Time |
Nick |
Message |
00:01 |
Brianetta |
I'm in a world of very, very high mesas |
00:02 |
kaeza |
is there a black one? |
00:02 |
Brianetta |
Ooops. Died in the dark. Don't know how. |
00:02 |
kaeza |
:D |
00:02 |
Brianetta |
Well, yes - that one. |
00:02 |
Brianetta |
Oooh, respawned in trees! |
00:02 |
kaeza |
get it? "Black Mesa" lol I'm such a comedian |
00:04 |
marktraceur |
kaeza: Yeah, that's what you are |
00:05 |
Doc22 |
lol |
00:09 |
AshleyWaffle |
RealBadAngel: Hi, can I /query you? |
00:10 |
|
Brianetta joined #minetest |
00:10 |
Brianetta |
Well, that won't do |
00:10 |
Brianetta |
Locked my X server up completely. |
00:10 |
Brianetta |
Had to ssh in and reboot with that. |
00:10 |
AshleyWaffle |
lol |
00:11 |
marktraceur |
Brianetta: You mean restart X? |
00:11 |
Brianetta |
No, that didn't work - the graphics adapter was ina state |
00:11 |
AshleyWaffle |
LOL |
00:11 |
AshleyWaffle |
that's terrible XD |
00:11 |
AshleyWaffle |
and what caused it to lock up? |
00:11 |
marktraceur |
And hardware force-reboot didn't work because.... |
00:12 |
Brianetta |
marktraceur: What's a hardware force-reboot? |
00:12 |
sokomine |
brianetta: wait a second. usually it recovers after a couple of seconds |
00:12 |
kaeza |
Brianetta, the "reset" button on your computer |
00:12 |
marktraceur |
Brianetta: Hold down a power button |
00:12 |
AshleyWaffle |
Brianetta: probably a hard boot... can't imagine how that wouldn' |
00:12 |
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Taoki_1 joined #minetest |
00:12 |
Brianetta |
sokomine: I waited longer than that. |
00:12 |
AshleyWaffle |
tve worked |
00:12 |
Brianetta |
marktraceur: I shut my OS down cleanly. |
00:12 |
sokomine |
oh |
00:13 |
Brianetta |
Why would I have tried a hard reset first? |
00:13 |
marktraceur |
Brianetta: Well, then just pushing the power button |
00:13 |
Brianetta |
The phone is literally closer than the power button. |
00:13 |
Brianetta |
For the latter, I'd have to shift the cat. |
00:13 |
AshleyWaffle |
lol |
00:13 |
Brianetta |
My phone has PuTTY |
00:13 |
marktraceur |
Brianetta: Well it's not my fault you put your cat on top of your power button. :P |
00:13 |
AshleyWaffle |
kitteh |
00:13 |
Brianetta |
It's a no-brainer (: |
00:13 |
marktraceur |
Brianetta: PuTTY? What kind of phone? |
00:14 |
Brianetta |
Mokia E71 |
00:14 |
Brianetta |
er, Nokia |
00:14 |
sokomine |
*g* |
00:14 |
|
Traxie21 joined #minetest |
00:14 |
Traxie21 |
If anyone is free, could I request some assistance? |
00:15 |
sokomine |
brianetta: did you try magic sysrequest? |
00:15 |
sokomine |
what kind of assistance? |
00:15 |
Traxie21 |
Modding question, no one is available in #minetest-mods |
00:15 |
marktraceur |
Traxie21: Yes! Ask your question. |
00:15 |
Brianetta |
sokomine: I didn't. Using ssh, I could tell that the machine was OK and able to shut down cleanly. Magic SysRq is always a bit blind. |
00:15 |
Traxie21 |
Alrighty. I have a very simple ABM to replace sand with a liquid. |
00:16 |
Traxie21 |
BUT |
00:16 |
Traxie21 |
It replaces every bit of sand with that liquid |
00:16 |
Traxie21 |
even with the neighbors set |
00:16 |
sokomine |
ok. and was it mt that was giving trouble? on my machine it hangs sometimes (with those many mods and map generation on a fresh world), but crtl-c twice usually helps after several seconds |
00:17 |
marktraceur |
Traxie21: And your goal is to replace only a few sand nodes with a liquid? |
00:17 |
Brianetta |
I was chopping a tree down when everything froze. |
00:17 |
Traxie21 |
Yes |
00:17 |
Brianetta |
Don't know if that's useful info. |
00:17 |
Traxie21 |
Every sand node by water |
00:18 |
marktraceur |
Traxie21: Wait, every sand node, or only some? |
00:18 |
marktraceur |
Oh, I see |
00:18 |
sokomine |
do you have timber mod installed? |
00:18 |
marktraceur |
Traxie21: The idea is to replace any sand node touching water with wet sand or something? |
00:18 |
Traxie21 |
Very good XD |
00:18 |
Traxie21 |
Pastebinning relevant code |
00:19 |
marktraceur |
K. |
00:19 |
|
Dogzilla131 joined #minetest |
00:20 |
Traxie21 |
http://pastebin.com/iiK4ycRx |
00:20 |
Traxie21 |
the odd thing is, this problem only seems to happen with sand |
00:20 |
Dogzilla131 |
Thanks to the developers for not using java :D |
00:20 |
Traxie21 |
I have other parts working fine |
00:21 |
marktraceur |
Traxie21: {"default:water_source" and "default:air" and "default:sand"} |
00:21 |
marktraceur |
Traxie21: Wrong way to separate table members |
00:21 |
Traxie21 |
I used commas too |
00:21 |
marktraceur |
OK, commas are correct. |
00:21 |
Traxie21 |
but it still dosn't work |
00:21 |
Traxie21 |
I'm using the latest git |
00:21 |
marktraceur |
Traxie21: Also, if you include "default:air", any sand touching air will turn. |
00:21 |
marktraceur |
Traxie21: Only use water_source |
00:22 |
Traxie21 |
yeah.. umm |
00:22 |
Traxie21 |
that will turn all sand underwater into the mud |
00:22 |
ecube |
Did air get changed to default:air? I was under the impression that it was just "air" |
00:22 |
Traxie21 |
which will be very laggy |
00:22 |
ecube |
or was it always default:air? |
00:22 |
Traxie21 |
I think both work |
00:24 |
marktraceur |
Traxie21: I would guess that your best bet is to use water_source for the neighbor and check for an air node above the sand node when you get into the ABM |
00:24 |
marktraceur |
Traxie21: And maybe make the ABM take longer |
00:24 |
Traxie21 |
The odd thing, is that I had it working on the version of this mod before I lost my work |
00:25 |
|
NakedFury joined #minetest |
00:26 |
Traxie21 |
marktraceur: How does one go about checking when I get to the ABM? |
00:26 |
marktraceur |
Traxie21: Get the node at x, y+1, z, check its name. |
00:30 |
|
Traxie21_ joined #minetest |
00:30 |
|
ttk21 joined #minetest |
00:30 |
Traxie21_ |
marktraceur: how does one check for a node? |
00:33 |
Traxie21_ |
How does one check for a node? |
00:33 |
marktraceur |
Traxie21_: Look at the API documentation for that |
00:33 |
Traxie21_ |
its not on the wiki, checking docs |
00:36 |
Traxie21_ |
minetest.env:get_node? |
00:36 |
marktraceur |
Yup. |
00:37 |
|
Someguy123 joined #minetest |
00:37 |
|
Muadtralk left #minetest |
00:39 |
|
Menche joined #minetest |
00:41 |
Traxie21_ |
erm |
00:41 |
Traxie21_ |
marktraceur: Can I ave an example pease? I can't get it right. I'm sitll kind of a noob to LUA |
00:42 |
marktraceur |
Traxie21_: I don't have time right now, sorry |
00:42 |
* marktraceur |
casts about for another half-competent modder |
00:42 |
Traxie21_ |
XD |
00:42 |
Traxie21_ |
pos.y = pos.y+1 name = minetest.env:get_node(pos) if name ~= "default:water_source" then minetest.env:add_node(pos, {name="default:sandmud_source"}) end |
00:54 |
kaeza |
Traxie21_, name = minetest.env:get_node(pos).name |
00:54 |
Traxie21_ |
ok |
00:54 |
Traxie21_ |
btw, does it work for air? |
00:54 |
kaeza |
name == "air" |
00:55 |
Traxie21_ |
ty |
00:55 |
kaeza |
np |
00:57 |
Traxie21_ |
hmm |
00:57 |
Traxie21_ |
almost works |
00:58 |
marktraceur |
"almost" |
00:59 |
Traxie21_ |
yea |
01:01 |
|
Renoki joined #minetest |
01:02 |
Traxie21_ |
is there a way for neighbor not to check the up axis? |
01:03 |
marktraceur |
Traxie21_: You can make an exception, but if you're checking the y+1 node for air anyway, finding water there would mean you return early anyway |
01:03 |
Traxie21_ |
yea uhh |
01:04 |
Traxie21_ |
the neighbor checking for the water activates sand above the water, making for some ugly floods |
01:04 |
Traxie21_ |
side view: x=activated, w=water, s=sand |
01:04 |
marktraceur |
Traxie21_: Check for water below the node manually and return early if you find it |
01:05 |
Traxie21_ |
xxx |
01:05 |
Traxie21_ |
xwx |
01:05 |
Traxie21_ |
I need it to be |
01:05 |
Traxie21_ |
sss |
01:05 |
Traxie21_ |
xwx |
01:06 |
marktraceur |
Hm. |
01:06 |
marktraceur |
I don't know if I understand |
01:06 |
marktraceur |
Sorry |
01:06 |
Traxie21_ |
It checks in a 3-dimensional cube for the water neighbor |
01:06 |
marktraceur |
Right |
01:07 |
Traxie21_ |
so if there is water below and one block to the side, the sand changes into mud |
01:07 |
marktraceur |
Right |
01:07 |
marktraceur |
Traxie21_: So check if the water is one node to the left, right, front, or back, and if it's not, then exit the ABM |
01:07 |
Traxie21_ |
hmm |
01:12 |
sapier |
you may specify neighbouring nodes for abms ... I strongly reccomed this to reduce performance problems |
01:14 |
Traxie21_ |
that's what i did |
01:14 |
Traxie21_ |
but the problem lies in the fact that neighboring nodes check in all directions |
01:16 |
* VanessaE |
wonders if plantlife would be appropriate for this task :) |
01:16 |
sapier |
do you have an air abm? |
01:16 |
VanessaE |
eh? |
01:17 |
sapier |
traxie21 was meant |
01:17 |
VanessaE |
Traxie21_: https://github.com/VanessaE/plantlife/tree/newapi |
01:18 |
VanessaE |
I suggest reading the API.txt file therein, see if plantlife/plants_lib can do what you want |
01:18 |
Traxie21_ |
reading |
01:20 |
Traxie21_ |
might work, but seems to be overkill |
01:20 |
Traxie21_ |
and it would probably lag XD |
01:20 |
VanessaE |
it doesn't lag :-) |
01:20 |
VanessaE |
as long as you use it responsibly :D |
01:20 |
Traxie21_ |
Yeah... |
01:21 |
Traxie21_ |
Like checking for every sand block |
01:21 |
sapier |
if she specifies an air abm it'll lag for sure ;-) |
01:21 |
Traxie21_ |
I wont specify a air ABM |
01:21 |
Traxie21_ |
just sand |
01:21 |
sapier |
almost same |
01:21 |
VanessaE |
yup, any abm that looks for air will lag |
01:21 |
sapier |
abm's for default nodes are bad |
01:21 |
VanessaE |
sand is not so bad though |
01:21 |
Traxie21_ |
is there any other way? |
01:21 |
Traxie21_ |
to modify the coastline of beaches? |
01:21 |
sapier |
no |
01:22 |
Traxie21_ |
case in point |
01:22 |
VanessaE |
Traxie21_: use the generate_on_surfaces() call in plantlife to hook into the mapgen |
01:22 |
sapier |
this is a task that can't be done atm |
01:22 |
VanessaE |
or, use an ABM with sand as the trigger node and air as the only neighbor |
01:22 |
sapier |
at least not in performant way |
01:22 |
VanessaE |
then check for water in the area. |
01:22 |
Traxie21_ |
I did vice versa |
01:22 |
Traxie21_ |
Use and ABM that has water neighbor, then checks for air |
01:22 |
VanessaE |
no |
01:23 |
VanessaE |
because that'll catch every sand node on the bottom of the ocean also |
01:23 |
Traxie21_ |
hmm |
01:23 |
Traxie21_ |
ok |
01:23 |
Traxie21_ |
how do I check for water then? |
01:23 |
VanessaE |
check for said next to air first to filter out the undersea stuff, then look for water nearby limit it to actual beaches |
01:24 |
VanessaE |
just doa radius check with find_node_near() |
01:24 |
Traxie21_ |
Vanessa |
01:24 |
VanessaE |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1069 |
01:24 |
Traxie21_ |
Does find_node_near check in 3 dimensions? |
01:24 |
Traxie21_ |
I need it to ignore the Y |
01:24 |
VanessaE |
each time you spawn an object, perform that ^^^^^ test first to see if you can. |
01:24 |
VanessaE |
ok in that case use find_nodes_in_area |
01:25 |
VanessaE |
you can restrict that to just the X/Z dimensions if you want |
01:25 |
sapier |
there are still far to many nodes this abm is run for |
01:25 |
VanessaE |
sapier: not if you use sand as the trigger and air in the neighbors parameter. |
01:25 |
VanessaE |
the abm will automatically exclude anything that doesn't have air next to it. |
01:26 |
VanessaE |
that'll limit the search space to just surface sand. |
01:26 |
sapier |
still in areas with sand that are lots of nodes |
01:26 |
VanessaE |
sapier: worst case is 256 sand nodes per mapblock. |
01:26 |
VanessaE |
(16x16, since sand falls) |
01:27 |
VanessaE |
but remember, |
01:27 |
VanessaE |
abms are only slow if your code is slow and you're not taking proper precautions to limit the CPU usage thereof. |
01:28 |
Traxie21_ |
one other thing |
01:28 |
VanessaE |
if you trigger on sand+air, and only do so say once a minute with say a 1/200 chance, with proper density and radius controls in your code, your abms won't lag |
01:28 |
sapier |
abm'S are slow becaus of most ppl do environment checks within them and environment checks are heavyweight operations in minetest :-) |
01:28 |
Traxie21_ |
How do I use find_node_near() XD |
01:28 |
VanessaE |
brb |
01:29 |
VanessaE |
back. |
01:30 |
sapier |
have a look at lua_api.txt |
01:30 |
VanessaE |
find_node_near({x=something, y=something, z=something}, radius in nodes, {"nodename", "nodename", ...}) |
01:30 |
Traxie21_ |
I did |
01:30 |
VanessaE |
the position is the center of the sphere of the given radius in nodes. |
01:30 |
Traxie21_ |
right |
01:30 |
Traxie21_ |
I got that far |
01:30 |
Traxie21_ |
I used the (pos) var for the node, but I dont want to chcek the Y |
01:31 |
VanessaE |
I told you, use find_nodes_in_area then |
01:31 |
Traxie21_ |
Thats what i meant |
01:31 |
Traxie21_ |
im using that |
01:31 |
sapier |
and what's your problem? |
01:32 |
Traxie21_ |
no idea what minp/maxp area |
01:32 |
Traxie21_ |
*are |
01:32 |
VanessaE |
size = 10 find_nodes_in_area({x=pos.x-size, y=pos.y, z=pos.z-size}, {x=pos.x+size, y=pos.y, z=pos.z+size}, {"list", "of", "nodenames"}) |
01:32 |
sapier |
the corners of a box |
01:32 |
VanessaE |
for example to search a 10x10 box at y. |
01:35 |
VanessaE |
if it returns nil, none of the nodes were in that area. else it'll return a table of position tables. |
01:37 |
Traxie21_ |
nodes = minetest.env:find_nodes_in_area({x=pos.x+1, y=0, z=pos.x+1}, {x=pos.x-1, y=0, z=pos.z-1}, {"default:water_source"}) |
01:37 |
Traxie21_ |
LOL |
01:37 |
Traxie21_ |
derped again |
01:38 |
VanessaE |
almost |
01:38 |
VanessaE |
y=pos.y |
01:38 |
Traxie21_ |
hmm |
01:38 |
VanessaE |
minetest.env:find_nodes_in_area({x=pos.x+1, y=pos.y, z=pos.x+1}, {x=pos.x-1, y=pos.y, z=pos.z-1}, {"default:water_source"}) |
01:39 |
VanessaE |
like that |
01:39 |
VanessaE |
assuming pos is your current position to check. |
01:39 |
Traxie21_ |
well |
01:41 |
Traxie21_ |
checking for nil, it now turns every block exposed to air into mud |
01:43 |
Traxie21_ |
soo, im back where i started... |
01:43 |
Traxie21_ |
almost |
01:46 |
Traxie21_ |
sigh |
01:52 |
VanessaE |
you'll figure it out |
01:53 |
|
JChuckZ13 joined #minetest |
01:58 |
Traxie21_ |
hehehe |
01:59 |
OldCoder |
Is sapier gone? |
01:59 |
OldCoder |
00:59:59: ACTION[ServerThread]: Doc digs docfarming:grass at (-19743,15,-2017) |
01:59 |
OldCoder |
01:00:01: ACTION[ServerThread]: MOBF: spawned at unloaded pos! |
01:59 |
OldCoder |
01:00:01: ERROR[ServerThread]: ERROR: An unhandled exception |
01:59 |
OldCoder |
occurred: basic_string::_S_construct null not valid |
01:59 |
OldCoder |
That is crashing my servers |
01:59 |
VanessaE |
eek |
01:59 |
OldCoder |
Downgrade animals? |
01:59 |
OldCoder |
eekdeed |
02:00 |
Traxie21_ |
im alrighty |
02:00 |
Traxie21_ |
*im off XD |
02:01 |
Traxie21_ |
Bye all, thanks for your help |
02:03 |
OldCoder |
NEWS I am shutting down to downgrade animals due to the preceding crash(es). I will try again later on with an updated core. |
02:17 |
OldCoder |
NEWS Worlds restarted |
02:18 |
OldCoder |
Animals downgraded pending crash resolution |
02:18 |
sokomine |
oh? what happened? |
02:19 |
OldCoder |
Crashes |
02:19 |
OldCoder |
With traceback that seemed to be mobs |
02:20 |
|
Roukoswarf-M joined #minetest |
02:20 |
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Kacey joined #minetest |
02:21 |
Kacey |
hello all |
02:21 |
Kacey |
!up 72.175.1.20 |
02:21 |
Minetest-tan |
72.175.1.20:30000 seems to be down |
02:22 |
Kacey |
dont have port forwarded... |
02:28 |
Kacey |
anyone alive? |
02:28 |
VanessaE |
no :) |
02:29 |
* Roukoswarf-M |
dies |
02:29 |
Kacey |
VanessaE: does pipeworks have an api? |
02:30 |
|
jojoa1997 joined #minetest |
02:31 |
jojoa1997 |
hi can anyone make a temporary server that can test the hunger games mod http://forum.minetest.net/viewtopic.php?id=4582 |
02:31 |
Kacey |
nope :P |
02:31 |
jojoa1997 |
why not |
02:31 |
jojoa1997 |
KACEY |
02:32 |
Kacey |
i cant forward a port here |
02:32 |
jojoa1997 |
ok what aboput anyone else |
02:32 |
Kacey |
im not at home :P |
02:32 |
jojoa1997 |
it is am,azing |
02:32 |
jojoa1997 |
the mod |
02:32 |
VanessaE |
Kacey: not really, no. |
02:32 |
VanessaE |
I mean, it's possible to hook into it I guess, but I didn't write it with much of an API, no |
02:33 |
jojoa1997 |
vanessae could you host a temporary server to test it |
02:33 |
VanessaE |
no. |
02:33 |
VanessaE |
I do not support the idea of hunger games. |
02:33 |
Kacey |
VanessaE: need any developers on pipeworks? |
02:33 |
VanessaE |
frankly that disgusts me :( |
02:33 |
VanessaE |
Kacey: yes actually |
02:33 |
VanessaE |
Nore/Novatux has been adding code lately, and doing a great job of it |
02:34 |
VanessaE |
and mauvebic has some new features I'd like to see implemented, but I don't really have the mental clarity to dig through it :-) |
02:34 |
Kacey |
let me see if i can log into my github |
02:34 |
hmmmm |
i'd just like to take this moment to say that Lua is the most retarded language i've ever seen in my life |
02:34 |
VanessaE |
hmmmm: it can be sometimes, but why do you say that now? |
02:34 |
hmmmm |
for loops are unintuitive. they screwed up for loops, ffs |
02:35 |
hmmmm |
how can you screw up for loops |
02:35 |
VanessaE |
for x = 1,10 do blahblahblah end? |
02:35 |
hmmmm |
the postcondition is <=, not < |
02:35 |
Kacey |
im in |
02:35 |
hmmmm |
for z = z1, z1 + 20, 1 do you'd think that loops 20 times right? |
02:35 |
hmmmm |
guess what, nope! |
02:35 |
hmmmm |
21! |
02:36 |
hmmmm |
and you don't even have any idea if that's the Lua code giving the problem or that's really your C++ code you screwed up |
02:36 |
kaeza |
hmmmm, FOR x = 0 TO 20 |
02:36 |
VanessaE |
of course. |
02:36 |
VanessaE |
1 to 1 + 20 |
02:36 |
kaeza |
Lua draws from BASIC's notion |
02:36 |
kaeza |
of a loop |
02:36 |
VanessaE |
1 to 21, why wouldn't it loop 21 times? |
02:36 |
hmmmm |
VanessaE, because again, the postcondition is <= |
02:36 |
hmmmm |
not < |
02:36 |
hmmmm |
1 to 21 would actually loop 22 |
02:36 |
VanessaE |
hmmmm: isn't that the case for most languages? |
02:37 |
Kacey |
VanessaE: i am in my github |
02:37 |
hmmmm |
in most languages you'd actually specify what your condition is |
02:37 |
VanessaE |
Kacey: https://github.com/VanessaE/pipeworks <--- fork that, create a new branch to work in, and start making pull requests :-) |
02:37 |
hmmmm |
i can't believe i wasted like a solid 2 hours on this bull. |
02:37 |
Kacey |
alright |
02:37 |
kaeza |
hmmmm, IMHO the for loop in C/C++ is just a shorthand for a while loop |
02:37 |
VanessaE |
hmmmm: you're just used to C++ |
02:38 |
Kacey |
i am Kaceyproductions ^_^ |
02:38 |
VanessaE |
Kacey: what are you thinking of adding? |
02:38 |
Kacey |
an api possibly |
02:38 |
VanessaE |
oh ok |
02:38 |
VanessaE |
go for it |
02:38 |
Kacey |
my bro wants there to be one so he can make some tubes and what not |
02:39 |
VanessaE |
but be sure you document the living shit out of the API so I understand it :D |
02:39 |
Kacey |
ok |
02:40 |
hmmmm |
i am fuming :( |
02:40 |
hmmmm |
but at least i got it working right |
02:41 |
|
jojoa1997 joined #minetest |
02:41 |
Kacey |
going to start working |
02:43 |
|
TheZenKitteh joined #minetest |
02:43 |
Kacey |
i cant merge a pull request... |
02:46 |
Kacey |
nvm it was already merged |
02:46 |
Kacey |
maybe i will put locked chest as a connector |
02:49 |
VanessaE |
I dunno, why a locked chest? |
02:49 |
VanessaE |
if just anyone can dump stuff into it, is it really locked? |
02:49 |
mauvebic |
did someone buzz me |
02:50 |
Kacey |
true... |
02:50 |
|
sapier left #minetest |
02:50 |
VanessaE |
mauvebic: I did :) |
02:50 |
Kacey |
maybe fix airtight tubes |
02:51 |
|
Muadtralk joined #minetest |
02:52 |
mauvebic |
ok found message |
02:52 |
mauvebic |
yeah i still havent done much code this week, cold pills dont help with concentration lol |
02:53 |
|
khonkhortisan joined #minetest |
02:55 |
Kacey |
autocrafter is quite boring looking... |
02:55 |
Kacey |
new texture time ^_^ |
02:57 |
VanessaE |
yes |
02:57 |
VanessaE |
please do. |
02:58 |
VanessaE |
and yes too about the airtight tube/plate object |
02:58 |
VanessaE |
if you can merge in mauvebic's other changes without rewriting half of the mod, I'd appreciate it :-) |
02:58 |
VanessaE |
(= bragging rights :D ) |
03:00 |
Kacey |
so current autocrafter is white with black squares |
03:00 |
Kacey |
i made it black with white square |
03:04 |
Kacey |
how do i add something i edited to the repo? |
03:06 |
VanessaE |
set your remote push repository to your fork, then git add .; git commit ; git push |
03:06 |
Kacey |
? |
03:08 |
VanessaE |
as you make changes, you "git add ." to record them, "git commit" to schedule them for uploading, and "git push" to upload them to your fork |
03:10 |
Kacey |
i dont think my git is logged in with github though... |
03:12 |
Kacey |
fatal: Not a git repository (or any of the parent directories): .git |
03:13 |
Kacey |
im so confused... |
03:19 |
|
Muadtralk left #minetest |
03:20 |
|
paxcoder joined #minetest |
03:20 |
paxcoder |
]up mt1.gameboom.net |
03:20 |
paxcoder |
`up mt1.gameboom.net |
03:20 |
paxcoder |
!up mt1.gameboom.net |
03:20 |
Minetest-tan |
mt1.gameboom.net:30000 is up (0.274ms) |
03:21 |
paxcoder |
weird, i can't connect |
03:22 |
paxcoder |
Minetest-tan, are you on gameboom? |
03:23 |
paxcoder |
!up mt1.gameboom.net |
03:23 |
Minetest-tan |
mt1.gameboom.net:30000 is up (0.273ms) |
03:26 |
kaeza |
<Kacey> fatal: Not a git repository (or any of the parent directories): .git |
03:26 |
paxcoder |
!who |
03:26 |
paxcoder |
!owner |
03:26 |
kaeza |
are you sure you are standing in the right directory? |
03:27 |
kaeza |
Kacey, ^ |
03:27 |
Kacey |
i dont know where the directory is :( |
03:28 |
kaeza |
pwd? |
03:28 |
paxcoder |
can someone do me a favor and try to connect to mt1.gameboom.net:3000 ? |
03:28 |
Kacey |
? |
03:29 |
kaeza |
paxcoder, not connecting |
03:29 |
paxcoder |
!up mt1.gameboom.net |
03:29 |
Minetest-tan |
mt1.gameboom.net:30000 is up (0.272ms) |
03:29 |
paxcoder |
:-/ |
03:29 |
VanessaE |
kaeza: did you git clone after you forked? |
03:29 |
kaeza |
wat |
03:29 |
paxcoder |
showing up on minetest.ru as well |
03:30 |
kaeza |
VanessaE, ? |
03:30 |
TheZenKitteh |
im going to be updating the fakeblocks mod to include the default mods items. anyone here wish to have fakeblocks of their mod blocks included? |
03:30 |
VanessaE |
Kacey: ^^^^ |
03:30 |
kaeza |
o hai TheZenKitteh |
03:30 |
Kacey |
... i will in a while |
03:30 |
TheZenKitteh |
hey kaeza |
03:31 |
kaeza |
TheZenKitteh, have you tested the guns? |
03:31 |
TheZenKitteh |
not yet, last couple days not felt like playing any games |
03:31 |
TheZenKitteh |
still don't really feel like it but a little bored so doing an update to fakeblocks that I've been meaning to for weeks |
03:34 |
VanessaE |
kaeza: in order to make changes, you have to fork, then clone the fork. Make a new branch and "git checkout thatbranch" then make your changes to the clone, "git add . ; git commit ; git push --all" |
03:34 |
VanessaE |
Kacey: ^^^^^^^^^ |
03:34 |
VanessaE |
damn tab complete. |
03:34 |
kaeza |
lol |
03:41 |
Kacey |
made a memory capacitor |
03:42 |
Kacey |
hooked it to my 2 to 4 decoder |
03:42 |
Kacey |
and made a button input |
03:44 |
Kacey |
http://ompldr.org/vaDg1dA/screenshot_1962140106.png new one is farther away |
03:46 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=66224#p66224 |
03:46 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=66225#p66225 |
03:46 |
VanessaE |
Yay! |
03:47 |
VanessaE |
the plantlife/plants_lib is official |
03:54 |
Kacey |
stuck on git commit... |
03:54 |
VanessaE |
stuck? |
03:55 |
Kacey |
i cant get past the gui type thing |
03:55 |
VanessaE |
gui> |
03:55 |
VanessaE |
? |
03:55 |
Kacey |
i typed in the message but i cant figure out what to do now... |
03:55 |
VanessaE |
save it. |
03:56 |
VanessaE |
when you save and exit from the editor, it'll finish the commit step. |
03:56 |
Kacey |
im in the terminal |
03:56 |
Kacey |
what do i do? |
03:57 |
VanessaE |
what steps did you take so far? |
03:57 |
Kacey |
? |
03:57 |
Kacey |
i did 'git add .' then 'git commit' |
03:58 |
VanessaE |
ok |
03:58 |
VanessaE |
it put you into an editor |
03:58 |
Kacey |
and now i am stuck on the commit |
03:58 |
VanessaE |
you wrote your commit message |
03:58 |
Kacey |
yes |
03:58 |
VanessaE |
nano I assume? |
03:58 |
Kacey |
nano 2.2.6 |
03:58 |
Kacey |
yes |
03:58 |
VanessaE |
save the file out, using the filename it gives you, and exit from the editor |
03:58 |
Kacey |
? |
03:58 |
VanessaE |
ctrl-X, Y, Enter |
03:59 |
VanessaE |
now it should print a summary of your changes |
03:59 |
Kacey |
ok |
03:59 |
Kacey |
it says .git blahblahblah |
03:59 |
VanessaE |
nothing that looks like an error? |
04:02 |
Kacey |
i need to use my Kaceyproductions name for my computer... |
04:02 |
VanessaE |
eh? |
04:02 |
Kacey |
or else homekacey will be my computers github name |
04:02 |
VanessaE |
eh, don't mind that for now |
04:02 |
VanessaE |
you can change it later I'm sure |
04:03 |
VanessaE |
actually no |
04:03 |
VanessaE |
github will use whatever your userid there is |
04:03 |
VanessaE |
it doesn't care what your computer is |
04:03 |
Kacey |
Committer: home <homeKacey.(none)> |
04:03 |
VanessaE |
that's your default email address. |
04:04 |
Kacey |
no |
04:04 |
Kacey |
that is my computers name |
04:04 |
VanessaE |
strange |
04:04 |
Kacey |
our name and email address were configured automatically based |
04:04 |
Kacey |
on your username and hostname. |
04:04 |
VanessaE |
I don't know how to change that. |
04:04 |
Kacey |
meh idk really |
04:04 |
VanessaE |
I'm not even sure what mine is using. |
04:05 |
VanessaE |
Author: Vanessa Ezekowitz <vanessaezekowitzgmail.com> |
04:05 |
VanessaE |
yup that's right. |
04:05 |
VanessaE |
so yeah |
04:05 |
VanessaE |
that's supposed to be your name/address |
04:05 |
VanessaE |
git config --global user.email "your email here" |
04:06 |
Kacey |
alright i got it ^_^ |
04:06 |
VanessaE |
e.g. |
04:06 |
VanessaE |
git config --global user.email "Kaceyproductions <kaceysomewhere.com>" |
04:06 |
Kacey |
i already got it |
04:06 |
VanessaE |
now, |
04:06 |
VanessaE |
git push |
04:07 |
Kacey |
i got it completely |
04:07 |
VanessaE |
ok |
04:07 |
Kacey |
i made a pull request |
04:07 |
VanessaE |
heh |
04:08 |
VanessaE |
one lousy little image ;) |
04:08 |
Kacey |
lol |
04:08 |
VanessaE |
I'll wait for more changes before merging :-) |
04:08 |
Kacey |
i will make more textures |
04:09 |
VanessaE |
also I'd kinda like if it that autocrafter was more than just black and white squares |
04:09 |
Kacey |
perhaps filter textures |
04:09 |
VanessaE |
maybe make it look like steel + wood + other stuff |
04:09 |
VanessaE |
I like the other textures the way they are though |
04:09 |
VanessaE |
except for the nodebreaker |
04:09 |
VanessaE |
I think that needs something better |
04:09 |
Kacey |
ok i will fix it |
04:09 |
VanessaE |
I think it's supposed to suggest a chipper or grinder with those big huge rollers in them, but it looks...unfinished. |
04:10 |
Kacey |
what are the hole for tubes' dimensions? |
04:10 |
Kacey |
as in pixels? |
04:10 |
VanessaE |
eh? |
04:11 |
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TorpedoSkyline joined #minetest |
04:11 |
VanessaE |
OH |
04:11 |
VanessaE |
um.. |
04:11 |
VanessaE |
4x4 I think, relative to a 16px texture |
04:11 |
Kacey |
4x4 |
04:12 |
Kacey |
first fix:back |
04:15 |
TheZenKitteh |
k fakeblocks updated to include support for the default mod |
04:17 |
Kacey |
sorta looks like a mouth now... |
04:20 |
Kacey |
i cant send another pull request |
04:23 |
VanessaE |
Kacey: just make and push more commits |
04:23 |
Kacey |
alright |
04:23 |
VanessaE |
they'll be added to your existing one automatically |
04:24 |
Kacey |
i just changed the front and back of the nodebreaker |
04:24 |
VanessaE |
I see it. |
04:25 |
VanessaE |
no. those are way too plain. |
04:25 |
Kacey |
im not good at making complex textures |
04:25 |
Kacey |
but maybe someone can build upon those basic ones |
04:25 |
OldCoder |
VanessaE, I updated most of my copies of your mods |
04:26 |
VanessaE |
OldCoder: moretrees and plantlife are ready. They appear to be stable. |
04:26 |
OldCoder |
VanessaE, But I just updated them |
04:26 |
OldCoder |
More changes in the past few hours? |
04:26 |
VanessaE |
I just released the latest updates about 10 minutes ago :-) |
04:26 |
OldCoder |
Big changes or can wait a day or so? |
04:27 |
TheZenKitteh |
vanessae seems poison ivy has an issue |
04:27 |
* OldCoder |
is going out for a little while but will return |
04:27 |
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ShafowNinja joined #minetest |
04:27 |
VanessaE |
TheZenKitteh: what issue? |
04:27 |
VanessaE |
OldCoder: quite big, but they can wait if needed. |
04:28 |
TheZenKitteh |
22:26:09: ERROR[main]: ...est-8eb717d/bin/../mods/minetest/plants_lib/init.lua:262: attempt to index local 'options' (a number value) |
04:28 |
TheZenKitteh |
22:26:09: ERROR[main]: stack traceback: |
04:28 |
TheZenKitteh |
22:26:09: ERROR[main]: ...est-8eb717d/bin/../mods/minetest/plants_lib/init.lua:262: in function 'grow_plants' |
04:28 |
TheZenKitteh |
22:26:09: ERROR[main]: ...est-8eb717d/bin/../mods/minetest/poinsonivy/init.lua:68: in main chunk |
04:28 |
TheZenKitteh |
sorry |
04:28 |
TheZenKitteh |
lol |
04:28 |
VanessaE |
did you update the whole modpack? |
04:28 |
TheZenKitteh |
yes I updated it with moretrees a few mins ago |
04:29 |
VanessaE |
check that you don't have an old copy laying around somewhere else in your active mod set. |
04:29 |
VanessaE |
it seems to work fine for me. |
04:29 |
TheZenKitteh |
I don't. I removed them all when you first tried your plant life mod |
04:29 |
VanessaE |
and bas080 has been actively testing it too |
04:29 |
TheZenKitteh |
ill redownload and reup just to be sure |
04:30 |
kaeza |
ShafowNinja |
04:30 |
kaeza |
lol |
04:30 |
ShadowNinja |
on a phone |
04:31 |
kaeza |
ah.. hard to write there |
04:31 |
VanessaE |
TheZenKitteh: it looks like you're using an older version of poison ivy. |
04:31 |
VanessaE |
those errors can only happen if that's the case. |
04:31 |
ShadowNinja |
yes, small screen on this one |
04:31 |
TheZenKitteh |
I see the issue |
04:32 |
TheZenKitteh |
there was a folder named poinsonivy in there |
04:32 |
TheZenKitteh |
don't know how that got in there |
04:32 |
VanessaE |
yup, that's a copy&paste error from an old version, because it is not present in current gity. |
04:32 |
VanessaE |
git* |
04:33 |
VanessaE |
that happened ages ago and I didn't catch the error until just yesterday, figured I'd just meld it in with the rest of my work on the modpack. |
04:33 |
VanessaE |
so no harm, just delete it. |
04:33 |
TheZenKitteh |
you might want to warn users to be sure to remove poinsonivy |
04:34 |
VanessaE |
good idea. |
04:34 |
VanessaE |
warned. :-) |
04:37 |
* Kacey |
is now an upholder of pipeworks |
04:41 |
VanessaE |
upholder? :) |
04:41 |
paxcoder |
Kacey is Super Mario basically |
04:42 |
VanessaE |
OldCoder: it is safe to upgrade plantlife and moretrees when you're ready to. Just be sure you get rid of that extra folder TheZenKitteh noticed. |
04:42 |
VanessaE |
paxcoder: haha |
04:43 |
TheZenKitteh |
btw vanessae unsure if glitch or what but I just noticed that a conifer grew up threw a cobble based railroad bridge |
04:44 |
VanessaE |
can't do much about that |
04:44 |
Kacey |
aah intrusive trees i love those |
04:44 |
VanessaE |
all trees do that, it's an engine thing. |
04:45 |
TheZenKitteh |
lol k noted |
04:45 |
VanessaE |
the only real solution is to tweak the treegen (C++) code to maybe leave a small gap around objects that are being grown into |
04:49 |
TheZenKitteh |
lol this wouldn't be so bad if you could cut down the trunk and the leaves decayed |
04:50 |
VanessaE |
leaf decay will be added soon |
04:50 |
VanessaE |
but it will not be based on the default leafdecay mod, which is shit. :-) |
04:50 |
paxcoder |
poof |
04:50 |
paxcoder |
tree |
04:50 |
paxcoder |
poof |
04:50 |
paxcoder |
leafdecay |
04:52 |
BackupCoder |
vanessae pm pls |
05:12 |
OldCoder |
Hi |
05:12 |
VanessaE |
hi :) |
05:12 |
TheZenKitteh |
hi |
05:13 |
Kacey |
hi |
05:13 |
kaeza |
hi |
05:13 |
TheZenKitteh |
hi |
05:14 |
kaeza |
C-C-C-C-COMBO BREAKER :D |
05:14 |
kaeza |
anyone got any comments for this? http://forum.minetest.net/viewtopic.php?pid=66251#p66251 |
05:15 |
TheZenKitteh |
My friend found it once.. I have never found it personally. |
05:16 |
Kacey |
lava pools |
05:16 |
Kacey |
they are always in lava pools |
05:16 |
VanessaE |
kaeza: indeed they are spawned, but they're incredibly rare. |
05:17 |
kaeza |
I have explored quite a ton of lava pools, and still no traces of nyans |
05:17 |
TheZenKitteh |
nyans shouldn't be in lava pools.. they should be up high somewhere in the air |
05:17 |
TheZenKitteh |
lol |
05:17 |
VanessaE |
TheZenKitteh: Nyancat Heaven mod. :-) |
05:17 |
kaeza |
lol yeah |
05:17 |
VanessaE |
http://forum.minetest.net/viewtopic.php?id=658 |
05:17 |
TheZenKitteh |
I mean it should be spawned high in the air by default |
05:17 |
kaeza |
VanessaE, maybe I should turn that thread into [Fun] post your nyancats :D |
05:18 |
Kacey |
we need a herobrine mod... |
05:18 |
VanessaE |
heh |
05:18 |
kaeza |
!g herobrine |
05:18 |
Minetest-tan |
kaeza: http://www.minecraftwiki.net/wiki/Herobrine |
05:18 |
TheZenKitteh |
wait the nyans in the mod move? |
05:18 |
VanessaE |
in that one, yeah |
05:19 |
TheZenKitteh |
lol |
05:19 |
TheZenKitteh |
might have to test it |
05:19 |
kaeza |
wow I wondered what the f was that "Herobrine" everyone was talking about... creepy... |
05:24 |
Kacey |
haha |
05:25 |
TheZenKitteh |
sounds like bs to me |
05:25 |
TheZenKitteh |
lol |
05:25 |
TheZenKitteh |
I guess im not easily creeped out |
05:27 |
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05:27 |
kaeza |
http://forum.minetest.net/viewtopic.php?pid=66253#p66253 |
05:33 |
* TheZenKitteh |
follows TorpedoSkyline for the lulz |
05:42 |
* Kacey |
wants to make a mesecons challenge map |
05:45 |
khonkhortisan |
how would that work? |
05:54 |
Kacey |
http://www.youtube.com/watch?v=xXRWkmx83kY kinda like this |
05:59 |
Kacey |
brb shower |
06:18 |
|
blaze joined #minetest |
06:20 |
Kacey |
back |
06:21 |
TheZenKitteh |
front |
06:21 |
TheZenKitteh |
lol wb kacey |
06:24 |
Kacey |
ty |
06:39 |
* Kacey |
wants to make a mod... |
06:48 |
|
thatguythatcode joined #minetest |
06:48 |
thatguythatcode |
Hi. I have a question? |
06:48 |
* Kacey |
pokes thatguythatcode |
06:48 |
thatguythatcode |
How hard is it to build for ma |
06:48 |
thatguythatcode |
mac |
06:49 |
Kacey |
idk |
06:49 |
Kacey |
i guess if you use the right compiler |
06:49 |
Kacey |
and if all else fails... linux works too |
06:49 |
thatguythatcode |
I know |
06:49 |
thatguythatcode |
I was just asking |
06:49 |
thatguythatcode |
if anybody knew |
06:50 |
thatguythatcode |
because if someone could give basic instructions |
06:50 |
thatguythatcode |
I'd be happy to share that build with this thread |
06:50 |
Kacey |
some guy used to maintain mac builds but idk where he went |
06:50 |
thatguythatcode |
yeah |
06:50 |
thatguythatcode |
I see |
06:54 |
Kacey |
i guess you can expirement and see |
07:03 |
thatguythatcode |
yeah |
07:03 |
thatguythatcode |
would anyone mind if i asked the minetest-dev people |
07:04 |
kaeza |
not a very good idea, but meh |
07:04 |
thatguythatcode |
Ok - I won't |
07:05 |
thatguythatcode |
Some OSP consider dev at certain levels |
07:05 |
thatguythatcode |
others at different level |
07:06 |
VanessaE |
off to bed now. Night all. |
07:06 |
thatguythatcode |
Night |
07:06 |
kaeza |
night V |
07:07 |
kaeza |
|
07:07 |
kaeza |
f***ing cat |
07:07 |
kaeza |
lol |
07:12 |
snowman77 |
https://github.com/toabi/minetest ahh |
07:12 |
snowman77 |
I think its compiling now |
07:16 |
|
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07:19 |
|
Calinou joined #minetest |
07:19 |
|
LunaVorax joined #minetest |
07:21 |
Kacey |
hello Calinou |
07:21 |
Calinou |
hi |
07:21 |
Kacey |
hello LunaVorax |
07:22 |
* Kacey |
hands Calinou a cookie |
07:23 |
* Calinou |
only wants small cookies, not big ones |
07:23 |
Calinou |
*re-makes joke he made yesterday* |
07:24 |
Kacey |
haha |
07:24 |
Kacey |
who was it that made moreores and moreblocks? was it you? |
07:29 |
hmmmm |
is there a minecraft sound pack for minetest? just curious |
07:29 |
hmmmm |
the default sounds suck :p |
07:30 |
hmmmm |
while profiling/testing the new noise functions i came up with an idea, what if there was a "game" of minetest where you have to jump from platform to platform in the sky |
07:30 |
hmmmm |
and maybe to make it interesting there are hazards that you have to pass through in a pattern |
07:36 |
Calinou |
Kacey: yes |
07:36 |
Calinou |
hmmmm: you can't redistribute the MC sounds :P |
07:37 |
Calinou |
it's not like c418 is an advocate of free art |
07:37 |
hmmmm |
well, it's not like it needs to be an *official* sound pack or something ;) |
07:42 |
Kacey |
who works on mapgen? |
07:42 |
hmmmm |
no idea.... why? |
07:43 |
Kacey |
so i could see if i could pop in with my random code :P |
07:43 |
Kacey |
i made a crazy world |
07:44 |
hmmmm |
let's see how crazy it is |
07:45 |
Kacey |
deleted it on accident |
07:45 |
Kacey |
7 yearold got on my computer... and well my minetest got deleted |
07:46 |
Kacey |
but mese was spwaning right on the surface (which was cloud) there was only nyancat below that |
07:51 |
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08:03 |
Kacey |
night all |
08:14 |
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08:21 |
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08:21 |
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08:26 |
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08:30 |
markveidemanis |
Who has been on MarkTwain server? |
08:34 |
kaeza |
markveidemanis, http://forum.minetest.net/viewtopic.php?pid=66260#p66260 |
08:35 |
kaeza |
that post does not say if you are wanted dead or alive lol |
08:38 |
markveidemanis |
i made a reply |
08:41 |
markveidemanis |
Have YOU seen any people from the list? |
08:42 |
kaeza |
nope |
08:42 |
kaeza |
only you |
08:42 |
markveidemanis |
khonkhorstian is here |
08:42 |
markveidemanis |
:D |
08:42 |
kaeza |
ah yes |
08:44 |
markveidemanis |
You know the topic in irc? |
08:44 |
markveidemanis |
Please, be corteous, here [...] |
08:44 |
markveidemanis |
dont need first , |
08:44 |
markveidemanis |
"," |
08:53 |
Jeija |
http://www.youtube.com/watch?v=tep_ZQyDJIo&hd=1 << Using my particlespawner patch |
08:57 |
markveidemanis |
Can you post the mod? |
09:00 |
Jeija |
You will first of all need this: https://github.com/Jeija/minetest/tree/spawnparticles |
09:02 |
Jeija |
the mod itself is just as cheap as that: http://pastebin.com/BuvR62Hi |
09:03 |
markveidemanis |
Compiling... |
09:03 |
markveidemanis |
AGAIN?! |
09:15 |
kaeza |
Jeija, awesome |
09:31 |
OldCoder |
|
09:32 |
OldCoder |
If anybody bumps into Octupus tell him I have a favor or suggestion to raise |
09:37 |
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09:49 |
rubenwardy |
hi all |
09:53 |
kaeza |
hey |
09:54 |
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10:04 |
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10:05 |
sapier |
hello |
10:10 |
rubenwardy |
RealBadAngel: https://github.com/rubenwardy/waterplus/commit/2cdbbe12a3c4f975ee2205261d3e7c243406acde |
10:14 |
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10:19 |
rubenwardy |
what are you doing, guys? |
10:23 |
rubenwardy |
(10:19:39 AM) rubenwardy: what are you doing, guys? |
10:27 |
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10:33 |
meldrian |
goooooood morning |
10:34 |
rubenwardy |
hi |
10:36 |
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10:37 |
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10:38 |
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10:44 |
rubenwardy |
bbl |
10:44 |
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10:44 |
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10:44 |
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10:45 |
Jordach |
morning all |
10:49 |
TForsman |
anyone knows if it's possible to save password in multiplayer tab in minetest? |
10:54 |
Calinou |
no |
10:56 |
TForsman |
thanks |
10:58 |
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11:04 |
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11:04 |
rubenwardy |
hi all |
11:05 |
sapier |
I've got a really strange bug when doing on_mapgen actions |
11:05 |
sapier |
sometimes instead of what I want to add default:dirt is added |
11:17 |
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11:40 |
iqualfragile |
TForsman: i think you might need to add something to a file using a text-ediotr |
11:43 |
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12:12 |
markveidemanis |
Me on iPad |
12:12 |
markveidemanis |
Keyboard how I make go away |
12:16 |
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12:41 |
KikaRz |
hi! |
12:53 |
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12:53 |
jojoa1997 |
hi OldCoder you there? |
12:56 |
rubenwardy |
hi all, i am back |
13:04 |
Jordach |
brb |
13:04 |
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13:04 |
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13:08 |
rubenwardy |
Just played halflife 2 |
13:08 |
rubenwardy |
carried a turret with me |
13:08 |
rubenwardy |
http://steamcommunity.com/sharedfiles/filedetails/?id=122976861 |
13:09 |
rubenwardy |
It is like a machine gun with infinite amo |
13:09 |
ruskie |
hehe |
13:10 |
rubenwardy |
just carrying it http://steamcommunity.com/sharedfiles/filedetails/?id=122976923 |
13:13 |
* Jordach |
slaps rubenwardy for having Steam |
13:14 |
ruskie |
nothing wrong with having and using it |
13:15 |
rubenwardy |
what is wrong with steam? |
13:15 |
ruskie |
drm |
13:15 |
ruskie |
lock in |
13:15 |
ruskie |
same as with any other such system |
13:16 |
rubenwardy |
brb |
13:19 |
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13:22 |
rubenwardy |
hi all |
13:25 |
rubenwardy |
how do you compile minetest with curl on linux? |
13:25 |
OldCoder |
Hi |
13:26 |
OldCoder |
rubenwardy, like this... |
13:26 |
OldCoder |
hold on |
13:26 |
OldCoder |
-DENABLE_CURL=1 |
13:27 |
OldCoder |
Add that to the other cmake switches |
13:27 |
rubenwardy |
CMAKE . -DRUN_IN_PLACE=1 -DENABLE_CURL=1 ? |
13:28 |
sapier |
whats better when using curl? |
13:28 |
rubenwardy |
server lists |
13:29 |
sapier |
hmm ... why curl? as soon as I read curl the words "strange bugs" come in my mind |
13:29 |
rubenwardy |
cURL |
13:30 |
rubenwardy |
i need to get curl first |
13:30 |
rubenwardy |
sudo apt-get curl ? |
13:30 |
rubenwardy |
OlderCoder |
13:30 |
rubenwardy |
OldCoder |
13:31 |
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13:31 |
jojoa1997 |
hi |
13:31 |
kaeza |
hey |
13:32 |
rubenwardy |
OldCoder |
13:32 |
rubenwardy |
OldCoder |
13:32 |
rubenwardy |
OldCoder |
13:32 |
jojoa1997 |
kaeza hunger games #2? |
13:32 |
OldCoder |
rubenwardy |
13:32 |
OldCoder |
rubenwardy |
13:32 |
jojoa1997 |
OldCoder you there? |
13:32 |
OldCoder |
rubenwardy |
13:32 |
kaeza |
jojoa1997, I'll add moreores to depends when the recipes are done |
13:32 |
* OldCoder |
is asleep |
13:32 |
rubenwardy |
sudo apt-get install curl ? |
13:32 |
OldCoder |
yes |
13:32 |
OldCoder |
But |
13:32 |
jojoa1997 |
OldCoder can you host a server using this gamje... |
13:32 |
OldCoder |
wait |
13:32 |
jojoa1997 |
game... |
13:32 |
OldCoder |
jojoa1997, not now |
13:32 |
kaeza |
rubenwardy, that does not install dev files |
13:32 |
rubenwardy |
it seems to work, but I still get |
13:32 |
rubenwardy |
CURL_INCLUDE_DIR = CURL_INCLUDE_DIR-NOTFOUND |
13:32 |
rubenwardy |
CURL_LIBRARY = CURL_LIBRARY-NOTFOUND |
13:32 |
jojoa1997 |
for the future |
13:33 |
OldCoder |
rubenwardy, I need to sleep now |
13:33 |
OldCoder |
ttyl |
13:33 |
OldCoder |
o/ |
13:33 |
rubenwardy |
what does, kaeza? |
13:33 |
kaeza |
C U OC |
13:33 |
jojoa1997 |
oh you havent gone to sleep nvm then |
13:33 |
kaeza |
rubenwardy, dunno. couldn't get cURL support yet here |
13:33 |
jojoa1997 |
kaeza temporary server NOW please |
13:34 |
kaeza |
jojoa1997, later plz |
13:34 |
jojoa1997 |
ok |
13:34 |
jojoa1997 |
anyone else want to make a temporary sever where we could play the hunger games game |
13:34 |
kaeza |
<rubenwardy> sudo apt-get install curl ? |
13:35 |
rubenwardy |
... |
13:35 |
kaeza |
<kaeza> rubenwardy, that does not install dev files |
13:35 |
rubenwardy |
... |
13:35 |
kaeza |
... |
13:35 |
rubenwardy |
.. |
13:35 |
rubenwardy |
. |
13:35 |
kaeza |
:P |
13:35 |
sapier |
oldcoder I've found ot why your server crashed ... but I'm not sure why old version doesn't crash as bug resulting in crash is in there too |
13:35 |
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13:36 |
sapier |
maybe some other bug in old version prevents mobf from reaching point where crash occured for you |
13:37 |
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13:37 |
rubenwardy |
nobody knows? |
13:37 |
sapier |
where's oldcoder from? |
13:38 |
sapier |
apt-get install curl curl-devel |
13:38 |
sapier |
i guess |
13:40 |
kaeza |
E: Unable to locate package curl-devel |
13:40 |
kaeza |
neither curl-dev |
13:41 |
sapier |
its libcurl3-dev on debian wheezy |
13:41 |
sapier |
or libcurl4-dev |
13:42 |
sapier |
I assume its an alias |
13:42 |
sfan5 |
i'm just going to leave this here: https://gist.github.com/4642453 |
13:44 |
sapier |
lol |
13:45 |
sapier |
is this a sort algotihm on bottom of file? :-) |
13:45 |
rubenwardy |
sfan5: It would be so cool if you could modify that to insert data into minetest extensions |
13:45 |
rubenwardy |
sapier works |
13:48 |
kaeza |
the people have spoken http://forum.minetest.net/viewtopic.php?pid=66313#p66313 |
13:56 |
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13:57 |
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13:58 |
kaeza |
is it possible to attach multiple entities at once to the player? |
14:05 |
Jordach |
kaeza, should do |
14:06 |
kaeza |
Jordach, ? |
14:06 |
Jordach |
i think it is possible |
14:07 |
kaeza |
cool |
14:08 |
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14:09 |
kaeza |
also, how do I set a variable in an entity returned from add_entity()? "newent.var = value"? |
14:09 |
kaeza |
ah wait... |
14:09 |
kaeza |
I should call newent:get_lua_entity() ? |
14:10 |
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14:11 |
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14:11 |
sapier |
get_luaentity() |
14:13 |
sapier |
almost 20% of open pull requests are from me ... I should stop fixing bugs |
14:13 |
sapier |
no it's almost 25% |
14:14 |
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14:16 |
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14:16 |
kaeza |
lol |
14:20 |
berome |
sapier: hmm, fixing is for you, at least, you run a less buggy game :-), and improve your skills .... |
14:22 |
sapier |
it's not worth anything if it's not merged ... most fixes are trivial and core developers seem to be adding more bugs atm instead of fixing critical old ones |
14:22 |
sapier |
adding more bugs by adding new features of course ;-) |
14:24 |
thexyz |
sapier: https://github.com/celeron55/minetest/commit/e02b95741bb0953a4322955bfab18511ff31511d |
14:25 |
sapier |
hmm |
14:26 |
sapier |
still the segfault will occur atm too |
14:27 |
sapier |
but if one bug is worse than another isn't quite easy to tell |
14:28 |
sapier |
thexyz how can a texture be still in use if we're in restart situation? |
14:29 |
thexyz |
sapier: http://irc.minetest.ru/minetest-dev/2012-11-25 |
14:29 |
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14:37 |
rubenwardy |
wuu2? |
14:37 |
sapier |
sometimes i don't understand celerons way of thinking remove a bugfix for a common situation in order to prevent a bug in a situation nearly noone uses ... I assume this is due to he never develops lua mods |
14:39 |
thexyz |
wut? |
14:40 |
thexyz |
have you read that log? |
14:40 |
sapier |
yes what I understand the segfault occured when connecting with two clients to a local server |
14:40 |
sapier |
or is this wrong? |
14:41 |
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14:42 |
thexyz |
dunno, but as Taoki said, >Still, why would playing on local server with 2 local clients make a difference? From connecting to another server with only one local client or anything else |
14:43 |
* Jordach |
slaps rubenwardy for using Fakebook slang |
14:43 |
sapier |
because a non gui server won't have any textures loaded |
14:44 |
thexyz |
so you'd better replace one bug with another one? |
14:44 |
sapier |
in current situation logout is quite useless as you can't connect again without having textures screwed up |
14:45 |
sapier |
replace one bug with a less often occuring bug is not a good solution but the way I'd do it |
14:45 |
sapier |
at least until I'd have a working fix for both |
14:46 |
* rubenwardy |
denies it |
14:46 |
sapier |
so you'd add a bug occuring on every logout to prevent a bug only being caused in very rare situations rubenwardy? |
14:47 |
rubenwardy |
(14:43:07) ***Jordach slaps rubenwardy for using Fakebook slang |
14:47 |
rubenwardy |
(14:46:01) ***rubenwardy denies it |
14:47 |
rubenwardy |
:P |
14:47 |
sapier |
ohhh sorry :-) |
14:47 |
thexyz |
>add a bug |
14:48 |
thexyz |
something is wrong right here ^ |
14:48 |
sapier |
it wasn't adding it was a behaviour already in there for years |
14:48 |
sapier |
you're adding bugs with any commit you do thexyz ... as I do too |
14:50 |
sapier |
celerons suggestion doesn't work removing textures on client close doesn't do anything |
14:56 |
sapier |
thexy how to connect to a singleplayer server? |
14:57 |
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14:58 |
Kacey |
hello all |
15:04 |
Kacey |
http://www.youtube.com/watch?v=X_XGxzMrq04 |
15:07 |
thexyz |
sapier: run server from "advanced" tab |
15:07 |
thexyz |
client, whatever |
15:09 |
sapier |
ok I've found it ... but I can't reproduce the crash |
15:10 |
sapier |
I'd like to fix the texture bug but I don't understand how celeron got that crash server nerver should mess around with textures |
15:10 |
Kacey |
what? |
15:14 |
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15:20 |
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15:23 |
sfan5| |
hi Minetest-tan |
15:23 |
Minetest-tan |
Hi sfan5|! |
15:24 |
kaeza |
great!! got to turn the player's head up/down! |
15:24 |
sfan5| |
:D |
15:24 |
kaeza |
you can now see where players are looking at!! |
15:25 |
kaeza |
but... |
15:25 |
sapier |
but? |
15:25 |
sfan5| |
!server |
15:25 |
Minetest-tan |
sfan5|: TuxCraft | tuxcraft.info:30000 up (46.679%) |
15:27 |
kaeza |
this is what happens: https://dl.dropbox.com/u/100008207/ssss/screenshot_2000638040.jpg |
15:27 |
kaeza |
the head turns ok |
15:27 |
kaeza |
but the body gets upside down :/ |
15:27 |
sfan5| |
:D |
15:29 |
sapier |
body? :-) did you do it in lua or c++? |
15:30 |
Kacey |
haha kaeza looks like me in the morning |
15:30 |
kaeza |
sapier, Lua |
15:31 |
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15:31 |
jojoa1997 |
hi |
15:32 |
sapier |
so you're using the bone positioning thing? |
15:33 |
|
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15:33 |
jojoa1997 |
sapier me? |
15:34 |
kaeza |
sapier, yes |
15:34 |
kaeza |
http://www.youtube.com/watch?v=dTk8ktb466g |
15:34 |
sapier |
no I was talking to kaeza |
15:35 |
kaeza |
dang youtube does not like me |
15:35 |
kaeza |
The video uploaded but I can't see it |
15:35 |
sapier |
what model type are you using? |
15:35 |
kaeza |
the default character.x |
15:35 |
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15:36 |
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15:36 |
sapier |
have you tried the .b3d version? I've had lots of problems with .x files with armature deform for mobf |
15:37 |
kaeza |
sapier, I'll try with that one. Can you send me a converted version? |
15:37 |
kaeza |
...or tell me how to convert it myself? |
15:38 |
sapier |
it's already in a pull request to minetest_game |
15:38 |
kaeza |
ok |
15:38 |
sapier |
but I assume it won't ever be merged |
15:39 |
kaeza |
found it |
15:39 |
Jordach |
kaeza, good start |
15:39 |
jojoa1997 |
is this right |
15:39 |
jojoa1997 |
bucket:bucket_lava |
15:39 |
kaeza |
BTW PilzAdam commented on the issue sapier |
15:40 |
Kacey |
http://ompldr.org/vaDhkbA/screenshot_2005102942.png |
15:40 |
kaeza |
YAY gravel |
15:41 |
sapier |
I've already fixed that |
15:41 |
kaeza |
sapier, I've seen that, so nvm |
15:41 |
kaeza |
sorry :) |
15:42 |
jojoa1997 |
kaeza great ide |
15:42 |
jojoa1997 |
idea |
15:42 |
jojoa1997 |
for fire arms recipe =... |
15:43 |
jojoa1997 |
S=steel ingot, T=stick, X=nothing, B=bullet, W=wood |
15:43 |
jojoa1997 |
BSS |
15:43 |
jojoa1997 |
XXW |
15:43 |
jojoa1997 |
XXT |
15:44 |
jojoa1997 |
what do you think |
15:47 |
jojoa1997 |
well? |
15:48 |
|
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15:49 |
kaeza |
jojoa1997, looks good |
15:49 |
jojoa1997 |
ok i am making recipes now |
15:50 |
jojoa1997 |
also add into the init to load the recipe file |
15:51 |
jojoa1997 |
also make the semi auto one clip size be 12 |
15:51 |
Kacey |
jojoa1997: need help with recipes? |
15:51 |
jojoa1997 |
one sec i will be making pull request soon |
15:52 |
jojoa1997 |
oh your not kaeza XD |
15:52 |
Kacey |
XD |
15:55 |
kaeza |
sapier, Jordach, all interested: 95% success: https://dl.dropbox.com/u/100008207/ssss/screenshot_2002364233.jpg |
15:55 |
Kacey |
almost there haha |
15:55 |
sapier |
lol |
15:56 |
Jordach |
kaeza, auto-fellatio |
15:56 |
kaeza |
LOL |
15:56 |
sapier |
is this only because of b3d model used? |
15:56 |
kaeza |
no it seems the head is reset to the center of the model |
15:56 |
kaeza |
but yes, the b3d model looks the right way |
15:56 |
Kacey |
http://www.youtube.com/watch?v=nWALarlARSE we need a mesecons one... |
15:56 |
sapier |
you're missing the xyz armature offset |
15:57 |
Jeija |
Mesecons has the same thing but in 1 block: The luacontroller |
15:58 |
jojoa1997 |
is that in the github |
15:58 |
Kacey |
latest git? |
15:58 |
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15:58 |
Kacey |
but without luacontrollers |
15:59 |
Kacey |
just mesecons and gates and torches and cobble and maybe a microcontroller or a few hundred |
15:59 |
Jeija |
Without luacontroller you just need tons of spare time, that is the luacontroller btw, very powerful together with digilines https://github.com/Jeija/minetest-mod-mesecons/tree/luacontroller |
16:00 |
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16:06 |
Kacey |
i have to know lua to use these? |
16:06 |
jojoa1997 |
kaeza you there? |
16:08 |
jojoa1997 |
KAEZA YOU THERE? ANSWER ME >:O |
16:09 |
Kacey |
no he is not |
16:09 |
jojoa1997 |
ok :) |
16:09 |
jojoa1997 |
wel tell hime i added 3 pull requests |
16:10 |
Kacey |
Jeija: do i need to know lua to use the luacontroller |
16:11 |
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16:12 |
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16:12 |
Jeija |
well, sure, you code it in lua, kaeza |
16:13 |
Kacey |
Kacey* |
16:13 |
Kacey |
i am Kacey |
16:15 |
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16:15 |
Jeija |
oh, stupid autocomplete |
16:15 |
Kacey |
haha |
16:16 |
Kacey |
i know i have been called kaeza all day |
16:16 |
rubenwardy |
proller: Are you going to contribute to waterplus, or are you going to make a seperate mod? |
16:16 |
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16:17 |
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16:21 |
babyface1031 |
what can i do to fix this http://i.imgur.com/sIvmbnP.png |
16:22 |
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16:22 |
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16:26 |
rubenwardy |
babyface1031, what od? |
16:26 |
rubenwardy |
* os |
16:26 |
babyface1031 |
windows |
16:27 |
rubenwardy |
Try turning shaders |
16:27 |
rubenwardy |
off |
16:27 |
babyface1031 |
ok thank you |
16:27 |
rubenwardy |
enable_shaders = 0 |
16:27 |
rubenwardy |
in minetest.conf |
16:28 |
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rubenwardy left #minetest |
16:30 |
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16:30 |
babyface1031 |
:( it didnt help |
16:31 |
|
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16:32 |
kaeza |
<Kacey> i know i have been called kaeza all day |
16:32 |
kaeza |
lol |
16:32 |
kaeza |
And I've been also called Kacey |
16:32 |
Kacey |
haha |
16:32 |
kaeza |
jojoa1997, a sec plz |
16:32 |
Kacey |
OldCoder, are you available? |
16:33 |
Kacey |
bbl |
16:35 |
kaeza |
jojoa1997, srsly, just 2 steel ingots and a bucket of lava for 20 grenades or rockets? |
16:35 |
jojoa1997 |
that was just a prototype |
16:35 |
jojoa1997 |
everyone: if you want to play a hunger games match or 2 join zeg9.strangled.net port 5158 |
16:36 |
kaeza |
I like the recipe, but reduce the number. 2 seems like a good idea for that recipe |
16:36 |
rubenwardy |
I was a hunger games Game Maker... |
16:36 |
kaeza |
YAY GM!! |
16:38 |
jojoa1997 |
anyone gonna join? |
16:38 |
Jordach |
jojoa1997, no one joins over advertised servers |
16:38 |
Jordach |
esp. ones like markv. |
16:39 |
jojoa1997 |
this server can only be open for areoung 3 hours so i cant post in forum |
16:41 |
kaeza |
jojoa1997, also, try to add all related commits to a single pull request. |
16:41 |
kaeza |
pulls #4 and #5 are closely related |
16:41 |
jojoa1997 |
i i closed them |
16:41 |
kaeza |
wha? |
16:42 |
|
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16:42 |
jojoa1997 |
pull#5 was to the gun.lua |
16:42 |
Jordach |
thexyz, wtf http://i.imgur.com/KYnVVN0.png |
16:42 |
Jordach |
minetest.ru |
16:43 |
jojoa1997 |
bbl |
16:43 |
kaeza |
sapier, I tried to add an 1 unit offset to the head in the y direction but it's still in the same place. |
16:44 |
sapier |
hmm try 10 |
16:44 |
sapier |
maybe calculation is same way wrong as for linked entities |
16:45 |
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LAD joined #minetest |
16:46 |
kaeza |
hrm... tested 10, and 10000; no change |
16:46 |
sapier |
how did you set it? maybe there's a bug in this function? |
16:47 |
kaeza |
oh crap |
16:47 |
kaeza |
my bad |
16:47 |
babyface1031 |
:( now my trees are spawning weird http://i.imgur.com/eCw9Vl1.png |
16:47 |
* LAD |
wounders what keaza and sapier are up to? |
16:47 |
sfan5| |
!up zeg9.strangled.net 5158 |
16:47 |
Minetest-tan |
zeg9.strangled.net:5158 is up (0.344ms) |
16:47 |
kaeza |
lemme test this again, I was editing commented code lol |
16:47 |
Jordach |
YOU FOOL |
16:47 |
* Zeg9 |
has been highlighted |
16:47 |
LAD |
lolz babyface that one messed up tree |
16:48 |
babyface1031 |
yeah my sand is messed up too |
16:49 |
LAD |
how so? |
16:49 |
LAD |
is that a singleplater world? |
16:49 |
babyface1031 |
http://i.imgur.com/sIvmbnP.png |
16:49 |
babyface1031 |
no this is a server world |
16:49 |
babyface1031 |
i turned off shaders and no change |
16:49 |
LAD |
hmmmm |
16:50 |
kaeza |
LOL 10 units offset: https://dl.dropbox.com/u/100008207/ssss/screenshot_2005687013.jpg |
16:50 |
LAD |
could i join to get a closer look at it? |
16:50 |
hmmmm |
nopr |
16:50 |
babyface1031 |
sure it is minetest.org 30004 |
16:50 |
LAD |
lolz decapitation |
16:50 |
LAD |
oh lolz |
16:50 |
hmmmm |
poor steve |
16:50 |
LAD |
man coder has to meny to remeber wich one is that |
16:51 |
LAD |
i think i have privs on that server |
16:51 |
babyface1031 |
octuworls |
16:51 |
* Jordach |
slaps hmmmm for using steve |
16:51 |
babyface1031 |
octuworld |
16:51 |
hmmmm |
what is his name then? |
16:51 |
LAD |
oh lolz im admin there |
16:51 |
kaeza |
hmmmm, err... steve? I thought he was caller Robert and later John Minetest :P |
16:51 |
Jordach |
hmmmm, i drew the character, i give the name |
16:51 |
LAD |
c55 that's his name for i guess |
16:52 |
Jordach |
now leave me in peace |
16:52 |
LAD |
or sfan5 because he is the one who added it in first |
16:52 |
hmmmm |
but you haven't given a name |
16:52 |
Jordach |
LAD, incorrect |
16:52 |
LAD |
?? i am? |
16:52 |
LAD |
pretel |
16:52 |
Jordach |
read the changelog http://minetest.net/news.php |
16:52 |
Jordach |
* Added animated 3D player and a new default skin, the default model also supports Minecraft skins (Taoki, skin by Jordach) |
16:53 |
hmmmm |
that's probably correct, but the changelog there is known to be quite inaccurate |
16:53 |
LAD |
... |
16:53 |
hmmmm |
in general |
16:53 |
Jordach |
https://github.com/celeron55/minetest_game/commit/7505fbce51bc0ada7edd0cfe71ad2c8b571dded3 |
16:53 |
LAD |
sfan5 technicly made 0.4.4 before it came out |
16:53 |
kaeza |
...Jordan Minetest?? |
16:53 |
LAD |
damd server load |
16:54 |
Jordach |
i was aiming for something that both genders use |
16:54 |
LAD |
hmmm |
16:54 |
Jordach |
(and thats why the character is long haired) |
16:54 |
hmmmm |
how about john? |
16:54 |
Jordach |
no, both genders |
16:54 |
hmmmm |
john can be a female name |
16:54 |
Jordach |
i was thinking of "sam" |
16:54 |
hmmmm |
you're just not trendy enough |
16:54 |
Jordach |
hmmmm, who gives a fuck about trendy on the internet |
16:54 |
LAD |
i wounder if hmmmm gets alot of alerts for his IRC client |
16:54 |
VanessaE |
good morning all. |
16:55 |
hmmmm |
hmmmmmm |
16:55 |
hmmmm |
i wonder |
16:55 |
kaeza |
morning V |
16:55 |
LAD |
good morning vanessa |
16:55 |
VanessaE |
(barely) |
16:55 |
Jordach |
VanessaE, were on the disscussion of the my player skin name |
16:55 |
babyface1031 |
gm VanessaE |
16:55 |
kaeza |
VanessaE, http://www.youtube.com/watch?v=dTk8ktb466g |
16:55 |
LAD |
we should naeme him charlie |
16:55 |
VanessaE |
Jordach: call it Sam or Pat or Tracey :-) |
16:55 |
hmmmm |
vanessa, what's the minetest player's name, I said steve but apparently that's not good enough |
16:55 |
VanessaE |
those three are gender-neutral names. |
16:55 |
LAD |
baily is also |
16:56 |
hmmmm |
sam is the best of those |
16:56 |
LAD |
hmmm |
16:56 |
Jordach |
hmmmm, what other major block building game uses steve? |
16:56 |
LAD |
samantha or smaual |
16:56 |
VanessaE |
besides, isn't Steve the unofficial name of the Minecraft one? |
16:56 |
LAD |
i like it |
16:56 |
hmmmm |
it also makes him sound like a lumberjack which is probably good because he spends a lot of time falling trees at first |
16:56 |
kaeza |
Jean? |
16:56 |
LAD |
grey |
16:56 |
hmmmm |
i vote for Sam |
16:57 |
LAD |
hope some one gets that |
16:57 |
Jordach |
http://www.minecraftwiki.net/wiki/Steve |
16:57 |
LAD |
if not |
16:57 |
Jordach |
now shush to steve |
16:57 |
LAD |
jean grey is a laidy from X-men |
16:57 |
kaeza |
Jean Luc Picard |
16:57 |
kaeza |
Jean Reno |
16:57 |
LAD |
hmmm |
16:57 |
LAD |
lol |
16:57 |
LAD |
john luc |
16:57 |
LAD |
like from star treck |
16:58 |
kaeza |
trek* |
16:59 |
Jordach |
we should just name him sam |
16:59 |
Jordach |
end of disscussion. |
16:59 |
kaeza |
hehe |
16:59 |
kaeza |
ok +1 for Sam |
17:00 |
kaeza |
Steve Ain't Minetest! |
17:00 |
kaeza |
Minecraft* |
17:00 |
kaeza |
aargh |
17:00 |
kaeza |
whatever |
17:01 |
hmmmm |
you mean Sam Ain't Minecraft |
17:01 |
hmmmm |
recursive acronym like GNU |
17:01 |
kaeza |
better :) |
17:01 |
kaeza |
yup |
17:03 |
FreeFull |
What was the old flat character called? |
17:03 |
hmmmm |
'spooky' |
17:03 |
kaeza |
the green guy |
17:03 |
kaeza |
:P |
17:03 |
FreeFull |
john_minetest: Kirk was more brawn, Picard is more brains |
17:04 |
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17:05 |
kaeza |
In case somebody starts the usual MC vs MT war, we should name him Saiyfvgh: "Sam Ain't *Insert Your Favorite Voxel Game Here* :D |
17:06 |
jojoa1997 |
kaeza the code for the ammo is just a prototype you can change the ammounts of each ammo if you want |
17:07 |
kaeza |
jojoa1997, ok... for now... |
17:14 |
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17:15 |
kaeza |
sapier, anyone else interested: http://youtu.be/QgDcawUioeY |
17:15 |
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17:16 |
jojoa1997 |
kaeza |
17:16 |
jojoa1997 |
I LOVE YOU |
17:16 |
kaeza |
O_O |
17:16 |
sapier |
looks great how did you fix it? |
17:17 |
rubenwardy |
kaeza: very nice |
17:17 |
kaeza |
sapier lowered a bit the offset |
17:17 |
rubenwardy |
looks like it is going to fall off, though |
17:17 |
sapier |
lowered? |
17:17 |
kaeza |
7 units |
17:17 |
sapier |
? so not 10 but 3? |
17:17 |
thexyz |
Jordach: what's the problem? |
17:17 |
kaeza |
(instead of 10) |
17:17 |
sapier |
oh |
17:17 |
kaeza |
no 7 |
17:18 |
kaeza |
rubenwardy, thanks :) |
17:18 |
kaeza |
I'll need to lower a bit more to look more real |
17:19 |
kaeza |
and... fix another minuscule bug... |
17:19 |
kaeza |
"minuscule" |
17:20 |
kaeza |
no other animations (e.g: walking, digging) are shown :/ |
17:20 |
VanessaE |
thexyz: seen the new plantlife API? Tables, tables everywhere! |
17:21 |
VanessaE |
:) |
17:21 |
thexyz |
great |
17:21 |
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17:22 |
jojoa1997 |
VanessaE: did you update recently |
17:22 |
rubenwardy |
does anyone know if it is possible to make a node act the same way in regard to player rising and sinking as water? |
17:22 |
kaeza |
It seems *put on glasses* the tables have turned. YEEEEEEEEEEEAAAHHH!! |
17:22 |
jojoa1997 |
if i updated this morning is that ok |
17:22 |
VanessaE |
jojoa1997: didn't you see the posts on the forums :-) and yes, the update was late last night |
17:22 |
rubenwardy |
What I have got so far: https://github.com/rubenwardy/waterplus/blob/master/finite.lua#L26 |
17:22 |
jojoa1997 |
ok |
17:23 |
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17:23 |
kaeza |
rubenwardy, how about making it an actual liquid with a very low viscosity? |
17:23 |
jojoa1997 |
VanessaE: could you add the throwing mod to you server? |
17:23 |
VanessaE |
no. |
17:23 |
rubenwardy |
would that work? |
17:23 |
rubenwardy |
I will try it |
17:23 |
jojoa1997 |
i really just want the teleport arrow |
17:24 |
jojoa1997 |
could you remove the other arrows? |
17:24 |
VanessaE |
I'm not installing it |
17:25 |
rubenwardy |
no, water draw type's do not support nodeboxes |
17:25 |
VanessaE |
we already have the sethome mod and that one with the /tpr/tpy commands |
17:25 |
jojoa1997 |
ok |
17:26 |
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17:26 |
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Jousway joined #minetest |
17:27 |
kaeza |
rubenwardy, sigh |
17:27 |
kaeza |
hmm... |
17:29 |
|
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17:30 |
kaeza |
rubenwardy, my other options are either reimplement the movement-on-water in Lua (which may be very difficult or plain impossible) or implement that in C++ modifying the liquid flowing code. |
17:31 |
jojoa1997 |
kaeza is there a way to edit a pull request |
17:31 |
kaeza |
jojoa1997, I guess so |
17:31 |
jojoa1997 |
ok how? |
17:32 |
kaeza |
you should ask a user more knowledgeable in git affairs :) |
17:32 |
jojoa1997 |
VanessaE is there a way to edit a pull request |
17:32 |
VanessaE |
jojoa1997: make more changes and commit them, then: git rebase -i HEAD~xxx where xxx is the number of commits you want to sqish together into one. |
17:32 |
VanessaE |
in the editor that comes up, make the first commit listed as "pick", change the others to "squash" |
17:32 |
VanessaE |
save |
17:32 |
VanessaE |
then in the next editor, create a new commit message. |
17:33 |
VanessaE |
then: git push -f |
17:33 |
jojoa1997 |
is there a way do it in the browser version |
17:33 |
VanessaE |
dunno |
17:33 |
VanessaE |
I do this stuff almost entirely from the command line. |
17:33 |
sapier |
but don't forget to commit new changes before pushing it again ;-) |
17:34 |
sfan5| |
jojoa1997: you can't rebase commits with the web version, but you can edit files |
17:34 |
jojoa1997 |
ok then nvm |
17:35 |
jojoa1997 |
kaeza please merge my rquests and i will edit some of them |
17:35 |
VanessaE |
now that I know how to rebase, I gotta wonder how I got by without using it before. :-) |
17:36 |
proller |
is corret to store and read custom value like this: minetest.env:get_meta(pos):set_int('pressure', p) |
17:37 |
proller |
print("pressure saved = " .. minetest.env:get_meta(pos):get_int('pressure')) |
17:37 |
proller |
? |
17:38 |
kaeza |
proller, more efficient if you cache get_meta() in a variable ;) |
17:39 |
jojoa1997 |
kaeza please merge my pull requests so i can edit them |
17:40 |
jojoa1997 |
for the recipes.lua |
17:42 |
kaeza |
jojoa1997, done |
17:42 |
jojoa1997 |
ok thanks |
17:42 |
jojoa1997 |
VanessaE how do i do the replacement code |
17:43 |
VanessaE |
what do you mean? |
17:43 |
jojoa1997 |
i kinow it but i dont know where to put what with the api |
17:43 |
jojoa1997 |
look at the api line 1566 |
17:44 |
sapier |
line 1566 ... :-( |
17:44 |
VanessaE |
put it just before the final } that closes the recipe. |
17:44 |
VanessaE |
replacements = { {"bucket:bucket_water", "bucket:bucket_empty"} } |
17:45 |
jojoa1997 |
ok but is it like this replacements = <> or = {} |
17:45 |
jojoa1997 |
oh |
17:45 |
VanessaE |
that would, for example, replace a bucket of water with the empty version if used in that recipe. |
17:45 |
jojoa1997 |
lol i am using water |
17:45 |
jojoa1997 |
i mean lava |
17:45 |
VanessaE |
well fill in the correct node/item names :-) |
17:45 |
VanessaE |
replacements = { {"item to replace", "what to replace it with"} } |
17:46 |
jojoa1997 |
is an empty bucket bucket_empty or just bucket |
17:47 |
OldCoder |
Hi |
17:47 |
mrtux |
vanessae, sorry, i change my mind too much, can you open my minetest server topic again? |
17:47 |
OldCoder |
What did Kacey want? |
17:47 |
jojoa1997 |
hi OC |
17:47 |
OldCoder |
Hi |
17:47 |
VanessaE |
lol |
17:47 |
VanessaE |
ok sure |
17:47 |
sapier |
good morning oldcoder |
17:47 |
OldCoder |
mrtux, speaking of which... did you still want privs? |
17:47 |
OldCoder |
sapier, Hi! |
17:48 |
VanessaE |
done. |
17:48 |
OldCoder |
sapier, I had a traceback and had to downgrade |
17:48 |
OldCoder |
Let me look for it |
17:48 |
mrtux |
i am always like "yes", "no", "eh, yes i guess", "no wait yes" |
17:48 |
sapier |
I've read it and already found the bug ... but it's been there in old version too |
17:48 |
VanessaE |
lol |
17:48 |
sapier |
fore some reason you didn't reach that line with old version |
17:48 |
OldCoder |
sapier, Oh? |
17:48 |
VanessaE |
so did everyone upgrade their copies of plantlife, moretrees, and vines yet? :-) |
17:48 |
OldCoder |
sapier, Thanks for checking. Is it correctable? VanessaE this weekend |
17:49 |
jojoa1997 |
kaeza i made the recipe for explosive guns give less ammo. any you wwant different |
17:49 |
VanessaE |
OldCoder: it already is "this weekend" ;-) |
17:49 |
sapier |
bug was calling "minetest.log" with nil as errorlevel ... this results in core crash |
17:49 |
sapier |
so I've fixed that too |
17:49 |
OldCoder |
VanessaE, that is correctable |
17:49 |
OldCoder |
VanessaE, I mean O.K. |
17:49 |
VanessaE |
lol |
17:49 |
OldCoder |
sapier, I look forward to new version |
17:50 |
jojoa1997 |
kaeza: please merge my pull request i made the ammo amounts more fair |
17:51 |
sapier |
I've already fixed it on your github branch https://github.com/sapier/animals_modpack/archive/oldcoder_special_1.x.zip |
17:51 |
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17:51 |
OldCoder |
sapier, thank you! |
17:52 |
sapier |
but as I've told this fixes the crash but I can't tell why you even got the crashing line. It may be a simple performance glitch or a follow up problem of another problem that occured before |
17:52 |
kaeza |
jojoa1997, excellent. merged :) |
17:53 |
jojoa1997 |
poste in forum topic for everyone to see i will test it |
17:54 |
jojoa1997 |
kaeza testing |
17:54 |
kaeza |
jojoa1997, I will enable the check for ammo. Can you test it? |
17:54 |
jojoa1997 |
error gotten |
17:54 |
jojoa1997 |
one sec |
17:55 |
jojoa1997 |
can you paste the github link |
17:55 |
OldCoder |
30004 world restarting |
17:55 |
OldCoder |
sapier, thanks again |
17:56 |
kaeza |
jojoa1997, error?? |
17:56 |
jojoa1997 |
keaze i forgot to put commas |
17:56 |
kaeza |
man I should review more the stuff you commit :) |
17:57 |
kaeza |
and could you please test the thing before committing? |
17:57 |
sapier |
It's a pleasure to help oldcoder |
17:57 |
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17:57 |
jojoa1997 |
ii had copied and pasted a template i made. it is so hard for me to read code in the web format |
17:57 |
sapier |
I'm glad someone uses mobf finaly |
17:57 |
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17:58 |
kaeza |
jojoa1997, https://github.com/kaeza/minetest-firearms |
17:58 |
jojoa1997 |
thanks |
17:58 |
jojoa1997 |
when i did output = 'fs:sfdds' |
17:58 |
jojoa1997 |
i forgot to make it |
17:58 |
kaeza |
Dang, just noticed... I need to update the README |
17:58 |
jojoa1997 |
output = 'fs:sfdds', |
17:59 |
jojoa1997 |
also add the check thingy |
17:59 |
kaeza |
ok |
17:59 |
kaeza |
will do so later. I want to finish this moving head prototype |
18:00 |
kaeza |
I'll push the check fix now |
18:00 |
jojoa1997 |
dont merge it yet |
18:00 |
kaeza |
y not? |
18:00 |
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18:01 |
jojoa1997 |
another error |
18:01 |
jojoa1997 |
i copied a template i made and it had 2 errors |
18:01 |
rubenwardy |
I love this https://a248.e.akamai.net/camo.github.com/bcd85d00029a535d2fba28e0e54082c135d0e3e4/687474703a2f2f6f63746f6465782e6769746875622e636f6d2f696d616765732f6368656c6c6f6361742e6a7067 |
18:02 |
jojoa1997 |
and the recipes dont show up |
18:02 |
VanessaE |
haha |
18:02 |
rubenwardy |
so funny: http://octodex.github.com/ |
18:02 |
kaeza |
LOL |
18:02 |
VanessaE |
seen 'em all |
18:02 |
jojoa1997 |
this is the right recipe line right? |
18:02 |
jojoa1997 |
minetest.register_craft({ |
18:03 |
rubenwardy |
http://octodex.github.com/nyantocat/ |
18:04 |
VanessaE |
hahaha! "You didn't fall out of the Stupid Tree, you were dragged through the entire Dumbass Forest!" |
18:04 |
VanessaE |
bahahahaa |
18:04 |
jojoa1997 |
ok the recipes dont show up in unified inventory but i can make a bullet for the handgun |
18:08 |
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MilanFIN joined #minetest |
18:08 |
rubenwardy |
https://a248.e.akamai.net/camo.github.com/dac699d126574523c18540549be37b3d116c45b1/687474703a2f2f6f63746f6465782e6769746875622e636f6d2f696d616765732f6f63746f626977616e2e6a7067 |
18:09 |
FreeFull |
rubenwardy: github 404 jedi? |
18:10 |
jojoa1997 |
i think i know prob fixing and testing |
18:11 |
rubenwardy |
look at these naughty people |
18:11 |
rubenwardy |
http://multa.bugs3.com/minetest/forum/search.php?mode=sb&id=dns |
18:11 |
rubenwardy |
they did not fill in the form right: they forgot the basename |
18:13 |
jojoa1997 |
never again am i copying and pasting a template |
18:15 |
jojoa1997 |
i need help |
18:15 |
jojoa1997 |
what si wrong with the gun codee |
18:15 |
jojoa1997 |
http://paste.ubuntu.com/1573497/ |
18:16 |
rubenwardy |
error? |
18:16 |
jojoa1997 |
none it just doesnt craft |
18:16 |
jojoa1997 |
i have everything in the right spot |
18:17 |
rubenwardy |
can you get firearms:he_40mm for example by /giveme? |
18:18 |
jojoa1997 |
no i can craft the ammo but not the guns |
18:18 |
jojoa1997 |
and giveme works |
18:19 |
rubenwardy |
Have you plugged it in </sarcasm> |
18:19 |
rubenwardy |
I have no idea what is wrong... |
18:19 |
jojoa1997 |
VanessaE is your craft guide for unifiedinventory working? |
18:20 |
jojoa1997 |
i will test it without unified inventory |
18:20 |
jojoa1997 |
nope still nothing |
18:20 |
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18:20 |
VanessaE |
jojoa1997: I thought it was, ask RealBadAngel :-) |
18:20 |
Doc22_ |
hey |
18:20 |
kaeza |
hey Doc |
18:21 |
Doc22_ |
is minetest.org:30004 down? |
18:21 |
Doc22_ |
oh nvm |
18:21 |
Doc22_ |
it just took a really long time to connect |
18:21 |
Doc22_ |
and hey kaeza |
18:21 |
Doc22_ |
:-) |
18:22 |
berome |
!up minetest.org:30015 |
18:22 |
Minetest-tan |
berome: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' |
18:22 |
Minetest-tan |
minetest.org:30015 is up (0.294ms) |
18:22 |
jojoa1997 |
XD fixed it |
18:23 |
jojoa1997 |
in the code under guns look at default:stick for the lower left side |
18:23 |
jojoa1997 |
i put dafault:stick |
18:24 |
jojoa1997 |
kaeza... |
18:24 |
jojoa1997 |
when you shoot you need to make it take one ammo away |
18:25 |
kaeza |
ok tell me when done |
18:26 |
jojoa1997 |
kaeza you need to make the ammo in the inventory go down one when shot |
18:26 |
jojoa1997 |
and the recipe is fixed |
18:26 |
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triplei joined #minetest |
18:26 |
jojoa1997 |
take the ammo away like it is being shot |
18:28 |
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18:28 |
OldCoder |
sapier: |
18:28 |
OldCoder |
18:23:15: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: |
18:28 |
OldCoder |
LuaError: error running function on_activate: ...etest/games/octuteam_game/ |
18:28 |
OldCoder |
mods/animals/mobf/mobf.lua:348: attempt to index local 'current_state' |
18:28 |
jojoa1997 |
also kaeza will you have the guns have a certain amount of uses |
18:28 |
kaeza |
VanessaE, rubenwardy, sapier, Doc22_, anyone else interested: http://youtu.be/Q__SiQJojQU |
18:28 |
OldCoder |
Is that the same issue? |
18:28 |
Penguin_ |
hihiiiiiiiiiiii |
18:28 |
Doc22_ |
babyface1031 what is the channel for octuteam |
18:28 |
Doc22_ |
and ok ill look kaeza |
18:28 |
Penguin_ |
hi doc |
18:28 |
Penguin_ |
hi oldcofer |
18:29 |
Penguin_ |
oldcoder * |
18:29 |
OldCoder |
Hi |
18:29 |
Doc22_ |
hi penguin_ :D |
18:29 |
OldCoder |
NEWS Shutting down my worlds for an emergency update |
18:29 |
Doc22_ |
and kaeza very nice work!!! |
18:29 |
Doc22_ |
i like it |
18:29 |
Doc22_ |
should be added to next release |
18:29 |
* berome |
understand, now ... :-) |
18:29 |
kaeza |
thanks :) |
18:29 |
VanessaE |
kaeza: +100000000000000000000000000000000000000000000000000 |
18:29 |
VanessaE |
YES! |
18:29 |
Doc22_ |
ditto |
18:29 |
kaeza |
\o/ |
18:29 |
VanessaE |
we need this! |
18:29 |
Doc22_ |
:) |
18:29 |
jojoa1997 |
kaeza cant wait for armor and also merge my pull and make the ammo lessen when shot |
18:29 |
Doc22_ |
yeah |
18:30 |
Doc22_ |
looks so much better |
18:30 |
VanessaE |
kaeza: pull request that fucker |
18:30 |
babyface1031 |
##mtoctuteam Doc22_ |
18:30 |
Doc22_ |
ill ace that vanessae... |
18:30 |
kaeza |
VanessaE, not yet.. |
18:30 |
Doc22_ |
+100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 |
18:30 |
Doc22_ |
:D |
18:30 |
VanessaE |
kaeza: why? |
18:30 |
kaeza |
+SPAAAAAAAM |
18:30 |
Doc22_ |
i beat you vanessae :D |
18:30 |
VanessaE |
Doc22_: 10^(googolplex) |
18:30 |
VanessaE |
:D |
18:30 |
jojoa1997 |
kaeza the gun mod i wanna test |
18:31 |
Doc22_ |
;p |
18:31 |
kaeza |
VanessaE, the player is not anymated in any other way, not even walking or digging |
18:31 |
Doc22_ |
vanessae nice work on pipeworks |
18:31 |
kaeza |
anim* |
18:31 |
VanessaE |
kaeza: oh. damn :( |
18:31 |
Doc22_ |
i like what you have done with pneumatic tubes |
18:31 |
VanessaE |
Doc22_: thanks. much of the credit goes to Nore/Novatux, RealBadAngel, and Mauvebic. |
18:31 |
Doc22_ |
oh ok then |
18:31 |
jojoa1997 |
vanessae i had a huge networks of pipeworks and had a whole mailing system and then i deleted my wourld by accident |
18:31 |
Penguin_ |
we need pipeworks on 30004 oldcoders server ? |
18:32 |
VanessaE |
I wrote the framework, they filled it with useful stuff :-) |
18:32 |
VanessaE |
jojoa1997: ouch :( |
18:32 |
babyface1031 |
i like the trees VanessaE thank you and to everone that helped |
18:32 |
Doc22_ |
nice work Nore/Novatux, RealBadAngel, and Mauvebic |
18:32 |
VanessaE |
backups backups backups |
18:32 |
Doc22_ |
and vanessae for making the base :) |
18:32 |
jojoa1997 |
kaeza merge my pull and make the ammo lessen when shot |
18:32 |
Doc22_ |
kaeza what is the channel for octuteam? |
18:32 |
Doc22_ |
the irc that connects to the server |
18:33 |
kaeza |
Doc22, ##mtoctuteam |
18:33 |
Doc22_ |
ok |
18:33 |
jojoa1997 |
kaeza please |
18:33 |
VanessaE |
OldCoder: an update for my world is available. |
18:33 |
kaeza |
jojoa1997, patience my little grasshopper |
18:34 |
* jojoa1997 |
boing boing boing boing boing boing boing boing boing |
18:34 |
VanessaE |
OldCoder: except don't download the cache file, it's not complete. |
18:35 |
kaeza |
jojoa1997, have you tested that? |
18:35 |
kaeza |
can you confirm there are no bugs this time? |
18:35 |
Penguin_ |
!define grasshopper |
18:35 |
OldCoder |
VanessaE, k |
18:35 |
Doc22_ |
vanessae for the sorting tube, where do items go when they are not assigned to a color |
18:35 |
jojoa1997 |
i have tested the recipes yes |
18:35 |
Penguin_ |
danm |
18:35 |
Doc22_ |
do they just go straight? |
18:35 |
VanessaE |
straight through. |
18:35 |
Doc22_ |
ok |
18:35 |
Doc22_ |
thx |
18:35 |
kaeza |
!g grasshopper wikipedia |
18:35 |
jojoa1997 |
but you need to make the ammo lessen |
18:35 |
Minetest-tan |
kaeza: http://en.wikipedia.org/wiki/Grasshopper |
18:35 |
kaeza |
Penguin_, ^ |
18:36 |
Doc22_ |
lol |
18:36 |
jojoa1997 |
shey why aint i on there |
18:36 |
Doc22_ |
!g monkey google |
18:36 |
Minetest-tan |
Doc22_: http://wordmonkey.info/ |
18:36 |
Doc22_ |
huh? |
18:36 |
Doc22_ |
hmm... |
18:36 |
Doc22_ |
oh.... |
18:36 |
VanessaE |
OldCoder: strike that. All files are up-to-date now. |
18:36 |
kaeza |
!g lmgtfy |
18:36 |
Minetest-tan |
kaeza: http://lmgtfy.com/ |
18:36 |
kaeza |
Penguin_, ^ |
18:36 |
OldCoder |
V0id, k |
18:36 |
OldCoder |
VanessaE, k |
18:37 |
Doc22_ |
!+g = google and return top link? |
18:37 |
Penguin_ |
!g jimmy savel |
18:37 |
Minetest-tan |
Penguin_: http://en.wikipedia.org/wiki/Jimmy_Savile |
18:37 |
jojoa1997 |
look at the last line in the characteristics |
18:37 |
jojoa1997 |
http://en.wikipedia.org/wiki/Grasshopper#Characteristics |
18:37 |
Doc22_ |
!g the fight for survival |
18:37 |
Minetest-tan |
Doc22_: http://tffs.castraponere.com/ |
18:38 |
Doc22_ |
yay my game is the top listing on google |
18:38 |
jojoa1997 |
do it |
18:38 |
Doc22_ |
^_^ |
18:38 |
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18:38 |
jojoa1997 |
In evolutionary terms, the split between the Caelifera and the Ensifera is no more recent than the Permo-Triassic boundary (Zeuner 1939). jojoa is a grasshopper. |
18:38 |
Doc22_ |
i gots to gets my collision detection finished.... |
18:38 |
Doc22_ |
then building/destroying |
18:38 |
Doc22_ |
then world gen |
18:39 |
jojoa1997 |
kaeza merge it it is tested |
18:39 |
kaeza |
ok |
18:40 |
kaeza |
screw this up and I'll offset your head by 70000 units >:D |
18:40 |
Penguin_ |
!status 30004 |
18:40 |
jojoa1997 |
O.o |
18:40 |
OldCoder |
Penguin_, I am updating |
18:41 |
babyface1031 |
Penguin_: it is down right now but you can join us in ##mtoctuteam |
18:41 |
jojoa1997 |
you wouldn't do that to a grawshoppr would you? o.o |
18:41 |
Penguin_ |
okay thanks |
18:41 |
OldCoder |
NEWS Worlds restarted please go see if they crash |
18:41 |
OldCoder |
babyface1031, ^ |
18:41 |
Doc22_ |
penguin where have you been!!! |
18:41 |
babyface1031 |
ok |
18:41 |
Doc22_ |
you havent been on 30004 in such a long time |
18:42 |
Penguin_ |
ill Doc ;( |
18:42 |
Doc22_ |
hi |
18:42 |
Doc22_ |
hihihihihi |
18:42 |
Doc22_ |
my current status is: |
18:42 |
Doc22_ |
making a floating island, |
18:42 |
Doc22_ |
(need dirt) |
18:42 |
Doc22_ |
looking for stuff to make with mesecons |
18:42 |
Penguin_ |
doc server/ |
18:42 |
Doc22_ |
learning about the updated pneumatic tubes |
18:42 |
Doc22_ |
what? |
18:43 |
Penguin_ |
?what server yoou on] |
18:43 |
Doc22_ |
none im waiting for 30004 to update |
18:43 |
Penguin_ |
same |
18:43 |
Doc22_ |
:d |
18:43 |
Doc22_ |
so what are you going to make when it comes back up? |
18:44 |
Penguin_ |
tree house |
18:44 |
Doc22_ |
also I think that after a certain amount of time, the server could be reset, the world released, and so that there is a new world! |
18:44 |
OldCoder |
Doc22, but old worlds should not be wasted |
18:44 |
Doc22_ |
i like new worlds :) |
18:44 |
Doc22_ |
yeah |
18:45 |
Doc22_ |
can we at least move the spawn so that there are the new things |
18:45 |
Doc22_ |
and so i dont have to tp to -20000 to get the new stuff |
18:45 |
Doc22_ |
thmmm |
18:45 |
Doc22_ |
guess not |
18:45 |
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18:46 |
Doc22_ |
anyway hows progress on update oc |
18:46 |
OldCoder |
Done ^ |
18:46 |
OldCoder |
Doc22 |
18:46 |
OldCoder |
Try worlds |
18:46 |
OldCoder |
See if they crash please |
18:46 |
Doc22_ |
ok |
18:46 |
Doc22_ |
babyface is in |
18:46 |
Doc22_ |
im joining |
18:49 |
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18:49 |
kaeza |
oh great. real nice! A simple "search in files" from my IDE and now it's using 754M of mem |
18:49 |
kaeza |
thanks Java! |
18:50 |
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18:50 |
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18:50 |
Exio |
that is why i don't lke it kaeza |
18:51 |
jojoa1997 |
why |
18:51 |
jojoa1997 |
before gun shooting http://ompldr.org/vaDhoZg |
18:51 |
jojoa1997 |
after gun shooting http://ompldr.org/vaDhoZw |
18:51 |
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18:53 |
kaeza |
jojoa1997, explain |
18:54 |
jojoa1997 |
i had fun killing |
18:54 |
kaeza |
mauvebic, SPAM: http://youtu.be/Q__SiQJojQU |
18:54 |
kaeza |
:) |
18:54 |
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18:54 |
jojoa1997 |
also kaeza with npcs they die they bullet hits them not from damage |
18:54 |
Brianetta |
minetest locked up my machine again |
18:55 |
kaeza |
jojoa1997, maybe your NPCs have not enough HP :) |
18:55 |
jojoa1997 |
they have 50hp while players have 20 |
18:55 |
jojoa1997 |
they dont get damaged |
18:55 |
mauvebic |
i dont know how you can play -d1 kaeza lol it locks up on all 3 comps here |
18:55 |
mauvebic |
the moving head is neat |
18:56 |
mauvebic |
it would be cool if we could see what players are wielding too |
18:56 |
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18:56 |
jojoa1997 |
i shoot tons of reckets and it hits 2 blocks away and they dont get damaged but i hit them with a 45 and they die |
18:56 |
jojoa1997 |
kaeza merge your moving head |
18:56 |
kaeza |
jojoa1997, still working on it |
18:56 |
jojoa1997 |
or could i test it for windows |
18:57 |
kaeza |
I want the release to be (almost) perfect |
18:57 |
jojoa1997 |
unless i need to compile |
18:57 |
jojoa1997 |
but i can test for windows what if it doesnt work |
18:58 |
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18:59 |
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19:00 |
mauvebic |
built 7km's of highway yesterday - 23 more and ittl span the whole map lol |
19:04 |
* Brianetta |
is running minetest in a debugger now, just in case it locks up again |
19:11 |
babyface1031 |
can anyone help me on fixing this http://i.imgur.com/9FYf8zn.jpg |
19:12 |
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19:12 |
jojoa1997 |
in the minetest.conf put... |
19:12 |
jojoa1997 |
enable_texture_atlas = false |
19:12 |
hmmmm |
yeeow that's crazy |
19:14 |
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19:14 |
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19:15 |
jojoa1997 |
babyface did it work |
19:19 |
babyface1031 |
VanessaE: can you help with a rubber tree problem this is how the are growning http://i.imgur.com/nb8iZmQ.png |
19:20 |
VanessaE |
babyface1031: you're doing this in your own mod? |
19:20 |
VanessaE |
or is this from moretrees? |
19:20 |
babyface1031 |
more trees |
19:20 |
VanessaE |
your copy is out of date then |
19:20 |
VanessaE |
I fixed that bug already :) |
19:20 |
babyface1031 |
oc just updated |
19:21 |
VanessaE |
OldCoder: how old is the copy babyface1031 is using? |
19:21 |
babyface1031 |
but i had those growing before the update so i can plant another and see what happens |
19:21 |
VanessaE |
yeah, try another and see what it does |
19:22 |
babyface1031 |
ok i just planted another waiting fo rit to grow |
19:24 |
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19:24 |
VanessaE |
yeah, it has to be an older version, my current code already fixes that bug. |
19:24 |
VanessaE |
OldCoder: please update plantlife and moretrees on all servers. |
19:26 |
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19:28 |
VanessaE |
babyface1031: that said, yeah, if they were grown before the latest update, they won't change now. you'll have to dig the offending saplings and fill in the spaces. |
19:28 |
RealBadAngel |
hi all |
19:28 |
VanessaE |
hey RealBadAngel. |
19:28 |
VanessaE |
see pm. :-) |
19:29 |
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19:29 |
babyface1031 |
ok i am still waiting for the one i just planted to grown |
19:29 |
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19:29 |
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19:30 |
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19:30 |
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19:30 |
VanessaE |
it'll take a while. |
19:30 |
Kacey |
OldCoder, are you around? |
19:30 |
VanessaE |
the big trees grow somewhat slowly |
19:30 |
Kacey |
hi VanessaE |
19:31 |
VanessaE |
huh |
19:31 |
Kacey |
!server |
19:31 |
Minetest-tan |
Kacey: Playground Server [0.4.4] | minetest.cloud.tilaa.org:30000 up (99.921%) |
19:31 |
VanessaE |
definitely not the latest - I forgot to reset sapling growth speed to normal, so if you were on latest, saplings should have grown instantly :-_) |
19:31 |
VanessaE |
:-) |
19:31 |
VanessaE |
just pushed a fix for that |
19:32 |
jojoa1997 |
VanessaE; you pushed now or is it the update earlier |
19:32 |
VanessaE |
jojoa1997: just now. |
19:32 |
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19:33 |
jojoa1997 |
plantlife or moretrees |
19:33 |
Kacey |
hey is anyone willing to host a server for mesecon computer purposes? |
19:33 |
VanessaE |
moretrees, but always update both |
19:33 |
VanessaE |
Kacey: hi. :-0 |
19:33 |
VanessaE |
:-) |
19:36 |
jojoa1997 |
how do i set the limit on how far player's names can be seen\ |
19:36 |
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19:37 |
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NekoGloop joined #minetest |
19:38 |
kaeza |
hello Neko :3 |
19:38 |
NekoGloop |
Meow |
19:38 |
NekoGloop |
:3 |
19:38 |
kaeza |
sup? |
19:39 |
NekoGloop |
Anybody know of a hexchat plugin-thing that lets me auto-identify? |
19:40 |
jojoa1997 |
[14:36] <jojoa1997> how do i set the limit on how far player's names can be seen\ |
19:41 |
NekoGloop |
you don't IIRC |
19:41 |
jojoa1997 |
you can it is on a certain server but i cant remember |
19:42 |
kaeza |
NekoGloop, Servers List->"Freenode"->Edit->NickServ Password |
19:42 |
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19:42 |
jojoa1997 |
i think it is this server IP 94.23.33.108 port 30001. |
19:43 |
OldCoder |
|
19:43 |
OldCoder |
Kacey, yes |
19:43 |
jojoa1997 |
it is |
19:43 |
jojoa1997 |
unlimited_player_transfer_distace = true |
19:44 |
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19:45 |
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19:46 |
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19:47 |
kaeza |
NekoGloop, so? |
19:47 |
NekoGloop |
Sorry, testing something |
19:47 |
kaeza |
ah ok |
19:48 |
NekoGloop |
Looks like auto-join is now functional 100% of the time instead of when it wants to be. |
19:48 |
kaeza |
good |
19:48 |
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19:49 |
NekoGloop |
We can actually have MC-like cactuses. I just came up with this a little bit ago |
19:49 |
NekoGloop |
Just have the images and define a nodebox for each side |
19:50 |
NekoGloop |
That way the spikes/thorns/spines/whatever are sticking outs |
19:50 |
NekoGloop |
might not be able to walk around it, but that's a minor thing. |
19:51 |
STHGOM |
hi |
19:51 |
babyface1031 |
VanessaE: it just grew and it did the same |
19:52 |
NekoGloop |
http://www.youtube.com/watch?v=2ZePJbw3I7k |
19:52 |
NekoGloop |
:3 |
19:52 |
kaeza |
NekoGloop, http://youtu.be/Q__SiQJojQU :3 |
19:53 |
VanessaE |
babyface1031: ok, definitely not the current version. |
19:53 |
babyface1031 |
ok |
19:53 |
NekoGloop |
kaeza: OMG!!!!! :DDDDDDDDDDDDDDDDDD |
19:53 |
kaeza |
yup :D |
19:53 |
kaeza |
still fixing a major bug |
19:54 |
kaeza |
C++ code is not my strength :/ |
19:54 |
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19:56 |
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STHGOM joined #minetest |
19:58 |
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Kacey joined #minetest |
19:58 |
mauvebic |
who's a (really) good builder? |
19:58 |
Kacey |
overly complicated... |
19:58 |
Kacey |
me sorta |
19:59 |
VanessaE |
kaeza: suggestion about your turning head patch: make the head turn when the player's yaw changes, but make the *body* follow it only when the player starts walking |
19:59 |
mauvebic |
im thinking of opening up my big map and assigning chunks to people for dev |
19:59 |
Kacey |
http://ompldr.org/vaDhpcg/screenshot_2020581894.png overly complicated... |
19:59 |
mauvebic |
vanessae what about looking backwards? wouldnt that be creepy? :p |
20:00 |
NekoGloop |
VanessaE: Owl Necks. |
20:00 |
mauvebic |
hmm so thats where jeija got his forum avatar - always wondered what that was |
20:00 |
VanessaE |
ok well have the body follow if the head turns more than ~90 degrees either way :-) |
20:00 |
VanessaE |
mauvebic: I drew it :-) |
20:01 |
VanessaE |
it's a microcontrollee. |
20:01 |
VanessaE |
microcontroller* |
20:01 |
mauvebic |
im not crazy about the yellow bits though, doesn't look *techy* (for lack of a better word) |
20:01 |
mauvebic |
the cords i mean |
20:01 |
mauvebic |
wires? lol |
20:01 |
VanessaE |
the cords? |
20:01 |
VanessaE |
oh |
20:01 |
NekoGloop |
Mese-Wires |
20:01 |
VanessaE |
the mesecons wires. |
20:01 |
mauvebic |
yeah lol why yellow? |
20:02 |
NekoGloop |
mauvebic, mese is yellow |
20:02 |
VanessaE |
because mese is yellow? |
20:02 |
NekoGloop |
wires made of mese are yellow |
20:02 |
NekoGloop |
logic? sure, why not. |
20:02 |
VanessaE |
besides |
20:03 |
VanessaE |
we have real wire that glows yellow when current is applied to it. |
20:03 |
mauvebic |
sure its logical but id have to bury those things rather than have them exposed |
20:03 |
VanessaE |
can't remember the name of it though. |
20:03 |
NekoGloop |
besides. yellow is awesome. |
20:03 |
VanessaE |
electroluminescent. |
20:03 |
mauvebic |
besides most wires are usually coated in rubber to prevent sudden death lol |
20:03 |
VanessaE |
http://en.wikipedia.org/wiki/Electroluminescent_wire |
20:04 |
VanessaE |
see? |
20:04 |
NekoGloop |
mauvebic, there are insulated mesecons wires |
20:04 |
VanessaE |
and yeah, mesecons are not insulated - they're TTL signals, why do they need insulation except from one another? |
20:05 |
VanessaE |
I've built many TTL circuits with bare wire, no trouble handling them when active, save for perhaps causing the circuit to malfunction |
20:06 |
mauvebic |
does that use the same autoplace code from pipeworks (or vice versa as the case may be)? |
20:06 |
VanessaE |
nope. |
20:06 |
VanessaE |
it, pipeworks, and technic use the same generic method, but none of the code is shared. |
20:07 |
NekoGloop |
To the end-user, the same effect is shown. |
20:07 |
VanessaE |
yup |
20:07 |
* NekoGloop |
puts a kitten on sfan5's head |
20:07 |
mauvebic |
im expanding hdb into a sort-of microblocks concept, which will prolly require something like autoplace |
20:07 |
sfan5 |
meow |
20:07 |
sfan5 |
meow |
20:07 |
sfan5 |
meow |
20:07 |
sfan5 |
meow |
20:07 |
sfan5 |
meow |
20:07 |
sfan5 |
meow |
20:07 |
sfan5 |
MEOW!!! |
20:07 |
NekoGloop |
xD |
20:08 |
VanessaE |
meow. |
20:08 |
VanessaE |
mauvebic: I am rather proud of the autoplace code in pipeworks :)_ |
20:08 |
* sfan5 |
puts a kitten on VanessaE's head |
20:08 |
* NekoGloop |
puts a kitten on the kitten on VanessaE's head |
20:08 |
* VanessaE |
puts the kittens into OldCoder's pile |
20:09 |
VanessaE |
poor guy is buried in furballs now |
20:09 |
VanessaE |
;) |
20:11 |
|
Jeija joined #minetest |
20:11 |
* NekoGloop |
puts a kitten on Jeija's head |
20:12 |
* sfan5 |
puts a kitten on the kitten on Jeija's head |
20:12 |
* john_minetest |
puts a kitten on NekoGloop's head |
20:12 |
* NekoGloop |
purrs |
20:13 |
* sokomine |
picks the cat from sfans head |
20:13 |
RealBadAngel |
hi Jeija, just tested your particles rain, pretty cool |
20:13 |
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20:14 |
RealBadAngel |
john_minetest, http://irc.minetest.ru/minetest/2013-01-26#i_2838402 |
20:15 |
VanessaE |
Jeija: love the particle rain! Will this eventually make puddles and/or increase the amount of water present in rubenwardy's waterplus/finite water mod? |
20:15 |
sfan5 |
VanessaE: it could |
20:15 |
sfan5 |
just modify the lua code |
20:15 |
VanessaE |
I've only watched the youtube video of it |
20:15 |
VanessaE |
haven't tried the code yet |
20:16 |
RealBadAngel |
i just did, its awesome |
20:21 |
Jeija |
Is there someone who quickly wants to review the patch for the particle rain? https://github.com/Jeija/minetest/commit/366fd7ce5899828cfed447e3e9acd9fc6bafeb6a ; before sending the pull request |
20:21 |
harrison |
http://www.youtube.com/watch?v=dNuIgg2cySo |
20:22 |
harrison |
livecoding film |
20:23 |
Jeija |
http://www.youtube.com/watch?v=tep_ZQyDJIo (that is the video of the rain btw) |
20:26 |
NekoGloop |
hiding |
20:28 |
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20:29 |
mauvebic |
http://www.zimg.eu/i/2583003721 missing any shapes? got about 85 brick/metal nodes done this way |
20:31 |
VanessaE |
OldCoder: another update is available for my world/game/etc. |
20:35 |
sokomine |
doesn't it say it "rains cats and dogs" in english? |
20:35 |
sokomine |
hi webdesigner |
20:35 |
kaeza |
Okay, I'll scrap this thing |
20:35 |
kaeza |
It seems this is a bug in Irrlicht itself |
20:36 |
VanessaE |
scrap what thing? |
20:36 |
kaeza |
moving head |
20:36 |
VanessaE |
NOOOOOOOOOO |
20:36 |
kaeza |
or... |
20:36 |
kaeza |
I can implement the model animation in Lua... |
20:36 |
kaeza |
comments on this? |
20:36 |
VanessaE |
do it in C++. |
20:37 |
kaeza |
hmm |
20:38 |
sapier |
OldCoder do you still have the dtime fix on your servers? |
20:38 |
kaeza |
I'll try a prototype in Lua. If all goes well, I'll port it to C++ |
20:41 |
kaeza |
Also, due to other bug related to the aforementioned one, I have to use the model on this commit: https://github.com/celeron55/minetest_game/pull/100 |
20:41 |
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20:42 |
marktraceur |
Call for participation: I'd really like to spruce up the tables at http://dev.minetest.net/Main_Page and I could use someone with an idea of what looks good. Any volunteers? |
20:43 |
NekoGloop |
Personally I think they look great. |
20:44 |
marktraceur |
NekoGloop: It's a start, but we could probably come up with some graphics at least |
20:44 |
marktraceur |
Also on the list, build http://dev.minetest.net/index.php?title=Visual_style_guidelines&action=edit&redlink=1 and http://dev.minetest.net/index.php?title=How_to_start_contributing&action=edit&redlink=1 |
20:44 |
NekoGloop |
Is there a wiki for minetest itself? Perhaps you could link to that, just for the sake of doing so. |
20:54 |
NekoGloop |
With a pail of rainwater, silly. |
20:54 |
marktraceur |
NekoGloop: Honestly my hope was we would use the same site for all of the purposes |
20:54 |
marktraceur |
NekoGloop: But until then I guess wiki.minetest.com would be the closest deal |
20:57 |
NekoGloop |
Would you like me to work on putting up pages on the minetest wiki for those purposes? |
21:01 |
marktraceur |
kaeza: "!help grant" crashed my server a while ago (with irc_admin) |
21:01 |
kaeza |
hm? |
21:01 |
kaeza |
error? |
21:01 |
marktraceur |
NekoGloop: Pages on dev.minetest.net for gameplay? |
21:01 |
marktraceur |
kaeza: I didn't see an error, I'd imagine it's something like "help isn't a member of some table" |
21:02 |
marktraceur |
And I'd rather not reproduce in production, nor do I want to download five different things and compile two to get a local install |
21:02 |
NekoGloop |
marktraceur, yes |
21:03 |
marktraceur |
NekoGloop: I don't object, but thexyz might have something to say |
21:03 |
marktraceur |
NekoGloop: You might use the Help namespace |
21:03 |
* NekoGloop |
not used to wiki terminology |
21:03 |
* marktraceur |
takes his wiki lessons from https://mediawiki.org |
21:04 |
marktraceur |
NekoGloop: e.g. http://dev.minetest.net/Help:Crafting |
21:04 |
NekoGloop |
I see. |
21:04 |
NekoGloop |
Why not create a namespace called Gameplay? |
21:05 |
marktraceur |
It would take some editing of config files, it's not standard, and so on |
21:06 |
TForsman |
might need some theme change in the mediawiki: http://dev.minetest.net/Main_Page :) looks kinda default theme. (and it is) |
21:06 |
marktraceur |
TForsman: Is there some issue with the default theme? |
21:07 |
TForsman |
not really, just to make it more nicer/unique |
21:07 |
NekoGloop |
http://dev.minetest.net/User:NekoGloop I no can haz kitteh? |
21:07 |
mauvebic |
http://games.slashdot.org/story/13/01/26/1857209/voxeljs-minecraft-like-browser-based-games-but-open-source |
21:08 |
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21:08 |
NekoGloop |
marktraceur, I no can haz kitteh? http://dev.minetest.net/User:NekoGloop |
21:08 |
NekoGloop |
nvm. |
21:08 |
marktraceur |
Dawwww. |
21:09 |
NekoGloop |
it looks better if it can have proper formatting but meh. |
21:09 |
NekoGloop |
http://davirus.deviantart.com/art/Cute-ASCII-kitty-81918251 |
21:10 |
NekoGloop |
marktraceur, So is there going to be a Gameplay namespace or should I just work from Help? |
21:11 |
TForsman |
who came up with: |
21:11 |
TForsman |
What's the name of the first registered minetest forum account in reverse? |
21:11 |
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21:11 |
jojoa1997 |
VanessaE: you there? |
21:11 |
TForsman |
first reg account....in reverse....last one? |
21:12 |
NekoGloop |
55noreleC |
21:12 |
VanessaE |
yeah |
21:12 |
jojoa1997 |
can you make a linux build of the github |
21:12 |
VanessaE |
lowercase c |
21:12 |
marktraceur |
NekoGloop: I'd suggest using Help for now. We can move articles en masse later if we add another namespace. |
21:12 |
VanessaE |
jojoa1997: I can make an AMD64 build for Ubuntu 12.04, that's about it |
21:12 |
NekoGloop |
VanessaE, it works fine capitalized. |
21:13 |
VanessaE |
oh ok |
21:14 |
jojoa1997 |
VanessaE: could you make a ubuntu build and put it in the forums |
21:14 |
VanessaE |
why? |
21:15 |
TForsman |
thanks NekoGloop |
21:15 |
jojoa1997 |
i need to get it for a friend and she cant compile |
21:15 |
jojoa1997 |
and i know you have a dev version |
21:16 |
VanessaE |
it'll be AMD64 for Ubuntu 12.04, that's all I can do. |
21:16 |
jojoa1997 |
i am checking with her |
21:17 |
jojoa1997 |
she has that version |
21:19 |
VanessaE |
jojoa1997: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetest_20130126-1_amd64.deb |
21:20 |
VanessaE |
just pulled and built just now. |
21:20 |
jojoa1997 |
thanks |
21:22 |
jojoa1997 |
is that a package |
21:24 |
VanessaE |
yup |
21:24 |
VanessaE |
standard ubuntu package file. |
21:24 |
jojoa1997 |
ok |
21:25 |
VanessaE |
download it, sudo apt-get remove minetest minetestc55; sudo dpkg -i minetest_20130126-1_amd64.deb |
21:25 |
jojoa1997 |
is it possible to not have it overide the stable version |
21:25 |
jojoa1997 |
cause she doenst want to remove her edits |
21:26 |
VanessaE |
eh? |
21:26 |
VanessaE |
this is a system-wide install |
21:26 |
jojoa1997 |
oh ok |
21:26 |
VanessaE |
her worlds shouldn't be disturbed |
21:27 |
jojoa1997 |
no she edited minetest_game and some cother stuff |
21:27 |
VanessaE |
this is only a build of the engine, it doesn't include minetest_game |
21:27 |
VanessaE |
afaik |
21:27 |
FreeFull |
http://maxogden.com/bringing-minecraft-style-games-to-the-open-web.html Blog post by the person who is working on voxel.js, details why he felt the need to create it |
21:27 |
FreeFull |
Also technical details |
21:28 |
jojoa1997 |
ok she just said she will wait till 0.4.5 thanks for your work though |
21:28 |
VanessaE |
:P |
21:30 |
jojoa1997 |
VanessaE could you make this code be usable for the stable version. it is from the hungry games mod. http://ompldr.org/vaDhrZA |
21:30 |
VanessaE |
I won't touch anything related to hunger games. |
21:31 |
jojoa1997 |
no it is just the wall |
21:31 |
jojoa1997 |
no hunger games at all |
21:31 |
VanessaE |
no |
21:31 |
jojoa1997 |
ok fine :/ |
21:31 |
VanessaE |
well I'll look at anyway |
21:31 |
VanessaE |
what's the problem with it? |
21:32 |
jojoa1997 |
she cant get it to work. it always crashes the server |
21:32 |
VanessaE |
I need error messages |
21:32 |
VanessaE |
you know as well as I that "it crashes" isn't enough :-) |
21:32 |
jojoa1997 |
lol i was talking to 0gb also and he had same prob |
21:33 |
jojoa1997 |
one sec |
21:33 |
jojoa1997 |
last post http://forum.minetest.net/viewtopic.php?id=4582 |
21:34 |
VanessaE |
dunno off the top of my head |
21:35 |
VanessaE |
not in a good state of mine to code right now anyway |
21:35 |
jojoa1997 |
ok |
21:35 |
VanessaE |
(feeling kinda crappy from just having had a blood sugar dropout :-S ) |
21:35 |
jojoa1997 |
can anyone else who has linux help? |
21:36 |
kaeza |
jojoa1997, maybe he is accessing nodes from a chunk that has not loaded yet |
21:36 |
jojoa1997 |
idk cause it works for me but i have windows |
21:36 |
VanessaE |
the immediate error is because it's being called probably with player set to nil. |
21:36 |
sfan5 |
http://pastie.org/pastes/5871605/text |
21:37 |
sfan5 |
if you find your mod in that list fix the errors described there |
21:37 |
VanessaE |
sfan5: now all you gotta do is automate the topic move functions :-) |
21:37 |
sfan5 |
celeron55 won't let a script move topics (i think) |
21:38 |
VanessaE |
thexyz hosts it now :) |
21:38 |
sfan5 |
i know |
21:38 |
sfan5 |
but celeron55 own the forum |
21:38 |
VanessaE |
true. |
21:39 |
kaeza |
*** Page 1 | '[Mod] Firearms [0.1.0] [firearms]' by kaeza *** [EE] No Dependencies found <== Sowwy, fixing now :P |
21:39 |
kaeza |
also: computer |
21:40 |
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21:40 |
jojoa1997 |
so how would the problem be fixed |
21:40 |
VanessaE |
jojoa1997: no idea without digging through the code |
21:40 |
FreeFull |
The new crystalline mese is weird |
21:41 |
NekoGloop |
Not really |
21:41 |
kaeza |
jojoa1997, maybe postponing the first call to teleport a few secs |
21:42 |
proller |
flooding caves with finite water - cool |
21:42 |
FreeFull |
Does it start being commmon higher up than it used to? |
21:42 |
FreeFull |
finding a bunch at -67 |
21:43 |
jojoa1997 |
would i get the error if i had a static spawn point |
21:44 |
kaeza |
<kaeza> jojoa1997, maybe postponing the first call to teleport a few secs |
21:44 |
kaeza |
^^^^^^^^^^^^^^^^^^^^^^ |
21:44 |
sfan5 |
VanessaE: http://forum.minetest.net/viewtopic.php?id=4596 |
21:44 |
jojoa1997 |
that wouldnt work cause it would spawn away from 0,0,0 |
21:44 |
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21:44 |
kaeza |
ah forget it |
21:44 |
kaeza |
you're hopeless |
21:45 |
VanessaE |
sfan5: +1000 |
21:45 |
jojoa1997 |
i am trying to get people to spawn at the same spot. this makes them spawn near wall |
21:45 |
VanessaE |
if you wanted to do that just specify a static spawn point |
21:45 |
VanessaE |
in your minetest.conf |
21:46 |
kaeza |
wat |
21:46 |
NekoGloop |
lol |
21:46 |
NekoGloop |
>No Dependancies Found |
21:46 |
NekoGloop |
Look harder. |
21:52 |
kaeza |
marktraceur, the bug fix has been pushed https://github.com/kaeza/minetest-irc |
21:55 |
kaeza |
sfan5, my posts have been fixed. |
21:56 |
ecube |
jojoa1997: static_spawnpoint=(some coordinates) |
21:56 |
ecube |
nvm |
21:57 |
sfan5 |
kaeza: good :) |
21:57 |
* NekoGloop |
puts a kitten on ecube's head |
22:00 |
* VanessaE |
points ecube to OldCoder's kitten-receiving pile. |
22:00 |
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neko259 joined #minetest |
22:00 |
NekoGloop |
Kittens in, kittens out. Guess where I've been getting them from? |
22:00 |
NekoGloop |
Not been bothering with the kitten generator, it takes too much power to operate. |
22:01 |
VanessaE |
running low on kalite? :-) |
22:01 |
|
Arkia left #minetest |
22:01 |
* sfan5 |
hands the oil mod starter kit (tm) to NekoGloop |
22:01 |
NekoGloop |
VanessaE, and can't be bothered to go find more |
22:01 |
VanessaE |
sfan5: you still need to rewrite that for pipeworks ;) |
22:01 |
sfan5 |
(including power generator) |
22:01 |
NekoGloop |
sfan5, it runs on kalite. |
22:01 |
sfan5 |
VanessaE: ik |
22:02 |
sfan5 |
*kalite generator |
22:02 |
NekoGloop |
http://www.youtube.com/watch?v=nH1WruQc8W0 |
22:03 |
kaeza |
NekoGloop, http://www.youtube.com/watch?v=JxTD74h82i8 :3 |
22:03 |
NekoGloop |
random asdfmovie reference? |
22:03 |
NekoGloop |
kaeza, why? |
22:03 |
kaeza |
nope :3 |
22:03 |
NekoGloop |
not you, john. |
22:03 |
NekoGloop |
and why the video? |
22:04 |
VanessaE |
screenshot of the jungle near my house: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2028211185.png |
22:04 |
VanessaE |
in case anyone cares :-) |
22:04 |
NekoGloop |
you and your impossibly large textures |
22:04 |
kaeza |
NekoGloop, view it :) |
22:05 |
VanessaE |
NekoGloop: at this distance, the 64px size would look about the same ;-) |
22:05 |
NekoGloop |
kaeza, dont care enough |
22:05 |
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22:05 |
NekoGloop |
VanessaE, still don't care >:O |
22:05 |
VanessaE |
look anyway, whether you care or not :D |
22:06 |
NekoGloop |
Someone give me a random idea for glooptest |
22:06 |
VanessaE |
I'm all out of random ideas :-/ |
22:06 |
kaeza |
kittenite :3 |
22:12 |
|
ecube joined #minetest |
22:14 |
|
kaeza_ joined #minetest |
22:16 |
OldCoder |
hi |
22:16 |
NekoGloop |
Any *good* random ideas? |
22:17 |
berome |
hi ! |
22:18 |
VanessaE |
17:19:18: ERROR[main]: ERROR: An unhandled exception occurred: too many items |
22:18 |
VanessaE |
wtf? |
22:19 |
* john_minetest |
puts a kitten on NekoGloop's house roof. |
22:19 |
NekoGloop |
17:19:24: ERROR[main]: ERROR: An unhandled exception occured: having too many mods is bad for fps and you should feel bad |
22:20 |
kaeza |
17:19:64: ERROR[main]: ERROR: I like cake |
22:26 |
Jordach |
NekoGloop, :P |
22:27 |
NekoGloop |
Jordach, yay for obvious xchat/hexchat use. Also what? |
22:28 |
Jordach |
im bored as fuck and im planning on making my own minetest_game |
22:28 |
NekoGloop |
Ah? |
22:29 |
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22:30 |
NekoGloop |
Jordach, based on? |
22:30 |
NekoGloop |
Or, more accuratly, what are you making? |
22:30 |
Jordach |
<Jordach> which will probably have a job system |
22:30 |
Jordach |
<Jordach> and a few objectives |
22:30 |
NekoGloop |
ok. |
22:33 |
Jordach |
possible working economy requiring mining to keep the mint running, also farming and lumberjacks to operate other jobs to pay for the mint (some complicated system in place, probably mauvebic's nodex) |
22:33 |
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22:33 |
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22:33 |
Penguin_ |
oldcoder octus teams channel ? |
22:33 |
Jordach |
22:33:00 ERROR[main]: ERROR: I AM ERROR |
22:34 |
theTroy |
minetest website is an attackpage? |
22:34 |
NekoGloop |
Zelda 2 ftw |
22:34 |
mauvebic |
my market buys whatever nodes you harvested |
22:34 |
mauvebic |
the abundant stuff ends up being cheap after awhile so the rarer stuff is worth more |
22:34 |
Penguin_ |
whats octuteams channle |
22:34 |
mauvebic |
sfan5 fixed aeroponiccs and mm2 thread info |
22:35 |
sfan5 |
mauvebic: good, thanks |
22:35 |
theTroy |
celeron55_: http://celeron.55.lt/~celeron55/minetest/ is being reported as attack page |
22:35 |
theTroy |
by firefox* |
22:36 |
NekoGloop |
sfan5, I could only have made 1 mistake :,) |
22:36 |
Penguin_ |
HLEP |
22:36 |
Kray |
http://safebrowsing.clients.google.com/safebrowsing/diagnostic?site=http%3A%2F%2Fceleron.55.lt%2F~celeron55%2Fminetest%2F&client=chromium&hl=en-US |
22:36 |
mauvebic |
my other mistake threads should be deleted or closed as they contain no d/ls |
22:36 |
mauvebic |
and people think i still maintain them |
22:36 |
Penguin_ |
OCTUOTEAMS CHANNEL PLEASE ? |
22:37 |
NekoGloop |
The funny thing is that I -do- have it formatted properly. Just in human-readable form, not machine-readable :,D |
22:37 |
NekoGloop |
Penguin_, no. |
22:37 |
mauvebic |
yeah im kinda curious that the bot didn't detect any of the four licenses in aeroponics :p |
22:37 |
NekoGloop |
mauvebic, it doesn't like your liscences. |
22:38 |
mauvebic |
lol it should get in line :p |
22:38 |
mauvebic |
ive mostly converted everything to by-nc anyhow by now |
22:38 |
STHGOM_ |
bye everyone |
22:39 |
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22:39 |
NekoGloop |
http://www.youtube.com/watch?v=mWEQf_KrmXY |
22:40 |
mauvebic |
the forums should be much tidier now :-) like momma always said: a place for everything and everything in its place XD |
22:40 |
Brianetta |
Minetest just locked up my console again. |
22:40 |
Brianetta |
I have it in a debugger, where it appears to be running happily still. |
22:41 |
sfan5 |
Brianetta: maybe Xorg crashed? |
22:41 |
Penguin_ |
menu Status #minetestX Doc22X OldCoderX [Please, be courteous, here and in other channels. This isn't a playground. | IRC: Be patient; get to know the rules | HOME: http://minetest.net | CORE DEVS: #minetest-dev | STATUS: http://servers.minetest.ru/ | IRC LOGS: http://irc.minetest.ru/minetest/] == Penguin_ [027effa8gateway/web/freenode/ip.2.126.255.168] has joined #minetest == STHGOM_ [470d9d8fgateway/web/freenode/ip.71.13.157. |
22:41 |
Brianetta |
sfan5: Yes, almost certainly. Only happens when I play Minetest. |
22:41 |
Penguin_ |
<john_minetest> 23:33:30: ERROR[main]: ERROR: Buffer overflow, too many kittens <Penguin_> oldcoder octus teams channel ? <Jordach> 22:33:00 ERROR[main]: ERROR: I AM ERROR <theTroy> minetest website is an attackpage? <NekoGloop> Zelda 2 ftw <mauvebic> my market buys whatever nodes you harvested <mauvebic> the abundant stuff ends up being cheap after awhile so the rarer stuff is worth more <Penguin_> whats octuteams channle <mauv |
22:42 |
Penguin_ |
wdf |
22:42 |
mauvebic |
wtf |
22:42 |
Penguin_ |
is randomel posting shi |
22:42 |
sfan5 |
coule you guys stop spamming |
22:42 |
NekoGloop |
ikr |
22:43 |
mauvebic |
i hope that was directed at penguin_ lol |
22:43 |
NekoGloop |
goodbye, (possibly) landmine |
22:43 |
sfan5 |
*could |
22:44 |
* VanessaE |
sighs. Two of the players on my server lost their inventories due to obscure bugs in the engine |
22:44 |
VanessaE |
good thing it's creative mode. |
22:44 |
mauvebic |
on stable or d1? |
22:44 |
Jordach |
VanessaE, the other day i managed to replace a locked chest with a node |
22:44 |
Jordach |
(yes, fuck you lag) |
22:44 |
VanessaE |
mauvebic: -d1 |
22:45 |
VanessaE |
actually git |
22:45 |
mauvebic |
stable gives me free sand and tools lol |
22:45 |
mauvebic |
id stick with stable at least you get free stuff instead of being robbed lol |
22:45 |
mauvebic |
well for arch git = d1 |
22:46 |
VanessaE |
heh. in this case, one user's player file got zeroed out (missing PlayerArgsEnd error). the other's inventory listing got corrupted (that was the too-many-items error) |
22:46 |
VanessaE |
and neither one was actually on. I was just playing at that moment, digging and building |
22:46 |
mauvebic |
does it happen when the player is logged in, logging in or logging out? |
22:47 |
Jordach |
anyone got a food healing example that is not the apple? |
22:47 |
mauvebic |
ok so something is corrupting the player info while the server's idlin' |
22:47 |
mauvebic |
workaround: on_join/leave player make a copy of the player's inventory to world folder in plain text |
22:48 |
VanessaE |
mauvebic: beats me - no one was on, logging on, or logging off. I was just playing and suddenly the server crashed. Wouldn't come back up until i corrected those two errors. |
22:49 |
mauvebic |
hmm, bizarro, did you post a ticket on github about the issue? |
22:51 |
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22:51 |
Kacey |
OldCoder? |
22:52 |
VanessaE |
mauvebic: why bother? no one will look at it anyway. |
22:52 |
mauvebic |
lol usually i expect that from the "MC is better" crowd :p |
22:53 |
mauvebic |
marktraceur hows the bug triage going? |
22:53 |
* Jordach |
has implemented bandages |
22:53 |
Jordach |
they also use the group wool |
22:55 |
VanessaE |
Jordach: and you can make wool from flowers now. it's a default crafting recipe I added per several peoples' suggestions :-) |
22:55 |
VanessaE |
(including yours as I recall, and jojoa's) |
22:55 |
Jordach |
VanessaE, btw, they recover 4 hearts as opposed to 2 from apples |
22:55 |
Kacey |
hey i have a question |
22:55 |
Jordach |
oh and, you get 24 from three wool |
22:56 |
VanessaE |
jeez |
22:56 |
Jordach |
VanessaE, your forgetting wool blocks are 1m*1m*1m |
22:56 |
NekoGloop |
that's only slightly overpowered |
22:56 |
VanessaE |
yup |
22:56 |
Jordach |
theyre not hollow! |
22:56 |
marktraceur |
mauvebic: I didn't do anything about it |
22:56 |
VanessaE |
but remember, a bandaid really doesn't help much :-) |
22:56 |
VanessaE |
they should heal half a heart at most with that kind of ratio |
22:57 |
NekoGloop |
So the character is only 2m tall? |
22:57 |
NekoGloop |
Since when are we children. |
22:57 |
Jordach |
VanessaE, would eating apples save you from burning lava then? |
22:57 |
Kacey |
is anyone interested in hosting a server for a group of us to make mesecons creations on? |
22:57 |
VanessaE |
nope. |
22:58 |
* Jordach |
just upped the damage ratio for lava source to 8 hearts |
22:58 |
Jordach |
yes, its a 1*1*1 meter cube of lava |
22:58 |
Jordach |
you'd die from such |
22:59 |
NekoGloop |
So the character is only 2m tall? |
22:59 |
NekoGloop |
Since when are we children. |
22:59 |
Jordach |
NekoGloop, im aiming for a more realistic experiance |
22:59 |
Jordach |
possibly even close to irl as possible |
22:59 |
NekoGloop |
At most I'd say nodes are 0.5*0.5*0.5 sized... |
22:59 |
* Jordach |
slaps NekoGloop |
22:59 |
NekoGloop |
pfft |
23:00 |
Jordach |
the player is about 1.70meters |
23:00 |
NekoGloop |
I can't do simple math, but I can do trig. |
23:00 |
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23:00 |
NekoGloop |
dafuq. |
23:00 |
NekoGloop |
Nodes are 2x2x2 |
23:00 |
NekoGloop |
Because the player should be taller than 1.7 meters. |
23:01 |
Jordach |
youre forgetting that the legs are at the 1m mark |
23:01 |
NekoGloop |
Or maybe I could bother remembering that there are 100 centimeters in a meter |
23:01 |
Jordach |
heh |
23:01 |
NekoGloop |
metric system, y u suck. |
23:03 |
kaeza |
Jordach, also, from my experiment with moving head, I've learned that the camera is at the forehead rather than the eyes |
23:03 |
Jordach |
....and? |
23:03 |
* Jordach |
does not give a fuck |
23:03 |
NekoGloop |
I'm going to add a farming system to glooptest. |
23:03 |
* Jordach |
also does not give two fucks |
23:04 |
NekoGloop |
That's bloody lovely ;- |
23:04 |
NekoGloop |
;-) |
23:04 |
NekoGloop |
Why the hell is the enter key above the shift key. |
23:05 |
Jordach |
because the enter key shifts half the tunme# |
23:05 |
Jordach |
time* |
23:05 |
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23:05 |
Kacey |
stupid wifi |
23:06 |
NekoGloop |
nah, wifi is awesome :D |
23:07 |
NekoGloop |
If anyone wants to submit textures for a flax plant, that would be lovely. |
23:10 |
NekoGloop |
The flax plant will have 5 stages of growth, with the 5th creating a second node above it, which is harvested. |
23:10 |
* Jordach |
has decided on four new ores: iridium (used for hardening platinum), platinum, requires hardening by iridium, admantine (four times the uses of a mese pick, abeit slow as a wood pick), tungsten (for a new light source) and titanium for the things you dont want to break :P |
23:10 |
NekoGloop |
I count five. |
23:11 |
mauvebic |
four in enron numbers :p |
23:12 |
NekoGloop |
in... what? |
23:13 |
mauvebic |
nvm, you had to be born before the 90s :p |
23:13 |
Jordach |
also: phazon, a type of liquid found around -22000 which kills on contact |
23:14 |
Jordach |
(can be bucketed) |
23:14 |
NekoGloop |
Metroid Prime ftw |
23:14 |
NekoGloop |
:D |
23:16 |
Kacey |
metroid reference lol |
23:17 |
* Jordach |
ponders on the idea of having metroids attack in deep caves |
23:17 |
Jordach |
(about -12000) |
23:20 |
proller |
NekoGloop, and plutonium for nuke bomb |
23:26 |
* Kacey |
would gladly support metroid |
23:26 |
* Jordach |
has the framework for the new ores down |
23:26 |
OldCoder |
Hi |
23:26 |
Kacey |
hi OldCoder |
23:26 |
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23:27 |
mauvebic |
howdy |
23:27 |
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23:28 |
kaeza |
WTF is this shit?? http://forum.minetest.net/viewtopic.php?id=4597 |
23:28 |
mauvebic |
LM? |
23:28 |
NekoGloop |
http://forum.minetest.net/viewtopic.php?id=1007 Nope. |
23:29 |
kaeza |
prolly |
23:29 |
sapier |
good marketing |
23:29 |
Kacey |
OldCoder, pm please |
23:29 |
NekoGloop |
It's not LM, he'd use his own account. |
23:30 |
mauvebic |
both have lousy english anyhow lol |
23:30 |
VanessaE |
zzz |
23:30 |
NekoGloop |
http://forum.minetest.net/viewtopic.php?pid=53893#p53893 wait wut |
23:32 |
* NekoGloop |
downloads LM's creative world map just to blow it to bits |
23:37 |
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23:42 |
Kacey |
PING |
23:42 |
VanessaE |
pong.. |
23:43 |
* Kacey |
hands celeron55_ a cookie |
23:50 |
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23:55 |
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