Time |
Nick |
Message |
00:02 |
khonkhortisan |
torches are on when in the inventory, that threw me off |
00:05 |
VanessaE |
celeron55: I'm preparing a recording so you can see what happens, provided this works right. Not too good with using desktop recording software. |
00:06 |
VanessaE |
(and for neko 'cuz he asked) |
00:06 |
khonkhortisan |
gate overheating and recipes are in |
00:06 |
VanessaE |
cool |
00:07 |
khonkhortisan |
now I need a proof of concept circuit |
00:08 |
Keegann |
s LandMine on? |
00:09 |
VanessaE |
khonkhortisan: http://en.wikipedia.org/wiki/File:Full_Adder.svg |
00:09 |
VanessaE |
seems fairly basic, let's you at least test AND and XOR. |
00:10 |
VanessaE |
-' |
00:10 |
|
_2cool4me4_ joined #minetest |
00:11 |
_2cool4me4_ |
ahh, #lubuntu |
00:11 |
_2cool4me4_ |
so quiet |
00:11 |
* VanessaE |
waits for youtube to hurry the hell up :-) |
00:11 |
khonkhortisan |
oh yeah, I still need facedir |
00:11 |
_2cool4me4_ |
VanessaE: LagTube |
00:12 |
Keegann |
anyone wanna do PVP |
00:12 |
Keegann |
? |
00:12 |
VanessaE |
http://www.youtube.com/watch?v=wBDPPJ6t0wA&feature=youtu.be |
00:13 |
VanessaE |
there. |
00:13 |
VanessaE |
celeron55: THAT is what happens on my box. |
00:13 |
VanessaE |
(low framerate of the recorded video aside that is) |
00:13 |
khonkhortisan |
to do that picture exactly I still need wires to cross |
00:14 |
VanessaE |
true |
00:14 |
VanessaE |
or build in 3d |
00:14 |
_2cool4me4_ |
3 channels open :) |
00:15 |
Keegann |
khonkhortisan wanna do the survival? |
00:15 |
_2cool4me4_ |
Offtopic: is anyone running Lubuntu? |
00:16 |
khonkhortisan |
okay |
00:16 |
Keegann |
lets get mor peop,le |
00:16 |
khonkhortisan |
it doesn't last long enough to build anything good |
00:17 |
Keegann |
its 15 minutes |
00:17 |
khonkhortisan |
then maybe I build slow |
00:18 |
_2cool4me4_ |
what serverf |
00:18 |
Keegann |
mine |
00:19 |
_2cool4me4_ |
Ip? |
00:19 |
_2cool4me4_ |
version? |
00:19 |
Keegann |
0.4.2 r1 |
00:19 |
_2cool4me4_ |
cool, but the IP? |
00:20 |
Keegann |
keegor.servegame.com port 30000 |
00:21 |
Keegann |
its not up right because im restartig my laptop that i play on |
00:21 |
_2cool4me4_ |
okay! |
00:21 |
_2cool4me4_ |
I'll go for a game |
00:21 |
Keegann |
pick a cell 1-4 |
00:21 |
_2cool4me4_ |
tres |
00:21 |
Keegann |
ok |
00:22 |
iqualfragile |
what de are you using? |
00:22 |
Keegann |
? |
00:23 |
_2cool4me4_ |
Server up yet? |
00:23 |
Keegann |
yes |
00:23 |
Keegann |
i got cell 1 |
00:24 |
_2cool4me4_ |
Here I go |
00:24 |
_2cool4me4_ |
maybe |
00:24 |
|
ecube joined #minetest |
00:25 |
Keegann |
wait my mouse cant move |
00:25 |
_2cool4me4_ |
I'm punching you, I'm punching you sucka! |
00:26 |
_2cool4me4_ |
Wait, Your name is keegan killer? |
00:28 |
khonkhortisan |
VanessaE, I don't get how it works, but I think it's supposed to do that: http://www.mediafire.com/?th7kbwtadd54lol |
00:29 |
* VanessaE |
looks |
00:29 |
|
theTroy joined #minetest |
00:30 |
VanessaE |
er, I need the updated code mesecons code too :-) |
00:31 |
* VanessaE |
looks for the link again |
00:31 |
VanessaE |
there it is |
00:31 |
khonkhortisan |
that looks like a fake link, it ends in "lol" |
00:32 |
VanessaE |
there we go, now I can see the gates |
00:34 |
VanessaE |
khonkhortisan: well you built the adder wrong, but once corrected it works properly |
00:34 |
VanessaE |
(you had an AND where an XOR should be) |
00:35 |
VanessaE |
nice work |
00:35 |
khonkhortisan |
oh. Well I put it in right the first time, then I had to move it for a junction |
00:35 |
khonkhortisan |
Try turning them :) |
00:36 |
VanessaE |
turning? heh, they don't. :-) |
00:36 |
VanessaE |
no facedir |
00:37 |
ecube |
Nobody visits minetest-wiki |
00:37 |
ecube |
:\ |
00:38 |
RealBadAngel |
no time, we are codin all the time ;) |
00:38 |
VanessaE |
brb |
00:40 |
khonkhortisan |
I can rotate the out rules, I can rotate the in rules, but how do I rotate the connect rules? I'm using register_effector |
00:43 |
VanessaE |
there's a function for that also but I don't know how to use it |
00:43 |
khonkhortisan |
That's one things that microcontrollers don't do, rotate their input connections |
00:46 |
VanessaE |
yeah Iknow |
00:46 |
VanessaE |
jeija said it would be difficult to make it rotate |
00:47 |
celeron55 |
test the shit out of this; i'm going to bed now: https://github.com/celeron55/minetest/commits/client_requests_blocks_2 |
00:47 |
celeron55 |
actually, i'll put that on my server before going |
00:48 |
VanessaE |
did you see the report I filed? |
00:48 |
VanessaE |
holy moses, that's a lot of commits |
00:49 |
_2cool4me4_ |
sorry about that keegan |
00:50 |
VanessaE |
Father in law: "Kill those bastards!" Mother in law: "Who are they?" Father in Law: "I dunno." |
00:50 |
VanessaE |
heh |
00:50 |
celeron55 |
world data transfer is a terrible, horrible and awful thing to tune to work right |
00:51 |
_2cool4me4_ |
I have seen this ~5 minutes ago |
00:51 |
_2cool4me4_ |
then again, I did light the map on fire... |
00:51 |
celeron55 |
it defines so much of the overall experience and it's operation is tied to mesh generation and other things |
00:51 |
_2cool4me4_ |
sorry Keegan |
00:53 |
iqualfragile |
celeron55: how do you compress the maps before sending them? |
00:54 |
celeron55 |
i do nothing |
00:54 |
celeron55 |
minetest uses zlib for spacey parts |
00:54 |
_2cool4me4_ |
If only 7-zip type compression was doable... Is it? |
00:54 |
celeron55 |
i am not minetest you silly people 8) |
00:55 |
VanessaE |
celeron55: this latest update - usable on current 0.4.2 servers? |
00:56 |
VanessaE |
(I assume not) |
00:57 |
celeron55 |
not at all |
00:57 |
VanessaE |
didn't think so |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2724 /branches/client_requests_blocks_2/src/server.cpp: Starting to debug how often blocks are generated |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2725 /branches/client_requests_blocks_2/src/ (client.cpp client.h server.cpp clientserver.h server.h): Move block requesting responsibility to client |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2726 /branches/client_requests_blocks_2/src/ (environment.cpp server.cpp environment.h server.h): Generating blocks if necessary when requested |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2727 /branches/client_requests_blocks_2/src/ (client.cpp client.h server.cpp): Actually requesting blocks next to player, not just map origin |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2728 /branches/client_requests_blocks_2/src/ (client.cpp server.cpp clientserver.h): Encoding a (currently unused) changenum in block request packets |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2729 /branches/client_requests_blocks_2/src/ (map.cpp mapblock.h client.cpp server.cpp mapblock.cpp): Added change counter to MapBlock, using it in block request packets |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2730 /branches/client_requests_blocks_2/src/ (mapblock.h server.cpp): On denied action, resend block to client to revert the client-side assumed change |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2731 /branches/client_requests_blocks_2/src/ (client.cpp game.cpp): Removing some old GOTBLOCKS-related code |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2732 /branches/client_requests_blocks_2/src/ (clientmap.cpp clientmap.h): Trying to use client occlusion culling to determine what blocks to request |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2733 /branches/client_requests_blocks_2/src/ (client.cpp server.cpp clientserver.h): Adding block change counter to TOCLIENT_BLOCKDATA |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2734 /branches/client_requests_blocks_2/src/clientmap.cpp: Don't try to re-request blocks that have data but are waiting on mesh generation |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2735 /branches/client_requests_blocks_2/src/ (clientmap.cpp clientmap.h defaultsettings.cpp game.cpp): Block boundary visualization using fixed-width lines |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2736 /branches/client_requests_blocks_2/src/ (clientmap.cpp game.cpp): Stop block boundary drawing code from messing up HUD drawing |
00:57 |
VanessaE |
jeez |
00:57 |
khonkhortisan |
FLOOD! |
00:57 |
VanessaE |
commit flood!! |
00:57 |
VanessaE |
:-) |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2737 /branches/client_requests_blocks_2/src/clientmap.cpp: Block boundaries thicker when not obscured |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2738 /branches/client_requests_blocks_2/src/clientmap.cpp: Noting empty blocks during draw phase for later requesting |
00:57 |
CIA-50 |
minetest: david.mike.simon * r2739 /branches/client_requests_blocks_2/src/ (clientmap.cpp client.cpp server.cpp): Finally using occlusion results from ClientMap draw in block requests |
00:57 |
CIA-50 |
minetest: perttu.ahola * r2740 /branches/client_requests_blocks_2/src/server.cpp: Fix stuff |
00:57 |
CIA-50 |
minetest: perttu.ahola * r2741 /branches/client_requests_blocks_2/src/ (6 files): Fixes |
00:57 |
CIA-50 |
minetest: perttu.ahola * r2742 /branches/client_requests_blocks_2/src/ (mapblock.h client.cpp client.h server.cpp server.h): Block transfer fixes and tweaks |
00:58 |
khonkhortisan |
looks like a merge |
00:58 |
VanessaE |
that too |
00:58 |
CIA-50 |
minetest: perttu.ahola * r2743 /branches/client_requests_blocks_2/src/ (client.cpp clientmap.h client.h): Spread mesh generation load better between frames |
00:59 |
khonkhortisan |
it doesn't give a time to complete |
01:01 |
|
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01:02 |
|
Keegan joined #minetest |
01:02 |
_2cool4me4_ |
Sorry about crashing the server Keegan |
01:03 |
Keegan |
it ddnt crash |
01:03 |
_2cool4me4_ |
Oh |
01:03 |
Keegan |
my mouse iis acting up |
01:03 |
_2cool4me4_ |
I was getting too much lag |
01:03 |
_2cool4me4_ |
Baaad internet connection |
01:03 |
Keegan |
yea there was too much fire |
01:03 |
_2cool4me4_ |
mah bad |
01:04 |
_2cool4me4_ |
:P |
01:06 |
iqualfragile |
good night everyone |
01:06 |
VanessaE |
night iqualfragile |
01:06 |
Keegan |
night |
01:08 |
khonkhortisan |
I worldedited a large block of tree trunk and it took a long time to burn |
01:12 |
bas080 |
Added backwards compatibility to jungletree leaves. now old jungletrees support old jungle trees. |
01:14 |
RealBadAngel |
i made a short break from tubes |
01:15 |
RealBadAngel |
and fixed some weird power leaks in technic |
01:15 |
* VanessaE |
hands RealBadAngel a sponge to clean up all the spilled electrons |
01:15 |
RealBadAngel |
hehehe |
01:16 |
RealBadAngel |
ive cleaned the electric code a bit, made some unification so even energy producin machines have power buffers too |
01:17 |
RealBadAngel |
before havin many battery boxes in one circuit causes to duplicate energy produced |
01:17 |
VanessaE |
ugh, I hate using shift to descend. Gotta redefine that. |
01:18 |
celeron55 |
just throw "aux1_descends = true" to config 8) |
01:18 |
RealBadAngel |
VanessaE, when (if) shift right click will be added that theres will be somethin to hate even more ;) |
01:20 |
RealBadAngel |
celeron55, have you thought to add shift right click to the game? secondary action could be possible then |
01:20 |
RealBadAngel |
useful for configuring more complicated nodes |
01:21 |
celeron55 |
dunno |
01:21 |
VanessaE |
celeron55: Oh, much better. thanks |
01:22 |
RealBadAngel |
now i have to use punch to switch mode, right click for secondary action |
01:22 |
RealBadAngel |
punch again to swith it back |
01:22 |
RealBadAngel |
not elegant solution |
01:22 |
khonkhortisan |
running mesecon:receptor_on before add_node causes the check to be run four times instead of two. But if I do it after, I have an if before the add_node (for whether it's on or off) and a duplicate if for the receptor. |
01:23 |
khonkhortisan |
I think two ifs is better than being ran twice as many times |
01:23 |
VanessaE |
agreed |
01:25 |
celeron55 |
i played with mesecons a bit, and was disappointed because making an inverter oscillator out of a sticky piston and a power plant didn't work! |
01:25 |
celeron55 |
it just left the mesecon powered on 8) |
01:25 |
celeron55 |
without the plant |
01:25 |
VanessaE |
heh |
01:25 |
Keegan |
wheres s LandMine? |
01:25 |
celeron55 |
like, a rapid one without any delay |
01:26 |
celeron55 |
(i'd guess it'd work with a delay) |
01:26 |
khonkhortisan |
yeah, physically moving wires isn't a good way of cutting power |
01:26 |
RealBadAngel |
well, you have done well as a tester. found a bug :) |
01:26 |
VanessaE |
celeron55: fwiw, if you want a reliable clock, I posted a circuit in the forums that works well |
01:26 |
khonkhortisan |
it could be done |
01:27 |
celeron55 |
also, putting a solar panel beside a mesecon-powered lamp is silly 8) |
01:27 |
celeron55 |
troll physics |
01:28 |
RealBadAngel |
mesecons solar panel name is just wrong |
01:28 |
khonkhortisan |
VanessaE, https://github.com/khonkhortisan/minetest-mod-mesecons/network I have a line and you have a railroad track. |
01:28 |
RealBadAngel |
it should be renamed to light detector |
01:28 |
celeron55 |
well yeah, it's more like a light detector |
01:28 |
VanessaE |
that's its purpose actually |
01:28 |
celeron55 |
(and it shouldn't look like a solar panel) |
01:28 |
RealBadAngel |
my solar panel produces energy in time when theres light |
01:29 |
VanessaE |
I do? :-) |
01:29 |
VanessaE |
I don't even see my branch in there :-) |
01:29 |
celeron55 |
"if you want a reliable clock" <- nah, i just like electromechanics 8) |
01:30 |
khonkhortisan |
light sensor |
01:31 |
RealBadAngel |
same applies to water turbine btw |
01:31 |
khonkhortisan |
water detector? humidity meter? |
01:31 |
RealBadAngel |
just water sensor |
01:32 |
khonkhortisan |
the captcha doesn't let me say "c55" |
01:41 |
VanessaE |
bbl |
01:44 |
* khonkhortisan |
is now known as khonkhortisann |
01:54 |
|
Keegan joined #minetest |
02:02 |
VanessaE |
now I know I'm tired. bowled 169 and my average is ~210. ugh |
02:03 |
|
NekoGloop joined #minetest |
02:04 |
VanessaE |
hey Neko. |
02:04 |
NekoGloop |
Hello |
02:06 |
|
Keegan joined #minetest |
02:09 |
Keegan |
off topic but is there other minetest channela |
02:10 |
khonkhortisan |
If I make an AND triangle with switches on one side and a light on the opposite point, I can see a little lag |
02:10 |
khonkhortisan |
but I think that's just the client getting the message, not the server changing the nodes |
02:11 |
VanessaE |
khonkhortisan: that's right - those lights always seem to lag for some reason |
02:11 |
VanessaE |
at least, lightstones do |
02:11 |
khonkhortisan |
there's a line through the triangle where it updates before the line, then it updates after the line |
02:11 |
RealBadAngel |
Keegan, look at this channel topic |
02:12 |
Keegan |
how I'm on a iPod right now |
02:12 |
RealBadAngel |
Development channel: #minetest-delta | Wiki Channel: #minetest-wiki |
02:12 |
NekoGloop |
I can see the channel topic and i'm on my ipad |
02:13 |
VanessaE |
it always amazes me to see people using cell phones to do useful stuff on the net - but on an iPod? even moreso :-) |
02:13 |
Keegan |
what app NekoGloop |
02:13 |
NekoGloop |
Colloquy |
02:13 |
Keegan |
oh |
02:13 |
VanessaE |
XChat Is Your Friendâ„¢ :-) |
02:14 |
Keegan |
I o IRCron |
02:14 |
Keegan |
I'm on* |
02:14 |
Keegan |
takes 2 hours to upgrade ubuntu |
02:14 |
VanessaE |
you run Ubuntu on an iPod? |
02:15 |
Keegan |
no |
02:15 |
NekoGloop |
Takes 15 minutes to update windows on my computer |
02:15 |
VanessaE |
I was gonna say,.. |
02:15 |
NekoGloop |
That's assuming i update regularly |
02:15 |
Keegan |
upgrading ubuntu 11 to 12 |
02:15 |
NekoGloop |
Takes 45~ to update windows normally |
02:15 |
VanessaE |
a normal system update for me takes 5 or 10 minutes, but keegan's going from Lucid to Precise |
02:16 |
Keegan |
yep |
02:16 |
VanessaE |
that's 2 years' worth of updates in one shot |
02:16 |
Keegan |
yep |
02:16 |
Keegan |
so I need to remake the client and server again:( |
02:17 |
Keegan |
that's the sad part |
02:17 |
NekoGloop |
Well when i updated windows the first time (which was probably even more than 2 years worth) it took 40 minutes. Ofc no actual system stuff was changed, just microsoft .NET and security stuff. |
02:17 |
VanessaE |
Keegan: yeah but under 12.04, you can directly follow the git readme - no need to tweak package names or break it into multiple steps |
02:18 |
Keegan |
wait everything saves? |
02:18 |
VanessaE |
NekoGloop: the updates that keegan is doing is a complete, full system update - including almost all third-party software he has |
02:18 |
VanessaE |
Keegan: yep |
02:18 |
VanessaE |
Keegan: you *should* be able to just run your server without recompiling it |
02:19 |
Keegan |
good then I dont have to be confused |
02:19 |
VanessaE |
but if not, a recompile isn't too hard as you now know. |
02:21 |
Keegan |
so will the upgrade be better? |
02:21 |
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02:21 |
VanessaE |
Keegan: hard to say - it depends on the software you use and what you need out of your box. |
02:21 |
VanessaE |
at the very least, you'll be up-to-date enough that your system will be supported by Ubuntu devs |
02:21 |
VanessaE |
for the next ~4 years I think |
02:21 |
Keegan |
ok |
02:21 |
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02:22 |
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izua joined #minetest |
02:22 |
VanessaE |
(I can never remember if a LTS is 3 or 5 years' worth of support, I think they changed that recently |
02:22 |
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02:22 |
VanessaE |
) |
02:23 |
Keegan |
bbl |
02:23 |
VanessaE |
evening leo |
02:24 |
RealBadAngel |
LTS for ubuntu is 3 yrs |
02:26 |
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sdzen joined #minetest |
02:37 |
RealBadAngel |
however googlin for Ubuntu LTS shows results 3 and 5 lol |
02:38 |
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02:40 |
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Keegan joined #minetest |
02:46 |
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02:47 |
NekoGloop |
So what wonders are in store, RealBadAngel? |
02:47 |
RealBadAngel |
testing coal generator right now |
02:47 |
VanessaE |
he's gonna release a patch to Pipeworks to make it pump water two weeks ago :D |
02:48 |
NekoGloop |
Lol |
02:48 |
RealBadAngel |
hehe |
02:48 |
NekoGloop |
Where's my time machine when i need it |
02:48 |
VanessaE |
RBA hasn't built it yet :D |
02:49 |
NekoGloop |
But i came from the future, when he built it. |
02:50 |
VanessaE |
you left the machine in the future, duh |
02:50 |
NekoGloop |
Oh shit |
02:50 |
VanessaE |
you forgot to set the "follow me" switch |
02:50 |
NekoGloop |
Youre right |
02:50 |
NekoGloop |
Now i have to wait 52.3 years |
02:51 |
VanessaE |
haven't you ever watched Frequency? |
02:51 |
NekoGloop |
Nope |
02:51 |
VanessaE |
all you gotta do is leave a message somewhere that someone is guaranteed to find it in the future |
02:52 |
VanessaE |
(in the movie, that was done by burning a word or two into a desktop, and by hiding a wallet under a floorboard) |
02:52 |
NekoGloop |
True |
02:52 |
* NekoGloop |
goes to litterally set this in stone |
02:55 |
NekoGloop |
Does anyone use gloopores...? I fixed rainbow caves... |
02:56 |
VanessaE |
you haven't given it enough time |
02:56 |
VanessaE |
mods like that one can take months to catch on I expect |
02:56 |
NekoGloop |
Heh |
02:57 |
NekoGloop |
Well... Could charcoal be moved to mod releases? I feel screenshots would be redundant in its case. |
02:58 |
VanessaE |
sure, remind me tomorrow |
02:58 |
VanessaE |
I'm off to bed now. |
02:58 |
VanessaE |
night all |
02:58 |
NekoGloop |
Riiiiight |
03:07 |
NekoGloop |
I must be going to bed now as well |
03:08 |
NekoGloop |
Good night #minetest |
03:11 |
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03:18 |
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Keegann joined #minetest |
03:18 |
Keegann |
hey |
03:19 |
Keegann |
who is the top 5 trolls? |
03:26 |
* sdzen |
of course |
03:26 |
sdzen |
wait he left |
03:26 |
sdzen |
damn it |
03:56 |
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04:01 |
RealBadAngel |
ok, new technic release is ready, many fixes and coal driven generator added |
04:01 |
cy1 |
celeron55: I may have a solution for my annoying whitespace corrections. One can merge discarding whitespace changes. So I can go to your latest master, and then re-merge mine, except ignoring whitespace. Then you can examine and pull that, instead of my current master where my editor removes trailing whitespace and I accidentally carriage returns and etc. |
04:10 |
cy1 |
Damn, maybe not... |
04:43 |
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wei2912 joined #minetest |
04:44 |
cy1 |
Maybe if I want to manually split up a 7,500 line diff :( |
04:45 |
cy1 |
maybe something w/ cherry-pick... |
04:46 |
khonkhortisan |
I hope I never have to do that |
05:08 |
wei2912 |
anyone have some free time to spend? |
05:08 |
khonkhortisan |
maybe |
05:11 |
wei2912 |
khonkhortisan, willing to help me out with a project? |
05:11 |
wei2912 |
wei2912server.sytes.net, port 30000 |
05:12 |
khonkhortisan |
can't get in |
05:13 |
khonkhortisan |
wei2912server.styes.net 30000 |
05:13 |
khonkhortisan |
what version are you using? |
05:15 |
khonkhortisan |
208-87-35-108.securehost.com "Destination unreachable (Port unreachable)" |
05:16 |
khonkhortisan |
the first address is pingable, the second isn't known. |
05:23 |
khonkhortisan |
wei2912, still there? |
05:23 |
wei2912 |
khonkhortisan, back |
05:23 |
wei2912 |
sry |
05:24 |
wei2912 |
i'll check... |
05:24 |
khonkhortisan |
I can ping your address, but what it turns into when I try to connect doesn't exist |
05:24 |
wei2912 |
khonkhortisan, using version 0.4.2-rc1 |
05:24 |
khonkhortisan |
wei2912server.styes.net -> 208-87-35-108.securehost.com |
05:24 |
wei2912 |
nope |
05:25 |
wei2912 |
khonkhortisan, wait a moment |
05:26 |
khonkhortisan |
my source port is 41066 destination port 30000 does my source port matter? |
05:26 |
wei2912 |
i don't think so |
05:26 |
wei2912 |
but make sure it's correct |
05:27 |
wei2912 |
khonkhortisan, try changing your source port to 30000 |
05:27 |
wei2912 |
check your firewall |
05:27 |
khonkhortisan |
I don't know how |
05:27 |
khonkhortisan |
redirect? |
05:28 |
wei2912 |
khonkhortisan, i'm not sure either |
05:28 |
khonkhortisan |
Can you connect to that address? |
05:28 |
wei2912 |
khonkhortisan, i can |
05:31 |
khonkhortisan |
I don't think my firewall can redirect ports |
05:31 |
wei2912 |
khonkhortisan, i mean unblock |
05:32 |
wei2912 |
khonkhortisan, linux or windows? |
05:32 |
khonkhortisan |
opensuse linux 12.1 x86_64 |
05:32 |
wei2912 |
khonkhortisan, iptables then |
05:35 |
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05:37 |
khonkhortisan |
what if you scan your port at http://www.whatsmyip.org/port-scanner/ ? |
05:39 |
wei2912 |
khonkhortisan, should work |
05:39 |
wei2912 |
some people entered my server yesterday |
05:42 |
khonkhortisan |
http://ping.eu/port-chk/ tells me you are closed |
05:42 |
wei2912 |
hmm |
05:43 |
wei2912 |
i forwarded port 30000 and checked iptables - port 30000 is open |
05:43 |
wei2912 |
not blocked* |
05:43 |
wei2912 |
and the server listens to port 30000 |
05:46 |
khonkhortisan |
it pings just fine, so I know the address is good, but I get port unreachable. |
05:50 |
wei2912 |
argh |
05:55 |
khonkhortisan |
that domain is for sale |
05:56 |
wei2912 |
khonkhortisan, it's a dynamic dns :) |
06:06 |
khonkhortisan |
I can't really redirect my source port, it changes every time |
06:07 |
khonkhortisan |
old, tired, and sleepy, can you try a connect? |
06:16 |
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Bad_Command joined #minetest |
06:16 |
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Bad_Command joined #minetest |
06:20 |
khonkhortisan |
bad_command, would you mind testing if a server is up? I can't connect to wei2912's server |
06:23 |
wei2912 |
khonkhortisan, hmm |
06:47 |
celeron55 |
so nobody visited my server? |
06:47 |
wei2912 |
celeron55, you have a server? |
06:47 |
wei2912 |
lol |
06:47 |
wei2912 |
didn't manage to find it in the list of servers |
06:47 |
khonkhortisan |
I'll join |
06:47 |
wei2912 |
me too |
06:48 |
celeron55 |
i have a server that has now run an experimental block transfer branch for testing purposes for six hours |
06:48 |
celeron55 |
you need to compile and use this to join https://github.com/celeron55/minetest/commits/client_requests_blocks_2 |
06:48 |
celeron55 |
c55.me:30001 |
06:49 |
khonkhortisan |
I should've known that was the address |
06:49 |
wei2912 |
lol |
06:50 |
khonkhortisan |
fatal: https://github.com/celeron55/minetest/commits/client_requests_blocks_2/info/refs not found: did you run git update-server-info on the server? |
06:51 |
celeron55 |
i know it's inconvenient and unrewarding to test stuff like this, but it's the only way to tell if there are problems in practice |
06:51 |
celeron55 |
khonkhortisan: eh, that is a website; the git repo is listed in there as https://github.com/celeron55/minetest.git |
06:52 |
celeron55 |
and the branch is client_requests_blocks_2 |
06:52 |
khonkhortisan |
oh. I didn't even look at the link |
06:57 |
khonkhortisan |
okay, what am I looking for? |
06:58 |
celeron55 |
well, just walk around and maybe build a bridge or a hole somewhere, and try to note if something is worse than in previous versions |
07:09 |
khonkhortisan |
I can walk into the unloaded wall |
07:14 |
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07:19 |
wei2912 |
khonkhortisan, how do i open up port 30000? |
07:19 |
celeron55 |
khonkhortisan: what kind of rendering/viewing range do you have? |
07:19 |
khonkhortisan |
it both your router and firewall |
07:19 |
khonkhortisan |
how do I check? |
07:19 |
khonkhortisan |
I can enable/disable full, I know that button. |
07:20 |
celeron55 |
after having the game on for a while, press F5; the current one is up there in the middle |
07:20 |
celeron55 |
umm... not middle; anyway, the v_range value |
07:20 |
khonkhortisan |
155 and going up |
07:21 |
celeron55 |
do you actually see that far now? |
07:21 |
celeron55 |
or is it just using a higher number because it doesn't have anything to render that far |
07:21 |
khonkhortisan |
I'm standing on unloaded block |
07:22 |
celeron55 |
okay, well, there's something wrong with this, quite clearly 8) |
07:22 |
khonkhortisan |
it stopped at 160 |
07:22 |
celeron55 |
i'll tweak things for a bit |
07:22 |
khonkhortisan |
lava doesn't kill me |
07:22 |
khonkhortisan |
it just makes an annoying red blinky screen |
07:23 |
celeron55 |
well it does, but you haven't yet gotten the result |
07:23 |
khonkhortisan |
I finally got that sapling |
07:24 |
celeron55 |
the connection from the server to your client is seriously overloaded :P |
07:24 |
celeron55 |
quit now; i'll see what the server sayd |
07:24 |
celeron55 |
says* |
07:24 |
khonkhortisan |
I even quit my web browser |
07:25 |
khonkhortisan |
well it's good the packets are compressed, or I'd be able to man-in-the-middle read what you're building |
07:26 |
celeron55 |
ehm... of course you can, there's no encryption of any kind |
07:26 |
khonkhortisan |
do you have wireshark or a similar packet sniffer? |
07:27 |
celeron55 |
why? |
07:28 |
khonkhortisan |
to read the conversation between the client and server |
07:28 |
celeron55 |
i rarely use any of those; i can get reasonable amount of stats out of minetest itself |
07:40 |
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08:24 |
sfan5 |
khonkhortisan: i have wireshark with the minetest packet lua thingy |
08:37 |
cy1 |
celeron55: what's being changed with block transfers? |
08:55 |
celeron55 |
cy1: i am testing a version in which the client is responsible for requesting what it wants |
08:55 |
celeron55 |
testing, fixing and tweaking |
08:55 |
celeron55 |
and... well, basically making |
08:56 |
celeron55 |
based on DavidMikeSimon's branch |
08:56 |
CIA-50 |
minetest: perttu.ahola * r2744 /branches/client_requests_blocks_2/src/ (6 files): Proper handling of block request timeouts on server |
08:57 |
celeron55 |
that bot is annoying because it hilights me |
08:57 |
cy1 |
celeron55: ah, interesting. So the server's pretty bad at guessing I suppose? |
08:57 |
cy1 |
server only knows where the client is really, not what it's supposed to be seeing. |
08:57 |
celeron55 |
cy1: well, that isn't the only part of it |
08:58 |
celeron55 |
the server could do occlusion culling just fine |
08:58 |
cy1 |
plus offloading work onto the client is always good... |
08:58 |
cy1 |
celeron55: for every client? Seems that'd struggle with more than a few. |
08:58 |
celeron55 |
it's just where to put the load; also this allows handling FOV properly without transferring it over the network (which wasn't done) and same for viewing distance |
08:59 |
cy1 |
can clients unload distant map blocks yet :| |
08:59 |
celeron55 |
also this is because the old code was just crappy in whatever it was |
08:59 |
celeron55 |
it could have been rewritten or this be done |
08:59 |
celeron55 |
cy1: they have unloaded stuff forever |
09:00 |
cy1 |
that's not what the 'R' button tells me... |
09:00 |
celeron55 |
it's done based on time of last usage, not distance |
09:00 |
cy1 |
Can actually see a trail of where I've visited since connecting, at a ridiculously low FPS when looking back ofc |
09:01 |
celeron55 |
don't look there for 10 minutes and try again |
09:01 |
cy1 |
One could say you don't want to look back or you'll turn into a pillar of lag |
09:01 |
celeron55 |
all will be gone |
09:01 |
celeron55 |
R isn't supposed to be used for playing, just for... eh, observing all that is in memory, obviously |
09:01 |
cy1 |
...it counts whenever you look, even if it's out of viewing range? |
09:01 |
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09:02 |
celeron55 |
no |
09:02 |
cy1 |
heh yeah |
09:02 |
cy1 |
OK I'll try that then. |
09:02 |
celeron55 |
there's a setting for the unload time, "client_unload_unused_data_timeout" |
09:02 |
cy1 |
hm... |
09:03 |
celeron55 |
the server is up again; khonkhortisan, thexyz, cy1: come and break it! |
09:05 |
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09:05 |
cy1 |
celeron55: meh, my git is all messed up with trying to get rid of those whitespace changes so I can actually submit stuff |
09:06 |
cy1 |
Still haven't figured that out. |
09:13 |
thexyz |
celeron55: http://i.imgur.com/CkSBV.png |
09:14 |
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09:14 |
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izua joined #minetest |
09:14 |
celeron55 |
thexyz: oh, i was restarting it a couple of times 8) |
09:14 |
celeron55 |
thexyz: now it's up |
09:14 |
cy1 |
celeron55: I know you can do git diff -w yourbranch mybranch, to see the changes without any whitespace shenanigans. Also git merge -X ignore-all-space yourbranch mybranch for a more offensive approach. |
09:14 |
thexyz |
that screenshot was taken ~hour ago |
09:14 |
cy1 |
anyway it's been 10min so I'll just check then recompile |
09:15 |
thexyz |
how about making another "stress test"? |
09:15 |
cy1 |
entire world is still loaded :( |
09:15 |
celeron55 |
thexyz: ah, yeah, it didn't work quite like it should've |
09:16 |
celeron55 |
thexyz: maybe sometime when i think this thing is stable enough |
09:16 |
celeron55 |
i'll probably try to make this work and put this in 0.4.3, which i'll release when this works... uhm... maybe |
09:17 |
cy1 |
I'll just compile the new one. |
09:17 |
thexyz |
wtf |
09:17 |
thexyz |
placed stack of wood at stack of nyancats |
09:17 |
thexyz |
nyancats disappeared |
09:18 |
celeron55 |
if you're at the map generation border, stuff like that can happen |
09:18 |
celeron55 |
as the generator works in an another thread and the "merge strategy" is "replace everything" |
09:18 |
celeron55 |
8) |
09:19 |
cy1 |
placed stack? like, dropped a CAO? |
09:19 |
thexyz |
http://i.imgur.com/kf3kw.png |
09:19 |
thexyz |
cy1: in inventory |
09:19 |
celeron55 |
ah, inventory |
09:19 |
celeron55 |
yes, the creative inventory has that bug |
09:19 |
celeron55 |
i (or someone) needs to fix it |
09:19 |
cy1 |
oh, gotcha. |
09:20 |
thexyz |
hm, it loads after some time |
09:20 |
celeron55 |
probably in C++ |
09:20 |
cy1 |
creative moed sux just grant everyone give |
09:20 |
thexyz |
but after relogin it begins to load blocks faster |
09:22 |
thexyz |
damn desynchs |
09:22 |
celeron55 |
well you're in an area that is newly generating |
09:23 |
thexyz |
even switching pages in creative inventory lags now |
09:23 |
celeron55 |
are you using the client version before the latest commit? |
09:23 |
cy1 |
Ah right, without my changes minetest can't remember a password. I'll just use a weak easily guessable one. |
09:24 |
cy1 |
fuck I checked out the wrong version |
09:24 |
celeron55 |
it looks like your client requests blocks at a 1 second interval, while the newest does it at 0.5 |
09:24 |
celeron55 |
shouldn't really matter that much though |
09:25 |
thexyz |
last commit is 3e0d66f763ba5d904ab786fc473681da2985a445 |
09:25 |
celeron55 |
yeah, that's the one before the latest |
09:25 |
cy1 |
Thanks... |
09:26 |
thexyz |
should i update it? |
09:26 |
cy1 |
You can't go forward to the latest after you went back, unless you know the hash code or there's a branch there. git pull will only go forward one time. |
09:26 |
celeron55 |
thexyz: nah, it should work |
09:26 |
cy1 |
No way to view forward versions either, just have to ask. |
09:26 |
cy1 |
that I can see at least |
09:27 |
celeron55 |
thexyz: if you quit and connect again, does the creative inventory lag while it is loading stuff that is already generated? (that is, when the map generator's end phase is not blocking the server but blocks are being sent) |
09:28 |
thexyz |
it doesn't lag after relogin |
09:28 |
celeron55 |
yeah, the lagger most likely was the map generator |
09:28 |
thexyz |
also before relogin torches weren't synchronized |
09:28 |
celeron55 |
that sounds odd |
09:28 |
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09:29 |
thexyz |
http://i.imgur.com/ISGuY.png http://i.imgur.com/ArhOx.png |
09:30 |
thexyz |
before/after relogin |
09:30 |
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09:33 |
thexyz |
umm |
09:34 |
thexyz |
placing halfblock next to another one makes second to change into full block |
09:34 |
celeron55 |
takes a second? |
09:35 |
thexyz |
if i place it by clicking at side of old block |
09:35 |
thexyz |
i mean, old halfblock changes in full block |
09:35 |
cy1 |
two halves shouldn't make a whole? |
09:36 |
celeron55 |
thexyz: i am still not sure what your point is |
09:36 |
thexyz |
they should only if i place one at top of another |
09:36 |
celeron55 |
ah, that |
09:36 |
cy1 |
I got down about 20 before the map loading froze |
09:37 |
celeron55 |
thexyz: indeed, i wonder if there's a patch already somewhere... |
09:38 |
cy1 |
ugh, watching my ghost dig stuff slowly is a stupid feature |
09:38 |
cy1 |
I can get about 20 down before it makes me stop and wait for the server to repeat my moves. |
09:39 |
cy1 |
I like the new creative interface c: |
09:40 |
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09:41 |
cy1 |
yeah it's froze again |
09:41 |
cy1 |
ohwait there it goes |
09:41 |
cy1 |
...another 16 blocks, frozen again |
09:43 |
cy1 |
loading 16 blocks every minute's a bit slow |
09:43 |
cy1 |
2 minutes |
09:43 |
cy1 |
also it's doing that rerererererespawn thing |
09:44 |
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09:45 |
cy1 |
yup |
09:45 |
cy1 |
-16 and hangin |
09:45 |
celeron55 |
-16? |
09:46 |
cy1 |
I can go down 16 before the server leaves me sitting on unloaded blocks |
09:46 |
celeron55 |
down? move down? |
09:46 |
cy1 |
yes |
09:46 |
cy1 |
mining |
09:47 |
celeron55 |
does it change anything that i am now at the same place |
09:48 |
cy1 |
this is where it won't load |
09:48 |
cy1 |
where I am now |
09:48 |
cy1 |
another 16 loaded |
09:48 |
cy1 |
1 mapblock I think |
09:49 |
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09:50 |
cy1 |
and another 16 |
09:50 |
cy1 |
at -48 now |
09:50 |
celeron55 |
press F5 once or twice to get the graphs visible and take a screenshot |
09:50 |
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09:50 |
cy1 |
uh hold on |
09:52 |
celeron55 |
also, does it change at all now when i quit? |
09:52 |
cy1 |
celeron55: http://i.imgur.com/5rBRT.png |
09:52 |
cy1 |
oops, sorry I quit too. |
09:52 |
celeron55 |
oh, you left first |
09:53 |
cy1 |
ok, at -80 going straight down |
09:53 |
cy1 |
got to -112 before it stopped loading again |
09:53 |
thexyz |
lags as hell |
09:54 |
cy1 |
can see stuff like 100-200 away loading while my ground remains unloaded :/ |
09:54 |
cy1 |
This is not any different from protocol 12 of course. |
09:54 |
celeron55 |
server going down for a minute; i'll tweak a value |
09:54 |
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09:56 |
celeron55 |
cy1: oh, btw, what does "ping c55.me" give you? |
09:56 |
celeron55 |
also thexyz |
09:57 |
thexyz |
rtt min/avg/max/mdev = 86.832/87.232/87.622/0.472 ms |
09:58 |
celeron55 |
server is up again |
09:58 |
cy1 |
celeron55: about 222ms, with slows up to 240 occasionally |
10:00 |
cy1 |
stuck at -16 again eh |
10:00 |
celeron55 |
okay, that explains the more-than-horrible lag; minetest's network stack kind of expects that ping is under 200ms if network load is reasonable |
10:00 |
cy1 |
200ms? that's crazy fast! |
10:00 |
celeron55 |
i'll change that temporarily, let's see what it does |
10:01 |
cy1 |
what do you think I have high speed fiber? |
10:01 |
cy1 |
oh wait I have high speed fiber |
10:01 |
cy1 |
FFFFFFFFFFFFFFf |
10:01 |
celeron55 |
c55.me has a 4/1 ADSL in the corner of the world 8) |
10:01 |
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10:02 |
cy1 |
still I'm sitting here mining on unloaded map. the server is responding. it just won't. send me. the map. |
10:02 |
celeron55 |
up again |
10:04 |
thexyz |
well, it doesn't connect right now |
10:04 |
thexyz |
ok, works now |
10:05 |
cy1 |
anticheat keeps entombing me |
10:06 |
thexyz |
blocks placement lags as hell |
10:07 |
cy1 |
other than that, whatever you did seems to have fixed my lag problem. |
10:07 |
cy1 |
uh, what horrible thing did you do that you most certainly cannot let happen on a long term basis |
10:07 |
cy1 |
also fuck yeah, digging through lava and surviving |
10:07 |
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10:07 |
celeron55 |
i tested placing a row of blocks and then digging them |
10:08 |
celeron55 |
placing worked just fine, but digging them... ehm... didn't |
10:08 |
cy1 |
stupid friggin anticheat stop undigging my blocks |
10:08 |
celeron55 |
it's not anticheat |
10:09 |
celeron55 |
it's some kind of odd lag |
10:09 |
cy1 |
it totally is |
10:09 |
cy1 |
anticheat undigs your blocks, then redigs them |
10:09 |
cy1 |
slowly |
10:09 |
cy1 |
to make sure you aren't cheating |
10:09 |
cy1 |
whatever cheating means |
10:09 |
cy1 |
I mean I could be wrong, but |
10:10 |
celeron55 |
if anticheat did anything, i'd see it in the server output |
10:10 |
cy1 |
these blocks reappearing are most certainly coming from the server. |
10:10 |
cy1 |
oh I'll go check what it logs |
10:11 |
celeron55 |
well the client has no idea what it's doing |
10:11 |
cy1 |
the client digs the blocks and signals the server that they're dug. |
10:11 |
celeron55 |
it just does everything it receives from the keyboard, the mouse and from the server |
10:12 |
celeron55 |
and informs the server of the former two |
10:12 |
celeron55 |
8) |
10:12 |
cy1 |
The server then goes infostream<<"Server: NoCheat: "<<player->getName() <<" completed digging " <<PP(p_under)<<" in "<<nocheat_t<<"s; expected " <<params.time<<"s; not digging."<<std::endl; |
10:12 |
cy1 |
in server.cpp |
10:13 |
cy1 |
and then sends the blocks back to the client, entombing the player who just walked through what was dug. |
10:13 |
cy1 |
best griefing evar |
10:13 |
cy1 |
8/10 would troll again |
10:13 |
celeron55 |
the server is usng all of the CPU currently... for something |
10:13 |
celeron55 |
and now it isn't |
10:13 |
cy1 |
so look for Server: NoCheat: in debug.txt... it's probably using all the CPU to fill that up lol |
10:14 |
cy1 |
no I dunno about that |
10:14 |
cy1 |
all I know is /set disable_anticheat true does actually stop that undigging from occurring. Other stuff still lags ofc. |
10:15 |
celeron55 |
hmm |
10:15 |
celeron55 |
actually, there is some of it |
10:16 |
cy1 |
here I'll even dig with a stone pickaxe, and it should still complain |
10:17 |
cy1 |
there, it just did it a bunch |
10:17 |
celeron55 |
anticheat is now off |
10:18 |
cy1 |
really hope that's the problem |
10:19 |
cy1 |
otherwise I guess uh... maybe the server's repeatedly sending the current mapblock you're in? and whatever the server thinks is there overwrites the pending stuff? |
10:19 |
cy1 |
no idea |
10:19 |
celeron55 |
there are other problems with the thing, which make anticheat more problematic too |
10:19 |
celeron55 |
i need to start debugging those now that anticheat is out of the way |
10:19 |
cy1 |
yeah, you don't want someone to mine all your blocks simultaneously, but still... |
10:19 |
celeron55 |
no need to play now, i'll move to do this locally |
10:20 |
cy1 |
sure, glad to have helped |
10:20 |
cy1 |
I desperately need sleep anyway |
10:20 |
celeron55 |
there's a bug that somehow makes the server send a lot of blocks all the time even while there is absolutely no reason to |
10:20 |
celeron55 |
well thanks for giving me a huge headache for the rest of the day 8----) |
10:21 |
celeron55 |
the joys of life |
10:21 |
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bas080 joined #minetest |
10:21 |
celeron55 |
debug a crappy network stack all of sunday |
10:21 |
bas080 |
Requesting Mod release: http://minetest.net/forum/viewtopic.php?id=2887 |
10:26 |
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PilzAdam joined #minetest |
10:26 |
PilzAdam |
Hello everyone! |
10:28 |
celeron55 |
bas080: moved 8) |
10:31 |
bas080 |
celeron55, thank you :) |
10:31 |
bas080 |
Hey PilzAdam |
10:31 |
PilzAdam |
sup? |
10:31 |
RealBadAngel |
hi PilzAdam |
10:31 |
bas080 |
Wie geht es dir |
10:31 |
PilzAdam |
gut |
10:32 |
PilzAdam |
deutsch? |
10:32 |
bas080 |
NEIN! |
10:32 |
bas080 |
:P |
10:32 |
bas080 |
Nederlands |
10:32 |
PilzAdam |
:-( |
10:33 |
bas080 |
It is on my list of languages to learn. So is Brazilian |
10:35 |
cornernote |
i know english, and i'm fluent in drunken jubber |
10:35 |
cornernote |
cant spell so good tho =) |
10:43 |
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10:53 |
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wei2912 joined #minetest |
10:53 |
wei2912 |
anyone got free time to spare? :) |
10:53 |
wei2912 |
join my server, wei2912server.sytes.net, port 30000 |
10:54 |
wei2912 |
i need some help with a project |
10:55 |
Matsetes |
What tipe of help? |
10:56 |
wei2912 |
Matsetes, building help? :) |
10:56 |
wei2912 |
i don't mind anyone having fun there |
10:57 |
Matsetes |
wei2912: I'm quite new to minetest and I don't know how I can help someone on a server =) |
10:58 |
wei2912 |
Matsetes, nvm |
10:58 |
wei2912 |
i'll teach you |
10:58 |
wei2912 |
have you gotten the rc? |
10:58 |
Matsetes |
Sorry.... I have to lunch now... |
10:59 |
RealBadAngel |
http://www.youtube.com/my_videos_edit?ns=1&video_id=VsAJ-ux-Ryk |
10:59 |
wei2912 |
Matsetes, nvm lol |
10:59 |
RealBadAngel |
just uploaded vid on geothermal generator |
11:00 |
PilzAdam |
i just pushed major updates to the MiniTest repo |
11:01 |
RealBadAngel |
PilzAdam, i dont know if i changed somethin with laser or you with item_drop |
11:01 |
RealBadAngel |
my laser no logner works together with it :( |
11:01 |
RealBadAngel |
before it worked excellent |
11:01 |
wei2912 |
PilzAdam, MiniTest? |
11:01 |
PilzAdam |
i had a complete code rewrite in Item_drop |
11:02 |
PilzAdam |
wei2912, http://minetest.net/forum/viewtopic.php?id=2589 |
11:02 |
RealBadAngel |
will have to rewind to older version of item_drop and check who is responsible |
11:02 |
wei2912 |
btw willing to test my server RealBadAngel PilzAdam? others didn't feel it was laggy |
11:02 |
RealBadAngel |
me or yuo ;) |
11:02 |
wei2912 |
i suspect it's the distance |
11:03 |
RealBadAngel |
im doin my mod update right now |
11:03 |
PilzAdam |
RealBadAngel, you use after_dig_node() in your laser mod? |
11:03 |
wei2912 |
RealBadAngel, oh |
11:03 |
RealBadAngel |
wait a sec, will check |
11:04 |
RealBadAngel |
http://pastebin.com/Mu4Tm1PC |
11:04 |
RealBadAngel |
heres my code |
11:04 |
PilzAdam |
i changed all node.drop to "" |
11:04 |
PilzAdam |
i know how to fix it: |
11:05 |
wei2912 |
PilzAdam, thanks |
11:05 |
wei2912 |
let me try it :D |
11:05 |
PilzAdam |
check for item_drop with: if minetest.get_modpath("item_drop") ~= nil then |
11:05 |
RealBadAngel |
maybe i shall use node_dig instead of remove |
11:05 |
PilzAdam |
then use drops["nodename"] instead of minetest get node drops |
11:06 |
wei2912 |
PilzAdam, looks interesting :D |
11:06 |
RealBadAngel |
ok, i will try when im done with update |
11:06 |
PilzAdam |
but you have to get the right items from the drop param. Check my item_drop to get it |
11:07 |
RealBadAngel |
ok |
11:09 |
wei2912 |
PilzAdam, your mod is great |
11:09 |
wei2912 |
game* |
11:10 |
wei2912 |
i like the feel of it |
11:14 |
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11:15 |
RealBadAngel |
here i posted wrong link for the vid too ;) |
11:16 |
RealBadAngel |
http://www.youtube.com/watch?v=VsAJ-ux-Ryk&feature=youtu.be |
11:16 |
RealBadAngel |
heres vid with geothermal |
11:16 |
celeron55 |
minitest is surprisingly good 8) |
11:17 |
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11:17 |
PilzAdam |
thx |
11:23 |
celeron55 |
minecraft's textures are pretty well balanced |
11:23 |
celeron55 |
well, until they changed cobble and gravel |
11:23 |
celeron55 |
now everything looks the same grey |
11:23 |
PilzAdam |
i updated the textures |
11:23 |
celeron55 |
(well, not everything, but anyway) |
11:23 |
RealBadAngel |
in my tp grey is just concrete ;) |
11:24 |
PilzAdam |
gtg |
11:24 |
RealBadAngel |
celeron55, http://minetest.net/forum/viewtopic.php?id=2419 look at screenshots |
11:25 |
RealBadAngel |
and technic update is done |
11:25 |
wei2912 |
how do i destroy a door? |
11:25 |
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Mikeonline joined #minetest |
11:25 |
Mikeonline |
hi |
11:26 |
RealBadAngel |
burn it ;) |
11:34 |
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11:39 |
cornernote |
wei2912, you just have to aim at the corner of it |
11:39 |
cornernote |
a part that is still there when it opens or closes |
11:49 |
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11:51 |
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Kray joined #minetest |
12:11 |
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NekoGloop joined #minetest |
12:11 |
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12:11 |
NekoGloop |
Good morning #minetest |
12:11 |
Mikeonline |
good morning NekoGloop |
12:13 |
RealBadAngel |
hi neko |
12:13 |
RealBadAngel |
check the technic updates |
12:14 |
RealBadAngel |
ive made a few |
12:14 |
NekoGloop |
Cool |
12:15 |
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Keegann joined #minetest |
12:16 |
Keegann |
hello |
12:18 |
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VanessaE joined #minetest |
12:18 |
NekoGloop |
Hello VanessaE |
12:19 |
VanessaE |
good morning |
12:19 |
RealBadAngel |
hi VanessaE |
12:20 |
NekoGloop |
Has charcoal been moved? :) |
12:21 |
VanessaE |
no :-) |
12:21 |
NekoGloop |
Can it be? :) |
12:22 |
VanessaE |
maybe ;) |
12:22 |
VanessaE |
link? |
12:24 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?id=2921 |
12:24 |
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12:25 |
VanessaE |
Needs license and dependency info |
12:27 |
NekoGloop |
Better? :) |
12:27 |
sdzen |
now it needs a screenshot :P |
12:27 |
VanessaE |
you should add a screenshot of the furnace being used to make the coal |
12:28 |
VanessaE |
showing the ratio of wood:fuel:charcoal |
12:28 |
VanessaE |
but it can be moved without if your *really* insist |
12:28 |
RealBadAngel |
ok, now lets do alloy furnace and craftin recipes for tubes and pipes |
12:28 |
celeron55 |
screenshots are optional |
12:28 |
NekoGloop |
And for charcoal... Its kinda redundant |
12:28 |
celeron55 |
but if you don't have them, nobody will download anything 8) |
12:29 |
RealBadAngel |
make a biiiig charcoal lump in HD |
12:29 |
VanessaE |
NekoGloop: well, technically it isn't - because you didn't state in your text what the ratios were :-) But I ain't gonna force the issue :-) |
12:29 |
RealBadAngel |
everybody will want it then ;) |
12:30 |
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12:30 |
NekoGloop |
Its actually coal lumps, and the cooktime is default cooktime |
12:31 |
celeron55 |
50 lines of license text, 100 lines of readme, 2MB screenshot and 1 line of Lua code |
12:31 |
VanessaE |
ha! |
12:32 |
RealBadAngel |
lol |
12:32 |
NekoGloop |
What? Lol |
12:33 |
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12:38 |
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12:49 |
VanessaE |
RealBadAngel: so, recipes for pipes.. |
12:49 |
VanessaE |
um |
12:49 |
VanessaE |
S S S |
12:49 |
VanessaE |
- - - |
12:49 |
VanessaE |
S S S |
12:49 |
VanessaE |
Steel ingots, for a steel pipe :-) |
12:49 |
RealBadAngel |
stainless steel its gonna be, nothin too easy ;) |
12:50 |
VanessaE |
meh |
12:50 |
VanessaE |
then we need to create a new set of pipes for technic if they have to be stainless |
12:51 |
RealBadAngel |
why? |
12:51 |
VanessaE |
because stainless takes materials not present in the vanilla game? :-) |
12:51 |
RealBadAngel |
they gonna need technic power to operate |
12:52 |
NekoGloop |
Use glass |
12:52 |
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saddy1 joined #minetest |
12:52 |
RealBadAngel |
i thought glass with stainless steel for tubes already |
12:53 |
NekoGloop |
With glass you'd be able to see in the tubes |
12:53 |
FreeFull |
How about ceramic pipes? |
12:54 |
FreeFull |
We already have clay |
12:54 |
FreeFull |
You make an unfinished pipe from clay and then stick it in the furnace to finish it |
12:54 |
FreeFull |
And the unfinished pipe can be broken back into clay |
12:55 |
VanessaE |
I was actually planning to pull in the plastic sheeting from homedecor into pipeworks to craft the pneumatic tubes |
12:55 |
VanessaE |
(since that's what real ones are made from anyway) |
12:56 |
RealBadAngel |
we should look for the way to make plastic then |
12:56 |
VanessaE |
RealBadAngel: in homedecor, you cook junglegrass to make plastic sheets |
12:56 |
VanessaE |
then craft those to make flowerpots, screen material, some home electronics, ... |
12:56 |
VanessaE |
so the same material could be used to make a pneumatic tube |
12:57 |
VanessaE |
I'd just have to port the recipe over to pipeworks so it could define it if homedecor isn't present. |
12:57 |
RealBadAngel |
but then i will be forced to add another mod to deps |
12:57 |
VanessaE |
FreeFull has a good idea, thouth |
12:57 |
RealBadAngel |
i already have 5 of them |
12:57 |
VanessaE |
craft a pipe with some material, cook it in a furnace to finish it |
12:57 |
VanessaE |
nononono |
12:57 |
VanessaE |
Import the recipe code directly - copy&paste. |
12:57 |
NekoGloop |
5 of them... Which i probably already have all 5 :) |
12:58 |
RealBadAngel |
i do have flower, farming, pipeworkds, item_drop |
12:58 |
RealBadAngel |
so four i have |
12:58 |
VanessaE |
do a quick get_modpath() check to see if homedecor is present, and if not, define the recipe manually |
12:58 |
RealBadAngel |
ooops, moreores |
12:58 |
RealBadAngel |
so 5 |
12:59 |
NekoGloop |
Item_drop? |
12:59 |
NekoGloop |
I guess i dont get to update techinc then ;_; |
12:59 |
RealBadAngel |
oficially not yet |
12:59 |
VanessaE |
RBA: what does item_drop provide? I can't use it here, it hangs the server |
12:59 |
RealBadAngel |
tried newest one? |
13:00 |
VanessaE |
yes |
13:00 |
NekoGloop |
I cant use it in singleplayer it hangs at startup |
13:00 |
VanessaE |
NekoGloop: same here |
13:00 |
RealBadAngel |
here works perfect |
13:00 |
NekoGloop |
Mainly because it redefines all 1000+ nodes that i have |
13:00 |
RealBadAngel |
when it will be stable enough i will add it because of how the laser works |
13:01 |
VanessaE |
I have over 1500 nodes in my standard set, it takes so long to process them that I don't bother letting it finish |
13:01 |
VanessaE |
RealBadAngel: why not just import the necessary code? |
13:01 |
RealBadAngel |
what for the christ dake?? |
13:01 |
RealBadAngel |
sake |
13:01 |
VanessaE |
I mean, it's not like you need to drop out a furnace as an entity :-) |
13:01 |
RealBadAngel |
cant he just use built in drop? |
13:01 |
VanessaE |
nope |
13:01 |
VanessaE |
the game won't let him |
13:01 |
RealBadAngel |
bullshit |
13:01 |
RealBadAngel |
wait a sec |
13:02 |
VanessaE |
he has to override the normal behavior of the game, so that the item doesn't appear in your inventory immediately. |
13:02 |
NekoGloop |
RealBadAngel: Look at tnt code, pull neccessary drop code from there |
13:02 |
VanessaE |
celeron55: you seeing this? |
13:02 |
RealBadAngel |
http://pastebin.com/Mu4Tm1PC |
13:02 |
RealBadAngel |
heres short code and i do get all the drops |
13:02 |
RealBadAngel |
code copied from default |
13:02 |
VanessaE |
celeron55: is there some hook that PilzAdam is missing out on with that mod? (dig an item -> drops to an entity immediately -> magnetic pick up when you get close enough to it, similar to minecraft) |
13:03 |
RealBadAngel |
he is not using the function because he found somwhere it gonna be replaced in the future |
13:03 |
RealBadAngel |
he told me somethin like that before |
13:04 |
RealBadAngel |
and because of it made such complicated code |
13:04 |
FreeFull |
If you do implement magnetic pickup |
13:04 |
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bas080 joined #minetest |
13:04 |
celeron55 |
VanessaE: "that mod"? |
13:04 |
FreeFull |
Make sure that once it starts flying towards the player, it shouldn't be able to fly off elsewhere |
13:04 |
FreeFull |
And should be as good as picked up |
13:04 |
RealBadAngel |
item_drop makes it |
13:05 |
NekoGloop |
celeron55: Item_drop |
13:05 |
RealBadAngel |
but imho unnecesary messing with finding drops |
13:05 |
RealBadAngel |
celeron55, is the drop gettin function used here to be removed or replaced? http://pastebin.com/Mu4Tm1PC |
13:06 |
VanessaE |
celeron55: long story short, PilzAdam's code re-processes your entire inventory of mods' items so that they can drop out as entities when mined (which you then click or walk near to pick up). Is there a better way than this brute-force method? |
13:06 |
VanessaE |
that won't be removed from the game that is |
13:07 |
RealBadAngel |
i think i will get pilzadam's code and apply default node drops function to it |
13:08 |
RealBadAngel |
since he wont do that |
13:08 |
celeron55 |
there's no official hook for that i would know of |
13:08 |
celeron55 |
+that |
13:08 |
RealBadAngel |
the code i pasted comes from default |
13:10 |
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13:11 |
VanessaE |
HA! |
13:11 |
VanessaE |
speak of the devil and he shall appear |
13:11 |
RealBadAngel |
from builtin/item.lua exactly |
13:11 |
PilzAdam |
? |
13:11 |
RealBadAngel |
we were talkin bout your item_drop |
13:11 |
VanessaE |
PilzAdam: your latest item_drop (well, the one you had me pull) is b0rk3d (hangs the server with lots of items). we're discussing improvements :-) |
13:12 |
PilzAdam |
so? |
13:12 |
NekoGloop |
RealBadAngel: Kill item_drop dependancy until item_drop os fixed |
13:12 |
NekoGloop |
is* |
13:12 |
celeron55 |
get_node_drops is used in default and leafdecay too; i don't exactly recall what the problem with it is |
13:12 |
RealBadAngel |
https://github.com/celeron55/minetest/blob/master/builtin/item.lua#L279 |
13:12 |
RealBadAngel |
why not use this one exactly |
13:13 |
PilzAdam |
if i dont set the drop to "" the player get the blocks he digs directly in the inv |
13:14 |
PilzAdam |
so i have to set the drop to "" |
13:14 |
RealBadAngel |
man, take the item from table |
13:14 |
NekoGloop |
Well then override the digging procedure |
13:14 |
RealBadAngel |
and drop all on the ground |
13:14 |
PilzAdam |
maybe i can override the get_drop function |
13:15 |
RealBadAngel |
result is all the possible drops in table |
13:15 |
RealBadAngel |
just drop it all |
13:15 |
RealBadAngel |
no need to convert all mods stuff then |
13:20 |
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13:26 |
celeron55 |
anyway, just use minetest.get_node_drops, i guess some kind of backwards compatibility can be attempted |
13:26 |
celeron55 |
if it is changed |
13:27 |
PilzAdam |
celeron55, where is the get_node_drop function imlemented? i need to write it into lua |
13:27 |
NekoGloop |
Its in builtin\item.lua |
13:27 |
iqualfragile |
what does nodeupdate(position) do? |
13:27 |
celeron55 |
the problem had and has something to do with the fact that it hasn't really been decided yet if nodes should have their drops fully statically defined or if they should be allowed to figure them out dynamically |
13:28 |
PilzAdam |
iqualfragile, make falling nodes fall |
13:28 |
iqualfragile |
aah, allright |
13:28 |
iqualfragile |
it seems to be undocumentet |
13:28 |
iqualfragile |
d |
13:28 |
PilzAdam |
its in the default mod of default game |
13:29 |
PilzAdam |
so its not part of the API |
13:29 |
celeron55 |
...it's not part of the official API |
13:30 |
NekoGloop |
Tnt mod should use it so that tnt near sand can make the sand fall |
13:31 |
wei2912 |
NekoGloop, not easy |
13:31 |
wei2912 |
they have to update tht node |
13:31 |
wei2912 |
same for WorldEdit |
13:31 |
iqualfragile |
PilzAdam: have you talked to celeron about the carts? |
13:32 |
PilzAdam |
not yet |
13:33 |
VanessaE |
<celeron55> wut? too much like minecraft |
13:33 |
VanessaE |
;) |
13:33 |
wei2912 |
lol |
13:33 |
NekoGloop |
Minetest should be called minecraft+ |
13:33 |
* NekoGloop |
flees |
13:34 |
VanessaE |
byte your tongue |
13:35 |
NekoGloop |
No :D |
13:35 |
* sdzen |
hits neko with a squid |
13:35 |
* VanessaE |
takes away NekoGloop's cookie supply |
13:36 |
NekoGloop |
A squid... Really? |
13:36 |
iqualfragile |
it is safe to check if strings are equal in lua? |
13:36 |
NekoGloop |
And you cant take an infinite supply. |
13:36 |
VanessaE |
NekoGloop: if you can store it, I can take it ;-) |
13:37 |
* VanessaE |
stuffs all the cookies into a hammerspace chest |
13:37 |
NekoGloop |
Then go loot my mithril locked chests over in that direction, |
13:42 |
PilzAdam |
RealBadAngel, there is a problem with rewriting the get_node_drops method |
13:42 |
RealBadAngel |
what kind of problem? |
13:43 |
PilzAdam |
even if i set the drop of nodes to "" the player still gets the item in the inventory because the function that digs the node uses get_node_drop too |
13:43 |
PilzAdam |
i can define a new function called get_drop |
13:44 |
PilzAdam |
would this be good for you? |
13:44 |
RealBadAngel |
i guess so |
13:49 |
PilzAdam |
celeron55, you said in lua-api.txt that minetest.register_on_dignode is depcrated and we should use after_dig_node in node defintions instead |
13:49 |
PilzAdam |
but i some cases (as my minecraft like item drop mod) it would be much better and faster to use minetest.register_on_dignode |
13:50 |
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13:53 |
celeron55 |
PilzAdam: it's deprecated for the uses for which callbacks in node definitions are better |
13:53 |
celeron55 |
back then there wasn't any other than it |
13:53 |
PilzAdam |
but i can use it in item_drop? |
13:54 |
celeron55 |
as a new modder you might just as well think of it as if there wasn't any note about deprecation |
13:55 |
PilzAdam |
im not that new. i also modded when there only was this function |
13:55 |
iqualfragile |
thats strange: local n1=minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z+1}).name |
13:55 |
PilzAdam |
maybe you can add a better explanation like: "Its recommended to use after_dig_node" |
13:56 |
iqualfragile |
returns air no matter what block is actualy on that position |
13:56 |
iqualfragile |
but local nd=minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name |
13:56 |
iqualfragile |
returns the correct block |
13:57 |
iqualfragile |
am i stupid or is minetest stupid? |
13:58 |
PilzAdam |
1st has x=pos.x+1 and 2nd has pos.y-1 |
13:58 |
iqualfragile |
yeah |
13:58 |
iqualfragile |
thats intentional |
13:59 |
iqualfragile |
oh, wait |
13:59 |
iqualfragile |
it was me, im stupid |
13:59 |
iqualfragile |
i didnt want x+1 and z+1 |
13:59 |
iqualfragile |
-.- |
14:00 |
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sdzen left #minetest |
14:01 |
iqualfragile |
yaay, my block-detector works! |
14:01 |
VanessaE |
cool |
14:02 |
iqualfragile |
any idea for an craft-recepy? |
14:02 |
VanessaE |
depends on what it's supposed to be made of :-) |
14:03 |
VanessaE |
and what it detects |
14:03 |
VanessaE |
and what action it takes |
14:03 |
PilzAdam |
RealBadAngel, the new item_drop verison is out: https://github.com/PilzAdam/item_drop (see READMe to get the changes) |
14:04 |
RealBadAngel |
ok, i will check it in a few minutes |
14:04 |
RealBadAngel |
just adding 3rd new machine to technic today |
14:05 |
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14:05 |
VanessaE |
RealBadAngel: I forgot, what did we decide re: recipes for pipes? |
14:05 |
iqualfragile |
it detects if any block adjacent on the same level is the same as the block below |
14:06 |
RealBadAngel |
im votin for stainless steel ;) |
14:06 |
VanessaE |
yeah but how do we make it without technic? |
14:07 |
VanessaE |
(or at least your forge and some chromium) |
14:07 |
RealBadAngel |
how do you power them without technic? :) |
14:07 |
VanessaE |
magic? |
14:07 |
VanessaE |
;-) |
14:07 |
PilzAdam |
is there something like the java continue in lua? |
14:08 |
RealBadAngel |
we will figure out somethin |
14:08 |
RealBadAngel |
ceramin wasnt that bad idea |
14:08 |
RealBadAngel |
ceramic |
14:08 |
VanessaE |
well |
14:08 |
NekoGloop |
Neither was glas |
14:08 |
NekoGloop |
glass* |
14:08 |
VanessaE |
homedecor defines terracotta, from cooked dirt |
14:08 |
VanessaE |
that's what "ceramic" pipes are usually made of |
14:09 |
RealBadAngel |
glass n steel for tubes |
14:09 |
NekoGloop |
Going on computer :P |
14:09 |
RealBadAngel |
ceramic for pipes |
14:09 |
VanessaE |
meh |
14:09 |
RealBadAngel |
brb, uploading update |
14:10 |
VanessaE |
ok |
14:10 |
VanessaE |
so, |
14:10 |
VanessaE |
they aren't steel pipes anymore? |
14:12 |
VanessaE |
celeron55: in case you're curious what pipes we're talking about, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/pipeworks-screenshot.png |
14:12 |
VanessaE |
(even if you don't care, look anyway ;) ) |
14:14 |
PilzAdam |
celeron55, would it be possible to make leafdecay compatible with my item_drop mod (https://github.com/PilzAdam/item_drop/blob/master/README.txt#L19) |
14:14 |
PilzAdam |
(in the official repo) |
14:20 |
celeron55 |
VanessaE: i would prefer a much blockier and bigger look |
14:20 |
celeron55 |
those look just extremely out of place |
14:22 |
VanessaE |
celeron55: you mean like this? http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_465038904.png |
14:22 |
celeron55 |
by the way, i wonder what the legal implications are if somebody copies a WTFPL-licensed program without wanting to do so |
14:22 |
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14:22 |
VanessaE |
(those are still defined, they're just not used) |
14:22 |
celeron55 |
it might be illegal 8) |
14:23 |
NekoGloop |
what? |
14:23 |
RealBadAngel |
ok, update done. this time with Water Mill |
14:23 |
NekoGloop |
if it's illegal you know it's gonna work :) |
14:23 |
VanessaE |
celeron55: re: first screenshot, I told you I could make them look round. But noooo, you didn't believe me. ;-) |
14:24 |
celeron55 |
make them thicker |
14:25 |
iqualfragile |
does anybody want to create textures for my blockdetector? |
14:25 |
NekoGloop |
idk what is it made out of? |
14:25 |
NekoGloop |
i missed the recipe it seems :) |
14:26 |
VanessaE |
celeron55: I'm happy with them at this size. |
14:26 |
RealBadAngel |
propaply out of block and detector |
14:26 |
iqualfragile |
its |
14:26 |
iqualfragile |
s - s |
14:26 |
iqualfragile |
s c s |
14:26 |
iqualfragile |
s m s |
14:26 |
VanessaE |
iqualfragile: well, the object detector in mesecons is made with steel blocks, a mese wire, and a microcontroller |
14:26 |
iqualfragile |
s= steel-ingot |
14:27 |
iqualfragile |
c= microcontroller |
14:27 |
iqualfragile |
m= something wich can transport signals |
14:27 |
NekoGloop |
well... |
14:27 |
iqualfragile |
(like mesecons-wire or isolated) |
14:27 |
VanessaE |
iqualfragile: that recipe makes sense actualyl. |
14:27 |
VanessaE |
actually* |
14:27 |
NekoGloop |
edit steel block texture, like player detector just draw a block instead |
14:27 |
iqualfragile |
no, it does not, im gona change it a bit |
14:28 |
iqualfragile |
there should be glass in the secnd row |
14:28 |
NekoGloop |
use pressure plate in the recipe :) |
14:28 |
RealBadAngel |
in the 1st row maybe |
14:30 |
iqualfragile |
{"default:steel_ingot", 'default:steel_ingot', "default:steel_ingot"}, |
14:30 |
iqualfragile |
{"group:mesecon_conductor_craftable", "mesecons_microcontroller:microcontroller0000", "group:mesecon_conductor_craftable"}, |
14:30 |
iqualfragile |
{"default:steel_ingot", "default:glass", "default:steel_ingot"}, |
14:31 |
iqualfragile |
yeah, thats it |
14:31 |
NekoGloop |
y not pressure plates? |
14:32 |
PilzAdam |
RealBadAngel, item_drop is now faster and better than ever before |
14:32 |
PilzAdam |
thx for pushing me in the right direction |
14:32 |
NekoGloop |
dammit i just downloaded item_drop |
14:32 |
RealBadAngel |
:) |
14:33 |
NekoGloop |
wait... i downloaded the version you have right now, while looking at the page for an old version |
14:33 |
NekoGloop |
wtf lol |
14:33 |
RealBadAngel |
iqualfragile, why not glass at the top? |
14:33 |
celeron55 |
PilzAdam: remind me of that item_drop thing next weekend |
14:33 |
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14:33 |
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14:34 |
iqualfragile |
because it reads the block it wants to detect from below |
14:34 |
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14:34 |
PilzAdam |
celeron55, should a open an issue on github? |
14:34 |
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14:34 |
NekoGloop |
trying out item_drop now :) |
14:34 |
VanessaE |
oops. |
14:34 |
PilzAdam |
*i |
14:34 |
iqualfragile |
and then compares it to the ones around it |
14:34 |
NekoGloop |
lets see if item_drop is still derp |
14:34 |
celeron55 |
or actually, hmm |
14:34 |
celeron55 |
PilzAdam: why do you do what the readme says? |
14:35 |
NekoGloop |
item_drop is still borked... i still cant load |
14:35 |
celeron55 |
do you modify get_node_drops() to make the item entities instead of something else? |
14:35 |
RealBadAngel |
PilzAdam, i will just upload video on water mill and will take a look how it works now |
14:35 |
PilzAdam |
because when someone uses the item_drop mod the leafdecay wont drop saplings |
14:36 |
PilzAdam |
celeron55, i modified get_node_drops to return {} |
14:36 |
RealBadAngel |
with the function i used i got sapling when shootin them with laser |
14:36 |
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14:36 |
celeron55 |
ehm... |
14:36 |
NekoGloop |
ok item_drop is still borked, removing |
14:36 |
celeron55 |
is this a problem in leafdecay? |
14:36 |
PilzAdam |
and add a function callec get_drops() to do the same as get_node_drops before |
14:36 |
celeron55 |
but WHY |
14:36 |
NekoGloop |
actually... lets see if i can modify item_drop to just do the pickup part |
14:36 |
PilzAdam |
leafdecay uses get_node_drops to drop saplings |
14:36 |
celeron55 |
i can't possibly fix anything if i don't know why there is a hack; is it ONLY because something in leafdecay? |
14:37 |
celeron55 |
or is it a larger problem? |
14:37 |
NekoGloop |
PilzAdam: how would one go about making item_drop just do the pickup part? |
14:38 |
celeron55 |
PilzAdam: what happens if you do not use that hack? what does not work? |
14:38 |
NekoGloop |
wait i think i've got it |
14:38 |
PilzAdam |
celeron55, the function that adds the items to the player inventory uses get_node_drops |
14:39 |
PilzAdam |
so i have changed it to return nothing and created the new function get_drop to still can get the original drop of nodes |
14:39 |
CIA-50 |
minetest: perttu.ahola * r2745 /branches/client_requests_blocks_2/src/ (client.cpp connection.cpp server.cpp): Block transfer fixes |
14:39 |
celeron55 |
what does your replacement get_node_drops do? |
14:39 |
PilzAdam |
return {} |
14:40 |
PilzAdam |
or you mean get_drops? |
14:40 |
PilzAdam |
get_drops() do exactly the same as get_node_drops() |
14:40 |
celeron55 |
so get_node_drops has that single line only, and get_drops is what get_node_drops is originally? |
14:40 |
PilzAdam |
yes |
14:41 |
NekoGloop |
cool, i just made item_drop just do the pickup part |
14:41 |
PilzAdam |
a better solution would be something like: minetest:set_collecting_nodes_to_inv(false) |
14:41 |
NekoGloop |
which makes tnt much moer feasible |
14:41 |
celeron55 |
oh by the way, whoever is around, go test this on c55.me:30001 and report all that doesn't work like before: https://github.com/celeron55/minetest/commits/client_requests_blocks_2 |
14:41 |
celeron55 |
(a new commit) |
14:45 |
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14:45 |
celeron55 |
thexyz: if you're around, you might want to quickly check that ^ |
14:46 |
VanessaE |
celeron55: assuming I'm not imagining it, yesterday's build is much slower (fps) than my usual one - with default textures that is (but with mine, it's normal). |
14:46 |
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14:47 |
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14:47 |
rubenwardy_ |
hi guys |
14:47 |
iqualfragile |
hi |
14:47 |
NekoGloop |
well yesterdays build is still faster than blog version |
14:48 |
NekoGloop |
celeron55: any chance papyrus could eventually be given a selectionbox? |
14:49 |
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14:49 |
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14:49 |
celeron55 |
VanessaE: you might want to take comparing screenshots with the F5 graphs visible |
14:49 |
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14:49 |
VanessaE |
sure, I'll do that now. |
14:49 |
iqualfragile |
vanessae: do you want to integrate my blockdetector into minetest? |
14:49 |
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14:49 |
VanessaE |
iqualfragile: you mean mesecons? |
14:50 |
iqualfragile |
eh, yeah, right |
14:50 |
PilzAdam |
NekoGloop, you said item_drop doesnt work? |
14:50 |
VanessaE |
iqualfragile: file a pull request against mesecons master, I'll let jeija and sfan5 handle that one. |
14:50 |
NekoGloop |
item_drop still hangs startup |
14:50 |
iqualfragile |
i dont have no github-account |
14:50 |
PilzAdam |
NekoGloop, can you give a better bug report? |
14:51 |
iqualfragile |
but i could netcat you a .tar.xz |
14:51 |
PilzAdam |
(debug.txt) |
14:51 |
NekoGloop |
i removed the code that had to do with the dropping on the nodes and just keeping the pickup code. it works fine. |
14:51 |
RealBadAngel |
NekoGloop, have you dowloaded it from github? |
14:51 |
NekoGloop |
PilzAdam: it hangs startup. what the hell would be in debug.txt? |
14:51 |
NekoGloop |
RealBadAngel: yes |
14:51 |
RealBadAngel |
because now im testing it now and no errors at all |
14:51 |
rubenwardy_ |
mw ha ha ha! |
14:52 |
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14:52 |
NekoGloop |
well how many nodes do you have registered? |
14:52 |
iqualfragile |
sfan5: are you there? |
14:53 |
PilzAdam |
NekoGloop, if it hangs on startup there is something in debug.txt; can you please try it? |
14:53 |
RealBadAngel |
261, its testin install with not so many mods |
14:53 |
NekoGloop |
try with 1000+ nodes like i have |
14:54 |
PilzAdam |
NekoGloop, when did you downloaded your version if item_drop? |
14:54 |
NekoGloop |
when you updated |
14:55 |
PilzAdam |
so 23 minutes ago |
14:55 |
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14:55 |
NekoGloop |
this commit: https://github.com/PilzAdam/item_drop/commit/b3f79c7ceed098fb6ded20789fb924b6615879c8 |
14:55 |
VanessaE |
celeron55: |
14:55 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2272861082.png |
14:55 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2272908735.png |
14:55 |
PilzAdam |
NekoGloop, its strange because it doesnt overrides all nodes anymore |
14:55 |
NekoGloop |
w/e |
14:56 |
VanessaE |
the first is yesterday's pull, the second is my usual build (0b1ab41[...]) |
14:56 |
NekoGloop |
all i wanted was the code to pick up the entities |
14:56 |
RealBadAngel |
just checked the code, theres no messing with nodes anymore |
14:56 |
VanessaE |
celeron55: also the map is much slower to load initially in yesterday's build compared to 0b1* |
14:56 |
VanessaE |
(at least, the areas immediately around where I Was standing) |
14:59 |
VanessaE |
at the time I snapped those shots, each after letting the map load for a minute or so, yesterdya' |
14:59 |
NekoGloop |
did khon do his logic gates? looks like it |
14:59 |
VanessaE |
syesterday's was showing ~28 fps, while 0b1* showed somewhere in the high 50's (couldn't see, it was varying too fast) |
15:00 |
VanessaE |
NekoGloop: yeah, this is an initial test of those gates |
15:00 |
VanessaE |
they seem to work |
15:00 |
celeron55 |
i am guessing the slowdown is because the new one is just more efficient at fetching block data |
15:00 |
NekoGloop |
VanessaE: can i have a link? :) |
15:01 |
VanessaE |
NekoGloop: https://github.com/khonkhortisan/minetest-mod-mesecons |
15:01 |
VanessaE |
celeron55: possibly, but it sounds like that needs to run in a separate thread then if it's slowing the renderer down |
15:01 |
celeron55 |
eh |
15:01 |
VanessaE |
(assuming it doesn't already) |
15:01 |
celeron55 |
the rendered slows down because it has more to render |
15:02 |
NekoGloop |
VanessaE: there's no gates in that github |
15:02 |
celeron55 |
altough if it's so, that's somewhat wasteful in that screenshot at least |
15:02 |
VanessaE |
NekoGloop: select branch: Gates |
15:02 |
VanessaE |
in the dropdown under the ZIP button |
15:03 |
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15:03 |
VanessaE |
celeron55: right, it shouldn't spend time rendering what isn't visible, which is the basis of that regression I mentioned on github - the more map data that's loaded, even if it isn't visible, the slower the renderer runs, and that's without "full view range" turned on. |
15:03 |
VanessaE |
er, reprhase that |
15:04 |
VanessaE |
not "render what isn't visible" but maybe "prepare for rendering that which isn't visible" might be better |
15:04 |
VanessaE |
you get he idea. |
15:04 |
VanessaE |
the* |
15:07 |
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15:07 |
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15:08 |
Keegann |
hello |
15:08 |
VanessaE |
morning keegan |
15:08 |
NekoGloop |
i just made a recipe to unlock a chest |
15:08 |
NekoGloop |
:) |
15:08 |
Keegann |
um about the upgrade |
15:08 |
Keegann |
my laptop just have a black screen |
15:08 |
NekoGloop |
using replacements to replace default:chest_locked with default:chest |
15:08 |
RealBadAngel |
water mill in action: http://www.youtube.com/watch?v=1kZPbNXl6T0&feature=youtu.be |
15:09 |
ecube |
why you want to unlock a chest? |
15:09 |
Keegann |
VanessaE when I upgrade it now it's a black screen |
15:09 |
VanessaE |
Keegann: black screen where? |
15:09 |
NekoGloop |
because unlocked chests are awesome |
15:10 |
celeron55 |
oh dog wtf... try to press F7 in the client_requests_blocks_2 version 8) |
15:10 |
ecube |
all you have to do is find the has_locked_chest_permissions function and add a check for admins to be able to unlock it |
15:10 |
Keegann |
like when I start it up and past when it's loading Ubuntu then it goes to black screen |
15:10 |
VanessaE |
celeron55: WTF!? |
15:11 |
VanessaE |
I guess that's a record of chunks being loaded |
15:11 |
VanessaE |
? |
15:11 |
PilzAdam |
celeron55, https://github.com/PilzAdam/MiniTest/commit/b6b94c9616cb9de48d18c92350f5380de439b1d5 |
15:12 |
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15:13 |
celeron55 |
VanessaE: it draws the boundaries of all MapBlocks to be requested, blue being those which already are loaded that are checked for changes and orange being those that aren't yet loaded |
15:13 |
VanessaE |
that's what I figured. |
15:14 |
NekoGloop |
Meow~ :3 |
15:14 |
NekoGloop |
yesterday's commit still runs faster than what i had. |
15:14 |
NekoGloop |
VanessaE: apparently that problem with the ladders was local to that server; in singleplayer ladders are no problem. |
15:15 |
VanessaE |
HAHA |
15:15 |
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15:15 |
VanessaE |
celeron55: load a map, go underground in fly mode, hit F7, wait a bit, hit the descend key |
15:15 |
VanessaE |
it just segfaulted :-) |
15:18 |
Keegann |
VanessaE when it finish loading the Ubuntu thing it directly goes to a black screen |
15:18 |
NekoGloop |
mossy cobble looks like mese in my inventory |
15:18 |
NekoGloop |
if only mossy cobble were actually mese ;) |
15:18 |
cosarara971 |
keegann: You don't see the menu? |
15:18 |
VanessaE |
Keegann: sounds like the upgrade didn't go too well then. I wasn't sure it would. you should download and burn a copy of 12.04 and install that directly. |
15:18 |
Keegann |
nope |
15:18 |
Keegann |
nothing |
15:19 |
Keegann |
can i do it off a USB |
15:19 |
Keegann |
? |
15:19 |
VanessaE |
I think so actually |
15:19 |
Keegann |
because i dont have a cd |
15:19 |
VanessaE |
https://help.ubuntu.com/community/Installation/FromUSBStick |
15:19 |
cosarara971 |
If you are using a linux, I recommend unetbootin |
15:20 |
VanessaE |
cosarara971: don't confuse him :-) |
15:21 |
cosarara971 |
huh, there's a "1" at the end of my username? |
15:21 |
Keegann |
iis there a difference between 32 and 86? |
15:21 |
VanessaE |
cornernote: yes :-) |
15:21 |
VanessaE |
Keegann: 54 of course. :-) |
15:21 |
Keegann |
no 32 bit and 86 bit |
15:21 |
cosarara971 |
VanessaE: You told me not to confuse him? |
15:21 |
RealBadAngel |
lol |
15:22 |
VanessaE |
you mean 32 and 64 bit. |
15:22 |
Keegann |
yea but theres 86 |
15:22 |
RealBadAngel |
86 means the architecture |
15:22 |
VanessaE |
Keegann: x86 is just the architecture |
15:22 |
VanessaE |
the type of procesor you use |
15:22 |
cosarara971 |
x86 and x86_64 |
15:22 |
VanessaE |
for your purposes, 32 or 64 bit basically tells how new the processor is. |
15:23 |
VanessaE |
(there's a lot more to it of course) |
15:23 |
VanessaE |
what kind of hardware are you installing this on? |
15:23 |
Keegann |
ubuntu |
15:23 |
VanessaE |
nono |
15:23 |
VanessaE |
hardware |
15:23 |
VanessaE |
the actual compuiter |
15:23 |
RealBadAngel |
x86 is mainly for intel made processors or compatible, amd64 for 64 bit processors made by AMD |
15:23 |
RealBadAngel |
etc |
15:23 |
VanessaE |
brand name, model number |
15:23 |
Keegann |
intel |
15:24 |
Keegann |
acer aspire one |
15:24 |
RealBadAngel |
so x86 |
15:24 |
VanessaE |
Ok |
15:24 |
Keegann |
ntel atom |
15:24 |
RealBadAngel |
uh oh, atom |
15:24 |
FreeFull |
RealBadAngel: AMD is the one who extended x86 to 64 bits |
15:24 |
VanessaE |
Atom...eh.... |
15:24 |
FreeFull |
So even intel processors are AMD64 |
15:24 |
VanessaE |
FreeFull: intel tried that with iA64 didn't they? |
15:24 |
RealBadAngel |
so whats for x86_64 ? |
15:24 |
FreeFull |
So basically, you get intel licensing x86 to AMD, and AMD licensing the 64-bit extension to Intel |
15:25 |
FreeFull |
VanessaE: Which wasn't based on x86 |
15:25 |
VanessaE |
didn't think so. |
15:25 |
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15:25 |
VanessaE |
Keegann: so, you will need to get the Atom version of Ubuntu, I think that's Netbook Remix? |
15:25 |
Keegann |
where is that |
15:26 |
VanessaE |
checking |
15:26 |
VanessaE |
I might be wrong on that. |
15:26 |
cosarara971 |
hey, intel atom is 64bit |
15:27 |
cosarara971 |
This computer I'm using has it |
15:27 |
cosarara971 |
:) |
15:27 |
VanessaE |
http://www.ubuntu.com/netbook |
15:27 |
celeron55 |
there are 32-bit atoms too |
15:28 |
cosarara971 |
oh, I didn't know |
15:28 |
NekoGloop |
there are 16bit and 8bit ones probably as well |
15:28 |
NekoGloop |
:) |
15:28 |
cosarara971 |
I'm sure there aren't :) |
15:28 |
VanessaE |
wtf? where are the downloads for the netbook edition? Did they finally discontinue that? |
15:29 |
cosarara971 |
I think so |
15:29 |
VanessaE |
Keegann: well, try this link: http://www.ubuntu.com/download/desktop/thank-you?distro=desktop&release=lts&bits=32 |
15:29 |
Keegann |
ok' |
15:30 |
celeron55 |
i'd put xubuntu or similar on a netbook, just for the sake of not using all of the performance for the DE 8) |
15:30 |
VanessaE |
heh |
15:30 |
VanessaE |
well to be fair, I use Xubuntu, guess I could point him there then |
15:30 |
VanessaE |
Keegann: try this: http://torrent.ubuntu.com/xubuntu/releases/precise/release/desktop/xubuntu-12.04.1-desktop-i386.iso.torrent |
15:31 |
VanessaE |
torrent!? |
15:31 |
VanessaE |
oh come on people |
15:31 |
cosarara971 |
yes |
15:31 |
VanessaE |
not everyone can do those :-) |
15:31 |
cosarara971 |
why not? |
15:31 |
mrtux |
>torrent |
15:31 |
RealBadAngel |
ive read some, folks say ubuntu will be damn slow on it |
15:31 |
VanessaE |
there, THAT one. http://mirror.anl.gov/pub/ubuntu-iso/CDs-Xubuntu/12.04/release/xubuntu-12.04.1-desktop-i386.iso |
15:31 |
RealBadAngel |
some say lubuntu is better for netbooks |
15:31 |
VanessaE |
jesus H christ in a cartoon. |
15:32 |
cosarara971 |
Lubuntu runs on anything |
15:32 |
VanessaE |
RealBadAngel: read your /msgs :-) |
15:32 |
mrtux |
I prefer Debian or Arch |
15:32 |
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15:32 |
cosarara971 |
Yeah, but arch is not for newbies |
15:32 |
VanessaE |
inb4 harshlinux commentary ;-) |
15:32 |
cosarara971 |
I installed it yesterday |
15:33 |
mrtux |
I'm kind of a newbie to GNU/Linux but Arch is easy |
15:33 |
mrtux |
to me |
15:33 |
RealBadAngel |
VanessaE, where? |
15:34 |
NekoGloop |
PilzAdam: i have a question about farming\ |
15:34 |
PilzAdam |
yes |
15:34 |
NekoGloop |
er, nvm, i'll just look at the code |
15:34 |
PilzAdam |
wha |
15:34 |
PilzAdam |
t? |
15:35 |
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15:35 |
NekoGloop |
nothing :) |
15:35 |
NekoGloop |
actually... |
15:36 |
NekoGloop |
how do i get a pumpkin with a face? |
15:36 |
PilzAdam |
hit a pumpkin with sword |
15:36 |
NekoGloop |
oh i see |
15:36 |
NekoGloop |
i need to add toolsizes moreores and gloopores swords to that line :) |
15:37 |
NekoGloop |
er... i have a better idea |
15:38 |
NekoGloop |
instead of what you have, use this to see if it's a sword: if string.find(tool, "sword") ~= nil then |
15:38 |
PilzAdam |
hmmmm..... |
15:38 |
PilzAdam |
nope |
15:38 |
NekoGloop |
well too bad, I'm using it :) |
15:39 |
NekoGloop |
why dont you want that? |
15:39 |
celeron55 |
people should use groups |
15:39 |
celeron55 |
upstream uses too little of them too |
15:40 |
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15:40 |
NekoGloop |
and how do you plan to make sure every sword is in group "swords"? |
15:40 |
celeron55 |
how are you going to make sure everything having "sword" in their name is a sword and everything that doesn't, isn't? |
15:41 |
NekoGloop |
... I'm working on it :) |
15:41 |
PilzAdam |
neither of them is good |
15:41 |
PilzAdam |
my version is the best |
15:41 |
NekoGloop |
your version doesnt allow support for moreores, toolsizes, or moreores. |
15:41 |
NekoGloop |
my version does just that. |
15:41 |
PilzAdam |
or moreores |
15:41 |
NekoGloop |
w/e |
15:41 |
NekoGloop |
gloopores* |
15:43 |
celeron55 |
oh what the fuck, why does this piece of crap re-send blocks all over again while they are perfectly in sync |
15:44 |
NekoGloop |
VanessaE: seaweed's selectionbox is independant of its signlike drawing. |
15:44 |
celeron55 |
and while the code is bug-free |
15:44 |
VanessaE |
celeron55: here's an odd question for you: suppose mod A wants to use mod B, but mod B needs to check for a variable that mod A must set. Obviously that can't happen if A depends on B since B would be loaded first. |
15:44 |
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15:44 |
VanessaE |
short of copy&paste mod B's code into mod A, is there a graceful way to do this sort of test? |
15:45 |
VanessaE |
(in this case, it would be used to decide whether to register some recipes) |
15:46 |
cosarara97 |
You can register in a function? |
15:46 |
PilzAdam |
sure |
15:46 |
celeron55 |
registering anything in a callback after the initial run is actually unsupported |
15:46 |
PilzAdam |
you can use minetest.after(0) |
15:47 |
celeron55 |
initialization level callbacks should be added for that |
15:47 |
sfan5 |
+1 |
15:47 |
NekoGloop |
my mossy cobble abm works... |
15:47 |
iqualfragile |
PilzAdam: if you want raceconditions, then, yes, use after |
15:47 |
celeron55 |
PilzAdam: that is basically what every TODO says should be catched and crashed on |
15:47 |
celeron55 |
PilzAdam: because then the client won't receive the things |
15:47 |
celeron55 |
in case they'd be transferred there |
15:48 |
iqualfragile |
sfan5: i have created an block-detector for mesecons |
15:48 |
iqualfragile |
do you want to integrate it into your repos? |
15:48 |
sfan5 |
maybe |
15:52 |
PilzAdam |
celeron55, its realy annoying that the interaction between chests and players is so slow |
15:52 |
PilzAdam |
i am using the workbench mod an its realy slow in updating items that you have placed in there |
15:53 |
NekoGloop |
celeron55: was the shift high jump intentional/staying in? |
15:53 |
iqualfragile |
sfan5 depending on what? |
15:53 |
sfan5 |
i'll look at it later |
15:54 |
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15:55 |
iqualfragile |
allrigt, im gona pack a .tar.xz |
15:57 |
ecube |
why not .tar.bz2? |
15:57 |
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15:59 |
NekoGloop |
why not a tar.gdfjaphfsduioafhduispah? |
16:01 |
goebbels |
why not a zip |
16:01 |
cosarara97 |
goebbels: because we don't like zip :) |
16:01 |
NekoGloop |
why not a rawr? |
16:01 |
cosarara97 |
because that's evil, I think |
16:02 |
iqualfragile |
zip: because its horribly slow and has a bad compression-ratio |
16:02 |
iqualfragile |
rar: die, nekogloop, just die |
16:02 |
goebbels |
:O |
16:02 |
goebbels |
what's the prob with rars? |
16:02 |
iqualfragile |
.tar.bz2: because .xz compreses better |
16:03 |
cosarara97 |
goebbels: they ARE evil, ok? |
16:03 |
goebbels |
but WHY! |
16:03 |
goebbels |
every WAREZ hax0r uses rars |
16:03 |
cosarara97 |
read wikipedia |
16:03 |
cosarara97 |
or search google |
16:04 |
cosarara97 |
and then read something written by Richard Stallman |
16:04 |
NekoGloop |
no not rar |
16:04 |
NekoGloop |
rawr |
16:04 |
NekoGloop |
with the extra w |
16:04 |
cosarara97 |
or you could try searching just "why rar's are evil" |
16:04 |
cosarara97 |
neko |
16:05 |
NekoGloop |
:) |
16:05 |
cosarara97 |
tar.gdfjaphfsduioafhduispah |
16:05 |
cosarara97 |
:) |
16:05 |
NekoGloop |
yup :) |
16:05 |
cosarara97 |
yay, minetest finished comiling in my crappy netbook! |
16:06 |
cosarara97 |
(I just don't remember if it's a run-in-place version or not) |
16:06 |
PilzAdam |
celeron55, if you put a stack of x items in your inv on an other stack with y items you get x items of the other stack locked to your mouse and the y-x items are copied to the old position of the first stack; thats realy strange |
16:07 |
Keegann |
its installing |
16:08 |
cosarara97 |
your ubuntu? |
16:08 |
NekoGloop |
PilzAdam: how much of a radius does the scarecrow work in? |
16:08 |
PilzAdam |
4 i guess |
16:08 |
NekoGloop |
ok |
16:10 |
Keegann |
yea |
16:10 |
Keegann |
how do i get hexchat on it? |
16:10 |
NekoGloop |
scarecrow looks baws btw |
16:11 |
cosarara97 |
Ok, with this new version I still have 7 fps (when I used to have from 12 to 20, with lua mods already), but it takes more time to load the map. |
16:12 |
celeron55 |
new version = ? |
16:12 |
cosarara97 |
just pulled from git |
16:12 |
NekoGloop |
celeron55: was the shift high jump intentional? |
16:13 |
celeron55 |
NekoGloop: yes, altough i don't really care for it |
16:13 |
NekoGloop |
ok |
16:13 |
NekoGloop |
was just wondering |
16:13 |
celeron55 |
there's a setting for using the old control scheme |
16:14 |
NekoGloop |
its kinda useful, i might make it be used in a parkour map |
16:14 |
celeron55 |
the shift one just is much easier for new players to grasp |
16:14 |
iqualfragile |
cosarara97: i can reproduce that (items, stacks) |
16:14 |
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16:15 |
PilzAdam |
iqualfragile, you mean what i was writing about the inventory? |
16:15 |
cosarara97 |
iqualfragile: items, stacks? |
16:15 |
iqualfragile |
uh, yeah, i went one row to high when selecting the username |
16:16 |
iqualfragile |
so: pilzadam: i can reproduce that |
16:16 |
iqualfragile |
celeron55: wouldnt shift-clicking be a great feature for minetest |
16:16 |
PilzAdam |
iqualfragile, this i IMO the most annoying bug in MT |
16:17 |
iqualfragile |
celeron55: there is ab bug with the shift-key in minetest: i pressed it once and then minetest acted as if i had never stopped pressing it |
16:17 |
iqualfragile |
so i was locked in crouching |
16:17 |
NekoGloop |
I'm using window shutters from homedecor as floortiles. like a baws. |
16:18 |
iqualfragile |
and this is reproducable |
16:18 |
iqualfragile |
sadly |
16:18 |
cosarara97 |
iqualfragile: I can use the shift key without problems |
16:19 |
iqualfragile |
oh, right, i forgot to mention the most important part: im using the neo-layout |
16:19 |
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16:19 |
Calinou |
dvorak guy spotted |
16:19 |
Calinou |
everyone flame him |
16:20 |
cosarara97 |
? |
16:20 |
iqualfragile |
ühm… no, not realy |
16:20 |
iqualfragile |
im using the neo-keyboard-layout |
16:21 |
celeron55 |
cosarara97: master branch? compared to which version? |
16:21 |
NekoGloop |
PilzAdam: how does one get a big pumpkin? |
16:21 |
PilzAdam |
water + pumpkin |
16:21 |
NekoGloop |
ok |
16:21 |
cosarara97 |
celeron55: yes, master branch. I don't know the version, but I'll do some tests |
16:29 |
celeron55 |
PilzAdam: how'd this look? http://paste.dy.fi/Ilp |
16:30 |
celeron55 |
that should be quite overridable |
16:32 |
PilzAdam |
great! |
16:33 |
iqualfragile |
thats why i love active opensource-projects: |
16:33 |
iqualfragile |
bug report |
16:33 |
iqualfragile |
wait 2-20 minutes |
16:33 |
iqualfragile |
bugfix |
16:33 |
cosarara97 |
that doesn't happen with all active opensource projects |
16:33 |
NekoGloop |
2-20 minutes subject to whenever the dev isnt sleeping ;) |
16:33 |
celeron55 |
ehm... well, yeah, then wait months for a stable release that people will actually use :P |
16:34 |
PilzAdam |
celeron55, i wait until its in ubunti daily buidls then i will update my mod |
16:34 |
NekoGloop |
celeron55: excatly, what is mese? describe it to me. :) |
16:34 |
PilzAdam |
*ubuntu |
16:35 |
PilzAdam |
http://wiki.minetest.com/wiki/Mese |
16:35 |
PilzAdam |
The origin of the block is just plain random. In the early days of the game I [celeron55] needed to add something to be mined from the ground, and ended up with this humorous nonsense block, and haven't removed it from the game from since. |
16:35 |
PilzAdam |
Mese actually means "msn messenger" in Finland and is used as a silly word (it sounds silly) in the ohjelmointiputka programming community. Additionally it is thought that the glasses of the emoticons 8) and 8D are "mese glasses". |
16:36 |
NekoGloop |
so that's why he uses that emote so much |
16:38 |
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16:39 |
goebbels |
mese also means mercedes-benz in finnish |
16:39 |
goebbels |
more commonly, than msn messenger |
16:40 |
celeron55 |
depends on the kind of people you ask |
16:41 |
celeron55 |
PilzAdam: it's now in celeron55/master |
16:42 |
PilzAdam |
ill wait until its on daily builds in ubuntu package |
16:42 |
PilzAdam |
because I use this version and some other too |
16:42 |
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16:42 |
PilzAdam |
so the code will work for more people |
16:43 |
celeron55 |
yeah, but test it |
16:44 |
celeron55 |
so then the inventory bug you're talking about... |
16:45 |
PilzAdam |
thats the *most* annoying but in MT |
16:46 |
celeron55 |
hmm, i'm not immediately getting when it actually happens |
16:46 |
NekoGloop |
What good is the big pumpkin? |
16:46 |
PilzAdam |
you have 2 stacks: a with x items and b with y>x items |
16:47 |
NekoGloop |
(other than wiping out nearby nodes with its giganticness) |
16:47 |
PilzAdam |
then you take a with your mouse and place it on b |
16:47 |
celeron55 |
if i place a stack of 49 items x on a stack of 48 items y, the stack change places except that i'm left with one item y "in hand" |
16:47 |
PilzAdam |
then y-x items from b are copied to the orignal place of a |
16:47 |
celeron55 |
how on earth can that even happen 8) |
16:48 |
PilzAdam |
btw: item_drop works with the new function |
16:50 |
VanessaE |
Is there a way to test for the presence of a file? |
16:50 |
PilzAdam |
VanessaE, how do i set up a repo that contains a "link" to other repos (like your animated torches and vessels mod in your fork of minetest_game)? |
16:51 |
VanessaE |
PilzAdam: you fork from the repository containing them I guess. Never tried anything more indirect :-) |
16:51 |
PilzAdam |
something like local file = io.open("file.extention", "r") and if file ~= nil |
16:52 |
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16:52 |
rubenwardy |
i am going to start work on the nodebox generator now... |
16:52 |
NekoGloop |
cool |
16:53 |
VanessaE |
PilzAdam: oh perfect. that's just what I needed. thanks@ |
16:53 |
VanessaE |
thanks! |
16:53 |
PilzAdam |
VanessaE, you used this: "Subproject commit e8ca2234076b538f61b345220a3f47a5bbe3a18a" |
16:54 |
VanessaE |
I did? |
16:54 |
VanessaE |
all I ever do is: git clone; add my new files; git add .; git commit -a; git push |
16:54 |
VanessaE |
and then file a pull request via the website |
16:55 |
goebbels |
haha, ban afk nicks |
16:56 |
NekoGloop |
he shut down the program |
16:56 |
cosarara97 |
so how is he still connected? :/ |
16:56 |
PilzAdam |
your minetest_game (https://github.com/VanessaE/minetest_game/tree/master/mods) doesnt conatain the animated torches and vessels but have somehting like a "link" to it |
16:57 |
VanessaE |
ohh, hrm. maybe github detected the duplicates? |
16:57 |
PilzAdam |
hmm.... when i download it there are empty folders (only animated torches and vessels) |
16:57 |
VanessaE |
All I did was fork, clone, copy the folders in, then commit and push. |
16:58 |
VanessaE |
huh |
16:58 |
VanessaE |
I see that |
16:58 |
VanessaE |
how the hell did that happen? |
16:58 |
VanessaE |
lemme fix it |
17:02 |
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17:02 |
VanessaE |
Wtf!? |
17:03 |
VanessaE |
git must not be following my links right. |
17:03 |
VanessaE |
stupid. |
17:07 |
VanessaE |
ok, it's fixed now. |
17:08 |
VanessaE |
stupid stupid stupid. |
17:08 |
VanessaE |
go ahead and re-clone |
17:08 |
VanessaE |
celeron55: the pull request for these still stands, but at least now the actual files are there. |
17:08 |
VanessaE |
ha! |
17:14 |
NekoGloop |
lol |
17:16 |
PilzAdam |
bed mod has now a GitHub |
17:16 |
PilzAdam |
repo |
17:17 |
NekoGloop |
cool |
17:20 |
PilzAdam |
throwing mod has now a GitHub repo |
17:22 |
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17:26 |
NekoGloop |
cool |
17:28 |
|
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17:29 |
NekoGloop |
wb celeron55 :) |
17:29 |
celeron55 |
fixed... umm, well, one inventory move bug |
17:30 |
VanessaE |
celeron55: right before you timed out I wrote: the pull request for these still stands, but at least now the actual files are there. |
17:30 |
celeron55 |
(the first one i stumbled upon when trying to get a bug to happen) |
17:30 |
VanessaE |
(these = the animated torches an vessels mods, since you no doubt saw me arguing with git) |
17:30 |
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17:31 |
NekoGloop |
wb realbadangel |
17:31 |
RealBadAngel |
hi |
17:31 |
NekoGloop |
I'm trying to get diamonds! :D |
17:34 |
RealBadAngel |
try harder ;) |
17:34 |
|
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17:34 |
NekoGloop |
lol |
17:34 |
VanessaE |
bbiab |
17:34 |
RealBadAngel |
theyre below -450 and rare |
17:35 |
NekoGloop |
i know |
17:36 |
NekoGloop |
but first, to attempt to get some mese |
17:38 |
NekoGloop |
how do i craft rails? |
17:38 |
NekoGloop |
nvm |
17:39 |
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17:39 |
PilzAdam |
lol KDE fail |
17:42 |
goebbels |
NO U |
17:44 |
PilzAdam |
celeron55, there is another inv bug: when you move stack a with x items on stack b with y>x then y-x items from b move to a and the rest is left to the mouse cursor |
17:44 |
goebbels |
that's a feature |
17:45 |
goebbels |
makes inv more usable |
17:46 |
celeron55 |
PilzAdam: ehm |
17:46 |
celeron55 |
PilzAdam: same or different item? |
17:46 |
PilzAdam |
different |
17:46 |
celeron55 |
i can't reproduce that |
17:47 |
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17:48 |
PilzAdam |
with the latest commit its fixed, but its still from inv -> creative inv and other way round |
17:48 |
celeron55 |
that's an another thing |
17:48 |
RealBadAngel |
here it works the way PilzAdam described, just checked |
17:48 |
celeron55 |
and that is not an easy fix |
17:48 |
PilzAdam |
but inv -> inv works now |
17:50 |
PilzAdam |
inv -> crafting works too |
17:51 |
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17:52 |
celeron55 |
the item "in the cursor" works so that it actually is in some inventory slot (or it is part of the stuff in some inventory slot), and when you move it to somewhere on the inventory, in fast the contents of the slots are swapped (not considering cases where stacks add up) |
17:53 |
NekoGloop |
I FOUND A NYAN CAT, BITCHEZ |
17:54 |
* Calinou |
sues NekoGloop for allcaps and copyright infringement |
17:54 |
PilzAdam |
post seed and postion somewhere on the forum |
17:54 |
celeron55 |
when you move something from the creative inventory in place of something in the main inventory, the stacks swap places and the GUI switches the selection to be the back-switched amount of items in the creative inventory, and then the creative inventory overrides the slot with it's static content |
17:54 |
celeron55 |
ending up as it ends up |
17:55 |
|
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17:55 |
celeron55 |
the gui would need a way of knowing that an inventory is a special one so it wouldn't try the regular approach |
17:55 |
PilzAdam |
celeron55, making all stacks in creative inv 99 works |
17:55 |
NekoGloop |
7, -36, -81, seed 7997116183745009336 |
17:56 |
NekoGloop |
its above mese level lol |
17:56 |
PilzAdam |
celeron55, I dunno why you set it max/2 |
17:56 |
celeron55 |
PilzAdam: can you move an stack to there then |
17:56 |
PilzAdam |
yes |
17:56 |
celeron55 |
a stack* |
17:57 |
PilzAdam |
because allow put returns -1 |
17:57 |
PilzAdam |
you should read your own API... |
17:57 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt |
17:58 |
PilzAdam |
line 1488 |
17:58 |
celeron55 |
no it doesn't work |
17:59 |
celeron55 |
try it |
18:00 |
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18:00 |
PilzAdam |
oohh it only works with other 99 stacks |
18:01 |
NekoGloop |
meow |
18:03 |
NekoGloop |
nyancat FTW |
18:03 |
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18:05 |
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18:07 |
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18:11 |
* VanessaE |
is back |
18:11 |
PilzAdam |
yay |
18:12 |
* VanessaE |
offers fresh-microwaved chimichangas to all |
18:12 |
NekoGloop |
!! |
18:12 |
* NekoGloop |
takes them all |
18:12 |
NekoGloop |
:D |
18:13 |
VanessaE |
heh |
18:14 |
PilzAdam |
celeron55, what about setting all stacks in creative to 99 and this: https://gist.github.com/3602512 |
18:16 |
NekoGloop |
VanessaE: i found a nyancat :3 |
18:16 |
VanessaE |
so I saw :-) |
18:16 |
NekoGloop |
did you see how high up it generated? |
18:16 |
VanessaE |
yep |
18:17 |
VanessaE |
I have yet to find one of the damn things :-) |
18:18 |
PilzAdam |
gtg |
18:18 |
NekoGloop |
then use the seed :3 |
18:18 |
NekoGloop |
i was surprised to find it at first. |
18:18 |
PilzAdam |
VanessaE, can you tell me what celeron55 thinks about the trash field in creative inv? |
18:18 |
VanessaE |
um...sure.. |
18:18 |
VanessaE |
:) |
18:19 |
NekoGloop |
anyone else having a problem with ladders? |
18:20 |
NekoGloop |
OH I KNOW WHAT THE PROBLEM IS |
18:20 |
VanessaE |
? |
18:20 |
NekoGloop |
collisionbox for the player grows while sneaking |
18:20 |
NekoGloop |
shift is both down and sneak |
18:21 |
VanessaE |
solution of course is to remap E = descend like G*d meant it to be. :-) |
18:21 |
NekoGloop |
testing another key binding |
18:21 |
NekoGloop |
you cant remap descend |
18:22 |
NekoGloop |
of course, celeron55 could revert it from the code |
18:22 |
NekoGloop |
*HINT HINT* |
18:22 |
VanessaE |
sure you can, aux1_descends = true |
18:22 |
VanessaE |
in the .conf |
18:22 |
VanessaE |
(c55 pointed that out) |
18:23 |
NekoGloop |
and descend and sneak are bound if you try to change them ingame |
18:24 |
NekoGloop |
testing your method now |
18:24 |
NekoGloop |
i'll be back when this mod-mammoth loads |
18:25 |
NekoGloop |
yes much better :) |
18:26 |
NekoGloop |
lol |
18:26 |
NekoGloop |
with that option, hold sneak & E when next to a ladder |
18:26 |
NekoGloop |
you'll go up instead of down |
18:30 |
VanessaE |
heh |
18:30 |
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mika__ joined #minetest |
18:30 |
mika__ |
hi |
18:32 |
mika__ |
is there anything that uses copper or tin, other than bronze |
18:32 |
NekoGloop |
technic mod |
18:32 |
VanessaE |
Technic uses it for high-capacity wiring |
18:32 |
VanessaE |
(copper that is) |
18:33 |
VanessaE |
I use silver and copper in homedecor to make brass |
18:33 |
mika__ |
ok, neither mod is here i guess |
18:34 |
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18:34 |
NekoGloop |
i think terrariumblocks has some other use for tin? |
18:34 |
NekoGloop |
(tin bricks or something) |
18:34 |
mika__ |
ok |
18:35 |
mika__ |
what mods are there that make colored stonesquares, dont know the materials just seen the product |
18:35 |
NekoGloop |
ok so i just installed beds, xfences, and xpanes |
18:35 |
NekoGloop |
my world just became 15% minecraft-ier |
18:36 |
mika__ |
nekogloop, how much minecraft was it before? |
18:36 |
NekoGloop |
32% |
18:36 |
mika__ |
you're still under 50 then so you're on the right irc |
18:37 |
NekoGloop |
lol |
18:38 |
NekoGloop |
note to self... shift high jump on xfences == bad idea |
18:41 |
VanessaE |
I use that all the time to jump over them |
18:42 |
NekoGloop |
but with the new high jump its a bad idea |
18:42 |
NekoGloop |
try it and see :P |
18:42 |
VanessaE |
no :-) |
18:42 |
VanessaE |
busy right now |
18:43 |
NekoGloop |
well you go skyrocketing and take about 7 hearts of damage when you hit the ground |
18:45 |
mika__ |
thats sounds brutal |
18:46 |
NekoGloop |
depends on where you land |
18:46 |
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18:46 |
mika__ |
water if you try to commit suicide |
18:46 |
NekoGloop |
since the fence i jumped off of was pretty far from what i landed on in the y axis its probably 2 1/2 or something |
18:47 |
mika__ |
ok |
18:48 |
goebbels |
is there anything minecraft does better than minetest? |
18:49 |
NekoGloop |
potions, enchanting, mobs, nether, end. |
18:49 |
NekoGloop |
:P |
18:49 |
VanessaE |
3d mobs/players |
18:49 |
ecube |
fence boxes |
18:49 |
NekoGloop |
fence boxes? |
18:49 |
ecube |
Redstone |
18:49 |
NekoGloop |
you mean the collisionboxes? |
18:49 |
ecube |
yes |
18:49 |
NekoGloop |
get xfences |
18:49 |
NekoGloop |
as for redstone, get mesecons |
18:49 |
VanessaE |
ecube: look at the latest mesecons. |
18:49 |
ecube |
What I meant is, it's faster |
18:49 |
VanessaE |
it owns redstone. :-) |
18:50 |
NekoGloop |
not really, redstone is pretty laggy in minecraft |
18:50 |
ecube |
But it updates faster |
18:50 |
NekoGloop |
in minetest the nodebox mesecons are really fast |
18:50 |
NekoGloop |
(old raillike ones were slower because of drawtype updating) |
18:50 |
ecube |
really? I never tried them before... |
18:51 |
NekoGloop |
get github mesecons ;) |
18:51 |
VanessaE |
ecube: yep. get the latest git. |
18:51 |
VanessaE |
of course I'm a little biased :-) |
18:52 |
NekoGloop |
well you worked so hard on it :) |
18:52 |
NekoGloop |
you're allowed to be biased |
18:53 |
VanessaE |
I just handle the graphical stuff, jeija did all the hard code :-) |
18:53 |
NekoGloop |
well the graphics are sometimes harder |
18:53 |
NekoGloop |
anyway, i'm unzipping khon's extension |
18:53 |
ecube |
Especially when working 3d |
18:53 |
VanessaE |
no joke there. |
18:54 |
VanessaE |
getting the textures right for that receiver object was a bitch |
18:54 |
VanessaE |
NekoGloop: NO NOT HERE! |
18:54 |
ecube |
Even the connections and textures are better now |
18:54 |
NekoGloop |
? |
18:54 |
NekoGloop |
not here what? |
18:54 |
VanessaE |
NekoGloop: *mind in sewer* |
18:54 |
VanessaE |
you were unzipping his "extension". |
18:55 |
NekoGloop |
what files do i need from the zip |
18:55 |
VanessaE |
ecube: thanks. we did bust ass making them look right |
18:55 |
VanessaE |
NekoGloop: you probably need the whole set - I don't know what all khonkhortisan changed. |
18:55 |
VanessaE |
it's safe to just copy it over the regular one |
18:56 |
NekoGloop |
i think what i have is a higher version than what he used |
18:56 |
VanessaE |
NekoGloop: try just the mesecons_gates folder alone then |
18:56 |
NekoGloop |
anyway it looks like from the github page that he only added gates and the textures in mesecons_textures |
18:56 |
VanessaE |
(copy into your existing mesecons install I mean) |
18:56 |
VanessaE |
ok |
18:56 |
ecube |
Is there some kind of button that powers on and then powers off again? |
18:56 |
VanessaE |
ecube: Wall Button. |
18:57 |
VanessaE |
mesecons_button:wall_button_off I think |
18:57 |
VanessaE |
(it's in the creative inventory) |
18:57 |
NekoGloop |
anyway... where's iqual's block detector? |
18:57 |
NekoGloop |
iqualfragile: where can i get your block detector? |
18:57 |
VanessaE |
NekoGloop: dunno, it ain't in upstream yet, figured sfan5 and jeija need to weigh in on it |
18:58 |
iqualfragile |
i have not send it to anyone yet |
18:58 |
iqualfragile |
but if you are interested i can netcat it |
18:58 |
NekoGloop |
please upload it somewhere :) |
18:59 |
iqualfragile |
as i said: i can netcat it |
18:59 |
NekoGloop |
... |
18:59 |
NekoGloop |
i have no idea what that is |
19:00 |
cosarara97 |
it's a way to send data |
19:00 |
cosarara97 |
you put your netcat to listen in a port |
19:00 |
cosarara97 |
redirect that port in the router |
19:00 |
VanessaE |
oh just zip and upload the damn thing already :-)\ |
19:00 |
VanessaE |
as in, upload to ompldr or dropbox or whatever |
19:00 |
NekoGloop |
i agree with vaenssae |
19:00 |
NekoGloop |
fail name spelling is fail |
19:00 |
cosarara97 |
I do as well |
19:01 |
cosarara97 |
(agree, not fail :) ) |
19:01 |
iqualfragile |
but netcat is a great thin! |
19:01 |
iqualfragile |
g |
19:01 |
cosarara97 |
yeah, but nobody knows how to use it |
19:01 |
NekoGloop |
netcat sounds complicated and i have no idea what it is |
19:02 |
NekoGloop |
just upload to sendspace or something. |
19:02 |
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19:02 |
cosarara97 |
iqualfragile: and not everybody has a port redirected to his computer |
19:02 |
NekoGloop |
well i sure as hell dont :D |
19:03 |
iqualfragile |
there is no need to have that |
19:03 |
cosarara97 |
really? |
19:03 |
iqualfragile |
i have some (all) ports redirected to my computer |
19:03 |
iqualfragile |
thats enought |
19:03 |
NekoGloop |
... |
19:03 |
cosarara97 |
hey, let's try it |
19:03 |
iqualfragile |
just one partner needs to have that |
19:03 |
cosarara97 |
send it to me |
19:03 |
iqualfragile |
allright, one moment |
19:03 |
cosarara97 |
what do I have to do |
19:03 |
cosarara97 |
?? |
19:03 |
NekoGloop |
upload the damn thing or i try to make the code myself |
19:03 |
cosarara97 |
(don't remember how to use netcat) |
19:04 |
iqualfragile |
i just did "nc -l 6666 < mesecons_blockdetector.tar.xz" |
19:05 |
iqualfragile |
and you just do nc 78.35.153.159 6666 < mesecons_blockdetector.tar.xz |
19:05 |
NekoGloop |
oh its commandline based |
19:05 |
iqualfragile |
no |
19:05 |
cosarara97 |
> |
19:05 |
NekoGloop |
so i have 0% chance of understanding how to do it |
19:05 |
iqualfragile |
nc 78.35.153.159 6666 > mesecons_blockdetector.tar.xz |
19:05 |
cosarara97 |
:( |
19:05 |
iqualfragile |
nekogloop: are you on a unix-based system? |
19:05 |
NekoGloop |
no |
19:05 |
NekoGloop |
windows |
19:05 |
cosarara97 |
don't have it installed, one moment |
19:05 |
iqualfragile |
ieks! |
19:05 |
NekoGloop |
like the last 50 times i've been yelled at |
19:06 |
iqualfragile |
just install linux |
19:06 |
NekoGloop |
no |
19:06 |
iqualfragile |
its not that hard |
19:06 |
NekoGloop |
nonononononono |
19:06 |
NekoGloop |
NOOOOOOOOOOOOOOOOOO |
19:06 |
cosarara97 |
why? |
19:06 |
NekoGloop |
how many fucking times do i have to say it? |
19:06 |
cosarara97 |
one more |
19:06 |
cosarara97 |
:) |
19:06 |
iqualfragile |
until you regret, just install linux and are happy |
19:07 |
cosarara97 |
hey, I think I got the file |
19:07 |
cosarara97 |
:) |
19:07 |
NekoGloop |
linux is a piece of shit |
19:07 |
NekoGloop |
arguement over |
19:07 |
iqualfragile |
windows is a piece of shit |
19:07 |
iqualfragile |
argument over |
19:08 |
cosarara97 |
so yes, this netcat thing works |
19:08 |
cosarara97 |
:) |
19:09 |
cosarara97 |
NekoGloop: Why do you think linux is bad? |
19:09 |
cosarara97 |
It has netcat :) |
19:09 |
NekoGloop |
well i guess if you are all gonna be asses about it then i just put up with not having block detectors |
19:10 |
VanessaE |
bbl |
19:11 |
iqualfragile |
vanessaE: nc 78.35.153.159 6666 > mesecons_blockdetector.tar.xz |
19:11 |
cosarara97 |
NekoGloop: I didn't have netcat installed, but I did "sudo pacman -S netcat" and got it in 10 seconds. In windows you cannot do that. So linux can be a piece of shit, but at least it is much better than windows |
19:13 |
cosarara97 |
So what was this thing I downloaded? lol |
19:13 |
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19:13 |
cosarara97 |
an extra for mesecons? |
19:14 |
thexyz |
iqualfragile: too many non-needed spaces http://i.imgur.com/awPbl.png |
19:14 |
iqualfragile |
uh |
19:14 |
thexyz |
:P |
19:14 |
NekoGloop |
someone with this stupid piece of code: upload the damn thing |
19:15 |
thexyz |
NekoGloop: it's already uploaded, just netcat it |
19:15 |
thexyz |
:trollface: |
19:15 |
NekoGloop |
... |
19:15 |
goebbels |
learn to program yourselves |
19:15 |
NekoGloop |
fine, that just means this code is a piece of shit that iqualfragile is afraid to upload |
19:16 |
cosarara97 |
NekoGloop: It just has too many spaces :) |
19:18 |
NekoGloop |
well if there's nothing wrong with it then why isnt it uploaded? |
19:18 |
thexyz |
it IS uploaded |
19:18 |
cosarara97 |
It is uploaded to his computer, which doesn't have a http server but a netcat listening |
19:19 |
NekoGloop |
fine if you want to be asses about it, then i keep the obvious answer: it's a piece of shit code that he's afraid to upload. |
19:20 |
cosarara97 |
There must be netcat for windows |
19:20 |
cosarara97 |
just google it |
19:20 |
thexyz |
yay |
19:20 |
NekoGloop |
i want to download the file, not download something to download the file |
19:20 |
cosarara97 |
I had to install it, you can do the same (unless your OS is a piece of shit) |
19:21 |
thexyz |
google it, download, install, next, next, i agree, don't install yahoo-bar, next, next, install, done |
19:21 |
cosarara97 |
thexyz: exactly that |
19:21 |
iqualfragile |
nekogloop: just for you: http://78.35.153.159:8000 |
19:21 |
RealBadAngel |
http://joncraton.org/blog/46/netcat-for-windows |
19:22 |
NekoGloop |
now how the hell do i open it |
19:22 |
cosarara97 |
lol |
19:22 |
cosarara97 |
Can 7zip do it? |
19:22 |
NekoGloop |
too much fucking work |
19:22 |
thexyz |
NekoGloop: tar xvf mesecons_blockdetector.tar.xz |
19:22 |
cosarara97 |
^that's what I did |
19:22 |
NekoGloop |
upload as zip or fuck off |
19:23 |
thexyz |
lol |
19:23 |
thexyz |
i choose "fuck off" |
19:23 |
cosarara97 |
Don't have zip installed right now |
19:23 |
cosarara97 |
so I think I'll have to fuck off as well |
19:23 |
cosarara97 |
(cuz I'm too lazy) |
19:24 |
NekoGloop |
heh |
19:24 |
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19:24 |
cosarara97 |
(to install, I mean) |
19:24 |
NekoGloop |
i can open zips in my freakin file explorer |
19:24 |
cosarara97 |
and? |
19:24 |
NekoGloop |
and make them as well |
19:24 |
cosarara97 |
Yep |
19:24 |
cosarara97 |
I can as well, when I have the zip and unzip packages installed |
19:24 |
NekoGloop |
and you're telling me linux is better? |
19:25 |
cosarara97 |
but I installed the system yesterday |
19:25 |
cosarara97 |
so I don't have them yet |
19:25 |
cosarara97 |
nor I need them |
19:25 |
cosarara97 |
because I have tar's, which are much better |
19:25 |
thexyz |
NekoGloop: i can do same with zip mesecons_blockdetector.zip mesecons_blockdetector -9 -r |
19:25 |
thexyz |
or by using some gui |
19:25 |
NekoGloop |
hrm... |
19:26 |
NekoGloop |
there's a kind of tar file i can open in winzip... |
19:26 |
NekoGloop |
which one was it... |
19:26 |
cosarara97 |
tar.gz? |
19:26 |
thexyz |
http://ompldr.org/vZmM0ZQ/mesecons_blockdetector.zip |
19:26 |
RealBadAngel |
install just total commander |
19:26 |
RealBadAngel |
it can handle all the shit around |
19:26 |
NekoGloop |
yes tar.gz |
19:27 |
RealBadAngel |
and treat archives like directories |
19:27 |
NekoGloop |
RealBadAngel: welcome to my ignore list, please enjoy your stay |
19:28 |
iqualfragile |
NeokGloop: welcome to my ignore list, please enjoy your stay |
19:28 |
cosarara97 |
lol |
19:28 |
ecube |
Is there something like a diode in mesecons? |
19:28 |
NekoGloop |
thank you, he'll finally stop ridiculing me |
19:28 |
cosarara97 |
what is a diode? |
19:28 |
NekoGloop |
ecube: two torches work |
19:28 |
RealBadAngel |
http://www.ghisler.com/plugins.htm |
19:29 |
ecube |
I know, but that's not really what I was looking for: I need something to stop 2 adjacent lines from bridging |
19:29 |
iqualfragile |
i hate it when windoof-users dont have any gnutools |
19:29 |
NekoGloop |
ecube: use insulated wires |
19:29 |
RealBadAngel |
all the tar and any other are here |
19:29 |
ecube |
insulated wires? |
19:30 |
cosarara97 |
Yes, it's a new thing |
19:30 |
NekoGloop |
yes, smelt saplings, then smelt the result |
19:30 |
cosarara97 |
made with glue |
19:30 |
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19:30 |
NekoGloop |
then line up the result of that like so: |
19:30 |
NekoGloop |
F F F |
19:30 |
NekoGloop |
M M M |
19:30 |
NekoGloop |
F F F |
19:30 |
ecube |
got it |
19:30 |
NekoGloop |
F = fiber, M = mesecon |
19:31 |
NekoGloop |
fibers are also used to make blue lightstone i do believe |
19:31 |
|
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19:32 |
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Keegann joined #minetest |
19:34 |
|
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19:39 |
NekoGloop |
i have a mod idea |
19:39 |
NekoGloop |
instruments. |
19:39 |
NekoGloop |
using them makes a sound. |
19:39 |
cosarara97 |
and how do you use them? |
19:40 |
NekoGloop |
left click |
19:40 |
cosarara97 |
so always the same sound? |
19:40 |
cosarara97 |
How is the Do Re Mi Fa Sol... thing called in English? Scale? |
19:41 |
NekoGloop |
well, I'm sure some people could haxxorz the lua code to somehow make a scale possible |
19:41 |
* NekoGloop |
points in the general direction of realbadangel and jeija |
19:43 |
cosarara97 |
Well, lua is about how to make the thing work, but you know what we have, there is no way to read keys, or change the HUD |
19:43 |
cosarara97 |
well, read new keys at least |
19:45 |
RealBadAngel |
make some samples, add block that plays a sample with mesecons singal |
19:45 |
RealBadAngel |
and make music tracker out of it for example |
19:45 |
NekoGloop |
no i mean handheld instruments |
19:45 |
NekoGloop |
like trumpets, reed pipes, etc. |
19:45 |
cosarara97 |
afk |
19:47 |
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19:47 |
* NekoGloop |
gives #minetest a plate of cookies |
19:48 |
|
FreeFull joined #minetest |
19:53 |
Mikeonline |
n8 |
19:53 |
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Mikeonline left #minetest |
19:53 |
celeron55 |
i made an... interesting thing for handling the take-from-creative-inventory-over-another-stack case |
19:53 |
celeron55 |
i suggest not looking 8) |
19:54 |
Keegann |
anyone use linux mint? |
19:54 |
cosarara97 |
ok, I had an idea for handheld instruments: |
19:54 |
cosarara97 |
If trumpet on hand |
19:54 |
cosarara97 |
if punch cobble - DO |
19:54 |
cosarara97 |
if punch dirt - RE |
19:54 |
cosarara97 |
etc. |
19:54 |
cosarara97 |
Keegann: i do at home |
19:54 |
celeron55 |
it basically guesses WTF is going on so that you don't have to guess it |
19:55 |
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19:55 |
RealBadAngel |
punch one object and cycle the notes |
19:55 |
cosarara97 |
cycle? |
19:55 |
RealBadAngel |
do punch re punch mi rtc |
19:56 |
RealBadAngel |
etc |
19:56 |
NekoGloop |
left click would be play thoguh |
19:56 |
NekoGloop |
are you suggesting right click be play? |
19:57 |
cosarara97 |
Yeah, but play Si La Sol Fa with that method |
19:57 |
RealBadAngel |
celeron55, why not? you just throw away both stacks? ;) |
19:57 |
VanessaE |
back |
19:58 |
NekoGloop |
wb vanessae |
20:02 |
VanessaE |
thanjs |
20:02 |
VanessaE |
thanks |
20:04 |
NekoGloop |
I'm using homedecor to make my awesome house awesomer! :D |
20:04 |
VanessaE |
cool :-) |
20:04 |
NekoGloop |
brass should have a block form |
20:04 |
VanessaE |
celeron55 should add it into the default game ;) |
20:04 |
VanessaE |
NekoGloop: naw, no need for brass blocks - just use gold for that, it's easy enough to find. |
20:05 |
NekoGloop |
my mine does not reach to gold level yet :0 |
20:05 |
NekoGloop |
:)* |
20:06 |
NekoGloop |
i cant seem to make plastic sheeting... |
20:07 |
NekoGloop |
... lol |
20:08 |
NekoGloop |
you made the recipe for cooking into plastic sheeting 2 junglegrass... which doesnt work :) |
20:08 |
VanessaE |
eh? |
20:08 |
NekoGloop |
in homedecor |
20:08 |
VanessaE |
why doesn't it work? I thought I tested it |
20:08 |
NekoGloop |
plastic sheeting uses "default:junglegrass 2" |
20:09 |
VanessaE |
huh. |
20:09 |
NekoGloop |
:) |
20:09 |
NekoGloop |
ofc i may have a old version |
20:10 |
VanessaE |
wow |
20:10 |
VanessaE |
ho come no one ever pointed this out to me?? :( |
20:10 |
NekoGloop |
because everyone else used /giveme like little chaeter |
20:10 |
NekoGloop |
cheaters* |
20:11 |
NekoGloop |
my fingers got out of sync with my keyboard :) |
20:11 |
NekoGloop |
anyway, just pointing something out. |
20:12 |
NekoGloop |
augh, now i cant remember why i wanted the plastic sheets |
20:12 |
VanessaE |
hold plz. |
20:12 |
NekoGloop |
? |
20:13 |
NekoGloop |
i already fixed my local version |
20:13 |
VanessaE |
fixed in git also. |
20:13 |
NekoGloop |
and, maybe make the recipes for the electronics use microcontrollers, not ICs :) |
20:13 |
NekoGloop |
(since ICs are out :D) |
20:14 |
VanessaE |
actually I'm gonna pull the old mesecons IC recipe over and use that :-) |
20:15 |
VanessaE |
a µC is overkill for homedecor. |
20:15 |
NekoGloop |
IC recipe == µC recipe |
20:15 |
VanessaE |
no, I'm gonna change |
20:15 |
VanessaE |
it |
20:16 |
NekoGloop |
actually, why not use silicon? |
20:16 |
NekoGloop |
since that's simpler :D |
20:16 |
VanessaE |
I'm gonna do: |
20:16 |
VanessaE |
S M - |
20:16 |
VanessaE |
S M - |
20:16 |
VanessaE |
M - - |
20:16 |
VanessaE |
three mese wires and two silicon |
20:16 |
VanessaE |
since an IC is simpler than a µC, make the recipe less expensive also |
20:17 |
NekoGloop |
i dont like the usage of mesecons for non-mesecons things |
20:17 |
NekoGloop |
if they worked with mesecons maybe. |
20:17 |
VanessaE |
hrm |
20:17 |
VanessaE |
ok |
20:17 |
VanessaE |
got a better suggestion that doesn't use silicon either? :-) |
20:18 |
NekoGloop |
no silicon is fine |
20:18 |
VanessaE |
that's a mesecons material also. |
20:18 |
NekoGloop |
the usage of mesecons in recipes for things that dont use mesecons |
20:18 |
VanessaE |
you mean mesecons as in the wires. |
20:18 |
NekoGloop |
not the usage of mesecons things in other mods |
20:18 |
NekoGloop |
yes. |
20:18 |
VanessaE |
ok |
20:18 |
VanessaE |
how about |
20:19 |
VanessaE |
Si Si |
20:19 |
VanessaE |
St St |
20:19 |
VanessaE |
Silicon + steel |
20:19 |
NekoGloop |
to make what? |
20:19 |
VanessaE |
to make an IC |
20:19 |
NekoGloop |
sure |
20:19 |
NekoGloop |
go for it! :D |
20:19 |
NekoGloop |
(then push to github and gimme a link) |
20:20 |
VanessaE |
stand by while I figure this out. |
20:20 |
NekoGloop |
also make speakers act like noteblocks. |
20:20 |
NekoGloop |
:D |
20:20 |
NekoGloop |
(or remove the noteblock) |
20:22 |
VanessaE |
eventually speakers will produce sound |
20:22 |
VanessaE |
so a noteblock seemed logical, especially since the texture is a speaker :-) |
20:23 |
NekoGloop |
well then work on it :D |
20:23 |
VanessaE |
eventually/. |
20:23 |
NekoGloop |
heh |
20:23 |
NekoGloop |
for now... different colored speakers |
20:23 |
NekoGloop |
D: |
20:23 |
NekoGloop |
:D* |
20:23 |
rubenwardy1 |
does anyone know of-hand what material flag minetest uses? |
20:23 |
NekoGloop |
smiley fail is fail |
20:25 |
NekoGloop |
i like using the tables in homedecor to place items on, as a kind of showcase |
20:25 |
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20:26 |
NekoGloop |
VanessaE: have dressers act as chests, with maybe smaller inventories. |
20:29 |
VanessaE |
some day maybe. |
20:29 |
NekoGloop |
how about... now? :D |
20:30 |
NekoGloop |
not that hard to rummage through the chest code |
20:30 |
VanessaE |
no. |
20:30 |
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20:30 |
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20:30 |
NekoGloop |
why not? |
20:30 |
VanessaE |
I don't understand metadata as it is, the code for a chest etc. is |
20:30 |
VanessaE |
even more complicated I'm sure |
20:30 |
VanessaE |
so no, not now. |
20:31 |
NekoGloop |
want me to do it? |
20:31 |
VanessaE |
maybe later, right now I'm just working on those other changes |
20:34 |
NekoGloop |
well i did this: http://pastebin.com/Zthz8Cms there you go. that's all you need to change to make the chest smaller. |
20:35 |
goebbels |
but bigger chest is better, like you see in the gym |
20:36 |
VanessaE |
NekoGloop: remind me tomorrow, I'm not in a very good frame of mind right now :-/ |
20:42 |
NekoGloop |
lol |
20:44 |
VanessaE |
there. IC issue fixed in git. |
20:45 |
VanessaE |
silicon = |
20:45 |
VanessaE |
Sand Sand |
20:45 |
VanessaE |
Sand Steel |
20:45 |
VanessaE |
IC = |
20:45 |
VanessaE |
Silicon Silicon |
20:45 |
VanessaE |
Silicon Steel |
20:45 |
NekoGloop |
... |
20:45 |
NekoGloop |
dammt |
20:45 |
VanessaE |
TV/stereo are made the same as before, but using this new IC. |
20:45 |
NekoGloop |
when i download, it must be a magic call for someone to update |
20:46 |
VanessaE |
blame github :-/ |
20:46 |
NekoGloop |
i always blame github |
20:47 |
VanessaE |
if you could use commandline git, you could just git clone the repos |
20:47 |
VanessaE |
then you'd get the right folder name |
20:47 |
NekoGloop |
was silicon defined internally? |
20:47 |
VanessaE |
and you could 'git pull' to update it. |
20:47 |
VanessaE |
silicon is defined in mesecons. |
20:47 |
NekoGloop |
or does it use mesecons's silicon? |
20:47 |
NekoGloop |
ok |
20:47 |
VanessaE |
the IC is defined by homedecor now. |
20:47 |
NekoGloop |
and i can use command line git |
20:47 |
NekoGloop |
I'm just too lazy to do so |
20:48 |
VanessaE |
haha |
20:48 |
NekoGloop |
github for windows also installs git shell |
20:48 |
VanessaE |
takes fewer steps to git clone, especially if you put the command into a script |
20:49 |
NekoGloop |
aw, home decor update lowered my creative inventory to be below 1000 again |
20:49 |
VanessaE |
yeah, I hid a few sub-items |
20:49 |
VanessaE |
like the door partials |
20:49 |
NekoGloop |
:P |
20:49 |
VanessaE |
no reason for those to be in there. |
20:49 |
VanessaE |
did that a couple days ago |
20:49 |
NekoGloop |
now to find a mod with exactly 5 items in the creative inventory to bump it up to 1000 |
20:50 |
VanessaE |
junglegrass adds three :-) |
20:50 |
NekoGloop |
i know |
20:50 |
VanessaE |
vessels adds another 3 |
20:50 |
VanessaE |
that'll give you 1001 |
20:50 |
NekoGloop |
i already have both |
20:50 |
VanessaE |
shit |
20:50 |
VanessaE |
um |
20:50 |
VanessaE |
workers? :-) |
20:51 |
NekoGloop |
dont want workers |
20:51 |
NekoGloop |
its more a question of what mods i DONT have. |
20:51 |
VanessaE |
heh |
20:51 |
VanessaE |
well you said you killed off a couple of the big ones like coloredwoods and unifiedbricks |
20:52 |
VanessaE |
those'll put you just a little over 1000 ;) |
20:52 |
NekoGloop |
a little? |
20:52 |
NekoGloop |
a lot |
20:52 |
NekoGloop |
lol |
20:53 |
NekoGloop |
although i should reinstall all these mods, i have about a ton of zip files still ;) |
20:54 |
NekoGloop |
...? |
20:54 |
VanessaE |
and half of them are outdated ;-) |
20:54 |
NekoGloop |
gates mod... |
20:54 |
NekoGloop |
its an unknown file |
20:54 |
NekoGloop |
in a zip |
20:54 |
NekoGloop |
what a waste of time |
20:54 |
VanessaE |
bad download? |
20:54 |
NekoGloop |
maybe, where the heck can i find it? |
20:54 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=896 |
20:55 |
VanessaE |
6 items there |
20:56 |
NekoGloop |
nope not a bad download |
20:56 |
NekoGloop |
the file in the download is literally unusable |
20:56 |
NekoGloop |
lolwat |
20:56 |
NekoGloop |
its a zip... in a zip... |
20:57 |
VanessaE |
I was able to unzip it okay? |
20:57 |
NekoGloop |
its a zip in a zip |
20:57 |
NekoGloop |
I'm assuming your unzipping software checks for that |
20:57 |
VanessaE |
hm, my unzip util musta double-extracted then |
20:57 |
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20:58 |
VanessaE |
only time I've ever seen that is with an archive that contained a metric assload of small (~4-6k) files |
20:58 |
NekoGloop |
well idk |
20:58 |
VanessaE |
need a re-upload? |
20:59 |
NekoGloop |
maybe his upload service auto-zips, and he uploaded a zip? |
20:59 |
VanessaE |
who know |
20:59 |
NekoGloop |
no, i was able to unzip the zip in the zip. |
20:59 |
VanessaE |
who knows |
20:59 |
NekoGloop |
just opened another instance of winrar |
20:59 |
NekoGloop |
told it to look in the temp folder |
21:00 |
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21:04 |
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21:09 |
celeron55 |
VanessaE: i assume you can release vessels as LGPL? |
21:09 |
VanessaE |
celeron55: yep, actually it's WTFPL so whatever :-) |
21:09 |
VanessaE |
LGPL is fine by me |
21:10 |
celeron55 |
init.lua says GPL |
21:10 |
VanessaE |
oh ok |
21:10 |
VanessaE |
Oh I remember |
21:10 |
VanessaE |
I made it GPL for the sake of the game |
21:10 |
VanessaE |
LGPL is fine too |
21:10 |
VanessaE |
ditto for the torches. |
21:11 |
iqualfragile1 |
is there a simple file-upload-site? |
21:11 |
celeron55 |
torches were just a few more lines into default (code-wise) |
21:11 |
VanessaE |
iqualfragile1: ompldr is good |
21:11 |
goebbels |
everything sucks but http://www.youtube.com/watch?v=jCNnYXh1TvU |
21:11 |
iqualfragile1 |
allright: nekogloop: another update to my block-detector: http://ompldr.org/vZmM2YQ |
21:12 |
VanessaE |
celeron55: fixed the license in my usual git repos, feel free to tweak init.lua accordingly :-) |
21:17 |
NekoGloop |
hmmmm? |
21:17 |
NekoGloop |
are we adding animated torches to default? |
21:17 |
VanessaE |
I guess so, though I bet c55 hates my torches texture :-) |
21:17 |
NekoGloop |
iqualfragile: another zip in a zip? |
21:18 |
VanessaE |
(personally I think I coulda done better anyway) |
21:18 |
NekoGloop |
... |
21:18 |
NekoGloop |
its a zip looping itself |
21:18 |
iqualfragile1 |
isnt that amazing? |
21:18 |
NekoGloop |
... |
21:22 |
NekoGloop |
gates crashed :l |
21:22 |
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21:24 |
NekoGloop |
VanessaE: feel like helping me troubleshoot a gates mod crash? |
21:24 |
VanessaE |
sure |
21:24 |
VanessaE |
pastebin the last of debug.txt |
21:26 |
NekoGloop |
17:22:35: ERROR[main]: ServerError: LuaError: error: ...-win32\bin\..mods\minetest\gates-1.6\gates\init.lua:68: attempt to index field 'registered_nodes' (a nil value) |
21:26 |
NekoGloop |
just that one line, that's all that has to do with gates. |
21:27 |
VanessaE |
looking... |
21:27 |
NekoGloop |
want the code? |
21:28 |
VanessaE |
already looking at it |
21:28 |
NekoGloop |
oh |
21:29 |
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21:29 |
VanessaE |
you know, I'm not at all sure. |
21:30 |
NekoGloop |
i have an idea |
21:30 |
NekoGloop |
how do i check the contents of a table? |
21:30 |
VanessaE |
iterate through it? |
21:30 |
NekoGloop |
i.e. i only want to look for node.name |
21:30 |
VanessaE |
for i in ipairs(tablename) do print tablename[i] end |
21:30 |
VanessaE |
hrm |
21:30 |
VanessaE |
not sure, I have trouble reading others' code sometimes |
21:30 |
NekoGloop |
could you fix gates to do this? |
21:31 |
VanessaE |
the code does seem to be a bit overdone |
21:31 |
NekoGloop |
i think i've got it |
21:31 |
VanessaE |
but, better you should ask Splizard :-) |
21:33 |
NekoGloop |
is it possible that gates uses some deprecated lua function? |
21:33 |
VanessaE |
possibly |
21:34 |
VanessaE |
but the function that's failing is still in the API |
21:34 |
VanessaE |
so I dunno |
21:34 |
VanessaE |
:) |
21:34 |
* VanessaE |
<-- brain dead today :-/ |
21:34 |
NekoGloop |
the thing i was doing when i crashed had nothing to do with gates |
21:34 |
NekoGloop |
i placed a tabletop from homedecor |
21:34 |
VanessaE |
which kind? |
21:34 |
NekoGloop |
large wood square |
21:35 |
VanessaE |
huh. that's just a normal node (that needs to be replaced with a nodebox some time soon) |
21:35 |
NekoGloop |
yes, yes it does |
21:36 |
NekoGloop |
ok, can someone point me to a list of the functions that have to do with tables in lua? |
21:37 |
iqualfragile1 |
gn8 |
21:37 |
VanessaE |
http://lua-users.org/wiki/TablesTutorial |
21:37 |
iqualfragile1 |
sfan5: please integrate the block-detector, its usefull |
21:37 |
VanessaE |
iqualfragile1: set up a pull request against mesecons |
21:38 |
iqualfragile1 |
again: i dont have an accont there |
21:38 |
VanessaE |
so get one :-) |
21:38 |
VanessaE |
it's free |
21:38 |
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21:38 |
celeron55 |
the error looks really odd; it practically means something has caused minetest.registered_nodes to be nil 8) |
21:39 |
NekoGloop |
celeron55: not minetest.registered_nodes, gates.registered_nodes |
21:39 |
celeron55 |
ah |
21:39 |
celeron55 |
well that sounds more realistic |
21:39 |
celeron55 |
8) |
21:39 |
NekoGloop |
although... |
21:39 |
NekoGloop |
it may be because of the table name |
21:39 |
NekoGloop |
oh wait... |
21:40 |
NekoGloop |
oh i know what it is |
21:40 |
celeron55 |
"it's this line saying gates.registered_nodes = nil" |
21:41 |
NekoGloop |
what? |
21:42 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=40699#p40699 |
21:42 |
VanessaE |
spam? |
21:42 |
NekoGloop |
yes that's spam |
21:42 |
NekoGloop |
noone would give out free products for helping set up a server |
21:44 |
celeron55 |
http://www.wimp.com/drillingaccident/ |
21:46 |
sdzen |
wtf? |
21:48 |
celeron55 |
VanessaE: clearly spam, that has nothing non-generic in it |
21:48 |
VanessaE |
thought so. |
21:49 |
VanessaE |
there. banhammer -> spammer's head. |
21:50 |
sdzen |
we need a banpickaxe the banhammer is getting boring |
21:50 |
VanessaE |
haha |
21:50 |
sdzen |
pickaxe would be more efficent |
21:50 |
* VanessaE |
watches temperest's tic-tac-toe time lapse build |
21:50 |
VanessaE |
http://www.youtube.com/watch?v=wa4im-AwCiQ&feature=youtu.be |
21:51 |
VanessaE |
epic. :-) |
21:51 |
NekoGloop |
sdzen: but the spammers dont have cracky as their armor |
21:52 |
sdzen |
hmmm so use a mese pickaxe |
21:52 |
NekoGloop |
no, use a large gold sword |
21:52 |
NekoGloop |
one hit kill |
21:52 |
VanessaE |
yeah but spammers are like zombies |
21:52 |
VanessaE |
kill 'em and they just come back |
21:53 |
NekoGloop |
now, I've applied my gates fixes... lets see if the actually fixed anything shall we? |
21:53 |
NekoGloop |
wtf |
21:53 |
NekoGloop |
i just crashed minetest |
21:53 |
NekoGloop |
anyway... >.> |
21:53 |
celeron55 |
how terribly unusual! |
21:53 |
NekoGloop |
lol |
21:54 |
NekoGloop |
i crashed the program, not the game |
21:54 |
NekoGloop |
is that a bit more unusual? ;) |
21:54 |
NekoGloop |
lets see... now i swipe mesecon door code and shrink the node :) |
21:56 |
NekoGloop |
er... nvm on mesecon part atm |
21:56 |
NekoGloop |
lets swipe default door code and shrink the node :D |
21:57 |
NekoGloop |
hm... lets take xdoors, since then i just shrink the nodebox |
21:57 |
NekoGloop |
actually i might just have to change the nodeboxes |
22:03 |
celeron55 |
"kieran thompson: hey ive been banned from the forums, why?" |
22:04 |
celeron55 |
VanessaE? |
22:04 |
VanessaE |
doesn't match the name of the spammer I just dealt with? |
22:04 |
celeron55 |
no idea |
22:05 |
VanessaE |
see /msg for the record that comes up |
22:05 |
celeron55 |
apparently the same guy |
22:05 |
celeron55 |
well wtf |
22:05 |
VanessaE |
shall i undo? |
22:06 |
celeron55 |
guess so |
22:06 |
celeron55 |
one can always re-ban 8) |
22:06 |
VanessaE |
done |
22:07 |
VanessaE |
who the hell is kieran thompson anyway? |
22:07 |
VanessaE |
:) |
22:07 |
celeron55 |
as if you knew everybody else on the forum |
22:08 |
VanessaE |
heh |
22:08 |
VanessaE |
oh well |
22:09 |
celeron55 |
i was going to build and ship 0.4.2 now, but then i realized i want the aux1_descends setting in the GUI |
22:09 |
celeron55 |
so now i'll just sleep |
22:09 |
VanessaE |
sleep is good |
22:09 |
celeron55 |
-> |
22:18 |
* VanessaE |
watches a storm move in |
22:28 |
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22:38 |
* VanessaE |
does the happy dance - my animated torches and vessels mods are in minetest_game now o/ |
22:38 |
_2cool4me4_ |
people in #xbmc aren't helpful |
22:40 |
VanessaE |
never used it |
22:40 |
VanessaE |
I'm still used to Xine :-) |
22:40 |
_2cool4me4_ |
For media center purposes? |
22:40 |
VanessaE |
naw, I don't use my computer for that. |
22:41 |
_2cool4me4_ |
wat you have? |
22:41 |
VanessaE |
so xbmc would be overkill anyway :-) |
22:41 |
_2cool4me4_ |
what do you have for that? |
22:41 |
VanessaE |
my media center is just a Blu-ray player and a Nintendo Wii hooked up to an old stereo receiver with L-R passive surround, and an Optoma HD-20 projector |
22:42 |
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22:42 |
_2cool4me4_ |
Hacked Wii? |
22:42 |
VanessaE |
nope. all standard stuff. Too lazy to set up a proper media PC in that room :-) |
22:43 |
_2cool4me4_ |
I started XBMC live on a pc with 512MB of RAM and a 3.0Ghz CPU. iHappy |
22:43 |
VanessaE |
heh |
22:43 |
* _2cool4me4_ |
waits for apple to patent that statement |
22:44 |
_2cool4me4_ |
my download of xbmcbuntu is running at around 200kbps |
22:44 |
_2cool4me4_ |
I'm having a good day! |
23:16 |
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23:28 |
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