Time |
Nick |
Message |
00:00 |
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Leuthihi joined #minetest |
00:00 |
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Leuthihi joined #minetest |
00:00 |
Leuthihi |
It seems like my "client freezing" issue is somehow sound related. I disabled sound and the issue is gone. |
00:01 |
Leuthihi |
I noticed that the freezing would usually occur just before a sound was made (just occasionally, though). |
00:01 |
Leuthihi |
Checking the performance graph showed that the 2nd core had a spike for minetest when it froze. |
00:04 |
Leuthihi |
It's some integrated motherboard sound solution which means that I have to use the motherboard vendor's driver which isn't very recent, but the latest one I could get (Analog Devices - soundMax - on an Asus P5B) |
00:04 |
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Jeija left #minetest |
00:05 |
Leuthihi |
Any suggestions? |
00:05 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?pid=62192#p62192 |
00:05 |
moltenbot |
NekoGloop's link: [ModPack][0.0.1] GloopTest Pack! (Page 1) - Modding General - Minetest Forums |
00:06 |
NekoGloop |
VanessaE: ^ |
00:08 |
Leuthihi |
Is there maybe an alternative sound architecture wrapper I could try? |
00:09 |
ADFENO |
Hello, I'm back. |
00:12 |
ADFENO |
Leuthihi: I'd like to try to help, could you describe your problem? We can also go to another channel, once we know where to go, exactly. :D |
00:13 |
Leuthihi |
ADFENO: Well, that what I told here is pretty much it. The game freezes occasionally (apparently usually before a sound is played - but not always). |
00:13 |
Leuthihi |
Windows 7 64 bit (It's definitely not the platform, though. works fine for others) |
00:13 |
ADFENO |
Hm... |
00:14 |
Zetetic |
Hi, I'm others |
00:14 |
Zetetic |
Sorry, had to do that :) |
00:14 |
ADFENO |
That complicates a bit for me to help you... *sigh* |
00:14 |
Leuthihi |
I noticed the "wrap_oal.dll" file inside the bin directory which - I guess - is a wrapper for OpenAL, so I was wondering if there's maybe an alternative wrapper - maybe for debugging purpose or so. |
00:15 |
Leuthihi |
Oh and the problem is gone as soon as I disable the sound for the client. |
00:15 |
Calinou |
Leuthihi: did you install openal? |
00:16 |
ADFENO |
I run Minetest under GNU+Linux systems, but I guess the OpenAL channel is a goot start. |
00:16 |
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00:16 |
ADFENO |
*good start. |
00:16 |
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00:16 |
Leuthihi |
Calinou: Well, I didn't actually think at that - but I have it installed. (Some other game needed it if I remember correctly) |
00:18 |
Leuthihi |
But since there's "OpenAL32.dll" inside the bin directory, I assume that it will use that one. |
00:24 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?pid=62201#p62201 |
00:24 |
moltenbot |
NekoGloop's link: [Mod] Stairs+ [stairsplus] (Page 2) - Mod Releases - Minetest Forums |
00:24 |
NekoGloop |
Calinou: ^ |
00:25 |
Calinou |
NekoGloop: wouldn't that create too many node definitions? also, AFAIK, lua cannot know where you exactly point on a face |
00:25 |
Calinou |
it can know which face you are pointing |
00:25 |
Calinou |
but not which quarter of the face |
00:25 |
NekoGloop |
Calinou: wallmounted knows where you're trying to place for that part. |
00:26 |
Calinou |
did you read what I say? |
00:26 |
Calinou |
_exact_ coordinates on a face |
00:26 |
Calinou |
this is required if you want "real" microblocks |
00:26 |
NekoGloop |
as for the combining, i know it's possible. |
00:26 |
Calinou |
lua cannot know if you point at top-left of some face |
00:26 |
NekoGloop |
Also without too many nodedefs with wallmounted. |
00:26 |
Calinou |
(maybe using something obscure? :P) |
00:26 |
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00:26 |
NekoGloop |
Calinou: there's always an obscure solution |
00:26 |
NekoGloop |
RBA excells at them, as him. |
00:27 |
NekoGloop |
Calinou: main point was use wallmounted |
00:29 |
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00:29 |
Calinou |
doesn't do anything about combining, but maybe it would make it possible to place a microblock in any position without "inverted" microblocks |
00:30 |
NekoGloop |
also no need for wall/inverted slabs period. |
00:30 |
NekoGloop |
Calinou: the post could be considered two different posts :P |
00:30 |
Calinou |
reason? |
00:30 |
NekoGloop |
Calinou: wallmounted means floor, wall, inverted all in one. |
00:30 |
NekoGloop |
like redpower. :D |
00:31 |
Calinou |
NekoGloop: I have paramtype = "light", and paramtype2 = "facedir", already |
00:31 |
Calinou |
there's no paramtype3 :D |
00:31 |
NekoGloop |
Calinou: wallmounted > facedir |
00:31 |
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00:31 |
Calinou |
yes, but if I do that, you'll be able to "orient" a microblock vertically but not horizontally |
00:32 |
Calinou |
which means you can only place them in top left corner of any face |
00:32 |
NekoGloop |
shouldnt |
00:32 |
NekoGloop |
try it. |
00:32 |
NekoGloop |
oh, wait, i see what you mean |
00:32 |
NekoGloop |
you'll need an inverted one for that. |
00:33 |
NekoGloop |
but at least wallmounted cuts down on the rest of the nodedefs |
00:33 |
NekoGloop |
1 stair def, 1 slab... |
00:33 |
NekoGloop |
also autoplacing of stairs (see minecraft updates) |
00:33 |
Calinou |
NekoGloop: making slabs wallmounted would break slab merging too |
00:34 |
Calinou |
autoplacing of stairs > do it then :P |
00:34 |
NekoGloop |
Calinou: would need a small adjustment. |
00:34 |
Calinou |
does lua let you know the orientation of a wallmounted node? |
00:34 |
Calinou |
if so, then yes |
00:34 |
NekoGloop |
Calinou: param2. |
00:35 |
NekoGloop |
wallmounted and facedir are the same thing in essence, except facedir actually rotates textures. |
00:35 |
NekoGloop |
unless that was fixed. |
00:36 |
NekoGloop |
Calinou: how do you think i got technic's screwdriver to rotate wallmounted nodes? |
00:37 |
Calinou |
ah |
00:37 |
Calinou |
gtg, bye, night |
00:41 |
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00:42 |
NekoGloop |
we need an on_dig_with in itemdefs. |
00:44 |
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00:52 |
NekoGloop |
VanessaE: you about? |
00:52 |
VanessaE |
sorta |
00:52 |
NekoGloop |
heh. |
00:52 |
NekoGloop |
https://github.com/VanessaE/512px-realistic-textures/blob/master/Vanessa_512HD/gloopores_talinite_block.png Make it more glowy |
00:52 |
moltenbot |
NekoGloop's link: 512px-realistic-textures/Vanessa_512HD/gloopores_talinite_block.png at master ? VanessaE/512px-realistic-textures ? GitHub |
00:53 |
VanessaE |
NekoGloop: try it in practice. :-) |
00:53 |
NekoGloop |
also make this more glowy too https://github.com/VanessaE/512px-realistic-textures/blob/master/Vanessa_512HD/gloopores_mineral_talinite.png |
00:53 |
moltenbot |
NekoGloop's link: 512px-realistic-textures/Vanessa_512HD/gloopores_mineral_talinite.png at master ? VanessaE/512px-realistic-textures ? GitHub |
00:53 |
VanessaE |
it was tricky getting the talinite to not lose detail as it got brighter. |
00:53 |
NekoGloop |
VanessaE: i would if my computer wouldnt curl up in a ball and sob if i tried. |
00:53 |
VanessaE |
try the 16px version of the texture pac |
00:53 |
VanessaE |
pack* |
00:53 |
VanessaE |
should be the same CPU load as defaults |
00:53 |
NekoGloop |
hah no |
00:54 |
NekoGloop |
16x makes ores not have patterns; they're just blobs XD |
00:54 |
KikaRz |
VanessaE |
00:54 |
VanessaE |
yes? |
00:54 |
KikaRz |
why my minetest gets unrespondable on the MEDIA final? |
00:54 |
NekoGloop |
VanessaE: also, minetest cant load .jpg, can it? xD |
00:55 |
VanessaE |
NekoGloop: I know. difficult to fix while still looking realistic. |
00:55 |
VanessaE |
and yes, MT can load jpegs |
00:55 |
VanessaE |
as well as half a dozen other formats. |
00:55 |
NekoGloop |
it will alias .jpg to .png if it finds a .jpg where it should find a .png? |
00:55 |
VanessaE |
sorta |
00:55 |
NekoGloop |
because i know for a fact that gloopores does not use jpegs, especially not for alatro blocks. |
00:56 |
VanessaE |
if you tell it to load somefile.png and you give it somefile.jpg, and it really *is* a jpeg, it'll load that if the png isn't found in your texture path |
00:56 |
NekoGloop |
also, do animated kalite torches. |
00:56 |
ADFENO |
:( |
00:56 |
NekoGloop |
They're in the mod: http://minetest.net/forum/viewtopic.php?id=4345 |
00:56 |
moltenbot |
NekoGloop's link: [ModPack][0.0.1] GloopTest Pack! (Page 1) - Modding General - Minetest Forums |
00:57 |
NekoGloop |
which i stupidly forgot the download link |
00:57 |
ADFENO |
My Minetest exits again, segmentation fault with error 4 against libc-2.13 |
00:57 |
VanessaE |
on the other hand, if you tell it to load somefile.png, and you supply a file by that exact name (.png), but the content is NOT png (e.g. a renamed jpg), then it will not work, which is actually an engine bug - it's supposed to work. |
00:57 |
KikaRz |
VanessaE |
00:57 |
KikaRz |
i can't enter in your server. |
00:57 |
KikaRz |
it freezes at 0% Media (i have already the cache) |
00:58 |
KikaRz |
and game gets unrespondabl |
00:58 |
KikaRz |
Not Responding |
00:58 |
NekoGloop |
VanessaE: http://minetest.net/forum/viewtopic.php?pid=62213 :D |
00:58 |
moltenbot |
NekoGloop's link: [ModPack][0.0.1] GloopTest Pack! (Page 1) - Modding General - Minetest Forums |
00:59 |
NekoGloop |
animated kalite torches are now the normal activity of the kalite torches :D |
00:59 |
NekoGloop |
so add support for them. nao. |
00:59 |
VanessaE |
I'll add them later when I'm less tired |
01:00 |
NekoGloop |
heh |
01:00 |
NekoGloop |
all i did was color shift the normal torch |
01:00 |
NekoGloop |
took like 5 seconds :D |
01:01 |
NekoGloop |
also, desert coal and iron dont exist because I'm stupid enough to forget that those existed. |
01:01 |
VanessaE |
filenames? |
01:01 |
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01:01 |
NekoGloop |
VanessaE: just download the damn thing xD |
01:01 |
VanessaE |
... |
01:01 |
NekoGloop |
? |
01:01 |
KikaRz |
VanessaE |
01:01 |
KikaRz |
you removed animals mod? |
01:02 |
VanessaE |
KikaRz: too CPU-heavy. ditto for peaceful NPCs |
01:02 |
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01:02 |
KikaRz |
Ok |
01:02 |
KikaRz |
:D |
01:03 |
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01:03 |
NekoGloop |
VanessaE: i take it you arent going to download the mod :l |
01:03 |
VanessaE |
working on it now. |
01:04 |
NekoGloop |
compat module should provide almost entire gloopores compatibility unless i accidentallied the node names |
01:05 |
NekoGloop |
as i said i forgot about desert iron and desert coal :P |
01:06 |
KikaRz |
VanessaE |
01:06 |
KikaRz |
soon i'm going to expand my space |
01:06 |
KikaRz |
OK? |
01:06 |
KikaRz |
tomorrow maybe |
01:06 |
VanessaE |
I guess so |
01:07 |
VanessaE |
if the server is still up |
01:08 |
KikaRz |
O_o' |
01:08 |
KikaRz |
okey... |
01:08 |
KikaRz |
gtg |
01:08 |
KikaRz |
bye! |
01:08 |
NekoGloop |
VanessaE: because I'm so thoughtful here's a hotfix with desert coal & iron |
01:08 |
NekoGloop |
http://ompldr.org/vZ3lsag/glooptest.zip |
01:09 |
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01:09 |
VanessaE |
got it. |
01:09 |
NekoGloop |
post! y u still modding general xD |
01:10 |
VanessaE |
bbl while I work on this |
01:10 |
NekoGloop |
all you should have to do is take out gloopores and put in glooptest as it stands now |
01:10 |
NekoGloop |
configs are set up already, no need to alter anything so far. |
01:10 |
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01:13 |
NekoGloop |
in theory, if two servers were running off the same map, would changes to one server update in realtime to the other? |
01:13 |
VanessaE |
one would break the other, corrupting the map, as I understand it |
01:13 |
NekoGloop |
heh. |
01:14 |
NekoGloop |
if two servers could successfully run the same map, would it work like that? |
01:14 |
NekoGloop |
VanessaE: your kalite lump looks like a human heart O.o |
01:16 |
NekoGloop |
edible ore looks like human heart. We endorsing cannibalism now? O.o |
01:16 |
VanessaE |
brb |
01:23 |
VanessaE |
NekoGloop: animated kalite torches are done. |
01:23 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_225700370.png |
01:23 |
NekoGloop |
holy flabernab |
01:23 |
NekoGloop |
i didnt know fire gave off a grey glow |
01:23 |
NekoGloop |
;-) |
01:24 |
VanessaE |
uploading... |
01:24 |
VanessaE |
frame blending error I've been too lazy to fix in the default torches. I just caught that screenshot during one of the 4 frames that are blended in each animation. |
01:25 |
sapier |
[ANNOUNCE] mobf 1.9.11 http://minetest.net/forum/viewtopic.php?pid=4793#p4793 |
01:25 |
moltenbot |
sapier's link: [Mod] MOB Framework [1.9.11 / you can run, but they'll follow] [mobf] (Page 1) - Mod Releases - Minetest Forums |
01:25 |
VanessaE |
texture pack on github is updated now. |
01:25 |
NekoGloop |
sapier: do they actually think now? |
01:26 |
sapier |
have a try ;-) |
01:27 |
VanessaE |
NekoGloop: I'll try glooptest on the server later and see if it behaves okay. too tired and depressed right now to mess with it |
01:27 |
NekoGloop |
unless i accidentally my nodenames in the alias part, then it should work fine |
01:28 |
sapier |
only six mobs to meshify left :-) someone willing to help? |
01:29 |
NekoGloop |
Someone should make a Faithful pack for minetest. |
01:30 |
sapier |
you no "someone" is same like "noone" |
01:30 |
sapier |
no == know |
01:30 |
NekoGloop |
by that i mean the default textures made in 32x32 |
01:30 |
NekoGloop |
as per the MC Faithful pack |
01:32 |
Exio |
[22:29:41] <NekoGloop> Someone should make a Faithful pack for minetest. |
01:32 |
NekoGloop |
inb4 link to Calinou's pack |
01:32 |
NekoGloop |
that's not what i mean btw :P |
01:33 |
Exio |
minecraft faithful is 'ported' by calinou :P |
01:33 |
NekoGloop |
Exio:[20:31] <NekoGloop> by that i mean the default textures made in 32x32 |
01:33 |
Exio |
but close enough! i got what you mean :P |
01:34 |
NekoGloop |
also http://minetest.net/forum/viewtopic.php?id=4345 :DDDDDD |
01:34 |
moltenbot |
NekoGloop's link: [ModPack][0.0.1] GloopTest Pack! (Page 1) - Modding General - Minetest Forums |
01:35 |
Exio |
btw, any 'survival oriented' modpack / game, with farming + stuff? |
01:36 |
NekoGloop |
soon. |
01:36 |
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01:37 |
NekoGloop |
is it possible to do spoilers in the forum? |
01:40 |
VanessaE |
not yet |
01:40 |
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01:41 |
* NekoGloop |
smacks celeron55 with a spoiler |
01:41 |
NekoGloop |
as if that'll do much, but hey! you never know :D |
01:42 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?pid=62192#p62192 requesting topic move pl0x :D |
01:42 |
moltenbot |
NekoGloop's link: [ModPack][0.0.1] GloopTest Pack! [glooptest] (Page 1) - Modding General - Minetest Forums |
01:44 |
NekoGloop |
fun fact: i created the arol ore texture by color shifting and region shifting the talinite ore texture. |
01:44 |
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01:45 |
NekoGloop |
nickspam now! |
01:46 |
NekoGloop |
did that finite liquid patch ever work/get merged? |
01:50 |
TB|Vibe-X |
good evening |
01:50 |
TB|Vibe-X |
while reading a mod, i noticed "register_abm" , can someone tell me, what abm is for=? |
01:51 |
NekoGloop |
abm is active block modifier |
01:51 |
TB|Vibe-X |
ah thank you |
01:51 |
NekoGloop |
it's required to make realtime changes to the world |
01:51 |
TB|Vibe-X |
ah i see in wiki |
01:51 |
TB|Vibe-X |
thx :) |
01:51 |
TB|Vibe-X |
interessting o.O |
01:51 |
NekoGloop |
such as, say, making a block turn into another after a certain time. |
01:51 |
TB|Vibe-X |
minetest have a really nice api |
01:51 |
TB|Vibe-X |
with a specified chance and so on, i see parameters |
01:52 |
TB|Vibe-X |
really nice |
01:52 |
NekoGloop |
TB|Vibe-X: until you do something really complex in it, sure. :-) |
01:53 |
TB|Vibe-X |
you want to tell, that more complexer things, are hard to make with this api? |
01:53 |
Exio |
complex things are always 'harder' than simple things :P |
01:54 |
NekoGloop |
but with patience, you too can make (yet) another minecart. :) |
01:56 |
NekoGloop |
74 topic views in 2 hours or so |
01:56 |
NekoGloop |
:DDDD |
01:56 |
NekoGloop |
here gimme more </sarcasm> http://minetest.net/forum/viewtopic.php?id=4345 |
01:56 |
moltenbot |
NekoGloop's link: [ModPack][0.0.1] GloopTest Pack! [glooptest] (Page 1) - Modding General - Minetest Forums |
02:03 |
NekoGloop |
fck omploader fail |
02:15 |
ecube |
omgloader? |
02:16 |
ecube |
oh nvm, read the 'p' wrong |
02:28 |
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02:31 |
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02:46 |
NekoGloop_ |
my internet accidentally my IRC |
02:47 |
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02:49 |
NekoGloop_ |
um, ok, who dat? |
02:49 |
OldCoder |
NekoGloop_, PM |
02:53 |
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02:55 |
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02:55 |
Aqua |
Hi |
03:11 |
NekoGloop_ |
What does everyone think ingots and orelumps should look like in default? just curious :) |
03:12 |
VanessaE |
https://raw.github.com/VanessaE/homedecor/master/textures/homedecor_brass_ingot.png |
03:12 |
VanessaE |
this/ |
03:12 |
VanessaE |
colored according to the metal of course |
03:12 |
NekoGloop_ |
*cough* something that actually looks good in 16x16 *cough* |
03:13 |
NekoGloop_ |
Your ingots look fine... in the size they're made in. |
03:13 |
VanessaE |
that IS 16px and it DOES look good :-) |
03:13 |
NekoGloop_ |
I know is IS 16px, but it sure as hell DOESNT look good |
03:13 |
VanessaE |
:( |
03:13 |
NekoGloop_ |
looks like a saggy default ingot that's a tad more shiny |
03:13 |
VanessaE |
looks better than the default one :) |
03:14 |
NekoGloop_ |
personally i like this guy's ingots http://minetest.net/forum/viewtopic.php?id=1346 |
03:14 |
moltenbot |
NekoGloop_'s link: Images of Tools (Page 1) - Texture Packs - Minetest Forums |
03:15 |
NekoGloop_ |
it actually looks good, and not like something made in two secs. |
03:15 |
VanessaE |
meh |
03:15 |
VanessaE |
too plain and cartoonish |
03:17 |
NekoGloop_ |
cartoonish == more fitting with the default textures :P |
03:17 |
VanessaE |
youmean the default textures that look like ass? ;-) |
03:18 |
NekoGloop_ |
yeah those |
03:18 |
NekoGloop_ |
at least have a consistant flow of a style in them :P |
03:22 |
NekoGloop_ |
here's a shout out to cisoun: make your ingots not look like shit! |
03:28 |
NekoGloop_ |
wait you guys ACTUALLY MADE VERTICAL MESECONS FDKSNADFSAKLGNDFKLAFDNSAKL: |
03:28 |
VanessaE |
yup |
03:28 |
ecube |
\o/ |
03:28 |
VanessaE |
I still have to make some decent textures and models for them, but yeah, they exist now. |
03:29 |
NekoGloop_ |
wait they're a different node? |
03:29 |
NekoGloop_ |
sadface |
03:29 |
ecube |
are they? |
03:30 |
VanessaE |
for now they are |
03:30 |
NekoGloop_ |
>.> |
03:32 |
ecube |
ah so what |
03:39 |
NekoGloop_ |
http://minetest.net/forum/viewtopic.php?id=3618 I answered it with no. |
03:39 |
moltenbot |
NekoGloop_'s link: [16x] Hybridtextures [dev] (Page 1) - Texture Packs - Minetest Forums |
03:39 |
VanessaE |
NekoGloop_: I hate you. |
03:40 |
VanessaE |
you made my brain hurt :) |
03:40 |
NekoGloop_ |
VanessaE: :D |
03:40 |
NekoGloop_ |
paradox now! |
03:41 |
* VanessaE |
votes "no" under the assumption that the answer would be obvious :-) |
03:41 |
NekoGloop_ |
http://minetest.net/forum/viewtopic.php?id=2419 well that's bloody lovely. |
03:41 |
moltenbot |
NekoGloop_'s link: [128x] Haven Texture pack v0.95 (Page 1) - Texture Packs - Minetest Forums |
03:49 |
NekoGloop_ |
http://minetest.net/forum/viewtopic.php?pid=62246#p62246 |
03:49 |
moltenbot |
NekoGloop_'s link: [Question] Default Ingots, thoughts? (Page 1) - Texture Packs - Minetest Forums |
03:49 |
NekoGloop_ |
I like how my profile has so many posts still. |
04:08 |
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04:08 |
ecube |
hem. |
04:09 |
NekoGloop_ |
eh? |
04:14 |
NekoGloop_ |
also the default ingots arent even 16x16 |
04:15 |
NekoGloop_ |
they're 16x17 :l |
04:15 |
ecube |
trimm off the extra row |
04:15 |
NekoGloop_ |
better idea: get better ingots |
04:16 |
NekoGloop_ |
http://ompldr.org/vZ3luMA chain |
04:16 |
VanessaE |
mine are, imho, the best ever :) |
04:17 |
NekoGloop_ |
yes.... when in 512px |
04:17 |
NekoGloop_ |
not when in 16px :P |
04:17 |
VanessaE |
that 16px ingot was hand-drawn :) |
04:17 |
NekoGloop_ |
well then it's just plain shit :P |
04:18 |
NekoGloop_ |
VanessaE: see above link |
04:20 |
VanessaE |
saw it. |
04:20 |
VanessaE |
looks okay |
04:23 |
NekoGloop_ |
s/okay/like crap because 16px/ |
04:23 |
VanessaE |
nope |
04:23 |
NekoGloop_ |
sorry, had to change that with what you were actually thinking |
04:23 |
VanessaE |
as 16px goes, it looks okay |
04:29 |
NekoGloop_ |
VanessaE: http://ompldr.org/vZ3luMw |
04:30 |
NekoGloop_ |
see what a little bit of shading can do to make a 16px image look magical |
04:30 |
VanessaE |
that's a little better I guess |
04:32 |
NekoGloop_ |
better? http://ompldr.org/vZ3luNQ |
04:33 |
VanessaE |
worse - it looks misshapen now |
04:33 |
VanessaE |
sowwy :) |
04:34 |
NekoGloop_ |
I NEED LIKE, A HALF PIXEL TO MAKE THIS LOOK BETTER FDSAFDSAJKGLDFANSD |
04:34 |
VanessaE |
now you know why I don't like low rez :) |
04:34 |
OldCoder |
NekoGloop_, I have updated minetest_game and replaced gloopores with glooptets |
04:34 |
NekoGloop_ |
low res == it can load in an hour |
04:34 |
OldCoder |
This will appear shortly |
04:36 |
VanessaE |
it's up on mine now too. |
04:36 |
VanessaE |
no it ain.t |
04:36 |
NekoGloop_ |
actually, that misshapeness only appears in the upscaled one |
04:36 |
VanessaE |
23:36:47: ERROR[main]: ERROR: An unhandled exception occurred: ModError: mod "gloopblocks" has unsatisfied dependencies: "gloopores". |
04:36 |
VanessaE |
you suck :) |
04:36 |
NekoGloop_ |
VanessaE: hah, just change that to glooptest |
04:37 |
NekoGloop_ |
I cant make THAT compatible :P |
04:37 |
OldCoder |
Do I need to patch that? |
04:37 |
NekoGloop_ |
OldCoder: yes |
04:37 |
OldCoder |
om |
04:37 |
OldCoder |
I don't think I have gloopblocksw |
04:37 |
OldCoder |
I don't think I have gloopblocks & |
04:37 |
NekoGloop_ |
VanessaE: look at glooptest folder, does that look like it is a regular modpack? ;) |
04:37 |
VanessaE |
NekoGloop_: ah. fixed. |
04:37 |
OldCoder |
Is there anything else I need to patch? |
04:38 |
OldCoder |
NEWS worlds going down soon for updates lots of updates |
04:38 |
NekoGloop_ |
OldCoder: any mods that do use gloopORES will need gloopTEST in the depends instead |
04:38 |
OldCoder |
Checking |
04:38 |
VanessaE |
init.lua: |
04:38 |
NekoGloop_ |
they will function properly. |
04:38 |
VanessaE |
dofile(minetest.get_modpath("glooptest").."/general.cfg") |
04:38 |
VanessaE |
dofile(minetest.get_modpath("glooptest").."/module.cfg") |
04:38 |
VanessaE |
you cheated. :-) |
04:39 |
NekoGloop_ |
VanessaE: well you can disable mods without deleting folders :-) |
04:39 |
OldCoder |
I just see gems for that |
04:39 |
NekoGloop_ |
OldCoder: yeah, that should work perfectly. |
04:39 |
VanessaE |
btw, if you create an empty folder named gloopores and an empty file therein, init.lua, it will trick the game into accepting glooptest as a dependency replacement for gloopores :) |
04:39 |
VanessaE |
but then you have to have a modpack.txt |
04:40 |
VanessaE |
which of course you apparently don't wanna do :) |
04:40 |
NekoGloop_ |
VanessaE: and that sucks :) |
04:40 |
NekoGloop_ |
VanessaE: modpack.txt is cheating. I'm doing it the way that the modpack is actually CONFIGURABLE |
04:40 |
thexyz |
why? |
04:40 |
NekoGloop_ |
*collective gasp* |
04:41 |
OldCoder |
Is there any reason not to include node_ownership everywhere? |
04:41 |
VanessaE |
inb4 I can't build anywhere!!!!111! |
04:41 |
OldCoder |
? |
04:41 |
VanessaE |
NekoGloop ^^^^ |
04:41 |
NekoGloop_ |
well generally that's the problem |
04:42 |
NekoGloop_ |
there's no areas within miles of the spawn left after like a month |
04:42 |
VanessaE |
there's lots of space to build on my server :-) |
04:42 |
thexyz |
node_ownership sucks. |
04:43 |
OldCoder |
thexyz, Isn't it off by default though? |
04:43 |
OldCoder |
Up to world owner? |
04:44 |
NekoGloop_ |
node_ownership leaves about miles ABOVE, and miles BELOW, spawn. |
04:44 |
OldCoder |
? |
04:44 |
NekoGloop_ |
only THAT, is fair game. |
04:44 |
OldCoder |
Not following |
04:44 |
VanessaE |
NekoGloop_: if not properly used, yeah. imho you need not protect outside of -/+100 for a given region unless the structure is larger. |
04:45 |
NekoGloop_ |
Perhaps it's just the part of me which likes to be allowed to do what he likes. |
04:45 |
VanessaE |
(anything more than that is overkill, anything less risks it being visible to people on the ground) |
04:45 |
thexyz |
ouch, http://minetest.net/forum/viewtopic.php?id=2282 |
04:45 |
moltenbot |
thexyz's link: Minetest's REAL PURPOSE. (Page 1) - General Discussion - Minetest Forums |
04:45 |
OldCoder |
thexyz, Some people dislike protector |
04:45 |
thexyz |
good candidate for our brand new "trash" forum section |
04:45 |
NekoGloop_ |
thexyz: you just realized that? |
04:46 |
thexyz |
aaand done |
04:46 |
NekoGloop_ |
c'mon it was only made last YEAR. |
04:46 |
NekoGloop_ |
you dick, i was reading that. |
04:46 |
OldCoder |
Any other changes suggested? |
04:47 |
thexyz |
NekoGloop_: I stopped you from wasting your time, problems? |
04:47 |
NekoGloop_ |
thexyz: I got 99 problems, you're one of them |
04:48 |
NekoGloop_ |
http://minetest.net/forum/viewtopic.php?id=4345 CAN IT GET TO 100 VIEWS IN 20 MINUTES?!?!?! |
04:48 |
moltenbot |
NekoGloop_'s link: [ModPack][0.0.1] GloopTest Pack! [glooptest] (Page 1) - Modding General - Minetest Forums |
04:48 |
NekoGloop_ |
well that escalated quickly. |
04:49 |
NekoGloop_ |
VanessaE: http://ompldr.org/vZ3luYg try this :) |
04:49 |
thexyz |
oh, I only knew about ~5 of them or so |
04:49 |
OldCoder |
NekoGloop_, what is that? |
04:49 |
NekoGloop_ |
OldCoder: the picture is a steel ingot |
04:50 |
OldCoder |
k |
04:50 |
VanessaE |
still looks misshapen, neko :-/ |
04:50 |
khonkhortisan |
the lines aren't vertical |
04:50 |
khonkhortisan |
is that using perspective? |
04:51 |
NekoGloop_ |
what lines? |
04:51 |
NekoGloop_ |
the "sheen"? |
04:51 |
khonkhortisan |
the non-vertical ones, where it's the darker græy |
04:52 |
NekoGloop_ |
explain |
04:52 |
khonkhortisan |
there are three lines that go right, three lines that go left, and three lines that go just right of going up |
04:53 |
NekoGloop_ |
... Are we looking at the same image |
04:53 |
khonkhortisan |
I think so |
04:53 |
NekoGloop_ |
http://ompldr.org/vZ3luYg try clicking it with your mouse cursor |
04:54 |
khonkhortisan |
open link in browser doesn't work, I have to right-click and open link in firefox |
04:54 |
NekoGloop_ |
VanessaE: also, your brass looks misshapen as fuck, so shut up. :-) |
04:54 |
VanessaE |
at least it looks like *brass* and not an orangish-yellow ...thing. :-) |
04:55 |
NekoGloop_ |
what, like mese? |
04:55 |
NekoGloop_ |
;-) |
04:55 |
VanessaE |
very funny |
04:55 |
VanessaE |
I said *orangish* yellow, not just yellow :) |
04:55 |
NekoGloop_ |
I am a very funny person |
04:56 |
NekoGloop_ |
who the fuck cares, I'm pull requesting this if git will work |
04:56 |
VanessaE |
it still looks a shitton better than the default, do go for it |
04:56 |
NekoGloop_ |
I hate that i have to fork the whole damn gamemode to alter one damn thing |
04:58 |
NekoGloop_ |
better yet, why do i *need* to do it from the terminal, github for windows is a fucking gui |
04:58 |
NekoGloop_ |
make *all* functions be in the gui |
04:59 |
NekoGloop_ |
https://github.com/GloopMaster/minetest_game Well that's progress. |
04:59 |
moltenbot |
NekoGloop_'s link: GloopMaster/minetest_game ? GitHub |
05:00 |
VanessaE |
and yet, no commits from you :D |
05:00 |
NekoGloop_ |
progress because it forked right |
05:00 |
NekoGloop_ |
oh, good, they added a fucking clone button in the gui |
05:00 |
NekoGloop_ |
now i dont need to use the terminal for that. |
05:03 |
NekoGloop_ |
might as well fix the lumps-being-in-the-bottom-of-the-image |
05:04 |
VanessaE |
and give them some decent blending and detail while you're ad it |
05:04 |
VanessaE |
at it* |
05:04 |
VanessaE |
they all look like lumps of play-doh or something |
05:05 |
NekoGloop_ |
well with the clay lump I understand that |
05:05 |
NekoGloop_ |
;) |
05:06 |
VanessaE |
well sure.. |
05:06 |
VanessaE |
but iron and coal? erm... |
05:07 |
OldCoder |
NEWS ZIP files for all of my _game folders are now online as promised a while back |
05:07 |
OldCoder |
http://minetest.org/data/gamezips/ |
05:08 |
moltenbot |
OldCoder's link: _game ZIP files for OldCoder worlds |
05:08 |
OldCoder |
These will be rebuilt automatically from now on |
05:08 |
OldCoder |
<-- Plans to make all the pieces for everything rebuild automatically and be downloadable |
05:08 |
NekoGloop_ |
http://ompldr.org/vZ3luZQ |
05:09 |
OldCoder |
What is that? |
05:09 |
VanessaE |
a lump of iron that he forgot to scale up so we can *see* it :-) |
05:09 |
NekoGloop_ |
iron lump + minimal shading |
05:09 |
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05:09 |
VanessaE |
*lods into gimp* |
05:10 |
VanessaE |
loads*. looks better. |
05:10 |
NekoGloop_ |
http://ompldr.org/vZ3luZg |
05:10 |
NekoGloop_ |
pfft. fuck you too. :-) |
05:10 |
VanessaE |
actually I looked at it. it does look better. |
05:10 |
VanessaE |
now can you round off those ugly-ass square edges at the top? |
05:11 |
NekoGloop_ |
and is *gasp* centered |
05:11 |
NekoGloop_ |
pfft, now you tell me to do that. |
05:11 |
NekoGloop_ |
I have to remove the shading to do that. |
05:11 |
VanessaE |
scale it up by 50%, threshold alpha to say 25%.... |
05:11 |
OldCoder |
NEWS All my modset lists will be maintained semi-automatically now at: |
05:11 |
VanessaE |
then apply some detail |
05:11 |
OldCoder |
http://minetest.org/modsets.html |
05:11 |
moltenbot |
OldCoder's link: OldCoder Minetest Modset Lists |
05:11 |
VanessaE |
a little noise overlay and bang, you have a perfect iron lump. |
05:12 |
NekoGloop_ |
do what with the what with the whaT? |
05:12 |
NekoGloop_ |
:-) |
05:12 |
VanessaE |
lol |
05:12 |
VanessaE |
translation: make it bigger and smooth it out more. |
05:13 |
NekoGloop_ |
this coming from the person with rugged-as-hell images? |
05:13 |
NekoGloop_ |
:-) |
05:13 |
VanessaE |
yup |
05:13 |
VanessaE |
damn straight they're rugged :) |
05:13 |
NekoGloop_ |
irony. I detect it. |
05:14 |
VanessaE |
those fuckers will stand up to *anything* :) |
05:14 |
NekoGloop_ |
heh. |
05:14 |
NekoGloop_ |
I bet my width 80 black brush could affect them |
05:14 |
NekoGloop_ |
:D |
05:14 |
VanessaE |
lol |
05:16 |
NekoGloop_ |
http://ompldr.org/vZ3luaA Now it's a shiny lump of shit |
05:16 |
NekoGloop_ |
:-) |
05:16 |
VanessaE |
actually, |
05:16 |
VanessaE |
that doesn't look half bad,. |
05:17 |
NekoGloop_ |
inb4 it needs one pixel fixed and i have to do the shading all. over. again. |
05:17 |
VanessaE |
all you have to do is erase a pixel |
05:17 |
VanessaE |
no need to redo the shading |
05:17 |
NekoGloop_ |
fffffffffffffffuuuuuuuuuuuuuuuuuuuuu--- |
05:18 |
NekoGloop_ |
which one |
05:18 |
VanessaE |
what? eraser tool, "hard edge", 1px brush size, hit that upper left corner in the pinkish area. |
05:18 |
NekoGloop_ |
pfft |
05:18 |
NekoGloop_ |
helps to downsize it to edit it again ;-) |
05:19 |
NekoGloop_ |
http://ompldr.org/vZ3luaQ |
05:19 |
VanessaE |
now, one pixel on the left edge, at the top of the left-most column of pixels |
05:19 |
VanessaE |
erase that |
05:20 |
VanessaE |
it's a lump, so it should look a little more misshapen (like your ingot ;) ) |
05:20 |
* NekoGloop_ |
stares blankly at VanessaE's name in irc and then goes to do so |
05:20 |
* VanessaE |
grabs a towel in case NekoGloop_'s head explodes. |
05:21 |
NekoGloop_ |
my head isnt exploding but could you clean up after the kittens pl0x |
05:21 |
NekoGloop_ |
http://ompldr.org/vZ3luaw |
05:21 |
VanessaE |
the kittens are OldCoder's problem ;) |
05:21 |
VanessaE |
NekoGloop_: perfect! |
05:21 |
VanessaE |
now, one last thing: |
05:21 |
NekoGloop_ |
FFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU-- |
05:21 |
NekoGloop_ |
NO |
05:21 |
NekoGloop_ |
JUST NO |
05:22 |
VanessaE |
blend the edges of the dark-to-middle-to-light regions a little more |
05:22 |
* NekoGloop_ |
goes to google |
05:23 |
* NekoGloop_ |
is trying to search memegenerator |
05:23 |
* NekoGloop_ |
types mesegenerator |
05:23 |
NekoGloop_ |
What is this i dont even |
05:23 |
VanessaE |
lol |
05:23 |
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05:26 |
VanessaE |
NekoGloop_: where the dark and middle-color regions meet at the bottom right, blend the edge between them a little more. Do the same for the middle-to-light region at the top left |
05:26 |
NekoGloop_ |
http://memegenerator.net/instance/32975235 |
05:29 |
VanessaE |
besides, by "perfect" I mean the shape |
05:29 |
NekoGloop_ |
also this is funny http://memegenerator.net/instance/27213754 |
05:31 |
NekoGloop_ |
http://ompldr.org/vZ3lubg oh god it's an orange rock |
05:32 |
VanessaE |
NICE |
05:32 |
VanessaE |
pull request that sucker. |
05:32 |
NekoGloop_ |
wait |
05:32 |
NekoGloop_ |
I fixed iron. |
05:32 |
NekoGloop_ |
not coal |
05:32 |
NekoGloop_ |
:-) |
05:32 |
VanessaE |
so fix coal and clay lumps too :) |
05:32 |
OldCoder |
NekoGloop_, Is there a mod update? |
05:32 |
VanessaE |
(clay should be a snap) |
05:33 |
NekoGloop_ |
VanessaE: all i have to do with the clay is make it have like a tad more shading |
05:34 |
NekoGloop_ |
OldCoder: for? |
05:34 |
VanessaE |
neko: right |
05:34 |
VanessaE |
and the coal could just be greyed-out, darkened iron now. |
05:35 |
NekoGloop_ |
http://ompldr.org/vZ3lubw |
05:35 |
VanessaE |
darker, and more contrast |
05:35 |
NekoGloop_ |
image is called iron_lump still because I'm just that lazy |
05:35 |
VanessaE |
turn contrast up a bit, and tweak brightness upwards until it *just* has a sheen |
05:36 |
NekoGloop_ |
... i just uploaded another one... |
05:36 |
VanessaE |
*waits for link* |
05:36 |
NekoGloop_ |
http://ompldr.org/vZ3lucQ |
05:36 |
NekoGloop_ |
*trollface* |
05:37 |
NekoGloop_ |
http://ompldr.org/vZ3lucg |
05:37 |
* VanessaE |
pulls it into gimp so she can fucking see it |
05:37 |
VanessaE |
still too bright |
05:37 |
VanessaE |
MOAR CONTRAST!!!! |
05:37 |
VanessaE |
ENHANCE!!! |
05:37 |
VanessaE |
:) |
05:37 |
NekoGloop_ |
http://ompldr.org/vZ3ludA |
05:38 |
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05:38 |
VanessaE |
ew. |
05:38 |
VanessaE |
not THAT much! |
05:38 |
NekoGloop_ |
*trollface again* |
05:39 |
NekoGloop_ |
well now omploader is being a trad |
05:39 |
VanessaE |
brb |
05:39 |
|
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05:40 |
OldCoder |
05:40:10: ERROR[main]: ...are/minetest/games/angelfury_game/mods/gems/init.lua:131: attempt to index global 'pickdef' (a nil value) |
05:40 |
OldCoder |
Is this due to the new minetest_game? |
05:40 |
NekoGloop_ |
OldCoder: looks like something broke gems |
05:40 |
OldCoder |
Yep |
05:40 |
OldCoder |
Where is pickdef? |
05:40 |
* OldCoder |
checks |
05:41 |
NekoGloop_ |
pickdef is a temp variable holding the itemdef for the pickaxe to have a gem-encrusted version to be made |
05:41 |
OldCoder |
./mods/gems/init.lua: pickdef = minetest.registered_tools[modis..":pick_"..metalis] |
05:41 |
OldCoder |
So what patch is needed? |
05:41 |
* VanessaE |
waits for NekoGloop_'s next image iterarion |
05:41 |
NekoGloop_ |
VanessaE: omploader upload limit |
05:41 |
NekoGloop_ |
it's being a trad ;-) |
05:42 |
OldCoder |
Would this be in gloopores? |
05:42 |
VanessaE |
switch to another image uploader then :) |
05:42 |
NekoGloop_ |
OldCoder: only thing i can think of atm is to remove gems |
05:42 |
OldCoder |
Would this be in gloopores? |
05:42 |
NekoGloop_ |
honestly I dont know why it's not working. |
05:42 |
OldCoder |
If I remove gems |
05:42 |
OldCoder |
There will be lots of unknown blocks |
05:42 |
NekoGloop_ |
sadly i think that is the only viable route atm... |
05:42 |
OldCoder |
No |
05:43 |
OldCoder |
I will downgrade |
05:43 |
OldCoder |
to gloopores |
05:43 |
OldCoder |
Hmm |
05:43 |
OldCoder |
But that doesn't have pick_ or pickdef |
05:44 |
NekoGloop_ |
basically it iterates through a series of tables |
05:44 |
NekoGloop_ |
modis, metalis, and metals |
05:44 |
OldCoder |
This is the new minetest_game isn't it |
05:44 |
OldCoder |
I need to downgrade minetest_game |
05:44 |
VanessaE |
NekoGloop_: well? come on already, try again at ompldr :) |
05:44 |
NekoGloop_ |
OldCoder: no; that cant be it unless minetest_game picks arent in format default:pick_... |
05:44 |
OldCoder |
Apparently not |
05:44 |
OldCoder |
grepping |
05:44 |
NekoGloop_ |
VanessaE: it's still being a trad xD |
05:45 |
OldCoder |
Hmm |
05:45 |
NekoGloop_ |
now this is when a proxy is *useful* |
05:47 |
NekoGloop_ |
http://img545.imageshack.us/img545/5862/92941086.png @ VanessaE |
05:47 |
NekoGloop_ |
in case you were wondering |
05:47 |
OldCoder |
So pickdef is nil... |
05:47 |
NekoGloop_ |
OldCoder: if pickdef == nil then pickdef = {...} end |
05:48 |
NekoGloop_ |
hacky but viable method |
05:48 |
OldCoder |
Hmm? |
05:48 |
OldCoder |
Go on |
05:48 |
NekoGloop_ |
OldCoder: basically force pickdef to have some values. |
05:48 |
OldCoder |
Yes |
05:48 |
OldCoder |
modis = metalmods[j] |
05:48 |
OldCoder |
If that is coming out nil that might be the problem |
05:49 |
NekoGloop_ |
OldCoder: maybe it cant realize the gloopores to glooptest alias? |
05:49 |
NekoGloop_ |
change all gloopores to glooptest. |
05:49 |
OldCoder |
Grepping |
05:49 |
NekoGloop_ |
dont forget depends.txt |
05:49 |
NekoGloop_ |
VanessaE: http://img694.imageshack.us/img694/7197/defaultironlump.png |
05:49 |
OldCoder |
Yes |
05:49 |
VanessaE |
8px??? |
05:49 |
NekoGloop_ |
trololololol |
05:50 |
NekoGloop_ |
inb4 "you bastard :-)" |
05:50 |
VanessaE |
heh |
05:50 |
NekoGloop_ |
inb4 "lol i was typing that" |
05:50 |
VanessaE |
Some Exception: illegal |
05:51 |
NekoGloop_ |
Some Exception: I blame celeron55 |
05:51 |
NekoGloop_ |
in the style of the minecraft crashlog, which sometimes says "// I blame Dinnerbone" |
05:52 |
NekoGloop_ |
VanessaE: now, seriously: http://img20.imageshack.us/img20/7197/defaultironlump.png |
05:52 |
VanessaE |
make it darker. |
05:52 |
VanessaE |
and center it ;) |
05:52 |
NekoGloop_ |
http://img849.imageshack.us/img849/7197/defaultironlump.png |
05:52 |
VanessaE |
inb4 FFFFUUUUUUUU----- |
05:53 |
* VanessaE |
takes away NekoGloop_'s catnip and takes away the keys to the kitten generator |
05:53 |
NekoGloop_ |
DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD: |
05:54 |
NekoGloop_ |
1) it doesnt have keys |
05:54 |
VanessaE |
fine, your access card then :) |
05:54 |
NekoGloop_ |
2) MYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY CATNIP DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD: |
05:54 |
VanessaE |
or biometric ID scanner |
05:54 |
VanessaE |
whatever you use to authenticate with :) |
05:55 |
NekoGloop_ |
inb4 +o VanessaE +q NekoGloop!*@* -o VanessaE |
05:55 |
VanessaE |
lol |
05:55 |
VanessaE |
I don't do that (as far as you know) |
05:55 |
VanessaE |
;) |
05:55 |
NekoGloop_ |
yeah you just /kick |
05:55 |
NekoGloop_ |
:-) |
05:56 |
NekoGloop_ |
http://img577.imageshack.us/img577/7197/defaultironlump.png |
05:56 |
NekoGloop_ |
... imageshack, y u realise it's resized. |
05:56 |
NekoGloop_ |
better yet, only that one. |
05:56 |
VanessaE |
ok, go with that one. |
05:56 |
NekoGloop_ |
.. oh, i didnt click not to resize. |
05:56 |
VanessaE |
now, clay... |
05:56 |
NekoGloop_ |
clay's fun |
05:57 |
VanessaE |
clay will be easy |
05:57 |
NekoGloop_ |
in a demented, evil meaning of fun |
05:57 |
VanessaE |
just apply some guassian blur over the original texture, 2px radius, then threshold alpha to get the original edges back :-) |
05:57 |
NekoGloop_ |
some whut. |
05:57 |
VanessaE |
then a little brightness and contrast to get it just right |
05:57 |
NekoGloop_ |
idk but that sounds like some kind of drug to me |
05:58 |
VanessaE |
Filters -> Blur -> Guassian Blur ... -> set radius to 2. |
05:58 |
* NekoGloop_ |
looks for filters.... |
05:58 |
* NekoGloop_ |
doesnt find filters... |
05:58 |
VanessaE |
Layer -> Transparency -> Threshold Alpha... -> set value to around 50 |
05:58 |
* NekoGloop_ |
not using gimp |
05:58 |
VanessaE |
GIMP ^^^^ |
05:59 |
VanessaE |
I don't know what the equivalents are in other image editors |
05:59 |
* NekoGloop_ |
reinstals gimp |
05:59 |
NekoGloop_ |
well i think explorer.exe just crashed again |
05:59 |
NekoGloop_ |
fck. |
05:59 |
NekoGloop_ |
oh there we go |
06:00 |
NekoGloop_ |
actually, screw gimp |
06:00 |
VanessaE |
heh |
06:00 |
VanessaE |
fuck it, do it by hand :) |
06:00 |
NekoGloop_ |
no tablet :0 |
06:01 |
VanessaE |
then use whatever method you used on the iron and coal :) |
06:01 |
NekoGloop_ |
that was called scribbling with 16 opacity black and white |
06:02 |
VanessaE |
heh |
06:02 |
VanessaE |
whatever works |
06:02 |
NekoGloop_ |
I'm so boss like that, i can scribble and get a badass looking texture. |
06:03 |
NekoGloop_ |
oh pfft. |
06:03 |
NekoGloop_ |
i bet in my program it's just called blur. |
06:03 |
VanessaE |
possibly |
06:03 |
VanessaE |
but use it lightly |
06:03 |
VanessaE |
too much blur and you'll lose the detail. |
06:04 |
NekoGloop_ |
pfft |
06:04 |
NekoGloop_ |
blur color and transparency? |
06:04 |
VanessaE |
just blue the colors |
06:04 |
VanessaE |
blur them even |
06:04 |
NekoGloop_ |
blue? i can do blue |
06:04 |
NekoGloop_ |
I have a fade |
06:04 |
NekoGloop_ |
;-) |
06:05 |
NekoGloop_ |
.... |
06:05 |
NekoGloop_ |
I just realised... |
06:05 |
VanessaE |
? |
06:05 |
NekoGloop_ |
I've not been keeping copies of these. |
06:05 |
NekoGloop_ |
FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU-- oh wait |
06:05 |
NekoGloop_ |
duh, you put them on omploader stupid. |
06:05 |
VanessaE |
ompldr and imageshack to the rescue |
06:06 |
NekoGloop_ |
ikr |
06:06 |
VanessaE |
"Everything turned out better than expected." |
06:07 |
NekoGloop_ |
also http://img545.imageshack.us/img545/5862/92941086.png omploader is a trad |
06:07 |
VanessaE |
http://soshable.com/wp-content/uploads/2010/09/Everything_went_better_than_expected.png |
06:07 |
VanessaE |
you spammer you |
06:07 |
VanessaE |
:) |
06:08 |
NekoGloop_ |
you were the one making me spam it :D |
06:08 |
VanessaE |
lol |
06:08 |
VanessaE |
THIS is why I pay for my own hosting, so *I* control the server :) |
06:08 |
VanessaE |
at least, the shared hosting account :D |
06:08 |
NekoGloop_ |
voila http://img339.imageshack.us/img339/7197/defaultironlump.png |
06:09 |
VanessaE |
iron? |
06:09 |
VanessaE |
:) |
06:09 |
NekoGloop_ |
like i said, I'm too lazy to rename these fuckers |
06:09 |
VanessaE |
ok, so now you've got the basis for clay. |
06:09 |
VanessaE |
now, brighten it a little |
06:09 |
NekoGloop_ |
also it keeps just one image on my account because it deletes the previous one of the same name |
06:09 |
NekoGloop_ |
OH HERE WE GO AGAIN |
06:10 |
VanessaE |
and round off those two corners :) |
06:10 |
NekoGloop_ |
... |
06:10 |
NekoGloop_ |
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-- |
06:10 |
VanessaE |
lol |
06:11 |
OldCoder |
NEWS Took some work but my worlds are running again Please visit and test! |
06:11 |
NekoGloop_ |
http://img502.imageshack.us/img502/7197/defaultironlump.png |
06:12 |
OldCoder |
VanessaE, How about you? Willing to glance at my copy of your world? |
06:12 |
VanessaE |
OldCoder: shortly |
06:12 |
VanessaE |
neko: brighter yet. |
06:12 |
VanessaE |
and a tad more contrast |
06:12 |
NekoGloop_ |
as soon as she stops making me rage at the nitpicky little things in my images. like that one. |
06:12 |
VanessaE |
lol |
06:13 |
NekoGloop_ |
http://img84.imageshack.us/img84/7197/defaultironlump.png |
06:13 |
NekoGloop_ |
GAAAAAH |
06:13 |
NekoGloop_ |
TAKE IT AND BE HAPPY |
06:13 |
VanessaE |
too much contrast now :D |
06:14 |
NekoGloop_ |
inb4 "lol no" |
06:14 |
NekoGloop_ |
VanessaE: I cant add *less* than that. |
06:14 |
VanessaE |
well then darken it a hair |
06:14 |
* VanessaE |
wonders if NekoGloop_ understands the difference between brightness and contrast :-) |
06:15 |
NekoGloop_ |
well i know the similarities |
06:15 |
NekoGloop_ |
both are stupid, have to do with images, and i want cake |
06:15 |
NekoGloop_ |
:-) |
06:16 |
NekoGloop_ |
http://img27.imageshack.us/img27/7197/defaultironlump.png |
06:16 |
NekoGloop_ |
undo, contrast to a higher value, then blur |
06:16 |
VanessaE |
good! |
06:16 |
VanessaE |
go with that |
06:16 |
NekoGloop_ |
it looks perfeshinul? |
06:16 |
NekoGloop_ |
:-) |
06:17 |
VanessaE |
looks better than the grey.... thing we call a clay lump now :-) |
06:17 |
NekoGloop_ |
that's grey play-doh |
06:17 |
NekoGloop_ |
emphasis on "doh" |
06:17 |
VanessaE |
heh |
06:18 |
VanessaE |
it's too bad the game doesn't have inventory images defined separately from wield images for these lumps |
06:18 |
NekoGloop_ |
:? |
06:18 |
VanessaE |
that and ALPHA SUPPORT... I'd suggest a hover shadow under them |
06:18 |
VanessaE |
but that isn't doable now |
06:19 |
VanessaE |
(at least not if you wanna remain compatible with that new texturable formspec/inventory feature) |
06:19 |
NekoGloop_ |
oh crap, github gui crashed while i was editing the files xD |
06:19 |
NekoGloop_ |
hey, like the rest of github the gui program is a load of craaaaaaaaaaaaaaaaaaaaaaaaaap |
06:20 |
VanessaE |
well recover and try again :-) |
06:20 |
NekoGloop_ |
gui program = .exe ~= webpage |
06:21 |
VanessaE |
to be fair, the command line can be just as hard to use. |
06:21 |
NekoGloop_ |
CAN?! |
06:21 |
VanessaE |
inb4 thexyz pops up and asks why I say that. |
06:21 |
NekoGloop_ |
CAN?!?!?!?!?!?! |
06:21 |
NekoGloop_ |
at least with the gui you can tell what you CAN do. |
06:22 |
NekoGloop_ |
Let me treasure the irc.minetest.ru with the commit message, if this gets put to master. |
06:22 |
VanessaE |
https://github.com/GloopMaster/minetest_game/commit/6f6a203cfd1eb33ee466efbc0b61c4e272e2bb09 |
06:23 |
VanessaE |
nice. |
06:23 |
NekoGloop_ |
now... uh.... pull request.... |
06:23 |
NekoGloop_ |
uh.... |
06:23 |
VanessaE |
"Files" tab, top right of the page |
06:23 |
VanessaE |
(may be closer to top-center for you depending on your screen) |
06:24 |
NekoGloop_ |
1024x768 |
06:24 |
VanessaE |
it should read "Pull Request | Watch | Star | Fork" |
06:24 |
NekoGloop_ |
https://github.com/celeron55/minetest_game/pull/106 yup yup |
06:24 |
VanessaE |
\o/ |
06:25 |
NekoGloop_ |
inb4 closed by mushroom man |
06:25 |
NekoGloop_ |
what, no actual seal? |
06:25 |
VanessaE |
lol |
06:25 |
NekoGloop_ |
booooooring. |
06:26 |
NekoGloop_ |
http://www.youtube.com/watch?v=YGr9sH86URc in the meantime, the music that has been looping while I've been making the textures. |
06:26 |
moltenbot |
NekoGloop_'s link: English Cover?JubyPhonic P?Abstract Nonsense ????????????? - YouTube |
06:26 |
NekoGloop_ |
Yes I'm only slightly demented. |
06:26 |
VanessaE |
I'll pass :-) |
06:26 |
NekoGloop_ |
what? :) |
06:26 |
NekoGloop_ |
hey at least it's the english cover :P |
06:26 |
VanessaE |
I don't listen to modern music :-) |
06:27 |
NekoGloop_ |
pfft |
06:27 |
NekoGloop_ |
http://www.youtube.com/watch?v=Av04XfLtAcU |
06:27 |
moltenbot |
NekoGloop_'s link: Kagamine Len and Rin - Servant of Evil ~Classical Version~ [Anime PV] English/Romaji Subs - YouTube |
06:27 |
NekoGloop_ |
:-) |
06:27 |
VanessaE |
pass |
06:28 |
NekoGloop_ |
well then fuck you too, ma'am. |
06:28 |
NekoGloop_ |
:-) |
06:28 |
* NekoGloop_ |
totally did not narrate that in cryaotic's voice |
06:30 |
NekoGloop_ |
https://github.com/celeron55/minetest_game/pull/106 |
06:30 |
moltenbot |
NekoGloop_'s link: Better ingot & orelump textures by GloopMaster ? Pull Request #106 ? celeron55/minetest_game ? GitHub |
06:35 |
* kaeza1 |
yawns |
06:36 |
NekoGloop_ |
gaaaaaaaaaaaaaaaaaaaaaaaaaaaaah |
06:36 |
kaeza1 |
hello all |
06:36 |
NekoGloop_ |
meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerge eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet |
06:36 |
VanessaE |
go back to sleep kaeza. |
06:36 |
NekoGloop_ |
GO TO SLEEP </jeffthekiller> |
06:36 |
VanessaE |
NekoGloop_: that's pilzadam's job :-) |
06:36 |
NekoGloop_ |
VanessaE: i know. |
06:37 |
NekoGloop_ |
xyz can merge crap too :P |
06:37 |
VanessaE |
he won't without adam's 'okay'. |
06:38 |
NekoGloop_ |
i like how it's adam's game now, instead of perttu's. |
06:38 |
* VanessaE |
shrugs |
06:38 |
NekoGloop_ |
notch & jeb == adam & perttu? :? |
06:39 |
NekoGloop_ |
inb4 kicked for minecraft reference |
06:40 |
NekoGloop_ |
== NekoGloop was kicked from #minecraft by VanessaE (Minecraft Reference ;-)) |
06:40 |
VanessaE |
heh, no |
06:40 |
NekoGloop_ |
:-) |
06:41 |
NekoGloop_ |
I know you wouldnt kick & ban, just kick me :P |
06:41 |
VanessaE |
nope |
06:41 |
NekoGloop_ |
so honestly i couldnt care less. |
06:42 |
NekoGloop_ |
also, http://minetest.net/forum/viewtopic.php?id=4345 Y U STILL MODDING GENERAL D< |
06:42 |
moltenbot |
NekoGloop_'s link: [ModPack][0.0.1] GloopTest Pack! [glooptest] (Page 1) - Modding General - Minetest Forums |
06:42 |
VanessaE |
I'll let someone else move it ;) |
06:42 |
NekoGloop_ |
what, just because you moved EVERY OTHER SINGLE topic i made? :D |
06:43 |
VanessaE |
that'll give you time to finish integrating gloopblocks, toolsizes, and whatever else belongs in that pack :) |
06:43 |
NekoGloop_ |
also i lrnt 2 bbcode :DDD |
06:43 |
NekoGloop_ |
VanessaE: the pack should be considered a seperate mod, gloopores was added for simplicity on users' end. |
06:45 |
NekoGloop_ |
VanessaE: also, if you see mushroom man, tell him to at least consider merging the pull request. |
06:45 |
VanessaE |
muchroom man? |
06:45 |
VanessaE |
mush* |
06:45 |
NekoGloop_ |
pilz = mushroom |
06:45 |
VanessaE |
oh |
06:45 |
NekoGloop_ |
i call him mushroom man :) |
06:45 |
VanessaE |
it works better if he's here when you say that ;) |
06:45 |
NekoGloop_ |
heh |
06:45 |
NekoGloop_ |
I dont think mushroom pings him |
06:46 |
VanessaE |
he ain't here :) |
06:46 |
NekoGloop_ |
on an IRC for a different game, the game dev is named "peppy". I call him "pepper". |
06:46 |
NekoGloop_ |
:D |
06:46 |
NekoGloop_ |
he even added it into the rules that you cant complain if you get pinged by a dictionary word repeatedly. :D |
06:47 |
VanessaE |
lol |
06:47 |
NekoGloop_ |
so i assume he doesnt have it :D |
06:47 |
NekoGloop_ |
either that or has his volume turned down/off. |
06:48 |
VanessaE |
and with that, I'm off to bed :-) |
06:48 |
|
kaeza1 joined #minetest |
06:48 |
NekoGloop_ |
with thoughts of mushrooms seasoned with pepper. |
06:48 |
VanessaE |
also, no license declaration for your mod :-) |
06:48 |
NekoGloop_ |
:D |
06:48 |
NekoGloop_ |
VanessaE: ah that could be it. |
06:49 |
VanessaE |
FIX IT!!!!!!!!! |
06:49 |
VanessaE |
:) |
06:49 |
NekoGloop_ |
doen |
06:49 |
NekoGloop_ |
and yes, it's doen. |
06:50 |
* VanessaE |
moves it to "Trash" and heads off to bed. |
06:50 |
NekoGloop_ |
if it was in trash i wouldnt be able to see it :P |
06:50 |
VanessaE |
just kidding anyway :) |
06:50 |
VanessaE |
it's moved. |
06:50 |
VanessaE |
good night |
06:51 |
kaeza |
night V |
06:51 |
NekoGloop_ |
well with a license like it has, not being PRECISELY WHAT EVERYONE ELSE USES, i thought you were serious. |
06:51 |
NekoGloop_ |
lol 119 post views. |
06:52 |
NekoGloop_ |
mesecons has like 67k xD |
06:52 |
NekoGloop_ |
there, evened out :D |
06:52 |
NekoGloop_ |
http://minetest.net/forum/viewtopic.php?id=4345 I'll just leave this here and go to sleep myself. |
06:52 |
moltenbot |
NekoGloop_'s link: [ModPack][0.0.1] GloopTest Pack! [glooptest] (Page 1) - Mod Releases - Minetest Forums |
06:56 |
OldCoder |
NEWS: My worlds seem to be working after updates. But please test. |
06:56 |
kaeza |
hi OldCoder |
06:56 |
OldCoder |
hi |
06:56 |
kaeza |
now testing :) |
06:58 |
|
kaeza joined #minetest |
07:15 |
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Aggies joined #minetest |
07:16 |
|
Kacey joined #minetest |
07:17 |
|
Elench joined #minetest |
07:17 |
Kacey |
hello |
07:18 |
OldCoder |
Kacey, Hi |
07:19 |
kaeza |
hey Kacey |
07:23 |
|
RagnarLaud joined #minetest |
07:33 |
|
shirish joined #minetest |
07:33 |
kaeza |
hey shirish |
07:34 |
OldCoder |
Oops |
07:36 |
shirish |
kaeza: hey, no updates for cosmo-rpg till now :( |
07:37 |
RagnarLaud |
thanks OldCoder |
07:37 |
RagnarLaud |
:) |
07:37 |
RagnarLaud |
hi kaeza |
07:37 |
OldCoder |
RagnarLaud, PM |
07:37 |
RagnarLaud |
i cant |
07:37 |
RagnarLaud |
my mouse is broken |
07:37 |
OldCoder |
Hmm |
07:37 |
RagnarLaud |
and i dont know the key shortcuts |
07:38 |
OldCoder |
RagnarLaud, Then I will say it here |
07:38 |
OldCoder |
Behave please |
07:38 |
RagnarLaud |
yeah |
07:38 |
RagnarLaud |
i will |
07:38 |
OldCoder |
For right now anyway |
07:38 |
RagnarLaud |
but do you know any good mouse emulators? |
07:38 |
OldCoder |
I am too tired to comment much |
07:38 |
RagnarLaud |
oh |
07:38 |
|
Crisco joined #minetest |
07:38 |
RagnarLaud |
kaeza do you know any good mouse emulators? |
07:39 |
kaeza |
mouse emulators? |
07:39 |
kaeza |
what do you mean? |
07:39 |
|
OldCoder left #minetest |
07:39 |
|
OldCoder joined #minetest |
07:39 |
RagnarLaud |
like i can use my keyboard as a mouse |
07:39 |
RagnarLaud |
maybe the number pad? |
07:39 |
OldCoder |
Use irssi RagnarLaud |
07:39 |
RagnarLaud |
on the right side... |
07:40 |
kaeza |
what OS are you using? |
07:40 |
RagnarLaud |
ok |
07:40 |
OldCoder |
It does that |
07:40 |
RagnarLaud |
ubuntu :D |
07:40 |
RagnarLaud |
YAY |
07:40 |
RagnarLaud |
umm...ok? |
07:40 |
RagnarLaud |
how? |
07:40 |
RagnarLaud |
can i get op. status? |
07:41 |
kaeza |
RagnarLaud: I think you will find one built into ubuntu |
07:41 |
RagnarLaud |
how? |
07:41 |
kaeza |
In Configuration->Accessibility |
07:41 |
RagnarLaud |
help me, im scared :S |
07:41 |
RagnarLaud |
oh ok |
07:42 |
RagnarLaud |
uhh... |
07:42 |
RagnarLaud |
12.10? |
07:42 |
ecube |
OFFTOPIC: teh op status is not a box of chocolates, ragner |
07:42 |
kaeza |
In the top-right corner of the screen there's the logout menu, choose "System Config" |
07:42 |
RagnarLaud |
i know that |
07:42 |
RagnarLaud |
i mean ecube |
07:42 |
RagnarLaud |
ok kaeza, ill give it a look |
07:43 |
RagnarLaud |
oh shit :/ |
07:43 |
RagnarLaud |
how do i get up there? |
07:43 |
RagnarLaud |
can i go there with the "Super Button" / ALT? |
07:43 |
kaeza |
oh |
07:43 |
RagnarLaud |
Super Button = Windows button |
07:43 |
RagnarLaud |
alt = commands |
07:44 |
RagnarLaud |
sb = programs etc |
07:44 |
kaeza |
Do you have a Win key on your keyb |
07:44 |
kaeza |
? |
07:44 |
kaeza |
a key with the windows logo |
07:45 |
kaeza |
press and release it |
07:45 |
kaeza |
and in the box type "Accessibility" |
07:45 |
RagnarLaud |
1. yes |
07:45 |
RagnarLaud |
2. yes |
07:45 |
RagnarLaud |
oh ok |
07:46 |
RagnarLaud |
umm...it doesnt work... |
07:46 |
RagnarLaud |
maybe the alt key? |
07:47 |
RagnarLaud |
wait i have it in estonian... |
07:47 |
RagnarLaud |
is it a shortcut with a white man in a blue ball? |
07:48 |
kaeza |
yes |
07:48 |
RagnarLaud |
oh :D |
07:48 |
RagnarLaud |
what do i pick |
07:48 |
RagnarLaud |
keyboard? |
07:48 |
RagnarLaud |
mouse and touchpad? |
07:48 |
RagnarLaud |
the white/blue ball? |
07:48 |
kaeza |
mouse and touchpad I think |
07:48 |
RagnarLaud |
oh ok |
07:49 |
RagnarLaud |
nope |
07:49 |
kaeza |
there should be some option related to emulating a mouse |
07:49 |
kaeza |
oh? |
07:49 |
RagnarLaud |
nothing like that |
07:49 |
RagnarLaud |
theres a smiley face "D |
07:49 |
RagnarLaud |
:D |
07:49 |
RagnarLaud |
i found it! |
07:50 |
RagnarLaud |
"Moving the cursor using your mouse" > CHECK |
07:50 |
RagnarLaud |
:D |
07:50 |
RagnarLaud |
i translated it like it was... |
07:50 |
kaeza |
good |
07:50 |
kaeza |
nice! |
07:50 |
RagnarLaud |
so "Please dont judge me, and I wont judge you. 'Cause if you love me, then let it be beautiful." |
07:50 |
RagnarLaud |
:D: |
07:51 |
RagnarLaud |
:D |
07:51 |
RagnarLaud |
LAWL |
07:51 |
kaeza |
nice |
07:51 |
RagnarLaud |
it moves SSSSSOOOOOO SSSSSlLLLLOOOOOWWWWW |
07:51 |
kaeza |
adjust the speed then :) |
07:53 |
RagnarLaud |
i put both "Acceleration" and "Sensitivity" to the end, but still as slow as yo mama :D |
07:53 |
RagnarLaud |
i keed, i keed |
07:54 |
RagnarLaud |
so how, kaeza? |
07:54 |
RagnarLaud |
wait forget that |
07:54 |
RagnarLaud |
gonna emulate it through my GAMEPAD :D |
07:54 |
kaeza |
hehe |
07:54 |
kaeza |
qjoypad |
07:55 |
RagnarLaud |
nope! |
07:55 |
RagnarLaud |
xPadder |
07:55 |
kaeza |
k |
07:55 |
RagnarLaud |
xpadder+wine :D |
07:55 |
RagnarLaud |
cause there is no Ubuntu version |
07:55 |
RagnarLaud |
FUCK THEM |
07:55 |
RagnarLaud |
WE HAVE WINE AND THEY DONT :D |
07:56 |
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08:06 |
RagnarLaud |
yay i got the gamepad to work :d |
08:13 |
Minetest-tan |
GIT: GloopMaster (Gloop Master) commited to celeron55/minetest_game: Better lump & ingot textures cd604fa9c8 2013-01-06T00:07:19-08:00 |
08:21 |
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MasterBot joined #minetest |
08:21 |
MasterBot |
hi |
08:21 |
MasterBot |
hi |
08:22 |
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MasterBot left #minetest |
08:32 |
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InvBot joined #minetest |
08:35 |
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markveidemanis joined #minetest |
08:35 |
markveidemanis |
i have a real bot |
08:36 |
markveidemanis |
hi |
08:36 |
InvBot |
!ESREVER |
08:36 |
InvBot |
REVERSE |
08:37 |
markveidemanis |
no one can speak in HEX |
08:37 |
markveidemanis |
surely |
08:38 |
InvBot |
68 65 6C 6C 6F 20 69 20 61 6D 20 61 20 62 69 6E 61 72 79 20 62 6F 74 2C 20 6E 6F 20 77 61 69 74 20 74 68 69 73 20 69 73 20 68 65 78 61 64 65 63 69 6D 61 6C 20 61 6E 64 20 69 66 20 79 6F 75 20 72 65 61 64 20 74 68 69 73 2C 20 79 6F 75 20 68 61 76 65 20 63 72 61 63 6B 65 64 20 6D 79 20 63 6F 64 65 2C 20 63 6F 6E 67 72 61 74 73 2E |
08:38 |
InvBot |
uÊopdn |
08:38 |
InvBot |
ÉssÇuÉ oןןÇÉ¥ |
08:39 |
InvBot |
oןÇÉ¥ |
08:39 |
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markveidemanis left #minetest |
08:42 |
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simion314 joined #minetest |
08:43 |
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markveidemanis joined #minetest |
08:43 |
markveidemanis |
hey |
08:43 |
markveidemanis |
What's Up? |
08:51 |
|
markveidemanis joined #minetest |
08:57 |
markveidemanis |
SOUND OF SILENCE |
08:57 |
markveidemanis |
ARRGGGGH |
09:05 |
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SeeBorg joined #minetest |
09:13 |
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kaeza joined #minetest |
09:43 |
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RagnarLaud joined #minetest |
09:44 |
RagnarLaud |
hi |
09:54 |
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Calinou joined #minetest |
10:00 |
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10:01 |
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10:03 |
kaeza |
!up mcbride.homelinux.net |
10:03 |
moltenbot |
Minetest server mcbride.homelinux.net:30000 UP |
10:04 |
Calinou |
hi |
10:04 |
kaeza |
hi Calinou |
10:09 |
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SpeedProg joined #minetest |
10:27 |
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bnd joined #minetest |
10:27 |
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markveidemanis joined #minetest |
10:27 |
markveidemanis |
E=MC² |
10:27 |
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10:29 |
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berome joined #minetest |
10:36 |
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Zeg9 joined #minetest |
10:38 |
Calinou |
xhttp://www.reddit.com/r/linux/comments/1618rx/steambox_is_linux_based_and_launching_this_year/c7ryqrk?context=3 -- prepare for a storm of DOWNVOTES! |
10:38 |
moltenbot |
Calinou's link: Calinou comments on Steambox is Linux based and launching this year |
10:38 |
Calinou |
oops, remove the "x" at the beginning :p |
10:38 |
Zeg9 |
xhttp, the new protocol :) |
10:38 |
Calinou |
xtreme http |
10:38 |
Zeg9 |
Nice, this will make microsoft fans shutup |
10:38 |
Calinou |
more like I'll have 20 downvotes |
10:39 |
Calinou |
my PB is 29 iirc |
10:39 |
* Calinou |
only has 180 comment karma :| |
10:40 |
Zeg9 |
Anyway, it would be stupid to use windows... |
10:46 |
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blaze joined #minetest |
10:58 |
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Jordach joined #minetest |
10:58 |
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Jordach joined #minetest |
10:58 |
Jordach |
hey all |
10:58 |
Calinou |
hi |
11:02 |
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codile joined #minetest |
11:02 |
* Jordach |
looks at commits for minetest_game |
11:03 |
* Jordach |
finds NekoGloop's texture commits made it to celeron55/master |
11:07 |
|
RagnarLaud joined #minetest |
11:07 |
RagnarLaud |
hi |
11:07 |
RagnarLaud |
hi! |
11:07 |
RagnarLaud |
i need help :*( |
11:07 |
RagnarLaud |
Zeg9 |
11:07 |
RagnarLaud |
i need help :/ |
11:08 |
marktraceur |
RagnarLaud: You said that already |
11:08 |
RagnarLaud |
i know... |
11:08 |
marktraceur |
RagnarLaud: Ask your question instead of asking to ask. |
11:08 |
RagnarLaud |
hey mark |
11:08 |
RagnarLaud |
how do i update Qt |
11:08 |
RagnarLaud |
to 2.4 |
11:08 |
RagnarLaud |
i think it was 2.4 |
11:09 |
marktraceur |
RagnarLaud: It depends on your system and how you've installed Qt in the first place. But this isn't a Qt support channel. So you should ask in #qt or something. |
11:09 |
RagnarLaud |
i know... |
11:09 |
RagnarLaud |
but... |
11:09 |
RagnarLaud |
im scared :S |
11:09 |
marktraceur |
RagnarLaud: Don't be, they're only humans. |
11:10 |
RagnarLaud |
i know, but its dark :*( |
11:10 |
marktraceur |
RagnarLaud: So turn on the lights |
11:10 |
RagnarLaud |
i cant :*( |
11:10 |
* marktraceur |
doesn't have time for this crap, need to sleep now |
11:10 |
RagnarLaud |
</troll> |
11:10 |
RagnarLaud |
xD |
11:10 |
marktraceur |
RagnarLaud: This isn't the place for that. |
11:10 |
RagnarLaud |
its 1:10 PM here :D |
11:11 |
RagnarLaud |
is there a #troll? |
11:11 |
RagnarLaud |
#YOLO |
11:11 |
RagnarLaud |
xD |
11:11 |
marktraceur |
RagnarLaud: Probably. Go find it. |
11:11 |
RagnarLaud |
o.o |
11:11 |
RagnarLaud |
there is o.o |
11:11 |
RagnarLaud |
i mean the #yolo |
11:12 |
marktraceur |
RagnarLaud: Couldn't care less, behave yourself, I'm off to bed now. |
11:15 |
|
RagnarLaud left #minetest |
11:19 |
|
RagnarLaud joined #minetest |
11:19 |
RagnarLaud |
hi, f***kers :D |
11:19 |
|
markveidemanis joined #minetest |
11:19 |
RagnarLaud |
#TROLL |
11:19 |
markveidemanis |
who is +F on channel |
11:20 |
RagnarLaud |
umm... |
11:20 |
RagnarLaud |
+F = ??? |
11:20 |
RagnarLaud |
+Fucked? |
11:20 |
markveidemanis |
Founder |
11:21 |
markveidemanis |
Ragnar: go on #mtmt |
11:21 |
RagnarLaud |
mtmt? |
11:21 |
Zetetic |
markveidemanis: celeron55 |
11:21 |
RagnarLaud |
*#TROLL* |
11:21 |
markveidemanis |
? |
11:21 |
markveidemanis |
me? |
11:21 |
markveidemanis |
celeron55 |
11:21 |
Zetetic |
That's the answer to your question |
11:21 |
markveidemanis |
oh, right |
11:21 |
markveidemanis |
thanks |
11:21 |
Zetetic |
It's: /msg chanserv access <channel> list |
11:21 |
markveidemanis |
but hes not OP |
11:22 |
RagnarLaud |
wait... |
11:22 |
RagnarLaud |
mark... |
11:22 |
RagnarLaud |
do... |
11:22 |
RagnarLaud |
you... |
11:22 |
RagnarLaud |
want... |
11:22 |
RagnarLaud |
to... |
11:22 |
RagnarLaud |
+q... |
11:22 |
RagnarLaud |
me? |
11:22 |
Zetetic |
He can gain op at any time though, because chanserv respects him |
11:22 |
RagnarLaud |
yeah you dumbass :D |
11:22 |
markveidemanis |
OldCoder +Aiorstv [modified 8 weeks, 5 days, 16:35:46 ago] |
11:22 |
markveidemanis |
wats that one |
11:23 |
RagnarLaud |
idk |
11:23 |
RagnarLaud |
wait |
11:23 |
RagnarLaud |
I KNOW |
11:23 |
Zetetic |
Well, +o means can get op |
11:23 |
RagnarLaud |
thats yo mama :D |
11:23 |
* Zetetic |
wishes he could get op right now |
11:23 |
* RagnarLaud |
has just added markveidemains to +F |
11:23 |
* RagnarLaud |
has just added markveidemains to the +F list |
11:23 |
RagnarLaud |
xD |
11:23 |
* RagnarLaud |
has just added markveidemains to the +Fucked list |
11:24 |
markveidemanis |
Rag, join #mtmt |
11:24 |
RagnarLaud |
what da FAQ is #mtmt |
11:25 |
markveidemanis |
my channel, im not on though |
11:25 |
RagnarLaud |
#MyTitsMyThings? |
11:25 |
* RagnarLaud |
is officially +F |
11:26 |
markveidemanis |
sfan5 |
11:26 |
markveidemanis |
Caliniou |
11:26 |
RagnarLaud |
:D |
11:26 |
markveidemanis |
Vanessae |
11:26 |
RagnarLaud |
markveidemanis +F |
11:26 |
markveidemanis |
+f OFF |
11:26 |
RagnarLaud |
yeah :D |
11:26 |
RagnarLaud |
you got it :D |
11:26 |
RagnarLaud |
+F that, roger |
11:27 |
RagnarLaud |
xD |
11:27 |
|
MasterBot joined #minetest |
11:27 |
MasterBot |
+F that yourself |
11:27 |
* RagnarLaud |
is officially -F |
11:27 |
RagnarLaud |
xD |
11:27 |
|
MasterBot left #minetest |
11:27 |
RagnarLaud |
LAWL |
11:27 |
markveidemanis |
thats my BOT*** |
11:27 |
|
q66 joined #minetest |
11:28 |
markveidemanis |
InvBot... |
11:28 |
markveidemanis |
loading |
11:28 |
|
InvBot joined #minetest |
11:28 |
markveidemanis |
LuaIRC |
11:28 |
markveidemanis |
PM him something |
11:29 |
markveidemanis |
Zeg9: |
11:29 |
Zeg9 |
<Zeg9> You are so clever. |
11:29 |
Zeg9 |
<InvBot> Nope! |
11:29 |
markveidemanis |
you know i see the console, righ? |
11:29 |
Zeg9 |
I know. |
11:29 |
Zeg9 |
I ment "you are" not "i am" lol |
11:29 |
RagnarLaud |
so/ |
11:29 |
RagnarLaud |
? |
11:29 |
* RagnarLaud |
has just added InvBOT to the +F list |
11:29 |
* RagnarLaud |
is officially +A |
11:29 |
InvBot |
hi |
11:29 |
Zeg9 |
Who is coming ! |
11:30 |
|
ZegBot joined #minetest |
11:30 |
Zeg9 |
Hi ZegBot ! |
11:30 |
ZegBot |
Hi Zeg9 ! |
11:30 |
markveidemanis |
UH_OH! |
11:30 |
RagnarLaud |
hi ZegBot |
11:30 |
ZegBot |
Hi RagnarLaud ! |
11:30 |
RagnarLaud |
YAY |
11:30 |
Zeg9 |
What do you think about mark ? |
11:30 |
ZegBot |
That's just a dumb idea. Again. |
11:30 |
Zeg9 |
Spam ! |
11:30 |
Zeg9 |
ZEGBOT, SPAM ! |
11:30 |
ZegBot |
I play minetest. |
11:30 |
Zeg9 |
... |
11:30 |
InvBot |
oןןÇÉ¥ |
11:30 |
* RagnarLaud |
has just added Zegbot to the +F list |
11:31 |
Zeg9 |
zegbot, leave now, you're too much dumb xD |
11:31 |
ZegBot |
Bye ! :( |
11:31 |
markveidemanis |
my bot talks upside down |
11:31 |
Zeg9 |
mark, it's kaeza's bot, not yours ... |
11:31 |
InvBot |
oןןÇÉ¥ ƃÇz |
11:31 |
markveidemanis |
so? |
11:31 |
markveidemanis |
i edited one line |
11:31 |
RagnarLaud |
hi InvBot |
11:31 |
RagnarLaud |
LAWL |
11:31 |
markveidemanis |
hang on, typing |
11:31 |
InvBot |
pnÉɹÉuÆƒÉ Ä±É¥ |
11:31 |
kaeza |
heh seems you're having fun with it |
11:31 |
markveidemanis |
lol caps is not defined |
11:31 |
InvBot |
¡dÇÊŽ |
11:32 |
* RagnarLaud |
has just declared some +'s = +Fucked, +Analyzed, +Botted |
11:32 |
InvBot |
ʎןqqoÊ Ê‡Ä±q É sʇı |
11:32 |
Zeg9 |
Hi kaeza ! |
11:32 |
RagnarLaud |
hi kaeza |
11:32 |
kaeza |
hey Zeg9 |
11:32 |
InvBot |
ÉÇÉÊž ıɥ |
11:32 |
kaeza |
hey RagnarLaud |
11:32 |
kaeza |
kaea? |
11:32 |
RagnarLaud |
xD |
11:32 |
InvBot |
HEXADECIMAL INITIATE |
11:32 |
RagnarLaud |
EPIC PHAIL |
11:32 |
InvBot |
68 65 6C 6C 6F |
11:33 |
InvBot |
3C 6D 61 72 6B 76 65 69 64 65 6D 61 6E 69 73 3E 20 69 20 65 64 69 74 65 64 20 6F 6E 65 20 6C 69 6E 65 |
11:33 |
RagnarLaud |
kaeza = Kick A Elderly's Zucking Ass |
11:33 |
RagnarLaud |
xD |
11:33 |
kaeza |
thanks |
11:33 |
RagnarLaud |
kaeza = Kick An Elderly's Zucking Ass |
11:33 |
RagnarLaud |
np :D |
11:33 |
RagnarLaud |
typo... |
11:33 |
RagnarLaud |
:D |
11:34 |
marktraceur |
InvBot: Please try not to flood the channel with inane nonsense. |
11:34 |
InvBot |
mdbskhbedkgfbdskjgfsdkjghfksdjhfksjdhgfkjsdgfkjshdgkjsdhgkjdhgkjdfhkdjshgkdjhg |
11:34 |
markveidemanis |
whoops |
11:34 |
markveidemanis |
the filter... |
11:34 |
|
ZegBot joined #minetest |
11:34 |
markveidemanis |
uh-oh |
11:34 |
sfan5 |
markveidemanis: what? |
11:34 |
markveidemanis |
umm, how do i close my bot |
11:34 |
Zeg9 |
Hi ZegBot, now you won't talk to mark or ragnar :p |
11:34 |
ZegBot |
Hi Zeg9 ! |
11:34 |
RagnarLaud |
Zeg9 = Zuckelberg Enters Garage 9 |
11:34 |
markveidemanis |
hi ZegBot |
11:34 |
ZegBot |
I don't talk to people like you, markveidemanis. |
11:34 |
kaeza |
markveidemanis: Ctrl-C in terminal |
11:34 |
RagnarLaud |
LAWL |
11:34 |
RagnarLaud |
ZegBot |
11:34 |
ZegBot |
I don't talk to people like you, RagnarLaud. |
11:34 |
markveidemanis |
yep |
11:34 |
RagnarLaud |
aww... |
11:35 |
markveidemanis |
i have zegbot's blueprints |
11:35 |
ZegBot |
I don't talk to people like you, markveidemanis. |
11:35 |
marktraceur |
Children, can you all behave? |
11:35 |
markveidemanis |
LISTEN TO THE CAPS! |
11:35 |
* RagnarLaud |
has just added Zegbot to the +AH list |
11:35 |
kaeza |
markveidemanis: my bot is WTFPL, which basically means public domain, but don't expect support from me |
11:35 |
markveidemanis |
ok |
11:35 |
* RagnarLaud |
has just declared another + = +Asshole |
11:35 |
Zeg9 |
zegbot, go on #mtmt and leave this channel |
11:35 |
markveidemanis |
how do i make it say X when Y is mentioned |
11:36 |
Zeg9 |
zegbot, leave this channel |
11:36 |
|
ZegBot left #minetest |
11:36 |
Zeg9 |
-_- |
11:36 |
RagnarLaud |
lawl |
11:36 |
RagnarLaud |
Zeg9, leave this channel |
11:36 |
Zeg9 |
lol |
11:36 |
Zeg9 |
RagnarLaud, leave now |
11:36 |
* RagnarLaud |
has just -B'd Zeg9 |
11:36 |
markveidemanis |
ZegBot was kicked from #mtmt by markveidemanis [wibble] |
11:36 |
markveidemanis |
llol |
11:36 |
marktraceur |
Zeg9: Stick around, you may get your wish if he doesn't behave |
11:37 |
* marktraceur |
was going to sleep. Right. |
11:37 |
kaeza |
hello marktraceur |
11:37 |
kaeza |
or good night :) |
11:37 |
markveidemanis |
haha |
11:37 |
* RagnarLaud |
has joined #TROLL |
11:37 |
kaeza |
markveidemanis: I'm the founder of ##mt-irc-testing |
11:37 |
markveidemanis |
ir redirects you to ##unavailable |
11:37 |
* RagnarLaud |
no talka no an englisha |
11:37 |
markveidemanis |
i knw |
11:38 |
kaeza |
but please don't dpam that channel |
11:38 |
kaeza |
spam* |
11:38 |
sfan5 |
that'll work |
11:38 |
markveidemanis |
LOL |
11:38 |
markveidemanis |
thank you sfan5 |
11:38 |
sfan5 |
np |
11:38 |
Zeg9 |
Thanks from me, too |
11:38 |
markveidemanis |
Heh |
11:39 |
markveidemanis |
RagnarLaud was kicked from #mtmt by markveidemanis [wibble] |
11:42 |
markveidemanis |
MasterServ Erroneous Nickname |
11:46 |
markveidemanis |
kaeza |
11:46 |
|
markveidemanis left #minetest |
11:48 |
|
MinetestBot joined #minetest |
11:48 |
MinetestBot |
test |
11:48 |
Jordach |
MinetestBot, it works |
11:50 |
MinetestBot |
Jordach: ok, good |
11:55 |
|
PilzAdam joined #minetest |
11:55 |
PilzAdam |
Hello everyone! |
11:55 |
RealBadAngel |
hi |
11:55 |
klunk |
hello ! |
11:59 |
kaeza |
hey |
11:59 |
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Jordach joined #minetest |
11:59 |
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Jordach joined #minetest |
12:02 |
klunk |
I wish "old" players told me about fyreflies: |
12:02 |
Jordach |
klunk, they dont work anymore |
12:03 |
klunk |
they were map-generated: you can find glowing one randomly here and here |
12:03 |
klunk |
or they obey some spawn mecanism ? |
12:03 |
Jordach |
no. |
12:03 |
Jordach |
they were 0.3.x and 0.2.x |
12:03 |
klunk |
Jordach: yes, sorry you mean they will not work any more ? |
12:04 |
Jordach |
yep. |
12:04 |
klunk |
arg, thanks! you save me time |
12:05 |
klunk |
If I want a stuff like that, I must rewrite all, that's it ? No use to adapt old fireflies ? |
12:06 |
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markveidemanis joined #minetest |
12:06 |
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MarkBot joined #minetest |
12:06 |
markveidemanis |
YAY! |
12:07 |
markveidemanis |
hello MarkBot |
12:07 |
MarkBot |
Hi markveidemanis |
12:07 |
markveidemanis |
WOOOHHOOOO |
12:07 |
markveidemanis |
wanna try? |
12:07 |
markveidemanis |
!D HI |
12:07 |
markveidemanis |
!d hello |
12:07 |
moltenbot |
http://ddg.dg: hello definition: an expression or gesture of greeting —used interjectionally in greeting, in answering the telephone, or to express surprise. |
12:07 |
markveidemanis |
no, not you! |
12:07 |
markveidemanis |
MarkBot !d hello |
12:08 |
markveidemanis |
i need to read the files... |
12:08 |
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12:09 |
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markveidemanis joined #minetest |
12:09 |
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markveidemanis left #minetest |
12:12 |
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markveidemanis joined #minetest |
12:12 |
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markveidemanis left #minetest |
12:14 |
|
markveidemanis joined #minetest |
12:15 |
markveidemanis |
!up minetest.org:30010 |
12:15 |
moltenbot |
Minetest server minetest.org:30010:30010 DOWN |
12:15 |
markveidemanis |
? |
12:15 |
markveidemanis |
bUG |
12:15 |
markveidemanis |
!up minetest.org 30010 |
12:15 |
moltenbot |
Minetest server minetest.org:30010 UP |
12:15 |
markveidemanis |
why not with ":" |
12:16 |
markveidemanis |
and why not Minetest-tan? |
12:16 |
markveidemanis |
hi minetest-tan |
12:16 |
Minetest-tan |
Hello markveidemanis |
12:16 |
markveidemanis |
hello minetest-tan |
12:16 |
Minetest-tan |
Hey markveidemanis! |
12:16 |
kaeza |
+q in 3..2..1.. |
12:16 |
markveidemanis |
0...-1 |
12:16 |
markveidemanis |
...-2 |
12:16 |
markveidemanis |
remember that one? |
12:16 |
kaeza |
it wa not yours IIRC |
12:17 |
kaeza |
was* |
12:17 |
markveidemanis |
what was not |
12:17 |
kaeza |
the joke |
12:17 |
markveidemanis |
its not... |
12:17 |
markveidemanis |
just do you remember it. |
12:19 |
kaeza |
nope |
12:19 |
Calinou |
seriously, git |
12:20 |
|
markveidemanis left #minetest |
12:22 |
Jordach |
sfan5, why the op? |
12:23 |
Zetetic |
There was a spammy troll |
12:23 |
Jordach |
:O |
12:24 |
RealBadAngel |
nothin special, LM as usual |
12:33 |
|
Hi-jera_WingFox joined #minetest |
12:33 |
kaeza |
hey |
12:33 |
Hi-jera_WingFox |
hi |
12:34 |
Hi-jera_WingFox |
How to upload my commit to my git repo? |
12:34 |
kaeza |
git push |
12:34 |
Hi-jera_WingFox |
ok, thanks) |
12:34 |
kaeza |
anything else? |
12:35 |
Zeg9 |
back |
12:35 |
kaeza |
w |
12:35 |
kaeza |
+b |
12:35 |
kaeza |
lol |
12:35 |
Hi-jera_WingFox |
i need to check this at first) |
12:35 |
|
Yoda-BZH joined #minetest |
12:36 |
Jordach |
omfg |
12:36 |
kaeza |
iv VanessaE were here I wouldn't hear the end of it lol |
12:36 |
Jordach |
i just found that Temperest plays Ace of Spades |
12:36 |
kaeza |
if* |
12:37 |
Jordach |
(uberi) |
13:14 |
TB|Vibe-X |
hi all |
13:14 |
kaeza |
hi |
13:18 |
Zeg9 |
Hi |
13:31 |
|
markveidemanis joined #minetest |
13:32 |
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markveidemanis left #minetest |
13:33 |
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Elench joined #minetest |
13:35 |
Jordach |
hello |
13:38 |
|
ttk2 joined #minetest |
13:38 |
kaeza |
root? |
13:56 |
|
markveidemanis joined #minetest |
13:56 |
markveidemanis |
O.o there are a lot of OPs |
13:56 |
markveidemanis |
4! |
13:56 |
markveidemanis |
sooo |
13:57 |
|
rubenwardy joined #minetest |
13:58 |
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13:59 |
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13:59 |
Hi-jera_WingFox |
how to fixx diffs in git? |
13:59 |
Hi-jera_WingFox |
it added a lot of extra strings =/ |
13:59 |
Zeg9 |
What sort of extra string? |
14:00 |
Hi-jera_WingFox |
addings of empty strings for example |
14:00 |
Zeg9 |
You have to remove the empty lines in the files then |
14:00 |
Zeg9 |
(only the one you added of course) |
14:13 |
|
sapier joined #minetest |
14:13 |
sapier |
hello, does anyone know where to find "roof" mod? |
14:13 |
Zeg9 |
Hi sapier |
14:23 |
Jordach |
markv doesnt know his ban will come soon |
14:23 |
Jordach |
(or well, a muting) |
14:23 |
kaeza |
+1 |
14:24 |
Jordach |
(and frankly, his server ads get real annoying) |
14:24 |
|
roboman2444 joined #minetest |
14:24 |
Zetetic |
Is there a mod that includes books? |
14:25 |
Zetetic |
I had a look and couldn't see one |
14:25 |
Zeg9 |
Zetetic, I don't think |
14:26 |
Zeg9 |
I was thinking about making one, but finally I won't, so feel free to do it :p |
14:26 |
|
nyuszika7h joined #minetest |
14:27 |
Zetetic |
Zeg9: Thanks, and I just might :) |
14:27 |
Zetetic |
It would be nice I think |
14:27 |
Zeg9 |
It would |
14:28 |
Zeg9 |
And, if we could write on papers and use them inside letter boxes, that would be great >:) |
14:28 |
Zetetic |
That would need minecarts or something that understood postcodes... |
14:30 |
Zeg9 |
Just post stuff yourself in other's letter boxes, when they are not here, so when they come back they can read the messages. Sort of offline messenger. |
14:31 |
Zeg9 |
But the letter box has already been done in a mod, so you just have make the writing part -- the hardest |
14:31 |
Jordach |
Zeg9, also online |
14:31 |
Elench |
Ah |
14:31 |
Elench |
I was thinking letter box the big red thing |
14:31 |
Elench |
Not the slot in the door |
14:32 |
Jordach |
hehehe |
14:32 |
Zeg9 |
:D |
14:32 |
Zeg9 |
This would be nice too, but not the same mod... |
14:35 |
|
shirish joined #minetest |
14:37 |
Jordach |
Elench, Zetetic, http://i.imgur.com/AiC7o.png |
14:37 |
Jordach |
that^^ |
14:37 |
Elench |
Ah, like in America |
14:37 |
Jordach |
(my whois spotted the same host name) |
14:38 |
Elench |
It's deliberate |
14:38 |
Jordach |
or perhaps those wall mounted ones i occasionally spot |
14:38 |
Elench |
I only have the cloak so I'm obviously me really |
14:38 |
* Jordach |
shrugs |
14:39 |
Jordach |
hmm |
14:39 |
* Zeg9 |
was bored, http://upload.wikimedia.org/wikipedia/en/4/42/Shrug.jpg |
14:39 |
Jordach |
i've thought of a way to improve distant rendering |
14:40 |
Jordach |
(eg, range_all = 1) |
14:40 |
|
iqualfragile joined #minetest |
14:40 |
Hi-jera_WingFox |
oh, seems like i broken it =/ |
14:42 |
Zeg9 |
What about far mesh? |
14:42 |
iqualfragile |
Zeg9: kaputt |
14:42 |
Zeg9 |
What about making far mesh work again ? * |
14:43 |
|
Xenux joined #minetest |
14:43 |
iqualfragile |
i dont think thats a good idea |
14:43 |
iqualfragile |
a) it wont look blocky |
14:44 |
iqualfragile |
b) you will get problem when updating the mesh because the terrain has changed |
14:44 |
iqualfragile |
there is a better solution seen in sea of memes |
14:44 |
Jordach |
iqualfragile, mine was better |
14:44 |
iqualfragile |
wich one? |
14:44 |
Jordach |
which i never got to say atm |
14:45 |
|
shadowjay1 joined #minetest |
14:46 |
Jordach |
brb |
14:46 |
Jordach |
theres BEER IN THE HOUSE |
14:46 |
Zetetic |
Yes please |
14:50 |
Jordach |
http://imgur.com/cktOX |
14:50 |
Jordach |
http://imgur.com/Al0xX |
14:50 |
Jordach |
http://imgur.com/aQZAa, kaeza found more of them mountains |
14:50 |
moltenbot |
Jordach's link: imgur: the simple image sharer |
14:50 |
moltenbot |
Jordach's link: imgur: the simple image sharer |
14:50 |
moltenbot |
Jordach's link: imgur: the simple image sharer |
14:51 |
Jordach |
also, on the first image, you notice that the land over there is very smooth and blocky |
14:51 |
Jordach |
(theyre nomal nodes) |
14:51 |
Jordach |
what it should do is place and map HUGE CUBES, with the same textures. |
14:53 |
PilzAdam |
bbl |
14:54 |
Jordach |
kay |
14:54 |
kaeza |
Jordach: checking |
14:54 |
kaeza |
my inet conn is b*tchy yet again |
14:55 |
* Jordach |
sighs :) |
14:57 |
kaeza |
Jordach: that third image is EPIC! |
14:59 |
|
markveidemanis joined #minetest |
14:59 |
markveidemanis |
Zeg9 helped me to make my first mod |
14:59 |
kaeza |
inb4 server ad |
14:59 |
markveidemanis |
or modification of a mod |
14:59 |
markveidemanis |
xD |
15:00 |
markveidemanis |
it checks if player has give priv and shows creative if return yes |
15:00 |
Zeg9 |
To all interested (jeffrash?) map of Zegaton is now available at: http://minetest.web1337.net/map.php |
15:00 |
moltenbot |
Zeg9's link: Zeg9's Minetest Server - Map |
15:00 |
rubenwardy1 |
what seed is it, Jordac? |
15:00 |
rubenwardy1 |
Jordach |
15:00 |
|
HVGDotComDotTxT joined #minetest |
15:00 |
HVGDotComDotTxT |
hi |
15:01 |
Jordach |
rubenwardy1, only works on 0.3.x and 0.2.x |
15:01 |
Jordach |
why the long nick, seems pointless |
15:01 |
kaeza |
Jordach: it would be cool to have a "map generator" selection box |
15:01 |
kaeza |
((when creating a world) |
15:01 |
|
LunaVorax joined #minetest |
15:02 |
markveidemanis |
i see my hosue... |
15:02 |
Zeg9 |
markveidemanis, does it display correctly? |
15:02 |
markveidemanis |
rubber trees have wood_top on all sides |
15:02 |
markveidemanis |
no |
15:02 |
markveidemanis |
and slabs are full blocks |
15:02 |
Zeg9 |
Oh. So these are the rubber trees |
15:02 |
Zeg9 |
Full blocks is ok |
15:02 |
HVGDotComDotTxT |
ZEG9!!! |
15:02 |
kaeza |
hi HVGDotComDotTxT |
15:02 |
markveidemanis |
mese is ugly... |
15:02 |
rubenwardy |
(3:01:33 PM) kaeza: Jordach: it would be cool to have a "map generator" selection box |
15:02 |
rubenwardy |
see here: (3:01:33 PM) kaeza: Jordach: it would be cool to have a "map generator" selection box |
15:03 |
rubenwardy |
http://minetest.net/wiki/doku.php?id=roadmap:roadmap |
15:03 |
moltenbot |
rubenwardy's link: |
15:03 |
rubenwardy |
stage n-1 |
15:03 |
HVGDotComDotTxT |
hi Kicking An Elderly's Zucking Ass a.k.a kaeza |
15:03 |
HVGDotComDotTxT |
Zeg9 |
15:03 |
Zeg9 |
I am called Zeg9 |
15:03 |
kaeza |
hi Ragnar |
15:03 |
HVGDotComDotTxT |
:D |
15:03 |
HVGDotComDotTxT |
zeg i need help please |
15:04 |
HVGDotComDotTxT |
can you take a look at a <? php ?> script? |
15:04 |
Zeg9 |
I can |
15:04 |
HVGDotComDotTxT |
ok |
15:04 |
HVGDotComDotTxT |
wait a sec |
15:04 |
kaeza |
3..2..1.. |
15:04 |
|
shirish joined #minetest |
15:04 |
markveidemanis |
who will be kicked... |
15:05 |
markveidemanis |
Zeg9: can you add some more screenshots to "screenshots" |
15:05 |
HVGDotComDotTxT |
I WILL! |
15:05 |
Zeg9 |
mark, I'll do later |
15:05 |
markveidemanis |
ok |
15:05 |
|
klunk joined #minetest |
15:05 |
markveidemanis |
0...-1...-2...-3 |
15:05 |
HVGDotComDotTxT |
<?php $text = file_get_contents('HVGDotCom.txt'); $textArray = explode("\n", $text); $randArrayIndexNum = array_rand($textArray); $randPhrase = $textArray[$randArrayIndexNum]; ?> |
15:05 |
HVGDotComDotTxT |
woops :D |
15:06 |
markveidemanis |
lOL |
15:06 |
HVGDotComDotTxT |
hey zeg |
15:06 |
HVGDotComDotTxT |
can you help me? |
15:06 |
markveidemanis |
== mode/#minetest [+o thexyz] by ChanServ |
15:06 |
markveidemanis |
any reason? |
15:06 |
thexyz |
why should I explain? |
15:07 |
markveidemanis |
not kicking anyone? |
15:07 |
klunk |
!help |
15:07 |
moltenbot |
Try !up <hostname.org> !teach <topic> !ping <hostname.org> [<port>] !date [timezone] !define <word> !joke |
15:07 |
markveidemanis |
!ping minetest.org 30010 |
15:08 |
markveidemanis |
... |
15:08 |
moltenbot |
host minetest.org DOWN |
15:08 |
klunk |
!up minetest.org:30015 |
15:08 |
moltenbot |
Minetest server minetest.org:30015:30015 DOWN |
15:08 |
HVGDotComDotTxT |
http://ompldr.org/iZ3lzdw |
15:08 |
moltenbot |
HVGDotComDotTxT's link: omploader - new 2 (text/x-php; charset=us-ascii) |
15:08 |
markveidemanis |
thats not what i said... |
15:08 |
HVGDotComDotTxT |
Zeg9 |
15:08 |
HVGDotComDotTxT |
http://ompldr.org/iZ3lzdw |
15:08 |
moltenbot |
HVGDotComDotTxT's link: omploader - new 2 (text/x-php; charset=us-ascii) |
15:08 |
markveidemanis |
ssspppammm |
15:08 |
HVGDotComDotTxT |
no! |
15:08 |
markveidemanis |
l |
15:08 |
HVGDotComDotTxT |
:D |
15:08 |
Zeg9 |
ragnar, $randPhrase = array_rand($textArray); |
15:08 |
HVGDotComDotTxT |
ok, it kinda is... -.- |
15:08 |
markveidemanis |
exactly... |
15:08 |
HVGDotComDotTxT |
? |
15:08 |
HVGDotComDotTxT |
can you fix it and re-upload it? |
15:09 |
HVGDotComDotTxT |
i think you know what it will do D: |
15:09 |
HVGDotComDotTxT |
GENERATE QUOtES AND SHiT |
15:09 |
HVGDotComDotTxT |
like in http://www.ompldr.org |
15:10 |
|
markveidemanis left #minetest |
15:10 |
kaeza |
rubenwardy: thx |
15:10 |
rubenwardy |
if you are pasteing code, use pastebin.com |
15:10 |
rubenwardy |
ok :D |
15:12 |
|
markveidemanis joined #minetest |
15:12 |
markveidemanis |
did it work? |
15:13 |
rubenwardy |
what work? |
15:13 |
markveidemanis |
Bold Type |
15:14 |
kaeza |
err...what? |
15:14 |
Jordach |
markveidemanis, keep on spamming, +q will work |
15:14 |
markveidemanis |
[b/] hello [/b] |
15:14 |
markveidemanis |
hah |
15:14 |
rubenwardy |
HVGDotComDotTxT I cant see anything wrong with that code. |
15:14 |
|
Jordach joined #minetest |
15:14 |
|
Jordach joined #minetest |
15:14 |
kaeza |
bbcode phail |
15:14 |
|
markveidemanis left #minetest |
15:14 |
Jordach |
hexchat: y u fail |
15:14 |
LunaVorax |
Hi! |
15:15 |
thexyz |
Jordach: use irssi |
15:15 |
kaeza |
hi LunaVorax |
15:15 |
Zeg9 |
[url=nobrain.dk]Minetest forums[/url] |
15:15 |
Jordach |
how about no |
15:15 |
Zeg9 |
Hi LunaVraw |
15:15 |
Zeg9 |
Hi LunaVoraw |
15:15 |
thexyz |
Jordach: why? |
15:15 |
Zeg9 |
Hi LunaVorax |
15:15 |
Zeg9 |
keyboard fail sorry --' |
15:15 |
kaeza |
Zeg9: tab completion :) |
15:15 |
rubenwardy |
I use pigeon |
15:15 |
Zeg9 |
Yeah I'll do that next time kaeza |
15:15 |
rubenwardy |
pidgen, sorry |
15:15 |
klunk |
!ping minetest.org 30015 |
15:15 |
kaeza |
pidgin* |
15:16 |
moltenbot |
host minetest.org DOWN |
15:16 |
|
HVGDotComDotTxT joined #minetest |
15:16 |
HVGDotComDotTxT |
Its'a Me'a, Mario! |
15:16 |
HVGDotComDotTxT |
xD |
15:17 |
thexyz |
pidgin? =( |
15:17 |
klunk |
Zeg9: do you know why or will it be for a long time ? (Zegaton down) |
15:17 |
Zeg9 |
!up minetest.org 30015 |
15:17 |
moltenbot |
Minetest server minetest.org:30015 UP |
15:17 |
Zeg9 |
klunk, it is up |
15:17 |
HVGDotComDotTxT |
hi TheXYZ |
15:17 |
Zeg9 |
!ping minetest.org |
15:17 |
thexyz |
http://i.imgur.com/2sRll.png |
15:17 |
sapier |
i use pidgin too :-) |
15:17 |
moltenbot |
host minetest.org DOWN |
15:17 |
HVGDotComDotTxT |
Zeg9, IT WORKS :D |
15:18 |
HVGDotComDotTxT |
thanks brotha |
15:18 |
klunk |
hu, it seems, sorry for that :-) |
15:18 |
HVGDotComDotTxT |
i love you! |
15:18 |
Zeg9 |
thexyz, is this irssi? |
15:18 |
HVGDotComDotTxT |
in the most homosexual way possible o.o |
15:18 |
thexyz |
Zeg9: yep |
15:18 |
Zeg9 |
ragnar, go away |
15:18 |
HVGDotComDotTxT |
</gay> |
15:18 |
HVGDotComDotTxT |
ok... |
15:19 |
HVGDotComDotTxT |
<gay> bye, im gonna miss you :*( </gay> |
15:19 |
HVGDotComDotTxT |
xD |
15:19 |
* HVGDotComDotTxT |
left #minetest ("Leaving") |
15:19 |
Jordach |
thank god for that |
15:19 |
Zeg9 |
HVGDotComDotTxT, leave this channel. |
15:19 |
Zeg9 |
oh too late. |
15:19 |
HVGDotComDotTxT |
-.- |
15:19 |
HVGDotComDotTxT |
xD |
15:19 |
thexyz |
Zeg9: with hilightwin.pl, xchatnickcolor.pl scripts and xchat2 theme |
15:19 |
HVGDotComDotTxT |
</troll> |
15:19 |
Jordach |
YAY |
15:20 |
* klunk |
can't connect Zegaton, checking stuffs on his side |
15:20 |
thexyz |
bai |
15:20 |
Zeg9 |
Thanks thexyz |
15:20 |
Hi-jera_WingFox |
+q ? |
15:20 |
Hi-jera_WingFox |
not +b ? |
15:20 |
Jordach |
mute |
15:20 |
Hi-jera_WingFox |
oh, ok |
15:20 |
Zeg9 |
klunk, j'essaye |
15:20 |
Zeg9 |
klunk, moi ca marche |
15:21 |
klunk |
Zeg9: oui, je vous croit, je sait pas pourquoi ça marche pas pour moi ... |
15:21 |
kaeza |
heeey macarena |
15:22 |
Jordach |
please god no |
15:23 |
Zeg9 |
Where did you come from where did you go, where did you come from cotton eyed joe;.. I go away |
15:23 |
klunk |
Zeg9: it's working now :-) thanks. |
15:30 |
* PilzAdam |
is back |
15:30 |
VanessaE |
good morning all. |
15:31 |
PilzAdam |
hey VanessaE |
15:31 |
VanessaE |
hey |
15:31 |
rubenwardy |
http://multa.bugs3.com/minetest/manual/terminology.html |
15:31 |
moltenbot |
rubenwardy's link: Minetest Manual |
15:32 |
VanessaE |
rubenwardy: you forgot to define "Minetest Game, a collection of mods (as below), consisting primarily of the minetest_game repository, which provides the bulk of the game's content." |
15:32 |
VanessaE |
put this right under Minetest Engine, before mods. |
15:33 |
VanessaE |
(considering the....discussion.... on the forum about this just recently. :-) ) |
15:33 |
sapier |
@rubenwardy great work ... :-) |
15:34 |
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15:35 |
rubenwardy |
VanessaE: added |
15:35 |
VanessaE |
\o/ |
15:35 |
sapier |
ok ok modding requires some work :-) |
15:36 |
markveidemanis |
when does OC usually wake up? |
15:37 |
VanessaE |
rubenwardy: "Ingame Content" --> "In-game Content" |
15:37 |
markveidemanis |
CTCP TIME reply from OldCoder: Sun Jan 6 07:36:22 |
15:38 |
|
markveidemanis left #minetest |
15:39 |
rubenwardy |
ok |
15:39 |
PilzAdam |
rubenwardy, btw, why are you creating a new minetest manual |
15:40 |
rubenwardy |
new? |
15:41 |
kaeza |
rubenwardy: +1 |
15:41 |
kaeza |
hi VanessaE |
15:41 |
PilzAdam |
rubenwardy, why dont you contribute to the new dev wiki? |
15:41 |
rubenwardy |
I wanted to make a new documentation / tutorial |
15:41 |
rubenwardy |
and I wanted it to be downloadable |
15:41 |
rubenwardy |
I will be contributing to that as well |
15:44 |
rubenwardy |
When I say Manual, it will be more like a tutorial in writing style |
15:46 |
|
Doc22 joined #minetest |
15:46 |
rubenwardy |
My account: http://dev.minetest.net/User:Rubenwardy |
15:46 |
kaeza |
does minetest have any version info var in lua? |
15:46 |
Doc22 |
hey guys |
15:46 |
Doc22 |
im working on collision detection for my game |
15:46 |
kaeza |
hey doc |
15:47 |
Doc22 |
i see that this game's collision detection works well |
15:47 |
Doc22 |
how was it accomplished? |
15:47 |
Doc22 |
and hey kaeza |
15:47 |
|
cosarara97 joined #minetest |
15:47 |
Doc22 |
sorry for not responding |
15:48 |
rubenwardy |
(3:46:37 PM) kaeza: does minetest have any version info var in lua? |
15:48 |
rubenwardy |
last I heard, celeron55 was implementing it as "minetest.features" |
15:48 |
rubenwardy |
in builtin.lua |
15:48 |
PilzAdam |
it isnt official yet |
15:48 |
kaeza |
rubenwardy: I mean to show a message like in print( "This is Minetest "..minetest.version) |
15:49 |
Doc22 |
marktraceur: how was the collision detection accomplished |
15:49 |
rubenwardy |
maybe it should be minetest.version as the object, with all the version data and feature in it |
15:49 |
PilzAdam |
kaeza, c55 doesnt like this idea because of forks; it should be easy to fork minetest without any versioning problems |
15:50 |
kaeza |
PilzAdam: I don't care about actual API features, it's just for version display |
15:50 |
sapier |
@Doc22 this game only supports block like object so collision detection is quite simple |
15:51 |
Doc22 |
that is what i need as well |
15:51 |
Doc22 |
how does it work? |
15:51 |
kaeza |
(like what you get in the top-right cornet of the screen) |
15:51 |
sapier |
there's no possible way to have those collisionboxes rotatet at all |
15:51 |
sapier |
see collision.cpp |
15:51 |
kaeza |
corner* |
15:51 |
Doc22 |
ok |
15:51 |
rubenwardy |
maybe it should be minetest.version.name ("minetest") minetest.version.version(0.4.4) minetest.version.child_parent_handles (true) |
15:51 |
Doc22 |
what I am talking abou |
15:51 |
Doc22 |
is how it works |
15:51 |
Doc22 |
but ill look through |
15:52 |
sapier |
it simply checks for direction and corners of box |
15:52 |
sapier |
and it's buggy |
15:52 |
kaeza |
yeah |
15:53 |
kaeza |
you can get inside nodes from some angles lol |
15:53 |
sapier |
and you can trigger a server state where collision detection will consume all your memory without getting a propper result :-/ |
15:54 |
VanessaE |
yeah especially if you /clearobjects |
15:55 |
VanessaE |
pushed my server into swap ( = >4GB physical RAM) the other day with that, clearing out leftover entities after removing MOBF |
15:55 |
kaeza |
/clearobjects almost always crashes my game when removing MOBF |
15:55 |
sapier |
:-) mobf has lots of entities ... why didn't you disable all mobs and enable "clear disabled mobs"? |
15:56 |
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markveidemanis joined #minetest |
15:56 |
kaeza |
I use the `clean' mod |
15:56 |
markveidemanis |
[news] |
15:56 |
markveidemanis |
on my server there is a nyancat with a UFO entity on top |
15:56 |
kaeza |
(ad provided by MarkAds) |
15:56 |
markveidemanis |
Thank You |
15:56 |
markveidemanis |
Now, where's my sponsor? |
15:56 |
rubenwardy |
[/troll] |
15:56 |
rubenwardy |
} |
15:57 |
markveidemanis |
[troll/] |
15:57 |
rubenwardy |
</troll> |
15:57 |
sapier |
mobf in clear mode doesn't do anything except registering entities with self.remove in on_activate function ;-) |
15:57 |
rubenwardy |
so many syntaxes |
15:57 |
|
markveidemanis left #minetest |
15:58 |
kaeza |
sapier: that's exactly what the `clean' mod does, but also uses an ABM to instantly remove "old nodes" |
15:58 |
VanessaE |
sapier: didn't know about that function. Also, part of the problem came from peaceful_npcs which I guess are entities also |
15:58 |
VanessaE |
too many of those = the server barfs |
15:58 |
PilzAdam |
kaeza, /me doesnt know that peopla are actually using this mod |
15:59 |
kaeza |
PilzAdam: /me does |
15:59 |
Doc22 |
okay |
15:59 |
Doc22 |
i looked through |
15:59 |
kaeza |
and it's fun to add default:dirt, default:stone and the water to it's old nodes list lol |
16:00 |
sapier |
I don't think mob has any nodes by now ... but i'm not sure |
16:01 |
kaeza |
hmm isn't the barn a node? |
16:01 |
sapier |
VanessaE: thats what the settings gui is for there are all possible setitngs |
16:01 |
Doc22 |
what is the correct process for collision detection |
16:01 |
sapier |
kaeza no it's an entity too |
16:01 |
Doc22 |
one of the things that messed me up with terrain gen |
16:01 |
Doc22 |
was theorizing myself farther from what it was |
16:01 |
kaeza |
silly me, I thought it was a node |
16:01 |
rubenwardy |
Bah http://multa.bugs3.com/upload/no_messages.png |
16:01 |
Doc22 |
before someone explained |
16:04 |
sapier |
I tried to use a node but having mobs check for node barn around all the time was consuming too much cpu power so now technicaly not mobs du breed but barn breeds mobs |
16:04 |
sapier |
wooh i'm typing to fast ... sometimes i do write same way I'd speak it |
16:05 |
kaeza |
lol |
16:05 |
kaeza |
but yeah, good point |
16:05 |
|
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16:06 |
kaeza |
(13:53:59) rubenwardy: so many syntaxes |
16:06 |
kaeza |
you forgot `end' |
16:07 |
markveidemanis |
hi |
16:07 |
|
simion314 joined #minetest |
16:12 |
rubenwardy |
true |
16:13 |
markveidemanis |
hi |
16:21 |
|
cisoun joined #minetest |
16:24 |
|
markveidemanis left #minetest |
16:25 |
kaeza |
function markveidemanis.troll ( ) |
16:25 |
kaeza |
print("PLZ COME TO MY CHANNEL!"); |
16:25 |
kaeza |
markveidemanis.troll(); |
16:25 |
kaeza |
end |
16:25 |
kaeza |
oh... gone |
16:26 |
kaeza |
sowwy for flooding :/ |
16:26 |
|
ADFENO joined #minetest |
16:27 |
rubenwardy |
while(1) |
16:28 |
rubenwardy |
while(1){ |
16:28 |
rubenwardy |
std::cout << "PLZ COME TO MY CHANNEL!" << std::endl; |
16:28 |
rubenwardy |
} |
16:29 |
|
Calinou joined #minetest |
16:29 |
PilzAdam |
rubenwardy, use printf() to keep it backwars compatible ;-) |
16:29 |
Calinou |
trying to use git branches... they don't show up on github :( |
16:29 |
Calinou |
hi |
16:29 |
rubenwardy |
bah |
16:29 |
PilzAdam |
git push origin [branchname (not "master"] |
16:29 |
|
rubenwardy left #minetest |
16:29 |
|
rubenwardy joined #minetest |
16:30 |
kaeza |
PilzAdam: syntax error in line 1: ')' expected |
16:31 |
Calinou |
thanks :D |
16:34 |
PilzAdam |
Calinou, split this up: https://github.com/Calinou/minetest/commit/8d589f9e80b621fe7efe9609dc6b5b8b53665c09#L0R271 |
16:34 |
moltenbot |
PilzAdam's link: Sneak tweaks; fix glitch ladders :-D ? 8d589f9 ? Calinou/minetest ? GitHub |
16:34 |
PilzAdam |
the line is too long |
16:34 |
PilzAdam |
and why are you editing code that doesnt belong to your patch? https://github.com/Calinou/minetest/commit/8d589f9e80b621fe7efe9609dc6b5b8b53665c09#L0L339 |
16:34 |
moltenbot |
PilzAdam's link: Sneak tweaks; fix glitch ladders :-D ? 8d589f9 ? Calinou/minetest ? GitHub |
16:35 |
Calinou |
blame git |
16:35 |
Calinou |
it fucks up line breaks every single fucking time |
16:35 |
PilzAdam |
no, because you changed it |
16:35 |
Calinou |
basically, the diff says "I removed a line, I added a line" |
16:36 |
PilzAdam |
no, you added a tab |
16:36 |
Calinou |
oh |
16:36 |
PilzAdam |
git diff works perfectly fine |
16:37 |
PilzAdam |
it highlights also the tabs/spaces at the end of lines |
16:37 |
|
markveidemanis joined #minetest |
16:37 |
markveidemanis |
why is it that ON EVERY 3D GAME, the edges zoom in more than the rest of the sereen |
16:37 |
Calinou |
PilzAdam: how am I supposed to split the line? |
16:37 |
Calinou |
markveidemanis: huh? |
16:38 |
markveidemanis |
edges of first person zoom in more |
16:38 |
Calinou |
zoom in? no, zoom out? |
16:38 |
Calinou |
that's field of view.. |
16:38 |
|
ADFENO left #minetest |
16:39 |
markveidemanis |
how do i change that |
16:39 |
Calinou |
fov = insert_a_value_here in minetest.conf |
16:39 |
Calinou |
default is 72 |
16:40 |
PilzAdam |
Calinou, https://gist.github.com/4468428 |
16:40 |
moltenbot |
PilzAdam's link: gist:4468428 |
16:40 |
PilzAdam |
oh, and dont do "== true" |
16:41 |
Hi-jera_WingFox |
20:41:32: ERROR[main]: ERROR: An unhandled exception occurred: ServerEnvironment::loadMeta(): EnvArgsEnd not found |
16:42 |
PilzAdam |
Hi-jera_WingFox, see "FAQ" in Bugs and problems forum |
16:42 |
Hi-jera_WingFox |
ok |
16:45 |
Calinou |
how can I merge two commits in one? :P |
16:46 |
thexyz |
git rebase -i HEAD~2 |
16:46 |
|
sapier1 joined #minetest |
16:46 |
thexyz |
then change one pick to either squash or fixup |
16:46 |
thexyz |
(last one) |
16:47 |
markveidemanis |
\ |
16:48 |
markveidemanis |
i am looking for an Architect... |
16:50 |
Calinou |
/whois Architect |
16:50 |
markveidemanis |
CORE DEVS |
16:51 |
PilzAdam |
Calinou, close it: http://minetest.net/forum/viewtopic.php?pid=62329#p62329 |
16:51 |
moltenbot |
PilzAdam's link: [HELP]Website Design[POLL] (Page 1) - General Discussion - Minetest Forums |
16:51 |
Calinou |
PilzAdam: why not remove it, since it's offtopic? |
16:51 |
PilzAdam |
yea, works too |
16:52 |
Calinou |
rubenwardy: sorry :P |
16:52 |
Calinou |
but this is minetest forum |
16:53 |
Yoda-BZH |
hi |
16:53 |
rubenwardy |
ok, I dont mind |
16:53 |
Yoda-BZH |
is that normal that I can't fly through wall using the latest github version ? |
16:53 |
rubenwardy |
is ragner here? |
16:53 |
Yoda-BZH |
(I have all privileges) |
16:53 |
PilzAdam |
Yoda-BZH, press "H" |
16:53 |
PilzAdam |
it enables noclip |
16:53 |
Yoda-BZH |
haaaa |
16:53 |
Yoda-BZH |
thanks :) |
16:54 |
Calinou |
PilzAdam: you have to toggle noclip? that's useless, IMO :P |
16:54 |
PilzAdam |
I like it (thats why I added it) |
16:55 |
kaeza |
+0.5 for noclip |
16:55 |
markveidemanis |
- |
16:55 |
VanessaE |
-0.5 for making it default to disabled. |
16:55 |
markveidemanis |
+q for adding noclip |
16:55 |
markveidemanis |
:D |
16:55 |
Doc22 |
sapier: i notice that there is aabb3f objects |
16:55 |
PilzAdam |
VanessaE, it requires a priv, so it has to be disabled by default |
16:55 |
Doc22 |
are* |
16:55 |
Calinou |
the key isn't really needed |
16:55 |
Doc22 |
what is the format for them |
16:55 |
Calinou |
that's why it should just be removed |
16:56 |
markveidemanis |
who can wake up oldcoder? |
16:56 |
|
CEO_Of_HVGaming joined #minetest |
16:56 |
Doc22 |
where are they defined |
16:56 |
CEO_Of_HVGaming |
hi! |
16:56 |
CEO_Of_HVGaming |
Doc22 |
16:56 |
markveidemanis |
hi |
16:56 |
Calinou |
"fast" mode key should also be removed, just keep the "use" key since you now have to hold it all the time regardless of fly mode |
16:56 |
|
NekoGloop joined #minetest |
16:56 |
Doc22 |
hi |
16:56 |
TB|Vibe-X |
hi all, do someone knows a mod to pick up items, which are on floor automaticly while going over it? :) |
16:56 |
CEO_Of_HVGaming |
http://hvgaming.bugs3.com |
16:56 |
moltenbot |
CEO_Of_HVGaming's link: HVGaming |
16:56 |
Calinou |
just keep fly mode key :P |
16:56 |
markveidemanis |
spammy |
16:56 |
PilzAdam |
Calinou, I want to not fly into walls even if I have the noclip priv |
16:56 |
CEO_Of_HVGaming |
EVERYBODY GO THERE AND TELL ME HOW IS THE DESIGN! |
16:56 |
VanessaE |
Calinou: you don't have to hold "fast" if you're using "E" for descend :-) |
16:56 |
NekoGloop |
TB|Vibe-X: item_drop mod |
16:56 |
TB|Vibe-X |
thx :) |
16:57 |
Doc22 |
its cool |
16:57 |
CEO_Of_HVGaming |
That website sells *BOOTIES* |
16:57 |
Doc22 |
sorta |
16:57 |
CEO_Of_HVGaming |
thanks doc |
16:57 |
VanessaE |
booties? |
16:57 |
CEO_Of_HVGaming |
sorta? |
16:57 |
VanessaE |
fake? |
16:57 |
Doc22 |
mmhmmm |
16:57 |
CEO_Of_HVGaming |
:D |
16:57 |
VanessaE |
um |
16:57 |
Calinou |
VanessaE: yeah but this makes it more tedious to descend ladders :P |
16:57 |
markveidemanis |
add a frame around the screenshot |
16:57 |
CEO_Of_HVGaming |
its a song from YourFavouriteMartian |
16:57 |
Doc22 |
yeah that would help |
16:57 |
VanessaE |
Calinou: seems to work fine for me.. |
16:57 |
Doc22 |
adds contrast between bg and the pic |
16:57 |
markveidemanis |
and |
16:57 |
CEO_Of_HVGaming |
doc! |
16:58 |
markveidemanis |
make the screenshot bigger |
16:58 |
Doc22 |
whut |
16:58 |
CEO_Of_HVGaming |
whats up, doc! |
16:58 |
CEO_Of_HVGaming |
xD |
16:58 |
Doc22 |
yus that do |
16:58 |
Doc22 |
too |
16:58 |
Doc22 |
lol |
16:58 |
NekoGloop |
My only question is why can we place ladders on ceilings and floors. |
16:58 |
Doc22 |
(thats your que for /nick Bugs_bunny |
16:58 |
CEO_Of_HVGaming |
hey doc, so what do you think about it??? |
16:58 |
Doc22 |
pretty good |
16:58 |
CEO_Of_HVGaming |
it doesnt have CSS templates |
16:58 |
CEO_Of_HVGaming |
HTML/PHP only |
16:58 |
Doc22 |
wow |
16:58 |
CEO_Of_HVGaming |
thanks :D |
16:58 |
CEO_Of_HVGaming |
what? |
16:58 |
Doc22 |
css helps |
16:58 |
CEO_Of_HVGaming |
i know |
16:58 |
Doc22 |
http://castraponere.com |
16:58 |
moltenbot |
Doc22's link: Castraponere Publishing |
16:58 |
CEO_Of_HVGaming |
but there isnt any css templates that would help |
16:58 |
Doc22 |
i recently made that site |
16:59 |
CEO_Of_HVGaming |
ok gonna look it |
16:59 |
Doc22 |
just finishing on php |
16:59 |
Doc22 |
and there arent css templates pre-made |
16:59 |
Doc22 |
you need to make one |
16:59 |
Doc22 |
i made the css template for that site |
16:59 |
CEO_Of_HVGaming |
Everybody say! Booty, *BOOTY* Booty, *BOOTY* This Site Sells Booties! |
16:59 |
Doc22 |
ummmm.... |
16:59 |
* NekoGloop |
does a little victory dance |
17:00 |
Doc22 |
btw who are you before you changed your nickname |
17:00 |
NekoGloop |
my textures were committed~~~~~ |
17:00 |
CEO_Of_HVGaming |
umm... |
17:00 |
|
markveidemanis_ joined #minetest |
17:00 |
markveidemanis_ |
... |
17:00 |
markveidemanis_ |
... |
17:00 |
Doc22 |
i dont remember a ceo_of_hvgaming |
17:00 |
kaeza |
congrats Neko |
17:00 |
markveidemanis_ |
zzZ |
17:00 |
Doc22 |
first time meet |
17:00 |
CEO_Of_HVGaming |
RagnarLaud, Ragnar_, EqualsRagnar, WeAreAnonymous, HVGDotComDotTxT |
17:00 |
Doc22 |
and he treats me like an old friend |
17:00 |
CEO_Of_HVGaming |
maybe more... |
17:00 |
kaeza |
they look awesome |
17:00 |
Doc22 |
ohhhh |
17:00 |
VanessaE |
NekoGloop: indeed they were! |
17:00 |
Doc22 |
lol |
17:00 |
CEO_Of_HVGaming |
:d |
17:00 |
CEO_Of_HVGaming |
what :D |
17:00 |
Doc22 |
sooooo |
17:01 |
markveidemanis_ |
p: |
17:01 |
NekoGloop |
VanessaE: :DDDDDDDDDDDDDDDDDDDDDDDDDDD |
17:01 |
CEO_Of_HVGaming |
i get muted ALl THE *BOOTY* TIME :D |
17:01 |
CEO_Of_HVGaming |
hey Doc |
17:01 |
Doc22 |
who wants to tell me what the format of aabb3f objects are in collision.cpp, and where it is referenced from |
17:01 |
Doc22 |
hey |
17:01 |
CEO_Of_HVGaming |
can you make a black/greenish-lime CSS template that would suite my site? |
17:01 |
* kaeza |
pokes NekoGloop for some ":DDDDD" |
17:01 |
Doc22 |
perhaps... |
17:01 |
Doc22 |
it takes a long time |
17:01 |
CEO_Of_HVGaming |
thanks |
17:01 |
CEO_Of_HVGaming |
i know |
17:01 |
NekoGloop |
:DDDDD |
17:01 |
CEO_Of_HVGaming |
thats why i didnt make one |
17:02 |
Doc22 |
and i have lots of other things to work on |
17:02 |
* VanessaE |
turns NekoGloop's kitten generator to its maximum setting |
17:02 |
kaeza |
Thanks :D |
17:02 |
TB|Vibe-X |
one more question , if i kill minetest with shutdown, theres a message, that the server is shutting down. is there any linux kill command to simulate "console kill" ? kill -15 works, but no message |
17:02 |
* CEO_Of_HVGaming |
wants to whip NekoGloop's kids |
17:02 |
VanessaE |
*kittens pour out endlessly* |
17:02 |
NekoGloop |
VanessaE: It'll run out of kalite before that. |
17:02 |
VanessaE |
TB|Vibe-X: killall minetestserver is sufficient, but it doesn't show the "shutting down" message. |
17:02 |
* CEO_Of_HVGaming |
wants to whip NekoGloop's kids asses with a chainsaw |
17:02 |
kaeza |
*a problem in the Kitten generator generates a longcat |
17:02 |
Doc22 |
ceo: people with nothing to do charge 50-100$ for a good web site |
17:02 |
Doc22 |
i have a lot to do |
17:02 |
CEO_Of_HVGaming |
Doc22 |
17:03 |
Doc22 |
and you are asking me to do it for free |
17:03 |
TB|Vibe-X |
killall do kill 15 ^.^ or if you want -9 most |
17:03 |
CEO_Of_HVGaming |
Please, may a whip your kids? |
17:03 |
Doc22 |
i am making a video game |
17:03 |
Doc22 |
im 14 -_- |
17:03 |
TB|Vibe-X |
i thought there would be a another sys command |
17:03 |
TB|Vibe-X |
like USR1 or USR2 |
17:03 |
VanessaE |
NekoGloop: I thought you had an infinite supply of compressed kalite :-) |
17:03 |
Doc22 |
i dont have kids |
17:03 |
CEO_Of_HVGaming |
doc |
17:03 |
Doc22 |
what |
17:03 |
|
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17:03 |
CEO_Of_HVGaming |
Please may i whip you? |
17:03 |
Doc22 |
NO |
17:03 |
Doc22 |
lol |
17:03 |
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17:03 |
CEO_Of_HVGaming |
:? |
17:03 |
NekoGloop |
VanessaE: yes but they only generate so quickly ;) |
17:03 |
kaeza |
aaand |
17:03 |
VanessaE |
CEO_Of_HVGaming: stop. now. |
17:04 |
* Doc22 |
grumbles and studders |
17:04 |
CEO_Of_HVGaming |
ok... |
17:04 |
|
CEO_Of_HVGaming was kicked by thexyz: CEO_Of_HVGaming |
17:04 |
VanessaE |
NekoGloop: well duh, use multiple kalite generators in tandem, feeding your kitten generator in a round-robin fashion :-) |
17:04 |
Doc22 |
hummm.. |
17:04 |
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17:04 |
* CEO_Of_HVGaming |
would never hit a kid, i love kids! Come here you little rug rat! |
17:04 |
* CEO_Of_HVGaming |
gets beat up by a kid |
17:04 |
CEO_Of_HVGaming |
:/ |
17:04 |
NekoGloop |
VanessaE: There's no way to do that. That'll be implemented in version 2 ;) |
17:04 |
Doc22 |
srsly stop spamming or youll get banned |
17:05 |
CEO_Of_HVGaming |
IM nOT SpaMMInG! |
17:05 |
Doc22 |
you kinda are... |
17:05 |
NekoGloop |
imotsmmig |
17:05 |
Doc22 |
is thta muted? |
17:05 |
TB|Vibe-X |
thx @thexyz |
17:05 |
Doc22 |
hmmmm |
17:05 |
Doc22 |
whoops |
17:05 |
NekoGloop |
is my irc not telling me mode switches? |
17:05 |
Doc22 |
sorry hmmmm |
17:06 |
Doc22 |
i find myself saying that a lot |
17:06 |
hmmmm |
hmmmmmmm |
17:06 |
Doc22 |
lol |
17:06 |
NekoGloop |
I think hmmmm has that nick BECAUSE he wants to be pinged ;-) |
17:06 |
Doc22 |
lol |
17:06 |
VanessaE |
afternoon, hmmmm. |
17:06 |
Doc22 |
ive pinged him probably 10 times |
17:06 |
hmmmm |
nah, when i registered this nick i just chose something random. |
17:06 |
hmmmm |
afternoon!? |
17:06 |
Doc22 |
ll |
17:06 |
Doc22 |
lol |
17:06 |
hmmmm |
oh man it's noon |
17:06 |
VanessaE |
12:06 pm here :-) |
17:06 |
Doc22 |
yeah fo me its noon as well |
17:06 |
hmmmm |
that's 6 minutes afternoon |
17:07 |
Doc22 |
what do you live in india? |
17:07 |
Doc22 |
:D |
17:07 |
VanessaE |
Doc22: US east coast. |
17:07 |
Doc22 |
hmmmm |
17:07 |
Doc22 |
LOL AGAIN |
17:07 |
VanessaE |
(well I do anyway) |
17:07 |
hmmmm |
lol at first i read that as "do you live in nvidia?" |
17:07 |
Doc22 |
lo |
17:07 |
Doc22 |
lol* |
17:07 |
kaeza |
lolwut |
17:07 |
Doc22 |
trigger happy pinky |
17:07 |
VanessaE |
hmmmm: nono that's Calinou |
17:07 |
VanessaE |
:) |
17:07 |
Doc22 |
lolol |
17:07 |
TB|Vibe-X |
a little last ask, i found "growing trees" mod, is there any possibility to force mapgen to use this trees? or prevent users using sapling from default trees? (deny user using different items) ? |
17:08 |
NekoGloop |
http://www.youtube.com/watch?v=27lLlNn_IN0 the one on the left is a guy. :3 |
17:08 |
Doc22 |
marktraceur can you help me out with this file http://bazaar.launchpad.net/~minetestdevs/minetest-c55/upstream/view/head:/src/collision.cpp |
17:08 |
hmmmm |
tb|vibe-x, as it's set up now, no |
17:08 |
Doc22 |
i don't know what file the aabb3f object is defined in |
17:08 |
hmmmm |
unless you can make a mod to find regular trees and replace them with the trees you want from within lua |
17:08 |
Doc22 |
probably different then that in cpp |
17:08 |
Doc22 |
but im mainly from java |
17:09 |
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17:09 |
hmmmm |
src/irr_aabb3d.h |
17:09 |
Doc22 |
ahh vannessae i see i think of 12:00 am as noon |
17:09 |
TB|Vibe-X |
@ hmmmm do you know, if there is a mod to forbide players using items? |
17:09 |
Doc22 |
and 12:00 pm as midnight |
17:10 |
Doc22 |
i got it backwards |
17:10 |
hmmmm |
don't think so |
17:10 |
VanessaE |
Doc22: midnight is defined pretty much universally as 12:00 AM :-) |
17:10 |
hmmmm |
that would be technically difficult to accomplish anyway |
17:10 |
Doc22 |
lol |
17:10 |
Doc22 |
im the reason its "pretty much" universally |
17:10 |
Doc22 |
;D |
17:10 |
NekoGloop |
lol |
17:10 |
PilzAdam |
VanessaE, 24:00 is midnight ;-) |
17:11 |
Doc22 |
WOO MILITARY TIME |
17:11 |
VanessaE |
PilzAdam: yeah, in some obscure, military-eqsue UTC country :-) |
17:11 |
Doc22 |
my favorite |
17:11 |
ecube |
24:00 doesn't exist |
17:11 |
Doc22 |
yes it does |
17:11 |
ecube |
that would be 0:00 |
17:11 |
PilzAdam |
it does |
17:11 |
PilzAdam |
nope |
17:11 |
hmmmm |
valve confirmed for steambox http://www.extremetech.com/gaming/142896-valve-confirms-steam-box-coming-in-2013-says-it-will-compete-with-next-gen-consoles |
17:11 |
moltenbot |
hmmmm's link: Valve confirms Steam Box coming in 2013, says it will compete with next-gen consoles | ExtremeTech |
17:11 |
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17:11 |
jojoa1997 |
hyia |
17:11 |
PilzAdam |
24:00:00 exists |
17:11 |
Doc22 |
http://lmgtfy.com?q=Military%20Time |
17:11 |
rubenwardy |
in css, is # or . the id definition? |
17:11 |
PilzAdam |
but not 24:00:01 |
17:12 |
moltenbot |
Doc22's link: Let me google that for you |
17:12 |
thexyz |
rubenwardy: # |
17:12 |
ecube |
sure it does, but they say 0:00 and not 24:00 |
17:12 |
Doc22 |
go ahead click on it |
17:12 |
ecube |
clickety click, lxterm doesn't do anything when I clickety click ;) |
17:12 |
Doc22 |
lol |
17:12 |
Doc22 |
then "select" the link i sent you : |
17:12 |
Doc22 |
:D |
17:13 |
ecube |
I'm trying |
17:13 |
Doc22 |
arrgh trigger happy pinky |
17:13 |
NekoGloop |
23:59 exists |
17:13 |
NekoGloop |
Not 24:00 |
17:13 |
ecube |
but when you say something it moves away from my mouse and becomes deselected |
17:13 |
PilzAdam |
NekoGloop, wrong |
17:13 |
Doc22 |
lol youre right |
17:13 |
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17:13 |
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17:13 |
Doc22 |
lol ecube |
17:13 |
NekoGloop |
Trust me, my computer i've had formatted for 24 hour time for the heck of it. |
17:13 |
ecube |
T_T |
17:13 |
Doc22 |
then go mouse.click(link.x(), link.y()); |
17:13 |
Doc22 |
:D |
17:13 |
markveidemanis |
HI |
17:14 |
Doc22 |
hey |
17:14 |
PilzAdam |
NekoGloop, trus me, my whole country uses 24 hour time format |
17:14 |
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17:14 |
Doc22 |
markveidemanis i need your help with some C++ |
17:14 |
NekoGloop |
PilzAdam: Then you're wrong |
17:14 |
ecube |
nice link |
17:14 |
Doc22 |
you know c++ right |
17:14 |
NekoGloop |
;-) |
17:14 |
NekoGloop |
Doc22: I think you mean the other mark. |
17:14 |
Doc22 |
lol |
17:14 |
ecube |
PilzAdam: 0;00 starts the new day |
17:14 |
Doc22 |
ok then nvm |
17:14 |
Doc22 |
thanks neko |
17:15 |
ecube |
PilzAdam: " |
17:15 |
ecube |
The military operates off a 24-hour clock, beginning at midnight (which is 0000 hours). So, 1:00 AM is 0100 hours, 2:00 AM is 0200 hours, and so-on up until 11:00 PM which is 2300 hours. " |
17:15 |
ecube |
fuqing newlines |
17:15 |
Calinou |
kaeza: http://ompldr.org/vZ3l2Mg/minetest-irc-ubuntu-1210-amd64.zip -- updated IRC bins |
17:15 |
RealBadAngel |
whole world using 24 hours clock |
17:16 |
NekoGloop |
RealBadAngel: so can i pull items from a chest yet? ;) |
17:16 |
PilzAdam |
ecube, no, at 00:00:000.000.001 |
17:16 |
ecube |
wot |
17:17 |
kaeza |
Calinou: Thanks!! :D |
17:17 |
kaeza |
is it the same link as before? |
17:17 |
* kaeza |
is checking |
17:18 |
ecube |
haha |
17:18 |
NekoGloop |
john_minetest: Exactly. |
17:18 |
NekoGloop |
IPv5 |
17:18 |
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17:18 |
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17:18 |
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17:18 |
Calinou |
kaeza: no |
17:18 |
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17:18 |
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17:18 |
NekoGloop |
For those who cant make up their fucking mind |
17:18 |
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17:18 |
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17:18 |
kaeza |
Calinou: I'll update the post then |
17:19 |
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17:19 |
rubenwardy |
is ragner here? |
17:19 |
ecube |
what was that |
17:19 |
rubenwardy |
ragnar |
17:19 |
Calinou |
kaeza: I could upload it to dropbox |
17:19 |
Calinou |
so that you have a permanent link |
17:20 |
Calinou |
http://dl.dropbox.com/u/82342922/minetest/minetest-irc-ubuntu-1210-amd64.zip |
17:20 |
Calinou |
there, permanent link |
17:20 |
Calinou |
will be updated from time to time |
17:21 |
NekoGloop |
PilzAdam: Can we have an on_dig_with in tooldefs? :3 |
17:21 |
kaeza |
Calinou: that's not required, but greatly appreciated |
17:24 |
NekoGloop |
I think at this point we just need more possibilities in the engine itself, not so much ideas of what to do with them. |
17:24 |
NekoGloop |
If anything, this will allow people to come up with good uses for what we add. |
17:26 |
NekoGloop |
on_dig_with and a proper right click event in tooldefs would be lovely. |
17:27 |
PilzAdam |
NekoGloop, what should on_dig_with() do? (gimme some parameters) |
17:27 |
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17:27 |
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17:27 |
NekoGloop |
PilzAdam: It would be called after digging with a tool |
17:28 |
NekoGloop |
Registered in tooldef as per on_use and on_place. |
17:28 |
markveidemanis |
anyone want something built on a server? (IM BORED!) |
17:28 |
PilzAdam |
markveidemanis, no |
17:28 |
Calinou |
if you're bored, play another game or do something else.. |
17:28 |
PilzAdam |
NekoGloop, we have on_dig() already |
17:28 |
NekoGloop |
PilzAdam: In tooldefs. |
17:29 |
NekoGloop |
So something happens based on the tool used, not what was dug. |
17:29 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L820 |
17:29 |
moltenbot |
PilzAdam's link: minetest/doc/lua_api.txt at master ? celeron55/minetest ? GitHub |
17:29 |
PilzAdam |
and then check the tool of digger |
17:30 |
NekoGloop |
And cause laaaaaaaag |
17:30 |
NekoGloop |
LAAAAAAAAAG |
17:30 |
NekoGloop |
PilzAdam: deprecated function :P |
17:31 |
PilzAdam |
its not deprecated |
17:31 |
NekoGloop |
it is too |
17:31 |
PilzAdam |
it shouldnt be use instead of on_dig() |
17:32 |
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17:32 |
kaeza |
Calinou: thanks! Post updated |
17:38 |
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17:39 |
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17:40 |
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17:42 |
jojoa1997 |
my npc has the armor fleshy=3 and snappy=2 does then mean they are hurt if the tool has fleshy=3 |
17:43 |
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17:43 |
jojoa1997 |
nvm gonna make a command |
17:44 |
kaeza |
hi jojoa1997 |
17:45 |
jojoa1997 |
hi the sideways walking was fixed |
17:45 |
kaeza |
rotating the model huh? |
17:45 |
jojoa1997 |
when i changed the names from Player_ to npc_ it fixed itself |
17:46 |
jojoa1997 |
i think maybe both files were mixing so that bug happened |
17:46 |
jojoa1997 |
the same bug happened to players before i changed the names |
17:48 |
kaeza |
good |
17:48 |
jojoa1997 |
kaeza any ideas to add to npcs makeing a delete command now |
17:48 |
jojoa1997 |
or any skins |
17:49 |
kaeza |
hmm |
17:50 |
kaeza |
none that I can think of |
17:50 |
jojoa1997 |
what about any blocks that they maybe attach to |
17:55 |
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18:08 |
markveidemanis |
hi |
18:08 |
markveidemanis |
when will OldCoder be back |
18:09 |
|
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18:16 |
OldCoder |
Hi |
18:16 |
OldCoder |
When he wakes up |
18:35 |
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18:37 |
mauvebic |
i think i know why oil mod doesnt work - oil_flowing has to be flowingliquid drawtype, not liquid [/random] |
18:38 |
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18:39 |
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18:51 |
Zeg9 |
Hi OldCoder |
18:51 |
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18:52 |
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19:02 |
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19:04 |
VanessaE |
PilzAdam: https://github.com/celeron55/minetest_game/pull/108 |
19:15 |
* Jordach |
wants to moan at Calinou |
19:16 |
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19:18 |
* Jordach |
pets NekoGloop and gives him a small amount of catnip |
19:19 |
* NekoGloop |
purrs |
19:19 |
* NekoGloop |
nomnomnom ^w^ |
19:19 |
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19:19 |
PilzAdam |
gtg; bye |
19:21 |
NekoGloop |
time to update gloopores lumps and ingots |
19:21 |
NekoGloop |
this is gonna be hell in a handbag. |
19:21 |
NekoGloop |
s/gloopores/glooptest ore_module/ |
19:22 |
Jordach |
NekoGloop, love the game idea so far |
19:23 |
Jordach |
also, i like how you told incudom this and that just like Adam |
19:23 |
NekoGloop |
what? |
19:24 |
Jordach |
http://minetest.net/forum/viewtopic.php?pid=62380#p62380 |
19:24 |
moltenbot |
Jordach's link: [ModPack][0.0.1] GloopTest Pack! [glooptest] (Page 1) - Mod Releases - Minetest Forums |
19:25 |
NekoGloop |
s/inocudom/0gb.us/ |
19:25 |
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19:25 |
NekoGloop |
https://github.com/celeron55/minetest_game/commit/cd604fa9c864160a6276b7fcf483a157ae339611 |
19:25 |
moltenbot |
NekoGloop's link: Better lump & ingot textures ? cd604fa ? celeron55/minetest_game ? GitHub |
19:25 |
* NekoGloop |
victory dance still |
19:26 |
NekoGloop |
everyone is op'd. what is this i dont even. |
19:26 |
ecube |
Nearly nobody is op'd |
19:27 |
NekoGloop |
all the people who can be, except celeron there, is. |
19:27 |
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19:28 |
NekoGloop |
suddenly -o everyone. |
19:28 |
markveidemanis |
Heh |
19:29 |
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19:29 |
Jordach |
NekoGloop, +B |
19:29 |
Jordach |
:D |
19:29 |
NekoGloop |
lol |
19:29 |
Jordach |
oh freefull, btw, found a mountain earlier |
19:29 |
NekoGloop |
ban all the things! |
19:30 |
FreeFull |
Jordach: what height? What seed? Where? |
19:30 |
Jordach |
http://imgur.com/aQZAa |
19:30 |
Jordach |
http://imgur.com/Al0xX http://imgur.com/cktOX |
19:30 |
Jordach |
and the other two |
19:30 |
VanessaE |
NekoGloop: opinions? https://github.com/celeron55/minetest_game/pull/108 |
19:30 |
FreeFull |
Looks pretty cool. Taller than 50, but not than 100 |
19:30 |
Jordach |
thats 0.2.x |
19:31 |
NekoGloop |
VanessaE: yep. |
19:31 |
FreeFull |
Well, of course 0.2.x would have mountains |
19:31 |
FreeFull |
The change that removed the awesome mountains happened somewhere in 0.4.x |
19:31 |
VanessaE |
I'm debating reworking the default wood texture also.. |
19:31 |
NekoGloop |
VanessaE: maybe just a TAD more shading. |
19:31 |
NekoGloop |
not much shading, just some extra. |
19:32 |
VanessaE |
in which one? |
19:32 |
NekoGloop |
the wood planks |
19:32 |
VanessaE |
oh |
19:32 |
NekoGloop |
trees are fine. |
19:32 |
VanessaE |
yeah, they need a bit of it. |
19:32 |
NekoGloop |
if anything, trees flow with the general feel of default |
19:33 |
NekoGloop |
VanessaE: http://davirus.deviantart.com/art/Cute-ASCII-kitty-81918251 |
19:33 |
moltenbot |
NekoGloop's link: Cute ASCII kitty by ~Davirus on deviantART |
19:33 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_wood.png |
19:34 |
VanessaE |
NekoGloop: ^^^^^ |
19:34 |
VanessaE |
the kitty is cute in fact :-) |
19:34 |
NekoGloop |
VanessaE: and you complain that *I* make it so you cant see image? |
19:34 |
VanessaE |
NekoGloop: ok I'll enlarge it :-) |
19:35 |
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19:35 |
VanessaE |
there, reload it. |
19:35 |
Zetetic` |
This game is too fun :/ |
19:35 |
Jordach |
yup yup ypu |
19:35 |
Jordach |
yup |
19:35 |
NekoGloop |
eh |
19:35 |
NekoGloop |
http://ompldr.org/vZ3l4bw |
19:35 |
NekoGloop |
:D |
19:35 |
* Jordach |
finally got a newtons cradle |
19:36 |
VanessaE |
NekoGloop: no, too noisy. |
19:36 |
NekoGloop |
Jordach: http://davirus.deviantart.com/art/Cute-ASCII-kitty-81918251 have a kitten :3 |
19:36 |
moltenbot |
NekoGloop's link: Cute ASCII kitty by ~Davirus on deviantART |
19:36 |
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19:36 |
Jordach |
just saw that |
19:36 |
NekoGloop |
VanessaE: :P tis from my TP that i was making |
19:37 |
NekoGloop |
OMGOMGOMG APPLES LOOK LIKE APPLES NOW INSTEAD OF BERRIES GHFDSADFASFDSA |
19:37 |
* Jordach |
wonders to work on a 64x pack |
19:37 |
NekoGloop |
Jordach: try making a 32x default :) |
19:37 |
Jordach |
thats a clone.... ;) |
19:37 |
VanessaE |
pull request updated. |
19:37 |
NekoGloop |
Minetest Faithful pack :) |
19:37 |
Jordach |
alrighty then |
19:38 |
Jordach |
scratch that |
19:38 |
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19:38 |
Jordach |
my space invaders 1999 cd rom works |
19:38 |
Jordach |
:D |
19:38 |
Doc22 |
lol lol cool jordach |
19:38 |
NekoGloop |
VanessaE: and you juuuuuust missed mr. mushroom :) |
19:38 |
VanessaE |
yep I know. |
19:38 |
* Jordach |
reminds self to .iso that bad boy |
19:39 |
Doc22 |
lol |
19:39 |
* Jordach |
hates scratching discs |
19:39 |
Doc22 |
ikr |
19:39 |
NekoGloop |
Jordach: make an .iso |
19:39 |
Jordach |
done that with ImgBurn |
19:39 |
NekoGloop |
:D |
19:40 |
Jordach |
i wonder if this is even theoretically possible |
19:40 |
Doc22 |
jordach do you know C++ |
19:40 |
Jordach |
by using nodeboxes, is it even possible to re create lincity? |
19:40 |
NekoGloop |
lincity...? |
19:40 |
VanessaE |
sure, with enough nodeboxes. |
19:40 |
Jordach |
VanessaE, i mean fully self working like the actual game |
19:40 |
VanessaE |
if you can get past the out-of-indexes error that'll happen :-)_ |
19:41 |
VanessaE |
Jordach: sure, why not? Lua should be able to handle all of that |
19:41 |
Zetetic` |
Do movestones move carts? |
19:41 |
Jordach |
you know -- use mauvebic's nodex for pricing of buildings |
19:41 |
Jordach |
:D |
19:41 |
VanessaE |
Zetetic`: no, but you can use mesecons wires, torches, powerplants to move them |
19:41 |
VanessaE |
like a powered rail |
19:41 |
Doc22 |
i cant find anyone to help me |
19:41 |
Doc22 |
ugh |
19:41 |
Doc22 |
i know java |
19:41 |
Zetetic` |
Ah, how do you set the direction VanessaE? |
19:41 |
Doc22 |
but cpp is kinda wierd to me |
19:41 |
Zetetic` |
Is it just power from a certain side? |
19:42 |
Doc22 |
and im trying to read a cpp file |
19:42 |
Jordach |
doc22 -- start from the default hello world |
19:42 |
VanessaE |
Zetetic`: it's kinda...random |
19:42 |
Doc22 |
i understand that |
19:42 |
Zetetic` |
Ah, more science! |
19:42 |
VanessaE |
Zetetic`: solution is to build a one-way track |
19:42 |
Zetetic` |
I started building a house but it turned into a lab |
19:42 |
Doc22 |
i dont want to learn all of c++ |
19:42 |
NekoGloop |
VanessaE: arol lump candidate #1: http://ompldr.org/vZ3l4cw |
19:42 |
Doc22 |
i just need someone to help me figure out how one file works |
19:42 |
Jordach |
and read: http://cplusplus.com/files/tutorial.pdf |
19:43 |
Doc22 |
i dont see where aabb3f is instanced in http://bazaar.launchpad.net/~minetestdevs/minetest-c55/upstream/view/head:/src/collision.cpp |
19:43 |
moltenbot |
Doc22's link: ~minetestdevs/minetest-c55/upstream : contents of src/collision.cpp at revision 1857 |
19:43 |
VanessaE |
Zetetic`: hold a sec... |
19:43 |
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19:43 |
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19:43 |
Zetetic` |
Also, can I put stuff in a cart? |
19:43 |
Jordach |
Doc22, you mean work with files? http://cplusplus.com/doc/tutorial/files/ |
19:43 |
moltenbot |
Jordach's link: Input/Output with files - C++ Documentation |
19:43 |
Doc22 |
i just want to know where that object is defined |
19:43 |
Zetetic` |
I only manage to put myself in |
19:43 |
Doc22 |
no i mean in this file: http://bazaar.launchpad.net/~minetestdevs/minetest-c55/upstream/view/head:/src/collision.cpp |
19:43 |
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19:43 |
moltenbot |
Doc22's link: ~minetestdevs/minetest-c55/upstream : contents of src/collision.cpp at revision 1857 |
19:43 |
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19:43 |
Doc22 |
where is aabb3f defined |
19:43 |
NekoGloop |
Zetetic`: iirc you just chuck an item to put it in. |
19:43 |
Jordach |
ah |
19:43 |
Doc22 |
i dont see it in the file |
19:43 |
Doc22 |
and i dont see an import |
19:44 |
Zetetic` |
Oh, maybe I should be using drop |
19:44 |
* Zetetic` |
is stupid |
19:44 |
* NekoGloop |
makes smartass comment |
19:44 |
NekoGloop |
Jordach: do you liek mai new lump textures? :DDDD https://github.com/celeron55/minetest_game/commit/cd604fa9c864160a6276b7fcf483a157ae339611 |
19:45 |
moltenbot |
NekoGloop's link: Better lump & ingot textures ? cd604fa ? celeron55/minetest_game ? GitHub |
19:45 |
Jordach |
YES |
19:45 |
NekoGloop |
:DDDDDD |
19:45 |
* Jordach |
places Jordach's seal of approval onto texture METADATA |
19:45 |
Doc22 |
i like those textures nekogloop |
19:45 |
NekoGloop |
:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD |
19:45 |
NekoGloop |
http://ompldr.org/vZ3l4cw now comes glooptest ores being redone |
19:46 |
Doc22 |
now if only i could find where aabb3f is defined... |
19:46 |
Jordach |
ctrl + f |
19:46 |
VanessaE |
Zetetic`: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_291912528.png |
19:46 |
Doc22 |
im used to java im probably just being stupid with cpp |
19:46 |
VanessaE |
build that and you can be sure the cart only ever goes one direction. |
19:46 |
VanessaE |
in this instance, it'll go toward the top of the screen. |
19:47 |
Zetetic` |
VanessaE: a diode¬ |
19:47 |
Zetetic` |
s/¬/!/ |
19:47 |
VanessaE |
more or less, yes. |
19:47 |
Zetetic` |
That's pretty awesome |
19:47 |
NekoGloop |
VanessaE: that looks complex and entirely unnesseccarry to me. |
19:47 |
NekoGloop |
VanessaE: http://ompldr.org/vZ3l4cw :? |
19:47 |
VanessaE |
NekoGloop: looks good. |
19:47 |
Zetetic` |
I was hoping for bidirectional track to be honest |
19:47 |
Doc22 |
i dont see where it is defined |
19:47 |
Jordach |
Zetetic`, use pistons! |
19:47 |
Doc22 |
only where it is ued |
19:47 |
Doc22 |
used |
19:47 |
Zetetic` |
Pistons? |
19:47 |
VanessaE |
and carts lack switches now, so this is the best workaround. |
19:48 |
Doc22 |
i tried ctrl+f |
19:48 |
Zetetic` |
Jordach: I'd love to, how do I build them? |
19:48 |
Zetetic` |
And which extension do I need? |
19:48 |
NekoGloop |
now to do the other 4 ores. D: |
19:49 |
VanessaE |
NekoGloop: trade off randomly with the lumps. |
19:49 |
NekoGloop |
VanessaE: do what with the what |
19:49 |
Zetetic` |
Also, I think this game will force me to finally learn Lua |
19:49 |
VanessaE |
use a variant of clay lump for one, coal for another, iron for the third, make up a new one for the fourth, etc. |
19:49 |
Zetetic` |
which I've been meaning to do for ages so thanks :) |
19:49 |
NekoGloop |
VanessaE: coal == iron :P |
19:49 |
NekoGloop |
just colors are different |
19:49 |
VanessaE |
well I guess |
19:50 |
VanessaE |
but the surface texture is different :-) |
19:50 |
jojoa1997 |
kaeza can you try my npc update |
19:50 |
jojoa1997 |
and you kacey |
19:50 |
NekoGloop |
I will make the kalite lump a variant of coal because it's basically coal*2, and talinite a variant of clay for the heck of it |
19:51 |
NekoGloop |
the rest are variants on iron because I'm just that lazy. |
19:51 |
VanessaE |
heh |
19:53 |
marktraceur |
kaeza: Hi! |
19:53 |
marktraceur |
Doc22: What seems to be the issue with the file? |
19:54 |
jojoa1997 |
h |
19:54 |
jojoa1997 |
sorry wrong button |
19:56 |
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19:57 |
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19:57 |
NekoGloop |
bbl |
19:59 |
Doc22 |
oh hey marktraceur |
19:59 |
Doc22 |
i just cant find where aabb3f is defined |
19:59 |
Doc22 |
im a java person so cpp seems wierd |
20:01 |
Elench |
I can't think of a sensible cart system |
20:01 |
Elench |
Except maybe a giant loop |
20:01 |
VanessaE |
I see jordan4ibanez is back... |
20:01 |
VanessaE |
on the forums anyway |
20:01 |
jojoa1997 |
train station using mesecons |
20:03 |
Zetetic` |
I can't control the direction of impulse |
20:03 |
Zetetic` |
Or I could use mesecon microcontrollers to build a network |
20:03 |
VanessaE |
Zetetic`: nope. Hence the one-way track. Put it right at your launching point, |
20:03 |
Zetetic` |
Yeah, so I need a nice loop |
20:03 |
Zetetic` |
So at least I have duplex travel |
20:07 |
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20:10 |
Zetetic` |
i can't put things in carts |
20:11 |
VanessaE |
not yet. |
20:12 |
Zetetic` |
We can only put ourselves in yet? |
20:13 |
VanessaE |
at the moment, yes |
20:13 |
Zetetic` |
Then I feel less stupid |
20:14 |
Zetetic` |
Though I should have asked earlier... |
20:19 |
kaeza |
sfan5: you here? |
20:20 |
VanessaE |
mauvebic: *poke* |
20:21 |
kaeza |
nvm, problem solved |
20:23 |
mauvebic |
cart is entity right? |
20:23 |
VanessaE |
yup |
20:24 |
mauvebic |
add member variable id |
20:24 |
VanessaE |
mauvebic: pull request? please????? :-) |
20:24 |
mauvebic |
on add entity, create detached inventory with the id in the name |
20:25 |
* VanessaE |
feels ignored :'( |
20:25 |
mauvebic |
id can be random or playername+number |
20:25 |
sfan5 |
kaeza: yes |
20:25 |
mauvebic |
i dont have a pull request yet the valves dont work |
20:25 |
VanessaE |
mauvebic: I'm interested in the other-liquids stuff next :-) |
20:25 |
jojoa1997 |
mauvbic: pull request the lava then |
20:25 |
mauvebic |
other liquids? |
20:25 |
VanessaE |
I got the "show the texture of the liquid" part |
20:25 |
jojoa1997 |
oil |
20:26 |
VanessaE |
got it fixed I mean |
20:26 |
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20:26 |
VanessaE |
well you know, your code can move lava, plasma, etc. now. I'm still wading in the water :-) |
20:26 |
mauvebic |
yeah i had to create beer and green lava to test the handling of different liquids |
20:26 |
jojoa1997 |
what mod uses plasma |
20:27 |
VanessaE |
mauvebic: damn it I wanna be able to put up signs that say "GNDN 103" and so :-) |
20:27 |
mauvebic |
what mod uses beer? lol its for testing |
20:27 |
mauvebic |
GNDN 103? |
20:27 |
VanessaE |
103 = a random number, GNDN = a joke from star trek, "Goes Nowhere, Does Nothing" |
20:27 |
VanessaE |
that's what't written on pipes throughout the Enterprise. |
20:28 |
mauvebic |
i also need to come up with a sample device for mixing liquids + inventory items to produce new liquids (ie, brew the beer) |
20:28 |
VanessaE |
wait wait wait |
20:28 |
VanessaE |
one step at a time |
20:28 |
mauvebic |
im at step : valves + device |
20:29 |
VanessaE |
get a pull request up (against current git) so I can merge it |
20:29 |
mauvebic |
then i can split the files up, sign up for github figure it out before the rapture and do a pull req |
20:29 |
VanessaE |
ok :) |
20:30 |
mauvebic |
working from split files is too confusing otherwise :/ |
20:30 |
jojoa1997 |
VanessaE: why does connecting to your server take so long |
20:30 |
VanessaE |
heh, I split the files up because they're hard for me to read as one file. |
20:30 |
mauvebic |
yeah but then i make changes in one file and forget to update the variables or functions in the other and i spend more time going in circles :S |
20:30 |
VanessaE |
jojoa1997: why does it always? because EmergeThread is busted. |
20:30 |
kaeza |
sfan5: nvm, problem solved. Sorry for pinging |
20:31 |
* VanessaE |
restarts the server. |
20:31 |
sfan5 |
kaeza: i don't mind |
20:31 |
kaeza |
thanks :) |
20:31 |
jojoa1997 |
WTF i just got on >:( |
20:31 |
VanessaE |
jojoa1997: map loader/EmergeThread was hung again. |
20:32 |
jojoa1997 |
no it is that as i just got on i see "server shutting down" |
20:32 |
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20:32 |
kaeza |
VanessaE, jojoa1997: YAY! https://dl.dropbox.com/u/100008207/screenshot_187603648.jpg |
20:32 |
VanessaE |
kaeza: cool\ |
20:32 |
jojoa1997 |
kaeza do you have current version |
20:32 |
jojoa1997 |
and sweet |
20:32 |
kaeza |
not current, the one from yesterday |
20:32 |
kaeza |
lemme update |
20:32 |
jojoa1997 |
download current |
20:33 |
* kaeza |
is git pull'ing |
20:33 |
* kaeza |
will make a screenshot of 100+ |
20:33 |
VanessaE |
I'm about to restart the server with peaceful_npc in place again |
20:33 |
kaeza |
NPCs |
20:33 |
VanessaE |
(with the latest git) |
20:33 |
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20:33 |
VanessaE |
done. |
20:33 |
jojoa1997 |
VanessaE: i jost got on again |
20:34 |
* jojoa1997 |
cries |
20:34 |
jojoa1997 |
kaeza you cant spawn usoing command when there are 30 npcs |
20:35 |
VanessaE |
sowwy |
20:35 |
jojoa1997 |
unless you edit the init |
20:35 |
VanessaE |
jojoa1997: I'm not seeing any NPCs showing up... |
20:35 |
VanessaE |
(the automatic spawner I mean) |
20:36 |
jojoa1997 |
interval = 60 |
20:36 |
jojoa1997 |
chance=5 |
20:37 |
jojoa1997 |
does not spawn fast |
20:37 |
VanessaE |
ok |
20:37 |
kaeza |
jojoa1997: let me deal with that detail ;) |
20:38 |
jojoa1997 |
kaeza line 518 sets the spawn command limit which is 20 |
20:38 |
jojoa1997 |
and 519 sets the limit around you |
20:38 |
jojoa1997 |
set both to 101 |
20:39 |
VanessaE |
jojoa1997: they aren't dying in lava. |
20:39 |
jojoa1997 |
one sec |
20:39 |
VanessaE |
or they're taking forever to do so. |
20:39 |
VanessaE |
they should die in 2-3 seconds in lava,. |
20:39 |
jojoa1997 |
give them 20 secs |
20:40 |
jojoa1997 |
one sec gonna edit some stuff |
20:40 |
VanessaE |
(I spawned 5 of them and they all started walking toward me, then I led them into a lava pit :-) |
20:40 |
VanessaE |
also, they should stop at no closer than 2 nodes from where the player is standing |
20:40 |
kaeza |
lol even NPCs want to kill VanessaE |
20:40 |
* kaeza |
hides |
20:41 |
VanessaE |
otherwise they stand on top of you |
20:41 |
jojoa1997 |
i cant do that thy are hugging you |
20:41 |
jojoa1997 |
they' |
20:42 |
VanessaE |
jojoa1997: also, regarding display blocks: don't use your own texture for the mese crystal - use the game's built-in one. (just delete display_blocks_mese_crystal.png and change the filename you use in the mod to default_mese_crystal.png) |
20:42 |
jojoa1997 |
that should not be there |
20:42 |
VanessaE |
for the others, if those mods supply their own crystals, rename your files to match so that you can use them directly |
20:42 |
jojoa1997 |
oh nvm |
20:43 |
jojoa1997 |
ok |
20:43 |
VanessaE |
that allows a texture pack author to write one image to handle both. |
20:44 |
jojoa1997 |
testing npc edit |
20:44 |
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20:47 |
jojoa1997 |
ok testing npc now |
20:49 |
Hi-jera_WingFox |
https://github.com/hijera/minetest/tree/node_moving_speed my small commit. adding node_moving_speed property to nodes . now works only for liquids. now i can change speed of moving in water :D |
20:49 |
moltenbot |
Hi-jera_WingFox's link: hijera/minetest at node_moving_speed ? GitHub |
20:58 |
jojoa1997 |
vanessae display updated |
20:58 |
Hi-jera_WingFox |
seems like i need some conversion from float to int... |
20:59 |
Hi-jera_WingFox |
because minetest havent "writeF32" and "readF32" |
21:00 |
VanessaE |
jojoa1997: looks good. |
21:01 |
* Jordach |
is off |
21:04 |
kaeza |
jojoa1997: is this good? |
21:04 |
kaeza |
local max_spawn = 20000 |
21:04 |
kaeza |
local max_surround_npc = 30000 |
21:04 |
kaeza |
now trying :() |
21:04 |
jojoa1997 |
dude 50 crashed vanessae's serer |
21:04 |
kaeza |
:) * |
21:05 |
jojoa1997 |
syncing display blocks |
21:06 |
kaeza |
jojoa1997: what was the priv name again? |
21:06 |
jojoa1997 |
peacefulnpc |
21:07 |
jojoa1997 |
npc syncing |
21:07 |
kaeza |
peacefulnpc |
21:07 |
kaeza |
got it |
21:08 |
jojoa1997 |
both synced |
21:08 |
VanessaE |
you broke display blocks. |
21:08 |
VanessaE |
http://pastebin.com/RCahQWX9 |
21:09 |
jojoa1997 |
one sec |
21:10 |
VanessaE |
jojoa1997: you need to thoroughly test *every* change you make to your code before you announce an update. |
21:10 |
VanessaE |
:-) |
21:11 |
jojoa1997 |
i did but deleted depends.lua cause i thought it was a depend.txt |
21:11 |
* VanessaE |
's server is down pending a fix. |
21:13 |
kaeza |
jojoa1997: It works! |
21:13 |
kaeza |
guess how many |
21:13 |
jojoa1997 |
changed name to ores for that missing file |
21:13 |
jojoa1997 |
how many |
21:13 |
kaeza |
!c (96*3)-2 |
21:13 |
Minetest-tan |
286 |
21:14 |
kaeza |
that many |
21:14 |
jojoa1997 |
it didnt crash |
21:14 |
kaeza |
nope |
21:14 |
kaeza |
(not yet at least) |
21:14 |
jojoa1997 |
must be the server part hten |
21:14 |
jojoa1997 |
did all of them load |
21:15 |
kaeza |
yup |
21:15 |
jojoa1997 |
what about lag |
21:15 |
kaeza |
I'll post screenies |
21:15 |
kaeza |
brb modem went haywire |
21:15 |
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21:15 |
jojoa1997 |
lol; |
21:16 |
VanessaE |
jojoa1997: display blocks update plz??? |
21:16 |
jojoa1997 |
updated for display blocks |
21:16 |
jojoa1997 |
synced |
21:16 |
VanessaE |
got it |
21:16 |
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21:16 |
kaeza1 |
back |
21:17 |
VanessaE |
jojoa1997: better. |
21:17 |
jojoa1997 |
up! vanessae.mine.bz |
21:18 |
jojoa1997 |
!up vanessae.mine.bz |
21:18 |
moltenbot |
Minetest server vanessae.mine.bz:30000 UP |
21:18 |
jojoa1997 |
:_) |
21:18 |
kaeza1 |
jojoa1997, VanessaE: https://dl.dropbox.com/u/100008207/npcscreens/screenshot_296874836.jpg |
21:19 |
VanessaE |
kaeza1: wow |
21:19 |
kaeza1 |
some of them are behind the camera |
21:19 |
jin_xi |
hey guys |
21:19 |
jojoa1997 |
take an arial view |
21:19 |
jojoa1997 |
birds eye view |
21:20 |
kaeza1 |
gimme a sec |
21:20 |
kaeza1 |
13 FPS :) |
21:20 |
jojoa1997 |
vanessae join your server |
21:21 |
jin_xi |
anyone good with git/github here? |
21:21 |
kaeza1 |
jojoa1997: I put these NPCs using the npc summoner, not the /spawn command |
21:22 |
kaeza1 |
so maybe there's something wrong in the command |
21:23 |
jojoa1997 |
*/summonnpc |
21:24 |
jojoa1997 |
lol i summoned one and it walked into a trp by itself |
21:25 |
kaeza1 |
jin_xi: what's the prob? |
21:26 |
jin_xi |
kaeza1: made hack branch, but branched off too late |
21:26 |
jin_xi |
so i'd like to make an earlier commit the one that gets checked out by default |
21:27 |
kaeza1 |
no clue, sorry |
21:27 |
kaeza1 |
I'm a git noob |
21:32 |
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21:32 |
markveidemanis |
hi |
21:33 |
kaeza1 |
jojoa1997: aaaaaah!! your 173 NPCs want me dead!!! |
21:33 |
jojoa1997 |
peaceful npc updated |
21:33 |
kaeza1 |
s/your// |
21:33 |
jojoa1997 |
edited fence a little |
21:33 |
VanessaE |
what's the update? |
21:33 |
jojoa1997 |
tell vanessae |
21:33 |
jojoa1997 |
edited fence a little |
21:34 |
VanessaE |
oh. |
21:34 |
jojoa1997 |
gtg cya and do update it |
21:34 |
VanessaE |
no. |
21:34 |
VanessaE |
not if you're gonna run off :-) |
21:34 |
jojoa1997 |
i will wait |
21:34 |
markveidemanis |
Heh |
21:34 |
VanessaE |
just go do what you gotta do, I'll update later. |
21:35 |
jojoa1997 |
k |
21:35 |
|
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21:38 |
celeron55 |
ehm |
21:38 |
celeron55 |
http://multa.bugs3.com/minetest/manual/intro.html |
21:38 |
moltenbot |
celeron55's link: Minetest Manual |
21:38 |
celeron55 |
>Released Date: September 2011 |
21:38 |
|
shadowjay1 joined #minetest |
21:38 |
celeron55 |
what kind of a random date that is |
21:39 |
VanessaE |
heh |
21:40 |
celeron55 |
sounds like maybe somewhere where 0.3 got done, but why would 0.3 be any different to 0.2 or 0.0.1 in releasedness |
21:42 |
VanessaE |
maybe that's just where rubenwardy figured MT had become viable? |
21:42 |
* VanessaE |
shrugs |
21:43 |
VanessaE |
nevertheless, that date needs fixed. |
21:43 |
celeron55 |
hmm oh, didn't see this yet https://github.com/blog/1302-goodbye-uploads |
21:43 |
moltenbot |
celeron55's link: Goodbye, Uploads ? GitHub Blog |
21:44 |
celeron55 |
i guess github hates me for using their bandwidth for minetest's binary packages 8) |
21:44 |
VanessaE |
heh |
21:44 |
celeron55 |
apparently they still had uploading up at 0.4.4's release date |
21:45 |
VanessaE |
well I guess I don't need to think anymore about making a proper "release" of my various repos :-) |
21:46 |
|
Obiewan1111 joined #minetest |
21:46 |
Obiewan1111 |
Hey guys. |
21:46 |
VanessaE |
hi |
21:48 |
sapier1 |
I'm looking for ideas for a ridable animal ... ride support in mobf is already finished for 1.9.12 ... still I don't want to abuse on of the existing mobs for riding |
21:49 |
ruskie |
an elephant |
21:49 |
|
jojoa1997 joined #minetest |
21:49 |
Obiewan1111 |
A unicorn. |
21:49 |
jojoa1997 |
i added print("[Display Blocks] Loaded! by jojoa1997 :-)") to display blocks VanessaE |
21:49 |
sapier1 |
hmm already thought about that but big animals are a little bit difficult |
21:50 |
Obiewan1111 |
Uhh.. |
21:50 |
Obiewan1111 |
Make some thing up. |
21:50 |
Obiewan1111 |
And name it after yourself, it could go viral. :D |
21:50 |
VanessaE |
jojoa1997: and you are dead certain your changes to both mods are good? |
21:50 |
jojoa1997 |
VanessaE: and i also changed on more thing to npc fence |
21:50 |
jojoa1997 |
yes just tested |
21:51 |
jojoa1997 |
i just made the npc fence a block and made the wield image correct |
21:51 |
VanessaE |
ok |
21:51 |
|
redcrab joined #minetest |
21:51 |
VanessaE |
updated and restarted. |
21:51 |
Obiewan1111 |
Someone make me a cool mod. |
21:51 |
sapier1 |
there's already a vombie |
21:52 |
Obiewan1111 |
Vombie? Lulwot? |
21:52 |
|
M13_ joined #minetest |
21:52 |
jojoa1997 |
minetest zombie |
21:52 |
Obiewan1111 |
Called a Vombie? :D |
21:52 |
VanessaE |
vampire-zombie. |
21:52 |
Obiewan1111 |
Oh, nice. |
21:52 |
jojoa1997 |
special to minetest |
21:52 |
Obiewan1111 |
Invisible in mirrors Zombie. o.o |
21:53 |
Obiewan1111 |
And weird teeth Zombie. |
21:53 |
Hi-jera_WingFox |
when i'm starting mobF on server ,it crashes =/ |
21:53 |
* jojoa1997 |
goes into the future and sees vombie as the symbol of minetest |
21:53 |
* Obiewan1111 |
Ofc. |
21:53 |
celeron55 |
http://minetest.net/forum/viewtopic.php?id=4343 |
21:53 |
moltenbot |
celeron55's link: bring back classic Fly (Page 1) - Feature Discussion - Minetest Forums |
21:53 |
celeron55 |
what is that all about? |
21:53 |
Obiewan1111 |
Some random guy. |
21:53 |
jojoa1997 |
i like it |
21:53 |
celeron55 |
i don't understand the topic post |
21:53 |
Obiewan1111 |
Me neither. o.o |
21:54 |
jojoa1997 |
he wants to press e while flying |
21:54 |
jojoa1997 |
to go fast |
21:54 |
jojoa1997 |
not press j zoom then press j go slow |
21:54 |
Obiewan1111 |
That's not bad of an idea. |
21:54 |
jojoa1997 |
kinda like sprinting |
21:54 |
|
shadowjay1 joined #minetest |
21:55 |
celeron55 |
as for me, the latest git seems to behave as i want it to |
21:55 |
Obiewan1111 |
Please, Please, Please. http://minetest.net/forum/viewtopic.php?id=4302 |
21:55 |
moltenbot |
Obiewan1111's link: [Forum Feature Request] Offtopic Section! (Page 1) - Feature Discussion - Minetest Forums |
21:55 |
celeron55 |
so don't do any stupid changes because of whiners 8) |
21:56 |
jojoa1997 |
no i think that it shold be posible by config |
21:56 |
Obiewan1111 |
Make everything possible by config. No one would moan. :D |
21:57 |
celeron55 |
except the one who has to manage all the messy code that all the time has ten different things to do for ten different configs |
21:57 |
Hi-jera_WingFox |
then it will be 2mb config |
21:58 |
Obiewan1111 |
Meh. |
21:58 |
Obiewan1111 |
How about adding an Offtopic section on the forum? |
21:59 |
Obiewan1111 |
It'll bring the community closer. :D |
21:59 |
celeron55 |
i've always wondered if there should be one, but haven't added it |
22:00 |
Obiewan1111 |
It would be cool. |
22:00 |
VanessaE |
right here is the part where thexyz is supposed to step in and say he doesn't like the idea :-) |
22:02 |
sapier1 |
is there anything special about attached nodes and acceleration handling? |
22:02 |
celeron55 |
VanessaE: he's probably sleeping in order to be able to wake up tomorrow |
22:02 |
thexyz |
no |
22:02 |
VanessaE |
hah! |
22:03 |
celeron55 |
should be! |
22:04 |
thexyz |
oops |
22:05 |
thexyz |
Obiewan1111: what would you like to discuss there? |
22:06 |
celeron55 |
i'd imagine people would use it a lot for talking about other games |
22:07 |
thexyz |
is that a problem? |
22:07 |
VanessaE |
well at least it would be a legit place for people to rag on/swoon over MC or some other similar BS. |
22:07 |
celeron55 |
i guess that would be a good thing |
22:07 |
NekoGloop |
what? |
22:07 |
VanessaE |
hah |
22:07 |
celeron55 |
collectively hating minecraft wouldn't be a good thing |
22:08 |
VanessaE |
and look who shows up :) |
22:08 |
* NekoGloop |
is back sees random stuff |
22:08 |
Obiewan1111 |
Neko: We're talking about adding a Offtopic Section. |
22:08 |
Obiewan1111 |
an* |
22:08 |
NekoGloop |
also celeron is here for onc-- i mean what? :D |
22:09 |
mauvebic |
<celeron55> http://minetest.net/forum/viewtopic.php?id=4343 : its about *NOT* holding e to go fast all the time |
22:09 |
moltenbot |
mauvebic's link: bring back classic Fly (Page 1) - Feature Discussion - Minetest Forums |
22:09 |
VanessaE |
I'm starting to wonder if I'm the only person in the MT community who hasn't even so much as seen any version of MC in action (videos aside), much less played it. |
22:09 |
VanessaE |
:) |
22:09 |
NekoGloop |
offtopic section: where thexyz and calinou move all topics having to do with windows. |
22:09 |
thexyz |
NekoGloop: no, we already have "trash" section |
22:09 |
NekoGloop |
VanessaE: prolly. I only wanted it because minetest seemed like it was going nowhere pretty damn fast. |
22:10 |
mauvebic |
assumed offtopic was more or less general discussion lol |
22:10 |
Obiewan1111 |
It's the fact that people just wipe it aside because it's Open Source. |
22:10 |
NakedFury |
instead of a trash section we could think about Tapatalk addon for the forum. its an tablet and os forum seeing app |
22:10 |
NakedFury |
http://www.tapatalk.com/activate_tapatalk.php?plugin=phpbb |
22:10 |
moltenbot |
NakedFury's link: Tapatalk |
22:10 |
NakedFury |
free |
22:11 |
thexyz |
NakedFury: it doesn't support PunBB |
22:11 |
NekoGloop |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_291912528.png i still have this open for no good reason |
22:11 |
NakedFury |
wait it wasnt phpbb what we have? |
22:11 |
VanessaE |
NekoGloop: dare I ask why? :-) |
22:11 |
Obiewan1111 |
Can anyone find me the Minecarts mod? I spent ages trying to and I lost it. |
22:11 |
thexyz |
aww, >Currently installed 6 official extensions. Copyright © 2003–2009 PunBB. |
22:11 |
NekoGloop |
VanessaE: because that's when i left :D |
22:12 |
NakedFury |
NOOOOOOOOOO ok my mistake |
22:12 |
thexyz |
Obiewan1111: https://github.com/PilzAdam/carts |
22:12 |
moltenbot |
thexyz's link: PilzAdam/carts ? GitHub |
22:12 |
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Jousway joined #minetest |
22:12 |
NekoGloop |
VanessaE: your website seems to lack a "minetest" link |
22:13 |
NekoGloop |
:P |
22:13 |
Obiewan1111 |
VanessaE has a website? |
22:13 |
VanessaE |
NekoGloop: never got around to it. Besides, the minetest stuff is all a bunch of random things right now, there's no organization to it. |
22:14 |
sapier1 |
Obiewan1111 http://minetest.net/forum/viewtopic.php?id=730 has carts too |
22:14 |
moltenbot |
sapier1's link: [Mod] Monorail [0.0.12] [pushable_block] (transport cart added) (Page 1) - Mod Releases - Minetest Forums |
22:14 |
celeron55 |
by the way, reading notch's first steps with minecraft is interesting: http://forums.tigsource.com/index.php?topic=6273.0 http://notch.tumblr.com/post/107315028/cave-game-tech-demo |
22:14 |
moltenbot |
celeron55's link: Minecraft (alpha) |
22:14 |
VanessaE |
Obiewan1111: that digitalaudioconcept.com link above is my hobbyist site (used to be a store, now closed). Mostly related to classic computers, but also where I distribute minetest-related stuff from if not github. |
22:14 |
VanessaE |
(or the forums) |
22:14 |
celeron55 |
that's stuff from the indie game world and not the FOSS world though, so you may feel quite alienated |
22:15 |
celeron55 |
8) |
22:15 |
Hi-jera_WingFox |
but the main problem of all carts that they're lagging on multiplayer servers... |
22:15 |
VanessaE |
bah, can't even spell my own domain name right :-/ |
22:15 |
NakedFury |
argh dammit!!!! all forum viewing apps DO NOT support punBB |
22:16 |
* NekoGloop |
puts a kitten on celeron55's head |
22:16 |
|
LAD joined #minetest |
22:18 |
* Obiewan1111 |
Watches celeron55 add an Offtopic section. |
22:18 |
LAD |
hmmm |
22:18 |
* celeron55 |
watches people waiting for an offtopic section |
22:18 |
celeron55 |
:D |
22:19 |
* Obiewan1111 |
points at himself. |
22:19 |
* Obiewan1111 |
points to his post. |
22:19 |
NekoGloop |
I feel important, I've contributed 5 things to minetest_game :DDDDDD |
22:19 |
* LAD |
wounders what that is |
22:20 |
* Hi-jera_WingFox |
wasted all day to learn to work with github >.< |
22:20 |
VanessaE |
NekoGloop: my latest contrib is still waiting for PilzAdam to show up again. :-/ |
22:20 |
* LAD |
fell like he should know but does't |
22:20 |
* Obiewan1111 |
http://minetest.net/forum/viewtopic.php?id=4302 |
22:20 |
moltenbot |
Obiewan1111's link: [Forum Feature Request] Offtopic Section! (Page 1) - Feature Discussion - Minetest Forums |
22:20 |
LAD |
any one seen jojoa1997?? |
22:20 |
Obiewan1111 |
Look at ze comments. |
22:20 |
Obiewan1111 |
LAD: He was on earlier. |
22:20 |
LAD |
hmmm ok |
22:20 |
NekoGloop |
https://github.com/celeron55/minetest_game/commits/master ok technically only 4 things in 1 commit |
22:20 |
moltenbot |
NekoGloop's link: Commit History ? celeron55/minetest_game ? GitHub |
22:21 |
NekoGloop |
exposing generate_ore was my idea that. |
22:21 |
sapier1 |
I know i could lookup this in code but perhaps someone already knows it ... how is movement of attached objects processed? in server only or in client too? |
22:21 |
NekoGloop |
though* |
22:21 |
* LAD |
was looking for jojoa1997 for help on his mod |
22:22 |
thexyz |
http://minetest.net/forum/viewforum.php?id=17 |
22:22 |
moltenbot |
thexyz's link: Offtopic (Page 1) - Minetest Forums |
22:24 |
mauvebic |
finally a place to discuss the effects of rainwater pollution on the great crested newt |
22:25 |
Obiewan1111 |
Hah. |
22:25 |
Obiewan1111 |
Want to get started then? :D |
22:26 |
mauvebic |
i would rather face 10000 klingon warriors on the battlefield |
22:26 |
mauvebic |
:p |
22:27 |
mauvebic |
plus i got a brewery to finish |
22:27 |
VanessaE |
... |
22:28 |
mauvebic |
i thought that was the point of pipes? |
22:28 |
mauvebic |
lol joking :p |
22:28 |
VanessaE |
it is..... if you'll give me the damn code :-) |
22:28 |
NekoGloop |
lol |
22:29 |
NekoGloop |
pipes are good for whatever you want them to be good for :) |
22:29 |
mauvebic |
im converting the dual head storage tank into a mixer |
22:29 |
mauvebic |
seperate input / output more practical in that case |
22:30 |
NekoGloop |
mauvebic: will this have support for filling a metadata with amounts of liquid? |
22:30 |
mauvebic |
whereas dualhead for redundancy doesnt work as well as mono-connection |
22:30 |
mauvebic |
nekogloop doesn't really work |
22:30 |
mauvebic |
that way |
22:30 |
NekoGloop |
mauvebic: then make it work that way. |
22:30 |
mauvebic |
to have quantities of liquids you must remove quantities of liquid at one end |
22:31 |
mauvebic |
how do you remove liquid with sources/flowings to chose from? |
22:31 |
mauvebic |
and then do i add an abm that fills in those empty spaces by moving the neighbouring water nodes? |
22:31 |
NekoGloop |
buildcraft did it. |
22:31 |
NekoGloop |
inb4 hate |
22:31 |
mauvebic |
then use buildcraft, why i would i write something that does the same thing |
22:32 |
Obiewan1111 |
I hate living in bloody flood infested England, where your septic tank fills up and you get a shower every week, and have to strip wash with a bowl and chuck that water out onto the Garden. >.> |
22:32 |
NekoGloop |
buildcraft == minecraft |
22:32 |
NekoGloop |
:P |
22:32 |
mauvebic |
well thats a totally different game |
22:32 |
Obiewan1111 |
MC=Money loss. |
22:33 |
NekoGloop |
MC == game that's actually getting somewhere |
22:33 |
mauvebic |
ive never played MC, ive only seen screens and youtube, so its no use asking me for things from MC |
22:33 |
Obiewan1111 |
Meh. |
22:33 |
VanessaE |
NekoGloop: now now, you contributed something to the game finally :-) |
22:33 |
VanessaE |
so it' |
22:33 |
VanessaE |
s moving. :-) |
22:33 |
NekoGloop |
yeah, it got textures that dont look like ass. |
22:33 |
Obiewan1111 |
If someone gave me the option to either play Minetest or MC (Free), I'd chose Minetest all day long. |
22:33 |
NekoGloop |
whoopdedoo. |
22:34 |
celeron55 |
minecraft was good back in when i started minetest |
22:34 |
|
Kacey joined #minetest |
22:34 |
Kacey |
hello |
22:34 |
celeron55 |
now it's just a random blob of random stuff |
22:34 |
VanessaE |
NekoGloop: and if someone (celeron55, since PilzAdam ain't here) would merge mine, there would be even fewer that look like ass. :-) |
22:34 |
NekoGloop |
VanessaE: yep. |
22:34 |
|
edwtjo joined #minetest |
22:34 |
Obiewan1111 |
Woh.. This feels like de ja vu. |
22:35 |
VanessaE |
celeron55: in case you are humor-impaired, I was joking :-) |
22:35 |
mauvebic |
sounds/looks like theyre just adding random mods to MC |
22:35 |
celeron55 |
VanessaE: i didn't even read what you've said |
22:36 |
NekoGloop |
https://github.com/superfly1031/minetest_game/commit/504afc75383fa9611d2a9145747357da22b714fe though this steel block looks AWESOME :DDDDDDDDDDDD |
22:36 |
moltenbot |
NekoGloop's link: Fixed and changed alot of textures ? 504afc7 ? superfly1031/minetest_game ? GitHub |
22:36 |
VanessaE |
celeron55: :P |
22:36 |
celeron55 |
mauvebic: jeb is technically good, but notch is the one who can design games |
22:37 |
NekoGloop |
back when notch was working on it the game actually looked like it was worth the cost :P |
22:37 |
NekoGloop |
now money-hungry and idea-depraved jeb is running the show |
22:37 |
celeron55 |
minetest can end up just the same way though |
22:37 |
mauvebic |
i wasn't commenting on the devs mostly in general, ive only read abit about notch from /. |
22:37 |
celeron55 |
if we are not careful |
22:38 |
NekoGloop |
celeron55: yeah especially if you continue to let adam run the show |
22:38 |
NekoGloop |
:-) |
22:38 |
|
sapier joined #minetest |
22:38 |
VanessaE |
ooo, snap. |
22:38 |
celeron55 |
...it's already going the wrong way because i've been lazy and haven't added back stuff from 0.3 that i should've added a year ago |
22:38 |
NekoGloop |
yep. |
22:38 |
NekoGloop |
like jungles |
22:39 |
VanessaE |
NekoGloop +100000000 |
22:39 |
celeron55 |
jungles, dungeons and mobs are the three things that have been on the list forever |
22:39 |
mauvebic |
i like the old sand textures better but thats about it for 0.3 lol |
22:39 |
Hi-jera_WingFox |
especially mobs |
22:39 |
NekoGloop |
celeron55: that seems to be listed in order of importance ;-) |
22:39 |
sapier |
I once suggested to improve in core mob support ;-) |
22:39 |
sapier |
and even was willing to do it ;-) |
22:40 |
NekoGloop |
VanessaE: could you be so kind as to recolor the steel ingot to something with color so i can color shift it to each of the ores without losing detail ;) |
22:40 |
celeron55 |
but one does not simply motivate celeron55 to re-implement those |
22:41 |
celeron55 |
not even himself |
22:41 |
NekoGloop |
one does not simply motivate celeron55 :P |
22:41 |
VanessaE |
NekoGloop: just use your image editor's "colorize" option. |
22:41 |
mauvebic |
rba could probably do jungle trees easy, and anyone can biome |
22:41 |
Kacey |
except for a 12-gauge shotgun |
22:41 |
celeron55 |
sapier: well, if you know what you need, you should make a solid list |
22:41 |
VanessaE |
mauvebic: I already did. |
22:41 |
mauvebic |
there you go :-) |
22:41 |
NekoGloop |
VanessaE: which only works if the image *already* has color |
22:41 |
VanessaE |
mauvebic: http://minetest.net/forum/viewtopic.php?pid=61295#p61295 |
22:41 |
Kacey |
that would motivate celeron55 |
22:42 |
VanessaE |
NekoGloop: no, I do that to grey images all the ti,me. |
22:42 |
VanessaE |
time* |
22:42 |
celeron55 |
Kacey: the money that you spent on the shotgun would probably be more effective |
22:42 |
Kacey |
i can get a shotgun for 20 dollars over here |
22:42 |
sapier |
If your "mobs should be luaonly" rule has changed I even are willing to implement it ... it's just not a task to be done at a weekend ... I'd prefere to integrate step by step |
22:42 |
Hi-jera_WingFox |
i want to make minetest more moddable, so everyone can build his Ace Of Spades or SpaceCraft) |
22:42 |
Kacey |
but the shells are expensive |
22:42 |
NekoGloop |
VanessaE: in the overly complex and non explained and cluttered gimp interface? |
22:42 |
NekoGloop |
Kacey: celeron55 is slenderman. Give him 20 dollars. |
22:43 |
VanessaE |
NekoGloop: Colors -> Colorize |
22:43 |
celeron55 |
actually, i'd be more in need of time |
22:43 |
Kacey |
i am tallman |
22:43 |
VanessaE |
turn the saturation up and the lightness down, then use the hue slider to adjust the color. |
22:43 |
celeron55 |
i'm currently in slavery as forced by the finnish government |
22:43 |
NekoGloop |
VanessaE: I still have gimp uninstalled because it's a piece of shit. |
22:44 |
celeron55 |
and have other projects to spend most of my free time on |
22:44 |
VanessaE |
NekoGloop: well, that ^^^ is how you do it in gimp. |
22:44 |
Kacey |
i have waaaay too much time |
22:44 |
VanessaE |
I have tons of time but no motivation and not much in the way of useful skills :-/ |
22:44 |
Kacey |
me too^ |
22:45 |
Hi-jera_WingFox |
i havent enough of time, but i want to make unique mp server ^^ |
22:45 |
celeron55 |
ya know you can exchange time to a change in skill level? |
22:45 |
celeron55 |
it's called learning |
22:45 |
VanessaE |
celeron55: that requires motivation: |
22:45 |
mauvebic |
slavery == community service? |
22:45 |
mauvebic |
or backtax bs lol |
22:45 |
NekoGloop |
I'd add in something in C++ if minetest source wasnt like a black hole of file references. |
22:46 |
celeron55 |
mauvebic: yes |
22:46 |
Hi-jera_WingFox |
i want to add something but i'm scared that c55 reject it D: |
22:46 |
Kacey |
i tried learning once... ended up in a bomb threat |
22:46 |
celeron55 |
Hi-jera_WingFox: then ask about it |
22:46 |
NekoGloop |
Hi-jera_WingFox: seeing as he pretty much doesnt do anything about minetest anymore? |
22:47 |
Hi-jera_WingFox |
no , seeing how slow commits are adding |
22:47 |
NekoGloop |
Hi-jera_WingFox: that's because the new people are even less accepting :P |
22:47 |
Kacey |
celeron55: would it be possible to add 3rd person view? |
22:48 |
LAD |
has any one herd from that guy that said he would make a minetest app?? |
22:48 |
NekoGloop |
i'm lucky it was xyz who added mine, adam would have prolly just closed it repeatedly. |
22:48 |
NekoGloop |
VanessaE: http://ompldr.org/vZ3owNg yeah, what? |
22:48 |
celeron55 |
Kacey: not easily, the code for direct control of a visible player doesn't exist |
22:48 |
celeron55 |
of course it *is* possible, but it needs more than one thing |
22:48 |
mauvebic |
that would be like... camera y+10 X-5? |
22:48 |
VanessaE |
NekoGloop: I don't know what image editor you're using, see if there's a "colorify" option instead. |
22:49 |
NekoGloop |
there isnt |
22:49 |
NekoGloop |
there's a fade but that loses detail |
22:49 |
NekoGloop |
and besides, it's called Game Maker's internal paint program for the umpteenth time. |
22:49 |
VanessaE |
how about an HSV control? (or HSL) |
22:49 |
Hi-jera_WingFox |
celeron55: i think i want to add changing of player speed depends on node/liquid/maybe anything else. |
22:49 |
Kacey |
maybe someone could work on the c++ needed for it |
22:49 |
celeron55 |
"colorify" makes horrible images; one of the key things in making quality art is to have different colors for light and shade |
22:49 |
VanessaE |
get a real image editor then :-) |
22:50 |
Hi-jera_WingFox |
(so it's addition to lua API) |
22:50 |
NekoGloop |
VanessaE: this is a real image editor compared to gimp |
22:50 |
NekoGloop |
gimp is just... bleh. |
22:50 |
NekoGloop |
it basically has all of it's things crammed in random tabs that make no sense whatsoever. |
22:50 |
VanessaE |
celeron55: granted, but when you're starting with an image that is maybe 5 unique colors drawn in a simplistic style, there's not much you can to do ruin it with colorize :-) |
22:50 |
celeron55 |
Hi-jera_WingFox: go ahead; that will certainly be accepted if it is good |
22:51 |
NekoGloop |
VanessaE: 10 colors |
22:51 |
celeron55 |
VanessaE: pixel art is not a difference to that rule |
22:51 |
mauvebic |
shaders + colors +diffused light coolness |
22:51 |
mauvebic |
like for foggy jungles/forests/caves |
22:52 |
Hi-jera_WingFox |
but i need idea how to send float values (i saw only sendU32 and readU32) |
22:52 |
celeron55 |
Hi-jera_WingFox: minetest never sends native floating-point values over network, it just scales them up by 1000 for sending as an s32 8) that's called F1000 in there |
22:52 |
NekoGloop |
shaders + intel card = http://ompldr.org/vZ3kzNg |
22:52 |
Kacey |
16 to 65536 decoder O.o exponential growth |
22:52 |
Hi-jera_WingFox |
oh, thanks) |
22:53 |
NekoGloop |
look at all dat reeeeeeeed |
22:53 |
celeron55 |
put a torch there, then it's yellow! |
22:54 |
NekoGloop |
actually i oughta try that. |
22:54 |
celeron55 |
the colors are waiting to be processed by the shaders; the red channel is daylight, the green channel is artificial light 8) |
22:54 |
celeron55 |
but the driver failed to compile the shaders so no can do |
22:54 |
Kacey |
how do the shaders work? |
22:57 |
NekoGloop |
is there anyway to make the liquids not take up a whole node without shaders? |
22:58 |
|
sdzen joined #minetest |
22:58 |
VanessaE |
sure, define them as nodeboxes :D |
22:58 |
VanessaE |
(or not) |
22:58 |
NekoGloop |
lol no |
22:59 |
|
sdzen joined #minetest |
22:59 |
NekoGloop |
the black magics of the minetest source would ignore that/crash with that. |
23:00 |
VanessaE |
celeron55: at any rate, I don't much care for the default steel ingot (or NekoGloop's version - sorry :( ) ... I prefer this: |
23:00 |
VanessaE |
https://raw.github.com/VanessaE/homedecor/master/textures/homedecor_brass_ingot.png |
23:00 |
celeron55 |
NekoGloop: it can be made, but again requires coding boring stuff |
23:00 |
VanessaE |
(imagine that turned grey and with less contrast) |
23:01 |
celeron55 |
VanessaE: i don't care |
23:01 |
VanessaE |
I know. |
23:02 |
celeron55 |
then why are you talking to me :P |
23:02 |
VanessaE |
... |
23:02 |
Hi-jera_WingFox |
celeron55: how to get float field from lua script? i found out only int , bool and string... |
23:02 |
* VanessaE |
grumbles |
23:03 |
celeron55 |
Hi-jera_WingFox: in lua, numbers are floats are numbers - also, i don't think finding that kind of stuff from the lua reference manual or google is hard |
23:04 |
Hi-jera_WingFox |
thanks, ok... i'll try not to harass you |
23:05 |
celeron55 |
i wonder how many in here are familiar with the Lua C interface |
23:05 |
celeron55 |
sapier is, i guess |
23:05 |
Kacey |
not me |
23:05 |
sapier |
to some degree yes |
23:06 |
sapier |
what's the question? |
23:06 |
khonkhortisan |
Can someone test if my server is up? 76.121.156.73:30000 |
23:07 |
thexyz |
!up 76.121.156.73 |
23:07 |
moltenbot |
Minetest server 76.121.156.73:30000 UP |
23:07 |
VanessaE |
khonkhortisan: it is. |
23:07 |
thexyz |
it is. |
23:07 |
khonkhortisan |
okay |
23:07 |
khonkhortisan |
forgot about the irc checker |
23:07 |
khonkhortisan |
I tested my new router firmware with a different game first |
23:08 |
khonkhortisan |
I think my memory is timing you out |
23:08 |
VanessaE |
celeron55: you know, I have to ask. If you don't care about the game (clearly it's all about the engine for you, which is fine), and you don't care about players' suggestions, why are you still in this channel? |
23:09 |
VanessaE |
I talk to you here because..hey guess what? *you're here* where we actually talk about things other than core engine development. |
23:09 |
NekoGloop |
== celeron55 left #minetest |
23:10 |
sdzen |
its cause this is where the party is! |
23:11 |
Kacey |
party? |
23:11 |
VanessaE |
this is a party? :) |
23:11 |
sdzen |
#minetest-dev must get boring |
23:11 |
celeron55 |
VanessaE: wut? |
23:11 |
dzho |
oh, haha, there's a #minetest-dev? |
23:11 |
NekoGloop |
yep |
23:11 |
celeron55 |
VanessaE: i don't even want to answer to any of your questions, you seem to somehow be overboiling with negativity |
23:11 |
dzho |
I guess that makes VanessaE's questions particularly pointed. |
23:11 |
celeron55 |
always |
23:12 |
VanessaE |
not at all. merely irritated. |
23:12 |
dzho |
fsvo "always" == "so far as I bother to notice" |
23:12 |
celeron55 |
< sdzen> its cause this is where the party is! |
23:12 |
celeron55 |
^ this one |
23:13 |
celeron55 |
me wanting to manage my time and doing other projects != me not caring about the game |
23:13 |
VanessaE |
celeron55: no, but you've said as much, in the past. |
23:13 |
celeron55 |
in the long run, if you want a free game, then you have to do it yourself - it's just how it goes |
23:13 |
VanessaE |
what?? |
23:14 |
VanessaE |
now you're the one who's getting all random/negative |
23:14 |
|
sdzen joined #minetest |
23:14 |
* VanessaE |
shrugs |
23:14 |
VanessaE |
waste of keystrokes trying to talk to you. |
23:14 |
celeron55 |
maybe i'm just being balanced 8) |
23:14 |
|
sdzen joined #minetest |
23:15 |
VanessaE |
wb sdzen@...somewhere.tds.net ;-) |
23:15 |
sdzen |
showed my location did it? |
23:15 |
NekoGloop |
i'd post his full ip but he's obviously using the cloak for a reason |
23:15 |
NekoGloop |
and also failing at it :P |
23:15 |
NekoGloop |
activate *before* joining |
23:16 |
VanessaE |
sdzen: once without the cloak, then you signed out, then once with |
23:16 |
sdzen |
my internet flickered |
23:16 |
NekoGloop |
VanessaE: you did it when you joined originally too. |
23:16 |
VanessaE |
I did? |
23:16 |
NekoGloop |
pfft |
23:16 |
NekoGloop |
wrong person |
23:16 |
VanessaE |
I didn't even realize I had a cloak. |
23:16 |
NekoGloop |
sdzen: ^ |
23:16 |
celeron55 |
VanessaE: anyway, i don't see what i could have answered to your question that would have made you happy or satisfied or anything |
23:16 |
VanessaE |
haha |
23:17 |
celeron55 |
except /parting, which would have made you say "hah" |
23:17 |
VanessaE |
celeron55: an answer along the lines of "Because I still want the game to move in a positive direction" might have been sufficient. |
23:17 |
VanessaE |
of course then an argument ensues, resulting in one of us either leaving the channel or being kicked out. |
23:18 |
NekoGloop |
seems like sdzen is having issues... or *actually* left this time |
23:18 |
* VanessaE |
goes back to reading old Dilbert comics. |
23:18 |
celeron55 |
VanessaE: well what the fuck, do you think i want the game to move in a negative direction? |
23:18 |
celeron55 |
:-D |
23:18 |
celeron55 |
stop asking obvious questions |
23:19 |
VanessaE |
pff |
23:19 |
celeron55 |
the day i want to do that, i'll shut down the website |
23:20 |
NekoGloop |
is there any thought on adding uses in vanilla for vessels? |
23:20 |
|
scienceandhorror joined #minetest |
23:21 |
NekoGloop |
also, a random question: does eating a food with minetest.item_eat that has a replacement remove that itemstack or puts it into the inventory normally if that itemstack has other items in it? |
23:21 |
VanessaE |
celeron55: no one said you wanted it to go in a negative direction. The fact that you chose not to answer at all is what I was referring to. In my country, we call that "having a civilized conversation." Something you seem to have some difficulty with :-) |
23:21 |
scienceandhorror |
Hi. Does anyone mind checking whether my server is up? The only port checkers I could find were TCP-only. |
23:21 |
VanessaE |
scienceandhorror: !up <your IP here> |
23:21 |
NekoGloop |
scienceandhorror: TCP is what you're supposed to use for minetest IIRC |
23:21 |
VanessaE |
NekoGloop: UDP. |
23:21 |
NekoGloop |
!up 96.228.122.149 |
23:21 |
moltenbot |
Minetest server 96.228.122.149:30000 UP |
23:21 |
NekoGloop |
well it looks like it |
23:22 |
celeron55 |
VanessaE: i prefer to discuss when there are problems, and be quiet at other times |
23:22 |
OldCoder |
Hi |
23:22 |
scienceandhorror |
Oh, nice! I didn;t know about that bot. |
23:22 |
scienceandhorror |
Sorry about that! |
23:22 |
celeron55 |
or just joke around other times |
23:22 |
scienceandhorror |
!up rarkenin.mooo.com |
23:22 |
moltenbot |
Minetest server rarkenin.mooo.com:30000 DOWN |
23:22 |
OldCoder |
Folks, is worldedit set up to start //pos1 at SE corner? or is it SW? |
23:22 |
NekoGloop |
OldCoder: pos1 should be the origin of the selection i.e. 0,0,0 |
23:22 |
NekoGloop |
pos2 is where it goes to. |
23:23 |
scienceandhorror |
!up rarkenindyn.mooo.com |
23:23 |
moltenbot |
Minetest server rarkenindyn.mooo.com:30000 UP |
23:23 |
Hi-jera_WingFox |
!up rakenin.mooo.com:10000 |
23:23 |
moltenbot |
Minetest server rakenin.mooo.com:10000:10000 DOWN |
23:23 |
Hi-jera_WingFox |
oh, ok |
23:23 |
Hi-jera_WingFox |
it works in this way |
23:23 |
scienceandhorror |
Nice.Thanks! Sorry about the trouble. |
23:23 |
OldCoder |
NekoGloop, I did this several times. I needed to set Yaw to zero and fly to SE or SW corner. Does anybody remember if it is SE, or SW? |
23:23 |
VanessaE |
OldCoder: it doesn't matter where pos1 is relative to pos2, however when you //load (or //metaload) I believe the area is pasted such that pos1 is at the lowest-valued of the two |
23:23 |
NekoGloop |
i believe it is the SW corner. |
23:23 |
VanessaE |
(e.g. closest to -X, -Y, -Z) |
23:23 |
OldCoder |
VanessaE, I did this several times. Orientation did matter. |
23:23 |
OldCoder |
NekoGloop, t y |
23:24 |
mrtux |
!up server.mrtux.orgf |
23:24 |
moltenbot |
Minetest server server.mrtux.orgf:30000 DOWN |
23:24 |
mrtux |
!up server.mrtux.org |
23:24 |
moltenbot |
Minetest server server.mrtux.org:30000 DOWN |
23:24 |
mrtux |
!up server.mrtux.org:12300 |
23:24 |
moltenbot |
Minetest server server.mrtux.org:12300:12300 DOWN |
23:24 |
VanessaE |
OldCoder: odd, last time I used it, it didn't matter at all. |
23:24 |
mrtux |
!up server.mrtux.org 12300 |
23:24 |
|
scienceandhorror left #minetest |
23:24 |
moltenbot |
Minetest server server.mrtux.org:12300 UP |
23:24 |
|
scienceandhorror joined #minetest |
23:24 |
NekoGloop |
is there a cobblestone tree mod? |
23:24 |
mrtux |
i need help with worldedit |
23:24 |
mrtux |
it makes no sense to me |
23:25 |
mrtux |
I'm trying to make a .we file of my lighthouse |
23:25 |
OldCoder |
Is it metasave or savemeta? |
23:25 |
OldCoder |
For .wem |
23:25 |
NekoGloop |
metasave iirc |
23:25 |
VanessaE |
metasave |
23:25 |
OldCoder |
ty again |
23:26 |
NekoGloop |
hm... i should make a table that can be modified with certain items to perform different tasks... |
23:26 |
scienceandhorror |
Oh, and does anyone know how much bandwidth(upstream and downstream) are needed to reasonably run a server? I'm expecting no more that 5 people on at a time. |
23:27 |
NekoGloop |
like thaumcraft3 from minecraft http://www.minecraftforum.net/topic/1585216-thaumcraft-301c-updated-22122012 |
23:27 |
mrtux |
maybe a few megabytes per day if you don't have a billion mods/have the ambience mod |
23:27 |
mrtux |
scienceandhorror, ^ |
23:28 |
Kacey |
what does iirc mean? |
23:28 |
NekoGloop |
if i recal correctly. |
23:28 |
mrtux |
if i recall correctly |
23:28 |
NekoGloop |
recall, even |
23:29 |
NekoGloop |
http://www.youtube.com/watch?v=caAGyHayvaY random english cover of a korean vocaloid song |
23:29 |
moltenbot |
NekoGloop's link: English Cover?JubyPhonic P?Hide And Seek ???? - YouTube |
23:30 |
NekoGloop |
VanessaE: so could you be so kind as to give me a colored ingot? :) |
23:31 |
NekoGloop |
doesnt matter the color i just need one with a color as a starting point |
23:31 |
NekoGloop |
but akalin would be nice because my image editor is a dick and doesnt let me pick the color of akalin for colorizing. |
23:32 |
VanessaE |
NekoGloop: sure, hold. |
23:32 |
NekoGloop |
ty much :) |
23:32 |
Kacey |
hmm this might just work |
23:33 |
VanessaE |
NekoGloop: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_red_ingot.png |
23:33 |
VanessaE |
might be just right for kalite. |
23:34 |
NekoGloop |
well there's compressed kalite |
23:34 |
VanessaE |
but red since that's hue = 0 degrees. |
23:34 |
NekoGloop |
i know that much |
23:36 |
NekoGloop |
I'm gonna have problems if i license these under CC-BY-NC-SA instead of CC-BY-SA arent i? |
23:36 |
VanessaE |
yup |
23:36 |
VanessaE |
unless c55 wants to allow it.. |
23:36 |
VanessaE |
I don't know if cc-by-sa can be relicensed to include -NC especially in light of the commercialization option that was the reason for MT code going LGPL |
23:37 |
NekoGloop |
celeron55: may i license the ingot, orelump, and tools textures for my modpack under cc-by-nc-sa? |
23:37 |
mauvebic |
pipeworks mixer: http://www.zimg.eu/i/2033060459 |
23:37 |
scienceandhorror |
mrtux: Sorry, was afk, but Thanks! |
23:37 |
NekoGloop |
1k stacks! haxxor! |
23:38 |
|
scienceandhorror left #minetest |
23:38 |
Kacey |
what does the mixer do? |
23:38 |
mauvebic |
combine liquids with solid items to produce new liquids |
23:39 |
mauvebic |
water + barley = beer |
23:39 |
NekoGloop |
water + coal = oil?? |
23:39 |
mauvebic |
i was thinking mese + lava = heating plasma |
23:39 |
ecube |
noo |
23:39 |
ecube |
mauvebic: yes! |
23:39 |
NekoGloop |
:) |
23:39 |
Kacey |
sand+water=cement |
23:39 |
ecube |
no |
23:39 |
ecube |
quicksand |
23:39 |
Kacey |
ok |
23:39 |
NekoGloop |
clay block + water = cement |
23:39 |
mauvebic |
mixer produces new liquid, not solid item |
23:40 |
NekoGloop |
mauvebic: liquid cement, you heard of it? |
23:40 |
Kacey |
cement is a liquid until it dries |
23:40 |
mauvebic |
though the reverse could work as a seperate device |
23:40 |
|
Doc22 joined #minetest |
23:40 |
NekoGloop |
mauvebic: blender |
23:40 |
NekoGloop |
:D |
23:40 |
Kacey |
hello Doc22 |
23:40 |
ecube |
is it possible to have a liquid that does not flow at all? |
23:40 |
Doc22 |
hey kacey |
23:40 |
mauvebic |
item + liquid = item dunno what i would call it thouh lol |
23:40 |
NekoGloop |
ecube: nope. |
23:40 |
NekoGloop |
mauvebic: blender |
23:40 |
Doc22 |
ecube: yes |
23:40 |
Doc22 |
wait no? |
23:40 |
Doc22 |
oh must be one of those updates |
23:40 |
NekoGloop |
actually you could look at oil and see how it fails at flowing :P |
23:40 |
Kacey |
nodebox |
23:41 |
mauvebic |
old node defs |
23:41 |
Doc22 |
because im pretty sure that there used to be a way to |
23:41 |
mauvebic |
new node defs must define drawtypes as liquid and flowingliquid |
23:41 |
Doc22 |
must have change |
23:41 |
Doc22 |
changed* |
23:41 |
NekoGloop |
you used to be able to set air as the flowing version but now that crashes minetest. |
23:41 |
ecube |
oh, I suppose if you set the liquid viscosity to some insanely high number |
23:41 |
mauvebic |
what happens if you dont set liquid_alternative_flowing ? |
23:42 |
NekoGloop |
mauvebic: crishity crash |
23:42 |
RealBadAngel |
cement is not a liquid. |
23:42 |
NekoGloop |
last i checked anyway. |
23:42 |
mauvebic |
and viscosity = 0 |
23:42 |
mauvebic |
? |
23:42 |
|
Obiewan1111 joined #minetest |
23:42 |
NekoGloop |
RealBadAngel: https://www.google.com/search?num=10&hl=en&site=&tbm=isch&source=hp&biw=1360&bih=634&q=liquid+cement&oq=liquid+cement&gs_l=img.3..0j0i5j0i24l8.1959.4119.0.4247.13.11.0.2.2.0.103.681.10j1.11.0...0.0...1ac.1.O5IyGBqwftc |
23:42 |
mauvebic |
alchemist used non-flowing water for telegates i think? |
23:42 |
RealBadAngel |
when mixed with sand and water, its used to make concrete |
23:43 |
RealBadAngel |
http://en.wikipedia.org/wiki/Cement |
23:43 |
moltenbot |
RealBadAngel's link: Cement - Wikipedia, the free encyclopedia |
23:43 |
ecube |
Cement should be a non-placable item |
23:43 |
ecube |
a bag of cement powder |
23:43 |
ecube |
or something of that sort |
23:43 |
RealBadAngel |
read :P |
23:43 |
mauvebic |
well then the traditional mixer can be used to make wet cement, and an abm settles the cement into dry nodes |
23:43 |
ecube |
RealBadAngel: when I'm stuck on a CLI? fat chance |
23:44 |
mauvebic |
imagine the complex scaffolding and woodpanels involved in creating a cement skyscraper lol |
23:44 |
mauvebic |
though youd finally have use for a crane (to carry up the cement pipe) |
23:46 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?id=4345 random self advertising |
23:46 |
moltenbot |
NekoGloop's link: [ModPack][0.0.1] GloopTest Pack! [glooptest] (Page 1) - Mod Releases - Minetest Forums |
23:46 |
RealBadAngel |
Cement used in construction is characterized as hydraulic or non-hydraulic. Hydraulic cements (e.g., Portland cement) harden because of hydration, chemical reactions that occur independently of the mixture's water content; they can harden even underwater or when constantly exposed to wet weather. The chemical reaction that results when the anhydrous cement powder is mixed with water produces hydrates that are not water-soluble. Non-hy |
23:46 |
RealBadAngel |
draulic cements (e.g. gypsum plaster) must be kept dry in order to retain their strength. |
23:47 |
RealBadAngel |
you guys havent propably seen cement with your own eyes |
23:47 |
RealBadAngel |
and dont know what for its used |
23:48 |
NekoGloop |
... |
23:48 |
NekoGloop |
can we +q RealBadAngel yet |
23:48 |
VanessaE |
our contractor poured concrete to repair our driveway a couple weeks ago, but it wasn't exactly the high-quality stuff one would use to lay a foundation. |
23:48 |
RealBadAngel |
mix it water and in a few hours you got concrete |
23:49 |
VanessaE |
</offtopic> |
23:49 |
RealBadAngel |
NekoGloop, because i pointed that you talkin bullshit? lol |
23:50 |
NekoGloop |
RealBadAngel: this time you insult me while i do nothing.... |
23:50 |
RealBadAngel |
im not insultin any of you |
23:50 |
NekoGloop |
THIS IS A GAME |
23:50 |
NekoGloop |
NOT REAL LIFE |
23:51 |
NekoGloop |
>.> |
23:51 |
RealBadAngel |
and cement is not a liquid. period. |
23:51 |
NekoGloop |
>THIS IS A GAME |
23:51 |
NekoGloop |
>NOT REAL LIFE |
23:51 |
RealBadAngel |
lol |
23:51 |
mauvebic |
please, with the caps |
23:52 |
NekoGloop |
apparently it's the only way he can read is to have a ">" and have it be in all caps to i was being polite. |
23:52 |
mauvebic |
so ill go with beer and heating plasma, less controversial :p |
23:52 |
celeron55 |
CC-BY-SA says "Share-Alike"; it means you can't add NC to it because it's not sharing alike |
23:52 |
NekoGloop |
mauvebic: i wouldnt say less controversial, seeing as we're making alcohol. |
23:53 |
celeron55 |
and i don't even know what assets you were talking about, but i guess they weren't something i have made |
23:53 |
NekoGloop |
celeron55: the ore lumps and ingots that have been around since you added them. |
23:53 |
mauvebic |
nothing wrong with making alcohol? certainly not as controversial as the 2 or 3 weed mods |
23:54 |
celeron55 |
and i don't support NC licenses in any case |
23:54 |
NekoGloop |
well then fine. |
23:54 |
celeron55 |
they're bad, BAAAAD |
23:54 |
NekoGloop |
ores being cut from modpack now. |
23:54 |
RealBadAngel |
mauvebic, transport fresh concrete over pipes. its transported in real life to construction sites in liquid form. then with time it turns to solid |
23:55 |
celeron55 |
NC is too vague - they basically disallow showing a download link on a site with advertisements |
23:55 |
celeron55 |
because advertisements are commercial |
23:55 |
mauvebic |
thats what i had proposed |
23:55 |
Doc22 |
nc? |
23:55 |
NekoGloop |
they should link to the topic anyway :OP |
23:55 |
NekoGloop |
:P* |
23:55 |
mauvebic |
(re concrete) |
23:55 |
celeron55 |
and otherwise too very selfish |
23:55 |
NekoGloop |
then fine |
23:56 |
NekoGloop |
I'll make it so that my mod has no textures then |
23:56 |
Doc22 |
what does nc stand for |
23:56 |
Doc22 |
non-commercial? |
23:56 |
celeron55 |
i don't really respect it when i have made a game under LGPL that allows anything if source is published, and then people go and build stuff on it with all kinds of restrictive clauses |
23:57 |
RealBadAngel |
and concrete in simplest form is a mixture of cement, sand and water |
23:57 |
celeron55 |
it's just lame |
23:57 |
Doc22 |
i agree c55 |
23:57 |
NekoGloop |
so basically the only license you'll accept is nothing :P |
23:57 |
Doc22 |
wtfpl all he way lol |
23:57 |
celeron55 |
new mods in minetest_game are WTFPL |
23:58 |
Doc22 |
all my mods aewtfpl |
23:58 |
Doc22 |
arrgh |
23:58 |
Doc22 |
stupid wireless keyboard |
23:58 |
NekoGloop |
seeing as i couldnt give two shits if my modpack is in minetest_game |
23:59 |
celeron55 |
>so basically the only license you'll accept is nothing |
23:59 |
celeron55 |
if you want to restrict people a bit, (L)GPL and CC-BY-SA are good |
23:59 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?pid=62192 basically |
23:59 |
moltenbot |
NekoGloop's link: [ModPack][0.0.1] GloopTest Pack! [glooptest] (Page 1) - Mod Releases - Minetest Forums |