Time Nick Message 00:01 sapier can you post a little bit more of the code around jin_xi 00:03 Aggies hey menche can i have the address and port to ur server 00:04 Menche menche.servegame.com:30000 00:04 Aggies thanks 00:06 Menche taking a while to load? 00:06 Muadtralk I have an idea 00:06 Muadtralk wait where am I 00:06 Muadtralk damn it wrong chatroom 00:06 Muadtralk ignore this 00:19 jin_xi sapier: you got a moment? if so i'll post 00:19 Muadtralk http://forum.minetest.net/viewtopic.php?pid=10994#p10994 is that satisfactory marktraceur? 00:19 sapier yes just put it to pastebin 00:21 marktraceur Muadtralk: nohup isn't linux, it's GNU 00:21 marktraceur Muadtralk: More generally POSIX 00:21 Muadtralk marktraceur thats a quote 00:22 Muadtralk I do not edit someone elses words 00:22 marktraceur Muadtralk: Well tell whoever said it that they're wrong. 00:22 marktraceur Muadtralk: And use square brackets to insert text that someone didn't say, but you know they meant. 00:23 Muadtralk quite frankly I could just remove that quote 00:23 marktraceur For example if you said "I am t3h best at this game" I could clarify in my cover story of the New York times by saying "I am [the] best at [Minetest]" 00:23 jin_xi http://ompldr.org/vaGVqMg its the whole mod 00:24 jin_xi problem is in init lua, try setting material f/F 00:24 Muadtralk I put GNU it brackets by linux 00:24 Muadtralk is that better? 00:25 jin_xi setting the angle works btw 00:26 marktraceur Muadtralk: Better but not perfect, since the same thing would work in BSD and Busybox/Linux (e.g. Android-like systems) 00:27 Menche what about unix-like? 00:27 marktraceur Menche: That would work 00:27 Muadtralk thats better 00:27 marktraceur Muadtralk: You might also recommend the use of GNU screen or similar. tmux also works. 00:28 sapier ok what exactly is happening if you do it this way? 00:28 Muadtralk care to write out a nice blurb to add to it? 00:28 rarkenin Why does Minetest use wchar_t for char messages if it does a wide to narrow conversion before displaying, anyway? 00:28 marktraceur Muadtralk: Not really. Linking to the screen man page should be enough. 00:29 jin_xi sapier: this it what it does: http://ompldr.org/vaGVqNQ/screenshot_3160004616.png 00:29 sapier ok and what is wrong? 00:29 jin_xi did you try it? 00:29 sapier not by now 00:30 Muadtralk ugh sorry I don't use those so your at least going to have to tell me abit more 00:30 Muadtralk such as man commandname? 00:30 Muadtralk if thats what I think your getting at 00:31 jin_xi well, problem is that when i recieve fields from the formspec and print(dump(fields)) there is matff, but if i do fields.matff its nil 00:31 marktraceur Yes, Muadtralk. 00:32 jin_xi try setting material to something. angle does the same but works. 00:32 marktraceur Search for "screen manpage" and link to it if you want. 00:33 sapier ok I think I have to run it 00:36 jin_xi sapier: enter a small forth program, like: f f f f 00:36 jin_xi f is a l-system primitive 00:37 jin_xi also get test item first. /giveme mineforth:test should work 00:39 jin_xi oops its mineforth:build 00:40 Muadtralk Other useful things include the use of GNU screen and tmux (screen Man Page), (tmux for noobs) (these were links!) 00:40 Muadtralk that sound good? 00:40 sapier I do get an acces violation on doing run after ffff program ;-) 00:41 jin_xi spaces are needed 00:42 Muadtralk hey marktraceur http://forum.minetest.net/viewtopic.php?pid=11415#p11415 00:42 jin_xi you dont need to run a program to see the problem, it runs a default one 00:42 marktraceur Yeeeah. 00:42 sapier "fields[matff]" ???? 00:42 VanessaE you wrote a forth interpreter by exploiting the treegen code!? 00:42 sapier do you really want to evaluate fields["default:cobble"] ? 00:43 jin_xi no, i want to set the global matff to fields.matff 00:43 jin_xi as set by the formspec 00:44 iqualfragile ühm… why cant i open a door? 00:44 jin_xi VanessaE: treegen is just recursed turtle graphics. so withouth the recursions/replacements it can do everything. add forth to that. 00:44 sapier ok first I think this print is wrong as you don't print the matff field but a field called default:cobble in worst case 00:44 VanessaE iqualfragile: right click. 00:44 VanessaE jin_xi: insane. 00:44 VanessaE truly insane :-) 00:44 iqualfragile VanessaE: nope.avi 00:45 iqualfragile neither right nor leftclick works 00:45 Muadtralk now onto method 2 marktraceur do you have any complaints with that? 00:45 marktraceur Muadtralk: Yes but it won't matter, because I have no say in what you post 00:45 iqualfragile it works when i use a preasureplate 00:45 jin_xi i dont know, but how to get the value from the field in the formspec into a global? should not be hard 00:46 Muadtralk yes but I still wish to hear them and hear a compromise to hopefully achieve a mutual agreement 00:47 Muadtralk have a compromise* 00:47 sapier if you do a "fields.matff or matf" this is logic operation and you'll get true/false 00:47 sapier if you want to store fields.matff only in case its non zero do a 00:47 sapier if fields.matff ~= nil then 00:47 sapier matf = fields.matff 00:47 sapier end 00:48 jin_xi i think i tried that 00:48 jin_xi i'll try again... this is madness 00:49 jin_xi and crash... fields.matff is nil... 00:49 jin_xi the dump right before is this: 00:49 jin_xi { matTf = "default:stone ", repl = " ", chancef = "80 ", matff = "default:sand", matFf = "default:glass ", matfb = " f/F ", anglef = "12 ", output = "ok"} 00:50 jin_xi but the same scheme works for angle right above... 00:50 sapier can you pastbin last 30 lines of output? 00:50 iqualfragile sapier: does mobf_gui work without changing server.cpp now? 00:51 sapier mobf_settings? yes but only with latest git version 00:51 jin_xi http://pastebin.com/Vyzkk5Ly here 00:51 marktraceur Muadtralk: There wouldn't be a compromise, just stay with what you have 00:52 Muadtralk at least it doesn't endorse it right? 00:52 iqualfragile sapier: thats what im using 00:52 iqualfragile 01:52:10: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...mods/minetest/animals_modpack/mobf_settings/init.lua:38: attempt to call field 'settings_save' (a nil value) 00:52 marktraceur Muadtralk: I disagree. Even noting it as an option is endorsing it. 00:52 iqualfragile when klicking back in the inventory 00:53 sapier can you post the "elseif fields.matfb" then block? after changing to what i meant it doesn't crash for me 00:53 marktraceur Muadtralk: It would be like saying "Look, we want to acknowledge that crack cocaine is bad for you and could have harmful effects, and that there are other ways to be happy. But here's a bunch of information on how to score crack cocaine and use it in creative ways to get high." 00:53 marktraceur s/would be/is/ 00:54 Kacey VanessaE, PING 00:54 VanessaE pong 00:54 marktraceur Muadtralk: Even if you say "AND YOU SHOULD NEVER EVER USE CRACK" at the top, saying the information is being a bad inflence IMHO. 00:54 Muadtralk Endorse:(verb)to declare one's public approval or support of 00:55 jin_xi http://pastebin.com/XXMJDQGR this crashes 00:56 marktraceur Muadtralk: You're saying that it's a good option. That's approval or my name is Daffy Duck. 00:56 Muadtralk by stating that the whole of the minetest community does not endorse using this it should imply that this is just my personal usage 00:56 marktraceur Muadtralk: *we* don't endorse it. But *it* (the forum post) does. 00:56 Muadtralk true 00:57 Muadtralk and I never wanted this to be a official guide 00:57 marktraceur I guarantee you we won't walk away happy if we try to compromise. Quit while you're ahead. 00:57 Muadtralk I hope there can be a comprehensive guide made for the wiki or used as a sticky on the forum (a quote directly on the top of the damn post) 00:58 marktraceur Muadtralk: For port forwarding? Why? That's been documented to Mars and back. 01:00 Muadtralk I posted this topic because I got sick of people going on the forums and whining because "I tried to make a minetest server and I followed the wiki but it still didn't work" 01:01 jin_xi i think i might be doing recieve fields wrong... 01:01 marktraceur Muadtralk: Link to port forwarding instructions in an FAQ, e.g. on the technical support forum(s). 01:01 Muadtralk so I quoted the best response to it wrote a nice bit on why this topic is here and asked for it to be stuck there until someone makes a nice guide on how to do these things 01:03 Muadtralk I could have done that 01:03 Muadtralk probably should have 01:03 Muadtralk but I never thought that nobody would one up the topic! 01:04 Muadtralk lets see I wrote this when the old minetest wiki was being used 01:05 Muadtralk so I will check to see if the new minetest wiki is any better 01:07 Muadtralk actually the wiki does do a nice job of explaining it which isn't too detailed but still works. 01:07 Muadtralk so how about I just delete this piece of outdated crud :P 01:07 Muadtralk or at the most unsticky it 01:08 Muadtralk I don't think I can do either..... 01:12 sapier jin_xi seams that fields table is somehow messed up 01:15 jin_xi it should work, right? i think im going crazy, been writing voodoo code for the last 30 minutes 8( 01:15 sapier strage thing is this table has 0 elements ... you seem to be able to access current pressed button field only 01:16 sapier i wonder if it's really working for angle ... 01:17 sapier hmmm strange thin is it does 01:17 Kacey ShadowNinja and i are looking for a nyan cat 01:18 jin_xi i'm puzzled, if it didnt work for angle, ok 01:18 sapier jin_xi take a shower ;-P 01:18 jin_xi even stranger, also doesen't work for chance, even if its identical to angle. 01:18 sapier your field isn't named "matFf" but " mathFf" 01:19 sapier there's a SPACE in your fieldname! 01:19 sapier you don't see it in dump ... well that's not true you DO see it in dump, but you don't recognize it 01:19 jin_xi oh fuck me 01:19 jin_xi i see 01:20 khonkhortisan My connect four mesecon machine fits into a space of 45x23x107 nodes. 01:20 sapier you'll have to fix those additional spaces in node names to in order to get it work correctly (at least if you didn't do it by now 01:21 sapier still I wonder why #fields is zero 01:23 jin_xi hey thanks a lot 01:23 sapier no problem ;-) 01:25 khonkhortisan What is the preferred irrlicht version to compile with? 01:25 sapier the one working ;-) 01:26 khonkhortisan I get this https://github.com/celeron55/minetest/issues/474 01:27 Muadtralk :) am I the only one that thinks it would be fun to play like that? 01:27 Muadtralk or at least try 01:28 khonkhortisan but it's soo small! Even if you make it the size of your monitor, it goes no bigger. 01:29 khonkhortisan it's still playable, you just can't really use the menus 01:29 Muadtralk that is when you mess with your resolution to try to focus on the box 01:29 Muadtralk its a game in it self doing so 01:29 Muadtralk :) 01:29 khonkhortisan I find myself standing closer to what I'm looking at 01:30 jin_xi ok, looks like the l-system does not support switching materials easily 01:30 jin_xi still, now i can make some cool example programs 01:36 RealBadAngel jin_xi: i remember what i promised... 01:36 sapier so good night girls and guys ;-) 01:39 jin_xi RealBadAngel: its now more fancy... i'll upload if you want to try 01:41 RealBadAngel not now, im almost sleeeeeepin 01:41 RealBadAngel : 01:41 RealBadAngel tommorow 01:42 jin_xi ok, i'll test and fix some more 02:13 VanessaE anyone else want to take a crack at this on_rightclick issue? 02:14 VanessaE (Seeing as how no one earlier had an answer, figured I'd try again) 02:14 Muadtralk what is the issue 02:14 Muadtralk ? 02:14 VanessaE Why doesn't the following code properly decrement the number of signs in the player's inventory? http://pastebin.ubuntu.com/1627368/ 02:15 VanessaE builtin/item.lua apparently is blocking this from working properly 02:15 VanessaE but by all accounts, it should work. 02:16 Muadtralk hmmm what exactly is it blocking it from doing? 02:16 VanessaE it's not allowing the results of the itemstack:take_item() call to actually take effect. 02:17 VanessaE so the item is placed, the decrement happens internally (I checked with a few print statements), but by the time the calling routine gets control again, my changes have been reverted. 02:17 Muadtralk maybe you need to specify what is being taken? 02:18 VanessaE I did. line 2. 02:18 Muadtralk hmmmm 02:18 Dogzilla131 Im working in a texture pack called "FunkTown" :D 02:18 Dogzilla131 This will be my first one 02:18 Dogzilla131 This is just a preview 02:18 Dogzilla131 http://i.imgur.com/IeleJMH.png 02:38 khonkhortisan Should I add ladders and torches to my mesecon machine? 02:42 * khonkhortisan just found shift-rightclick 02:42 VanessaE dont' 02:42 VanessaE don't use it. 02:42 VanessaE it's broken. 02:43 khonkhortisan it lets me place a node on a node that normally steals rightclick 02:56 khonkhortisan I isolated a test case for one of the ways my connect four machine breaks. 03:11 DMackey OMFG http://www.ebay.com/itm/OVER-30-years-of-VIDEOGAMES-COLLECTION-The-story-of-VideoGames-/121062811693 03:13 VanessaE good lord 03:14 VanessaE evening neko 03:15 NekoGloop Good time:of_day(os.time()). 03:22 Kacey evening Menche 03:23 Menche hello 03:23 NekoGloop Good time:of_day(os.time()). 03:23 Kacey ShadowNinja and i are trying to find a nyan cat 03:24 Menche how? just making a big mine? 03:24 Kacey essentially 03:24 Kacey but i had to get off 03:25 NekoGloop What? 03:26 Kacey ? 03:28 Kacey i will be on later tonight 03:28 Kacey but for now, sleep 03:32 Kacey bac already 03:32 Kacey back even 03:34 Menche 3 minute nap? 03:35 Kacey no 03:35 Kacey i got permission to stay up late 03:37 MiJyn hi, back :) 03:39 Menche a forum thread discussing gasoline engines? well it is in offtopic... 03:41 * Kacey has found the iron motherload 03:44 Kacey lava lake... 03:45 khonkhortisan Has anyone else plumbed the ceiling of a lava lake to take water from the ocean to make it so you can float on the water on the lava lake? 03:45 Kacey no 03:46 Menche my mine contains a lava lake with water flowing over it naturally, if thats what you mean 03:47 khonkhortisan I mean making multiple waterfalls to cover the lava with water for safe passage 03:47 Menche never done that on purpose, no 03:47 Menche water should turn to steam when it hits lava 03:48 khonkhortisan You also shouldn't be able to use a waterfall to make falling while mining safe 03:48 sokomine hm. it is difficult to find a larger place suitable for building in mt... 03:48 khonkhortisan what do you mean by suitable for building? 03:48 mauvebic level the area 03:48 Dogzilla131 Who likes a random not well detail texture pack? Because im making it :D, its just for fun 03:48 Menche you mean to pad the bottom of a mining shaft? but that's fun 03:48 mauvebic i sunk entire islands to make a sea lol 03:49 khonkhortisan I mean to flood the whole mining shaft so any suprise caves don't kill you 03:49 Menche oh 03:49 khonkhortisan If I had to breathe, I would mine more realistically 03:50 Menche i don't really think you should be able generate a massive column of water just from one cubic yard 03:50 mauvebic lol true 03:50 mauvebic nor should one block of water source cover an entire mountain with flowing 03:50 sokomine suitable = relatively even area 03:50 mauvebic had to rename it to Lag Mountain 03:50 Menche maybe make it so the source falls rather than flows when there's air under it 03:51 OldCoder Hi 03:51 khonkhortisan then you'd just put it right next to the shaft 03:51 mauvebic water is physics though, and we have at least 2 ppl working on that 03:51 OldCoder I am AFK but I wish to tune my worlds in the next week 03:51 khonkhortisan yeah, there's some water height thing 03:51 OldCoder Will people please try them again? Let me know if they are working 03:51 OldCoder Back a little later 03:53 mauvebic technically even a water source node should disapear if theres nothing to contain it/keep it from seeping into the ground 03:53 Menche then the oceans would vanish 03:53 mauvebic though in that case youd have to add an extra field to nodes, porous = true, 03:54 mauvebic oceans are contained by the bottom and the islands that surround them 03:54 Menche and an infinite amount of water can't seep into a finite amount of dirt 03:54 mauvebic but placing a water node on a flat surface with no walls to contain it, shouldn't stay there terribly long 03:54 Menche so to be realistic you would have to count how much has seeped into each node 03:54 khonkhortisan I think water from a waterfall should spread infinitely out one node high until it turns into another waterfall or runs out of room 03:55 khonkhortisan If water physics are made better, we can use the pipeworks water pump. 03:56 Menche the water pump is kinda pointless 03:56 Menche you could just dump a bucket where the pipe ends for the same effect 03:56 khonkhortisan not if the water would go away otherwise 03:57 mauvebic pipeworks lets you move water without putting ugly looking reservoirs and canals just about everywhere 03:57 mauvebic my pipeworks lets you move any liquidtype 03:57 mauvebic and for the decorative aspect, they make for awesome factories and industrial thingies 03:57 Menche but with the current liquids there's no real use in that area 03:57 Kacey night (for a while) 03:57 mauvebic theres no real use for liquids period 03:57 khonkhortisan an autocrafting factory with multiple steps would be cool 03:57 mauvebic i can count the number of mods on one hand that makes serious use of them 03:58 NakedFury we need non infinite spreading water 03:58 mauvebic you see thats what i dont get, how can pipeworks be useless yet people find crafting devices useful when you have givemes and creative lol 03:58 mauvebic rubenwardy did finite water 03:58 NakedFury after a few feet of spreading flowing water the source dissapears and reapear when flowing touches a pocket 03:59 mauvebic though i havent tried replacing default water for a new map w/ finite water 03:59 mauvebic not only is flowing fucked up and unrealistic lol but sink a large enough region, and the ocean doesn't fill the void either lol 04:01 * VanessaE sighs. 04:01 mauvebic still problems with the rightclick? 04:01 VanessaE yes 04:01 VanessaE because the API sucks. 04:01 mauvebic poor you, im done trying to understand most of the changes in dev release lol 04:01 khonkhortisan it does, I tried to make a rubik's cube with an older api 04:01 mauvebic they dont make sense to me either 04:02 mauvebic i dont even bother with bug reports from newer releases, cant fix what im not running lol 04:03 mauvebic (for my stuff) 04:04 mauvebic besides im having trouble spawning 11mb blueprints with 0.4 stable and performance is worse in the newer ones so that wont help me 04:04 NakedFury spawning what? 04:05 mauvebic large ships 04:06 mauvebic http://www.zimg.eu/i/348094638 04:06 mauvebic keeps quitting around the warp engines 04:07 Menche really bad lighting glitches too 04:07 mauvebic god awful yeah 04:07 mauvebic and i dont feel like doing fixlight on something that big 04:07 mauvebic sometimes you get these weird darkspots, other times you get these intensely bright spots 04:08 NakedFury did you convert the schematics from mc worldedit or something? 04:08 mauvebic i converted the binvox to blueprint format 04:09 mauvebic though i may come up with a revised blueprint format thats more compact so i can finish that ship i just showed you 04:09 mauvebic no nodename, no param2, just the coords 04:09 NakedFury nice 04:09 mauvebic reckon that should reduce the blueprint to half the size :-) 04:10 mauvebic where binvox converts are concerned, theres no param2 since there are no facedirs coming from a binvox file 04:10 mauvebic nor does binvox know which node you intend to use so it can be named seperately in 1 variable instead x every pos 04:11 mauvebic * every pos 04:11 NakedFury so you can set what ever node you want? 04:11 mauvebic exactly 04:11 mauvebic from mesh -> binvox -> blueprint 04:11 NakedFury it would be extreme lame to convert that just to have it be completely stone or dirt and not your invented steel plate armor for ships or something 04:12 mauvebic ive only done ships but it should work for certain other meshes i downloaded (rome colleseum, sydney opera house) 04:12 mauvebic well the goal is just to get the superstructure down 04:12 mauvebic i assume the player wants to layout the interior and exteroir themselves 04:12 mauvebic otherwise whats the point? lol 04:12 NakedFury the only bitching thing will be creating the interior of those ships 04:13 mauvebic started on one of the, 04:13 mauvebic kelvin: http://www.zimg.eu/i/1787740673 04:13 mauvebic zoom in youll see me working on the bridge lol 04:13 NakedFury how many floors on the disc area? 04:14 NakedFury like 3? 04:14 mauvebic well on a starship i think each deck is 2m clearance 04:14 mauvebic and since i use upper slabs for ceiling/floors, you get an extra 0.5m clearance 04:14 mauvebic makes the doors look less weird 04:15 mauvebic though if the mesh has an internal layout, it will be reproduced too 04:15 mauvebic if the mesh is solid on the inside, then you have to dig it out lol though i think binvox has a hollow flag 04:16 NakedFury it would suck to dig all that too 04:16 mauvebic lol seriously 04:16 mauvebic http://www.zimg.eu/i/2541767498 04:16 VanessaE ok, I need help again. 04:16 mauvebic on the right side of this map, youll see how big it is 04:16 NakedFury too damn big 04:17 mauvebic its real scale lol i looked it up 04:17 mauvebic my "starbase" isnt nearly big enough 04:17 NakedFury what is the thing surrounded by yellow lines? 04:17 mauvebic the big round thing with two ships attached? 04:17 VanessaE http://pastebin.ubuntu.com/1627549/ 04:17 VanessaE in this code, note the print statement at line 8. What do I need to put here alongside the print statement to make the placed node actually appear normally? 04:18 NakedFury yes 04:18 mauvebic starbase lol 04:18 mauvebic which has the start of a city on top 04:18 mauvebic and a few parked ships inside 04:19 mauvebic theres also an underground hover-highway that connects all the cities 04:19 mauvebic (which explains the loaded map chunks with nothing visibly on them) 04:21 NakedFury all that map needs is controllable space ships and its good to go 04:21 NakedFury pewpewpew, Bandit One, target destroyed. 04:22 mauvebic i tried that 04:23 VanessaE anyone? :( 04:23 mauvebic moving large numbers of nodes is impractical with the current performance levels 04:23 * NekoGloop puts a kitten on VanessaE's head 04:23 mauvebic you end up with half a ship here and there 04:28 * VanessaE puts the kitten aside 04:28 VanessaE not today. 04:29 NekoGloop ·Д· 04:30 VanessaE FUCK. 04:31 NekoGloop ·Д· 04:33 * sokomine takes the kitten 04:34 NekoGloop ·Д· 05:06 VanessaE can someone at least tell me how to derive pointed_thing if the callback doesn't support it? 05:09 khonkhortisan didn't painting do that? 05:10 VanessaE beats me. 05:10 VanessaE all I want to do is call a node's defined on_place= callback from within on_rightclick 05:10 VanessaE (of the same node) 05:11 khonkhortisan with or without replacing it? 05:11 VanessaE without. 05:12 VanessaE http://pastebin.ubuntu.com/1627626/ 05:12 VanessaE here's where I stand right now. 05:12 VanessaE what is needed at line 23? 05:13 VanessaE if I do nothing there, an attempt to place a node against the side of the fence just briefly flashes the placed node (except if it's another fencepost, or a sign) 05:13 VanessaE if I use place_node(), it replaces the fencepost that was right clicked on. 05:14 VanessaE if I place the node in the space next to the fence, that works fine. 05:14 khonkhortisan Why is that bad for it te be replaced? Does it change param2? 05:14 VanessaE because "the node" might be a wielded block of dirt or cobble or so. 05:15 VanessaE normally if you do that, say with a wooden fence, the game just places the dirt, cobble, whatever next to the fence. 05:15 VanessaE I want to duplicate the same functionality here since on_rightclick is fucking stupidly coded. 05:15 khonkhortisan oh 05:17 khonkhortisan If you had no on_rightclick, it would place as normal? 05:17 VanessaE yep. 05:17 khonkhortisan There _should_ be a simple solution, but I think there isn't. 05:18 khonkhortisan You could change your node to one that doesn't have on_rightclick, fake a rightclick on it, then turn your node back 05:19 * khonkhortisan has no clue how to accomplish that goal 05:47 MiJyn bye all 05:48 MiJyn right, I know, who cares, but... heck xD 05:48 VanessaE night 05:48 NekoGloop baiiiiiiii 05:49 MiJyn XD 06:02 VanessaE bbl. bedtime for me...if I'm lucky. 06:02 VanessaE night all 09:54 KikaRz Hi 09:57 OldCoder Hi 09:57 * OldCoder is resting 10:01 KikaRz OldCoder! 10:01 KikaRz It been a long time! 10:01 KikaRz Where you've been? 10:02 PilzAdam Hello everyone! 10:11 jin_xi Hi PilzAdam 10:12 PilzAdam VanessaE, spammer: http://forum.minetest.net/profile.php?id=4261 10:24 celeron55 http://paste.dy.fi/wHI 10:24 celeron55 e-mail of the year 10:24 PilzAdam lol? 10:25 celeron55 i'll just ask: what's the fucking point? :D 10:25 celeron55 i'll assume it is to get pastebinned on this channel 10:26 PilzAdam just answer: $ bin/minetest 10:30 KikaRz celeron55, ... that is stupidly cool. 10:30 KikaRz :p 10:40 iqualfragile hi 10:41 iqualfragile hi 10:41 iqualfragile wtf brain 10:41 celeron55 the matrix. 11:16 rubenwardy spam http://forum.minetest.net/viewtopic.php?pid=69225#p69225 11:33 rubenwardy ... 14:37 Kacey morning all 14:46 Kacey still looking for a nyan cat 15:01 Kacey br 15:02 Kacey brb 15:12 Kacey how do i log in root? 15:12 VanessaE sudo -i 15:13 Kacey in hte whole computer though 15:13 VanessaE you don't. 15:14 Kacey hm? why not. every other distro has it 15:14 VanessaE what distro are you using? 15:14 Kacey xubuntu 12.04 15:14 VanessaE and logging in as root "in the whole computer" makes no sense honestly. 15:15 Kacey as a user or whatever 15:15 VanessaE do you mean starting X as root? 15:15 Kacey yes 15:15 PilzAdam thats very insecure 15:15 Kacey i have some stuff to change 15:15 VanessaE PilzAdam: see #476. your idea doesn't work. 15:15 VanessaE Kacey: then change them from a root terminal 15:16 Kacey idk how 15:16 PilzAdam VanessaE, I tested it too, it seems to be a bug 15:16 VanessaE Kacey: if you don't know how, you should not be messing about in root, let alone a whole X session as such. 15:16 VanessaE PilzAdam: see? I told you it was busted ;) 15:16 Kacey alright 15:16 VanessaE Kacey: what do you need to change? 15:16 Kacey i guess i will fix them the hard way 15:17 PilzAdam VanessaE, but you tend to shout "Bug!" when something doesnt work for you :-) 15:17 Kacey my icons and graphics are basically prancing around on startup 15:17 VanessaE PilzAdam: true. nevertheless I'm right in this case. now someone just has to fix it :D 15:17 VanessaE Kacey: that doesn't make any sense 15:17 VanessaE and you shouldn't need root to fix your desktop session 15:18 VanessaE all of that stuff is traditionally handled as a normal user. 15:20 VanessaE Kacey: car analogy: you usually don't need to open the engine compartment to fix a broken gauge on your dash panel. 15:20 VanessaE :) 15:20 Kacey you actuall kinda do if you need to take it out 15:21 VanessaE not in any car I've ever owned. the dash panel is usually removable from inside the passenger compartment. 15:21 VanessaE no matter, you get the point. 15:22 MiJyn morning :) 15:22 VanessaE morning mijyn 15:23 MiJyn how is everyone? 15:23 VanessaE meh. 15:23 VanessaE Kacey: at any rate, you still didn't explain what you mean by your desktop graphics "prancing" around. What exactly happens? Can you describe the order of events? 15:23 Kacey icons are back where they need to be 15:23 VanessaE ok 15:24 Kacey they move 15:24 VanessaE see? you did it without going too a root session :-) 15:24 Kacey i moved them back 15:24 Kacey i was going to fix the problem as root 15:24 VanessaE it almost sounds like your desktop is being resized during startup? 15:24 Kacey no 15:25 Kacey it stays the same but the icons go nuts 15:46 pskosinski The answer is… remove Unity! 15:46 VanessaE he runs Xubuntu. Unity doesn't come standard there. 15:46 VanessaE (XFCE) 15:47 VanessaE PilzAdam: can you or someone fix that itemstack/right-click bug real quick? It's holding up a new release of Homedecor. 15:47 VanessaE No. Busy playing xbox. 15:47 VanessaE ;) 15:59 jin_xi http://i.imgur.com/XOr9mCb.png still trying to get this working... 16:05 VanessaE jin_xi: what IS it? 16:05 NakedFury vectors 16:06 NakedFury CAD like stuff if im not mistaken 16:07 jin_xi its the treegen system, used with axioms only. no replacement rules, no replacements 16:07 jin_xi axioms generated by short 'programs' 16:08 VanessaE hell and here I thought the first exploitation of the treegen code would be for complex structures e.g. buildings. 16:13 Kacey looks like a roller coaster... 16:14 Kacey http://i.imgur.com/XOr9mCb.png 16:16 jin_xi well, should not be a problem. i made cubes earlier 16:17 hmmmm haha nice spiral 16:18 hmmmm that is really awesome looking to be honest 16:21 jin_xi its the treegen. if you use only the axiom part of it its perfectly suited for turtle graphics. thats all it is 16:22 jin_xi i'm trying to make a minimal forth like thing ontop of lua with treegen commands as primitives 16:54 PilzAdam No. Busy playing xbox. <- I like wrong quotes :-) 16:54 VanessaE that wasn't a quote 16:54 VanessaE that's a prediction ;-) 16:54 mauvebic i could use a few winning lottery numbers ;-) 16:54 PilzAdam and I wanst playing Xbox 16:54 PilzAdam *wasnt 16:55 VanessaE *prediction*. it was a joke, jeez :-) 16:55 VanessaE mauvebic: you and me both :-/ 16:56 Kacey i win :P 16:56 Calinou http://forum.minetest.net/viewtopic.php?pid=69180#p69180 lul 16:56 Calinou trollblock? /me already has troll pixel art: http://dl.dropbox.com/u/82342922/Images/screenshot_53517.jpg 16:57 VanessaE Calinou: Or, he could just port minetest trollpack from the old version 16:58 Kacey i made the weegee block 16:58 VanessaE what's a weegee? 16:58 mauvebic what vagrants use to wash car windows 16:58 VanessaE hah 16:59 mauvebic no wait, thats squeege 16:59 Kacey http://www.google.com/imgres?hl=en&safe=off&tbo=d&biw=1024&bih=513&tbm=isch&tbnid=Ky4sFsTTOhv48M:&imgrefurl=http://magic-monkey761.deviantart.com/art/Weegee-HD-332088382&docid=tvPnahkGuVjwxM&imgurl=http://www.deviantart.com/download/332088382/weegee_hd_by_magic_monkey761-d5hpt1a.png&w=998&h=2517&ei=UYAWUZfvL8KFywGi24DQBQ&zoom=1&ved=1t:3588,r:19,s:0,i:208&iact=rc&dur=1200&sig=115272429124658899225&page=2&tbnh=200&tbnw=79&start=9&ndsp=14 16:59 Kacey &tx=44&ty=87 16:59 mauvebic *sqwegee? who knows lol 16:59 Kacey wtf 16:59 Kacey http://fc00.deviantart.net/fs70/f/2012/286/4/8/weegee_hd_by_magic_monkey761-d5hpt1a.png 16:59 Kacey there 17:00 VanessaE Kacey: next time just say "it's Luigi" plus a few words to describe it rather than link to a picture that doesn't explain anything. 17:00 mauvebic you might try url shorteners too, that hurt my eyes :p 17:00 Kacey it isnt luigi 17:00 Kacey idk what that was lol 17:01 VanessaE Kacey: that image is Luigi from the Mario Bros. franchise. 17:01 mauvebic well technically posting random shit is spam :P 17:01 Kacey no weegee is a different character than luigi 17:02 mauvebic more horsemeat in the UK lol damn 17:02 mauvebic multitasking: watching france24 on one comp, bbc world on the other, two languages lol 17:03 PilzAdam VanessaE, now Im going to play Xbox :-) 17:03 VanessaE Nnoooooooooo 17:03 VanessaE fix the bug first!!!one1 17:03 VanessaE :-) 17:04 mauvebic cant one just un-pull whatever introduced the bug? 17:04 mauvebic linus said it best, you dont break userland lol 17:05 VanessaE mauvebic: ironically, if he reverts the pull that broke it, that in turn would break the feature I'm using in the first place :-) 17:06 mauvebic thats the catch with using fresh-out-of-the-gate features tho :/ 17:06 VanessaE mauvebic: on_rightclick has been around for almost a month. 17:06 VanessaE hardly "fresh-out-of-the-gate" 17:07 mauvebic ive been doing w/o on 0.4s 17:07 mauvebic i tend to avoid anything thats not ready for primetime lest im prepared to rewrite a few times lol 17:09 mauvebic vanessae youre a fan of aybs? right? youll love my new avatar lol 17:09 VanessaE aybs? 17:09 mauvebic are you being served, if it was you it was someone else here :/ 17:10 mauvebic *wasnt, was 17:10 VanessaE oh yes 17:10 VanessaE though I haven't seen in in a long while 17:11 mauvebic YTV dropped it ten years ago, which is when i had to sign up to one of those awful private british trackers 17:11 mauvebic which is rather like mosley reincarnated lol 17:12 mauvebic strangely still relevent today though, pretty much the same economic issues lol 17:12 mauvebic except now its most of the west turning to a banana republic lol 17:57 vytautas What this means: 19:55:51: ERROR[main]: Subgame [] could not be found. ? 17:57 Kacey idk 17:59 Kacey how do i do a rollback check? 17:59 Calinou /rollbackcheck