Time Nick Message 00:00 VanessaE sure, gimme a few 00:01 LandMine VanessaE may i have a peanutbutter and jelly sandwich please, thank you 00:02 Keegann yes 00:02 * Keegann is making peanut and jelly posion sandwich 00:03 Keegann peanut butter* 00:05 NekoGloop yawn... zzzz.... 00:05 khonkhortisan yeah just change the color in that picture and you have a barrel of peanut butter (minus the peanut oil, of cource) 00:06 Keegann plus there is a teaspoon of posion 00:06 khonkhortisan jellyfish jelly 00:08 LandMine good 00:08 * sdzen takes a break from sipping cyanide in the corner 00:08 LandMine hey keegann why dont you remove your empty map and make it a Wall Game server? 00:08 LandMine that would be cool 00:09 Keegann why 00:09 VanessaE PilzAdam: can't do that in only 16px. Still, try this one: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/gunpowder-barrel4.png 00:09 Keegann you would probally grief it 00:09 LandMine dude i made the Wall Game map -_- 00:09 LandMine i wanna play it 00:09 Keegann dude then take off the vrus 00:10 LandMine it has no virus retard 00:10 Keegann if there iis a virus iim comng after you 00:10 LandMine there isnt 00:10 LandMine but dont do it now 00:10 LandMine the current map isnt so good 00:11 LandMine i need to make it from scratch again 00:11 Keegann then wtf 00:11 LandMine add some hidden stuff 00:11 LandMine etc etc 00:11 PilzAdam VanessaE, perfect! Thank you! 00:12 VanessaE PilzAdam: you're welcome :-) 00:12 LandMine VanessaE remember the pic you posted yesterday ? 00:12 LandMine all day I thought of you.....................I was at the zoo 00:12 PilzAdam VanessaE, WTFPL? 00:12 Keegann when are you gonna remake it 00:13 VanessaE PilzAdam: aye. 00:13 PilzAdam pushed 00:13 VanessaE PilzAdam: sorry that took so long. I got sidetracked, as usual. 00:14 PilzAdam you know why i know its late? 00:14 VanessaE PilzAdam: the sun's down? ;) 00:14 PilzAdam im hanging for 5 min. on the same code and cant coun the ends! 00:14 PilzAdam *count 00:15 LandMine mayb tomorrow 00:15 Keegann what is it about? 00:15 Keegann is it lke survival? 00:15 LandMine http://minetest.net/forum/viewtopic.php?id=2906 00:16 Keegann i know im there 00:16 Keegann but is it like survival 00:16 LandMine yeah kindda its a pvp game 00:16 Keegann better be good 00:17 Octupus how i pm some1 00:17 VanessaE Octupus: /msg username your text here 00:17 Octupus thanks 00:17 VanessaE but it is not recommended that you /msg someone you do not know well or that you know will react kindly to such. 00:18 VanessaE er, you know what I mean. 00:18 NekoGloop Well i dont :) 00:18 VanessaE NekoGloop: sure you do ;-) 00:19 NekoGloop Wasnt here :P 00:19 VanessaE NekoGloop: didn't you know? you're supposed to read the channel before you join ;-) 00:19 NekoGloop Lol 00:20 NekoGloop Well this irc logs what goes on, so i still see rubenwardy's food aliasing code from last time i was on 00:22 Octupus landmine y were u shutting down keegans server last night 00:22 VanessaE he wasn't. 00:22 VanessaE he was exploiting a bug. 00:22 LandMine was i? tell me about it vanessa 00:23 Keegann how do i change my darn map 00:23 khonkhortisan /msg msg msg from /me 00:23 LandMine shut down the server delete the map 00:23 LandMine change the map 00:23 LandMine start it again 00:23 LandMine i think 00:23 Keegann i know but it wont chasnge 00:23 VanessaE Keegann: run the game normally, create a new world, then edit the script we wrote, change the --worldname parameter to point to a new world. 00:23 khonkhortisan -world using a different filename 00:24 VanessaE at any rate, Keegan and I have seen to it that the bug being exploited is no longer relevant. 00:24 Keegann where s the script 00:24 khonkhortisan yc ~= µc. If it was changed, then mesecons would only be editable by people with special keyboards 00:24 LandMine are you gonna install the wall game {current} keegann? if so tell me 00:24 Keegann agan 00:24 Keegann ii am 00:24 Keegann slow down your horses 00:24 LandMine cool!!! 00:24 LandMine i wanna play!! 00:25 Keegann iif you be nice to me 00:25 VanessaE Keegann: the minetestserver.sh script, which I think we saved in your home directory. 00:25 Keegann yes 00:25 Keegann what should change t to? 00:25 LandMine i already said im cool with everybody 00:25 VanessaE khonkhortisan: actually anyone can type that mu/µ symbol apparently. 00:26 VanessaE Keegann: did you create a new world using the game? 00:26 NekoGloop Not me (is on ipad) 00:26 Keegann no 00:26 NekoGloop I cant type it :3 00:26 VanessaE Keegann: do that first. 00:26 Keegann ok 00:26 Keegann ok i did 00:27 VanessaE ok, now in the script where it says --worldname server 00:27 Keegann what script 00:27 VanessaE in minetestserver.sh. change 'server' to whatever the name is you gave to the new world 00:27 Keegann ok 00:27 Keegann its My Walls 00:27 MiJyn bye 00:27 Keegann tthere is a space 00:28 VanessaE put it inside quotation marks then 00:28 VanessaE --worldname "My Walls" 00:28 khonkhortisan yuck spaces in foldernames 00:28 VanessaE khonkhortisan: this is linux. We can handle that now. :-) 00:28 khonkhortisan difficult to process 00:28 VanessaE (not that I usually do. I usually use dashes) 00:29 khonkhortisan /a/b/c d/ef.txt how will you process that? 00:29 Keegann gnome-terminal --title "Minetest Server" -e "/home/keega/minetestMy Walls.sh" is that right? 00:29 VanessaE nonono not thjere 00:29 khonkhortisan you don't need the full path but okay 00:29 VanessaE undo that 00:30 VanessaE khonkhortisan: force of habit. 00:30 NekoGloop Meow~ :3 00:30 Keegann ok 00:30 VanessaE Keegann: don't change that command. 00:30 VanessaE edit the script itself instead 00:30 Keegann ok 00:30 Keegann where is that again? 00:30 VanessaE /home/keega/minetestserver.sh 00:30 VanessaE open that with gedit or nano or something 00:31 khonkhortisan or vi or emacs 00:31 VanessaE khonkhortisan: byte your tongue. 00:31 khonkhortisan :) 00:31 VanessaE Keegann: did you open the file? 00:32 Keegann not yet 00:32 VanessaE Keegann: ok, let me know when you've got the file open in an editor. 00:34 Keegann is there a command that opens t? 00:35 VanessaE Keegann: gedit /home/keega/minetestserver.sh 00:35 VanessaE you can do that from the little popup window you get from F2 (your "command prompt") 00:36 Keegann with ""? 00:36 VanessaE no 00:36 Keegann ok 00:36 VanessaE just exactly as I typed it 00:36 VanessaE let me know when the file is open 00:36 Keegann its is open 00:36 VanessaE ok good. 00:36 VanessaE now, 00:36 VanessaE see where you wrote --worldname server 00:36 VanessaE ? 00:37 Keegann yes 00:37 VanessaE change it to --worldname "My Walls" 00:37 Keegann ok 00:37 VanessaE with the quotes 00:37 VanessaE the name must be *exactly* as you gave it in the game - it's case sensitive. 00:37 Keegann ok 00:37 Keegann yes 00:37 VanessaE now File -> Save 00:37 Keegann bin/minetestserver --worldname "The Walls" 00:37 VanessaE yes 00:37 VanessaE perfect. 00:38 VanessaE now save the file, exit from Gedit, exit from the game, close the server window, and re-launch it from the desktop icon. 00:38 Keegann ok 00:38 Keegann it wont open 00:38 VanessaE ok 00:38 VanessaE open a terminal 00:39 Keegann ok 00:39 VanessaE run the script from there. 00:39 VanessaE just type ./minetestserver.sh 00:39 VanessaE pastebin the errors it produces 00:40 LandMine is the map name My Walls? 00:40 LandMine im pretty sure it was THE 00:40 Keegann World 'The Walls' not available. Available worlds: 00:40 Keegann server '/home/keega/celeron55-minetest-0b1ab41/bin/../worlds/server' 00:40 Keegann test '/home/keega/celeron55-minetest-0b1ab41/bin/../worlds/test' 00:41 VanessaE nonono 00:41 VanessaE pastebin 00:41 Keegann sorry 00:41 VanessaE no problem. 00:41 VanessaE just pastebin whatever's in the terminal 00:42 Octupus if any1 on hamachi has infinity project ask him to come to his server 00:43 LandMine why whats happening?!!!!! omg!! 00:43 Octupus nothing i need to ask him something 00:43 Keegann http://pastebin.com/vib9NuwQ 00:44 VanessaE keegan: you forgot the space 00:44 VanessaE however,m 00:44 VanessaE as you can see by that listing, you have not yet created or installed a map by that name. 00:44 Keegann how do i nstall t 00:44 Keegann i put it in the world folder 00:45 VanessaE I presume it's in a ZIP file, so download it, extract it, copy the folder to /home/keega/celeron55-minetest-0b1ab41/worlds 00:45 VanessaE did you remember to extract it? 00:45 Keegann yes 00:45 VanessaE ok, 00:45 VanessaE ls -la /home/keega/celeron55-minetest-0b1ab4/worlds 00:45 VanessaE pastebin the result please 00:46 Keegann http://pastebin.com/sa8k5Ra7 00:46 VanessaE OOPS 00:46 VanessaE sorry, copy&paste error 00:46 VanessaE ls -la /home/keega/celeron55-minetest-0b1ab41/worlds 00:47 Keegann http://pastebin.com/4B2teZcJ 00:47 VanessaE ok 00:47 VanessaE as you can see, the file is not there. :-) 00:47 VanessaE you must have put it in the wrong folder. 00:48 Keegann ii put it in the world folder 00:48 VanessaE no you didn't :-) 00:48 VanessaE ls -laR /home/keega/celeron55-minetest-0b1ab41/worlds 00:48 VanessaE pastebin the result 00:48 VanessaE let's see if it ended up somewhere else 00:49 Keegann http://pastebin.com/S7Vrm5v2 00:49 VanessaE I need all of the output from it 00:49 VanessaE you cut off the top 00:50 Keegann http://pastebin.com/TnGfUtQw 00:51 VanessaE ok 00:51 VanessaE as you can see by that listing, the map files are not in worlds/ or in any folder inside of it 00:51 VanessaE ls -la /home/keega/celeron55-minetest-0b1ab41 00:51 VanessaE let's check the main directory 00:52 Keegann http://pastebin.com/mVawucMc 00:53 VanessaE Keegann: ok, it's not there either. 00:53 VanessaE ls -laR /home/keega/celeron55-minetest-0b1ab41/mods 00:53 VanessaE show me the entire output from that 00:53 VanessaE pastebin of course. 00:55 mrtux celeron55 is here :) 00:55 mrtux awesome 00:56 VanessaE yup but I pissed him off earlier today so don't forget the medi-kit if you try to talk to him :-) 00:56 mrtux k 00:56 Keegann http://pastebin.com/xhCPw2Nr 00:57 VanessaE Keegann: ok, it's not anywhere in mods/ or worlds/ 00:57 VanessaE you must have saved it to some other folder, like your desktop, or to where your old windows build is. 00:58 VanessaE (the other minetest folder that we copied your worlds and mods out of yesterday) 00:58 VanessaE also, 00:58 Keegann /home/keega/Desktop/Keegans Servers/celeron55-minetest-0b1ab41/worlds/TheWalls 00:58 VanessaE get rid of the Wool mod. it's no longer needed. 00:59 VanessaE Ah, that's why. We're not working in that folder. we're working in /home/keega 00:59 Keegann ok 00:59 VanessaE er 00:59 VanessaE we want /home/keega/celeron55-minetest-0b1ab41/worlds 00:59 VanessaE not the one with Desktop/Keegans Servers 01:00 Keegann wait where do i put that 01:00 VanessaE cp -av "/home/keega/Desktop/Keegans Servers/celeron55-minetest-0b1ab41/worlds/TheWalls" /home/keega/celeron55-minetest-0b1ab41/worlds 01:00 VanessaE then go back and edit your minetestserver.sh script to fix the world name it looks for. 01:02 Keegann whats the edit command agann 01:03 VanessaE Keegann: gedit /home/keega/minetestserver.sh 01:04 Keegann what do i put in there? 01:04 VanessaE See where you wrote --worldname "The Walls" 01:04 VanessaE change it to 01:04 Keegann yes 01:04 VanessaE --worldname TheWalls 01:05 VanessaE without the quotes and without the extra space between The and Walls. 01:05 Keegann ok 01:05 VanessaE save the file out and run the script from the terminal 01:06 Keegann ITS UP 01:06 VanessaE yay! 01:06 VanessaE but, does the world look right? :-) 01:06 Keegann just dont jon rght now 01:07 LandMine set -21,81,109 as spawn keegan 01:07 Keegann i know thats what im doing 01:08 LandMine aiiight 01:08 LandMine IT UP !!!!! WHO WANTS TO PLAY!!!!!!!!!!!!!!!!!!!!!!!!!!!! 01:08 LandMine its for 4 people!!! 01:09 LandMine khonkhortisan lets play!!! 01:09 VanessaE doesn't appear to be running for me. 01:09 khonkhortisan where? 01:09 Keegann wait 01:09 LandMine on keggans server the wall game 01:09 Keegann ok 01:09 LandMine mrtux lets play you pickle kisser 01:10 mrtux nope.avi 01:10 LandMine why 01:10 mrtux because 01:10 LandMine w/e..........khonkhortisan you readdy brah? 01:10 khonkhortisan keegan your sign is blinking 01:10 Keegann wait why cant i set spawn 01:11 LandMine you have to do it in the config 01:11 Keegann i did 01:11 LandMine static_spawnpoint = -21,81,109 01:11 LandMine like that 01:12 Keegann did 01:12 Keegann but it wont change 01:12 LandMine hmm VanessaE why cant he? 01:12 LandMine login with another name 01:12 LandMine test or soemthing 01:13 Keegann t dont work 01:13 VanessaE Keegann: are you editing the correct configuration file? 01:13 Keegann why cant ii set anything VanessaE 01:13 Keegann yep 01:13 VanessaE are you sure? :-) 01:13 Keegann yep im pretty darn sure 01:14 VanessaE you're editing /home/keega/celeron55-minetest-0b1ab41/minetest.conf 01:14 VanessaE right? 01:14 Keegann yes 01:14 VanessaE pastebin it 01:14 mrtux ok works now 01:14 mrtux for some reason keegann was still on my ignore list, sorry 'bout that 01:15 Keegann http://pastebin.com/zSPNTdKB 01:15 LandMine keegann btw did you add the mod1 folder to the mods foldeR? 01:15 LandMine thats key 01:15 VanessaE Keegann: wrong one again 01:15 LandMine its what makes the cloud walls dissapear after 15 min 01:15 VanessaE look at your selected_world_path 01:15 VanessaE that's pointing to the wrong one 01:15 Keegann omg agan 01:15 VanessaE you need to nuke that directory 01:15 VanessaE just wipe it out 01:16 VanessaE rm -rf "/home/keega/Desktop/Keegans Servers/celeron55-minetest-0b1ab41" 01:16 VanessaE do not forget the quotes 01:16 VanessaE get rid of that outdated thing :-) 01:16 khonkhortisan I didn't get a server quit message 01:17 LandMine me nethier brb 01:17 Keegann ok 01:17 VanessaE Keegann: now, put that spawn point setting in /home/keega/celeron55-minetest-0b1ab41/minetest.conf 01:17 NekoGloop I'm bored :/ 01:17 VanessaE NekoGloop: code another mod :-) 01:18 NekoGloop Ipad 01:18 NekoGloop Cant :P 01:18 VanessaE so? don't have a text editor and ssh? ;-) 01:18 Keegann um everything deleted 01:18 VanessaE Keegann: yeah, we want to get rid of that folder. it's the wrong one. 01:18 NekoGloop I'm away from my computer 01:18 Keegann what do you mean its the wrong one 01:18 khonkhortisan no you're not the mesecons in your irc client are sending wireless messages 01:18 Keegann lke everything in my built thing is all gone 01:19 khonkhortisan I can hear you but I can't see your green and black face 01:19 VanessaE Keegann: we're not using the one in Keegans Servers. That's the wrong one. We're using the one in /home/keega/celeron55-minetest-0b1ab41 01:19 NekoGloop Lolwat khonkhortisan? 01:19 Keegann oh 01:19 khonkhortisan we're in irc and the server is down 01:19 VanessaE Keegann: that's why I had you delete the Keegans Servers one. It was confusing you and it's not the one you run now so it makes sense to get rid of it 01:20 khonkhortisan loss of data 01:20 Keegann ok 01:20 Keegann spawn 01:20 Keegann ? 01:20 VanessaE Keegann: now do: gedit /home/keega/celeron55-minetest-0b1ab41 01:20 VanessaE put static_spawnpoint = -21,81,109 at the bottom of the file. 01:20 VanessaE save it, then start the server from the terminal again 01:21 LandMine keegann along with the map folder you get a folder named mod1....put that one in the mod folder, its what will make the walls disappear 01:21 VanessaE ( /home/keega/minetestserver.sh ) 01:21 NekoGloop VanessaE: I have two mods unreleased, while toolsizes and gloopores need updating. 01:21 * khonkhortisan goes back to ripping out mesecons 01:21 NekoGloop Gloopores WILL be toned down in next release... Whenever that is. 01:22 VanessaE khonkhortisan: ripping it out? :( 01:22 khonkhortisan I built on the inside of the curve of the tictactoe machine, and was running out of space and getting wires going over each other and circuitry. If I build it on the outside it'll be easier to control 01:22 VanessaE ah 01:23 Basstard` Is it done yet? 01:23 VanessaE too bad there's no automated ripup function in mesecons ;) 01:24 khonkhortisan it's functional, there's a few things left to do like what happens when you press the same button twice, turn style working with the reset button, getting the wires to stop glitching and staying on 01:24 khonkhortisan that's what worldedit is for 01:24 VanessaE heh 01:24 khonkhortisan register an item, when you click on a wire the rip travels the same way as electricity, and digs it 01:24 NekoGloop Cactusmod and charcoal... Which of them do y'all want more? 01:25 Keegann UP 01:26 NekoGloop Cactusmod makes cacti harmful, adds cactus fruit as a semi-rare drop from cactus, and adds cactus clubs 01:26 LandMine you set spawn pont 01:26 LandMine ? 01:26 LandMine and added the mod1 folder into the mods? 01:26 NekoGloop Support for cactus clubs is the toolsizes update as well 01:26 Keegann yep 01:27 LandMine aiight 01:28 LandMine khonkhortisan common!! 01:28 NekoGloop I take it noone gives a shit 01:28 VanessaE NekoGloop: you gotta give us time :-) 01:29 NekoGloop Cactusmod or charcoal 01:29 NekoGloop Which should i release first 01:29 khonkhortisan what? 01:29 VanessaE cactusmod 01:29 VanessaE coal is already easy enough to find 01:29 PilzAdam NekoGloop, cactus 01:29 NekoGloop Ok 01:30 LandMine khonkhortisan get out lol 01:30 LandMine hes gonna put something 01:30 khonkhortisan unknows blocks 01:30 NekoGloop Well next time i'm at my computer i'll update toolsizes with cactus club support and upload cactusmod 01:30 khonkhortisan what does this map do? 01:30 LandMine its a pvp game 01:30 LandMine we each go to 1 zone 01:30 LandMine seperated by cloud walls 01:30 khonkhortisan building then destroying? 01:31 LandMine when the time is up 01:31 LandMine we kill eachother 01:31 khonkhortisan I saw a video like that on yt for mc 01:31 LandMine i made it off mc 01:31 LandMine i say it in the thread :) 01:31 LandMine brb gonna go open the door 01:31 khonkhortisan we can build weapons? 01:31 LandMine dont start without me 01:31 LandMine yeah 01:31 Keegann ok now up 01:31 LandMine make traps w.e 01:31 LandMine brb 01:31 LandMine 1 min 01:31 khonkhortisan you need two doors, so everyone has to go through the first one before anyone can go through the second 01:32 Keegann hurry LandMine 01:33 Keegann hurry 01:34 LandMine here 01:38 NekoGloop Mese blocks should be conductors for mesecons 01:43 VanessaE evening Bad_Command. 01:43 PilzAdam VanessaE, im almost done with item_drop 01:44 PilzAdam even the drop tables are now correctly dropped 01:44 VanessaE cool 01:45 PilzAdam and one globastep timer is deleted 01:45 Keegann hey bad 01:46 VanessaE what? 01:51 PilzAdam VanessaE, https://github.com/PilzAdam/item_drop 01:51 VanessaE woot! 01:52 PilzAdam ?? 01:52 NekoGloop Does it work on blog ver.? 01:52 PilzAdam it should 01:52 VanessaE got it. I'll play around later after this game is over 01:53 * VanessaE is watching the Landmind vs keegan vs khonkhortisan fight 01:53 PilzAdam who wins? 01:53 VanessaE dunno yet 01:54 NekoGloop I have a feeling khon will win 01:54 LandMine I WIN!!!!!! 01:54 VanessaE yeah sure, by DEFAULT :-) 01:55 PilzAdam VanessaE, starring the own repos is low... 01:55 VanessaE PilzAdam: eh? 01:55 LandMine lol i played fair and square 01:55 PilzAdam https://github.com/VanessaE/following 01:55 VanessaE LandMine: yeah by killing one and letting the other just die by falling 01:55 LandMine lol 01:55 LandMine he didnt watch his step 01:55 VanessaE now how'd that happen? 01:56 NekoGloop Lets see... To make a liquid in a container (bucket or otherwise) drinkable, i would have to do the healing part seperate to keep the container? 01:56 PilzAdam VanessaE, 20/24 of your starred repos are your own 01:56 VanessaE PilzAdam: I think it's automatic 01:56 PilzAdam nope 01:56 VanessaE I don't remember doing that 01:56 VanessaE weird. 01:56 * VanessaE undoes it 01:57 LandMine whos up next? 01:57 Basstard` Can you swim up in a waterfall? 01:57 LandMine yes 01:57 VanessaE there. :-) 01:58 PilzAdam good 01:58 PilzAdam hmm c55 does this too 01:58 VanessaE don't ask me how that happened. I don't even know what good that feature does :-) 02:00 LandMine pilz adam wanna play? 02:00 LandMine anybody wanna play we are 1 man short 02:00 LandMine tthere is still space for 1 02:00 * PilzAdam is too tired 02:00 khonkhortisan you can even be horrible at it 02:01 LandMine lol 02:01 khonkhortisan I dug down looking for iron to make a better sword and ran out of time 02:01 PilzAdam i made the code that deletes the clouds so i maybe have created a cheat... 02:01 OldCoder I haven't built the latest client 02:01 LandMine lol excuses man 02:01 OldCoder Where is the source? 02:01 LandMine nah i saw the code 02:01 LandMine tthere is nothing in there 02:01 PilzAdam (never play with the developer!) 02:02 LandMine lol 02:02 khonkhortisan OldCoder, want to play? 02:02 LandMine yeah old coder lets plat 02:02 khonkhortisan source is on github 02:02 LandMine play**8 02:02 OldCoder khonkhortisan, I know that. I need the right repo. 02:02 OldCoder Link? 02:02 khonkhortisan https://github.com/celeron55/minetest.git 02:02 OldCoder That's the latest branch 02:02 OldCoder Compatible? 02:02 LandMine Bad 02:02 khonkhortisan that's the official branch, compatible 02:03 Keegann wait there was rollback? 02:03 OldCoder Fine 02:03 OldCoder *clone* 02:03 OldCoder ^ sound effect 02:03 LandMine Bad_Command lets play you pickle kisser 02:03 khonkhortisan does *clone* sound like *droid* ? 02:03 OldCoder Hmm 02:03 Keegann LandMine what does rollback do? 02:03 khonkhortisan it's an undo button 02:03 LandMine yeah 02:03 OldCoder It's a brief pulse 02:03 PilzAdam Keegann, it recors all action of players 02:03 LandMine but you cant undo the cloud wall 02:03 khonkhortisan I haven't seen it in use yet 02:03 Keegann wtf i couldnt rollback 02:04 Keegann oh 02:04 OldCoder Gah 02:04 * OldCoder hates cmake 02:04 PilzAdam Keegann, you have to enable it in minetest.conf 02:04 OldCoder *patch* 02:04 OldCoder ^ sound effect 02:04 khonkhortisan oh now I know what I should've done! 02:04 Keegann oh 02:04 khonkhortisan I want a rematch! 02:05 LandMine wait for kegan to set it up again lol 02:05 PilzAdam who was the winner? 02:05 LandMine your gonna loose anyway lool 02:05 khonkhortisan landmine I think 02:05 LandMine i was :) 02:05 khonkhortisan over and over 02:05 LandMine i killed khon and kegan killed himself 02:05 PilzAdam lol 02:05 khonkhortisan I killed myself too 02:05 OldCoder This will take me a little while 02:05 LandMine lies 02:05 * OldCoder glares at cmake 02:05 khonkhortisan falling through the cloud fault into a cave 02:06 Keegann ok 02:06 khonkhortisan cave trees don't grow fast enough 02:06 VanessaE OldCoder: better cmake than GNu configure 02:06 OldCoder I can patch that easier 02:06 PilzAdam VanessaE, your trying my mod? 02:06 khonkhortisan cloud should be replaced with dirt 02:06 VanessaE PilzAdam: in a few mins I will 02:06 VanessaE already installed it 02:06 Keegann ok 02:06 Keegann ready 02:06 VanessaE busy stuffing my face at the moment :D 02:06 khonkhortisan I'm four again 02:06 LandMine will consider khon 02:06 LandMine k 02:06 LandMine im 3 again 02:07 LandMine dont punch the node remember lol 02:07 khonkhortisan I mean cloud gets replaced with dirt when it's removed, that way there's not a big fault line 02:07 LandMine anyone commin? 02:07 LandMine we ready 02:07 Keegann one more guy 02:08 khonkhortisan or one more girl or dog or intelligent robot 02:08 khonkhortisan or alien 02:08 LandMine PilzAdam common man!!! 02:08 LandMine i wanna play 02:08 Keegann or monster 02:08 PilzAdam im not a player im a mod dev 02:08 khonkhortisan a door system could be made with mesecons 02:08 khonkhortisan it doesn't matter if you're good, we just need someone that moves 02:08 LandMine then its 3 i guess 02:08 khonkhortisan I lost horribly 02:09 * OldCoder is cmaking 02:10 OldCoder VanessaE, what's the format for a cmake set INCLUDE_DIR commandn? 02:10 OldCoder sdzen, wb 02:10 OldCoder *command 02:10 VanessaE dunno 02:11 OldCoder k 02:11 Basstard` That's the format. 02:18 PilzAdam hmm... why isnt there any activity at 4:20 am on the forum? 02:18 NekoGloop Because the cake is a lie 02:19 * OldCoder defeats cmake 02:19 OldCoder *compile* 02:19 OldCoder ^ sound effect 02:28 LandMine keegann what happened 02:28 LandMine ? 02:28 khonkhortisan I couldn't use my trap 02:28 LandMine lol 02:28 LandMine it just stopped 02:28 OldCoder O.K. 02:28 OldCoder MT client built 02:28 OldCoder Last time I did this: Crash City 02:28 LandMine you gonna play with us oldcoder? 02:28 * OldCoder pokes gingerly at the EXE 02:28 OldCoder Sure 02:28 khonkhortisan 24.180.96.5 02:28 OldCoder om 02:28 OldCoder Hold on 02:29 Keegann now lets make iit better 02:29 OldCoder That's Keegan 02:29 Keegann ? 02:29 khonkhortisan keegan where are you? 02:29 khonkhortisan I want to show you my trap 02:31 OldCoder Loading media; no crash yet 02:31 OldCoder I'm a novice 02:31 OldCoder What now? 02:31 OldCoder Ouch 02:31 LandMine well since keegan left and i killed the remaining one 02:31 LandMine I WINNNN!!! 02:32 OldCoder Am I dead? 02:32 PilzAdam yes 02:32 * OldCoder shrugs 02:32 OldCoder Life is hard 02:32 OldCoder Then it's bye 02:32 LandMine lol 02:32 NekoGloop Life is hard; death is easy 02:32 OldCoder Ooops 02:32 OldCoder That didn't take long 02:33 OldCoder How do I attack? 02:33 NekoGloop Left click 02:33 OldCoder Folks I should explain... My wrists don't work well so I can't do real-time battles 02:33 OldCoder Will try one more time 02:34 LandMine i winnnn\! 02:34 OldCoder Well, at least this version doesn't crash 02:34 Keegann what is some weapon mods? 02:34 khonkhortisan yep - did you remove the glass? 02:34 OldCoder Why didn't my shots have an effect? 02:34 LandMine we need some cool mods for this 02:34 LandMine this is fun 02:34 Keegann yep 02:35 OldCoder Where's the respawn? 02:36 LandMine i die but i dont respwarwn now im in a giant hole lol 02:36 OldCoder Restarting 02:36 OldCoder Minor crash 02:36 LandMine well guys it was really fun playing this lol 02:36 LandMine but gotta go 02:36 LandMine well gotta stop playing 02:36 OldCoder How do I move? 02:37 LandMine with the arrows 02:37 NekoGloop WASD 02:37 OldCoder WASD works 02:37 OldCoder Any way to remap to arrows? 02:37 NekoGloop In the menu i think 02:37 khonkhortisan when you're not connected 02:37 NekoGloop Under options 02:37 OldCoder Yep 02:38 khonkhortisan I found mese 02:38 LandMine lol 02:39 OldCoder I'll need to build an older copy 02:39 OldCoder Getting a crash when I try to return from the menu 02:39 OldCoder But the code is obviously coming along 02:41 Keegann i got new map set and readys 02:42 LandMine hmm not gonna play this round 02:42 LandMine gonna make it better tommorow 02:43 Keegann ok put the mods that is good in there too 02:44 LandMine k 02:44 Keegann ill be waiting for it 02:45 Keegann make it better right now 02:47 Keegann no 02:55 * PilzAdam yawns 02:55 PilzAdam i got to sleep 02:55 PilzAdam bye 02:56 Keegann no kidding 03:03 OldCoder Does anyone have a non-git MT client tarball that is compatible with Keegan's server? 03:03 OldCoder Bleeding edge crashes for me 03:11 sdzen arent there tags in git for every release? 03:12 VanessaE sorta 03:12 OldCoder I need to build an older cut 03:13 khonkhortisan I don't think git really uses tags as much as svn 03:14 OldCoder Found a workaround for now 03:15 OldCoder I seem to be stuck though 03:18 Keegann good night 03:18 Keegann yall 03:18 OldCoder Night 03:19 Keegann can wait till tommorrw 03:19 Keegann tomorrow 03:26 khonkhortisan changing which sides of a node mesecons connect to requires replacing those nodes 03:26 khonkhortisan *those mesecons 03:31 khonkhortisan which way does electricity flow through a diode? 03:31 VanessaE in the classical model? from anode to cathode 03:31 khonkhortisan okay. I'm going to make a diode too 03:31 VanessaE in the direction of the "arrow" in the standard symbol. 03:32 khonkhortisan the electricity flows one way, the electrons flow the other way. 03:32 khonkhortisan It's the "hole" that travels 03:32 khonkhortisan right? 03:32 VanessaE right 03:32 VanessaE in the modern model, it's the 'holes' that flow 03:33 VanessaE (in which case they go opposite the arrow) 03:33 VanessaE but it's better to use the classical model since it makes more sense to most people. 03:33 VanessaE or something or other :) 03:33 khonkhortisan and makes the "gate' go the same way as the other gates 03:34 VanessaE right 03:39 khonkhortisan how do I:for gate in {"and", "or"..} do ? 03:40 VanessaE gates = {"and", "or", "nand"} for gate in ipairs(gates) do print("gate: "..gates[gate]) end 03:40 khonkhortisan got some air again 03:40 khonkhortisan thanks 03:40 VanessaE mp 03:41 VanessaE np\ 03:41 khonkhortisan /np 03:48 VanessaE bbl 03:52 * mrtux is away: sleeping 03:52 khonkhortisan you sleep-joined 04:00 khonkhortisan I keep breaking internal.lua when I'm not touching that file 05:01 khonkhortisan VanessaE, OR between B and D, output C, done with bare wires modifies D if B is on. To not have an OR gate, you'd need two diodes. 05:08 khonkhortisan oh. It doesn't help to search for "on" to tell whether mesecons_gates:and_on ends in _on or _off 05:25 khonkhortisan oh. I guess I can't print(true) 05:46 celeron55 OldCoder: if you need it, make it; i am guessing it can be done without touching code in too many places 05:47 OldCoder Hey 05:47 OldCoder celeron55, Looks like we can hold off for a bit 05:47 celeron55 (and backwards-compatibly and so on) 05:47 OldCoder There's been a promise from the person involved 05:47 OldCoder So there may be time to review the matter 05:48 OldCoder He's suggested that he may ease up on the hold crash-servers thing 05:48 khonkhortisan The logic for mesecon gates works, now I just need to make them effectors and make a nodebox for them. 05:48 OldCoder *whole 05:48 khonkhortisan I used microcontrollers as a guide and called one µc function. 05:48 khonkhortisan And I need recipes. 05:57 khonkhortisan bbt 06:30 CIA-51 minetest: perttu.ahola * r2711 /trunk/src/keycode.cpp: Don't crash in "unexpected multibyte character"; just print it in log. Github #222 06:35 RealBadAngel mornin all 07:08 CIA-51 minetest: sfan5 * r2712 /trunk/ (3 files in 2 dirs): 07:08 CIA-51 minetest: Make shift the default descent control on ladders and when flying 07:08 CIA-51 minetest: "aux1_descends" setting switches to the old descend control. 07:08 CIA-51 minetest: ilya.zhuravlev * r2713 /trunk/ (7 files in 2 dirs): Add InventoryList width property & allow custom crafting grids. 07:09 sfan5 CIA-51: wut? 07:29 chaplain jin_xi`: that's annoying 07:34 RealBadAngel pong 07:37 celeron55 jin_xi`: if you do that again, it is worth a ban; just so you know 07:46 Calinou minetest: Make shift the default descent control on ladders and when flying 07:46 Calinou yay 07:46 Calinou :) 07:48 RealBadAngel shift-click secondary option could be better "yay" ;) 07:50 Calinou what do you mean? shift-click for what? adding stuff to chest? 07:51 RealBadAngel to allow objects havin 2 possible actions on right click 07:51 RealBadAngel like normal usage, and switchin mode 07:52 RealBadAngel for example to rotate it, cofigure or whatever 07:53 RealBadAngel no need to dance then with punch click punch 07:56 jin_xi` sorry guys 07:58 Calinou heh, would be nice yeah 07:59 RealBadAngel that inventory stuff would be then possible too 07:59 RealBadAngel when shift clicked move all the cobble to inventory 07:59 RealBadAngel or back 08:02 RealBadAngel celeron55: i used DFS with remembering parent vertice addition, now it works. 08:04 RealBadAngel now when i create the graph i can find a path to any destination in it from the startin vertice 08:17 celeron55 any more stuff like this? https://github.com/celeron55/minetest/pull/204 08:18 celeron55 i am adding disable_jump and fall_damage_add_percent 08:18 celeron55 (as groups, like i suggest there) 08:20 celeron55 no? 08:20 celeron55 well no then 08:20 celeron55 8-) 08:25 khonkhortisan my new commit in my new branch doesn't show up on github 08:26 celeron55 you need to push the new branch there 08:27 khonkhortisan git branch gates; git checkout gates; git commit; git push 08:27 khonkhortisan git log shows my change, git branch shows gates and master, github shows patch-1 and master. 08:27 celeron55 something like git push origin local_branchname:remote_branchname 08:28 khonkhortisan thanks, git push origin gates was what I was missing. 08:28 khonkhortisan I wonder if that works backwards to pull an unknown branch 09:04 wei2912 hi 09:58 wei2912 how do i assign text to a sign? 10:28 cornernote hey 10:32 PilzAdam Hello everyone! 10:33 cornernote hey Pilz 10:33 PilzAdam i rpelied on your question in item_drop 10:34 cornernote ok, so the code change was to fix drops ? 10:34 cornernote i didnt use the farming mod a lot 10:34 PilzAdam the old version was very buggy 10:35 cornernote after the cpl of if()'s that i put in it was very stable for me 10:35 cornernote but if this one is better then cool 10:35 cornernote i'll update 10:35 PilzAdam the changes are: 10:36 PilzAdam 1. all nodes get the param drop = "" 10:36 PilzAdam 2. the interpretation of the of the original drop paramater is complete different 10:37 PilzAdam The second point allows to interpret the items tables in drop, so nodes like leaves and the farming mod can drop theyr rare items correctly 10:38 cornernote and you removed the 64 stack count ? 10:38 PilzAdam yes 10:38 cornernote thank you =) 10:38 PilzAdam it was in there because it was originally created for MiniTest 10:39 cornernote yeah 10:39 PilzAdam and there is now a GitHub repo for it 10:40 cornernote i thought u had it on gh for a while ? 10:40 cornernote maybe i just imagined it 10:40 PilzAdam i had MiniTest there 10:41 cornernote i put everything there now. its so nice to have free and easy version control 10:41 cornernote as well as easy to make releases, updates, etc 10:41 CIA-51 minetest: perttu.ahola * r2714 /trunk/ (4 files in 2 dirs): Add disable_jump and fall_damage_add_percent node groups 10:41 CIA-51 minetest: perttu.ahola * r2715 /trunk/ (5 files in 2 dirs): Add bouncy node group 10:41 CIA-51 minetest: perttu.ahola * r2716 /trunk/src/ (localplayer.cpp environment.cpp): Fix the bouncy node related stuff a bit 10:41 CIA-51 minetest: sergey.gilfanov * r2717 /trunk/src/mapgen.cpp: Smooth transition to the desert biome. 10:41 CIA-51 minetest: perttu.ahola * r2718 /trunk/src/mapgen.cpp: Attempt to fix flying gravel and dirt 10:42 cornernote bouncy ? 10:42 PilzAdam http://cia.vc/ 10:43 cornernote Bitcoin is in the top updated projects 10:43 cornernote i really like the concept of that project 10:43 cornernote i think it will save the world from the clutches of reserve banks 10:43 cornernote oneday... 10:43 cornernote not today tho 10:44 cornernote http://www.youtube.com/playlist?list=PL137CFF399FABD8B6 10:45 cornernote if everyone paid back all their loans today, there would be no money in the world 10:45 cornernote the world runs of debt 10:45 cornernote which is fine... 10:46 cornernote the part that doesnt work is, banks loan you the principal (lets call it $P) 10:46 cornernote but they want you to pay back $P plus the interest (lets call it $I) 10:46 cornernote so, all the money in the world = $P 10:47 cornernote all the money thay has to be paid back is $P + $I 10:47 cornernote where do we get the money to pay back $I ? 10:47 cornernote the answer is simple, get another loan 10:47 cornernote money is really screwed up 10:48 celeron55 basically the banks own the world without any actual reason 10:48 celeron55 no election, nothing 10:48 celeron55 they just own it 10:49 cornernote Give me control of a nations money supply, and I care not who makes it’s laws -- Amschel Rothchilds 10:49 celeron55 now, that wouldn't be a huge problem if governments of countries understood it and handled it properly 10:49 celeron55 but they basically work like companies these days 10:49 celeron55 so everything is screwed 10:50 cornernote its really funny to me how governments allow banks to run 10:50 cornernote govt needs a loan 10:50 cornernote so they grant power to a company to loan them the money 10:50 cornernote why not just grant themselves the power 10:50 cornernote then the profits go back to the country 10:50 cornernote instead of to a private company 10:51 cornernote so your a fan of bitcoin too c55 ? 10:51 celeron55 if countries had their own banks which'd loan money and save money, they could keep everything in balance 10:51 celeron55 not really 10:51 celeron55 i'm not a fan of money in any form, but something like bitcoin (with less technical flaws) could work i guess 10:51 cornernote this video is really good at explaining the whole money issue, in only 3 minutes - http://www.youtube.com/watch?v=LyePCRkq620 10:52 cornernote im a big fan of money, just not the reserve banking system 10:55 cornernote hey c55, can i ask... whats your day job ? 10:56 celeron55 the amount of money should be proportional to the size of the whole economy the money is in... but who to give the addiitonal money when the economy grows? 10:56 cornernote those who borrow it 10:56 cornernote just loan out $P+$I and it will work 10:57 cornernote not quite that simple 10:57 cornernote cos those loaning money should be entitled to a reward 10:57 PilzAdam Our current system isnt the best, but it works (more or less). The problem with new systems is, that they are good i theroy but they will fail in RL 10:58 cornernote but loaning $P and asking for $P+$I back is just creating a bubble 10:58 PilzAdam *in 10:58 celeron55 the traditional way of countries having national banks works well, because it's just an another tax 10:58 cornernote current system fails in real life 10:58 NekoGloop Life fails in real life 10:58 cornernote it depends on infinite real-world resources on a finite planet 10:59 cornernote it works very well for growth 10:59 cornernote if you want to grow a nation and you have lots of resources, yes it works great 10:59 cornernote once you have used most of the resources, the bubble will pop 11:00 celeron55 "works great" = you end up with a huge amount of people with a huge amount of debt 11:00 celeron55 8) 11:00 cornernote yep 11:01 cornernote but many of those people have resources, and potential to get more resources, in order to pay back their debt 11:01 cornernote well, the $P anyway 11:01 celeron55 yes but it's basically a hugely sized "pyramid scheme" 11:01 cornernote yep 11:01 celeron55 which is illegal in anything else than that level 11:01 cornernote and the reserve banks sit at the top 11:02 cornernote and we are all locked into the scheme 11:02 cornernote until a "free" currency comes along 11:02 cornernote bitcoin isnt good enough today 11:02 cornernote but in 5 years 11:02 cornernote or when another major bubble pops 11:02 celeron55 any currency is a pyramid scheme if new money is assigned to certain people 11:03 cornernote look how bitcoin assigns new money 11:03 cornernote i think its really clever 11:03 cornernote you "mine" for it 11:03 cornernote and in doing so, you preserve the integrity of the entire system 11:03 NekoGloop This is the most active i've seen this channel, and its just two people. 11:03 celeron55 it probably is the most clever thing anyone has made to work in practice thus far 11:04 celeron55 except that i still think tying money with the government works too 11:04 celeron55 but it isn't an option when people want international money 11:05 celeron55 unless there is a government ruling everything everywhere 11:05 celeron55 but that's quite suicidal, becaue if that fails, there is nothing else left 11:05 celeron55 +s 11:05 celeron55 and things DO fail 11:05 celeron55 more often than not 11:07 cornernote the concept of "legal tender" being reserve bank currency doesnt help matters either 11:07 cornernote government enforces that you must accept this 11:10 celeron55 government enforces all kinds of things, it's just one of them 11:10 cornernote my current problem with bitcoin is accountability 11:10 cornernote eg, i say i paid you 11:11 cornernote and you say i didnt 11:11 cornernote who decides if i really paid 11:12 celeron55 bitcoin stores some kind of a log of everything that has happened, but it's hash-like, isn't it? 11:13 celeron55 i mean, is it possible to make a database of people's real identities and their bitcoin addresses and base that decision on that? 11:13 cornernote i think there is no relation between the account number and me 11:13 cornernote other than the fact i control the account 11:13 cornernote its not in my name 11:13 cornernote doesnt have my address 11:14 celeron55 not built in, but there could be an explicitly made one for the purposes of payments that need to be verified 11:14 cornernote and if i ask you to pay to account ABC123, and you do so... how will you prove to a court that you paid ME (not account ABC123) 11:14 celeron55 of course there can be a trusted authority that would forward the payments too 11:14 celeron55 or what ever 11:14 celeron55 cornernote: if you'd want it to be legally provable, you'd use an account that some authority knows is yours, from with the court can check it 11:15 cornernote trusted authority, that take a % .. i guess could work 11:15 cornernote kind of like payment insurance 11:15 celeron55 which* 11:16 cornernote in early days this wont happen, maybe in a few years... when that issue is resolved it will give me confidence in the bitcoin currency 11:16 cornernote i thought about setting up mining servers 11:16 cornernote but you need BIG gpu to run it 11:17 celeron55 well, basically the most powerful one on the market, because it has most processing speed for the price 11:17 cornernote yeah, and multiple video cards per pc 11:17 cornernote u would wanna invest about $2k per pc 11:18 cornernote then pay for rising electricity prices 11:18 celeron55 not necessarily; a PC doesn't waste much of the energy if you have a $500-$1000 GPU running at full power in it 11:18 cornernote and hope you come out ontop 11:18 PilzAdam celeron55, how exactly does the new inv:set_Width() function work? 11:18 celeron55 PilzAdam: ask thexyz, he's responsible for explaining it to everyone from here on 11:19 cornernote should go in the api 11:19 celeron55 it is there, unsurprisingly 11:19 PilzAdam but its not explained 11:19 NekoGloop I like how this game is made to run on older computers yet my computer hates to run it. 11:19 celeron55 it has enough explanation for anyone to understand if they use their head for a bit 11:20 PilzAdam i am using my head 11:20 NekoGloop PilzAdam: It's measured in inventory squares, if i understand what you are talking about 11:21 cornernote is there any code where its used ? 11:21 PilzAdam https://github.com/celeron55/minetest/commit/6a16075912d016926ee0361fb85f9979c119be52#L4R49 11:21 NekoGloop Creative inventory should use it. 11:21 cornernote sometimes i find reading code easier than the api, cos u get to see working examples 11:21 celeron55 PilzAdam: the inventories work using a model-view principle, and the crafting system does not have any idea of how the inventory is viewed 11:21 celeron55 PilzAdam: except by looking at that field 11:21 PilzAdam yes i know 11:22 celeron55 that means you understand everything 11:22 PilzAdam but if i set it to 2 and make a 2x2 grid it doesnt work 11:22 NekoGloop Am i right, that the creative inventory uses it? 11:22 PilzAdam NekoGloop, no 11:22 NekoGloop Ok 11:22 celeron55 PilzAdam: well that might mean it doesn't work; i haven't tested it at all 11:22 celeron55 8) 11:22 NekoGloop Loo 11:23 NekoGloop Lol* 11:23 NekoGloop Lemme get on my computer, i have two mods to release and two mods to update. 11:23 PilzAdam http://pastebin.com/MrY8JFqs 11:23 PilzAdam ^ this does not work 11:24 PilzAdam i cant craft a torch in that 11:25 celeron55 that does look like valid code; i guess it's borked then 11:27 celeron55 thexyz: did you even test that code, or did i screw up something? 11:31 NekoGloop lol it got quiet 11:33 cornernote we're waiting for you to upload your new mods and updates 11:33 cornernote everyone is standing by 11:33 NekoGloop oh o.o 11:34 celeron55 PilzAdam: the only place in the code that contains the number 3 and is related to crafting in any way is inventorymanager.cpp:780 11:35 celeron55 PilzAdam: put some debug output around it and see what you get 11:37 NekoGloop you guys working on differently sized inventory crafting? 11:46 jv_ hi, 11:47 jv_ trying to get this working for my kids today but can't fins a c55 working server 11:48 jv_ unfortunately, don't know enough to change protocol v to avoid the protocol error 11:48 celeron55 i am guessing most servers run 0.4.2-rc1 these days; what OS are you on? 11:49 celeron55 this is the windows package for that one: http://minetest.net/packages/nightly/minetest-0.4.2-rc1-d38b465-win32.zip 11:49 celeron55 (not that official, but people have found it worth upgrading i guess) 11:49 NekoGloop well i think a lot of servers run 0.4.1 11:50 jv_ linux :0 11:50 jv_ well, i know found that it tries to connect to the server 24.5.2.67 or ecubechat.co.cc 11:51 jv_ which says is the latest, I have the latest too 11:51 celeron55 what do you have then? 11:51 jv_ need to configure router with port forwarding? 11:51 NekoGloop latest -stable- or latest -release-? 11:51 jv_ one sec.. 11:52 jv_ minetestc55_201208311650-0~1693~precise1_i386 :) 11:52 jv_ lates unstable i think 11:52 celeron55 that's 0.4.2 then, which means it's too new, if NekoGloop's guess about servers is correct 8) 11:53 NekoGloop latest -stable- or latest -release-? 11:53 jv_ so when the server says latest is latest stable or unstable ? http://minetest.com/servers/ 11:54 celeron55 that list is probably badly updated 11:54 jv_ latest unstable from launchpad 11:54 NekoGloop minetest.com == outdated 11:54 NekoGloop minetest.net == better 11:54 jv_ ah..ok 11:55 NekoGloop http://minetest.net/servers 11:55 celeron55 http://servers.minetest.ru/ 11:55 NekoGloop that works too 11:55 NekoGloop actually use his link, its better, and smells like roses :) 11:55 celeron55 most of them run 0.4.1-ish versions i think 11:55 NekoGloop Ohai calinou 11:56 celeron55 hmm... does anyone know where there'd be an ubuntu package of 0.4.1? 11:56 NekoGloop nope 11:56 NekoGloop i barely know where to get windows versions :) 11:57 celeron55 well, crap :P 11:57 celeron55 hey wait, isn't it stable? 11:58 jv_ ahhh..still can't find one with same protocol version... 11:58 celeron55 https://code.launchpad.net/~minetestdevs/+archive/stable/+packages 11:58 jv_ I have v12 and servers seem to run 11 11:58 jv_ ahh..ok, then latest satble should be protocol v11? 11:58 NekoGloop 11 == 0.4.1 11:58 jv_ ok, tx 11:58 NekoGloop 12 == 0.4.2-rc1 11:59 celeron55 you can't open worlds made with 0.4.2-rc1 with that though, in case you've played local games... 11:59 celeron55 using unstable for actual playing is generally not a good idea :P 11:59 jv_ well, that was the point, so tx for that info 12:00 jv_ yeah, might xplode :0 12:00 jv_ but when It worx is great to have the latest an greatest working 12:00 NekoGloop http://minetest.net/forum/viewtopic.php?pid=40511 http://minetest.net/forum/viewtopic.php?pid=40510 http://minetest.net/forum/viewtopic.php?pid=40508 http://minetest.net/forum/viewtopic.php?id=2811 12:00 NekoGloop My mods have been updated & released. 12:01 NekoGloop links are: Cactus mod, Charcoal, GloopOres, and ToolSizes, in order. 12:02 NekoGloop not requesting or wanting move to mod releases for cactus mod and charcoal atm, they have no screenshots, i know that they cant be moved. 12:04 NekoGloop cornernote, i believe you were waiting for me to update? :) 12:04 Calinou jv_, and this is why you shouldn't use packages for games. 12:04 Calinou anything else is fine usually 12:05 jv_ you mean, use GIT? I don't have much experience, not a guru... :) 12:06 jv_ downloading minetestc55_0.4.1-0ppa3~quantal1 and then checking the result 12:08 NekoGloop PilzAdam: trying out item_drop rewrite now 12:08 NekoGloop er... game hangs at startup with item_drop... >.> 12:10 NekoGloop oh i see... you redefine every node ingame... no wonder i cant get the thing to load. Too many node redefinitions. 12:11 NekoGloop my creative inventory is still exactly 1000 xD 12:12 PilzAdam NekoGloop, how many mods you have installed? 12:12 NekoGloop a lot 12:12 NekoGloop :) 12:12 PilzAdam celeron55, you mean debug info in the c++ code? 12:14 PilzAdam NekoGloop, is charcoal the same as normal coal? 12:15 NekoGloop flowers gems homedecor junglegrass worldedit technic workbench vessels unifieddyes stairsplus sethome toolsizes throwing farming moreores gloopores mesecons(all modules, new style wires) moreblocks carts cactusmod snow tnt jungletree habitat terrariumblocks lavacooling signs lava charcoal food 12:15 NekoGloop those are my mods :) 12:15 PilzAdam NekoGloop, a interval of 0.75 is interpreted as 1 12:15 NekoGloop PilzAdam: i know, but it looks better :) 12:15 PilzAdam also the set_hp() function works for animals 12:16 NekoGloop cool 12:16 NekoGloop PilzAdam: charcoal is used the same, except for other mods.... i want to somehow make charcoal used in all coal recipes... 12:17 PilzAdam maybe you can increase the full_punch_intercal of the club to 2 because its a heavy weapon 12:17 celeron55 NekoGloop: you should've just made it a recipe for making regular coal from trees 12:17 PilzAdam and there should be 1 charcoal made of 1 tree, otherwise its too overpowered 12:18 celeron55 NekoGloop: the way minetest is set up is that if you need abstraction, you need to define it beforehand by the means of item groups 12:19 PilzAdam and whats about the idea adding airlike nodes around cacti that have the engine like damage_per_second? 12:20 celeron55 PilzAdam: you should debug the C++ code because you seem to be able to compile it and have actual use for the new functionality 12:20 PilzAdam sry i dont know c++ :-( 12:21 celeron55 well, crap :P 12:21 cornernote whats to know ? 12:21 cornernote just type stuff and see if it works 12:21 PilzAdam i read something, that is true IMO: "People who like Java dont like c++ and other way round" 12:22 celeron55 i shouldn't have even put that in if it doesn't work 12:22 celeron55 because i have other things to do than fix it 12:23 jv_ what should i do since I don't know either java or C++? :) 12:23 jv_ btw, connected to wazuclan, tx guys 12:23 jv_ now need to figure what this game is supposed to do 12:25 jv_ how do I get a login name to minetest.ru? 12:26 jv_ can't read russian, I am portuguese :) 12:27 NekoGloop sorry was sfk 12:28 NekoGloop afk* 12:28 goebbels hello, I'm from North Korea, and can't find any local minetest servers.. anyone has a listing of them? 12:29 NekoGloop PilzAdam: technically the cactus club isnt heavy. It's just a cactus club :) 12:30 goebbels in the name of the Great Leader Kim 12:30 jv_ humm... a small bug in the change keys settings... 12:31 jv_ when i click jump to change the key, it does not work...where is the file that stores the key config? 12:31 celeron55 there's a trick 12:31 PilzAdam goebbels, can you please change your nick? 12:31 jv_ it worked for the others ones above... 12:31 celeron55 jv_: click the button, then click the background, then press space 12:32 goebbels PilzAdam: why are you asking for that? 12:32 jv_ ahHa...! :) it is intentional or some left over code? 12:32 celeron55 it's a bug 12:32 celeron55 there's a fix somewhere that i need to pull in some day 12:32 PilzAdam goebbels, https://en.wikipedia.org/wiki/G%C3%B6bbels 12:33 jv_ that is cool! it is part of the fun! 12:33 PilzAdam celeron55, you read what i write on -delta? 12:34 NekoGloop http://minetest.net/forum/viewtopic.php?pid=40510 better? 12:34 goebbels PilzAdam: oh, that's an interesting article, not seen before... he seems quite an intellectual guy 12:34 goebbels PilzAdam: still can't see the problem in using his surname @irc 12:35 PilzAdam goebbels, he was a Nazi 12:35 goebbels PilzAdam: you have any proof for that? 12:35 PilzAdam he was the Propaganda Minister of Hitler 12:36 goebbels propaganda minister.. did you just invent that title? 12:36 PilzAdam https://en.wikipedia.org/wiki/G%C3%B6bbels#Propaganda_Minister 12:37 NekoGloop PilzAdam: when you're done with the history lesson: http://minetest.net/forum/viewtopic.php?pid=40510#p40510 12:38 PilzAdam NekoGloop, maybe increase the burntime a bit? you dont have to its just an idea... 12:38 NekoGloop cooktime you mean? 12:38 NekoGloop :) 12:38 PilzAdam yes 12:38 NekoGloop nah 12:38 NekoGloop i like it as is 12:38 goebbels PilzAdam: still can't see the reason to -ban- a common surname 12:38 PilzAdam how many leaves you need to cook it? 12:38 NekoGloop leaves? 12:39 NekoGloop no leaves 12:39 goebbels PilzAdam: maybe there once was a nazi boy called Goebbels, not my prob 12:39 NekoGloop tree blocks. 12:39 jv_ alright. Now i got me walking and jumping on the game but can't do anything with the action click 12:39 NekoGloop the actual things you get when knocking down a tree :) 12:39 jv_ can't even use a rose..what do i supposed to do? 12:39 PilzAdam goebbels, im german and its irritades me 12:39 NekoGloop jv_: use left click 12:39 NekoGloop and HOLD the button :) 12:40 jv_ should know minimal, my kids will be sad 12:40 PilzAdam NekoGloop, how many leaves you need as fuel? 12:40 jv_ ah!!!..... 12:41 goebbels PilzAdam: oh, so you are a descendant of Goebbels, and do not want your family name to be messed with? 12:41 goebbels PilzAdam: is that the problem? 12:41 PilzAdam no 12:41 NekoGloop PilzAdam: i've no idea 12:41 PilzAdam he just was very evil person who killed thousands of people 12:41 jv_ ok, but let's say i hold the button, the flower disappears and then a hole opens under it 12:42 NekoGloop its standard cooktime 12:42 jv_ I release the button and the flower appears again after the hole closes 12:42 NekoGloop jv_: lag 12:43 goebbels PilzAdam: but he's dead now.. no problem anymore? 12:43 PilzAdam but the name reminds me on him 12:43 NekoGloop augh 12:43 goebbels PilzAdam: does a name of Joseph also remind you of him? 12:43 NekoGloop will you children stop fighting? 12:44 jv_ lag? you mean low ping? 12:44 PilzAdam goebbels, no 12:44 PilzAdam because there are many other people wich ad this name 12:44 jv_ NekoGloop, eheheh:) 12:45 PilzAdam but i only know 1 Goebbels 12:45 goebbels PilzAdam: your nickname also irritates me.. as a former alcoholic Pilz means a pilsner to me, and makes me feel lust for alcohol, and Adam brings A. Lambert in my mind, and I hate his gayish music 12:45 NekoGloop PilzAdam and goebbels, stop fighting 12:45 jv_ in New York they say: Fourget abou it!... :) can't we all get along? 12:45 goebbels PilzAdam: could you please change your nick 12:46 celeron55 lol, goebbels and PilzAdam: shut up already 12:46 PilzAdam btw: Pilz is the german word for Mushroom 12:46 NekoGloop celeron55: if its not working for me, i dont think it will work for you. 12:46 goebbels PilzAdam: so you are a drug addict? selling drugs here?? 12:47 PilzAdam nope 12:47 goebbels PilzAdam: we should shut up, because the Boss says so 12:47 jv_ jeezz...can't send my kids here, that is for sure... 12:47 celeron55 goebbels: the one not shutting up is you 12:47 NekoGloop ============================================================================ SHUT UP ========================================================================= 12:47 NekoGloop well that failed. :P 12:48 jv_ watching youtube minetest video 12:48 NekoGloop personally i wouldnt give a shit if someone had hitler as their nick. 12:48 celeron55 jv_: we're old farts fed up with the internet, kids with us is a bad idea :D 12:49 NekoGloop Noooooo... my creative inventory is only 999 now... ;_; 12:49 jv_ :) 12:50 celeron55 the kids wouldn't probably mind, but the ones talking with the kids afterwards is an another thing 12:50 jv_ ok, then youttube is showing me that the purpose of this game is to build with blocks instead of destroying blcks 12:50 goebbels (offtopic) PilzAdam http://en.wikipedia.org/wiki/Heiner_Goebbels there's another not-so-bad mr. G 12:51 goebbels still living and composing 12:51 jv_ so I click something like a flower, hold the use button and then add blocks with flowers? 12:51 NekoGloop celeron55: could you please get some of this idiotic lag fixed :P 12:52 NekoGloop c'mon, I'm in singleplayer and cant move things in my inventory. >:( 12:52 celeron55 you're likely using some heavy map generation mods 12:53 goebbels block physics is complicated in the sense of maths, get a better-performing computer 12:53 celeron55 they tend to block everything for long times 12:53 NekoGloop snow mod probably 12:53 NekoGloop but i want that 12:54 goebbels you have not enough RAM memory 12:54 NekoGloop oh i have enough RAM 12:54 NekoGloop i can assure you of that 12:54 RBA_ no, the game is laggin 12:54 NekoGloop i have enough ram, minetest just doesnt use it 12:55 RBA_ for example releasin new luaentities, can take up to a few second 12:55 celeron55 eventually there has to be a separate lua environment (=thread) for running map generation stuff in the background but as of now, that is not a reality 12:55 NekoGloop some exception my ass 12:55 VanessaE good morning all. 12:55 PilzAdam RBA_, you once said you wan to depend on the coutchuc of my farming mod 12:55 PilzAdam Hi VanessaE 12:56 RBA_ yes 12:56 goebbels VanessaE: oh hi!! 12:56 VanessaE hi 12:56 RBA_ hi VanessaE 12:56 NekoGloop g'mornin vanessae 12:56 PilzAdam RBA_, when you gonna use it? 12:57 NekoGloop heh, just deleting the thing i slapped together to generate mossy cobble on map generation is reducing the lag 12:57 RBA_ when im done with tubes and pipes, then i want to go further with wires and more advanced machines 12:57 PilzAdam k 12:57 NekoGloop RBA_: dont forget to add an api for your grinder etc. 12:58 RBA_ i will add it 12:58 jv_ i know have a red colored hammer/builder and can't move anywhere... 12:58 jv_ I think I buried myself :) 12:58 jv_ ehehehehe 12:58 NekoGloop VanessaE: i released my two mods and updated gloopores & toolsizes 12:58 VanessaE NekoGloop: cool. 12:59 VanessaE haven't been to the forums yet 12:59 PilzAdam NekoGloop, maybe you can add a link to your cactus topic to my farming mod, because it makes cacti grow 12:59 NekoGloop neither of them are eligible for move to mod releases though, VanessaE 12:59 NekoGloop PilzAdam: oh, you updated? 12:59 VanessaE NekoGloop: screenshots are not a requirement, but they're preferred. 12:59 PilzAdam NekoGloop, sure 12:59 NekoGloop oh 12:59 VanessaE a mod can be moved without them if making screenshots doesn't actually make sense for example 13:00 NekoGloop well screenshots for charcoal dont make sense :P 13:00 NekoGloop so i guess charcoal can be moved then. 13:00 PilzAdam should i turn soil back to dirt when harvesting a plant? 13:00 NekoGloop yes pilzadam 13:00 VanessaE only after a while 13:00 PilzAdam VanessaE, ? 13:01 NekoGloop and add an abm that makes soil turn back if there is not a crop above it. 13:01 VanessaE PilzAdam: well when you harvest a plant, nothing stops you from replanting, but at least in the real world you don't have to re-till the soil that much 13:01 VanessaE so maybe an intermediate texture/node that can take very limited amounts of new plants 13:02 PilzAdam but with an abm the weed would be useless 13:02 NekoGloop true... 13:02 PilzAdam if there is unused soil then there grows weed 13:02 NekoGloop ok, i guess that makes sense... 13:02 jv_ alright, single player works much better 13:02 PilzAdam i think its better to to replow dirt when harvesting 13:03 jv_ I can add and remove blocks by suing the mousewheel and # materials 13:03 jv_ so when i play online with other people, what am i accomplishing? 13:03 VanessaE jv_: having fun? 13:03 jv_ I could not add and remove stuff and didn't have tools available 13:03 jv_ yes, sure! 13:03 NekoGloop you are being social 13:03 jv_ my kids will love it 13:04 NekoGloop and i think the server you were on required you to ask for interact permissions 13:04 goebbels and maybe you could find a girlfriend when socializing @ minetest mp 13:04 jv_ ah...so I am not trying to build nothing special on another's person't server other than interact socially? 13:05 goebbels yes 13:05 NekoGloop interact == build and destroy privledges 13:05 celeron55 lol goebbels 13:05 celeron55 there are no women on the internet 13:05 NekoGloop griefing protection, you know. 13:05 VanessaE jv_: if a server requires you to obtain interact privilegs before building, usually you only need to ask in the forum thread for that particular server. 13:05 jv_ girls in computers??? not normally around, .. 13:05 bas080 Not true celeron55 13:05 VanessaE then from there, you dig and build. 13:05 bas080 VanessaE is fe-male 13:06 jv_ fe? ahahah 13:06 celeron55 bas080: well there have been multiple females around in minetest dev actually 13:06 bas080 celeron55, happy to hear that 13:06 jv_ than she is a male with fe or female???lol 13:06 celeron55 but it's not how it usually goes 13:06 bas080 i know :'( 13:06 jv_ that is cool indeed 13:06 NekoGloop vanilla minetest is so boring :) 13:06 celeron55 minetest is so girlish a game 13:07 goebbels Fe-male means Iron Man! 13:07 bas080 goebbels, knows his periodic table 13:07 RBA_ lol 13:07 jv_ yep, probable so.... 13:07 NekoGloop i was wondering if anyone was gonna say that 13:07 goebbels hahaha 13:07 NekoGloop my attempt at alchemy granted me a bit of periodic table knowledge 13:07 goebbels that was good 13:08 NekoGloop clay is spamming my inventory :) 13:09 goebbels I once fell in love with a nice nerdish dark-haired girl, but then one leading unnamed Minetest developer charmed her 13:10 celeron55 lol what 13:10 jv_ ahahaha. like I said..forget about it! 13:11 jv_ there are many more waiting to know you 13:11 jv_ it didn't ment to be 13:11 jv_ don't crawl after a girl, she will kick your but and you will be in bad shape 13:12 jv_ i speak for myself, anyway 13:12 jv_ butt 13:12 celeron55 "i speak for my butt" 13:13 jv_ yes, it's sore :0 13:13 NekoGloop if i were to sum up this singleplayer map in one word... "dry" 13:13 NekoGloop deserts galore lol 13:15 * VanessaE offers some sugar free chocolates (Whitman's sampler) to all in channel 13:16 jv_ so i see that in minetest.net vanessae IS a girl, at least by the pic 13:16 VanessaE jv_: quite so, when last I checked anyway :-) 13:16 jv_ ahahaha 13:17 * NekoGloop takes one of them 13:17 celeron55 apparently minetest is so addicting you forget your gender 13:17 NekoGloop yummy :) 13:18 jv_ that is dangerous, I might end up in the girls bathroom 13:18 jv_ :0 13:19 VanessaE jv_: eat enough of these and you'll end up in the bathroom at any rate :D 13:20 jv_ yes, happens 13:20 jv_ one time I was at a roller skate party and spend the whole time going to the girls bathroom without knowing 13:20 VanessaE lol 13:21 jv_ on the end I finally saw the symbol, and then understood why the hot women had been looking to me 13:21 goebbels I do always use girls bathrooms in public places.. they are much cleaner 13:21 jv_ I thought it was because I was hot too :) 13:21 jv_ ahahahahah 13:22 jv_ goebbels, that is not always the norm, believe me 13:23 goebbels jv_: still... it's not so ugly when you know *it* came from a girl 13:23 jv_ I saw some girls bathrooms where I was faced with nothing less than a violent crime scene , where someone had removed the body, 13:23 jv_ yes, that is true :) 13:24 jv_ but if someone didn't know, they would have called 911 13:24 jv_ or 411 or whatever it is your emergency number at your area 13:24 goebbels 112! 13:24 jv_ right! 13:25 jv_ jeez!!!going global has it's implications ... 13:25 jv_ lol 13:25 goebbels I once witnessed a girl with a bleeding vagina.. I was like, WTF, and called 112, but they laughed at me 13:25 jv_ ahahah 13:25 jv_ living and learning 13:26 jv_ someone should taught you that...it could be a catastrophe and you could got nabbed by her :) 13:26 NekoGloop hm, stairsplus and mesecons conflict on two recipes 13:27 VanessaE neko: lemme guess, half-slabs -> stone/wood pressure plates? 13:27 NekoGloop panels, yes 13:27 NekoGloop i want the pressure plates :P 13:27 VanessaE panels, right. Forgot what they were called 13:27 NekoGloop may i recommend another recipe? 13:27 goebbels I have a pressure plate in my car's clutch 13:27 goebbels but it's not wooden 13:27 jv_ now i have downloaded 3dfurniture mods 13:28 VanessaE NekoGloop: I suggested {Wood - mesecon - wood} but jeija didn't like the idea 13:28 NekoGloop screw him :D 13:28 VanessaE (he wants it to be the same recipe as in Redstone) 13:28 NekoGloop we dont need to copy mc though 13:28 VanessaE so tell Calinou to fix his broke-ass recipe ;-) 13:28 NekoGloop actually lets not copy mc 13:29 goebbels why not? 13:29 VanessaE Not everything about MC is bad to copy 13:29 NekoGloop VanessaE: i feel that panels make sense with that recipe 13:29 goebbels MC already has everything one can imagine of 13:29 NekoGloop goebbels: does it have movestone? ;) 13:30 VanessaE I thought movestones were broken? 13:30 VanessaE guess he fixed them enough to work 13:30 goebbels the MC crew are planning to register a patent for block-based gaming worlds 13:30 goebbels so SCREW U!!! 13:30 NekoGloop movestones are broken 13:31 NekoGloop but mc doesnt have them ;) 13:31 VanessaE goebbels: too late. Infini-miner would be prior art. 13:31 NekoGloop yup 13:31 VanessaE (especially since MC is based on it) 13:31 NekoGloop infiniminer was the inspiration for mc, so they cant patent that game style 13:31 NekoGloop besides, that's actually not a valid patent type 13:31 VanessaE plus of course there is minetest and a dozen other block/sandbox games out there. 13:32 goebbels not for a long 13:32 goebbels when CIA captures c55, mt devin' gets hit hard 13:32 NekoGloop goebbels: you know, you should stop making things up. that "CIA" bot is not THAT CIA :) 13:33 VanessaE hreh 13:33 VanessaE heh 13:33 jv_ what is the mods folder? can't find it on my .minetest folder 13:33 celeron55 mkdir -p ~/.minetest/mods/minetest 13:33 goebbels jv_: did you search from C:\Documents and Settings\.. ? 13:34 jv_ linux 13:34 NekoGloop goebbels: hes not in windows 13:34 jv_ ah! installing catfish :) 13:34 NekoGloop if you cant help, dont try. 13:35 jv_ don't know enough to use terminal all the time 13:35 celeron55 i know enough to use the terminal all the time, yet i don't do that 13:36 goebbels browsing the web is not very sophisticated on terminal 13:36 celeron55 for example thumbnails of images are useful, and browsing huge collections of random files is easier in a file browser 13:36 jv_ I mean, locally 13:36 NekoGloop VanessaE: mese block should be a conductor 13:36 jv_ yes, sure is 13:38 VanessaE NekoGloop: probably so 13:38 NekoGloop :) 13:38 NekoGloop have it conduct vertically as well 13:39 bas080 NekoGloop, does the cactus mod really work? I think it's a hella mod if it does ;) 13:39 NekoGloop bas080: yes. 13:39 bas080 Must give +1 13:39 NekoGloop VanessaE: have it conduct in all directions, actually. diagonally on all axes, as well as horizontally. 13:39 VanessaE well 13:40 VanessaE I dunno about that actually 13:40 NekoGloop i like the idea 13:40 VanessaE see, cutting it up into wires could also be seen as "processing" it 13:40 NekoGloop and if you wont do i t i will 13:40 NekoGloop it* 13:40 VanessaE iron is conductive, but not very much so when it's still an ore 13:40 NekoGloop mese blocks arent exactly -ore- though 13:42 bas080 NekoGloop, cactus club lol 13:42 NekoGloop yup cactus club 13:46 goebbels I'm still waiting for the drunken mod, like there was for Oblivion 13:47 jv_ alright, made some progress...I now have 3dforniturem building_blocks and repair_trees blocks inside 13:47 VanessaE neko, actually.. 13:47 VanessaE jeija said recently he thought of mese sort of like an ore 13:47 jv_ ./minetest/mods/minetest 13:47 VanessaE in the sense that we discussed briefly whether to make mining mese drop lumps that could be smelted into ingots 13:47 VanessaE (and from there, crafted into wires, etc) 13:47 jv_ closed the game and opened it again in single usr mode 13:48 VanessaE of course it's up to c55 whether mese is really an ore or not since he came up with it 13:48 jv_ how do i use the mods? I don't have new tools.... 13:48 bas080 i use copper from moreores for mesecons :P 13:48 NekoGloop well why not ask him, vanessae? 13:48 VanessaE he's here, he can see the comments 13:48 VanessaE why do I need to ask? :-) 13:48 NekoGloop i dont think he's looking thoguh 13:49 bas080 found a cactus 13:49 NekoGloop cool 13:49 bas080 auch cactus hurts me 13:49 NekoGloop yup :) 13:49 NekoGloop cactusmod does that 13:50 NekoGloop simple lil abm 13:53 NekoGloop anyway, to update farming i go :) 13:54 jv_ i guess I use I key and the mods will be in the inventory? 13:54 NekoGloop no... 13:54 NekoGloop what mod are you trying to use 13:54 Keegann hello 13:56 VanessaE jv_: if you are in creative mode, any mods you've installed will show up in the inventory on the left 13:56 jv_ 3dforniturem building_blocks and repair_trees are inside my mods/minetest folder 13:56 jv_ ah... 13:56 VanessaE if you're not in that mode, only what you've mined or /giveme'd will show up in your primary inventory 13:56 NekoGloop you need to craft those items :) 13:56 VanessaE or crafted of course. you get the idea. 13:59 NekoGloop Meow~ :3 13:59 jv_ something is up...lost all the light 13:59 jv_ in the game 13:59 NekoGloop jv_: did you place a block overtop of yourself> 13:59 NekoGloop ?* 14:00 jv_ maybe, but i don't think so..was trying to activate the modules 14:00 VanessaE jv_: just /grant singleplayer all and fly out :-) 14:00 NekoGloop bas080: so hows the mod working for you? 14:00 VanessaE or dig your way out if you prefer 14:01 NekoGloop oh wow creative inventory 1008 items :) 14:02 goebbels I'm developing a Nazi Mode that will scatter swastikas here and there around the game world 14:02 VanessaE I had 1500-some items in mine until minetest decided it needed more than 5GB of virtual :-/ 14:02 VanessaE (and 3.5 or so GB of physical RAM) 14:03 VanessaE had to disable some mods to get the memory load back down under the limit 14:04 goebbels still constructing my minetest-Auschwitz :) 14:04 goebbels but proceeding.. 14:05 NekoGloop VanessaE: I want a mesecon thingy that extends a drawbridge... hold on, lemme grab a vid of the appropriate mod in minecraft. 14:06 goebbels PilzAdam: what do you think about that? 14:07 VanessaE NekoGloop: 14:07 VanessaE [09-01 10:03] well, there are basically two alternatives it can technically be: an ore, or an artificial or future-ish block (similar to eg. coins flying in the air in Super Mario) 14:07 VanessaE [09-01 10:04] or, well, actually there is a third one, being something made by man, for some reason 14:07 VanessaE there's your answer since c55 isn't watching at the moment :-) 14:07 NekoGloop well you just highlighted him twice 14:07 NekoGloop :) 14:08 VanessaE oh, I better hide then : 14:08 VanessaE :D 14:08 NekoGloop VanessaE: http://www.youtube.com/watch?v=qlY_ukTVzoA 1:54 14:08 NekoGloop that's what i want to see in mesecons :) 14:08 * VanessaE watches 14:09 NekoGloop so what do you think? yes/no? 14:10 VanessaE wait. 14:10 NekoGloop heh 14:10 NekoGloop at 1:54 14:10 NekoGloop that 14:11 VanessaE oh ok 14:11 VanessaE didn't see the time inde 14:11 VanessaE index 14:11 NekoGloop :) 14:11 NekoGloop idk how to make it part of the link 14:11 jv_ ok, once i start the minetestserver I don't have tools and all the squares at Inventory are empty.... 14:11 VanessaE hm, I should make an xladders mod 14:12 jv_ never mind, installed the mods in the world folder 14:12 VanessaE 3d ladders as sen in this video might be nice. 14:12 NekoGloop jv_: because you arent the singleplayer player. 14:12 NekoGloop VanessaE: doesnt such a mod already exist? 14:12 NekoGloop i think glomie's server has something like that. 14:12 VanessaE Not sure. 14:12 VanessaE if it does I should get it :-) 14:12 VanessaE ok at 1:54 now 14:14 VanessaE you mean just the power-activated drawbridge? 14:14 NekoGloop yup 14:14 VanessaE hm 14:14 VanessaE I think Jeija might go for that 14:14 NekoGloop so? 14:14 NekoGloop make an extension 14:15 VanessaE heh, if I understood the mesecons API better, I would :-) 14:15 NekoGloop :( 14:16 NekoGloop papyrus needs a selectionbox -_- 14:17 NekoGloop PilzAdam: nowhere in your growing code is papyrus handled. 14:17 VanessaE NekoGloop: remember, for mesecons I'm mostly just the graphic artist (textures, nodeboxes, and the code to implement them). 14:17 NekoGloop i know 14:17 NekoGloop yell at temperest :) 14:17 PilzAdam NekoGloop, https://github.com/PilzAdam/farming/blob/master/papyrus.lua 14:18 NekoGloop oh :l 14:18 NekoGloop papyrus... should grow on sand :) 14:18 PilzAdam nope 14:18 NekoGloop yup 14:18 PilzAdam its doesnt in map generation 14:18 NekoGloop so? 14:19 PilzAdam ive never seen it on sand 14:19 rubenwardy actually, it grows near water 14:19 NekoGloop i've seen it once or twice... i think its just rarer 14:19 NekoGloop see? :) 14:20 goebbels PilzAdam: could you co-develop with me the nazi mod? 14:21 goebbels PilzAdam: I need some german language expertise 14:21 VanessaE goebbels: this stops right now. 14:32 NekoGloop oh look its hmmmm 14:34 goebbels wat's ur prob vanessae? 14:37 jv_ what about additional maps, I have the adneture of map inside worlds but can't play with it 14:38 jv_ I added the tree dependency mods 14:38 VanessaE goebbels: um. I don't think I need to answer that, as the problem is fairly obvious. 14:39 jv_ minetestserver --world /home/usr/.minetest/worlds/the adventure of map shows allowable options 14:39 jv_ I can't start the server by itself because it says I need to choose a map (I have two now) 14:40 VanessaE jv_: put the path in quotes. 14:41 VanessaE minetestserver --world "/home/usr/.minetest/worlds/the adventure of map" 14:41 mika__ Sorry vanessa, but goebbels what is your vision about nazi mod? 14:41 VanessaE or just use --worldname "the adventure of map" 14:41 VanessaE or whatever the name is. 14:41 goebbels mika__: scattering swastikas here and there, etc 14:42 NekoGloop in other words, auto-griefing 14:42 VanessaE mika__, goebbels: I'm perhaps more than a little biased, being Jewish, of German descent, and married to a son of Holocaust survivors. 14:43 goebbels VanessaE: so was Dr. Eduard Bloch, still he was not as traumatized as you are 14:44 * VanessaE looks around... traumatized? coulda fooled me :-) 14:44 mika__ vanessaE, i wondered what he was up to, didnt say im a nazi. and goebbels thats just dumb if you ask me 14:44 jv_ Error loading mod "the adventure of map": modname does not follow naming conventions 14:44 NekoGloop did i just hear a banhammer being raised? 14:44 jv_ this was probably done in windows :) 14:45 VanessaE NekoGloop: no 14:45 goebbels NekoGloop: I guess it was someone turning on the gas chamber 14:45 jv_ can't use it :( 14:45 VanessaE jv_: well aside from having spaces in the world name, why are you trying to load it as a mod? :-) 14:45 NekoGloop oh, my mistake :) 14:45 celeron55 is there a mod that allows generating gas that can fill a room? 14:46 NekoGloop i think so celeron55 14:46 VanessaE celeron55: nakedfury was working on a naturalgas mod to be used for fuel, that's the closest I've heard of 14:46 jv_ ahahahah, because I am dumb as a rock 14:47 jv_ well, how do I go about choosing this though, 14:47 goebbels so gas chambers for impure races could be invented in MT soon? 14:47 mika__ make the gas a smoke and it suits in my sauna 14:47 jv_ jeez need to put my sunglasses, it's really cool 14:47 jv_ http://minetest.net/forum/viewtopic.php?id=1999 14:47 jv_ I can't get addicted on this, this si for my kids 14:47 VanessaE jv_: thanks :-) 14:49 VanessaE jv_: you should see my other stuff :-) 14:49 NekoGloop vanessae: add gloopblocks to the test track :) 14:49 VanessaE NekoGloop: maybe. :-) 14:49 NekoGloop and gloopores 14:50 VanessaE at some point I need to revise it anyway. it still has the 'old' wools mo 14:50 VanessaE mod 14:50 jv_ I am sure is cool, now should i delete the new folder from worlds? 14:50 VanessaE jv_: eh, depends on what you're doing with it 14:51 jv_ ok, I would like just to start my minetestserver with the adventure map 14:51 VanessaE jv_: I mean, if it's really a mod, name it properly and move it where it goes :-) 14:52 VanessaE ok sicne it's a world, name it properly and try again :-) 14:57 NekoGloop name it properly and give it a cookie 14:57 * VanessaE gives NekoGloop a plate of cookies 14:58 VanessaE you've been passing them around, so you've gotta be running low by now 14:58 NekoGloop i already have a full inventory of cookies though 14:58 VanessaE yeah but those Oreos are looking a little rancid.. 14:59 NekoGloop ture 14:59 NekoGloop true* 15:00 goebbels luckily not torture 15:06 NekoGloop bas080: you there? 15:15 wei2912 VanessaE, any modified nature mod you have? 15:15 wei2912 your modified flowers isn't compatible ;( 15:16 jin_xi` celeron55: remember this http://paste.dy.fi/dAK ? it fixes sign mod texture glitch 15:16 VanessaE wei2912: https://bitbucket.org/neko259/nature/overview 15:16 celeron55 jin_xi`: it's already in there 15:16 wei2912 VanessaE, okay thanks 15:16 jin_xi` oh, sorry 15:16 wei2912 thought it was a problem 15:16 VanessaE my flowers has been integrated into nature pack, changes to bushes/irontrees have also been added. 15:16 wei2912 argh 15:16 VanessaE hm, where's the zipball link on this thing 15:16 wei2912 not those freaking irontrees 15:17 wei2912 they spam iron leaves and all that 15:17 wei2912 and you can't destroy the trunk easily :( 15:17 VanessaE https://bitbucket.org/neko259/nature/get/946e4ea875f7.zip 15:17 VanessaE there it is 15:17 VanessaE you can delete irontrees if you want, just rm -rf the related folder :-) 15:18 wei2912 VanessaE, thanks 15:18 NekoGloop at least they arent mese trees ;) 15:18 VanessaE heh 15:19 wei2912 NekoGloop, lol 15:19 wei2912 NekoGloop, sure? 15:19 NekoGloop jungletree mod could be adapted to pretty much any kind of tree... or even things that arent trees. 15:20 wei2912 irontree can't be destroyed with a mese pickaxe :( 15:20 VanessaE wei2912: use a steel axe instead 15:23 wei2912 VanessaE, that works? 15:23 wei2912 ... 15:23 wei2912 weird 15:23 wei2912 mese pickaxes is supposed to be stronger than a steel axe 15:23 VanessaE yup 15:24 VanessaE maybe because picks are a terrible tool to use on trees anyway :-) 15:39 CIA-50 minetest: perttu.ahola * r2722 /trunk/src/server.cpp: Fix github issue #224 15:39 goebbels who is that perttu.ahola guy? 15:39 goebbels is He the Great Leader? 15:39 goebbels who shall bring glory to the Community 15:40 NekoGloop dont you know anything? 15:41 goebbels sorry, no 15:41 goebbels what should I know? 15:41 celeron55 oh wtf 15:42 celeron55 ah, i AM having correct commit names 15:42 celeron55 the bot just spits out random things 15:44 NekoGloop yup 15:46 wei2912 VanessaE, released the new version yet? 15:47 VanessaE pardon? 15:47 VanessaE new version of..? 15:48 wei2912 VanessaE, your texture pack 15:48 wei2912 sry 15:48 VanessaE actually, I just now updated it. 15:48 VanessaE it's managed on github, so it's more a matter of how recent your pull is :-) 15:49 wei2912 VanessaE, oh lol 15:49 wei2912 great than 15:49 wei2912 i just downloaded it :P 15:51 VanessaE enjoy 15:52 NekoGloop well now i have a cactus farm that I've killed myself in on many occasions... >.> 15:53 VanessaE still think harmful cactus is a good idea? ;-) 15:54 NekoGloop yup :) 15:55 NekoGloop adventure maps, etc. should use it :) 15:57 NekoGloop i just have to put fences around my farm, that's all. 16:01 NekoGloop i have a two layer cactus farm now! :D 16:01 VanessaE heh 16:02 NekoGloop that's my line! >:D 16:03 mika__ nekogloop, did you make it hurt when mined with bare hands? 16:03 NekoGloop couldnt figure that out 16:03 mika__ ok 16:15 * mrtux is away: going somewhere 16:18 * NekoGloop is away: going nowhere 16:18 * PilzAdam is back: coming from somewher 16:18 PilzAdam +e 16:18 NekoGloop large silver sword rips through cacti as if they we butter 16:19 NekoGloop were* 16:20 NekoGloop but, I do actually have to go now 16:21 cornernote is there anythign that can be done (in theory, maybe code it into c++?) to make mesecon switching faster ? 16:22 wei2912 how do i destroy a locked chest? 16:22 cornernote when i turn on a counter, it just maxes out the cpu core its running on 16:22 cornernote game still runs fine 16:22 PilzAdam wei2912, remove everything of it and then dig it 16:22 cornernote but mesecons arent very smooth 16:22 wei2912 PilzAdam, okay thanks 16:23 wei2912 because i notice it keeps on returning after i dig it 16:23 cornernote you can use worldedit to remove it 16:23 wei2912 cornernote, didn't work 16:23 PilzAdam its like all chests/furnaces: if they have something in it you cant dig it 16:23 wei2912 wait 16:23 wei2912 it's a locked chest with something in it 16:23 wei2912 not owned by me 16:24 wei2912 (i'm the admin so i should be able to remove it but i can't) 16:24 cornernote worldedit ... //p set .. then punch it twice .. then //set air 16:25 cornernote being an admin does not give you permission to remove a chest with items in it 16:25 cornernote by digging 16:25 cornernote u need some tool to remove the node 16:25 wei2912 cornernote: no, not what i meant 16:25 wei2912 nvm lol 16:26 cornernote i think i know what u mean... your admin so you can remove it with a tool 16:26 cornernote anyway, the worldedit commands above will work 16:26 cornernote thats what i use 16:26 wei2912 cornernote, thanks 16:26 wei2912 i have worldedit :D 16:28 wei2912 just launched a massive operation... can't use any worldedit commands till it finishes 16:28 VanessaE is there any way to force the game to alway draw these objects at a 45 degree angle? 16:30 cornernote which objects ? 16:30 VanessaE the shingles in homedecor, which are drawn with the raillike draw type. 16:32 cornernote you want them to seem like there is always a top rail ? 16:32 VanessaE eh, nevermind 16:33 VanessaE only way to do it right is with a shitload of nodeboxes. 16:33 * VanessaE grumbles 16:33 cornernote yeah =( 16:33 cornernote thats what i was thinking 16:33 cornernote enough to make it "seem" smooth 16:33 thexyz > do it right 16:33 thexyz > shitload of nodeboxes 16:33 VanessaE thexyz: well unless you can think of a better way :-) 16:35 thexyz of course i can think of better way 16:35 thexyz write patch @ submit it 16:36 VanessaE meh 16:38 VanessaE huh. the not_in_creative_inventory group setting isn't documented in the API. 16:39 bas080 NekoGloop pushes spaces after every function in my code... :S 16:43 rubenwardy can some one make me an oven texture? my current one is really bad 16:44 celeron55 VanessaE: probably because it isn't part of the minetest API, it is part of the APi of a certain mod in minetest_game... but it could still be there though i guess 16:51 PilzAdam hi iqualfragile 16:52 iqualfragile Hallo PilzAdam 16:52 goebbels Es war mir vergönnt, viele Jahre meines Lebens unter dem größten Sohne zu wirken, den mein Volk in seiner tausendjährigen Geschichte hervorgebracht hat. 16:53 Octupus hello 16:53 PilzAdam hi 16:54 Octupus if i wanted to put up something on forum about recommened server which part on forum wud i put it 16:54 PilzAdam servers 16:56 Octupus ok thanks 16:59 bas080 I'm trying to make some different leaves textures. I noticed that the textures aren't loaded even if they have correct file name. 16:59 bas080 Could it be the format of the png? 16:59 bas080 will share a png 17:00 bas080 /usr/share/minetest/games/simple/mods/jungletree/textures/jungltree_leaves_yellow.png 17:00 bas080 oops 17:00 bas080 http://dl.dropbox.com/u/419967/jungltree_leaves_yellow.png 17:02 VanessaE celeron55: regarding the collisionbox, since it's evident that I can't set one in a node, or don't know what I'm doing, and it probably won't work anyway, can you fix the one used for raillike so that they at least act like stairs? 17:03 VanessaE (for the 45 degree ones I mean) 17:04 VanessaE having a whole-node-tall collision box for an object that only takes like 1 pixel of height is kinda overkill 17:04 VanessaE (for the flat/horizontal ones that is) 17:04 goebbels my penis is 90 deg compared to my legs right now 17:05 bas080 should i make the the png's non transparent 17:06 VanessaE bas080: keep 'em transparent, let the fancy leaves setting control whether it stays that way 17:07 bas080 VanessaE, when i print the png file names that are made in a for loop in the code i get 17:07 bas080 jungletree_leaves_green.png 17:07 bas080 jungletree_leaves_yellow.png 17:07 bas080 jungletree_leaves_red.png 17:08 bas080 which is similar to filenames in textures folder 17:08 bas080 yet they don't load 17:08 VanessaE are they real PNGs? 17:08 bas080 http://dl.dropbox.com/u/419967/jungltree_leaves_yellow.png 17:08 bas080 is an exact copy of what i am using 17:08 bas080 I use the same technique as before 17:09 VanessaE yup, looks good 17:09 VanessaE can I see the code? 17:09 goebbels I want some pussy 17:09 bas080 for color = 1, 3 do 17:09 bas080 print("jungletree_leaves_"..leaves[color]..".png") 17:09 bas080 minetest.register_node("jungletree:leaves_"..leaves[color], { 17:09 bas080 description = "Jungle Tree Leaves", 17:09 bas080 drawtype = "glasslike", 17:09 VanessaE goebbels: go fuck a cat then. 17:09 goebbels VanessaE: no, that would be zoophilia or incest or something like that 17:09 goebbels VanessaE: I want human being females 17:11 bas080 http://sharetext.org/ct12 17:11 VanessaE bas080: perhaps you should pastebin it :-) Also, change the drawtype to "allfaces_optional" 17:11 VanessaE or do that 17:12 bas080 That's the for loop for creating leave nodes 17:12 bas080 local leaves = {"green","yellow","red"} 17:12 bas080 that's the array i use 17:13 VanessaE OH 17:13 VanessaE put the tiles texturename in {braces} 17:13 VanessaE tiles = {"jungletree_leaves_"..leaves[color]..".png"}, 17:15 bas080 am testing 17:16 bas080 ok... that does it... i suppose i'm a bit rusty. Never had this silly mistake before. Thnx VanessaE 17:16 VanessaE eh, could be worse 17:17 VanessaE it coulda been a missing comma :) 17:30 PilzAdam http://minetest.net/forum/viewtopic.php?pid=40562#p40562 17:33 bas080 how is that from the original post? 17:33 bas080 They are drawn on the cactus node. 17:33 bas080 on the side. 17:35 PilzAdam http://minetest.net/forum/viewtopic.php?pid=40562#p40562 screenshot added 17:35 VanessaE nice 17:35 VanessaE what are you using for the texture? 17:36 PilzAdam cactus side but the white points are deleted 17:37 VanessaE cool 17:37 bas080 Looks good. although the white dots on the default texture already indicate spikes 17:37 bas080 Maybe change the cactus texture and make texture of spike white. 17:37 PilzAdam they are too thick 17:38 PilzAdam and nekogloop didnt want to add spikes... 17:40 celeron55 just add the spikes to where the whites are in the texture 17:40 celeron55 not as thick 17:40 celeron55 and fill the sides with white so they're white 17:41 PilzAdam currently the positions of the spikes are randomly 17:41 celeron55 (might look odd, but worth a try) 17:41 bas080 http://dl.dropbox.com/u/419967/Screenshot%20-%2009012012%20-%2007%3A39%3A50%20PM.png 17:41 PilzAdam http://www.zimg.eu/i/952591661 17:42 bas080 Different leave colors for jungletrees. Are they to scrambled? 17:42 PilzAdam looks cool 17:42 sdzen they need less difference between the colours maybe 17:43 PilzAdam celeron55, i like it as it is, because IMO the white dots arent spikes 17:43 NekoGloop I'm back :D 17:43 PilzAdam http://minetest.net/forum/viewtopic.php?pid=40562#p40562 17:43 PilzAdam ^ check this out! 17:44 NekoGloop good idea 17:44 PilzAdam you don want to add this... 17:44 PilzAdam +t 17:44 NekoGloop is it just graphical, e.g. the spikes are nodeboxes on the cactus node? 17:45 NekoGloop and yes, i do want to add it. Maybe revise it a bit to have the right colors. 17:45 PilzAdam they are nodes around the cactus and have damage_per_second = 1 17:45 NekoGloop i see... 17:46 PilzAdam you can change the length of spikes to be more randomly 17:46 NekoGloop that's actually a good idea 17:46 PilzAdam License: WTFPL but give credit 17:46 NekoGloop ok 17:46 NekoGloop so there's like an abm that replaces the nodes around the cactus? (checking if its air ofc) 17:46 PilzAdam something like: "The LUA good himself (PilzAdam) came down to me and made this great feature!" 17:47 NekoGloop lol ya right 17:47 NekoGloop lua gods are jeija and rba, hands down 17:47 PilzAdam NekoGloop, an abm and a after_place_node 17:47 NekoGloop cool 17:50 celeron55 WTFPL but give credit = CC BY 17:50 celeron55 http://creativecommons.org/licenses/by/3.0/ 17:51 NekoGloop i usually give credit when using wtfpl anyway 17:52 NekoGloop pilzadam: your code generates a random nodebox... lolwat 17:53 PilzAdam its WTFPL for everyone except NekoGloop 17:53 NekoGloop well I'm giving you credit but changing the node box parts a bit :) 17:54 PilzAdam im too lazy to make the nodebox by hand... 17:54 NekoGloop heh 17:54 NekoGloop that's what the nodebox tool is for 17:57 PilzAdam NekoGloop, nodebox tool? 17:57 NekoGloop i thought i saw one... 17:57 PilzAdam i remember its unfinished/not started to programm 18:01 NekoGloop perfect, it also makes the tops of cacti safe 18:02 PilzAdam ... lua god ... 18:02 NekoGloop except... i dont want them to damages you when you're only standing next to the cactus 18:03 NekoGloop and your method also makes it so i cant place blocks near cacti 18:03 PilzAdam buildable_to = true, add this to the spikes defintion 18:04 NekoGloop and for only damaging while in the nodebox? 18:05 PilzAdam not possible 18:05 PilzAdam but leave it like it is 18:05 NekoGloop sure it isnt :) 18:06 NekoGloop or maybe i can just make the spikes longer so it looks right 18:06 PilzAdam you can 18:06 PilzAdam but dont make them too long 18:06 PilzAdam it would look unnatural 18:06 NekoGloop yeah, i'll just test until they look right 18:07 PilzAdam and make a random range of ~0.1 18:08 NekoGloop we have genetically engineer cacti, with thorns that are 6 blocks long 18:08 NekoGloop oops 18:08 NekoGloop :D 18:09 NekoGloop ok, how do i do a random range? 18:10 PilzAdam {0,0,0, 0,0,0+(math.random(1, 10)/10)} 18:10 PilzAdam replace the 0's with the correct values 18:10 bas080 Fly mode has shift as down key now... took a while for i figured that out :P 18:10 iqualfragile http://sebsauvage.net/paste/?db9f0199aed4b7d4#XaqyCTdzatqk8YLv80dwGtnOpF7H7NGjSNhiTbqx5H4= 18:10 iqualfragile simple update-script 18:10 PilzAdam bas080, dont you read the commits? 18:11 NekoGloop i still have E 18:11 NekoGloop :D 18:11 * NekoGloop has badly outdated blog version 18:11 bas080 PilzAdam, ones i a while i quickly read threw them. 18:11 * NekoGloop is too lazy to compile 18:11 * PilzAdam thinks NekoGloop is to … to compile 18:12 PilzAdam cant say that in IRC 18:12 NekoGloop ? 18:12 PilzAdam nevermind 18:12 iqualfragile better update-script: http://sebsauvage.net/paste/?351e767a9cb69f68#brwntmlf7XRO1XFWZtgNAOY17Mi75xunReBmE0D9A+k= 18:13 bas080 PilzAdam, everyone here has there "specialties" 18:13 NekoGloop mine is modding 18:13 * PilzAdam laughs at NekoGloop joke 18:13 goebbels but where is the wedding 18:13 iqualfragile realbadangel: thats why i wanted you to use git 18:13 NekoGloop bas080: did you like cactusmod? 18:14 bas080 I sure did. But i have slow laptop so to much abm's. 18:14 NekoGloop ah 18:14 bas080 ***bas080 cries 18:14 NekoGloop well pilzadam's version uses a different method 18:15 PilzAdam its better 18:15 PilzAdam and faster 18:15 PilzAdam and cooler 18:15 NekoGloop heh 18:15 PilzAdam and looks better 18:16 bas080 goood! i'll add when you guys think it's done. I do consider it a neat addition 18:16 PilzAdam bas080, also try farming mod, it makes cacti grow 18:17 bas080 on ordinary dirt or hoed dirt? 18:17 NekoGloop sand or desert sand only 18:17 PilzAdam on sand 18:17 bas080 cool. but what does that have to do with farming? 18:18 PilzAdam gtg 18:18 PilzAdam bye 18:18 bas080 bye 18:18 NekoGloop farming for cactus fruit, in combination with my mod 18:18 NekoGloop as for in his mod, I think its just basically a neat addition 18:18 bas080 dessert farming :P 18:18 NekoGloop dessert ~= desert 18:18 bas080 ***bas080 remembers that dessert is sweet 18:19 NekoGloop oh god I've been doing lua too long 18:20 NekoGloop same with papyrus, bas080 18:20 NekoGloop although that does have a use :) 18:21 bas080 Is it me or are there many parents who like to install minetest for there children to play? 18:21 bas080 What if we made it really easy for them to install it. 18:21 bas080 with mods 18:22 NekoGloop hm 18:22 NekoGloop well its not just you 18:22 NekoGloop there are a lot 18:22 NekoGloop mainly because the kids want minecraft, this is really close to minecraft, and this is free. 18:23 bas080 NekoGloop, true, cheapskates! 18:23 NekoGloop heh 18:24 bas080 But still i think minetest is better because it invites children to also maybe mod themselves 18:24 NekoGloop yup 18:25 bas080 What if we can combine some resources and make a simple website on how to minetest, and especially target parents and young people 18:26 bas080 Put some how to's in it on installing and modding. 18:26 bas080 But make it really!!!! simple 18:27 NekoGloop go for it 18:27 NekoGloop VanessaE: you lurkin'? 18:30 bas080 celeron55, will it ever be possible to draw images in game relative to the view? Just like the hearts, hand and selector boxes are drawn. 18:30 Matsetes Hi! 18:31 Matsetes How can I burn an item? 18:31 NekoGloop lava 18:31 Matsetes And what's the name of lava? 18:31 NekoGloop lava 18:31 Matsetes giveme x? 18:31 NekoGloop griefer, go find it yourself 18:32 VanessaE busy. 18:32 NekoGloop lol hi vanessae 18:32 celeron55 bas080: if somebody makes a resonable implementation, sure 18:33 Matsetes Find it where? 18:33 NekoGloop celeron55: hunger, drowning, etc. 18:33 celeron55 NekoGloop: i am talking about C++ code 18:33 celeron55 not what to do with it 18:33 NekoGloop oh sorry 18:34 NekoGloop :) 18:34 Matsetes Sorry, anyone can tell me how to get lava? /giveme ? 18:34 NekoGloop Matsetes: get a bucket 18:34 NekoGloop find a lava lake 18:34 NekoGloop hit the lava with the bucket 18:34 NekoGloop go grief. 18:35 NekoGloop (last part is optional and not reccommended for your safety) 18:35 celeron55 well, as for /giveme, lava is called default:lava_source 18:35 Matsetes Thx! 18:35 NekoGloop celeron55: i have the feeling he wants to grief 18:35 goebbels celeron55 e du en sjåfør ikveld 18:37 bas080 celeron55, i am willing to make a suggestion but i have never before made a reasonable implementation before. Do you mean write the code myself? 18:37 celeron55 bas080: yes; or get somebody to do it with you; i have so much to do that isn't going to happen in a long time 18:37 Matsetes Sorry... How to remove the lava after burning the item? 18:37 celeron55 (if i have to do it, that is) 18:41 NekoGloop some exception my ass 18:41 NekoGloop LOAD DAMN YOU 18:42 bas080 NekoGloop, i think there is something with your text editor. The code you commited to jungetree mod has many spaces after the end statement and funtions 18:42 NekoGloop notepad++ 18:42 NekoGloop :P 18:43 VanessaE there. 18:44 VanessaE mesecons updated (receiver objects now look like they're visibly insulated). 18:44 bas080 that's a ok editor. I haven't seen the latest features though... but keep an eye on it. It's really irritating to remove spaces because i don't want to remove the spaces between my arguments 18:44 NekoGloop stop yer whinin it works fine 18:45 VanessaE gedit ftw :-) 18:45 NekoGloop w/e 18:45 bas080 NekoGloop, learn how to handle some feedback 18:45 NekoGloop VanessaE: now can you help me fix pilzadam's nodeboxes? 18:45 VanessaE what'd you break? 18:45 VanessaE ;) 18:46 NekoGloop i didnt break anything 18:46 VanessaE ok what'd HE break :D 18:46 NekoGloop i dont want a randomly generated nodebox 18:46 NekoGloop cactus spines 18:46 VanessaE what's wrong with them? the screenshot I saw looked good? 18:47 NekoGloop until you see that he randomly generates the nodebox 18:47 NekoGloop line 93-98 of his code 18:48 NekoGloop it uses math.random, which imo shouldnt be used to make a nodebox 18:49 NekoGloop VanessaE: got any ideas? 18:52 VanessaE um 18:52 NekoGloop you're the nodebox master :) 18:52 VanessaE I am? 18:52 VanessaE when did that happen? 18:52 NekoGloop since forever 18:52 NekoGloop :D 18:53 VanessaE well I don't have the mod code in front of me, 18:53 VanessaE but if randomly-generated boxes is the best way to get the effect I don't see a problem, as long as the RNG is being seeded with some specific value 18:54 NekoGloop http://pastebin.com/Cu23r9ci 18:54 * VanessaE looks 18:54 NekoGloop VanessaE: its not being seeded, just completely random 18:55 VanessaE hm, I see 18:55 NekoGloop (took the code from the .zip, so some fixes i've applied elsewhre arent there) 18:56 NekoGloop as far as the functionality goes, the spikes are completely functional 18:56 NekoGloop its just i dont want random nodeboxes. 18:56 VanessaE so what should they be instead? 18:56 VanessaE I think I saw c55 suggest they be based on the white dots or something 18:57 NekoGloop i thought that too until the game errored and spammed debug with "unable to create new vertices" :) 18:57 VanessaE make a list of the X/Y coordinates of the white dots, put it into a table, then iterate through that list and make nodeboxes from it 18:57 VanessaE oHHH 18:57 VanessaE that old bug 18:58 VanessaE jeija ran into that too, with his cylinders/slopes mod 18:58 NekoGloop i know 18:58 VanessaE celeron55: any clue how to bump up the limit on vertices? 18:58 NekoGloop remember, i swiped jeija's code on the slopes? (for dirt/gravel in gloopblocks) 18:58 VanessaE oh yes 18:59 VanessaE the only solution is to make fewer nodeboxes. in the case of pilzadam's code, if math.random(1,5) <-- change that 5 to say 10 or 15 19:00 NekoGloop i dont want random 19:00 NekoGloop removing random made it spam debug again 19:01 VanessaE well sure, take otu the random bit and you're going from a 1 in 5 chance of a nodebox being drawn to a 100% chance 19:01 NekoGloop i know 19:01 VanessaE you either need something to limit how many are being generated, or you need to generate them all manaually 19:02 VanessaE (or semi-manual e.g. a list of coordinates to spawn them at) 19:03 NekoGloop well i just limited the coordinates that the spikes appear at 19:03 NekoGloop lets see if this workd 19:03 NekoGloop works* 19:03 NekoGloop augh... SOME EXCEPTION MY ASS LOAD DAMN YOU 19:03 VanessaE HAHA 19:04 NekoGloop ahem... 19:04 NekoGloop lol this looks horrible 19:05 VanessaE heh 19:05 VanessaE screenshot? 19:05 VanessaE :-)_ 19:05 NekoGloop eh, i already quit to menu 19:05 VanessaE well go back in, duh 19:07 NekoGloop and already messed with the code again 19:07 VanessaE you suck :-) 19:07 NekoGloop thank you 19:07 NekoGloop :D 19:08 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2201712072.png 19:08 VanessaE there. that's my contribution for today :-) 19:09 NekoGloop cool 19:09 mika__ VanessaE, i assume that to be some powersupply, how does the electricity chain begin 19:10 VanessaE mika__: magic :-) 19:10 mika__ damn 19:10 VanessaE mika__: really though, a power signal starts at a switch/button 19:10 mika__ =( 19:10 VanessaE or blinky plant or power plant 19:10 VanessaE the power supply underlying it all is implied 19:10 VanessaE sorta like with a schematic diagram 19:10 mika__ i'd like a big nuclear power plant 19:10 NekoGloop that's rba's job 19:10 NekoGloop :D 19:10 VanessaE (you never draw the GND/Vcc lines for a NAND gate, for example) 19:10 VanessaE yes 19:11 mika__ rba, gnd,vcc nand? 19:11 VanessaE RBA's doing a technic mod which has that. 19:11 VanessaE ok 19:11 VanessaE RBA = RealBadAngel 19:11 mika__ ok 19:11 VanessaE NAND = a common NAND gate 19:12 NekoGloop NAND = not AND 19:12 VanessaE GND, Vcc are normal schematic designations for ground/negative and power/positive 19:12 VanessaE (usually 0v and +5v_) 19:12 mika__ ok 19:13 mika__ i assume you work with electronics alot cause of this interest making these mods 19:13 VanessaE mesecons operates on a more or less TTL-model 19:13 bas080 VanessaE, i fixed the issue of jungletrees spawning to near of the water. Now they shouldn't consume the papyrus. Seeing how the jungle trees mod is coming along i'm requesting a move to the mod releases. Do you concur? 19:13 VanessaE so you could think of "off" as TTL low, and "on" as TTL high (> 2.4v) 19:14 VanessaE bas080: sure, post it when it's ready and I'll move it 19:14 NekoGloop there was a problem with hungry jungletrees? 19:14 NekoGloop :D 19:14 NekoGloop idk i never had a problem 19:14 VanessaE NekoGloop: yeah, they ate up all the papyrus in the area. they needed the sugar to grow :D 19:14 NekoGloop now, for a mod to re-add mossy cobble... somehow... 19:15 bas080 http://minetest.net/forum/viewtopic.php?id=2887 19:15 VanessaE NekoGloop: there's already a mod that'll turn cobble -> mossy cobble in the presence of water 19:15 bas080 includes license 19:15 VanessaE bas080: oh NICE 19:16 VanessaE bas080: is this using the default jungletree node yet? 19:16 VanessaE (doesn't look like it) 19:16 bas080 NekoGloop, i made a moss cobble mod 19:17 NekoGloop VanessaE: at one point it did. I know because it was my fork :D 19:17 bas080 Cobble stone that is near and near air gets mossy. 19:17 VanessaE bas080: link? 19:17 NekoGloop and lol its still the same README. :D 19:17 NekoGloop hey, bas080... you might want to revert the readme back from my version :D 19:17 Matsetes Where can I find dyes mod? 19:18 bas080 NekoGloop, i don't mind. You deserve the props too 19:18 VanessaE that wiki is outdated - c55's dungeons+mobs mod generates mossy cobble doesn't it? 19:18 Matsetes Technic needs it, but I cannot find it 19:18 NekoGloop Matsetes: its in default 0.4.2-rc1 19:18 VanessaE Matsetes: maybe it uses Unified Dyes, http://minetest.net/forum/viewtopic.php?pid=28399 19:18 bas080 NekoGloop, i'll make sure to mention your efforts in the minetest forum post 19:19 VanessaE hm, nope, it uses the builtin one 19:19 NekoGloop bas080: do your trees use default:jungletree? if not, ;_; 19:19 bas080 NekoGloop, They sure do 19:19 NekoGloop anyway, since minetest just crashed, lets update some mods 19:19 khonkhortisan haha so I hear an ad on tv about a website to fix computer problems, I download it and run it in wine, and it says error. Please call this number. 19:19 VanessaE Matsetes: well anyway you can use flowers + unified dyes to get the colorants used in technic. 19:20 khonkhortisan I don't think they know they're advertising to non-windows people 19:20 Matsetes But unified dyes need a lot of dependencies 19:21 NekoGloop hold on, I've an idea for pilzadam's derpy spikes 19:21 NekoGloop remove them :D 19:21 bas080 VanessaE, it uses the default jungletree node. I just changed the custom textures because i'm like that 19:21 VanessaE bas080: ahh cool 19:21 NekoGloop bas080: trees need not grow directly if the sapling grows instantly 19:22 Matsetes VanessaE: where can I find buckets mod? 19:22 VanessaE it's part of the game,. 19:22 Matsetes Ok =) 19:22 VanessaE but since it can be disabled, I listed it as a dependency 19:23 bas080 NekoGloop, true true, but why create sapling if it does not have a function? Why not tree directly. 19:23 NekoGloop because saplings are awesomesauce 19:26 VanessaE bas080: let me know when jungletree is ready. I'd love to give it a shot :-) 19:28 VanessaE bas080: you forgot to upload the leaves' textures. 19:28 VanessaE the code is there but the png's aren't 19:28 bas080 VanessaE, oops! git add :P 19:29 celeron55 *pngs 19:29 khonkhortisan yes, the pngs don't own anything 19:29 bas080 Done 19:30 celeron55 english is kind of stupid because there is no official way to separate the s from the word 19:30 VanessaE I was taught to use an apostrophe in that particular instance. 19:30 NekoGloop in an acronym you use an apostrophe 19:30 VanessaE (since it should be PNG, it should be PNG's, as with DVD or CD) 19:30 NekoGloop png is an acronym 19:31 khonkhortisan Jordan's basketball (ownership), how many Jordans are in the room (plural) 19:31 celeron55 but how do you tell if it is owning something or a plural then? 19:31 VanessaE celeron55: PNGs' - many PNG's own something. 19:31 NekoGloop i'm sure a png doesnt own anything :) 19:31 celeron55 VanessaE: how do you say a png owns something 19:31 bas080 pixels 19:31 VanessaE PNG's either one PNG owns something or there are two PNG's. :-) 19:31 khonkhortisan PNGs' is plural ownership 19:31 celeron55 other than png's, which is the plurar of png as how you said 19:32 celeron55 VanessaE: that is what i called stupid 19:32 VanessaE that's English for you :-) 19:32 khonkhortisan why would the rules be any different for acronyms? 19:32 NekoGloop because pngs could be another acronym 19:33 VanessaE interesting that the MLA now advises against using it 19:33 VanessaE that's the one I recall learning with when I was little :-) 19:34 NekoGloop anyway, 3d cacti arent gonna get done now :) 19:34 celeron55 http://en.wikipedia.org/wiki/English_plural#Plurals_of_letters_and_abbreviations 19:34 celeron55 apparently there is no common rule for that *at all* 19:35 celeron55 NekoGloop: that is why you write it PNGs, if capital letters are used 19:35 NekoGloop oh shut up :D 19:36 celeron55 i like criticizing english, it's just so random 19:36 celeron55 8) 19:36 VanessaE c55 everything to you is random :D 19:36 goebbels I'm c55's fuckbuddy 19:36 goebbels is that a problem? 19:39 Keegann hello 19:39 bas080 what language isn't? 19:39 celeron55 from the languages that i know, finnish is relatively non-random 19:40 iqualfragile @server-admins 19:40 VanessaE celeron55: apropos, "One Hippopotami " by Alan Sherman 19:41 iqualfragile a litle script to update your mods (if you have cloned them from github): http://sebsauvage.net/paste/?2fc159e598eac09e#BmOrMoXSU3LsQCDmtcBh2REx1BFOCQAB8BRSTNBCSJA= 19:41 Keegann whatca guys talking about 19:41 VanessaE Keegann: just random English-related stuff :D 19:41 NekoGloop bas080: no backwards support is in jungletree for leaves 19:41 Keegann oksounds un fun 19:42 khonkhortisan I have gate logic working, it just doesn't turn the wires off when it turns off 19:42 NekoGloop some exception: we hate you 19:43 NekoGloop I'm worldediting away the cactus spikes because i reverted my mod 19:43 khonkhortisan it works when I have a not, but when I have an and, I think power is going between the inputs when on? 19:45 bas080 NekoGloop, backwards support? 19:46 NekoGloop jungletree leaves from my version just turn into unknown blocks 19:46 NekoGloop add this line in somewhere: minetest.register_alias("jungletree:leaves", "jungletree:leaves_red") 19:46 bas080 oops! 19:46 bas080 :P 19:46 NekoGloop :D 19:47 bas080 Will get that done tomorrow. For now i'm having a cold beer 19:47 VanessaE YAY! jungletrees are back :-) 19:47 bas080 WOOHOOO 19:48 NekoGloop whatever, I'm probably the only one with this problem. (jungletree:leaves was defined in my fix) 19:51 VanessaE celeron55: is there a way to specify exactly where minetest should look for global mods? 19:52 VanessaE (I keep a few different versions around for testing, it would be nice if I could keep their configs/worlds/mods in sync without tons of copying) 19:53 VanessaE hm, guess I could symlink it. 20:00 khonkhortisan nobody told me I wasn't actually supposed to register the receptor 20:00 NekoGloop VanessaE: any chance homedecor could have opening/closing window shutters? :) 20:01 VanessaE no :-) 20:01 VanessaE they're the decorative type. 20:01 NekoGloop aw :( 20:01 VanessaE if you need that, use the "folding door". it looks like an oversized shutter 20:01 NekoGloop no 20:01 VanessaE except it opens 90 degrees :-) 20:01 NekoGloop i want one node doors somehow 20:03 VanessaE doorsplus does that I think 20:03 VanessaE or xdoors 20:03 VanessaE or whatever it was 20:04 VanessaE but the negative there is the texture wraps past the first node 20:04 VanessaE so if you want proper textures, you must use two nodes. 20:05 NekoGloop i have mesecon doors :) 20:05 VanessaE cool 20:05 NekoGloop but i want one node doors (aestetically) 20:07 khonkhortisan VanessaE, what do you think? git@github.com:khonkhortisan/minetest-mod-mesecons.git branch gates 20:08 khonkhortisan /giveme codes are mesecons_gates:[diode|not|nand|and|xor]_off 20:09 VanessaE I'll check it out in a sec, arguing with minetest at the moment 20:09 khonkhortisan arguing is how you get your way :) 20:10 VanessaE ok, item_drop is seriously b0rk3d. 20:10 * VanessaE deletes it for now. 20:11 khonkhortisan The number of branches I have locally isn't the same as the number of branches github says I have. I know how to tell github about a local branch, but how do I tell myself about a remote branch? 20:11 NekoGloop item_drop is borked any time of the year 20:12 iqualfragile does someone have a server? 20:12 iqualfragile wher i can join? 20:12 khonkhortisan If my router saved settings, I would have a server 20:12 FreeFull Possibly git pull --all 20:12 FreeFull Not certain though 20:14 NekoGloop hello realbadangel 20:14 khonkhortisan haha that destroyed everything 20:14 VanessaE hey RBA. 20:14 iqualfragile hi rba 20:14 VanessaE khonkhortisan: ok, checking out your changes 20:14 iqualfragile so does someone have a server? 20:14 iqualfragile nobody? i dont think so 20:15 mika__ there are plenty of servers, just hard to find, and whe found they dont work 20:16 sdzen minetest.freedns.in:30000 20:16 sdzen it needs a very new client to join though 20:17 NekoGloop hey i thought you said to not advertise it :D 20:17 VanessaE khonkhortisan: I take it you need me to draw up some nodeboxes for these :-) 20:17 mika__ whats the newest version now, still 0.4.2-rc1? 20:18 sdzen i told YOU not to advertise it 20:18 mika__ afraid about what nekogloop brings for people? 20:19 khonkhortisan yep, just did the logic and images 20:19 VanessaE stand by. working. 20:22 RealBadAngel hi all 20:24 mika__ hi 20:25 NekoGloop booga booga :D 20:25 jin_xi Hi RealBadAngel 20:26 VanessaE khonkhortisan: I'll have to work on the nodeboxes later, can't seem to get into the zone today :- 20:26 VanessaE :-/ 20:27 khonkhortisan okay. 20:27 VanessaE for now, though, http://pastebin.com/SSHygxtG 20:27 khonkhortisan You'll be better at making them fit the mesecon style 20:27 VanessaE do that. 20:28 VanessaE or better, change the 6/16 and -6/16 to 8/16 and -8/16, and matte those gate symbols onto some generic texture like a lightened version of stone 20:28 VanessaE that way they take up (an apparent size of) 16x1x16 pixels 20:31 VanessaE khonkhortisan: oh by the way, sometimes the µC programming doesn't show up on mouseover 20:31 khonkhortisan because of an after? 20:32 VanessaE ("Working Microcontroller" still shows though) 20:32 khonkhortisan I think it's the after 20:32 VanessaE dunno why, I haven't looked into it 20:32 khonkhortisan just look for Working Microcontroller, there's one place where it doesn't have a ..code 20:34 VanessaE probably line 412. 20:34 VanessaE https://github.com/Jeija/minetest-mod-mesecons/blob/68b99fed764d6886b4f44254aa26c60300e8e6b0/mesecons_microcontroller/init.lua#L412 20:34 khonkhortisan yeah 20:37 RealBadAngel just took a look on the code 20:38 RealBadAngel "rs-flop", shouldnt it be "rs latch" ? 20:38 * khonkhortisan wouldn't know 20:39 * mrtux is back (gone 04:24:03) 20:39 VanessaE it varies 20:40 VanessaE some refer to it as a flop since it can perform that function 20:40 RealBadAngel http://en.wikipedia.org/wiki/Flip-flop_%28electronics%29 20:40 khonkhortisan does it matter if the gate symbol also shows up on the bottom? 20:42 RealBadAngel RS latch is one of many types of flip-flops 20:42 NekoGloop cant go down ladders in sfan5's latest windows precompile 20:42 VanessaE use shift 20:42 NekoGloop doesnt work 20:42 NekoGloop tryed already 20:43 khonkhortisan shift-rightclick the ladder :P 20:44 NekoGloop doesnt work 20:44 khonkhortisan should gates have any indication of which sides will connect? 20:44 RealBadAngel imho they should have 20:48 NekoGloop large mese pick FTW 20:51 Matsetes I'm not able to run Technic mod 20:51 Matsetes He necessitate of dye 20:51 Matsetes *It 20:51 Matsetes I tried with unifieddyes, but it doesn't work 20:52 sfan5 NekoGloop: celeron55 messed my patch up, i think 20:52 VanessaE the dye mod is part of the game 20:52 VanessaE your copy of minetest may be too old. 20:52 sfan5 i'll make a new build 20:53 khonkhortisan With diodes and transistors I could simulate polar electricity with mesecons 20:53 Matsetes No, it's a new one... I downloaded it a month and a half ago 20:55 celeron55 sfan5: it works for me 20:56 sfan5 new build uploading! 20:57 iqualfragile sdzen: can you give me a micocontroler? 20:58 sdzen i dont use give 20:58 sdzen :P 20:58 sdzen make it yourself 20:58 khonkhortisan NOT connected to itself freezes the server. Maybe I should make gates overheat like µcs. 20:58 iqualfragile allright 20:59 VanessaE good idea 20:59 VanessaE but with a higher rate limit 20:59 VanessaE whatever you figure a slow machine can handle 20:59 VanessaE if a µC can handle 30 Hz before overheating, I'd think a simple logic gate could do 2-3 times that 20:59 VanessaE depends on how fast your code is. 21:00 celeron55 can a griefer burn out any circuit by triggering a switch fast? 8) 21:00 khonkhortisan yep 21:00 sfan5 yep 21:00 celeron55 lol 21:01 khonkhortisan then you have to replace and reprogram all the chips 21:02 Matsetes Any idea? 21:03 RealBadAngel Matsetes: use newer build 21:04 VanessaE celeron55: sure, if they can flick the switch on/off 30x/sec :-) 21:04 RealBadAngel dye is default mod in 0.4.2rc1 21:04 celeron55 VanessaE: not a problem with a modified client :P 21:04 VanessaE heh 21:05 khonkhortisan not not not not not not not not... 21:05 VanessaE all it does though it cause the µC to 'pop out' and turn into an entity :-) 21:05 khonkhortisan I can steal some more functions from microcontrollers 21:05 iqualfragile there is a big bug in mesecons 21:05 VanessaE iqualfragile: what bug? 21:05 khonkhortisan which bug? 21:05 iqualfragile i can crash random servers 21:06 iqualfragile like sdzen s 21:06 NekoGloop you little ***** 21:06 NekoGloop I WAS WORKING 21:06 VanessaE haha 21:06 iqualfragile muharrharr 21:06 iqualfragile i just wanted to check if it works on other servers, too 21:07 NekoGloop ... -_- 21:07 FreeFull ICs will burn out if the voltage is too high, but if the data comes in too fast they most likely just return an invalid result 21:07 Matsetes RealBadAngel: But I have the 0.4.1 already 21:08 iqualfragile does anyone else have a server for me to play on it? 21:10 RealBadAngel Matsetes: 0.4.1 is not enough, 0.4.2rc1 is minimum to run technic mod 21:10 Matsetes RealBadAngel: But in the website I find only 0.4.1 to download 21:10 RealBadAngel http://sfan.sf.funpic.de/minetest-builds/c55/ 21:10 RealBadAngel bookmark this page 21:10 RealBadAngel here you can find newer ones 21:11 Matsetes RealBadAngel: Thx... I'll try 21:12 Matsetes RealBadAngel: It's for Linux or windows? 21:12 celeron55 iqualfragile: try to crash c55.me:30001 21:13 iqualfragile celeron: allright, just give me some stuffs 21:13 RealBadAngel http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.2-rc1-b6c12d2-win32.7z 21:13 RealBadAngel this is latest for windows 21:14 iqualfragile s/celeron/celeron55 21:14 celeron55 iqualfragile: what do you need? 21:15 iqualfragile mese, and iron 21:15 celeron55 just pick them up from the creative inventory 21:15 Matsetes RealBadAngel: And for Linux? 21:16 RealBadAngel hmmm, im not quite sure from where got them, hold on 21:16 iqualfragile celeron55: oh, i did not see that… 21:17 RealBadAngel Matsetes: best solution is to compile it 21:17 Matsetes RealBadAngel: =( Perhaps it's better that I try Technic another day... 21:17 VanessaE it's easy to build in linux. 21:18 iqualfragile celeron55: seems like it hung up 21:18 VanessaE iqualfragile: what is the bug, please? 21:18 VanessaE wat did oyu do? 21:18 VanessaE what did you do, even 21:19 RealBadAngel Matsetes: http://minetest.net/forum/viewtopic.php?id=1082 21:19 RealBadAngel its not so hard to compile it, believe me 21:19 iqualfragile sbi(A, C!=D) 21:19 iqualfragile as easy as that 21:20 iqualfragile (vanessae) 21:21 celeron55 oh well fuck, i just managed to fill the backlog of my terminal with so much stuff i can't copy the error anymore 21:21 VanessaE just plug that code in? no special circuit around it? 21:21 VanessaE whoa 21:21 VanessaE he's right 21:21 VanessaE in my case, it crashes the server outright 21:22 VanessaE "17:21:46: VERBOSE[main]: error_message = ServerError: LuaError: error: ...etest-mod-mesecons/mesecons_microcontroller/init.lua:510: attempt to concatenate local 'b' (a nil value)" 21:24 NekoGloop augh... i forgot how to craft insulated mesecons 21:24 VanessaE neko: cool saplings -> glue. cook glue -> fiber. craft: 21:24 VanessaE f f f 21:24 VanessaE m 21:24 VanessaE gah. 21:24 VanessaE f f f 21:24 VanessaE m m m 21:24 VanessaE f f f 21:25 VanessaE 6 fiber + three mese wires/ 21:25 NekoGloop redpower-esque enough lol 21:26 VanessaE well I suppose I could just check for b = nil and set it to 0. it'd be a kludge but it would prevent the crash 21:27 VanessaE or for that matter just check for b = nil and exit/return nil as is already done for a 21:30 NekoGloop i jsut realize sneaking and jumping gives you a high jump 21:30 VanessaE iqualfragile: fixed in mesecons git. 21:30 VanessaE please download it and try 21:31 iqualfragile jup 21:31 VanessaE seems fine now. 21:31 iqualfragile btw: have i mentioned my great update-script? 21:31 VanessaE better fix that mouseover bug while I'm at it. 21:32 iqualfragile jup, seems to be fixed 21:32 iqualfragile everybody, pull! 21:32 iqualfragile :) 21:33 NekoGloop Anyone else seen the sneak-jump trick? 21:33 iqualfragile http://sebsauvage.net/paste/?2fc159e598eac09e#BmOrMoXSU3LsQCDmtcBh2REx1BFOCQAB8BRSTNBCSJA= ← update-script 21:34 VanessaE erk, broke something. 21:40 khonkhortisan sneakjump also lets you climb faster than the server allows 21:44 VanessaE there 21:44 VanessaE NOW you can update. 21:45 VanessaE this is why I don't code huge projects anymore. stupid stuff like this that's easy to miss. 21:46 * VanessaE pokes at iqualfragile for signs of life 21:47 * iqualfragile shrugs and continues watching anime 21:49 khonkhortisan gates steal yc_get_real_portstates, yc_heat/cool, and yc_overheat. 21:49 VanessaE hey if it works it works? 21:49 khonkhortisan yep 21:50 VanessaE as long as two things are sure: one, they're simpler to build and place, and two they use less CPU and can respond faster than an equivalently-programmed µC 21:51 khonkhortisan I haven't even started on recipes, and it does do less processing to change. 21:52 VanessaE cool 21:56 khonkhortisan the overheat threshold is hardcoded in the overheat function, not passed as an argument 21:56 VanessaE recipe suggestions: http://pastebin.com/8ZSpEagR 21:57 VanessaE well if it's hard-coded, let's leave it that way 21:57 khonkhortisan I like the diode and not, but I didn't make it check for inputs diagonally 21:58 VanessaE nonono 21:58 VanessaE these are recipes :-) 21:58 VanessaE not how the objects should function 21:59 VanessaE I don't think it's necessary to check for diagonal connections, just the one, two or three sides the inputs should go into normally 21:59 khonkhortisan Looks fine to me. I'll have to look up how to make silicon. 21:59 VanessaE (these recipes assume two-input AND/NAND/XOR) 21:59 NekoGloop S S 21:59 NekoGloop S I 21:59 NekoGloop S = sand I = Steel Ingot 21:59 khonkhortisan I have two-input for now 21:59 VanessaE Neko's got it. 21:59 RealBadAngel why just 2 inputs? 21:59 RealBadAngel allow 3 inputs gates too 22:00 khonkhortisan because that's all it really needs. When it's working, more can be added. 22:00 NekoGloop check how many wires are aroung the gate, then calculate the appropriate action. 22:00 RealBadAngel allow 3 and ability to turn on/off inputs 22:00 NekoGloop this would beat out redpower's gates which have to be manually changed. 22:01 khonkhortisan like punch to decide inputs? 22:01 RealBadAngel yes 22:01 NekoGloop NO 22:01 khonkhortisan haha 22:01 NekoGloop check how many wires are aroung the gate, then calculate the appropriate action. 22:01 NekoGloop around* 22:01 RealBadAngel this way you can even make inverters out of and gate 22:02 RealBadAngel nand i mean 22:02 VanessaE revised recipes to include three-input gates: http://pastebin.com/TeYzF0iN 22:02 khonkhortisan so based on which sides are "linked" 22:02 RealBadAngel make default 2 inputs, punch 3, punch 1, punch 2 22:03 khonkhortisan I'm getting behind again 22:03 VanessaE RBA: 1-in AND/NAND/NOR don't make sense :) 22:03 RealBadAngel makes 22:03 NekoGloop RealBadAngel: if you dont believe you can surpass redpower, you never will. 22:03 VanessaE Oh we KNOW he can :-) 22:03 RealBadAngel 1 input NAND is NOT then 22:04 VanessaE especially with my Pipeworks mod :-) 22:04 khonkhortisan but then it wouldn't use the not symbol 22:04 RealBadAngel 1 input or xor works as a diode 22:04 VanessaE RBA: we already have Inverters and Diodes in this :-) 22:04 NekoGloop I propose we check what inputs CAN go in. Then we calculate the appropiate action. 22:05 VanessaE khonkhortisan is right though 22:05 RealBadAngel not to mention when you buildin the circuit and want just temporarily remove one connection 22:05 VanessaE let's stick to 2-in basic gates for the moment 22:05 RealBadAngel without removin the gate 22:05 VanessaE make 'em work 100% 22:05 VanessaE then extend them 22:05 khonkhortisan thanks VanessaE I was getting a little overloaded 22:06 khonkhortisan I was about to overheat and pop out as an item 22:06 VanessaE khonkhortisan: I know how that is. I get overwhelmed so easy :-/ 22:08 RealBadAngel just added pipeworks to the dep, will be slowly adding workin parts to the github 22:09 VanessaE cool 22:10 RealBadAngel heh, i like github so far 22:11 NekoGloop there's probably a facebook page. why not like them there too? 22:11 VanessaE nice ain't it 22:11 VanessaE once you're used to it, you find it hard to understand how you got by without it :-) 22:14 RealBadAngel i dont have to package the release already, and thats nice indeed 22:14 VanessaE yep 22:14 RealBadAngel one thing package name could be set to custom 22:14 VanessaE I wish 22:14 VanessaE :( 22:15 RealBadAngel by now most users r hardcore, so np 22:15 RealBadAngel but i know there are many lusers that have big problems with such simple problem ;) 22:17 VanessaE Need to look into how github handles marking actual releases 22:17 VanessaE (the "Downloads" tab) 22:17 VanessaE hm, guess you still have to upload files for that :-/ 22:19 RealBadAngel no settings aviable 22:24 NekoGloop so wait. if notch's brain is made out of redstone ( http://www.youtube.com/watch?v=TtIdNoHI1us ), then what about jeija? 22:25 RealBadAngel kinda yellow pulp i guess ;) 22:25 NekoGloop heh 22:25 VanessaE heh 22:27 NekoGloop vanessae: wanna see my mesecons screen? 22:28 RealBadAngel VanessaE, could you change wielded image for tube? it looks awful by now 22:31 VanessaE RealBadAngel: it just needs to be flattened - NekoGloop, how do I change the weild scale for the thickness? 22:31 VanessaE NekoGloop: sure, screenshot? 22:31 NekoGloop well its on a server 22:31 VanessaE ok I'll go to the server, address? 22:31 NekoGloop and look at my toolsizes code, just change the Z axis instead of X and Y 22:34 VanessaE trying the wie\ld scale now 22:34 iqualfragile realbadangel: making progress on your tubes? 22:35 RealBadAngel yeah, solved problems with graphs already 22:35 RealBadAngel now codin the destinations 22:36 RealBadAngel lotsa work because i have to modify all the objects that have inventories 22:36 VanessaE NekoGloop: can I change the rotation of the wield image? 22:36 NekoGloop dont think so 22:36 VanessaE ok 22:37 NekoGloop so are you done? :) 22:37 VanessaE RealBadAngel: fixed in git. 22:37 RealBadAngel superb 22:38 VanessaE thanks for the tip neko :-) 22:38 NekoGloop your welcome 22:38 VanessaE HAHA 22:39 VanessaE "Unknown inventory identifier" 22:39 VanessaE wtf? 22:39 NekoGloop get latest minetest git 22:39 VanessaE no. :-) 22:39 NekoGloop or get sfan5's version. 22:39 NekoGloop and run it in wine or whatever you have 22:39 VanessaE I don't wanna have to manually patch in the AF+MM patch :-) 22:40 iqualfragile realbadangel: please think about it again: wouldnt it be much much easyier and compatible if you would just use my idea? 22:40 NekoGloop then just download the version to use temporarily. 22:40 VanessaE I'll bring down the latest, gimme a bit. 22:41 RealBadAngel iqualfragile, ive already done my way, you gonna like it when you will c it in action. thats the promise :) 22:41 iqualfragile i think im gona recode it… but lets see 22:42 VanessaE NekoGloop: building... 22:42 NekoGloop lol 22:42 RealBadAngel VanessaE, now its much better 22:42 VanessaE RealBadAngel: did you get a chance to check out how your code performs on really old crappy hardware? :-0 22:42 VanessaE :-) 22:42 NekoGloop i'm gonna take a nap while vanessae builds minetest 22:42 VanessaE neko: 2 minutes or less. 22:43 iqualfragile wahaha 22:43 RealBadAngel my box isnt a high end one, 1,8ghz dual core 22:43 iqualfragile building minetest on 8 cores is just great 22:44 VanessaE done. 22:45 RealBadAngel btw im doing graph checks only when item has more than 2 possible ways 22:45 VanessaE cool 22:45 RealBadAngel so when in straight piece of tube, it just follows it 22:46 VanessaE RealBadAngel: I'll look more into the rounded tubes idea I had before. maybe I can make it work 22:48 VanessaE RealBadAngel: if I can make that work, you're gonna be pissed I'm sure....because the tubes would be truly hollow, so you could have used collision detection or something to trigger a path calculation ;-) 22:49 RealBadAngel no need to, i think 22:50 RealBadAngel by now the trigger is when check we have more tubes connected 22:50 RealBadAngel so single corner wont trigger the check 22:51 NekoGloop THIS IS SPARTAAAAAAAAAAAAAA 22:52 VanessaE celeron55: if you're here...something you've done in this last batch of changes has made nodeboxes incredibly glitchy 22:53 Keegann hey 22:53 RealBadAngel NekoGloop could hear flyin down the well... 22:54 VanessaE celeron55: it looks like some kind of rounding error 22:54 celeron55 VanessaE: git bisect 22:54 VanessaE signs flicker 22:54 Keegann whatca guys doing 22:54 VanessaE nodebox edges dance around and z-fight 22:54 VanessaE heh, been ages since I did a bisect. 22:55 celeron55 most likely nothing caused it and you just have some other problem or started imagining it didn't happen before 22:56 NekoGloop its server specific vanessae 22:56 khonkhortisan the gates overheat, but they just disappear 22:57 khonkhortisan that's better. Now it shows up. 22:58 Neuromancer56 hoping PewDiePie does a minetest youtube video 22:58 Neuromancer56 dude gets 2million views 22:59 VanessaE celeron55: well I find that hard to believe. I just now double-checked and the issue doesn't happen in my 0b1ab41[...] build - it's smooth as glass there. I'm testing b6c12d2[...] 22:59 VanessaE and in that build, well you saw above. 22:59 NekoGloop celeron55: fast move + running into a block. try it. 23:01 RealBadAngel Neuromancer56, check this folk http://www.youtube.com/user/direwolf20 23:01 RealBadAngel he have almost 23mln views 23:02 VanessaE ugh, this is horrible 23:04 Neuromancer56 RealBadAngel: has direwolf done any minetest, or only minecraft? 23:04 RealBadAngel i guess just minecraft 23:05 Neuromancer56 pewdiepie is on our forums ,and on his website he is asking for someone to play minetest with him 23:06 Neuromancer56 plus he is funny as hell 23:06 NekoGloop lets just keep our hopes up 23:06 NekoGloop that he doesnt make an amnesia mod for minetest 23:06 RealBadAngel so could be nice then 23:13 VanessaE celeron55: I can't test this with anything older than today's updates - the server where I see this doesn't work with anything older. 23:14 VanessaE but I also can't reproduce it in singleplayer mode. 23:14 RealBadAngel watched pewdiepie vid, hes funny indeed 23:15 Neuromancer56 his clop video is awesome 23:18 VanessaE celeron55: in fact, it isn't just nodeboxes that dance around - it's *everything* like cobblestone 23:19 VanessaE (stand close to a corner and watch it as you slowly pan around) 23:20 NekoGloop VanessaE: cant reproduce 23:20 celeron55 VanessaE: go to sleep, you're probably sleeping or something 23:20 celeron55 8) 23:20 * VanessaE grumbles 23:20 NekoGloop no she's right about the flashing signs though 23:21 NekoGloop I PM'd you the server information, celeron, come see for yourself 23:21 celeron55 i don't have a suitable build handy right now 23:21 NekoGloop then get one :D 23:21 celeron55 no 23:21 NekoGloop why not? 23:22 celeron55 because i'm busy working with other things 23:22 NekoGloop wouldnt it be good for the developer to know about a glitch in the game? 23:22 celeron55 in a network-incompatible branch 23:24 VanessaE celeron55: it'll only take a few minutes. This is a bug that's impossible for me to trace out or I'd just find it and file a report. 23:25 celeron55 it'll take like 10 or more minutes due to rebuilding almost everything twice 23:25 VanessaE do what I did, just git clone into a work directory? 23:25 VanessaE :) 23:25 NekoGloop celeron55: tell me this is normal: http://ompldr.org/vZmJxeA 23:26 VanessaE there, we've solved that. Now let's take on something big like world hunger :D 23:26 NekoGloop that was me F12'ing the shit out of my keyboard 23:26 NekoGloop it happens a lot on this server and its freaking annoying 23:26 VanessaE it makes all the work I put into mesecons look like total ass :( 23:27 celeron55 how about /teleport 0,0,0 23:27 NekoGloop but i dont want to go to the center of the map 23:27 VanessaE hm that's a good point - this WAYYY out on the outskirts of the map 23:28 celeron55 the floating point imprecision can do that 23:28 VanessaE like 30856, 24, 30779 23:29 VanessaE that would be why I couldn't reproduce it in singleplayer, I never go that far from center. 23:29 NekoGloop no it happens at the center of the map 23:29 NekoGloop i went away to see if it fixed it 23:29 VanessaE neko, sign back on and /teleport me there please 23:29 VanessaE it'll take me hours to get there walking :-) 23:30 NekoGloop i also made my house out there for gloopores 23:30 NekoGloop and griefing protection as well 23:30 Mikeonline hi guys 23:31 NekoGloop VanessaE: could you say something in the server chat please? 23:31 VanessaE :) 23:31 VanessaE hiMik 23:32 VanessaE hi Mikeonline 23:32 Mikeonline has anyone compiled minetest on centos? 23:33 NekoGloop celeron55: i hate it when you're right 23:33 NekoGloop but still, figure out what caused it :) 23:34 Mikeonline i get an error about an sqlite3 path but i installed sqlite3-devel.. :( 23:34 VanessaE yeah, it looks fine in the center of the map, but out at the outskirts, it's unusable 23:38 RealBadAngel VanessaE, just got an idea regarding valves and tubes 23:38 RealBadAngel you could make such valve for tubes too 23:39 VanessaE possible 23:39 RealBadAngel and what about to register it also with mesecons intalled? 23:40 RealBadAngel so 1 from mesecons will turn it on? 23:40 VanessaE meh, I dunno 23:40 VanessaE maybe 23:41 RealBadAngel i guess such thing will be very useful in the future 23:46 NekoGloop Meow 23:47 RealBadAngel woof woof 23:49 * NekoGloop hides 23:50 Mikeonline does anyone know where sqlite3.dir is set to override it?