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IRC log for #minetest, 2012-08-28

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All times shown according to UTC.

Time Nick Message
00:00 VanessaE RealBadAngel: so you either have to implement it the hard way or ask c55 to add another API hook to let you launch a background process.
00:00 RealBadAngel i need to fork a bit of code
00:01 RealBadAngel served a bit for me as recording
00:01 thexyz lol
00:01 thexyz of course that patch will be approved
00:01 RealBadAngel lol
00:01 NakedFury "A picture is worth a thousand words" in case of RBA "A code is worth a thousand words" code it so people understand
00:01 RealBadAngel damn you thexyz
00:01 VanessaE bas080: cool
00:02 NekoGloop and this thing is full of derp
00:02 VanessaE NekoGloop: no herp?
00:02 NakedFury go bas080 impress us
00:02 servvs joined #minetest
00:02 NekoGloop no no herp
00:02 Crisco joined #minetest
00:02 NekoGloop just derp
00:03 VanessaE wtf is with crisco?
00:03 RealBadAngel now: goin off to sleep
00:03 NekoGloop he spammed too much, got flagged
00:03 VanessaE RealBadAngel: sleep well, maybe you'll think of a better way
00:03 RealBadAngel i was talkin bout this feature since two weeks or more
00:04 RealBadAngel c55 and others can witness
00:04 Youbi Lot of segfault this night --"
00:04 RealBadAngel will prepare a free ride for non believers
00:07 iqualfragile joined #minetest
00:08 RealBadAngel meanwhile goin to sleep :P
00:09 VanessaE he is stubborn, I have to grant him that.
00:10 jin_xi he'll do it
00:10 jin_xi i'll bet ya some mese on that
00:10 iqualfragile /quit neanwhile going to sleep
00:10 iqualfragile hey!
00:10 iqualfragile /quit
00:10 iqualfragile /quit do quit now!
00:10 iqualfragile uhm… guys
00:11 jin_xi its /part, right?
00:11 MiJyn wtf?
00:11 VanessaE /quit works on most irc clients.
00:11 NekoGloop yes its /part
00:11 iqualfragile it seems like qiut would be broken for me
00:11 MiJyn why should we all quit?
00:11 iqualfragile /part
00:11 NekoGloop cycler is derp
00:11 VanessaE NekoGloop: did you figure it out yet?
00:11 VanessaE re: using an ABM to run it
00:11 iqualfragile /part im gone
00:11 jin_xi seems you're trapped in irc
00:11 NekoGloop got abm to not crash it at least
00:11 iqualfragile whyyy
00:12 NekoGloop but still does nothing
00:12 MiJyn okay
00:12 NekoGloop hm
00:12 NekoGloop maybe /gtfo
00:12 VanessaE haha
00:12 NekoGloop i aim to please
00:13 NekoGloop stop with the some exceptions >.>
00:14 NekoGloop well the cycler isnt gonna work
00:14 NekoGloop gonna see if I can make a microcontroller do it
00:15 NekoGloop is it possible to disable a craft?
00:15 MiJyn idk
00:17 VanessaE NekoGloop: when you figure out the right code for a µC, post it on sfan5's paste site
00:17 NekoGloop i will
00:20 Crisco joined #minetest
00:24 bas080 http://minetest.net/forum/viewtopic.php?id=2887 i did it! :D
00:25 Crisco joined #minetest
00:25 VanessaE bbl
00:25 VanessaE bas080: cool!
00:25 VanessaE I'll look later
00:26 * VanessaE wanders off to bed
00:27 jin_xi bas080: nice
00:28 NekoGloop why you no use actual jungletrees lol
00:30 NekoGloop enter is the worst glitch in micrcontrollers
00:30 NakedFury now the game needs biome system so you could easily do: cant spawn in desert, beach, snow, etc biomes} end
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00:31 Phitherek_ ok, it was nice talking with you all, I must go now
00:31 Phitherek_ ttyl :P
00:31 NakedFury come back any time
00:32 * Phitherek_ goes to sleep
00:32 Crisco joined #minetest
00:33 NekoGloop now i have one complicated as shit micrcontrolelr
00:33 NekoGloop micrcontroller*
00:33 NekoGloop hm...
00:34 NekoGloop derp
00:34 NekoGloop so i need to update the input to the microcontroller...
00:35 Crisco joined #minetest
00:35 NekoGloop huh
00:35 NekoGloop i guess such a thing cant be done in microcontrollers
00:36 cornernote whats your mc do nekogloop ?
00:37 NekoGloop its supposed to cycle a signal in all four directions
00:37 NekoGloop if(A|#4) after(1, "on(B) off(A) sbi(1, 1) sbi(4, 0)"); if(#1) after(1, "on(C) off(B) sbi(2, 1) sbi(1, 0)"); if(#2) after(1, "on(D) off(C) sbi(3, 1) sbi(2, 0)"); if(#3) after(1, "on(A) off(D) sbi(4, 1) sbi(3, 0)");
00:37 Crisco joined #minetest
00:37 NekoGloop yeh its big ugly and complicated
00:38 cornernote like 4 clocks type of thing
00:38 NekoGloop yeh
00:38 NekoGloop clock with 4 points
00:38 cornernote fancy blinking ?
00:38 cornernote eg, the winner
00:38 NekoGloop nope
00:38 NekoGloop although that could be a use for it
00:38 NekoGloop i just currently want to get this thing to alternate some pistons
00:38 bas080 left #minetest
00:39 NekoGloop i.e. pistons in a circle pointing outward
00:39 cornernote doing what ?
00:39 NekoGloop nothing particualr
00:39 cornernote secret business hey ?
00:39 cornernote ok
00:39 cornernote sec, gunna read the code
00:40 NekoGloop i just want to see if this microcontroller code is possible somehow
00:40 Crisco joined #minetest
00:40 NekoGloop updates properly only when one of the inputs on the microcontroller gets a signal change
00:40 cornernote whats the diff between #1 and 1 ?
00:41 cornernote in the if() you use #
00:41 cornernote in the sbi() you use no #
00:41 NekoGloop #1 is the address in the EEPROM
00:41 bas080 joined #minetest
00:41 NekoGloop in sbi() it fills that in for you
00:41 cornernote dont you have to refer to that in the sbi ?
00:41 NekoGloop nope
00:41 NekoGloop worth a shot i guess
00:41 cornernote ok, well thats confusing then
00:41 cornernote yeah, i'd try it if its not working at the moment
00:42 NekoGloop nope still nada
00:42 cornernote what about remove all the # ?
00:42 Crisco joined #minetest
00:42 cornernote hrmm
00:43 cornernote if(1)
00:43 cornernote i dunno
00:43 NekoGloop nope
00:43 NekoGloop it wont recognize the check in the EEPROM then
00:43 cornernote does it work if you make it more simple
00:44 NekoGloop i dont think i can make it more simple
00:44 NekoGloop but it works wonderfully with a blinky plant there to keep updating the microcontroller...
00:44 NekoGloop it might be a limitation in the mod itself
00:45 NekoGloop and teleport arrows are fun :3
00:50 Crisco joined #minetest
00:51 * MiJyn is away: playing with the breaker
00:51 NekoGloop teleport arrows make parkour easy(er) \:D/
00:53 ttk2 joined #minetest
00:54 NekoGloop dig arrows are dangerous o.o
00:54 NekoGloop and fire arrows are deadly :3
00:54 NekoGloop bye bye wooden house
00:57 cy1 NekoGloop: there are kinds of arrows? o.O
00:57 NekoGloop pilzadam's throwing mod
00:58 PilzAdam http://minetest.net/forum/viewtopic.php?id=2805
00:59 Keegann__ hey whats up
01:00 NekoGloop yup
01:00 NekoGloop build arrows dont seem to work...
01:00 cornernote NekoGloop-- try this in the microcontroller
01:01 cornernote after(1, "print(A)");after(2, "print(A)");
01:01 cornernote it only does the after 1
01:01 NekoGloop ofc
01:01 cornernote i think perhaps you cant stack after events
01:01 NekoGloop because ";" makes invalid code :P
01:01 NekoGloop its only for endif
01:01 cornernote no, its valid
01:01 cornernote lemme check
01:01 NekoGloop maybe valid but nonfunctional then
01:02 PilzAdam cornernote, there can only be 1 after() in a microcontroller
01:02 cornernote no, still just 1 print
01:02 NekoGloop ah..
01:02 cornernote yeah, thats what i thought
01:02 NekoGloop maybe thats why it will not work
01:02 NekoGloop oh i've got an idea
01:02 cornernote if only this were possible,,,
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01:02 cornernote after(1, "print(A) after(2, "print(A)") ")
01:03 NekoGloop i know how to do it
01:03 cornernote maybe by escaping the quotes
01:03 cornernote sec
01:03 NekoGloop nonono
01:03 cornernote invalid
01:03 NekoGloop ofc it is
01:04 cornernote so how to do it ?
01:04 cornernote u got me curious now
01:04 NekoGloop one sec
01:04 NekoGloop hafta test
01:05 Crisco joined #minetest
01:07 PilzAdam got to sleep
01:07 PilzAdam bye
01:09 cornernote i dont think it will work, unless you use the blinky plant like you said
01:09 NekoGloop code within an after's "" will not be checked for errors
01:09 cornernote yeah, but it says when you run...
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01:09 NekoGloop no i think ive got it
01:09 cornernote after(1, "print(A) after(2, 'print(A)') ");
01:09 cornernote it says working MC
01:09 cornernote but then it says invalid code in after()
01:09 NekoGloop because print is an invalid function
01:10 cornernote no its not
01:10 NekoGloop ya it is
01:10 NekoGloop fine then
01:10 NekoGloop what does it do?
01:10 cornernote this works
01:10 cornernote after(1, "print(A)");
01:10 cy1 Are they CAO arrows, or are they just nodes?
01:10 Crisco joined #minetest
01:10 cornernote it outputs the state of A to the output window
01:10 cornernote debug.txt
01:10 cornernote etc
01:11 NekoGloop ya it isnt gonna work
01:11 cornernote its in the mesecons pdf
01:11 NekoGloop i simplified the code but it isnt working
01:11 cornernote yeah
01:11 cornernote i tried this..
01:11 cornernote if(A) on(B) off(A,C,D); if(B) on(C) off(A,B,D); if(C) on(D) off(A,B,C); if(D) on(A) off(B,C,D); if(!A&!B&!C&!D) on(A);
01:11 NekoGloop omg
01:11 cornernote but the problem is, it needs something to update its state so it re-evals the code
01:12 NekoGloop you shall never beat my enormus code of enormusness
01:12 cornernote yeah, but does it work ?
01:12 NekoGloop nope
01:12 NekoGloop not w/o a blinky plant
01:14 cornernote yeah, i rekon a blinky is what it needs
01:14 cornernote to update the state
01:15 NekoGloop ok ambience is getting on my nerves
01:16 NekoGloop ergh
01:16 NekoGloop technic mod's music player isnt working
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01:21 OldCoder <NekoGloop> you shall never beat my enormus code of enormusness
01:21 OldCoder That goes into the Cool Phrases File
01:21 OldCoder <cornernote> if(A) on(B) off(A,C,D); if(B) on(C) off(A,B,D); if(C) on(D) off(A,B,C); if(D) on(A) off(B,C,D); if(!A&!B&!C&!D) on(A);
01:21 OldCoder That's got a nice beat to it
01:21 OldCoder Could almost dance to it
01:24 NekoGloop heh
01:24 NekoGloop yay I'm in the cool phrases :3
01:25 OldCoder Oh, you were already IIRC
01:25 Crisco joined #minetest
01:25 NekoGloop orly
01:25 NekoGloop what did i say?
01:25 OldCoder Probably
01:25 OldCoder I only started noting people's names recently
01:25 OldCoder So couldn't say
01:25 NekoGloop ah
01:25 NekoGloop ok
01:26 NekoGloop I'm wondering why people use torches for OR gates
01:26 OldCoder I like phrases like "technical debit card"
01:26 OldCoder etc.
01:26 NekoGloop you can just wire the two inputs together
01:26 OldCoder tORches you mean? :-)
01:26 NekoGloop heh
01:27 NekoGloop well I have two switches on either side of a sticky piston, and they function perfecty
01:27 NekoGloop perfectly*
01:28 NekoGloop oh and i made a combination lock
01:28 cornernote maybe people used torches for OR gates b4 yc ?
01:28 NekoGloop probably not as compact as could be but its a start
01:28 cornernote did u see i shrank my piston decoder ?
01:29 NekoGloop cornernote: I'm not using microcontrollers, this could even be done in minecraft
01:29 cornernote what u making ?
01:29 NekoGloop the OR gate
01:29 NekoGloop it works w/o microcontrollers
01:29 cornernote but why not in an yc?
01:30 Crisco joined #minetest
01:30 NekoGloop because this OR gate is in 3 nodes. INCLUDING the effector.
01:30 NekoGloop S P S
01:30 NekoGloop S = switch P = Piston
01:30 NekoGloop works perfect :P
01:31 cornernote ok, i see, no need for yc
01:31 NekoGloop oh an I have a hidden entrance
01:31 NekoGloop to my hidden parkour dungeon
01:31 NekoGloop with a hidden way out
01:32 NekoGloop the entrance uses a player detector, a torch, a lot of sticky pistons, and some dirt_with_grass
01:32 NekoGloop sooo not adapted from a minecraft how-to i saw
01:34 NekoGloop (which means i adapted it from a minecraft how-to that i saw)
01:34 NekoGloop way to cheat at parkour: get some teleport arrows :3
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01:40 _2cool_ Neko, I can see you. You are here. You can't resist replying to this message.
01:40 _2cool_ Nekogloop: I see u
01:41 NekoGloop ohai there
01:41 _2cool_ See
01:41 NekoGloop heh
01:41 NekoGloop I'm messing with mesecon
01:41 _2cool_ That's fun
01:41 _2cool_ because it doesn't require repeaters
01:42 NekoGloop yup
01:42 NekoGloop I'm making a parkour meets mesecons :3
01:42 _2cool_ noes
01:42 _2cool_ Pistons?
01:43 NekoGloop yup
01:43 NekoGloop lots of them
01:43 _2cool_ MeseconRail doesn't accept power
01:44 leo_rockway server died: http://paste.kde.org/~minetest/540446/
01:44 leo_rockway >.<
01:44 NekoGloop so?
01:44 NekoGloop MeseconRail is supposed to SEND power
01:45 _2cool_ Oh
01:45 _2cool_ I though that it would cause the cart to move
01:45 NekoGloop nope
01:45 _2cool_ oh
01:46 NekoGloop stop rails can stop the cart as long as they have power, then the cart moves again
01:46 _2cool_ oh
01:46 _2cool_ cool
01:46 NekoGloop and a few misplaced lava source blcoks later, the parkour is 25% done
01:48 cornernote wheres the scripts site for uC ?
01:48 cornernote should add a link here: http://mesecons.ohost.de/items/microcontroller.html
01:49 NekoGloop hm
01:49 cornernote found it
01:49 cornernote http://sfan.sf.funpic.de/ycpaste/
01:49 NekoGloop find it in the forum
01:49 cornernote yeah, thats painful
01:50 NekoGloop http://sfan.sf.funpic.de/ycpaste/index.php?61e i still use this lol
01:51 _2cool_ joined #minetest
01:51 NekoGloop _2cool_:
01:51 cornernote but with sbi() ?
01:52 NekoGloop and a few misplaced lava source blcoks later, the parkour is 25% done
01:52 NekoGloop cornernote: that's too painful
01:52 _2cool_ and a misplaced oil brick doesn't want to move
01:52 Crisco joined #minetest
01:53 cornernote sbi(C,B)sbi(A,!B) ?
01:53 NekoGloop hmm
01:53 cornernote i see, its a switch type thing
01:53 NekoGloop yeah that should work
01:54 cornernote lets you change the output from either A or C depending on B
01:54 bas080 left #minetest
01:54 NekoGloop basically if INPUT is on, then OUTPUT_ON is on, else OUTPUT_OFF is on
01:54 NekoGloop gimme a sec i've got an idea
01:54 cornernote yea
01:55 Crisco joined #minetest
01:55 _2cool_ But you can't sprint?
01:56 sdzen joined #minetest
01:56 cornernote <NekoGloop> MeseconRail is supposed to SEND power ...  when i used it, i needed to power the rail, or the cart would stop
01:57 cornernote i only needed to lay 1 meserail (the rest normal rail)
01:57 cornernote and a switch next to it
02:08 cornernote _2cool_, what do you want to sprint ?
02:08 _2cool_ It's parkour
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02:22 Keegann__ what is map seed?
02:22 Keegann__ like what does it do
02:24 Keegann__ ?
02:35 Taoki[laptop] joined #minetest
02:38 Keegann__ anyone here?
02:41 triplei joined #minetest
02:49 cy1 Keegann__: yo
02:50 cy1 Keegann__: do you know what pseudo-random number generators are?
02:53 Keegann__ no
02:54 mrtux joined #minetest
03:12 cy1 Keegan: how about chaos theory? do you know about chaotic functions?
03:15 Keegan nope
03:16 cy1 pth
03:17 cornernote a different seed generates a different map
03:18 cornernote i think if we both use the same seed, we will get the same map generated, but not sure (perhaps someone who knows can confirm this)
03:18 cy1 that's one thing it does cornernote.
03:20 cy1 in my game it also determines plant placement
03:25 cy1 also seasons
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04:19 * MiJyn is back (gone 03:28:05)
04:19 * MiJyn is away: Gone phishing
04:38 neko259 joined #minetest
04:53 cy1 sigh
04:54 cy1 is anyone's server lava'd that I could clean up?
04:54 cy1 just got done with UbuntuNerd's
04:54 cy1 HAVEN'T HAD ENOUGH
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05:57 ecube hi
06:01 cornernote i made a 4bit decoder using only mC
06:01 cornernote http://cornernote.net/minetest/screenshots/screenshot_352044499.png
06:01 cornernote uber small
06:01 cornernote i didnt think of doing it that way before :S
06:02 cornernote only thing is u gotta code a lot more chips, the other design is only 24 chips instead of 64
06:02 cornernote and in the other one, 16 of those chips had the same code, so you only really had to code 8
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06:31 RealBadAngel joined #minetest
06:31 RealBadAngel hi
06:31 RealBadAngel http://pastebin.com/4vDfcH3p
06:32 RealBadAngel code for abm loopin node
06:32 RealBadAngel just place the node
06:34 TLP|AFK joined #minetest
06:34 RealBadAngel once placed loop will never end
06:35 RealBadAngel and no more abms
06:36 RealBadAngel but the engine (the game) still works
06:36 RealBadAngel Q.E.D.
06:36 rummik joined #minetest
06:39 RealBadAngel btw, the nodebox is here because i just took solar panel code and reworked it lmao ;)
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07:31 wei2912 hi
07:49 Youbi Is there a way to carry lava with a bucket ?
07:50 wei2912 Youbi, lol
07:50 wei2912 i don't know
07:50 wei2912 but the idea seems funny :D
07:59 SpeedProg joined #minetest
08:00 Youbi It seems to be impossible to get lava in a bucket --"
08:04 bas080 joined #minetest
08:07 wei2912 joined #minetest
08:08 wei2912 Youbi: lol
08:08 wei2912 anyone has time to spare?
08:18 Youbi Did someone have put a ticket for the bug with mini pictures in inventory ?
08:20 Calinou joined #minetest
08:28 leo_rockway Youbi: yes, you carry lava in a bucket. You need lava source for that, though.
08:28 leo_rockway not flowing lava.
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08:46 wei2912 anyone got free time?
08:46 wei2912 lol
08:59 cornernote hi
08:59 Taoki[laptop] joined #minetest
09:00 wei2912 cornernote, hi
09:00 wei2912 willing to help me out a bit?
09:00 wei2912 connect to wei2912server.sytes.net. port 30000
09:03 Taoki[laptop]_1 joined #minetest
09:05 cornernote cant at the moment, sorry
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09:13 jin_xi Hi RBA
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09:56 cornernote any way to make a microcontroller have a random output ?
09:56 cornernote eg, input is A and output is (B|C|D)
10:02 * VanessaE wanders in and pokes cornernote in a random location
10:02 VanessaE ;-)
10:09 bas080 joined #minetest
10:09 VanessaE hey Basstard`
10:09 VanessaE BAH!
10:09 VanessaE hey bas080
10:11 Taoki[laptop] joined #minetest
10:12 wei2912 hi VanessaE
10:12 VanessaE hey
10:13 wei2912 VanessaE, any free time to spare?
10:13 VanessaE in a bit, still waking up
10:13 wei2912 oh
10:18 RBA hi VanessaE
10:18 VanessaE hey hey RBA :-)
10:18 RBA seen the code for the exploit i posted earlier today?
10:18 VanessaE yeah
10:19 PilzAdam joined #minetest
10:19 VanessaE morning PilzAdam
10:19 PilzAdam Hello everyone!
10:19 RBA heya pilz
10:19 VanessaE RBA: so that code does just what you said it would - causes all other ABMs to stop running
10:19 VanessaE ?
10:19 RBA yes
10:20 RBA and gives you your own thread in game
10:22 VanessaE yeah but if all other ABMs are dead then what about other mods that are loaded?  flowers won't grow, saplings won't turn to trees, mesecons won't run,...
10:23 RBA that was about i were talkin yesterday
10:23 RBA once taken, shall be nice and kind to serve other abms
10:23 VanessaE how will you get other ABMs to run with your code?
10:24 RBA call abm handling within my own thread?
10:24 VanessaE well okay if that'll actually work
10:24 RBA dunno
10:24 RBA will have to find a way
10:25 RBA but this way would be great
10:25 RBA no more worries somethin is loaded or not
10:25 VanessaE cool
10:26 RBA it will always be there
10:26 RBA world independent
10:26 RBA whatever you will like, wireless ether, power, logic circuits
10:26 RBA whatever
10:27 RBA not losin state on unload
10:28 RBA btw, this way will my networked chest work
10:28 RBA no matter where in the world you put the piece it will be accesible for you
10:33 VanessaE nice
10:33 RBA i already gave it a name
10:33 RBA subspace beacon
10:33 RBA :)
10:33 VanessaE oh Paramount will love you for that :-)
10:34 RBA hehehe
10:37 RBA https://www.youtube.com/watch?v=7IJmtqA2Mus ;)
10:37 VanessaE ha!
10:38 RBA and i know now how ;)
10:39 VanessaE well then do it already so I can announce the relevant changes to pipeworks :D
10:40 RBA will have a request for you according to tube/pipes autoconnect today
10:40 VanessaE ok
10:40 RBA need just to standarize inputs and outputs of all the machines/storages
10:41 RBA so you will have to check for something very like the tubelike=1
10:41 RBA maybe storage_input=1 or storage_output
10:42 RBA and let the pipes to autoconnect to it
10:42 RBA one way, to the edge of the node
10:43 RBA got the point?
10:43 VanessaE yes
10:44 RBA this way when items will crawl through tubes
10:44 RBA or water in pipes
10:44 RBA when will meet input on its way
10:44 RBA will just land in inventory
10:46 RBA now im using the rule of right hand
10:47 RBA item when goin through when cant go just straight, tries always to turn right first
10:47 RBA then left, then up, then down
10:48 VanessaE sounds like a reasonable way to do it
10:48 RBA will add to it "storage_input" rule
10:48 RBA that can override it
10:49 RBA or the output
10:49 RBA eeee wait
10:50 RBA no, the output will just eject items to connected tubes
10:51 RBA so the furnace cooked item when havin a tube connected will be just ejected
10:51 RBA and will travel to find a chest
10:51 VanessaE nice
10:52 VanessaE I've been wanting something like that
10:52 RBA at the start any will do
10:52 VanessaE when you've got a dozen furnaces lines up cooking clay and sand it can get tedious having to check them all
10:52 RBA but notice my gold chests are marked with coulours already
10:53 RBA half work for the filters to be done :)
10:54 RBA just put on the output the filter
10:54 RBA mark the outgoin items with colors
10:54 RBA and let them search for same coloured chests
10:55 RBA auto sorting storage system will be then done
11:01 RBA put then for example iron ingot on white filter
11:01 RBA copper ingot on orange filter
11:01 RBA no matter which furnace will eject the ingot
11:02 RBA when it will meet a filter tube on its way
11:02 RBA it will land in proper chest
11:04 RBA lets say we do have 16 colours
11:04 RBA make for each color 4 possible items to mark with it
11:05 PilzAdam can you use the GPLv2 for textures and sounds?
11:05 RBA lets reserve black one for "unknown item"
11:05 RBA and send black ones to another filter
11:05 RBA with another set of filterin rules
11:06 VanessaE PilzAdam: yes - you can use any license you want
11:06 VanessaE depends on the image sources
11:06 VanessaE if you did 'em yourself or they were say public domain, then the license is entirely your choice
11:07 PilzAdam when i use textures that are under GPLv2 do i have to set them also to GPLv2 if i use them in a mod?
11:09 VanessaE yes
11:09 VanessaE but you can release your code under a different license if you want to
11:10 VanessaE some of my stuff uses GPL for one and WTFPL for the other
11:26 RBA oke doke
11:26 RBA ive just paid for the new hosting plan
11:26 VanessaE cool
11:26 RBA now waitin for autorizathion codes
11:27 RBA and we will try start the server
11:27 RBA proffessional one
11:27 RBA not on the laptop hehehe
11:29 RBA sdzen server was run on the laptop :)
11:29 RBA VanessaE: can you ping realbadangel.pl now?
11:30 VanessaE 5 packets transmitted, 5 received, 0% packet loss, time 4007ms
11:30 VanessaE rtt min/avg/max/mdev = 124.635/126.026/127.829/1.540 ms
11:30 RBA 4007 ms? i guess not ready yet lol
11:30 VanessaE nono
11:31 VanessaE that's how long I let the ping run
11:31 VanessaE average time, 126ms
11:31 RBA ah
11:31 RBA ive checked too
11:31 RBA i got average 41ms
11:32 RBA not bad at all
11:32 VanessaE 126 is about right for US<->/pl
11:32 RBA i had over 300ms when playin on sdzens server
11:33 RBA now got a bit better
11:33 RBA average 140ms
11:34 RBA so its gonna be ok i guess
11:35 wei2912 anyone free? :)
11:35 wei2912 sfan5: hi
11:35 sfan5 hi
11:36 Calinou joined #minetest
11:36 RBA o, folks started to wake up :)
11:37 VanessaE morning sfan5
11:37 VanessaE and Calinou
11:37 VanessaE wei2912: what's up?
11:37 RBA coffe?
11:38 wei2912 VanessaE, working on a project
11:38 wei2912 now i need to flatten some desert terrain
11:38 wei2912 and yet retain the 'sand dunes" shape
11:38 RBA use tnt
11:38 RBA hehehe
11:39 wei2912 RBA: yup i'm using tht
11:39 wei2912 as well as editworld
11:39 wei2912 but still takes a long time
11:39 VanessaE eh, out of my expertese short of using worldedit to wipe out anything ~= desert sand or desert stone
11:39 RBA time for "Little Boy" then
11:39 VanessaE cornernote would know I think, he knows how to use the map generator
11:40 VanessaE RBA: bah fuck that, use Tsar Bomba :-)
11:40 RBA lol
11:41 VanessaE TO THE NSA READING THIS LOG:  THIS IS ABOUT A VIDEO GAME, NOT REAL LIFE.  SO FUCK OFF. :-)
11:41 wei2912 anyone wants to join me? @RBA VanessaE
11:41 wei2912 lol
11:45 RBA hehehe
11:46 RBA where did i put those tsars...
11:46 tripod joined #minetest
11:46 wei2912 lol
11:46 * RBA is lookin for spare tsars
11:46 wei2912 if you're interested
11:46 wei2912 join wei2912server.sytes.net, port 30000
11:46 RBA a few minutes and i will
11:47 VanessaE RBA: did you check that old carboard box in the corner over there? ------->
11:49 RBA nah, found them in the old metal coffe box
11:49 wei2912 RBA: okay thanks
11:49 wei2912 any minecraft similar skin you know? :D
11:50 wei2912 hate the green witch lolo
11:50 RBA try mine
11:50 * RBA is waitin for VanessaE sayin the same ;)
11:50 VanessaE ?
11:51 VanessaE I never made any player skins
11:51 RBA ah
11:51 RBA sorry, i thougt its bout textures pack
11:51 RBA not players skins
11:51 wei2912 lol
11:51 VanessaE until c55 approves a proper way to let a user choose his or her OWN skin (that everyone else will see) I won't bother.
11:52 wei2912 VanessaE, sure?
11:52 RBA anyway, joinin the server now
11:52 VanessaE I'm sure.
11:52 wei2912 everyone hates the green witch
11:52 VanessaE not going to happen.
11:52 wei2912 RBA: thanks
11:52 RBA oh lol
11:52 RBA shut down the client
11:53 RBA abm loop is still workin
11:53 RBA ROTFL
11:53 wei2912 killall minetest
11:53 wei2912 killall minetestserver
11:53 VanessaE that;'s because it's the server that runs it :-)
11:53 RBA thats the real power
11:53 RBA ehehe
11:54 VanessaE RBA: so how much longer you gonna fight with shoehorning this into an ABM call instead of just using the damn server timer as an IRQ? :-)
11:54 RBA hmmm
11:54 RBA good point
11:55 VanessaE do it like this:
11:55 wei2912 in yet RBA? :)
11:55 VanessaE timer execute -->
11:55 VanessaE increment counter
11:55 VanessaE if counter == 1 jump to first part of code
11:55 VanessaE if counter == 2 junp to second part
11:55 VanessaE [...]
11:55 VanessaE exit
11:56 VanessaE as long as each part of the code takes less time to execute than the server timer takes to cycle, it'll work fine
11:56 VanessaE (by default, that's 1/20 second)
11:56 RBA hmmm
11:56 RBA two reasons
11:56 RBA i could be blocked by some1 else
11:57 RBA 2nd: when took over abm, i dont care bout cycles
11:57 RBA my code is runnin in just different dimension
11:57 wei2912 RBA: lol
11:57 wei2912 version?
11:58 RBA latest?
11:58 wei2912 rc2?
11:58 wei2912 rc1*
11:58 RBA later
11:58 VanessaE latest git
11:58 RBA got the codes!
11:59 RBA yupppie
11:59 VanessaE yay
12:00 RBA shit, no
12:00 RBA its invoice
12:00 RBA lol
12:00 VanessaE haha
12:00 RBA no codes yet
12:00 VanessaE reading comprehension FAIL :-)
12:00 wei2912 RBA: got in yet? lol
12:01 RBA got 3 emails from provider
12:01 RBA thank you, thank you and invoice
12:01 RBA but no codes yet lol
12:02 RBA wei2912: tryin to connect, but no answer
12:02 wei2912 any error?
12:02 Jousway joined #minetest
12:03 RBA wei2912server.sytes.net:30000 right?
12:03 wei2912 yup
12:03 RBA no error
12:03 RBA just tryin to connect
12:05 VanessaE doesn't work for me either.
12:06 wei2912 let me check...
12:06 wei2912 try again VanessaE RBA
12:07 VanessaE wei2912: nope.  no good
12:08 RBA im afk for 10 minutes
12:08 RBA sorry
12:09 wei2912 hmm
12:10 wei2912 VanessaE, one more time?
12:11 VanessaE wei2912: nope.  still b0rk3d.
12:11 wei2912 VanessaE, try one more time lol
12:11 wei2912 redirected the dns
12:11 VanessaE *bzzt*  nope
12:12 wei2912 VanessaE, one more time :P
12:12 VanessaE FAIL
12:12 wei2912 well
12:12 wei2912 it was offline :P
12:12 wei2912 VanessaE, one more time :D
12:13 VanessaE DING DING DING!
12:13 VanessaE we have a weener
12:13 wei2912 lol
12:13 VanessaE well sorta....wtf?
12:13 VanessaE did I just hear a bird?
12:13 VanessaE HAHA
12:13 VanessaE I can hear sounds but the screen hasn't drawn yet
12:14 VanessaE still sitting there "Waiting content" and 0% media
12:14 VanessaE but I'm hearing sounds from the ambiance mod, weird.
12:14 VanessaE well I was
12:15 wei2912 VanessaE, hmm
12:15 VanessaE looks like you crashed
12:15 wei2912 nope
12:15 wei2912 it works
12:15 VanessaE it's down again
12:15 wei2912 reconnect? :P @VanessaER
12:15 wei2912 reconnect? :P @VanessaE
12:15 VanessaE trying
12:15 VanessaE it isn't connecting.
12:15 wei2912 argh
12:15 wei2912 one of those weird cases
12:15 wei2912 where nothing works properly
12:16 * VanessaE tries yet again
12:16 VanessaE dead.
12:17 wei2912 VanessaE, try again
12:17 VanessaE works
12:17 VanessaE waiting for items
12:17 VanessaE nodes..
12:17 VanessaE media is stuck at 0%
12:17 VanessaE wait
12:17 VanessaE 29%
12:17 VanessaE and I hear the birds again
12:17 lahwran joined #minetest
12:17 VanessaE 38%
12:18 VanessaE 43%
12:18 VanessaE oy you have a slow pipe :-)
12:18 VanessaE 48%
12:18 wei2912 VanessaE, lol
12:18 wei2912 argh
12:18 wei2912 plants growing so high
12:18 VanessaE looks like it died.
12:19 wei2912 lol
12:19 VanessaE yup, stopped at 48% and my network meter is idle.
12:19 wei2912 VanessaE, wait...
12:19 wei2912 hmm
12:19 wei2912 try again
12:19 wei2912 failed to emerge player?
12:19 VanessaE dead.
12:19 Taoki[laptop]_1 joined #minetest
12:20 VanessaE I don't have an error console op---
12:20 VanessaE wait
12:20 VanessaE it just connected.
12:20 VanessaE items
12:20 VanessaE nodes..
12:20 VanessaE media at 0%
12:20 wei2912 timeout
12:20 VanessaE trying again
12:20 VanessaE this IS for 0.4.2 right?
12:21 VanessaE there it dgoes
12:21 VanessaE items
12:21 VanessaE nodes
12:21 VanessaE media at 0%
12:21 wei2912 VanessaE, yup
12:21 wei2912 rc1
12:22 VanessaE dead.
12:23 wei2912 VanessaE, sigh
12:23 wei2912 any ideas why this is happening?
12:24 TheLastProject joined #minetest
12:25 VanessaE without access to the server's logs I couldn't even begin to guess
12:25 * VanessaE tries again
12:26 wei2912 VanessaE, anything?
12:26 VanessaE gets the nodes and items, but after that nothing.  deader than 4 o'clock.
12:26 wei2912 no error message :(
12:27 wei2912 other than timeout
12:27 wei2912 RBA ^^
12:27 VanessaE my network meter shows ~6kB/sec incoming
12:27 VanessaE surely you have a better connection than this?
12:27 VanessaE that's barely more than dial-up speeds
12:27 VanessaE with occa
12:27 VanessaE wait
12:27 VanessaE it IS working
12:27 wei2912 VanessaE, weird
12:27 VanessaE media just went to 30%
12:27 wei2912 i got fibre optic
12:28 wei2912 lol
12:28 VanessaE your network is being MASSIVELY throttled.
12:28 wei2912 let me check
12:28 VanessaE I get little spikes to ~30kB/sec from you but otherwise barely moving
12:28 VanessaE media 50% now
12:28 VanessaE 60%
12:28 VanessaE 70%
12:28 VanessaE 90%
12:29 VanessaE it works!
12:29 wei2912 finally lol
12:29 VanessaE lagged all to hell though
12:29 rubenwardy joined #minetest
12:29 * VanessaE looks out over a precipice that isn't loading
12:30 VanessaE ghah
12:30 VanessaE hah
12:31 VanessaE I can dig at these iron tree leaves but nothing ends up in my inventory and the world still hasn't loaded all the way
12:31 rubenwardy I am going to those adjustments...
12:32 VanessaE wei2912: I see you run my junglegrass mod :-)
12:32 wei2912 VanessaE, lol
12:32 VanessaE rubenwardy: what adjustments?
12:32 wei2912 yup i did
12:32 wei2912 disable all special effects
12:33 Voltaire joined #minetest
12:33 Voltaire hey hey :)
12:33 wei2912 hi
12:34 wei2912 VanessaE, i need some help on flattening and converting all terrain to desert
12:34 wei2912 or at least a huge piece of terrain
12:34 rubenwardy_ joined #minetest
12:34 rubenwardy_ mip map
12:35 rubenwardy_ why me logged in twice
12:35 Voltaire Has anyone else brought the profiling page up while running minetest?
12:35 rubenwardy_ what is the windows client for irc called?
12:36 rubenwardy_ ie: what you are using now
12:36 VanessaE wei2912: wake up!
12:36 * Voltaire falls out of his chair.
12:37 wei2912 VanessaE, woke up
12:37 Voltaire VanessaE: Have you tried doing looking at the inbuilt graphs while using minetest?
12:37 VanessaE yes I have
12:38 VanessaE wei2912: the map is not loading for me.
12:38 VanessaE wei2912: I can't move any closer to you than where I stand right now in the gam
12:38 rubenwardy_ what client can i use on windows to run this chat?
12:38 VanessaE game*
12:38 thexyz rubenwardy_: pidgin
12:38 VanessaE there's this big blank space betwene us
12:38 VanessaE between*
12:38 Voltaire VanessaE: Do you find that you get periodic (once every 1-2 seconds or so) spikes?
12:38 VanessaE Voltaire: sure I have looked at that graph
12:38 wei2912 VanessaE, turn around
12:39 wei2912 i'm going to use worldedit
12:40 Voltaire VanessaE Do you find you get periodic (once every 1-2 seconds or so) spikes?
12:40 rubenwardy_ how is the wiki VanessaE
12:40 VanessaE Voltaire: never looked for it
12:40 VanessaE rubenwardy_: have't looked today except to edit the credits on a picture
12:41 rubenwardy_ ok
12:41 rubenwardy_ brb
12:41 cornernote made a simple mesecons game - Rock Scissors Paper - http://minetest.net/forum/viewtopic.php?pid=40005#p40005
12:41 wei2912 lol
12:42 wei2912 extreme traffic
12:42 VanessaE wei2912: signed off.  I can't do nothing in this server - it's too lagged out
12:42 Voltaire VanessaE: I find movement a bit jerky, catching periodically as I move around. In synch with the spikes.
12:42 wei2912 VanessaE, :(
12:42 wei2912 lol
12:42 VanessaE Voltaire: there are people trying to sort out the reason for the CPU spikes
12:42 VanessaE but I don't know the progress yet
12:43 VanessaE wei2912: you sure your server isn't being DDoS'd?
12:43 Voltaire VanessaE: I was going to have a look myself; recently got a executable built (though no game yet).   I wanted to just make sure  its not just me.
12:44 VanessaE Voltaire: nope it definitely isn't just you.  everyone gets bad CPU lag in the game lately.
12:44 Voltaire VanessaE: I assume LUA isnt setup to be multithreaded?
12:44 VanessaE Voltaire: that is correct
12:45 VanessaE as RBA discovered yesterday :D
12:45 wei2912 VanessaE, no
12:45 wei2912 it isn't
12:45 Voltaire VanessaE: How about a client and server instance?
12:46 VanessaE wei2912: I wonder why then.  that's way too much network traffic and yet so lagged
12:46 wei2912 VanessaE, is it the same with other servers?
12:46 Voltaire VanessaE: ((actually I am kind of assuming there is client side code for LUA atm; I am really only scratching the surface atm).
12:46 VanessaE Voltaire: I think those run as separate processes, and lua aside of that, but everything inside of lua is still all one thread
12:46 VanessaE Voltaire: nope, lua runs only on the server.
12:47 VanessaE wei2912: no.  other servers are fine for me, though I only occasionally use redcrab:30401 anymore
12:47 VanessaE (and even that's gone bad because of a map generator failure that erased part of the city)
12:48 * VanessaE checks on redcrab just to be sure
12:49 VanessaE nope.  a ton of traffic but the world's flowing in at a normal rate
12:49 wei2912 VanessaE, does this explain why?
12:49 Voltaire VanessaE: Any plans to make it client side?  Or indeed, not make it client side?
12:49 wei2912 i'm running client + server
12:49 VanessaE definitely not.
12:50 VanessaE it's strictly server-side.
12:50 wei2912 hmm
12:51 Voltaire VanessaE: So people would be opposed to adding client side LUA support?  Any particular reason?
12:51 VanessaE hacking.
12:51 VanessaE that creates a major security hole
12:53 ray8888 joined #minetest
12:53 ray8888 left #minetest
12:53 Voltaire VanessaE: Even using LUA in sandbox mode?
12:53 Calinou minetest community being awesome already
12:53 Calinou </sarcasm>
12:54 wei2912 slaughter calinou!
12:54 wei2912 jk
12:54 Calinou want to mod minetest on the client? use C++, it's good enough for this purpose
12:54 VanessaE Voltaire: beyond that I don't know, but I don't think so
12:55 thexyz yay, i want lua clientside support
12:55 VanessaE wei2912: there is still lots of traffic on redcrab's server btw
12:55 thexyz but nobody wants to implement it =(
12:56 wei2912 VanessaE, hmm
12:57 Voltaire Calinou: I dont have any problems modding with C++.  But I kind of figured that client side LUA would be a requisite if you have server side LUA.  Its kind of essential if you want to reduce prediction errors; something that anoys the hell out of me with minecraft and its mods.
12:57 Calinou don't forget the security issues
12:58 Calinou we have content issues already (I can make penis blocks if I want), let's not have actual security issues
12:58 RBA there are ways for servers to refuse hacked clients to connect
12:59 Voltaire Calinou: Security issues potentially already exist, but I understand that it would increase them significantly.
12:59 wei2912 argh
12:59 Voltaire http://lua-users.org/wiki/SandBoxes
12:59 wei2912 freaking problems
12:59 NakedFury joined #minetest
12:59 wei2912 now i have to recreate! :(
12:59 RBA make hashes, passports whatever
13:00 VanessaE RBA: do that and the custom one I use couldn't connect
13:01 RBA so priviledges check
13:01 VanessaE (custom because I use jin_xi's texture filtering hack)
13:01 wei2912 VanessaE, how do i convert a whole map to desert?
13:01 RBA let the client ask for priviledges
13:01 VanessaE wei2912: ask cornernote when he shows up next :-)
13:01 Voltaire Calinou: Content wise.  Anyone could already create giant penis monoliths if they wanted, so creating blocks of that nature...not so bad.     Even back in HL2 you could create sprays that were....well...crude.
13:01 wei2912 ...
13:01 VanessaE wei2912: one way is to write an ABM that converts everything
13:01 VanessaE but that's slow and CPU heavy
13:01 wei2912 VanessaE, :(
13:02 RBA and realtime check what client does with them
13:02 wei2912 anyway to make use of the in-game generator and create only desert biones?
13:02 VanessaE wei2912: like I said, ask cornernote
13:02 VanessaE or mauvebic actually
13:02 RBA any periodical check returnin not equal = client kick
13:02 VanessaE either one - they both know how to fiddle with the map generator in lua
13:03 wei2912 VanessaE, okay
13:03 Calinou wei2912, modify C++ mapgen code :p
13:04 wei2912 Calinou, lol
13:04 rubenwardy joined #minetest
13:04 wei2912 might try that
13:04 Voltaire RBA: Considering we have source code for client.exe they can rebuild with "hacked" versions in C++ anyway.
13:05 Calinou .exe
13:05 rubenwardy got pidgen
13:05 Calinou > implying everyone uses windows
13:05 Calinou rubenwardy, you mean pidgin?
13:05 Voltaire or wine :)
13:05 RBA they can, but they cant modify runnin server
13:05 VanessaE rubenwardy: please rebuild the bridge north of the water pyramid on redcrab:30401
13:05 RBA right?
13:05 rubenwardy pigin
13:05 VanessaE (you own it, so I can't fix it :-) )
13:05 BartoCH joined #minetest
13:06 RBA so make the client on every action add its privedgles byte
13:06 RBA 8 bits are more than enough
13:07 RBA once not fit given by server
13:07 RBA it shall refuse to serve
13:08 RBA only server is able to give priviledges
13:08 RBA and clients shall show them each action
13:08 wei2912 VanessaE, try again
13:08 wei2912 should be much faster
13:08 VanessaE connecting.
13:08 VanessaE items
13:08 VanessaE nodes.
13:08 VanessaE media at 0%--
13:09 VanessaE and there's the world
13:09 VanessaE still laggy but better
13:09 VanessaE well it was.
13:09 VanessaE then it just stopped sending mapblocks.
13:09 RBA stuck at media
13:09 wei2912 too many mods :(
13:09 wei2912 just now
13:10 RBA try minetest.freedns.in
13:10 VanessaE profiler received packets is sporadic, mostly quiet
13:10 RBA we put some music there lol
13:10 wei2912 RBA: ?
13:10 VanessaE and I *still* don't have fly/fast.  damn selfish BOFH admins anyway ;-)
13:10 wei2912 wait a moment
13:10 wei2912 let me edit
13:11 Keegann joined #minetest
13:12 Keegann hello
13:16 Voltaire RBA: I see what you mean, but I think in the end you just have to assume that the client is basically untrustworthy.   Though....perhaps what you suggested would be useful for checking the servers pushed LUA....checking with a third party that its signed OK etc.
13:16 RBA not basically
13:17 RBA client shall always be treated as not trustworthy
13:17 RBA and shall prove to the server it isnt
13:17 RBA due to the data sent
13:17 RBA one extra byte shouldnt be a problem
13:18 Basstard` Hey VanessaE
13:18 RBA not just on login
13:18 RBA each action client will perform
13:19 RBA you can fool login check
13:19 RBA but you wont be able to fool each try to put a node or move
13:20 RBA because server will check if youre able to do so
13:20 cisoun joined #minetest
13:20 RBA player voltaire tried to fly
13:20 RBA lets check
13:21 RBA he doesnt privs to do so
13:21 RBA so we kicked him ;)
13:21 RBA worked :)
13:24 VanessaE wei2912: grant teleport priv please so I can do this right
13:25 wei2912 VanessaE, granted
13:25 Voltaire joined #minetest
13:26 Voltaire rba: what was the last message you received from me?
13:30 VanessaE wei2912: gevalt!  what is going on with your server?
13:30 VanessaE this is NOT from mods, it can't be
13:36 MilanFIN joined #minetest
13:36 rubenwardy I am downloading ubuntu right now....
13:37 rubenwardy is there an easy tutorial to compiling Mt?
13:37 wei2912 VanessaE, i'll shut it down
13:37 wei2912 then i'll restart
13:37 VanessaE noooo
13:37 wei2912 ?
13:37 VanessaE and yes, it's taking minutes at a time.
13:37 wei2912 VanessaE, when you're done tell me
13:37 wei2912 hmm
13:37 VanessaE I issue a teleport, five minutes later "teleporting to..."
13:38 wei2912 VanessaE, what about on your side?
13:38 VanessaE what do you mean on my side?
13:38 wei2912 packets being sent per second, network traffic etc.
13:39 VanessaE minimal actual traffic by my network meter, but at least 10 packets/second says minetest's profiler
13:40 VanessaE it seems to vary in how much time it takes to respond to a command - might be a minute, might be 5+
13:40 wei2912 hmm
13:40 VanessaE fuck it.  reset the server.  it's not even executing my commands right
13:41 wei2912 lol
13:41 VanessaE how many mods do you have installed?
13:41 wei2912 not too sure about previously
13:41 wei2912 now there's 4
13:41 VanessaE which are worldedit and..?
13:41 wei2912 3*
13:41 wei2912 moreblocks, nuke, worldedit
13:41 wei2912 the necessities
13:41 VanessaE nuke?
13:41 wei2912 yup
13:41 wei2912 need me to disable?
13:41 VanessaE that thing is known to lag servers HARD
13:41 wei2912 argh
13:42 VanessaE though if no one's using it rigth now I don't see how that's the problem
13:42 wei2912 VanessaE, okay 2
13:42 VanessaE this has got to be your network
13:42 VanessaE connecting...
13:44 wei2912 VanessaE, how is it?
13:44 VanessaE better but still slow
13:44 wei2912 VanessaE, very slow or just slow?
13:44 ttk2 joined #minetest
13:44 VanessaE just slow
13:44 wei2912 okay
13:45 VanessaE transforming the land now
13:45 VanessaE or trying to anyway
13:46 wei2912 lag
13:46 wei2912 unresponsive*
13:46 wei2912 lol
13:46 VanessaE let it run
13:46 wei2912 i can still move around
13:46 VanessaE I just issued a command that'll take a while to execute
13:46 wei2912 VanessaE, btw mine all the unknown blocks
13:46 VanessaE (roughly 100,000,000 nodes to be transformed)
13:46 wei2912 wth
13:47 VanessaE give it some time
13:47 VanessaE worldedit is not the fastest way in the world to do this :-)
13:48 wei2912 how is it going?
13:48 VanessaE s/transformed/tested and maybe transformed/
13:48 VanessaE waiting for the command to finish.
13:48 wei2912 VanessaE, want to help me seek out the weird parts later?
13:49 VanessaE I wouldn't even know where to begin looking - with moreblocks and worldedit as your only mods, this has to be a network problem or some obscure game bug
13:50 wei2912 or distance?
13:50 VanessaE distance?
13:50 VanessaE doubt it
13:50 wei2912 loads of people are at the opposite side of the world for me :P
13:50 VanessaE my view distance is set at 150, which works fine on redcrab's (as long as that damn water pyramid isn't visible)
13:50 wei2912 not that lol
13:51 VanessaE "loads of people"??
13:51 VanessaE there's only you and I on the server now
13:51 roboman2444 joined #minetest
13:51 wei2912 i'm saying
13:51 wei2912 there's a high possibility you are at the opposite side of the world
13:51 wei2912 (not minetest, literally)
13:51 VanessaE OH
13:51 VanessaE right
13:51 VanessaE that's likely the problem then
13:52 VanessaE you're being throttled.
13:52 wei2912 lol
13:52 VanessaE just not directly at your modem/router but somewhere between there and here
13:52 VanessaE suggest you find a server somewhere outside of .pl ;-)
13:52 Voltaire Do you know if the networking stuff uses UDP or TCP?
13:53 wei2912 Voltaire: both
13:53 VanessaE UDP I think
13:53 wei2912 think the wiki says to enable both
13:53 VanessaE wei2912: is your CPU burning up yet? ;)
13:53 wei2912 lol
13:53 wei2912 VanessaE, hmm
13:53 rubenwardy Mw Ha Ha Ha!
13:53 wei2912 somewhat
13:53 VanessaE rubenwardy: please rebuild the bridge north of the water pyramid on redcrab:30401.  you own it so I can't fix it :-)
13:55 Voltaire gtg
13:55 Voltaire cya!
13:55 VanessaE bye
13:55 wei2912 wth is it at over 3Ghz?
13:55 wei2912 supposed to be governer powersave
13:56 VanessaE wei2912: worldedit.
13:56 wei2912 okay minetest had an exception
13:56 wei2912 lol
13:56 VanessaE 62822 nodes replaced.  next command coming up
13:56 wei2912 reconnect :P
13:56 wei2912 you turned the whole land into sand
13:57 VanessaE yup, desert sand.  next command will finish that job
13:57 wei2912 VanessaE, you aren't even connected
13:58 wei2912 i restarted the server :P
13:58 VanessaE oh so I see ok
14:00 VanessaE /time 6000 plz :-)
14:01 wei2912 argh crashed again
14:01 wei2912 due to some unknown blocks
14:01 wei2912 leafdecay?
14:01 VanessaE are you sure this is the latest minetest?
14:01 wei2912 yes
14:01 VanessaE the crash-on-unknown-blocks is supposed to have been fixed in -git
14:01 wei2912 0.4.2rc-1
14:01 VanessaE nononono
14:01 wei2912 VanessaE, no there wasn't any crash
14:01 VanessaE 0.4.2-rc1 is out of date.
14:01 wei2912 oh?
14:01 wei2912 argh
14:01 VanessaE get latest -git and compile it
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14:03 wei2912 VanessaE, okay
14:04 VanessaE sowwy :-)
14:04 wei2912 lol
14:04 VanessaE you run win or linux?
14:04 VanessaE I forgot
14:05 wei2912 linux
14:06 VanessaE wanna play with my mipmap+anisotropic builds? :-)
14:06 VanessaE texture filtering that is.  http://minetest.net/forum/viewtopic.php?pid=39686#p39686
14:06 wei2912 VanessaE, ?
14:06 VanessaE these were built from -git a couple of days ago
14:07 wei2912 what's that for?
14:07 VanessaE if you have a good card and you're using better-than-16px textures, the difference is amazing
14:07 VanessaE car = video card
14:07 VanessaE card*
14:07 wei2912 oh
14:07 wei2912 okay
14:07 wei2912 VanessaE, just install the deb file?
14:07 VanessaE otherwise just go to the usual github sources and compile from there :-)
14:07 wei2912 i have a feeling there's something more
14:08 VanessaE sudo dpkg -i file.deb; sudo apt-get -f install
14:08 VanessaE (you might see errors on the dpkg command, the -f install should fix them)
14:08 wei2912 okay
14:08 wei2912 i assume it installs your version of minetest?
14:08 VanessaE these are amd64 builds so you need to be running amd64 ubuntu of course
14:09 VanessaE yep, I run the one without trilinear turned on (the first link)
14:09 wei2912 oh
14:09 wei2912 hmm think i won't mess with it lol
14:10 VanessaE ok screw it then. :-)   go compile it from sources :-)
14:13 wei2912 VanessaE, so how do i compile it?
14:13 wei2912 c++ noob here
14:13 VanessaE https://github.com/celeron55/minetest/blob/master/README.txt#L78
14:13 VanessaE just follow those instructions.  they're dead easy
14:14 wei2912 VanessaE, i mean the edited files
14:15 VanessaE oh, eh don't worry about those tweaks, just compile it straight from source.
14:15 wei2912 ah damn
14:15 VanessaE stick to vanilla for now.
14:15 wei2912 i think
14:15 wei2912 the world got wiped out?
14:15 wei2912 wth
14:15 wei2912 ah nvm
14:15 wei2912 we can always reconvert it :P
14:16 wei2912 @VanessaE
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14:22 wei2912 VanessaE, does it work?
14:22 wei2912 doesn't seem like
14:23 VanessaE it takes time :-)
14:23 VanessaE worldedit is good but it's no speed demon :-)
14:23 wei2912 VanessaE, are there any map barriers?
14:24 VanessaE dunno, I'm waiting for the command to finish :-)
14:25 wei2912 doesn't seem as if it started at all
14:25 wei2912 redo? :)
14:25 VanessaE Ah, it just finished
14:26 wei2912 it should tell me when it finishes
14:27 wei2912 there're patches of green areas
14:27 VanessaE yep I see it.  looks like it didn't do the whole job
14:27 wei2912 maybe we can do this tmr?
14:27 wei2912 gtg soon
14:27 VanessaE yeah, nuke this world and we'll tackle it tomorrow.
14:28 Taoki[laptop]_1 joined #minetest
14:28 VanessaE by then cornernote will show up and we can pick his brain
14:28 wei2912 lol
14:28 wei2912 nuke this world?
14:28 VanessaE yeah
14:28 VanessaE delete it.
14:29 VanessaE let's do this the right way, and worldedit ain't it :-)
14:30 wei2912 VanessaE, lol
14:30 wei2912 agreed
14:30 wei2912 btw where do i put your texture pack?
14:30 VanessaE anywhere you want.
14:30 VanessaE edit ~/.minetest/minetest.conf to point ot it
14:30 youbi joined #minetest
14:30 VanessaE texture_path = /path/to/pngs
14:30 youbi Hi
14:30 VanessaE (er, jpgs now but same diff)
14:31 wei2912 VanessaE, oh
14:31 VanessaE hi youbi
14:31 wei2912 okay thanks
14:31 wei2912 got the highest resolution
14:31 wei2912 lol
14:31 youbi Is it possible to go down on a Ladder ?
14:31 VanessaE youbi: press 'e'
14:31 youbi Oh. I bound e to right :/
14:31 wei2912 lol
14:32 youbi Is it the same key for sneak ?
14:32 VanessaE well 'e' is normally 'fast' also
14:32 youbi Ok
14:32 wei2912 think 'e' is down in fly mode
14:33 VanessaE 'e' is down in fly mode.  in walk mode it's down on a ladder or run otherwise
14:33 youbi Oh. There is no entry for this one in the menu for binding keys.
14:34 youbi Maybe should i look to minetest.con.example
14:34 VanessaE I forget the name of the keybinding; I leave mine at their defaults.
14:35 youbi Ok
14:37 VanessaE sfan5: can you add a function to worldedit where it can be made to look for a particular node around that which is being changed by the //replace command?
14:37 youbi Oh. This is strange. The keybinding is called “use”
14:37 VanessaE e.g. only replace if the node to be replaced is, say, within a couple of nodes of air or water or whatever
14:42 wei2912 argh VanessaE
14:42 wei2912 you didn't include the nyan cat textures
14:44 VanessaE of course not
14:44 VanessaE nyancat is copyrighted.
14:44 wei2912 lol
14:45 VanessaE and besides, the game already has it and it wouldn't be any better since my textures are supposed to be photorealistic.
14:45 wei2912 yay
14:45 youbi Go paint your own cat with rainboz’s colors
14:45 wei2912 got back the normal hand wield
14:45 wei2912 VanessaE, i'll remove some of your textures
14:45 wei2912 most of them i love
14:45 VanessaE wei2912: don't like mine? :(((((((
14:45 wei2912 some of them i hate
14:45 wei2912 lol
14:45 VanessaE why???
14:45 wei2912 well actually
14:45 wei2912 the only thing i hate is hand wield
14:46 wei2912 lol
14:46 VanessaE what's wrong with it
14:46 wei2912 looks weird
14:46 wei2912 i prefer a box
14:46 VanessaE meh
14:46 wei2912 the rest are awesome
14:46 VanessaE I need a better one asmittedly
14:46 VanessaE admittedly
14:46 VanessaE you know what?
14:46 VanessaE stand by.
14:46 wei2912 yes?
14:46 wei2912 okay
14:49 VanessaE in a few minutes I'll upload a new one
14:50 wei2912 hmm
14:50 wei2912 gtg now...
14:50 wei2912 VanessaE, see you tmr
14:50 VanessaE my husband provided his hand for the purpose :-)
14:50 VanessaE NOOOO!!
14:50 wei2912 thanks for helping out today
14:50 wei2912 lol
14:50 * VanessaE staples wei2912's pants to the chair
14:50 wei2912 VanessaE, provided his hand?
14:50 VanessaE *nod*
14:52 VanessaE damn it.
14:54 Taoki[laptop] joined #minetest
14:58 NekoGloop joined #minetest
14:59 NekoGloop that was odd...
14:59 Taoki[laptop]_1 joined #minetest
15:00 Calinou joined #minetest
15:00 NekoGloop hello calinou
15:03 rubenwardy joined #minetest
15:03 NekoGloop RBA, hello
15:10 NekoGloop ... anyone? lol
15:10 VanessaE hey
15:10 VanessaE what was odd?
15:10 NekoGloop couldnt connect to freenode
15:10 NekoGloop it acted like the server was down
15:10 VanessaE huh.
15:11 NekoGloop "minetest.exe has encountered a problem and needs to close. We are sorry for any inconvience." screw you too.
15:12 rubenwardy lol
15:13 NekoGloop technic mod music player is awesome
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15:14 NekoGloop large mese pickaxe so OP
15:16 NekoGloop VanessaE: whatcha up to?
15:16 VanessaE working on the wield hand in my texturepack
15:16 NekoGloop i see
15:17 NekoGloop too bad we cant define shapes for those, eh?
15:17 VanessaE yeah
15:17 NekoGloop hm..
15:18 NekoGloop can a "cooking" recipe require multiple of an item?
15:18 NekoGloop i.e. "technic:copper_dust 2"
15:18 VanessaE no
15:18 VanessaE but it can output multiples
15:18 NekoGloop you sure about that?
15:18 VanessaE yup
15:19 NekoGloop have you personally tried it?
15:19 VanessaE in unified dyes, 1 stone in = 10 titanium dioxide out
15:19 VanessaE I tried the other way with a different material.  didn't work
15:19 NekoGloop hmmm...
15:19 NekoGloop hold on a sec
15:21 VanessaE you can't, for example, do 6 glass bottles -> 1 glass block
15:21 VanessaE (you have to craft them into some single, intermediate material first)
15:22 bas080 Hey VanessaE, you called me... whatsup?
15:23 VanessaE bas080: see your msg in the forums re: jungle trees
15:23 bas080 To use jungletree from default
15:23 VanessaE yes
15:23 NekoGloop i agree
15:23 VanessaE you break stuff by using your own node
15:24 bas080 What about another tree which is a bit smaller and has that node.
15:24 VanessaE everyone expects the in-game trees (which are still defined byw)
15:24 VanessaE sure, you could register a second node, just don't call it a jungle tree :-)
15:24 VanessaE maybe call it a cypress or something
15:25 NekoGloop make jungletrees obtainable :D
15:25 VanessaE those are thin and grow in the environment where your jungle trees currently grow
15:25 VanessaE e.g. near water
15:25 VanessaE hm, cypress is a conifer.
15:25 VanessaE ok call ti something else
15:26 NekoGloop hmm...
15:26 VanessaE bas080: wait.
15:26 bas080 ok. but when digged it does give jungletree
15:26 VanessaE bas080: make both types jungle trees.
15:26 VanessaE 1 node thick or 2x2, and make a third node for the textures you use now
15:26 VanessaE so your jungletree mod makes three types of jungle trees
15:27 bas080 you want me to turn it around. 2 using default jungletree node and one with my own node.
15:27 VanessaE yes
15:28 NekoGloop make one mod with jungletree, then another with this other tree
15:28 roboman2444 joined #minetest
15:28 VanessaE naw keep all three in the same mod - they're all related anyway
15:28 NekoGloop use snow mod's method of generating pine trees to generate your trees
15:28 NekoGloop just change the shape & size of the tree it generates
15:28 bas080 I'm not using perlin. I want habitats.
15:28 bas080 I will however improve the habitat function.
15:28 NekoGloop nonono
15:29 NekoGloop i mean the way it makes the trees themselves
15:29 NekoGloop currently you use saplings, no?
15:29 bas080 NekoGloop, your completely right. In the forum post i also mention this.
15:29 bas080 Still working on it.
15:30 NekoGloop just grab the pinetree code and modify the actual spawning part of it
15:30 NekoGloop also change the size & shape as i said before
15:30 bas080 The size and shape is already variable.
15:31 NekoGloop well then make it use it
15:31 VanessaE bas080: to keep the trees away from desert, make this test immediately before you spawn a tree:
15:31 bas080 ***Bas080 thinks NekoGloop should use eyes
15:31 NekoGloop .;..
15:32 VanessaE if (minetest.env:find_node_near(POSITION, RADIUS, {"default:desert_stone", "default:desert_sand"}) == nil ) then spawn a tree
15:32 NekoGloop I'm talking about taking the pinetree code and making it use your variable
15:32 VanessaE position = the coordinates where the tree will be put, radius being how far you want to stay away from the desert
15:33 bas080 Yes, but the little pinetrees spawn using perlin noise. I don't want that. i want them to spawn near certain nodes and away from others. https://github.com/bas080/habitat
15:33 NekoGloop my gripe with technic is that you can double the amount of ingots you get
15:33 bas080 The github contains the function that gives me that possibility
15:33 NekoGloop bas080: for god's sake man, you're as dense as rba
15:33 VanessaE bas080: the above find_node_near can help with that
15:34 VanessaE bas080: you can use it to look for water as easily as to avoid desert or another node
15:34 PilzAdam joined #minetest
15:34 PilzAdam Hello everyone!
15:34 VanessaE but you can do that *inside* a perlin noise biome
15:34 VanessaE hey PilzAdam
15:34 bas080 VanessaE, the code already uses that exact function to check if near a certain node. Now i have to use it to check if it is far enough from "anti-habitat nodes.
15:34 VanessaE ok :-)
15:34 NekoGloop anyway back to fiddling with mesecons
15:35 PilzAdam Imm1bO&Pa
15:35 PilzAdam oooops
15:35 VanessaE ah now we know PilzAdam's root password!!!
15:35 VanessaE :D
15:36 NekoGloop lol
15:36 PilzAdam that isnt my password
15:36 bas080 yeah right....
15:36 VanessaE suuuuuure ;)
15:36 VanessaE bas080: you will still need to limit where in the map you spawn your jungle trees, and you need perlin for that
15:37 VanessaE if you don't you'll end up removing the ability spawn papyrus
15:37 VanessaE and flowers:seaweed
15:37 VanessaE both spawn near water
15:38 rubenwardy lol
15:38 VanessaE rubenwardy: you haven't answered me :-)
15:38 NickHere_ joined #minetest
15:39 bas080 that shouldn't be an issue. If it is taken by another plant the trees cannot spawn on that location.
15:40 bas080 However if jungletrees are placed before it could influence the spawning of such plants.
15:40 VanessaE yeah but if the trees spawn too densely there's no room for papyrus and seaweed to grow :-)
15:40 sfan5 <VanessaE>21 sfan5: can you add a function to worldedit where it can be made to look for a particular node around that which is being changed by the //replace command?
15:41 sfan5 Y U NO USE the api to write the command as extra mod
15:41 sfan5 ?
15:41 VanessaE because I'm lazy ;-)
15:41 sfan5 meh
15:41 bas080 Unless other plants spawn before that time Then the trees won't spawn on the same location. I could also make certain plants a anti-habiat. Avoiding the trees spawning over such plants.
15:41 VanessaE naw
15:41 NekoGloop ohai sfan5 :)
15:41 VanessaE don't do that
15:42 NekoGloop i now have a micrcontroller acting as a blinky plant
15:42 * VanessaE wonders why rubenwardy is ignoring her :(
15:42 rubenwardy sorry
15:42 VanessaE NekoGloop: cool, now make it cycle :-)
15:42 rubenwardy what?
15:42 NekoGloop i dont think that's possible but I'll try
15:43 VanessaE rubenwardy: the map generator bug that wiped out the spawn on redcrab:30401 also damaged the bridge north of the water pyramid
15:43 VanessaE you own that, so I can't fix it :-)
15:43 rubenwardy please can you repeat question
15:43 VanessaE that ^^ is the question :-)
15:44 VanessaE go rign onto redcrab.suret.net:30401 and go to {136,30,199}
15:44 VanessaE sign*
15:44 VanessaE your bridge is damaged :-)
15:44 VanessaE NekoGloop: I'm sure there's a way
15:44 NekoGloop i think ive got it
15:44 NekoGloop but i thought the same three times last night but didnt get it so...
15:44 VanessaE NekoGloop: but to be fair, the redstone one was using that miniblocks thing too
15:45 NekoGloop VanessaE: there's a similar thing in redpower
15:45 VanessaE I've seen it
15:45 NekoGloop that's just the best example i could find :)
15:45 VanessaE looks like a guitar pick rotating around
15:45 NekoGloop yes it does
15:45 NickHere_ I'm afraid to change the Mesecons mod to something more realistic, even if I did have Lua knowledge
15:46 VanessaE NickHere_: define "more realistic"
15:46 VanessaE mesecons is always open to new ideas
15:46 * VanessaE is one of the developers thereof.
15:46 NickHere_ Copper wires, such like this
15:46 VanessaE also sfan5, khonkhortisan, and of course the main other is jeija
15:46 VanessaE other? author.
15:46 NickHere_ Things that take Minecraft in a new direction
15:47 NickHere_ oops, minetest
15:47 VanessaE NickHere_: the technic mod has low and high power copper wires.
15:47 NickHere_ Oh, I'm nickhere again
15:47 NickHere_ my bad
15:47 NekoGloop 2cool, stop it :3
15:47 VanessaE oh hey 2cool.
15:47 VanessaE so yeah
15:47 VanessaE we've got wiring covered :-)
15:47 NekoGloop i knew it was 2cool
15:48 VanessaE but if you want mesecons to look more realistic, all you need is textures.
15:48 _2cool4me4_ Yeah...
15:48 VanessaE and really
15:48 VanessaE all you gotta do is a hue/saturation shift
15:48 _2cool4me4_ That is true....
15:48 VanessaE what's yellow, push it toward orange-pink
15:48 NekoGloop heh
15:48 _2cool4me4_ Hmm
15:48 NekoGloop i broke a micrcontroller \:D/
15:49 VanessaE NekoGloop: :D
15:49 _2cool4me4_ What did you do?
15:49 NekoGloop i made a nested if-clause
15:49 VanessaE he overheated it :-)
15:49 NekoGloop apparently that isnt supported yet
15:49 NekoGloop nonono
15:49 NekoGloop i didnt overheat it
15:49 _2cool4me4_ do I have to take a bad neko bad break?
15:49 NekoGloop it no longer recognized itself as a microcontroller
15:49 VanessaE NekoGloop: wtf?  file a bug
15:49 VanessaE including the code
15:50 VanessaE jeija needs to know this
15:50 NekoGloop i already broke the micrcontroller, i couldnt access the code anyway
15:50 VanessaE do you remember what you wrote?
15:50 NekoGloop i'm sure he knows what a nested iof-clause is though
15:50 _2cool4me4_ I had an interesting idea while golfing today
15:50 NekoGloop if-clause*
15:51 bas080 http://dl.dropbox.com/u/419967/Screenshot%20-%2008282012%20-%2005%3A49%3A49%20PM.png
15:51 _2cool4me4_ Mesecons should have a wiki, especially for uscript
15:51 bas080 Papyrus is still there
15:51 bas080 Even with the plants mod installed.
15:51 VanessaE bas080: of course.  but jungletrees grow thicker
15:52 NekoGloop after(2, "if(A) on(B) off(A)>if(B) on(C) off(B)>if(C) on(D) off(C)>if(D) on(A) off(D);;;;")
15:52 bas080 Good point. the 2x2 tree may consume some nodes.
15:52 VanessaE yup
15:52 bas080 Could avoid but letting jungles spawn a bit further from the water source
15:53 NekoGloop VanessaE, my code is above
15:53 VanessaE I think max 15m from the water is good
15:53 VanessaE with more, denser tree growth up to maybe 1 node from the water's edge
15:54 NekoGloop hello? do you know what was wrong lol
15:54 bas080 Also, is there a descent way of letting certain mods load before others. or make some generate function perform before the other one... I do notice the snow and my plants mod conflicting
15:54 VanessaE bas080: no :(
15:54 VanessaE only if you depend one on another :(
15:54 bas080 Basicly my plants spawn on grass and then the snow mod can't make it snow node
15:54 VanessaE NekoGloop: I don't see why that should work.  weird.
15:54 bas080 ok.. but some people don't want the snow mod...
15:55 VanessaE NekoGloop: file an issue against jeija's github repos with that code so we don't lose it
15:55 bas080 make a description that when snow mod installed you should depend it in the plants mod.
15:55 bas080 Does the snow mod perform before plants?
15:55 bas080 when do that?
15:56 VanessaE bas080: you could check for the presence of the snow mod in your plants mod, and make a plant turn to snow if surrounded by it
15:56 VanessaE either that or the snow mod will have to
15:57 bas080 Good idea! But that sounds like an abm..... i think that's a hacky fix
15:57 VanessaE yeah but we have no better way :-/
15:57 VanessaE maybe make the plant "die" first (turn to dry shrub) and then turn to snow after that
15:57 rubenwardy ok
15:58 rubenwardy thanks VanessaE
15:58 bas080 can't the generate function have depth or priority argument...
15:58 VanessaE you're welcome :-)
15:58 VanessaE bas080: dunno, I usually check the coordinates of a proposed spot before spawning there if I need such a thing
15:59 _2cool4me4_ joined #minetest
15:59 bas080 makes sense, but in the case of plants spawning in snow biome i can't check for dirt with snow nodes because when they spawn there are none yet because snow loads later.
15:59 bas080 What is the order of mod loading? Alphabetically?
16:00 VanessaE randomly I think :-/
16:00 NekoGloop alphabetically unless depends.txt has anything to say about it
16:00 VanessaE probably in order of creation date
16:00 NekoGloop so it may seem random but its not
16:00 VanessaE depends on your system and how they show up in the list the game makes
16:01 VanessaE NekoGloop: you sure about that?
16:02 VanessaE bas080: sure snow might load later, but your plants code runs all the time doesn't it?
16:02 VanessaE you can still check for the presence of snow before spawning a plant, whether snow loads first or not
16:02 bas080 VanessaE, only on on map generate
16:03 VanessaE oh you spawn plants on map generate and not with an abm
16:03 VanessaE ?
16:03 NekoGloop https://github.com/Jeija/minetest-mod-mesecons/issues/37
16:03 bas080 Yes, i don't use abm's
16:03 NekoGloop look i'm the 37th issue
16:03 VanessaE bas080: ah..  um...
16:03 VanessaE bas080: do it the hacky way then :D
16:04 bas080 It makes sure the map has an initial set of plants when generating.
16:04 bas080 what should i do hacky?
16:05 VanessaE use an abm to replace plants with snow if there's say 3 or more snow nodes next to it
16:05 VanessaE (that way stuff near the edges of the snow might still occasionally have a plant anyway)
16:05 bas080 Or just give mod installer the instructions to depend snow mod.
16:06 NekoGloop and I'm completely ignored
16:06 VanessaE meh
16:06 VanessaE NekoGloop: I saw it
16:06 NekoGloop first thing i do with my github account noone cares abotu :)
16:07 NekoGloop stairsplus is AWESOME for making parkour :3
16:08 VanessaE stairsplus sucks because Calinou replaces default stairs with his own, :D
16:08 NekoGloop heh
16:08 VanessaE (instead of just overriding the default definition with an equal version with a better recipe yield)
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16:09 bas080 VanessaE, I use abm's for different things. I do ofcourse use abm's :P
16:09 VanessaE morning keegan
16:09 Keegan hey
16:09 VanessaE bas080: better than me, I use them for everything because I don't yet understand the map generator :)
16:10 Keegan what is map seeds?
16:10 VanessaE a map seed is a number used byt he game to decide how to generate  amap
16:10 VanessaE it is used the start the random number generator
16:11 Keegan so if i put 0 it wont generatot
16:11 VanessaE since computers don't generally make truly random numbers, they have to be generated some rather complex math
16:11 VanessaE oh it probably will
16:11 VanessaE generated by*
16:14 NekoGloop joined #minetest
16:14 NekoGloop screw this internet
16:14 _2cool4me4_ Yep
16:16 NekoGloop well i think i kinda caused it
16:16 NekoGloop fire mod, screw you
16:17 bas080 http://minetest.net/forum/viewtopic.php?pid=40015#p40015
16:18 NekoGloop good idea
16:18 NekoGloop make linked portals
16:19 NekoGloop rightclicking lets you link two of them with a unique ID
16:19 NekoGloop lol must have cake
16:20 _2cool4me4_ I must be really dumg
16:20 NekoGloop THE CAKE IS A LIE!! \:D/
16:20 _2cool4me4_ I made a microcontroller, didn't know why it woudn't work, and realized I didn't program it
16:21 NekoGloop heh
16:21 _2cool4me4_ Now I has half adder
16:21 VanessaE hahaha
16:21 VanessaE FAIL :-)
16:22 NekoGloop bas080: the cake is a lie
16:22 _2cool4me4_ Now, to make it a full adder
16:23 bas080 ***bas080 says "is it?" in robot voice
16:23 Keegan whatca guys doing
16:23 NekoGloop idk is it? i havent watched that part of the portal videos yet :)
16:24 NekoGloop http://www.youtube.com/watch?v=_Umd-2moT3Y&amp;feature=related
16:24 bas080 NekoGloop, plz go play it if you can.
16:24 NekoGloop cant
16:24 NekoGloop i cant afford a headset, you think i can afford portal?
16:25 VanessaE pirate it? :-)
16:25 NekoGloop nope
16:26 _2cool4me4_ Bad Vanessa, Bad
16:26 bas080 NekGloop, Apparently you can afford a computer.... download the 3d bleuprints of sennheisers latest serries and build an opensource 3d printer.
16:28 NekoGloop vanessae: flowers needs selection boxes
16:28 VanessaE a 3d printer in mesecons would be cool
16:28 VanessaE NekoGloop: your copy is out of date.
16:28 NekoGloop heh
16:28 VanessaE I added good selectboxes in the last update.
16:28 NekoGloop ofc it is
16:28 NekoGloop you use github
16:28 NekoGloop as soon as i download its out of date
16:28 VanessaE LOL
16:28 VanessaE not my fault you can't check on my stuff every 5 minutes :D
16:29 bas080 NekoGloop, that's why i use RSS feeds
16:29 _2cool4me4_ I still don't understand the binary system :(
16:29 VanessaE _2cool4me4_: how do you mean?
16:29 VanessaE binary's easy
16:30 VanessaE 1+2+4+8+16+32+64+128
16:30 _2cool4me4_ But the math leading to it isn't
16:30 _2cool4me4_ When you're working with mesecons
16:30 bas080 what part don't you get? The on or the off part?
16:30 VanessaE put those numbers in reverse order and you've got bits.
16:30 _2cool4me4_ bas080: That was low
16:30 NekoGloop low yet effective blow
16:30 VanessaE bas080: no, he doesn't get the high-Z part ;-)
16:31 _2cool4me4_ I have what I think is a full adder now...
16:31 bas080 _2cool4me4_ , :P
16:35 * NekoGloop pokes #minetest for signs of life
16:36 VanessaE #minetest pokes NekoGloop back in a random place
16:36 Taoki[laptop]_1 joined #minetest
16:36 NekoGloop heh
16:37 _2cool4me4_ Two half adders connected like this: http://tinypic.com/r/amfn85/6 make af full adder?
16:37 VanessaE _2cool4me4_: that's similar to what I did,
16:37 VanessaE depends on your code but yeah
16:37 _2cool4me4_ oh, this is the code: off(C,D)if(A~B)on(C);if(A&B)on(D);: Half-Adder A and B are inputs, C and D are outputs
16:37 VanessaE for my half-adder, I did A and B ans inputs, C as carry, D as output
16:38 VanessaE you don't need on/off/if()
16:38 VanessaE use sbi
16:38 VanessaE sbi(C, A&B)sbi(D, A~B)
16:38 _2cool4me4_ It's not my code
16:38 VanessaE that's a half-adder
16:38 _2cool4me4_ is sbi faster?
16:38 VanessaE I think so yeahj
16:39 _2cool4me4_ interestingly enough, I think it is too
16:39 VanessaE so you put two µC's down with that code.  One gets switches on A and B, C is carry output and connects to C on the other.  D connects to A on the other, and carry in connects to B.   Final sum is on D on the second µC
16:40 VanessaE the two C's that are connect together is the final carry output of the adder.
16:40 VanessaE the D on the second µC is your final sum output
16:40 NekoGloop oh and a switch cant be an output
16:40 NekoGloop jsut sayin' :)
16:41 _2cool4me4_ Neko, I knew that
16:41 VanessaE so like this:
16:41 VanessaE In
16:41 VanessaE |
16:41 VanessaE In-- µC --
16:41 VanessaE |    |
16:41 VanessaE |    |
16:41 VanessaE CI-- µC --*------CO
16:41 VanessaE |
16:41 VanessaE Sum
16:41 VanessaE CI = carry in, CO = carry out
16:41 VanessaE (use a fixed-width font to view that)
16:42 khonkhortisan or you lose 1000 internet points
16:42 NekoGloop good thing webchat uses a fixed width :)
16:42 _2cool4me4_ You meant that C went to A, correct?
16:43 khonkhortisan if you were looking north A and B are in, C connects to C, D connects to B.
16:45 _2cool4me4_ This touchpad is hurting my fingur...
16:45 NekoGloop heh
16:45 RBA kick it
16:45 NekoGloop get a mouse then
16:45 NekoGloop ohai RBA :3
16:45 _2cool4me4_ Touchpad is ceramic heater
16:46 RBA whatever, just kick
16:46 _2cool4me4_ Oops, overheated
16:46 * NekoGloop gives RBA a cokie
16:47 RBA oh thx
16:47 * _2cool4me4_ explodes
16:47 khonkhortisan don't eat the wafer-thin dinner mint
16:47 _2cool4me4_ ITS A LIE
16:47 NekoGloop THE CAKE IS A LIE!!!
16:47 khonkhortisan I add in some port forwarding to the router, then it doesn't save nor apply
16:48 roboman2444 joined #minetest
16:48 RBA shut the duck up. cake was tasty
16:48 khonkhortisan you can only see through a portal so many times
16:48 NekoGloop heh
16:48 RBA maybe matrix is just cheatin you
16:48 NekoGloop SPAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCCCCCCCCCEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!! :3
16:49 VanessaE ok sorry for the delay
16:49 VanessaE yeah in my diagram, the A input is up.
16:49 _2cool4me4_ I messed up this adder, I thing
16:49 _2cool4me4_ I'm such a screw-up
16:49 VanessaE let's see a screenshot
16:49 VanessaE (a new one)
16:50 _2cool4me4_ Does a third switch go anywhere?
16:50 VanessaE no
16:50 _2cool4me4_ then I got it right
16:50 VanessaE here, gimme a sec and I'll make one
16:50 RBA my sister made me today think of human inteligence
16:50 RBA i gave her some pickles
16:51 bas080 in an on or an off way?
16:51 VanessaE _2cool4me4_: only if you want to simulate a carry input from a previous adder, then a switch would go on the carry-in line
16:51 RBA and asked her a few days after if he tried them
16:51 VanessaE oh and in my diagram, A is to the left, not up. :-)
16:52 RBA she told me then, well, they were sauer
16:53 RBA i just collapsed
16:53 RBA i made sauer pickles, what a pity
16:55 VanessaE _2cool4me4_:   http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_1848106691.png
16:55 NekoGloop i made a super compact combination lock
16:55 VanessaE note the code on shown on the left
16:55 VanessaE put that into both µC's
16:55 NekoGloop you will -not- see anything similar in minecraft :3
16:56 VanessaE and yes the µC's are blurry, because I'm using my AF+MM+trilinear build but still using the old µC textures
16:56 NekoGloop i think it could be more compact than what i have...
16:56 NekoGloop anyone wanna see?
16:57 VanessaE NekoGloop: cool, sure
16:57 RBA niiiiice
16:57 NekoGloop lemme get it opened up then make a screenshot
16:57 VanessaE RBA: what?
16:57 RBA the screenshot
16:57 _2cool4me4_ http://tinypic.com/r/1himd/6
16:57 VanessaE og
16:57 NekoGloop note to self: do not use talinite blocks to make example mesecon things
16:57 VanessaE oh
16:57 RBA im not playin with mesecons yet
16:58 RBA im not playin at all in fact
16:58 VanessaE NekoGloop: not bad
16:58 khonkhortisan there's a hole in the ground
16:58 _2cool4me4_ I know
16:58 VanessaE RBA: still fighting it out with that pseudo-multithread idea? :-)
16:59 RBA now? i just fixed 40 yrs old lamp for my neighbour
16:59 RBA and its workin now
16:59 RBA took 3hrs
17:00 NekoGloop what
17:00 RBA now eaten, and will take a nap
17:00 NekoGloop i didnt upload any screenshots yet...
17:00 khonkhortisan you can fix an antique drawer with elmer's glue
17:00 khonkhortisan VanessaE was expecting a screenshot from you so when a screenshot showed up it was from you
17:01 RBA i havent told that the neigbour is 'she'
17:01 RBA anyway, fixed the problem ;)
17:02 NekoGloop omploader is being stupid :/
17:02 khonkhortisan does anyone realize they made their sbi() backwards _after_ making a grid of µcs?
17:03 khonkhortisan *anyone else
17:03 NekoGloop i did that
17:03 NekoGloop http://tinypic.com/r/fyg1ef/6 pic #1
17:03 khonkhortisan this character I accidentally made is too small â„ 
17:04 _2cool4me4_ NekoGloop: that is too huge
17:04 NekoGloop hm?
17:04 NekoGloop what makes you think so?
17:04 khonkhortisan what kind of blocks are those?
17:04 NekoGloop do it smaller, i dare you
17:04 _2cool4me4_ That is your adder, isn't it?
17:04 NekoGloop no its a combination lock
17:04 * _2cool4me4_ is embarrased now
17:05 khonkhortisan use smallblock mesecons, it'll be smaller :)
17:05 NekoGloop khonkhortisan: talinite from gloopores. it gives off light, so its useful.
17:05 Taoki[laptop] joined #minetest
17:05 NekoGloop http://tinypic.com/r/20hvgva/6 and pic #2
17:06 khonkhortisan the problem with that is you'll forget to reset it after you open the lock and the spies will discover your encryption method and you'll lose the war
17:06 NekoGloop its a start :)
17:06 Taoki[laptop]_2 joined #minetest
17:07 khonkhortisan you need a re-combo button so it's not the same every time
17:07 khonkhortisan SM: â„ 
17:08 NekoGloop or a pressure plate on the other side, and a switch to buttons for the input
17:14 Phitherek_ joined #minetest
17:15 NekoGloop hello phitherek_
17:15 Phitherek_ hi NekoGloop
17:15 NekoGloop I'm messing with mesecons again \:D/
17:15 Phitherek_ nice :)
17:15 NekoGloop pushing microcontroller till they error \:D/
17:16 Phitherek_ :D
17:16 * VanessaE is working on the photorealistic µC textures now
17:16 khonkhortisan don't do too much, they'll overheat
17:16 NekoGloop well overheating is no problem
17:16 NekoGloop i'm using creative
17:16 bas080 NekoGloop, plz make talinite glow when dark.
17:16 khonkhortisan it is if you have a whole grid of them
17:16 bas080 or when in dark cave
17:17 khonkhortisan ? it doesn't matter if you're in creative or survival, they still work after overheating
17:17 NekoGloop bas080: the ore itself?
17:17 bas080 NekoGloop, yes :)
17:17 NekoGloop nope
17:17 bas080 :(
17:17 khonkhortisan it just barely glows so you can't see it until it's purified
17:17 bas080 ok... that makes sense!
17:17 NekoGloop fine
17:18 NekoGloop i need to update gloopores soon anyway
17:18 NekoGloop (i forgot something in the fixes last)
17:19 triplei joined #minetest
17:19 bas080 :D
17:20 NekoGloop heh
17:20 NekoGloop dont expect it anytime soon
17:20 NekoGloop im busy \:D/
17:21 NekoGloop oh and talinite is bright enough to fool technic's and mesecon's solar panels
17:21 NekoGloop for technic it must be on top of the solar panel though
17:22 khonkhortisan so if you block it while in a cave you can have a private solar-powered underground circuit
17:22 NekoGloop yup
17:22 NekoGloop even at night
17:22 NekoGloop rba apparently didnt add that check
17:23 khonkhortisan huh. If mesecons isn't power but logic, why does it have solar panels?
17:23 NekoGloop so that you can have lights turn on only at night (with a mesecon torch as well)
17:23 neko259 joined #minetest
17:23 khonkhortisan oh. As a light sensor.
17:23 NekoGloop yup
17:24 VanessaE there, microcontroller HDX images are fixed.
17:24 khonkhortisan don't even need the torch, just NOT a lamp and panel together
17:24 VanessaE now to tackle the 'receiver' images
17:24 NekoGloop VanessaE: have you added gloopores, gloopblocks & toolsizes support?
17:25 VanessaE no
17:25 NekoGloop too much work? :3
17:25 VanessaE no, just hadn't occurred to me ;D
17:25 NekoGloop now it has \:D/
17:25 VanessaE nope, it hasn't :D
17:26 * NekoGloop hits vanessae's head with a hammer
17:26 NekoGloop now has it? :3
17:26 * VanessaE falls over, dead X.X
17:26 NekoGloop heh
17:26 * NekoGloop uses a pheonix down on vanessae
17:27 NekoGloop there all better :3
17:27 youbi Did someone fixed (approximatively) the bug with miniatures in inventory ?
17:28 bas080 left #minetest
17:28 VanessaE youbi:  no, sorry :(
17:28 VanessaE the main developer is on break for a while.
17:28 NekoGloop khonkhortisan: why?
17:28 youbi Oh :(
17:29 khonkhortisan because your name is the same color as vanessa's and I right-clicked on your name to try to change the color and found a send file button
17:29 youbi This is quite hard to play without seeing all materials in inventory.
17:29 NekoGloop ?
17:29 NekoGloop i didnt get a file :P
17:29 khonkhortisan huh.
17:29 VanessaE youbi: did you try changing the video driver in minetest config?
17:30 VanessaE that sometimes helps
17:30 youbi And if i use another texture pack, should it fix the problem ?
17:30 youbi Oh
17:30 VanessaE no, a texture pack won't fix it.
17:30 NekoGloop http://www.youtube.com/watch?feature=endscreen&amp;v=cMJYowu3s6A&amp;NR=1
17:30 youbi Ok
17:30 youbi Hm…
17:31 Calinou youbi, you could try starting in fullscreen
17:31 Calinou you have to know your screen resolution first, then in minetest.conf add these lines:
17:31 Calinou fullscreen = 1
17:31 Calinou screenW = 1440
17:31 Calinou screenH = 900
17:31 Calinou this assumes your screen is 1440x900 pixels
17:31 NekoGloop oh look its calinou :3
17:31 Calinou :)
17:31 VanessaE too bad minetest isn't dual-head aware >:-(
17:31 _2cool4me4_ joined #minetest
17:31 Calinou dual-head?
17:31 * NekoGloop gives calinou a mithril lump :3
17:32 khonkhortisan two monitors
17:32 * Calinou eats the mithril lump
17:32 khonkhortisan or more
17:32 Calinou dual screen is overrated anyway
17:32 Calinou - buggy on linux
17:32 Calinou - buggy on winblows
17:32 Calinou - buggy on any other OS
17:32 khonkhortisan it has to have special rules for everything
17:32 NekoGloop not so buggy on windows
17:33 NekoGloop i've done it previously
17:33 khonkhortisan Do you spawn a window on one display or two? Is fullscreen really fullscreen? Does your mouse get locked to the whole thing or just one screen?
17:33 NekoGloop just one of the monitors shorted out
17:33 khonkhortisan the monitor couldn't handle it it was so buggy
17:33 NekoGloop khonkhortisan: i'll answer in order: one, yes, no
17:34 Calinou khonkhortisan, on windows the fullscreen is fake (irrlicht doesn't support real fullscreen), on linux it is true
17:34 VanessaE Calinou: um, dualhead works perfectly for me
17:34 VanessaE on an ATI card yet.
17:34 khonkhortisan fake as in screen size + window borders = fullscreen?
17:35 khonkhortisan where the borders go off the edge of the screen?
17:35 VanessaE Calinou: and I can't get by with just one monitor, it's too cramped.
17:35 VanessaE so,
17:35 VanessaE ATI +1
17:35 youbi Calinou: i’ll try it, thanks :)
17:35 Calinou ATI has better support for multiscreen, yeah :p
17:35 Calinou my 24" screen is enough IMO
17:35 VanessaE dual 17's here.
17:35 VanessaE 1280x1024 * 2
17:36 Calinou heh, you have more pixels than me :p 1920x1080 * 1 for me
17:37 youbi Oh. With burningsvideo as video driver, i can see all objects in my inventory.
17:37 khonkhortisan 1440x900 like the example here
17:37 VanessaE youbi: try opengl mode
17:37 khonkhortisan should vertical wires be in the creative inventory?
17:38 youbi This is the default mode, and i have the bug with.
17:38 NekoGloop khonkhortisan: only if they are seperate from normal wires (i.e. normal wires dont auto-update into vertical)
17:38 VanessaE youbi: ok try direct3d mode :-)
17:39 youbi Not on Linux.
17:39 VanessaE khonkhortisan: only if they have to be delibertely placed.
17:39 youbi But i try to change the res.
17:39 VanessaE youbi: weird, I use linux and never had that issue.
17:39 Calinou lol burningsvideo
17:39 VanessaE khonkhortisan: if mesecons will automatically route them when you place just any old wire, then no
17:39 khonkhortisan if they didn't have to be deliberately placed, then if you had two rows of insulated mesecons and tried to turn a corner they would cross-wire
17:39 youbi Irrlicht Engine version 1.7.3
17:39 youbi Linux 3.4.9-1-ARCH #1 SMP PREEMPT Wed Aug 15 18:11:01 UTC 2012 i686
17:39 youbi Creating X window...
17:39 youbi Using plain X visual
17:39 youbi Visual chosen: : 33
17:39 youbi This driver is not available in Linux. Try OpenGL or Software renderer.
17:39 Calinou hi harshlinux user
17:39 * Calinou facepalms
17:40 youbi :(
17:40 VanessaE youbi: what graphics?
17:41 youbi 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV280 [Radeon 9200] (rev 01)
17:41 youbi :/
17:41 youbi Is this bad ?
17:41 VanessaE onboard?
17:41 VanessaE you running opensource or proprietary blob?
17:41 youbi Not
17:41 NekoGloop VanessaE: when using openGL, the textures cycle through in the bottom corner. this does not occur on other drivers. (just a continuation of a semi-argument the other day)
17:41 youbi Hm.
17:42 VanessaE youbi: which one?  you have to be using one or the other
17:42 youbi OpenSource, afaik
17:42 VanessaE youbi: ick. :(
17:42 NekoGloop oh god
17:42 NekoGloop burningsvideo is CRAAAAAAAAAAAAAP
17:42 VanessaE youbi: but if that's all that works, use it with the burnigsvideo setting - assuming it works well enough for you
17:42 Calinou +1
17:42 * Calinou is saying: get a real GPU
17:42 Calinou and so the mystery was sloved
17:42 NekoGloop seeing if software works
17:42 Calinou :/
17:43 Calinou software rendering, lol
17:43 NekoGloop well i dont have a real GPU
17:43 NekoGloop i have a fake one :3
17:44 NekoGloop software rendering = game crash
17:44 NekoGloop ok then...
17:44 NekoGloop i guess i dont have direct3d...
17:46 NekoGloop i do have some kind of decent 3d renderer though, because this screensaver is beautiful
17:47 NekoGloop augh...
17:47 OldCoder Hi, folks. Here's a question that seems interesting. Could I theoretically add conditional compiles to build an IRC client into MT in place of the existing one?
17:48 OldCoder This assumes that I take license-compatible IRC client code from elsewhere
17:48 khonkhortisan instead of the existing in-game chat?
17:48 NekoGloop in theory, yes you could.
17:48 OldCoder Yes
17:48 OldCoder Thanks
17:48 NekoGloop in practice I've no idea :3
17:48 OldCoder It is a possible future enhancement
17:48 OldCoder Practice makes perfect :-)
17:50 NekoGloop http://www.youtube.com/watch?v=HdJFQ8CYZrE&amp;feature=related i would -never- play this
17:54 NekoGloop heh
17:54 NekoGloop video_driver = null
17:54 NekoGloop doesnt work very well
17:56 NekoGloop guess I'm stuck with opengl
18:01 _2cool4me4_ joined #minetest
18:02 NekoGloop hello 2cool
18:03 _2cool4me4_ Mowing lawn, ran over a fungus, dark purple cloud, waiting until it clears
18:03 _2cool4me4_ true story
18:03 NekoGloop heh
18:05 Calinou opengl FTW anyway :P
18:06 NekoGloop but it does texture glitches
18:06 Calinou not for me
18:06 Calinou #get_a_driver
18:07 Calinou nvidia + nouveau = works
18:07 Calinou nvidia + proprietary = works
18:07 Calinou nvidia on windows = works
18:07 Taoki[laptop] joined #minetest
18:07 Calinou disabling texture atlas might help: enable_texture_atlas = 0 in minetest.conf
18:07 NekoGloop i did that
18:08 _2cool4me4_ Very dark. rain coming
18:08 _2cool4me4_ Hopefully
18:09 NekoGloop heh
18:10 _2cool4me4_ is VanessaE still here?
18:10 NekoGloop shes always here
18:10 _2cool4me4_ Eh, maybe you guys could help me
18:10 NekoGloop but is she talking, i think not
18:11 _2cool4me4_ on the Earlier built full adder, what are the imputs?
18:11 _2cool4me4_ in decimal
18:11 NekoGloop no idea
18:12 khonkhortisan two horizontal = two vertical, one vertical = two horizontal. Making matter out of nothing.
18:13 _2cool4me4_ wat
18:13 NekoGloop heh
18:13 khonkhortisan I made the recipes wrong
18:13 NekoGloop you messed up recipes?
18:13 NekoGloop derp ninja'd
18:13 khonkhortisan yep
18:13 _2cool4me4_ well, time to go back to mowing lawn
18:13 VanessaE well I am still here, just busy.
18:14 NekoGloop heh
18:14 NekoGloop he already left
18:14 VanessaE I know
18:14 NekoGloop hm...
18:14 NekoGloop ok im getting tired of toolsizes myself :/
18:15 VanessaE working on a tweak to mesecons
18:15 NekoGloop adds to freakin much to the creative inventory
18:15 VanessaE (just giving those receiver objects that appear opposite a switch their own textures instead)
18:16 NekoGloop heh
18:18 NekoGloop do the same for mesecon torches with the reciever thingy
18:18 VanessaE eh, jeija and I discussed that, we aren't sure what we wanna do with those
18:19 VanessaE (I think it's needed, he's unsure I think)
18:19 NekoGloop its needed
18:20 VanessaE torches are kinda obsolete though
18:20 NekoGloop ofc the same can be done with micrcontrollers but its simpler to place and go
18:20 khonkhortisan don't let the "microcontrollers can do that too" suck the functionality out of everything else
18:20 VanessaE true
18:21 VanessaE I'd be happy if we had separate AND, XOR, and NAND gates actually.
18:21 VanessaE sometimes a µC is overkill
18:21 khonkhortisan with official circuit symbols printed on top
18:21 VanessaE khonkhortisan: maybe, though that's hard to do in 16px.
18:21 VanessaE can you do it?
18:22 khonkhortisan I'll try
18:24 _2cool4me4_ joined #minetest
18:24 _2cool4me4_ rejoin!
18:24 VanessaE _2cool4me4_: yes I am still here, just kinda tied up at the moment
18:25 _2cool4me4_ ok
18:25 _2cool4me4_ But what are the inputs on the adder now?
18:25 _2cool4me4_ The three switches, what numbers are they?
18:25 _2cool4me4_ [/stupidity]
18:26 VanessaE the ones in my circuit on the A and B ports are the two bits to be added.
18:26 VanessaE D is the sum, C is the carry
18:26 _2cool4me4_ Yes, but what are the decimal numbers of the inputs
18:26 VanessaE oh
18:26 VanessaE depends on where they are in your circuit.
18:26 VanessaE the first adder is bit 0
18:26 _2cool4me4_ interesting...
18:27 VanessaE (decimal 1) the one that picks up the carry from it is bit 1 (decimal 2)
18:27 VanessaE the third one that picks up the carry from the second is bit 2 (decimal 4)
18:27 VanessaE and so on, bit 3 is decimal 8, then 4 is 16, 5, is 32 and so on
18:27 _2cool4me4_ okay
18:27 VanessaE each bit you add has double the decimal value of the previous bit
18:27 _2cool4me4_ Thanks!
18:28 VanessaE no prob
18:28 cisoun joined #minetest
18:31 khonkhortisan sbi(A,C) is a diode
18:31 _2cool4me4_ So is a delayer with no delay ;)
18:37 rubenwardy just spilt lava from my fireplace in single player all over my log house...
18:38 _2cool4me4_ bad idea # 599
18:38 _2cool4me4_ lava fireplace
18:38 rubenwardy i had already made it
18:38 _2cool4me4_ exactly :P
18:39 rubenwardy i just slipped with my mese pick axe
18:41 rubenwardy i might host my map as a server for you guys, it is awesome
18:41 _2cool4me4_ cool
18:47 SpeedProg joined #minetest
18:48 khonkhortisan I made a lava fireplace in creative, it burned my bookshelf
18:48 _2cool4me4_ so many people leaving
18:49 * VanessaE ain't goin' noplace :-)
18:51 PilzAdam joined #minetest
18:51 PilzAdam Hi again!
18:52 _2cool4me4_ I think that the first design that I showed today is a very small adder Vanessa
18:55 PilzAdam what do you think about this: ompldr.org/vZjl0dw/Minetest_boom.mp4
18:57 _2cool4me4_ You get 55 FPS?
18:57 PilzAdam sure
18:57 PilzAdam nVidia GTX 460
18:57 _2cool4me4_ Hmm
18:57 _2cool4me4_ What's your viewing range?
18:57 PilzAdam default
18:57 PilzAdam what do you think about the tnt?
18:57 _2cool4me4_ I don't know what that is anymore :P
18:58 _2cool4me4_ And it's still loading
18:58 _2cool4me4_ Niiice
18:59 PilzAdam gtg
19:00 _2cool4me4_ VanessaE: After looking at your adder and the one I made, why do you connect the sum bit of one to the other?
19:00 _2cool4me4_ one half-adder
19:01 VanessaE because each is a half adder, exactly
19:01 _2cool4me4_ Yes
19:01 VanessaE two make a full adder
19:01 _2cool4me4_ I understand
19:01 _2cool4me4_ that part, at lease
19:01 _2cool4me4_ least
19:02 Taoki[laptop]_1 joined #minetest
19:03 VanessaE in my adder, C is the carry, not the sum
19:03 VanessaE you connect them together because in an actual full adder, they're supposed to be OR'd
19:03 VanessaE in mesecons, that's a wired-OR
19:04 _2cool4me4_ Now I understand fully
19:04 _2cool4me4_ Next up, ripple carry adder!
19:05 VanessaE already beat you to it :-)
19:05 _2cool4me4_ that was fast
19:05 celeron55 joined #minetest
19:05 rubenwardy left #minetest
19:05 _2cool4me4_ Hehey, it's celeron!
19:05 VanessaE http://mesecons.net23.net/screenshots/3.png
19:05 VanessaE that one.
19:06 VanessaE hey celeron.
19:06 _2cool4me4_ Yes, like that one
19:06 _2cool4me4_ that is huge
19:08 khonkhortisan VanessaE: And, Nand, Or, Nor, Xor, Not: http://www.flickr.com/photos/79516830@N05/7882178694/in/photostream/lightbox/
19:08 Taoki[laptop] joined #minetest
19:09 VanessaE Ah, not bad at all
19:09 _2cool4me4_ Out of my stupidity, did I finally get it right?
19:09 VanessaE except...
19:09 _2cool4me4_ http://tinypic.com/r/23hoino/6
19:10 khonkhortisan it can be changed a little, like how it curves.
19:10 VanessaE they'll need to be a little smaller, maybe 12x12 pixels or so
19:10 khonkhortisan ?
19:10 VanessaE 14x14 at the largest
19:10 VanessaE well remember the gate will have a stone-like slab as its base, so the symbol needs to look like a sticker on top or so
19:11 _2cool4me4_ ooh, pure logic gates in Mesecons?
19:11 khonkhortisan possibly.
19:11 VanessaE plus don't draw the input/output wires, lest someone think they point to where the I/O lines actually are
19:11 _2cool4me4_ And did I get my adder right?
19:12 VanessaE I'll look later, kinda busy
19:12 khonkhortisan do I not draw the wires completely or just make them end?
19:12 VanessaE don't them at all
19:12 VanessaE just draw the gate body
19:13 khonkhortisan that makes it easier to shrink
19:13 _2cool4me4_ Actually, don't look at it, I'm too stupid
19:24 khonkhortisan Ta-da! http://www.flickr.com/photos/79516830@N05/7882279490/in/photostream/lightbox/
19:25 TheLastProject joined #minetest
19:25 khonkhortisan that would be 12x12
19:25 VanessaE excellent
19:26 VanessaE fwiw, don't need OR since mesecons does wired-OR
19:27 VanessaE don't need NOR because you can do wired-OR into an inverter
19:27 VanessaE the rest though, definitely useful
19:27 khonkhortisan oh. But real circuits need an or?
19:27 VanessaE yep
19:28 khonkhortisan so just the top and bottom two
19:28 iqualfragile joined #minetest
19:28 VanessaE yeah
19:29 _2cool4me4_ Can worldedit copy a mesecons creation?
19:29 khonkhortisan I assume AND would have inputs at B and D, but it could also be done with A/B or A/D
19:29 khonkhortisan Yes worldedit can copy mesecons as soon as my change is merged
19:29 VanessaE make it so it can use all three inputs
19:29 khonkhortisan but it can't save them
19:30 VanessaE inputs at -X, -Z, +Z, output at +X
19:30 khonkhortisan Okay, if you have a three-input and, how do you know which one you aren't using?
19:30 VanessaE (or inputs at A, D, B, output at C using the µC port mapping)
19:30 khonkhortisan B&A|A&D|D&B?
19:31 VanessaE I think just assume 2-in AND if there's no wire attached to a given input?
19:31 VanessaE but if you have to choose one, A&D.
19:32 VanessaE auto-assume-2-in would be more flexible in some circuits I thin
19:32 VanessaE think
19:32 rubdos joined #minetest
19:33 VanessaE the output would always be at the tip of the symbol, so since they all point toward +X (µC C port), then that makes sense to use that as the output pin
19:33 _2cool4me4_ Something's wrong with the init.lua on the newest git of worldedit
19:34 _2cool4me4_ (sorry about the barge-in)
19:35 khonkhortisan I didn't do it
19:35 khonkhortisan worldedit works fine for me
19:36 _2cool4me4_ hrm
19:36 khonkhortisan maybe your minetest is too old?
19:36 _2cool4me4_ I have 0.4.2 rc1
19:36 VanessaE 0.4.2-rc1 is old.
19:36 _2cool4me4_ that was fast
19:37 _2cool4me4_ so what's the newest
19:37 VanessaE latest git :-)
19:38 khonkhortisan if you get your mods from git you should get the game from it too
19:39 VanessaE yes
19:39 * _2cool4me4_ looks stupidly at no bin folder
19:39 VanessaE everything should come from the latest git (which is source code) unless you know something is buggy
19:39 leo_rockway latest git still identifies itself as 0.4.2-rc1, though
19:39 leo_rockway I think
19:40 khonkhortisan I'd expect the version to change after a release, not before
19:40 VanessaE yep it deoes
19:40 leo_rockway khonkhortisan: yup
19:41 VanessaE I wish there were a way to add the git hash to the version number
19:41 VanessaE so we could always tell which one's which
19:41 leo_rockway yup...
19:41 leo_rockway well, I git pull every night
19:41 leo_rockway and svn up, in the case of irrlicht
19:43 _2cool4me4_ Any tutorials on compiling for Windows?
19:43 _2cool4me4_ :stupidface:
19:44 VanessaE never compiled in windows
19:44 leo_rockway yup, neither have I
19:44 * _2cool4me4_ sad
19:46 celeron55 oh hell, i didn't expect this; i started to get /msgd by random kids once i joined this channel
19:46 _2cool4me4_ I'll live with the no new Worldedit
19:46 VanessaE celeron55: so just ignore them?
19:46 khonkhortisan then no copying µcs for you
19:46 _2cool4me4_ nope
19:47 _2cool4me4_ Gotta do it the old fashioned way
19:48 leo_rockway -.- I hate when random people PM me.
19:48 leo_rockway the other day somebody from here PM'd me asking me "please, join my server" o.0
19:48 leo_rockway at least he said please, though, haha.
19:48 _2cool4me4_ leo popular
19:48 leo_rockway lol
19:49 leo_rockway no, he probably PMd everybody
19:49 VanessaE and that said it bugs me too when people /msg me when they could just talk in the channel.
19:49 _2cool4me4_ unless the channel is full of people asking too many questions
19:50 _2cool4me4_ Well, time to compile a program for myself then
19:51 Keegann does anyone have a 0.4.1 complied?
19:51 Keegann for linux?
19:51 VanessaE Keegann: compile it yourself, it's very easy
19:51 _2cool4me4_ http://www.wordans.co.uk/wvc-1341355945/wordansfiles/images/2012/7/3/149005/149005_340.jpg
19:51 Keegann it doesnt look easy
19:52 VanessaE it is easy
19:52 VanessaE I've done it many times.
19:52 VanessaE just follow the instructions carefully.
19:52 VanessaE Keegann: read this:  https://github.com/celeron55/minetest/blob/master/README.txt#L78
19:53 VanessaE just copy&paste, except like 87 (fill in the actual folder name where the 296edd4 part is)
19:56 Keegann what do i all need to download
19:56 VanessaE read the instructions
19:56 VanessaE it's all explained there
19:56 _2cool4me4_ Yep, that's what I'm doing now
19:57 _2cool4me4_ this involves a lot of downloads...
19:58 Keegann yep
19:58 Keegann and im already lost
19:58 _2cool4me4_ Don't be
19:59 Keegann i cant find the first step
19:59 _2cool4me4_ what os again?
19:59 VanessaE Keegann: where are you lost at?
20:00 Keegann downloading this
20:00 Keegann things
20:00 VanessaE you're on ubuntu, so run that apt-get line
20:01 Keegann ok
20:01 _2cool4me4_ lucky
20:01 Keegann ok
20:01 VanessaE don't type the $ sign of course
20:02 Keegann ok
20:02 celeron55 ummmmmm... aren't there daily builds for ubuntu in launchpad?
20:02 VanessaE and you'll need to sudo apt-get.....
20:02 celeron55 or is there are need to custom patch something
20:02 celeron55 -are
20:02 VanessaE celeron55: of course, but every so often the daily builds get out of date or don't work, so I don't recomment them anymore :-/
20:02 VanessaE recommend*
20:02 Keegann ok
20:03 _2cool4me4_ And there aren't any of those for Windows
20:04 Keegann can someone just gveme 0.4.1 complied for wndows or linux
20:04 celeron55 VanessaE: that doesn't really make sense to me but i'll let you handle this
20:05 VanessaE celeron55: just something I ran into once or twice is all.  besides, for some reason that escapes me, people don't seem to like to use that PPA - because it's a PPA.  beats me why.
20:07 Taoki[laptop]_1 joined #minetest
20:09 iqualfragile joined #minetest
20:10 SpeedProg joined #minetest
20:16 VanessaE Keegann: it isn't that hard to compile yourself.  But if you want to try c55's suggestion, install the minetest daily builds repository
20:18 _2cool4me4_ what should my compiler be?
20:19 VanessaE on windows?  dunno.  On linux, gcc/g++ is standard.
20:19 _2cool4me4_ celeron?
20:19 VanessaE there, *finally* finished with that (sadly small) update to the texture pack.
20:20 VanessaE khonkhortisan: let me know when you're ready for me to get moving on textures for those logic gates.
20:22 _2cool4me4_ I broke the source code somehow
20:25 _2cool4me4_ CMake Error: Could not find cmake module file:C:/Users/Dalton/Minetest/celeron55-minetest-0b1ab41/Minetest/minetest-build/CMakeFiles/CMakeCXXCompiler.cmake
20:25 _2cool4me4_ and similar errors
20:26 khonkhortisan you broke your cmake.
20:26 _2cool4me4_ The files were never there
20:27 thexyz _2cool4me4_: on windows you can use either mingw or ms visual studio
20:28 Voltaire joined #minetest
20:36 mrtux joined #minetest
20:37 youbi joined #minetest
20:37 youbi Re
20:38 youbi I now have better graphic render, but i still can’t see some items in my inventory :(
20:38 youbi BUT
20:38 Octupus joined #minetest
20:38 VanessaE but?
20:38 Octupus Hello
20:38 youbi wait a minute u_u
20:38 VanessaE hi Octupus
20:38 youbi [youbi@tenma] ~/Sources/minetest/bin % ./minetest
20:38 youbi Irrlicht Engine version 1.7.3
20:38 youbi Linux 3.4.9-1-ARCH #1 SMP PREEMPT Wed Aug 15 18:11:01 UTC 2012 i686
20:38 youbi Creating X window...
20:38 youbi Visual chosen: : 208
20:38 youbi Using renderer: OpenGL 1.3
20:38 youbi Mesa DRI R200 (RV280 5961) x86/MMX+/3DNow!+/SSE TCL DRI2: Tungsten Graphics, Inc.
20:38 VanessaE NO
20:38 youbi OpenGL driver version is 1.2 or better.
20:38 youbi GLSL not available.
20:39 VanessaE don't paste here
20:39 youbi Loaded texture: /home/nans/Sources/minetest/textures/base/pack/menubg.png
20:39 VanessaE pastebil
20:39 youbi Loaded texture: /home/nans/Sources/minetest/textures/base/pack/menulogo.png
20:39 VanessaE pastebin
20:39 VanessaE pastebin
20:39 VanessaE pastebin
20:39 VanessaE pastebin
20:39 youbi Oh sure, sorry
20:39 youbi Though, the main line is :
20:39 Octupus Van I want to start a server I got the run server.bat thingy
20:39 youbi Unsupported texture format
20:39 VanessaE Octupus: I don't know how to do that on windows
20:39 youbi I think that this cause my blindness :(
20:40 youbi Octupus: Ask for windows users :/
20:40 VanessaE youbi: ignore that, it happens even with default textures on a known-working system and binarydrivers.
20:40 youbi Oh…
20:40 youbi Hm.
20:40 youbi No more clue :(
20:40 Octupus Any1 run on windows and can show me how to start a server
20:41 youbi I got errors with alsa but it doesn’t matter.
20:41 youbi (cause i use oss)
20:41 _2cool4me4_ mehheheheh
20:41 _2cool4me4_ Compile your own, they said. It would be easy, they sait
20:42 * VanessaE looks at the texture list for 3dforniture and groans.
20:42 VanessaE _2cool4me4_: takes me all of 5 minutes to download and compile a new copy
20:42 VanessaE :-)
20:43 Octupus Wud I have to download wine
20:43 youbi 8 minutes with my poor AMD Sempron :(
20:43 leo_rockway VanessaE: that's because you already have dependencies, to be fair.
20:43 youbi (or maybe less, but too long)
20:43 leo_rockway it takes me less, because I keep the build dir.
20:43 _2cool4me4_ Well I've hit a wall installing the Windows compilers
20:43 VanessaE leo_rockway: there's an apt-get line that takes very little time to execute :-)
20:44 youbi _2cool4me4_: do u have to compile all the dependencies ?
20:44 _2cool4me4_ idk
20:44 leo_rockway VanessaE: I use the PKGBUILD. makepkg -si pulls the dependencies and installs the compiled package...
20:44 Octupus_ joined #minetest
20:44 leo_rockway but it's harder in Windows, I'm guessing.
20:44 khonkhortisan if the dependencies aren't already pre-packaged for your os then you have to compile them
20:44 youbi btw, is there a list of dependencies, cause in my repos, all deps are not called the same way than in the README file.
20:44 youbi ?
20:45 leo_rockway the name of the deps is based on Ubuntu packages.
20:45 leo_rockway hold on, let me check the dependencies
20:45 khonkhortisan library-dev compared to library-devel?
20:45 VanessaE youbi: well that list is..yeah
20:45 leo_rockway makedepends=('git' 'cmake' 'irrlicht' 'mesa' 'libjpeg' 'bzip2' 'libpng' 'zlib')
20:45 _2cool4me4_ where is the Cmake config file?
20:45 leo_rockway depends=('libjpeg' 'bzip2' 'sqlite3' 'libgl' 'libxxf86vm' 'openal')
20:45 youbi Yes. Talkative (like we said in french)
20:46 leo_rockway _2cool4me4_: it's right there with the source.
20:46 youbi Is there a problem in : http://nouille.org/youbi/paste_minetest.txt ?
20:46 _2cool4me4_ you're keyboard is a bit wonky
20:47 youbi _2cool4me4_: mine ?
20:48 _2cool4me4_ yes
20:48 _2cool4me4_ it adds a   in random places
20:48 youbi I have a TypeMatrix with bepo.
20:48 _2cool4me4_ I see
20:48 _2cool4me4_ *not understanding, but going with it anyway*
20:48 youbi oh, sorry. I’me french so i use to put insecable (?).
20:49 youbi TypeMatrix is a GREAT FUN COOL ERGONOMIC keyboard. And bepo is a GREAT COOL FUN agencement (?) for typing. In French.
20:49 RealBadAngel joined #minetest
20:50 VanessaE hey RBA..
20:50 VanessaE ...bbl
20:50 RealBadAngel hi hi
20:54 _2cool4me4_ This isn't happening
20:54 RealBadAngel what?
20:54 khonkhortisan what is the node name of a mesecon when it's in the inventory?
20:54 _2cool4me4_ me compiling this
20:54 khonkhortisan "mesecons_wire_00000000_off"?
20:55 khonkhortisan oh. nevermind, forgot an underline.
21:03 _2cool4me4_ Well, I am unable to compile source code for windows
21:03 _2cool4me4_ Because of how much of an idiot I am
21:05 celeron55 well, compiling on windows is kind of a bitch
21:05 _2cool4me4_ It's extremely true
21:06 RealBadAngel oke doke
21:06 _2cool4me4_ I repeatedly get libgmp errors
21:06 RealBadAngel i do have debian linux box here
21:06 RealBadAngel with ssh access
21:07 RealBadAngel is any precompiled build of mt for it or shall i compile the game on it?
21:07 _2cool4me4_ I gotta get me a openoffice box
21:07 _2cool4me4_ er
21:07 _2cool4me4_ virtualbox
21:08 celeron55 http://sfan.sf.funpic.de/minetest-builds/
21:09 celeron55 i don't understand the order of listing at all, but the second topmost is currently latest git for windows 8)
21:10 RealBadAngel thx, but i said "debian" :)
21:10 celeron55 just prepend minetest.exe with "wine" :-)
21:10 RealBadAngel no go
21:10 celeron55 it's guaranteed to work :D
21:10 leo_rockway youbi: insécable == nonbreaking space.
21:10 khonkhortisan wine bin/minetest.exe
21:10 _2cool4me4_ Nice listings
21:10 RealBadAngel ive orderer and paid for a server
21:11 RealBadAngel and have just ssh to it
21:11 _2cool4me4_ Will anyone play it though?
21:11 leo_rockway RealBadAngel: there's a PPA. It works with Mint/Ubuntu, not sure about Debian.
21:11 Phitherek_ joined #minetest
21:13 RealBadAngel hmmm compiler is here
21:13 celeron55 i have already lost count how many people are wanting latest git for how many platforms... i think RealBadAngel wasn't already pointed to this: https://github.com/celeron55/minetest/blob/master/README.txt#L78
21:14 _2cool4me4_ Coudn't open as an archive >o<
21:15 _2cool4me4_ there, Chrome just mucked up the download
21:15 youbi leo_rockway: yes, exactly
21:15 leo_rockway youbi: I wasn't aware that French used that instead of regular space.
21:16 youbi leo_rockway: typo rules
21:16 youbi put it before !,?,;, etc
21:16 RealBadAngel i think i will have to make a debian box here
21:16 NekoGloop joined #minetest
21:16 leo_rockway oh, right! youbi, I had seen that before. I forgot about it.
21:16 NekoGloop hm?
21:16 RealBadAngel compile it then and upload to the server via ssh
21:17 NekoGloop btw, did anyone figure out what a good renderer for minetest is?
21:17 RealBadAngel apt-get throws me an error
21:17 khonkhortisan there was a renderer that drew everything smoothed, but it only had fly mode, you couldn't play.
21:18 NekoGloop no i mean one that doesnt glitch like opengl
21:18 _2cool4me4_ It makes me sad when Windows doesn't download one of my folder
21:19 NekoGloop animals' latest version crashes :/
21:20 khonkhortisan if I use worldedit too long I start typing //giveme
21:20 NekoGloop heh
21:21 NekoGloop i do that sometimes too
21:22 PilzAdam joined #minetest
21:23 PilzAdam Hello everyone!
21:23 RealBadAngel hi
21:24 NekoGloop what is the "luatrace" used in animals mod?
21:24 PilzAdam http://ompldr.org/vZjl0dw/Minetest_boom.mp4
21:24 _2cool4me4_ finally. After 2 hours, I get to play the new git
21:25 _2cool4me4_ And server/client localhost transfer is a bit slower
21:25 Voltaire Did you already have a build setup?
21:26 RealBadAngel leo_rockway: where can i get this build?
21:26 _2cool4me4_ Beautiful
21:26 blob_ joined #minetest
21:26 lenny joined #minetest
21:26 NekoGloop animals cow is invincible? :o
21:26 _2cool4me4_ Beat it harder
21:26 NekoGloop oh
21:26 _2cool4me4_ Wait, I didn't mean to say that
21:26 NekoGloop it uses flashy=2
21:26 NekoGloop fleshy=2*
21:27 Voltaire _2cool4me4_: Did you already have a build setup?
21:27 NekoGloop you were right, i need to hit it harder :3
21:27 _2cool4me4_ no
21:27 _2cool4me4_ voltaire:no
21:27 _2cool4me4_ I got someone else's
21:27 Guest20320 this is chat
21:27 Guest20320 oh hi I'm lennon
21:27 Guest20320 u on anthon
21:28 Guest20320 anyone know how to download minetest
21:28 Voltaire _2cool4me4_: Well you are doing better than me.   Not sure how many hours, but it was spread over two days to get a windows build.
21:28 Guest20320 hi
21:28 Guest20320 can someone help me how to download mine test ?
21:29 RealBadAngel http://sfan.sf.funpic.de/minetest-builds/
21:29 Guest20320 so click that site ?
21:29 RealBadAngel yup, and pick "latest"
21:29 _2cool4me4_ voltaire: Here: e
21:29 Guest20320 ok so iclikc and download but its just  floeder lol
21:29 _2cool4me4_ wait
21:29 _2cool4me4_ That was a bad paste
21:30 Guest20320 ok i click latest now what
21:30 RealBadAngel download, unpack
21:30 _2cool4me4_ Extract it anywhere
21:30 Guest20320 it dowlaod a paper and then i click it and it said safari can't open
21:30 _2cool4me4_ hmm
21:30 Guest20320 lol
21:30 Guest20320 so what do i do
21:30 RealBadAngel save it to disk
21:31 _2cool4me4_ click here: http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.2-rc1-0b1ab41-win32.7z
21:31 _2cool4me4_ direct download
21:31 thexyz Guest20320: what's your OS?
21:31 Guest20320 Safari can’t open the file “minetest-0-1.4.2-rc1-0b1ab41-win32.7z” because no available application can open it. this it what it sasy
21:32 _2cool4me4_ I'm going to restart my client to see if it fixes all these character issues
21:32 ttk2 joined #minetest
21:32 youbi joined #minetest
21:32 RealBadAngel its compressed volume
21:32 youbi crap
21:32 thexyz Guest20320: again, what's your OS?
21:32 RealBadAngel save the file to the disk
21:32 NekoGloop Safari?
21:32 NekoGloop Mac?
21:32 Guest20320 i don't have disk I'm on mac
21:32 NekoGloop you kidding me right?
21:32 Guest20320 what
21:32 sdzen joined #minetest
21:32 youbi I see an empty zone, as a bug :(
21:33 youbi No blocs, juste nothing in front of me
21:33 _2cool4me4_ joined #minetest
21:33 RealBadAngel ah, a mac user. im out
21:33 Guest20320 ill be back in 20 min then can u help me download it lol brb
21:33 thexyz Guest20320: all minetest mac packages are seriously outdated
21:33 Guest20320 mac
21:33 Guest20320 ok lol
21:33 Guest20320 well brb
21:33 thexyz Guest20320: you may download them here https://github.com/toabi/minetest-mac/downloads
21:33 RealBadAngel cant help ya then, never seen a mac with my own eyes ;)
21:33 _2cool4me4_ oh, mac
21:34 _2cool4me4_ my bad
21:34 leo_rockway RealBadAngel: this? https://code.launchpad.net/~minetestdevs/+archive/daily-builds
21:34 leo_rockway I'm not sure if that's compatible with Debian.
21:34 youbi Why isn’t there any mobs in my world ?
21:35 leo_rockway youbi: minetest doesn't have mobs.
21:35 leo_rockway (not in vanilla, at least)
21:35 NekoGloop get animals mod... they seem to have fixed a lot of the lag issues
21:35 RealBadAngel leo_rockway: thx, i will try them
21:36 NekoGloop warning to animal mod users... vombies spawn like mad
21:36 NekoGloop wth
21:36 NekoGloop minetest closed completely on its own...
21:36 youbi leo_rockway: Oh. :/
21:36 youbi http://wiki.minetest.com/wiki/Mob
21:36 NekoGloop no error message, no nuthin
21:37 youbi I can’t se any rat, so this is normal ?
21:37 _2cool4me4_ yep
21:37 NekoGloop outdated wiki is outdated
21:37 * MiJyn is back (gone 17:17:51)
21:37 youbi Oh
21:37 youbi I didn’t see “This article is about outdated features that have been removed.
21:37 youbi These features only exist in older versions of Minetest.  ”
21:37 youbi :(
21:37 youbi Why no mobs ?
21:38 RealBadAngel we already killed all of them
21:38 NekoGloop because lag
21:38 RealBadAngel waitin for new ones
21:39 leo_rockway youbi: because in the future there's going to be a different implementation of them.
21:40 youbi Oh, ok.
21:40 youbi WAITIN FOR
21:40 NekoGloop heh
21:40 NekoGloop hm...
21:41 NekoGloop animals features something of an api for adding mobs...
21:42 PilzAdam http://ompldr.org/vZjl4Zg/Minetest_boom_2.mp4
21:43 Taoki[laptop] joined #minetest
21:47 khonkhortisan no jungles either
21:48 khonkhortisan I saw a picture earlier of someone working on a forest
21:48 coccodrillo joined #minetest
21:50 _2cool4me4_ still can't load worldedit
21:50 _2cool4me4_ FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
21:51 NekoGloop lol?
21:52 NekoGloop "default:stone", "default:dirt", "default:dirt_with_grass", "default:desert_sand", "default:sand", "default:desert_stone", "default:gravel"
21:52 NekoGloop is that all the nodes that can be on the surface, not factoring ores and other mods?
21:55 _2cool4me4_ Oh god, ambience mod works horribly in newest git minetest
21:55 NekoGloop heh
21:55 NekoGloop does it? :3
21:55 leo_rockway khonkhortisan: the mod is in the forum.
21:55 khonkhortisan How do I make a map in lua? Specifically, 'x', 'y', and 'z' map to {'z', 'y'}, {'x', 'z'}, and {'y', 'x'}, respectively.
21:55 leo_rockway it was bas who did it
21:56 khonkhortisan don't forget trees, leaves, and cactus.
21:56 khonkhortisan Well, depending on what you mean by surface, only add leaves and cactus.
21:56 leo_rockway saplings and apples
21:56 NekoGloop i want things that spawn on the surface
21:56 leo_rockway oh...
21:57 NekoGloop but things that animals make sense spawning on
21:57 khonkhortisan so no tree-climbing monkeys and birds, then.
21:57 NekoGloop nope
21:57 khonkhortisan what about is_ground_content=true?
21:57 khonkhortisan is that variable useful?
21:57 NekoGloop that's pretty much every node, and no it isnt
21:58 lenn joined #minetest
21:58 lenn hi
21:58 lenn so mine test for mac is not going to work ?
21:59 lenn well i really wanted to play lol :(
21:59 khonkhortisan is there a mac wine?
21:59 _2cool4me4_ yep
21:59 lenn whats a mac wine
21:59 _2cool4me4_ WINE for mac
21:59 lenn ok lol
21:59 khonkhortisan wine is a windows emulator (though it claims not to be) for linux, also on mac
21:59 NekoGloop stop being WHINY
21:59 blob_ why using wine? Minetest should run natively
21:59 lenn oh ok thanks
22:00 khonkhortisan Wine Is Not an Emulator
22:00 blob_ https://github.com/toabi/minetest-mac/downloads
22:00 ciccio joined #minetest
22:00 NekoGloop blob_: horribly outdated
22:00 blob_ oh
22:00 PilzAdam does anyone here want to test a TNT mod?
22:00 khonkhortisan me!
22:01 * _2cool4me4_ goes back to mesecon work
22:01 khonkhortisan what mesecon work?
22:01 NekoGloop heh
22:01 lenn lol
22:01 lenn i hate my computer lol
22:01 NekoGloop he's probably fiddling with microcontrollers and the like
22:01 _2cool4me4_ yep
22:01 _2cool4me4_ making an adder
22:01 _2cool4me4_ currently got it up to 2 bits
22:02 NekoGloop now make one that supports 256
22:02 khonkhortisan working with mesecons not on mesecons.
22:02 _2cool4me4_ Shut up
22:02 lenn anyone know a game thats like mine craft or mine test that i can easily download and play ?
22:02 khonkhortisan infiniminer
22:02 _2cool4me4_ nope
22:02 lenn oh ok
22:02 _2cool4me4_ that
22:03 lenn well i hope yaw have fun lol sadly i can't play stupid computer well bye
22:03 khonkhortisan bye
22:03 lenn bye :D thanks for y'all help
22:03 _2cool4me4_ Come back again someday!
22:03 lenn ok i will lol
22:03 * _2cool4me4_ waves
22:03 lenn peace ! lol
22:03 PilzAdam khonkhortisan & others: http://ompldr.org/vZjl4dQ/tnt.zip
22:03 khonkhortisan yuck they put a grid right on the graphics in infiniminer
22:04 others downloading...
22:04 _2cool4me4_ He'll be back
22:04 khonkhortisan they always come back
22:04 _2cool4me4_ If I ever figure out the output table on this circuit...
22:05 PilzAdam khonkhortisan, craft cun powder with coal
22:05 PilzAdam then put gunpowder in the middle and wood around it to get tnt
22:05 PilzAdam blow it up with a torch
22:06 coccodrillo left #minetest
22:06 PilzAdam (you can also use gunpowder as fuze)
22:06 khonkhortisan you need a better gunpowder picture, maybe one like sugar from nature pack. That almost looks like an oriental symbol.
22:06 khonkhortisan gunpowder fuse like in the movies
22:07 PilzAdam "That almost looks like an oriental symbol." lol
22:07 khonkhortisan do I need the flame part of the torch to point toward the gunpowder? or just put it next to it?
22:07 PilzAdam hit the gunpowder with it
22:08 PilzAdam http://ompldr.org/vZjl4Zg/Minetest_boom_2.mp4
22:08 PilzAdam http://ompldr.org/vZjl0dw/Minetest_boom.mp4
22:09 _2cool4me4_ there, what I think is a 4 bit adder
22:09 _2cool4me4_ possibly 8
22:09 NekoGloop heh good work 1cool
22:09 _2cool4me4_ Nope, it's 4
22:09 khonkhortisan BOOM!
22:09 NekoGloop 2cool*
22:09 khonkhortisan I surrounded it with torches for light and it put some of them on fire
22:10 PilzAdam it puts everything burnable to fire
22:10 _2cool4me4_ if only worldedit would work right
22:10 _2cool4me4_ then I could copy it
22:10 khonkhortisan it made a 5x2x5 hole with four dirt still in it, and there's blinky spinning dirt all over
22:10 PilzAdam khonkhortisan, btw use /clearobjects to get rid of all these trash
22:11 PilzAdam it adds the destroyed blocks as items
22:11 PilzAdam (same as pressing Q)
22:12 PilzAdam the whole has the same algorithm as my rubber tree in farming :-)
22:12 khonkhortisan I think I lost a dirt doing that, I can't fill in the hole
22:13 PilzAdam clearobjects deletes the dropped objects
22:13 khonkhortisan I collected the dropped dirt and tried to fill in the hole again and I'm missing one
22:13 PilzAdam it also throws the dirt up to 8 m away
22:14 khonkhortisan cool, I didn't notice the parabolic curve of the flying dirt the first time
22:15 RealBadAngel ok, the problems is: theres linux/debian box, no root access, just user. we do have ssh to it
22:15 PilzAdam khonkhortisan, does it lag?
22:15 RealBadAngel who knows how to run minetest server on it?
22:16 khonkhortisan I'm using too much memory to give you an accurate answer on that
22:16 khonkhortisan the dirt moved count comes out right now
22:17 khonkhortisan uh-oh putting two tnts next to each other makes the top of one of them dark gray
22:18 khonkhortisan it doesn't kill me or even throw me
22:18 PilzAdam no damage implemented yet
22:18 khonkhortisan even if I'm inside the stone it's removing
22:19 PilzAdam one explosion will make other tnt explode too
22:19 khonkhortisan haha I can dig a lit tnt - when it does cause damage I'll dare someone to light it and then dig it right before it goes off
22:19 khonkhortisan yes I've already tried the chain reaction. I was hoping it would just throw the other tnt.
22:20 PilzAdam nope it blows it directly
22:20 PilzAdam (i dont want it MC like)
22:20 khonkhortisan sounds like a shotgun with valley echo
22:20 leo_rockway RealBadAngel: you'll have to compile in your home. If the dependencies aren't there, you'll have to also compile them in your home.
22:20 PilzAdam sounds are from nuke mod
22:21 khonkhortisan uh... all it takes to cobble some stone is to blow it up?
22:22 khonkhortisan I wonder if it turns sandstone to sand
22:22 leo_rockway you always get cobble from stone when you mine it
22:22 PilzAdam it turns evetything like you get it when digging it
22:22 RealBadAngel leo_rockway: i just got the precompiled one for ubuntu
22:22 RealBadAngel couldnt install it just, unpackin it now
22:23 khonkhortisan the tnt makes a good-sized mine shaft
22:23 khonkhortisan stone+tnt=cobble, sandstone+tnt=sand
22:24 khonkhortisan dig a tunnel straight down, fill with tnt, light the top one for faster mining
22:25 leo_rockway RealBadAngel: you still need the dependencies for it to run. You can try uncompressing it in your home and trying to run it.
22:25 khonkhortisan it also hurts on the way down
22:25 khonkhortisan OW! tnt is diggable way too fast
22:26 khonkhortisan make a tower of tnt and then dig it down from the top
22:26 PilzAdam will change it
22:26 * VanessaE wanders back in, smelling of smoke and toting barbecued chicken
22:26 VanessaE mmmMMM
22:26 PilzAdam http://ompldr.org/vZjl5MQ/Minetest_16.png
22:27 PilzAdam this lags even on my computer!
22:27 VanessaE holy shit
22:27 PilzAdam i started it 1 min ago and its still in progress
22:27 VanessaE well let's see the result ;-)
22:27 VanessaE oh ok
22:27 khonkhortisan worldedit tnt?
22:27 PilzAdam yes
22:28 khonkhortisan it looks like something's burning, the smoke just keeps coming
22:28 PilzAdam http://ompldr.org/vZjl5Mw/Minetest_17.png
22:28 * VanessaE puts a plate of barbecued chicken on the channel coffee table, and a sign:  "Take one and only one"
22:28 VanessaE :-)
22:29 PilzAdam http://ompldr.org/vZjl5NA/Minetest_18.png
22:29 khonkhortisan I can stand on tnt even after it gave me the sound that it's already gone
22:29 PilzAdam maybe lag
22:29 khonkhortisan haha I can stand on the explosion node!
22:29 khonkhortisan why is it walkable?
22:29 PilzAdam change it :-)
22:29 PilzAdam *i will
22:30 VanessaE who was it who does the item_drop mod again?  PilzAdam that was yours right?
22:30 PilzAdam yes
22:30 PilzAdam my tnt field is still in progress and i hear randomly boom sounds
22:30 VanessaE PilzAdam: /msg
22:32 NekoGloop i want tnt :3
22:32 * NekoGloop takes one and only one of the barbecued chicken
22:32 PilzAdam http://ompldr.org/vZjl4dQ/tnt.zip
22:33 NekoGloop ty
22:33 PilzAdam this is pre realse
22:33 NekoGloop i figured as such :)
22:33 PilzAdam dont expect not bugs
22:33 NekoGloop maybe i could finetune somethings
22:33 PilzAdam nope
22:33 PilzAdam ;-)
22:34 khonkhortisan there, I recovered from the tnt
22:34 NekoGloop i wonder....
22:34 PilzAdam you dont have to finetune it because i will do this
22:34 NekoGloop when damage is implemented, could it harm animals mod animals as well?
22:34 Taoki[laptop]_1 joined #minetest
22:34 PilzAdam yes
22:34 NekoGloop maybe check the armor of the entities
22:34 khonkhortisan the gunpowder should connect to itself when it is on the ground
22:35 NekoGloop so as to not -require- animals
22:35 khonkhortisan or maybe just drawn larger so it looks like it connects
22:35 NekoGloop use raillike
22:35 PilzAdam khonkhortisan, i had it before but it was ugly
22:35 PilzAdam NekoGloop, it is raillike
22:35 NekoGloop im sure the mesecons drawtype is overkill for things like this
22:36 NekoGloop idk minetest has yet to load still :)
22:36 NekoGloop hm
22:36 NekoGloop i wonder how many unknown entities removing animals mod would leave
22:36 PilzAdam NekoGloop, it will probably lag on your computer
22:36 NekoGloop ofc it will
22:36 khonkhortisan oh, another thing, light a trail of gunpowder next to some animated torches. The burning gunpowder would look better if it was animated
22:36 PilzAdam without lag the animation is great
22:37 PilzAdam khonkhortisan, great idea!
22:37 PilzAdam so todo: damge, animation
22:37 PilzAdam *damage
22:37 NekoGloop yup
22:37 NekoGloop damage first animation last :)
22:38 PilzAdam btw my tnt field is still in progress
22:38 NekoGloop ?
22:38 PilzAdam http://ompldr.org/vZjl5MQ/Minetest_16.png
22:38 khonkhortisan are all the exploded entities collected inside the tnt node? If I restart the server in the middle of a tnt field exploding it detects too many entities in a node and I lose what was mined
22:39 PilzAdam that is a engine thing
22:39 PilzAdam every node will be turned to a item
22:39 PilzAdam (ecxept flammable nodes)
22:39 khonkhortisan maybe you could spawn the entities in the nodes they came from?
22:39 NekoGloop so I cant explode my wooden house?
22:39 NekoGloop aw :)
22:40 PilzAdam khonkhortisan, i do that
22:40 NekoGloop is wool flammable? if so... :( no giant tnt pixel art block
22:40 khonkhortisan oh. huh.
22:40 PilzAdam NekoGloop, it will be turned into flames
22:41 NekoGloop i'm assuming wool is flammable?
22:41 PilzAdam yes
22:41 NekoGloop aw :(
22:42 NekoGloop could you possibly -not- check flammability?
22:42 PilzAdam edit the wool to not be flammable
22:42 NekoGloop ...
22:42 PilzAdam remove flammable from the groups
22:42 NekoGloop well, this is an interesting world
22:42 NekoGloop water sources that arent spreading
22:42 bas080 joined #minetest
22:42 NekoGloop want me to take a picture, to savor the moment?
22:44 PilzAdam do what you want
22:44 VanessaE NekoGloop: saw that on redcrab's server yesterday too
22:45 VanessaE the mapgen bug left a small region, about 1x2x6 or so, just water sources.. but they just sat there.
22:45 khonkhortisan water started acting funny with my menger sponge on gameboom. It would disappear like a curtain.
22:45 khonkhortisan I found a bubble in the ocean too
22:45 NekoGloop er...
22:45 NekoGloop can you repeat how to craft it? :P
22:45 NekoGloop (tnt)
22:45 PilzAdam coal -> gunpowder
22:45 NekoGloop yes
22:46 NekoGloop i did that now what?
22:46 khonkhortisan default:stone_with_coal
22:46 PilzAdam gunpowder suorrounded with wood
22:46 NekoGloop 8 or 4 wood?
22:46 khonkhortisan wood wood wood | wood gunpowder wood | wood wood wood -> tnt:tnt
22:46 NekoGloop i see
22:46 PilzAdam 8
22:46 NekoGloop thanks
22:46 NekoGloop was trying 4
22:46 khonkhortisan /set tnt:tnt
22:46 PilzAdam //set tnt:tnt
22:47 NekoGloop heh
22:47 FreeFull khonkhortisan: Air bubbles in the ocean used to be very common
22:47 FreeFull Just cubes of random air
22:47 FreeFull You could "pop" them by setting a block nearbly
22:47 FreeFull nearby*
22:47 khonkhortisan it's an old map
22:48 khonkhortisan I want to preserve it and make a museum out of it
22:48 NekoGloop oh cool...
22:48 NekoGloop i just made dirt go EVERYWHERE
22:49 VanessaE aww, I have to have the TNT mod for that eh? :(
22:49 khonkhortisan If only I had a jungle to blow up
22:49 izua joined #minetest
22:49 izua joined #minetest
22:49 * PilzAdam gives khonkhortisan a jungle
22:49 VanessaE get bas080's jungle mod :-)
22:49 NekoGloop PilzAdam: hmm... could tnt drops be turned off?
22:50 PilzAdam use /cleaobjects
22:50 PilzAdam *clearobjects
22:50 NekoGloop but I have things on the ground elsewhere
22:50 PilzAdam then pick it up by hand
22:51 PilzAdam or use my item_drop mod
22:51 NekoGloop er?
22:51 NekoGloop hm...
22:51 NekoGloop i've wanted an excuse to try that \:D/
22:51 khonkhortisan HOAHAHAA burning a forest down!
22:52 khonkhortisan the burning sound gets louder if I go closer
22:52 NekoGloop ofc it does
22:52 NekoGloop thats part of the builtin fire mod
22:52 khonkhortisan we need a firefighter training mop
22:52 khonkhortisan *map
22:54 NekoGloop i have two copies of minetest on my computer
22:54 NekoGloop one vanilla, one with mod-overload
22:56 RealBadAngel just two?
22:56 RealBadAngel how lame of you
22:56 NekoGloop heh
22:56 NekoGloop was only counting 0.4.2-rc1 copies
22:57 NekoGloop i also have 0.3.1 and 0.4.1
22:57 NekoGloop is taoki's name getting longer or is it just me? :)
22:58 NekoGloop item_drop isnt loading :/
22:58 RealBadAngel hehehe
22:58 Taoki[laptop]_1| depends on connection and away nick :P
22:59 NekoGloop minetest keeps crashing :/
22:59 RBA_ joined #minetest
22:59 NekoGloop trying now for a third time...
23:00 NekoGloop yup item_drop refuses to load, pilzadam
23:00 PilzAdam ??
23:01 NekoGloop windows minetest doesnt load item_drop
23:01 NekoGloop minetest.exe crashes
23:01 PilzAdam giveme something from debug.txt
23:01 NekoGloop there is nothing from debug.txt
23:01 NekoGloop minetest ITSELF crashes
23:02 RBA_ oke doke, installing debian...
23:02 NekoGloop also, pilzadam, tnt explosion could be a bit more... spherical
23:03 PilzAdam NekoGloop, nope
23:03 PilzAdam i want it like a cube
23:03 NekoGloop why not?
23:03 NekoGloop ok then
23:03 PilzAdam it fits better in the cube world
23:03 PilzAdam (like the sun ot the moon)
23:03 PilzAdam *or
23:03 NekoGloop whatever you say :3
23:04 leo_rockway joined #minetest
23:05 NekoGloop huh
23:05 NekoGloop thats the fastest i've ever seen a snow biome when generating a new world
23:05 PilzAdam NekoGloop, how is the lag with tnt
23:06 NekoGloop cant really say
23:06 NekoGloop lemme close youtube first
23:06 PilzAdam do you think the animation is good?
23:06 NekoGloop it was laggy but i had youtube open
23:06 NekoGloop which youtube uses a sh*tlaod of my processor for some reason or another
23:07 NekoGloop hold on
23:07 NekoGloop lemme get another tnt :3
23:09 NekoGloop omaigawd
23:09 NekoGloop that's cool :3
23:09 PilzAdam lag?
23:09 NekoGloop (is there any animation aside from the entities flying all over?)
23:09 PilzAdam the smoke
23:09 NekoGloop no not a lot of lag now that i closed youtube
23:09 NekoGloop ah... i think i saw some smoke
23:10 PilzAdam and the explosion is a node at the pos of the tnt
23:10 NekoGloop ah
23:10 PilzAdam it should look like this: http://ompldr.org/vZjl0dw/Minetest_boom.mp4
23:10 NekoGloop could you make the entity spreading animation check for nodeboxes in the nodes the entities are falling onto?
23:11 PilzAdam what?
23:11 NekoGloop well
23:11 NekoGloop you know how snow mod has the thin snow "blanket" node?
23:11 NekoGloop entities hang on the top of the node itself, not the nodebox
23:11 PilzAdam ahh i know what you mean
23:12 PilzAdam thats an engine thing
23:12 PilzAdam you can drop items with Q and they will hang there also
23:12 NekoGloop ah i see
23:12 NekoGloop i have an alatro lump hanging in midair
23:13 NekoGloop but... could the spread of the entities be a -little- less?
23:13 NekoGloop its overkill
23:13 PilzAdam okay
23:14 NekoGloop like 3/4 of the current spread
23:14 RealBadAngel PilzAdam: just watched the vid. coooool
23:15 NekoGloop good, tnt doesnt drop water sources
23:15 NekoGloop and i just lit another forest on fire
23:15 NekoGloop goddammit
23:16 PilzAdam NekoGloop, before the max throw ditance of a entity was 8 on flat land
23:16 PilzAdam now its something like 4
23:16 NekoGloop ok
23:16 PilzAdam with 3/4 acceleration
23:16 NekoGloop reupload so i make approve :3
23:16 PilzAdam line 22: obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
23:17 NekoGloop that works too
23:19 NekoGloop snowballs are so fun :3
23:19 NekoGloop anyway back to tnt
23:19 NekoGloop i find it interesting torches dont start fire...
23:20 NekoGloop well i guess that's for wooden houses
23:22 NekoGloop oh i saw the smoke that time
23:22 NekoGloop 5 tnt dont lag a lot
23:23 NekoGloop yes much better. the new spread makes it reasonable to grab all of the entities
23:25 NekoGloop alright!
23:25 NekoGloop 1275 tnt... lets see if it lags...
23:25 PilzAdam dont do it
23:26 khonkhortisan it will, you'll lose your connection
23:26 PilzAdam ive tried it and after 20 mins. i stopped
23:26 NekoGloop omg lol
23:26 khonkhortisan and when you load the world again it's still going
23:26 NekoGloop but i can still move
23:26 NekoGloop its not normal lag...
23:26 khonkhortisan server lag and node update lag
23:26 PilzAdam its like server lag
23:26 NekoGloop you -do- know i could just change the nodes back from tnt with worldedit in a pnch, right?
23:27 khonkhortisan if the server were to just quit without telling you you would still be able to move
23:27 khonkhortisan I didn't think of that
23:27 NekoGloop hm..
23:27 NekoGloop its lagging as well
23:27 NekoGloop i guess i jsut wait till worldedit processes
23:28 khonkhortisan that'll be after the tnt has exploded
23:28 NekoGloop oh i know
23:28 NekoGloop just dig all the tnt
23:28 NekoGloop heh
23:28 khonkhortisan you can walk on explosions
23:29 NekoGloop this is gonna take a while no matter how i do it
23:29 youbi Hm… i try to launch minetestmapper (Python version)
23:29 youbi But.
23:29 youbi [youbi@tenma] ~/Sources/minetest/util % python2 minetestmapper.py
23:29 youbi Traceback (most recent call last):
23:29 youbi File "minetestmapper.py", line 34, in <module>
23:29 youbi from PIL import Image, ImageDraw, ImageFont, ImageColor
23:29 youbi ImportError: No module named PIL
23:29 youbi Something is missing
23:29 NekoGloop youbi: windows?
23:30 youbi What ?
23:30 PilzAdam youbi, install minetest PIL
23:30 youbi Ok, where can i find it ?
23:30 PilzAdam not minetest python
23:30 PilzAdam http://www.pythonware.com/products/pil/
23:30 NekoGloop heh
23:31 NekoGloop yup that world's dead
23:31 youbi Thanks :)
23:31 khonkhortisan what else does worldedit need?
23:31 PilzAdam yorick,  what disrto?
23:31 yorick arch
23:31 yorick but I'm not youbi
23:31 PilzAdam i mean youbi
23:31 yorick :P
23:31 PilzAdam youbi, what distro?
23:31 NekoGloop oh lit tnt is a entity?
23:32 PilzAdam what is lit?
23:32 NekoGloop would explain why i could destroy it even when lagged so much
23:32 NekoGloop lit = lighted
23:32 PilzAdam nope
23:32 NekoGloop just the proper way to say it
23:32 PilzAdam its not a entity
23:32 khonkhortisan you can dig it before it explodes, and it doesn't even destroy your inventory (feature request)
23:32 NekoGloop ?
23:32 PilzAdam khonkhortisan, thats too evil
23:33 NekoGloop make it blow up in the player's inventory and kill them :)
23:33 PilzAdam i make it not diggable
23:33 NekoGloop heh
23:34 youbi PilzAdam: ArchLinux, i found a package
23:34 PilzAdam k
23:34 NekoGloop tnt is instantly diggable?
23:34 NekoGloop somethin' wrong here...
23:34 PilzAdam is already on tofo list
23:34 PilzAdam *todo
23:34 NekoGloop no its already instantly diggable
23:34 youbi Will some features like tnt be added to official minitest game ?
23:35 PilzAdam i hope so
23:35 NekoGloop heh
23:35 khonkhortisan yeah you can die from digging tnt but you can't die from exploding tnt
23:35 PilzAdam its nearly done
23:38 PilzAdam the function is 80*0.5^ditance
23:38 PilzAdam *distance
23:38 youbi <1> [youbi@tenma] ~/Sources/minetest/util % ./minetestmapper.py -i ../worlds/Test
23:38 youbi Result image (w=832 h=832) will be written to map.png
23:38 youbi Processing sector 200 of 1829 (10.9%) (ETA: 9m 29s)
23:38 youbi It’s a joke
23:38 youbi AHA
23:38 PilzAdam wait for it...
23:39 youbi Yes. I’m
23:39 youbi hurry ?
23:39 PilzAdam the c++ version 50 times faster
23:39 youbi Yes i read the forum pages.
23:39 PilzAdam python needs 2 mins. and c++ around a sec.
23:40 PilzAdam for my map
23:40 NekoGloop pilzadam: update your map mod to use c++ ver. then
23:40 PilzAdam i will
23:41 _2cool4me4_ joined #minetest
23:41 khonkhortisan I should stop reading redpower recipes
23:42 NekoGloop khonkhortisan: gimme the link
23:42 NekoGloop i lost it ;_;
23:42 khonkhortisan http://nemesis.evalq.net/RedPower2/recipes.html
23:44 PilzAdam 3 blocks distance between tnt and you will let you 1/2 heart
23:44 _2cool4me4_ 4-bit adder: http://tinypic.com/r/wrndww/6
23:44 _2cool4me4_ It's currently got an overflow
23:44 NekoGloop pilzadam: only 1/2?
23:44 NekoGloop make it 1 1/2
23:44 PilzAdam the function is 80*0.5^distance
23:44 PilzAdam (in half hearts)
23:45 NekoGloop ah
23:45 PilzAdam so 4 blocks away let you more hearts
23:45 NekoGloop ?
23:45 NekoGloop closer should deal more damage.
23:45 khonkhortisan leave you with more hearts?
23:45 NekoGloop not the other way around
23:46 PilzAdam NekoGloop, 4 away = 3 1/2 hearts
23:46 _2cool4me4_ good to see people care bout my achievements
23:46 khonkhortisan 3 and 3/2 left or lost?
23:46 PilzAdam _2cool4me4_, take part in mesecons competition then i will do
23:46 PilzAdam 3 and a half left
23:47 khonkhortisan nine days left in the competition
23:47 Voltaire competition?
23:47 khonkhortisan yes
23:47 PilzAdam khonkhortisan, 5 = 6.5
23:47 PilzAdam Voltaire, http://minetest.net/forum/viewtopic.php?id=2810
23:47 Voltaire competition linky?
23:48 Voltaire ta :)
23:49 youbi Oh my. This is great. But there are some white holes in the image…
23:49 youbi (map image)
23:49 youbi picture*
23:49 NekoGloop do you have snow mod installed?
23:49 PilzAdam youbi, this is unexplored area
23:49 PilzAdam => not generated
23:49 youbi PilzAdam: but. I didn’t explore all areas
23:49 youbi Oh.
23:50 youbi Ok.
23:50 youbi And is there a dot to identify myself, my last spawn or something like this ?
23:50 _2cool4me4_ PilzAdam: I'll make it a 16-bit first
23:52 PilzAdam youbi, type python minetestmapper.py --help
23:55 NekoGloop im gonna participate in mesecons contest
23:55 sdzen joined #minetest
23:57 khonkhortisan when I press a button on my tictactoe board the signal splits into three wires: one for X, one for O, and one for changing the team. When the team is O, the wire goes through to O. When the wire switches off, the signal to the team changer stops, changing the team, and not going to either X or O. I think it's possible the team changes before the X/O signal stops, getting a signal on both wires.
23:57 PilzAdam NekoGloop, great!

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