Time |
Nick |
Message |
00:00 |
crackerenherbe |
[deleted] |
00:00 |
crackerenherbe |
[deleted] |
00:00 |
crackerenherbe |
[deleted] |
00:00 |
sokomine |
feel free to come back tomorrow again :-) |
00:00 |
crackerenherbe |
[deleted] |
00:00 |
sokomine |
and start a thread in the forreign-language-part of the forum! |
00:00 |
sapier |
still someone else doing bad things doesn't justify self doing bad things ;-) |
00:01 |
sokomine |
just here: http://forum.minetest.net/viewforum.php?id=8 there you can start a thread in french |
00:01 |
RealBadAngel |
huh, Redpower2 got updated |
00:01 |
sokomine |
no. but reading a stored worldedit export seems less worse than providing players with a precompiled binary they can't even check :-) |
00:01 |
xming |
MT should just chroot() after it's started and before loading the lua vm |
00:02 |
RealBadAngel |
need to watch some direwolf20's videos |
00:02 |
crackerenherbe |
[deleted] |
00:02 |
crackerenherbe |
[deleted] |
00:02 |
crackerenherbe |
[deleted] |
00:03 |
sokomine |
tomorrow? tomorrow is sunday? |
00:03 |
sapier |
chroot would be good but isn't always practical |
00:03 |
crackerenherbe |
[deleted] |
00:03 |
sokomine |
(ok, or today, depends on how you count...) |
00:03 |
RealBadAngel |
it is sunday here already ;) |
00:03 |
xming |
it's today :D |
00:03 |
crackerenherbe |
[deleted] |
00:03 |
sokomine |
yeah :-) i fully agree to the today :-) |
00:03 |
sokomine |
same time zone, craker |
00:03 |
crackerenherbe |
[deleted] |
00:04 |
xming |
only the lagging part of the world where Sunday is tomorrow :p |
00:04 |
sapier |
but changes to get lots of security improvement without chroot are minor ;-) |
00:04 |
sokomine |
hm. chroot might be nice :-) |
00:04 |
crackerenherbe |
[deleted] |
00:04 |
xming |
sapier: chroot(), only contains things to MT itself, are you also talking about sandboxing each mod? |
00:04 |
xming |
ChauffeR: salut |
00:05 |
sapier |
yes but you need to setup your chroot environment which isn't quite easy |
00:05 |
sokomine |
still - there are situations where writing and reading files is required for the functionality. it just ought to happen in a controllable way |
00:05 |
xming |
damn he left, and irssi's auot-complete bit me again :/ |
00:05 |
sapier |
sokomine plz give an example |
00:05 |
xming |
sapier: I don't mean setting up chroot, I said chroot() |
00:05 |
sokomine |
this is an entire account created for untrustworthy things (like minecraft) |
00:06 |
sokomine |
(that's why it has that strange user name :-)) |
00:07 |
sapier |
still this doesn't protect data minetest needs to run from evil mods |
00:07 |
xming |
that's correct |
00:07 |
sapier |
example for an evil mod: |
00:07 |
sokomine |
sapier: the worldedit exports are a perfectly good example. the purpose of those save files is to export buildings from one server and import them into another without having to build everything anew |
00:07 |
xming |
firefox has been fighting with that for a long time |
00:08 |
sokomine |
if you can think of a better way of transfering those buildings...well...think of one, put it into a mod and get redcrab to install it so that we can download our creations :) (ok, getting redcrab is unfair...) |
00:08 |
sapier |
identify machine, download binary code, call downloaded exploit --> root priviledges on machine |
00:08 |
sapier |
this is possible with current minetest version |
00:08 |
|
telek joined #minetest |
00:09 |
xming |
root? why root? |
00:09 |
sokomine |
yes :-( |
00:09 |
xming |
who runs MT as root? |
00:09 |
khonkhortisan |
the mod creates a separate executable so minetestserver doesn't have to stay running |
00:09 |
khonkhortisan |
xming, you don't have to be root/admin to gain it |
00:09 |
sapier |
you don't need to run it as root there are lots of localy exploitable bugs in almost any os |
00:09 |
sokomine |
the root access is provided by the downloaded machine-specific exploit sapier mentioned |
00:09 |
xming |
yes, but that's not MT's issue |
00:10 |
khonkhortisan |
it the mod downloader's issue |
00:10 |
sapier |
no but it'd be easy to avoid this |
00:10 |
xming |
that the bad one gets local access, that's MT's issue |
00:10 |
sapier |
there are many points you can stop this from happening |
00:11 |
sapier |
1) prohibit mods from downloading arbitrary content |
00:11 |
sapier |
2) prohibit mods from storing files |
00:11 |
xming |
after that if he get root, it's not MT's issue |
00:11 |
sapier |
3) prohibit mods from executing arbitrary commands |
00:12 |
sapier |
MT made all this possible so this IS a MT issue |
00:12 |
sokomine |
still needs a method to allow specific mods to get around those limitations. could be limited to a selected amount of mods |
00:12 |
sapier |
if you give a firearm to child you can't tell "it's not my fault" if he shoots someone |
00:13 |
xming |
sapier: yes, it's MT's issue that it's exloitable, but not MT's responsibility it one gains root, except if MT can be exploited to gain root |
00:13 |
xming |
and of course I agree that the mods should be contained |
00:13 |
sokomine |
yes. that would be good |
00:14 |
xming |
IMHO, the lua VM should be sandboxed |
00:14 |
sapier |
sokomine I'm still waiting for a single legit reason why a mod would need that priviledges |
00:14 |
sokomine |
can it be? |
00:14 |
sapier |
no |
00:14 |
|
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00:14 |
crackerenherbe |
[deleted] |
00:14 |
xming |
then ask explicit permissin from the user to do 1) and 2) |
00:14 |
crackerenherbe |
[deleted] |
00:14 |
sapier |
but you can remove those lua modules that contain critical features |
00:14 |
sokomine |
sapier: the read-and-write-files privileges? to store data that the user wants to be exported or imported and to store data between server restarts |
00:15 |
xming |
IMHO 1) can be stripped |
00:15 |
sapier |
you can already save data between server restarts with current minetest api |
00:15 |
xming |
there should be no valid reasons for it, except auto-update |
00:15 |
sapier |
I've issued a pull request some hours ago to store data world specific too |
00:15 |
sokomine |
with 3), 1) becomes a subpoint (3) includes 1) mostly) |
00:16 |
sokomine |
ok. storing data world specific would be good. it still needs a way to transfer them from one wolrd to another if the user wants to |
00:16 |
sokomine |
sapier: how? apart from your pull request? |
00:16 |
sapier |
xming auto update should be included within core imho |
00:17 |
xming |
sapier: I agree |
00:17 |
sapier |
minetest.settings_set() |
00:17 |
sapier |
minetest.settings_get() |
00:17 |
sapier |
minetest.settings_save() |
00:17 |
sokomine |
auto-update...hmmmm.....no. only as an option. |
00:17 |
xming |
sapier: so why not sanboxing lua VM, and ask user to give certain mods the perms? |
00:17 |
sapier |
to have auto update there first needs to be a package format defined so this is another problem |
00:18 |
sokomine |
these settings...are those the ones that get written into a text file in the world folder? |
00:18 |
xming |
everyting deemed "would be not safe" will need explicit perms settings |
00:18 |
sapier |
xming "sandboxing" is a nice buzzword |
00:18 |
sokomine |
(settings != data.....might be pushing it a bit if several mb of data get written into a setting variable) |
00:19 |
sapier |
sokomine what's diference between text and data? |
00:19 |
xming |
sapier: stripping all the "harmful" functions from lua, and make them only callable when settings are met? |
00:20 |
khonkhortisan |
worldedit needs to save, and would have that perm. |
00:20 |
sapier |
this would require a complete rewrite of lua code ... which most likely won't happen |
00:20 |
sapier |
BUT |
00:20 |
sapier |
you can disable all "harmfule" modules and implement legit ones in minetest api |
00:21 |
sapier |
worldedit doesn't need it to save it USES it to save |
00:21 |
|
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00:21 |
Muadtralk |
whats the thingy to get the players inventory in lua |
00:21 |
sapier |
I addume it'd be less than half an our to fix worldedit to use settings storage |
00:22 |
Muadtralk |
player:inventory_get_list("main") the newer version of this usage I mean |
00:22 |
sapier |
player:get_inventory() |
00:23 |
sapier |
player:get_inventory():contains_item("main","some item") |
00:23 |
sapier |
player:get_inventory():add_item("main","some item") |
00:23 |
xming |
sapier: ah that sounds sane |
00:23 |
jin_xi |
hmm, is it possible at all to get a ] to show up in a label in a formspec? weird... |
00:23 |
sapier |
i don't know of any escape sequence support for formspecs |
00:24 |
jin_xi |
well, there seems to be some weirdness with them... or me |
00:24 |
sapier |
xming there are 3 critical lua modules os, io and the one responsible for loading modules |
00:25 |
sapier |
disabling them will avoid most security problems |
00:25 |
* jin_xi |
will go back to making easier mods |
00:27 |
sapier |
in that pull request doing this I've done all this ... the only thing I didn't was reimplementing privs storage format in lua (doen't change anything within minetest but makes auth file less editable with texteditor) |
00:29 |
telek |
At the risk of asking something stupid: Why not replace the OS/file stuff with a sqlite DB? The only real feature of minetest that seems to need direct system-level access would be the mapping util, and it's already external to the minetest server/client anyway. |
00:30 |
FreeFull |
Worldedit is internal |
00:30 |
sapier |
there's already someone working on database support for minetest ... I don't know how good this is |
00:31 |
sapier |
but of course you're right this would be best |
00:32 |
FreeFull |
Remove file manip stuff access, and have your own file api that restricts permissions sounds good |
00:32 |
sapier |
file manip is only part of problem |
00:32 |
sapier |
execution of arbitrary files is another one |
00:32 |
FreeFull |
That would be removed entirely |
00:33 |
sapier |
exactly |
00:33 |
sokomine |
for most purposes i don't care how the game stores data internally. as long as it stores it over server restart. for that purpsose an internal api (that could use files and later migrate to a db) would be great |
00:33 |
sapier |
there are some legit functions affected too .. e.g. get current time but they can be implemented in minetest api |
00:34 |
FreeFull |
sokomine: For worldedit you want to be able to exchange files containing your creations |
00:34 |
sapier |
sokomine world_settings feature does exactly this |
00:34 |
sokomine |
yes. i mentioned worldedit already |
00:34 |
sapier |
it although isolates settings for one world from another |
00:35 |
sapier |
to achieve this you could create a separate lua script run from console to export your creations from minetest internal storage |
00:36 |
sapier |
it's still not perfect but at least user has to call this script on purpose |
00:38 |
sokomine |
can it be on a per-mod-base? |
00:39 |
sapier |
what do you mean with it? |
00:39 |
sokomine |
i.e. your own mod on your own server = can do anything. mod which hasn't been given special privileges: can't do dangerous things |
00:40 |
sapier |
no you can't isolate mods from each other it's a all or nothing decision |
00:40 |
sokomine |
server mods sometimes need to do some things which requires i/o |
00:41 |
sapier |
sokomine you keep telling mods require it ... I'm still waiting for a usecase ... that one with exchangeing buildings isn't quite a server usecase |
00:41 |
sokomine |
oh yes it is. a very important case for players |
00:42 |
sapier |
but it's not a big difference if this is done by mod or by player calling a script |
00:42 |
sokomine |
example for server: connection to irc, authentication according to who's authed in the forum, saving statistical data in an external database (ok, could be internal) |
00:43 |
sapier |
you want to auth against irc? ... if you're doing that silly things you can disable security ;-P |
00:43 |
sokomine |
maybe a server with selected modules might turn security off...though on a server it ought to be tighter.. |
00:43 |
sokomine |
no :-) |
00:44 |
sokomine |
auth against forum is a real case of usage |
00:44 |
EduardeCalibal |
I have a depend unsatisfected in my mods, the name is plants_lib for the mod moretrees_master. Someone know the url of this mod? |
00:44 |
sapier |
then someone didn't have any knowledge about security issues at all |
00:44 |
sokomine |
an external program checks for some criterium and writes that to a file. a mod checks that file upon player login and grants/denies interact |
00:45 |
sokomine |
vanessae wrote that mod :-) |
00:45 |
sokomine |
go to https://github.com/VanessaE |
00:46 |
sokomine |
pick up homedecor while there |
00:46 |
sapier |
no offence but reading security related data without any encryption isn't by any means secure |
00:46 |
sokomine |
no it isn't. it is just considered good enough for that purpose |
00:47 |
sapier |
there already is a special auth file which can be accessed by minetest api why not use this file to exchange privilege information? |
00:48 |
EduardeCalibal |
Thanks. |
00:49 |
sapier |
privileges aren't a special mod feature but should be implemented in core imho |
00:51 |
sokomine |
good question. maybe the mod uses that. i'd have to take a closer look at it |
00:52 |
sokomine |
if the security can at least be turned off if needed and the api is useful enough then it would be a very good idea. it's just that security and usability are usually two diffrent sides |
00:52 |
sapier |
in current version this file is read using lua io but I've replaced this by core api in my changeset ... of course as I've changed file format old format wouldn't work without modification |
00:53 |
sapier |
of course it's already configurable per config file |
00:53 |
sokomine |
for example, i can't download from your favorite mediafire site because that requires javascript and i don't want to allow it because it's not needed for download. fortunately, you have the github site as well |
00:54 |
* Kacey |
wants to make a cpu with mesecons |
00:54 |
sokomine |
just do so :-) (but not on my computer :)) |
00:54 |
* khonkhortisan |
wants to warn you of https://github.com/Jeija/minetest-mod-mesecons/issues/75 |
00:55 |
Kacey |
i dont hae that bug |
00:55 |
khonkhortisan |
Are you sure? |
00:56 |
Kacey |
yep |
00:56 |
Kacey |
i have update clocks all over sometimes when things get big |
00:57 |
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00:57 |
khonkhortisan |
what's an update clock? |
00:57 |
Kacey |
i make a clock, and leave it running near a piece that doesnt like to update |
00:58 |
khonkhortisan |
Does it have to be connected? |
00:58 |
Kacey |
no |
01:07 |
Kacey |
http://www.youtube.com/watch?v=xISG4nGTQYE nice |
01:08 |
* VanessaE |
is back. yay. |
01:09 |
VanessaE |
EduardeCalibal: http://forum.minetest.net/viewtopic.php?id=3898 |
01:09 |
VanessaE |
(for your missing plantlife/plants_lib) |
01:10 |
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01:12 |
EduardeCalibal |
Thanks. |
01:13 |
EduardeCalibal |
But I have another problem who cause this message, your mod already is here, now I have another error, another, another... Never end. |
01:13 |
EduardeCalibal |
:-o |
01:13 |
EduardeCalibal |
Now I have a error with pipe_master, some about mod name... |
01:15 |
sokomine |
strange. underscores where iirc ok.... |
01:16 |
Kacey |
making an adder... |
01:16 |
VanessaE |
pipe_master? you mean pipeworks yes? |
01:17 |
VanessaE |
it is probably pipeworks-master-blahblahblah (I never see the foldername since I use git to manage it). rename the folder to just "pipeworks" and try again |
01:19 |
EduardeCalibal |
I removed all mods now. I try add one-by-one... |
01:20 |
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01:22 |
* khonkhortisan |
wants to make a memory card out of mesecons and hook it up to his computer |
01:23 |
sokomine |
*g* |
01:23 |
jin_xi |
http://forum.minetest.net/viewtopic.php?pid=69340 here. i give up for now. |
01:23 |
khonkhortisan |
yay, turtle! |
01:24 |
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01:24 |
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01:27 |
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shirish joined #minetest |
01:27 |
jin_xi |
invisible turtles |
01:28 |
khonkhortisan |
oh |
01:29 |
khonkhortisan |
it's like kturtle, but in 3d and with a different language |
01:29 |
sokomine |
the trees? |
01:35 |
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VanessaE joined #minetest |
01:36 |
|
VanessaE joined #minetest |
01:37 |
* Kacey |
has made an adder :P |
01:39 |
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01:50 |
Kacey |
anyone? |
01:52 |
MiJyn |
yeah? |
01:55 |
MiJyn |
* Kacey has made an adder :P |
01:55 |
MiJyn |
[18:42] <-- us_0gb has left this channel. |
01:55 |
MiJyn |
[18:45] <-- Jousway has left this server. |
01:55 |
MiJyn |
[18:46] <-- rsiska has left this server (Quit: Leaving). |
01:55 |
MiJyn |
O_o |
01:55 |
MiJyn |
xD jk |
02:03 |
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02:03 |
curiousNoob |
Hi, I'm kind of new. and I was looking at some of the code. What is the PEER ID used for in communication, and when s it agreed upon/determined for a given connection? |
02:05 |
Kacey |
idk |
02:06 |
curiousNoob |
Kacey: That really doesn't help, is there a doc I should be looking at? |
02:07 |
Kacey |
i think it is what number (as in people joined) you are + 2 |
02:08 |
Kacey |
because in singleplayer a am peerid=3 |
02:09 |
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02:09 |
curiousNoob |
Yeah, but when is it sent in the network protocol? TOCLIENT_INIT? |
02:09 |
curiousNoob |
Is it requested in TOSERVER_INIT? |
02:10 |
* Kacey |
has no idea beyond that |
02:10 |
curiousNoob |
Do you know who I should ask? |
02:11 |
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02:11 |
Kacey |
either celeron55 or one of the devs |
02:11 |
MiJyn |
@curiousNoob, RBA? c55? |
02:12 |
VanessaE |
there. that'll show it who's boss. |
02:12 |
* VanessaE |
kicks her computer's ass. |
02:13 |
curiousNoob |
Would they mind my using /msg? |
02:15 |
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02:18 |
* curiousNoob |
worries about annoying authority by contacting them directly about peer IDs. |
02:18 |
VanessaE |
actually c55 doesn't particularly like being msg'd |
02:19 |
VanessaE |
RBA is likely in bed by now but usually is okay. What is your question that would need /msg ? |
02:19 |
curiousNoob |
I was unsure how peer ids were allocated. |
02:19 |
VanessaE |
oh |
02:19 |
VanessaE |
heh, that's definitely a dev question :-) |
02:20 |
curiousNoob |
I can't find a packet in clientserver.h that mentions a peer ID being assigned, |
02:20 |
curiousNoob |
I'm actually making a PHP-based bot. |
02:20 |
VanessaE |
but it is sufficient to just ask here, and try again later (say in 8 to 10 hours so you get a different set of people online) if you don't get an answer |
02:21 |
curiousNoob |
OK, thanks! |
02:21 |
curiousNoob |
I'm actually rarkenin, but I screwed up Freenode registration and got locket out. |
02:21 |
curiousNoob |
*locked* |
02:21 |
VanessaE |
ah |
02:22 |
VanessaE |
tip: put a "_" after your usual nick when that happens |
02:22 |
curiousNoob |
Oh, OK. |
02:22 |
VanessaE |
there's your answer :D |
02:22 |
VanessaE |
(-dev) |
02:22 |
rarkenin_ |
Yup. |
02:23 |
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02:23 |
FreeFull |
rarkenin_: Contant freenode staff in #freenode to unlock it |
02:23 |
telek |
VanessaE: You only hit your computer if the fan's stuck or the hard disk won't spin up :D |
02:23 |
telek |
And that's only a temporary fix :D |
02:23 |
VanessaE |
telek: nonono I kicked its ass, virtually ;-) |
02:23 |
telek |
Oh okay :D |
02:24 |
VanessaE |
and in the process, moved my minetest server to a completely non-privileged account. |
02:27 |
VanessaE |
(which I know I shoulda done before) |
02:28 |
sapier |
:-) seems my complains do have at least some positive effect |
02:44 |
Kacey |
AAGH!!!!!! |
02:49 |
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02:56 |
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STHGOM joined #minetest |
03:09 |
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03:10 |
Kacey |
http://www.youtube.com/watch?v=xISG4nGTQYE someone tell me that the full adder diagram is wrong |
03:13 |
VanessaE |
from transistors?! |
03:13 |
VanessaE |
jeez, talk about going low-level |
03:14 |
Muadtralk |
http://i1.minus.com/imcgltKe9A74U.png RAWR! |
03:15 |
Muadtralk |
its nosferatu |
03:15 |
NakedFury |
give him a bear |
03:15 |
NakedFury |
beard |
03:15 |
Kacey |
but is his full adder circut wrong? |
03:16 |
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03:16 |
Muadtralk |
but nosferatu doesn't have a beard....... |
03:18 |
VanessaE |
Kacey: I think his circuit is correct, but overcomplicated |
03:19 |
VanessaE |
a full adder can be done with fewer gates than he's using, but as he's doing this in RTL, it'll be more complicated |
03:20 |
Kacey |
how do i take a screenshot on xubuntu? |
03:21 |
VanessaE |
printscreen |
03:21 |
VanessaE |
I think it snaps a shot and saves to disk right away by default |
03:21 |
VanessaE |
no dialog box |
03:22 |
Kacey |
http://ompldr.org/vaGYwNA/Screenshot%20-%2002092013%20-%2008:21:32%20PM.png i had to add an OR gate to get it to work |
03:22 |
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03:24 |
Kacey |
http://www.youtube.com/watch?v=WlVlX5jX9AQ huh |
03:24 |
khonkhortisan |
Your and has a wire going through it |
03:25 |
Kacey |
i know but ooh well |
03:28 |
NakedFury |
anyone interested in a beta invite for sins of a dark age? [moba game from sins of a solar empire makers] PC game |
03:37 |
khonkhortisan |
Kacey, what do you build the clock with? Delayers? |
03:38 |
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03:38 |
Muadtralk |
sounds intergueing nakedfury please tell me more |
03:39 |
NakedFury |
https://www.sinsofadarkage.com/ |
03:39 |
NakedFury |
i got 9 invites for it but im not a player |
03:39 |
mauvebic |
i played sins of solar empire, graphics were cool but battles sucked ass |
03:39 |
NakedFury |
dont like the moba genre |
03:40 |
NakedFury |
I was always poor on that game |
03:40 |
mauvebic |
ships cant attack while moving, theyre stationary in battles |
03:40 |
mauvebic |
even homeworld 1 has better battle physics and its much older lol |
03:40 |
Muadtralk |
hmmmmm sounds interesting enough |
03:41 |
NakedFury |
I play Star Ruler from time to time. it has real moving physics in that ships dont stop in space normaly |
03:41 |
NakedFury |
they need smae amount of speed to stop. |
03:42 |
mauvebic |
anyways all the best space games now are subscription based so screw that lol |
03:42 |
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03:43 |
mauvebic |
+ youre either always stuck with a procedural evolution path, or you can evolve one of a few limited ways but not very creatively |
03:43 |
NakedFury |
I would like moving space battles but certain unrealism in that ships dont have to be half the trip to another star un reverse to stop momentum |
03:44 |
mauvebic |
in sins of solar empire you have to build up colonies but thats nothing more than pressing buttons |
03:44 |
NakedFury |
yeah |
03:44 |
mauvebic |
i get more of a kick out of building them on minetest lol |
03:45 |
NakedFury |
a really deep and complex game where you could build both ships and planet structures would be nice |
03:45 |
NakedFury |
like how spore allows you to decide how they look |
03:46 |
Muadtralk |
nakedfury may I please get a beta invite? I do wish to try out this thing! :P |
03:46 |
mauvebic |
with the processing power available today you should be able to come up with basic variable designs of ships ingame |
03:46 |
sokomine |
what does moba mean? |
03:47 |
sokomine |
i did like the old elite first encounter very much |
03:47 |
Muadtralk |
multiplayer online battle arena or many onion burgers are acidic |
03:47 |
Muadtralk |
or something else :P |
03:47 |
mauvebic |
in the last ten years tho ive been disapointed with the lack of progress in graphics for space games, *looks* like pretty much the same engines |
03:48 |
mauvebic |
tho that dont surprise me either - theyd rather sell you expansion packs than actually work on it lol |
03:48 |
NakedFury |
Galactic Civilizations 2 allowed you to designs your space ships |
03:49 |
mauvebic |
and with legalised (read $$$$) cheating, its just no fun for those of us who wont waste money to advance |
03:49 |
mauvebic |
ain't no fundie and ain't got daddy's credit card lol |
03:49 |
NakedFury |
waiting for keys to reach my email |
03:50 |
NakedFury |
must be lost on transit |
03:50 |
sokomine |
ah. thanks for the translation of moba |
03:50 |
* Kacey |
wants to set up his old dell to run a minetest server 24/7 |
03:51 |
mauvebic |
you could |
03:51 |
mauvebic |
remove the DE |
03:52 |
NakedFury |
well if anyone is interested tell me, must be windows pc. |
03:52 |
mauvebic |
simply tty, run the server from there, more ram for the rest |
03:52 |
Kacey |
? |
03:53 |
mauvebic |
well if you want max performance from an old computer to run a server, dont load the DE, you don't need it for minetestserver i think |
03:53 |
Kacey |
de? |
03:53 |
mauvebic |
might need netcfg for a connection though unless the kernel does it |
03:54 |
Kacey |
i need linux on it first lol |
03:54 |
mauvebic |
grab arch or slack, stick with open/fluxbox |
03:54 |
Kacey |
http://support.dell.com/support/edocs/systems/dim2400/en/sm_en/specs.htm sounds like mine (but mine has more RAM) |
03:54 |
sokomine |
if anyone's intrestet in my teleporter network mod (still lacks a lot - just good for basic testing and looking how useful it is): https://github.com/Sokomine/travelnet |
03:54 |
Kacey |
xubuntu if any |
03:55 |
mauvebic |
you dont need the bloat of ubuntu just to run a server :p |
03:56 |
Kacey |
im thinking leave xp on it |
03:56 |
mauvebic |
you have less than a gig of ram? forget it |
03:56 |
Kacey |
it runs fine with xp on it with the extra ram |
03:56 |
mauvebic |
NPC's will have an easier time connecting lol |
03:57 |
Muadtralk |
muavebic less then a gig not enough? |
03:57 |
Kacey |
how do i check system specs on xubuntu? |
03:57 |
Kacey |
http://support.acer.com/acerpanam/netbook/0000/Acer/AspireOneAOD250/AspireOneAOD250sp2.shtml my laptop |
03:58 |
sokomine |
cat /proc/cpuinfo for example. top gives some basic information as well |
03:59 |
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04:01 |
Kacey |
i only have a single core :( |
04:02 |
mauvebic |
you can run a server but dont go crazy with mods lol |
04:02 |
sokomine |
mt as such doesn't use more than one core |
04:02 |
Muadtralk |
:P |
04:02 |
Kacey |
my dell has 2 cores |
04:02 |
mauvebic |
yeah but the other specs are no better |
04:02 |
Muadtralk |
somehow I now remember how raphael had a server with crazy amounts of mods |
04:02 |
Kacey |
my acer kinda sucks |
04:03 |
Muadtralk |
and it ran on a piece of shit IIRC |
04:03 |
sokomine |
as long as there's no mapgen.......... |
04:03 |
mauvebic |
seriously were not talking singleplayer lol |
04:04 |
mauvebic |
assume you have half adozen players loading new chunks and building shit lol |
04:04 |
Kacey |
my acer runs a server just fine |
04:04 |
Muadtralk |
half a dozen? |
04:04 |
Muadtralk |
art thou mad? |
04:04 |
Kacey |
as long as there are no more than 3 people on... |
04:04 |
Muadtralk |
you know with the far too large amount of minetest servers per player |
04:04 |
mauvebic |
on the avg server yeah but thats cuz 2/3 are powertrippin' lol |
04:05 |
mauvebic |
mayors, admins, overseers, etc. lol |
04:05 |
Muadtralk |
1 admin |
04:05 |
Muadtralk |
always 1 admin |
04:05 |
Muadtralk |
get it through your heads! |
04:05 |
Muadtralk |
stop using plural! |
04:05 |
mauvebic |
my server there are 2 with all rights |
04:05 |
Muadtralk |
both access to the physical server? |
04:06 |
Muadtralk |
both own it? |
04:06 |
mauvebic |
have two towers, two screens on the same big desk yeah lol |
04:06 |
Muadtralk |
hmmmmmm |
04:06 |
Muadtralk |
okay then |
04:06 |
mauvebic |
P4 is like an old car now lol just use it for simple taks |
04:07 |
Muadtralk |
P3 is cooler :P |
04:07 |
mauvebic |
netbook i have is only good for running servers too, the gfx are effed up |
04:07 |
mauvebic |
oboard intel |
04:08 |
mauvebic |
colourful polygons |
04:08 |
mauvebic |
epileptic seizures lol |
04:14 |
telek |
Eww |
04:14 |
telek |
P3 definitely better. |
04:14 |
telek |
Tiny little cooler and even at 1ghz with a constant string of compiles going on no higher than 51C |
04:15 |
telek |
P4 will be creeping towards 60-65C on the same workload. |
04:15 |
mauvebic |
for what a computer or processor costs these days, i dont really care whats under the hood lol its easy to replace |
04:16 |
mauvebic |
i shopped more wisely when we were talking 2K min a computer back when 2K was worth more |
04:18 |
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04:42 |
khonkhortisan |
Does technic have redpower-like frames? |
04:43 |
VanessaE |
yes |
04:43 |
VanessaE |
those were just added recently in fact |
04:43 |
VanessaE |
RBA's been testing them on my server |
04:43 |
khonkhortisan |
ah, I had to update |
04:47 |
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04:49 |
khonkhortisan |
Flying into ground without noclip gives a lot of walking sounds |
04:49 |
VanessaE |
...which sound like farting. |
04:49 |
khonkhortisan |
on glass more than dirt |
04:49 |
VanessaE |
yezh |
04:49 |
VanessaE |
yeah* |
04:49 |
Menche |
also climbing down a ladder on grass |
04:59 |
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05:00 |
ShadowNinja |
Menche: have you had a chance to test the converter yet? |
05:01 |
Menche |
no, what's the links? |
05:01 |
Menche |
*link |
05:01 |
ShadowNinja |
http://ubuntuone.com/4vrj3KlpetpT2PAbha6epO |
05:03 |
Menche |
NameError: name 'os' is not defined |
05:04 |
ShadowNinja |
it was two files I combined for you, one sec... |
05:05 |
ShadowNinja |
line number? |
05:05 |
Menche |
63 |
05:05 |
Menche |
('', '', '', '', '', '', '', '', '', '', '', '', '', '', '', ''), |
05:05 |
Menche |
oh, and is it for python 3 or python 2? |
05:07 |
ShadowNinja |
python 2 because PIL doesn't support python 3 and it should be fixed, I forgot to move the imports up |
05:07 |
mauvebic |
python versions |
05:07 |
mauvebic |
http://www.rctech.net/forum/attachments/electric-off-road/991806d1352788349-what-has-been-your-most-solid-rc-aliens-meme.jpg |
05:09 |
Menche |
ImportError: No module named texturedata |
05:10 |
ShadowNinja |
fixed |
05:11 |
ShadowNinja |
this time I will test |
05:11 |
Menche |
what library is "texturedata" from? |
05:12 |
ShadowNinja |
it was the name of the second file, it had all the tables |
05:12 |
Menche |
ok, i commented that and moved the imports to the top |
05:12 |
Menche |
it runs but doesn't appear to do anything |
05:13 |
ShadowNinja |
it doesn't print anything normaly, use -vvv |
05:14 |
Menche |
now it appears to work and generate images, but http://pastebin.com/QiGg9DsS |
05:16 |
ShadowNinja |
it runs so fast it doesn't have time to read the files it makes lol, fixed |
05:16 |
Menche |
now testing the product in-game |
05:17 |
Menche |
does it save the break animation? iirc their oriented differently so that would be hard |
05:17 |
Menche |
s/their/they're |
05:17 |
ShadowNinja |
yes |
05:17 |
Menche |
oh ok |
05:17 |
Menche |
looks like the normal one |
05:18 |
ShadowNinja |
is it in textures/all? |
05:18 |
Menche |
yes |
05:18 |
Menche |
should it be crack_anylenght.png? |
05:18 |
Menche |
i have animation_crack_10.png,animation_crack_1.png,animation_crack_2.png,animation_crack_3.png,animation_crack_4.png,animation_crack_5.png,animation_crack_6.png,animation_crack_7.png,animation_crack_8.png,animation_crack_9.png |
05:19 |
Menche |
a bunch of files |
05:19 |
ShadowNinja |
re-run it with the new version |
05:19 |
Menche |
link? same one? |
05:20 |
ShadowNinja |
I think the old error stoped it from doing animations |
05:20 |
ShadowNinja |
yes, same |
05:21 |
Menche |
i think U1 uses a different link |
05:21 |
Menche |
its the same as original |
05:21 |
Menche |
*i think U1 uses a different link each time you upload |
05:22 |
ShadowNinja |
http://ubuntuone.com/4vrj3KlpetpT2PAbha6epO |
05:23 |
ShadowNinja |
nope, works for me |
05:23 |
Menche |
ok, got the new texture, but some of the texture seems to have an opaque background |
05:23 |
Menche |
s/texture/break animation |
05:23 |
ShadowNinja |
like leaves? |
05:24 |
Menche |
the block turns gray when the break animation is on |
05:24 |
ShadowNinja |
hmmm, what tp are you using? |
05:25 |
Menche |
http://jolicraft.com/ |
05:25 |
Menche |
and sorry for being so picky, but biome-dependent stuff seems really bright |
05:25 |
Menche |
like grass, leaves |
05:27 |
ShadowNinja |
yea, I made leaves realy bright, I will change that back |
05:27 |
ShadowNinja |
and it looks like the issue is the tp |
05:27 |
ShadowNinja |
it is gray in terrain.png |
05:33 |
ShadowNinja |
if you want you can change the lines around 190 to get the leaves looking how you want |
05:35 |
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05:37 |
Menche |
lava and water aren't converted? |
05:39 |
ShadowNinja |
no, they are animated diferently than the crack |
05:40 |
ShadowNinja |
idk why the same water/lava textures shows up 5 times |
05:41 |
Menche |
other than the liquids, junglegrass, bright grass, and some of moreblocks, it works great |
05:43 |
ShadowNinja |
thank you, unfortunately I can't change the grass side texture so I made the top one look similar |
05:54 |
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09:58 |
codile |
... |
09:59 |
berome |
hello codile |
09:59 |
codile |
hello berome |
10:06 |
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10:06 |
panadro |
hi all |
10:08 |
berome |
:-) |
10:10 |
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11:21 |
PilzAdam |
Hello everyone! |
11:21 |
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11:32 |
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11:32 |
KikaRz |
hi |
11:33 |
KikaRz |
Well... Jordach |
11:33 |
KikaRz |
i've seen you in AoS IRC... |
11:33 |
KikaRz |
:P |
11:39 |
jin_xi |
hi PilzAdam |
11:39 |
Jordach |
jin_xi, nice work on the forth building turtke# |
11:39 |
Jordach |
turtle |
11:40 |
jin_xi |
thanks, it was kinda frustrating though |
11:40 |
jin_xi |
still no nested or compiled loops... i just don't seem to get it :( |
11:41 |
Jordach |
jin_xi, you still made the painting mod |
11:41 |
jin_xi |
yeah, idk what the situation with crafting colors is atm |
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12:58 |
PilzAdam |
huch? codile ist ja auch hier :D |
12:58 |
codile |
jup :D |
12:59 |
Jordach |
english please |
13:00 |
PilzAdam |
Jordach, this was a cross-channel joke |
13:00 |
Jordach |
okay |
13:02 |
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13:12 |
Jordach |
morning Gambit |
13:17 |
Jordach |
anyone about? |
13:23 |
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13:23 |
rubenwardy |
hi all |
13:23 |
PilzAdam |
hey rubenwardy |
13:24 |
rubenwardy |
any news... ? |
13:24 |
PilzAdam |
merged some minor pull requests: https://github.com/celeron55/minetest/commits/master |
13:27 |
proller |
rubenwardy, https://github.com/celeron55/minetest/pull/482 |
13:29 |
rubenwardy |
proller: wow |
13:30 |
rubenwardy |
so cool |
13:30 |
rubenwardy |
does it have a turn on/off setting in conf? |
13:30 |
proller |
yes |
13:32 |
rubenwardy |
awesome |
13:33 |
PilzAdam |
proller, the lowest state of water should be removed if a air is next to |
13:33 |
rubenwardy |
so cool |
13:33 |
* Jordach |
is mining the FUCK out of VanessaE's server |
13:34 |
rubenwardy |
do I have the pleasure of having some of my code there, or is it 100% new? |
13:34 |
rubenwardy |
:P |
13:34 |
rubenwardy |
ping: proller |
13:35 |
proller |
its fully new |
13:36 |
rubenwardy |
awesome |
13:36 |
rubenwardy |
well done |
13:36 |
proller |
PilzAdam, next to by x or z ? |
13:40 |
PilzAdam |
proller, Im talking about things like this to be removed: http://www.zimg.eu/i/533123366 |
13:41 |
proller |
hm. removed why? |
13:42 |
PilzAdam |
because it wouldnt stay like this in RL |
13:44 |
PilzAdam |
it should be also easier for two flowing liquids to turn into a source block |
13:44 |
PilzAdam |
maybe use the source block animation for when two flowing liquids have the same height |
13:46 |
PilzAdam |
also use update more frequent in slower steps to get a better animation |
13:47 |
PilzAdam |
also a whole ocean turns into flowing nodes if one block next to it is removed |
13:47 |
PilzAdam |
and the server gets really slow |
13:49 |
PilzAdam |
I get tons of graphical glitches in oceans |
13:49 |
PilzAdam |
and one cave has decreased the level of the ocean by 2 |
13:50 |
proller |
now you can collect one poured block to one |
13:50 |
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13:54 |
proller |
some ocean glitches from map generator - air below water |
13:56 |
PilzAdam |
https://github.com/celeron55/minetest/pull/482#issuecomment-13350096 |
14:00 |
PilzAdam |
proller, dont get me wrong, you have done a nice work, but its not in a state where it can be merged upstream |
14:02 |
* rubenwardy |
is trying http://opencv.org/ |
14:02 |
rubenwardy |
woops |
14:03 |
* Jordach |
trolololololols |
14:04 |
rubenwardy |
OpenCV is 27% |
14:04 |
rubenwardy |
built |
14:05 |
rubenwardy |
much bigger than Minetest. 34% built |
14:06 |
rubenwardy |
42% lol |
14:10 |
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14:10 |
proller |
PilzAdam, i will fix critical bugs, and then maybe merge with disabled by default? |
14:13 |
PilzAdam |
depends on how you fix the bugs :-) |
14:14 |
PilzAdam |
but disable it by default |
14:23 |
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14:30 |
rubenwardy |
!joke |
14:30 |
rubenwardy |
meh |
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14:46 |
Kacey |
hi all |
14:47 |
crackerenherbe |
[deleted] |
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15:06 |
* Jordach |
considers writing a minecraft server that also supports the minetest protocol |
15:08 |
* Kacey |
considers setting up his old dell to run a server |
15:08 |
* Jordach |
heads back into VanessaE's server |
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15:28 |
Kacey |
http://www.youtube.com/watch?v=rdT1YT9AOPA how? IMPOSIBU! |
15:28 |
Kacey |
imposibru |
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15:34 |
FreeFull |
Kacey: Someone made computers out of those things o.o |
15:35 |
Jordach |
i can build an ak-47 with legos that shoots legos |
15:39 |
Kacey |
i can throw legos at people |
15:40 |
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15:40 |
TheBonsai |
o/ |
15:40 |
Kacey |
http://www.youtube.com/watch?v=kzdOfikcNxg i am determined to make a better one |
15:41 |
TheBonsai |
is there a way to include a texture pack on server side in the games/ area to make on-connect-server-deployed texture packs possible? |
15:46 |
TheBonsai |
Kacey: make a working one :D |
15:47 |
sapier |
Bonsai this is already done |
15:47 |
sapier |
textures get transfered on connect |
15:48 |
TheBonsai |
it somehow doesn't work then. where do i need to place the textures in games/$gameid/ subdirectory? |
15:49 |
sapier |
hmm I don't know I haven't tried for some time |
15:50 |
TheBonsai |
if it's possible i can find out, never mind. i just wasn't sure it would work at all |
15:50 |
sapier |
ok mod textures are loaded from mods |
15:51 |
sapier |
as default is a mod to you should be able to replace all textures by replacing them in their texture subfolder |
15:52 |
sapier |
be warned if you add hires textures clients may need lot of time to connect |
15:53 |
TheBonsai |
yes, naturally. i'll try to substitute default mod textures then as next try. thanks for the hint |
15:58 |
proller |
PilzAdam, now a bit better |
15:58 |
Kacey |
http://www.youtube.com/watch?v=Ly1BLt0s0zI&feature=endscreen he wont shut up |
15:59 |
* VanessaE |
wanders in |
15:59 |
VanessaE |
good morning all. |
16:00 |
Kacey |
morning v |
16:00 |
PilzAdam |
hey VanessaE |
16:00 |
VanessaE |
hi |
16:00 |
Jordach |
VanessaE, ive done something on your server by hand |
16:01 |
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16:01 |
VanessaE |
you "mined the fuck out of it"... |
16:01 |
VanessaE |
I didn't know my server had any fuck at all :-) |
16:01 |
NekoGloop |
Seems legit. |
16:01 |
Jordach |
NekoGloop, gloop with a cloak? AWESOME |
16:01 |
VanessaE |
morning Neko |
16:01 |
Jordach |
-gloop |
16:01 |
NekoGloop |
lol |
16:01 |
NekoGloop |
My "GloopMaster" character wears a cloak xD |
16:02 |
VanessaE |
Jordach: dayum! |
16:02 |
Kacey |
my "Kacey" character has wings (no he didnt drink alot of red bull) |
16:03 |
NekoGloop |
wut? |
16:04 |
VanessaE |
NekoGloop: "Redbull gives you wwiiings!" |
16:04 |
NekoGloop |
? |
16:04 |
NekoGloop |
Oh, Kacey said something, I'll bet. |
16:05 |
PilzAdam |
proller, the queue is just too big |
16:05 |
PilzAdam |
it takes 30 sec. until the block I placed gets updated |
16:05 |
proller |
PilzAdam, near ocean ? |
16:06 |
PilzAdam |
yep |
16:07 |
PilzAdam |
and there are still too many graphic glitsches |
16:07 |
PilzAdam |
*glitches |
16:07 |
proller |
ocean will calm in some minutes |
16:08 |
proller |
its not big problem in long game |
16:08 |
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16:09 |
proller |
glitches from current water renderer, it needs to remake |
16:10 |
proller |
and they must calm too |
16:10 |
Jordach |
VanessaE, thats around 16 hours of work |
16:12 |
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16:13 |
Kacey |
server shut down |
16:13 |
Jordach |
uh oh |
16:14 |
Jordach |
VanessaE might have worldediteds |
16:14 |
proller |
PilzAdam, i think about transform 5-10 times per second with 100-500 blocks, and increase water viscosity for more realistic |
16:15 |
Kacey |
!up vanessae.mine.bz |
16:15 |
Minetest-tan |
vanessae.mine.bz:30000 is up (0.235ms) |
16:15 |
sapier |
500 -5000 blocks per second modified? ... whooo ... does core handle this? |
16:17 |
proller |
sapier, 500-1000 not a problem |
16:17 |
sapier |
10*500 is 5000 |
16:18 |
sapier |
what machine are you talking about? what modifications do you do? |
16:18 |
rubenwardy |
finite water |
16:18 |
proller |
https://github.com/celeron55/minetest/pull/482 |
16:19 |
proller |
my notebook with i5 make 5000-10000 |
16:19 |
sapier |
ok .. you're doing it from core not lua |
16:20 |
proller |
of course, in lua 500 is big problem |
16:20 |
sapier |
I know that's why I was asking ;-) |
16:21 |
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16:28 |
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Umbron joined #minetest |
16:31 |
PilzAdam |
New win32 gettext build: http://forum.minetest.net/viewtopic.php?id=4547 |
16:33 |
Calinou |
bigger, faster, safer, stronger: http://forum.minetest.net/viewtopic.php?id=509 |
16:33 |
Calinou |
</mega> |
16:39 |
|
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16:40 |
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iqualfragile joined #minetest |
16:43 |
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shirish joined #minetest |
16:45 |
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16:51 |
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16:51 |
VanessaE |
Jordach: actually it crashed, but like an idiot I rm'd the log when I meant to view it. |
16:51 |
jojoa1997 |
PilzAdam: http://forum.minetest.net/viewtopic.php?pid=69440#p69440 |
16:52 |
VanessaE |
morning jojoa1997 |
16:52 |
jojoa1997 |
hi VanessaE |
16:52 |
VanessaE |
PilzAdam: are you going to push RBA's itemstack fix? |
16:52 |
jojoa1997 |
VanessaE: your 256 texture pack still gives me the bad allocation error so i switched back to the 64px |
16:53 |
VanessaE |
it takes tons of memory to use the bigger sizes |
16:53 |
VanessaE |
like 4GB for the 256px size |
16:53 |
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16:53 |
jojoa1997 |
it takes my pc an hour to download it |
16:54 |
jojoa1997 |
is PilzAdam here? |
16:54 |
VanessaE |
he was..... |
16:55 |
Calinou |
after starting minetest in singleplayer, default pack: 160MB used |
16:55 |
Calinou |
512× HDX: 2500MB used |
16:55 |
Calinou |
21% of my RAM, not bad |
16:55 |
jojoa1997 |
everyone should do like sfan5 and when they are go change the nick to <name>|OFF |
16:55 |
VanessaE |
Calinou: it takes over 3GB for me, but I have lots of mods. |
16:56 |
VanessaE |
more mods = more loaded textures I guess |
16:56 |
Calinou |
VanessaE: /me added wood tiles to moreblocks, time to add it to HDX :) |
16:56 |
Calinou |
a few mods here |
16:56 |
mauvebic |
jojoa thats communism :p |
16:56 |
VanessaE |
wood tiles? |
16:56 |
Calinou |
but I wonder how a 100MB pack is using so much RAM... |
16:56 |
jojoa1997 |
VanessaE could you add textures for the armor mod |
16:56 |
Calinou |
VanessaE: some decorative block |
16:56 |
Calinou |
heh, I get freezes when opening inventory with 512× HDX, generating visuals |
16:56 |
VanessaE |
jojoa1997: maybe. |
16:56 |
Calinou |
2800MB RAM used now |
16:57 |
VanessaE |
Calinou: that's because rendering those items was not properly multithreaded. |
17:06 |
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Jordach_ joined #minetest |
17:06 |
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Jordach_ joined #minetest |
17:12 |
Jordach |
!up vanessae.mine.bz:30000 |
17:12 |
Minetest-tan |
Jordach: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' |
17:12 |
Minetest-tan |
vanessae.mine.bz:30000 is up (0.240ms) |
17:12 |
|
Umbron joined #minetest |
17:12 |
Jordach |
thexyz, sfan5: bullshit line warning: |
17:12 |
Jordach |
<Minetest-tan> Jordach: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' |
17:12 |
VanessaE |
Jordach: it always comes right back up after a restart. it's on a loop. |
17:13 |
sfan5 |
Jordach: umm... |
17:13 |
Jordach |
when this.address.does.not.exist.still.works:30000 |
17:13 |
VanessaE |
if the syntax "has changed", why does it bother to accept the old syntax? |
17:14 |
mauvebic |
to confuse y'all |
17:14 |
mauvebic |
:p |
17:14 |
sapier |
can someone plz test https://github.com/celeron55/minetest/pull/435 I've reimplemented your auth.txt file format so those strange auth mainpulation tools out there will still work |
17:14 |
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17:15 |
sfan5 |
Jordach, mauvebic, VanessaE: here you go https://github.com/sfan5/minetestbot-modules/commit/90dfcf47cb2549e97c101042bde953ae6b5f7223 |
17:15 |
mauvebic |
i was only kidding sfan5 :P :-) |
17:16 |
sfan5 |
i just thought about accepting the old syntax myself and... |
17:16 |
mauvebic |
im the king of legacy chat commands lol with everything in the inventory now |
17:16 |
sapier |
sfan5 am I correct that worldedit is your mod? |
17:16 |
sfan5 |
yes |
17:17 |
sapier |
is there any chance for a more sophisticated save file format in some future than dumping world contents in block? |
17:17 |
mauvebic |
whats the format? |
17:17 |
sapier |
just dump every non air node to file |
17:17 |
mauvebic |
i gots mod:nodename~pos~param2\n |
17:17 |
sapier |
node by node |
17:18 |
mauvebic |
if people could add their schems to MTC that would like 10^10 the number of spawning lots lol |
17:19 |
Jordach |
VanessaE, server died |
17:19 |
mauvebic |
im surprised their ain't a schem/bp thread for showing off /sharing buildings (unless i missed it) |
17:19 |
VanessaE |
eek, so it did |
17:19 |
jin_xi |
a placse to upload and share schems would be nice |
17:19 |
Jordach |
!up vanessae.mine.bz:30000 |
17:19 |
sfan5 |
sapier: Uberi invented the same format |
17:19 |
Minetest-tan |
Jordach: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' |
17:19 |
Minetest-tan |
vanessae.mine.bz:30000 is up (0.397ms) |
17:19 |
VanessaE |
sethome mod is b0rk3d. |
17:20 |
sfan5 |
Jordach: thexyz didn't do "git pull" yet |
17:20 |
VanessaE |
12:19:19: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE |
17:20 |
VanessaE |
rror: error: .../.minetest/games/vanessae_game/mods/sethome/init.lua:168: attemp |
17:20 |
VanessaE |
t to index local 'output' (a nil value) |
17:20 |
* Jordach |
doesnt care atm |
17:20 |
Jordach |
okay, that was me |
17:20 |
mauvebic |
i may start a blueprints thread tho im not sure under what category that falls under :/ neither textures or offtopic exactly lol |
17:20 |
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STHGOM joined #minetest |
17:20 |
Jordach |
/sethome and /home should work without a arg |
17:20 |
mauvebic |
sounds like a bug |
17:20 |
Jordach |
okay, its definitely sethome |
17:21 |
mauvebic |
no output, no file, |
17:21 |
mauvebic |
no catch to see if the file was opened properly |
17:21 |
Kacey |
died again |
17:21 |
VanessaE |
Kacey or Jordach: what exactly did you do to trigger that crash? |
17:21 |
Jordach |
VanessaE, /sethome city |
17:21 |
Kacey |
i found a nyan cat :P |
17:21 |
Jordach |
or just /sethome |
17:21 |
mauvebic |
if not output_file or output == '' then return end |
17:21 |
mauvebic |
should fix it |
17:22 |
Jordach |
VanessaE, server returned |
17:22 |
Jordach |
VanessaE, i wi8ll sethome right now |
17:22 |
mauvebic |
though you should check output_file BEFORE running a comparison on output |
17:22 |
VanessaE |
reported the bug to the author. |
17:23 |
Jordach |
VanessaE, remove sethome for now |
17:23 |
mauvebic |
its unified_inventory right? |
17:23 |
Jordach |
mauvebic, no, i used the chat command |
17:23 |
mauvebic |
from which mod? |
17:23 |
Jordach |
the apparent sethome |
17:23 |
mauvebic |
cant help then :( |
17:24 |
VanessaE |
removed. |
17:24 |
sapier |
imho dumping content of a block isn't quite a format but a encoding :-) |
17:24 |
Jordach |
VanessaE, the unified inventory doesnt crash though |
17:24 |
mauvebic |
rba and I are trying to find a way to merge both our unifieds (make it as flexible as humanly possible) |
17:24 |
VanessaE |
server restarted without sethome. |
17:24 |
thexyz |
VanessaE: wut? |
17:24 |
VanessaE |
mauvebic: as long as you don't insist on rewriting his code I'm sure you two will come to an agreement ;-) |
17:24 |
mauvebic |
so any problems with unified should be reported before its all done lol |
17:24 |
VanessaE |
thexyz: what, what? |
17:25 |
thexyz |
VanessaE: /sethome never fails |
17:25 |
VanessaE |
oh |
17:25 |
sapier |
I was hoping to support worldedit format in mobf for trader buildings ... but I really don't want to reimplement everything |
17:25 |
VanessaE |
thexyz: Alienhunter's fork, not yours. |
17:25 |
thexyz |
and *my* sethome only consists of 141 lines |
17:25 |
thexyz |
oh, well |
17:25 |
mauvebic |
i didn't "rewrite" your code, i removed the tubes which (imo) has nothing to do with pipes, compacted the rest for easy' readin', and added my own bits |
17:25 |
VanessaE |
mauvebic: which in turn made it impossible for me to merge your changes, because I don't want my code "compacted" as it's much harder for me to read. |
17:26 |
mauvebic |
well that issue isn't technical it''s just formatting |
17:26 |
VanessaE |
yes |
17:26 |
mauvebic |
besides like i said, im not done with, i can't be converting it back and forth between two styles, if you think that will work better... |
17:26 |
VanessaE |
your code is good, don't get me wrong |
17:26 |
VanessaE |
I just can't *use* it :-) |
17:27 |
mauvebic |
when i'll be done, the basic functionality should be compartmentalized into member functions |
17:27 |
mauvebic |
by then ittl be easy to use regardless of the format |
17:27 |
sapier |
:-) mauvebic you'll have to stick to main developers style if you can't persuade him to switch to your style ;-) |
17:27 |
Kacey |
afk |
17:28 |
sapier |
in this case "her" |
17:28 |
mauvebic |
sapier or you can fork |
17:28 |
VanessaE |
eh fork you. :-) |
17:28 |
mauvebic |
but im not here to compete w/ pipeworks, i just dont have a shitton of time to do secretarial work on it |
17:29 |
mauvebic |
i dont know if anyone's noticed, i tend to alternate between projects lol |
17:29 |
sapier |
yes but forking isn't a good idea in most cases as in best case it splits community |
17:29 |
VanessaE |
mauvebic: besides, Nore has been contributing like crazy to the pneumatic tubes sections |
17:29 |
mauvebic |
pulllleaze sapier lol |
17:29 |
mauvebic |
you of all people should know how easily people will fork your shit for the most minor of disagreements lol |
17:29 |
mauvebic |
vanessae: exactly, more code, its getting a bit big |
17:30 |
sapier |
of course mauvebic and most of that forks fail |
17:30 |
mauvebic |
and since you have 2 ppl working on 2 parts, it would make more sites to have pipes + tubes as a modpack instead of a megamod |
17:30 |
mauvebic |
well, not pilzadam, he's forked just about everything |
17:30 |
mauvebic |
*sites = sense |
17:30 |
mauvebic |
getting old lol |
17:30 |
VanessaE |
I might split it into a modpack eventually |
17:30 |
VanessaE |
for now I'm quite happy with its current state. |
17:31 |
VanessaE |
(limited pipes aside :-) ) |
17:31 |
mauvebic |
left right and center im looking for economies in all my mods, and since i do run pipeworks on my servers, its nice to have the option of not loading tubes if i dont need it |
17:32 |
mauvebic |
for pipeworks i want to add medievial elements (mills, clunky wood pipes, etc.) would go nicely with wheat |
17:33 |
mauvebic |
more devices that uses liquids overall would be nice :-) |
17:33 |
mauvebic |
i have a working oil rig |
17:33 |
sapier |
btw I've added path based movement to current mobf dev branch anyone interested in testing? |
17:33 |
VanessaE |
PilzAdam: *poke* |
17:33 |
Jordach |
mauvebic, VanessaE quit fighting |
17:34 |
sapier |
hmm I'm not sure if this is fighting ... sometimes discussions here are much more like fight that atm :-) |
17:35 |
mauvebic |
jordach not fighting, just trying to clear up the assumption that i work on the same thing until its done to everyone's satisfaction ( i dont work like that obviously, when i get stuck i move on to another and come back) :p |
17:36 |
sapier |
mauvebic why don't you add your changes using vanessae's coding style? |
17:36 |
mauvebic |
because to me its just as unreadable as mine is to hers |
17:36 |
mauvebic |
theres no right or wrong way to do it |
17:37 |
mauvebic |
and honestly ive had ppl fork my shit for such weak excuses as not liking the coding style, so i dont really sweat it anymore |
17:37 |
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VanessaE joined #minetest |
17:37 |
sapier |
that's no excuse ;-) she's main developer imho it's your responsibility to get used to it in order to get your changes included ;-) |
17:37 |
VanessaE |
note to self: ctrl-W is not the same thing as ctrl-Q. |
17:38 |
sapier |
just because other people do nonsense forks this doesn't make it right |
17:38 |
mauvebic |
sapier, i took a mod that didn't work for months, got it to work, and now everyone wants to give me shit for the coding style? remind me not to do anyone any more favours |
17:38 |
hmmmm |
i can be the judge of whose coding style sucks or not |
17:38 |
hmmmm |
lemme see |
17:38 |
mauvebic |
if youre not happy with the coding style sapier and you have time to admonish me for it, than might i suggest you have the time to fix it |
17:39 |
VanessaE |
sapier: ironically RBA and Nore have contributed more to the pipeworks codebase than I have :D |
17:39 |
sapier |
mauvebic I was anoyed about seeing player linking included to minetest too ... as I've written it almost a year ago ;-) |
17:39 |
mauvebic |
player linking? |
17:39 |
sapier |
riding |
17:40 |
VanessaE |
not to mention that I said when I first wrote pipeworks that I hadn't initially intended to make it do anything useful right away - that I'd intended for someone else to figure that out |
17:40 |
sapier |
I had that code ready end of 2011 ... just no one didn't like it by that time |
17:40 |
VanessaE |
(because at the time, my skills just didn't allow for it) |
17:40 |
mauvebic |
hmmmm you're assuming i share mods so people can go "what a lovely coding style" .... i dont lol |
17:40 |
hmmmm |
you don't! you share mods because they're open source |
17:41 |
sapier |
coding style is a way to make others contribute or drive them away from contributing ;-) |
17:42 |
sapier |
if you do write a strange style noone understands you won't have many ppl contributing ... but still main developer's style is way to go unless you persuade her/him to change |
17:42 |
hmmmm |
I just code things in my own style and if they don't like it then too bad :\ |
17:42 |
mauvebic |
again, your assuming i want people fucking around with what is a WIP, and that somehow i have the time to waste reconciling two different versions more than once in the process |
17:43 |
hmmmm |
if they really want my contribution and they really hated my code style or really liked theirs, they'd just change the style before committing it |
17:43 |
sapier |
hmmmm so you wrote celerons coding style rules? ;-) |
17:43 |
mauvebic |
hmmm +1 |
17:43 |
hmmmm |
definitely not, i consistently defy them |
17:43 |
Kacey |
usb 3.0?!?!?! |
17:43 |
hmmmm |
you see at first when i was getting into contributing to minetest, I was going to try to emulate his coding style perfectly |
17:43 |
hmmmm |
but it was very counterproductive |
17:43 |
hmmmm |
and futile |
17:44 |
mauvebic |
exactly, you waste more time trying to follow someone else's style than actually coming up with useful code |
17:44 |
VanessaE |
but this isn't about coding style |
17:44 |
VanessaE |
this is about you completely squashing my code down into something *I can't merge anymore* |
17:44 |
mauvebic |
simple |
17:44 |
mauvebic |
take what i have |
17:45 |
mauvebic |
+ tubes |
17:45 |
mauvebic |
reformat |
17:45 |
VanessaE |
I don't actually *care* too much about your coding style - only that you don't trash mine :-) |
17:45 |
mauvebic |
thats it |
17:45 |
sapier |
mauvebic reformating is lots of time without any use ... and has to be redone everytime you commit .... not quite something I'd like to do |
17:46 |
mauvebic |
that i had the time to write mtcities, binvox converter, fork unified_inventory and rewrite my paysage guns while no one can find the time to do those SIMPLE tasks... boggles the mind |
17:46 |
mauvebic |
so dont tell me my style is unproductive, the proofs are there |
17:47 |
sapier |
mauvebic I don't want to call it unproductive at all |
17:48 |
sapier |
but you may forget that theres another perspective than just code output its maintainability |
17:48 |
mauvebic |
well there has been MORE than enough time to do this simple re-formatting whilve i've been BUSY on a dozen other things |
17:48 |
Kacey |
http://www.asus.com/Desktops/Essentio_CM1730#specifications my grandparent's computer (im jealous...) |
17:49 |
mauvebic |
now if i were just sitting around on IRC all day long spouting off about licenses and shit then yeah you could say im resting on my laurels with incomplete work |
17:49 |
sapier |
mauvebic how you know other ppl have time? do you know what they have to do every day? |
17:50 |
mauvebic |
i can tell when people have time on their hands by the amount of crap they give me on here lol |
17:50 |
mauvebic |
mark has oodles of it lol |
17:50 |
sapier |
btw it doesn't help to complain about it, if you want your code included stick to main developers style or fork ... later one most likely will result in lots of work to merge changes from main back to your fork |
17:51 |
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Minetest-tan joined #minetest |
17:51 |
mauvebic |
i dont care if its included or not sapier, i wanted pipes, i wanted working pipes, i kept the same license, feel free to do with as you wish |
17:51 |
iqualfragile |
off topic: did someone understand the "Harlem Shake" i just dont get it |
17:52 |
mauvebic |
i mean every other time it hasn't stopped people from reformatting my code lol |
17:52 |
sapier |
did you include that code mauvebic? |
17:53 |
mauvebic |
rephrase? |
17:53 |
mauvebic |
(dont understand the Q) |
17:53 |
sapier |
if you merged that code otheres reformated back to your mods? |
17:53 |
mauvebic |
of course not |
17:53 |
mauvebic |
why would i merge someone's fork of my stuff when most of the time little changes |
17:54 |
sapier |
so why should vanessae merge your changes? |
17:54 |
sapier |
you wouldn't do it either |
17:54 |
mauvebic |
because i didn't change JUST the textures and credits |
17:55 |
Kacey |
http://www.bestbuy.com/site/Asus---Essentio-Desktop---8GB-Memory---1TB-Hard-Drive/6699853.p?id=1218786217198&skuId=6699853#tab=specifications this is my grandparent's computer |
17:55 |
thexyz |
sapier: I doubt that'd be merged |
17:55 |
Kacey |
and all they do is check emails |
17:55 |
Kacey |
once a week |
17:55 |
thexyz |
sapier: do you have any persistent storage api? |
17:55 |
sapier |
what pull request are you talking about thexyz |
17:56 |
mauvebic |
most of the forks of my works have been sloppy re-implementations with chat commands changed and such, would you merge such crap? |
17:56 |
thexyz |
the security "improvements" one |
17:56 |
mauvebic |
but if someone fixes your bugs, get things working better, etc., then i bet you'd put in the time |
17:56 |
Kacey |
mauvebic: where is your copy of pipeworks? |
17:56 |
sapier |
of course I have https://github.com/celeron55/minetest/pull/480 |
17:56 |
mauvebic |
http://forum.minetest.net/viewtopic.php?id=2323 |
17:57 |
NekoGloop |
ohey, mauv isn't a sock monster anymore. |
17:57 |
thexyz |
sapier: that's not what I was talking about |
17:57 |
sapier |
mauvebic I would include those fixes if it didn't require ages to find those two lines changed |
17:57 |
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17:57 |
sapier |
so what do you mean thexyz |
17:57 |
thexyz |
where sethome should save homes data, for example? |
17:57 |
thexyz |
or worldedit |
17:58 |
sapier |
or open host passwd file to upload to some control server ? ... we already had that discussion |
17:58 |
thexyz |
oh, so you don't plan to change your mind |
17:58 |
thexyz |
fine then |
17:58 |
sapier |
its configurable |
17:58 |
mauvebic |
everythings' properly commented, so unless you have a loose understanding of english or lua, shouldn't be a problem |
17:59 |
sapier |
so those not wanting security can disable it |
17:59 |
thexyz |
sapier: everyone will disable it then |
17:59 |
thexyz |
as some mods won't work with this setting enabled |
17:59 |
thexyz |
= no security |
17:59 |
sapier |
thexyz I haven't been told a single usecase where a mod really needs to store data itself |
17:59 |
thexyz |
sapier: sethome |
17:59 |
thexyz |
worldedit |
17:59 |
mauvebic |
multinode |
17:59 |
mauvebic |
go |
17:59 |
thexyz |
mesecons? |
18:00 |
mauvebic |
mtcities |
18:00 |
thexyz |
anything! |
18:00 |
mauvebic |
everything |
18:00 |
mauvebic |
lol |
18:00 |
sapier |
sethome --> world_settings_set() |
18:00 |
sapier |
worldedit same |
18:00 |
thexyz |
sapier: lol |
18:00 |
thexyz |
so |
18:00 |
mauvebic |
sometimes i think a seperate db for mods wouldn't be a bad idea lol |
18:00 |
mauvebic |
nodex stores a SHITTON of info of each node lol |
18:00 |
sapier |
I'm currently using formspec button name to transfer data from one call to another this is working |
18:00 |
mauvebic |
*1000 nodes |
18:00 |
thexyz |
sapier: you mean, worldedit should store shittons of data in local world config? |
18:01 |
thexyz |
that's just wrong |
18:01 |
mauvebic |
very |
18:01 |
thexyz |
yes |
18:01 |
thexyz |
very fucking wrong |
18:01 |
sapier |
its even worse to allow mods to access any file and create own processes |
18:01 |
thexyz |
sapier: it isn't |
18:01 |
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18:01 |
mauvebic |
not really |
18:01 |
mauvebic |
oh, weather sign and news sign uses files to |
18:01 |
thexyz |
sapier: in that case you're free not to install those mods |
18:01 |
mauvebic |
*too |
18:02 |
sapier |
thats a no argument |
18:02 |
thexyz |
why? |
18:02 |
thexyz |
ok, well, I'll shut up then |
18:02 |
sapier |
but a suggestion |
18:02 |
mauvebic |
i hate the disabling of lua functionality in the name of security |
18:02 |
thexyz |
(I don't believe anyone would merge it) |
18:02 |
thexyz |
so that conversation is pretty much useless |
18:02 |
mauvebic |
if youre too lazy to look at what the code does, you deserve to be compromised |
18:03 |
thexyz |
mauvebic: that's not really true either |
18:03 |
sapier |
would it fit your need to add a function saving data with minetest api checking filename for secure places to write files ? |
18:03 |
thexyz |
but the solution sapier suggests is just way too terrible |
18:03 |
thexyz |
sapier: probably |
18:03 |
mauvebic |
well installing random shit and then worrying about security, i find it comical at least lol |
18:03 |
thexyz |
sapier: better discuss that with others in -dev |
18:03 |
celeron55 |
there is a loose peer review process in getting mods into mod releases |
18:04 |
sapier |
tell me only ONE person who did read whol mod source code before starting minetest |
18:04 |
thexyz |
mauvebic: that's what windows users have been doing all the time |
18:04 |
celeron55 |
so this issue isn't *that* high |
18:04 |
mauvebic |
i know lol |
18:04 |
thexyz |
sapier: me? |
18:04 |
thexyz |
(for my server) |
18:04 |
mauvebic |
i have to agree with celeron55 and thexyz |
18:04 |
mauvebic |
(let me check if the sky still there) lol :p |
18:04 |
sapier |
so you don't have any complex mod installed |
18:04 |
mauvebic |
kidding :p |
18:04 |
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18:05 |
mauvebic |
well its not that hard to do a search for os.execute on the files |
18:05 |
mauvebic |
file opens and file writes and such |
18:05 |
sapier |
I don't deny security is opposit of comfort |
18:05 |
mauvebic |
youll notice right away of the paths point to system partition |
18:05 |
mauvebic |
*files |
18:05 |
mauvebic |
how many rogue mods have we had so far? |
18:06 |
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18:06 |
mauvebic |
any testimonials to borked systems because of installing X mod? |
18:06 |
sapier |
but those claiming to need full access are only to lazy do do it the right way (at least most of time) |
18:06 |
mauvebic |
not lazy, but you are causing more work for dubious cause |
18:07 |
mauvebic |
if you think everyone will rewrite their mods to accomodate your security views... |
18:07 |
mauvebic |
ill tell my users to stick to an earlier version lol simple as that |
18:07 |
celeron55 |
so anyways; i think there could be an installation-global path for files like worldedit saves |
18:08 |
sapier |
there are next to no mod's aut ther requireing changes |
18:08 |
celeron55 |
that could have a safe api |
18:08 |
mauvebic |
modpath and worldpath are good tho? |
18:08 |
sapier |
celeron55 that's like the file save api |
18:08 |
mauvebic |
i dont put blueprints in the worldpath rather in the modpath, easy access from all maps |
18:08 |
celeron55 |
sapier: does it have a per-world and per-installation location for files? |
18:09 |
Kacey |
mauvebic's pump doesnt like me :( |
18:09 |
mauvebic |
whats wrong w/ the pump? |
18:09 |
celeron55 |
or, well, per-user actually (~/.minetest/something by default or so( |
18:09 |
celeron55 |
)* |
18:09 |
sapier |
no it doesn't exist by now bit if this increases chances of those security fixes to be added I'll write it |
18:09 |
Kacey |
its not pumping |
18:09 |
mauvebic |
did you punch it on? |
18:09 |
mauvebic |
(are there liquids under/around?) |
18:09 |
sapier |
my primary concern isn't to avoid saving any file but avoid minetest mods accessing ANY files as well as executing any command or downloading ANY file from internet |
18:10 |
Kacey |
pm please mauvebic |
18:10 |
sapier |
atm a mod could do all of this |
18:10 |
mauvebic |
in terms of security, ive spotted way many more holes in alot of mods that i could easily crash a few public servers, i dont think file access ranks very high when compared |
18:11 |
sapier |
yes but you can't avoid the more worse things while preserving io.open |
18:11 |
sapier |
except rewriting whole lua c code |
18:11 |
mauvebic |
well i have yet to see an example of a mod designed to destroy your OS install |
18:11 |
celeron55 |
sapier: well, i think you are capable of thinking enough to make a proper secure file access api (and others) with enough functionality to be useful; just make sure you don't limit functionality any more than is absolutely necessary, because people won't like it otherwise |
18:12 |
mauvebic |
and people aren't so stupid to install an obscure mod by a newbie |
18:12 |
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18:12 |
STHGOM |
hi |
18:13 |
celeron55 |
i think our goal is to allow all mods that users generally find useful in singleplayer to be fully functional without allowing unsecure APIs; only some of the special server stuff (IRC wrappers) are unsuitable for that |
18:14 |
mauvebic |
dunno, fixing what aint broken can only lead to the possibility of breakage/bugs that weren't there before lol |
18:14 |
sapier |
if there are legit cases where more access is needed there should be an api function for this imho |
18:14 |
celeron55 |
and by fully functional i mean that eg. worldedit saving it's stuff in a world directory is *not* fully functionalö |
18:14 |
celeron55 |
-ö |
18:15 |
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18:15 |
mauvebic |
what is that o with dots? someone getting teabagged? lol :p |
18:15 |
sapier |
so what exactly is "fully functional" ... improving security means per definition prohibiting some things |
18:16 |
PilzAdam |
VanessaE, hm? |
18:16 |
celeron55 |
sapier: allowing any new and special things without modifications of the engine is crucial to people thinking up new things, so there must be an easy-ish way for a user to toggle the secureness off |
18:16 |
VanessaE |
PilzAdam: nevermind. |
18:16 |
mauvebic |
minetest.conf |
18:16 |
celeron55 |
(which means a config file setting, yes) |
18:16 |
mauvebic |
obstacles = true/false lol |
18:16 |
mauvebic |
or extra_security |
18:17 |
sapier |
so you suggest reimplementing lua c code in order to avoid mods changing io.open(filename) to minetest.open(filename) ???? you're kidding |
18:17 |
celeron55 |
more like mod_sandboxing = true/false |
18:17 |
celeron55 |
sapier: i didn't say anything about compatibility |
18:17 |
NekoGloop |
allow_me_to_use_mods=true/false |
18:17 |
NekoGloop |
false by default. |
18:17 |
VanessaE |
haha |
18:18 |
celeron55 |
sapier: and no, i don't suggest that |
18:18 |
mauvebic |
lol |
18:18 |
sapier |
ok ... good ... so what security critical functionality (execept file access) is required |
18:18 |
mauvebic |
why anyone would want to write in a feature that sure to get them hated, not logical </spock> |
18:19 |
sapier |
time function is already included in current changeset |
18:19 |
celeron55 |
as for the file api, something like minetest.open_world_file() and minetest.open_user_file() that only allow flat files |
18:19 |
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18:20 |
mauvebic |
well as long as someone writes a patch to revert that, then its cool :-) |
18:20 |
sapier |
ok I don't have any security concerns about that functions (at least if they do check filepath and name) |
18:21 |
celeron55 |
(by flat files, i mean no directories) |
18:21 |
mauvebic |
i think the biggest security concern is the higher-tech mods that let you sort-of do ingame scripting, that can be more easily abused |
18:21 |
sapier |
ok so world files are files in world directory |
18:21 |
VanessaE |
celeron55: suggest a forced modname prefix on the filename. |
18:21 |
sapier |
user files are stored where? |
18:21 |
VanessaE |
to keep one mod from overwriting others' files |
18:21 |
mauvebic |
how about: |
18:21 |
celeron55 |
mauvebic: they can only abuse the game, not delete files on a user's computer 8) |
18:22 |
mauvebic |
a 'data' folder for each mod, like textures/media/sounds ? |
18:22 |
mauvebic |
for the modpath io |
18:22 |
mauvebic |
true but he has yet to show an instance of that happening with any mod |
18:22 |
hmmmm |
hey celeron, i caught ya |
18:22 |
sapier |
problem is you can't decide what mod is doing the open call |
18:22 |
Kacey |
celeron55, i had an idea |
18:23 |
mauvebic |
this sortof reminds me of the whole debate on DRM |
18:23 |
hmmmm |
is it intended that a duplicate block can be added to the emerge queue if the peer id is 0? |
18:23 |
celeron55 |
sapier: $path_user/modfiles/ or something like that (on linux, that is ~/.minetest/modfiles, on RUN_IN_PLACE that is /modfiles) |
18:23 |
sapier |
I see |
18:24 |
mauvebic |
doesn't PA's map mod execute a python script that saves a texture to the mods' texture folder? how would that be fixed? |
18:24 |
celeron55 |
dunno about the exact name, but that is where it should go |
18:24 |
celeron55 |
mauvebic: that is inherently an unsafe mod |
18:25 |
mauvebic |
might still raise hell with some of the users when they find out its permanently broken |
18:25 |
PilzAdam |
mauvebic, its just a test mod |
18:25 |
sapier |
executing applications is very very risky ... |
18:25 |
sapier |
imho this shouldn't be allowed to mods at all |
18:26 |
crackerenherbe |
[deleted] |
18:26 |
mauvebic |
slippery slope when you start deciding which mods are safe and which arent imho |
18:26 |
crackerenherbe |
[deleted] |
18:26 |
crackerenherbe |
[deleted] |
18:26 |
mauvebic |
id say its up to the users |
18:26 |
celeron55 |
this is the exact reason there should be an easy configuration option to turn it on when necessary - it will leave most of the userbase safe anyway, and those who switch it will know they're not safe |
18:26 |
hmmmm |
yes? no? i feel ignored :\ |
18:26 |
celeron55 |
or, well, off; whatever |
18:26 |
sapier |
this option is already included in this changeset |
18:26 |
celeron55 |
hmmmm: i don't know |
18:26 |
crackerenherbe |
[deleted] |
18:26 |
mauvebic |
well if sapier wont add a .conf flag then im sure rba or xyz will lol |
18:26 |
hmmmm |
okay. |
18:27 |
iqualfragile |
traceroute 216.81.59.173 |
18:27 |
mauvebic |
sweet |
18:27 |
thexyz |
iqualfragile: lol dats not ur shell |
18:27 |
celeron55 |
there is no sense in restricting stupidity, but restricting accidents is reasonable |
18:27 |
sapier |
so atm the only missing feature is world and userfolder file access? |
18:28 |
sapier |
missing feature we know of atm of course |
18:28 |
mauvebic |
theres no justifiable reason to worry about safety when most of the problems with mods involves crashes and bugs and griefer exploits lol |
18:28 |
crackerenherbe |
[deleted] |
18:28 |
celeron55 |
mauvebic: security is a thing the user doesn't see until it kicks him in the butt |
18:28 |
mauvebic |
wrong order, priorities are </yoda> |
18:28 |
iqualfragile |
thexyz: i know, its a multicast shell which makes every starwars fan execute that command on their shell rm -fr / |
18:28 |
VanessaE |
oh sure, open up THAT can of worms mauvebic. |
18:28 |
sapier |
mauvebic this is like I don't use a seatbelt because my breaks could be bad |
18:28 |
celeron55 |
mauvebic: it is a thing to worry about nonetheless |
18:29 |
celeron55 |
mauvebic: and to plan ahead |
18:29 |
mauvebic |
exactly and ittl teach em not to install random shit without checking, nannying them wont help them learn anything about security |
18:29 |
berome |
salut crackerenherbe: pas vraiment .... |
18:29 |
berome |
:-) |
18:29 |
crackerenherbe |
[deleted] |
18:29 |
celeron55 |
mauvebic: what if i say i would find the option useful? |
18:29 |
crackerenherbe |
[deleted] |
18:29 |
crackerenherbe |
[deleted] |
18:29 |
berome |
oui ? |
18:29 |
berome |
ok :_) |
18:30 |
mauvebic |
im not saying dont add it, if it can be switched off then by all means, i just dont get the sudden concern where there has *never* been such incidents |
18:30 |
sapier |
mauvebic having ppl check everything would be best .. but not everyone is skilled enough to understand it completely so it's good practice to at least help those ppl as far as we can |
18:30 |
celeron55 |
mauvebic: i mean, if i have the flag switched on, i don't have to read through 1000 lines of code in order to see if a mod is safe; i can just throw it in my game |
18:30 |
mauvebic |
unless youre worried about landmine writing a mod |
18:30 |
crackerenherbe |
[deleted] |
18:30 |
crackerenherbe |
[deleted] |
18:30 |
celeron55 |
mauvebic: when there is a public incident, it is too late already |
18:30 |
mauvebic |
celeron55 true but very few mods go over 200~400 lines |
18:31 |
berome |
crackerenherbe: open a channel by cliquing a name ? |
18:31 |
mauvebic |
true but youll know right away whos' writing viral mods |
18:31 |
sapier |
and exactly those big mods can't be checked by a single person |
18:31 |
mauvebic |
you can do a textsearch for os.execute and file open? i find shit fast lol |
18:31 |
mauvebic |
*cant |
18:31 |
sapier |
mobf is best example I've written it but still sometimes I have to see how something is working |
18:32 |
mauvebic |
people learn more from mistakes than being overprotected imo |
18:32 |
mauvebic |
something parents today forgot |
18:32 |
sapier |
mauvebic did you ever look for os.execute |
18:32 |
mauvebic |
apart from PA i dont know anyone else who uses it |
18:32 |
sapier |
did you look for it? |
18:33 |
mauvebic |
and you can always add a debug log entry when such functions are used |
18:33 |
mauvebic |
or print or chat message |
18:33 |
sapier |
no you can't |
18:33 |
sapier |
those are lua functions |
18:33 |
sapier |
you need to modify lua lib to do so |
18:33 |
mauvebic |
well if you can throw your sabot into the machinery you can definately add a log entry |
18:34 |
sapier |
and you need to do so for any critical function effectivly destroying lua lib update path |
18:34 |
mauvebic |
off the top of my head i could easily write a script to parse all lua files for specific commands |
18:34 |
sapier |
I don't understand why you're so addicted to having no security features in there? |
18:34 |
mauvebic |
thereby wasting 0 resources after install |
18:34 |
Kacey |
what if there was a way to cchange texture packs in-game |
18:35 |
mauvebic |
because security = restriction = less freedom |
18:35 |
mauvebic |
the same arguements used by gov'ts and commercial OS's, so yeah i dont like it |
18:35 |
sapier |
so we shouldn't stop a murder because this restricts it's freedom? |
18:35 |
mauvebic |
omg where did you learn to debate, from marktraceur? |
18:35 |
sapier |
you still can enable the all free mode |
18:36 |
mauvebic |
at least |
18:36 |
sapier |
this was one of the first features added to security features |
18:37 |
sapier |
mauvebic in a perfect world everyone knows everything and can behave perfectly safe ... but in real world ppl don't know much about security and need help |
18:37 |
mauvebic |
in the real world people expect cops to show up and save them, some of us know better and handle our own security ;) |
18:38 |
sapier |
so we shouldn't have cops at all because you can handle your own security? |
18:38 |
mauvebic |
no, im just saying dont count on the state/security provisions to be all that effective |
18:38 |
mauvebic |
*state/city security |
18:39 |
mauvebic |
jesus christ im getting aphasic lol |
18:39 |
sapier |
I don't know where you live mauvebic but here in germany we have a working gouvernment enforcing public security ... not perfect of course but open to improvements as problems occur |
18:39 |
mauvebic |
where im from they're just as likely to blame the victim |
18:40 |
mauvebic |
so dont be a victim |
18:40 |
sapier |
so I'm sorry for you ;-) we're always looking for skilled ppl in germany so maybe you'd be welcome to live here ;-) |
18:41 |
mauvebic |
whats the unemployment rate there anyways? heres its 7~% |
18:41 |
marktraceur |
mauvebic: I don't particularly appreciate your implication. |
18:41 |
jin_xi |
lol |
18:41 |
mauvebic |
well you do make ridiculous comparisons to make your case |
18:41 |
mauvebic |
otherwise known as strawmen |
18:42 |
mauvebic |
and its not like you havent been told before by others |
18:42 |
marktraceur |
mauvebic: If you think they're ridiculous, the proper course of action is to demonstrate that, not to dismiss the ideas behind it. |
18:42 |
sapier |
currently its 7.4 in total in bavaria its 4.4 |
18:42 |
mauvebic |
no, you simply just dont dignify that kind of argument with a response |
18:43 |
marktraceur |
mauvebic: Probably if you think that *my* comparisons are ridiculous, it's because you don't understand how I see the situation. Because I don't see them as being ridiculous. |
18:44 |
sapier |
everyone should consider we are from different countrys with completely differend living situations ... so what is perfectly ok for one can be horrible for anotherone |
18:44 |
mauvebic |
please, when you cant make an argument with the facts at hand your subsequent arguments become more and more outlandish |
18:45 |
mauvebic |
until people suggest things like supporting murder because they dont support software security lol |
18:45 |
mauvebic |
i dont know why but it did remind me of you |
18:45 |
sapier |
we aren't discussing about facts atm ... we are discussing about how much security is "NEEDED" which is perfectly subjectiv |
18:45 |
mauvebic |
needs are met when needs arise (economics) |
18:46 |
MiJyn |
Is it possible to have a block that is larger than a block? |
18:46 |
MiJyn |
*node |
18:46 |
Jordach |
yes. nodeboxes |
18:46 |
mauvebic |
worry about security is abit prepostorous to me when weve had the same troll for a year that we cant seem to get rid of lol |
18:46 |
mauvebic |
*worrying |
18:46 |
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18:46 |
sapier |
mauvebic thats why in fukushima the cores melt down |
18:46 |
VanessaE |
MiJyn: Home Decor refrigerator. |
18:46 |
MiJyn |
@Jordach, okay, awesome |
18:47 |
marktraceur |
mauvebic: It's called an analogy. |
18:47 |
MiJyn |
@VanessaE, thanks, is that in your mod or tonyka's mod? |
18:47 |
VanessaE |
mine |
18:47 |
MiJyn |
ok |
18:47 |
sapier |
because without a tsunami you don't need high walls |
18:47 |
mauvebic |
well like a poor marksmen your analogies keep missing the target </kirk> |
18:47 |
Jordach |
MiJyn, remember to drop the @symbols |
18:47 |
marktraceur |
mauvebic: If you think sapier's missing the target, you're pretty obviously blind, so I'm cool with that. |
18:47 |
sapier |
@jordach why not use an @symbol? |
18:47 |
mauvebic |
the cores melted because they were cheap on maintenance (big surprise) |
18:48 |
mauvebic |
i meant your analogies |
18:48 |
mauvebic |
though sapiers' murder one was pretty high up there too |
18:48 |
marktraceur |
Excatly. |
18:48 |
marktraceur |
Exactly* |
18:48 |
MiJyn |
+Jordach, okay |
18:48 |
mauvebic |
and ive noticed when the discussion focuses on you instead of the other person, youre suddenly busy lol |
18:49 |
sapier |
problem with TOTAL freedom isthat exactly ONE person can have it |
18:49 |
marktraceur |
mauvebic: All right, I'm not busy, what's your point? |
18:50 |
mauvebic |
and in *every case* you always think youre right and everyone else is dumb (theres a name for that) |
18:50 |
blah_craft |
the truth? |
18:50 |
mauvebic |
i dont know, what is it, you brought it up? |
18:50 |
mauvebic |
i simply told sapier he argues like you, you took issue with that |
18:50 |
sapier |
mauvebic my oppinion is always right until someone gives good reason to change it ;-) |
18:50 |
STHGOM |
bye |
18:50 |
|
STHGOM left #minetest |
18:51 |
marktraceur |
sapier: Exactly. Couldn't have said it better myself. |
18:51 |
mauvebic |
well as you get older you'll learn to see things differently |
18:51 |
marktraceur |
mauvebic: I took issue with the fact that you implied it was bad. |
18:51 |
sapier |
and of course I'm the only person to decide if some reason is good or not in this case ;-) |
18:51 |
mauvebic |
bad analogies and strawmen are bad form yes |
18:51 |
marktraceur |
mauvebic: Just like I take issue with the implied ageism just now. Care to apologize, or continue being an ass? |
18:51 |
mauvebic |
at least in our schools |
18:52 |
mauvebic |
well i defy you to find a more mature member of the community who doesn't agree with the sentiment that 20-somethings always feel theyre' right... thats an opinion btw |
18:52 |
blah_craft |
Hey, I'm on the webchat IRC at freenode... Is there a command to open a second channel within this browser page? |
18:52 |
marktraceur |
blah_craft: /join <channel-name> |
18:53 |
blah_craft |
thanks |
18:53 |
marktraceur |
mauvebic: I don't care if ageism is popular, it's not OK. |
18:53 |
|
mauvebic was kicked by marktraceur: mauvebic |
18:53 |
blah_craft |
wow |
18:53 |
|
mauvebic joined #minetest |
18:53 |
mauvebic |
how mature |
18:53 |
mauvebic |
another of your famous strategies when you cant win, kick |
18:53 |
mauvebic |
but anyways |
18:53 |
mauvebic |
back to the business |
18:53 |
marktraceur |
mauvebic: I think that punishing intolerant people is rather mature, actually. |
18:54 |
mauvebic |
thats like the pot calling the kettle black |
18:54 |
mauvebic |
you're intolerant of anyone who disagrees with you |
18:54 |
sapier |
celeron55 would you mind the fileapi implemented in a separate file instead of scriptapi.cpp? |
18:54 |
Jordach |
marktraceur, just because you have that little @ symbol doesnt mean your word is end all |
18:54 |
mauvebic |
if i had known OP'ing you would make you this way i would have never supported it, and im not alone in that |
18:55 |
marktraceur |
mauvebic: Well, sorry to have disappointed you. Ta. |
18:55 |
|
marktraceur left #minetest |
18:55 |
jin_xi |
lol whats up with this kid |
18:55 |
mauvebic |
OPs should keep the peace, imo |
18:55 |
MiJyn |
Is it possible to make a solid entity in minetest? |
18:55 |
mauvebic |
physical = true? |
18:55 |
Jordach |
theres a patch for it i think |
18:56 |
VanessaE |
Jordach: already back. |
18:56 |
MiJyn |
like one where you can walk through |
18:56 |
MiJyn |
I mean, not walk through |
18:57 |
mauvebic |
hmm, |
18:57 |
mauvebic |
invisible nodes maybe? |
18:57 |
mauvebic |
could be pita |
18:57 |
mauvebic |
an oversized invisible nodebox perhaps |
18:58 |
MiJyn |
ok |
18:59 |
|
Jeija joined #minetest |
19:00 |
jin_xi |
http://i.imgur.com/UL2TW3p.png moar spirals |
19:01 |
|
sapier1 joined #minetest |
19:03 |
MiJyn |
OKay, I'm sorry, but I've made a nodebox |
19:03 |
MiJyn |
and only 2 of the sides work |
19:03 |
MiJyn |
Like the front and right(?) sides work with collision detection |
19:03 |
MiJyn |
back and left are completely unaffected |
19:03 |
MiJyn |
it's like as if it doesn't exist |
19:05 |
MiJyn |
topside is also unaffected, but bottomside is |
19:05 |
sapier1 |
you messed pos1 and pos2 |
19:05 |
MiJyn |
? |
19:05 |
sapier |
min point needs to have all coordinates min and max point all coordinates max |
19:06 |
MiJyn |
on what? |
19:06 |
sapier |
if coordinate value of max is smaller than those of min you get missing/inverted faces |
19:07 |
MiJyn |
ok, but for which coordinates are you talking about? |
19:07 |
sapier |
you created a nodebox |
19:07 |
sapier |
your nodebox contains coordinates specifying the boxes |
19:07 |
MiJyn |
oh ok |
19:08 |
MiJyn |
seems to be fine though |
19:09 |
sapier |
I haven't looked at it but I guess theres something like following in: |
19:09 |
sapier |
min={-5,-5,-5} max={-10,-10,-10} which is WRONG |
19:09 |
MiJyn |
oh |
19:09 |
MiJyn |
I use this: |
19:10 |
MiJyn |
type = "fixed", fixed = { minx, miny, minz, maxx, maxy, maxz } |
19:10 |
sapier |
have you checked that all mins ar smaller than max values? |
19:11 |
MiJyn |
yes |
19:11 |
MiJyn |
wait, where do you put the min and max? |
19:12 |
|
simonsays joined #minetest |
19:13 |
sapier |
according to documentation exactly the way you wrote it ... but I haven't used this for a while |
19:13 |
MiJyn |
ok |
19:13 |
PilzAdam |
fixed = {{ minx, miny, minz, maxx, maxy, maxz }} |
19:13 |
MiJyn |
two {{? |
19:14 |
PilzAdam |
yep |
19:14 |
MiJyn |
node_box = { |
19:14 |
MiJyn |
type = "fixed", |
19:14 |
MiJyn |
fixed = { -0.5, -0.5, -0.5, 1.5, 2.5, 1.5 } |
19:14 |
MiJyn |
} |
19:14 |
MiJyn |
selection_box is the same |
19:14 |
mauvebic |
off-center? |
19:15 |
MiJyn |
yeah |
19:15 |
PilzAdam |
MiJyn, https://github.com/PilzAdam/beds/blob/master/init.lua#L12 |
19:15 |
PilzAdam |
^ some example |
19:15 |
sapier |
off center shouldn't be a problem |
19:15 |
MiJyn |
@PilzAdam, I don't see the difference between my code and yours |
19:16 |
mauvebic |
true but wont the entity sit in the center with the nodebox leaning more in the X+/z+ quandrants? (maybe missed something here) |
19:17 |
PilzAdam |
MiJyn, can you pastebin your code? |
19:17 |
MiJyn |
@mauvebic, yeah, I don't want it in the center :) |
19:17 |
MiJyn |
@PilzAdam, alright |
19:17 |
mauvebic |
ah okay :-) |
19:17 |
MiJyn |
http://pastebin.com/FQ79T10K |
19:18 |
mauvebic |
though entities should have world_physical and player_physical imho (or apply the one setting to both, rightclick would still work) |
19:18 |
Kacey |
back |
19:18 |
MiJyn |
@mauvebic, right, but its not an entity (it's a node) |
19:18 |
mauvebic |
ahhh kk were not on the same subject then lol no wonder i was confused |
19:19 |
MiJyn |
oh haha |
19:19 |
PilzAdam |
MiJyn, http://pastebin.com/dGkSHuPz |
19:19 |
mauvebic |
this is so me: http://cheezburger.com/7039546112 |
19:20 |
MiJyn |
oh |
19:21 |
MiJyn |
still the same issue though :( |
19:24 |
|
TheLastProject joined #minetest |
19:25 |
thexyz |
wow, wtf is wrong with marktraceur |
19:25 |
mauvebic |
i *may* have been too honest |
19:26 |
|
STHGOM joined #minetest |
19:26 |
mauvebic |
though im a little tired of people complaining privately, someone had to grow balls |
19:28 |
mauvebic |
* and people wont complain openly for fear of being kicked |
19:29 |
mauvebic |
its become quite unpleasant :P but give it a day and he'll be back |
19:29 |
thexyz |
well, now there're no ops so feel free to complain |
19:30 |
mauvebic |
well its all in the logs now, i dont wanna spam the same lines unless you really want me to |
19:30 |
mauvebic |
but basically, he's always right, were always dumb, he implies discrimination where there is none and kicks people for it when arguments dont go his way, in short |
19:31 |
mauvebic |
but insulting people's intelligence constantly isn't descrimination, even the palette seems board |
19:31 |
mauvebic |
*broad |
19:32 |
mauvebic |
i wont name names but im definately not the only one to feel this way of late |
19:34 |
mauvebic |
and when people start discussing forks just to get away from this behaviour, you know there's a problem |
19:36 |
|
simonsays joined #minetest |
19:37 |
simonsays |
hey |
19:37 |
simonsays |
!up redcrab.suret.net 30000 |
19:37 |
Minetest-tan |
redcrab.suret.net:30000 is up (0.206ms) |
19:38 |
simonsays |
!up redcrab.suret.net 30001 - 30002 |
19:38 |
Minetest-tan |
redcrab.suret.net:30001 seems to be down |
19:38 |
simonsays |
!up xvideos 1-4 |
19:38 |
Minetest-tan |
simonsays: Invalid Address |
19:38 |
simonsays |
!up xvideos 1-4 |
19:38 |
Minetest-tan |
simonsays: Invalid Address |
19:38 |
NekoGloop |
Simon Says !up redcrab.suret,net 30000 |
19:38 |
|
simonsays was kicked by thexyz: simonsays |
19:38 |
|
Final joined #minetest |
19:39 |
|
kaeza joined #minetest |
19:39 |
thexyz |
that's bad |
19:39 |
mauvebic |
that wasnt even a full server adress lol |
19:40 |
kaeza |
greetings humanity |
19:40 |
NekoGloop |
greetings aliens |
19:41 |
mauvebic |
greetings from Qo'Nos |
19:41 |
kaeza |
sup guys? |
19:42 |
|
markveidemanis joined #minetest |
19:42 |
markveidemanis |
hry |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1-4 |
19:42 |
Minetest-tan |
markveidemanis: To check multiple Ports please use Query |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1-4!up gofuckyourselfs.faggots 1-4 |
19:42 |
Minetest-tan |
markveidemanis: Invalid Port: 4!up |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1-4 |
19:42 |
Minetest-tan |
markveidemanis: To check multiple Ports please use Query |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1-4 |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1-4 |
19:42 |
Minetest-tan |
markveidemanis: To check multiple Ports please use Query |
19:42 |
Minetest-tan |
markveidemanis: To check multiple Ports please use Query |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1 |
19:42 |
Minetest-tan |
gofuckyourselfs.faggots:1 seems to be down |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1 |
19:42 |
Minetest-tan |
gofuckyourselfs.faggots:1 seems to be down |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1 |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1 |
19:42 |
Minetest-tan |
gofuckyourselfs.faggots:1 seems to be down |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1 |
19:42 |
Minetest-tan |
gofuckyourselfs.faggots:1 seems to be down |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1 |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1 |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1 |
19:42 |
Minetest-tan |
gofuckyourselfs.faggots:1 seems to be down |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1 |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1 |
19:42 |
Minetest-tan |
... |
19:42 |
Minetest-tan |
... |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1!up gofuckyourselfs.faggots 1!up gofuckyourselfs.faggots 1!up gofuckyourselfs.faggots 1 |
19:42 |
Minetest-tan |
... |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1!up gofuckyourselfs.faggots 1 |
19:42 |
Minetest-tan |
markveidemanis: Invalid Port: 1!up |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1 |
19:42 |
markveidemanis |
!up gofuckyourselfs.faggots 1 |
19:42 |
|
markveidemanis was kicked by thexyz: markveidemanis |
19:42 |
Minetest-tan |
markveidemanis: Invalid Port: 1!up |
19:42 |
Minetest-tan |
gofuckyourselfs.faggots:1 seems to be down |
19:42 |
Minetest-tan |
gofuckyourselfs.faggots:1 seems to be down |
19:42 |
kaeza |
WTF?? |
19:42 |
NekoGloop |
What in the name of holy fuck. |
19:42 |
mauvebic |
please put a timeout on the bot for x many requests from the same nick, please |
19:42 |
thexyz |
sfan5: ^ |
19:43 |
|
Minetest-tan was kicked by thexyz: Minetest-tan |
19:43 |
mauvebic |
and perhaps even not respond to requests containing obvious profanities |
19:43 |
|
Matrixiumn joined #minetest |
19:44 |
Jordach |
am i the only person here who wants peace in #minetest through voting? |
19:45 |
PilzAdam |
yes |
19:45 |
Jordach |
(as in, more of a democratic resolution) |
19:45 |
thexyz |
democracy is a lie |
19:45 |
PilzAdam |
^ |
19:46 |
kaeza |
erhm, did I miss something here? |
19:46 |
mauvebic |
it would work if 2/3's werent underage here, by default, they can't vote in their own countries |
19:46 |
thexyz |
kaeza: well, marktraceur burned out |
19:46 |
mauvebic |
nor can they be expected to vote rationally |
19:46 |
thexyz |
I hope he'll be back soon though |
19:47 |
Jordach |
i meant on kicking and banning |
19:47 |
kaeza |
thexyz: I guess that was expected. It's a shame tho' |
19:48 |
Jordach |
hmm, so if he doesnt return, who will take his place |
19:48 |
mauvebic |
well he's insulted enough people if he can't take a little of his own medicine then maybe he needs the break |
19:49 |
* Jordach |
wonders who doesnt burn out, who is usually nice enough, who can take an argument and not segfault |
19:50 |
thexyz |
me! |
19:50 |
* PilzAdam |
|
19:50 |
mauvebic |
oldcoder but he is too busy |
19:50 |
Jordach |
mauvebic, hes already an op |
19:50 |
Jordach |
same for you thexyz |
19:50 |
mauvebic |
really? never seen him use it even once |
19:51 |
Jordach |
so it looks like PilzAdam |
19:51 |
* Jordach |
has never tried for OP |
19:51 |
* VanessaE |
looks arounf |
19:51 |
kaeza |
I'd vote for PilzAdam too |
19:51 |
VanessaE |
around* |
19:52 |
kaeza |
o hai VanessaE |
19:52 |
VanessaE |
hi |
19:52 |
mauvebic |
anyone who can detach debating/arguing from the OP duties would good |
19:52 |
mauvebic |
*be good |
19:52 |
thexyz |
I have no idea why he's not an op already |
19:52 |
mauvebic |
two hats |
19:53 |
mauvebic |
well... PA's got a lot of mods, and pull, and doing cpp stuff,.... could lead to another burnout |
19:53 |
mauvebic |
which i thought we were trying to avoid :p |
19:53 |
|
rsiska joined #minetest |
19:54 |
PilzAdam |
mauvebic, but Im not really supporting most of my mods |
19:55 |
Jordach |
the last time i recall burning out (myself) was may, so oct -> may is about 7 months, june -> feb 7 months |
19:55 |
* Jordach |
is close to burn out... |
19:55 |
mauvebic |
well if you can handle it by all means :-) tell us if it becomes too much though |
19:56 |
|
Nikondork_ joined #minetest |
19:56 |
Jordach |
mauvebic, when did i last get mad at someone |
19:56 |
mauvebic |
ive never seen it either |
19:57 |
Jordach |
(in fact name a time where i left the channel in RAGE.) |
19:57 |
kaeza |
any comments? http://forum.minetest.net/viewtopic.php?pid=69482#p69482 |
19:57 |
mauvebic |
*seen you get mad at someone |
19:57 |
mauvebic |
anyone that can cool their heels rather than kick someone theyre arguing with, weather thats Jordach or PilzAdam :-) |
19:57 |
|
rsiska joined #minetest |
19:57 |
thexyz |
*whether |
19:58 |
mauvebic |
damn, i should get tested for aphasia lol (green/blue/grey same to me lol) |
19:58 |
Jordach |
mauvebic, i just hide the window and play minetest / BF3, or some youtube |
19:58 |
Jordach |
earlier me and VanessaE discovered strange lighting: http://imgur.com/a/smETg |
19:59 |
mauvebic |
my wife says i cant tell shades of red from grey either lol |
19:59 |
Jordach |
mauvebic, so you cant tell the difference between 50 shades... :P |
19:59 |
mauvebic |
uhuhuhuhuhuhuh |
19:59 |
mauvebic |
</hank> |
20:00 |
kaeza |
I also made a preliminary API to allow localization of mods. I would like to see a consistent platform-independent way to detect the user's language here. |
20:01 |
mauvebic |
well the minetest install could store a var indicating the user's system |
20:02 |
kaeza |
I currently translated VanessaE's homedecor and PilzAdam's bones & beds mods to Spanish. |
20:02 |
mauvebic |
in minetest.conf or somewhere more convenient(sp)? |
20:02 |
thexyz |
kaeza: gettext does that somehow |
20:02 |
mauvebic |
though there isn't a huge diff between english/french/spanish |
20:02 |
kaeza |
thexyz: It seems it's not consistent in the way it does so on Linux and Win |
20:03 |
mauvebic |
cyrillic and chinese/japanese would be the hat trick |
20:03 |
thexyz |
kaeza: it chooses correct language both on linux and windows |
20:03 |
kaeza |
on Linux, it checks LANG; but under Win, it uses the WinAPI to detect it. |
20:04 |
mauvebic |
first we'd have to poll all the users and find out the top 4-5 languages and try to support all those |
20:04 |
kaeza |
thexyz I don't want to depend on gettext. The current implementation is purely in Lua, currently packaged as a "library" mod. |
20:04 |
RealBadAngel |
not better let user pick the language? |
20:04 |
thexyz |
mauvebic: http://translate.minetest.ru/ |
20:04 |
thexyz |
kaeza: why not? |
20:05 |
mauvebic |
all automatic? cool :-) |
20:05 |
sapier |
grrr ... modern cars have by far to many electronics in there |
20:05 |
thexyz |
it looks like we use gettext for l10n already |
20:05 |
PilzAdam |
maybe just translate the description of nodes in register_node(), so mods dont have to anything |
20:05 |
kaeza |
RealBadAngel: currently, it checks for a "language" setting in minetest.conf, then the LANG env var, and thenn uses english as default. |
20:05 |
mauvebic |
what about serverside chat messages and text in formspecs? how could we localise those? |
20:06 |
mauvebic |
like a seperate lua file containing an array of all static text in diff languages or is there better way? |
20:06 |
kaeza |
mauvebic: this library allows you to translate those texts |
20:06 |
RealBadAngel |
it shouldnt switch language based on system imho. that would lead for modders being unable to play another language version |
20:07 |
mauvebic |
then we could try to rely more on icon images than text buttons, something everyone can recognize |
20:07 |
kaeza |
I'm not at home now, so can't upload screenshots, but you can see PA's beds say "Good Night!" in many different language4s now |
20:07 |
mauvebic |
does the bed fast forward the clock to morning? |
20:07 |
mauvebic |
(never tried it) |
20:07 |
PilzAdam |
yes, if all players on the server are in a bed |
20:08 |
kaeza |
RealBadAngel: if you set the "language" in minetest.conf then it overrides system |
20:08 |
RealBadAngel |
imho best solution shall be menu based language selection |
20:09 |
kaeza |
Here it is: http://dl.dropbox.com/u/100008207/minetest/mods/Kaeza-intllib-0.1.0.zip |
20:09 |
kaeza |
as I said, it's still WIP, but working |
20:09 |
mauvebic |
id have to run a feasability study with all the stuff id have to translate lol (jk) |
20:09 |
kaeza |
the readme contains an example on how to use it without depengding on the "mod" |
20:10 |
kaeza |
-g |
20:10 |
kaeza |
It would be best if this was included in default of course |
20:10 |
mauvebic |
is there such a thing is a translation lib for c/lua? |
20:11 |
mauvebic |
(more automation but what the heck, worth asking lol) |
20:12 |
kaeza |
the thing is, with gettext you need to "compile" and "install" the message catalogs IIRC |
20:12 |
PilzAdam |
lol |
20:12 |
kaeza |
thexyz: ^^ |
20:12 |
PilzAdam |
README contains RTFM in the FAQ... |
20:12 |
kaeza |
heh |
20:13 |
|
jakssoul joined #minetest |
20:14 |
jakssoul |
I have a question,. |
20:14 |
PilzAdam |
lol? |
20:16 |
* mauvebic |
proudly support swahili |
20:16 |
mauvebic |
:p |
20:17 |
|
theabc joined #minetest |
20:17 |
theabc |
hey |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggersfilthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggersfilthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
theabc |
filthy stinkin ugly watermelon eatin fat lip wide nose thick skull wild half ape jungle niggers |
20:17 |
|
theabc left #minetest |
20:17 |
Jordach |
okay, if i were OP, id either mute or ban |
20:17 |
Jordach |
mute on a bad day |
20:18 |
PilzAdam |
Jordach, everyone would do that |
20:18 |
hmmmm |
i think we'll be able to get him glined |
20:18 |
|
kaeza_ joined #minetest |
20:18 |
mauvebic |
lm is back? |
20:18 |
hmmmm |
let's talk to an IRCop about it |
20:18 |
Jordach |
hmmmm, what is glined |
20:18 |
hmmmm |
means permanently banned from the entire freenode network |
20:18 |
Jordach |
i always read IRCop is IRC Cop |
20:18 |
Kacey |
back |
20:18 |
hmmmm |
everybody does. |
20:19 |
xming |
flood alert! Defcon 1, defcon 1 |
20:19 |
* PilzAdam |
grabs his M16 |
20:19 |
PilzAdam |
wheres the enemy? |
20:20 |
* Jordach |
grabs the RPK |
20:20 |
xming |
flood is the enemy |
20:20 |
* xming |
grabs a light saber |
20:20 |
xming |
pff you are all so old fashioned |
20:20 |
|
Jeija left #minetest |
20:20 |
* Kacey |
grabs a cat |
20:20 |
NekoGloop |
http://gifmaker.me/ViewAnimation.php?folder=TFxFgiQ4xiHwpt4WBKMdm9&file=output_VBAGdr.gif SMB3 green muncher, anyone? |
20:20 |
Kacey |
i will scratch his face off |
20:21 |
|
XtremeWiz joined #minetest |
20:21 |
|
s0ckpuppet joined #minetest |
20:21 |
|
erry joined #minetest |
20:21 |
|
theograpper joined #minetest |
20:21 |
theograpper |
A G-line or global kill line (also written G:line) is a global network ban applied to a user; the term comes from Undernet but on DALnet a similar concept known as an AKill was used. G-lines are sometimes stored in the configuration file of the IRCd, although some networks, who handle K-lines through the IRC services, prefer to have them stored in their service's configuration files. Whenever a G-lined person attempts to connect |
20:21 |
theograpper |
A G-line or global kill line (also written G:line) is a global network ban applied to a user; the term comes from Undernet but on DALnet a similar concept known as an AKill was used. G-lines are sometimes stored in the configuration file of the IRCd, although some networks, who handle K-lines through the IRC services, prefer to have them stored in their service's configuration files. Whenever a G-lined person attempts to connect |
20:21 |
theograpper |
A G-line or global kill line (also written G:line) is a global network ban applied to a user; the term comes from Undernet but on DALnet a similar concept known as an AKill was used. G-lines are sometimes stored in the configuration file of the IRCd, although some networks, who handle K-lines through the IRC services, prefer to have them stored in their service's configuration files. Whenever a G-lined person attempts to connect |
20:21 |
theograpper |
A G-line or global kill line (also written G:line) is a global network ban applied to a user; the term comes from Undernet but on DALnet a similar concept known as an AKill was used. G-lines are sometimes stored in the configuration file of the IRCd, although some networks, who handle K-lines through the IRC services, prefer to have them stored in their service's configuration files. Whenever a G-lined person attempts to connect |
20:21 |
theograpper |
A G-line or global kill line (also written G:line) is a global network ban applied to a user; the term comes from Undernet but on DALnet a similar concept known as an AKill was used. G-lines are sometimes stored in the configuration file of the IRCd, although some networks, who handle K-lines through the IRC services, prefer to have them stored in their service's configuration files. Whenever a G-lined person attempts to connect |
20:21 |
theograpper |
A G-line or global kill line (also written G:line) is a global network ban applied to a user; the term comes from Undernet but on DALnet a similar concept known as an AKill was used. G-lines are sometimes stored in the configuration file of the IRCd, although some networks, who handle K-lines through the IRC services, prefer to have them stored in their service's configuration files. Whenever a G-lined person attempts to connect |
20:21 |
theograpper |
A G-line or global kill line (also written G:line) is a global network ban applied to a user; the term comes from Undernet but on DALnet a similar concept known as an AKill was used. G-lines are sometimes stored in the configuration file of the IRCd, although some networks, who handle K-lines through the IRC services, prefer to have them stored in their service's configuration files. Whenever a G-lined person attempts to connect |
20:21 |
theograpper |
A G-line or global kill line (also written G:line) is a global network ban applied to a user; the term comes from Undernet but on DALnet a similar concept known as an AKill was used. G-lines are sometimes stored in the configuration file of the IRCd, although some networks, who handle K-lines through the IRC services, prefer to have them stored in their service's configuration files. Whenever a G-lined person attempts to connect |
20:21 |
theograpper |
A G-line or global kill line (also written G:line) is a global network ban applied to a user; the term comes from Undernet but on DALnet a similar concept known as an AKill was used. G-lines are sometimes stored in the configuration file of the IRCd, although some networks, who handle K-lines through the IRC services, prefer to have them stored in their service's configuration files. Whenever a G-lined person attempts to connect |
20:21 |
theograpper |
A G-line or global kill line (also written G:line) is a global network ban applied to a user; the term comes from Undernet but on DALnet a similar concept known as an AKill was used. G-lines are sometimes stored in the configuration file of the IRCd, although some networks, who handle K-lines through the IRC services, prefer to have them stored in their service's configuration files. Whenever a G-lined person attempts to connect |
20:21 |
theograpper |
A G-line or global kill line (also written G:line) is a global network ban applied to a user; the term comes from Undernet but on DALnet a similar concept known as an AKill was used. G-lines are sometimes stored in the configuration file of the IRCd, although some networks, who handle K-lines through the IRC services, prefer to have them stored in their service's configuration files. Whenever a G-lined person attempts to connect |
20:21 |
theograpper |
A G-line or global kill line (also written G:line) is a global network ban applied to a user; the term comes from Undernet but on DALnet a similar concept known as an AKill was used. G-lines are sometimes stored in the configuration file of the IRCd, although some networks, who handle K-lines through the IRC services, prefer to have them stored in their service's configuration files. Whenever a G-lined person attempts to connect |
20:21 |
theograpper |
A G-line or global kill line (also written G:line) is a global network ban applied to a user; the term comes from Undernet but on DALnet a similar concept known as an AKill was used. G-lines are sometimes stored in the configuration file of the IRCd, although some networks, who handle K-lines through the IRC services, prefer to have them stored in their service's configuration files. Whenever a G-lined person attempts to connect |
20:21 |
|
theograpper left #minetest |
20:21 |
Jordach |
thexyz, ban that motherfucker |
20:21 |
kaeza_ |
this is getting silly |
20:21 |
|
aquaosx joined #minetest |
20:21 |
aquaosx |
whoot? |
20:22 |
xming |
flood alert! Defcon 1, defcon 1 |
20:22 |
xming |
he should be G-lined |
20:22 |
PilzAdam |
can someone ban 41310e34gateway/web/freenode/ip.65.49.14.52 ? |
20:22 |
PilzAdam |
^ thexyz |
20:23 |
Kacey |
mauvebic, PING |
20:23 |
xming |
she's going to wear a hat |
20:23 |
VanessaE |
ALWAYS when I'm not paying attention, someone has to pull that shit. :-/ |
20:23 |
Jordach |
VanessaE, pm |
20:23 |
VanessaE |
not right now, bust |
20:23 |
VanessaE |
busy* |
20:24 |
thexyz |
the fuck? |
20:24 |
|
XtremeWiz left #minetest |
20:25 |
Jordach |
i know who spammed |
20:26 |
Jordach |
* markveidemanis (41310e4egateway/web/freenode/ip.65.49.14.78) has joined |
20:26 |
Jordach |
it matches PilzAdam's trace to three parts of the IP |
20:27 |
thexyz |
*!*@*65.49.14.* is already banned thanks to VanessaE |
20:27 |
|
s0ckpuppet left #minetest |
20:27 |
PilzAdam |
probably markveidemanis neighbor ;-) |
20:27 |
|
aquaosx left #minetest |
20:27 |
hmmmm |
so guys |
20:27 |
xming |
he steals his neighbour's WIFI |
20:27 |
hmmmm |
how does LandMine keep getting in |
20:27 |
hmmmm |
we banned all of his ip ranges, right? |
20:27 |
hmmmm |
and nobody is unbanning him |
20:28 |
hmmmm |
he's not using any open proxies either, correct? |
20:28 |
Jordach |
hmmmm, he uses hidemyass vpn, which theres 31000+ IPs |
20:28 |
hmmmm |
oh great |
20:28 |
thexyz |
> we banned all of his ip ranges, right? | i doubt that |
20:28 |
thexyz |
Jordach: any proofs? |
20:28 |
|
brandy joined #minetest |
20:28 |
Jordach |
thexyz, the banlist is full of 189.191.*.* |
20:29 |
VanessaE |
thexyz: we did at one time. then someone cleaned the list out. |
20:29 |
thexyz |
Jordach: so..? |
20:29 |
Jordach |
VanessaE, we clearly need OPs that are responsible |
20:29 |
thexyz |
those are some mexican IPs |
20:30 |
xming |
hehe this channel is so unfreenode-like, reminds me of ef, dal and under 20 years ago |
20:30 |
Jordach |
we could have a bot that detects names such as notLM and auto mutes them |
20:30 |
crackerenherbe |
[deleted] |
20:30 |
crackerenherbe |
[deleted] |
20:30 |
Jordach |
hello |
20:30 |
crackerenherbe |
[deleted] |
20:30 |
crackerenherbe |
[deleted] |
20:30 |
crackerenherbe |
[deleted] |
20:31 |
crackerenherbe |
[deleted] |
20:31 |
crackerenherbe |
[deleted] |
20:31 |
crackerenherbe |
[deleted] |
20:32 |
Jordach |
crackerenherbe, its something about shaders either working or not working |
20:32 |
thexyz |
crackerenherbe: there are shaders already |
20:32 |
crackerenherbe |
[deleted] |
20:32 |
thexyz |
john_minetest: we could as well have moderated flag set |
20:32 |
crackerenherbe |
[deleted] |
20:32 |
crackerenherbe |
[deleted] |
20:32 |
crackerenherbe |
[deleted] |
20:32 |
crackerenherbe |
[deleted] |
20:32 |
crackerenherbe |
[deleted] |
20:33 |
thexyz |
true |
20:33 |
Jordach |
we need #minetest-reg |
20:33 |
Jordach |
for registered users |
20:34 |
crackerenherbe |
[deleted] |
20:34 |
thexyz |
Jordach: I'm sure we don't |
20:34 |
hmmmm |
alright, I got it taken care of |
20:35 |
Jordach |
it *would* stop landmine |
20:35 |
hmmmm |
making a different channel for registered users wouldn't solve the problem though |
20:35 |
mauvebic |
wheres the FAq for nickserv? |
20:35 |
hmmmm |
everybody would still come here and he'd still have a target |
20:35 |
mauvebic |
*a faq |
20:35 |
|
hee joined #minetest |
20:35 |
hmmmm |
if landmine continues, we're going to have to allow registered nicks only |
20:36 |
mauvebic |
the irc bot could prolly pick up on most of his behaviours tho |
20:36 |
Jordach |
hmmmm would be the best choice for a OP here |
20:36 |
VanessaE |
bot-based automatic banning is out of the question, you're guaranteed to get too many false positives. |
20:36 |
Kacey |
mauvebic PING |
20:37 |
Jordach |
or we could go by name, like notLM |
20:37 |
Jordach |
(which could auto mute) |
20:37 |
mauvebic |
ping? |
20:37 |
Kacey |
i have a question mauvebic |
20:37 |
hmmmm |
guys, instead of -r, we should do +q $~a |
20:37 |
mauvebic |
shoot |
20:38 |
hmmmm |
that way the unregistered nicks can still be here, but not spam |
20:38 |
crackerenherbe |
[deleted] |
20:38 |
Kacey |
how do i get the mixer to work? |
20:38 |
|
xming joined #minetest |
20:39 |
hmmmm |
yes, and get banned just as well |
20:40 |
mauvebic |
needs water from the top, put barley or other ing in mixer slot and the pipe that leaves under it contains new liquid |
20:40 |
crackerenherbe |
[deleted] |
20:40 |
crackerenherbe |
[deleted] |
20:41 |
|
hee left #minetest |
20:41 |
Kacey |
how do i make barley? |
20:41 |
crackerenherbe |
[deleted] |
20:41 |
Jordach |
crackerenherbe, from what i see, your thinking of the unbelievable shaders mod? |
20:42 |
crackerenherbe |
[deleted] |
20:42 |
|
Muadtralk joined #minetest |
20:42 |
mauvebic |
barley you have to grow using the aeroponics tray |
20:42 |
Jordach |
crackerenherbe, you want this: http://www.youtube.com/watch?v=fgXVYCy73tc |
20:42 |
Kacey |
i found it (i was trying to use wheat) |
20:43 |
crackerenherbe |
[deleted] |
20:43 |
crackerenherbe |
[deleted] |
20:43 |
crackerenherbe |
[deleted] |
20:43 |
crackerenherbe |
[deleted] |
20:43 |
Jordach |
crackerenherbe, that will need a lot of work |
20:43 |
mauvebic |
can one make beer with wheat? i know you can use lie, not sure about wheat |
20:43 |
mauvebic |
*lye? |
20:43 |
crackerenherbe |
[deleted] |
20:43 |
crackerenherbe |
[deleted] |
20:44 |
crackerenherbe |
[deleted] |
20:44 |
Jordach |
for people who can use it |
20:44 |
crackerenherbe |
[deleted] |
20:44 |
crackerenherbe |
[deleted] |
20:44 |
crackerenherbe |
[deleted] |
20:44 |
crackerenherbe |
[deleted] |
20:44 |
crackerenherbe |
[deleted] |
20:44 |
crackerenherbe |
[deleted] |
20:45 |
PilzAdam |
win32 gettext build of minetest-classic: http://forum.minetest.net/viewtopic.php?id=4547 |
20:45 |
Jordach |
crackerenherbe, actuellement les shaders rendre le jeu un aspect plus brillant et réaliste, mais pas vraiment en utilisant des choses comme des ombres en temps réel, il ya actuellement un minetest avec "ondulé" de l'eau, mais c'est le meilleur que nous avons |
20:45 |
crackerenherbe |
[deleted] |
20:45 |
crackerenherbe |
[deleted] |
20:46 |
crackerenherbe |
[deleted] |
20:46 |
Jordach |
crackerenherbe, il se produira un jour, croyez-moi sur ce .. il sera |
20:46 |
crackerenherbe |
[deleted] |
20:47 |
crackerenherbe |
[deleted] |
20:47 |
Kacey |
mauvebic: it doesnt seem to be filling up |
20:47 |
Jordach |
crackerenherbe, lorsque les capacités d'ombrage et de rendu améliore |
20:47 |
Kacey |
how do i turn on the outlet? |
20:47 |
mauvebic |
punch the mixer to turn it on :-) |
20:47 |
crackerenherbe |
[deleted] |
20:48 |
mauvebic |
its designed so it doesn't empty out by itself when you dont want it to |
20:48 |
crackerenherbe |
[deleted] |
20:48 |
mauvebic |
cuz it will weather theres a spigot or not so long as pipes are hooked up under it |
20:48 |
Jordach |
crackerenherbe, i serait en moyenne environ un an avant que quelque chose de ce calibre apparaît |
20:48 |
|
rarkenin_ joined #minetest |
20:48 |
Jordach |
hey rarkenin_ |
20:49 |
crackerenherbe |
[deleted] |
20:49 |
rarkenin_ |
Hi. Do you know if Minetest assumes a machine to be little-endian? |
20:50 |
crackerenherbe |
[deleted] |
20:50 |
crackerenherbe |
[deleted] |
20:50 |
khonkhortisan |
I think it depends on where it is compiled, in my uneducated opinion. |
20:50 |
crackerenherbe |
[deleted] |
20:50 |
Jordach |
il sera avec le temps, mon ami |
20:51 |
crackerenherbe |
[deleted] |
20:52 |
crackerenherbe |
[deleted] |
20:52 |
|
LunaVorax joined #minetest |
20:53 |
crackerenherbe |
[deleted] |
20:53 |
crackerenherbe |
[deleted] |
20:53 |
Kacey |
ce Aar parlons-nous? |
20:53 |
Kacey |
Qu'est-ce qu'on parle? |
20:54 |
Kacey |
that was meant |
20:54 |
mauvebic |
even though im french :P i think were sposed to stick to english here |
20:54 |
mauvebic |
:-) |
20:54 |
mauvebic |
for the benefit of everyone else trying to participate |
20:55 |
PilzAdam |
mauvebic is french oO |
20:55 |
Kacey |
feine mauvebic |
20:55 |
Kacey |
german :P |
20:55 |
mauvebic |
french quebecois |
20:55 |
mauvebic |
not european french |
20:55 |
mauvebic |
they dont sound the same spoken |
20:55 |
Jordach |
mauvebic, PilzAdam, its called trying to help someone who cant speak english |
20:55 |
PilzAdam |
Jordach, its called PM |
20:55 |
mauvebic |
i know :P but the person was gone |
20:56 |
mauvebic |
besides im just repeating what ive already been told :p |
20:57 |
Kacey |
Ich habe ein Cookie denn wer kann dies übersetzen |
20:57 |
mauvebic |
i like cookies too |
20:57 |
PilzAdam |
Kacey, that sounds like google translator |
20:57 |
Kacey |
es ist nicht |
20:58 |
PilzAdam |
*Tut es nicht |
20:58 |
mauvebic |
the last german movie i saw was 'The Lives of Others' (das leben... ?), french subs |
20:58 |
john_mt|afk |
Aber es sieht ziemlich realistisch aus. |
20:58 |
PilzAdam |
mauvebic, Das leben der anderen |
20:58 |
john_mt|afk |
mauvebic: Das leben der Anderen. |
20:58 |
mauvebic |
thats it! thanks |
20:58 |
|
jojoa1997 joined #minetest |
20:59 |
mauvebic |
i loved it |
20:59 |
mauvebic |
so many crap movies this decades its nice to see things with depth |
20:59 |
mauvebic |
*decade |
20:59 |
Jordach |
mauvebic, rubbish, Die Hard 5 is out soon :D |
20:59 |
jojoa1997 |
nobody makes good movies these days |
20:59 |
mauvebic |
ugh |
20:59 |
mauvebic |
lol |
20:59 |
jojoa1997 |
only the old ones are good |
21:00 |
mauvebic |
though the first die hard mentionned the FLQ lol |
21:00 |
Jordach |
Back to the Future anyone? |
21:00 |
mauvebic |
our local freedom fighters from the 70s |
21:00 |
jojoa1997 |
well i am talking about American |
21:00 |
Kacey |
Deloreans FTW!!!!!! |
21:00 |
jojoa1997 |
there are good ones but only old ones have good stories |
21:01 |
mauvebic |
american movies of late... |
21:01 |
mauvebic |
the departed counts? |
21:01 |
|
jojoa1997 left #minetest |
21:03 |
Muadtralk |
I don't know if we are only talking about live action here but Une vie de chat is good |
21:04 |
PilzAdam |
Muadtralk, I have done the minetest-classic build |
21:04 |
Muadtralk |
have you? |
21:04 |
Muadtralk |
let us see if it works :P |
21:04 |
PilzAdam |
http://forum.minetest.net/viewtopic.php?id=4547 |
21:04 |
mauvebic |
french films: loved L'Affaire Farewell |
21:04 |
PilzAdam |
it crashes in wine |
21:04 |
Muadtralk |
:P |
21:04 |
Muadtralk |
thats how it goes! |
21:04 |
Muadtralk |
:) |
21:06 |
mauvebic |
british films: loved Rock'n'Rolla |
21:10 |
|
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21:11 |
Muadtralk |
pilzadam it has the same issue as any other windows build attempted |
21:12 |
|
Muadtralk left #minetest |
21:13 |
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21:15 |
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21:16 |
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theTroy joined #minetest |
21:26 |
VanessaE |
there. HDX updated for recent changes to moreblocks, signs, homedecor |
21:28 |
* NekoGloop |
puts a kitten on VanessaE's head |
21:28 |
* VanessaE |
puts the kitten in thexyz's pile. |
21:28 |
VanessaE |
(Oldcoder's pile is overflowing) |
21:29 |
kaeza |
any comments on this? http://forum.minetest.net/viewtopic.php?pid=69482#p69482 |
21:31 |
RealBadAngel |
http://i.imgur.com/YB527Rh.jpg |
21:31 |
RealBadAngel |
im almost done with new facedir |
21:32 |
NekoGloop |
6-directional facedir? :D |
21:32 |
RealBadAngel |
yes |
21:32 |
NekoGloop |
:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD |
21:32 |
RealBadAngel |
you can rotate nodes around each axis |
21:32 |
Kacey |
will sonic screwdriver ever do anything? |
21:33 |
RealBadAngel |
code is pain in the ass because you have manually select faces and define rotations for them |
21:34 |
mauvebic |
temeprature based biomes: desert center, winter edges :-) |
21:34 |
RealBadAngel |
i took wooden box, numbered the faces, and rotated it, to fill the table lol |
21:35 |
Kacey |
http://www.youtube.com/watch?NR=1&feature=endscreen&v=cXIntBROVGM pointles... |
21:35 |
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theTroy joined #minetest |
21:36 |
RealBadAngel |
kacey, its already usable (maybe, just like VanessaE, you havent try to charge it first ;) ) |
21:36 |
mauvebic |
if the center was desert then it would force people to move out, and the edges (+32K) would be too cold to settle much beyond |
21:37 |
sapier |
is someone here who can tell me why I can't use a static function from another cpp file? |
21:37 |
khonkhortisan |
NekoGloop, Multiple mouth is worse than multiple chin |
21:37 |
khonkhortisan |
:D))) |
21:38 |
MiJyn |
Hey, are there any tutorials on texturing? |
21:38 |
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berome joined #minetest |
21:38 |
PilzAdam |
bye |
21:38 |
mauvebic |
what kind of tutorials? |
21:39 |
mauvebic |
for using gimp, ex? |
21:39 |
mauvebic |
finding source images? |
21:41 |
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crackerenherbe joined #minetest |
21:41 |
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Jeija_ joined #minetest |
21:41 |
Jeija_ |
hi |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
Jeija_ |
thexyz dont be dumb, you cant ban me bitch, ill be back like a glum you so fagg your mouth smells like cum, and gum is useless, im in my room drinking plum flavored rum, the best fucking player on this game, the rest are scum, why you acting tough, your in the slum, get a job you fucking bum. BIIIITCHHH!!! |
21:41 |
mauvebic |
bye bye |
21:41 |
|
Jeija_ left #minetest |
21:42 |
mauvebic |
why is webchat not totally blocked? lol |
21:43 |
MiJyn |
@mauvebic, sorry for my late reply, no, I have the textures, it's for aligning them with the nodebox |
21:43 |
MiJyn |
because it currently looks really odd |
21:46 |
VanessaE |
NOW FOR FUCKS SAKE. DO NOT CLEAR THE G*D DAMN BAN LIST. Okay? |
21:47 |
berome |
wow, hi there |
21:47 |
VanessaE |
hi |
21:47 |
MiJyn |
@VanessaE, please don't swear |
21:47 |
RealBadAngel |
ban webchat |
21:47 |
berome |
VanessaE: :-) |
21:47 |
berome |
RealBadAngel: :-) |
21:47 |
kaeza |
RealBadAngel: where is the technic music pack? |
21:48 |
RealBadAngel |
a sec |
21:48 |
MiJyn |
Sorry, but are there any tutorials on aligning textures with nodeboxes? |
21:48 |
berome |
hi kaeza, survival stuff are great, as I quicly seen |
21:48 |
RealBadAngel |
http://realbadangel.pl/technicambience.zip |
21:49 |
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Dogzilla131 joined #minetest |
21:50 |
kaeza |
RealBadAngel: thanks! :) It was linked from your topic before, but not anymore... |
21:50 |
RealBadAngel |
it is from ambience mod page |
21:50 |
kaeza |
berome: thanks :) have you tried it? |
21:50 |
berome |
MiJyn: yes |
21:51 |
berome |
noT SOON BUT IDEA AND WORK IS ALREADY GREAT |
21:51 |
berome |
wow too big fingers sorry :-) |
21:52 |
berome |
sorry for upper cases |
21:52 |
kaeza |
berome: I forgot to mention, but there are also meters/gauges to measure player's hunger/thirst/oxygen |
21:52 |
berome |
MiJyn: you could find some threads on forum... |
21:52 |
kaeza |
fully functional :) |
21:53 |
MiJyn |
berome, where? I've tried to find them |
21:53 |
kaeza |
inspired by RBA's use of the tool wear for power items |
21:53 |
berome |
MiJyn: ok, wait please |
21:54 |
mauvebic |
mijyn one trick is to measure your nodeboxes in 1/16th's |
21:54 |
mauvebic |
to match the pixels in a 16px texture |
21:54 |
mauvebic |
then its easy as pie |
21:54 |
MiJyn |
@mauvebic, oh ok... |
21:55 |
Kacey |
pie is easy but pi is not lol |
21:55 |
Kacey |
kaeza: hola |
21:55 |
berome |
MiJyn: http://forum.minetest.net/viewtopic.php?id=2333 <- here, that's help's ? |
21:55 |
kaeza |
MiJyn: look at my compuyters mod, in particular, the pixelnodebox() function in init.lua |
21:55 |
mauvebic |
the diff between -0.5 and 0.5 amounts to 1, so 1/16 for your nodebox dims |
21:55 |
kaeza |
computers* |
21:56 |
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Aggies joined #minetest |
21:56 |
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ttk2 joined #minetest |
21:56 |
Kacey |
haha |
21:56 |
Taoki |
New physics are ready for testing and merging: https://github.com/celeron55/minetest/pull/483 |
21:56 |
Kacey |
stupid Aggies |
21:57 |
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martinmars joined #minetest |
21:57 |
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bulletrulz joined #minetest |
21:58 |
bulletrulz |
Hello minetest people |
21:58 |
bulletrulz |
MiJyn: |
21:58 |
MiJyn |
@kaeza, could you link me to it? |
21:58 |
MiJyn |
@bulletrulz, hey |
21:59 |
MiJyn |
@berome, that's for models, I have my model done, but I just want to texture it :) |
21:59 |
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RustyAsain joined #minetest |
21:59 |
RustyAsain |
hi |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
RustyAsain |
_________LandMine____________LandMineO ______LandMineOwnzLa_______LandMineOwnzLand ____LandMineOwnzLandMin___LandMineOwnzLandMin ___LandMineOwnzLandMineOwnzLandMine_______Land __LandMineOwnzLandMineOwnzLandMine_________Land _LandMineOwnzLandMineOwnzLandMineOwnz_______Land _LandMineOwnzLandMineOwnzLandMineOwnzLand______L LandMineOwnzLandMineOwnzLandMineOwnzLandMine__Lan LandMineOwnzLandMineOwnzLandMineOwnzLandMineOwn_L LandMineO |
21:59 |
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RustyAsain left #minetest |
22:00 |
berome |
MiJyn: yeah sorry, understood it too late :-| |
22:00 |
MiJyn |
ok |
22:00 |
bulletrulz |
MiJyn: get on skype |
22:00 |
MiJyn |
bulletrulz, already on :) |
22:02 |
Kacey |
we need a code word for when LM is on |
22:02 |
Kacey |
how about kitty |
22:02 |
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marvinmars joined #minetest |
22:02 |
bulletrulz |
codeword is HOLY DUCK FUCK ITS LANDMAID |
22:02 |
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iqualfragile joined #minetest |
22:02 |
MiJyn |
@bulletrulz, I think that's sort of obvious :P |
22:03 |
Kacey |
kitty isnt |
22:03 |
* john_minetest |
puts a kitten on everybody's head |
22:03 |
RealBadAngel |
i wonder how much one can stand before bannin this damn webchat |
22:03 |
Kacey |
http://www.youtube.com/watch?v=PCIkbr9HCcw&feature=endscreen intel is a show off |
22:03 |
mauvebic |
i thought vanessa did |
22:03 |
RealBadAngel |
no, she banned some ip |
22:03 |
berome |
thanks john_minetest |
22:03 |
RealBadAngel |
not the webchat |
22:03 |
Kacey |
Aggies wouldnt be able to get on then |
22:04 |
kaeza |
I'm also on Webchat currently... |
22:04 |
RealBadAngel |
good reason to install irc clieant |
22:04 |
kaeza |
but if it's to get this ftard off #minetest, then ban WebChat |
22:04 |
Kacey |
he cant |
22:05 |
RealBadAngel |
why? |
22:05 |
kaeza |
I know, i'm talking to mods :D |
22:05 |
Kacey |
Aggies' computer sucks monkey balls because of windows 7 |
22:05 |
kaeza |
... |
22:05 |
kaeza |
true |
22:06 |
Kacey |
i told him to put linux on it |
22:06 |
kaeza |
why not use the old & free mIRC? |
22:06 |
Kacey |
but NOOOOOOOO he likes winshit 7 |
22:06 |
VanessaE |
I AM about this [] close to banning the webchat actually. |
22:06 |
NekoGloop |
because mIRC sucks? |
22:07 |
RealBadAngel |
then use XChat |
22:07 |
VanessaE |
there are dozens of free IRC clients out there |
22:07 |
VanessaE |
webchat is for the lazy. |
22:08 |
kaeza |
thanks VanessaE :/ |
22:08 |
NekoGloop |
the lazy like LandMine? |
22:08 |
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ShadowNinja joined #minetest |
22:09 |
VanessaE |
sorry kaeza... |
22:09 |
VanessaE |
ShadowNinja: sorry about that, I'm working on the server at the moment. |
22:09 |
kaeza |
and also, ShadowNinja |
22:09 |
NakedFury |
ban any user mentioning landmine |
22:09 |
VanessaE |
/ban NakedFury |
22:09 |
VanessaE |
;) |
22:09 |
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Menche joined #minetest |
22:09 |
VanessaE |
Taoki: ok, your fork is in place and live. |
22:09 |
Taoki |
awesome, will log in |
22:09 |
NakedFury |
mine bot ban any user with landmine or land+mine+whatever in its nick |
22:10 |
Taoki |
If anyone else wants to test the new physics feel free to come |
22:10 |
NakedFury |
sry was away, what new physics? |
22:10 |
kaeza |
Taoki: new physics? |
22:10 |
VanessaE |
at least I think it is |
22:10 |
Kacey |
new physics? |
22:10 |
Taoki |
kaeza: https://github.com/celeron55/minetest/pull/483 Read the notes there |
22:10 |
Taoki |
Kacey: ^ |
22:11 |
VanessaE |
Taoki: How will I know if this is working? |
22:11 |
VanessaE |
wait a sec |
22:11 |
VanessaE |
I maybe compiled the wrong branch |
22:11 |
Taoki |
VanessaE: Small air acceleration and diving in water works, for the most part |
22:12 |
VanessaE |
this is the master branch of your fork |
22:12 |
Kacey |
!up menche.servegame.com |
22:12 |
Taoki |
ahh |
22:13 |
Kacey |
bot isnt even here |
22:13 |
Menche |
it should be up |
22:13 |
Kacey |
Menche, i cant connect |
22:13 |
Taoki |
VanessaE: No, the correct branch is movement on remote mirceakitsune |
22:13 |
Menche |
not now? |
22:13 |
VanessaE |
d'oh! |
22:13 |
kaeza |
Taoki: that is excellent! |
22:13 |
VanessaE |
ok, lemme recompile :D |
22:13 |
Kacey |
nope no connect |
22:13 |
Taoki |
For some reason I can't move on your server any more. Maybe lag |
22:13 |
Menche |
hold on i'll check |
22:13 |
proller |
PilzAdam, big ocean glitches now ok - it was lost one level |
22:14 |
kaeza |
okay all, I gtg. See you maybe in a few days. |
22:14 |
mauvebic |
registered nick |
22:14 |
VanessaE |
proller: you're doing something like finite water in C++ then? |
22:14 |
VanessaE |
ciao kaeza |
22:14 |
Kacey |
a few days?!?!?! wow |
22:14 |
kaeza |
;) |
22:15 |
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22:15 |
proller |
VanessaE, yes, https://github.com/proller/minetest/tree/liquid |
22:15 |
VanessaE |
sweet |
22:15 |
Kacey |
Menche, im in |
22:15 |
VanessaE |
Taoki: ok, NOW it's up. |
22:16 |
Taoki |
reconnecting |
22:16 |
crackerenherbe |
[deleted] |
22:16 |
mauvebic |
maple trees can tinkle syrup? |
22:16 |
Menche |
Kacey: my router gave the server a different IP address |
22:16 |
VanessaE |
haha I can run on water now :D |
22:16 |
Menche |
had to adjust the forwarding rules |
22:16 |
Kacey |
wow |
22:16 |
mauvebic |
(takes helluva long time) |
22:16 |
crackerenherbe |
[deleted] |
22:16 |
crackerenherbe |
[deleted] |
22:17 |
VanessaE |
Taoki: up is way too fast |
22:17 |
ShadowNinja |
vanessaE: is your server back now? |
22:17 |
Taoki |
VanessaE: Up and down should be as fast as horizontal movement |
22:17 |
VanessaE |
and down doesn't work at all (for me; I use the 'e' key) |
22:17 |
VanessaE |
ShadowNinja: temporarily |
22:17 |
Taoki |
VanessaE: Down is sneak, it works for me |
22:18 |
VanessaE |
Taoki: sneak for me is shift, doesn't go down. |
22:18 |
VanessaE |
did you account for "Aux1 descends"? |
22:18 |
Taoki |
Weird. It works here |
22:18 |
VanessaE |
or whatever it's called |
22:18 |
Taoki |
I think so, I don't remember touching that |
22:18 |
Taoki |
VanessaE: Anyway, try falling into deep water from very high. You see the nicest improvement there :) |
22:19 |
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22:20 |
VanessaE |
yeah, I can't go down at all, because E = sprint on my setup; shift = sneak |
22:20 |
VanessaE |
(other than slowly sinking) |
22:21 |
Taoki |
yeah. Don't think its related to my code tho |
22:21 |
VanessaE |
also, |
22:22 |
VanessaE |
too much inertia after sprinting on land |
22:22 |
crackerenherbe |
[deleted] |
22:22 |
VanessaE |
cut the stopping distance in half, I think |
22:22 |
VanessaE |
crackerenherbe: I have, yes. |
22:22 |
crackerenherbe |
[deleted] |
22:22 |
VanessaE |
vanessae.mine.bz port 30000 |
22:22 |
crackerenherbe |
[deleted] |
22:23 |
mauvebic |
from center to edge its 32K nodes ? |
22:23 |
crackerenherbe |
[deleted] |
22:23 |
VanessaE |
crackerenherbe: you need to create a password (just type something you can remember that others can't guess) |
22:24 |
VanessaE |
I don't allow empty passwords on my server |
22:24 |
crackerenherbe |
[deleted] |
22:25 |
crackerenherbe |
[deleted] |
22:25 |
VanessaE |
yeah, mine lags for some people |
22:25 |
crackerenherbe |
[deleted] |
22:25 |
crackerenherbe |
[deleted] |
22:26 |
Kacey |
going to wait for minetest to compile now... |
22:28 |
VanessaE |
Taoki: ok, gravity is at 0.2 now |
22:28 |
VanessaE |
whoa |
22:28 |
Taoki |
Testing low gravity on VanessaE's server. If anyone is interested, compile my branch ( https://github.com/celeron55/minetest/pull/483 ) and connect :) |
22:28 |
VanessaE |
WHOOOOAAA |
22:29 |
VanessaE |
am I on the moon or fricken CERES here? :-) |
22:29 |
Taoki |
fun fun |
22:29 |
Kacey |
i want to try :( |
22:30 |
crackerenherbe |
[deleted] |
22:30 |
NekoGloop |
Ceres? SM reference? :D |
22:30 |
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22:30 |
Kacey |
oops |
22:30 |
crackerenherbe |
[deleted] |
22:30 |
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22:31 |
VanessaE |
NekoGloop: Ceres is a dwarf planet or asteroid (I forget which) in the solar system's asteroid bely |
22:31 |
VanessaE |
belt* |
22:31 |
Kacey |
bely? |
22:31 |
NekoGloop |
Ceres Space Station is the starting area of Super Metroid :P |
22:31 |
VanessaE |
heh |
22:31 |
Taoki |
VanessaE: Nothing renders on your server when I connect for some reason |
22:31 |
crackerenherbe |
[deleted] |
22:31 |
Taoki |
oh fixed |
22:31 |
VanessaE |
restarted it. |
22:32 |
VanessaE |
crackerenherbe: you must be using minetest 0.4.4 from recent git to use my server |
22:32 |
VanessaE |
0.4.3 and previous won't work |
22:32 |
crackerenherbe |
[deleted] |
22:32 |
VanessaE |
plus the game is slow at receiving media and likes to time out a lot. |
22:32 |
Kacey |
i want to fly without fly privs :( |
22:33 |
MiJyn |
I'm sorry, but I'm having a major issue with texturing |
22:33 |
MiJyn |
I have a nodebox that is 2 blocks wide, 3 blocks high |
22:33 |
crackerenherbe |
[deleted] |
22:33 |
MiJyn |
my textures match that |
22:33 |
MiJyn |
and it STILL doesn't work! |
22:34 |
crackerenherbe |
[deleted] |
22:34 |
VanessaE |
MiJyn: textures always tile if the node is > 1 node high/wide |
22:34 |
VanessaE |
crackerenherbe: add to minetest.conf: enable_texture_atlas = false |
22:34 |
crackerenherbe |
[deleted] |
22:36 |
crackerenherbe |
[deleted] |
22:36 |
VanessaE |
a large chunk of texture data that can be flipped through rapidly. |
22:37 |
sapier |
https://github.com/celeron55/minetest/pull/484 -- secure file access API |
22:37 |
crackerenherbe |
[deleted] |
22:37 |
MiJyn |
@VanessaE, oh |
22:37 |
VanessaE |
if you setup can't use it (as in my server), it must revert to handling textures separately. |
22:37 |
MiJyn |
http://forum.minetest.net/viewtopic.php?pid=69523#p69523 |
22:37 |
crackerenherbe |
[deleted] |
22:38 |
crackerenherbe |
[deleted] |
22:38 |
crackerenherbe |
[deleted] |
22:39 |
VanessaE |
wait it out. |
22:39 |
VanessaE |
that's another bug |
22:39 |
crackerenherbe |
[deleted] |
22:39 |
crackerenherbe |
[deleted] |
22:39 |
crackerenherbe |
[deleted] |
22:39 |
VanessaE |
the client and/or server seems to count through every damn thing there is, received or not, each time oyu connect |
22:39 |
VanessaE |
(though received stuff of course takes far less time to count through) |
22:39 |
crackerenherbe |
[deleted] |
22:40 |
VanessaE |
I see you :-) |
22:41 |
* berome |
chabadabadabadaaa, chabadabadabadaaa |
22:42 |
berome |
no ? |
22:43 |
berome |
ok |
22:44 |
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22:47 |
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22:50 |
Kacey |
75% there... |
22:50 |
crackerenherbe |
[deleted] |
22:50 |
berome |
of media ? des mobs !! |
22:51 |
VanessaE |
huh? |
22:51 |
berome |
on dit des mobs :-) |
22:51 |
crackerenherbe |
[deleted] |
22:51 |
crackerenherbe |
[deleted] |
22:51 |
VanessaE |
(also I shut it down just now, but it's back up) |
22:51 |
crackerenherbe |
[deleted] |
22:51 |
VanessaE |
non parles vous Francais |
22:51 |
VanessaE |
English only :-) |
22:51 |
berome |
oui ; des mobs, les entitées "entity" sont appellées des mobs |
22:52 |
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22:52 |
berome |
VanessaE: oui madame |
22:52 |
berome |
:-) |
22:52 |
berome |
I was serious |
22:52 |
crackerenherbe |
[deleted] |
22:52 |
crackerenherbe |
[deleted] |
22:52 |
berome |
oui |
22:52 |
berome |
? |
22:52 |
sapier |
http://www.youtube.com/watch?v=3Fe-a2gUccs german only but really crazy |
22:54 |
jojoa1997 |
what are your favorite mods |
22:54 |
crackerenherbe |
[deleted] |
22:54 |
berome |
crackerenherbe: le "problème"/avantage est que vanessa est australienne, C55 finlandais, marktraceur allemand, etc, .... |
22:54 |
crackerenherbe |
[deleted] |
22:54 |
jojoa1997 |
also vanessae with your bobblocks how do i get obsidian |
22:54 |
crackerenherbe |
[deleted] |
22:54 |
berome |
we need Engrish :-) |
22:55 |
VanessaE |
jojoa1997: obsidian isn't in bobblocks. it's in glooptest and technic |
22:55 |
crackerenherbe |
[deleted] |
22:55 |
VanessaE |
(well gloopblocks and technic I mean) |
22:55 |
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22:55 |
crackerenherbe |
[deleted] |
22:55 |
NekoGloop |
Not in glooptest. |
22:56 |
berome |
Calinou is probably more advanced french coder than me :-) |
22:56 |
NekoGloop |
Since technic has obsidian I'll use other ones. |
22:56 |
Kacey |
http://www.youtube.com/watch?v=15_Y3_eRfOU |
22:56 |
jojoa1997 |
gloopblocks is the one |
22:56 |
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22:56 |
berome |
crackerenherbe: personnaly, I read it very comfortable .... ;-))) |
22:56 |
jojoa1997 |
the nether mod has a nice obsidian |
22:57 |
crackerenherbe |
[deleted] |
22:57 |
berome |
yeah, fingers in the noze |
22:57 |
berome |
... |
22:57 |
crackerenherbe |
[deleted] |
22:57 |
Kacey |
im a minute into the video |
22:57 |
berome |
:-) |
22:58 |
berome |
o,ly one (I type with one finger, I'm not advanced at all ...) |
22:58 |
VanessaE |
either way, obsidian is just...there :-) |
22:58 |
VanessaE |
gloopblocks makes it from lava+water in a certain combination |
22:58 |
VanessaE |
not sure how technic gets it |
22:59 |
* Kacey |
is going to start yelling "ha GAAAAY" randomly before the video is over |
23:00 |
VanessaE |
why? |
23:01 |
Kacey |
http://www.youtube.com/watch?v=15_Y3_eRfOU |
23:02 |
RealBadAngel |
its gonna to be found near lava |
23:03 |
Taoki |
RealBadAngel: Hey. Wanna help test low gravity in minetest? ;) |
23:03 |
Taoki |
We're having that on VanessaE's server now, but you need my new physics code |
23:03 |
Taoki |
Anyone else welcome |
23:03 |
RealBadAngel |
ok, i will build it in a while |
23:04 |
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23:04 |
Taoki |
https://github.com/celeron55/minetest/pull/483 :) https://github.com/celeron55/minetest/pull/483 for the code if you wanna |
23:04 |
sokomine |
hi |
23:04 |
* sokomine |
complains about vanessas server constantly shutting down :) |
23:05 |
Taoki |
sokomine: My fault this time, I made an update to the code we're testing |
23:05 |
sokomine |
:-) don't worry. it sounds intresting |
23:05 |
RealBadAngel |
taoki: can you point me to your branch? i mean not the patch just |
23:06 |
jojoa1997 |
vanessae is the tree spawner command on your servr |
23:06 |
VanessaE |
jojoa1997: tree spawner command? |
23:06 |
jojoa1997 |
nvm it is RBA's treee mod |
23:08 |
Kacey |
Taoki, i downloaded and compile latest client from your repo, but it doesnt change |
23:13 |
rarkenin_ |
In the 3d textures for players, what are the head accessory components? |
23:13 |
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23:13 |
RealBadAngel |
Taoki, ? can you give us link to the branch? |
23:13 |
Taoki |
RealBadAngel: https://github.com/celeron55/minetest/pull/483 |
23:13 |
jojoa1997 |
VanessaE is it possible to make a tree grow instantly |
23:14 |
RealBadAngel |
Taoki, how im supposed to compile a patch? :) |
23:15 |
Taoki |
RealBadAngel: Oh, thought that had the correct link. https://github.com/MirceaKitsune/minetest/tree/movement |
23:15 |
RealBadAngel |
from where have you pulled it? |
23:15 |
RealBadAngel |
:) |
23:15 |
VanessaE |
https://github.com/MirceaKitsune/minetest |
23:17 |
Kacey |
wtf man |
23:17 |
Kacey |
to do a git checkout what do i do |
23:17 |
Oblivion1500 |
hello everyone |
23:18 |
Menche |
Kacey: git clone (address) |
23:18 |
Kacey |
done that |
23:18 |
Kacey |
to get a seperate branch |
23:18 |
Menche |
git checkout movement |
23:18 |
Kacey |
fatal: Not a git repository (or any of the parent directories): .git |
23:18 |
berome |
hello Oblivion1500 |
23:18 |
Menche |
are you in the top of the directory? |
23:19 |
Menche |
like where you would be to update it |
23:19 |
Kacey |
im doing this the long way |
23:20 |
Kacey |
now i wait |
23:22 |
Menche |
my netbook is not good at compiling... |
23:23 |
Kacey |
mine is :P |
23:23 |
Kacey |
same exact netbook too |
23:23 |
Menche |
compared to my more powerful laptop |
23:24 |
Oblivion1500 |
maybe your not good at compiling? |
23:24 |
Oblivion1500 |
lol |
23:24 |
Menche |
my atom just takes longer, is all |
23:25 |
Menche |
of course |
23:25 |
Oblivion1500 |
hmm sounds like you need an upgrade of some sort |
23:25 |
Oblivion1500 |
ram, cpu, network card ect |
23:26 |
Menche |
upgrade = move to my laptop that has an i5 |
23:27 |
Oblivion1500 |
and trash your other comp? |
23:27 |
Oblivion1500 |
can i have it? |
23:27 |
Kacey |
i want it! |
23:28 |
Kacey |
i have the exact same one :P |
23:28 |
Oblivion1500 |
i asked first |
23:28 |
Oblivion1500 |
see you dont need it |
23:28 |
Kacey |
yes i do |
23:28 |
Menche |
lol it works great, just my laptop is faster :P |
23:28 |
Kacey |
this one has poor cpu |
23:29 |
Oblivion1500 |
can the cpu be upgraded? |
23:29 |
Menche |
not sure |
23:29 |
Taoki |
RealBadAngel: Sorry for the delay. What do you mean from where I pulled it? |
23:29 |
Oblivion1500 |
open it up and see |
23:29 |
Oblivion1500 |
lol |
23:29 |
Kacey |
no |
23:30 |
berome |
bye all :-) |
23:30 |
RealBadAngel |
Taoki, i got it, i mean link to the repo |
23:31 |
Taoki |
ok, posted that in that case. Glad it works |
23:31 |
Oblivion1500 |
bye berome |
23:31 |
Taoki |
Update it again if you got it, I fixed another bug |
23:31 |
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23:31 |
RealBadAngel |
im connectin already |
23:39 |
sapier |
plz review: https://github.com/celeron55/minetest/pull/484 |
23:40 |
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23:44 |
Menche |
a client with the movement branch can connect to a normal server, but trying to move makes the client promptly freeze |
23:46 |
Kacey |
77% built |
23:46 |
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23:48 |
Kacey |
88% |
23:48 |
NekoGloop |
Change the version_protocol to something over 9000. |
23:55 |
Kacey |
http://ompldr.org/vaGZjaQ/Screenshot%20-%2002102013%20-%2004:54:18%20PM.png ascii display test in multimedia logic |