Time |
Nick |
Message |
00:08 |
OldCoder |
Back |
00:08 |
OldCoder |
Sorry I am late |
00:09 |
Octupus |
Hello coder |
00:12 |
OldCoder |
Octupus, hi |
00:13 |
Octupus |
:) |
00:15 |
Octupus |
:) |
00:17 |
Octupus |
OldCoder,do u know anything about port forwarding? |
00:20 |
OldCoder |
Yes |
00:20 |
OldCoder |
Not an expert |
00:20 |
OldCoder |
What is the issue? |
00:21 |
OldCoder |
What type of forwarding is needed? |
00:22 |
Octupus |
port |
00:22 |
Octupus |
because want to make a mc server |
00:23 |
OldCoder |
You need UNIX for this |
00:23 |
Octupus |
and a mt server for testing and building stuff with lad and shuch |
00:23 |
OldCoder |
Or Linux |
00:23 |
OldCoder |
Windows will work |
00:23 |
OldCoder |
But I am not an authority on Windows |
00:23 |
OldCoder |
Under Linux you can redirect several different ways |
00:23 |
Octupus |
i tried simple port forwarding |
00:23 |
OldCoder |
A tool named socat will do it |
00:23 |
OldCoder |
But for Debian |
00:23 |
OldCoder |
xinetd is goodd |
00:23 |
OldCoder |
*good |
00:24 |
OldCoder |
Is the server Linux? |
00:24 |
|
MineTest joined #minetest |
00:24 |
Octupus |
no Windows |
00:24 |
OldCoder |
I am not an authority there but let me check something |
00:24 |
|
MineTest left #minetest |
00:24 |
Octupus |
ok |
00:25 |
|
Kacey joined #minetest |
00:26 |
Octupus |
Hello Kacey |
00:26 |
OldCoder |
Kacey, hi |
00:26 |
Kacey |
hello |
00:26 |
Kacey |
sorry i haven't been on recently i have been busy working on SOS and school |
00:27 |
Octupus |
cool |
00:27 |
Octupus |
OldCoder,i belive i can use a free vps |
00:27 |
Kacey |
SOS is but school isnt |
00:27 |
Kacey |
oldcoder how many free vps do you have |
00:28 |
OldCoder |
Octupus, I do not know Windows port forwarding. But I see a Free Open Source Windows tool for this purpose. Please review this page and see if it is relevant: |
00:28 |
OldCoder |
http://sourceforge.net/projects/pjs-passport/ |
00:28 |
OldCoder |
Kacey, I am not clear; can you explain what you mean? |
00:29 |
Kacey |
octupus said something about a free vps |
00:29 |
Octupus |
yes because i will have 1 :) |
00:30 |
Octupus |
no run a temporary mt server for adventure worlds and such |
00:30 |
Kacey |
from where |
00:30 |
babyface1031 |
hi Kacey Octupus OldCoder |
00:30 |
Kacey |
hello |
00:30 |
Octupus |
hello |
00:30 |
Octupus |
idk yet duh Kacey :P |
00:31 |
Octupus |
i dont remeber the vps M13 uses |
00:31 |
Kacey |
well then |
00:31 |
Kacey |
sytes.net duh |
00:31 |
Octupus |
that isnt a vps |
00:32 |
Kacey |
wwell he uses m13.sytes.net |
00:32 |
OldCoder |
babyface1031, Hi |
00:32 |
Octupus |
that isnt a host :l |
00:32 |
Octupus |
Hi face |
00:32 |
Kacey |
google |
00:32 |
Octupus |
OldCoder,what is the name of your vps? |
00:33 |
OldCoder |
Octupus, Hostname? minetest.org |
00:33 |
Octupus |
hm |
00:33 |
Kacey |
how do i get a free vps? |
00:33 |
Octupus |
i wud think port forwarding is easier |
00:33 |
Kacey |
kinda is |
00:34 |
babyface1031 |
i will be back later |
00:35 |
Octupus |
stupid zombie in ma house :l |
00:35 |
Kacey |
animals mod? |
00:36 |
Octupus |
MC |
00:36 |
OldCoder |
Kacey, there are only a few ways |
00:36 |
Kacey |
aah i played that i got a zombie that wouldnt die :I |
00:36 |
Octupus |
ok i dloaded passport |
00:36 |
Octupus |
time to figure out how to use it |
00:37 |
Kacey |
what did you use oldcoder |
00:37 |
Octupus |
what do i put in source address? |
00:39 |
Kacey |
where did you download passport octu |
00:39 |
Octupus |
the link coder gave me |
00:39 |
Octupus |
i didnt know how to work it though |
00:40 |
Kacey |
aah im downloading it now |
00:41 |
Kacey |
wow it is justa port forwarding software |
00:41 |
Kacey |
i have simple port forwarding for that |
00:43 |
Octupus |
lolz |
00:43 |
Octupus |
im trying to make a minecraft port |
00:44 |
Octupus |
then maybe a minetest port |
00:46 |
Kacey |
im trying to open a minetest port |
00:46 |
Kacey |
what should i put as the ip adress? |
00:47 |
Octupus |
300000 |
00:47 |
Octupus |
OH |
00:47 |
Octupus |
your external ip |
00:47 |
Kacey |
ip address |
00:47 |
Kacey |
i tried that |
00:47 |
Octupus |
did it say lan address? |
00:48 |
Kacey |
no it said current ip address |
00:48 |
Octupus |
o |
00:48 |
Kacey |
or should i use port triggering oldcoder |
00:51 |
Kacey |
OldCoder |
00:51 |
OldCoder |
Port triggering? |
00:51 |
OldCoder |
No; try simple forward first |
00:52 |
Kacey |
it cant find the button for forwarding lol |
00:52 |
Kacey |
tcp or udp? |
00:53 |
Octupus |
TCP/UDP' |
00:53 |
Kacey |
k |
00:54 |
Kacey |
the current ip is error? WTH |
00:54 |
Kacey |
i went to whatismyip.com and entered that ip that came up |
00:57 |
Kacey |
any easier way? |
00:58 |
OldCoder |
Hmm |
00:58 |
OldCoder |
For Linux yes |
00:58 |
OldCoder |
For Windows I am not sure |
00:59 |
Kacey |
well then |
01:00 |
Kacey |
but what can i do about the error ip? |
01:00 |
Octupus |
i think i got it |
01:00 |
Octupus |
i need my ip address |
01:01 |
Octupus |
i found out my external ip |
01:02 |
VanessaE |
bbl |
01:02 |
Kacey |
got it |
01:03 |
Octupus |
ok evrey1 time to make a for MC now |
01:03 |
Octupus |
quite easy when u watch the steps :) |
01:03 |
Kacey |
try connecting to 67.162.156.91 port 30000 |
01:05 |
|
MineTest joined #minetest |
01:06 |
Kacey |
herp derp |
01:09 |
Kacey |
server shut down |
01:09 |
Octupus |
let me see if i can connet |
01:10 |
Kacey |
i shut it down octu |
01:10 |
Octupus |
start it back up bro |
01:12 |
sokomine |
msg oldcoder hm. last time it was at the same time i was expecting to get "200 sand placed". i'm such a slow builder that any overload due to too fast placement can be excluded |
01:12 |
Kacey |
uugh hang on |
01:14 |
Kacey |
k its up |
01:14 |
OldCoder |
sokomine, theories? |
01:14 |
OldCoder |
The spawn nil |
01:14 |
sokomine |
errors in the mod i think |
01:14 |
OldCoder |
caused the crashed |
01:15 |
OldCoder |
Skyblock itself? |
01:15 |
OldCoder |
All right |
01:15 |
OldCoder |
Would that explain nil spawn? |
01:15 |
sokomine |
or another mod from the time while there where more installed did set another spawn |
01:15 |
sokomine |
i really don't know |
01:15 |
sokomine |
i got to the right place - the "1" |
01:16 |
Octupus |
ok kacey im coming |
01:16 |
Kacey |
anyone know how to get the lava underneath the spawnpoint in skyblock |
01:16 |
Octupus |
yes |
01:17 |
Kacey |
how???? |
01:17 |
sokomine |
ah, playing as well? the crash seems to have been my fault (indirectly - not that i could have done much about it). i received one award and it crashed... |
01:18 |
OldCoder |
sokomine, I regenerated the world I think |
01:18 |
OldCoder |
So past mods in theory should not matter |
01:19 |
OldCoder |
But perhaps I made a mistake |
01:19 |
sokomine |
ok. apart from those two crashes it seems to work fine |
01:19 |
OldCoder |
So Skymin is more stable in your opinion? |
01:20 |
Octupus |
hm |
01:20 |
sokomine |
it is playable now. it couldn't be played with those other mods interfering |
01:20 |
sokomine |
the crashes are still a factor. but at least the server came back up again |
01:20 |
sokomine |
kacey: i had to ask about that myshelf |
01:21 |
Kacey |
lol octu told me how |
01:21 |
OldCoder |
sokomine, all right; I will retain and move Skymin |
01:21 |
Muadtralk |
what is the issue with it? |
01:21 |
OldCoder |
Muadtralk, I have produced a 2nd Skyblock |
01:21 |
OldCoder |
with fewer mods |
01:21 |
OldCoder |
He indicates it is more stable |
01:22 |
OldCoder |
Both Skyblocks will be retained for now |
01:22 |
Muadtralk |
ah |
01:22 |
OldCoder |
As the old one has nice structures |
01:22 |
Muadtralk |
interfereing mods could be corrected though using only world specific ones |
01:22 |
OldCoder |
I divide mods by worlds already |
01:23 |
OldCoder |
In this case I have simply reduced the Skyblock set further |
01:23 |
Muadtralk |
ah |
01:23 |
OldCoder |
It's pretty minimal now |
01:23 |
Muadtralk |
what had been cut out? |
01:23 |
OldCoder |
most mods actually |
01:23 |
sokomine |
almost everything for now |
01:23 |
OldCoder |
Here is what is left: |
01:23 |
Octupus |
i tried to make a mc server but i said something about a binary |
01:23 |
sokomine |
except default |
01:23 |
Octupus |
so i cant delete it or remove it |
01:23 |
OldCoder |
bucket default gates redsand vessels |
01:23 |
OldCoder |
clean doors give_initial_stuff skyblock wool |
01:23 |
OldCoder |
creative dye legacy stairs worldedit |
01:23 |
OldCoder |
That is the current Skymin set |
01:24 |
Kacey |
octupus try connecting to the same ip but with skyblock |
01:24 |
Octupus |
? |
01:25 |
Kacey |
try connecting to my skyblock server |
01:25 |
Octupus |
OldCoder,does hexchat use java? |
01:25 |
sokomine |
the server with more mods enabled has e.g. the problem that coal+smooth stone = coalstone (moreblocks) instead of coal ore |
01:25 |
OldCoder |
Octupus, No |
01:25 |
OldCoder |
Or it shouldn't |
01:25 |
OldCoder |
sokomine, noted |
01:25 |
Octupus |
im trying to remove some files |
01:25 |
OldCoder |
Octupus, which files? |
01:26 |
Octupus |
but it says it is used in another loaction? |
01:26 |
OldCoder |
Octupus, which files? |
01:26 |
Kacey |
octupus will you please connect to skyblock server to make sure it works? |
01:26 |
OldCoder |
And remove how? |
01:26 |
sokomine |
i think for that game the default mods ought to be enough. for larger buildings other (normal) servers are better suited i think |
01:26 |
Octupus |
let me log of then back in |
01:26 |
OldCoder |
sokomine, If you wish... |
01:26 |
OldCoder |
sokomine, Indicate more mods to remove from that list |
01:27 |
OldCoder |
I will also regenerate that world again if you wish |
01:27 |
OldCoder |
It is easy for this type of step |
01:29 |
|
Octupus joined #minetest |
01:29 |
Octupus |
Ok it deleted now :D |
01:29 |
Octupus |
im making a minetest port more easier :) |
01:31 |
Kacey |
octupus will you please try out my skyblock server |
01:32 |
Octupus |
hold on man |
01:40 |
Kacey |
get back on |
01:40 |
Kacey |
nvm |
01:41 |
Octupus |
its it runserver.bat |
01:41 |
Octupus |
or serverrun.bat |
01:42 |
Kacey |
ok server back up now |
01:44 |
Kacey |
why did u leave |
01:44 |
Octupus |
im making my server now |
01:45 |
Kacey |
k |
01:45 |
Kacey |
i gtg anyway |
01:45 |
Kacey |
bbl |
01:45 |
Octupus |
bye |
01:46 |
Octupus |
Can any1 help me please |
01:47 |
OldCoder |
Sure |
01:47 |
OldCoder |
What do you need? |
01:47 |
Octupus |
well i addded a custom port to my router for minetest |
01:48 |
Octupus |
might need to dload spf again :l |
01:49 |
OldCoder |
Ah |
01:49 |
OldCoder |
Is that bad? |
01:50 |
Octupus |
yes |
01:50 |
Octupus |
i still want your server but i wish to have 1 to play adventure maps with ppl without the need of hamachi |
01:50 |
|
OWNSyouAll joined #minetest |
01:52 |
OldCoder |
Octupus, that is fine! |
01:52 |
OldCoder |
What part is bad? |
01:53 |
Octupus |
forwarding of a port |
01:54 |
Octupus |
but Kacey got it using simple portforwarding |
01:54 |
Octupus |
might work for me |
01:55 |
Octupus |
OldCoder,mind do me a favor |
01:56 |
OldCoder |
Sure |
01:57 |
Octupus |
nvm i seem to not get this thing working |
01:58 |
sokomine |
any hints on how to do mossy cobble in skyblock? if i want to wait for enough junglegrass to turn up it's going to take a long time... |
01:59 |
OldCoder |
Octupus, let me know |
02:00 |
Octupus |
all right im trying to port a forward using simple port forwardig isnt working :l |
02:00 |
OldCoder |
Using the Windows program |
02:00 |
OldCoder |
What are the forwards? |
02:01 |
OldCoder |
What are you doing? |
02:01 |
Octupus |
make ppl be able to connect to my server from anywhere |
02:01 |
OldCoder |
What ports are you forwarding? |
02:03 |
Octupus |
30000 |
02:03 |
Octupus |
thats it |
02:03 |
OldCoder |
What are you forwarding it to? |
02:03 |
Octupus |
minetest |
02:04 |
OldCoder |
You have a system and you are saying to forward port 30000 on that system somewhere |
02:04 |
OldCoder |
Where is it being forwarded to? What is the hostname or IP address? |
02:05 |
Octupus |
OldCoder, port forward lets ppl be able to connect to me from where ever they are in the world |
02:05 |
OldCoder |
Yes |
02:05 |
OldCoder |
But I can't comment on "forward to minetest" |
02:05 |
* OldCoder |
considers |
02:05 |
OldCoder |
What is the public address or hostname? |
02:05 |
Octupus |
il try youtube |
02:05 |
OldCoder |
All right |
02:05 |
Octupus |
no vps |
02:06 |
OldCoder |
I am not clear. Is the public system Windows or Linux? It is apparently Windows as that is the software that you are using. |
02:08 |
Octupus |
YES i think i got it |
02:11 |
Octupus |
OldCoder,try to connect to 208.168.226.215 |
02:12 |
OldCoder |
As a MT client? |
02:12 |
OldCoder |
Hold on |
02:12 |
Octupus |
ok |
02:12 |
Octupus |
idk if it going to work |
02:13 |
OldCoder |
Sorry, no |
02:14 |
Octupus |
alright |
02:14 |
Octupus |
il ask kacey tomorrow |
02:15 |
OldCoder |
k |
02:20 |
Octupus |
IK WHAT I DIED WRONG |
02:22 |
Octupus |
try now oldcoder |
02:22 |
OldCoder |
Hi |
02:22 |
OldCoder |
om |
02:22 |
Octupus |
Hello srry :) |
02:22 |
Octupus |
nvm it didnt work : |
02:22 |
OldCoder |
k |
02:27 |
Octupus |
boooop |
02:44 |
|
asm|nop joined #minetest |
02:44 |
Octupus |
Hi |
02:44 |
|
Cauchy left #minetest |
02:45 |
|
trazer joined #minetest |
02:49 |
sokomine |
any hints on how to get enough mossy cobble in skyblock? |
02:49 |
sokomine |
junglegrass works...but there's not enough of it |
02:56 |
Octupus |
i dont remember how to |
03:02 |
Garfield |
sokomine, make cobble generators |
03:02 |
Garfield |
out of lava and water |
03:03 |
sokomine |
yes, i have one. the cobble isn't the problem |
03:03 |
sokomine |
the mossy cobble is... |
03:03 |
Garfield |
make enough dirt areas for grass to grow |
03:04 |
Garfield |
and just wait for it :) |
03:04 |
sokomine |
uff. that will take a lot of dirt :-( |
03:04 |
|
M13 joined #minetest |
03:04 |
M13 |
hello |
03:04 |
Octupus |
Hi M13 |
03:05 |
Octupus |
i tried your 3.1 server today |
03:05 |
M13 |
hi |
03:05 |
M13 |
did it run ok? |
03:05 |
Octupus |
yes but i got lonely then left :l |
03:06 |
Octupus |
i can go online now if u like |
03:07 |
M13 |
im not on it |
03:08 |
Octupus |
ok |
03:08 |
Octupus |
M13,u have a 4.3 server running now? |
03:08 |
M13 |
no |
03:08 |
Octupus |
O |
03:09 |
Octupus |
you can always play on mine |
03:10 |
M13 |
ok i cant now tho |
03:11 |
M13 |
im on a xbox 360 |
03:11 |
Octupus |
Cool |
03:12 |
Octupus |
i shall read some shit that i wont understand right about now :) |
03:13 |
Octupus |
what shall i read about? |
03:14 |
|
NekoGloop joined #minetest |
03:14 |
NekoGloop |
Meow. |
03:14 |
Octupus |
Rawr |
03:16 |
NekoGloop |
^w^ |
03:16 |
NekoGloop |
Still cant view a userslist from my ipad, so i have no idea who's here. |
03:17 |
NekoGloop |
Octupus: Seen my texture pack? :D |
03:17 |
Octupus |
no |
03:17 |
NekoGloop |
Octupus: http://minetest.net/forum/viewtopic.php?id=3682 |
03:18 |
Octupus |
Bet no1 knows where lua was created |
03:18 |
NekoGloop |
Octupus: On a computer, silly. |
03:19 |
Octupus |
XD |
03:20 |
Octupus |
Brazil to be correct |
03:20 |
Octupus |
GTG |
03:20 |
Octupus |
bye |
03:20 |
NekoGloop |
... Well, is there anyone else here? :/ |
03:30 |
|
Kacey joined #minetest |
03:30 |
Kacey |
hello |
03:30 |
|
zilvarael joined #minetest |
03:32 |
Kacey |
hello |
04:09 |
|
Kacey joined #minetest |
04:09 |
Kacey |
hello |
04:10 |
Kacey |
does anyone play skyblock? |
04:10 |
|
OWNSyouAll joined #minetest |
04:10 |
Kacey |
anybody? |
04:11 |
sokomine |
er, yes |
04:11 |
sokomine |
how far are you? |
04:11 |
Kacey |
ok i beat leel one but it wont go to level 2 how do i fix this |
04:12 |
sokomine |
did you do everything in level 1? everything done there? |
04:12 |
Kacey |
let me check |
04:13 |
Kacey |
there is a random orb above my island |
04:13 |
sokomine |
if everything's done look above you. there ought to be a new dirt-island. go up to it (but make sure you can get back to your start island any time) |
04:13 |
sokomine |
climb up to that. there you will find nr 2 |
04:14 |
Kacey |
ok im working on it |
04:14 |
sokomine |
i had to ask for that as well |
04:15 |
Kacey |
lol |
04:16 |
sokomine |
on which server are you playing? |
04:17 |
Kacey |
me? |
04:18 |
Kacey |
single player |
04:18 |
Kacey |
but with usernames |
04:19 |
Kacey |
there is lava in the orb |
04:19 |
sokomine |
oldcoder has a server running with reduced mods (=none that interfere) as well |
04:19 |
sokomine |
yes, might be |
04:19 |
sokomine |
i wasn't able to empty a bucket on the upper orb |
04:20 |
Kacey |
i found the block |
04:20 |
OldCoder |
sokomine, that server is 30022 but will move down to join the group soon |
04:21 |
Kacey |
i love this game!!! |
04:21 |
sokomine |
yes, ok. it does work so far. except that the mossy cobble takes time |
04:21 |
sokomine |
apart from the fear of falling down - yes, it's not bad |
04:24 |
Kacey |
how do you make mossy cobble |
04:24 |
sokomine |
junglegrass + cobble. getting enough jounglegrass is the trouble |
04:25 |
Kacey |
where does junglegrass come from? |
04:25 |
sokomine |
it grows on gras |
04:26 |
Kacey |
and how do you get it to grow |
04:26 |
VanessaE |
my junglegrass mod of course :-)( |
04:26 |
VanessaE |
also, hi |
04:26 |
sokomine |
afaik it grows randomly |
04:27 |
sokomine |
on that game it grows as well on sand and desert sand |
04:27 |
VanessaE |
talking about skyblock I guess? |
04:27 |
sokomine |
yes. kacey is playing it as well |
04:28 |
VanessaE |
cool |
04:28 |
Kacey |
im on leel 2 :) |
04:28 |
Kacey |
anyone want to play on my sever? |
04:29 |
Kacey |
i will start it up before long |
04:29 |
VanessaE |
not I, no time to actually play :-/ |
04:30 |
Kacey |
sokomine? |
04:30 |
sokomine |
i'm already busy on oldcoders server |
04:30 |
Kacey |
i might get on that |
04:30 |
sokomine |
do so! |
04:31 |
Kacey |
what is address and port |
04:31 |
Kacey |
got it nvm |
04:32 |
sokomine |
take that on port 300022 the other one can't be played due to other mods interfering |
04:32 |
sokomine |
ah :-) i can see your name |
04:35 |
Kacey |
oldcoder i donot have interact privs on skyblock server |
04:37 |
Kacey |
OldCoder? |
04:40 |
Kacey |
oldcoder are you alive? |
04:42 |
Kacey |
sokomine why dont you get on my server? |
04:45 |
Kacey |
sokomine the address is 67.162.156.91 |
04:50 |
|
M13 left #minetest |
04:52 |
|
OWNSyouAll joined #minetest |
04:53 |
Kacey |
m13? |
04:59 |
Kacey |
who was just on my server? |
04:59 |
sokomine |
not me |
04:59 |
Kacey |
and why dont you join |
05:01 |
Kacey |
sokomine? |
05:02 |
sokomine |
can't play on two servers simultaneously |
05:02 |
Kacey |
the other player was named someone anybody? |
05:04 |
Kacey |
anybody know who that was? |
05:05 |
sokomine |
sorry. no idea :-( |
05:06 |
Kacey |
they said that they saw the address on irc |
05:06 |
|
Trezker joined #minetest |
05:07 |
Trezker |
The minetest deb package claims it can't satisfy libstdc++6, but I do have hat package installed |
05:07 |
sokomine |
compile it yourshelf. that works better. i didn't have much success with the packages |
05:08 |
Trezker |
I've tried compiling before and it didn't go well |
05:08 |
Kacey |
icompiled just fine |
05:08 |
sokomine |
try again and try posting error messages. maybe someone can help |
05:09 |
Kacey |
sokomine will you please get on my server |
05:10 |
sokomine |
no! why should i? i'd have to start all over again... |
05:10 |
Kacey |
im seeing just how that other player could have gotten on with runserver.bat closed completely |
05:10 |
Kacey |
i have give on my server |
05:10 |
Kacey |
and i am level 2 on it so we could build to eachother |
05:11 |
Kacey |
nvm igtg |
05:11 |
sokomine |
i'm almost finished with level 2 on oldcoders server |
05:21 |
Trezker |
warning: the use of `tmpnam' is dangerous, better use `mkstemp' |
05:21 |
Trezker |
hmm, that's all I got |
05:21 |
Trezker |
well, a few more warnings actually |
05:22 |
sokomine |
only warnings? no errors? so compiling runs through? |
05:22 |
Trezker |
looks like it |
05:23 |
Trezker |
it is running |
05:25 |
OldCoder |
Hi |
05:27 |
sokomine |
fine :-) |
05:27 |
sokomine |
are you aquainted with the larger servers? |
05:35 |
OldCoder |
I am resting |
05:40 |
|
User1090 joined #minetest |
06:21 |
|
anunakki joined #minetest |
06:21 |
|
anunakki joined #minetest |
07:02 |
|
Djkanna joined #minetest |
08:05 |
ruskie |
*yawn* |
08:11 |
|
MiJyn joined #minetest |
08:11 |
|
OldCoder joined #minetest |
08:11 |
|
Morrolan joined #minetest |
09:04 |
|
khor joined #minetest |
09:08 |
RealBadAngel |
helou |
09:08 |
RealBadAngel |
whats up? |
09:11 |
ruskie |
you apparently ;) |
09:12 |
jin_xi |
hi guys |
09:15 |
jin_xi |
so, have you checked out Taokis work yet? |
09:16 |
jin_xi |
attachments enable so many features! |
09:19 |
|
Jordach joined #minetest |
09:20 |
RealBadAngel |
see that carts got better |
09:20 |
RealBadAngel |
i need to check them |
09:22 |
RealBadAngel |
look like many things gonna change soon |
09:22 |
Jordach |
to install xubuntu or to not install xubuntu |
09:22 |
Jordach |
that'tis the question |
09:22 |
RealBadAngel |
ive chosen debian |
09:23 |
ruskie |
same here |
09:26 |
Jordach |
i have a problem: gimp 2.6.x is on the xubuntu disc i have, but i wish to upgrade to 12.10 (i think?) and not wish to change my gimp version.is this possible? |
09:26 |
ruskie |
build your own based on the 2.6.x source deb |
09:27 |
|
Calinou joined #minetest |
09:27 |
Jordach |
o hai Calinou |
09:27 |
Calinou |
hi |
09:33 |
OldCoder |
Back |
09:33 |
OldCoder |
Jordach, Calinou RealBadAngel ruskie Does 1:30am local time count as early? |
09:33 |
OldCoder |
celeron55, Hello |
09:33 |
Jordach |
depends |
09:33 |
ruskie |
OldCoder, either early or late depending hehe |
09:34 |
Calinou |
23:59 == late |
09:34 |
Calinou |
00:00 == early |
09:34 |
Jordach |
been stressed? |
09:34 |
Calinou |
SCIENCE |
09:34 |
ruskie |
for me it's usually late |
09:36 |
OldCoder |
Jordach, Heh |
09:37 |
Jordach |
heh |
09:44 |
RealBadAngel |
OldCoder, definitely late at night :) |
09:48 |
RealBadAngel |
Hi Taoki |
09:48 |
Taoki |
hi hi |
09:49 |
RealBadAngel |
seen you made nice progress |
09:49 |
|
neko259 joined #minetest |
09:50 |
RealBadAngel |
im about to check how carts work with attachements |
09:54 |
RealBadAngel |
Calinou, i see your bricks were merged |
09:54 |
|
Cerise joined #minetest |
09:54 |
RealBadAngel |
i got another one, slighty more bricky |
09:55 |
RealBadAngel |
posted it but pilzadam complained bout 2 commits (ive changed contrast on c55 request) |
09:56 |
OldCoder |
RealBadAngel, But I just woke up |
09:56 |
RealBadAngel |
then your internal clock is just fucked up ;) |
09:59 |
Taoki |
RealBadAngel: I have. And yes, attached players work nicely already, so feel free to use that. But note the lua function will likely be renamed (from set_attachment to attach or something) |
10:00 |
|
iqualfragile joined #minetest |
10:01 |
RealBadAngel |
no problemo |
10:01 |
RealBadAngel |
naming is not the problem |
10:02 |
RealBadAngel |
good that your code is workin |
10:03 |
jin_xi |
so we could now also make player sit on furniture, right? |
10:06 |
RealBadAngel |
hmmm, should work also |
10:06 |
RealBadAngel |
and lye on the bed |
10:06 |
RealBadAngel |
or catch a baloon and go up |
10:08 |
|
PilzAdam joined #minetest |
10:08 |
PilzAdam |
Hello everyone! |
10:09 |
RealBadAngel |
hi |
10:09 |
RealBadAngel |
today github is workin fine |
10:09 |
PilzAdam |
yep |
10:10 |
RealBadAngel |
just started my coding weekend |
10:10 |
PilzAdam |
and texturing |
10:10 |
RealBadAngel |
that also :) |
10:10 |
|
anunakki joined #minetest |
10:10 |
RealBadAngel |
in general mt weekend |
10:11 |
RealBadAngel |
kinda longer, cause i do have free monday too |
10:12 |
RealBadAngel |
have you checked formspec backgrounds commit? |
10:13 |
PilzAdam |
this one? https://github.com/RealBadAngel/minetest/commit/8e5167d72622dec428477a7fff529b7dbc974106 |
10:14 |
Taoki |
jin_xi: |
10:14 |
RealBadAngel |
yes |
10:14 |
Taoki |
Yes, that will also work |
10:14 |
Taoki |
Erm, or not |
10:14 |
Taoki |
Furniture is nodes. Unfortunately it onl works for players and lua entities |
10:14 |
jin_xi |
oh |
10:14 |
jin_xi |
i see |
10:14 |
RealBadAngel |
baloon isnt |
10:14 |
PilzAdam |
RealBadAngel, why do you have to specify the the coordinates and width of the background? |
10:15 |
jin_xi |
RealBadAngel: cute idea |
10:15 |
RealBadAngel |
because there can be many backgrounds |
10:15 |
RealBadAngel |
same as images |
10:15 |
PilzAdam |
imo it would be better if you just say background[bg.png] |
10:16 |
RealBadAngel |
no when i do want detacheable sections |
10:16 |
RealBadAngel |
like in creative inventory |
10:16 |
RealBadAngel |
each section shall have own background |
10:17 |
PilzAdam |
thats sounds logic in theory |
10:17 |
RealBadAngel |
that is needed by my implementation of TMI like creative |
10:18 |
PilzAdam |
okay, so your idea is to have one background for the craft grid; another one for the inventory etc.? |
10:18 |
RealBadAngel |
not exactly |
10:18 |
RealBadAngel |
you can use just one |
10:18 |
RealBadAngel |
but when you need more, youre free to go |
10:19 |
PilzAdam |
so what i said is possible? |
10:19 |
RealBadAngel |
theyre stacked same way as images |
10:19 |
PilzAdam |
it would be easier for mod creator to use the default images for crafting grid etc. |
10:20 |
RealBadAngel |
that will be another feature |
10:20 |
RealBadAngel |
just 2 tiles and all formspec will be drawn using them |
10:21 |
RealBadAngel |
backgrounds are basically images with a specific behaviour |
10:21 |
jin_xi |
so, how do blockmobs work? |
10:21 |
RealBadAngel |
using them casues to turn of rectangles to be drawn |
10:21 |
jin_xi |
i dont really get it |
10:22 |
RealBadAngel |
and will also turn of that another feature of buildable menus from default tiles |
10:23 |
PilzAdam |
jin_xi, there are nodes that you can dig; with a certain chance they will start moving and you cant kill them while they move; you have to wait until they become nodes again |
10:23 |
PilzAdam |
they also hurt you when they are moving and you hit them or come close to them |
10:23 |
jin_xi |
the spikeballs? |
10:23 |
PilzAdam |
yep |
10:23 |
RealBadAngel |
background are mostly for detailed GUIs, with frames, hand drawn gfx etc |
10:24 |
jin_xi |
ok, i try this again |
10:24 |
RealBadAngel |
tiles will be used to make simplified but textureable ones |
10:24 |
PilzAdam |
jin_xi, you also have to find the spawner block and destroy it |
10:24 |
PilzAdam |
its somehow like a puzzle |
10:29 |
jin_xi |
uh, they all spawned deep underground |
10:37 |
|
CTMN joined #minetest |
10:37 |
PilzAdam |
jin_xi, exactly at -31 iirc |
10:37 |
CTMN |
OldCoder, is the worldedit bug fixed? |
10:38 |
Jordach |
OldCoder - present? |
10:39 |
CTMN |
Jordach: Im sure he has to help other people |
10:39 |
Jordach |
im asking about getting the latest git compiled |
10:42 |
jin_xi |
but i really think the geometry stuff (v3.foo) in there should be in a more general mobs library |
10:42 |
jin_xi |
painting defines some of that stuff too |
10:43 |
PilzAdam |
maybe implement it into builtin |
10:43 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L342 |
10:44 |
CTMN |
But when I google for a Lua doc for MT, it only shows crap :( |
10:45 |
PilzAdam |
do not use google ;-) |
10:45 |
CTMN |
oh wait, now it shows it as first |
10:46 |
CTMN |
Edit: it used to only show crap some time ago |
10:57 |
|
khor joined #minetest |
11:26 |
|
Taoki[mobile] joined #minetest |
11:33 |
OldCoder |
Hello |
11:33 |
OldCoder |
CTMN It's been a week. I've been waiting for you so that we could try a test. |
11:33 |
OldCoder |
My mistake |
11:34 |
OldCoder |
I meant; I've been waiting for Zeitgeist |
11:34 |
OldCoder |
He was last here about a week ago |
11:34 |
OldCoder |
If you'd like to try the test in his place, PM |
11:57 |
|
blaze joined #minetest |
12:08 |
|
q66 joined #minetest |
12:27 |
|
BartoCH joined #minetest |
12:40 |
|
anunnaki joined #minetest |
12:45 |
|
Wuzzy joined #minetest |
12:53 |
|
anunakki joined #minetest |
12:53 |
|
anunakki joined #minetest |
13:06 |
OldCoder |
anunakki, Hi |
13:18 |
Jordach |
OldCoder - can you compile celeron55/minetest/master please with optimisation |
13:20 |
|
Jordach joined #minetest |
13:25 |
|
Alan_ joined #minetest |
13:46 |
|
shadowjay1 joined #minetest |
13:48 |
|
Calinou joined #minetest |
14:06 |
|
Kacey joined #minetest |
14:06 |
Kacey |
hello |
14:06 |
FreeFull |
Hi |
14:06 |
Kacey |
how are you |
14:07 |
FreeFull |
Pretty good |
14:07 |
Kacey |
do you play skyblock? |
14:08 |
FreeFull |
Did for a bit |
14:09 |
Kacey |
i have a server running for skyblock |
14:11 |
RealBadAngel |
skyblock is fun |
14:11 |
RealBadAngel |
i played it on US server but suffered terrible lags |
14:11 |
Kacey |
yes yes it is |
14:11 |
Kacey |
my server is (somehow) no lag |
14:12 |
harrison |
sky block? I must Google. interesting |
14:12 |
Kacey |
it is a branch of minetest |
14:13 |
FreeFull |
A branch? Last time I checked it was a collection of mods |
14:13 |
FreeFull |
Well, just one mod |
14:13 |
Kacey |
it is sort of a branch with some individual modlist |
14:14 |
Kacey |
anybody want to play on my server? |
14:15 |
Kacey |
anybody know how to make an ip into a website thing to type into the address box? |
14:15 |
|
Taoki[mobile] joined #minetest |
14:17 |
PilzAdam |
Kacey, do you mean something like this? http://www.whatsmyip.org/ |
14:17 |
FreeFull |
Kacey: http://theip/ ? |
14:18 |
Kacey |
no like for other people's servers there is no numbers but something like a website that you type in |
14:18 |
PilzAdam |
you can buy a domain |
14:18 |
Kacey |
i cant buy anything |
14:19 |
PilzAdam |
then you must stay with the IP |
14:19 |
FreeFull |
Kacey: http://www.no-ip.com/ ? |
14:19 |
Kacey |
herp derp |
14:19 |
Kacey |
time for a little hax |
14:20 |
OldCoder |
Jordach, main won't work with my servers |
14:20 |
OldCoder |
Jordach, I was about to do thexyz builds again |
14:20 |
|
Weedy_lappy joined #minetest |
14:20 |
|
Weedy_lappy joined #minetest |
14:20 |
OldCoder |
They have the key changes I think |
14:20 |
OldCoder |
Will they do? |
14:21 |
FreeFull |
Kacey: Hax? What for? |
14:21 |
Kacey |
getting past thebuying part |
14:26 |
Kacey |
ok now i need a free vpn |
14:28 |
Kacey |
ooh oldcoder i need pris on 30022 |
14:28 |
ruskie |
hmm I think I'm overdoing it with this tower... |
14:30 |
FreeFull |
Kacey: You don't need to buy anything to use no-ip.com |
14:30 |
FreeFull |
It has a free service |
14:31 |
Kacey |
yes i do to get a domain |
14:31 |
FreeFull |
kacey.no-ip.com not good enough? |
14:31 |
Kacey |
im downloading a free vpn software |
14:34 |
Kacey |
ovpn file type |
14:36 |
ruskie |
you still need a public endpoint for that hehe |
14:38 |
Kacey |
how do you open ovpn files? |
14:38 |
ruskie |
use openvpn |
14:39 |
Kacey |
that is what i downloaded |
14:39 |
ruskie |
read the manual |
14:39 |
ruskie |
it says where to put them |
14:40 |
Kacey |
i never saw a manual |
14:40 |
ruskie |
there's a lot about openvpn on their pages |
14:41 |
Kacey |
i downloaded the wrongthing |
14:44 |
Kacey |
laalalalalalalala |
14:45 |
Kacey |
downloaded |
14:47 |
ruskie |
you are aware that free software and free service are two different things? |
14:51 |
|
Kacey_ joined #minetest |
14:51 |
Kacey_ |
hmmmmm i wonder why i just got disconnected |
14:52 |
|
Kacey__ joined #minetest |
14:52 |
Kacey__ |
i know why |
14:53 |
|
Kacey__ joined #minetest |
14:53 |
* Kacey__ |
feeds Kacey to a whale |
14:55 |
* Kacey |
slaps sokomine with Windows Update |
14:56 |
* Kacey |
waves at opticlove with a hydraulic pump |
14:56 |
* Kacey |
waves at OldCoder with a hydraulic pump |
14:56 |
PilzAdam |
=== 900 FROUM POSTS!!! === |
14:57 |
* Kacey |
breaks a coconut open on Kacey's head |
14:58 |
* Kacey |
hits Kacey with a big dictionary |
14:58 |
Kacey |
im off to google random things |
14:58 |
OldCoder |
Kacey, Hi |
14:58 |
OldCoder |
Random Things |
14:58 |
OldCoder |
That will be interesting |
14:59 |
Kacey |
ooh hai oldcoder |
14:59 |
OldCoder |
Kacey, I granted last night |
14:59 |
Kacey |
aah ok then |
14:59 |
OldCoder |
You should have the privs and the port will move BTW |
14:59 |
Jordach |
Kacey - using AdiIRC now? |
14:59 |
OldCoder |
But not right now |
14:59 |
Kacey |
im off to play skyblock |
14:59 |
* OldCoder |
is resting briefly |
14:59 |
OldCoder |
Have fun |
14:59 |
Kacey |
jordach yes |
15:00 |
Jordach |
OldCoder - Programmers are the only life form that turns coffee into software. |
15:01 |
OldCoder |
Jordach, Indeed |
15:01 |
OldCoder |
It is an odd |
15:01 |
OldCoder |
metabolic cycle |
15:02 |
|
babyface1031 joined #minetest |
15:03 |
babyface1031 |
hi |
15:03 |
|
bpatlarge joined #minetest |
15:03 |
Jordach |
PilzAdam - you have a challenger to your name: http://minetest.net/forum/viewtopic.php?pid=51644#p51644 |
15:04 |
PilzAdam |
:D |
15:05 |
Jordach |
Hybrid Dog's mods are really nice...and have _DECENT_ textures |
15:05 |
Jordach |
<teabag/> |
15:05 |
PilzAdam |
and hes german |
15:06 |
Jordach |
you have a challenger |
15:06 |
Jordach |
a good one at that |
15:07 |
PilzAdam |
the future will show... |
15:07 |
Jordach |
im going to start a mod-off |
15:07 |
Jordach |
where the best mod wins |
15:07 |
PilzAdam |
air sword FTW |
15:25 |
|
hmmmm joined #minetest |
15:34 |
|
doserj joined #minetest |
15:47 |
|
SpeedProg joined #minetest |
15:49 |
RealBadAngel |
carts with attachements are cool |
15:49 |
ruskie |
when do we get them on europe? |
15:49 |
RealBadAngel |
there are still some minor bugs |
15:49 |
RealBadAngel |
ruskie, wanna see them? |
15:50 |
RealBadAngel |
77.91.18.205:30000 |
15:50 |
RealBadAngel |
join now |
15:50 |
RealBadAngel |
hold on |
15:50 |
RealBadAngel |
you need new client, can you compile? |
15:51 |
ruskie |
which one? |
15:51 |
RealBadAngel |
a sec |
15:52 |
RealBadAngel |
https://github.com/MirceaKitsune/minetest/tree/models |
15:52 |
RealBadAngel |
you have to compile this tree |
15:52 |
ruskie |
git://github.com/MirceaKitsune/minetest.git <-- to be precise hehe |
15:53 |
|
MilanFIN joined #minetest |
15:53 |
RealBadAngel |
compile it,add minetest game and join me on my lan game |
15:53 |
PilzAdam |
ruskie, no, you have to build the models branch |
15:53 |
PilzAdam |
RealBadAngel, Taoki will join your server |
15:54 |
RealBadAngel |
wow |
15:54 |
ruskie |
PilzAdam, yes so I'll checkout the branch after I clone the repo |
15:54 |
RealBadAngel |
PilzAdam, when you left i just went away |
15:54 |
ruskie |
that's how git generally works last I checked |
15:54 |
PilzAdam |
RealBadAngel, im on again |
15:54 |
RealBadAngel |
my character is still goin in loop in cart |
15:55 |
Taoki |
I didn't know about it earlier, else I would have added your server too :P |
15:55 |
PilzAdam |
RealBadAngel, your character is not in the cart |
15:55 |
Taoki |
RealBadAngel: One of the problems with players attached to carts should have been fixed in yesterday's code. I need to see why it happens |
15:55 |
RealBadAngel |
i can see moving scenery all the time |
15:57 |
ruskie |
well building... this will take a while |
15:58 |
RealBadAngel |
brb |
16:01 |
|
Octupus joined #minetest |
16:02 |
Octupus |
Hola |
16:06 |
babyface1031 |
hi |
16:08 |
Octupus |
Hi face |
16:14 |
|
SpeedProg joined #minetest |
16:22 |
RealBadAngel |
somethin crashed, game is back on |
16:22 |
Octupus |
hi RealBadAngel |
16:23 |
RealBadAngel |
hi |
16:24 |
ruskie |
RealBadAngel, so what do I need to do to make this thing move? |
16:25 |
|
OWNSyouAll joined #minetest |
16:25 |
RealBadAngel |
a cart? |
16:25 |
RealBadAngel |
right click it |
16:25 |
ruskie |
weeeee |
16:25 |
RealBadAngel |
join my game |
16:25 |
ruskie |
don't you see me? |
16:26 |
ruskie |
we need this on europe |
16:27 |
Taoki |
RealBadAngel: So far I can't see what's causing the movement / teleportation issue. Please pull the GIT again just to be fully sure you have the latest code |
16:28 |
Taoki |
and compile again if that's ok |
16:28 |
Taoki |
Both the server and client reports the position of each player is ok at any time |
16:29 |
Taoki |
none seems to eg: Show it reverting for one frame then transitioning there after |
16:31 |
|
roboman2444 joined #minetest |
16:32 |
RealBadAngel |
taoki, ive compiled it right after download, like 1,5hrs ago |
16:32 |
Taoki |
ok then |
16:32 |
Taoki |
Yes, I think I know what might be it. Only the SmoothTranslator in content_cao might not be updated. |
16:33 |
RealBadAngel |
and why we are so small? :) |
16:39 |
|
theTroy joined #minetest |
16:40 |
Taoki |
RealBadAngel: Child objects copy the size of parents, itn's an Irrlicht thing and can't be helped. Only fix is to find another way to resize the cart apart from setting visual_size to something other than 1,1 |
16:41 |
RealBadAngel |
we have to do somethin with it, dwarves in carts looks funny ;) |
16:42 |
ruskie |
make it the size of the player with the top transparent? |
16:42 |
ruskie |
2 blocks instead of one that is |
16:43 |
Taoki |
RealBadAngel: Use 1,1 for the visual_size property of the cart. You must find another way to make the cart smaller visualy |
16:44 |
Taoki |
Can't be helped, Irrlicht applies absolute position based on the parent |
16:46 |
Octupus |
hmm looks like i need to make a new mod |
16:58 |
Taoki |
RealBadAngel: Please pull the latest version of my GIT again and recompile. I did a change which should fix the player position transitioning after the player is detached |
16:58 |
Taoki |
Let me know when you did so I can connect again and test |
17:05 |
Taoki |
RealBadAngel: I'll need to go soon, and should check if I need to make one more change until then |
17:07 |
OldCoder |
Back |
17:07 |
Taoki |
WB |
17:08 |
ruskie |
wb |
17:08 |
OldCoder |
ty |
17:08 |
OldCoder |
<--- knows all the modern abbreviations now |
17:09 |
|
opticlove joined #minetest |
17:17 |
babyface1031 |
RealBadAngel is there more mv stuff yet? i cnat get on the forum to look |
17:20 |
OldCoder |
Uberi suggested that I use //allocate name to prepare to clear an area to work around a WorldEdit issue. But //allocate seems to expect .we and not .wem. Is anybody able to comment on the use of //allocate with .wem ? |
17:32 |
OldCoder |
|
17:32 |
|
NakedFury joined #minetest |
17:32 |
|
Dogzilla131 joined #minetest |
17:32 |
OldCoder |
It is quiet here ATM. If anybody who knows WorldEdit comes back I have some questions. |
17:32 |
OldCoder |
NakedFury, Hi |
17:32 |
NakedFury |
hi |
17:33 |
OldCoder |
NakedFury, Do you know WorldEdit? |
17:33 |
* ruskie |
is busy building a third tower on europe |
17:33 |
NakedFury |
I use it in single player |
17:33 |
OldCoder |
ruskie, I wish to see it later |
17:33 |
|
doserj joined #minetest |
17:33 |
OldCoder |
NakedFury, May I outline an issue? |
17:33 |
OldCoder |
WorldEdit issue? |
17:33 |
ruskie |
OldCoder, http://codemages.net/screenshot_3873362498.png <-- this is tower #2 |
17:33 |
NakedFury |
ok |
17:33 |
OldCoder |
ruskie, Reviewing |
17:33 |
OldCoder |
ruskie, that is wonderful |
17:34 |
OldCoder |
NakedFury, writing... |
17:35 |
OldCoder |
NakedFury, We used the latest git WE to //metasave .wem schems from world 30001. Regenerated the world. On //metaload some buildings come back with pieces missing. I don't understand Uberi remarks yet. I think he said to use //allocate and clear the region before loading. But //allocate wants .we files and not .wem. Any comment on erasing a region completely and then using //metaload ? |
17:37 |
NakedFury |
I havent tried loading schematics yet but I would clear the area first before doing it and I think allocate isnt updated if as you say it wont touch wem files |
17:40 |
OldCoder |
NakedFury, How would you clear the area? |
17:52 |
|
doserj joined #minetest |
18:03 |
|
iqualfragile joined #minetest |
18:04 |
|
NekoGloop joined #minetest |
18:04 |
NekoGloop |
http://www.youtube.com/watch?v=3gyM7GA0q74&feature=related |
18:07 |
NekoGloop |
Shockwave Flash has crashed! :P |
18:08 |
thexyz |
it's awful! |
18:08 |
NekoGloop |
*crashing sound effect here* |
18:09 |
thexyz |
i thought it never crashes, most stable software ever created |
18:09 |
thexyz |
especially on linux |
18:09 |
NekoGloop |
thexyz: try watching youtube videos. |
18:09 |
thexyz |
should i put </irony> right here? |
18:10 |
thexyz |
well, pepperflash seems to work fine |
18:10 |
NekoGloop |
hehe~ Welcome to my Carnival! :D |
18:10 |
PilzAdam |
can anyone explain me why vessels are upstream? |
18:11 |
NekoGloop |
PilzAdam: Because it serves as a base mod for others. |
18:11 |
NekoGloop |
Like dyes and wool. |
18:13 |
thexyz |
NekoGloop: http://www.youtube.com/watch?v=e8_N3qnVvME |
18:17 |
OldCoder |
thexyz, I prefer Minitube for YT movies |
18:17 |
OldCoder |
No Flash that will Crash |
18:18 |
PilzAdam |
i prefer HTML5 |
18:18 |
OldCoder |
thexyz, are you able to see my remarks to NakedFury above? If so; before I put aside WorldEdit for now, any remarks? |
18:18 |
OldCoder |
Of your own I mean |
18:18 |
ruskie |
youtube-dl for me |
18:19 |
thexyz |
for me it just works |
18:19 |
thexyz |
(youtube-dl is fine too) |
18:19 |
thexyz |
OldCoder: ? |
18:20 |
OldCoder |
thexyz, are you able to see my remarks to NakedFury above? |
18:20 |
thexyz |
why do you need WE? |
18:21 |
OldCoder |
thexyz, I guess you missed the original discussion a week ago. I will summarize. |
18:21 |
|
TForsman joined #minetest |
18:21 |
OldCoder |
babyface1031, the world is ready again. Let me know if problems return. |
18:21 |
babyface1031 |
ok |
18:21 |
OldCoder |
thexyz, the goal was to regenerate world 30001 while preserving structures. |
18:21 |
thexyz |
why do you need that? |
18:21 |
OldCoder |
thexyz, //save and //load were incomplete so Uberi fixed //metasave and //metaload |
18:21 |
OldCoder |
Hmm? |
18:21 |
OldCoder |
thexyz, two reason: |
18:22 |
OldCoder |
*s: |
18:22 |
OldCoder |
Actually, three: |
18:23 |
OldCoder |
1. World lacked resources because originated long ago. Rebuild will add ores etc. 2. People report corruption that this may clear up. 3. It will shake out any problems with transplang cities in general; something that should be done. |
18:23 |
OldCoder |
So... |
18:23 |
OldCoder |
khonk* reported that //metasave and //metaload didn't work |
18:23 |
OldCoder |
Uberi repaired that problem |
18:23 |
OldCoder |
But Zeitgeist and others reported that //metaload brings back buildings with pieces missing |
18:24 |
OldCoder |
Theory was interference with existing nodes |
18:24 |
|
triplei joined #minetest |
18:24 |
|
doserj joined #minetest |
18:24 |
OldCoder |
I am not clear about the next step. Uberi seemed to be saying use //allocate to clear the region before loading. But this does not work as it expects .we and not .wem |
18:24 |
OldCoder |
If you have no comments, that is fine |
18:24 |
OldCoder |
thexyz, ^ |
18:25 |
|
NekoGloop joined #minetest |
18:27 |
OldCoder |
NekoGloop, may I post some technical notes I just gave thexyz for you? |
18:27 |
NekoGloop |
sure. |
18:28 |
OldCoder |
This may be too long... |
18:28 |
thexyz |
I've never worked with worldedit |
18:28 |
OldCoder |
We tried to use WE to move buildings. The goal was to regenerate world 30001 while preserving structures. //save and //load were incomplete so Uberi fixed //metasave and //metaload. |
18:28 |
OldCoder |
Three reasons for exercise: 1. World lacked resources because originated long ago. Rebuild will add ores etc. 2. People report corruption that this may clear up. 3. It will shake out any problems with transplang cities in general; something that should be done. |
18:28 |
OldCoder |
khonk* reported that //metasave and //metaload didn't work. Uberi repaired that problem. But Zeitgeist and others reported that //metaload brings back buildings with pieces missing. Theory was interference with existing nodes. I' m not clear about the next step. Uberi seemed to be saying use //allocate to clear the region before loading. But this does not work as it expects .we and not .wem. |
18:28 |
OldCoder |
If no comments, that is fine. |
18:28 |
OldCoder |
Hmm |
18:28 |
OldCoder |
Sorry |
18:28 |
OldCoder |
That was too long |
18:28 |
OldCoder |
Should have pasted externally |
18:28 |
NekoGloop |
so.. |
18:28 |
NekoGloop |
meta saving in worldedit saves as .wem ; //allocate doesnt realize .wem files |
18:29 |
OldCoder |
Apparently, yes |
18:29 |
OldCoder |
I think I'll talk to Uberi again if he stops by |
18:29 |
OldCoder |
I gave him some of the .wem files to examine at his request |
18:29 |
NekoGloop |
http://www.youtube.com/watch?v=9y0fZRkXA30 |
18:29 |
OldCoder |
He said, nice castle but I don't recall much more |
18:29 |
OldCoder |
? |
18:29 |
OldCoder |
I can attempt to download that |
18:30 |
NekoGloop |
just random. |
18:30 |
|
mrtux joined #minetest |
18:31 |
OldCoder |
k |
18:34 |
NekoGloop |
Is RealBadAngel awake/here? |
18:42 |
* OldCoder |
is on an errand |
18:42 |
OldCoder |
back in a little while |
18:54 |
RealBadAngel |
hi NekoGloop |
18:54 |
NekoGloop |
RealBadAngel: line 10 of tree_tap.lua: change it to this: if node_name == "farming_plus:rubber_tree_full" or node_name == "farming:rubber_tree_full" or node_name == "technic:rubber_tree_full" then: |
18:54 |
NekoGloop |
-: |
18:56 |
RealBadAngel |
ok |
18:56 |
NekoGloop |
support for old farming & technic's old rubber trees. |
18:57 |
PilzAdam |
T_A_N_K's better digging animation are now upstream |
19:00 |
NekoGloop |
I opened a new tab.... I cant remember why. |
19:01 |
babyface1031 |
what do i need to do this i want 2 switchs when one is on the piston is out but if both are on the piston is in |
19:01 |
RealBadAngel |
You were about to write somethin how to is when one got Alzheimer's |
19:01 |
NekoGloop |
RealBadAngel: haha. |
19:02 |
NekoGloop |
babyface1031: build a NOR gate. |
19:02 |
NekoGloop |
-P- |
19:02 |
NekoGloop |
TMT |
19:02 |
NekoGloop |
B-B |
19:02 |
NekoGloop |
S-S |
19:02 |
|
Muadtralk joined #minetest |
19:03 |
NekoGloop |
P=Piston,T=Mesecon Torch,M=Mesecon,B=Any Block,S=Switch |
19:03 |
|
Jordach joined #minetest |
19:03 |
babyface1031 |
ty |
19:03 |
NekoGloop |
if that doesnt work, I'm lost. :3 |
19:04 |
RealBadAngel |
microcontroller takes less space ;) |
19:04 |
NekoGloop |
RealBadAngel: not sure of the uCode needed. |
19:05 |
|
SpeedProg joined #minetest |
19:05 |
ruskie |
well third tower built and connected with porters to the other two |
19:11 |
|
icallitvera joined #minetest |
19:12 |
RealBadAngel |
NekoGloop, i dont know what character is used for OR function in uCs |
19:12 |
NekoGloop |
RealBadAngel: | |
19:12 |
NekoGloop |
should be |
19:12 |
RealBadAngel |
sbi(C, !(A|B)) :A and B are inputs, C is output |
19:12 |
NekoGloop |
hm, should work |
19:13 |
NekoGloop |
where was sfan5's µpaste thing |
19:14 |
NekoGloop |
ah, found it |
19:16 |
NekoGloop |
What should i use for a mese texture :s |
19:16 |
Muadtralk |
a potato |
19:17 |
NekoGloop |
GLaDOS would be furious. |
19:17 |
ruskie |
yellow diamond? |
19:17 |
NekoGloop |
ruskie: no. just, no. |
19:21 |
NekoGloop |
ruskie: doesnt work |
19:21 |
NekoGloop |
derp |
19:21 |
NekoGloop |
RealBadAngel: doesnt work |
19:21 |
RealBadAngel |
then another character is used for OR |
19:21 |
ruskie |
isn't it usually || for a logical OR |
19:21 |
NekoGloop |
RealBadAngel: no, not that. |
19:22 |
NekoGloop |
!() isnt valid |
19:22 |
NekoGloop |
!A|!B |
19:22 |
NekoGloop |
oh wait, no, that's NAND |
19:22 |
NekoGloop |
this is confusing as fuck |
19:23 |
NekoGloop |
so, sbi(B,!A&!B) |
19:23 |
NekoGloop |
sbi(B,!A&!C) |
19:24 |
RealBadAngel |
sbi(!C, A|B) |
19:24 |
RealBadAngel |
try this |
19:24 |
NekoGloop |
Why must you always nonsensically put C as the output |
19:25 |
NekoGloop |
RealBadAngel: doesnt work. |
19:25 |
RealBadAngel |
cause examples in predefined ones says so? |
19:25 |
NekoGloop |
RealBadAngel: but that puts the switches in a strange way |
19:27 |
RealBadAngel |
hmmm |
19:27 |
RealBadAngel |
why doesnt use XOR gate instead? |
19:27 |
NekoGloop |
RealBadAngel: because XOR ~= NOR? |
19:29 |
RealBadAngel |
aaah |
19:29 |
RealBadAngel |
we were talkin bout NOR... :) |
19:29 |
NekoGloop |
also, why do i have to retardedly place wires all over? |
19:30 |
NekoGloop |
if it's a receptor, it should conduct to other receptors, no? |
19:30 |
NekoGloop |
so that, say, my wall of ghoststone doesnt need a shitton of wires spaztically placed all over? |
19:36 |
Taoki |
RealBadAngel: Back. Did you update the server from the latest GIT? I should have fixed one of the issues |
19:37 |
RealBadAngel |
sbi (D,! A|B) |
19:40 |
NekoGloop |
RealBadAngel: that will do this: |
19:41 |
NekoGloop |
If not A then D |
19:41 |
NekoGloop |
If B then D |
19:41 |
RealBadAngel |
its negated OR |
19:41 |
RealBadAngel |
tested it |
19:42 |
RealBadAngel |
nah, it works strange indeed :) |
19:45 |
NekoGloop |
RealBadAngel: so, hey, the, what, 50th time I've been right and you've been wrong? |
19:46 |
NekoGloop |
We need a solid block that conducts mesecons power. |
19:52 |
RealBadAngel |
NOR shall be hardcoded like a gate |
19:53 |
NekoGloop |
RealBadAngel: you can use a NOT gate to get the effect: |
19:53 |
NekoGloop |
-O- |
19:53 |
NekoGloop |
-N- |
19:53 |
NekoGloop |
SMS |
19:54 |
NekoGloop |
O=Output,N=NOT gate,S=Switch,M=Mesecon |
19:54 |
* Taoki |
wonders if you can update and start the server within the next hours, so I know if to test the new changes tonight |
19:55 |
RealBadAngel |
i made sbi(A,B|D) and on A ive put NOT gate |
19:56 |
NekoGloop |
RealBadAngel: why? |
19:56 |
NekoGloop |
a simple mesecon does the same job |
19:56 |
RealBadAngel |
btw, screwdrivers are fuckin useful with mesecon gates |
19:56 |
NekoGloop |
RealBadAngel: I noticed. |
19:56 |
|
anunakki joined #minetest |
19:56 |
|
anunakki joined #minetest |
19:57 |
|
Dogzilla131 joined #minetest |
19:57 |
RealBadAngel |
why, why, because it works? :) |
19:58 |
NekoGloop |
RealBadAngel: a simple mesecon is less laggy |
19:58 |
RealBadAngel |
meanwhile hardcoded NOR gate stands right behind corner and cries: let me in! let me in!!! |
20:09 |
jin_xi |
sometimes lua has a way of getting on my nerves |
20:10 |
|
LandMine joined #minetest |
20:11 |
LandMine |
Hi Jordach long time no see :) |
20:12 |
babyface1031 |
is there 2 diffrent types of diamond |
20:12 |
NekoGloop |
babyface1031: depends on what mods you have |
20:13 |
NekoGloop |
there's the old gems mod, which had one (my version doesnt), and there's the diamond mod, and there's technic's diamonds. |
20:13 |
babyface1031 |
i have your gems one and befor oldcoder added yours we had diamonds |
20:13 |
babyface1031 |
oh yours dont ok |
20:13 |
|
mrtux joined #minetest |
20:13 |
NekoGloop |
babyface1031: technic, prolly. |
20:14 |
NekoGloop |
I havent added support for encrusting technic diamonds onto tools; dunno if i will. |
20:14 |
babyface1031 |
ok so yours are just ruby topaz opal sapphires |
20:14 |
NekoGloop |
and emerald |
20:14 |
babyface1031 |
ok |
20:15 |
babyface1031 |
ty] |
20:15 |
LandMine |
hey NekoGloop or should i call you the first alice.....what server do you play on? |
20:15 |
NekoGloop |
LandMine: singleplayer. |
20:16 |
LandMine |
lies |
20:17 |
NekoGloop |
LandMineMT: You're right, I dont play that often. |
20:17 |
NekoGloop |
http://www.youtube.com/watch?v=UvXqvu3iHa4&feature=related |
20:20 |
NekoGloop |
http://www.youtube.com/watch?v=3gyM7GA0q74 Welcome to my carnival~ :3 |
20:24 |
NekoGloop |
RealBadAngel: how might i check if a folder/file exists? |
20:25 |
NekoGloop |
nvm found it :P |
20:48 |
sfan5 |
new minetest windows build: http://minetest.net/forum/viewtopic.php?pid=51727#p51727 |
20:49 |
NekoGloop |
sfan5: current upstream? |
20:49 |
sfan5 |
yup |
20:49 |
* NekoGloop |
downloads |
20:50 |
sfan5 |
:D |
20:50 |
|
LandMine joined #minetest |
20:55 |
|
babyface1031 joined #minetest |
20:55 |
babyface1031 |
hi |
20:55 |
NekoGloop |
sfan5: lemme just finish this one texture then test it |
20:55 |
sfan5 |
ok |
20:55 |
babyface1031 |
why would my sticky pistons not hold anything |
20:56 |
NekoGloop |
babyface1031: they can only pull one block |
20:56 |
babyface1031 |
yeah they wont anymore D: |
20:56 |
NekoGloop |
babyface1031: are you sure you're using sticky pistons? |
20:57 |
babyface1031 |
they have the yellow glue spot and when i dig them up and look at my inventory it says sticky piston |
20:57 |
Jordach |
bye guys speak later |
20:57 |
NekoGloop |
ok |
20:57 |
babyface1031 |
bye |
21:00 |
NekoGloop |
sfan5: well, it runs. Starting playing now. |
21:00 |
NekoGloop |
Waiting for cache to build, etc. |
21:04 |
NekoGloop |
sfan5: IT WORKS :D AND THE ANIMATION IS AWESOME *w* |
21:05 |
sfan5 |
:D |
21:05 |
NekoGloop |
Only thing: why is it so laggy? |
21:05 |
NekoGloop |
or is that just mapgen being annoying still? |
21:08 |
NekoGloop |
Seems to have just been mapgen |
21:09 |
NekoGloop |
RealBadAngel: is it possible we can switch to the IC2 recipe for treetaps? |
21:09 |
ruskie |
IC2? |
21:10 |
* ruskie |
can't wait to get moveable carts |
21:10 |
NekoGloop |
Industrial Craft 2 (squared) |
21:10 |
RealBadAngel |
which was? |
21:10 |
babyface1031 |
who can i talk to abou tsticky pistons not working right |
21:10 |
NekoGloop |
RealBadAngel: this: |
21:10 |
NekoGloop |
-W- |
21:10 |
NekoGloop |
WWW |
21:10 |
NekoGloop |
--W |
21:10 |
RealBadAngel |
ok |
21:11 |
ruskie |
hmm that would be more sensible |
21:11 |
RealBadAngel |
what animation is awesome btw? |
21:11 |
NekoGloop |
RealBadAngel: tank's diggin one |
21:11 |
ruskie |
babyface1031, constructors tend to work better |
21:11 |
ruskie |
babyface1031, from technic |
21:12 |
babyface1031 |
ok i am trying to make a piston door would that work for that too |
21:12 |
ruskie |
babyface1031, yup |
21:12 |
babyface1031 |
ok i will try that |
21:12 |
RealBadAngel |
with constructors you can easily make HUGE doors |
21:12 |
ruskie |
babyface1031, and with 3 different levels of constructors you can go from 1, 2 and 4 blocks |
21:13 |
ruskie |
RealBadAngel, might be a nice idea to allow the current mk3 to be mk4 and have a mk3 that's constructed from a mk1+mk2 |
21:14 |
|
MikeKowa joined #minetest |
21:14 |
NekoGloop |
RealBadAngel: You broke the treetap BTW. |
21:15 |
RealBadAngel |
babyface1031, http://www.youtube.com/watch?v=FmMuDsHGAM0&feature=plcp |
21:15 |
NekoGloop |
erm, derp. |
21:15 |
ruskie |
hmm actually I'd make treetap more like: |
21:15 |
ruskie |
SW. |
21:15 |
ruskie |
wWW |
21:15 |
babyface1031 |
ok ty |
21:15 |
ruskie |
..W |
21:15 |
NekoGloop |
Never mind, I didnt save my own edit 8) |
21:15 |
ruskie |
S being steel |
21:16 |
NekoGloop |
ruskie: pass |
21:16 |
ruskie |
why? |
21:16 |
ruskie |
it makes sense |
21:16 |
ruskie |
you need something stronger than wood to cut into wood |
21:16 |
NekoGloop |
hm, |
21:17 |
NekoGloop |
Technically, the rubber trees are "overflowing" with the sap |
21:17 |
NekoGloop |
as per the graphic, anyway. |
21:17 |
MikeKowa |
Is anyone considering recreating a Wikipedia article about minetest? |
21:18 |
PilzAdam |
already done |
21:18 |
OldCoder |
MikeKowa, There was some controversy |
21:18 |
OldCoder |
Brought by the MC people |
21:18 |
OldCoder |
About the mtwiki page |
21:18 |
MikeKowa |
Really? |
21:18 |
PilzAdam |
the german one still exists |
21:18 |
OldCoder |
MT was said not to be "notable" |
21:18 |
OldCoder |
That has always been an odd issue |
21:19 |
OldCoder |
In an age when print is dying |
21:19 |
NekoGloop |
point them to the many pages on wikipedia that are not "notable" |
21:19 |
OldCoder |
You are not "notable" unless there is print |
21:19 |
OldCoder |
That was done |
21:19 |
ruskie |
go figure wikicrapia being non notable itself |
21:19 |
OldCoder |
VanessaE was unhappy about this |
21:19 |
NekoGloop |
RealBadAngel: could the treetap be made item_drop-compatible? |
21:19 |
OldCoder |
I think she's dropped out of WP |
21:19 |
MikeKowa |
PilzAdam, Why not use the German one and just recreate the english one and do what it takes to kee pit. |
21:19 |
OldCoder |
MikeKowa, What is needed is fighting |
21:19 |
OldCoder |
And the MC people have leverage |
21:19 |
OldCoder |
Because they are "notable" |
21:20 |
NekoGloop |
how so? |
21:20 |
OldCoder |
Ask Calinou and VanessaE for comments if you see them |
21:20 |
ruskie |
heh |
21:20 |
OldCoder |
NekoGloop, you didn't see the battle? |
21:20 |
ruskie |
still find people that game that have absolutely no clue what minecraft is |
21:20 |
OldCoder |
I'll check for the link |
21:20 |
OldCoder |
me checks |
21:20 |
* OldCoder |
checks * |
21:20 |
NekoGloop |
OldCoder: tell LandMine to fuck off. |
21:20 |
ruskie |
so I guess I can consider mc non-notable |
21:21 |
MikeKowa |
Well, MT could be notable. Recreate it and always be consistent on MT is notable. Add a few maintenance tags and MT should be fine for a few weeks while we work on the article and notability. |
21:21 |
OldCoder |
http://minetest.net/forum/viewtopic.php?id=2876 |
21:21 |
OldCoder |
NekoGloop, ruskie, MikeKowa ^ |
21:22 |
OldCoder |
If you look close up |
21:22 |
OldCoder |
Wikipedia is junk |
21:22 |
PilzAdam |
There are more relieable sources (in english) on the german wikipedia article |
21:23 |
MikeKowa |
PilzAdam, Readd it then. MT can be on there and can be notable. |
21:23 |
ruskie |
OldCoder, yeah I agree that it's junk |
21:24 |
ruskie |
it's not a bad starting point for a topic but just that |
21:26 |
MikeKowa |
I agree Wikipedia is junk, But having an article even for 10 seconds could increase the popularity of MT and we could get a better community. |
21:26 |
PilzAdam |
well, the german one exists for over 3 months now |
21:26 |
ruskie |
probably because none of the kids that editorize it can read german |
21:27 |
MikeKowa |
Which shows the German one can be classed as notable. SO if you turn that into the English one (Translated of course) a fighting chance could still exist. |
21:28 |
ruskie |
MikeKowa, or they just have different standards |
21:29 |
MikeKowa |
Still. |
21:29 |
MikeKowa |
Also I have a german friend and he said the notability guides are similar (He is a German Wikipedia editor). |
21:30 |
OldCoder |
Yes |
21:30 |
OldCoder |
MikeKowa, the deletion was political |
21:30 |
PilzAdam |
the german article actually is a tranlation of the english one |
21:31 |
MikeKowa |
Look, Who actually cares regarding the deletion. I doubt it, But recreating the article may actually avoid any deletionistic ways. |
21:35 |
Taoki |
RealBadAngel: Are you still around? You haven't answered me last time, and I was curious if you still wanna test the mod |
21:35 |
PilzAdam |
hes away right now |
21:35 |
PilzAdam |
he will be back in ~5 mins. |
21:36 |
Taoki |
ok |
21:39 |
|
edwtjo joined #minetest |
21:50 |
|
babyface1031 joined #minetest |
21:52 |
babyface1031 |
why cant i name and color my mythril chests |
21:57 |
RealBadAngel |
because they will serve for another purpose |
21:57 |
RealBadAngel |
at some point i will make them linkable |
21:59 |
ruskie |
subspace storage and linkage |
22:04 |
babyface1031 |
ok |
22:04 |
sokomine |
hm. a chest that would accept new blocks only if they're the same as the one inside and that would display an image of the content might be helpful sometimes |
22:04 |
|
opticlove joined #minetest |
22:04 |
|
opticlove joined #minetest |
22:05 |
sokomine |
besides...does anyone know how to get the 30-fences-put award in skyblock? i placed more fences than that and it doesn't register :-( |
22:12 |
|
shadowjay1 joined #minetest |
22:16 |
|
babyface1031 joined #minetest |
22:17 |
|
SpeedProg joined #minetest |
22:20 |
babyface1031 |
why when i put a sign above a player detector it never goes back to red |
22:21 |
ruskie |
hmm I had such things as well... |
22:21 |
ruskie |
never could get that detector to work properlyp |
22:21 |
babyface1031 |
D: |
22:24 |
PilzAdam |
The farming mod I am developing for upstream is done so far; I need tester for this mod: https://github.com/PilzAdam/minetest_game/tree/farming/mods/farming |
22:25 |
|
jin_xi joined #minetest |
22:25 |
PilzAdam |
gtg; bye |
22:26 |
jin_xi |
aw, now PilzAdam is gone |
22:27 |
jin_xi |
hm, im toying around with a mod but am stuck with getting button clicks in a formspec |
22:30 |
sokomine |
afaik on_receive_fields ought to handle that |
22:30 |
sokomine |
what will your mod do? |
22:36 |
jin_xi |
http://pastebin.com/aRsmmmc1 here. its tetris in a formspec |
22:37 |
jin_xi |
put it in a folder named testmod and try it in a fresh world to be safe |
22:37 |
jin_xi |
but the buttons don't work (and other stuff probably) |
22:41 |
jin_xi |
oh, use /giveme arcade to get it... |
22:44 |
jin_xi |
oh |
22:45 |
|
babyface1031 joined #minetest |
22:46 |
jin_xi |
cool, now it works. |
22:48 |
|
Jordach joined #minetest |
22:48 |
Jordach |
great |
22:48 |
Jordach |
locked out of gmail to unusual activity |
22:49 |
OldCoder |
Google is doing that a lot |
22:52 |
Jordach |
OldCoder PM. |
22:52 |
OldCoder |
k |
23:12 |
* OldCoder |
is resting briefly |
23:13 |
|
anunakki joined #minetest |
23:13 |
|
anunakki joined #minetest |
23:16 |
|
Octupus joined #minetest |
23:16 |
Octupus |
Hola |
23:25 |
|
telek joined #minetest |
23:26 |
telek |
Wow, didn't realize minetest had such an active IRC channel :D |
23:26 |
Octupus |
:) |
23:26 |
jin_xi |
welcome |
23:26 |
Octupus |
no seems to around now but i am here |
23:27 |
telek |
Anyone here had problems with the animals mod, or other mods crashing with a 'nil' value when trying to grab playername, or I think mob name? |
23:28 |
|
steampunkey joined #minetest |
23:28 |
steampunkey |
Kray: where is tsundere.fi:3000? |
23:28 |
steampunkey |
*30000 |
23:28 |
Kray |
nowhere |
23:28 |
steampunkey |
why? |
23:29 |
Kray |
dunno |
23:29 |
steampunkey |
o.O |
23:29 |
steampunkey |
explain, dude |
23:29 |
telek |
I'd been running a server back around march of last year, but started running into race conditions and random crashes (both with and without mods installed). A combination of the recent post-october updates and removing the animals mod and one or two others appears to have solved it, but in order to help drag some friends over from minecraft they want animals, vending, and a few other things. |
23:30 |
steampunkey |
Kray: What is going on with your minetest server? |
23:31 |
Kray |
it is not running |
23:31 |
steampunkey |
why not? |
23:31 |
Kray |
because I haven't set it up |
23:31 |
steampunkey |
i want to visit my old house |
23:31 |
steampunkey |
what are you talking about? |
23:31 |
telek |
Oh as an aside: Is there any support in the lua scripting for either file/directory access notification (create/delete), polling (IE for adding/removing textures after the server is started) or other stuff like that? |
23:31 |
Octupus |
steampunkey, Kray has stopped his server due to griefers |
23:32 |
telek |
:( |
23:32 |
steampunkey |
Kray: why is it necessary for Octupus to tell me that? |
23:32 |
Kray |
Octupus: I haven't |
23:32 |
steampunkey |
Octupus: thanks, that's really too bad. Wish someone would take over the map |
23:32 |
Kray |
actually... |
23:33 |
Kray |
when was that house? |
23:33 |
Octupus |
because ik he told me already |
23:33 |
steampunkey |
a long time ago |
23:33 |
Kray |
in spring? |
23:33 |
Kray |
early summer? |
23:33 |
Kray |
if so, I don't have the map even available |
23:33 |
steampunkey |
before that i think |
23:33 |
steampunkey |
i dropped by every so often |
23:34 |
steampunkey |
Kray: why is it so difficult for you to tell us why you're no longer running it? |
23:34 |
Kray |
effort to set it up |
23:34 |
telek |
Oh also: is it possible currently to generate 3d players the same way as the 3d mobs are generated? |
23:35 |
Kray |
I don't have backups of my scripts and such stuff I used |
23:35 |
steampunkey |
Kray: you mean the new version? What? Talk, man! |
23:35 |
Kray |
they (and the old map) are on disks that are not exactly intact |
23:35 |
steampunkey |
bad sectors? |
23:36 |
steampunkey |
how big is the map (and the scripts)? |
23:36 |
Kray |
raid5 of 4 disks, physically dead sectors on each disk |
23:36 |
Kray |
not big, but I didn't rescue them when I saved most of other stuff |
23:36 |
Kray |
and I'm not going to set the raid up now |
23:36 |
steampunkey |
sounds very recoverable |
23:37 |
Kray |
it is |
23:37 |
Kray |
I recovered 99% of all the data I wanted to recover at that time |
23:37 |
steampunkey |
Octupus: obtw. the understanding at kray's was ruined spawn, keep coords of distant villages quiet |
23:37 |
Octupus |
k |
23:37 |
steampunkey |
Kray: can you give it to me? |
23:38 |
Kray |
...no, I don't have the scripts or the old map anywhere else but on that raid |
23:38 |
steampunkey |
i love when people speak of unrelated things that seem related, but are seemingly there just to confuse |
23:38 |
Octupus |
steampunkey why not create your own server? |
23:39 |
steampunkey |
Octupus: i want that map |
23:39 |
Octupus |
u cannnot get it |
23:39 |
steampunkey |
Kray: sad if you're not gonna do anything about it. That map was my first and best place to be |
23:39 |
Octupus |
he doesnt have the map accessible from anywhere |
23:39 |
steampunkey |
Octupus: i can |
23:40 |
steampunkey |
Octupus: why do you keep telling things opposite to what Kray is telling? |
23:40 |
Kray |
I have the map accessible, but :effort: |
23:40 |
steampunkey |
Kray: if the real reason was that people stopped coming, it's only because it was the old servert version |
23:40 |
Octupus |
XD |
23:41 |
Octupus |
thats why i dont like to help any1 |
23:41 |
Octupus |
they dont not apriciate taking reasoning |
23:41 |
steampunkey |
Because you're lazy? |
23:41 |
steampunkey |
you don't *appreciate* what? |
23:42 |
Octupus |
nvm |
23:42 |
steampunkey |
ok |
23:45 |
steampunkey |
ecubechat is down also i think |
23:45 |
steampunkey |
noone on gameboom |
23:45 |
steampunkey |
redcrab is boringly wealthy |
23:47 |
Octupus |
u can try my server |
23:47 |
steampunkey |
gimme |
23:47 |
Octupus |
minetest.org |
23:47 |
Octupus |
300004 |
23:47 |
Octupus |
*30004 |
23:48 |
steampunkey |
wasn't i there yesterday? |
23:48 |
steampunkey |
lemme see what's wrong with yours ;-P |
23:49 |
steampunkey |
Octupus: actually, now that i think of it - you should run the tsundere.fi map |
23:49 |
steampunkey |
you have like 12000 servers already |
23:49 |
Octupus |
i dont have 12000 servers |
23:49 |
Octupus |
i only have 1 |
23:50 |
Octupus |
steampunkey,are u someone |
23:50 |
steampunkey |
as in minetest_server |
23:50 |
Octupus |
ingame |
23:50 |
steampunkey |
yes, just trying to connect |
23:50 |
Octupus |
k |
23:50 |
steampunkey |
i'm someone on kray too |
23:50 |
steampunkey |
was |
23:51 |
Octupus |
O |
23:51 |
steampunkey |
had loads of mese, and a months worth of house |
23:51 |
steampunkey |
actually, i think i listed once what i have... lemme see if i can find the list |
23:53 |
steampunkey |
i can't |
23:54 |
Octupus |
ok |
23:54 |
steampunkey |
loads of everything basically |
23:54 |
Octupus |
cool |
23:54 |
steampunkey |
i just could never find a rainbow. so I traded some mese for it with Jeija who had hacked his client, and had a shop |
23:55 |
steampunkey |
a cat and 3 rainbows actuall ;-) |
23:55 |
steampunkey |
good deal, paid like 11 mese or smth |
23:55 |
sokomine |
telek: yes, 3d players can be created the same way as mobs. have a look at pilzadams 3d_player |
23:56 |
Octupus |
sokomine,it is better to use c++ |
23:56 |
steampunkey |
sokomine: why are there no 3d players/mobs in main? |
23:56 |
sokomine |
i did a model for that 3d-player but nobody seems to be intrested :-( the only further questions where if it could look like in minecraft |
23:56 |
Octupus |
steampunkey,because 3d are a C++ code |
23:56 |
Octupus |
not a lua entity |
23:56 |
sokomine |
the approach pilzadam took is a relatively new idea. nobody thought of that way of doing things before |
23:57 |
steampunkey |
Octupus: celeron55: weird |
23:57 |
sokomine |
btw, he is the one who came up with 3d-mobs |
23:57 |
steampunkey |
sokomine: i'm listening |
23:57 |
sokomine |
what is currently beeing worked on - wired models - is very intresting. i hope it will be finished, tested and included soon |
23:58 |
sokomine |
well, basicly he found out how to apply the nodeboxes (which where up to then used for things like 3dforniture) to moving lua entities and even players |
23:58 |
Octupus |
not really punkey because it wud be a c++ code which has to be built in to the game |
23:59 |
sokomine |
well, they are those 3d-mobs that can only move around and rotate - no animation, not even changing images afaik |
23:59 |
sokomine |
but definitely 3d :-) |
23:59 |
Octupus |
yes |