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IRC log for #minetest, 2012-09-02

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All times shown according to UTC.

Time Nick Message
00:02 khonkhortisan torches are on when in the inventory, that threw me off
00:05 VanessaE celeron55: I'm preparing a recording so you can see what happens, provided this works right.  Not too good with using desktop recording software.
00:06 VanessaE (and for neko 'cuz he asked)
00:06 khonkhortisan gate overheating and recipes are in
00:06 VanessaE cool
00:07 khonkhortisan now I need a proof of concept circuit
00:08 Keegann s LandMine on?
00:09 VanessaE khonkhortisan: http://en.wikipedia.org/wiki/File:Full_Adder.svg
00:09 VanessaE seems fairly basic, let's you at least test AND and XOR.
00:10 VanessaE -'
00:10 _2cool4me4_ joined #minetest
00:11 _2cool4me4_ ahh, #lubuntu
00:11 _2cool4me4_ so quiet
00:11 * VanessaE waits for youtube to hurry the hell up :-)
00:11 khonkhortisan oh yeah, I still need facedir
00:11 _2cool4me4_ VanessaE: LagTube
00:12 Keegann anyone wanna do PVP
00:12 Keegann ?
00:12 VanessaE http://www.youtube.com/watch?v=wBDPPJ6t0wA&feature=youtu.be
00:13 VanessaE there.
00:13 VanessaE celeron55: THAT is what happens on my box.
00:13 VanessaE (low framerate of the recorded video aside that is)
00:13 khonkhortisan to do that picture exactly I still need wires to cross
00:14 VanessaE true
00:14 VanessaE or build in 3d
00:14 _2cool4me4_ 3 channels open :)
00:15 Keegann khonkhortisan wanna do the survival?
00:15 _2cool4me4_ Offtopic: is anyone running Lubuntu?
00:16 khonkhortisan okay
00:16 Keegann lets get mor peop,le
00:16 khonkhortisan it doesn't last long enough to build anything good
00:17 Keegann its 15 minutes
00:17 khonkhortisan then maybe I build slow
00:18 _2cool4me4_ what serverf
00:18 Keegann mine
00:19 _2cool4me4_ Ip?
00:19 _2cool4me4_ version?
00:19 Keegann 0.4.2 r1
00:19 _2cool4me4_ cool, but the IP?
00:20 Keegann keegor.servegame.com port 30000
00:21 Keegann its not up right because im restartig my laptop that i play on
00:21 _2cool4me4_ okay!
00:21 _2cool4me4_ I'll go for a game
00:21 Keegann pick a cell 1-4
00:21 _2cool4me4_ tres
00:21 Keegann ok
00:22 iqualfragile what de are you using?
00:22 Keegann ?
00:23 _2cool4me4_ Server up yet?
00:23 Keegann yes
00:23 Keegann i got cell 1
00:24 _2cool4me4_ Here I go
00:24 _2cool4me4_ maybe
00:24 ecube joined #minetest
00:25 Keegann wait my mouse cant move
00:25 _2cool4me4_ I'm punching you, I'm punching you sucka!
00:26 _2cool4me4_ Wait, Your name is keegan killer?
00:28 khonkhortisan VanessaE, I don't get how it works, but I think it's supposed to do that: http://www.mediafire.com/?th7kbwtadd54lol
00:29 * VanessaE looks
00:29 theTroy joined #minetest
00:30 VanessaE er, I need the updated code mesecons code too :-)
00:31 * VanessaE looks for the link again
00:31 VanessaE there it is
00:31 khonkhortisan that looks like a fake link, it ends in "lol"
00:32 VanessaE there we go, now I can see the gates
00:34 VanessaE khonkhortisan: well you built the adder wrong, but once corrected it works properly
00:34 VanessaE (you had an AND where an XOR should be)
00:35 VanessaE nice work
00:35 khonkhortisan oh. Well I put it in right the first time, then I had to move it for a junction
00:35 khonkhortisan Try turning them :)
00:36 VanessaE turning?  heh, they don't. :-)
00:36 VanessaE no facedir
00:37 ecube Nobody visits minetest-wiki
00:37 ecube :\
00:38 RealBadAngel no time, we are codin all the time ;)
00:38 VanessaE brb
00:40 khonkhortisan I can rotate the out rules, I can rotate the in rules, but how do I rotate the connect rules? I'm using register_effector
00:43 VanessaE there's a function for that also but I don't know how to use it
00:43 khonkhortisan That's one things that microcontrollers don't do, rotate their input connections
00:46 VanessaE yeah Iknow
00:46 VanessaE jeija said it would be difficult to make it rotate
00:47 celeron55 test the shit out of this; i'm going to bed now: https://github.com/celeron55/minetest/commits/client_requests_blocks_2
00:47 celeron55 actually, i'll put that on my server before going
00:48 VanessaE did you see the report I filed?
00:48 VanessaE holy moses, that's a lot of commits
00:49 _2cool4me4_ sorry about that keegan
00:50 VanessaE Father in law:  "Kill those bastards!"  Mother in law:  "Who are they?"  Father in Law:  "I dunno."
00:50 VanessaE heh
00:50 celeron55 world data transfer is a terrible, horrible and awful thing to tune to work right
00:51 _2cool4me4_ I have seen this ~5 minutes ago
00:51 _2cool4me4_ then again, I did light the map on fire...
00:51 celeron55 it defines so much of the overall experience and it's operation is tied to mesh generation and other things
00:51 _2cool4me4_ sorry Keegan
00:53 iqualfragile celeron55: how do you compress the maps before sending them?
00:54 celeron55 i do nothing
00:54 celeron55 minetest uses zlib for spacey parts
00:54 _2cool4me4_ If only 7-zip type compression was doable... Is it?
00:54 celeron55 i am not minetest you silly people 8)
00:55 VanessaE celeron55: this latest update - usable on current 0.4.2 servers?
00:56 VanessaE (I assume not)
00:57 celeron55 not at all
00:57 VanessaE didn't think so
00:57 CIA-50 minetest: david.mike.simon * r2724 /branches/client_requests_blocks_2/src/server.cpp: Starting to debug how often blocks are generated
00:57 CIA-50 minetest: david.mike.simon * r2725 /branches/client_requests_blocks_2/src/ (client.cpp client.h server.cpp clientserver.h server.h): Move block requesting responsibility to client
00:57 CIA-50 minetest: david.mike.simon * r2726 /branches/client_requests_blocks_2/src/ (environment.cpp server.cpp environment.h server.h): Generating blocks if necessary when requested
00:57 CIA-50 minetest: david.mike.simon * r2727 /branches/client_requests_blocks_2/src/ (client.cpp client.h server.cpp): Actually requesting blocks next to player, not just map origin
00:57 CIA-50 minetest: david.mike.simon * r2728 /branches/client_requests_blocks_2/src/ (client.cpp server.cpp clientserver.h): Encoding a (currently unused) changenum in block request packets
00:57 CIA-50 minetest: david.mike.simon * r2729 /branches/client_requests_blocks_2/src/ (map.cpp mapblock.h client.cpp server.cpp mapblock.cpp): Added change counter to MapBlock, using it in block request packets
00:57 CIA-50 minetest: david.mike.simon * r2730 /branches/client_requests_blocks_2/src/ (mapblock.h server.cpp): On denied action, resend block to client to revert the client-side assumed change
00:57 CIA-50 minetest: david.mike.simon * r2731 /branches/client_requests_blocks_2/src/ (client.cpp game.cpp): Removing some old GOTBLOCKS-related code
00:57 CIA-50 minetest: david.mike.simon * r2732 /branches/client_requests_blocks_2/src/ (clientmap.cpp clientmap.h): Trying to use client occlusion culling to determine what blocks to request
00:57 CIA-50 minetest: david.mike.simon * r2733 /branches/client_requests_blocks_2/src/ (client.cpp server.cpp clientserver.h): Adding block change counter to TOCLIENT_BLOCKDATA
00:57 CIA-50 minetest: david.mike.simon * r2734 /branches/client_requests_blocks_2/src/clientmap.cpp: Don't try to re-request blocks that have data but are waiting on mesh generation
00:57 CIA-50 minetest: david.mike.simon * r2735 /branches/client_requests_blocks_2/src/ (clientmap.cpp clientmap.h defaultsettings.cpp game.cpp): Block boundary visualization using fixed-width lines
00:57 CIA-50 minetest: david.mike.simon * r2736 /branches/client_requests_blocks_2/src/ (clientmap.cpp game.cpp): Stop block boundary drawing code from messing up HUD drawing
00:57 VanessaE jeez
00:57 khonkhortisan FLOOD!
00:57 VanessaE commit flood!!
00:57 VanessaE :-)
00:57 CIA-50 minetest: david.mike.simon * r2737 /branches/client_requests_blocks_2/src/clientmap.cpp: Block boundaries thicker when not obscured
00:57 CIA-50 minetest: david.mike.simon * r2738 /branches/client_requests_blocks_2/src/clientmap.cpp: Noting empty blocks during draw phase for later requesting
00:57 CIA-50 minetest: david.mike.simon * r2739 /branches/client_requests_blocks_2/src/ (clientmap.cpp client.cpp server.cpp): Finally using occlusion results from ClientMap draw in block requests
00:57 CIA-50 minetest: perttu.ahola * r2740 /branches/client_requests_blocks_2/src/server.cpp: Fix stuff
00:57 CIA-50 minetest: perttu.ahola * r2741 /branches/client_requests_blocks_2/src/ (6 files): Fixes
00:57 CIA-50 minetest: perttu.ahola * r2742 /branches/client_requests_blocks_2/src/ (mapblock.h client.cpp client.h server.cpp server.h): Block transfer fixes and tweaks
00:58 khonkhortisan looks like a merge
00:58 VanessaE that too
00:58 CIA-50 minetest: perttu.ahola * r2743 /branches/client_requests_blocks_2/src/ (client.cpp clientmap.h client.h): Spread mesh generation load better between frames
00:59 khonkhortisan it doesn't give a time to complete
01:01 _2cool4me4_ joined #minetest
01:02 Keegan joined #minetest
01:02 _2cool4me4_ Sorry about crashing the server Keegan
01:03 Keegan it ddnt crash
01:03 _2cool4me4_ Oh
01:03 Keegan my mouse iis acting up
01:03 _2cool4me4_ I was getting too much lag
01:03 _2cool4me4_ Baaad internet connection
01:03 Keegan yea there was too much fire
01:03 _2cool4me4_ mah bad
01:04 _2cool4me4_ :P
01:06 iqualfragile good night everyone
01:06 VanessaE night iqualfragile
01:06 Keegan night
01:08 khonkhortisan I worldedited a large block of tree trunk and it took a long time to burn
01:12 bas080 Added backwards compatibility to jungletree leaves. now old jungletrees support old jungle trees.
01:14 RealBadAngel i made a short break from tubes
01:15 RealBadAngel and fixed some weird power leaks in technic
01:15 * VanessaE hands RealBadAngel a sponge to clean up all the spilled electrons
01:15 RealBadAngel hehehe
01:16 RealBadAngel ive cleaned the electric code a bit, made some unification so even energy producin machines have power buffers too
01:17 RealBadAngel before havin many battery boxes in one circuit causes to duplicate energy produced
01:17 VanessaE ugh, I hate using shift to descend.  Gotta redefine that.
01:18 celeron55 just throw "aux1_descends = true" to config 8)
01:18 RealBadAngel VanessaE, when (if) shift right click will be added that theres will be somethin to hate even more ;)
01:20 RealBadAngel celeron55, have you thought to add shift right click to the game? secondary action could be possible then
01:20 RealBadAngel useful for configuring more complicated nodes
01:21 celeron55 dunno
01:21 VanessaE celeron55:  Oh, much better.  thanks
01:22 RealBadAngel now i have to use punch to switch mode, right click for secondary action
01:22 RealBadAngel punch again to swith it back
01:22 RealBadAngel not elegant solution
01:22 khonkhortisan running mesecon:receptor_on before add_node causes the check to be run four times instead of two. But if I do it after, I have an if before the add_node (for whether it's on or off) and a duplicate if for the receptor.
01:23 khonkhortisan I think two ifs is better than being ran twice as many times
01:23 VanessaE agreed
01:25 celeron55 i played with mesecons a bit, and was disappointed because making an inverter oscillator out of a sticky piston and a power plant didn't work!
01:25 celeron55 it just left the mesecon powered on 8)
01:25 celeron55 without the plant
01:25 VanessaE heh
01:25 Keegan wheres s LandMine?
01:25 celeron55 like, a rapid one without any delay
01:26 celeron55 (i'd guess it'd work with a delay)
01:26 khonkhortisan yeah, physically moving wires isn't a good way of cutting power
01:26 RealBadAngel well, you have done well as a tester. found a bug :)
01:26 VanessaE celeron55: fwiw, if you want a reliable clock, I posted a circuit in the forums that works well
01:26 khonkhortisan it could be done
01:27 celeron55 also, putting a solar panel beside a mesecon-powered lamp is silly 8)
01:27 celeron55 troll physics
01:28 RealBadAngel mesecons solar panel name is just wrong
01:28 khonkhortisan VanessaE, https://github.com/khonkhortisan/minetest-mod-mesecons/network I have a line and you have a railroad track.
01:28 RealBadAngel it should be renamed to light detector
01:28 celeron55 well yeah, it's more like a light detector
01:28 VanessaE that's its purpose actually
01:28 celeron55 (and it shouldn't look like a solar panel)
01:28 RealBadAngel my solar panel produces energy in time when theres light
01:29 VanessaE I do? :-)
01:29 VanessaE I don't even see my branch in there :-)
01:29 celeron55 "if you want a reliable clock" <- nah, i just like electromechanics 8)
01:30 khonkhortisan light sensor
01:31 RealBadAngel same applies to water turbine btw
01:31 khonkhortisan water detector? humidity meter?
01:31 RealBadAngel just water sensor
01:32 khonkhortisan the captcha doesn't let me say "c55"
01:41 VanessaE bbl
01:44 * khonkhortisan is now known as khonkhortisann
01:54 Keegan joined #minetest
02:02 VanessaE now I know I'm tired.  bowled 169 and my average is ~210.  ugh
02:03 NekoGloop joined #minetest
02:04 VanessaE hey Neko.
02:04 NekoGloop Hello
02:06 Keegan joined #minetest
02:09 Keegan off topic but is there other minetest channela
02:10 khonkhortisan If I make an AND triangle with switches on one side and a light on the opposite point, I can see a little lag
02:10 khonkhortisan but I think that's just the client getting the message, not the server changing the nodes
02:11 VanessaE khonkhortisan: that's right - those lights always seem to lag for some reason
02:11 VanessaE at least, lightstones do
02:11 khonkhortisan there's a line through the triangle where it updates before the line, then it updates after the line
02:11 RealBadAngel Keegan, look at this channel topic
02:12 Keegan how I'm on a iPod right now
02:12 RealBadAngel Development channel: #minetest-delta | Wiki Channel: #minetest-wiki
02:12 NekoGloop I can see the channel topic and i'm on my ipad
02:13 VanessaE it always amazes me to see people using cell phones to do useful stuff on the net - but on an iPod? even moreso :-)
02:13 Keegan what app NekoGloop
02:13 NekoGloop Colloquy
02:13 Keegan oh
02:13 VanessaE XChat Is Your Friendâ„¢ :-)
02:14 Keegan I o IRCron
02:14 Keegan I'm on*
02:14 Keegan takes 2 hours to upgrade ubuntu
02:14 VanessaE you run Ubuntu on an iPod?
02:15 Keegan no
02:15 NekoGloop Takes 15 minutes to update windows on my computer
02:15 VanessaE I was gonna say,..
02:15 NekoGloop That's assuming i update regularly
02:15 Keegan upgrading ubuntu 11 to 12
02:15 NekoGloop Takes 45~ to update windows normally
02:15 VanessaE a normal system update for me takes 5 or 10 minutes, but keegan's going from Lucid to Precise
02:16 Keegan yep
02:16 VanessaE that's 2 years' worth of updates in one shot
02:16 Keegan yep
02:16 Keegan so I need to remake the client and server again:(
02:17 Keegan that's the sad part
02:17 NekoGloop Well when i updated windows the first time (which was probably even more than 2 years worth) it took 40 minutes. Ofc no actual system stuff was changed, just microsoft .NET and security stuff.
02:17 VanessaE Keegan: yeah but under 12.04, you can directly follow the git readme - no need to tweak package names or break it into multiple steps
02:18 Keegan wait everything saves?
02:18 VanessaE NekoGloop: the updates that keegan is doing is a complete, full system update - including almost all third-party software he has
02:18 VanessaE Keegan: yep
02:18 VanessaE Keegan: you *should* be able to just run your server without recompiling it
02:19 Keegan good then I dont have to be confused
02:19 VanessaE but if not, a recompile isn't too hard as you now know.
02:21 Keegan so will the upgrade be better?
02:21 leo_rockway joined #minetest
02:21 VanessaE Keegan: hard to say - it depends on the software you use and what you need out of your box.
02:21 VanessaE at the very least, you'll be up-to-date enough that your system will be supported by Ubuntu devs
02:21 VanessaE for the next ~4 years I think
02:21 Keegan ok
02:21 izua joined #minetest
02:22 izua joined #minetest
02:22 VanessaE (I can never remember if a LTS is 3 or 5 years' worth of support, I think they changed that recently
02:22 leo_rockway joined #minetest
02:22 VanessaE )
02:23 Keegan bbl
02:23 VanessaE evening leo
02:24 RealBadAngel LTS for ubuntu is 3 yrs
02:26 sdzen joined #minetest
02:37 RealBadAngel however googlin for Ubuntu LTS shows results 3 and 5 lol
02:38 mrtux joined #minetest
02:40 Keegan joined #minetest
02:46 bas080 left #minetest
02:47 NekoGloop So what wonders are in store, RealBadAngel?
02:47 RealBadAngel testing coal generator right now
02:47 VanessaE he's gonna release a patch to Pipeworks to make it pump water two weeks ago :D
02:48 NekoGloop Lol
02:48 RealBadAngel hehe
02:48 NekoGloop Where's my time machine when i need it
02:48 VanessaE RBA hasn't built it yet :D
02:49 NekoGloop But i came from the future, when he built it.
02:50 VanessaE you left the machine in the future, duh
02:50 NekoGloop Oh shit
02:50 VanessaE you forgot to set the "follow me" switch
02:50 NekoGloop Youre right
02:50 NekoGloop Now i have to wait 52.3 years
02:51 VanessaE haven't you ever watched Frequency?
02:51 NekoGloop Nope
02:51 VanessaE all you gotta do is leave a message somewhere that someone is guaranteed to find it in the future
02:52 VanessaE (in the movie, that was done by burning a word or two into a desktop, and by hiding a wallet under a floorboard)
02:52 NekoGloop True
02:52 * NekoGloop goes to litterally set this in stone
02:55 NekoGloop Does anyone use gloopores...? I fixed rainbow caves...
02:56 VanessaE you haven't given it enough time
02:56 VanessaE mods like that one can take months to catch on I expect
02:56 NekoGloop Heh
02:57 NekoGloop Well... Could charcoal be moved to mod releases? I feel screenshots would be redundant in its case.
02:58 VanessaE sure, remind me tomorrow
02:58 VanessaE I'm off to bed now.
02:58 VanessaE night all
02:58 NekoGloop Riiiiight
03:07 NekoGloop I must be going to bed now as well
03:08 NekoGloop Good night #minetest
03:11 Keegann joined #minetest
03:18 Keegann joined #minetest
03:18 Keegann hey
03:19 Keegann who is the top 5 trolls?
03:26 * sdzen of course
03:26 sdzen wait he left
03:26 sdzen damn it
03:56 afkael joined #minetest
04:01 RealBadAngel ok, new technic release is ready, many fixes and coal driven generator added
04:01 cy1 celeron55: I may have a solution for my annoying whitespace corrections. One can merge discarding whitespace changes. So I can go to your latest master, and then re-merge mine, except ignoring whitespace. Then you can examine and pull that, instead of my current master where my editor removes trailing whitespace and I accidentally carriage returns and etc.
04:10 cy1 Damn, maybe not...
04:43 wei2912 joined #minetest
04:44 cy1 Maybe if I want to manually split up a 7,500 line diff :(
04:45 cy1 maybe something w/ cherry-pick...
04:46 khonkhortisan I hope I never have to do that
05:08 wei2912 anyone have some free time to spend?
05:08 khonkhortisan maybe
05:11 wei2912 khonkhortisan, willing to help me out with a project?
05:11 wei2912 wei2912server.sytes.net, port 30000
05:12 khonkhortisan can't get in
05:13 khonkhortisan wei2912server.styes.net 30000
05:13 khonkhortisan what version are you using?
05:15 khonkhortisan 208-87-35-108.securehost.com "Destination unreachable (Port unreachable)"
05:16 khonkhortisan the first address is pingable, the second isn't known.
05:23 khonkhortisan wei2912, still there?
05:23 wei2912 khonkhortisan, back
05:23 wei2912 sry
05:24 wei2912 i'll check...
05:24 khonkhortisan I can ping your address, but what it turns into when I try to connect doesn't exist
05:24 wei2912 khonkhortisan, using version 0.4.2-rc1
05:24 khonkhortisan wei2912server.styes.net -> 208-87-35-108.securehost.com
05:24 wei2912 nope
05:25 wei2912 khonkhortisan, wait a moment
05:26 khonkhortisan my source port is 41066 destination port 30000 does my source port matter?
05:26 wei2912 i don't think so
05:26 wei2912 but make sure it's correct
05:27 wei2912 khonkhortisan, try changing your source port to 30000
05:27 wei2912 check your firewall
05:27 khonkhortisan I don't know how
05:27 khonkhortisan redirect?
05:28 wei2912 khonkhortisan, i'm not sure either
05:28 khonkhortisan Can you connect to that address?
05:28 wei2912 khonkhortisan, i can
05:31 khonkhortisan I don't think my firewall can redirect ports
05:31 wei2912 khonkhortisan, i mean unblock
05:32 wei2912 khonkhortisan, linux or windows?
05:32 khonkhortisan opensuse linux 12.1 x86_64
05:32 wei2912 khonkhortisan, iptables then
05:35 leo_rockway joined #minetest
05:37 khonkhortisan what if you scan your port at http://www.whatsmyip.org/port-scanner/ ?
05:39 wei2912 khonkhortisan, should work
05:39 wei2912 some people entered my server yesterday
05:42 khonkhortisan http://ping.eu/port-chk/ tells me you are closed
05:42 wei2912 hmm
05:43 wei2912 i forwarded port 30000 and checked iptables - port 30000 is open
05:43 wei2912 not blocked*
05:43 wei2912 and the server listens to port 30000
05:46 khonkhortisan it pings just fine, so I know the address is good, but I get port unreachable.
05:50 wei2912 argh
05:55 khonkhortisan that domain is for sale
05:56 wei2912 khonkhortisan, it's a dynamic dns :)
06:06 khonkhortisan I can't really redirect my source port, it changes every time
06:07 khonkhortisan old, tired, and sleepy, can you try a connect?
06:16 Bad_Command joined #minetest
06:16 Bad_Command joined #minetest
06:20 khonkhortisan bad_command, would you mind testing if a server is up? I can't connect to wei2912's server
06:23 wei2912 khonkhortisan, hmm
06:47 celeron55 so nobody visited my server?
06:47 wei2912 celeron55, you have a server?
06:47 wei2912 lol
06:47 wei2912 didn't manage to find it in the list of servers
06:47 khonkhortisan I'll join
06:47 wei2912 me too
06:48 celeron55 i have a server that has now run an experimental block transfer branch for testing purposes for six hours
06:48 celeron55 you need to compile and use this to join https://github.com/celeron55/minetest/commits/client_requests_blocks_2
06:48 celeron55 c55.me:30001
06:49 khonkhortisan I should've known that was the address
06:49 wei2912 lol
06:50 khonkhortisan fatal: https://github.com/celeron55/minetest/commits/client_requests_blocks_2/info/refs not found: did you run git update-server-info on the server?
06:51 celeron55 i know it's inconvenient and unrewarding to test stuff like this, but it's the only way to tell if there are problems in practice
06:51 celeron55 khonkhortisan: eh, that is a website; the git repo is listed in there as https://github.com/celeron55/minetest.git
06:52 celeron55 and the branch is client_requests_blocks_2
06:52 khonkhortisan oh. I didn't even look at the link
06:57 khonkhortisan okay, what am I looking for?
06:58 celeron55 well, just walk around and maybe build a bridge or a hole somewhere, and try to note if something is worse than in previous versions
07:09 khonkhortisan I can walk into the unloaded wall
07:14 saschaheylik joined #minetest
07:19 wei2912 khonkhortisan, how do i open up port 30000?
07:19 celeron55 khonkhortisan: what kind of rendering/viewing range do you have?
07:19 khonkhortisan it both your router and firewall
07:19 khonkhortisan how do I check?
07:19 khonkhortisan I can enable/disable full, I know that button.
07:20 celeron55 after having the game on for a while, press F5; the current one is up there in the middle
07:20 celeron55 umm... not middle; anyway, the v_range value
07:20 khonkhortisan 155 and going up
07:21 celeron55 do you actually see that far now?
07:21 celeron55 or is it just using a higher number because it doesn't have anything to render that far
07:21 khonkhortisan I'm standing on unloaded block
07:22 celeron55 okay, well, there's something wrong with this, quite clearly 8)
07:22 khonkhortisan it stopped at 160
07:22 celeron55 i'll tweak things for a bit
07:22 khonkhortisan lava doesn't kill me
07:22 khonkhortisan it just makes an annoying red blinky screen
07:23 celeron55 well it does, but you haven't yet gotten the result
07:23 khonkhortisan I finally got that sapling
07:24 celeron55 the connection from the server to your client is seriously overloaded :P
07:24 celeron55 quit now; i'll see what the server sayd
07:24 celeron55 says*
07:24 khonkhortisan I even quit my web browser
07:25 khonkhortisan well it's good the packets are compressed, or I'd be able to man-in-the-middle read what you're building
07:26 celeron55 ehm... of course you can, there's no encryption of any kind
07:26 khonkhortisan do you have wireshark or a similar packet sniffer?
07:27 celeron55 why?
07:28 khonkhortisan to read the conversation between the client and server
07:28 celeron55 i rarely use any of those; i can get reasonable amount of stats out of minetest itself
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08:24 sfan5 khonkhortisan: i have wireshark with the minetest packet lua thingy
08:37 cy1 celeron55: what's being changed with block transfers?
08:55 celeron55 cy1: i am testing a version in which the client is responsible for requesting what it wants
08:55 celeron55 testing, fixing and tweaking
08:55 celeron55 and... well, basically making
08:56 celeron55 based on DavidMikeSimon's branch
08:56 CIA-50 minetest: perttu.ahola * r2744 /branches/client_requests_blocks_2/src/ (6 files): Proper handling of block request timeouts on server
08:57 celeron55 that bot is annoying because it hilights me
08:57 cy1 celeron55: ah, interesting. So the server's pretty bad at guessing I suppose?
08:57 cy1 server only knows where the client is really, not what it's supposed to be seeing.
08:57 celeron55 cy1: well, that isn't the only part of it
08:58 celeron55 the server could do occlusion culling just fine
08:58 cy1 plus offloading work onto the client is always good...
08:58 cy1 celeron55: for every client? Seems that'd struggle with more than a few.
08:58 celeron55 it's just where to put the load; also this allows handling FOV properly without transferring it over the network (which wasn't done) and same for viewing distance
08:59 cy1 can clients unload distant map blocks yet :|
08:59 celeron55 also this is because the old code was just crappy in whatever it was
08:59 celeron55 it could have been rewritten or this be done
08:59 celeron55 cy1: they have unloaded stuff forever
09:00 cy1 that's not what the 'R' button tells me...
09:00 celeron55 it's done based on time of last usage, not distance
09:00 cy1 Can actually see a trail of where I've visited since connecting, at a ridiculously low FPS when looking back ofc
09:01 celeron55 don't look there for 10 minutes and try again
09:01 cy1 One could say you don't want to look back or you'll turn into a pillar of lag
09:01 celeron55 all will be gone
09:01 celeron55 R isn't supposed to be used for playing, just for... eh, observing all that is in memory, obviously
09:01 cy1 ...it counts whenever you look, even if it's out of viewing range?
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09:02 celeron55 no
09:02 cy1 heh yeah
09:02 cy1 OK I'll try that then.
09:02 celeron55 there's a setting for the unload time, "client_unload_unused_data_timeout"
09:02 cy1 hm...
09:03 celeron55 the server is up again; khonkhortisan, thexyz, cy1: come and break it!
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09:05 cy1 celeron55: meh, my git is all messed up with trying to get rid of those whitespace changes so I can actually submit stuff
09:06 cy1 Still haven't figured that out.
09:13 thexyz celeron55: http://i.imgur.com/CkSBV.png
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09:14 celeron55 thexyz: oh, i was restarting it a couple of times 8)
09:14 celeron55 thexyz: now it's up
09:14 cy1 celeron55: I know you can do git diff -w yourbranch mybranch, to see the changes without any whitespace shenanigans. Also git merge -X ignore-all-space yourbranch mybranch for a more offensive approach.
09:14 thexyz that screenshot was taken ~hour ago
09:14 cy1 anyway it's been 10min so I'll just check then recompile
09:15 thexyz how about making another "stress test"?
09:15 cy1 entire world is still loaded :(
09:15 celeron55 thexyz: ah, yeah, it didn't work quite like it should've
09:16 celeron55 thexyz: maybe sometime when i think this thing is stable enough
09:16 celeron55 i'll probably try to make this work and put this in 0.4.3, which i'll release when this works... uhm... maybe
09:17 cy1 I'll just compile the new one.
09:17 thexyz wtf
09:17 thexyz placed stack of wood at stack of nyancats
09:17 thexyz nyancats disappeared
09:18 celeron55 if you're at the map generation border, stuff like that can happen
09:18 celeron55 as the generator works in an another thread and the "merge strategy" is "replace everything"
09:18 celeron55 8)
09:19 cy1 placed stack? like, dropped a CAO?
09:19 thexyz http://i.imgur.com/kf3kw.png
09:19 thexyz cy1: in inventory
09:19 celeron55 ah, inventory
09:19 celeron55 yes, the creative inventory has that bug
09:19 celeron55 i (or someone) needs to fix it
09:19 cy1 oh, gotcha.
09:20 thexyz hm, it loads after some time
09:20 celeron55 probably in C++
09:20 cy1 creative moed sux just grant everyone give
09:20 thexyz but after relogin it begins to load blocks faster
09:22 thexyz damn desynchs
09:22 celeron55 well you're in an area that is newly generating
09:23 thexyz even switching pages in creative inventory lags now
09:23 celeron55 are you using the client version before the latest commit?
09:23 cy1 Ah right, without my changes minetest can't remember a password. I'll just use a weak easily guessable one.
09:24 cy1 fuck I checked out the wrong version
09:24 celeron55 it looks like your client requests blocks at a 1 second interval, while the newest does it at 0.5
09:24 celeron55 shouldn't really matter that much though
09:25 thexyz last commit is 3e0d66f763ba5d904ab786fc473681da2985a445
09:25 celeron55 yeah, that's the one before the latest
09:25 cy1 Thanks...
09:26 thexyz should i update it?
09:26 cy1 You can't go forward to the latest after you went back, unless you know the hash code or there's a branch there. git pull will only go forward one time.
09:26 celeron55 thexyz: nah, it should work
09:26 cy1 No way to view forward versions either, just have to ask.
09:26 cy1 that I can see at least
09:27 celeron55 thexyz: if you quit and connect again, does the creative inventory lag while it is loading stuff that is already generated? (that is, when the map generator's end phase is not blocking the server but blocks are being sent)
09:28 thexyz it doesn't lag after relogin
09:28 celeron55 yeah, the lagger most likely was the map generator
09:28 thexyz also before relogin torches weren't synchronized
09:28 celeron55 that sounds odd
09:28 Taoki[laptop]_1 joined #minetest
09:29 thexyz http://i.imgur.com/ISGuY.png http://i.imgur.com/ArhOx.png
09:30 thexyz before/after relogin
09:30 sciopath joined #minetest
09:33 thexyz umm
09:34 thexyz placing halfblock next to another one makes second to change into full block
09:34 celeron55 takes a second?
09:35 thexyz if i place it by clicking at side of old block
09:35 thexyz i mean, old halfblock changes in full block
09:35 cy1 two halves shouldn't make a whole?
09:36 celeron55 thexyz: i am still not sure what your point is
09:36 thexyz they should only if i place one at top of another
09:36 celeron55 ah, that
09:36 cy1 I got down about 20 before the map loading froze
09:37 celeron55 thexyz: indeed, i wonder if there's a patch already somewhere...
09:38 cy1 ugh, watching my ghost dig stuff slowly is a stupid feature
09:38 cy1 I can get about 20 down before it makes me stop and wait for the server to repeat my moves.
09:39 cy1 I like the new creative interface c:
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09:41 cy1 yeah it's froze again
09:41 cy1 ohwait there it goes
09:41 cy1 ...another 16 blocks, frozen again
09:43 cy1 loading 16 blocks every minute's a bit slow
09:43 cy1 2 minutes
09:43 cy1 also it's doing that rerererererespawn thing
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09:45 cy1 yup
09:45 cy1 -16 and hangin
09:45 celeron55 -16?
09:46 cy1 I can go down 16 before the server leaves me sitting on unloaded blocks
09:46 celeron55 down? move down?
09:46 cy1 yes
09:46 cy1 mining
09:47 celeron55 does it change anything that i am now at the same place
09:48 cy1 this is where it won't load
09:48 cy1 where I am now
09:48 cy1 another 16 loaded
09:48 cy1 1 mapblock I think
09:49 cisoun joined #minetest
09:50 cy1 and another 16
09:50 cy1 at -48 now
09:50 celeron55 press F5 once or twice to get the graphs visible and take a screenshot
09:50 iqualfragile joined #minetest
09:50 cy1 uh hold on
09:52 celeron55 also, does it change at all now when i quit?
09:52 cy1 celeron55: http://i.imgur.com/5rBRT.png
09:52 cy1 oops, sorry I quit too.
09:52 celeron55 oh, you left first
09:53 cy1 ok, at -80 going straight down
09:53 cy1 got to -112 before it stopped loading again
09:53 thexyz lags as hell
09:54 cy1 can see stuff like 100-200 away loading while my ground remains unloaded :/
09:54 cy1 This is not any different from protocol 12 of course.
09:54 celeron55 server going down for a minute; i'll tweak a value
09:54 q66 joined #minetest
09:56 celeron55 cy1: oh, btw, what does "ping c55.me" give you?
09:56 celeron55 also thexyz
09:57 thexyz rtt min/avg/max/mdev = 86.832/87.232/87.622/0.472 ms
09:58 celeron55 server is up again
09:58 cy1 celeron55: about 222ms, with slows up to 240 occasionally
10:00 cy1 stuck at -16 again eh
10:00 celeron55 okay, that explains the more-than-horrible lag; minetest's network stack kind of expects that ping is under 200ms if network load is reasonable
10:00 cy1 200ms? that's crazy fast!
10:00 celeron55 i'll change that temporarily, let's see what it does
10:01 cy1 what do you think I have high speed fiber?
10:01 cy1 oh wait I have high speed fiber
10:01 cy1 FFFFFFFFFFFFFFf
10:01 celeron55 c55.me has a 4/1 ADSL in the corner of the world 8)
10:01 neko259 joined #minetest
10:02 cy1 still I'm sitting here mining on unloaded map. the server is responding. it just won't. send me. the map.
10:02 celeron55 up again
10:04 thexyz well, it doesn't connect right now
10:04 thexyz ok, works now
10:05 cy1 anticheat keeps entombing me
10:06 thexyz blocks placement lags as hell
10:07 cy1 other than that, whatever you did seems to have fixed my lag problem.
10:07 cy1 uh, what horrible thing did you do that you most certainly cannot let happen on a long term basis
10:07 cy1 also fuck yeah, digging through lava and surviving
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10:07 celeron55 i tested placing a row of blocks and then digging them
10:08 celeron55 placing worked just fine, but digging them... ehm... didn't
10:08 cy1 stupid friggin anticheat stop undigging my blocks
10:08 celeron55 it's not anticheat
10:09 celeron55 it's some kind of odd lag
10:09 cy1 it totally is
10:09 cy1 anticheat undigs your blocks, then redigs them
10:09 cy1 slowly
10:09 cy1 to make sure you aren't cheating
10:09 cy1 whatever cheating means
10:09 cy1 I mean I could be wrong, but
10:10 celeron55 if anticheat did anything, i'd see it in the server output
10:10 cy1 these blocks reappearing are most certainly coming from the server.
10:10 cy1 oh I'll go check what it logs
10:11 celeron55 well the client has no idea what it's doing
10:11 cy1 the client digs the blocks and signals the server that they're dug.
10:11 celeron55 it just does everything it receives from the keyboard, the mouse and from the server
10:12 celeron55 and informs the server of the former two
10:12 celeron55 8)
10:12 cy1 The server then goes infostream<<"Server: NoCheat: "<<player->getName() <<" completed digging " <<PP(p_under)<<" in "<<nocheat_t<<"s; expected " <<params.time<<"s; not digging."<<std::endl;
10:12 cy1 in server.cpp
10:13 cy1 and then sends the blocks back to the client, entombing the player who just walked through what was dug.
10:13 cy1 best griefing evar
10:13 cy1 8/10 would troll again
10:13 celeron55 the server is usng all of the CPU currently... for something
10:13 celeron55 and now it isn't
10:13 cy1 so look for Server: NoCheat: in debug.txt... it's probably using all the CPU to fill that up lol
10:14 cy1 no I dunno about that
10:14 cy1 all I know is /set disable_anticheat true does actually stop that undigging from occurring. Other stuff still lags ofc.
10:15 celeron55 hmm
10:15 celeron55 actually, there is some of it
10:16 cy1 here I'll even dig with a stone pickaxe, and it should still complain
10:17 cy1 there, it just did it a bunch
10:17 celeron55 anticheat is now off
10:18 cy1 really hope that's the problem
10:19 cy1 otherwise I guess uh... maybe the server's repeatedly sending the current mapblock you're in? and whatever the server thinks is there overwrites the pending stuff?
10:19 cy1 no idea
10:19 celeron55 there are other problems with the thing, which make anticheat more problematic too
10:19 celeron55 i need to start debugging those now that anticheat is out of the way
10:19 cy1 yeah, you don't want someone to mine all your blocks simultaneously, but still...
10:19 celeron55 no need to play now, i'll move to do this locally
10:20 cy1 sure, glad to have helped
10:20 cy1 I desperately need sleep anyway
10:20 celeron55 there's a bug that somehow makes the server send a lot of blocks all the time even while there is absolutely no reason to
10:20 celeron55 well thanks for giving me a huge headache for the rest of the day 8----)
10:21 celeron55 the joys of life
10:21 bas080 joined #minetest
10:21 celeron55 debug a crappy network stack all of sunday
10:21 bas080 Requesting Mod release: http://minetest.net/forum/viewtopic.php?id=2887
10:26 PilzAdam joined #minetest
10:26 PilzAdam Hello everyone!
10:28 celeron55 bas080: moved 8)
10:31 bas080 celeron55, thank you :)
10:31 bas080 Hey PilzAdam
10:31 PilzAdam sup?
10:31 RealBadAngel hi PilzAdam
10:31 bas080 Wie geht es dir
10:31 PilzAdam gut
10:32 PilzAdam deutsch?
10:32 bas080 NEIN!
10:32 bas080 :P
10:32 bas080 Nederlands
10:32 PilzAdam :-(
10:33 bas080 It is on my list of languages to learn. So is Brazilian
10:35 cornernote i know english, and i'm fluent in drunken jubber
10:35 cornernote cant spell so good tho =)
10:43 Matsetes joined #minetest
10:53 wei2912 joined #minetest
10:53 wei2912 anyone got free time to spare? :)
10:53 wei2912 join my server, wei2912server.sytes.net, port 30000
10:54 wei2912 i need some help with a project
10:55 Matsetes What tipe of help?
10:56 wei2912 Matsetes, building help? :)
10:56 wei2912 i don't mind anyone having fun there
10:57 Matsetes wei2912: I'm quite new to minetest and I don't know how I can help someone on a server =)
10:58 wei2912 Matsetes, nvm
10:58 wei2912 i'll teach you
10:58 wei2912 have you gotten the rc?
10:58 Matsetes Sorry.... I have to lunch now...
10:59 RealBadAngel http://www.youtube.com/my_videos_edit?ns=1&amp;video_id=VsAJ-ux-Ryk
10:59 wei2912 Matsetes, nvm lol
10:59 RealBadAngel just uploaded vid on geothermal generator
11:00 PilzAdam i just pushed major updates to the MiniTest repo
11:01 RealBadAngel PilzAdam, i dont know if i changed somethin with laser or you with item_drop
11:01 RealBadAngel my laser no logner works together with it :(
11:01 RealBadAngel before it worked excellent
11:01 wei2912 PilzAdam, MiniTest?
11:01 PilzAdam i had a complete code rewrite in Item_drop
11:02 PilzAdam wei2912, http://minetest.net/forum/viewtopic.php?id=2589
11:02 RealBadAngel will have to rewind to older version of item_drop and check who is responsible
11:02 wei2912 btw willing to test my server RealBadAngel PilzAdam? others didn't feel it was laggy
11:02 RealBadAngel me or yuo ;)
11:02 wei2912 i suspect it's the distance
11:03 RealBadAngel im doin my mod update right now
11:03 PilzAdam RealBadAngel, you use after_dig_node() in your laser mod?
11:03 wei2912 RealBadAngel, oh
11:03 RealBadAngel wait a sec, will check
11:04 RealBadAngel http://pastebin.com/Mu4Tm1PC
11:04 RealBadAngel heres my code
11:04 PilzAdam i changed all node.drop to ""
11:04 PilzAdam i know how to fix it:
11:05 wei2912 PilzAdam, thanks
11:05 wei2912 let me try it :D
11:05 PilzAdam check for item_drop with: if minetest.get_modpath("item_drop") ~= nil then
11:05 RealBadAngel maybe i shall use node_dig instead of remove
11:05 PilzAdam then use drops["nodename"] instead of minetest get node drops
11:06 wei2912 PilzAdam, looks interesting :D
11:06 RealBadAngel ok, i will try when im done with update
11:06 PilzAdam but you have to get the right items from the drop param. Check my item_drop to get it
11:07 RealBadAngel ok
11:09 wei2912 PilzAdam, your mod is great
11:09 wei2912 game*
11:10 wei2912 i like the feel of it
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11:15 RealBadAngel here i posted wrong link for the vid too ;)
11:16 RealBadAngel http://www.youtube.com/watch?v=VsAJ-ux-Ryk&amp;feature=youtu.be
11:16 RealBadAngel heres vid with geothermal
11:16 celeron55 minitest is surprisingly good 8)
11:17 TheLastProject joined #minetest
11:17 PilzAdam thx
11:23 celeron55 minecraft's textures are pretty well balanced
11:23 celeron55 well, until they changed cobble and gravel
11:23 celeron55 now everything looks the same grey
11:23 PilzAdam i updated the textures
11:23 celeron55 (well, not everything, but anyway)
11:23 RealBadAngel in my tp grey is just concrete ;)
11:24 PilzAdam gtg
11:24 RealBadAngel celeron55, http://minetest.net/forum/viewtopic.php?id=2419 look at screenshots
11:25 RealBadAngel and technic update is done
11:25 wei2912 how do i destroy a door?
11:25 Mikeonline joined #minetest
11:25 Mikeonline hi
11:26 RealBadAngel burn it ;)
11:34 bas080 left #minetest
11:39 cornernote wei2912, you just have to aim at the corner of it
11:39 cornernote a part that is still there when it opens or closes
11:49 sdzen joined #minetest
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12:11 ttk2 joined #minetest
12:11 NekoGloop Good morning #minetest
12:11 Mikeonline good morning NekoGloop
12:13 RealBadAngel hi neko
12:13 RealBadAngel check the technic updates
12:14 RealBadAngel ive made a few
12:14 NekoGloop Cool
12:15 Keegann joined #minetest
12:16 Keegann hello
12:18 VanessaE joined #minetest
12:18 NekoGloop Hello VanessaE
12:19 VanessaE good morning
12:19 RealBadAngel hi VanessaE
12:20 NekoGloop Has charcoal been moved? :)
12:21 VanessaE no :-)
12:21 NekoGloop Can it be? :)
12:22 VanessaE maybe ;)
12:22 VanessaE link?
12:24 NekoGloop http://minetest.net/forum/viewtopic.php?id=2921
12:24 TLP|AFK joined #minetest
12:25 VanessaE Needs license and dependency info
12:27 NekoGloop Better? :)
12:27 sdzen now it needs a screenshot :P
12:27 VanessaE you should add a screenshot of the furnace being used to make the coal
12:28 VanessaE showing the ratio of wood:fuel:charcoal
12:28 VanessaE but it can be moved without if your *really* insist
12:28 RealBadAngel ok, now lets do alloy furnace and craftin recipes for tubes and pipes
12:28 celeron55 screenshots are optional
12:28 NekoGloop And for charcoal... Its kinda redundant
12:28 celeron55 but if you don't have them, nobody will download anything 8)
12:29 RealBadAngel make a biiiig charcoal lump in HD
12:29 VanessaE NekoGloop: well, technically it isn't - because you didn't state in your text what the ratios were :-)  But I ain't gonna force the issue :-)
12:29 RealBadAngel everybody will want it then ;)
12:30 Taoki[laptop] joined #minetest
12:30 NekoGloop Its actually coal lumps, and the cooktime is default cooktime
12:31 celeron55 50 lines of license text, 100 lines of readme, 2MB screenshot and 1 line of Lua code
12:31 VanessaE ha!
12:32 RealBadAngel lol
12:32 NekoGloop What? Lol
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12:49 VanessaE RealBadAngel: so, recipes for pipes..
12:49 VanessaE um
12:49 VanessaE S S S
12:49 VanessaE - - -
12:49 VanessaE S S S
12:49 VanessaE Steel ingots, for a steel pipe :-)
12:49 RealBadAngel stainless steel its gonna be, nothin too easy ;)
12:50 VanessaE meh
12:50 VanessaE then we need to create a new set of pipes for technic if they have to be stainless
12:51 RealBadAngel why?
12:51 VanessaE because stainless takes materials not present in the vanilla game? :-)
12:51 RealBadAngel they gonna need technic power to operate
12:52 NekoGloop Use glass
12:52 saddy1 joined #minetest
12:52 RealBadAngel i thought glass with stainless steel for tubes already
12:53 NekoGloop With glass you'd be able to see in the tubes
12:53 FreeFull How about ceramic pipes?
12:54 FreeFull We already have clay
12:54 FreeFull You make an unfinished pipe from clay and then stick it in the furnace to finish it
12:54 FreeFull And the unfinished pipe can be broken back into clay
12:55 VanessaE I was actually planning to pull in the plastic sheeting from homedecor into pipeworks to craft the pneumatic tubes
12:55 VanessaE (since that's what real ones are made from anyway)
12:56 RealBadAngel we should look for the way to make plastic then
12:56 VanessaE RealBadAngel: in homedecor, you cook junglegrass to make plastic sheets
12:56 VanessaE then craft those to make flowerpots, screen material, some home electronics, ...
12:56 VanessaE so the same material could be used to make a pneumatic tube
12:57 VanessaE I'd just have to port the recipe over to pipeworks so it could define it if homedecor isn't present.
12:57 RealBadAngel but then i will be forced to add another mod to deps
12:57 VanessaE FreeFull has a good idea, thouth
12:57 RealBadAngel i already have 5 of them
12:57 VanessaE craft a pipe with some material, cook it in a furnace to finish it
12:57 VanessaE nononono
12:57 VanessaE Import the recipe code directly - copy&paste.
12:57 NekoGloop 5 of them... Which i probably already have all 5 :)
12:58 RealBadAngel i do have flower, farming, pipeworkds, item_drop
12:58 RealBadAngel so four i have
12:58 VanessaE do a quick get_modpath() check to see if homedecor is present, and if not, define the recipe manually
12:58 RealBadAngel ooops, moreores
12:58 RealBadAngel so 5
12:59 NekoGloop Item_drop?
12:59 NekoGloop I guess i dont get to update techinc then ;_;
12:59 RealBadAngel oficially not yet
12:59 VanessaE RBA: what does item_drop provide?  I can't use it here, it hangs the server
12:59 RealBadAngel tried newest one?
13:00 VanessaE yes
13:00 NekoGloop I cant use it in singleplayer it hangs at startup
13:00 VanessaE NekoGloop: same here
13:00 RealBadAngel here works perfect
13:00 NekoGloop Mainly because it redefines all 1000+ nodes that i have
13:00 RealBadAngel when it will be stable enough i will add it because of how the laser works
13:01 VanessaE I have over 1500 nodes in my standard set, it takes so long to process them that I don't bother letting it finish
13:01 VanessaE RealBadAngel: why not just import the necessary code?
13:01 RealBadAngel what for the christ dake??
13:01 RealBadAngel sake
13:01 VanessaE I mean, it's not like you need to drop out a furnace as an entity :-)
13:01 RealBadAngel cant he just use built in drop?
13:01 VanessaE nope
13:01 VanessaE the game won't let him
13:01 RealBadAngel bullshit
13:01 RealBadAngel wait a sec
13:02 VanessaE he has to override the normal behavior of the game, so that the item doesn't appear in your inventory immediately.
13:02 NekoGloop RealBadAngel: Look at tnt code, pull neccessary drop code from there
13:02 VanessaE celeron55: you seeing this?
13:02 RealBadAngel http://pastebin.com/Mu4Tm1PC
13:02 RealBadAngel heres short code and i do get all the drops
13:02 RealBadAngel code copied from default
13:02 VanessaE celeron55: is there some hook that PilzAdam is missing out on with that mod?  (dig an item -> drops to an entity immediately -> magnetic pick up when you get close enough to it, similar to minecraft)
13:03 RealBadAngel he is not using the function because he found somwhere it gonna be replaced in the future
13:03 RealBadAngel he told me somethin like that before
13:04 RealBadAngel and because of it made such complicated code
13:04 FreeFull If you do implement magnetic pickup
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13:04 celeron55 VanessaE: "that mod"?
13:04 FreeFull Make sure that once it starts flying towards the player, it shouldn't be able to fly off elsewhere
13:04 FreeFull And should be as good as picked up
13:04 RealBadAngel item_drop makes it
13:05 NekoGloop celeron55: Item_drop
13:05 RealBadAngel but imho unnecesary messing with finding drops
13:05 RealBadAngel celeron55, is the drop gettin function used here to be removed or replaced? http://pastebin.com/Mu4Tm1PC
13:06 VanessaE celeron55: long story short, PilzAdam's code re-processes your entire inventory of mods' items so that they can drop out as entities when mined (which you then click or walk near to pick up).  Is there a better way than this brute-force method?
13:06 VanessaE that won't be removed from the game that is
13:07 RealBadAngel i think i will get pilzadam's code and apply default node drops function to it
13:08 RealBadAngel since he wont do that
13:08 celeron55 there's no official hook for that i would know of
13:08 celeron55 +that
13:08 RealBadAngel the code i pasted comes from default
13:10 PilzAdam joined #minetest
13:11 VanessaE HA!
13:11 VanessaE speak of the devil and he shall appear
13:11 RealBadAngel from builtin/item.lua exactly
13:11 PilzAdam ?
13:11 RealBadAngel we were talkin bout your item_drop
13:11 VanessaE PilzAdam: your latest item_drop (well, the one you had me pull) is b0rk3d (hangs the server with lots of items).  we're discussing improvements :-)
13:12 PilzAdam so?
13:12 NekoGloop RealBadAngel: Kill item_drop dependancy until item_drop os fixed
13:12 NekoGloop is*
13:12 celeron55 get_node_drops is used in default and leafdecay too; i don't exactly recall what the problem with it is
13:12 RealBadAngel https://github.com/celeron55/minetest/blob/master/builtin/item.lua#L279
13:12 RealBadAngel why not use this one exactly
13:13 PilzAdam if i dont set the drop to "" the player get the blocks he digs directly in the inv
13:14 PilzAdam so i have to set the drop to ""
13:14 RealBadAngel man, take the item from table
13:14 NekoGloop Well then override the digging procedure
13:14 RealBadAngel and drop all on the ground
13:14 PilzAdam maybe i can override the get_drop function
13:15 RealBadAngel result is all the possible drops in table
13:15 RealBadAngel just drop it all
13:15 RealBadAngel no need to convert all mods stuff then
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13:26 celeron55 anyway, just use minetest.get_node_drops, i guess some kind of backwards compatibility can be attempted
13:26 celeron55 if it is changed
13:27 PilzAdam celeron55, where is the get_node_drop function imlemented? i need to write it into lua
13:27 NekoGloop Its in builtin\item.lua
13:27 iqualfragile what does nodeupdate(position) do?
13:27 celeron55 the problem had and has something to do with the fact that it hasn't really been decided yet if nodes should have their drops fully statically defined or if they should be allowed to figure them out dynamically
13:28 PilzAdam iqualfragile, make falling nodes fall
13:28 iqualfragile aah, allright
13:28 iqualfragile it seems to be undocumentet
13:28 iqualfragile d
13:28 PilzAdam its in the default mod of default game
13:29 PilzAdam so its not part of the API
13:29 celeron55 ...it's not part of the official API
13:30 NekoGloop Tnt mod should use it so that tnt near sand can make the sand fall
13:31 wei2912 NekoGloop, not easy
13:31 wei2912 they have to update tht node
13:31 wei2912 same for WorldEdit
13:31 iqualfragile PilzAdam: have you talked to celeron about the carts?
13:32 PilzAdam not yet
13:33 VanessaE <celeron55> wut? too much like minecraft
13:33 VanessaE ;)
13:33 wei2912 lol
13:33 NekoGloop Minetest should be called minecraft+
13:33 * NekoGloop flees
13:34 VanessaE byte your tongue
13:35 NekoGloop No :D
13:35 * sdzen hits neko with a squid
13:35 * VanessaE takes away NekoGloop's cookie supply
13:36 NekoGloop A squid... Really?
13:36 iqualfragile it is safe to check if strings are equal in lua?
13:36 NekoGloop And you cant take an infinite supply.
13:36 VanessaE NekoGloop: if you can store it, I can take it ;-)
13:37 * VanessaE stuffs all the cookies into a hammerspace chest
13:37 NekoGloop Then go loot my mithril locked chests over in that direction,
13:42 PilzAdam RealBadAngel, there is a problem with rewriting the get_node_drops method
13:42 RealBadAngel what kind of problem?
13:43 PilzAdam even if i set the drop of nodes to "" the player still gets the item in the inventory because the function that digs the node uses get_node_drop too
13:43 PilzAdam i can define a new function called get_drop
13:44 PilzAdam would this be good for you?
13:44 RealBadAngel i guess so
13:49 PilzAdam celeron55, you said in lua-api.txt that minetest.register_on_dignode is depcrated and we should use after_dig_node in node defintions instead
13:49 PilzAdam but i some cases (as my minecraft like item drop mod) it would be much better and faster to use minetest.register_on_dignode
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13:53 celeron55 PilzAdam: it's deprecated for the uses for which callbacks in node definitions are better
13:53 celeron55 back then there wasn't any other than it
13:53 PilzAdam but i can use it in item_drop?
13:54 celeron55 as a new modder you might just as well think of it as if there wasn't any note about deprecation
13:55 PilzAdam im not that new. i also modded when there only was this function
13:55 iqualfragile thats strange: local n1=minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z+1}).name
13:55 PilzAdam maybe you can add a better explanation like: "Its recommended to use after_dig_node"
13:56 iqualfragile returns air no matter what block is actualy on that position
13:56 iqualfragile but local nd=minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
13:56 iqualfragile returns the correct block
13:57 iqualfragile am i stupid or is minetest stupid?
13:58 PilzAdam 1st has x=pos.x+1 and 2nd has pos.y-1
13:58 iqualfragile yeah
13:58 iqualfragile thats intentional
13:59 iqualfragile oh, wait
13:59 iqualfragile it was me, im stupid
13:59 iqualfragile i didnt want x+1 and z+1
13:59 iqualfragile -.-
14:00 sdzen left #minetest
14:01 iqualfragile yaay, my block-detector works!
14:01 VanessaE cool
14:02 iqualfragile any idea for an craft-recepy?
14:02 VanessaE depends on what it's supposed to be made of :-)
14:03 VanessaE and what it detects
14:03 VanessaE and what action it takes
14:03 PilzAdam RealBadAngel, the new item_drop verison is out: https://github.com/PilzAdam/item_drop (see READMe to get the changes)
14:04 RealBadAngel ok, i will check it in a few minutes
14:04 RealBadAngel just adding 3rd new machine to technic today
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14:05 VanessaE RealBadAngel: I forgot, what did we decide re: recipes for pipes?
14:05 iqualfragile it detects if any block adjacent on the same level is the same as the block below
14:06 RealBadAngel im votin for stainless steel ;)
14:06 VanessaE yeah but how do we make it without technic?
14:07 VanessaE (or at least your forge and some chromium)
14:07 RealBadAngel how do you power them without technic? :)
14:07 VanessaE magic?
14:07 VanessaE ;-)
14:07 PilzAdam is there something like the java continue in lua?
14:08 RealBadAngel we will figure out somethin
14:08 RealBadAngel ceramin wasnt that bad idea
14:08 RealBadAngel ceramic
14:08 VanessaE well
14:08 NekoGloop Neither was glas
14:08 NekoGloop glass*
14:08 VanessaE homedecor defines terracotta, from cooked dirt
14:08 VanessaE that's what "ceramic" pipes are usually made of
14:09 RealBadAngel glass n steel for tubes
14:09 NekoGloop Going on computer :P
14:09 RealBadAngel ceramic for pipes
14:09 VanessaE meh
14:09 RealBadAngel brb, uploading update
14:10 VanessaE ok
14:10 VanessaE so,
14:10 VanessaE they aren't steel pipes anymore?
14:12 VanessaE celeron55: in case you're curious what pipes we're talking about, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/pipeworks-screenshot.png
14:12 VanessaE (even if you don't care, look anyway ;) )
14:14 PilzAdam celeron55, would it be possible to make leafdecay compatible with my item_drop mod (https://github.com/PilzAdam/item_drop/blob/master/README.txt#L19)
14:14 PilzAdam (in the official repo)
14:20 celeron55 VanessaE: i would prefer a much blockier and bigger look
14:20 celeron55 those look just extremely out of place
14:22 VanessaE celeron55: you mean like this?  http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_465038904.png
14:22 celeron55 by the way, i wonder what the legal implications are if somebody copies a WTFPL-licensed program without wanting to do so
14:22 NekoGloop joined #minetest
14:22 VanessaE (those are still defined, they're just not used)
14:22 celeron55 it might be illegal 8)
14:23 NekoGloop what?
14:23 RealBadAngel ok, update done. this time with Water Mill
14:23 NekoGloop if it's illegal you know it's gonna work :)
14:23 VanessaE celeron55: re: first screenshot, I told you I could make them look round.  But noooo, you didn't believe me.  ;-)
14:24 celeron55 make them thicker
14:25 iqualfragile does anybody want to create textures for my blockdetector?
14:25 NekoGloop idk what is it made out of?
14:25 NekoGloop i missed the recipe it seems :)
14:26 VanessaE celeron55: I'm happy with them at this size.
14:26 RealBadAngel propaply out of block and detector
14:26 iqualfragile its
14:26 iqualfragile s - s
14:26 iqualfragile s c s
14:26 iqualfragile s m s
14:26 VanessaE iqualfragile: well, the object detector in mesecons is made with steel blocks, a mese wire, and a microcontroller
14:26 iqualfragile s= steel-ingot
14:27 iqualfragile c= microcontroller
14:27 iqualfragile m= something wich can transport signals
14:27 NekoGloop well...
14:27 iqualfragile (like mesecons-wire or isolated)
14:27 VanessaE iqualfragile: that recipe makes sense actualyl.
14:27 VanessaE actually*
14:27 NekoGloop edit steel block texture, like player detector just draw a block instead
14:27 iqualfragile no, it does not, im gona change it a bit
14:28 iqualfragile there should be glass in the secnd row
14:28 NekoGloop use pressure plate in the recipe :)
14:28 RealBadAngel in the 1st row maybe
14:30 iqualfragile {"default:steel_ingot", 'default:steel_ingot', "default:steel_ingot"},
14:30 iqualfragile {"group:mesecon_conductor_craftable", "mesecons_microcontroller:microcontroller0000", "group:mesecon_conductor_craftable"},
14:30 iqualfragile {"default:steel_ingot", "default:glass", "default:steel_ingot"},
14:31 iqualfragile yeah, thats it
14:31 NekoGloop y not pressure plates?
14:32 PilzAdam RealBadAngel, item_drop is now faster and better than ever before
14:32 PilzAdam thx for pushing me in the right direction
14:32 NekoGloop dammit i just downloaded item_drop
14:32 RealBadAngel :)
14:33 NekoGloop wait... i downloaded the version you have right now, while looking at the page for an old version
14:33 NekoGloop wtf lol
14:33 RealBadAngel iqualfragile, why not glass at the top?
14:33 celeron55 PilzAdam: remind me of that item_drop thing next weekend
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14:34 iqualfragile because it reads the block it wants to detect from below
14:34 VanessaE left #minetest
14:34 PilzAdam celeron55, should a open an issue on github?
14:34 VanessaE joined #minetest
14:34 NekoGloop trying out item_drop now :)
14:34 VanessaE oops.
14:34 PilzAdam *i
14:34 iqualfragile and then compares it to the ones around it
14:34 NekoGloop lets see if item_drop is still derp
14:34 celeron55 or actually, hmm
14:34 celeron55 PilzAdam: why do you do what the readme says?
14:35 NekoGloop item_drop is still borked... i still cant load
14:35 celeron55 do you modify get_node_drops() to make the item entities instead of something else?
14:35 RealBadAngel PilzAdam, i will just upload video on water mill and will take a look how it works now
14:35 PilzAdam because when someone uses the item_drop mod the leafdecay wont drop saplings
14:36 PilzAdam celeron55, i modified get_node_drops to return {}
14:36 RealBadAngel with the function i used i got sapling when shootin them with laser
14:36 cosarara971 joined #minetest
14:36 celeron55 ehm...
14:36 NekoGloop ok item_drop is still borked, removing
14:36 celeron55 is this a problem in leafdecay?
14:36 PilzAdam and add a function callec get_drops() to do the same as get_node_drops before
14:36 celeron55 but WHY
14:36 NekoGloop actually... lets see if i can modify item_drop to just do the pickup part
14:36 PilzAdam leafdecay uses get_node_drops to drop saplings
14:36 celeron55 i can't possibly fix anything if i don't know why there is a hack; is it ONLY because something in leafdecay?
14:37 celeron55 or is it a larger problem?
14:37 NekoGloop PilzAdam: how would one go about making item_drop just do the pickup part?
14:38 celeron55 PilzAdam: what happens if you do not use that hack? what does not work?
14:38 NekoGloop wait i think i've got it
14:38 PilzAdam celeron55, the function that adds the items to the player inventory uses get_node_drops
14:39 PilzAdam so i have changed it to return nothing and created the new function get_drop to still can get the original drop of nodes
14:39 CIA-50 minetest: perttu.ahola * r2745 /branches/client_requests_blocks_2/src/ (client.cpp connection.cpp server.cpp): Block transfer fixes
14:39 celeron55 what does your replacement get_node_drops do?
14:39 PilzAdam return {}
14:40 PilzAdam or you mean get_drops?
14:40 PilzAdam get_drops() do exactly the same as get_node_drops()
14:40 celeron55 so get_node_drops has that single line only, and get_drops is what get_node_drops is originally?
14:40 PilzAdam yes
14:41 NekoGloop cool, i just made item_drop just do the pickup part
14:41 PilzAdam a better solution would be something like: minetest:set_collecting_nodes_to_inv(false)
14:41 NekoGloop which makes tnt much moer feasible
14:41 celeron55 oh by the way, whoever is around, go test this on c55.me:30001 and report all that doesn't work like before: https://github.com/celeron55/minetest/commits/client_requests_blocks_2
14:41 celeron55 (a new commit)
14:45 RealBadAngel joined #minetest
14:45 celeron55 thexyz: if you're around, you might want to quickly check that ^
14:46 VanessaE celeron55: assuming I'm not imagining it, yesterday's build is much slower (fps) than my usual one - with default textures that is (but with mine, it's normal).
14:46 rubenwardy_ joined #minetest
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14:47 rubenwardy_ hi guys
14:47 iqualfragile hi
14:47 NekoGloop well yesterdays build is still faster than blog version
14:48 NekoGloop celeron55: any chance papyrus could eventually be given a selectionbox?
14:49 rubenwardy_ left #minetest
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14:49 celeron55 VanessaE: you might want to take comparing screenshots with the F5 graphs visible
14:49 rubenwardy_ left #minetest
14:49 VanessaE sure, I'll do that now.
14:49 iqualfragile vanessae: do you want to integrate my blockdetector into minetest?
14:49 rubenwardy_ joined #minetest
14:49 VanessaE iqualfragile: you mean mesecons?
14:50 iqualfragile eh, yeah, right
14:50 PilzAdam NekoGloop, you said item_drop doesnt work?
14:50 VanessaE iqualfragile: file a pull request against mesecons master, I'll let jeija and sfan5 handle that one.
14:50 NekoGloop item_drop still hangs startup
14:50 iqualfragile i dont have no github-account
14:50 PilzAdam NekoGloop, can you give a better bug report?
14:51 iqualfragile but i could netcat you a .tar.xz
14:51 PilzAdam (debug.txt)
14:51 NekoGloop i removed the code that had to do with the dropping on the nodes and just keeping the pickup code. it works fine.
14:51 RealBadAngel NekoGloop, have you dowloaded it from github?
14:51 NekoGloop PilzAdam: it hangs startup. what the hell would be in debug.txt?
14:51 NekoGloop RealBadAngel: yes
14:51 RealBadAngel because now im testing it now and no errors at all
14:51 rubenwardy_ mw ha ha ha!
14:52 Kray joined #minetest
14:52 NekoGloop well how many nodes do you have registered?
14:52 iqualfragile sfan5: are you there?
14:53 PilzAdam NekoGloop, if it hangs on startup there is something in debug.txt; can you please try it?
14:53 RealBadAngel 261, its testin install with not so many mods
14:53 NekoGloop try with 1000+ nodes like i have
14:54 PilzAdam NekoGloop, when did you downloaded your version if item_drop?
14:54 NekoGloop when you updated
14:55 PilzAdam so 23 minutes ago
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14:55 NekoGloop this commit: https://github.com/PilzAdam/item_drop/commit/b3f79c7ceed098fb6ded20789fb924b6615879c8
14:55 VanessaE celeron55:
14:55 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2272861082.png
14:55 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2272908735.png
14:55 PilzAdam NekoGloop, its strange because it doesnt overrides all nodes anymore
14:55 NekoGloop w/e
14:56 VanessaE the first is yesterday's pull, the second is my usual build (0b1ab41[...])
14:56 NekoGloop all i wanted was the code to pick up the entities
14:56 RealBadAngel just checked the code, theres no messing with nodes anymore
14:56 VanessaE celeron55: also the map is much slower to load initially in yesterday's build compared to 0b1*
14:56 VanessaE (at least, the areas immediately around where I Was standing)
14:59 VanessaE at the time I snapped those shots, each after letting the map load for a minute or so, yesterdya'
14:59 NekoGloop did khon do his logic gates? looks like it
14:59 VanessaE syesterday's was showing ~28 fps, while 0b1* showed somewhere in the high 50's (couldn't see, it was varying too fast)
15:00 VanessaE NekoGloop: yeah, this is an initial test of those gates
15:00 VanessaE they seem to work
15:00 celeron55 i am guessing the slowdown is because the new one is just more efficient at fetching block data
15:00 NekoGloop VanessaE: can i have a link? :)
15:01 VanessaE NekoGloop: https://github.com/khonkhortisan/minetest-mod-mesecons
15:01 VanessaE celeron55: possibly, but it sounds like that needs to run in a separate thread then if it's slowing the renderer down
15:01 celeron55 eh
15:01 VanessaE (assuming it doesn't already)
15:01 celeron55 the rendered slows down because it has more to render
15:02 NekoGloop VanessaE: there's no gates in that github
15:02 celeron55 altough if it's so, that's somewhat wasteful in that screenshot at least
15:02 VanessaE NekoGloop: select branch: Gates
15:02 VanessaE in the dropdown under the ZIP button
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15:03 VanessaE celeron55: right, it shouldn't spend time rendering what isn't visible, which is the basis of that regression I mentioned on github - the more map data that's loaded, even if it isn't visible, the slower the renderer runs, and that's without "full view range" turned on.
15:03 VanessaE er, reprhase that
15:04 VanessaE not "render what isn't visible" but maybe "prepare for rendering that which isn't visible" might be better
15:04 VanessaE you get he idea.
15:04 VanessaE the*
15:07 Keegann joined #minetest
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15:08 Keegann hello
15:08 VanessaE morning keegan
15:08 NekoGloop i just made a recipe to unlock a chest
15:08 NekoGloop :)
15:08 Keegann um about the upgrade
15:08 Keegann my laptop just have a black screen
15:08 NekoGloop using replacements to replace default:chest_locked with default:chest
15:08 RealBadAngel water mill in action: http://www.youtube.com/watch?v=1kZPbNXl6T0&amp;feature=youtu.be
15:09 ecube why you want to unlock a chest?
15:09 Keegann VanessaE when I upgrade it now it's a black screen
15:09 VanessaE Keegann: black screen where?
15:09 NekoGloop because unlocked chests are awesome
15:10 celeron55 oh dog wtf... try to press F7 in the client_requests_blocks_2 version 8)
15:10 ecube all you have to do is find the has_locked_chest_permissions function and add a check for admins to be able to unlock it
15:10 Keegann like when I start it up and past when it's loading Ubuntu then it goes to black screen
15:10 VanessaE celeron55: WTF!?
15:11 VanessaE I guess that's a record of chunks being loaded
15:11 VanessaE ?
15:11 PilzAdam celeron55, https://github.com/PilzAdam/MiniTest/commit/b6b94c9616cb9de48d18c92350f5380de439b1d5
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15:13 celeron55 VanessaE: it draws the boundaries of all MapBlocks to be requested, blue being those which already are loaded that are checked for changes and orange being those that aren't yet loaded
15:13 VanessaE that's what I figured.
15:14 NekoGloop Meow~ :3
15:14 NekoGloop yesterday's commit still runs faster than what i had.
15:14 NekoGloop VanessaE: apparently that problem with the ladders was local to that server; in singleplayer ladders are no problem.
15:15 VanessaE HAHA
15:15 Keegan joined #minetest
15:15 VanessaE celeron55: load a map, go underground in fly mode, hit F7, wait a bit, hit the descend key
15:15 VanessaE it just segfaulted :-)
15:18 Keegann VanessaE when it finish loading the Ubuntu thing it directly goes to a black screen
15:18 NekoGloop mossy cobble looks like mese in my inventory
15:18 NekoGloop if only mossy cobble were actually mese ;)
15:18 cosarara971 keegann: You don't see the menu?
15:18 VanessaE Keegann: sounds like the upgrade didn't go too well then.  I wasn't sure it would.  you should download and burn a copy of 12.04 and install that directly.
15:18 Keegann nope
15:18 Keegann nothing
15:19 Keegann can i do it off a USB
15:19 Keegann ?
15:19 VanessaE I think so actually
15:19 Keegann because i dont have a cd
15:19 VanessaE https://help.ubuntu.com/community/Installation/FromUSBStick
15:19 cosarara971 If you are using a linux, I recommend unetbootin
15:20 VanessaE cosarara971: don't confuse him :-)
15:21 cosarara971 huh, there's a "1" at the end of my username?
15:21 Keegann iis there a difference between 32 and 86?
15:21 VanessaE cornernote: yes :-)
15:21 VanessaE Keegann: 54 of course. :-)
15:21 Keegann no 32 bit and 86 bit
15:21 cosarara971 VanessaE: You told me not to confuse him?
15:21 RealBadAngel lol
15:22 VanessaE you mean 32 and 64 bit.
15:22 Keegann yea but theres 86
15:22 RealBadAngel 86 means the architecture
15:22 VanessaE Keegann: x86 is just the architecture
15:22 VanessaE the type of procesor you use
15:22 cosarara971 x86 and x86_64
15:22 VanessaE for your purposes, 32 or 64 bit basically tells how new the processor is.
15:23 VanessaE (there's a lot more to it of course)
15:23 VanessaE what kind of hardware are you installing this on?
15:23 Keegann ubuntu
15:23 VanessaE nono
15:23 VanessaE hardware
15:23 VanessaE the actual compuiter
15:23 RealBadAngel x86 is mainly for intel made processors or compatible, amd64 for 64 bit processors made by AMD
15:23 RealBadAngel etc
15:23 VanessaE brand name, model number
15:23 Keegann intel
15:24 Keegann acer aspire one
15:24 RealBadAngel so x86
15:24 VanessaE Ok
15:24 Keegann ntel atom
15:24 RealBadAngel uh oh, atom
15:24 FreeFull RealBadAngel: AMD is the one who extended x86 to 64 bits
15:24 VanessaE Atom...eh....
15:24 FreeFull So even intel processors are AMD64
15:24 VanessaE FreeFull: intel tried that with iA64 didn't they?
15:24 RealBadAngel so whats for x86_64 ?
15:24 FreeFull So basically, you get intel licensing x86 to AMD, and AMD licensing the 64-bit extension to Intel
15:25 FreeFull VanessaE: Which wasn't based on x86
15:25 VanessaE didn't think so.
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15:25 VanessaE Keegann: so, you will need to get the Atom version of Ubuntu, I think that's Netbook Remix?
15:25 Keegann where is that
15:26 VanessaE checking
15:26 VanessaE I might be wrong on that.
15:26 cosarara971 hey, intel atom is 64bit
15:27 cosarara971 This computer I'm using has it
15:27 cosarara971 :)
15:27 VanessaE http://www.ubuntu.com/netbook
15:27 celeron55 there are 32-bit atoms too
15:28 cosarara971 oh, I didn't know
15:28 NekoGloop there are 16bit and 8bit ones probably as well
15:28 NekoGloop :)
15:28 cosarara971 I'm sure there aren't :)
15:28 VanessaE wtf?  where are the downloads for the netbook edition?  Did they finally discontinue that?
15:29 cosarara971 I think so
15:29 VanessaE Keegann: well, try this link:  http://www.ubuntu.com/download/desktop/thank-you?distro=desktop&amp;release=lts&amp;bits=32
15:29 Keegann ok'
15:30 celeron55 i'd put xubuntu or similar on a netbook, just for the sake of not using all of the performance for the DE 8)
15:30 VanessaE heh
15:30 VanessaE well to be fair, I use Xubuntu, guess I could point him there then
15:30 VanessaE Keegann: try this:  http://torrent.ubuntu.com/xubuntu/releases/precise/release/desktop/xubuntu-12.04.1-desktop-i386.iso.torrent
15:31 VanessaE torrent!?
15:31 VanessaE oh come on people
15:31 cosarara971 yes
15:31 VanessaE not everyone can do those :-)
15:31 cosarara971 why not?
15:31 mrtux >torrent
15:31 RealBadAngel ive read some, folks say ubuntu will be damn slow on it
15:31 VanessaE there, THAT one.  http://mirror.anl.gov/pub/ubuntu-iso/CDs-Xubuntu/12.04/release/xubuntu-12.04.1-desktop-i386.iso
15:31 RealBadAngel some say lubuntu is better for netbooks
15:31 VanessaE jesus H christ in a cartoon.
15:32 cosarara971 Lubuntu runs on anything
15:32 VanessaE RealBadAngel: read your /msgs :-)
15:32 mrtux I prefer Debian or Arch
15:32 BartoCH joined #minetest
15:32 cosarara971 Yeah, but arch is not for newbies
15:32 VanessaE inb4 harshlinux commentary ;-)
15:32 cosarara971 I installed it yesterday
15:33 mrtux I'm kind of a newbie to GNU/Linux but Arch is easy
15:33 mrtux to me
15:33 RealBadAngel VanessaE, where?
15:34 NekoGloop PilzAdam: i have a question about farming\
15:34 PilzAdam yes
15:34 NekoGloop er, nvm, i'll just look at the code
15:34 PilzAdam wha
15:34 PilzAdam t?
15:35 Krayon joined #minetest
15:35 NekoGloop nothing :)
15:35 NekoGloop actually...
15:36 NekoGloop how do i get a pumpkin with a face?
15:36 PilzAdam hit a pumpkin with sword
15:36 NekoGloop oh i see
15:36 NekoGloop i need to add toolsizes moreores and gloopores swords to that line :)
15:37 NekoGloop er... i have a better idea
15:38 NekoGloop instead of what you have, use this to see if it's a sword: if string.find(tool, "sword") ~= nil then
15:38 PilzAdam hmmmm.....
15:38 PilzAdam nope
15:38 NekoGloop well too bad, I'm using it :)
15:39 NekoGloop why dont you want that?
15:39 celeron55 people should use groups
15:39 celeron55 upstream uses too little of them too
15:40 cosarara97 joined #minetest
15:40 NekoGloop and how do you plan to make sure every sword is in group "swords"?
15:40 celeron55 how are you going to make sure everything having "sword" in their name is a sword and everything that doesn't, isn't?
15:41 NekoGloop ... I'm working on it :)
15:41 PilzAdam neither of them is good
15:41 PilzAdam my version is the best
15:41 NekoGloop your version doesnt allow support for moreores, toolsizes, or moreores.
15:41 NekoGloop my version does just that.
15:41 PilzAdam or moreores
15:41 NekoGloop w/e
15:41 NekoGloop gloopores*
15:43 celeron55 oh what the fuck, why does this piece of crap re-send blocks all over again while they are perfectly in sync
15:44 NekoGloop VanessaE: seaweed's selectionbox is independant of its signlike drawing.
15:44 celeron55 and while the code is bug-free
15:44 VanessaE celeron55: here's an odd question for you:  suppose mod A wants to use mod B, but mod B needs to check for a variable that mod A must set.  Obviously that can't happen if A depends on B since B would be loaded first.
15:44 ttk2 joined #minetest
15:44 VanessaE short of copy&paste mod B's code into mod A, is there a graceful way to do this sort of test?
15:45 VanessaE (in this case, it would be used to decide whether to register some recipes)
15:46 cosarara97 You can register in a function?
15:46 PilzAdam sure
15:46 celeron55 registering anything in a callback after the initial run is actually unsupported
15:46 PilzAdam you can use minetest.after(0)
15:47 celeron55 initialization level callbacks should be added for that
15:47 sfan5 +1
15:47 NekoGloop my mossy cobble abm works...
15:47 iqualfragile PilzAdam: if you want raceconditions, then, yes, use after
15:47 celeron55 PilzAdam: that is basically what every TODO says should be catched and crashed on
15:47 celeron55 PilzAdam: because then the client won't receive the things
15:47 celeron55 in case they'd be transferred there
15:48 iqualfragile sfan5: i have created an block-detector for mesecons
15:48 iqualfragile do you want to integrate it into your repos?
15:48 sfan5 maybe
15:52 PilzAdam celeron55, its realy annoying that the interaction between chests and players is so slow
15:52 PilzAdam i am using the workbench mod an its realy slow in updating items that you have placed in there
15:53 NekoGloop celeron55: was the shift high jump intentional/staying in?
15:53 iqualfragile sfan5 depending on what?
15:53 sfan5 i'll look at it later
15:54 servvs joined #minetest
15:55 iqualfragile allrigt, im gona pack a .tar.xz
15:57 ecube why not .tar.bz2?
15:57 sdzen joined #minetest
15:59 NekoGloop why not a tar.gdfjaphfsduioafhduispah?
16:01 goebbels why not a zip
16:01 cosarara97 goebbels: because we don't like zip :)
16:01 NekoGloop why not a rawr?
16:01 cosarara97 because that's evil, I think
16:02 iqualfragile zip: because its horribly slow and has a bad compression-ratio
16:02 iqualfragile rar: die, nekogloop, just die
16:02 goebbels :O
16:02 goebbels what's the prob with rars?
16:02 iqualfragile .tar.bz2: because .xz compreses better
16:03 cosarara97 goebbels: they ARE evil, ok?
16:03 goebbels but WHY!
16:03 goebbels every WAREZ hax0r uses rars
16:03 cosarara97 read wikipedia
16:03 cosarara97 or search google
16:04 cosarara97 and then read something written by Richard Stallman
16:04 NekoGloop no not rar
16:04 NekoGloop rawr
16:04 NekoGloop with the extra w
16:04 cosarara97 or you could try searching just "why rar's are evil"
16:04 cosarara97 neko
16:05 NekoGloop :)
16:05 cosarara97 tar.gdfjaphfsduioafhduispah
16:05 cosarara97 :)
16:05 NekoGloop yup :)
16:05 cosarara97 yay, minetest finished comiling in my crappy netbook!
16:06 cosarara97 (I just don't remember if it's a run-in-place version or not)
16:06 PilzAdam celeron55, if you put a stack of x items in your inv on an other stack with y items you get x items of the other stack locked to your mouse and the y-x items are copied to the old position of the first stack; thats realy strange
16:07 Keegann its installing
16:08 cosarara97 your ubuntu?
16:08 NekoGloop PilzAdam: how much of a radius does the scarecrow work in?
16:08 PilzAdam 4 i guess
16:08 NekoGloop ok
16:10 Keegann yea
16:10 Keegann how do i get hexchat on it?
16:10 NekoGloop scarecrow looks baws btw
16:11 cosarara97 Ok, with this new version I still have 7 fps (when I used to have from 12 to 20, with lua mods already), but it takes more time to load the map.
16:12 celeron55 new version = ?
16:12 cosarara97 just pulled from git
16:12 NekoGloop celeron55: was the shift high jump intentional?
16:13 celeron55 NekoGloop: yes, altough i don't really care for it
16:13 NekoGloop ok
16:13 NekoGloop was just wondering
16:13 celeron55 there's a setting for using the old control scheme
16:14 NekoGloop its kinda useful, i might make it be used in a parkour map
16:14 celeron55 the shift one just is much easier for new players to grasp
16:14 iqualfragile cosarara97: i can reproduce that (items, stacks)
16:14 Calinou joined #minetest
16:15 PilzAdam iqualfragile, you mean what i was writing about the inventory?
16:15 cosarara97 iqualfragile: items, stacks?
16:15 iqualfragile uh, yeah, i went one row to high when selecting the username
16:16 iqualfragile so: pilzadam: i can reproduce that
16:16 iqualfragile celeron55: wouldnt shift-clicking be a great feature for minetest
16:16 PilzAdam iqualfragile, this i IMO the most annoying bug in MT
16:17 iqualfragile celeron55: there is ab bug with the shift-key in minetest: i pressed it once and then minetest acted as if i had never stopped pressing it
16:17 iqualfragile so i was locked in crouching
16:17 NekoGloop I'm using window shutters from homedecor as floortiles. like a baws.
16:18 iqualfragile and this is reproducable
16:18 iqualfragile sadly
16:18 cosarara97 iqualfragile: I can use the shift key without problems
16:19 iqualfragile oh, right, i forgot to mention the most important part: im using the neo-layout
16:19 cisoun joined #minetest
16:19 Calinou dvorak guy spotted
16:19 Calinou everyone flame him
16:20 cosarara97 ?
16:20 iqualfragile ühm… no, not realy
16:20 iqualfragile im using the neo-keyboard-layout
16:21 celeron55 cosarara97: master branch? compared to which version?
16:21 NekoGloop PilzAdam: how does one get a big pumpkin?
16:21 PilzAdam water + pumpkin
16:21 NekoGloop ok
16:21 cosarara97 celeron55: yes, master branch. I don't know the version, but I'll do some tests
16:29 celeron55 PilzAdam: how'd this look? http://paste.dy.fi/Ilp
16:30 celeron55 that should be quite overridable
16:32 PilzAdam great!
16:33 iqualfragile thats why i love active opensource-projects:
16:33 iqualfragile bug report
16:33 iqualfragile wait 2-20 minutes
16:33 iqualfragile bugfix
16:33 cosarara97 that doesn't happen with all active opensource projects
16:33 NekoGloop 2-20 minutes subject to whenever the dev isnt sleeping ;)
16:33 celeron55 ehm... well, yeah, then wait months for a stable release that people will actually use :P
16:34 PilzAdam celeron55, i wait until its in ubunti daily buidls then i will update my mod
16:34 NekoGloop celeron55: excatly, what is mese? describe it to me. :)
16:34 PilzAdam *ubuntu
16:35 PilzAdam http://wiki.minetest.com/wiki/Mese
16:35 PilzAdam The origin of the block is just plain random. In the early days of the game I [celeron55] needed to add something to be mined from the ground, and ended up with this humorous nonsense block, and haven't removed it from the game from since.
16:35 PilzAdam Mese actually means "msn messenger" in Finland and is used as a silly word (it sounds silly) in the ohjelmointiputka programming community. Additionally it is thought that the glasses of the emoticons 8) and 8D are "mese glasses".
16:36 NekoGloop so that's why he uses that emote so much
16:38 iqualfragile joined #minetest
16:39 goebbels mese also means mercedes-benz in finnish
16:39 goebbels more commonly, than msn messenger
16:40 celeron55 depends on the kind of people you ask
16:41 celeron55 PilzAdam: it's now in celeron55/master
16:42 PilzAdam ill wait until its on daily builds in ubuntu package
16:42 PilzAdam because I use this version and some other too
16:42 servvs joined #minetest
16:42 PilzAdam so the code will work for more people
16:43 celeron55 yeah, but test it
16:44 celeron55 so then the inventory bug you're talking about...
16:45 PilzAdam thats the *most* annoying but in MT
16:46 celeron55 hmm, i'm not immediately getting when it actually happens
16:46 NekoGloop What good is the big pumpkin?
16:46 PilzAdam you have 2 stacks: a with x items and b with y>x items
16:47 NekoGloop (other than wiping out nearby nodes with its giganticness)
16:47 PilzAdam then you take a with your mouse and place it on b
16:47 celeron55 if i place a stack of 49 items x on a stack of 48 items y, the stack change places except that i'm left with one item y "in hand"
16:47 PilzAdam then y-x items from b are copied to the orignal place of a
16:47 celeron55 how on earth can that even happen 8)
16:48 PilzAdam btw: item_drop works with the new function
16:50 VanessaE Is there a way to test for the presence of a file?
16:50 PilzAdam VanessaE, how do i set up a repo that contains a "link" to other repos (like your animated torches and vessels mod in your fork of minetest_game)?
16:51 VanessaE PilzAdam: you fork from the repository containing them I guess.  Never tried anything more indirect :-)
16:51 PilzAdam something like local file = io.open("file.extention", "r") and if file ~= nil
16:52 rubenwardy joined #minetest
16:52 rubenwardy i am going to start work on the nodebox generator now...
16:52 NekoGloop cool
16:53 VanessaE PilzAdam: oh perfect.  that's just what I needed.  thanks@
16:53 VanessaE thanks!
16:53 PilzAdam VanessaE, you used this: "Subproject commit e8ca2234076b538f61b345220a3f47a5bbe3a18a"
16:54 VanessaE I did?
16:54 VanessaE all I ever do is:  git clone; add my new files; git add .; git commit -a; git push
16:54 VanessaE and then file a pull request via the website
16:55 goebbels haha, ban afk nicks
16:56 NekoGloop he shut down the program
16:56 cosarara97 so how is he still connected? :/
16:56 PilzAdam your minetest_game (https://github.com/VanessaE/minetest_game/tree/master/mods) doesnt conatain the animated torches and vessels but have somehting like a "link" to it
16:57 VanessaE ohh, hrm.  maybe github detected the duplicates?
16:57 PilzAdam hmm.... when i download it there are empty folders (only animated torches and vessels)
16:57 VanessaE All I did was fork, clone, copy the folders in, then commit and push.
16:58 VanessaE huh
16:58 VanessaE I see that
16:58 VanessaE how the hell did that happen?
16:58 VanessaE lemme fix it
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17:02 VanessaE Wtf!?
17:03 VanessaE git must not be following my links right.
17:03 VanessaE stupid.
17:07 VanessaE ok, it's fixed now.
17:08 VanessaE stupid stupid stupid.
17:08 VanessaE go ahead and re-clone
17:08 VanessaE celeron55: the pull request for these still stands, but at least now the actual files are there.
17:08 VanessaE ha!
17:14 NekoGloop lol
17:16 PilzAdam bed mod has now a GitHub
17:16 PilzAdam repo
17:17 NekoGloop cool
17:20 PilzAdam throwing mod has now a GitHub repo
17:22 rubenwardy1 joined #minetest
17:26 NekoGloop cool
17:28 celeron55 joined #minetest
17:29 NekoGloop wb celeron55 :)
17:29 celeron55 fixed... umm, well, one inventory move bug
17:30 VanessaE celeron55: right before you timed out I wrote:  the pull request for these still stands, but at least now the actual files are there.
17:30 celeron55 (the first one i stumbled upon when trying to get a bug to happen)
17:30 VanessaE (these = the animated torches an vessels mods, since you no doubt saw me arguing with git)
17:30 RealBadAngel joined #minetest
17:31 NekoGloop wb realbadangel
17:31 RealBadAngel hi
17:31 NekoGloop I'm trying to get diamonds! :D
17:34 RealBadAngel try harder ;)
17:34 cisoun joined #minetest
17:34 NekoGloop lol
17:34 VanessaE bbiab
17:34 RealBadAngel theyre below -450 and rare
17:35 NekoGloop i know
17:36 NekoGloop but first, to attempt to get some mese
17:38 NekoGloop how do i craft rails?
17:38 NekoGloop nvm
17:39 PilzAdam joined #minetest
17:39 PilzAdam lol KDE fail
17:42 goebbels NO U
17:44 PilzAdam celeron55, there is another inv bug: when you move stack a with x items on stack b with y>x then y-x items from b move to a and the rest is left to the mouse cursor
17:44 goebbels that's a feature
17:45 goebbels makes inv more usable
17:46 celeron55 PilzAdam: ehm
17:46 celeron55 PilzAdam: same or different item?
17:46 PilzAdam different
17:46 celeron55 i can't reproduce that
17:47 TForsman joined #minetest
17:48 PilzAdam with the latest commit its fixed, but its still from inv -> creative inv and other way round
17:48 celeron55 that's an another thing
17:48 RealBadAngel here it works the way PilzAdam described, just checked
17:48 celeron55 and that is not an easy fix
17:48 PilzAdam but inv -> inv works now
17:50 PilzAdam inv -> crafting works too
17:51 edwtjo joined #minetest
17:52 celeron55 the item "in the cursor" works so that it actually is in some inventory slot (or it is part of the stuff in some inventory slot), and when you move it to somewhere on the inventory, in fast the contents of the slots are swapped (not considering cases where stacks add up)
17:53 NekoGloop I FOUND A NYAN CAT, BITCHEZ
17:54 * Calinou sues NekoGloop for allcaps and copyright infringement
17:54 PilzAdam post seed and postion somewhere on the forum
17:54 celeron55 when you move something from the creative inventory in place of something in the main inventory, the stacks swap places and the GUI switches the selection to be the back-switched amount of items in the creative inventory, and then the creative inventory overrides the slot with it's static content
17:54 celeron55 ending up as it ends up
17:55 sdzen left #minetest
17:55 celeron55 the gui would need a way of knowing that an inventory is a special one so it wouldn't try the regular approach
17:55 PilzAdam celeron55, making all stacks in creative inv 99 works
17:55 NekoGloop 7, -36, -81, seed 7997116183745009336
17:56 NekoGloop its above mese level lol
17:56 PilzAdam celeron55, I dunno why you set it max/2
17:56 celeron55 PilzAdam: can you move an stack to there then
17:56 PilzAdam yes
17:56 celeron55 a stack*
17:57 PilzAdam because allow put returns -1
17:57 PilzAdam you should read your own API...
17:57 PilzAdam https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt
17:58 PilzAdam line 1488
17:58 celeron55 no it doesn't work
17:59 celeron55 try it
18:00 Taoki[laptop] joined #minetest
18:00 PilzAdam oohh it only works with other 99 stacks
18:01 NekoGloop meow
18:03 NekoGloop nyancat FTW
18:03 edwtjo joined #minetest
18:05 sdzen joined #minetest
18:07 FreeFull joined #minetest
18:11 * VanessaE is back
18:11 PilzAdam yay
18:12 * VanessaE offers fresh-microwaved chimichangas to all
18:12 NekoGloop !!
18:12 * NekoGloop takes them all
18:12 NekoGloop :D
18:13 VanessaE heh
18:14 PilzAdam celeron55, what about setting all stacks in creative to 99 and this: https://gist.github.com/3602512
18:16 NekoGloop VanessaE: i found a nyancat :3
18:16 VanessaE so I saw :-)
18:16 NekoGloop did you see how high up it generated?
18:16 VanessaE yep
18:17 VanessaE I have yet to find one of the damn things :-)
18:18 PilzAdam gtg
18:18 NekoGloop then use the seed :3
18:18 NekoGloop i was surprised to find it at first.
18:18 PilzAdam VanessaE, can you tell me what celeron55 thinks about the trash field in creative inv?
18:18 VanessaE um...sure..
18:18 VanessaE :)
18:19 NekoGloop anyone else having a problem with ladders?
18:20 NekoGloop OH I KNOW WHAT THE PROBLEM IS
18:20 VanessaE ?
18:20 NekoGloop collisionbox for the player grows while sneaking
18:20 NekoGloop shift is both down and sneak
18:21 VanessaE solution of course is to remap E = descend like G*d meant it to be.  :-)
18:21 NekoGloop testing another key binding
18:21 NekoGloop you cant remap descend
18:22 NekoGloop of course, celeron55 could revert it from the code
18:22 NekoGloop *HINT HINT*
18:22 VanessaE sure you can, aux1_descends = true
18:22 VanessaE in the .conf
18:22 VanessaE (c55 pointed that out)
18:23 NekoGloop and descend and sneak are bound if you try to change them ingame
18:24 NekoGloop testing your method now
18:24 NekoGloop i'll be back when this mod-mammoth loads
18:25 NekoGloop yes much better :)
18:26 NekoGloop lol
18:26 NekoGloop with that option, hold sneak & E when next to a ladder
18:26 NekoGloop you'll go up instead of down
18:30 VanessaE heh
18:30 mika__ joined #minetest
18:30 mika__ hi
18:32 mika__ is there anything that uses copper or tin, other than bronze
18:32 NekoGloop technic mod
18:32 VanessaE Technic uses it for high-capacity wiring
18:32 VanessaE (copper that is)
18:33 VanessaE I use silver and copper in homedecor to make brass
18:33 mika__ ok, neither mod is here i guess
18:34 iqualfragile joined #minetest
18:34 NekoGloop i think terrariumblocks has some other use for tin?
18:34 NekoGloop (tin bricks or something)
18:34 mika__ ok
18:35 mika__ what mods are there that make colored stonesquares, dont know the materials just seen the product
18:35 NekoGloop ok so i just installed beds, xfences, and xpanes
18:35 NekoGloop my world just became 15% minecraft-ier
18:36 mika__ nekogloop, how much minecraft was it before?
18:36 NekoGloop 32%
18:36 mika__ you're still under 50 then so you're on the right irc
18:37 NekoGloop lol
18:38 NekoGloop note to self... shift high jump on xfences == bad idea
18:41 VanessaE I use that all the time to jump over them
18:42 NekoGloop but with the new high jump its a bad idea
18:42 NekoGloop try it and see :P
18:42 VanessaE no :-)
18:42 VanessaE busy right now
18:43 NekoGloop well you go skyrocketing and take about 7 hearts of damage when you hit the ground
18:45 mika__ thats sounds brutal
18:46 NekoGloop depends on where you land
18:46 servvs joined #minetest
18:46 mika__ water if you try to commit suicide
18:46 NekoGloop since the fence i jumped off of was pretty far from what i landed on in the y axis its probably 2 1/2 or something
18:47 mika__ ok
18:48 goebbels is there anything minecraft does better than minetest?
18:49 NekoGloop potions, enchanting, mobs, nether, end.
18:49 NekoGloop :P
18:49 VanessaE 3d mobs/players
18:49 ecube fence boxes
18:49 NekoGloop fence boxes?
18:49 ecube Redstone
18:49 NekoGloop you mean the collisionboxes?
18:49 ecube yes
18:49 NekoGloop get xfences
18:49 NekoGloop as for redstone, get mesecons
18:49 VanessaE ecube: look at the latest mesecons.
18:49 ecube What I meant is, it's faster
18:49 VanessaE it owns redstone. :-)
18:50 NekoGloop not really, redstone is pretty laggy in minecraft
18:50 ecube But it updates faster
18:50 NekoGloop in minetest the nodebox mesecons are really fast
18:50 NekoGloop (old raillike ones were slower because of drawtype updating)
18:50 ecube really? I never tried them before...
18:51 NekoGloop get github mesecons ;)
18:51 VanessaE ecube: yep.  get the latest git.
18:51 VanessaE of course I'm a little biased :-)
18:52 NekoGloop well you worked so hard on it :)
18:52 NekoGloop you're allowed to be biased
18:53 VanessaE I just handle the graphical stuff, jeija did all the hard code :-)
18:53 NekoGloop well the graphics are sometimes harder
18:53 NekoGloop anyway, i'm unzipping khon's extension
18:53 ecube Especially when working 3d
18:53 VanessaE no joke there.
18:54 VanessaE getting the textures right for that receiver object was a bitch
18:54 VanessaE NekoGloop: NO NOT HERE!
18:54 ecube Even the connections and textures are better now
18:54 NekoGloop ?
18:54 NekoGloop not here what?
18:54 VanessaE NekoGloop: *mind in sewer*
18:54 VanessaE you were unzipping his "extension".
18:55 NekoGloop what files do i need from the zip
18:55 VanessaE ecube: thanks.  we did bust ass making them look right
18:55 VanessaE NekoGloop: you probably need the whole set - I don't know what all khonkhortisan changed.
18:55 VanessaE it's safe to just copy it over the regular one
18:56 NekoGloop i think what i have is a higher version than what he used
18:56 VanessaE NekoGloop: try just the mesecons_gates folder alone then
18:56 NekoGloop anyway it looks like from the github page that he only added gates and the textures in mesecons_textures
18:56 VanessaE (copy into your existing mesecons install I mean)
18:56 VanessaE ok
18:56 ecube Is there some kind of button that powers on and then powers off again?
18:56 VanessaE ecube: Wall Button.
18:57 VanessaE mesecons_button:wall_button_off  I think
18:57 VanessaE (it's in the creative inventory)
18:57 NekoGloop anyway... where's iqual's block detector?
18:57 NekoGloop iqualfragile: where can i get your block detector?
18:57 VanessaE NekoGloop: dunno, it ain't in upstream yet, figured sfan5 and jeija need to weigh in on it
18:58 iqualfragile i have not send it to anyone yet
18:58 iqualfragile but if you are interested i can netcat it
18:58 NekoGloop please upload it somewhere :)
18:59 iqualfragile as i said: i can netcat it
18:59 NekoGloop ...
18:59 NekoGloop i have no idea what that is
19:00 cosarara97 it's a way to send data
19:00 cosarara97 you put your netcat to listen in a port
19:00 cosarara97 redirect that port in the router
19:00 VanessaE oh just zip and upload the damn thing already :-)\
19:00 VanessaE as in, upload to ompldr or dropbox or whatever
19:00 NekoGloop i agree with vaenssae
19:00 NekoGloop fail name spelling is fail
19:00 cosarara97 I do as well
19:01 cosarara97 (agree, not fail :) )
19:01 iqualfragile but netcat is a great thin!
19:01 iqualfragile g
19:01 cosarara97 yeah, but nobody knows how to use it
19:01 NekoGloop netcat sounds complicated and i have no idea what it is
19:02 NekoGloop just upload to sendspace or something.
19:02 sciopath joined #minetest
19:02 cosarara97 iqualfragile: and not everybody has a port redirected to his computer
19:02 NekoGloop well i sure as hell dont :D
19:03 iqualfragile there is no need to have that
19:03 cosarara97 really?
19:03 iqualfragile i have some (all) ports redirected to my computer
19:03 iqualfragile thats enought
19:03 NekoGloop ...
19:03 cosarara97 hey, let's try it
19:03 iqualfragile just one partner needs to have that
19:03 cosarara97 send it to me
19:03 iqualfragile allright, one moment
19:03 cosarara97 what do I have to do
19:03 cosarara97 ??
19:03 NekoGloop upload the damn thing or i try to make the code myself
19:03 cosarara97 (don't remember how to use netcat)
19:04 iqualfragile i just did "nc -l 6666 < mesecons_blockdetector.tar.xz"
19:05 iqualfragile and you just do nc 78.35.153.159  6666 < mesecons_blockdetector.tar.xz
19:05 NekoGloop oh its commandline based
19:05 iqualfragile no
19:05 cosarara97 >
19:05 NekoGloop so i have 0% chance of understanding how to do it
19:05 iqualfragile nc 78.35.153.159  6666 > mesecons_blockdetector.tar.xz
19:05 cosarara97 :(
19:05 iqualfragile nekogloop: are you on a unix-based system?
19:05 NekoGloop no
19:05 NekoGloop windows
19:05 cosarara97 don't have it installed, one moment
19:05 iqualfragile ieks!
19:05 NekoGloop like the last 50 times i've been yelled at
19:06 iqualfragile just install linux
19:06 NekoGloop no
19:06 iqualfragile its not that hard
19:06 NekoGloop nonononononono
19:06 NekoGloop NOOOOOOOOOOOOOOOOOO
19:06 cosarara97 why?
19:06 NekoGloop how many fucking times do i have to say it?
19:06 cosarara97 one more
19:06 cosarara97 :)
19:06 iqualfragile until you regret, just install linux and are happy
19:07 cosarara97 hey, I think I got the file
19:07 cosarara97 :)
19:07 NekoGloop linux is a piece of shit
19:07 NekoGloop arguement over
19:07 iqualfragile windows is a piece of shit
19:07 iqualfragile argument over
19:08 cosarara97 so yes, this netcat thing works
19:08 cosarara97 :)
19:09 cosarara97 NekoGloop: Why do you think linux is bad?
19:09 cosarara97 It has netcat :)
19:09 NekoGloop well i guess if you are all gonna be asses about it then i just put up with not having block detectors
19:10 VanessaE bbl
19:11 iqualfragile vanessaE: nc 78.35.153.159  6666 > mesecons_blockdetector.tar.xz
19:11 cosarara97 NekoGloop: I didn't have netcat installed, but I did "sudo pacman -S netcat" and got it in 10 seconds. In windows you cannot do that. So linux can be a piece of shit, but at least it is much better than windows
19:13 cosarara97 So what was this thing I downloaded? lol
19:13 roboman2444 joined #minetest
19:13 cosarara97 an extra for mesecons?
19:14 thexyz iqualfragile: too many non-needed spaces http://i.imgur.com/awPbl.png
19:14 iqualfragile uh
19:14 thexyz :P
19:14 NekoGloop someone with this stupid piece of code: upload the damn thing
19:15 thexyz NekoGloop: it's already uploaded, just netcat it
19:15 thexyz :trollface:
19:15 NekoGloop ...
19:15 goebbels learn to program yourselves
19:15 NekoGloop fine, that just means this code is a piece of shit that iqualfragile is afraid to upload
19:16 cosarara97 NekoGloop: It just has too many spaces :)
19:18 NekoGloop well if there's nothing wrong with it then why isnt it uploaded?
19:18 thexyz it IS uploaded
19:18 cosarara97 It is uploaded to his computer, which doesn't have a http server but a netcat listening
19:19 NekoGloop fine if you want to be asses about it, then i keep the obvious answer: it's a piece of shit code that he's afraid to upload.
19:20 cosarara97 There must be netcat for windows
19:20 cosarara97 just google it
19:20 thexyz yay
19:20 NekoGloop i want to download the file, not download something to download the file
19:20 cosarara97 I had to install it, you can do the same (unless your OS is a piece of shit)
19:21 thexyz google it, download, install, next, next, i agree, don't install yahoo-bar, next, next, install, done
19:21 cosarara97 thexyz: exactly that
19:21 iqualfragile nekogloop: just for you: http://78.35.153.159:8000
19:21 RealBadAngel http://joncraton.org/blog/46/netcat-for-windows
19:22 NekoGloop now how the hell do i open it
19:22 cosarara97 lol
19:22 cosarara97 Can 7zip do it?
19:22 NekoGloop too much fucking work
19:22 thexyz NekoGloop: tar xvf mesecons_blockdetector.tar.xz
19:22 cosarara97 ^that's what I did
19:22 NekoGloop upload as zip or fuck off
19:23 thexyz lol
19:23 thexyz i choose "fuck off"
19:23 cosarara97 Don't have zip installed right now
19:23 cosarara97 so I think I'll have to fuck off as well
19:23 cosarara97 (cuz I'm too lazy)
19:24 NekoGloop heh
19:24 NakedFury joined #minetest
19:24 cosarara97 (to install, I mean)
19:24 NekoGloop i can open zips in my freakin file explorer
19:24 cosarara97 and?
19:24 NekoGloop and make them as well
19:24 cosarara97 Yep
19:24 cosarara97 I can as well, when I have the zip and unzip packages installed
19:24 NekoGloop and you're telling me linux is better?
19:25 cosarara97 but I installed the system yesterday
19:25 cosarara97 so I don't have them yet
19:25 cosarara97 nor I need them
19:25 cosarara97 because I have tar's, which are much better
19:25 thexyz NekoGloop: i can do same with zip mesecons_blockdetector.zip mesecons_blockdetector -9 -r
19:25 thexyz or by using some gui
19:25 NekoGloop hrm...
19:26 NekoGloop there's a kind of tar file i can open in winzip...
19:26 NekoGloop which one was it...
19:26 cosarara97 tar.gz?
19:26 thexyz http://ompldr.org/vZmM0ZQ/mesecons_blockdetector.zip
19:26 RealBadAngel install just total commander
19:26 RealBadAngel it can handle all the shit around
19:26 NekoGloop yes tar.gz
19:27 RealBadAngel and treat archives like  directories
19:27 NekoGloop RealBadAngel: welcome to my ignore list, please enjoy your stay
19:28 iqualfragile NeokGloop: welcome to my ignore list, please enjoy your stay
19:28 cosarara97 lol
19:28 ecube Is there something like a diode in mesecons?
19:28 NekoGloop thank you, he'll finally stop ridiculing me
19:28 cosarara97 what is a diode?
19:28 NekoGloop ecube: two torches work
19:28 RealBadAngel http://www.ghisler.com/plugins.htm
19:29 ecube I know, but that's not really what I was looking for: I need something to stop 2 adjacent lines from bridging
19:29 iqualfragile i hate it when windoof-users dont have any gnutools
19:29 NekoGloop ecube: use insulated wires
19:29 RealBadAngel all the tar and any other are here
19:29 ecube insulated wires?
19:30 cosarara97 Yes, it's a new thing
19:30 NekoGloop yes, smelt saplings, then smelt the result
19:30 cosarara97 made with glue
19:30 Keegann joined #minetest
19:30 NekoGloop then line up the result of that like so:
19:30 NekoGloop F F F
19:30 NekoGloop M M M
19:30 NekoGloop F F F
19:30 ecube got it
19:30 NekoGloop F = fiber, M = mesecon
19:31 NekoGloop fibers are also used to make blue lightstone i do believe
19:31 Keegann joined #minetest
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19:39 NekoGloop i have a mod idea
19:39 NekoGloop instruments.
19:39 NekoGloop using them makes a sound.
19:39 cosarara97 and how do you use them?
19:40 NekoGloop left click
19:40 cosarara97 so always the same sound?
19:40 cosarara97 How is the Do Re Mi Fa Sol... thing called in English? Scale?
19:41 NekoGloop well, I'm sure some people could haxxorz the lua code to somehow make a scale possible
19:41 * NekoGloop points in the general direction of realbadangel and jeija
19:43 cosarara97 Well, lua is about how to make the thing work, but you know what we have, there is no way to read keys, or change the HUD
19:43 cosarara97 well, read new keys at least
19:45 RealBadAngel make some samples, add block that plays a sample with mesecons singal
19:45 RealBadAngel and make music tracker out of it for example
19:45 NekoGloop no i mean handheld instruments
19:45 NekoGloop like trumpets, reed pipes, etc.
19:45 cosarara97 afk
19:47 Kray joined #minetest
19:47 * NekoGloop gives #minetest a plate of cookies
19:48 FreeFull joined #minetest
19:53 Mikeonline n8
19:53 Mikeonline left #minetest
19:53 celeron55 i made an... interesting thing for handling the take-from-creative-inventory-over-another-stack case
19:53 celeron55 i suggest not looking 8)
19:54 Keegann anyone use linux mint?
19:54 cosarara97 ok, I had an idea for handheld instruments:
19:54 cosarara97 If trumpet on hand
19:54 cosarara97 if punch cobble - DO
19:54 cosarara97 if punch dirt - RE
19:54 cosarara97 etc.
19:54 cosarara97 Keegann: i do at home
19:54 celeron55 it basically guesses WTF is going on so that you don't have to guess it
19:55 Kray joined #minetest
19:55 RealBadAngel punch one object and cycle the notes
19:55 cosarara97 cycle?
19:55 RealBadAngel do punch re punch mi rtc
19:56 RealBadAngel etc
19:56 NekoGloop left click would be play thoguh
19:56 NekoGloop are you suggesting right click be play?
19:57 cosarara97 Yeah, but play Si La Sol Fa with that method
19:57 RealBadAngel celeron55, why not? you just throw away both stacks? ;)
19:57 VanessaE back
19:58 NekoGloop wb vanessae
20:02 VanessaE thanjs
20:02 VanessaE thanks
20:04 NekoGloop I'm using homedecor to make my awesome house awesomer! :D
20:04 VanessaE cool :-)
20:04 NekoGloop brass should have a block form
20:04 VanessaE celeron55 should add it into the default game ;)
20:04 VanessaE NekoGloop:  naw, no need for brass blocks - just use gold for that, it's easy enough to find.
20:05 NekoGloop my mine does not reach to gold level yet :0
20:05 NekoGloop :)*
20:06 NekoGloop i cant seem to make plastic sheeting...
20:07 NekoGloop ... lol
20:08 NekoGloop you made the recipe for cooking into plastic sheeting 2 junglegrass... which doesnt work :)
20:08 VanessaE eh?
20:08 NekoGloop in homedecor
20:08 VanessaE why doesn't it work?  I thought I tested it
20:08 NekoGloop plastic sheeting uses "default:junglegrass 2"
20:09 VanessaE huh.
20:09 NekoGloop :)
20:09 NekoGloop ofc i may have a old version
20:10 VanessaE wow
20:10 VanessaE ho come no one ever pointed this out to me?? :(
20:10 NekoGloop because everyone else used /giveme like little chaeter
20:10 NekoGloop cheaters*
20:11 NekoGloop my fingers got out of sync with my keyboard :)
20:11 NekoGloop anyway, just pointing something out.
20:12 NekoGloop augh, now i cant remember why i wanted the plastic sheets
20:12 VanessaE hold plz.
20:12 NekoGloop ?
20:13 NekoGloop i already fixed my local version
20:13 VanessaE fixed in git also.
20:13 NekoGloop and, maybe make the recipes for the electronics use microcontrollers, not ICs :)
20:13 NekoGloop (since ICs are out :D)
20:14 VanessaE actually I'm gonna pull the old mesecons IC recipe over and use that :-)
20:15 VanessaE a µC is overkill for homedecor.
20:15 NekoGloop IC recipe == µC recipe
20:15 VanessaE no, I'm gonna change
20:15 VanessaE it
20:16 NekoGloop actually, why not use silicon?
20:16 NekoGloop since that's simpler :D
20:16 VanessaE I'm gonna do:
20:16 VanessaE S M -
20:16 VanessaE S M -
20:16 VanessaE M - -
20:16 VanessaE three mese wires and two silicon
20:16 VanessaE since an IC is simpler than a µC, make the recipe less expensive also
20:17 NekoGloop i dont like the usage of mesecons for non-mesecons things
20:17 NekoGloop if they worked with mesecons maybe.
20:17 VanessaE hrm
20:17 VanessaE ok
20:17 VanessaE got a better suggestion that doesn't use silicon either? :-)
20:18 NekoGloop no silicon is fine
20:18 VanessaE that's a mesecons material also.
20:18 NekoGloop the usage of mesecons in recipes for things that dont use mesecons
20:18 VanessaE you mean mesecons as in the wires.
20:18 NekoGloop not the usage of mesecons things in other mods
20:18 NekoGloop yes.
20:18 VanessaE ok
20:18 VanessaE how about
20:19 VanessaE Si Si
20:19 VanessaE St St
20:19 VanessaE Silicon + steel
20:19 NekoGloop to make what?
20:19 VanessaE to make an IC
20:19 NekoGloop sure
20:19 NekoGloop go for it! :D
20:19 NekoGloop (then push to github and gimme a link)
20:20 VanessaE stand by while I figure this out.
20:20 NekoGloop also make speakers act like noteblocks.
20:20 NekoGloop :D
20:20 NekoGloop (or remove the noteblock)
20:22 VanessaE eventually speakers will produce sound
20:22 VanessaE so a noteblock seemed logical, especially since the texture is a speaker :-)
20:23 NekoGloop well then work on it :D
20:23 VanessaE eventually/.
20:23 NekoGloop heh
20:23 NekoGloop for now... different colored speakers
20:23 NekoGloop D:
20:23 NekoGloop :D*
20:23 rubenwardy1 does anyone know of-hand what material flag minetest uses?
20:23 NekoGloop smiley fail is fail
20:25 NekoGloop i like using the tables in homedecor to place items on, as a kind of showcase
20:25 Echo_ joined #minetest
20:26 NekoGloop VanessaE: have dressers act as chests, with maybe smaller inventories.
20:29 VanessaE some day maybe.
20:29 NekoGloop how about... now? :D
20:30 NekoGloop not that hard to rummage through the chest code
20:30 VanessaE no.
20:30 izua joined #minetest
20:30 izua joined #minetest
20:30 NekoGloop why not?
20:30 VanessaE I don't understand metadata as it is, the code for a chest etc. is
20:30 VanessaE even more complicated I'm sure
20:30 VanessaE so no, not now.
20:31 NekoGloop want me to do it?
20:31 VanessaE maybe later, right now I'm just working on those other changes
20:34 NekoGloop well i did this: http://pastebin.com/Zthz8Cms there you go. that's all you need to change to make the chest smaller.
20:35 goebbels but bigger chest is better, like you see in the gym
20:36 VanessaE NekoGloop: remind me tomorrow, I'm not in a very good frame of mind right now :-/
20:42 NekoGloop lol
20:44 VanessaE there. IC issue fixed in git.
20:45 VanessaE silicon =
20:45 VanessaE Sand Sand
20:45 VanessaE Sand Steel
20:45 VanessaE IC =
20:45 VanessaE Silicon Silicon
20:45 VanessaE Silicon Steel
20:45 NekoGloop ...
20:45 NekoGloop dammt
20:45 VanessaE TV/stereo are made the same as before, but using this new IC.
20:45 NekoGloop when i download, it must be a magic call for someone to update
20:46 VanessaE blame github :-/
20:46 NekoGloop i always blame github
20:47 VanessaE if you could use commandline git, you could just git clone the repos
20:47 VanessaE then you'd get the right folder name
20:47 NekoGloop was silicon defined internally?
20:47 VanessaE and you could 'git pull' to update it.
20:47 VanessaE silicon is defined in mesecons.
20:47 NekoGloop or does it use mesecons's silicon?
20:47 NekoGloop ok
20:47 VanessaE the IC is defined by homedecor now.
20:47 NekoGloop and i can use command line git
20:47 NekoGloop I'm just too lazy to do so
20:48 VanessaE haha
20:48 NekoGloop github for windows also installs git shell
20:48 VanessaE takes fewer steps to git clone, especially if you put the command into a script
20:49 NekoGloop aw, home decor update lowered my creative inventory to be below 1000 again
20:49 VanessaE yeah, I hid a few sub-items
20:49 VanessaE like the door partials
20:49 NekoGloop :P
20:49 VanessaE no reason for those to be in there.
20:49 VanessaE did that a couple days ago
20:49 NekoGloop now to find a mod with exactly 5 items in the creative inventory to bump it up to 1000
20:50 VanessaE junglegrass adds three :-)
20:50 NekoGloop i know
20:50 VanessaE vessels adds another 3
20:50 VanessaE that'll give you 1001
20:50 NekoGloop i already have both
20:50 VanessaE shit
20:50 VanessaE um
20:50 VanessaE workers? :-)
20:51 NekoGloop dont want workers
20:51 NekoGloop its more a question of what mods i DONT have.
20:51 VanessaE heh
20:51 VanessaE well you said you killed off a couple of the big ones like coloredwoods and unifiedbricks
20:52 VanessaE those'll put you just a little over 1000 ;)
20:52 NekoGloop a little?
20:52 NekoGloop a lot
20:52 NekoGloop lol
20:53 NekoGloop although i should reinstall all these mods, i have about a ton of zip files still ;)
20:54 NekoGloop ...?
20:54 VanessaE and half of them are outdated ;-)
20:54 NekoGloop gates mod...
20:54 NekoGloop its an unknown file
20:54 NekoGloop in a zip
20:54 NekoGloop what a waste of time
20:54 VanessaE bad download?
20:54 NekoGloop maybe, where the heck can i find it?
20:54 VanessaE http://minetest.net/forum/viewtopic.php?id=896
20:55 VanessaE 6 items there
20:56 NekoGloop nope not a bad download
20:56 NekoGloop the file in the download is literally unusable
20:56 NekoGloop lolwat
20:56 NekoGloop its a zip... in a zip...
20:57 VanessaE I was able to unzip it okay?
20:57 NekoGloop its a zip in a zip
20:57 NekoGloop I'm assuming your unzipping software checks for that
20:57 VanessaE hm, my unzip util musta double-extracted then
20:57 afkael joined #minetest
20:58 VanessaE only time I've ever seen that is with an archive that contained a metric assload of small (~4-6k) files
20:58 NekoGloop well idk
20:58 VanessaE need a re-upload?
20:59 NekoGloop maybe his upload service auto-zips, and he uploaded a zip?
20:59 VanessaE who know
20:59 NekoGloop no, i was able to unzip the zip in the zip.
20:59 VanessaE who knows
20:59 NekoGloop just opened another instance of winrar
20:59 NekoGloop told it to look in the temp folder
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21:09 celeron55 VanessaE: i assume you can release vessels as LGPL?
21:09 VanessaE celeron55: yep, actually it's WTFPL so whatever :-)
21:09 VanessaE LGPL is fine by me
21:10 celeron55 init.lua says GPL
21:10 VanessaE oh ok
21:10 VanessaE Oh I remember
21:10 VanessaE I made it GPL for the sake of the game
21:10 VanessaE LGPL is fine too
21:10 VanessaE ditto for the torches.
21:11 iqualfragile1 is there a simple file-upload-site?
21:11 celeron55 torches were just a few more lines into default (code-wise)
21:11 VanessaE iqualfragile1: ompldr is good
21:11 goebbels everything sucks but http://www.youtube.com/watch?v=jCNnYXh1TvU
21:11 iqualfragile1 allright: nekogloop: another update to my block-detector: http://ompldr.org/vZmM2YQ
21:12 VanessaE celeron55: fixed the license in my usual git repos, feel free to tweak init.lua accordingly :-)
21:17 NekoGloop hmmmm?
21:17 NekoGloop are we adding animated torches to default?
21:17 VanessaE I guess so, though I bet c55 hates my torches texture :-)
21:17 NekoGloop iqualfragile: another zip in a zip?
21:18 VanessaE (personally I think I coulda done better anyway)
21:18 NekoGloop ...
21:18 NekoGloop its a zip looping itself
21:18 iqualfragile1 isnt that amazing?
21:18 NekoGloop ...
21:22 NekoGloop gates crashed :l
21:22 bas080 left #minetest
21:24 NekoGloop VanessaE: feel like helping me troubleshoot a gates mod crash?
21:24 VanessaE sure
21:24 VanessaE pastebin the last of debug.txt
21:26 NekoGloop 17:22:35: ERROR[main]: ServerError: LuaError: error: ...-win32\bin\..mods\minetest\gates-1.6\gates\init.lua:68: attempt to index field 'registered_nodes' (a nil value)
21:26 NekoGloop just that one line, that's all that has to do with gates.
21:27 VanessaE looking...
21:27 NekoGloop want the code?
21:28 VanessaE already looking at it
21:28 NekoGloop oh
21:29 Keegaann joined #minetest
21:29 VanessaE you know, I'm not at all sure.
21:30 NekoGloop i have an idea
21:30 NekoGloop how do i check the contents of a table?
21:30 VanessaE iterate through it?
21:30 NekoGloop i.e. i only want to look for node.name
21:30 VanessaE for i in ipairs(tablename) do print tablename[i] end
21:30 VanessaE hrm
21:30 VanessaE not sure, I have trouble reading others' code sometimes
21:30 NekoGloop could you fix gates to do this?
21:31 VanessaE the code does seem to be a bit overdone
21:31 NekoGloop i think i've got it
21:31 VanessaE but, better you should ask Splizard :-)
21:33 NekoGloop is it possible that gates uses some deprecated lua function?
21:33 VanessaE possibly
21:34 VanessaE but the function that's failing is still in the API
21:34 VanessaE so I dunno
21:34 VanessaE :)
21:34 * VanessaE <-- brain dead today :-/
21:34 NekoGloop the thing i was doing when i crashed had nothing to do with gates
21:34 NekoGloop i placed a tabletop from homedecor
21:34 VanessaE which kind?
21:34 NekoGloop large wood square
21:35 VanessaE huh.  that's just a normal node (that needs to be replaced with a nodebox some time soon)
21:35 NekoGloop yes, yes it does
21:36 NekoGloop ok, can someone point me to a list of the functions that have to do with tables in lua?
21:37 iqualfragile1 gn8
21:37 VanessaE http://lua-users.org/wiki/TablesTutorial
21:37 iqualfragile1 sfan5: please integrate the block-detector, its usefull
21:37 VanessaE iqualfragile1:  set up a pull request against mesecons
21:38 iqualfragile1 again: i dont have an accont there
21:38 VanessaE so get one :-)
21:38 VanessaE it's free
21:38 Keegaann left #minetest
21:38 celeron55 the error looks really odd; it practically means something has caused minetest.registered_nodes to be nil 8)
21:39 NekoGloop celeron55: not minetest.registered_nodes, gates.registered_nodes
21:39 celeron55 ah
21:39 celeron55 well that sounds more realistic
21:39 celeron55 8)
21:39 NekoGloop although...
21:39 NekoGloop it may be because of the table name
21:39 NekoGloop oh wait...
21:40 NekoGloop oh i know what it is
21:40 celeron55 "it's this line saying gates.registered_nodes = nil"
21:41 NekoGloop what?
21:42 VanessaE http://minetest.net/forum/viewtopic.php?pid=40699#p40699
21:42 VanessaE spam?
21:42 NekoGloop yes that's spam
21:42 NekoGloop noone would give out free products for helping set up a server
21:44 celeron55 http://www.wimp.com/drillingaccident/
21:46 sdzen wtf?
21:48 celeron55 VanessaE: clearly spam, that has nothing non-generic in it
21:48 VanessaE thought so.
21:49 VanessaE there.  banhammer -> spammer's head.
21:50 sdzen we need a banpickaxe the banhammer is getting boring
21:50 VanessaE haha
21:50 sdzen pickaxe would be more efficent
21:50 * VanessaE watches temperest's tic-tac-toe time lapse build
21:50 VanessaE http://www.youtube.com/watch?v=wa4im-AwCiQ&amp;feature=youtu.be
21:51 VanessaE epic. :-)
21:51 NekoGloop sdzen: but the spammers dont have cracky as their armor
21:52 sdzen hmmm so use a mese pickaxe
21:52 NekoGloop no, use a large gold sword
21:52 NekoGloop one hit kill
21:52 VanessaE yeah but spammers are like zombies
21:52 VanessaE kill 'em and they just come back
21:53 NekoGloop now, I've applied my gates fixes... lets see if the actually fixed anything shall we?
21:53 NekoGloop wtf
21:53 NekoGloop i just crashed minetest
21:53 NekoGloop anyway... >.>
21:53 celeron55 how terribly unusual!
21:53 NekoGloop lol
21:54 NekoGloop i crashed the program, not the game
21:54 NekoGloop is that a bit more unusual? ;)
21:54 NekoGloop lets see... now i swipe mesecon door code and shrink the node :)
21:56 NekoGloop er... nvm on mesecon part atm
21:56 NekoGloop lets swipe default door code and shrink the node :D
21:57 NekoGloop hm... lets take xdoors, since then i just shrink the nodebox
21:57 NekoGloop actually i might just have to change the nodeboxes
22:03 celeron55 "kieran thompson: hey ive been banned from the forums, why?"
22:04 celeron55 VanessaE?
22:04 VanessaE doesn't match the name of the spammer I just dealt with?
22:04 celeron55 no idea
22:05 VanessaE see /msg for the record that comes up
22:05 celeron55 apparently the same guy
22:05 celeron55 well wtf
22:05 VanessaE shall i undo?
22:06 celeron55 guess so
22:06 celeron55 one can always re-ban 8)
22:06 VanessaE done
22:07 VanessaE who the hell is kieran thompson anyway?
22:07 VanessaE :)
22:07 celeron55 as if you knew everybody else on the forum
22:08 VanessaE heh
22:08 VanessaE oh well
22:09 celeron55 i was going to build and ship 0.4.2 now, but then i realized i want the aux1_descends setting in the GUI
22:09 celeron55 so now i'll just sleep
22:09 VanessaE sleep is good
22:09 celeron55 ->
22:18 * VanessaE watches a storm move in
22:28 _2cool4me4_ joined #minetest
22:38 * VanessaE does the happy dance - my animated torches and vessels mods are in minetest_game now o/
22:38 _2cool4me4_ people in #xbmc aren't helpful
22:40 VanessaE never used it
22:40 VanessaE I'm still used to Xine :-)
22:40 _2cool4me4_ For media center purposes?
22:40 VanessaE naw, I don't use my computer for that.
22:41 _2cool4me4_ wat you have?
22:41 VanessaE so xbmc would be overkill anyway :-)
22:41 _2cool4me4_ what do you have for that?
22:41 VanessaE my media center is just a Blu-ray player and a Nintendo Wii hooked up to an old stereo receiver with L-R passive surround, and an Optoma HD-20 projector
22:42 theTroy joined #minetest
22:42 _2cool4me4_ Hacked Wii?
22:42 VanessaE nope.  all standard stuff.  Too lazy to set up a proper media PC in that room :-)
22:43 _2cool4me4_ I started XBMC live on a pc with 512MB of RAM and a 3.0Ghz CPU. iHappy
22:43 VanessaE heh
22:43 * _2cool4me4_ waits for apple to patent that statement
22:44 _2cool4me4_ my download of xbmcbuntu is running at around 200kbps
22:44 _2cool4me4_ I'm having a good day!
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