Time Nick Message 00:08 OldCoder Back 00:08 OldCoder Sorry I am late 00:09 Octupus Hello coder 00:12 OldCoder Octupus, hi 00:13 Octupus :) 00:15 Octupus :) 00:17 Octupus OldCoder,do u know anything about port forwarding? 00:20 OldCoder Yes 00:20 OldCoder Not an expert 00:20 OldCoder What is the issue? 00:21 OldCoder What type of forwarding is needed? 00:22 Octupus port 00:22 Octupus because want to make a mc server 00:23 OldCoder You need UNIX for this 00:23 Octupus and a mt server for testing and building stuff with lad and shuch 00:23 OldCoder Or Linux 00:23 OldCoder Windows will work 00:23 OldCoder But I am not an authority on Windows 00:23 OldCoder Under Linux you can redirect several different ways 00:23 Octupus i tried simple port forwarding 00:23 OldCoder A tool named socat will do it 00:23 OldCoder But for Debian 00:23 OldCoder xinetd is goodd 00:23 OldCoder *good 00:24 OldCoder Is the server Linux? 00:24 Octupus no Windows 00:24 OldCoder I am not an authority there but let me check something 00:24 Octupus ok 00:26 Octupus Hello Kacey 00:26 OldCoder Kacey, hi 00:26 Kacey hello 00:26 Kacey sorry i haven't been on recently i have been busy working on SOS and school 00:27 Octupus cool 00:27 Octupus OldCoder,i belive i can use a free vps 00:27 Kacey SOS is but school isnt 00:27 Kacey oldcoder how many free vps do you have 00:28 OldCoder Octupus, I do not know Windows port forwarding. But I see a Free Open Source Windows tool for this purpose. Please review this page and see if it is relevant: 00:28 OldCoder http://sourceforge.net/projects/pjs-passport/ 00:28 OldCoder Kacey, I am not clear; can you explain what you mean? 00:29 Kacey octupus said something about a free vps 00:29 Octupus yes because i will have 1 :) 00:30 Octupus no run a temporary mt server for adventure worlds and such 00:30 Kacey from where 00:30 babyface1031 hi Kacey Octupus OldCoder 00:30 Kacey hello 00:30 Octupus hello 00:30 Octupus idk yet duh Kacey :P 00:31 Octupus i dont remeber the vps M13 uses 00:31 Kacey well then 00:31 Kacey sytes.net duh 00:31 Octupus that isnt a vps 00:32 Kacey wwell he uses m13.sytes.net 00:32 OldCoder babyface1031, Hi 00:32 Octupus that isnt a host :l 00:32 Octupus Hi face 00:32 Kacey google 00:32 Octupus OldCoder,what is the name of your vps? 00:33 OldCoder Octupus, Hostname? minetest.org 00:33 Octupus hm 00:33 Kacey how do i get a free vps? 00:33 Octupus i wud think port forwarding is easier 00:33 Kacey kinda is 00:34 babyface1031 i will be back later 00:35 Octupus stupid zombie in ma house :l 00:35 Kacey animals mod? 00:36 Octupus MC 00:36 OldCoder Kacey, there are only a few ways 00:36 Kacey aah i played that i got a zombie that wouldnt die :I 00:36 Octupus ok i dloaded passport 00:36 Octupus time to figure out how to use it 00:37 Kacey what did you use oldcoder 00:37 Octupus what do i put in source address? 00:39 Kacey where did you download passport octu 00:39 Octupus the link coder gave me 00:39 Octupus i didnt know how to work it though 00:40 Kacey aah im downloading it now 00:41 Kacey wow it is justa port forwarding software 00:41 Kacey i have simple port forwarding for that 00:43 Octupus lolz 00:43 Octupus im trying to make a minecraft port 00:44 Octupus then maybe a minetest port 00:46 Kacey im trying to open a minetest port 00:46 Kacey what should i put as the ip adress? 00:47 Octupus 300000 00:47 Octupus OH 00:47 Octupus your external ip 00:47 Kacey ip address 00:47 Kacey i tried that 00:47 Octupus did it say lan address? 00:48 Kacey no it said current ip address 00:48 Octupus o 00:48 Kacey or should i use port triggering oldcoder 00:51 Kacey OldCoder 00:51 OldCoder Port triggering? 00:51 OldCoder No; try simple forward first 00:52 Kacey it cant find the button for forwarding lol 00:52 Kacey tcp or udp? 00:53 Octupus TCP/UDP' 00:53 Kacey k 00:54 Kacey the current ip is error? WTH 00:54 Kacey i went to whatismyip.com and entered that ip that came up 00:57 Kacey any easier way? 00:58 OldCoder Hmm 00:58 OldCoder For Linux yes 00:58 OldCoder For Windows I am not sure 00:59 Kacey well then 01:00 Kacey but what can i do about the error ip? 01:00 Octupus i think i got it 01:00 Octupus i need my ip address 01:01 Octupus i found out my external ip 01:02 VanessaE bbl 01:02 Kacey got it 01:03 Octupus ok evrey1 time to make a for MC now 01:03 Octupus quite easy when u watch the steps :) 01:03 Kacey try connecting to 67.162.156.91 port 30000 01:06 Kacey herp derp 01:09 Kacey server shut down 01:09 Octupus let me see if i can connet 01:10 Kacey i shut it down octu 01:10 Octupus start it back up bro 01:12 sokomine msg oldcoder hm. last time it was at the same time i was expecting to get "200 sand placed". i'm such a slow builder that any overload due to too fast placement can be excluded 01:12 Kacey uugh hang on 01:14 Kacey k its up 01:14 OldCoder sokomine, theories? 01:14 OldCoder The spawn nil 01:14 sokomine errors in the mod i think 01:14 OldCoder caused the crashed 01:15 OldCoder Skyblock itself? 01:15 OldCoder All right 01:15 OldCoder Would that explain nil spawn? 01:15 sokomine or another mod from the time while there where more installed did set another spawn 01:15 sokomine i really don't know 01:15 sokomine i got to the right place - the "1" 01:16 Octupus ok kacey im coming 01:16 Kacey anyone know how to get the lava underneath the spawnpoint in skyblock 01:16 Octupus yes 01:17 Kacey how???? 01:17 sokomine ah, playing as well? the crash seems to have been my fault (indirectly - not that i could have done much about it). i received one award and it crashed... 01:18 OldCoder sokomine, I regenerated the world I think 01:18 OldCoder So past mods in theory should not matter 01:19 OldCoder But perhaps I made a mistake 01:19 sokomine ok. apart from those two crashes it seems to work fine 01:19 OldCoder So Skymin is more stable in your opinion? 01:20 Octupus hm 01:20 sokomine it is playable now. it couldn't be played with those other mods interfering 01:20 sokomine the crashes are still a factor. but at least the server came back up again 01:20 sokomine kacey: i had to ask about that myshelf 01:21 Kacey lol octu told me how 01:21 OldCoder sokomine, all right; I will retain and move Skymin 01:21 Muadtralk what is the issue with it? 01:21 OldCoder Muadtralk, I have produced a 2nd Skyblock 01:21 OldCoder with fewer mods 01:21 OldCoder He indicates it is more stable 01:22 OldCoder Both Skyblocks will be retained for now 01:22 Muadtralk ah 01:22 OldCoder As the old one has nice structures 01:22 Muadtralk interfereing mods could be corrected though using only world specific ones 01:22 OldCoder I divide mods by worlds already 01:23 OldCoder In this case I have simply reduced the Skyblock set further 01:23 Muadtralk ah 01:23 OldCoder It's pretty minimal now 01:23 Muadtralk what had been cut out? 01:23 OldCoder most mods actually 01:23 sokomine almost everything for now 01:23 OldCoder Here is what is left: 01:23 Octupus i tried to make a mc server but i said something about a binary 01:23 sokomine except default 01:23 Octupus so i cant delete it or remove it 01:23 OldCoder bucket default gates redsand vessels 01:23 OldCoder clean doors give_initial_stuff skyblock wool 01:23 OldCoder creative dye legacy stairs worldedit 01:23 OldCoder That is the current Skymin set 01:24 Kacey octupus try connecting to the same ip but with skyblock 01:24 Octupus ? 01:25 Kacey try connecting to my skyblock server 01:25 Octupus OldCoder,does hexchat use java? 01:25 sokomine the server with more mods enabled has e.g. the problem that coal+smooth stone = coalstone (moreblocks) instead of coal ore 01:25 OldCoder Octupus, No 01:25 OldCoder Or it shouldn't 01:25 OldCoder sokomine, noted 01:25 Octupus im trying to remove some files 01:25 OldCoder Octupus, which files? 01:26 Octupus but it says it is used in another loaction? 01:26 OldCoder Octupus, which files? 01:26 Kacey octupus will you please connect to skyblock server to make sure it works? 01:26 OldCoder And remove how? 01:26 sokomine i think for that game the default mods ought to be enough. for larger buildings other (normal) servers are better suited i think 01:26 Octupus let me log of then back in 01:26 OldCoder sokomine, If you wish... 01:26 OldCoder sokomine, Indicate more mods to remove from that list 01:27 OldCoder I will also regenerate that world again if you wish 01:27 OldCoder It is easy for this type of step 01:29 Octupus Ok it deleted now :D 01:29 Octupus im making a minetest port more easier :) 01:31 Kacey octupus will you please try out my skyblock server 01:32 Octupus hold on man 01:40 Kacey get back on 01:40 Kacey nvm 01:41 Octupus its it runserver.bat 01:41 Octupus or serverrun.bat 01:42 Kacey ok server back up now 01:44 Kacey why did u leave 01:44 Octupus im making my server now 01:45 Kacey k 01:45 Kacey i gtg anyway 01:45 Kacey bbl 01:45 Octupus bye 01:46 Octupus Can any1 help me please 01:47 OldCoder Sure 01:47 OldCoder What do you need? 01:47 Octupus well i addded a custom port to my router for minetest 01:48 Octupus might need to dload spf again :l 01:49 OldCoder Ah 01:49 OldCoder Is that bad? 01:50 Octupus yes 01:50 Octupus i still want your server but i wish to have 1 to play adventure maps with ppl without the need of hamachi 01:52 OldCoder Octupus, that is fine! 01:52 OldCoder What part is bad? 01:53 Octupus forwarding of a port 01:54 Octupus but Kacey got it using simple portforwarding 01:54 Octupus might work for me 01:55 Octupus OldCoder,mind do me a favor 01:56 OldCoder Sure 01:57 Octupus nvm i seem to not get this thing working 01:58 sokomine any hints on how to do mossy cobble in skyblock? if i want to wait for enough junglegrass to turn up it's going to take a long time... 01:59 OldCoder Octupus, let me know 02:00 Octupus all right im trying to port a forward using simple port forwardig isnt working :l 02:00 OldCoder Using the Windows program 02:00 OldCoder What are the forwards? 02:01 OldCoder What are you doing? 02:01 Octupus make ppl be able to connect to my server from anywhere 02:01 OldCoder What ports are you forwarding? 02:03 Octupus 30000 02:03 Octupus thats it 02:03 OldCoder What are you forwarding it to? 02:03 Octupus minetest 02:04 OldCoder You have a system and you are saying to forward port 30000 on that system somewhere 02:04 OldCoder Where is it being forwarded to? What is the hostname or IP address? 02:05 Octupus OldCoder, port forward lets ppl be able to connect to me from where ever they are in the world 02:05 OldCoder Yes 02:05 OldCoder But I can't comment on "forward to minetest" 02:05 * OldCoder considers 02:05 OldCoder What is the public address or hostname? 02:05 Octupus il try youtube 02:05 OldCoder All right 02:05 Octupus no vps 02:06 OldCoder I am not clear. Is the public system Windows or Linux? It is apparently Windows as that is the software that you are using. 02:08 Octupus YES i think i got it 02:11 Octupus OldCoder,try to connect to 208.168.226.215 02:12 OldCoder As a MT client? 02:12 OldCoder Hold on 02:12 Octupus ok 02:12 Octupus idk if it going to work 02:13 OldCoder Sorry, no 02:14 Octupus alright 02:14 Octupus il ask kacey tomorrow 02:15 OldCoder k 02:20 Octupus IK WHAT I DIED WRONG 02:22 Octupus try now oldcoder 02:22 OldCoder Hi 02:22 OldCoder om 02:22 Octupus Hello srry :) 02:22 Octupus nvm it didnt work : 02:22 OldCoder k 02:27 Octupus boooop 02:44 Octupus Hi 02:49 sokomine any hints on how to get enough mossy cobble in skyblock? 02:49 sokomine junglegrass works...but there's not enough of it 02:56 Octupus i dont remember how to 03:02 Garfield sokomine, make cobble generators 03:02 Garfield out of lava and water 03:03 sokomine yes, i have one. the cobble isn't the problem 03:03 sokomine the mossy cobble is... 03:03 Garfield make enough dirt areas for grass to grow 03:04 Garfield and just wait for it :) 03:04 sokomine uff. that will take a lot of dirt :-( 03:04 M13 hello 03:04 Octupus Hi M13 03:05 Octupus i tried your 3.1 server today 03:05 M13 hi 03:05 M13 did it run ok? 03:05 Octupus yes but i got lonely then left :l 03:06 Octupus i can go online now if u like 03:07 M13 im not on it 03:08 Octupus ok 03:08 Octupus M13,u have a 4.3 server running now? 03:08 M13 no 03:08 Octupus O 03:09 Octupus you can always play on mine 03:10 M13 ok i cant now tho 03:11 M13 im on a xbox 360 03:11 Octupus Cool 03:12 Octupus i shall read some shit that i wont understand right about now :) 03:13 Octupus what shall i read about? 03:14 NekoGloop Meow. 03:14 Octupus Rawr 03:16 NekoGloop ^w^ 03:16 NekoGloop Still cant view a userslist from my ipad, so i have no idea who's here. 03:17 NekoGloop Octupus: Seen my texture pack? :D 03:17 Octupus no 03:17 NekoGloop Octupus: http://minetest.net/forum/viewtopic.php?id=3682 03:18 Octupus Bet no1 knows where lua was created 03:18 NekoGloop Octupus: On a computer, silly. 03:19 Octupus XD 03:20 Octupus Brazil to be correct 03:20 Octupus GTG 03:20 Octupus bye 03:20 NekoGloop ... Well, is there anyone else here? :/ 03:30 Kacey hello 03:32 Kacey hello 04:09 Kacey hello 04:10 Kacey does anyone play skyblock? 04:10 Kacey anybody? 04:11 sokomine er, yes 04:11 sokomine how far are you? 04:11 Kacey ok i beat leel one but it wont go to level 2 how do i fix this 04:12 sokomine did you do everything in level 1? everything done there? 04:12 Kacey let me check 04:13 Kacey there is a random orb above my island 04:13 sokomine if everything's done look above you. there ought to be a new dirt-island. go up to it (but make sure you can get back to your start island any time) 04:13 sokomine climb up to that. there you will find nr 2 04:14 Kacey ok im working on it 04:14 sokomine i had to ask for that as well 04:15 Kacey lol 04:16 sokomine on which server are you playing? 04:17 Kacey me? 04:18 Kacey single player 04:18 Kacey but with usernames 04:19 Kacey there is lava in the orb 04:19 sokomine oldcoder has a server running with reduced mods (=none that interfere) as well 04:19 sokomine yes, might be 04:19 sokomine i wasn't able to empty a bucket on the upper orb 04:20 Kacey i found the block 04:20 OldCoder sokomine, that server is 30022 but will move down to join the group soon 04:21 Kacey i love this game!!! 04:21 sokomine yes, ok. it does work so far. except that the mossy cobble takes time 04:21 sokomine apart from the fear of falling down - yes, it's not bad 04:24 Kacey how do you make mossy cobble 04:24 sokomine junglegrass + cobble. getting enough jounglegrass is the trouble 04:25 Kacey where does junglegrass come from? 04:25 sokomine it grows on gras 04:26 Kacey and how do you get it to grow 04:26 VanessaE my junglegrass mod of course :-)( 04:26 VanessaE also, hi 04:26 sokomine afaik it grows randomly 04:27 sokomine on that game it grows as well on sand and desert sand 04:27 VanessaE talking about skyblock I guess? 04:27 sokomine yes. kacey is playing it as well 04:28 VanessaE cool 04:28 Kacey im on leel 2 :) 04:28 Kacey anyone want to play on my sever? 04:29 Kacey i will start it up before long 04:29 VanessaE not I, no time to actually play :-/ 04:30 Kacey sokomine? 04:30 sokomine i'm already busy on oldcoders server 04:30 Kacey i might get on that 04:30 sokomine do so! 04:31 Kacey what is address and port 04:31 Kacey got it nvm 04:32 sokomine take that on port 300022 the other one can't be played due to other mods interfering 04:32 sokomine ah :-) i can see your name 04:35 Kacey oldcoder i donot have interact privs on skyblock server 04:37 Kacey OldCoder? 04:40 Kacey oldcoder are you alive? 04:42 Kacey sokomine why dont you get on my server? 04:45 Kacey sokomine the address is 67.162.156.91 04:53 Kacey m13? 04:59 Kacey who was just on my server? 04:59 sokomine not me 04:59 Kacey and why dont you join 05:01 Kacey sokomine? 05:02 sokomine can't play on two servers simultaneously 05:02 Kacey the other player was named someone anybody? 05:04 Kacey anybody know who that was? 05:05 sokomine sorry. no idea :-( 05:06 Kacey they said that they saw the address on irc 05:07 Trezker The minetest deb package claims it can't satisfy libstdc++6, but I do have hat package installed 05:07 sokomine compile it yourshelf. that works better. i didn't have much success with the packages 05:08 Trezker I've tried compiling before and it didn't go well 05:08 Kacey icompiled just fine 05:08 sokomine try again and try posting error messages. maybe someone can help 05:09 Kacey sokomine will you please get on my server 05:10 sokomine no! why should i? i'd have to start all over again... 05:10 Kacey im seeing just how that other player could have gotten on with runserver.bat closed completely 05:10 Kacey i have give on my server 05:10 Kacey and i am level 2 on it so we could build to eachother 05:11 Kacey nvm igtg 05:11 sokomine i'm almost finished with level 2 on oldcoders server 05:21 Trezker warning: the use of `tmpnam' is dangerous, better use `mkstemp' 05:21 Trezker hmm, that's all I got 05:21 Trezker well, a few more warnings actually 05:22 sokomine only warnings? no errors? so compiling runs through? 05:22 Trezker looks like it 05:23 Trezker it is running 05:25 OldCoder Hi 05:27 sokomine fine :-) 05:27 sokomine are you aquainted with the larger servers? 05:35 OldCoder I am resting 08:05 ruskie *yawn* 09:08 RealBadAngel helou 09:08 RealBadAngel whats up? 09:11 ruskie you apparently ;) 09:12 jin_xi hi guys 09:15 jin_xi so, have you checked out Taokis work yet? 09:16 jin_xi attachments enable so many features! 09:20 RealBadAngel see that carts got better 09:20 RealBadAngel i need to check them 09:22 RealBadAngel look like many things gonna change soon 09:22 Jordach to install xubuntu or to not install xubuntu 09:22 Jordach that'tis the question 09:22 RealBadAngel ive chosen debian 09:23 ruskie same here 09:26 Jordach i have a problem: gimp 2.6.x is on the xubuntu disc i have, but i wish to upgrade to 12.10 (i think?) and not wish to change my gimp version.is this possible? 09:26 ruskie build your own based on the 2.6.x source deb 09:27 Jordach o hai Calinou 09:27 Calinou hi 09:33 OldCoder Back 09:33 OldCoder Jordach, Calinou RealBadAngel ruskie Does 1:30am local time count as early? 09:33 OldCoder celeron55, Hello 09:33 Jordach depends 09:33 ruskie OldCoder, either early or late depending hehe 09:34 Calinou 23:59 == late 09:34 Calinou 00:00 == early 09:34 Jordach been stressed? 09:34 Calinou SCIENCE 09:34 ruskie for me it's usually late 09:36 OldCoder Jordach, Heh 09:37 Jordach heh 09:44 RealBadAngel OldCoder, definitely late at night :) 09:48 RealBadAngel Hi Taoki 09:48 Taoki hi hi 09:49 RealBadAngel seen you made nice progress 09:50 RealBadAngel im about to check how carts work with attachements 09:54 RealBadAngel Calinou, i see your bricks were merged 09:54 RealBadAngel i got another one, slighty more bricky 09:55 RealBadAngel posted it but pilzadam complained bout 2 commits (ive changed contrast on c55 request) 09:56 OldCoder RealBadAngel, But I just woke up 09:56 RealBadAngel then your internal clock is just fucked up ;) 09:59 Taoki RealBadAngel: I have. And yes, attached players work nicely already, so feel free to use that. But note the lua function will likely be renamed (from set_attachment to attach or something) 10:01 RealBadAngel no problemo 10:01 RealBadAngel naming is not the problem 10:02 RealBadAngel good that your code is workin 10:03 jin_xi so we could now also make player sit on furniture, right? 10:06 RealBadAngel hmmm, should work also 10:06 RealBadAngel and lye on the bed 10:06 RealBadAngel or catch a baloon and go up 10:08 PilzAdam Hello everyone! 10:09 RealBadAngel hi 10:09 RealBadAngel today github is workin fine 10:09 PilzAdam yep 10:10 RealBadAngel just started my coding weekend 10:10 PilzAdam and texturing 10:10 RealBadAngel that also :) 10:10 RealBadAngel in general mt weekend 10:11 RealBadAngel kinda longer, cause i do have free monday too 10:12 RealBadAngel have you checked formspec backgrounds commit? 10:13 PilzAdam this one? https://github.com/RealBadAngel/minetest/commit/8e5167d72622dec428477a7fff529b7dbc974106 10:14 Taoki jin_xi: 10:14 RealBadAngel yes 10:14 Taoki Yes, that will also work 10:14 Taoki Erm, or not 10:14 Taoki Furniture is nodes. Unfortunately it onl works for players and lua entities 10:14 jin_xi oh 10:14 jin_xi i see 10:14 RealBadAngel baloon isnt 10:14 PilzAdam RealBadAngel, why do you have to specify the the coordinates and width of the background? 10:15 jin_xi RealBadAngel: cute idea 10:15 RealBadAngel because there can be many backgrounds 10:15 RealBadAngel same as images 10:15 PilzAdam imo it would be better if you just say background[bg.png] 10:16 RealBadAngel no when i do want detacheable sections 10:16 RealBadAngel like in creative inventory 10:16 RealBadAngel each section shall have own background 10:17 PilzAdam thats sounds logic in theory 10:17 RealBadAngel that is needed by my implementation of TMI like creative 10:18 PilzAdam okay, so your idea is to have one background for the craft grid; another one for the inventory etc.? 10:18 RealBadAngel not exactly 10:18 RealBadAngel you can use just one 10:18 RealBadAngel but when you need more, youre free to go 10:19 PilzAdam so what i said is possible? 10:19 RealBadAngel theyre stacked same way as images 10:19 PilzAdam it would be easier for mod creator to use the default images for crafting grid etc. 10:20 RealBadAngel that will be another feature 10:20 RealBadAngel just 2 tiles and all formspec will be drawn using them 10:21 RealBadAngel backgrounds are basically images with a specific behaviour 10:21 jin_xi so, how do blockmobs work? 10:21 RealBadAngel using them casues to turn of rectangles to be drawn 10:21 jin_xi i dont really get it 10:22 RealBadAngel and will also turn of that another feature of buildable menus from default tiles 10:23 PilzAdam jin_xi, there are nodes that you can dig; with a certain chance they will start moving and you cant kill them while they move; you have to wait until they become nodes again 10:23 PilzAdam they also hurt you when they are moving and you hit them or come close to them 10:23 jin_xi the spikeballs? 10:23 PilzAdam yep 10:23 RealBadAngel background are mostly for detailed GUIs, with frames, hand drawn gfx etc 10:24 jin_xi ok, i try this again 10:24 RealBadAngel tiles will be used to make simplified but textureable ones 10:24 PilzAdam jin_xi, you also have to find the spawner block and destroy it 10:24 PilzAdam its somehow like a puzzle 10:29 jin_xi uh, they all spawned deep underground 10:37 PilzAdam jin_xi, exactly at -31 iirc 10:37 CTMN OldCoder, is the worldedit bug fixed? 10:38 Jordach OldCoder - present? 10:39 CTMN Jordach: Im sure he has to help other people 10:39 Jordach im asking about getting the latest git compiled 10:42 jin_xi but i really think the geometry stuff (v3.foo) in there should be in a more general mobs library 10:42 jin_xi painting defines some of that stuff too 10:43 PilzAdam maybe implement it into builtin 10:43 PilzAdam https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L342 10:44 CTMN But when I google for a Lua doc for MT, it only shows crap :( 10:45 PilzAdam do not use google ;-) 10:45 CTMN oh wait, now it shows it as first 10:46 CTMN Edit: it used to only show crap some time ago 11:33 OldCoder Hello 11:33 OldCoder CTMN It's been a week. I've been waiting for you so that we could try a test. 11:33 OldCoder My mistake 11:34 OldCoder I meant; I've been waiting for Zeitgeist 11:34 OldCoder He was last here about a week ago 11:34 OldCoder If you'd like to try the test in his place, PM 13:06 OldCoder anunakki, Hi 13:18 Jordach OldCoder - can you compile celeron55/minetest/master please with optimisation 14:06 Kacey hello 14:06 FreeFull Hi 14:06 Kacey how are you 14:07 FreeFull Pretty good 14:07 Kacey do you play skyblock? 14:08 FreeFull Did for a bit 14:09 Kacey i have a server running for skyblock 14:11 RealBadAngel skyblock is fun 14:11 RealBadAngel i played it on US server but suffered terrible lags 14:11 Kacey yes yes it is 14:11 Kacey my server is (somehow) no lag 14:12 harrison sky block? I must Google. interesting 14:12 Kacey it is a branch of minetest 14:13 FreeFull A branch? Last time I checked it was a collection of mods 14:13 FreeFull Well, just one mod 14:13 Kacey it is sort of a branch with some individual modlist 14:14 Kacey anybody want to play on my server? 14:15 Kacey anybody know how to make an ip into a website thing to type into the address box? 14:17 PilzAdam Kacey, do you mean something like this? http://www.whatsmyip.org/ 14:17 FreeFull Kacey: http://theip/ ? 14:18 Kacey no like for other people's servers there is no numbers but something like a website that you type in 14:18 PilzAdam you can buy a domain 14:18 Kacey i cant buy anything 14:19 PilzAdam then you must stay with the IP 14:19 FreeFull Kacey: http://www.no-ip.com/ ? 14:19 Kacey herp derp 14:19 Kacey time for a little hax 14:20 OldCoder Jordach, main won't work with my servers 14:20 OldCoder Jordach, I was about to do thexyz builds again 14:20 OldCoder They have the key changes I think 14:20 OldCoder Will they do? 14:21 FreeFull Kacey: Hax? What for? 14:21 Kacey getting past thebuying part 14:26 Kacey ok now i need a free vpn 14:28 Kacey ooh oldcoder i need pris on 30022 14:28 ruskie hmm I think I'm overdoing it with this tower... 14:30 FreeFull Kacey: You don't need to buy anything to use no-ip.com 14:30 FreeFull It has a free service 14:31 Kacey yes i do to get a domain 14:31 FreeFull kacey.no-ip.com not good enough? 14:31 Kacey im downloading a free vpn software 14:34 Kacey ovpn file type 14:36 ruskie you still need a public endpoint for that hehe 14:38 Kacey how do you open ovpn files? 14:38 ruskie use openvpn 14:39 Kacey that is what i downloaded 14:39 ruskie read the manual 14:39 ruskie it says where to put them 14:40 Kacey i never saw a manual 14:40 ruskie there's a lot about openvpn on their pages 14:41 Kacey i downloaded the wrongthing 14:44 Kacey laalalalalalalala 14:45 Kacey downloaded 14:47 ruskie you are aware that free software and free service are two different things? 14:51 Kacey_ hmmmmm i wonder why i just got disconnected 14:52 Kacey__ i know why 14:53 * Kacey__ feeds Kacey to a whale 14:55 * Kacey slaps sokomine with Windows Update 14:56 * Kacey waves at opticlove with a hydraulic pump 14:56 * Kacey waves at OldCoder with a hydraulic pump 14:56 PilzAdam === 900 FROUM POSTS!!! === 14:57 * Kacey breaks a coconut open on Kacey's head 14:58 * Kacey hits Kacey with a big dictionary 14:58 Kacey im off to google random things 14:58 OldCoder Kacey, Hi 14:58 OldCoder Random Things 14:58 OldCoder That will be interesting 14:59 Kacey ooh hai oldcoder 14:59 OldCoder Kacey, I granted last night 14:59 Kacey aah ok then 14:59 OldCoder You should have the privs and the port will move BTW 14:59 Jordach Kacey - using AdiIRC now? 14:59 OldCoder But not right now 14:59 Kacey im off to play skyblock 14:59 * OldCoder is resting briefly 14:59 OldCoder Have fun 14:59 Kacey jordach yes 15:00 Jordach OldCoder - Programmers are the only life form that turns coffee into software. 15:01 OldCoder Jordach, Indeed 15:01 OldCoder It is an odd 15:01 OldCoder metabolic cycle 15:03 babyface1031 hi 15:03 Jordach PilzAdam - you have a challenger to your name: http://minetest.net/forum/viewtopic.php?pid=51644#p51644 15:04 PilzAdam :D 15:05 Jordach Hybrid Dog's mods are really nice...and have _DECENT_ textures 15:05 Jordach 15:05 PilzAdam and hes german 15:06 Jordach you have a challenger 15:06 Jordach a good one at that 15:07 PilzAdam the future will show... 15:07 Jordach im going to start a mod-off 15:07 Jordach where the best mod wins 15:07 PilzAdam air sword FTW 15:49 RealBadAngel carts with attachements are cool 15:49 ruskie when do we get them on europe? 15:49 RealBadAngel there are still some minor bugs 15:49 RealBadAngel ruskie, wanna see them? 15:50 RealBadAngel 77.91.18.205:30000 15:50 RealBadAngel join now 15:50 RealBadAngel hold on 15:50 RealBadAngel you need new client, can you compile? 15:51 ruskie which one? 15:51 RealBadAngel a sec 15:52 RealBadAngel https://github.com/MirceaKitsune/minetest/tree/models 15:52 RealBadAngel you have to compile this tree 15:52 ruskie git://github.com/MirceaKitsune/minetest.git <-- to be precise hehe 15:53 RealBadAngel compile it,add minetest game and join me on my lan game 15:53 PilzAdam ruskie, no, you have to build the models branch 15:53 PilzAdam RealBadAngel, Taoki will join your server 15:54 RealBadAngel wow 15:54 ruskie PilzAdam, yes so I'll checkout the branch after I clone the repo 15:54 RealBadAngel PilzAdam, when you left i just went away 15:54 ruskie that's how git generally works last I checked 15:54 PilzAdam RealBadAngel, im on again 15:54 RealBadAngel my character is still goin in loop in cart 15:55 Taoki I didn't know about it earlier, else I would have added your server too :P 15:55 PilzAdam RealBadAngel, your character is not in the cart 15:55 Taoki RealBadAngel: One of the problems with players attached to carts should have been fixed in yesterday's code. I need to see why it happens 15:55 RealBadAngel i can see moving scenery all the time 15:57 ruskie well building... this will take a while 15:58 RealBadAngel brb 16:02 Octupus Hola 16:06 babyface1031 hi 16:08 Octupus Hi face 16:22 RealBadAngel somethin crashed, game is back on 16:22 Octupus hi RealBadAngel 16:23 RealBadAngel hi 16:24 ruskie RealBadAngel, so what do I need to do to make this thing move? 16:25 RealBadAngel a cart? 16:25 RealBadAngel right click it 16:25 ruskie weeeee 16:25 RealBadAngel join my game 16:25 ruskie don't you see me? 16:26 ruskie we need this on europe 16:27 Taoki RealBadAngel: So far I can't see what's causing the movement / teleportation issue. Please pull the GIT again just to be fully sure you have the latest code 16:28 Taoki and compile again if that's ok 16:28 Taoki Both the server and client reports the position of each player is ok at any time 16:29 Taoki none seems to eg: Show it reverting for one frame then transitioning there after 16:32 RealBadAngel taoki, ive compiled it right after download, like 1,5hrs ago 16:32 Taoki ok then 16:32 Taoki Yes, I think I know what might be it. Only the SmoothTranslator in content_cao might not be updated. 16:33 RealBadAngel and why we are so small? :) 16:40 Taoki RealBadAngel: Child objects copy the size of parents, itn's an Irrlicht thing and can't be helped. Only fix is to find another way to resize the cart apart from setting visual_size to something other than 1,1 16:41 RealBadAngel we have to do somethin with it, dwarves in carts looks funny ;) 16:42 ruskie make it the size of the player with the top transparent? 16:42 ruskie 2 blocks instead of one that is 16:43 Taoki RealBadAngel: Use 1,1 for the visual_size property of the cart. You must find another way to make the cart smaller visualy 16:44 Taoki Can't be helped, Irrlicht applies absolute position based on the parent 16:46 Octupus hmm looks like i need to make a new mod 16:58 Taoki RealBadAngel: Please pull the latest version of my GIT again and recompile. I did a change which should fix the player position transitioning after the player is detached 16:58 Taoki Let me know when you did so I can connect again and test 17:05 Taoki RealBadAngel: I'll need to go soon, and should check if I need to make one more change until then 17:07 OldCoder Back 17:07 Taoki WB 17:08 ruskie wb 17:08 OldCoder ty 17:08 OldCoder <--- knows all the modern abbreviations now 17:17 babyface1031 RealBadAngel is there more mv stuff yet? i cnat get on the forum to look 17:20 OldCoder Uberi suggested that I use //allocate name to prepare to clear an area to work around a WorldEdit issue. But //allocate seems to expect .we and not .wem. Is anybody able to comment on the use of //allocate with .wem ? 17:32 OldCoder 17:32 OldCoder It is quiet here ATM. If anybody who knows WorldEdit comes back I have some questions. 17:32 OldCoder NakedFury, Hi 17:32 NakedFury hi 17:33 OldCoder NakedFury, Do you know WorldEdit? 17:33 * ruskie is busy building a third tower on europe 17:33 NakedFury I use it in single player 17:33 OldCoder ruskie, I wish to see it later 17:33 OldCoder NakedFury, May I outline an issue? 17:33 OldCoder WorldEdit issue? 17:33 ruskie OldCoder, http://codemages.net/screenshot_3873362498.png <-- this is tower #2 17:33 NakedFury ok 17:33 OldCoder ruskie, Reviewing 17:33 OldCoder ruskie, that is wonderful 17:34 OldCoder NakedFury, writing... 17:35 OldCoder NakedFury, We used the latest git WE to //metasave .wem schems from world 30001. Regenerated the world. On //metaload some buildings come back with pieces missing. I don't understand Uberi remarks yet. I think he said to use //allocate and clear the region before loading. But //allocate wants .we files and not .wem. Any comment on erasing a region completely and then using //metaload ? 17:37 NakedFury I havent tried loading schematics yet but I would clear the area first before doing it and I think allocate isnt updated if as you say it wont touch wem files 17:40 OldCoder NakedFury, How would you clear the area? 18:04 NekoGloop http://www.youtube.com/watch?v=3gyM7GA0q74&feature=related 18:07 NekoGloop Shockwave Flash has crashed! :P 18:08 thexyz it's awful! 18:08 NekoGloop *crashing sound effect here* 18:09 thexyz i thought it never crashes, most stable software ever created 18:09 thexyz especially on linux 18:09 NekoGloop thexyz: try watching youtube videos. 18:09 thexyz should i put right here? 18:10 thexyz well, pepperflash seems to work fine 18:10 NekoGloop hehe~ Welcome to my Carnival! :D 18:10 PilzAdam can anyone explain me why vessels are upstream? 18:11 NekoGloop PilzAdam: Because it serves as a base mod for others. 18:11 NekoGloop Like dyes and wool. 18:13 thexyz NekoGloop: http://www.youtube.com/watch?v=e8_N3qnVvME 18:17 OldCoder thexyz, I prefer Minitube for YT movies 18:17 OldCoder No Flash that will Crash 18:18 PilzAdam i prefer HTML5 18:18 OldCoder thexyz, are you able to see my remarks to NakedFury above? If so; before I put aside WorldEdit for now, any remarks? 18:18 OldCoder Of your own I mean 18:18 ruskie youtube-dl for me 18:19 thexyz for me it just works 18:19 thexyz (youtube-dl is fine too) 18:19 thexyz OldCoder: ? 18:20 OldCoder thexyz, are you able to see my remarks to NakedFury above? 18:20 thexyz why do you need WE? 18:21 OldCoder thexyz, I guess you missed the original discussion a week ago. I will summarize. 18:21 OldCoder babyface1031, the world is ready again. Let me know if problems return. 18:21 babyface1031 ok 18:21 OldCoder thexyz, the goal was to regenerate world 30001 while preserving structures. 18:21 thexyz why do you need that? 18:21 OldCoder thexyz, //save and //load were incomplete so Uberi fixed //metasave and //metaload 18:21 OldCoder Hmm? 18:21 OldCoder thexyz, two reason: 18:22 OldCoder *s: 18:22 OldCoder Actually, three: 18:23 OldCoder 1. World lacked resources because originated long ago. Rebuild will add ores etc. 2. People report corruption that this may clear up. 3. It will shake out any problems with transplang cities in general; something that should be done. 18:23 OldCoder So... 18:23 OldCoder khonk* reported that //metasave and //metaload didn't work 18:23 OldCoder Uberi repaired that problem 18:23 OldCoder But Zeitgeist and others reported that //metaload brings back buildings with pieces missing 18:24 OldCoder Theory was interference with existing nodes 18:24 OldCoder I am not clear about the next step. Uberi seemed to be saying use //allocate to clear the region before loading. But this does not work as it expects .we and not .wem 18:24 OldCoder If you have no comments, that is fine 18:24 OldCoder thexyz, ^ 18:27 OldCoder NekoGloop, may I post some technical notes I just gave thexyz for you? 18:27 NekoGloop sure. 18:28 OldCoder This may be too long... 18:28 thexyz I've never worked with worldedit 18:28 OldCoder We tried to use WE to move buildings. The goal was to regenerate world 30001 while preserving structures. //save and //load were incomplete so Uberi fixed //metasave and //metaload. 18:28 OldCoder Three reasons for exercise: 1. World lacked resources because originated long ago. Rebuild will add ores etc. 2. People report corruption that this may clear up. 3. It will shake out any problems with transplang cities in general; something that should be done. 18:28 OldCoder khonk* reported that //metasave and //metaload didn't work. Uberi repaired that problem. But Zeitgeist and others reported that //metaload brings back buildings with pieces missing. Theory was interference with existing nodes. I' m not clear about the next step. Uberi seemed to be saying use //allocate to clear the region before loading. But this does not work as it expects .we and not .wem. 18:28 OldCoder If no comments, that is fine. 18:28 OldCoder Hmm 18:28 OldCoder Sorry 18:28 OldCoder That was too long 18:28 OldCoder Should have pasted externally 18:28 NekoGloop so.. 18:28 NekoGloop meta saving in worldedit saves as .wem ; //allocate doesnt realize .wem files 18:29 OldCoder Apparently, yes 18:29 OldCoder I think I'll talk to Uberi again if he stops by 18:29 OldCoder I gave him some of the .wem files to examine at his request 18:29 NekoGloop http://www.youtube.com/watch?v=9y0fZRkXA30 18:29 OldCoder He said, nice castle but I don't recall much more 18:29 OldCoder ? 18:29 OldCoder I can attempt to download that 18:30 NekoGloop just random. 18:31 OldCoder k 18:34 NekoGloop Is RealBadAngel awake/here? 18:42 * OldCoder is on an errand 18:42 OldCoder back in a little while 18:54 RealBadAngel hi NekoGloop 18:54 NekoGloop RealBadAngel: line 10 of tree_tap.lua: change it to this: if node_name == "farming_plus:rubber_tree_full" or node_name == "farming:rubber_tree_full" or node_name == "technic:rubber_tree_full" then: 18:54 NekoGloop -: 18:56 RealBadAngel ok 18:56 NekoGloop support for old farming & technic's old rubber trees. 18:57 PilzAdam T_A_N_K's better digging animation are now upstream 19:00 NekoGloop I opened a new tab.... I cant remember why. 19:01 babyface1031 what do i need to do this i want 2 switchs when one is on the piston is out but if both are on the piston is in 19:01 RealBadAngel You were about to write somethin how to is when one got Alzheimer's 19:01 NekoGloop RealBadAngel: haha. 19:02 NekoGloop babyface1031: build a NOR gate. 19:02 NekoGloop -P- 19:02 NekoGloop TMT 19:02 NekoGloop B-B 19:02 NekoGloop S-S 19:03 NekoGloop P=Piston,T=Mesecon Torch,M=Mesecon,B=Any Block,S=Switch 19:03 babyface1031 ty 19:03 NekoGloop if that doesnt work, I'm lost. :3 19:04 RealBadAngel microcontroller takes less space ;) 19:04 NekoGloop RealBadAngel: not sure of the uCode needed. 19:05 ruskie well third tower built and connected with porters to the other two 19:12 RealBadAngel NekoGloop, i dont know what character is used for OR function in uCs 19:12 NekoGloop RealBadAngel: | 19:12 NekoGloop should be 19:12 RealBadAngel sbi(C, !(A|B)) :A and B are inputs, C is output 19:12 NekoGloop hm, should work 19:13 NekoGloop where was sfan5's µpaste thing 19:14 NekoGloop ah, found it 19:16 NekoGloop What should i use for a mese texture :s 19:16 Muadtralk a potato 19:17 NekoGloop GLaDOS would be furious. 19:17 ruskie yellow diamond? 19:17 NekoGloop ruskie: no. just, no. 19:21 NekoGloop ruskie: doesnt work 19:21 NekoGloop derp 19:21 NekoGloop RealBadAngel: doesnt work 19:21 RealBadAngel then another character is used for OR 19:21 ruskie isn't it usually || for a logical OR 19:21 NekoGloop RealBadAngel: no, not that. 19:22 NekoGloop !() isnt valid 19:22 NekoGloop !A|!B 19:22 NekoGloop oh wait, no, that's NAND 19:22 NekoGloop this is confusing as fuck 19:23 NekoGloop so, sbi(B,!A&!B) 19:23 NekoGloop sbi(B,!A&!C) 19:24 RealBadAngel sbi(!C, A|B) 19:24 RealBadAngel try this 19:24 NekoGloop Why must you always nonsensically put C as the output 19:25 NekoGloop RealBadAngel: doesnt work. 19:25 RealBadAngel cause examples in predefined ones says so? 19:25 NekoGloop RealBadAngel: but that puts the switches in a strange way 19:27 RealBadAngel hmmm 19:27 RealBadAngel why doesnt use XOR gate instead? 19:27 NekoGloop RealBadAngel: because XOR ~= NOR? 19:29 RealBadAngel aaah 19:29 RealBadAngel we were talkin bout NOR... :) 19:29 NekoGloop also, why do i have to retardedly place wires all over? 19:30 NekoGloop if it's a receptor, it should conduct to other receptors, no? 19:30 NekoGloop so that, say, my wall of ghoststone doesnt need a shitton of wires spaztically placed all over? 19:36 Taoki RealBadAngel: Back. Did you update the server from the latest GIT? I should have fixed one of the issues 19:37 RealBadAngel sbi (D,! A|B) 19:40 NekoGloop RealBadAngel: that will do this: 19:41 NekoGloop If not A then D 19:41 NekoGloop If B then D 19:41 RealBadAngel its negated OR 19:41 RealBadAngel tested it 19:42 RealBadAngel nah, it works strange indeed :) 19:45 NekoGloop RealBadAngel: so, hey, the, what, 50th time I've been right and you've been wrong? 19:46 NekoGloop We need a solid block that conducts mesecons power. 19:52 RealBadAngel NOR shall be hardcoded like a gate 19:53 NekoGloop RealBadAngel: you can use a NOT gate to get the effect: 19:53 NekoGloop -O- 19:53 NekoGloop -N- 19:53 NekoGloop SMS 19:54 NekoGloop O=Output,N=NOT gate,S=Switch,M=Mesecon 19:54 * Taoki wonders if you can update and start the server within the next hours, so I know if to test the new changes tonight 19:55 RealBadAngel i made sbi(A,B|D) and on A ive put NOT gate 19:56 NekoGloop RealBadAngel: why? 19:56 NekoGloop a simple mesecon does the same job 19:56 RealBadAngel btw, screwdrivers are fuckin useful with mesecon gates 19:56 NekoGloop RealBadAngel: I noticed. 19:57 RealBadAngel why, why, because it works? :) 19:58 NekoGloop RealBadAngel: a simple mesecon is less laggy 19:58 RealBadAngel meanwhile hardcoded NOR gate stands right behind corner and cries: let me in! let me in!!! 20:09 jin_xi sometimes lua has a way of getting on my nerves 20:11 LandMine Hi Jordach long time no see :) 20:12 babyface1031 is there 2 diffrent types of diamond 20:12 NekoGloop babyface1031: depends on what mods you have 20:13 NekoGloop there's the old gems mod, which had one (my version doesnt), and there's the diamond mod, and there's technic's diamonds. 20:13 babyface1031 i have your gems one and befor oldcoder added yours we had diamonds 20:13 babyface1031 oh yours dont ok 20:13 NekoGloop babyface1031: technic, prolly. 20:14 NekoGloop I havent added support for encrusting technic diamonds onto tools; dunno if i will. 20:14 babyface1031 ok so yours are just ruby topaz opal sapphires 20:14 NekoGloop and emerald 20:14 babyface1031 ok 20:15 babyface1031 ty] 20:15 LandMine hey NekoGloop or should i call you the first alice.....what server do you play on? 20:15 NekoGloop LandMine: singleplayer. 20:16 LandMine lies 20:17 NekoGloop LandMineMT: You're right, I dont play that often. 20:17 NekoGloop http://www.youtube.com/watch?v=UvXqvu3iHa4&feature=related 20:20 NekoGloop http://www.youtube.com/watch?v=3gyM7GA0q74 Welcome to my carnival~ :3 20:24 NekoGloop RealBadAngel: how might i check if a folder/file exists? 20:25 NekoGloop nvm found it :P 20:48 sfan5 new minetest windows build: http://minetest.net/forum/viewtopic.php?pid=51727#p51727 20:49 NekoGloop sfan5: current upstream? 20:49 sfan5 yup 20:49 * NekoGloop downloads 20:50 sfan5 :D 20:55 babyface1031 hi 20:55 NekoGloop sfan5: lemme just finish this one texture then test it 20:55 sfan5 ok 20:55 babyface1031 why would my sticky pistons not hold anything 20:56 NekoGloop babyface1031: they can only pull one block 20:56 babyface1031 yeah they wont anymore D: 20:56 NekoGloop babyface1031: are you sure you're using sticky pistons? 20:57 babyface1031 they have the yellow glue spot and when i dig them up and look at my inventory it says sticky piston 20:57 Jordach bye guys speak later 20:57 NekoGloop ok 20:57 babyface1031 bye 21:00 NekoGloop sfan5: well, it runs. Starting playing now. 21:00 NekoGloop Waiting for cache to build, etc. 21:04 NekoGloop sfan5: IT WORKS :D AND THE ANIMATION IS AWESOME *w* 21:05 sfan5 :D 21:05 NekoGloop Only thing: why is it so laggy? 21:05 NekoGloop or is that just mapgen being annoying still? 21:08 NekoGloop Seems to have just been mapgen 21:09 NekoGloop RealBadAngel: is it possible we can switch to the IC2 recipe for treetaps? 21:09 ruskie IC2? 21:10 * ruskie can't wait to get moveable carts 21:10 NekoGloop Industrial Craft 2 (squared) 21:10 RealBadAngel which was? 21:10 babyface1031 who can i talk to abou tsticky pistons not working right 21:10 NekoGloop RealBadAngel: this: 21:10 NekoGloop -W- 21:10 NekoGloop WWW 21:10 NekoGloop --W 21:10 RealBadAngel ok 21:11 ruskie hmm that would be more sensible 21:11 RealBadAngel what animation is awesome btw? 21:11 NekoGloop RealBadAngel: tank's diggin one 21:11 ruskie babyface1031, constructors tend to work better 21:11 ruskie babyface1031, from technic 21:12 babyface1031 ok i am trying to make a piston door would that work for that too 21:12 ruskie babyface1031, yup 21:12 babyface1031 ok i will try that 21:12 RealBadAngel with constructors you can easily make HUGE doors 21:12 ruskie babyface1031, and with 3 different levels of constructors you can go from 1, 2 and 4 blocks 21:13 ruskie RealBadAngel, might be a nice idea to allow the current mk3 to be mk4 and have a mk3 that's constructed from a mk1+mk2 21:14 NekoGloop RealBadAngel: You broke the treetap BTW. 21:15 RealBadAngel babyface1031, http://www.youtube.com/watch?v=FmMuDsHGAM0&feature=plcp 21:15 NekoGloop erm, derp. 21:15 ruskie hmm actually I'd make treetap more like: 21:15 ruskie SW. 21:15 ruskie wWW 21:15 babyface1031 ok ty 21:15 ruskie ..W 21:15 NekoGloop Never mind, I didnt save my own edit 8) 21:15 ruskie S being steel 21:16 NekoGloop ruskie: pass 21:16 ruskie why? 21:16 ruskie it makes sense 21:16 ruskie you need something stronger than wood to cut into wood 21:16 NekoGloop hm, 21:17 NekoGloop Technically, the rubber trees are "overflowing" with the sap 21:17 NekoGloop as per the graphic, anyway. 21:17 MikeKowa Is anyone considering recreating a Wikipedia article about minetest? 21:18 PilzAdam already done 21:18 OldCoder MikeKowa, There was some controversy 21:18 OldCoder Brought by the MC people 21:18 OldCoder About the mtwiki page 21:18 MikeKowa Really? 21:18 PilzAdam the german one still exists 21:18 OldCoder MT was said not to be "notable" 21:18 OldCoder That has always been an odd issue 21:19 OldCoder In an age when print is dying 21:19 NekoGloop point them to the many pages on wikipedia that are not "notable" 21:19 OldCoder You are not "notable" unless there is print 21:19 OldCoder That was done 21:19 ruskie go figure wikicrapia being non notable itself 21:19 OldCoder VanessaE was unhappy about this 21:19 NekoGloop RealBadAngel: could the treetap be made item_drop-compatible? 21:19 OldCoder I think she's dropped out of WP 21:19 MikeKowa PilzAdam, Why not use the German one and just recreate the english one and do what it takes to kee pit. 21:19 OldCoder MikeKowa, What is needed is fighting 21:19 OldCoder And the MC people have leverage 21:19 OldCoder Because they are "notable" 21:20 NekoGloop how so? 21:20 OldCoder Ask Calinou and VanessaE for comments if you see them 21:20 ruskie heh 21:20 OldCoder NekoGloop, you didn't see the battle? 21:20 ruskie still find people that game that have absolutely no clue what minecraft is 21:20 OldCoder I'll check for the link 21:20 OldCoder me checks 21:20 * OldCoder checks * 21:20 NekoGloop OldCoder: tell LandMine to fuck off. 21:20 ruskie so I guess I can consider mc non-notable 21:21 MikeKowa Well, MT could be notable. Recreate it and always be consistent on MT is notable. Add a few maintenance tags and MT should be fine for a few weeks while we work on the article and notability. 21:21 OldCoder http://minetest.net/forum/viewtopic.php?id=2876 21:21 OldCoder NekoGloop, ruskie, MikeKowa ^ 21:22 OldCoder If you look close up 21:22 OldCoder Wikipedia is junk 21:22 PilzAdam There are more relieable sources (in english) on the german wikipedia article 21:23 MikeKowa PilzAdam, Readd it then. MT can be on there and can be notable. 21:23 ruskie OldCoder, yeah I agree that it's junk 21:24 ruskie it's not a bad starting point for a topic but just that 21:26 MikeKowa I agree Wikipedia is junk, But having an article even for 10 seconds could increase the popularity of MT and we could get a better community. 21:26 PilzAdam well, the german one exists for over 3 months now 21:26 ruskie probably because none of the kids that editorize it can read german 21:27 MikeKowa Which shows the German one can be classed as notable. SO if you turn that into the English one (Translated of course) a fighting chance could still exist. 21:28 ruskie MikeKowa, or they just have different standards 21:29 MikeKowa Still. 21:29 MikeKowa Also I have a german friend and he said the notability guides are similar (He is a German Wikipedia editor). 21:30 OldCoder Yes 21:30 OldCoder MikeKowa, the deletion was political 21:30 PilzAdam the german article actually is a tranlation of the english one 21:31 MikeKowa Look, Who actually cares regarding the deletion. I doubt it, But recreating the article may actually avoid any deletionistic ways. 21:35 Taoki RealBadAngel: Are you still around? You haven't answered me last time, and I was curious if you still wanna test the mod 21:35 PilzAdam hes away right now 21:35 PilzAdam he will be back in ~5 mins. 21:36 Taoki ok 21:52 babyface1031 why cant i name and color my mythril chests 21:57 RealBadAngel because they will serve for another purpose 21:57 RealBadAngel at some point i will make them linkable 21:59 ruskie subspace storage and linkage 22:04 babyface1031 ok 22:04 sokomine hm. a chest that would accept new blocks only if they're the same as the one inside and that would display an image of the content might be helpful sometimes 22:05 sokomine besides...does anyone know how to get the 30-fences-put award in skyblock? i placed more fences than that and it doesn't register :-( 22:20 babyface1031 why when i put a sign above a player detector it never goes back to red 22:21 ruskie hmm I had such things as well... 22:21 ruskie never could get that detector to work properlyp 22:21 babyface1031 D: 22:24 PilzAdam The farming mod I am developing for upstream is done so far; I need tester for this mod: https://github.com/PilzAdam/minetest_game/tree/farming/mods/farming 22:25 PilzAdam gtg; bye 22:26 jin_xi aw, now PilzAdam is gone 22:27 jin_xi hm, im toying around with a mod but am stuck with getting button clicks in a formspec 22:30 sokomine afaik on_receive_fields ought to handle that 22:30 sokomine what will your mod do? 22:36 jin_xi http://pastebin.com/aRsmmmc1 here. its tetris in a formspec 22:37 jin_xi put it in a folder named testmod and try it in a fresh world to be safe 22:37 jin_xi but the buttons don't work (and other stuff probably) 22:41 jin_xi oh, use /giveme arcade to get it... 22:44 jin_xi oh 22:46 jin_xi cool, now it works. 22:48 Jordach great 22:48 Jordach locked out of gmail to unusual activity 22:49 OldCoder Google is doing that a lot 22:52 Jordach OldCoder PM. 22:52 OldCoder k 23:12 * OldCoder is resting briefly 23:16 Octupus Hola 23:26 telek Wow, didn't realize minetest had such an active IRC channel :D 23:26 Octupus :) 23:26 jin_xi welcome 23:26 Octupus no seems to around now but i am here 23:27 telek Anyone here had problems with the animals mod, or other mods crashing with a 'nil' value when trying to grab playername, or I think mob name? 23:28 steampunkey Kray: where is tsundere.fi:3000? 23:28 steampunkey *30000 23:28 Kray nowhere 23:28 steampunkey why? 23:29 Kray dunno 23:29 steampunkey o.O 23:29 steampunkey explain, dude 23:29 telek I'd been running a server back around march of last year, but started running into race conditions and random crashes (both with and without mods installed). A combination of the recent post-october updates and removing the animals mod and one or two others appears to have solved it, but in order to help drag some friends over from minecraft they want animals, vending, and a few other things. 23:30 steampunkey Kray: What is going on with your minetest server? 23:31 Kray it is not running 23:31 steampunkey why not? 23:31 Kray because I haven't set it up 23:31 steampunkey i want to visit my old house 23:31 steampunkey what are you talking about? 23:31 telek Oh as an aside: Is there any support in the lua scripting for either file/directory access notification (create/delete), polling (IE for adding/removing textures after the server is started) or other stuff like that? 23:31 Octupus steampunkey, Kray has stopped his server due to griefers 23:32 telek :( 23:32 steampunkey Kray: why is it necessary for Octupus to tell me that? 23:32 Kray Octupus: I haven't 23:32 steampunkey Octupus: thanks, that's really too bad. Wish someone would take over the map 23:32 Kray actually... 23:33 Kray when was that house? 23:33 Octupus because ik he told me already 23:33 steampunkey a long time ago 23:33 Kray in spring? 23:33 Kray early summer? 23:33 Kray if so, I don't have the map even available 23:33 steampunkey before that i think 23:33 steampunkey i dropped by every so often 23:34 steampunkey Kray: why is it so difficult for you to tell us why you're no longer running it? 23:34 Kray effort to set it up 23:34 telek Oh also: is it possible currently to generate 3d players the same way as the 3d mobs are generated? 23:35 Kray I don't have backups of my scripts and such stuff I used 23:35 steampunkey Kray: you mean the new version? What? Talk, man! 23:35 Kray they (and the old map) are on disks that are not exactly intact 23:35 steampunkey bad sectors? 23:36 steampunkey how big is the map (and the scripts)? 23:36 Kray raid5 of 4 disks, physically dead sectors on each disk 23:36 Kray not big, but I didn't rescue them when I saved most of other stuff 23:36 Kray and I'm not going to set the raid up now 23:36 steampunkey sounds very recoverable 23:37 Kray it is 23:37 Kray I recovered 99% of all the data I wanted to recover at that time 23:37 steampunkey Octupus: obtw. the understanding at kray's was ruined spawn, keep coords of distant villages quiet 23:37 Octupus k 23:37 steampunkey Kray: can you give it to me? 23:38 Kray ...no, I don't have the scripts or the old map anywhere else but on that raid 23:38 steampunkey i love when people speak of unrelated things that seem related, but are seemingly there just to confuse 23:38 Octupus steampunkey why not create your own server? 23:39 steampunkey Octupus: i want that map 23:39 Octupus u cannnot get it 23:39 steampunkey Kray: sad if you're not gonna do anything about it. That map was my first and best place to be 23:39 Octupus he doesnt have the map accessible from anywhere 23:39 steampunkey Octupus: i can 23:40 steampunkey Octupus: why do you keep telling things opposite to what Kray is telling? 23:40 Kray I have the map accessible, but :effort: 23:40 steampunkey Kray: if the real reason was that people stopped coming, it's only because it was the old servert version 23:40 Octupus XD 23:41 Octupus thats why i dont like to help any1 23:41 Octupus they dont not apriciate taking reasoning 23:41 steampunkey Because you're lazy? 23:41 steampunkey you don't *appreciate* what? 23:42 Octupus nvm 23:42 steampunkey ok 23:45 steampunkey ecubechat is down also i think 23:45 steampunkey noone on gameboom 23:45 steampunkey redcrab is boringly wealthy 23:47 Octupus u can try my server 23:47 steampunkey gimme 23:47 Octupus minetest.org 23:47 Octupus 300004 23:47 Octupus *30004 23:48 steampunkey wasn't i there yesterday? 23:48 steampunkey lemme see what's wrong with yours ;-P 23:49 steampunkey Octupus: actually, now that i think of it - you should run the tsundere.fi map 23:49 steampunkey you have like 12000 servers already 23:49 Octupus i dont have 12000 servers 23:49 Octupus i only have 1 23:50 Octupus steampunkey,are u someone 23:50 steampunkey as in minetest_server 23:50 Octupus ingame 23:50 steampunkey yes, just trying to connect 23:50 Octupus k 23:50 steampunkey i'm someone on kray too 23:50 steampunkey was 23:51 Octupus O 23:51 steampunkey had loads of mese, and a months worth of house 23:51 steampunkey actually, i think i listed once what i have... lemme see if i can find the list 23:53 steampunkey i can't 23:54 Octupus ok 23:54 steampunkey loads of everything basically 23:54 Octupus cool 23:54 steampunkey i just could never find a rainbow. so I traded some mese for it with Jeija who had hacked his client, and had a shop 23:55 steampunkey a cat and 3 rainbows actuall ;-) 23:55 steampunkey good deal, paid like 11 mese or smth 23:55 sokomine telek: yes, 3d players can be created the same way as mobs. have a look at pilzadams 3d_player 23:56 Octupus sokomine,it is better to use c++ 23:56 steampunkey sokomine: why are there no 3d players/mobs in main? 23:56 sokomine i did a model for that 3d-player but nobody seems to be intrested :-( the only further questions where if it could look like in minecraft 23:56 Octupus steampunkey,because 3d are a C++ code 23:56 Octupus not a lua entity 23:56 sokomine the approach pilzadam took is a relatively new idea. nobody thought of that way of doing things before 23:57 steampunkey Octupus: celeron55: weird 23:57 sokomine btw, he is the one who came up with 3d-mobs 23:57 steampunkey sokomine: i'm listening 23:57 sokomine what is currently beeing worked on - wired models - is very intresting. i hope it will be finished, tested and included soon 23:58 sokomine well, basicly he found out how to apply the nodeboxes (which where up to then used for things like 3dforniture) to moving lua entities and even players 23:58 Octupus not really punkey because it wud be a c++ code which has to be built in to the game 23:59 sokomine well, they are those 3d-mobs that can only move around and rotate - no animation, not even changing images afaik 23:59 sokomine but definitely 3d :-) 23:59 Octupus yes