Time |
Nick |
Message |
00:00 |
VanessaE |
sure, gimme a few |
00:01 |
LandMine |
VanessaE may i have a peanutbutter and jelly sandwich please, thank you |
00:02 |
Keegann |
yes |
00:02 |
* Keegann |
is making peanut and jelly posion sandwich |
00:03 |
Keegann |
peanut butter* |
00:05 |
NekoGloop |
yawn... zzzz.... |
00:05 |
khonkhortisan |
yeah just change the color in that picture and you have a barrel of peanut butter (minus the peanut oil, of cource) |
00:06 |
Keegann |
plus there is a teaspoon of posion |
00:06 |
khonkhortisan |
jellyfish jelly |
00:08 |
LandMine |
good |
00:08 |
* sdzen |
takes a break from sipping cyanide in the corner |
00:08 |
LandMine |
hey keegann why dont you remove your empty map and make it a Wall Game server? |
00:08 |
LandMine |
that would be cool |
00:09 |
Keegann |
why |
00:09 |
VanessaE |
PilzAdam: can't do that in only 16px. Still, try this one: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/gunpowder-barrel4.png |
00:09 |
Keegann |
you would probally grief it |
00:09 |
LandMine |
dude i made the Wall Game map -_- |
00:09 |
LandMine |
i wanna play it |
00:09 |
Keegann |
dude then take off the vrus |
00:10 |
LandMine |
it has no virus retard |
00:10 |
Keegann |
if there iis a virus iim comng after you |
00:10 |
LandMine |
there isnt |
00:10 |
LandMine |
but dont do it now |
00:10 |
LandMine |
the current map isnt so good |
00:11 |
LandMine |
i need to make it from scratch again |
00:11 |
Keegann |
then wtf |
00:11 |
LandMine |
add some hidden stuff |
00:11 |
LandMine |
etc etc |
00:11 |
PilzAdam |
VanessaE, perfect! Thank you! |
00:12 |
VanessaE |
PilzAdam: you're welcome :-) |
00:12 |
LandMine |
VanessaE remember the pic you posted yesterday ? |
00:12 |
LandMine |
all day I thought of you.....................I was at the zoo |
00:12 |
PilzAdam |
VanessaE, WTFPL? |
00:12 |
Keegann |
when are you gonna remake it |
00:13 |
VanessaE |
PilzAdam: aye. |
00:13 |
PilzAdam |
pushed |
00:13 |
VanessaE |
PilzAdam: sorry that took so long. I got sidetracked, as usual. |
00:14 |
PilzAdam |
you know why i know its late? |
00:14 |
VanessaE |
PilzAdam: the sun's down? ;) |
00:14 |
PilzAdam |
im hanging for 5 min. on the same code and cant coun the ends! |
00:14 |
PilzAdam |
*count |
00:15 |
LandMine |
mayb tomorrow |
00:15 |
Keegann |
what is it about? |
00:15 |
Keegann |
is it lke survival? |
00:15 |
LandMine |
http://minetest.net/forum/viewtopic.php?id=2906 |
00:16 |
Keegann |
i know im there |
00:16 |
Keegann |
but is it like survival |
00:16 |
LandMine |
yeah kindda its a pvp game |
00:16 |
Keegann |
better be good |
00:17 |
Octupus |
how i pm some1 |
00:17 |
VanessaE |
Octupus: /msg username your text here |
00:17 |
Octupus |
thanks |
00:17 |
VanessaE |
but it is not recommended that you /msg someone you do not know well or that you know will react kindly to such. |
00:18 |
|
NekoGloop joined #minetest |
00:18 |
VanessaE |
er, you know what I mean. |
00:18 |
NekoGloop |
Well i dont :) |
00:18 |
VanessaE |
NekoGloop: sure you do ;-) |
00:19 |
NekoGloop |
Wasnt here :P |
00:19 |
VanessaE |
NekoGloop: didn't you know? you're supposed to read the channel before you join ;-) |
00:19 |
NekoGloop |
Lol |
00:20 |
NekoGloop |
Well this irc logs what goes on, so i still see rubenwardy's food aliasing code from last time i was on |
00:22 |
Octupus |
landmine y were u shutting down keegans server last night |
00:22 |
|
Taoki[laptop] joined #minetest |
00:22 |
VanessaE |
he wasn't. |
00:22 |
VanessaE |
he was exploiting a bug. |
00:22 |
LandMine |
was i? tell me about it vanessa |
00:23 |
Keegann |
how do i change my darn map |
00:23 |
khonkhortisan |
/msg msg msg from /me |
00:23 |
LandMine |
shut down the server delete the map |
00:23 |
LandMine |
change the map |
00:23 |
LandMine |
start it again |
00:23 |
LandMine |
i think |
00:23 |
Keegann |
i know but it wont chasnge |
00:23 |
VanessaE |
Keegann: run the game normally, create a new world, then edit the script we wrote, change the --worldname parameter to point to a new world. |
00:23 |
khonkhortisan |
-world using a different filename |
00:24 |
VanessaE |
at any rate, Keegan and I have seen to it that the bug being exploited is no longer relevant. |
00:24 |
Keegann |
where s the script |
00:24 |
khonkhortisan |
yc ~= µc. If it was changed, then mesecons would only be editable by people with special keyboards |
00:24 |
LandMine |
are you gonna install the wall game {current} keegann? if so tell me |
00:24 |
Keegann |
agan |
00:24 |
Keegann |
ii am |
00:24 |
Keegann |
slow down your horses |
00:24 |
LandMine |
cool!!! |
00:24 |
LandMine |
i wanna play!! |
00:25 |
Keegann |
iif you be nice to me |
00:25 |
VanessaE |
Keegann: the minetestserver.sh script, which I think we saved in your home directory. |
00:25 |
Keegann |
yes |
00:25 |
Keegann |
what should change t to? |
00:25 |
LandMine |
i already said im cool with everybody |
00:25 |
VanessaE |
khonkhortisan: actually anyone can type that mu/µ symbol apparently. |
00:26 |
VanessaE |
Keegann: did you create a new world using the game? |
00:26 |
NekoGloop |
Not me (is on ipad) |
00:26 |
Keegann |
no |
00:26 |
NekoGloop |
I cant type it :3 |
00:26 |
VanessaE |
Keegann: do that first. |
00:26 |
Keegann |
ok |
00:26 |
Keegann |
ok i did |
00:27 |
VanessaE |
ok, now in the script where it says --worldname server |
00:27 |
Keegann |
what script |
00:27 |
VanessaE |
in minetestserver.sh. change 'server' to whatever the name is you gave to the new world |
00:27 |
Keegann |
ok |
00:27 |
Keegann |
its My Walls |
00:27 |
MiJyn |
bye |
00:27 |
Keegann |
tthere is a space |
00:28 |
VanessaE |
put it inside quotation marks then |
00:28 |
VanessaE |
--worldname "My Walls" |
00:28 |
khonkhortisan |
yuck spaces in foldernames |
00:28 |
VanessaE |
khonkhortisan: this is linux. We can handle that now. :-) |
00:28 |
khonkhortisan |
difficult to process |
00:28 |
VanessaE |
(not that I usually do. I usually use dashes) |
00:29 |
khonkhortisan |
/a/b/c d/ef.txt how will you process that? |
00:29 |
Keegann |
gnome-terminal --title "Minetest Server" -e "/home/keega/minetestMy Walls.sh" is that right? |
00:29 |
VanessaE |
nonono not thjere |
00:29 |
khonkhortisan |
you don't need the full path but okay |
00:29 |
VanessaE |
undo that |
00:30 |
VanessaE |
khonkhortisan: force of habit. |
00:30 |
NekoGloop |
Meow~ :3 |
00:30 |
Keegann |
ok |
00:30 |
VanessaE |
Keegann: don't change that command. |
00:30 |
VanessaE |
edit the script itself instead |
00:30 |
Keegann |
ok |
00:30 |
Keegann |
where is that again? |
00:30 |
VanessaE |
/home/keega/minetestserver.sh |
00:30 |
VanessaE |
open that with gedit or nano or something |
00:31 |
khonkhortisan |
or vi or emacs |
00:31 |
VanessaE |
khonkhortisan: byte your tongue. |
00:31 |
khonkhortisan |
:) |
00:31 |
|
LandMine joined #minetest |
00:31 |
VanessaE |
Keegann: did you open the file? |
00:32 |
Keegann |
not yet |
00:32 |
VanessaE |
Keegann: ok, let me know when you've got the file open in an editor. |
00:33 |
|
CIA-51 joined #minetest |
00:34 |
Keegann |
is there a command that opens t? |
00:35 |
VanessaE |
Keegann: gedit /home/keega/minetestserver.sh |
00:35 |
VanessaE |
you can do that from the little popup window you get from F2 (your "command prompt") |
00:36 |
Keegann |
with ""? |
00:36 |
VanessaE |
no |
00:36 |
Keegann |
ok |
00:36 |
VanessaE |
just exactly as I typed it |
00:36 |
VanessaE |
let me know when the file is open |
00:36 |
Keegann |
its is open |
00:36 |
VanessaE |
ok good. |
00:36 |
VanessaE |
now, |
00:36 |
VanessaE |
see where you wrote --worldname server |
00:36 |
VanessaE |
? |
00:37 |
Keegann |
yes |
00:37 |
VanessaE |
change it to --worldname "My Walls" |
00:37 |
Keegann |
ok |
00:37 |
VanessaE |
with the quotes |
00:37 |
|
Taoki[laptop]_1 joined #minetest |
00:37 |
VanessaE |
the name must be *exactly* as you gave it in the game - it's case sensitive. |
00:37 |
Keegann |
ok |
00:37 |
Keegann |
yes |
00:37 |
VanessaE |
now File -> Save |
00:37 |
Keegann |
bin/minetestserver --worldname "The Walls" |
00:37 |
VanessaE |
yes |
00:37 |
VanessaE |
perfect. |
00:38 |
VanessaE |
now save the file, exit from Gedit, exit from the game, close the server window, and re-launch it from the desktop icon. |
00:38 |
Keegann |
ok |
00:38 |
|
MiJyn joined #minetest |
00:38 |
Keegann |
it wont open |
00:38 |
VanessaE |
ok |
00:38 |
VanessaE |
open a terminal |
00:39 |
Keegann |
ok |
00:39 |
VanessaE |
run the script from there. |
00:39 |
VanessaE |
just type ./minetestserver.sh |
00:39 |
VanessaE |
pastebin the errors it produces |
00:40 |
LandMine |
is the map name My Walls? |
00:40 |
LandMine |
im pretty sure it was THE |
00:40 |
Keegann |
World 'The Walls' not available. Available worlds: |
00:40 |
Keegann |
server '/home/keega/celeron55-minetest-0b1ab41/bin/../worlds/server' |
00:40 |
Keegann |
test '/home/keega/celeron55-minetest-0b1ab41/bin/../worlds/test' |
00:41 |
VanessaE |
nonono |
00:41 |
VanessaE |
pastebin |
00:41 |
Keegann |
sorry |
00:41 |
VanessaE |
no problem. |
00:41 |
VanessaE |
just pastebin whatever's in the terminal |
00:42 |
Octupus |
if any1 on hamachi has infinity project ask him to come to his server |
00:43 |
LandMine |
why whats happening?!!!!! omg!! |
00:43 |
Octupus |
nothing i need to ask him something |
00:43 |
Keegann |
http://pastebin.com/vib9NuwQ |
00:44 |
VanessaE |
keegan: you forgot the space |
00:44 |
VanessaE |
however,m |
00:44 |
VanessaE |
as you can see by that listing, you have not yet created or installed a map by that name. |
00:44 |
Keegann |
how do i nstall t |
00:44 |
Keegann |
i put it in the world folder |
00:45 |
VanessaE |
I presume it's in a ZIP file, so download it, extract it, copy the folder to /home/keega/celeron55-minetest-0b1ab41/worlds |
00:45 |
VanessaE |
did you remember to extract it? |
00:45 |
Keegann |
yes |
00:45 |
VanessaE |
ok, |
00:45 |
VanessaE |
ls -la /home/keega/celeron55-minetest-0b1ab4/worlds |
00:45 |
VanessaE |
pastebin the result please |
00:46 |
Keegann |
http://pastebin.com/sa8k5Ra7 |
00:46 |
VanessaE |
OOPS |
00:46 |
VanessaE |
sorry, copy&paste error |
00:46 |
VanessaE |
ls -la /home/keega/celeron55-minetest-0b1ab41/worlds |
00:47 |
Keegann |
http://pastebin.com/4B2teZcJ |
00:47 |
VanessaE |
ok |
00:47 |
VanessaE |
as you can see, the file is not there. :-) |
00:47 |
VanessaE |
you must have put it in the wrong folder. |
00:48 |
Keegann |
ii put it in the world folder |
00:48 |
VanessaE |
no you didn't :-) |
00:48 |
VanessaE |
ls -laR /home/keega/celeron55-minetest-0b1ab41/worlds |
00:48 |
VanessaE |
pastebin the result |
00:48 |
VanessaE |
let's see if it ended up somewhere else |
00:49 |
Keegann |
http://pastebin.com/S7Vrm5v2 |
00:49 |
VanessaE |
I need all of the output from it |
00:49 |
VanessaE |
you cut off the top |
00:50 |
Keegann |
http://pastebin.com/TnGfUtQw |
00:51 |
VanessaE |
ok |
00:51 |
VanessaE |
as you can see by that listing, the map files are not in worlds/ or in any folder inside of it |
00:51 |
VanessaE |
ls -la /home/keega/celeron55-minetest-0b1ab41 |
00:51 |
VanessaE |
let's check the main directory |
00:52 |
Keegann |
http://pastebin.com/mVawucMc |
00:53 |
VanessaE |
Keegann: ok, it's not there either. |
00:53 |
VanessaE |
ls -laR /home/keega/celeron55-minetest-0b1ab41/mods |
00:53 |
VanessaE |
show me the entire output from that |
00:53 |
VanessaE |
pastebin of course. |
00:55 |
mrtux |
celeron55 is here :) |
00:55 |
mrtux |
awesome |
00:56 |
VanessaE |
yup but I pissed him off earlier today so don't forget the medi-kit if you try to talk to him :-) |
00:56 |
mrtux |
k |
00:56 |
Keegann |
http://pastebin.com/xhCPw2Nr |
00:57 |
VanessaE |
Keegann: ok, it's not anywhere in mods/ or worlds/ |
00:57 |
VanessaE |
you must have saved it to some other folder, like your desktop, or to where your old windows build is. |
00:58 |
VanessaE |
(the other minetest folder that we copied your worlds and mods out of yesterday) |
00:58 |
VanessaE |
also, |
00:58 |
Keegann |
/home/keega/Desktop/Keegans Servers/celeron55-minetest-0b1ab41/worlds/TheWalls |
00:58 |
VanessaE |
get rid of the Wool mod. it's no longer needed. |
00:59 |
VanessaE |
Ah, that's why. We're not working in that folder. we're working in /home/keega |
00:59 |
Keegann |
ok |
00:59 |
VanessaE |
er |
00:59 |
VanessaE |
we want /home/keega/celeron55-minetest-0b1ab41/worlds |
00:59 |
VanessaE |
not the one with Desktop/Keegans Servers |
01:00 |
|
servvs joined #minetest |
01:00 |
Keegann |
wait where do i put that |
01:00 |
VanessaE |
cp -av "/home/keega/Desktop/Keegans Servers/celeron55-minetest-0b1ab41/worlds/TheWalls" /home/keega/celeron55-minetest-0b1ab41/worlds |
01:00 |
VanessaE |
then go back and edit your minetestserver.sh script to fix the world name it looks for. |
01:02 |
Keegann |
whats the edit command agann |
01:03 |
VanessaE |
Keegann: gedit /home/keega/minetestserver.sh |
01:04 |
Keegann |
what do i put in there? |
01:04 |
VanessaE |
See where you wrote --worldname "The Walls" |
01:04 |
VanessaE |
change it to |
01:04 |
Keegann |
yes |
01:04 |
VanessaE |
--worldname TheWalls |
01:05 |
VanessaE |
without the quotes and without the extra space between The and Walls. |
01:05 |
Keegann |
ok |
01:05 |
VanessaE |
save the file out and run the script from the terminal |
01:06 |
Keegann |
ITS UP |
01:06 |
VanessaE |
yay! |
01:06 |
VanessaE |
but, does the world look right? :-) |
01:06 |
Keegann |
just dont jon rght now |
01:07 |
LandMine |
set -21,81,109 as spawn keegan |
01:07 |
Keegann |
i know thats what im doing |
01:08 |
LandMine |
aiiight |
01:08 |
LandMine |
IT UP !!!!! WHO WANTS TO PLAY!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
01:08 |
LandMine |
its for 4 people!!! |
01:09 |
LandMine |
khonkhortisan lets play!!! |
01:09 |
VanessaE |
doesn't appear to be running for me. |
01:09 |
khonkhortisan |
where? |
01:09 |
Keegann |
wait |
01:09 |
LandMine |
on keggans server the wall game |
01:09 |
Keegann |
ok |
01:09 |
LandMine |
mrtux lets play you pickle kisser |
01:10 |
mrtux |
nope.avi |
01:10 |
LandMine |
why |
01:10 |
mrtux |
because |
01:10 |
LandMine |
w/e..........khonkhortisan you readdy brah? |
01:10 |
khonkhortisan |
keegan your sign is blinking |
01:10 |
Keegann |
wait why cant i set spawn |
01:11 |
LandMine |
you have to do it in the config |
01:11 |
Keegann |
i did |
01:11 |
LandMine |
static_spawnpoint = -21,81,109 |
01:11 |
LandMine |
like that |
01:12 |
Keegann |
did |
01:12 |
|
mrtux joined #minetest |
01:12 |
Keegann |
but it wont change |
01:12 |
LandMine |
hmm VanessaE why cant he? |
01:12 |
LandMine |
login with another name |
01:12 |
LandMine |
test or soemthing |
01:13 |
Keegann |
t dont work |
01:13 |
VanessaE |
Keegann: are you editing the correct configuration file? |
01:13 |
Keegann |
why cant ii set anything VanessaE |
01:13 |
Keegann |
yep |
01:13 |
VanessaE |
are you sure? :-) |
01:13 |
Keegann |
yep im pretty darn sure |
01:14 |
VanessaE |
you're editing /home/keega/celeron55-minetest-0b1ab41/minetest.conf |
01:14 |
|
mrtux joined #minetest |
01:14 |
VanessaE |
right? |
01:14 |
Keegann |
yes |
01:14 |
VanessaE |
pastebin it |
01:14 |
mrtux |
ok works now |
01:14 |
mrtux |
for some reason keegann was still on my ignore list, sorry 'bout that |
01:15 |
Keegann |
http://pastebin.com/zSPNTdKB |
01:15 |
LandMine |
keegann btw did you add the mod1 folder to the mods foldeR? |
01:15 |
LandMine |
thats key |
01:15 |
VanessaE |
Keegann: wrong one again |
01:15 |
LandMine |
its what makes the cloud walls dissapear after 15 min |
01:15 |
VanessaE |
look at your selected_world_path |
01:15 |
VanessaE |
that's pointing to the wrong one |
01:15 |
Keegann |
omg agan |
01:15 |
VanessaE |
you need to nuke that directory |
01:15 |
VanessaE |
just wipe it out |
01:16 |
VanessaE |
rm -rf "/home/keega/Desktop/Keegans Servers/celeron55-minetest-0b1ab41" |
01:16 |
VanessaE |
do not forget the quotes |
01:16 |
VanessaE |
get rid of that outdated thing :-) |
01:16 |
khonkhortisan |
I didn't get a server quit message |
01:17 |
LandMine |
me nethier brb |
01:17 |
Keegann |
ok |
01:17 |
VanessaE |
Keegann: now, put that spawn point setting in /home/keega/celeron55-minetest-0b1ab41/minetest.conf |
01:17 |
NekoGloop |
I'm bored :/ |
01:17 |
VanessaE |
NekoGloop: code another mod :-) |
01:18 |
NekoGloop |
Ipad |
01:18 |
NekoGloop |
Cant :P |
01:18 |
VanessaE |
so? don't have a text editor and ssh? ;-) |
01:18 |
Keegann |
um everything deleted |
01:18 |
VanessaE |
Keegann: yeah, we want to get rid of that folder. it's the wrong one. |
01:18 |
NekoGloop |
I'm away from my computer |
01:18 |
Keegann |
what do you mean its the wrong one |
01:18 |
khonkhortisan |
no you're not the mesecons in your irc client are sending wireless messages |
01:18 |
Keegann |
lke everything in my built thing is all gone |
01:19 |
khonkhortisan |
I can hear you but I can't see your green and black face |
01:19 |
VanessaE |
Keegann: we're not using the one in Keegans Servers. That's the wrong one. We're using the one in /home/keega/celeron55-minetest-0b1ab41 |
01:19 |
NekoGloop |
Lolwat khonkhortisan? |
01:19 |
Keegann |
oh |
01:19 |
khonkhortisan |
we're in irc and the server is down |
01:19 |
VanessaE |
Keegann: that's why I had you delete the Keegans Servers one. It was confusing you and it's not the one you run now so it makes sense to get rid of it |
01:20 |
khonkhortisan |
loss of data |
01:20 |
Keegann |
ok |
01:20 |
Keegann |
spawn |
01:20 |
Keegann |
? |
01:20 |
VanessaE |
Keegann: now do: gedit /home/keega/celeron55-minetest-0b1ab41 |
01:20 |
VanessaE |
put static_spawnpoint = -21,81,109 at the bottom of the file. |
01:20 |
|
SpeedProg joined #minetest |
01:20 |
VanessaE |
save it, then start the server from the terminal again |
01:21 |
LandMine |
keegann along with the map folder you get a folder named mod1....put that one in the mod folder, its what will make the walls disappear |
01:21 |
VanessaE |
( /home/keega/minetestserver.sh ) |
01:21 |
NekoGloop |
VanessaE: I have two mods unreleased, while toolsizes and gloopores need updating. |
01:21 |
* khonkhortisan |
goes back to ripping out mesecons |
01:21 |
NekoGloop |
Gloopores WILL be toned down in next release... Whenever that is. |
01:22 |
VanessaE |
khonkhortisan: ripping it out? :( |
01:22 |
khonkhortisan |
I built on the inside of the curve of the tictactoe machine, and was running out of space and getting wires going over each other and circuitry. If I build it on the outside it'll be easier to control |
01:22 |
VanessaE |
ah |
01:23 |
Basstard` |
Is it done yet? |
01:23 |
VanessaE |
too bad there's no automated ripup function in mesecons ;) |
01:24 |
khonkhortisan |
it's functional, there's a few things left to do like what happens when you press the same button twice, turn style working with the reset button, getting the wires to stop glitching and staying on |
01:24 |
khonkhortisan |
that's what worldedit is for |
01:24 |
VanessaE |
heh |
01:24 |
khonkhortisan |
register an item, when you click on a wire the rip travels the same way as electricity, and digs it |
01:24 |
NekoGloop |
Cactusmod and charcoal... Which of them do y'all want more? |
01:25 |
Keegann |
UP |
01:26 |
NekoGloop |
Cactusmod makes cacti harmful, adds cactus fruit as a semi-rare drop from cactus, and adds cactus clubs |
01:26 |
LandMine |
you set spawn pont |
01:26 |
LandMine |
? |
01:26 |
LandMine |
and added the mod1 folder into the mods? |
01:26 |
NekoGloop |
Support for cactus clubs is the toolsizes update as well |
01:26 |
Keegann |
yep |
01:27 |
LandMine |
aiight |
01:28 |
LandMine |
khonkhortisan common!! |
01:28 |
NekoGloop |
I take it noone gives a shit |
01:28 |
VanessaE |
NekoGloop: you gotta give us time :-) |
01:29 |
NekoGloop |
Cactusmod or charcoal |
01:29 |
NekoGloop |
Which should i release first |
01:29 |
khonkhortisan |
what? |
01:29 |
VanessaE |
cactusmod |
01:29 |
VanessaE |
coal is already easy enough to find |
01:29 |
PilzAdam |
NekoGloop, cactus |
01:29 |
NekoGloop |
Ok |
01:30 |
LandMine |
khonkhortisan get out lol |
01:30 |
LandMine |
hes gonna put something |
01:30 |
khonkhortisan |
unknows blocks |
01:30 |
NekoGloop |
Well next time i'm at my computer i'll update toolsizes with cactus club support and upload cactusmod |
01:30 |
khonkhortisan |
what does this map do? |
01:30 |
LandMine |
its a pvp game |
01:30 |
LandMine |
we each go to 1 zone |
01:30 |
LandMine |
seperated by cloud walls |
01:30 |
khonkhortisan |
building then destroying? |
01:31 |
LandMine |
when the time is up |
01:31 |
LandMine |
we kill eachother |
01:31 |
khonkhortisan |
I saw a video like that on yt for mc |
01:31 |
LandMine |
i made it off mc |
01:31 |
LandMine |
i say it in the thread :) |
01:31 |
LandMine |
brb gonna go open the door |
01:31 |
khonkhortisan |
we can build weapons? |
01:31 |
LandMine |
dont start without me |
01:31 |
LandMine |
yeah |
01:31 |
Keegann |
ok now up |
01:31 |
LandMine |
make traps w.e |
01:31 |
LandMine |
brb |
01:31 |
LandMine |
1 min |
01:31 |
khonkhortisan |
you need two doors, so everyone has to go through the first one before anyone can go through the second |
01:32 |
Keegann |
hurry LandMine |
01:33 |
Keegann |
hurry |
01:34 |
LandMine |
here |
01:38 |
NekoGloop |
Mese blocks should be conductors for mesecons |
01:41 |
|
Bad_Command joined #minetest |
01:43 |
VanessaE |
evening Bad_Command. |
01:43 |
PilzAdam |
VanessaE, im almost done with item_drop |
01:44 |
PilzAdam |
even the drop tables are now correctly dropped |
01:44 |
VanessaE |
cool |
01:45 |
PilzAdam |
and one globastep timer is deleted |
01:45 |
Keegann |
hey bad |
01:46 |
VanessaE |
what? |
01:51 |
PilzAdam |
VanessaE, https://github.com/PilzAdam/item_drop |
01:51 |
VanessaE |
woot! |
01:52 |
PilzAdam |
?? |
01:52 |
NekoGloop |
Does it work on blog ver.? |
01:52 |
PilzAdam |
it should |
01:52 |
VanessaE |
got it. I'll play around later after this game is over |
01:53 |
* VanessaE |
is watching the Landmind vs keegan vs khonkhortisan fight |
01:53 |
PilzAdam |
who wins? |
01:53 |
VanessaE |
dunno yet |
01:54 |
NekoGloop |
I have a feeling khon will win |
01:54 |
LandMine |
I WIN!!!!!! |
01:54 |
VanessaE |
yeah sure, by DEFAULT :-) |
01:55 |
PilzAdam |
VanessaE, starring the own repos is low... |
01:55 |
VanessaE |
PilzAdam: eh? |
01:55 |
LandMine |
lol i played fair and square |
01:55 |
PilzAdam |
https://github.com/VanessaE/following |
01:55 |
VanessaE |
LandMine: yeah by killing one and letting the other just die by falling |
01:55 |
LandMine |
lol |
01:55 |
LandMine |
he didnt watch his step |
01:55 |
VanessaE |
now how'd that happen? |
01:56 |
NekoGloop |
Lets see... To make a liquid in a container (bucket or otherwise) drinkable, i would have to do the healing part seperate to keep the container? |
01:56 |
PilzAdam |
VanessaE, 20/24 of your starred repos are your own |
01:56 |
VanessaE |
PilzAdam: I think it's automatic |
01:56 |
PilzAdam |
nope |
01:56 |
VanessaE |
I don't remember doing that |
01:56 |
VanessaE |
weird. |
01:56 |
* VanessaE |
undoes it |
01:57 |
LandMine |
whos up next? |
01:57 |
Basstard` |
Can you swim up in a waterfall? |
01:57 |
LandMine |
yes |
01:57 |
VanessaE |
there. :-) |
01:58 |
PilzAdam |
good |
01:58 |
PilzAdam |
hmm c55 does this too |
01:58 |
VanessaE |
don't ask me how that happened. I don't even know what good that feature does :-) |
02:00 |
LandMine |
pilz adam wanna play? |
02:00 |
LandMine |
anybody wanna play we are 1 man short |
02:00 |
LandMine |
tthere is still space for 1 |
02:00 |
* PilzAdam |
is too tired |
02:00 |
khonkhortisan |
you can even be horrible at it |
02:01 |
LandMine |
lol |
02:01 |
khonkhortisan |
I dug down looking for iron to make a better sword and ran out of time |
02:01 |
PilzAdam |
i made the code that deletes the clouds so i maybe have created a cheat... |
02:01 |
OldCoder |
I haven't built the latest client |
02:01 |
LandMine |
lol excuses man |
02:01 |
OldCoder |
Where is the source? |
02:01 |
LandMine |
nah i saw the code |
02:01 |
LandMine |
tthere is nothing in there |
02:01 |
PilzAdam |
(never play with the developer!) |
02:02 |
LandMine |
lol |
02:02 |
khonkhortisan |
OldCoder, want to play? |
02:02 |
LandMine |
yeah old coder lets plat |
02:02 |
khonkhortisan |
source is on github |
02:02 |
LandMine |
play**8 |
02:02 |
OldCoder |
khonkhortisan, I know that. I need the right repo. |
02:02 |
OldCoder |
Link? |
02:02 |
khonkhortisan |
https://github.com/celeron55/minetest.git |
02:02 |
OldCoder |
That's the latest branch |
02:02 |
OldCoder |
Compatible? |
02:02 |
LandMine |
Bad |
02:02 |
khonkhortisan |
that's the official branch, compatible |
02:03 |
Keegann |
wait there was rollback? |
02:03 |
OldCoder |
Fine |
02:03 |
OldCoder |
*clone* |
02:03 |
OldCoder |
^ sound effect |
02:03 |
LandMine |
Bad_Command lets play you pickle kisser |
02:03 |
khonkhortisan |
does *clone* sound like *droid* ? |
02:03 |
OldCoder |
Hmm |
02:03 |
Keegann |
LandMine what does rollback do? |
02:03 |
khonkhortisan |
it's an undo button |
02:03 |
LandMine |
yeah |
02:03 |
OldCoder |
It's a brief pulse |
02:03 |
PilzAdam |
Keegann, it recors all action of players |
02:03 |
LandMine |
but you cant undo the cloud wall |
02:03 |
khonkhortisan |
I haven't seen it in use yet |
02:03 |
Keegann |
wtf i couldnt rollback |
02:04 |
Keegann |
oh |
02:04 |
OldCoder |
Gah |
02:04 |
* OldCoder |
hates cmake |
02:04 |
PilzAdam |
Keegann, you have to enable it in minetest.conf |
02:04 |
OldCoder |
*patch* |
02:04 |
OldCoder |
^ sound effect |
02:04 |
khonkhortisan |
oh now I know what I should've done! |
02:04 |
Keegann |
oh |
02:04 |
khonkhortisan |
I want a rematch! |
02:05 |
LandMine |
wait for kegan to set it up again lol |
02:05 |
PilzAdam |
who was the winner? |
02:05 |
LandMine |
your gonna loose anyway lool |
02:05 |
khonkhortisan |
landmine I think |
02:05 |
LandMine |
i was :) |
02:05 |
khonkhortisan |
over and over |
02:05 |
LandMine |
i killed khon and kegan killed himself |
02:05 |
PilzAdam |
lol |
02:05 |
khonkhortisan |
I killed myself too |
02:05 |
OldCoder |
This will take me a little while |
02:05 |
LandMine |
lies |
02:05 |
* OldCoder |
glares at cmake |
02:05 |
khonkhortisan |
falling through the cloud fault into a cave |
02:06 |
Keegann |
ok |
02:06 |
khonkhortisan |
cave trees don't grow fast enough |
02:06 |
VanessaE |
OldCoder: better cmake than GNu configure |
02:06 |
OldCoder |
I can patch that easier |
02:06 |
PilzAdam |
VanessaE, your trying my mod? |
02:06 |
khonkhortisan |
cloud should be replaced with dirt |
02:06 |
VanessaE |
PilzAdam: in a few mins I will |
02:06 |
VanessaE |
already installed it |
02:06 |
Keegann |
ok |
02:06 |
Keegann |
ready |
02:06 |
VanessaE |
busy stuffing my face at the moment :D |
02:06 |
khonkhortisan |
I'm four again |
02:06 |
LandMine |
will consider khon |
02:06 |
LandMine |
k |
02:06 |
LandMine |
im 3 again |
02:07 |
LandMine |
dont punch the node remember lol |
02:07 |
khonkhortisan |
I mean cloud gets replaced with dirt when it's removed, that way there's not a big fault line |
02:07 |
LandMine |
anyone commin? |
02:07 |
LandMine |
we ready |
02:07 |
Keegann |
one more guy |
02:08 |
khonkhortisan |
or one more girl or dog or intelligent robot |
02:08 |
khonkhortisan |
or alien |
02:08 |
LandMine |
PilzAdam common man!!! |
02:08 |
LandMine |
i wanna play |
02:08 |
Keegann |
or monster |
02:08 |
PilzAdam |
im not a player im a mod dev |
02:08 |
khonkhortisan |
a door system could be made with mesecons |
02:08 |
khonkhortisan |
it doesn't matter if you're good, we just need someone that moves |
02:08 |
LandMine |
then its 3 i guess |
02:08 |
khonkhortisan |
I lost horribly |
02:09 |
* OldCoder |
is cmaking |
02:10 |
|
sdzen joined #minetest |
02:10 |
OldCoder |
VanessaE, what's the format for a cmake set INCLUDE_DIR commandn? |
02:10 |
OldCoder |
sdzen, wb |
02:10 |
OldCoder |
*command |
02:10 |
VanessaE |
dunno |
02:11 |
OldCoder |
k |
02:11 |
Basstard` |
That's the format. |
02:17 |
|
neko259 joined #minetest |
02:18 |
PilzAdam |
hmm... why isnt there any activity at 4:20 am on the forum? |
02:18 |
NekoGloop |
Because the cake is a lie |
02:19 |
* OldCoder |
defeats cmake |
02:19 |
OldCoder |
*compile* |
02:19 |
OldCoder |
^ sound effect |
02:28 |
LandMine |
keegann what happened |
02:28 |
LandMine |
? |
02:28 |
khonkhortisan |
I couldn't use my trap |
02:28 |
LandMine |
lol |
02:28 |
LandMine |
it just stopped |
02:28 |
OldCoder |
O.K. |
02:28 |
OldCoder |
MT client built |
02:28 |
OldCoder |
Last time I did this: Crash City |
02:28 |
LandMine |
you gonna play with us oldcoder? |
02:28 |
* OldCoder |
pokes gingerly at the EXE |
02:28 |
OldCoder |
Sure |
02:28 |
khonkhortisan |
24.180.96.5 |
02:28 |
OldCoder |
om |
02:28 |
OldCoder |
Hold on |
02:29 |
Keegann |
now lets make iit better |
02:29 |
OldCoder |
That's Keegan |
02:29 |
Keegann |
? |
02:29 |
khonkhortisan |
keegan where are you? |
02:29 |
khonkhortisan |
I want to show you my trap |
02:31 |
OldCoder |
Loading media; no crash yet |
02:31 |
OldCoder |
I'm a novice |
02:31 |
OldCoder |
What now? |
02:31 |
|
Crisco joined #minetest |
02:31 |
OldCoder |
Ouch |
02:31 |
LandMine |
well since keegan left and i killed the remaining one |
02:31 |
LandMine |
I WINNNN!!! |
02:32 |
OldCoder |
Am I dead? |
02:32 |
PilzAdam |
yes |
02:32 |
* OldCoder |
shrugs |
02:32 |
OldCoder |
Life is hard |
02:32 |
OldCoder |
Then it's bye |
02:32 |
LandMine |
lol |
02:32 |
NekoGloop |
Life is hard; death is easy |
02:32 |
OldCoder |
Ooops |
02:32 |
OldCoder |
That didn't take long |
02:33 |
OldCoder |
How do I attack? |
02:33 |
NekoGloop |
Left click |
02:33 |
OldCoder |
Folks I should explain... My wrists don't work well so I can't do real-time battles |
02:33 |
OldCoder |
Will try one more time |
02:34 |
LandMine |
i winnnn\! |
02:34 |
OldCoder |
Well, at least this version doesn't crash |
02:34 |
Keegann |
what is some weapon mods? |
02:34 |
khonkhortisan |
yep - did you remove the glass? |
02:34 |
OldCoder |
Why didn't my shots have an effect? |
02:34 |
LandMine |
we need some cool mods for this |
02:34 |
LandMine |
this is fun |
02:34 |
Keegann |
yep |
02:35 |
OldCoder |
Where's the respawn? |
02:36 |
LandMine |
i die but i dont respwarwn now im in a giant hole lol |
02:36 |
OldCoder |
Restarting |
02:36 |
OldCoder |
Minor crash |
02:36 |
LandMine |
well guys it was really fun playing this lol |
02:36 |
LandMine |
but gotta go |
02:36 |
LandMine |
well gotta stop playing |
02:36 |
OldCoder |
How do I move? |
02:37 |
LandMine |
with the arrows |
02:37 |
NekoGloop |
WASD |
02:37 |
OldCoder |
WASD works |
02:37 |
OldCoder |
Any way to remap to arrows? |
02:37 |
NekoGloop |
In the menu i think |
02:37 |
khonkhortisan |
when you're not connected |
02:37 |
NekoGloop |
Under options |
02:37 |
OldCoder |
Yep |
02:38 |
khonkhortisan |
I found mese |
02:38 |
LandMine |
lol |
02:39 |
OldCoder |
I'll need to build an older copy |
02:39 |
OldCoder |
Getting a crash when I try to return from the menu |
02:39 |
OldCoder |
But the code is obviously coming along |
02:41 |
Keegann |
i got new map set and readys |
02:42 |
LandMine |
hmm not gonna play this round |
02:42 |
LandMine |
gonna make it better tommorow |
02:43 |
Keegann |
ok put the mods that is good in there too |
02:44 |
LandMine |
k |
02:44 |
Keegann |
ill be waiting for it |
02:45 |
Keegann |
make it better right now |
02:47 |
Keegann |
no |
02:55 |
* PilzAdam |
yawns |
02:55 |
PilzAdam |
i got to sleep |
02:55 |
PilzAdam |
bye |
02:56 |
Keegann |
no kidding |
03:03 |
OldCoder |
Does anyone have a non-git MT client tarball that is compatible with Keegan's server? |
03:03 |
OldCoder |
Bleeding edge crashes for me |
03:03 |
|
VanessaE joined #minetest |
03:11 |
sdzen |
arent there tags in git for every release? |
03:12 |
VanessaE |
sorta |
03:12 |
OldCoder |
I need to build an older cut |
03:13 |
khonkhortisan |
I don't think git really uses tags as much as svn |
03:14 |
OldCoder |
Found a workaround for now |
03:15 |
OldCoder |
I seem to be stuck though |
03:18 |
Keegann |
good night |
03:18 |
Keegann |
yall |
03:18 |
OldCoder |
Night |
03:19 |
Keegann |
can wait till tommorrw |
03:19 |
Keegann |
tomorrow |
03:26 |
khonkhortisan |
changing which sides of a node mesecons connect to requires replacing those nodes |
03:26 |
khonkhortisan |
*those mesecons |
03:31 |
khonkhortisan |
which way does electricity flow through a diode? |
03:31 |
VanessaE |
in the classical model? from anode to cathode |
03:31 |
khonkhortisan |
okay. I'm going to make a diode too |
03:31 |
VanessaE |
in the direction of the "arrow" in the standard symbol. |
03:32 |
khonkhortisan |
the electricity flows one way, the electrons flow the other way. |
03:32 |
khonkhortisan |
It's the "hole" that travels |
03:32 |
khonkhortisan |
right? |
03:32 |
VanessaE |
right |
03:32 |
VanessaE |
in the modern model, it's the 'holes' that flow |
03:33 |
VanessaE |
(in which case they go opposite the arrow) |
03:33 |
VanessaE |
but it's better to use the classical model since it makes more sense to most people. |
03:33 |
VanessaE |
or something or other :) |
03:33 |
khonkhortisan |
and makes the "gate' go the same way as the other gates |
03:34 |
VanessaE |
right |
03:39 |
khonkhortisan |
how do I:for gate in {"and", "or"..} do ? |
03:40 |
VanessaE |
gates = {"and", "or", "nand"} for gate in ipairs(gates) do print("gate: "..gates[gate]) end |
03:40 |
khonkhortisan |
got some air again |
03:40 |
khonkhortisan |
thanks |
03:40 |
VanessaE |
mp |
03:41 |
VanessaE |
np\ |
03:41 |
khonkhortisan |
/np |
03:48 |
VanessaE |
bbl |
03:50 |
|
mrtux joined #minetest |
03:51 |
|
NakedFury joined #minetest |
03:52 |
* mrtux |
is away: sleeping |
03:52 |
khonkhortisan |
you sleep-joined |
03:59 |
|
HaltingState joined #minetest |
03:59 |
|
HaltingState joined #minetest |
04:00 |
khonkhortisan |
I keep breaking internal.lua when I'm not touching that file |
04:23 |
|
Calinou joined #minetest |
04:33 |
|
frogcrush joined #minetest |
04:37 |
|
ecube joined #minetest |
05:01 |
khonkhortisan |
VanessaE, OR between B and D, output C, done with bare wires modifies D if B is on. To not have an OR gate, you'd need two diodes. |
05:06 |
|
summonermw2 left #minetest |
05:08 |
khonkhortisan |
oh. It doesn't help to search for "on" to tell whether mesecons_gates:and_on ends in _on or _off |
05:25 |
khonkhortisan |
oh. I guess I can't print(true) |
05:36 |
|
Calinou joined #minetest |
05:42 |
|
wei2912 joined #minetest |
05:46 |
celeron55 |
OldCoder: if you need it, make it; i am guessing it can be done without touching code in too many places |
05:47 |
OldCoder |
Hey |
05:47 |
OldCoder |
celeron55, Looks like we can hold off for a bit |
05:47 |
celeron55 |
(and backwards-compatibly and so on) |
05:47 |
OldCoder |
There's been a promise from the person involved |
05:47 |
OldCoder |
So there may be time to review the matter |
05:48 |
OldCoder |
He's suggested that he may ease up on the hold crash-servers thing |
05:48 |
khonkhortisan |
The logic for mesecon gates works, now I just need to make them effectors and make a nodebox for them. |
05:48 |
OldCoder |
*whole |
05:48 |
khonkhortisan |
I used microcontrollers as a guide and called one µc function. |
05:48 |
khonkhortisan |
And I need recipes. |
05:57 |
khonkhortisan |
bbt |
05:59 |
|
Crisco joined #minetest |
06:30 |
CIA-51 |
minetest: perttu.ahola * r2711 /trunk/src/keycode.cpp: Don't crash in "unexpected multibyte character"; just print it in log. Github #222 |
06:35 |
RealBadAngel |
mornin all |
06:51 |
|
izua joined #minetest |
06:51 |
|
izua joined #minetest |
06:53 |
|
izua_ joined #minetest |
06:53 |
|
izua_ joined #minetest |
07:08 |
CIA-51 |
minetest: sfan5 * r2712 /trunk/ (3 files in 2 dirs): |
07:08 |
CIA-51 |
minetest: Make shift the default descent control on ladders and when flying |
07:08 |
CIA-51 |
minetest: "aux1_descends" setting switches to the old descend control. |
07:08 |
CIA-51 |
minetest: ilya.zhuravlev * r2713 /trunk/ (7 files in 2 dirs): Add InventoryList width property & allow custom crafting grids. |
07:09 |
sfan5 |
CIA-51: wut? |
07:28 |
|
jin_xi` joined #minetest |
07:29 |
chaplain |
jin_xi`: that's annoying |
07:34 |
RealBadAngel |
pong |
07:37 |
celeron55 |
jin_xi`: if you do that again, it is worth a ban; just so you know |
07:46 |
Calinou |
<CIA-51> minetest: Make shift the default descent control on ladders and when flying |
07:46 |
Calinou |
yay |
07:46 |
Calinou |
:) |
07:48 |
RealBadAngel |
shift-click secondary option could be better "yay" ;) |
07:50 |
Calinou |
what do you mean? shift-click for what? adding stuff to chest? |
07:51 |
RealBadAngel |
to allow objects havin 2 possible actions on right click |
07:51 |
RealBadAngel |
like normal usage, and switchin mode |
07:52 |
RealBadAngel |
for example to rotate it, cofigure or whatever |
07:53 |
RealBadAngel |
no need to dance then with punch click punch |
07:56 |
jin_xi` |
sorry guys |
07:58 |
Calinou |
heh, would be nice yeah |
07:59 |
RealBadAngel |
that inventory stuff would be then possible too |
07:59 |
RealBadAngel |
when shift clicked move all the cobble to inventory |
07:59 |
RealBadAngel |
or back |
08:02 |
RealBadAngel |
celeron55: i used DFS with remembering parent vertice addition, now it works. |
08:04 |
RealBadAngel |
now when i create the graph i can find a path to any destination in it from the startin vertice |
08:13 |
|
saddy joined #minetest |
08:17 |
celeron55 |
any more stuff like this? https://github.com/celeron55/minetest/pull/204 |
08:18 |
|
sciopath joined #minetest |
08:18 |
celeron55 |
i am adding disable_jump and fall_damage_add_percent |
08:18 |
celeron55 |
(as groups, like i suggest there) |
08:19 |
|
ben__ joined #minetest |
08:20 |
celeron55 |
no? |
08:20 |
celeron55 |
well no then |
08:20 |
celeron55 |
8-) |
08:24 |
|
mika__ joined #minetest |
08:25 |
khonkhortisan |
my new commit in my new branch doesn't show up on github |
08:26 |
celeron55 |
you need to push the new branch there |
08:27 |
khonkhortisan |
git branch gates; git checkout gates; git commit; git push |
08:27 |
khonkhortisan |
git log shows my change, git branch shows gates and master, github shows patch-1 and master. |
08:27 |
celeron55 |
something like git push origin local_branchname:remote_branchname |
08:28 |
khonkhortisan |
thanks, git push origin gates was what I was missing. |
08:28 |
khonkhortisan |
I wonder if that works backwards to pull an unknown branch |
08:29 |
|
iqualfragile joined #minetest |
08:50 |
|
SpeedProg joined #minetest |
08:51 |
|
TLP|AFK joined #minetest |
08:53 |
|
FalconX joined #minetest |
08:58 |
|
wei2912 joined #minetest |
09:03 |
|
iqualfragile joined #minetest |
09:04 |
wei2912 |
hi |
09:58 |
wei2912 |
how do i assign text to a sign? |
09:59 |
|
Taoki[laptop] joined #minetest |
10:27 |
|
q66 joined #minetest |
10:27 |
|
Taoki[laptop]_1 joined #minetest |
10:28 |
|
cornernote joined #minetest |
10:28 |
cornernote |
hey |
10:28 |
|
iqualfragile joined #minetest |
10:32 |
|
PilzAdam joined #minetest |
10:32 |
PilzAdam |
Hello everyone! |
10:33 |
cornernote |
hey Pilz |
10:33 |
PilzAdam |
i rpelied on your question in item_drop |
10:34 |
cornernote |
ok, so the code change was to fix drops ? |
10:34 |
cornernote |
i didnt use the farming mod a lot |
10:34 |
PilzAdam |
the old version was very buggy |
10:35 |
cornernote |
after the cpl of if()'s that i put in it was very stable for me |
10:35 |
cornernote |
but if this one is better then cool |
10:35 |
cornernote |
i'll update |
10:35 |
PilzAdam |
the changes are: |
10:36 |
PilzAdam |
1. all nodes get the param drop = "" |
10:36 |
PilzAdam |
2. the interpretation of the of the original drop paramater is complete different |
10:37 |
PilzAdam |
The second point allows to interpret the items tables in drop, so nodes like leaves and the farming mod can drop theyr rare items correctly |
10:38 |
cornernote |
and you removed the 64 stack count ? |
10:38 |
PilzAdam |
yes |
10:38 |
cornernote |
thank you =) |
10:38 |
PilzAdam |
it was in there because it was originally created for MiniTest |
10:39 |
cornernote |
yeah |
10:39 |
PilzAdam |
and there is now a GitHub repo for it |
10:40 |
cornernote |
i thought u had it on gh for a while ? |
10:40 |
cornernote |
maybe i just imagined it |
10:40 |
PilzAdam |
i had MiniTest there |
10:41 |
cornernote |
i put everything there now. its so nice to have free and easy version control |
10:41 |
cornernote |
as well as easy to make releases, updates, etc |
10:41 |
CIA-51 |
minetest: perttu.ahola * r2714 /trunk/ (4 files in 2 dirs): Add disable_jump and fall_damage_add_percent node groups |
10:41 |
CIA-51 |
minetest: perttu.ahola * r2715 /trunk/ (5 files in 2 dirs): Add bouncy node group |
10:41 |
CIA-51 |
minetest: perttu.ahola * r2716 /trunk/src/ (localplayer.cpp environment.cpp): Fix the bouncy node related stuff a bit |
10:41 |
CIA-51 |
minetest: sergey.gilfanov * r2717 /trunk/src/mapgen.cpp: Smooth transition to the desert biome. |
10:41 |
CIA-51 |
minetest: perttu.ahola * r2718 /trunk/src/mapgen.cpp: Attempt to fix flying gravel and dirt |
10:42 |
cornernote |
bouncy ? |
10:42 |
PilzAdam |
http://cia.vc/ |
10:43 |
cornernote |
Bitcoin is in the top updated projects |
10:43 |
cornernote |
i really like the concept of that project |
10:43 |
cornernote |
i think it will save the world from the clutches of reserve banks |
10:43 |
cornernote |
oneday... |
10:43 |
cornernote |
not today tho |
10:44 |
cornernote |
http://www.youtube.com/playlist?list=PL137CFF399FABD8B6 |
10:45 |
cornernote |
if everyone paid back all their loans today, there would be no money in the world |
10:45 |
cornernote |
the world runs of debt |
10:45 |
cornernote |
which is fine... |
10:46 |
cornernote |
the part that doesnt work is, banks loan you the principal (lets call it $P) |
10:46 |
cornernote |
but they want you to pay back $P plus the interest (lets call it $I) |
10:46 |
cornernote |
so, all the money in the world = $P |
10:47 |
cornernote |
all the money thay has to be paid back is $P + $I |
10:47 |
cornernote |
where do we get the money to pay back $I ? |
10:47 |
cornernote |
the answer is simple, get another loan |
10:47 |
cornernote |
money is really screwed up |
10:48 |
celeron55 |
basically the banks own the world without any actual reason |
10:48 |
celeron55 |
no election, nothing |
10:48 |
celeron55 |
they just own it |
10:49 |
cornernote |
Give me control of a nations money supply, and I care not who makes it’s laws -- Amschel Rothchilds |
10:49 |
celeron55 |
now, that wouldn't be a huge problem if governments of countries understood it and handled it properly |
10:49 |
celeron55 |
but they basically work like companies these days |
10:49 |
celeron55 |
so everything is screwed |
10:50 |
cornernote |
its really funny to me how governments allow banks to run |
10:50 |
cornernote |
govt needs a loan |
10:50 |
cornernote |
so they grant power to a company to loan them the money |
10:50 |
cornernote |
why not just grant themselves the power |
10:50 |
cornernote |
then the profits go back to the country |
10:50 |
cornernote |
instead of to a private company |
10:51 |
cornernote |
so your a fan of bitcoin too c55 ? |
10:51 |
celeron55 |
if countries had their own banks which'd loan money and save money, they could keep everything in balance |
10:51 |
celeron55 |
not really |
10:51 |
celeron55 |
i'm not a fan of money in any form, but something like bitcoin (with less technical flaws) could work i guess |
10:51 |
cornernote |
this video is really good at explaining the whole money issue, in only 3 minutes - http://www.youtube.com/watch?v=LyePCRkq620 |
10:52 |
cornernote |
im a big fan of money, just not the reserve banking system |
10:55 |
cornernote |
hey c55, can i ask... whats your day job ? |
10:56 |
celeron55 |
the amount of money should be proportional to the size of the whole economy the money is in... but who to give the addiitonal money when the economy grows? |
10:56 |
cornernote |
those who borrow it |
10:56 |
cornernote |
just loan out $P+$I and it will work |
10:57 |
cornernote |
not quite that simple |
10:57 |
cornernote |
cos those loaning money should be entitled to a reward |
10:57 |
PilzAdam |
Our current system isnt the best, but it works (more or less). The problem with new systems is, that they are good i theroy but they will fail in RL |
10:58 |
cornernote |
but loaning $P and asking for $P+$I back is just creating a bubble |
10:58 |
PilzAdam |
*in |
10:58 |
|
NekoGloop joined #minetest |
10:58 |
celeron55 |
the traditional way of countries having national banks works well, because it's just an another tax |
10:58 |
cornernote |
current system fails in real life |
10:58 |
NekoGloop |
Life fails in real life |
10:58 |
cornernote |
it depends on infinite real-world resources on a finite planet |
10:59 |
cornernote |
it works very well for growth |
10:59 |
cornernote |
if you want to grow a nation and you have lots of resources, yes it works great |
10:59 |
cornernote |
once you have used most of the resources, the bubble will pop |
11:00 |
celeron55 |
"works great" = you end up with a huge amount of people with a huge amount of debt |
11:00 |
celeron55 |
8) |
11:00 |
cornernote |
yep |
11:01 |
cornernote |
but many of those people have resources, and potential to get more resources, in order to pay back their debt |
11:01 |
cornernote |
well, the $P anyway |
11:01 |
celeron55 |
yes but it's basically a hugely sized "pyramid scheme" |
11:01 |
cornernote |
yep |
11:01 |
celeron55 |
which is illegal in anything else than that level |
11:01 |
cornernote |
and the reserve banks sit at the top |
11:02 |
cornernote |
and we are all locked into the scheme |
11:02 |
cornernote |
until a "free" currency comes along |
11:02 |
cornernote |
bitcoin isnt good enough today |
11:02 |
cornernote |
but in 5 years |
11:02 |
cornernote |
or when another major bubble pops |
11:02 |
celeron55 |
any currency is a pyramid scheme if new money is assigned to certain people |
11:03 |
cornernote |
look how bitcoin assigns new money |
11:03 |
cornernote |
i think its really clever |
11:03 |
cornernote |
you "mine" for it |
11:03 |
cornernote |
and in doing so, you preserve the integrity of the entire system |
11:03 |
NekoGloop |
This is the most active i've seen this channel, and its just two people. |
11:03 |
celeron55 |
it probably is the most clever thing anyone has made to work in practice thus far |
11:04 |
celeron55 |
except that i still think tying money with the government works too |
11:04 |
celeron55 |
but it isn't an option when people want international money |
11:05 |
celeron55 |
unless there is a government ruling everything everywhere |
11:05 |
celeron55 |
but that's quite suicidal, becaue if that fails, there is nothing else left |
11:05 |
celeron55 |
+s |
11:05 |
celeron55 |
and things DO fail |
11:05 |
celeron55 |
more often than not |
11:07 |
cornernote |
the concept of "legal tender" being reserve bank currency doesnt help matters either |
11:07 |
cornernote |
government enforces that you must accept this |
11:10 |
celeron55 |
government enforces all kinds of things, it's just one of them |
11:10 |
cornernote |
my current problem with bitcoin is accountability |
11:10 |
cornernote |
eg, i say i paid you |
11:11 |
cornernote |
and you say i didnt |
11:11 |
cornernote |
who decides if i really paid |
11:12 |
celeron55 |
bitcoin stores some kind of a log of everything that has happened, but it's hash-like, isn't it? |
11:13 |
celeron55 |
i mean, is it possible to make a database of people's real identities and their bitcoin addresses and base that decision on that? |
11:13 |
cornernote |
i think there is no relation between the account number and me |
11:13 |
cornernote |
other than the fact i control the account |
11:13 |
cornernote |
its not in my name |
11:13 |
cornernote |
doesnt have my address |
11:14 |
celeron55 |
not built in, but there could be an explicitly made one for the purposes of payments that need to be verified |
11:14 |
cornernote |
and if i ask you to pay to account ABC123, and you do so... how will you prove to a court that you paid ME (not account ABC123) |
11:14 |
celeron55 |
of course there can be a trusted authority that would forward the payments too |
11:14 |
celeron55 |
or what ever |
11:14 |
celeron55 |
cornernote: if you'd want it to be legally provable, you'd use an account that some authority knows is yours, from with the court can check it |
11:15 |
cornernote |
trusted authority, that take a % .. i guess could work |
11:15 |
cornernote |
kind of like payment insurance |
11:15 |
celeron55 |
which* |
11:16 |
cornernote |
in early days this wont happen, maybe in a few years... when that issue is resolved it will give me confidence in the bitcoin currency |
11:16 |
cornernote |
i thought about setting up mining servers |
11:16 |
cornernote |
but you need BIG gpu to run it |
11:17 |
celeron55 |
well, basically the most powerful one on the market, because it has most processing speed for the price |
11:17 |
cornernote |
yeah, and multiple video cards per pc |
11:17 |
cornernote |
u would wanna invest about $2k per pc |
11:18 |
cornernote |
then pay for rising electricity prices |
11:18 |
celeron55 |
not necessarily; a PC doesn't waste much of the energy if you have a $500-$1000 GPU running at full power in it |
11:18 |
cornernote |
and hope you come out ontop |
11:18 |
PilzAdam |
celeron55, how exactly does the new inv:set_Width() function work? |
11:18 |
celeron55 |
PilzAdam: ask thexyz, he's responsible for explaining it to everyone from here on |
11:19 |
cornernote |
should go in the api |
11:19 |
celeron55 |
it is there, unsurprisingly |
11:19 |
PilzAdam |
but its not explained |
11:19 |
NekoGloop |
I like how this game is made to run on older computers yet my computer hates to run it. |
11:19 |
celeron55 |
it has enough explanation for anyone to understand if they use their head for a bit |
11:20 |
PilzAdam |
i am using my head |
11:20 |
NekoGloop |
PilzAdam: It's measured in inventory squares, if i understand what you are talking about |
11:21 |
cornernote |
is there any code where its used ? |
11:21 |
PilzAdam |
https://github.com/celeron55/minetest/commit/6a16075912d016926ee0361fb85f9979c119be52#L4R49 |
11:21 |
NekoGloop |
Creative inventory should use it. |
11:21 |
cornernote |
sometimes i find reading code easier than the api, cos u get to see working examples |
11:21 |
celeron55 |
PilzAdam: the inventories work using a model-view principle, and the crafting system does not have any idea of how the inventory is viewed |
11:21 |
celeron55 |
PilzAdam: except by looking at that field |
11:21 |
PilzAdam |
yes i know |
11:22 |
celeron55 |
that means you understand everything |
11:22 |
PilzAdam |
but if i set it to 2 and make a 2x2 grid it doesnt work |
11:22 |
NekoGloop |
Am i right, that the creative inventory uses it? |
11:22 |
PilzAdam |
NekoGloop, no |
11:22 |
NekoGloop |
Ok |
11:22 |
celeron55 |
PilzAdam: well that might mean it doesn't work; i haven't tested it at all |
11:22 |
celeron55 |
8) |
11:22 |
NekoGloop |
Loo |
11:23 |
NekoGloop |
Lol* |
11:23 |
NekoGloop |
Lemme get on my computer, i have two mods to release and two mods to update. |
11:23 |
PilzAdam |
http://pastebin.com/MrY8JFqs |
11:23 |
PilzAdam |
^ this does not work |
11:24 |
PilzAdam |
i cant craft a torch in that |
11:25 |
celeron55 |
that does look like valid code; i guess it's borked then |
11:27 |
celeron55 |
thexyz: did you even test that code, or did i screw up something? |
11:29 |
|
NekoGloop joined #minetest |
11:31 |
NekoGloop |
lol it got quiet |
11:31 |
|
Taoki[laptop]_1 joined #minetest |
11:33 |
cornernote |
we're waiting for you to upload your new mods and updates |
11:33 |
cornernote |
everyone is standing by |
11:33 |
NekoGloop |
oh o.o |
11:34 |
celeron55 |
PilzAdam: the only place in the code that contains the number 3 and is related to crafting in any way is inventorymanager.cpp:780 |
11:35 |
celeron55 |
PilzAdam: put some debug output around it and see what you get |
11:37 |
NekoGloop |
you guys working on differently sized inventory crafting? |
11:44 |
|
izua joined #minetest |
11:44 |
|
izua joined #minetest |
11:45 |
|
Taoki[laptop] joined #minetest |
11:46 |
|
jv_ joined #minetest |
11:46 |
jv_ |
hi, |
11:47 |
jv_ |
trying to get this working for my kids today but can't fins a c55 working server |
11:48 |
jv_ |
unfortunately, don't know enough to change protocol v to avoid the protocol error |
11:48 |
celeron55 |
i am guessing most servers run 0.4.2-rc1 these days; what OS are you on? |
11:49 |
celeron55 |
this is the windows package for that one: http://minetest.net/packages/nightly/minetest-0.4.2-rc1-d38b465-win32.zip |
11:49 |
celeron55 |
(not that official, but people have found it worth upgrading i guess) |
11:49 |
NekoGloop |
well i think a lot of servers run 0.4.1 |
11:50 |
jv_ |
linux :0 |
11:50 |
jv_ |
well, i know found that it tries to connect to the server 24.5.2.67 or ecubechat.co.cc |
11:51 |
jv_ |
which says is the latest, I have the latest too |
11:51 |
celeron55 |
what do you have then? |
11:51 |
jv_ |
need to configure router with port forwarding? |
11:51 |
NekoGloop |
latest -stable- or latest -release-? |
11:51 |
jv_ |
one sec.. |
11:52 |
jv_ |
minetestc55_201208311650-0~1693~precise1_i386 :) |
11:52 |
jv_ |
lates unstable i think |
11:52 |
celeron55 |
that's 0.4.2 then, which means it's too new, if NekoGloop's guess about servers is correct 8) |
11:53 |
NekoGloop |
latest -stable- or latest -release-? |
11:53 |
jv_ |
so when the server says latest is latest stable or unstable ? http://minetest.com/servers/ |
11:54 |
celeron55 |
that list is probably badly updated |
11:54 |
|
izua joined #minetest |
11:54 |
|
izua joined #minetest |
11:54 |
jv_ |
latest unstable from launchpad |
11:54 |
NekoGloop |
minetest.com == outdated |
11:54 |
NekoGloop |
minetest.net == better |
11:54 |
jv_ |
ah..ok |
11:55 |
NekoGloop |
http://minetest.net/servers |
11:55 |
celeron55 |
http://servers.minetest.ru/ |
11:55 |
NekoGloop |
that works too |
11:55 |
NekoGloop |
actually use his link, its better, and smells like roses :) |
11:55 |
|
Calinou joined #minetest |
11:55 |
celeron55 |
most of them run 0.4.1-ish versions i think |
11:55 |
NekoGloop |
Ohai calinou |
11:56 |
celeron55 |
hmm... does anyone know where there'd be an ubuntu package of 0.4.1? |
11:56 |
NekoGloop |
nope |
11:56 |
NekoGloop |
i barely know where to get windows versions :) |
11:57 |
celeron55 |
well, crap :P |
11:57 |
celeron55 |
hey wait, isn't it stable? |
11:58 |
jv_ |
ahhh..still can't find one with same protocol version... |
11:58 |
celeron55 |
https://code.launchpad.net/~minetestdevs/+archive/stable/+packages |
11:58 |
jv_ |
I have v12 and servers seem to run 11 |
11:58 |
jv_ |
ahh..ok, then latest satble should be protocol v11? |
11:58 |
NekoGloop |
11 == 0.4.1 |
11:58 |
jv_ |
ok, tx |
11:58 |
NekoGloop |
12 == 0.4.2-rc1 |
11:59 |
celeron55 |
you can't open worlds made with 0.4.2-rc1 with that though, in case you've played local games... |
11:59 |
celeron55 |
using unstable for actual playing is generally not a good idea :P |
11:59 |
jv_ |
well, that was the point, so tx for that info |
12:00 |
jv_ |
yeah, might xplode :0 |
12:00 |
jv_ |
but when It worx is great to have the latest an greatest working |
12:00 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?pid=40511 http://minetest.net/forum/viewtopic.php?pid=40510 http://minetest.net/forum/viewtopic.php?pid=40508 http://minetest.net/forum/viewtopic.php?id=2811 |
12:00 |
NekoGloop |
My mods have been updated & released. |
12:01 |
NekoGloop |
links are: Cactus mod, Charcoal, GloopOres, and ToolSizes, in order. |
12:02 |
NekoGloop |
not requesting or wanting move to mod releases for cactus mod and charcoal atm, they have no screenshots, i know that they cant be moved. |
12:04 |
NekoGloop |
cornernote, i believe you were waiting for me to update? :) |
12:04 |
Calinou |
jv_, and this is why you shouldn't use packages for games. |
12:04 |
Calinou |
anything else is fine usually |
12:05 |
jv_ |
you mean, use GIT? I don't have much experience, not a guru... :) |
12:06 |
jv_ |
downloading minetestc55_0.4.1-0ppa3~quantal1 and then checking the result |
12:07 |
|
ttk2 joined #minetest |
12:08 |
NekoGloop |
PilzAdam: trying out item_drop rewrite now |
12:08 |
NekoGloop |
er... game hangs at startup with item_drop... >.> |
12:10 |
NekoGloop |
oh i see... you redefine every node ingame... no wonder i cant get the thing to load. Too many node redefinitions. |
12:11 |
NekoGloop |
my creative inventory is still exactly 1000 xD |
12:12 |
PilzAdam |
NekoGloop, how many mods you have installed? |
12:12 |
NekoGloop |
a lot |
12:12 |
NekoGloop |
:) |
12:12 |
PilzAdam |
celeron55, you mean debug info in the c++ code? |
12:14 |
PilzAdam |
NekoGloop, is charcoal the same as normal coal? |
12:15 |
NekoGloop |
flowers gems homedecor junglegrass worldedit technic workbench vessels unifieddyes stairsplus sethome toolsizes throwing farming moreores gloopores mesecons(all modules, new style wires) moreblocks carts cactusmod snow tnt jungletree habitat terrariumblocks lavacooling signs lava charcoal food |
12:15 |
NekoGloop |
those are my mods :) |
12:15 |
PilzAdam |
NekoGloop, a interval of 0.75 is interpreted as 1 |
12:15 |
NekoGloop |
PilzAdam: i know, but it looks better :) |
12:15 |
PilzAdam |
also the set_hp() function works for animals |
12:16 |
NekoGloop |
cool |
12:16 |
NekoGloop |
PilzAdam: charcoal is used the same, except for other mods.... i want to somehow make charcoal used in all coal recipes... |
12:17 |
PilzAdam |
maybe you can increase the full_punch_intercal of the club to 2 because its a heavy weapon |
12:17 |
celeron55 |
NekoGloop: you should've just made it a recipe for making regular coal from trees |
12:17 |
PilzAdam |
and there should be 1 charcoal made of 1 tree, otherwise its too overpowered |
12:18 |
celeron55 |
NekoGloop: the way minetest is set up is that if you need abstraction, you need to define it beforehand by the means of item groups |
12:19 |
PilzAdam |
and whats about the idea adding airlike nodes around cacti that have the engine like damage_per_second? |
12:20 |
celeron55 |
PilzAdam: you should debug the C++ code because you seem to be able to compile it and have actual use for the new functionality |
12:20 |
PilzAdam |
sry i dont know c++ :-( |
12:21 |
celeron55 |
well, crap :P |
12:21 |
cornernote |
whats to know ? |
12:21 |
cornernote |
just type stuff and see if it works |
12:21 |
PilzAdam |
i read something, that is true IMO: "People who like Java dont like c++ and other way round" |
12:22 |
celeron55 |
i shouldn't have even put that in if it doesn't work |
12:22 |
celeron55 |
because i have other things to do than fix it |
12:23 |
jv_ |
what should i do since I don't know either java or C++? :) |
12:23 |
jv_ |
btw, connected to wazuclan, tx guys |
12:23 |
jv_ |
now need to figure what this game is supposed to do |
12:25 |
|
goebbels joined #minetest |
12:25 |
jv_ |
how do I get a login name to minetest.ru? |
12:26 |
jv_ |
can't read russian, I am portuguese :) |
12:27 |
NekoGloop |
sorry was sfk |
12:28 |
NekoGloop |
afk* |
12:28 |
goebbels |
hello, I'm from North Korea, and can't find any local minetest servers.. anyone has a listing of them? |
12:29 |
NekoGloop |
PilzAdam: technically the cactus club isnt heavy. It's just a cactus club :) |
12:30 |
goebbels |
in the name of the Great Leader Kim |
12:30 |
jv_ |
humm... a small bug in the change keys settings... |
12:31 |
jv_ |
when i click jump to change the key, it does not work...where is the file that stores the key config? |
12:31 |
celeron55 |
there's a trick |
12:31 |
PilzAdam |
goebbels, can you please change your nick? |
12:31 |
jv_ |
it worked for the others ones above... |
12:31 |
celeron55 |
jv_: click the button, then click the background, then press space |
12:32 |
goebbels |
PilzAdam: why are you asking for that? |
12:32 |
jv_ |
ahHa...! :) it is intentional or some left over code? |
12:32 |
celeron55 |
it's a bug |
12:32 |
celeron55 |
there's a fix somewhere that i need to pull in some day |
12:32 |
|
RBA_ joined #minetest |
12:32 |
PilzAdam |
goebbels, https://en.wikipedia.org/wiki/G%C3%B6bbels |
12:33 |
jv_ |
that is cool! it is part of the fun! |
12:33 |
PilzAdam |
celeron55, you read what i write on -delta? |
12:34 |
|
Malar joined #minetest |
12:34 |
|
BartoCH joined #minetest |
12:34 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?pid=40510 better? |
12:34 |
goebbels |
PilzAdam: oh, that's an interesting article, not seen before... he seems quite an intellectual guy |
12:34 |
goebbels |
PilzAdam: still can't see the problem in using his surname @irc |
12:35 |
PilzAdam |
goebbels, he was a Nazi |
12:35 |
goebbels |
PilzAdam: you have any proof for that? |
12:35 |
PilzAdam |
he was the Propaganda Minister of Hitler |
12:36 |
goebbels |
propaganda minister.. did you just invent that title? |
12:36 |
PilzAdam |
https://en.wikipedia.org/wiki/G%C3%B6bbels#Propaganda_Minister |
12:37 |
NekoGloop |
PilzAdam: when you're done with the history lesson: http://minetest.net/forum/viewtopic.php?pid=40510#p40510 |
12:38 |
PilzAdam |
NekoGloop, maybe increase the burntime a bit? you dont have to its just an idea... |
12:38 |
NekoGloop |
cooktime you mean? |
12:38 |
NekoGloop |
:) |
12:38 |
PilzAdam |
yes |
12:38 |
NekoGloop |
nah |
12:38 |
NekoGloop |
i like it as is |
12:38 |
goebbels |
PilzAdam: still can't see the reason to -ban- a common surname |
12:38 |
PilzAdam |
how many leaves you need to cook it? |
12:38 |
NekoGloop |
leaves? |
12:39 |
NekoGloop |
no leaves |
12:39 |
goebbels |
PilzAdam: maybe there once was a nazi boy called Goebbels, not my prob |
12:39 |
NekoGloop |
tree blocks. |
12:39 |
jv_ |
alright. Now i got me walking and jumping on the game but can't do anything with the action click |
12:39 |
NekoGloop |
the actual things you get when knocking down a tree :) |
12:39 |
jv_ |
can't even use a rose..what do i supposed to do? |
12:39 |
PilzAdam |
goebbels, im german and its irritades me |
12:39 |
NekoGloop |
jv_: use left click |
12:39 |
NekoGloop |
and HOLD the button :) |
12:40 |
jv_ |
should know minimal, my kids will be sad |
12:40 |
PilzAdam |
NekoGloop, how many leaves you need as fuel? |
12:40 |
jv_ |
ah!!!..... |
12:41 |
goebbels |
PilzAdam: oh, so you are a descendant of Goebbels, and do not want your family name to be messed with? |
12:41 |
goebbels |
PilzAdam: is that the problem? |
12:41 |
PilzAdam |
no |
12:41 |
NekoGloop |
PilzAdam: i've no idea |
12:41 |
PilzAdam |
he just was very evil person who killed thousands of people |
12:41 |
jv_ |
ok, but let's say i hold the button, the flower disappears and then a hole opens under it |
12:42 |
NekoGloop |
its standard cooktime |
12:42 |
jv_ |
I release the button and the flower appears again after the hole closes |
12:42 |
NekoGloop |
jv_: lag |
12:43 |
goebbels |
PilzAdam: but he's dead now.. no problem anymore? |
12:43 |
PilzAdam |
but the name reminds me on him |
12:43 |
NekoGloop |
augh |
12:43 |
goebbels |
PilzAdam: does a name of Joseph also remind you of him? |
12:43 |
NekoGloop |
will you children stop fighting? |
12:44 |
jv_ |
lag? you mean low ping? |
12:44 |
PilzAdam |
goebbels, no |
12:44 |
PilzAdam |
because there are many other people wich ad this name |
12:44 |
jv_ |
NekoGloop, eheheh:) |
12:45 |
PilzAdam |
but i only know 1 Goebbels |
12:45 |
|
bas080 joined #minetest |
12:45 |
goebbels |
PilzAdam: your nickname also irritates me.. as a former alcoholic Pilz means a pilsner to me, and makes me feel lust for alcohol, and Adam brings A. Lambert in my mind, and I hate his gayish music |
12:45 |
NekoGloop |
PilzAdam and goebbels, stop fighting |
12:45 |
jv_ |
in New York they say: Fourget abou it!... :) can't we all get along? |
12:45 |
|
Jousway joined #minetest |
12:45 |
goebbels |
PilzAdam: could you please change your nick |
12:46 |
celeron55 |
lol, goebbels and PilzAdam: shut up already |
12:46 |
PilzAdam |
btw: Pilz is the german word for Mushroom |
12:46 |
NekoGloop |
celeron55: if its not working for me, i dont think it will work for you. |
12:46 |
goebbels |
PilzAdam: so you are a drug addict? selling drugs here?? |
12:47 |
PilzAdam |
nope |
12:47 |
goebbels |
PilzAdam: we should shut up, because the Boss says so |
12:47 |
jv_ |
jeezz...can't send my kids here, that is for sure... |
12:47 |
celeron55 |
goebbels: the one not shutting up is you |
12:47 |
NekoGloop |
============================================================================ SHUT UP ========================================================================= |
12:47 |
NekoGloop |
well that failed. :P |
12:48 |
jv_ |
watching youtube minetest video |
12:48 |
NekoGloop |
personally i wouldnt give a shit if someone had hitler as their nick. |
12:48 |
celeron55 |
jv_: we're old farts fed up with the internet, kids with us is a bad idea :D |
12:49 |
NekoGloop |
Noooooo... my creative inventory is only 999 now... ;_; |
12:49 |
jv_ |
:) |
12:50 |
celeron55 |
the kids wouldn't probably mind, but the ones talking with the kids afterwards is an another thing |
12:50 |
jv_ |
ok, then youttube is showing me that the purpose of this game is to build with blocks instead of destroying blcks |
12:50 |
goebbels |
(offtopic) PilzAdam http://en.wikipedia.org/wiki/Heiner_Goebbels there's another not-so-bad mr. G |
12:51 |
goebbels |
still living and composing |
12:51 |
jv_ |
so I click something like a flower, hold the use button and then add blocks with flowers? |
12:51 |
NekoGloop |
celeron55: could you please get some of this idiotic lag fixed :P |
12:52 |
NekoGloop |
c'mon, I'm in singleplayer and cant move things in my inventory. >:( |
12:52 |
celeron55 |
you're likely using some heavy map generation mods |
12:53 |
goebbels |
block physics is complicated in the sense of maths, get a better-performing computer |
12:53 |
celeron55 |
they tend to block everything for long times |
12:53 |
NekoGloop |
snow mod probably |
12:53 |
NekoGloop |
but i want that |
12:54 |
goebbels |
you have not enough RAM memory |
12:54 |
NekoGloop |
oh i have enough RAM |
12:54 |
NekoGloop |
i can assure you of that |
12:54 |
RBA_ |
no, the game is laggin |
12:54 |
NekoGloop |
i have enough ram, minetest just doesnt use it |
12:55 |
RBA_ |
for example releasin new luaentities, can take up to a few second |
12:55 |
celeron55 |
eventually there has to be a separate lua environment (=thread) for running map generation stuff in the background but as of now, that is not a reality |
12:55 |
NekoGloop |
some exception my ass |
12:55 |
VanessaE |
good morning all. |
12:55 |
PilzAdam |
RBA_, you once said you wan to depend on the coutchuc of my farming mod |
12:55 |
PilzAdam |
Hi VanessaE |
12:56 |
RBA_ |
yes |
12:56 |
goebbels |
VanessaE: oh hi!! |
12:56 |
VanessaE |
hi |
12:56 |
RBA_ |
hi VanessaE |
12:56 |
NekoGloop |
g'mornin vanessae |
12:56 |
PilzAdam |
RBA_, when you gonna use it? |
12:57 |
NekoGloop |
heh, just deleting the thing i slapped together to generate mossy cobble on map generation is reducing the lag |
12:57 |
RBA_ |
when im done with tubes and pipes, then i want to go further with wires and more advanced machines |
12:57 |
PilzAdam |
k |
12:57 |
NekoGloop |
RBA_: dont forget to add an api for your grinder etc. |
12:58 |
RBA_ |
i will add it |
12:58 |
jv_ |
i know have a red colored hammer/builder and can't move anywhere... |
12:58 |
jv_ |
I think I buried myself :) |
12:58 |
jv_ |
ehehehehe |
12:58 |
NekoGloop |
VanessaE: i released my two mods and updated gloopores & toolsizes |
12:58 |
VanessaE |
NekoGloop: cool. |
12:59 |
VanessaE |
haven't been to the forums yet |
12:59 |
PilzAdam |
NekoGloop, maybe you can add a link to your cactus topic to my farming mod, because it makes cacti grow |
12:59 |
NekoGloop |
neither of them are eligible for move to mod releases though, VanessaE |
12:59 |
NekoGloop |
PilzAdam: oh, you updated? |
12:59 |
VanessaE |
NekoGloop: screenshots are not a requirement, but they're preferred. |
12:59 |
PilzAdam |
NekoGloop, sure |
12:59 |
NekoGloop |
oh |
12:59 |
VanessaE |
a mod can be moved without them if making screenshots doesn't actually make sense for example |
13:00 |
NekoGloop |
well screenshots for charcoal dont make sense :P |
13:00 |
NekoGloop |
so i guess charcoal can be moved then. |
13:00 |
PilzAdam |
should i turn soil back to dirt when harvesting a plant? |
13:00 |
NekoGloop |
yes pilzadam |
13:00 |
VanessaE |
only after a while |
13:00 |
PilzAdam |
VanessaE, ? |
13:01 |
NekoGloop |
and add an abm that makes soil turn back if there is not a crop above it. |
13:01 |
VanessaE |
PilzAdam: well when you harvest a plant, nothing stops you from replanting, but at least in the real world you don't have to re-till the soil that much |
13:01 |
VanessaE |
so maybe an intermediate texture/node that can take very limited amounts of new plants |
13:02 |
PilzAdam |
but with an abm the weed would be useless |
13:02 |
NekoGloop |
true... |
13:02 |
PilzAdam |
if there is unused soil then there grows weed |
13:02 |
NekoGloop |
ok, i guess that makes sense... |
13:02 |
jv_ |
alright, single player works much better |
13:02 |
PilzAdam |
i think its better to to replow dirt when harvesting |
13:03 |
jv_ |
I can add and remove blocks by suing the mousewheel and # materials |
13:03 |
jv_ |
so when i play online with other people, what am i accomplishing? |
13:03 |
VanessaE |
jv_: having fun? |
13:03 |
jv_ |
I could not add and remove stuff and didn't have tools available |
13:03 |
jv_ |
yes, sure! |
13:03 |
NekoGloop |
you are being social |
13:03 |
jv_ |
my kids will love it |
13:04 |
NekoGloop |
and i think the server you were on required you to ask for interact permissions |
13:04 |
goebbels |
and maybe you could find a girlfriend when socializing @ minetest mp |
13:04 |
jv_ |
ah...so I am not trying to build nothing special on another's person't server other than interact socially? |
13:05 |
goebbels |
yes |
13:05 |
NekoGloop |
interact == build and destroy privledges |
13:05 |
celeron55 |
lol goebbels |
13:05 |
celeron55 |
there are no women on the internet |
13:05 |
NekoGloop |
griefing protection, you know. |
13:05 |
VanessaE |
jv_: if a server requires you to obtain interact privilegs before building, usually you only need to ask in the forum thread for that particular server. |
13:05 |
jv_ |
girls in computers??? not normally around, .. |
13:05 |
bas080 |
Not true celeron55 |
13:05 |
VanessaE |
then from there, you dig and build. |
13:05 |
bas080 |
VanessaE is fe-male |
13:06 |
jv_ |
fe? ahahah |
13:06 |
celeron55 |
bas080: well there have been multiple females around in minetest dev actually |
13:06 |
bas080 |
celeron55, happy to hear that |
13:06 |
jv_ |
than she is a male with fe or female???lol |
13:06 |
celeron55 |
but it's not how it usually goes |
13:06 |
bas080 |
i know :'( |
13:06 |
jv_ |
that is cool indeed |
13:06 |
NekoGloop |
vanilla minetest is so boring :) |
13:06 |
celeron55 |
minetest is so girlish a game |
13:07 |
goebbels |
Fe-male means Iron Man! |
13:07 |
bas080 |
goebbels, knows his periodic table |
13:07 |
RBA_ |
lol |
13:07 |
jv_ |
yep, probable so.... |
13:07 |
NekoGloop |
i was wondering if anyone was gonna say that |
13:07 |
goebbels |
hahaha |
13:07 |
NekoGloop |
my attempt at alchemy granted me a bit of periodic table knowledge |
13:07 |
goebbels |
that was good |
13:08 |
NekoGloop |
clay is spamming my inventory :) |
13:09 |
goebbels |
I once fell in love with a nice nerdish dark-haired girl, but then one leading unnamed Minetest developer charmed her |
13:10 |
celeron55 |
lol what |
13:10 |
jv_ |
ahahaha. like I said..forget about it! |
13:11 |
jv_ |
there are many more waiting to know you |
13:11 |
jv_ |
it didn't ment to be |
13:11 |
jv_ |
don't crawl after a girl, she will kick your but and you will be in bad shape |
13:12 |
jv_ |
i speak for myself, anyway |
13:12 |
jv_ |
butt |
13:12 |
celeron55 |
"i speak for my butt" |
13:13 |
jv_ |
yes, it's sore :0 |
13:13 |
NekoGloop |
if i were to sum up this singleplayer map in one word... "dry" |
13:13 |
NekoGloop |
deserts galore lol |
13:15 |
* VanessaE |
offers some sugar free chocolates (Whitman's sampler) to all in channel |
13:16 |
jv_ |
so i see that in minetest.net vanessae IS a girl, at least by the pic |
13:16 |
VanessaE |
jv_: quite so, when last I checked anyway :-) |
13:16 |
jv_ |
ahahaha |
13:17 |
* NekoGloop |
takes one of them |
13:17 |
celeron55 |
apparently minetest is so addicting you forget your gender |
13:17 |
NekoGloop |
yummy :) |
13:18 |
jv_ |
that is dangerous, I might end up in the girls bathroom |
13:18 |
jv_ |
:0 |
13:19 |
VanessaE |
jv_: eat enough of these and you'll end up in the bathroom at any rate :D |
13:20 |
jv_ |
yes, happens |
13:20 |
jv_ |
one time I was at a roller skate party and spend the whole time going to the girls bathroom without knowing |
13:20 |
VanessaE |
lol |
13:21 |
jv_ |
on the end I finally saw the symbol, and then understood why the hot women had been looking to me |
13:21 |
goebbels |
I do always use girls bathrooms in public places.. they are much cleaner |
13:21 |
jv_ |
I thought it was because I was hot too :) |
13:21 |
jv_ |
ahahahahah |
13:22 |
jv_ |
goebbels, that is not always the norm, believe me |
13:23 |
goebbels |
jv_: still... it's not so ugly when you know *it* came from a girl |
13:23 |
jv_ |
I saw some girls bathrooms where I was faced with nothing less than a violent crime scene , where someone had removed the body, |
13:23 |
jv_ |
yes, that is true :) |
13:24 |
jv_ |
but if someone didn't know, they would have called 911 |
13:24 |
jv_ |
or 411 or whatever it is your emergency number at your area |
13:24 |
goebbels |
112! |
13:24 |
jv_ |
right! |
13:25 |
jv_ |
jeez!!!going global has it's implications ... |
13:25 |
jv_ |
lol |
13:25 |
goebbels |
I once witnessed a girl with a bleeding vagina.. I was like, WTF, and called 112, but they laughed at me |
13:25 |
jv_ |
ahahah |
13:25 |
jv_ |
living and learning |
13:26 |
jv_ |
someone should taught you that...it could be a catastrophe and you could got nabbed by her :) |
13:26 |
NekoGloop |
hm, stairsplus and mesecons conflict on two recipes |
13:27 |
VanessaE |
neko: lemme guess, half-slabs -> stone/wood pressure plates? |
13:27 |
NekoGloop |
panels, yes |
13:27 |
NekoGloop |
i want the pressure plates :P |
13:27 |
VanessaE |
panels, right. Forgot what they were called |
13:27 |
NekoGloop |
may i recommend another recipe? |
13:27 |
goebbels |
I have a pressure plate in my car's clutch |
13:27 |
goebbels |
but it's not wooden |
13:27 |
jv_ |
now i have downloaded 3dfurniture mods |
13:27 |
|
Krayon joined #minetest |
13:28 |
VanessaE |
NekoGloop: I suggested {Wood - mesecon - wood} but jeija didn't like the idea |
13:28 |
NekoGloop |
screw him :D |
13:28 |
VanessaE |
(he wants it to be the same recipe as in Redstone) |
13:28 |
|
Malar left #minetest |
13:28 |
NekoGloop |
we dont need to copy mc though |
13:28 |
VanessaE |
so tell Calinou to fix his broke-ass recipe ;-) |
13:28 |
NekoGloop |
actually lets not copy mc |
13:29 |
goebbels |
why not? |
13:29 |
VanessaE |
Not everything about MC is bad to copy |
13:29 |
NekoGloop |
VanessaE: i feel that panels make sense with that recipe |
13:29 |
goebbels |
MC already has everything one can imagine of |
13:29 |
NekoGloop |
goebbels: does it have movestone? ;) |
13:30 |
VanessaE |
I thought movestones were broken? |
13:30 |
VanessaE |
guess he fixed them enough to work |
13:30 |
goebbels |
the MC crew are planning to register a patent for block-based gaming worlds |
13:30 |
goebbels |
so SCREW U!!! |
13:30 |
NekoGloop |
movestones are broken |
13:31 |
NekoGloop |
but mc doesnt have them ;) |
13:31 |
VanessaE |
goebbels: too late. Infini-miner would be prior art. |
13:31 |
NekoGloop |
yup |
13:31 |
VanessaE |
(especially since MC is based on it) |
13:31 |
NekoGloop |
infiniminer was the inspiration for mc, so they cant patent that game style |
13:31 |
NekoGloop |
besides, that's actually not a valid patent type |
13:31 |
VanessaE |
plus of course there is minetest and a dozen other block/sandbox games out there. |
13:32 |
goebbels |
not for a long |
13:32 |
goebbels |
when CIA captures c55, mt devin' gets hit hard |
13:32 |
NekoGloop |
goebbels: you know, you should stop making things up. that "CIA" bot is not THAT CIA :) |
13:33 |
VanessaE |
hreh |
13:33 |
VanessaE |
heh |
13:33 |
jv_ |
what is the mods folder? can't find it on my .minetest folder |
13:33 |
celeron55 |
mkdir -p ~/.minetest/mods/minetest |
13:33 |
goebbels |
jv_: did you search from C:\Documents and Settings\.. ? |
13:34 |
jv_ |
linux |
13:34 |
NekoGloop |
goebbels: hes not in windows |
13:34 |
jv_ |
ah! installing catfish :) |
13:34 |
NekoGloop |
if you cant help, dont try. |
13:35 |
jv_ |
don't know enough to use terminal all the time |
13:35 |
celeron55 |
i know enough to use the terminal all the time, yet i don't do that |
13:36 |
goebbels |
browsing the web is not very sophisticated on terminal |
13:36 |
celeron55 |
for example thumbnails of images are useful, and browsing huge collections of random files is easier in a file browser |
13:36 |
jv_ |
I mean, locally |
13:36 |
NekoGloop |
VanessaE: mese block should be a conductor |
13:36 |
jv_ |
yes, sure is |
13:37 |
|
mika__ joined #minetest |
13:38 |
VanessaE |
NekoGloop: probably so |
13:38 |
NekoGloop |
:) |
13:38 |
NekoGloop |
have it conduct vertically as well |
13:39 |
bas080 |
NekoGloop, does the cactus mod really work? I think it's a hella mod if it does ;) |
13:39 |
NekoGloop |
bas080: yes. |
13:39 |
bas080 |
Must give +1 |
13:39 |
NekoGloop |
VanessaE: have it conduct in all directions, actually. diagonally on all axes, as well as horizontally. |
13:39 |
VanessaE |
well |
13:40 |
VanessaE |
I dunno about that actually |
13:40 |
NekoGloop |
i like the idea |
13:40 |
VanessaE |
see, cutting it up into wires could also be seen as "processing" it |
13:40 |
NekoGloop |
and if you wont do i t i will |
13:40 |
NekoGloop |
it* |
13:40 |
VanessaE |
iron is conductive, but not very much so when it's still an ore |
13:40 |
NekoGloop |
mese blocks arent exactly -ore- though |
13:42 |
bas080 |
NekoGloop, cactus club lol |
13:42 |
NekoGloop |
yup cactus club |
13:46 |
goebbels |
I'm still waiting for the drunken mod, like there was for Oblivion |
13:47 |
jv_ |
alright, made some progress...I now have 3dforniturem building_blocks and repair_trees blocks inside |
13:47 |
VanessaE |
neko, actually.. |
13:47 |
VanessaE |
jeija said recently he thought of mese sort of like an ore |
13:47 |
jv_ |
./minetest/mods/minetest |
13:47 |
VanessaE |
in the sense that we discussed briefly whether to make mining mese drop lumps that could be smelted into ingots |
13:47 |
VanessaE |
(and from there, crafted into wires, etc) |
13:47 |
jv_ |
closed the game and opened it again in single usr mode |
13:48 |
VanessaE |
of course it's up to c55 whether mese is really an ore or not since he came up with it |
13:48 |
jv_ |
how do i use the mods? I don't have new tools.... |
13:48 |
bas080 |
i use copper from moreores for mesecons :P |
13:48 |
NekoGloop |
well why not ask him, vanessae? |
13:48 |
VanessaE |
he's here, he can see the comments |
13:48 |
VanessaE |
why do I need to ask? :-) |
13:48 |
NekoGloop |
i dont think he's looking thoguh |
13:49 |
bas080 |
found a cactus |
13:49 |
NekoGloop |
cool |
13:49 |
bas080 |
auch cactus hurts me |
13:49 |
NekoGloop |
yup :) |
13:49 |
NekoGloop |
cactusmod does that |
13:50 |
NekoGloop |
simple lil abm |
13:53 |
NekoGloop |
anyway, to update farming i go :) |
13:54 |
jv_ |
i guess I use I key and the mods will be in the inventory? |
13:54 |
NekoGloop |
no... |
13:54 |
NekoGloop |
what mod are you trying to use |
13:54 |
Keegann |
hello |
13:56 |
VanessaE |
jv_: if you are in creative mode, any mods you've installed will show up in the inventory on the left |
13:56 |
jv_ |
3dforniturem building_blocks and repair_trees are inside my mods/minetest folder |
13:56 |
jv_ |
ah... |
13:56 |
VanessaE |
if you're not in that mode, only what you've mined or /giveme'd will show up in your primary inventory |
13:56 |
NekoGloop |
you need to craft those items :) |
13:56 |
VanessaE |
or crafted of course. you get the idea. |
13:59 |
NekoGloop |
Meow~ :3 |
13:59 |
jv_ |
something is up...lost all the light |
13:59 |
jv_ |
in the game |
13:59 |
NekoGloop |
jv_: did you place a block overtop of yourself> |
13:59 |
NekoGloop |
?* |
14:00 |
jv_ |
maybe, but i don't think so..was trying to activate the modules |
14:00 |
|
zarg joined #minetest |
14:00 |
VanessaE |
jv_: just /grant singleplayer all and fly out :-) |
14:00 |
NekoGloop |
bas080: so hows the mod working for you? |
14:00 |
VanessaE |
or dig your way out if you prefer |
14:01 |
NekoGloop |
oh wow creative inventory 1008 items :) |
14:02 |
goebbels |
I'm developing a Nazi Mode that will scatter swastikas here and there around the game world |
14:02 |
VanessaE |
I had 1500-some items in mine until minetest decided it needed more than 5GB of virtual :-/ |
14:02 |
VanessaE |
(and 3.5 or so GB of physical RAM) |
14:03 |
VanessaE |
had to disable some mods to get the memory load back down under the limit |
14:04 |
goebbels |
still constructing my minetest-Auschwitz :) |
14:04 |
goebbels |
but proceeding.. |
14:05 |
NekoGloop |
VanessaE: I want a mesecon thingy that extends a drawbridge... hold on, lemme grab a vid of the appropriate mod in minecraft. |
14:05 |
|
zarg joined #minetest |
14:05 |
|
rubenwardy joined #minetest |
14:06 |
goebbels |
PilzAdam: what do you think about that? |
14:07 |
VanessaE |
NekoGloop: |
14:07 |
VanessaE |
[09-01 10:03] <celeron55> well, there are basically two alternatives it can technically be: an ore, or an artificial or future-ish block (similar to eg. coins flying in the air in Super Mario) |
14:07 |
VanessaE |
[09-01 10:04] <celeron55> or, well, actually there is a third one, being something made by man, for some reason |
14:07 |
VanessaE |
there's your answer since c55 isn't watching at the moment :-) |
14:07 |
NekoGloop |
well you just highlighted him twice |
14:07 |
NekoGloop |
:) |
14:08 |
VanessaE |
oh, I better hide then : |
14:08 |
VanessaE |
:D |
14:08 |
NekoGloop |
VanessaE: http://www.youtube.com/watch?v=qlY_ukTVzoA 1:54 |
14:08 |
NekoGloop |
that's what i want to see in mesecons :) |
14:08 |
* VanessaE |
watches |
14:09 |
NekoGloop |
so what do you think? yes/no? |
14:10 |
VanessaE |
wait. |
14:10 |
NekoGloop |
heh |
14:10 |
NekoGloop |
at 1:54 |
14:10 |
NekoGloop |
that |
14:11 |
VanessaE |
oh ok |
14:11 |
VanessaE |
didn't see the time inde |
14:11 |
VanessaE |
index |
14:11 |
NekoGloop |
:) |
14:11 |
NekoGloop |
idk how to make it part of the link |
14:11 |
jv_ |
ok, once i start the minetestserver I don't have tools and all the squares at Inventory are empty.... |
14:11 |
VanessaE |
hm, I should make an xladders mod |
14:12 |
jv_ |
never mind, installed the mods in the world folder |
14:12 |
VanessaE |
3d ladders as sen in this video might be nice. |
14:12 |
NekoGloop |
jv_: because you arent the singleplayer player. |
14:12 |
NekoGloop |
VanessaE: doesnt such a mod already exist? |
14:12 |
NekoGloop |
i think glomie's server has something like that. |
14:12 |
VanessaE |
Not sure. |
14:12 |
VanessaE |
if it does I should get it :-) |
14:12 |
VanessaE |
ok at 1:54 now |
14:14 |
VanessaE |
you mean just the power-activated drawbridge? |
14:14 |
NekoGloop |
yup |
14:14 |
VanessaE |
hm |
14:14 |
VanessaE |
I think Jeija might go for that |
14:14 |
NekoGloop |
so? |
14:14 |
NekoGloop |
make an extension |
14:15 |
VanessaE |
heh, if I understood the mesecons API better, I would :-) |
14:15 |
NekoGloop |
:( |
14:16 |
NekoGloop |
papyrus needs a selectionbox -_- |
14:17 |
NekoGloop |
PilzAdam: nowhere in your growing code is papyrus handled. |
14:17 |
VanessaE |
NekoGloop: remember, for mesecons I'm mostly just the graphic artist (textures, nodeboxes, and the code to implement them). |
14:17 |
NekoGloop |
i know |
14:17 |
NekoGloop |
yell at temperest :) |
14:17 |
PilzAdam |
NekoGloop, https://github.com/PilzAdam/farming/blob/master/papyrus.lua |
14:18 |
NekoGloop |
oh :l |
14:18 |
NekoGloop |
papyrus... should grow on sand :) |
14:18 |
PilzAdam |
nope |
14:18 |
NekoGloop |
yup |
14:18 |
PilzAdam |
its doesnt in map generation |
14:18 |
NekoGloop |
so? |
14:19 |
PilzAdam |
ive never seen it on sand |
14:19 |
rubenwardy |
actually, it grows near water |
14:19 |
NekoGloop |
i've seen it once or twice... i think its just rarer |
14:19 |
NekoGloop |
see? :) |
14:20 |
goebbels |
PilzAdam: could you co-develop with me the nazi mod? |
14:21 |
goebbels |
PilzAdam: I need some german language expertise |
14:21 |
VanessaE |
goebbels: this stops right now. |
14:23 |
|
wei2912 joined #minetest |
14:24 |
|
blaze joined #minetest |
14:29 |
|
moruk joined #minetest |
14:31 |
|
hmmmm joined #minetest |
14:32 |
NekoGloop |
oh look its hmmmm |
14:34 |
goebbels |
wat's ur prob vanessae? |
14:37 |
jv_ |
what about additional maps, I have the adneture of map inside worlds but can't play with it |
14:38 |
jv_ |
I added the tree dependency mods |
14:38 |
VanessaE |
goebbels: um. I don't think I need to answer that, as the problem is fairly obvious. |
14:39 |
jv_ |
minetestserver --world /home/usr/.minetest/worlds/the adventure of map shows allowable options |
14:39 |
jv_ |
I can't start the server by itself because it says I need to choose a map (I have two now) |
14:40 |
VanessaE |
jv_: put the path in quotes. |
14:41 |
VanessaE |
minetestserver --world "/home/usr/.minetest/worlds/the adventure of map" |
14:41 |
mika__ |
Sorry vanessa, but goebbels what is your vision about nazi mod? |
14:41 |
VanessaE |
or just use --worldname "the adventure of map" |
14:41 |
VanessaE |
or whatever the name is. |
14:41 |
goebbels |
mika__: scattering swastikas here and there, etc |
14:42 |
NekoGloop |
in other words, auto-griefing |
14:42 |
VanessaE |
mika__, goebbels: I'm perhaps more than a little biased, being Jewish, of German descent, and married to a son of Holocaust survivors. |
14:43 |
goebbels |
VanessaE: so was Dr. Eduard Bloch, still he was not as traumatized as you are |
14:44 |
* VanessaE |
looks around... traumatized? coulda fooled me :-) |
14:44 |
mika__ |
vanessaE, i wondered what he was up to, didnt say im a nazi. and goebbels thats just dumb if you ask me |
14:44 |
jv_ |
Error loading mod "the adventure of map": modname does not follow naming conventions |
14:44 |
NekoGloop |
did i just hear a banhammer being raised? |
14:44 |
jv_ |
this was probably done in windows :) |
14:45 |
VanessaE |
NekoGloop: no |
14:45 |
goebbels |
NekoGloop: I guess it was someone turning on the gas chamber |
14:45 |
jv_ |
can't use it :( |
14:45 |
VanessaE |
jv_: well aside from having spaces in the world name, why are you trying to load it as a mod? :-) |
14:45 |
NekoGloop |
oh, my mistake :) |
14:45 |
celeron55 |
is there a mod that allows generating gas that can fill a room? |
14:46 |
NekoGloop |
i think so celeron55 |
14:46 |
VanessaE |
celeron55: nakedfury was working on a naturalgas mod to be used for fuel, that's the closest I've heard of |
14:46 |
jv_ |
ahahahah, because I am dumb as a rock |
14:46 |
|
servvs joined #minetest |
14:47 |
jv_ |
well, how do I go about choosing this though, |
14:47 |
goebbels |
so gas chambers for impure races could be invented in MT soon? |
14:47 |
mika__ |
make the gas a smoke and it suits in my sauna |
14:47 |
jv_ |
jeez need to put my sunglasses, it's really cool |
14:47 |
jv_ |
http://minetest.net/forum/viewtopic.php?id=1999 |
14:47 |
jv_ |
I can't get addicted on this, this si for my kids |
14:47 |
VanessaE |
jv_: thanks :-) |
14:49 |
|
mrtux joined #minetest |
14:49 |
VanessaE |
jv_: you should see my other stuff :-) |
14:49 |
NekoGloop |
vanessae: add gloopblocks to the test track :) |
14:49 |
VanessaE |
NekoGloop: maybe. :-) |
14:49 |
NekoGloop |
and gloopores |
14:50 |
VanessaE |
at some point I need to revise it anyway. it still has the 'old' wools mo |
14:50 |
VanessaE |
mod |
14:50 |
jv_ |
I am sure is cool, now should i delete the new folder from worlds? |
14:50 |
VanessaE |
jv_: eh, depends on what you're doing with it |
14:51 |
jv_ |
ok, I would like just to start my minetestserver with the adventure map |
14:51 |
VanessaE |
jv_: I mean, if it's really a mod, name it properly and move it where it goes :-) |
14:52 |
VanessaE |
ok sicne it's a world, name it properly and try again :-) |
14:52 |
|
sdzen joined #minetest |
14:57 |
NekoGloop |
name it properly and give it a cookie |
14:57 |
* VanessaE |
gives NekoGloop a plate of cookies |
14:58 |
VanessaE |
you've been passing them around, so you've gotta be running low by now |
14:58 |
NekoGloop |
i already have a full inventory of cookies though |
14:58 |
VanessaE |
yeah but those Oreos are looking a little rancid.. |
14:59 |
NekoGloop |
ture |
14:59 |
NekoGloop |
true* |
15:00 |
goebbels |
luckily not torture |
15:06 |
NekoGloop |
bas080: you there? |
15:07 |
|
cosarara97 joined #minetest |
15:08 |
|
rubenwardy joined #minetest |
15:15 |
wei2912 |
VanessaE, any modified nature mod you have? |
15:15 |
wei2912 |
your modified flowers isn't compatible ;( |
15:16 |
jin_xi` |
celeron55: remember this http://paste.dy.fi/dAK ? it fixes sign mod texture glitch |
15:16 |
VanessaE |
wei2912: https://bitbucket.org/neko259/nature/overview |
15:16 |
celeron55 |
jin_xi`: it's already in there |
15:16 |
|
MilanFIN joined #minetest |
15:16 |
wei2912 |
VanessaE, okay thanks |
15:16 |
jin_xi` |
oh, sorry |
15:16 |
wei2912 |
thought it was a problem |
15:16 |
VanessaE |
my flowers has been integrated into nature pack, changes to bushes/irontrees have also been added. |
15:16 |
wei2912 |
argh |
15:16 |
VanessaE |
hm, where's the zipball link on this thing |
15:16 |
wei2912 |
not those freaking irontrees |
15:17 |
wei2912 |
they spam iron leaves and all that |
15:17 |
wei2912 |
and you can't destroy the trunk easily :( |
15:17 |
VanessaE |
https://bitbucket.org/neko259/nature/get/946e4ea875f7.zip |
15:17 |
VanessaE |
there it is |
15:17 |
VanessaE |
you can delete irontrees if you want, just rm -rf the related folder :-) |
15:18 |
wei2912 |
VanessaE, thanks |
15:18 |
NekoGloop |
at least they arent mese trees ;) |
15:18 |
VanessaE |
heh |
15:19 |
wei2912 |
NekoGloop, lol |
15:19 |
wei2912 |
NekoGloop, sure? |
15:19 |
NekoGloop |
jungletree mod could be adapted to pretty much any kind of tree... or even things that arent trees. |
15:20 |
wei2912 |
irontree can't be destroyed with a mese pickaxe :( |
15:20 |
VanessaE |
wei2912: use a steel axe instead |
15:23 |
wei2912 |
VanessaE, that works? |
15:23 |
wei2912 |
... |
15:23 |
wei2912 |
weird |
15:23 |
wei2912 |
mese pickaxes is supposed to be stronger than a steel axe |
15:23 |
VanessaE |
yup |
15:24 |
VanessaE |
maybe because picks are a terrible tool to use on trees anyway :-) |
15:36 |
|
CIA-50 joined #minetest |
15:39 |
CIA-50 |
minetest: perttu.ahola * r2722 /trunk/src/server.cpp: Fix github issue #224 |
15:39 |
goebbels |
who is that perttu.ahola guy? |
15:39 |
goebbels |
is He the Great Leader? |
15:39 |
goebbels |
who shall bring glory to the Community |
15:40 |
NekoGloop |
dont you know anything? |
15:41 |
goebbels |
sorry, no |
15:41 |
goebbels |
what should I know? |
15:41 |
celeron55 |
oh wtf |
15:42 |
celeron55 |
ah, i AM having correct commit names |
15:42 |
celeron55 |
the bot just spits out random things |
15:44 |
NekoGloop |
yup |
15:46 |
wei2912 |
VanessaE, released the new version yet? |
15:47 |
VanessaE |
pardon? |
15:47 |
VanessaE |
new version of..? |
15:48 |
wei2912 |
VanessaE, your texture pack |
15:48 |
wei2912 |
sry |
15:48 |
VanessaE |
actually, I just now updated it. |
15:48 |
VanessaE |
it's managed on github, so it's more a matter of how recent your pull is :-) |
15:49 |
wei2912 |
VanessaE, oh lol |
15:49 |
wei2912 |
great than |
15:49 |
wei2912 |
i just downloaded it :P |
15:51 |
VanessaE |
enjoy |
15:52 |
NekoGloop |
well now i have a cactus farm that I've killed myself in on many occasions... >.> |
15:53 |
VanessaE |
still think harmful cactus is a good idea? ;-) |
15:54 |
NekoGloop |
yup :) |
15:55 |
NekoGloop |
adventure maps, etc. should use it :) |
15:57 |
NekoGloop |
i just have to put fences around my farm, that's all. |
16:01 |
NekoGloop |
i have a two layer cactus farm now! :D |
16:01 |
VanessaE |
heh |
16:02 |
NekoGloop |
that's my line! >:D |
16:03 |
|
wei2912 joined #minetest |
16:03 |
mika__ |
nekogloop, did you make it hurt when mined with bare hands? |
16:03 |
NekoGloop |
couldnt figure that out |
16:03 |
mika__ |
ok |
16:10 |
|
Orby_ joined #minetest |
16:13 |
|
wei2912 joined #minetest |
16:15 |
* mrtux |
is away: going somewhere |
16:18 |
* NekoGloop |
is away: going nowhere |
16:18 |
* PilzAdam |
is back: coming from somewher |
16:18 |
PilzAdam |
+e |
16:18 |
NekoGloop |
large silver sword rips through cacti as if they we butter |
16:19 |
NekoGloop |
were* |
16:20 |
NekoGloop |
but, I do actually have to go now |
16:21 |
cornernote |
is there anythign that can be done (in theory, maybe code it into c++?) to make mesecon switching faster ? |
16:22 |
wei2912 |
<wei2912> how do i destroy a locked chest? |
16:22 |
cornernote |
when i turn on a counter, it just maxes out the cpu core its running on |
16:22 |
cornernote |
game still runs fine |
16:22 |
PilzAdam |
wei2912, remove everything of it and then dig it |
16:22 |
cornernote |
but mesecons arent very smooth |
16:22 |
wei2912 |
PilzAdam, okay thanks |
16:23 |
wei2912 |
because i notice it keeps on returning after i dig it |
16:23 |
cornernote |
you can use worldedit to remove it |
16:23 |
wei2912 |
cornernote, didn't work |
16:23 |
PilzAdam |
its like all chests/furnaces: if they have something in it you cant dig it |
16:23 |
wei2912 |
wait |
16:23 |
wei2912 |
it's a locked chest with something in it |
16:23 |
wei2912 |
not owned by me |
16:24 |
wei2912 |
(i'm the admin so i should be able to remove it but i can't) |
16:24 |
cornernote |
worldedit ... //p set .. then punch it twice .. then //set air |
16:25 |
cornernote |
being an admin does not give you permission to remove a chest with items in it |
16:25 |
cornernote |
by digging |
16:25 |
cornernote |
u need some tool to remove the node |
16:25 |
wei2912 |
cornernote: no, not what i meant |
16:25 |
wei2912 |
nvm lol |
16:26 |
cornernote |
i think i know what u mean... your admin so you can remove it with a tool |
16:26 |
cornernote |
anyway, the worldedit commands above will work |
16:26 |
cornernote |
thats what i use |
16:26 |
wei2912 |
cornernote, thanks |
16:26 |
wei2912 |
i have worldedit :D |
16:28 |
wei2912 |
just launched a massive operation... can't use any worldedit commands till it finishes |
16:28 |
VanessaE |
is there any way to force the game to alway draw these objects at a 45 degree angle? |
16:30 |
cornernote |
which objects ? |
16:30 |
VanessaE |
the shingles in homedecor, which are drawn with the raillike draw type. |
16:32 |
cornernote |
you want them to seem like there is always a top rail ? |
16:32 |
VanessaE |
eh, nevermind |
16:33 |
VanessaE |
only way to do it right is with a shitload of nodeboxes. |
16:33 |
* VanessaE |
grumbles |
16:33 |
cornernote |
yeah =( |
16:33 |
cornernote |
thats what i was thinking |
16:33 |
cornernote |
enough to make it "seem" smooth |
16:33 |
thexyz |
> do it right |
16:33 |
thexyz |
> shitload of nodeboxes |
16:33 |
VanessaE |
thexyz: well unless you can think of a better way :-) |
16:35 |
thexyz |
of course i can think of better way |
16:35 |
thexyz |
write patch @ submit it |
16:36 |
VanessaE |
meh |
16:38 |
VanessaE |
huh. the not_in_creative_inventory group setting isn't documented in the API. |
16:39 |
bas080 |
NekoGloop pushes spaces after every function in my code... :S |
16:43 |
rubenwardy |
can some one make me an oven texture? my current one is really bad |
16:44 |
celeron55 |
VanessaE: probably because it isn't part of the minetest API, it is part of the APi of a certain mod in minetest_game... but it could still be there though i guess |
16:51 |
|
iqualfragile joined #minetest |
16:51 |
PilzAdam |
hi iqualfragile |
16:52 |
iqualfragile |
Hallo PilzAdam |
16:52 |
goebbels |
Es war mir vergönnt, viele Jahre meines Lebens unter dem größten Sohne zu wirken, den mein Volk in seiner tausendjährigen Geschichte hervorgebracht hat. |
16:52 |
|
MiJyn joined #minetest |
16:53 |
|
Octupus joined #minetest |
16:53 |
|
MiJyn joined #minetest |
16:53 |
Octupus |
hello |
16:53 |
PilzAdam |
hi |
16:54 |
Octupus |
if i wanted to put up something on forum about recommened server which part on forum wud i put it |
16:54 |
PilzAdam |
servers |
16:56 |
Octupus |
ok thanks |
16:59 |
bas080 |
I'm trying to make some different leaves textures. I noticed that the textures aren't loaded even if they have correct file name. |
16:59 |
bas080 |
Could it be the format of the png? |
16:59 |
bas080 |
will share a png |
17:00 |
bas080 |
/usr/share/minetest/games/simple/mods/jungletree/textures/jungltree_leaves_yellow.png |
17:00 |
bas080 |
oops |
17:00 |
bas080 |
http://dl.dropbox.com/u/419967/jungltree_leaves_yellow.png |
17:02 |
VanessaE |
celeron55: regarding the collisionbox, since it's evident that I can't set one in a node, or don't know what I'm doing, and it probably won't work anyway, can you fix the one used for raillike so that they at least act like stairs? |
17:03 |
VanessaE |
(for the 45 degree ones I mean) |
17:04 |
VanessaE |
having a whole-node-tall collision box for an object that only takes like 1 pixel of height is kinda overkill |
17:04 |
VanessaE |
(for the flat/horizontal ones that is) |
17:04 |
goebbels |
my penis is 90 deg compared to my legs right now |
17:05 |
bas080 |
should i make the the png's non transparent |
17:06 |
VanessaE |
bas080: keep 'em transparent, let the fancy leaves setting control whether it stays that way |
17:07 |
bas080 |
VanessaE, when i print the png file names that are made in a for loop in the code i get |
17:07 |
bas080 |
jungletree_leaves_green.png |
17:07 |
bas080 |
jungletree_leaves_yellow.png |
17:07 |
bas080 |
jungletree_leaves_red.png |
17:08 |
bas080 |
which is similar to filenames in textures folder |
17:08 |
bas080 |
yet they don't load |
17:08 |
VanessaE |
are they real PNGs? |
17:08 |
bas080 |
http://dl.dropbox.com/u/419967/jungltree_leaves_yellow.png |
17:08 |
bas080 |
is an exact copy of what i am using |
17:08 |
bas080 |
I use the same technique as before |
17:09 |
VanessaE |
yup, looks good |
17:09 |
VanessaE |
can I see the code? |
17:09 |
goebbels |
I want some pussy |
17:09 |
bas080 |
for color = 1, 3 do |
17:09 |
bas080 |
print("jungletree_leaves_"..leaves[color]..".png") |
17:09 |
bas080 |
minetest.register_node("jungletree:leaves_"..leaves[color], { |
17:09 |
bas080 |
description = "Jungle Tree Leaves", |
17:09 |
bas080 |
drawtype = "glasslike", |
17:09 |
VanessaE |
goebbels: go fuck a cat then. |
17:09 |
goebbels |
VanessaE: no, that would be zoophilia or incest or something like that |
17:09 |
goebbels |
VanessaE: I want human being females |
17:09 |
|
hmmmmmm joined #minetest |
17:11 |
|
klaxa_ joined #minetest |
17:11 |
|
bas080 joined #minetest |
17:11 |
bas080 |
http://sharetext.org/ct12 |
17:11 |
VanessaE |
bas080: perhaps you should pastebin it :-) Also, change the drawtype to "allfaces_optional" |
17:11 |
VanessaE |
or do that |
17:12 |
|
Bad_Command_ joined #minetest |
17:12 |
bas080 |
That's the for loop for creating leave nodes |
17:12 |
bas080 |
local leaves = {"green","yellow","red"} |
17:12 |
bas080 |
that's the array i use |
17:13 |
VanessaE |
OH |
17:13 |
VanessaE |
put the tiles texturename in {braces} |
17:13 |
|
sdzen joined #minetest |
17:13 |
VanessaE |
tiles = {"jungletree_leaves_"..leaves[color]..".png"}, |
17:15 |
bas080 |
am testing |
17:16 |
bas080 |
ok... that does it... i suppose i'm a bit rusty. Never had this silly mistake before. Thnx VanessaE |
17:16 |
VanessaE |
eh, could be worse |
17:17 |
VanessaE |
it coulda been a missing comma :) |
17:19 |
|
OldCoder joined #minetest |
17:30 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?pid=40562#p40562 |
17:33 |
bas080 |
how is that from the original post? |
17:33 |
bas080 |
They are drawn on the cactus node. |
17:33 |
bas080 |
on the side. |
17:34 |
|
TheLastProject joined #minetest |
17:35 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?pid=40562#p40562 screenshot added |
17:35 |
VanessaE |
nice |
17:35 |
VanessaE |
what are you using for the texture? |
17:36 |
PilzAdam |
cactus side but the white points are deleted |
17:37 |
VanessaE |
cool |
17:37 |
bas080 |
Looks good. although the white dots on the default texture already indicate spikes |
17:37 |
bas080 |
Maybe change the cactus texture and make texture of spike white. |
17:37 |
PilzAdam |
they are too thick |
17:38 |
PilzAdam |
and nekogloop didnt want to add spikes... |
17:40 |
celeron55 |
just add the spikes to where the whites are in the texture |
17:40 |
celeron55 |
not as thick |
17:40 |
celeron55 |
and fill the sides with white so they're white |
17:41 |
PilzAdam |
currently the positions of the spikes are randomly |
17:41 |
celeron55 |
(might look odd, but worth a try) |
17:41 |
bas080 |
http://dl.dropbox.com/u/419967/Screenshot%20-%2009012012%20-%2007%3A39%3A50%20PM.png |
17:41 |
PilzAdam |
http://www.zimg.eu/i/952591661 |
17:42 |
bas080 |
Different leave colors for jungletrees. Are they to scrambled? |
17:42 |
PilzAdam |
looks cool |
17:42 |
sdzen |
they need less difference between the colours maybe |
17:43 |
PilzAdam |
celeron55, i like it as it is, because IMO the white dots arent spikes |
17:43 |
|
NekoGloop joined #minetest |
17:43 |
NekoGloop |
I'm back :D |
17:43 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?pid=40562#p40562 |
17:43 |
PilzAdam |
^ check this out! |
17:44 |
NekoGloop |
good idea |
17:44 |
PilzAdam |
you don want to add this... |
17:44 |
PilzAdam |
+t |
17:44 |
NekoGloop |
is it just graphical, e.g. the spikes are nodeboxes on the cactus node? |
17:45 |
NekoGloop |
and yes, i do want to add it. Maybe revise it a bit to have the right colors. |
17:45 |
PilzAdam |
they are nodes around the cactus and have damage_per_second = 1 |
17:45 |
NekoGloop |
i see... |
17:46 |
PilzAdam |
you can change the length of spikes to be more randomly |
17:46 |
NekoGloop |
that's actually a good idea |
17:46 |
PilzAdam |
License: WTFPL but give credit |
17:46 |
NekoGloop |
ok |
17:46 |
NekoGloop |
so there's like an abm that replaces the nodes around the cactus? (checking if its air ofc) |
17:46 |
PilzAdam |
something like: "The LUA good himself (PilzAdam) came down to me and made this great feature!" |
17:47 |
NekoGloop |
lol ya right |
17:47 |
NekoGloop |
lua gods are jeija and rba, hands down |
17:47 |
PilzAdam |
NekoGloop, an abm and a after_place_node |
17:47 |
NekoGloop |
cool |
17:50 |
celeron55 |
WTFPL but give credit = CC BY |
17:50 |
celeron55 |
http://creativecommons.org/licenses/by/3.0/ |
17:51 |
NekoGloop |
i usually give credit when using wtfpl anyway |
17:52 |
NekoGloop |
pilzadam: your code generates a random nodebox... lolwat |
17:53 |
PilzAdam |
its WTFPL for everyone except NekoGloop |
17:53 |
NekoGloop |
well I'm giving you credit but changing the node box parts a bit :) |
17:54 |
PilzAdam |
im too lazy to make the nodebox by hand... |
17:54 |
NekoGloop |
heh |
17:54 |
NekoGloop |
that's what the nodebox tool is for |
17:55 |
|
triplei joined #minetest |
17:57 |
PilzAdam |
NekoGloop, nodebox tool? |
17:57 |
NekoGloop |
i thought i saw one... |
17:57 |
|
Taoki[laptop] joined #minetest |
17:57 |
PilzAdam |
i remember its unfinished/not started to programm |
18:00 |
|
Taoki[laptop]_1 joined #minetest |
18:01 |
NekoGloop |
perfect, it also makes the tops of cacti safe |
18:02 |
PilzAdam |
... lua god ... |
18:02 |
NekoGloop |
except... i dont want them to damages you when you're only standing next to the cactus |
18:03 |
NekoGloop |
and your method also makes it so i cant place blocks near cacti |
18:03 |
PilzAdam |
buildable_to = true, add this to the spikes defintion |
18:04 |
NekoGloop |
and for only damaging while in the nodebox? |
18:05 |
PilzAdam |
not possible |
18:05 |
PilzAdam |
but leave it like it is |
18:05 |
NekoGloop |
sure it isnt :) |
18:06 |
NekoGloop |
or maybe i can just make the spikes longer so it looks right |
18:06 |
PilzAdam |
you can |
18:06 |
PilzAdam |
but dont make them too long |
18:06 |
PilzAdam |
it would look unnatural |
18:06 |
NekoGloop |
yeah, i'll just test until they look right |
18:07 |
PilzAdam |
and make a random range of ~0.1 |
18:08 |
NekoGloop |
we have genetically engineer cacti, with thorns that are 6 blocks long |
18:08 |
NekoGloop |
oops |
18:08 |
NekoGloop |
:D |
18:09 |
NekoGloop |
ok, how do i do a random range? |
18:10 |
PilzAdam |
{0,0,0, 0,0,0+(math.random(1, 10)/10)} |
18:10 |
PilzAdam |
replace the 0's with the correct values |
18:10 |
bas080 |
Fly mode has shift as down key now... took a while for i figured that out :P |
18:10 |
iqualfragile |
http://sebsauvage.net/paste/?db9f0199aed4b7d4#XaqyCTdzatqk8YLv80dwGtnOpF7H7NGjSNhiTbqx5H4= |
18:10 |
iqualfragile |
simple update-script |
18:10 |
PilzAdam |
bas080, dont you read the commits? |
18:11 |
NekoGloop |
i still have E |
18:11 |
NekoGloop |
:D |
18:11 |
* NekoGloop |
has badly outdated blog version |
18:11 |
bas080 |
PilzAdam, ones i a while i quickly read threw them. |
18:11 |
* NekoGloop |
is too lazy to compile |
18:11 |
* PilzAdam |
thinks NekoGloop is to … to compile |
18:12 |
PilzAdam |
cant say that in IRC |
18:12 |
NekoGloop |
? |
18:12 |
PilzAdam |
nevermind |
18:12 |
iqualfragile |
better update-script: http://sebsauvage.net/paste/?351e767a9cb69f68#brwntmlf7XRO1XFWZtgNAOY17Mi75xunReBmE0D9A+k= |
18:13 |
bas080 |
PilzAdam, everyone here has there "specialties" |
18:13 |
NekoGloop |
mine is modding |
18:13 |
* PilzAdam |
laughs at NekoGloop joke |
18:13 |
goebbels |
but where is the wedding |
18:13 |
iqualfragile |
realbadangel: thats why i wanted you to use git |
18:13 |
NekoGloop |
bas080: did you like cactusmod? |
18:14 |
bas080 |
I sure did. But i have slow laptop so to much abm's. |
18:14 |
NekoGloop |
ah |
18:14 |
bas080 |
***bas080 cries |
18:14 |
NekoGloop |
well pilzadam's version uses a different method |
18:15 |
PilzAdam |
its better |
18:15 |
PilzAdam |
and faster |
18:15 |
PilzAdam |
and cooler |
18:15 |
NekoGloop |
heh |
18:15 |
PilzAdam |
and looks better |
18:16 |
bas080 |
goood! i'll add when you guys think it's done. I do consider it a neat addition |
18:16 |
PilzAdam |
bas080, also try farming mod, it makes cacti grow |
18:17 |
bas080 |
on ordinary dirt or hoed dirt? |
18:17 |
NekoGloop |
sand or desert sand only |
18:17 |
PilzAdam |
on sand |
18:17 |
bas080 |
cool. but what does that have to do with farming? |
18:18 |
PilzAdam |
gtg |
18:18 |
PilzAdam |
bye |
18:18 |
bas080 |
bye |
18:18 |
NekoGloop |
farming for cactus fruit, in combination with my mod |
18:18 |
NekoGloop |
as for in his mod, I think its just basically a neat addition |
18:18 |
bas080 |
dessert farming :P |
18:18 |
|
MilanFIN joined #minetest |
18:18 |
NekoGloop |
dessert ~= desert |
18:18 |
bas080 |
***bas080 remembers that dessert is sweet |
18:19 |
NekoGloop |
oh god I've been doing lua too long |
18:20 |
NekoGloop |
same with papyrus, bas080 |
18:20 |
|
rubenwardy left #minetest |
18:20 |
NekoGloop |
although that does have a use :) |
18:21 |
bas080 |
Is it me or are there many parents who like to install minetest for there children to play? |
18:21 |
bas080 |
What if we made it really easy for them to install it. |
18:21 |
bas080 |
with mods |
18:22 |
NekoGloop |
hm |
18:22 |
NekoGloop |
well its not just you |
18:22 |
NekoGloop |
there are a lot |
18:22 |
NekoGloop |
mainly because the kids want minecraft, this is really close to minecraft, and this is free. |
18:23 |
bas080 |
NekoGloop, true, cheapskates! |
18:23 |
NekoGloop |
heh |
18:24 |
bas080 |
But still i think minetest is better because it invites children to also maybe mod themselves |
18:24 |
NekoGloop |
yup |
18:25 |
bas080 |
What if we can combine some resources and make a simple website on how to minetest, and especially target parents and young people |
18:26 |
bas080 |
Put some how to's in it on installing and modding. |
18:26 |
bas080 |
But make it really!!!! simple |
18:27 |
NekoGloop |
go for it |
18:27 |
NekoGloop |
VanessaE: you lurkin'? |
18:28 |
|
WolfgangB joined #minetest |
18:30 |
bas080 |
celeron55, will it ever be possible to draw images in game relative to the view? Just like the hearts, hand and selector boxes are drawn. |
18:30 |
|
Matsetes joined #minetest |
18:30 |
Matsetes |
Hi! |
18:31 |
Matsetes |
How can I burn an item? |
18:31 |
NekoGloop |
lava |
18:31 |
Matsetes |
And what's the name of lava? |
18:31 |
NekoGloop |
lava |
18:31 |
Matsetes |
giveme x? |
18:31 |
NekoGloop |
griefer, go find it yourself |
18:32 |
VanessaE |
busy. |
18:32 |
NekoGloop |
lol hi vanessae |
18:32 |
celeron55 |
bas080: if somebody makes a resonable implementation, sure |
18:33 |
Matsetes |
Find it where? |
18:33 |
NekoGloop |
celeron55: hunger, drowning, etc. |
18:33 |
celeron55 |
NekoGloop: i am talking about C++ code |
18:33 |
celeron55 |
not what to do with it |
18:33 |
NekoGloop |
oh sorry |
18:34 |
NekoGloop |
:) |
18:34 |
Matsetes |
Sorry, anyone can tell me how to get lava? /giveme ? |
18:34 |
NekoGloop |
Matsetes: get a bucket |
18:34 |
NekoGloop |
find a lava lake |
18:34 |
NekoGloop |
hit the lava with the bucket |
18:34 |
NekoGloop |
go grief. |
18:35 |
NekoGloop |
(last part is optional and not reccommended for your safety) |
18:35 |
celeron55 |
well, as for /giveme, lava is called default:lava_source |
18:35 |
Matsetes |
Thx! |
18:35 |
NekoGloop |
celeron55: i have the feeling he wants to grief |
18:35 |
goebbels |
celeron55 e du en sjåfør ikveld |
18:36 |
|
FreeFull_ joined #minetest |
18:37 |
bas080 |
celeron55, i am willing to make a suggestion but i have never before made a reasonable implementation before. Do you mean write the code myself? |
18:37 |
|
cisoun joined #minetest |
18:37 |
celeron55 |
bas080: yes; or get somebody to do it with you; i have so much to do that isn't going to happen in a long time |
18:37 |
Matsetes |
Sorry... How to remove the lava after burning the item? |
18:37 |
celeron55 |
(if i have to do it, that is) |
18:41 |
NekoGloop |
some exception my ass |
18:41 |
NekoGloop |
LOAD DAMN YOU |
18:42 |
bas080 |
NekoGloop, i think there is something with your text editor. The code you commited to jungetree mod has many spaces after the end statement and funtions |
18:42 |
NekoGloop |
notepad++ |
18:42 |
NekoGloop |
:P |
18:43 |
VanessaE |
there. |
18:44 |
VanessaE |
mesecons updated (receiver objects now look like they're visibly insulated). |
18:44 |
bas080 |
that's a ok editor. I haven't seen the latest features though... but keep an eye on it. It's really irritating to remove spaces because i don't want to remove the spaces between my arguments |
18:44 |
NekoGloop |
stop yer whinin it works fine |
18:45 |
VanessaE |
gedit ftw :-) |
18:45 |
NekoGloop |
w/e |
18:45 |
bas080 |
NekoGloop, learn how to handle some feedback |
18:45 |
NekoGloop |
VanessaE: now can you help me fix pilzadam's nodeboxes? |
18:45 |
VanessaE |
what'd you break? |
18:45 |
VanessaE |
;) |
18:46 |
NekoGloop |
i didnt break anything |
18:46 |
VanessaE |
ok what'd HE break :D |
18:46 |
NekoGloop |
i dont want a randomly generated nodebox |
18:46 |
NekoGloop |
cactus spines |
18:46 |
VanessaE |
what's wrong with them? the screenshot I saw looked good? |
18:47 |
NekoGloop |
until you see that he randomly generates the nodebox |
18:47 |
NekoGloop |
line 93-98 of his code |
18:48 |
NekoGloop |
it uses math.random, which imo shouldnt be used to make a nodebox |
18:49 |
NekoGloop |
VanessaE: got any ideas? |
18:52 |
VanessaE |
um |
18:52 |
NekoGloop |
you're the nodebox master :) |
18:52 |
VanessaE |
I am? |
18:52 |
VanessaE |
when did that happen? |
18:52 |
NekoGloop |
since forever |
18:52 |
NekoGloop |
:D |
18:53 |
VanessaE |
well I don't have the mod code in front of me, |
18:53 |
VanessaE |
but if randomly-generated boxes is the best way to get the effect I don't see a problem, as long as the RNG is being seeded with some specific value |
18:54 |
NekoGloop |
http://pastebin.com/Cu23r9ci |
18:54 |
* VanessaE |
looks |
18:54 |
NekoGloop |
VanessaE: its not being seeded, just completely random |
18:55 |
VanessaE |
hm, I see |
18:55 |
NekoGloop |
(took the code from the .zip, so some fixes i've applied elsewhre arent there) |
18:56 |
NekoGloop |
as far as the functionality goes, the spikes are completely functional |
18:56 |
NekoGloop |
its just i dont want random nodeboxes. |
18:56 |
VanessaE |
so what should they be instead? |
18:56 |
VanessaE |
I think I saw c55 suggest they be based on the white dots or something |
18:57 |
NekoGloop |
i thought that too until the game errored and spammed debug with "unable to create new vertices" :) |
18:57 |
VanessaE |
make a list of the X/Y coordinates of the white dots, put it into a table, then iterate through that list and make nodeboxes from it |
18:57 |
VanessaE |
oHHH |
18:57 |
VanessaE |
that old bug |
18:58 |
VanessaE |
jeija ran into that too, with his cylinders/slopes mod |
18:58 |
NekoGloop |
i know |
18:58 |
VanessaE |
celeron55: any clue how to bump up the limit on vertices? |
18:58 |
NekoGloop |
remember, i swiped jeija's code on the slopes? (for dirt/gravel in gloopblocks) |
18:58 |
VanessaE |
oh yes |
18:59 |
VanessaE |
the only solution is to make fewer nodeboxes. in the case of pilzadam's code, if math.random(1,5) <-- change that 5 to say 10 or 15 |
19:00 |
|
izua joined #minetest |
19:00 |
NekoGloop |
i dont want random |
19:00 |
NekoGloop |
removing random made it spam debug again |
19:01 |
VanessaE |
well sure, take otu the random bit and you're going from a 1 in 5 chance of a nodebox being drawn to a 100% chance |
19:01 |
NekoGloop |
i know |
19:01 |
VanessaE |
you either need something to limit how many are being generated, or you need to generate them all manaually |
19:01 |
|
mika__ joined #minetest |
19:02 |
VanessaE |
(or semi-manual e.g. a list of coordinates to spawn them at) |
19:03 |
NekoGloop |
well i just limited the coordinates that the spikes appear at |
19:03 |
NekoGloop |
lets see if this workd |
19:03 |
NekoGloop |
works* |
19:03 |
NekoGloop |
augh... SOME EXCEPTION MY ASS LOAD DAMN YOU |
19:03 |
VanessaE |
HAHA |
19:04 |
NekoGloop |
ahem... |
19:04 |
NekoGloop |
lol this looks horrible |
19:05 |
VanessaE |
heh |
19:05 |
VanessaE |
screenshot? |
19:05 |
VanessaE |
:-)_ |
19:05 |
NekoGloop |
eh, i already quit to menu |
19:05 |
VanessaE |
well go back in, duh |
19:07 |
NekoGloop |
and already messed with the code again |
19:07 |
VanessaE |
you suck :-) |
19:07 |
NekoGloop |
thank you |
19:07 |
NekoGloop |
:D |
19:07 |
|
izua joined #minetest |
19:07 |
|
izua joined #minetest |
19:08 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2201712072.png |
19:08 |
VanessaE |
there. that's my contribution for today :-) |
19:09 |
NekoGloop |
cool |
19:09 |
mika__ |
VanessaE, i assume that to be some powersupply, how does the electricity chain begin |
19:10 |
VanessaE |
mika__: magic :-) |
19:10 |
mika__ |
damn |
19:10 |
VanessaE |
mika__: really though, a power signal starts at a switch/button |
19:10 |
mika__ |
=( |
19:10 |
VanessaE |
or blinky plant or power plant |
19:10 |
VanessaE |
the power supply underlying it all is implied |
19:10 |
VanessaE |
sorta like with a schematic diagram |
19:10 |
mika__ |
i'd like a big nuclear power plant |
19:10 |
NekoGloop |
that's rba's job |
19:10 |
NekoGloop |
:D |
19:10 |
VanessaE |
(you never draw the GND/Vcc lines for a NAND gate, for example) |
19:10 |
VanessaE |
yes |
19:11 |
mika__ |
rba, gnd,vcc nand? |
19:11 |
VanessaE |
RBA's doing a technic mod which has that. |
19:11 |
VanessaE |
ok |
19:11 |
VanessaE |
RBA = RealBadAngel |
19:11 |
mika__ |
ok |
19:11 |
VanessaE |
NAND = a common NAND gate |
19:12 |
NekoGloop |
NAND = not AND |
19:12 |
VanessaE |
GND, Vcc are normal schematic designations for ground/negative and power/positive |
19:12 |
VanessaE |
(usually 0v and +5v_) |
19:12 |
mika__ |
ok |
19:13 |
mika__ |
i assume you work with electronics alot cause of this interest making these mods |
19:13 |
VanessaE |
mesecons operates on a more or less TTL-model |
19:13 |
bas080 |
VanessaE, i fixed the issue of jungletrees spawning to near of the water. Now they shouldn't consume the papyrus. Seeing how the jungle trees mod is coming along i'm requesting a move to the mod releases. Do you concur? |
19:13 |
VanessaE |
so you could think of "off" as TTL low, and "on" as TTL high (> 2.4v) |
19:14 |
VanessaE |
bas080: sure, post it when it's ready and I'll move it |
19:14 |
NekoGloop |
there was a problem with hungry jungletrees? |
19:14 |
NekoGloop |
:D |
19:14 |
NekoGloop |
idk i never had a problem |
19:14 |
VanessaE |
NekoGloop: yeah, they ate up all the papyrus in the area. they needed the sugar to grow :D |
19:14 |
NekoGloop |
now, for a mod to re-add mossy cobble... somehow... |
19:15 |
bas080 |
http://minetest.net/forum/viewtopic.php?id=2887 |
19:15 |
VanessaE |
NekoGloop: there's already a mod that'll turn cobble -> mossy cobble in the presence of water |
19:15 |
bas080 |
includes license |
19:15 |
VanessaE |
bas080: oh NICE |
19:16 |
VanessaE |
bas080: is this using the default jungletree node yet? |
19:16 |
VanessaE |
(doesn't look like it) |
19:16 |
bas080 |
NekoGloop, i made a moss cobble mod |
19:17 |
NekoGloop |
VanessaE: at one point it did. I know because it was my fork :D |
19:17 |
bas080 |
Cobble stone that is near and near air gets mossy. |
19:17 |
VanessaE |
bas080: link? |
19:17 |
NekoGloop |
and lol its still the same README. :D |
19:17 |
NekoGloop |
hey, bas080... you might want to revert the readme back from my version :D |
19:17 |
Matsetes |
Where can I find dyes mod? |
19:18 |
bas080 |
NekoGloop, i don't mind. You deserve the props too |
19:18 |
VanessaE |
that wiki is outdated - c55's dungeons+mobs mod generates mossy cobble doesn't it? |
19:18 |
Matsetes |
Technic needs it, but I cannot find it |
19:18 |
NekoGloop |
Matsetes: its in default 0.4.2-rc1 |
19:18 |
VanessaE |
Matsetes: maybe it uses Unified Dyes, http://minetest.net/forum/viewtopic.php?pid=28399 |
19:18 |
bas080 |
NekoGloop, i'll make sure to mention your efforts in the minetest forum post |
19:19 |
VanessaE |
hm, nope, it uses the builtin one |
19:19 |
NekoGloop |
bas080: do your trees use default:jungletree? if not, ;_; |
19:19 |
bas080 |
NekoGloop, They sure do |
19:19 |
NekoGloop |
anyway, since minetest just crashed, lets update some mods |
19:19 |
khonkhortisan |
haha so I hear an ad on tv about a website to fix computer problems, I download it and run it in wine, and it says error. Please call this number. |
19:19 |
VanessaE |
Matsetes: well anyway you can use flowers + unified dyes to get the colorants used in technic. |
19:20 |
|
TheLastProject joined #minetest |
19:20 |
khonkhortisan |
I don't think they know they're advertising to non-windows people |
19:20 |
Matsetes |
But unified dyes need a lot of dependencies |
19:20 |
|
ecube_ joined #minetest |
19:20 |
|
iqualfragile joined #minetest |
19:21 |
NekoGloop |
hold on, I've an idea for pilzadam's derpy spikes |
19:21 |
NekoGloop |
remove them :D |
19:21 |
bas080 |
VanessaE, it uses the default jungletree node. I just changed the custom textures because i'm like that |
19:21 |
VanessaE |
bas080: ahh cool |
19:21 |
NekoGloop |
bas080: trees need not grow directly if the sapling grows instantly |
19:22 |
Matsetes |
VanessaE: where can I find buckets mod? |
19:22 |
VanessaE |
it's part of the game,. |
19:22 |
Matsetes |
Ok =) |
19:22 |
VanessaE |
but since it can be disabled, I listed it as a dependency |
19:23 |
bas080 |
NekoGloop, true true, but why create sapling if it does not have a function? Why not tree directly. |
19:23 |
NekoGloop |
because saplings are awesomesauce |
19:26 |
VanessaE |
bas080: let me know when jungletree is ready. I'd love to give it a shot :-) |
19:28 |
|
MiJyn joined #minetest |
19:28 |
VanessaE |
bas080: you forgot to upload the leaves' textures. |
19:28 |
VanessaE |
the code is there but the png's aren't |
19:28 |
bas080 |
VanessaE, oops! git add :P |
19:29 |
celeron55 |
*pngs |
19:29 |
khonkhortisan |
yes, the pngs don't own anything |
19:29 |
bas080 |
Done |
19:30 |
celeron55 |
english is kind of stupid because there is no official way to separate the s from the word |
19:30 |
VanessaE |
I was taught to use an apostrophe in that particular instance. |
19:30 |
NekoGloop |
in an acronym you use an apostrophe |
19:30 |
VanessaE |
(since it should be PNG, it should be PNG's, as with DVD or CD) |
19:30 |
NekoGloop |
png is an acronym |
19:31 |
khonkhortisan |
Jordan's basketball (ownership), how many Jordans are in the room (plural) |
19:31 |
celeron55 |
but how do you tell if it is owning something or a plural then? |
19:31 |
VanessaE |
celeron55: PNGs' - many PNG's own something. |
19:31 |
NekoGloop |
i'm sure a png doesnt own anything :) |
19:31 |
celeron55 |
VanessaE: how do you say a png owns something |
19:31 |
bas080 |
pixels |
19:31 |
VanessaE |
PNG's either one PNG owns something or there are two PNG's. :-) |
19:31 |
khonkhortisan |
PNGs' is plural ownership |
19:31 |
celeron55 |
other than png's, which is the plurar of png as how you said |
19:32 |
celeron55 |
VanessaE: that is what i called stupid |
19:32 |
VanessaE |
that's English for you :-) |
19:32 |
khonkhortisan |
why would the rules be any different for acronyms? |
19:32 |
NekoGloop |
because pngs could be another acronym |
19:33 |
VanessaE |
interesting that the MLA now advises against using it |
19:33 |
VanessaE |
that's the one I recall learning with when I was little :-) |
19:34 |
NekoGloop |
anyway, 3d cacti arent gonna get done now :) |
19:34 |
celeron55 |
http://en.wikipedia.org/wiki/English_plural#Plurals_of_letters_and_abbreviations |
19:34 |
celeron55 |
apparently there is no common rule for that *at all* |
19:35 |
celeron55 |
NekoGloop: that is why you write it PNGs, if capital letters are used |
19:35 |
NekoGloop |
oh shut up :D |
19:36 |
celeron55 |
i like criticizing english, it's just so random |
19:36 |
celeron55 |
8) |
19:36 |
VanessaE |
c55 everything to you is random :D |
19:36 |
goebbels |
I'm c55's fuckbuddy |
19:36 |
goebbels |
is that a problem? |
19:39 |
Keegann |
hello |
19:39 |
bas080 |
what language isn't? |
19:39 |
celeron55 |
from the languages that i know, finnish is relatively non-random |
19:40 |
iqualfragile |
@server-admins |
19:40 |
VanessaE |
celeron55: apropos, "One Hippopotami " by Alan Sherman |
19:41 |
iqualfragile |
a litle script to update your mods (if you have cloned them from github): http://sebsauvage.net/paste/?2fc159e598eac09e#BmOrMoXSU3LsQCDmtcBh2REx1BFOCQAB8BRSTNBCSJA= |
19:41 |
Keegann |
whatca guys talking about |
19:41 |
VanessaE |
Keegann: just random English-related stuff :D |
19:41 |
NekoGloop |
bas080: no backwards support is in jungletree for leaves |
19:41 |
Keegann |
oksounds un fun |
19:42 |
khonkhortisan |
I have gate logic working, it just doesn't turn the wires off when it turns off |
19:42 |
NekoGloop |
some exception: we hate you |
19:43 |
|
jin_xi joined #minetest |
19:43 |
NekoGloop |
I'm worldediting away the cactus spikes because i reverted my mod |
19:43 |
khonkhortisan |
it works when I have a not, but when I have an and, I think power is going between the inputs when on? |
19:45 |
bas080 |
NekoGloop, backwards support? |
19:46 |
NekoGloop |
jungletree leaves from my version just turn into unknown blocks |
19:46 |
NekoGloop |
add this line in somewhere: minetest.register_alias("jungletree:leaves", "jungletree:leaves_red") |
19:46 |
bas080 |
oops! |
19:46 |
bas080 |
:P |
19:46 |
NekoGloop |
:D |
19:47 |
bas080 |
Will get that done tomorrow. For now i'm having a cold beer |
19:47 |
VanessaE |
YAY! jungletrees are back :-) |
19:47 |
bas080 |
WOOHOOO |
19:48 |
NekoGloop |
whatever, I'm probably the only one with this problem. (jungletree:leaves was defined in my fix) |
19:51 |
VanessaE |
celeron55: is there a way to specify exactly where minetest should look for global mods? |
19:52 |
VanessaE |
(I keep a few different versions around for testing, it would be nice if I could keep their configs/worlds/mods in sync without tons of copying) |
19:53 |
VanessaE |
hm, guess I could symlink it. |
20:00 |
khonkhortisan |
nobody told me I wasn't actually supposed to register the receptor |
20:00 |
NekoGloop |
VanessaE: any chance homedecor could have opening/closing window shutters? :) |
20:01 |
VanessaE |
no :-) |
20:01 |
VanessaE |
they're the decorative type. |
20:01 |
NekoGloop |
aw :( |
20:01 |
VanessaE |
if you need that, use the "folding door". it looks like an oversized shutter |
20:01 |
NekoGloop |
no |
20:01 |
VanessaE |
except it opens 90 degrees :-) |
20:01 |
NekoGloop |
i want one node doors somehow |
20:03 |
VanessaE |
doorsplus does that I think |
20:03 |
VanessaE |
or xdoors |
20:03 |
VanessaE |
or whatever it was |
20:04 |
VanessaE |
but the negative there is the texture wraps past the first node |
20:04 |
VanessaE |
so if you want proper textures, you must use two nodes. |
20:05 |
NekoGloop |
i have mesecon doors :) |
20:05 |
VanessaE |
cool |
20:05 |
NekoGloop |
but i want one node doors (aestetically) |
20:07 |
khonkhortisan |
VanessaE, what do you think? gitgithub.com:khonkhortisan/minetest-mod-mesecons.git branch gates |
20:08 |
khonkhortisan |
/giveme codes are mesecons_gates:[diode|not|nand|and|xor]_off |
20:09 |
VanessaE |
I'll check it out in a sec, arguing with minetest at the moment |
20:09 |
khonkhortisan |
arguing is how you get your way :) |
20:10 |
VanessaE |
ok, item_drop is seriously b0rk3d. |
20:10 |
* VanessaE |
deletes it for now. |
20:11 |
khonkhortisan |
The number of branches I have locally isn't the same as the number of branches github says I have. I know how to tell github about a local branch, but how do I tell myself about a remote branch? |
20:11 |
NekoGloop |
item_drop is borked any time of the year |
20:12 |
iqualfragile |
does someone have a server? |
20:12 |
iqualfragile |
wher i can join? |
20:12 |
khonkhortisan |
If my router saved settings, I would have a server |
20:12 |
FreeFull |
Possibly git pull --all |
20:12 |
FreeFull |
Not certain though |
20:13 |
|
RealBadAngel joined #minetest |
20:14 |
NekoGloop |
hello realbadangel |
20:14 |
khonkhortisan |
haha that destroyed everything |
20:14 |
VanessaE |
hey RBA. |
20:14 |
iqualfragile |
hi rba |
20:14 |
VanessaE |
khonkhortisan: ok, checking out your changes |
20:14 |
iqualfragile |
so does someone have a server? |
20:14 |
iqualfragile |
nobody? i dont think so |
20:15 |
mika__ |
there are plenty of servers, just hard to find, and whe found they dont work |
20:16 |
sdzen |
minetest.freedns.in:30000 |
20:16 |
sdzen |
it needs a very new client to join though |
20:17 |
NekoGloop |
hey i thought you said to not advertise it :D |
20:17 |
VanessaE |
khonkhortisan: I take it you need me to draw up some nodeboxes for these :-) |
20:17 |
mika__ |
whats the newest version now, still 0.4.2-rc1? |
20:18 |
sdzen |
i told YOU not to advertise it |
20:18 |
mika__ |
afraid about what nekogloop brings for people? |
20:19 |
khonkhortisan |
yep, just did the logic and images |
20:19 |
VanessaE |
stand by. working. |
20:22 |
RealBadAngel |
hi all |
20:24 |
mika__ |
hi |
20:25 |
NekoGloop |
booga booga :D |
20:25 |
jin_xi |
Hi RealBadAngel |
20:26 |
VanessaE |
khonkhortisan: I'll have to work on the nodeboxes later, can't seem to get into the zone today :- |
20:26 |
VanessaE |
:-/ |
20:27 |
khonkhortisan |
okay. |
20:27 |
VanessaE |
for now, though, http://pastebin.com/SSHygxtG |
20:27 |
khonkhortisan |
You'll be better at making them fit the mesecon style |
20:27 |
VanessaE |
do that. |
20:28 |
VanessaE |
or better, change the 6/16 and -6/16 to 8/16 and -8/16, and matte those gate symbols onto some generic texture like a lightened version of stone |
20:28 |
VanessaE |
that way they take up (an apparent size of) 16x1x16 pixels |
20:31 |
VanessaE |
khonkhortisan: oh by the way, sometimes the µC programming doesn't show up on mouseover |
20:31 |
khonkhortisan |
because of an after? |
20:32 |
VanessaE |
("Working Microcontroller" still shows though) |
20:32 |
khonkhortisan |
I think it's the after |
20:32 |
VanessaE |
dunno why, I haven't looked into it |
20:32 |
khonkhortisan |
just look for Working Microcontroller, there's one place where it doesn't have a ..code |
20:34 |
VanessaE |
probably line 412. |
20:34 |
VanessaE |
https://github.com/Jeija/minetest-mod-mesecons/blob/68b99fed764d6886b4f44254aa26c60300e8e6b0/mesecons_microcontroller/init.lua#L412 |
20:34 |
khonkhortisan |
yeah |
20:37 |
RealBadAngel |
just took a look on the code |
20:38 |
RealBadAngel |
"rs-flop", shouldnt it be "rs latch" ? |
20:38 |
* khonkhortisan |
wouldn't know |
20:39 |
* mrtux |
is back (gone 04:24:03) |
20:39 |
VanessaE |
it varies |
20:40 |
VanessaE |
some refer to it as a flop since it can perform that function |
20:40 |
RealBadAngel |
http://en.wikipedia.org/wiki/Flip-flop_%28electronics%29 |
20:40 |
khonkhortisan |
does it matter if the gate symbol also shows up on the bottom? |
20:42 |
RealBadAngel |
RS latch is one of many types of flip-flops |
20:42 |
NekoGloop |
cant go down ladders in sfan5's latest windows precompile |
20:42 |
VanessaE |
use shift |
20:42 |
NekoGloop |
doesnt work |
20:42 |
NekoGloop |
tryed already |
20:43 |
khonkhortisan |
shift-rightclick the ladder :P |
20:44 |
NekoGloop |
doesnt work |
20:44 |
khonkhortisan |
should gates have any indication of which sides will connect? |
20:44 |
RealBadAngel |
imho they should have |
20:48 |
NekoGloop |
large mese pick FTW |
20:51 |
Matsetes |
I'm not able to run Technic mod |
20:51 |
Matsetes |
He necessitate of dye |
20:51 |
Matsetes |
*It |
20:51 |
Matsetes |
I tried with unifieddyes, but it doesn't work |
20:52 |
sfan5 |
NekoGloop: celeron55 messed my patch up, i think |
20:52 |
VanessaE |
the dye mod is part of the game |
20:52 |
VanessaE |
your copy of minetest may be too old. |
20:52 |
sfan5 |
i'll make a new build |
20:53 |
khonkhortisan |
With diodes and transistors I could simulate polar electricity with mesecons |
20:53 |
Matsetes |
No, it's a new one... I downloaded it a month and a half ago |
20:55 |
celeron55 |
sfan5: it works for me |
20:56 |
sfan5 |
new build uploading! |
20:57 |
iqualfragile |
sdzen: can you give me a micocontroler? |
20:58 |
sdzen |
i dont use give |
20:58 |
sdzen |
:P |
20:58 |
sdzen |
make it yourself |
20:58 |
khonkhortisan |
NOT connected to itself freezes the server. Maybe I should make gates overheat like µcs. |
20:58 |
iqualfragile |
allright |
20:59 |
VanessaE |
good idea |
20:59 |
VanessaE |
but with a higher rate limit |
20:59 |
VanessaE |
whatever you figure a slow machine can handle |
20:59 |
VanessaE |
if a µC can handle 30 Hz before overheating, I'd think a simple logic gate could do 2-3 times that |
20:59 |
|
mika__ left #minetest |
20:59 |
VanessaE |
depends on how fast your code is. |
21:00 |
celeron55 |
can a griefer burn out any circuit by triggering a switch fast? 8) |
21:00 |
khonkhortisan |
yep |
21:00 |
sfan5 |
yep |
21:00 |
celeron55 |
lol |
21:01 |
khonkhortisan |
then you have to replace and reprogram all the chips |
21:02 |
Matsetes |
Any idea? |
21:03 |
RealBadAngel |
Matsetes: use newer build |
21:04 |
VanessaE |
celeron55: sure, if they can flick the switch on/off 30x/sec :-) |
21:04 |
RealBadAngel |
dye is default mod in 0.4.2rc1 |
21:04 |
celeron55 |
VanessaE: not a problem with a modified client :P |
21:04 |
VanessaE |
heh |
21:05 |
khonkhortisan |
not not not not not not not not... |
21:05 |
VanessaE |
all it does though it cause the µC to 'pop out' and turn into an entity :-) |
21:05 |
khonkhortisan |
I can steal some more functions from microcontrollers |
21:05 |
iqualfragile |
there is a big bug in mesecons |
21:05 |
VanessaE |
iqualfragile: what bug? |
21:05 |
khonkhortisan |
which bug? |
21:05 |
iqualfragile |
i can crash random servers |
21:06 |
iqualfragile |
like sdzen s |
21:06 |
NekoGloop |
you little ***** |
21:06 |
NekoGloop |
I WAS WORKING |
21:06 |
VanessaE |
haha |
21:06 |
iqualfragile |
muharrharr |
21:06 |
iqualfragile |
i just wanted to check if it works on other servers, too |
21:07 |
NekoGloop |
... -_- |
21:07 |
FreeFull |
ICs will burn out if the voltage is too high, but if the data comes in too fast they most likely just return an invalid result |
21:07 |
Matsetes |
RealBadAngel: But I have the 0.4.1 already |
21:08 |
iqualfragile |
does anyone else have a server for me to play on it? |
21:10 |
RealBadAngel |
Matsetes: 0.4.1 is not enough, 0.4.2rc1 is minimum to run technic mod |
21:10 |
Matsetes |
RealBadAngel: But in the website I find only 0.4.1 to download |
21:10 |
RealBadAngel |
http://sfan.sf.funpic.de/minetest-builds/c55/ |
21:10 |
RealBadAngel |
bookmark this page |
21:10 |
RealBadAngel |
here you can find newer ones |
21:11 |
Matsetes |
RealBadAngel: Thx... I'll try |
21:12 |
Matsetes |
RealBadAngel: It's for Linux or windows? |
21:12 |
celeron55 |
iqualfragile: try to crash c55.me:30001 |
21:13 |
iqualfragile |
celeron: allright, just give me some stuffs |
21:13 |
RealBadAngel |
http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.2-rc1-b6c12d2-win32.7z |
21:13 |
RealBadAngel |
this is latest for windows |
21:13 |
|
Taoki[laptop] joined #minetest |
21:14 |
iqualfragile |
s/celeron/celeron55 |
21:14 |
celeron55 |
iqualfragile: what do you need? |
21:15 |
iqualfragile |
mese, and iron |
21:15 |
celeron55 |
just pick them up from the creative inventory |
21:15 |
Matsetes |
RealBadAngel: And for Linux? |
21:16 |
RealBadAngel |
hmmm, im not quite sure from where got them, hold on |
21:16 |
iqualfragile |
celeron55: oh, i did not see that… |
21:17 |
RealBadAngel |
Matsetes: best solution is to compile it |
21:17 |
Matsetes |
RealBadAngel: =( Perhaps it's better that I try Technic another day... |
21:17 |
VanessaE |
it's easy to build in linux. |
21:18 |
iqualfragile |
celeron55: seems like it hung up |
21:18 |
VanessaE |
iqualfragile: what is the bug, please? |
21:18 |
VanessaE |
wat did oyu do? |
21:18 |
VanessaE |
what did you do, even |
21:19 |
RealBadAngel |
Matsetes: http://minetest.net/forum/viewtopic.php?id=1082 |
21:19 |
RealBadAngel |
its not so hard to compile it, believe me |
21:19 |
iqualfragile |
sbi(A, C!=D) |
21:19 |
iqualfragile |
as easy as that |
21:20 |
iqualfragile |
(vanessae) |
21:21 |
celeron55 |
oh well fuck, i just managed to fill the backlog of my terminal with so much stuff i can't copy the error anymore |
21:21 |
VanessaE |
just plug that code in? no special circuit around it? |
21:21 |
VanessaE |
whoa |
21:21 |
VanessaE |
he's right |
21:21 |
VanessaE |
in my case, it crashes the server outright |
21:22 |
VanessaE |
"17:21:46: VERBOSE[main]: error_message = ServerError: LuaError: error: ...etest-mod-mesecons/mesecons_microcontroller/init.lua:510: attempt to concatenate local 'b' (a nil value)" |
21:24 |
|
Taoki[laptop]_1 joined #minetest |
21:24 |
NekoGloop |
augh... i forgot how to craft insulated mesecons |
21:24 |
VanessaE |
neko: cool saplings -> glue. cook glue -> fiber. craft: |
21:24 |
VanessaE |
f f f |
21:24 |
VanessaE |
m |
21:24 |
VanessaE |
gah. |
21:24 |
VanessaE |
f f f |
21:24 |
VanessaE |
m m m |
21:24 |
VanessaE |
f f f |
21:25 |
VanessaE |
6 fiber + three mese wires/ |
21:25 |
NekoGloop |
redpower-esque enough lol |
21:26 |
VanessaE |
well I suppose I could just check for b = nil and set it to 0. it'd be a kludge but it would prevent the crash |
21:27 |
VanessaE |
or for that matter just check for b = nil and exit/return nil as is already done for a |
21:30 |
NekoGloop |
i jsut realize sneaking and jumping gives you a high jump |
21:30 |
VanessaE |
iqualfragile: fixed in mesecons git. |
21:30 |
VanessaE |
please download it and try |
21:31 |
iqualfragile |
jup |
21:31 |
VanessaE |
seems fine now. |
21:31 |
iqualfragile |
btw: have i mentioned my great update-script? |
21:31 |
VanessaE |
better fix that mouseover bug while I'm at it. |
21:32 |
iqualfragile |
jup, seems to be fixed |
21:32 |
iqualfragile |
everybody, pull! |
21:32 |
iqualfragile |
:) |
21:33 |
NekoGloop |
Anyone else seen the sneak-jump trick? |
21:33 |
iqualfragile |
http://sebsauvage.net/paste/?2fc159e598eac09e#BmOrMoXSU3LsQCDmtcBh2REx1BFOCQAB8BRSTNBCSJA= ↠update-script |
21:34 |
VanessaE |
erk, broke something. |
21:40 |
khonkhortisan |
sneakjump also lets you climb faster than the server allows |
21:42 |
|
RealBadAngel joined #minetest |
21:43 |
|
Taoki[laptop] joined #minetest |
21:44 |
VanessaE |
there |
21:44 |
VanessaE |
NOW you can update. |
21:45 |
VanessaE |
this is why I don't code huge projects anymore. stupid stuff like this that's easy to miss. |
21:46 |
* VanessaE |
pokes at iqualfragile for signs of life |
21:47 |
* iqualfragile |
shrugs and continues watching anime |
21:48 |
|
triplei joined #minetest |
21:49 |
khonkhortisan |
gates steal yc_get_real_portstates, yc_heat/cool, and yc_overheat. |
21:49 |
VanessaE |
hey if it works it works? |
21:49 |
khonkhortisan |
yep |
21:50 |
VanessaE |
as long as two things are sure: one, they're simpler to build and place, and two they use less CPU and can respond faster than an equivalently-programmed µC |
21:51 |
khonkhortisan |
I haven't even started on recipes, and it does do less processing to change. |
21:52 |
VanessaE |
cool |
21:56 |
khonkhortisan |
the overheat threshold is hardcoded in the overheat function, not passed as an argument |
21:56 |
VanessaE |
recipe suggestions: http://pastebin.com/8ZSpEagR |
21:57 |
VanessaE |
well if it's hard-coded, let's leave it that way |
21:57 |
khonkhortisan |
I like the diode and not, but I didn't make it check for inputs diagonally |
21:58 |
VanessaE |
nonono |
21:58 |
VanessaE |
these are recipes :-) |
21:58 |
VanessaE |
not how the objects should function |
21:59 |
VanessaE |
I don't think it's necessary to check for diagonal connections, just the one, two or three sides the inputs should go into normally |
21:59 |
khonkhortisan |
Looks fine to me. I'll have to look up how to make silicon. |
21:59 |
VanessaE |
(these recipes assume two-input AND/NAND/XOR) |
21:59 |
NekoGloop |
S S |
21:59 |
NekoGloop |
S I |
21:59 |
NekoGloop |
S = sand I = Steel Ingot |
21:59 |
khonkhortisan |
I have two-input for now |
21:59 |
VanessaE |
Neko's got it. |
21:59 |
RealBadAngel |
why just 2 inputs? |
21:59 |
RealBadAngel |
allow 3 inputs gates too |
22:00 |
khonkhortisan |
because that's all it really needs. When it's working, more can be added. |
22:00 |
NekoGloop |
check how many wires are aroung the gate, then calculate the appropriate action. |
22:00 |
RealBadAngel |
allow 3 and ability to turn on/off inputs |
22:00 |
NekoGloop |
this would beat out redpower's gates which have to be manually changed. |
22:01 |
khonkhortisan |
like punch to decide inputs? |
22:01 |
RealBadAngel |
yes |
22:01 |
NekoGloop |
NO |
22:01 |
khonkhortisan |
haha |
22:01 |
NekoGloop |
check how many wires are aroung the gate, then calculate the appropriate action. |
22:01 |
NekoGloop |
around* |
22:01 |
RealBadAngel |
this way you can even make inverters out of and gate |
22:02 |
RealBadAngel |
nand i mean |
22:02 |
VanessaE |
revised recipes to include three-input gates: http://pastebin.com/TeYzF0iN |
22:02 |
khonkhortisan |
so based on which sides are "linked" |
22:02 |
RealBadAngel |
make default 2 inputs, punch 3, punch 1, punch 2 |
22:03 |
khonkhortisan |
I'm getting behind again |
22:03 |
VanessaE |
RBA: 1-in AND/NAND/NOR don't make sense :) |
22:03 |
RealBadAngel |
makes |
22:03 |
NekoGloop |
RealBadAngel: if you dont believe you can surpass redpower, you never will. |
22:03 |
VanessaE |
Oh we KNOW he can :-) |
22:03 |
RealBadAngel |
1 input NAND is NOT then |
22:04 |
VanessaE |
especially with my Pipeworks mod :-) |
22:04 |
khonkhortisan |
but then it wouldn't use the not symbol |
22:04 |
RealBadAngel |
1 input or xor works as a diode |
22:04 |
VanessaE |
RBA: we already have Inverters and Diodes in this :-) |
22:04 |
NekoGloop |
I propose we check what inputs CAN go in. Then we calculate the appropiate action. |
22:05 |
VanessaE |
khonkhortisan is right though |
22:05 |
RealBadAngel |
not to mention when you buildin the circuit and want just temporarily remove one connection |
22:05 |
VanessaE |
let's stick to 2-in basic gates for the moment |
22:05 |
RealBadAngel |
without removin the gate |
22:05 |
VanessaE |
make 'em work 100% |
22:05 |
VanessaE |
then extend them |
22:05 |
khonkhortisan |
thanks VanessaE I was getting a little overloaded |
22:06 |
khonkhortisan |
I was about to overheat and pop out as an item |
22:06 |
VanessaE |
khonkhortisan: I know how that is. I get overwhelmed so easy :-/ |
22:08 |
RealBadAngel |
just added pipeworks to the dep, will be slowly adding workin parts to the github |
22:09 |
VanessaE |
cool |
22:10 |
RealBadAngel |
heh, i like github so far |
22:11 |
NekoGloop |
there's probably a facebook page. why not like them there too? |
22:11 |
VanessaE |
nice ain't it |
22:11 |
VanessaE |
once you're used to it, you find it hard to understand how you got by without it :-) |
22:14 |
RealBadAngel |
i dont have to package the release already, and thats nice indeed |
22:14 |
VanessaE |
yep |
22:14 |
RealBadAngel |
one thing package name could be set to custom |
22:14 |
VanessaE |
I wish |
22:14 |
VanessaE |
:( |
22:15 |
RealBadAngel |
by now most users r hardcore, so np |
22:15 |
RealBadAngel |
but i know there are many lusers that have big problems with such simple problem ;) |
22:17 |
VanessaE |
Need to look into how github handles marking actual releases |
22:17 |
VanessaE |
(the "Downloads" tab) |
22:17 |
VanessaE |
hm, guess you still have to upload files for that :-/ |
22:19 |
RealBadAngel |
no settings aviable |
22:20 |
|
Taoki[laptop]_1 joined #minetest |
22:24 |
|
ttk2 joined #minetest |
22:24 |
NekoGloop |
so wait. if notch's brain is made out of redstone ( http://www.youtube.com/watch?v=TtIdNoHI1us ), then what about jeija? |
22:25 |
RealBadAngel |
kinda yellow pulp i guess ;) |
22:25 |
NekoGloop |
heh |
22:25 |
VanessaE |
heh |
22:26 |
|
someluser joined #minetest |
22:27 |
NekoGloop |
vanessae: wanna see my mesecons screen? |
22:28 |
RealBadAngel |
VanessaE, could you change wielded image for tube? it looks awful by now |
22:31 |
VanessaE |
RealBadAngel: it just needs to be flattened - NekoGloop, how do I change the weild scale for the thickness? |
22:31 |
VanessaE |
NekoGloop: sure, screenshot? |
22:31 |
NekoGloop |
well its on a server |
22:31 |
VanessaE |
ok I'll go to the server, address? |
22:31 |
NekoGloop |
and look at my toolsizes code, just change the Z axis instead of X and Y |
22:31 |
|
Neuromancer joined #minetest |
22:34 |
VanessaE |
trying the wie\ld scale now |
22:34 |
iqualfragile |
realbadangel: making progress on your tubes? |
22:35 |
RealBadAngel |
yeah, solved problems with graphs already |
22:35 |
RealBadAngel |
now codin the destinations |
22:36 |
RealBadAngel |
lotsa work because i have to modify all the objects that have inventories |
22:36 |
VanessaE |
NekoGloop: can I change the rotation of the wield image? |
22:36 |
|
Guest6209 joined #minetest |
22:36 |
NekoGloop |
dont think so |
22:36 |
VanessaE |
ok |
22:37 |
NekoGloop |
so are you done? :) |
22:37 |
|
Guest6209 left #minetest |
22:37 |
VanessaE |
RealBadAngel: fixed in git. |
22:37 |
RealBadAngel |
superb |
22:38 |
VanessaE |
thanks for the tip neko :-) |
22:38 |
NekoGloop |
your welcome |
22:38 |
VanessaE |
HAHA |
22:39 |
VanessaE |
"Unknown inventory identifier" |
22:39 |
VanessaE |
wtf? |
22:39 |
NekoGloop |
get latest minetest git |
22:39 |
VanessaE |
no. :-) |
22:39 |
NekoGloop |
or get sfan5's version. |
22:39 |
NekoGloop |
and run it in wine or whatever you have |
22:39 |
VanessaE |
I don't wanna have to manually patch in the AF+MM patch :-) |
22:40 |
iqualfragile |
realbadangel: please think about it again: wouldnt it be much much easyier and compatible if you would just use my idea? |
22:40 |
NekoGloop |
then just download the version to use temporarily. |
22:40 |
VanessaE |
I'll bring down the latest, gimme a bit. |
22:41 |
RealBadAngel |
iqualfragile, ive already done my way, you gonna like it when you will c it in action. thats the promise :) |
22:41 |
iqualfragile |
i think im gona recode it… but lets see |
22:42 |
VanessaE |
NekoGloop: building... |
22:42 |
NekoGloop |
lol |
22:42 |
RealBadAngel |
VanessaE, now its much better |
22:42 |
VanessaE |
RealBadAngel: did you get a chance to check out how your code performs on really old crappy hardware? :-0 |
22:42 |
VanessaE |
:-) |
22:42 |
NekoGloop |
i'm gonna take a nap while vanessae builds minetest |
22:42 |
VanessaE |
neko: 2 minutes or less. |
22:43 |
iqualfragile |
wahaha |
22:43 |
RealBadAngel |
my box isnt a high end one, 1,8ghz dual core |
22:43 |
iqualfragile |
building minetest on 8 cores is just great |
22:44 |
VanessaE |
done. |
22:45 |
RealBadAngel |
btw im doing graph checks only when item has more than 2 possible ways |
22:45 |
VanessaE |
cool |
22:45 |
RealBadAngel |
so when in straight piece of tube, it just follows it |
22:46 |
VanessaE |
RealBadAngel: I'll look more into the rounded tubes idea I had before. maybe I can make it work |
22:47 |
|
LandMine joined #minetest |
22:47 |
|
Neuromancer56 joined #minetest |
22:48 |
VanessaE |
RealBadAngel: if I can make that work, you're gonna be pissed I'm sure....because the tubes would be truly hollow, so you could have used collision detection or something to trigger a path calculation ;-) |
22:49 |
RealBadAngel |
no need to, i think |
22:50 |
RealBadAngel |
by now the trigger is when check we have more tubes connected |
22:50 |
RealBadAngel |
so single corner wont trigger the check |
22:51 |
NekoGloop |
THIS IS SPARTAAAAAAAAAAAAAA |
22:52 |
VanessaE |
celeron55: if you're here...something you've done in this last batch of changes has made nodeboxes incredibly glitchy |
22:53 |
Keegann |
hey |
22:53 |
RealBadAngel |
NekoGloop could hear flyin down the well... |
22:54 |
VanessaE |
celeron55: it looks like some kind of rounding error |
22:54 |
celeron55 |
VanessaE: git bisect |
22:54 |
VanessaE |
signs flicker |
22:54 |
Keegann |
whatca guys doing |
22:54 |
VanessaE |
nodebox edges dance around and z-fight |
22:54 |
VanessaE |
heh, been ages since I did a bisect. |
22:55 |
celeron55 |
most likely nothing caused it and you just have some other problem or started imagining it didn't happen before |
22:56 |
NekoGloop |
its server specific vanessae |
22:56 |
|
Keegan joined #minetest |
22:56 |
khonkhortisan |
the gates overheat, but they just disappear |
22:57 |
khonkhortisan |
that's better. Now it shows up. |
22:58 |
Neuromancer56 |
hoping PewDiePie does a minetest youtube video |
22:58 |
Neuromancer56 |
dude gets 2million views |
22:59 |
VanessaE |
celeron55: well I find that hard to believe. I just now double-checked and the issue doesn't happen in my 0b1ab41[...] build - it's smooth as glass there. I'm testing b6c12d2[...] |
22:59 |
VanessaE |
and in that build, well you saw above. |
22:59 |
NekoGloop |
celeron55: fast move + running into a block. try it. |
23:01 |
RealBadAngel |
Neuromancer56, check this folk http://www.youtube.com/user/direwolf20 |
23:01 |
RealBadAngel |
he have almost 23mln views |
23:02 |
VanessaE |
ugh, this is horrible |
23:04 |
Neuromancer56 |
RealBadAngel: has direwolf done any minetest, or only minecraft? |
23:04 |
RealBadAngel |
i guess just minecraft |
23:05 |
Neuromancer56 |
pewdiepie is on our forums ,and on his website he is asking for someone to play minetest with him |
23:06 |
Neuromancer56 |
plus he is funny as hell |
23:06 |
NekoGloop |
lets just keep our hopes up |
23:06 |
NekoGloop |
that he doesnt make an amnesia mod for minetest |
23:06 |
RealBadAngel |
so could be nice then |
23:13 |
VanessaE |
celeron55: I can't test this with anything older than today's updates - the server where I see this doesn't work with anything older. |
23:14 |
VanessaE |
but I also can't reproduce it in singleplayer mode. |
23:14 |
RealBadAngel |
watched pewdiepie vid, hes funny indeed |
23:15 |
Neuromancer56 |
his clop video is awesome |
23:18 |
VanessaE |
celeron55: in fact, it isn't just nodeboxes that dance around - it's *everything* like cobblestone |
23:19 |
VanessaE |
(stand close to a corner and watch it as you slowly pan around) |
23:20 |
NekoGloop |
VanessaE: cant reproduce |
23:20 |
celeron55 |
VanessaE: go to sleep, you're probably sleeping or something |
23:20 |
celeron55 |
8) |
23:20 |
* VanessaE |
grumbles |
23:20 |
NekoGloop |
no she's right about the flashing signs though |
23:21 |
NekoGloop |
I PM'd you the server information, celeron, come see for yourself |
23:21 |
celeron55 |
i don't have a suitable build handy right now |
23:21 |
NekoGloop |
then get one :D |
23:21 |
celeron55 |
no |
23:21 |
NekoGloop |
why not? |
23:22 |
celeron55 |
because i'm busy working with other things |
23:22 |
NekoGloop |
wouldnt it be good for the developer to know about a glitch in the game? |
23:22 |
celeron55 |
in a network-incompatible branch |
23:24 |
VanessaE |
celeron55: it'll only take a few minutes. This is a bug that's impossible for me to trace out or I'd just find it and file a report. |
23:25 |
celeron55 |
it'll take like 10 or more minutes due to rebuilding almost everything twice |
23:25 |
VanessaE |
do what I did, just git clone into a work directory? |
23:25 |
VanessaE |
:) |
23:25 |
NekoGloop |
celeron55: tell me this is normal: http://ompldr.org/vZmJxeA |
23:26 |
VanessaE |
there, we've solved that. Now let's take on something big like world hunger :D |
23:26 |
NekoGloop |
that was me F12'ing the shit out of my keyboard |
23:26 |
NekoGloop |
it happens a lot on this server and its freaking annoying |
23:26 |
VanessaE |
it makes all the work I put into mesecons look like total ass :( |
23:27 |
celeron55 |
how about /teleport 0,0,0 |
23:27 |
NekoGloop |
but i dont want to go to the center of the map |
23:27 |
VanessaE |
hm that's a good point - this WAYYY out on the outskirts of the map |
23:28 |
celeron55 |
the floating point imprecision can do that |
23:28 |
VanessaE |
like 30856, 24, 30779 |
23:29 |
VanessaE |
that would be why I couldn't reproduce it in singleplayer, I never go that far from center. |
23:29 |
NekoGloop |
no it happens at the center of the map |
23:29 |
NekoGloop |
i went away to see if it fixed it |
23:29 |
VanessaE |
neko, sign back on and /teleport me there please |
23:29 |
VanessaE |
it'll take me hours to get there walking :-) |
23:30 |
NekoGloop |
i also made my house out there for gloopores |
23:30 |
NekoGloop |
and griefing protection as well |
23:30 |
|
Mikeonline joined #minetest |
23:30 |
Mikeonline |
hi guys |
23:31 |
NekoGloop |
VanessaE: could you say something in the server chat please? |
23:31 |
VanessaE |
:) |
23:31 |
VanessaE |
hiMik |
23:32 |
VanessaE |
hi Mikeonline |
23:32 |
Mikeonline |
has anyone compiled minetest on centos? |
23:33 |
NekoGloop |
celeron55: i hate it when you're right |
23:33 |
NekoGloop |
but still, figure out what caused it :) |
23:34 |
Mikeonline |
i get an error about an sqlite3 path but i installed sqlite3-devel.. :( |
23:34 |
|
Keegan joined #minetest |
23:34 |
VanessaE |
yeah, it looks fine in the center of the map, but out at the outskirts, it's unusable |
23:38 |
RealBadAngel |
VanessaE, just got an idea regarding valves and tubes |
23:38 |
RealBadAngel |
you could make such valve for tubes too |
23:39 |
VanessaE |
possible |
23:39 |
RealBadAngel |
and what about to register it also with mesecons intalled? |
23:40 |
RealBadAngel |
so 1 from mesecons will turn it on? |
23:40 |
VanessaE |
meh, I dunno |
23:40 |
VanessaE |
maybe |
23:41 |
RealBadAngel |
i guess such thing will be very useful in the future |
23:46 |
NekoGloop |
Meow |
23:47 |
RealBadAngel |
woof woof |
23:49 |
* NekoGloop |
hides |
23:50 |
Mikeonline |
does anyone know where sqlite3.dir is set to override it? |