Time |
Nick |
Message |
00:02 |
RealBadAngel |
ok, i made tool image for it |
00:02 |
MuadTralk |
no it doesnt do wood |
00:02 |
MuadTralk |
or deadbolts |
00:03 |
NekoGloop |
deadbolts i knew |
00:03 |
NekoGloop |
oh i know what you mean |
00:03 |
NekoGloop |
lol |
00:05 |
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Taoki joined #minetest |
00:05 |
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Taoki_2 joined #minetest |
00:06 |
RealBadAngel |
ok, got gfx and sfx |
00:06 |
RealBadAngel |
lets code it now :) |
00:06 |
NekoGloop |
now to actually make it |
00:06 |
NekoGloop |
btw: i made a piston drawbridge :D |
00:06 |
NakedFury |
then make a tardis, bigger in the inside smaller on the outside |
00:07 |
Uberi|AoS |
NekoGloop: how long? |
00:07 |
NekoGloop |
7 |
00:07 |
Uberi|AoS |
whoa neat |
00:07 |
NekoGloop |
heh |
00:07 |
NekoGloop |
well its probably not what you're thinking |
00:09 |
NekoGloop |
http://ompldr.org/vZmdrOQ |
00:09 |
NekoGloop |
basic lava pool, right? |
00:09 |
NekoGloop |
http://ompldr.org/vZmdrYg |
00:09 |
NekoGloop |
BOOM!! :D |
00:09 |
Uberi|AoS |
haha gotta love vertical pistons |
00:09 |
NekoGloop |
yup |
00:10 |
KsM |
free move enabled (note: no 'fly' previlage') |
00:10 |
KsM |
What happened to fly? |
00:10 |
NekoGloop |
use /grant singleplayer fly |
00:10 |
Uberi|AoS |
KsM: /grant singleplayer fly |
00:10 |
Uberi|AoS |
you don't yet have permission to fly |
00:10 |
Uberi|AoS |
NekoGloop: jinx :P |
00:10 |
NekoGloop |
if you are on multiplayer, then sucks to be you |
00:10 |
Uberi|AoS |
wish there was a new param2type for vertical placement as well |
00:11 |
KsM |
why isn't that just enabled with only k by default |
00:11 |
NekoGloop |
uberi: wallmounted |
00:11 |
Uberi|AoS |
KsM: because flying is not very good for gameplay |
00:11 |
Uberi|AoS |
NekoGloop: pistons can hardly be wallmounted now, can they :P |
00:11 |
KsM |
Isn't flying everyone's dream? |
00:12 |
Uberi|AoS |
KsM: yes, but I might say it would make the game too easy |
00:12 |
NekoGloop |
wallmounted doesnt require a drawtype |
00:12 |
Uberi|AoS |
for example, before fly privs I would fly below the ground and immediately see MESE in the cave systems |
00:12 |
Uberi|AoS |
MESE is supposed to be hard to get, you're supposed to WORK for it |
00:12 |
Uberi|AoS |
that adds to the gameplay |
00:18 |
NekoGloop |
screwdriver is really helpful |
00:18 |
NekoGloop |
i think i've gone through about 5 by now |
00:19 |
RealBadAngel |
loading screwdriver now :) |
00:19 |
NekoGloop |
WHAT |
00:20 |
NekoGloop |
I cant place energy crystals? ;_; |
00:20 |
NekoGloop |
THIS IS MADNESS!!! |
00:22 |
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Taoki_1 joined #minetest |
00:22 |
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Taoki_2 joined #minetest |
00:22 |
NekoGloop |
realbadangel: uploading... when? |
00:22 |
RealBadAngel |
syncying |
00:24 |
RealBadAngel |
done, sonic screwdriver ready to use |
00:26 |
RealBadAngel |
and how? |
00:26 |
NekoGloop |
? |
00:26 |
NekoGloop |
how what? |
00:27 |
RealBadAngel |
how it works |
00:27 |
NekoGloop |
havent tested yet, sorry xD |
00:28 |
NekoGloop |
lol green energy crystal is how you craft it |
00:28 |
KsM |
What can you do with nyancat blocks? |
00:28 |
RealBadAngel |
i think this ia a bit too expensive for screwdriver |
00:28 |
RealBadAngel |
maybe i shall change it |
00:28 |
NekoGloop |
nah |
00:28 |
NekoGloop |
after all its rechargable |
00:29 |
RealBadAngel |
check on page |
00:29 |
NekoGloop |
ksm: you can make... nothing. |
00:29 |
RealBadAngel |
recipes are there |
00:29 |
NekoGloop |
what page? |
00:29 |
RealBadAngel |
topic in the forums i mean |
00:29 |
KsM |
Sounds great |
00:31 |
NekoGloop |
thought of different kinds of doping? |
00:31 |
NekoGloop |
redpower has red & blue |
00:32 |
RealBadAngel |
blue is already used |
00:32 |
NekoGloop |
i know |
00:32 |
NekoGloop |
photosensitive still ;) |
00:33 |
RealBadAngel |
for another stuff i can dope it with somethin other |
00:33 |
NekoGloop |
btw i have an ide for the sonic recipe |
00:33 |
RealBadAngel |
maybe for machines upgrades i will use them too |
00:33 |
RealBadAngel |
go on |
00:34 |
M13Coder |
when will celeron55 be on? |
00:35 |
RealBadAngel |
ask him |
00:35 |
M13Coder |
hes not on |
00:35 |
NekoGloop |
{{"technic:green_energy_crystal"}, {"technic:battery"}, {"technic:stainless_steel_ingot"}} |
00:35 |
M13Coder |
hes away i mean |
00:36 |
RealBadAngel |
NekoGloop, but energy crystals are already kinda batteries |
00:36 |
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M13 joined #minetest |
00:36 |
NekoGloop |
well ok. |
00:36 |
RealBadAngel |
they will be recharcheable too |
00:36 |
NekoGloop |
but using a stick in a sonic screwdriver sounds like building a skyscraper out of paper |
00:36 |
RealBadAngel |
so 2 pieces of s steel |
00:36 |
NekoGloop |
sure |
00:37 |
NekoGloop |
how about wire? we need some kind of wire, like redpower's fine copper wire and fine iron wire etc. |
00:38 |
RealBadAngel |
ok, changed already, i mean recipe |
00:38 |
NekoGloop |
but first i guess we need to figure out how to lower tool wear in a craft recipe |
00:39 |
RealBadAngel |
thats i dont know |
00:39 |
NekoGloop |
i like how it's called "Red"Power but the actual power parts use "Blu"tricity |
00:40 |
RealBadAngel |
redpower1 was only logic mod before |
00:40 |
RealBadAngel |
eloraam started adding machinery in redpower 2 |
00:40 |
NekoGloop |
i figured as such |
00:41 |
RealBadAngel |
in fact mesecons + technic becomes kinda like redpower itself |
00:41 |
NekoGloop |
well as soon as you get inter-functionality, it will be REALLY like redpower |
00:42 |
* M13 |
is AFK |
00:42 |
NekoGloop |
that's lovely |
00:43 |
RealBadAngel |
so whats next? |
00:43 |
RealBadAngel |
something fast |
00:43 |
NekoGloop |
hm... |
00:43 |
NekoGloop |
i'd say full api before you said fast xD |
00:43 |
RealBadAngel |
hehehe |
00:43 |
NekoGloop |
hm... |
00:44 |
NekoGloop |
auto miner? |
00:44 |
RealBadAngel |
btw i need a sound for mining drill |
00:44 |
NekoGloop |
idk |
00:44 |
RealBadAngel |
got somethin usable? |
00:44 |
NekoGloop |
nope |
00:44 |
NekoGloop |
auto miner should use an inventory to allow you to place a certain tool in it as well |
00:45 |
NekoGloop |
oh wait |
00:45 |
RealBadAngel |
there are such miners already |
00:45 |
NekoGloop |
normal alloy furnaces |
00:45 |
RealBadAngel |
oh, thats not as fast hehehe |
00:46 |
NekoGloop |
lol |
00:46 |
NekoGloop |
ok |
00:46 |
NekoGloop |
so how about... more wires? |
00:46 |
RealBadAngel |
hmmm, i thinkin on how to get rubber of that bucket |
00:47 |
NekoGloop |
hm... |
00:47 |
RealBadAngel |
from pilzadams mod |
00:47 |
NekoGloop |
i'd say furnace, but then you lose the bucket |
00:48 |
RealBadAngel |
i dont have a sensible idea for it |
00:48 |
NekoGloop |
hm... |
00:48 |
NekoGloop |
it's kinda stupid you have to use a bucket imo |
00:48 |
NekoGloop |
should just break the tree down and get the rubber |
00:48 |
RealBadAngel |
it works that way IRL, btw |
00:49 |
NekoGloop |
so? |
00:49 |
NekoGloop |
we dont have mese irl ;) |
00:49 |
RealBadAngel |
or i will make a tool for it |
00:50 |
RealBadAngel |
like in industrial craft |
00:50 |
NekoGloop |
well... |
00:50 |
NekoGloop |
i still like the idea of just mr.lumberjack-ing the rubber outta the tree :3 |
00:50 |
RealBadAngel |
both regular and powered |
00:51 |
Uberi|AoS |
heh, Mr. Lumberjack-ing |
00:51 |
NekoGloop |
:D |
00:51 |
RealBadAngel |
http://wiki.industrial-craft.net/index.php?title=Rubber_Wood |
00:52 |
NekoGloop |
oh i know |
00:52 |
NekoGloop |
get the actual rubber tree from as a drop... |
00:52 |
NekoGloop |
then put it in a furnace... |
00:52 |
NekoGloop |
or craft it into normal planksa |
00:52 |
NekoGloop |
planks* |
00:52 |
NekoGloop |
wood, even lol |
00:52 |
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theTroy joined #minetest |
00:53 |
|
Uberi joined #minetest |
00:54 |
NekoGloop |
lol that website lists the normal tools as "mundane" |
00:54 |
RealBadAngel |
hehhe |
00:56 |
NekoGloop |
mixed metal ingot is a interesting idea |
00:56 |
Uberi |
mmm, alloys |
00:56 |
NekoGloop |
technically it's a craft, not an alloy |
00:56 |
NekoGloop |
it can be made into the "advanced alloy" |
00:57 |
NekoGloop |
ok, I'm done re-hashing the wiki |
00:58 |
RealBadAngel |
ok i planted some rubber trees |
00:58 |
RealBadAngel |
lets see how it works |
00:59 |
NekoGloop |
it works like derp |
00:59 |
NekoGloop |
:D |
00:59 |
RealBadAngel |
i will add tree tap |
01:00 |
RealBadAngel |
to collect cautchouc |
01:00 |
NekoGloop |
cool |
01:00 |
NekoGloop |
and breaking the tree like before still returns a tree node? sounds like something of a plan. |
01:01 |
RealBadAngel |
well, pilzadam have to change somethin here |
01:02 |
RealBadAngel |
using screwdriver on the tree trunk effects same as treating it with bucket |
01:02 |
khonkhortisan |
we have screwdrivers? |
01:02 |
VanessaE |
ok, I'm back now |
01:02 |
khonkhortisan |
me too |
01:02 |
RealBadAngel |
heya |
01:03 |
VanessaE |
hey all |
01:03 |
RealBadAngel |
even sonic screwdrivers :) |
01:03 |
M13Coder |
hey |
01:03 |
VanessaE |
so I saw :-) |
01:04 |
M13Coder |
saw what |
01:04 |
VanessaE |
[09-11 21:03] <RealBadAngel> even sonic screwdrivers :) |
01:05 |
NekoGloop |
realbadangel: it checks if the item's on_use isnt nil |
01:05 |
NekoGloop |
oh, rubber comes back into trees. huh. |
01:06 |
NekoGloop |
and i dont think it's pilz's fault |
01:06 |
M13Coder |
VanessaE when will celeron55 be back? |
01:07 |
NekoGloop |
it's due to the functions i used to rotate the node |
01:07 |
VanessaE |
I don't know |
01:07 |
VanessaE |
best guess would be 3-4 hours from now |
01:07 |
NekoGloop |
i think so anyway... |
01:07 |
VanessaE |
it's 4am his time. |
01:07 |
NekoGloop |
ok, so its just derping |
01:08 |
VanessaE |
NekoGloop: when was the last day something didn't get completely, as you say, derpy? :-) |
01:08 |
M13Coder |
i need to ask him serious quetiobs |
01:08 |
M13Coder |
questipns |
01:08 |
RealBadAngel |
lol |
01:08 |
Uberi |
I got tons of questiobs |
01:08 |
RealBadAngel |
they dont look serious now |
01:08 |
NekoGloop |
VanessaE: ERROR: number expected, got nil |
01:08 |
VanessaE |
lol |
01:09 |
M13Coder |
ERROR dumb keyboard on ipod |
01:09 |
NekoGloop |
(a date as far as a computer cares is a number) |
01:09 |
VanessaE |
M13Coder: PEBKAC error. |
01:09 |
NekoGloop |
MEOW error. |
01:10 |
M13Coder |
ERROR none :) |
01:10 |
RealBadAngel |
NekoGloop, nah, only screwdrivers causing it |
01:10 |
NekoGloop |
RealBadAngel: sonics? |
01:10 |
RealBadAngel |
and a bucket of course |
01:10 |
RealBadAngel |
both of them |
01:10 |
M13Coder |
beep beep *zoom |
01:11 |
khonkhortisan |
the bucket concentrates the sonic screwdriver's sonic waves back at the screwdriver |
01:11 |
RealBadAngel |
cant find the code to fill the bucket btw |
01:11 |
NekoGloop |
does it replace the screwdriver with a bucket of rubber? |
01:11 |
RealBadAngel |
lol |
01:11 |
khonkhortisan |
the bucket doesn't really have filling code |
01:11 |
* M13Coder |
eats spanich |
01:12 |
M13Coder |
to grow strong like popeyr |
01:12 |
RealBadAngel |
bucket.liquids["farming:rubber_tree_full"] = bucket_tmp |
01:12 |
M13Coder |
popete |
01:12 |
RealBadAngel |
thats it to fill the bucket? |
01:12 |
M13Coder |
fucking keyboard |
01:12 |
khonkhortisan |
p o p e y e |
01:12 |
VanessaE |
M13Coder: try previewing your text before hitting enter |
01:12 |
Uberi |
that sounds uncomfortable, M13Coder |
01:12 |
NekoGloop |
that and the above definition of the bucket_tmp variable |
01:12 |
RealBadAngel |
hmmm |
01:13 |
M13Coder |
you guys watch popeye |
01:13 |
M13Coder |
when you were younger |
01:13 |
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Octupus left #minetest |
01:13 |
NekoGloop |
i still watch it, have a collector's edition lol |
01:14 |
RealBadAngel |
but where the tree trunk changes to empty?? |
01:14 |
* M13Coder |
is blue |
01:14 |
NekoGloop |
realbadangel: handled in the full tree's code |
01:15 |
NekoGloop |
when bucket mod tries to replace it with air it sets a empty tree |
01:15 |
NekoGloop |
so when screwdriver tries to rotate it, the tree is removed but replaced. the nodedef wont let this happen if it has something to say about it. |
01:16 |
NekoGloop |
the best solution is to somehow check if a node has facedir before rotating it |
01:16 |
khonkhortisan |
I watched popeye |
01:16 |
M13Coder |
how bout Tom and Jerry |
01:16 |
khonkhortisan |
I think I have one on vcr |
01:16 |
RealBadAngel |
check name when pointing it with tree tap |
01:17 |
khonkhortisan |
tom and jerry changed, they got voice actors |
01:17 |
M13 |
RealBadAngel |
01:17 |
RealBadAngel |
take caotchouc, rotate it |
01:17 |
khonkhortisan |
spongebob changed too |
01:17 |
Uberi |
khonkhortisan: I liked it better without the voices, honestly |
01:17 |
M13Coder |
i dont like the tv show RealBadAngel |
01:17 |
Uberi |
takes something significant out of it |
01:17 |
M13Coder |
:) |
01:17 |
VanessaE |
khonkhortisan: tom has always had a voice, he just rarely used it. |
01:17 |
M13 |
This Compiling Crap is stupid |
01:17 |
NekoGloop |
realbadangel: but how to solve the screwdriver problem? |
01:18 |
RealBadAngel |
M13, have i said somethin bout tv shows? |
01:18 |
M13 |
no one can Compile |
01:18 |
khonkhortisan |
there's two m13s? |
01:18 |
M13Coder |
lol |
01:18 |
M13 |
(On Windows) |
01:18 |
VanessaE |
(see, for example, episode "The Zoot Cat") |
01:18 |
VanessaE |
M13 = UbuntuNerd, M13Coder = Keegan |
01:18 |
M13Coder |
:) |
01:18 |
M13Coder |
can you tell? |
01:18 |
khonkhortisan |
then neither are old/tired/grumpycoder |
01:19 |
M13Coder |
i ask for his bame |
01:19 |
M13Coder |
name |
01:19 |
NekoGloop |
bold* |
01:19 |
M13 |
Vanessa |
01:19 |
RealBadAngel |
NekoGloop, not quite sure |
01:19 |
NekoGloop |
dont forget bold :D |
01:19 |
NekoGloop |
hm... |
01:19 |
M13Coder |
youngcoder |
01:19 |
RealBadAngel |
just skip rotating if its rubber tree? |
01:19 |
NekoGloop |
i remember some way to check if a node has facedir... |
01:19 |
NekoGloop |
well that works too xD |
01:20 |
Uberi |
param2, I believe |
01:20 |
NekoGloop |
but how to check if a node has it? |
01:20 |
khonkhortisan |
don't set node.facedir |
01:20 |
RealBadAngel |
wallmounted also using param2 |
01:20 |
Uberi |
or use the minetest.registered_nodes paramtype |
01:20 |
khonkhortisan |
facedir is paramtype2 |
01:20 |
Uberi |
ah yes |
01:20 |
RealBadAngel |
so im able to rotate ladders, door, signs etc |
01:20 |
NekoGloop |
khonkhortisan: dude, the actual screwdrivers were working a hell of a long time ago |
01:21 |
RealBadAngel |
NekoGloop, btw roatated mesecons still works? |
01:22 |
NekoGloop |
they work with the in/output rules the base wire has, that is, the rules dont rotate. |
01:22 |
RealBadAngel |
tried to rotate gates or controllers? |
01:22 |
NekoGloop |
also forcing update of node will re-rotate it. |
01:22 |
NekoGloop |
microcontrollers dont work, gates do |
01:23 |
RealBadAngel |
would be great if we made it all able to rotate |
01:23 |
NekoGloop |
it shouldnt be too hard to make a machine that outputs a mesecon signal with low amounts of electricity. |
01:23 |
NekoGloop |
hm, but microcontrollers i imagine would get glitchy |
01:24 |
RealBadAngel |
dunno havent played with them |
01:24 |
NekoGloop |
that's why they dont have facedir in mesecons standard. |
01:24 |
VanessaE |
call that machine a level shifter :-) |
01:24 |
NekoGloop |
idk what to call it xD |
01:24 |
VanessaE |
that's the name given to the electronic component on a PCB that shifts I/O voltages between say 3.3v and 5v/TTL, common when interfacing newer chips to an old computer |
01:25 |
NekoGloop |
i see |
01:26 |
VanessaE |
<Vanessa> That's the name given to the electronic... blah blah blah blah blah blah blah blah computer |
01:26 |
VanessaE |
*whoosh* ;-) |
01:26 |
RealBadAngel |
make it so, when machine is powered, will send mesecons signal, like a torch |
01:26 |
M13Coder |
good night |
01:26 |
NekoGloop |
yes rba |
01:27 |
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cornernote joined #minetest |
01:27 |
VanessaE |
that works |
01:27 |
Uberi |
hi cornernote |
01:27 |
cornernote |
hi guys |
01:27 |
RealBadAngel |
hi |
01:27 |
cornernote |
i have a problem |
01:27 |
NekoGloop |
make one that sends a signal just one direction, and one that sends it in all directions. |
01:27 |
M13Coder |
hi byw |
01:27 |
Uberi |
I don't believe it is possible to detect that, cornernote |
01:28 |
NekoGloop |
maybe the upgraded one is made from 4 of the smaller ones? |
01:28 |
cornernote |
in my Craft Guide mod, someone pointed out to me that items can be dropped straight from the sign to the ground |
01:28 |
cornernote |
then they can cheat the craft guide |
01:28 |
cornernote |
lol |
01:28 |
VanessaE |
Uberi: sure there is, didn't you see the problem detector introduced into Technic just recently? ;) |
01:28 |
khonkhortisan |
cornernote, cool I should try that |
01:28 |
Uberi |
yeah I saw the post :) |
01:28 |
cornernote |
i tested it, cheat works perfect |
01:28 |
cornernote |
and seems there is no way to detect it |
01:28 |
cornernote |
nooooo!!!! |
01:28 |
khonkhortisan |
I didn't think it would work, so I didn't try it |
01:28 |
cornernote |
anyone know how to detect it ? |
01:28 |
Uberi |
VanessaE: I've been too busy playing tic-tac-toe :P |
01:29 |
VanessaE |
haha |
01:29 |
cornernote |
on_receive_fields() doesnt do it |
01:29 |
RealBadAngel |
? what detector? |
01:29 |
VanessaE |
RealBadAngel: *whoosh* |
01:29 |
khonkhortisan |
it does work |
01:29 |
NekoGloop |
realbadangel: cornernote said he had a problem, then uberi said there isnt a way to detect it, then vanessae said a problem detector was in technic |
01:30 |
NekoGloop |
twas a joke |
01:30 |
RealBadAngel |
maybe its because 3:30 am i havent got it ;) |
01:30 |
VanessaE |
haha |
01:31 |
NekoGloop |
YOU MUST KEEP WORKING ON TECHNIC |
01:31 |
NekoGloop |
YOU MUST KEEP WORKING ON TECHNIC |
01:31 |
NekoGloop |
YOU MUST KEEP WORKING ON TECHNIC |
01:31 |
NekoGloop |
:D |
01:31 |
Uberi |
cornernote: maybe there's some sort of per-player on_drop callback? |
01:31 |
khonkhortisan |
group chant |
01:31 |
RealBadAngel |
now i need some sleep:P |
01:31 |
NekoGloop |
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO |
01:31 |
NekoGloop |
YOU MUST KEEP WORKING ON TECHNIC |
01:31 |
NekoGloop |
YOU MUST KEEP WORKING ON TECHNIC |
01:31 |
Uberi |
cornernote: override minetest.handle_node_drops(pos, drops, digger)? |
01:32 |
Uberi |
(only when the inventory is being shown though) |
01:32 |
NekoGloop |
no |
01:32 |
RealBadAngel |
19 pushes to technic, not bat at all |
01:32 |
Uberi |
really hacky, but I bet it would work |
01:32 |
NekoGloop |
node drops is for a dug node |
01:32 |
khonkhortisan |
if only it took just one click on the item to show the recipe |
01:32 |
RealBadAngel |
that was a loooong day |
01:32 |
Uberi |
maybe minetest.item_drop(itemstack, dropper, pos) I suppose |
01:33 |
NekoGloop |
realbadangel: but you havent made a full api yet. |
01:33 |
NekoGloop |
you must keep pushing on! |
01:33 |
Uberi |
there SHOULD be an allow_metadata_inventory_drop callback though |
01:33 |
khonkhortisan |
I need a microcontroller that when it receives a signal, sends a very short (as short as possible) signal, less than 0.1 in length. |
01:33 |
Uberi |
make a feature request, cornernote |
01:33 |
RealBadAngel |
yeah sure, while sleeping |
01:33 |
NekoGloop |
xD |
01:34 |
RealBadAngel |
i could propably done api for machines too, but you popped up with screwdrivers ;) |
01:34 |
RealBadAngel |
but theyre cool |
01:35 |
NekoGloop |
heh |
01:35 |
Uberi |
khonkhortisan: if(A)on(B)after(0.1,"off(B)"); |
01:35 |
Uberi |
depends on server speed though |
01:35 |
Uberi |
if it runs at less than 10 fps, then it won't be exactly 0.1 secons |
01:36 |
NekoGloop |
who needs normal screwdrivers? |
01:36 |
NekoGloop |
We have sonics! WHO knew? |
01:36 |
khonkhortisan |
I'm making a music player, and I need to stop the first row of notes before starting the second row. |
01:36 |
NekoGloop |
(horrible pun is horrible) |
01:36 |
RealBadAngel |
i like the sound of it, its fun |
01:37 |
NekoGloop |
heh |
01:37 |
RealBadAngel |
wonder if its possible to rotate node upside down |
01:37 |
NekoGloop |
No |
01:37 |
NekoGloop |
unless it's wall mounted |
01:38 |
NekoGloop |
speaking of that, wallmounted is limited to 4 orientations |
01:38 |
NekoGloop |
(due to screwdriver cycling through 4 stages instead of 6) |
01:39 |
RealBadAngel |
we shall check then the drawtype |
01:39 |
RealBadAngel |
and allow all 6 in this case |
01:39 |
NekoGloop |
no |
01:39 |
NekoGloop |
drawtype isnt wallmounted |
01:39 |
NekoGloop |
check paramtype2 |
01:40 |
RealBadAngel |
yeah, thats what i meant |
01:40 |
NekoGloop |
as for how, dont ask me |
01:40 |
RealBadAngel |
its in the api |
01:40 |
NekoGloop |
also this will stop glitches with e.g. rubber tree because then we can skip the rotating of non-facedir/wallmounted nodes |
01:41 |
RealBadAngel |
but actually rotatin laders and signs is cool |
01:41 |
NekoGloop |
yes, i know ;) |
01:41 |
RealBadAngel |
doors get fucked up |
01:41 |
RealBadAngel |
so could be skipped |
01:41 |
NekoGloop |
ofc they do |
01:41 |
NekoGloop |
tried xdoors? |
01:41 |
Uberi |
or check for doors specifically |
01:42 |
RealBadAngel |
no, just the built in ones |
01:42 |
NekoGloop |
ok |
01:43 |
NekoGloop |
the problem is the second node |
01:43 |
NekoGloop |
it doesnt switch with the one you hit |
01:44 |
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01:44 |
RealBadAngel |
hey, its cool |
01:45 |
RealBadAngel |
with screwdriver ive made bridge out of ladders |
01:45 |
NekoGloop |
what is? |
01:45 |
NekoGloop |
lol |
01:45 |
NekoGloop |
really? |
01:45 |
RealBadAngel |
try it |
01:45 |
NekoGloop |
do they actually work as well? |
01:45 |
NekoGloop |
(i.e. you can walk on them) |
01:45 |
RealBadAngel |
yeah, can walk on them |
01:45 |
NekoGloop |
oh right, because of how climbable works |
01:46 |
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01:46 |
RealBadAngel |
coool |
01:46 |
NekoGloop |
so if you press E/Shift you'll fall through |
01:46 |
RealBadAngel |
yeah |
01:47 |
NekoGloop |
i wonder what would happen if we had a screwdriver that was pointable at liquids? |
01:48 |
NekoGloop |
derp? sonic screwdriver image was not found |
01:48 |
NekoGloop |
(just testing it out now xD) |
01:48 |
NekoGloop |
sweet, i just made wallmounted be supported |
01:49 |
NekoGloop |
probably the most roundabout way, but it works |
01:49 |
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01:50 |
NekoGloop |
RealBadAngel: the icon for the sonic isnt in my textures? |
01:50 |
RealBadAngel |
forgot, adding it now |
01:50 |
NekoGloop |
lol |
01:50 |
RealBadAngel |
you can download |
01:50 |
NekoGloop |
heh, I'm just taking the image directly |
01:50 |
NekoGloop |
like a baws |
01:52 |
NekoGloop |
btw: wallmounted works perfectly for normal nodes of all things BUT graphics |
01:54 |
khonkhortisan |
I can build my house out of pistons so no one can get in |
01:54 |
NekoGloop |
note to self... charge screwdriver before use... |
01:54 |
RealBadAngel |
hehehe |
01:55 |
* NekoGloop |
facepalm |
01:55 |
NekoGloop |
oh god... |
01:55 |
NekoGloop |
that sound effect... |
01:55 |
NekoGloop |
YOU ARE AWESOME |
01:56 |
NekoGloop |
except could it play for a bit shorter time? |
01:56 |
RealBadAngel |
that wasnt me, some1 else found it |
01:56 |
NekoGloop |
actually... |
01:56 |
NekoGloop |
let me retest wallmounted normal nodes, because i derped and forgot to charge the damn screw driver |
01:57 |
RealBadAngel |
it was NakedFury who found it |
01:57 |
NekoGloop |
i wonder if torches rotate properly... |
01:57 |
RealBadAngel |
oh, that i havent tried |
01:57 |
NekoGloop |
will release my wallmounted rotation code in a minute |
01:57 |
NakedFury |
I love doctor who so when you said sonic screwdriver IT HAD to have the proper sound |
01:58 |
RealBadAngel |
NakedFury, it works perfect |
01:58 |
NekoGloop |
well it hurts my ears when turning a lot of nodes in a short amount of time |
01:59 |
NekoGloop |
it's a tad too long |
01:59 |
RealBadAngel |
i like it :) |
02:00 |
NekoGloop |
rapid click a node |
02:00 |
NekoGloop |
it hurts my ears |
02:00 |
NekoGloop |
just shorten it a bit |
02:00 |
RealBadAngel |
or maybe turn volume down a bit |
02:02 |
NekoGloop |
now to try a test wallmounted normal node |
02:03 |
NekoGloop |
if this works, i will revolutionize the piston |
02:04 |
NekoGloop |
oh, i think i broke it |
02:04 |
RealBadAngel |
what? |
02:04 |
NekoGloop |
froze at texture rendering of the block |
02:04 |
NekoGloop |
oh nvm |
02:04 |
NekoGloop |
just lag |
02:05 |
NekoGloop |
yeah wallmounted normal nodes dont work |
02:06 |
khonkhortisan |
hahaha! I figured out how to make a delayer clock where only one section is on at a time! |
02:06 |
NekoGloop |
khonkhortisan: good for you |
02:07 |
khonkhortisan |
So the wire splits. One wire goes to a delayer, the other wire to a not. Then they join to an and. Repeat. |
02:07 |
NekoGloop |
cool |
02:07 |
khonkhortisan |
You start the clock by turning a switch on, then off. |
02:07 |
NekoGloop |
or button |
02:07 |
cornernote |
ok, fixed the exploit in craft guide |
02:07 |
NekoGloop |
that works too |
02:07 |
cornernote |
i just looked how locked chest worked, and tweaked craft_guide until it worked the same |
02:08 |
NekoGloop |
RealBadAngel: use overlays in your colored gold chests |
02:08 |
cornernote |
i wondered if locked chests had the same exploit, i thought they couldn't have, and was right =) |
02:08 |
RealBadAngel |
maybe later |
02:08 |
NekoGloop |
that will cut down on the amount of images are needed in the folder later |
02:11 |
khonkhortisan |
good. A noteblock will still play even if I don't see the power going to it. |
02:12 |
RealBadAngel |
ok, im going to sleep now |
02:12 |
RealBadAngel |
c ya around |
02:12 |
NekoGloop |
wait! |
02:12 |
NekoGloop |
aaah, I'm too late. |
02:12 |
NekoGloop |
dammit. |
02:14 |
khonkhortisan |
after further investigation, my curcuit modifies the delayer to only send the signal after it has stopped. |
02:15 |
khonkhortisan |
Now to make it vertically. |
02:18 |
NekoGloop |
two mods depend on each other. what happens? |
02:18 |
khonkhortisan |
Depends on what they do. |
02:18 |
khonkhortisan |
Or how minetest handles it. |
02:19 |
NekoGloop |
lol |
02:19 |
khonkhortisan |
if one only depends on recipes, you can just make sure the other one is installed, the loading order doesn't matter. |
02:19 |
NekoGloop |
no i mean in depends.txt |
02:19 |
NekoGloop |
this is all hypothetical |
02:20 |
khonkhortisan |
it probably wouldn't work if you told minetest they both depended on each other. |
02:25 |
NekoGloop |
well I'm making a technicplus. who else is going to make a extension? |
02:26 |
cy1 |
NekoGloop: ever figure out why technic and mesecons are separate? |
02:26 |
NekoGloop |
because power and logic |
02:26 |
cy1 |
there's a difference? :p |
02:26 |
NekoGloop |
yes |
02:27 |
NekoGloop |
and I'm too lazy to describe it here |
02:27 |
cy1 |
It's all Information to me. |
02:27 |
NekoGloop |
well basically power is much more variable than logic |
02:27 |
khonkhortisan |
mesecons is magic and only has high and low, and y-intersections are simple. technic uses electricity and y-intersections are complicated. |
02:28 |
NekoGloop |
logic is 0/1, power is EU |
02:28 |
cy1 |
khonkhortisan: clarify the 'magic' part? |
02:28 |
cy1 |
NekoGloop: so, power as you say it, is less precise than logic? |
02:28 |
NekoGloop |
power is more variable |
02:29 |
khonkhortisan |
magic is where you don't lose power when splitting wires, and you can get power out of nowhere |
02:29 |
NekoGloop |
besides, comparing power and logic is an invalid statement |
02:29 |
cy1 |
not really |
02:29 |
NekoGloop |
yeah, it is. |
02:29 |
cy1 |
khonkhortisan: ah, gotcha |
02:29 |
NekoGloop |
power ~= logic AND power == logic are both invalid |
02:29 |
NekoGloop |
;) |
02:30 |
NekoGloop |
(see what i did there moment) |
02:30 |
khonkhortisan |
power = power - logic? |
02:30 |
khonkhortisan |
error: comparing incompatible types |
02:30 |
NekoGloop |
? |
02:30 |
NekoGloop |
yeah, that's what i mean |
02:30 |
NekoGloop |
they're invalid statements |
02:30 |
NekoGloop |
attempt to compare number with boolean |
02:31 |
cy1 |
but any number can be boolean... |
02:31 |
NekoGloop |
troll detected |
02:32 |
khonkhortisan |
is 1 true or is zero true? |
02:32 |
khonkhortisan |
it depends on the language |
02:32 |
cy1 |
you can't have logic without information, and if you look into what power is you can't have power without information either. They're both information. |
02:32 |
NekoGloop |
grab your lasers and large mithril swords |
02:32 |
NekoGloop |
let's hunt a troll |
02:32 |
khonkhortisan |
you can have power without storing information about it. Matter can exist on its own engine. |
02:32 |
cy1 |
this is basic Information Theory NekoGloop. The only troll here is u |
02:33 |
NekoGloop |
power is what makes our brains work |
02:33 |
NekoGloop |
power is what makes the world go round |
02:33 |
cy1 |
khonkhortisan: Pretty sure you can't. |
02:33 |
NekoGloop |
(quite literally) |
02:33 |
khonkhortisan |
and chemical reactions are what make our brains work slowly. |
02:33 |
NekoGloop |
khon: eletric synapse is what I'm getting at |
02:33 |
cy1 |
Take away all the information, and all you have is a bunch of stuff all at the same temperature doing nothing. |
02:33 |
khonkhortisan |
we would think faster without chemicals |
02:34 |
khonkhortisan |
that's entropy I think |
02:34 |
cy1 |
entropy is a measure of information loss, yes. |
02:34 |
khonkhortisan |
but zero information would be zero matter and zero (or infinite?) space |
02:35 |
NekoGloop |
lets assume the world is a giant computer |
02:35 |
cy1 |
yeah... |
02:35 |
NekoGloop |
if it has zero information, there is no program to run |
02:35 |
NekoGloop |
thus all of everything jsut ceases to be |
02:35 |
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02:35 |
NekoGloop |
world goes poof |
02:36 |
khonkhortisan |
As far as I can tell (which isn't a valid observation, as I'm part of the calculation, ) movement is not done in steps. |
02:36 |
cy1 |
Everything just ceasing to be would result in 0 information, yes. |
02:36 |
NekoGloop |
then how long do we have until the computer overheats? |
02:37 |
khonkhortisan |
the computer exists outside of our universe, capable of having very different physical laws than our own. We can't know that. |
02:37 |
NekoGloop |
something to think about. |
02:37 |
NekoGloop |
it may even be possible that we are segmented data, floating through cyberspace |
02:38 |
khonkhortisan |
reminds me of I, robot |
02:39 |
NekoGloop |
as a unfinished project of a strange people on a strange planet in an even stranger universse |
02:39 |
NekoGloop |
funny how this comes up the day sonic screwdrivers are added ;) |
02:39 |
khonkhortisan |
why do you say unfinished? |
02:39 |
NekoGloop |
the world glitches more than you thing |
02:39 |
NekoGloop |
think* |
02:40 |
NekoGloop |
how, tell me, does one get a picture of slenderman, if he doesnt exist? |
02:40 |
NekoGloop |
or people who supposedly hallucinate. |
02:41 |
NekoGloop |
maybe they're just more open to what's actually happening |
02:41 |
cy1 |
how does one get a picture of a unicorn? |
02:41 |
cy1 |
there's your answer |
02:41 |
NekoGloop |
heh |
02:41 |
NekoGloop |
where did the idea of the unicorn come from? |
02:42 |
cy1 |
drugs |
02:42 |
cy1 |
lots of drugs |
02:42 |
NekoGloop |
and tell me, how do drugs work? |
02:42 |
khonkhortisan |
your brain works of electricity and chemicals, and drugs cause different chemical reactions. |
02:43 |
khonkhortisan |
I like proteins, they can be in different shapes and do different things |
02:43 |
NekoGloop |
how do chemicals react? |
02:44 |
NekoGloop |
oh and "god": maybe "god" implanted images of him into our world when coding it. after all, if "god" made the world, then in this hypothetical scenario he coded it. |
02:44 |
khonkhortisan |
with the force of electric polarization |
02:45 |
khonkhortisan |
god already implanted the image of himself in people |
02:45 |
NekoGloop |
electric. |
02:45 |
NekoGloop |
back to electricity |
02:45 |
NekoGloop |
this is my point |
02:45 |
khonkhortisan |
I was about to say magnetic, but that would be wrong |
02:45 |
NekoGloop |
electricity created everything |
02:45 |
cy1 |
electricity didn't create nuclear fusion! |
02:45 |
NekoGloop |
and electricity cant just move on its own, now can it? |
02:46 |
khonkhortisan |
gravity and matter coexist. Without the one, the other is not. |
02:46 |
NekoGloop |
cy1: technically, it did; the chemicals' innate electric charge interacts with others' to cause fusion with eachother. |
02:47 |
cy1 |
NekoGloop: I think... you should read up on fundamental energy fields in physics... |
02:47 |
khonkhortisan |
but that's at the atomic level. When you pull apart atoms, it's no longer electricity, is it? |
02:47 |
Bad_Command |
Brain cells called neurons use chemicals called neurotransmitters to signal each other |
02:47 |
Bad_Command |
Drugs interfere with the neurotransmitters in various ways |
02:47 |
khonkhortisan |
electrons and protons create electricity. Below the neutron level, I don't know which things carry charge. |
02:47 |
NekoGloop |
when you pull apart atoms, dont they seek out other electrical items? |
02:48 |
khonkhortisan |
electrons are made from something. |
02:48 |
NekoGloop |
imagine if an atom -couldnt- find an electrical item |
02:48 |
NekoGloop |
would it just cease to be? |
02:48 |
Bad_Command |
What do you mean by couldn't? |
02:48 |
khonkhortisan |
there's still gravity. |
02:48 |
NekoGloop |
(just to clarify something: i have no idea what point I'm arguing any more) |
02:48 |
Bad_Command |
There are neutrons and neutrinos. They have no charge |
02:49 |
NekoGloop |
neutrons have no charge on their own |
02:49 |
khonkhortisan |
quarks! even more electrically fundamental than electrons |
02:49 |
NekoGloop |
but do neutrons exist on their ow? |
02:49 |
NekoGloop |
own* |
02:49 |
khonkhortisan |
Are you asking if neutrons are made of charged quarks? |
02:49 |
Bad_Command |
Yes, commonly in things like nuclear reactors |
02:50 |
NekoGloop |
nuclear |
02:50 |
Bad_Command |
They have a short half life. something on the order of 20 minutes. After which they decay by beta emission (turn in to hydrogen) |
02:50 |
NekoGloop |
atoms without electric charge cease to be via exploding |
02:50 |
khonkhortisan |
1 up quark + 2 down quarks = 1 neutron |
02:51 |
khonkhortisan |
So there's three quarks stuck together. What are the forces involved? |
02:51 |
NekoGloop |
if we're going to bring this down to the bare bones... |
02:51 |
NekoGloop |
what started it all? |
02:52 |
NekoGloop |
and dont say the big bang |
02:52 |
NekoGloop |
something caused the big bang |
02:52 |
Bad_Command |
Hard to say; I rather like the nested black hole interpretations of reality |
02:52 |
Bad_Command |
A black hole in another universe imploded this one in to existence |
02:52 |
khonkhortisan |
<religious explanation> the power in the word of god turned into the matter of the big bang </religious explanation> |
02:53 |
NekoGloop |
you see, a program cannot comprehend the code that made it. |
02:53 |
NekoGloop |
my theory that we are a program may not be that far off |
02:53 |
khonkhortisan |
I don't like nested black holes. If it were true, then you could somehow go into a black hole without dying and be in another universe. |
02:53 |
Bad_Command |
They often can. Read up about bootstrapping compilers |
02:53 |
NekoGloop |
whatever |
02:53 |
khonkhortisan |
we are intelligence. We can understand code. |
02:53 |
NekoGloop |
I probably could have used better words |
02:54 |
NekoGloop |
khon: but can you code in the language of the universe? |
02:54 |
Bad_Command |
Well, I think the consensus is that black holes will spaghettify anything that falls in |
02:54 |
khonkhortisan |
The language of the universe is made from code blocks so tiny I can't interact with them |
02:54 |
khonkhortisan |
like tiny mesecons |
02:54 |
NekoGloop |
but imagining that you could |
02:54 |
Bad_Command |
Why should you even think that the universe has a code? |
02:54 |
NekoGloop |
would you have any idea what to do with it? |
02:55 |
khonkhortisan |
If you would survive a black hole, you would be really compressed and standing on a planet light can't leave |
02:55 |
NekoGloop |
bad_command: what keeps electricity flowing? |
02:55 |
NekoGloop |
SOMEthing must be pulling strings |
02:55 |
Bad_Command |
Certainly not little elves writing code inside of all the little atoms |
02:55 |
NekoGloop |
who said it was something alive? |
02:55 |
Bad_Command |
I did |
02:56 |
NekoGloop |
or even something sentient (as we would understand) |
02:56 |
khonkhortisan |
when you connect a battery, it's not an electron that flows through, but the absense of electrons that moves one electron at a time. |
02:56 |
NekoGloop |
yes khon |
02:56 |
NekoGloop |
i know that |
02:56 |
Bad_Command |
Well, it is kinda like pushing beads around on a string or something |
02:56 |
NekoGloop |
yes |
02:56 |
khonkhortisan |
it's the force of electrons moving away from each other |
02:57 |
NekoGloop |
yup |
02:57 |
khonkhortisan |
And there's some other force that keeps them from evenly distributing |
02:57 |
khonkhortisan |
like rubbing baloons together |
02:57 |
NekoGloop |
yes. |
02:57 |
Bad_Command |
A potential well |
02:57 |
NekoGloop |
something is making the electricity not fill up the wire |
02:58 |
Bad_Command |
Yes, a chemical reaction inside the battery |
02:58 |
Bad_Command |
Positive ions move around in solution inside the battery |
02:58 |
Bad_Command |
Negative electrons flow around the wires to balance out the charges |
02:58 |
NekoGloop |
but how does this work in, say, our brains? |
02:58 |
khonkhortisan |
think of it like a battery is two gallons of water, only one full. |
02:58 |
khonkhortisan |
it will only flow until the water is even |
02:58 |
Bad_Command |
Our brains mostly transmit signals via ions, much like a battery |
02:59 |
NekoGloop |
electricity flows in our brains and certainly doesnt follow bad_command's principles |
02:59 |
khonkhortisan |
don't forget the chemicals |
02:59 |
Bad_Command |
Read up on it Neko |
02:59 |
Bad_Command |
Axons are like wires. They are insulated by special cells (myelin) |
03:00 |
Bad_Command |
They run between neurons, and can be long, very very long |
03:00 |
Bad_Command |
Charges are transmitted mostly by potassium ions |
03:00 |
Bad_Command |
There is no real electrical connection between neurons; instead neurotransmitters are dumped in to gaps between axons and connecting neurons |
03:00 |
NekoGloop |
i, for one, refuse to believe that an element of chance is making sure that we were givin this ability |
03:01 |
Bad_Command |
The neurotransmitters fit in to sockets on the neurons, and trigger a charge buildup inside the neuron |
03:01 |
khonkhortisan |
just a single cell is above the chance ratio |
03:01 |
Bad_Command |
Once the charge build up is high enough, the electron fires a burst down its axon to stimulate other neurons |
03:01 |
NekoGloop |
but how did we obtain the ability to think, as it were? |
03:01 |
Bad_Command |
Read up on it neko |
03:02 |
Bad_Command |
It is too much to type in to an off-topic IRC rant |
03:02 |
NekoGloop |
heh |
03:02 |
khonkhortisan |
self-awareness |
03:02 |
khonkhortisan |
every animal thinks, every plant does not (except maybe venus flytraps) |
03:02 |
khonkhortisan |
you need to think to eat and avoid being eaten |
03:03 |
NekoGloop |
but if plants cant think, how do the nutrients get passed through their systems? |
03:04 |
khonkhortisan |
by forces, you don't need to think to digest your food do you? |
03:04 |
NekoGloop |
believe it or not, our brains read our dna and direct the nutrients. |
03:04 |
NekoGloop |
you dont have to think to breath but the brain does it anyway. |
03:04 |
khonkhortisan |
but dna is just a set of rules and instructions, not true thinking |
03:04 |
NekoGloop |
dna is just instuctions |
03:04 |
NekoGloop |
brain reads dna, tells nutrients where to go by following the instuctions |
03:05 |
khonkhortisan |
well the cells read dna |
03:05 |
NekoGloop |
cells read dna to send to brain |
03:05 |
khonkhortisan |
all your cells read dna |
03:05 |
khonkhortisan |
? |
03:05 |
khonkhortisan |
no. |
03:05 |
NekoGloop |
yeah, i forgot the middleman |
03:05 |
khonkhortisan |
cells process dna on their own, without the help of a brain |
03:05 |
NekoGloop |
heh |
03:06 |
NekoGloop |
what tells the cells to process? |
03:07 |
Bad_Command |
http://en.wikipedia.org/wiki/Energy_metabolism |
03:07 |
khonkhortisan |
when the dna splitter lump hits dna it splits it, when the rna hits the protein synthesizer, it gets stuck in an assembly line, when protein parts hit the assembly line, a protein is formed. |
03:07 |
NekoGloop |
well just think about the possibility that we are living in a computer |
03:08 |
khonkhortisan |
the computer would only be running a simulation, with the particles moving around with their own rules |
03:09 |
NekoGloop |
and what happens when someone shuts off the computer? |
03:09 |
khonkhortisan |
then time stops for you, you no longer think, and your existence is frozen in time. When it's turned on again, you start thinking again, and don't know the difference because it was the simulation that was stopped. |
03:10 |
khonkhortisan |
If you had no soul, then multiple simulations could be going on at the same time. |
03:10 |
NekoGloop |
exactly |
03:10 |
NekoGloop |
and what was the max fps the eye could see...? |
03:10 |
khonkhortisan |
the computer could crash, the simulation could be brought back from backup, and your free will would cause the simulation to be run differently. |
03:11 |
khonkhortisan |
There's no such thing as fps. It's a simulation done in steps. Every time step is the same everywhere. The only thing that affects your eye fps is how fast your brain processes it. |
03:11 |
khonkhortisan |
To an outside observer, the computer would be like blender rendering a huge scene, too slow for an fps. |
03:11 |
NekoGloop |
yes, and this would be easily set in a file for each person |
03:12 |
NekoGloop |
similar to how minetest catalogs players' stuff, except MUCH more complicated |
03:12 |
khonkhortisan |
how? that would destroy the rules set for the particles in your brain, and the chemical reactions and everything. If that was independendly set, it would appear as a miracle because it didn't follow the rules. |
03:13 |
khonkhortisan |
it's like setting how fast a planet spins, it messes with the physics simulation. |
03:13 |
NekoGloop |
what rules? the only rules are the ones set by the simulation. |
03:13 |
NekoGloop |
planets can spin faster |
03:13 |
khonkhortisan |
and those rules would be broken if you could set the fps of each person's eyes |
03:13 |
NekoGloop |
I'm not saying this file is being edited |
03:13 |
NekoGloop |
I'm saying it's a dumping ground of a helluva lot of data |
03:14 |
khonkhortisan |
So each person has a preset fps. That means there's a zone in their head that makes the simulation go at a different speed. |
03:14 |
NekoGloop |
kind of |
03:14 |
khonkhortisan |
the relativity theory |
03:14 |
khonkhortisan |
only not based on speed |
03:14 |
NekoGloop |
a better way of saying it is that each "client" (person) has a set fps |
03:15 |
NekoGloop |
that person gets just that much attention by the prgram |
03:15 |
NekoGloop |
excuse my O key, it's been derping lately |
03:15 |
khonkhortisan |
but the client program is run inside the server |
03:15 |
NekoGloop |
exactly. |
03:15 |
NekoGloop |
that's why the overall fps of the server doesnt matter; the client only gets as much info as its expecting |
03:16 |
khonkhortisan |
the server could be running at 1fps but the client sees 60fps because its time is offset by the server's |
03:16 |
NekoGloop |
essentially lag is removed by having the client be as laggy |
03:17 |
NekoGloop |
ever seen an illusionist? |
03:17 |
khonkhortisan |
client frames per server frames per second |
03:17 |
khonkhortisan |
yeah |
03:17 |
NekoGloop |
if this were reality, how could the laws of the universe be bent? |
03:18 |
NekoGloop |
criss angel is a good example |
03:18 |
NekoGloop |
gravity is one he loves to play with |
03:18 |
NekoGloop |
also an example of editing a person's file; his relative gravity is being changed |
03:19 |
NekoGloop |
I'd say the best way of saying this is every illusionist is a server admin |
03:19 |
khonkhortisan |
so you learn magic tricks and are given the server password? |
03:19 |
khonkhortisan |
they use the same rules you do, just find loopholes |
03:19 |
NekoGloop |
no, you get the server password then can do magic tricks |
03:20 |
khonkhortisan |
so you can't become a magician just by wanting to |
03:20 |
NekoGloop |
no |
03:20 |
NekoGloop |
no you cannot |
03:20 |
khonkhortisan |
I don't like your reality |
03:21 |
NekoGloop |
life sucks |
03:21 |
NekoGloop |
so therefore my reality is probably the closest to the actual one |
03:21 |
NekoGloop |
(and the logic there is about nil) |
03:21 |
khonkhortisan |
so the magician becomes a programmer, reads the server code, and tells the particle physicist how the world works |
03:22 |
NekoGloop |
ever wonder why criss angel asks the name of people he does tricks on? It's so he can find the file. |
03:22 |
NekoGloop |
actually there's two possible theories that branch from mine |
03:22 |
NekoGloop |
the one i explained above is one |
03:23 |
khonkhortisan |
then what is a magic kit? |
03:23 |
NekoGloop |
the other is that illusionists are the people from the world in which the computer resides |
03:23 |
NekoGloop |
a magic kit is a worthless little pile of junk, all the same. |
03:26 |
NekoGloop |
the more you listen to me, the more you know I'm right. |
03:26 |
khonkhortisan |
How do you explain ghosts? |
03:27 |
NekoGloop |
merely the server calling the wrong person; someone already dead. |
03:27 |
khonkhortisan |
what about morality? If we're just a simulation, what does it matter? |
03:27 |
khonkhortisan |
pain is virtual. |
03:27 |
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03:27 |
NekoGloop |
pain is virtual, yet a program never wants to end |
03:28 |
NekoGloop |
when you delete a program, is it not dying? |
03:28 |
khonkhortisan |
What about pain that doesn't include death? the program is still alive. |
03:28 |
NekoGloop |
yet damaged. |
03:29 |
khonkhortisan |
Then emotional? There is no damage that could cause the program to believe it is closer to death. |
03:29 |
NekoGloop |
some part of its code is missing, and will not function properly again. |
03:29 |
NekoGloop |
emotions are a lie woven into existance. |
03:29 |
khonkhortisan |
you lost me |
03:30 |
NekoGloop |
emotions do not exist; to put it how you would understand it, "ghosts in the machine" |
03:30 |
khonkhortisan |
emotions overpower rational thought |
03:30 |
NekoGloop |
emotions are a virus |
03:30 |
NekoGloop |
overriding other code |
03:31 |
khonkhortisan |
is it the ability to have emotions that spreads or each emotion that spreads? |
03:31 |
NekoGloop |
people who are emotionless are actually uninfected |
03:31 |
khonkhortisan |
people are born with emotions |
03:31 |
NekoGloop |
people are born with no emotions; only a bare grasping of their surroundings |
03:31 |
khonkhortisan |
crying is the sad emotion |
03:32 |
NekoGloop |
as the server writes the file for the person, emotions come flooding in |
03:32 |
khonkhortisan |
so how is a virus also a lie? |
03:32 |
NekoGloop |
a virus is a lie being told to a program, in this instance, the server. |
03:33 |
NekoGloop |
viruses often lie to the OS by acting as system software |
03:33 |
khonkhortisan |
if the universe is a simulation of electrons, chemicals, and reactions, each person is not a separate program but a collection of matter and motion. |
03:34 |
NekoGloop |
each person is a separete data file |
03:34 |
NekoGloop |
like worlds in minetest |
03:34 |
khonkhortisan |
worlds don't interact |
03:34 |
NekoGloop |
but that's due to minetest's interpretation |
03:35 |
khonkhortisan |
it would be much simpler to have mesecon-filled people in a single world than it would be to have them separate |
03:35 |
NekoGloop |
the player files inside the worlds would probably be a better comparison |
03:35 |
NekoGloop |
but do keep in mind someone had to bugtest. |
03:35 |
NekoGloop |
they may even be doing it as we speak |
03:36 |
khonkhortisan |
So who's the bugtester? You or me? |
03:36 |
khonkhortisan |
it's the magician! |
03:36 |
NekoGloop |
this may even be a sick warped video game in which we are implanted directly into a world without any memory of the world before. |
03:36 |
NekoGloop |
khonkhortisan: It's "god", who coded it. |
03:37 |
khonkhortisan |
then it is not really you, but a new baby. You have no connection to the past "you". |
03:37 |
NekoGloop |
but the body in the past world still is there |
03:37 |
khonkhortisan |
people aren't born amputated |
03:37 |
NekoGloop |
remember that 700tb can be stored in 1lb of human flesh. |
03:37 |
khonkhortisan |
with dna, right? |
03:37 |
NekoGloop |
genomes, yes. |
03:38 |
NekoGloop |
they may have overwritten the very things that make us human |
03:38 |
khonkhortisan |
700tb/gm |
03:38 |
NekoGloop |
we may be twisted giant beasts in the other world. |
03:39 |
khonkhortisan |
that statement cannot be true, because storing the data there causes it to no longer be human flesh |
03:39 |
NekoGloop |
why can it not be true? |
03:39 |
NekoGloop |
you just contradicted yourself |
03:39 |
NekoGloop |
i'm proposing we arent human anymore |
03:40 |
khonkhortisan |
humans naturally store the same amount of data in a single cell as in the whole person |
03:40 |
khonkhortisan |
that 700tb/g ratio is if every cell had different data |
03:40 |
NekoGloop |
exactly |
03:40 |
NekoGloop |
we are no longer human |
03:41 |
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03:41 |
khonkhortisan |
hello |
03:41 |
NekoGloop |
we may not even have a single stable form |
03:41 |
wowiamdiamonds |
:D |
03:41 |
khonkhortisan |
no longer human when? with evolution caused by radiation hitting the reproducable dna? |
03:41 |
NekoGloop |
something along those lines |
03:42 |
khonkhortisan |
now, which "other world" are you speaking of? |
03:42 |
khonkhortisan |
outside the computer? |
03:42 |
NekoGloop |
yes |
03:43 |
NekoGloop |
inside the computer we still look human because our data was saved as that. |
03:43 |
khonkhortisan |
so then it's just the matrix and we aren't just simulations |
03:44 |
khonkhortisan |
and stopping the program would either kill everyone or release them |
03:44 |
NekoGloop |
we may be simulations, because we may simply be children OF the people on the other side. |
03:44 |
NekoGloop |
or children of the children of the people on the other side, and so on and so forth |
03:44 |
NekoGloop |
anyway, this is all theoretical. |
03:45 |
khonkhortisan |
but how could a computer copy a simulated person if the real person thought outside of the computer? It couldn't get the data for thinking |
03:45 |
NekoGloop |
by calculating an appropriate state of mind for the person |
03:46 |
NekoGloop |
via the parents and a sprinkle of randomness |
03:47 |
khonkhortisan |
the real matrix-connected people and simulated people would act differently enough that one would be aware of the other, like clients and mobs |
03:48 |
NekoGloop |
yes. mobs are the product of code server-side, and clients are the clients. |
03:49 |
khonkhortisan |
it would take years of server ai studying clients to produce a correct mob |
03:51 |
NekoGloop |
doesnt it take years for a new person to exist? |
03:51 |
khonkhortisan |
um... from when to when? |
03:52 |
NekoGloop |
the point the child starts developing in the mother's womb to the time of birth |
03:52 |
khonkhortisan |
the start of a new person can be made in one day, a fully functioning person can be made in nine months, an adult person more than ten years |
03:52 |
khonkhortisan |
that's nine months |
03:53 |
NekoGloop |
well it takes years for an intelligence to be assigned to a person, doesnt it? |
03:53 |
NekoGloop |
a bare-bones intelligence is a filler. |
03:54 |
khonkhortisan |
that would be the person having artificial intelligence and learning on its own. I'm talking about the server learning how a person works and copying it. |
03:54 |
NekoGloop |
simple |
03:55 |
NekoGloop |
the data in the brain need only be deciphered |
03:55 |
NekoGloop |
then it can be spread out in any type of code |
03:56 |
khonkhortisan |
without a brain scanner, the brain itself is capable of running its own program |
03:57 |
NekoGloop |
the brain just needs to be wired |
03:57 |
NekoGloop |
and i gtg now |
03:57 |
khonkhortisan |
it doesn't need any wires to operate |
03:57 |
khonkhortisan |
bye |
04:02 |
khonkhortisan |
back to topic |
04:06 |
VanessaE |
just stopping back in for a few |
04:07 |
VanessaE |
I see I missed out on #minetest-philosophy |
04:07 |
khonkhortisan |
yep a lot of it |
04:12 |
khonkhortisan |
my piano clock has a killswitch and a start button |
04:12 |
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04:12 |
VanessaE |
nice |
04:13 |
VanessaE |
morning Calinou |
04:14 |
Calinou |
hi |
04:16 |
khonkhortisan |
yuck. Good I didn't trust //rotate, it destroyed my clock. Now I can restore from my backup. |
04:17 |
Calinou |
computer security chapter 1: NEVER TRUST //rotate |
04:18 |
khonkhortisan |
thing is, I might've been the one to break it |
04:18 |
khonkhortisan |
adding in an axis |
04:18 |
khonkhortisan |
/rotate x 90 instead of plain //rotate 90 |
04:22 |
Calinou |
minetest.exe --logfile '' < still creates a log named '' :( |
04:22 |
Calinou |
thus, can't disable logging |
04:22 |
Calinou |
since you need a value |
04:22 |
khonkhortisan |
minetest.exe --logfile /dev/null |
04:22 |
VanessaE |
does windows have a /dev/null equicalent? |
04:23 |
VanessaE |
hah! ninja'd |
04:23 |
Calinou |
dunno, probably not |
04:23 |
VanessaE |
isn't is %%NUL%% or some such? |
04:23 |
VanessaE |
type c:\autoexec.bat > NUL |
04:23 |
VanessaE |
close. |
04:23 |
khonkhortisan |
I'm on the same page! |
04:23 |
Calinou |
lol |
04:23 |
khonkhortisan |
http://stackoverflow.com/questions/313111/dev-null-in-windows |
04:23 |
VanessaE |
so minetest.exe --logfile NUL |
04:24 |
VanessaE |
khonkhortisan: stack overflow ftw :) |
04:24 |
khonkhortisan |
googled windows /dev/null |
04:24 |
VanessaE |
same here |
04:24 |
VanessaE |
first hit |
04:25 |
Calinou |
notepad++ puts NUL in blue when I write it with batch coloration, so it's probably correct |
04:25 |
Calinou |
it works! |
04:25 |
Calinou |
thanks |
04:25 |
VanessaE |
yw |
04:31 |
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04:31 |
VanessaE |
morning neko |
04:33 |
neko259 |
VanessaE: Hi. |
04:48 |
khonkhortisan |
haha connect the xor to itself and it overheats- |
04:48 |
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04:48 |
VanessaE |
haha |
04:53 |
VanessaE |
I wonder if 60Hz is really too low of a limit for gates? |
04:54 |
khonkhortisan |
what if gates had a limit, but only stayed there instead of overheating? |
04:54 |
VanessaE |
hmmm. |
04:54 |
khonkhortisan |
you wouldn't be able to connect it to a series of t-flops |
04:55 |
VanessaE |
well if by that you mean it would start ignoring incoming signals if they come in faster than 60 Hz, then sure |
04:55 |
VanessaE |
in practice, a real gate will do something like that - return invalid results because it can't react fast enough |
04:56 |
VanessaE |
whereas a µC really would overheat if driven too fast |
04:56 |
khonkhortisan |
uh-oh two websites have the same page for buying in |
04:56 |
khonkhortisan |
*ink |
04:56 |
VanessaE |
ink? who buys ink anymore? get a color laser :-) |
04:57 |
khonkhortisan |
there are color laser printers in real life? |
04:57 |
VanessaE |
sure, I have one. |
04:57 |
VanessaE |
Samsung CLX-3175 |
04:57 |
VanessaE |
works great in linux with their proprietary driver. also works with open source drives, but not as good |
05:00 |
khonkhortisan |
I don't want yellow dots on my paper |
05:00 |
VanessaE |
meh |
05:00 |
VanessaE |
doesn't bother me, besides all printers do something similar |
05:00 |
VanessaE |
even inkjets |
05:02 |
khonkhortisan |
don't vaccum your toner < what? |
05:02 |
VanessaE |
the particles are small enough to get past many types of filters |
05:03 |
VanessaE |
(though a modern HEPA vacuum probably will catch them) |
05:03 |
khonkhortisan |
these printers sound dangerous |
05:03 |
VanessaE |
haha |
05:03 |
VanessaE |
I'm happy with mine |
05:03 |
khonkhortisan |
ozone, explosions |
05:04 |
VanessaE |
I can leave it sitting for months at a time and it doesn't suddenly quit working because of dried-up heads etc |
05:06 |
VanessaE |
plus it'll keep printing even when it thinks it's out of toner |
05:06 |
khonkhortisan |
mine won't |
05:19 |
khonkhortisan |
it works! |
05:19 |
khonkhortisan |
but if you press the song button too many times the song will play double |
05:20 |
VanessaE |
how is the music stored? |
05:20 |
khonkhortisan |
switch array |
05:20 |
VanessaE |
nice |
05:20 |
khonkhortisan |
horizontal is notes, vertical I have a clock |
05:21 |
khonkhortisan |
only one set of notes |
05:23 |
VanessaE |
cool |
05:24 |
khonkhortisan |
A little more circuitry, and the double playing is removed. |
05:25 |
khonkhortisan |
or not. |
05:25 |
VanessaE |
ok, time to hit the sheets |
05:25 |
VanessaE |
good night all |
05:29 |
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05:52 |
Calinou |
thexyz, about xfences: http://minetest.net/forum/viewtopic.php?id=2127 |
05:52 |
Calinou |
can you redefine standard fences so that they drop xfences? |
05:59 |
khonkhortisan |
I had to disable hardware acceleration on youtube again to make the colors not inverted |
06:01 |
Calinou |
youtube smurf mode |
06:01 |
khonkhortisan |
yeah, blue lava |
06:02 |
khonkhortisan |
they should add a button for the people whose hardware doesn't do that |
06:12 |
Calinou |
http://minetest.net/forum/viewtopic.php?pid=42244#p42244 poor idea guy wants physics |
06:13 |
khonkhortisan |
I've thought about that, it would limit creativity |
06:15 |
khonkhortisan |
Just trying to process on_generated to add in two-block transitions between sand and desert sand lagged the server |
06:15 |
khonkhortisan |
I don't think physics would be fast enough |
06:18 |
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06:20 |
khonkhortisan |
well, it could be done with abms |
06:22 |
khonkhortisan |
I must be thinking about it too much I can almost see how it would be done |
06:27 |
khonkhortisan |
huh, I'm getting content_ignore with mesecons |
06:48 |
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07:15 |
RealBadAngel |
hi |
07:16 |
RealBadAngel |
good mornin |
07:17 |
khonkhortisan |
morning by 18...19 minutes |
07:21 |
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07:27 |
RealBadAngel |
hmmm, im thinkin on what to code today :) |
07:31 |
RealBadAngel |
lets try with deployer and some mesecons |
07:32 |
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07:33 |
khonkhortisan |
Now I have to make a track switcher and make my clock look like a variable resistor |
07:59 |
RealBadAngel |
i found nice and discountinued minecraft texture pack |
07:59 |
RealBadAngel |
guys just want credits for it |
08:00 |
RealBadAngel |
http://minecrafthdtexture.com/ |
08:04 |
RealBadAngel |
khonkhortisan, there are textures for all the redpower's logic gates wires etc |
08:04 |
RealBadAngel |
you may find that interesting |
08:11 |
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08:26 |
cy1 |
My world has bookmarks now. mauvebic's mod was gone but it was easy to rewrite. |
08:27 |
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08:27 |
cy1 |
also khonkhortisan figured out a menger pyramid... somehow o.O |
08:27 |
cy1 |
saving dat for all of time |
08:28 |
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08:37 |
RealBadAngel |
damn, screwdriver is extremely useful, no need to pick up nodes and place them again anymore :) |
08:40 |
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08:48 |
cy1 |
screwdriver? |
08:49 |
RealBadAngel |
yup, even sonic screwdriver |
08:49 |
RealBadAngel |
new tools in technic. you can rotate nodes with it |
08:49 |
cy1 |
afaik minetest has no move-node in its protocol... one of the reasons nodes can't be animated, because you have to send dig node, then build node. |
08:49 |
cy1 |
could do animation with something... oh |
08:49 |
RealBadAngel |
it works, try it out |
08:50 |
RealBadAngel |
everythin with param2 can be rotated |
08:51 |
RealBadAngel |
its possible even to make bridges out of ladders now |
08:53 |
cy1 |
oh crap |
08:53 |
cy1 |
there's a technic diamond |
08:53 |
RealBadAngel |
yikes :) ive made first technic machine controlled by mesecons logic :) |
08:53 |
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08:53 |
cy1 |
there's also a diamonds mod, for makan supar picks and stuff x_x |
08:54 |
RealBadAngel |
im not makin bunch of new picks and shovels |
08:54 |
cy1 |
huwu |
08:54 |
cy1 |
how does that even... work? |
08:54 |
RealBadAngel |
wait a sec i will show you video |
08:54 |
cy1 |
no I mean there's a diamonds mod, for making better picks, shovels and axes and swords |
08:54 |
cy1 |
but it's different from the technic diamond |
08:54 |
cy1 |
so uh... |
08:54 |
cy1 |
hm... |
08:56 |
RealBadAngel |
uploading vid, hold on a few minutes |
08:58 |
cy1 |
fuck now there's two diamond ores in my server xD |
08:59 |
RealBadAngel |
http://www.youtube.com/watch?v=6mKJbk_ND-g&feature=youtu.be |
09:01 |
RealBadAngel |
i had to add materials i needed. adding deps on mod which makes just bunch of new tools because they can wouldnt be a good idea |
09:02 |
cy1 |
So that's a mesecon switch, connected to a... tool workshop? What does turning the switch on do? |
09:02 |
cy1 |
also jesus christ that screwdriver sound is horrible |
09:03 |
RealBadAngel |
its original dr who sonic screwdriver sound :) |
09:03 |
RealBadAngel |
and that machine is nodebreaker. on mesecon signal it breaks the node in front of it |
09:04 |
cy1 |
It seems like you'd have to write bridging logic somehow... like a mesecon aware item that opens or closes a technic circuit. |
09:04 |
cy1 |
so, the machine is not technic but mesecons |
09:04 |
RealBadAngel |
its technic machine |
09:05 |
RealBadAngel |
but almost all of my machines will also use mesecons logic too |
09:05 |
cy1 |
technic machine needs power from solar panel or w/ev |
09:05 |
RealBadAngel |
yes to operate |
09:05 |
cy1 |
oh, so you are making machines yourself. |
09:05 |
RealBadAngel |
but to switch it on.off? |
09:05 |
cy1 |
and making them both mese and technic powered |
09:05 |
cy1 |
*mesecon |
09:06 |
RealBadAngel |
like the furnace for example. when cooked an item it should send mesecon signal its done |
09:06 |
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09:06 |
RealBadAngel |
so another machine can take cooked items |
09:07 |
RealBadAngel |
and send them throgh tubes to the storage |
09:07 |
cy1 |
ugh, tubes... |
09:08 |
cy1 |
tubes looked sort of like adding pointless animation to pretend something's actually going between blue chests instead of just teleporting |
09:08 |
cy1 |
I couldn't tell what they actually did... |
09:10 |
RealBadAngel |
theyre able by now just to tranport the items |
09:10 |
RealBadAngel |
now im building machines that are able to put somethin into them |
09:10 |
RealBadAngel |
or take |
09:14 |
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09:28 |
whirm |
hi everyone |
09:32 |
RealBadAngel |
hi |
09:45 |
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10:19 |
Keegann |
hey |
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10:45 |
Keegann |
hello |
10:47 |
Keegann |
anyone here |
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11:03 |
mika__ |
is there any mod or recipes that use desert stone? |
11:07 |
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12:00 |
VanessaE |
morning all |
12:02 |
whirm |
morning VanessaE |
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12:59 |
ReckonMan |
/join minetest-m13 |
12:59 |
ReckonMan |
well that was a fail |
13:08 |
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14:25 |
PilzAdam |
Hello everyone! |
14:25 |
iqualfragile |
Hallo PilzAdam |
14:25 |
PilzAdam |
sup |
14:27 |
iqualfragile |
Ich hab dem Artikel ein paar Quellen hinzugefügt |
14:29 |
PilzAdam |
sind das auch vertrauenswürdige quellen? |
14:30 |
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14:31 |
iqualfragile |
~ |
14:31 |
PilzAdam |
sag das mal den devs von dem englischen |
14:31 |
PilzAdam |
(das war grad ein toller satz!) |
14:33 |
iqualfragile |
yaay |
14:36 |
iqualfragile |
leider grad nicht wirklich vorhanden |
14:36 |
PilzAdam |
was? |
14:39 |
iqualfragile |
englische Wikischreiber |
14:40 |
* PilzAdam |
pokes VanessaE, Calinou |
14:40 |
Calinou |
hi |
14:40 |
PilzAdam |
there are more sources for Minetest wikipedia article in the german version |
14:40 |
Calinou |
how? |
14:41 |
PilzAdam |
http://de.wikipedia.org/wiki/Minetest-c55#einzelnachweise |
14:57 |
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14:58 |
Jordach |
sup |
14:58 |
PilzAdam |
rewriting carts |
14:59 |
* Jordach |
annoys VanessaE with visual c++ |
14:59 |
celeron55 |
haha, i love the indiegamemag article |
14:59 |
PilzAdam |
programming languages with a "visual" in their name are bad |
14:59 |
celeron55 |
didn't even remember that existed |
15:00 |
Jordach |
PilzAdam its another acronym |
15:00 |
Jordach |
also realism note |
15:00 |
Jordach |
apple trees dont grow in patches |
15:03 |
Jordach |
unrelated: has anyone got minetest running on windows 95? |
15:03 |
iqualfragile |
pilzadam: great idea |
15:03 |
iqualfragile |
jordach: no, but i can try 2000 soon |
15:03 |
Jordach |
iqualfragile; one .iso later |
15:04 |
* Calinou |
is making a new mod |
15:04 |
iqualfragile |
nono, thats the last version of windows i have bought |
15:04 |
Jordach |
Calinou WHAT |
15:04 |
iqualfragile |
calinou: is it adding alot of blocks and tools? |
15:04 |
Calinou |
no |
15:04 |
* Jordach |
is interested |
15:04 |
iqualfragile |
great! |
15:04 |
Calinou |
however, this new mod will require you to sign an EULA to use it. you must not copy/redistribute it, and you must not insult the game developers |
15:05 |
Calinou |
r00fles |
15:05 |
Jordach |
turns out its moreores+moreblocks |
15:05 |
Calinou |
nope |
15:05 |
Jordach |
or xores |
15:05 |
Jordach |
ha xor |
15:05 |
Calinou |
haha |
15:05 |
Jordach |
iven doing BCD's all day and binary 8-4-2-1 |
15:06 |
Jordach |
im doing |
15:06 |
iqualfragile |
calinou: "sign an EULA to use it. you must not copy/redistribute it, and you must not insult the game developers" so its gone be wtfpl in reality |
15:07 |
Jordach |
yep; no one reads the eula |
15:07 |
Jordach |
unless its apple |
15:07 |
Calinou |
:} |
15:07 |
* Jordach |
quotes that south park epsode |
15:08 |
Jordach |
brb - system reboot |
15:08 |
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15:08 |
iqualfragile |
celeron55: what happend to http://c55.me/blog/?p=268 |
15:08 |
Calinou |
it still exists |
15:09 |
iqualfragile |
i wonder what his uptime was |
15:09 |
Calinou |
minetest.conf: farmesh = 1 I think |
15:09 |
Calinou |
it seems to be very slow in the latest version though, compared to before |
15:10 |
iqualfragile |
lets see |
15:11 |
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15:11 |
Jordach |
back |
15:11 |
PilzAdam |
wb |
15:11 |
iqualfragile |
what was your uptime? |
15:11 |
Jordach |
? |
15:12 |
Jordach |
i was installing a system update |
15:12 |
Jordach |
for windows xp |
15:12 |
Jordach |
(still use it, still fast.) |
15:13 |
iqualfragile |
oh… i thought you were on linux |
15:14 |
iqualfragile |
calinou: no, nothing happens |
15:14 |
* Jordach |
hates unicode in IRC |
15:14 |
Jordach |
ASCII FTW |
15:15 |
PilzAdam |
Unicode FTW |
15:18 |
iqualfragile |
so: how do i enable this feature in newer minetest-versions |
15:18 |
iqualfragile |
or isnt it there anymore? |
15:20 |
iqualfragile |
(farmesh |
15:20 |
iqualfragile |
) |
15:28 |
Calinou |
enable_farmesh = 1 |
15:28 |
Calinou |
^ should work |
15:29 |
iqualfragile |
allright, im gona check |
15:35 |
iqualfragile |
the meshes do not disappear when i get near them… |
15:45 |
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15:45 |
NekoGloop |
Good morning |
15:46 |
PilzAdam |
suo |
15:46 |
PilzAdam |
*sup |
15:46 |
NekoGloop |
Not much |
15:47 |
NekoGloop |
I'm playing junk jack atm (basically ipad terraria) |
15:47 |
Jordach |
Calinou; seems like you supported xonotic https://github.com/Codemaster7/xonotic-data-patches/tree/9f25cb89a64159c12941ac6735bff9d8150e0b0f/xonotic-credits.txt |
15:48 |
NekoGloop |
404 |
15:49 |
Jordach |
NekoGloop githubs search is mental |
15:49 |
Jordach |
(from yesterday) |
15:49 |
NekoGloop |
Lol |
15:49 |
Calinou |
Jordach, i know |
15:49 |
Calinou |
I translated it to french |
15:49 |
Jordach |
:D |
15:49 |
NekoGloop |
Hey you capitalized your name this time |
15:49 |
Calinou |
yeah he did |
15:49 |
Calinou |
taking a break from modding for now. will continue later 8) |
15:49 |
* Jordach |
wats a BETA |
15:50 |
Jordach |
wants |
15:50 |
NekoGloop |
Of what? |
15:50 |
Jordach |
:) |
15:50 |
Calinou |
it's not working at all, so I can't |
15:50 |
Jordach |
whats the thing then |
15:50 |
Calinou |
block protection mod, actually 8) |
15:50 |
Jordach |
:O |
15:50 |
Calinou |
but an improved version |
15:50 |
Jordach |
\o/ |
15:50 |
Calinou |
with crafting & stuff |
15:50 |
* Jordach |
dies |
15:50 |
* Calinou |
kills Jordach |
15:51 |
* Calinou |
goes back in time first |
15:51 |
* Jordach |
causes paradox |
15:52 |
NekoGloop |
Like glomie's + crafting? |
15:52 |
NekoGloop |
Can you make it so a zone can be specified & shared? |
15:53 |
Calinou |
no specifying - but there are five types of protection blocks with different sizes |
15:53 |
Calinou |
maybe sharing... not easy though |
15:53 |
NekoGloop |
Ok |
15:53 |
NekoGloop |
Realbadangel credited me as nekogloop... |
15:53 |
NekoGloop |
Permission to punch him? |
15:54 |
Calinou |
/grant NekoGloop permission_to_punch_realbadangel |
15:54 |
PilzAdam |
yay |
15:54 |
NekoGloop |
Thank you |
15:55 |
NekoGloop |
Mission accomplished |
15:55 |
NekoGloop |
I know you, calinou, at least know why ;) |
15:56 |
* Jordach |
wonders to buy MC for X360. |
15:56 |
NekoGloop |
Meh |
15:56 |
NekoGloop |
Get the free demo for pc |
15:57 |
NekoGloop |
Then get toomanyitems, you can glitch the time limit on the world |
15:57 |
Jordach |
NekoGloop, unlike some people in here - I have the monies |
15:57 |
NekoGloop |
Ok then get the pc version |
15:57 |
Jordach |
i d |
15:57 |
Jordach |
do |
15:57 |
NekoGloop |
Xbox has no creative mode even |
15:57 |
Jordach |
NekoGloop there is a duplication bug |
15:58 |
NekoGloop |
In what? |
15:58 |
Jordach |
x360 |
15:58 |
NekoGloop |
Xbox ver? |
15:58 |
Jordach |
yep |
15:58 |
NekoGloop |
Ah i see |
16:00 |
NekoGloop |
I wonder what magic realbadangel is planning for next techinic update |
16:01 |
NekoGloop |
Is a portable chest possible? |
16:01 |
PilzAdam |
its called inventory |
16:01 |
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16:01 |
NekoGloop |
Well i want a portable chest |
16:02 |
MiJyn |
anyone knows good pathfinding algorithms? |
16:02 |
MiJyn |
I seriously am terrible at them |
16:02 |
NekoGloop |
Can detached inventories be used to this purpose |
16:02 |
MiJyn |
and I need them for the mobbinb API :/ |
16:02 |
MiJyn |
*mobbing |
16:03 |
MiJyn |
anyone? |
16:03 |
PilzAdam |
sry, no |
16:04 |
NekoGloop |
If this was lua i'd say look at the maze mod |
16:05 |
MiJyn |
It's like as if I'm the only one who wants a C++ mobbing API... |
16:05 |
NekoGloop |
Well we dont want enemies |
16:05 |
NekoGloop |
:D |
16:05 |
MiJyn |
lol |
16:05 |
NekoGloop |
If there were a peaceful mode, it would never be turned off! |
16:05 |
MiJyn |
does anyone actually want mob/vehicle APIs? |
16:06 |
MiJyn |
I've been working on them for the past few weeks |
16:06 |
PilzAdam |
i want a mob api that is realy simple |
16:06 |
Jordach |
and not some overblown PoS |
16:06 |
NekoGloop |
I want mob & vehicles |
16:06 |
NekoGloop |
But dont make your mobs be op |
16:07 |
MiJyn |
<Jordach> and not some overblown PoS |
16:07 |
MiJyn |
PoS? |
16:07 |
NekoGloop |
Piece of Shit |
16:07 |
MiJyn |
<NekoGloop> But dont make your mobs be op |
16:07 |
MiJyn |
lol |
16:07 |
MiJyn |
oh, ok |
16:07 |
Jordach |
piece of s#!7 |
16:08 |
MiJyn |
vehicles are actually just "node clumps" |
16:08 |
MiJyn |
where you can move the "node clump" somewhere |
16:09 |
MiJyn |
plus there are sitting blocks |
16:09 |
khonkhortisan |
you should get hurt when you crash your car |
16:09 |
MiJyn |
rather, blocks with a "sitting" attribute |
16:09 |
NekoGloop |
Well personally i'm fine with carts :l |
16:09 |
MiJyn |
where you get transported with it |
16:09 |
khonkhortisan |
Do we have rail switches yet? |
16:09 |
NekoGloop |
Yes |
16:09 |
PilzAdam |
sure |
16:09 |
MiJyn |
so a cart would be a block with a "sitting" attribute |
16:09 |
NekoGloop |
Its in the cart mod since forever |
16:09 |
PilzAdam |
since forever - 1 day |
16:10 |
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16:10 |
NekoGloop |
Lol |
16:10 |
NekoGloop |
Hi nakedfury |
16:11 |
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16:15 |
celeron55 |
MiJyn: you pretty much need to implement the pathfinding algorithm yourself, because they're usually not "plug & play" at all but rather quite tied to the underlying system |
16:16 |
NekoGloop |
Heh |
16:16 |
celeron55 |
i've implemented A* multiple times |
16:16 |
celeron55 |
it's not that hard |
16:17 |
NekoGloop |
I wonder when technic full api will be done... |
16:17 |
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16:20 |
iqualfragile |
celeron55: if you care: farmesh is broken |
16:20 |
NekoGloop |
Farmesh was removed wasnt it? |
16:21 |
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16:25 |
NekoGloop |
For redpower, if a frame is moved by a normal/sticky piston will it drag blocks? |
16:29 |
khonkhortisan |
mesecons/internal.lua:133: stack overflow |
16:31 |
khonkhortisan |
my virtual music player broke |
16:40 |
MiJyn |
<celeron55> MiJyn: you pretty much need to implement the pathfinding algorithm yourself, because they're usually not "plug & play" at all but rather quite tied to the underlying system |
16:40 |
MiJyn |
hmm, ok, I will try |
16:45 |
NekoGloop |
Make a mirror that directs light in a direction |
16:45 |
NekoGloop |
:D |
16:45 |
khonkhortisan |
interesting. |
16:45 |
NekoGloop |
What is interesting? |
16:45 |
khonkhortisan |
It would have to emit light in both directions, without affecting the result. |
16:46 |
NekoGloop |
No i mean one that is on a slant |
16:47 |
NekoGloop |
Turns light from the top to the side, and light from the side to the top |
16:47 |
NekoGloop |
Would be able to be turned like pistons |
16:47 |
khonkhortisan |
check top emit side equally. check side emit top equally. Repeat. Emit too much light. |
16:47 |
NekoGloop |
(that is, place it in a craftgrod) |
16:48 |
NekoGloop |
Hm, then a light diode. Noone said we need to be realistic |
16:48 |
NekoGloop |
But i want to send sunlight through my mineshaft. |
16:48 |
khonkhortisan |
it could probably just subtract the emitted light from the apparent light |
16:49 |
khonkhortisan |
but I don't know whether a node can emit multiple directional lights |
16:49 |
KsM |
So apparently I'm mining air now |
16:49 |
KsM |
cool. |
16:49 |
khonkhortisan |
welcome to the club |
16:49 |
NekoGloop |
Didnt you know? |
16:49 |
NekoGloop |
Air is the newest addition to gloopores ;) (not really) |
16:50 |
khonkhortisan |
the sun isn't centered in the sunset |
16:50 |
NekoGloop |
I know |
16:50 |
NekoGloop |
Looks kinda crappy :l |
16:54 |
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16:55 |
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16:55 |
NekoGloop |
Hello realbadangel |
16:55 |
NekoGloop |
DO NOT CREDIT ME AS NEKOGLOOP |
16:55 |
NekoGloop |
>:l |
16:55 |
PilzAdam |
chill |
16:55 |
NekoGloop |
No. |
16:55 |
RealBadAngel |
hi |
16:56 |
RealBadAngel |
got a vid for ya |
16:56 |
RealBadAngel |
hold on |
16:56 |
NekoGloop |
Credit me as GloopMaster! |
16:56 |
NekoGloop |
Not nekogloop! |
16:56 |
NekoGloop |
It's my 'official' name |
16:56 |
RealBadAngel |
http://www.youtube.com/watch?v=SDeeim14g7Q&feature=youtu.be |
16:56 |
RealBadAngel |
oke doke |
16:56 |
RealBadAngel |
now shut up and watch |
16:56 |
Jordach |
i have a shocking tale |
16:57 |
NekoGloop |
That's cool realbad |
16:57 |
NekoGloop |
But have you made full api yet? |
16:57 |
NekoGloop |
Although i suppose that isnt exactly a technic machine. |
16:57 |
Jordach |
MCX360 is in fact, awesome |
16:57 |
PilzAdam |
RealBadAngel, the items should be thrown out the machine |
16:57 |
RealBadAngel |
no, ive made this todays mornin before work |
16:58 |
RealBadAngel |
there are |
16:58 |
RealBadAngel |
watch the vid |
16:58 |
NekoGloop |
But does it work with a range to it's breaking? |
16:59 |
NekoGloop |
Player has approx. 5 node range. |
16:59 |
NekoGloop |
Also, check if the node is breakable, i.e. is in some group (excluding not_in_creative_inventory) |
16:59 |
RealBadAngel |
no, its designed to break node in front |
16:59 |
NekoGloop |
Piston arms and clouds will not like your machine |
17:00 |
RealBadAngel |
for example crops |
17:00 |
RealBadAngel |
or when put on movin frame it gonna be bore head |
17:01 |
NekoGloop |
Huh. |
17:01 |
NekoGloop |
Does it call on_dig? |
17:01 |
KsM |
11:00:44: ACTION[ServerThread]: singleplayer digs air at (-65,-586,-93) |
17:01 |
KsM |
node_dig |
17:01 |
KsM |
awesome |
17:01 |
RealBadAngel |
wait a sec |
17:02 |
NekoGloop |
If not, crops will harvest the actual crop node, not its drops because that's handled in on_dig for unknown reasons *looks over at pilzadam, slightly annoyed* |
17:02 |
RealBadAngel |
http://pastebin.com/LGenuKK5 |
17:02 |
PilzAdam |
NekoGloop, what? |
17:03 |
RealBadAngel |
i do take care of all possible drops |
17:03 |
NekoGloop |
Use the fucking drops thing that's in minetest... |
17:03 |
PilzAdam |
in farming? |
17:03 |
NekoGloop |
Determine drops = {...} instead of on_dig |
17:03 |
RealBadAngel |
paste whole into lua, then run it within technic |
17:03 |
PilzAdam |
NekoGloop, in which mod? |
17:03 |
NekoGloop |
Ipad |
17:04 |
NekoGloop |
PilzAdam: Look at the fucking context |
17:05 |
PilzAdam |
if you mean farming i use drop |
17:06 |
PilzAdam |
i use it in every mod... |
17:06 |
PilzAdam |
wherever its possible i use it |
17:06 |
NekoGloop |
Uh, no, because mining drill gives me your actual crops. It succeeds in giving me cobblestone instead of stone though. |
17:07 |
Jordach |
VanessaE, you here? |
17:08 |
PilzAdam |
NekoGloop, it shouldnt |
17:08 |
RealBadAngel |
my way is the same as player would dig the node |
17:08 |
RealBadAngel |
so stone gives cobble |
17:09 |
PilzAdam |
and plants should drop the same things |
17:09 |
PilzAdam |
it works in my item_drop mod |
17:10 |
PilzAdam |
get_node_drops() returns the right items |
17:10 |
PilzAdam |
(for my farming mod |
17:10 |
PilzAdam |
) |
17:10 |
PilzAdam |
it dont see any problem |
17:10 |
NekoGloop |
Because you hadn't told me you updated |
17:10 |
PilzAdam |
git fetch??? |
17:11 |
NekoGloop |
Does it look like an ipad can use git? |
17:11 |
Jordach |
NekoGloop - lol |
17:11 |
PilzAdam |
does it look like an ipad can run MT |
17:11 |
Jordach |
PilzAdam they can |
17:11 |
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17:11 |
Jordach |
all they need a torch circles |
17:11 |
NekoGloop |
You need jailbreak though |
17:11 |
Jordach |
nope, |
17:11 |
Jordach |
use itunes dev |
17:11 |
Jordach |
cross compile |
17:12 |
NekoGloop |
Lol |
17:12 |
Jordach |
tada |
17:12 |
Jordach |
(and be frank, touch circles are easy.....they just need some interpreters) |
17:12 |
PilzAdam |
NekoGloop, btw. my farming mod never used on_dig; it uses drop = ... since the first version |
17:13 |
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17:13 |
PilzAdam |
could it be you confuse it with the other farming mod? |
17:13 |
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MiJyn joined #minetest |
17:15 |
NekoGloop |
Could it be that i'm just not remembering it right, being miles from my comp? :l |
17:15 |
PilzAdam |
how many miles? 0.1? |
17:16 |
NekoGloop |
7 |
17:17 |
* PilzAdam |
goes to play BF3 |
17:17 |
PilzAdam |
bye |
17:19 |
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17:19 |
RealBadAngel |
i dont know what the fuck is wrong with youtube |
17:20 |
RealBadAngel |
i cannot watch my own last uploaded video |
17:20 |
NekoGloop |
Lol |
17:20 |
sfan5 |
xD |
17:20 |
RealBadAngel |
when i upload another one, then i can watch the one before |
17:20 |
RealBadAngel |
and new one is impossible to watch |
17:20 |
RealBadAngel |
since a week or so |
17:20 |
RealBadAngel |
damn morons |
17:21 |
iqualfragile |
strange, i can watch the newestx |
17:22 |
RealBadAngel |
you can watch, i can see how many times it was viewed |
17:22 |
RealBadAngel |
but I cant watch it |
17:22 |
RealBadAngel |
when i will upload new one, then i will be able to watch it |
17:22 |
RealBadAngel |
some1 out there is sick |
17:23 |
iqualfragile |
hmm… i was wrong, i cant watch it either |
17:23 |
RealBadAngel |
fuck them, no more youtube |
17:23 |
iqualfragile |
but till some days ago i could |
17:23 |
RealBadAngel |
i will upload vids on my server |
17:24 |
iqualfragile |
but nodebreaker sounds great |
17:24 |
iqualfragile |
https://www.youtube.com/watch?v=SDeeim14g7Q&feature=plcp |
17:24 |
RealBadAngel |
uploading it now |
17:24 |
iqualfragile |
ok: it seems to be some problem with firefox |
17:24 |
iqualfragile |
i can watch it using pidgin |
17:25 |
NekoGloop |
Youtube app is perfect |
17:25 |
RealBadAngel |
whatever is causing that it is morons work |
17:26 |
RealBadAngel |
and i bet thats because of advertisin |
17:27 |
RealBadAngel |
that shit is everywhere |
17:28 |
iqualfragile |
well, they need to generate money somehow |
17:28 |
RealBadAngel |
btw i found discontinued VERY nice texture pack for minecraft |
17:28 |
RealBadAngel |
guy just want to be credited |
17:28 |
NekoGloop |
What is it? |
17:29 |
RealBadAngel |
http://minecrafthdtexture.com/np-smooth-texture-pack/ |
17:29 |
RealBadAngel |
in news he explains why he dropped it |
17:30 |
NekoGloop |
That is a good pack |
17:30 |
RealBadAngel |
he asks for a) credits b)link to the original |
17:30 |
RealBadAngel |
not much as for such nice textures |
17:31 |
NekoGloop |
Cool. |
17:31 |
NekoGloop |
Now, does anyone want to retexture my evil stuff in gloopblocks? |
17:31 |
NekoGloop |
Sticks, blocks, and tools all look a bit weird, and not evil at all |
17:31 |
RealBadAngel |
there are many texture packs for various mods |
17:32 |
RealBadAngel |
even redpower |
17:32 |
NekoGloop |
I'm talking about my mod. |
17:32 |
RealBadAngel |
i already took today nodebreaker textures |
17:32 |
NekoGloop |
Here, in minetest. |
17:32 |
NekoGloop |
EARTH TO REALBADANGEL |
17:32 |
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17:32 |
RealBadAngel |
dowload and find somethin |
17:32 |
NekoGloop |
I'm not talking about minecraft ;) |
17:33 |
jordach-tablet |
i think my tower crashed. :( |
17:33 |
RealBadAngel |
http://realbadangel.pl/nodebreaker.wmv |
17:33 |
jordach-tablet |
÷ |
17:34 |
jordach-tablet |
+1 for windows format :-) |
17:34 |
thexyz |
how can somebody +1 for WMV? it's total crap |
17:34 |
thexyz |
like new iphone |
17:34 |
jordach-tablet |
+1 |
17:34 |
NekoGloop |
Lol i crashed my internet app |
17:35 |
NekoGloop |
Not compatible with ipad either xD |
17:35 |
jordach-tablet |
works on android :-) |
17:35 |
NekoGloop |
Realbadangel's trollin' all you shitnix users ;) |
17:36 |
thexyz |
NekoGloop: what do you call "shitnix"? |
17:36 |
NekoGloop |
I call your os shitnix |
17:36 |
thexyz |
anything *nix-like? |
17:37 |
thexyz |
oh, well |
17:37 |
thexyz |
as usual |
17:37 |
thexyz |
NekoGloop doesn't know what he talks about |
17:37 |
NekoGloop |
Haha |
17:37 |
NekoGloop |
Who's the one who wants windows? ;) |
17:38 |
jordach-tablet |
mmmmm...must code addon for MOBf that makes scrambled eggs :-) i love scrambled eggs |
17:38 |
NekoGloop |
Me too |
17:39 |
NekoGloop |
RealBadAngel: Next, make regular alloy furnace. |
17:42 |
RealBadAngel |
i made it wmv because of cyberlink power director |
17:43 |
RealBadAngel |
any other format it produces enormously big files |
17:43 |
RealBadAngel |
when i uploaded it to youtube it was converting it |
17:44 |
RealBadAngel |
NekoGloop, now im makin Deployer |
17:44 |
NekoGloop |
Sweet |
17:44 |
NekoGloop |
How about alloy furnace after? |
17:44 |
NekoGloop |
;) |
17:44 |
RealBadAngel |
i need several machines ready to release them together with tubes |
17:45 |
RealBadAngel |
and as you noticed propably ive added mesecons to deps |
17:45 |
NekoGloop |
Then we will finally have 1.0 technic? |
17:45 |
RealBadAngel |
time to integrate |
17:46 |
NekoGloop |
Integrate what? |
17:46 |
RealBadAngel |
power with logic |
17:47 |
NekoGloop |
Right |
17:47 |
NekoGloop |
Machines stop working with a mesecon signal? |
17:47 |
RealBadAngel |
could be done easily |
17:47 |
NekoGloop |
So i can make my machines not be wasteful without removing e.g. material from a furnace |
17:48 |
RealBadAngel |
look at the code of breaker |
17:48 |
NekoGloop |
Havent looked ^^' |
17:48 |
RealBadAngel |
scroll up and look then u lazy bastard :P |
17:49 |
RealBadAngel |
btw i noticed strange behaviour of mesecons |
17:49 |
VanessaE |
hi all. |
17:49 |
RealBadAngel |
why unisolated one becomes isolated? |
17:50 |
NekoGloop |
Because vanessae |
17:50 |
RealBadAngel |
and why sometimes switch connects to it |
17:50 |
VanessaE |
RealBadAngel: only in the case of a wall lever/button 'receiver'. |
17:50 |
VanessaE |
and only if it's 2 nodes away |
17:50 |
RealBadAngel |
and sometimes works from a distance? |
17:50 |
RealBadAngel |
but still first of all |
17:51 |
RealBadAngel |
why the heck base one turns magically to insulated one |
17:51 |
RealBadAngel |
that is nonsense |
17:51 |
VanessaE |
because it's always behaved as if its insulated |
17:51 |
NekoGloop |
Remove the fucking reciever entirely = problem solved |
17:52 |
RealBadAngel |
you have went to far with it |
17:52 |
RealBadAngel |
user shall have to decide if he wants insulated one or not |
17:52 |
VanessaE |
no |
17:52 |
VanessaE |
it's *always* insulated |
17:52 |
RealBadAngel |
watch the vid |
17:52 |
VanessaE |
though I can see an argument for why to make a non-insulated one |
17:53 |
NekoGloop |
Cut the damn thing out, mesecons worked fine without it |
17:53 |
RealBadAngel |
no, they have a logic reason to be used |
17:53 |
VanessaE |
mesecons always used it - it just looked like a normal wire before :-) |
17:54 |
RealBadAngel |
like for example to nearby uninsulated ones shall connect |
17:54 |
RealBadAngel |
but insulated ones shall not |
17:54 |
NekoGloop |
Nooo! |
17:54 |
VanessaE |
making a bare/non-insulated one would add several new nodes |
17:54 |
RealBadAngel |
but no auto switchin of kinds |
17:54 |
NekoGloop |
I know why insulated is there |
17:54 |
VanessaE |
(all the variants to connect in different directions) |
17:54 |
NekoGloop |
But cut the reciever out dammit |
17:55 |
RealBadAngel |
what receiver has to do with it |
17:55 |
RealBadAngel |
when auto placing routines are doing mess |
17:55 |
NekoGloop |
The thing that we're talking about.. |
17:55 |
NekoGloop |
Do you even know what you're talking about? |
17:55 |
RealBadAngel |
i place unisulated one so i want it to be uninsulated |
17:56 |
RealBadAngel |
otherwise i craft insulated and use it |
17:56 |
RealBadAngel |
that can fuck up whole circuits |
17:56 |
NekoGloop |
Placing an uninsulated two nodes away from the button makes an "insulated" reciever |
17:56 |
RealBadAngel |
thats wrong then |
17:56 |
VanessaE |
when if we just make it require the placement of an insulated wire to get a receiver at all? |
17:57 |
VanessaE |
(but keep existing circuits the same so nothing breaks) |
17:57 |
NekoGloop |
SURE, WHY THE HELL NOT, LET'S JUST FUCKING FIX IT HOWEVER WE CAN. |
17:57 |
RealBadAngel |
have you ever built any circuit in real? |
17:57 |
RealBadAngel |
there are no magic wires |
17:57 |
NekoGloop |
There are no magic wires here |
17:57 |
VanessaE |
receivers are inductive ;) |
17:58 |
VanessaE |
or RF, or bluetooth, take your pick |
17:58 |
NekoGloop |
There is a reason that your recievers are appering |
17:58 |
RealBadAngel |
rly? |
17:58 |
NekoGloop |
The fact that you are placing it two nodes away from a button or wall lever |
17:58 |
RealBadAngel |
i first can hear of a receiver DECIDES what cables it would like to connect to |
17:58 |
VanessaE |
they're called receivers because wall levers/buttons send out a short-distance wireless signal that they pick up |
17:59 |
NekoGloop |
Without screenshots that's what i'm assuming your talking about. |
17:59 |
RealBadAngel |
dunno what ideas enlighten you |
17:59 |
RealBadAngel |
but as skilled technican with electronics |
17:59 |
NekoGloop |
Give me fucking screenshots or you're just trolling. |
17:59 |
VanessaE |
the purpose of receivers is so that you can put a wall button on - imagine this - a solid wall |
18:00 |
RealBadAngel |
i said youre wrong |
18:00 |
VanessaE |
and put a wire on the other side and they connect |
18:00 |
VanessaE |
like the way it always worked before |
18:00 |
NekoGloop |
I'm probably not, you just arent understanding my simple terminology |
18:00 |
VanessaE |
but this gives a visual reason for it now |
18:00 |
VanessaE |
instead of the wire just abruptly ending at the wall |
18:00 |
RealBadAngel |
im talkin now as an user |
18:00 |
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18:00 |
NekoGloop |
Take a fucking screenshot |
18:01 |
RealBadAngel |
i oberved wires magically changed |
18:01 |
NekoGloop |
So that the rest of us know what the fuck you're talking about |
18:01 |
RealBadAngel |
im talkin english |
18:01 |
NekoGloop |
Wires magically changing, wow, that's so descriptive. |
18:01 |
RealBadAngel |
i put normal mesecon |
18:01 |
RealBadAngel |
it changed to insulated one when put button |
18:01 |
NekoGloop |
TAKE A FUCKING SCREENSHOT |
18:01 |
* VanessaE |
takes a fucking screenshot |
18:02 |
Jeija |
http://www.youtube.com/watch?v=6mKJbk_ND-g&feature=g-all-u the thing that appears at 0:17 |
18:02 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_3148134681.png |
18:03 |
VanessaE |
[wall button][glass block][receiver][wire][wire...] |
18:03 |
RealBadAngel |
recording vid now |
18:03 |
VanessaE |
(in the distance, fwiw, an optical sensor array) |
18:05 |
VanessaE |
NekoGloop: make sense now? |
18:05 |
NekoGloop |
It always made sense to me |
18:05 |
VanessaE |
RealBadAngel: if that's the sound of your block breaker in action.....GEVALT! |
18:05 |
NekoGloop |
I wanted to force him to look at it so he knew what i meant |
18:06 |
RealBadAngel |
the sound is Sonic Screwdriver |
18:06 |
VanessaE |
right, I figured that after I said the above |
18:06 |
RealBadAngel |
ask dr WHO bout it, not me ;) |
18:06 |
VanessaE |
that's *gotta* be made shorter and quieter |
18:07 |
NekoGloop |
Shorter would be fine xD |
18:07 |
VanessaE |
like half a second instead of seconds. |
18:07 |
RealBadAngel |
yeah i know |
18:07 |
RealBadAngel |
some1 could make it? |
18:07 |
VanessaE |
Audacity is Your Friendâ„¢ |
18:07 |
RealBadAngel |
me and audio soft are incopatible |
18:07 |
VanessaE |
(or virtualdub if you swing that way) |
18:08 |
RealBadAngel |
not mine ;) |
18:10 |
RealBadAngel |
hah, screwdriver works with button too |
18:10 |
RealBadAngel |
sweet |
18:10 |
NekoGloop |
Ofc |
18:10 |
NekoGloop |
Oh, lol, i never gave you my wallmounted coee |
18:10 |
NekoGloop |
Code* |
18:10 |
NekoGloop |
Derrrrp |
18:11 |
NekoGloop |
Well remind me when i get on my computer |
18:11 |
RealBadAngel |
and with placed wires |
18:11 |
NekoGloop |
Yup, although updateing the wire replaces it |
18:12 |
RealBadAngel |
shall also took care of connect rules |
18:12 |
NekoGloop |
Huh? |
18:12 |
RealBadAngel |
brb, 10 minutes |
18:13 |
RealBadAngel |
i mean wire when rotated, conducts signal as not rotated one still |
18:13 |
NekoGloop |
I know |
18:14 |
iqualfragile |
realbadangel: then use openshot or novacut or this vlc video-editor |
18:15 |
RealBadAngel |
need another one, for sure |
18:15 |
RealBadAngel |
will try them |
18:15 |
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18:18 |
iqualfragile |
oh, wait, openshot is linux-only |
18:18 |
NekoGloop |
Lol |
18:19 |
NekoGloop |
Does it suck just as much as the os it runs on? |
18:19 |
iqualfragile |
vannesae: could you please just type /ban nekogloop |
18:19 |
iqualfragile |
? |
18:20 |
NekoGloop |
Why, i'm only stating facts |
18:20 |
thexyz |
kdenlive is awesome |
18:20 |
thexyz |
as video editor |
18:20 |
thexyz |
it's surprising that windows doesn't have that much free/open video editors |
18:21 |
iqualfragile |
im actualy thinking about using blender as video-editor |
18:21 |
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18:21 |
iqualfragile |
kdenlive is great because it has this adaptive pixeling-effect |
18:21 |
iqualfragile |
vanessae & other wiki-contributors: the german page has some more refferences/sources |
18:22 |
iqualfragile |
you could add them to the english one |
18:22 |
iqualfragile |
https://de.wikipedia.org/wiki/Minetest-c55#Einzelnachweise |
18:23 |
VanessaE |
iqualfragile: so add them |
18:23 |
VanessaE |
I can't read German so I can't verify their content :-/ |
18:23 |
iqualfragile |
the sources are english |
18:23 |
iqualfragile |
i have allready added them to the german article |
18:24 |
VanessaE |
oh ok |
18:24 |
VanessaE |
so add them to the english one :) |
18:24 |
VanessaE |
I'm done contributing to wikipedia anyway |
18:24 |
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18:26 |
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18:26 |
* RealBadAngel |
is back |
18:27 |
NekoGloop |
You left? |
18:27 |
* VanessaE |
pokes RealBadAngel |
18:27 |
RealBadAngel |
i told ya, ill be back in 10 minutes |
18:27 |
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18:27 |
RealBadAngel |
i went shopping |
18:27 |
NekoGloop |
xD |
18:27 |
NekoGloop |
For beer, i take it? :D |
18:28 |
RealBadAngel |
of course |
18:28 |
VanessaE |
did you remember to pick up some ice cream? ;) |
18:28 |
RealBadAngel |
im after 10 hrs of work, its raining outside |
18:28 |
RealBadAngel |
bar weather |
18:28 |
VanessaE |
ick |
18:28 |
RealBadAngel |
what shall i do if not drinkin beer? ;) |
18:29 |
RealBadAngel |
anyways, lets start with deployer |
18:31 |
RealBadAngel |
since i made node breaker in like 40 minutes it shall not take long i think |
18:31 |
VanessaE |
regarding the node breaker.. |
18:31 |
RealBadAngel |
yes? |
18:31 |
VanessaE |
it should actually eject the entity rather than just drop it neaby |
18:31 |
VanessaE |
nearby* |
18:31 |
RealBadAngel |
yes |
18:31 |
VanessaE |
as in eject it out the back, make it land a few nodes away |
18:31 |
RealBadAngel |
that was done for testing |
18:32 |
thexyz |
don't those wikipedians count linuxformat as "reliable source"? |
18:33 |
RealBadAngel |
i will check for tube connected then will use minetest.env:add_entity(pos, "technic:tubed_item") |
18:33 |
RealBadAngel |
if there will be no tube connected breaker will be jammed |
18:33 |
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18:34 |
RealBadAngel |
until you connect the tube to let it spit the item |
18:35 |
RealBadAngel |
thanks to NekoGloop, and his pushing me into screwing (driving) way, i solved problems with orientation |
18:35 |
NekoGloop |
xD |
18:35 |
RealBadAngel |
and can now easily calculate which side is actualy left and right |
18:35 |
NekoGloop |
I only splitted some code from bucket and my imagination |
18:36 |
RealBadAngel |
i pushed it a bit further |
18:36 |
NekoGloop |
Btw, did you change the name i'm credited by? |
18:36 |
RealBadAngel |
yup |
18:36 |
RealBadAngel |
sorry |
18:36 |
NekoGloop |
xD |
18:36 |
RealBadAngel |
i shall say: yes, Master |
18:36 |
RealBadAngel |
:P\ |
18:36 |
NekoGloop |
Yes, now give me my laser screwdriver. |
18:37 |
RealBadAngel |
for the laser ive got plans already |
18:38 |
RealBadAngel |
i will never understand using ipods and other shit as a computer |
18:38 |
RealBadAngel |
soon they gonna irc using microvawe owens ;) |
18:39 |
thexyz |
what do you mean by "other shit"? |
18:39 |
RealBadAngel |
phones, cameras etc |
18:39 |
thexyz |
what about tablets? |
18:40 |
RealBadAngel |
also negative |
18:40 |
RealBadAngel |
not comfortable at all |
18:40 |
thexyz |
why? |
18:40 |
thexyz |
android is good enough |
18:40 |
RealBadAngel |
keyboard? |
18:40 |
thexyz |
you can connect usb keyboard to it |
18:40 |
thexyz |
if you need one |
18:40 |
RealBadAngel |
then you started to build desktop already |
18:40 |
thexyz |
you still can use it without keyboard |
18:41 |
thexyz |
unlike desktop pc |
18:41 |
RealBadAngel |
desktop is desktop. most powerful. period |
18:41 |
RealBadAngel |
rest are toys |
18:41 |
RealBadAngel |
gadgets |
18:41 |
VanessaE |
RealBadAngel: that reminds me - can you come on with a stable, generic group ID I can check for to finish the tube autoconnect algorithm? |
18:42 |
thexyz |
desktop is good for creating content, tablets are good for content consumption |
18:42 |
VanessaE |
(above that is) |
18:42 |
RealBadAngel |
VanessaE, workin on it. i started to standarize all the stuff in technic |
18:42 |
RealBadAngel |
almost everything has now API functions |
18:42 |
VanessaE |
ok |
18:43 |
VanessaE |
the group should be general enough that others can use tubes in their creations as well without relying on technic of course |
18:43 |
RealBadAngel |
tools, machines can be used and constructed by other mods |
18:43 |
VanessaE |
like groups = {connect_to_tube=1} or something |
18:43 |
RealBadAngel |
and serve by technic |
18:44 |
RealBadAngel |
thats the problem im still thinkin about |
18:44 |
RealBadAngel |
how to oranize it |
18:44 |
RealBadAngel |
because we do have different kinds of receivers |
18:44 |
RealBadAngel |
chests, furnaces |
18:44 |
RealBadAngel |
some can only send items |
18:45 |
RealBadAngel |
i need good plan for that |
18:46 |
RealBadAngel |
for example chest should be sender and receiver at the same time |
18:46 |
RealBadAngel |
furnace sender on right side, receiver on left |
18:46 |
VanessaE |
I'm just thinking about when the autoplace code is being run |
18:46 |
RealBadAngel |
node breaker can be only sender |
18:46 |
VanessaE |
nothing to do with stuff being moved around |
18:46 |
RealBadAngel |
you saw the vid |
18:47 |
VanessaE |
the block breaker? yeah |
18:47 |
RealBadAngel |
i rotated breaker and it worked flawlessy |
18:47 |
RealBadAngel |
i was even able to 'eat' mesecon signal cable lol |
18:48 |
RealBadAngel |
pushed button, cable eaten and spit |
18:50 |
Jordach |
awesome |
18:50 |
Jordach |
just awesome |
18:51 |
khonkhortisan |
So would it be possible to make a machine that builds a machine? |
18:51 |
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Mikeonline joined #minetest |
18:51 |
Mikeonline |
hi |
18:51 |
khonkhortisan |
hello |
18:52 |
Jordach |
khonkhortisan - probably |
18:52 |
VanessaE |
afternoon khonkhortisan |
18:52 |
VanessaE |
"Machines building machines? How perverse." |
18:52 |
Jordach |
VanessaE - whats for lunch? |
18:52 |
VanessaE |
Jordach: chimichangas |
18:53 |
Jordach |
:) |
18:53 |
Mikeonline |
will NodeOwnership or some rights system be added in some minetest release soon? |
18:54 |
VanessaE |
ask c55 :) |
18:57 |
Mikeonline |
celeron55 :) |
18:57 |
khonkhortisan |
with large machines, I get mesecons that stay on without a source |
19:09 |
khonkhortisan |
interesting how a system works until you try to scale it |
19:10 |
khonkhortisan |
my delayer looks like an inverter |
19:15 |
RealBadAngel |
khonkhortisan, why not? automatic crafting bench, used resources supplied by storage systems, then deployed |
19:15 |
RealBadAngel |
powered, and operated with logic |
19:15 |
RealBadAngel |
round circle |
19:15 |
Jordach |
VanessaE, make a textur pack with just these colours http://i.imgur.com/cZYdB.png |
19:16 |
iqualfragile |
make a texturepack with just the solarized-colours |
19:16 |
RealBadAngel |
imagine that: line of node breakers and deployers |
19:16 |
iqualfragile |
why? |
19:16 |
khonkhortisan |
might need frames |
19:16 |
iqualfragile |
that would be waset |
19:16 |
khonkhortisan |
might not |
19:17 |
RealBadAngel |
node breaker makes room, followin deployers put cables and more breakers |
19:18 |
khonkhortisan |
an out-of-memory error would trigger the machine to build more |
19:18 |
RealBadAngel |
once put, next signal makes node breaker to make more space in front of it |
19:18 |
RealBadAngel |
wanna bet? :) |
19:19 |
khonkhortisan |
there's a small bug in crossed insulated wire |
19:19 |
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19:20 |
khonkhortisan |
ah, I'm trying to turn both ends on. |
19:20 |
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LAD joined #minetest |
19:24 |
khonkhortisan |
Are delayers wired to be able to work as delayed nots? |
19:28 |
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19:30 |
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19:32 |
RealBadAngel |
hmmm |
19:32 |
Jordach |
wow |
19:32 |
RealBadAngel |
got a question |
19:32 |
Jordach |
making a texture pack with 29 colours is hard |
19:32 |
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TForsman joined #minetest |
19:32 |
RealBadAngel |
is there a function to check what is player able to make with right click and wielded item? |
19:33 |
RealBadAngel |
or shall i check all the possibilities again? |
19:34 |
RealBadAngel |
i mean place a node, plant a sapling etc |
19:35 |
khonkhortisan |
it doesn't matter if it looks good, you just need to be able to tell what it is |
19:38 |
M13Coder |
is celeron55 here? |
19:44 |
RealBadAngel |
celeron55 is currently in finland |
19:46 |
M13Coder |
damn |
19:46 |
M13Coder |
i need to talk to him |
19:46 |
M13Coder |
so when he comes back tell him |
19:46 |
thexyz |
i think player can only place node with right click |
19:46 |
thexyz |
or drop an item |
19:46 |
thexyz |
everything else is handled via nodes'/item's callbacks |
19:47 |
RealBadAngel |
shit, so i will have to reproduce all the logic :( |
19:47 |
thexyz |
what logic? |
19:48 |
RealBadAngel |
got the item in hand (in a machine) |
19:48 |
RealBadAngel |
cliking it on pointed thing |
19:48 |
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19:48 |
RealBadAngel |
would like the machine havin same effect as player would |
19:49 |
thexyz |
then just call those callbacks |
19:50 |
RealBadAngel |
tryin now |
19:50 |
RealBadAngel |
still no go |
19:50 |
thexyz |
well, i guess, you're doing it wrong |
19:50 |
RealBadAngel |
thats why im askin :) |
19:51 |
thexyz |
call on_place, after_place_node, on_construct |
19:51 |
thexyz |
don't forget to set your itemstack to which on_place returned |
19:52 |
RealBadAngel |
on_place seems promising |
19:52 |
thexyz |
you should call all of them |
19:53 |
thexyz |
i suggest looking at the code to make sure your machine will work like player does |
19:53 |
RealBadAngel |
i asked because in API there are functions to dig like player digs etc |
19:54 |
RealBadAngel |
but havet found this case one |
19:54 |
RealBadAngel |
well, i will try them |
19:55 |
thexyz |
really? |
19:55 |
thexyz |
- place_node(pos, node) |
19:55 |
thexyz |
^ Place node with the same effects that a player would cause |
19:55 |
RealBadAngel |
so try it |
19:55 |
RealBadAngel |
doesnt work as described at all |
19:56 |
RealBadAngel |
dunno how |
19:56 |
thexyz |
fill bugreport then |
19:56 |
RealBadAngel |
for example when machine got sapling |
19:57 |
RealBadAngel |
it isnt able to "missing word" in the ground |
19:58 |
RealBadAngel |
just no effect at all |
19:58 |
RealBadAngel |
while player can do that easily |
19:58 |
thexyz |
?? |
19:58 |
thexyz |
you mean, to plant it? |
19:58 |
RealBadAngel |
yes |
19:58 |
RealBadAngel |
that was the word |
19:58 |
RealBadAngel |
sorry, im not english |
19:59 |
thexyz |
well, planting it = putting node at some position |
19:59 |
thexyz |
(english isn't my native language too) |
19:59 |
RealBadAngel |
so given my machine sapling, ordered it to "put it" and no go |
20:00 |
thexyz |
does it work with other nodes? |
20:00 |
RealBadAngel |
i can place a node |
20:00 |
RealBadAngel |
thats not a problem |
20:00 |
thexyz |
sapling is a node too |
20:00 |
RealBadAngel |
somehow different |
20:00 |
thexyz |
not at all |
20:00 |
RealBadAngel |
i can put stone on the grass |
20:00 |
thexyz |
http://pastebin.com/Y8CdSsG8 |
20:01 |
RealBadAngel |
but i cant do that with sapling |
20:01 |
thexyz |
http://pastebin.com/XsM5DbAe |
20:02 |
RealBadAngel |
i can see the code |
20:02 |
RealBadAngel |
but explain me why it doesnt work |
20:02 |
RealBadAngel |
with hand works, with directly callin the put routine it doesnt |
20:04 |
RealBadAngel |
got no errors |
20:04 |
RealBadAngel |
just no effect |
20:05 |
RealBadAngel |
no matter what i guess its another lua trick |
20:06 |
RealBadAngel |
each problem i try to solve im fighting with lua |
20:07 |
RealBadAngel |
that is the most fucked up language i was using |
20:07 |
celeron55 |
i once looked at the code of the music box of the technic mod |
20:07 |
celeron55 |
i won't look again... |
20:07 |
RealBadAngel |
and? |
20:07 |
RealBadAngel |
hehehe |
20:07 |
celeron55 |
it's horrible and you clearly don't know what you're doing 8) |
20:07 |
RealBadAngel |
yes, youre right |
20:08 |
RealBadAngel |
i tryin all the possible exits |
20:08 |
RealBadAngel |
because i have no clear answers and solutions |
20:09 |
RealBadAngel |
LUA is non linear and strict |
20:09 |
RealBadAngel |
variables are used as parents would like to |
20:09 |
RealBadAngel |
complete mess |
20:09 |
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20:10 |
thexyz |
well, for me place_node does work |
20:10 |
RealBadAngel |
im passing string to the functions it keeps yelling me it want string not nil |
20:10 |
RealBadAngel |
while it wanted a table |
20:10 |
RealBadAngel |
with some strings in it |
20:11 |
RealBadAngel |
complete lack of logic |
20:11 |
thexyz |
what? |
20:11 |
thexyz |
> im passing string to the functions |
20:11 |
thexyz |
> while it wanted a table |
20:11 |
RealBadAngel |
learning lua reminds like walkin blind in a dark room |
20:11 |
RealBadAngel |
yes |
20:11 |
thexyz |
well, there is of course some lack of logic in this statement |
20:12 |
RealBadAngel |
exactly |
20:12 |
khonkhortisan |
stringified table? |
20:12 |
celeron55 |
it's just lua trying to guess the situation from the calls made to it |
20:12 |
thexyz |
why do you pass a string when it needs table? |
20:12 |
RealBadAngel |
i tried to place a node |
20:12 |
RealBadAngel |
api said i shall name it |
20:12 |
RealBadAngel |
so i passed string with node name |
20:13 |
thexyz |
api said "place_node(pos, node)" |
20:13 |
RealBadAngel |
and engine said im passing nil |
20:13 |
thexyz |
i suggest you not even trying to learn C |
20:13 |
RealBadAngel |
because it expexted table |
20:14 |
RealBadAngel |
thexyz, you know what? i mastered c++ 20 yrs ago |
20:14 |
RealBadAngel |
and assembler too |
20:14 |
RealBadAngel |
z80 and x86 |
20:14 |
RealBadAngel |
lua is fucked up, not me |
20:14 |
thexyz |
lolyes |
20:14 |
celeron55 |
"mastered C++" is something pretty much nobody can say |
20:15 |
celeron55 |
RealBadAngel: you should read the "progrmaming in lua" book |
20:15 |
thexyz |
passing string to function which needs table is definetly lua problem |
20:15 |
celeron55 |
(just like everybody else) |
20:15 |
RealBadAngel |
error log says "expected string got nil" |
20:16 |
thexyz |
yes, that's true |
20:16 |
RealBadAngel |
wheres table word here the duck? |
20:16 |
thexyz |
> s = "test" |
20:16 |
thexyz |
> = s["lol"] |
20:16 |
thexyz |
nil |
20:16 |
thexyz |
> = s.lol |
20:16 |
thexyz |
nil |
20:16 |
thexyz |
engine tries to create node with name node.name which is obviously nil |
20:16 |
RealBadAngel |
its just confusing |
20:16 |
thexyz |
if it's confusing read some clever books about lua |
20:16 |
RealBadAngel |
error logs often says nothin at all |
20:17 |
RealBadAngel |
i do |
20:17 |
RealBadAngel |
and im getting used to it |
20:17 |
thexyz |
then why're you wasting our time right now? |
20:17 |
thexyz |
go learn it ^^ |
20:18 |
RealBadAngel |
i do look like im not learnin? |
20:18 |
thexyz |
yes |
20:19 |
RealBadAngel |
maybe some dwarves wrote technic then |
20:19 |
RealBadAngel |
apparently not me |
20:19 |
RealBadAngel |
because "i do not know what im doin" |
20:20 |
thexyz |
maybe, i don't know |
20:20 |
RealBadAngel |
you both said so |
20:20 |
celeron55 |
the error you get from set/add/place_node by passsing a string IS terrible, but it doesn't mean anything else is bad except minetest's checking of the arguments |
20:21 |
RealBadAngel |
its not documented anywhere |
20:21 |
celeron55 |
wut? |
20:21 |
celeron55 |
just see what is mentioned under set/add_node |
20:21 |
RealBadAngel |
i was tryin to pass there node.name |
20:22 |
thexyz |
> - place_node(pos, node) |
20:22 |
thexyz |
not name |
20:22 |
thexyz |
"node" |
20:22 |
thexyz |
Nodes are passed by value between Lua and the engine. |
20:22 |
thexyz |
They are represented by a table: |
20:22 |
thexyz |
{name="name", param1=num, param2=num} |
20:23 |
RealBadAngel |
now i learned that |
20:23 |
RealBadAngel |
you both know about the rules much more than modders |
20:24 |
celeron55 |
it's kind of a good idea to read through the whole lua_api.txt; it isn't that long |
20:24 |
thexyz |
that's public official minetest documentation, how can i know something from it more than somebody else? |
20:24 |
RealBadAngel |
but modders have to find that out with hours of tryin and crashes and nonsense bug reports |
20:26 |
celeron55 |
the largest problem in that is the fact that it is and only can be checked at runtime |
20:26 |
thexyz |
modders should better spend some time reading lua_api.txt |
20:26 |
RealBadAngel |
celeron55, believe me i do read it |
20:26 |
celeron55 |
but it is inherent to the thing |
20:26 |
RealBadAngel |
and other mods too |
20:27 |
celeron55 |
RealBadAngel: feel free to submit patches with better API error reporting and/or additions/fixes to lua_api.txt |
20:28 |
RealBadAngel |
that error i encountered today i would love to fix |
20:28 |
RealBadAngel |
sayin string expected got nil |
20:28 |
RealBadAngel |
while table was needed |
20:29 |
RealBadAngel |
print dump each line |
20:29 |
RealBadAngel |
sayin for christ sake i do have string |
20:29 |
RealBadAngel |
whats goin on |
20:30 |
thexyz |
string was expected in different place |
20:31 |
RealBadAngel |
how could i know?? :) |
20:31 |
RealBadAngel |
it named #2 |
20:31 |
thexyz |
the only problem is that minetest doesn't check if "node" is table |
20:31 |
RealBadAngel |
argument |
20:31 |
RealBadAngel |
there are many such "flowers" |
20:32 |
thexyz |
? |
20:32 |
RealBadAngel |
for example "wear" |
20:32 |
RealBadAngel |
add_wear does nothin |
20:33 |
RealBadAngel |
i have to dump it to table |
20:33 |
RealBadAngel |
change it, and restore it |
20:33 |
RealBadAngel |
then it works |
20:33 |
khonkhortisan |
switch+nand+delayer=clock with an an/off switch |
20:34 |
thexyz |
what? |
20:34 |
thexyz |
add_wear works |
20:34 |
thexyz |
it modifies itemstack |
20:34 |
RealBadAngel |
spend 2 nights on that |
20:34 |
RealBadAngel |
only way that works is to dump itemstack to table |
20:35 |
RealBadAngel |
take wear, modify it |
20:35 |
RealBadAngel |
and replace itemstack |
20:35 |
thexyz |
yes |
20:35 |
thexyz |
that's how it works |
20:35 |
thexyz |
read lua_api.txt, again |
20:35 |
RealBadAngel |
add_wear i said does nothin |
20:35 |
thexyz |
no |
20:36 |
thexyz |
it adds wear to itemstack |
20:36 |
RealBadAngel |
it works on the copy i think |
20:36 |
thexyz |
no |
20:36 |
thexyz |
again |
20:36 |
RealBadAngel |
and the copy goes nowhere |
20:36 |
thexyz |
it works on itemstack you give to it |
20:36 |
thexyz |
if you give copy to it - it works on copy |
20:36 |
thexyz |
https://github.com/xyzz/painting/blob/master/init.lua#L124 |
20:36 |
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20:37 |
thexyz |
if you don't care to read api documentation don't be surprised of such things |
20:37 |
RealBadAngel |
not really |
20:37 |
RealBadAngel |
where is said for example when i use a tool |
20:37 |
RealBadAngel |
i shall return its state? |
20:38 |
RealBadAngel |
i ask again: where? |
20:38 |
thexyz |
what is said? |
20:38 |
RealBadAngel |
nowhere |
20:38 |
RealBadAngel |
i use a tool, wear it |
20:38 |
thexyz |
i don't understand you |
20:38 |
RealBadAngel |
again: im using a tool |
20:38 |
thexyz |
on_use = func(itemstack, user, pointed_thing), |
20:38 |
thexyz |
^ default: nil |
20:38 |
thexyz |
^ Function must return either nil if no item shall be removed from |
20:38 |
thexyz |
inventory, or an itemstack to replace the original itemstack. |
20:38 |
thexyz |
eg. itemstack:take_item(); return itemstack |
20:38 |
thexyz |
^ Otherwise, the function is free to do what it wants. |
20:38 |
thexyz |
^ The default functions handle regular use cases. |
20:39 |
thexyz |
yep |
20:39 |
RealBadAngel |
uh, sorry then |
20:40 |
thexyz |
don't be sorry; read api documentation |
20:40 |
RealBadAngel |
i shall shut up i think :) |
20:40 |
RealBadAngel |
but to be honest i like it |
20:41 |
RealBadAngel |
fightin a problem gives you joy when u find a solution |
20:42 |
RealBadAngel |
and in fact its one of the reasons im here |
20:43 |
RealBadAngel |
i do like to code. game that gives you possibility to play and code at the same time is a diamond |
20:45 |
RealBadAngel |
celeron55, back to your quote, plz tell me what you havent liked in music players code exactly? |
20:46 |
RealBadAngel |
its quite simple routine, i cant c here somethin problematic |
20:48 |
RealBadAngel |
http://pastebin.com/UeiN1hW5 |
20:48 |
RealBadAngel |
its here |
20:48 |
RealBadAngel |
can i know what ive done here wrong? |
20:50 |
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20:51 |
VanessaE |
anyone wanna see a slightly creepy photorealistic nyancat? ;-) |
20:52 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/nc_front.png |
20:52 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/nc_back.png |
20:52 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/nc_rb.png |
20:52 |
VanessaE |
tghis, folks, is what happens when you have a crazy idea and too much time on your hands |
20:52 |
RealBadAngel |
but celeron55, if you want to judge me after my code |
20:52 |
RealBadAngel |
try this |
20:52 |
RealBadAngel |
http://pastebin.com/GDPKM9nS |
20:53 |
NekoGloop |
RealBadAngel: release something dammit xD |
20:53 |
RealBadAngel |
i was talkin to c55 and xyz |
20:53 |
NekoGloop |
VanessaE: rainbow is awesome |
20:53 |
NekoGloop |
release a new technic machine, derp |
20:54 |
RealBadAngel |
20 pushes a day its enough :P |
20:54 |
NekoGloop |
NOOO! |
20:54 |
RealBadAngel |
200? |
20:54 |
VanessaE |
RealBadAngel: look at those links ^^^^ |
20:54 |
VanessaE |
:) |
20:55 |
RealBadAngel |
took the 1st one |
20:55 |
RealBadAngel |
ROTFL |
20:55 |
NekoGloop |
200 is good |
20:55 |
NekoGloop |
now get to work! |
20:55 |
RealBadAngel |
im not fast enough |
20:56 |
* NekoGloop |
cracks whip |
20:56 |
NekoGloop |
GO |
20:56 |
* VanessaE |
pushes the appropriate updates to the texture pack |
20:56 |
RealBadAngel |
not when every single problem im fighting with nonsense error reports and non readable api |
20:57 |
RealBadAngel |
howgh |
20:57 |
NekoGloop |
non readable api? |
20:57 |
NekoGloop |
pfft at least there is one |
20:57 |
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20:57 |
RealBadAngel |
yes |
20:57 |
RealBadAngel |
it give leads |
20:57 |
RealBadAngel |
but not solutions |
20:58 |
Octupus |
holA |
20:58 |
RealBadAngel |
it works like: theres a function |
20:58 |
RealBadAngel |
whos gonna try to guess how it works? |
20:58 |
RealBadAngel |
me me me i was first, fail |
20:59 |
RealBadAngel |
that pisses me off |
20:59 |
RealBadAngel |
you all know this |
20:59 |
RealBadAngel |
every single problem we do fight with simple functions |
21:00 |
RealBadAngel |
not well documented |
21:00 |
RealBadAngel |
and trying to find out what the heck to do they eat |
21:00 |
RealBadAngel |
and then when one finds that out we do copy that |
21:01 |
RealBadAngel |
i could understand that once |
21:01 |
RealBadAngel |
maybe i was drunk or whatever |
21:01 |
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Uberi joined #minetest |
21:01 |
NekoGloop |
xD |
21:02 |
RealBadAngel |
but not after 1,5 month of coding each day |
21:02 |
NekoGloop |
you're always drunk |
21:02 |
RealBadAngel |
yeah |
21:02 |
RealBadAngel |
and as i said dwarves wrote technic |
21:02 |
RealBadAngel |
while i was drunk |
21:03 |
NekoGloop |
ah |
21:03 |
NekoGloop |
you need to pay them more |
21:03 |
RealBadAngel |
no way |
21:03 |
iqualfragile |
no, they would just get lazy |
21:03 |
RealBadAngel |
rotfl |
21:03 |
NekoGloop |
heh |
21:04 |
NekoGloop |
so you're sharing the beer then? |
21:04 |
RealBadAngel |
dont think im drunk |
21:04 |
RealBadAngel |
40 yrs old guy cannot get drunk with 2 beers |
21:04 |
RealBadAngel |
:P |
21:05 |
NekoGloop |
you sure? |
21:05 |
NekoGloop |
i know many who can xD |
21:05 |
RealBadAngel |
damn |
21:05 |
iqualfragile |
you are from america, arent you? |
21:05 |
iqualfragile |
he is from poland |
21:05 |
RealBadAngel |
who? |
21:05 |
RealBadAngel |
me? |
21:05 |
RealBadAngel |
poland |
21:06 |
iqualfragile |
you are from poland |
21:06 |
iqualfragile |
neko is from america |
21:06 |
NekoGloop |
neko is from japan |
21:06 |
RealBadAngel |
ive got russian grandfather |
21:06 |
NekoGloop |
I'm from america |
21:06 |
NekoGloop |
(neko is a japanese word xD) |
21:06 |
RealBadAngel |
i can drink 1l of vodka and not being drunk |
21:06 |
iqualfragile |
there might be a *small* difference betwenn the amounts you need to get drunk |
21:07 |
RealBadAngel |
indeed |
21:07 |
VanessaE |
because I'm so big, it takes me a whole bottle of champaign to get drunk |
21:08 |
VanessaE |
champagne* |
21:08 |
Uberi |
what proof, VanessaE? |
21:08 |
VanessaE |
Uberi: around 15 or 16 proof I think |
21:08 |
Uberi |
ah |
21:08 |
VanessaE |
7-8% ABV anyway |
21:08 |
RealBadAngel |
pffft |
21:09 |
RealBadAngel |
try to drink 80 volts |
21:09 |
RealBadAngel |
sliwowica |
21:09 |
Uberi |
that's 80 mL of pure alcohol, I believe |
21:09 |
RealBadAngel |
yugoslavian vodka |
21:09 |
RealBadAngel |
80% pure alcohol |
21:10 |
RealBadAngel |
made of plums |
21:10 |
whirm |
RealBadAngel: hardcore palinka? |
21:11 |
RealBadAngel |
whirm, palinka? |
21:11 |
whirm |
RealBadAngel: Romanian liquour made from distilled fermented plums (or apples sometimes I think) |
21:12 |
RealBadAngel |
you mean strong alcohol i guess |
21:12 |
RealBadAngel |
word says so |
21:12 |
RealBadAngel |
that burns |
21:12 |
VanessaE |
jeez |
21:12 |
whirm |
https://en.wikipedia.org/wiki/Palinka |
21:12 |
VanessaE |
strongest I've had was a sip of vodka once. didn't care for it |
21:13 |
whirm |
yes, its pretty strog |
21:13 |
whirm |
I once tried a small sip from a shot glass of a ~90º whiskey |
21:13 |
RealBadAngel |
strong here in poland is everythin above 50% |
21:13 |
RealBadAngel |
40% is normal |
21:13 |
whirm |
I coughed for more than 5 minutes |
21:14 |
RealBadAngel |
but you can buy vodkas of 50%-55% |
21:14 |
whirm |
wow, palinka's alcohol content is between 37.5% and 86% ABV. (from wp) |
21:15 |
VanessaE |
whew |
21:15 |
RealBadAngel |
possible |
21:15 |
|
Uberi|AoS left #minetest |
21:15 |
RealBadAngel |
its possible to brew somethin like this at home |
21:16 |
whirm |
RealBadAngel: yes, my gf family does it at home |
21:17 |
whirm |
this and 1000l. of wine each year |
21:17 |
whirm |
for own consumption |
21:17 |
RealBadAngel |
oh shit |
21:17 |
RealBadAngel |
i do also make wine for me |
21:18 |
RealBadAngel |
but like 30-40 liters per year lol |
21:18 |
VanessaE |
jeez. most abe and I ever consume is about two, sometimes three bottles of bubbly per *year* |
21:18 |
VanessaE |
G*d damn drunk euros :D |
21:18 |
RealBadAngel |
most of it is cherry |
21:18 |
RealBadAngel |
and sweet |
21:20 |
RealBadAngel |
wine, and some percentage, Vanessa, is good for your heart |
21:20 |
whirm |
I drink like 2 beers a week, 3 max |
21:20 |
VanessaE |
so I've heard |
21:20 |
VanessaE |
if that's the case, whirm's will be beating for the next 10 years after he dies :D |
21:20 |
RealBadAngel |
i do drink 1-2 per day |
21:20 |
RealBadAngel |
excluding weekends |
21:21 |
whirm |
VanessaE: with 2 beers a week? |
21:21 |
whirm |
you need to met my gf's brother in law |
21:21 |
VanessaE |
whirm: I was kidding :) |
21:21 |
whirm |
VanessaE: :D |
21:21 |
VanessaE |
great. My favorite world is broken now - some obscure leaf decay bug |
21:22 |
RealBadAngel |
i do like taste of beer after whole day of hard work |
21:22 |
RealBadAngel |
its relaxing just |
21:22 |
RealBadAngel |
and sometimes put me straight to bed lol |
21:23 |
VanessaE |
in case anyone knows the reason, http://pastebin.com/6rdaPckH |
21:23 |
whirm |
VanessaE: don't you have backups? |
21:23 |
VanessaE |
that was from a backup. |
21:23 |
VanessaE |
it's something that broke in 0.4.3 apparently. |
21:24 |
RealBadAngel |
btw VanessaE, i think we shall drop that fuckin nyan cat |
21:24 |
VanessaE |
nnnooooooo |
21:24 |
RealBadAngel |
apart your pictures are cute |
21:25 |
RealBadAngel |
owner say "fuck you" we shall do the same |
21:25 |
VanessaE |
if c55 drops it I'll put it back as a mod :) |
21:25 |
NekoGloop |
if he drops it, i still have the mapgen function |
21:26 |
RealBadAngel |
heh |
21:26 |
RealBadAngel |
c55 after todays evenig thinks i cannot read api |
21:26 |
RealBadAngel |
and somehow he believes my music_player code is shit |
21:27 |
RealBadAngel |
when he got back i shall rememeber him his words |
21:27 |
RealBadAngel |
what he asked me for |
21:28 |
RealBadAngel |
need to swith to another box then and prepare some scripts |
21:30 |
RealBadAngel |
i wont let me calll blind when there nothin to see |
21:32 |
RealBadAngel |
each fuckin error will be documented with logs and screenshots |
21:32 |
RealBadAngel |
i may miss something from time to time |
21:32 |
RealBadAngel |
but not with every new function i try |
21:33 |
RealBadAngel |
and thats exactly what i hate in lua |
21:33 |
RealBadAngel |
xyz told me today i shall learn c++ then |
21:33 |
whirm |
RealBadAngel: I use awesome wm, tell me about it :) |
21:33 |
RealBadAngel |
he just made me laugh |
21:34 |
RealBadAngel |
demoscene coder, over 20 yrs in assebler, then c++, studies |
21:34 |
RealBadAngel |
was asked to learn c++ |
21:35 |
RealBadAngel |
bow to the lua masters |
21:35 |
RealBadAngel |
notnin more to say |
21:35 |
thexyz |
(00:51:24) RealBadAngel: http://pastebin.com/GDPKM9nS |
21:35 |
thexyz |
dafuq is that? |
21:35 |
* thexyz |
kills myself |
21:35 |
thexyz |
himself* |
21:35 |
thexyz |
but, anyway |
21:36 |
RealBadAngel |
it has a purpose thexyz |
21:36 |
thexyz |
well |
21:36 |
RealBadAngel |
got the code? |
21:36 |
thexyz |
it's shit |
21:36 |
RealBadAngel |
oh, its shit? |
21:36 |
RealBadAngel |
so shut the fuck up, plz |
21:36 |
thexyz |
yes |
21:36 |
thexyz |
too much COPYPASTA |
21:37 |
thexyz |
you should better design things before you code |
21:37 |
RealBadAngel |
fuck you |
21:37 |
RealBadAngel |
i said |
21:37 |
thexyz |
well, you can just /ignore me |
21:37 |
RealBadAngel |
dont even try to write to me again\ |
21:38 |
RealBadAngel |
i do not care bout what you write |
21:38 |
RealBadAngel |
fuck you |
21:38 |
RealBadAngel |
youre moron |
21:38 |
NekoGloop |
realbadangel raging |
21:38 |
* NekoGloop |
grabs popcorn |
21:39 |
NekoGloop |
this is going to be a better love story than twilight |
21:39 |
RealBadAngel |
i dont argue with idiots |
21:39 |
thexyz |
yep, maybe |
21:39 |
NekoGloop |
'course that dont mean much |
21:39 |
RealBadAngel |
i tell them to shut up |
21:39 |
thexyz |
but that doesn't make your code better |
21:39 |
RealBadAngel |
you dont even understand this code you bastard |
21:40 |
thexyz |
of course you do know if i understand this code or not |
21:40 |
RealBadAngel |
so get outta my way |
21:40 |
thexyz |
at least i see ton of copypasted things which can be replaced by looping over some table(-s) |
21:40 |
RealBadAngel |
i tried to ask you simple questions |
21:40 |
NekoGloop |
i started misunderstanding the code at <bof> and ended misunderstanding at <eof> |
21:41 |
RealBadAngel |
you treated me like i was idiot child playin in the sandbox |
21:41 |
RealBadAngel |
so i say now, fuck you |
21:41 |
RealBadAngel |
thanks for your help |
21:41 |
* NekoGloop |
applauds |
21:41 |
NekoGloop |
Good show! |
21:42 |
thexyz |
at least, i answered you all your questions |
21:42 |
RealBadAngel |
lol |
21:42 |
RealBadAngel |
indeed |
21:42 |
RealBadAngel |
read api |
21:42 |
RealBadAngel |
hahahahhahahhaha |
21:43 |
RealBadAngel |
all modders do read those fuckin api |
21:43 |
thexyz |
then, if you think it looks like "you treated me like i was idiot child playin in the sandbox" that doesn't mean i treated you like you was idiot child playin in the sandbox |
21:43 |
RealBadAngel |
look |
21:43 |
thexyz |
well, if you like to code without knowing API that's your choice |
21:43 |
RealBadAngel |
when im sittin two nights in a row |
21:43 |
RealBadAngel |
readin those fuckin api |
21:43 |
thexyz |
this api is not that big |
21:43 |
RealBadAngel |
gettin errors |
21:44 |
thexyz |
you're probably reading something wrong |
21:44 |
RealBadAngel |
and no one is able to explain why im gettin nil when expepected stiring |
21:44 |
RealBadAngel |
and then i try to ask for it |
21:44 |
RealBadAngel |
and you try to make fool out of me |
21:45 |
NekoGloop |
and then i helped, correct? or is this something else? |
21:45 |
RealBadAngel |
im sayin enough |
21:45 |
RealBadAngel |
something is wrong |
21:45 |
thexyz |
you mean, you still doesn't understand why you got that error? |
21:45 |
RealBadAngel |
i did |
21:45 |
RealBadAngel |
when i screamed |
21:45 |
RealBadAngel |
you think it made me feel better? |
21:46 |
thexyz |
i don't know |
21:46 |
RealBadAngel |
no |
21:46 |
RealBadAngel |
ive chosen this community because of fine ppl |
21:46 |
* NekoGloop |
gives realbadangel a slice of pizza |
21:47 |
NekoGloop |
I'm eating pizza right now, want some? :3 |
21:47 |
RealBadAngel |
and opportunity to code adn play at the same time |
21:47 |
RealBadAngel |
gimme |
21:47 |
RealBadAngel |
:) |
21:47 |
* NekoGloop |
hands it over |
21:47 |
RealBadAngel |
thx |
21:47 |
NekoGloop |
Bacon Lettuce Green Peppers and Cheese... God I love subway :3 |
21:48 |
RealBadAngel |
thexyz, dont get me wrong. im tryin to point whats wrong |
21:48 |
RealBadAngel |
not to destroy |
21:48 |
RealBadAngel |
c55 told me, so make it better |
21:48 |
NekoGloop |
you should work on a api documentation |
21:49 |
RealBadAngel |
when i will have enough experience? why not |
21:49 |
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21:49 |
NekoGloop |
no i mean for technic |
21:49 |
RealBadAngel |
but now each day i fighting lua |
21:49 |
NekoGloop |
if you want you could do one for minetest mod api, i suppose. |
21:50 |
NekoGloop |
I shall make a technicplus extention |
21:50 |
RealBadAngel |
deeper i go, more fights |
21:50 |
NekoGloop |
really only waiting on full api xD |
21:51 |
NekoGloop |
is it alright if i attempt to make a full api? |
21:51 |
NekoGloop |
(for technic) |
21:51 |
RealBadAngel |
theres really one more function left to do |
21:51 |
NekoGloop |
registering the machines themselves |
21:52 |
RealBadAngel |
yes |
21:52 |
RealBadAngel |
then clean the code |
21:52 |
NekoGloop |
well I have something of an idea... |
21:52 |
thexyz |
well, that was nice |
21:52 |
thexyz |
don't get me wrong but fuck you |
21:52 |
RealBadAngel |
sure |
21:52 |
RealBadAngel |
that works both ways ;) |
21:53 |
RealBadAngel |
no offence |
21:53 |
NekoGloop |
variable furnace_is_cookin... such technical terms |
21:54 |
RealBadAngel |
thexyz, who shall i sell my troubles? bill gates? |
21:54 |
RealBadAngel |
NekoGloop, its a state variable |
21:54 |
NekoGloop |
i know |
21:55 |
NekoGloop |
"cookin" is such a technical ter, |
21:55 |
NekoGloop |
term* |
21:55 |
RealBadAngel |
i suggest dont touch it |
21:55 |
NekoGloop |
i wasnt gonna |
21:55 |
NekoGloop |
I meant the words used xD |
21:55 |
RealBadAngel |
while its true |
21:55 |
RealBadAngel |
shit |
21:55 |
NekoGloop |
"cookin" is such a technical term |
21:56 |
RealBadAngel |
im not friggin englishman |
21:56 |
NekoGloop |
neither am i |
21:56 |
NekoGloop |
I'm american! |
21:56 |
RealBadAngel |
im polish demoscene coder |
21:56 |
NekoGloop |
but people talking/spelling like that ticks me off to no en |
21:56 |
NekoGloop |
end* |
21:56 |
RealBadAngel |
you would like to taste it? |
21:57 |
NekoGloop |
taste what...? |
21:57 |
RealBadAngel |
the demoescene language |
21:57 |
RealBadAngel |
born with assembler |
21:57 |
NekoGloop |
nah xD |
21:58 |
RealBadAngel |
when we made an effect |
21:58 |
RealBadAngel |
a scroll |
21:58 |
RealBadAngel |
it was calculated to every tact of the processor |
21:58 |
VanessaE |
every cycle.. |
21:58 |
RealBadAngel |
we were sitting with tables, books |
21:59 |
RealBadAngel |
to make the code faster and more efficient |
21:59 |
Mikeonline |
n8 |
21:59 |
|
Mikeonline left #minetest |
21:59 |
RealBadAngel |
there were no talkin buy better hardware |
22:00 |
|
XercesBlue joined #minetest |
22:00 |
RealBadAngel |
just make ur code faster |
22:00 |
RealBadAngel |
each jump, each loop was eliminated |
22:02 |
RealBadAngel |
even tricks to store calculations results as arguments for functions to come |
22:02 |
RealBadAngel |
we were creatin the code |
22:03 |
RealBadAngel |
now its all gone to shit |
22:03 |
RealBadAngel |
all this art |
22:04 |
RealBadAngel |
too slow? buy better pc |
22:05 |
NekoGloop |
we need endermen-*brick'd* |
22:05 |
|
guest33454583 joined #minetest |
22:05 |
* VanessaE |
throws a brick at NekoGloop |
22:05 |
RealBadAngel |
damn |
22:05 |
NekoGloop |
whaT? |
22:06 |
RealBadAngel |
i think i shall shut up and just code |
22:06 |
M13Coder |
OFF-TOPIC does anyone know a music download program |
22:06 |
VanessaE |
yeah, ITunes Music Store. |
22:06 |
NekoGloop |
realbadangel: yes, go do that. and I shall applaud your API. Now please do a full api? :3 |
22:07 |
RealBadAngel |
thexyz, sorry for sharp words. |
22:07 |
RealBadAngel |
i hope you dont mind |
22:08 |
RealBadAngel |
NekoGloop, im half done with machines |
22:08 |
NekoGloop |
sweet |
22:09 |
RealBadAngel |
i will release it propably tommorow |
22:09 |
RealBadAngel |
i dont know why i get into this fight with c55 and xyz |
22:09 |
NekoGloop |
I've almost got full wallmounted screwdriver support |
22:10 |
RealBadAngel |
i guess i got tired with all those lua errors |
22:10 |
NekoGloop |
huh? |
22:10 |
NekoGloop |
where's the param2 setting within sonic screwdriver code? |
22:11 |
RealBadAngel |
taken from node |
22:11 |
NekoGloop |
oh i found it |
22:11 |
RealBadAngel |
renamed |
22:12 |
RealBadAngel |
thats is also pain in the ass |
22:12 |
RealBadAngel |
its not enough to say pos1=pos |
22:12 |
RealBadAngel |
you have to say its gonna be table |
22:13 |
RealBadAngel |
and rename all the variables in the table |
22:13 |
RealBadAngel |
fucikng sick |
22:13 |
thexyz |
well |
22:13 |
NekoGloop |
ok my wallmounted support is being test drove now |
22:14 |
RealBadAngel |
well :) |
22:14 |
NekoGloop |
should also make the screwdriver not be damaged by hitting nodes without facedir or wallmounted |
22:14 |
thexyz |
that depends on whether you need copy of table or reference to the same table |
22:14 |
RealBadAngel |
thexyz, plz plz try to understand learnin lua is frustrating |
22:15 |
thexyz |
learning any_language by coding things you don't know how to work is always frustrating |
22:15 |
RealBadAngel |
and has nothin to do with strict assebler code and c++ |
22:15 |
thexyz |
because they usually do work not how you want them to work |
22:15 |
RealBadAngel |
well |
22:15 |
RealBadAngel |
lua is full of suprises then |
22:16 |
thexyz |
any language is full of surprises if you don't know it |
22:16 |
RealBadAngel |
but you know |
22:16 |
thexyz |
even english or russian |
22:16 |
thexyz |
it seems you don't |
22:16 |
RealBadAngel |
assembler is not an easy language |
22:16 |
thexyz |
why are you so surprised about copying tables? |
22:17 |
thexyz |
if you say you know it |
22:17 |
RealBadAngel |
that was the 1st one i learned |
22:17 |
thexyz |
then what? |
22:18 |
RealBadAngel |
c++ |
22:18 |
thexyz |
how is that related? |
22:18 |
RealBadAngel |
c++ to assebler? |
22:18 |
RealBadAngel |
theyre close |
22:18 |
thexyz |
c++ or assembler to lua |
22:18 |
thexyz |
those languages are completly different |
22:18 |
RealBadAngel |
same disciplin |
22:19 |
RealBadAngel |
lua is soewhat different |
22:19 |
thexyz |
nothing similar |
22:19 |
RealBadAngel |
allowing irrational bahaviours |
22:19 |
thexyz |
no |
22:19 |
thexyz |
it works how it should work |
22:20 |
NekoGloop |
ok who wants my full wallmounted support for screwdrivers? |
22:20 |
thexyz |
and if you don't know how it should work (because you're too lazy to read some clever book) it's your problem |
22:20 |
thexyz |
not language problem |
22:20 |
thexyz |
anyway, sleep() right now |
22:21 |
RealBadAngel |
thexyz, propably. but you should provide such books. so we could all learn |
22:22 |
RealBadAngel |
when the book is incomplete thats not our fault |
22:22 |
RealBadAngel |
and you shall not say: fix it |
22:23 |
NekoGloop |
and i also made the wear/power of the screwdriver not drop when using it on a non param2 node |
22:23 |
NekoGloop |
you want it, realbadangel? |
22:23 |
RealBadAngel |
make a branch |
22:23 |
RealBadAngel |
push it |
22:25 |
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22:26 |
NekoGloop |
how about pastebin? :l |
22:28 |
RealBadAngel |
make github branch |
22:29 |
NekoGloop |
no |
22:31 |
NekoGloop |
pastebin or you dont get it |
22:35 |
NekoGloop |
http://pastebin.com/R8N3Fc4B @ realbadangel |
22:38 |
NekoGloop |
I've done my magic for today |
22:41 |
RealBadAngel |
damn, you messed it |
22:41 |
RealBadAngel |
cant you just register on github? |
22:41 |
NekoGloop |
i am registered on github |
22:42 |
NekoGloop |
I'm too lazy to push though |
22:42 |
RealBadAngel |
lazy bastard |
22:42 |
NekoGloop |
github for windows is shit |
22:42 |
RealBadAngel |
hey i said it again |
22:42 |
RealBadAngel |
hehehe |
22:42 |
NekoGloop |
well it's true xD |
22:43 |
VanessaE |
... |
22:43 |
NekoGloop |
what? |
22:43 |
* VanessaE |
stifles pro anything-but-windows comments |
22:43 |
RealBadAngel |
at least one lazy bastard that admits is the one |
22:43 |
NekoGloop |
well get the code on git |
22:44 |
NekoGloop |
it works wonderfully |
22:44 |
RealBadAngel |
bookmarked it |
22:44 |
RealBadAngel |
willl try it in the mornin |
22:44 |
NekoGloop |
it expires in a day |
22:44 |
RealBadAngel |
ok? |
22:44 |
NekoGloop |
just warnin you |
22:45 |
NekoGloop |
you only have 24 hours |
22:45 |
RealBadAngel |
got 11hrs15min to do so then |
22:45 |
RealBadAngel |
opps |
22:45 |
RealBadAngel |
23hrs15min |
22:46 |
NekoGloop |
xD |
22:46 |
RealBadAngel |
its 15 min after midnight here |
22:46 |
NekoGloop |
cool |
22:46 |
RealBadAngel |
45 |
22:46 |
VanessaE |
simple solution: copy&paste into an editor |
22:46 |
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Octupus joined #minetest |
22:47 |
NekoGloop |
yup |
22:47 |
RealBadAngel |
now im gonna play a bit with deployer |
22:47 |
VanessaE |
http://pastebin.com/RhLJ83k8 |
22:47 |
VanessaE |
there, now it's expiration-proof :D |
22:47 |
RealBadAngel |
then will wake up 6am |
22:47 |
NekoGloop |
dammit |
22:47 |
NekoGloop |
i chose a expiration time for a reason |
22:48 |
RealBadAngel |
ok |
22:48 |
RealBadAngel |
hold on |
22:48 |
RealBadAngel |
tryin sonic one |
22:49 |
NekoGloop |
heh |
22:50 |
NekoGloop |
wallmounted nodes should rotate thru all 6 face directions and non-param2 nodes shouldnt harm the screwdriver |
22:50 |
RealBadAngel |
runnin |
22:50 |
RealBadAngel |
will test |
22:52 |
RealBadAngel |
yeah |
22:52 |
RealBadAngel |
works |
22:52 |
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CIA-59 joined #minetest |
22:52 |
NekoGloop |
ofc it does |
22:52 |
RealBadAngel |
good work you lazy bastard lame |
22:52 |
NekoGloop |
I test things before telling someone to use it, unlike OTHER people... |
22:52 |
* NekoGloop |
looks over at celeron |
22:53 |
RealBadAngel |
and you pushed me yesterdey? |
22:53 |
RealBadAngel |
you LAME |
22:53 |
RealBadAngel |
hehehhe |
22:53 |
NekoGloop |
but you actually get it to work |
22:54 |
RealBadAngel |
according to xyz and c55 i am one of worst lames here propably |
22:54 |
NekoGloop |
no you arent |
22:54 |
RealBadAngel |
so i dont know if you should even read my code |
22:54 |
RealBadAngel |
for sake of your sanity |
22:55 |
NekoGloop |
I'm already insane so I've got nothing to lose |
22:55 |
RealBadAngel |
well, then oke |
22:55 |
RealBadAngel |
insane should stick together i think |
22:57 |
RealBadAngel |
got ftp client? |
22:57 |
NekoGloop |
no idea what that is |
22:58 |
* VanessaE |
looks around |
22:58 |
RealBadAngel |
answer again |
22:58 |
VanessaE |
insane? someone call? :) |
22:58 |
RealBadAngel |
hehhee |
22:59 |
RealBadAngel |
NekoGloop, wanted to make ftp acc on my server for ya |
22:59 |
RealBadAngel |
but if you dont know whats that... |
23:00 |
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cornernote joined #minetest |
23:00 |
NekoGloop |
I've done enothough magic for today |
23:00 |
VanessaE |
ah, speaking of the insane |
23:00 |
VanessaE |
evening cornernote |
23:00 |
NekoGloop |
going on ipad now |
23:00 |
cornernote |
forum dead ? |
23:00 |
cornernote |
hi |
23:00 |
cornernote |
no, its alive again |
23:00 |
RealBadAngel |
hi upside downer |
23:00 |
VanessaE |
seems ok to me |
23:01 |
cornernote |
i was getting out of memory errors |
23:01 |
RealBadAngel |
still parking your car over the tree? :) |
23:02 |
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NekoGloop joined #minetest |
23:02 |
NekoGloop |
Wb nekogloop |
23:02 |
RealBadAngel |
lol |
23:04 |
NekoGloop |
Anyway, what were your plans for laser screwdriver? |
23:04 |
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23:04 |
RealBadAngel |
nil |
23:05 |
NekoGloop |
"for the laser ive got plans already" pasted from irc app's logs |
23:06 |
RealBadAngel |
invalid argument #-2 to screvdriver, string expected, got nil |
23:07 |
RealBadAngel |
yeah |
23:07 |
NekoGloop |
There cant be a negative second arguemne |
23:07 |
RealBadAngel |
i think for different modes for laser |
23:07 |
RealBadAngel |
vertical, horizontals shots |
23:07 |
RealBadAngel |
long ranges |
23:07 |
RealBadAngel |
explosive |
23:08 |
RealBadAngel |
but nothin close to screwdriver |
23:09 |
NekoGloop |
I mean the master's screwdriver |
23:09 |
NekoGloop |
From dr.who? |
23:09 |
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M13Coder joined #minetest |
23:09 |
NekoGloop |
Master has a laser screwdriver |
23:09 |
RealBadAngel |
whats that shit gonna be? |
23:10 |
RealBadAngel |
shoot and boom? |
23:10 |
NekoGloop |
Maybe sonic + more capacity |
23:10 |
NekoGloop |
Sometimes the simplest things are best |
23:10 |
RealBadAngel |
dunno |
23:10 |
RealBadAngel |
lemme finish the damn tubes first |
23:11 |
NekoGloop |
xD |
23:11 |
NekoGloop |
Ok |
23:11 |
RealBadAngel |
im sick with them since 2 weeks |
23:11 |
RealBadAngel |
or even more |
23:11 |
NekoGloop |
Well i have no idea what to say. |
23:12 |
RealBadAngel |
whenever i try to push them further i encounter another lua problem |
23:12 |
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23:14 |
RealBadAngel |
i know i become a little mad today |
23:14 |
* NekoGloop |
gives realbadangel a slice of cake |
23:14 |
RealBadAngel |
but i think its just about time for c55 to realize whole api doc is worth shit |
23:15 |
RealBadAngel |
well maybe not whole |
23:15 |
RealBadAngel |
but anytime you look for something |
23:16 |
RealBadAngel |
its good to find a function |
23:16 |
RealBadAngel |
sure |
23:16 |
RealBadAngel |
but then youre stuck with how it works |
23:17 |
NekoGloop |
That's why you copypasta other code and modify it till you know what the fuck the functions do |
23:18 |
RealBadAngel |
how else could i learn? |
23:19 |
NekoGloop |
Magical little elves |
23:19 |
NekoGloop |
C55 has admitted he himself has no idea how the api works |
23:19 |
RealBadAngel |
dwarves in my case |
23:20 |
VanessaE |
NekoGloop: [citation needed] |
23:20 |
RealBadAngel |
my mod is next to the most complex i ithink |
23:20 |
NekoGloop |
Look at the logs |
23:20 |
RealBadAngel |
but i started many many months after Jeija |
23:21 |
RealBadAngel |
now im at stage cleaning the code |
23:21 |
RealBadAngel |
after what i learned |
23:22 |
RealBadAngel |
and still found myself idiot |
23:22 |
RealBadAngel |
even with simplest tasks |
23:23 |
NekoGloop |
I know, lua cant add for shit |
23:24 |
guest33454583 |
you guys talking about lua |
23:24 |
RealBadAngel |
no shit |
23:24 |
RealBadAngel |
;) |
23:25 |
VanessaE |
guest33454583: yes. Lua is the modding language in Minetest |
23:25 |
guest33454583 |
i know. also its easy language |
23:25 |
guest33454583 |
just read pil |
23:26 |
RealBadAngel |
ha ha ha |
23:26 |
RealBadAngel |
laughed the queen and felt dead |
23:28 |
VanessaE |
heh |
23:28 |
RealBadAngel |
dont wake up the queen, shes dead |
23:28 |
RealBadAngel |
joke was too deadly |
23:29 |
VanessaE |
didn't even get the joke :-) |
23:29 |
RealBadAngel |
ok ill repeat it |
23:30 |
RealBadAngel |
LUA is nice and simple |
23:30 |
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ttk2 joined #minetest |
23:30 |
RealBadAngel |
alll the queens around are asked to lye down and not to move a finger |
23:30 |
NekoGloop |
I am not amused |
23:31 |
VanessaE |
<snooty> We don't know what to be amused about </snooty> |
23:31 |
RealBadAngel |
not a finger i asked ;) |
23:33 |
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LAD joined #minetest |
23:33 |
NekoGloop |
Oh wait i did it wrong |
23:33 |
NekoGloop |
<QueenElizabeth> I am not amused </QueenElizabeth> |
23:34 |
RealBadAngel |
as fair as i know she is the one queen that not have to care bout it |
23:35 |
ReckonMan |
nekogloop stop trying to troll your not good at it thanks |
23:35 |
RealBadAngel |
hehhee |
23:35 |
NekoGloop |
I'm trolling? This is news to me. |
23:36 |
KeeganCoder |
good |
23:36 |
KeeganCoder |
job |
23:36 |
LAD |
Reckon PM me |
23:36 |
RealBadAngel |
what? |
23:36 |
KeeganCoder |
? |
23:36 |
KeeganCoder |
:) |
23:36 |
ReckonMan |
kk lad |
23:37 |
RealBadAngel |
discovered some LUA secret? |
23:38 |
RealBadAngel |
dont be happy then |
23:38 |
KeeganCoder |
:) |
23:38 |
KeeganCoder |
me? |
23:38 |
RealBadAngel |
she will kick you in the butt on the next turn |
23:39 |
KeeganCoder |
me? |
23:39 |
khonkhortisan |
no, me. I made a crossed insulated wire, only to find out that it powers itself when looped back |
23:39 |
KeeganCoder |
oh |
23:39 |
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cornernote_ joined #minetest |
23:39 |
RealBadAngel |
heheh |
23:39 |
KeeganCoder |
what do you guys do when your bored |
23:40 |
khonkhortisan |
talk on irc |
23:40 |
RealBadAngel |
arguin with gods |
23:40 |
cornernote_ |
make minetest mods |
23:40 |
KeeganCoder |
now one will talk to me |
23:41 |
|
XercesBlue joined #minetest |
23:43 |
cornernote |
i updated my GameWiki - http://cornernote.net/minetest/wiki/ |
23:43 |
cornernote |
now supports items in multi-group recipies |
23:43 |
cornernote |
like wool |
23:43 |
cornernote |
http://cornernote.net/minetest/wiki/item.php?name=wool:red |
23:44 |
OWNSyouAll |
Is there a way to get the ip address of a player when they join? |
23:44 |
cornernote |
wool:red = group:dye,basecolor_red + wool:white |
23:44 |
ReckonMan |
alt+f4 |
23:44 |
cornernote |
click the group link, and it shows the items in group:dye,basecolor_red |
23:46 |
cornernote |
<ReckonMan> alt+f4 <-- some people are just rude CSMFs |
23:47 |
khonkhortisan |
conventional single-mode-fiber? |
23:47 |
khonkhortisan |
oh. Took me a while to find your definition. |
23:47 |
KeeganCoder |
HELLO NEW PERSON |
23:48 |
khonkhortisan |
NEW PERSON says hello |
23:48 |
KeeganCoder |
Ping reply from CIA-124: 148.61 second(s) |
23:48 |
KeeganCoder |
:) |
23:48 |
KeeganCoder |
how do i make people freeze there IRC? |
23:48 |
khonkhortisan |
dos |
23:48 |
KeeganCoder |
boring :/ |
23:48 |
VanessaE |
you don't |
23:48 |
KeeganCoder |
Ping reply from CIA-124: 303.46 second(s)<I kinda feel bad for this guy :) |
23:48 |
KeeganCoder |
hey |
23:48 |
khonkhortisan |
that's a bot |
23:48 |
khonkhortisan |
or -59 is |
23:48 |
NekoGloop |
They all arr |
23:49 |
NekoGloop |
are* |
23:49 |
NekoGloop |
It'll time out soon |
23:49 |
khonkhortisan |
you print each line will an alternating flood-filled background color |
23:50 |
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cornernote_ joined #minetest |
23:50 |
khonkhortisan |
that'll hyperactivate the person's brain and cause them to hit the keyboard, thereby killing the irc client |
23:50 |
NekoGloop |
? |
23:50 |
khonkhortisan |
how to make people freeze "there" IRC |
23:51 |
KeeganCoder |
yes^^ |
23:51 |
VanessaE |
KeeganCoder: you must understand that questions about hacking other people's computers, freezing their IRC clients, etc. is inappropriate especially in this channel. |
23:51 |
VanessaE |
ok? |
23:51 |
KeeganCoder |
ok |
23:52 |
KeeganCoder |
i think i killed that guy |
23:52 |
VanessaE |
doubt it. |
23:52 |
KeeganCoder |
364 seconds |
23:52 |
KeeganCoder |
ping |
23:53 |
VanessaE |
ping timeout usually means a computer between us and him crashed, disconnected, etc. |
23:53 |
VanessaE |
or that he just turned his computer off without a 'proper' disconnect. |
23:53 |
KeeganCoder |
well he didnt timeout yet |
23:53 |
VanessaE |
who? |
23:53 |
VanessaE |
neko? |
23:54 |
KeeganCoder |
no |