Time |
Nick |
Message |
00:01 |
Keegann |
what do people do when there bored? |
00:02 |
NekoGloop |
make mods |
00:02 |
NekoGloop |
play minetest |
00:02 |
NekoGloop |
etc. |
00:02 |
sdzen |
install things |
00:02 |
sdzen |
delete stuff |
00:02 |
sdzen |
partition |
00:02 |
NekoGloop |
delete stuff |
00:02 |
NekoGloop |
like system32 |
00:02 |
sdzen |
yes |
00:02 |
Keegann |
no |
00:03 |
sdzen |
thats my favorite |
00:03 |
NekoGloop |
\:D/ |
00:03 |
Keegann |
not fun |
00:03 |
sdzen |
it makes my computer run so much faster |
00:03 |
Keegann |
doubt it |
00:03 |
Keegann |
does your screen go black |
00:03 |
khonkhortisan |
play a game until I learn the mechanics, then program it |
00:03 |
Keegann |
when you deletee iit |
00:05 |
khonkhortisan |
not again! my wires won't go off! |
00:05 |
khonkhortisan |
I don't think I'll be able to make an entry in the competition. |
00:05 |
NekoGloop |
ok |
00:05 |
NekoGloop |
less competition :3 |
00:06 |
Basstard` |
PRESS PLAY ON TAPE |
00:07 |
khonkhortisan |
I know! pressing reset should turn all the lights on, then off. That should clear everything. |
00:10 |
PilzAdam |
khonkhortisan, NekoGloop & others: now with damage and animation: http://ompldr.org/vZjl6NQ/tnt.zip |
00:10 |
NekoGloop |
thankies |
00:11 |
NekoGloop |
i figured out how to make a signal go up |
00:12 |
NekoGloop |
use an even amount of mesecon torches pointing upwards |
00:12 |
khonkhortisan |
It's that simple? |
00:12 |
khonkhortisan |
Can the signal go down? |
00:12 |
NekoGloop |
probably |
00:12 |
NekoGloop |
but this is oneway |
00:13 |
khonkhortisan |
just have a two-way street and connect it together |
00:13 |
khonkhortisan |
one stack going up, one stack going down, connected by wire at both ends |
00:14 |
NekoGloop |
yup |
00:14 |
NekoGloop |
ofc vertical mesecons are better :3 |
00:16 |
bas080 |
Improved the habitat function and updated the jungletree and plants mod for support |
00:16 |
khonkhortisan |
Is it 1 when storing and #1 when reading for microcontroller memory? |
00:17 |
NekoGloop |
khonkhortisan: yes |
00:17 |
PilzAdam |
anyone has more ideas for crafting tnt and gunpowder? |
00:18 |
NekoGloop |
pilzadam: hmm... |
00:18 |
RealBadAngel |
cook coal for gundpower? |
00:18 |
NekoGloop |
make more 'levels' of tnt, e.g. stone/steel/mese with larger radiuses |
00:18 |
khonkhortisan |
a smaller explosion with stacked gunpowder, fireworks |
00:18 |
bas080 |
PilzAdam, use grinder. |
00:19 |
NekoGloop |
realbadangel: unifieddyes |
00:19 |
khonkhortisan |
dyed gunpowder? why? |
00:19 |
NekoGloop |
no |
00:19 |
NekoGloop |
cooking coal is used in unifieddyes |
00:19 |
RealBadAngel |
my grinder already makes coal dust out of coal |
00:19 |
PilzAdam |
NekoGloop, no more levels of tnt... there is the nuke mod for that |
00:19 |
NekoGloop |
realbadangel: same problem with furnaces, recipe is taken by unifieddyes |
00:19 |
RealBadAngel |
could be mixed with sand for example |
00:20 |
bas080 |
Grind it all and mix it in crafting. Saltpeter charcoal and sulfur are main ingredients for most gunpowder and blackpowder. |
00:20 |
RealBadAngel |
o, the charcoal |
00:20 |
bas080 |
A good standard black powder:..100 parts saltpeter + 18 parts coal + 16 parts sulfur |
00:20 |
bas080 |
A powder without sulfur: ............100 parts saltpeter + 24 parts coal |
00:20 |
bas080 |
|
00:20 |
RealBadAngel |
cook charcoal then insted of coal |
00:20 |
bas080 |
http://www.musketeer.ch/blackpowder/recipe.html |
00:21 |
PilzAdam |
please stick to the default materials |
00:21 |
NekoGloop |
then use coal + sand |
00:21 |
NekoGloop |
(for gunpowder) |
00:22 |
RealBadAngel |
cook wood for charcoal, charcoal to gunpowder |
00:22 |
PilzAdam |
bas080, anyhow great idea |
00:22 |
RealBadAngel |
and mix with sand |
00:22 |
PilzAdam |
NekoGloop, that sounds good |
00:22 |
bas080 |
or gravel. gravel does not have a real use anyway |
00:22 |
PilzAdam |
RealBadAngel, too complex |
00:23 |
PilzAdam |
gravel + sand + coal? |
00:23 |
bas080 |
or mese + gravel + coal |
00:23 |
khonkhortisan |
trees->charcoal was already removed |
00:23 |
RealBadAngel |
dont like mese idea |
00:23 |
PilzAdam |
bas080, too rare |
00:23 |
khonkhortisan |
tnt is for mining, you can't make tnt before mining |
00:23 |
bas080 |
people should work for there fireworks. |
00:23 |
PilzAdam |
who votes for gravel + sand + coal? |
00:24 |
khonkhortisan |
dyes+gunpowder+some kind of covering = firework |
00:24 |
bas080 |
half a vote |
00:24 |
NekoGloop |
gravel + coal |
00:24 |
RealBadAngel |
coal, sand, coal | sand gravel sand | coal sand coal |
00:24 |
bas080 |
NekoGloop gets 3/4 vote |
00:24 |
PilzAdam |
bas080, main idea for this mod was a help for mining, so it shouldnt use mese |
00:24 |
* PilzAdam |
votes for NekoGloop, too |
00:25 |
PilzAdam |
anyone have a good argument against it? |
00:25 |
bas080 |
cool.btw i never find mese propably because i like the blue sky way more |
00:26 |
RealBadAngel |
woohoo, done compilin the game on virtual machine |
00:26 |
RealBadAngel |
lets give it a try |
00:26 |
PilzAdam |
1 gravel + 1 coal = 1 gunpowder? |
00:27 |
bas080 |
Gun mod could use some gunpowder! |
00:27 |
bas080 |
3 coal one gravel |
00:27 |
PilzAdam |
shapeless? |
00:27 |
PilzAdam |
imo yes |
00:28 |
bas080 |
Or gravel surrounded by coal |
00:28 |
bas080 |
4 coals... |
00:28 |
NekoGloop |
no |
00:28 |
PilzAdam |
nope |
00:28 |
NekoGloop |
1 coal + 1 gravel = 1 gunpowder |
00:29 |
PilzAdam |
so 3 coals + 1 gravel = ? gunpowder (shapeless) |
00:29 |
PilzAdam |
forgett that |
00:29 |
RealBadAngel |
http://img534.imageshack.us/img534/9418/debiane.png |
00:29 |
bas080 |
What can one do with gunpowder? |
00:29 |
RealBadAngel |
its running :) |
00:29 |
RealBadAngel |
fps = 3 lol |
00:29 |
bas080 |
If it's really usefull and effective it should take some time before can b crafted |
00:30 |
khonkhortisan |
make firecrackers and blow off limbs |
00:30 |
youbi |
fps = 30, is it good ? |
00:30 |
NekoGloop |
debian is a windows mini-os? |
00:30 |
RealBadAngel |
hehehe here yes |
00:30 |
RealBadAngel |
installed debian 6.0 on virtual machine |
00:30 |
PilzAdam |
bas080, as i want it as a mining help so the player should get enough to not use a pickaxe |
00:30 |
NekoGloop |
maybe close some of those windows :3 |
00:31 |
PilzAdam |
-as |
00:31 |
RealBadAngel |
to compile the game for server |
00:31 |
bas080 |
how much nodes does it remove? |
00:31 |
khonkhortisan |
5x2x5 minus about 5 nodes when placed on flat ground |
00:31 |
bas080 |
and does it also remove ores? Or maybe it could drop ores to the ground. |
00:31 |
PilzAdam |
like the leaves of trees |
00:32 |
khonkhortisan |
it will not do anything special to ores that it does not do to stone |
00:32 |
PilzAdam |
bas080, it drops everything to the ground |
00:32 |
khonkhortisan |
tnt is not selective |
00:32 |
NekoGloop |
it drops the same items you'd get from mining it |
00:32 |
PilzAdam |
yes |
00:32 |
khonkhortisan |
so no blasting out stone or sandstone, they get converted |
00:32 |
PilzAdam |
you have to pick up everything by hand if you dont want to cheat |
00:33 |
bas080 |
That sound very useful! |
00:33 |
NekoGloop |
and i just have to pick everything up by hand |
00:33 |
NekoGloop |
item_drop doesnt work for me |
00:33 |
PilzAdam |
bas080, that what i want it to be |
00:34 |
PilzAdam |
crafting ideas for tnt needed |
00:34 |
PilzAdam |
currently its gunpowder surrounded by 8 wood |
00:35 |
PilzAdam |
anyone? |
00:35 |
NekoGloop |
hmm |
00:36 |
khonkhortisan |
gunpowder should also be on top because you can see it there |
00:36 |
NekoGloop |
make it gunpowder + 4 wood in a "+" shape |
00:36 |
PilzAdam |
why wood? |
00:37 |
NekoGloop |
because wood you dont need a pickaxe for |
00:37 |
PilzAdam |
you need a pickaxe for coal to get gunpowder |
00:38 |
NekoGloop |
true |
00:38 |
NekoGloop |
then use cobble |
00:38 |
NekoGloop |
(in the plus shape) |
00:38 |
PilzAdam |
why cobble? |
00:38 |
NekoGloop |
because... idk |
00:39 |
NekoGloop |
maybe because if you're gonna get coal you're gonna get cobble |
00:39 |
PilzAdam |
btw https://en.wikipedia.org/wiki/Trinitrotoluene |
00:40 |
NekoGloop |
so? |
00:40 |
PilzAdam |
nothing |
00:40 |
PilzAdam |
i like wikipedia |
00:40 |
PilzAdam |
<NekoGloop> maybe because if you're gonna get coal you're gonna get cobble |
00:40 |
PilzAdam |
thats not a good reason |
00:41 |
NekoGloop |
yes it is |
00:41 |
PilzAdam |
i want something that is at least a bit realistic |
00:41 |
NekoGloop |
it is realistic |
00:41 |
NekoGloop |
unless you wanna use steel |
00:41 |
bas080 |
I'm of. Don't stay up to early guys! |
00:41 |
RealBadAngel |
my recipe wasnt good? |
00:41 |
|
johnnie joined #minetest |
00:41 |
PilzAdam |
RealBadAngel, what was it? |
00:42 |
RealBadAngel |
coal, sand, coal | sand gravel sand | coal sand coal |
00:42 |
NekoGloop |
we arent talking about gunpowder now |
00:42 |
NekoGloop |
we're talking about the tnt itself |
00:43 |
RealBadAngel |
ah, sorry |
00:43 |
|
bas080 left #minetest |
00:43 |
PilzAdam |
btw its too expensive |
00:44 |
NekoGloop |
pilzadam: i like it as it is |
00:44 |
PilzAdam |
maybe without the corner wood? so you only have to use 4 wood |
00:45 |
NekoGloop |
well that would be a + shape, wouldnt it? :3 |
00:45 |
PilzAdam |
yes |
00:45 |
PilzAdam |
what do you say? |
00:46 |
NekoGloop |
yes |
00:46 |
PilzAdam |
great |
00:46 |
NekoGloop |
i want that recipe |
00:46 |
PilzAdam |
anyone dont like it? |
00:46 |
NekoGloop |
*cough*ialreadychangedmine*cough* |
00:46 |
PilzAdam |
nobody? |
00:47 |
PilzAdam |
selled at the nice guy in the 3rd row |
00:47 |
NekoGloop |
yay~ |
00:47 |
nice_guy |
thank you, thank you! |
00:47 |
* nice_guy |
takes his recipe |
00:47 |
* nice_guy |
goes away |
00:48 |
khonkhortisan |
I had to increase my active_block_range yet again, it's now up to five. |
00:48 |
PilzAdam |
Next point on the list: I need better inventory textures for the gunpowder |
00:48 |
khonkhortisan |
yep |
00:49 |
PilzAdam |
and i dont use the dye textures |
00:49 |
PilzAdam |
its too confusing for users |
00:49 |
NekoGloop |
hm |
00:49 |
NekoGloop |
use coal colors, mesecon's old raillike drawtype graphics |
00:49 |
NekoGloop |
that should work wonderfully |
00:49 |
PilzAdam |
maybe a barrel |
00:50 |
PilzAdam |
NekoGloop, only inventory textures |
00:50 |
NekoGloop |
ah |
00:50 |
NekoGloop |
well the placed textures dont connect |
00:50 |
NekoGloop |
and that's ugly |
00:50 |
PilzAdam |
it was way uglier with connecting textures |
00:51 |
NekoGloop |
trust me |
00:51 |
NekoGloop |
it isnt |
00:51 |
NekoGloop |
oh i've got an idea |
00:51 |
PilzAdam |
trust me; it is |
00:51 |
NekoGloop |
use redstone textures in grayscale |
00:51 |
NekoGloop |
there's your 'dust' effect |
00:52 |
khonkhortisan |
or design it yourself and not have to think about fair use rationale |
00:52 |
NekoGloop |
heh |
00:52 |
NekoGloop |
redstone textures are distributed freely |
00:52 |
sdzen |
just make it default_stone.png |
00:53 |
NekoGloop |
just go on the wiki :3 |
00:53 |
khonkhortisan |
yeah you never have stone in your inventory |
00:53 |
PilzAdam |
the problem with the connectin texutures is: 1st: the burning gunpowder dont connect to the non burning; 2nd: the normal gunpowder without any others around them is a line |
00:53 |
khonkhortisan |
so if you can add two images together in a node definition, can you subtract images? |
00:54 |
PilzAdam |
how to.... what? |
00:55 |
khonkhortisan |
tiles = {"firstimage.png^secondimage.png"}, makes the first one show through where the second is transparent. |
00:55 |
PilzAdam |
i know |
00:55 |
PilzAdam |
but subtract is somehow strange; how would you do that? |
00:55 |
khonkhortisan |
but what if there were three images, and the third one was a mask that said where the second one was transparent so you could see the first one? |
00:56 |
PilzAdam |
maybe i will write my own connection of gunpowder... |
00:57 |
* PilzAdam |
dont like it because its a lot of work and its slow |
00:58 |
* PilzAdam |
got to sleep |
00:58 |
PilzAdam |
bye |
00:58 |
|
NekoGloop joined #minetest |
00:58 |
NekoGloop |
Hello again :P |
01:04 |
|
_2cool4me4_ joined #minetest |
01:06 |
_2cool4me4_ |
I think I made this adder a bit too long |
01:07 |
khonkhortisan |
active_block_range |
01:10 |
_2cool4me4_ |
what |
01:10 |
_2cool4me4_ |
no, it's just really long |
01:17 |
RealBadAngel |
ive managed to start minetestserver on remote debian box |
01:17 |
NekoGloop |
Heh nice |
01:17 |
RealBadAngel |
it starts, running |
01:17 |
RealBadAngel |
but cant connect to it |
01:17 |
RealBadAngel |
any ideas? |
01:18 |
NekoGloop |
Maybe feed it a cookie? |
01:18 |
RealBadAngel |
problem sendin a cookie through ssh ;) |
01:18 |
NekoGloop |
Heh |
01:24 |
Basstard` |
When has Minetest been tested enough? |
01:24 |
NekoGloop |
When we come up with a better name |
01:33 |
_2cool4me4_ |
when 2cool becomes cooler |
01:33 |
Basstard` |
Mumine/Muumine/Moomine/µMine |
01:34 |
NekoGloop |
MicroMine? |
01:34 |
NekoGloop |
Heh ya right |
01:39 |
RealBadAngel |
it looks i dont have any open port here damn |
01:42 |
_2cool4me4_ |
a majority of the time on this adder is wiring the stupid switches |
01:44 |
|
RBA_ joined #minetest |
01:50 |
_2cool4me4_ |
4 lights wired... |
01:51 |
|
servvs joined #minetest |
01:54 |
_2cool4me4_ |
Does anything wireless work in Mesecons |
01:54 |
NekoGloop |
No |
01:54 |
_2cool4me4_ |
CRAP |
01:55 |
VanessaE |
not here, it stinks and draws flies. |
01:55 |
_2cool4me4_ |
*facepalm* |
01:55 |
* NekoGloop |
gives vanessae a cookie |
01:58 |
VanessaE |
heh |
02:08 |
Keegann |
want me to say something funny |
02:08 |
VanessaE |
? |
02:08 |
Keegann |
I am proud of myself. I finished the puzzle in just 6 months while the box said 2 to 4 years. |
02:08 |
Keegann |
im bored |
02:11 |
|
_2cool4me4_ joined #minetest |
02:11 |
_2cool4me4_ |
This... this is not an adder |
02:11 |
NekoGloop |
No |
02:11 |
_2cool4me4_ |
This... is a dissapointment |
02:11 |
NekoGloop |
THIS IS SPARTAAAAAA! |
02:11 |
* _2cool4me4_ |
kicks |
02:12 |
* NekoGloop |
's scream of "sparta" slowly fades as he falls |
02:12 |
_2cool4me4_ |
I see what you did ther |
02:13 |
_2cool4me4_ |
I spent all day on this adder... |
02:13 |
_2cool4me4_ |
And it is nothing |
02:13 |
NekoGloop |
Cool |
02:13 |
|
saschaheylik joined #minetest |
02:13 |
NekoGloop |
I spent a couple hours making some random stuff |
02:14 |
_2cool4me4_ |
Wait... |
02:14 |
_2cool4me4_ |
This adder is pointless |
02:14 |
_2cool4me4_ |
WHAT IS WRONG WITH ME |
02:14 |
NekoGloop |
Now, i want a microcontroller that prodictively uses the eeprom |
02:15 |
_2cool4me4_ |
Good luck |
02:15 |
NekoGloop |
Yeh |
02:15 |
NekoGloop |
About the best use i can think of is a lock that needs three buttons to be pressed in order |
02:16 |
NekoGloop |
If i werent on my ipad i'd make that right now |
02:18 |
_2cool4me4_ |
I screwed up this stupid adder |
02:18 |
* _2cool4me4_ |
kicks adder |
02:18 |
NekoGloop |
Heh |
02:18 |
* _2cool4me4_ |
kicks neko |
02:18 |
NekoGloop |
There's a snake known as an adder |
02:18 |
_2cool4me4_ |
softly |
02:19 |
* NekoGloop |
hisses |
02:19 |
* _2cool4me4_ |
kicks harder |
02:19 |
NekoGloop |
No kicking the kitty! |
02:19 |
_2cool4me4_ |
oh, not snake |
02:19 |
_2cool4me4_ |
cat |
02:19 |
* NekoGloop |
claws at 2cool's face |
02:20 |
* _2cool4me4_ |
makes the following face: D: |
02:20 |
_2cool4me4_ |
I'll go back to that broken thing tomorrow |
02:20 |
VanessaE |
there, that's enough graphics for tonight. |
02:20 |
NekoGloop |
VanessaE: Lol ok |
02:21 |
VanessaE |
NekoGloop: and no, it wasn't for gloopblocks/ores :-) |
02:21 |
NekoGloop |
I notice you didnt exclude toolsizes :3 |
02:21 |
VanessaE |
NekoGloop: and no, it wasn't for gloopblocks/ores/toolssizes :-) |
02:21 |
VanessaE |
;) |
02:21 |
NekoGloop |
Heh |
02:21 |
NekoGloop |
Well i do need a better evil block texture |
02:22 |
_2cool4me4_ |
I'm gonna leave now |
02:22 |
NekoGloop |
Current one doesnt look very... Evil |
02:30 |
Basstard` |
KHAAAAAAAN |
02:31 |
* NekoGloop |
kicks basstard |
02:37 |
|
theTroy joined #minetest |
02:37 |
|
NekoGloop joined #minetest |
02:39 |
VanessaE |
bbl |
02:39 |
VanessaE |
time to sleep |
02:39 |
VanessaE |
night all |
02:44 |
NekoGloop |
Heh |
02:46 |
* NekoGloop |
is bored :/ |
02:47 |
|
servvs joined #minetest |
02:57 |
NekoGloop |
So, what's everyone working on? |
02:57 |
saschaheylik |
money |
02:58 |
Keegann |
air |
02:58 |
saschaheylik |
last time i checked air was free |
02:58 |
Keegann |
last time i check i almost died |
02:58 |
saschaheylik |
so? |
03:00 |
* mrtux |
is away: going to bed |
03:13 |
saschaheylik |
do we have any idea how many people play minetest? |
03:38 |
|
tango_ joined #minetest |
04:09 |
|
khonkhortisan joined #minetest |
04:11 |
|
cornernote joined #minetest |
04:11 |
cornernote |
hi |
04:12 |
cornernote |
has anyone heard of the humble bundle ? |
04:13 |
|
khonkhortisan joined #minetest |
04:13 |
cornernote |
anyway, its a site where they sell a bundle of indie games every few months... the buyer pays any amount they want, and the money goes to charity or to the game developer |
04:13 |
cornernote |
i know MT is free, but i thought it might be a cool way to increase exposure |
04:14 |
cornernote |
if it made money, upto c55 if he uses it as incentive to code more, or donate to charity, or whatever |
04:14 |
cornernote |
but the main point is the exposure |
04:15 |
khonkhortisan |
I left minetest running watching a blinkyplant change the squares on tictactoe and it flooded my memory and swap |
04:15 |
cornernote |
hey khonkhortisan |
04:15 |
khonkhortisan |
hello |
04:16 |
cornernote |
thats bad :( does it mean many games will result in the same thing ? |
04:16 |
cornernote |
or just cos all the signals were queued up |
04:16 |
cornernote |
did u get your power-rotator working ? |
04:19 |
khonkhortisan |
I didn't try the power rotator. |
04:19 |
khonkhortisan |
it also uses memory if I start a game, quit, start, quit without restarting the client |
04:21 |
cornernote |
i made a really simple game of rock scissors paper, i'd imagine the whole tic-tac-toe play and winner would be a whole lot more complex |
04:21 |
cornernote |
i started making buttons that stay lit up, then unlight when you press another one |
04:22 |
cornernote |
wanted to make it so once you choose, your choice is locked in and you cant change |
04:22 |
cornernote |
with 1 central reset button that resets both players |
04:22 |
cornernote |
but it takes soooo much time =) |
04:22 |
cornernote |
lol |
04:23 |
cornernote |
u should post some screens of your project in a thread in the forum so we can see your progress |
04:23 |
cornernote |
unless its top secret |
04:27 |
khonkhortisan |
why didn't I think of rock paper scissors? |
04:28 |
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04:36 |
cornernote |
how might one go about generating a random"ish" value using mesecons ? |
04:40 |
khonkhortisan |
connect all four delayer types together? might have to research random theory. If there were animals you could use an animal detector. |
04:42 |
khonkhortisan |
rock paper scissors would be much easier than tictactoe. |
04:44 |
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04:47 |
Calinou |
haha, people in #bukkit complain about minecraft's slowness, even on gaming servers |
04:47 |
Calinou |
+1 minetest :D |
04:48 |
khonkhortisan |
what can I use that a) alternates faster than a blinky plant b) still works after restarting the server and c) doesn't overheat chips? |
04:49 |
Calinou |
don't know |
04:49 |
Calinou |
not a mesecons pro :p |
04:49 |
cornernote |
khonkhortisan, you can change the abm interval time of a blinkyplant |
04:50 |
Calinou |
though, he wants the plant to work after restart |
04:56 |
khonkhortisan |
got it. It doesn't blink at a consistent rate, but it works. |
04:59 |
khonkhortisan |
http://www.flickr.com/photos/79516830@N05/7885307908/in/photostream/lightbox/ |
05:01 |
khonkhortisan |
If I have just a µc-delayer loop, it stops after a server restart. If I have just a blinky plant, it blinks too slow. Two NOTs and it overheats. So the right one in the picture is programmed if(D)sbi(A,!C);if(!D)sbi(A,C); and the left one is programmed if(D)sbi(A,C);if(!D)sbi(A,!C); |
05:01 |
khonkhortisan |
So there's a clock with the blinkyplant as an inverter to start it up again, which also throws off the timing. If I make the delayer go as fast as possible, the left chip overheats. |
05:02 |
cornernote |
lol |
05:02 |
cornernote |
overheats ? |
05:03 |
cornernote |
as in, pops out of the node block into an object ? |
05:03 |
khonkhortisan |
make two microcontrollers, connect them together, and program them to be NOTs and see what happens |
05:03 |
khonkhortisan |
yep |
05:03 |
cornernote |
yeah, i had my whole thing wired and programmed |
05:03 |
cornernote |
and i connected a wrong wire |
05:03 |
cornernote |
pop |
05:03 |
cornernote |
all gone |
05:03 |
cornernote |
lol |
05:03 |
khonkhortisan |
I did that too, about ten chips all at once |
05:05 |
khonkhortisan |
that's better, now someone won't think the game lost their data when they win and the line starts blinking. |
05:07 |
khonkhortisan |
I keep having to go through every row of chips, now this is programmed this way, and it's supposed to do that... |
05:08 |
khonkhortisan |
aah! the dreaded wire that doesn't turn off! aah! |
05:12 |
khonkhortisan |
µc with port C off -- on wire -- µc with port A off |
05:14 |
khonkhortisan |
I think I will put it on the forum. |
05:18 |
khonkhortisan |
Anyone know why a router wouldn't save port forwardings? |
05:24 |
khonkhortisan |
where's a good place to put a zip file? |
05:27 |
SmugLeaf |
MF |
05:28 |
khonkhortisan |
I'd host it myself if I could figure out my router |
05:32 |
leo_rockway |
khonkhortisan │ it also uses memory if I start a game, quit, start, quit without restarting the client <--- this |
05:33 |
leo_rockway |
I think all of us experience that |
05:39 |
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05:58 |
khonkhortisan |
Okay cornernote, there's your forum post. |
06:05 |
khonkhortisan |
oh. I have the X's and O's cross-wired on the second row. |
06:08 |
khonkhortisan |
huh. it even blinks right if I win in two directions. I didn't even plan for that. |
06:31 |
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07:31 |
cornernote |
i cant work out how to make a counter in mesecons |
07:32 |
cornernote |
eg, a row of lights, and each interval a different one lights up |
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08:39 |
cy1 |
cornernote: go build actual circuit boards you complete fool. haven't you ever heard of an arduino |
08:39 |
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08:42 |
wei2912 |
cyl: lol |
08:57 |
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09:07 |
wei2912 |
made a weird world |
09:08 |
wei2912 |
where you go down a hole |
09:13 |
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09:24 |
cornernote |
cy1, whats with the attitude? i know what an arduino is, i dont want to do that, i want to do it in minetest |
09:25 |
cornernote |
if you dont know how to do it, then thats fine, no need to be rude |
09:26 |
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09:28 |
cornernote |
also i havent seen an arduino that can make a piston counter |
09:34 |
wei2912 |
cornernote: hi |
09:34 |
wei2912 |
any ideas on how to convert a whole map to a certain terrain? |
09:35 |
cornernote |
an ABM that replaces nodes ? |
09:35 |
cornernote |
like find dirt, replace with sand... that type of thing ? |
09:35 |
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09:36 |
wei2912 |
cornernote, yup |
09:36 |
wei2912 |
VanessaE told me to ask you |
09:37 |
cornernote |
you'll have to make a list of nodes, and what you want to convert them to |
09:37 |
cornernote |
but you will then never have dirt, it will always turn to sand |
09:37 |
cornernote |
thats what you want ? |
09:39 |
wei2912 |
cornernote, yup |
09:39 |
wei2912 |
or maybe i can change to a specific terrain |
09:39 |
wei2912 |
i'm thinking instead of converting, change the mapgen? |
09:39 |
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09:40 |
cornernote |
mapgen is in c++ |
09:40 |
cornernote |
you can use hooks, after_generated() i think it is |
09:40 |
cornernote |
but its not very fast |
09:40 |
cornernote |
for massive blocks |
09:41 |
wei2912 |
cornernote, lol |
09:41 |
wei2912 |
hmm |
09:42 |
cornernote |
i'll make 2 examples |
09:42 |
wei2912 |
i |
09:42 |
cornernote |
sec.. |
09:42 |
wei2912 |
okay |
09:42 |
saschaheylik |
hey, any advances on antialiasing? |
09:42 |
cornernote |
you can try them both, see which performs better |
09:43 |
wei2912 |
cornernote, thanks |
09:44 |
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09:45 |
cornernote |
i didnt test them, and if you know a little lua you should be able to build a table with the old/new nodenames, and put this code into a loop |
09:45 |
cornernote |
http://pastebin.com/1HxY5nD3 |
09:45 |
cornernote |
but thats the basic idea |
09:45 |
saschaheylik |
hey, any advances on antialiasing? |
09:45 |
cornernote |
more info on the functions i used are in the lua api - https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt |
09:46 |
cornernote |
saschaheylik, you just asked that. if anyone knows they will answer |
09:46 |
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09:49 |
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09:49 |
PilzAdam |
Hello everyone! |
09:53 |
wei2912 |
oh cornernote |
09:53 |
wei2912 |
thanks a lot |
09:56 |
wei2912 |
PilzAdam, hi |
09:57 |
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10:05 |
wei2912 |
cornernote, where do i put it? lol |
10:05 |
wei2912 |
i know no lua |
10:07 |
cornernote |
oh, then you better start with the modding tutorial |
10:07 |
cornernote |
sec.. |
10:07 |
wei2912 |
cornernote, lol thanks |
10:08 |
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10:08 |
cornernote |
http://multa.bugs3.com/minetest/tutorial/ |
10:12 |
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10:13 |
youbi |
I can’t find any apples, is this the same than for monsters ? |
10:14 |
wei2912 |
cornernote, thanks |
10:14 |
PilzAdam |
apples are only in trees, placed by the player threw saplings |
10:14 |
PilzAdam |
*by |
10:15 |
wei2912 |
PilzAdam, any bonemeal? |
10:15 |
wei2912 |
bone meal* |
10:15 |
wei2912 |
http://www.minecraftwiki.net/wiki/Bone_Meal |
10:15 |
wei2912 |
just wondering |
10:16 |
PilzAdam |
not in minetest |
10:16 |
youbi |
Oh. I thought that apples were naturally in some trees |
10:16 |
PilzAdam |
not in the map generation |
10:16 |
youbi |
Ok |
10:17 |
PilzAdam |
only in sapling generated trees |
10:17 |
youbi |
That’s not a problem. |
10:17 |
youbi |
That’s quit logic |
10:17 |
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10:17 |
wei2912 |
PilzAdam, :( |
10:17 |
wei2912 |
lol |
10:18 |
PilzAdam |
you can write a mod that adds it |
10:19 |
youbi |
And saplings are found by cutting trees, right ? |
10:19 |
wei2912 |
PilzAdam, lol |
10:19 |
wei2912 |
mod noob |
10:19 |
PilzAdam |
youbi, yes |
10:22 |
PilzAdam |
anyone want to test a tnt mod pre-release? |
10:25 |
wei2912 |
PilzAdam, me |
10:25 |
cornernote |
im trying to make a counter using a row of mC .. i want i cant seem to get them to behave nicely |
10:26 |
wei2912 |
thought there was nuke? |
10:26 |
cornernote |
i have this: if(B)after(4,"on(A,C)");if(D)after(2,"off(A,C)"); |
10:26 |
PilzAdam |
wei2912, http://ompldr.org/vZmEzeA/tnt.zip |
10:26 |
PilzAdam |
nuke is very different |
10:26 |
cornernote |
A is the input, and A loops back to D, and goes into the next chip's A.. and C is the output |
10:34 |
cornernote |
ok, i got it to work with delayers, then used torches as inverters to read the signal |
10:34 |
wei2912 |
PilzAdam, testing your mod |
10:35 |
PilzAdam |
craft gunpowder with gravel+coal |
10:35 |
PilzAdam |
craft tnt with gunpowder surrounded by wood in a + |
10:36 |
PilzAdam |
blow it up by hitting it with a torch |
10:36 |
PilzAdam |
you can use gunpowder as a fuze |
10:36 |
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10:36 |
wei2912 |
yay |
10:36 |
wei2912 |
PilzAdam, any plans to make more powerful ones? |
10:36 |
PilzAdam |
nope, see nuke mod |
10:37 |
wei2912 |
PilzAdam, okay |
10:37 |
wei2912 |
my feedback |
10:37 |
wei2912 |
this is quite light |
10:37 |
wei2912 |
doesn't lag |
10:37 |
wei2912 |
only problem is blast radius too small |
10:37 |
PilzAdam |
it is a mining help |
10:38 |
PilzAdam |
the blast radius is not to small |
10:38 |
PilzAdam |
i dont want to overpower it |
10:38 |
VanessaE |
good morning |
10:38 |
wei2912 |
VanessaE, hi |
10:38 |
wei2912 |
PilzAdam, hmm |
10:38 |
PilzAdam |
morning VanessaE |
10:38 |
wei2912 |
3x3x3 radius? |
10:38 |
wei2912 |
PilzAdam, any github repo? |
10:38 |
wei2912 |
feel like forking it |
10:39 |
PilzAdam |
not yet |
10:39 |
PilzAdam |
its the same as leaves on trees |
10:39 |
wei2912 |
PilzAdam, hmm |
10:39 |
wei2912 |
can i start one? |
10:39 |
PilzAdam |
i will do |
10:39 |
wei2912 |
okay |
10:40 |
wei2912 |
waiting till then |
10:40 |
wei2912 |
because my hands are itching to fork it |
10:40 |
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10:41 |
wei2912 |
PilzAdam, minetest crashed? |
10:42 |
PilzAdam |
? |
10:42 |
wei2912 |
PilzAdam, minetest crashed* |
10:42 |
wei2912 |
but i think it's because i put too much tnt |
10:43 |
PilzAdam |
could be |
10:43 |
wei2912 |
PilzAdam, hmm |
10:43 |
wei2912 |
tnt doesn't fly away |
10:43 |
PilzAdam |
yes |
10:43 |
PilzAdam |
its blows up directly when another tnt explodes near by |
10:44 |
wei2912 |
PilzAdam, lol |
10:44 |
wei2912 |
i need to take a picture |
10:44 |
PilzAdam |
https://github.com/PilzAdam/TNT |
10:44 |
wei2912 |
PilzAdam, because it does that |
10:44 |
wei2912 |
let me produce a diagram |
10:44 |
wei2912 |
| | | | | | | | | | | | | | |
10:45 |
wei2912 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 |
10:45 |
wei2912 |
0 0 0 0 0 0 0 0 0 0 0 0 0 0 |
10:45 |
wei2912 |
that's what happens |
10:45 |
PilzAdam |
? |
10:45 |
wei2912 |
PilzAdam, when the first tnt in the row is detonated |
10:45 |
wei2912 |
2nd diagram appears |
10:46 |
wei2912 |
for a few milliseconds |
10:46 |
wei2912 |
before the 3rd appears |
10:46 |
PilzAdam |
what is 0 and what is |? |
10:46 |
wei2912 |
0 -> detonated tnt |
10:46 |
wei2912 |
| -> remaining tnt |
10:47 |
wei2912 |
@PilzAdam |
10:48 |
PilzAdam |
so you have 3 tnt in a row? |
10:48 |
wei2912 |
no |
10:48 |
wei2912 |
PilzAdam, multiple tnt |
10:49 |
PilzAdam |
screenshot? |
10:49 |
wei2912 |
PilzAdam, will try to get a video |
10:50 |
PilzAdam |
k |
10:50 |
wei2912 |
my gosh |
10:50 |
wei2912 |
weird bug |
10:50 |
wei2912 |
PilzAdam, wait a moment |
10:54 |
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11:09 |
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11:18 |
PilzAdam |
anyone has a idea why this does not work: http://pastebin.com/D2tJWAQh (i get the messages at line 3 and 4) |
11:20 |
wei2912 |
PilzAdam, nvm |
11:20 |
wei2912 |
just try stacking a tower of tnt |
11:20 |
wei2912 |
light it up |
11:20 |
wei2912 |
and run away |
11:20 |
wei2912 |
view it from a distance - you'll see what i mean |
11:31 |
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11:35 |
VanessaE |
zzz |
11:36 |
PilzAdam |
anyone has a idea why this does not work: http://pastebin.com/D2tJWAQh (i get the messages at line 3 and 4 but not the others) |
11:36 |
VanessaE |
Calinou: misa's pack may require updates :-) |
11:36 |
Calinou |
why? |
11:36 |
VanessaE |
Calinou: recent updates to pipeworks and mesecons. |
11:36 |
* Calinou |
feels like a minecraft mod developer when he gets asked this |
11:36 |
Calinou |
there was never pipeworks support in misa |
11:36 |
PilzAdam |
wei2912, if you are too far away the nodes dont update so you see them even if they arent there |
11:36 |
Calinou |
I need to update mesecons, yes |
11:36 |
VanessaE |
lazy ;) |
11:37 |
Calinou |
unfortunately I can't change nodeboxes without editing the lua, and I would probably have to do this |
11:37 |
Calinou |
the 3D wires look like shit sometimes |
11:37 |
Calinou |
honest |
11:37 |
VanessaE |
:( |
11:37 |
PilzAdam |
i like them |
11:37 |
VanessaE |
they look better than the old raillike ones |
11:37 |
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11:38 |
VanessaE |
PilzAdam: re: the code you pasted, no idea since it uses the mesecons API :-/ |
11:38 |
VanessaE |
however, maybe you need to also register it as an effector |
11:39 |
VanessaE |
and register its connection rules |
11:39 |
VanessaE |
without doing those I'm pretty sure the node won't respond to a signal |
11:40 |
VanessaE |
Calinou: so what looks wrong about them? |
11:41 |
wei2912 |
PilzAdam, not too far away* |
11:41 |
wei2912 |
maybe... 6? |
11:42 |
PilzAdam |
maybe 50 |
11:42 |
wei2912 |
50??? |
11:50 |
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11:57 |
cornernote |
PilzAdam, i put that code into a new mod |
11:57 |
cornernote |
and it seems to work fine |
11:58 |
Calinou |
VanessaE, too thick, too many nodeboxes used (should only use 4 nodeboxes or so at most), hard to texture for HD packs |
11:58 |
Calinou |
can't imagine any way to do this properly |
11:58 |
cornernote |
soon as i pressed a button it spat out [tnt_debug] register_on_signal_on() about 50 times |
11:58 |
wei2912 |
PilzAdam, see it? |
11:58 |
VanessaE |
Calinou: I was able to do it nicely in my 512px pack |
11:58 |
NekoGloop |
Hm? |
11:58 |
NekoGloop |
Tnt got an update? |
11:58 |
NekoGloop |
Brb |
11:58 |
PilzAdam |
cornernote, i already fixed it (it is only in latest mesecons) |
11:58 |
VanessaE |
Calinou: besides, they're textured in 64px by default :-) |
11:58 |
PilzAdam |
https://github.com/PilzAdam/TNT |
11:58 |
VanessaE |
or do you mean mesecons? |
12:00 |
Calinou |
mesecons |
12:00 |
Calinou |
<VanessaE> Calinou: besides, they're textured in 64px by default :-) |
12:00 |
VanessaE |
well I managed to do those also |
12:00 |
Calinou |
should be 16px... per convention |
12:00 |
VanessaE |
mesecons are 16px actually. |
12:00 |
Calinou |
64x in 16x world doesn't fit |
12:01 |
VanessaE |
pipes are 64px because I couldn't make them look at all good in 16px. |
12:01 |
Calinou |
I could make decent textures for pipes, yeah, but hardly for mesecons, or I will have to fiddle & trick around a lot |
12:01 |
VanessaE |
and they seem to fit in just fine amongst 16px textures. |
12:01 |
Calinou |
perhaps I'll add a fake "glowing" effect to activated mesecons |
12:01 |
wei2912 |
VanessaE, i remove those stuff i didn't like in your mod |
12:01 |
wei2912 |
so now |
12:01 |
wei2912 |
there's a pixelated + realistic texture :D |
12:01 |
VanessaE |
Calinou: take a look at the latest version of the HDX texture pack and see how I did mesecons. |
12:02 |
VanessaE |
wei2912: which as I recall was only the wield hand, which I've since replaced. |
12:02 |
wei2912 |
lol |
12:02 |
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12:02 |
wei2912 |
no |
12:02 |
wei2912 |
some things were a bit too realistic to me |
12:02 |
VanessaE |
haha |
12:02 |
VanessaE |
hell I figured some stuff wasn't realistic enough :-) |
12:02 |
VanessaE |
(like stone) |
12:03 |
wei2912 |
VanessaE, tree leaves were too realistic |
12:03 |
VanessaE |
ha! tree leaves look like shit compared to what I could do if I had better images to work with :D |
12:04 |
cornernote |
i found that, some textures were too realistic |
12:04 |
cornernote |
my wife loves that texture pack tho |
12:04 |
wei2912 |
lol |
12:04 |
wei2912 |
love the grass and desert sand |
12:04 |
cornernote |
thats the great thing about minetest, easy to mod it how you want it |
12:04 |
wei2912 |
ah crap |
12:05 |
cornernote |
cobble was too noisy for me |
12:05 |
wei2912 |
i went into lava that looked like desert sand |
12:06 |
VanessaE |
haha |
12:07 |
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12:10 |
wei2912 |
VanessaE, found a flatland mod |
12:10 |
wei2912 |
just what i wanted |
12:10 |
wei2912 |
http://minetest.net/forum/viewtopic.php?id=1504 |
12:11 |
PilzAdam |
its realy buggy |
12:12 |
VanessaE |
wei2912: jeez, you never said you want flat land.. |
12:12 |
wei2912 |
VanessaE, lol |
12:12 |
wei2912 |
sry |
12:12 |
wei2912 |
PilzAdam, lol |
12:12 |
VanessaE |
if I'd known that I could have had that slow-laggy-ass server of yours converted over in just a few minutes :-) |
12:12 |
wei2912 |
VanessaE, :D |
12:12 |
wei2912 |
VanessaE, how? |
12:13 |
wei2912 |
if you give me the command |
12:13 |
wei2912 |
'it would work much faster |
12:13 |
VanessaE |
wei2912: worldedit, use it to replace everything above roughly -30 with air, then everything from -30 to about -10 with stone, -10 to -5 with desert stone, -5 to 0 with desert sand. |
12:14 |
wei2912 |
VanessaE, how do i go about doing that? |
12:14 |
wei2912 |
setting positions |
12:14 |
VanessaE |
//teleport -1000,-30,-1000 |
12:14 |
VanessaE |
er |
12:14 |
VanessaE |
ok hang on, lemme make this into a text file I can just paste. |
12:15 |
wei2912 |
VanessaE, thanks |
12:15 |
wei2912 |
then you can join and survey it |
12:17 |
VanessaE |
wei2912: incoming flood my /msg , okay? |
12:17 |
wei2912 |
okay |
12:17 |
|
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12:19 |
VanessaE |
brb' |
12:19 |
wei2912 |
VanessaE, wait a moment |
12:19 |
wei2912 |
you didn't talk about replacing air? |
12:22 |
|
tango_ joined #minetest |
12:23 |
wei2912 |
VanessaE, executing... |
12:24 |
|
lahwran joined #minetest |
12:25 |
VanessaE |
wei2912: it will take a while for those commands to complete, depending how fast your box is |
12:26 |
wei2912 |
wth |
12:26 |
wei2912 |
40004001 nodes set |
12:26 |
PilzAdam |
Calinou, you should update beds and throwing in the minetest wiki (i made better versions of those two) |
12:26 |
wei2912 |
VanessaE, ^^ |
12:26 |
VanessaE |
*nod sounds right |
12:27 |
|
coccodrillo left #minetest |
12:27 |
VanessaE |
wei2912: there's a lot of nodes after all :-) |
12:27 |
wei2912 |
VanessaE, lol |
12:27 |
wei2912 |
slashing some texture packs together |
12:27 |
wei2912 |
stashing* |
12:27 |
wei2912 |
ah nvm |
12:28 |
VanessaE |
1000*1000 = 1,000,000 square, times 20 high so 20 million nodes, minus caves et.al |
12:28 |
PilzAdam |
VanessaE, did you read what i wrote on -mods? |
12:28 |
VanessaE |
PilzAdam: yes, just don't know how to respond yet :-) |
12:29 |
VanessaE |
PilzAdam: I wish Jeija were here, he'd have more concrete answers than me |
12:29 |
VanessaE |
where mesecons is concerned, I'm mostly just the graphic artist |
12:37 |
|
NekoGloop joined #minetest |
12:37 |
NekoGloop |
hello :3 |
12:37 |
PilzAdam |
hi NekoGloop |
12:38 |
wei2912 |
VanessaE, not finished yet? |
12:38 |
NekoGloop |
did tnt get an update? |
12:38 |
PilzAdam |
see this: https://github.com/PilzAdam/TNT |
12:38 |
wei2912 |
no |
12:38 |
wei2912 |
it's another mod |
12:38 |
VanessaE |
wei2912: as I said it'll take a while |
12:38 |
VanessaE |
hey neko |
12:38 |
NekoGloop |
hello vanessae |
12:39 |
NekoGloop |
anything of note that i need to update? |
12:39 |
VanessaE |
pipeworks, mesecons, item_drop, my HDX pack |
12:39 |
VanessaE |
not sure what else right now :-) |
12:39 |
NekoGloop |
heh |
12:40 |
NekoGloop |
item_drop will work now? :) |
12:40 |
PilzAdam |
i didnt change anything |
12:40 |
NekoGloop |
lol |
12:40 |
VanessaE |
PilzAdam: I thought you did something to fix mesecons? |
12:40 |
VanessaE |
fix it for* |
12:41 |
PilzAdam |
in the future |
12:41 |
VanessaE |
oh ok |
12:41 |
VanessaE |
ok so take item_drop off the list :D |
12:41 |
NekoGloop |
he |
12:41 |
NekoGloop |
heh* |
12:41 |
NekoGloop |
well item_drop is currently not functioning for me |
12:42 |
NekoGloop |
so, I'm hoping he starts to test things on windows :) |
12:42 |
* PilzAdam |
wont do |
12:42 |
NekoGloop |
heh |
12:42 |
VanessaE |
windows is obsolete. |
12:43 |
VanessaE |
microshaft just hasn't figured that out yet ;D |
12:43 |
NekoGloop |
"windows is obsolete" if so, then why havent I even -seen- a computer that runs anything else? |
12:43 |
VanessaE |
NekoGloop: you got an android phone? |
12:43 |
NekoGloop |
nope |
12:43 |
Calinou |
<NekoGloop> "windows is obsolete" if so, then why havent I even -seen- a computer that runs anything else? |
12:43 |
PilzAdam |
NekoGloop, the servers from google use linux |
12:44 |
VanessaE |
well those and webservers mostly use linux |
12:44 |
Calinou |
it's sold on every single fucking computer |
12:44 |
VanessaE |
like 90% of them |
12:44 |
Calinou |
people claim it's "complicated" to have a computer sold without an os because inserting a disk is too hard? |
12:44 |
Calinou |
<_< |
12:44 |
Calinou |
^ even the politics dudes |
12:44 |
Calinou |
this is why they don't want to forbid windows being sold with computers |
12:44 |
NekoGloop |
heh |
12:44 |
VanessaE |
(ok not 90%, more like 70-75% run linux) |
12:44 |
NekoGloop |
then why -not- have linux be on it when its sold, hm? |
12:44 |
Calinou |
58% of smartphones run linux |
12:45 |
VanessaE |
NekoGloop: because microsoft forbids it. |
12:45 |
Calinou |
NekoGloop, because people think it is hard to use, ugly and inferior |
12:45 |
PilzAdam |
https://bugs.launchpad.net/ubuntu/+bug/1 |
12:45 |
Calinou |
gtg |
12:45 |
NekoGloop |
it is ugly and inferior |
12:45 |
VanessaE |
they won't let a manufacturer sell a computer with windows if they also sell the same model or a comparable one with linux. |
12:45 |
wei2912 |
NekoGloop, wth? |
12:45 |
VanessaE |
inferior? um... which one of us has constant problems with their OS? :0) |
12:45 |
VanessaE |
:-) |
12:45 |
NekoGloop |
tell me, is there a Game Maker for linux? no, there's not. |
12:45 |
wei2912 |
you insulted almost the whole community here |
12:46 |
wei2912 |
who the heck needs game maker? |
12:46 |
NekoGloop |
is there any RPG Maker? no, there's not. |
12:46 |
wei2912 |
who the heck needs rpg maker? |
12:46 |
wei2912 |
we use python, c++ etc. |
12:46 |
NekoGloop |
heh |
12:46 |
VanessaE |
NekoGloop: the presence of a piece of software on a platform says exactly ZIP about that platform. |
12:46 |
VanessaE |
why is STEAM coming to linux? |
12:46 |
wei2912 |
agreed |
12:46 |
NekoGloop |
VanessaE: I could go on for ages about the software that only runs on windows. |
12:46 |
PilzAdam |
NekoGloop, http://game-editor.com/Main_Page |
12:47 |
VanessaE |
NekoGloop: so? |
12:47 |
VanessaE |
I don't care how much software there is for windows. |
12:47 |
VanessaE |
because it doesn't matter. |
12:47 |
wei2912 |
well |
12:47 |
wei2912 |
there's crap software |
12:47 |
wei2912 |
you can mention those |
12:47 |
VanessaE |
what matters is how good the underlying platform is |
12:47 |
wei2912 |
there's those script kiddies |
12:47 |
NekoGloop |
... |
12:47 |
wei2912 |
who use those batch files |
12:47 |
wei2912 |
go on, mention them |
12:47 |
PilzAdam |
http://game-editor.com/Main_Page <- this was 1 sec. search with ixquick NekoGloop |
12:47 |
VanessaE |
linux has very little desktop market share, that's why there's not much software for it from commercial vendors |
12:47 |
wei2912 |
i doubt we would like those |
12:47 |
NekoGloop |
i see you all are going to be as retarded as rba is about redpower |
12:47 |
wei2912 |
VanessaE, we don't need those commercial vendors |
12:48 |
VanessaE |
wei2912: agreed |
12:48 |
wei2912 |
we need open source |
12:48 |
wei2912 |
NekoGloop, the reason why 90% of the crowd here is linux |
12:48 |
Basstard` |
wei2912: You mean free software? |
12:48 |
wei2912 |
is because we believe in open source |
12:48 |
Basstard` |
wei2912: You mean GNU? |
12:48 |
wei2912 |
Basstard`, truly i only care if it's open source |
12:48 |
wei2912 |
restrictions don't mean much to me |
12:48 |
wei2912 |
unless they don't permit me to use the code |
12:48 |
NekoGloop |
its very easy to decompile a .exe |
12:49 |
VanessaE |
NekoGloop: I've been using UNIX-like OS's for 17 years, and linux for the last dozen of those |
12:49 |
wei2912 |
NekoGloop, not our point here |
12:49 |
wei2912 |
you know it's illegal |
12:49 |
NekoGloop |
heh |
12:49 |
NekoGloop |
many things that people do on computers is illegal, yet -none- of the governments give a shit |
12:49 |
VanessaE |
I've seen enough software come and go on both platforms to know that it doesn't matter to the vendors how good the underlying framework is - even if it's on a MAC. All they care about is market share. |
12:49 |
wei2912 |
macs aren't bad |
12:50 |
wei2912 |
at least they don't spam BSOD |
12:50 |
VanessaE |
actually decompiling an .exe isn't illegal per se. DMCA has a provision for that as long as the .exe isn't encrypted. |
12:50 |
wei2912 |
there's a joke about microsoft supporting SOPA and using the BSOD to do that |
12:50 |
wei2912 |
VanessaE, it's under most licenses |
12:50 |
VanessaE |
at least in the US. other countries? I dunno |
12:50 |
wei2912 |
no reverse engineering allowed |
12:50 |
NekoGloop |
wei2912: please, I'm too curious what a BSOD looks like, do show me |
12:50 |
VanessaE |
wei2912: licenses can't override the laws of a country. |
12:50 |
wei2912 |
lol |
12:50 |
wei2912 |
VanessaE, well it's for the us |
12:51 |
wei2912 |
i'm not sure about other countries :) |
12:51 |
wei2912 |
weird lag speed |
12:51 |
wei2912 |
lol |
12:51 |
VanessaE |
wei2912: yes, and a software license can't override the DMCA Interoperability provision :-) |
12:51 |
NekoGloop |
I've never seen a BSOD ONCE in my usage of windows computers for 8~ years |
12:51 |
wei2912 |
NekoGloop: lol |
12:51 |
wei2912 |
you're very lucky |
12:52 |
wei2912 |
VanessaE, http://www.debugmode.com/dcompile/ |
12:52 |
VanessaE |
NekoGloop: that's because BSOD's aren't as common since XP as they were in previous versions |
12:52 |
NekoGloop |
no I'm just not stupid |
12:52 |
wei2912 |
let's refer to a source that is extremely experienced (sort of) |
12:52 |
NekoGloop |
i dont modify system files like an idiot |
12:52 |
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12:52 |
NekoGloop |
which, is the bad part of open source |
12:52 |
wei2912 |
NekoGloop, you don't need to modify system files to get a BSOD |
12:53 |
NekoGloop |
you mess with something that's vital, you're screwed |
12:53 |
VanessaE |
wei2912: this page was last updated only just after the DMCA was signed into law, before the interoperability provision was hashed out |
12:53 |
NekoGloop |
wei2912: i know, that's just the most common way of getting one, sadly. |
12:53 |
VanessaE |
NekoGloop: wel don't do that either |
12:53 |
VanessaE |
-l |
12:54 |
NekoGloop |
oh and decompiling windows itself is fun |
12:54 |
VanessaE |
and the most common way was to install some piece of legit software that gets stupid and, as you said, fucks with system files. |
12:54 |
NekoGloop |
now, why the heck cant i download jungletrees |
12:54 |
NekoGloop |
(bas080's mod) |
12:54 |
wei2912 |
VanessaE, argh lol |
12:55 |
VanessaE |
NekoGloop: because it's on github |
12:55 |
NekoGloop |
heh |
12:55 |
VanessaE |
and you have problems dealing with github as I recall. |
12:55 |
VanessaE |
because you insist on using a broken browser. |
12:55 |
NekoGloop |
heh |
12:55 |
VanessaE |
wei2912: still working on those worldedit commands? :-) |
12:55 |
NekoGloop |
"broken browser" & "broken OS", right? you're wrong, there's nothing wrong with IE or windows |
12:56 |
VanessaE |
NekoGloop: it's like what's his face recently, bullettrulz I think, who can't even *visit* an https link. |
12:56 |
NekoGloop |
and i just updated TNT mod about 5 mins ago so its not github |
12:56 |
VanessaE |
IE is broken if it can't handle a site like github. |
12:56 |
wei2912 |
VanessaE, lol |
12:56 |
NekoGloop |
no |
12:56 |
wei2912 |
done 2nd one |
12:56 |
VanessaE |
NekoGloop: then what is broken? |
12:56 |
NekoGloop |
i think github had some kind of wierd security thing |
12:57 |
VanessaE |
github obviously isn't if it works for me and everyone else. |
12:57 |
Basstard` |
Any non-free software is malware. Don't even bother with it. |
12:57 |
NekoGloop |
VanessaE: just the download link for bas080's jungletree |
12:57 |
VanessaE |
weird security thing!?!? it's https for crying out loud! |
12:57 |
VanessaE |
that's the industry standard security protocol. |
12:57 |
whirm |
lol |
12:57 |
NekoGloop |
well it blocked IE, but only temporarily |
12:57 |
NekoGloop |
if that's not a wierd security thing then idk what is :) |
12:58 |
NekoGloop |
and its just jungletree, did he mess with the repo? |
12:58 |
VanessaE |
because IE is broken. No one uses it anymore |
12:58 |
wei2912 |
Basstard`, lol |
12:58 |
wei2912 |
VanessaE, let's get to his version of IE first |
12:58 |
NekoGloop |
IE is not broken. |
12:58 |
VanessaE |
he didn't mess with the repo, I was able to download it just fine - with FIREFOX. :-) |
12:58 |
wei2912 |
NekoGloop, what version of IE? |
12:58 |
Basstard` |
wei2912: I'm serious. |
12:58 |
iqualfragile |
ie is broken |
12:58 |
VanessaE |
what version of IE then? |
12:58 |
wei2912 |
lol |
12:58 |
iqualfragile |
windows is broken |
12:58 |
whirm |
NekoGloop: are you an experienced dev. IT guy or security expert? |
12:58 |
NekoGloop |
uh... |
12:58 |
iqualfragile |
by design |
12:59 |
NekoGloop |
i dont remember what version i have, lemme check |
12:59 |
wei2912 |
iqualfragile, agreed |
12:59 |
wei2912 |
windows xp was the last remaining awesome thing about windows |
12:59 |
wei2912 |
after that |
12:59 |
wei2912 |
i have nothing to say |
12:59 |
NekoGloop |
i have winxp |
12:59 |
VanessaE |
winXP only has IE 7 at most, right? |
12:59 |
NekoGloop |
and whatever the highest IE that runs on it is |
13:00 |
wei2912 |
there you go |
13:00 |
wei2912 |
IE 7 is broken |
13:00 |
NekoGloop |
its got tabs, that's all i know :) |
13:00 |
NekoGloop |
question: have any of you ever used IE7 |
13:00 |
wei2912 |
wait a moment |
13:00 |
wei2912 |
IE7 isn't |
13:00 |
VanessaE |
NekoGloop: winXP is badly outdated as is IE. and YES I have used them both. |
13:00 |
wei2912 |
it's considered modern |
13:00 |
VanessaE |
IE8 is out already isn't it? |
13:00 |
wei2912 |
of course |
13:00 |
wei2912 |
so is IE9 |
13:01 |
NekoGloop |
IE9 is out |
13:01 |
VanessaE |
see? |
13:01 |
VanessaE |
out of date. |
13:01 |
NekoGloop |
heh |
13:01 |
wei2912 |
not really |
13:01 |
wei2912 |
IE7 is a modern browser |
13:01 |
VanessaE |
well either way |
13:01 |
VanessaE |
it's still IE and it's still broke :-) |
13:01 |
wei2912 |
LOL |
13:01 |
wei2912 |
http://www.debugmode.com/dcompile/ |
13:01 |
wei2912 |
sry wrong one |
13:01 |
NekoGloop |
half of the software that runs on winxp doesnt run on higher os |
13:01 |
wei2912 |
Looking for Internet Explorer 9? |
13:01 |
wei2912 |
To get our latest browser, you need to be running Windows Vista or Windows 7. |
13:01 |
wei2912 |
http://windows.microsoft.com/en-US/internet-explorer/downloads/ie |
13:01 |
wei2912 |
and don't sniff at windows |
13:02 |
NekoGloop |
win7 is borked |
13:02 |
PilzAdam |
NekoGloop, citation needed |
13:02 |
NekoGloop |
same with vista |
13:02 |
wei2912 |
PilzAdam, lol |
13:02 |
wei2912 |
got a wikipedia account? |
13:02 |
VanessaE |
NekoGloop: whereas in linux, 95% of the software for it still works even 10 years later |
13:02 |
NekoGloop |
PilzAdam: almost any software made before 2005 |
13:02 |
Basstard` |
VanessaE: You mean GNU? |
13:02 |
VanessaE |
Basstard`: whatever you want to call it. Linux, GNU/Linux, whatever. |
13:02 |
wei2912 |
Basstard`, fan of GNU? |
13:03 |
PilzAdam |
btw, i still need textures for gunpowder |
13:03 |
NekoGloop |
i guess i have to cheat and copy the code directly from github |
13:03 |
Basstard` |
Linux is merely a kernel, and there are a few of those that you can use with GNU which is the system. |
13:03 |
VanessaE |
NekoGloop: what you should be doing is running a modern linux distro and use windows under a virtual machine for those couple of things linux can't do, or use WINE if that'll work |
13:03 |
wei2912 |
wth |
13:03 |
VanessaE |
Basstard`: please don't confuse the issue - we already know this. |
13:03 |
wei2912 |
i haven't trolled the windows 8 wikipedia page editors yet? |
13:03 |
Basstard` |
VanessaE: You seemingly don't. |
13:04 |
VanessaE |
"Linux" is as much a shorthand for "A GNU/Linux distribution" as "for some software environment based on the Linux kernel". |
13:04 |
NekoGloop |
VanessaE: lets see... this little part of me cares... oh there goes that pimple, no i dont care any more |
13:04 |
wei2912 |
damnit |
13:04 |
wei2912 |
VanessaE, Basstard` http://www.gnu.org/gnu/why-gnu-linux.html |
13:05 |
VanessaE |
please don't clutter the discussion, we're not jabbering on about semantics. |
13:05 |
Basstard` |
wei2912: Yes, thank you. |
13:05 |
wei2912 |
lol |
13:05 |
VanessaE |
NekoGloop: heh, ok. continue to bitch about windows then :-) |
13:05 |
Basstard` |
VanessaE: Stop confusing people further. I can use Debian without the Linux kernel, would you still call that Linux? |
13:05 |
NekoGloop |
... |
13:06 |
wei2912 |
wth Basstard` ? |
13:06 |
wei2912 |
it's possible? |
13:06 |
Basstard` |
Yes. |
13:06 |
wei2912 |
so what did you replace it with> |
13:06 |
wei2912 |
? |
13:06 |
VanessaE |
Basstard`: I am specifically and exactly talking about ONLY software distributions that use the linux kernel and generally GNU software. |
13:06 |
Basstard` |
The kernel from FreeBSD, or the HURD kernel. |
13:06 |
wei2912 |
oh |
13:06 |
VanessaE |
if I wanted to talk about BSD, AIX, HPUX, I would mention those. |
13:06 |
wei2912 |
========================================================== let |
13:07 |
wei2912 |
========================================================== let's not argue ========================================= |
13:07 |
Basstard` |
VanessaE: But you are still using the same software, apart from the Linux kernel. |
13:07 |
VanessaE |
and I used to run FreeBSD. |
13:07 |
PilzAdam |
please discuss on #linux_or_gnu_linux |
13:07 |
NekoGloop |
augh... |
13:07 |
VanessaE |
(fwiw I switched because linux...slackware at the time as I recall... had better video driver support) |
13:08 |
q66 |
oh, linux vs gnu/linux flamewar, fun |
13:08 |
NekoGloop |
now, please, will someone upload latest jungletree code to something other than github? |
13:08 |
VanessaE |
q66: Basstard` started it! D: |
13:08 |
PilzAdam |
NekoGloop, why? |
13:08 |
wei2912 |
NekoGloop, we won't |
13:08 |
wei2912 |
my friend on windows could download it |
13:08 |
NekoGloop |
because github is being retarded as usual |
13:08 |
q66 |
VanessaE, FreeBSD has decent video support |
13:08 |
wei2912 |
(the reason why he uses windows is because he has no time to install linux :P) |
13:08 |
wei2912 |
and live cds are slow |
13:08 |
q66 |
assuming you don't have an AMD graphics card |
13:09 |
VanessaE |
q66: at the time, it didn't. and it was ATI actually :-) |
13:09 |
PilzAdam |
NekoGloop, i think your computer is retarded and not GitHub |
13:09 |
q66 |
yeah, it lacks the fglrx drivers |
13:09 |
wei2912 |
NekoGloop, go to Downloads |
13:09 |
wei2912 |
there you go |
13:09 |
q66 |
it also lacks CUDA/OpenCL which is quite a shame |
13:09 |
NekoGloop |
this should be called #come_and_we_will_piss_on_your_os_choice, not #minetest |
13:09 |
wei2912 |
NekoGloop, okay |
13:09 |
wei2912 |
stop saying you use windows |
13:10 |
wei2912 |
because loads of people using linux are against that |
13:10 |
wei2912 |
and i think there will be no arguments ;) |
13:10 |
* q66 |
is running OS X right now |
13:10 |
PilzAdam |
NekoGloop, nope; #we_dont_like_windows |
13:10 |
* q66 |
ducks |
13:10 |
Basstard` |
VanessaE: Just to end it. GNU is the system. You can use Linux, kFreeBSD, HURD, whatever kernel that works, and the system is still GNU. So calling it Linux when Linux is not even present it wrong and misleading. |
13:10 |
VanessaE |
NekoGloop: no one's pissing on your OS choice - don't mention you use windows in a context where only linux is appropriate, or bitch about windows when it breaks (and you do that a lot to be honest) |
13:10 |
NekoGloop |
windows hasnt broken |
13:10 |
q66 |
Basstard`, dude |
13:10 |
VanessaE |
Basstard`: I already know this! I'm using this wonderful thing called "shorthand" |
13:10 |
q66 |
when someone says "linux" |
13:10 |
q66 |
everybody knows what they're talking about |
13:10 |
q66 |
stop being a pedant |
13:10 |
VanessaE |
shorthand |
13:10 |
VanessaE |
shorthand |
13:10 |
VanessaE |
shorthand |
13:10 |
VanessaE |
shorthand |
13:10 |
VanessaE |
okay?? |
13:10 |
wei2912 |
Basstard`, q66, VanessaE USE #linux_or_gnu_linux |
13:11 |
q66 |
stfu |
13:11 |
NekoGloop |
tell me, is this: https://github.com/bas080/jungletree/zipball/master working currently? |
13:11 |
wei2912 |
NekoGloop, enlightenment |
13:11 |
wei2912 |
https://github.com/bas080/jungletree/ |
13:12 |
NekoGloop |
hey guess what |
13:12 |
NekoGloop |
that's the zip download link |
13:12 |
NekoGloop |
using this thing called "copy shortcut" |
13:12 |
wei2912 |
there are many other ways you could download it |
13:12 |
NekoGloop |
like what |
13:13 |
wei2912 |
i am a very nice guy |
13:13 |
NekoGloop |
the retarded ".git" file type? |
13:13 |
wei2912 |
so i shall refer you to links |
13:13 |
wei2912 |
http://git-scm.com/ |
13:13 |
wei2912 |
Git is a free and open source distributed version control system designed to handle everything from small to very large projects with speed and efficiency. |
13:13 |
wei2912 |
Git is easy to learn and has a tiny footprint with lightning fast performance. It outclasses SCM tools like Subversion, CVS, Perforce, and ClearCase with features like cheap local branching, convenient staging areas, and multiple workflows. |
13:13 |
q66 |
git rox |
13:13 |
wei2912 |
NekoGloop, .git -> not what we care about |
13:13 |
wei2912 |
our main intent now is to let you download the repository |
13:14 |
NekoGloop |
https://github.com/bas080/jungletree/tarball/master yeah this isnt working either |
13:14 |
wei2912 |
to say the truth |
13:14 |
wei2912 |
i have never thought that zip button would work |
13:14 |
wei2912 |
and as expected it doesn't |
13:14 |
NekoGloop |
heh |
13:14 |
wei2912 |
but |
13:15 |
wei2912 |
the main purpose of github is to share code |
13:15 |
NekoGloop |
it works for all other repos |
13:15 |
|
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13:15 |
wei2912 |
it doesn't on many |
13:15 |
wei2912 |
NekoGloop, anyway |
13:15 |
NekoGloop |
i've tried all the possible download links |
13:15 |
wei2912 |
either get smartgit |
13:15 |
wei2912 |
get git |
13:15 |
_2cool4me4_ |
morning all |
13:15 |
wei2912 |
or browse through the commits and edit the code. |
13:16 |
wei2912 |
NekoGloop, shouldn't be too hard: https://github.com/bas080/jungletree/commits/master |
13:16 |
wei2912 |
only 3 commits |
13:16 |
wei2912 |
and you get to copy and paste |
13:16 |
wei2912 |
in fact you don't even need to do that |
13:16 |
NekoGloop |
copy & paste = one line of code |
13:16 |
NekoGloop |
one GIANT line of code |
13:16 |
wei2912 |
my gosh |
13:16 |
VanessaE |
there. |
13:16 |
wei2912 |
the newline character |
13:16 |
VanessaE |
had to deal with an unruly cat. |
13:17 |
NekoGloop |
the newline character refuses to copy |
13:17 |
wei2912 |
NekoGloop, https://github.com/bas080/jungletree/blob/master/depends.txt |
13:17 |
wei2912 |
https://github.com/bas080/jungletree/blob/master/textures/jungletree_bark.png |
13:17 |
wei2912 |
right click, save image as |
13:17 |
wei2912 |
https://github.com/bas080/jungletree/blob/master/textures/jungletree_sapling.png |
13:17 |
wei2912 |
same thing |
13:17 |
wei2912 |
that's all you need |
13:17 |
wei2912 |
the simplest way :) |
13:17 |
NekoGloop |
.. |
13:17 |
NekoGloop |
ok |
13:17 |
NekoGloop |
one minute |
13:18 |
wei2912 |
VanessaE, takes so long.... |
13:18 |
VanessaE |
wei2912: sowwy |
13:18 |
VanessaE |
wei2912: you on the last command now? |
13:18 |
VanessaE |
(the //dig command) |
13:18 |
wei2912 |
no |
13:18 |
wei2912 |
kept on pausing the game |
13:18 |
wei2912 |
lol |
13:19 |
VanessaE |
heh |
13:19 |
VanessaE |
what command is running now? |
13:19 |
wei2912 |
2nd |
13:19 |
VanessaE |
the //set stone one? |
13:20 |
NekoGloop |
http://pastebin.com/FSJb46f6 this is what i get when i paste init.lua into another lua file with notepad++ |
13:21 |
PilzAdam |
nice code stucture! |
13:21 |
NekoGloop |
heh |
13:21 |
wei2912 |
NekoGloop, that works |
13:21 |
wei2912 |
even though it's horrible |
13:21 |
NekoGloop |
no it doesnt |
13:21 |
wei2912 |
it should |
13:21 |
NekoGloop |
ok let me try again |
13:21 |
q66 |
PilzAdam, Lua is the new Perl |
13:21 |
wei2912 |
Perl 5 is a highly capable, feature-rich programming language |
13:22 |
wei2912 |
Lua is a powerful, fast, lightweight, embeddable scripting language. |
13:22 |
wei2912 |
different goals lol |
13:22 |
q66 |
i was just poking at the code structure :P |
13:22 |
q66 |
because you know what you can do with perl |
13:22 |
q66 |
http://www.perlmonks.org/?node_id=45213 |
13:23 |
wei2912 |
q66: lol |
13:23 |
wei2912 |
that works?! |
13:23 |
q66 |
yep |
13:23 |
wei2912 |
lol |
13:23 |
wei2912 |
The stupid question is the question not asked |
13:23 |
q66 |
it prints 4 camels |
13:23 |
q66 |
mirrored |
13:24 |
wei2912 |
camel code prints out 4 camels? |
13:24 |
q66 |
yep |
13:24 |
wei2912 |
mindscrew |
13:24 |
q66 |
it'd be better if it was a quine that prints out itself 4 times |
13:24 |
q66 |
self-replicating code :P |
13:24 |
wei2912 |
trees are fun |
13:25 |
wei2912 |
you get to make floating ones |
13:25 |
q66 |
give it an AI and you have a living organism in a computer. |
13:25 |
wei2912 |
... |
13:25 |
NekoGloop |
unsurprisingly, failed to load mod "jungletree" |
13:25 |
wei2912 |
lol |
13:25 |
wei2912 |
did you follow the structure> |
13:25 |
wei2912 |
error? |
13:26 |
NekoGloop |
'end' expected (to close 'for' at line 1) near '<eof>' |
13:26 |
wei2912 |
LOL |
13:26 |
NekoGloop |
yes i know what <eof> represents |
13:26 |
VanessaE |
did you give jungletree the correct foldername> |
13:26 |
VanessaE |
? |
13:26 |
wei2912 |
end of file |
13:26 |
q66 |
apparently some of your blocks is not closed :p |
13:26 |
q66 |
simple as that |
13:27 |
NekoGloop |
yes i gave jungletree "jungletree" as its folder name |
13:27 |
NekoGloop |
q66: its not my code |
13:28 |
wei2912 |
okay |
13:28 |
wei2912 |
VanessaE, checked |
13:28 |
wei2912 |
3rd part left |
13:28 |
VanessaE |
ok |
13:30 |
VanessaE |
wei2912: so much for it just being "a few minutes" :D |
13:30 |
wei2912 |
VanessaE, holy crap |
13:30 |
wei2912 |
it's working :D |
13:30 |
wei2912 |
btw a few minutes part is fake |
13:31 |
VanessaE |
I TOLD you it would work :-) |
13:31 |
NekoGloop |
lol |
13:31 |
NekoGloop |
another mod is being stupid now |
13:31 |
NekoGloop |
one sec |
13:31 |
wei2912 |
VanessaE, only one section |
13:32 |
wei2912 |
is flat land |
13:32 |
wei2912 |
and there's a huge obstacle blocking |
13:32 |
VanessaE |
obstacle? |
13:32 |
wei2912 |
lol |
13:32 |
wei2912 |
jk |
13:32 |
wei2912 |
haven't finished |
13:32 |
VanessaE |
sigh. use the flatland mod.. |
13:32 |
wei2912 |
VanessaE, no |
13:32 |
NekoGloop |
hm |
13:32 |
VanessaE |
I wish c55 would add something to the API so a mod could force the map to be generated in a place |
13:32 |
wei2912 |
it's buggy |
13:32 |
wei2912 |
extremely buggy |
13:32 |
NekoGloop |
well |
13:33 |
wei2912 |
VanessaE, i wish we had choices |
13:33 |
VanessaE |
then worldedit wouldn't leave holes. |
13:33 |
NekoGloop |
lets mod this code |
13:33 |
wei2912 |
like a checklist |
13:33 |
NekoGloop |
so normal jungletrees are used :) |
13:33 |
VanessaE |
NekoGloop: I think bas080 is already going to do that |
13:33 |
NekoGloop |
well he hasnt done it yet |
13:34 |
VanessaE |
1x1's and 2x2's with real jungletrees, and 1x1 with this not-quite-jungletree node he uses now |
13:34 |
NekoGloop |
heh |
13:34 |
NekoGloop |
well I'm just gonna mod what he has now |
13:34 |
youbi |
So bad. Doors can’t be combined by 2 |
13:34 |
wei2912 |
lol |
13:34 |
VanessaE |
youbi: doors2. |
13:34 |
NekoGloop |
youbi: xdoors2 |
13:34 |
youbi |
? |
13:34 |
youbi |
A mod ? |
13:35 |
NekoGloop |
yes |
13:35 |
NekoGloop |
get the xdoors2 nod |
13:35 |
NekoGloop |
mod* |
13:35 |
youbi |
… |
13:35 |
youbi |
Why isn’t this added to normal game… |
13:35 |
NekoGloop |
because you need practice in downloading |
13:36 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?id=2757 |
13:36 |
wei2912 |
VanessaE, didn't do it properly |
13:36 |
wei2912 |
again |
13:36 |
VanessaE |
figures. |
13:36 |
VanessaE |
probably because the map wasn't loaded. |
13:37 |
VanessaE |
you're gonna have to do this with the map generator e.g. flatland or some variant of it |
13:37 |
VanessaE |
or better, the skyblock mod |
13:37 |
VanessaE |
since it disables the map generator entirely. |
13:38 |
wei2912 |
lol |
13:38 |
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MilanFIN joined #minetest |
13:40 |
wei2912 |
VanessaE, yup didn't work |
13:41 |
VanessaE |
damn |
13:41 |
VanessaE |
well you have a partial desert anyway :D |
13:42 |
NekoGloop |
i have an idea |
13:42 |
NekoGloop |
beg for an update to desert mod |
13:42 |
wei2912 |
VanessaE, lol |
13:43 |
wei2912 |
VanessaE, only... 100? |
13:43 |
VanessaE |
? |
13:43 |
VanessaE |
I wrote 1000 in all cases? |
13:43 |
VanessaE |
so you should have gotten 4 square km of desert |
13:44 |
wei2912 |
lol |
13:44 |
wei2912 |
VanessaE, know any flatland world? |
13:44 |
VanessaE |
nope |
13:44 |
VanessaE |
I use worldedit to create flat lands. |
13:45 |
VanessaE |
and only for creating testing worlds e.g. those pics of mesecons |
13:45 |
wei2912 |
VanessaE, why not make a world in your computer |
13:45 |
_2cool4me4_ |
It takes a while, but it's worth it |
13:45 |
wei2912 |
then send me it? |
13:45 |
NekoGloop |
PilzAdam: I see a typo in tnt debug :) |
13:45 |
VanessaE |
wei2912: because if I did, it would be several GB in size :-) |
13:45 |
VanessaE |
this has to be done at the mapgen level to keep- the size under control |
13:46 |
VanessaE |
-- |
13:46 |
PilzAdam |
NekoGloop, 1st.: this is already removed; 2nd.: who cares, this is just debug info for me |
13:46 |
NekoGloop |
heh |
13:46 |
wei2912 |
VanessaE, lol |
13:46 |
NekoGloop |
in github ver. its not removed :) |
13:46 |
wei2912 |
i need to fork the code? damn |
13:46 |
NekoGloop |
i still get them in the cmd window |
13:47 |
wei2912 |
any mapgen.cpp for flatland? |
13:47 |
wei2912 |
damnit |
13:47 |
wei2912 |
i'll fork flatlands |
13:49 |
PilzAdam |
NekoGloop, updated |
13:49 |
NekoGloop |
cool :P |
13:53 |
NekoGloop |
need flat land? tnt \:D/ |
13:53 |
NekoGloop |
why the heck is there a dirt in this tree >.> |
13:54 |
wei2912 |
tnt???? |
13:54 |
NekoGloop |
tnt |
13:54 |
|
Basstard` joined #minetest |
13:54 |
NekoGloop |
as in pilz's tnt mod |
13:56 |
wei2912 |
VanessaE, have you tried flatlands? |
13:56 |
VanessaE |
nope |
13:58 |
iqualfragile |
when installing animals_modpack my server has great problems |
13:58 |
VanessaE |
most people do |
13:58 |
VanessaE |
sapier knows it has CPu problems |
13:58 |
iqualfragile |
its using 100 percent |
13:58 |
NekoGloop |
? |
13:58 |
VanessaE |
it's some bug in the game that the mod is triggering I guess |
13:58 |
NekoGloop |
using latest ver.? |
13:58 |
wei2912 |
VanessaE, what's minp.x? |
13:58 |
iqualfragile |
and spamms the console with 15:55:55: ERROR[ServerThread]: ANIMALS: function animals_spawn_in_shadows took too long: 1 |
13:58 |
VanessaE |
wei2912: eh? |
13:59 |
wei2912 |
VanessaE, lol |
14:00 |
NekoGloop |
so for github... |
14:00 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=40122#p40122 |
14:00 |
VanessaE |
sapier posted this today |
14:00 |
NekoGloop |
can i just upload a .zip or do i have to compile into .git |
14:00 |
wei2912 |
VanessaE, where's the lua api? |
14:00 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt |
14:00 |
VanessaE |
wei2912: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt |
14:00 |
PilzAdam |
first :-p |
14:01 |
VanessaE |
NekoGloop: github is for source code, so don't upload zips. upload the files. |
14:01 |
wei2912 |
thanks VanessaE PilzAdam |
14:01 |
NekoGloop |
... |
14:01 |
NekoGloop |
i have no idea |
14:01 |
NekoGloop |
i think you misunderstood my question |
14:01 |
PilzAdam |
NekoGloop, you have a folder on your computer |
14:01 |
PilzAdam |
there you use git init |
14:01 |
NekoGloop |
wtf is git init |
14:01 |
PilzAdam |
and than you can push files to a repo with git push |
14:02 |
NekoGloop |
... |
14:02 |
NekoGloop |
so... |
14:02 |
PilzAdam |
so you upload directly the files of your working directory |
14:02 |
NekoGloop |
stick with sendshare, sotcha |
14:02 |
VanessaE |
PilzAdam: he uses windows. so he's fucked :-) |
14:02 |
NekoGloop |
gotcha* |
14:02 |
PilzAdam |
on linux its very easy |
14:02 |
PilzAdam |
btw ive updated the README of TNT mod |
14:02 |
VanessaE |
yup. git add .; git commit -a; git push |
14:02 |
|
cisoun joined #minetest |
14:02 |
NekoGloop |
... |
14:03 |
NekoGloop |
... |
14:03 |
VanessaE |
couldn't be easier |
14:03 |
wei2912 |
lol |
14:03 |
NekoGloop |
you know, if you all refuse to help, there's no need for me to be here |
14:03 |
VanessaE |
NekoGloop: how can we help with an OS we don't use? |
14:03 |
wei2912 |
NekoGloop, get git first |
14:04 |
VanessaE |
most folks here use linux or some other unix-like OS. |
14:04 |
PilzAdam |
i still need a good inventory texture for my gunpowder (i am unable to draw a good barrel with gimp :-( ) |
14:04 |
VanessaE |
PilzAdam: couldn't use the one I suggested? |
14:04 |
PilzAdam |
i dont want to download the whole pack |
14:04 |
NekoGloop |
#minetest: home to the most retarded assholes this side of the moon |
14:04 |
* PilzAdam |
is at the other side |
14:04 |
VanessaE |
NekoGloop: come on it isn't that bad. we just don't do windows, that's all |
14:05 |
VanessaE |
PilzAdam: gimme a few minutes and I'll render one for you |
14:05 |
PilzAdam |
thx |
14:05 |
PilzAdam |
NekoGloop, https://www.youtube.com/watch?v=jmObPpBm_l0 |
14:05 |
NekoGloop |
all i hear all day long is "linux does this better", "windows is shit", "fuck you i use linux", "windows has too many problems", "windows has BSOD, so its inferior", "you are an idiot for using windows" |
14:06 |
NekoGloop |
if you have something against me, just say it |
14:06 |
PilzAdam |
you are not a idiot NekoGloop, but nobody else here uses windows, so we cant help you |
14:06 |
VanessaE |
come on, that's not true and you know it. |
14:07 |
NekoGloop |
if it werent true, then why does this chat make me want to kill myself? |
14:07 |
PilzAdam |
https://www.youtube.com/watch?v=iwYKX9H8UcI |
14:08 |
VanessaE |
NekoGloop: because you take everything so personally |
14:09 |
VanessaE |
don't do that. :-) |
14:09 |
NekoGloop |
you make it personal |
14:09 |
NekoGloop |
by directly insulting me |
14:09 |
VanessaE |
:( |
14:09 |
wei2912 |
NekoGloop, don't do that |
14:09 |
PilzAdam |
NekoGloop, all we want to tell you that linux is better than windows for what we are doing here |
14:09 |
wei2912 |
life is precious |
14:10 |
PilzAdam |
that is nothing against your person |
14:10 |
wei2912 |
can someone help me check if this code is valid? |
14:10 |
PilzAdam |
wei2912, give me the code |
14:10 |
wei2912 |
wait a moment |
14:10 |
wei2912 |
think i found the error |
14:11 |
PilzAdam |
NekoGloop, btw: this video shows how to set up git https://www.youtube.com/watch?v=iwYKX9H8UcI |
14:11 |
PilzAdam |
on windows |
14:11 |
VanessaE |
PilzAdam: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/gunpowder-barrel.png |
14:11 |
VanessaE |
scale that down to size as needed of course. |
14:11 |
wei2912 |
PilzAdam, http://pastebin.com/p1e0QL15 |
14:11 |
wei2912 |
i modded some of the original code |
14:11 |
VanessaE |
you might want to apply a fisheye effect over it to get it to look like a typical bulging barrel |
14:12 |
VanessaE |
NekoGloop: no one here means to insult you :) |
14:12 |
NekoGloop |
yes you do |
14:12 |
PilzAdam |
wei2912, use this: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt |
14:12 |
NekoGloop |
you all do |
14:13 |
PilzAdam |
wei2912, https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L817 |
14:13 |
PilzAdam |
NekoGloop, im not |
14:13 |
VanessaE |
I don't |
14:13 |
VanessaE |
PilzAdam: will that image work for you? |
14:13 |
PilzAdam |
let me try... |
14:14 |
VanessaE |
PilzAdam: like I said, scale it down as needed, and perhaps do a fisheye effect over it if you want the barrel to halve bulged sides. |
14:15 |
wei2912 |
PilzAdam, ? |
14:15 |
wei2912 |
NekoGloop, anyway ignore all that |
14:15 |
wei2912 |
let's get to the main point |
14:15 |
wei2912 |
<PilzAdam> NekoGloop, btw: this video shows how to set up git https://www.youtube.com/watch?v=iwYKX9H8UcI on windows |
14:16 |
wei2912 |
PilzAdam, is it fine? |
14:16 |
PilzAdam |
idk |
14:17 |
wei2912 |
oh |
14:17 |
wei2912 |
i get it |
14:17 |
wei2912 |
that code wasn't mine :P |
14:17 |
PilzAdam |
VanessaE, its realy ugly if i donwscale it :-( |
14:17 |
wei2912 |
i don't feel like editing it |
14:17 |
NekoGloop |
hm... |
14:18 |
PilzAdam |
i recommend to use register_chatmessage |
14:18 |
wei2912 |
i don't know how to use it |
14:18 |
NekoGloop |
bas080's jungletree mod should have a moreblocks dependancy, so the branches are horizontal |
14:18 |
VanessaE |
PilzAdam: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/gunpowder-barrel-64px.png |
14:18 |
VanessaE |
that's the size most appropriate for the inventory display |
14:19 |
VanessaE |
and it's been flattened against #808080 so the edges will blend properly with the inventory background spaces. |
14:19 |
VanessaE |
semi-flattened that is |
14:19 |
PilzAdam |
VanessaE, i would prefer 16x16 textures |
14:19 |
PilzAdam |
and my exerience was that downscaling HD pictures always looks ugly |
14:20 |
* VanessaE |
shrugs |
14:20 |
VanessaE |
the game always upscales to close to 64px for display in the inventory |
14:20 |
NekoGloop |
mod the bucket graphic |
14:20 |
VanessaE |
so using a 16px texture is ..er..underkill? ;-) |
14:20 |
PilzAdam |
i should fit in the default theme |
14:20 |
VanessaE |
eh, I tried. |
14:20 |
PilzAdam |
NekoGloop, i will try |
14:21 |
VanessaE |
maybe I'll use it in my texture pack ;-)_ |
14:23 |
NekoGloop |
now my local jungletree mod uses default jungletree for the trunk, and horizontal jungletree for the branches |
14:23 |
NekoGloop |
not that anyone cares |
14:24 |
PilzAdam |
it would be great if they would be reintegrated in the default game |
14:24 |
NekoGloop |
let me get the horizontal one's facedir to work right |
14:24 |
iqualfragile |
there is so much to be integrated into the default game |
14:25 |
iqualfragile |
hi pilz |
14:25 |
PilzAdam |
hi |
14:25 |
NekoGloop |
nvm on the horizontal jungletree |
14:26 |
wei2912 |
cornernote: can you repost that pastebin.com code? |
14:26 |
wei2912 |
lost it :( |
14:26 |
wei2912 |
didn't get a chance to try it |
14:34 |
NekoGloop |
climbable doesnt work for solid nodes |
14:34 |
PilzAdam |
climbabel only works in a node so if you cant enter the node you cant climb |
14:35 |
NekoGloop |
heh |
14:35 |
* VanessaE |
pets NekoGloop |
14:35 |
NekoGloop |
well so much for climbable jungletree |
14:35 |
* NekoGloop |
bites vanessae's hand |
14:35 |
VanessaE |
D: |
14:36 |
|
roboman2444 joined #minetest |
14:38 |
celeron55 |
for the previous GNU discussion, let me find this... |
14:38 |
|
Calinou joined #minetest |
14:38 |
PilzAdam |
Hi celeron55 |
14:38 |
celeron55 |
http://i.imgur.com/INEiq.jpg |
14:39 |
NekoGloop |
oh... hello there. |
14:39 |
Calinou |
hi |
14:39 |
celeron55 |
not really related, but anyway, it has the same word! |
14:39 |
celeron55 |
which makes it 100% relevant |
14:39 |
celeron55 |
also, ">Why isn't this added to normal game..." "because you need practice in downloading" <- i am going to use this explanation for now on |
14:39 |
Calinou |
lmao celeron55 |
14:39 |
celeron55 |
because it is full of win |
14:39 |
NekoGloop |
oh cool, something i said is gonna be one of celeron's sayings |
14:40 |
celeron55 |
(and 5% truthful) |
14:40 |
PilzAdam |
I always use WTFPL :-( |
14:40 |
Calinou |
same |
14:40 |
Calinou |
and I'm not drunk :p |
14:41 |
NekoGloop |
do you mean someone here is drunk? |
14:41 |
Calinou |
no |
14:42 |
|
Topic for #minetest is now Please be patient when asking questions; someone may not be around. | Main website: http://minetest.net | Development channel: #minetest-delta | Wiki Channel: #minetest-wiki |
14:42 |
Calinou |
rubenwardy was SLAPPED for misspelling "channel". |
14:42 |
celeron55 |
"first of all, it's not minetest, it's minetest_game/minetest-c55" :D |
14:42 |
Calinou |
it's celeron55/minetest/minetest-c55/bdf123c8 |
14:43 |
celeron55 |
that isn't the same way of saying things |
14:43 |
NekoGloop |
no, its minetest. *killed* |
14:43 |
VanessaE |
celeron55: heh |
14:45 |
PilzAdam |
celeron55, you noticed the wikipedia article about minetest? |
14:45 |
VanessaE |
I tried to point it out to him. :-) |
14:45 |
celeron55 |
i guess they're not going to delete it this time |
14:45 |
NekoGloop |
nice to see that the dev of this game at least -acts- human, unlike others. |
14:46 |
* Calinou |
has experience in edit wars |
14:46 |
* PilzAdam |
is not a human |
14:46 |
VanessaE |
celeron55: after must argument with wiki admins, all they want to make it stay now is lots of sources that don't point to minetest.net somewhere. |
14:46 |
VanessaE |
s/must/much/ |
14:46 |
celeron55 |
tbh, i am generally more like a robot than a human |
14:47 |
Calinou |
VanessaE, you talked to a wiki admin? :o |
14:47 |
PilzAdam |
btw i can programm faster than your timelapse |
14:47 |
NekoGloop |
well at least you arent an asshole |
14:47 |
VanessaE |
Calinou: briefly yeah |
14:47 |
Calinou |
my computer clock can commit to future using git |
14:47 |
* Calinou |
commits "random fix" in two days |
14:47 |
Calinou |
politic guys must have their clocks offset. |
14:47 |
celeron55 |
NekoGloop: some call me that too at times |
14:48 |
Calinou |
VanessaE, seriously, they're being "selective assholes" (I call them like this) |
14:48 |
Calinou |
there are fucktons of other articles with few sources, yet the article has no warning |
14:48 |
PilzAdam |
celeron55, https://github.com/celeron55/minetest/pull/30 |
14:48 |
PilzAdam |
i made a tnt mod |
14:48 |
NekoGloop |
but instead of mingling with the crowd for the sole purpose of banning, you, celeron, rarely mingle (which imo is better) |
14:48 |
PilzAdam |
https://github.com/PilzAdam/TNT |
14:49 |
celeron55 |
NekoGloop: well, i outsource that thing to other people :-D |
14:50 |
NekoGloop |
i'm making a jungletree-based house |
14:51 |
VanessaE |
bahahah tried to create a high-speed clock - overheated a µC in half a second :-) |
14:51 |
NekoGloop |
if anyone wants to have it when i'm done, just say so and I'll make a WE file |
14:51 |
PilzAdam |
did that too |
14:51 |
NekoGloop |
but you see mine is gonna be totally legit, not /giveme |
14:52 |
NekoGloop |
dont you just hate it when facedir is being stupid |
14:52 |
|
TLP|AFK joined #minetest |
14:53 |
VanessaE |
there. |
14:53 |
VanessaE |
~3Hz clock with three delayers and a muC |
14:53 |
VanessaE |
µC |
14:54 |
NekoGloop |
if you spread the use across multiple microcontrollers they wont overheat |
14:54 |
NekoGloop |
in theory |
14:54 |
|
mika__ joined #minetest |
14:55 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_1927343306.png |
14:56 |
VanessaE |
press the button once to start the clock, it's self-sustaining after that |
14:56 |
VanessaE |
the µC only has one small code to make it into an XOR gate, sbi(B, A~C) |
14:56 |
VanessaE |
the closest and farthest delayers are at minimum delay, the middle one is one step up from minimum |
14:57 |
|
_2cool4me4_ joined #minetest |
14:57 |
_2cool4me4_ |
well, my adder from last night is hopelessly broken |
14:57 |
VanessaE |
I should run that though a clock multipler, see if I can get 12+ Hz out of it |
14:59 |
VanessaE |
HAHA it musta been over 30, the µC overheated again |
14:59 |
_2cool4me4_ |
OVER 900000 |
14:59 |
NekoGloop |
now wire it to a 7 seg display |
14:59 |
_2cool4me4_ |
er, 9000 |
15:01 |
* VanessaE |
resets it and turns the delayer up a bit :D |
15:02 |
_2cool4me4_ |
okay. this may be a large description. |
15:02 |
_2cool4me4_ |
On Microcontroller A (half-adder A), A and B are inputs, C is sum, D is carry |
15:02 |
NekoGloop |
well this jungletree-based house is coming nicely |
15:03 |
_2cool4me4_ |
oh, they're both the same |
15:03 |
_2cool4me4_ |
my bad |
15:03 |
VanessaE |
there, get rid of one delayer, adjust the delays a bit, and I've got a reliable clock |
15:04 |
NekoGloop |
cool |
15:04 |
NekoGloop |
and i am loving this jungletree mod :) |
15:04 |
NekoGloop |
well now that it uses the normal jungletrees that is ;) |
15:04 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_1927880722.png |
15:05 |
VanessaE |
oops, change the code in the µC to sbi(B, C~D) |
15:05 |
_2cool4me4_ |
I've made something like that, only it was a minecraft-style circular clock, with one output wire |
15:07 |
NekoGloop |
http://www.youtube.com/watch?v=zaGmunWRAuM :3 |
15:07 |
_2cool4me4_ |
Wow, I am a huge screw-up when it comes to adders |
15:07 |
VanessaE |
bahahaha crashed the server that time |
15:08 |
VanessaE |
celeron55: you might want to try that ^^ with the delayers set to smaller values :D |
15:13 |
|
BartoCH_ joined #minetest |
15:13 |
VanessaE |
there, got it up to close to 10 Hz |
15:14 |
NekoGloop |
hm... |
15:14 |
VanessaE |
seems to be holding, if a bit erratic-looking |
15:14 |
NekoGloop |
we need jungle wood doors |
15:14 |
VanessaE |
hoo, takes a bit of CPU to run a clock this fast |
15:16 |
_2cool4me4_ |
what's your clock |
15:16 |
_2cool4me4_ |
oh, 10 hz |
15:16 |
_2cool4me4_ |
meneeds to read more |
15:17 |
VanessaE |
looks like it was upwards of 25-30, the delayer *just* overheated again |
15:17 |
NekoGloop |
any ideas for my jungletree house? |
15:17 |
VanessaE |
er the µC overheated |
15:17 |
_2cool4me4_ |
moar delayers? |
15:17 |
NekoGloop |
microcontroller, not delayer, vanessae :3 |
15:17 |
VanessaE |
NekoGloop: not really no |
15:17 |
NekoGloop |
trying to only use moreblocks |
15:18 |
VanessaE |
I have a particular style I build in, so jungle trees don't really figure into ot, so I dunno |
15:18 |
VanessaE |
besides, I'm still nursing a bitten hand so bad kitty :( |
15:18 |
|
mika__ left #minetest |
15:18 |
* NekoGloop |
smiles |
15:19 |
VanessaE |
HAHA crashed the server when the µC overheated |
15:19 |
NekoGloop |
blood tasted good :3 |
15:19 |
_2cool4me4_ |
I'm going to post my new design "stackable" adder in a few minutes |
15:19 |
_2cool4me4_ |
no comments? |
15:20 |
VanessaE |
how can we comment on what we haven't seen yet? :-) |
15:20 |
_2cool4me4_ |
lol |
15:20 |
_2cool4me4_ |
105 kb file *smiles to self* |
15:21 |
NekoGloop |
thats really low |
15:21 |
_2cool4me4_ |
Tinypic is my new best friend |
15:21 |
NekoGloop |
i have a mod larger than that... oh wait that's mesecons, it doesnt count :) |
15:21 |
PilzAdam |
any new feature suggestions for my TNT mod? |
15:21 |
_2cool4me4_ |
Neko: it's in 8 bit color with a dithering level of zilch |
15:21 |
NekoGloop |
Pilzadam: levels of tnt |
15:22 |
NekoGloop |
nuke mod doesnt use your system |
15:22 |
PilzAdam |
NekoGloop, as i said: there is the nuke mod for that |
15:22 |
_2cool4me4_ |
well, here it is! |
15:22 |
_2cool4me4_ |
http://tinypic.com/r/rm79xz/6 |
15:22 |
NekoGloop |
pilzadam: i want levels of tnt in your style |
15:22 |
PilzAdam |
my system would be overpowered with it |
15:22 |
PilzAdam |
and laggy |
15:23 |
NekoGloop |
heh |
15:23 |
_2cool4me4_ |
lol, icechat helps me not spam anymore by making me wait 5 seconds before posting a new message |
15:24 |
_2cool4me4_ |
Comments now? |
15:24 |
VanessaE |
yay, add a bunch of T-flops and I have a 4-bit counter |
15:25 |
* _2cool4me4_ |
has no idea what that meant |
15:25 |
_2cool4me4_ |
and doesn't care, really |
15:25 |
_2cool4me4_ |
:) |
15:25 |
VanessaE |
haha |
15:26 |
VanessaE |
_2cool4me4_: so what is this you made? |
15:26 |
_2cool4me4_ |
Maybe I should have thought this through better, now the sum output is on the wrong side of the stack :/ |
15:26 |
VanessaE |
an adder I guess |
15:26 |
_2cool4me4_ |
This is a stackable bit adder |
15:26 |
VanessaE |
not bad |
15:26 |
_2cool4me4_ |
but the sum is on the wrong end |
15:27 |
VanessaE |
you'll figure it out :-) |
15:27 |
_2cool4me4_ |
Yep |
15:28 |
_2cool4me4_ |
I dug deep... literally |
15:28 |
Calinou |
she said |
15:28 |
|
zarg joined #minetest |
15:30 |
_2cool4me4_ |
all mesecons needs is insulated corner mesecons |
15:31 |
iqualfragile |
and blockdetectors |
15:31 |
_2cool4me4_ |
I don't see why |
15:31 |
_2cool4me4_ |
what are your reasons? |
15:32 |
_2cool4me4_ |
Huh, punk? |
15:32 |
_2cool4me4_ |
:P |
15:32 |
NekoGloop |
no mesecons needs vertical |
15:32 |
_2cool4me4_ |
That too |
15:32 |
NekoGloop |
inb4 already updated |
15:32 |
_2cool4me4_ |
But it's already possible |
15:33 |
NekoGloop |
well you can adapt the minecraft way of a signal going vertical; a tower of mesecon torches |
15:33 |
_2cool4me4_ |
that would work, but if you look at my stack... |
15:39 |
VanessaE |
what I do for now is stack up a 1xYYx2 stack of mesecons wires |
15:39 |
* NekoGloop |
pokes #minetest for signs of like |
15:39 |
NekoGloop |
life* |
15:39 |
VanessaE |
(for however high YY needs to go) |
15:39 |
NekoGloop |
oh sure ninja me why dont you |
15:42 |
_2cool4me4_ |
This still isn't working right |
15:43 |
|
triplei joined #minetest |
15:43 |
NekoGloop |
_2cool4me4_: did you try giving it a cookie? |
15:44 |
* _2cool4me4_ |
kicks adder |
15:44 |
_2cool4me4_ |
no |
15:44 |
NekoGloop |
try giving it a cookie the |
15:44 |
NekoGloop |
then* |
15:44 |
_2cool4me4_ |
no |
15:45 |
_2cool4me4_ |
PING |
15:45 |
NekoGloop |
OMG I FOUND A RUBBER TREE |
15:45 |
NekoGloop |
and why did you ping me lol |
15:45 |
_2cool4me4_ |
because I can |
15:46 |
NekoGloop |
BLASPHEMY! |
15:46 |
_2cool4me4_ |
bye calinou |
15:46 |
_2cool4me4_ |
MADNESS |
15:46 |
NekoGloop |
No |
15:47 |
NekoGloop |
THIS |
15:47 |
NekoGloop |
IS |
15:47 |
_2cool4me4_ |
SPARTA |
15:47 |
NekoGloop |
SPARTAAAAAAAAAAAAAAAA |
15:47 |
* NekoGloop |
kicks 2cool |
15:47 |
_2cool4me4_ |
bam ninja'd |
15:48 |
NekoGloop |
no wait |
15:48 |
NekoGloop |
THIS |
15:48 |
NekoGloop |
IS |
15:48 |
NekoGloop |
PATRICK! |
15:49 |
|
NickHere_ joined #minetest |
15:50 |
* NickHere_ |
kicks freenode |
15:50 |
* NekoGloop |
kicks 2cool |
15:50 |
_2cool_ |
socket error, my old nick will be disconnected shortly |
15:51 |
NekoGloop |
dammit i lost my house |
15:51 |
_2cool_ |
lava? |
15:51 |
NekoGloop |
no |
15:51 |
NekoGloop |
lost it |
15:51 |
_2cool_ |
oh |
15:51 |
NekoGloop |
meaning i cant find it |
15:51 |
_2cool_ |
'cause I would have used lava |
15:51 |
NekoGloop |
heh |
15:51 |
NekoGloop |
well when its done you can use WE to get this awesome house of awesomeness |
15:53 |
_2cool_ |
Welp, killed that adder |
15:54 |
NekoGloop |
heh |
15:54 |
_2cool_ |
What am I doing wrong? |
15:54 |
_2cool4me4_ |
there |
15:54 |
_2cool4me4_ |
can you diagnose adder circuits? |
15:54 |
NekoGloop |
you are trying to make an adder, that's the first thing you did wrong |
15:55 |
NekoGloop |
:D |
15:55 |
_2cool4me4_ |
but I wanna make mesecons computer :( |
15:56 |
NekoGloop |
heh |
15:56 |
NekoGloop |
we all do |
15:56 |
_2cool4me4_ |
Can't do that if I keep screwing up this adder |
15:56 |
_2cool4me4_ |
I'm even reading the book |
15:56 |
|
zarg left #minetest |
15:57 |
NekoGloop |
what book |
15:57 |
_2cool4me4_ |
The Elements of Computing Systems |
15:59 |
|
rubenwardy joined #minetest |
16:00 |
_2cool4me4_ |
all these mesecons have effectively decreased my fps to 20 |
16:00 |
rubenwardy |
lol |
16:00 |
_2cool4me4_ |
nvm |
16:04 |
NekoGloop |
jungletree house is almost done |
16:05 |
_2cool4me4_ |
Adder attempt 3 is almost done |
16:05 |
NekoGloop |
you (may) die from the pure awesomeness of the jungletree house |
16:06 |
NekoGloop |
hm... |
16:06 |
NekoGloop |
WE saves facedir correctly, right? |
16:06 |
VanessaE |
yes I think spo |
16:06 |
VanessaE |
so |
16:06 |
NekoGloop |
ok |
16:07 |
NekoGloop |
one minute... |
16:10 |
|
blaze joined #minetest |
16:10 |
NekoGloop |
er... |
16:10 |
NekoGloop |
where are saved WE files stored? |
16:11 |
NekoGloop |
nvm found it |
16:11 |
|
roboman2444 joined #minetest |
16:11 |
_2cool4me4_ |
beats me, worldedit hurts me |
16:12 |
NekoGloop |
http://www.sendspace.com/file/6oz62l there ya go, jungletree house |
16:13 |
_2cool4me4_ |
Y U NO mediafire? |
16:13 |
NekoGloop |
because mediafire sucks? |
16:13 |
_2cool4me4_ |
no |
16:13 |
_2cool4me4_ |
untrue |
16:13 |
thexyz |
http://ompldr.org/ |
16:13 |
NekoGloop |
... VanessaE: http://www.sendspace.com/file/6oz62l |
16:13 |
PilzAdam |
thexyz, +1 |
16:15 |
|
Crisco joined #minetest |
16:15 |
NekoGloop |
(jungletree needs moreblocks to funtion right) |
16:16 |
NekoGloop |
jungletree house* |
16:19 |
|
Calinou joined #minetest |
16:20 |
celeron55 |
http://ompldr.org/donate.html <- apparently ompldr isn't doing very well |
16:20 |
Calinou |
since forever actually :p |
16:20 |
celeron55 |
since 2010 and before |
16:20 |
Calinou |
yeah |
16:21 |
NekoGloop |
http://www.youtube.com/watch?v=kppBxSggsIA&feature=related + http://www.youtube.com/watch?v=_JGaQ3g8WU4 playing simultaneously is a mindfuck |
16:22 |
* PilzAdam |
wont do it |
16:22 |
NekoGloop |
good 4 u |
16:23 |
celeron55 |
listening even one of those is beyond mindfuck |
16:24 |
NekoGloop |
heh |
16:24 |
celeron55 |
in a bad way |
16:24 |
NekoGloop |
one is japanese one is the song backwards |
16:26 |
NekoGloop |
anyways, back to the mod-overload of my world |
16:31 |
|
sciopat joined #minetest |
16:34 |
|
mika__ joined #minetest |
16:34 |
mika__ |
hi |
16:34 |
PilzAdam |
hi |
16:41 |
_2cool4me4_ |
I see what has been missing |
16:41 |
_2cool4me4_ |
from these adders |
16:41 |
_2cool4me4_ |
If all inputs are on, the output must also be on |
16:41 |
NekoGloop |
a brain? |
16:41 |
* _2cool4me4_ |
kicks neko |
16:41 |
_2cool4me4_ |
bad neko |
16:41 |
_2cool4me4_ |
now sit in the corner and think about what you have done |
16:42 |
* NekoGloop |
hisses |
16:42 |
NekoGloop |
no |
16:42 |
* _2cool4me4_ |
gets out vacuum cleaner |
16:42 |
PilzAdam |
.... |
16:43 |
_2cool4me4_ |
VRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR |
16:43 |
* NekoGloop |
bites 2cool |
16:43 |
* _2cool4me4_ |
uses immunity potionb |
16:43 |
_2cool4me4_ |
immunity potion B! |
16:44 |
_2cool4me4_ |
The b stands for better |
16:44 |
NekoGloop |
BS |
16:44 |
* NekoGloop |
flees |
16:44 |
* _2cool4me4_ |
gets 50000000000 xp |
16:44 |
_2cool4me4_ |
Many levels up! |
16:45 |
NekoGloop |
heh |
16:45 |
NekoGloop |
you dont get xp if the enemy flees ;) |
16:45 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_1933906133.png |
16:45 |
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16:45 |
_2cool4me4_ |
this is not pokemon |
16:45 |
NekoGloop |
in any rpg |
16:45 |
VanessaE |
there. 5Hz stable clock using one µC to generate it and a switch to turn the clock signal on/off. |
16:46 |
VanessaE |
(it can go faster by changing the values in the after() commands, at the expense of more CPU load) |
16:50 |
_2cool4me4_ |
yes |
16:50 |
_2cool4me4_ |
I have figured out the way to make a full adder |
16:51 |
_2cool4me4_ |
the sbi code wasn't working right |
16:53 |
_2cool4me4_ |
and still isn't |
16:53 |
_2cool4me4_ |
:( |
16:53 |
NekoGloop |
heh |
16:53 |
VanessaE |
sbi(sum, in1~in2)sbi(carry, in1&in2) |
16:53 |
VanessaE |
choose which ports you want in1, in2, carry, and sum to be on |
16:54 |
VanessaE |
use the same code for both |
16:55 |
VanessaE |
feed the sum from the first into in1 of the second. feed carry IN to in2 of the second. connect the two carry's mentioned above together and call that "carry out", connect the sum on the second µC to a lightstone or something |
16:56 |
VanessaE |
then to stack them, just make sure "carry out" from one gets fed to the carry input on the next one, and each copy of the full adder gets two unique in1/in2 switches |
16:57 |
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16:57 |
khonkhortisan |
sbi(A,!(C|D)) doesn't work |
16:58 |
khonkhortisan |
have to truth table it out |
16:59 |
NekoGloop |
sbi(A,!C|!D) |
16:59 |
NekoGloop |
that works ^ |
16:59 |
VanessaE |
nonono |
16:59 |
VanessaE |
use ~ for NOR |
16:59 |
VanessaE |
C~D |
16:59 |
VanessaE |
er for XOR. :-) |
17:00 |
VanessaE |
half-adders don't use NOR, they use XOR and AND. |
17:00 |
NekoGloop |
well i was showing him the equivalent of what he was trying |
17:00 |
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17:01 |
khonkhortisan |
I prereleased a mesecons machine |
17:03 |
NekoGloop |
can someone point me to a good midi file maker? |
17:03 |
_2cool4me4_ |
Well, that didn't work rignt |
17:04 |
khonkhortisan |
rosegarden? hydrogen? |
17:04 |
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17:06 |
VanessaE |
khonkhortisan: what machine?: |
17:07 |
khonkhortisan |
partially-working tic-tac-toe |
17:07 |
khonkhortisan |
know how to suck a direct image link out of flickr? |
17:07 |
NekoGloop |
windows midi file maker* ;) |
17:08 |
khonkhortisan |
audacity works on windows but I don't know if that even does midi |
17:08 |
NekoGloop |
no it doesnt |
17:09 |
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17:12 |
_2cool4me4_ |
Half adder connected to adder: nope |
17:12 |
VanessaE |
khonkhortisan: I edited your forum post to fix the image link |
17:14 |
khonkhortisan |
I was trying to do the same thing, and found the ones that ended in -m and -z |
17:14 |
NekoGloop |
hrmmmm... |
17:14 |
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17:16 |
VanessaE |
yay! |
17:16 |
VanessaE |
copy&paste from game -> OS works in linux now |
17:16 |
_2cool4me4_ |
moar neko? |
17:16 |
VanessaE |
at least for µC's |
17:17 |
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17:17 |
NekoGloop |
VanessaE: it always worked in windows :) |
17:17 |
NekoGloop |
_2cool4me4_: that's the older neko |
17:17 |
_2cool4me4_ |
I have something wired wrong |
17:18 |
_2cool4me4_ |
I know it |
17:18 |
khonkhortisan |
are those asterisks in your µc code? |
17:18 |
VanessaE |
hm, works with signs too |
17:18 |
_2cool4me4_ |
does someone want to try the map file? |
17:18 |
VanessaE |
when did this change? |
17:18 |
VanessaE |
khonkhortisan: in mine? |
17:18 |
khonkhortisan |
yes |
17:18 |
VanessaE |
no asterisks that I can see |
17:18 |
VanessaE |
if(C&D)after(0.2, "off(B)"); if(D&!C)after(0.2, "on(B)"); |
17:19 |
khonkhortisan |
what do quotes do? |
17:19 |
_2cool4me4_ |
Can someone try this map file to see what I did wrong? |
17:19 |
VanessaE |
celeron55: when did copy&paste Game <-> Linux get fixed? |
17:19 |
_2cool4me4_ |
There's nothing wrong that I can see |
17:19 |
VanessaE |
khonkhortisan: that's the syntax of the after command, just followed programming guide |
17:19 |
khonkhortisan |
I see three conversations all at the same time, between only three people. |
17:19 |
_2cool4me4_ |
lol |
17:19 |
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17:21 |
khonkhortisan |
can't really program a running clock |
17:21 |
VanessaE |
nope, just cut the signal to port D to stop the clock |
17:22 |
VanessaE |
figured it should require an enable signal, so port D must be high for the clock to run. |
17:22 |
_2cool4me4_ |
VanessaE: Is something wrong here? http://tinypic.com/r/16mlo4/6 |
17:22 |
khonkhortisan |
it's easy to add in a default for when D is low |
17:22 |
khonkhortisan |
but I think I got it stuck |
17:23 |
NekoGloop |
microcontroller needs to be able to detect signals above and below |
17:23 |
VanessaE |
_2cool4me4_: what's the code in the µC's? |
17:23 |
VanessaE |
NekoGloop: from below, maybe. from above, no way |
17:23 |
VanessaE |
(there's a chip in the way after all) |
17:23 |
khonkhortisan |
I'd say the other way around, from above |
17:24 |
khonkhortisan |
if it was from below you'd have an upside-down board with wires coming out of it |
17:24 |
_2cool4me4_ |
VanessaE: sbi(D, A~B) sbi(C, A&B) |
17:25 |
VanessaE |
why are you joining the sums together on the two µC's on the right? |
17:26 |
VanessaE |
if this is supposed to be a full adder, you have one too many µC's |
17:26 |
_2cool4me4_ |
those are the first full adder, that's like or'ing the sums together, correct? :? |
17:26 |
_2cool4me4_ |
One full adder, the one to the far left is a half adder |
17:26 |
VanessaE |
ok, but you don't OR sums together. |
17:26 |
khonkhortisan |
VanessaE: you don't need to check C when you're setting B |
17:26 |
VanessaE |
each sum either goes to another half adder or to a light |
17:29 |
khonkhortisan |
I like your clock, but it stops after server restart |
17:29 |
VanessaE |
khonkhortisan: so toggle the switch off and back on :-) |
17:29 |
khonkhortisan |
I'll hook it up to a blinky plant and double invert the signal |
17:29 |
khonkhortisan |
or something like that |
17:29 |
_2cool4me4_ |
My logisim simulation of a full adder shows a much different output than what I have |
17:30 |
VanessaE |
_2cool4me4_: like I said, you're doing it wrong. :-) |
17:30 |
celeron55 |
VanessaE: no idea, ask irrlicht |
17:30 |
VanessaE |
khonkhortisan: blinkyplants aren't reliable - if the default server step has been changed, they change accordingly |
17:31 |
khonkhortisan |
I can assume they will at least blink and so can depend on them to restart my clock |
17:31 |
VanessaE |
celeron55: I assumed it was irrlicht's doing. Either way it works now - checked it in the main menu and in a sign. |
17:31 |
NekoGloop |
VanessaE: it still always worked in windows :) |
17:32 |
VanessaE |
NekoGloop: yep I know. the irrlicht guys did something wrong in their linux code :-) |
17:32 |
_2cool4me4_ |
Tried again http://tinypic.com/r/hvysfa/6 |
17:32 |
VanessaE |
(previously anyway) |
17:32 |
VanessaE |
_2cool4me4_: now that's more like it |
17:32 |
_2cool4me4_ |
It's actually right? |
17:33 |
VanessaE |
not quite |
17:33 |
_2cool4me4_ |
okay, I didn't think so |
17:33 |
VanessaE |
your carries are on port C; they're supposed to be OR'd together. |
17:33 |
khonkhortisan |
does minetest have multi-line text boxes yet? |
17:33 |
_2cool4me4_ |
Then where do they go |
17:35 |
khonkhortisan |
aah! my clock is stuck alternating and I can't reprogram it! |
17:35 |
_2cool4me4_ |
khonkortisan: remove a mesecon to shut er' down |
17:36 |
VanessaE |
_2cool4me4_: like this: http://pastebin.com/jrjtcd7J |
17:36 |
VanessaE |
where In1 and In2 are switches. |
17:36 |
khonkhortisan |
it's not dependant on a mesecon to keep going, I had to very quickly copy the programming, then remove it |
17:37 |
VanessaE |
khonkhortisan: multiline textbox? no. But there's thexyz's signs, which has multiple separate input lines |
17:37 |
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17:38 |
VanessaE |
khonkhortisan: if you're using my clock, just cut the wire between C and D. |
17:38 |
VanessaE |
that'll shut the clock down. |
17:38 |
VanessaE |
or turn off the high signal on A |
17:39 |
VanessaE |
excuse me, |
17:40 |
_2cool4me4_ |
Thanks Vanessa! |
17:40 |
VanessaE |
cut the wire between B and C or cut the signal going into D |
17:40 |
VanessaE |
(forgot it was rotated) |
17:40 |
VanessaE |
_2cool4me4_: it works now? |
17:41 |
khonkhortisan |
blinkyplant at D, switch at C, output at B: if(B&D)after(0.5,"off(B)");if(!B&D&C)after(0.5,"on(B)"); if(B&!D)after(0.5,"off(B)");if(!B&!D&C)after(0.5,"on(B)"); |
17:41 |
khonkhortisan |
switch will be labeled "blink winning line" |
17:43 |
_2cool4me4_ |
You could try my circular clock design with built-in killswitch: http://tinypic.com/r/2hg4xoy/6 |
17:43 |
VanessaE |
_2cool4me4_: that's one big clock :-) |
17:44 |
_2cool4me4_ |
yup |
17:44 |
_2cool4me4_ |
but there's a built in kill |
17:45 |
_2cool4me4_ |
I'm gonna leave for a while |
17:51 |
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17:51 |
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17:54 |
khonkhortisan |
that looks silly seeing a mesecon go through a ttree |
17:54 |
khonkhortisan |
I wonder if it'll go through water |
17:56 |
VanessaE |
khonkhortisan: it's not going through it - it's a short-range wireless connection |
17:56 |
khonkhortisan |
sure it is... |
17:57 |
VanessaE |
seriously - knock out the intervening block :-) |
17:57 |
khonkhortisan |
bluetooth! |
17:57 |
VanessaE |
haha |
17:57 |
VanessaE |
nonon |
17:58 |
VanessaE |
RFID :D |
17:58 |
khonkhortisan |
did you know a forest fire isn't bright enough to signal ships? |
17:58 |
VanessaE |
er, I know now |
17:58 |
khonkhortisan |
you can't see fire any further away than you can see anything else |
17:59 |
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18:00 |
VanessaE |
except for one thing: fire will light up the skies above it whereas some large inaminate object won't usually |
18:01 |
mika__ |
depending on size of fire the smoke cloud can be huge, and the wind take it to the ship |
18:04 |
khonkhortisan |
but in the game you can see fire from a distance |
18:05 |
khonkhortisan |
can't* |
18:06 |
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18:06 |
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18:06 |
NekoGloop |
well that was an interesting DC |
18:07 |
NekoGloop |
when did i ping timeout? |
18:07 |
_2cool4me4_ |
Hello again |
18:07 |
PilzAdam |
Hi |
18:17 |
* NekoGloop |
pokes #minetest for signs of life |
18:17 |
VanessaE |
[08-29 13:46] * NekoGloop has quit (Ping timeout: 245 seconds) |
18:17 |
NekoGloop |
that long ago lol |
18:17 |
_2cool4me4_ |
IT'S ALIVE |
18:18 |
NekoGloop |
OH NOES!!! |
18:18 |
PilzAdam |
NIANCAT foound! seed=1763810008200124486; at 60, 24, 240 |
18:18 |
NekoGloop |
omg that's... really high up |
18:19 |
NekoGloop |
but i cant input a seed to a world, unless i'm missing something |
18:20 |
PilzAdam |
NekoGloop, create a world, joind it; then close minetest delete worl.sqlite and edit map_meta.txt |
18:20 |
PilzAdam |
-d |
18:20 |
NekoGloop |
ah i see |
18:21 |
celeron55 |
there is a setting to minetest.conf too to use a certain seed for new worlds |
18:21 |
celeron55 |
i can't remember the exact name |
18:21 |
PilzAdam |
#fixed_map_seed = |
18:22 |
NekoGloop |
i figured as such... say, could that be added to the main menu UI? |
18:25 |
_2cool4me4_ |
Nyancat Created! |
18:25 |
VanessaE |
NekoGloop: I suggested that a while back :-) |
18:25 |
VanessaE |
(damned if I can find a reference to it now though) |
18:25 |
NekoGloop |
heh |
18:26 |
NekoGloop |
maybe it might be more reasonable to implement now |
18:29 |
VanessaE |
my suggestion back then was that the user should be given the option to hit a "random seed" button, or increment/decrement it, or directly type one in. Possibly with a rough preview of the map the seed would generate. |
18:30 |
VanessaE |
(kinda ironic, the idea of a 'random seed' button, when the seed is in turn used to start another random number sequence) |
18:31 |
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18:31 |
NekoGloop |
this is really annoying |
18:32 |
Basstard` |
You are really annoying. |
18:32 |
_2cool4me4_ |
teset your router |
18:32 |
celeron55 |
in soviet russia, router resets you |
18:32 |
VanessaE |
NekoGloop: [08-29 14:29] <VanessaE> my suggestion back then was that the user should be given the option to hit a "random seed" button, or increment/decrement it, or directly type one in. Possibly with a rough preview of the map the seed would generate. |
18:32 |
VanessaE |
[08-29 14:30] * NekoGloop has quit (Ping timeout: 245 seconds) |
18:32 |
VanessaE |
[08-29 14:30] <VanessaE> (kinda ironic, the idea of a 'random seed' button, when the seed is in turn used to start another random number sequence) |
18:32 |
VanessaE |
just to fill in what you likely missed |
18:33 |
NekoGloop |
nice one celeron |
18:33 |
NekoGloop |
like we havent heard that one before |
18:33 |
_2cool4me4_ |
*facepalm*' |
18:33 |
PilzAdam |
gtg |
18:33 |
PilzAdam |
bye |
18:33 |
celeron55 |
well, that is the point! |
18:34 |
NekoGloop |
in soviet russia, game makes you |
18:34 |
NekoGloop |
that's a much better one :) |
18:34 |
celeron55 |
in game, you make soviet russia |
18:34 |
NekoGloop |
that too :) |
18:35 |
_2cool4me4_ |
in soviet russia, adder binaries |
18:35 |
NekoGloop |
in soviet russia, overused joke makes you |
18:36 |
NekoGloop |
:) |
18:38 |
NekoGloop |
anyways, what're you all up to? |
18:38 |
VanessaE |
nothing much |
18:38 |
NekoGloop |
lol |
18:42 |
khonkhortisan |
turn indicator |
18:42 |
khonkhortisan |
and loser goes first |
18:42 |
khonkhortisan |
and maybe a setting for who goes first |
18:43 |
NekoGloop |
heh |
18:43 |
NekoGloop |
cool |
18:43 |
NekoGloop |
i wanna try it out first :) |
18:46 |
khonkhortisan |
my machine? |
18:47 |
khonkhortisan |
work-in-progress: http://minetest.net/forum/viewtopic.php?pid=40157#p40157 |
18:48 |
NekoGloop |
cool but i wanna try the finished one :) |
18:48 |
khonkhortisan |
I should have it done in no more than eight days |
18:49 |
NekoGloop |
well mesecons comp is then :) |
18:49 |
khonkhortisan |
that's why I have a time frame |
18:53 |
NekoGloop |
well, im bored :/ |
18:54 |
khonkhortisan |
I can put ifs inside elses in a microcontroller, right? |
18:54 |
khonkhortisan |
I'm going to make a three-way-switch. |
18:54 |
NekoGloop |
no you cannot |
18:54 |
khonkhortisan |
oh. |
18:54 |
NekoGloop |
trust me, i tried :) |
18:56 |
khonkhortisan |
how about elseifs? |
18:56 |
NekoGloop |
nope |
18:56 |
NekoGloop |
because "else" isnt recognized |
18:56 |
NekoGloop |
you use ">" to do "else" |
18:57 |
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18:57 |
NekoGloop |
read the .pdf :) |
18:57 |
khonkhortisan |
then I'll have to store two things in memory |
18:57 |
khonkhortisan |
whether the button is on, and whether I'm trying to change the switch |
18:57 |
NekoGloop |
use some amount of ands |
18:58 |
NekoGloop |
"&" can be stacked, like "if(A&B&C) ..." |
18:58 |
khonkhortisan |
if(!A&B&!C) I've done that before |
18:59 |
NekoGloop |
i did a 3-way NAND :) |
19:00 |
NekoGloop |
there should be a microscript function for checking if an input can be recieved on a certain side |
19:00 |
khonkhortisan |
? |
19:00 |
NekoGloop |
like if there is a wire on a side |
19:00 |
khonkhortisan |
on(A) is in the microcontrtoller node, if(A) is in the neighbor node |
19:01 |
NekoGloop |
nonono |
19:01 |
khonkhortisan |
oh I know what you mean, that would be useful for making a three-way and that only combines two of the ways |
19:01 |
NekoGloop |
if there IS a POSSIBLE input |
19:01 |
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19:03 |
khonkhortisan |
if(A)on(1);if(!A)on(2)off(1); if(#2&B)on(C)off(B,2); if(#2&C)on(D)off(C,2); if(#2&D)on(B)off(D,2); if(!B&!C&!D)on(B); |
19:03 |
khonkhortisan |
it doesn't work |
19:04 |
_2cool4me4_ |
I came in at a wierd time |
19:04 |
khonkhortisan |
I think your client missed part of the conversation |
19:08 |
khonkhortisan |
waah I can't use on() and off() to store memory, I have to use sbi() |
19:08 |
_2cool4me4_ |
Has anyone got the newest worldedit to work? |
19:09 |
khonkhortisan |
how newest? I have three commits I'm waiting for merge |
19:09 |
_2cool4me4_ |
The init.lua refuses to load on any of my minetest versions |
19:10 |
NekoGloop |
use blog version-- oh wait you arent on windows |
19:10 |
_2cool4me4_ |
yes I am |
19:11 |
_2cool4me4_ |
0.4.2 rc1, correct? |
19:11 |
khonkhortisan |
yay! I have a three-way switch made out of a button and a microcontrolle] |
19:11 |
_2cool4me4_ |
nice job |
19:11 |
khonkhortisan |
*ller |
19:11 |
khonkhortisan |
if(A)sbi(1,1);if(!A)sbi(2,1)sbi(1,0); if(#2&B)on(C)off(B)sbi(2,0); if(#2&C)on(D)off(C)sbi(2,0); if(#2&D)on(B)off(D)sbi(2,0); if(!B&!C&!D)on(B); |
19:14 |
_2cool4me4_ |
4 bit stackable adder, done. |
19:14 |
khonkhortisan |
try that code, it's cool :) |
19:14 |
_2cool4me4_ |
I'm kinda busy right now, but it might be useful... |
19:15 |
_2cool4me4_ |
oh, icechat put smileys everywhere |
19:15 |
khonkhortisan |
it might still copy |
19:16 |
_2cool4me4_ |
Pretty cool |
19:21 |
_2cool4me4_ |
I'm great at photograpy |
19:21 |
_2cool4me4_ |
http://tinypic.com/r/23kx8jb/6 |
19:21 |
_2cool4me4_ |
comptography |
19:22 |
khonkhortisan |
interesting, vertical input. What does it do? |
19:22 |
NekoGloop |
fixed_map_seed = 1 |
19:22 |
NekoGloop |
lets see how this turns out |
19:23 |
_2cool4me4_ |
It adds binary numbers... |
19:24 |
NekoGloop |
hm, nothing special |
19:24 |
_2cool4me4_ |
shut up neko |
19:24 |
NekoGloop |
no talking about the seed |
19:24 |
_2cool4me4_ |
ohhh |
19:24 |
NekoGloop |
fixed_map_seed = 1 |
19:24 |
_2cool4me4_ |
Sowwy |
19:24 |
NekoGloop |
its not anything special :P |
19:25 |
NekoGloop |
now, fixed_map_seed = 666 |
19:25 |
_2cool4me4_ |
how 'bout 696969696969 |
19:25 |
_2cool4me4_ |
trololololol lololol lololollll |
19:25 |
NekoGloop |
what? |
19:25 |
_2cool4me4_ |
uhh, nothing |
19:26 |
NekoGloop |
you know what 666 is, right? :) |
19:26 |
_2cool4me4_ |
*backs away |
19:26 |
_2cool4me4_ |
so, do you like my stacked binary adder |
19:27 |
NekoGloop |
didnt look at it :) |
19:27 |
NekoGloop |
anyway, nothing special in 666 seed either |
19:27 |
NekoGloop |
bummer :l |
19:28 |
NekoGloop |
now to play normally :) |
19:29 |
_2cool4me4_ |
find a nyan |
19:29 |
khonkhortisan |
I wouldn't know how to make a four-way switch |
19:33 |
_2cool4me4_ |
That's impossible |
19:34 |
khonkhortisan |
that's what they said to the guy who went around the world in eighty days |
19:34 |
khonkhortisan |
it would probably look like a binary counter |
19:35 |
VanessaE |
NekoGloop: does it matter if your 4-way pulser needs a "start" signal? |
19:35 |
VanessaE |
because if not, I just got it working. |
19:35 |
NekoGloop |
no it doesnt |
19:35 |
khonkhortisan |
yes it needs to start with one of them on, that's what my three-way does |
19:35 |
VanessaE |
if(A)after(1, "on(B)"); if(B)after(1, "off(B)on(C)"); if(C)after(1, "off(C)on(D)");if(D)after(1, "off(D)on(A)") |
19:35 |
VanessaE |
there. |
19:35 |
VanessaE |
put a brief high on A |
19:35 |
NekoGloop |
actually i dont want to have a start signal at all |
19:35 |
VanessaE |
then take it away and it will cycle on its own |
19:36 |
khonkhortisan |
I'm not making a pulser, I have a microcontroller that switches between its three outputs when I press a button. |
19:36 |
VanessaE |
khonkhortisan: this is for something NekoGloop asked about the other day |
19:36 |
NekoGloop |
2 days ago to be precise |
19:36 |
VanessaE |
*nod* |
19:37 |
NekoGloop |
... |
19:37 |
NekoGloop |
still dont work :) |
19:37 |
NekoGloop |
because a signal needs to 'update' the microcontroller |
19:37 |
khonkhortisan |
turn A on |
19:37 |
NekoGloop |
its a flaw in mesecons itself |
19:37 |
khonkhortisan |
maybe it'll start it |
19:38 |
NekoGloop |
khonkhortisan: i did |
19:38 |
khonkhortisan |
no it doesn't |
19:38 |
VanessaE |
NekoGloop: I have that running *right now* |
19:38 |
VanessaE |
it's cycling on its own with no inputs |
19:38 |
NekoGloop |
heh |
19:38 |
NekoGloop |
then i guess i need to update :) |
19:38 |
VanessaE |
just the µC and four wires sticking out to the sides so I can see it easier |
19:38 |
khonkhortisan |
I have mine cycling, but it needs input for a setting, and to keep it working after a server restart |
19:38 |
NekoGloop |
i use lightstone :) |
19:38 |
khonkhortisan |
I use lightstone because lamps don't go through walls |
19:39 |
VanessaE |
easy way to shut it off, put a switch underneath and turn the switch on. it'll force all ports on, stopping the timer from running |
19:39 |
NekoGloop |
its not a timer :) |
19:40 |
khonkhortisan |
clock? |
19:40 |
NekoGloop |
nope |
19:40 |
NekoGloop |
just a nifty little thingymabob |
19:40 |
khonkhortisan |
I wouldn't even try making a timer |
19:41 |
khonkhortisan |
I realized I was using µcs to make a wire go through eighteen other wires when I could've just made it go over them |
19:41 |
NekoGloop |
oh i know |
19:42 |
NekoGloop |
vanessae: its working because the wires are updating the microcontroller |
19:42 |
VanessaE |
right |
19:42 |
khonkhortisan |
oh. |
19:42 |
VanessaE |
so it works anyway |
19:42 |
VanessaE |
now to shrink it. |
19:42 |
NekoGloop |
but it needs wires to update it |
19:42 |
khonkhortisan |
you need at least a plus |
19:42 |
NekoGloop |
i had lightstone right next to it |
19:42 |
NekoGloop |
so the microcontroller never updated |
19:43 |
NekoGloop |
"A" never turns off when turned on again :) |
19:44 |
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19:47 |
khonkhortisan |
if you store values, you might not need the wires around it if you use after |
19:47 |
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19:47 |
khonkhortisan |
a lightblock doesn't give off power/logic so I don't think it'll read as on. |
19:48 |
NekoGloop |
i made a piston circle that endlessly pushes a block around :D |
19:49 |
khonkhortisan |
push the block around in a cube instead of a square |
19:49 |
khonkhortisan |
there are vertical pistons |
19:53 |
VanessaE |
well at least I got the circuit to work for you anyway :-) |
19:53 |
_2cool4me4_ |
where DOES worldedit save? |
19:53 |
NekoGloop |
2cool: in the world |
19:53 |
khonkhortisan |
I don't know WHERE it save, but I know what it DOESN'T save |
19:53 |
_2cool4me4_ |
ugh |
19:53 |
khonkhortisan |
*saves, |
19:53 |
NekoGloop |
no |
19:54 |
NekoGloop |
literatly it saves in ~/worlds/yourworld/schem |
19:56 |
_2cool4me4_ |
there is no folder /schem |
19:56 |
_2cool4me4_ |
anywhere |
19:56 |
NekoGloop |
then /schems :) |
19:56 |
_2cool4me4_ |
really |
19:57 |
NekoGloop |
well then my ver. is outdated |
19:57 |
NekoGloop |
go figure |
19:57 |
_2cool4me4_ |
I got latest git... |
19:57 |
khonkhortisan |
how do I swap two wires based on a third wire? |
19:57 |
NekoGloop |
WE has a git? |
19:58 |
khonkhortisan |
yep |
19:58 |
_2cool4me4_ |
Yeah |
19:58 |
khonkhortisan |
github |
20:01 |
khonkhortisan |
my circuit is becoming less linear |
20:02 |
NekoGloop |
cool |
20:05 |
NekoGloop |
i dont even know where half of my little mesecons machines are anymore |
20:05 |
_2cool4me4_ |
I have tried to copy this stupid circuit about 5 times now, it's not gonna work |
20:06 |
khonkhortisan |
which one are you doing again? |
20:06 |
_2cool4me4_ |
I'm going in the wrong directions |
20:06 |
khonkhortisan |
sbi(A,C) <-> sbi(C,A) ? |
20:08 |
_2cool4me4_ |
ehh? |
20:08 |
_2cool4me4_ |
I'm copying with worldedit |
20:08 |
NekoGloop |
worldedit doesnt store nodemeta |
20:08 |
NekoGloop |
which is how microcontrollers work |
20:09 |
khonkhortisan |
it will, as soon as Uberi looks at my pull request again |
20:09 |
khonkhortisan |
(except for saving) |
20:09 |
_2cool4me4_ |
What if I added the parts in the edited functions.lua |
20:09 |
* VanessaE |
watches some pistons popping in/out in a circule |
20:09 |
VanessaE |
circle |
20:10 |
NekoGloop |
VanessaE: hey, i did it first :) |
20:10 |
khonkhortisan |
_2cool4me4_: this is what you're looking for: https://github.com/khonkhortisan/MineTest-WorldEdit/commit/1a9ce8b9c140867974de66f1f54178bbfb5df8c7 |
20:10 |
VanessaE |
NekoGloop: true, I'm just playing around with it :-) |
20:10 |
_2cool4me4_ |
do I have to add that manually? |
20:10 |
khonkhortisan |
VanessaE: Is there a good reason why sbi(1,1) works but on(1) doesn't? |
20:11 |
VanessaE |
I'll see if jeija can wedge in something so that the µC's internal RAM can update it |
20:11 |
VanessaE |
khonkhortisan: beats me, that's just how jeija coded it |
20:11 |
khonkhortisan |
I can't off(B,2) or on(A,1) |
20:11 |
NekoGloop |
i want cake :) |
20:11 |
_2cool4me4_ |
khonkhortisan: do I have to edit the functions.lua manually? |
20:12 |
NekoGloop |
I'm making the old wire-and-torches logic gates, just for the heck of it |
20:12 |
_2cool4me4_ |
That's pointless |
20:12 |
_2cool4me4_ |
it isn't even faster |
20:12 |
NekoGloop |
heh |
20:12 |
* VanessaE |
makes it cycle around at 5 pots/sec |
20:12 |
VanessaE |
ports* |
20:12 |
NekoGloop |
maybe people dont want to use microcontrollers? |
20:13 |
_2cool4me4_ |
no |
20:13 |
khonkhortisan |
you could change your git origin to my branch, pull, then move the origin back |
20:13 |
khonkhortisan |
if you really wanted worldedit to move meta |
20:13 |
_2cool4me4_ |
I'll just copy-paste a lot... |
20:13 |
_2cool4me4_ |
as long as the blocks go |
20:14 |
khonkhortisan |
you just have to wait for the microcontroller to be programmable after you place it (signs are the same way) |
20:14 |
_2cool4me4_ |
yep |
20:14 |
_2cool4me4_ |
no problem |
20:15 |
khonkhortisan |
if we had both microcontrollers and gates, people would argue over which circuit was better even if it did the same thing (more compact, more readable, better design...) |
20:15 |
_2cool4me4_ |
aw, crap |
20:16 |
VanessaE |
who cares if they argue? |
20:16 |
VanessaE |
it's like arguing over the same thing in real circuits |
20:17 |
VanessaE |
I *still* use the occasional 7400 or discrete transistor |
20:17 |
khonkhortisan |
it would give people more options for designing the same circuit |
20:17 |
VanessaE |
yet I'll switch to a GAL if that's the best way to do a circuit |
20:17 |
khonkhortisan |
besides just layout |
20:17 |
khonkhortisan |
you lost me, that may be before my time |
20:17 |
VanessaE |
7400 = TTL Quad 2-in NAND |
20:17 |
_2cool4me4_ |
CRAP |
20:17 |
VanessaE |
GAl = Gate-array Logic |
20:18 |
_2cool4me4_ |
I just destroyed my circuit |
20:18 |
NekoGloop |
heh |
20:18 |
khonkhortisan |
overheat the whole thing? |
20:18 |
VanessaE |
(contains a few dozen gates and a dozen or so flipflops) |
20:18 |
NekoGloop |
I'm just doing these gates to see if i remember how to do them |
20:18 |
NekoGloop |
i have a 3-block OR gate :) |
20:18 |
khonkhortisan |
or is done with just wire |
20:18 |
_2cool4me4_ |
no, I moved it and it didn't work |
20:19 |
khonkhortisan |
yeah, it creates unprogrammed stuff |
20:19 |
khonkhortisan |
all it cares about is the position, the node name, and not losing nodes when it moves one over another that it's already moving |
20:19 |
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20:19 |
_2cool4me4_ |
I moved it and only 1 y level moved |
20:19 |
khonkhortisan |
and the facedir and param1 |
20:19 |
_2cool4me4_ |
so now it's all gone |
20:20 |
khonkhortisan |
worldedit needs an undo |
20:20 |
_2cool4me4_ |
I used //move y -1 and now it's all gone |
20:20 |
khonkhortisan |
how big was it vertically?@ |
20:20 |
khonkhortisan |
-ally?* |
20:21 |
_2cool4me4_ |
14... |
20:21 |
_2cool4me4_ |
goddarnit |
20:21 |
_2cool4me4_ |
Wait! |
20:21 |
NekoGloop |
hm... |
20:21 |
_2cool4me4_ |
There's another copy somewhere... I just have to find it |
20:21 |
NekoGloop |
XOR gate is being retarded :l |
20:22 |
NekoGloop |
i currently have a giant NAND gate, not XOR |
20:22 |
_2cool4me4_ |
I found the copy! |
20:22 |
_2cool4me4_ |
now back to work |
20:24 |
NekoGloop |
and now a giant... thing |
20:26 |
_2cool4me4_ |
and now... ducks |
20:26 |
NekoGloop |
ok, XOR is working |
20:27 |
NekoGloop |
XNOR, or whatever you call it, is the same as =, right? |
20:27 |
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20:27 |
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20:28 |
_2cool4me4_ |
Now I have an even taller stack |
20:28 |
_2cool4me4_ |
can mesecons interact at this height? |
20:28 |
_2cool4me4_ |
How far away can they be? |
20:28 |
NekoGloop |
however far your view range is |
20:29 |
_2cool4me4_ |
nice |
20:29 |
NekoGloop |
omg |
20:29 |
NekoGloop |
XOR gate is GIANT |
20:29 |
_2cool4me4_ |
Then don't make it |
20:29 |
NekoGloop |
no wonder we got microcontrollers |
20:29 |
NekoGloop |
I'm just doing a lot of little things |
20:30 |
_2cool4me4_ |
yup |
20:30 |
NekoGloop |
a lot of people dislike coding 1k+ microcontrollers to get a computer |
20:30 |
NekoGloop |
besides, my OR gate actually is smaller than an OR gate with microcontroller |
20:30 |
_2cool4me4_ |
Well they can not code then |
20:30 |
NekoGloop |
S O S |
20:31 |
NekoGloop |
S = switch, O - output |
20:31 |
NekoGloop |
=* |
20:31 |
_2cool4me4_ |
That's why people don't make or gates with microcontrollers ;) |
20:31 |
NekoGloop |
heh |
20:31 |
_2cool4me4_ |
neko's favorite word |
20:32 |
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20:34 |
NekoGloop |
yes it is |
20:34 |
NekoGloop |
because it means nothing |
20:34 |
_2cool4me4_ |
now I have an 8 bit adder |
20:34 |
_2cool4me4_ |
without output lights |
20:34 |
_2cool4me4_ |
if only wireless worked |
20:35 |
_2cool4me4_ |
It would be very helpful right now |
20:38 |
* _2cool4me4_ |
kicks #minetest for signs of life |
20:38 |
NekoGloop |
hey |
20:38 |
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20:38 |
NekoGloop |
that's my line |
20:38 |
_2cool4me4_ |
but I kicked it |
20:38 |
NekoGloop |
i was actually typing it as you said that |
20:38 |
_2cool4me4_ |
you poke it |
20:38 |
NekoGloop |
whatever |
20:38 |
NekoGloop |
well I made a "crunched" XOR gate |
20:39 |
_2cool4me4_ |
Microcontrollers are much smaller? |
20:39 |
NekoGloop |
i know |
20:39 |
NekoGloop |
but I made the wired one i had about 1/3 smaller |
20:40 |
_2cool4me4_ |
not bad |
20:40 |
NekoGloop |
that is, its now 2/3 of its previous size |
20:41 |
_2cool4me4_ |
oh |
20:41 |
_2cool4me4_ |
still, not bad |
20:42 |
NekoGloop |
ok well its not XOR |
20:42 |
NekoGloop |
idk what to call this -_- |
20:42 |
NekoGloop |
mese pick, lets restart >:D |
20:43 |
NekoGloop |
hm... if i remember correctly, 313hummer's version was MUCH larger than what i had |
20:44 |
NekoGloop |
oh and i made a door for lazy people |
20:45 |
_2cool4me4_ |
Logic |
20:46 |
NekoGloop |
hm? |
20:46 |
NekoGloop |
door for lazy people, it uses mesecons door & pressure plates |
20:47 |
NekoGloop |
oh and an auto-opening floor :) |
20:52 |
khonkhortisan |
when I made a pressure plate door, it didn't always activate when I walked over the plate |
20:52 |
khonkhortisan |
Does a real-life NOT gate take three wires? |
20:53 |
NekoGloop |
Hmmm? |
20:53 |
khonkhortisan |
B is not A, which is fine if A is on, but if A is off, How are you going to power B? With C. |
20:54 |
NekoGloop |
ah |
20:54 |
NekoGloop |
use a microcontroller |
20:55 |
VanessaE |
a real NOT gate only takes two wires. |
20:56 |
NekoGloop |
VanessaE: you and jeija are going to judge the mesecon comp entries, right? |
20:56 |
VanessaE |
yes |
20:56 |
NekoGloop |
i see |
20:57 |
khonkhortisan |
how do you get power on the second wire if the first one is off? |
20:57 |
NekoGloop |
i have a 6x6 screen with two switches hooked up to it, one switch flip-flops a checker pattern on the screen, the other overrides and flushes the screen all on. |
20:57 |
khonkhortisan |
switch between current and amplitude? |
20:57 |
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20:58 |
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20:58 |
_2cool4me4_ |
I'm here again! |
20:58 |
NekoGloop |
_2cool4me4_: |
20:59 |
NekoGloop |
i have a 6x6 screen with two switches hooked up to it, one switch flip-flops a checker pattern on the screen, the other overrides and flushes the screen all on. |
20:59 |
NekoGloop |
oh and VanessaE as well for the above line |
21:00 |
_2cool4me4_ |
and |
21:00 |
VanessaE |
cool. |
21:00 |
_2cool4me4_ |
That is cool |
21:00 |
_2cool4me4_ |
Now make a 7-segment display that works |
21:00 |
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21:00 |
NekoGloop |
its relatively compact as well |
21:01 |
khonkhortisan |
just made my teamchanger chip: B is T-flop for C, A is C off, D is C on. |
21:01 |
NekoGloop |
8x8x12 is the size of my screen and all accomanying wiring |
21:01 |
khonkhortisan |
if(B)sbi(1,1); if(!B&C)off(C)sbi(1,0); if(!B&!C)on(C)sbi(1,0); if(A)off(C); if(D)on(C); |
21:02 |
NakedFury |
hey peeps |
21:02 |
NekoGloop |
hello nakedfuy |
21:02 |
khonkhortisan |
You could have four buttons: One sets it off, one makes it checkered, one makes it checkered the other way, one makes it on. |
21:02 |
NekoGloop |
and why are people taking all the stuff i say ;_; |
21:03 |
_2cool4me4_ |
I dub the... |
21:03 |
_2cool4me4_ |
THE TOWER OF MATH |
21:03 |
_2cool4me4_ |
http://tinypic.com/r/242tz4i/6 |
21:03 |
NakedFury |
another award for minecraft |
21:03 |
_2cool4me4_ |
what did it get |
21:03 |
NakedFury |
nominated for golden joystick award of best downloadable game, minecraft x360 |
21:03 |
NekoGloop |
khonkhortisan: I'm trying to get the all-off switch to work |
21:03 |
NakedFury |
nominated but most surely will get it |
21:04 |
_2cool4me4_ |
who likes my tower of math? |
21:04 |
khonkhortisan |
your tower is not for the mortal to understand |
21:04 |
_2cool4me4_ |
it's a full *ahem* compact 8-bit adder |
21:04 |
_2cool4me4_ |
and it's stackable! |
21:04 |
NakedFury |
2cool I might grief it if I enter your server |
21:04 |
NakedFury |
I am from the anti match legion |
21:04 |
khonkhortisan |
with four buttons, you can pass them through two rows of microcontrollers to make the last one stay on. Then wire it from there |
21:04 |
_2cool4me4_ |
I no has server |
21:05 |
_2cool4me4_ |
and I has backups! |
21:05 |
NakedFury |
I destroy backups! |
21:06 |
_2cool4me4_ |
4 so you can't destroy me |
21:06 |
_2cool4me4_ |
9I will destroy you |
21:06 |
_2cool4me4_ |
with color |
21:06 |
khonkhortisan |
haha my client highlights messages with my name in red. I was wondering why that was highlighted |
21:06 |
NakedFury |
nooo! bright green! |
21:06 |
khonkhortisan |
green on papyrus green, too |
21:06 |
_2cool4me4_ |
and blue |
21:06 |
NakedFury |
blue is okay |
21:07 |
NakedFury |
best color in nature |
21:07 |
khonkhortisan |
there is blue lightstone |
21:07 |
_2cool4me4_ |
4khonkhort: this is not highlighted to you |
21:07 |
NakedFury |
blue is blue is blue |
21:07 |
khonkhortisan |
is blue |
21:07 |
_2cool4me4_ |
is NOT yellow |
21:07 |
khonkhortisan |
aah! you did it again, I though that was a real highlight. |
21:08 |
_2cool4me4_ |
I win |
21:08 |
khonkhortisan |
yep |
21:08 |
_2cool4me4_ |
Icechat highlights messages from me in this color |
21:08 |
_2cool4me4_ |
nope, wrong one |
21:08 |
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21:08 |
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21:09 |
_2cool4me4_ |
This one? |
21:09 |
_2cool4me4_ |
no |
21:09 |
khonkhortisan |
set your irc background to papyrus |
21:09 |
NekoGloop |
green is the enemy |
21:09 |
Phitherek_ |
hi everyone :) |
21:09 |
khonkhortisan |
hello |
21:09 |
Phitherek_ |
there is a kind of problem I found |
21:10 |
Phitherek_ |
on c55' s github |
21:10 |
_2cool4me4_ |
9Khonk can't read this. let's talk about him behind his back. |
21:10 |
khonkhortisan |
I can highlight it with my mouse |
21:10 |
_2cool4me4_ |
lol |
21:10 |
khonkhortisan |
which also copies it |
21:11 |
Phitherek_ |
I mean, I' ve just read a post on the forum explaining, that the -j option in make is a number of cores |
21:11 |
_2cool4me4_ |
I have 4 cores |
21:11 |
Phitherek_ |
and c55 in his README for minetest engine has -j2 permanently |
21:11 |
Phitherek_ |
near make |
21:11 |
Phitherek_ |
I think it should be explained |
21:11 |
_2cool4me4_ |
you.. do mean cpu right? |
21:11 |
VanessaE |
it's a reasonable default. |
21:12 |
VanessaE |
if you have four cores, use -j6 or -j8 |
21:12 |
_2cool4me4_ |
where do I put that setting? *powerhungry* |
21:12 |
VanessaE |
it's just a compiler setting, controls how many threads are used to build the sources |
21:13 |
_2cool4me4_ |
ohhh |
21:13 |
VanessaE |
it has no effect on the compiled code itself. |
21:13 |
_2cool4me4_ |
[/stupidity] |
21:13 |
Phitherek_ |
ah, I see why -j2 now :) |
21:13 |
* NekoGloop |
feeds 2cool 50 gigawatts of power :) |
21:13 |
_2cool4me4_ |
Nummy *grows* |
21:13 |
NekoGloop |
LOL |
21:13 |
NekoGloop |
its a growing threat |
21:13 |
Phitherek_ |
because even one core processors are two-threaded (most of the new ones) |
21:14 |
Phitherek_ |
I could use -j4 then :> |
21:14 |
VanessaE |
yup |
21:14 |
VanessaE |
I routinely use -j12 (6 cores) |
21:14 |
NekoGloop |
stop pinging me |
21:14 |
_2cool4me4_ |
tsk, tsk. slow ping, neko |
21:14 |
VanessaE |
NekoGloop: PING! |
21:14 |
Phitherek_ |
6 cores? :O |
21:14 |
VanessaE |
Phitherek_: yeah |
21:14 |
Phitherek_ |
where did you get that? :D |
21:14 |
_2cool4me4_ |
the internet |
21:15 |
VanessaE |
um...on PortaTech? :-) |
21:15 |
_2cool4me4_ |
on the internet, right? |
21:15 |
VanessaE |
I don't buy off-the-rack :-) |
21:15 |
Phitherek_ |
didn' t hear about it... |
21:15 |
VanessaE |
_2cool4me4_: yes |
21:15 |
_2cool4me4_ |
my tower of math... is beautiful |
21:22 |
_2cool4me4_ |
now the tower of math is a full 16 bits |
21:22 |
_2cool4me4_ |
It's beautiful |
21:23 |
_2cool4me4_ |
*begins tearing up |
21:24 |
* NekoGloop |
slaps 2cool |
21:24 |
NekoGloop |
GET A HOLD OF YOURSELF, MAN! |
21:24 |
_2cool4me4_ |
Sorry |
21:27 |
NekoGloop |
>:D |
21:27 |
NekoGloop |
well my screen has 3 inputs now |
21:27 |
_2cool4me4_ |
What do they do? |
21:27 |
VanessaE |
bbl |
21:28 |
NekoGloop |
the newest one blanks out the screen |
21:29 |
_2cool4me4_ |
oh? |
21:29 |
NekoGloop |
basically the off-override |
21:29 |
NekoGloop |
i already had an on-override |
21:33 |
khonkhortisan |
So if it's crossed one way, you turn it off, then press the cross button, does it turn on to the same cross or the opposite cross |
21:33 |
khonkhortisan |
? |
21:33 |
NekoGloop |
no the overrides take precedence |
21:34 |
khonkhortisan |
when you turn it on again has it switched which way it's crossed? |
21:34 |
NekoGloop |
nope |
21:38 |
|
Taoki[laptop]_1 joined #minetest |
21:38 |
khonkhortisan |
now I have a setting for who goes first after a win, and a setting for whether it blinks when someone wins, and a manual turn switcher as well as the automatic one. (Still working on the turn style setting) |
21:39 |
|
summonermw2 joined #minetest |
21:40 |
khonkhortisan |
huh. Lamps don't actually connect to wire. |
21:41 |
NekoGloop |
must not be in the mesecon group |
21:41 |
khonkhortisan |
it works, it's just the nodebox doesn't change to add a little strip of wire for it to visually connect |
21:43 |
NekoGloop |
as i said |
21:43 |
khonkhortisan |
I have five wires, Xin, Oin, Side, Xout, Oout. When Side is low, Xin goes to Xout, and Oin goes to Oout. When Side is high, Xin goes to Oout, Oin goes to Oout. How would I accomplish this? |
21:43 |
khonkhortisan |
oops I meant "When Side is high, Xin goes to Oout, Oin goes to Xout" |
21:43 |
khonkhortisan |
I need a wire-crosser. |
21:52 |
khonkhortisan |
I made one with a 2x4 grid of µcs, I wonder if it can be smaller. |
21:54 |
|
Taoki[laptop] joined #minetest |
21:56 |
khonkhortisan |
hello /clientquery! |
21:56 |
Phitherek_ |
erm |
21:56 |
Phitherek_ |
it was me :D. I was curious what IRC client do you use ;) |
21:57 |
NekoGloop |
heh |
21:57 |
khonkhortisan |
yes, it tells me who it was |
21:57 |
NekoGloop |
heh |
21:57 |
NekoGloop |
Mine was empty :D |
21:57 |
khonkhortisan |
I don't think anyone else needs a wire swapper, just me. |
21:58 |
NekoGloop |
wire... swapper? |
21:58 |
khonkhortisan |
two wires going in, two wires going out, a side wire that swaps the signals of the two wires. |
21:59 |
NekoGloop |
... you lost me at "two" |
21:59 |
khonkhortisan |
I have two wires. One says that player X won the game. The other says that player O won the game. |
21:59 |
khonkhortisan |
I have those connected to two more wires. One says it's now X's turn. The other says it's now O's turn. |
22:00 |
NekoGloop |
AAAAAAAAAAAAAAAH |
22:00 |
khonkhortisan |
The side wire says whether loser goes first or winner goes first when the game is restarted. |
22:00 |
* NekoGloop |
runs away |
22:00 |
NekoGloop |
oh but: http://www.youtube.com/watch?v=zaGmunWRAuM |
22:00 |
NakedFury |
1,0You0,4Tube1,15 「Lon×Soraru〠Matryoshka -Band Arrange Ver.- - (Sub. Español) [2,15User1,15: schokoladekot] [2,15Views1,15: 61125] [3,1513361,15] [4,1531,15] [2,15Time1,15: 00:03:301,15] |
22:00 |
NakedFury |
1,0You0,4Tube1,15 「Lon×Soraru〠Matryoshka -Band Arrange Ver.- - (Sub. Español) [2,15User1,15: schokoladekot] [2,15Views1,15: 61125] [3,1513361,15] [4,1531,15] [2,15Time1,15: 00:03:301,15] |
22:00 |
khonkhortisan |
so I need to swap whether winning makes it your turn or winning makes it the other person's turn |
22:00 |
NekoGloop |
heh i see he restarted his bot |
22:01 |
Phitherek_ |
useful :P |
22:01 |
NakedFury |
they always load and help |
22:01 |
khonkhortisan |
some more non-manga anime? |
22:01 |
NekoGloop |
heh |
22:01 |
khonkhortisan |
it prints twice |
22:01 |
NekoGloop |
its in japanese still :l |
22:01 |
NakedFury |
is there any way to have that bot pm me the info instead of shout it? |
22:01 |
khonkhortisan |
probably. |
22:01 |
NekoGloop |
http://www.youtube.com/watch?v=zaGmunWRAuM |
22:01 |
NekoGloop |
http://www.youtube.com/watch?v=zaGmunWRAuM |
22:01 |
khonkhortisan |
pm yourself? |
22:01 |
NekoGloop |
aw |
22:02 |
|
Echo_ joined #minetest |
22:02 |
NakedFury |
brb |
22:02 |
VanessaE |
back. |
22:02 |
NekoGloop |
heh |
22:02 |
NekoGloop |
wb vanessae |
22:02 |
|
NakedFury joined #minetest |
22:03 |
NakedFury |
ok only one loaded now |
22:03 |
khonkhortisan |
Do you say anything if I say this? http://www.youtube.com/watch?v=gosY-UrpHcA&feature=plcp |
22:03 |
NakedFury |
1,0You0,4Tube1,15 Nearer My God to Thee (for 9 cellos) - ThePianoGuys [2,15User1,15: ThePianoGuys] [2,15Views1,15: 2834869] [3,15297011,15] [4,151941,15] [2,15Time1,15: 00:03:181,15] |
22:03 |
khonkhortisan |
haha cool |
22:03 |
NekoGloop |
http://www.youtube.com/watch?v=zaGmunWRAuM |
22:03 |
NakedFury |
1,0You0,4Tube1,15 「Lon×Soraru〠Matryoshka -Band Arrange Ver.- - (Sub. Español) [2,15User1,15: schokoladekot] [2,15Views1,15: 61125] [3,1513361,15] [4,1531,15] [2,15Time1,15: 00:03:301,15] |
22:03 |
NekoGloop |
http://www.youtube.com/watch?v=zaGmunWRAuM |
22:03 |
NakedFury |
1,0You0,4Tube1,15 「Lon×Soraru〠Matryoshka -Band Arrange Ver.- - (Sub. Español) [2,15User1,15: schokoladekot] [2,15Views1,15: 61125] [3,1513361,15] [4,1531,15] [2,15Time1,15: 00:03:301,15] |
22:03 |
NekoGloop |
\:D/ |
22:03 |
NekoGloop |
trolololo |
22:03 |
khonkhortisan |
I like your bot now |
22:03 |
Phitherek_ |
yeah it' s cool ;) |
22:03 |
NakedFury |
I had downloaded it first as italian then changed it to english but it kept loading both versions |
22:04 |
Phitherek_ |
ah |
22:04 |
Phitherek_ |
so it' s not yours? :P |
22:04 |
khonkhortisan |
if only your bot mentioned the link again, you could get two bots stuck in a loop |
22:04 |
NakedFury |
yeah a weird loop |
22:05 |
Phitherek_ |
spamming loop :D |
22:05 |
khonkhortisan |
first bot: that video is called this! second bot: no it's called this! |
22:06 |
khonkhortisan |
If you had two ports on a single side of a microcontroller I could make my wire switcher with just two chips |
22:06 |
khonkhortisan |
but no, I have to use eight. |
22:09 |
NekoGloop |
seed 1860552122443454853 gave me an interesting spawn... |
22:09 |
|
Taoki[laptop]_1 joined #minetest |
22:09 |
khonkhortisan |
ha! my wire switcher works perfectly! |
22:09 |
khonkhortisan |
Now to find out if I have it switched backwards... |
22:11 |
Phitherek_ |
NekoGloop: is there any way to "copy" a map using seed (I mean, generate with custom seed)? |
22:11 |
NekoGloop |
yes |
22:12 |
NekoGloop |
in minetest.conf, fixed_map_seed = <your seed> |
22:12 |
Phitherek_ |
ah |
22:12 |
Phitherek_ |
but will this remove all the existing worlds? |
22:13 |
NekoGloop |
nope |
22:13 |
NekoGloop |
just will change ones generated from then on |
22:13 |
Phitherek_ |
or just I can create a new one and change back settings, so I can use some custom maps. |
22:13 |
NekoGloop |
yeah that too :) |
22:13 |
Phitherek_ |
thx :) I was just curious, maybe I will use that some day :) |
22:16 |
khonkhortisan |
aah! the wire that won't turn off! |
22:16 |
NekoGloop |
the lag that wouldnt stop! |
22:17 |
Phitherek_ |
restart the srv ;) |
22:17 |
khonkhortisan |
I reset the board, it goes dark, then one comes back on! |
22:30 |
NekoGloop |
i'm fixing jungletree mod :D |
22:30 |
|
PilzAdam joined #minetest |
22:31 |
PilzAdam |
Hello everyone! |
22:31 |
NekoGloop |
wb PilzAdam |
22:31 |
NakedFury |
hello mr adams! |
22:31 |
Phitherek_ |
hi PilzAdam ;) |
22:32 |
NekoGloop |
hrmm... i know i had a question to ask you... |
22:32 |
NakedFury |
how are you?? |
22:34 |
PilzAdam |
me? |
22:34 |
NakedFury |
yeah |
22:34 |
PilzAdam |
main developer of cars, beds, farming, tnt, throwing and some other mods |
22:34 |
PilzAdam |
*carts |
22:34 |
PilzAdam |
(main and only developer) |
22:34 |
NakedFury |
how are you not who are you |
22:35 |
NakedFury |
I know your awesome works of lua goodness |
22:35 |
Phitherek_ |
+1 |
22:35 |
VanessaE |
sigh.. no inspiration and no drive to do anything today :-/ |
22:35 |
PilzAdam |
ooops i read who... |
22:35 |
NakedFury |
vanessa play games |
22:36 |
NakedFury |
openttd if you like some strategy and economic games |
22:36 |
|
izua joined #minetest |
22:36 |
|
izua joined #minetest |
22:36 |
VanessaE |
meh |
22:36 |
VanessaE |
don't even wanna play games |
22:38 |
|
NekoGloop joined #minetest |
22:38 |
NekoGloop |
well... windows just crashed... that's the first time its done that to me. |
22:39 |
NekoGloop |
ofc i think i shouldnt access a file that's running either |
22:41 |
NekoGloop |
interesting part is that the BSoD didnt appear |
22:41 |
NekoGloop |
windows just... rebooted |
22:43 |
NekoGloop |
anyway, another question. Is it possible to check a parameter from the minetest.conf from lua? |
22:44 |
PilzAdam |
search for "setting" in lua-api.txt |
22:45 |
NekoGloop |
ty |
22:47 |
NekoGloop |
now my custom jungletrees have leaves that are transparent when new_style_leaves is on, like the rest of them |
22:47 |
NekoGloop |
... assuming i spelled everything right :) |
22:49 |
PilzAdam |
should i release my TNT mod in the current state? |
22:49 |
NekoGloop |
idk whats the current state? :) |
22:50 |
PilzAdam |
see gitjug: https://github.com/PilzAdam/TNT |
22:50 |
PilzAdam |
-j +h |
22:50 |
PilzAdam |
NekoGloop, btw http://windows.github.com/ |
22:51 |
khonkhortisan |
-g +b |
22:52 |
* PilzAdam |
cant type at night |
22:52 |
NekoGloop |
its not exactly night :) |
22:52 |
|
Taoki[laptop] joined #minetest |
22:52 |
PilzAdam |
00:52 |
22:52 |
* khonkhortisan |
feels inclined to make a joke about needing to see the keys to touch type |
22:53 |
NekoGloop |
heh |
22:53 |
* khonkhortisan |
or something about being a night owl |
22:53 |
* NekoGloop |
gives khon a cookie |
22:53 |
MiJyn |
PilzAdam, you have a comment on your readme |
22:53 |
PilzAdam |
i dont look at the keys but my finders are tired, not my mind |
22:54 |
khonkhortisan |
cookie! |
22:54 |
MiJyn |
:P |
22:54 |
* NekoGloop |
gives MiJyn a cookie as well |
22:54 |
NekoGloop |
heh this github installer is installing microsoft .NET 4 |
22:54 |
NekoGloop |
how nice of it |
22:54 |
* MiJyn |
smells it suspiciously, and uses sfan5's nuke mod to make sure it's ok |
22:54 |
khonkhortisan |
github has an installer? |
22:55 |
NekoGloop |
for windows |
22:55 |
khonkhortisan |
hit it with tnt if that doesn't work |
22:55 |
Phitherek_ |
there is github for win and for mac : |
22:55 |
Phitherek_ |
:P |
22:55 |
MiJyn |
khon, yeah, that's what I did |
22:55 |
khonkhortisan |
is it a graphical git client? |
22:55 |
|
Fifi joined #minetest |
22:55 |
Phitherek_ |
yeah |
22:55 |
Fifi |
Hm |
22:55 |
NekoGloop |
no its just A git client :) |
22:55 |
Phitherek_ |
or rather graphical github client |
22:55 |
MiJyn |
sadly, the whole room is filled with the remnants of a cookie :/ |
22:55 |
Phitherek_ |
ah |
22:55 |
PilzAdam |
MiJyn, what comment? |
22:56 |
Phitherek_ |
right |
22:56 |
Fifi |
Strange o.O ChanServ said that my nickname is taken but i still have it o.O |
22:56 |
khonkhortisan |
Does it make it easy to pull from one place and push to another? |
22:56 |
Fifi |
Hey all |
22:56 |
NekoGloop |
khonkhortisan: windows cant compress to git on its own |
22:56 |
MiJyn |
PilzAdam on your TNT mod |
22:56 |
khonkhortisan |
?! |
22:56 |
MiJyn |
hi Fifi |
22:56 |
khonkhortisan |
HiFi hi |
22:56 |
NekoGloop |
1/3 done for github client |
22:56 |
khonkhortisan |
I mean hiFi fi |
22:56 |
Fifi |
:D |
22:56 |
* NekoGloop |
gives fifi a cookie |
22:57 |
Echo_ |
PilzAdam, what about placing many many TNT and fire em up together with a TNT-remote? Only the ones, the player set. |
22:57 |
* MiJyn |
puts TNT on Neko's cookie supply |
22:57 |
MiJyn |
:P |
22:58 |
* NekoGloop |
eats the tnt |
22:58 |
NekoGloop |
yum... *burp* |
22:58 |
khonkhortisan |
I can't change my name to tnt (in any capitalization) and say /me explodes |
22:58 |
PilzAdam |
Echo_, what do you mean exactly? |
22:58 |
Phitherek_ |
yum... BOOOOM! :P |
22:58 |
khonkhortisan |
don't most tnt remotes have to be connected by wire? |
22:58 |
* dynamite |
explodes |
22:58 |
* PilzAdam |
DANGER_TNT |
22:59 |
khonkhortisan |
and have something on the top to push? |
22:59 |
MiJyn |
now we not only have hundreds of cookie remnants, but we also have an exploded human body |
22:59 |
Echo_ |
Could be nice, if you were able to put about 20 TNT all around. Then take a trigger and BOOOM |
22:59 |
* DANGER_TNT |
blows |
22:59 |
MiJyn |
seems like as if it could be in a PG-13 movie |
22:59 |
NekoGloop |
heh nick dynamite is already registered |
23:00 |
NekoGloop |
nickserv did a warning message |
23:00 |
MiJyn |
lol |
23:00 |
NekoGloop |
but i had enough time to type that line :) |
23:00 |
MiJyn |
xD |
23:00 |
PilzAdam |
thats funny |
23:00 |
MiJyn |
before NickServ made you explode? |
23:01 |
|
sciopath joined #minetest |
23:02 |
* NekoGloop |
gives #minetest cookies |
23:02 |
MiJyn |
sciopath, wow, you mean NekoGloop's explosion even exploded your internet cable? |
23:02 |
PilzAdam |
NekoGloop, how many cookies do you have? |
23:02 |
MiJyn |
too many :/ |
23:03 |
khonkhortisan |
#minetest counts its cookies and leaks memory |
23:03 |
NekoGloop |
PilzAdam: thanks to creative mode, however many i want |
23:03 |
Fifi |
Cookie :3 |
23:03 |
Fifi |
Kk i'm back xD sorry, i was afk. |
23:03 |
khonkhortisan |
Has anyone ever stacked a giant block of how much stuff you can fit into a chest? |
23:03 |
* PilzAdam |
changes creative to survival mode |
23:03 |
PilzAdam |
NekoGloop, whats now? |
23:04 |
NekoGloop |
noooooooooooooooooo |
23:04 |
NekoGloop |
i only have 99 left ;_; |
23:04 |
* NekoGloop |
is server admin, changes it back |
23:04 |
* PilzAdam |
kills NekoGloop so he spawns anywhere else |
23:04 |
khonkhortisan |
NekoGloop didn't write down the coordinates |
23:04 |
khonkhortisan |
NekoGloop looks through the server log to get them |
23:04 |
NekoGloop |
/teleport NekoGloop PilzAdam |
23:05 |
Fifi |
Fifi grabs some popcorn |
23:05 |
NekoGloop |
why, hello there. want a cookie? |
23:05 |
* Fifi |
grabs some popcorn |
23:05 |
khonkhortisan |
that teleport has been done toward me |
23:05 |
* Phitherek_ |
built a railway to spawn point |
23:05 |
khonkhortisan |
no one's teleported me to them yet |
23:05 |
NekoGloop |
hrgh |
23:05 |
NekoGloop |
github for windows is being retarded |
23:05 |
Fifi |
Btw. I have a question: Does anybody know Calinou (author of MoreBlocks) ;>? |
23:05 |
PilzAdam |
no windows is retarded |
23:06 |
khonkhortisan |
I've seen him on here |
23:06 |
khonkhortisan |
my client makes his name green |
23:06 |
Phitherek_ |
he is here now and then |
23:06 |
PilzAdam |
Fifi, hes french nobydy wants to know him |
23:06 |
PilzAdam |
-y +o |
23:06 |
khonkhortisan |
elderberries! |
23:06 |
Fifi |
xD |
23:06 |
NekoGloop |
i cant track other repositries? @ PilzAdam |
23:06 |
khonkhortisan |
what do you mean by "track"? |
23:06 |
PilzAdam |
what do you mean by "track"? |
23:07 |
NekoGloop |
like... it looks like i should somehow be able to look for updates on repos, but i cant figure out how |
23:07 |
PilzAdam |
git pull |
23:07 |
khonkhortisan |
git commit;git push |
23:07 |
khonkhortisan |
pull request |
23:07 |
khonkhortisan |
merge |
23:07 |
Phitherek_ |
git add |
23:08 |
Fifi |
I made the same recipe as he did for tar, so I wanted do ask him if it would be possible (if he will be so nice) to change his tar recipe to wood instead of gravel (by the way, tar is rather made of wood, so I think it's logic) ;) - or do I have to change my recipe :P |
23:08 |
khonkhortisan |
git add or git commit -a |
23:08 |
Phitherek_ |
git rm |
23:08 |
Phitherek_ |
:P |
23:08 |
PilzAdam |
yay lets randomly throw git commands on NekoGloop |
23:08 |
Fifi |
git cookie |
23:08 |
PilzAdam |
git help |
23:08 |
PilzAdam |
git windows |
23:08 |
Fifi |
every command should have cookie parameter |
23:08 |
PilzAdam |
git linux |
23:08 |
NekoGloop |
no... i cant view other repos, and thus i cant pull git things |
23:08 |
PilzAdam |
git rm_OS |
23:08 |
khonkhortisan |
git get got gone |
23:08 |
Fifi |
git && rm -rf / |
23:08 |
Fifi |
;> |
23:08 |
khonkhortisan |
hey! |
23:08 |
Fifi |
xD |
23:09 |
Phitherek_ |
:D |
23:09 |
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23:09 |
khonkhortisan |
that would only destroy what you have write access to |
23:09 |
Fifi |
:O |
23:09 |
Fifi |
damn, true |
23:09 |
Fifi |
but :D |
23:09 |
Fifi |
hm |
23:09 |
Fifi |
in most insecure distros this should work: |
23:09 |
khonkhortisan |
always give your sudo a password |
23:10 |
Phitherek_ |
:> |
23:10 |
Fifi |
:(){ :|:& };: |
23:10 |
khonkhortisan |
yuck. What is that? |
23:10 |
Keegann |
anyone know wine? |
23:10 |
Fifi |
don't run this in bash shell xD |
23:10 |
khonkhortisan |
I use wine to get on gameboom |
23:10 |
Fifi |
it defines function ":" |
23:10 |
khonkhortisan |
which does? |
23:10 |
Keegann |
like how do i scroll up |
23:11 |
khonkhortisan |
oh I see that :(){ } |
23:11 |
Fifi |
which launches function : and another function : and let it go in another thread |
23:11 |
Fifi |
and then runs :\ |
23:11 |
Fifi |
': |
23:11 |
MiJyn |
yep |
23:11 |
khonkhortisan |
so it's just a fork bomb. |
23:11 |
MiJyn |
and then it runs it again |
23:11 |
MiJyn |
and again |
23:11 |
Keegann |
how do i scroll up in wine? |
23:11 |
MiJyn |
and again |
23:11 |
Fifi |
on most insecured distros this makes fork bomb |
23:11 |
MiJyn |
exactly |
23:11 |
Fifi |
yep |
23:11 |
Fifi |
and this doesn't need sudo |
23:11 |
khonkhortisan |
why do you need to protect from fork bombs? |
23:11 |
Fifi |
i don't know :P |
23:12 |
Fifi |
i rather don't use unchecked scripts ;P |
23:12 |
Fifi |
and even if, hanging up my pc probably wont be very dramatic |
23:12 |
khonkhortisan |
oh. it multiplies, instead of just calling itself with | & |
23:12 |
Fifi |
anyway, there is some way to disable it via /etc/something_i_forgot |
23:12 |
Fifi |
yep :P |
23:12 |
Fifi |
reccurency bomb; P |
23:12 |
khonkhortisan |
and the last : runs it |
23:12 |
Fifi |
yep |
23:13 |
khonkhortisan |
there now I understand each symbol. It looked like picket fence when I first saw it. |
23:13 |
Fifi |
it's shorten to the maximum to avoid recognition :D |
23:13 |
Fifi |
normally it should take a few lines :P |
23:13 |
khonkhortisan |
do you need spaces inside the curly brackets? |
23:13 |
Fifi |
i'm not sure tbh. |
23:14 |
Fifi |
i'm scared to check xD |
23:14 |
khonkhortisan |
:(){:|:&};: |
23:14 |
khonkhortisan |
now just add a null character escape before that, and use that as part of your username to log onto a website. |
23:14 |
khonkhortisan |
Bye website! |
23:15 |
Fifi |
xD |
23:15 |
Fifi |
btw. |
23:15 |
Fifi |
while(1) { fork(); } |
23:15 |
Fifi |
in C |
23:15 |
Fifi |
even faster way to crash D: |
23:15 |
khonkhortisan |
now that one's obvious. |
23:15 |
khonkhortisan |
The other just looks like string corruption |
23:16 |
Fifi |
:D |
23:16 |
Fifi |
true |
23:16 |
Fifi |
oh btw. |
23:16 |
Fifi |
/etc/security/limits.conf |
23:16 |
Fifi |
* hard nproc 50 |
23:16 |
Fifi |
50 - max. num of processes xD |
23:16 |
Fifi |
or temporarily ulimit -u 50 in console |
23:16 |
khonkhortisan |
my realtime settings are in there |
23:16 |
Fifi |
i just reminded it to myself :P |
23:17 |
khonkhortisan |
there's similar lines in there commented out for student/faculty, 20/50 |
23:18 |
khonkhortisan |
is there a command to make the player face exactly along an axis? |
23:18 |
NekoGloop |
nope |
23:18 |
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23:18 |
Octupus |
hello |
23:19 |
Fifi |
hey |
23:19 |
khonkhortisan |
ollə4 |
23:19 |
Octupus |
helllo |
23:19 |
Fifi |
khonkhortisan: on windows it's even faster :D %0|%0 |
23:19 |
khonkhortisan |
nothing around it? |
23:19 |
khonkhortisan |
oh, %0 is a redirect to what you just ran. |
23:20 |
Fifi |
yes ;D |
23:20 |
Fifi |
btw. |
23:20 |
Fifi |
http://en.wikipedia.org/wiki/Fork_bomb#Defusing nice methods |
23:20 |
Fifi |
while (sleep 100 &) do; done this in ZSH should theoretically defuse forkbomb in about a minute :O |
23:21 |
Fifi |
by stealing free resources from fork bomb to prevent making new copies |
23:21 |
Fifi |
but tbh i'm not sure about this :O |
23:21 |
khonkhortisan |
I don't know how you'd redifine :() while the fork bomb was exploding |
23:21 |
Fifi |
every time i made a tests to see how fast forkbomb mess up the whole PC it completly losses control over the keyboard... do how do i need to type this |
23:22 |
Octupus |
what u guys talkiing about |
23:22 |
Fifi |
true, nice :D |
23:22 |
Phitherek_ |
hey |
23:22 |
khonkhortisan |
fork bombs |
23:22 |
Fifi |
but it only can work when we still have access to that console |
23:22 |
Octupus |
some1 shud make a boat mod |
23:22 |
khonkhortisan |
and how to prevent |
23:22 |
khonkhortisan |
there's a raft mod |
23:22 |
Fifi |
:(){ :|:& };: - about this little "friend" |
23:23 |
Octupus |
no but a oat like u can control like in t |
23:23 |
Octupus |
boat and mc |
23:23 |
khonkhortisan |
the raft moves in the direction you are facing, at a constant speed |
23:23 |
Fifi |
I made a terraria materials mod |
23:23 |
Fifi |
(btw.) |
23:23 |
NekoGloop |
i'm fixing jungletree |
23:23 |
Fifi |
what do you mean :O? making wood craftable? |
23:24 |
NekoGloop |
nope |
23:24 |
NekoGloop |
i'm fixing the jungletree mod |
23:24 |
Fifi |
ahhh mo |
23:24 |
khonkhortisan |
yep, it needs the spaces inside the curly braces |
23:24 |
Fifi |
'mod |
23:24 |
Fifi |
o.O you tried it :O? |
23:25 |
Fifi |
Ojoj :( |
23:25 |
Fifi |
We probably should pray for him now |
23:25 |
NekoGloop |
special leaves for jungletrees, these leaves drop the jungletree saplings, and jungletree saplings will grow insanely fast |
23:25 |
Fifi |
Maybe he'll survive this D: |
23:25 |
NekoGloop |
Fifi: no he'll jsut unplug the computer |
23:25 |
Fifi |
NekoGloop: so this is other think than the default jungle trees? |
23:25 |
Fifi |
xD |
23:26 |
NekoGloop |
yes and no |
23:26 |
NekoGloop |
original mod uses its own tree nodes, but my fix uses default jungletree node |
23:27 |
Fifi |
:O |
23:27 |
Fifi |
I'm planning to add Terraria-like trees to my mod :) |
23:27 |
NekoGloop |
cool |
23:27 |
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23:27 |
Fifi |
But I have to practice generating terrain a bit |
23:27 |
khonkhortisanafk |
thanks a lot, that was nearly instant. |
23:28 |
Fifi |
Uff, our prays was listened, you survived. |
23:28 |
Fifi |
Sorry xD I didn't thought you will really try it D: |
23:28 |
khonkhortisanafk |
I thought I could kill it quick enough |
23:28 |
khonkhortisanafk |
and I didn't have anything to lose |
23:28 |
NekoGloop |
i figured he would unplug the computer |
23:28 |
khonkhortisanafk |
I rebooted |
23:29 |
NekoGloop |
heh |
23:29 |
khonkhortisanafk |
now I'm gone |
23:29 |
NekoGloop |
unplugging is a faster way :D |
23:29 |
khonkhortisan |
I think the worldedit "?" axis is off |
23:29 |
MiJyn |
lol yeah |
23:30 |
Fifi |
NekoGloop: for now I have tin brick, copper brick, bronze brick, silver brick, golden brick, mithril brick, special carbon fibre blocks, carbon bricks made of them, marble, porphyry, granite, marble brick, porphyry brick, granite brick, sandstone brick - all of that got stairs, slabs and panels. |
23:31 |
Fifi |
I used stairs, slabs and panels code from MoreBlocks, which used this code from (if i recall correctly) stairs mod |
23:31 |
NekoGloop |
may i be the first to say... holy shit |
23:31 |
Fifi |
I added also stone wall (similar to stone wall from Terraria), planked wall (also similar) and wooden beam (to made wall more interesting) xD |
23:31 |
Fifi |
:D |
23:32 |
Fifi |
Tbh, it adds only materials, so it's nothing especially complicated |
23:32 |
Fifi |
But I finally can feel like in 3D Terraria :3 |
23:33 |
NekoGloop |
I was thinking of making a ceiling panel thingy, where the nodebox is basically a little cross, crafting would be sticks in a + shape |
23:33 |
Fifi |
I tried to make color torches and shiny blocks, but i haven't found it possible :( |
23:33 |
NekoGloop |
i dont think shiny is possible |
23:33 |
NekoGloop |
as for colored lighting i know that's not possible |
23:34 |
Fifi |
You know, because it was in terraria (shiny bricks - golden, silver, mithril - it looked very nice) |
23:34 |
Fifi |
ah :( |
23:34 |
Fifi |
btw. i'm not sure if I understand it correctly. What do you mean by ceiling panel :O |
23:35 |
NekoGloop |
like this |
23:35 |
NekoGloop |
| |
23:35 |
NekoGloop |
- + - |
23:35 |
NekoGloop |
| |
23:35 |
NekoGloop |
probably looks much better in a non-fixed-width font |
23:36 |
NekoGloop |
and that shape would be a nodebox in the top of the node |
23:37 |
Fifi |
Yyy |
23:37 |
Fifi |
But how it will look? |
23:37 |
NekoGloop |
like wood |
23:37 |
MiJyn |
NekoGloop, colored lighting is possible |
23:37 |
NekoGloop |
made from sticks ofc |
23:37 |
Fifi |
Hmm |
23:37 |
MiJyn |
someone did it |
23:37 |
MiJyn |
in C++ |
23:37 |
Fifi |
I'm just wandering what it will be in real life ;) |
23:37 |
MiJyn |
it's just a bit slower (and minetest can't afford that :P) |
23:37 |
Fifi |
:O |
23:38 |
Fifi |
Ah xD |
23:38 |
Fifi |
So byebye epic feature for my mod :D |
23:38 |
Fifi |
Btw. does anybody know why shapeless craft doesn't want to work :(? |
23:38 |
MiJyn |
lol |
23:38 |
Fifi |
I copied working one from other mod, changed names and .. fail xD |
23:38 |
NekoGloop |
pastebin your recipe |
23:39 |
Fifi |
Sec |
23:40 |
Fifi |
http://pastebin.ca/2199232 |
23:40 |
PilzAdam |
what is this: 'node "default:stone"' ? |
23:41 |
NekoGloop |
it points to the node "default:stone" |
23:41 |
NekoGloop |
Fifi: what is the name of the folder this mod is in? |
23:42 |
PilzAdam |
ive never seen this before |
23:42 |
NekoGloop |
its in some mods |
23:43 |
khonkhortisan |
you can't collect stone |
23:43 |
NekoGloop |
yes you can |
23:43 |
khonkhortisan |
without /giveme |
23:43 |
NekoGloop |
put cobble in a furnace |
23:43 |
khonkhortisan |
oh yeah |
23:43 |
NekoGloop |
but... |
23:43 |
khonkhortisan |
I built a house that way |
23:43 |
NekoGloop |
Fifi: are you using COBBLEstone instead of STONE? |
23:44 |
Octupus |
i have a nothing i wud like to share |
23:44 |
Basstard` |
Octupus: Tentacle erotica? |
23:44 |
Octupus |
ok |
23:44 |
khonkhortisan |
then make something to share |
23:44 |
Octupus |
um is using the bathrom using the 3dfurinture mod toilet as in to shit and piss be a mod or engine |
23:44 |
NekoGloop |
ew :) |
23:45 |
Octupus |
like sims |
23:45 |
Octupus |
with has vanessas pipeworks to connect it to a water source |
23:46 |
Octupus |
mod or engine? |
23:47 |
NekoGloop |
ew :) |
23:48 |
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23:49 |
Octupus |
mod or engine |
23:49 |
Fifi |
No, i used stone :D |
23:50 |
Fifi |
I copied that node "" stuff from other mod |
23:50 |
Fifi |
i already realised that it's unnecessary |
23:50 |
Fifi |
but it works anyway in other recipes (non-shapeless) |
23:51 |
NekoGloop |
hrgh |
23:52 |
Octupus |
SO MOD OR ENGINE |
23:53 |
NekoGloop |
Fifi: folder name? |
23:55 |
NekoGloop |
ok how do i make a thingy on github :/ |
23:59 |
Fifi |
y |
23:59 |
Fifi |
sec |