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IRC log for #minetest, 2013-02-08

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All times shown according to UTC.

Time Nick Message
00:00 khonkhortisan 76.121.156.73:30010 (expect lag)
00:01 khonkhortisan I think I have to open a port
00:01 Kacey probably
00:02 Kacey !up 76.121.156.73:30010
00:02 Minetest-tan Kacey: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337'
00:02 Minetest-tan 76.121.156.73:30010 seems to be down
00:05 khonkhortisan !up 76.121.156.73 30010
00:05 Minetest-tan 76.121.156.73:30010 is up (0.296ms)
00:12 Menche joined #minetest
00:17 Menche what does it mean when the debug.txt says "LuaEntitySAO at pos punched by LuaEntitySAO at pos..."?
00:17 Menche since i installed mobs, the debug.txt and output is spammed by tons of those messages
00:22 Kacey khonkhortisan, i lagged out
00:23 khonkhortisan I think I was swapping memory
00:23 khonkhortisan I closed some stuff
00:26 khonkhortisan the server is using about a third of the memory the client is using
00:27 Kacey crashed
00:27 khonkhortisan When I finish it I should worldedit it into someone else's server so it has less lag
00:28 Kacey w.e. doesnt save meta
00:28 khonkhortisan /metasave does
00:28 Kacey its looking good
00:29 khonkhortisan worldedit/worldedit_commands/init.lua line 805
00:29 DMackey joined #minetest
00:36 Kray joined #minetest
00:41 Menche my server is using up 72% of my memory
00:41 Menche it crashed earlier, i think from running out of memory
00:42 khonkhortisan minetest server 95 cpu 12 mem, client 63 cpu 57.8 memory
00:43 Kacey Menche, disable mobs (or atleast the monsters
00:43 Menche it normal for minetest to use nearly 3G of memory?
00:43 Kacey )*
00:44 khonkhortisan free -g says I have total 1 mem and 3 swap
00:44 Menche i use free -h
00:44 khonkhortisan invalid option
00:44 khonkhortisan it's supposed to be for human readable
00:44 Menche ? what system?
00:44 khonkhortisan suse
00:44 Menche it works on arch
00:44 khonkhortisan df -h works
00:45 khonkhortisan 2004M, 4093M swap
00:46 Menche 3.7G RAM, 3.7G swap on mine
00:46 khonkhortisan I have some empty memory slots
00:46 khonkhortisan and I remember vividly when some were pulled
00:53 Kacey my netbook needs more RAM
00:56 ttk2 joined #minetest
01:01 Kacey http://www.youtube.com/watch?feature=endscreen&NR=1&v=XljAAQ-V_N0 now THIS is teamwork
01:04 NakedFury I prefer games with teamwork and lots of player interaction
01:05 Kacey but that was 2 hours of work
01:08 Kacey just for one grass block
01:09 NakedFury in time I hope to see a minetest server have over 100 players simultaneously
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01:18 Muadtralk joined #minetest
01:19 khonkhortisan I have html5 on, but flash crashes in youtube. Isn't there html5-only mode?
01:19 Muadtralk ahem if the html5 only thing isn't working
01:19 Muadtralk try minitube!
01:20 Muadtralk or google it
01:30 pskosinski joined #minetest
01:34 pskosinski HTML 5 mode on YouTube = Use HTML 5 player if possible, if not then still Flash.
01:34 khonkhortisan oh.
01:36 pskosinski I have no idea why not all videos are available in HTML 5… I guess that because of ad
01:36 pskosinski ads *
01:36 pskosinski In worst case you can use cclive/youtube-dl :x
01:36 pskosinski I am always downloading video when I want to watch in 720p resolution, otherwise Flash is burning my CPU >.>
01:36 Traxie21 joined #minetest
01:37 Traxie21 Does anyone know if player.set_player_privs has to be set every time the player joins?
01:37 Traxie21 Or is there a way to save the privs?
01:46 khonkhortisan /grant sets it, whatever that does sticks.
01:47 Muadtralk sticks like glue and /revoke is the water
01:48 khonkhortisan and lua is the kindergartener that should stop eating the glue
01:48 Muadtralk true
01:49 Muadtralk would that make C++ the bottle the glue should be in or....
01:49 Muadtralk I am running out of analogy
01:52 khonkhortisan the world is what you are gluing to
01:52 Muadtralk true
01:52 khonkhortisan I think //grant is the bottle?
01:52 Traxie21 I mean guys
01:52 Traxie21 I'm not using /grant
01:52 Traxie21 I'm setting privs from a mod
01:52 khonkhortisan you're using the kindergartener
01:53 Traxie21 yea
01:53 khonkhortisan okay, I'l stop the analogies :P
01:53 Traxie21 Anyhow
01:53 Traxie21 Can anyone help me with that?
01:53 Traxie21 Do privs set with player.set_player_privs stick after the player leaves/rejoins?
01:54 khonkhortisan you could check
01:54 Muadtralk Yes Traxie21 I believe so and khonkhortisan yes but if /grant is glue and lua defines the /grant and (CON)
01:55 Traxie21 Hmm
01:55 Traxie21 Must be something wrong with me code then
01:55 Muadtralk and C++ defines the api that /grant is in
01:55 khonkhortisan so lua is both the /grant and the set_player_privs
01:55 Muadtralk then maybe it would be the stomach?
01:55 khonkhortisan that completely breaks the analogy
01:55 Muadtralk yep!
01:56 Muadtralk I am very confused :)
01:56 pskosinski You forgot about tentacles
01:56 khonkhortisan if //grant is the glue, then C++ _is_ the bottle.
01:57 Traxie21 MY HEAD IS SPENNINENG!!!@12
01:58 Muadtralk Traxie21 all you need to know is try it
01:58 Traxie21 Lol
01:58 Traxie21 I'm talking about your conversation
01:58 Traxie21 not my code :3
01:58 STHGOM joined #minetest
01:58 Muadtralk I get what your going at khonkhortisan and now I get it
01:58 khonkhortisan Treating a weak analogy as strong can cause vertigo
01:59 Menche joined #minetest
01:59 Muadtralk but your mention of tentacles brings bad things to my head
01:59 khonkhortisan don't pass the salt
02:00 Muadtralk I wasn't planning on it
02:02 Traxie21 O_O
02:02 Traxie21 Does the first person to join a server auto-gain all privs???
02:03 Kacey no the player that = name in the game.conf gets all
02:03 Kacey maybe that also
02:03 khonkhortisan singleplayer, maybe
02:03 Traxie21 I join local server with name Traxie23 and get all privs, join after that as Traxie22 and get the right privs, and the same for Traxie21
02:06 NekoGloop joined #minetest
02:06 Traxie21 Yep, it appears the first person to join after a server restart gets all privs O_O
02:06 NekoGloop Uber noob trolling time!
02:07 Muadtralk oh we get to troll you Neko?
02:07 Aggies joined #minetest
02:07 Muadtralk this is a nice gift
02:07 Aggies hey can i have the 0.4.4 download
02:08 NekoGloop ~(o.o)~
02:08 Kacey BROTHA!!!!!!!!!!
02:08 Muadtralk sure Aggies coming up
02:08 Aggies WAZU
02:08 Kacey https://github.com/downloads/celeron55/minetest/minetest-0.4.4-win32.zip click it
02:08 Muadtralk ack
02:08 NekoGloop click it good.
02:08 Kacey click it so hard
02:08 Muadtralk I was just going to hit enter with that link
02:08 khonkhortisan enter?
02:09 brandy joined #minetest
02:09 khonkhortisan I have to mouse to it
02:09 Aggies lol
02:10 Muadtralk key shortcuts are where its at foo
02:10 Muadtralk :)
02:10 Kacey !up 67.190.14.129
02:10 Minetest-tan 67.190.14.129:30000 is up (0.299ms)
02:10 NekoGloop !up 66.666.66.666
02:10 Minetest-tan 66.666.66.666:30000 seems to be down
02:10 DMackey lol dammit!!
02:11 Kacey Aggies, join my server once you download that
02:11 NekoGloop !up 66.666.66.666:66666
02:11 Minetest-tan NekoGloop: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337'
02:11 Minetest-tan 66.666.66.666:66666 seems to be down
02:11 Muadtralk !could people please PM minetest-tan unless its essential to minetest?
02:11 Muadtralk !otherwise it gets kinda annoying
02:11 NekoGloop <Minetest-tan> No
02:11 NekoGloop ;-)
02:12 Aggies wht are some servers
02:12 khonkhortisan with a new client, it'll give you a list
02:12 Kacey he runs windows
02:12 STHGOM joined #minetest
02:12 NekoGloop I run windows.
02:12 Kacey Aggies, 67.190.14.129 port 30000 is my server
02:12 Kacey join it
02:13 Muadtralk NekoGloop is outdated preparing to upgrade to Gloop2.0 running on DOS
02:14 khonkhortisan Kacey, xyz's windows build minetest-2013.01.30-6912f65cd7 has the server list
02:14 Menche *self bump* menche.servegame.com:30000
02:14 Kacey Menche, no just no
02:14 khonkhortisan Aggies, that goes for you too
02:14 NekoGloop *self bump* gloop.net:0
02:14 Muadtralk *one up* zenoheld.minetest.net:30000
02:14 khonkhortisan :0?
02:14 Aggies wht
02:15 khonkhortisan A new client has a built-in server list
02:15 Muadtralk to the source!
02:15 khonkhortisan builds are close enough
02:15 * Muadtralk mounts his pony and rides off
02:16 * khonkhortisan hears tropical coconuts following off
02:16 Aggies bro it ain't working
02:16 Kacey ?
02:16 Kacey !up 67.190.14.129
02:16 Minetest-tan 67.190.14.129:30000 is up (0.299ms)
02:17 * Aggies says watch dumper do his binuees
02:17 Muadtralk zee client Kacey est zee client!
02:17 Kacey join 67.190.14.129 port 30000
02:17 Kacey khonkhortisan joined just fine
02:17 Kacey DUH im using d1
02:17 Kacey stupid me
02:17 Kacey aah nvm
02:17 khonkhortisan after I resized the view from being stuck on the bottom-left where it shows where the nodes load
02:18 Dogzilla131 joined #minetest
02:18 Aggies aup dog
02:18 Dogzilla131 Hi all :D
02:18 Muadtralk you need dev-201302072118-1/2 of course
02:18 Aggies sup
02:18 Dogzilla131 The sky
02:18 M13 joined #minetest
02:18 Aggies lol
02:18 M13 hello, im having a little problem
02:18 Aggies hi madchicken
02:18 M13 the creative in minetest 0.4.4 is not working
02:18 Kacey ?
02:18 M13 hi
02:19 M13 the server
02:19 Kacey what do you mean "not working"?
02:19 Aggies wowo
02:19 M13 its not letting you take more than one block
02:19 Kacey M13, that is normal
02:19 M13 its like weird
02:19 mrtux he's using creative mode
02:19 M13 yeah
02:19 Kacey they r infinite blocks
02:19 mrtux and it only gives him one block
02:19 mrtux oh lol
02:20 M13 they are not acting like it
02:20 Aggies that must suck
02:20 M13 mrtux
02:20 khonkhortisan I had that problem, I couldn't figure out how to craft without losing my infinite block.
02:20 mrtux yes, M13?
02:20 M13 minetest.madchicken13.tk:12302
02:20 M13 check
02:20 mrtux ah okay
02:20 mrtux is it a cname of server.mrtux.org?
02:20 Aggies this is weird
02:20 M13 no
02:20 mrtux Aggies, are you aggie from menches server?
02:20 M13 im using your ip
02:20 mrtux ahh
02:20 mrtux that's fine
02:21 M13 ok
02:21 Aggies yeah
02:21 mrtux ahh, the server is back btw
02:21 Menche /quit
02:21 Kacey Aggies, what is weird?
02:21 mrtux (if you didn't know)
02:21 M13 i brb, im going to boot other os
02:21 mrtux k
02:21 Aggies my screen went blank when i was trying to get onto ur server
02:22 Kacey Aggies ##kacey please
02:22 mrtux aggies, my server is on port 12300
02:22 Aggies ##kacey please
02:22 Menche joined #minetest
02:22 Kacey Aggies join ##kacey
02:22 * Aggies ##kacey please
02:22 mrtux hello Menche
02:22 Menche hi
02:23 mrtux Guys, please stop advertising channels...
02:23 Menche i actually have to go now
02:23 Aggies Aggies ##Kacey please
02:23 Aggies ##Kacey please
02:23 Aggies urrghhhhhh
02:23 Kacey im trying to get him to join my channel
02:23 Kacey say /join ##kacey
02:24 STHGOM joined #minetest
02:26 STHGOM Hi
02:26 khonkhortisan e'lo
02:28 khonkhortisan How do I make an airlike node not leave a shadow?
02:28 NekoGloop sunlight
02:28 NekoGloop grr
02:28 NekoGloop sunlight_propogates=true.
02:28 NekoGloop Check my spelling though.
02:29 khonkhortisan drawtype = "airlike", pointable = false, walkable = false, diggable = false, sunlight_propagates = true, and it still leaves a shadow.
02:31 NekoGloop param1="light" maybe
02:31 STHGOM Yea, turn it on.
02:31 NekoGloop I thought sunlight_propagates didn't need that but i'm prolly wrong.
02:31 STHGOM :D
02:34 khonkhortisan uh-oh
02:34 khonkhortisan I added param1 = "light" to ghoststone_active and it didn't do anything. Then I ran //fixlight and the shadow disappeared.
02:34 STHGOM What's the
02:35 NekoGloop Because the light was already calculated; it was already there.
02:35 NekoGloop and/or because ghoststone_inactive is not similar lighting.
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02:40 STHGOM Howdy
02:41 STHGOM :D
02:42 brandy hi sthgom, hru?
02:42 STHGOM ?
02:43 khonkhortisan STHGOM is confused
02:43 brandy I noticed you said howdy so I responded and said hello
02:43 STHGOM Yea lol
02:44 STHGOM ok
02:44 khonkhortisan How aRe yoU
02:44 brandy I'm well ty
02:45 brandy oh, my apologies, were you asking me or were you requesting an answer from sthgom? lol
02:45 brandy now I'm confused hahaha
02:46 khonkhortisan I was defining hru
02:46 brandy ah, I see, ok
02:46 * STHGOM is still confused
02:46 khonkhortisan in case that was the source of the original confusion which has spread
02:46 ShadowNinja joined #minetest
02:46 Kacey Aggies has no idea what he is doing...
02:47 brandy Oh, yes, that didnt even occur to me, but does happen often especially people who dont live in the US, they dont understand our short hand a lot of the time
02:48 STHGOM Short hand?
02:48 khonkhortisan acronyms made up on-the-spot
02:48 brandy yes, when we abbreviate things like hru, which means how are you
02:48 khonkhortisan and lol and aka
02:48 brandy yes
02:49 STHGOM ok
02:49 STHGOM And afk
02:49 brandy yes
02:49 brandy i call it virtual short hand
02:50 brandy which in reality, shorthand looks more like a foreign language lol
02:50 STHGOM Afaik I m lol
02:52 brandy what country are you from sthgom?
02:52 STHGOM USA
02:53 STHGOM :D
02:53 brandy oh ok
02:53 brandy same =-)
02:53 STHGOM But I've never heard hru
02:54 khonkhortisan if ( true and assert(false) ) then print("This won't crash!") end
02:55 brandy i see
03:02 Kacey night all
03:02 khonkhortisan bye
03:02 khonkhortisan what happened to /quit night all?
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03:22 mrtux Uhh looks like we people of pratchett.freenode.net have survived the netsplit...
03:22 mrtux lol
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04:33 NekoGloop OH MY GOD NETSPLIT
04:33 NekoGloop >.>
04:55 telek Lol
04:56 khonkhortisan for an hour and a dozen minutes
04:56 khonkhortisan you joined right before the join
05:14 NekoGloop That's why it took so long then, eh?
05:25 VanessaE http://forum.minetest.net/viewtopic.php?pid=68975#p68975
05:25 VanessaE \o/
05:25 NekoGloop wewt
05:29 VanessaE I'll add a version to homedecor later for brass/iron railings.
05:33 VanessaE opinions?
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05:59 khonkhortisan Some exception: "ServerEnvironment::loadMeta(): EnvArgsEnd not found"
06:00 khonkhortisan Did I break my map?
06:00 VanessaE no, it's a server bug.  Kinda surprised it hasn't been fixed yet
06:01 khonkhortisan How do I fix it?
06:01 khonkhortisan temporarily, that is.
06:01 VanessaE just write something like this into minetestfolder/worlds/yourbrokenworld/env_meta.txt
06:01 VanessaE game_time = 0
06:01 VanessaE time_of_day = 12000
06:01 VanessaE EnvArgsEnd
06:02 khonkhortisan I have a mod that makes the sun stuck, did that have any part in it?
06:02 VanessaE I doubt it
06:02 VanessaE stopping the sun is a small matter of /set time_speed 0
06:03 khonkhortisan oh.
06:03 khonkhortisan I was doing minetest.register_globalstep(function(dtime) minetest.env:set_timeofday(0.5) end)
06:06 VanessaE I'm sure there's a way to set the time speed from within a mod also
06:06 VanessaE though obviously you don't need to :D
06:06 khonkhortisan it would save that little fraction of processing time
06:06 VanessaE there's a bug when I last tried:  if you set it to 0, you have to restart your server/game if you wanna unlock the speed.
06:07 ]DMackey[ WOrking on setting up an MC server on my Raspberry Pi...
06:07 khonkhortisan doesn't matter to me, it's a daytime map
06:07 VanessaE ]DMackey[: MC?  ew.
06:07 khonkhortisan What would have to go wrong in the universe for mc and mt to connect to each other?
06:08 VanessaE khonkhortisan: oh you know, the usual.  Fire and brimstone, lions lying down with lambs, rivers and seas boiling, 40 years of darkness, dogs and cats living together..  mass hysteria.
06:09 khonkhortisan good answer
06:09 ]DMackey[ I gotta start somewhere heh
06:09 VanessaE ]DMackey[: then start a MT server instead :-)
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07:30 * Calinou is googling stuff about ffmpeg
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07:35 VanessaE there.  Now homedecor's brass/iron fences can have signs too.
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07:45 * Calinou figured out how to record a video
07:45 Calinou no sound though.
07:47 VanessaE cool.
07:47 VanessaE Calinou, you may find this of interest:  http://forum.minetest.net/viewtopic.php?pid=68975#p68975
07:47 VanessaE got to playing around with pilzadam's/thexyz's signs mod.
07:48 Calinou and flickering when recording games (at least trackmania). :|
07:49 VanessaE bbl.  bedtime.
07:52 Calinou looks like enabling compositing prevents flicker
07:53 jin_xi nice, so you start making videos?
07:55 * Calinou is now trying to record sound
07:59 VanessaE can someone tell me how to hook into an on_construct event registered by one mod, but from within a different mod?
07:59 TheLastProject joined #minetest
07:59 VanessaE e.g. so that homedecor can wedge into the on_construct events used in pilzadam's signs mod
07:59 VanessaE (and perhaps substitute a different function instead of that provided by the signs mod)
08:01 VanessaE (temporarily suspending my "bbl.  bedtime.")
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08:06 VanessaE oh well, I'll work on that tomorrow maybe.
08:06 VanessaE Too tired to stay up.  good night all.
08:06 Calinou night
08:16 * Calinou shrubs and gives up
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08:23 jin_xi shrub?
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08:27 Calinou the new shrug by Calinou
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08:41 * OldCoder is resting
08:59 pandaro joined #minetest
08:59 pandaro hi
09:03 ]DMackey[ kind of quiet now..
09:03 ]DMackey[ I'm headed off to bed myself.
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13:50 STHGOM hi
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14:07 STHGOM hi
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14:08 berome hi :-)
14:09 STHGOM i love smiley faces
14:09 STHGOM :D
14:15 berome <john_minetest> That's my favourite smiley:      =? hu, I see nothing (with Konversation) :-)
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14:21 STHGOM cya later
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14:32 Kacey hi all
14:39 berome :-)
14:46 * Kacey has figured out luacontrollers
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14:48 KikaRz Hi.
14:48 KikaRz I'm not happy today.
14:48 KikaRz thexyz, are you there?
14:49 Kacey i am
14:53 KikaRz Are you thexyz? -.-
14:53 Kacey maybe
14:54 berome well done for luacontrolers ! That's usefull for engine, that's it ?
14:54 Kacey they r mesecons
14:55 berome oh, ok
14:55 berome Tool Workshop must be connected to something ?
14:55 berome cristal and wires ?
14:56 KikaRz not going to answer you Kacey.
15:11 VanessaE good morning all.
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15:25 thexyz KikaRz: yes
15:27 KikaRz thexyz
15:27 KikaRz insert the brand new portuguese and update the spanish
15:27 KikaRz i've translated portuguese 100%
15:27 KikaRz without errors
15:27 KikaRz good morning VanessaE
15:27 KikaRz and i changed some things in Spanish... and got Spanish 100% translated
15:28 VanessaE hi
15:28 KikaRz thexyz, when will system get into Minetest?
15:29 thexyz KikaRz: done
15:30 KikaRz thexyz
15:30 KikaRz i just need to replace minecraft.po ?
15:30 KikaRz or something?
15:30 KikaRz in the po folder?
15:30 thexyz linux?
15:30 thexyz git pull and recompile
15:30 KikaRz yea
15:31 KikaRz but
15:31 KikaRz there is any in-game settings to put in portuguese?
15:31 KikaRz just to test.
15:32 thexyz you should have portuguese locale enabled, compile with gettext enabled, then launch with LANG="pt_BR.UTF-8"
15:32 KikaRz its not brazilian
15:32 KikaRz DO NOT GET CONFUSED WITH pt_PT or pt-BR
15:33 KikaRz THE REAL LANGUAGE IS pt_PT.
15:34 KikaRz and i launch with LANG="pt_PT.UTF-8" how?
15:34 swilde joined #minetest
15:35 thexyz lol
15:35 thexyz LANG="pt_PT.UTF-8" ./bin/minetest
15:35 KikaRz ok
15:36 KikaRz its not in portuguese
15:36 thexyz then you've done something wrong
15:36 KikaRz how i get the locale?
15:37 swilde hi *, can anyone here say something on the cpu/mem usage of mesecons on the server?  I consider installing it on my (internal ~6 User) server, but after bad experience with mopf I'm reluctant...  ;-)
15:37 Taoki joined #minetest
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15:39 VanessaE swilde: if not abused, mesecons is okay.
15:39 VanessaE memory usage is negligible, CPU usage depends on the circuits being constructed, but is usually minimal.
15:40 VanessaE but it is possible to build circuits with mesecons that will lag a server.
15:40 swilde VanessaE: Good to hear -- where does "abuse" start -- are micro controllers in general an problem?
15:40 VanessaE no, it's more like building circuits that operate at high frequencies, but which stay just under the overheat threshold of a µC or gate or whatever
15:41 swilde Ah, ok -- I guess we'll give it a try...
15:41 VanessaE if you exceed the overheat threshold of such devices, they "pop out" into entities you have to collect, re-place, and re-program
15:42 VanessaE (and that threshold is easy to reach - 30 cycles in half a second)
15:42 swilde Ah, that sounds good.  :)
15:43 KikaRz thexyz
15:43 KikaRz how i pull the git?
15:43 KikaRz to my /minetest folder?
15:43 VanessaE cd minetest; git pull
15:44 VanessaE :-)
15:44 KikaRz oh
15:44 KikaRz updated /po folder.
15:44 KikaRz but still without portuguese
15:45 KikaRz LANG="pt_PT.UTF-8" didnt worked
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15:49 koalala376 hi
15:49 koalala376 question for any dev that might be on: are monster physics server-sided in minetest?
15:50 koalala376 and in what file might i find the code pertaining to it?
15:50 koalala376 celeron55?
15:51 koalala376 thanks for vertice reverting trick btw, ugly shadows problem bothered me for weeks :p
15:51 Traxie21 Erm
15:52 Traxie21 Is there any way to setup a git repository in my mods folder so that I don't have to copy the files every time I commit?
15:52 Traxie21 [/gitnewbie]
15:53 swilde VanessaE: and now for something completely different: I had a look on more-trees-mod -- which btw. looks rather awesome -- and I realized that all the exotic wood planks dont work ad "wood" when building tnt (tnt-mod) is this intentional or an bug in either mod?
15:53 Jordach joined #minetest
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15:54 VanessaE swilde: a bug in the tnt mod probably
15:54 Traxie21 Vanessa
15:54 VanessaE being able to use any wooden planks in a mod calling for such is actually a fairly recent change
15:54 VanessaE hi
15:54 * Jordach taps VanessaE on the shoulder
15:54 VanessaE Traxie21: saw it ;-)
15:54 Traxie21 Do you setup git repos in your mods folder?
15:54 VanessaE oh hah
15:54 Traxie21 or what do you do?
15:54 VanessaE anticipated the wrong question :D
15:54 Jordach Traxie21, now thats a really bad idea
15:55 VanessaE actually what I do is use github's interface
15:55 Traxie21 I know Jordach
15:55 Jordach ugh. backache.
15:55 * Traxie21 taps Jordach on the back. www.fix.edu
15:55 VanessaE I tell github to either create a new repo, or fork an existing one.  Then I clone the result back to my computer, merge my changes into it, and then push to my fork
15:56 swilde VanessaE: ok, what does one have to reference when registering a crafting receipt to make any wood work?
15:56 VanessaE saves me a few steps and some typing.
15:56 Traxie21 I have no idea what you just said...
15:56 Traxie21 this is my frist time using git XD
15:56 VanessaE swilde: change all references reading "default:wood" to "groups:wood" I think
15:56 VanessaE all moretrees planks, as well as default wood, and a couple of others, are in the "wood" group, so using "groups:wood" in a recipe will catch all of them.
15:57 swilde VanessaE: Ah ok, I'll give it a try...
15:57 VanessaE you should only need to change the crafting recipes to make it work.
15:59 PilzAdam joined #minetest
16:02 swilde VanessaE: make this "group:wood" and yes, it does the trick.  Thanks a lot!
16:03 Traxie21 Vanessa
16:03 Traxie21 How do you test your mods? Do you code in the repo or in the mods folder?
16:04 * Traxie21 hates copypasting
16:04 Jordach Traxie21, ServerExtender is nice
16:04 Traxie21 Ehh
16:04 Traxie21 I found a pretty bug
16:04 Traxie21 having trouble squashing it
16:04 Traxie21 *pretty big XD
16:05 Traxie21 **pretty big bug FFS
16:05 Traxie21 but ty
16:05 koalala376 no one here with any info on monster physics and how(and where) theyre calculated?
16:05 Traxie21 On the server afaik koala
16:05 koalala376 kk
16:05 koalala376 thanks
16:06 Traxie21 np
16:06 marktraceur koalala376: Actually the clients *should* be able to predict the physics. Or at least that's how I understand it.
16:07 Traxie21 Erm
16:07 Traxie21 The mobs seem to stop moving whenever the server lags
16:07 Traxie21 At least, last time I used one with mobs
16:07 * Jordach pokes PilzAdam
16:07 PilzAdam Hello everyone!
16:08 marktraceur Traxie21: The server needs to confirm the movements, but the client can predict them to prevent lag
16:08 Traxie21 VanessaE: Do you the CLI or the GUI for Git?
16:08 Traxie21 ok
16:08 marktraceur "the" GUI :)
16:08 Traxie21 :U
16:08 Traxie21 hehe
16:08 Traxie21 A gui
16:09 marktraceur There are many, of course.
16:09 Traxie21 Yeah
16:09 Traxie21 I said the, because of all of them, only one seems to work in the slightest for me
16:09 marktraceur Which is that?
16:09 Traxie21 Github for windows, and it seems kinda borked
16:10 Jordach Traxie21, works for me and for what i use it for
16:10 Traxie21 I have Windows XP, SP2
16:10 Traxie21 And I prefer CLI
16:10 Traxie21 :3
16:11 swilde PilzAdam: Hi, may I suggest this patch http://paste.lisp.org/+2WFT to your TNT-Mod?  It makes the receipt work with "More Trees" e.g.
16:12 PilzAdam sure
16:14 PilzAdam swilde, done
16:14 swilde PilzAdam: :)  thanks
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16:15 PilzAdam github has a nice interface for editing files for such small changes
16:16 * sfan5 agrees
16:17 Traxie21 Pilz
16:17 Traxie21 I have one thing I don't like about git
16:17 Traxie21 *ADAM, sheesh, i gotta learn what to call you
16:20 RealBadAngel and github has nasty manner to rename your folders in some exotic way
16:20 RealBadAngel which forces players to rename folders
16:21 Jordach RealBadAngel, nope
16:21 RealBadAngel and which generates circa 80% of "mod is not working" reports
16:21 Jordach my repos work fine by dragging the respective folders out
16:21 RealBadAngel i found a way to get over it too, with a modpack
16:22 Traxie21 I simply want to know if you can do github with a minetest mod without having to copy from the mod folder to the master folder and vice versa
16:22 RealBadAngel but regular mods are still affected
16:22 markveidemanis joined #minetest
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16:22 markveidemanis Hi!!!!
16:23 Traxie21 ohi
16:23 Calinou joined #minetest
16:24 Calinou so git is whining at me when updating minetest repo
16:24 RealBadAngel most mods require to get rid of "master" addition to the name
16:24 Traxie21 today seems like gitday
16:24 Calinou MERGE MORE SHIT. Merge branch 'master' of https://github.com/celeron55/minet        Conflicts:        src/mapgen.cpp
16:24 * Calinou added the "MERGE MORE SHIT."
16:24 RealBadAngel ?
16:25 markveidemanis Who can test a mod with me
16:25 markveidemanis Who made serverextended?
16:25 leo_rockway VanessaE: "Interact granted for DarkoS." you should reconsider that.
16:25 markveidemanis Traxie21
16:26 leo_rockway VanessaE: he grieffed my server this morning.
16:26 RealBadAngel reconsider? ban his ass
16:26 markveidemanis lol
16:27 Traxie21 I did mark
16:27 Traxie21 I'd be glad to help test :3
16:27 leo_rockway RealBadAngel: yes. It was an euphemism, haha.
16:27 markveidemanis ok, il start my test server
16:28 markveidemanis done
16:28 markveidemanis markmt.strangled.net
16:28 Traxie21 k
16:28 Traxie21 joinin
16:29 Traxie21 Btw, I accidentally left 3 warp files in the download
16:29 Traxie21 port?
16:29 RealBadAngel Rotterdam
16:29 markveidemanis 30000
16:30 Traxie21 I cant seem to connect
16:30 markveidemanis who is F**ing stealing my subdomains
16:31 markveidemanis 86.142.237.112
16:31 markveidemanis i hate afraid.org, it doesn't work
16:31 Traxie21 daww
16:31 rubenwardy joined #minetest
16:31 Traxie21 No empty passwords
16:31 Traxie21 use no-ip.org
16:31 markveidemanis i see you joining
16:31 Traxie21 FUUU
16:31 * Calinou has an afraid.org subdomain and it works
16:31 Traxie21 92%media
16:32 Calinou it.cx ftw
16:32 * Calinou lets you find the actual subdomain
16:32 rubenwardy hi all
16:32 Calinou 100 MinetestPoints to the first one who finds it.
16:32 Calinou hi rubenwardy
16:32 Traxie21 k joined, but theres no ground :L
16:33 markveidemanis thats normal
16:33 Traxie21 ok
16:36 VanessaE Sorryfor the delay, had to go do something
16:36 VanessaE I test my code locally in singleplayer, then let it loose on my server.  If it seems to work, I release and post a notice in the forums.
16:37 VanessaE I use the CLI for git stuff on my box (Linux), except when I need to use the github web interface
16:37 Traxie21 ok
16:37 Traxie21 tyvm
16:37 leo_rockway VanessaE: check what I said about DarkoS
16:37 VanessaE PilzAdam: did you see my fork of your signs mod?
16:37 PilzAdam yep
16:37 VanessaE leo_rockway: I'll check and see if there's been any griefing, and revoke if necessary
16:38 VanessaE my subdomain (mine.bz) comes from afraid.org
16:38 VanessaE there, now I'm caught up.
16:38 VanessaE sorry for the lag ;-)
16:39 VanessaE PilzAdam: I'd like to hook into the signs mod so that home decor can do the same thing with wrought iron and brass fenceposts as I've done with wooden ones, but I can't figure out how to do so that doesn't involve adding code specific to homedecor to the signs mod.  Any ideas?
16:40 PilzAdam use groups?
16:40 VanessaE not possible.
16:41 Calinou TIL passwords with spaces are accepted in minetest
16:41 webdesigner97 joined #minetest
16:41 VanessaE I need to be able to combine brass fencepost when right clicked with a sign -> brass post with sign on it, like I did with the wooden post.  Ditto for wrought iron.  I tried hooking into the on_rightclick event with the wrought iron fencepost, but the signs mod was capturing that event and redirecting it to my signs code.
16:42 rsiska joined #minetest
16:42 VanessaE so clearly on_rightclick is broken.
16:42 bas080 joined #minetest
16:42 VanessaE so either the engine needs patched to properly separate the "if right clicked with something" event from "if something IS USED TO right click".
16:43 VanessaE or I need to add homedecor-specific code to the signs mod, which I don't want to do.
16:43 Traxie21 wow cal
16:43 Traxie21 I shoulda seen that coming
16:43 bas080 joined #minetest
16:44 VanessaE PilzAdam: I propose addingan "if_rightclicked" callback and making THAT one handle being-right-clicked-on events
16:44 VanessaE or something,
16:45 PilzAdam and where to pass the boolean?
16:45 markveidemanis i give up on the server thing
16:45 markveidemanis :D
16:46 markveidemanis ...
16:47 PilzAdam strange.... the main dev of Minetest comes from Finland, but we dont have a Finish translation....
16:48 VanessaE what boolean?
16:48 PilzAdam rightclicked
16:48 VanessaE on_rightclick = function(xxxx);  if_rightclicked = function(xxxx)
16:48 VanessaE a callback, not a flag
16:48 PilzAdam Calinou, s/Minetest-c55/Minetest/g/@wiki.minetest.com
16:49 VanessaE just as you define any other callback in the register_node() call
16:49 Calinou wat
16:49 PilzAdam Calinou, rename Minetest-c55 to Minetest
16:49 PilzAdam VanessaE, what is the difference to on_rightclick()?
16:50 Calinou done
16:51 VanessaE PilzAdam: right now, on_rightclick currently gets triggered if you right click on an item so defined - but it ALSO gets called if you right-clickon something *else* with that item in your hand.
16:51 VanessaE I propose on_rightclick should do the latter, if_rightclicked should do the former
16:51 VanessaE the two events are distinct and should never have been combined.
16:52 PilzAdam currently the on_use() function of the wielded tool is executed first
16:52 PilzAdam if there isnt one, call on_rightclick() of the node
16:52 VanessaE it should NOT do that
16:52 VanessaE that's why your doors are broken
16:53 VanessaE I had to do a messy workaround in homedecor to avoid that bug
16:53 PilzAdam you can call on_rightclick() in your on_use() function
16:53 VanessaE yes but it happens anyway whether you call it explicitly or not
16:53 VanessaE let's say I define a widget with an on_rightclick event
16:54 VanessaE if I use that widget to right click on a dirt block on the ground, on_rightclick gets called.  If I place my widget on the ground and right click on it with, say, some sand, on_rightclick is called *again*
16:54 VanessaE this should not happen
16:54 VanessaE this is a bug.
16:54 RealBadAngel PilzAdam, if youre considering renamin the game, why leave "test" there? maybe some other name?
16:54 VanessaE one or the other - do not do both.
16:54 VanessaE it is inconsistent, buggy, and confusing,
16:55 RealBadAngel Test was after if c55 is capable to do so. He passed the test.
16:55 PilzAdam RealBadAngel, I am not renaming the game
16:55 RealBadAngel you just proposed it
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16:56 PilzAdam VanessaE, you have to define on_use() to get a rightclick callback of the widget
16:56 VanessaE PilzAdam: nononono you're not listening to me
16:56 VanessaE I'm telling this is already happening now.
16:57 VanessaE my widget on_rightclick is being called when I right click WITH IT on something like a dirt block, and it's also being called when I place it on the ground and then right click ON IT with something else in my hand
16:57 VanessaE so two distinct events are calling the on_rightclick callback
16:57 VanessaE this is wrong
16:57 VanessaE only one of those events should call on_rightclick:  if I place it on the ground and then right click on it with something else.
16:57 babyface1031 joined #minetest
16:57 PilzAdam wait a sec.
16:58 PilzAdam you are saing if a rightclick with a wielded tool it executes the on_rightclick() function of the tool?
16:58 VanessaE yes
16:58 VanessaE this should be limited to on_use()
16:58 VanessaE like you propose
16:58 VanessaE but that is not currently the case
16:58 VanessaE I tested this last night
16:59 RealBadAngel i just thought mt name should stay, its too long used, maybe capitalize just "t" letter? MineTest ?
16:59 VanessaE I defined an on_rightclick event for wrought iron fenceposts.  When I rightclicked on them with a sign, the SIGN'S on_rightclick was called!
16:59 VanessaE instead of the fencepost's on_rightclick event.
16:59 RealBadAngel just a thought, nvm
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17:00 PilzAdam VanessaE, tool rightclick = on_use(); node rightclick = on_rightclick(); thats the current behavoiur
17:01 VanessaE yes but that's not what's actually happening.
17:01 PilzAdam placing a node does not call the nodes on_rightclick()
17:01 VanessaE NONONONO
17:01 ffoxin joined #minetest
17:01 VanessaE ok, step by step :-)
17:01 BZab RealBadANgel - http://img835.imageshack.us/img835/5134/screenshot3132475095.png  better SS
17:02 VanessaE 1.  define some random node with an on_rightclick event.  Just make it print something
17:02 VanessaE 2. define another node with an on_rightclick event that prints something different.
17:02 VanessaE place the first node on the ground.  Right click it with the second node.
17:02 PilzAdam the first message will be printed
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17:02 VanessaE the on_rightclick event for the node on the grouns should be called, but instead what is now happening is that one for the node IN YOUR HAND is being called.
17:03 PilzAdam thats a bug
17:03 VanessaE yes
17:03 * PilzAdam tests
17:04 VanessaE I tested this with fenceposts last night.  I defined wrought iron fence with an on_rightclick event that just printed something.  I then right clicked on it with a sign from your signs mod, which as you know also has such an event defined.  The sign's on_rightclick event was called, rather than the one defined for the wrong iron post.
17:05 VanessaE s/wrong iron/wrought iron/
17:06 PilzAdam VanessaE, cant confirm the bug
17:06 VanessaE Are you using my fork of your signs mod?
17:07 PilzAdam test code: https://gist.github.com/PilzAdam/4740407
17:07 VanessaE I'm pretty sure this is what broke your doors (if you right click a door with a door in your hand, the door on the ground does not open and a second one is placed).  Same thing happened to homedecor's doors (which I made a hacky, messy workaround for), and is preventing me from making such an event with wrought iron fenceposts because the signs mod's right click event is overriding it.
17:07 VanessaE hm
17:07 PilzAdam the problem with the doors mod is that the on_use() function is executed and doesnt call on _rightclick()
17:07 VanessaE yeah
17:08 VanessaE and that's a bug.
17:08 VanessaE it needs to call botyh
17:08 VanessaE both*
17:08 PilzAdam thats an easy fix
17:08 VanessaE but this needs to happen in the engine doesn't it?
17:08 PilzAdam https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L952
17:08 VanessaE requiring the mod to execute that function seems wrong
17:09 VanessaE on_place?  eh?
17:09 VanessaE I'm not talking about that.
17:09 PilzAdam but minetest.item_place() calls on_rightclick
17:09 VanessaE now I'm totally confused.
17:10 VanessaE why?
17:10 VanessaE this is dead wrong
17:10 PilzAdam it isnt
17:10 VanessaE placing is a totally different event from a right click
17:10 PilzAdam its just different from what you expect
17:10 VanessaE mmmh
17:10 VanessaE if it's "different from what I expect", then it's wrong - an API should be intuitive to be honest
17:11 PilzAdam its intuitive to me
17:11 VanessaE a modder expects the engine to tell the mod "this was a right click event" versus "this was a placement event"
17:11 PilzAdam the rightclick goes through the tool
17:11 VanessaE what tool?
17:11 PilzAdam the thing you are wielding
17:11 VanessaE you mean the wielded item, which may or may not be a tool
17:12 PilzAdam every rightclick calls the tools on_use()
17:12 PilzAdam nodes are tools too
17:12 VanessaE why doesn't the API say this?
17:12 PilzAdam they have on_use() i.e. placing the node by default
17:12 VanessaE https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1500
17:12 PilzAdam https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1372
17:12 VanessaE this is all it says about a node's on_rightclick event.
17:13 VanessaE nothing whatsoever
17:13 RealBadAngel if it calls on_rightclick, then it is nonsense
17:13 VanessaE this is completely and totally wrong.
17:13 PilzAdam "Item definition (register_node, register_craftitem, register_tool)" <- everything is an item
17:13 RealBadAngel you cannot on_rightclick somethin is not there yety
17:13 RealBadAngel *yet
17:14 PilzAdam when on_rightclick() is called is specified here: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L949
17:14 VanessaE it says it way up in minetest.item_place().  how the hell is someone supposed to find that!?
17:14 VanessaE but this is STILL wrong!
17:14 VanessaE you should NEVER call on_rightclick if the item has not yet been placed on the ground
17:14 VanessaE pick one or the other, don't do both
17:15 RealBadAngel indeed
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17:15 VanessaE doing both is stupid, I'm sorry to say it so bluntly.
17:15 Jordach hey NekoGloop
17:15 VanessaE one event, one callback.  Period.
17:15 RealBadAngel stupid? its rapes logic
17:16 RealBadAngel it shall be forbidden
17:16 PilzAdam rightclicking the mouse is one event; what you want is calling two callbacks: on_use() of tool and on_rightclick() of node
17:16 VanessaE yes, that's what I'm trying to say
17:16 VanessaE the two should be separated
17:16 VanessaE never call one in place of the other
17:16 PilzAdam <VanessaE> one event, one callback.  Period.
17:16 RealBadAngel its node's property
17:16 VanessaE it forces the mod author to make stupid, hacky workarounds
17:16 RealBadAngel which shall be called when node is clicked
17:17 PilzAdam no, it gives the mods author the ability to not call the nodes on_rightclick()
17:17 NekoGloop idk who's arguing which point...
17:17 VanessaE PilzAdam: One callback, one event means one callback for each kind of event.
17:17 RealBadAngel how the f... you would like to click node is not placed yet???
17:17 PilzAdam NekoGloop, the others are wrong :-p
17:17 VanessaE PilzAdam: you're wrong.  this is fucking stupid!
17:17 NekoGloop but we need some callback for both rightclicking nodes and rightclicking with items.
17:18 marktraceur What on earth is going on?
17:18 VanessaE the node has been placed on the ground.  THAT NODE'S on_rightclick event shall be called no matter WHAT you right click on it with!
17:18 NekoGloop I'm with Vanessa.
17:18 PilzAdam VanessaE, thats wrong
17:18 NekoGloop Pilz, shove it.
17:18 VanessaE PilzAdam: no, you're wrong.
17:18 NekoGloop Children!
17:18 VanessaE 3 against 1 here.
17:18 PilzAdam its limits the ability of the tools author
17:18 marktraceur PilzAdam: What are you suggesting?
17:18 Traxie21 YOURE ALL WRONG
17:18 Traxie21 cupcakes are right
17:18 Traxie21 case closed
17:18 PilzAdam marktraceur, I am not suggesting, im defending the current state
17:19 RealBadAngel drop it before it get worse ;)
17:19 NekoGloop Hey, everyone. Take the lawyer-esque crap elsewhere.
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17:19 Traxie21 on_rightclick(item, user)
17:19 RealBadAngel youre defendin non logic state :)
17:19 rubenwardy hi all
17:19 VanessaE marktraceur: he suggests that the current behavior, that a wielded item should execute its own on_rightclick handler when used to right click on a node that has already been placed which itself has an on_rightclick handler
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17:19 PilzAdam VanessaE, the tool author shold be able to not call on_rightclick() of the node
17:20 VanessaE PilzAdam: why?
17:20 VanessaE so some random mod can keep me from opening a chest or placing a sign on a post?
17:20 VanessaE NO
17:20 PilzAdam because some tools may require it
17:20 VanessaE what tools?
17:20 NekoGloop Let the tool's on_rightclick take presedence, then let the mod author tell the tool to activate the on_rightclick of the node...
17:20 RealBadAngel wait, wait, can some1 explain me why when im placing a chest, or whatever with rightclick shift, game tries to place second chest in front of last one?
17:21 RealBadAngel at it usually succed?
17:21 PilzAdam NekoGloop, thats the current state
17:21 marktraceur VanessaE: The whitewash mod, that makes a sign a white_sign and blanks the text.
17:21 RealBadAngel maybe because of some damn on rigthclick logic?
17:21 marktraceur The lockpick mod, the weld-chests-shut mod
17:21 VanessaE mmmh
17:21 VanessaE this is wrong.
17:22 VanessaE stupid.
17:22 marktraceur The marshmallow-roasting mod
17:22 marktraceur (for furnaces)
17:22 VanessaE ok then.
17:22 PilzAdam btw: s/on_use()/on_place()/g
17:23 marktraceur You could also just write a library that lets tool mods register an on_rightclick function with some special handling
17:23 VanessaE PilzAdam: you tell me then:  load up my signs fork.  Not yours, mine.   Now define some new item elsewhere, such as with your test code you pasted.  Place one of those new nodes.  Right click on it with a sign.
17:23 VanessaE PilzAdam: what should happen in this case?  What callbacks are triggered here?
17:23 celeron55 joined #minetest
17:23 PilzAdam the signs on_place() callback
17:23 VanessaE why?
17:24 VanessaE what about the node's on_rightclick() callback?
17:24 VanessaE when does that get executed?
17:24 PilzAdam because the player has the sign in his hand and uses it
17:24 PilzAdam the on_rightclick() is executed if the tools on_place() method does it
17:24 PilzAdam because the tool is interacting with the node
17:24 PilzAdam like you use your hand to open a chest
17:25 VanessaE so you're saying the signs mod has to explicitly try to execute the placed node's on_rightclick handler?
17:25 VanessaE why?
17:25 PilzAdam if the hands cant open a chest (i.e. not call on_rightclick()) then you cant open them
17:25 VanessaE the item in your hand is NOT a tool and should NOT be treated like one!!
17:25 PilzAdam it is
17:25 VanessaE it is not! it is a node!
17:25 VanessaE these are different objects with different purposes
17:26 PilzAdam in inventories and wielded, nodes are tools
17:26 VanessaE *facepalm*
17:26 PilzAdam https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1372
17:26 VanessaE this is totally wrong wrong wrong
17:26 * RealBadAngel hands VanessaE a hand grenade
17:27 NekoGloop Ok, I see a compromise here
17:27 PilzAdam well, nodes are items and tools are items too; but you still interact with the item in your hand
17:27 VanessaE if wielded objects are always tools, why do we have a register_tool() function then?
17:27 marktraceur PilzAdam: I gotta say, tools are items that you use to interact with the world that *don't get placed* after you use them
17:27 PilzAdam I mixed tool and item up, but its still the same
17:27 VanessaE what's the point of having two functions if the item in your hand always behaves as a tool
17:28 NekoGloop All items without an on_place (or whatever the hell you're calling it) activate on_rightclick of pointed nodes as standard.
17:28 VanessaE no they are NOT the same.  items in hand don't have digging properties (that I am aware of), they don't wear out, they can usually be placed on the ground, etc.
17:28 FreeFull joined #minetest
17:28 PilzAdam tools have tool_capabilities and are waring out
17:28 VanessaE these are totally different from an actual tool or craftitem
17:28 NekoGloop Or, I'll just shut up because nobody will listen.
17:28 * RealBadAngel tries to open a door with desert stone in hand
17:28 VanessaE NekoGloop: actually that's the current behavior which is wrong
17:28 NekoGloop VanessaE: items can have tool_properties. tools are items with type="tool".
17:29 VanessaE RealBadAngel: try to open a wooden door with another wooden door in your hand.  watch what happens then.
17:29 * RealBadAngel tries to milk a cow with minin laser
17:29 VanessaE it does this because the engine is being stupid and trying to execute on_rightclick for the wielded item (the door in your hand) instead of the placed item (the one on the ground)
17:30 PilzAdam VanessaE, a simple patch to the door will fix that
17:30 RealBadAngel thats why we got double placed chest for example
17:30 RealBadAngel and any other formspec stuff
17:30 VanessaE PilzAdam: and so then homedecor's doors need a similar patch, and signs, and...and...
17:30 VanessaE THIS IS WRONG.
17:30 VanessaE if you have to patch more than one or two mods, the mods are not the ones in the wrong - the engine is.
17:31 marktraceur VanessaE: Changing a framework isn't wrong in and of itself
17:31 RealBadAngel "shut and patch with, oh cmon why dont you want to patch with me..." :)
17:31 VanessaE marktraceur: it is when the change that was made breaks existing functionality or confuses things.
17:32 VanessaE (in this case, both)
17:32 PilzAdam VanessaE, what happens when you call on_place() and on_rightclick() both at a mouse click is, that blocks are placed in front of doors when opening them
17:32 * VanessaE sighs
17:32 marktraceur And the LPGC server has some burnt-down houses to attest to that
17:33 VanessaE what if I wanted to write a mod that adds something to a door?
17:33 NekoGloop So we can't have doors in the engine anymore, is the point that both of you are arguing.
17:34 VanessaE NekoGloop: no.  doors just happen to exhibit the bug and are the most visible thing I can point ti.
17:34 VanessaE to*(
17:34 marktraceur Clearly something just needs to change, to accommodate a more sane interface.
17:34 * Jordach eats popcorn and watches the fight
17:34 NekoGloop We can't have doors, chests, switches, etc.
17:34 Jordach NekoGloop, grab a seat.
17:34 NekoGloop All because pilz is an asshole.
17:34 Jordach arse*
17:35 NekoGloop ass*
17:35 Jordach arse*
17:35 VanessaE PilzAdam isn't an asshole, that's too strong of a word.  PilzAdam, you are, however, incredibly stubborn. :-)
17:35 Jordach hes a MULE
17:35 Jordach technically, an ASS is a MULE
17:35 PilzAdam hes a PILZ!
17:35 Jordach go on pilzbury.
17:35 VanessaE the addition of this new on_rightclick handler made things act really fucking stupid, is this not true?
17:36 Jordach VanessaE, this is true
17:37 * Jordach wonders if XFCE could be ported to windows
17:37 ffoxin joined #minetest
17:38 Calinou some KDE software was ported to windows
17:38 Calinou but, no
17:38 VanessaE PilzAdam: so, can't we just agree to fix it?
17:38 Calinou on OS X you can run any "linux" (well, unix) DE
17:38 Calinou but it's pointless to do that :P
17:39 Jordach Calinou, troll brb reboot
17:39 BZab_ joined #minetest
17:39 * Calinou is recompiling minetest after a git reset --hard HEAD and make clean
17:41 VanessaE PilzAdam: here, take a look at this:  http://pastebin.ubuntu.com/1625962/
17:41 VanessaE THAT is the hacky workaround I did for homedecor's doors.
17:41 VanessaE how do you propose to correct that?
17:42 VanessaE (don't mind the indentation error, forgot to fix the first line before posting it)
17:43 PilzAdam this is the correct one: https://github.com/celeron55/minetest/blob/master/builtin/item.lua#L234
17:43 mos6581 left #minetest
17:45 VanessaE mos6581?  Hm.  another c64 fan in here.
17:45 VanessaE anyway.
17:46 VanessaE PilzAdam: so why does this code explicitly check that the item being wielded is a node?  and that the one being right clicked on is also a node?\
17:46 Jordach joined #minetest
17:46 Jordach joined #minetest
17:47 PilzAdam are you serious?
17:47 VanessaE half-serious.
17:47 mauvebic wtf
17:47 mauvebic just read the pastebin, what kind of code is that?
17:48 PilzAdam well, on_rightclick() only exists for nodes
17:48 VanessaE mauvebic: mine?  that's my hacky way in homedecor's doors to avoid pilzadam's bug.
17:48 mauvebic lovely lol more reasons *not* to update
17:48 VanessaE PilzAdam: which is why it should NOT be called for the item in my hand.
17:48 VanessaE but this is what is happening.
17:48 PilzAdam mauvebic, VanessaE used the wrong method to prevent it
17:48 PilzAdam and its not a bug
17:48 VanessaE IT IS A BUG.
17:48 mauvebic shouldn't right click only work on... right click?
17:49 mauvebic what happens when you build machines where 2 out of 3 peices have formspecs?
17:49 VanessaE you're calling the wielded node's on_rightclick when right-clicking on the placed item, instead of the placed item's on_rightclick
17:49 mauvebic what happens to attach?
17:49 PilzAdam VanessaE, wrong
17:49 VanessaE PilzAdam I tested this last night
17:49 VanessaE that is the current behavior
17:49 PilzAdam you call the wielded items on_place() wich calls on_rightclick() of nodes by default
17:50 VanessaE but that is not what is actually happening
17:50 PilzAdam it is
17:50 VanessaE no it is not!
17:50 marktraceur Fascinating stuff
17:50 VanessaE I just told you I tested this last night
17:50 VanessaE and I made sure my build was up-to-date before starting.
17:50 PilzAdam https://gist.github.com/PilzAdam/4740407 <- this code works 100% fine
17:50 marktraceur PilzAdam, VanessaE, present evidence, see sentences[1] in the topic
17:51 VanessaE PilzAdam: you didn't test with my fork of your signs mod like I asked you to two or three times now.
17:52 triplei joined #minetest
17:52 PilzAdam VanessaE, are you kidding me?
17:53 VanessaE PilzAdam: when on_use is also involved, that's when the bug happens.
17:53 VanessaE no I am not kidding you.
17:53 PilzAdam there is no on_rightclick() in the signs mod of you
17:53 VanessaE ok on_use or on_place or whatever then.  I don't even remember what I did in that fork to make it work (except that it was mostly a copy&paste of the existing code)
17:54 PilzAdam but then its completly irrelevant for the current discussion
17:54 VanessaE I'm trying to say that such code overrides the on_rightclick callback of the node that's already on the ground, and this is wrong behavior
17:55 * mauvebic starts sellin' popcorn
17:55 RealBadAngel lol
17:55 VanessaE such a callback should be executed by default unless expressly *disabled* by the mod that needs to do that
17:55 * Calinou starts selling AMD CPU
17:55 Calinou both of them burn!
17:55 Calinou just more expensive.
17:55 * Jordach high fives Calinou
17:56 mauvebic well if youre trying to run gnome or unity with minetest im not surprised your processor melted :p
17:56 john_minetest joined #minetest
17:57 Calinou any compositing WM ;)
17:57 mauvebic oh yeah well the eyecandy was impressive for all of fifteen minutes
17:57 VanessaE what you propose is the current behavior - overridden by default.  This is unintuitive and deviates from the way the rest of the API seems to work (that is, a function just works if it hasn't been given an explicita reason not to)
17:57 VanessaE -a
17:57 mauvebic until you realize the goal is to get work done rather than looking like a douche in public lol
17:58 mauvebic then people are like "oh that? its *linux* here let me install it for you...." 48 hours later..."well its broken, its your own fault for not buying linux-friendly hardware" lol
17:59 PilzAdam VanessaE, you are wasting a lot of my Battlefield 3 time
17:59 * PilzAdam heads to his Xbox
17:59 VanessaE GAH!
17:59 VanessaE I GIVE UP!
17:59 mauvebic why not put the changes to a vote betwen those who have pull? there are 3 i think
17:59 VanessaE mauvebic: because we all saw how that went last time.
18:00 marktraceur mauvebic: Some of us spent time learning how to be competent at computers in order to be free
18:00 mauvebic i guess i wasnt there, what happened?
18:00 marktraceur And I have pull access now too, though I've sworn pretty heavily not to use it mostly.
18:00 VanessaE mauvebic: mese crystals.  the polls said "do it".  Some people bitched quite vocally about it when it happened.
18:01 mauvebic oh yeah i remember the half-dozen threads
18:01 mauvebic nonetheless changes that affect all modders should try to seek some sort of consensus other than "im right youre all wrong" lol
18:01 Traxie21 Bugfix version of ServerExtended uploaded
18:01 Traxie21 Afaik, its bug-free, but it needs lots more testing
18:01 Jordach VanessaE, this is how you feel right now: http://i.imgur.com/EUBj8.jpg
18:02 Jordach lets play guess the OS game!
18:02 VanessaE Jordach: that's just about right.
18:02 Jordach i'll start: http://i.imgur.com/lth6dJS.png
18:02 Traxie21 http://www.guidebookgallery.org/pics/gui/desktop/firstrun/winnt40.png
18:03 neko259 joined #minetest
18:03 RealBadAngel Jordach, lol
18:03 Jordach upgrade == upgrade
18:04 Jordach also: support until 2024
18:05 Jordach its not so bad actually :P
18:05 Traxie21 windows = http://ts2.mm.bing.net/th?id=H.5021448994423037&amp;pid=1.7&amp;w=206&amp;h=135&amp;c=7&amp;rs=1
18:06 Jordach Traxie21, you mean the cracked ver. of windows right?
18:06 VanessaE PilzAdam: you still never told me how to adapt homedecor's doors to use your "proper" way to avoid this...issue.
18:06 Traxie21 LOL
18:07 Traxie21 ohi ruben
18:07 * rubenwardy is back
18:08 * Jordach is comfy with Windows 8
18:08 Traxie21 did you leik my icons?
18:08 Traxie21 Can you run MT on Win8?
18:08 Jordach yup
18:08 * Jordach sniggers
18:08 mauvebic will it run in one of those bathroom-tiles?
18:09 * Traxie21 has computerized bathroom tiles running Bathix
18:09 * Traxie21 looks at floor
18:09 Traxie21 Yep!
18:11 mauvebic it used to be that you could check your emails while wiping your ... lol pretty soon youll be reading your emails off the TP itself
18:11 mauvebic bringing new definition to shit reporting
18:11 mauvebic :p
18:11 * Traxie21 Recompiles Bathx with new name: Pisx
18:12 Traxie21 brb gonna restart comp
18:13 * Jordach ** SysInfo ** Client: HexChat 2.9.4 (x86) ** OS: Microsoft Windows XP Home Edition ** CPU:               Intel(R) Pentium(R) 4 CPU 3.06GHz (3.00 GHz) ** RAM: 1023 MB Total (517 MB Free) ** VGA: NVIDIA GeForce 6200   ** Uptime: 0.55 Hours **
18:15 Jordach joined #minetest
18:15 Jordach joined #minetest
18:16 LunaVorax joined #minetest
18:21 berome joined #minetest
18:22 Jordach you CAN have minetest as a tile: http://i.imgur.com/yvbYhOt.png
18:23 NekoGloop lol technicshafter
18:24 Jordach NekoGloop, i was testing .laf files
18:24 Jordach jar*
18:24 NekoGloop I .laf'd.
18:28 BZab joined #minetest
18:29 khonkhortisan did you have to do anything special to make it a tile?
18:29 Jordach nope.
18:30 Jordach cant remember the method, i'll have to google again
18:30 khonkhortisan are tiles the new form of desktop icons?
18:31 Jordach khonkhortisan, the classic desktop can still be used
18:31 * Jordach also prefers it that way
18:37 Jordach tch. full screening broke again
18:38 mauvebic windows 3.1 had tiling too
18:38 * Calinou would rather buy 8GB of RAM instead of downgrading^Wupgrading to windows 8
18:38 mauvebic and it runs alot faster
18:38 Calinou >2013
18:38 Calinou >no workspaces
18:39 Jordach Calinou, and?
18:39 leo_rockway DarkoS is now spamming this thread: http://forum.minetest.net/viewtopic.php?pid=69063#p69063
18:39 Calinou workspaces are useful to hide windows from newbies :3
18:39 leo_rockway asking for interact access
18:39 Jordach Calinou, including your porn stash
18:39 leo_rockway can something be done about that?
18:39 mauvebic was gonna say lol
18:40 mauvebic no wonder he needs all that ram :p
18:40 mauvebic kidding :-)
18:40 marktraceur VanessaE, forum admin time? :)
18:40 VanessaE ?
18:40 Jordach mauvebic, win8 works on 1gb of ram thank you very much
18:40 * Calinou knows a bit of spanish
18:40 leo_rockway Calinou: I'm forced to use Win7 at work. I installed some workspace, otherwise it would be even more unbearable.
18:40 VanessaE I don't read that language.  Can't help there.
18:40 Calinou unless the person coming in knows linux well :P
18:41 leo_rockway VanessaE: well, he keeps post spamming.
18:41 Jordach s/work/pron
18:41 Calinou pronspace
18:41 leo_rockway asking "please, please, please". He grieffed, he wants interact back.
18:41 Jordach rebooting agin
18:41 VanessaE *headache*
18:41 Jordach again
18:41 leo_rockway sorry :S
18:42 Calinou there, the guy is now spamming the trash.
18:43 leo_rockway Calinou: thanks.
18:44 babyface1031 joined #minetest
18:45 NekoGloop damn, youtube is down
18:45 Traxie21 joined #minetest
18:46 Calinou yey, 25% of all internet traffic is down
18:46 Calinou makes megaupload look like a linux distro noone uses
18:46 Calinou (4%)
18:47 codile_ joined #minetest
18:47 khonkhortisan lol I connected three wires to a diode
18:47 NekoGloop Aaaaand it's back.
18:49 NekoGloop "500 Internal Server Error
18:49 NekoGloop Sorry, something went wrong.
18:49 NekoGloop A team of highly trained monkeys has been dispatched to deal with this situation." I have so little faith in them fixing it that it isn't even funny.
18:49 leo_rockway how could I find out when was the last time a person logged into a minetestserver?
18:49 NekoGloop Gr, hexchat autolines.
18:49 leo_rockway is that in debug?
18:50 NekoGloop Weird. I can't click on suggested videos, but I can use the site perfectly fine otherwise.
18:50 leo_rockway nevermind, it is there
18:51 Traxie21 Google went down?
18:52 leo_rockway oh, debug has the time, but not the date :S
18:52 NekoGloop Google is derp.
18:52 NekoGloop Not down, just derp..
18:52 Calinou startpage ftw
18:52 VanessaE leo_rockway: is there any kind of periodic time/date stamp?
18:53 VanessaE something you can search backwards for to establish the date that goes with the time you found?
18:53 Calinou NekoGloop: it IS derp: https://startpage.com/do/search?query=are+AMD+graphics+cards+good%3F
18:53 Taoki joined #minetest
18:53 Traxie21 minetest.register_on_joinplayer(function(player))
18:54 Traxie21 timestamp  = "["..os.time().."]"
18:54 Traxie21 or something like that
18:54 marktraceur I love me some DuckDuckGo
18:54 Traxie21 then just record it to a file
18:54 ttk2 joined #minetest
18:54 marktraceur Seeks is good sometimes, but down a lot
18:55 Calinou fun fact #239: DDG is closed source
18:55 Calinou (startpage is too. :P)
18:55 Calinou but startpage is even "safer"
18:55 Calinou and it uses google's databases -- can be more reliable sometimes
18:56 jeffrash joined #minetest
18:57 khonkhortisan If I paste "aµb" into a sign, it shows up as "a b" and the sign saves as empty.
18:59 VanessaE signs only understand basic latin and a few accents
18:59 VanessaE at least, PilzAdam's signs do.
18:59 khonkhortisan same for chat
18:59 webdesigner97 joined #minetest
19:00 NekoGloop Signs only understand limited english.
19:00 khonkhortisan it doesn't have to understand it, it just has to save it
19:07 VanessaE all right.  How exactly do I test if a pointed node has an on_rightclick defined and execute it?
19:07 Jordach joined #minetest
19:07 Jordach joined #minetest
19:11 rotor112 joined #minetest
19:12 rotor112 hi
19:12 rotor112 what does minetest-modulator_game? https://github.com/cornernote/minetest-modulator_game/commit/096ede397b7cfac4c72145939c1cde19e57b0c8d
19:13 marktraceur What does, indeed.
19:15 rotor112 And what's this? https://github.com/cornernote/Yii-Aloha-Editor-Widget
19:16 marktraceur rotor112: It appears to be a URL.
19:16 berome Please Jordach: it is about Tool_Workshop from technic; I must power it ? And how ? I can't see anything on related wiki.
19:16 rotor112 oh
19:16 rubenwardy just comparing http://www.whitehouse.gov/ to https://www.gov.uk/
19:17 MinetestBoot joined #minetest
19:17 Jordach berome, place a low voltage cable under it, with the cable also attached to a lv battery box and (a electricity source)
19:17 berome that's it ! Thanks Jordach !
19:18 marktraceur rubenwardy: It's a startUK website! :)
19:18 MinetestBoot <- lol typo
19:18 marktraceur (startup, startUK, I'm funny damn you)
19:18 marktraceur I don't get it.
19:18 rubenwardy brb
19:19 rotor112 the right one is a https website
19:19 MinetestBot joined #minetest
19:19 Jordach marktraceur: killing IRC jokes since last sign on
19:19 marktraceur MinetestBot: Why do we need another bot?
19:20 e 30 seconds
19:20 Guest14551 Now I'm a Guest
19:20 marktraceur Guest14551: Welcome to IRC. Please test your client's features somewhere else.
19:20 Guest14551 ok
19:20 sfan5 marktraceur: MinetestBot just joins #minetest by default
19:21 marktraceur sfan5: To what end?
19:21 MinetestBot left #minetest
19:21 Jordach from my testing: i lost an average of 12fps with windows 8 compared to windows XP
19:22 sfan5 marktraceur: it ends up with me msging "!part #minetest" to MinetestBit
19:22 sfan5 *MinetestBot
19:22 Jordach so April 2014 == upgrade to Xubuntu
19:22 marktraceur sfan5: "To what end?" means "For what purpose?"
19:23 sfan5 i usually test the features in #minetest (only tests like 'does it work', i do further testing in query with the bot)
19:24 marktraceur sfan5: Please don't do that.
19:25 sfan5 ok
19:25 rubenwardy joined #minetest
19:26 * rubenwardy is back
19:26 marktraceur Thank the gods.
19:26 MinetestBot joined #minetest
19:26 MinetestBot left #minetest
19:26 marktraceur sfan5: .
19:26 sfan5 marktraceur: yes,yes, ok
19:27 marktraceur I can solve the problem for you, but I'd much rather have the bot authours in the channel realize they're causing problems and fix it themselves.
19:29 Jordach solve problem == ban
19:29 Jordach (on the bot)
19:29 sfan5 Jordach: that makes the bot sad :(
19:29 * Jordach pets sfan5
19:30 sfan5 marktraceur: i removed #minetest from the default join list
19:30 * sfan5 puts a c compiler on Jordach's head
19:30 Jordach ow bitch!
19:30 * Jordach bit my lip
19:32 rotor112 bye https://github.com/HybridDog/extrablocks
19:32 rubenwardy mw ha ha ha
19:33 * Jordach has the monies to have brain -> cpu implants...
19:35 Jordach berome, as a reminder, i all about mt technic, so ask away!
19:38 * berome hight five and put an iron_kitten on Jordach's head !
19:38 * Jordach head struggles to hold the weight of an iron kitten
19:38 berome alliage !!
19:41 jin_xi joined #minetest
19:43 rotor112 joined #minetest
19:44 * rotor112 has been sitting in front of a TV
19:45 * rotor112 wrote: hi loggingbot_
19:46 * Jordach was going to do something
19:47 * rotor112 read: "* Jordach was going to do something"
19:47 Jordach rotor112, stop with that please; or marktraceur will do something
19:47 marktraceur Damned effing right
19:47 rotor112 ok
19:48 * Jordach gives Minetest-tan a hug and a kitten
19:49 * rotor112 wants to play minetest now <rotor112>
19:49 marktraceur You should do that then, and quit making inane /me statements
19:50 Jordach the inanity is killing me
19:50 * khonkhortisan says /me khonkhortisan *
19:50 thexyz wow, recursion
19:50 markveidemanis joined #minetest
19:50 marktraceur I will quiet you all. Every damn one of you.
19:51 marktraceur markveidemanis: Not you, don't worry, you haven't irritated me. Funny time to enter the channel.
19:51 * Jordach thinks marktraceur should do some mining and drink from his mug
19:51 khonkhortisan it depends on your irc client whether a /me shows up as <name> or * name
19:51 VanessaE how do I use get_wielded_item?  I never can understand this crap about "ObjectRef" or "EnvRef" and so forth
19:51 marktraceur Jordach: Actually a coworker is using my mug today
19:51 markveidemanis Huh?
19:51 * markveidemanis looks at the log
19:51 Menche joined #minetest
19:52 thexyz marktraceur: photos?
19:52 marktraceur thexyz: It's on my list of stuff to do
19:52 * markveidemanis types /me
19:52 * rotor112 can't answer VanessaE's question
19:52 markveidemanis wow, recursion
19:53 marktraceur VanessaE: What specifically do you want to do?
19:53 thexyz VanessaE: read the damn wiki!
19:53 * Jordach turns on the #minetest radio to ACDC
19:53 VanessaE marktraceur: for now, just test what specifically the wielded item is.
19:53 VanessaE thexyz: you mean THIS one?  http://dev.minetest.net/ObjectRef
19:53 thexyz http://dev.minetest.net/EnvRef http://dev.minetest.net/ObjectRef
19:53 VanessaE the one I'm already reading that DOESN'T GIVE AN EXAMPLE?
19:54 VanessaE *fuming*
19:54 thexyz VanessaE: what example do you need?
19:54 thexyz it returns http://dev.minetest.net/ItemStack
19:54 marktraceur VanessaE: My docs say you get an ItemStack back
19:54 rotor112 look at github
19:54 VanessaE thexyz: the part that should prefix get_wielded_item()
19:54 marktraceur VanessaE: get_wielded_item():get_name()
19:54 thexyz VanessaE: object:get_wielded_item()
19:54 VanessaE just as minetest.env prefixed add_node()
19:55 VanessaE thank you
19:55 * markveidemanis types /me and /me has now typed /me so /me has been typed by /me
19:55 thexyz object is ObjectRef
19:55 markveidemanis Phew
19:55 VanessaE thexyz: I figured so, but why doesn't the Wiki say this?
19:55 thexyz that's why get_wielded_item is documented under http://dev.minetest.net/ObjectRef
19:55 VanessaE "ObjectRef" is only meaningful if you understand the engine
19:55 thexyz VanessaE: doesn't say what?
19:55 thexyz ObjectRef
19:55 thexyz Moving things in the game are generally these (basically reference to a C++ ServerActiveObject).
19:55 Nikondork_ joined #minetest
19:55 thexyz Note that all ObjectRefs except player are actually LuaEntitySAO.
19:56 thexyz what's unclear there?
19:56 marktraceur VanessaE: In what context are you calling get_wielded_item?
19:56 VanessaE thexyz: yes, and where in that text does it say "example:  object:get_wielded_item()" or something similart.
19:56 * rotor112 /me
19:56 VanessaE marktraceur: it'll be from within an on_rightclick event.
19:56 marktraceur rotor112: Quiet time now
19:57 VanessaE attempt to index global 'object' (a nil value)
19:57 VanessaE *sigh*
19:57 thexyz VanessaE: well
19:57 marktraceur VanessaE: clicker:get_wielded_item()
19:57 thexyz you'd better read some lua manual
19:57 marktraceur Assuming you followed the callback footprint to the letter
19:57 VanessaE marktraceur: thanks.
19:57 PilzAdam VanessaE, copy the code I linked at the top of your on_place() function
19:58 VanessaE thexyz: an Lua manual would only be helpful in the case of stuff that isn't specific to minetest, which I'd say this is.
19:58 thexyz VanessaE: it isn't
19:58 VanessaE PilzAdam: already did that with my doors code, that works fine.  This is unrelated.
19:58 thexyz how dare you calling method of undefined variable!
19:58 marktraceur thexyz: Well, you did tell her to
19:59 VanessaE thexyz: and ObjectRef is defined....where?  Some generic Lua library?  or in a piece of Minetest's code?
19:59 marktraceur VanessaE: It's a Minetest thing
19:59 thexyz VanessaE: ObjectRef is not an object, it's a class
19:59 VanessaE then it belongs in the API.
19:59 thexyz VanessaE: objects are usually players, entities (like carts, etc..)
19:59 thexyz EnvRef is a class too, minetest.env is an object of class EnvRef
19:59 thexyz hence you *can* call minetest.env:whatever()
20:00 thexyz you cannot call class method, you should have object of that class
20:00 VanessaE see, methods, classes, objects...this is all terminology an oldskool person like myself just does not understand.
20:01 khonkhortisan it belongs in the api, but it's not.
20:01 thexyz that's why I said you should read lua manual ^^
20:01 VanessaE I understand code.  logic.  getting shit DONE.  Not silly terms for stuff that we somehow managed to get by without for 30 years prior. :-)
20:01 berome _0/
20:01 khonkhortisan You can still get by without those terms
20:01 VanessaE khonkhortisan: not when the API is overloaded with them :-/
20:02 khonkhortisan function, variable, variable blob, function collection
20:02 thexyz I guess it's hard to code like this
20:02 thexyz without understanding how things work
20:02 thexyz well, it's your choice anyway
20:04 Jordach VanessaE, i remember the days of basic
20:05 Jordach 10 print hello world 20 print your name is? 30 input name
20:07 PilzAdam IIRC in Qbasic you have to do: print "Hello world"
20:08 VanessaE in BASIC actually you'd do:   10 INPUT"Your name is",n$ : 20 PRINT "Hello, "+n$
20:08 VanessaE if I remember my particular dialect correctly.
20:08 Jordach VanessaE, not the BBC Micro basic then?
20:08 VanessaE C64 in my case.
20:09 jin_xi lua looks neat but has _many_ surprises for those who don't read PIL
20:09 VanessaE jin_xi: PIL is hard to understand.  Too dry and technical.
20:10 marktraceur I think if you learn JavaScript first, which has many options for tutorials and will introduce most of the concepts, you'll have a much simpler time in Lua.
20:10 * Jordach spits drink at JavaScript
20:10 jin_xi lol
20:10 Jordach JAVASCRIPT
20:11 Jordach JAVASCRIPT?!?!?
20:11 * Jordach RAGES
20:11 marktraceur Jordach: Hey man, JS is a powerful language
20:12 Jordach bullshit.
20:12 marktraceur Right, present your case
20:12 Jordach non-compilible
20:12 Jordach also: c++ is better
20:12 khonkhortisan it is a bad language based on the number of arguments that it's bad :P
20:12 marktraceur Jordach: So your definition of a good language is "is C++"?
20:13 Jordach marktraceur, modular, simple (using namespace FTW!) usable anywhere
20:13 khonkhortisan I can say C is bad, because of C++ strings.
20:13 PilzAdam Java FTW!
20:14 marktraceur Jordach: Modular? Sure. JavaScript has the ability to define modules and libraries like anything. Simple? It has its complexities, but so do C* (pointers, anyone?) Usable anywhere? You can use it in the browser, on the backend, on the command line.
20:14 VanessaE PilzAdam: if you care to see the fix for homedecor doors, based on your suggestion:  http://pastebin.ubuntu.com/1626249/
20:14 VanessaE (not related to the code I'm working on now)
20:15 PilzAdam thats correct
20:16 MiJyn joined #minetest
20:16 MiJyn Hey guys!
20:17 PilzAdam new win32 gettext build: http://forum.minetest.net/viewtopic.php?id=4547#
20:17 * Jordach swears jordach is hallucanating
20:17 VanessaE PilzAdam: also, fixed in my fork of your signs mod.
20:17 Jordach yes lkbuntu?
20:17 VanessaE now working on the homedecor equivalent.
20:17 MiJyn @Jordach, hey!
20:17 Jordach MiJyn, this aint twitter
20:17 VanessaE seems to work fine, except I don't know how to deduct the placed sign from the player's inventory.
20:17 VanessaE (I'll figure it out)
20:17 MiJyn Jordach, alright, sorry for the @ sign xD
20:17 TorpedoSkyline joined #minetest
20:18 MiJyn Okay, I need help with a mod I'm working on
20:18 MiJyn The TARDIS!!
20:18 Jordach \o/
20:18 MiJyn Okay, no time-traveling, sorry
20:19 MiJyn Anyone up to helping me on this?
20:19 PilzAdam MiJyn, first ask your question?
20:19 Jordach http://cdn.memegenerator.net/instances/400x/34568641.jpg
20:19 PilzAdam -?
20:19 MiJyn @PilzAdam, Sorry, I mean, like, anyone up to helping me model the inside
20:20 MiJyn @Jordach, haha, for now, I'm not xD
20:20 Jordach -@
20:20 PilzAdam Rule #1: dont ask to ask; Rule #2: this is not twitter
20:20 Jordach Rule #3: dont tell anyone of #minetest
20:20 MiJyn haha ok
20:20 MiJyn ?
20:21 Jordach MiJyn, 2,713 posts as of this message!
20:22 VanessaE ok, this works except it doesn't deduct the placed sign from the inventory.  What am I missing?  http://pastebin.ubuntu.com/1626435/
20:23 MiJyn Jordach, on the forum? Or on IRC?
20:23 Jordach forums
20:23 PilzAdam _nobody_ counts IRC messages lol
20:23 MiJyn PilzAdam, yeah, I was wodnering
20:24 MiJyn I wouldn't have asked if he didn't say "as of this message" lol
20:24 * Jordach also tested windows 8 earlier
20:24 PilzAdam poor Jordach
20:24 Jordach PilzAdam, it was actually nice, apart from NOT having a touchscreen
20:25 Jordach i lost about 7-12fps
20:25 Jordach (i get 60 usually now!)
20:25 PilzAdam in MT?
20:25 Jordach yes
20:25 Jordach -Jordach- VERSION HexChat 2.9.4 [x86] / Windows XP [3.07GHz]
20:26 PilzAdam btw: I have the HE and balanced bolt for Xbow in BF
20:26 PilzAdam +3
20:26 PilzAdam +now
20:26 leo_rockway marktraceur: I'm reading the backlog... if you find it useful: tekk.com.ar/seeks
20:29 Jordach VanessaE, you about?
20:29 marktraceur leo_rockway: I may just start my own instance, I'm running every other damn thing anyway
20:29 VanessaE yeah
20:30 leo_rockway marktraceur: I was using ddg before as well, then decided to set up my own instance. It's simple to do so too.
20:30 marktraceur Indeed
20:30 Jordach change meh skin please to: http://i.imgur.com/C4TQTKD.png
20:30 Jordach thanks
20:30 marktraceur I also need a git repo host (that is public), possibly a javascript testing suite, and a few other little things
20:30 VanessaE Jordach: updated.
20:30 Jordach :D
20:30 leo_rockway marktraceur: gitorious?
20:31 Jordach PvP suit activate!
20:32 marktraceur leo_rockway: I've tried that, but it didn't work before. I guess that was on my old broken Debian install, so maybe I'll try again.
20:33 leo_rockway I've never tried it. Everybody seems to be in love with GitHub :S
20:33 Roukoswarf-M joined #minetest
20:33 STHGOM joined #minetest
20:33 marktraceur leo_rockway: That's because everybody are fools
20:34 leo_rockway I always used Savannah for my project hosting
20:35 marktraceur I haven't managed to use it yet
20:35 marktraceur But it's an option
20:35 marktraceur I only recently realized that my gitweb interface didn't allow anonymous HTTP cloning
20:35 marktraceur Which is very annoying
20:36 Roukoswarf-M joined #minetest
20:37 leo_rockway yeah, I wouldn't like to register for every cloning I make
20:41 mauvebic why anon cloing?
20:45 marktraceur mauvebic: So Joe Sixpack can clone my software without having to register an account with me
20:46 * Jordach finally found the suspect setting on what was draining the fps
20:47 MiJyn just throwing this out to the open: http://forum.minetest.net/viewtopic.php?pid=69111#p69111
20:48 Roukoswarf joined #minetest
20:51 mauvebic doesnt github have a zip button?
20:51 VanessaE yep it does.
20:52 mauvebic why not use that then?
20:52 marktraceur mauvebic: Because I'm not a soulless unethical bastard, among other things
20:53 mauvebic joined #minetest
20:53 mauvebic github is unethical?
20:53 marktraceur In my eyes, yes.
20:53 marktraceur But we've had this conversation before
20:53 mauvebic interesting
20:53 marktraceur And it doesn't go anywhere
20:54 mauvebic meh, theyre all the same to me
20:54 MiJyn @marktraceur, if you talk about dogs in a cat meeting, you will not get anywhere ;)
20:55 mauvebic it just seems strange that an oss zealot would be knocking github lol
20:55 mauvebic i thought everyone loved it
20:56 MiJyn @mauvebic, it's like the christian religion wars... so similar, yet so much hate between each other :(
20:56 mauvebic seriously lol
20:56 MiJyn well, not hate persay
20:56 mauvebic catholics vs protestants (both christian)
20:56 MiJyn but like... something
20:56 MiJyn @mauvebic, yeah
20:56 MiJyn that's it
20:57 khonkhortisan per se
20:57 mauvebic But i really dont see whats unethical about it lol
20:58 mauvebic they dont ask for rights or money
20:58 * sfan5 does not see anything unethical too
20:58 MiJyn @marktraceur, Could you link us to the discussion?
20:58 mauvebic yeah im curious too lol
20:59 mauvebic i mean i know why i hate github, but its not ethics though its just the UI lol
20:59 marktraceur MiJyn: It boils down to this
20:59 marktraceur MiJyn: GitHub runs software on its servers, and on our machines
20:59 marktraceur MiJyn: But we have no ability to use that software for our own purposes
20:59 MiJyn @marktraceur, on our machines? how?
20:59 MiJyn which software?
20:59 sfan5 ^ wanted to ask the same
21:00 marktraceur MiJyn: Nor do we have any ability to modify the software or share it with others
21:00 MiJyn and what does it do?
21:00 khonkhortisan I don't run github software on my machine. I only use git with their web hosting.
21:00 marktraceur MiJyn: JavaScript runs on our computers.
21:00 MiJyn @marktraceur, oh
21:00 marktraceur khonkhortisan: Yes, you do...
21:00 sfan5 ....
21:00 MiJyn so you are against any kind of javascript website?
21:00 mauvebic most websites run javascript on your computer, do you ask for access to their sources too?
21:00 MiJyn like any kind of commercial one
21:00 marktraceur MiJyn: No, I'm not. JavaScript is not bad of itself, but it should be *free* JavaScript.
21:00 sfan5 javascript... i thought in form of an executeabl
21:00 sfan5 *executeable
21:00 MiJyn @marktraceur, oh I see
21:01 marktraceur MiJyn: I don't care about commercial or non-commercial either, only freedom.
21:01 MiJyn @marktraceur, right
21:01 khonkhortisan I see what you mean
21:01 mauvebic well theyre offering a useful service, free of charge, i dont see how anyone could fault them
21:01 marktraceur Excatly
21:01 marktraceur Exactly*
21:01 marktraceur mauvebic: We've had this conversation....a lot.
21:02 marktraceur So there's no point in me debating it with you.
21:02 khonkhortisan they are offering the use of their service, but not the service itself?
21:02 marktraceur Suffice it to say, I want a self-hosting git repository host that doesn't require registration.
21:02 mauvebic im sorry but you work for OSS stuff right? does your company giveaway all its strategies? seems a bit relative to me
21:03 mauvebic why would they give everything away and destroy their own business model in the process
21:03 marktraceur Free, actually.
21:03 mauvebic its easy to worry about freedom when you already earn a living from it
21:03 leo_rockway I used to have the particles mod installed on the server, but I have gotten rid of it. I'm getting this: 18:01:50: ERROR[ServerThread]: LuaEntity name "particles:smoke" not defined
21:04 leo_rockway any way I can get rid of that?
21:04 marktraceur mauvebic: I work for the Wikimedia Foundation, so it's not really something we can discuss ni that context
21:04 marktraceur mauvebic: But there are valid strategies that you can use without trampling over your users
21:04 mauvebic problem is you see all users as content creators, when more of them happen to be consumers
21:05 marktraceur mauvebic: Didn't I just say there's no point to having this conversation?
21:05 mauvebic youve pushed enough subjects enough times
21:05 marktraceur *shrug*
21:05 SpeedProg joined #minetest
21:05 mauvebic sorry about the grilling
21:05 marktraceur mauvebic: I'm busy right now, maybe we can bang our heads against a wall later
21:06 mauvebic then i suppose were free to keep discussing while you work :-)
21:08 mauvebic but it seems to me the biggest problem in reproducing github is not lack of access to their sourcecode, rather the capital needed for setting up servers and paying for bandwith
21:08 mauvebic if they figured that out they're obviously smart enough to decide for themselves what to do w/ the source
21:11 NakedFury joined #minetest
21:17 mauvebic hmm, not easy to load an 800^3 blueprint lol
21:20 Jordach leo_rockway, /clearobjects
21:22 leo_rockway Jordach: doesn't that get rid of valid objects too?
21:22 * Jordach has now found a true enemy
21:23 Jordach "502 Bad Gateway"
21:23 Jordach leo_rockway, yes, but its still effective
21:25 leo_rockway I'm afraid to try now :S
21:25 Jordach leo_rockway, why?
21:25 Jousway joined #minetest
21:27 sapier joined #minetest
21:27 leo_rockway because I don't want to lose valid objects
21:28 khonkhortisan you leave stuff on the ground?
21:28 leo_rockway nope
21:28 leo_rockway then I should probably be safe, right?
21:28 leo_rockway there are blocks... couple of boats / carts...
21:29 leo_rockway a scarecrow
21:33 Kacey joined #minetest
21:33 khonkhortisan If I use github's web editor, will it make a pull request or change it right then?
21:34 Kacey hi all
21:34 khonkhortisan hello Kacey
21:35 Jordach khonkhortisan, you can make branches and update single files, but not pull request after an edit
21:40 Menche joined #minetest
21:41 Jordach morning, afternoon menche
21:41 Kacey hi Menche
21:41 mauvebic which of the wikis has a the db table structure for the worlds?
21:41 Menche hi
21:42 * Jordach starts clementine
21:42 mauvebic hope you have at least 10 gigs of ram
21:42 mauvebic lol :p
21:43 Jordach mauvebic, i get better performance than you
21:43 Jordach with 3.02ghz p4 and 1gb of ram
21:43 Jordach anyone wanna join VanessaE's server? im a little lonely
21:43 mauvebic 1gb? on what oS?
21:44 Jordach windows xp
21:44 mauvebic ok yeah
21:44 Jordach next year is my linux switch
21:44 mauvebic if most of the newer parts in my P4 had XP drivers, i'd get better performance too
21:44 jin_xi does anyone know if/how it is possible to refresh a formspec that is shown to a player via minetest.show_formspec?
21:44 Jordach en.wikipedia.org/wiki/Windows_XP
21:45 mauvebic tried calling it twice?
21:45 jin_xi hmm
21:46 mauvebic if that dont work try calling it again from within minetest.after
21:47 jin_xi oh thanks got it now
21:54 mauvebic sweet jesus the enterprise in full scale is HUGE
21:54 VanessaE it's only supposed to be some 300m long?
21:54 VanessaE (for the constitution class I mean)
21:55 mauvebic according to movie sources, they settled on 725meter length for the new enterprise
21:55 VanessaE jeeeez
21:55 VanessaE that's bigger than galaxy class isn't it?
21:55 mauvebic ive never drawn that big a blueprint before (cant even save that big a blueprint ingame lol)
21:55 mauvebic aparently it is bigger yeah
21:55 mauvebic which is weird
21:55 sapier define "new enterprise"?
21:55 mauvebic for 20 years we though of galaxy class as like, a palace in the skies lol
21:55 VanessaE sapier: Star Trek 2009
21:56 sapier NCC-1701-?
21:56 Jordach VanessaE, your server. i want to play with a minetester
21:56 mauvebic just 1701
21:56 VanessaE I'm not in a playing mood right now :-/
21:56 sapier I assume J-J abrams version?
21:56 VanessaE mauvebic: yes.  Galaxy Class = 642.5 meters
21:56 VanessaE sapier: aye.
21:56 mauvebic daamn, at least ittl be easier to spawn the galaxy
21:57 sapier galaxy class doesn't exist anymore JJA destroyed the universe ;-)
21:57 leo_rockway suddenly we're all trekkies? o.o
21:57 khonkhortisan galaxy quest
21:57 mauvebic according to string and mtheory universes aren't created or destroyed, they all exist simultaneously, as does past, present and future
21:58 sapier if you have prove for this I'll believe you ;-P
21:58 khonkhortisan past and future exist at the same time. You can't use the word simultaneously in that way.
21:58 mauvebic im not a physicist youll have to do your own homework and read up on it :p
21:58 VanessaE oh no...you did NOT dive into string theory
21:59 VanessaE are you TRYING to give us all aneurysms?
21:59 khonkhortisan multiple universes (islands) aren't as hard to believe as time equaling itself
21:59 sapier wasn't string theory one of those things requireing supersymetry which got almost proven to be false by cern some weeks ago?
21:59 mauvebic also, velocity and gravity affect the passage of time lol
22:00 Kacey i had an idea today
22:00 VanessaE mauvebic: time dilation, frame dragging, respectively.
22:00 Kacey what if we had a browser version on the website?
22:00 sapier by now I'm the only one at least trying to get mod's do physical correct things ...s till classic physics
22:01 mauvebic ive proposed a chem mod but i wont be the one to write it since it obviously involves crafting lol
22:02 khonkhortisan to get mods to do physically correct things
22:02 mauvebic for starters youd have to define tensile strength and weight for each node
22:03 khonkhortisan that wouldn't go well with mesecons
22:03 mauvebic when you think about how TNT and other ingame explosives work, they pretty much apply damage equally
22:03 mauvebic if youre running mesecons you prolly dont have the resources for ingame physics too, both would be heavy
22:03 sapier monorail carts have resistance support
22:04 sapier the faster you go the more accelerating power is required to accelerate more ... that's why you can't infinitly accelerate it with booster rails
22:05 TorpedoSkyline joined #minetest
22:05 khonkhortisan even maglevs have a max
22:05 sapier monorail is maglev style
22:05 mauvebic you have solid nodes and liquids, youd need equivilent gasses too, and all crafts would have to be made realistic lol
22:06 mauvebic the idea of which many people hate
22:06 sapier :-)
22:06 sapier mobf uses acceleration to switch direction (most of time) thus you have inertion automaticaly in there
22:08 sapier all this doesn't make a huge difference but you notice it  ... but can't tell whats difference at first
22:10 codile_ joined #minetest
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22:11 LunaVorax Hi!
22:11 khonkhortisan hello
22:11 Kacey hi
22:12 Kacey haha
22:12 Kacey so i was playing this real shit game... i cant quite remember the name
22:13 Kacey it was something like minquest or something of the sort
22:13 Kacey but anyways, it sucked
22:13 Gambit joined #minetest
22:13 Kacey someone has exeptional timing
22:18 codile joined #minetest
22:18 Jordach hey Gambit
22:19 Gambit Hello.
22:19 Gambit No I am not the Gambit from the minetest forums.
22:19 Jordach oh
22:19 Gambit Heh.
22:20 * Jordach thought you were
22:21 Jordach anyways, im off to bed
22:21 STHGOM joined #minetest
22:22 Gambit sigh
22:22 Gambit going to have to murder that guy
22:22 Gambit or at least beat him until he stops using that name
22:22 STHGOM ?
22:22 khonkhortisan Gambit killed Gambit and disappeared in a flash of logic
22:23 STHGOM umm...
22:23 khonkhortisan STHGOM: <Gambit> No I am not the Gambit from the minetest forums.
22:23 Gambit I've had this name three times as long as Minetest has been around :@
22:25 STHGOM ok...
22:31 Menche grrr, server cpu usage spike
22:32 Menche removing mobs for the time being
22:35 VanessaE PilzAdam: So...since the offending code keeping me from deducting items from the inventory within an on_rightclick event is apparently your changes to builtin/item.lua...how do I workaround it? :-)
22:35 MiJyn I'm wondering if anyone would like to help me model a TARDIS for my mod?
22:35 MiJyn I have a server :)
22:36 STHGOM what is tardis?
22:36 STHGOM nvm
22:36 STHGOM its from The Doctor right?
22:37 MiJyn yes :)
22:37 khonkhortisan the best part about a tardis is its use of space
22:37 MiJyn xD
22:37 MiJyn yep
22:38 Kacey perhaps a teleport to the tardis inside the door
22:38 MiJyn yes
22:38 MiJyn that's how it works
22:38 khonkhortisan really?
22:38 MiJyn yeah
22:38 khonkhortisan I thought it was warped space
22:38 Kacey irl it is
22:38 MiJyn I mean for the mod lol
22:38 Kacey in mt a teleporter
22:39 MiJyn yeah
22:39 MiJyn exactly
22:39 Kacey is it ironic if you blow up a creeper?
22:39 VanessaE it's hammerspace.
22:39 VanessaE :-)
22:39 khonkhortisan Does printing to terminal slow my server down more than running without a terminal?
22:40 VanessaE (so named for the habit of cartoon characters pulling ridiculously large items from tiny spaces)
22:40 MiJyn @khonkhortisan, unless its printing hundreds of lines, no
22:40 MiJyn barely
22:40 MiJyn like unnoticable
22:40 khonkhortisan it may be hundreds
22:40 MiJyn I mean, hundreds per half second or something
22:41 khonkhortisan depends on how fast the server thinks
22:41 MiJyn and even then it shouldn't be too slow
22:41 MiJyn so if it flushes everytime it prints, probably
22:43 Dogzilla131 joined #minetest
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22:53 Dogzilla131 Hi all :D
22:54 MiJyn hey
22:55 VanessaE hi
22:57 DMackey joined #minetest
22:58 ray8888 joined #minetest
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23:02 ShadowNinja joined #minetest
23:06 ray8888 joined #minetest
23:06 ray8888 RAPHAEL you on
23:06 marktraceur Hm, I think he changed his nick.
23:07 ray8888 i need him to give me interact
23:08 marktraceur Yeah, he not here
23:08 marktraceur ray8888: Stick around though, he may come in
23:09 ray8888 ok
23:09 * Menche just attempted to explain how to play multiplayer, the other person gave up trying
23:10 Muadtralk joined #minetest
23:10 Menche does multiplayer in minecraft require port-forwarding?
23:11 Muadtralk yes
23:11 Muadtralk true multiplaye
23:11 Muadtralk local of course not
23:11 Menche just attempted to explain how to play multiplayer, the other person gave up trying
23:11 Muadtralk play or set up?
23:11 Menche he apparently knew how to in minecraft
23:11 Menche set up
23:12 Muadtralk across networks?
23:12 Muadtralk or locally?
23:12 Menche idk
23:12 Muadtralk well you need to know that before you help them menche
23:13 Menche he wanted me to join his game, so across the internet
23:13 berome joined #minetest
23:13 Muadtralk did you tell him to use remobo?
23:13 Menche yes, but he seemed to want to port-forward, and gave up
23:14 Muadtralk most people don't have the patience to hear about port forwarding
23:14 Menche should we "officially" recommend remobo somewhere for casual multiplayer?
23:14 Muadtralk for like 1 or 2 players who just wanna play around
23:15 Menche like on the sticky server how-to thread
23:15 Muadtralk yes we should
23:15 Muadtralk for a actual full blown server port forwarding is highly reccomended
23:15 Muadtralk I will update my how to make a minetest server thread
23:15 Muadtralk which somehow got stickied
23:16 Menche but for someone just showing off their world, or a few friends playing, remobo is better IMO
23:16 marktraceur We shouldn't recommend any non-free software.
23:16 Menche ok, then what?
23:16 Kacey hamachi
23:16 Menche hamachi lags more than remobo i think
23:17 Menche i *think* the slowest person on a hamachi network slows down everyone else
23:17 Menche and is hamachi free?
23:18 marktraceur vinagre probably is better
23:19 Menche wouldn't that still require port-forwarding on the server?
23:20 marktraceur Yes. But any free option will, because it's not using hacks and third parties to circumvent security
23:20 marktraceur It would be stupid of this community to endorse non-free software. Learn to port forward instead.
23:22 PilzAdam going to sleep; bye
23:28 * Kacey wants to make videos of minetest
23:29 * Dogzilla131 already making some :D
23:30 * Dogzilla131 dont have anything to make about
23:33 Kacey a survival from the start
23:34 Dogzilla131 Yeah but no place to go unless you want to join the server of jojoa for pvp :D
23:35 marktraceur Dogzilla131: Make a minetest sitcom
23:35 marktraceur GO
23:36 Dogzilla131 ?
23:38 Dogzilla131 ??
23:41 Dogzilla131 sitcom??
23:42 marktraceur Situational comedy
23:43 Dogzilla131 ohh
23:43 Dogzilla131 but still ??
23:44 marktraceur Dogzilla131: I don't have time to explain sitcoms to you
23:44 marktraceur Dogzilla131: Watch Cheers, Frasier, Spin City, Scrubs, and How I Met Your Mother.
23:45 Dogzilla131 Oh i only saw on of them :P
23:46 marktraceur Some people will recommend Friends, but I'm not super-happy with it
23:49 Dogzilla131 I like the last one you said
23:50 ray8888 joined #minetest
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23:54 jin_xi uh, i dont get this... i print(dump(fields)) and it shows foo=bar, but fields.foo is nil
23:55 rarkenin joined #minetest

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