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IRC log for #minetest, 2013-02-09

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Time Nick Message
00:01 ray8888 left #minetest
00:01 sapier can you post a little bit more of the code around jin_xi
00:03 Aggies joined #minetest
00:03 Aggies hey menche can i have the address and port to ur server
00:04 Menche menche.servegame.com:30000
00:04 Aggies thanks
00:06 Menche taking a while to load?
00:06 Muadtralk I have an idea
00:06 Muadtralk wait where am I
00:06 Muadtralk damn it wrong chatroom
00:06 Muadtralk ignore this
00:10 Cerise joined #minetest
00:19 jin_xi sapier: you got a moment? if so i'll post
00:19 Muadtralk http://forum.minetest.net/viewtopic.php?pid=10994#p10994 is that satisfactory marktraceur?
00:19 sapier yes just put it to pastebin
00:21 marktraceur Muadtralk: nohup isn't linux, it's GNU
00:21 marktraceur Muadtralk: More generally POSIX
00:21 Muadtralk marktraceur thats a quote
00:22 Muadtralk I do not edit someone elses words
00:22 marktraceur Muadtralk: Well tell whoever said it that they're wrong.
00:22 marktraceur Muadtralk: And use square brackets to insert text that someone didn't say, but you know they meant.
00:23 Muadtralk quite frankly I could just remove that quote
00:23 marktraceur For example if you said "I am t3h best at this game" I could clarify in my cover story of the New York times by saying "I am [the] best at [Minetest]"
00:23 jin_xi http://ompldr.org/vaGVqMg its the whole mod
00:24 jin_xi problem is in init lua, try setting material f/F
00:24 Muadtralk I put GNU it brackets by linux
00:24 Muadtralk is that better?
00:25 jin_xi setting the angle works btw
00:26 marktraceur Muadtralk: Better but not perfect, since the same thing would work in BSD and Busybox/Linux (e.g. Android-like systems)
00:27 Menche what about unix-like?
00:27 marktraceur Menche: That would work
00:27 Muadtralk thats better
00:27 marktraceur Muadtralk: You might also recommend the use of GNU screen or similar. tmux also works.
00:28 sapier ok what exactly is happening if you do it this way?
00:28 Muadtralk care to write out a nice blurb to add to it?
00:28 rarkenin Why does Minetest use wchar_t for char messages if it does a wide to narrow conversion before displaying, anyway?
00:28 marktraceur Muadtralk: Not really. Linking to the screen man page should be enough.
00:29 jin_xi sapier: this it what it does: http://ompldr.org/vaGVqNQ/screenshot_3160004616.png
00:29 sapier ok and what is wrong?
00:29 jin_xi did you try it?
00:29 sapier not by now
00:30 Muadtralk ugh sorry I don't use those so your at least going to have to tell me abit more
00:30 Muadtralk such as man commandname?
00:30 Muadtralk if thats what I think your getting at
00:31 jin_xi well, problem is that when i recieve fields from the formspec and print(dump(fields)) there is matff, but if i do fields.matff its nil
00:31 marktraceur Yes, Muadtralk.
00:32 jin_xi try setting material to something. angle does the same but works.
00:32 marktraceur Search for "screen manpage" and link to it if you want.
00:33 shirish joined #minetest
00:33 sapier ok I think I have to run it
00:36 jin_xi sapier: enter a small forth program, like: f f f f
00:36 jin_xi f is a l-system primitive
00:37 jin_xi also get test item first. /giveme mineforth:test should work
00:39 jin_xi oops its mineforth:build
00:40 Muadtralk Other useful things include the use of GNU screen and tmux (screen Man Page), (tmux for noobs) (these were links!)
00:40 Muadtralk that sound good?
00:40 sapier I do get an acces violation on doing run after ffff program ;-)
00:41 jin_xi spaces are needed
00:42 Muadtralk hey marktraceur http://forum.minetest.net/viewtopic.php?pid=11415#p11415
00:42 jin_xi you dont need to run a program to see the problem, it runs a default one
00:42 marktraceur Yeeeah.
00:42 sapier "fields[matff]" ????
00:42 VanessaE you wrote a forth interpreter by exploiting the treegen code!?
00:42 sapier do you really want to evaluate fields["default:cobble"] ?
00:43 jin_xi no, i want to set the global matff to fields.matff
00:43 jin_xi as set by the formspec
00:44 ray8888 joined #minetest
00:44 ray8888 left #minetest
00:44 iqualfragile ühm… why cant i open a door?
00:44 jin_xi VanessaE: treegen is just recursed turtle graphics. so withouth the recursions/replacements it can do everything. add forth to that.
00:44 sapier ok first I think this print is wrong as you don't print the matff field but a field called default:cobble in worst case
00:44 VanessaE iqualfragile: right click.
00:44 VanessaE jin_xi: insane.
00:44 VanessaE truly insane :-)
00:44 iqualfragile VanessaE: nope.avi
00:45 iqualfragile neither right nor leftclick works
00:45 Muadtralk now onto method 2 marktraceur do you have any complaints with that?
00:45 marktraceur Muadtralk: Yes but it won't matter, because I have no say in what you post
00:45 iqualfragile it works when i use a preasureplate
00:45 jin_xi i dont know, but how to get the value from the field in the formspec into a global? should not  be hard
00:46 Muadtralk yes but I still wish to hear them and hear a compromise to hopefully achieve a mutual agreement
00:47 Muadtralk have a compromise*
00:47 sapier if you do a "fields.matff or matf" this is logic operation and you'll get true/false
00:47 sapier if you want to store fields.matff only in case its non zero do a
00:47 sapier if fields.matff ~= nil then
00:47 sapier matf = fields.matff
00:47 sapier end
00:48 jin_xi i think i tried that
00:48 jin_xi i'll try again... this is madness
00:49 jin_xi and crash... fields.matff is nil...
00:49 jin_xi the dump right before is this:
00:49 jin_xi { matTf = "default:stone ", repl = " ",  chancef = "80 ",  matff = "default:sand",  matFf = "default:glass ", matfb = " f/F ", anglef = "12 ", output = "ok"}
00:50 jin_xi but the same scheme works for angle right above...
00:50 sapier can you pastbin last 30 lines of output?
00:50 iqualfragile sapier: does mobf_gui work without changing server.cpp now?
00:51 sapier mobf_settings? yes but only with latest git version
00:51 jin_xi http://pastebin.com/Vyzkk5Ly here
00:51 marktraceur Muadtralk: There wouldn't be a compromise, just stay with what you have
00:52 Muadtralk at least it doesn't endorse it right?
00:52 iqualfragile sapier: thats what im using
00:52 iqualfragile 01:52:10: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...mods/minetest/animals_modpack/mobf_settings/init.lua:38: attempt to call field 'settings_save' (a nil value)
00:52 marktraceur Muadtralk: I disagree. Even noting it as an option is endorsing it.
00:52 iqualfragile when klicking back in the inventory
00:53 sapier can you post the "elseif fields.matfb" then block? after changing to what i meant it doesn't crash for me
00:53 marktraceur Muadtralk: It would be like saying "Look, we want to acknowledge that crack cocaine is bad for you and could have harmful effects, and that there are other ways to be happy. But here's a bunch of information on how to score crack cocaine and use it in creative ways to get high."
00:53 marktraceur s/would be/is/
00:54 Kacey VanessaE, PING
00:54 VanessaE pong
00:54 marktraceur Muadtralk: Even if you say "AND YOU SHOULD NEVER EVER USE CRACK" at the top, saying the information is being a bad inflence IMHO.
00:54 Muadtralk Endorse:(verb)to declare one's public approval or support of
00:55 jin_xi http://pastebin.com/XXMJDQGR this crashes
00:56 marktraceur Muadtralk: You're saying that it's a good option. That's approval or my name is Daffy Duck.
00:56 Muadtralk by stating that the whole of the minetest community does not endorse using this it should imply that this is just my personal usage
00:56 marktraceur Muadtralk: *we* don't endorse it. But *it* (the forum post) does.
00:56 Muadtralk true
00:57 Muadtralk and I never wanted this to be a official guide
00:57 marktraceur I guarantee you we won't walk away happy if we try to compromise. Quit while you're ahead.
00:57 Muadtralk I hope there can be a comprehensive guide made for the wiki or used as a sticky on the forum (a quote directly on the top of the damn post)
00:58 marktraceur Muadtralk: For port forwarding? Why? That's been documented to Mars and back.
01:00 Muadtralk I posted this topic because I got sick of people going on the forums and whining because "I tried to make a minetest server and I followed the wiki but it still didn't work"
01:01 jin_xi i think i might be doing recieve fields wrong...
01:01 marktraceur Muadtralk: Link to port forwarding instructions in an FAQ, e.g. on the technical support forum(s).
01:01 Muadtralk so I quoted the best response to it wrote a nice bit on why this topic is here and asked for it to be stuck there until someone makes a nice guide on how to do these things
01:03 Muadtralk I could have done that
01:03 Muadtralk probably should have
01:03 Muadtralk but I never thought that nobody would one up the topic!
01:04 Muadtralk lets see I wrote this when the old minetest wiki was being used
01:05 Muadtralk so I will check to see if the new minetest wiki is any better
01:07 Muadtralk actually the wiki does do a nice job of explaining it which isn't too detailed but still works.
01:07 Muadtralk so how about I just delete this piece of outdated crud :P
01:07 Muadtralk or at the most unsticky it
01:08 Muadtralk I don't think I can do either.....
01:12 sapier jin_xi seams that fields table is somehow messed up
01:15 jin_xi it should work, right? i think im going crazy, been writing voodoo code for the last 30 minutes 8(
01:15 sapier strage thing is this table has 0 elements ... you seem to be able to access current pressed button field only
01:16 sapier i wonder if it's really working for angle ...
01:17 sapier hmmm strange thin is it does
01:17 Kacey ShadowNinja and i are looking for a nyan cat
01:18 jin_xi i'm puzzled, if it didnt work for angle, ok
01:18 sapier jin_xi take a shower ;-P
01:18 jin_xi even stranger, also doesen't work for chance, even if its identical to angle.
01:18 sapier your field isn't named "matFf" but " mathFf"
01:19 sapier there's a SPACE in your fieldname!
01:19 sapier you don't see it in dump ... well that's not true you DO see it in dump, but you don't recognize it
01:19 jin_xi oh fuck me
01:19 jin_xi i see
01:20 khonkhortisan My connect four mesecon machine fits into a space of 45x23x107 nodes.
01:20 sapier you'll have to fix those additional spaces in node names to in order to get it work correctly (at least if you didn't do it by now
01:21 sapier still I wonder why #fields is zero
01:23 jin_xi hey thanks a lot
01:23 sapier no problem ;-)
01:25 khonkhortisan What is the preferred irrlicht version to compile with?
01:25 sapier the one working ;-)
01:26 khonkhortisan I get this https://github.com/celeron55/minetest/issues/474
01:27 Muadtralk :) am I the only one that thinks it would be fun to play like that?
01:27 Muadtralk or at least try
01:28 khonkhortisan but it's soo small! Even if you make it the size of your monitor, it goes no bigger.
01:29 khonkhortisan it's still playable, you just can't really use the menus
01:29 Muadtralk that is when you mess with your resolution to try to focus on the box
01:29 Muadtralk its a game in it self doing so
01:29 Muadtralk :)
01:29 khonkhortisan I find myself standing closer to what I'm looking at
01:30 jin_xi ok, looks like the l-system does not support switching materials easily
01:30 jin_xi still, now i can make some cool example programs
01:36 RealBadAngel jin_xi: i remember what i promised...
01:36 sapier so good night girls and guys ;-)
01:36 sapier left #minetest
01:39 jin_xi RealBadAngel: its now more fancy... i'll upload if you want to try
01:41 RealBadAngel not now, im almost sleeeeeepin
01:41 RealBadAngel :
01:41 RealBadAngel tommorow
01:42 jin_xi ok, i'll test and fix some more
02:13 VanessaE anyone else want to take a crack at this on_rightclick issue?
02:14 VanessaE (Seeing as how no one earlier had an answer, figured I'd try again)
02:14 Muadtralk what is the issue
02:14 Muadtralk ?
02:14 VanessaE Why doesn't the following code properly decrement the number of signs in the player's inventory?  http://pastebin.ubuntu.com/1627368/
02:15 VanessaE builtin/item.lua apparently is blocking this from working properly
02:15 VanessaE but by all accounts, it should work.
02:16 Muadtralk hmmm what exactly is it blocking it from doing?
02:16 VanessaE it's not allowing the results of the itemstack:take_item() call to actually take effect.
02:17 VanessaE so the item is placed, the decrement happens internally (I checked with a few print statements), but by the time the calling routine gets control again, my changes have been reverted.
02:17 Muadtralk maybe you need to specify what is being taken?
02:18 VanessaE I did.  line 2.
02:18 Muadtralk hmmmm
02:18 Dogzilla131 Im working in a texture pack called "FunkTown" :D
02:18 Dogzilla131 This will be my first one
02:18 Dogzilla131 This is just  a preview
02:18 Dogzilla131 http://i.imgur.com/IeleJMH.png
02:20 Muadtralk left #minetest
02:38 khonkhortisan Should I add ladders and torches to my mesecon machine?
02:42 * khonkhortisan just found shift-rightclick
02:42 VanessaE dont'
02:42 VanessaE don't use it.
02:42 VanessaE it's broken.
02:43 khonkhortisan it lets me place a node on a node that normally steals rightclick
02:56 khonkhortisan I isolated a test case for one of the ways my connect four machine breaks.
03:08 NekoGloop joined #minetest
03:11 DMackey OMFG http://www.ebay.com/itm/OVER-30-years-of-VIDEOGAMES-COLLECTION-The-story-of-VideoGames-/121062811693
03:13 VanessaE good lord
03:14 VanessaE evening neko
03:15 TorpedoSkyline joined #minetest
03:15 NekoGloop Good time:of_day(os.time()).
03:21 Menche joined #minetest
03:22 Kacey evening Menche
03:23 Menche hello
03:23 NekoGloop Good time:of_day(os.time()).
03:23 Kacey ShadowNinja and i are trying to find a nyan cat
03:24 Menche how? just making a big mine?
03:24 Kacey essentially
03:24 Kacey but i had to get off
03:25 NekoGloop What?
03:26 Kacey ?
03:28 Kacey i will be on later tonight
03:28 Kacey but for now, sleep
03:32 Kacey joined #minetest
03:32 Kacey bac already
03:32 Kacey back even
03:34 Menche 3 minute nap?
03:35 Kacey no
03:35 Kacey i got permission to stay up late
03:37 MiJyn hi, back :)
03:39 Menche a forum thread discussing gasoline engines? well it is in offtopic...
03:41 * Kacey has found the iron motherload
03:44 Kacey lava lake...
03:45 khonkhortisan Has anyone else plumbed the ceiling of a lava lake to take water from the ocean to make it so you can float on the water on the lava lake?
03:45 Kacey no
03:46 Menche my mine contains a lava lake with water flowing over it naturally, if thats what you mean
03:47 khonkhortisan I mean making multiple waterfalls to cover the lava with water for safe passage
03:47 Menche never done that on purpose, no
03:47 Menche water should turn to steam when it hits lava
03:48 khonkhortisan You also shouldn't be able to use a waterfall to make falling while mining safe
03:48 sokomine hm. it is difficult to find a larger place suitable for building in mt...
03:48 khonkhortisan what do you mean by suitable for building?
03:48 mauvebic level the area
03:48 Dogzilla131 Who likes a random not well detail texture pack? Because im making it :D, its just for fun
03:48 Menche you mean to pad the bottom of a mining shaft? but that's fun
03:48 mauvebic i sunk entire islands to make a sea lol
03:49 khonkhortisan I mean to flood the whole mining shaft so any suprise caves don't kill you
03:49 Menche oh
03:49 ShadowNinja joined #minetest
03:49 khonkhortisan If I had to breathe, I would mine more realistically
03:50 Menche i don't really think you should be able generate a massive column of water just from one cubic yard
03:50 mauvebic lol true
03:50 mauvebic nor should one block of water source cover an entire mountain with flowing
03:50 sokomine suitable = relatively even area
03:50 mauvebic had to rename it to Lag Mountain
03:50 Menche maybe make it so the source falls rather than flows when there's air under it
03:51 OldCoder Hi
03:51 khonkhortisan then you'd just put it right next to the shaft
03:51 mauvebic water is physics though, and we have at least 2 ppl working on that
03:51 OldCoder I am AFK but I wish to tune my worlds in the next week
03:51 khonkhortisan yeah, there's some water height thing
03:51 OldCoder Will people please try them again? Let me know if they are working
03:51 OldCoder Back a little later
03:53 mauvebic technically even a water source node should disapear if theres nothing to contain it/keep it from seeping into the ground
03:53 Menche then the oceans would vanish
03:53 mauvebic though in that case youd have to add an extra field to nodes, porous = true,
03:54 mauvebic oceans are contained by the bottom and the islands that surround them
03:54 Menche and an infinite amount of water can't seep into a finite amount of dirt
03:54 mauvebic but placing a water node on a flat surface with no walls to contain it, shouldn't stay there terribly long
03:54 Menche so to be realistic you would have to count how much has seeped into each node
03:54 khonkhortisan I think water from a waterfall should spread infinitely out one node high until it turns into another waterfall or runs out of room
03:55 khonkhortisan If water physics are made better, we can use the pipeworks water pump.
03:56 Menche the water pump is kinda pointless
03:56 Menche you could just dump a bucket where the pipe ends for the same effect
03:56 khonkhortisan not if the water would go away otherwise
03:57 mauvebic pipeworks lets you move water without putting ugly looking reservoirs and canals just about everywhere
03:57 Gambit joined #minetest
03:57 mauvebic my pipeworks lets you move any liquidtype
03:57 mauvebic and for the decorative aspect, they make for awesome factories and industrial thingies
03:57 Menche but with the current liquids there's no real use in that area
03:57 Kacey night (for a while)
03:57 mauvebic theres no real use for liquids period
03:57 khonkhortisan an autocrafting factory with multiple steps would be cool
03:57 mauvebic i can count the number of mods on one hand that makes serious use of them
03:58 NakedFury we need non infinite spreading water
03:58 mauvebic you see thats what i dont get, how can pipeworks be useless yet people find crafting devices useful when you have givemes and creative lol
03:58 mauvebic rubenwardy did finite water
03:58 NakedFury after a few feet of spreading flowing water the source dissapears and reapear when flowing touches a pocket
03:59 mauvebic though i havent tried replacing default water for a new map w/ finite water
03:59 mauvebic not only is flowing fucked up and unrealistic lol but sink a large enough region, and the ocean doesn't fill the void either lol
04:01 * VanessaE sighs.
04:01 mauvebic still problems with the rightclick?
04:01 VanessaE yes
04:01 VanessaE because the API sucks.
04:01 mauvebic poor you, im done trying to understand most of the changes in dev release lol
04:01 khonkhortisan it does, I tried to make a rubik's cube with an older api
04:01 mauvebic they dont make sense to me either
04:02 mauvebic i dont even bother with bug reports from newer releases, cant fix what im not running lol
04:03 mauvebic (for my stuff)
04:04 mauvebic besides im having trouble spawning 11mb blueprints with 0.4 stable and performance is worse in the newer ones so that wont help me
04:04 NakedFury spawning what?
04:05 mauvebic large ships
04:06 mauvebic http://www.zimg.eu/i/348094638
04:06 mauvebic keeps quitting around the warp engines
04:07 Menche really bad lighting glitches too
04:07 mauvebic god awful yeah
04:07 mauvebic and i dont feel like doing fixlight on something that big
04:07 mauvebic sometimes you get these weird darkspots, other times you get these intensely bright spots
04:08 NakedFury did you convert the schematics from mc worldedit or something?
04:08 mauvebic i converted the binvox to blueprint format
04:09 mauvebic though i may come up with a revised blueprint format thats more compact so i can finish that ship i just showed you
04:09 mauvebic no nodename, no param2, just the coords
04:09 NakedFury nice
04:09 mauvebic reckon that should reduce the blueprint to half the size :-)
04:10 mauvebic where binvox converts are concerned, theres no param2 since there are no facedirs coming from a binvox file
04:10 mauvebic nor does binvox know which node you intend to use so it can be named seperately in 1 variable instead x every pos
04:11 mauvebic * every pos
04:11 NakedFury so you can set what ever node you want?
04:11 mauvebic exactly
04:11 mauvebic from mesh -> binvox -> blueprint
04:11 NakedFury it would be extreme lame to convert that just to have it be completely stone or dirt and not your invented steel plate armor for ships or something
04:12 mauvebic ive only done ships but it should work for certain other meshes i downloaded (rome colleseum, sydney opera house)
04:12 mauvebic well the goal is just to get the superstructure down
04:12 mauvebic i assume the player wants to layout the interior and exteroir themselves
04:12 mauvebic otherwise whats the point? lol
04:12 NakedFury the only bitching thing will be creating the interior of those ships
04:13 mauvebic started on one of the,
04:13 mauvebic kelvin: http://www.zimg.eu/i/1787740673
04:13 mauvebic zoom in youll see me working on the bridge lol
04:13 NakedFury how many floors on the disc area?
04:14 NakedFury like 3?
04:14 mauvebic well on a starship i think each deck is 2m clearance
04:14 mauvebic and since i use upper slabs for ceiling/floors, you get an extra 0.5m clearance
04:14 mauvebic makes the doors look less weird
04:15 mauvebic though if the mesh has an internal layout, it will be reproduced too
04:15 mauvebic if the mesh is solid on the inside, then you have to dig it out lol though i think binvox has a hollow flag
04:16 NakedFury it would suck to dig all that too
04:16 mauvebic lol seriously
04:16 mauvebic http://www.zimg.eu/i/2541767498
04:16 VanessaE ok, I need help again.
04:16 mauvebic on the right side of this map, youll see how big it is
04:16 NakedFury too damn big
04:17 mauvebic its real scale lol i looked it up
04:17 mauvebic my "starbase" isnt nearly big enough
04:17 NakedFury what is the thing surrounded by yellow lines?
04:17 mauvebic the big round thing with two ships attached?
04:17 VanessaE http://pastebin.ubuntu.com/1627549/
04:17 VanessaE in this code, note the print statement at line 8.  What do I need to put here alongside the print statement to make the placed node actually appear normally?
04:18 NakedFury yes
04:18 mauvebic starbase lol
04:18 mauvebic which has the start of a city on top
04:18 mauvebic and a few parked ships inside
04:19 mauvebic theres also an underground hover-highway that connects all the cities
04:19 mauvebic (which explains the loaded map chunks with nothing visibly on them)
04:21 NakedFury all that map needs is controllable space ships and its good to go
04:21 NakedFury pewpewpew, Bandit One, target destroyed.
04:22 mauvebic i tried that
04:23 VanessaE anyone? :(
04:23 mauvebic moving large numbers of nodes is impractical with the current performance levels
04:23 * NekoGloop puts a kitten on VanessaE's head
04:23 mauvebic you end up with half a ship here and there
04:28 * VanessaE puts the kitten aside
04:28 VanessaE not today.
04:29 NekoGloop ·Д·
04:30 VanessaE FUCK.
04:31 NekoGloop ·Д·
04:33 * sokomine takes the kitten
04:34 NekoGloop ·Д·
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05:06 VanessaE can someone at least tell me how to derive pointed_thing if the callback doesn't support it?
05:09 khonkhortisan didn't painting do that?
05:10 VanessaE beats me.
05:10 VanessaE all I want to do is call a node's defined on_place= callback from within on_rightclick
05:10 VanessaE (of the same node)
05:11 khonkhortisan with or without replacing it?
05:11 VanessaE without.
05:12 VanessaE http://pastebin.ubuntu.com/1627626/
05:12 VanessaE here's where I stand right now.
05:12 VanessaE what is needed at line 23?
05:13 VanessaE if I do nothing there, an attempt to place a node against the side of the fence just briefly flashes the placed node (except if it's another fencepost, or a sign)
05:13 VanessaE if I use place_node(), it replaces the fencepost that was right clicked on.
05:14 VanessaE if I place the node in the space next to the fence, that works fine.
05:14 khonkhortisan Why is that bad for it te be replaced? Does it change param2?
05:14 VanessaE because "the node" might be a wielded block of dirt or cobble or so.
05:15 VanessaE normally if you do that, say with a wooden fence, the game just places the dirt, cobble, whatever next to the fence.
05:15 VanessaE I want to duplicate the same functionality here since on_rightclick is fucking stupidly coded.
05:15 khonkhortisan oh
05:17 khonkhortisan If you had no on_rightclick, it would place as normal?
05:17 VanessaE yep.
05:17 khonkhortisan There _should_ be a simple solution, but I think there isn't.
05:18 khonkhortisan You could change your node to one that doesn't have on_rightclick, fake a rightclick on it, then turn your node back
05:19 * khonkhortisan has no clue how to accomplish that goal
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05:47 MiJyn bye all
05:48 MiJyn right, I know, who cares, but... heck xD
05:48 VanessaE night
05:48 NekoGloop baiiiiiiii
05:49 MiJyn XD
06:02 VanessaE bbl.  bedtime for me...if I'm lucky.
06:02 VanessaE night all
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09:54 KikaRz Hi
09:57 OldCoder Hi
09:57 * OldCoder is resting
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10:01 KikaRz OldCoder!
10:01 KikaRz It been a long time!
10:01 KikaRz Where you've been?
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10:02 PilzAdam Hello everyone!
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10:11 jin_xi Hi PilzAdam
10:12 PilzAdam VanessaE, spammer: http://forum.minetest.net/profile.php?id=4261
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10:24 celeron55 http://paste.dy.fi/wHI
10:24 celeron55 e-mail of the year
10:24 PilzAdam lol?
10:25 celeron55 i'll just ask: what's the fucking point? :D
10:25 celeron55 i'll assume it is to get pastebinned on this channel
10:26 PilzAdam just answer: $ bin/minetest
10:30 KikaRz celeron55, ... that is stupidly cool.
10:30 KikaRz :p
10:40 iqualfragile hi
10:41 iqualfragile hi
10:41 iqualfragile wtf brain
10:41 celeron55 the matrix.
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11:16 rubenwardy spam http://forum.minetest.net/viewtopic.php?pid=69225#p69225
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11:33 rubenwardy ...
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14:37 Kacey morning all
14:46 Kacey still looking for a nyan cat
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15:01 Kacey br
15:02 Kacey brb
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15:12 Kacey how do i log in root?
15:12 VanessaE sudo -i
15:13 Kacey in hte whole computer though
15:13 VanessaE you don't.
15:14 Kacey hm? why not. every other distro has it
15:14 VanessaE what distro are you using?
15:14 Kacey xubuntu 12.04
15:14 VanessaE and logging in as root "in the whole computer" makes no sense honestly.
15:15 Kacey as a user or whatever
15:15 VanessaE do you mean starting X as root?
15:15 Kacey yes
15:15 PilzAdam thats very insecure
15:15 Kacey i have some stuff to change
15:15 VanessaE PilzAdam: see #476.  your idea doesn't work.
15:15 VanessaE Kacey: then change them from a root terminal
15:16 Kacey idk how
15:16 PilzAdam VanessaE, I tested it too, it seems to be a bug
15:16 VanessaE Kacey: if you don't know how, you should not be messing about in root, let alone a whole X session as such.
15:16 VanessaE PilzAdam: see?  I told you it was busted ;)
15:16 Kacey alright
15:16 VanessaE Kacey: what do you need to change?
15:16 Kacey i guess i will fix them the hard way
15:17 PilzAdam VanessaE, but you tend to shout "Bug!" when something doesnt work for you :-)
15:17 Kacey my icons and graphics are basically prancing around on startup
15:17 VanessaE PilzAdam: true.  nevertheless I'm right in this case.  now someone just has to fix it :D
15:17 VanessaE Kacey: that doesn't make any sense
15:17 VanessaE and you shouldn't need root to fix your desktop session
15:18 VanessaE all of that stuff is traditionally handled as a normal user.
15:20 VanessaE Kacey: car analogy:  you usually don't need to open the engine compartment to fix a broken gauge on your dash panel.
15:20 VanessaE :)
15:20 Kacey you actuall kinda do if you need to take it out
15:21 VanessaE not in any car I've ever owned.  the dash panel is usually removable from inside the passenger compartment.
15:21 VanessaE no matter, you get the point.
15:22 MiJyn morning :)
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15:22 VanessaE morning mijyn
15:23 MiJyn how is everyone?
15:23 VanessaE meh.
15:23 VanessaE Kacey: at any rate, you still didn't explain what you mean by your desktop graphics "prancing" around.  What exactly happens?  Can you describe the order of events?
15:23 Kacey icons are back where they need to be
15:23 VanessaE ok
15:24 Kacey they move
15:24 VanessaE see?  you did it without going too a root session :-)
15:24 Kacey i moved them back
15:24 Kacey i was going to fix the problem as root
15:24 VanessaE it almost sounds like your desktop is being resized during startup?
15:24 Kacey no
15:25 Kacey it stays the same but the icons go nuts
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15:46 pskosinski The answer is… remove Unity!
15:46 VanessaE he runs Xubuntu.  Unity doesn't come standard there.
15:46 VanessaE (XFCE)
15:47 VanessaE PilzAdam: can you or someone fix that itemstack/right-click bug real quick?  It's holding up a new release of Homedecor.
15:47 VanessaE <PilzAdam> No.  Busy playing xbox.
15:47 VanessaE ;)
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15:59 jin_xi http://i.imgur.com/XOr9mCb.png still trying to get this working...
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16:05 VanessaE jin_xi: what IS it?
16:05 NakedFury vectors
16:06 NakedFury CAD like stuff if im not mistaken
16:07 jin_xi its the treegen system, used with axioms only. no replacement rules, no replacements
16:07 jin_xi axioms generated by short 'programs'
16:08 VanessaE hell and here I thought the first exploitation of the treegen code would be for complex structures e.g. buildings.
16:13 Kacey looks like a roller coaster...
16:14 Kacey http://i.imgur.com/XOr9mCb.png
16:16 jin_xi well, should not be a problem. i made cubes earlier
16:17 hmmmm haha nice spiral
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16:18 hmmmm that is really awesome looking to be honest
16:21 jin_xi its the treegen. if you use only the axiom part of it its perfectly suited for turtle graphics. thats all it is
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16:22 jin_xi i'm trying to make a minimal forth like thing ontop of lua with treegen commands as primitives
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16:54 PilzAdam <VanessaE> <PilzAdam> No.  Busy playing xbox. <- <VanessaE> I like wrong quotes :-)
16:54 VanessaE that wasn't a quote
16:54 VanessaE that's a prediction ;-)
16:54 mauvebic i could use a few winning lottery numbers ;-)
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16:54 PilzAdam and I wanst playing Xbox
16:54 PilzAdam *wasnt
16:55 VanessaE *prediction*.  it was a joke, jeez :-)
16:55 VanessaE mauvebic: you and me both :-/
16:56 Kacey i win :P
16:56 Calinou http://forum.minetest.net/viewtopic.php?pid=69180#p69180 lul
16:56 Calinou trollblock? /me already has troll pixel art: http://dl.dropbox.com/u/82342922/Images/screenshot_53517.jpg
16:57 VanessaE Calinou: Or, he could just port minetest trollpack from the old version
16:58 Kacey i made the weegee block
16:58 VanessaE what's a weegee?
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16:58 mauvebic what vagrants use to wash car windows
16:58 VanessaE hah
16:59 mauvebic no wait, thats squeege
16:59 Kacey http://www.google.com/imgres?hl=en&amp;safe=off&amp;tbo=d&amp;biw=1024&amp;bih=513&amp;tbm=isch&amp;tbnid=Ky4sFsTTOhv48M:&amp;imgrefurl=http://magic-monkey761.deviantart.com/art/Weegee-HD-332088382&amp;docid=tvPnahkGuVjwxM&amp;imgurl=http://www.deviantart.com/download/332088382/weegee_hd_by_magic_monkey761-d5hpt1a.png&amp;w=998&amp;h=2517&amp;ei=UYAWUZfvL8KFywGi24DQBQ&amp;zoom=1&amp;ved=1t:3588,r:19,s:0,i:208&amp;iact=rc&amp;dur=1200&amp;sig=115272429124658899225&amp;page=2&amp;tbnh=200&amp;tbnw=79&amp;start=9&amp;ndsp=14
16:59 Kacey &tx=44&ty=87
16:59 mauvebic *sqwegee? who knows lol
16:59 Kacey wtf
16:59 Kacey http://fc00.deviantart.net/fs70/f/2012/286/4/8/weegee_hd_by_magic_monkey761-d5hpt1a.png
16:59 Kacey there
17:00 VanessaE Kacey: next time just say "it's Luigi" plus a few words to describe it rather than link to a picture that doesn't explain anything.
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17:00 mauvebic you might try url shorteners too, that hurt my eyes :p
17:00 Kacey it isnt luigi
17:00 Kacey idk what that was lol
17:01 VanessaE Kacey: that image is Luigi from the Mario Bros. franchise.
17:01 mauvebic well technically posting random shit is spam :P
17:01 Kacey no weegee is a different character than luigi
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17:02 mauvebic more horsemeat in the UK lol damn
17:02 mauvebic multitasking: watching france24 on one comp, bbc world on the other, two languages lol
17:03 PilzAdam VanessaE, now Im going to play Xbox :-)
17:03 VanessaE Nnoooooooooo
17:03 VanessaE fix the bug first!!!one1
17:03 VanessaE :-)
17:04 mauvebic cant one just un-pull whatever introduced the bug?
17:04 mauvebic linus said it best, you dont break userland lol
17:05 VanessaE mauvebic: ironically, if he reverts the pull that broke it, that in turn would break the feature I'm using in the first place :-)
17:06 mauvebic thats the catch with using fresh-out-of-the-gate features tho :/
17:06 VanessaE mauvebic: on_rightclick has been around for almost a month.
17:06 VanessaE hardly "fresh-out-of-the-gate"
17:07 mauvebic ive been doing w/o on 0.4s
17:07 mauvebic i tend to avoid anything thats not ready for primetime lest im prepared to rewrite a few times lol
17:09 mauvebic vanessae youre a fan of aybs? right? youll love my new avatar lol
17:09 VanessaE aybs?
17:09 mauvebic are you being served, if it was you it was someone else here :/
17:10 mauvebic *wasnt, was
17:10 VanessaE oh yes
17:10 VanessaE though I haven't seen in in a long while
17:11 mauvebic YTV dropped it ten years ago, which is when i had to sign up to one of those awful private british trackers
17:11 mauvebic which is rather like mosley reincarnated lol
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17:12 mauvebic strangely still relevent today though, pretty much the same economic issues lol
17:12 mauvebic except now its most of the west turning to a banana republic lol
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17:57 vytautas What this means: 19:55:51: ERROR[main]: Subgame [] could not be found. ?
17:57 Kacey idk
17:59 Kacey how do i do a rollback check?
17:59 Calinou /rollbackcheck <time> <radius>
18:00 Calinou see /help all
18:06 thexyz vytautas: you should specify game when starting minetestserver and default game is not present
18:11 vytautas aaa, it means I wiped my old server world then, it was not in ~/.minetest/ ?
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18:40 Kacey clearing out a lava pool
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19:46 sokomine forum seems to be down?
19:47 PilzAdam nope
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20:45 Deivan I have many problems here after add mods...  Now I read this message in terminal: singleplayer digs air.  :-o
20:46 khonkhortisan Just place it again, that happens sometimes.
20:46 sokomine don't worry :-) in previous versions, you could "accidently" dig air. you then got an unknown item in your inventory with the name "air - you hacker!". it's mostly fun
20:46 Deivan :-o
20:47 Deivan Another question.  How I identify who is trapping the game to remove?
20:48 ruskie ?
20:48 ruskie trapping?
20:48 Deivan Well...  Now I have all mobs stopped
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20:48 Deivan If I put something in the map this don't leave my invetory.
20:48 Deivan Crafting don't is working.
20:49 PilzAdam the server is lagging
20:49 Deivan And to quit the game I need kill the process.
20:49 Deivan Is a local game.
20:49 PilzAdam yea, local game starts a local instance of a server
20:50 sokomine devian: wait a few minutes. the generation of the map might cause the lag. it may recover after some time
20:50 sokomine which mods do you have installed? what hardware do you use?
20:51 Deivan All crashed now...  Message in the terminal: server.cpp:154: virtual void* ServerThread::Thread(): Assertion '0' failed
20:51 sapier joined #minetest
20:51 * VanessaE is back
20:51 Deivan This happen after I see a flower...  I think in problem with flowers...  :-o
20:52 Deivan I have many mods now.
20:52 sokomine newest version of plantlib? that one usually behaves quite nice...
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20:52 Deivan Moment, I make a list...
20:52 Deivan The content of mods:
20:52 khonkhortisan assertion zero is when it crashes because it's doing something the programmer knew it shouldn't
20:53 sokomine older versions may cause trouble. also i'd recommend using the newest version from git. that works best for me. new worlds with older versions sometimes have the same problem you reported. usually giving them time helps. also some mods may cause problems
20:53 VanessaE haha it figures I would return from the store and someone would bring up plants_lib/plantlife
20:53 Deivan Older version of game?
20:53 sapier this special exception is that server thread has ended
20:53 sokomine hi vanessa :-)
20:53 Deivan Here I have the git version compiled.
20:54 sapier which shouldn't happen at all ;-)
20:54 sokomine yes, but still it happens sometimes :-)
20:54 VanessaE Deivan: please pastebin the entirety of the error output from your debug.txt
20:54 Deivan Moment...
20:54 VanessaE everything near that "server.cpp:154: virtual void [...]" line that says "ERROR" or looks like it might be.
20:54 VanessaE hi :-)
20:55 sapier btw there are lots of checks missing in minetest_game ... those lua functions in there are horrible to debug
20:55 sokomine i had it as well with new worlds. they sometimes need a lot of time to...recover from the schock of beeing created and having a player running around :-) might take several minutes until things get to normal. best is not to start exploring too soon but rather stay there and maybe dig a bit with a slooow wooden or stone axe
20:55 sokomine or build a house
20:56 Deivan pastebin.com/aHR7B2tj
20:56 sapier new worlds do lots of mapgen at once this if you run around you'll increase load thus increase chance of triggering a timing bug
20:56 Deivan It is all from the moment from the "halt" to the moment of the crash.
20:57 sokomine yes. especially if you have lots of mods running that change the world
20:57 VanessaE Deivan: I need the stuff *above* that first line
20:57 sapier bad_alloc
20:57 Deivan 42 mods
20:57 VanessaE however, this looks like a simple out-of-memory issue
20:57 sapier this is collision handler bug celeron refuses to fix
20:58 Deivan Is a game message, I have many of this, but the halt happen many time before.
20:58 sokomine depends what those 42 mods do...
20:58 Deivan :-/
20:58 VanessaE Deivan: please re-check debug.txt, there should be lines also saying "Error from Lua" or something like this
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20:58 sapier if there's only one mod using acceleration in 3 directions this bug is most likely to happen every now and then
20:58 Deivan Ok.
20:59 VanessaE there will be two of them that look like they separate the Lua errors from the rest of the debug.txt
20:59 VanessaE I need everything between those two lines
20:59 Deivan Wow...  This file (debug.txt) have 66MB.  :-o
21:00 VanessaE yeah, it can get pretty big
21:00 sapier https://github.com/celeron55/minetest/pull/431 deivan add this pull request you most likely won't get this error anymore
21:00 VanessaE the error text you seek should be somewhere within the last 50 or so lines of the debug.txt
21:00 Deivan Ok, seeking...
21:00 VanessaE (sometimes it'll go way beyond that, but not usually)
21:01 sokomine i had to give up on a world with the swamps mod (based on habitat) because that went eventually almost unrecoverable. which is a pity because the swamps are very nice. plantlife, even moretrees to a degree, and animals (without the aggressive ones! they're terrible for my hardware as well), moreores...all that usually runs more or less fine. mods that don't do much at mapgen are also unproblematic
21:01 sokomine just for the record: my hardware as such is...not bad, but almost 5 years old with onboard grapics card
21:02 sapier sokomine just add this commit it'll stop collision handling to run havoc ;-)
21:02 jimmythoms was kicked by marktraceur: jimmythoms
21:02 VanessaE sokomine: so no issues at all from moretrees+plantlife?  sounds good to me :-)
21:02 VanessaE marktraceur: why?
21:02 sokomine yes...maybe i ought to do that
21:02 marktraceur (jimmythoms === landmine)
21:02 marktraceur He was PMing me
21:02 VanessaE 'nuff said.
21:02 sokomine right now a misbehaving firefox is annoying me much more
21:03 VanessaE sokomine: firefox is just annoying no matter what ;-)
21:03 sokomine vanessae: just that the huge trees are too huge to chop down when i want wood :-) thus i tried to get sapiers trader to sell it. that works to some degree...but now all traders sell wood
21:03 sapier better than chrome transfering all your requests to google ... even those not directed to www.google.com
21:03 VanessaE heh
21:04 sokomine yes. but over 50% cpu usage when idle is definitely not ok. it's not even as if there would be active content...
21:04 VanessaE sapier: traders should sell moretrees wood/trunks/leaves as well ;)
21:04 VanessaE afaic, moretrees should be part of minetest_game :D
21:04 Deivan Ok, I get the last 1000 lines, paste link: http://pastebin.com/88BiV08k
21:04 VanessaE Deivan: ooof! 1000 lines o.O
21:04 * VanessaE looks
21:05 Deivan I don't see nothing util in the 50 last...
21:05 sapier vanessa trader only sells default or mobf items atm :-) ... would you like to have an api to add goods?
21:05 VanessaE yeah all the rest of this looks pretty routine
21:05 VanessaE sapier: I was kidding :-)
21:05 sokomine the trunks might be enough. those already fill up the trader's inv :-) maybe we could have one trader that sells all kind of thrunks, one that sells saplings, and seperate traders that settle beneath those huge trees and seel the wood from their tree (without changing any trees - just pretending it's one of those trees) for a better trade ratio than the general trader
21:05 sapier :-) I know but I was thinking about that api for some time ;-)
21:06 sokomine john_minetest: oh yes :-) i love lynx
21:06 VanessaE Deivan: how many mods did you say you were using?
21:06 sapier different sorts of trader maybe?
21:06 VanessaE how much RAM does your box have, and how much was MT trying to use at the time?   Are you using a high-resolution texture pack at all?
21:06 sokomine vanessa: be glad that you won't get the full log. they fill up quite a lot of space ,-)
21:06 VanessaE sapier: I don't think this is the collision bug you mentioned.
21:06 Deivan 40~50
21:06 Deivan Mods, I think...
21:07 Deivan Well, have the original to, I don't know...
21:07 Deivan I have many memory.
21:07 Deivan 4 GB.
21:07 sokomine sapier: yes, an api would be a very good idea. you could provide one that takes goods, name of the trader (or names), description (e.g. wood trader), maybe textre - and the house in worldedit format
21:07 VanessaE 4GB should be more than sufficient for the most heavily-loaded of MT servers/clients
21:08 sapier worldedit format? ...
21:08 sokomine then we could do a general mod or include the specific traders in other mods so that they appear when everything necessary (their mod + mobf) is there
21:08 Menche once my server filled my 4GB of memory and 4GB of swap during a clearobjects
21:08 VanessaE sapier: the .we/.wem files saved by a //save or //metasave command in the World Edit mod.
21:08 VanessaE Menche: this happens to me, too - even on small maps
21:08 VanessaE /clearobjects is about useless now
21:08 Menche the map was about 300M
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21:09 sapier request denied ... I won't add any feature depending on file system access by lua mod
21:09 sapier this is plain evil
21:09 VanessaE marktraceur: he messaged me as well just now.  told me to go back to the kitchen.
21:09 rarkenin Hi! How many bytes is v3f1000? Is it 3 32-bit ints representing thousandths of a node?
21:09 sapier mod's never should have direct access to host filesystem
21:10 sokomine sapier: ah, and something about spawning...an apple-tree-trader ought to appear close to an apple tree and not e.g. close to a pine tree
21:10 VanessaE sapier: I don't think that is the case - I expect WorldEdit just does a regular file open/save.  THere's nothing wrong with that at least.
21:10 marktraceur VanessaE: Yeah I got that message, I hope you'll understand why I didn't tell you
21:10 sapier it is ... currently mods can access any file on host
21:11 VanessaE Deivan: what was the exact last action you did or saw when the game crashed?
21:11 sapier In my opinion this is a big bug ... but I know I'm the only one with this opinion
21:11 VanessaE marktraceur: I take it his commentary to you was more...colorful?
21:11 sokomine john_minetest: you don't know by any chance of a good working forum2nntp method? i'd love to read all those dau-friendly-inconveniently-grapical forums with tin
21:11 Deivan VanessaE, the problem start many time before my last action, I know when start.
21:11 marktraceur VanessaE: He tries, but he fails.
21:11 Deivan All mobs stop when the problem start.
21:12 sapier this sounds like collision handling bug vanessae
21:12 Deivan After this I play 15 minutes before the crash
21:12 marktraceur VanessaE: Calling me gay, calling me weak. All thinly masking his insecurities.
21:12 sapier 15 minutes? sounds extremely like the bug
21:12 VanessaE sapier: it might very well be then, it's just that the error messages seem to betray that idea.
21:12 marktraceur VanessaE: Now he's cowering in some corner of the channel, pretending to be courageous and clever, but he knows he won't show his face in here for a while.
21:12 VanessaE marktraceur: typical.
21:13 Deivan Well, I never see the crash before.  I kill the client and restart the game when this happen.
21:13 sokomine sapier: right now there is no way to prevent mods from accessing the file system. some have to to do their work. maybe what i requested might eventually be integrated? that mods can save their data (in tables) with an api? still, some things *need* to write data because that's exactly what those mods where written for. worldedit and its export format is there to exchange buildings between servers. it has to be stored somewhere
21:13 sapier no not quite ... if there's another thread running in parallel and this thread does memory allocations too chances this thread will first crash on out of memory aren't that bad
21:13 VanessaE Deivan: well the only real solution for now is to not use the MOBF mod or any other mod that adds lots of entities (such as my or sfan5's particles, any of the other MOB mods, etc)
21:14 VanessaE sapier: good point
21:14 Deivan mob is creating a lot of monters ho fall of from the clifs in the water...
21:14 Deivan Making many itens.
21:14 Deivan All the time.
21:14 sapier sokomine there is a way to stop mods from accessing file system: https://github.com/celeron55/minetest/pull/435
21:14 VanessaE Deivan: remove that mod for now (sorry sapier :(  )
21:14 Deivan Wow...
21:15 sokomine sapier: no. it is something that concerns me as well. someone with a bad intention could cause harvoc. unless we check all new mods and keep an eye on them. which is only possible on simple mods
21:15 Deivan I love this killing machines. :-o
21:15 FreeFull sokomine: Possibly restrict the write access of any mod to a certain directory
21:15 FreeFull So it can only read and write from there
21:15 sapier no problem vanessae unless the collision bug is fixed mobf will make problems on overloaded servers ... this isn't your but celerons fault
21:16 VanessaE sapier: I know but I feel bad having to tell him not to use your mod :(
21:16 sapier sokomine so you don't look shootguns in a drawer because someone could break up the lock and get to them?
21:16 Deivan At last I have many undeads here.  :D
21:16 sapier don't lock ;-)
21:17 Deivan Ok, I try it now...  mobs removed.  AFK
21:17 rarkenin I don't think I've seen an f3v1000 type in C++ except for Minetest and a few odd scam sites. Can someone please tell me, is it 3 32-bit ints, each representing thousands?
21:17 sokomine devian: do you have the aggressive mobs enabled? try removing those (especially the vombies, but also dm, big red, creeper...). the farm-animals plus the wolf are usually much less complicated
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21:18 sapier sokomine only because farm animals are much more rare
21:18 john_minetest left #minetest
21:18 sapier collision bug can be triggert by a single entity in worst case
21:18 Deivan Well, I have many of this sand guys running from a side to another, now I see if I have new crashes...
21:18 Deivan Thanks.
21:18 Deivan Cya.
21:18 Deivan AFK
21:19 VanessaE sapier: imho another thing that needs fixed is the limit on the number of entities present in a region.  my fork of sfan5's particles mod (where I made them look more like those in minecraft) spams the console with warnings that there are too many entities and they shall be deleted.
21:19 VanessaE (whenever there are more than about 10 torches in a mapblock)
21:19 VanessaE this needs to increase by at least an order of magnitude.
21:20 VanessaE (or client-side modding needs to be made possible)
21:20 sokomine that title sounds promising, john_minetest
21:20 sapier true ... btw I've disabled particles (vombie burn animation) because of this reason ;-P
21:21 sapier who is responsible for worldedit?
21:21 VanessaE sfan5
21:21 sokomine sapier: the farm animals are also much more fun to watch. they don't try to kill you (apart from the wolf). a gliding gull in the sky is a nice sight (ok, they're not all farm animals...)
21:21 sapier :-) wait till archer and guard mobs are completed in 2.1
21:22 sokomine vanessa: i really like your homedecor mod. the particles are...diffrent. those in the newer client version are ok. those from the torches where quite annoying
21:22 VanessaE heh
21:23 sokomine which doesn't mean that there is no need to incease it. but please not for smoke :-) rather for more animals or other useful things
21:23 sokomine my poor machine has to handle them! and all those updates have to go through the network.....
21:23 sapier is someone interested in testing ingame mob path editor?
21:23 sokomine have mercy with my (already at its limits) grapics card :-)
21:23 sokomine what does it do?
21:27 sapier path edit? you can create and manage user defined paths
21:28 sapier currently there isn't a mob following it ... but you can already create and save those paths
21:29 VanessaE so you could make a dog/wolf walk in circles around your house or something
21:29 sapier yes that's exactly what this is a preparation for
21:30 * VanessaE spams sokomine's gfx card with billions of draw events ;D
21:30 sapier and this is preparation to add pathfinding api to core as this isn't a task to be done in lua
21:30 sokomine sounds good
21:31 sapier VanessaE you can make the all new guards walk in cycles too
21:31 sapier I've posted some screenshots of archer and guard here some time ago not quite sure if you've seen them
21:31 VanessaE I saw them
21:31 VanessaE not bad-looking.
21:32 sokomine maybe we can once have willages (mauvebics approach sounds very intresting). inhabitants could then walk around in those villages. maybe we could define a material for the paths that occour in one city and let npc walk on that material
21:32 VanessaE sokomine: +1
21:35 sapier mobs already have support to walk on some surfaces only
21:35 sapier sheep for example stay on grass
21:35 pandoro sapier:i'm interested in testing ingame mob path editor, how to?
21:35 sapier you need to get latest mobf development version
21:36 pandoro hi all
21:36 sapier https://github.com/sapier/animals_modpack/tree/mobf_2_1_dev
21:36 sapier give yourself a mobf:path_marker
21:37 sapier open the management gui by /mobf_manage_paths
21:37 sokomine yes. that staying on grass could be modified so that inhabitants would stay on e.g. cobble, gravel and stonesquare and not get lost between houses
21:37 VanessaE sokomine: don't forget streets:asphalt and related :-)
21:37 sapier sokomine where they stay is defined by environment you specify for a mob
21:37 sokomine might still be difficult to construct those paths automaticly. maybe best to let the player handle that
21:37 VanessaE and technic:*concrete
21:37 sapier so you don't need to modify anything but just choose correct environment ;-)
21:38 sokomine it gets a bit more difficult with indoor rooms. those can have all kind of floors. is there a way to decide if they're indoor or outdoor?
21:38 sapier ok if you need a special environment you may have to define it and register it to mobf
21:38 sokomine :-) that's helpful
21:38 sapier I don't se any way to distinguish in form outdoor space
21:38 sapier its all "air"
21:39 sokomine the environment may even vary on what the town uses for paths. could be made configurable (if there ever is a town)
21:39 sokomine how about that "recives light when day"? or does that apply to whole chunks only?
21:39 sapier currently an environment is linked permanently to a mob
21:39 sokomine grass somehow seems to do it?
21:40 sapier true ... don't know how this is done for grass
21:40 sokomine hm, changes to the roads would not happen that often. if necessary, all inhabitants could be replaced
21:40 VanessaE sapier: check upwards from the mob's position.  If nothing is found within say 20 nodes, it's probably outdoors.
21:40 sokomine that seems too expensive
21:40 sapier you could modify the environment too it's updated on each startup
21:40 VanessaE (side effect: such mobs wouldn't be able to approach most trees)
21:41 sapier or below a tree
21:41 VanessaE (or cross under bridges)
21:41 sokomine hm. and we need a way to protect the houses of npc. right now you could visit a trader, tear down his house while he's watching, and trade some of the material for mese :-(
21:41 sapier exactly and doing checks of 20 nodes upwards everytime isn't quite resource friendly
21:41 VanessaE sapier: no, you're right on that
21:42 VanessaE just a thought
21:42 sokomine no, i was more thinking of outdoors = stay on allowed ground. indoors = don't care (there might be carpets and such)
21:42 pandoro if you define "home" as at least one cube with 6 edges, if you are inside the cube you're home
21:42 sapier those surfaces are already a problem for mobf ... I don't quite know how to fix it
21:43 sokomine that might work as well. still the npc might want to visit others in their respective homes
21:43 sokomine why are they a problem? in which way?
21:43 sapier flowers currently are worst problem as mobs can walk through them but will find themselfs outside of their specified environment "air"
21:43 VanessaE haha
21:44 sokomine ah, yes. they may like flowers. good place to hide :-)
21:44 sokomine (or to eat)
21:44 VanessaE well flowers are easy to avoid.  group:flower=1
21:44 sokomine would be strange if they where to avoid them! flowers ought to attract plant-eating animals
21:44 sapier hmm adding group support to environment checks ... good idea
21:45 sapier vanessaE do you have underwater flowers too?
21:45 VanessaE sapier: no, but there are a couple that spawn on top of shallow water
21:45 sokomine no, but there was someone who wanted to create coral riffs
21:45 VanessaE underwater flowers would be trivial to add
21:45 VanessaE RealBadAngel mentioned coral reefs
21:45 sokomine trivial? how would they work?
21:45 sapier no problem fish normaly don't swim on top of water :-)
21:45 sokomine oh yes, yours do :)
21:46 VanessaE sokomine: spawn node: sand; neighbor = water.  elevation -999 to -1.
21:46 sapier plz add underwater flowers to their own group
21:46 VanessaE simple.
21:46 sokomine they sometimes try to travel to the moon :) (in newly generated worlds when there's not enough time to stop them)
21:46 VanessaE if I add underwater plants of some kind, I'll be sure to give them their own group, yes.
21:47 sapier yes I can't stop fish from flying away if I don't get a chance to do it :-) ... e.g. on_step handler needs to be called :)
21:47 sokomine vanessa: the trouble with the corals was iirc the drawtype. it is difficult to actually have them as part of the water and not in a small air bubble
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21:48 sokomine the fish seem to like it :) (when there's enough cpu cycles they behave well)
21:48 pandoro sapier:i try:"/mobf_manage_paths". appears a formspec with:
21:48 sokomine i havn't really tested the new sea mod. it's on my list of intresting mods. maybe that has plantlife as well
21:49 pandoro pathname____________owner
21:49 pandoro points__________________
21:49 pandoro how to edit?
21:49 VanessaE sokomine: yeah, that's a problem.  coral reefs need to be entity-based
21:49 sapier yes so you don't have any paths atm
21:49 sapier give yourself a mobf:path_marker
21:49 VanessaE plantlife has no provision for spawning entities
21:50 sapier and rightclick to some point on map
21:50 sapier you'll get a small formspec where you can enter a new path name and press "new" button to really create it
21:50 sapier and a big red/white tube rotating at that position
21:50 sapier it'll vanish after 30 seconds
21:51 sokomine ah, vanessa: what about those other plants from moreflowers? especially the sunflower is nice
21:51 VanessaE those are possible.
21:51 VanessaE I am of course open to patches/pull requests to that effect :-)
21:51 sokomine would be nice if they could be seen in the world :-)
21:51 VanessaE I still need to add something to plants_lib to let plants spawn in clusters
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21:52 crackerenherbe [deleted]
21:53 sokomine hi
21:53 sokomine the clusters are less important. they only work to a degre. too many plantlife-nodes next to each other may form a pattern
21:53 crackerenherbe [deleted]
21:53 crackerenherbe [deleted]
21:54 crackerenherbe [deleted]
21:54 crackerenherbe [deleted]
21:54 pandoro sapier:ok!,ohw to add a mob to follow this path
21:55 VanessaE sokomine: I'm pretty good at avoiding patterns in plants_lib now, I'm sure I could do the same here.
21:55 crackerenherbe [deleted]
21:56 crackerenherbe [deleted]
21:56 crackerenherbe [deleted]
21:56 VanessaE crackerenherbe: first, make a new world using the game/client.
21:56 sapier currently you can't do this pandoro it's wip
21:56 crackerenherbe [deleted]
21:57 sapier the editor just got finished next task is to add path follow movegen
21:57 crackerenherbe [deleted]
21:57 VanessaE then, stop the client.  Run the server:   minetestserver --config /path/to/your/server/config --worldname name_of_world_you_just_created --gameid minetest_game --port 30000
21:57 crackerenherbe [deleted]
21:57 VanessaE change the path to your server config, the name of your world, and the name of the game id as needed.
21:57 crackerenherbe [deleted]
21:57 VanessaE this is how I started my server, which I eventually made public.
21:57 sapier btw those paths are stored in config file for rhe moment ... resulting in lots of new entries in there
21:58 VanessaE oh.  Windows.  er.  ... ..
21:58 crackerenherbe [deleted]
21:58 * VanessaE is strictly linux.
21:58 crackerenherbe [deleted]
21:59 VanessaE crackerenherbe: that said, the command I gave is probably similar for Windows, via the command prompt
21:59 sokomine someone else said that his windows build did not include the minetestserver?
21:59 crackerenherbe [deleted]
21:59 VanessaE sokomine: no?  ew.
22:00 crackerenherbe [deleted]
22:00 crackerenherbe [deleted]
22:00 pandoro ok, so I have to test :/ mobf_manage_paths
22:00 sokomine or maybe it wasn't found. i have no idea about windows either
22:00 VanessaE crackerenherbe: it's okay, we understand you
22:00 sokomine crack: don't worry. most of us arn't native speakers either
22:00 crackerenherbe [deleted]
22:01 crackerenherbe [deleted]
22:01 crackerenherbe [deleted]
22:01 crackerenherbe [deleted]
22:02 VanessaE can't help you with the minecraft stuff, this is minetest here, not the same game.
22:02 sokomine what is your favorite minecraft plugin and what does it do?
22:02 crackerenherbe [deleted]
22:02 sokomine maybe there's something similar
22:03 crackerenherbe [deleted]
22:03 crackerenherbe [deleted]
22:03 crackerenherbe [deleted]
22:03 crackerenherbe [deleted]
22:03 sokomine what do you want the script to do?
22:03 crackerenherbe [deleted]
22:04 pandoro sapier:if you click 2 times button:show_points: the image is distorted
22:04 sapier hmm haven't done this by now ... I'll have a look
22:04 crackerenherbe [deleted]
22:04 sokomine maybe you can say it in french as well. some people here might at least understand it partly
22:04 crackerenherbe [deleted]
22:04 crackerenherbe [deleted]
22:05 sokomine when the player clicks ingame on a...block? or a mob? do you mean that?
22:05 sapier oh so you're looking for a moding tutorial crackerenherbe?
22:05 crackerenherbe [deleted]
22:06 crackerenherbe [deleted]
22:06 crackerenherbe [deleted]
22:06 pandoro and if you are very far minetest can not load the object
22:06 sokomine it makes a difference when you code it. modding as such is relatively easy
22:07 crackerenherbe [deleted]
22:07 sokomine do you want to become one? :-)
22:07 sokomine or is your concern for now getting the server started?
22:07 crackerenherbe [deleted]
22:08 crackerenherbe [deleted]
22:08 sokomine ah, ok. other people want to join your server?
22:08 sapier hmm I assume you don't get disorted image but multiple markers at same position ... I may be able to fix this
22:08 sokomine i used to lern it in school, but that's long ago and i forgot most. it turned out it was easier speaking english with french people then french :-(
22:08 sapier second ... checking if position is loaded may fix this too
22:08 sokomine i'm german
22:09 crackerenherbe [deleted]
22:09 sokomine do you have other players waiting to join your server? if not, you could just go to a multiplayer server and enjoy playing there
22:09 crackerenherbe [deleted]
22:10 crackerenherbe [deleted]
22:10 pandoro mob framework is a bit demanding as performance for now
22:10 crackerenherbe [deleted]
22:10 sokomine ok. where did you get minetest from? maybe we can find out if it includes the server
22:10 crackerenherbe [deleted]
22:10 crackerenherbe [deleted]
22:10 crackerenherbe [deleted]
22:11 crackerenherbe [deleted]
22:11 crackerenherbe [deleted]
22:11 crackerenherbe [deleted]
22:11 sokomine yes, minetest runs faster and better on my hardware than minecraft. plus it is easier to mod
22:11 VanessaE sokomine:  and it's *legal* to mod.
22:11 crackerenherbe [deleted]
22:11 sokomine ah, you mean the server to run your minecraft server is too expensive?
22:11 VanessaE technically, modding minecraft is illegal in some countries.
22:11 crackerenherbe [deleted]
22:12 crackerenherbe [deleted]
22:12 crackerenherbe [deleted]
22:12 VanessaE crackerenherbe: s/8 go/8 GB/
22:12 crackerenherbe [deleted]
22:12 VanessaE (we don't call them 'octets'.  we call them 'bytes')
22:12 sokomine well, internet and laws...it may even be a grey area to watch dvds you've bought under linux (though that has been resolved successfuly iirc)
22:12 VanessaE sokomine: not in my country - illegal as hell believe it or not.
22:13 VanessaE (stupid, huh?)
22:13 sokomine 40 euro/month seems expensive, yes. but 8 gb ram is a lot. i don't think mt needs that much ram
22:13 crackerenherbe [deleted]
22:13 VanessaE 40 euros/month ....for the server hardware or just the Minecraft server software??
22:13 VanessaE (either way it's expensive)
22:14 crackerenherbe [deleted]
22:14 sokomine vanessa: we have a bunch of stupid politicians as well. though...maybe...not quite as bad as some of those your country got :-( (want a shipment?)
22:14 sokomine iirc runing a minecraft server does not cost money? just the server as such
22:14 VanessaE sokomine: no thanks, unless the offer is for *smart* politicians.  We already have enough stupidity to go around :-)
22:14 sokomine it might be more demanding regarding hardware
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22:15 crackerenherbe [deleted]
22:15 sokomine no, sorry, we want to keep the smart ones :-) (well...maybe they're smart...they might be. just...you don't know who's side they're on...)
22:16 sokomine cracker: most minetest servers have less than 30 players simultaneously. there's no limit to the server i know of - there are usually just less players. it's less popular :-( less advertisement...
22:16 Kacey what if Notch wanted to be a developer for minetest?
22:17 sokomine can you tell us where you got your built of minetest (the executable) from? we can look there as well and perhaps find out how the server can be run from that built
22:17 sokomine maybe he couldn't. his company might forbid him? and why should he?
22:17 crackerenherbe [deleted]
22:17 crackerenherbe [deleted]
22:18 sokomine don't worry, cracker
22:18 pandoro sapier:perhaps it is better if you can delete only the paths unlocked (protection from wrong click)
22:18 sokomine besides, there are some french players here as well. they just seem afk right now
22:19 crackerenherbe [deleted]
22:19 crackerenherbe [deleted]
22:19 crackerenherbe [deleted]
22:20 crackerenherbe [deleted]
22:20 crackerenherbe [deleted]
22:20 sokomine the usual way with new players coming to a minetestserver is this way: the player enters adress, port and his (choosen) passwort to connect to the server for the first time
22:20 crackerenherbe [deleted]
22:21 sokomine then the player can walk around on the server but can't build or open doors yet. in order to do so the player needs to be given the interact privilege
22:21 crackerenherbe [deleted]
22:21 crackerenherbe [deleted]
22:22 sokomine a german server (called "kingarthur") recently developed a mod so that people registered at the server's forum automaticly get interact when they join the server
22:22 sapier good idea pandoro
22:22 sokomine ah. you know that already? ok :-)
22:23 crackerenherbe [deleted]
22:23 sapier i thought about adding a separate dialog after pressing delete but making only unlocked paths be deleteable is almost as good as this
22:23 crackerenherbe [deleted]
22:23 sokomine ok. did you find out where you got your executable from? we here usually built from the latest git source
22:24 crackerenherbe [deleted]
22:24 crackerenherbe [deleted]
22:24 crackerenherbe [deleted]
22:24 sokomine you might search for a program called "minetestserver". see if you got that (maybe with a .exe behind it for windows?)
22:24 sokomine maybe it is not part of your build
22:25 crackerenherbe [deleted]
22:25 crackerenherbe [deleted]
22:25 crackerenherbe [deleted]
22:25 crackerenherbe [deleted]
22:26 crackerenherbe [deleted]
22:26 pandoro sapier:I've done 10 routes: length between 2 and 20 blocks. some points were shared by multiple paths. I do not seem to have any trouble.
22:27 crackerenherbe [deleted]
22:27 crackerenherbe [deleted]
22:27 sapier great good to hear ... I'll add your suggestions thanks for testing
22:27 Menche doesn't the windows minetest run the server with minetest --server?
22:27 PilzAdam yep
22:28 crackerenherbe [deleted]
22:28 crackerenherbe [deleted]
22:29 crackerenherbe [deleted]
22:29 Menche ?     it runs on windows
22:30 crackerenherbe [deleted]
22:30 Menche i *think* the equivalent of the linux build's "minetesterver" is "minetest --server"
22:30 PilzAdam *minetest.exe --server
22:30 Menche yeah
22:30 crackerenherbe [deleted]
22:30 Menche the executables don't have an extension on linux
22:31 crackerenherbe [deleted]
22:31 Menche run it from cmd
22:32 Menche add "--server" after minetest.exe
22:32 crackerenherbe [deleted]
22:32 crackerenherbe [deleted]
22:32 Menche or, make a .bat file that says "minetest.exe --server"
22:32 Menche and run that (i think)
22:32 crackerenherbe [deleted]
22:33 Menche yes
22:33 crackerenherbe [deleted]
22:33 crackerenherbe [deleted]
22:33 Menche if you pass the option "--server" it starts only the server
22:33 crackerenherbe [deleted]
22:33 VanessaE I think you mean "fucking genius"
22:33 crackerenherbe [deleted]
22:33 VanessaE :-)
22:33 crackerenherbe [deleted]
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22:34 crackerenherbe [deleted]
22:35 MiJyn Hey all, could anyone let me know what you think of this? http://forum.minetest.net/viewtopic.php?pid=69320#p69320
22:36 pandoro PilzAdam hi!
22:36 pandoro PilzAdam:I can fork mod your "doors" to a  door locked with key?
22:37 pandoro *your mod
22:37 PilzAdam sure, its wtfpl
22:37 pandoro thanks
22:37 PilzAdam (wich means "Do what the fuck you want to")
22:37 PilzAdam but credit would be nice :-)
22:38 sokomine pandoro: there are already at least two such mods with a key
22:38 sokomine you might have a look at my locks-mod. that has shared locked doors and keys to open them. there are other approaches as well
22:38 crackerenherbe [deleted]
22:38 crackerenherbe [deleted]
22:38 VanessaE PilzAdam: could you please import my changes to the signs mod into your upstream?
22:38 crackerenherbe [deleted]
22:39 PilzAdam VanessaE, can you pull request them?
22:39 pandoro sokomine:one is mine
22:39 sokomine the playing or the fighting with the server to get startet? :-)
22:39 sokomine ah! ok
22:39 crackerenherbe [deleted]
22:39 crackerenherbe [deleted]
22:39 pandoro closed_chest
22:39 pandoro sokomine:there is another one?
22:40 VanessaE PilzAdam: done.
22:40 sokomine https://github.com/Sokomine/locks
22:41 sokomine supports shared locked doors, chests and signs. you can even set a password. one key allowes you to open your own shared locked objects. a keychain allows you to open all those chests and doors you've been granted access to
22:41 PilzAdam VanessaE, INDENTATION!!!!!
22:41 PilzAdam sorry
22:41 VanessaE PilzAdam: HAH!  you should look at your code before you scream that :-)
22:41 VanessaE your own code has horrible intendentation everywhere
22:42 VanessaE spaces in some places, tabs in others, sometimes 4, sometimes 8 spaces :-)
22:42 VanessaE I about threw a fit trying to match your style ;-)
22:42 sokomine *g*
22:42 crackerenherbe [deleted]
22:42 crackerenherbe [deleted]
22:42 sokomine obviously you two have a diffrent style ,-)
22:43 crackerenherbe [deleted]
22:43 sokomine yes, cracker? did you get your server running?
22:43 PilzAdam VanessaE, the problem is that 80% of the code is from thexyz
22:43 crackerenherbe [deleted]
22:43 crackerenherbe [deleted]
22:43 sokomine ah. and he has a third code style
22:43 VanessaE PilzAdam: I assumed that was the issue.  If you like I could go through the mod and clean it up.
22:43 VanessaE but that'll just bloat out the pull request ;-)
22:44 PilzAdam make a commit "Fix indentation"
22:44 VanessaE hohoho
22:44 PilzAdam btw: use simple present in commit messages
22:44 sokomine er? i don't quite understand you, crackeren. you may create a batch file that contains the line to start the server. but to test it and get the right parameters (name of your world and such), you ought to test it on the command line first
22:44 PilzAdam and use tabs (visible as 4 spaces)
22:44 sokomine maybe on your local computer and not on your server yet
22:44 VanessaE I do use tabs :-)
22:44 VanessaE where there aren't any, it's your or thexyz's fault :D
22:44 VanessaE I'll fix it later though
22:45 sokomine tabs are evil :-)
22:45 VanessaE sokomine: especially when someone says to make them 4-space-equivalent :-)
22:45 crackerenherbe [deleted]
22:45 crackerenherbe [deleted]
22:45 sapier tabs are 4 space equivalent?
22:45 sapier missing "not"
22:46 crackerenherbe [deleted]
22:46 VanessaE sapier:  no.  normally 8.
22:46 sokomine vanessa: right. they ought to be 8-space-equivalent
22:46 crackerenherbe [deleted]
22:46 VanessaE except in Minetest sources because celeron55 felt the need to be different ;-)
22:46 PilzAdam sokomine, "Tabs are tabs, and they are visually 4 spaces in width" (from http://minetest.net/wiki/doku.php?id=contrib)
22:46 crackerenherbe [deleted]
22:47 sokomine er, not capable to write? can you give an error message?
22:47 crackerenherbe [deleted]
22:47 crackerenherbe [deleted]
22:47 crackerenherbe [deleted]
22:47 crackerenherbe [deleted]
22:47 crackerenherbe [deleted]
22:48 sokomine ah, ok. i do understand you now i think
22:48 sokomine all you can do is start executables on the server - by clicking on them?
22:48 sokomine can you tell us (roughly) how you start minecraft? maybe we can come up with a similar way
22:48 pandoro sokomine:I had never seen your mod. But mine is a bit 'different, if it were equal, I would have immediately removed.
22:49 sokomine it's ok if you write in french
22:49 crackerenherbe [deleted]
22:49 sokomine pandoro: no problem. i had the same problem with my bridges-mod. wrote that - and found out that mauvebic had already done almost the same thing
22:50 sokomine happens to all of us :-)
22:50 sokomine oui, je comprendre, mais je ne peux plus ecrire
22:50 crackerenherbe [deleted]
22:50 crackerenherbe [deleted]
22:50 crackerenherbe [deleted]
22:51 crackerenherbe [deleted]
22:51 sokomine as you can see, my french is...bad. havn't used it for a long time. but i may be able to figure out what you write. and you may end up waking up one of the native speakers :_)
22:51 VanessaE right about now, Calinou should be showing up ;)
22:51 sapier sokomine and pandoro if your mods are so similar why don't you join foces and push development as a single mod?
22:51 sokomine ,-) don't worry. in theory my french ought to be much better than it actually is :-(
22:52 pandoro for me no problem
22:52 crackerenherbe [deleted]
22:52 crackerenherbe [deleted]
22:52 sokomine so you can't write to the console. you asked for a .bat file earlier on. you do start programs on your server by clicking on them? or entering their name somewhere?
22:52 crackerenherbe [deleted]
22:52 sokomine ok. you did say that already, that's true :-)
22:53 sokomine just wanted to make sure
22:53 sokomine you need to pass a few parameters to the server so that it finds the right world
22:53 crackerenherbe [deleted]
22:53 crackerenherbe [deleted]
22:53 crackerenherbe [deleted]
22:53 crackerenherbe [deleted]
22:53 sokomine the best way might be if you test it locally on your own computer first and create a batch file there
22:54 crackerenherbe [deleted]
22:54 sokomine ah, ok. how do you start minecraft then?
22:54 crackerenherbe [deleted]
22:54 crackerenherbe [deleted]
22:54 sokomine there has to be a way you start it on your server? or did you just go to your provider and ask for a "minecraft server"?
22:55 sokomine ok. you click on it. but that's usually for local usage
22:55 sokomine your server might crash while you're away. then your server - hostet by a provider - has to be restarted somehow
22:55 crackerenherbe [deleted]
22:55 crackerenherbe [deleted]
22:56 crackerenherbe [deleted]
22:56 sokomine maybe a missunderstanding?
22:56 sokomine please continue
22:56 crackerenherbe [deleted]
22:56 crackerenherbe [deleted]
22:57 Matsetes joined #minetest
22:57 sokomine good question. what methods do you use on windows to run a server? i honestly don't know. on unix, it is usually done by either entering it into your inittab or by running a cron job
22:58 sokomine previously with minecraft, you just clicked on the server and - when it crashed - had to click again?
22:58 crackerenherbe [deleted]
22:58 crackerenherbe [deleted]
22:58 sokomine yes. you ought to :-) linux is much better for such things ,-)
22:58 crackerenherbe [deleted]
22:59 crackerenherbe [deleted]
22:59 crackerenherbe [deleted]
22:59 sokomine just to make sure: you want to run the minetest server on a server provided by a hoster? or do you want to run it on your local computer?
22:59 sokomine (the one at the hoster might be a much cheaper one than the one for minecraft)
22:59 pandoro good night
22:59 sapier what do you think about this https://github.com/celeron55/minetest/pull/480
22:59 crackerenherbe [deleted]
23:00 sokomine don't be afraid. there are distrbutions that give you an easy start. ubuntu, for example. that might be relatively easy for windows users
23:00 crackerenherbe [deleted]
23:00 crackerenherbe [deleted]
23:00 sokomine ah. so on your local computer
23:00 crackerenherbe [deleted]
23:00 crackerenherbe [deleted]
23:00 crackerenherbe [deleted]
23:00 sokomine ah. and later on you plan to run it on a server hosted by a hoster
23:01 crackerenherbe [deleted]
23:01 crackerenherbe [deleted]
23:01 sokomine how much do you know about windows? do you know how to execute commands there? or is your experience limited to clicking on images?
23:02 sokomine (seems to be the later one?)
23:02 crackerenherbe [deleted]
23:02 sokomine can you open a window where you get a command line?
23:02 sokomine yes, exactly. do you know how to get that?
23:02 Menche i believe this is a way to start a server on windows:
23:02 Menche open text file in bin folder -> write "minetest.exe --server" -> save as "server.bat" -> doubleclick on "server.bat"
23:03 crackerenherbe [deleted]
23:03 crackerenherbe [deleted]
23:03 crackerenherbe [deleted]
23:03 crackerenherbe [deleted]
23:03 crackerenherbe [deleted]
23:03 crackerenherbe [deleted]
23:03 sokomine did you comprehend now what meche said?
23:04 crackerenherbe [deleted]
23:04 sokomine that sounds good :-)
23:04 crackerenherbe [deleted]
23:04 sokomine you ought to check documentation in your own language about batch files under windows
23:05 sokomine revient?
23:05 * Menche opens google translate
23:05 crackerenherbe [deleted]
23:05 sokomine "i know that and ... that you said how it is?"
23:05 sokomine aaah
23:05 Menche google actually translated all that pretty well
23:05 crackerenherbe [deleted]
23:06 crackerenherbe [deleted]
23:06 sokomine google translate is...funny if you use it for english/german. i wouldn't rely on it...besides, it is faster to talk
23:07 sokomine menche: won't he have to add paths for the selected world? or does the server recognize it automaticly if there's just one? (or none yet...)
23:07 crackerenherbe [deleted]
23:07 Kacey Menche, i think server froze
23:08 crackerenherbe [deleted]
23:08 Menche Kacey: i'll check
23:08 crackerenherbe [deleted]
23:08 Menche sokomine: i think there's a default if it isn't specified
23:08 crackerenherbe [deleted]
23:09 Menche Kacey: yep, 100% cpu. restarted.
23:10 sokomine i do not know how consoles of minecraft servers work. there are console managers on a minecraft classic server i play on sometimes. but i don't know how the server is managed there
23:10 sokomine the normal way with minetest is to start the server and let it run
23:10 crackerenherbe [deleted]
23:11 crackerenherbe [deleted]
23:11 Menche usually i start it over ssh in tmux, then detach tmux and log off
23:11 crackerenherbe [deleted]
23:11 crackerenherbe [deleted]
23:11 sokomine if you want to do anything, log in with your client (this time with the client.exe without parameter and localhost and port 30401 or 30000)
23:11 Menche wouldn't expect a new user to understand that though  ;)
23:11 sokomine if you're logged in with your client, you can issue commands with / in front of them
23:12 crackerenherbe [deleted]
23:12 crackerenherbe [deleted]
23:12 sokomine in singleplayer (when client and server are started by the game simultaneously), the command  /grant singleplayer all    is very useful since it grants the player "singleplayer" all privs that are ther
23:12 crackerenherbe [deleted]
23:12 crackerenherbe [deleted]
23:13 sokomine ah. banishing...good question. you remove the interact priv. you can ban the ip as well
23:13 sokomine i don't know the command offhand since i'm not a moderator (well, on one server, but never had to ban someone there)
23:13 sokomine iirc it was the revoke command?
23:14 sokomine let's see...mom please
23:14 crackerenherbe [deleted]
23:14 crackerenherbe [deleted]
23:14 crackerenherbe [deleted]
23:15 crackerenherbe [deleted]
23:15 sokomine telechargeront?
23:15 crackerenherbe [deleted]
23:15 sokomine ah. mods are server-side
23:16 crackerenherbe [deleted]
23:16 sokomine you just install them on your server. your players need only their client
23:16 crackerenherbe [deleted]
23:16 sokomine media data (images, sounds, ...) get downloaded when a player connect to the server
23:16 crackerenherbe [deleted]
23:16 crackerenherbe [deleted]
23:16 crackerenherbe [deleted]
23:16 crackerenherbe [deleted]
23:16 sokomine it is not like in minecraft where you have to patch your client to connect to a server with a specific mod (or so i was told?)
23:17 crackerenherbe [deleted]
23:17 crackerenherbe [deleted]
23:17 crackerenherbe [deleted]
23:17 crackerenherbe [deleted]
23:18 sokomine ah. if you have a player that starts griefing, you can  do  /revoke guilty_player interact     after that, guilty_player can no longer dig or place anything
23:18 sokomine the right to talk on the channel is shout
23:18 sokomine you can also do /revoke guilty_player all
23:18 crackerenherbe [deleted]
23:18 crackerenherbe [deleted]
23:18 crackerenherbe [deleted]
23:19 sokomine there are two main protection-mods: one that is area-based (you enter a command like this: /protect x1,y1,z1 x2,y2,z2 )
23:19 sokomine and the other main one is called protector-mod. the player has to craft special blocks and place them. all blocks which are 5 or less blocks away from that protection-block can only be digged by that player
23:20 sokomine i don't know what worldguard does and how. just that it exists
23:20 crackerenherbe [deleted]
23:20 crackerenherbe [deleted]
23:20 sokomine mom. looking for the method...
23:20 crackerenherbe [deleted]
23:21 sokomine http://forum.minetest.net/viewtopic.php?id=846
23:21 crackerenherbe [deleted]
23:21 crackerenherbe [deleted]
23:21 crackerenherbe [deleted]
23:22 crackerenherbe [deleted]
23:22 sokomine i'm not sure how up-to-date it is. on redcrabs server, that mod got improved a lot (with self-protect option for two areas). unfortionately, he doesn't seem to be reachable right now
23:22 crackerenherbe [deleted]
23:22 crackerenherbe [deleted]
23:22 sapier hmm sokomine would that area based protection mode an option to guard trader houses?
23:22 crackerenherbe [deleted]
23:23 sokomine sapier: on servers that run that version, yes. on other worlds you'd have to place protector-nodes
23:23 sapier hmm ... not quite ideal
23:24 theTroy joined #minetest
23:24 sokomine you usually just download the mod (usually a zip file), extract it to the right folder (usually minetest/mods/minetest/), and restart the server
23:24 crackerenherbe [deleted]
23:24 crackerenherbe [deleted]
23:25 sokomine sapier: there's that other mod with protection blocks for larger areas as well. but i'm afraid that might be catastrophic on a server regarding cpu usage
23:25 crackerenherbe [deleted]
23:25 crackerenherbe [deleted]
23:25 sokomine ah, and another one that is chunk-based, so one protector-block would save your current chunk of 16x16 nodes (whereever *that* ends)
23:25 sokomine fine :-) thank you, cracker
23:26 sokomine but i think you ought to talk to french speaking people later on. it might make thinks a lot easier for you
23:26 crackerenherbe [deleted]
23:26 sokomine er, things
23:27 crackerenherbe [deleted]
23:27 crackerenherbe [deleted]
23:27 crackerenherbe [deleted]
23:27 sokomine the node_ownership is the best mod for that purpose in my opinion
23:27 crackerenherbe [deleted]
23:27 crackerenherbe [deleted]
23:28 crackerenherbe [deleted]
23:28 crackerenherbe [deleted]
23:28 sokomine what does your mod (or code) does on minecraft?
23:28 * sokomine looks curious
23:28 crackerenherbe [deleted]
23:28 crackerenherbe [deleted]
23:28 sokomine on all accounts good luck with it :-)
23:28 crackerenherbe [deleted]
23:29 crackerenherbe [deleted]
23:29 sokomine there are several mods you ought to take into consideration for servers
23:29 crackerenherbe [deleted]
23:29 sokomine cube automaticque = worldedit?
23:29 sokomine exists in minetest as well
23:29 crackerenherbe [deleted]
23:29 crackerenherbe [deleted]
23:29 sokomine systeme economique...there are some. you have to see if one suits your wishes. if not - at least you can have a look at them and see how you can adapt your system
23:30 crackerenherbe [deleted]
23:30 crackerenherbe [deleted]
23:31 crackerenherbe [deleted]
23:31 crackerenherbe [deleted]
23:31 crackerenherbe [deleted]
23:31 sokomine do you know the lua programming language?
23:31 crackerenherbe [deleted]
23:31 crackerenherbe [deleted]
23:31 Muadtralk joined #minetest
23:32 crackerenherbe [deleted]
23:32 crackerenherbe [deleted]
23:32 sokomine "we love/like what we do"? "we know best what we want to know"?
23:32 crackerenherbe [deleted]
23:32 sokomine lua is a language for the extension of games. all mods that do not change the source code as such are written in lua
23:32 sokomine ah
23:33 xming are you conversing with google translate?
23:33 sokomine no
23:33 crackerenherbe [deleted]
23:33 crackerenherbe [deleted]
23:33 sokomine but it's a long time since i had french in school. and english isn't my first language either. i just need it much more than french
23:33 sokomine fine :-)
23:34 crackerenherbe [deleted]
23:34 crackerenherbe [deleted]
23:34 crackerenherbe [deleted]
23:34 xming mais pourquoi tu n'ecrites pas en francais?
23:34 crackerenherbe [deleted]
23:34 sokomine yes, and it's good to be reminded of some french. i liked it more than english back in school. just had no real usage for it :-(
23:34 sokomine the minetest sources are in c++. developres are welcome to help there as well
23:34 crackerenherbe [deleted]
23:35 xming neither French nor English is my monther tongue
23:35 sokomine what is yours then?
23:35 xming Chinese
23:35 sokomine ah. you speak french, xming? in that case maybe you can help cracker more :-)
23:35 crackerenherbe [deleted]
23:35 xming un tout petit
23:35 crackerenherbe [deleted]
23:36 xming je parle mieux que j'ecrite
23:36 crackerenherbe [deleted]
23:36 crackerenherbe [deleted]
23:36 sokomine i used to lern french in school, xming. but i didn't use it since then so i forgot most. i can still understand written french to some degree (and cracker was trying to write as simple as possible)
23:36 crackerenherbe [deleted]
23:36 xming yeah he's Frnch was realy nice and proper
23:36 crackerenherbe [deleted]
23:37 sokomine cracker: ah. you're looking for a command to ip-ban a player? that is there as well. just don't remember it offhand. but it's done regulary on servers
23:37 xming crackerenherbe: tu fais des programmes? Et you conprends pas Anglais?
23:37 xming sokomine: isn't it in the auth.txt?
23:37 sokomine you can write /help in the chat. e.g. /help revoke   works as well. maybe /help ban  ?
23:37 crackerenherbe [deleted]
23:37 xming Sorry I am ony 2 days old with minetest :D
23:37 crackerenherbe [deleted]
23:37 crackerenherbe [deleted]
23:37 crackerenherbe [deleted]
23:37 crackerenherbe [deleted]
23:37 PilzAdam good night
23:38 crackerenherbe [deleted]
23:38 crackerenherbe [deleted]
23:38 xming dites moi en francais
23:38 VanessaE damn it
23:38 xming j'essai les tratuire
23:38 VanessaE just a fraction of a second late, I was about to tell him something.
23:38 crackerenherbe [deleted]
23:38 sokomine xming: i don't really know how ip-banning is done in mt. i just know that it is done somehow
23:38 crackerenherbe [deleted]
23:38 crackerenherbe [deleted]
23:39 sokomine cracker: be glad that you don't have to see how i would stumble around in french these days :-)
23:39 xming crackerenherbe: non pas du tout
23:39 xming sokomine: ah not auth.txt, but ipban.txt
23:39 sokomine vanessa: maybe he was suspecting it :)
23:40 xming crackerenherbe: qu'est-ce que tu essais d'atteindre?
23:40 sokomine vanessa: do you know offhand how to ip-ban a player in minetest? because that's what cracker is asking for
23:40 Menche i think /ban does an ipban
23:40 xming that sentence sounds so funny :D
23:40 xming cracker wants ip ban :p
23:41 crackerenherbe [deleted]
23:41 VanessaE sokomine: just ban them outright
23:41 VanessaE it bans by IP anyway
23:41 sokomine xming: i'm pretty sure it's just stored there. cactuz_pl can ban players and he can't directly access that file
23:41 xming crackerenherbe: ah oui, je comprend maintenant
23:41 VanessaE else I have no clue :-)
23:41 sokomine ,-)
23:41 xming okay I understand what he wants (read scroll back again)
23:41 xming he wants someting tied to the h/w
23:41 sokomine vanessa: no, cracker wants to know the command to ip-ban players in mt. is it done by /ban playername  ?
23:42 crackerenherbe [deleted]
23:42 sokomine it's sometimes necessary on larger servers
23:42 * Kacey wants to know where the firetruck is goingbecause he can hear the siren
23:42 VanessaE I think so.
23:42 xming identifying players uniquely through h/w specifiecs
23:42 VanessaE been too long since I last used it
23:42 xming then ban them, so they won't come back
23:42 Menche i think /ban does an ipban. the player needs to be online to be banned, however
23:42 sokomine to the hardware? sure?
23:42 sapier kacey siren?
23:42 xming sokomine: yes
23:42 crackerenherbe [deleted]
23:43 sapier strange siren was sounding here too
23:43 crackerenherbe [deleted]
23:43 xming oui mais MAC est h/w :D
23:43 crackerenherbe [deleted]
23:43 crackerenherbe [deleted]
23:43 crackerenherbe [deleted]
23:43 crackerenherbe [deleted]
23:43 sokomine mac adress? hm. as far as i know the ip ban is ip-based
23:44 xming AFAIK, minetest only run mods on the server, there is no way to push the mod to the client and force execution, it that correct?
23:44 sokomine there is a part in the minetest forum for communication in other languages. you might ask there and get more helpful answers :-)
23:44 xming sokomine: he's really not talking about IPs, he really means h/w identifyable info
23:45 xming like MAC/hdd serials/...
23:45 crackerenherbe [deleted]
23:45 sokomine the mac adress can be changed as well. ok, your average griefer may not bother....or know how to
23:45 crackerenherbe [deleted]
23:45 crackerenherbe [deleted]
23:45 sokomine yes, mods run only on the server
23:45 crackerenherbe [deleted]
23:45 crackerenherbe [deleted]
23:46 sokomine what you can do in new versions is to push a formspec to the player (an input form). but that's pretty new
23:46 xming crackerenherbe: mais les sources sont ouvert, don't n'import quequ'un peut les modifier
23:46 crackerenherbe [deleted]
23:46 sokomine hdd serials? mac i can imagine to some degree...at least that of the router...but more detailed data? does mc collect those?!?
23:47 crackerenherbe [deleted]
23:47 crackerenherbe [deleted]
23:47 crackerenherbe [deleted]
23:47 xming crackerenherbe: ce que je veux dire c'est n'import qui peut re-changer ton codes
23:48 crackerenherbe [deleted]
23:48 crackerenherbe [deleted]
23:48 xming hmmmm
23:48 xming I don't like this
23:48 crackerenherbe [deleted]
23:49 sokomine you want to change the code of the client, give it to your players and let them run your precompiled binary? hm
23:49 crackerenherbe [deleted]
23:49 xming sokomine: and not giving the source
23:49 sokomine well, if the players play along....but.hmm...would violate the gpl?
23:49 xming yes
23:49 xming is MT fully GPL?
23:49 sokomine maybe you think of something else and it's just a communications problem
23:49 Menche lgpl
23:50 xming okay then he would still be violating
23:50 xming because he's changing the code itself, and not just linking to it
23:50 crackerenherbe [deleted]
23:50 crackerenherbe [deleted]
23:51 sokomine you can usually do a lot with gpl-liscenced programs...
23:51 crackerenherbe [deleted]
23:51 crackerenherbe [deleted]
23:51 crackerenherbe [deleted]
23:51 xming security through obscrutity is not security
23:52 sokomine but the very idea is that everyone can get the code from you and modify it according to his wishes. it would be difficult for you to provide binarys (and the users might not trust them) for each linux distribution there is. plus windows and maybe others
23:52 xming see how many closed source programs/games get crack
23:52 * sokomine nods to xming
23:52 xming he's on a very sloppy path
23:52 sokomine it's understandable to a degree
23:53 VanessaE bbl, time for dinner
23:53 sokomine it depends on what you want to accomplish, cracker. there are usually several ways
23:53 xming to me it's unforgivable
23:53 crackerenherbe [deleted]
23:53 * sokomine looks intrested at the dinner
23:53 crackerenherbe [deleted]
23:53 sokomine i mean: there might be a way to get rid of non-desired players which does not involve including secret parts into the program
23:54 crackerenherbe [deleted]
23:54 crackerenherbe [deleted]
23:54 xming crackerenherbe: je comprend ce que tu essais d'atteindre, mais je suis pas d'accord tes facons
23:54 crackerenherbe [deleted]
23:54 xming and with a HEX editor, you just by-pass that function, voila
23:55 crackerenherbe [deleted]
23:55 crackerenherbe [deleted]
23:55 crackerenherbe [deleted]
23:55 xming for a good cracker, that takes less ahn 30m
23:55 crackerenherbe [deleted]
23:55 crackerenherbe [deleted]
23:55 crackerenherbe [deleted]
23:55 xming hehe
23:56 xming I will do a tcpdump, record the session and replay
23:56 xming you will need to do more than that
23:56 sokomine minecraft servers can really do such things and execute code on the client's computer?!? how far does it go?
23:56 sokomine sapier: and you where bothering about mods writing to the disc...
23:56 xming I don't think they push code to the clients
23:57 sokomine ah, ok. cracker asked about installing previously
23:57 crackerenherbe [deleted]
23:57 xming but hey I know next to nothing about MC
23:57 xming crackerenherbe: :D
23:57 crackerenherbe [deleted]
23:57 RealBadAngel mc servers and clients have to use same versions of mod
23:57 sapier sokomine minecraft is java thus any bytecode being transfered to client can be executed ther
23:57 sapier e
23:58 RealBadAngel at least it was like that before
23:58 xming crackerenherbe: dont, il y a des facons meiux que c'est que tu a explique
23:58 sokomine xming: when i was looking for ways to mod minecraft i found very little and eventually ended up with minetest :-) (which also runs a lot faster on my hardware)
23:58 sapier client always can do anything
23:58 sokomine ah yes, sapier, you're right. forgot about that. but at least it's a sandbox then. if it really provides that much hardware information...hm...
23:59 xming of course, but I don't think MC pushes from server to client codes to exec.
23:59 sokomine realbadangel: ah. thanks for the explanation
23:59 sapier I'm not sure how good minecraft sandbox is as it uses a graphics library running native code
23:59 crackerenherbe [deleted]
23:59 crackerenherbe [deleted]
23:59 xming sokomine: well if they do, then you can get almost anything you want
23:59 crackerenherbe [deleted]

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