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IRC log for #minetest, 2013-02-12

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Time Nick Message
00:01 pierreghz http://wiki.minetest.com/wiki/Pickaxe 0.4.4-d1
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00:04 pierreghz https://pierreghz.legtux.org/img/1360627333_1440x900.png
00:04 Menche mese has been changed
00:05 Menche now the pick is crafted with some weird crystal things
00:05 Menche rather than the normal blocks
00:05 Uberi oh that explains it
00:05 Uberi you need to use mese crystals to craft the pick
00:05 Uberi you craft those by putting mese blocks in the grid
00:06 pierreghz I already crafted these blocks
00:06 pierreghz From crystals
00:06 pierreghz It didn’t work with crystals either.
00:07 Uberi you used MESE crystals in place of the blocks?
00:07 pierreghz Never mind, it works with crystals, I must be stupid.
00:08 Menche that change really needs to be reverted
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00:10 Kacey when did this change happen?
00:11 Menche what change?
00:11 Kacey having to have a registered nick to speak on the channel
00:11 Menche since landmine was causing trouble yesterday
00:11 Kacey aah
00:11 rarkenin I don't have a registered nick, but I'm talking.
00:11 Menche he's started spamming #minecraft in our name
00:12 Kacey well if im not logged in to my nick, i cant talk on hte channel
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00:15 khonkhortisan I can trigger a pressure plate by standing next to it
00:15 Menche position checking probably isn't that accurate
00:16 khonkhortisan You can test by putting a node above the pressure plate
00:16 Menche worldedit position setting sets a block next to you sometimes
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00:29 Uberi Menche: I'll look into it
00:30 Uberi probably a round() instead of a floor() somewhere
00:36 Kacey bbl
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00:37 harrison can haz rejisterred nick?
00:38 Uberi /msg NickServ help
00:42 MiJyn /msg nickserv register PASSWORD EMAIL
00:44 harrison I is rejisr
00:44 harrison td
00:45 harrison behold
00:45 harrison I the harrison
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01:01 pierreghz Do I need to keep the debug logs?
01:01 Uberi nope
01:02 Uberi you can delete them if you want
01:02 pierreghz Seemed unlikely :) Thanks.
01:02 Uberi no problem :)
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02:02 OldCoder I need to reboot
02:03 VanessaE evening all.
02:07 VanessaE isn't an alias supposed to override a node, like you /giveme one thing and you get something else, per your alias?
02:07 khonkhortisan yeah
02:07 VanessaE minetest.register_alias("default:jungletree", "moretrees:jungletree_trunk")
02:07 VanessaE interestingly, this does not work - I still get default:jungletree (and it shows up in creative inventory)
02:08 khonkhortisan Then an alias is a nodename failsafe
02:08 VanessaE maybe something else is aliasing it.
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02:10 VanessaE /home/vanessa/Minetest-Textures-and-mods/minetest_game/mods/legacy/init.lua:minetest.register_alias("jungletree", "default:jungletree")
02:10 VanessaE that's why.
02:10 VanessaE *grumble*
02:10 VanessaE is there any way to.."deregister" that alias?  or override it?
02:11 VanessaE (and a similar one in minimal)
02:14 khonkhortisan alias jungletree to moretrees?
02:15 RealBadAngel :
02:15 VanessaE eh?
02:15 RealBadAngel try with :
02:15 VanessaE in an alias?
02:15 RealBadAngel yes
02:15 VanessaE *checks API*
02:15 VanessaE er
02:16 RealBadAngel not sure, but may work
02:16 VanessaE nope, doesn't help.
02:18 VanessaE I wonder... most everything's a table in Lua, right?  So somewhere in the ...environment.. there must me a table entry for it that I could just..well..  delete? nil-out?
02:21 RealBadAngel minetest.registered_aliases[itemdef.name] = nil
02:22 RealBadAngel try this before registering your alias
02:23 RealBadAngel itemdef.name set to "jungletree"
02:25 VanessaE RealBadAngel: nope.
02:25 RealBadAngel that way game it does
02:25 VanessaE I think I have to de-register the node itself.
02:28 RealBadAngel minetest.registered_items[name]= nil
02:28 RealBadAngel maybe this one?
02:28 RealBadAngel im reading misc_register.lua
02:28 VanessaE that's for tools/craft items
02:28 khonkhortisan registered_nodes
02:29 VanessaE even THIS isn't enough:  http://pastebin.ubuntu.com/1638318/
02:29 VanessaE o.O
02:30 RealBadAngel check item
02:30 khonkhortisan depend on the other mod so it loads first
02:30 RealBadAngel because this is checked in function
02:30 VanessaE khonkhortisan: depends.txt has default in it.
02:31 RealBadAngel function minetest.register_alias(name, convert_to)
02:31 RealBadAngel if forbidden_item_names[name] then
02:31 RealBadAngel error("Unable to register alias: Name is forbidden: " .. name)
02:31 RealBadAngel end
02:31 RealBadAngel if minetest.registered_items[name] ~= nil then
02:31 RealBadAngel minetest.log("WARNING: Not registering alias, item with same name" ..
02:31 RealBadAngel " is already defined: " .. name .. " -> " .. convert_to)
02:31 RealBadAngel else
02:32 VanessaE nope, that's not enough either.
02:32 VanessaE http://pastebin.ubuntu.com/1638321/
02:33 VanessaE and I'm doing this in singleplayer with only moretrees, plantlife, worldedit, and mesecons installed
02:33 VanessaE surely I'm doing it wrong
02:35 RealBadAngel minetest.register_alias_raw
02:35 RealBadAngel check what does this function
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02:41 ShadowNinja Menche: desert stone and sand are converted now
02:41 VanessaE looking through the debug output, the alias for default:jungletree -> moretrees:jungletree_trunk simply is not being set.
02:41 VanessaE but the one for just "jungletree" is.
02:41 Menche ShadowNinja: great
02:43 khonkhortisan How would you open a file named, "µC.txt"?
02:44 ShadowNinja in lua?
02:44 khonkhortisan Double-click? copy-paste?
02:44 VanessaE khonkhortisan: very carefully? ;)
02:44 VanessaE AH!  got it
02:44 VanessaE 21:44:05: INFO[main]: WARNING: Not registering alias, item with same name is already defined: default:jungletree -> moretrees:jungletree_trunk
02:44 khonkhortisan Tab completion does not help you if you can't type the first character
02:44 VanessaE fucker.
02:45 khonkhortisan Isn't that what it's supposed to point to?
02:45 VanessaE khonkhortisan: ideally, but note"  "Not registering..."
02:46 khonkhortisan which half of the alias has the same name? Is default:jungletree aliased to othermod:jungletree?
02:46 VanessaE the former.
02:46 RealBadAngel look at the piece of code i pasted above
02:46 VanessaE I need to override the default alias so it points to my node, for consistency
02:46 VanessaE RealBadAngel: I already did, that's why I looked for the above warning.
02:46 khonkhortisan Or does jungletree->default:jungletree mean you can't default:jungletree->moretrees:jungletree?
02:47 VanessaE khonkhortisan: it's telling me that:
02:47 VanessaE minetest.register_alias("default:jungletree", "moretrees:jungletree_trunk")
02:47 VanessaE is not allowed.
02:47 ShadowNinja so default:jungletree is already aliased?
02:47 VanessaE because default:jungletree already has an alias to something else.
02:47 khonkhortisan yes it is
02:47 VanessaE so now I need to figure out how to un-alias it.
02:47 RealBadAngel if minetest.registered_items[name] ~= nil then
02:47 RealBadAngel minetest.log("WARNING: Not registering alias, item with same name" ..
02:47 RealBadAngel " is already defined: " .. name .. " -> " .. convert_to)
02:47 RealBadAngel else
02:47 RealBadAngel --minetest.log("Registering alias: " .. name .. " -> " .. convert_to)
02:47 RealBadAngel minetest.registered_aliases[name] = convert_to
02:47 RealBadAngel register_alias_raw(name, convert_to)
02:48 khonkhortisan othermod:jungletree -> moretrees:jungletree?
02:48 RealBadAngel try calling minetest.register_alias_raw
02:48 VanessaE it's worth a try
02:49 VanessaE nopers.
02:51 sokomine is there a way to let specific houses spawn next to specific trees? i've build some sample houses and would like to place them close to suitable trees - that is, if it's a redwood, the house-nodes shall be converted to redwood and the house spawn there. question is how good that will work? the spawn routine would have to know which type of tree grows there in order to place the right house...and houses need some reasonably flat area
02:52 khonkhortisan Scanning the nearby trees would be slow. Making the tree generation call your houses generation would be easy.
02:52 VanessaE sokomine: plantlife mod can do that.  or at least, it can set you as close or as far from a specific tree as you want
02:52 sokomine sounds good
02:53 sokomine two tree experts are present..thus chances are good :-)
02:54 sokomine i don't necessarily want a specific tree. the houses are for lumberjacks. a trader from mobf shall sell the wood of the tree type that is in that region, and the house has to fit to it as well
02:55 VanessaE s/specific tree/specific type of tree/
02:55 sokomine yes. all groups of large trees attrackt lumberjacks. but there can't be too many houses in the same region
02:56 khonkhortisan This sounds very involved
02:56 sokomine the trees are very decorative and have nice wood. cutting them down is hard work. thus i want npc that sell the wood :-)
02:57 sokomine it feels better in singleplayer if there is a house from time to time
02:57 khonkhortisan There's a mod that cuts down a tree in one chop
02:57 khonkhortisan as long as you cut the bottom
02:57 sokomine afaik not for the huge moretrees?
02:58 sokomine the timber mod works for jungletrees as well - to some degree...those trees are more complex than the standard wood-providing one
02:58 Muadtralk scite /x/xx/xxx/xxxx/?C.txt
02:59 Muadtralk to answer you khonkhortisan in a very blunt way
02:59 Muadtralk that is how I would open the file
03:05 VanessaE yasy!
03:05 VanessaE yay!
03:05 VanessaE got it
03:05 VanessaE http://pastebin.ubuntu.com/1638382/
03:05 VanessaE this doesn't convert the inventory, but it removes the old tree from creative inventory and redirects it to my code.
03:06 sokomine ah. development on the jungletree front
03:06 VanessaE good enough, I think.
03:08 khonkhortisan what do the /x's do?
03:09 Muadtralk directories
03:09 Muadtralk scite /home/sdzen/docs/?C.txt
03:10 Muadtralk me not wishing to bind it to a single directory so I used a variable to express possible ones
03:11 khonkhortisan I would also use the question mark, but I thought an asterisk would work
03:12 khonkhortisan oh. *C.txt doesn't work, but ./*C.txt and ?C.txt do
03:12 khonkhortisan or... the all do. Huh.
03:12 VanessaE there, the update to moretrees is released
03:13 khonkhortisan ln -s mods/minetest mod
03:14 khonkhortisan ^ laziness
03:16 sokomine what does the newest update do?
03:16 VanessaE http://forum.minetest.net/viewtopic.php?pid=69788#p69788
03:16 VanessaE :)
03:18 * VanessaE deploys it to the server...
03:18 VanessaE done.
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03:23 khonkhortisan Is there any leafdecay that not only requires the leaves to be near the tree, but also requires the leaves to be physically connected to the tree?
03:24 Muadtralk i suppose one could also make the leaves check if node air is surrounding them on all sides and if so remove the block
03:24 Muadtralk but I don't believe there has ever been one made like that though
03:25 VanessaE khonkhortisan: that is possible but it would be slow
03:25 VanessaE actually..
03:25 khonkhortisan A leaf can be connected to a leaf to a trunk, but not a leaf connected to a leaf not connected to a trunk
03:25 VanessaE if all you want to do is check if a leaf is next to another leaf or trunk, that's easy and fast
03:26 VanessaE but tracing a leaf back to the nearest trunk would be slow
03:26 RealBadAngel best leaf decay ever: fire ;)
03:26 Muadtralk all he wants is it to remove floating leaf blocks yes?
03:26 VanessaE Muadtralk: yeah, which I have code for in moretrees now
03:27 VanessaE it can also check for and decay default tree leaves too
03:29 VanessaE ShadowNinja: go ahead and sign back on
03:36 VanessaE RealBadAngel: is the mining drill supposed to break an unbreakable node?
03:36 VanessaE (group unbreakable=1)
03:36 RealBadAngel it doesnt check such stuff
03:36 VanessaE 22:36:32: ACTION[ServerThread]: CHAT: <ShadowNinja> imo it should check cracky
03:37 RealBadAngel since when do we have unbreakable nodes?
03:37 RealBadAngel i dont recall any
03:37 VanessaE I think maptools adds a few
03:38 ShadowNinja my unreleased bedrock mod does too
03:38 VanessaE I should make a try with my own edition thereof at some point
03:39 VanessaE brb
03:40 RealBadAngel i could make it aware of unbreakable ones if i find them, but that could be hard walkin with drill in hand ;)
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03:54 Matsetes I found mese cristal instead of block... Is it normal?
03:57 Muadtralk yes
04:00 dimeshake is there a guide to compiling minetest on windows for my win-bound friends?
04:01 ShadowNinja I would use PilzAdam/sfan5/xyz's builds
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04:02 dimeshake the idea would be to be able to patch source / git checkout etc
04:02 dimeshake rather than run a prebuilt version
04:06 khonkhortisan RealBadAngel, if I make a boat out of frames, then when I control it, the whole boat disappears and then reappears, displaced one node, causing me to fall into/through it. Is there a way to progressively move the boat?
04:06 VanessaE RealBadAngel has left for the day.
04:07 * khonkhortisan will lie in wait
04:20 khonkhortisan now I get it, Final gives life meaning
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04:58 OldCoder Back
04:58 VanessaE wb
04:58 OldCoder ty
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05:27 dimeshake http://i.imgur.com/JM7Jv4j.jpg
05:27 dimeshake that thing is ridiculous
05:27 VanessaE what IS it?
05:27 dimeshake looks like a giant satellite telescope or something
05:28 dimeshake http://minetestbb.suret.net/w01.0.png
05:28 VanessaE almost looks like Arecibo
05:28 dimeshake upper left on that map
05:45 VanessaE bbl, bedtime
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08:29 * OldCoder is resting
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13:36 Matsetes Anyone expert with mobs mod by PilzAdam?
13:37 Matsetes I want to remove one mob, but not sure I did it well
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13:52 Matsetes The question is simple: if I comment the line "mobs:register_spawn("mobs:dungeon_master", {"default:stone"}, 2, -1, 7000, 0, -100)"
13:52 Matsetes The mobs will not spawn, true?
14:05 berome yes, it seems:
14:05 berome mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per_30_block_radius, max_height)
14:05 berome This function registers a spawn algorithm for the animal. Without this function the call the mobs won't spawn.
14:05 berome Matsetes: ^
14:15 Matsetes berome thx
14:15 Matsetes I really am hating that dungeon master
14:18 Matsetes berome, but if there are already some generated they will rest there, true?
14:20 berome yes I think; if you don't have too much constructions, you can take the original seed to restart from beginning
14:20 berome perhaps you should edit velocity to make them less dangerous
14:21 berome without restart
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14:24 Matsetes No, I will kill it... It's a little bit boring but no probs
14:24 Matsetes DMs are VERY dangerous... I cannot hit them and other 12 mobs around them
14:25 Matsetes And their attack destroy all...
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14:33 Kacey hi all
14:38 Matsetes Hi
14:38 jojoa1997 joined #minetest
14:50 iqualfragile hi Kacey
14:52 * Kacey feels as though he is lagging :?
14:52 Kacey :/
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15:19 PilzAdam Hello everyone!
15:21 STHGOM joined #minetest
15:21 STHGOM i
15:21 STHGOM hi
15:23 VanessaE morning all
15:24 STHGOM :D
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16:20 Jordach hello
16:21 mauvebic quiet here huh lol
16:21 * Jordach hates syncing the iPad with iTunes
16:22 * Jordach wants a FOSS compliant iPad music syncer
16:22 Jordach if only Clementine had a plugin....
16:23 mauvebic i remember putting stuff on someone's ipod from my computer, god knows what i used though lol
16:24 mauvebic i also remember flashing said ipod with rockbox lol
16:24 mauvebic they werent happy lol
16:24 mauvebic (never leave your devices with a geek unsupervised)
16:24 rsiska joined #minetest
16:24 Jordach if my AC-DC syncs fine then im happy
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16:30 STHGOM bye
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16:32 mauvebic hmm, have to scale up city blueprints to a cubic kilometer lol
16:32 jojoa1997 is it possible to have a node change someones minetest.conf while in a certain range
16:34 jojoa1997 i knowwith the movement branch the server sets the graviy
16:34 jojoa1997 so what i want to do is have a node that sets the gravity within a certain radius
16:34 mauvebic but why would you want a node to screw with someone's conf settings?
16:34 jojoa1997 is that possible?
16:34 jojoa1997 ^
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16:35 jojoa1997 dont worry it will need a priv to place
16:35 mauvebic i proposed having grav/antigrav gens, dont know what if anything theyll do with that :/
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16:35 jojoa1997 mauvebic have you tried the new movement bracnh
16:35 jojoa1997 branch
16:36 mauvebic no ive been neck deep in meshes and blueprint and 2-3 diff languages to make it all work lol
16:36 rubenwardy hi all
16:36 jojoa1997 reubenwardy could you help?
16:36 jojoa1997 is it possible to have a node change someones minetest.conf while in a certain range
16:37 Jordach uh oh
16:37 jojoa1997 what?
16:37 * Jordach just spotted a networking error
16:37 jojoa1997 what is it?
16:37 * Jordach is network streaming and is downloading own media
16:37 mauvebic dont tell me facebook broke the internet again
16:38 Jordach mauvebic, not on fb
16:38 * Jordach doesnt have it
16:38 * jojoa1997 doesnt have it
16:38 jojoa1997 Jordach what is the problem?
16:38 * mauvebic short on stickers right now :p
16:39 jojoa1997 mauvbic stickers?
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16:39 mauvebic when people say " i dont have facebook" sortof reminds me of vegans and vegetarians lol
16:40 mauvebic sortof because the v's are a heckuva lot more annoying about it lol
16:40 * Jordach doesnt want cookie spies
16:40 jojoa1997 can someone please answer my question. Is it possible/How would i make a node change the gravity with the movement branch
16:40 Jordach jojoa1997, you CANT.
16:40 Jordach minetest.conf is unmodifiable
16:40 Jordach by ANY MOD.
16:40 mauvebic i could deal with most of FB's crap i just wish they didnt spam my inbox for lack of activity
16:41 jojoa1997 i mean could they change the gravity in a certain area
16:41 Jordach jojoa1997, it wont
16:41 jojoa1997 is it possible at all?
16:41 Jordach no.
16:41 mauvebic no
16:41 jojoa1997 :/
16:41 Jordach minetest.conf is CANT BE CHANGED by MODS
16:41 mauvebic and if it were i think sapier would fix it along with file access and such he's working on presently
16:41 EduardeCalibal How I erase any of one type of node?
16:42 MiJyn Jordach, yes, it can
16:42 Jordach jojoa1997, RTFM
16:42 MiJyn sorry, but yes
16:42 Jordach MiJyn, your lib you made is nice :P
16:42 rubenwardy jojoa1997: you can not edit minetest.conf, but you can set/change settings
16:42 jojoa1997 i dont mean the conf
16:42 MiJyn Jordach, ?
16:42 jojoa1997 yeah the settings
16:42 MiJyn I mean for filesystem access
16:43 mauvebic but wont changing the settings require a restart of the server anyhow?
16:43 Jordach oh, right
16:43 MiJyn you just use lua libraries
16:43 jojoa1997 i want to change that within certain radius of a node
16:43 rubenwardy ???
16:43 Jordach jojoa1997
16:43 Jordach <mauvebic> but wont changing the settings require a restart of the server anyhow?
16:43 rubenwardy settings are glocal
16:43 mauvebic mmm, glucose
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16:43 mauvebic :p
16:44 mauvebic i know settings are global, but i doubt you can change them with a mod, while the game's running, and expect the settings to apply? can anyone who knows clarify this?
16:44 mauvebic i mean just changing the spawnpoint requires restart to work
16:44 jojoa1997 it is meant to be temporary to a certain area not the entire world
16:44 mauvebic if its temporary you'd never have to go through the conf
16:44 jojoa1997 so there would be no real setting change
16:45 MiJyn jojoa1997, what does it do? Turn off gravity?
16:45 EduardeCalibal Someone?  I have a big fire eating a big area of my map, how I control it?
16:45 mauvebic it would be like playing sounds positionally
16:45 jojoa1997 one sec
16:45 jojoa1997 let me explain
16:45 jojoa1997 i place a node...
16:45 mauvebic i know what youre trying to do - gravity like protector nodes work
16:45 mauvebic what im saying is playing with the conf isn't gonna work for that
16:45 jojoa1997 and then right click to open a menu. then i set the gravity to 1.6 for a 30 node radius
16:46 mauvebic have you even check if gravity is global or applies to ranges/chunks?
16:46 jojoa1997 then whenever someone is in that radius they have the different gravity apply to them
16:46 jojoa1997 bbl
16:47 mauvebic wont get a much diff answer later :p try asking taoki though he/she should know
16:48 jojoa1997 ok and is it global
16:49 Jordach jojoa1997, heres a flowchart: http://i.imgur.com/oOBvrd8.jpg
16:49 mauvebic if gravity is set in the conf then ill bet 20$ its global and not positional :/ (atm)
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16:49 Jordach mauvebic, ^^
16:49 rubenwardy (4:44:09 PM) mauvebic: i know settings are global, but...|
16:49 rubenwardy I was talking to jojoa. You can not set the settings for a specific area
16:50 mauvebic thats what i figured
16:50 mauvebic though thats something that should be suggested to taoki before work is wrapped up on that
16:51 mauvebic ideally a gravity gradient where its heavier at -30K on Y and practically inexistant at +30K on y
16:52 mauvebic (could use that same gradient value to determine sky and lighting conditions, fixing some other issues)
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16:55 mauvebic i was thinking of distributing biomes using a temperature/humidity gradient too, map edges would be like antarctica lol
16:56 NakedFury using a gradient we can also change the color of water, grass, and leaves
16:56 NakedFury water for different biomes- like swamps
16:56 Jordach NakedFury, NO,
16:56 Jordach NO,
16:56 NakedFury why not?
16:57 Jordach because GPU lag
16:57 Jordach recoloring an image takes sometimes a TON of CPU
16:57 mauvebic this is confusing lol
16:58 NakedFury ohh then we will never have such good looking world like minecraft
16:58 NakedFury :(
16:58 Jordach NakedFury, bullshit
16:58 mauvebic ive seen some pretty heavy stuff added over the course of the last year
16:58 mauvebic but whenever people don't like the features, performance comes up alot more lol
16:59 Jordach in fact im *forced* to use optifine
16:59 NakedFury having that gradient makes a big difference in biomes in the game. instead of everything been the same tone of green all over
16:59 mauvebic like people saying "its voxel game, no diagonal/round pieces!" but then they go build a machine with mesecons and im like "what about the voxels?" lol
17:00 mauvebic can be contradictory and confusing lol
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17:03 mauvebic jesus my newest blueprint (atlantis, a whole city) weights in @ 115mb lol
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17:25 Calinou <Jordach> recoloring an image takes sometimes a TON of CPU => source?
17:25 Calinou also, CPU or GPU?
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17:33 Jeija I'm looking for volunteers that want to test the luacontroller in mesecons: http://mesecons.net/items/luacontroller.php
17:34 MiJyn looks cool @Jeija
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17:34 MiJyn I like your formspec!
17:36 Jeija It has a lot of potential, that's evident when looking at the documentation: http://mesecons.net/luacontroller/
17:38 MiJyn yes
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17:38 MiJyn you should allow F/S access so that normal people can screw up the minetest installation of the server
17:39 Jordach Calinou, both depending on the low end systems out there
17:39 MiJyn :P
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17:41 STHGOM hi
17:41 MiJyn hi
17:42 Calinou hi
17:44 ShadowNinja Jeija: can you give digiline_send() an option for which port to send from?
17:45 Jeija No, instead you should use channels
17:46 ShadowNinja ok, can table.* be added without too much risk?
17:47 Jeija nah, table.foreach is dangerous
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17:48 Jeija I propose this: table = { insert = table.insert, remove = table.remove}
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17:49 Jeija Is that everything you need, ShadowNinja, or do you miss something?
17:49 ShadowNinja that sounds good, also can you add math
17:50 ShadowNinja and concat might be usefull for printing
17:52 Jeija http://lua-users.org/wiki/SandBoxes says unsafe, but most of the math.* functions could be added
17:54 ShadowNinja it says unsafe for string and able also for the same reason, I don't think string.* etc can be modified in your sandbox
17:54 ShadowNinja table*
17:54 ShadowNinja can't*
17:55 Matsetes Is it normal? "there are now 140 active objects."
17:55 Matsetes My games gontinue to block
18:02 MiJyn @Jeija, why are loops forbidden?
18:08 PilzAdam Taoki, you gonna push further to the movement branch? I want to update the win32 build
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18:26 rubenwardy gtg.
18:26 rubenwardy brb
18:26 rubenwardy supper
18:28 Jeija @MiJyn: Because endless loops can crash the server
18:31 MiJyn @Jeija, isn't it possible to limit them?
18:31 Jeija I wouldn't know how...
18:31 MiJyn like have a maximum of, say, 500 iterations
18:31 MiJyn hmm
18:31 MiJyn maybe you could make a function?
18:31 MiJyn a wrapper
18:33 Jeija But you couldn't put larger code in the function, as "function" is also prohibited
18:33 MiJyn ?
18:33 MiJyn sorry, how are functions relevant?
18:34 Jeija function x() x() end x() --> infinite loop
18:34 MiJyn oh right
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18:35 RudeViper Hello all
18:36 MiJyn what about if you added a "safe" option so that people who are playing singleplayer can turn it off and run loops?
18:36 MiJyn and hi RudeViper
18:39 RudeViper Hi to you as well
18:40 RudeViper I am new to this game - I have playe minecraft on microsteal - but the keys here are not the same - where can I find out what the control keys are?
18:41 Jordach RTFM
18:42 RudeViper I would if I could find it -
18:43 berome RudeViper: come on :http://wiki.minetest.com/wiki/Getting_Started
18:44 RudeViper berome - thank you - and thanks for being nice too - unlike some
18:45 berome no, I'm new too, so I suppose I'm less tired, for now :-)
18:45 berome Jordach: is usually great
18:46 RudeViper Still - no need to be mean to some who is new - now that I have the wiki I can find info. So thank you berome.
18:46 berome RudeViper: you welcome
18:48 RudeViper berome - control list doesn't show the key to make things - It's the E key in minecraft - here it's walk fast.
18:49 RudeViper ahh the combined two keys - neat - found what I needed
18:49 RudeViper thanks
18:49 berome ok
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19:07 RudeViper Actually I think this is better than minecraft - it's going to take a little getting use to but it's better
19:07 NakedFury its getting there. but shows promise
19:07 NakedFury :)
19:08 sokomine hard to tell what's better. it definitely has its good sides and is a lot of fun to build in. and it doesn't end there - you can always build your own mods and continue playing that way
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19:52 mauvebic 7014295 node blueprint, wish me luck :p
19:55 NakedFury did minetest crash?
19:56 mauvebic im still compiling the blueprint (in a new more compact format lol) i just read 7 million nodes from the readout lol
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19:56 NakedFury tell me how it goes
19:56 sokomine minecraft maps can easily become equally big. though most of it is air
19:57 NakedFury it me sometimes removing a few thousand blocks and the game freezes or crashes
19:57 NakedFury its*
19:57 mauvebic well i posted 2 examples at 512^3 in my mod thread
19:57 mauvebic now im testing the 1024^3 version
19:58 mauvebic 32 of those could fill the map surface lol
19:58 mauvebic no wait
19:58 mauvebic lol
19:58 mauvebic 32^2 spawns to cover the surface i thinkn
19:58 NakedFury im lost what is this ^3 or ^2 you are talking about?
19:59 mauvebic the blueprint grid volume is 1024*1024*1024 (nodes)
19:59 NakedFury ohh grid
19:59 mauvebic the map surface is roughly 32K*32K
19:59 NakedFury so it builds in grids of 1024?
20:00 mauvebic it depends on the blueprint when you convert the original mesh
20:00 mauvebic i have a mesh for a medieval city that would look good at 3072
20:01 NakedFury so in grids of 32 how would it be different from a 512 grid?
20:01 sokomine what format are the meshes stored in? roughly speaking?
20:01 NakedFury the speed it builds it?
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20:01 mauvebic takes .obj's to convert in whatever dimension you specify
20:03 mauvebic pretty handy when you have a ship mesh and you know the dimensions (according to cannon at least)
20:05 mauvebic the fun thing with meshes is the bigger you set the dimension, the more detail you get ingame
20:06 NakedFury the more detail in the game the longer it can take to be built in the game too
20:07 mauvebic well i can spawn a 512d blueprint under half an hour
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20:08 mauvebic obivously you dont invite all your friends to log on while youre doing it :p
20:09 NakedFury wow half an hour, how many blocks?
20:09 NakedFury nodes if you want to cal lthem that
20:09 mauvebic the 512d's range around 400K to 500K nodes
20:10 mauvebic the compact blueprints should faster still though
20:10 mauvebic no nodename or param2 in those, the nodename is set once at start
20:11 mauvebic 'cuz atlantis in a standard blueprint is 115mb lol
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20:12 NakedFury damn that is big
20:12 NakedFury is that the 7 million node you mentioned?
20:12 mauvebic seriously lol i cant package them all with my mod so ill ahve to offer seperately
20:13 NakedFury and when you set nodenames those that influence the time it takes to load?
20:13 mauvebic now im generating a compact blueprint file for coruscant city block (7mil+ nodes)
20:13 mauvebic well when a blueprint stores the nodename, you're reading it for every line, but mesh blueprints all have the same node, so i can save that time definately
20:14 NakedFury how tall do you expect that city to be?
20:14 mauvebic depends
20:14 NakedFury I can see it being a pain to customize inside the game
20:15 NakedFury adding doors, windows, etc
20:15 mauvebic d1024 means the biggest (longest) dimension will be 1023~1024, so if its taller than it is wide or long, then the tallest building should be 1024m
20:16 * VanessaE peeks in
20:16 VanessaE BOO!
20:16 mauvebic i dont see it as a pain :P people complain with blueprints theres nothing to do, but these are entire city blocks that need to be decorated in/out and im assuming you dont all keep it the same node lol so plenty to do at my end :p
20:16 PilzAdam VanessaE, hey
20:17 VanessaE hey
20:17 EduardeCalibal I have a doubt, is very easy implement a new door, with size 2x2, 3x3 and double gates, have some rule agaist making objects with many blocks of size?
20:17 mauvebic i dont understand the question
20:17 EduardeCalibal Well...
20:17 EduardeCalibal The door is a two objects in one.
20:17 EduardeCalibal 2x1
20:17 VanessaE EduardeCalibal: look at the doors code in Home Decor.  Those are 1x2 but they're pretty versatile.
20:18 VanessaE it should be fairly trivial to expand to 2x2 or largert
20:18 VanessaE larger*
20:18 EduardeCalibal I make a hack of the door and now I have a big door.
20:18 mauvebic though i thought i saw someone oversize a nodebox to do that
20:18 EduardeCalibal 3x3
20:18 VanessaE mauvebic: thexyz, xdoors.
20:18 PilzAdam VanessaE, dont you use doors:register_door() in homedecor?
20:19 mauvebic yeah i was never too sure weather oversized nodeboxes worked
20:19 VanessaE PilzAdam: no, I wrote my own code.
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20:19 mauvebic everyone has register door lol
20:19 Kacey hi
20:19 PilzAdam why do I write these functions if nobody uses them?!
20:19 * Jordach caught PilzAdam on BF3
20:19 VanessaE hey kacey
20:19 PilzAdam Jordach, hm?
20:19 mauvebic there should be one in default but that would lead to strife lol
20:19 VanessaE PilzAdam: well to start, no one knows that function exists :-)
20:20 mauvebic pilzadam because everyone writes the same functions hoping everyone will use them :p human nature
20:20 PilzAdam mauvebic, but mine is upstream
20:20 VanessaE I wrote the one in homedecor because I had specific needs and wasn't aware of the existence of the other one
20:20 mauvebic sticking things in default doesn't mean people will use it
20:20 mauvebic if they dont then you gotta ask yourself whats missing that they get from their own libraries, or if they are just not aware of a simpler way
20:21 EduardeCalibal Ok, then a question, how I define the area of my object, aka, 3x3 squares and block the deployment of it if don't have space?
20:21 VanessaE register_door() is not documented in the API.
20:21 VanessaE that would explain why no one is usuing it
20:21 VanessaE using*
20:21 mauvebic there ya go lol
20:21 mauvebic otherwise you think i dont wanna save lines in my scripts? lol
20:21 mauvebic hell yeah :-)
20:22 VanessaE EduardeCalibal: you have to manually check each of the proposed-to-be-occupied spaces to see if they're air (minetest.env:get_node(pos).name = "air")
20:22 PilzAdam VanessaE, problem is there is no api.txt for default minetest_game (TODO????)
20:22 Kacey http://coolmath-games.com/0-40xEscape/index.html try beating this game
20:22 mauvebic i have these 3 stained glass that double as doors since the textures fit better that way lol
20:22 EduardeCalibal Understood.
20:22 EduardeCalibal :D
20:22 VanessaE then either place or don't place the nodes that make up your big door
20:22 VanessaE PilzAdam: this is *desperately* needed, to be honest.
20:22 mauvebic we dont need another .txt file, theres a lua api doc on github
20:22 mauvebic when i googled "doc lua api minetest" its the first thing that shows up
20:23 PilzAdam echo "Do it." >> VanessaE/TODO.txt
20:23 VanessaE mauvebic: that one's for the engine though, not minetest_game
20:23 mauvebic aah register door is in minetest_game?
20:23 proller PilzAdam, liquid now more liquid 8)
20:23 mauvebic thats why i havent spotted it
20:23 VanessaE PilzAdam: what's the function call look like?
20:24 PilzAdam dunno, look at minetest_game/mods/doors/init.lua
20:24 VanessaE *grumble*
20:24 mauvebic lol
20:24 VanessaE you don't know the parameters of your own function? :-)
20:24 mauvebic id offer coffee but its getting close to suppertime lol
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20:24 PilzAdam VanessaE, theres a nice comment at top of the named file
20:24 VanessaE already looking at it
20:25 PilzAdam there are two params, on of it is a list with 10 params
20:25 PilzAdam do you expect me to know them?
20:25 VanessaE note the smiley at the end of my statement :-)
20:25 mauvebic spock would :p ;)
20:26 VanessaE looking at the parameters available, this function looks well-thought out but still would not have suited my needs.
20:27 PilzAdam VanessaE, what are your needs?
20:27 VanessaE plus my code is smaller :-)
20:28 PilzAdam upstream development == super stable code == check every two lines if a variable is nil
20:28 VanessaE PilzAdam: looks like the thing you miss is how textures are defined, mine's slightly more detailed in that regard
20:28 VanessaE https://github.com/VanessaE/homedecor/blob/master/door_nodes.lua
20:28 VanessaE ^^ mine.
20:29 VanessaE https://github.com/VanessaE/homedecor/blob/master/door_models.lua
20:29 PilzAdam these things should go into the GitHub issue tracker and not some stupid texture suggestions
20:29 VanessaE the actual door shapes ^^
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20:29 VanessaE who said anything about suggesting textures?
20:29 VanessaE o.O
20:30 PilzAdam https://github.com/celeron55/minetest_game/pull/108
20:30 VanessaE what's that got to do with doors code?
20:30 PilzAdam I mean: Use github to suggest code related things and not textures
20:31 mauvebic im confused lol gonna go make coffee
20:31 PilzAdam its not related to doors code, just a random example to clear out my point of view
20:31 VanessaE no need to make suggestions.  my code is better for the needs of the homedecor mod.
20:32 RealBadAngel ? so where post new images for game? imgur? imageshack? rotfl
20:32 PilzAdam RealBadAngel, in the forum with a poll
20:32 VanessaE frankly, when you switched doors to use pseudo-3d/2d versus the modeled 3d seen in the xdoors2 mod, it felt like a step backwards.
20:32 NakedFury code github textures forum poll
20:33 RealBadAngel you dont give a shit of what ppl thinks and likes, so what for such polls?
20:33 jojoa1997 joined #minetest
20:33 PilzAdam VanessaE, I did it this way to support texture packs
20:33 VanessaE yes I know
20:33 RealBadAngel only counts what do you like
20:33 PilzAdam RealBadAngel, I actually do give a shit of what people want
20:33 VanessaE but it had the negative side effect of making the window in the door look really wierd.
20:33 RealBadAngel no you dont
20:34 PilzAdam but the definition of "people" is not you + VanessaE
20:34 mauvebic to be fair he did give me an option to disable new fly and go back to old fly
20:34 mauvebic otherwise id have been stuck lol
20:35 PilzAdam mauvebic, that reminds me to add this setting to the GUI
20:35 jojoa1997 PilzAdam could you make chests be built from wood groups
20:35 jojoa1997 also doors and picks
20:35 RealBadAngel we do have already examples of your inventions, "famous" stone groups for example in craft recipes
20:35 VanessaE PilzAdam: he means group:wood; moretrees wooden planks are all in that group but don't work for making chests et.al
20:36 PilzAdam yea
20:36 VanessaE PilzAdam: side note:  Please don't suddenly sign off in the middle of a conversation
20:36 PilzAdam switching to groups is nice
20:36 PilzAdam VanessaE, thats reminds me that I have to go in ~10 mins.
20:37 VanessaE *grumble*
20:37 jojoa1997 PilzAdam: also haveing other general items use common groups would be nice also
20:37 PilzAdam sorry, but there is thing called "school"
20:37 VanessaE jojoa1997: some stuff already does.
20:37 jojoa1997 i just came from school :-D
20:37 jojoa1997 VanessaE: like what
20:37 VanessaE PilzAdam: night classes?
20:38 PilzAdam jojoa1997, switching to groups for crafting is definetly wanted and the right way for minetest IMO
20:38 VanessaE jojoa1997: furnaces, some other stuff, can be made from anything in the stone group
20:38 VanessaE for example
20:38 PilzAdam VanessaE, there is this thing called "sleeping", it mostly appears in front of "school"
20:38 VanessaE sleep is overrated :)
20:38 jojoa1997 so i can make furnaces from stone
20:38 PilzAdam even desert stone
20:38 jojoa1997 :)
20:39 jojoa1997 i think that desert stone should make a desert furnace
20:39 PilzAdam @somebody: feel free to file a pull request for the group thing
20:39 PilzAdam I will merge it
20:39 RealBadAngel when folks wants to add other kinds of stones it leads to furnace out of marble, granite, obsidian or whatever
20:39 RealBadAngel brilliant
20:39 jojoa1997 maybe have quicker cooking times due to heat
20:39 VanessaE PilzAdam: after you merge RealBadAngel's fix for the itemstack bug
20:39 VanessaE if you haven't already I mean
20:39 mauvebic are the furnaces still in lua?
20:39 VanessaE mauvebic: unfortunately, yes
20:40 mauvebic ugh, thats okay i dont really miss em at this point anymore lol
20:40 jojoa1997 VanessaE: are you going to make a moon server or is it a no go
20:40 NakedFury RealbadAngel I think that is a good thing, different looking furnaces in this case. maybe other mods can add extra features but at least having them look different is a plus when doing houses or bases
20:40 VanessaE jojoa1997: after Taoki fixes that last flying bug in the movement branch
20:40 jojoa1997 VanessaE: also look here if you have not already http://forum.minetest.net/viewtopic.php?id=4754
20:40 jojoa1997 what flying bug
20:40 NakedFury jojoa1997, mauvebic is doing a space world
20:40 Taoki VanessaE: What flying bug?
20:40 PilzAdam RealBadAngel, maybe split the stone group up into cobble and stone
20:41 PilzAdam currently cobble has the rating 2 in the stone group
20:41 VanessaE Taoki: you can't take off to fly from standing still.  you have to jump first and then switch to fly while you're in mid-air
20:41 PilzAdam but supporting ratings for groups in crafting is better IMO
20:41 jojoa1997 that is not true
20:41 Taoki VanessaE: I can't reproduce that bug, just tried two times. If that's ok I'll ask you to try that again after I push another commit with all the fixes I'm working on
20:41 Taoki Since the only logical explanation is that it's fixed
20:42 thexyz oversized nodeboxes are bad
20:42 VanessaE Taoki: sure thing.  I'll check it in when you're ready
20:42 PilzAdam so, people, gtg now; bye
20:42 VanessaE thexyz: only if you stretch them horizontally
20:42 thexyz they're always bad
20:42 jojoa1997 Taoki could you make the ability to change the gravity of certain areas possible
20:43 NakedFury would it be possible to add another air that damages the player? so mauvebic space theme world would be more amazing than it already is
20:43 VanessaE jojoa1997: not possible.  it is a global setting.  Better to use whatever method the antigravity mdo uses.
20:43 VanessaE mod*
20:43 Taoki jojoa1997: Not now. If gravity will be changable via LUA then yes. Maybe some other time
20:43 VanessaE (the one with the yellow antigravity field and the striped generator)
20:43 jojoa1997 is the wood group "group:wood"
20:44 VanessaE G*D DAMN IT.
20:44 VanessaE thexyz: since pilz is dragging his feet, will you please push RBA's fix for that itemstack bug
20:44 jojoa1997 is the wood group "group:wood"
20:44 thexyz what bug are you talking about?
20:45 mauvebic a vacuum node to be prices, with damage :p
20:45 mauvebic *precise
20:45 mauvebic wtf lol
20:46 RealBadAngel thexyz, item_place blocks any possible ways for on_rightclick to change wielded_item, because of misplaced "return"
20:46 jojoa1997 what do you guys think about shareable steel doors
20:46 jojoa1997 maybe mese doors
20:47 VanessaE jojoa1997: steel is sufficient for a sharable locking door, I see no reason to use mese for that
20:47 VanessaE thexyz: which in turn results in an item duplication bug in my signs-on-posts code in homedecor.  I run RBA's fix here and it performs precisely as desired.
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20:48 jojoa1997 bbs
20:49 RealBadAngel btw, 6 directional facedir code is finished
20:50 RealBadAngel i need just to test it a bit
20:50 jin_xi what is it for?
20:50 RealBadAngel up/down pistons, frame motor, being able to rotate nodes in any direction
20:51 jin_xi cool
20:51 RealBadAngel also no need to have vertical and horizontal wires
20:51 RealBadAngel one kind will be enough for all of those
20:51 thexyz VanessaE: I dislike the whole on_rightclick thing
20:52 thexyz just because of its implementation
20:52 mauvebic i find it somewhat confusing too lol
20:52 NakedFury you dont like the idea to use right click for some stuff or the code?
20:52 thexyz code
20:52 NakedFury ohh
20:52 thexyz the idea is good
20:53 NakedFury the idea is excellent
20:53 mauvebic apart from attaching entities i dont know what else to use it for
20:53 thexyz why the fuck does minetest.item_place call on_rightclick? I don't even..
20:53 RealBadAngel thexyz: youre right, it should be done better. but there is no point to have it bugged in current state
20:54 RealBadAngel by now the fix make it work (now you can use wielded items on clicked nodes)
20:54 jojoa1997 pilzadam i made a pull request and also could you merge the changes where coal is also made from burning tree and the chest to locked chest recipe change
20:54 thexyz VanessaE, RealBadAngel:why doesn't PilzAdam want to merge it?
20:55 RealBadAngel because a) he called that a feature that on_rightclick shouldnt be able to modify wielded item
20:55 mauvebic i think he thinks its not broken :/
20:56 mauvebic tho it does seem to be breaking vanessae's mod
20:56 RealBadAngel b) think x=function(), return x is better than return function()
20:57 jojoa1997 does anyone know if players will be able to be edited with lua. edited as in changing speed and also size(large-smaller scale)
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20:59 bulletrulz hey guys
21:00 xming joined #minetest
21:00 bulletrulz MiJyn, hey does relinux have a deb?
21:00 jojoa1997 bbl going to test the different effect of the movement branch
21:01 VanessaE thexyz: in short, someone broke it, he thinks this is a feature, and now it is impossible to modify a player's inventory within an on_rightclick event....and he even confirmed the bug himself and called it such.
21:01 thexyz inventory?
21:01 RealBadAngel thexyz: heres my patch: https://github.com/celeron55/minetest/pull/481/files  and this is how PA wants it to be done: https://gist.github.com/PilzAdam/4747568
21:01 VanessaE inventory.  namely the wielded itemstack
21:02 thexyz wait, if inventory is broken we should fix inventory
21:02 mauvebic but PA sortof needs to agree so it doesnt all get reverted?
21:03 VanessaE inventory isn't broken as such, the existing code just ignores the itemstack generated/modified by the user's on_rightclick code.
21:03 RealBadAngel its not ignoring it. it just overwrites the changes
21:03 VanessaE well yeah, what RBA says.
21:03 MiJyn @bulletrulz, PM
21:04 VanessaE it's a one-line, one-word change.
21:04 RealBadAngel returnin from item_place have to be with itemstack of wielded_item
21:05 mauvebic wow, the pope resigned
21:05 RealBadAngel since on_rightclick is inside item_place and returns with no value, wielded_item will be restored
21:06 VanessaE mauvebic: yep
21:06 VanessaE good riddance to bad rubbish
21:06 RealBadAngel because some1 misplaced one "return"
21:06 mauvebic wont miss him, last pope inspired much more confidence/goodwill
21:06 mauvebic honestly he reminded me of the emperor from star wars lol
21:07 VanessaE a lot of people have made that comparison
21:07 mauvebic i guess the ridiculous garments and pageantry doesn't help lol
21:07 VanessaE (Palpatine)
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21:07 mauvebic get someone who can talk about peace and goodwill instead of denouncing condoms on an AIDS ravaged continent lol
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21:08 NakedFury get a young pope
21:08 NakedFury old popes are hard to change their minds on old shit
21:09 MiJyn @guys, you realize that there are catholics in this channel, right?
21:09 VanessaE fuck the pope.  Let the whole damn system come crashing down.
21:09 mauvebic i was born catholic, so what?
21:09 NakedFury I know mijyn it doesnt matter if those old ways are very wrong old ways
21:09 mauvebic cant discuss this?
21:10 VanessaE MiJyn: as soon as the catholic church cleans up its act, the members thereof can start complaining.
21:10 NakedFury like that condom comment
21:10 VanessaE until then, they can sit down, shut up, and let the rest of the world pass them by.
21:10 MiJyn VanessaE: point is, if the pope is like the leader of the whole church, and people put him down, it's like putting down the church
21:10 mauvebic the church shouldn't be telling people who to f*ck and how to do it when they cant even control their own members - ianno, all those paedephelia lawsuits they got deep pockets for
21:10 VanessaE MiJyn: yeah, so?
21:11 NakedFury mauvebic that is so true man
21:11 VanessaE I repeat:  Fuck the pope.  Let the whole system come crashing down (with the proviso that they don't fix their problems before then)
21:11 MiJyn @VanessaE, So you don't care putting down the whole church?
21:11 mauvebic the pope might be head of the church but he doesn't represent the religion
21:11 VanessaE MiJyn: nope.
21:12 MiJyn @mauvebic, sort of
21:12 VanessaE I don't care/
21:12 NakedFury we dont need the church to keep faith, if you have that faith
21:12 VanessaE the church as it exists today is an abomination to G*d and to the alleged savior they worship.
21:12 mauvebic please, protestant, catholics, theyre both christian, do protestants feel the need to protect either the pope or the queen of england?
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21:13 VanessaE so I stand behind my statement. :-)
21:13 mauvebic it shows a real lack of critical thinking when you refuse to evaluate the things you believe in
21:13 RealBadAngel great, disscusion about religion is what we do really need here ;)
21:13 jojoa1997 joined #minetest
21:13 bulletrulz ok not saying anybody is wrong about god but u guys are wrong about god!
21:13 VanessaE RealBadAngel: better that than some of the shit that's been posted in the Offtopic forum lately.
21:14 RealBadAngel lol
21:14 VanessaE bulletrulz: the church is, to be sure.
21:14 mauvebic its not even a religious discussion lol were talking about hte pope, (vatican, more of a city state)
21:14 bulletrulz god doesent exsist
21:14 VanessaE I personally am no more wrong about G*d than anyone else - perhaps the opposite - atheistic arguments aside.
21:14 mauvebic "god is dead" lead to the last world war lol
21:14 RealBadAngel one office worker decided to retire, now whole world will talk about it for ages
21:14 RealBadAngel isnt that stupid?
21:15 VanessaE Yeah well Nietzsche is dead too :-)
21:15 bulletrulz anybody who thinks god is real watch this this explains alot
21:15 bulletrulz http://www.youtube.com/watch?v=DwCaZaSon9A
21:15 sapier1 https://github.com/celeron55/minetest/pull/484 any comment to including user and world specific settings to secure file api? this is a much more general aproach than old world specific settings file
21:15 mauvebic i believe in being surprised lol
21:15 MiJyn @bulletrulz, you realize that it's like a two-sided issue, right? You can't prove that god doesn't exist, same as you can't prove he DOES exist
21:15 mauvebic no one can tell me what to expect when i die unless they've been there (and would you believe them...)
21:16 sapier1 "old world specific settings file" is pull request 480 which I'm going to revoke
21:16 VanessaE sapier1: no comment except that it is a good idea that will break some mods
21:16 sapier file listing was added to 484 too
21:16 thexyz RealBadAngel: why did you document it as "return itemstack to preserve changes to it" instead of commonly used "… and return the leftover itemstack"
21:16 bulletrulz MiJyn, yes i understand compleatily but if i wont believe till theres proof
21:16 thexyz I think the latter is better
21:16 mauvebic NakedFury compact atlantis blueprint: 80mb (35 less than standard but still )
21:16 VanessaE the +1
21:16 MiJyn @sapier, you're talking about relevant things? The point of this channel is to be completely off-topic!
21:16 VanessaE thexyz: +1
21:16 thexyz you don't have to return that itemstack you got
21:17 MiJyn @bulletrulz, exactly
21:17 NakedFury nice. are you gonna import it into the game now?
21:17 sapier Sorry VanessaE but  I can't hear this no argument anymore almost any 10th change breaks some mods
21:17 thexyz just fix docs and I'll merge it
21:17 VanessaE sapier: I said "it is a good idea" :-)
21:17 sapier ok sorry
21:18 sapier by the way secure file api doesn't break any mod ... only if you combine it with security changeset
21:18 RealBadAngel thexyz, because this is user made function, not inside the game core. if he does nothing with wielded_item he doesnt need to return it
21:18 sapier but if you don't combine it the secure api is senseless
21:19 sapier except those settings changes I just added
21:19 LAD (\___/)
21:19 LAD (=^.^=)
21:19 LAD (")__(")bunny
21:19 thexyz RealBadAngel: well, my point is: your statement implies that this function should return itemstack to save _changes_ to it
21:19 RealBadAngel when changed, yes
21:19 thexyz but we can as well return some other ItemStack
21:20 VanessaE I see what he's saying RealBadAngel.  He's right.
21:20 mauvebic huh, the north koreans actually did it, insane lol
21:20 VanessaE one could just as easily swap out the given itemstack for an unrelated one and return *that*
21:20 RealBadAngel look above itemstack will hold wielded item
21:21 RealBadAngel if defined, itemstack will hold clicker's wielded item +      return itemstack to preserve changes to it
21:21 sapier mauvebic they did it some time ago but now it's even undeniable for americans ;-)
21:21 RealBadAngel maybe you would like to implement trash can with it
21:21 RealBadAngel return clear itemestack when punched trashcan
21:21 mauvebic last night i read articles stating an earth quake, this morning they say it was underground nuke
21:21 jojoa1997 Vanessae...
21:22 VanessaE yes?
21:22 RealBadAngel *rightclicked
21:22 VanessaE mauvebic: NK detonated a nuke?
21:22 mauvebic even jack nicholson said, you don't add inches by blowing nukes undeground
21:22 VanessaE we're fucked.
21:22 mauvebic well, fucked... its their 3rd test in so many years
21:22 sapier mauvebic any nuke creates an earthquake thats how anit test treaty organization detects violations
21:22 mauvebic and i think china will likely deal with it before americans arrive in force
21:22 jojoa1997 if i play on a stable 0.4.4 server and i have the host add to his conf "movement_gravity = 2.0
21:23 jojoa1997 will i have that effect on my client
21:23 jojoa1997 or will nothing change
21:23 VanessaE yes, and you know how NK'ans are - especially the NK government.  overconfident, suicidal maniacs bent in absolutel rule.
21:23 VanessaE absolute(
21:23 mauvebic well at least, pray china deals with it, otherwise you'll be borrowing from them to finance the next war
21:23 RealBadAngel thexyz, so returnin value doesnt have to be leftover, decremented vaule of wielded_item
21:23 VanessaE jojoa1997: your client will only respond to the gravity changes if you're running the movement branch AND the server is AND the server sets a gravity change
21:23 sapier I believe if they don't have anything to loose they'll use the nukes
21:24 VanessaE but it won't "affect" the client in any way other than how you move around while you're on that server.
21:24 mauvebic the nuclear program has been the preferred method of blackmail for the NK's for years now
21:24 jojoa1997 ok so if i am running the movement brnch but the server is not the the gravity is still changed for me?
21:24 VanessaE jojoa1997: nope.
21:24 mauvebic though placating them at this point is only going to encourage similar behaviour from other developing countries
21:25 sapier with americans running around the world invading any country not having nukes nukes are the only protection for a nation not willing to follow us gouvernment policy
21:25 VanessaE if they aren't running the movement branch, and your client doesn't crash while signed onto such a server, you will not experience any changes in gravity/movement.
21:25 RealBadAngel thexyz, but i can change the description
21:25 RealBadAngel just propose better one
21:25 mauvebic sapier i think even the us gov realizes they cant fight guerilla warfare against people who have nothing to lose (vietnam)
21:26 mauvebic hence the drones and specific targets now
21:26 bulletrulz GOT THE BEST MOD EVER
21:26 sapier us gouvernment did believe iraq had weapons of mass destruction ;-P
21:26 bulletrulz IN MY MIND
21:26 mauvebic no, thats what they told their own people lol
21:26 bulletrulz the cocaine mod
21:26 mauvebic no one else bought it
21:27 mauvebic but we all knew war would come regardless
21:27 VanessaE bulletrulz: already been done.
21:27 mauvebic they dont invest money in PR if they didn't plan to go ahead
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21:27 sapier americans bought it ... and not only the normal ppl
21:27 jojoa1997 BYE
21:27 mauvebic well, the brits bought it too
21:28 bulletrulz the us needed oil so we went to iraq killed abunch of people then took thier oil the usa is really fucked up
21:28 sapier the funny thing about all of this is that main evidence was given by german inteligence and considered unreliable by our intelligence service :-)
21:28 mauvebic of course if the intel is second hand you can't blame your own agency for believing it, can you? lol
21:29 mauvebic the news can be real amusing
21:29 mauvebic but take it with a grain of salt lol
21:29 sapier because of this believe and of course the elections in germany by that time we didn't follow into iraq
21:30 sapier and now we're the last ones to leave afghanistan ...
21:31 mauvebic well of course it only takes 1 nato member to get a foot in the door and all the others feel obliged to help
21:31 mauvebic its all a bunch of bs but what can i do except vote against the sitting gov't to get more of the same lol
21:32 sapier and now it's our responsibility to protect withdrawal of all others :-(
21:32 mauvebic the only way to stop wars is to make it clear the sitting gov't declaring it will lose the next election
21:33 sapier in fact most of the time opposit happens
21:33 Menche is it possible to use rollback_check on an air node (to check who dug what was there)?
21:33 mauvebic doesn't really matter which party, theres no patronage with no power, and thats what they need most
21:33 TheBonsai m00
21:33 bulletrulz why THE FUCK ARE WE TALKING ABOUT POLITICS!
21:33 momomo joined #minetest
21:33 mauvebic either way pray god the conservatives lose the next election in canada so they dont wrap us up in too much shit
21:34 momomo hello hello
21:34 sapier you aren't talking about politics bulletrulz you're complaining about the talk ;-P
21:34 bulletrulz jesus loves me this i know for mitt romney tells me so
21:34 Menche i thought i came to #minetest, not #politics
21:34 mauvebic no ones stopping you from discussing something else
21:35 Menche *ahem* is it possible to use rollback_check on an air node (to check who dug what was there)?
21:35 momomo lets talk aboot minetest.. anyone here using minetest on gentoo? lol
21:35 VanessaE momomo: careful, you've walked into an incredibly off-topic discussion
21:35 Menche an Arch-er here
21:35 bulletrulz fuck GENTOO ITS TOO HARD JK XD
21:35 * momomo currently installing gentoo and got bored
21:35 Menche i'll probably try gentoo again when I have time
21:35 sapier in germany chances conservatives will lose next election are very low ... but ... atm they require liberals to have majority ... and liberals did so bad they're not even close to reenter parliament next time
21:35 bulletrulz arch is acctlully pretty easy
21:35 momomo compiling takes forever
21:36 VanessaE momomo: -no -LI_dont -Fsorry -Funroll_loops -Fr_type_sticker
21:36 VanessaE ;-)
21:36 TheBonsai sapier: heh true
21:36 mauvebic i hear merkel isn't too popular at home for supporting the greece bailouts tho lol
21:36 * VanessaE <-- former gentoo user, years ago
21:36 * bulletrulz uses just plain old xubuty
21:37 * TheBonsai survived the gentoo ricer hype years ago
21:37 momomo im a regular to the forums but wont say who i am yet. decided to try out hardened gentoo. last time i installed gentoo was around 2004 :\
21:37 sapier this might result in a green/socialdemocrats gouvernment if neither pirates or communists enter parliament too :) strange coincidence
21:37 mauvebic we have conservatives, liberals, and new democrats lol
21:37 * momomo also learning for the first time how to use irssi
21:38 sapier I've already told any relevant party for next election :-) once upon a time we had only liberals conservatives and socialdemocrats
21:39 TheBonsai sapier: green/red? i don't think the situation is THAT bad. if that's the alternative, i prefer black
21:39 sapier conservatives with own majority? I'm not sure if this is desireable
21:39 momomo well since i dont care much about listening to people talk politics im out for now.. ta ta
21:39 momomo left #minetest
21:39 mauvebic well the liberal was to be expected here: you can only take so many honour killings in the news before people question the open-door immigration policy
21:39 Menche so i take it nobody here knows how to use the rollback commands...
21:39 mauvebic *liberal demise
21:40 bulletrulz ok what the fuck were back to politics
21:40 bulletrulz !?
21:40 sapier sorry menche haven't used this feature at all
21:41 VanessaE Menche: sorry.  the last time I tried to use it, it just crashed the server.
21:41 Menche suppose i'll stop being lazy and just read the code :P
21:41 sapier a feature noone is using? seems to be a candidate to be dropped? :-)
21:41 mauvebic people did ask for it tho
21:42 Menche it is useful
21:42 sapier did those ppl asking for it use it too?
21:42 TheBonsai sapier: also true. but i really dislike green/red. what about green/black (or anything else that could weaken a black majority, which is not FDP)?
21:42 mauvebic youd have to ask them :P i hardly aprove of half the changes that go through lol
21:43 sapier I don't think conservatives can cope with greens by now
21:43 mauvebic our conservatives are in the pockets of the private prison industry so obviously, were putting more people in jail for all sorts of things
21:44 mauvebic though they wont push too hard otherwise quebec would become independent
21:45 sapier private prison ... that's one of those bad american ideas starting to spread in germany the last years too
21:45 NakedFury after private prisons we get death race and gamer prison programs
21:45 sapier gladly atm our constitution protection court prohibits giving gouvernmental tasks to private organizations
21:45 mauvebic like that kids for cash scandal where one county was sending practically all the kids that went to court straight to juvy for trivial offences
21:46 mauvebic corruption is a major problem in N.A.
21:47 mauvebic just where i live theyre arresting mayors and construction industry CEO's, probably ex-ministers soon to
21:47 mauvebic *too
21:47 sapier hmm it's quite a long time ago last "big" corruption case occured in germany
21:47 bulletrulz lol erlehmann2013-01-16 01:56:46
21:47 bulletrulz Guest
21:47 bulletrulz celeron55 alerted me to this thread. I am the original author of the Minetest logo, great that it sees usage. Please note that it is licensed under Creative Commons BY-SA 3.0 <http://creativecommons.org/licenses/by-sa/3.0/>.
21:47 bulletrulz Among the conditions of the license are attribution. Please include my name (Nils Dagsson Moskopp / erlehmann) as the author and the URL of the source code of the image <http://daten.dieweltistgarnichtso.net/p … t-icon.svg> (so users can modify it) and the fact that it is licensed under the Creative Commons BY-SA 3.0 license on your merchandise.
21:47 bulletrulz Note that attribution does not have to be large, it just has to be somewhere the user can find it. Is this okay?
21:48 bulletrulz lol Lieng sack of shit
21:48 mauvebic what was the point of posting that?
21:48 Menche why does rollback measure time in seconds? and the default for rollback is 60.
21:48 VanessaE Lieng?
21:48 Menche when I rollback someone, it's usually been way more than 60 seconds
21:49 Menche i typically spam the time field with a bunch of 9s and hope that rolls everything back
21:49 bulletrulz lol SPEELING FAIL
21:50 Menche ?
21:50 VanessaE and why is he supposedly lying?
21:50 sapier bulletrulz "in a manner specified by the author" ... if author said letters have to be 20cm height and 20cm in width you'd have to do it this way ;-)
21:51 bulletrulz :D
21:51 bulletrulz VanessaE, y would he hzve a guest account
21:52 mauvebic i only learned to register my nick recently lol
21:52 mauvebic its nut a proriority for everyone
21:52 mauvebic *not
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22:09 jin_xi i'd like to be able to generate flat worlds without any trees. is there an easyish way?
22:10 mauvebic see pilzadams' fatworld gen
22:11 sokomine it comes with trees. but at least it's flat. if you really want to you can maybe eliminitate the trees as well
22:11 jin_xi its a branch on his github but not up to date. i need it to test the treegen stuff
22:11 mauvebic well, there goes the beard, ill have to shave what i didn't burn off lol
22:11 sokomine burn off? sounds dagneruos
22:11 mauvebic bic lighters lol
22:12 jin_xi real men shave with a blowtorch
22:12 mauvebic smells like burnt dog hair now :/
22:12 sokomine oh :-(
22:12 sokomine maybe you ought to play around less with candles
22:12 mauvebic should get a zippo lol
22:13 mauvebic flame doesnt jump around
22:16 fortytwo joined #minetest
22:17 EduardeCalibal I found a mod with a line ':set_infotext("")', this cause a error, I change it for 'set_string("infotext","")', is correct?
22:18 mauvebic +1
22:19 mauvebic prolly an old mod
22:20 jojoa1997 joined #minetest
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22:26 RealBadAngel jin_xi: hmmm mentioned about setting in config to disable tree generation
22:27 EduardeCalibal mauvebic, yes, the mineral detector mod.  Is working now.  :)
22:29 mauvebic if you find things like digprop then thats really old lol
22:30 jin_xi RealBadAngel: thanks, used PA's branch, removed small trees and copied world over... problem solved!
22:30 EduardeCalibal The last update is from 19/02/2012.  (02/19/2012)
22:30 mauvebic post your flatworld gen :-) would be handy for megaspawning lol
22:31 jin_xi mauvebic: your mega mesh stuff mega cool
22:31 jin_xi *is
22:32 mauvebic yeah thats what the flat land comes in handy hehe :-)
22:32 mauvebic *where
22:32 RealBadAngel http://i.imgur.com/5sYMkVI.jpg
22:32 mauvebic good shot at having an ecumenopolis now lol
22:33 Uberi pipeworks transports items now right?
22:33 mauvebic water at least for both versions
22:33 Uberi cool, thanks
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22:34 RealBadAngel this is new facedir code i made
22:34 RealBadAngel possibility to rotate facedired node in any direction
22:34 mauvebic ^ could be handy for cutting down on the # of pipe nodes
22:35 RealBadAngel wires, pistons, frame motors
22:35 RealBadAngel lotsa stuff
22:35 mauvebic though it would be cool to have a method that adjusts the connecting sides in relation to facedir=0
22:35 mauvebic so that you dont have to write a case every time in lua
22:36 Uberi RealBadAngel, is it backwards compatible?
22:36 RealBadAngel yes
22:36 Uberi awesome :)
22:36 RealBadAngel if old code is not aware of new possible directions it works as before
22:37 Uberi hmm, when it gets merged I'll add an ABM to convert pistons
22:37 RealBadAngel old facedir is rotation over y with top side of the node facin y+
22:38 RealBadAngel new facedir:  facedir/4 =0 y+ =1 z+, =2 z-, =3 x+ =4 x-, =5 y-
22:38 RealBadAngel first case is the old one
22:38 john_minetest joined #minetest
22:38 RealBadAngel modulo is rotation over the axis
22:39 Uberi oh, so like wallmounted except actually working :)
22:39 mauvebic fewer nodeboxes rotated more ways
22:39 RealBadAngel so 0-3 is as before
22:39 RealBadAngel 4-7 are rotations over z+
22:39 RealBadAngel and so on
22:41 RealBadAngel in total 24 possible rotations of a node
22:41 mauvebic wait what? lol
22:41 RealBadAngel 6 directions
22:42 RealBadAngel 4 rotations
22:42 Uberi mauvebic: seems like the axis is defined by the upper two bits, rotation by the lower 2 bits
22:42 mauvebic if a node is six faces, then isn't it 6 facedirs?
22:42 Uberi mauvebic: but you can still rotate about the other axis of freedom
22:42 Uberi for example, the node faces up, but it could be rotated a number of ways along the y axis
22:42 RealBadAngel facedir now means direction in which top of the node is facing
22:43 RealBadAngel old one was top of the chest facing up
22:43 RealBadAngel for example
22:43 RealBadAngel and was rotated over y
22:43 mauvebic personally ill stick to supporting 6 facedirs lol cuz thats too many cases for me
22:44 RealBadAngel too few
22:44 mauvebic facing all around and up and down
22:44 Uberi mauvebic: you can do that, just multiply it by 4
22:44 RealBadAngel i would need then for example define 4 motors for each direction lol
22:44 mauvebic lol add helpers to the api ;-)
22:44 RealBadAngel to show the direction it will move the frames
22:45 RealBadAngel with this i can have only one motor defined to serve all the directions
22:45 Uberi is there a pull req yet RealBadAngel?
22:46 RealBadAngel not yet
22:46 mauvebic what about a conf option for support 4,6,24 facedirs?
22:46 grondilu joined #minetest
22:46 Uberi mauvebic: mods need to support it too, you know :)
22:46 RealBadAngel 6 facdirs you have with just facedir/4
22:46 Uberi that would be terribly difficult on modders to use 3 types of facedirs
22:46 mauvebic well what i mean is, set the server to max_facedirs +4,6,24
22:46 mauvebic * =
22:46 RealBadAngel and now you have just the direction
22:46 RealBadAngel without rotations
22:46 mauvebic not types, just different ceilings
22:47 Uberi RealBadAngel: does that mean wallmounted can be removed now?
22:47 grondilu Has anyone ever thought of a portal-mod that would allow the player to switch servers while staying in the game?
22:47 RealBadAngel i havent thought bout it, but i guess yes
22:47 mauvebic this is the absolute first were hearing of this novell idea
22:47 RealBadAngel just rotate nodebox
22:47 EduardeCalibal I have some process slowing down my server, have a method to kill all process in execution now and restart all?
22:47 RealBadAngel or whatever
22:48 Uberi EduardeCalibal: what OS?
22:48 RealBadAngel also wires climbing walls, lying on the ceilings will be piece of cake
22:48 EduardeCalibal GNU, but I don't need kill the game, only kill the bad threats inside the game engine.
22:48 EduardeCalibal threads...
22:49 Uberi EduardeCalibal: so basically restart the server?
22:49 RealBadAngel no need for vertical mesecons anymore
22:49 Uberi emerge bugs will be fixed eventually
22:49 EduardeCalibal Well...  When I restart the problem come with the save...
22:49 Uberi EduardeCalibal: the save is causing problems?
22:49 EduardeCalibal Maybe.
22:49 EduardeCalibal But I think in some problem with a mod.
22:50 EduardeCalibal But I don't know the correct one...
22:50 Uberi EduardeCalibal: eliminate by bisection
22:50 Uberi 1) take out half of the mods
22:50 EduardeCalibal I know...
22:50 EduardeCalibal This need many time.
22:50 Uberi 2) run and test
22:50 EduardeCalibal And the bug don't occour any time.
22:50 Uberi only log2(#mods)
22:51 Uberi unless you have 2048 mods, this is not too much
22:51 EduardeCalibal I have 40~50.
22:51 EduardeCalibal But some of then have a pack of mods.
22:51 EduardeCalibal Like animal.
22:52 Uberi uh oh, I think I might know what the problem is
22:52 Uberi EduardeCalibal: start with mobf, maybe
22:52 EduardeCalibal I removed animal first, problem persist.
22:52 mauvebic another good idea might be to merge the simpler mods, less folders to scans and scripts to interrrpert
22:53 mauvebic *intrepret
22:53 EduardeCalibal But now I have many errors about: '"animal_vombie:vombie_spawner" not defined'
22:53 mauvebic did you remove animals?
22:53 EduardeCalibal Yes.
22:53 mauvebic start a new map lol
22:53 EduardeCalibal For test purpose.
22:53 mauvebic or /clearobjects but this sometimes crashes
22:54 Uberi yeah clearobjects will basically nuke your entities
22:54 EduardeCalibal Now the server is working but when I drop somenthing the item stay in my inventory and have a copy in the ground...  -.-
22:54 mauvebic this is apparently a feature lol
22:54 Uberi woo infinite MESE
22:55 EduardeCalibal -.-
22:55 RealBadAngel mauvebic: http://pastebin.com/ufN4XegJ
22:56 RealBadAngel this can help you say where the side of the node is
22:56 EduardeCalibal Ok, is working now but I have a big amount of "unknow block" in the map.  LOL.
22:57 Uberi EduardeCalibal: no crashes though?
22:57 Uberi what mods did you remove?
22:57 RealBadAngel 0 is top, 1 botto, 2 left, 3 right, 4 back, 5 front side of the node
22:57 EduardeCalibal No at moment...
22:57 EduardeCalibal I removed all less some little guys.
22:57 RealBadAngel case y+ and 0-3 is old facedir
22:58 RealBadAngel lookup this table and you have no problems with defining connections
23:01 EduardeCalibal Maybe I need a ingame debug system. :D
23:02 jin_xi there is, press f5 i think
23:02 EduardeCalibal This have a small info only...
23:02 RealBadAngel yeah, small dwarf sittin inside and pointing with finger: here you lamer! fix this! ;)
23:02 EduardeCalibal I need a real debug.
23:02 EduardeCalibal :D
23:03 RealBadAngel when well fed he could even fix things for the coder ;)
23:04 Uberi I'll take a 6 pack of dwarves, please
23:04 mauvebic all in favour of human sacrifice, say aye
23:04 EduardeCalibal :o
23:06 EduardeCalibal This clearobjects command don't affect animals, affect?
23:06 grondilu I crash when I try to connect to redcrab.  Single player works fine though.
23:06 khonkhortisan animals are entities too
23:06 mauvebic cbp printer done, just waiting on the blueprint to spawn a huge city lol
23:07 EduardeCalibal Nice, I looking at one now, if the command work this disapear from here.  I hope.
23:07 RealBadAngel Uberi 6 dwarwes called "coder" "debugger" "puller" "pusher" next one that serves cold beer while last one bakes pizza
23:07 RealBadAngel hehehe
23:07 Uberi can I just get the last two?
23:07 khonkhortisan The dwarves must all be working on the same copy
23:07 EduardeCalibal Well, this animal vanish from my sign...  Nice.
23:07 EduardeCalibal :D
23:07 khonkhortisan and the pizza is about to be put in
23:08 mauvebic why no 1 make pizzaoven?!
23:08 khonkhortisan There's an oven, but the stovetop doesn't work (or make a tower of flame)
23:08 mauvebic if my wife coded it, it would prolly catch fire like IRL
23:09 RealBadAngel lol
23:09 EduardeCalibal :-o
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23:09 Uberi heheheh
23:10 EduardeCalibal Clearobjects don't removed the fire from a tree in my front...  Don't is very effective. :-o
23:11 Uberi fire is a node, not an entity
23:11 EduardeCalibal Hum...  Ok.
23:11 khonkhortisan fire is a node, and is now plantlike with diagonal textures instead of the regular cubical fire
23:12 NakedFury I guess a specific stop command that would not allow water, lava or fire to spread would be nice
23:12 EduardeCalibal Is possible catch the fire node?  :D
23:12 mauvebic like pause
23:12 khonkhortisan ¡If we can have diagonal faces with plantlike, we should be able to make wedges with meshlike!
23:12 NakedFury regular non 3d torches need that plant like feature
23:13 NakedFury so they are easy to spot from all angles
23:13 Uberi why not use 3D torches?
23:13 EduardeCalibal I put my hose in fire (is a big one) and change the script of the fire for make all end before restart the game. : D
23:13 NakedFury non 3d for those that dont use it
23:13 NakedFury unless 3d torches are default?
23:13 EduardeCalibal Isometric...
23:13 * khonkhortisan really wants diagonal faces in node definitions
23:14 khonkhortisan Making a hill out of many cubes is bad
23:14 Uberi yeah I'm thinking default is much better
23:14 Uberi you can see them from all angles
23:14 bulletrulz joined #minetest
23:14 Uberi and it's not like it actually impacts performance in any meaningful way
23:15 bulletrulz t
23:15 bulletrulz MiJyn,
23:15 NakedFury are we talking about the X style default torches idea?
23:15 bulletrulz pm me
23:15 RealBadAngel nodeboxes could be rotated by any angle
23:15 khonkhortisan nodeboxes can only be rotated in 4 directions when using facedir, and 6 directions when using wallmounted. Full rotation is not supported without redefining the node.
23:15 RealBadAngel its just the game that picks up 90 deg
23:16 khonkhortisan If a node could only be rotated any 90° angle just that would be an improvement
23:16 EduardeCalibal Wow... Vine don't burn, I need make this correct. :-D
23:17 RealBadAngel its already done
23:17 khonkhortisan what is?
23:17 RealBadAngel the nodeboxes tho are rotated different way, by irrlicht
23:17 RealBadAngel and here it is possible to rotate it by any angle
23:22 jin_xi RealBadAngel: http://i.imgur.com/E97Tsvs.png
23:23 Muadtralk joined #minetest
23:24 RealBadAngel wow
23:24 RealBadAngel nice !
23:26 kaeza joined #minetest
23:27 NakedFury that is nicre jin_xi
23:27 jin_xi yeah, the cool thing about using the treegen turtle is that it does arbitraty angles
23:28 kaeza greetings and salutations
23:28 Muadtralk turtle?
23:28 RealBadAngel yes, its LOGO in fact
23:28 kaeza hey RealBadAngel
23:28 RealBadAngel hi
23:29 kaeza RealBadAngel: I have some problems with Water Mills in technic.
23:29 RealBadAngel i saw report in forums, will check it
23:29 mauvebic lol spawning 6 million nodes: graphs are full lol
23:29 RealBadAngel maybe i messed something when added API registration calls
23:29 kaeza they are all correctly connected to a battery, and say production at 100%, but the batteries are not being charged
23:30 RealBadAngel hold on a sec, will check it
23:30 mauvebic here it comes lol
23:33 RealBadAngel kaeza, its fixed
23:33 RealBadAngel get technic from git
23:34 RealBadAngel typo in register calls, used watermill instead of water_mill
23:38 kaeza RealBadAngel: ah, those are the bugs that go unnoticed most of the time :) thanks!
23:38 mauvebic damn things' so big i cant find it :/
23:43 Jeija left #minetest
23:45 mauvebic i wonder, how easy would be to add nodes to a map from a python script?
23:46 FreeFull joined #minetest
23:46 NakedFury how many nodes and how long did it take? << mauvebic
23:47 mauvebic second pass now, couldn't find anything after first pass though it might be so big i cant find it
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