Time |
Nick |
Message |
00:14 |
|
Keegann joined #minetest |
00:15 |
VanessaE |
wrong button, keegan? :-) |
00:16 |
Keegann |
no hadbto change to iPod touch |
00:16 |
VanessaE |
oh ok |
00:16 |
ecube |
lol |
00:16 |
VanessaE |
I just can't imagine trying to chat via a device that tiny |
00:16 |
ecube |
I tried it once |
00:16 |
Keegann |
it's ok |
00:17 |
ecube |
it's actually ok, but it lags my iphone like crazy |
00:17 |
ecube |
after a few minutes |
00:17 |
VanessaE |
my fat fingers and bad eyes wouldn't tolerate it :) |
00:17 |
ecube |
Is sapling growth handled by the lua api? |
00:17 |
NekoGloop |
No, not that i know of. |
00:17 |
VanessaE |
not sure |
00:18 |
NekoGloop |
In 0.4.3 windows release it's handled by c++ anyway |
00:18 |
ecube |
>.< |
00:19 |
ecube |
a server had griefing problems caused by the fact that when saplings grow, the leaf blocks and tree blocks replace whatever block was there |
00:19 |
ecube |
so if you put a sapling under some cloud blocks, you can destroy the cloud blocks |
00:20 |
VanessaE |
ecube: you don't run a server anymore, do you? |
00:20 |
ecube |
not anymore |
00:20 |
VanessaE |
oh ok |
00:20 |
ecube |
but my clan has a server running on a vps, which is better |
00:21 |
ecube |
btw, if you press E while under yo uis grass and you're on a ladder, it produces an interesting sound effect |
00:21 |
ecube |
in 0.4.1 stable, anyways |
00:21 |
NekoGloop |
0.4.3 is next stable |
00:21 |
NekoGloop |
You need to upgrade |
00:22 |
ecube |
it's orbitaldecay's server |
00:22 |
NekoGloop |
Then tell him/her to upgrade |
00:23 |
ecube |
done |
00:24 |
VanessaE |
tell him to make sure he always has plenty of disk space to spare also :) |
00:24 |
VanessaE |
the server gets...messy... when disk space runs out |
00:24 |
ecube |
done |
00:24 |
ecube |
lol, what happens to it? |
00:24 |
VanessaE |
seen redcrab.suret.net:30401 lately? |
00:24 |
VanessaE |
the map's trashed |
00:24 |
ecube |
no |
00:25 |
VanessaE |
the entire spawn area, wiped off the map |
00:25 |
ecube |
can't be worse than what happened to my first server map |
00:25 |
ecube |
the entire map started regenerating |
00:25 |
VanessaE |
some of it's been rebuilt; Skyward City has been taken over by dirt in weird patterns ao... |
00:26 |
VanessaE |
yes, that's what happened to redcrabn |
00:26 |
ecube |
ah |
00:26 |
VanessaE |
the map started re-generating - live |
00:26 |
ecube |
lol, same |
00:26 |
ecube |
I can't connect to it though |
00:26 |
VanessaE |
yeah, it's down right now |
00:26 |
VanessaE |
not sure of the cause. |
00:26 |
VanessaE |
(I assume the damage has become critical) |
00:28 |
NekoGloop |
The map may have regenerated completely, which depending on how many blocks/chunks/w.e are active, the server will just die |
00:29 |
ecube |
When that happened to me, I just w/e saved undamaged parts of the map and copied them to a new world, it seemed to be safe after that ._. |
00:29 |
ecube |
so I assume there are more than a few causes for it |
00:30 |
VanessaE |
http://minetestbb.suret.net/w01.png |
00:30 |
VanessaE |
to me, this looks outright corrupted. |
00:30 |
NekoGloop |
To me, that looks like an epic seed |
00:30 |
VanessaE |
it is :-) |
00:31 |
NekoGloop |
Tell me the seed nao! :D |
00:31 |
ecube |
Also, if you change the seed after you start the world, the entire thing regenerates |
00:31 |
NekoGloop |
I know |
00:31 |
VanessaE |
If I knew the seed, I would :-) |
00:31 |
NekoGloop |
Its awesome, but only if you have all items in your inventory xD |
00:32 |
VanessaE |
next time I sign on I'll try to make a note of the seed |
00:32 |
hmmmm |
do you guys actually like how unlevel the map is? |
00:32 |
hmmmm |
and how oceany everything comes out |
00:32 |
hmmmm |
lakey rather |
00:33 |
ecube |
The oceans seem a bit tiny |
00:33 |
VanessaE |
well actually sometimes I'd prefer the mountains/cliffs to be less steep |
00:33 |
VanessaE |
but that aside yeah I'm fine with it |
00:33 |
|
Keegann joined #minetest |
00:33 |
ecube |
NO. THEY'RE FINE THE WAY THEY ARE. <3 |
00:33 |
ecube |
sory for caps |
00:33 |
* VanessaE |
rips ecube |
00:33 |
VanessaE |
d'oh! |
00:33 |
hmmmm |
i'm going to make a preview for a map seed |
00:33 |
* VanessaE |
rips ecube's aps-lock key off and throws it away |
00:34 |
VanessaE |
hmmmm: PLEASE! |
00:34 |
VanessaE |
that's a needed feature |
00:34 |
hmmmm |
definitely |
00:34 |
VanessaE |
fuck even Micropolis has that |
00:34 |
NekoGloop |
You arent on osu!Bancho, no need for apologizing for caps-ing |
00:35 |
|
M13 joined #minetest |
00:39 |
ecube |
VanessaE: even if you rip it off, I can still press the little suction cup thing under it to turn it on :P |
00:39 |
NekoGloop |
Or use shift |
00:39 |
NekoGloop |
Or on screen keyboard |
00:39 |
ecube |
I actually used shift |
00:40 |
|
VanessaE joined #minetest |
00:40 |
VanessaE |
protip: when re-positioning one of your speakers, make sure it isn't tangled around the modem's power cord. |
00:41 |
NekoGloop |
Lol |
00:41 |
NekoGloop |
My speakers can recieve radio signals if the computer is off |
00:41 |
NekoGloop |
That's how old they are |
00:42 |
VanessaE |
mine do that too if my cell phone is too close or someone with a powerful transmitter (CB or whatever) gets close to the house |
00:45 |
|
M13 left #minetest |
00:45 |
|
M13Coder joined #minetest |
00:47 |
|
izua left #minetest |
01:16 |
|
M13Coder_ joined #minetest |
01:17 |
|
M13Coder_ joined #minetest |
01:17 |
M13Coder_ |
hey how do you like my new name |
01:19 |
VanessaE |
*shrug* it's ok I guess :) |
01:20 |
M13Coder_ |
u know who this is |
01:20 |
VanessaE |
madchicken of course. |
01:20 |
M13Coder_ |
no! |
01:20 |
M13Coder_ |
it's Keegann |
01:20 |
VanessaE |
oh |
01:22 |
|
summonermw2 joined #minetest |
01:23 |
|
roboman2444 joined #minetest |
01:27 |
|
wowiamdiamonds joined #minetest |
01:30 |
VanessaE |
hey wow |
01:31 |
wowiamdiamonds |
hi ^^ |
01:31 |
VanessaE |
'bout time the night crowd started showing up |
01:31 |
VanessaE |
:) |
01:31 |
wowiamdiamonds |
i haven't been here in forever :( |
01:31 |
VanessaE |
I noticed |
01:31 |
VanessaE |
why? |
01:31 |
wowiamdiamonds |
school |
01:31 |
VanessaE |
ah yes |
01:31 |
VanessaE |
the 's' word. |
01:32 |
wowiamdiamonds |
ha |
01:32 |
wowiamdiamonds |
oh question: is it possible to make a mod that disables crafting recipes in another mod? |
01:33 |
NekoGloop |
No |
01:33 |
|
ArchZombie joined #minetest |
01:33 |
ArchZombie |
What is the current stable version of Minetest? |
01:33 |
ArchZombie |
._. |
01:33 |
ArchZombie |
I keep trying 4.1 and 4.3 and it doesn't work |
01:33 |
NekoGloop |
0.4 |
01:33 |
VanessaE |
wait |
01:34 |
VanessaE |
pet peeve: did you actually look at the version number of the game? |
01:34 |
ArchZombie |
ah, 4.4, lol |
01:34 |
VanessaE |
look again |
01:34 |
ArchZombie |
I had tried 4.4, but it didn't work |
01:34 |
VanessaE |
0.4 |
01:34 |
ArchZombie |
I must have typoed. |
01:34 |
NekoGloop |
Look at the fucking number |
01:34 |
VanessaE |
always with a leading zero |
01:35 |
VanessaE |
always always always. |
01:36 |
|
M13Coder joined #minetest |
01:36 |
VanessaE |
wowiamdiamonds: so I trust you'll hang around a little more now? ;-) |
01:36 |
M13Coder |
Hello |
01:37 |
VanessaE |
M13Coder: better you should stick to "Keegan". |
01:37 |
M13Coder |
why |
01:37 |
VanessaE |
because ubuntunerd already uses "M13", it's confusing to have two. |
01:38 |
wowiamdiamonds |
yeah i'm staying here for a while |
01:38 |
VanessaE |
wowiamdiamonds: cool. |
01:38 |
* VanessaE |
hands wowiamdiamonds one of NekoGloop's cookies |
01:38 |
VanessaE |
;) |
01:38 |
M13Coder |
ok and ur problem is |
01:38 |
wowiamdiamonds |
:D |
01:38 |
NekoGloop |
Random hl is random |
01:39 |
* VanessaE |
randomly highlights NekoGloop just for shits and grins :) |
01:39 |
|
ReckonMan joined #minetest |
01:39 |
NekoGloop |
shits and giggles* |
01:39 |
VanessaE |
M13Coder: it's confusing. |
01:39 |
NekoGloop |
FTFY |
01:39 |
VanessaE |
shits and grins* |
01:39 |
VanessaE |
UFTFM. |
01:39 |
M13Coder |
abd I care y |
01:39 |
VanessaE |
(I grew up with that phrase thanks :) ) |
01:39 |
M13Coder |
and |
01:40 |
VanessaE |
M13Coder: it's basic etiquette to avoid confusion if there's an easy way to do so. |
01:40 |
M13Coder |
doesn't bother me |
01:41 |
VanessaE |
M13Coder: it's something all of us were taught growing up - observe basic etiquette. It makes you more presentable and helps avoid people disliking you. |
01:43 |
OldCoder |
VanessaE, PM |
01:44 |
|
MuadTralk joined #minetest |
01:51 |
M13Coder |
good night |
01:51 |
VanessaE |
night |
01:51 |
MuadTralk |
good morning |
01:51 |
MuadTralk |
:D |
01:52 |
NekoGloop |
Morning? Lol |
01:52 |
VanessaE |
good morning |
01:55 |
ecube |
rofl |
02:05 |
VanessaE |
*looks at clock* |
02:06 |
VanessaE |
now that you mention it... it ain't morning yet ;) |
02:06 |
NekoGloop |
Lol |
02:06 |
VanessaE |
(guess I'm a little slow tonight) |
02:06 |
NekoGloop |
No, you havent been up -that- long |
02:06 |
VanessaE |
hah! |
02:06 |
VanessaE |
I've been up off and on since 5:30am :-) |
02:06 |
VanessaE |
(it's 10:06pm now) |
02:07 |
NekoGloop |
I know because we're in the same time zone |
02:08 |
MuadTralk |
as am I |
02:09 |
MuadTralk |
EST yes? no? |
02:09 |
NekoGloop |
Idk, i dont keep track of that xD |
02:13 |
VanessaE |
yeah, ESY |
02:13 |
VanessaE |
EST |
02:13 |
VanessaE |
anything outside of EST doesn't matter anyway ;) |
02:13 |
VanessaE |
so it's still evening dammit :) |
02:13 |
khonkhortisan |
it's not night yet |
02:16 |
|
M13Coder joined #minetest |
02:20 |
NekoGloop |
Its mornin |
02:20 |
NekoGloop |
Your clock be wrong |
02:21 |
NekoGloop |
</trollololol> |
02:21 |
MuadTralk |
no its 42:00 |
02:22 |
khonkhortisan |
clock overflow error |
02:23 |
NekoGloop |
Some exception: local variable os.time is too fucking large. Fix it. |
02:29 |
cy1 |
anyone want to try my server? I want to test if it works OK and see if people can build on it. |
02:29 |
NekoGloop |
The hunger games one? |
02:29 |
cy1 |
No, that's uh I forget whose |
02:30 |
cy1 |
Mine is verge.info.tm port 6989 |
02:30 |
NekoGloop |
Ah |
02:30 |
khonkhortisan |
the one with the giant cube, you can't miss it |
02:30 |
cy1 |
hahaha |
02:30 |
cy1 |
I got all the waterways cleared up on that khonkhortisan. looks awesome. |
02:30 |
NekoGloop |
Sorry, just know that some people use two names for irc and forums |
02:30 |
NekoGloop |
People like me |
02:30 |
cy1 |
no problem |
02:31 |
cy1 |
this is my non-anon identity so I'm sort of promiscuous w/ it |
02:31 |
NekoGloop |
I'm gloopmaster on the fourms |
02:34 |
cy1 |
<3 |
02:34 |
|
servvs joined #minetest |
02:34 |
cy1 |
Yes I saw your mod. Nice stoof. |
02:34 |
cy1 |
well, that red stuff is too nerfed but asides that |
02:41 |
NekoGloop |
Kalite? |
02:41 |
NekoGloop |
Tooltips exist for a reason ^^' |
02:42 |
NekoGloop |
If its too nerfed in your opinion, well should i make it be smeltable? Then the ingots restore 2 full hearts or somehting? |
02:48 |
NekoGloop |
Pet peeve: DO NOT CALL KALITE REDSTONE!!!!!!!! |
02:52 |
khonkhortisan |
redstone should connect to mesecons |
02:52 |
cy1 |
huh, smeltable might work. |
02:52 |
cy1 |
meat/cooked meat etc |
02:53 |
NekoGloop |
Well as far as meat goes, we either need some kind of alchemy or working mobs lol |
02:53 |
NekoGloop |
But yeah, i was contemplating kalite ingots |
02:55 |
khonkhortisan |
if you make anything ingots, PLEASE make blocks. cobber bugs me. |
02:55 |
NekoGloop |
Lol |
02:55 |
NekoGloop |
Well currently all gloopores that make ingots make blocks (i think) |
02:57 |
cy1 |
apples restore 2 hearts (4hp) so that wouldn't be particularly notable. |
03:07 |
cy1 |
NekoGloop: an idea with mobs is to have some sort of food that keeps them from disappearing, then they can disappear. |
03:07 |
cy1 |
but people can keep them |
03:08 |
* VanessaE |
overloads cy1's server |
03:11 |
* MuadTralk |
overloads pluto |
03:12 |
* NekoGloop |
overloads freeno-*Server shutting down* |
03:15 |
cy1 |
my server's fine~ |
03:16 |
VanessaE |
says the guy whose big-assed Menger sponge kills the fps on my HD6870 video card :-) |
03:17 |
cy1 |
yeah, that's all client side |
03:17 |
cy1 |
generating the sponge and filling it w/ water, now that killed the server |
03:24 |
khonkhortisan |
cy1: this is what I'm going off of: http://upload.wikimedia.org/wikipedia/commons/thumb/c/c9/Sierpinski_triangle_evolution_square.svg/680px-Sierpinski_triangle_evolution_square.svg.png |
03:24 |
cy1 |
khonkhortisan: if you look at a regular tetrahedron, that 90 angle doesn't happen. |
03:24 |
cy1 |
question is how to tilt the top 3 sides right |
03:24 |
NekoGloop |
4th image: OMG THE TRIFORCE |
03:33 |
khonkhortisan |
trying to build it in 3d on cy's server |
03:39 |
* VanessaE |
fades |
03:41 |
* NekoGloop |
splashs some more paint |
03:43 |
|
ecube_ joined #minetest |
03:44 |
cy1 |
NekoGloop: 3rd iteration is the triforce, actually. |
03:44 |
cy1 |
but that representation is in squares, so... |
03:44 |
khonkhortisan |
I'm only second iteration so far |
03:44 |
cy1 |
it doesn't look square. |
03:44 |
NekoGloop |
Oh w.e |
03:46 |
NekoGloop |
What exactly is this for? |
03:46 |
cy1 |
khonkhortisan: http://www.fractal-explorer.com/minecraftpyramide.html might offer some helpful advice... |
03:47 |
cy1 |
NekoGloop: we're trying to bog down my server with worldedit again :p |
03:47 |
NekoGloop |
Lol |
03:47 |
khonkhortisan |
weird. It uses regular-size cubes and is even more lopsided than mine. |
03:47 |
khonkhortisan |
Oh, they used all three planes. I'm only using one plane. |
03:48 |
NekoGloop |
One plane? |
03:48 |
NekoGloop |
Oh nvm |
03:48 |
NekoGloop |
Ignore that |
03:48 |
cy1 |
NekoGloop: http://math.bu.edu/DYSYS/chaos-game/sierp-det.GIF triforce :3 |
03:49 |
NekoGloop |
The last one is the triforce of triforces of triforces |
03:51 |
NekoGloop |
Literally |
03:51 |
NekoGloop |
It is |
03:51 |
NekoGloop |
:D |
03:53 |
wowiamdiamonds |
no, it's the triforce of triforces of triforces of triforces |
03:54 |
VanessaE |
wtf is triforce anyway? |
03:55 |
khonkhortisan |
there. Now it's showable. |
03:56 |
VanessaE |
screenshot? :-) |
03:56 |
khonkhortisan |
it's nighttime |
03:57 |
NekoGloop |
/time 6000 |
03:57 |
khonkhortisan |
it looks better than the minecraft one |
03:57 |
VanessaE |
I *assume* you used plenty of stairs/inverted stairs :-) |
03:58 |
NekoGloop |
VanessaE: Triforce is triangle made from three smaller triangles of equal size, with an upside down triangle in the center |
03:58 |
khonkhortisan |
nope, 2x2 blocks, it's not climbable |
03:59 |
VanessaE |
khonkhortisan: I meant to make the contours/angles a little smoother |
03:59 |
khonkhortisan |
triforce is iteration 2 |
03:59 |
VanessaE |
stairs/slabs/wall slabs/etc |
03:59 |
khonkhortisan |
oh yeah, there's corner stairs, aren't there? |
03:59 |
VanessaE |
I think calinou just added them |
03:59 |
NekoGloop |
Yes, in latest stairsplus |
03:59 |
NekoGloop |
Crafting is goofy though |
04:00 |
khonkhortisan |
http://www.flickr.com/photos/79516830@N05/7968339234/in/photostream/lightbox/ |
04:00 |
NekoGloop |
That looks epic |
04:01 |
VanessaE |
khonkhortisan: not bad |
04:01 |
khonkhortisan |
I should move it over the water |
04:04 |
khonkhortisan |
//move should also move the worldedit positions and entities |
04:05 |
NekoGloop |
Meh |
04:05 |
NekoGloop |
I like to be able to do an eraser effect |
04:05 |
khonkhortisan |
? |
04:05 |
NekoGloop |
Moving air |
04:05 |
NekoGloop |
Infinitely :D |
04:06 |
hmmmm |
guys |
04:06 |
khonkhortisan |
I'm saying the [1] and [2] should move with the nodes |
04:06 |
VanessaE |
*raises eyebrow* |
04:06 |
NekoGloop |
Yes |
04:06 |
NekoGloop |
Oh derp |
04:06 |
NekoGloop |
I get what you mean now |
04:07 |
hmmmm |
what do you think if having rivers and islands was mutually exclusive for the most part |
04:07 |
khonkhortisan |
/move x 1 //move x -1 will end up where you started |
04:07 |
khonkhortisan |
why? Islands could be in the ocean and rivers could be in the mountainous mainland leading to the ocean |
04:08 |
hmmmm |
that's why i said for the most part |
04:08 |
NekoGloop |
He means islands in rivers |
04:08 |
hmmmm |
for my preset idea i'm going to have "mountains", "rivers", "flatlands", "coastline", "archepalago", and so on |
04:08 |
hmmmm |
I mean rivers in islands |
04:08 |
VanessaE |
sounds like a nice idea |
04:09 |
NekoGloop |
Oh |
04:09 |
khonkhortisan |
I'm high in the air and Cy is on the ground. If I move forward, Cy moves under a tree. If I move backward, Cy moves out from under the tree, and down a level. It's not putting the name in the right place. |
04:09 |
VanessaE |
especially if you spawn the river water as "flowing" |
04:09 |
hmmmm |
as it is right now it can be said that minetest maps are really just a big bunch of islands very closely clustered together |
04:09 |
NekoGloop |
Well i get islands in rivers |
04:09 |
khonkhortisan |
nevermind, under the ground |
04:09 |
khonkhortisan |
we don't have rivers yet, do we? |
04:09 |
hmmmm |
no |
04:09 |
VanessaE |
no |
04:09 |
hmmmm |
i'm putting rivers in though |
04:09 |
VanessaE |
not as such |
04:10 |
hmmmm |
but it's going to be way more elegant |
04:10 |
hmmmm |
not just "x was added in" |
04:10 |
NekoGloop |
I think rivers can spawn, although not as cool looking as we want |
04:10 |
khonkhortisan |
with river trenches? |
04:10 |
hmmmm |
dungeons, desert biome, jungles, everything will be available for selection upon creating a new world |
04:10 |
VanessaE |
*nice* |
04:10 |
VanessaE |
that's how it should be |
04:10 |
khonkhortisan |
that button that doesn't do anything |
04:11 |
VanessaE |
use bas080's jungle trees for that biome - his are just plain EPIC. |
04:11 |
NekoGloop |
The configure? |
04:11 |
khonkhortisan |
yes |
04:11 |
hmmmm |
sure |
04:11 |
NekoGloop |
Configure world doesnt work because hmmmm hasnt coded it yet |
04:11 |
VanessaE |
and my junglegrass because it's 6x better than what the game used to have :-) |
04:11 |
hmmmm |
yeah |
04:11 |
khonkhortisan |
Is there a node that is climbable like a ladder but still looks solid? |
04:12 |
hmmmm |
basically the job i made for myself is to get that configure world button working :-) |
04:12 |
hmmmm |
it'll be nice, i promise. |
04:12 |
NekoGloop |
khonkhortisan: Solid and climbable dont work alongside each other |
04:12 |
VanessaE |
hmmmm: please for G*d sakes let us enter/tweak/autogenerate the map seed before committing to the world :-) |
04:12 |
hmmmm |
some other guy is working on the client block selection so i am not bothering with that |
04:13 |
hmmmm |
i'll submit my patch for game.cpp too while i'm at it |
04:14 |
VanessaE |
what's that one do? |
04:14 |
VanessaE |
(I forgot) |
04:14 |
khonkhortisan |
oh the positions do move, the entities just disappear. |
04:15 |
khonkhortisan |
I think? |
04:15 |
khonkhortisan |
nope. |
04:16 |
khonkhortisan |
cy1, I spot surface diamonds |
04:16 |
NekoGloop |
Lol |
04:16 |
hmmmm |
you see |
04:16 |
cy1 |
khonkhortisan: yes those totally randomly just appeared |
04:16 |
khonkhortisan |
the desert stone doesn't have any desert sand on it |
04:17 |
hmmmm |
this time instead of just modifying minetest, i'm going to test my generation algorithms by plotting pixels on an image |
04:17 |
hmmmm |
ought to be way, way faster |
04:17 |
NekoGloop |
Because that's a plateau, khonkhortisan |
04:17 |
khonkhortisan |
mountain, it's curved on the way up |
04:17 |
VanessaE |
hmmmm: which in turn would lead to something everyone's been clamoring for |
04:17 |
VanessaE |
the possibility of an in-game nap |
04:17 |
khonkhortisan |
and it goes above the clouds! |
04:17 |
VanessaE |
map* |
04:17 |
hmmmm |
oh yes |
04:17 |
cy1 |
not sure what the deal is khonkhortisan I think desert sand doesn't go that high or something. |
04:17 |
cy1 |
and yes <3 |
04:17 |
hmmmm |
also i have to add an option to set the cloud height |
04:17 |
VanessaE |
(if you write the code for one, you automatically have the code for the other anyway) |
04:18 |
hmmmm |
that's on the agenda |
04:18 |
VanessaE |
oh yes. clouds are too low |
04:18 |
hmmmm |
vanessae, the instant map preview? yea |
04:18 |
khonkhortisan |
minetest's everest |
04:18 |
khonkhortisan |
complete with a false peak |
04:18 |
NekoGloop |
Gimme seed and coords |
04:18 |
hmmmm |
if it's possible, i'll have clouds surround the peaks of mountains |
04:18 |
hmmmm |
that might be tough though |
04:18 |
VanessaE |
hmmmm: oohh I like that |
04:18 |
hmmmm |
and that's like #4 on the priority list |
04:18 |
khonkhortisan |
(-260.7, 188.5, 193.6) (seed = 666) |
04:19 |
VanessaE |
hmmmm: another one: please let us texture the sky - more specifically the SUN and MOON |
04:19 |
cy1 |
khonkhortisan: I tried adding snow again, but it was just too slow. |
04:19 |
hmmmm |
you can't modify the skybox? |
04:19 |
VanessaE |
no |
04:19 |
VanessaE |
not since 0.4 |
04:19 |
hmmmm |
now there's a regression |
04:19 |
VanessaE |
it's all generated algorithmically now |
04:19 |
khonkhortisan |
I like it up here |
04:19 |
hmmmm |
right |
04:19 |
hmmmm |
that's #5 on the priority list though |
04:20 |
hmmmm |
don't expect it soon |
04:20 |
hmmmm |
i have school as well |
04:20 |
VanessaE |
c55 said texturing the sun would be non-trivial because of the color progressions it goes through during the first and last hours of the day |
04:20 |
hmmmm |
that is true |
04:20 |
VanessaE |
I figured just shift the hue and brightness over time |
04:20 |
VanessaE |
desaturate, brighten as 7 or 8 am approaches |
04:20 |
NekoGloop |
Anyway, i have to go to bed now |
04:21 |
NekoGloop |
Its waaaay too late for me xD |
04:21 |
VanessaE |
NekoGloop: nooooooooooo |
04:21 |
NekoGloop |
Yessssssss |
04:21 |
VanessaE |
hmmmm: these are basic functions of opengl, right? |
04:22 |
khonkhortisan |
NekoGloop, that seed is bad, mapgen was rewritten |
04:22 |
VanessaE |
(I don't know much about the innards of opengl applications) |
04:22 |
hmmmm |
i don't think so, but it's not difficult to generate an RGB bitmap from HSV data to pass along as a texture |
04:23 |
VanessaE |
oh ok |
04:25 |
cy1 |
khonkhortisan: the epicmaps algorithm actually makes mountains a challenge to climb |
04:25 |
khonkhortisan |
they're hard to climb anyway |
04:25 |
VanessaE |
cy1: sounds like the old algorithm |
04:26 |
cy1 |
well, more than 2 block steepness I mean. |
04:26 |
VanessaE |
yep, seen that with the current mapgen |
04:26 |
khonkhortisan |
yeah, I see stone, then a thin layer of dirt, repeating in one section |
04:26 |
khonkhortisan |
and there's a single tree by itself on the layer of dirt |
04:26 |
VanessaE |
especially if you unleash it on an old pre-0.4 world |
04:26 |
VanessaE |
tall, cubic cliffs :-) |
04:27 |
khonkhortisan |
because trees are laid by their horizontal distance, not by their surface distance |
04:27 |
cy1 |
nah, not cliffs so much... |
04:27 |
cy1 |
VanessaE: not sure. I just made it so it makes a logistic "high mountain low sea" terrain, and a "flat as heck" terrain then interpolates logistically between them, biased towards flat. |
04:28 |
cy1 |
so the mountains are either really high or really deep, not much in the middle (though not entirely binary). And transitions between mountains and plains are while not instant, very abrupt. |
04:28 |
cy1 |
at least, compared to the old one, where the only danger is falling into those holes that pop up. |
04:29 |
VanessaE |
cy1: sounds good |
04:29 |
VanessaE |
see, these are things the default game/engine needs |
04:29 |
khonkhortisan |
seems simple enough: worldedit.pos1[name][axis] = worldedit.pos1[name][axis] + amount |
04:29 |
VanessaE |
they can just be turned on/off with checkboxes in that configure menu |
04:29 |
VanessaE |
options are always good if they make at least some sense and are well-organized |
04:29 |
cy1 |
You actually need to build elevators to get to the topmost sections of these mountains <3 |
04:30 |
cy1 |
khonkhortisan: need to synchronize the actual 1 and 2 ClientCAO thingies... |
04:30 |
VanessaE |
it's like the Anisotropic filter + mipmap build I use. I had to hard-code that stuff because I don't know how to write the code needed to put them into the menu |
04:30 |
VanessaE |
(jin_xi figured out the actual Irrlicht settings) |
04:30 |
khonkhortisan |
the luaentities, yes. I'll do that too. |
04:31 |
VanessaE |
hmmmm: think you can take on that one also? lower priority than the other stuff of course |
04:31 |
hmmmm |
i'm sure it'll be tough getting gui code added to the official repository because celeron has a very specific MVP-style for that |
04:31 |
hmmmm |
eh sure |
04:31 |
hmmmm |
why not |
04:31 |
VanessaE |
hmmmm: http://minetest.net/forum/viewtopic.php?pid=40417#p40417 |
04:31 |
VanessaE |
that's the specifics (see the first post for the couple of lines of code that does the work) |
04:31 |
cy1 |
what's anisotropic and why do you use it? |
04:32 |
VanessaE |
cy1: it combined with mip-map makes far away objects and oblique angles MUCH nicer |
04:32 |
VanessaE |
no more moire patterns |
04:32 |
cy1 |
ooh |
04:32 |
cy1 |
I like moire patterns ;; |
04:33 |
cy1 |
can't turn my minetest past 25 anyway, so don't get those far away objects at all. |
04:33 |
VanessaE |
ah, well for me far away = about 50 or so |
04:33 |
cy1 |
beautiful textures, btw <3 |
04:33 |
VanessaE |
(I keep my settings at 150) |
04:33 |
khonkhortisan |
I got those patterns in lego creator because of the dots on the ground |
04:34 |
VanessaE |
cy1: which, mine? |
04:34 |
khonkhortisan |
that was easy. Four-line change. |
04:35 |
VanessaE |
which? the code I just pointed to? |
04:35 |
khonkhortisan |
no, allowing multiple //moves in worldedit |
04:35 |
VanessaE |
oh ok |
04:36 |
khonkhortisan |
Should I move the positions before moving the nodes OR move the nodes, move the positions, then say how many nodes I moved, OR should I say how many nodes were moved then move the positions? |
04:36 |
khonkhortisan |
Right now I'm doing the second one. |
04:37 |
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04:38 |
cy1 |
khonkhortisan: I'd move the positions ASAP, but whatever. |
04:38 |
cy1 |
think of it like a database transaction |
04:38 |
cy1 |
indicate completion when it is complete |
04:39 |
khonkhortisan |
Okay, so pos then node then tell or node then pos then tell? |
04:39 |
VanessaE |
another thing worldedit could use is a progress bar/indicator |
04:39 |
khonkhortisan |
another 'nother thing it could use is processing through globalstep so you can see the progress yourself and it doesn't slow the server to a halt |
04:40 |
VanessaE |
have it do n = (number of nodes)/10, then every n nodes, print the percentavge completed |
04:40 |
VanessaE |
useful for very large operations |
04:40 |
VanessaE |
YES |
04:40 |
khonkhortisan |
in a private message, if it has taken over x seconds in n step |
04:40 |
VanessaE |
right |
04:40 |
VanessaE |
no need to spam the console if the operation's only gonna take a few seconds |
04:41 |
khonkhortisan |
the current desert transition looks better than my two-node texture transition |
04:41 |
cy1 |
easy enough to do, just change it to CPS |
04:41 |
khonkhortisan |
there isn't really enough dirt to have a dirt-stone transition |
04:41 |
cy1 |
the current desert transition looks like a confusing checkerboard to me. |
04:42 |
khonkhortisan |
it's better than a straight line |
04:42 |
khonkhortisan |
add a bunch of plants, you can't even see it <-- optomistic thinking |
04:42 |
cy1 |
ehe |
04:42 |
khonkhortisan |
I'm sure sand and dirt have the same transition |
04:47 |
VanessaE |
hmmmm: oh here's another one for you to look into: that recent smooth transitions between desert/beach/grass is too "noisy". |
04:47 |
khonkhortisan |
Now to wait for Uberi… |
04:48 |
hmmmm |
vanessa, the whole desert biome is done wrong |
04:48 |
khonkhortisan |
Now you're not talking about how wide/narrow the transition is, but that it should have more of an even pattern / smooth gradient? |
04:48 |
hmmmm |
nevermind making the transition smoother |
04:48 |
VanessaE |
hmmmm: wrong how? |
04:48 |
hmmmm |
the transition should be after a mountain |
04:48 |
hmmmm |
deserts don't just randomly form in real life |
04:48 |
VanessaE |
oh |
04:49 |
VanessaE |
you mean rain shadow |
04:49 |
hmmmm |
mountains high enough break the rain clouds so that's why deserts don't get much rain |
04:49 |
hmmmm |
yea |
04:49 |
hmmmm |
also if the desert started after a lot of rock then it'd look way more natural anyway |
04:49 |
khonkhortisan |
caves are also a little unusual |
04:50 |
hmmmm |
on a related note, i think the original sand texture should be used in place of the current one, and the current one should be used in place of the oversaturated orange sand |
04:50 |
khonkhortisan |
mods should be exposed to cloud positions. |
04:50 |
hmmmm |
i mean, come on, is minetest supposed to be taking place on mars? |
04:51 |
VanessaE |
haha |
04:51 |
VanessaE |
you're right, really |
04:51 |
VanessaE |
the orange sand/red stone always confused me |
04:51 |
khonkhortisan |
google desert, they are various levels of orange. Most less than that. |
04:51 |
VanessaE |
but whatever |
04:52 |
khonkhortisan |
ooh! http://road.easterndirt.com/wordpress/wp-content/uploads/2011/11/desert.jpg |
04:52 |
khonkhortisan |
we don't have that |
04:52 |
hmmmm |
oh now there's a good idea |
04:52 |
hmmmm |
randomly scattered within a desert biome should be areas of sandrock |
04:54 |
VanessaE |
sandrock, you mean like the sandstone we have now? |
04:54 |
ecube_ |
probably ugly desert stone |
04:54 |
khonkhortisan |
no, dried out surface sand |
04:54 |
VanessaE |
ah |
04:54 |
VanessaE |
I get you |
04:54 |
VanessaE |
(didn't associate the image with the comment) |
04:55 |
hmmmm |
yeah, s/sandrock/sandstone/ |
04:56 |
hmmmm |
i feel like sandstone is seriously underutilized |
04:57 |
VanessaE |
*nod* |
05:02 |
khonkhortisan |
and improperly recipied |
05:03 |
cy1 |
sandstone should be layered under sand above desert stone, but that'd be too thick... |
05:03 |
khonkhortisan |
that would be sedimentary layers, but I like dry patches |
05:07 |
VanessaE |
cy1: +1 |
05:07 |
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05:08 |
sfan5 |
VanessaE: what did cy1 say? |
05:08 |
VanessaE |
[09-10 01:03] <cy1> sandstone should be layered under sand above desert stone, but that'd be too thick... |
05:08 |
cy1 |
you could make the dirt layer twice as thick, eh. |
05:08 |
sfan5 |
+1, you can simply overwrite some desertstone |
05:09 |
cy1 |
but I like desert stone... |
05:09 |
cy1 |
it's pretty |
05:09 |
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05:30 |
VanessaE |
hmmmm: oh, don't forget to put in my modified nyancat - but call it "pastry cat" :-) |
05:31 |
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05:31 |
hmmmm |
that's purely a lua thing |
05:31 |
hmmmm |
what's wrong with "NC"? |
05:31 |
hmmmm |
if anyone asks what "NC" stands for, well, it's netcat |
05:31 |
VanessaE |
nekogloop I think suggested making it bark on punch :-) |
05:31 |
VanessaE |
doesn't it have a mouseover description/tooltip? |
05:31 |
VanessaE |
I'm just trying to spite the original author since he's been an asshole about it :) |
05:32 |
hmmmm |
i read those logs and it's not like he's a total dickwad |
05:32 |
hmmmm |
i mean he could license it out for free to FOSS that's using it |
05:33 |
VanessaE |
no, since I originally asked about properly licensing it, he's a dickwad. :-) |
05:33 |
hmmmm |
he did get all offended |
05:34 |
VanessaE |
yup, panties in a wad over 48x16 pixels. wtf ever :-) |
05:34 |
mika__ |
VanessaE, why does the torch mess up the wool? |
05:34 |
VanessaE |
mika__: I don't understand? can you show me a screenshot? |
05:34 |
hmmmm |
vanessa, sorry to say this but you're the reason why this can of worms opened |
05:35 |
hmmmm |
if you didn't email him about it then you would be able to deny you were aware of the issue |
05:35 |
hmmmm |
he wouldn't be aware of it either |
05:35 |
hmmmm |
so he'd have to send a DMCA takedown notice, at which point you call him out for being a dickwad and then give the fair use argument |
05:35 |
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05:36 |
VanessaE |
morning c55. |
05:37 |
mika__ |
uploading pics |
05:37 |
mika__ |
http://aijaa.com/FEZgCj |
05:38 |
mika__ |
http://aijaa.com/fiYqVD |
05:38 |
mika__ |
there is only 1 torch difference |
05:38 |
VanessaE |
you mean that hole? |
05:38 |
VanessaE |
beats me why it's doing that - works perfectly on my box anyway |
05:38 |
mika__ |
yes, it shouldnt be there, i lose textures for wool in several places |
05:39 |
VanessaE |
hmmmm: I guess so, but I figured someone needed to ask before it became a much larger problem. Besides, I took the initiative to provide a solution anyway |
05:40 |
VanessaE |
mika__: that sounds like the texture atlas is bugging out, but then it should do that regardless of how many torches you place |
05:43 |
mika__ |
ill upload a pic where it first appeared |
05:44 |
mika__ |
http://aijaa.com/1ykAsU |
05:44 |
mika__ |
that one is special, it needs torches but on the other side it can't handle them |
05:48 |
VanessaE |
mika__: my only guess is your texture atlas is weirding out |
05:48 |
VanessaE |
put this in your minetest.conf: enable_texture_atlas = false |
05:50 |
VanessaE |
see if it helps :-) |
05:50 |
mika__ |
that helped, thanks |
05:50 |
VanessaE |
hmmmm: c55 mentioned once about just having the game auto-disable that if there's too much data to fit (textures being large in particular) |
05:52 |
mika__ |
VanessaE, heres about 50 mods on tihs server, remember some other games messed up textures when just a few mods |
05:53 |
VanessaE |
oh yes |
05:53 |
VanessaE |
that'll cause the texture atlas to throw a shit fit :-) |
05:54 |
mika__ |
and i dont know the truth but some say that the cart mod is one that causes lag and problems |
05:55 |
VanessaE |
not sure, I've never used that one (pushable blocks, while buggy, didn't though) |
05:55 |
VanessaE |
now, Animals, Jungle Trees, and 3dforniture will definitely. |
05:55 |
mika__ |
furniture would be nice |
05:55 |
VanessaE |
the latter two abuse the map generator, animals exposes some obscure bug in the game's timer or something |
05:56 |
VanessaE |
oh, excuse me...it isn't animals now, it's "Mob Framework" or some such :-) |
05:56 |
VanessaE |
(good idea to rename it though since it does more than just animals) |
05:56 |
mika__ |
ok, i just made that half finished coutch in my cinema hole, where as now is my sega |
05:56 |
VanessaE |
over there in that box with your old C64 ;) |
05:56 |
VanessaE |
---------> |
05:58 |
mika__ |
)= i dont have a c64, thought of buying when my friend got his old windows dos laptop to convert T64 to D64 and can write directly with 1541 floppy drive |
05:59 |
VanessaE |
I was kidding anyway :-) |
05:59 |
VanessaE |
mika__: pm |
06:01 |
VanessaE |
mika__: by the way, what kind of pick is that? |
06:02 |
mika__ |
diamond and steel |
06:02 |
VanessaE |
ah |
06:05 |
mika__ |
i used to go down to my mine with silver pick and thought that i'll go up when my pick is gone, now its impossible |
06:05 |
VanessaE |
time to build a stone one then |
06:05 |
VanessaE |
I always keep a couple dozen extra cobble and shitloads of wood on hand |
06:08 |
mika__ |
i have diamond and steel and sticks in the crafting table, easy to make new when old is gone, now i today had to make a new one again, and then i have several in chests scattered around, and then often when going to throw cobble away i throw my pick to the bottom of my mineshaft, should go look for them |
06:08 |
VanessaE |
smart idea |
06:08 |
VanessaE |
I've taken to using my crafting grid for extra storage whenever I've just got too much on hand but can't stop to store it |
06:09 |
VanessaE |
if I have to craft something, I just drop some stuff, craft, then pick everything back up |
06:26 |
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06:39 |
VanessaE |
zzz |
06:42 |
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06:48 |
VanessaE |
night all, off to bed |
06:48 |
iqualfragile |
haha |
06:48 |
iqualfragile |
i just woke up |
06:48 |
VanessaE |
morning iqualfragile :-) |
06:48 |
iqualfragile |
good night vanessae |
06:48 |
VanessaE |
night :) |
06:57 |
mika__ |
iqualfragile, i'm already on my 3rd coffee cup for this day |
06:58 |
iqualfragile |
as i said: i just woke up |
06:58 |
mika__ |
i usually sleep this time but had to get up to get my brother to school |
06:59 |
iqualfragile |
sound evil |
06:59 |
mika__ |
evil would be if i woke him up at 6 when i woke up, i let him sleep to 7 |
07:01 |
iqualfragile |
why didnt you? |
07:01 |
mika__ |
its hopeless |
07:02 |
mika__ |
now it took 25 minutes to get him up from bed |
07:03 |
iqualfragile |
jeah, some time ago i was just like that |
07:05 |
iqualfragile |
uhm… whats borderstone? |
07:23 |
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07:46 |
Calinou |
hi :) |
07:46 |
* Calinou |
is adding stuff to stairs+ |
08:03 |
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08:25 |
Calinou |
update's out |
08:46 |
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09:13 |
VanessaE |
ugh... why am I still up? :( |
09:20 |
celeron55 |
TIL the 1.8 billion euro healthcare database whatever system that they are going to make in finland is going to be implemented using MUMPS (http://en.wikipedia.org/wiki/MUMPS) |
09:21 |
celeron55 |
by a company that has a track record of failed hugely expensive systems |
09:21 |
VanessaE |
oh fun. not |
09:21 |
celeron55 |
like, what the fuck are they thinking? |
09:21 |
celeron55 |
even a dog would see it's a waste of money |
09:21 |
VanessaE |
two words: crony capitalism :-/ |
09:22 |
celeron55 |
then they have the balls to say "finland has no corruption" |
09:22 |
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09:25 |
VanessaE |
sounds like this country |
09:25 |
celeron55 |
sounds like any country |
09:25 |
VanessaE |
yeah |
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10:08 |
mika-afk |
celeron55, is it the same who made VR ticket online shop? |
10:19 |
Kray |
MUMPS, lolwat |
10:19 |
Kray |
the fuck is this shit |
10:20 |
Kray |
suddenly Java seems good choice for implementing enterprice stuff |
10:21 |
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10:46 |
celeron55 |
mika-gone: yes |
10:46 |
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10:46 |
celeron55 |
Kray: true 8) |
10:46 |
M13Coder |
hello |
10:46 |
VanessaE |
morning keegan |
10:47 |
VanessaE |
you're up early |
10:47 |
M13Coder |
for school |
10:47 |
VanessaE |
oh that's right, I keep forgetting it's that time of year |
10:48 |
M13Coder |
yep |
10:48 |
VanessaE |
am I ever glad I don't have to do *that* anymore |
10:48 |
M13Coder |
lucky you |
10:48 |
VanessaE |
heh, it's been 20 years for me :-) |
10:49 |
celeron55 |
waking up monday mornings? |
10:49 |
VanessaE |
celeron55: heh no, waking up for the purpose of going to grade school |
10:49 |
celeron55 |
waking up for anything is seriously underrated |
10:53 |
VanessaE |
I've never been much of a morning person anyway |
10:55 |
M13Coder |
gotta go now. Im getting a new laptop today :) |
10:56 |
VanessaE |
cool |
10:56 |
celeron55 |
make sure to get one that has a GPU that loads new meshes fast |
10:56 |
celeron55 |
otherwise minetest and minecraft run like shit |
10:56 |
celeron55 |
8) |
10:56 |
M13Coder |
yep |
10:57 |
celeron55 |
as everybody knows, shit doesn't run particularly well! |
10:57 |
* celeron55 |
imagines a running competition |
10:57 |
VanessaE |
unless you take too many laxatives ;) |
11:02 |
celeron55 |
(by the way, "loads meshes fast" mostly means intel sandy bridge chips suck) |
11:05 |
celeron55 |
(it's a shame, because they achieve perfectly fine framerates otherwise) |
11:09 |
VanessaE |
don't think I've ever actually used a machine with that chipset before |
11:12 |
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11:12 |
VanessaE |
guten morgen Jeija |
11:12 |
celeron55 |
i bought one last winter |
11:13 |
Jeija |
hi everyone |
11:13 |
celeron55 |
it's the integrated GPU in all the i3, i5 and i7 CPUs from the past year or so |
11:13 |
VanessaE |
Oh those - I remember reading something about them on slashdot some time ago. can't say I'm particularly fond of the idea |
11:14 |
celeron55 |
well, i like the idea, but it could be way better |
11:14 |
VanessaE |
(which is sad - if you can put a GPU on the same die as the CPU you'd think the performance would be phenomenal compared to a separate card) |
11:14 |
celeron55 |
maybe ivy bridge is |
11:14 |
celeron55 |
VanessaE: nah, it's so small |
11:15 |
VanessaE |
good point |
11:15 |
VanessaE |
I guess one doesn't just go around cramming a high-end thousands-of-cores GPU in there huh :-) |
11:16 |
celeron55 |
also it's somewhat pointless to put too much performance in there because it will never be as fast as the discrete cards and would just sit doing nothing in player's computers |
11:17 |
celeron55 |
unless general purpose GPU utilization becomes very common |
11:17 |
celeron55 |
which... might be the case |
11:17 |
VanessaE |
I dunno, it's looking like that might be the future |
11:18 |
VanessaE |
I was reading recently of a supercomputer that's pretty much all GPUs to do the real work |
11:18 |
celeron55 |
supercomputers have been all GPUs for a long time already |
11:18 |
VanessaE |
I can't remember what the name of it was now, but I was actually kinda surprised |
11:18 |
celeron55 |
(long time as in years) |
11:18 |
VanessaE |
ah, guess I'm out of date on that :-) |
11:18 |
VanessaE |
brb |
11:19 |
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11:19 |
celeron55 |
GPUs are quite useful in their bulk number crunching abilities |
11:21 |
celeron55 |
useless on their own though |
11:22 |
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11:26 |
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11:26 |
VanessaE |
right, so I've read. |
11:28 |
VanessaE |
ok, I'm crashing |
11:28 |
VanessaE |
time to go back to bed now |
11:29 |
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11:35 |
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11:35 |
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11:35 |
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11:42 |
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12:15 |
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12:43 |
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12:46 |
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12:52 |
mika__ |
Celeron55, where did you find the news about the MUMPS to finland? |
12:53 |
celeron55 |
there is this page https://www.facebook.com/notes/esa-heiskanen/muutama-ker%C3%A4tty-pointti-husn-potilastietoj%C3%A4rjestelm%C3%A4hankkeesta/10151281449745802siit%C3%A4%20tietoj%C3%A4rjestelm%C3%A4hankkeesta |
12:54 |
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12:55 |
mika__ |
Nice that they upgrade the systems, friend of mine worked on HP helpdesk and got wonders from HUS doctors that where to put USB stick |
12:55 |
redcrab |
celeron55 : you fb page is in a language that I do not understand ... but NVM ... i guess I 'm not concerned by it ... :) |
12:56 |
celeron55 |
well, mika__ asked my source, and that happens to be it |
12:56 |
|
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12:57 |
mika__ |
But one thing everyone seems to know is location of windows original card games =) |
12:58 |
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12:59 |
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13:04 |
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hmmmm joined #minetest |
13:05 |
mika__ |
celeron55, is there a way to change button configuration? |
13:06 |
celeron55 |
have you even searched for it? 8) |
13:07 |
celeron55 |
(by the way, assuming you're finnish (which seems likely), you might want to join the IRCnet channel) |
13:07 |
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13:07 |
mika__ |
it's been quiet there |
13:08 |
celeron55 |
lately kray set up a server mainly for the ohjelmointiputka people hanging in there and we played a good bunch of hours on saturday |
13:08 |
mika__ |
ok |
13:09 |
celeron55 |
but yes, mostly very quiet |
13:09 |
mika__ |
It's like the picture on kuvaton, in coming generation the hardest thing to do is to find a nickname that aint already used |
13:10 |
celeron55 |
that is true, altough i have no idea how it's related to anything |
13:10 |
celeron55 |
:-D |
13:10 |
mika__ |
im trying to ircnet |
13:27 |
M13_ |
Celeron |
13:27 |
M13_ |
hi |
13:28 |
Calinou |
hi |
13:35 |
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13:36 |
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13:38 |
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13:39 |
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13:39 |
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13:47 |
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13:54 |
NekoGloop |
Good mon |
13:54 |
NekoGloop |
Meh. It's monday. |
14:10 |
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14:12 |
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Jeija joined #minetest |
14:19 |
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14:37 |
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14:37 |
PilzAdam |
Hello everyone! |
14:37 |
NekoGloop |
Finally, someone who can talk |
14:37 |
PilzAdam |
who are you talking about? |
14:37 |
NekoGloop |
You |
14:38 |
NekoGloop |
The chat hasnt said anything since i showed up |
14:38 |
PilzAdam |
you mean: "Finally, someone who can code" |
14:38 |
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14:38 |
NekoGloop |
No |
14:38 |
NekoGloop |
Because you cant |
14:38 |
* NekoGloop |
flees |
14:53 |
PilzAdam |
I can |
14:56 |
PilzAdam |
whats about the minetest letter? |
14:56 |
NekoGloop |
I have no idea |
15:00 |
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15:01 |
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FreeFull joined #minetest |
15:02 |
mika__ |
hi |
15:03 |
NekoGloop |
Hi |
15:05 |
|
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15:05 |
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SmugLeaf joined #minetest |
15:06 |
|
jordach joined #minetest |
15:08 |
PilzAdam |
Hi jordach |
15:09 |
jordach |
zzzzzzzzzzzzzzzzzzzzzzzzz........ |
15:09 |
jordach |
i am sleepy |
15:09 |
jordach |
i started my a-levels |
15:09 |
* NekoGloop |
gives jordachsome coffee |
15:09 |
* PilzAdam |
takes the coffe |
15:09 |
* jordach |
coffee was in-effective |
15:09 |
NekoGloop |
Meh. I'm tired too. |
15:09 |
FreeFull |
I am tired too |
15:09 |
NekoGloop |
It's monday |
15:09 |
PilzAdam |
:-( |
15:10 |
jordach |
btw |
15:10 |
jordach |
i have some homework, and need to do 5 things on hardware, software and storage devices (tomorrow is binary, base 2) |
15:11 |
NekoGloop |
Microcomputer applications? Lol |
15:12 |
jordach |
https://docs.google.com/document/d/1ko1flKss7krBkpGNzbtoiYKqkmbqs6AQSLOzhtfWBU8/edit what im doing |
15:13 |
PilzAdam |
i dont like google |
15:14 |
PilzAdam |
this is very interesting: https://github.com/celeron55/minetest/commit/25cf3757b29a0397e201a4719788ead3dc76ec94 |
15:14 |
FreeFull |
jordach: 0 1 10 11 100 101 110 111 1000 and so on |
15:14 |
jordach |
yes |
15:16 |
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15:16 |
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15:19 |
jordach |
hello Calinou |
15:20 |
PilzAdam |
anyone knows why c55 added this: https://github.com/celeron55/minetest/commit/25cf3757b29a0397e201a4719788ead3dc76ec94 ? |
15:22 |
Calinou |
hi |
15:22 |
* Calinou |
reloads assault rifle |
15:22 |
PilzAdam |
hi |
15:23 |
iqualfragile |
pilzadam: wollen wir uns mal an die übersetzung des wiki-artikels setzen? |
15:23 |
PilzAdam |
klar |
15:24 |
Calinou |
PilzAdam, because it's fun to explode things? :D |
15:24 |
PilzAdam |
i mean can i use this in my TNT mod? |
15:27 |
iqualfragile |
i think you can |
15:28 |
iqualfragile |
afaik the idea behind it is to drop the items |
15:28 |
iqualfragile |
instead of filling up the inv |
15:33 |
iqualfragile |
@wiki-editors is the content of the wiki stable so we can start translating it? |
15:35 |
iqualfragile |
i will just assume it is |
15:37 |
PilzAdam |
iqualfragile, VanessaE und andere schreiben gerade einene Brief an verschiedene game magazine um mehr reviews für belege zu bekommen |
15:37 |
iqualfragile |
PilzAdam, sfan5: zu den Waffen: http://openetherpad.org/3ePG95vTf9 |
15:38 |
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15:43 |
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15:45 |
rubenwardy |
TheLastProject, are you infinity project? |
15:45 |
TheLastProject |
rubenwardy: No clue who that is, so no, sorry :x |
15:53 |
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15:58 |
jordach |
rubenwardy, https://github.com/rubenwardy/minetest-forum/issues/1#issuecomment-8427741 |
16:04 |
rubenwardy |
ok jordach |
16:09 |
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16:10 |
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16:11 |
jordach |
cisoun, last night i got apple trees working again |
16:13 |
* VanessaE |
wanders in |
16:13 |
VanessaE |
hi all |
16:14 |
PilzAdam |
sup |
16:14 |
VanessaE |
not much |
16:15 |
VanessaE |
just got out of bed a little bit ago |
16:15 |
jordach |
VanessaE, ive been up since 7am and im tired as HELL |
16:15 |
jordach |
and my homework assignment isnt helping |
16:16 |
VanessaE |
jordach: I got 2 hours sleep up until about 5:00 am, then went back to bed around 7:30 |
16:16 |
jordach |
ikr |
16:16 |
mika__ |
and local time is? |
16:16 |
VanessaE |
12:16pm now |
16:16 |
jordach |
-5 hours |
16:17 |
jordach |
now 12:17pm |
16:17 |
VanessaE |
last night was one of those nights where everything either hurts, itches, is subject of major fatigue, or just cna't get comfortablre |
16:17 |
mika__ |
now 7:17pm |
16:17 |
VanessaE |
-r' |
16:18 |
iqualfragile |
18:17 here |
16:18 |
PilzAdam |
iqualfragile, +1 |
16:18 |
PilzAdam |
18:18 |
16:19 |
iqualfragile |
arbeite mal weiter |
16:19 |
PilzAdam |
mach ich aber an TNT |
16:19 |
jordach |
iqualfragile, is french, PilzAdam is german (though, i think we know that) |
16:20 |
iqualfragile |
IM NOT FRENCH |
16:20 |
iqualfragile |
DONT EVER CALL ME FRENCH AGAIN! |
16:20 |
PilzAdam |
+1 |
16:20 |
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16:20 |
|
SmugLeaf joined #minetest |
16:22 |
* VanessaE |
is just a random American schmuck :-) |
16:22 |
jordach |
+1 is usually france |
16:22 |
jordach |
i cant guess exactly |
16:22 |
mika__ |
Finland |
16:23 |
|
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16:23 |
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16:23 |
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16:24 |
jordach |
ahh. |
16:24 |
rubenwardy |
yes? |
16:24 |
jordach |
nothing |
16:25 |
Calinou |
:( |
16:26 |
|
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16:27 |
jordach |
why Calinou? |
16:30 |
iqualfragile |
celeron55, everybody: minimum pc-specifications? |
16:31 |
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16:31 |
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16:34 |
jordach |
pentium 4 with 1gb of ram |
16:34 |
jordach |
or above |
16:34 |
rubenwardy |
i thought it was 500mb of ram |
16:35 |
* iqualfragile |
thinks about setting up a vm |
16:35 |
iqualfragile |
when was minetest first released? |
16:36 |
VanessaE |
brb |
16:37 |
PilzAdam |
"It has been in development and use since October 2010. " |
16:40 |
iqualfragile |
k |
16:41 |
jordach |
rubenwardy, it can run on 256mb of ram |
16:41 |
rubenwardy |
ok |
16:41 |
jordach |
but really slowly |
16:42 |
iqualfragile |
then lets choose a random value between 256 and 512 |
16:42 |
iqualfragile |
or we can just say its 256 because it sounds impressive and nobody is ever going to try |
16:43 |
PilzAdam |
already did that ;-) |
16:44 |
jordach |
Pilz...... |
16:44 |
sfan5 |
lol |
16:44 |
jordach |
*facepalm* |
16:48 |
VanessaE |
back |
16:48 |
VanessaE |
jordach: can it run in less? |
16:49 |
VanessaE |
can it be made to run *well* in less? |
16:49 |
iqualfragile |
vanessae: does not matter |
16:50 |
iqualfragile |
jordach: can it run in less? |
16:50 |
VanessaE |
well it matters because you don't wanna comne off as lying if some random user actually tries to run it |
16:50 |
mika__ |
should i start digging old components from under the dust and test if it runs on the worst ever |
16:51 |
jordach |
VanessaE, do me favor and moderate my server |
16:51 |
jordach |
i wanna finish my homework |
16:51 |
VanessaE |
no :) |
16:51 |
VanessaE |
I can't right now |
16:55 |
jordach |
nother one of the 184.144's |
16:55 |
jordach |
freakin landmine |
16:56 |
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16:56 |
NekoGloop |
did i miss anything important? ;) |
16:57 |
* jordach |
installs trashcan mod |
16:58 |
iqualfragile |
jordach: i did that yesterday |
16:58 |
iqualfragile |
i think… |
16:58 |
iqualfragile |
i dont know anymore… |
16:59 |
iqualfragile |
nekogloop: some germans from this channel are translating the article |
16:59 |
PilzAdam |
NekoGloop, http://openetherpad.org/3ePG95vTf9 |
16:59 |
PilzAdam |
german translation for the wiki |
16:59 |
PilzAdam |
*of |
17:01 |
iqualfragile |
75% done |
17:14 |
NekoGloop |
meow |
17:14 |
NekoGloop |
:3 |
17:18 |
NekoGloop |
|
17:18 |
NekoGloop |
lol |
17:19 |
mika__ |
is there any possibility of snow or ice? |
17:19 |
NekoGloop |
snow mod |
17:20 |
|
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17:21 |
NekoGloop |
Calinou: latest stairsplus will be such a help with making my houses look fancier. thank you :D |
17:21 |
khonkhortisan |
^ newline |
17:21 |
khonkhortisan |
aw it didn't work |
17:21 |
NekoGloop |
lol |
17:21 |
khonkhortisan |
> |
17:21 |
khonkhortisan |
< newline |
17:21 |
khonkhortisan |
there |
17:21 |
NekoGloop |
hax! I call hax! |
17:21 |
khonkhortisan |
it needs a character before the enter |
17:22 |
khonkhortisan |
when I put it in it shows a box with 000A in it |
17:22 |
NekoGloop |
hex value for newline |
17:23 |
sfan5 |
​ |
17:23 |
sfan5 |
​ |
17:23 |
sfan5 |
​ |
17:23 |
sfan5 |
​ |
17:23 |
sfan5 |
​ |
17:23 |
sfan5 |
​lol |
17:23 |
NekoGloop |
OH GOD |
17:23 |
NekoGloop |
xD |
17:23 |
NekoGloop |
|
17:23 |
|
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17:24 |
khonkhortisan |
|
17:24 |
khonkhortisan |
|
17:24 |
sfan5 |
​ |
17:24 |
khonkhortisan |
space enter |
17:24 |
sfan5 |
|
17:24 |
sfan5 |
no |
17:24 |
NekoGloop |
spamfest be awesome |
17:24 |
khonkhortisan |
it won't send unless I have something before the enter character |
17:24 |
sfan5 |
i use "ZWS-Leerraum mit Breite null" |
17:24 |
sfan5 |
its from unicode |
17:24 |
NekoGloop |
the sense that made is nil |
17:25 |
sfan5 |
the sentence is german |
17:25 |
khonkhortisan |
it's not like anyone was saying anything important |
17:25 |
NekoGloop |
i can tell |
17:25 |
NekoGloop |
but that still made no sense |
17:25 |
NekoGloop |
so the fucks i give are nil |
17:26 |
* NekoGloop |
gives #minetest cookies |
17:30 |
rubenwardy |
ZWS-Leerraum mit Breite null |
17:30 |
PilzAdam |
??? |
17:31 |
NekoGloop |
i have no idea what you just said |
17:31 |
rubenwardy |
Quoting sfan |
17:31 |
rubenwardy |
i am not german |
17:31 |
PilzAdam |
poor guy |
17:31 |
NekoGloop |
I'm german in descent |
17:31 |
NekoGloop |
cant speak it though |
17:34 |
jordach |
dag nabbit |
17:34 |
* jordach |
gives up for a second |
17:35 |
jordach |
sfan5, how about 0.4 compat. for my fork? |
17:35 |
jordach |
so no more hunting 0.3 packs! |
17:36 |
jordach |
VanessaE, throw me the license to your c64 pack |
17:37 |
* jordach |
sees WTFPL |
17:37 |
jordach |
ignore that |
17:37 |
khonkhortisan |
ignore what? I can't see what you're telling me to ignore because I'm ignoring it. |
17:38 |
jordach |
i was asking if i could use the 16px textures |
17:38 |
jordach |
since i want something custom |
17:45 |
khonkhortisan |
the nice thing about open source is you can be playing on a server, see something you want to change, send a patch for it, then tell the server owner to update, and it'll be changed. |
18:03 |
NekoGloop |
skyblock is hard :( |
18:03 |
PilzAdam |
its small |
18:03 |
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18:04 |
NekoGloop |
at least it isnt a single node anymore :) |
18:04 |
khonkhortisan |
does it still rain lava? |
18:04 |
khonkhortisan |
I haven't tried it yet |
18:05 |
NekoGloop |
lol no it doesnt rain lava |
18:07 |
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18:07 |
khonkhortisan |
Is anyone hosting it? |
18:09 |
NekoGloop |
not that i know of |
18:09 |
NekoGloop |
but lava cooling means your screwed if the source decides to cool |
18:10 |
NekoGloop |
oh shit... lava cooling will conflict... ;_; |
18:10 |
jordach |
LOL |
18:11 |
NekoGloop |
cobble generator will make obsidian instead of cobble |
18:11 |
NekoGloop |
obsidian shall be made from a stone and a lava bucket now |
18:11 |
NekoGloop |
:D |
18:13 |
NekoGloop |
now, my next attempt at skyblock, with a non-conflicting lavacooling |
18:14 |
NekoGloop |
and lava sources dont turn into molten rock now |
18:16 |
NekoGloop |
i should record this |
18:16 |
NekoGloop |
but i wont |
18:16 |
NekoGloop |
because i still have no mic |
18:16 |
|
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18:22 |
celeron55 |
obsidian is so lamely straight-from-minecraft it makes me cry |
18:23 |
* PilzAdam |
too |
18:23 |
celeron55 |
altough it *is* a real material |
18:24 |
iqualfragile |
celeron55: what would you recommend as the minimum minetest-specifications? |
18:24 |
PilzAdam |
celeron55, why do you add the on_blast() function to lua-apit.txt= |
18:24 |
PilzAdam |
can i use it in TNT mod? |
18:24 |
NekoGloop |
obsidian should be what i proposed (stone + lava bucket) |
18:26 |
NekoGloop |
ugh i hate that skyblock lags so much |
18:27 |
NekoGloop |
i forget how I'm supposed to get this lava block |
18:28 |
celeron55 |
iqualfragile: dualcore... pretty much nothing else, except for (rarish) cases where the GPU behaves badly specifically for what minetest does, which are not too predictable |
18:28 |
iqualfragile |
ram? |
18:29 |
celeron55 |
if you don't use HD textures, memory is not an issue |
18:29 |
khonkhortisan |
youtube is inverted |
18:29 |
celeron55 |
you can't get a dualcore with too little RAM |
18:29 |
celeron55 |
PilzAdam: i have actually made some work based on your tnt mod to include tnt and explosions as separate mods to minetest_game |
18:29 |
iqualfragile |
i am shure i can |
18:30 |
iqualfragile |
yaay |
18:30 |
celeron55 |
PilzAdam: haven't published them yet though |
18:30 |
PilzAdam |
great!!! |
18:30 |
iqualfragile |
have you looked at his farming-mod? |
18:30 |
iqualfragile |
especialy farming-light? |
18:30 |
celeron55 |
PilzAdam: but that is the reason i specified the function in the API specification |
18:31 |
NekoGloop |
fucking skyblock |
18:31 |
NekoGloop |
cut it out. |
18:31 |
NekoGloop |
NOW |
18:32 |
NekoGloop |
too many abms, i think, lava's going everywhere |
18:34 |
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18:34 |
sfan5 |
celeron55: could you please add some way of loading mapblocks? |
18:34 |
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18:35 |
celeron55 |
sfan5: somebody should experiment with something like that |
18:35 |
celeron55 |
sfan5: i can't do everything; not even 50% of everything |
18:35 |
sfan5 |
its just a request |
18:35 |
sfan5 |
many things are not possible because this function is not there |
18:36 |
celeron55 |
investigating it is on my to-do list |
18:36 |
celeron55 |
which means i'll get to it during maybe the next half a year, or something |
18:36 |
celeron55 |
some people constantly want me to do engine stuff, and some people constantly want me to do content stuff |
18:36 |
celeron55 |
and so |
18:36 |
iqualfragile1 |
wich function? |
18:37 |
NekoGloop |
what is the secret to getting the lava source under the spawn in skyblock? |
18:37 |
PilzAdam |
celeron55, solution: http://en.wikipedia.org/wiki/Cloning |
18:37 |
sfan5 |
my wishlist for engine things: load mapblocks with lua and https://github.com/celeron55/minetest/issues/209 |
18:38 |
celeron55 |
PilzAdam: ok |
18:38 |
PilzAdam |
if you clone yourself we have 2*50% of everything |
18:39 |
iqualfragile1 |
celeron55: who wants you to do content-stuff? |
18:39 |
iqualfragile1 |
i think there are enought modders around here wich create great content |
18:39 |
PilzAdam |
iqualfragile1, I |
18:39 |
celeron55 |
for example that guy just above you |
18:39 |
NekoGloop |
YES |
18:39 |
NekoGloop |
I GOT THE LAVA |
18:39 |
NekoGloop |
W00T!!! |
18:39 |
iqualfragile1 |
you just need to merge it back together and organize things a bit |
18:40 |
celeron55 |
and yes, "doing content stuff" half of the time means taking mods and figuring out what parts of them should go upstream |
18:40 |
celeron55 |
and in what form |
18:40 |
celeron55 |
also they always require fixes |
18:41 |
celeron55 |
even PilzAdam's good code contains bugs |
18:41 |
PilzAdam |
nope |
18:41 |
PilzAdam |
;-) |
18:41 |
iqualfragile1 |
then talk to the modders tell them that you are about to merge stuff back upstream and im shure they are happy to adjust and fix |
18:41 |
celeron55 |
it doesn't work like that |
18:42 |
celeron55 |
it's more work to communicate with them for them to do it thanto do it myself |
18:42 |
celeron55 |
+space |
18:42 |
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18:42 |
jordach |
celeron55, can we have apples back in game? |
18:43 |
iqualfragile1 |
there are apples |
18:43 |
jordach |
iqualfragile1, not naturally spawned |
18:43 |
iqualfragile1 |
sfan5: kannst du auch beim korrekturlesen helfen? http://openetherpad.org/3ePG95vTf9 |
18:43 |
jordach |
i mean apple treees |
18:43 |
iqualfragile1 |
i get appletrees |
18:43 |
celeron55 |
speaking of that, does there exist an apple texture that would roughly fit the current upstream textures? |
18:43 |
sfan5 |
iqualfragile1: ja gleich |
18:43 |
iqualfragile1 |
sometimes |
18:43 |
jordach |
ask cisoun |
18:44 |
iqualfragile1 |
im using the minetoon-texturepack |
18:45 |
cisoun |
was der fuck ? |
18:45 |
jordach |
c55 wants a apple texture |
18:46 |
jordach |
<celeron55> speaking of that, does there exist an apple texture that would roughly fit the current upstream textures? |
18:47 |
celeron55 |
hmm, there is one in cisoun's v8, from which the others originate, which is unused |
18:47 |
celeron55 |
maybe it fits in well enough |
18:47 |
celeron55 |
the current apple is quite laughable 8) |
18:47 |
jordach |
my pull request fixes it, but even with my_rand(1, 256) they spawn everywhere |
18:48 |
jordach |
it needs turning back |
18:49 |
NekoGloop |
your current apple looks like something i picked off my forehead |
18:49 |
cisoun |
my apple sucks, im gonna make another one |
18:49 |
cisoun |
I'm working again on my pack anyway |
18:49 |
sfan5 |
celeron55: i'm bad at drawing textures |
18:49 |
sfan5 |
as your can see here: https://raw.github.com/celeron55/minetest_game/master/mods/default/textures/default_apple.png |
18:50 |
celeron55 |
it's yours? 8) |
18:50 |
jordach |
and i thought i cant draw |
18:51 |
jordach |
celeron55, VanessaE tested my small patch at 1/256 apples need turning down seriously |
18:51 |
cisoun |
there are apples in 0.4.3 ? |
18:51 |
jordach |
my pull request has the fix |
18:51 |
* PilzAdam |
can draw (https://github.com/PilzAdam/TNT/blob/master/textures/tnt_gunpowder.png) |
18:51 |
jordach |
but they over populate |
18:52 |
NekoGloop |
cisoun: only from placed saplings |
18:52 |
* VanessaE |
is back |
18:52 |
cisoun |
oh ok. |
18:52 |
jordach |
NekoGloop, they dont |
18:52 |
NekoGloop |
explain to me how minetest can run at 0 fps |
18:52 |
jordach |
because gpu |
18:53 |
NekoGloop |
jordach: yeah they do. i jsut did one |
18:53 |
cisoun |
NekoGloop: because you don't have graphic drivers ? |
18:53 |
VanessaE |
I can draw good textures but my style is usually too realistic for some peoples' tastes :-) |
18:53 |
NekoGloop |
no i mean its running AT 0 fps, but still RUNNING. Explain this to me xD |
18:53 |
mika__ |
What's wrong if the apple comes from a sapling, on servers you must plant and have own garden so it makes no difference, correct me if i'm wrong |
18:54 |
jordach |
i want normal spawning trees with them |
18:54 |
sfan5 |
celeron55: yes, i coded apples and made the texture, but my pull request went missing |
18:54 |
PilzAdam |
celeron55, whats about the always_collect variable you added to staticdata of builtin items? can i use it in item_drop? |
18:55 |
PilzAdam |
VanessaE, whats about the letter? |
18:56 |
VanessaE |
PilzAdam: ruben seemed to be okay with sending it |
18:57 |
VanessaE |
but he last expressed concern that we're fighting a losing battle |
18:57 |
VanessaE |
the article is "doomed" |
18:58 |
VanessaE |
in the meantime, he's imported the article into his user page so at least it won't be lost |
18:58 |
PilzAdam |
i and some others just translated the article into german |
18:58 |
jordach |
or just point to his page |
18:58 |
sfan5 |
celeron55: there is the commit https://github.com/celeron55/minetest/commit/b22cb69a155d586791341d4df90060b8220361e1 |
18:59 |
iqualfragile1 |
PilzAdam: its some others and i |
18:59 |
NekoGloop |
i kinda screwed myself over with this D: |
19:00 |
NekoGloop |
didnt collect any leaf blocks |
19:00 |
NekoGloop |
but i got so far!!!! D: |
19:00 |
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19:01 |
NekoGloop |
oh please do return to keegan |
19:02 |
M13Coder |
why |
19:02 |
M13Coder |
you have a problem because. don't |
19:02 |
M13Coder |
I don't |
19:02 |
NekoGloop |
rips off of two names |
19:02 |
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19:03 |
iqualfragile1 |
celeron55: you could just tell three people from the community to care about the game-content. if they all think a mod/parts of it could be added to the game you could add it |
19:03 |
PilzAdam |
https://de.wikipedia.org/wiki/Minetest-c55 |
19:03 |
jordach |
the german gema does not like open source games |
19:04 |
jordach |
<sarcasm/> |
19:06 |
* jordach |
trys to tame apple trees, VanessaE knows of this even at 1/512 *shudders* |
19:07 |
VanessaE |
ok let me see it at 1/512 :-) |
19:07 |
jordach |
have not compiled it |
19:07 |
jordach |
my server is on |
19:09 |
VanessaE |
well compile it dammit ;) |
19:09 |
PilzAdam |
2 minutes after creating the german Minetest wiki article and we have a typo tag |
19:09 |
hmmmm |
1/512 what? |
19:09 |
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19:10 |
sfan5 |
PilzAdam: lol |
19:10 |
|
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19:11 |
|
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19:11 |
VanessaE |
hmmmm: ratio of apples to regular trees |
19:11 |
VanessaE |
(or something similar enough anyway) |
19:11 |
hmmmm |
it can't be trees |
19:11 |
hmmmm |
there would be like none of them |
19:11 |
VanessaE |
well apples vs. leaves nodes then |
19:11 |
hmmmm |
well that's a dumb idea |
19:12 |
hmmmm |
you randomly have a regular tree or an apple tree |
19:12 |
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19:12 |
hmmmm |
and by randomly i mean perlin noise randomly |
19:12 |
hmmmm |
it should not be totally random |
19:12 |
hmmmm |
because that's just not how things work IRL |
19:12 |
NekoGloop |
perlin noise doesnt exist irl either |
19:13 |
jordach |
VanessaE, UP |
19:13 |
VanessaE |
NekoGloop: no but it's a good simulation of some real-life ideas |
19:13 |
hmmmm |
it approximates the spread of seeds from an apple tree good enough |
19:13 |
|
rubenwardy left #minetest |
19:13 |
VanessaE |
same as with the fibonacci sequence and the Golden Ratio |
19:13 |
hmmmm |
i.e. where you find one you'll find more |
19:14 |
NekoGloop |
1:15645645634863453486 should be the ratio for a apple tree |
19:15 |
jordach |
VanessaE, server up |
19:15 |
jordach |
with change |
19:15 |
VanessaE |
connecting |
19:17 |
iqualfragile1 |
nur im deutschen wiki: https://de.wikipedia.org/wiki/Wikipedia:Sei_grausam |
19:18 |
jordach |
server dead |
19:18 |
VanessaE |
what's with all those black trees? |
19:18 |
jordach |
lighting errors |
19:19 |
VanessaE |
same thing happens with 3dforniture's round trees |
19:20 |
NekoGloop |
uh... |
19:20 |
VanessaE |
on an old map, the trunks always start out black until you do something (like place some dirt) near it that causes the lighting to change, then the tree turns the right color |
19:20 |
NekoGloop |
isnt there supposed to be multiple levels in skyblock? |
19:20 |
jordach |
line 193 in mapgen.cpp |
19:21 |
VanessaE |
well sure enough, |
19:21 |
VanessaE |
that should be exactly enough, or you could also turn down the < 10 to some smaller value, say < 3 |
19:22 |
jordach |
does not 1/64 seem good with that |
19:22 |
VanessaE |
but hmmmm is right in that perlin noise should be used to decide where the apples even show up |
19:23 |
VanessaE |
well if the default is 1/99, I'd say 1/64 is already too small |
19:24 |
VanessaE |
(really it's about 1/10 given the value it looks for) |
19:24 |
hmmmm |
ugh again |
19:24 |
hmmmm |
magic constants |
19:24 |
hmmmm |
numbers that mean something that are just sitting there in code |
19:24 |
VanessaE |
short of rewriting it to use perlin noise, maybe try something really big, say 1/1000 |
19:25 |
hmmmm |
they ought to be at the very least a #define, since it's C++ preferably a static const, or optimally, a setting |
19:25 |
jordach |
try |
19:26 |
hmmmm |
change the 99 to |
19:26 |
jordach |
3 |
19:26 |
jordach |
there are treees with just leaves |
19:26 |
VanessaE |
jordach: say when. |
19:27 |
jordach |
NOW |
19:27 |
VanessaE |
trying |
19:27 |
hmmmm |
what |
19:28 |
hmmmm |
anyway change the 99 to g_settings->getS16("apple_block_ratio"); |
19:28 |
hmmmm |
err |
19:28 |
hmmmm |
without the semicolon at the end obviously |
19:29 |
hmmmm |
at least you won't have to recompile |
19:30 |
hmmmm |
and i just looked, whether or not it's an apple tree is already decided by perlin noise |
19:30 |
NekoGloop |
i see |
19:30 |
VanessaE |
so this just decides how many apples to put on the tree |
19:31 |
NekoGloop |
go be perlin-y and noisy elsewhere |
19:31 |
hmmmm |
and it's a 1/10 chance, not a 1/99 |
19:31 |
hmmmm |
note the < 10 |
19:31 |
VanessaE |
[09-10 15:24] <VanessaE> (really it's about 1/10 given the value it looks for) |
19:31 |
VanessaE |
:) |
19:31 |
hmmmm |
oh |
19:31 |
* NekoGloop |
kicks hmmm |
19:31 |
NekoGloop |
+m |
19:31 |
celeron55 |
but if everything is a setting, then people can't share seeds because it involves sharing 100 other numbers too |
19:31 |
jordach |
celeron55, i fixed the huge apple spray |
19:32 |
jordach |
re commits |
19:32 |
hmmmm |
yes, except you're using random for the apple tree anyway |
19:32 |
hmmmm |
unless myrand_range is perlin noise based too |
19:32 |
hmmmm |
(which obviously it's not) |
19:32 |
hmmmm |
...soo |
19:32 |
NekoGloop |
http://www.youtube.com/watch?v=pPuvmAFlklA&NR=1&feature=endscreen |
19:32 |
NekoGloop |
random youtube link to epic song is random. and epic. |
19:33 |
* PilzAdam |
ears are killed by NekoGloop |
19:33 |
NekoGloop |
song doesnt start fast enough |
19:33 |
NekoGloop |
so you just trollin :D |
19:33 |
PilzAdam |
https://en.wikipedia.org/wiki/Troll |
19:34 |
hmmmm |
oh nevermind |
19:34 |
hmmmm |
you use your own LCG implementation |
19:34 |
NekoGloop |
https://en.wikipedia.org/wiki/I%25Dont%25Give%25A%25Fuck |
19:35 |
hmmmm |
is it really that important for the same seed to generate the same exact apples at the same exact block? |
19:35 |
celeron55 |
>https://de.wikipedia.org/wiki/Minetest-c55 |
19:35 |
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19:35 |
celeron55 |
i don't recommend filling every language wikipedia with minetest; the source list really is not up to it |
19:36 |
celeron55 |
reference, whatever |
19:36 |
PilzAdam |
lets see what happends |
19:36 |
celeron55 |
you'll just piss off the wikipedians and get it removed everywhere |
19:37 |
jordach |
and a ban |
19:37 |
PilzAdam |
the germans are much more friendly |
19:37 |
celeron55 |
if they wish to have it removed there too, i'd go the removal route and add it when you can have enough references |
19:38 |
celeron55 |
because a ban is not good at all |
19:38 |
celeron55 |
it's the worst thing there is in terms of wikipedia |
19:38 |
NekoGloop |
dammit |
19:38 |
celeron55 |
you'd be doing WAY more harm than good |
19:39 |
celeron55 |
i don't care if people advertise minetest, but i DO care if people do harm to minetest's public image |
19:39 |
celeron55 |
i hope you're worth my trust |
19:39 |
NekoGloop |
can someone point me to a skyblock map that's just a single block? |
19:39 |
saschaheylik_ |
you can get a topic banned from wikipedia by writing about it? |
19:40 |
jordach |
commit pushed for 0.3.1 apple tree likeness |
19:40 |
NekoGloop |
i want skyblock, but skyblock gamemode fails so hard for me. |
19:40 |
celeron55 |
saschaheylik_: dunno, but i'd imagine being a bitch towards wikipedia about it could practically get a ban |
19:40 |
saschaheylik_ |
wouldnt that make anyone able to get anything banned? |
19:40 |
saschaheylik_ |
a ban of what? |
19:40 |
saschaheylik_ |
the ip? |
19:40 |
saschaheylik_ |
the topic? |
19:40 |
NekoGloop |
ban of accounrt |
19:40 |
NekoGloop |
if no account was made, then ban of ip |
19:41 |
saschaheylik_ |
but why would celeron55 care about your wikipedia account or ip |
19:41 |
NekoGloop |
you have no idea how many library ip's i've gotten banned from wikipedia |
19:42 |
celeron55 |
saschaheylik_: i am relatively sure a history of bitchy deletions would delay the acceptance of MT to wikipedia |
19:42 |
NekoGloop |
unless by then those mods were fired |
19:42 |
celeron55 |
even in the current edit discussion page i think somebody refers to it being already deleted once |
19:42 |
saschaheylik_ |
unless youre spamming why would they delete it |
19:42 |
celeron55 |
s/edit/delete/ |
19:42 |
saschaheylik_ |
uh |
19:43 |
celeron55 |
it already was deleted once, does that tell you something? |
19:43 |
saschaheylik_ |
s/oldword/newword/ |
19:43 |
jordach |
VanessaE, try now |
19:43 |
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19:43 |
PilzAdam |
celeron55, in the german version i will move it to my sandbox if someone want it to delete so there is not that much trouble as in the english version |
19:43 |
VanessaE |
celeron55: only some images were deleted, because supposedly copyright status/license was unclear |
19:43 |
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19:43 |
VanessaE |
I fixed that |
19:43 |
saschaheylik_ |
celeron55: any reason? |
19:43 |
VanessaE |
jordach: trying... |
19:43 |
celeron55 |
VanessaE: i am talking about the page roughly half a year ago or so |
19:43 |
celeron55 |
you weren't even around back then |
19:44 |
VanessaE |
celeron55: ok; but I see no reference in the current discussion about it having been deleted |
19:45 |
celeron55 |
i guess i recall wrongly then |
19:46 |
NekoGloop |
how do i wipe a world out completely? |
19:47 |
VanessaE |
just delete the world folder associated with it |
19:47 |
NekoGloop |
no i mean an empty infinite space |
19:47 |
VanessaE |
oh |
19:48 |
VanessaE |
didn't someone *just* post a mod for that on the forums today? |
19:48 |
NekoGloop |
deleting map.sqlite only regenerated it |
19:48 |
NekoGloop |
vanessae: too hacky |
19:48 |
jordach |
celeron55, head to minetest.zapto.org 30000 with 0.4.3 |
19:48 |
celeron55 |
why |
19:48 |
jordach |
my apple trees |
19:48 |
jordach |
they WORK |
19:49 |
NekoGloop |
they FAIL |
19:49 |
* NekoGloop |
runs |
19:50 |
* saschaheylik_ |
hacks NekoGloop and changes rotation variable +180 degrees |
19:50 |
NekoGloop |
wheee~ |
19:50 |
iqualfragile1 |
celeron55: @german minetest article: as PilzAdam allready pointed out: the germans seem to be friendlier, allso germans generaly like opensource |
19:50 |
saschaheylik_ |
americans dont like open source? |
19:51 |
iqualfragile1 |
and there are some sources out there |
19:51 |
VanessaE |
saschaheylik_: anti-capitalistic |
19:51 |
iqualfragile1 |
no, they dont, they just want to earn money |
19:51 |
celeron55 |
saschaheylik_: generally you could say so |
19:51 |
VanessaE |
a bullshit reason but that's what people say |
19:51 |
saschaheylik_ |
o.O |
19:51 |
VanessaE |
fucking stupid is what it is. |
19:51 |
saschaheylik_ |
damn mind control |
19:51 |
celeron55 |
i should make a version of minetest for capitalists |
19:51 |
celeron55 |
$100 a piece, with a licensed nyan cat block |
19:51 |
saschaheylik_ |
you mean sell it? |
19:52 |
saschaheylik_ |
we should sell it indeed |
19:52 |
celeron55 |
that'd be the american way |
19:52 |
NekoGloop |
people who say americas are greedy need a smack upside the head. |
19:52 |
saschaheylik_ |
to fund developmen |
19:52 |
saschaheylik_ |
t |
19:52 |
saschaheylik_ |
greedy? stupid. |
19:52 |
VanessaE |
NekoGloop: Americans *are* greedy |
19:52 |
khonkhortisan |
So the only difference is the nyan cat node, but funding improves both versions |
19:52 |
VanessaE |
(many are anyways) |
19:53 |
iqualfragile1 |
celeron55: if we send you some reviews/articles about minetest, could you create a page on your website wich lists them? |
19:53 |
* NekoGloop |
smacks vanessae upside the head |
19:53 |
* VanessaE |
pulls NekoGloop's tail |
19:53 |
iqualfragile1 |
that would shorten those "there is no press-echo" discusions |
19:53 |
celeron55 |
i can't do anything with money for almost a year though, beceause i'm doing mandatory civil service and can't make minetest as work instead of other work |
19:54 |
|
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19:54 |
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Weedy_lappy joined #minetest |
19:54 |
NekoGloop |
iqual: If I'm not mistaken, pewdiepie is going to do a lets play eventually. Although i personally dont care for pewdiepie, he will generate a shitload of people playing minetest. |
19:54 |
celeron55 |
otherwise in theory me working for minetest could kind of happen |
19:54 |
saschaheylik_ |
no but i could |
19:54 |
VanessaE |
NekoGloop: not good enough - youtube isn't considered reliable. |
19:54 |
VanessaE |
not to wikideletia. |
19:54 |
NekoGloop |
and we need a wikipedia article, why? |
19:55 |
jordach |
<VanessaE> not to wikideletia. *hi fives* |
19:55 |
saschaheylik_ |
if it was funded so i could work on minetest full time i would |
19:55 |
jordach |
c55, get over here |
19:55 |
saschaheylik_ |
he is here |
19:55 |
jordach |
no really pilz is here |
19:55 |
saschaheylik_ |
celeron55: |
19:55 |
iqualfragile1 |
um: celeron: when there is a shitload of people playing minetest comming from minecraft: shoudnt we create a page wich states the differences? |
19:55 |
NekoGloop |
pewdiepie, however idiotic his videos are, will generate more people than wikipedia. |
19:55 |
hmmmm |
if it was funded i wouldn't bother because then it's not FREE |
19:55 |
hmmmm |
as in FREEDOM |
19:55 |
saschaheylik_ |
uh |
19:55 |
saschaheylik_ |
yeah it is |
19:55 |
khonkhortisan |
oldertopic: automatically crossing wire isn't easy. At the point where a bunch of rows are half-crossed, if you were to take a picture you wouldn't be able to tell whether the wires were crossing or uncrossing. |
19:55 |
saschaheylik_ |
read the gpl idiot |
19:55 |
hmmmm |
wow, now i'm an idiot |
19:56 |
saschaheylik_ |
and you take yourself too seriously |
19:56 |
celeron55 |
lgpl is just as free even if you can pay for development |
19:56 |
NekoGloop |
make there be special stuff for people who support minetest |
19:56 |
celeron55 |
or the end result |
19:56 |
hmmmm |
if it's not GPLv3, it doesn't respect my freedom |
19:56 |
iqualfragile1 |
you can even sell firefox |
19:56 |
hmmmm |
RMS told me so |
19:56 |
iqualfragile1 |
/ban hmmmm |
19:56 |
saschaheylik_ |
remember "idiot" ? |
19:56 |
VanessaE |
NekoGloop: same reason articles like faster-than-light travel, quantum mechanics, pokemon, and AMD all "need" wikipedia articles. because it's a good place to get basic info about something, and to leave minetest out because minecraft is more popular is clear favoritism |
19:56 |
iqualfragile1 |
/ban RMS |
19:56 |
celeron55 |
pretty much everything RMS lets out of his mouth is bullshit |
19:57 |
VanessaE |
celeron55: I thought everyone knew that already? :D |
19:57 |
hmmmm |
i agree with a lot of his viewpoints, but he's way too radical for his own good. |
19:57 |
celeron55 |
in case somebody didn't know |
19:57 |
VanessaE |
haha |
19:57 |
iqualfragile1 |
lets get this right: the free software song is shit |
19:57 |
saschaheylik_ |
how could being radical be the problem |
19:57 |
iqualfragile1 |
his philosophy is not bad |
19:57 |
saschaheylik_ |
radical means different |
19:57 |
khonkhortisan |
very different |
19:57 |
hmmmm |
he's autistic |
19:58 |
mika__ |
RMS? |
19:58 |
celeron55 |
i'm the linus torvalds kind of open source guy, kind of |
19:58 |
saschaheylik_ |
whats the difference |
19:58 |
hmmmm |
he's never been diagnosed exactly, but a lot of details in his biography directly point to him having autism |
19:59 |
* jordach |
has the a-word |
19:59 |
VanessaE |
celeron55: as in you'll tell nvidia "fuck you"? ;-) |
19:59 |
celeron55 |
freedom is good to a point |
19:59 |
jordach |
yes |
19:59 |
celeron55 |
after the point, it just becomes a hindrance |
19:59 |
saschaheylik_ |
like how |
20:00 |
saschaheylik_ |
how is lack of limitations a limitation |
20:00 |
khonkhortisan |
like you are restricted in the restrictions you can add |
20:00 |
saschaheylik_ |
freedom is lack of restrictions |
20:00 |
jordach |
c55 my server runs the apple tree fix |
20:00 |
saschaheylik_ |
it only restricts having restrictions |
20:00 |
celeron55 |
jordach: i don't need to see it |
20:01 |
saschaheylik_ |
but if you want to have restrictions you have restrictions and not freedom in the first place |
20:01 |
khonkhortisan |
I'm not free to make the game not work on Sunday |
20:01 |
hmmmm |
well it's quite appropriate, i mean after all, minecraft is nicknamed autismcraft. so logically, wouldn't a FREE as in FREEDOM open source version be super autismal? |
20:01 |
jordach |
alright |
20:01 |
saschaheylik_ |
khonkhortisan: yes you are |
20:01 |
VanessaE |
haha |
20:01 |
khonkhortisan |
okay then, I lose the argument |
20:01 |
mika__ |
Celeron55 and others, i just looked up that RMS guy (i think) and the first thing i noticed were ACTIVIST, so he must be sick, but if he did just say as it was (don't know if he's able) everyone would ignore him, just like greenpeace, only time i remember them is when they chain themselves to oil tankers or protest nuclear power |
20:01 |
saschaheylik_ |
khonkhortisan: affirmative |
20:02 |
saschaheylik_ |
anyone playing CS:GO? |
20:02 |
hmmmm |
celeron knows exactly what i'm talking about, i think he browses the same imageboard i do - i noticed he greentexted before :) |
20:02 |
celeron55 |
mika__: kind of true |
20:03 |
celeron55 |
mika__: that also implicitly means you shouldn't do everything he says without thinking first |
20:03 |
mika__ |
true |
20:03 |
celeron55 |
(as if you shouldn't think first always anyway) |
20:04 |
mika__ |
some people use to think afterwards, maybe to save brain cells |
20:04 |
VanessaE |
oh so apropose: "Don't let your mind wander. It's too small to be out on its own." |
20:04 |
NekoGloop |
some people dont think at all |
20:04 |
VanessaE |
apropos even |
20:04 |
saschaheylik_ |
i think a licence where you have to buy the product before you get the source would make more sense |
20:04 |
jordach |
PilzAdam, VanessaE - try again |
20:04 |
VanessaE |
trying. |
20:05 |
celeron55 |
saschaheylik_: but it becomes a huge problem if the entity that you should buy dies or becomes crazy and asks $100000 |
20:05 |
saschaheylik_ |
true |
20:05 |
mika__ |
i dont remember what program i had a long time ago on ubuntu, think it was 10.04, it was free but if you made something to commercial use there was a 100€ fee |
20:05 |
celeron55 |
the point of GPL is to effectively disallow everything that could possibly lead to such crap |
20:05 |
NekoGloop |
no, it will be $20 because slenderman. |
20:05 |
celeron55 |
it instead believes in the good faith of people in terms of buying something |
20:05 |
celeron55 |
which either works or not... |
20:06 |
jordach |
c55 i hit the apple tree golden ratio |
20:06 |
saschaheylik_ |
yeah i guess it should be alright since shit gets cracked anyways |
20:06 |
NekoGloop |
ugh, what's the name of the default tree node? </totalnoob> |
20:06 |
celeron55 |
what about default:tree? |
20:06 |
celeron55 |
8D |
20:06 |
saschaheylik_ |
so it doesnt matter _how_ its pirated |
20:06 |
mika__ |
my friends dad who's an engineer uses autocad, think he spoke about a prize of 5k for the license |
20:06 |
NekoGloop |
thanks :P |
20:06 |
NekoGloop |
default:normaltree didnt work |
20:07 |
celeron55 |
NekoGloop: that is officially called overthinking |
20:07 |
NekoGloop |
lol |
20:07 |
celeron55 |
mika__: yeah, same thing for the most expensive versions of photoshop and the like |
20:07 |
NekoGloop |
oh, and another question |
20:08 |
NekoGloop |
why, for god's sake, do you only get a single sand block from sandstone? |
20:08 |
mika__ |
celeron55, did you have psp in high school? |
20:08 |
khonkhortisan |
minetest could sell pixel ads in the form of nodes |
20:08 |
khonkhortisan |
NekoGloop, +1 |
20:08 |
celeron55 |
mika__: i've never had psp nor any other handheld console |
20:08 |
mika__ |
paint shop pro |
20:08 |
celeron55 |
oh lol |
20:08 |
celeron55 |
no |
20:08 |
celeron55 |
i thought what that'd be related to 8D |
20:09 |
jordach |
last try |
20:09 |
NekoGloop |
i didnt really give a shit |
20:09 |
PilzAdam |
btw: Xbox 360 FTW |
20:09 |
khonkhortisan |
sandcake is a lie |
20:09 |
celeron55 |
mika__: why would i have had paint shop pro in high school? |
20:09 |
mika__ |
computer class |
20:09 |
NekoGloop |
pilzadam: microsoft needs to get away from the shit game consoles and work on windows |
20:09 |
khonkhortisan |
doesn't sound familiar |
20:09 |
celeron55 |
maybe they had it, maybe not; dunno |
20:09 |
celeron55 |
but why do you ask the question? |
20:10 |
PilzAdam |
NekoGloop, they need to go away from window$ and work on Xbox |
20:10 |
NekoGloop |
xbox is crap, ever since fps |
20:10 |
mika__ |
just an fine example on this capitalist and license chat |
20:10 |
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20:11 |
mika__ |
we had psp 7 before christmas and under christmas holidays they changed to gimp, was too expensive to buy all psp lisences |
20:11 |
jordach |
VanessaE, get here |
20:11 |
jordach |
now. |
20:12 |
jordach |
please. |
20:12 |
VanessaE |
on my way |
20:12 |
NekoGloop |
I'm coming (not) |
20:13 |
PilzAdam |
jordach, i dont like the trees with 1-2 apples; there should be 1/20 of all trees with ~5 apples |
20:13 |
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20:14 |
VanessaE |
I think it's good to have it like this - remember in an active server they'll all go bare anyway, but at least in an unexplored area you have some small chance of finding a few |
20:15 |
jordach |
ill leave it 1/8 |
20:15 |
jordach |
1/12 is a little too much |
20:15 |
VanessaE |
this is 1/8? |
20:15 |
jordach |
no 1/12 |
20:15 |
VanessaE |
right, gotchya |
20:15 |
jordach |
1/8 was better |
20:17 |
jordach |
pushed golden ratio according to VanessaE |
20:18 |
jordach |
gtg |
20:18 |
PilzAdam |
gtg |
20:18 |
PilzAdam |
bye |
20:19 |
NekoGloop |
i have a horrible idea |
20:20 |
NekoGloop |
NYANCAT STAIRS |
20:20 |
NekoGloop |
:D |
20:20 |
VanessaE |
NekoGloop: c55 already did that :) |
20:21 |
NekoGloop |
doubt it... |
20:21 |
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20:22 |
VanessaE |
http://c55.me/random/2012-09/screenshot_2786899803.png |
20:22 |
NekoGloop |
I'm adapting gloopblocks to have stairsplus code |
20:22 |
VanessaE |
you were saying? :-) |
20:22 |
NekoGloop |
i meant the actual nyancat |
20:23 |
VanessaE |
oh, well the branch that does ^^^ that could do so with any block I guess |
20:23 |
NekoGloop |
stairsplus code is so flawed |
20:23 |
VanessaE |
ok, gotta run now |
20:23 |
NekoGloop |
one, it cant be called from anothe mod, so why is it global? |
20:24 |
NekoGloop |
two, you cant set special features of the nodes, like sunlight_propogates for glass stairs... |
20:25 |
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20:25 |
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SmugLeaf joined #minetest |
20:28 |
NekoGloop |
its a smugleaf! |
20:28 |
NekoGloop |
:D |
20:30 |
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servvs joined #minetest |
20:33 |
NekoGloop |
is the volume option not recognized or something? |
20:33 |
* khonkhortisan |
just found some cocoa trees |
20:34 |
NekoGloop |
farming mod? |
20:34 |
khonkhortisan |
dunno, three's banana trees and no apple trees |
20:35 |
NekoGloop |
apple trees dont spawn naturally w/o jordach's code |
20:35 |
NekoGloop |
trees from saplings can have them though |
20:44 |
NekoGloop |
well chat's quiet |
20:44 |
* khonkhortisan |
is working on autocrossing insulated mesecon wires |
20:45 |
NekoGloop |
can we have the cross? |
20:45 |
NekoGloop |
(minus the autoplacement) |
20:45 |
khonkhortisan |
it's already in, shapelessly craft two insulated wires |
20:46 |
NekoGloop |
i have to update i guess |
20:47 |
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20:51 |
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sfan5[iPod] joined #minetest |
20:52 |
|
sfan5[iPod] joined #minetest |
20:52 |
M13Coder |
Hello |
20:52 |
|
mrtux joined #minetest |
20:53 |
khonkhortisan |
hi |
20:57 |
|
M13Coder_ joined #minetest |
21:02 |
|
Octupus joined #minetest |
21:02 |
Octupus |
helo |
21:02 |
Octupus |
does any1 have recommened apps on appstore |
21:03 |
NekoGloop |
how about colloquy? it's irc :P |
21:04 |
Octupus |
ok |
21:04 |
Octupus |
free? |
21:04 |
|
jordach joined #minetest |
21:04 |
NekoGloop |
yes |
21:04 |
jordach |
sup |
21:05 |
Octupus |
LIERS |
21:05 |
Octupus |
its a 1.99 |
21:05 |
jordach |
liars |
21:05 |
jordach |
grammar please. :-) |
21:05 |
OldCoder |
Who's lying? |
21:05 |
jordach |
octopus. |
21:05 |
|
theTroy joined #minetest |
21:05 |
Octupus |
yes |
21:06 |
Octupus |
any other apps? |
21:06 |
NekoGloop |
uh... |
21:06 |
NekoGloop |
ipad, iphone, or mac? |
21:07 |
Octupus |
ipod |
21:07 |
Octupus |
i guess iphone |
21:07 |
NekoGloop |
i see |
21:07 |
NekoGloop |
colloquy -was- free... |
21:08 |
Octupus |
it was not anymore |
21:11 |
celeron55 |
that's how "free as in beer" tends to work 8) |
21:12 |
Octupus |
moonshine shud have no tax |
21:13 |
NekoGloop |
latest stairsplus lets you make some epic houses |
21:13 |
khonkhortisan |
moonshine has no tax |
21:14 |
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Taoki joined #minetest |
21:15 |
jordach |
neko, wat? |
21:16 |
Octupus |
whats stair= |
21:17 |
Octupus |
*+ |
21:17 |
NekoGloop |
calinou's awesome mod...? |
21:17 |
Octupus |
i thought it added for stairs when u crafted it |
21:17 |
M13Coder |
Hey yall i just got my new laptop today and what is some coding programs? |
21:17 |
NekoGloop |
uh... OS? |
21:18 |
M13Coder |
windows |
21:18 |
thexyz |
vim |
21:18 |
M13Coder |
7 |
21:18 |
M13Coder |
is there one that does c++ and lua |
21:18 |
khonkhortisan |
eclipse vim gcc g++ kate cmake autotools git svn gdb |
21:18 |
NekoGloop |
notepad++ |
21:18 |
celeron55 |
vim 7 indeed! |
21:18 |
celeron55 |
8D |
21:18 |
NekoGloop |
ll c55 |
21:18 |
NekoGloop |
lol* |
21:19 |
khonkhortisan |
ll indeed! |
21:19 |
celeron55 |
the newest and the greatest |
21:19 |
NekoGloop |
o key has not be registering lately |
21:19 |
NekoGloop |
been a pain in the ass working on nodes with "glOOpblocks" in their names 8) |
21:19 |
Octupus |
celeron so what up with your develponet server? |
21:20 |
celeron55 |
nothing's up, everything is down |
21:20 |
NekoGloop |
lol |
21:20 |
celeron55 |
i haven't had the motivation to run it |
21:20 |
Octupus |
ohh |
21:21 |
mrtux |
celeron55 |
21:21 |
* NekoGloop |
gives c55 50 motivation points |
21:21 |
celeron55 |
silly americans start talking when i am going to sleep |
21:21 |
mrtux |
oh sorry lol |
21:21 |
celeron55 |
say it! |
21:21 |
mrtux |
Ok |
21:21 |
jordach |
:-) thats life....and time zones |
21:22 |
mrtux |
There is this weird bug in 0.4.3 for me |
21:22 |
NekoGloop |
well apparently americans like me are idiots, so ignore us. ;_; |
21:22 |
mrtux |
When i look up then down in minetest, some nodes loose the textures or etc |
21:22 |
Octupus |
HEY JoRDACH MAY I HAVE YOUR PIXEL ART SERVER |
21:22 |
jordach |
VanessaE isnt :-) |
21:22 |
mrtux |
like you are flying underground |
21:22 |
jordach |
otcopus, perhhaps |
21:23 |
thexyz |
M13Coder: vim does everything |
21:23 |
Octupus |
jordah:think about it |
21:24 |
thexyz |
mrtux: there is similar problem with entities |
21:24 |
mrtux |
ah |
21:24 |
jordach |
gtg |
21:24 |
M13Coder |
is it easy to use? |
21:24 |
thexyz |
vim is extremly easy to use |
21:24 |
celeron55 |
lol |
21:25 |
mrtux |
it could be my computer is ancient |
21:25 |
thexyz |
as easy as online game http://vim-adventures.com/ |
21:25 |
mrtux |
I prefer nano myself, thexyz. |
21:25 |
Octupus |
bye |
21:25 |
NekoGloop |
i now have some kind of useless look-out tower |
21:25 |
BartoCH |
nobody uses emacs? :-p |
21:25 |
mrtux |
never used emacs |
21:25 |
celeron55 |
preferring nano is like preferring no shoes in winter because it's easier |
21:25 |
BartoCH |
:wq |
21:26 |
mrtux |
if i need a GUI text editor, I like leafpad, and beaver code editor is nice |
21:26 |
NekoGloop |
someone explain to me why you cant turn the volume dow in minetest |
21:26 |
BartoCH |
:s/leafpad/scite |
21:26 |
BartoCH |
:P |
21:27 |
celeron55 |
there are tens of equally good GUI editors |
21:27 |
celeron55 |
i'll mention kate |
21:27 |
thexyz |
NekoGloop: you can turn it off |
21:27 |
iqualfragile1 |
thexyz: i did not know that |
21:27 |
thexyz |
iqualfragile1: didn't know what? |
21:27 |
iqualfragile1 |
but its not acurate for me, as a have an custom layout (neo-2) |
21:27 |
iqualfragile1 |
the vim adventures |
21:27 |
BartoCH |
celeron55, i never really appreciated the color syntaxing and the autoindent of kate |
21:28 |
celeron55 |
i used to use kate before i ended up as a vim user |
21:28 |
Octupus |
celeron i wud like to congratulate u on the torches when u hold them the light comes out Nice Touch :) |
21:28 |
BartoCH |
haha |
21:28 |
celeron55 |
wut? |
21:28 |
Octupus |
the torches |
21:28 |
Octupus |
in 4.3 |
21:28 |
NekoGloop |
uh, that's walking_light |
21:28 |
Octupus |
ohh |
21:28 |
Octupus |
but i still light it |
21:28 |
NekoGloop |
xD |
21:28 |
Octupus |
*like |
21:29 |
BartoCH |
celeron55, and do you code minetest with vim? |
21:29 |
BartoCH |
or are you using some more code specific text editor? |
21:29 |
BartoCH |
i'm thinking about code blocs or eclipse and the other stuffs like that |
21:30 |
celeron55 |
always vim |
21:30 |
celeron55 |
with some (surprisingly few) configuration options that i've figured out over time |
21:32 |
BartoCH |
i should definitely come deeper into vim also |
21:34 |
celeron55 |
there are some things i've tried that i've ended up using and some i've not. I've ended up using vim, but not tiling WMs, for example |
21:35 |
BartoCH |
hehe, i see, which DE are you using also? (i'm just curious) |
21:35 |
celeron55 |
icewm |
21:36 |
celeron55 |
stays out of the way and just works |
21:36 |
celeron55 |
doesn't try to reinvent itself every year |
21:36 |
celeron55 |
not even every ten years |
21:36 |
BartoCH |
never heard :P |
21:37 |
celeron55 |
this is a windows / OS/2 / motif / whatever imitating WM from 1997 |
21:37 |
BartoCH |
looks old-ish, but powerful and simple |
21:37 |
celeron55 |
in addition to being such a reliable workhorse, it is available everywhere |
21:38 |
celeron55 |
(same goes for vim) |
21:38 |
BartoCH |
hehe |
21:38 |
BartoCH |
even windows? :P |
21:38 |
celeron55 |
nope, windows is windows and has it's own programs |
21:39 |
celeron55 |
urxvt is my preferred terminal |
21:39 |
celeron55 |
and yellow motif my preferred icewm theme, in case you want to set up the exact same desktop as i have |
21:39 |
Octupus |
celeron whats gonna be new in 4.4? |
21:40 |
celeron55 |
Octupus: 4.4 will most likely never happen |
21:40 |
BartoCH |
celeron55, my kde-xfce combination between my desktop and my laptop is alright :-) |
21:40 |
khonkhortisan |
urxvt does transparency |
21:40 |
celeron55 |
xfce isn't too bad... there are much, much worse alternatives 8) |
21:40 |
Octupus |
celeron55: Why? |
21:40 |
khonkhortisan |
urxvt -fade 20 +sb -depth 32 -fg white -bg rgba:0000/0000/0000/cccc |
21:40 |
celeron55 |
on the other hand, i can't see any valid reason to use kde |
21:41 |
khonkhortisan |
kde does automatic mounting, which can be done without kde |
21:41 |
celeron55 |
i do use dolphin |
21:41 |
celeron55 |
you don't need kde for that |
21:41 |
BartoCH |
i don't like the file manager personnally |
21:42 |
celeron55 |
dolphin does sftp connections and thumbnail browsing and tabbing fairly well |
21:42 |
BartoCH |
but i like the qt design :P and i'm not a gnome fan |
21:42 |
celeron55 |
which is what i expect from a file manager |
21:42 |
celeron55 |
not many do those well or at all |
21:42 |
celeron55 |
in fact, i've not stumbled upon any other that does them as well, except konqueror when it was in the same role |
21:44 |
BartoCH |
cd/mv/ls/cp/ln is all what i need ;-) |
21:45 |
BartoCH |
celeron55, i feel the gentoo user in you |
21:47 |
celeron55 |
i was a gentoo user, but then i dumped it in order to be actually able to do things i want, used debian for a good while and then installed arch on my main laptop |
21:47 |
celeron55 |
i'd never use gentoo again; a waste of time and resources |
21:47 |
celeron55 |
good for learning though |
21:47 |
celeron55 |
so today i use arch on my main machine and debians on everything else |
21:48 |
BartoCH |
lol, i have debian here and arch on my laptop :p |
21:48 |
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21:49 |
celeron55 |
arch has it's problems though |
21:49 |
BartoCH |
debian is cool, but you always need to add repos for having a 'decent' package base |
21:49 |
khonkhortisan |
*its |
21:49 |
celeron55 |
i might move to something else if i can find a better alternative |
21:49 |
celeron55 |
debian is always cool for servers |
21:49 |
BartoCH |
celeron55, you don't like the manual interventions? |
21:49 |
celeron55 |
and general usage |
21:49 |
celeron55 |
it's the standard |
21:49 |
celeron55 |
BartoCH: they're unhandy at times |
21:50 |
celeron55 |
sometimes you just have to upgrade everything and would not at all have the time to read news.archlinux.org and understand everything |
21:50 |
BartoCH |
i'm still quite new to arch, so i cannot share some exp here |
21:50 |
celeron55 |
because, trust me, if you don't do that, you'll end up crying and doing that |
21:50 |
BartoCH |
when you know how to proceed, it shouldn't be a problem |
21:51 |
BartoCH |
fontconfig, i just reinstalled the package and all went fine |
21:51 |
BartoCH |
for the 3.5 kernel, i had just one package to remove and install after the upgrade |
21:51 |
BartoCH |
not a hard deal |
21:52 |
celeron55 |
i've used arch for a bit longer than minetest is old |
21:52 |
BartoCH |
:p |
21:52 |
celeron55 |
i quite know how things tend to work |
21:52 |
BartoCH |
i read a little there, they're killing rc.conf |
21:52 |
BartoCH |
and i don't like that |
21:52 |
celeron55 |
nobody likes it |
21:52 |
celeron55 |
for what i've heard |
21:52 |
BartoCH |
so why the hell are they doing that? |
21:53 |
Octupus |
gtg |
21:53 |
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21:53 |
celeron55 |
because every project fails at some point |
21:53 |
celeron55 |
8) |
21:53 |
celeron55 |
let's just see how steep the downhill is! |
21:53 |
BartoCH |
hehe |
21:54 |
BartoCH |
i still remain on my ideas that arch learns you lots of things too |
21:54 |
BartoCH |
not as much as gentoo, but still more than my debian did |
21:54 |
celeron55 |
gentoo's manual chroot install is fun |
21:55 |
celeron55 |
but if you need to do something, it's not likely that is gentoo's manual chroot install you want to have done |
21:55 |
BartoCH |
the new installer is using the chroot method |
21:55 |
BartoCH |
(of arch) |
21:55 |
celeron55 |
i've heard that too; i though the short wizard was handy |
21:56 |
celeron55 |
i hope they're not going to screw with the way AUR and the community repo works |
21:56 |
celeron55 |
it's one of the good things left |
21:56 |
BartoCH |
it was quite easy, you just have to know what is a chroot when you install that way just to figure out how it internally works |
21:57 |
BartoCH |
aur is awesome, this is why i installed arch on my new laptop |
21:57 |
SmugLeaf |
I have used gentoo since forever |
21:57 |
SmugLeaf |
I have had to use almost every other distro for work |
21:58 |
SmugLeaf |
hate them all |
21:58 |
celeron55 |
i hate every distro; some just a bit less than others |
21:58 |
BartoCH |
haha |
21:58 |
BartoCH |
all distros have pro and cons |
21:58 |
SmugLeaf |
as much as compiling can be a pain, being able to patch programs in a couple minutes + compile time is what keeps me with gentoo |
21:59 |
BartoCH |
you cannot use debs and start your daemon manually |
22:00 |
celeron55 |
archlinux has a good thing apart from the site and the community: you know pretty well what your system is doing while being able to use binary packages |
22:01 |
BartoCH |
the community? |
22:01 |
celeron55 |
mostly referring to AUR |
22:01 |
BartoCH |
i don't see where the aur is bad |
22:01 |
BartoCH |
there's some old programs there |
22:02 |
celeron55 |
ehm |
22:02 |
BartoCH |
just do a search before and that's all folks |
22:02 |
celeron55 |
i am prettu sure what i said is valid english and doesn't imply the other things mentioned would be bad |
22:02 |
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22:02 |
celeron55 |
y* |
22:02 |
BartoCH |
nevermind :P |
22:03 |
BartoCH |
i use yaourt for aur, and it does all the required job |
22:04 |
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22:04 |
BartoCH |
download, compile, install, update, search, just everything |
22:05 |
celeron55 |
i usually just download tarballs from there and makepkg them, unless they have huge dependency chains that are impossible to get by hand |
22:05 |
celeron55 |
(that only reside in AUR, that is) |
22:06 |
BartoCH |
haaa, you do it manually, that's why :p |
22:19 |
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22:20 |
thexyz |
well, something is damn wrong with default "dye" mod |
22:21 |
thexyz |
or i just can't understand it |
22:42 |
ecube |
what's wrong? |
22:45 |
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22:45 |
NekoGloop |
good... afternoon? |
22:49 |
ecube |
yep, afternoon |
22:52 |
iqualfragile1 |
good night |
22:52 |
khonkhortisan |
my git origin has a fetch repo and a push repo. I want to checkout and pull from a branch that only exists on the push repo. |
22:53 |
khonkhortisan |
Is there an easy way? |
22:54 |
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22:55 |
khonkhortisan |
nevermind |
22:56 |
iqualfragile1 |
allright: the germen wikipedians are so much nicer |
22:56 |
iqualfragile1 |
instead of trying to delete the article they improve it |
22:57 |
khonkhortisan |
maybe because it's a new page and hasn't had the bad page banner for a long time |
22:58 |
iqualfragile1 |
i dont think so |
22:58 |
iqualfragile1 |
i think its because they are german and like opensource |
22:59 |
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22:59 |
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22:59 |
NekoGloop_ |
wowheisdiamonds |
23:00 |
wowiamdiamonds |
nope i lied |
23:07 |
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23:08 |
iqualfragile1 |
@guys trying to fix the wikipedia-entery: https://encrypted.google.com/search?q="Minetest"+-minetest.net+-minetest.com+-youtube.com+-github.com+-launchpad.net+-wikia.com+article |
23:08 |
iqualfragile1 |
there should be some relevant sources around there |
23:08 |
khonkhortisan |
a cement pickaxe is just silly |
23:08 |
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23:13 |
NekoGloop_ |
cement pickaxe? |
23:13 |
NekoGloop_ |
that's in my mod! :D |
23:14 |
khonkhortisan |
so you put some sticks on the ground, make a wood box, pour cement in it, and pick up a pickaxeL |
23:14 |
khonkhortisan |
*pickaxe? |
23:14 |
khonkhortisan |
I have a cement sierpinski pyramid |
23:14 |
iqualfragile1 |
good night |
23:15 |
khonkhortisan |
iteration four pyramid and sponge next to each other |
23:17 |
khonkhortisan |
I should be able to /time if I'm the only one on the server |
23:19 |
khonkhortisan |
http://www.flickr.com/photos/79516830@N05/7974438646/in/photostream/lightbox/ |
23:21 |
khonkhortisan |
much better than this one http://www.fractal-explorer.com/minecraftpyramide.html |
23:23 |
NekoGloop_ |
khon: no, you make cement blocks then a pick in the traditional manner |
23:23 |
khonkhortisan |
so you dig a hole in the cement for the stick, then |
23:23 |
NekoGloop_ |
if we're gonna bring physics into this, then tell me, how do blocks float? |
23:24 |
khonkhortisan |
water is very flat |
23:24 |
khonkhortisan |
good for building on |
23:24 |
NekoGloop_ |
yes |
23:28 |
NekoGloop_ |
suuure it is |
23:30 |
NekoGloop_ |
I'm too lazy to make xdoors that i have use normal door textures xD |
23:33 |
* VanessaE |
wanders back in |
23:33 |
VanessaE |
evening |
23:34 |
NekoGloop_ |
evenin |
23:34 |
khonkhortisan |
merge conflict |
23:35 |
NekoGloop_ |
i made a couch with stairsplus corner stairs |
23:35 |
khonkhortisan |
where? |
23:35 |
NekoGloop_ |
my singleplayer server...? |
23:35 |
khonkhortisan |
oh. |
23:36 |
khonkhortisan |
So will insulated t-junctions be compatible with automatic crossings? |
23:37 |
NekoGloop_ |
probably not |
23:37 |
NekoGloop_ |
wall stairs wont craft for me...? |
23:40 |
NekoGloop_ |
i hate it when calinou screws something up, because his code is hell to try to debug |
23:40 |
khonkhortisan |
then add debug to it? |
23:40 |
NekoGloop_ |
xD |
23:40 |
NekoGloop_ |
i mean to try to fix |
23:42 |
khonkhortisan |
if only I could make the pyramid climbable |
23:42 |
NekoGloop_ |
ooooh, he changed the recipes on us |
23:42 |
NekoGloop_ |
like a ninja |
23:42 |
NekoGloop_ |
be he's not epic enough to be a ninja |
23:43 |
khonkhortisan |
VanessaE, should t-junctions be automatic too? |
23:45 |
NekoGloop_ |
what good is a t-junction of insulated? |
23:45 |
NekoGloop_ |
that's what insulated wires -avoid- |
23:46 |
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23:46 |
khonkhortisan |
kind of what I thought when I found out they were committed |
23:47 |
khonkhortisan |
in master, plus and t wire are crafted, in my branch, plus wire is automatically generated. I don't know how to merge them. |
23:48 |
VanessaE |
khonkhortisan: if possible, yeah |
23:49 |
NekoGloop_ |
if possible without making insulated wires redundant |
23:49 |
VanessaE |
to merge them, make a backup of your changes, pull down a fresh copy of mesecons from master, and patch your changes in manaully |
23:49 |
VanessaE |
then push the result back up |
23:50 |
VanessaE |
merge conflicts, I have no idea how to gracefully solve |
23:50 |
VanessaE |
so when that happens I do it the above way |
23:54 |
NekoGloop_ |
are there any skyblock servers? |
23:54 |
khonkhortisan |
I want to know also |
23:54 |
VanessaE |
dunno |
23:55 |
khonkhortisan |
how do I pull from one branch into another? |
23:55 |
VanessaE |
git pull <git url> I think |
23:56 |
VanessaE |
e.g. git pull gitgithub.com:Jeija/minetest-mod-mesecons.git |
23:56 |
VanessaE |
oh wait |
23:56 |
VanessaE |
branch, not fork |
23:56 |
VanessaE |
um |
23:56 |
VanessaE |
I don't know at all |
23:56 |
khonkhortisan |
that worked |
23:56 |
khonkhortisan |
no wait it failed on merge |
23:56 |
khonkhortisan |
I can pull master->master but not master->extrawires |
23:57 |
VanessaE |
git checkout master; git merge branchname |
23:57 |
VanessaE |
maybe that's what you need |
23:57 |
khonkhortisan |
I'm stuck in my branch now |
23:58 |
khonkhortisan |
error: you need to resolve your current index first |