Time Nick Message 00:01 Brianetta I'm in a world of very, very high mesas 00:02 kaeza is there a black one? 00:02 Brianetta Ooops. Died in the dark. Don't know how. 00:02 kaeza :D 00:02 Brianetta Well, yes - that one. 00:02 Brianetta Oooh, respawned in trees! 00:02 kaeza get it? "Black Mesa" lol I'm such a comedian 00:04 marktraceur kaeza: Yeah, that's what you are 00:05 Doc22 lol 00:09 AshleyWaffle RealBadAngel: Hi, can I /query you? 00:10 Brianetta Well, that won't do 00:10 Brianetta Locked my X server up completely. 00:10 Brianetta Had to ssh in and reboot with that. 00:10 AshleyWaffle lol 00:11 marktraceur Brianetta: You mean restart X? 00:11 Brianetta No, that didn't work - the graphics adapter was ina state 00:11 AshleyWaffle LOL 00:11 AshleyWaffle that's terrible XD 00:11 AshleyWaffle and what caused it to lock up? 00:11 marktraceur And hardware force-reboot didn't work because.... 00:12 Brianetta marktraceur: What's a hardware force-reboot? 00:12 sokomine brianetta: wait a second. usually it recovers after a couple of seconds 00:12 kaeza Brianetta, the "reset" button on your computer 00:12 marktraceur Brianetta: Hold down a power button 00:12 AshleyWaffle Brianetta: probably a hard boot... can't imagine how that wouldn' 00:12 Brianetta sokomine: I waited longer than that. 00:12 AshleyWaffle tve worked 00:12 Brianetta marktraceur: I shut my OS down cleanly. 00:12 sokomine oh 00:13 Brianetta Why would I have tried a hard reset first? 00:13 marktraceur Brianetta: Well, then just pushing the power button 00:13 Brianetta The phone is literally closer than the power button. 00:13 Brianetta For the latter, I'd have to shift the cat. 00:13 AshleyWaffle lol 00:13 Brianetta My phone has PuTTY 00:13 marktraceur Brianetta: Well it's not my fault you put your cat on top of your power button. :P 00:13 AshleyWaffle kitteh 00:13 Brianetta It's a no-brainer (: 00:13 marktraceur Brianetta: PuTTY? What kind of phone? 00:14 Brianetta Mokia E71 00:14 Brianetta er, Nokia 00:14 sokomine *g* 00:14 Traxie21 If anyone is free, could I request some assistance? 00:15 sokomine brianetta: did you try magic sysrequest? 00:15 sokomine what kind of assistance? 00:15 Traxie21 Modding question, no one is available in #minetest-mods 00:15 marktraceur Traxie21: Yes! Ask your question. 00:15 Brianetta sokomine: I didn't. Using ssh, I could tell that the machine was OK and able to shut down cleanly. Magic SysRq is always a bit blind. 00:15 Traxie21 Alrighty. I have a very simple ABM to replace sand with a liquid. 00:16 Traxie21 BUT 00:16 Traxie21 It replaces every bit of sand with that liquid 00:16 Traxie21 even with the neighbors set 00:16 sokomine ok. and was it mt that was giving trouble? on my machine it hangs sometimes (with those many mods and map generation on a fresh world), but crtl-c twice usually helps after several seconds 00:17 marktraceur Traxie21: And your goal is to replace only a few sand nodes with a liquid? 00:17 Brianetta I was chopping a tree down when everything froze. 00:17 Traxie21 Yes 00:17 Brianetta Don't know if that's useful info. 00:17 Traxie21 Every sand node by water 00:18 marktraceur Traxie21: Wait, every sand node, or only some? 00:18 marktraceur Oh, I see 00:18 sokomine do you have timber mod installed? 00:18 marktraceur Traxie21: The idea is to replace any sand node touching water with wet sand or something? 00:18 Traxie21 Very good XD 00:18 Traxie21 Pastebinning relevant code 00:19 marktraceur K. 00:20 Traxie21 http://pastebin.com/iiK4ycRx 00:20 Traxie21 the odd thing is, this problem only seems to happen with sand 00:20 Dogzilla131 Thanks to the developers for not using java :D 00:20 Traxie21 I have other parts working fine 00:21 marktraceur Traxie21: {"default:water_source" and "default:air" and "default:sand"} 00:21 marktraceur Traxie21: Wrong way to separate table members 00:21 Traxie21 I used commas too 00:21 marktraceur OK, commas are correct. 00:21 Traxie21 but it still dosn't work 00:21 Traxie21 I'm using the latest git 00:21 marktraceur Traxie21: Also, if you include "default:air", any sand touching air will turn. 00:21 marktraceur Traxie21: Only use water_source 00:22 Traxie21 yeah.. umm 00:22 Traxie21 that will turn all sand underwater into the mud 00:22 ecube Did air get changed to default:air? I was under the impression that it was just "air" 00:22 Traxie21 which will be very laggy 00:22 ecube or was it always default:air? 00:22 Traxie21 I think both work 00:24 marktraceur Traxie21: I would guess that your best bet is to use water_source for the neighbor and check for an air node above the sand node when you get into the ABM 00:24 marktraceur Traxie21: And maybe make the ABM take longer 00:24 Traxie21 The odd thing, is that I had it working on the version of this mod before I lost my work 00:26 Traxie21 marktraceur: How does one go about checking when I get to the ABM? 00:26 marktraceur Traxie21: Get the node at x, y+1, z, check its name. 00:30 Traxie21_ marktraceur: how does one check for a node? 00:33 Traxie21_ How does one check for a node? 00:33 marktraceur Traxie21_: Look at the API documentation for that 00:33 Traxie21_ its not on the wiki, checking docs 00:36 Traxie21_ minetest.env:get_node? 00:36 marktraceur Yup. 00:41 Traxie21_ erm 00:41 Traxie21_ marktraceur: Can I ave an example pease? I can't get it right. I'm sitll kind of a noob to LUA 00:42 marktraceur Traxie21_: I don't have time right now, sorry 00:42 * marktraceur casts about for another half-competent modder 00:42 Traxie21_ XD 00:42 Traxie21_ pos.y = pos.y+1 name = minetest.env:get_node(pos) if name ~= "default:water_source" then minetest.env:add_node(pos, {name="default:sandmud_source"}) end 00:54 kaeza Traxie21_, name = minetest.env:get_node(pos).name 00:54 Traxie21_ ok 00:54 Traxie21_ btw, does it work for air? 00:54 kaeza name == "air" 00:55 Traxie21_ ty 00:55 kaeza np 00:57 Traxie21_ hmm 00:57 Traxie21_ almost works 00:58 marktraceur "almost" 00:59 Traxie21_ yea 01:02 Traxie21_ is there a way for neighbor not to check the up axis? 01:03 marktraceur Traxie21_: You can make an exception, but if you're checking the y+1 node for air anyway, finding water there would mean you return early anyway 01:03 Traxie21_ yea uhh 01:04 Traxie21_ the neighbor checking for the water activates sand above the water, making for some ugly floods 01:04 Traxie21_ side view: x=activated, w=water, s=sand 01:04 marktraceur Traxie21_: Check for water below the node manually and return early if you find it 01:05 Traxie21_ xxx 01:05 Traxie21_ xwx 01:05 Traxie21_ I need it to be 01:05 Traxie21_ sss 01:05 Traxie21_ xwx 01:06 marktraceur Hm. 01:06 marktraceur I don't know if I understand 01:06 marktraceur Sorry 01:06 Traxie21_ It checks in a 3-dimensional cube for the water neighbor 01:06 marktraceur Right 01:07 Traxie21_ so if there is water below and one block to the side, the sand changes into mud 01:07 marktraceur Right 01:07 marktraceur Traxie21_: So check if the water is one node to the left, right, front, or back, and if it's not, then exit the ABM 01:07 Traxie21_ hmm 01:12 sapier you may specify neighbouring nodes for abms ... I strongly reccomed this to reduce performance problems 01:14 Traxie21_ that's what i did 01:14 Traxie21_ but the problem lies in the fact that neighboring nodes check in all directions 01:16 * VanessaE wonders if plantlife would be appropriate for this task :) 01:16 sapier do you have an air abm? 01:16 VanessaE eh? 01:17 sapier traxie21 was meant 01:17 VanessaE Traxie21_: https://github.com/VanessaE/plantlife/tree/newapi 01:18 VanessaE I suggest reading the API.txt file therein, see if plantlife/plants_lib can do what you want 01:18 Traxie21_ reading 01:20 Traxie21_ might work, but seems to be overkill 01:20 Traxie21_ and it would probably lag XD 01:20 VanessaE it doesn't lag :-) 01:20 VanessaE as long as you use it responsibly :D 01:20 Traxie21_ Yeah... 01:21 Traxie21_ Like checking for every sand block 01:21 sapier if she specifies an air abm it'll lag for sure ;-) 01:21 Traxie21_ I wont specify a air ABM 01:21 Traxie21_ just sand 01:21 sapier almost same 01:21 VanessaE yup, any abm that looks for air will lag 01:21 sapier abm's for default nodes are bad 01:21 VanessaE sand is not so bad though 01:21 Traxie21_ is there any other way? 01:21 Traxie21_ to modify the coastline of beaches? 01:21 sapier no 01:22 Traxie21_ case in point 01:22 VanessaE Traxie21_: use the generate_on_surfaces() call in plantlife to hook into the mapgen 01:22 sapier this is a task that can't be done atm 01:22 VanessaE or, use an ABM with sand as the trigger node and air as the only neighbor 01:22 sapier at least not in performant way 01:22 VanessaE then check for water in the area. 01:22 Traxie21_ I did vice versa 01:22 Traxie21_ Use and ABM that has water neighbor, then checks for air 01:22 VanessaE no 01:23 VanessaE because that'll catch every sand node on the bottom of the ocean also 01:23 Traxie21_ hmm 01:23 Traxie21_ ok 01:23 Traxie21_ how do I check for water then? 01:23 VanessaE check for said next to air first to filter out the undersea stuff, then look for water nearby limit it to actual beaches 01:24 VanessaE just doa radius check with find_node_near() 01:24 Traxie21_ Vanessa 01:24 VanessaE https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1069 01:24 Traxie21_ Does find_node_near check in 3 dimensions? 01:24 Traxie21_ I need it to ignore the Y 01:24 VanessaE each time you spawn an object, perform that ^^^^^ test first to see if you can. 01:24 VanessaE ok in that case use find_nodes_in_area 01:25 VanessaE you can restrict that to just the X/Z dimensions if you want 01:25 sapier there are still far to many nodes this abm is run for 01:25 VanessaE sapier: not if you use sand as the trigger and air in the neighbors parameter. 01:25 VanessaE the abm will automatically exclude anything that doesn't have air next to it. 01:26 VanessaE that'll limit the search space to just surface sand. 01:26 sapier still in areas with sand that are lots of nodes 01:26 VanessaE sapier: worst case is 256 sand nodes per mapblock. 01:26 VanessaE (16x16, since sand falls) 01:27 VanessaE but remember, 01:27 VanessaE abms are only slow if your code is slow and you're not taking proper precautions to limit the CPU usage thereof. 01:28 Traxie21_ one other thing 01:28 VanessaE if you trigger on sand+air, and only do so say once a minute with say a 1/200 chance, with proper density and radius controls in your code, your abms won't lag 01:28 sapier abm'S are slow becaus of most ppl do environment checks within them and environment checks are heavyweight operations in minetest :-) 01:28 Traxie21_ How do I use find_node_near() XD 01:28 VanessaE brb 01:29 VanessaE back. 01:30 sapier have a look at lua_api.txt 01:30 VanessaE find_node_near({x=something, y=something, z=something}, radius in nodes, {"nodename", "nodename", ...}) 01:30 Traxie21_ I did 01:30 VanessaE the position is the center of the sphere of the given radius in nodes. 01:30 Traxie21_ right 01:30 Traxie21_ I got that far 01:30 Traxie21_ I used the (pos) var for the node, but I dont want to chcek the Y 01:31 VanessaE I told you, use find_nodes_in_area then 01:31 Traxie21_ Thats what i meant 01:31 Traxie21_ im using that 01:31 sapier and what's your problem? 01:32 Traxie21_ no idea what minp/maxp area 01:32 Traxie21_ *are 01:32 VanessaE size = 10 find_nodes_in_area({x=pos.x-size, y=pos.y, z=pos.z-size}, {x=pos.x+size, y=pos.y, z=pos.z+size}, {"list", "of", "nodenames"}) 01:32 sapier the corners of a box 01:32 VanessaE for example to search a 10x10 box at y. 01:35 VanessaE if it returns nil, none of the nodes were in that area. else it'll return a table of position tables. 01:37 Traxie21_ nodes = minetest.env:find_nodes_in_area({x=pos.x+1, y=0, z=pos.x+1}, {x=pos.x-1, y=0, z=pos.z-1}, {"default:water_source"}) 01:37 Traxie21_ LOL 01:37 Traxie21_ derped again 01:38 VanessaE almost 01:38 VanessaE y=pos.y 01:38 Traxie21_ hmm 01:38 VanessaE minetest.env:find_nodes_in_area({x=pos.x+1, y=pos.y, z=pos.x+1}, {x=pos.x-1, y=pos.y, z=pos.z-1}, {"default:water_source"}) 01:39 VanessaE like that 01:39 VanessaE assuming pos is your current position to check. 01:39 Traxie21_ well 01:41 Traxie21_ checking for nil, it now turns every block exposed to air into mud 01:43 Traxie21_ soo, im back where i started... 01:43 Traxie21_ almost 01:46 Traxie21_ sigh 01:52 VanessaE you'll figure it out 01:58 Traxie21_ hehehe 01:59 OldCoder Is sapier gone? 01:59 OldCoder 00:59:59: ACTION[ServerThread]: Doc digs docfarming:grass at (-19743,15,-2017) 01:59 OldCoder 01:00:01: ACTION[ServerThread]: MOBF: spawned at unloaded pos! 01:59 OldCoder 01:00:01: ERROR[ServerThread]: ERROR: An unhandled exception 01:59 OldCoder occurred: basic_string::_S_construct null not valid 01:59 OldCoder That is crashing my servers 01:59 VanessaE eek 01:59 OldCoder Downgrade animals? 01:59 OldCoder eekdeed 02:00 Traxie21_ im alrighty 02:00 Traxie21_ *im off XD 02:01 Traxie21_ Bye all, thanks for your help 02:03 OldCoder NEWS I am shutting down to downgrade animals due to the preceding crash(es). I will try again later on with an updated core. 02:17 OldCoder NEWS Worlds restarted 02:18 OldCoder Animals downgraded pending crash resolution 02:18 sokomine oh? what happened? 02:19 OldCoder Crashes 02:19 OldCoder With traceback that seemed to be mobs 02:21 Kacey hello all 02:21 Kacey !up 72.175.1.20 02:21 Minetest-tan 72.175.1.20:30000 seems to be down 02:22 Kacey dont have port forwarded... 02:28 Kacey anyone alive? 02:28 VanessaE no :) 02:29 * Roukoswarf-M dies 02:29 Kacey VanessaE: does pipeworks have an api? 02:31 jojoa1997 hi can anyone make a temporary server that can test the hunger games mod http://forum.minetest.net/viewtopic.php?id=4582 02:31 Kacey nope :P 02:31 jojoa1997 why not 02:31 jojoa1997 KACEY 02:32 Kacey i cant forward a port here 02:32 jojoa1997 ok what aboput anyone else 02:32 Kacey im not at home :P 02:32 jojoa1997 it is am,azing 02:32 jojoa1997 the mod 02:32 VanessaE Kacey: not really, no. 02:32 VanessaE I mean, it's possible to hook into it I guess, but I didn't write it with much of an API, no 02:33 jojoa1997 vanessae could you host a temporary server to test it 02:33 VanessaE no. 02:33 VanessaE I do not support the idea of hunger games. 02:33 Kacey VanessaE: need any developers on pipeworks? 02:33 VanessaE frankly that disgusts me :( 02:33 VanessaE Kacey: yes actually 02:33 VanessaE Nore/Novatux has been adding code lately, and doing a great job of it 02:34 VanessaE and mauvebic has some new features I'd like to see implemented, but I don't really have the mental clarity to dig through it :-) 02:34 Kacey let me see if i can log into my github 02:34 hmmmm i'd just like to take this moment to say that Lua is the most retarded language i've ever seen in my life 02:34 VanessaE hmmmm: it can be sometimes, but why do you say that now? 02:34 hmmmm for loops are unintuitive. they screwed up for loops, ffs 02:35 hmmmm how can you screw up for loops 02:35 VanessaE for x = 1,10 do blahblahblah end? 02:35 hmmmm the postcondition is <=, not < 02:35 Kacey im in 02:35 hmmmm for z = z1, z1 + 20, 1 do you'd think that loops 20 times right? 02:35 hmmmm guess what, nope! 02:35 hmmmm 21! 02:36 hmmmm and you don't even have any idea if that's the Lua code giving the problem or that's really your C++ code you screwed up 02:36 kaeza hmmmm, FOR x = 0 TO 20 02:36 VanessaE of course. 02:36 VanessaE 1 to 1 + 20 02:36 kaeza Lua draws from BASIC's notion 02:36 kaeza of a loop 02:36 VanessaE 1 to 21, why wouldn't it loop 21 times? 02:36 hmmmm VanessaE, because again, the postcondition is <= 02:36 hmmmm not < 02:36 hmmmm 1 to 21 would actually loop 22 02:36 VanessaE hmmmm: isn't that the case for most languages? 02:37 Kacey VanessaE: i am in my github 02:37 hmmmm in most languages you'd actually specify what your condition is 02:37 VanessaE Kacey: https://github.com/VanessaE/pipeworks <--- fork that, create a new branch to work in, and start making pull requests :-) 02:37 hmmmm i can't believe i wasted like a solid 2 hours on this bull. 02:37 Kacey alright 02:37 kaeza hmmmm, IMHO the for loop in C/C++ is just a shorthand for a while loop 02:37 VanessaE hmmmm: you're just used to C++ 02:38 Kacey i am Kaceyproductions ^_^ 02:38 VanessaE Kacey: what are you thinking of adding? 02:38 Kacey an api possibly 02:38 VanessaE oh ok 02:38 VanessaE go for it 02:38 Kacey my bro wants there to be one so he can make some tubes and what not 02:39 VanessaE but be sure you document the living shit out of the API so I understand it :D 02:39 Kacey ok 02:40 hmmmm i am fuming :( 02:40 hmmmm but at least i got it working right 02:41 Kacey going to start working 02:43 Kacey i cant merge a pull request... 02:46 Kacey nvm it was already merged 02:46 Kacey maybe i will put locked chest as a connector 02:49 VanessaE I dunno, why a locked chest? 02:49 VanessaE if just anyone can dump stuff into it, is it really locked? 02:49 mauvebic did someone buzz me 02:50 Kacey true... 02:50 VanessaE mauvebic: I did :) 02:50 Kacey maybe fix airtight tubes 02:52 mauvebic ok found message 02:52 mauvebic yeah i still havent done much code this week, cold pills dont help with concentration lol 02:55 Kacey autocrafter is quite boring looking... 02:55 Kacey new texture time ^_^ 02:57 VanessaE yes 02:57 VanessaE please do. 02:58 VanessaE and yes too about the airtight tube/plate object 02:58 VanessaE if you can merge in mauvebic's other changes without rewriting half of the mod, I'd appreciate it :-) 02:58 VanessaE (= bragging rights :D ) 03:00 Kacey so current autocrafter is white with black squares 03:00 Kacey i made it black with white square 03:04 Kacey how do i add something i edited to the repo? 03:06 VanessaE set your remote push repository to your fork, then git add .; git commit ; git push 03:06 Kacey ? 03:08 VanessaE as you make changes, you "git add ." to record them, "git commit" to schedule them for uploading, and "git push" to upload them to your fork 03:10 Kacey i dont think my git is logged in with github though... 03:12 Kacey fatal: Not a git repository (or any of the parent directories): .git 03:13 Kacey im so confused... 03:20 paxcoder ]up mt1.gameboom.net 03:20 paxcoder `up mt1.gameboom.net 03:20 paxcoder !up mt1.gameboom.net 03:20 Minetest-tan mt1.gameboom.net:30000 is up (0.274ms) 03:21 paxcoder weird, i can't connect 03:22 paxcoder Minetest-tan, are you on gameboom? 03:23 paxcoder !up mt1.gameboom.net 03:23 Minetest-tan mt1.gameboom.net:30000 is up (0.273ms) 03:26 kaeza fatal: Not a git repository (or any of the parent directories): .git 03:26 paxcoder !who 03:26 paxcoder !owner 03:26 kaeza are you sure you are standing in the right directory? 03:27 kaeza Kacey, ^ 03:27 Kacey i dont know where the directory is :( 03:28 kaeza pwd? 03:28 paxcoder can someone do me a favor and try to connect to mt1.gameboom.net:3000 ? 03:28 Kacey ? 03:29 kaeza paxcoder, not connecting 03:29 paxcoder !up mt1.gameboom.net 03:29 Minetest-tan mt1.gameboom.net:30000 is up (0.272ms) 03:29 paxcoder :-/ 03:29 VanessaE kaeza: did you git clone after you forked? 03:29 kaeza wat 03:29 paxcoder showing up on minetest.ru as well 03:30 kaeza VanessaE, ? 03:30 TheZenKitteh im going to be updating the fakeblocks mod to include the default mods items. anyone here wish to have fakeblocks of their mod blocks included? 03:30 VanessaE Kacey: ^^^^ 03:30 kaeza o hai TheZenKitteh 03:30 Kacey ... i will in a while 03:30 TheZenKitteh hey kaeza 03:31 kaeza TheZenKitteh, have you tested the guns? 03:31 TheZenKitteh not yet, last couple days not felt like playing any games 03:31 TheZenKitteh still don't really feel like it but a little bored so doing an update to fakeblocks that I've been meaning to for weeks 03:34 VanessaE kaeza: in order to make changes, you have to fork, then clone the fork. Make a new branch and "git checkout thatbranch" then make your changes to the clone, "git add . ; git commit ; git push --all" 03:34 VanessaE Kacey: ^^^^^^^^^ 03:34 VanessaE damn tab complete. 03:34 kaeza lol 03:41 Kacey made a memory capacitor 03:42 Kacey hooked it to my 2 to 4 decoder 03:42 Kacey and made a button input 03:44 Kacey http://ompldr.org/vaDg1dA/screenshot_1962140106.png new one is farther away 03:46 VanessaE http://forum.minetest.net/viewtopic.php?pid=66224#p66224 03:46 VanessaE http://forum.minetest.net/viewtopic.php?pid=66225#p66225 03:46 VanessaE Yay! 03:47 VanessaE the plantlife/plants_lib is official 03:54 Kacey stuck on git commit... 03:54 VanessaE stuck? 03:55 Kacey i cant get past the gui type thing 03:55 VanessaE gui> 03:55 VanessaE ? 03:55 Kacey i typed in the message but i cant figure out what to do now... 03:55 VanessaE save it. 03:56 VanessaE when you save and exit from the editor, it'll finish the commit step. 03:56 Kacey im in the terminal 03:56 Kacey what do i do? 03:57 VanessaE what steps did you take so far? 03:57 Kacey ? 03:57 Kacey i did 'git add .' then 'git commit' 03:58 VanessaE ok 03:58 VanessaE it put you into an editor 03:58 Kacey and now i am stuck on the commit 03:58 VanessaE you wrote your commit message 03:58 Kacey yes 03:58 VanessaE nano I assume? 03:58 Kacey nano 2.2.6 03:58 Kacey yes 03:58 VanessaE save the file out, using the filename it gives you, and exit from the editor 03:58 Kacey ? 03:58 VanessaE ctrl-X, Y, Enter 03:59 VanessaE now it should print a summary of your changes 03:59 Kacey ok 03:59 Kacey it says .git blahblahblah 03:59 VanessaE nothing that looks like an error? 04:02 Kacey i need to use my Kaceyproductions name for my computer... 04:02 VanessaE eh? 04:02 Kacey or else home@kacey will be my computers github name 04:02 VanessaE eh, don't mind that for now 04:02 VanessaE you can change it later I'm sure 04:03 VanessaE actually no 04:03 VanessaE github will use whatever your userid there is 04:03 VanessaE it doesn't care what your computer is 04:03 Kacey Committer: home 04:03 VanessaE that's your default email address. 04:04 Kacey no 04:04 Kacey that is my computers name 04:04 VanessaE strange 04:04 Kacey our name and email address were configured automatically based 04:04 Kacey on your username and hostname. 04:04 VanessaE I don't know how to change that. 04:04 Kacey meh idk really 04:04 VanessaE I'm not even sure what mine is using. 04:05 VanessaE Author: Vanessa Ezekowitz 04:05 VanessaE yup that's right. 04:05 VanessaE so yeah 04:05 VanessaE that's supposed to be your name/address 04:05 VanessaE git config --global user.email "your email here" 04:06 Kacey alright i got it ^_^ 04:06 VanessaE e.g. 04:06 VanessaE git config --global user.email "Kaceyproductions " 04:06 Kacey i already got it 04:06 VanessaE now, 04:06 VanessaE git push 04:07 Kacey i got it completely 04:07 VanessaE ok 04:07 Kacey i made a pull request 04:07 VanessaE heh 04:08 VanessaE one lousy little image ;) 04:08 Kacey lol 04:08 VanessaE I'll wait for more changes before merging :-) 04:08 Kacey i will make more textures 04:09 VanessaE also I'd kinda like if it that autocrafter was more than just black and white squares 04:09 Kacey perhaps filter textures 04:09 VanessaE maybe make it look like steel + wood + other stuff 04:09 VanessaE I like the other textures the way they are though 04:09 VanessaE except for the nodebreaker 04:09 VanessaE I think that needs something better 04:09 Kacey ok i will fix it 04:09 VanessaE I think it's supposed to suggest a chipper or grinder with those big huge rollers in them, but it looks...unfinished. 04:10 Kacey what are the hole for tubes' dimensions? 04:10 Kacey as in pixels? 04:10 VanessaE eh? 04:11 VanessaE OH 04:11 VanessaE um.. 04:11 VanessaE 4x4 I think, relative to a 16px texture 04:11 Kacey 4x4 04:12 Kacey first fix:back 04:15 TheZenKitteh k fakeblocks updated to include support for the default mod 04:17 Kacey sorta looks like a mouth now... 04:20 Kacey i cant send another pull request 04:23 VanessaE Kacey: just make and push more commits 04:23 Kacey alright 04:23 VanessaE they'll be added to your existing one automatically 04:24 Kacey i just changed the front and back of the nodebreaker 04:24 VanessaE I see it. 04:25 VanessaE no. those are way too plain. 04:25 Kacey im not good at making complex textures 04:25 Kacey but maybe someone can build upon those basic ones 04:25 OldCoder VanessaE, I updated most of my copies of your mods 04:26 VanessaE OldCoder: moretrees and plantlife are ready. They appear to be stable. 04:26 OldCoder VanessaE, But I just updated them 04:26 OldCoder More changes in the past few hours? 04:26 VanessaE I just released the latest updates about 10 minutes ago :-) 04:26 OldCoder Big changes or can wait a day or so? 04:27 TheZenKitteh vanessae seems poison ivy has an issue 04:27 * OldCoder is going out for a little while but will return 04:27 VanessaE TheZenKitteh: what issue? 04:27 VanessaE OldCoder: quite big, but they can wait if needed. 04:28 TheZenKitteh 22:26:09: ERROR[main]: ...est-8eb717d/bin/../mods/minetest/plants_lib/init.lua:262: attempt to index local 'options' (a number value) 04:28 TheZenKitteh 22:26:09: ERROR[main]: stack traceback: 04:28 TheZenKitteh 22:26:09: ERROR[main]: ...est-8eb717d/bin/../mods/minetest/plants_lib/init.lua:262: in function 'grow_plants' 04:28 TheZenKitteh 22:26:09: ERROR[main]: ...est-8eb717d/bin/../mods/minetest/poinsonivy/init.lua:68: in main chunk 04:28 TheZenKitteh sorry 04:28 TheZenKitteh lol 04:28 VanessaE did you update the whole modpack? 04:28 TheZenKitteh yes I updated it with moretrees a few mins ago 04:29 VanessaE check that you don't have an old copy laying around somewhere else in your active mod set. 04:29 VanessaE it seems to work fine for me. 04:29 TheZenKitteh I don't. I removed them all when you first tried your plant life mod 04:29 VanessaE and bas080 has been actively testing it too 04:29 TheZenKitteh ill redownload and reup just to be sure 04:30 kaeza ShafowNinja 04:30 kaeza lol 04:30 ShadowNinja on a phone 04:31 kaeza ah.. hard to write there 04:31 VanessaE TheZenKitteh: it looks like you're using an older version of poison ivy. 04:31 VanessaE those errors can only happen if that's the case. 04:31 ShadowNinja yes, small screen on this one 04:31 TheZenKitteh I see the issue 04:32 TheZenKitteh there was a folder named poinsonivy in there 04:32 TheZenKitteh don't know how that got in there 04:32 VanessaE yup, that's a copy&paste error from an old version, because it is not present in current gity. 04:32 VanessaE git* 04:33 VanessaE that happened ages ago and I didn't catch the error until just yesterday, figured I'd just meld it in with the rest of my work on the modpack. 04:33 VanessaE so no harm, just delete it. 04:33 TheZenKitteh you might want to warn users to be sure to remove poinsonivy 04:34 VanessaE good idea. 04:34 VanessaE warned. :-) 04:37 * Kacey is now an upholder of pipeworks 04:41 VanessaE upholder? :) 04:41 paxcoder Kacey is Super Mario basically 04:42 VanessaE OldCoder: it is safe to upgrade plantlife and moretrees when you're ready to. Just be sure you get rid of that extra folder TheZenKitteh noticed. 04:42 VanessaE paxcoder: haha 04:43 TheZenKitteh btw vanessae unsure if glitch or what but I just noticed that a conifer grew up threw a cobble based railroad bridge 04:44 VanessaE can't do much about that 04:44 Kacey aah intrusive trees i love those 04:44 VanessaE all trees do that, it's an engine thing. 04:45 TheZenKitteh lol k noted 04:45 VanessaE the only real solution is to tweak the treegen (C++) code to maybe leave a small gap around objects that are being grown into 04:49 TheZenKitteh lol this wouldn't be so bad if you could cut down the trunk and the leaves decayed 04:50 VanessaE leaf decay will be added soon 04:50 VanessaE but it will not be based on the default leafdecay mod, which is shit. :-) 04:50 paxcoder poof 04:50 paxcoder tree 04:50 paxcoder poof 04:50 paxcoder leafdecay 04:52 BackupCoder vanessae pm pls 05:12 OldCoder Hi 05:12 VanessaE hi :) 05:12 TheZenKitteh hi 05:13 Kacey hi 05:13 kaeza hi 05:13 TheZenKitteh hi 05:14 kaeza C-C-C-C-COMBO BREAKER :D 05:14 kaeza anyone got any comments for this? http://forum.minetest.net/viewtopic.php?pid=66251#p66251 05:15 TheZenKitteh My friend found it once.. I have never found it personally. 05:16 Kacey lava pools 05:16 Kacey they are always in lava pools 05:16 VanessaE kaeza: indeed they are spawned, but they're incredibly rare. 05:17 kaeza I have explored quite a ton of lava pools, and still no traces of nyans 05:17 TheZenKitteh nyans shouldn't be in lava pools.. they should be up high somewhere in the air 05:17 TheZenKitteh lol 05:17 VanessaE TheZenKitteh: Nyancat Heaven mod. :-) 05:17 kaeza lol yeah 05:17 VanessaE http://forum.minetest.net/viewtopic.php?id=658 05:17 TheZenKitteh I mean it should be spawned high in the air by default 05:17 kaeza VanessaE, maybe I should turn that thread into [Fun] post your nyancats :D 05:18 Kacey we need a herobrine mod... 05:18 VanessaE heh 05:18 kaeza !g herobrine 05:18 Minetest-tan kaeza: http://www.minecraftwiki.net/wiki/Herobrine 05:18 TheZenKitteh wait the nyans in the mod move? 05:18 VanessaE in that one, yeah 05:19 TheZenKitteh lol 05:19 TheZenKitteh might have to test it 05:19 kaeza wow I wondered what the f was that "Herobrine" everyone was talking about... creepy... 05:24 Kacey haha 05:25 TheZenKitteh sounds like bs to me 05:25 TheZenKitteh lol 05:25 TheZenKitteh I guess im not easily creeped out 05:27 kaeza http://forum.minetest.net/viewtopic.php?pid=66253#p66253 05:33 * TheZenKitteh follows TorpedoSkyline for the lulz 05:42 * Kacey wants to make a mesecons challenge map 05:45 khonkhortisan how would that work? 05:54 Kacey http://www.youtube.com/watch?v=xXRWkmx83kY kinda like this 05:59 Kacey brb shower 06:20 Kacey back 06:21 TheZenKitteh front 06:21 TheZenKitteh lol wb kacey 06:24 Kacey ty 06:39 * Kacey wants to make a mod... 06:48 thatguythatcode Hi. I have a question? 06:48 * Kacey pokes thatguythatcode 06:48 thatguythatcode How hard is it to build for ma 06:48 thatguythatcode mac 06:49 Kacey idk 06:49 Kacey i guess if you use the right compiler 06:49 Kacey and if all else fails... linux works too 06:49 thatguythatcode I know 06:49 thatguythatcode I was just asking 06:49 thatguythatcode if anybody knew 06:50 thatguythatcode because if someone could give basic instructions 06:50 thatguythatcode I'd be happy to share that build with this thread 06:50 Kacey some guy used to maintain mac builds but idk where he went 06:50 thatguythatcode yeah 06:50 thatguythatcode I see 06:54 Kacey i guess you can expirement and see 07:03 thatguythatcode yeah 07:03 thatguythatcode would anyone mind if i asked the minetest-dev people 07:04 kaeza not a very good idea, but meh 07:04 thatguythatcode Ok - I won't 07:05 thatguythatcode Some OSP consider dev at certain levels 07:05 thatguythatcode others at different level 07:06 VanessaE off to bed now. Night all. 07:06 thatguythatcode Night 07:06 kaeza night V 07:07 kaeza 07:07 kaeza f***ing cat 07:07 kaeza lol 07:12 snowman77 https://github.com/toabi/minetest ahh 07:12 snowman77 I think its compiling now 07:21 Kacey hello Calinou 07:21 Calinou hi 07:21 Kacey hello LunaVorax 07:22 * Kacey hands Calinou a cookie 07:23 * Calinou only wants small cookies, not big ones 07:23 Calinou *re-makes joke he made yesterday* 07:24 Kacey haha 07:24 Kacey who was it that made moreores and moreblocks? was it you? 07:29 hmmmm is there a minecraft sound pack for minetest? just curious 07:29 hmmmm the default sounds suck :p 07:30 hmmmm while profiling/testing the new noise functions i came up with an idea, what if there was a "game" of minetest where you have to jump from platform to platform in the sky 07:30 hmmmm and maybe to make it interesting there are hazards that you have to pass through in a pattern 07:36 Calinou Kacey: yes 07:36 Calinou hmmmm: you can't redistribute the MC sounds :P 07:37 Calinou it's not like c418 is an advocate of free art 07:37 hmmmm well, it's not like it needs to be an *official* sound pack or something ;) 07:42 Kacey who works on mapgen? 07:42 hmmmm no idea.... why? 07:43 Kacey so i could see if i could pop in with my random code :P 07:43 Kacey i made a crazy world 07:44 hmmmm let's see how crazy it is 07:45 Kacey deleted it on accident 07:45 Kacey 7 yearold got on my computer... and well my minetest got deleted 07:46 Kacey but mese was spwaning right on the surface (which was cloud) there was only nyancat below that 08:03 Kacey night all 08:30 markveidemanis Who has been on MarkTwain server? 08:34 kaeza markveidemanis, http://forum.minetest.net/viewtopic.php?pid=66260#p66260 08:35 kaeza that post does not say if you are wanted dead or alive lol 08:38 markveidemanis i made a reply 08:41 markveidemanis Have YOU seen any people from the list? 08:42 kaeza nope 08:42 kaeza only you 08:42 markveidemanis khonkhorstian is here 08:42 markveidemanis :D 08:42 kaeza ah yes 08:44 markveidemanis You know the topic in irc? 08:44 markveidemanis Please, be corteous, here [...] 08:44 markveidemanis dont need first , 08:44 markveidemanis "," 08:53 Jeija http://www.youtube.com/watch?v=tep_ZQyDJIo&hd=1 << Using my particlespawner patch 08:57 markveidemanis Can you post the mod? 09:00 Jeija You will first of all need this: https://github.com/Jeija/minetest/tree/spawnparticles 09:02 Jeija the mod itself is just as cheap as that: http://pastebin.com/BuvR62Hi 09:03 markveidemanis Compiling... 09:03 markveidemanis AGAIN?! 09:15 kaeza Jeija, awesome 09:31 OldCoder 09:32 OldCoder If anybody bumps into Octupus tell him I have a favor or suggestion to raise 09:49 rubenwardy hi all 09:53 kaeza hey 10:05 sapier hello 10:10 rubenwardy RealBadAngel: https://github.com/rubenwardy/waterplus/commit/2cdbbe12a3c4f975ee2205261d3e7c243406acde 10:19 rubenwardy what are you doing, guys? 10:23 rubenwardy (10:19:39 AM) rubenwardy: what are you doing, guys? 10:33 meldrian goooooood morning 10:34 rubenwardy hi 10:44 rubenwardy bbl 10:45 Jordach morning all 10:49 TForsman anyone knows if it's possible to save password in multiplayer tab in minetest? 10:54 Calinou no 10:56 TForsman thanks 11:04 rubenwardy hi all 11:05 sapier I've got a really strange bug when doing on_mapgen actions 11:05 sapier sometimes instead of what I want to add default:dirt is added 11:40 iqualfragile TForsman: i think you might need to add something to a file using a text-ediotr 12:12 markveidemanis Me on iPad 12:12 markveidemanis Keyboard how I make go away 12:41 KikaRz hi! 12:53 jojoa1997 hi OldCoder you there? 12:56 rubenwardy hi all, i am back 13:04 Jordach brb 13:08 rubenwardy Just played halflife 2 13:08 rubenwardy carried a turret with me 13:08 rubenwardy http://steamcommunity.com/sharedfiles/filedetails/?id=122976861 13:09 rubenwardy It is like a machine gun with infinite amo 13:09 ruskie hehe 13:10 rubenwardy just carrying it http://steamcommunity.com/sharedfiles/filedetails/?id=122976923 13:13 * Jordach slaps rubenwardy for having Steam 13:14 ruskie nothing wrong with having and using it 13:15 rubenwardy what is wrong with steam? 13:15 ruskie drm 13:15 ruskie lock in 13:15 ruskie same as with any other such system 13:16 rubenwardy brb 13:22 rubenwardy hi all 13:25 rubenwardy how do you compile minetest with curl on linux? 13:25 OldCoder Hi 13:26 OldCoder rubenwardy, like this... 13:26 OldCoder hold on 13:26 OldCoder -DENABLE_CURL=1 13:27 OldCoder Add that to the other cmake switches 13:27 rubenwardy CMAKE . -DRUN_IN_PLACE=1 -DENABLE_CURL=1 ? 13:28 sapier whats better when using curl? 13:28 rubenwardy server lists 13:29 sapier hmm ... why curl? as soon as I read curl the words "strange bugs" come in my mind 13:29 rubenwardy cURL 13:30 rubenwardy i need to get curl first 13:30 rubenwardy sudo apt-get curl ? 13:30 rubenwardy OlderCoder 13:30 rubenwardy OldCoder 13:31 jojoa1997 hi 13:31 kaeza hey 13:32 rubenwardy OldCoder 13:32 rubenwardy OldCoder 13:32 rubenwardy OldCoder 13:32 jojoa1997 kaeza hunger games #2? 13:32 OldCoder rubenwardy 13:32 OldCoder rubenwardy 13:32 jojoa1997 OldCoder you there? 13:32 OldCoder rubenwardy 13:32 kaeza jojoa1997, I'll add moreores to depends when the recipes are done 13:32 * OldCoder is asleep 13:32 rubenwardy sudo apt-get install curl ? 13:32 OldCoder yes 13:32 OldCoder But 13:32 jojoa1997 OldCoder can you host a server using this gamje... 13:32 OldCoder wait 13:32 jojoa1997 game... 13:32 OldCoder jojoa1997, not now 13:32 kaeza rubenwardy, that does not install dev files 13:32 rubenwardy it seems to work, but I still get 13:32 rubenwardy CURL_INCLUDE_DIR = CURL_INCLUDE_DIR-NOTFOUND 13:32 rubenwardy CURL_LIBRARY = CURL_LIBRARY-NOTFOUND 13:32 jojoa1997 for the future 13:33 OldCoder rubenwardy, I need to sleep now 13:33 OldCoder ttyl 13:33 OldCoder o/ 13:33 rubenwardy what does, kaeza? 13:33 kaeza C U OC 13:33 jojoa1997 oh you havent gone to sleep nvm then 13:33 kaeza rubenwardy, dunno. couldn't get cURL support yet here 13:33 jojoa1997 kaeza temporary server NOW please 13:34 kaeza jojoa1997, later plz 13:34 jojoa1997 ok 13:34 jojoa1997 anyone else want to make a temporary sever where we could play the hunger games game 13:34 kaeza sudo apt-get install curl ? 13:35 rubenwardy ... 13:35 kaeza rubenwardy, that does not install dev files 13:35 rubenwardy ... 13:35 kaeza ... 13:35 rubenwardy .. 13:35 rubenwardy . 13:35 kaeza :P 13:35 sapier oldcoder I've found ot why your server crashed ... but I'm not sure why old version doesn't crash as bug resulting in crash is in there too 13:36 sapier maybe some other bug in old version prevents mobf from reaching point where crash occured for you 13:37 rubenwardy nobody knows? 13:37 sapier where's oldcoder from? 13:38 sapier apt-get install curl curl-devel 13:38 sapier i guess 13:40 kaeza E: Unable to locate package curl-devel 13:40 kaeza neither curl-dev 13:41 sapier its libcurl3-dev on debian wheezy 13:41 sapier or libcurl4-dev 13:42 sapier I assume its an alias 13:42 sfan5 i'm just going to leave this here: https://gist.github.com/4642453 13:44 sapier lol 13:45 sapier is this a sort algotihm on bottom of file? :-) 13:45 rubenwardy sfan5: It would be so cool if you could modify that to insert data into minetest extensions 13:45 rubenwardy sapier works 13:48 kaeza the people have spoken http://forum.minetest.net/viewtopic.php?pid=66313#p66313 13:58 kaeza is it possible to attach multiple entities at once to the player? 14:05 Jordach kaeza, should do 14:06 kaeza Jordach, ? 14:06 Jordach i think it is possible 14:07 kaeza cool 14:09 kaeza also, how do I set a variable in an entity returned from add_entity()? "newent.var = value"? 14:09 kaeza ah wait... 14:09 kaeza I should call newent:get_lua_entity() ? 14:11 sapier get_luaentity() 14:13 sapier almost 20% of open pull requests are from me ... I should stop fixing bugs 14:13 sapier no it's almost 25% 14:16 kaeza lol 14:20 berome sapier: hmm, fixing is for you, at least, you run a less buggy game :-), and improve your skills .... 14:22 sapier it's not worth anything if it's not merged ... most fixes are trivial and core developers seem to be adding more bugs atm instead of fixing critical old ones 14:22 sapier adding more bugs by adding new features of course ;-) 14:24 thexyz sapier: https://github.com/celeron55/minetest/commit/e02b95741bb0953a4322955bfab18511ff31511d 14:25 sapier hmm 14:26 sapier still the segfault will occur atm too 14:27 sapier but if one bug is worse than another isn't quite easy to tell 14:28 sapier thexyz how can a texture be still in use if we're in restart situation? 14:29 thexyz sapier: http://irc.minetest.ru/minetest-dev/2012-11-25 14:37 rubenwardy wuu2? 14:37 sapier sometimes i don't understand celerons way of thinking remove a bugfix for a common situation in order to prevent a bug in a situation nearly noone uses ... I assume this is due to he never develops lua mods 14:39 thexyz wut? 14:40 thexyz have you read that log? 14:40 sapier yes what I understand the segfault occured when connecting with two clients to a local server 14:40 sapier or is this wrong? 14:42 thexyz dunno, but as Taoki said, >Still, why would playing on local server with 2 local clients make a difference? From connecting to another server with only one local client or anything else 14:43 * Jordach slaps rubenwardy for using Fakebook slang 14:43 sapier because a non gui server won't have any textures loaded 14:44 thexyz so you'd better replace one bug with another one? 14:44 sapier in current situation logout is quite useless as you can't connect again without having textures screwed up 14:45 sapier replace one bug with a less often occuring bug is not a good solution but the way I'd do it 14:45 sapier at least until I'd have a working fix for both 14:46 * rubenwardy denies it 14:46 sapier so you'd add a bug occuring on every logout to prevent a bug only being caused in very rare situations rubenwardy? 14:47 rubenwardy (14:43:07) ***Jordach slaps rubenwardy for using Fakebook slang 14:47 rubenwardy (14:46:01) ***rubenwardy denies it 14:47 rubenwardy :P 14:47 sapier ohhh sorry :-) 14:47 thexyz >add a bug 14:48 thexyz something is wrong right here ^ 14:48 sapier it wasn't adding it was a behaviour already in there for years 14:48 sapier you're adding bugs with any commit you do thexyz ... as I do too 14:50 sapier celerons suggestion doesn't work removing textures on client close doesn't do anything 14:56 sapier thexy how to connect to a singleplayer server? 14:58 Kacey hello all 15:04 Kacey http://www.youtube.com/watch?v=X_XGxzMrq04 15:07 thexyz sapier: run server from "advanced" tab 15:07 thexyz client, whatever 15:09 sapier ok I've found it ... but I can't reproduce the crash 15:10 sapier I'd like to fix the texture bug but I don't understand how celeron got that crash server nerver should mess around with textures 15:10 Kacey what? 15:23 sfan5| hi Minetest-tan 15:23 Minetest-tan Hi sfan5|! 15:24 kaeza great!! got to turn the player's head up/down! 15:24 sfan5| :D 15:24 kaeza you can now see where players are looking at!! 15:25 kaeza but... 15:25 sapier but? 15:25 sfan5| !server 15:25 Minetest-tan sfan5|: TuxCraft | tuxcraft.info:30000 up (46.679%) 15:27 kaeza this is what happens: https://dl.dropbox.com/u/100008207/ssss/screenshot_2000638040.jpg 15:27 kaeza the head turns ok 15:27 kaeza but the body gets upside down :/ 15:27 sfan5| :D 15:29 sapier body? :-) did you do it in lua or c++? 15:30 Kacey haha kaeza looks like me in the morning 15:30 kaeza sapier, Lua 15:31 jojoa1997 hi 15:32 sapier so you're using the bone positioning thing? 15:33 jojoa1997 sapier me? 15:34 kaeza sapier, yes 15:34 kaeza http://www.youtube.com/watch?v=dTk8ktb466g 15:34 sapier no I was talking to kaeza 15:35 kaeza dang youtube does not like me 15:35 kaeza The video uploaded but I can't see it 15:35 sapier what model type are you using? 15:35 kaeza the default character.x 15:36 sapier have you tried the .b3d version? I've had lots of problems with .x files with armature deform for mobf 15:37 kaeza sapier, I'll try with that one. Can you send me a converted version? 15:37 kaeza ...or tell me how to convert it myself? 15:38 sapier it's already in a pull request to minetest_game 15:38 kaeza ok 15:38 sapier but I assume it won't ever be merged 15:39 kaeza found it 15:39 Jordach kaeza, good start 15:39 jojoa1997 is this right 15:39 jojoa1997 bucket:bucket_lava 15:39 kaeza BTW PilzAdam commented on the issue sapier 15:40 Kacey http://ompldr.org/vaDhkbA/screenshot_2005102942.png 15:40 kaeza YAY gravel 15:41 sapier I've already fixed that 15:41 kaeza sapier, I've seen that, so nvm 15:41 kaeza sorry :) 15:42 jojoa1997 kaeza great ide 15:42 jojoa1997 idea 15:42 jojoa1997 for fire arms recipe =... 15:43 jojoa1997 S=steel ingot, T=stick, X=nothing, B=bullet, W=wood 15:43 jojoa1997 BSS 15:43 jojoa1997 XXW 15:43 jojoa1997 XXT 15:44 jojoa1997 what do you think 15:47 jojoa1997 well? 15:49 kaeza jojoa1997, looks good 15:49 jojoa1997 ok i am making recipes now 15:50 jojoa1997 also add into the init to load the recipe file 15:51 jojoa1997 also make the semi auto one clip size be 12 15:51 Kacey jojoa1997: need help with recipes? 15:51 jojoa1997 one sec i will be making pull request soon 15:52 jojoa1997 oh your not kaeza XD 15:52 Kacey XD 15:55 kaeza sapier, Jordach, all interested: 95% success: https://dl.dropbox.com/u/100008207/ssss/screenshot_2002364233.jpg 15:55 Kacey almost there haha 15:55 sapier lol 15:56 Jordach kaeza, auto-fellatio 15:56 kaeza LOL 15:56 sapier is this only because of b3d model used? 15:56 kaeza no it seems the head is reset to the center of the model 15:56 kaeza but yes, the b3d model looks the right way 15:56 Kacey http://www.youtube.com/watch?v=nWALarlARSE we need a mesecons one... 15:56 sapier you're missing the xyz armature offset 15:57 Jeija Mesecons has the same thing but in 1 block: The luacontroller 15:58 jojoa1997 is that in the github 15:58 Kacey latest git? 15:58 Kacey but without luacontrollers 15:59 Kacey just mesecons and gates and torches and cobble and maybe a microcontroller or a few hundred 15:59 Jeija Without luacontroller you just need tons of spare time, that is the luacontroller btw, very powerful together with digilines https://github.com/Jeija/minetest-mod-mesecons/tree/luacontroller 16:06 Kacey i have to know lua to use these? 16:06 jojoa1997 kaeza you there? 16:08 jojoa1997 KAEZA YOU THERE? ANSWER ME >:O 16:09 Kacey no he is not 16:09 jojoa1997 ok :) 16:09 jojoa1997 wel tell hime i added 3 pull requests 16:10 Kacey Jeija: do i need to know lua to use the luacontroller 16:12 Jeija well, sure, you code it in lua, kaeza 16:13 Kacey Kacey* 16:13 Kacey i am Kacey 16:15 Jeija oh, stupid autocomplete 16:15 Kacey haha 16:16 Kacey i know i have been called kaeza all day 16:16 rubenwardy proller: Are you going to contribute to waterplus, or are you going to make a seperate mod? 16:21 babyface1031 what can i do to fix this http://i.imgur.com/sIvmbnP.png 16:26 rubenwardy babyface1031, what od? 16:26 rubenwardy * os 16:26 babyface1031 windows 16:27 rubenwardy Try turning shaders 16:27 rubenwardy off 16:27 babyface1031 ok thank you 16:27 rubenwardy enable_shaders = 0 16:27 rubenwardy in minetest.conf 16:30 babyface1031 :( it didnt help 16:32 kaeza i know i have been called kaeza all day 16:32 kaeza lol 16:32 kaeza And I've been also called Kacey 16:32 Kacey haha 16:32 kaeza jojoa1997, a sec plz 16:32 Kacey OldCoder, are you available? 16:33 Kacey bbl 16:35 kaeza jojoa1997, srsly, just 2 steel ingots and a bucket of lava for 20 grenades or rockets? 16:35 jojoa1997 that was just a prototype 16:35 jojoa1997 everyone: if you want to play a hunger games match or 2 join zeg9.strangled.net port 5158 16:36 kaeza I like the recipe, but reduce the number. 2 seems like a good idea for that recipe 16:36 rubenwardy I was a hunger games Game Maker... 16:36 kaeza YAY GM!! 16:38 jojoa1997 anyone gonna join? 16:38 Jordach jojoa1997, no one joins over advertised servers 16:38 Jordach esp. ones like markv. 16:39 jojoa1997 this server can only be open for areoung 3 hours so i cant post in forum 16:41 kaeza jojoa1997, also, try to add all related commits to a single pull request. 16:41 kaeza pulls #4 and #5 are closely related 16:41 jojoa1997 i i closed them 16:41 kaeza wha? 16:42 jojoa1997 pull#5 was to the gun.lua 16:42 Jordach thexyz, wtf http://i.imgur.com/KYnVVN0.png 16:42 Jordach minetest.ru 16:43 jojoa1997 bbl 16:43 kaeza sapier, I tried to add an 1 unit offset to the head in the y direction but it's still in the same place. 16:44 sapier hmm try 10 16:44 sapier maybe calculation is same way wrong as for linked entities 16:46 kaeza hrm... tested 10, and 10000; no change 16:46 sapier how did you set it? maybe there's a bug in this function? 16:47 kaeza oh crap 16:47 kaeza my bad 16:47 babyface1031 :( now my trees are spawning weird http://i.imgur.com/eCw9Vl1.png 16:47 * LAD wounders what keaza and sapier are up to? 16:47 sfan5| !up zeg9.strangled.net 5158 16:47 Minetest-tan zeg9.strangled.net:5158 is up (0.344ms) 16:47 kaeza lemme test this again, I was editing commented code lol 16:47 Jordach YOU FOOL 16:47 * Zeg9 has been highlighted 16:47 LAD lolz babyface that one messed up tree 16:48 babyface1031 yeah my sand is messed up too 16:49 LAD how so? 16:49 LAD is that a singleplater world? 16:49 babyface1031 http://i.imgur.com/sIvmbnP.png 16:49 babyface1031 no this is a server world 16:49 babyface1031 i turned off shaders and no change 16:49 LAD hmmmm 16:50 kaeza LOL 10 units offset: https://dl.dropbox.com/u/100008207/ssss/screenshot_2005687013.jpg 16:50 LAD could i join to get a closer look at it? 16:50 hmmmm nopr 16:50 babyface1031 sure it is minetest.org 30004 16:50 LAD lolz decapitation 16:50 LAD oh lolz 16:50 hmmmm poor steve 16:50 LAD man coder has to meny to remeber wich one is that 16:51 LAD i think i have privs on that server 16:51 babyface1031 octuworls 16:51 * Jordach slaps hmmmm for using steve 16:51 babyface1031 octuworld 16:51 hmmmm what is his name then? 16:51 LAD oh lolz im admin there 16:51 kaeza hmmmm, err... steve? I thought he was caller Robert and later John Minetest :P 16:51 Jordach hmmmm, i drew the character, i give the name 16:51 LAD c55 that's his name for i guess 16:52 Jordach now leave me in peace 16:52 LAD or sfan5 because he is the one who added it in first 16:52 hmmmm but you haven't given a name 16:52 Jordach LAD, incorrect 16:52 LAD ?? i am? 16:52 LAD pretel 16:52 Jordach read the changelog http://minetest.net/news.php 16:52 Jordach * Added animated 3D player and a new default skin, the default model also supports Minecraft skins (Taoki, skin by Jordach) 16:53 hmmmm that's probably correct, but the changelog there is known to be quite inaccurate 16:53 LAD ... 16:53 hmmmm in general 16:53 Jordach https://github.com/celeron55/minetest_game/commit/7505fbce51bc0ada7edd0cfe71ad2c8b571dded3 16:53 LAD sfan5 technicly made 0.4.4 before it came out 16:53 kaeza ...Jordan Minetest?? 16:53 LAD damd server load 16:54 Jordach i was aiming for something that both genders use 16:54 LAD hmmm 16:54 Jordach (and thats why the character is long haired) 16:54 hmmmm how about john? 16:54 Jordach no, both genders 16:54 hmmmm john can be a female name 16:54 Jordach i was thinking of "sam" 16:54 hmmmm you're just not trendy enough 16:54 Jordach hmmmm, who gives a fuck about trendy on the internet 16:54 LAD i wounder if hmmmm gets alot of alerts for his IRC client 16:54 VanessaE good morning all. 16:55 hmmmm hmmmmmm 16:55 hmmmm i wonder 16:55 kaeza morning V 16:55 LAD good morning vanessa 16:55 VanessaE (barely) 16:55 Jordach VanessaE, were on the disscussion of the my player skin name 16:55 babyface1031 gm VanessaE 16:55 kaeza VanessaE, http://www.youtube.com/watch?v=dTk8ktb466g 16:55 LAD we should naeme him charlie 16:55 VanessaE Jordach: call it Sam or Pat or Tracey :-) 16:55 hmmmm vanessa, what's the minetest player's name, I said steve but apparently that's not good enough 16:55 VanessaE those three are gender-neutral names. 16:55 LAD baily is also 16:56 hmmmm sam is the best of those 16:56 LAD hmmm 16:56 Jordach hmmmm, what other major block building game uses steve? 16:56 LAD samantha or smaual 16:56 VanessaE besides, isn't Steve the unofficial name of the Minecraft one? 16:56 LAD i like it 16:56 hmmmm it also makes him sound like a lumberjack which is probably good because he spends a lot of time falling trees at first 16:56 kaeza Jean? 16:56 LAD grey 16:56 hmmmm i vote for Sam 16:57 LAD hope some one gets that 16:57 Jordach http://www.minecraftwiki.net/wiki/Steve 16:57 LAD if not 16:57 Jordach now shush to steve 16:57 LAD jean grey is a laidy from X-men 16:57 kaeza Jean Luc Picard 16:57 kaeza Jean Reno 16:57 LAD hmmm 16:57 LAD lol 16:57 LAD john luc 16:57 LAD like from star treck 16:58 kaeza trek* 16:59 Jordach we should just name him sam 16:59 Jordach end of disscussion. 16:59 kaeza hehe 16:59 kaeza ok +1 for Sam 17:00 kaeza Steve Ain't Minetest! 17:00 kaeza Minecraft* 17:00 kaeza aargh 17:00 kaeza whatever 17:01 hmmmm you mean Sam Ain't Minecraft 17:01 hmmmm recursive acronym like GNU 17:01 kaeza better :) 17:01 kaeza yup 17:03 FreeFull What was the old flat character called? 17:03 hmmmm 'spooky' 17:03 kaeza the green guy 17:03 kaeza :P 17:03 FreeFull john_minetest: Kirk was more brawn, Picard is more brains 17:05 kaeza In case somebody starts the usual MC vs MT war, we should name him Saiyfvgh: "Sam Ain't *Insert Your Favorite Voxel Game Here* :D 17:06 jojoa1997 kaeza the code for the ammo is just a prototype you can change the ammounts of each ammo if you want 17:07 kaeza jojoa1997, ok... for now... 17:15 kaeza sapier, anyone else interested: http://youtu.be/QgDcawUioeY 17:16 jojoa1997 kaeza 17:16 jojoa1997 I LOVE YOU 17:16 kaeza O_O 17:16 sapier looks great how did you fix it? 17:17 rubenwardy kaeza: very nice 17:17 kaeza sapier lowered a bit the offset 17:17 rubenwardy looks like it is going to fall off, though 17:17 sapier lowered? 17:17 kaeza 7 units 17:17 sapier ? so not 10 but 3? 17:17 thexyz Jordach: what's the problem? 17:17 kaeza (instead of 10) 17:17 sapier oh 17:17 kaeza no 7 17:18 kaeza rubenwardy, thanks :) 17:18 kaeza I'll need to lower a bit more to look more real 17:19 kaeza and... fix another minuscule bug... 17:19 kaeza "minuscule" 17:20 kaeza no other animations (e.g: walking, digging) are shown :/ 17:20 VanessaE thexyz: seen the new plantlife API? Tables, tables everywhere! 17:21 VanessaE :) 17:21 thexyz great 17:22 jojoa1997 VanessaE: did you update recently 17:22 rubenwardy does anyone know if it is possible to make a node act the same way in regard to player rising and sinking as water? 17:22 kaeza It seems *put on glasses* the tables have turned. YEEEEEEEEEEEAAAHHH!! 17:22 jojoa1997 if i updated this morning is that ok 17:22 VanessaE jojoa1997: didn't you see the posts on the forums :-) and yes, the update was late last night 17:22 rubenwardy What I have got so far: https://github.com/rubenwardy/waterplus/blob/master/finite.lua#L26 17:22 jojoa1997 ok 17:23 kaeza rubenwardy, how about making it an actual liquid with a very low viscosity? 17:23 jojoa1997 VanessaE: could you add the throwing mod to you server? 17:23 VanessaE no. 17:23 rubenwardy would that work? 17:23 rubenwardy I will try it 17:23 jojoa1997 i really just want the teleport arrow 17:24 jojoa1997 could you remove the other arrows? 17:24 VanessaE I'm not installing it 17:25 rubenwardy no, water draw type's do not support nodeboxes 17:25 VanessaE we already have the sethome mod and that one with the /tpr/tpy commands 17:25 jojoa1997 ok 17:27 kaeza rubenwardy, sigh 17:27 kaeza hmm... 17:30 kaeza rubenwardy, my other options are either reimplement the movement-on-water in Lua (which may be very difficult or plain impossible) or implement that in C++ modifying the liquid flowing code. 17:31 jojoa1997 kaeza is there a way to edit a pull request 17:31 kaeza jojoa1997, I guess so 17:31 jojoa1997 ok how? 17:32 kaeza you should ask a user more knowledgeable in git affairs :) 17:32 jojoa1997 VanessaE is there a way to edit a pull request 17:32 VanessaE jojoa1997: make more changes and commit them, then: git rebase -i HEAD~xxx where xxx is the number of commits you want to sqish together into one. 17:32 VanessaE in the editor that comes up, make the first commit listed as "pick", change the others to "squash" 17:32 VanessaE save 17:32 VanessaE then in the next editor, create a new commit message. 17:33 VanessaE then: git push -f 17:33 jojoa1997 is there a way do it in the browser version 17:33 VanessaE dunno 17:33 VanessaE I do this stuff almost entirely from the command line. 17:33 sapier but don't forget to commit new changes before pushing it again ;-) 17:34 sfan5| jojoa1997: you can't rebase commits with the web version, but you can edit files 17:34 jojoa1997 ok then nvm 17:35 jojoa1997 kaeza please merge my rquests and i will edit some of them 17:35 VanessaE now that I know how to rebase, I gotta wonder how I got by without using it before. :-) 17:36 proller is corret to store and read custom value like this: minetest.env:get_meta(pos):set_int('pressure', p) 17:37 proller print("pressure saved = " .. minetest.env:get_meta(pos):get_int('pressure')) 17:37 proller ? 17:38 kaeza proller, more efficient if you cache get_meta() in a variable ;) 17:39 jojoa1997 kaeza please merge my pull requests so i can edit them 17:40 jojoa1997 for the recipes.lua 17:42 kaeza jojoa1997, done 17:42 jojoa1997 ok thanks 17:42 jojoa1997 VanessaE how do i do the replacement code 17:43 VanessaE what do you mean? 17:43 jojoa1997 i kinow it but i dont know where to put what with the api 17:43 jojoa1997 look at the api line 1566 17:44 sapier line 1566 ... :-( 17:44 VanessaE put it just before the final } that closes the recipe. 17:44 VanessaE replacements = { {"bucket:bucket_water", "bucket:bucket_empty"} } 17:45 jojoa1997 ok but is it like this replacements = <> or = {} 17:45 jojoa1997 oh 17:45 VanessaE that would, for example, replace a bucket of water with the empty version if used in that recipe. 17:45 jojoa1997 lol i am using water 17:45 jojoa1997 i mean lava 17:45 VanessaE well fill in the correct node/item names :-) 17:45 VanessaE replacements = { {"item to replace", "what to replace it with"} } 17:46 jojoa1997 is an empty bucket bucket_empty or just bucket 17:47 OldCoder Hi 17:47 mrtux vanessae, sorry, i change my mind too much, can you open my minetest server topic again? 17:47 OldCoder What did Kacey want? 17:47 jojoa1997 hi OC 17:47 OldCoder Hi 17:47 VanessaE lol 17:47 VanessaE ok sure 17:47 sapier good morning oldcoder 17:47 OldCoder mrtux, speaking of which... did you still want privs? 17:47 OldCoder sapier, Hi! 17:48 VanessaE done. 17:48 OldCoder sapier, I had a traceback and had to downgrade 17:48 OldCoder Let me look for it 17:48 mrtux i am always like "yes", "no", "eh, yes i guess", "no wait yes" 17:48 sapier I've read it and already found the bug ... but it's been there in old version too 17:48 VanessaE lol 17:48 sapier fore some reason you didn't reach that line with old version 17:48 OldCoder sapier, Oh? 17:48 VanessaE so did everyone upgrade their copies of plantlife, moretrees, and vines yet? :-) 17:48 OldCoder sapier, Thanks for checking. Is it correctable? VanessaE this weekend 17:49 jojoa1997 kaeza i made the recipe for explosive guns give less ammo. any you wwant different 17:49 VanessaE OldCoder: it already is "this weekend" ;-) 17:49 sapier bug was calling "minetest.log" with nil as errorlevel ... this results in core crash 17:49 sapier so I've fixed that too 17:49 OldCoder VanessaE, that is correctable 17:49 OldCoder VanessaE, I mean O.K. 17:49 VanessaE lol 17:49 OldCoder sapier, I look forward to new version 17:50 jojoa1997 kaeza: please merge my pull request i made the ammo amounts more fair 17:51 sapier I've already fixed it on your github branch https://github.com/sapier/animals_modpack/archive/oldcoder_special_1.x.zip 17:51 OldCoder sapier, thank you! 17:52 sapier but as I've told this fixes the crash but I can't tell why you even got the crashing line. It may be a simple performance glitch or a follow up problem of another problem that occured before 17:52 kaeza jojoa1997, excellent. merged :) 17:53 jojoa1997 poste in forum topic for everyone to see i will test it 17:54 jojoa1997 kaeza testing 17:54 kaeza jojoa1997, I will enable the check for ammo. Can you test it? 17:54 jojoa1997 error gotten 17:54 jojoa1997 one sec 17:55 jojoa1997 can you paste the github link 17:55 OldCoder 30004 world restarting 17:55 OldCoder sapier, thanks again 17:56 kaeza jojoa1997, error?? 17:56 jojoa1997 keaze i forgot to put commas 17:56 kaeza man I should review more the stuff you commit :) 17:57 kaeza and could you please test the thing before committing? 17:57 sapier It's a pleasure to help oldcoder 17:57 jojoa1997 ii had copied and pasted a template i made. it is so hard for me to read code in the web format 17:57 sapier I'm glad someone uses mobf finaly 17:58 kaeza jojoa1997, https://github.com/kaeza/minetest-firearms 17:58 jojoa1997 thanks 17:58 jojoa1997 when i did output = 'fs:sfdds' 17:58 jojoa1997 i forgot to make it 17:58 kaeza Dang, just noticed... I need to update the README 17:58 jojoa1997 output = 'fs:sfdds', 17:59 jojoa1997 also add the check thingy 17:59 kaeza ok 17:59 kaeza will do so later. I want to finish this moving head prototype 18:00 kaeza I'll push the check fix now 18:00 jojoa1997 dont merge it yet 18:00 kaeza y not? 18:01 jojoa1997 another error 18:01 jojoa1997 i copied a template i made and it had 2 errors 18:01 rubenwardy I love this https://a248.e.akamai.net/camo.github.com/bcd85d00029a535d2fba28e0e54082c135d0e3e4/687474703a2f2f6f63746f6465782e6769746875622e636f6d2f696d616765732f6368656c6c6f6361742e6a7067 18:02 jojoa1997 and the recipes dont show up 18:02 VanessaE haha 18:02 rubenwardy so funny: http://octodex.github.com/ 18:02 kaeza LOL 18:02 VanessaE seen 'em all 18:02 jojoa1997 this is the right recipe line right? 18:02 jojoa1997 minetest.register_craft({ 18:03 rubenwardy http://octodex.github.com/nyantocat/ 18:04 VanessaE hahaha! "You didn't fall out of the Stupid Tree, you were dragged through the entire Dumbass Forest!" 18:04 VanessaE bahahahaa 18:04 jojoa1997 ok the recipes dont show up in unified inventory but i can make a bullet for the handgun 18:08 rubenwardy https://a248.e.akamai.net/camo.github.com/dac699d126574523c18540549be37b3d116c45b1/687474703a2f2f6f63746f6465782e6769746875622e636f6d2f696d616765732f6f63746f626977616e2e6a7067 18:09 FreeFull rubenwardy: github 404 jedi? 18:10 jojoa1997 i think i know prob fixing and testing 18:11 rubenwardy look at these naughty people 18:11 rubenwardy http://multa.bugs3.com/minetest/forum/search.php?mode=sb&id=dns 18:11 rubenwardy they did not fill in the form right: they forgot the basename 18:13 jojoa1997 never again am i copying and pasting a template 18:15 jojoa1997 i need help 18:15 jojoa1997 what si wrong with the gun codee 18:15 jojoa1997 http://paste.ubuntu.com/1573497/ 18:16 rubenwardy error? 18:16 jojoa1997 none it just doesnt craft 18:16 jojoa1997 i have everything in the right spot 18:17 rubenwardy can you get firearms:he_40mm for example by /giveme? 18:18 jojoa1997 no i can craft the ammo but not the guns 18:18 jojoa1997 and giveme works 18:19 rubenwardy Have you plugged it in 18:19 rubenwardy I have no idea what is wrong... 18:19 jojoa1997 VanessaE is your craft guide for unifiedinventory working? 18:20 jojoa1997 i will test it without unified inventory 18:20 jojoa1997 nope still nothing 18:20 VanessaE jojoa1997: I thought it was, ask RealBadAngel :-) 18:20 Doc22_ hey 18:20 kaeza hey Doc 18:21 Doc22_ is minetest.org:30004 down? 18:21 Doc22_ oh nvm 18:21 Doc22_ it just took a really long time to connect 18:21 Doc22_ and hey kaeza 18:21 Doc22_ :-) 18:22 berome !up minetest.org:30015 18:22 Minetest-tan berome: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' 18:22 Minetest-tan minetest.org:30015 is up (0.294ms) 18:22 jojoa1997 XD fixed it 18:23 jojoa1997 in the code under guns look at default:stick for the lower left side 18:23 jojoa1997 i put dafault:stick 18:24 jojoa1997 kaeza... 18:24 jojoa1997 when you shoot you need to make it take one ammo away 18:25 kaeza ok tell me when done 18:26 jojoa1997 kaeza you need to make the ammo in the inventory go down one when shot 18:26 jojoa1997 and the recipe is fixed 18:26 jojoa1997 take the ammo away like it is being shot 18:28 OldCoder sapier: 18:28 OldCoder 18:23:15: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: 18:28 OldCoder LuaError: error running function on_activate: ...etest/games/octuteam_game/ 18:28 OldCoder mods/animals/mobf/mobf.lua:348: attempt to index local 'current_state' 18:28 jojoa1997 also kaeza will you have the guns have a certain amount of uses 18:28 kaeza VanessaE, rubenwardy, sapier, Doc22_, anyone else interested: http://youtu.be/Q__SiQJojQU 18:28 OldCoder Is that the same issue? 18:28 Penguin_ hihiiiiiiiiiiii 18:28 Doc22_ babyface1031 what is the channel for octuteam 18:28 Doc22_ and ok ill look kaeza 18:28 Penguin_ hi doc 18:28 Penguin_ hi oldcofer 18:29 Penguin_ oldcoder * 18:29 OldCoder Hi 18:29 Doc22_ hi penguin_ :D 18:29 OldCoder NEWS Shutting down my worlds for an emergency update 18:29 Doc22_ and kaeza very nice work!!! 18:29 Doc22_ i like it 18:29 Doc22_ should be added to next release 18:29 * berome understand, now ... :-) 18:29 kaeza thanks :) 18:29 VanessaE kaeza: +100000000000000000000000000000000000000000000000000 18:29 VanessaE YES! 18:29 Doc22_ ditto 18:29 kaeza \o/ 18:29 VanessaE we need this! 18:29 Doc22_ :) 18:29 jojoa1997 kaeza cant wait for armor and also merge my pull and make the ammo lessen when shot 18:29 Doc22_ yeah 18:30 Doc22_ looks so much better 18:30 VanessaE kaeza: pull request that fucker 18:30 babyface1031 ##mtoctuteam Doc22_ 18:30 Doc22_ ill ace that vanessae... 18:30 kaeza VanessaE, not yet.. 18:30 Doc22_ +100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 18:30 Doc22_ :D 18:30 VanessaE kaeza: why? 18:30 kaeza +SPAAAAAAAM 18:30 Doc22_ i beat you vanessae :D 18:30 VanessaE Doc22_: 10^(googolplex) 18:30 VanessaE :D 18:30 jojoa1997 kaeza the gun mod i wanna test 18:31 Doc22_ ;p 18:31 kaeza VanessaE, the player is not anymated in any other way, not even walking or digging 18:31 Doc22_ vanessae nice work on pipeworks 18:31 kaeza anim* 18:31 VanessaE kaeza: oh. damn :( 18:31 Doc22_ i like what you have done with pneumatic tubes 18:31 VanessaE Doc22_: thanks. much of the credit goes to Nore/Novatux, RealBadAngel, and Mauvebic. 18:31 Doc22_ oh ok then 18:31 jojoa1997 vanessae i had a huge networks of pipeworks and had a whole mailing system and then i deleted my wourld by accident 18:31 Penguin_ we need pipeworks on 30004 oldcoders server ? 18:32 VanessaE I wrote the framework, they filled it with useful stuff :-) 18:32 VanessaE jojoa1997: ouch :( 18:32 babyface1031 i like the trees VanessaE thank you and to everone that helped 18:32 Doc22_ nice work Nore/Novatux, RealBadAngel, and Mauvebic 18:32 VanessaE backups backups backups 18:32 Doc22_ and vanessae for making the base :) 18:32 jojoa1997 kaeza merge my pull and make the ammo lessen when shot 18:32 Doc22_ kaeza what is the channel for octuteam? 18:32 Doc22_ the irc that connects to the server 18:33 kaeza Doc22, ##mtoctuteam 18:33 Doc22_ ok 18:33 jojoa1997 kaeza please 18:33 VanessaE OldCoder: an update for my world is available. 18:33 kaeza jojoa1997, patience my little grasshopper 18:34 * jojoa1997 boing boing boing boing boing boing boing boing boing 18:34 VanessaE OldCoder: except don't download the cache file, it's not complete. 18:35 kaeza jojoa1997, have you tested that? 18:35 kaeza can you confirm there are no bugs this time? 18:35 Penguin_ !define grasshopper 18:35 OldCoder VanessaE, k 18:35 Doc22_ vanessae for the sorting tube, where do items go when they are not assigned to a color 18:35 jojoa1997 i have tested the recipes yes 18:35 Penguin_ danm 18:35 Doc22_ do they just go straight? 18:35 VanessaE straight through. 18:35 Doc22_ ok 18:35 Doc22_ thx 18:35 kaeza !g grasshopper wikipedia 18:35 jojoa1997 but you need to make the ammo lessen 18:35 Minetest-tan kaeza: http://en.wikipedia.org/wiki/Grasshopper 18:35 kaeza Penguin_, ^ 18:36 Doc22_ lol 18:36 jojoa1997 shey why aint i on there 18:36 Doc22_ !g monkey google 18:36 Minetest-tan Doc22_: http://wordmonkey.info/ 18:36 Doc22_ huh? 18:36 Doc22_ hmm... 18:36 Doc22_ oh.... 18:36 VanessaE OldCoder: strike that. All files are up-to-date now. 18:36 kaeza !g lmgtfy 18:36 Minetest-tan kaeza: http://lmgtfy.com/ 18:36 kaeza Penguin_, ^ 18:36 OldCoder V0id, k 18:36 OldCoder VanessaE, k 18:37 Doc22_ !+g = google and return top link? 18:37 Penguin_ !g jimmy savel 18:37 Minetest-tan Penguin_: http://en.wikipedia.org/wiki/Jimmy_Savile 18:37 jojoa1997 look at the last line in the characteristics 18:37 jojoa1997 http://en.wikipedia.org/wiki/Grasshopper#Characteristics 18:37 Doc22_ !g the fight for survival 18:37 Minetest-tan Doc22_: http://tffs.castraponere.com/ 18:38 Doc22_ yay my game is the top listing on google 18:38 jojoa1997 do it 18:38 Doc22_ ^_^ 18:38 jojoa1997 In evolutionary terms, the split between the Caelifera and the Ensifera is no more recent than the Permo-Triassic boundary (Zeuner 1939). jojoa is a grasshopper. 18:38 Doc22_ i gots to gets my collision detection finished.... 18:38 Doc22_ then building/destroying 18:38 Doc22_ then world gen 18:39 jojoa1997 kaeza merge it it is tested 18:39 kaeza ok 18:40 kaeza screw this up and I'll offset your head by 70000 units >:D 18:40 Penguin_ !status 30004 18:40 jojoa1997 O.o 18:40 OldCoder Penguin_, I am updating 18:41 babyface1031 Penguin_: it is down right now but you can join us in ##mtoctuteam 18:41 jojoa1997 you wouldn't do that to a grawshoppr would you? o.o 18:41 Penguin_ okay thanks 18:41 OldCoder NEWS Worlds restarted please go see if they crash 18:41 OldCoder babyface1031, ^ 18:41 Doc22_ penguin where have you been!!! 18:41 babyface1031 ok 18:41 Doc22_ you havent been on 30004 in such a long time 18:42 Penguin_ ill Doc ;( 18:42 Doc22_ hi 18:42 Doc22_ hihihihihi 18:42 Doc22_ my current status is: 18:42 Doc22_ making a floating island, 18:42 Doc22_ (need dirt) 18:42 Doc22_ looking for stuff to make with mesecons 18:42 Penguin_ doc server/ 18:42 Doc22_ learning about the updated pneumatic tubes 18:42 Doc22_ what? 18:43 Penguin_ ?what server yoou on] 18:43 Doc22_ none im waiting for 30004 to update 18:43 Penguin_ same 18:43 Doc22_ :d 18:43 Doc22_ so what are you going to make when it comes back up? 18:44 Penguin_ tree house 18:44 Doc22_ also I think that after a certain amount of time, the server could be reset, the world released, and so that there is a new world! 18:44 OldCoder Doc22, but old worlds should not be wasted 18:44 Doc22_ i like new worlds :) 18:44 Doc22_ yeah 18:45 Doc22_ can we at least move the spawn so that there are the new things 18:45 Doc22_ and so i dont have to tp to -20000 to get the new stuff 18:45 Doc22_ thmmm 18:45 Doc22_ guess not 18:46 Doc22_ anyway hows progress on update oc 18:46 OldCoder Done ^ 18:46 OldCoder Doc22 18:46 OldCoder Try worlds 18:46 OldCoder See if they crash please 18:46 Doc22_ ok 18:46 Doc22_ babyface is in 18:46 Doc22_ im joining 18:49 kaeza oh great. real nice! A simple "search in files" from my IDE and now it's using 754M of mem 18:49 kaeza thanks Java! 18:50 Exio that is why i don't lke it kaeza 18:51 jojoa1997 why 18:51 jojoa1997 before gun shooting http://ompldr.org/vaDhoZg 18:51 jojoa1997 after gun shooting http://ompldr.org/vaDhoZw 18:53 kaeza jojoa1997, explain 18:54 jojoa1997 i had fun killing 18:54 kaeza mauvebic, SPAM: http://youtu.be/Q__SiQJojQU 18:54 kaeza :) 18:54 jojoa1997 also kaeza with npcs they die they bullet hits them not from damage 18:54 Brianetta minetest locked up my machine again 18:55 kaeza jojoa1997, maybe your NPCs have not enough HP :) 18:55 jojoa1997 they have 50hp while players have 20 18:55 jojoa1997 they dont get damaged 18:55 mauvebic i dont know how you can play -d1 kaeza lol it locks up on all 3 comps here 18:55 mauvebic the moving head is neat 18:56 mauvebic it would be cool if we could see what players are wielding too 18:56 jojoa1997 i shoot tons of reckets and it hits 2 blocks away and they dont get damaged but i hit them with a 45 and they die 18:56 jojoa1997 kaeza merge your moving head 18:56 kaeza jojoa1997, still working on it 18:56 jojoa1997 or could i test it for windows 18:57 kaeza I want the release to be (almost) perfect 18:57 jojoa1997 unless i need to compile 18:57 jojoa1997 but i can test for windows what if it doesnt work 19:00 mauvebic built 7km's of highway yesterday - 23 more and ittl span the whole map lol 19:04 * Brianetta is running minetest in a debugger now, just in case it locks up again 19:11 babyface1031 can anyone help me on fixing this http://i.imgur.com/9FYf8zn.jpg 19:12 jojoa1997 in the minetest.conf put... 19:12 jojoa1997 enable_texture_atlas = false 19:12 hmmmm yeeow that's crazy 19:15 jojoa1997 babyface did it work 19:19 babyface1031 VanessaE: can you help with a rubber tree problem this is how the are growning http://i.imgur.com/nb8iZmQ.png 19:20 VanessaE babyface1031: you're doing this in your own mod? 19:20 VanessaE or is this from moretrees? 19:20 babyface1031 more trees 19:20 VanessaE your copy is out of date then 19:20 VanessaE I fixed that bug already :) 19:20 babyface1031 oc just updated 19:21 VanessaE OldCoder: how old is the copy babyface1031 is using? 19:21 babyface1031 but i had those growing before the update so i can plant another and see what happens 19:21 VanessaE yeah, try another and see what it does 19:22 babyface1031 ok i just planted another waiting fo rit to grow 19:24 VanessaE yeah, it has to be an older version, my current code already fixes that bug. 19:24 VanessaE OldCoder: please update plantlife and moretrees on all servers. 19:28 VanessaE babyface1031: that said, yeah, if they were grown before the latest update, they won't change now. you'll have to dig the offending saplings and fill in the spaces. 19:28 RealBadAngel hi all 19:28 VanessaE hey RealBadAngel. 19:28 VanessaE see pm. :-) 19:29 babyface1031 ok i am still waiting for the one i just planted to grown 19:30 VanessaE it'll take a while. 19:30 Kacey OldCoder, are you around? 19:30 VanessaE the big trees grow somewhat slowly 19:30 Kacey hi VanessaE 19:31 VanessaE huh 19:31 Kacey !server 19:31 Minetest-tan Kacey: Playground Server [0.4.4] | minetest.cloud.tilaa.org:30000 up (99.921%) 19:31 VanessaE definitely not the latest - I forgot to reset sapling growth speed to normal, so if you were on latest, saplings should have grown instantly :-_) 19:31 VanessaE :-) 19:31 VanessaE just pushed a fix for that 19:32 jojoa1997 VanessaE; you pushed now or is it the update earlier 19:32 VanessaE jojoa1997: just now. 19:33 jojoa1997 plantlife or moretrees 19:33 Kacey hey is anyone willing to host a server for mesecon computer purposes? 19:33 VanessaE moretrees, but always update both 19:33 VanessaE Kacey: hi. :-0 19:33 VanessaE :-) 19:36 jojoa1997 how do i set the limit on how far player's names can be seen\ 19:38 kaeza hello Neko :3 19:38 NekoGloop Meow 19:38 NekoGloop :3 19:38 kaeza sup? 19:39 NekoGloop Anybody know of a hexchat plugin-thing that lets me auto-identify? 19:40 jojoa1997 [14:36] how do i set the limit on how far player's names can be seen\ 19:41 NekoGloop you don't IIRC 19:41 jojoa1997 you can it is on a certain server but i cant remember 19:42 kaeza NekoGloop, Servers List->"Freenode"->Edit->NickServ Password 19:42 jojoa1997 i think it is this server IP 94.23.33.108 port 30001. 19:43 OldCoder 19:43 OldCoder Kacey, yes 19:43 jojoa1997 it is 19:43 jojoa1997 unlimited_player_transfer_distace = true 19:47 kaeza NekoGloop, so? 19:47 NekoGloop Sorry, testing something 19:47 kaeza ah ok 19:48 NekoGloop Looks like auto-join is now functional 100% of the time instead of when it wants to be. 19:48 kaeza good 19:49 NekoGloop We can actually have MC-like cactuses. I just came up with this a little bit ago 19:49 NekoGloop Just have the images and define a nodebox for each side 19:50 NekoGloop That way the spikes/thorns/spines/whatever are sticking outs 19:50 NekoGloop might not be able to walk around it, but that's a minor thing. 19:51 STHGOM hi 19:51 babyface1031 VanessaE: it just grew and it did the same 19:52 NekoGloop http://www.youtube.com/watch?v=2ZePJbw3I7k 19:52 NekoGloop :3 19:52 kaeza NekoGloop, http://youtu.be/Q__SiQJojQU :3 19:53 VanessaE babyface1031: ok, definitely not the current version. 19:53 babyface1031 ok 19:53 NekoGloop kaeza: OMG!!!!! :DDDDDDDDDDDDDDDDDD 19:53 kaeza yup :D 19:53 kaeza still fixing a major bug 19:54 kaeza C++ code is not my strength :/ 19:58 mauvebic who's a (really) good builder? 19:58 Kacey overly complicated... 19:58 Kacey me sorta 19:59 VanessaE kaeza: suggestion about your turning head patch: make the head turn when the player's yaw changes, but make the *body* follow it only when the player starts walking 19:59 mauvebic im thinking of opening up my big map and assigning chunks to people for dev 19:59 Kacey http://ompldr.org/vaDhpcg/screenshot_2020581894.png overly complicated... 19:59 mauvebic vanessae what about looking backwards? wouldnt that be creepy? :p 20:00 NekoGloop VanessaE: Owl Necks. 20:00 mauvebic hmm so thats where jeija got his forum avatar - always wondered what that was 20:00 VanessaE ok well have the body follow if the head turns more than ~90 degrees either way :-) 20:00 VanessaE mauvebic: I drew it :-) 20:01 VanessaE it's a microcontrollee. 20:01 VanessaE microcontroller* 20:01 mauvebic im not crazy about the yellow bits though, doesn't look *techy* (for lack of a better word) 20:01 mauvebic the cords i mean 20:01 mauvebic wires? lol 20:01 VanessaE the cords? 20:01 VanessaE oh 20:01 NekoGloop Mese-Wires 20:01 VanessaE the mesecons wires. 20:01 mauvebic yeah lol why yellow? 20:02 NekoGloop mauvebic, mese is yellow 20:02 VanessaE because mese is yellow? 20:02 NekoGloop wires made of mese are yellow 20:02 NekoGloop logic? sure, why not. 20:02 VanessaE besides 20:03 VanessaE we have real wire that glows yellow when current is applied to it. 20:03 mauvebic sure its logical but id have to bury those things rather than have them exposed 20:03 VanessaE can't remember the name of it though. 20:03 NekoGloop besides. yellow is awesome. 20:03 VanessaE electroluminescent. 20:03 mauvebic besides most wires are usually coated in rubber to prevent sudden death lol 20:03 VanessaE http://en.wikipedia.org/wiki/Electroluminescent_wire 20:04 VanessaE see? 20:04 NekoGloop mauvebic, there are insulated mesecons wires 20:04 VanessaE and yeah, mesecons are not insulated - they're TTL signals, why do they need insulation except from one another? 20:05 VanessaE I've built many TTL circuits with bare wire, no trouble handling them when active, save for perhaps causing the circuit to malfunction 20:06 mauvebic does that use the same autoplace code from pipeworks (or vice versa as the case may be)? 20:06 VanessaE nope. 20:06 VanessaE it, pipeworks, and technic use the same generic method, but none of the code is shared. 20:07 NekoGloop To the end-user, the same effect is shown. 20:07 VanessaE yup 20:07 * NekoGloop puts a kitten on sfan5's head 20:07 mauvebic im expanding hdb into a sort-of microblocks concept, which will prolly require something like autoplace 20:07 sfan5 meow 20:07 sfan5 meow 20:07 sfan5 meow 20:07 sfan5 meow 20:07 sfan5 meow 20:07 sfan5 meow 20:07 sfan5 MEOW!!! 20:07 NekoGloop xD 20:08 VanessaE meow. 20:08 VanessaE mauvebic: I am rather proud of the autoplace code in pipeworks :)_ 20:08 * sfan5 puts a kitten on VanessaE's head 20:08 * NekoGloop puts a kitten on the kitten on VanessaE's head 20:08 * VanessaE puts the kittens into OldCoder's pile 20:09 VanessaE poor guy is buried in furballs now 20:09 VanessaE ;) 20:11 * NekoGloop puts a kitten on Jeija's head 20:12 * sfan5 puts a kitten on the kitten on Jeija's head 20:12 * john_minetest puts a kitten on NekoGloop's head 20:12 * NekoGloop purrs 20:13 * sokomine picks the cat from sfans head 20:13 RealBadAngel hi Jeija, just tested your particles rain, pretty cool 20:14 RealBadAngel john_minetest, http://irc.minetest.ru/minetest/2013-01-26#i_2838402 20:15 VanessaE Jeija: love the particle rain! Will this eventually make puddles and/or increase the amount of water present in rubenwardy's waterplus/finite water mod? 20:15 sfan5 VanessaE: it could 20:15 sfan5 just modify the lua code 20:15 VanessaE I've only watched the youtube video of it 20:15 VanessaE haven't tried the code yet 20:16 RealBadAngel i just did, its awesome 20:21 Jeija Is there someone who quickly wants to review the patch for the particle rain? https://github.com/Jeija/minetest/commit/366fd7ce5899828cfed447e3e9acd9fc6bafeb6a ; before sending the pull request 20:21 harrison http://www.youtube.com/watch?v=dNuIgg2cySo 20:22 harrison livecoding film 20:23 Jeija http://www.youtube.com/watch?v=tep_ZQyDJIo (that is the video of the rain btw) 20:26 NekoGloop hiding 20:29 mauvebic http://www.zimg.eu/i/2583003721 missing any shapes? got about 85 brick/metal nodes done this way 20:31 VanessaE OldCoder: another update is available for my world/game/etc. 20:35 sokomine doesn't it say it "rains cats and dogs" in english? 20:35 sokomine hi webdesigner 20:35 kaeza Okay, I'll scrap this thing 20:35 kaeza It seems this is a bug in Irrlicht itself 20:36 VanessaE scrap what thing? 20:36 kaeza moving head 20:36 VanessaE NOOOOOOOOOO 20:36 kaeza or... 20:36 kaeza I can implement the model animation in Lua... 20:36 kaeza comments on this? 20:36 VanessaE do it in C++. 20:37 kaeza hmm 20:38 sapier OldCoder do you still have the dtime fix on your servers? 20:38 kaeza I'll try a prototype in Lua. If all goes well, I'll port it to C++ 20:41 kaeza Also, due to other bug related to the aforementioned one, I have to use the model on this commit: https://github.com/celeron55/minetest_game/pull/100 20:42 marktraceur Call for participation: I'd really like to spruce up the tables at http://dev.minetest.net/Main_Page and I could use someone with an idea of what looks good. Any volunteers? 20:43 NekoGloop Personally I think they look great. 20:44 marktraceur NekoGloop: It's a start, but we could probably come up with some graphics at least 20:44 marktraceur Also on the list, build http://dev.minetest.net/index.php?title=Visual_style_guidelines&action=edit&redlink=1 and http://dev.minetest.net/index.php?title=How_to_start_contributing&action=edit&redlink=1 20:44 NekoGloop Is there a wiki for minetest itself? Perhaps you could link to that, just for the sake of doing so. 20:54 NekoGloop With a pail of rainwater, silly. 20:54 marktraceur NekoGloop: Honestly my hope was we would use the same site for all of the purposes 20:54 marktraceur NekoGloop: But until then I guess wiki.minetest.com would be the closest deal 20:57 NekoGloop Would you like me to work on putting up pages on the minetest wiki for those purposes? 21:01 marktraceur kaeza: "!help grant" crashed my server a while ago (with irc_admin) 21:01 kaeza hm? 21:01 kaeza error? 21:01 marktraceur NekoGloop: Pages on dev.minetest.net for gameplay? 21:01 marktraceur kaeza: I didn't see an error, I'd imagine it's something like "help isn't a member of some table" 21:02 marktraceur And I'd rather not reproduce in production, nor do I want to download five different things and compile two to get a local install 21:02 NekoGloop marktraceur, yes 21:03 marktraceur NekoGloop: I don't object, but thexyz might have something to say 21:03 marktraceur NekoGloop: You might use the Help namespace 21:03 * NekoGloop not used to wiki terminology 21:03 * marktraceur takes his wiki lessons from https://mediawiki.org 21:04 marktraceur NekoGloop: e.g. http://dev.minetest.net/Help:Crafting 21:04 NekoGloop I see. 21:04 NekoGloop Why not create a namespace called Gameplay? 21:05 marktraceur It would take some editing of config files, it's not standard, and so on 21:06 TForsman might need some theme change in the mediawiki: http://dev.minetest.net/Main_Page :) looks kinda default theme. (and it is) 21:06 marktraceur TForsman: Is there some issue with the default theme? 21:07 TForsman not really, just to make it more nicer/unique 21:07 NekoGloop http://dev.minetest.net/User:NekoGloop I no can haz kitteh? 21:07 mauvebic http://games.slashdot.org/story/13/01/26/1857209/voxeljs-minecraft-like-browser-based-games-but-open-source 21:08 NekoGloop marktraceur, I no can haz kitteh? http://dev.minetest.net/User:NekoGloop 21:08 NekoGloop nvm. 21:08 marktraceur Dawwww. 21:09 NekoGloop it looks better if it can have proper formatting but meh. 21:09 NekoGloop http://davirus.deviantart.com/art/Cute-ASCII-kitty-81918251 21:10 NekoGloop marktraceur, So is there going to be a Gameplay namespace or should I just work from Help? 21:11 TForsman who came up with: 21:11 TForsman What's the name of the first registered minetest forum account in reverse? 21:11 jojoa1997 VanessaE: you there? 21:11 TForsman first reg account....in reverse....last one? 21:12 NekoGloop 55noreleC 21:12 VanessaE yeah 21:12 jojoa1997 can you make a linux build of the github 21:12 VanessaE lowercase c 21:12 marktraceur NekoGloop: I'd suggest using Help for now. We can move articles en masse later if we add another namespace. 21:12 VanessaE jojoa1997: I can make an AMD64 build for Ubuntu 12.04, that's about it 21:12 NekoGloop VanessaE, it works fine capitalized. 21:13 VanessaE oh ok 21:14 jojoa1997 VanessaE: could you make a ubuntu build and put it in the forums 21:14 VanessaE why? 21:15 TForsman thanks NekoGloop 21:15 jojoa1997 i need to get it for a friend and she cant compile 21:15 jojoa1997 and i know you have a dev version 21:16 VanessaE it'll be AMD64 for Ubuntu 12.04, that's all I can do. 21:16 jojoa1997 i am checking with her 21:17 jojoa1997 she has that version 21:19 VanessaE jojoa1997: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetest_20130126-1_amd64.deb 21:20 VanessaE just pulled and built just now. 21:20 jojoa1997 thanks 21:22 jojoa1997 is that a package 21:24 VanessaE yup 21:24 VanessaE standard ubuntu package file. 21:24 jojoa1997 ok 21:25 VanessaE download it, sudo apt-get remove minetest minetestc55; sudo dpkg -i minetest_20130126-1_amd64.deb 21:25 jojoa1997 is it possible to not have it overide the stable version 21:25 jojoa1997 cause she doenst want to remove her edits 21:26 VanessaE eh? 21:26 VanessaE this is a system-wide install 21:26 jojoa1997 oh ok 21:26 VanessaE her worlds shouldn't be disturbed 21:27 jojoa1997 no she edited minetest_game and some cother stuff 21:27 VanessaE this is only a build of the engine, it doesn't include minetest_game 21:27 VanessaE afaik 21:27 FreeFull http://maxogden.com/bringing-minecraft-style-games-to-the-open-web.html Blog post by the person who is working on voxel.js, details why he felt the need to create it 21:27 FreeFull Also technical details 21:28 jojoa1997 ok she just said she will wait till 0.4.5 thanks for your work though 21:28 VanessaE :P 21:30 jojoa1997 VanessaE could you make this code be usable for the stable version. it is from the hungry games mod. http://ompldr.org/vaDhrZA 21:30 VanessaE I won't touch anything related to hunger games. 21:31 jojoa1997 no it is just the wall 21:31 jojoa1997 no hunger games at all 21:31 VanessaE no 21:31 jojoa1997 ok fine :/ 21:31 VanessaE well I'll look at anyway 21:31 VanessaE what's the problem with it? 21:32 jojoa1997 she cant get it to work. it always crashes the server 21:32 VanessaE I need error messages 21:32 VanessaE you know as well as I that "it crashes" isn't enough :-) 21:32 jojoa1997 lol i was talking to 0gb also and he had same prob 21:33 jojoa1997 one sec 21:33 jojoa1997 last post http://forum.minetest.net/viewtopic.php?id=4582 21:34 VanessaE dunno off the top of my head 21:35 VanessaE not in a good state of mine to code right now anyway 21:35 jojoa1997 ok 21:35 VanessaE (feeling kinda crappy from just having had a blood sugar dropout :-S ) 21:35 jojoa1997 can anyone else who has linux help? 21:36 kaeza jojoa1997, maybe he is accessing nodes from a chunk that has not loaded yet 21:36 jojoa1997 idk cause it works for me but i have windows 21:36 VanessaE the immediate error is because it's being called probably with player set to nil. 21:36 sfan5 http://pastie.org/pastes/5871605/text 21:37 sfan5 if you find your mod in that list fix the errors described there 21:37 VanessaE sfan5: now all you gotta do is automate the topic move functions :-) 21:37 sfan5 celeron55 won't let a script move topics (i think) 21:38 VanessaE thexyz hosts it now :) 21:38 sfan5 i know 21:38 sfan5 but celeron55 own the forum 21:38 VanessaE true. 21:39 kaeza *** Page 1 | '[Mod] Firearms [0.1.0] [firearms]' by kaeza *** [EE] No Dependencies found <== Sowwy, fixing now :P 21:39 kaeza also: computer 21:40 jojoa1997 so how would the problem be fixed 21:40 VanessaE jojoa1997: no idea without digging through the code 21:40 FreeFull The new crystalline mese is weird 21:41 NekoGloop Not really 21:41 kaeza jojoa1997, maybe postponing the first call to teleport a few secs 21:42 proller flooding caves with finite water - cool 21:42 FreeFull Does it start being commmon higher up than it used to? 21:42 FreeFull finding a bunch at -67 21:43 jojoa1997 would i get the error if i had a static spawn point 21:44 kaeza jojoa1997, maybe postponing the first call to teleport a few secs 21:44 kaeza ^^^^^^^^^^^^^^^^^^^^^^ 21:44 sfan5 VanessaE: http://forum.minetest.net/viewtopic.php?id=4596 21:44 jojoa1997 that wouldnt work cause it would spawn away from 0,0,0 21:44 kaeza ah forget it 21:44 kaeza you're hopeless 21:45 VanessaE sfan5: +1000 21:45 jojoa1997 i am trying to get people to spawn at the same spot. this makes them spawn near wall 21:45 VanessaE if you wanted to do that just specify a static spawn point 21:45 VanessaE in your minetest.conf 21:46 kaeza wat 21:46 NekoGloop lol 21:46 NekoGloop >No Dependancies Found 21:46 NekoGloop Look harder. 21:52 kaeza marktraceur, the bug fix has been pushed https://github.com/kaeza/minetest-irc 21:55 kaeza sfan5, my posts have been fixed. 21:56 ecube jojoa1997: static_spawnpoint=(some coordinates) 21:56 ecube nvm 21:57 sfan5 kaeza: good :) 21:57 * NekoGloop puts a kitten on ecube's head 22:00 * VanessaE points ecube to OldCoder's kitten-receiving pile. 22:00 NekoGloop Kittens in, kittens out. Guess where I've been getting them from? 22:00 NekoGloop Not been bothering with the kitten generator, it takes too much power to operate. 22:01 VanessaE running low on kalite? :-) 22:01 * sfan5 hands the oil mod starter kit (tm) to NekoGloop 22:01 NekoGloop VanessaE, and can't be bothered to go find more 22:01 VanessaE sfan5: you still need to rewrite that for pipeworks ;) 22:01 sfan5 (including power generator) 22:01 NekoGloop sfan5, it runs on kalite. 22:01 sfan5 VanessaE: ik 22:02 sfan5 *kalite generator 22:02 NekoGloop http://www.youtube.com/watch?v=nH1WruQc8W0 22:03 kaeza NekoGloop, http://www.youtube.com/watch?v=JxTD74h82i8 :3 22:03 NekoGloop random asdfmovie reference? 22:03 NekoGloop kaeza, why? 22:03 kaeza nope :3 22:03 NekoGloop not you, john. 22:03 NekoGloop and why the video? 22:04 VanessaE screenshot of the jungle near my house: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2028211185.png 22:04 VanessaE in case anyone cares :-) 22:04 NekoGloop you and your impossibly large textures 22:04 kaeza NekoGloop, view it :) 22:05 VanessaE NekoGloop: at this distance, the 64px size would look about the same ;-) 22:05 NekoGloop kaeza, dont care enough 22:05 NekoGloop VanessaE, still don't care >:O 22:05 VanessaE look anyway, whether you care or not :D 22:06 NekoGloop Someone give me a random idea for glooptest 22:06 VanessaE I'm all out of random ideas :-/ 22:06 kaeza kittenite :3 22:16 OldCoder hi 22:16 NekoGloop Any *good* random ideas? 22:17 berome hi ! 22:18 VanessaE 17:19:18: ERROR[main]: ERROR: An unhandled exception occurred: too many items 22:18 VanessaE wtf? 22:19 * john_minetest puts a kitten on NekoGloop's house roof. 22:19 NekoGloop 17:19:24: ERROR[main]: ERROR: An unhandled exception occured: having too many mods is bad for fps and you should feel bad 22:20 kaeza 17:19:64: ERROR[main]: ERROR: I like cake 22:26 Jordach NekoGloop, :P 22:27 NekoGloop Jordach, yay for obvious xchat/hexchat use. Also what? 22:28 Jordach im bored as fuck and im planning on making my own minetest_game 22:28 NekoGloop Ah? 22:30 NekoGloop Jordach, based on? 22:30 NekoGloop Or, more accuratly, what are you making? 22:30 Jordach which will probably have a job system 22:30 Jordach and a few objectives 22:30 NekoGloop ok. 22:33 Jordach possible working economy requiring mining to keep the mint running, also farming and lumberjacks to operate other jobs to pay for the mint (some complicated system in place, probably mauvebic's nodex) 22:33 Penguin_ oldcoder octus teams channel ? 22:33 Jordach 22:33:00 ERROR[main]: ERROR: I AM ERROR 22:34 theTroy minetest website is an attackpage? 22:34 NekoGloop Zelda 2 ftw 22:34 mauvebic my market buys whatever nodes you harvested 22:34 mauvebic the abundant stuff ends up being cheap after awhile so the rarer stuff is worth more 22:34 Penguin_ whats octuteams channle 22:34 mauvebic sfan5 fixed aeroponiccs and mm2 thread info 22:35 sfan5 mauvebic: good, thanks 22:35 theTroy celeron55_: http://celeron.55.lt/~celeron55/minetest/ is being reported as attack page 22:35 theTroy by firefox* 22:36 NekoGloop sfan5, I could only have made 1 mistake :,) 22:36 Penguin_ HLEP 22:36 Kray http://safebrowsing.clients.google.com/safebrowsing/diagnostic?site=http%3A%2F%2Fceleron.55.lt%2F~celeron55%2Fminetest%2F&client=chromium&hl=en-US 22:36 mauvebic my other mistake threads should be deleted or closed as they contain no d/ls 22:36 mauvebic and people think i still maintain them 22:36 Penguin_ OCTUOTEAMS CHANNEL PLEASE ? 22:37 NekoGloop The funny thing is that I -do- have it formatted properly. Just in human-readable form, not machine-readable :,D 22:37 NekoGloop Penguin_, no. 22:37 mauvebic yeah im kinda curious that the bot didn't detect any of the four licenses in aeroponics :p 22:37 NekoGloop mauvebic, it doesn't like your liscences. 22:38 mauvebic lol it should get in line :p 22:38 mauvebic ive mostly converted everything to by-nc anyhow by now 22:38 STHGOM_ bye everyone 22:39 NekoGloop http://www.youtube.com/watch?v=mWEQf_KrmXY 22:40 mauvebic the forums should be much tidier now :-) like momma always said: a place for everything and everything in its place XD 22:40 Brianetta Minetest just locked up my console again. 22:40 Brianetta I have it in a debugger, where it appears to be running happily still. 22:41 sfan5 Brianetta: maybe Xorg crashed? 22:41 Penguin_ menu Status #minetestX Doc22X OldCoderX [Please, be courteous, here and in other channels. This isn't a playground. | IRC: Be patient; get to know the rules | HOME: http://minetest.net | CORE DEVS: #minetest-dev | STATUS: http://servers.minetest.ru/ | IRC LOGS: http://irc.minetest.ru/minetest/] == Penguin_ [027effa8@gateway/web/freenode/ip.2.126.255.168] has joined #minetest == STHGOM_ [470d9d8f@gateway/web/freenode/ip.71.13.157. 22:41 Brianetta sfan5: Yes, almost certainly. Only happens when I play Minetest. 22:41 Penguin_ 23:33:30: ERROR[main]: ERROR: Buffer overflow, too many kittens oldcoder octus teams channel ? 22:33:00 ERROR[main]: ERROR: I AM ERROR minetest website is an attackpage? Zelda 2 ftw my market buys whatever nodes you harvested the abundant stuff ends up being cheap after awhile so the rarer stuff is worth more whats octuteams channle