Time |
Nick |
Message |
00:00 |
khonkhortisan |
76.121.156.73:30010 (expect lag) |
00:01 |
khonkhortisan |
I think I have to open a port |
00:01 |
Kacey |
probably |
00:02 |
Kacey |
!up 76.121.156.73:30010 |
00:02 |
Minetest-tan |
Kacey: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' |
00:02 |
Minetest-tan |
76.121.156.73:30010 seems to be down |
00:05 |
khonkhortisan |
!up 76.121.156.73 30010 |
00:05 |
Minetest-tan |
76.121.156.73:30010 is up (0.296ms) |
00:12 |
|
Menche joined #minetest |
00:17 |
Menche |
what does it mean when the debug.txt says "LuaEntitySAO at pos punched by LuaEntitySAO at pos..."? |
00:17 |
Menche |
since i installed mobs, the debug.txt and output is spammed by tons of those messages |
00:22 |
Kacey |
khonkhortisan, i lagged out |
00:23 |
khonkhortisan |
I think I was swapping memory |
00:23 |
khonkhortisan |
I closed some stuff |
00:26 |
khonkhortisan |
the server is using about a third of the memory the client is using |
00:27 |
Kacey |
crashed |
00:27 |
khonkhortisan |
When I finish it I should worldedit it into someone else's server so it has less lag |
00:28 |
Kacey |
w.e. doesnt save meta |
00:28 |
khonkhortisan |
/metasave does |
00:28 |
Kacey |
its looking good |
00:29 |
khonkhortisan |
worldedit/worldedit_commands/init.lua line 805 |
00:29 |
|
DMackey joined #minetest |
00:36 |
|
Kray joined #minetest |
00:41 |
Menche |
my server is using up 72% of my memory |
00:41 |
Menche |
it crashed earlier, i think from running out of memory |
00:42 |
khonkhortisan |
minetest server 95 cpu 12 mem, client 63 cpu 57.8 memory |
00:43 |
Kacey |
Menche, disable mobs (or atleast the monsters |
00:43 |
Menche |
it normal for minetest to use nearly 3G of memory? |
00:43 |
Kacey |
)* |
00:44 |
khonkhortisan |
free -g says I have total 1 mem and 3 swap |
00:44 |
Menche |
i use free -h |
00:44 |
khonkhortisan |
invalid option |
00:44 |
khonkhortisan |
it's supposed to be for human readable |
00:44 |
Menche |
? what system? |
00:44 |
khonkhortisan |
suse |
00:44 |
Menche |
it works on arch |
00:44 |
khonkhortisan |
df -h works |
00:45 |
khonkhortisan |
2004M, 4093M swap |
00:46 |
Menche |
3.7G RAM, 3.7G swap on mine |
00:46 |
khonkhortisan |
I have some empty memory slots |
00:46 |
khonkhortisan |
and I remember vividly when some were pulled |
00:53 |
Kacey |
my netbook needs more RAM |
00:56 |
|
ttk2 joined #minetest |
01:01 |
Kacey |
http://www.youtube.com/watch?feature=endscreen&NR=1&v=XljAAQ-V_N0 now THIS is teamwork |
01:04 |
NakedFury |
I prefer games with teamwork and lots of player interaction |
01:05 |
Kacey |
but that was 2 hours of work |
01:08 |
Kacey |
just for one grass block |
01:09 |
NakedFury |
in time I hope to see a minetest server have over 100 players simultaneously |
01:11 |
|
sokomine joined #minetest |
01:18 |
|
Muadtralk joined #minetest |
01:19 |
khonkhortisan |
I have html5 on, but flash crashes in youtube. Isn't there html5-only mode? |
01:19 |
Muadtralk |
ahem if the html5 only thing isn't working |
01:19 |
Muadtralk |
try minitube! |
01:20 |
Muadtralk |
or google it |
01:30 |
|
pskosinski joined #minetest |
01:34 |
pskosinski |
HTML 5 mode on YouTube = Use HTML 5 player if possible, if not then still Flash. |
01:34 |
khonkhortisan |
oh. |
01:36 |
pskosinski |
I have no idea why not all videos are available in HTML 5… I guess that because of ad |
01:36 |
pskosinski |
ads * |
01:36 |
pskosinski |
In worst case you can use cclive/youtube-dl :x |
01:36 |
pskosinski |
I am always downloading video when I want to watch in 720p resolution, otherwise Flash is burning my CPU >.> |
01:36 |
|
Traxie21 joined #minetest |
01:37 |
Traxie21 |
Does anyone know if player.set_player_privs has to be set every time the player joins? |
01:37 |
Traxie21 |
Or is there a way to save the privs? |
01:46 |
khonkhortisan |
/grant sets it, whatever that does sticks. |
01:47 |
Muadtralk |
sticks like glue and /revoke is the water |
01:48 |
khonkhortisan |
and lua is the kindergartener that should stop eating the glue |
01:48 |
Muadtralk |
true |
01:49 |
Muadtralk |
would that make C++ the bottle the glue should be in or.... |
01:49 |
Muadtralk |
I am running out of analogy |
01:52 |
khonkhortisan |
the world is what you are gluing to |
01:52 |
Muadtralk |
true |
01:52 |
khonkhortisan |
I think //grant is the bottle? |
01:52 |
Traxie21 |
I mean guys |
01:52 |
Traxie21 |
I'm not using /grant |
01:52 |
Traxie21 |
I'm setting privs from a mod |
01:52 |
khonkhortisan |
you're using the kindergartener |
01:53 |
Traxie21 |
yea |
01:53 |
khonkhortisan |
okay, I'l stop the analogies :P |
01:53 |
Traxie21 |
Anyhow |
01:53 |
Traxie21 |
Can anyone help me with that? |
01:53 |
Traxie21 |
Do privs set with player.set_player_privs stick after the player leaves/rejoins? |
01:54 |
khonkhortisan |
you could check |
01:54 |
Muadtralk |
Yes Traxie21 I believe so and khonkhortisan yes but if /grant is glue and lua defines the /grant and (CON) |
01:55 |
Traxie21 |
Hmm |
01:55 |
Traxie21 |
Must be something wrong with me code then |
01:55 |
Muadtralk |
and C++ defines the api that /grant is in |
01:55 |
khonkhortisan |
so lua is both the /grant and the set_player_privs |
01:55 |
Muadtralk |
then maybe it would be the stomach? |
01:55 |
khonkhortisan |
that completely breaks the analogy |
01:55 |
Muadtralk |
yep! |
01:56 |
Muadtralk |
I am very confused :) |
01:56 |
pskosinski |
You forgot about tentacles |
01:56 |
khonkhortisan |
if //grant is the glue, then C++ _is_ the bottle. |
01:57 |
Traxie21 |
MY HEAD IS SPENNINENG!!!@12 |
01:58 |
Muadtralk |
Traxie21 all you need to know is try it |
01:58 |
Traxie21 |
Lol |
01:58 |
Traxie21 |
I'm talking about your conversation |
01:58 |
Traxie21 |
not my code :3 |
01:58 |
|
STHGOM joined #minetest |
01:58 |
Muadtralk |
I get what your going at khonkhortisan and now I get it |
01:58 |
khonkhortisan |
Treating a weak analogy as strong can cause vertigo |
01:59 |
|
Menche joined #minetest |
01:59 |
Muadtralk |
but your mention of tentacles brings bad things to my head |
01:59 |
khonkhortisan |
don't pass the salt |
02:00 |
Muadtralk |
I wasn't planning on it |
02:02 |
Traxie21 |
O_O |
02:02 |
Traxie21 |
Does the first person to join a server auto-gain all privs??? |
02:03 |
Kacey |
no the player that = name in the game.conf gets all |
02:03 |
Kacey |
maybe that also |
02:03 |
khonkhortisan |
singleplayer, maybe |
02:03 |
Traxie21 |
I join local server with name Traxie23 and get all privs, join after that as Traxie22 and get the right privs, and the same for Traxie21 |
02:06 |
|
NekoGloop joined #minetest |
02:06 |
Traxie21 |
Yep, it appears the first person to join after a server restart gets all privs O_O |
02:06 |
NekoGloop |
Uber noob trolling time! |
02:07 |
Muadtralk |
oh we get to troll you Neko? |
02:07 |
|
Aggies joined #minetest |
02:07 |
Muadtralk |
this is a nice gift |
02:07 |
Aggies |
hey can i have the 0.4.4 download |
02:08 |
NekoGloop |
~(o.o)~ |
02:08 |
Kacey |
BROTHA!!!!!!!!!! |
02:08 |
Muadtralk |
sure Aggies coming up |
02:08 |
Aggies |
WAZU |
02:08 |
Kacey |
https://github.com/downloads/celeron55/minetest/minetest-0.4.4-win32.zip click it |
02:08 |
Muadtralk |
ack |
02:08 |
NekoGloop |
click it good. |
02:08 |
Kacey |
click it so hard |
02:08 |
Muadtralk |
I was just going to hit enter with that link |
02:08 |
khonkhortisan |
enter? |
02:09 |
|
brandy joined #minetest |
02:09 |
khonkhortisan |
I have to mouse to it |
02:09 |
Aggies |
lol |
02:10 |
Muadtralk |
key shortcuts are where its at foo |
02:10 |
Muadtralk |
:) |
02:10 |
Kacey |
!up 67.190.14.129 |
02:10 |
Minetest-tan |
67.190.14.129:30000 is up (0.299ms) |
02:10 |
NekoGloop |
!up 66.666.66.666 |
02:10 |
Minetest-tan |
66.666.66.666:30000 seems to be down |
02:10 |
DMackey |
lol dammit!! |
02:11 |
Kacey |
Aggies, join my server once you download that |
02:11 |
NekoGloop |
!up 66.666.66.666:66666 |
02:11 |
Minetest-tan |
NekoGloop: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' |
02:11 |
Minetest-tan |
66.666.66.666:66666 seems to be down |
02:11 |
Muadtralk |
!could people please PM minetest-tan unless its essential to minetest? |
02:11 |
Muadtralk |
!otherwise it gets kinda annoying |
02:11 |
NekoGloop |
<Minetest-tan> No |
02:11 |
NekoGloop |
;-) |
02:12 |
Aggies |
wht are some servers |
02:12 |
khonkhortisan |
with a new client, it'll give you a list |
02:12 |
Kacey |
he runs windows |
02:12 |
|
STHGOM joined #minetest |
02:12 |
NekoGloop |
I run windows. |
02:12 |
Kacey |
Aggies, 67.190.14.129 port 30000 is my server |
02:12 |
Kacey |
join it |
02:13 |
Muadtralk |
NekoGloop is outdated preparing to upgrade to Gloop2.0 running on DOS |
02:14 |
khonkhortisan |
Kacey, xyz's windows build minetest-2013.01.30-6912f65cd7 has the server list |
02:14 |
Menche |
*self bump* menche.servegame.com:30000 |
02:14 |
Kacey |
Menche, no just no |
02:14 |
khonkhortisan |
Aggies, that goes for you too |
02:14 |
NekoGloop |
*self bump* gloop.net:0 |
02:14 |
Muadtralk |
*one up* zenoheld.minetest.net:30000 |
02:14 |
khonkhortisan |
:0? |
02:14 |
Aggies |
wht |
02:15 |
khonkhortisan |
A new client has a built-in server list |
02:15 |
Muadtralk |
to the source! |
02:15 |
khonkhortisan |
builds are close enough |
02:15 |
* Muadtralk |
mounts his pony and rides off |
02:16 |
* khonkhortisan |
hears tropical coconuts following off |
02:16 |
Aggies |
bro it ain't working |
02:16 |
Kacey |
? |
02:16 |
Kacey |
!up 67.190.14.129 |
02:16 |
Minetest-tan |
67.190.14.129:30000 is up (0.299ms) |
02:17 |
* Aggies |
says watch dumper do his binuees |
02:17 |
Muadtralk |
zee client Kacey est zee client! |
02:17 |
Kacey |
join 67.190.14.129 port 30000 |
02:17 |
Kacey |
khonkhortisan joined just fine |
02:17 |
Kacey |
DUH im using d1 |
02:17 |
Kacey |
stupid me |
02:17 |
Kacey |
aah nvm |
02:17 |
khonkhortisan |
after I resized the view from being stuck on the bottom-left where it shows where the nodes load |
02:18 |
|
Dogzilla131 joined #minetest |
02:18 |
Aggies |
aup dog |
02:18 |
Dogzilla131 |
Hi all :D |
02:18 |
Muadtralk |
you need dev-201302072118-1/2 of course |
02:18 |
Aggies |
sup |
02:18 |
Dogzilla131 |
The sky |
02:18 |
|
M13 joined #minetest |
02:18 |
Aggies |
lol |
02:18 |
M13 |
hello, im having a little problem |
02:18 |
Aggies |
hi madchicken |
02:18 |
M13 |
the creative in minetest 0.4.4 is not working |
02:18 |
Kacey |
? |
02:18 |
M13 |
hi |
02:19 |
M13 |
the server |
02:19 |
Kacey |
what do you mean "not working"? |
02:19 |
Aggies |
wowo |
02:19 |
M13 |
its not letting you take more than one block |
02:19 |
Kacey |
M13, that is normal |
02:19 |
M13 |
its like weird |
02:19 |
mrtux |
he's using creative mode |
02:19 |
M13 |
yeah |
02:19 |
Kacey |
they r infinite blocks |
02:19 |
mrtux |
and it only gives him one block |
02:19 |
mrtux |
oh lol |
02:20 |
M13 |
they are not acting like it |
02:20 |
Aggies |
that must suck |
02:20 |
M13 |
mrtux |
02:20 |
khonkhortisan |
I had that problem, I couldn't figure out how to craft without losing my infinite block. |
02:20 |
mrtux |
yes, M13? |
02:20 |
M13 |
minetest.madchicken13.tk:12302 |
02:20 |
M13 |
check |
02:20 |
mrtux |
ah okay |
02:20 |
mrtux |
is it a cname of server.mrtux.org? |
02:20 |
Aggies |
this is weird |
02:20 |
M13 |
no |
02:20 |
mrtux |
Aggies, are you aggie from menches server? |
02:20 |
M13 |
im using your ip |
02:20 |
mrtux |
ahh |
02:20 |
mrtux |
that's fine |
02:21 |
M13 |
ok |
02:21 |
Aggies |
yeah |
02:21 |
mrtux |
ahh, the server is back btw |
02:21 |
Menche |
/quit |
02:21 |
Kacey |
Aggies, what is weird? |
02:21 |
mrtux |
(if you didn't know) |
02:21 |
M13 |
i brb, im going to boot other os |
02:21 |
mrtux |
k |
02:21 |
Aggies |
my screen went blank when i was trying to get onto ur server |
02:22 |
Kacey |
Aggies ##kacey please |
02:22 |
mrtux |
aggies, my server is on port 12300 |
02:22 |
Aggies |
##kacey please |
02:22 |
|
Menche joined #minetest |
02:22 |
Kacey |
Aggies join ##kacey |
02:22 |
* Aggies |
##kacey please |
02:22 |
mrtux |
hello Menche |
02:22 |
Menche |
hi |
02:23 |
mrtux |
Guys, please stop advertising channels... |
02:23 |
Menche |
i actually have to go now |
02:23 |
Aggies |
Aggies ##Kacey please |
02:23 |
Aggies |
##Kacey please |
02:23 |
Aggies |
urrghhhhhh |
02:23 |
Kacey |
im trying to get him to join my channel |
02:23 |
Kacey |
say /join ##kacey |
02:24 |
|
STHGOM joined #minetest |
02:26 |
STHGOM |
Hi |
02:26 |
khonkhortisan |
e'lo |
02:28 |
khonkhortisan |
How do I make an airlike node not leave a shadow? |
02:28 |
NekoGloop |
sunlight |
02:28 |
NekoGloop |
grr |
02:28 |
NekoGloop |
sunlight_propogates=true. |
02:28 |
NekoGloop |
Check my spelling though. |
02:29 |
khonkhortisan |
drawtype = "airlike", pointable = false, walkable = false, diggable = false, sunlight_propagates = true, and it still leaves a shadow. |
02:31 |
NekoGloop |
param1="light" maybe |
02:31 |
STHGOM |
Yea, turn it on. |
02:31 |
NekoGloop |
I thought sunlight_propagates didn't need that but i'm prolly wrong. |
02:31 |
STHGOM |
:D |
02:34 |
khonkhortisan |
uh-oh |
02:34 |
khonkhortisan |
I added param1 = "light" to ghoststone_active and it didn't do anything. Then I ran //fixlight and the shadow disappeared. |
02:34 |
STHGOM |
What's the |
02:35 |
NekoGloop |
Because the light was already calculated; it was already there. |
02:35 |
NekoGloop |
and/or because ghoststone_inactive is not similar lighting. |
02:40 |
|
TorpedoSkyline joined #minetest |
02:40 |
STHGOM |
Howdy |
02:41 |
STHGOM |
:D |
02:42 |
brandy |
hi sthgom, hru? |
02:42 |
STHGOM |
? |
02:43 |
khonkhortisan |
STHGOM is confused |
02:43 |
brandy |
I noticed you said howdy so I responded and said hello |
02:43 |
STHGOM |
Yea lol |
02:44 |
STHGOM |
ok |
02:44 |
khonkhortisan |
How aRe yoU |
02:44 |
brandy |
I'm well ty |
02:45 |
brandy |
oh, my apologies, were you asking me or were you requesting an answer from sthgom? lol |
02:45 |
brandy |
now I'm confused hahaha |
02:46 |
khonkhortisan |
I was defining hru |
02:46 |
brandy |
ah, I see, ok |
02:46 |
* STHGOM |
is still confused |
02:46 |
khonkhortisan |
in case that was the source of the original confusion which has spread |
02:46 |
|
ShadowNinja joined #minetest |
02:46 |
Kacey |
Aggies has no idea what he is doing... |
02:47 |
brandy |
Oh, yes, that didnt even occur to me, but does happen often especially people who dont live in the US, they dont understand our short hand a lot of the time |
02:48 |
STHGOM |
Short hand? |
02:48 |
khonkhortisan |
acronyms made up on-the-spot |
02:48 |
brandy |
yes, when we abbreviate things like hru, which means how are you |
02:48 |
khonkhortisan |
and lol and aka |
02:48 |
brandy |
yes |
02:49 |
STHGOM |
ok |
02:49 |
STHGOM |
And afk |
02:49 |
brandy |
yes |
02:49 |
brandy |
i call it virtual short hand |
02:50 |
brandy |
which in reality, shorthand looks more like a foreign language lol |
02:50 |
STHGOM |
Afaik I m lol |
02:52 |
brandy |
what country are you from sthgom? |
02:52 |
STHGOM |
USA |
02:53 |
STHGOM |
:D |
02:53 |
brandy |
oh ok |
02:53 |
brandy |
same =-) |
02:53 |
STHGOM |
But I've never heard hru |
02:54 |
khonkhortisan |
if ( true and assert(false) ) then print("This won't crash!") end |
02:55 |
brandy |
i see |
03:02 |
Kacey |
night all |
03:02 |
khonkhortisan |
bye |
03:02 |
khonkhortisan |
what happened to /quit night all? |
03:06 |
|
mauvebic joined #minetest |
03:22 |
mrtux |
Uhh looks like we people of pratchett.freenode.net have survived the netsplit... |
03:22 |
mrtux |
lol |
03:28 |
|
BackupCoder joined #minetest |
04:27 |
|
toabi joined #minetest |
04:27 |
|
te3 joined #minetest |
04:27 |
|
moruk joined #minetest |
04:27 |
|
leo_rockway joined #minetest |
04:27 |
|
Taoki|away joined #minetest |
04:27 |
|
tango_ joined #minetest |
04:27 |
|
klaxa joined #minetest |
04:27 |
|
dimeshake joined #minetest |
04:27 |
|
Kray joined #minetest |
04:27 |
|
FreeFull joined #minetest |
04:27 |
|
abandon joined #minetest |
04:27 |
|
marktraceur joined #minetest |
04:27 |
|
nyuszika7h joined #minetest |
04:27 |
|
xming joined #minetest |
04:27 |
|
hmmmm joined #minetest |
04:27 |
|
Gizmokid2005 joined #minetest |
04:27 |
|
ChauffeR joined #minetest |
04:27 |
|
Vohveli joined #minetest |
04:27 |
|
thexyz joined #minetest |
04:27 |
|
milleja46 joined #minetest |
04:27 |
|
RealBadAngel joined #minetest |
04:27 |
|
Weedy joined #minetest |
04:27 |
|
Kokorobet joined #minetest |
04:27 |
|
VanessaE joined #minetest |
04:27 |
|
Morrolan joined #minetest |
04:27 |
|
khonkhortisan joined #minetest |
04:27 |
|
ChanServ joined #minetest |
04:27 |
|
dzho joined #minetest |
04:27 |
|
Minetest-tan joined #minetest |
04:27 |
|
V0id joined #minetest |
04:27 |
|
Jordanlw joined #minetest |
04:27 |
|
ecube joined #minetest |
04:27 |
|
]DMackey[ joined #minetest |
04:27 |
|
harrison joined #minetest |
04:27 |
|
triplei joined #minetest |
04:27 |
|
Matrixiumn joined #minetest |
04:27 |
|
lahwran joined #minetest |
04:27 |
|
babyface1031 joined #minetest |
04:27 |
|
brandy joined #minetest |
04:27 |
|
Exio joined #minetest |
04:27 |
|
NekoGloop joined #minetest |
04:27 |
|
xrogaan joined #minetest |
04:27 |
|
[edwtjo] joined #minetest |
04:27 |
|
OldCoder joined #minetest |
04:27 |
|
whirm joined #minetest |
04:27 |
|
yazgoo joined #minetest |
04:27 |
|
oa_Bob1 joined #minetest |
04:27 |
|
celeron55 joined #minetest |
04:27 |
|
AndrewPH joined #minetest |
04:27 |
|
LunaVorax joined #minetest |
04:27 |
|
sokomine joined #minetest |
04:27 |
|
fortytwo joined #minetest |
04:27 |
|
ruskie joined #minetest |
04:27 |
|
Cerise joined #minetest |
04:27 |
|
roboman2444 joined #minetest |
04:27 |
|
MrSparkle joined #minetest |
04:27 |
|
telek joined #minetest |
04:27 |
|
Sh1fty joined #minetest |
04:31 |
|
xy joined #minetest |
04:32 |
|
simion314 joined #minetest |
04:33 |
NekoGloop |
OH MY GOD NETSPLIT |
04:33 |
NekoGloop |
>.> |
04:55 |
telek |
Lol |
04:56 |
khonkhortisan |
for an hour and a dozen minutes |
04:56 |
khonkhortisan |
you joined right before the join |
05:14 |
NekoGloop |
That's why it took so long then, eh? |
05:25 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=68975#p68975 |
05:25 |
VanessaE |
\o/ |
05:25 |
NekoGloop |
wewt |
05:29 |
VanessaE |
I'll add a version to homedecor later for brass/iron railings. |
05:33 |
VanessaE |
opinions? |
05:43 |
|
stump joined #minetest |
05:48 |
|
Menche joined #minetest |
05:51 |
|
abandon joined #minetest |
05:58 |
|
neko259 joined #minetest |
05:59 |
khonkhortisan |
Some exception: "ServerEnvironment::loadMeta(): EnvArgsEnd not found" |
06:00 |
khonkhortisan |
Did I break my map? |
06:00 |
VanessaE |
no, it's a server bug. Kinda surprised it hasn't been fixed yet |
06:01 |
khonkhortisan |
How do I fix it? |
06:01 |
khonkhortisan |
temporarily, that is. |
06:01 |
VanessaE |
just write something like this into minetestfolder/worlds/yourbrokenworld/env_meta.txt |
06:01 |
VanessaE |
game_time = 0 |
06:01 |
VanessaE |
time_of_day = 12000 |
06:01 |
VanessaE |
EnvArgsEnd |
06:02 |
khonkhortisan |
I have a mod that makes the sun stuck, did that have any part in it? |
06:02 |
VanessaE |
I doubt it |
06:02 |
VanessaE |
stopping the sun is a small matter of /set time_speed 0 |
06:03 |
khonkhortisan |
oh. |
06:03 |
khonkhortisan |
I was doing minetest.register_globalstep(function(dtime) minetest.env:set_timeofday(0.5) end) |
06:06 |
VanessaE |
I'm sure there's a way to set the time speed from within a mod also |
06:06 |
VanessaE |
though obviously you don't need to :D |
06:06 |
khonkhortisan |
it would save that little fraction of processing time |
06:06 |
VanessaE |
there's a bug when I last tried: if you set it to 0, you have to restart your server/game if you wanna unlock the speed. |
06:07 |
]DMackey[ |
WOrking on setting up an MC server on my Raspberry Pi... |
06:07 |
khonkhortisan |
doesn't matter to me, it's a daytime map |
06:07 |
VanessaE |
]DMackey[: MC? ew. |
06:07 |
khonkhortisan |
What would have to go wrong in the universe for mc and mt to connect to each other? |
06:08 |
VanessaE |
khonkhortisan: oh you know, the usual. Fire and brimstone, lions lying down with lambs, rivers and seas boiling, 40 years of darkness, dogs and cats living together.. mass hysteria. |
06:09 |
khonkhortisan |
good answer |
06:09 |
]DMackey[ |
I gotta start somewhere heh |
06:09 |
VanessaE |
]DMackey[: then start a MT server instead :-) |
06:12 |
|
rsiska joined #minetest |
06:19 |
|
ShadowNinja joined #minetest |
06:23 |
|
Calinou joined #minetest |
06:45 |
|
ffoxin joined #minetest |
06:50 |
|
Sh1fty joined #minetest |
06:58 |
|
Sh1fty joined #minetest |
07:30 |
* Calinou |
is googling stuff about ffmpeg |
07:35 |
|
jin_xi joined #minetest |
07:35 |
VanessaE |
there. Now homedecor's brass/iron fences can have signs too. |
07:38 |
|
neko259 joined #minetest |
07:45 |
* Calinou |
figured out how to record a video |
07:45 |
Calinou |
no sound though. |
07:47 |
VanessaE |
cool. |
07:47 |
VanessaE |
Calinou, you may find this of interest: http://forum.minetest.net/viewtopic.php?pid=68975#p68975 |
07:47 |
VanessaE |
got to playing around with pilzadam's/thexyz's signs mod. |
07:48 |
Calinou |
and flickering when recording games (at least trackmania). :| |
07:49 |
VanessaE |
bbl. bedtime. |
07:52 |
Calinou |
looks like enabling compositing prevents flicker |
07:53 |
jin_xi |
nice, so you start making videos? |
07:55 |
* Calinou |
is now trying to record sound |
07:59 |
VanessaE |
can someone tell me how to hook into an on_construct event registered by one mod, but from within a different mod? |
07:59 |
|
TheLastProject joined #minetest |
07:59 |
VanessaE |
e.g. so that homedecor can wedge into the on_construct events used in pilzadam's signs mod |
07:59 |
VanessaE |
(and perhaps substitute a different function instead of that provided by the signs mod) |
08:01 |
VanessaE |
(temporarily suspending my "bbl. bedtime.") |
08:04 |
|
whirm1 joined #minetest |
08:06 |
VanessaE |
oh well, I'll work on that tomorrow maybe. |
08:06 |
VanessaE |
Too tired to stay up. good night all. |
08:06 |
Calinou |
night |
08:16 |
* Calinou |
shrubs and gives up |
08:21 |
|
TForsman joined #minetest |
08:23 |
jin_xi |
shrub? |
08:24 |
|
xming joined #minetest |
08:26 |
|
simion314 joined #minetest |
08:27 |
Calinou |
the new shrug by Calinou |
08:31 |
|
aheinecke joined #minetest |
08:40 |
|
simion314 joined #minetest |
08:41 |
* OldCoder |
is resting |
08:59 |
|
pandaro joined #minetest |
08:59 |
pandaro |
hi |
09:03 |
]DMackey[ |
kind of quiet now.. |
09:03 |
]DMackey[ |
I'm headed off to bed myself. |
09:47 |
|
Sh1fty joined #minetest |
10:01 |
|
Taoki[mobile] joined #minetest |
10:07 |
|
EduardeCalibal joined #minetest |
11:05 |
|
pskosinski joined #minetest |
11:08 |
|
iqualfragile joined #minetest |
11:23 |
|
neko259 joined #minetest |
11:23 |
|
Deivan joined #minetest |
11:28 |
|
shirish joined #minetest |
11:43 |
|
thexyz joined #minetest |
12:38 |
|
Jordanw joined #minetest |
12:44 |
|
john_minetest joined #minetest |
12:49 |
|
xy joined #minetest |
12:54 |
|
BackupCoder joined #minetest |
13:14 |
|
ffoxin joined #minetest |
13:32 |
|
sfan5 joined #minetest |
13:36 |
|
codile joined #minetest |
13:38 |
|
whirm1 joined #minetest |
13:42 |
|
rsiska joined #minetest |
13:46 |
|
ffoxin joined #minetest |
13:47 |
|
LAD joined #minetest |
13:50 |
|
STHGOM joined #minetest |
13:50 |
STHGOM |
hi |
13:54 |
|
berome joined #minetest |
13:57 |
|
q66 joined #minetest |
14:07 |
STHGOM |
hi |
14:07 |
|
te3 left #minetest |
14:08 |
berome |
hi :-) |
14:09 |
STHGOM |
i love smiley faces |
14:09 |
STHGOM |
:D |
14:15 |
berome |
<john_minetest> That's my favourite smiley: =? hu, I see nothing (with Konversation) :-) |
14:15 |
|
hmmmm joined #minetest |
14:21 |
STHGOM |
cya later |
14:32 |
|
Kacey joined #minetest |
14:32 |
|
ffoxin joined #minetest |
14:32 |
Kacey |
hi all |
14:39 |
berome |
:-) |
14:46 |
* Kacey |
has figured out luacontrollers |
14:48 |
|
KikaRz joined #minetest |
14:48 |
KikaRz |
Hi. |
14:48 |
KikaRz |
I'm not happy today. |
14:48 |
KikaRz |
thexyz, are you there? |
14:49 |
Kacey |
i am |
14:53 |
KikaRz |
Are you thexyz? -.- |
14:53 |
Kacey |
maybe |
14:54 |
berome |
well done for luacontrolers ! That's usefull for engine, that's it ? |
14:54 |
Kacey |
they r mesecons |
14:55 |
berome |
oh, ok |
14:55 |
berome |
Tool Workshop must be connected to something ? |
14:55 |
berome |
cristal and wires ? |
14:56 |
KikaRz |
not going to answer you Kacey. |
15:11 |
VanessaE |
good morning all. |
15:16 |
|
ffoxin joined #minetest |
15:16 |
|
TheLastProject joined #minetest |
15:25 |
thexyz |
KikaRz: yes |
15:27 |
KikaRz |
thexyz |
15:27 |
KikaRz |
insert the brand new portuguese and update the spanish |
15:27 |
KikaRz |
i've translated portuguese 100% |
15:27 |
KikaRz |
without errors |
15:27 |
KikaRz |
good morning VanessaE |
15:27 |
KikaRz |
and i changed some things in Spanish... and got Spanish 100% translated |
15:28 |
VanessaE |
hi |
15:28 |
KikaRz |
thexyz, when will system get into Minetest? |
15:29 |
thexyz |
KikaRz: done |
15:30 |
KikaRz |
thexyz |
15:30 |
KikaRz |
i just need to replace minecraft.po ? |
15:30 |
KikaRz |
or something? |
15:30 |
KikaRz |
in the po folder? |
15:30 |
thexyz |
linux? |
15:30 |
thexyz |
git pull and recompile |
15:30 |
KikaRz |
yea |
15:31 |
KikaRz |
but |
15:31 |
KikaRz |
there is any in-game settings to put in portuguese? |
15:31 |
KikaRz |
just to test. |
15:32 |
thexyz |
you should have portuguese locale enabled, compile with gettext enabled, then launch with LANG="pt_BR.UTF-8" |
15:32 |
KikaRz |
its not brazilian |
15:32 |
KikaRz |
DO NOT GET CONFUSED WITH pt_PT or pt-BR |
15:33 |
KikaRz |
THE REAL LANGUAGE IS pt_PT. |
15:34 |
KikaRz |
and i launch with LANG="pt_PT.UTF-8" how? |
15:34 |
|
swilde joined #minetest |
15:35 |
thexyz |
lol |
15:35 |
thexyz |
LANG="pt_PT.UTF-8" ./bin/minetest |
15:35 |
KikaRz |
ok |
15:36 |
KikaRz |
its not in portuguese |
15:36 |
thexyz |
then you've done something wrong |
15:36 |
KikaRz |
how i get the locale? |
15:37 |
swilde |
hi *, can anyone here say something on the cpu/mem usage of mesecons on the server? I consider installing it on my (internal ~6 User) server, but after bad experience with mopf I'm reluctant... ;-) |
15:37 |
|
Taoki joined #minetest |
15:37 |
|
ffoxin joined #minetest |
15:39 |
VanessaE |
swilde: if not abused, mesecons is okay. |
15:39 |
VanessaE |
memory usage is negligible, CPU usage depends on the circuits being constructed, but is usually minimal. |
15:40 |
VanessaE |
but it is possible to build circuits with mesecons that will lag a server. |
15:40 |
swilde |
VanessaE: Good to hear -- where does "abuse" start -- are micro controllers in general an problem? |
15:40 |
VanessaE |
no, it's more like building circuits that operate at high frequencies, but which stay just under the overheat threshold of a µC or gate or whatever |
15:41 |
swilde |
Ah, ok -- I guess we'll give it a try... |
15:41 |
VanessaE |
if you exceed the overheat threshold of such devices, they "pop out" into entities you have to collect, re-place, and re-program |
15:42 |
VanessaE |
(and that threshold is easy to reach - 30 cycles in half a second) |
15:42 |
swilde |
Ah, that sounds good. :) |
15:43 |
KikaRz |
thexyz |
15:43 |
KikaRz |
how i pull the git? |
15:43 |
KikaRz |
to my /minetest folder? |
15:43 |
VanessaE |
cd minetest; git pull |
15:44 |
VanessaE |
:-) |
15:44 |
KikaRz |
oh |
15:44 |
KikaRz |
updated /po folder. |
15:44 |
KikaRz |
but still without portuguese |
15:45 |
KikaRz |
LANG="pt_PT.UTF-8" didnt worked |
15:49 |
|
Traxie21 joined #minetest |
15:49 |
|
ffoxin joined #minetest |
15:49 |
|
koalala joined #minetest |
15:49 |
koalala376 |
hi |
15:49 |
koalala376 |
question for any dev that might be on: are monster physics server-sided in minetest? |
15:50 |
koalala376 |
and in what file might i find the code pertaining to it? |
15:50 |
koalala376 |
celeron55? |
15:51 |
koalala376 |
thanks for vertice reverting trick btw, ugly shadows problem bothered me for weeks :p |
15:51 |
Traxie21 |
Erm |
15:52 |
Traxie21 |
Is there any way to setup a git repository in my mods folder so that I don't have to copy the files every time I commit? |
15:52 |
Traxie21 |
[/gitnewbie] |
15:53 |
swilde |
VanessaE: and now for something completely different: I had a look on more-trees-mod -- which btw. looks rather awesome -- and I realized that all the exotic wood planks dont work ad "wood" when building tnt (tnt-mod) is this intentional or an bug in either mod? |
15:53 |
|
Jordach joined #minetest |
15:53 |
|
Jordach joined #minetest |
15:54 |
VanessaE |
swilde: a bug in the tnt mod probably |
15:54 |
Traxie21 |
Vanessa |
15:54 |
VanessaE |
being able to use any wooden planks in a mod calling for such is actually a fairly recent change |
15:54 |
VanessaE |
hi |
15:54 |
* Jordach |
taps VanessaE on the shoulder |
15:54 |
VanessaE |
Traxie21: saw it ;-) |
15:54 |
Traxie21 |
Do you setup git repos in your mods folder? |
15:54 |
VanessaE |
oh hah |
15:54 |
Traxie21 |
or what do you do? |
15:54 |
VanessaE |
anticipated the wrong question :D |
15:54 |
Jordach |
Traxie21, now thats a really bad idea |
15:55 |
VanessaE |
actually what I do is use github's interface |
15:55 |
Traxie21 |
I know Jordach |
15:55 |
Jordach |
ugh. backache. |
15:55 |
* Traxie21 |
taps Jordach on the back. www.fix.edu |
15:55 |
VanessaE |
I tell github to either create a new repo, or fork an existing one. Then I clone the result back to my computer, merge my changes into it, and then push to my fork |
15:56 |
swilde |
VanessaE: ok, what does one have to reference when registering a crafting receipt to make any wood work? |
15:56 |
VanessaE |
saves me a few steps and some typing. |
15:56 |
Traxie21 |
I have no idea what you just said... |
15:56 |
Traxie21 |
this is my frist time using git XD |
15:56 |
VanessaE |
swilde: change all references reading "default:wood" to "groups:wood" I think |
15:56 |
VanessaE |
all moretrees planks, as well as default wood, and a couple of others, are in the "wood" group, so using "groups:wood" in a recipe will catch all of them. |
15:57 |
swilde |
VanessaE: Ah ok, I'll give it a try... |
15:57 |
VanessaE |
you should only need to change the crafting recipes to make it work. |
15:59 |
|
PilzAdam joined #minetest |
16:02 |
swilde |
VanessaE: make this "group:wood" and yes, it does the trick. Thanks a lot! |
16:03 |
Traxie21 |
Vanessa |
16:03 |
Traxie21 |
How do you test your mods? Do you code in the repo or in the mods folder? |
16:04 |
* Traxie21 |
hates copypasting |
16:04 |
Jordach |
Traxie21, ServerExtender is nice |
16:04 |
Traxie21 |
Ehh |
16:04 |
Traxie21 |
I found a pretty bug |
16:04 |
Traxie21 |
having trouble squashing it |
16:04 |
Traxie21 |
*pretty big XD |
16:05 |
Traxie21 |
**pretty big bug FFS |
16:05 |
Traxie21 |
but ty |
16:05 |
koalala376 |
no one here with any info on monster physics and how(and where) theyre calculated? |
16:05 |
Traxie21 |
On the server afaik koala |
16:05 |
koalala376 |
kk |
16:05 |
koalala376 |
thanks |
16:06 |
Traxie21 |
np |
16:06 |
marktraceur |
koalala376: Actually the clients *should* be able to predict the physics. Or at least that's how I understand it. |
16:07 |
Traxie21 |
Erm |
16:07 |
Traxie21 |
The mobs seem to stop moving whenever the server lags |
16:07 |
Traxie21 |
At least, last time I used one with mobs |
16:07 |
* Jordach |
pokes PilzAdam |
16:07 |
PilzAdam |
Hello everyone! |
16:08 |
marktraceur |
Traxie21: The server needs to confirm the movements, but the client can predict them to prevent lag |
16:08 |
Traxie21 |
VanessaE: Do you the CLI or the GUI for Git? |
16:08 |
Traxie21 |
ok |
16:08 |
marktraceur |
"the" GUI :) |
16:08 |
Traxie21 |
:U |
16:08 |
Traxie21 |
hehe |
16:08 |
Traxie21 |
A gui |
16:09 |
marktraceur |
There are many, of course. |
16:09 |
Traxie21 |
Yeah |
16:09 |
Traxie21 |
I said the, because of all of them, only one seems to work in the slightest for me |
16:09 |
marktraceur |
Which is that? |
16:09 |
Traxie21 |
Github for windows, and it seems kinda borked |
16:10 |
Jordach |
Traxie21, works for me and for what i use it for |
16:10 |
Traxie21 |
I have Windows XP, SP2 |
16:10 |
Traxie21 |
And I prefer CLI |
16:10 |
Traxie21 |
:3 |
16:11 |
swilde |
PilzAdam: Hi, may I suggest this patch http://paste.lisp.org/+2WFT to your TNT-Mod? It makes the receipt work with "More Trees" e.g. |
16:12 |
PilzAdam |
sure |
16:14 |
PilzAdam |
swilde, done |
16:14 |
swilde |
PilzAdam: :) thanks |
16:14 |
|
ruskie joined #minetest |
16:14 |
|
ffoxin joined #minetest |
16:15 |
PilzAdam |
github has a nice interface for editing files for such small changes |
16:16 |
* sfan5 |
agrees |
16:17 |
Traxie21 |
Pilz |
16:17 |
Traxie21 |
I have one thing I don't like about git |
16:17 |
Traxie21 |
*ADAM, sheesh, i gotta learn what to call you |
16:20 |
RealBadAngel |
and github has nasty manner to rename your folders in some exotic way |
16:20 |
RealBadAngel |
which forces players to rename folders |
16:21 |
Jordach |
RealBadAngel, nope |
16:21 |
RealBadAngel |
and which generates circa 80% of "mod is not working" reports |
16:21 |
Jordach |
my repos work fine by dragging the respective folders out |
16:21 |
RealBadAngel |
i found a way to get over it too, with a modpack |
16:22 |
Traxie21 |
I simply want to know if you can do github with a minetest mod without having to copy from the mod folder to the master folder and vice versa |
16:22 |
RealBadAngel |
but regular mods are still affected |
16:22 |
|
markveidemanis joined #minetest |
16:22 |
|
markveidemanis joined #minetest |
16:22 |
|
markveidemanis joined #minetest |
16:22 |
markveidemanis |
Hi!!!! |
16:23 |
Traxie21 |
ohi |
16:23 |
|
Calinou joined #minetest |
16:24 |
Calinou |
so git is whining at me when updating minetest repo |
16:24 |
RealBadAngel |
most mods require to get rid of "master" addition to the name |
16:24 |
Traxie21 |
today seems like gitday |
16:24 |
Calinou |
MERGE MORE SHIT. Merge branch 'master' of https://github.com/celeron55/minet Conflicts: src/mapgen.cpp |
16:24 |
* Calinou |
added the "MERGE MORE SHIT." |
16:24 |
RealBadAngel |
? |
16:25 |
markveidemanis |
Who can test a mod with me |
16:25 |
markveidemanis |
Who made serverextended? |
16:25 |
leo_rockway |
VanessaE: "Interact granted for DarkoS." you should reconsider that. |
16:25 |
markveidemanis |
Traxie21 |
16:26 |
leo_rockway |
VanessaE: he grieffed my server this morning. |
16:26 |
RealBadAngel |
reconsider? ban his ass |
16:26 |
markveidemanis |
lol |
16:27 |
Traxie21 |
I did mark |
16:27 |
Traxie21 |
I'd be glad to help test :3 |
16:27 |
leo_rockway |
RealBadAngel: yes. It was an euphemism, haha. |
16:27 |
markveidemanis |
ok, il start my test server |
16:28 |
markveidemanis |
done |
16:28 |
markveidemanis |
markmt.strangled.net |
16:28 |
Traxie21 |
k |
16:28 |
Traxie21 |
joinin |
16:29 |
Traxie21 |
Btw, I accidentally left 3 warp files in the download |
16:29 |
Traxie21 |
port? |
16:29 |
RealBadAngel |
Rotterdam |
16:29 |
markveidemanis |
30000 |
16:30 |
Traxie21 |
I cant seem to connect |
16:30 |
markveidemanis |
who is F**ing stealing my subdomains |
16:31 |
markveidemanis |
86.142.237.112 |
16:31 |
markveidemanis |
i hate afraid.org, it doesn't work |
16:31 |
Traxie21 |
daww |
16:31 |
|
rubenwardy joined #minetest |
16:31 |
Traxie21 |
No empty passwords |
16:31 |
Traxie21 |
use no-ip.org |
16:31 |
markveidemanis |
i see you joining |
16:31 |
Traxie21 |
FUUU |
16:31 |
* Calinou |
has an afraid.org subdomain and it works |
16:31 |
Traxie21 |
92%media |
16:32 |
Calinou |
it.cx ftw |
16:32 |
* Calinou |
lets you find the actual subdomain |
16:32 |
rubenwardy |
hi all |
16:32 |
Calinou |
100 MinetestPoints to the first one who finds it. |
16:32 |
Calinou |
hi rubenwardy |
16:32 |
Traxie21 |
k joined, but theres no ground :L |
16:33 |
markveidemanis |
thats normal |
16:33 |
Traxie21 |
ok |
16:36 |
VanessaE |
Sorryfor the delay, had to go do something |
16:36 |
VanessaE |
I test my code locally in singleplayer, then let it loose on my server. If it seems to work, I release and post a notice in the forums. |
16:37 |
VanessaE |
I use the CLI for git stuff on my box (Linux), except when I need to use the github web interface |
16:37 |
Traxie21 |
ok |
16:37 |
Traxie21 |
tyvm |
16:37 |
leo_rockway |
VanessaE: check what I said about DarkoS |
16:37 |
VanessaE |
PilzAdam: did you see my fork of your signs mod? |
16:37 |
PilzAdam |
yep |
16:37 |
VanessaE |
leo_rockway: I'll check and see if there's been any griefing, and revoke if necessary |
16:38 |
VanessaE |
my subdomain (mine.bz) comes from afraid.org |
16:38 |
VanessaE |
there, now I'm caught up. |
16:38 |
VanessaE |
sorry for the lag ;-) |
16:39 |
VanessaE |
PilzAdam: I'd like to hook into the signs mod so that home decor can do the same thing with wrought iron and brass fenceposts as I've done with wooden ones, but I can't figure out how to do so that doesn't involve adding code specific to homedecor to the signs mod. Any ideas? |
16:40 |
PilzAdam |
use groups? |
16:40 |
VanessaE |
not possible. |
16:41 |
Calinou |
TIL passwords with spaces are accepted in minetest |
16:41 |
|
webdesigner97 joined #minetest |
16:41 |
VanessaE |
I need to be able to combine brass fencepost when right clicked with a sign -> brass post with sign on it, like I did with the wooden post. Ditto for wrought iron. I tried hooking into the on_rightclick event with the wrought iron fencepost, but the signs mod was capturing that event and redirecting it to my signs code. |
16:42 |
|
rsiska joined #minetest |
16:42 |
VanessaE |
so clearly on_rightclick is broken. |
16:42 |
|
bas080 joined #minetest |
16:42 |
VanessaE |
so either the engine needs patched to properly separate the "if right clicked with something" event from "if something IS USED TO right click". |
16:43 |
VanessaE |
or I need to add homedecor-specific code to the signs mod, which I don't want to do. |
16:43 |
Traxie21 |
wow cal |
16:43 |
Traxie21 |
I shoulda seen that coming |
16:43 |
|
bas080 joined #minetest |
16:44 |
VanessaE |
PilzAdam: I propose addingan "if_rightclicked" callback and making THAT one handle being-right-clicked-on events |
16:44 |
VanessaE |
or something, |
16:45 |
PilzAdam |
and where to pass the boolean? |
16:45 |
markveidemanis |
i give up on the server thing |
16:45 |
markveidemanis |
:D |
16:46 |
markveidemanis |
... |
16:47 |
PilzAdam |
strange.... the main dev of Minetest comes from Finland, but we dont have a Finish translation.... |
16:48 |
VanessaE |
what boolean? |
16:48 |
PilzAdam |
rightclicked |
16:48 |
VanessaE |
on_rightclick = function(xxxx); if_rightclicked = function(xxxx) |
16:48 |
VanessaE |
a callback, not a flag |
16:48 |
PilzAdam |
Calinou, s/Minetest-c55/Minetest/g/@wiki.minetest.com |
16:49 |
VanessaE |
just as you define any other callback in the register_node() call |
16:49 |
Calinou |
wat |
16:49 |
PilzAdam |
Calinou, rename Minetest-c55 to Minetest |
16:49 |
PilzAdam |
VanessaE, what is the difference to on_rightclick()? |
16:50 |
Calinou |
done |
16:51 |
VanessaE |
PilzAdam: right now, on_rightclick currently gets triggered if you right click on an item so defined - but it ALSO gets called if you right-clickon something *else* with that item in your hand. |
16:51 |
VanessaE |
I propose on_rightclick should do the latter, if_rightclicked should do the former |
16:51 |
VanessaE |
the two events are distinct and should never have been combined. |
16:52 |
PilzAdam |
currently the on_use() function of the wielded tool is executed first |
16:52 |
PilzAdam |
if there isnt one, call on_rightclick() of the node |
16:52 |
VanessaE |
it should NOT do that |
16:52 |
VanessaE |
that's why your doors are broken |
16:53 |
VanessaE |
I had to do a messy workaround in homedecor to avoid that bug |
16:53 |
PilzAdam |
you can call on_rightclick() in your on_use() function |
16:53 |
VanessaE |
yes but it happens anyway whether you call it explicitly or not |
16:53 |
VanessaE |
let's say I define a widget with an on_rightclick event |
16:54 |
VanessaE |
if I use that widget to right click on a dirt block on the ground, on_rightclick gets called. If I place my widget on the ground and right click on it with, say, some sand, on_rightclick is called *again* |
16:54 |
VanessaE |
this should not happen |
16:54 |
VanessaE |
this is a bug. |
16:54 |
RealBadAngel |
PilzAdam, if youre considering renamin the game, why leave "test" there? maybe some other name? |
16:54 |
VanessaE |
one or the other - do not do both. |
16:54 |
VanessaE |
it is inconsistent, buggy, and confusing, |
16:55 |
RealBadAngel |
Test was after if c55 is capable to do so. He passed the test. |
16:55 |
PilzAdam |
RealBadAngel, I am not renaming the game |
16:55 |
RealBadAngel |
you just proposed it |
16:55 |
|
blaze joined #minetest |
16:56 |
PilzAdam |
VanessaE, you have to define on_use() to get a rightclick callback of the widget |
16:56 |
VanessaE |
PilzAdam: nononono you're not listening to me |
16:56 |
VanessaE |
I'm telling this is already happening now. |
16:57 |
VanessaE |
my widget on_rightclick is being called when I right click WITH IT on something like a dirt block, and it's also being called when I place it on the ground and then right click ON IT with something else in my hand |
16:57 |
VanessaE |
so two distinct events are calling the on_rightclick callback |
16:57 |
VanessaE |
this is wrong |
16:57 |
VanessaE |
only one of those events should call on_rightclick: if I place it on the ground and then right click on it with something else. |
16:57 |
|
babyface1031 joined #minetest |
16:57 |
PilzAdam |
wait a sec. |
16:58 |
PilzAdam |
you are saing if a rightclick with a wielded tool it executes the on_rightclick() function of the tool? |
16:58 |
VanessaE |
yes |
16:58 |
VanessaE |
this should be limited to on_use() |
16:58 |
VanessaE |
like you propose |
16:58 |
VanessaE |
but that is not currently the case |
16:58 |
VanessaE |
I tested this last night |
16:59 |
RealBadAngel |
i just thought mt name should stay, its too long used, maybe capitalize just "t" letter? MineTest ? |
16:59 |
VanessaE |
I defined an on_rightclick event for wrought iron fenceposts. When I rightclicked on them with a sign, the SIGN'S on_rightclick was called! |
16:59 |
VanessaE |
instead of the fencepost's on_rightclick event. |
16:59 |
RealBadAngel |
just a thought, nvm |
17:00 |
|
BZab joined #minetest |
17:00 |
PilzAdam |
VanessaE, tool rightclick = on_use(); node rightclick = on_rightclick(); thats the current behavoiur |
17:01 |
VanessaE |
yes but that's not what's actually happening. |
17:01 |
PilzAdam |
placing a node does not call the nodes on_rightclick() |
17:01 |
VanessaE |
NONONONO |
17:01 |
|
ffoxin joined #minetest |
17:01 |
VanessaE |
ok, step by step :-) |
17:01 |
BZab |
RealBadANgel - http://img835.imageshack.us/img835/5134/screenshot3132475095.png better SS |
17:02 |
VanessaE |
1. define some random node with an on_rightclick event. Just make it print something |
17:02 |
VanessaE |
2. define another node with an on_rightclick event that prints something different. |
17:02 |
VanessaE |
place the first node on the ground. Right click it with the second node. |
17:02 |
PilzAdam |
the first message will be printed |
17:02 |
|
STHGOM joined #minetest |
17:02 |
VanessaE |
the on_rightclick event for the node on the grouns should be called, but instead what is now happening is that one for the node IN YOUR HAND is being called. |
17:03 |
PilzAdam |
thats a bug |
17:03 |
VanessaE |
yes |
17:03 |
* PilzAdam |
tests |
17:04 |
VanessaE |
I tested this with fenceposts last night. I defined wrought iron fence with an on_rightclick event that just printed something. I then right clicked on it with a sign from your signs mod, which as you know also has such an event defined. The sign's on_rightclick event was called, rather than the one defined for the wrong iron post. |
17:05 |
VanessaE |
s/wrong iron/wrought iron/ |
17:06 |
PilzAdam |
VanessaE, cant confirm the bug |
17:06 |
VanessaE |
Are you using my fork of your signs mod? |
17:07 |
PilzAdam |
test code: https://gist.github.com/PilzAdam/4740407 |
17:07 |
VanessaE |
I'm pretty sure this is what broke your doors (if you right click a door with a door in your hand, the door on the ground does not open and a second one is placed). Same thing happened to homedecor's doors (which I made a hacky, messy workaround for), and is preventing me from making such an event with wrought iron fenceposts because the signs mod's right click event is overriding it. |
17:07 |
VanessaE |
hm |
17:07 |
PilzAdam |
the problem with the doors mod is that the on_use() function is executed and doesnt call on _rightclick() |
17:07 |
VanessaE |
yeah |
17:08 |
VanessaE |
and that's a bug. |
17:08 |
VanessaE |
it needs to call botyh |
17:08 |
VanessaE |
both* |
17:08 |
PilzAdam |
thats an easy fix |
17:08 |
VanessaE |
but this needs to happen in the engine doesn't it? |
17:08 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L952 |
17:08 |
VanessaE |
requiring the mod to execute that function seems wrong |
17:09 |
VanessaE |
on_place? eh? |
17:09 |
VanessaE |
I'm not talking about that. |
17:09 |
PilzAdam |
but minetest.item_place() calls on_rightclick |
17:09 |
VanessaE |
now I'm totally confused. |
17:10 |
VanessaE |
why? |
17:10 |
VanessaE |
this is dead wrong |
17:10 |
PilzAdam |
it isnt |
17:10 |
VanessaE |
placing is a totally different event from a right click |
17:10 |
PilzAdam |
its just different from what you expect |
17:10 |
VanessaE |
mmmh |
17:10 |
VanessaE |
if it's "different from what I expect", then it's wrong - an API should be intuitive to be honest |
17:11 |
PilzAdam |
its intuitive to me |
17:11 |
VanessaE |
a modder expects the engine to tell the mod "this was a right click event" versus "this was a placement event" |
17:11 |
PilzAdam |
the rightclick goes through the tool |
17:11 |
VanessaE |
what tool? |
17:11 |
PilzAdam |
the thing you are wielding |
17:11 |
VanessaE |
you mean the wielded item, which may or may not be a tool |
17:12 |
PilzAdam |
every rightclick calls the tools on_use() |
17:12 |
PilzAdam |
nodes are tools too |
17:12 |
VanessaE |
why doesn't the API say this? |
17:12 |
PilzAdam |
they have on_use() i.e. placing the node by default |
17:12 |
VanessaE |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1500 |
17:12 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1372 |
17:12 |
VanessaE |
this is all it says about a node's on_rightclick event. |
17:13 |
VanessaE |
nothing whatsoever |
17:13 |
RealBadAngel |
if it calls on_rightclick, then it is nonsense |
17:13 |
VanessaE |
this is completely and totally wrong. |
17:13 |
PilzAdam |
"Item definition (register_node, register_craftitem, register_tool)" <- everything is an item |
17:13 |
RealBadAngel |
you cannot on_rightclick somethin is not there yety |
17:13 |
RealBadAngel |
*yet |
17:14 |
PilzAdam |
when on_rightclick() is called is specified here: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L949 |
17:14 |
VanessaE |
it says it way up in minetest.item_place(). how the hell is someone supposed to find that!? |
17:14 |
VanessaE |
but this is STILL wrong! |
17:14 |
VanessaE |
you should NEVER call on_rightclick if the item has not yet been placed on the ground |
17:14 |
VanessaE |
pick one or the other, don't do both |
17:15 |
RealBadAngel |
indeed |
17:15 |
|
NekoGloop joined #minetest |
17:15 |
VanessaE |
doing both is stupid, I'm sorry to say it so bluntly. |
17:15 |
Jordach |
hey NekoGloop |
17:15 |
VanessaE |
one event, one callback. Period. |
17:15 |
RealBadAngel |
stupid? its rapes logic |
17:16 |
RealBadAngel |
it shall be forbidden |
17:16 |
PilzAdam |
rightclicking the mouse is one event; what you want is calling two callbacks: on_use() of tool and on_rightclick() of node |
17:16 |
VanessaE |
yes, that's what I'm trying to say |
17:16 |
VanessaE |
the two should be separated |
17:16 |
VanessaE |
never call one in place of the other |
17:16 |
PilzAdam |
<VanessaE> one event, one callback. Period. |
17:16 |
RealBadAngel |
its node's property |
17:16 |
VanessaE |
it forces the mod author to make stupid, hacky workarounds |
17:16 |
RealBadAngel |
which shall be called when node is clicked |
17:17 |
PilzAdam |
no, it gives the mods author the ability to not call the nodes on_rightclick() |
17:17 |
NekoGloop |
idk who's arguing which point... |
17:17 |
VanessaE |
PilzAdam: One callback, one event means one callback for each kind of event. |
17:17 |
RealBadAngel |
how the f... you would like to click node is not placed yet??? |
17:17 |
PilzAdam |
NekoGloop, the others are wrong :-p |
17:17 |
VanessaE |
PilzAdam: you're wrong. this is fucking stupid! |
17:17 |
NekoGloop |
but we need some callback for both rightclicking nodes and rightclicking with items. |
17:18 |
marktraceur |
What on earth is going on? |
17:18 |
VanessaE |
the node has been placed on the ground. THAT NODE'S on_rightclick event shall be called no matter WHAT you right click on it with! |
17:18 |
NekoGloop |
I'm with Vanessa. |
17:18 |
PilzAdam |
VanessaE, thats wrong |
17:18 |
NekoGloop |
Pilz, shove it. |
17:18 |
VanessaE |
PilzAdam: no, you're wrong. |
17:18 |
NekoGloop |
Children! |
17:18 |
VanessaE |
3 against 1 here. |
17:18 |
PilzAdam |
its limits the ability of the tools author |
17:18 |
marktraceur |
PilzAdam: What are you suggesting? |
17:18 |
Traxie21 |
YOURE ALL WRONG |
17:18 |
Traxie21 |
cupcakes are right |
17:18 |
Traxie21 |
case closed |
17:18 |
PilzAdam |
marktraceur, I am not suggesting, im defending the current state |
17:19 |
RealBadAngel |
drop it before it get worse ;) |
17:19 |
NekoGloop |
Hey, everyone. Take the lawyer-esque crap elsewhere. |
17:19 |
|
rubenwardy joined #minetest |
17:19 |
Traxie21 |
on_rightclick(item, user) |
17:19 |
RealBadAngel |
youre defendin non logic state :) |
17:19 |
rubenwardy |
hi all |
17:19 |
VanessaE |
marktraceur: he suggests that the current behavior, that a wielded item should execute its own on_rightclick handler when used to right click on a node that has already been placed which itself has an on_rightclick handler |
17:19 |
|
mos6581 joined #minetest |
17:19 |
PilzAdam |
VanessaE, the tool author shold be able to not call on_rightclick() of the node |
17:20 |
VanessaE |
PilzAdam: why? |
17:20 |
VanessaE |
so some random mod can keep me from opening a chest or placing a sign on a post? |
17:20 |
VanessaE |
NO |
17:20 |
PilzAdam |
because some tools may require it |
17:20 |
VanessaE |
what tools? |
17:20 |
NekoGloop |
Let the tool's on_rightclick take presedence, then let the mod author tell the tool to activate the on_rightclick of the node... |
17:20 |
RealBadAngel |
wait, wait, can some1 explain me why when im placing a chest, or whatever with rightclick shift, game tries to place second chest in front of last one? |
17:21 |
RealBadAngel |
at it usually succed? |
17:21 |
PilzAdam |
NekoGloop, thats the current state |
17:21 |
marktraceur |
VanessaE: The whitewash mod, that makes a sign a white_sign and blanks the text. |
17:21 |
RealBadAngel |
maybe because of some damn on rigthclick logic? |
17:21 |
marktraceur |
The lockpick mod, the weld-chests-shut mod |
17:21 |
VanessaE |
mmmh |
17:21 |
VanessaE |
this is wrong. |
17:22 |
VanessaE |
stupid. |
17:22 |
marktraceur |
The marshmallow-roasting mod |
17:22 |
marktraceur |
(for furnaces) |
17:22 |
VanessaE |
ok then. |
17:22 |
PilzAdam |
btw: s/on_use()/on_place()/g |
17:23 |
marktraceur |
You could also just write a library that lets tool mods register an on_rightclick function with some special handling |
17:23 |
VanessaE |
PilzAdam: you tell me then: load up my signs fork. Not yours, mine. Now define some new item elsewhere, such as with your test code you pasted. Place one of those new nodes. Right click on it with a sign. |
17:23 |
VanessaE |
PilzAdam: what should happen in this case? What callbacks are triggered here? |
17:23 |
|
celeron55 joined #minetest |
17:23 |
PilzAdam |
the signs on_place() callback |
17:23 |
VanessaE |
why? |
17:24 |
VanessaE |
what about the node's on_rightclick() callback? |
17:24 |
VanessaE |
when does that get executed? |
17:24 |
PilzAdam |
because the player has the sign in his hand and uses it |
17:24 |
PilzAdam |
the on_rightclick() is executed if the tools on_place() method does it |
17:24 |
PilzAdam |
because the tool is interacting with the node |
17:24 |
PilzAdam |
like you use your hand to open a chest |
17:25 |
VanessaE |
so you're saying the signs mod has to explicitly try to execute the placed node's on_rightclick handler? |
17:25 |
VanessaE |
why? |
17:25 |
PilzAdam |
if the hands cant open a chest (i.e. not call on_rightclick()) then you cant open them |
17:25 |
VanessaE |
the item in your hand is NOT a tool and should NOT be treated like one!! |
17:25 |
PilzAdam |
it is |
17:25 |
VanessaE |
it is not! it is a node! |
17:25 |
VanessaE |
these are different objects with different purposes |
17:26 |
PilzAdam |
in inventories and wielded, nodes are tools |
17:26 |
VanessaE |
*facepalm* |
17:26 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1372 |
17:26 |
VanessaE |
this is totally wrong wrong wrong |
17:26 |
* RealBadAngel |
hands VanessaE a hand grenade |
17:27 |
NekoGloop |
Ok, I see a compromise here |
17:27 |
PilzAdam |
well, nodes are items and tools are items too; but you still interact with the item in your hand |
17:27 |
VanessaE |
if wielded objects are always tools, why do we have a register_tool() function then? |
17:27 |
marktraceur |
PilzAdam: I gotta say, tools are items that you use to interact with the world that *don't get placed* after you use them |
17:27 |
PilzAdam |
I mixed tool and item up, but its still the same |
17:27 |
VanessaE |
what's the point of having two functions if the item in your hand always behaves as a tool |
17:28 |
NekoGloop |
All items without an on_place (or whatever the hell you're calling it) activate on_rightclick of pointed nodes as standard. |
17:28 |
VanessaE |
no they are NOT the same. items in hand don't have digging properties (that I am aware of), they don't wear out, they can usually be placed on the ground, etc. |
17:28 |
|
FreeFull joined #minetest |
17:28 |
PilzAdam |
tools have tool_capabilities and are waring out |
17:28 |
VanessaE |
these are totally different from an actual tool or craftitem |
17:28 |
NekoGloop |
Or, I'll just shut up because nobody will listen. |
17:28 |
* RealBadAngel |
tries to open a door with desert stone in hand |
17:28 |
VanessaE |
NekoGloop: actually that's the current behavior which is wrong |
17:28 |
NekoGloop |
VanessaE: items can have tool_properties. tools are items with type="tool". |
17:29 |
VanessaE |
RealBadAngel: try to open a wooden door with another wooden door in your hand. watch what happens then. |
17:29 |
* RealBadAngel |
tries to milk a cow with minin laser |
17:29 |
VanessaE |
it does this because the engine is being stupid and trying to execute on_rightclick for the wielded item (the door in your hand) instead of the placed item (the one on the ground) |
17:30 |
PilzAdam |
VanessaE, a simple patch to the door will fix that |
17:30 |
RealBadAngel |
thats why we got double placed chest for example |
17:30 |
RealBadAngel |
and any other formspec stuff |
17:30 |
VanessaE |
PilzAdam: and so then homedecor's doors need a similar patch, and signs, and...and... |
17:30 |
VanessaE |
THIS IS WRONG. |
17:30 |
VanessaE |
if you have to patch more than one or two mods, the mods are not the ones in the wrong - the engine is. |
17:31 |
marktraceur |
VanessaE: Changing a framework isn't wrong in and of itself |
17:31 |
RealBadAngel |
"shut and patch with, oh cmon why dont you want to patch with me..." :) |
17:31 |
VanessaE |
marktraceur: it is when the change that was made breaks existing functionality or confuses things. |
17:32 |
VanessaE |
(in this case, both) |
17:32 |
PilzAdam |
VanessaE, what happens when you call on_place() and on_rightclick() both at a mouse click is, that blocks are placed in front of doors when opening them |
17:32 |
* VanessaE |
sighs |
17:32 |
marktraceur |
And the LPGC server has some burnt-down houses to attest to that |
17:33 |
VanessaE |
what if I wanted to write a mod that adds something to a door? |
17:33 |
NekoGloop |
So we can't have doors in the engine anymore, is the point that both of you are arguing. |
17:34 |
VanessaE |
NekoGloop: no. doors just happen to exhibit the bug and are the most visible thing I can point ti. |
17:34 |
VanessaE |
to*( |
17:34 |
marktraceur |
Clearly something just needs to change, to accommodate a more sane interface. |
17:34 |
* Jordach |
eats popcorn and watches the fight |
17:34 |
NekoGloop |
We can't have doors, chests, switches, etc. |
17:34 |
Jordach |
NekoGloop, grab a seat. |
17:34 |
NekoGloop |
All because pilz is an asshole. |
17:34 |
Jordach |
arse* |
17:35 |
NekoGloop |
ass* |
17:35 |
Jordach |
arse* |
17:35 |
VanessaE |
PilzAdam isn't an asshole, that's too strong of a word. PilzAdam, you are, however, incredibly stubborn. :-) |
17:35 |
Jordach |
hes a MULE |
17:35 |
Jordach |
technically, an ASS is a MULE |
17:35 |
PilzAdam |
hes a PILZ! |
17:35 |
Jordach |
go on pilzbury. |
17:35 |
VanessaE |
the addition of this new on_rightclick handler made things act really fucking stupid, is this not true? |
17:36 |
Jordach |
VanessaE, this is true |
17:37 |
* Jordach |
wonders if XFCE could be ported to windows |
17:37 |
|
ffoxin joined #minetest |
17:38 |
Calinou |
some KDE software was ported to windows |
17:38 |
Calinou |
but, no |
17:38 |
VanessaE |
PilzAdam: so, can't we just agree to fix it? |
17:38 |
Calinou |
on OS X you can run any "linux" (well, unix) DE |
17:38 |
Calinou |
but it's pointless to do that :P |
17:39 |
Jordach |
Calinou, troll brb reboot |
17:39 |
|
BZab_ joined #minetest |
17:39 |
* Calinou |
is recompiling minetest after a git reset --hard HEAD and make clean |
17:41 |
VanessaE |
PilzAdam: here, take a look at this: http://pastebin.ubuntu.com/1625962/ |
17:41 |
VanessaE |
THAT is the hacky workaround I did for homedecor's doors. |
17:41 |
VanessaE |
how do you propose to correct that? |
17:42 |
VanessaE |
(don't mind the indentation error, forgot to fix the first line before posting it) |
17:43 |
PilzAdam |
this is the correct one: https://github.com/celeron55/minetest/blob/master/builtin/item.lua#L234 |
17:43 |
|
mos6581 left #minetest |
17:45 |
VanessaE |
mos6581? Hm. another c64 fan in here. |
17:45 |
VanessaE |
anyway. |
17:46 |
VanessaE |
PilzAdam: so why does this code explicitly check that the item being wielded is a node? and that the one being right clicked on is also a node?\ |
17:46 |
|
Jordach joined #minetest |
17:46 |
|
Jordach joined #minetest |
17:47 |
PilzAdam |
are you serious? |
17:47 |
VanessaE |
half-serious. |
17:47 |
mauvebic |
wtf |
17:47 |
mauvebic |
just read the pastebin, what kind of code is that? |
17:48 |
PilzAdam |
well, on_rightclick() only exists for nodes |
17:48 |
VanessaE |
mauvebic: mine? that's my hacky way in homedecor's doors to avoid pilzadam's bug. |
17:48 |
mauvebic |
lovely lol more reasons *not* to update |
17:48 |
VanessaE |
PilzAdam: which is why it should NOT be called for the item in my hand. |
17:48 |
VanessaE |
but this is what is happening. |
17:48 |
PilzAdam |
mauvebic, VanessaE used the wrong method to prevent it |
17:48 |
PilzAdam |
and its not a bug |
17:48 |
VanessaE |
IT IS A BUG. |
17:48 |
mauvebic |
shouldn't right click only work on... right click? |
17:49 |
mauvebic |
what happens when you build machines where 2 out of 3 peices have formspecs? |
17:49 |
VanessaE |
you're calling the wielded node's on_rightclick when right-clicking on the placed item, instead of the placed item's on_rightclick |
17:49 |
mauvebic |
what happens to attach? |
17:49 |
PilzAdam |
VanessaE, wrong |
17:49 |
VanessaE |
PilzAdam I tested this last night |
17:49 |
VanessaE |
that is the current behavior |
17:49 |
PilzAdam |
you call the wielded items on_place() wich calls on_rightclick() of nodes by default |
17:50 |
VanessaE |
but that is not what is actually happening |
17:50 |
PilzAdam |
it is |
17:50 |
VanessaE |
no it is not! |
17:50 |
marktraceur |
Fascinating stuff |
17:50 |
VanessaE |
I just told you I tested this last night |
17:50 |
VanessaE |
and I made sure my build was up-to-date before starting. |
17:50 |
PilzAdam |
https://gist.github.com/PilzAdam/4740407 <- this code works 100% fine |
17:50 |
marktraceur |
PilzAdam, VanessaE, present evidence, see sentences[1] in the topic |
17:51 |
VanessaE |
PilzAdam: you didn't test with my fork of your signs mod like I asked you to two or three times now. |
17:52 |
|
triplei joined #minetest |
17:52 |
PilzAdam |
VanessaE, are you kidding me? |
17:53 |
VanessaE |
PilzAdam: when on_use is also involved, that's when the bug happens. |
17:53 |
VanessaE |
no I am not kidding you. |
17:53 |
PilzAdam |
there is no on_rightclick() in the signs mod of you |
17:53 |
VanessaE |
ok on_use or on_place or whatever then. I don't even remember what I did in that fork to make it work (except that it was mostly a copy&paste of the existing code) |
17:54 |
PilzAdam |
but then its completly irrelevant for the current discussion |
17:54 |
VanessaE |
I'm trying to say that such code overrides the on_rightclick callback of the node that's already on the ground, and this is wrong behavior |
17:55 |
* mauvebic |
starts sellin' popcorn |
17:55 |
RealBadAngel |
lol |
17:55 |
VanessaE |
such a callback should be executed by default unless expressly *disabled* by the mod that needs to do that |
17:55 |
* Calinou |
starts selling AMD CPU |
17:55 |
Calinou |
both of them burn! |
17:55 |
Calinou |
just more expensive. |
17:55 |
* Jordach |
high fives Calinou |
17:56 |
mauvebic |
well if youre trying to run gnome or unity with minetest im not surprised your processor melted :p |
17:56 |
|
john_minetest joined #minetest |
17:57 |
Calinou |
any compositing WM ;) |
17:57 |
mauvebic |
oh yeah well the eyecandy was impressive for all of fifteen minutes |
17:57 |
VanessaE |
what you propose is the current behavior - overridden by default. This is unintuitive and deviates from the way the rest of the API seems to work (that is, a function just works if it hasn't been given an explicita reason not to) |
17:57 |
VanessaE |
-a |
17:57 |
mauvebic |
until you realize the goal is to get work done rather than looking like a douche in public lol |
17:58 |
mauvebic |
then people are like "oh that? its *linux* here let me install it for you...." 48 hours later..."well its broken, its your own fault for not buying linux-friendly hardware" lol |
17:59 |
PilzAdam |
VanessaE, you are wasting a lot of my Battlefield 3 time |
17:59 |
* PilzAdam |
heads to his Xbox |
17:59 |
VanessaE |
GAH! |
17:59 |
VanessaE |
I GIVE UP! |
17:59 |
mauvebic |
why not put the changes to a vote betwen those who have pull? there are 3 i think |
17:59 |
VanessaE |
mauvebic: because we all saw how that went last time. |
18:00 |
marktraceur |
mauvebic: Some of us spent time learning how to be competent at computers in order to be free |
18:00 |
mauvebic |
i guess i wasnt there, what happened? |
18:00 |
marktraceur |
And I have pull access now too, though I've sworn pretty heavily not to use it mostly. |
18:00 |
VanessaE |
mauvebic: mese crystals. the polls said "do it". Some people bitched quite vocally about it when it happened. |
18:01 |
mauvebic |
oh yeah i remember the half-dozen threads |
18:01 |
mauvebic |
nonetheless changes that affect all modders should try to seek some sort of consensus other than "im right youre all wrong" lol |
18:01 |
Traxie21 |
Bugfix version of ServerExtended uploaded |
18:01 |
Traxie21 |
Afaik, its bug-free, but it needs lots more testing |
18:01 |
Jordach |
VanessaE, this is how you feel right now: http://i.imgur.com/EUBj8.jpg |
18:02 |
Jordach |
lets play guess the OS game! |
18:02 |
VanessaE |
Jordach: that's just about right. |
18:02 |
Jordach |
i'll start: http://i.imgur.com/lth6dJS.png |
18:02 |
Traxie21 |
http://www.guidebookgallery.org/pics/gui/desktop/firstrun/winnt40.png |
18:03 |
|
neko259 joined #minetest |
18:03 |
RealBadAngel |
Jordach, lol |
18:03 |
Jordach |
upgrade == upgrade |
18:04 |
Jordach |
also: support until 2024 |
18:05 |
Jordach |
its not so bad actually :P |
18:05 |
Traxie21 |
windows = http://ts2.mm.bing.net/th?id=H.5021448994423037&pid=1.7&w=206&h=135&c=7&rs=1 |
18:06 |
Jordach |
Traxie21, you mean the cracked ver. of windows right? |
18:06 |
VanessaE |
PilzAdam: you still never told me how to adapt homedecor's doors to use your "proper" way to avoid this...issue. |
18:06 |
Traxie21 |
LOL |
18:07 |
Traxie21 |
ohi ruben |
18:07 |
* rubenwardy |
is back |
18:08 |
* Jordach |
is comfy with Windows 8 |
18:08 |
Traxie21 |
did you leik my icons? |
18:08 |
Traxie21 |
Can you run MT on Win8? |
18:08 |
Jordach |
yup |
18:08 |
* Jordach |
sniggers |
18:08 |
mauvebic |
will it run in one of those bathroom-tiles? |
18:09 |
* Traxie21 |
has computerized bathroom tiles running Bathix |
18:09 |
* Traxie21 |
looks at floor |
18:09 |
Traxie21 |
Yep! |
18:11 |
mauvebic |
it used to be that you could check your emails while wiping your ... lol pretty soon youll be reading your emails off the TP itself |
18:11 |
mauvebic |
bringing new definition to shit reporting |
18:11 |
mauvebic |
:p |
18:11 |
* Traxie21 |
Recompiles Bathx with new name: Pisx |
18:12 |
Traxie21 |
brb gonna restart comp |
18:13 |
* Jordach |
** SysInfo ** Client: HexChat 2.9.4 (x86) ** OS: Microsoft Windows XP Home Edition ** CPU: Intel(R) Pentium(R) 4 CPU 3.06GHz (3.00 GHz) ** RAM: 1023 MB Total (517 MB Free) ** VGA: NVIDIA GeForce 6200 ** Uptime: 0.55 Hours ** |
18:15 |
|
Jordach joined #minetest |
18:15 |
|
Jordach joined #minetest |
18:16 |
|
LunaVorax joined #minetest |
18:21 |
|
berome joined #minetest |
18:22 |
Jordach |
you CAN have minetest as a tile: http://i.imgur.com/yvbYhOt.png |
18:23 |
NekoGloop |
lol technicshafter |
18:24 |
Jordach |
NekoGloop, i was testing .laf files |
18:24 |
Jordach |
jar* |
18:24 |
NekoGloop |
I .laf'd. |
18:28 |
|
BZab joined #minetest |
18:29 |
khonkhortisan |
did you have to do anything special to make it a tile? |
18:29 |
Jordach |
nope. |
18:30 |
Jordach |
cant remember the method, i'll have to google again |
18:30 |
khonkhortisan |
are tiles the new form of desktop icons? |
18:31 |
Jordach |
khonkhortisan, the classic desktop can still be used |
18:31 |
* Jordach |
also prefers it that way |
18:37 |
Jordach |
tch. full screening broke again |
18:38 |
mauvebic |
windows 3.1 had tiling too |
18:38 |
* Calinou |
would rather buy 8GB of RAM instead of downgrading^Wupgrading to windows 8 |
18:38 |
mauvebic |
and it runs alot faster |
18:38 |
Calinou |
>2013 |
18:38 |
Calinou |
>no workspaces |
18:39 |
Jordach |
Calinou, and? |
18:39 |
leo_rockway |
DarkoS is now spamming this thread: http://forum.minetest.net/viewtopic.php?pid=69063#p69063 |
18:39 |
Calinou |
workspaces are useful to hide windows from newbies :3 |
18:39 |
leo_rockway |
asking for interact access |
18:39 |
Jordach |
Calinou, including your porn stash |
18:39 |
leo_rockway |
can something be done about that? |
18:39 |
mauvebic |
was gonna say lol |
18:40 |
mauvebic |
no wonder he needs all that ram :p |
18:40 |
mauvebic |
kidding :-) |
18:40 |
marktraceur |
VanessaE, forum admin time? :) |
18:40 |
VanessaE |
? |
18:40 |
Jordach |
mauvebic, win8 works on 1gb of ram thank you very much |
18:40 |
* Calinou |
knows a bit of spanish |
18:40 |
leo_rockway |
Calinou: I'm forced to use Win7 at work. I installed some workspace, otherwise it would be even more unbearable. |
18:40 |
VanessaE |
I don't read that language. Can't help there. |
18:40 |
Calinou |
unless the person coming in knows linux well :P |
18:41 |
leo_rockway |
VanessaE: well, he keeps post spamming. |
18:41 |
Jordach |
s/work/pron |
18:41 |
Calinou |
pronspace |
18:41 |
leo_rockway |
asking "please, please, please". He grieffed, he wants interact back. |
18:41 |
Jordach |
rebooting agin |
18:41 |
VanessaE |
*headache* |
18:41 |
Jordach |
again |
18:41 |
leo_rockway |
sorry :S |
18:42 |
Calinou |
there, the guy is now spamming the trash. |
18:43 |
leo_rockway |
Calinou: thanks. |
18:44 |
|
babyface1031 joined #minetest |
18:45 |
NekoGloop |
damn, youtube is down |
18:45 |
|
Traxie21 joined #minetest |
18:46 |
Calinou |
yey, 25% of all internet traffic is down |
18:46 |
Calinou |
makes megaupload look like a linux distro noone uses |
18:46 |
Calinou |
(4%) |
18:47 |
|
codile_ joined #minetest |
18:47 |
khonkhortisan |
lol I connected three wires to a diode |
18:47 |
NekoGloop |
Aaaaand it's back. |
18:49 |
NekoGloop |
"500 Internal Server Error |
18:49 |
NekoGloop |
Sorry, something went wrong. |
18:49 |
NekoGloop |
A team of highly trained monkeys has been dispatched to deal with this situation." I have so little faith in them fixing it that it isn't even funny. |
18:49 |
leo_rockway |
how could I find out when was the last time a person logged into a minetestserver? |
18:49 |
NekoGloop |
Gr, hexchat autolines. |
18:49 |
leo_rockway |
is that in debug? |
18:50 |
NekoGloop |
Weird. I can't click on suggested videos, but I can use the site perfectly fine otherwise. |
18:50 |
leo_rockway |
nevermind, it is there |
18:51 |
Traxie21 |
Google went down? |
18:52 |
leo_rockway |
oh, debug has the time, but not the date :S |
18:52 |
NekoGloop |
Google is derp. |
18:52 |
NekoGloop |
Not down, just derp.. |
18:52 |
Calinou |
startpage ftw |
18:52 |
VanessaE |
leo_rockway: is there any kind of periodic time/date stamp? |
18:53 |
VanessaE |
something you can search backwards for to establish the date that goes with the time you found? |
18:53 |
Calinou |
NekoGloop: it IS derp: https://startpage.com/do/search?query=are+AMD+graphics+cards+good%3F |
18:53 |
|
Taoki joined #minetest |
18:53 |
Traxie21 |
minetest.register_on_joinplayer(function(player)) |
18:54 |
Traxie21 |
timestamp = "["..os.time().."]" |
18:54 |
Traxie21 |
or something like that |
18:54 |
marktraceur |
I love me some DuckDuckGo |
18:54 |
Traxie21 |
then just record it to a file |
18:54 |
|
ttk2 joined #minetest |
18:54 |
marktraceur |
Seeks is good sometimes, but down a lot |
18:55 |
Calinou |
fun fact #239: DDG is closed source |
18:55 |
Calinou |
(startpage is too. :P) |
18:55 |
Calinou |
but startpage is even "safer" |
18:55 |
Calinou |
and it uses google's databases -- can be more reliable sometimes |
18:56 |
|
jeffrash joined #minetest |
18:57 |
khonkhortisan |
If I paste "aµb" into a sign, it shows up as "a b" and the sign saves as empty. |
18:59 |
VanessaE |
signs only understand basic latin and a few accents |
18:59 |
VanessaE |
at least, PilzAdam's signs do. |
18:59 |
khonkhortisan |
same for chat |
18:59 |
|
webdesigner97 joined #minetest |
19:00 |
NekoGloop |
Signs only understand limited english. |
19:00 |
khonkhortisan |
it doesn't have to understand it, it just has to save it |
19:07 |
VanessaE |
all right. How exactly do I test if a pointed node has an on_rightclick defined and execute it? |
19:07 |
|
Jordach joined #minetest |
19:07 |
|
Jordach joined #minetest |
19:11 |
|
rotor112 joined #minetest |
19:12 |
rotor112 |
hi |
19:12 |
rotor112 |
what does minetest-modulator_game? https://github.com/cornernote/minetest-modulator_game/commit/096ede397b7cfac4c72145939c1cde19e57b0c8d |
19:13 |
marktraceur |
What does, indeed. |
19:15 |
rotor112 |
And what's this? https://github.com/cornernote/Yii-Aloha-Editor-Widget |
19:16 |
marktraceur |
rotor112: It appears to be a URL. |
19:16 |
berome |
Please Jordach: it is about Tool_Workshop from technic; I must power it ? And how ? I can't see anything on related wiki. |
19:16 |
rotor112 |
oh |
19:16 |
rubenwardy |
just comparing http://www.whitehouse.gov/ to https://www.gov.uk/ |
19:17 |
|
MinetestBoot joined #minetest |
19:17 |
Jordach |
berome, place a low voltage cable under it, with the cable also attached to a lv battery box and (a electricity source) |
19:17 |
berome |
that's it ! Thanks Jordach ! |
19:18 |
marktraceur |
rubenwardy: It's a startUK website! :) |
19:18 |
MinetestBoot |
<- lol typo |
19:18 |
marktraceur |
(startup, startUK, I'm funny damn you) |
19:18 |
marktraceur |
I don't get it. |
19:18 |
rubenwardy |
brb |
19:19 |
rotor112 |
the right one is a https website |
19:19 |
|
MinetestBot joined #minetest |
19:19 |
Jordach |
marktraceur: killing IRC jokes since last sign on |
19:19 |
marktraceur |
MinetestBot: Why do we need another bot? |
19:20 |
e |
30 seconds |
19:20 |
Guest14551 |
Now I'm a Guest |
19:20 |
marktraceur |
Guest14551: Welcome to IRC. Please test your client's features somewhere else. |
19:20 |
Guest14551 |
ok |
19:20 |
sfan5 |
marktraceur: MinetestBot just joins #minetest by default |
19:21 |
marktraceur |
sfan5: To what end? |
19:21 |
|
MinetestBot left #minetest |
19:21 |
Jordach |
from my testing: i lost an average of 12fps with windows 8 compared to windows XP |
19:22 |
sfan5 |
marktraceur: it ends up with me msging "!part #minetest" to MinetestBit |
19:22 |
sfan5 |
*MinetestBot |
19:22 |
Jordach |
so April 2014 == upgrade to Xubuntu |
19:22 |
marktraceur |
sfan5: "To what end?" means "For what purpose?" |
19:23 |
sfan5 |
i usually test the features in #minetest (only tests like 'does it work', i do further testing in query with the bot) |
19:24 |
marktraceur |
sfan5: Please don't do that. |
19:25 |
sfan5 |
ok |
19:25 |
|
rubenwardy joined #minetest |
19:26 |
* rubenwardy |
is back |
19:26 |
marktraceur |
Thank the gods. |
19:26 |
|
MinetestBot joined #minetest |
19:26 |
|
MinetestBot left #minetest |
19:26 |
marktraceur |
sfan5: . |
19:26 |
sfan5 |
marktraceur: yes,yes, ok |
19:27 |
marktraceur |
I can solve the problem for you, but I'd much rather have the bot authours in the channel realize they're causing problems and fix it themselves. |
19:29 |
Jordach |
solve problem == ban |
19:29 |
Jordach |
(on the bot) |
19:29 |
sfan5 |
Jordach: that makes the bot sad :( |
19:29 |
* Jordach |
pets sfan5 |
19:30 |
sfan5 |
marktraceur: i removed #minetest from the default join list |
19:30 |
* sfan5 |
puts a c compiler on Jordach's head |
19:30 |
Jordach |
ow bitch! |
19:30 |
* Jordach |
bit my lip |
19:32 |
rotor112 |
bye https://github.com/HybridDog/extrablocks |
19:32 |
rubenwardy |
mw ha ha ha |
19:33 |
* Jordach |
has the monies to have brain -> cpu implants... |
19:35 |
Jordach |
berome, as a reminder, i all about mt technic, so ask away! |
19:38 |
* berome |
hight five and put an iron_kitten on Jordach's head ! |
19:38 |
* Jordach |
head struggles to hold the weight of an iron kitten |
19:38 |
berome |
alliage !! |
19:41 |
|
jin_xi joined #minetest |
19:43 |
|
rotor112 joined #minetest |
19:44 |
* rotor112 |
has been sitting in front of a TV |
19:45 |
* rotor112 |
wrote: hi loggingbot_ |
19:46 |
* Jordach |
was going to do something |
19:47 |
* rotor112 |
read: "* Jordach was going to do something" |
19:47 |
Jordach |
rotor112, stop with that please; or marktraceur will do something |
19:47 |
marktraceur |
Damned effing right |
19:47 |
rotor112 |
ok |
19:48 |
* Jordach |
gives Minetest-tan a hug and a kitten |
19:49 |
* rotor112 |
wants to play minetest now <rotor112> |
19:49 |
marktraceur |
You should do that then, and quit making inane /me statements |
19:50 |
Jordach |
the inanity is killing me |
19:50 |
* khonkhortisan |
says /me khonkhortisan * |
19:50 |
thexyz |
wow, recursion |
19:50 |
|
markveidemanis joined #minetest |
19:50 |
marktraceur |
I will quiet you all. Every damn one of you. |
19:51 |
marktraceur |
markveidemanis: Not you, don't worry, you haven't irritated me. Funny time to enter the channel. |
19:51 |
* Jordach |
thinks marktraceur should do some mining and drink from his mug |
19:51 |
khonkhortisan |
it depends on your irc client whether a /me shows up as <name> or * name |
19:51 |
VanessaE |
how do I use get_wielded_item? I never can understand this crap about "ObjectRef" or "EnvRef" and so forth |
19:51 |
marktraceur |
Jordach: Actually a coworker is using my mug today |
19:51 |
markveidemanis |
Huh? |
19:51 |
* markveidemanis |
looks at the log |
19:51 |
|
Menche joined #minetest |
19:52 |
thexyz |
marktraceur: photos? |
19:52 |
marktraceur |
thexyz: It's on my list of stuff to do |
19:52 |
* markveidemanis |
types /me |
19:52 |
* rotor112 |
can't answer VanessaE's question |
19:52 |
markveidemanis |
wow, recursion |
19:53 |
marktraceur |
VanessaE: What specifically do you want to do? |
19:53 |
thexyz |
VanessaE: read the damn wiki! |
19:53 |
* Jordach |
turns on the #minetest radio to ACDC |
19:53 |
VanessaE |
marktraceur: for now, just test what specifically the wielded item is. |
19:53 |
VanessaE |
thexyz: you mean THIS one? http://dev.minetest.net/ObjectRef |
19:53 |
thexyz |
http://dev.minetest.net/EnvRef http://dev.minetest.net/ObjectRef |
19:53 |
VanessaE |
the one I'm already reading that DOESN'T GIVE AN EXAMPLE? |
19:54 |
VanessaE |
*fuming* |
19:54 |
thexyz |
VanessaE: what example do you need? |
19:54 |
thexyz |
it returns http://dev.minetest.net/ItemStack |
19:54 |
marktraceur |
VanessaE: My docs say you get an ItemStack back |
19:54 |
rotor112 |
look at github |
19:54 |
VanessaE |
thexyz: the part that should prefix get_wielded_item() |
19:54 |
marktraceur |
VanessaE: get_wielded_item():get_name() |
19:54 |
thexyz |
VanessaE: object:get_wielded_item() |
19:54 |
VanessaE |
just as minetest.env prefixed add_node() |
19:55 |
VanessaE |
thank you |
19:55 |
* markveidemanis |
types /me and /me has now typed /me so /me has been typed by /me |
19:55 |
thexyz |
object is ObjectRef |
19:55 |
markveidemanis |
Phew |
19:55 |
VanessaE |
thexyz: I figured so, but why doesn't the Wiki say this? |
19:55 |
thexyz |
that's why get_wielded_item is documented under http://dev.minetest.net/ObjectRef |
19:55 |
VanessaE |
"ObjectRef" is only meaningful if you understand the engine |
19:55 |
thexyz |
VanessaE: doesn't say what? |
19:55 |
thexyz |
ObjectRef |
19:55 |
thexyz |
Moving things in the game are generally these (basically reference to a C++ ServerActiveObject). |
19:55 |
|
Nikondork_ joined #minetest |
19:55 |
thexyz |
Note that all ObjectRefs except player are actually LuaEntitySAO. |
19:56 |
thexyz |
what's unclear there? |
19:56 |
marktraceur |
VanessaE: In what context are you calling get_wielded_item? |
19:56 |
VanessaE |
thexyz: yes, and where in that text does it say "example: object:get_wielded_item()" or something similart. |
19:56 |
* rotor112 |
/me |
19:56 |
VanessaE |
marktraceur: it'll be from within an on_rightclick event. |
19:56 |
marktraceur |
rotor112: Quiet time now |
19:57 |
VanessaE |
attempt to index global 'object' (a nil value) |
19:57 |
VanessaE |
*sigh* |
19:57 |
thexyz |
VanessaE: well |
19:57 |
marktraceur |
VanessaE: clicker:get_wielded_item() |
19:57 |
thexyz |
you'd better read some lua manual |
19:57 |
marktraceur |
Assuming you followed the callback footprint to the letter |
19:57 |
VanessaE |
marktraceur: thanks. |
19:57 |
PilzAdam |
VanessaE, copy the code I linked at the top of your on_place() function |
19:58 |
VanessaE |
thexyz: an Lua manual would only be helpful in the case of stuff that isn't specific to minetest, which I'd say this is. |
19:58 |
thexyz |
VanessaE: it isn't |
19:58 |
VanessaE |
PilzAdam: already did that with my doors code, that works fine. This is unrelated. |
19:58 |
thexyz |
how dare you calling method of undefined variable! |
19:58 |
marktraceur |
thexyz: Well, you did tell her to |
19:59 |
VanessaE |
thexyz: and ObjectRef is defined....where? Some generic Lua library? or in a piece of Minetest's code? |
19:59 |
marktraceur |
VanessaE: It's a Minetest thing |
19:59 |
thexyz |
VanessaE: ObjectRef is not an object, it's a class |
19:59 |
VanessaE |
then it belongs in the API. |
19:59 |
thexyz |
VanessaE: objects are usually players, entities (like carts, etc..) |
19:59 |
thexyz |
EnvRef is a class too, minetest.env is an object of class EnvRef |
19:59 |
thexyz |
hence you *can* call minetest.env:whatever() |
20:00 |
thexyz |
you cannot call class method, you should have object of that class |
20:00 |
VanessaE |
see, methods, classes, objects...this is all terminology an oldskool person like myself just does not understand. |
20:01 |
khonkhortisan |
it belongs in the api, but it's not. |
20:01 |
thexyz |
that's why I said you should read lua manual ^^ |
20:01 |
VanessaE |
I understand code. logic. getting shit DONE. Not silly terms for stuff that we somehow managed to get by without for 30 years prior. :-) |
20:01 |
berome |
_0/ |
20:01 |
khonkhortisan |
You can still get by without those terms |
20:01 |
VanessaE |
khonkhortisan: not when the API is overloaded with them :-/ |
20:02 |
khonkhortisan |
function, variable, variable blob, function collection |
20:02 |
thexyz |
I guess it's hard to code like this |
20:02 |
thexyz |
without understanding how things work |
20:02 |
thexyz |
well, it's your choice anyway |
20:04 |
Jordach |
VanessaE, i remember the days of basic |
20:05 |
Jordach |
10 print hello world 20 print your name is? 30 input name |
20:07 |
PilzAdam |
IIRC in Qbasic you have to do: print "Hello world" |
20:08 |
VanessaE |
in BASIC actually you'd do: 10 INPUT"Your name is",n$ : 20 PRINT "Hello, "+n$ |
20:08 |
VanessaE |
if I remember my particular dialect correctly. |
20:08 |
Jordach |
VanessaE, not the BBC Micro basic then? |
20:08 |
VanessaE |
C64 in my case. |
20:09 |
jin_xi |
lua looks neat but has _many_ surprises for those who don't read PIL |
20:09 |
VanessaE |
jin_xi: PIL is hard to understand. Too dry and technical. |
20:10 |
marktraceur |
I think if you learn JavaScript first, which has many options for tutorials and will introduce most of the concepts, you'll have a much simpler time in Lua. |
20:10 |
* Jordach |
spits drink at JavaScript |
20:10 |
jin_xi |
lol |
20:10 |
Jordach |
JAVASCRIPT |
20:11 |
Jordach |
JAVASCRIPT?!?!? |
20:11 |
* Jordach |
RAGES |
20:11 |
marktraceur |
Jordach: Hey man, JS is a powerful language |
20:12 |
Jordach |
bullshit. |
20:12 |
marktraceur |
Right, present your case |
20:12 |
Jordach |
non-compilible |
20:12 |
Jordach |
also: c++ is better |
20:12 |
khonkhortisan |
it is a bad language based on the number of arguments that it's bad :P |
20:12 |
marktraceur |
Jordach: So your definition of a good language is "is C++"? |
20:13 |
Jordach |
marktraceur, modular, simple (using namespace FTW!) usable anywhere |
20:13 |
khonkhortisan |
I can say C is bad, because of C++ strings. |
20:13 |
PilzAdam |
Java FTW! |
20:14 |
marktraceur |
Jordach: Modular? Sure. JavaScript has the ability to define modules and libraries like anything. Simple? It has its complexities, but so do C* (pointers, anyone?) Usable anywhere? You can use it in the browser, on the backend, on the command line. |
20:14 |
VanessaE |
PilzAdam: if you care to see the fix for homedecor doors, based on your suggestion: http://pastebin.ubuntu.com/1626249/ |
20:14 |
VanessaE |
(not related to the code I'm working on now) |
20:15 |
PilzAdam |
thats correct |
20:16 |
|
MiJyn joined #minetest |
20:16 |
MiJyn |
Hey guys! |
20:17 |
PilzAdam |
new win32 gettext build: http://forum.minetest.net/viewtopic.php?id=4547# |
20:17 |
* Jordach |
swears jordach is hallucanating |
20:17 |
VanessaE |
PilzAdam: also, fixed in my fork of your signs mod. |
20:17 |
Jordach |
yes lkbuntu? |
20:17 |
VanessaE |
now working on the homedecor equivalent. |
20:17 |
MiJyn |
@Jordach, hey! |
20:17 |
Jordach |
MiJyn, this aint twitter |
20:17 |
VanessaE |
seems to work fine, except I don't know how to deduct the placed sign from the player's inventory. |
20:17 |
VanessaE |
(I'll figure it out) |
20:17 |
MiJyn |
Jordach, alright, sorry for the @ sign xD |
20:17 |
|
TorpedoSkyline joined #minetest |
20:18 |
MiJyn |
Okay, I need help with a mod I'm working on |
20:18 |
MiJyn |
The TARDIS!! |
20:18 |
Jordach |
\o/ |
20:18 |
MiJyn |
Okay, no time-traveling, sorry |
20:19 |
MiJyn |
Anyone up to helping me on this? |
20:19 |
PilzAdam |
MiJyn, first ask your question? |
20:19 |
Jordach |
http://cdn.memegenerator.net/instances/400x/34568641.jpg |
20:19 |
PilzAdam |
-? |
20:19 |
MiJyn |
@PilzAdam, Sorry, I mean, like, anyone up to helping me model the inside |
20:20 |
MiJyn |
@Jordach, haha, for now, I'm not xD |
20:20 |
Jordach |
-@ |
20:20 |
PilzAdam |
Rule #1: dont ask to ask; Rule #2: this is not twitter |
20:20 |
Jordach |
Rule #3: dont tell anyone of #minetest |
20:20 |
MiJyn |
haha ok |
20:20 |
MiJyn |
? |
20:21 |
Jordach |
MiJyn, 2,713 posts as of this message! |
20:22 |
VanessaE |
ok, this works except it doesn't deduct the placed sign from the inventory. What am I missing? http://pastebin.ubuntu.com/1626435/ |
20:23 |
MiJyn |
Jordach, on the forum? Or on IRC? |
20:23 |
Jordach |
forums |
20:23 |
PilzAdam |
_nobody_ counts IRC messages lol |
20:23 |
MiJyn |
PilzAdam, yeah, I was wodnering |
20:24 |
MiJyn |
I wouldn't have asked if he didn't say "as of this message" lol |
20:24 |
* Jordach |
also tested windows 8 earlier |
20:24 |
PilzAdam |
poor Jordach |
20:24 |
Jordach |
PilzAdam, it was actually nice, apart from NOT having a touchscreen |
20:25 |
Jordach |
i lost about 7-12fps |
20:25 |
Jordach |
(i get 60 usually now!) |
20:25 |
PilzAdam |
in MT? |
20:25 |
Jordach |
yes |
20:25 |
Jordach |
-Jordach- VERSION HexChat 2.9.4 [x86] / Windows XP [3.07GHz] |
20:26 |
PilzAdam |
btw: I have the HE and balanced bolt for Xbow in BF |
20:26 |
PilzAdam |
+3 |
20:26 |
PilzAdam |
+now |
20:26 |
leo_rockway |
marktraceur: I'm reading the backlog... if you find it useful: tekk.com.ar/seeks |
20:29 |
Jordach |
VanessaE, you about? |
20:29 |
marktraceur |
leo_rockway: I may just start my own instance, I'm running every other damn thing anyway |
20:29 |
VanessaE |
yeah |
20:30 |
leo_rockway |
marktraceur: I was using ddg before as well, then decided to set up my own instance. It's simple to do so too. |
20:30 |
marktraceur |
Indeed |
20:30 |
Jordach |
change meh skin please to: http://i.imgur.com/C4TQTKD.png |
20:30 |
Jordach |
thanks |
20:30 |
marktraceur |
I also need a git repo host (that is public), possibly a javascript testing suite, and a few other little things |
20:30 |
VanessaE |
Jordach: updated. |
20:30 |
Jordach |
:D |
20:30 |
leo_rockway |
marktraceur: gitorious? |
20:31 |
Jordach |
PvP suit activate! |
20:32 |
marktraceur |
leo_rockway: I've tried that, but it didn't work before. I guess that was on my old broken Debian install, so maybe I'll try again. |
20:33 |
leo_rockway |
I've never tried it. Everybody seems to be in love with GitHub :S |
20:33 |
|
Roukoswarf-M joined #minetest |
20:33 |
|
STHGOM joined #minetest |
20:33 |
marktraceur |
leo_rockway: That's because everybody are fools |
20:34 |
leo_rockway |
I always used Savannah for my project hosting |
20:35 |
marktraceur |
I haven't managed to use it yet |
20:35 |
marktraceur |
But it's an option |
20:35 |
marktraceur |
I only recently realized that my gitweb interface didn't allow anonymous HTTP cloning |
20:35 |
marktraceur |
Which is very annoying |
20:36 |
|
Roukoswarf-M joined #minetest |
20:37 |
leo_rockway |
yeah, I wouldn't like to register for every cloning I make |
20:41 |
mauvebic |
why anon cloing? |
20:45 |
marktraceur |
mauvebic: So Joe Sixpack can clone my software without having to register an account with me |
20:46 |
* Jordach |
finally found the suspect setting on what was draining the fps |
20:47 |
MiJyn |
just throwing this out to the open: http://forum.minetest.net/viewtopic.php?pid=69111#p69111 |
20:48 |
|
Roukoswarf joined #minetest |
20:51 |
mauvebic |
doesnt github have a zip button? |
20:51 |
VanessaE |
yep it does. |
20:52 |
mauvebic |
why not use that then? |
20:52 |
marktraceur |
mauvebic: Because I'm not a soulless unethical bastard, among other things |
20:53 |
|
mauvebic joined #minetest |
20:53 |
mauvebic |
github is unethical? |
20:53 |
marktraceur |
In my eyes, yes. |
20:53 |
marktraceur |
But we've had this conversation before |
20:53 |
mauvebic |
interesting |
20:53 |
marktraceur |
And it doesn't go anywhere |
20:54 |
mauvebic |
meh, theyre all the same to me |
20:54 |
MiJyn |
@marktraceur, if you talk about dogs in a cat meeting, you will not get anywhere ;) |
20:55 |
mauvebic |
it just seems strange that an oss zealot would be knocking github lol |
20:55 |
mauvebic |
i thought everyone loved it |
20:56 |
MiJyn |
@mauvebic, it's like the christian religion wars... so similar, yet so much hate between each other :( |
20:56 |
mauvebic |
seriously lol |
20:56 |
MiJyn |
well, not hate persay |
20:56 |
mauvebic |
catholics vs protestants (both christian) |
20:56 |
MiJyn |
but like... something |
20:56 |
MiJyn |
@mauvebic, yeah |
20:56 |
MiJyn |
that's it |
20:57 |
khonkhortisan |
per se |
20:57 |
mauvebic |
But i really dont see whats unethical about it lol |
20:58 |
mauvebic |
they dont ask for rights or money |
20:58 |
* sfan5 |
does not see anything unethical too |
20:58 |
MiJyn |
@marktraceur, Could you link us to the discussion? |
20:58 |
mauvebic |
yeah im curious too lol |
20:59 |
mauvebic |
i mean i know why i hate github, but its not ethics though its just the UI lol |
20:59 |
marktraceur |
MiJyn: It boils down to this |
20:59 |
marktraceur |
MiJyn: GitHub runs software on its servers, and on our machines |
20:59 |
marktraceur |
MiJyn: But we have no ability to use that software for our own purposes |
20:59 |
MiJyn |
@marktraceur, on our machines? how? |
20:59 |
MiJyn |
which software? |
20:59 |
sfan5 |
^ wanted to ask the same |
21:00 |
marktraceur |
MiJyn: Nor do we have any ability to modify the software or share it with others |
21:00 |
MiJyn |
and what does it do? |
21:00 |
khonkhortisan |
I don't run github software on my machine. I only use git with their web hosting. |
21:00 |
marktraceur |
MiJyn: JavaScript runs on our computers. |
21:00 |
MiJyn |
@marktraceur, oh |
21:00 |
marktraceur |
khonkhortisan: Yes, you do... |
21:00 |
sfan5 |
.... |
21:00 |
MiJyn |
so you are against any kind of javascript website? |
21:00 |
mauvebic |
most websites run javascript on your computer, do you ask for access to their sources too? |
21:00 |
MiJyn |
like any kind of commercial one |
21:00 |
marktraceur |
MiJyn: No, I'm not. JavaScript is not bad of itself, but it should be *free* JavaScript. |
21:00 |
sfan5 |
javascript... i thought in form of an executeabl |
21:00 |
sfan5 |
*executeable |
21:00 |
MiJyn |
@marktraceur, oh I see |
21:01 |
marktraceur |
MiJyn: I don't care about commercial or non-commercial either, only freedom. |
21:01 |
MiJyn |
@marktraceur, right |
21:01 |
khonkhortisan |
I see what you mean |
21:01 |
mauvebic |
well theyre offering a useful service, free of charge, i dont see how anyone could fault them |
21:01 |
marktraceur |
Excatly |
21:01 |
marktraceur |
Exactly* |
21:01 |
marktraceur |
mauvebic: We've had this conversation....a lot. |
21:02 |
marktraceur |
So there's no point in me debating it with you. |
21:02 |
khonkhortisan |
they are offering the use of their service, but not the service itself? |
21:02 |
marktraceur |
Suffice it to say, I want a self-hosting git repository host that doesn't require registration. |
21:02 |
mauvebic |
im sorry but you work for OSS stuff right? does your company giveaway all its strategies? seems a bit relative to me |
21:03 |
mauvebic |
why would they give everything away and destroy their own business model in the process |
21:03 |
marktraceur |
Free, actually. |
21:03 |
mauvebic |
its easy to worry about freedom when you already earn a living from it |
21:03 |
leo_rockway |
I used to have the particles mod installed on the server, but I have gotten rid of it. I'm getting this: 18:01:50: ERROR[ServerThread]: LuaEntity name "particles:smoke" not defined |
21:04 |
leo_rockway |
any way I can get rid of that? |
21:04 |
marktraceur |
mauvebic: I work for the Wikimedia Foundation, so it's not really something we can discuss ni that context |
21:04 |
marktraceur |
mauvebic: But there are valid strategies that you can use without trampling over your users |
21:04 |
mauvebic |
problem is you see all users as content creators, when more of them happen to be consumers |
21:05 |
marktraceur |
mauvebic: Didn't I just say there's no point to having this conversation? |
21:05 |
mauvebic |
youve pushed enough subjects enough times |
21:05 |
marktraceur |
*shrug* |
21:05 |
|
SpeedProg joined #minetest |
21:05 |
mauvebic |
sorry about the grilling |
21:05 |
marktraceur |
mauvebic: I'm busy right now, maybe we can bang our heads against a wall later |
21:06 |
mauvebic |
then i suppose were free to keep discussing while you work :-) |
21:08 |
mauvebic |
but it seems to me the biggest problem in reproducing github is not lack of access to their sourcecode, rather the capital needed for setting up servers and paying for bandwith |
21:08 |
mauvebic |
if they figured that out they're obviously smart enough to decide for themselves what to do w/ the source |
21:11 |
|
NakedFury joined #minetest |
21:17 |
mauvebic |
hmm, not easy to load an 800^3 blueprint lol |
21:20 |
Jordach |
leo_rockway, /clearobjects |
21:22 |
leo_rockway |
Jordach: doesn't that get rid of valid objects too? |
21:22 |
* Jordach |
has now found a true enemy |
21:23 |
Jordach |
"502 Bad Gateway" |
21:23 |
Jordach |
leo_rockway, yes, but its still effective |
21:25 |
leo_rockway |
I'm afraid to try now :S |
21:25 |
Jordach |
leo_rockway, why? |
21:25 |
|
Jousway joined #minetest |
21:27 |
|
sapier joined #minetest |
21:27 |
leo_rockway |
because I don't want to lose valid objects |
21:28 |
khonkhortisan |
you leave stuff on the ground? |
21:28 |
leo_rockway |
nope |
21:28 |
leo_rockway |
then I should probably be safe, right? |
21:28 |
leo_rockway |
there are blocks... couple of boats / carts... |
21:29 |
leo_rockway |
a scarecrow |
21:33 |
|
Kacey joined #minetest |
21:33 |
khonkhortisan |
If I use github's web editor, will it make a pull request or change it right then? |
21:34 |
Kacey |
hi all |
21:34 |
khonkhortisan |
hello Kacey |
21:35 |
Jordach |
khonkhortisan, you can make branches and update single files, but not pull request after an edit |
21:40 |
|
Menche joined #minetest |
21:41 |
Jordach |
morning, afternoon menche |
21:41 |
Kacey |
hi Menche |
21:41 |
mauvebic |
which of the wikis has a the db table structure for the worlds? |
21:41 |
Menche |
hi |
21:42 |
* Jordach |
starts clementine |
21:42 |
mauvebic |
hope you have at least 10 gigs of ram |
21:42 |
mauvebic |
lol :p |
21:43 |
Jordach |
mauvebic, i get better performance than you |
21:43 |
Jordach |
with 3.02ghz p4 and 1gb of ram |
21:43 |
Jordach |
anyone wanna join VanessaE's server? im a little lonely |
21:43 |
mauvebic |
1gb? on what oS? |
21:44 |
Jordach |
windows xp |
21:44 |
mauvebic |
ok yeah |
21:44 |
Jordach |
next year is my linux switch |
21:44 |
mauvebic |
if most of the newer parts in my P4 had XP drivers, i'd get better performance too |
21:44 |
jin_xi |
does anyone know if/how it is possible to refresh a formspec that is shown to a player via minetest.show_formspec? |
21:44 |
Jordach |
en.wikipedia.org/wiki/Windows_XP |
21:45 |
mauvebic |
tried calling it twice? |
21:45 |
jin_xi |
hmm |
21:46 |
mauvebic |
if that dont work try calling it again from within minetest.after |
21:47 |
jin_xi |
oh thanks got it now |
21:54 |
mauvebic |
sweet jesus the enterprise in full scale is HUGE |
21:54 |
VanessaE |
it's only supposed to be some 300m long? |
21:54 |
VanessaE |
(for the constitution class I mean) |
21:55 |
mauvebic |
according to movie sources, they settled on 725meter length for the new enterprise |
21:55 |
VanessaE |
jeeeez |
21:55 |
VanessaE |
that's bigger than galaxy class isn't it? |
21:55 |
mauvebic |
ive never drawn that big a blueprint before (cant even save that big a blueprint ingame lol) |
21:55 |
mauvebic |
aparently it is bigger yeah |
21:55 |
mauvebic |
which is weird |
21:55 |
sapier |
define "new enterprise"? |
21:55 |
mauvebic |
for 20 years we though of galaxy class as like, a palace in the skies lol |
21:55 |
VanessaE |
sapier: Star Trek 2009 |
21:56 |
sapier |
NCC-1701-? |
21:56 |
Jordach |
VanessaE, your server. i want to play with a minetester |
21:56 |
mauvebic |
just 1701 |
21:56 |
VanessaE |
I'm not in a playing mood right now :-/ |
21:56 |
sapier |
I assume J-J abrams version? |
21:56 |
VanessaE |
mauvebic: yes. Galaxy Class = 642.5 meters |
21:56 |
VanessaE |
sapier: aye. |
21:56 |
mauvebic |
daamn, at least ittl be easier to spawn the galaxy |
21:57 |
sapier |
galaxy class doesn't exist anymore JJA destroyed the universe ;-) |
21:57 |
leo_rockway |
suddenly we're all trekkies? o.o |
21:57 |
khonkhortisan |
galaxy quest |
21:57 |
mauvebic |
according to string and mtheory universes aren't created or destroyed, they all exist simultaneously, as does past, present and future |
21:58 |
sapier |
if you have prove for this I'll believe you ;-P |
21:58 |
khonkhortisan |
past and future exist at the same time. You can't use the word simultaneously in that way. |
21:58 |
mauvebic |
im not a physicist youll have to do your own homework and read up on it :p |
21:58 |
VanessaE |
oh no...you did NOT dive into string theory |
21:59 |
VanessaE |
are you TRYING to give us all aneurysms? |
21:59 |
khonkhortisan |
multiple universes (islands) aren't as hard to believe as time equaling itself |
21:59 |
sapier |
wasn't string theory one of those things requireing supersymetry which got almost proven to be false by cern some weeks ago? |
21:59 |
mauvebic |
also, velocity and gravity affect the passage of time lol |
22:00 |
Kacey |
i had an idea today |
22:00 |
VanessaE |
mauvebic: time dilation, frame dragging, respectively. |
22:00 |
Kacey |
what if we had a browser version on the website? |
22:00 |
sapier |
by now I'm the only one at least trying to get mod's do physical correct things ...s till classic physics |
22:01 |
mauvebic |
ive proposed a chem mod but i wont be the one to write it since it obviously involves crafting lol |
22:02 |
khonkhortisan |
to get mods to do physically correct things |
22:02 |
mauvebic |
for starters youd have to define tensile strength and weight for each node |
22:03 |
khonkhortisan |
that wouldn't go well with mesecons |
22:03 |
mauvebic |
when you think about how TNT and other ingame explosives work, they pretty much apply damage equally |
22:03 |
mauvebic |
if youre running mesecons you prolly dont have the resources for ingame physics too, both would be heavy |
22:03 |
sapier |
monorail carts have resistance support |
22:04 |
sapier |
the faster you go the more accelerating power is required to accelerate more ... that's why you can't infinitly accelerate it with booster rails |
22:05 |
|
TorpedoSkyline joined #minetest |
22:05 |
khonkhortisan |
even maglevs have a max |
22:05 |
sapier |
monorail is maglev style |
22:05 |
mauvebic |
you have solid nodes and liquids, youd need equivilent gasses too, and all crafts would have to be made realistic lol |
22:06 |
mauvebic |
the idea of which many people hate |
22:06 |
sapier |
:-) |
22:06 |
sapier |
mobf uses acceleration to switch direction (most of time) thus you have inertion automaticaly in there |
22:08 |
sapier |
all this doesn't make a huge difference but you notice it ... but can't tell whats difference at first |
22:10 |
|
codile_ joined #minetest |
22:10 |
|
LunaVorax joined #minetest |
22:11 |
|
TorpedoSkyline joined #minetest |
22:11 |
LunaVorax |
Hi! |
22:11 |
khonkhortisan |
hello |
22:11 |
Kacey |
hi |
22:12 |
Kacey |
haha |
22:12 |
Kacey |
so i was playing this real shit game... i cant quite remember the name |
22:13 |
Kacey |
it was something like minquest or something of the sort |
22:13 |
Kacey |
but anyways, it sucked |
22:13 |
|
Gambit joined #minetest |
22:13 |
Kacey |
someone has exeptional timing |
22:18 |
|
codile joined #minetest |
22:18 |
Jordach |
hey Gambit |
22:19 |
Gambit |
Hello. |
22:19 |
Gambit |
No I am not the Gambit from the minetest forums. |
22:19 |
Jordach |
oh |
22:19 |
Gambit |
Heh. |
22:20 |
* Jordach |
thought you were |
22:21 |
Jordach |
anyways, im off to bed |
22:21 |
|
STHGOM joined #minetest |
22:22 |
Gambit |
sigh |
22:22 |
Gambit |
going to have to murder that guy |
22:22 |
Gambit |
or at least beat him until he stops using that name |
22:22 |
STHGOM |
? |
22:22 |
khonkhortisan |
Gambit killed Gambit and disappeared in a flash of logic |
22:23 |
STHGOM |
umm... |
22:23 |
khonkhortisan |
STHGOM: <Gambit> No I am not the Gambit from the minetest forums. |
22:23 |
Gambit |
I've had this name three times as long as Minetest has been around :@ |
22:25 |
STHGOM |
ok... |
22:31 |
Menche |
grrr, server cpu usage spike |
22:32 |
Menche |
removing mobs for the time being |
22:35 |
VanessaE |
PilzAdam: So...since the offending code keeping me from deducting items from the inventory within an on_rightclick event is apparently your changes to builtin/item.lua...how do I workaround it? :-) |
22:35 |
MiJyn |
I'm wondering if anyone would like to help me model a TARDIS for my mod? |
22:35 |
MiJyn |
I have a server :) |
22:36 |
STHGOM |
what is tardis? |
22:36 |
STHGOM |
nvm |
22:36 |
STHGOM |
its from The Doctor right? |
22:37 |
MiJyn |
yes :) |
22:37 |
khonkhortisan |
the best part about a tardis is its use of space |
22:37 |
MiJyn |
xD |
22:37 |
MiJyn |
yep |
22:38 |
Kacey |
perhaps a teleport to the tardis inside the door |
22:38 |
MiJyn |
yes |
22:38 |
MiJyn |
that's how it works |
22:38 |
khonkhortisan |
really? |
22:38 |
MiJyn |
yeah |
22:38 |
khonkhortisan |
I thought it was warped space |
22:38 |
Kacey |
irl it is |
22:38 |
MiJyn |
I mean for the mod lol |
22:38 |
Kacey |
in mt a teleporter |
22:39 |
MiJyn |
yeah |
22:39 |
MiJyn |
exactly |
22:39 |
Kacey |
is it ironic if you blow up a creeper? |
22:39 |
VanessaE |
it's hammerspace. |
22:39 |
VanessaE |
:-) |
22:39 |
khonkhortisan |
Does printing to terminal slow my server down more than running without a terminal? |
22:40 |
VanessaE |
(so named for the habit of cartoon characters pulling ridiculously large items from tiny spaces) |
22:40 |
MiJyn |
@khonkhortisan, unless its printing hundreds of lines, no |
22:40 |
MiJyn |
barely |
22:40 |
MiJyn |
like unnoticable |
22:40 |
khonkhortisan |
it may be hundreds |
22:40 |
MiJyn |
I mean, hundreds per half second or something |
22:41 |
khonkhortisan |
depends on how fast the server thinks |
22:41 |
MiJyn |
and even then it shouldn't be too slow |
22:41 |
MiJyn |
so if it flushes everytime it prints, probably |
22:43 |
|
Dogzilla131 joined #minetest |
22:45 |
|
shadowjay1 joined #minetest |
22:53 |
Dogzilla131 |
Hi all :D |
22:54 |
MiJyn |
hey |
22:55 |
VanessaE |
hi |
22:57 |
|
DMackey joined #minetest |
22:58 |
|
ray8888 joined #minetest |
22:58 |
|
ray8888 left #minetest |
23:02 |
|
ShadowNinja joined #minetest |
23:06 |
|
ray8888 joined #minetest |
23:06 |
ray8888 |
RAPHAEL you on |
23:06 |
marktraceur |
Hm, I think he changed his nick. |
23:07 |
ray8888 |
i need him to give me interact |
23:08 |
marktraceur |
Yeah, he not here |
23:08 |
marktraceur |
ray8888: Stick around though, he may come in |
23:09 |
ray8888 |
ok |
23:09 |
* Menche |
just attempted to explain how to play multiplayer, the other person gave up trying |
23:10 |
|
Muadtralk joined #minetest |
23:10 |
Menche |
does multiplayer in minecraft require port-forwarding? |
23:11 |
Muadtralk |
yes |
23:11 |
Muadtralk |
true multiplaye |
23:11 |
Muadtralk |
local of course not |
23:11 |
Menche |
just attempted to explain how to play multiplayer, the other person gave up trying |
23:11 |
Muadtralk |
play or set up? |
23:11 |
Menche |
he apparently knew how to in minecraft |
23:11 |
Menche |
set up |
23:12 |
Muadtralk |
across networks? |
23:12 |
Muadtralk |
or locally? |
23:12 |
Menche |
idk |
23:12 |
Muadtralk |
well you need to know that before you help them menche |
23:13 |
Menche |
he wanted me to join his game, so across the internet |
23:13 |
|
berome joined #minetest |
23:13 |
Muadtralk |
did you tell him to use remobo? |
23:13 |
Menche |
yes, but he seemed to want to port-forward, and gave up |
23:14 |
Muadtralk |
most people don't have the patience to hear about port forwarding |
23:14 |
Menche |
should we "officially" recommend remobo somewhere for casual multiplayer? |
23:14 |
Muadtralk |
for like 1 or 2 players who just wanna play around |
23:15 |
Menche |
like on the sticky server how-to thread |
23:15 |
Muadtralk |
yes we should |
23:15 |
Muadtralk |
for a actual full blown server port forwarding is highly reccomended |
23:15 |
Muadtralk |
I will update my how to make a minetest server thread |
23:15 |
Muadtralk |
which somehow got stickied |
23:16 |
Menche |
but for someone just showing off their world, or a few friends playing, remobo is better IMO |
23:16 |
marktraceur |
We shouldn't recommend any non-free software. |
23:16 |
Menche |
ok, then what? |
23:16 |
Kacey |
hamachi |
23:16 |
Menche |
hamachi lags more than remobo i think |
23:17 |
Menche |
i *think* the slowest person on a hamachi network slows down everyone else |
23:17 |
Menche |
and is hamachi free? |
23:18 |
marktraceur |
vinagre probably is better |
23:19 |
Menche |
wouldn't that still require port-forwarding on the server? |
23:20 |
marktraceur |
Yes. But any free option will, because it's not using hacks and third parties to circumvent security |
23:20 |
marktraceur |
It would be stupid of this community to endorse non-free software. Learn to port forward instead. |
23:22 |
PilzAdam |
going to sleep; bye |
23:28 |
* Kacey |
wants to make videos of minetest |
23:29 |
* Dogzilla131 |
already making some :D |
23:30 |
* Dogzilla131 |
dont have anything to make about |
23:33 |
Kacey |
a survival from the start |
23:34 |
Dogzilla131 |
Yeah but no place to go unless you want to join the server of jojoa for pvp :D |
23:35 |
marktraceur |
Dogzilla131: Make a minetest sitcom |
23:35 |
marktraceur |
GO |
23:36 |
Dogzilla131 |
? |
23:38 |
Dogzilla131 |
?? |
23:41 |
Dogzilla131 |
sitcom?? |
23:42 |
marktraceur |
Situational comedy |
23:43 |
Dogzilla131 |
ohh |
23:43 |
Dogzilla131 |
but still ?? |
23:44 |
marktraceur |
Dogzilla131: I don't have time to explain sitcoms to you |
23:44 |
marktraceur |
Dogzilla131: Watch Cheers, Frasier, Spin City, Scrubs, and How I Met Your Mother. |
23:45 |
Dogzilla131 |
Oh i only saw on of them :P |
23:46 |
marktraceur |
Some people will recommend Friends, but I'm not super-happy with it |
23:49 |
Dogzilla131 |
I like the last one you said |
23:50 |
|
ray8888 joined #minetest |
23:52 |
|
iqualfragile joined #minetest |
23:54 |
jin_xi |
uh, i dont get this... i print(dump(fields)) and it shows foo=bar, but fields.foo is nil |
23:55 |
|
rarkenin joined #minetest |