Time |
Nick |
Message |
00:07 |
|
milleja46 joined #minetest |
00:34 |
|
jin_xi joined #minetest |
00:34 |
|
bulletrulz joined #minetest |
00:35 |
* bulletrulz |
is BACK |
00:36 |
OldCoder |
21:25:20: ACTION[ServerThread]: TheDeguMiner digs default:torch at (62,-6,37) |
00:36 |
OldCoder |
21:25:21: ACTION[ServerThread]: TheDeguMiner places node default:torch at (65,- |
00:36 |
OldCoder |
WARNING: StaticObjectList::remove(): id=260 not found |
00:36 |
OldCoder |
WARNING: StaticObjectList::remove(): id=264 not found |
00:36 |
OldCoder |
WARNING: StaticObjectList::remove(): id=262 not found |
00:36 |
OldCoder |
WARNING: StaticObjectList::remove(): id=267 not found |
00:36 |
OldCoder |
WARNING: StaticObjectList::remove(): id=269 not found |
00:36 |
OldCoder |
WARNING: StaticObjectList::remove(): id=270 not found |
00:36 |
OldCoder |
Does that kind of thing ring a bell for anybody? |
00:37 |
Octupus |
ME |
00:37 |
bulletrulz |
OldCoder, wasssup |
00:37 |
|
xy joined #minetest |
00:37 |
Octupus |
TheDeguMiner asked me for privs on ma server |
00:38 |
NekoGloop |
OldCoder: placing a node in a mapblock not currently loaded. |
00:39 |
babyface1031_ |
he has privs |
00:39 |
Octupus |
yes |
00:40 |
OldCoder |
NekoGloop, all right. Any speculation related to cause or any suggestions? |
00:40 |
OldCoder |
bulletrulz, settling in for the next few hours. |
00:40 |
NekoGloop |
mapgen. |
00:40 |
OldCoder |
NekoGloop, A mapgen bug |
00:40 |
OldCoder |
Hence no specific fix. All right. |
00:40 |
NekoGloop |
no, just someone placing something in a mapblock that mapgen is occuring within |
00:41 |
NekoGloop |
in this case, a torch. |
00:42 |
OldCoder |
NekoGloop, so; a glitch? |
00:42 |
OldCoder |
As opposed to a systemic bug |
00:42 |
NekoGloop |
just mapgen taking its sweet time in addition to someone being impatient ^^" |
00:44 |
OldCoder |
All right |
00:44 |
OldCoder |
t y |
00:48 |
Octupus |
u shud see ma house BOSS |
00:48 |
OldCoder |
Shall I visit later to see the house? |
00:49 |
NekoGloop |
Meow :4 |
00:49 |
NekoGloop |
:3 |
00:50 |
OldCoder |
NekoGloop, Hi |
00:51 |
Octupus |
OldCoder,its on MC |
00:51 |
OldCoder |
Ah |
00:51 |
OldCoder |
Screenshot it then |
00:53 |
Octupus |
ok :) |
01:06 |
Basstard` |
I have a nice idea. |
01:07 |
OldCoder |
? |
01:08 |
NekoGloop |
Basstard`: No we arent there yet. |
01:08 |
Basstard` |
Realistic multiplayer audio. Whenever you're near someone you can talk to the person, although not if you're enclosed in whatever. |
01:09 |
OldCoder |
This is very much a newbie question. How is a screenshot made? And Basstard` that seems interesting. |
01:09 |
NekoGloop |
OldCoder: F12. |
01:09 |
OldCoder |
T Y |
01:12 |
NekoGloop |
np |
01:16 |
NekoGloop |
ah, it's good to be king. :3 |
01:17 |
OldCoder |
Of course |
01:25 |
babyface1031_ |
http://i.imgur.com/c7ol8.png |
01:25 |
babyface1031_ |
art i made |
01:26 |
OldCoder |
What does it represent? |
01:26 |
|
M13 joined #minetest |
01:26 |
M13 |
Hello |
01:26 |
OldCoder |
M13, I have a question for you |
01:26 |
NekoGloop |
um... wuzzat. :3 |
01:26 |
babyface1031_ |
that is a dolphin jumping out of the water |
01:26 |
M13 |
yes OldCoder |
01:27 |
M13 |
Im here |
01:27 |
OldCoder |
M13, explain this please: |
01:27 |
NekoGloop |
Oh i see. |
01:28 |
OldCoder |
<M13> how is OldCoder OP here? |
01:28 |
OldCoder |
<M13> thats not cool :/ |
01:28 |
OldCoder |
Just wondering |
01:28 |
OldCoder |
D: |
01:28 |
OldCoder |
Nice dolphin |
01:28 |
M13 |
o I wanted to be :P |
01:29 |
M13 |
That would never happen |
01:29 |
M13 |
not many ppl like the madchicken13 in mintest community |
01:30 |
OldCoder |
Uh huh |
01:30 |
OldCoder |
Gee thanks for the best wishes |
01:30 |
OldCoder |
:p back |
01:31 |
M13 |
o srry OldCoder |
01:31 |
M13 |
um can you do me a BIG favor?? |
01:31 |
M13 |
its not a long favor :P |
01:31 |
OldCoder |
PM I guess |
01:32 |
OldCoder |
And thanks again |
01:32 |
OldCoder |
"Not cool! But do me a favor!" |
01:32 |
OldCoder |
Yeah, that's an incentive |
01:32 |
OldCoder |
M13 I have PMd |
01:32 |
NekoGloop |
I have a papyrus bed sitting on an electric furnace and electric alloy furnace? |
01:32 |
NekoGloop |
fire hazard? nonsense. |
01:33 |
* OldCoder |
laughs out loud |
01:33 |
OldCoder |
We need an insurance mod |
01:33 |
OldCoder |
M13, ? |
01:37 |
|
SpeedProg joined #minetest |
01:48 |
Octupus |
oldcoder let me tell u what he needs in pm |
01:49 |
OldCoder |
Sure |
01:55 |
babyface1031_ |
i have more wool art anyone intersted in seeing them |
01:56 |
NekoGloop |
sure. |
01:56 |
Octupus |
sure |
01:58 |
babyface1031_ |
ok |
01:58 |
babyface1031_ |
http://i.imgur.com/FMveh.png |
01:58 |
NekoGloop |
whale~ :3 |
01:59 |
OldCoder |
R |
01:59 |
babyface1031_ |
http://i.imgur.com/rSfgX.jpg |
01:59 |
OldCoder |
Yes |
01:59 |
OldCoder |
Not a bad whale |
01:59 |
NekoGloop |
bunneh! |
01:59 |
OldCoder |
Rabbit! |
02:00 |
NekoGloop |
:D |
02:00 |
babyface1031_ |
http://i.imgur.com/6DMwT.jpg |
02:00 |
NekoGloop |
wolfie~? |
02:00 |
babyface1031_ |
http://i.imgur.com/085sy.png |
02:00 |
NekoGloop |
*quack* |
02:00 |
babyface1031_ |
that one i dont really like it is supost to be a swan |
02:01 |
babyface1031_ |
and yes it was a wolf howling at the moon |
02:01 |
NekoGloop |
http://www.youtube.com/watch?v=vJVZAvrg-ts&feature=g-vrec |
02:02 |
Octupus |
nice face |
02:03 |
NekoGloop |
hm? |
02:03 |
NekoGloop |
oh you meant him, got it. |
02:03 |
babyface1031_ |
ty |
02:10 |
|
arcanoloth joined #minetest |
02:20 |
sokomine |
hi |
02:21 |
sokomine |
i hope someone can come up with a nice texture for the nodebox |
02:21 |
NekoGloop |
i just saw that lol |
02:36 |
babyface1031_ |
what is the site to go to to get sound |
02:36 |
sokomine |
sound? it's there...depends a bit on the server... |
02:37 |
NekoGloop |
babyface1031_: that would be OpenAL" |
02:37 |
babyface1031_ |
ty |
02:42 |
|
Dogzilla131 joined #minetest |
02:56 |
|
babyface1031 joined #minetest |
03:24 |
|
anunakki joined #minetest |
03:38 |
sokomine |
hm. can anyone give me a hint how to get the lava source in the skyblock game? |
03:39 |
VanessaE |
make a slab of something, put it down in place of one of the dirt blocks that keeps the lava contained, then scoop the lava up with a bucket. |
03:39 |
VanessaE |
(exploit the slab's selection box and just point past it at the lava) |
03:39 |
sokomine |
aaah! thanks |
03:40 |
sokomine |
seems like a strange job for such a game :-) |
03:41 |
NekoGloop |
you're just supposed to be lightning fast with the bucket :3 |
03:42 |
sokomine |
doubt that would work :-) even if i where that fast there'd still be network delay |
03:42 |
NekoGloop |
I've done it on minetest.org:30002 |
03:43 |
cy1 |
I got stuck on skyblock |
03:43 |
VanessaE |
I beat skyblock :-) |
03:43 |
NekoGloop |
I never bothered, just built the heck out of my island :3 |
03:44 |
cy1 |
<3 |
03:44 |
sokomine |
hi :-) i'm playing it right now as well. where did you get stuck? |
03:44 |
cy1 |
momentai |
03:45 |
cy1 |
sokomine: dig four coal lumps |
03:45 |
NekoGloop |
I get stuck on level 3; reason = I dont give enough of a shit to place that many special nodes. |
03:45 |
NekoGloop |
cy1: you can craft a coal ore node |
03:45 |
sokomine |
ah. i'm not that fast yet |
03:45 |
cy1 |
sure you can |
03:45 |
NekoGloop |
coal + smooth stone |
03:45 |
NekoGloop |
cy1: yeah you can |
03:45 |
sokomine |
i'm still at the cobble and surprised that i get sandstone and desert stone sometimes |
03:45 |
NekoGloop |
part of skyblock :3 |
03:45 |
cy1 |
Well gee that isn't random. |
03:46 |
cy1 |
Be nice if it was documented somewhere. |
03:46 |
NekoGloop |
sokomine: so that you get sand and desert sand |
03:46 |
NekoGloop |
cy1: 'twas before cornernote took a shit on every thing :3 |
03:46 |
VanessaE |
bbl, bedtime |
03:46 |
cy1 |
ah, posterity. |
03:47 |
sokomine |
good night vanessa |
03:47 |
NekoGloop |
http://www.youtube.com/watch?v=sR6g0auvcJs :3 |
03:47 |
cy1 |
NekoGloop: how uh do you get coal. burning trees dun' work |
03:48 |
NekoGloop |
cy1: should be one of the rewards from the achivements. |
03:48 |
cy1 |
welp |
03:51 |
sokomine |
hmm. the coal lumps doesn't seem to work yet :-( |
03:52 |
sokomine |
got 1 coal stone but that's it... |
03:54 |
NekoGloop |
1 coal + 1 smooth stone |
03:54 |
NekoGloop |
use wood to smelt a piece of cobble |
03:54 |
sokomine |
did that...got a coalstone |
03:54 |
sokomine |
maybe there are some other mods interfering |
03:55 |
NekoGloop |
not possible. |
03:55 |
NekoGloop |
ah fuck. |
03:55 |
NekoGloop |
there is moreblocks on 30002. |
03:55 |
NekoGloop |
bah |
03:55 |
sokomine |
and another mod that makes it impossible to dig normal trees. do you have any idea which one that might be? |
03:56 |
NekoGloop |
that would be skyblock. |
03:56 |
sokomine |
how do you dig your first tree then? |
03:56 |
NekoGloop |
get the wood from the achievement |
03:56 |
NekoGloop |
make a wooden axe |
03:56 |
sokomine |
ah, ok. makes sense. i never bother with them in normal game... |
03:57 |
NekoGloop |
I only use ones from moreores and gloopores |
03:57 |
NekoGloop |
default ones are a waste of time |
03:57 |
sokomine |
ok...mods installed: 3dforniture ambience beds bookmarks - none of these ought to be necessary? or am i wrong? |
03:57 |
NekoGloop |
because the hand is nearly as fast as them. |
03:57 |
NekoGloop |
sokomine: ikr. |
03:57 |
sokomine |
ikr? |
03:58 |
NekoGloop |
"i know right" |
03:58 |
sokomine |
coloredwood and flowers seem surplus as well? maybe some mods are needed later on... |
03:58 |
NekoGloop |
coloredwood is unneeded |
03:58 |
NekoGloop |
flowers is unneeded |
03:59 |
sokomine |
gates? homedecor? hydro? item_pickup? locked_sign? moreblocks? pipeworks? well, redsand does at least not interrupt. repair_trees, sethome... |
03:59 |
NekoGloop |
dont ask me |
03:59 |
NekoGloop |
ask OC for a vanilla-skyblock server. |
04:00 |
sokomine |
unifiddyes, xdoors2, xfences, xpanes...probably not |
04:00 |
sokomine |
well...since you know more about the skyblock game than i do you might know if some mods are needed for the progressing game |
04:00 |
sokomine |
i'll tell him |
04:00 |
NekoGloop |
none are needed |
04:01 |
NekoGloop |
(other than obviously default and bucket and skyblock proper.) |
04:02 |
NekoGloop |
http://www.youtube.com/watch?v=zpzUINge4TI&feature=related |
04:04 |
sokomine |
hm. can players disrupt the buildings of others in skyblock? |
04:04 |
NekoGloop |
sokomine: yes |
04:05 |
sokomine |
hm :-( i hoped it could be given free...that is interact to everyone |
04:05 |
sokomine |
on the other hand...a griefer would probably not go to so much trouble as achieving all that material? |
04:07 |
NekoGloop |
welp. I'm off to bed. |
04:09 |
sokomine |
cy: still there? |
04:11 |
|
AmazingLasagna joined #minetest |
04:15 |
sokomine |
ah. ok. this was my fault. i never do wooden axes.... |
04:19 |
sokomine |
oh. there's a nyan cat in skyblock... |
04:26 |
OldCoder |
I am resting briefly |
05:09 |
cy1 |
sokomine: was making dinner, sorry. |
05:33 |
|
anunakki joined #minetest |
05:49 |
|
Doc22 joined #minetest |
05:50 |
Doc22 |
i made a bucket and used it on a rubber tree |
05:50 |
Doc22 |
how do i use the bucket of rubber |
05:51 |
Doc22 |
Vanessae do you know |
05:55 |
Doc22 |
oldcoder |
05:55 |
Doc22 |
ive been playing on 30004 |
05:56 |
Doc22 |
and the rubber buckets are useless |
05:56 |
Doc22 |
ive tried cooking em |
06:03 |
|
MineTest joined #minetest |
06:03 |
|
MineTest left #minetest |
06:22 |
cy1 |
Doc22: all farming says is "for other mods to use" and doesn't do anything |
06:22 |
Doc22 |
i have tekkit |
06:35 |
|
MineTest joined #minetest |
06:44 |
ruskie |
Doc22, technic doesn't use it... you need a different tool to get rubber |
06:44 |
Doc22 |
ok |
06:45 |
Doc22 |
thanks |
06:45 |
cy1 |
just make a recipe for it. |
06:45 |
cy1 |
it makes like uh tires or something |
06:45 |
cy1 |
trampolines! |
06:45 |
Doc22 |
im on a server |
06:45 |
Doc22 |
so i cant |
06:45 |
ruskie |
Doc22, you'll need a Tree tap to get something usable for technic |
06:45 |
Doc22 |
ok |
06:45 |
ruskie |
http://minetest.net/forum/viewtopic.php?id=2538 <-- see here |
06:45 |
Doc22 |
ill make one |
06:46 |
Doc22 |
thanks |
06:56 |
|
cy1 left #minetest |
07:03 |
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07:19 |
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MineTest joined #minetest |
07:30 |
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08:17 |
|
anunakki joined #minetest |
08:17 |
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anunakki joined #minetest |
08:21 |
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MineTest joined #minetest |
08:30 |
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asm|nop joined #minetest |
08:36 |
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aheinecke joined #minetest |
10:07 |
OldCoder |
2:00am Good morning |
10:07 |
OldCoder |
I guess I am up early |
10:07 |
ruskie |
morning |
10:07 |
ruskie |
off to get some food |
10:08 |
OldCoder |
Food in the mood you are |
10:08 |
OldCoder |
Get in your car |
10:08 |
OldCoder |
Go get food |
10:08 |
OldCoder |
ruskie |
10:21 |
ruskie |
hehe |
10:22 |
ruskie |
no reason to use a car |
10:22 |
ruskie |
since the store is across the street |
10:25 |
OldCoder |
Very well. You must not hesitate. Food you must acquire. Before it is dire. |
10:26 |
ruskie |
already eating hehe |
10:27 |
OldCoder |
What food is it? With what is you a hit? |
10:28 |
OldCoder |
Corn? Turkey. Bacon perhaps. Fresh fruit. The point is moot; I suppose. |
10:28 |
ruskie |
heh |
10:28 |
ruskie |
proscuitto, cottage cheese with fruit and some chocolate |
10:30 |
OldCoder |
That sounds quite nice. Should add a nice soft drink or juice on ice. |
10:30 |
OldCoder |
Beverage is leverage |
10:30 |
OldCoder |
For a nice meal |
10:30 |
OldCoder |
That is the deal I feel |
10:31 |
ruskie |
water |
10:31 |
ruskie |
best liquid a body can have |
10:31 |
OldCoder |
Indeed! |
10:32 |
OldCoder |
But I prefer water that does not taste odd |
10:32 |
OldCoder |
Where I am the water they do mod |
10:32 |
OldCoder |
It is kind of distasteful |
10:33 |
ruskie |
erm... |
10:33 |
ruskie |
I have tap water here |
10:33 |
ruskie |
no odd taste |
10:33 |
ruskie |
no taste really |
10:33 |
OldCoder |
Good |
10:33 |
ruskie |
just like water supposed to be |
10:33 |
* OldCoder |
would enjoy such water |
10:33 |
* OldCoder |
drinks soft drinks instead as the dream of simply water is not possible |
10:33 |
ruskie |
we don't have it chemically treated as well |
10:34 |
ruskie |
just mechanically naturally |
10:34 |
ruskie |
one time that they added chloride due to extreme flooding the taste was ugh... |
10:35 |
ruskie |
was only for a week |
10:39 |
OldCoder |
Huh |
10:39 |
OldCoder |
Here it has been 50 years |
10:40 |
ruskie |
hehe |
12:33 |
|
sfan5[iPod] joined #minetest |
12:53 |
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khor joined #minetest |
13:11 |
|
NekoGloop joined #minetest |
13:11 |
NekoGloop |
anythin' interestin' happin |
13:14 |
ruskie |
so did you manage to connect yesterday then? |
13:15 |
NekoGloop |
what do you think? |
13:18 |
celeron55 |
good tap water? hell yeah; i couldn't live without that one |
13:18 |
celeron55 |
silly murricans don't know what is good for them |
13:19 |
|
OldCoder joined #minetest |
13:19 |
NekoGloop |
celeron55: heh. if only ours didnt taste like liquid aluminum. |
13:20 |
OldCoder |
Yum |
13:51 |
|
PilzAdam joined #minetest |
13:51 |
PilzAdam |
Hello everyone! |
13:51 |
NekoGloop |
ello |
14:03 |
PilzAdam |
RealBadAngel, youre here? |
14:04 |
NekoGloop |
I'd imagine so; he just posted on the forums a few minutes ago |
14:04 |
NekoGloop |
s/few minutes/half hour/ |
14:08 |
|
hmmmm joined #minetest |
14:09 |
NekoGloop |
hello sfan5 and hmmmm |
14:10 |
sfan5 |
sup' |
14:10 |
NekoGloop |
nothing much |
14:19 |
|
Mika_R joined #minetest |
14:34 |
|
babyface1031 joined #minetest |
14:35 |
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shadowjay1 joined #minetest |
14:38 |
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q66 joined #minetest |
14:41 |
OldCoder |
babyface1031, Hi! |
14:42 |
babyface1031 |
hi |
14:47 |
NekoGloop |
Meow. :3 |
14:51 |
|
Calinou joined #minetest |
14:59 |
PilzAdam |
github.com is slow today |
15:05 |
RealBadAngel |
nice timing :) |
15:05 |
RealBadAngel |
hello minetest :) |
15:05 |
PilzAdam |
sup RBA |
15:05 |
RealBadAngel |
PilzAdam, just got back from work |
15:06 |
Calinou |
hi RealBadAngel :) |
15:07 |
RealBadAngel |
hi Calinou |
15:09 |
|
sstrandberg joined #minetest |
15:23 |
|
iqualfragile joined #minetest |
15:24 |
OldCoder |
iqualfragile, RealBadAngel Hi |
15:25 |
iqualfragile |
hi oldcoder |
15:28 |
Mika_R |
Hi all |
15:29 |
Mika_R |
OldCoder, are you planning on shutting down the europe server within the next hour? |
15:30 |
OldCoder |
Mika_R, Not unless it is needed |
15:31 |
OldCoder |
Maintenance ATM is light |
15:31 |
OldCoder |
Next step is simply to update Technic and that can wait |
15:31 |
Mika_R |
ok good, i have to load media again and it's slow |
15:31 |
PilzAdam |
OldCoder, did you removed the ambience mod from PilzTest server? |
15:31 |
OldCoder |
PilzAdam, Let me check |
15:33 |
OldCoder |
PilzAdam, No. I have not removed it. It is my intention to persuade core devs to work with me to solve the network issue. Celeron55 has pointed out the routine he believes to be the problem. I'd also like to add checkboxes to the client side that can properly disable music or change genres. |
15:33 |
OldCoder |
You are welcome to assist with any of this. |
15:37 |
Mika_R |
Oldcoder, i see that the glowglass finally works |
15:37 |
OldCoder |
Mika_R, yes |
15:42 |
celeron55 |
OldCoder: you should try the tcp_blocks branch |
15:43 |
celeron55 |
it adds a tcp socket to the connection and merges that with the client_requests_blocks_2 branch |
15:43 |
celeron55 |
it gives as-fast-as-possible download speed for media files, but it has bugs and gets stuck randomly |
15:43 |
OldCoder |
celeron55, if the code can be merged with thexyz branch I will try it today |
15:43 |
celeron55 |
umm... you'll likely get a lot of merge conflicts, but dunno |
15:43 |
OldCoder |
This morning, in fact; morning by my clock |
15:44 |
OldCoder |
I am accustomed to merging things |
15:44 |
OldCoder |
Is there any chance the changes could be exported to a diff -ruN patch file? Nobody seems to know how to do that with GitHub |
15:44 |
celeron55 |
[celeron55nk minetest]$ git diff master tcp_blocks | wc -l |
15:44 |
celeron55 |
4511 |
15:44 |
OldCoder |
There is a log switch to output in patch format |
15:44 |
OldCoder |
Yes |
15:45 |
celeron55 |
it's a hell of a modification |
15:45 |
OldCoder |
Hmm |
15:45 |
OldCoder |
So no immediate prospect of thexyz merge |
15:45 |
OldCoder |
Problem as I need LevelDB |
15:45 |
* OldCoder |
considers |
15:45 |
OldCoder |
I may attempt the merge regardless |
15:45 |
celeron55 |
if you have a local git repo, you can get diffs between branches that way |
15:45 |
OldCoder |
Yes |
15:45 |
thexyz |
OldCoder: there should not be any conflicts |
15:45 |
OldCoder |
celeron55, ^ |
15:45 |
OldCoder |
So this may be possible? |
15:45 |
Mika_R |
RealBadAngel, why doesn't the flashlight work? |
15:45 |
celeron55 |
well, try it |
15:46 |
Calinou |
will minetest switch to TCP instead of UDP, or is this just for media? |
15:46 |
OldCoder |
celeron55, If I clone master will the diff then work? |
15:46 |
OldCoder |
Never mind |
15:46 |
OldCoder |
I'll look into it |
15:46 |
thexyz |
well, anyway, they won't be hard to fix |
15:46 |
Calinou |
Mika_R: charge it first |
15:46 |
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SpeedProg joined #minetest |
15:46 |
celeron55 |
OldCoder: http://c55.me/random/2012-11/tcp_blocks_2012-11-09.patch |
15:46 |
OldCoder |
thexyz, celeron55 updating a few things elsewhere. I'll try to turn attention to this today |
15:47 |
OldCoder |
celeron55, thank you! |
15:47 |
OldCoder |
Reviewing |
15:47 |
Calinou |
unrelated: https://github.com/celeron55/minetest/commits/stable-0.3 -- happy birthday 0.3.1 |
15:47 |
OldCoder |
Heh |
15:47 |
Calinou |
last version without modding |
15:47 |
OldCoder |
Beloved old version |
15:47 |
celeron55 |
umm wtf |
15:47 |
celeron55 |
don't even try that patch, it's somehow screwed |
15:48 |
OldCoder |
Very well |
15:48 |
OldCoder |
It is large to be sure |
15:48 |
OldCoder |
164KB |
15:51 |
NekoGloop |
Just wondering: any mods anyone wants supported in my texture pack before i release it? |
15:51 |
celeron55 |
OldCoder: now it's better |
15:51 |
OldCoder |
k |
15:51 |
OldCoder |
Redownloading |
15:51 |
Calinou |
NekoGloop: moreblocks/moreores/maptools/doorsplus |
15:51 |
Calinou |
:P |
15:51 |
Calinou |
(feel free to release now, though) |
15:52 |
NekoGloop |
Calinou: ingots/lumps currently are the style of my texture pack for moreores. |
15:52 |
OldCoder |
celeron55, thexyz I will attempt to apply and build for both Linux and Windows (server and client) today; possibly in the next four hours. |
15:52 |
Calinou |
celeron55: should mods that contain minecraft textures be removed (download link)? |
15:52 |
NekoGloop |
as well as tools. |
15:52 |
celeron55 |
OldCoder: it's useless for any real use |
15:52 |
celeron55 |
OldCoder: you don't want to build if for windows :P |
15:53 |
Calinou |
the more sandstone mod uses MC textures; I removed its download link and moved it back to modding general |
15:53 |
OldCoder |
celeron55, I need to build a Windows client for NekoGloop. I promised to try. The patch can simply go in with the rest. |
15:53 |
NekoGloop |
if anything, the creeperface sandstone doesnt fit in, Calinou :3 |
15:54 |
celeron55 |
Calinou: well, i guess so |
15:54 |
Calinou |
if anyone finds mods that use MC textures, please post the link here |
15:54 |
Calinou |
too lazy to browse all mods for now.. |
15:54 |
Calinou |
:p |
15:55 |
PilzAdam |
Calinou, search for "minecraft" in the TP forum |
15:55 |
Calinou |
celeron55: I guess you should edit the mod posting guidelines too, tell people that they shouldn't use MC textures |
15:55 |
Calinou |
PilzAdam: I bet these fall under the same category |
15:55 |
celeron55 |
Calinou: that is so obvious i won't |
15:55 |
celeron55 |
chances are those people don't really read them anyway |
15:55 |
NekoGloop |
If one more person asks for a creeper mod? I'm posting "here: http://minecraft.net" |
15:56 |
Calinou |
heh |
15:56 |
NekoGloop |
celeron55: i just noticed you talk about yourself in third person here: http://minetest.net/forum/viewtopic.php?id=511 |
15:57 |
PilzAdam |
<NekoGloop> If one more person asks for a creeper mod? I'm posting "here: http://minecraft.net" <- be sure to stay friendly |
15:57 |
NekoGloop |
PilzAdam: that is friendly. |
15:57 |
|
Jordach joined #minetest |
15:58 |
babyface1031 |
what is the craft recipe for grow lamps i cant get into the forum cause it keeps timeing out i think cause of my internet |
15:58 |
NekoGloop |
babyface1031: because hamachi |
15:58 |
ruskie |
babyface1031, it's hamachi since the server ip is in the same range that hamachi uses |
15:58 |
NekoGloop |
it's breaking the connection. |
15:58 |
babyface1031 |
oh |
15:58 |
ruskie |
NekoGloop, you did remove hamachi and try again? |
15:58 |
NekoGloop |
ruskie: yes |
15:58 |
NekoGloop |
that fixed it |
15:58 |
ruskie |
ok |
15:58 |
babyface1031 |
how do i remove hamachi |
15:58 |
ruskie |
uninstall |
15:58 |
NekoGloop |
http://www.youtube.com/watch?NR=1&v=Ngj9bXui9EQ&feature=endscreen |
15:58 |
NekoGloop |
babyface1031: windows? |
15:59 |
Calinou |
add/remove programs... |
15:59 |
NekoGloop |
Calinou: like most windows noobs this person likely doesnt know to look in the control panel. |
15:59 |
Jordach |
huh, chrome has a session restore feature |
15:59 |
babyface1031 |
yes i do thank you |
15:59 |
Calinou |
Jordach: chrome knows about this. |
15:59 |
Calinou |
yes, there's an "undo close tab" :D |
16:00 |
NekoGloop |
"reopen closed tab" |
16:00 |
Calinou |
don't know since what version, though |
16:00 |
babyface1031 |
it i dont have a program called hamachi |
16:00 |
Calinou |
babyface1031: double-check |
16:00 |
NekoGloop |
babyface1031: yes you do |
16:00 |
NekoGloop |
else you'd be able to connect |
16:00 |
Calinou |
and if you installed it in a "portable" way (is this possible?), remove the folder where you installed it |
16:00 |
NekoGloop |
Calinou: i believe so |
16:01 |
NekoGloop |
babyface1031: it's called "LogMeIn Hamachi" on the list |
16:01 |
sokomine |
while so many people are present: is there a good way to handle adding large structures? that is: importing from minecraft maps or creating/importing using worldedit |
16:01 |
Calinou |
next time you want to host a server, babyface1031: use proper port forwarding, or a VPN |
16:01 |
Calinou |
(do VPNs require port forwarding?) |
16:01 |
NekoGloop |
Calinou: no |
16:01 |
PilzAdam |
sokomine, in theory, you can add all the nodes to a table and then create it step by step |
16:01 |
Calinou |
k |
16:01 |
babyface1031 |
i dont host a server |
16:02 |
Calinou |
then tell your friends who use hamashit to use port forwarding or a VPN |
16:02 |
babyface1031 |
and i did a search on all my cumputer and it is not there |
16:02 |
ruskie |
Calinou, technically hamachi is VPN |
16:02 |
babyface1031 |
i run OldCoders server so i think he knows |
16:02 |
NekoGloop |
babyface1031: small HDD to search that fast. |
16:03 |
sokomine |
what do you mean by "step by step"? any other way than using add_node? |
16:03 |
ruskie |
babyface1031, run cmd and do 'route print' and check if there's a 5.0.0.0 mentioned in there |
16:03 |
PilzAdam |
sokomine, register_globalstep() |
16:03 |
Calinou |
ruskie: filled with trackware and ads :P |
16:04 |
ruskie |
well I don't care I don't use it |
16:04 |
NekoGloop |
nope |
16:04 |
NekoGloop |
no ads |
16:04 |
babyface1031 |
nope no 5.0.0.0 |
16:04 |
Jordach |
Ham-Shit-Chi FTL |
16:04 |
NekoGloop |
babyface1031: then your internet is just shit |
16:04 |
sokomine |
pilzadam: ok. so the approach would be to split it up into smaller chunks and insert those? |
16:04 |
PilzAdam |
yep |
16:05 |
NekoGloop |
babyface1031: run "ping.exe 5.9.130.165" |
16:05 |
babyface1031 |
that what i said in the begaining |
16:05 |
ruskie |
babyface1031, you can try: tracert 5.9.130.165 in cmd |
16:05 |
sokomine |
does that help if the area concerned isn't loaded at the time? |
16:05 |
Jordach |
why are we talking of DOS |
16:05 |
* Jordach |
facepalms |
16:05 |
NekoGloop |
Jordach: we arent |
16:05 |
Jordach |
NekoGloop DOS is CMD |
16:06 |
NekoGloop |
CMD is a DOS emulator. |
16:06 |
PilzAdam |
sokomine, no, you cant modify blocks if they are unloaded |
16:06 |
babyface1031 |
ok what you want me to look for on that |
16:06 |
NekoGloop |
babyface1031: for it to work |
16:06 |
babyface1031 |
yeah it works |
16:07 |
NekoGloop |
pastebin it |
16:07 |
sokomine |
hm. so it might be best to use that map_explore-approach combined with register_globalstep and move the player to where the blocks ought to be? |
16:07 |
babyface1031 |
as i was saying when i first said i could get on it is cause on me i have high speed internet till i use 5g then it slows and some stuff i cant get into cause of the speed |
16:08 |
Jordach |
hmmmm.... |
16:09 |
PilzAdam |
sokomine, you dont need the globalstep thing for that; its just others can keep build things while inserting the chunk |
16:09 |
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16:10 |
sokomine |
ah, ok |
16:11 |
sokomine |
hmm. it's still not very satisfying. generating areas takes time - and they will be overwritten later on with my imports. but i don't understand the map format well enough to do it directly (and that won't work with a server running) |
16:12 |
sokomine |
(with directly i mean on database/chunk level) |
16:12 |
PilzAdam |
there is a pull request to the main repo with a script to this |
16:12 |
celeron55 |
importing stuff harder than i would like it to be, but there are some scripts that can write minetest maps directly |
16:12 |
sokomine |
oh? that would be intresting |
16:13 |
Jordach |
celeron55 - we need true REAL TIME maps |
16:13 |
NekoGloop |
I'd like a visual editor for minetest-worlds |
16:13 |
celeron55 |
Jordach: yeah, just like a million other things too |
16:13 |
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blaze joined #minetest |
16:13 |
Jordach |
i know, but we need a 2.5d view |
16:13 |
celeron55 |
Jordach: as for your ideas, it pretty much comes to whether you do it or not 8) |
16:14 |
sokomine |
importing small stuff works fine. 16x16x16 - no trouble. even up to 64x64x64 it worked fine. 256x256x256 failed - i didn't visit enough areas it seems. and the rest got griefed by mapgen (caves generated inside buildings) and doesn't look well |
16:14 |
Jordach |
celeron55 - this is the nicest you've ever talked to me :) |
16:15 |
sokomine |
:-) |
16:15 |
celeron55 |
sokomine: actually, i think there really isn't such a script |
16:15 |
NekoGloop |
implies he's talked directly to you 9) |
16:15 |
NekoGloop |
8)* |
16:15 |
celeron55 |
they all tend to modify the worlds on a MapBlock basis, not touching the content of them |
16:16 |
sokomine |
yes, there is still much to do, but the game runs really fine. where i hardly have frames in minecraft and collide with buildings most of the time because controlling the movement with 5 fps is rather difficult it works fine in minetest |
16:16 |
NekoGloop |
Calinou: does anyone really even use doorsplus? |
16:16 |
sokomine |
there is the script that reads the database and creates a map out of it. that is something |
16:17 |
celeron55 |
exporting is easy; there are already many scripts and even C++ programs for doing it |
16:17 |
celeron55 |
not directly, but by modifying them |
16:18 |
celeron55 |
...but import is hard |
16:18 |
NekoGloop |
sokomine: what is this 5fps shit. |
16:18 |
NekoGloop |
you should be getting 3fps if minecraft is running properly. |
16:18 |
celeron55 |
there are many ways for approaching it; all are suboptimal |
16:19 |
sokomine |
neko: minecraft on my computer without fog turned high. not so much fun playing. minetest doesn't have that problem. it gets a bit slower with viewing distance set to far but still works |
16:20 |
NekoGloop |
recently I've been able to play comfortably on full render distance 8) |
16:20 |
sokomine |
celeron: hm, and i'm afraid any approach on that level may not work with further versions since such internal things are likely to change... |
16:20 |
NekoGloop |
makes it easy to find rubber trees from technic. |
16:20 |
sokomine |
i like banana trees. they can be spotted in the dark and look nice :-) |
16:21 |
celeron55 |
sokomine: well, one way would be to add some kind of a static middle format that minetest would always be able to import itself (by a command line argument, or so) |
16:21 |
NekoGloop |
http://www.youtube.com/watch?v=V8A5v8oC1Ow&feature=related |
16:21 |
celeron55 |
an another way that would not have the problem you mentioned would be to add support for mods to load any area for node placement, and add a command line option to minetest to run a script and then quit |
16:23 |
celeron55 |
the latter will be awfully slow; it's probably not worth trying for this purpose |
16:23 |
Jordach |
celeron55 - here is something to note: until the console has written the statements, the game freezes, could we find a _efficient_ way of deleting the console without harming the game for single player purposes? |
16:23 |
celeron55 |
the former is a possibiltiy for importing very large things |
16:23 |
sokomine |
or even do this on the fly and allow mods to override what is stored in the database with their own nodes |
16:24 |
celeron55 |
an alternative to that would be to create a small library-ish thing in the minetest sources that could be used to build tools that can access worlds |
16:24 |
celeron55 |
sokomine: doing anything per-node in lua is not a good idea; it's so slow it only makes you cry |
16:24 |
NekoGloop |
can someone supply a fixed-width font for minetest? thanks in advance. |
16:24 |
sokomine |
oh, well, it's not that bad. at least not for small areas :-) |
16:24 |
NekoGloop |
celeron55: see worldedit,skyblock |
16:24 |
celeron55 |
for stuff like 256x256x256, that applies |
16:24 |
Calinou |
NekoGloop: not really, xdoors² killed my mod :P |
16:25 |
Calinou |
it's like xorg-vs-xfree86 or libo-vs-ooo :D |
16:25 |
Jordach |
what the, i got a deserialization from VanessaE's flowers mod |
16:25 |
NekoGloop |
Calinou: autoplacement > crafting |
16:25 |
sokomine |
the trouble is that with many mods installed and especially with areas not yet created it gets quite slow - and generates nodes which will be overwritten anyway... |
16:25 |
Jordach |
http://paste.ubuntu.com/1345518/ |
16:27 |
Jordach |
the no space thing is bs - there is 60gb remaning |
16:27 |
sokomine |
maybe if mt could ask a mod in advance if it wants to fill a chunk with its own data? like register_on_generated but rather register_before_generated... |
16:28 |
sokomine |
but that doesn't help large structures generated through worldedit in already existing areas |
16:28 |
NekoGloop |
what's the best thing to use for a menubg.png? |
16:29 |
sokomine |
neko: something unobtrousive that facilitates reading/recognizing the images |
16:31 |
RealBadAngel |
NekoGloop, example use of menubg.png http://realbadangel.pl/menubg.png |
16:31 |
NekoGloop |
the above picture is bullshit |
16:31 |
NekoGloop |
http://ompldr.org/vZzdneA |
16:31 |
sokomine |
celeron: the things that seem even more urgent are (apart from the crashes) the animaten of nodeboxes for better animals (good that someone's working on them) and the usage of vehicles |
16:32 |
|
sstrandberg joined #minetest |
16:32 |
RealBadAngel |
yeah, youre indeed way way better :) |
16:32 |
celeron55 |
sokomine: well, those are what you happen to think 8) there are many opinions on everything in here |
16:33 |
celeron55 |
sokomine: you should look into Taoki's work if you want 3d mobs |
16:33 |
sokomine |
:-) probably as many opinions as there are participants on the discussion |
16:33 |
celeron55 |
actually, Taoki is working on both of the things you mentioned |
16:33 |
Taoki |
Just finished working more on that earlier. The code is slowly getting closer to being nearly finished :) |
16:33 |
NekoGloop |
RealBadAngel: no i mean that picture is photoshopped. |
16:34 |
NekoGloop |
menubg.png doesnt work like that. |
16:34 |
VanessaE |
good morning all. |
16:34 |
RealBadAngel |
i dont use photoshop :P |
16:34 |
PilzAdam |
hi VanessaE |
16:34 |
NekoGloop |
RealBadAngel: well gimped sounds dorky :3 |
16:34 |
sokomine |
yes, his work looks really promising. i hope he'll finish it. i don't know enough about that area (graphics, animations) to be able to help him |
16:35 |
Jordach |
VanessaE - deserialization from your flowers http://paste.ubuntu.com/1345518/ |
16:35 |
Calinou |
gimp is da win |
16:35 |
* Calinou |
deserializes Jordach |
16:35 |
celeron55 |
it's not a deserialization error |
16:35 |
NekoGloop |
RealBadAngel: you also seem to have the same screen resolution as me |
16:35 |
Jordach |
celeron55 - i have 50gb spare |
16:35 |
sokomine |
taoki: great! nice animals which jump about a bit and know how to eat grass would be really great :-)) |
16:35 |
Jordach |
so why. |
16:35 |
celeron55 |
Jordach: pastebin the output of "df -h" |
16:35 |
sokomine |
hi vanessa |
16:36 |
Jordach |
celeron55 win32 over here |
16:36 |
Taoki |
sokomine: I'll only be making the model for players personally, but exporting a mesh from Blender using that example will be very easy |
16:36 |
celeron55 |
Jordach: no support then! oh well, do you have multiple partitions? |
16:36 |
Jordach |
yes |
16:36 |
Jordach |
three |
16:36 |
celeron55 |
all of them have space? |
16:36 |
Jordach |
one bsd, one windows and a mediaq |
16:36 |
celeron55 |
altough i have no idea what it'd use space for |
16:36 |
Jordach |
and yes, all have about 2gb and more |
16:36 |
celeron55 |
i can find this by searching the error https://love2d.org/forums/viewtopic.php?f=4&t=9690 |
16:37 |
Taoki |
celeron55: BTW. Was curious if there are any reasong not to merge the anisotropic filtering + mipmapping patch into master. I really like how it looks this way, and am currently using OldCoder's branch to get that. |
16:37 |
celeron55 |
but that doesn't make much sense either |
16:37 |
Taoki |
If it's bug-free, will it be merged soon? |
16:37 |
Jordach |
Garfield - im working on mv versions of the mining drill |
16:38 |
celeron55 |
i haven't thought of merging anything since i gave the privileges to three other people |
16:38 |
celeron55 |
8) |
16:38 |
sokomine |
hm, blender...never used that. people don't seem to be intrested that much in the player model i suggested :-( most seem to want to use their own textures |
16:38 |
NekoGloop |
celeron55: that's for a LUA-game-api |
16:38 |
NekoGloop |
not exactly relevant to lua as a whole |
16:38 |
Taoki |
Ah, ok. Would be nice if someone could look at that sometime |
16:40 |
OldCoder |
Hi |
16:40 |
celeron55 |
a pull request to celeron55/minetest would surely help in making that happen |
16:40 |
OldCoder |
Reading up |
16:41 |
celeron55 |
oh, it is there |
16:41 |
OldCoder |
Taoki, I am sure it will happen |
16:42 |
Garfield |
Jordach and im workin on lasagne right now :) |
16:42 |
celeron55 |
VanessaE: why u not use present tense in commits you intend to put upstream |
16:42 |
* VanessaE |
shrugs |
16:42 |
VanessaE |
never thought about it |
16:43 |
Jordach |
okay, celeron55 why are you so happy? |
16:43 |
sokomine |
besides - that "continus_forward" someone mentioned - can that be activated somehow? setting the option in the config file doesn't seem to do much. what i'd like to have is a key to tell the game that i want to go forward now - until i press that key again. holding the same keys pressed for minutes at a time is tiresome |
16:43 |
* sokomine |
approaches the lasagne |
16:43 |
* sokomine |
diggs a part of it |
16:43 |
* sokomine |
escapes with the digged lasagne parts |
16:43 |
Garfield |
be my guest got biiiiig one |
16:44 |
VanessaE |
omg, my new kitten is a catnip ADDICT |
16:44 |
* sokomine |
enjoys garfields lasagne |
16:45 |
Garfield |
seriously made a big one, its like 1,5kg or somethin |
16:45 |
VanessaE |
celeron55: besides, I don't actually expect that you'll push my changes, considering the "discussion" we had about it some days back |
16:45 |
VanessaE |
but I'd certainly prefer it :-) |
16:46 |
Taoki |
VanessaE: Yeah, if you can and wish please do a pull request on the code for texture filtering and mipmaps. Would indeed help |
16:46 |
Taoki |
Anyway BRB, laters |
16:46 |
VanessaE |
done that ages ago, Taoki |
16:46 |
Taoki |
ok |
16:47 |
NekoGloop |
VanessaE: heh, sounds like my roleplay-self :3 |
16:47 |
celeron55 |
VanessaE: i don't know where you pull such expectations especially as i do not solely control upstream anymore |
16:48 |
celeron55 |
i suggest less pessimism |
16:49 |
* VanessaE |
shrugs |
16:51 |
Garfield |
mmmmm, lasagne is a god |
16:51 |
VanessaE |
mmm lasagna :-) |
16:51 |
VanessaE |
gimme some of that :-) |
16:51 |
Garfield |
grab your fork and come here |
16:52 |
Garfield |
im not even close to half of it |
16:52 |
VanessaE |
celeron55: to be fair, the patch has been sitting, waiting to be pushed to upstream for almost a month now, so... |
16:53 |
Garfield |
Celeron55: that patch shall be merged long time ago |
16:54 |
* VanessaE |
grabs a super-long fork and takes a bite of the leftover lasagna :-) |
16:54 |
Jordach |
VanessaE - i got stew + gravy cookin |
16:54 |
VanessaE |
yum |
16:55 |
Garfield |
nah |
16:55 |
Jordach |
and dumplings (like mashed potatoes, but better) |
16:55 |
VanessaE |
my breakfast (if you wanna call it that given the time of day) was a couple of microwave chimichangas :-) |
16:55 |
VanessaE |
DUMPLINGS!!! |
16:55 |
Garfield |
nothin can compare to gods powers of lasagne |
16:55 |
VanessaE |
be still my beating heart |
16:55 |
Jordach |
VanessaE what was that click |
16:55 |
Jordach |
it sounded like the click of death |
16:55 |
VanessaE |
hah |
16:56 |
VanessaE |
no, that was the click of my teleporter powering up so I can go there and commandeer some of that good food :-) |
16:56 |
Garfield |
LCD? |
16:56 |
Jordach |
also, im seemingly getting 60fps dead on minetest |
16:56 |
Garfield |
Left Click of Death? :) |
16:56 |
VanessaE |
least common denominator? |
16:57 |
Jordach |
stew update: its beef gravy with beef |
16:58 |
Garfield |
lasagne update: circa 1/3th to go |
16:58 |
NekoGloop |
something relevant to minetest: wood has been textured |
16:58 |
Garfield |
it wasnt before? |
16:59 |
VanessaE |
textured how? |
16:59 |
NekoGloop |
in my texture pack |
17:00 |
Garfield |
instead of blah blah, just show the texture :P |
17:00 |
Jordach |
VanessaE - i implemented a nuclear reactor in technic |
17:01 |
Jordach |
also, merge the damn thing |
17:01 |
Garfield |
Jordach, today im not coding at all, restin after whole week of work. |
17:01 |
Garfield |
next 3 days are free |
17:02 |
Garfield |
im goin back to work on tuesday |
17:02 |
Jordach |
no fuckin way |
17:03 |
Jordach |
5 uranium ore in a lava lake |
17:03 |
Garfield |
garfield_weight+=lasagne_weight |
17:04 |
NekoGloop |
Jordach: 50 in this one cave |
17:04 |
Jordach |
hm i wanna make some more 8px shizzle |
17:04 |
Jordach |
thats not 64dots |
17:06 |
NekoGloop |
Garfield: http://img210.imageshack.us/img210/9174/screenshot14657782.png |
17:08 |
NekoGloop |
VanessaE: ^ |
17:09 |
VanessaE |
NekoGloop: whoa, too noisy |
17:09 |
VanessaE |
the contrast is good, but too much noise |
17:09 |
NekoGloop |
but... |
17:09 |
NekoGloop |
but.. |
17:09 |
VanessaE |
also I think you'll want to fix the bad tiling. |
17:09 |
NekoGloop |
i like it... |
17:09 |
NekoGloop |
what bad tiling' |
17:09 |
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17:09 |
VanessaE |
(the vertical lines) |
17:09 |
NekoGloop |
it looks perfect to me |
17:09 |
Jordach |
NekoGloop - add a touch of blur |
17:10 |
NekoGloop |
VanessaE: see dokutest |
17:10 |
VanessaE |
yeah, what Jordach said |
17:10 |
Jordach |
maybe tilable blur |
17:10 |
Jordach |
NekoGloop - your textures look good |
17:10 |
VanessaE |
NekoGloop: here's a trick I learned - start with your base texture, tile it to 3x3, then apply your filters to make it into what you have now, then crop from the middle, to size,. |
17:10 |
VanessaE |
that way you avoid edge artifacts in your filters. |
17:11 |
Jordach |
cool |
17:11 |
Jordach |
also http://minetest.net/forum/viewtopic.php?id=3670 |
17:12 |
NekoGloop |
Jordach: I'm trying to do that with 16x :3 |
17:12 |
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17:12 |
NekoGloop |
VanessaE: http://img542.imageshack.us/img542/8586/screenshot15240143.png |
17:13 |
VanessaE |
MUCH better |
17:13 |
VanessaE |
now, |
17:13 |
VanessaE |
go back to your base texture, tile it to 48x48, apply ALL filters, crop to 16x16 from the center, use the result. |
17:13 |
celeron55 |
hey by the way |
17:13 |
VanessaE |
hm? |
17:13 |
NekoGloop |
base texture == minetest upstream 8) |
17:14 |
celeron55 |
in addition to today being the anniversary of 0.3.1, tomorrow is the starting day of development of 0.4 |
17:14 |
VanessaE |
right, I figured it was based on that. |
17:14 |
VanessaE |
celeron55: cool. |
17:14 |
celeron55 |
it begun with an epic commit called "Add Lua" |
17:14 |
celeron55 |
8) |
17:14 |
celeron55 |
directly on top of the 0.3.1 release |
17:14 |
Jordach |
celeron55 oh fuck it is |
17:14 |
VanessaE |
celeron55: have you been following the leveldb stuff thexyz and co. have been working on? |
17:15 |
Jordach |
christ i feel old.... :) |
17:15 |
NekoGloop |
VanessaE: incase you hadnt noticed, the upstream texture doesnt tile as well either :3 |
17:15 |
celeron55 |
VanessaE: no; i trust people to already follow it enough |
17:15 |
thexyz |
VanessaE: don't have much time right now |
17:15 |
VanessaE |
celeron55: ok, just though you might be interested in it. OldCoder seems to be pleased with the result anyway |
17:15 |
VanessaE |
NekoGloop: yeah I suppose I had noticed. |
17:16 |
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17:16 |
NekoGloop |
VanessaE: problem: the texture looks completely different now |
17:16 |
VanessaE |
NekoGloop: let's see it? |
17:16 |
Doc22 |
what is the recipe for protect block on minetest.org server 30004 |
17:16 |
VanessaE |
Doc22: four steel ingots in a square I thinm |
17:16 |
VanessaE |
think* |
17:16 |
Doc22 |
thanks |
17:17 |
VanessaE |
no wait, that's a TV |
17:17 |
NekoGloop |
VanessaE: it looks moldy :( |
17:17 |
Doc22 |
doesnt work |
17:17 |
Doc22 |
they should add crafting guide mod to the server |
17:18 |
NekoGloop |
Doc22: sure, if it didnt crash so often |
17:19 |
VanessaE |
damn, can't download protector to check either, the download link is dead (leads to spam site) |
17:19 |
Mika_R |
aint protect blocks 2x2 silver? |
17:19 |
Mika_R |
ingots* |
17:20 |
VanessaE |
maybe so, it does depend on moreores. |
17:20 |
Mika_R |
that was the recipe on globis server |
17:20 |
NekoGloop |
VanessaE: http://img26.imageshack.us/img26/2566/screenshot15673415.png |
17:20 |
NekoGloop |
tis moldy planks |
17:21 |
VanessaE |
NekoGloop: desaturate that and add some green and you have mossy bricks :-) |
17:21 |
VanessaE |
interesting result at any rate |
17:21 |
NekoGloop |
I did the same steps i did to get the smooth looking ones |
17:21 |
* VanessaE |
snuggles with her new kitten (she's so adorable :) ) |
17:21 |
NekoGloop |
nya~! :3 |
17:21 |
VanessaE |
you must have missed a step or turned your sharpening filter up too high |
17:22 |
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17:22 |
* sokomine |
diggs a long tunnel to capture the cat |
17:22 |
VanessaE |
ah yes, mika is right, it IS four silver ingots btw |
17:24 |
NekoGloop |
I think bricks do wonderfully for menubg |
17:25 |
rubenwardy |
Hey VanessaE, you know what would be awesome? Food Mod in HD :P |
17:25 |
NekoGloop |
rubenwardy: a question: why arent all the food items in 16x? |
17:25 |
rubenwardy |
errr |
17:25 |
rubenwardy |
errm |
17:25 |
VanessaE |
uh... |
17:26 |
VanessaE |
heh |
17:26 |
rubenwardy |
umm |
17:26 |
rubenwardy |
dont know |
17:27 |
rubenwardy |
how is everyone? |
17:27 |
NekoGloop |
Nya~! |
17:28 |
VanessaE |
doing good here |
17:28 |
NekoGloop |
VanessaE: http://img62.imageshack.us/img62/1174/screenshot16196208.png Also, i replaced the brick blocks on the top of the chimney with brick slabs; does this look better? |
17:29 |
VanessaE |
MUCh better |
17:29 |
NekoGloop |
as for the brick slabs? |
17:29 |
VanessaE |
now, apply a little bit of tileable, selective guassian blur |
17:29 |
NekoGloop |
VanessaE: ... how. :3 |
17:29 |
VanessaE |
the brick slabs, look good too |
17:29 |
VanessaE |
um, depends on your paint program, in gimp selective gaussian blur is under Filters -> Blur |
17:30 |
NekoGloop |
in Game Maker's internal paint program? :3 |
17:30 |
VanessaE |
no clue |
17:30 |
NekoGloop |
:3 |
17:31 |
PilzAdam |
Calinou, whats the license? https://github.com/celeron55/minetest_game/issues/7 |
17:31 |
OldCoder |
Hi |
17:32 |
VanessaE |
afternoon OC |
17:32 |
OldCoder |
Yep |
17:32 |
OldCoder |
Preoccupied today |
17:32 |
OldCoder |
Jordach, you can see LittleCoder now if you wish |
17:32 |
Calinou |
CC BY-SA |
17:32 |
OldCoder |
Adding his cat soon |
17:32 |
Calinou |
edited the issue :) |
17:35 |
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17:38 |
PilzAdam |
Calinou, do I have to mention you in the commit message? |
17:41 |
Jordach |
hmm |
17:41 |
Jordach |
OldCoder good |
17:42 |
* Jordach |
thought your were away for the day :P |
17:42 |
Jordach |
VanessaE - do you need op |
17:42 |
OldCoder |
Jordach, Waited yesterday and will today for calls from attorneys |
17:42 |
OldCoder |
Finishing a web page |
17:42 |
OldCoder |
Will built MT then |
17:43 |
OldCoder |
afterward |
17:43 |
Jordach |
good :) build, not built |
17:43 |
OldCoder |
*Will build |
17:43 |
OldCoder |
Yes |
17:43 |
Jordach |
"C" i told you things will improve |
17:43 |
OldCoder |
? |
17:43 |
Jordach |
i cee a plus pluis |
17:43 |
Jordach |
-i |
17:43 |
OldCoder |
Ah |
17:44 |
Jordach |
ive worked on somethings for my fps game |
17:44 |
OldCoder |
Good |
17:44 |
OldCoder |
Such as? |
17:44 |
Jordach |
namely, 64 player support |
17:44 |
Jordach |
(needs 6mb upward) |
17:44 |
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17:45 |
Jordach |
how it works is simple, its ticket based, so for every one player, their id is what the game believes is the real player |
17:45 |
Jordach |
and by using inequalities, i can map out maps easily |
17:45 |
OldCoder |
What is the result? |
17:46 |
Jordach |
somewhat fast tests |
17:46 |
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17:46 |
Jordach |
im now planning 128 player support, model support and downloadable content if you dont have it |
17:46 |
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17:48 |
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17:48 |
Jordach_ |
damn you shitty router |
17:48 |
Jordach_ |
(1st on daisy chain) |
17:49 |
Jordach |
there |
17:49 |
Jordach |
time to get started |
17:52 |
celeron55 |
so does everyone think replacing the nyan cat textures with these is sane? http://digitalaudioconcepts.com/vanessa/hobbies/minetest/nc2.zip |
17:52 |
celeron55 |
or does somebody have better ideas |
17:52 |
PilzAdam |
add them |
17:52 |
Calinou |
Jordach: what engine? |
17:58 |
Calinou |
PilzAdam: maybe... feel free not to, though |
17:58 |
PilzAdam |
too late |
17:59 |
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17:59 |
Calinou |
:P |
18:00 |
celeron55 |
that nyan cat is kind of... ehm |
18:00 |
celeron55 |
i don't like this |
18:00 |
celeron55 |
maybe i'll use tac nayn instead |
18:01 |
VanessaE |
ew |
18:01 |
VanessaE |
G*d no |
18:01 |
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18:01 |
celeron55 |
the background blue needs to change |
18:01 |
celeron55 |
it's just crazily saturated and awful |
18:01 |
celeron55 |
the original nyan cat has a very classy tone of blue |
18:01 |
bulletrulz |
hello |
18:02 |
Calinou |
PilzAdam: you didn't add the steel ingot :( |
18:02 |
PilzAdam |
the default one looks better |
18:02 |
VanessaE |
so feel free to modify it a bit. At least it looks cute, which is what it's supposed to look like anyway |
18:03 |
Calinou |
it's not shiny :| |
18:03 |
VanessaE |
I will submit better ingots soon btw |
18:03 |
VanessaE |
the existing ones, sorry to say, look like ass |
18:03 |
PilzAdam |
I like them |
18:04 |
NekoGloop |
VanessaE: ones such as my texture pack's ingots? :D |
18:05 |
VanessaE |
NekoGloop: I was thinking ones like this: |
18:05 |
VanessaE |
https://raw.github.com/VanessaE/homedecor/master/textures/homedecor_brass_ingot.png |
18:05 |
NekoGloop |
ew. |
18:05 |
VanessaE |
an ingot should be shiny, it is after all refined metal, not raw ore |
18:06 |
Calinou |
meh |
18:06 |
Calinou |
(should be flipped horizontally and colored properly for steel) |
18:06 |
VanessaE |
flipped? no. re-colored? of course. |
18:07 |
celeron55 |
oh well, modified the background color a bit |
18:07 |
celeron55 |
this shall suffice for now |
18:07 |
VanessaE |
ok |
18:07 |
celeron55 |
(it's now dark violet, compared to the original almost #0000ff) |
18:08 |
VanessaE |
so I'll not modify my local copies then, let's go with your tweaks. |
18:08 |
celeron55 |
i'll commit once i find the name of the guy who asked for this to be put in the message |
18:09 |
celeron55 |
ah, chris torres |
18:09 |
VanessaE |
celeron55: btw, as I recall the original images got copies in two places in the distribution (minimal, and minetest_game). Is that intentional? |
18:10 |
celeron55 |
there is no way of having two games with the same textures, without duplicating them; so yes |
18:11 |
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18:11 |
celeron55 |
a good catch though; i wouldn't have remembered that |
18:11 |
VanessaE |
what about hard linking them? |
18:12 |
NekoGloop |
VanessaE: http://ompldr.org/vZzRnNQ |
18:12 |
VanessaE |
NekoGloop: actually those aren't half bad |
18:13 |
celeron55 |
nah; they'll just stay as is (at least in minimal) for the foreseeable future; doesn't matter |
18:13 |
VanessaE |
a little too cartoonish for defaults imho but still good. |
18:13 |
VanessaE |
celeron55: ok. just trying to avoid some duplication. |
18:14 |
Calinou |
why does minimal use different textures than minetest_game? |
18:15 |
Calinou |
methinks both should use the same textures, and someone would post a "nostalgia" texturepack on forums :P |
18:15 |
celeron55 |
VanessaE: also, they are in different repositories and if they were in the same one, git would most likely internally store them as one anyway |
18:15 |
VanessaE |
celeron55: true. |
18:15 |
VanessaE |
I forgot git tends to do that |
18:16 |
PilzAdam |
Calinou, because its the minimal development version and please use minetest_game for the real thing |
18:16 |
NekoGloop |
lol @ "gun game trolling vids" that there are no bullets in |
18:16 |
Calinou |
PilzAdam: i know |
18:17 |
celeron55 |
nyan cat textures swapped |
18:17 |
celeron55 |
as how i'd see it, minimal should really just use some wireframe-like textures or so |
18:17 |
VanessaE |
\o/ |
18:17 |
celeron55 |
something that makes it distinct from a real game |
18:18 |
NekoGloop |
every texture. |
18:18 |
VanessaE |
wireframe textures might be too "empty", but perhaps checkerboards, solid colors, etc. |
18:18 |
NekoGloop |
have it say "Go away" |
18:18 |
VanessaE |
haha |
18:19 |
Calinou |
solid colors with borders |
18:19 |
Calinou |
like in the "simplecraft" pack for minecraft :P |
18:19 |
VanessaE |
nonono think outside the box a bit, neko - "Unknown Block" everywhere :D |
18:19 |
VanessaE |
Calinou: +1 |
18:19 |
Calinou |
celeron55: also, i think texture atlas should be off by default |
18:19 |
Calinou |
causes (too) many issues with mods |
18:21 |
NekoGloop |
VanessaE: haha |
18:22 |
VanessaE |
agreed |
18:22 |
NekoGloop |
Calinou: textured jungle wood |
18:22 |
VanessaE |
Calinou: I was planning to add a checkbox for that to the settings menu if there's enough support for the idea. |
18:22 |
Calinou |
just disable it by default, no real need for a checkbox imo |
18:22 |
VanessaE |
though a proper fix would be to just turn it off automatically if it can't be used. |
18:23 |
VanessaE |
probably not a trivial fix |
18:23 |
Calinou |
unrelated, but maybe we should have a "enable clouds" checkbox too |
18:23 |
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18:23 |
Calinou |
only way to disable clouds right now is by editing minetest.conf, not really user-friendly |
18:23 |
Jordach |
stupid router |
18:23 |
NekoGloop |
Jordach: wb |
18:24 |
VanessaE |
Calinou: not a bad idea, put that next to the "3d clouds" checkbox. |
18:24 |
rubenwardy |
Jordach: I find hitting the router with a sledge hammer is quite a good idea |
18:24 |
NekoGloop |
Calinou: are the horizontal tree and jungletree a 90 degree or 270 degree rotation |
18:24 |
rubenwardy |
*very effective method, i mean |
18:24 |
NekoGloop |
? |
18:25 |
VanessaE |
rubenwardy: yeah but there's only one problem: you can only do it once. |
18:25 |
Calinou |
NekoGloop: 90 |
18:25 |
NekoGloop |
90 left or right? :3 |
18:26 |
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18:27 |
Taoki |
Yay, texture filtering is in! Compiled and it works perfectly well... thanks guys |
18:27 |
VanessaE |
:D |
18:28 |
Calinou |
does anyone else think a mobs mod should be added to the default game? |
18:28 |
Calinou |
eg. pilzadam's |
18:28 |
PilzAdam |
no, its too buggy |
18:28 |
Calinou |
(there are a few bugs with pilzadam's mobs mod, if mobs leave the active block zone, they will permanently move in the same direction and cannot die) |
18:28 |
Calinou |
it probably needs fixes |
18:28 |
Calinou |
(engine-wise) |
18:28 |
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18:29 |
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18:29 |
PilzAdam |
and better spawing algorithms |
18:30 |
Calinou |
the one you made is ok |
18:30 |
PilzAdam |
absolutly not! |
18:30 |
VanessaE |
what about that "critters" mod cornernote made? |
18:30 |
VanessaE |
(mod pack rather) |
18:31 |
VanessaE |
if it's even possible to find it now |
18:31 |
* Calinou |
doesn't want fancy-and-slow mobs that make horrible sounds |
18:31 |
Calinou |
(read: don't bring KDE to minetest) |
18:31 |
PilzAdam |
heh |
18:31 |
* Calinou |
doesn't want KDungeonMaster, KRat, KOerkki, KNyancat |
18:31 |
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18:31 |
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18:31 |
VanessaE |
lol |
18:32 |
PilzAdam |
Calinou, your textures are upstream |
18:32 |
Calinou |
cool : |
18:32 |
Calinou |
:D* |
18:33 |
Jordach |
Code::Blocks y u so hard to use |
18:33 |
MiJyn |
it's supereasy to use! |
18:33 |
* NekoGloop |
has just textured circle stone |
18:34 |
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18:34 |
Jordach |
MiJyn - my game will be win32 for a long time until i get it working on unix |
18:35 |
VanessaE |
let's see it neko |
18:35 |
NekoGloop |
VanessaE: one sec |
18:35 |
NekoGloop |
have to both get minetest running then craft some :3 |
18:36 |
Taoki |
Calinou: Eventually yes, mobs will be needed. But the mob framework is still under development |
18:36 |
Taoki |
Plus tthat my 3D models patch will need to be added first too, unless we want carboard mobs again :P |
18:36 |
NekoGloop |
... |
18:37 |
NekoGloop |
why for the love of god is it named moreblocks_circlestonebrick |
18:38 |
PilzAdam |
bbl |
18:38 |
Calinou |
we could just use extruded mobs/players |
18:38 |
Calinou |
like wield item |
18:38 |
VanessaE |
PilzAdam did that |
18:39 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=3585 |
18:39 |
celeron55 |
here is again a bunch of stuff i was playing with some time ago http://c55.me/random/2012-11/mods/ |
18:40 |
celeron55 |
explode and mt_itemdrop should probably go upstream sometime |
18:40 |
VanessaE |
though I think a proper 3d model is still the best way to do that, we'll let MirceaKitsune handle that. |
18:40 |
celeron55 |
and maybe that tnt (it uses explode, and mt_itemdrop (in a way)) |
18:40 |
NekoGloop |
VanessaE: isnt it faster to type Taoki? |
18:40 |
celeron55 |
blockmobs is... interesting |
18:40 |
VanessaE |
NekoGloop: eh? |
18:41 |
VanessaE |
oh hell |
18:41 |
VanessaE |
I missed that |
18:41 |
NekoGloop |
MirceaKitsune == Taoki IIRC |
18:41 |
Taoki |
yes |
18:41 |
VanessaE |
serves me right for payign too much attention to my new cat :-) |
18:41 |
Taoki |
np :P |
18:42 |
Jordach |
damn |
18:42 |
Jordach |
reboot :( |
18:42 |
Jordach |
brb |
18:44 |
celeron55 |
if somebody tests some of those, it'd probably be useful |
18:45 |
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Jordach joined #minetest |
18:45 |
NekoGloop |
VanessaE: Lemme make something awesome with the circle stone, then I'll screenshot it :3 |
18:47 |
* ruskie |
finishes another tower lighthouse |
18:48 |
Jordach |
quick q n a for you guys: should i continue to use ogre3d or use irrlicht? |
18:50 |
celeron55 |
what are you even doing |
18:50 |
Jordach |
making something |
18:50 |
Jordach |
;) |
18:51 |
Calinou |
irrlicht > ogre3d |
18:52 |
Calinou |
ogre3d is the kde of 3D engines |
18:52 |
Jordach |
alright, Calinou 300fps on a irrlict test map at full quality |
18:52 |
Calinou |
(or well, the unity) |
18:52 |
Calinou |
irrlicht lacks support for iqm though |
18:52 |
Calinou |
irrlicht devs, y u no support iqm |
18:52 |
Calinou |
not sure if ogre3d supports iqm :p |
18:54 |
celeron55 |
as for similar libraries as irrlicht and ogre3d, there is panda3d |
18:55 |
celeron55 |
then there is a new one called gameplay3d |
18:55 |
celeron55 |
it contains physics and sound and builds on mobile too |
18:55 |
celeron55 |
s/on/for/ |
18:55 |
Calinou |
i built on mobiles |
18:55 |
Calinou |
before it was cool |
18:55 |
Calinou |
<game engine meme> |
19:01 |
NekoGloop |
Meow. |
19:03 |
* PilzAdam |
is back |
19:05 |
Calinou |
wb |
19:08 |
NekoGloop |
I want shift-click in inventories. |
19:08 |
Calinou |
code it. |
19:10 |
PilzAdam |
NekoGloop, RBA is coding something like this |
19:13 |
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19:13 |
NekoGloop |
VanessaE: http://ompldr.org/vZzdsMQ |
19:13 |
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Doc22 joined #minetest |
19:13 |
Doc22 |
hey babyface |
19:14 |
VanessaE |
neko: not bad. antialias the edges of the circles. |
19:15 |
NekoGloop |
do what with the what? |
19:17 |
VanessaE |
smooth out the jagged edges around the circles. |
19:17 |
NekoGloop |
hrm.. |
19:18 |
NekoGloop |
ohey, i can do that :D |
19:18 |
NekoGloop |
but I've got a better idea |
19:19 |
Muadtralk |
I curse animated otrches |
19:19 |
Muadtralk |
8torches |
19:19 |
Muadtralk |
torches* arrrggg |
19:19 |
VanessaE |
why? |
19:19 |
Taoki |
FYI: I also added a pull request for the anaglyph stereo branch: https://github.com/celeron55/minetest/pull/285 Didn't know I needed to, as this patch has been ready for so many months |
19:19 |
VanessaE |
Muadtralk: what's wrong with animated torches? |
19:19 |
Muadtralk |
cause its a pain to create 16 frames of torch animation |
19:19 |
VanessaE |
haha |
19:20 |
VanessaE |
I cheated - the original textures are derived from a rendered torch (body) and a movie I shot with my camera of a burning flame |
19:20 |
|
celeron55 joined #minetest |
19:20 |
VanessaE |
and scaled down for 16px |
19:20 |
Muadtralk |
yes i know |
19:20 |
Muadtralk |
which is why there is annoying little black dots in them |
19:21 |
VanessaE |
little black dots? |
19:21 |
Muadtralk |
i remember one of the torch states has them |
19:21 |
NekoGloop |
Muadtralk: you do know you dont need to have 16 frames |
19:21 |
Muadtralk |
yes but i want 16 frames |
19:21 |
VanessaE |
strange, I thought I fixed that. |
19:22 |
* VanessaE |
looks |
19:22 |
Muadtralk |
its the side torch |
19:22 |
Muadtralk |
it looks like its suppost to be shading but it doesnt look very good |
19:22 |
NekoGloop |
VanessaE: http://ompldr.org/vZzdsOA |
19:24 |
VanessaE |
Muadtralk: there are no stray black pixels in the original textures |
19:24 |
Muadtralk |
they are not stray |
19:24 |
Muadtralk |
stare at the stick |
19:24 |
Muadtralk |
near the flame one pixel will get black |
19:25 |
Jordach |
Taoki - present? |
19:25 |
Muadtralk |
when it is black it doesnt look enough like the other ones for the animation to be smooth |
19:25 |
Taoki |
yes |
19:25 |
Jordach |
im gunna have a go at making a player model |
19:25 |
VanessaE |
looks right to me? |
19:25 |
NekoGloop |
VanessaE: http://ompldr.org/vZzdsOA ? |
19:25 |
Jordach |
(be specific, what format.) |
19:25 |
VanessaE |
it's just very dark, because there's supposed to be coal tar on the end of the stick |
19:26 |
Taoki |
Jordach: I'll try to do that first. |
19:26 |
VanessaE |
it's probably just a scaling error, the original 512px master looks fine |
19:26 |
Taoki |
It will be in the x format which Blender can export natively. But I'll try it first and see |
19:28 |
Jordach |
just .x |
19:29 |
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19:29 |
Taoki |
VanessaE: It's good your texture filtering code was added. I'm going to get it working for models and other entities as well... looks easy enough. As currently it was only enabled for the world |
19:30 |
Taoki |
Jordach: Yes, the format is .x. I believe that's the DirectX format... look that up in Blender |
19:30 |
Taoki |
But I strongly suggest letting me do it first. My blend fille will be available and be a good example\ |
19:30 |
Taoki |
I need to do the animations and stuff as well |
19:32 |
Jordach |
what, running |
19:32 |
Jordach |
thats not hard |
19:33 |
Taoki |
Yeah, but I need to know exactly where and how to do them. There are many ways animated models could work like |
19:33 |
Taoki |
Here you do them in the timeline, not as Armature Actions |
19:33 |
Taoki |
And you need to note and use each frame range in LUA |
19:34 |
Taoki |
Not hard, but its best I do it first and post the example. If anyone wishes to help, testing the code is most needed |
19:34 |
Taoki |
Oh... and making the LUA script to set animations properly. I'm bad at LUA. But I'll post the functions a bit later |
19:38 |
NekoGloop |
http://www.youtube.com/watch?v=9y0fZRkXA30 |
19:40 |
OldCoder |
I have a one-hour errand; possibly 90 minutes. Then it will be time to patch and build again. |
19:40 |
VanessaE |
bbl |
19:50 |
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19:50 |
PilzAdam_ |
KDE fail! |
19:51 |
PilzAdam |
celeron55, the idea behind your blockmobs is maybe the best mod idea ive ever seen! |
19:52 |
PilzAdam |
my computer likes it so much that it crashed! |
19:52 |
celeron55 |
8D |
19:52 |
PilzAdam |
realy, if we can make this mod realseable and bring it upstream, then MT is officialy better than MC |
19:53 |
PilzAdam |
*releeaseable |
19:53 |
PilzAdam |
**release-able |
19:54 |
PilzAdam |
it is realy fun to fight against this mobs |
19:54 |
PilzAdam |
to find the spawner |
19:54 |
PilzAdam |
to wait until they turn into a node so you can dig them |
19:55 |
celeron55 |
it's kind of puzzleish while still real-time |
19:55 |
PilzAdam |
it is realy |
19:55 |
PilzAdam |
nice |
19:55 |
celeron55 |
somebody should figure out a few variations of them though |
19:55 |
PilzAdam |
yep, that is exactly what i thought (the puzzle thing) |
19:56 |
PilzAdam |
bring it to the |
19:56 |
PilzAdam |
bring it to the 3rd dimenstion |
19:57 |
PilzAdam |
(up/down movement) |
20:01 |
NekoGloop |
Meow. |
20:03 |
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20:05 |
celeron55 |
their robotic-alien style doesn't fit the style that well though |
20:06 |
PilzAdam |
it has to be something not-living |
20:12 |
Taoki |
Latest updates on the models code: http://minetest.net/forum/viewtopic.php?pid=51559#p51559 The code is nearly ready, and there's just two more issues which need to be fixed first (related to an Irrlicht problem it appears) |
20:17 |
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20:23 |
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MiJyn joined #minetest |
20:32 |
NekoGloop |
"built on: ERROR" |
20:32 |
NekoGloop |
Awesome. |
20:37 |
ruskie |
http://codemages.net/screenshot_3873362498.png |
20:38 |
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20:44 |
Taoki |
BTW: If anyone knows Irrlicht and is interested in seeing the models code finished and working well, please see those two threads: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=47579 and http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=47580 It would help if someone could poke around the code and see what's causing that... I personally have no idea. |
20:49 |
NekoGloop |
http://www.youtube.com/watch?v=NwO9lT5Qtqo |
21:13 |
NekoGloop |
let's see: in total i have 94 more textures to do from default, |
21:13 |
NekoGloop |
s/,/./ |
21:14 |
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21:26 |
NekoGloop |
well i guess i'm at a point where i can release it 8) |
21:27 |
NekoGloop |
http://ompldr.org/vZzduMw GloopTest, release 1! :D |
21:32 |
PilzAdam |
gtg |
21:32 |
PilzAdam |
bye |
21:44 |
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21:44 |
steampunkey |
is there ANY server running the latest build? |
21:44 |
NekoGloop |
steampunkey: no. |
21:45 |
NekoGloop |
use the 0.4.3 release |
21:46 |
steampunkey |
tststs |
21:48 |
ruskie |
hmm would like to see a mod that gives beacons... aka some visual representation of the beacon on the screen...(maybe similar to a player label) |
21:48 |
steampunkey |
it says 0.4.x how do i know if it's the compatible version? |
21:49 |
steampunkey |
oh stable, instead of unstable |
21:50 |
steampunkey |
this better work or i'm going to be angry |
21:50 |
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mrtux joined #minetest |
21:50 |
steampunkey |
btw. webchat captcha: "creating mgriefa" |
21:51 |
NekoGloop |
steampunkey: cool |
21:51 |
steampunkey |
NekoGloop: is your nickname seriously accidentally "SomebodyStoopid"? |
21:52 |
steampunkey |
because that's what it says in my language |
21:52 |
NekoGloop |
steampunkey: haha |
21:52 |
NekoGloop |
Neko = Cat in Japanese |
21:52 |
steampunkey |
and Gloop? |
21:52 |
NekoGloop |
Gloop = the characters in my video game |
21:52 |
steampunkey |
oh? linkage? |
21:53 |
NekoGloop |
I'm a half-cat-half-gloop |
21:53 |
NekoGloop |
See my avatar on the forums (Usernam GloopMaster) |
21:53 |
steampunkey |
can you give me a link to your game? |
21:54 |
steampunkey |
or rather, screenshots if it's proprietary :-P |
21:54 |
NekoGloop |
it's .exe |
21:54 |
steampunkey |
then screenshots |
21:54 |
NekoGloop |
so fuck linux users |
21:54 |
NekoGloop |
(wine should run it perfectly though :P) |
21:54 |
steampunkey |
i can probably run it in wine |
21:54 |
steampunkey |
but i don't want to, if i don't have the source |
21:54 |
NekoGloop |
steampunkey: http://www.youtube.com/watch?v=eJlKwFPvwQs&feature=related |
21:54 |
Jordach |
here we are again with unix vs. win32 |
21:55 |
NekoGloop |
The source is only openable in, again, windows :3 |
21:55 |
steampunkey |
NekoGloop: seriously, why are you such a fanboy? |
21:55 |
NekoGloop |
DERP |
21:55 |
NekoGloop |
FUCK |
21:55 |
steampunkey |
The shell too hard for you? :-P |
21:55 |
NekoGloop |
WRONG LINK |
21:55 |
NekoGloop |
http://sandbox.yoyogames.com/games/179288-gloop |
21:55 |
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T_A_N_K joined #minetest |
21:56 |
NekoGloop |
steampunkey: yeah, what the fuck do i type. |
21:56 |
NekoGloop |
T_A_N_K: ohai |
21:56 |
steampunkey |
too late, watching the strange video of the month |
21:56 |
T_A_N_K |
Hi |
21:56 |
NekoGloop |
steampunkey: that is known as music. |
21:56 |
T_A_N_K |
I'm on the verge of doing this to activate my trial version of windows 7 enterprise http://forum.digitalpowered.net/index.php?showtopic=35382 |
21:56 |
steampunkey |
really? |
21:57 |
T_A_N_K |
idk if it's illegal, since it uses real activation codes though, it's either buy windows 7 home ultimate, or do this to buy bandicam... |
21:58 |
NekoGloop |
T_A_N_K: it's illegal |
21:58 |
NekoGloop |
but microsoft doesnt give a fuck |
21:58 |
steampunkey |
unless you're a company. then they do |
21:58 |
NekoGloop |
steampunkey: not really. |
21:58 |
steampunkey |
and will do the old vendor-lock-in trick |
21:59 |
steampunkey |
i c u usin win7. no legal, eh? that's k. jus buy now, we won't tell. |
21:59 |
steampunkey |
then you try not to buy |
21:59 |
Jordach |
T_A_N_K - get home premium |
21:59 |
Jordach |
reason, PM |
21:59 |
T_A_N_K |
There's no PM |
21:59 |
steampunkey |
Jordach: PM me, i'm not from M$ <- see? |
22:00 |
steampunkey |
ok strange video over |
22:00 |
NekoGloop |
steampunkey: since when was music strange? |
22:01 |
steampunkey |
since it was quasi + anime video |
22:01 |
NekoGloop |
anime ~= utauloid |
22:01 |
steampunkey |
what operator is that? |
22:02 |
NekoGloop |
not equal to |
22:02 |
NekoGloop |
as per LUA |
22:02 |
steampunkey |
utaloid is a vocoder thingy if i'm not mistaken |
22:02 |
steampunkey |
what does that have to do with the cartoon? |
22:02 |
|
jin_xi joined #minetest |
22:02 |
NekoGloop |
Voice Sythesizer; the thing used to make the vocals of the music. |
22:02 |
steampunkey |
yes |
22:03 |
NekoGloop |
where do you see anime" |
22:03 |
NekoGloop |
? |
22:03 |
steampunkey |
the "singer" |
22:03 |
jin_xi |
oh wow, been trying taokis branch with pilzadams carts |
22:03 |
NekoGloop |
UTAUloid. |
22:03 |
jin_xi |
attachment works, and its really nice |
22:03 |
steampunkey |
not the sound |
22:04 |
NekoGloop |
steampunkey: the voice is most definitely a UTAUloid. |
22:05 |
steampunkey |
dude i'm not talking aobut UTALOID |
22:05 |
steampunkey |
stop saying UTALOID |
22:05 |
NekoGloop |
I'm not talking about "UTALOID" |
22:05 |
NekoGloop |
I'm talking about "UTAUloid." |
22:06 |
steampunkey |
It's spelled UTAloid. |
22:06 |
NekoGloop |
no it's not. |
22:06 |
steampunkey |
google it |
22:06 |
NekoGloop |
"UTAUã‚«ãƒãƒ¼" |
22:07 |
steampunkey |
without u |
22:07 |
NekoGloop |
https://www.google.com/search?q=utauloid&oq=utauloid&sugexp=chrome,mod=16&sourceid=chrome&ie=UTF-8 |
22:07 |
NekoGloop |
"did you mean utauloid" |
22:07 |
steampunkey |
no, search for the correct spelling |
22:07 |
NekoGloop |
steampunkey: https://www.google.com/search?q=utauloid&oq=utauloid&sugexp=chrome,mod=16&sourceid=chrome&ie=UTF-8#hl=en&tbo=d&sclient=psy-ab&q=utaloid&oq=utaloid&gs_l=serp.3...13665.13665.0.13734.1.1.0.0.0.0.0.0..0.0.les%3B..0.0...1c.1.lKcGznJ0TPk&pbx=1&bav=on.2,or.r_gc.r_pw.r_qf.&fp=bec0718d1ad7f149&bpcl=38093640&biw=1360&bih=677 |
22:07 |
steampunkey |
go to the official page |
22:07 |
ruskie |
some people have to much energy |
22:08 |
steampunkey |
ruskie: he deserved it :-D |
22:08 |
steampunkey |
NekoGloop: just trolling |
22:08 |
NekoGloop |
steampunkey: i knoe. |
22:08 |
steampunkey |
shoe you do |
22:09 |
NekoGloop |
I happen to have such links in a .txt file because of idiots like yourself -_- |
22:09 |
steampunkey |
that's why you just closed the official page |
22:09 |
steampunkey |
i'm not an idiot, i'm the avenger |
22:09 |
NekoGloop |
< doesnt even know what url the official page has |
22:09 |
steampunkey |
UTAloid |
22:09 |
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22:09 |
NekoGloop |
UTA and UTAU are two different words |
22:10 |
steampunkey |
i'm sure they're not words at all, but again, I could care less only if I never heard about it |
22:11 |
NekoGloop |
UTA = "song", UTAU = "sing" |
22:11 |
NekoGloop |
steampunkey: now explain this. Where is the anime aspect? I must know. |
22:12 |
steampunkey |
NekoGloop: the singing. The singing is very anime. |
22:12 |
NekoGloop |
You, sir, seem to have "anime" and "japanese" confused. |
22:14 |
steampunkey |
i don't mean the language. the robotic singing is very anime |
22:14 |
NekoGloop |
If you must know, the song is from a game called Touhou. |
22:15 |
NekoGloop |
The background is a PV made for the song. |
22:15 |
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Jeija joined #minetest |
22:16 |
NekoGloop |
Jeija: Hello there! :D |
22:16 |
NekoGloop |
steampunkey: and the UTAUloid is a guy :3 |
22:16 |
Jeija |
Good evening / whatever everyone :D |
22:16 |
steampunkey |
NekoGloop: anime character? |
22:17 |
NekoGloop |
steampunkey: no, original UTAUloid. |
22:17 |
steampunkey |
which comic was that? |
22:17 |
NekoGloop |
None of them. |
22:17 |
NekoGloop |
Namine Ritsu is not from an anime/manga/comic -_- |
22:18 |
steampunkey |
don't tell me cartoons werer 1st? |
22:18 |
steampunkey |
i mean utaloid |
22:18 |
NekoGloop |
this UTAUloid was not fashioned after any character from ANYTHING |
22:19 |
steampunkey |
it's the first anime character ever? |
22:19 |
NekoGloop |
no, you fucking retard. |
22:19 |
NekoGloop |
He's not an anime character. |
22:20 |
steampunkey |
it's clearly a she |
22:21 |
NekoGloop |
It's clearly a crossdresser if you bother to read the comments. |
22:21 |
steampunkey |
it's a cartoon character, it can't be a transvestite |
22:21 |
steampunkey |
it's not southpark |
22:21 |
babyface1031 |
what are gems used for |
22:22 |
NekoGloop |
babyface1031: encrusting tools |
22:22 |
babyface1031 |
how |
22:22 |
steampunkey |
babyface1031: storing ruby programs |
22:22 |
Jordach |
haha! |
22:22 |
NekoGloop |
babyface1031: depends on the version of gems |
22:22 |
NekoGloop |
what gem do you have, may i ask? |
22:23 |
babyface1031 |
darn idk what version of your gem mod is on OldCoder server |
22:23 |
NekoGloop |
babyface1031: not my gem mod if its older than the "latest" |
22:24 |
babyface1031 |
i have emerald ruby topaz |
22:24 |
babyface1031 |
oh i thought it was yours |
22:24 |
NekoGloop |
steampunkey: He's a crossdresser |
22:24 |
NekoGloop |
babyface1031: then you have my version |
22:24 |
steampunkey |
NekoGloop: you're a crossdresser |
22:24 |
NekoGloop |
steampunkey: right. |
22:24 |
steampunkey |
NekoGloop: so don't be projectin |
22:24 |
NekoGloop |
steampunkey: speak english |
22:24 |
steampunkey |
do not project |
22:25 |
NekoGloop |
project? |
22:25 |
steampunkey |
yes |
22:25 |
Jordach |
anyways. night all |
22:25 |
NekoGloop |
speak english not retard-ian |
22:25 |
steampunkey |
it seems to me like you would like me to speak retardian |
22:26 |
NekoGloop |
project isnt valid in that usage. |
22:26 |
babyface1031 |
on the gems in the pic is that a mese pick on the craft recipe |
22:26 |
NekoGloop |
babyface1031: no, that's a gold pick |
22:27 |
NekoGloop |
but that's not how you do it |
22:27 |
babyface1031 |
oh ok |
22:27 |
steampunkey |
NekoGloop: it is |
22:27 |
NekoGloop |
craft a jeweling table: |
22:27 |
NekoGloop |
AAA |
22:27 |
NekoGloop |
WGW |
22:27 |
steampunkey |
battery? clothing line? |
22:27 |
steampunkey |
that's it? |
22:28 |
babyface1031 |
what does the letter represent |
22:28 |
steampunkey |
U2 - babyface1031 |
22:28 |
steampunkey |
actually i've probably made that joke before |
22:28 |
NekoGloop |
steampunkey: welcome to the retard-facility |
22:29 |
steampunkey |
NekoGloop: will you be my guide? |
22:29 |
NekoGloop |
steampunkey: sure. go to the large white room. |
22:30 |
steampunkey |
not sure i want to do that, King Tard |
22:30 |
NekoGloop |
How am i more retarded than you? |
22:30 |
celeron55 |
NekoGloop: guess what |
22:30 |
NekoGloop |
I can at least tell the difference between utauloid and anime |
22:30 |
NekoGloop |
celeron55: what. |
22:30 |
celeron55 |
glooptest/Thumbs.db takes 82% of space in the glooptest .zip |
22:30 |
steampunkey |
NekoGloop: you can't |
22:31 |
NekoGloop |
celeron55: do i give a fuck? |
22:31 |
celeron55 |
well, it's kind of funny |
22:31 |
NekoGloop |
steampunkey: yes i can |
22:31 |
celeron55 |
as the file is completely useless 8) |
22:31 |
NekoGloop |
steampunkey: unlike you |
22:31 |
steampunkey |
celeron55: DO NOT QUESTION THE KING TARD |
22:31 |
NekoGloop |
celeron55: precisely |
22:31 |
steampunkey |
celeron55: obviously, that's why he's put it there. noob |
22:32 |
NekoGloop |
steampunkey: only noob here is you |
22:32 |
steampunkey |
NekoGloop: SNAP! Congrats, King. |
22:32 |
NekoGloop |
calling celeron a noob will likely result in a kick or ban. |
22:32 |
NekoGloop |
^^ |
22:33 |
steampunkey |
I feel bad. I'll stop |
22:33 |
NekoGloop |
steampunkey: is it so hard for you to just be halfway decent to people |
22:33 |
steampunkey |
But seriously, I can't converse with you in any meaningful way |
22:33 |
NekoGloop |
steampunkey: because you're retarded |
22:33 |
steampunkey |
No comment. |
22:34 |
NekoGloop |
I mean, seriously. |
22:34 |
babyface1031 |
NekoGloop what does A,W G represent in the jeweling table |
22:34 |
NekoGloop |
babyface1031: I never finished typing because of steamshit |
22:34 |
NekoGloop |
AAA |
22:34 |
NekoGloop |
WGW |
22:34 |
NekoGloop |
WWW |
22:34 |
NekoGloop |
A = Akalin Ingot |
22:34 |
NekoGloop |
W = Wooden planks |
22:34 |
NekoGloop |
G = Any Gem |
22:34 |
babyface1031 |
thank you |
22:35 |
steampunkey |
celeron55: forgive my sass, but when you break compatibility, is it that you like to rewrite alot or do you just fail to install some sort of versioning? Why is it that things need to break? |
22:36 |
steampunkey |
celeron55: i'm not trolling. I just troll NekoGloop, but that too stems from failure to communicate. |
22:36 |
steampunkey |
So I'd appreciate a response |
22:37 |
steampunkey |
. |
22:37 |
steampunkey |
. |
22:37 |
steampunkey |
. |
22:38 |
steampunkey |
does anyone have any weird western music videos for me to look at? in lieu of https://www.youtube.com/watch?v=-kHzZZvsdOE perhaps |
22:39 |
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22:43 |
steampunkey |
obviously celeron55 is too important to answer me |
22:45 |
NekoGloop |
obviously you're too retarded for him to waste his time on |
22:46 |
celeron55 |
wut |
22:48 |
celeron55 |
steampunkey: what compatibility are you talking about |
22:48 |
steampunkey |
celeron55: all i know i get NodeBox errors trying to connect to older servers with the dev build |
22:49 |
celeron55 |
that was thexyz's commit, merged by pilzadam, that i then fixed afterwards |
22:49 |
steampunkey |
when was that? i downloaded 2 days ago and it was there |
22:49 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?pid=51572#p51572 |
22:49 |
NekoGloop |
steampunkey: yesterday, if you were a bit more, ahem, intelligent. |
22:49 |
celeron55 |
steampunkey: i fixed it yesterday |
22:50 |
steampunkey |
darnit. my luck |
22:50 |
steampunkey |
now building stable -_- |
22:51 |
NekoGloop |
celeron55: what did you think of my texture pack, btw? |
22:54 |
steampunkey |
hmm... i could get a celeron55.minetest.net subdomain :-) |
22:54 |
steampunkey |
wish there was a really free dns |
22:55 |
steampunkey |
media at minetest.org:3007 @ 1% and holding steady -_- |
22:55 |
NekoGloop |
steampunkey: blame ambience |
22:56 |
steampunkey |
it's too long. kinda want to blame the client or the server('s admin) |
22:56 |
steampunkey |
2% now |
22:56 |
NekoGloop |
blame the server admin then |
22:56 |
steampunkey |
heh. yeah |
22:57 |
* steampunkey |
Achievement unlocked: Made normal conversation with NekoGloop |
22:57 |
steampunkey |
2% *flaps around* |
22:58 |
steampunkey |
ESC |
22:58 |
NekoGloop |
steampunkey: Achievement unlocked: Ragequit |
22:58 |
steampunkey |
XD |
22:59 |
* VanessaE |
has returned (yay.) |
22:59 |
NekoGloop |
VanessaE: http://minetest.net/forum/viewtopic.php?pid=51572#p51572 |
23:00 |
VanessaE |
cool - needs a screenshot |
23:00 |
VanessaE |
(use my texture pack test track) |
23:00 |
NekoGloop |
too much is untextured at this point |
23:02 |
steampunkey |
VanessaE: where do you play? |
23:03 |
VanessaE |
usually on redcrab's server, but I haven't had much time to play lately. |
23:03 |
steampunkey |
remind me of addr+port plz |
23:03 |
T_A_N_K |
wow, windows 7 kicks linux's ass lol |
23:03 |
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23:04 |
steampunkey |
in what way? |
23:04 |
VanessaE |
steampunkey: redcrab.suret.net:30401 |
23:04 |
T_A_N_K |
every way :O |
23:05 |
steampunkey |
it doesn't kick it license-waxy |
23:05 |
steampunkey |
that's for sure |
23:05 |
steampunkey |
also POSIX compatibility |
23:05 |
T_A_N_K |
It doesn't matter, i think i quit linux forever lol |
23:06 |
steampunkey |
i don't mind |
23:06 |
steampunkey |
yay minetest |
23:08 |
NekoGloop |
OMG I FOUND MEES :3 |
23:08 |
VanessaE |
you can have my linux when you pry it out of my cold, dead hands :-) |
23:09 |
steampunkey |
VanessaE: distro? |
23:09 |
VanessaE |
Xubuntu "Precise" |
23:09 |
steampunkey |
In my mind, all Ubuntu versions are codenamed "Prodigal Son". Debian user here. |
23:11 |
NekoGloop |
explains the hate of everything they dont understand ^ |
23:13 |
steampunkey |
NekoGloop: afaik we've established you don't understand the shell, we understand windows just fine |
23:13 |
NekoGloop |
I dont understand how people magically know what to type into a CLI |
23:14 |
celeron55 |
lol windows 7 |
23:14 |
celeron55 |
i have no idea why anyone would like that any better than anything else |
23:14 |
steampunkey |
NekoGloop: you learn unix |
23:14 |
steampunkey |
it's been around since the 70's |
23:14 |
steampunkey |
and it's not going anywhere soon |
23:14 |
NekoGloop |
steampunkey: yes but what do i type to know "how to open a file" |
23:14 |
celeron55 |
i have windows 7 in work on a laptop, and i use linux in a virtual machine as the main OS because it's so much more useful |
23:15 |
steampunkey |
you can view files with "less filename" |
23:15 |
steampunkey |
or exit it with "pico filename" |
23:15 |
steampunkey |
*edit |
23:15 |
steampunkey |
or use a GUI, dude |
23:15 |
VanessaE |
people still use pico? (nano ftw! :-) |
23:15 |
steampunkey |
VanessaE: pico is an alias |
23:15 |
steampunkey |
i'm just speaking unix-generally |
23:16 |
sokomine |
taoki, i think the mobs currently have severe problems with staying alive. afaik they just move into a random direction and occasionally get information back from the game if they collided with a node (most of the time that's the ground), got stuck in a node or fell into water |
23:16 |
sokomine |
i might be wrong though. in that case please correct me :-) |
23:16 |
Taoki |
I didn't really try the mobs right now, tried the animals mod some time ago |
23:16 |
* sokomine |
likes vim |
23:16 |
* steampunkey |
doesn't know and hence doesn't like vim |
23:17 |
steampunkey |
multimodality ftl |
23:17 |
steampunkey |
i use gedit |
23:17 |
sokomine |
sapiers animals-mod is called mobf now. pilzadam has one as well. that's called mobs |
23:17 |
VanessaE |
actually for anything code-wise I use gedit, or nano for the occasional quick edit. |
23:17 |
steampunkey |
ditto |
23:17 |
NekoGloop |
I use notepad++ |
23:18 |
sokomine |
and there are a few other around which could in some way be considered npc-like mods: towntest from cornernote (2d-shaped npc builds house with material given to it), workers (iirc they're nodes) and a few smaller mods |
23:18 |
steampunkey |
cool cool. a little cluttered, but cool |
23:18 |
NekoGloop |
cluttered? how so? |
23:19 |
steampunkey |
it has too many buttons on it |
23:20 |
NekoGloop |
how so? |
23:20 |
steampunkey |
does it have an undo button on it? |
23:21 |
steampunkey |
gedit does to tbh, but i hide those away |
23:21 |
Taoki |
what was the minetest.conf setting to use local textures and not server ones? |
23:21 |
steampunkey |
notepad seems to want to expose every function in the form of a button |
23:21 |
steampunkey |
++* |
23:21 |
NekoGloop |
steampunkey: yes it has an undo button |
23:21 |
steampunkey |
Taoki: server_ugly = true |
23:21 |
NekoGloop |
I would know; i use it a shitton |
23:21 |
Taoki |
thanks |
23:22 |
steampunkey |
Taoki: XD idk |
23:22 |
steampunkey |
NekoGloop: use Ctrl+Z mate... |
23:22 |
NekoGloop |
steampunkey: why? |
23:22 |
Taoki |
wall, there was one IIRC :P |
23:22 |
sokomine |
maybe rather setting texture_path = /path/to/local/texture but i'm not sure |
23:22 |
steampunkey |
NekoGloop: it's faster and more efficient (you can hold it) |
23:22 |
NekoGloop |
Finding emeralds before diamonds. Seems legit. |
23:23 |
NekoGloop |
s/diamonds/sapphires/ |
23:23 |
* steampunkey |
wonders if NekoGloop only pretends to know sed |
23:24 |
NekoGloop |
... wuzzat. |
23:24 |
steampunkey |
yeah.. |
23:26 |
VanessaE |
heh |
23:29 |
* NekoGloop |
is not finding any chromium |
23:32 |
VanessaE |
that's 'cuz you suck :-) |
23:33 |
NekoGloop |
D: |
23:33 |
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23:51 |
Octupus |
Hi |
23:53 |
VanessaE |
hi |