Time |
Nick |
Message |
00:04 |
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Uberi left #minetest |
00:14 |
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ttk2 joined #minetest |
00:16 |
mauvebic |
finally found atlantis lol |
00:18 |
NakedFury |
where was it loaded? |
00:20 |
mauvebic |
to the south of second city |
00:20 |
mauvebic |
so far got most of the pillars, 3rd pass now |
00:20 |
mauvebic |
looks like its going to be massive |
00:20 |
NakedFury |
wait, did it load it randomly? |
00:21 |
mauvebic |
oh hell no |
00:21 |
mauvebic |
lol |
00:21 |
mauvebic |
can imagine the size of the lot required? lol |
00:21 |
NakedFury |
then why did you lost it? |
00:21 |
mauvebic |
because its big enough that it wasn't within viewrange |
00:21 |
mauvebic |
the grid is 1024*1024 lol |
00:22 |
mauvebic |
and atlantis is a city on pillars so you dont find it easily at first |
00:24 |
mauvebic |
is string match more efficient than splitting than unpack(split(',' .... ? |
00:25 |
mauvebic |
i should prolly print microtime and find out lol |
00:30 |
kaeza |
okay guys. I should be going now. See you in a few days. Thanks again RBA! |
00:30 |
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kaeza left #minetest |
00:32 |
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Menche left #minetest |
00:32 |
jin_xi |
RealBadAngel: http://forum.minetest.net/viewtopic.php?pid=69941 made this for the forum |
00:33 |
jin_xi |
pls let me know if there are errors in this wall of text... |
00:34 |
NakedFury |
im lost at turtle stuff |
00:34 |
NakedFury |
sry. but is it a real turtle animal like stuff or something else? |
00:35 |
jin_xi |
its old fashioned for cursor, has about as much to do with animals as your mouse |
00:36 |
NakedFury |
ok |
00:43 |
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theTroy joined #minetest |
00:44 |
mauvebic |
3rd pass now, most of the columns/scaffolding for atlantis in place :-) |
01:03 |
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Kacey joined #minetest |
01:04 |
Kacey |
hi all |
01:04 |
* Kacey |
loves getting on in the middle of school like earlier :) |
01:14 |
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bulletrulz joined #minetest |
01:14 |
bulletrulz |
LOL :facepalm: |
01:14 |
Kacey |
no... |
01:14 |
bulletrulz |
i fucked up my pc agian! |
01:15 |
Kacey |
how? |
01:16 |
bulletrulz |
well trying to install bodhi with it it erased every thing! |
01:16 |
Kacey |
aah |
01:16 |
Kacey |
i thought you pulled a me lol |
01:16 |
bulletrulz |
yep so had to install lubuntu |
01:17 |
bulletrulz |
MiJyn, lol ^ |
01:17 |
Kacey |
i use xubuntu |
01:17 |
Kacey |
i forgot to put the RAM card back in once lol |
01:28 |
bulletrulz |
has anybody here dont work with plank before? |
01:28 |
MiJyn |
bulletrulz, hi, sorry, was afk |
01:28 |
MiJyn |
@Kacey, ouch... |
01:28 |
bulletrulz |
MiJyn, fucked up my computer agian! D: |
01:29 |
bulletrulz |
MiJyn, so how to theme plank btw |
01:29 |
MiJyn |
@bulletrulz, hmm |
01:30 |
MiJyn |
no idea |
01:30 |
Kacey |
MiJyn, right? |
01:32 |
bulletrulz |
hmm well i guess nvm to themeing it it will be fine |
01:33 |
MiJyn |
Kacey, did you replace your whole computer? |
01:33 |
* VanessaE |
is back. yay. |
01:33 |
MiJyn |
bulletrulz, yeah, I guess you could just modify a pre-existing theme? |
01:34 |
bulletrulz |
MiJyn, no i downloaded a theme it told me to put it in a place but this place does not exist |
01:34 |
MiJyn |
bulletrulz, then MAKE IT! xD |
01:34 |
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Muadtralk joined #minetest |
01:35 |
bulletrulz |
MiJyn, xD aready tried that |
01:36 |
MiJyn |
bulletrulz, oh |
01:36 |
bulletrulz |
yea so in the words of the great god himself |
01:36 |
bulletrulz |
im FUCKED |
01:36 |
MiJyn |
nah |
01:36 |
MiJyn |
just use enlightenment :P |
01:37 |
bulletrulz |
MiJyn, IT wont work xD |
01:38 |
MiJyn |
bulletrulz, I know, I was joking |
01:39 |
MiJyn |
you _could_, however, use openbox |
01:39 |
bulletrulz |
ik xD |
01:39 |
bulletrulz |
i aready is |
01:39 |
bulletrulz |
XD LXDE |
01:39 |
MiJyn |
right xD |
01:41 |
bulletrulz |
now trying to find a good theme u know of one? |
01:41 |
MiJyn |
idk |
01:41 |
MiJyn |
google! |
01:41 |
Muadtralk |
!google |
01:41 |
Muadtralk |
:P |
01:42 |
MiJyn |
!google test |
01:42 |
MiJyn |
no bots? |
01:42 |
MiJyn |
!g test |
01:42 |
MiJyn |
.g test |
01:42 |
MiJyn |
ok whatever xD |
01:44 |
bulletrulz |
!tw lol |
01:46 |
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ShadowNinja joined #minetest |
01:54 |
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edwtjo joined #minetest |
01:59 |
Muadtralk |
I thought the bots had returned from their virtual strike |
01:59 |
MiJyn |
yeah |
01:59 |
Muadtralk |
after all the robot union won't like to hear about this |
02:00 |
MiJyn |
of course not |
02:00 |
MiJyn |
it not, we might have a #botwar |
02:02 |
EduardeCalibal |
How I identify if the user is punshing the item with the left or the right button? |
02:03 |
MiJyn |
in a mod? |
02:03 |
MiJyn |
on_punch for left |
02:03 |
MiJyn |
on_rightclick for right |
02:03 |
EduardeCalibal |
Thanks. |
02:04 |
MiJyn |
np :) |
02:04 |
|
babyface1031 joined #minetest |
02:11 |
MiJyn |
what's the nodename for a sign again? |
02:13 |
|
jojoa1997 joined #minetest |
02:13 |
jojoa1997 |
Hello! |
02:13 |
MiJyn |
hey :) |
02:13 |
jojoa1997 |
who thinks that there should be a fourth ore and a 3rd complete set of tools |
02:14 |
MiJyn |
hmm |
02:14 |
MiJyn |
sure |
02:15 |
jojoa1997 |
VanessaE: You there? |
02:24 |
Kacey |
back |
02:25 |
* ShadowNinja |
just tried minetest 3.2 and learned how common mese can get at -309000 |
02:26 |
ShadowNinja |
0.3.2 and -30900 |
02:27 |
Kacey |
when did 0.3.2 become popular? |
02:27 |
Muadtralk |
when 0.4 was still dev |
02:27 |
Muadtralk |
and buggy as hell |
02:27 |
Kacey |
aah |
02:27 |
Muadtralk |
when did we release 3.2? |
02:27 |
ShadowNinja |
jungle biomes get realy thick |
02:29 |
ShadowNinja |
from github "9 months ago" |
02:29 |
|
jojoa1997 joined #minetest |
02:30 |
jojoa1997 |
VanessaE... |
02:31 |
|
Menche joined #minetest |
02:35 |
VanessaE |
hm? |
02:35 |
VanessaE |
I am. Watching the US state of the union address. |
02:36 |
jojoa1997 |
Why is your server gravity set to soo much |
02:36 |
VanessaE |
Gravity is not set. |
02:36 |
VanessaE |
it's at whatever the default is. |
02:37 |
jojoa1997 |
please set it to 9.81 because |
02:37 |
VanessaE |
it's at its default now, which should 9.81 |
02:37 |
jojoa1997 |
when i shift jump i barely jump up a block |
02:38 |
jojoa1997 |
also when i fall 3 block i get half the hearts gone |
02:38 |
VanessaE |
hrm |
02:38 |
VanessaE |
well falling from the top of a default tree costs 1 heart. |
02:38 |
VanessaE |
hm |
02:39 |
VanessaE |
Taoki|away: you seeing this? |
02:39 |
VanessaE |
gtg |
02:39 |
jojoa1997 |
wait |
02:39 |
jojoa1997 |
could you at least change it |
02:39 |
VanessaE |
back in an hour. |
02:39 |
VanessaE |
out --> |
02:39 |
jojoa1997 |
set it to 9.81 |
02:42 |
jojoa1997 |
anyone use the movement branch |
02:43 |
Muadtralk |
that should be integrated with the main minetest branch :) |
02:46 |
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jojoa1997_ joined #minetest |
02:46 |
jojoa1997_ |
thexyz:can you make a build of the latest movement branch |
02:46 |
ShadowNinja |
I like how you can shoot ten meters in the air with fast_move |
02:46 |
jojoa1997_ |
shadow do you use windows? |
02:47 |
ShadowNinja |
nope, linux |
02:47 |
jojoa1997_ |
:/ |
02:47 |
ShadowNinja |
I might be able to make a version for you if the buildbot is easy enough to use |
02:48 |
jojoa1997_ |
what buildbot |
02:48 |
jojoa1997_ |
i use windows 7 |
02:49 |
ShadowNinja |
it is what is used for making windows builds, windows builds are made from linux |
02:49 |
jojoa1997 |
so ShadowNinja could you do it? |
02:50 |
ShadowNinja |
maybe, if I can figure it out |
02:50 |
jojoa1997 |
ok |
02:51 |
jojoa1997 |
ok gtg bye |
02:51 |
jojoa1997 |
please send me a pm if you can |
02:51 |
MiJyn |
jojoa1997, I just figured out something for ya |
02:51 |
jojoa1997 |
if not send a pm saying you cant |
02:51 |
jojoa1997 |
what |
02:52 |
MiJyn |
you remember that gravity thingy mod? |
02:52 |
jojoa1997 |
the one i wanted to do |
02:52 |
MiJyn |
I figured out how you could do |
02:52 |
MiJyn |
yeah |
02:52 |
MiJyn |
(maybe) |
02:52 |
jojoa1997 |
what could i do |
02:53 |
MiJyn |
set the acceleration of the player to X |
02:54 |
jojoa1997 |
nononono |
02:54 |
jojoa1997 |
it is for the gravity branch |
02:54 |
MiJyn |
(upwards or downwards) |
02:54 |
MiJyn |
oh |
02:54 |
MiJyn |
so set it for the node |
02:54 |
jojoa1997 |
there is alot more that goes into it |
02:54 |
jojoa1997 |
like water physics |
02:54 |
jojoa1997 |
air friction |
02:54 |
MiJyn |
oh, I see |
02:54 |
jojoa1997 |
ground friction |
02:55 |
MiJyn |
if it' sthat complex, than yeha |
02:55 |
MiJyn |
*then |
02:55 |
jojoa1997 |
try out the new branch and |
02:55 |
jojoa1997 |
in the minetest.conf |
02:55 |
jojoa1997 |
type |
02:55 |
jojoa1997 |
movement_gravity = 1.6 |
02:55 |
jojoa1997 |
and then you will see the basic gravity change |
02:56 |
MiJyn |
oh ok |
02:56 |
|
celeron55 joined #minetest |
02:56 |
Kacey |
night all |
03:02 |
|
Menche left #minetest |
03:05 |
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celeron55 joined #minetest |
03:14 |
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TorpedoSkyline joined #minetest |
03:14 |
ShadowNinja |
I am getting the error "i586-mingw32msvc-gcc" was not found. using the buildbot, does anyone know how to fix it? |
03:15 |
Muadtralk |
oof |
03:15 |
Muadtralk |
I remember that error |
03:15 |
hallstein |
hey. someone suggested a few mods to me yesterday, but I forgot the names. anyone got any recommendations for a few mods? |
03:16 |
ShadowNinja |
for singleplayer or multiplayer? |
03:16 |
hallstein |
ShadowNinja: singleplayer |
03:16 |
Muadtralk |
moreores, building_blocks, dicormod, and I love flowers |
03:16 |
ShadowNinja |
do you remember how it was fixed? |
03:16 |
ShadowNinja |
mesecons |
03:17 |
ShadowNinja |
I have 20 or so on one installation |
03:17 |
ShadowNinja |
I have heard of 40 |
03:17 |
hallstein |
Muadtralk: thanks ShadowNinja: i think i heard that one, thanks |
03:19 |
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TheBonsai joined #minetest |
03:19 |
ShadowNinja |
Muadtralk? |
03:20 |
Muadtralk |
hmmm? |
03:20 |
Muadtralk |
60 is possible |
03:20 |
Muadtralk |
buggy as hell though |
03:20 |
ShadowNinja |
do you know how to fix the error? |
03:20 |
Muadtralk |
I never liked mesecons |
03:20 |
Muadtralk |
but let me hear the error |
03:21 |
ShadowNinja |
"i586-mingw32msvc-gcc" was not found. |
03:21 |
Muadtralk |
oh that |
03:21 |
Muadtralk |
your missing a dependeny |
03:21 |
Muadtralk |
I forget which |
03:22 |
Muadtralk |
what distro are you on? |
03:22 |
RealBadAngel |
compiler? ;) |
03:22 |
ShadowNinja |
ubuntu |
03:22 |
Muadtralk |
in the software centre search mingw32msvc |
03:22 |
Muadtralk |
and look at the list |
03:23 |
RealBadAngel |
msvc is MS visual c |
03:23 |
Muadtralk |
find the ones that sound promising and read the descriptions |
03:23 |
Muadtralk |
once youve narrowed it down |
03:23 |
Muadtralk |
install |
03:23 |
Muadtralk |
thats what I did some time ago |
03:24 |
ShadowNinja |
found it, thanks |
03:29 |
ShadowNinja |
jthread/libjthread.a: could not read symbols: Archive has no index; run ranlib to add one |
03:29 |
hallstein |
None of the mods will require me to start a new world, will they? |
03:29 |
ShadowNinja |
depends on the mod |
03:30 |
ShadowNinja |
of it is something like moreores then yes |
03:30 |
hallstein |
ShadowNinja: right, thats one of them |
03:30 |
hallstein |
it's not a big deal. do I just extract the archives with the mods into the mod folder of the game? (on windows) |
03:30 |
ShadowNinja |
you will have to explore new chunks or start over for it to work |
03:31 |
ShadowNinja |
put them in mods/minetest |
03:31 |
hallstein |
ShadowNinja: thanks |
03:32 |
|
Menche joined #minetest |
03:35 |
hallstein |
how do I get the enemies back in the game? |
03:36 |
Menche |
monsters? either simple mobs or mob framework mods |
03:37 |
ShadowNinja |
can anyone help with my error? |
03:37 |
|
Sh1fty left #minetest |
03:37 |
hallstein |
like 'animals'? |
03:38 |
ShadowNinja |
animals is the old name for mobf |
03:38 |
ShadowNinja |
PilzAdam has a simple animals mod |
03:39 |
hallstein |
ShadowNinja: it's the only one I found on minetest,net wiki |
03:39 |
RealBadAngel |
ShadowNinja, youre compiling for windows? |
03:39 |
ShadowNinja |
yes |
03:39 |
ShadowNinja |
got that error just after linking |
03:39 |
RealBadAngel |
ask sfan5, pilzadam or thexyz |
03:40 |
hallstein |
ShadowNinja: where could I find this mobf? |
03:40 |
ShadowNinja |
PilzAdam, thexyz: either of you online? |
03:41 |
ShadowNinja |
http://forum.minetest.net/viewtopic.php?id=629 |
03:43 |
hallstein |
ShadowNinja: thanks. it actually is the same file as animals, though. when i opened your link, it showed that i had already downloaded it |
03:49 |
* VanessaE |
is back |
03:50 |
Muadtralk |
in black? |
03:50 |
VanessaE |
nop-e, shades of red, pink, and tan :-) |
03:50 |
VanessaE |
-- |
03:50 |
hallstein |
apparently, for animalmatierials, the init.lua file can't be loaded,,, |
03:57 |
VanessaE |
"Mojang Releases Minecraft: Pi Edition For the Raspberry Pi" |
03:57 |
VanessaE |
how close are we to competing with this? |
03:59 |
Muadtralk |
not at all |
03:59 |
VanessaE |
I figured so. |
03:59 |
Muadtralk |
anyone ever try to compile on one of those things? |
04:03 |
Oblivion1500 |
VanessaE yea i saw that minecraft thing, but thing is, pi is a freggin computer so yea it wouldent be that hard just make it smaller with less cpu usage.. probably used the android version lol |
04:03 |
VanessaE |
sure of course, but a Pi is not X86-based. |
04:03 |
hallstein |
isn't minecraft closed source? |
04:03 |
VanessaE |
which means a whole new set of rules applies |
04:03 |
hallstein |
so only arm users can play it for free |
04:04 |
VanessaE |
hallstein: technically, but it's in Java so I guess the hard part would be to get a Java VM running on the Pi |
04:04 |
hallstein |
true |
04:05 |
Muadtralk |
there is no irrlicht for arm |
04:05 |
Muadtralk |
IIRC |
04:06 |
|
DMackey joined #minetest |
04:07 |
hallstein |
I dont know if playing minetest (or minecraft) on a raspberry pi would be very enjoyable |
04:07 |
hallstein |
on my linux laptop, which has 1.8 GHz, minetest is slow |
04:07 |
hallstein |
chunky |
04:07 |
NakedFury |
minecraft or minetest are only enjoyable in a pc |
04:08 |
NakedFury |
anything else is a waste of time and money |
04:08 |
Menche |
controlling the pocket edition of minecraft is really difficult and inconvenient |
04:09 |
hallstein |
Menche: you mean for android? |
04:09 |
hallstein |
it's terrible, i tried it for laughs |
04:09 |
Menche |
for ios |
04:09 |
Muadtralk |
i pirated it |
04:09 |
Muadtralk |
It isn't even worth a steal |
04:10 |
Menche |
got the demo version, building a really simple house was nearly impossible. |
04:10 |
VanessaE |
guess I should be glad I've never played MC :-) |
04:10 |
Menche |
it's fun on the PC |
04:10 |
NakedFury |
if you played minetest minecraft is the same |
04:10 |
Muadtralk |
just like minetest |
04:10 |
NakedFury |
same gameplay |
04:10 |
Menche |
this kind of game really requires a keyboard/pointer |
04:10 |
|
celeron55 joined #minetest |
04:11 |
Muadtralk |
only more advanced in features |
04:11 |
hallstein |
i got a question, I'm installing the 'nature' mod, and it contains two folders, named nature and flowers... |
04:11 |
hallstein |
it's throwing up error messages |
04:11 |
Muadtralk |
blame vanessaE |
04:11 |
Muadtralk |
:P |
04:11 |
Muadtralk |
you maintain that yes? |
04:11 |
VanessaE |
nature pack is out of date, blame neko259 not me :-) |
04:11 |
hallstein |
where do I put those folders? |
04:12 |
VanessaE |
hallstein: unzip nature pack, you should get one folder with a number of others. Put that one containing folder into ~/.minetest/mods/minetest |
04:12 |
VanessaE |
so you would have: |
04:12 |
VanessaE |
~/.minetest/mods/minetest/nature_pack/flowers |
04:12 |
VanessaE |
~/.minetest/mods/minetest/nature_pack/irontrees |
04:12 |
VanessaE |
~/.minetest/mods/minetest/nature_pack/bushes |
04:12 |
VanessaE |
etc. |
04:13 |
VanessaE |
but nature pack is out of date with current plantlife upstream |
04:13 |
VanessaE |
I don't recommend using it directly right now. |
04:13 |
Oblivion1500 |
omg i look away for 1 min and all this happened |
04:13 |
Oblivion1500 |
hold on gotta read |
04:14 |
VanessaE |
instead, use only the bushes mod therein, maybe the nature mod also, and the latest version of plantlife from my upstream repo |
04:14 |
hallstein |
VanessaE: the big nature folder has no init.lua |
04:14 |
VanessaE |
with any luck, the legacy API in plants_lib will still work with bushes/nature |
04:14 |
VanessaE |
that's normal - nature pack is a modpack, it shouldn't have an init.lua |
04:14 |
Oblivion1500 |
damn topic changed in that time, what to do? |
04:15 |
Muadtralk |
dance |
04:15 |
VanessaE |
Everybody dance! |
04:15 |
Oblivion1500 |
then i will commence dancing now |
04:15 |
Muadtralk |
you can dance if you want to |
04:15 |
Muadtralk |
you can leave your friends behind |
04:16 |
VanessaE |
heh |
04:16 |
Oblivion1500 |
<(‘-‘<) ^(’ – ‘)^ (>’-‘)> |
04:16 |
VanessaE |
and here I was going for a different meme :-) |
04:16 |
hallstein |
VanessaE: will plantlife work with other mods that may need nature? |
04:17 |
Muadtralk |
sowwy its a common joke amongst the people of the thrush |
04:17 |
VanessaE |
hallstein: I don't know off the top of my head |
04:17 |
Muadtralk |
nope |
04:17 |
Muadtralk |
wasn't that a good answer? |
04:17 |
Muadtralk |
simple |
04:17 |
Muadtralk |
straightforward |
04:17 |
VanessaE |
hallstein: I tried to maintain some backward compatibility with old mods that used the flowers API, so maybe |
04:18 |
Muadtralk |
more then just flowers in the world |
04:18 |
VanessaE |
try it and see. Start with a minetest install that only has the plantlife modpack, then add something and see what it does |
04:18 |
VanessaE |
in the meantime, |
04:18 |
VanessaE |
http://forum.minetest.net/viewtopic.php?id=4057 |
04:19 |
VanessaE |
look at the list of mods my server runs. that should give you some idea of what is sure to work alongside plantlife |
04:19 |
VanessaE |
(even if it isn't actually used by anything besides moretrees in that list) |
04:20 |
Oblivion1500 |
i think everything should work with everything. just needs a little bit of debugging |
04:20 |
hallstein |
VanessaE: can you explain how to get nature to work, first? if I leave all the subfolders in the nature folder, I get an error message about a missing init.lua |
04:20 |
VanessaE |
I told you already. |
04:20 |
VanessaE |
hallstein: unzip nature pack, you should get one folder with a number of others. Put that one containing folder into ~/.minetest/mods/minetest |
04:21 |
VanessaE |
~/.minetest/mods/minetest/nature_pack/[flowers, bushes, junglegrass, nature, etc] |
04:21 |
VanessaE |
is what it would look like |
04:21 |
VanessaE |
but I told you, don't use nature pack |
04:21 |
VanessaE |
it is out of date. |
04:21 |
hallstein |
VanessaE: I do have that. but when I load a world now, it complains that the folder mods/minetest/nature 's init.lua is cannot be loaded |
04:22 |
hallstein |
VanessaE: It's a dependency for another mod |
04:22 |
VanessaE |
you deleted the contents of the folder, that |
04:22 |
VanessaE |
that's why |
04:22 |
VanessaE |
a mod pack does not work if you delete its contents. |
04:22 |
VanessaE |
put the WHOLE folder into your mods folder. |
04:23 |
VanessaE |
nature pack contains, when I last looked, about half a dozen folders inside it, plus modpack.txt and a couple of other files. |
04:23 |
VanessaE |
you need all of that inside the nature_pack folder |
04:24 |
VanessaE |
you can delete whatever components you don't want by deleting their folders, but you can't just wipe the entire nature_pack folder out |
04:24 |
VanessaE |
because that gets rid of modpack.txt, and on doing so makes minetest think it nature_pack is a simple mod rather than a modpack |
04:24 |
VanessaE |
s/think it/think that/ |
04:25 |
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04:25 |
VanessaE |
which mod is calling for a dependency, and what mod does it depend on? |
04:25 |
hallstein |
VanessaE: I unzipped it again, to check if I deleted anything |
04:26 |
VanessaE |
ok |
04:26 |
hallstein |
mods/minetest/nature_pack does not contain modpack.txt or init.lua |
04:26 |
VanessaE |
then you didn't extract it properly. |
04:26 |
VanessaE |
what does it contain? |
04:27 |
Oblivion1500 |
<(..<) ~(o.o)~ (>..)> |
04:28 |
hallstein |
.hg_archival.txt, .hgtags , copyright.txt, flowers-changelog.txt, junglegrass-changelog.txt, license (no file extension), plantlife api.txt, plantlife readme.txt, readme (no extension) |
04:28 |
hallstein |
the zip archive contains no modpack.txt |
04:28 |
VanessaE |
interesting |
04:28 |
VanessaE |
there should have been "nature", "bushes", and a couple others in there. |
04:29 |
hallstein |
the dependency is for 'Farming', btw |
04:29 |
VanessaE |
farming isn't part of nature pack |
04:29 |
hallstein |
VanessaE: sorry, didn't count the folders |
04:29 |
VanessaE |
when last I heard anyway |
04:29 |
hallstein |
those are there |
04:29 |
VanessaE |
http://forum.minetest.net/viewtopic.php?id=2787 |
04:29 |
VanessaE |
^^ farming |
04:29 |
hallstein |
farming depends on nature_pack |
04:29 |
VanessaE |
Depends: |
04:29 |
VanessaE |
default |
04:29 |
VanessaE |
bucket |
04:29 |
VanessaE |
wool |
04:29 |
VanessaE |
nope. |
04:30 |
VanessaE |
AH |
04:30 |
VanessaE |
you have sapier's farming mod |
04:30 |
Oblivion1500 |
\:D/ |
04:30 |
VanessaE |
get pilzadam's instead |
04:31 |
VanessaE |
or, |
04:31 |
VanessaE |
sapier's depends specifically on flowers. |
04:31 |
VanessaE |
use my latest plantlife modpack, which contains flowers, not nature pack. See if that works |
04:31 |
VanessaE |
(I maintain the flowrs mod nod) |
04:31 |
VanessaE |
now* |
04:32 |
hallstein |
sapier's forum post states 'Depends on flowers mod included in nature_pack' |
04:32 |
VanessaE |
yes |
04:32 |
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04:32 |
VanessaE |
note that sapier's mod is in "old mods", meaning it has either been superseded, abandoned, or just no longer works. |
04:32 |
VanessaE |
so. |
04:33 |
VanessaE |
get rid of nature pack entirely for now - neko259 will surely update it later when he has time. |
04:33 |
VanessaE |
get plantlife from here: http://forum.minetest.net/viewtopic.php?id=3898 |
04:33 |
VanessaE |
it will fill the dependency needed by sapier's farming if you still insist on using that one |
04:33 |
hallstein |
VanessaE: right, I'll do that. pilzadam's farming mod then |
04:33 |
VanessaE |
no guarantees that it'll work though |
04:34 |
VanessaE |
pilzadam's works fine, I have it on my server |
04:35 |
hallstein |
VanessaE: for pilzadams farming mod, what are default, bucket and wool? are those in plantlife? |
04:35 |
VanessaE |
no, those come with minetest_game |
04:36 |
VanessaE |
unless you deleted them from the game, you already have 'em |
04:36 |
hallstein |
minetest has wool by default? |
04:36 |
VanessaE |
you don't need plantlife at all to run pilzadam's farming |
04:36 |
VanessaE |
yes, it has. |
04:37 |
hallstein |
thanks for your help, VanessaE |
04:37 |
VanessaE |
no prob. |
04:41 |
hallstein |
something you can tell PilzAdam... |
04:42 |
VanessaE |
? |
04:42 |
hallstein |
When i accessed farming from the minetest extension site, I downloaded farming_plus instead |
04:42 |
VanessaE |
that's rubenwardy's territory |
04:42 |
hallstein |
it's just a small error in the site |
04:42 |
VanessaE |
he runs that site |
04:42 |
hallstein |
oh, ok |
04:42 |
VanessaE |
however, you'll want farming_plus anyway |
04:47 |
hallstein |
I am still getting errors opening my modded minetest... |
04:47 |
VanessaE |
what errors exactly? |
04:48 |
hallstein |
it can't open init.lua file in an animals_modpack subfolder |
04:48 |
hallstein |
the file is there, minetest just won't open it |
04:48 |
VanessaE |
there should be more error text explaining why |
04:49 |
VanessaE |
look in your debug.txt if it isn't on your command prompt/terminal |
04:49 |
hallstein |
I got both. is there a pastebin for minetest? |
04:50 |
VanessaE |
not specifically. |
04:50 |
VanessaE |
pastebin.com, pastebin.ubuntu.com, any of those sorts will do |
04:52 |
hallstein |
paste.debian.net/233751 |
04:53 |
VanessaE |
ah, that's easy |
04:53 |
VanessaE |
you need to install the animal materials mod. |
04:54 |
hallstein |
I did |
04:54 |
VanessaE |
hrm |
04:54 |
VanessaE |
that one's sapier's thing, but given the name I wonder if your copy is up-to-date enough |
04:55 |
VanessaE |
(it's officially known as MOBF now, but I can't say if the folder name has changed or not) |
04:55 |
hallstein |
animalmaterials 0.0.7 |
04:56 |
VanessaE |
*looks at forum page& |
04:57 |
VanessaE |
ok |
04:57 |
VanessaE |
delete animals mod pack and animals materials. Try installing this instead: |
04:57 |
VanessaE |
http://www.mediafire.com/?16ekfh1sti91vn8 |
04:57 |
VanessaE |
that's sapier's latest, with animal materials already included. |
04:59 |
hallstein |
I've already downloaded that. let me try unzipping it again, but without animalmaterials |
04:59 |
VanessaE |
right. |
04:59 |
VanessaE |
don't use the separate animal materials, use the one that comes with MOBF |
05:00 |
hallstein |
ok, now it works, kinda |
05:00 |
hallstein |
it's doing a lot of lading for the media part |
05:00 |
VanessaE |
excellent |
05:00 |
VanessaE |
that's normal |
05:00 |
hallstein |
A lot of the files can't open, but... |
05:01 |
VanessaE |
oh? |
05:01 |
hallstein |
it says, for the animal textures |
05:01 |
VanessaE |
texture files, "creating dummy" this and that? |
05:01 |
hallstein |
can't load .png, like mob_slime_slime_mesh.png |
05:01 |
hallstein |
but it loaded a mesh |
05:01 |
VanessaE |
that isn't normal.. |
05:01 |
hallstein |
like mob_slime_slime_mesh.b3d |
05:02 |
hallstein |
at least the game opens now. let me put the last couple lines of debug.txt on pastebin |
05:03 |
VanessaE |
ok |
05:06 |
hallstein |
I am searching debug.txt, but how do I find the point between where the loading is complete and the beginning of the game? |
05:07 |
VanessaE |
hrm, I used to know how to find that |
05:07 |
hallstein |
wait |
05:07 |
hallstein |
I told you a filename earlier |
05:08 |
VanessaE |
yes |
05:08 |
hallstein |
i searched all instances of the filename, I'll show you what I meant |
05:08 |
VanessaE |
there we go |
05:08 |
VanessaE |
look for the phrase "creative inventory size" |
05:09 |
VanessaE |
everything after that is after the server has finished initializing |
05:10 |
hallstein |
the debug.txt file does not contain it |
05:10 |
hallstein |
it just showed up in that terminal, apparently |
05:10 |
VanessaE |
ok, search for the phrase "Creating client" |
05:10 |
VanessaE |
a few lines after this, the game has started |
05:11 |
hallstein |
right |
05:16 |
hallstein |
that didn't return much. it does say that it created some dummy images,though |
05:18 |
hallstein |
the game seems to work though |
05:18 |
VanessaE |
excellent |
05:18 |
VanessaE |
dummy images are usually harmless, except they sometimes flicker |
05:18 |
hallstein |
the memory use is enormous, now, though |
05:18 |
VanessaE |
how much? |
05:19 |
hallstein |
850,000 K |
05:19 |
VanessaE |
whew |
05:19 |
VanessaE |
that's up there all right |
05:19 |
VanessaE |
are you using any texture packs? |
05:20 |
hallstein |
I dont think so |
05:21 |
hallstein |
animals, farming, flowers, mesecons, moreores and plantlife |
05:22 |
VanessaE |
hrm |
05:23 |
VanessaE |
well those don't add *too* much to the game, a hundred or so nodes I guess |
05:23 |
VanessaE |
kinda surprised it's taking so much |
05:23 |
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05:23 |
VanessaE |
evening neko |
05:24 |
VanessaE |
hallstein: if you have plantlife, you don't need flowers. |
05:24 |
VanessaE |
it already includes a modern version thereof. |
05:25 |
hallstein |
ok |
05:25 |
hallstein |
are mobs supposed to be invincible? my sword is useless |
05:25 |
VanessaE |
they take a LOT of effort to kill in some cases. |
05:26 |
VanessaE |
as I recall even an "evil sword" from gloopblocks can seem weak |
05:26 |
hallstein |
animals won't die either |
05:29 |
hallstein |
mobs appear in packs now, and they keep killing me |
05:29 |
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05:29 |
VanessaE |
for the rest, you'll have to talk to sapier :-) |
05:30 |
MiJyn |
bye all :) |
05:31 |
hallstein |
I guess I'll have to learn lua and write the minecraft automatic weapons pack :) |
05:31 |
VanessaE |
there's already a firearms mod |
05:32 |
hallstein |
oh, really? |
05:32 |
VanessaE |
yup |
05:32 |
VanessaE |
not sure what all it has though |
05:33 |
hallstein |
do any of my mods increase the likelihood of finding iron? i've been digging for five minutes and have almost 30 lumps |
05:33 |
VanessaE |
nope |
05:34 |
VanessaE |
you just found a rich area I guess :-) |
05:34 |
VanessaE |
you sure that isn't coal? |
05:34 |
VanessaE |
after 5 mins, you shouldn't yet be deep enough to find much iron |
05:34 |
hallstein |
quite sure |
05:35 |
VanessaE |
oh well |
05:35 |
hallstein |
I'm not even deep, I dug less than ten cubes deep on a hill |
05:35 |
VanessaE |
wow, I guess it has changed somewhat, or I've forgotten |
05:35 |
VanessaE |
I don't remember iron being that shallow. |
05:36 |
hallstein |
mobs can't dig, can they?? :/ |
05:37 |
hallstein |
nevermind, it's copper, not iron |
05:37 |
hallstein |
moreore... |
05:37 |
VanessaE |
haha! |
05:37 |
VanessaE |
yup, that sounds more correct then :D |
05:37 |
VanessaE |
I don't think they can dig, but a boombomb will certainly leave holes as I recall |
05:37 |
VanessaE |
dungeon masters too, if MOBF has them |
05:40 |
hallstein |
they locked me in, without sticks to make more pickaxes... |
05:40 |
hallstein |
new world it is |
05:40 |
VanessaE |
nonono |
05:40 |
VanessaE |
teleport out |
05:40 |
VanessaE |
it's cheating, but when you're in a fix, that's how to get out :-) |
05:41 |
VanessaE |
look at the display you get when you press F5. /teleport xxx,yyy,zzz with some values that would put you at a safe place |
05:41 |
hallstein |
too late...those guys creep me out |
05:41 |
VanessaE |
heh |
05:42 |
hallstein |
seems they only come to the grasslands at night |
05:44 |
VanessaE |
time for me to get to bed |
05:44 |
VanessaE |
night :-) |
05:44 |
hallstein |
good night |
05:44 |
VanessaE |
(speaking of night time) |
06:26 |
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08:55 |
berome |
hello |
08:56 |
berome |
(we were spamed here :http://forum.minetest.net/viewtopic.php?id=4756) |
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aqua_ |
-- hi? |
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* Kacey |
is back |
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15:34 |
RealBadAngel |
hi all |
15:35 |
jin_xi |
Hi RealBadAngel |
15:37 |
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15:37 |
RealBadAngel |
jin_xi, saw ur post bout axioms |
15:37 |
RealBadAngel |
good work |
15:38 |
PilzAdam |
Hello everyone! |
15:38 |
RealBadAngel |
hi PilzAdam |
15:38 |
RealBadAngel |
jin_xi, you have explained it way better than i could |
15:39 |
RealBadAngel |
you could just explain a bit more rules, that capital are 100% and others with a chance |
15:40 |
jin_xi |
ok |
15:41 |
RealBadAngel |
you are using propably 100% ones, but plants can get some random thx to it |
15:41 |
jin_xi |
also i'm not sure about this: do rules get shortened on recurse? |
15:41 |
RealBadAngel |
not |
15:41 |
RealBadAngel |
in place of a rule symbol whole rule is inserted |
15:42 |
RealBadAngel |
but capital letter means it will happen for sure |
15:42 |
RealBadAngel |
a b c d means it can happen |
15:42 |
RealBadAngel |
with 90, 80, 70 and 60% chance respectively |
15:43 |
jin_xi |
i will add this to the post. maybe it should go into wiki also |
15:45 |
RealBadAngel |
im not any good writing docs |
15:45 |
RealBadAngel |
if you like you can do so |
15:48 |
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16:18 |
ShadowNinja |
PilzAdam, thexyz: can either of you help me with an error I am getting with the buildbot? |
16:19 |
PilzAdam |
maybe |
16:19 |
ShadowNinja |
jthread/libjthread.a: could not read symbols: Archive has no index; run ranlib to add one |
16:19 |
ShadowNinja |
just after the linking message |
16:21 |
PilzAdam |
no idea, sorry |
16:21 |
PilzAdam |
google helps a lot |
16:21 |
ShadowNinja |
thanks anyway |
16:21 |
mauvebic |
archive has no index: either the file is corrupt or your missing some decompression lib |
16:24 |
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16:26 |
ShadowNinja |
works now |
16:26 |
jin_xi |
hey, where is cave generation done? i think there are still some overground invisible caves in your flat mapgen branches PilzAdam |
16:26 |
mauvebic |
what was it finally? :p |
16:26 |
mauvebic |
caves -> cpp mapgen (pita i know...) |
16:26 |
PilzAdam |
jin_xi, cant be |
16:27 |
PilzAdam |
I disabled caves completly in the flat branch |
16:27 |
mauvebic |
could have spawned atlantis in half the time were it not for ill-thought-out cavegen operating at Y + 400 lol |
16:27 |
ShadowNinja |
I think the lib was generated before when I got an error but didn't finish properly |
16:28 |
jin_xi |
PilzAdam: of course you're right |
16:28 |
jin_xi |
i've forgot that i copied over the flat world to a minetest with the treegen sorry |
16:28 |
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16:29 |
PilzAdam |
jin_xi, no problem :-) |
16:30 |
mauvebic |
there ain't no conf option to turn caves off in main right? |
16:30 |
PilzAdam |
btw: win32 gettext build of the "Metology" fork done: http://forum.minetest.net/viewtopic.php?id=4547 |
16:30 |
PilzAdam |
mauvebic, there is one |
16:30 |
mauvebic |
really? cool does it work on .4 stable? |
16:31 |
PilzAdam |
nope |
16:31 |
PilzAdam |
its in latest dev |
16:31 |
mauvebic |
okay so its new :p |
16:31 |
jin_xi |
but how can i use both flat mapgen and lsystem... |
16:32 |
PilzAdam |
new win32 gettext build of Taoki's movement branch: http://forum.minetest.net/viewtopic.php?pid=65717 |
16:32 |
mauvebic |
youd have to combine them methinks :/ |
16:32 |
PilzAdam |
jin_xi, https://github.com/celeron55/minetest/commit/97260d09a8e658b6ded7d9100b0aa1040fcfe50f |
16:33 |
PilzAdam |
use "mg_flags = flat, trees" in minetest.conf |
16:34 |
mauvebic |
i got a Q for you cpp knowledgeable people :P is add_node as fast as say, adding nodes via python/sqlite? |
16:35 |
iqualfragile |
hey ladies, is it possible to change the texture of an node dynamicly? |
16:35 |
mauvebic |
nope, i tried lol |
16:35 |
PilzAdam |
iqualfragile, nope |
16:36 |
iqualfragile |
well, thats sad |
16:36 |
iqualfragile |
but its possible to change the texture of an entity? |
16:36 |
mauvebic |
would be useful though: 1 brick node def, several paints for it |
16:36 |
iqualfragile |
(by dynamicly i meant i have x textures and choose one of those, i dont want to draw on them) |
16:36 |
PilzAdam |
iqualfragile, yea, you can change the texture of an entity dynamically |
16:36 |
mauvebic |
youd have to create nodes for each texture and have method change the nodes as you would the textures |
16:37 |
iqualfragile |
too many nodes |
16:37 |
iqualfragile |
so entity is it… |
16:37 |
iqualfragile |
im just playing minecraft and those item-signs realy look nice and usefull |
16:38 |
jin_xi |
there is the compositing thing in tile.cpp you could try making textures from inventory images |
16:39 |
mauvebic |
you can combine textures ^ but you can't recombine them after declaring the node def |
16:39 |
PilzAdam |
there currently is a mod (by me ;-)) that uses entities to have MC like signs |
16:40 |
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16:44 |
sokomine |
chests with small images of their (single) content might be nice |
16:45 |
sokomine |
hi :-) |
16:46 |
mauvebic |
youd need like a chest with some sort of screensaver like surface using an intities to show the textures of its contents |
16:49 |
berome |
what about dynamicaly linking description field of the chest node ? |
16:50 |
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16:50 |
berome |
you know, when you point, what is inside |
16:51 |
mauvebic |
depends how much text you can cram into infotext |
16:51 |
mauvebic |
in that case you git the chests' inventory to update infotext on put |
16:51 |
mauvebic |
not git |
16:51 |
mauvebic |
*rig |
16:52 |
iqualfragile |
PilzAdam: i know |
16:52 |
sokomine |
no, i was thinking of chests limited to one type of node that could show their content somehow. would be helpful for large storage areas |
16:52 |
mauvebic |
well you can either make a chest for each node (not recommended), use entities to display the content, or use infotext to display the contents |
16:53 |
mauvebic |
you could also cross a chest with Pilzadams/XYZ"s sign mod |
16:55 |
sokomine |
hm, yes. thoses signs - especially those who display text typed in by the user directly and not via infotext - have to do it somehow? i didn't have a look at it yet |
16:55 |
sokomine |
there are situations where it would be practical to change the image of one node to that of another |
16:56 |
mauvebic |
well instead of spawning the text entity on a sign surface, spawn it on the chest |
16:56 |
mauvebic |
though at that point it might be cheaper for the CPU to use infotext |
16:56 |
jin_xi |
ok so i use the flags and its superflat and cool but i still get this http://i.imgur.com/7dvIqQZ.png |
16:56 |
mauvebic |
+ its more legible |
16:57 |
mauvebic |
lol thats when i swear in french lol |
16:57 |
iqualfragile |
well, instead of restricting the chest to one node you could just use the first node-type |
16:57 |
sokomine |
but another questions: is anyone familiar with wallmounted things and the way they use param1/param2? mauvebics rotation function works fine with stairs and the like. ladders and torches more or less float in the air and are not attached to their wall after rotating them with the same method as the facedir-nodes |
16:58 |
sokomine |
iqaualfragile: yes, that's about what i had in mind: craft (special) chest, place first node in - and it's displayed. the chest would then accept only that type of node until it's empty again. might be helpful for storage |
16:59 |
mauvebic |
sokomine: rig a tool to print param1/param2 on use and punch the ladders/torches with it to see what kind of values you get |
17:00 |
sokomine |
yes, that might be a way. another experiment: i'll try the technic screwdriver on a torch |
17:00 |
ShadowNinja |
PilzAdam: do you know how to fix item_place so that it always returns an itemstack? |
17:00 |
PilzAdam |
yes |
17:00 |
ShadowNinja |
could you please do it? |
17:01 |
ShadowNinja |
The lua api is Greek to me. |
17:02 |
mauvebic |
the API is in massive debt? :p |
17:03 |
ShadowNinja |
lol |
17:04 |
sokomine |
ok...the screwdriver managed to rotate the torch correctly. and the code shows that wallmounted has 6 directions (admittedly that does make sense) |
17:04 |
mauvebic |
ah well my rotate function stops at 3 |
17:04 |
mauvebic |
0-3 |
17:04 |
sokomine |
thus, things attached to floor and ceil are not a good idea to rotate :-) |
17:04 |
mauvebic |
theyll be set to 0 |
17:04 |
sokomine |
yes. that'll be it :-) |
17:04 |
mauvebic |
you need to add a catch |
17:05 |
mauvebic |
check minetest regstered items [nodename].drawtype, if wallmount or signlike then make exception for handling their params 2 |
17:05 |
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17:06 |
mauvebic |
basically the same function, going up to 5 or 6 instead |
17:07 |
PilzAdam |
ShadowNinja, done |
17:09 |
sokomine |
yes, except that if param2 is 4 or 5, it doesn't have to be changed at all (hope its 4 and 5 and not other values) |
17:09 |
mauvebic |
ok so..: |
17:09 |
mauvebic |
if param2 < 3 then rotationfunction() else donothing() end |
17:10 |
ShadowNinja |
PilzAdam: Thank you |
17:10 |
mauvebic |
* < 4 |
17:12 |
ShadowNinja |
you should close my issues in minetest and minetest_game |
17:12 |
PilzAdam |
you can do it too |
17:14 |
ShadowNinja |
done |
17:30 |
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18:14 |
MiJyn |
hi all |
18:16 |
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18:29 |
troller |
PilzAdam, can you look at https://github.com/celeron55/minetest/pull/482 ? |
18:32 |
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18:37 |
ShadowNinja |
Is a player kicked when they are banned? |
18:38 |
ShadowNinja |
And if so where is the code for it? |
18:40 |
MiJyn |
@ShadowNinja: /ban /kick |
18:40 |
ShadowNinja |
I looked there, only got added to the ban list |
18:41 |
ShadowNinja |
and kick doesn't exist afaik |
18:42 |
MiJyn |
oh |
18:42 |
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18:42 |
MiJyn |
you could restart the server :P |
18:44 |
ShadowNinja |
just tested and you are disconnected... |
18:49 |
ShadowNinja |
./ban calls minetest.ban_player(param) calls get_server(L)->setIpBanned(ip_str, name); calls m_banmanager.add(ip, name); sets m_ips[ip] = name; m_modified = true; |
19:01 |
MiJyn |
ok |
19:13 |
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19:14 |
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19:15 |
sapier1 |
what do you think about the idea to denie changing settings which start with e.g. "security_" from within lua? |
19:16 |
MiJyn |
@sapier hmm, I don't think so |
19:16 |
sapier |
can you explain why? |
19:16 |
MiJyn |
I really hate how some mods and settings have "boundries" where you can't edit or whatever |
19:16 |
MiJyn |
where you are restricted to this and that |
19:17 |
MiJyn |
maybe have a lint-like checker for things like that |
19:17 |
MiJyn |
but ultimately let mods do anything they want |
19:17 |
ShadowNinja |
sapier: is it possible to make security mode configurable per-mod, so you can for example use a luacontroller without making everything insecure? |
19:17 |
sapier |
no this isn't possible shadowninja as there's no way to decide which mod is executing a lua call |
19:18 |
sapier |
Milyn this is a principle problem if you allow anything you can't have any security |
19:18 |
MiJyn |
yes |
19:18 |
MiJyn |
I know |
19:18 |
MiJyn |
but it's the persons choice to have security |
19:19 |
sapier |
hmm another idea if security is enabled deny changing |
19:19 |
MiJyn |
maybe have an "anti-virus" thingy |
19:19 |
MiJyn |
right |
19:19 |
MiJyn |
or per-mod security |
19:19 |
MiJyn |
like have a blacklist or whitelist (or both :P) |
19:19 |
MiJyn |
and an "asklist" xD |
19:19 |
sapier |
per mod security isn't possible without completely separating mods from each other wich will result in other limits ;-) |
19:20 |
MiJyn |
?? |
19:20 |
sapier |
windows vista did have an "asklist" this has proven to be no practical option to go |
19:20 |
MiJyn |
aren't they already separate |
19:20 |
sapier |
no |
19:20 |
sapier |
any mod can access any other mods data |
19:20 |
MiJyn |
oh |
19:20 |
MiJyn |
right |
19:20 |
MiJyn |
maybe we could have boundries where mods can decide what is private? |
19:21 |
sapier |
as long as this can't be changed per mod security isn't good for anythin as you may simply rewrite some other mods functions to call what you want with that mods permission |
19:21 |
MiJyn |
right... |
19:22 |
sapier |
this would even add more limitations than what I suggest |
19:22 |
MiJyn |
yeah, so maybe we can just forget? |
19:22 |
MiJyn |
*forget mod security |
19:23 |
sapier |
is like forget to install a virus scanner on linux ... if you think about security after first incident occured you've done a lot wrong |
19:23 |
sapier |
virus scanner on windows |
19:23 |
sapier |
:-) |
19:23 |
MiJyn |
yeah, was wondering about "linux" :P |
19:24 |
sapier |
what against the option that if security is disabled anything stays as it is and only if you enable it the limits are enforced? |
19:29 |
sapier |
those who don't care about security can disable it and those who want at least minimal protection have at least chance to enable it |
19:30 |
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19:32 |
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19:36 |
MiJyn |
right |
19:36 |
MiJyn |
good idea |
19:36 |
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19:36 |
sapier |
? that's exactly what I suggested some lines above? if security is enabled restrictions for mods are in place if not mods can do anything |
19:37 |
PilzAdam |
sapier, what is default? |
19:37 |
sapier |
As I'm the security guy ;-P I don't think you need to much attempts to guess my suggestion :-) |
19:39 |
PilzAdam |
it would be easier to merge upstream if it was disabled by default so no mod will be broken |
19:40 |
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19:40 |
sapier |
I know but you know as well as I do less ppl change default settings so pressure to mod coders won't be there to fix their mods to use secure api ... redering security effectively useless |
19:41 |
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19:41 |
sapier |
it's no big difference to open a file fia io:open(worldpath/filename) or minetest.open_file("filename","world") |
19:41 |
sapier |
but a huge one in security |
19:43 |
sapier |
and yes I know it's not the easy way to get this merged but in my opinion the way that creates more pain atm but less for longtime |
19:44 |
PilzAdam |
first step: add the minetest.open_file() fucntion; wait a month or so; second step: remove io:open() |
19:44 |
PilzAdam |
^ best way for modders |
19:44 |
PilzAdam |
so they can update their mods without being incompatible with anything |
19:44 |
sapier |
then I suggest reviewing pull request 484 this is file access api |
19:45 |
sapier |
maybe settings support is a feature to get modders attached to file access api |
19:47 |
ShadowNinja |
imo you should merge secure file access/settings access first then after moder have had a chance to update there mods merge the security one |
19:48 |
ShadowNinja |
moders* |
19:49 |
sapier |
those changes don't depend on each other still I don't see why modders should use secure file access api if it's only a (limited) replacement to io ;-) |
19:49 |
sapier |
limited becaus of if it'd really allow anything io allows it'd be no security improvement at all ;-) |
19:50 |
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19:51 |
sapier |
but at least I'm glad if someone stops mods from accessing /etc/passwd or /etc/shadow ... or your firefox password cache |
19:51 |
ShadowNinja |
because in the future io won't be supported |
19:52 |
sapier |
adding secure file api is first step ... i just wanted to stress out that it isn't a self running task to drive modders to use it |
19:53 |
sapier |
I guess if in lets say 3 months security is merged we'll have nearly no changed mods and same discussion as now |
19:54 |
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19:54 |
sapier |
and file api isn't finished there's a discussion if it should support folders too. I understood last time celeron doesn't think this is a critical feature. |
19:55 |
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19:55 |
jojoa1997 |
Hi all! |
19:55 |
sapier |
hello |
19:56 |
ShadowNinja |
jojoa1997: did my build work? |
19:56 |
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19:56 |
jojoa1997 |
test |
19:56 |
jojoa1997 |
ShadowNinja: sorry but i never got to trest it out |
19:57 |
jojoa1997 |
PilzAdam made a build and my batch files are already set to a certain config |
19:57 |
jojoa1997 |
actually one sec |
19:57 |
jojoa1997 |
i will try yours anyways |
19:57 |
ShadowNinja |
I just want to know if my build setup works |
20:02 |
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20:02 |
jojoa1997 |
ShadowNinja did you put it as a zip file |
20:02 |
jojoa1997 |
or any compressed file |
20:03 |
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20:06 |
ShadowNinja |
it is a zip |
20:07 |
jojoa1997 |
you compiled it right/ |
20:08 |
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20:08 |
ShadowNinja |
yes |
20:08 |
jojoa1997 |
it isnt compiled |
20:08 |
jojoa1997 |
one sec |
20:09 |
jojoa1997 |
is everything that i need to compile in the zip that you download from github |
20:09 |
ShadowNinja |
yes it is, look in bin/ |
20:09 |
jojoa1997 |
in the bin there are 2 files |
20:09 |
ShadowNinja |
one should be minetest.exe |
20:10 |
jojoa1997 |
i think i found it |
20:10 |
jojoa1997 |
yep it was in the build area |
20:10 |
jojoa1997 |
but it is missing ziblib |
20:12 |
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20:13 |
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20:13 |
sokomine |
more security would be a good idea. pilzadams suggestion of introduction sounds promising |
20:14 |
PilzAdam |
gtg; bye |
20:14 |
sokomine |
most mods really don't care *how* their data is stored as long as it's stored. plus we need a way to exchange files for things like worldedit. all other i/o is less needed |
20:14 |
sokomine |
everyone leaves :-( |
20:14 |
sapier |
i don't |
20:15 |
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20:21 |
sokomine |
why is every hard disk eventually too small? |
20:21 |
sokomine |
:-/ |
20:22 |
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20:37 |
OldCoder |
ANNOUNCEMENT: My VPS host had to shut down unexpectedly. I am restarting my worlds. Would people be willing to try them and see if they are working or corrupted? |
20:38 |
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20:39 |
sokomine |
your calinou world seems up. more or less. still waiting for data |
20:40 |
babyface1031 |
yes OldCoder i can fro you |
20:40 |
babyface1031 |
*for |
20:42 |
sokomine |
yes, world is up and animals are (mostly) well |
20:42 |
sokomine |
just saw a cow pass along in a strange way. but that's more sapiers metier i think |
20:42 |
babyface1031 |
30004 is up |
20:43 |
babyface1031 |
just the way i left everything lastnight |
20:45 |
OldCoder |
|
20:45 |
OldCoder |
Well, let's see how it works |
20:45 |
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20:46 |
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20:47 |
sokomine |
all the other animals behave normal and orderly |
20:49 |
OldCoder |
Good |
20:56 |
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20:56 |
sokomine |
yes. seems all fine |
20:57 |
OWNSyouAll |
Hey was wondering if i could get build privelages on the libreplanet minecraft server |
20:57 |
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20:59 |
OWNSyouAll |
oh wrong irc channel derp |
21:02 |
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21:05 |
MiJyn |
@OWNSyouAll, you play minecraft? *insert heavily personal bashing here* :P JK! |
21:12 |
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21:13 |
nwa |
HAPPY BIRTHDAY TO YOU! HAPPY BIRTHDAY TO YOU! HAPPY BIRTHDAY DEAR LANDMINE! HAPPY BIRTHDAY TO YOU! :') |
21:13 |
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21:19 |
EduardeCalibal |
I love if someone put a option to convert all resorces (or many, like 50x) from a recipent to the product. |
21:19 |
EduardeCalibal |
Like runescape. |
21:19 |
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21:19 |
EduardeCalibal |
This help with the server trafic to. |
21:20 |
MiJyn |
EduardeCalibal, resources? like what? |
21:20 |
MiJyn |
and convert it to a product? ?? |
21:20 |
MiJyn |
not that it's not a good idea, I just have no idea what you're saing |
21:20 |
EduardeCalibal |
Like stonesquare to splitstonesquare... Now I have to click 99 times... |
21:20 |
MiJyn |
oh |
21:21 |
EduardeCalibal |
My body thanks... :d |
21:23 |
khonkhortisan |
pipeworks has an autocrafter |
21:24 |
EduardeCalibal |
Anyway... |
21:25 |
EduardeCalibal |
AFK |
21:28 |
RealBadAngel |
MiJyn, such actions could be possible with shift modifier |
21:29 |
RealBadAngel |
like move all of the kind at once from inv to inv, create max stack possible etc |
21:29 |
RealBadAngel |
very handy solution, its already used in one mc mod |
21:29 |
RealBadAngel |
not sure if it was TMI or NEI |
21:30 |
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21:33 |
nwa |
RealBadAngel stfu....I'm doing something I can't do it if ur yapping |
21:34 |
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21:34 |
RealBadAngel |
get lost you moron. youre not welcome here |
21:35 |
nwa |
Get of my sack faggot...id smack u the fuck up |
21:36 |
|
nwa was kicked by VanessaE: nwa |
21:36 |
MiJyn |
so he knew landmine's birthday... he also talks horribley... |
21:36 |
MiJyn |
*horribly |
21:36 |
* Jeija |
applauds |
21:37 |
Jeija |
Great, VanessaE |
21:37 |
RealBadAngel |
hi Jeija |
21:37 |
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21:40 |
MiJyn |
RealBadAngel, isn't it already like that? |
21:41 |
MiJyn |
<RealBadAngel> MiJyn, such actions could be possible with shift modifier |
21:41 |
MiJyn |
[14:29] <RealBadAngel> like move all of the kind at once from inv to inv, create max stack possible etc |
21:41 |
RealBadAngel |
no it is not. i mean when you move a stack of cobble, press shift to move all cobble stacks from your inv to a chest |
21:41 |
MiJyn |
oh |
21:41 |
MiJyn |
I see |
21:41 |
MiJyn |
cool idea |
21:41 |
RealBadAngel |
if youre crafting press shift to craft whole stack at once |
21:41 |
MiJyn |
and maybe you can select a few by "CTRL+CLICK? |
21:41 |
MiJyn |
OH |
21:41 |
MiJyn |
I see |
21:42 |
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21:42 |
MiJyn |
or right-click? |
21:42 |
MiJyn |
or middle-click? |
21:43 |
khonkhortisan |
shift-right-click does something |
21:44 |
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21:44 |
MiJyn |
ok |
21:44 |
MiJyn |
or shift-click |
21:49 |
khonkhortisan |
Jeija, vertically conductive vertical wires don't conduct with vertically conductive mese. Also, mese doesn't force vertical wire to have a base. |
21:50 |
Jeija |
Yes, khonkhortisan, because the rules don't fit |
21:58 |
telek |
Hey, how much bandwidth does minetest require (assuming minimum visual range and such) |
21:58 |
telek |
Network bandwidth that is. |
21:59 |
khonkhortisan |
It requires less if you don't need it to be playable at a reasonable speed |
21:59 |
VanessaE |
[02-13 16:58] <landminepwnz> hi :-( got time to chat? |
21:59 |
VanessaE |
[02-13 16:59] <VanessaE> no. |
21:59 |
VanessaE |
[02-13 16:59] <landminepwnz> Why not? |
21:59 |
VanessaE |
[02-13 16:59] <VanessaE> because I have nothing to say to you. |
21:59 |
VanessaE |
*grumble* |
21:59 |
khonkhortisan |
I never get those pms |
21:59 |
telek |
Lol |
22:00 |
telek |
I've gotten a few :D |
22:00 |
VanessaE |
[02-13 16:59] <landminepwnz> Well u can ask for forgiveness to begin with |
22:00 |
VanessaE |
[02-13 17:00] <VanessaE> no. you blew your last chance. |
22:00 |
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22:00 |
VanessaE |
I presume s/u can/I can/ |
22:00 |
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22:00 |
khonkhortisan |
It could be either way |
22:00 |
telek |
No, I think landmine is egotistical enough to think you need to apologize to him :D |
22:00 |
khonkhortisan |
giving you something to say to him |
22:00 |
jojoa1997 |
VanessaE the npcs should be way more commen now |
22:01 |
VanessaE |
:P |
22:01 |
telek |
NPCS?!?!?! |
22:01 |
VanessaE |
define "way more common" |
22:01 |
mauvebic |
give him some lemon pledge :p |
22:01 |
jojoa1997 |
https://github.com/jojoa1997/peaceful_npc |
22:01 |
VanessaE |
telek: aye. |
22:01 |
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22:01 |
jojoa1997 |
as in |
22:01 |
telek |
Just like animals, or like the NPCs for building building? :D |
22:01 |
khonkhortisan |
Do they close doors behind them? |
22:01 |
jojoa1997 |
interval from 240 to 60 |
22:01 |
telek |
Do they teabag you on kills?!?! |
22:02 |
telek |
That's the most important feature for PvP servers! |
22:02 |
jojoa1997 |
chance from 500 to 10 |
22:02 |
jojoa1997 |
and per 100 blocks |
22:02 |
sapier |
lag |
22:02 |
jojoa1997 |
2 to 6 |
22:02 |
sapier |
I've tried abms in this order in mobf 1.4 this was main cause for mobf being called laggy |
22:03 |
jojoa1997 |
sapier is there a chance that mobf will get any faster |
22:04 |
jojoa1997 |
cause it is too much for my computer :/ |
22:04 |
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22:04 |
sapier |
when did you try last? |
22:04 |
jojoa1997 |
VanessaE will you be updating the npcs |
22:04 |
sapier |
did you use a fixed minetest version without collision bug? |
22:04 |
VanessaE |
jojoa1997: are you sure you didn't perhaps turn those settings down a little too far? |
22:04 |
jojoa1997 |
and i had the dev branch from 2 days ago |
22:05 |
sapier |
what computer do you hace jojoa? |
22:05 |
sapier |
VanessaE if you try it I'm curious what happens? how many npc's do use abms in this magnitude? |
22:06 |
jojoa1997 |
that is for spawning them naturallu |
22:06 |
jojoa1997 |
natura;;y |
22:06 |
VanessaE |
sapier: I have his NPC mod already, but the spawn rate is so low I only seldom see them, but I'll update now and see how it works out |
22:06 |
jojoa1997 |
naturally |
22:06 |
jojoa1997 |
wait\ |
22:06 |
* VanessaE |
waits |
22:06 |
jojoa1997 |
https://github.com/jojoa1997/peaceful_npc/commit/d1c5c52eb5b384ada4a742e5f1079aa51592e77a |
22:07 |
jojoa1997 |
how is the new settings? |
22:07 |
sapier |
I know I was interested in the new setting as those are quite similar to those I had huge problems |
22:07 |
VanessaE |
jojoa1997: ok, let's use that |
22:07 |
jojoa1997 |
but |
22:07 |
jojoa1997 |
sapier |
22:07 |
VanessaE |
push it so I can update |
22:07 |
jojoa1997 |
you also have a lot more animals |
22:08 |
jojoa1997 |
it is |
22:08 |
sapier |
animals movement isn't the problem |
22:08 |
telek |
... |
22:09 |
sapier |
last time i did tracing all animals movement calls have been only 5% of total cpu consumption |
22:09 |
telek |
VanessaE: Is landmine just trolling the user list? He just pmed me. |
22:09 |
VanessaE |
jojoa1997: push your update so I can pull it. |
22:09 |
VanessaE |
telek: beats me, probably |
22:09 |
jojoa1997 |
i did |
22:09 |
VanessaE |
ok |
22:09 |
VanessaE |
he trolls and slams people and then wonders why he can't be forgiven and unbanned. |
22:10 |
jojoa1997 |
whay did celeron get rid of the legacy animals |
22:10 |
VanessaE |
jojoa1997: ok, server is updated with your latest NPCs |
22:10 |
jojoa1997 |
if they can be used in lua |
22:10 |
telek |
Oh speaking of which. |
22:10 |
telek |
I want my rats back :D |
22:10 |
jojoa1997 |
me too |
22:10 |
jojoa1997 |
well i never got any rats spawned naturally but |
22:11 |
jojoa1997 |
they are a good source of vitamins |
22:11 |
jojoa1997 |
XD i mean health |
22:11 |
telek |
Lol |
22:11 |
telek |
We had this awesome rat pen in my town |
22:11 |
telek |
Then one day I upgrade and POOF they're all deleted :( |
22:11 |
* telek |
still has 56 of them in his inv. |
22:12 |
jojoa1997 |
VanessaE |
22:12 |
jojoa1997 |
could you please add this mod |
22:12 |
jojoa1997 |
http://forum.minetest.net/viewtopic.php?id=4654 |
22:12 |
jojoa1997 |
just for the items in hand |
22:12 |
jojoa1997 |
you can now see weilded items |
22:13 |
VanessaE |
that |
22:13 |
VanessaE |
that's for armor though |
22:13 |
VanessaE |
oh I see it |
22:13 |
jojoa1997 |
nvm |
22:13 |
VanessaE |
mmmh |
22:13 |
jojoa1997 |
i just read that it replaces the default texture |
22:13 |
VanessaE |
I don't like the idea of adding an armor mod. |
22:14 |
VanessaE |
I'll wait for Taoki to add that feature upstream |
22:14 |
jojoa1997 |
one sec |
22:14 |
jojoa1997 |
ok |
22:14 |
VanessaE |
a mod is not the right way to handle visible wielded items |
22:15 |
telek |
Is there going to be a generic attachment framework? |
22:15 |
VanessaE |
dunno |
22:15 |
* VanessaE |
pokes Taoki |
22:15 |
telek |
And regarding not doing it in a mod: While it's bad for forwards compatibility it does offer the opportunity to try out different designs for it before committing to one in the core. |
22:15 |
Taoki |
hi |
22:15 |
VanessaE |
this is entirely her department :-) |
22:15 |
VanessaE |
I defer to Taoki |
22:16 |
Taoki |
hmm? |
22:16 |
VanessaE |
Taoki: jojoa1997 re: visible wielded items |
22:16 |
Taoki |
ah. Yeah, might look into it later |
22:16 |
VanessaE |
and teleks follow-up |
22:17 |
Taoki |
Should be possible with current LUA API |
22:17 |
Taoki |
Just need to know one thing: Can you make LUA entities not be persisted between server restarts? |
22:17 |
jojoa1997 |
that doesnt add entities |
22:17 |
VanessaE |
I would think you could make them die using a minetest.after() |
22:17 |
VanessaE |
e.g. with a value of 1 |
22:17 |
jojoa1997 |
it changes tha actual mesh of the skin |
22:17 |
VanessaE |
or whatever the exact call is |
22:18 |
sapier |
you can delete a lua entity in on_activate ;-) but this has to be done by entity itself |
22:20 |
VanessaE |
jojoa1997: I can't install that requested mod anyway - it depends on inventory_plus |
22:22 |
jin_xi |
hmmmm: i used the flat flag to test some treegen stuff. it looks like tall structures hit invisible caves. can i disable caves? |
22:25 |
VanessaE |
RealBadAngel: ping |
22:25 |
VanessaE |
I believe your comments are warranted re: jin_xi's issue |
22:26 |
RealBadAngel |
pong |
22:27 |
RealBadAngel |
jin_xi: current cavegen makes swiss cheese from the world, carves caves even in air, no matter how high |
22:27 |
VanessaE |
it damages moretrees, for example |
22:27 |
RealBadAngel |
to see what happen edit mapgen.cpp and alias air to mese for example in cavegen |
22:28 |
VanessaE |
RealBadAngel: you still have a working patch to fix that? |
22:29 |
RealBadAngel |
will have to do it again, lotsa stuff changed around |
22:29 |
VanessaE |
oh, too bad |
22:29 |
RealBadAngel |
jin_xi, line 1678 in mapgen.cpp |
22:29 |
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22:29 |
RealBadAngel |
MapNode airnode(CONTENT_AIR); |
22:29 |
RealBadAngel |
replace it with: |
22:29 |
jin_xi |
i really like the flags for flat and stuff and was hoping there was a way to configure caves not to spawn at all |
22:29 |
RealBadAngel |
MapNode airnode(c_mese); |
22:30 |
RealBadAngel |
recompile, make new world, fly around a bit |
22:30 |
RealBadAngel |
and laugh ;) |
22:33 |
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22:34 |
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22:43 |
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22:43 |
jojoa1997 |
for anyone interested in 3d armor http://forum.minetest.net/viewtopic.php?pid=70150#p70150 |
22:45 |
jin_xi |
nice, wielded items look great |
22:45 |
ShadowNinja |
jojoa1997: try my build now, I added a bunch of libs |
22:45 |
jojoa1997 |
but only work with those in the pics |
22:46 |
EduardeCalibal |
In this screenshots... Is a energy bar? |
22:46 |
jojoa1997 |
ShadowNinja sorry but i am really busy right now |
22:46 |
EduardeCalibal |
This appear in animals to? |
22:46 |
jin_xi |
its from another mod |
22:46 |
jin_xi |
i think its called gauges |
22:46 |
jojoa1997 |
the bar is gauges |
22:46 |
EduardeCalibal |
Nice. thanks. |
22:46 |
jojoa1997 |
those pics were taken from my test world |
22:47 |
sapier |
are gauges commonly used? |
22:47 |
jojoa1997 |
idk |
22:47 |
jojoa1997 |
but i like it |
22:47 |
jojoa1997 |
the one prob with the 3d armor mod is |
22:47 |
sapier |
me to so if it's maintained code I may add support for it to mobf |
22:47 |
jojoa1997 |
that no damage is reduced unless you have on the entire set |
22:48 |
jojoa1997 |
it needs inventory_plus |
22:56 |
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23:03 |
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23:04 |
telek |
I think irrlicht has the hooks for it. |
23:04 |
telek |
D'oh |
23:04 |
telek |
Was looking at backscroll :) |
23:04 |
MiJyn |
hooks for what? |
23:04 |
telek |
Actually, how hard would a hitbox mod/feature be to add? |
23:05 |
telek |
That was in regards to an inquiry about mouse sensitivity in minetest from a day or two ago :D |
23:05 |
MiJyn |
oh xD |
23:05 |
MiJyn |
hitbox? |
23:10 |
Kacey |
what is ircd7 |
23:10 |
telek |
Yeah, so basically 'legs' 'arms' 'chest' 'heat' could each have a box to determine damage based on both the area being hit and the armor deflecting it. |
23:10 |
telek |
Kacey: An irc daemon (server) |
23:11 |
Kacey |
? |
23:11 |
Kacey |
il ask on #freenode |
23:12 |
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23:13 |
MiJyn |
@telek oh ok |
23:13 |
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23:13 |
MiJyn |
cool idea |
23:15 |
telek |
MiJyn: Yep. I think it's been mentioned before, and there's a few games that have actually done it (Most notable I can think of was the FPS 'SiN' (Original, not 'remake'), and the Max Payne games (First one definitely, pretty sure the second did too, no idea on the third.) |
23:15 |
telek |
Oh also the Mechwarrior series of games (although it was done via collisions with the vertexes) |
23:18 |
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23:30 |
MiJyn |
telek, right |
23:30 |
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23:31 |
MiJyn |
actually, most FPSs have it |
23:31 |
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23:33 |
RealBadAngel |
boom, headshot! :) |
23:35 |
RealBadAngel |
a sound played when falling sand hits player in the head ;) |
23:36 |
MiJyn |
yes xD |
23:36 |
MiJyn |
btw, are there any limits on the number of meta information strings a node can have? |
23:38 |
Kacey |
aagh |
23:39 |
RealBadAngel |
im not sure bout it |
23:39 |
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23:40 |
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23:40 |
* Kacey |
is using rigidchips ^_^ |
23:45 |
MiJyn |
there: http://forum.minetest.net/viewtopic.php?pid=70158#p70158 |
23:47 |
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23:47 |
ShadowNinja |
MiJyn: lol |
23:48 |
MiJyn |
xD |
23:48 |
ShadowNinja |
how many meta strings do you need? |
23:48 |
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23:50 |
MiJyn |
ShadowNinja, probably at least 10 |
23:50 |
MiJyn |
They'll probably all be a maximum of 6 characters max |
23:51 |
ShadowNinja |
then you should have no problem |
23:51 |
MiJyn |
ok |
23:56 |
ShadowNinja |
does anyone know were the code for disconnecting a player is? |
23:57 |
MiJyn |
in lua? |
23:57 |
ShadowNinja |
afaik there is no such code |
23:57 |
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23:57 |
MiJyn |
afaik, same |
23:58 |
Kacey |
i ran into a problem cmaking something... |
23:58 |
ShadowNinja |
for example how does /ban disconnect you? |
23:58 |
ShadowNinja |
Kacey: what problem? |
23:59 |
Kacey |
The CXX compiler identification is GNU |
23:59 |
Kacey |
Check for working C compiler: /usr/bin/gcc |
23:59 |
Kacey |
Check for working C compiler: /usr/bin/gcc -- works |
23:59 |
Kacey |
Detecting C compiler ABI info |
23:59 |
Kacey |
Detecting C compiler ABI info - done |
23:59 |
Kacey |
Check for working CXX compiler: /usr/bin/c++ |
23:59 |
Kacey |
Check for working CXX compiler: /usr/bin/c++ -- works |
23:59 |
Kacey |
Detecting CXX compiler ABI info |
23:59 |
Kacey |
Detecting CXX compiler ABI info - done |
23:59 |
Kacey |
checking for module 'gtk+-2.0' |
23:59 |
Kacey |
package 'gtk+-2.0' not found |
23:59 |
Kacey |
CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message): |
23:59 |
Kacey |
A required package was not found |
23:59 |
Kacey |
Call Stack (most recent call first): |
23:59 |
Kacey |
/usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal) |
23:59 |
Kacey |
CMakeDependenciesConfig.txt:169 (PKG_CHECK_MODULES) |
23:59 |
Kacey |
CMakeLists.txt:104 (include) |
23:59 |
Kacey |
checking for module 'gdk-pixbuf-2.0' |
23:59 |
Kacey |
package 'gdk-pixbuf-2.0' not found |
23:59 |
Kacey |
CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message): |
23:59 |
Kacey |
A required package was not found |
23:59 |
Kacey |
Call Stack (most recent call first): |
23:59 |
Kacey |
/usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal) |
23:59 |
Kacey |
CMakeDependenciesConfig.txt:170 (PKG_CHECK_MODULES) |