Time Nick Message 00:17 EduardeCalibal Someone using the mod timber? 00:18 MiJyn many, I think 00:18 EduardeCalibal Is a small script, but the line about the variable and the list of the types of woods don't is declared as local then, maybe, make problem with other scripts (here happen) 00:18 MiJyn *many people using the timber mod 00:18 EduardeCalibal Line 1 00:18 EduardeCalibal timber_nodenames= 00:19 EduardeCalibal Only add a local and the problem is solved. 00:19 EduardeCalibal Some like "local timber_nodenames=... 00:21 EduardeCalibal Putz... I have all trees full of flowers and apples -.- 00:21 EduardeCalibal AFK 00:26 MiJyn @EduardeCalibal, why don't you write that on the forum? 00:34 EduardeCalibal Well, the irc have a log then is more logic to me, to write in the forun I need make a account, open the page, seek the topic, read the other posts, translate the idea from my brain (portuguese) to english and make a post. 00:34 EduardeCalibal :D 00:34 EduardeCalibal Well... I need eat and sleep now. Cya. 00:34 EduardeCalibal AFK 00:35 OWNSyouAll whats with the users in the chat that look like ban commands like *!*@201.141.88 00:37 VanessaE dunno 00:50 kaeza greetings and salutations fellow modders & coders 00:51 VanessaE hey kaeza 00:52 kaeza hi V 00:52 kaeza what's up? 00:52 VanessaE not much 00:52 VanessaE y u no build on my server no more? :( 00:52 Kacey kaeza, hola 00:53 kaeza I'm currently without inet at home :/ 00:53 kaeza hola Kacey 00:53 VanessaE what happened to switching providers like you were planning? 00:53 kaeza VanessaE: SOON... 00:53 Kacey i learned to use an luacontroller 00:53 kaeza ...ish 00:53 VanessaE ok 00:54 VanessaE --ish. heh 00:55 kaeza I'll just post this here... http://youtu.be/364AhSc3lUM 00:56 kaeza It's still WIP 00:56 kaeza hope you like ^_^ 00:57 Kacey kaeza come check out my server 00:58 Kacey 67.190.14.129 port 30000 01:00 kaeza Kacey: I can't right now. I'm not at home.. 01:00 Kacey aah 01:00 kaeza on a related note, I must convince my sister to switch to Linux :D 01:01 Kacey haha 01:02 MiJyn kaeza, nice!! 01:02 Kacey afk 01:02 Kacey dinner 01:02 VanessaE kaeza: well anyway, new map on my server, 99% of the structures have been copied from the old map 01:02 VanessaE but you knew that I guess 01:04 kaeza VanessaE: good :) I'll check out your server when I can. 01:05 VanessaE ok 01:05 kaeza VanessaE: I have finally got the inspiration to work again on coomputers 01:05 kaeza now with recipes 01:05 VanessaE cool, I've been wondering about that :-) 01:06 Kacey nvm dinner isnt ready 01:07 Kacey aah kaeza i have learned "el verbo 'tener'" 01:08 kaeza Kacey: good :) 01:08 kaeza Is this good enuff? http://forum.minetest.net/viewtopic.php?pid=70406#p70406 01:08 kaeza ah! forgot the license 01:08 Kacey a little less confusing than ser but im getting there 01:11 kaeza just a question: who's the maintainer of the inventory_plus mod? 01:12 kaeza on the forums it's cornernote, but I've seen there's a newer one around 01:16 VanessaE forget inventory plus, unified inventory is the way to go now :-) 01:16 VanessaE it puts all the others to shame 01:19 kaeza hmm 01:19 kaeza doees it support the armor mod? 01:20 kaeza hello NekoGloop :3 01:20 NakedFury not true vanessa. wait for more unified inventories ++ 01:20 NakedFury that one is gonna kick ass 01:20 kaeza NakedFury: more_unified_inventory_plus :D 01:20 NekoGloop meow 01:20 VanessaE NekoGloop: Octupus was looking for you earlier 01:20 NekoGloop Why? 01:20 NakedFury yep kaeza 01:21 VanessaE dunno 01:21 RealBadAngel if the armor mod creator will want to use UI he needs to use its API 01:22 RealBadAngel im not the one to make it work with armor mod, but its creator 01:22 NekoGloop So contact cornernote? ;-) 01:23 VanessaE good luck with THAT 01:23 RealBadAngel lol 01:23 kaeza nah... maybe I'll just fork it and improve 01:23 NekoGloop VanessaE: How long ago is "earlier"? 01:23 VanessaE a few hours 01:23 kaeza dunno if cn is still around... in one way or another 01:23 RealBadAngel API for UI will be aviable soon, its almost complete 01:23 YoungDerp hi NekoGloop 01:24 kaeza NekoGloop: is your new gloopores stable? 01:25 NekoGloop kaeza: Yes, download glooptest and disable everything else (config file) 01:25 YoungDerp http://www.youtube.com/watch?feature=endscreen&NR=1&v=cla1Fx1kUsk 01:25 YoungDerp NekoGloop ignored my ip i just know it 01:26 kaeza NekoGloop thanks, also, check this and tell me what you think: http://youtu.be/364AhSc3lUM 01:26 kaeza I have plans to add armors based on your ores 01:26 NekoGloop Go for it. Keep it limited to the ones that make tools, though. 01:26 YoungDerp ima sub you kaeza 01:27 NekoGloop So arol and alatro only. 01:27 kaeza ah, ok 01:27 * YoungDerp cannot view the armor video 01:29 NekoGloop Those are the two "hard" materials, whereas akalin, kalite, and talinite are "soft" metals. Kalite is so much so as to not be capable of being just forged normally into ingots. 01:31 kaeza hmm... I was thinking of adding talinite and akalin as simple "decorative" armors (or whatever that is called; you can wear them, but the protection is _very_ low 01:31 NekoGloop Make crowns? Glowing talinite crown :D 01:32 NekoGloop That might actually be a useful thing to make xD 01:33 Random_Person "Hey, y'know what would be great?" 01:33 kaeza NekoGloop: great idea! a talinite crown, MESE chestplate, and diamond shield :D 01:33 Random_Person "If NekoGloop got off his ass and updated GloopTest." 01:33 Random_Person "Wouldn't that just be great?" 01:34 kaeza that would be great Random_Person :D 01:34 Kacey lol yes 01:34 Kacey dinner 01:34 NekoGloop Hey, log-stalking tells me Kacey is attempting to talk to me. 01:34 NekoGloop Look how little I care. 01:35 Kacey two can play th /ignore game 01:35 kaeza anyway, gtg now. See y'all laters! 01:35 NekoGloop see ya kaez. 01:36 VanessaE bye 01:36 NekoGloop Should I make any of the ores have a different spawn rate? 01:36 VanessaE yes, tone them all down 01:37 VanessaE rainbow caves :-) 01:37 VanessaE seriously try this sometime: install only glooptest and worldedit. generate a new map, use worldedit to trim out all the stone, dirt, grass, sand, etc in a large region. 01:37 VanessaE observe what remains :-) 01:38 NekoGloop Epic ore parkour. 01:38 VanessaE I found this out by accident while transferring structures from the old map to the new one on my server. 01:38 mauvebic or put all those things to air in mapgen lol 01:38 Kacey is NekoGloop talking? 01:38 VanessaE yes he is, and this is why I hate /ignore 01:39 NekoGloop I'm honestly surprised that nobody deemed the reason I /ignore'd him bannable. 01:39 VanessaE I don't even recall why that was, neko 01:39 NekoGloop Jeff the Killer picture spam. 01:41 NekoGloop Basically for the purpose of trolling. 01:41 VanessaE er, ok 01:42 mauvebic teehee, im generating two enterpriseses 01:42 mauvebic the crappy one from TOS and the last one lol 01:43 VanessaE "the crappy one from TOS" 01:43 VanessaE such language 01:43 VanessaE hey bas080. 01:43 mauvebic cmon even the cars looked better back then lol 01:45 mauvebic its weird the constitution carried more people but was much smaller :/ 01:45 VanessaE more people than what? 01:46 VanessaE the 2010 model? 01:46 VanessaE (or whatever year it was) 01:46 mauvebic the E model 01:47 mauvebic well it would explain the relatively desolate hallways on the later shows lol 01:48 bas080 Hey VanessaE 01:50 VanessaE bbl 02:15 Kacey back 02:34 Kaceyofminetest aah better 02:35 Muadtralk spam spam spam nick change spam spam :P 02:36 Kacey not really 02:36 Kacey trying to register my dif. nicks 02:43 NakedFury http://czysta13.deviantart.com/art/HexCraft-a-Minecraft-clone-in-hex-style-268882382 02:44 Muadtralk do want. 02:45 NakedFury sadly every minecraft clones stays blocky 02:46 mauvebic not all, blockscape has angled blocks 02:47 NakedFury yeah but in the end they are still blocks 02:47 NakedFury I would like to play a hexcraft game 02:47 NakedFury would be different 02:50 Kacey that looks cool 02:51 mauvebic its taking longer to spawn the enterprise than it did atlantis lol 02:55 NakedFury make some star wars ships, they look better 02:58 Kacey how does one set up a 3 monitor display? 03:00 Kacey night all 03:00 MiJyn @Kacey, using what? 03:27 NekoGloop Who's the n00b who's never played an RPG in their life that calls armor "minecraft-like" 03:34 NekoGloop andrea65751: Banned. Registered: Today. 03:34 NekoGloop This is sad. 03:40 MiJyn NekoGloop, "She" was a bit iffy, but yeah, I don't get why people want their "banlust" filled :/ 03:43 NekoGloop I'm going to wait for a 0.4.5 stable of minetest, because I'm tired of this update every second bullshit. 03:43 NekoGloop (before updating glooptest any further) 03:53 MiJyn what's the features planned for 0.4.5? 03:53 NekoGloop Everything that's been added since 0.4.4 that will finally be polished somewhat, and mapgen. 03:54 MiJyn oh 03:56 telek We hope anyways :D 03:57 MiJyn no extra features? :( 03:57 telek There's still up to 0.5.5 versions before it gets stabilized :D 03:57 MiJyn oh 03:57 NekoGloop I just want something to build a mod off of that can be considered standard. 03:58 MiJyn yeah 03:58 telek NekoGloop: You'll need to find something that's been discontinued then :D 03:58 MiJyn meet the world of programming languages and libraries @NekoGloop 03:59 telek Just look at the mess they're making of the new C standards :D 03:59 telek It's not like it's an 'every year' moving standard. 04:00 MiJyn telek, exactly 04:01 MiJyn that was what I was referring to when I said that actually 04:01 MiJyn you won't belive how much compatability code I have written in my C libraries :/ 04:01 telek Well time to have the de jour standards fall to the de facto standards, eh? :D 04:02 telek Mijyn: Oh judging by some of the apps I've seen, no doubt a ton. 04:02 telek You should see old MU* servers. 04:06 MiJyn @telek, well, I don't consider it an issue... IF and only if they have backward compatability libraries 04:07 telek Mijyn: No it's all #ifdefs and macros :D 04:09 MiJyn telek, yeah, that's what I mean 04:11 telek Oh you mean in the abstract, not literal sense, then yeah :D 04:11 MiJyn abstract? 04:11 MiJyn library as in header thingy 04:11 MiJyn or whatever 04:12 MiJyn like this: #define LIBFOO_COMPAT_VERSION 1.2.3 04:23 telek Mijyn: Ahh gotcha. 04:25 MiJyn yeah 04:25 MiJyn if only all libraries did that :/ 04:25 MiJyn it's not the application's job to always stay up-to-date with the library, doing ridiculous things like: 04:25 MiJyn #ifdef LIBFOO_VERSION_3_3_3 04:25 MiJyn / do stuff 04:26 MiJyn #elseif LIBFOO_VERSION_3_3_2 04:26 MiJyn // do stuff 04:26 MiJyn #endif 04:29 telek glibc being the notorious example? 04:33 MiJyn telek, hmm, haven't programmed in that for a whle 04:33 MiJyn *while 04:35 MiJyn but yeah, I imagine it would be 04:41 telek Last time I read, in order to specify glibc symbol versions you had to tack an attribute onto EVERY function call from glibc, or else you'd get stuck with whatever the latest symbol your version of glibc supported. 04:57 MiJyn wow... 06:02 MiJyn see y'all later! gtg now 13:20 sfan5 step 1 for minetest on android: compile irrlicht with OGLES drivers ✔ 13:40 sfan5 step 1.5 for minetest on android: compile curl for android ✔ 13:51 jojoa1997 Has anyone made a current bit build 13:52 ruskie http://www.h-online.com/open/news/item/Steam-for-Linux-officially-launched-1804359.html 13:54 jojoa1997 thexyz, sfan5: will you make a build of the current version? 13:54 sfan5 with freetype 13:55 sfan5 ? 13:55 jojoa1997 Of minetest dev version 13:58 sfan5 if you want one without freetype support, I can do that 13:58 jojoa1997 What is free type 13:59 thexyz later 13:59 sfan5 !g freetype 13:59 sfan5 damnit! 13:59 jojoa1997 Is it the local in pilzadams builds 13:59 ruskie freetype is the font rendering thingy 13:59 sfan5 !g freetype 13:59 MinetestBot sfan5: http://www.freetype.org/ 13:59 sfan5 ^ jojoa1997 13:59 jojoa1997 I just want what it would be compiled 14:00 * sfan5 is compiling a build right now 14:00 jojoa1997 So it is just a font changer code 14:03 jojoa1997 sfan5: is it possible to make a program that installed mitest for on the github dev 14:04 sfan5 step 1.75 for minetest on android: compile libogg and libvorbis for android ✔ 14:04 sfan5 jojoa1997: yes 14:04 sfan5 new minetest build online at http://sfan.sf.funpic.de/minetest-builds/ 14:04 jojoa1997 Could you put it in you build topic 14:04 sfan5 maybe 14:04 jojoa1997 Also are you making an android version ^ 14:06 sfan5 yes 14:06 sfan5 i'm trying to make an android version of minetest 14:07 jojoa1997 When will it be ready? Also I can test it for you 14:08 sfan5 i don't know 14:08 sfan5 !c 0.75 + 0.125 14:08 MinetestBot 0.875 14:08 sfan5 step 1.75 for minetest on android: compile l ✔ 14:08 sfan5 derp 14:08 sfan5 step 1.875 for minetest on android: compile openal for android ✔ 14:09 jojoa1997 Yay so much progress in a minute 14:09 jojoa1997 I want to be the first to test it. 14:10 sfan5 :/ minetest wants x11 14:10 jojoa1997 Also sfan5 please do not make the android version have the need to be compiled 14:11 sfan5 any other things would be dumb 14:11 jojoa1997 True 14:12 jojoa1997 Will it be in the app store? 14:13 jojoa1997 Well? 14:16 jojoa1997 sfan5: Did you see that ^ 14:17 sfan5 dunno 14:17 jojoa1997 Haha very funny 14:17 VanessaE first he has to convince the build system to ignore the absence of X and actually make it build 14:17 jojoa1997 What is X and good morning VanessaE 14:18 VanessaE good morning 14:18 VanessaE X is the graphical framework used on most Linux and Unix systems 14:18 VanessaE it is to Linux what the GUI you use in Windows is to that OS. 14:18 VanessaE (simplistic explanation) 14:18 jojoa1997 OK but this is for android so it wouldn't matter right? 14:18 jojoa1997 And what is my GUI in windows? 14:19 VanessaE Android runs Linux so in theory X could run on it, but that aside if MT needs X, it needs X. that's that. 14:19 jojoa1997 Android is Linux? Wow I do use linux 14:19 VanessaE I don't remember what the Windows equivalent is called. 14:19 thexyz sfan5: good luck then 14:19 VanessaE yup, Android runs the Linux kernel but beyond that I don't know what else 14:20 jojoa1997 I think that the android app should connect to servers 14:20 NekoGloop VanessaE: The equivalent of what? 14:20 VanessaE as I understand, some people have succeeded in running Debian on an android tablet. 14:20 sfan5 VanessaE: i added # on 2 lines and cmake now ignored the absence of X 14:20 VanessaE NekoGloop: of X11 14:20 NekoGloop Which is? 14:20 VanessaE sfan5: yeah but did it actually *work*? 14:20 thexyz there is some irrlicht port for it 14:20 sfan5 VanessaE: i'll see 14:20 VanessaE NekoGloop: I don't know, I already said that :-) 14:21 NekoGloop No, what precisely is X11. 14:21 sfan5 the libjpeg makefile doesn't support DESTDIR -.- 14:21 VanessaE NekoGloop: it is the framework that provides a unified way to access graphics hardware on Linux systems, draw windows, that sort of thing. 14:21 NekoGloop I see. 14:21 thexyz oh, you'll also need another jthread, google for it 14:22 thexyz which is going to be replaced by wayland 14:22 VanessaE yes, some day it will 14:22 VanessaE (I wonder how close we are to that. I'm somewhat cautious; I remember how much of a headache it was going from XFree86 to Xorg) 14:23 celeron55 oh, there is a jthread for android 8) that's good 14:23 sfan5 the bzip2 makefile doesn't support DESTDIR either -.- 14:23 VanessaE sfan5: there's always chroot if you have to do it the hard way ;-) 14:24 VanessaE (I kid, I kid) 14:24 VanessaE or fakeroot, etc 14:25 NekoGloop jojoa1997: How many times need you join the channel? 14:25 VanessaE NekoGloop: maybe he's suffering some weird effect from that meteor that blew up in the sky over Russia earlier ;-) 14:26 NekoGloop Well then maybe I shouldn't have shot it out of the sky 14:26 NekoGloop ;-) 14:27 sfan5 libpng makefile supports DESTDIR \o/ 14:28 celeron55 sfan5: you can always count on xiph.org doing quality stuff 14:28 EduardeCalibal I love make a meteor shower in this game. :D 14:28 celeron55 hmm 14:29 celeron55 no, libpng isn't theirs 14:29 celeron55 thought it was, for some reason 14:29 sfan5 lets hope minetest compiles without libXXF86VM 14:29 VanessaE jojoa1997: sit still damn it 14:30 sfan5 celeron55: i had to compile libogg and libvorbis and they both supported DESTDIR 14:30 sfan5 /home/stefan/aw/minetest/src/lua/src/llex.c:181:26: error: 'struct lconv' has no member named 'decimal_point' 14:30 sfan5 it didn't even get past lua 14:31 sfan5 lua compiled! 14:32 sfan5 sqlite3 compiled 14:34 sfan5 jthread compiled 14:35 sfan5 error: 'JMutex' does not name a type 14:35 sfan5 hm. 14:35 Kacey hi all 14:35 sfan5 hi 14:35 celeron55 sfan5: as said, you need to get the android implementation of jthread 14:36 sfan5 i did 14:36 celeron55 hmm, is it based on 1.2 or 1.3? 14:36 celeron55 1.3 has some namespaces and stuff 14:36 sfan5 i used the src folder from https://github.com/jimjh/JThread-Android 14:36 sfan5 seems to be 1.3 14:36 sfan5 '''This is a port of Jori's JThread library to Android (v1.3.0).''' 14:36 Kacey celeron55: would it be possible to make texture packs be switchable in-game? 14:37 celeron55 Kacey: dunno; probably hard 14:38 Kacey put them in folders and have a call to them 14:38 celeron55 sfan5: this exists: https://github.com/celeron55/minetest/pull/52 14:38 Kacey in the pause menu 14:38 celeron55 sfan5: probably not compatible with current versions of MT 14:38 sfan5 celeron55: a simple ''using namespace jthread;'' may also do it 14:40 celeron55 sfan5: it does do it 14:40 sfan5 putting ''using namespace jthread;'' at the end of jmutex.h and jthread.h worked 14:41 sfan5 my build folder is already > 300 mb :O 14:44 sfan5 60% done 14:45 sfan5 the gui*.cpp files compiled without any warning 14:47 Kacey android ersion of mt? 14:47 Kacey version* 14:47 sfan5 yes 14:47 sfan5 error: undefined reference to 'wctomb' 14:47 Kacey nice 14:47 sfan5 android doesn't support wchar, i hate that 14:49 * Kacey has a motorola 14:49 Kacey idk if it would work on there 14:49 Kacey needs to be java2me :( 14:53 Kacey well im off to school bye all 14:56 VanessaE celeron55: can you or someone please relax the resolution restriction on the menulogo image? I'd like to provide a high-resolution high-detail one for HDX but the most I can get is somewhere in the 320x240 range 14:56 VanessaE (MT scales it up by 4x) 15:16 YuGiOhJCJ hello I am wondering why I got a "water source" block in my inventory sometimes... Do you know what I have done to get them ? 15:17 VanessaE no clue on that unless you're running some mod that gives it to you 15:17 NekoGloop Digging too fast near water. 15:17 VanessaE only other ways tog et that normally is with a bucket, /giveme, or creative mode 15:17 YuGiOhJCJ no mod I have just minetest built from source 15:17 YuGiOhJCJ yeah probably digging too fast near water 15:17 thexyz sfan5: wow it does 15:17 YuGiOhJCJ that's what I have done 15:18 thexyz crystax ndk 15:18 YuGiOhJCJ so we can say it's a bug :) 15:20 YuGiOhJCJ where is the best place to report bug for minetest ? 15:20 NekoGloop We know already, though. 15:23 iqualfragile http://github.com/celeron55 15:23 iqualfragile there 15:23 iqualfragile but check if there is an ticket allread 15:25 celeron55 >android doesn't support wchar 15:25 celeron55 ehm... 15:25 celeron55 irrlicht works exclusively on wchar 15:25 celeron55 how could you even build it 8) 15:26 NekoGloop Magic, celeron55. 15:27 VanessaE he doesn't build it =- he calls chuck norris, who just gives it a dirty look, whereupon the electrons rearrange themselves to form the compiled code. 15:27 NekoGloop Real programmers use Chuck Norris. 15:27 celeron55 sfan5: does wcrtomb exist? 15:27 YuGiOhJCJ thank you 15:27 celeron55 and mbrtowc 15:28 sfan5 celeron55: i don't think so 15:28 celeron55 sfan5: because http://www.opensource.apple.com/source/OpenLDAP/OpenLDAP-208/OpenLDAP/libraries/libldap/utf-8-conv.c 15:28 celeron55 ^f mctomb 15:28 celeron55 wctomb* 15:29 sfan5 i'm just going to use this: http://pastie.org/6176942 15:29 celeron55 not before you see what i linked 15:30 sfan5 how the fuck gets "#ifdef ANDROID" into the source code of apple files 15:30 YuGiOhJCJ are you sure there is a place for reporting bugs on http://github.com/celeron55 ? (I just find the git repository) 15:30 VanessaE YuGiOhJCJ: "Issues" link 15:31 YuGiOhJCJ nice ;) 15:31 celeron55 sfan5: well, that is a good question, but anyway 15:34 jojoa1997 VanessaE: I was still logged in with my tablet and I forgot to log off. I am using an irc app 15:35 VanessaE oops :-) 15:36 sfan5 this is frustating 15:38 sfan5 everything works except: http://pastie.org/6177094 15:39 VanessaE uh oh, here comes trouble 15:39 VanessaE ;) 15:39 PilzAdam Hello everyone! 15:39 sfan5 hi 15:39 VanessaE greetz, Adam 15:41 celeron55 sfan5: that looks like an internal irrlicht problem 15:41 sfan5 yea 15:41 sfan5 *yeah 15:42 celeron55 probably better contact somebody involved in making that port of irrlicht 15:42 PilzAdam YuGiOhJCJ, actually you cant get water sources by digging in latest version of Minetest: https://github.com/celeron55/minetest_game/commit/0beabfc7555860b0a1868532615f3d52d7ecceb4 15:42 celeron55 what command has resulted in those errors? 15:43 YuGiOhJCJ nice it is a corrected bug in the last version thank you for the information ;) 15:47 pandaro hi all 15:49 sfan5 celeron55: http://pastie.org/private/4gc1ixssep8mkfvoq8bow 15:53 * VanessaE pokes Jordach 15:53 thexyz unaffiliated! 15:54 Jordach hmm? 15:54 * Jordach feels travelsick 15:54 celeron55 sfan5: only odd thing i can see is that irrlicht is twice on that command line 15:55 celeron55 it's likely that minetest's build system somehow interferes with something specific to the android port of irrlicht, but hard to guess how 15:55 sfan5 no,no 15:56 sfan5 celeron55: look at this http://pastie.org/6177397 15:56 celeron55 ? 15:57 sfan5 ld doesn't find the function even if its in libIrrlicht.* 15:57 sfan5 error: undefined reference to 'irr::io::createAndroidAssetFileArchive(bool, bool)' 15:57 celeron55 that doesn't conflict with anything i have said 15:58 sfan5 i don't think its minetest's fault, i get exact the same error messages when i compile the irrlicht helloworld example 15:58 sfan5 ^ celeron55 15:58 celeron55 okay; then your irrlicht build is broken 16:00 sfan5 found the problem! the responsible cpp file is not compiled and linked 16:02 sfan5 i need to resolve ''error: undefined reference to 'irr::video::createOGLES2Driver(irr::SIrrlichtCreationParameters const&, irr::video::SExposedVideoData&, irr::io::IFileSystem*)''' now 16:07 celeron55 is it not the same kind of screw-up? 16:07 sfan5 problem resolved! helloworld irrlicht example builds 16:07 sfan5 celeron55: yes, it was the same problem 16:09 sfan5 minetest and minetestserver successfully built 16:12 sfan5 the helloworld executable is 100x bigger than the media files used for the helloworld example 16:14 AspireMint for people playing on Redcrabs server: === Reached 9GB map size === 16:14 sfan5 time to use scp 16:41 rubenwardy hi all 16:47 jojoa1997 sfan5: how is the andoid version coming 16:47 sfan5 segfaults 16:47 jojoa1997 coul i try 16:48 sfan5 not yet 16:48 jojoa1997 or is it not compiled yet 16:48 jojoa1997 what android do you use 16:48 jojoa1997 is it the jelly bean version? 16:48 sfan5 i compiled minetest for android api 9 with opengles 1 16:48 Calinou there is 4.1 and 4.2 16:49 jojoa1997 4.2 16:49 Calinou both are jelly bean 16:49 jojoa1997 i use that 16:49 Calinou api 9 is quite old :P 16:49 Calinou latest is 12 afaik 16:49 jojoa1997 sfan5 what does it have and/or does it have every block 16:49 Jordach sfan5, which droid ver is that 16:49 sfan5 Jordach: i think 2.2 16:49 jojoa1997 also are the controls touch screen 16:50 sfan5 Calinou: the ndk has api 14 16:50 sfan5 jojoa1997: nothing is done for touch controls yet 16:50 jojoa1997 ok so how do you look around 16:51 jojoa1997 i have a keyboard that can test non touch controls 16:51 sfan5 i'm not done yet 16:51 jojoa1997 i know 16:51 jojoa1997 oh you are still trying to get it to run? 16:51 Jordach O.O 16:51 * Jordach has android 2.2 16:51 * jojoa1997 has android 4.2.2 16:52 * Jordach has a Android 4.1 tablet 16:52 * jojoa1997 tablet is better 16:53 MiJyn jojoa1997 wins! :P jk 16:53 * jojoa1997 o/ 16:53 jojoa1997 gtg be beck in 3 hours 16:53 sfan5 Calinou: the newest android api is 17 (4.2) 16:53 * Calinou has none 16:53 Calinou android emulation is slow as hell 16:53 Calinou sfan5: will it work with 4.2 then? 16:53 sfan5 yes, it shoudl 16:53 sfan5 *should 17:31 MiJyn hi 17:57 Jordach Calinou, because java 18:00 Calinou no, because emulation is done by software 18:01 Calinou poor intel can't port their emulation thingy to linux 18:02 celeron55 well, android is ARM 18:03 celeron55 your desktop is x86 18:03 celeron55 it's not like emulating an another processor would be fast or anything 18:07 MinetestBot GIT: jojoa1997 commited to celeron55/minetest_game: makes wood doors craftable from wood group 86cff038a4 2013-02-12T12:46:03-08:00 http://git.io/hBddDw 18:09 Jordach woah woah woah woah 18:09 Jordach jojoa made a minetest_game commit?? 18:10 MiJyn yes 18:10 MiJyn issue with that? 18:10 Jordach yes, jojoa is a retard 18:11 mauvebic lol 18:11 MiJyn oh, so it's jealousy, right? 18:11 mauvebic isnt there a more polite term for that lol 18:11 Jordach MiJyn, no, he just doesnt understand anything you say and will probably ignore so 18:11 NekoGloop oh, look who doesn't pay attention to the chat, *coughMiJyncough* 18:11 MiJyn NekoGloop, it sounds a lot like Jordach is jealous of not having a minetest commit 18:12 Jordach MiJyn, i do have two 18:12 MiJyn maybe he's a newbie, doesn't mean he's not allowed to help minetest 18:12 MiJyn Jordach, okay, fair enough 18:12 Jordach https://github.com/celeron55/minetest_game/commit/de8726a9f72dd9afd7591635c9775713ddd2eda7 and https://github.com/celeron55/minetest_game/commit/7505fbce51bc0ada7edd0cfe71ad2c8b571dded3 18:12 MiJyn I honestly don't get you guys... you being to "newbies are not allowed"... right... elitist 18:13 Jordach because nobody new listens 18:13 MiJyn Jordach, ugh... yeah they do 18:13 * PilzAdam doesnt count texture changes as commits 18:13 MiJyn they just have new ideas 18:13 PilzAdam :-p 18:13 * Jordach slaps PilzAdam 18:13 Jordach a commit in history is still a commit 18:13 * PilzAdam is not slapable 18:13 * Jordach puts on shades 18:13 MiJyn @PilzAdam, same here... and I thought Jordach was a coder xD 18:14 Jordach MiJyn, because i have the freetime to code, but not the effort 18:14 NekoGloop MiJyn: He only comes on chat to whine and complain about minetest >.> 18:14 mauvebic problem with newb ideas is that they're only new ideas to them :p 18:14 MiJyn Jordach, okay fine 18:15 Jordach ...and the constant wanting minetest to be like mc 18:15 MiJyn @NekoGloop, IKR? 18:15 MiJyn Jordach, that was what blockplanet was for :P 18:15 Jordach yup 18:15 MiJyn and then it failed, due to ahem... 18:15 Jordach for the past year of being in minetest i've changed a tiny bit 18:15 MiJyn *due to *ahem* 18:16 Jordach s/*ahem*/random tank name 18:16 Jordach M1 Abrams 18:16 MiJyn yeah you could say.... 18:16 PilzAdam T-90 18:16 MiJyn It's still really annoying how you guys keep on putting down any newbie without even giving them a chance 18:16 * Jordach prefers air combat in BF3 18:17 * PilzAdam too 18:17 MiJyn fine, maybe they didn't check through the history back to 2011, but honestly... 18:17 Jordach because there are ways of doing things here already, why change said methods 18:17 NekoGloop MiJyn: He's *not* new though. 18:17 MiJyn like Likwid 18:17 PilzAdam but you cant reach Colonel 54 with Air only 18:17 MiJyn NekoGloop, oh 18:17 Jordach PilzAdam, i like a bit of RPK or M4A2 18:18 MiJyn but you just said he was 18:18 NekoGloop No i didn't. 18:18 Jordach Likiud is 2x as stupid as jojoa 18:18 MiJyn sorry, I think Jordach said he was 18:18 MiJyn Jordach, how so? 18:18 MiJyn he loooks fine to me 18:18 NekoGloop MiJyn: You did. 18:19 Jordach read his frickin posts 18:19 Jordach they often make no sense 18:19 MiJyn NekoGloop, no Jordach did 18:19 MiJyn Jordach, well yeah... duh... he's from another country 18:19 Jordach and if they have *craft in their name their IQ is halved 18:19 NekoGloop Jordach: Yes but Likwid *can* offer constructive advice. 18:19 MiJyn so you're going to criticize a brazilian who can't speak english well? 18:19 MiJyn or whatever 18:19 Jordach NekoGloop, so then LandMine offers GREAT security advice? :P 18:19 MiJyn (not saying he's brazilian) 18:20 MiJyn Jordach, so? He likes minecraft too... issue with that? 18:20 Jordach i meant any nick with *craft turn out to be idiots 18:20 Jordach (more often than not) 18:20 mauvebic seriously lol 18:20 MiJyn Jordach, oh, so it's like judging the book by the cover right? 18:20 mauvebic and im not entirely convinced they arent the same trolls 18:20 MiJyn I could say my username was MiJynCraft 18:20 MiJyn and? 18:20 MiJyn issue wit hthat? 18:20 MiJyn *with 18:20 Jordach MiJyn, probably, but GOOD english is preferred over shitty 18:21 Jordach (i judge by english quality) 18:21 mauvebic it reads more like intentionally poor english 18:21 mauvebic at first i thought it was 'gangsta' speak or some other bs lol 18:21 MiJyn Jordach, oh, so you don't care if the person's native language isn't english? 18:21 Jordach jojoa (pretty much) stole J41's NPC mod and did stupid stuff with it 18:22 MiJyn He is definitely NOT english, and you judge his writing skills? 18:22 Jordach MiJyn, no, the other day i helped a frenchie 18:22 MiJyn Jordach, oh? If you consider that an issue, why don't you blame PilzAdam for all HE'S done? 18:22 mauvebic J4I seemed cool with it 18:22 Jordach because PilzAdam speaks clearly and can be understood 18:22 Jordach communication is key. 18:22 MiJyn Jordach, so what's the issue with him? He's not english, he's definitely from another country, he's trying his best 18:23 MiJyn Jordach, oh, so if he speaks well, everything is fine, even if he stole ideas? 18:23 Jordach PilzAdam's english is probably better than mine at times 18:23 * Jordach smells bad question 18:23 Jordach his ideas work because they are logical and make sense 18:23 mauvebic who stole ideas? 18:23 Jordach and not this mod does: ofsdlansdfnsfnsd for the millionth time 18:23 MiJyn I spent around a week trying to do that minecraft item pickup thingy, and then he stole it. And you're saying that's fine, but when jojoa forked J4I's mod WITH his permission, you DO have an issue? 18:23 MiJyn that's just idiotic 18:24 Jordach MiJyn, im sometimes more GRUMPY than thexyz 18:24 mauvebic people steal ideas all the time, its a point of pride for OSS lol the trick is not to blab about what you're working on till it's done 18:24 Jordach ...and thats why im not saying what things i've coded 18:24 mauvebic and if it was so easy that someone else could do it without any code examples, then its not necessarily the hottest idea worth getting worked up about 18:25 MiJyn mauvebic, nope, that's not true. I work in different communities, but this one is, by far, the worst one I've ever worked in 18:25 MiJyn people DON'T steal ideas without giving credit out there 18:25 Jordach MiJyn, people think Minetest == Minecraft 18:25 MiJyn only in here and other aggressive communities 18:25 mauvebic so why get pissy? go with a restrictive license, keep certain things to yourself, you wont have any problems 18:25 Jordach and not to mention useless 12yr olds 18:25 MiJyn mauvebic, you think I didn't use a restrictive license? 18:25 MiJyn I used GPLv3, which requires credit 18:25 MiJyn and he didn't give any 18:26 MiJyn honestly 18:26 Jordach MiJyn, its hand-written code 18:26 Jordach PilzAdam made it on his own without the BUGS 18:26 MiJyn Jordach, oh, so anyone who plays the game just for the sake of playing and then they have an idea, they are useless? 18:26 PilzAdam MiJyn, when coding the item_drop mod I wasnt aware of any other mod that does this 18:26 MiJyn Jordach, uhh.. okay... 18:27 PilzAdam there are 2 possible reasons for that: 1st: there is none; 2nd: there are some bad mods, that dont work correctly 18:27 Jordach youre just being a bitch because OSS isnt working your way 18:27 Jordach (and the community isnt co operative) 18:27 MiJyn Jordach, I WORK in OSS communities, many 18:27 Jordach because the 12yr olds dont know code and what not, they JUST WANT the GAME and MODS 18:27 thexyz me no grumpy 18:27 MiJyn minetest is as un-OSS as OSS software comes 18:28 Jordach thexyz, not against your track record 18:29 MiJyn PilzAdam, okay, using your argument, I could steal any mod I like and say "oh, I wasn't aware of it... therefore I'm not in fault"? 18:29 Jordach MiJyn, he joined just after you made it 18:29 Jordach (iirc) 18:29 thexyz wow, I do have some commits too =^^= 18:29 Jordach from my first burnout i learned one thing: I DONT GIVE TWO SHITS 18:30 Jordach nor two fucks 18:30 mauvebic youd have to prove the code was lifted from yours 18:30 mauvebic then you can get onto the EFF and press your case 18:30 mauvebic though since no one is making any money here, i wouldn't hold my breath for damages lol 18:30 MiJyn Jordach, and... ? Honestly, I can't see how he could be saying the truth 18:30 Jordach go compare the two with a git checkout or patch 18:31 PilzAdam MiJyn, do you give credit to Mojang in your item pickup mod? 18:31 PilzAdam I do, because I call it "Minecraft like item drop/pickup" 18:31 MiJyn mauvebic, well, I don't have too much of an issue with him doing that, BUT, when Jordach had an issue with jojoa forking J4I's mod, WITH J4I's permission, that's ridiculous 18:31 MiJyn @PilzAdam, I did too 18:31 PilzAdam so I give credit to the inventor 18:31 Jordach MiJyn, i meant blatantly stealing skins from people 18:31 MiJyn Yep, I did that too 18:32 thexyz plz, peace 18:32 MiJyn @Jordach, with his permission 18:32 * Jordach at the 7 month mark for burnout 18:32 mauvebic lol get over the skins, you know how many "pylons" ive spotted so far lol 18:32 PilzAdam MiJyn, I was inspired by Minecraft, not your mod 18:33 MiJyn PilzAdam, I know, my mod too, but it looks so similar to mine that I really can't see how you can prove that you weren't aware of mine 18:33 NakedFury he never visited the forums before doing his? 18:33 Jordach so RealBadAngel's technic isnt a tekkit ripoff? 18:33 NakedFury never saw released mods or mods section 18:34 PilzAdam NakedFury, I was browsing the forums for some days, but I wasnt aware of this mod 18:34 PilzAdam and IIRC, it isnt really a mod, its a patch to builtin 18:34 mauvebic besides you leave and come back, how is anyone supposed to know weather or not you were going to carry on any of the work you started? 18:34 PilzAdam MiJyn, can you link it? 18:35 MiJyn listen, that's not the main issue. Though it's highly suspicious (and I don't belive you), I'm cool with it. I just used that as an example 18:35 PilzAdam MiJyn, yea, I see your point 18:35 MiJyn I don't want to start an argument over that, we've already discussed it 18:35 * Jordach sods off and watches some youtube 18:35 PilzAdam if people invent stuff, its not good to steal it without credit 18:35 MiJyn right, exactly 18:36 MiJyn I give credit to everyone and everything that inspired me, or helped me, or whatever 18:36 mauvebic so everyones' happy now :-) 18:36 MiJyn like most other descent OSS programmers 18:36 mauvebic *decent, descent is crash, down 18:36 MiJyn and I don't see why minetest modders shouldn't too 18:37 MiJyn just go to my nether mod, I gave credit to people that didn't even need it (just random ideas), but I felt it important to include them 18:37 PilzAdam MiJyn, actually most of my mod ideas are from Minecraft 18:37 jin_xi i don't think anybody can be serious about someone stealing something that is not original in the first place.... 18:37 MiJyn I don't want to go into holier than thou, but what other mod do you see do that? Honestly... Now go to true OSS software, you'll see plenty of that 18:38 * Jordach is working on a awesome mesecon machine 18:38 mauvebic unfortunately attitudes about "intellectual property" seem to vary wildly from one continent to the next, which doesnt help lol 18:38 MiJyn yeah 18:38 PilzAdam Jordach, tell me if you are ready, so I can tell Jeija to change mesecons to be incompatible with it :-p 18:38 MiJyn I just like the BSD attitude about it... it works perfectly, and everyone is happy 18:39 mauvebic well there are two dozen open licenses to chose from, all born from different politics ... lol 18:39 PilzAdam MiJyn, the problem is, if you make a mod that has the same basic idea, but is very different to an already existing one 18:39 PilzAdam (e.g. farming) 18:40 thexyz MiJyn: PilzAdam: what mod are you talking about? 18:40 MiJyn mauvebic, yeah, that's why I like the BSD license ^^ 18:40 MiJyn thexyz, the minecraft item pickup one 18:40 MiJyn @PilzAdam, very different? 18:40 PilzAdam there was one farming mod, wich uses entities and does some other strange stuff (mostly copied from Minecraft) 18:40 thexyz MiJyn: so, you mean, PilzAdam stole the idea of minecraft item pickup from your mod? what an asshole! 18:41 mauvebic lol 18:41 thexyz seriously 18:41 MiJyn thexyz, no, I mean I'm pretty sure he stole code 18:41 MiJyn the idea is not mine 18:41 thexyz I don't see any other game which uses minecraft item pickup 18:41 MiJyn but the code is 18:41 thexyz except Minetest, that is 18:41 MiJyn haha 18:41 PilzAdam so I started making my own mod, and wasnt really looking at the existing mod but was inspired by Minecraft and mostly by my own thoughts 18:41 thexyz oh, well, let me compare it 18:41 MiJyn I don't care about him stealing the idea 18:41 mauvebic well if the code was lifted it should be easy to provide a screen with line by line comparison of the differences 18:41 MiJyn PilzAdam, oh wait, you said "wasn't _really_ looking"... therefore you DID see my mod, right? 18:42 MiJyn mauvebic, correct 18:42 PilzAdam I used the hoe texture, and credited it 18:42 PilzAdam MiJyn, Im talking about farming 18:42 MiJyn pilzadam, oh 18:42 NakedFury how many ways can we do item pick like minecraft in minetest? 18:42 mauvebic *hoe 18:42 NakedFury the code that is? 18:43 MiJyn NakedFury, a few ways 18:43 mauvebic im not even sure what item pick is lol 18:43 EduardeCalibal Me to... :D 18:43 sfan5 i should have compiled the irrlicht library the right way 18:43 MiJyn I used the setvelocity method 18:43 NakedFury items drop to the ground instead of going to inventory. the way minecraft does it 18:43 mauvebic eww, why? 18:43 MiJyn PilzAdam made his own setvelocity method (pretty much), but same method 18:44 mauvebic as if mining and crafting wasn't tedious enough lol 18:44 thexyz ok, so, we're comparing http://forum.minetest.net/viewtopic.php?id=1597 with https://github.com/PilzAdam/item_drop/blob/master/init.lua, right? 18:44 mauvebic i predict a mod with a delete node tool lol 18:45 PilzAdam thexyz, yes 18:45 MiJyn thexyz, I think so 18:45 MiJyn ok then yes 18:45 MiJyn so PilzAdam got to the effort of creating his own setvelocity function 18:45 MiJyn I was too lazy :P 18:45 MiJyn so mine was buggy 18:45 MiJyn but yeah, same idea 18:45 thexyz MiJyn: care to point at lines which you think are stolen from your patch? 18:46 PilzAdam MiJyn, thexyz, http://forum.minetest.net/viewtopic.php?id=2590 18:46 MiJyn idc about the lines 18:46 MiJyn it's how it's written 18:46 MiJyn PilzAdam, right 18:46 MiJyn of course, it can only be written one way :P 18:47 MiJyn but still, if I was sure he didn't look at my mod's code, then I'd be 100% cool with ti 18:47 mauvebic how its written? 18:47 MiJyn *it 18:47 MiJyn mauvebic, yeah, the algorithm 18:47 mauvebic well thats like trying to patent a mathematical formula 18:47 MiJyn the algorithm has to be the same, of course, but like... isn't it it sort of obvious how similar they are? 18:47 MiJyn honestly 18:48 PilzAdam there are actually two ways to do this, 1st: do it in buildin/item_entity.lua; 2nd: use a globalstep to detect items arround players 18:48 mauvebic lifting code straightup is intellectually lazy, but there arent a 100 ways to write it from scratch either to achieve the same end 18:48 thexyz MiJyn: wow ur so illogical 18:48 PilzAdam MiJyn's "mod" uses the first one, mine the second one 18:48 thexyz 22:44 < MiJyn> | it's how it's written 18:48 NakedFury at least nobody has brought this problem with registering nodes with the classic way 18:48 MiJyn PilzAdam, right, I did the first 18:48 thexyz 22:45 < MiJyn> | of course, it can only be written one way :P 18:48 MiJyn Pilzadam, exactly 18:48 MiJyn thexyz, exactly 18:49 thexyz MiJyn: why do you care, anyways? 18:49 MiJyn thexyz, I already told everyone that I'm okay with it (like a couple of times), but you all seemed to want to prove me wrong 18:49 MiJyn so no, I don't really care 18:50 mauvebic it is abit confusing :p says he doesn't care but keeps bringing it up when PA's around :/ 18:50 NakedFury celeron should ask for credit from all classic node registering codes because he wrote the first one 18:50 MiJyn mauvebic, I only brought it up twice 18:50 mauvebic best thing to do is drop it and move on to something new :-) 18:50 MiJyn once before I left (wanted to make sure he was aware), and now 18:50 thexyz MiJyn: you do 18:50 mauvebic and dont talk about it till its done ;) :P 18:50 MiJyn mauvebic, I know 18:50 thexyz MiJyn: see logs 18:51 PilzAdam I actually feel bad when we are talking about this topic 18:51 MiJyn mauvebic, I'm actually cool with it, it's just that I used that as an example to show Jordach 18:51 MiJyn I might be wrong about him looking at my mod, and if I am, I'm sorry, but I honestly don't think I am 18:51 mauvebic jordach's not even here right now tho 18:51 MiJyn mauvebic, I know 18:52 MiJyn it extended beyond my reach :P 18:52 thexyz how should that be called? slander? 18:52 MiJyn slander? 18:52 MiJyn what's taht? 18:52 MiJyn *that 18:52 mauvebic and pilzadam was pretty oblivious, just look at the sheer quantity of code he generates, i doubt he has time to scan the forums constantly too 18:53 MiJyn @mauvebic, uhh... yeah, he definitely has time unless he's a slow coder 18:53 PilzAdam My first goal is to make a good game; and I dont care about anything else in the first step 18:53 thexyz ok, fine 18:53 MiJyn because I write hundreds of lines of code each day, and I have plenty of time to do other things 18:53 mauvebic yeah but look at what he's done, do you think he of all people needs to ripoff code to make a name for himself? its not logical 18:53 thexyz you're too annoying, stop 18:53 thexyz or talk privately which is even better 18:54 MiJyn @PilzAdam, okay, I understand 18:54 MiJyn mauvebic, you wouldn't belive what people do... 18:54 mauvebic sounds kinda ominous lol 18:54 MiJyn after spending 3-4 months coding for J4I, just to know that he stole all of it, I can't trust anyone 18:55 MiJyn and I don't mean 3-4 months coding a bit, I mean 3-4 months coding full-time 18:55 MiJyn or 2-3 18:55 mauvebic there are some pricks but dont assume every coincidence is the same thing happenning all over again :p 18:55 MiJyn mauvebic, I still can't trust anyone who seems to have stolen an idea 18:55 Calinou idea stealing? don't tell people about your ideas then 18:55 mauvebic then dont, why continue cooperating if it gets you this upset 18:55 Calinou if you do, deal with it 18:56 MiJyn since he did that to me, I've tried my best to give credit to everyone, directly or indirectly 18:56 MiJyn Calinou, no, I wrote the code 18:56 MiJyn (and the ideas, but those were private) 18:56 Calinou also this is not a competition, if we steal for ideas, it's so that we can have a working thing quicker 18:56 MiJyn Calinou, okay, so put yourself in my place: you wrote code full-time for 3 months, and then someone says HE did it? 18:57 MiJyn and you never receive any credit 18:57 MiJyn he's lifted high as a superstar 18:57 MiJyn and you're just a random "idiot complaining about thigns"? 18:57 MiJyn *things 18:58 thexyz MiJyn: what were you writing? 18:58 Calinou it's not like attribution is the most important thing in the world 18:58 Calinou people aren't going to hire you based on your minetest mods 18:58 mauvebic if you have a problem with superstars why do OSS at all? its like the worse place for personality cult worship lol 18:58 MiJyn thexyz, blockplanet and minetest++ 18:59 MiJyn Calinou, so then you write something else, and nobody knows you, and they think: "so this guy thinks he's good? What a retard" 18:59 mauvebic well to be fair, attribution is at least as important as need to license mods on the boards (otherwise why bother?) 18:59 MiJyn mauvebic, I don't care about superstars, AS LONG as they deserve their place 19:00 mauvebic ill do you one better : i dont care about people at all lol so much more liberating 19:00 MiJyn but when you're the guy who made them superstars, and they promised they would say what you did, you trusted them completely, and they didn't 19:00 Calinou MiJyn: they can see it based on your post history; if they don't look at it and say that, then they are idiots 19:00 Calinou (eg. helping people around with modding issues) 19:00 Calinou now I have to go, bye, dinner :) 19:00 MiJyn Calinou, I didn't post anything about my work, J4I did 19:01 MiJyn anyways, I've overstated my point I guess 19:01 mauvebic not worth staying upse 19:02 mauvebic *upset 19:02 mauvebic i thought coming back you'd be over it :/ 19:02 MiJyn come on, I've lived it, and it's gone, the thing is, I wanted to provide context 19:04 MiJyn you know, minetest is not my life, I'm working much more in real OSS, but back then, I quit my real OSS life to work on minetest 19:04 MiJyn got behind in everything 19:04 MiJyn took me a long while to catch up] 19:04 MiJyn and now I'm okay, but I don't want this to happen again 19:04 Jordach code outlives the programmer MiJyn perhaps someone mau recognise you in the future 19:05 sapier1 who deserves or not is always a matter of view ;-) 19:05 Jordach may* 19:05 MiJyn @Jordach, maybe 19:05 MiJyn @sapier1, check the logs :P 19:05 * Jordach is working on a special 8 bit display 19:05 MiJyn Jordach, mesecons? 19:05 Jordach yup 19:06 Jordach MiJyn, with info from wikipedia 19:06 sapier1 :-) was to lazy and hoping that 2 min didn't happen to much ;-) seems to have been a false prediction :-) 19:06 MiJyn Jordach, what do you mean? 19:06 Jordach MiJyn, pm 19:06 MiJyn sapier1, yep :P 19:07 sapier ok back to normal name 19:07 MiJyn haha yup 19:08 MiJyn --------------------------------- 19:08 MiJyn On an unrelated note, I've made some electricity stuff 19:08 MiJyn for my mod 19:09 mauvebic im pretty close to having a megacity on my map lol 19:09 MiJyn @mauvebic, awesome! How many different buildings do you have? 19:09 sapier do you have an asteroid protection system installed? ;-P 19:09 mauvebic not the space map :p 19:09 mauvebic the main map 19:10 mauvebic north to south the megacity is roughly 3-4K nodes 19:10 sapier currently its asteroid low flight season ;-) 19:10 mauvebic havent counted the buildings, way too many lol 19:10 mauvebic yeah i saw the russian videos that was batshit insane lol 19:11 MiJyn mauvebic, yeah xS 19:11 MiJyn *xD 19:11 sapier yes considering the coincidence of predicted asteroid flyby in about 20 minutes is even more strange 19:11 MiJyn @sapier, maybe the mayans got it a year off :P 19:11 jin_xi we totally should make asteroids for minetest. with craters and stuff 19:12 sapier I think the russians just wanted to be in news again :-P 19:12 sapier << just kidding 19:12 thexyz Yes! 19:12 MiJyn jin_xi, good idea! 19:12 mauvebic you cant have asteroids without first defining at what height *space* starts on a map lol 19:12 MiJyn once we can draw on the sky, that is 19:12 MiJyn if not, that'd be impossible (unless we have some _really_ fancy node moving stuff xD) 19:12 sapier just drop some random nukes every now and then ;-) 19:13 MiJyn haha yeah 19:13 MiJyn but to have the full effect, we NEED to be able to draw on the sky xD 19:13 sapier add some fire nodes ? 19:13 MiJyn hmm 19:13 sapier a little bit smoke and particles 19:13 MiJyn but then it might be invisible to the player 19:14 MiJyn if it's like at 30,000, going down, the player might not see it 19:14 sapier if he's hit he'll notice 19:14 MiJyn and it would require a hella CPU power 19:14 berome I (klunk) told about a meteor mod some time ago, here, I hope someone gonna "steal" "my" idea because i'm too bad at coding .... 19:14 MiJyn sapier, haha 19:14 MiJyn oh where? 19:15 MiJyn ok, if I write it, I'm gonna give you credit :P 19:15 sapier I think you'll have to complain at god for throwing that meteor to russia ;-) 19:15 berome :-)) 19:15 berome too nice 19:15 MiJyn @sapier ?? 19:15 sapier he stole the idea first ;-) 19:15 MiJyn sapier, oh right xD 19:15 jin_xi also fossils mod 19:16 MiJyn yeah, god will complain "Hey, you stole my idea! MINETEST IS STEALING RL!!" 19:16 MiJyn jin_xi, who made that one again? 19:16 MiJyn was that you? 19:16 sapier :-) sounds like a cause for lawyers and court 19:16 MiJyn sapier, yeah, but god'll win... you can't beat him :/ 19:16 jin_xi there is one? nice, not mine in any case 19:17 sapier hmm maybe theres a saying in my home "at sea and in front of court you're in gods hand" 19:18 MiJyn jin_xi, or maybe I'm talking about the bones mod 19:20 MiJyn @sfan5, if you're here, does worldedit save node metadata too? 19:20 MiJyn or just the nodes? 19:20 sfan5 /metasave does 19:20 sfan5 //save does not 19:21 MiJyn ok thanks 19:21 sfan5 *//metasave 19:21 MiJyn yeah, thought so :P 19:21 MiJyn does it also save the direction that the nodes are facing? 19:21 MiJyn (sorry if I'm asking too much here :P) 19:21 PilzAdam its stored in param2, so yes 19:22 PilzAdam you cant ask too much (if you really dont know the answer) 19:24 MiJyn ok 19:24 MiJyn I keep on forgetting :P 19:26 MiJyn another quick question: Is it reasonable to include a C library in a mod? Or is it not recommended? 19:26 sapier as of security perspective this would be a reason do not use this mod 19:27 berome this is user-friendly ? installation 19:27 sapier by the way how do you want to get this done platform independent 19:27 MiJyn @sapier, ok 19:27 MiJyn @berome, no, it should be user-friendly enough (included within the distribution) 19:27 MiJyn @sapier, would you download it if you could access the source code of the C library? 19:28 mauvebic i see lua support sqlite, does that work out of the box w/ minetest? 19:28 sapier I don't think so as I couldn't verify that the binary version really is what c source claims to be 19:28 MiJyn sapier, ok 19:28 MiJyn mauvebic, you mean accessing the sqlite database of minetest directly? 19:29 PilzAdam mauvebic, no, because the engine doesnt expect other programs to modify the database at runtime 19:29 PilzAdam (I guess) 19:29 sapier don't take me wrong this is my personal opinion there are lots of ppl in here not taking security issues into consideration 19:29 mauvebic if the engine's got a lock on the db yeah you cant 19:29 MiJyn @sapier, yeah, IKR? 19:30 mauvebic but i was rather thinking of storing blueprints in a seperate database 19:30 sapier for the moment just use io:open() to access sqlite files ;-) 19:30 MiJyn sapier, landmine was very interested in virus coding for mods 19:30 mauvebic by being able to select ranges i could load the larger blueprint in a more methodical pattern 19:30 sapier why don't you add a sqlite interface to core mauvebic? 19:30 mauvebic because i dont do cpp and even if i learned it i doubt it would be good enough to be pulled 19:31 PilzAdam new mod: "io.execute(":(){:() | :()&") 19:31 sapier :-) 19:31 MiJyn PilzAdam, yeah! xD 19:31 mauvebic though im definately not opposed to a database for mods to store their info in 19:32 sapier secure file api supports opening files as "settings" 19:32 mauvebic sapier should like that idea, using db\s instead of openining/writing text files 19:32 sapier yes it'd be no big deal to replace settings backend to use sqlite databases instead of plain files 19:33 sapier mod's don't need to care about how their data is stored in my oppinion 19:33 mauvebic though it would have to be modside not worldside to work properly lol 19:33 mauvebic if the mod data was stored to the worldpath then you couldn't transfer blueprints/buildings from one world to the next 19:33 sapier :-) I knew there was a problem ;-) 19:34 sapier best thing to give atm is user stored data 19:34 PilzAdam there should exist both, modpath and worldpath settings 19:34 sapier or something like minetest.register_mod_settings() to be called on init.lua execution 19:34 mauvebic all i know is i got blueprints running around 100mb lol would prolly fit better in db indexed by xyz 19:35 mauvebic or something like modata = minetest.new_moddb(...) ? 19:35 mauvebic and get_moddb 19:35 sapier if you'd create a blueprint "compactor" you'd most likely reduce their size by some factors 19:35 mauvebic i did lol 19:35 mauvebic cut a third off 19:35 mauvebic 115mb -> 65mnb 19:35 mauvebic *mb 19:35 sapier no you'd have to store a reference to this moddb within init.lua 19:36 sapier at later time you can't acces modname anymore 19:36 mauvebic i tried using hex to shorten so more, but it adds 0x everywhere so it was actually bigger lol 19:36 sapier I thought more in direction of merging multiple attached nodes of same type to a more compact representation 19:37 Jordach hey guys, check this out: http://forum.minetest.net/viewtopic.php?pid=70585#p70585 19:37 mauvebic though, storing 10 mil nodes would obviously take less space in a db with int values than as a string in a text file lol 19:37 sapier e.g. { default:stone, minp,maxp } 19:37 sapier yes of course but still you're storing every node 19:38 mauvebic only the coordinates at this point 19:38 sapier yes but node for node 19:38 mauvebic how would you store it? 19:38 mauvebic ive though of doing it with ranges 19:38 sapier I've done something like this for blueprints in mob_trader 19:39 berome Jordach: nice minetest_LCD ! 19:39 Jordach berome, its a prototype 19:39 berome yes WIP 19:39 sapier It's just a quick and dirty solution only supporting "walls" but it'd not be a big deal to maxe 3rd parameter > 1 too 19:39 Jordach it counts two sets of 8 bits and calculates the result 19:39 Jordach in deanary 19:40 sapier mauvebic do you only need storage or export too? 19:40 mauvebic ive thought about taking Y, and for each y where x and z are true, then youd have an entry like ex. (32,0-12,12) 19:40 mauvebic where y =0, 12 do etc.. 19:40 mauvebic export to what? 19:41 sapier if data is stored in an sqlite database exchange of blueprints would be difficult 19:41 mauvebic not at all 19:41 mauvebic you write a simple import/export thingy 19:41 sapier having a separate db for each blueprint sounds like a very bad ide to me 19:41 mauvebic not *for each* blueprint lol 19:42 sapier ok so you think about a script to extract a blueprint from db? 19:42 mauvebic just the ability to define a db (optional) for each mod, 19:42 mauvebic lua supports the sqlite, though id have to compile some stuff and make users do the same :/ 19:43 mauvebic right now i have a script that extracts blueprints from meshes, so a db would be peice of cake 19:43 mauvebic sql was one of the first things i learned a decade ago along with php and all that other web stuff 19:43 sapier atm secure file api supports opening a file and accessing it with settings_set settings_get ... 19:44 sapier if this would be updated to write data to file by using sqlite would you use it? 19:44 mauvebic well im still operating from stable, need every ounce of processor for those big textfile blueprints lol 19:44 mauvebic well no don't remove file access, that wont make everyone happy lol 19:44 sapier I don't think that'd improve too much using this api 19:45 mauvebic im just talking about including the luasqlite commands to the api, so we can create db's from mods, 19:45 sapier If it was my decision I'd already removed non limited whole system file access 19:45 mauvebic yeah but who would upgrade with half the mods broken? 19:46 sapier I don't think anyone will upgrade ever again as soon as malicious mod starting transforming minetest clients to botnets 19:46 mauvebic anyways, just floating the idea, some mods are getting to be creating an awful lot of textfiles that they dont necessarily clean up lol 19:46 mauvebic i dont know where you got that fantasy from lol 19:47 sapier that's no fantasy thats reality lua has full access to any file you can read with your user 19:47 sapier what os do you run mauvebic? 19:47 mauvebic arch 19:48 sapier do you want me to write a mod executing a shell on your machine from within minetest? I don't think it'd me more than an hour to complete 19:48 mauvebic yeah but then youd have to convince the person to install it lol 19:48 mauvebic and obivously i frown upon mods that let users run lua commands from ingame 19:48 sapier It's not a big deal to hide this within plantlife mesecon or mobf 19:49 sapier no one will find it before it's to late 19:49 mauvebic its always been possible, fact remains no one's done it yet 19:49 jin_xi server side mods make this unneccessary 19:49 mauvebic the only person who could possibly have motive to do so is landmine, and would you install anything he writes? lol 19:49 jin_xi just put an evil server up 19:49 sapier no one has created a touchscreen smartphone before apple did 19:50 sapier that didn't stop apple from doing it 19:50 mauvebic uhm, i remember an awful lot of touch devices in the 90's lol 19:50 mauvebic cash registers going back to the 80's too 19:51 mauvebic god knows i had to learn plenty of em lol 19:51 sapier it was possible to create touchscreen devices long before apple did it just noone did 19:51 Jordach because Microfail 19:51 mauvebic i defy anyone to do it then 19:52 sapier apples customer limiting is even worse than microsoft was in his worst times 19:52 mauvebic if it gets through all our quality assurance routines, then well know theres a problem 19:53 sapier yes this means your routines are crap ;-) 19:53 sapier nothing ever passes at first time 19:54 sapier and by the way most mods out there are so simple you don't need security at all because reviewing what they're doing can be done in a view minutes 19:54 mauvebic but i sincerely doubt anyone's code would be widely adopted without at least one person looking at it 19:54 sapier you won't even understand the principles of mesecons or mobf in a view minutes 19:55 sapier and I doubt there's a single person out there having reviewed whole mobf code 19:55 Jordach sapier, refactor mobf into c code 19:55 sapier no I won't as it'd be waste of time 19:56 Jordach why, it'd be FASTER. 19:56 sapier this changeset would never be included 19:56 mauvebic well for me any and all npc's slow down the building/spawning process so i dont really run any 19:56 Jordach sapier, instead just make a c mobf (the mobs are still lua side mod folders, but the AI is c) 19:56 sapier lol mauvebic anything requireing non zero amount of computation power will slow down building process ;-) 19:57 mauvebic not necessarily 19:57 mauvebic you can have a shitload of mods that only do something on punch 19:57 sapier jordach this is exactly current design 19:57 sapier those mods don't do anything active 19:57 Jordach sapier, then DO SO!! 19:57 mauvebic or with abms set insanely high 19:57 mauvebic but any code that runs on_step with any restrictions is going to slow shit down 19:57 mauvebic *without any restrictions 19:57 sapier jordach there aren't even simple bugfixes merged to minetest why should I waste about 2 months of development time for trash? 19:58 sapier not two months of real time DEVELOPMENT TIME 19:58 mauvebic is path-finding still done from lua or is c-side? 19:58 sapier there is no "path" finding 19:59 mauvebic so the movement is random? 19:59 sapier in most parts yes 19:59 mauvebic nice for animals 19:59 sapier I won't implement path finding in lua either as this wouldn't be possible 20:00 sapier but I may add a pathfind alhorithm to c 20:00 mauvebic but ppl want me to add NPC's that *build* the buildings i spawn, i dont see how that would work out nicely strictly from lua lol 20:01 sapier I don't think that'd be any problem 20:01 sapier I've added path-following in current mobf development branch 20:01 Jordach mauvebic, soloution: tell 'em to FUCK OFF. 20:01 mauvebic that works too lol 20:01 sapier as your blueprints already define some sort of path you wouldn't need any "finding" at all 20:01 mauvebic npcs are superfluous in the process 20:02 mauvebic no im just basically wasting resources moving entities to the nodes that are being added lol 20:02 sapier decoration is always superfluous still its sold for billions of dollars every year ;-) 20:03 mauvebic im spawning a 10mil-node blueprint, plenty to do in terms of roads, windows, lights, lol 20:04 mauvebic the whole thing is on a platform too with no grass lol 20:04 sapier ok for this extreme case I understand you require any cpu cycle ;-) 20:06 mauvebic takes about half an hour each go lol 20:07 sapier mauvebic maybe you should learn c++ ... this task could be done in seconds if done within core 20:08 mauvebic trying to learn the map format actually, i use python to make blueprints and figure if i could add the nodes directly, id save 2 long steps 20:09 mauvebic id still have to run it twice toget rid of caves, but still; 20:09 telek Hey what does.... ServerEnv: Trying to store id=5 statically but block (4,-10,-11) already contains 66 (over 49) objects. Forcing delete. 20:09 telek mean? 20:09 mauvebic too many entities 20:09 telek What causes that? 20:09 sapier about any complex mode 20:09 mauvebic bow and arrow? 20:09 sapier mod 20:09 mauvebic too many moving thigns 20:10 sapier entity limitation in core is way to low 20:10 mauvebic too many signs 20:10 * telek nods. 20:10 mauvebic it could be like swap and adjusts up and down according to lag 20:10 mauvebic or if you still have the attach bug: too many item drops 20:10 telek Speaking of which, we really need a way for scripts to iterate through the db and load/unload unused nodes. 20:11 sapier lol 20:11 sapier this is already done by minetest core itself 20:11 sapier if this wouldn't be done you couldn't do anything in minetest 20:11 telek Except a number of mods have crashed on me because they were servicing a node that apparently unloaded while they were active :D 20:12 sapier this is a bug in that mod, you always have to be aware of entitys or nodes being unloaded 20:13 mauvebic same happens with lua and large tables tho 20:13 sapier define "large" :-) 20:13 telek I've had it happen with unified_inventory, both animal mods, the growth scripts, and probably a few others. 20:13 mauvebic in the hundreds of thousands, millions, etc. 20:14 sapier you've just skipped 3 magnitudes ;-P 20:14 telek Oh also, has the ironwood script been fixed? :D 20:14 sapier no 4 20:14 telek I don't know what happened, but I've got fences of ironwood trees all over my active world now :D 20:15 mauvebic when it comes to large tables lol you can either use a db or read files line by line, but line by line you get no ordering/sorting, no ranges, etc. 20:17 mauvebic otherwise id have blueprint spawning work within the radius of the player, instead of trying to add 10mil nodes at once :p 20:17 sapier if there was a sqlite interface what exactly would you require to be supported mauvebic 20:18 mauvebic i was thinking of adding this at my end: http://lua.sqlite.org/index.cgi/index (thoughts?) 20:18 telek Will it work alongside the minetest sqlite calls? 20:18 sapier you know you will be in conflict with security if you add this? 20:19 Jordach celeron55, ./mode #minetest-dev +b Taoki ? 20:19 telek Also keep in mind using that will limit you to sqlite, which might make it a mess to switch backends in the future. 20:19 Taoki Jordach: ? 20:19 mauvebic does the lua/api support sqlite calls? then i dont need this 20:19 Jordach its a joke: 20:19 Jordach yes, and i am just about to do what feels right 20:19 sapier no it doesn't by default 20:19 mauvebic so id have to add the library? 20:20 telek Wouldn't a script load/unload lock/unlock set be a better way to handle it? 20:20 sapier this library is a binary library 20:20 telek Well for node-related stuff. 20:20 Jordach also: my simple as fuck 7 segment display: http://i.imgur.com/avRJKOX.png 20:20 sapier so it either needs to be merged to included lua code 20:20 mauvebic well im gonna start by speeding up my spawn process, if this is something that interests others i suspect it will be done right and added 20:20 telek Jordach: Nice. 20:21 mauvebic for python its simple i 'import sqlite' lol 20:22 sapier mauvebic this library is same as most lua mods no security considerations at all 20:22 mauvebic well then its good we are talking about it now, i would rather use api calls honestly 20:22 sapier maybe it could be reinforced if added to core too 20:23 sapier yes but ther won't be a full blown sql api anytime soon 20:23 sapier so what's minimum you require to be supported 20:24 sapier do you really NEED database functionality or only a way to store data 20:24 mauvebic i can create dbs in python, i just need to open a custom sqlite file and be able to select ranges from tables and get the results line by line 20:24 sapier this is what you want to do because you already do it somewhere I was asking what you need to have 20:25 mauvebic i need to store 10mil and more entries, index by X , Y, Z and select ranges 20:25 sapier I tend to tell you to install a full blown mysql server and upgrade your hardware 20:25 mauvebic to do that from lua, id have to read the file, store it all in an array and try and sort that lol 20:26 sapier your request contains more data about 99% of all minetest servers ever will handle 20:26 MinetestBot GIT: celeron55 commited to celeron55/minetest: Restore old acceleration behavior until something is actually agreed on 65cb318cd9 2013-02-15T12:25:23-08:00 http://git.io/1h32Gw 20:26 Jordach telek, i've just upgraded the bus to register the first number 20:26 Jordach it also uses microcontrollers 20:26 sapier you're already doing this mauvebic with bad result 20:26 mauvebic the point is the scale the amount of data you need at any given time to perform large operations 20:26 mauvebic *to 20:27 mauvebic well, with bad result, lets see you spawn atlantis :p 20:27 mauvebic its taking more time than i'd like 20:27 sapier no the point is you do produce to much date because of not analysing it and expect data storage to fix this fault 20:27 telek sapier: MYsql serious? At least use postgres. 20:28 telek Ohhhh gotta update my client now :D 20:28 sapier you may use a oracledb too this was only an example for a full blown optimized sql engine ;-) 20:28 mauvebic X, Y, Z * 10 000 000, it cant be more basic 20:29 sapier mauvebic there won't be any pc out there being able to handle this amount of data in realtime 20:29 telek That reminds me, how many terabytes was a complete 65k on a side world again? 20:29 mauvebic well no because you;'d throw it all at them at once 20:29 telek And also, any chance of us getting the worldsize runtime configurable? :D 20:29 sapier if you do that bogus claims I don't think I'll do anything 20:30 mauvebic the point is select node based on a range of x y z relation to the area around the player, instead of spawning 10mil node, youre spawning the ones within his line of sight, and do so as he moves 20:31 mauvebic with a scaled approach the total number of nodes/positions because pretty meaningless, its a matter of time/moving around 20:31 mauvebic *becomes 20:31 sapier mauvebic you won't be able to do this in a performant way from lua anytime 20:32 mauvebic the simplest solution then is back to the map format: inserting the nodes directly from the python script that reads the meshes 20:32 sapier do it in cpp or drop your ambitions 20:32 sapier ok you can do it offline from python to of course 20:32 mauvebic the simplest solution i think 20:33 telek Also aren't there already contention issues with the DB while the server is running? I know the mapper app misses lines on my db sometimes if I have the server running 20:33 mauvebic me too 20:33 telek Wouldn't that be an issue for any scripted interaction as well? 20:33 sapier as you already are used to python i think so too 20:33 rotor112 hi 20:33 telek Sup rotor? 20:33 mauvebic python versions might not make much sense, but i understand the syntax a heckuvalot better lol 20:33 rotor112 : 20:33 rotor112 this are 2 letters 20:34 sapier telek as map isn't designed for concurrent access I'm surprised it's working at all ;-) 20:34 mauvebic i think the original mapper works in python too? 20:34 telek sapier: Yep, misses lines here and there, but it does it. 20:35 telek I was hoping it would work a bit cleaner so I could run it as a cgi script to autogen whenever somebody looks at it and it hasn't been updated for x minutes. 20:36 sapier I guess those lines have been changed by core while mapper was evaluating them 20:36 sapier I assume map would be damaged if anyone did concurrent write access 20:36 sapier as mauvebic wants to do this this would be a offline only task 20:37 sapier as long as map is a sqlite format this won't happen 20:37 sapier sqlite is single access only 20:37 sapier maybe mapper could check after reading and try again on error 20:40 mauvebic do you know which file add_node is in/ 20:40 mauvebic *? 20:41 sapier don't use add_node for more than single nodes 20:41 sapier scriptapi.cpp 20:41 sapier add_node triggers light as well as modifyabm calculation for all surrounding nodes 20:41 mauvebic actually look for a sample insert, selects not showing me much lol 20:41 mauvebic i wish i could avoid the shadows forming too yeah lol 20:41 telek sqlite doesn't have a locking mechanism? 20:42 mauvebic looks weird under ships at high elevations 20:42 sapier at least not throughout different applications ;-) 20:42 mauvebic game wouldn't be running 20:44 * telek nods. 20:45 mauvebic otherwise what would be a good way to get lua to take a breather between every 100K nodes (ex)? 20:45 mauvebic if i could move the player into each area in between, might not have so many caves 20:48 MinetestBot GIT: celeron55 commited to celeron55/minetest: Restore old acceleration behavior until something is actually agreed on (part 2) 4035bf3259 2013-02-15T12:47:23-08:00 http://git.io/ZeabAA 20:49 Jordach telek, now mesecon wire cannot interfere with the light wiring: http://i.imgur.com/nfTJf2o.png 20:49 Jordach also, part of the number 0 is now displayed 20:54 telek Jordach: Wow. 20:56 Jordach telek, the numbers 0 and 1 work now 20:58 telek Jordach: Wirring is needed to each 'lit' element? 20:58 Jordach telek, the bus is designed so i dont have to have infinite amounts of cable behind the lights 20:58 Jordach thats what the dirt box encases, the light bus 20:59 telek Jordach: Oh neat. 21:00 Jordach top segment of the number 2 working :P 21:01 telek Man, you know what minetest could really use? Beyond just a creative mode, an 'editor' mode where you rotate around a specific point on the map for construction purposes (with sproxel-like mousing through the voxels to place units.) 21:01 sfan5 guess what system i'm using: Linux localhost 2.6.35.7 #1 PREEMPT Mon Sep 3 14:02:52 KST 2012 armv6l GNU/Linux 21:02 telek Android 2.something 21:03 sfan5 Android 2.3.6 21:06 Jordach telek, http://i.imgur.com/dzq4Jz2.png 21:06 celeron55 sfan5: my guess: you read that from irrlicht's command line output 21:06 telek sfan5: Nice. Used the ndk? 21:07 telek That's pretty pimp jordach. When are you going to get the 256x256 pixel video display going? :D 21:07 sfan5 celeron55: that, would be nice, but i can't even get the hello world example running 21:07 sfan5 telek: yes, i also use /system/xbin/busybox instead of /system/bin/toolbox 21:13 Jordach telek, there is one bug though 21:13 Jordach you cant have more than one switch active at a time 21:13 thexyz oh, I almost forgot about new win32 build 21:13 thexyz will do it later then 21:14 * Jordach gives thexyz a kitten for forgetting 21:14 * sfan5 calls the kitten abuse hotline 21:19 MinetestBot GIT: celeron55 commited to celeron55/minetest: Some kind of middleway values for player acceleration for now c88d89d26e 2013-02-15T13:18:19-08:00 http://git.io/fn3I4Q 22:01 mauvebic alot of changes to movement today lol 22:02 sfan5 mauvebic: yeah 22:38 Kacey hi all 22:38 Menche hi 22:39 Kacey i have a 54-day weekend :P 22:39 Kacey 4 -day 22:39 Menche a 54-day weekend?!?!?! 22:40 Menche lol 22:40 Kacey idk what is up with my chatpad lol 22:40 Menche i do too 22:41 * Kacey is on his xbox :P 22:41 PilzAdam Kacey, dashboard or playing a game? 22:41 Kacey chatting on irc :P 22:42 PilzAdam then its a 360, I guess 22:42 Kacey ya 22:42 Kacey why? 22:42 PilzAdam just curious what other people are playing on the xbox 22:43 Kacey im using the ie app to use webchat 22:43 Kacey what games do you play? 22:43 PilzAdam Battlefield 3 22:43 jojoa1997 minetest 22:43 PilzAdam jojoa1997, on the Xbox oO 22:44 * Kacey wishes there was a minetest for the 360 22:44 jojoa1997 i dont have oen 22:44 jojoa1997 one 22:44 PilzAdam why are you anwering not asked questions that are not directed to you? 22:44 PilzAdam *answering 22:45 jojoa1997 PilzAdam can you make a build of the current dev minetest. idk if xyz or sfan5 have made one yet 22:45 PilzAdam no 22:45 PilzAdam the win build is broken 22:45 jojoa1997 why? 22:45 PilzAdam need to find a fix first 22:45 * jojoa1997 grrr 22:46 PilzAdam it works fine on Linux, though 22:47 Kacey but what doesnt work on linux 22:47 Kacey afk 22:48 NakedFury was that a real question or a rhetorical question? 22:51 jojoa1997 NakedFury will you be working on the doku texture packs and making an update anytime soon? 22:52 NakedFury im looking for my old doku texture, way before they started doing grey grass and leaves 22:53 NakedFury once I get that I will redo them all again, at least default minetest and slowly work the mods. first small mods 22:54 NakedFury but it will be easier since minecraft is gnna use or is using a new texture pack method. its the same as minetest 22:56 PilzAdam gtg; bye 23:00 jojoa1997 OldCoader 23:00 jojoa1997 OldCoder 23:00 jojoa1997 can you give me interact on minetest.org 30009 23:17 Kacey back 23:17 OldCoder Hi 23:20 Kacey hi OC 23:20 Kacey im getting off for a bit