Time |
Nick |
Message |
00:00 |
VanessaE |
RealBadAngel: so you either have to implement it the hard way or ask c55 to add another API hook to let you launch a background process. |
00:00 |
RealBadAngel |
i need to fork a bit of code |
00:01 |
RealBadAngel |
served a bit for me as recording |
00:01 |
thexyz |
lol |
00:01 |
thexyz |
of course that patch will be approved |
00:01 |
RealBadAngel |
lol |
00:01 |
NakedFury |
"A picture is worth a thousand words" in case of RBA "A code is worth a thousand words" code it so people understand |
00:01 |
RealBadAngel |
damn you thexyz |
00:01 |
VanessaE |
bas080: cool |
00:02 |
NekoGloop |
and this thing is full of derp |
00:02 |
VanessaE |
NekoGloop: no herp? |
00:02 |
NakedFury |
go bas080 impress us |
00:02 |
|
servvs joined #minetest |
00:02 |
NekoGloop |
no no herp |
00:02 |
|
Crisco joined #minetest |
00:02 |
NekoGloop |
just derp |
00:03 |
VanessaE |
wtf is with crisco? |
00:03 |
RealBadAngel |
now: goin off to sleep |
00:03 |
NekoGloop |
he spammed too much, got flagged |
00:03 |
VanessaE |
RealBadAngel: sleep well, maybe you'll think of a better way |
00:03 |
RealBadAngel |
i was talkin bout this feature since two weeks or more |
00:04 |
RealBadAngel |
c55 and others can witness |
00:04 |
Youbi |
Lot of segfault this night --" |
00:04 |
RealBadAngel |
will prepare a free ride for non believers |
00:07 |
|
iqualfragile joined #minetest |
00:08 |
RealBadAngel |
meanwhile goin to sleep :P |
00:09 |
VanessaE |
he is stubborn, I have to grant him that. |
00:10 |
jin_xi |
he'll do it |
00:10 |
jin_xi |
i'll bet ya some mese on that |
00:10 |
iqualfragile |
/quit neanwhile going to sleep |
00:10 |
iqualfragile |
hey! |
00:10 |
iqualfragile |
/quit |
00:10 |
iqualfragile |
/quit do quit now! |
00:10 |
iqualfragile |
uhm… guys |
00:11 |
jin_xi |
its /part, right? |
00:11 |
MiJyn |
wtf? |
00:11 |
VanessaE |
/quit works on most irc clients. |
00:11 |
NekoGloop |
yes its /part |
00:11 |
iqualfragile |
it seems like qiut would be broken for me |
00:11 |
MiJyn |
why should we all quit? |
00:11 |
iqualfragile |
/part |
00:11 |
NekoGloop |
cycler is derp |
00:11 |
VanessaE |
NekoGloop: did you figure it out yet? |
00:11 |
VanessaE |
re: using an ABM to run it |
00:11 |
iqualfragile |
/part im gone |
00:11 |
jin_xi |
seems you're trapped in irc |
00:11 |
NekoGloop |
got abm to not crash it at least |
00:11 |
iqualfragile |
whyyy |
00:12 |
NekoGloop |
but still does nothing |
00:12 |
MiJyn |
okay |
00:12 |
NekoGloop |
hm |
00:12 |
NekoGloop |
maybe /gtfo |
00:12 |
VanessaE |
haha |
00:12 |
NekoGloop |
i aim to please |
00:13 |
NekoGloop |
stop with the some exceptions >.> |
00:14 |
NekoGloop |
well the cycler isnt gonna work |
00:14 |
NekoGloop |
gonna see if I can make a microcontroller do it |
00:15 |
NekoGloop |
is it possible to disable a craft? |
00:15 |
MiJyn |
idk |
00:17 |
VanessaE |
NekoGloop: when you figure out the right code for a µC, post it on sfan5's paste site |
00:17 |
NekoGloop |
i will |
00:20 |
|
Crisco joined #minetest |
00:24 |
bas080 |
http://minetest.net/forum/viewtopic.php?id=2887 i did it! :D |
00:25 |
|
Crisco joined #minetest |
00:25 |
VanessaE |
bbl |
00:25 |
VanessaE |
bas080: cool! |
00:25 |
VanessaE |
I'll look later |
00:26 |
* VanessaE |
wanders off to bed |
00:27 |
jin_xi |
bas080: nice |
00:28 |
NekoGloop |
why you no use actual jungletrees lol |
00:30 |
NekoGloop |
enter is the worst glitch in micrcontrollers |
00:30 |
NakedFury |
now the game needs biome system so you could easily do: cant spawn in desert, beach, snow, etc biomes} end |
00:30 |
|
Bad_Command_ joined #minetest |
00:31 |
Phitherek_ |
ok, it was nice talking with you all, I must go now |
00:31 |
Phitherek_ |
ttyl :P |
00:31 |
NakedFury |
come back any time |
00:32 |
* Phitherek_ |
goes to sleep |
00:32 |
|
Crisco joined #minetest |
00:33 |
NekoGloop |
now i have one complicated as shit micrcontrolelr |
00:33 |
NekoGloop |
micrcontroller* |
00:33 |
NekoGloop |
hm... |
00:34 |
NekoGloop |
derp |
00:34 |
NekoGloop |
so i need to update the input to the microcontroller... |
00:35 |
|
Crisco joined #minetest |
00:35 |
NekoGloop |
huh |
00:35 |
NekoGloop |
i guess such a thing cant be done in microcontrollers |
00:36 |
cornernote |
whats your mc do nekogloop ? |
00:37 |
NekoGloop |
its supposed to cycle a signal in all four directions |
00:37 |
NekoGloop |
if(A|#4) after(1, "on(B) off(A) sbi(1, 1) sbi(4, 0)"); if(#1) after(1, "on(C) off(B) sbi(2, 1) sbi(1, 0)"); if(#2) after(1, "on(D) off(C) sbi(3, 1) sbi(2, 0)"); if(#3) after(1, "on(A) off(D) sbi(4, 1) sbi(3, 0)"); |
00:37 |
|
Crisco joined #minetest |
00:37 |
NekoGloop |
yeh its big ugly and complicated |
00:38 |
cornernote |
like 4 clocks type of thing |
00:38 |
NekoGloop |
yeh |
00:38 |
NekoGloop |
clock with 4 points |
00:38 |
cornernote |
fancy blinking ? |
00:38 |
cornernote |
eg, the winner |
00:38 |
NekoGloop |
nope |
00:38 |
NekoGloop |
although that could be a use for it |
00:38 |
NekoGloop |
i just currently want to get this thing to alternate some pistons |
00:38 |
|
bas080 left #minetest |
00:39 |
NekoGloop |
i.e. pistons in a circle pointing outward |
00:39 |
cornernote |
doing what ? |
00:39 |
NekoGloop |
nothing particualr |
00:39 |
cornernote |
secret business hey ? |
00:39 |
cornernote |
ok |
00:39 |
cornernote |
sec, gunna read the code |
00:40 |
NekoGloop |
i just want to see if this microcontroller code is possible somehow |
00:40 |
|
Crisco joined #minetest |
00:40 |
NekoGloop |
updates properly only when one of the inputs on the microcontroller gets a signal change |
00:40 |
cornernote |
whats the diff between #1 and 1 ? |
00:41 |
cornernote |
in the if() you use # |
00:41 |
cornernote |
in the sbi() you use no # |
00:41 |
NekoGloop |
#1 is the address in the EEPROM |
00:41 |
|
bas080 joined #minetest |
00:41 |
NekoGloop |
in sbi() it fills that in for you |
00:41 |
cornernote |
dont you have to refer to that in the sbi ? |
00:41 |
NekoGloop |
nope |
00:41 |
NekoGloop |
worth a shot i guess |
00:41 |
cornernote |
ok, well thats confusing then |
00:41 |
cornernote |
yeah, i'd try it if its not working at the moment |
00:42 |
NekoGloop |
nope still nada |
00:42 |
cornernote |
what about remove all the # ? |
00:42 |
|
Crisco joined #minetest |
00:42 |
cornernote |
hrmm |
00:43 |
cornernote |
if(1) |
00:43 |
cornernote |
i dunno |
00:43 |
NekoGloop |
nope |
00:43 |
NekoGloop |
it wont recognize the check in the EEPROM then |
00:43 |
cornernote |
does it work if you make it more simple |
00:44 |
NekoGloop |
i dont think i can make it more simple |
00:44 |
NekoGloop |
but it works wonderfully with a blinky plant there to keep updating the microcontroller... |
00:44 |
NekoGloop |
it might be a limitation in the mod itself |
00:45 |
NekoGloop |
and teleport arrows are fun :3 |
00:50 |
|
Crisco joined #minetest |
00:51 |
* MiJyn |
is away: playing with the breaker |
00:51 |
NekoGloop |
teleport arrows make parkour easy(er) \:D/ |
00:53 |
|
ttk2 joined #minetest |
00:54 |
NekoGloop |
dig arrows are dangerous o.o |
00:54 |
NekoGloop |
and fire arrows are deadly :3 |
00:54 |
NekoGloop |
bye bye wooden house |
00:57 |
cy1 |
NekoGloop: there are kinds of arrows? o.O |
00:57 |
NekoGloop |
pilzadam's throwing mod |
00:58 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?id=2805 |
00:59 |
Keegann__ |
hey whats up |
01:00 |
NekoGloop |
yup |
01:00 |
NekoGloop |
build arrows dont seem to work... |
01:00 |
cornernote |
NekoGloop-- try this in the microcontroller |
01:01 |
cornernote |
after(1, "print(A)");after(2, "print(A)"); |
01:01 |
cornernote |
it only does the after 1 |
01:01 |
NekoGloop |
ofc |
01:01 |
cornernote |
i think perhaps you cant stack after events |
01:01 |
NekoGloop |
because ";" makes invalid code :P |
01:01 |
NekoGloop |
its only for endif |
01:01 |
cornernote |
no, its valid |
01:01 |
cornernote |
lemme check |
01:01 |
NekoGloop |
maybe valid but nonfunctional then |
01:02 |
PilzAdam |
cornernote, there can only be 1 after() in a microcontroller |
01:02 |
cornernote |
no, still just 1 print |
01:02 |
NekoGloop |
ah.. |
01:02 |
cornernote |
yeah, thats what i thought |
01:02 |
NekoGloop |
maybe thats why it will not work |
01:02 |
NekoGloop |
oh i've got an idea |
01:02 |
cornernote |
if only this were possible,,, |
01:02 |
|
Crisco joined #minetest |
01:02 |
cornernote |
after(1, "print(A) after(2, "print(A)") ") |
01:03 |
NekoGloop |
i know how to do it |
01:03 |
cornernote |
maybe by escaping the quotes |
01:03 |
cornernote |
sec |
01:03 |
NekoGloop |
nonono |
01:03 |
cornernote |
invalid |
01:03 |
NekoGloop |
ofc it is |
01:04 |
cornernote |
so how to do it ? |
01:04 |
cornernote |
u got me curious now |
01:04 |
NekoGloop |
one sec |
01:04 |
NekoGloop |
hafta test |
01:05 |
|
Crisco joined #minetest |
01:07 |
PilzAdam |
got to sleep |
01:07 |
PilzAdam |
bye |
01:09 |
cornernote |
i dont think it will work, unless you use the blinky plant like you said |
01:09 |
NekoGloop |
code within an after's "" will not be checked for errors |
01:09 |
cornernote |
yeah, but it says when you run... |
01:09 |
|
roboman2444 joined #minetest |
01:09 |
NekoGloop |
no i think ive got it |
01:09 |
cornernote |
after(1, "print(A) after(2, 'print(A)') "); |
01:09 |
cornernote |
it says working MC |
01:09 |
cornernote |
but then it says invalid code in after() |
01:09 |
NekoGloop |
because print is an invalid function |
01:10 |
cornernote |
no its not |
01:10 |
NekoGloop |
ya it is |
01:10 |
NekoGloop |
fine then |
01:10 |
NekoGloop |
what does it do? |
01:10 |
cornernote |
this works |
01:10 |
cornernote |
after(1, "print(A)"); |
01:10 |
cy1 |
Are they CAO arrows, or are they just nodes? |
01:10 |
|
Crisco joined #minetest |
01:10 |
cornernote |
it outputs the state of A to the output window |
01:10 |
cornernote |
debug.txt |
01:10 |
cornernote |
etc |
01:11 |
NekoGloop |
ya it isnt gonna work |
01:11 |
cornernote |
its in the mesecons pdf |
01:11 |
NekoGloop |
i simplified the code but it isnt working |
01:11 |
cornernote |
yeah |
01:11 |
cornernote |
i tried this.. |
01:11 |
cornernote |
if(A) on(B) off(A,C,D); if(B) on(C) off(A,B,D); if(C) on(D) off(A,B,C); if(D) on(A) off(B,C,D); if(!A&!B&!C&!D) on(A); |
01:11 |
NekoGloop |
omg |
01:11 |
cornernote |
but the problem is, it needs something to update its state so it re-evals the code |
01:12 |
NekoGloop |
you shall never beat my enormus code of enormusness |
01:12 |
cornernote |
yeah, but does it work ? |
01:12 |
NekoGloop |
nope |
01:12 |
NekoGloop |
not w/o a blinky plant |
01:14 |
cornernote |
yeah, i rekon a blinky is what it needs |
01:14 |
cornernote |
to update the state |
01:15 |
NekoGloop |
ok ambience is getting on my nerves |
01:16 |
NekoGloop |
ergh |
01:16 |
NekoGloop |
technic mod's music player isnt working |
01:20 |
|
Crisco joined #minetest |
01:21 |
OldCoder |
<NekoGloop> you shall never beat my enormus code of enormusness |
01:21 |
OldCoder |
That goes into the Cool Phrases File |
01:21 |
OldCoder |
<cornernote> if(A) on(B) off(A,C,D); if(B) on(C) off(A,B,D); if(C) on(D) off(A,B,C); if(D) on(A) off(B,C,D); if(!A&!B&!C&!D) on(A); |
01:21 |
OldCoder |
That's got a nice beat to it |
01:21 |
OldCoder |
Could almost dance to it |
01:24 |
NekoGloop |
heh |
01:24 |
NekoGloop |
yay I'm in the cool phrases :3 |
01:25 |
OldCoder |
Oh, you were already IIRC |
01:25 |
|
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01:25 |
NekoGloop |
orly |
01:25 |
NekoGloop |
what did i say? |
01:25 |
OldCoder |
Probably |
01:25 |
OldCoder |
I only started noting people's names recently |
01:25 |
OldCoder |
So couldn't say |
01:25 |
NekoGloop |
ah |
01:25 |
NekoGloop |
ok |
01:26 |
NekoGloop |
I'm wondering why people use torches for OR gates |
01:26 |
OldCoder |
I like phrases like "technical debit card" |
01:26 |
OldCoder |
etc. |
01:26 |
NekoGloop |
you can just wire the two inputs together |
01:26 |
OldCoder |
tORches you mean? :-) |
01:26 |
NekoGloop |
heh |
01:27 |
NekoGloop |
well I have two switches on either side of a sticky piston, and they function perfecty |
01:27 |
NekoGloop |
perfectly* |
01:28 |
NekoGloop |
oh and i made a combination lock |
01:28 |
cornernote |
maybe people used torches for OR gates b4 yc ? |
01:28 |
NekoGloop |
probably not as compact as could be but its a start |
01:28 |
cornernote |
did u see i shrank my piston decoder ? |
01:29 |
NekoGloop |
cornernote: I'm not using microcontrollers, this could even be done in minecraft |
01:29 |
cornernote |
what u making ? |
01:29 |
NekoGloop |
the OR gate |
01:29 |
NekoGloop |
it works w/o microcontrollers |
01:29 |
cornernote |
but why not in an yc? |
01:30 |
|
Crisco joined #minetest |
01:30 |
NekoGloop |
because this OR gate is in 3 nodes. INCLUDING the effector. |
01:30 |
NekoGloop |
S P S |
01:30 |
NekoGloop |
S = switch P = Piston |
01:30 |
NekoGloop |
works perfect :P |
01:31 |
cornernote |
ok, i see, no need for yc |
01:31 |
NekoGloop |
oh an I have a hidden entrance |
01:31 |
NekoGloop |
to my hidden parkour dungeon |
01:31 |
NekoGloop |
with a hidden way out |
01:32 |
NekoGloop |
the entrance uses a player detector, a torch, a lot of sticky pistons, and some dirt_with_grass |
01:32 |
NekoGloop |
sooo not adapted from a minecraft how-to i saw |
01:34 |
NekoGloop |
(which means i adapted it from a minecraft how-to that i saw) |
01:34 |
NekoGloop |
way to cheat at parkour: get some teleport arrows :3 |
01:37 |
|
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01:40 |
_2cool_ |
Neko, I can see you. You are here. You can't resist replying to this message. |
01:40 |
_2cool_ |
Nekogloop: I see u |
01:41 |
NekoGloop |
ohai there |
01:41 |
_2cool_ |
See |
01:41 |
NekoGloop |
heh |
01:41 |
NekoGloop |
I'm messing with mesecon |
01:41 |
_2cool_ |
That's fun |
01:41 |
_2cool_ |
because it doesn't require repeaters |
01:42 |
NekoGloop |
yup |
01:42 |
NekoGloop |
I'm making a parkour meets mesecons :3 |
01:42 |
_2cool_ |
noes |
01:42 |
_2cool_ |
Pistons? |
01:43 |
NekoGloop |
yup |
01:43 |
NekoGloop |
lots of them |
01:43 |
_2cool_ |
MeseconRail doesn't accept power |
01:44 |
leo_rockway |
server died: http://paste.kde.org/~minetest/540446/ |
01:44 |
leo_rockway |
>.< |
01:44 |
NekoGloop |
so? |
01:44 |
NekoGloop |
MeseconRail is supposed to SEND power |
01:45 |
_2cool_ |
Oh |
01:45 |
_2cool_ |
I though that it would cause the cart to move |
01:45 |
NekoGloop |
nope |
01:45 |
_2cool_ |
oh |
01:46 |
NekoGloop |
stop rails can stop the cart as long as they have power, then the cart moves again |
01:46 |
_2cool_ |
oh |
01:46 |
_2cool_ |
cool |
01:46 |
NekoGloop |
and a few misplaced lava source blcoks later, the parkour is 25% done |
01:48 |
cornernote |
wheres the scripts site for uC ? |
01:48 |
cornernote |
should add a link here: http://mesecons.ohost.de/items/microcontroller.html |
01:49 |
NekoGloop |
hm |
01:49 |
cornernote |
found it |
01:49 |
cornernote |
http://sfan.sf.funpic.de/ycpaste/ |
01:49 |
NekoGloop |
find it in the forum |
01:49 |
cornernote |
yeah, thats painful |
01:50 |
NekoGloop |
http://sfan.sf.funpic.de/ycpaste/index.php?61e i still use this lol |
01:51 |
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01:51 |
NekoGloop |
_2cool_: |
01:51 |
cornernote |
but with sbi() ? |
01:52 |
NekoGloop |
and a few misplaced lava source blcoks later, the parkour is 25% done |
01:52 |
NekoGloop |
cornernote: that's too painful |
01:52 |
_2cool_ |
and a misplaced oil brick doesn't want to move |
01:52 |
|
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01:53 |
cornernote |
sbi(C,B)sbi(A,!B) ? |
01:53 |
NekoGloop |
hmm |
01:53 |
cornernote |
i see, its a switch type thing |
01:53 |
NekoGloop |
yeah that should work |
01:54 |
cornernote |
lets you change the output from either A or C depending on B |
01:54 |
|
bas080 left #minetest |
01:54 |
NekoGloop |
basically if INPUT is on, then OUTPUT_ON is on, else OUTPUT_OFF is on |
01:54 |
NekoGloop |
gimme a sec i've got an idea |
01:54 |
cornernote |
yea |
01:55 |
|
Crisco joined #minetest |
01:55 |
_2cool_ |
But you can't sprint? |
01:56 |
|
sdzen joined #minetest |
01:56 |
cornernote |
<NekoGloop> MeseconRail is supposed to SEND power ... when i used it, i needed to power the rail, or the cart would stop |
01:57 |
cornernote |
i only needed to lay 1 meserail (the rest normal rail) |
01:57 |
cornernote |
and a switch next to it |
02:08 |
cornernote |
_2cool_, what do you want to sprint ? |
02:08 |
_2cool_ |
It's parkour |
02:15 |
|
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02:22 |
Keegann__ |
what is map seed? |
02:22 |
Keegann__ |
like what does it do |
02:24 |
Keegann__ |
? |
02:35 |
|
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02:38 |
Keegann__ |
anyone here? |
02:41 |
|
triplei joined #minetest |
02:49 |
cy1 |
Keegann__: yo |
02:50 |
cy1 |
Keegann__: do you know what pseudo-random number generators are? |
02:53 |
Keegann__ |
no |
02:54 |
|
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03:12 |
cy1 |
Keegan: how about chaos theory? do you know about chaotic functions? |
03:15 |
Keegan |
nope |
03:16 |
cy1 |
pth |
03:17 |
cornernote |
a different seed generates a different map |
03:18 |
cornernote |
i think if we both use the same seed, we will get the same map generated, but not sure (perhaps someone who knows can confirm this) |
03:18 |
cy1 |
that's one thing it does cornernote. |
03:20 |
cy1 |
in my game it also determines plant placement |
03:25 |
cy1 |
also seasons |
03:56 |
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04:19 |
* MiJyn |
is back (gone 03:28:05) |
04:19 |
* MiJyn |
is away: Gone phishing |
04:38 |
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04:53 |
cy1 |
sigh |
04:54 |
cy1 |
is anyone's server lava'd that I could clean up? |
04:54 |
cy1 |
just got done with UbuntuNerd's |
04:54 |
cy1 |
HAVEN'T HAD ENOUGH |
05:14 |
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05:57 |
ecube |
hi |
06:01 |
cornernote |
i made a 4bit decoder using only mC |
06:01 |
cornernote |
http://cornernote.net/minetest/screenshots/screenshot_352044499.png |
06:01 |
cornernote |
uber small |
06:01 |
cornernote |
i didnt think of doing it that way before :S |
06:02 |
cornernote |
only thing is u gotta code a lot more chips, the other design is only 24 chips instead of 64 |
06:02 |
cornernote |
and in the other one, 16 of those chips had the same code, so you only really had to code 8 |
06:05 |
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06:16 |
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06:23 |
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06:23 |
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06:31 |
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06:31 |
RealBadAngel |
hi |
06:31 |
RealBadAngel |
http://pastebin.com/4vDfcH3p |
06:32 |
RealBadAngel |
code for abm loopin node |
06:32 |
RealBadAngel |
just place the node |
06:34 |
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06:34 |
RealBadAngel |
once placed loop will never end |
06:35 |
RealBadAngel |
and no more abms |
06:36 |
RealBadAngel |
but the engine (the game) still works |
06:36 |
RealBadAngel |
Q.E.D. |
06:36 |
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06:39 |
RealBadAngel |
btw, the nodebox is here because i just took solar panel code and reworked it lmao ;) |
07:30 |
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07:31 |
wei2912 |
hi |
07:49 |
Youbi |
Is there a way to carry lava with a bucket ? |
07:50 |
wei2912 |
Youbi, lol |
07:50 |
wei2912 |
i don't know |
07:50 |
wei2912 |
but the idea seems funny :D |
07:59 |
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08:00 |
Youbi |
It seems to be impossible to get lava in a bucket --" |
08:04 |
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08:07 |
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08:08 |
wei2912 |
Youbi: lol |
08:08 |
wei2912 |
anyone has time to spare? |
08:18 |
Youbi |
Did someone have put a ticket for the bug with mini pictures in inventory ? |
08:20 |
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08:28 |
leo_rockway |
Youbi: yes, you carry lava in a bucket. You need lava source for that, though. |
08:28 |
leo_rockway |
not flowing lava. |
08:35 |
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08:45 |
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08:46 |
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08:46 |
wei2912 |
anyone got free time? |
08:46 |
wei2912 |
lol |
08:59 |
cornernote |
hi |
08:59 |
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09:00 |
wei2912 |
cornernote, hi |
09:00 |
wei2912 |
willing to help me out a bit? |
09:00 |
wei2912 |
connect to wei2912server.sytes.net. port 30000 |
09:03 |
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09:05 |
cornernote |
cant at the moment, sorry |
09:07 |
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09:07 |
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09:07 |
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09:09 |
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RBA joined #minetest |
09:13 |
jin_xi |
Hi RBA |
09:26 |
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09:30 |
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09:56 |
cornernote |
any way to make a microcontroller have a random output ? |
09:56 |
cornernote |
eg, input is A and output is (B|C|D) |
10:02 |
* VanessaE |
wanders in and pokes cornernote in a random location |
10:02 |
VanessaE |
;-) |
10:09 |
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10:09 |
VanessaE |
hey Basstard` |
10:09 |
VanessaE |
BAH! |
10:09 |
VanessaE |
hey bas080 |
10:11 |
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10:12 |
wei2912 |
hi VanessaE |
10:12 |
VanessaE |
hey |
10:13 |
wei2912 |
VanessaE, any free time to spare? |
10:13 |
VanessaE |
in a bit, still waking up |
10:13 |
wei2912 |
oh |
10:18 |
RBA |
hi VanessaE |
10:18 |
VanessaE |
hey hey RBA :-) |
10:18 |
RBA |
seen the code for the exploit i posted earlier today? |
10:18 |
VanessaE |
yeah |
10:19 |
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PilzAdam joined #minetest |
10:19 |
VanessaE |
morning PilzAdam |
10:19 |
PilzAdam |
Hello everyone! |
10:19 |
RBA |
heya pilz |
10:19 |
VanessaE |
RBA: so that code does just what you said it would - causes all other ABMs to stop running |
10:19 |
VanessaE |
? |
10:19 |
RBA |
yes |
10:20 |
RBA |
and gives you your own thread in game |
10:22 |
VanessaE |
yeah but if all other ABMs are dead then what about other mods that are loaded? flowers won't grow, saplings won't turn to trees, mesecons won't run,... |
10:23 |
RBA |
that was about i were talkin yesterday |
10:23 |
RBA |
once taken, shall be nice and kind to serve other abms |
10:23 |
VanessaE |
how will you get other ABMs to run with your code? |
10:24 |
RBA |
call abm handling within my own thread? |
10:24 |
VanessaE |
well okay if that'll actually work |
10:24 |
RBA |
dunno |
10:24 |
RBA |
will have to find a way |
10:25 |
RBA |
but this way would be great |
10:25 |
RBA |
no more worries somethin is loaded or not |
10:25 |
VanessaE |
cool |
10:26 |
RBA |
it will always be there |
10:26 |
RBA |
world independent |
10:26 |
RBA |
whatever you will like, wireless ether, power, logic circuits |
10:26 |
RBA |
whatever |
10:27 |
RBA |
not losin state on unload |
10:28 |
RBA |
btw, this way will my networked chest work |
10:28 |
RBA |
no matter where in the world you put the piece it will be accesible for you |
10:33 |
VanessaE |
nice |
10:33 |
RBA |
i already gave it a name |
10:33 |
RBA |
subspace beacon |
10:33 |
RBA |
:) |
10:33 |
VanessaE |
oh Paramount will love you for that :-) |
10:34 |
RBA |
hehehe |
10:37 |
RBA |
https://www.youtube.com/watch?v=7IJmtqA2Mus ;) |
10:37 |
VanessaE |
ha! |
10:38 |
RBA |
and i know now how ;) |
10:39 |
VanessaE |
well then do it already so I can announce the relevant changes to pipeworks :D |
10:40 |
RBA |
will have a request for you according to tube/pipes autoconnect today |
10:40 |
VanessaE |
ok |
10:40 |
RBA |
need just to standarize inputs and outputs of all the machines/storages |
10:41 |
RBA |
so you will have to check for something very like the tubelike=1 |
10:41 |
RBA |
maybe storage_input=1 or storage_output |
10:42 |
RBA |
and let the pipes to autoconnect to it |
10:42 |
RBA |
one way, to the edge of the node |
10:43 |
RBA |
got the point? |
10:43 |
VanessaE |
yes |
10:44 |
RBA |
this way when items will crawl through tubes |
10:44 |
RBA |
or water in pipes |
10:44 |
RBA |
when will meet input on its way |
10:44 |
RBA |
will just land in inventory |
10:46 |
RBA |
now im using the rule of right hand |
10:47 |
RBA |
item when goin through when cant go just straight, tries always to turn right first |
10:47 |
RBA |
then left, then up, then down |
10:48 |
VanessaE |
sounds like a reasonable way to do it |
10:48 |
RBA |
will add to it "storage_input" rule |
10:48 |
RBA |
that can override it |
10:49 |
RBA |
or the output |
10:49 |
RBA |
eeee wait |
10:50 |
RBA |
no, the output will just eject items to connected tubes |
10:51 |
RBA |
so the furnace cooked item when havin a tube connected will be just ejected |
10:51 |
RBA |
and will travel to find a chest |
10:51 |
VanessaE |
nice |
10:52 |
VanessaE |
I've been wanting something like that |
10:52 |
RBA |
at the start any will do |
10:52 |
VanessaE |
when you've got a dozen furnaces lines up cooking clay and sand it can get tedious having to check them all |
10:52 |
RBA |
but notice my gold chests are marked with coulours already |
10:53 |
RBA |
half work for the filters to be done :) |
10:54 |
RBA |
just put on the output the filter |
10:54 |
RBA |
mark the outgoin items with colors |
10:54 |
RBA |
and let them search for same coloured chests |
10:55 |
RBA |
auto sorting storage system will be then done |
11:01 |
RBA |
put then for example iron ingot on white filter |
11:01 |
RBA |
copper ingot on orange filter |
11:01 |
RBA |
no matter which furnace will eject the ingot |
11:02 |
RBA |
when it will meet a filter tube on its way |
11:02 |
RBA |
it will land in proper chest |
11:04 |
RBA |
lets say we do have 16 colours |
11:04 |
RBA |
make for each color 4 possible items to mark with it |
11:05 |
PilzAdam |
can you use the GPLv2 for textures and sounds? |
11:05 |
RBA |
lets reserve black one for "unknown item" |
11:05 |
RBA |
and send black ones to another filter |
11:05 |
RBA |
with another set of filterin rules |
11:06 |
VanessaE |
PilzAdam: yes - you can use any license you want |
11:06 |
VanessaE |
depends on the image sources |
11:06 |
VanessaE |
if you did 'em yourself or they were say public domain, then the license is entirely your choice |
11:07 |
PilzAdam |
when i use textures that are under GPLv2 do i have to set them also to GPLv2 if i use them in a mod? |
11:09 |
VanessaE |
yes |
11:09 |
VanessaE |
but you can release your code under a different license if you want to |
11:10 |
VanessaE |
some of my stuff uses GPL for one and WTFPL for the other |
11:26 |
RBA |
oke doke |
11:26 |
RBA |
ive just paid for the new hosting plan |
11:26 |
VanessaE |
cool |
11:26 |
RBA |
now waitin for autorizathion codes |
11:27 |
RBA |
and we will try start the server |
11:27 |
RBA |
proffessional one |
11:27 |
RBA |
not on the laptop hehehe |
11:29 |
RBA |
sdzen server was run on the laptop :) |
11:29 |
RBA |
VanessaE: can you ping realbadangel.pl now? |
11:30 |
VanessaE |
5 packets transmitted, 5 received, 0% packet loss, time 4007ms |
11:30 |
VanessaE |
rtt min/avg/max/mdev = 124.635/126.026/127.829/1.540 ms |
11:30 |
RBA |
4007 ms? i guess not ready yet lol |
11:30 |
VanessaE |
nono |
11:31 |
VanessaE |
that's how long I let the ping run |
11:31 |
VanessaE |
average time, 126ms |
11:31 |
RBA |
ah |
11:31 |
RBA |
ive checked too |
11:31 |
RBA |
i got average 41ms |
11:32 |
RBA |
not bad at all |
11:32 |
VanessaE |
126 is about right for US<->/pl |
11:32 |
RBA |
i had over 300ms when playin on sdzens server |
11:33 |
RBA |
now got a bit better |
11:33 |
RBA |
average 140ms |
11:34 |
RBA |
so its gonna be ok i guess |
11:35 |
wei2912 |
anyone free? :) |
11:35 |
wei2912 |
sfan5: hi |
11:35 |
sfan5 |
hi |
11:36 |
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11:36 |
RBA |
o, folks started to wake up :) |
11:37 |
VanessaE |
morning sfan5 |
11:37 |
VanessaE |
and Calinou |
11:37 |
VanessaE |
wei2912: what's up? |
11:37 |
RBA |
coffe? |
11:38 |
wei2912 |
VanessaE, working on a project |
11:38 |
wei2912 |
now i need to flatten some desert terrain |
11:38 |
wei2912 |
and yet retain the 'sand dunes" shape |
11:38 |
RBA |
use tnt |
11:38 |
RBA |
hehehe |
11:39 |
wei2912 |
RBA: yup i'm using tht |
11:39 |
wei2912 |
as well as editworld |
11:39 |
wei2912 |
but still takes a long time |
11:39 |
VanessaE |
eh, out of my expertese short of using worldedit to wipe out anything ~= desert sand or desert stone |
11:39 |
RBA |
time for "Little Boy" then |
11:39 |
VanessaE |
cornernote would know I think, he knows how to use the map generator |
11:40 |
VanessaE |
RBA: bah fuck that, use Tsar Bomba :-) |
11:40 |
RBA |
lol |
11:41 |
VanessaE |
TO THE NSA READING THIS LOG: THIS IS ABOUT A VIDEO GAME, NOT REAL LIFE. SO FUCK OFF. :-) |
11:41 |
wei2912 |
anyone wants to join me? @RBA VanessaE |
11:41 |
wei2912 |
lol |
11:45 |
RBA |
hehehe |
11:46 |
RBA |
where did i put those tsars... |
11:46 |
|
tripod joined #minetest |
11:46 |
wei2912 |
lol |
11:46 |
* RBA |
is lookin for spare tsars |
11:46 |
wei2912 |
if you're interested |
11:46 |
wei2912 |
join wei2912server.sytes.net, port 30000 |
11:46 |
RBA |
a few minutes and i will |
11:47 |
VanessaE |
RBA: did you check that old carboard box in the corner over there? -------> |
11:49 |
RBA |
nah, found them in the old metal coffe box |
11:49 |
wei2912 |
RBA: okay thanks |
11:49 |
wei2912 |
any minecraft similar skin you know? :D |
11:50 |
wei2912 |
hate the green witch lolo |
11:50 |
RBA |
try mine |
11:50 |
* RBA |
is waitin for VanessaE sayin the same ;) |
11:50 |
VanessaE |
? |
11:51 |
VanessaE |
I never made any player skins |
11:51 |
RBA |
ah |
11:51 |
RBA |
sorry, i thougt its bout textures pack |
11:51 |
RBA |
not players skins |
11:51 |
wei2912 |
lol |
11:51 |
VanessaE |
until c55 approves a proper way to let a user choose his or her OWN skin (that everyone else will see) I won't bother. |
11:52 |
wei2912 |
VanessaE, sure? |
11:52 |
RBA |
anyway, joinin the server now |
11:52 |
VanessaE |
I'm sure. |
11:52 |
wei2912 |
everyone hates the green witch |
11:52 |
VanessaE |
not going to happen. |
11:52 |
wei2912 |
RBA: thanks |
11:52 |
RBA |
oh lol |
11:52 |
RBA |
shut down the client |
11:53 |
RBA |
abm loop is still workin |
11:53 |
RBA |
ROTFL |
11:53 |
wei2912 |
killall minetest |
11:53 |
wei2912 |
killall minetestserver |
11:53 |
VanessaE |
that;'s because it's the server that runs it :-) |
11:53 |
RBA |
thats the real power |
11:53 |
RBA |
ehehe |
11:54 |
VanessaE |
RBA: so how much longer you gonna fight with shoehorning this into an ABM call instead of just using the damn server timer as an IRQ? :-) |
11:54 |
RBA |
hmmm |
11:54 |
RBA |
good point |
11:55 |
VanessaE |
do it like this: |
11:55 |
wei2912 |
in yet RBA? :) |
11:55 |
VanessaE |
timer execute --> |
11:55 |
VanessaE |
increment counter |
11:55 |
VanessaE |
if counter == 1 jump to first part of code |
11:55 |
VanessaE |
if counter == 2 junp to second part |
11:55 |
VanessaE |
[...] |
11:55 |
VanessaE |
exit |
11:56 |
VanessaE |
as long as each part of the code takes less time to execute than the server timer takes to cycle, it'll work fine |
11:56 |
VanessaE |
(by default, that's 1/20 second) |
11:56 |
RBA |
hmmm |
11:56 |
RBA |
two reasons |
11:56 |
RBA |
i could be blocked by some1 else |
11:57 |
RBA |
2nd: when took over abm, i dont care bout cycles |
11:57 |
RBA |
my code is runnin in just different dimension |
11:57 |
wei2912 |
RBA: lol |
11:57 |
wei2912 |
version? |
11:58 |
RBA |
latest? |
11:58 |
wei2912 |
rc2? |
11:58 |
wei2912 |
rc1* |
11:58 |
RBA |
later |
11:58 |
VanessaE |
latest git |
11:58 |
RBA |
got the codes! |
11:59 |
RBA |
yupppie |
11:59 |
VanessaE |
yay |
12:00 |
RBA |
shit, no |
12:00 |
RBA |
its invoice |
12:00 |
RBA |
lol |
12:00 |
VanessaE |
haha |
12:00 |
RBA |
no codes yet |
12:00 |
VanessaE |
reading comprehension FAIL :-) |
12:00 |
wei2912 |
RBA: got in yet? lol |
12:01 |
RBA |
got 3 emails from provider |
12:01 |
RBA |
thank you, thank you and invoice |
12:01 |
RBA |
but no codes yet lol |
12:02 |
RBA |
wei2912: tryin to connect, but no answer |
12:02 |
wei2912 |
any error? |
12:02 |
|
Jousway joined #minetest |
12:03 |
RBA |
wei2912server.sytes.net:30000 right? |
12:03 |
wei2912 |
yup |
12:03 |
RBA |
no error |
12:03 |
RBA |
just tryin to connect |
12:05 |
VanessaE |
doesn't work for me either. |
12:06 |
wei2912 |
let me check... |
12:06 |
wei2912 |
try again VanessaE RBA |
12:07 |
VanessaE |
wei2912: nope. no good |
12:08 |
RBA |
im afk for 10 minutes |
12:08 |
RBA |
sorry |
12:09 |
wei2912 |
hmm |
12:10 |
wei2912 |
VanessaE, one more time? |
12:11 |
VanessaE |
wei2912: nope. still b0rk3d. |
12:11 |
wei2912 |
VanessaE, try one more time lol |
12:11 |
wei2912 |
redirected the dns |
12:11 |
VanessaE |
*bzzt* nope |
12:12 |
wei2912 |
VanessaE, one more time :P |
12:12 |
VanessaE |
FAIL |
12:12 |
wei2912 |
well |
12:12 |
wei2912 |
it was offline :P |
12:12 |
wei2912 |
VanessaE, one more time :D |
12:13 |
VanessaE |
DING DING DING! |
12:13 |
VanessaE |
we have a weener |
12:13 |
wei2912 |
lol |
12:13 |
VanessaE |
well sorta....wtf? |
12:13 |
VanessaE |
did I just hear a bird? |
12:13 |
VanessaE |
HAHA |
12:13 |
VanessaE |
I can hear sounds but the screen hasn't drawn yet |
12:14 |
VanessaE |
still sitting there "Waiting content" and 0% media |
12:14 |
VanessaE |
but I'm hearing sounds from the ambiance mod, weird. |
12:14 |
VanessaE |
well I was |
12:15 |
wei2912 |
VanessaE, hmm |
12:15 |
VanessaE |
looks like you crashed |
12:15 |
wei2912 |
nope |
12:15 |
wei2912 |
it works |
12:15 |
VanessaE |
it's down again |
12:15 |
wei2912 |
reconnect? :P @VanessaER |
12:15 |
wei2912 |
reconnect? :P @VanessaE |
12:15 |
VanessaE |
trying |
12:15 |
VanessaE |
it isn't connecting. |
12:15 |
wei2912 |
argh |
12:15 |
wei2912 |
one of those weird cases |
12:15 |
wei2912 |
where nothing works properly |
12:16 |
* VanessaE |
tries yet again |
12:16 |
VanessaE |
dead. |
12:17 |
wei2912 |
VanessaE, try again |
12:17 |
VanessaE |
works |
12:17 |
VanessaE |
waiting for items |
12:17 |
VanessaE |
nodes.. |
12:17 |
VanessaE |
media is stuck at 0% |
12:17 |
VanessaE |
wait |
12:17 |
VanessaE |
29% |
12:17 |
VanessaE |
and I hear the birds again |
12:17 |
|
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12:17 |
VanessaE |
38% |
12:18 |
VanessaE |
43% |
12:18 |
VanessaE |
oy you have a slow pipe :-) |
12:18 |
VanessaE |
48% |
12:18 |
wei2912 |
VanessaE, lol |
12:18 |
wei2912 |
argh |
12:18 |
wei2912 |
plants growing so high |
12:18 |
VanessaE |
looks like it died. |
12:19 |
wei2912 |
lol |
12:19 |
VanessaE |
yup, stopped at 48% and my network meter is idle. |
12:19 |
wei2912 |
VanessaE, wait... |
12:19 |
wei2912 |
hmm |
12:19 |
wei2912 |
try again |
12:19 |
wei2912 |
failed to emerge player? |
12:19 |
VanessaE |
dead. |
12:19 |
|
Taoki[laptop]_1 joined #minetest |
12:20 |
VanessaE |
I don't have an error console op--- |
12:20 |
VanessaE |
wait |
12:20 |
VanessaE |
it just connected. |
12:20 |
VanessaE |
items |
12:20 |
VanessaE |
nodes.. |
12:20 |
VanessaE |
media at 0% |
12:20 |
wei2912 |
timeout |
12:20 |
VanessaE |
trying again |
12:20 |
VanessaE |
this IS for 0.4.2 right? |
12:21 |
VanessaE |
there it dgoes |
12:21 |
VanessaE |
items |
12:21 |
VanessaE |
nodes |
12:21 |
VanessaE |
media at 0% |
12:21 |
wei2912 |
VanessaE, yup |
12:21 |
wei2912 |
rc1 |
12:22 |
VanessaE |
dead. |
12:23 |
wei2912 |
VanessaE, sigh |
12:23 |
wei2912 |
any ideas why this is happening? |
12:24 |
|
TheLastProject joined #minetest |
12:25 |
VanessaE |
without access to the server's logs I couldn't even begin to guess |
12:25 |
* VanessaE |
tries again |
12:26 |
wei2912 |
VanessaE, anything? |
12:26 |
VanessaE |
gets the nodes and items, but after that nothing. deader than 4 o'clock. |
12:26 |
wei2912 |
no error message :( |
12:27 |
wei2912 |
other than timeout |
12:27 |
wei2912 |
RBA ^^ |
12:27 |
VanessaE |
my network meter shows ~6kB/sec incoming |
12:27 |
VanessaE |
surely you have a better connection than this? |
12:27 |
VanessaE |
that's barely more than dial-up speeds |
12:27 |
VanessaE |
with occa |
12:27 |
VanessaE |
wait |
12:27 |
VanessaE |
it IS working |
12:27 |
wei2912 |
VanessaE, weird |
12:27 |
VanessaE |
media just went to 30% |
12:27 |
wei2912 |
i got fibre optic |
12:28 |
wei2912 |
lol |
12:28 |
VanessaE |
your network is being MASSIVELY throttled. |
12:28 |
wei2912 |
let me check |
12:28 |
VanessaE |
I get little spikes to ~30kB/sec from you but otherwise barely moving |
12:28 |
VanessaE |
media 50% now |
12:28 |
VanessaE |
60% |
12:28 |
VanessaE |
70% |
12:28 |
VanessaE |
90% |
12:29 |
VanessaE |
it works! |
12:29 |
wei2912 |
finally lol |
12:29 |
VanessaE |
lagged all to hell though |
12:29 |
|
rubenwardy joined #minetest |
12:29 |
* VanessaE |
looks out over a precipice that isn't loading |
12:30 |
VanessaE |
ghah |
12:30 |
VanessaE |
hah |
12:31 |
VanessaE |
I can dig at these iron tree leaves but nothing ends up in my inventory and the world still hasn't loaded all the way |
12:31 |
rubenwardy |
I am going to those adjustments... |
12:32 |
VanessaE |
wei2912: I see you run my junglegrass mod :-) |
12:32 |
wei2912 |
VanessaE, lol |
12:32 |
VanessaE |
rubenwardy: what adjustments? |
12:32 |
wei2912 |
yup i did |
12:32 |
wei2912 |
disable all special effects |
12:33 |
|
Voltaire joined #minetest |
12:33 |
Voltaire |
hey hey :) |
12:33 |
wei2912 |
hi |
12:34 |
wei2912 |
VanessaE, i need some help on flattening and converting all terrain to desert |
12:34 |
wei2912 |
or at least a huge piece of terrain |
12:34 |
|
rubenwardy_ joined #minetest |
12:34 |
rubenwardy_ |
mip map |
12:35 |
rubenwardy_ |
why me logged in twice |
12:35 |
Voltaire |
Has anyone else brought the profiling page up while running minetest? |
12:35 |
rubenwardy_ |
what is the windows client for irc called? |
12:36 |
rubenwardy_ |
ie: what you are using now |
12:36 |
VanessaE |
wei2912: wake up! |
12:36 |
* Voltaire |
falls out of his chair. |
12:37 |
wei2912 |
VanessaE, woke up |
12:37 |
Voltaire |
VanessaE: Have you tried doing looking at the inbuilt graphs while using minetest? |
12:37 |
VanessaE |
yes I have |
12:38 |
VanessaE |
wei2912: the map is not loading for me. |
12:38 |
VanessaE |
wei2912: I can't move any closer to you than where I stand right now in the gam |
12:38 |
rubenwardy_ |
what client can i use on windows to run this chat? |
12:38 |
VanessaE |
game* |
12:38 |
thexyz |
rubenwardy_: pidgin |
12:38 |
VanessaE |
there's this big blank space betwene us |
12:38 |
VanessaE |
between* |
12:38 |
Voltaire |
VanessaE: Do you find that you get periodic (once every 1-2 seconds or so) spikes? |
12:38 |
VanessaE |
Voltaire: sure I have looked at that graph |
12:38 |
wei2912 |
VanessaE, turn around |
12:39 |
wei2912 |
i'm going to use worldedit |
12:40 |
Voltaire |
VanessaE Do you find you get periodic (once every 1-2 seconds or so) spikes? |
12:40 |
rubenwardy_ |
how is the wiki VanessaE |
12:40 |
VanessaE |
Voltaire: never looked for it |
12:40 |
VanessaE |
rubenwardy_: have't looked today except to edit the credits on a picture |
12:41 |
rubenwardy_ |
ok |
12:41 |
rubenwardy_ |
brb |
12:41 |
cornernote |
made a simple mesecons game - Rock Scissors Paper - http://minetest.net/forum/viewtopic.php?pid=40005#p40005 |
12:41 |
wei2912 |
lol |
12:42 |
wei2912 |
extreme traffic |
12:42 |
VanessaE |
wei2912: signed off. I can't do nothing in this server - it's too lagged out |
12:42 |
Voltaire |
VanessaE: I find movement a bit jerky, catching periodically as I move around. In synch with the spikes. |
12:42 |
wei2912 |
VanessaE, :( |
12:42 |
wei2912 |
lol |
12:42 |
VanessaE |
Voltaire: there are people trying to sort out the reason for the CPU spikes |
12:42 |
VanessaE |
but I don't know the progress yet |
12:43 |
VanessaE |
wei2912: you sure your server isn't being DDoS'd? |
12:43 |
Voltaire |
VanessaE: I was going to have a look myself; recently got a executable built (though no game yet). I wanted to just make sure its not just me. |
12:44 |
VanessaE |
Voltaire: nope it definitely isn't just you. everyone gets bad CPU lag in the game lately. |
12:44 |
Voltaire |
VanessaE: I assume LUA isnt setup to be multithreaded? |
12:44 |
VanessaE |
Voltaire: that is correct |
12:45 |
VanessaE |
as RBA discovered yesterday :D |
12:45 |
wei2912 |
VanessaE, no |
12:45 |
wei2912 |
it isn't |
12:45 |
Voltaire |
VanessaE: How about a client and server instance? |
12:46 |
VanessaE |
wei2912: I wonder why then. that's way too much network traffic and yet so lagged |
12:46 |
wei2912 |
VanessaE, is it the same with other servers? |
12:46 |
Voltaire |
VanessaE: ((actually I am kind of assuming there is client side code for LUA atm; I am really only scratching the surface atm). |
12:46 |
VanessaE |
Voltaire: I think those run as separate processes, and lua aside of that, but everything inside of lua is still all one thread |
12:46 |
VanessaE |
Voltaire: nope, lua runs only on the server. |
12:47 |
VanessaE |
wei2912: no. other servers are fine for me, though I only occasionally use redcrab:30401 anymore |
12:47 |
VanessaE |
(and even that's gone bad because of a map generator failure that erased part of the city) |
12:48 |
* VanessaE |
checks on redcrab just to be sure |
12:49 |
VanessaE |
nope. a ton of traffic but the world's flowing in at a normal rate |
12:49 |
wei2912 |
VanessaE, does this explain why? |
12:49 |
Voltaire |
VanessaE: Any plans to make it client side? Or indeed, not make it client side? |
12:49 |
wei2912 |
i'm running client + server |
12:49 |
VanessaE |
definitely not. |
12:50 |
VanessaE |
it's strictly server-side. |
12:50 |
wei2912 |
hmm |
12:51 |
Voltaire |
VanessaE: So people would be opposed to adding client side LUA support? Any particular reason? |
12:51 |
VanessaE |
hacking. |
12:51 |
VanessaE |
that creates a major security hole |
12:53 |
|
ray8888 joined #minetest |
12:53 |
|
ray8888 left #minetest |
12:53 |
Voltaire |
VanessaE: Even using LUA in sandbox mode? |
12:53 |
Calinou |
minetest community being awesome already |
12:53 |
Calinou |
</sarcasm> |
12:54 |
wei2912 |
slaughter calinou! |
12:54 |
wei2912 |
jk |
12:54 |
Calinou |
want to mod minetest on the client? use C++, it's good enough for this purpose |
12:54 |
VanessaE |
Voltaire: beyond that I don't know, but I don't think so |
12:55 |
thexyz |
yay, i want lua clientside support |
12:55 |
VanessaE |
wei2912: there is still lots of traffic on redcrab's server btw |
12:55 |
thexyz |
but nobody wants to implement it =( |
12:56 |
wei2912 |
VanessaE, hmm |
12:57 |
Voltaire |
Calinou: I dont have any problems modding with C++. But I kind of figured that client side LUA would be a requisite if you have server side LUA. Its kind of essential if you want to reduce prediction errors; something that anoys the hell out of me with minecraft and its mods. |
12:57 |
Calinou |
don't forget the security issues |
12:58 |
Calinou |
we have content issues already (I can make penis blocks if I want), let's not have actual security issues |
12:58 |
RBA |
there are ways for servers to refuse hacked clients to connect |
12:59 |
Voltaire |
Calinou: Security issues potentially already exist, but I understand that it would increase them significantly. |
12:59 |
wei2912 |
argh |
12:59 |
Voltaire |
http://lua-users.org/wiki/SandBoxes |
12:59 |
wei2912 |
freaking problems |
12:59 |
|
NakedFury joined #minetest |
12:59 |
wei2912 |
now i have to recreate! :( |
12:59 |
RBA |
make hashes, passports whatever |
13:00 |
VanessaE |
RBA: do that and the custom one I use couldn't connect |
13:01 |
RBA |
so priviledges check |
13:01 |
VanessaE |
(custom because I use jin_xi's texture filtering hack) |
13:01 |
wei2912 |
VanessaE, how do i convert a whole map to desert? |
13:01 |
RBA |
let the client ask for priviledges |
13:01 |
VanessaE |
wei2912: ask cornernote when he shows up next :-) |
13:01 |
Voltaire |
Calinou: Content wise. Anyone could already create giant penis monoliths if they wanted, so creating blocks of that nature...not so bad. Even back in HL2 you could create sprays that were....well...crude. |
13:01 |
wei2912 |
... |
13:01 |
VanessaE |
wei2912: one way is to write an ABM that converts everything |
13:01 |
VanessaE |
but that's slow and CPU heavy |
13:01 |
wei2912 |
VanessaE, :( |
13:02 |
RBA |
and realtime check what client does with them |
13:02 |
wei2912 |
anyway to make use of the in-game generator and create only desert biones? |
13:02 |
VanessaE |
wei2912: like I said, ask cornernote |
13:02 |
VanessaE |
or mauvebic actually |
13:02 |
RBA |
any periodical check returnin not equal = client kick |
13:02 |
VanessaE |
either one - they both know how to fiddle with the map generator in lua |
13:03 |
wei2912 |
VanessaE, okay |
13:03 |
Calinou |
wei2912, modify C++ mapgen code :p |
13:04 |
wei2912 |
Calinou, lol |
13:04 |
|
rubenwardy joined #minetest |
13:04 |
wei2912 |
might try that |
13:04 |
Voltaire |
RBA: Considering we have source code for client.exe they can rebuild with "hacked" versions in C++ anyway. |
13:05 |
Calinou |
.exe |
13:05 |
rubenwardy |
got pidgen |
13:05 |
Calinou |
> implying everyone uses windows |
13:05 |
Calinou |
rubenwardy, you mean pidgin? |
13:05 |
Voltaire |
or wine :) |
13:05 |
RBA |
they can, but they cant modify runnin server |
13:05 |
VanessaE |
rubenwardy: please rebuild the bridge north of the water pyramid on redcrab:30401 |
13:05 |
RBA |
right? |
13:05 |
rubenwardy |
pigin |
13:05 |
VanessaE |
(you own it, so I can't fix it :-) ) |
13:05 |
|
BartoCH joined #minetest |
13:06 |
RBA |
so make the client on every action add its privedgles byte |
13:06 |
RBA |
8 bits are more than enough |
13:07 |
RBA |
once not fit given by server |
13:07 |
RBA |
it shall refuse to serve |
13:08 |
RBA |
only server is able to give priviledges |
13:08 |
RBA |
and clients shall show them each action |
13:08 |
wei2912 |
VanessaE, try again |
13:08 |
wei2912 |
should be much faster |
13:08 |
VanessaE |
connecting. |
13:08 |
VanessaE |
items |
13:08 |
VanessaE |
nodes. |
13:08 |
VanessaE |
media at 0%-- |
13:09 |
VanessaE |
and there's the world |
13:09 |
VanessaE |
still laggy but better |
13:09 |
VanessaE |
well it was. |
13:09 |
VanessaE |
then it just stopped sending mapblocks. |
13:09 |
RBA |
stuck at media |
13:09 |
wei2912 |
too many mods :( |
13:09 |
wei2912 |
just now |
13:10 |
RBA |
try minetest.freedns.in |
13:10 |
VanessaE |
profiler received packets is sporadic, mostly quiet |
13:10 |
RBA |
we put some music there lol |
13:10 |
wei2912 |
RBA: ? |
13:10 |
VanessaE |
and I *still* don't have fly/fast. damn selfish BOFH admins anyway ;-) |
13:10 |
wei2912 |
wait a moment |
13:10 |
wei2912 |
let me edit |
13:11 |
|
Keegann joined #minetest |
13:12 |
Keegann |
hello |
13:16 |
Voltaire |
RBA: I see what you mean, but I think in the end you just have to assume that the client is basically untrustworthy. Though....perhaps what you suggested would be useful for checking the servers pushed LUA....checking with a third party that its signed OK etc. |
13:16 |
RBA |
not basically |
13:17 |
RBA |
client shall always be treated as not trustworthy |
13:17 |
RBA |
and shall prove to the server it isnt |
13:17 |
RBA |
due to the data sent |
13:17 |
RBA |
one extra byte shouldnt be a problem |
13:18 |
Basstard` |
Hey VanessaE |
13:18 |
RBA |
not just on login |
13:18 |
RBA |
each action client will perform |
13:19 |
RBA |
you can fool login check |
13:19 |
RBA |
but you wont be able to fool each try to put a node or move |
13:20 |
RBA |
because server will check if youre able to do so |
13:20 |
|
cisoun joined #minetest |
13:20 |
RBA |
player voltaire tried to fly |
13:20 |
RBA |
lets check |
13:21 |
RBA |
he doesnt privs to do so |
13:21 |
RBA |
so we kicked him ;) |
13:21 |
RBA |
worked :) |
13:24 |
VanessaE |
wei2912: grant teleport priv please so I can do this right |
13:25 |
wei2912 |
VanessaE, granted |
13:25 |
|
Voltaire joined #minetest |
13:26 |
Voltaire |
rba: what was the last message you received from me? |
13:30 |
VanessaE |
wei2912: gevalt! what is going on with your server? |
13:30 |
VanessaE |
this is NOT from mods, it can't be |
13:36 |
|
MilanFIN joined #minetest |
13:36 |
rubenwardy |
I am downloading ubuntu right now.... |
13:37 |
rubenwardy |
is there an easy tutorial to compiling Mt? |
13:37 |
wei2912 |
VanessaE, i'll shut it down |
13:37 |
wei2912 |
then i'll restart |
13:37 |
VanessaE |
noooo |
13:37 |
wei2912 |
? |
13:37 |
VanessaE |
and yes, it's taking minutes at a time. |
13:37 |
wei2912 |
VanessaE, when you're done tell me |
13:37 |
wei2912 |
hmm |
13:37 |
VanessaE |
I issue a teleport, five minutes later "teleporting to..." |
13:38 |
wei2912 |
VanessaE, what about on your side? |
13:38 |
VanessaE |
what do you mean on my side? |
13:38 |
wei2912 |
packets being sent per second, network traffic etc. |
13:39 |
VanessaE |
minimal actual traffic by my network meter, but at least 10 packets/second says minetest's profiler |
13:40 |
VanessaE |
it seems to vary in how much time it takes to respond to a command - might be a minute, might be 5+ |
13:40 |
wei2912 |
hmm |
13:40 |
VanessaE |
fuck it. reset the server. it's not even executing my commands right |
13:41 |
wei2912 |
lol |
13:41 |
VanessaE |
how many mods do you have installed? |
13:41 |
wei2912 |
not too sure about previously |
13:41 |
wei2912 |
now there's 4 |
13:41 |
VanessaE |
which are worldedit and..? |
13:41 |
wei2912 |
3* |
13:41 |
wei2912 |
moreblocks, nuke, worldedit |
13:41 |
wei2912 |
the necessities |
13:41 |
VanessaE |
nuke? |
13:41 |
wei2912 |
yup |
13:41 |
wei2912 |
need me to disable? |
13:41 |
VanessaE |
that thing is known to lag servers HARD |
13:41 |
wei2912 |
argh |
13:42 |
VanessaE |
though if no one's using it rigth now I don't see how that's the problem |
13:42 |
wei2912 |
VanessaE, okay 2 |
13:42 |
VanessaE |
this has got to be your network |
13:42 |
VanessaE |
connecting... |
13:44 |
wei2912 |
VanessaE, how is it? |
13:44 |
VanessaE |
better but still slow |
13:44 |
wei2912 |
VanessaE, very slow or just slow? |
13:44 |
|
ttk2 joined #minetest |
13:44 |
VanessaE |
just slow |
13:44 |
wei2912 |
okay |
13:45 |
VanessaE |
transforming the land now |
13:45 |
VanessaE |
or trying to anyway |
13:46 |
wei2912 |
lag |
13:46 |
wei2912 |
unresponsive* |
13:46 |
wei2912 |
lol |
13:46 |
VanessaE |
let it run |
13:46 |
wei2912 |
i can still move around |
13:46 |
VanessaE |
I just issued a command that'll take a while to execute |
13:46 |
wei2912 |
VanessaE, btw mine all the unknown blocks |
13:46 |
VanessaE |
(roughly 100,000,000 nodes to be transformed) |
13:46 |
wei2912 |
wth |
13:47 |
VanessaE |
give it some time |
13:47 |
VanessaE |
worldedit is not the fastest way in the world to do this :-) |
13:48 |
wei2912 |
how is it going? |
13:48 |
VanessaE |
s/transformed/tested and maybe transformed/ |
13:48 |
VanessaE |
waiting for the command to finish. |
13:48 |
wei2912 |
VanessaE, want to help me seek out the weird parts later? |
13:49 |
VanessaE |
I wouldn't even know where to begin looking - with moreblocks and worldedit as your only mods, this has to be a network problem or some obscure game bug |
13:50 |
wei2912 |
or distance? |
13:50 |
VanessaE |
distance? |
13:50 |
VanessaE |
doubt it |
13:50 |
wei2912 |
loads of people are at the opposite side of the world for me :P |
13:50 |
VanessaE |
my view distance is set at 150, which works fine on redcrab's (as long as that damn water pyramid isn't visible) |
13:50 |
wei2912 |
not that lol |
13:51 |
VanessaE |
"loads of people"?? |
13:51 |
VanessaE |
there's only you and I on the server now |
13:51 |
|
roboman2444 joined #minetest |
13:51 |
wei2912 |
i'm saying |
13:51 |
wei2912 |
there's a high possibility you are at the opposite side of the world |
13:51 |
wei2912 |
(not minetest, literally) |
13:51 |
VanessaE |
OH |
13:51 |
VanessaE |
right |
13:51 |
VanessaE |
that's likely the problem then |
13:52 |
VanessaE |
you're being throttled. |
13:52 |
wei2912 |
lol |
13:52 |
VanessaE |
just not directly at your modem/router but somewhere between there and here |
13:52 |
VanessaE |
suggest you find a server somewhere outside of .pl ;-) |
13:52 |
Voltaire |
Do you know if the networking stuff uses UDP or TCP? |
13:53 |
wei2912 |
Voltaire: both |
13:53 |
VanessaE |
UDP I think |
13:53 |
wei2912 |
think the wiki says to enable both |
13:53 |
VanessaE |
wei2912: is your CPU burning up yet? ;) |
13:53 |
wei2912 |
lol |
13:53 |
wei2912 |
VanessaE, hmm |
13:53 |
rubenwardy |
Mw Ha Ha Ha! |
13:53 |
wei2912 |
somewhat |
13:53 |
VanessaE |
rubenwardy: please rebuild the bridge north of the water pyramid on redcrab:30401. you own it so I can't fix it :-) |
13:55 |
Voltaire |
gtg |
13:55 |
Voltaire |
cya! |
13:55 |
VanessaE |
bye |
13:55 |
wei2912 |
wth is it at over 3Ghz? |
13:55 |
wei2912 |
supposed to be governer powersave |
13:56 |
VanessaE |
wei2912: worldedit. |
13:56 |
wei2912 |
okay minetest had an exception |
13:56 |
wei2912 |
lol |
13:56 |
VanessaE |
62822 nodes replaced. next command coming up |
13:56 |
wei2912 |
reconnect :P |
13:56 |
wei2912 |
you turned the whole land into sand |
13:57 |
VanessaE |
yup, desert sand. next command will finish that job |
13:57 |
wei2912 |
VanessaE, you aren't even connected |
13:58 |
wei2912 |
i restarted the server :P |
13:58 |
VanessaE |
oh so I see ok |
14:00 |
VanessaE |
/time 6000 plz :-) |
14:01 |
wei2912 |
argh crashed again |
14:01 |
wei2912 |
due to some unknown blocks |
14:01 |
wei2912 |
leafdecay? |
14:01 |
VanessaE |
are you sure this is the latest minetest? |
14:01 |
wei2912 |
yes |
14:01 |
VanessaE |
the crash-on-unknown-blocks is supposed to have been fixed in -git |
14:01 |
wei2912 |
0.4.2rc-1 |
14:01 |
VanessaE |
nononono |
14:01 |
wei2912 |
VanessaE, no there wasn't any crash |
14:01 |
VanessaE |
0.4.2-rc1 is out of date. |
14:01 |
wei2912 |
oh? |
14:01 |
wei2912 |
argh |
14:01 |
VanessaE |
get latest -git and compile it |
14:03 |
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14:03 |
wei2912 |
VanessaE, okay |
14:04 |
VanessaE |
sowwy :-) |
14:04 |
wei2912 |
lol |
14:04 |
VanessaE |
you run win or linux? |
14:04 |
VanessaE |
I forgot |
14:05 |
wei2912 |
linux |
14:06 |
VanessaE |
wanna play with my mipmap+anisotropic builds? :-) |
14:06 |
VanessaE |
texture filtering that is. http://minetest.net/forum/viewtopic.php?pid=39686#p39686 |
14:06 |
wei2912 |
VanessaE, ? |
14:06 |
VanessaE |
these were built from -git a couple of days ago |
14:07 |
wei2912 |
what's that for? |
14:07 |
VanessaE |
if you have a good card and you're using better-than-16px textures, the difference is amazing |
14:07 |
VanessaE |
car = video card |
14:07 |
VanessaE |
card* |
14:07 |
wei2912 |
oh |
14:07 |
wei2912 |
okay |
14:07 |
wei2912 |
VanessaE, just install the deb file? |
14:07 |
VanessaE |
otherwise just go to the usual github sources and compile from there :-) |
14:07 |
wei2912 |
i have a feeling there's something more |
14:08 |
VanessaE |
sudo dpkg -i file.deb; sudo apt-get -f install |
14:08 |
VanessaE |
(you might see errors on the dpkg command, the -f install should fix them) |
14:08 |
wei2912 |
okay |
14:08 |
wei2912 |
i assume it installs your version of minetest? |
14:08 |
VanessaE |
these are amd64 builds so you need to be running amd64 ubuntu of course |
14:09 |
VanessaE |
yep, I run the one without trilinear turned on (the first link) |
14:09 |
wei2912 |
oh |
14:09 |
wei2912 |
hmm think i won't mess with it lol |
14:10 |
VanessaE |
ok screw it then. :-) go compile it from sources :-) |
14:13 |
wei2912 |
VanessaE, so how do i compile it? |
14:13 |
wei2912 |
c++ noob here |
14:13 |
VanessaE |
https://github.com/celeron55/minetest/blob/master/README.txt#L78 |
14:13 |
VanessaE |
just follow those instructions. they're dead easy |
14:14 |
wei2912 |
VanessaE, i mean the edited files |
14:15 |
VanessaE |
oh, eh don't worry about those tweaks, just compile it straight from source. |
14:15 |
wei2912 |
ah damn |
14:15 |
VanessaE |
stick to vanilla for now. |
14:15 |
wei2912 |
i think |
14:15 |
wei2912 |
the world got wiped out? |
14:15 |
wei2912 |
wth |
14:15 |
wei2912 |
ah nvm |
14:15 |
wei2912 |
we can always reconvert it :P |
14:16 |
wei2912 |
@VanessaE |
14:21 |
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14:22 |
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Krayon joined #minetest |
14:22 |
wei2912 |
VanessaE, does it work? |
14:22 |
wei2912 |
doesn't seem like |
14:23 |
VanessaE |
it takes time :-) |
14:23 |
VanessaE |
worldedit is good but it's no speed demon :-) |
14:23 |
wei2912 |
VanessaE, are there any map barriers? |
14:24 |
VanessaE |
dunno, I'm waiting for the command to finish :-) |
14:25 |
wei2912 |
doesn't seem as if it started at all |
14:25 |
wei2912 |
redo? :) |
14:25 |
VanessaE |
Ah, it just finished |
14:26 |
wei2912 |
it should tell me when it finishes |
14:27 |
wei2912 |
there're patches of green areas |
14:27 |
VanessaE |
yep I see it. looks like it didn't do the whole job |
14:27 |
wei2912 |
maybe we can do this tmr? |
14:27 |
wei2912 |
gtg soon |
14:27 |
VanessaE |
yeah, nuke this world and we'll tackle it tomorrow. |
14:28 |
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14:28 |
VanessaE |
by then cornernote will show up and we can pick his brain |
14:28 |
wei2912 |
lol |
14:28 |
wei2912 |
nuke this world? |
14:28 |
VanessaE |
yeah |
14:28 |
VanessaE |
delete it. |
14:29 |
VanessaE |
let's do this the right way, and worldedit ain't it :-) |
14:30 |
wei2912 |
VanessaE, lol |
14:30 |
wei2912 |
agreed |
14:30 |
wei2912 |
btw where do i put your texture pack? |
14:30 |
VanessaE |
anywhere you want. |
14:30 |
VanessaE |
edit ~/.minetest/minetest.conf to point ot it |
14:30 |
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youbi joined #minetest |
14:30 |
VanessaE |
texture_path = /path/to/pngs |
14:30 |
youbi |
Hi |
14:30 |
VanessaE |
(er, jpgs now but same diff) |
14:31 |
wei2912 |
VanessaE, oh |
14:31 |
VanessaE |
hi youbi |
14:31 |
wei2912 |
okay thanks |
14:31 |
wei2912 |
got the highest resolution |
14:31 |
wei2912 |
lol |
14:31 |
youbi |
Is it possible to go down on a Ladder ? |
14:31 |
VanessaE |
youbi: press 'e' |
14:31 |
youbi |
Oh. I bound e to right :/ |
14:31 |
wei2912 |
lol |
14:32 |
youbi |
Is it the same key for sneak ? |
14:32 |
VanessaE |
well 'e' is normally 'fast' also |
14:32 |
youbi |
Ok |
14:32 |
wei2912 |
think 'e' is down in fly mode |
14:33 |
VanessaE |
'e' is down in fly mode. in walk mode it's down on a ladder or run otherwise |
14:33 |
youbi |
Oh. There is no entry for this one in the menu for binding keys. |
14:34 |
youbi |
Maybe should i look to minetest.con.example |
14:34 |
VanessaE |
I forget the name of the keybinding; I leave mine at their defaults. |
14:35 |
youbi |
Ok |
14:37 |
VanessaE |
sfan5: can you add a function to worldedit where it can be made to look for a particular node around that which is being changed by the //replace command? |
14:37 |
youbi |
Oh. This is strange. The keybinding is called “use†|
14:37 |
VanessaE |
e.g. only replace if the node to be replaced is, say, within a couple of nodes of air or water or whatever |
14:42 |
wei2912 |
argh VanessaE |
14:42 |
wei2912 |
you didn't include the nyan cat textures |
14:44 |
VanessaE |
of course not |
14:44 |
VanessaE |
nyancat is copyrighted. |
14:44 |
wei2912 |
lol |
14:45 |
VanessaE |
and besides, the game already has it and it wouldn't be any better since my textures are supposed to be photorealistic. |
14:45 |
wei2912 |
yay |
14:45 |
youbi |
Go paint your own cat with rainboz’s colors |
14:45 |
wei2912 |
got back the normal hand wield |
14:45 |
wei2912 |
VanessaE, i'll remove some of your textures |
14:45 |
wei2912 |
most of them i love |
14:45 |
VanessaE |
wei2912: don't like mine? :((((((( |
14:45 |
wei2912 |
some of them i hate |
14:45 |
wei2912 |
lol |
14:45 |
VanessaE |
why??? |
14:45 |
wei2912 |
well actually |
14:45 |
wei2912 |
the only thing i hate is hand wield |
14:46 |
wei2912 |
lol |
14:46 |
VanessaE |
what's wrong with it |
14:46 |
wei2912 |
looks weird |
14:46 |
wei2912 |
i prefer a box |
14:46 |
VanessaE |
meh |
14:46 |
wei2912 |
the rest are awesome |
14:46 |
VanessaE |
I need a better one asmittedly |
14:46 |
VanessaE |
admittedly |
14:46 |
VanessaE |
you know what? |
14:46 |
VanessaE |
stand by. |
14:46 |
wei2912 |
yes? |
14:46 |
wei2912 |
okay |
14:49 |
VanessaE |
in a few minutes I'll upload a new one |
14:50 |
wei2912 |
hmm |
14:50 |
wei2912 |
gtg now... |
14:50 |
wei2912 |
VanessaE, see you tmr |
14:50 |
VanessaE |
my husband provided his hand for the purpose :-) |
14:50 |
VanessaE |
NOOOO!! |
14:50 |
wei2912 |
thanks for helping out today |
14:50 |
wei2912 |
lol |
14:50 |
* VanessaE |
staples wei2912's pants to the chair |
14:50 |
wei2912 |
VanessaE, provided his hand? |
14:50 |
VanessaE |
*nod* |
14:52 |
VanessaE |
damn it. |
14:54 |
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14:58 |
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14:59 |
NekoGloop |
that was odd... |
14:59 |
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15:00 |
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15:00 |
NekoGloop |
hello calinou |
15:03 |
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15:03 |
NekoGloop |
RBA, hello |
15:10 |
NekoGloop |
... anyone? lol |
15:10 |
VanessaE |
hey |
15:10 |
VanessaE |
what was odd? |
15:10 |
NekoGloop |
couldnt connect to freenode |
15:10 |
NekoGloop |
it acted like the server was down |
15:10 |
VanessaE |
huh. |
15:11 |
NekoGloop |
"minetest.exe has encountered a problem and needs to close. We are sorry for any inconvience." screw you too. |
15:12 |
rubenwardy |
lol |
15:13 |
NekoGloop |
technic mod music player is awesome |
15:13 |
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15:14 |
NekoGloop |
large mese pickaxe so OP |
15:16 |
NekoGloop |
VanessaE: whatcha up to? |
15:16 |
VanessaE |
working on the wield hand in my texturepack |
15:16 |
NekoGloop |
i see |
15:17 |
NekoGloop |
too bad we cant define shapes for those, eh? |
15:17 |
VanessaE |
yeah |
15:17 |
NekoGloop |
hm.. |
15:18 |
NekoGloop |
can a "cooking" recipe require multiple of an item? |
15:18 |
NekoGloop |
i.e. "technic:copper_dust 2" |
15:18 |
VanessaE |
no |
15:18 |
VanessaE |
but it can output multiples |
15:18 |
NekoGloop |
you sure about that? |
15:18 |
VanessaE |
yup |
15:19 |
NekoGloop |
have you personally tried it? |
15:19 |
VanessaE |
in unified dyes, 1 stone in = 10 titanium dioxide out |
15:19 |
VanessaE |
I tried the other way with a different material. didn't work |
15:19 |
NekoGloop |
hmmm... |
15:19 |
NekoGloop |
hold on a sec |
15:21 |
VanessaE |
you can't, for example, do 6 glass bottles -> 1 glass block |
15:21 |
VanessaE |
(you have to craft them into some single, intermediate material first) |
15:22 |
bas080 |
Hey VanessaE, you called me... whatsup? |
15:23 |
VanessaE |
bas080: see your msg in the forums re: jungle trees |
15:23 |
bas080 |
To use jungletree from default |
15:23 |
VanessaE |
yes |
15:23 |
NekoGloop |
i agree |
15:23 |
VanessaE |
you break stuff by using your own node |
15:24 |
bas080 |
What about another tree which is a bit smaller and has that node. |
15:24 |
VanessaE |
everyone expects the in-game trees (which are still defined byw) |
15:24 |
VanessaE |
sure, you could register a second node, just don't call it a jungle tree :-) |
15:24 |
VanessaE |
maybe call it a cypress or something |
15:25 |
NekoGloop |
make jungletrees obtainable :D |
15:25 |
VanessaE |
those are thin and grow in the environment where your jungle trees currently grow |
15:25 |
VanessaE |
e.g. near water |
15:25 |
VanessaE |
hm, cypress is a conifer. |
15:25 |
VanessaE |
ok call ti something else |
15:26 |
NekoGloop |
hmm... |
15:26 |
VanessaE |
bas080: wait. |
15:26 |
bas080 |
ok. but when digged it does give jungletree |
15:26 |
VanessaE |
bas080: make both types jungle trees. |
15:26 |
VanessaE |
1 node thick or 2x2, and make a third node for the textures you use now |
15:26 |
VanessaE |
so your jungletree mod makes three types of jungle trees |
15:27 |
bas080 |
you want me to turn it around. 2 using default jungletree node and one with my own node. |
15:27 |
VanessaE |
yes |
15:28 |
NekoGloop |
make one mod with jungletree, then another with this other tree |
15:28 |
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15:28 |
VanessaE |
naw keep all three in the same mod - they're all related anyway |
15:28 |
NekoGloop |
use snow mod's method of generating pine trees to generate your trees |
15:28 |
NekoGloop |
just change the shape & size of the tree it generates |
15:28 |
bas080 |
I'm not using perlin. I want habitats. |
15:28 |
bas080 |
I will however improve the habitat function. |
15:28 |
NekoGloop |
nonono |
15:29 |
NekoGloop |
i mean the way it makes the trees themselves |
15:29 |
NekoGloop |
currently you use saplings, no? |
15:29 |
bas080 |
NekoGloop, your completely right. In the forum post i also mention this. |
15:29 |
bas080 |
Still working on it. |
15:30 |
NekoGloop |
just grab the pinetree code and modify the actual spawning part of it |
15:30 |
NekoGloop |
also change the size & shape as i said before |
15:30 |
bas080 |
The size and shape is already variable. |
15:31 |
NekoGloop |
well then make it use it |
15:31 |
VanessaE |
bas080: to keep the trees away from desert, make this test immediately before you spawn a tree: |
15:31 |
bas080 |
***Bas080 thinks NekoGloop should use eyes |
15:31 |
NekoGloop |
.;.. |
15:32 |
VanessaE |
if (minetest.env:find_node_near(POSITION, RADIUS, {"default:desert_stone", "default:desert_sand"}) == nil ) then spawn a tree |
15:32 |
NekoGloop |
I'm talking about taking the pinetree code and making it use your variable |
15:32 |
VanessaE |
position = the coordinates where the tree will be put, radius being how far you want to stay away from the desert |
15:33 |
bas080 |
Yes, but the little pinetrees spawn using perlin noise. I don't want that. i want them to spawn near certain nodes and away from others. https://github.com/bas080/habitat |
15:33 |
NekoGloop |
my gripe with technic is that you can double the amount of ingots you get |
15:33 |
bas080 |
The github contains the function that gives me that possibility |
15:33 |
NekoGloop |
bas080: for god's sake man, you're as dense as rba |
15:33 |
VanessaE |
bas080: the above find_node_near can help with that |
15:34 |
VanessaE |
bas080: you can use it to look for water as easily as to avoid desert or another node |
15:34 |
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15:34 |
PilzAdam |
Hello everyone! |
15:34 |
VanessaE |
but you can do that *inside* a perlin noise biome |
15:34 |
VanessaE |
hey PilzAdam |
15:34 |
bas080 |
VanessaE, the code already uses that exact function to check if near a certain node. Now i have to use it to check if it is far enough from "anti-habitat nodes. |
15:34 |
VanessaE |
ok :-) |
15:34 |
NekoGloop |
anyway back to fiddling with mesecons |
15:35 |
PilzAdam |
Imm1bO&Pa |
15:35 |
PilzAdam |
oooops |
15:35 |
VanessaE |
ah now we know PilzAdam's root password!!! |
15:35 |
VanessaE |
:D |
15:36 |
NekoGloop |
lol |
15:36 |
PilzAdam |
that isnt my password |
15:36 |
bas080 |
yeah right.... |
15:36 |
VanessaE |
suuuuuure ;) |
15:36 |
VanessaE |
bas080: you will still need to limit where in the map you spawn your jungle trees, and you need perlin for that |
15:37 |
VanessaE |
if you don't you'll end up removing the ability spawn papyrus |
15:37 |
VanessaE |
and flowers:seaweed |
15:37 |
VanessaE |
both spawn near water |
15:38 |
rubenwardy |
lol |
15:38 |
VanessaE |
rubenwardy: you haven't answered me :-) |
15:38 |
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NickHere_ joined #minetest |
15:39 |
bas080 |
that shouldn't be an issue. If it is taken by another plant the trees cannot spawn on that location. |
15:40 |
bas080 |
However if jungletrees are placed before it could influence the spawning of such plants. |
15:40 |
VanessaE |
yeah but if the trees spawn too densely there's no room for papyrus and seaweed to grow :-) |
15:40 |
sfan5 |
<VanessaE>21 sfan5: can you add a function to worldedit where it can be made to look for a particular node around that which is being changed by the //replace command? |
15:41 |
sfan5 |
Y U NO USE the api to write the command as extra mod |
15:41 |
sfan5 |
? |
15:41 |
VanessaE |
because I'm lazy ;-) |
15:41 |
sfan5 |
meh |
15:41 |
bas080 |
Unless other plants spawn before that time Then the trees won't spawn on the same location. I could also make certain plants a anti-habiat. Avoiding the trees spawning over such plants. |
15:41 |
VanessaE |
naw |
15:41 |
NekoGloop |
ohai sfan5 :) |
15:41 |
VanessaE |
don't do that |
15:42 |
NekoGloop |
i now have a micrcontroller acting as a blinky plant |
15:42 |
* VanessaE |
wonders why rubenwardy is ignoring her :( |
15:42 |
rubenwardy |
sorry |
15:42 |
VanessaE |
NekoGloop: cool, now make it cycle :-) |
15:42 |
rubenwardy |
what? |
15:42 |
NekoGloop |
i dont think that's possible but I'll try |
15:43 |
VanessaE |
rubenwardy: the map generator bug that wiped out the spawn on redcrab:30401 also damaged the bridge north of the water pyramid |
15:43 |
VanessaE |
you own that, so I can't fix it :-) |
15:43 |
rubenwardy |
please can you repeat question |
15:43 |
VanessaE |
that ^^ is the question :-) |
15:44 |
VanessaE |
go rign onto redcrab.suret.net:30401 and go to {136,30,199} |
15:44 |
VanessaE |
sign* |
15:44 |
VanessaE |
your bridge is damaged :-) |
15:44 |
VanessaE |
NekoGloop: I'm sure there's a way |
15:44 |
NekoGloop |
i think ive got it |
15:44 |
NekoGloop |
but i thought the same three times last night but didnt get it so... |
15:44 |
VanessaE |
NekoGloop: but to be fair, the redstone one was using that miniblocks thing too |
15:45 |
NekoGloop |
VanessaE: there's a similar thing in redpower |
15:45 |
VanessaE |
I've seen it |
15:45 |
NekoGloop |
that's just the best example i could find :) |
15:45 |
VanessaE |
looks like a guitar pick rotating around |
15:45 |
NekoGloop |
yes it does |
15:45 |
NickHere_ |
I'm afraid to change the Mesecons mod to something more realistic, even if I did have Lua knowledge |
15:46 |
VanessaE |
NickHere_: define "more realistic" |
15:46 |
VanessaE |
mesecons is always open to new ideas |
15:46 |
* VanessaE |
is one of the developers thereof. |
15:46 |
NickHere_ |
Copper wires, such like this |
15:46 |
VanessaE |
also sfan5, khonkhortisan, and of course the main other is jeija |
15:46 |
VanessaE |
other? author. |
15:46 |
NickHere_ |
Things that take Minecraft in a new direction |
15:47 |
NickHere_ |
oops, minetest |
15:47 |
VanessaE |
NickHere_: the technic mod has low and high power copper wires. |
15:47 |
NickHere_ |
Oh, I'm nickhere again |
15:47 |
NickHere_ |
my bad |
15:47 |
NekoGloop |
2cool, stop it :3 |
15:47 |
VanessaE |
oh hey 2cool. |
15:47 |
VanessaE |
so yeah |
15:47 |
VanessaE |
we've got wiring covered :-) |
15:47 |
NekoGloop |
i knew it was 2cool |
15:48 |
VanessaE |
but if you want mesecons to look more realistic, all you need is textures. |
15:48 |
_2cool4me4_ |
Yeah... |
15:48 |
VanessaE |
and really |
15:48 |
VanessaE |
all you gotta do is a hue/saturation shift |
15:48 |
_2cool4me4_ |
That is true.... |
15:48 |
VanessaE |
what's yellow, push it toward orange-pink |
15:48 |
NekoGloop |
heh |
15:48 |
_2cool4me4_ |
Hmm |
15:48 |
NekoGloop |
i broke a micrcontroller \:D/ |
15:49 |
VanessaE |
NekoGloop: :D |
15:49 |
_2cool4me4_ |
What did you do? |
15:49 |
NekoGloop |
i made a nested if-clause |
15:49 |
VanessaE |
he overheated it :-) |
15:49 |
NekoGloop |
apparently that isnt supported yet |
15:49 |
NekoGloop |
nonono |
15:49 |
NekoGloop |
i didnt overheat it |
15:49 |
_2cool4me4_ |
do I have to take a bad neko bad break? |
15:49 |
NekoGloop |
it no longer recognized itself as a microcontroller |
15:49 |
VanessaE |
NekoGloop: wtf? file a bug |
15:49 |
VanessaE |
including the code |
15:50 |
VanessaE |
jeija needs to know this |
15:50 |
NekoGloop |
i already broke the micrcontroller, i couldnt access the code anyway |
15:50 |
VanessaE |
do you remember what you wrote? |
15:50 |
NekoGloop |
i'm sure he knows what a nested iof-clause is though |
15:50 |
_2cool4me4_ |
I had an interesting idea while golfing today |
15:50 |
NekoGloop |
if-clause* |
15:51 |
bas080 |
http://dl.dropbox.com/u/419967/Screenshot%20-%2008282012%20-%2005%3A49%3A49%20PM.png |
15:51 |
_2cool4me4_ |
Mesecons should have a wiki, especially for uscript |
15:51 |
bas080 |
Papyrus is still there |
15:51 |
bas080 |
Even with the plants mod installed. |
15:51 |
VanessaE |
bas080: of course. but jungletrees grow thicker |
15:52 |
NekoGloop |
after(2, "if(A) on(B) off(A)>if(B) on(C) off(B)>if(C) on(D) off(C)>if(D) on(A) off(D);;;;") |
15:52 |
bas080 |
Good point. the 2x2 tree may consume some nodes. |
15:52 |
VanessaE |
yup |
15:52 |
bas080 |
Could avoid but letting jungles spawn a bit further from the water source |
15:53 |
NekoGloop |
VanessaE, my code is above |
15:53 |
VanessaE |
I think max 15m from the water is good |
15:53 |
VanessaE |
with more, denser tree growth up to maybe 1 node from the water's edge |
15:54 |
NekoGloop |
hello? do you know what was wrong lol |
15:54 |
bas080 |
Also, is there a descent way of letting certain mods load before others. or make some generate function perform before the other one... I do notice the snow and my plants mod conflicting |
15:54 |
VanessaE |
bas080: no :( |
15:54 |
VanessaE |
only if you depend one on another :( |
15:54 |
bas080 |
Basicly my plants spawn on grass and then the snow mod can't make it snow node |
15:54 |
VanessaE |
NekoGloop: I don't see why that should work. weird. |
15:54 |
bas080 |
ok.. but some people don't want the snow mod... |
15:55 |
VanessaE |
NekoGloop: file an issue against jeija's github repos with that code so we don't lose it |
15:55 |
bas080 |
make a description that when snow mod installed you should depend it in the plants mod. |
15:55 |
bas080 |
Does the snow mod perform before plants? |
15:55 |
bas080 |
when do that? |
15:56 |
VanessaE |
bas080: you could check for the presence of the snow mod in your plants mod, and make a plant turn to snow if surrounded by it |
15:56 |
VanessaE |
either that or the snow mod will have to |
15:57 |
bas080 |
Good idea! But that sounds like an abm..... i think that's a hacky fix |
15:57 |
VanessaE |
yeah but we have no better way :-/ |
15:57 |
VanessaE |
maybe make the plant "die" first (turn to dry shrub) and then turn to snow after that |
15:57 |
rubenwardy |
ok |
15:58 |
rubenwardy |
thanks VanessaE |
15:58 |
bas080 |
can't the generate function have depth or priority argument... |
15:58 |
VanessaE |
you're welcome :-) |
15:58 |
VanessaE |
bas080: dunno, I usually check the coordinates of a proposed spot before spawning there if I need such a thing |
15:59 |
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15:59 |
bas080 |
makes sense, but in the case of plants spawning in snow biome i can't check for dirt with snow nodes because when they spawn there are none yet because snow loads later. |
15:59 |
bas080 |
What is the order of mod loading? Alphabetically? |
16:00 |
VanessaE |
randomly I think :-/ |
16:00 |
NekoGloop |
alphabetically unless depends.txt has anything to say about it |
16:00 |
VanessaE |
probably in order of creation date |
16:00 |
NekoGloop |
so it may seem random but its not |
16:00 |
VanessaE |
depends on your system and how they show up in the list the game makes |
16:01 |
VanessaE |
NekoGloop: you sure about that? |
16:02 |
VanessaE |
bas080: sure snow might load later, but your plants code runs all the time doesn't it? |
16:02 |
VanessaE |
you can still check for the presence of snow before spawning a plant, whether snow loads first or not |
16:02 |
bas080 |
VanessaE, only on on map generate |
16:03 |
VanessaE |
oh you spawn plants on map generate and not with an abm |
16:03 |
VanessaE |
? |
16:03 |
NekoGloop |
https://github.com/Jeija/minetest-mod-mesecons/issues/37 |
16:03 |
bas080 |
Yes, i don't use abm's |
16:03 |
NekoGloop |
look i'm the 37th issue |
16:03 |
VanessaE |
bas080: ah.. um... |
16:03 |
VanessaE |
bas080: do it the hacky way then :D |
16:04 |
bas080 |
It makes sure the map has an initial set of plants when generating. |
16:04 |
bas080 |
what should i do hacky? |
16:05 |
VanessaE |
use an abm to replace plants with snow if there's say 3 or more snow nodes next to it |
16:05 |
VanessaE |
(that way stuff near the edges of the snow might still occasionally have a plant anyway) |
16:05 |
bas080 |
Or just give mod installer the instructions to depend snow mod. |
16:06 |
NekoGloop |
and I'm completely ignored |
16:06 |
VanessaE |
meh |
16:06 |
VanessaE |
NekoGloop: I saw it |
16:06 |
NekoGloop |
first thing i do with my github account noone cares abotu :) |
16:07 |
NekoGloop |
stairsplus is AWESOME for making parkour :3 |
16:08 |
VanessaE |
stairsplus sucks because Calinou replaces default stairs with his own, :D |
16:08 |
NekoGloop |
heh |
16:08 |
VanessaE |
(instead of just overriding the default definition with an equal version with a better recipe yield) |
16:09 |
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Keegan joined #minetest |
16:09 |
bas080 |
VanessaE, I use abm's for different things. I do ofcourse use abm's :P |
16:09 |
VanessaE |
morning keegan |
16:09 |
Keegan |
hey |
16:09 |
VanessaE |
bas080: better than me, I use them for everything because I don't yet understand the map generator :) |
16:10 |
Keegan |
what is map seeds? |
16:10 |
VanessaE |
a map seed is a number used byt he game to decide how to generate amap |
16:10 |
VanessaE |
it is used the start the random number generator |
16:11 |
Keegan |
so if i put 0 it wont generatot |
16:11 |
VanessaE |
since computers don't generally make truly random numbers, they have to be generated some rather complex math |
16:11 |
VanessaE |
oh it probably will |
16:11 |
VanessaE |
generated by* |
16:14 |
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NekoGloop joined #minetest |
16:14 |
NekoGloop |
screw this internet |
16:14 |
_2cool4me4_ |
Yep |
16:16 |
NekoGloop |
well i think i kinda caused it |
16:16 |
NekoGloop |
fire mod, screw you |
16:17 |
bas080 |
http://minetest.net/forum/viewtopic.php?pid=40015#p40015 |
16:18 |
NekoGloop |
good idea |
16:18 |
NekoGloop |
make linked portals |
16:19 |
NekoGloop |
rightclicking lets you link two of them with a unique ID |
16:19 |
NekoGloop |
lol must have cake |
16:20 |
_2cool4me4_ |
I must be really dumg |
16:20 |
NekoGloop |
THE CAKE IS A LIE!! \:D/ |
16:20 |
_2cool4me4_ |
I made a microcontroller, didn't know why it woudn't work, and realized I didn't program it |
16:21 |
NekoGloop |
heh |
16:21 |
_2cool4me4_ |
Now I has half adder |
16:21 |
VanessaE |
hahaha |
16:21 |
VanessaE |
FAIL :-) |
16:22 |
NekoGloop |
bas080: the cake is a lie |
16:22 |
_2cool4me4_ |
Now, to make it a full adder |
16:23 |
bas080 |
***bas080 says "is it?" in robot voice |
16:23 |
Keegan |
whatca guys doing |
16:23 |
NekoGloop |
idk is it? i havent watched that part of the portal videos yet :) |
16:24 |
NekoGloop |
http://www.youtube.com/watch?v=_Umd-2moT3Y&feature=related |
16:24 |
bas080 |
NekoGloop, plz go play it if you can. |
16:24 |
NekoGloop |
cant |
16:24 |
NekoGloop |
i cant afford a headset, you think i can afford portal? |
16:25 |
VanessaE |
pirate it? :-) |
16:25 |
NekoGloop |
nope |
16:26 |
_2cool4me4_ |
Bad Vanessa, Bad |
16:26 |
bas080 |
NekGloop, Apparently you can afford a computer.... download the 3d bleuprints of sennheisers latest serries and build an opensource 3d printer. |
16:28 |
NekoGloop |
vanessae: flowers needs selection boxes |
16:28 |
VanessaE |
a 3d printer in mesecons would be cool |
16:28 |
VanessaE |
NekoGloop: your copy is out of date. |
16:28 |
NekoGloop |
heh |
16:28 |
VanessaE |
I added good selectboxes in the last update. |
16:28 |
NekoGloop |
ofc it is |
16:28 |
NekoGloop |
you use github |
16:28 |
NekoGloop |
as soon as i download its out of date |
16:28 |
VanessaE |
LOL |
16:28 |
VanessaE |
not my fault you can't check on my stuff every 5 minutes :D |
16:29 |
bas080 |
NekoGloop, that's why i use RSS feeds |
16:29 |
_2cool4me4_ |
I still don't understand the binary system :( |
16:29 |
VanessaE |
_2cool4me4_: how do you mean? |
16:29 |
VanessaE |
binary's easy |
16:30 |
VanessaE |
1+2+4+8+16+32+64+128 |
16:30 |
_2cool4me4_ |
But the math leading to it isn't |
16:30 |
_2cool4me4_ |
When you're working with mesecons |
16:30 |
bas080 |
what part don't you get? The on or the off part? |
16:30 |
VanessaE |
put those numbers in reverse order and you've got bits. |
16:30 |
_2cool4me4_ |
bas080: That was low |
16:30 |
NekoGloop |
low yet effective blow |
16:30 |
VanessaE |
bas080: no, he doesn't get the high-Z part ;-) |
16:31 |
_2cool4me4_ |
I have what I think is a full adder now... |
16:31 |
bas080 |
_2cool4me4_ , :P |
16:35 |
* NekoGloop |
pokes #minetest for signs of life |
16:36 |
VanessaE |
#minetest pokes NekoGloop back in a random place |
16:36 |
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16:36 |
NekoGloop |
heh |
16:37 |
_2cool4me4_ |
Two half adders connected like this: http://tinypic.com/r/amfn85/6 make af full adder? |
16:37 |
VanessaE |
_2cool4me4_: that's similar to what I did, |
16:37 |
VanessaE |
depends on your code but yeah |
16:37 |
_2cool4me4_ |
oh, this is the code: off(C,D)if(A~B)on(C);if(A&B)on(D);: Half-Adder A and B are inputs, C and D are outputs |
16:37 |
VanessaE |
for my half-adder, I did A and B ans inputs, C as carry, D as output |
16:38 |
VanessaE |
you don't need on/off/if() |
16:38 |
VanessaE |
use sbi |
16:38 |
VanessaE |
sbi(C, A&B)sbi(D, A~B) |
16:38 |
_2cool4me4_ |
It's not my code |
16:38 |
VanessaE |
that's a half-adder |
16:38 |
_2cool4me4_ |
is sbi faster? |
16:38 |
VanessaE |
I think so yeahj |
16:39 |
_2cool4me4_ |
interestingly enough, I think it is too |
16:39 |
VanessaE |
so you put two µC's down with that code. One gets switches on A and B, C is carry output and connects to C on the other. D connects to A on the other, and carry in connects to B. Final sum is on D on the second µC |
16:40 |
VanessaE |
the two C's that are connect together is the final carry output of the adder. |
16:40 |
VanessaE |
the D on the second µC is your final sum output |
16:40 |
NekoGloop |
oh and a switch cant be an output |
16:40 |
NekoGloop |
jsut sayin' :) |
16:41 |
_2cool4me4_ |
Neko, I knew that |
16:41 |
VanessaE |
so like this: |
16:41 |
VanessaE |
In |
16:41 |
VanessaE |
| |
16:41 |
VanessaE |
In-- µC -- |
16:41 |
VanessaE |
| | |
16:41 |
VanessaE |
| | |
16:41 |
VanessaE |
CI-- µC --*------CO |
16:41 |
VanessaE |
| |
16:41 |
VanessaE |
Sum |
16:41 |
VanessaE |
CI = carry in, CO = carry out |
16:41 |
VanessaE |
(use a fixed-width font to view that) |
16:42 |
khonkhortisan |
or you lose 1000 internet points |
16:42 |
NekoGloop |
good thing webchat uses a fixed width :) |
16:42 |
_2cool4me4_ |
You meant that C went to A, correct? |
16:43 |
khonkhortisan |
if you were looking north A and B are in, C connects to C, D connects to B. |
16:45 |
_2cool4me4_ |
This touchpad is hurting my fingur... |
16:45 |
NekoGloop |
heh |
16:45 |
RBA |
kick it |
16:45 |
NekoGloop |
get a mouse then |
16:45 |
NekoGloop |
ohai RBA :3 |
16:45 |
_2cool4me4_ |
Touchpad is ceramic heater |
16:46 |
RBA |
whatever, just kick |
16:46 |
_2cool4me4_ |
Oops, overheated |
16:46 |
* NekoGloop |
gives RBA a cokie |
16:47 |
RBA |
oh thx |
16:47 |
* _2cool4me4_ |
explodes |
16:47 |
khonkhortisan |
don't eat the wafer-thin dinner mint |
16:47 |
_2cool4me4_ |
ITS A LIE |
16:47 |
NekoGloop |
THE CAKE IS A LIE!!! |
16:47 |
khonkhortisan |
I add in some port forwarding to the router, then it doesn't save nor apply |
16:48 |
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16:48 |
RBA |
shut the duck up. cake was tasty |
16:48 |
khonkhortisan |
you can only see through a portal so many times |
16:48 |
NekoGloop |
heh |
16:48 |
RBA |
maybe matrix is just cheatin you |
16:48 |
NekoGloop |
SPAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCCCCCCCCCEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!! :3 |
16:49 |
VanessaE |
ok sorry for the delay |
16:49 |
VanessaE |
yeah in my diagram, the A input is up. |
16:49 |
_2cool4me4_ |
I messed up this adder, I thing |
16:49 |
_2cool4me4_ |
I'm such a screw-up |
16:49 |
VanessaE |
let's see a screenshot |
16:49 |
VanessaE |
(a new one) |
16:50 |
_2cool4me4_ |
Does a third switch go anywhere? |
16:50 |
VanessaE |
no |
16:50 |
_2cool4me4_ |
then I got it right |
16:50 |
VanessaE |
here, gimme a sec and I'll make one |
16:50 |
RBA |
my sister made me today think of human inteligence |
16:50 |
RBA |
i gave her some pickles |
16:51 |
bas080 |
in an on or an off way? |
16:51 |
VanessaE |
_2cool4me4_: only if you want to simulate a carry input from a previous adder, then a switch would go on the carry-in line |
16:51 |
RBA |
and asked her a few days after if he tried them |
16:51 |
VanessaE |
oh and in my diagram, A is to the left, not up. :-) |
16:52 |
RBA |
she told me then, well, they were sauer |
16:53 |
RBA |
i just collapsed |
16:53 |
RBA |
i made sauer pickles, what a pity |
16:55 |
VanessaE |
_2cool4me4_: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_1848106691.png |
16:55 |
NekoGloop |
i made a super compact combination lock |
16:55 |
VanessaE |
note the code on shown on the left |
16:55 |
VanessaE |
put that into both µC's |
16:55 |
NekoGloop |
you will -not- see anything similar in minecraft :3 |
16:56 |
VanessaE |
and yes the µC's are blurry, because I'm using my AF+MM+trilinear build but still using the old µC textures |
16:56 |
NekoGloop |
i think it could be more compact than what i have... |
16:56 |
NekoGloop |
anyone wanna see? |
16:57 |
VanessaE |
NekoGloop: cool, sure |
16:57 |
RBA |
niiiiice |
16:57 |
NekoGloop |
lemme get it opened up then make a screenshot |
16:57 |
VanessaE |
RBA: what? |
16:57 |
RBA |
the screenshot |
16:57 |
_2cool4me4_ |
http://tinypic.com/r/1himd/6 |
16:57 |
VanessaE |
og |
16:57 |
NekoGloop |
note to self: do not use talinite blocks to make example mesecon things |
16:57 |
VanessaE |
oh |
16:57 |
RBA |
im not playin with mesecons yet |
16:58 |
RBA |
im not playin at all in fact |
16:58 |
VanessaE |
NekoGloop: not bad |
16:58 |
khonkhortisan |
there's a hole in the ground |
16:58 |
_2cool4me4_ |
I know |
16:58 |
VanessaE |
RBA: still fighting it out with that pseudo-multithread idea? :-) |
16:59 |
RBA |
now? i just fixed 40 yrs old lamp for my neighbour |
16:59 |
RBA |
and its workin now |
16:59 |
RBA |
took 3hrs |
17:00 |
NekoGloop |
what |
17:00 |
RBA |
now eaten, and will take a nap |
17:00 |
NekoGloop |
i didnt upload any screenshots yet... |
17:00 |
khonkhortisan |
you can fix an antique drawer with elmer's glue |
17:00 |
khonkhortisan |
VanessaE was expecting a screenshot from you so when a screenshot showed up it was from you |
17:01 |
RBA |
i havent told that the neigbour is 'she' |
17:01 |
RBA |
anyway, fixed the problem ;) |
17:02 |
NekoGloop |
omploader is being stupid :/ |
17:02 |
khonkhortisan |
does anyone realize they made their sbi() backwards _after_ making a grid of µcs? |
17:03 |
khonkhortisan |
*anyone else |
17:03 |
NekoGloop |
i did that |
17:03 |
NekoGloop |
http://tinypic.com/r/fyg1ef/6 pic #1 |
17:03 |
khonkhortisan |
this character I accidentally made is too small â„ |
17:04 |
_2cool4me4_ |
NekoGloop: that is too huge |
17:04 |
NekoGloop |
hm? |
17:04 |
NekoGloop |
what makes you think so? |
17:04 |
khonkhortisan |
what kind of blocks are those? |
17:04 |
NekoGloop |
do it smaller, i dare you |
17:04 |
_2cool4me4_ |
That is your adder, isn't it? |
17:04 |
NekoGloop |
no its a combination lock |
17:04 |
* _2cool4me4_ |
is embarrased now |
17:05 |
khonkhortisan |
use smallblock mesecons, it'll be smaller :) |
17:05 |
NekoGloop |
khonkhortisan: talinite from gloopores. it gives off light, so its useful. |
17:05 |
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17:05 |
NekoGloop |
http://tinypic.com/r/20hvgva/6 and pic #2 |
17:06 |
khonkhortisan |
the problem with that is you'll forget to reset it after you open the lock and the spies will discover your encryption method and you'll lose the war |
17:06 |
NekoGloop |
its a start :) |
17:06 |
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17:07 |
khonkhortisan |
you need a re-combo button so it's not the same every time |
17:07 |
khonkhortisan |
SM: â„ |
17:08 |
NekoGloop |
or a pressure plate on the other side, and a switch to buttons for the input |
17:14 |
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17:15 |
NekoGloop |
hello phitherek_ |
17:15 |
Phitherek_ |
hi NekoGloop |
17:15 |
NekoGloop |
I'm messing with mesecons again \:D/ |
17:15 |
Phitherek_ |
nice :) |
17:15 |
NekoGloop |
pushing microcontroller till they error \:D/ |
17:16 |
Phitherek_ |
:D |
17:16 |
* VanessaE |
is working on the photorealistic µC textures now |
17:16 |
khonkhortisan |
don't do too much, they'll overheat |
17:16 |
NekoGloop |
well overheating is no problem |
17:16 |
NekoGloop |
i'm using creative |
17:16 |
bas080 |
NekoGloop, plz make talinite glow when dark. |
17:16 |
khonkhortisan |
it is if you have a whole grid of them |
17:16 |
bas080 |
or when in dark cave |
17:17 |
khonkhortisan |
? it doesn't matter if you're in creative or survival, they still work after overheating |
17:17 |
NekoGloop |
bas080: the ore itself? |
17:17 |
bas080 |
NekoGloop, yes :) |
17:17 |
NekoGloop |
nope |
17:17 |
bas080 |
:( |
17:17 |
khonkhortisan |
it just barely glows so you can't see it until it's purified |
17:17 |
bas080 |
ok... that makes sense! |
17:17 |
NekoGloop |
fine |
17:18 |
NekoGloop |
i need to update gloopores soon anyway |
17:18 |
NekoGloop |
(i forgot something in the fixes last) |
17:19 |
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17:19 |
bas080 |
:D |
17:20 |
NekoGloop |
heh |
17:20 |
NekoGloop |
dont expect it anytime soon |
17:20 |
NekoGloop |
im busy \:D/ |
17:21 |
NekoGloop |
oh and talinite is bright enough to fool technic's and mesecon's solar panels |
17:21 |
NekoGloop |
for technic it must be on top of the solar panel though |
17:22 |
khonkhortisan |
so if you block it while in a cave you can have a private solar-powered underground circuit |
17:22 |
NekoGloop |
yup |
17:22 |
NekoGloop |
even at night |
17:22 |
NekoGloop |
rba apparently didnt add that check |
17:23 |
khonkhortisan |
huh. If mesecons isn't power but logic, why does it have solar panels? |
17:23 |
NekoGloop |
so that you can have lights turn on only at night (with a mesecon torch as well) |
17:23 |
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17:23 |
khonkhortisan |
oh. As a light sensor. |
17:23 |
NekoGloop |
yup |
17:24 |
VanessaE |
there, microcontroller HDX images are fixed. |
17:24 |
khonkhortisan |
don't even need the torch, just NOT a lamp and panel together |
17:24 |
VanessaE |
now to tackle the 'receiver' images |
17:24 |
NekoGloop |
VanessaE: have you added gloopores, gloopblocks & toolsizes support? |
17:25 |
VanessaE |
no |
17:25 |
NekoGloop |
too much work? :3 |
17:25 |
VanessaE |
no, just hadn't occurred to me ;D |
17:25 |
NekoGloop |
now it has \:D/ |
17:25 |
VanessaE |
nope, it hasn't :D |
17:26 |
* NekoGloop |
hits vanessae's head with a hammer |
17:26 |
NekoGloop |
now has it? :3 |
17:26 |
* VanessaE |
falls over, dead X.X |
17:26 |
NekoGloop |
heh |
17:26 |
* NekoGloop |
uses a pheonix down on vanessae |
17:27 |
NekoGloop |
there all better :3 |
17:27 |
youbi |
Did someone fixed (approximatively) the bug with miniatures in inventory ? |
17:28 |
|
bas080 left #minetest |
17:28 |
VanessaE |
youbi: no, sorry :( |
17:28 |
VanessaE |
the main developer is on break for a while. |
17:28 |
NekoGloop |
khonkhortisan: why? |
17:28 |
youbi |
Oh :( |
17:29 |
khonkhortisan |
because your name is the same color as vanessa's and I right-clicked on your name to try to change the color and found a send file button |
17:29 |
youbi |
This is quite hard to play without seeing all materials in inventory. |
17:29 |
NekoGloop |
? |
17:29 |
NekoGloop |
i didnt get a file :P |
17:29 |
khonkhortisan |
huh. |
17:29 |
VanessaE |
youbi: did you try changing the video driver in minetest config? |
17:30 |
VanessaE |
that sometimes helps |
17:30 |
youbi |
And if i use another texture pack, should it fix the problem ? |
17:30 |
youbi |
Oh |
17:30 |
VanessaE |
no, a texture pack won't fix it. |
17:30 |
NekoGloop |
http://www.youtube.com/watch?feature=endscreen&v=cMJYowu3s6A&NR=1 |
17:30 |
youbi |
Ok |
17:30 |
youbi |
Hm… |
17:31 |
Calinou |
youbi, you could try starting in fullscreen |
17:31 |
Calinou |
you have to know your screen resolution first, then in minetest.conf add these lines: |
17:31 |
Calinou |
fullscreen = 1 |
17:31 |
Calinou |
screenW = 1440 |
17:31 |
Calinou |
screenH = 900 |
17:31 |
Calinou |
this assumes your screen is 1440x900 pixels |
17:31 |
NekoGloop |
oh look its calinou :3 |
17:31 |
Calinou |
:) |
17:31 |
VanessaE |
too bad minetest isn't dual-head aware >:-( |
17:31 |
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17:31 |
Calinou |
dual-head? |
17:31 |
* NekoGloop |
gives calinou a mithril lump :3 |
17:32 |
khonkhortisan |
two monitors |
17:32 |
* Calinou |
eats the mithril lump |
17:32 |
khonkhortisan |
or more |
17:32 |
Calinou |
dual screen is overrated anyway |
17:32 |
Calinou |
- buggy on linux |
17:32 |
Calinou |
- buggy on winblows |
17:32 |
Calinou |
- buggy on any other OS |
17:32 |
khonkhortisan |
it has to have special rules for everything |
17:32 |
NekoGloop |
not so buggy on windows |
17:33 |
NekoGloop |
i've done it previously |
17:33 |
khonkhortisan |
Do you spawn a window on one display or two? Is fullscreen really fullscreen? Does your mouse get locked to the whole thing or just one screen? |
17:33 |
NekoGloop |
just one of the monitors shorted out |
17:33 |
khonkhortisan |
the monitor couldn't handle it it was so buggy |
17:33 |
NekoGloop |
khonkhortisan: i'll answer in order: one, yes, no |
17:34 |
Calinou |
khonkhortisan, on windows the fullscreen is fake (irrlicht doesn't support real fullscreen), on linux it is true |
17:34 |
VanessaE |
Calinou: um, dualhead works perfectly for me |
17:34 |
VanessaE |
on an ATI card yet. |
17:34 |
khonkhortisan |
fake as in screen size + window borders = fullscreen? |
17:35 |
khonkhortisan |
where the borders go off the edge of the screen? |
17:35 |
VanessaE |
Calinou: and I can't get by with just one monitor, it's too cramped. |
17:35 |
VanessaE |
so, |
17:35 |
VanessaE |
ATI +1 |
17:35 |
youbi |
Calinou: i’ll try it, thanks :) |
17:35 |
Calinou |
ATI has better support for multiscreen, yeah :p |
17:35 |
Calinou |
my 24" screen is enough IMO |
17:35 |
VanessaE |
dual 17's here. |
17:35 |
VanessaE |
1280x1024 * 2 |
17:36 |
Calinou |
heh, you have more pixels than me :p 1920x1080 * 1 for me |
17:37 |
youbi |
Oh. With burningsvideo as video driver, i can see all objects in my inventory. |
17:37 |
khonkhortisan |
1440x900 like the example here |
17:37 |
VanessaE |
youbi: try opengl mode |
17:37 |
khonkhortisan |
should vertical wires be in the creative inventory? |
17:38 |
youbi |
This is the default mode, and i have the bug with. |
17:38 |
NekoGloop |
khonkhortisan: only if they are seperate from normal wires (i.e. normal wires dont auto-update into vertical) |
17:38 |
VanessaE |
youbi: ok try direct3d mode :-) |
17:39 |
youbi |
Not on Linux. |
17:39 |
VanessaE |
khonkhortisan: only if they have to be delibertely placed. |
17:39 |
youbi |
But i try to change the res. |
17:39 |
VanessaE |
youbi: weird, I use linux and never had that issue. |
17:39 |
Calinou |
lol burningsvideo |
17:39 |
VanessaE |
khonkhortisan: if mesecons will automatically route them when you place just any old wire, then no |
17:39 |
khonkhortisan |
if they didn't have to be deliberately placed, then if you had two rows of insulated mesecons and tried to turn a corner they would cross-wire |
17:39 |
youbi |
Irrlicht Engine version 1.7.3 |
17:39 |
youbi |
Linux 3.4.9-1-ARCH #1 SMP PREEMPT Wed Aug 15 18:11:01 UTC 2012 i686 |
17:39 |
youbi |
Creating X window... |
17:39 |
youbi |
Using plain X visual |
17:39 |
youbi |
Visual chosen: : 33 |
17:39 |
youbi |
This driver is not available in Linux. Try OpenGL or Software renderer. |
17:39 |
Calinou |
hi harshlinux user |
17:39 |
* Calinou |
facepalms |
17:40 |
youbi |
:( |
17:40 |
VanessaE |
youbi: what graphics? |
17:41 |
youbi |
01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV280 [Radeon 9200] (rev 01) |
17:41 |
youbi |
:/ |
17:41 |
youbi |
Is this bad ? |
17:41 |
VanessaE |
onboard? |
17:41 |
VanessaE |
you running opensource or proprietary blob? |
17:41 |
youbi |
Not |
17:41 |
NekoGloop |
VanessaE: when using openGL, the textures cycle through in the bottom corner. this does not occur on other drivers. (just a continuation of a semi-argument the other day) |
17:41 |
youbi |
Hm. |
17:42 |
VanessaE |
youbi: which one? you have to be using one or the other |
17:42 |
youbi |
OpenSource, afaik |
17:42 |
VanessaE |
youbi: ick. :( |
17:42 |
NekoGloop |
oh god |
17:42 |
NekoGloop |
burningsvideo is CRAAAAAAAAAAAAAP |
17:42 |
VanessaE |
youbi: but if that's all that works, use it with the burnigsvideo setting - assuming it works well enough for you |
17:42 |
Calinou |
+1 |
17:42 |
* Calinou |
is saying: get a real GPU |
17:42 |
Calinou |
and so the mystery was sloved |
17:42 |
NekoGloop |
seeing if software works |
17:42 |
Calinou |
:/ |
17:43 |
Calinou |
software rendering, lol |
17:43 |
NekoGloop |
well i dont have a real GPU |
17:43 |
NekoGloop |
i have a fake one :3 |
17:44 |
NekoGloop |
software rendering = game crash |
17:44 |
NekoGloop |
ok then... |
17:44 |
NekoGloop |
i guess i dont have direct3d... |
17:46 |
NekoGloop |
i do have some kind of decent 3d renderer though, because this screensaver is beautiful |
17:47 |
NekoGloop |
augh... |
17:47 |
OldCoder |
Hi, folks. Here's a question that seems interesting. Could I theoretically add conditional compiles to build an IRC client into MT in place of the existing one? |
17:48 |
OldCoder |
This assumes that I take license-compatible IRC client code from elsewhere |
17:48 |
khonkhortisan |
instead of the existing in-game chat? |
17:48 |
NekoGloop |
in theory, yes you could. |
17:48 |
OldCoder |
Yes |
17:48 |
OldCoder |
Thanks |
17:48 |
NekoGloop |
in practice I've no idea :3 |
17:48 |
OldCoder |
It is a possible future enhancement |
17:48 |
OldCoder |
Practice makes perfect :-) |
17:50 |
NekoGloop |
http://www.youtube.com/watch?v=HdJFQ8CYZrE&feature=related i would -never- play this |
17:54 |
NekoGloop |
heh |
17:54 |
NekoGloop |
video_driver = null |
17:54 |
NekoGloop |
doesnt work very well |
17:56 |
NekoGloop |
guess I'm stuck with opengl |
18:01 |
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18:02 |
NekoGloop |
hello 2cool |
18:03 |
_2cool4me4_ |
Mowing lawn, ran over a fungus, dark purple cloud, waiting until it clears |
18:03 |
_2cool4me4_ |
true story |
18:03 |
NekoGloop |
heh |
18:05 |
Calinou |
opengl FTW anyway :P |
18:06 |
NekoGloop |
but it does texture glitches |
18:06 |
Calinou |
not for me |
18:06 |
Calinou |
#get_a_driver |
18:07 |
Calinou |
nvidia + nouveau = works |
18:07 |
Calinou |
nvidia + proprietary = works |
18:07 |
Calinou |
nvidia on windows = works |
18:07 |
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Taoki[laptop] joined #minetest |
18:07 |
Calinou |
disabling texture atlas might help: enable_texture_atlas = 0 in minetest.conf |
18:07 |
NekoGloop |
i did that |
18:08 |
_2cool4me4_ |
Very dark. rain coming |
18:08 |
_2cool4me4_ |
Hopefully |
18:09 |
NekoGloop |
heh |
18:10 |
_2cool4me4_ |
is VanessaE still here? |
18:10 |
NekoGloop |
shes always here |
18:10 |
_2cool4me4_ |
Eh, maybe you guys could help me |
18:10 |
NekoGloop |
but is she talking, i think not |
18:11 |
_2cool4me4_ |
on the Earlier built full adder, what are the imputs? |
18:11 |
_2cool4me4_ |
in decimal |
18:11 |
NekoGloop |
no idea |
18:12 |
khonkhortisan |
two horizontal = two vertical, one vertical = two horizontal. Making matter out of nothing. |
18:13 |
_2cool4me4_ |
wat |
18:13 |
NekoGloop |
heh |
18:13 |
khonkhortisan |
I made the recipes wrong |
18:13 |
NekoGloop |
you messed up recipes? |
18:13 |
NekoGloop |
derp ninja'd |
18:13 |
khonkhortisan |
yep |
18:13 |
_2cool4me4_ |
well, time to go back to mowing lawn |
18:13 |
VanessaE |
well I am still here, just busy. |
18:14 |
NekoGloop |
heh |
18:14 |
NekoGloop |
he already left |
18:14 |
VanessaE |
I know |
18:14 |
NekoGloop |
hm... |
18:14 |
NekoGloop |
ok im getting tired of toolsizes myself :/ |
18:15 |
VanessaE |
working on a tweak to mesecons |
18:15 |
NekoGloop |
adds to freakin much to the creative inventory |
18:15 |
VanessaE |
(just giving those receiver objects that appear opposite a switch their own textures instead) |
18:16 |
NekoGloop |
heh |
18:18 |
NekoGloop |
do the same for mesecon torches with the reciever thingy |
18:18 |
VanessaE |
eh, jeija and I discussed that, we aren't sure what we wanna do with those |
18:19 |
VanessaE |
(I think it's needed, he's unsure I think) |
18:19 |
NekoGloop |
its needed |
18:20 |
VanessaE |
torches are kinda obsolete though |
18:20 |
NekoGloop |
ofc the same can be done with micrcontrollers but its simpler to place and go |
18:20 |
khonkhortisan |
don't let the "microcontrollers can do that too" suck the functionality out of everything else |
18:20 |
VanessaE |
true |
18:21 |
VanessaE |
I'd be happy if we had separate AND, XOR, and NAND gates actually. |
18:21 |
VanessaE |
sometimes a µC is overkill |
18:21 |
khonkhortisan |
with official circuit symbols printed on top |
18:21 |
VanessaE |
khonkhortisan: maybe, though that's hard to do in 16px. |
18:21 |
VanessaE |
can you do it? |
18:22 |
khonkhortisan |
I'll try |
18:24 |
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18:24 |
_2cool4me4_ |
rejoin! |
18:24 |
VanessaE |
_2cool4me4_: yes I am still here, just kinda tied up at the moment |
18:25 |
_2cool4me4_ |
ok |
18:25 |
_2cool4me4_ |
But what are the inputs on the adder now? |
18:25 |
_2cool4me4_ |
The three switches, what numbers are they? |
18:25 |
_2cool4me4_ |
[/stupidity] |
18:26 |
VanessaE |
the ones in my circuit on the A and B ports are the two bits to be added. |
18:26 |
VanessaE |
D is the sum, C is the carry |
18:26 |
_2cool4me4_ |
Yes, but what are the decimal numbers of the inputs |
18:26 |
VanessaE |
oh |
18:26 |
VanessaE |
depends on where they are in your circuit. |
18:26 |
VanessaE |
the first adder is bit 0 |
18:26 |
_2cool4me4_ |
interesting... |
18:27 |
VanessaE |
(decimal 1) the one that picks up the carry from it is bit 1 (decimal 2) |
18:27 |
VanessaE |
the third one that picks up the carry from the second is bit 2 (decimal 4) |
18:27 |
VanessaE |
and so on, bit 3 is decimal 8, then 4 is 16, 5, is 32 and so on |
18:27 |
_2cool4me4_ |
okay |
18:27 |
VanessaE |
each bit you add has double the decimal value of the previous bit |
18:27 |
_2cool4me4_ |
Thanks! |
18:28 |
VanessaE |
no prob |
18:28 |
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18:31 |
khonkhortisan |
sbi(A,C) is a diode |
18:31 |
_2cool4me4_ |
So is a delayer with no delay ;) |
18:37 |
rubenwardy |
just spilt lava from my fireplace in single player all over my log house... |
18:38 |
_2cool4me4_ |
bad idea # 599 |
18:38 |
_2cool4me4_ |
lava fireplace |
18:38 |
rubenwardy |
i had already made it |
18:38 |
_2cool4me4_ |
exactly :P |
18:39 |
rubenwardy |
i just slipped with my mese pick axe |
18:41 |
rubenwardy |
i might host my map as a server for you guys, it is awesome |
18:41 |
_2cool4me4_ |
cool |
18:47 |
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SpeedProg joined #minetest |
18:48 |
khonkhortisan |
I made a lava fireplace in creative, it burned my bookshelf |
18:48 |
_2cool4me4_ |
so many people leaving |
18:49 |
* VanessaE |
ain't goin' noplace :-) |
18:51 |
|
PilzAdam joined #minetest |
18:51 |
PilzAdam |
Hi again! |
18:52 |
_2cool4me4_ |
I think that the first design that I showed today is a very small adder Vanessa |
18:55 |
PilzAdam |
what do you think about this: ompldr.org/vZjl0dw/Minetest_boom.mp4 |
18:57 |
_2cool4me4_ |
You get 55 FPS? |
18:57 |
PilzAdam |
sure |
18:57 |
PilzAdam |
nVidia GTX 460 |
18:57 |
_2cool4me4_ |
Hmm |
18:57 |
_2cool4me4_ |
What's your viewing range? |
18:57 |
PilzAdam |
default |
18:57 |
PilzAdam |
what do you think about the tnt? |
18:57 |
_2cool4me4_ |
I don't know what that is anymore :P |
18:58 |
_2cool4me4_ |
And it's still loading |
18:58 |
_2cool4me4_ |
Niiice |
18:59 |
PilzAdam |
gtg |
19:00 |
_2cool4me4_ |
VanessaE: After looking at your adder and the one I made, why do you connect the sum bit of one to the other? |
19:00 |
_2cool4me4_ |
one half-adder |
19:01 |
VanessaE |
because each is a half adder, exactly |
19:01 |
_2cool4me4_ |
Yes |
19:01 |
VanessaE |
two make a full adder |
19:01 |
_2cool4me4_ |
I understand |
19:01 |
_2cool4me4_ |
that part, at lease |
19:01 |
_2cool4me4_ |
least |
19:02 |
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19:03 |
VanessaE |
in my adder, C is the carry, not the sum |
19:03 |
VanessaE |
you connect them together because in an actual full adder, they're supposed to be OR'd |
19:03 |
VanessaE |
in mesecons, that's a wired-OR |
19:04 |
_2cool4me4_ |
Now I understand fully |
19:04 |
_2cool4me4_ |
Next up, ripple carry adder! |
19:05 |
VanessaE |
already beat you to it :-) |
19:05 |
_2cool4me4_ |
that was fast |
19:05 |
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celeron55 joined #minetest |
19:05 |
|
rubenwardy left #minetest |
19:05 |
_2cool4me4_ |
Hehey, it's celeron! |
19:05 |
VanessaE |
http://mesecons.net23.net/screenshots/3.png |
19:05 |
VanessaE |
that one. |
19:06 |
VanessaE |
hey celeron. |
19:06 |
_2cool4me4_ |
Yes, like that one |
19:06 |
_2cool4me4_ |
that is huge |
19:08 |
khonkhortisan |
VanessaE: And, Nand, Or, Nor, Xor, Not: http://www.flickr.com/photos/79516830@N05/7882178694/in/photostream/lightbox/ |
19:08 |
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19:09 |
VanessaE |
Ah, not bad at all |
19:09 |
_2cool4me4_ |
Out of my stupidity, did I finally get it right? |
19:09 |
VanessaE |
except... |
19:09 |
_2cool4me4_ |
http://tinypic.com/r/23hoino/6 |
19:10 |
khonkhortisan |
it can be changed a little, like how it curves. |
19:10 |
VanessaE |
they'll need to be a little smaller, maybe 12x12 pixels or so |
19:10 |
khonkhortisan |
? |
19:10 |
VanessaE |
14x14 at the largest |
19:10 |
VanessaE |
well remember the gate will have a stone-like slab as its base, so the symbol needs to look like a sticker on top or so |
19:11 |
_2cool4me4_ |
ooh, pure logic gates in Mesecons? |
19:11 |
khonkhortisan |
possibly. |
19:11 |
VanessaE |
plus don't draw the input/output wires, lest someone think they point to where the I/O lines actually are |
19:11 |
_2cool4me4_ |
And did I get my adder right? |
19:12 |
VanessaE |
I'll look later, kinda busy |
19:12 |
khonkhortisan |
do I not draw the wires completely or just make them end? |
19:12 |
VanessaE |
don't them at all |
19:12 |
VanessaE |
just draw the gate body |
19:13 |
khonkhortisan |
that makes it easier to shrink |
19:13 |
_2cool4me4_ |
Actually, don't look at it, I'm too stupid |
19:24 |
khonkhortisan |
Ta-da! http://www.flickr.com/photos/79516830@N05/7882279490/in/photostream/lightbox/ |
19:25 |
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19:25 |
khonkhortisan |
that would be 12x12 |
19:25 |
VanessaE |
excellent |
19:26 |
VanessaE |
fwiw, don't need OR since mesecons does wired-OR |
19:27 |
VanessaE |
don't need NOR because you can do wired-OR into an inverter |
19:27 |
VanessaE |
the rest though, definitely useful |
19:27 |
khonkhortisan |
oh. But real circuits need an or? |
19:27 |
VanessaE |
yep |
19:28 |
khonkhortisan |
so just the top and bottom two |
19:28 |
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19:28 |
VanessaE |
yeah |
19:29 |
_2cool4me4_ |
Can worldedit copy a mesecons creation? |
19:29 |
khonkhortisan |
I assume AND would have inputs at B and D, but it could also be done with A/B or A/D |
19:29 |
khonkhortisan |
Yes worldedit can copy mesecons as soon as my change is merged |
19:29 |
VanessaE |
make it so it can use all three inputs |
19:29 |
khonkhortisan |
but it can't save them |
19:30 |
VanessaE |
inputs at -X, -Z, +Z, output at +X |
19:30 |
khonkhortisan |
Okay, if you have a three-input and, how do you know which one you aren't using? |
19:30 |
VanessaE |
(or inputs at A, D, B, output at C using the µC port mapping) |
19:30 |
khonkhortisan |
B&A|A&D|D&B? |
19:31 |
VanessaE |
I think just assume 2-in AND if there's no wire attached to a given input? |
19:31 |
VanessaE |
but if you have to choose one, A&D. |
19:32 |
VanessaE |
auto-assume-2-in would be more flexible in some circuits I thin |
19:32 |
VanessaE |
think |
19:32 |
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19:33 |
VanessaE |
the output would always be at the tip of the symbol, so since they all point toward +X (µC C port), then that makes sense to use that as the output pin |
19:33 |
_2cool4me4_ |
Something's wrong with the init.lua on the newest git of worldedit |
19:34 |
_2cool4me4_ |
(sorry about the barge-in) |
19:35 |
khonkhortisan |
I didn't do it |
19:35 |
khonkhortisan |
worldedit works fine for me |
19:36 |
_2cool4me4_ |
hrm |
19:36 |
khonkhortisan |
maybe your minetest is too old? |
19:36 |
_2cool4me4_ |
I have 0.4.2 rc1 |
19:36 |
VanessaE |
0.4.2-rc1 is old. |
19:36 |
_2cool4me4_ |
that was fast |
19:37 |
_2cool4me4_ |
so what's the newest |
19:37 |
VanessaE |
latest git :-) |
19:38 |
khonkhortisan |
if you get your mods from git you should get the game from it too |
19:39 |
VanessaE |
yes |
19:39 |
* _2cool4me4_ |
looks stupidly at no bin folder |
19:39 |
VanessaE |
everything should come from the latest git (which is source code) unless you know something is buggy |
19:39 |
leo_rockway |
latest git still identifies itself as 0.4.2-rc1, though |
19:39 |
leo_rockway |
I think |
19:40 |
khonkhortisan |
I'd expect the version to change after a release, not before |
19:40 |
VanessaE |
yep it deoes |
19:40 |
leo_rockway |
khonkhortisan: yup |
19:41 |
VanessaE |
I wish there were a way to add the git hash to the version number |
19:41 |
VanessaE |
so we could always tell which one's which |
19:41 |
leo_rockway |
yup... |
19:41 |
leo_rockway |
well, I git pull every night |
19:41 |
leo_rockway |
and svn up, in the case of irrlicht |
19:43 |
_2cool4me4_ |
Any tutorials on compiling for Windows? |
19:43 |
_2cool4me4_ |
:stupidface: |
19:44 |
VanessaE |
never compiled in windows |
19:44 |
leo_rockway |
yup, neither have I |
19:44 |
* _2cool4me4_ |
sad |
19:46 |
celeron55 |
oh hell, i didn't expect this; i started to get /msgd by random kids once i joined this channel |
19:46 |
_2cool4me4_ |
I'll live with the no new Worldedit |
19:46 |
VanessaE |
celeron55: so just ignore them? |
19:46 |
khonkhortisan |
then no copying µcs for you |
19:46 |
_2cool4me4_ |
nope |
19:47 |
_2cool4me4_ |
Gotta do it the old fashioned way |
19:48 |
leo_rockway |
-.- I hate when random people PM me. |
19:48 |
leo_rockway |
the other day somebody from here PM'd me asking me "please, join my server" o.0 |
19:48 |
leo_rockway |
at least he said please, though, haha. |
19:48 |
_2cool4me4_ |
leo popular |
19:48 |
leo_rockway |
lol |
19:49 |
leo_rockway |
no, he probably PMd everybody |
19:49 |
VanessaE |
and that said it bugs me too when people /msg me when they could just talk in the channel. |
19:49 |
_2cool4me4_ |
unless the channel is full of people asking too many questions |
19:50 |
_2cool4me4_ |
Well, time to compile a program for myself then |
19:51 |
Keegann |
does anyone have a 0.4.1 complied? |
19:51 |
Keegann |
for linux? |
19:51 |
VanessaE |
Keegann: compile it yourself, it's very easy |
19:51 |
_2cool4me4_ |
http://www.wordans.co.uk/wvc-1341355945/wordansfiles/images/2012/7/3/149005/149005_340.jpg |
19:51 |
Keegann |
it doesnt look easy |
19:52 |
VanessaE |
it is easy |
19:52 |
VanessaE |
I've done it many times. |
19:52 |
VanessaE |
just follow the instructions carefully. |
19:52 |
VanessaE |
Keegann: read this: https://github.com/celeron55/minetest/blob/master/README.txt#L78 |
19:53 |
VanessaE |
just copy&paste, except like 87 (fill in the actual folder name where the 296edd4 part is) |
19:56 |
Keegann |
what do i all need to download |
19:56 |
VanessaE |
read the instructions |
19:56 |
VanessaE |
it's all explained there |
19:56 |
_2cool4me4_ |
Yep, that's what I'm doing now |
19:57 |
_2cool4me4_ |
this involves a lot of downloads... |
19:58 |
Keegann |
yep |
19:58 |
Keegann |
and im already lost |
19:58 |
_2cool4me4_ |
Don't be |
19:59 |
Keegann |
i cant find the first step |
19:59 |
_2cool4me4_ |
what os again? |
19:59 |
VanessaE |
Keegann: where are you lost at? |
20:00 |
Keegann |
downloading this |
20:00 |
Keegann |
things |
20:00 |
VanessaE |
you're on ubuntu, so run that apt-get line |
20:01 |
Keegann |
ok |
20:01 |
_2cool4me4_ |
lucky |
20:01 |
Keegann |
ok |
20:01 |
VanessaE |
don't type the $ sign of course |
20:02 |
Keegann |
ok |
20:02 |
celeron55 |
ummmmmm... aren't there daily builds for ubuntu in launchpad? |
20:02 |
VanessaE |
and you'll need to sudo apt-get..... |
20:02 |
celeron55 |
or is there are need to custom patch something |
20:02 |
celeron55 |
-are |
20:02 |
VanessaE |
celeron55: of course, but every so often the daily builds get out of date or don't work, so I don't recomment them anymore :-/ |
20:02 |
VanessaE |
recommend* |
20:02 |
Keegann |
ok |
20:03 |
_2cool4me4_ |
And there aren't any of those for Windows |
20:04 |
Keegann |
can someone just gveme 0.4.1 complied for wndows or linux |
20:04 |
celeron55 |
VanessaE: that doesn't really make sense to me but i'll let you handle this |
20:05 |
VanessaE |
celeron55: just something I ran into once or twice is all. besides, for some reason that escapes me, people don't seem to like to use that PPA - because it's a PPA. beats me why. |
20:07 |
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20:09 |
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iqualfragile joined #minetest |
20:10 |
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SpeedProg joined #minetest |
20:16 |
VanessaE |
Keegann: it isn't that hard to compile yourself. But if you want to try c55's suggestion, install the minetest daily builds repository |
20:18 |
_2cool4me4_ |
what should my compiler be? |
20:19 |
VanessaE |
on windows? dunno. On linux, gcc/g++ is standard. |
20:19 |
_2cool4me4_ |
celeron? |
20:19 |
VanessaE |
there, *finally* finished with that (sadly small) update to the texture pack. |
20:20 |
VanessaE |
khonkhortisan: let me know when you're ready for me to get moving on textures for those logic gates. |
20:22 |
_2cool4me4_ |
I broke the source code somehow |
20:25 |
_2cool4me4_ |
CMake Error: Could not find cmake module file:C:/Users/Dalton/Minetest/celeron55-minetest-0b1ab41/Minetest/minetest-build/CMakeFiles/CMakeCXXCompiler.cmake |
20:25 |
_2cool4me4_ |
and similar errors |
20:26 |
khonkhortisan |
you broke your cmake. |
20:26 |
_2cool4me4_ |
The files were never there |
20:27 |
thexyz |
_2cool4me4_: on windows you can use either mingw or ms visual studio |
20:28 |
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Voltaire joined #minetest |
20:36 |
|
mrtux joined #minetest |
20:37 |
|
youbi joined #minetest |
20:37 |
youbi |
Re |
20:38 |
youbi |
I now have better graphic render, but i still can’t see some items in my inventory :( |
20:38 |
youbi |
BUT |
20:38 |
|
Octupus joined #minetest |
20:38 |
VanessaE |
but? |
20:38 |
Octupus |
Hello |
20:38 |
youbi |
wait a minute u_u |
20:38 |
VanessaE |
hi Octupus |
20:38 |
youbi |
[youbitenma] ~/Sources/minetest/bin % ./minetest |
20:38 |
youbi |
Irrlicht Engine version 1.7.3 |
20:38 |
youbi |
Linux 3.4.9-1-ARCH #1 SMP PREEMPT Wed Aug 15 18:11:01 UTC 2012 i686 |
20:38 |
youbi |
Creating X window... |
20:38 |
youbi |
Visual chosen: : 208 |
20:38 |
youbi |
Using renderer: OpenGL 1.3 |
20:38 |
youbi |
Mesa DRI R200 (RV280 5961) x86/MMX+/3DNow!+/SSE TCL DRI2: Tungsten Graphics, Inc. |
20:38 |
VanessaE |
NO |
20:38 |
youbi |
OpenGL driver version is 1.2 or better. |
20:38 |
youbi |
GLSL not available. |
20:39 |
VanessaE |
don't paste here |
20:39 |
youbi |
Loaded texture: /home/nans/Sources/minetest/textures/base/pack/menubg.png |
20:39 |
VanessaE |
pastebil |
20:39 |
youbi |
Loaded texture: /home/nans/Sources/minetest/textures/base/pack/menulogo.png |
20:39 |
VanessaE |
pastebin |
20:39 |
VanessaE |
pastebin |
20:39 |
VanessaE |
pastebin |
20:39 |
VanessaE |
pastebin |
20:39 |
youbi |
Oh sure, sorry |
20:39 |
youbi |
Though, the main line is : |
20:39 |
Octupus |
Van I want to start a server I got the run server.bat thingy |
20:39 |
youbi |
Unsupported texture format |
20:39 |
VanessaE |
Octupus: I don't know how to do that on windows |
20:39 |
youbi |
I think that this cause my blindness :( |
20:40 |
youbi |
Octupus: Ask for windows users :/ |
20:40 |
VanessaE |
youbi: ignore that, it happens even with default textures on a known-working system and binarydrivers. |
20:40 |
youbi |
Oh… |
20:40 |
youbi |
Hm. |
20:40 |
youbi |
No more clue :( |
20:40 |
Octupus |
Any1 run on windows and can show me how to start a server |
20:41 |
youbi |
I got errors with alsa but it doesn’t matter. |
20:41 |
youbi |
(cause i use oss) |
20:41 |
_2cool4me4_ |
mehheheheh |
20:41 |
_2cool4me4_ |
Compile your own, they said. It would be easy, they sait |
20:42 |
* VanessaE |
looks at the texture list for 3dforniture and groans. |
20:42 |
VanessaE |
_2cool4me4_: takes me all of 5 minutes to download and compile a new copy |
20:42 |
VanessaE |
:-) |
20:43 |
Octupus |
Wud I have to download wine |
20:43 |
youbi |
8 minutes with my poor AMD Sempron :( |
20:43 |
leo_rockway |
VanessaE: that's because you already have dependencies, to be fair. |
20:43 |
youbi |
(or maybe less, but too long) |
20:43 |
leo_rockway |
it takes me less, because I keep the build dir. |
20:43 |
_2cool4me4_ |
Well I've hit a wall installing the Windows compilers |
20:43 |
VanessaE |
leo_rockway: there's an apt-get line that takes very little time to execute :-) |
20:44 |
youbi |
_2cool4me4_: do u have to compile all the dependencies ? |
20:44 |
_2cool4me4_ |
idk |
20:44 |
leo_rockway |
VanessaE: I use the PKGBUILD. makepkg -si pulls the dependencies and installs the compiled package... |
20:44 |
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20:44 |
leo_rockway |
but it's harder in Windows, I'm guessing. |
20:44 |
khonkhortisan |
if the dependencies aren't already pre-packaged for your os then you have to compile them |
20:44 |
youbi |
btw, is there a list of dependencies, cause in my repos, all deps are not called the same way than in the README file. |
20:44 |
youbi |
? |
20:45 |
leo_rockway |
the name of the deps is based on Ubuntu packages. |
20:45 |
leo_rockway |
hold on, let me check the dependencies |
20:45 |
khonkhortisan |
library-dev compared to library-devel? |
20:45 |
VanessaE |
youbi: well that list is..yeah |
20:45 |
leo_rockway |
makedepends=('git' 'cmake' 'irrlicht' 'mesa' 'libjpeg' 'bzip2' 'libpng' 'zlib') |
20:45 |
_2cool4me4_ |
where is the Cmake config file? |
20:45 |
leo_rockway |
depends=('libjpeg' 'bzip2' 'sqlite3' 'libgl' 'libxxf86vm' 'openal') |
20:45 |
youbi |
Yes. Talkative (like we said in french) |
20:46 |
leo_rockway |
_2cool4me4_: it's right there with the source. |
20:46 |
youbi |
Is there a problem in : http://nouille.org/youbi/paste_minetest.txt ? |
20:46 |
_2cool4me4_ |
you're keyboard is a bit wonky |
20:47 |
youbi |
_2cool4me4_: mine ? |
20:48 |
_2cool4me4_ |
yes |
20:48 |
_2cool4me4_ |
it adds a   in random places |
20:48 |
youbi |
I have a TypeMatrix with bepo. |
20:48 |
_2cool4me4_ |
I see |
20:48 |
_2cool4me4_ |
*not understanding, but going with it anyway* |
20:48 |
youbi |
oh, sorry. I’me french so i use to put insecable (?). |
20:49 |
youbi |
TypeMatrix is a GREAT FUNÂ COOLÂ ERGONOMIC keyboard. And bepo is a GREATÂ COOLÂ FUNÂ agencement (?) for typing. In French. |
20:49 |
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RealBadAngel joined #minetest |
20:50 |
VanessaE |
hey RBA.. |
20:50 |
VanessaE |
...bbl |
20:50 |
RealBadAngel |
hi hi |
20:54 |
_2cool4me4_ |
This isn't happening |
20:54 |
RealBadAngel |
what? |
20:54 |
khonkhortisan |
what is the node name of a mesecon when it's in the inventory? |
20:54 |
_2cool4me4_ |
me compiling this |
20:54 |
khonkhortisan |
"mesecons_wire_00000000_off"? |
20:55 |
khonkhortisan |
oh. nevermind, forgot an underline. |
21:03 |
_2cool4me4_ |
Well, I am unable to compile source code for windows |
21:03 |
_2cool4me4_ |
Because of how much of an idiot I am |
21:05 |
celeron55 |
well, compiling on windows is kind of a bitch |
21:05 |
_2cool4me4_ |
It's extremely true |
21:06 |
RealBadAngel |
oke doke |
21:06 |
_2cool4me4_ |
I repeatedly get libgmp errors |
21:06 |
RealBadAngel |
i do have debian linux box here |
21:06 |
RealBadAngel |
with ssh access |
21:07 |
RealBadAngel |
is any precompiled build of mt for it or shall i compile the game on it? |
21:07 |
_2cool4me4_ |
I gotta get me a openoffice box |
21:07 |
_2cool4me4_ |
er |
21:07 |
_2cool4me4_ |
virtualbox |
21:08 |
celeron55 |
http://sfan.sf.funpic.de/minetest-builds/ |
21:09 |
celeron55 |
i don't understand the order of listing at all, but the second topmost is currently latest git for windows 8) |
21:10 |
RealBadAngel |
thx, but i said "debian" :) |
21:10 |
celeron55 |
just prepend minetest.exe with "wine" :-) |
21:10 |
RealBadAngel |
no go |
21:10 |
celeron55 |
it's guaranteed to work :D |
21:10 |
leo_rockway |
youbi: insécable == nonbreaking space. |
21:10 |
khonkhortisan |
wine bin/minetest.exe |
21:10 |
_2cool4me4_ |
Nice listings |
21:10 |
RealBadAngel |
ive orderer and paid for a server |
21:11 |
RealBadAngel |
and have just ssh to it |
21:11 |
_2cool4me4_ |
Will anyone play it though? |
21:11 |
leo_rockway |
RealBadAngel: there's a PPA. It works with Mint/Ubuntu, not sure about Debian. |
21:11 |
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21:13 |
RealBadAngel |
hmmm compiler is here |
21:13 |
celeron55 |
i have already lost count how many people are wanting latest git for how many platforms... i think RealBadAngel wasn't already pointed to this: https://github.com/celeron55/minetest/blob/master/README.txt#L78 |
21:14 |
_2cool4me4_ |
Coudn't open as an archive >o< |
21:15 |
_2cool4me4_ |
there, Chrome just mucked up the download |
21:15 |
youbi |
leo_rockway: yes, exactly |
21:15 |
leo_rockway |
youbi: I wasn't aware that French used that instead of regular space. |
21:16 |
youbi |
leo_rockway: typo rules |
21:16 |
youbi |
put it before !,?,;, etc |
21:16 |
RealBadAngel |
i think i will have to make a debian box here |
21:16 |
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NekoGloop joined #minetest |
21:16 |
leo_rockway |
oh, right! youbi, I had seen that before. I forgot about it. |
21:16 |
NekoGloop |
hm? |
21:16 |
RealBadAngel |
compile it then and upload to the server via ssh |
21:17 |
NekoGloop |
btw, did anyone figure out what a good renderer for minetest is? |
21:17 |
RealBadAngel |
apt-get throws me an error |
21:17 |
khonkhortisan |
there was a renderer that drew everything smoothed, but it only had fly mode, you couldn't play. |
21:18 |
NekoGloop |
no i mean one that doesnt glitch like opengl |
21:18 |
_2cool4me4_ |
It makes me sad when Windows doesn't download one of my folder |
21:19 |
NekoGloop |
animals' latest version crashes :/ |
21:20 |
khonkhortisan |
if I use worldedit too long I start typing //giveme |
21:20 |
NekoGloop |
heh |
21:21 |
NekoGloop |
i do that sometimes too |
21:22 |
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PilzAdam joined #minetest |
21:23 |
PilzAdam |
Hello everyone! |
21:23 |
RealBadAngel |
hi |
21:24 |
NekoGloop |
what is the "luatrace" used in animals mod? |
21:24 |
PilzAdam |
http://ompldr.org/vZjl0dw/Minetest_boom.mp4 |
21:24 |
_2cool4me4_ |
finally. After 2 hours, I get to play the new git |
21:25 |
_2cool4me4_ |
And server/client localhost transfer is a bit slower |
21:25 |
Voltaire |
Did you already have a build setup? |
21:26 |
RealBadAngel |
leo_rockway: where can i get this build? |
21:26 |
_2cool4me4_ |
Beautiful |
21:26 |
|
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21:26 |
|
lenny joined #minetest |
21:26 |
NekoGloop |
animals cow is invincible? :o |
21:26 |
_2cool4me4_ |
Beat it harder |
21:26 |
NekoGloop |
oh |
21:26 |
_2cool4me4_ |
Wait, I didn't mean to say that |
21:26 |
NekoGloop |
it uses flashy=2 |
21:26 |
NekoGloop |
fleshy=2* |
21:27 |
Voltaire |
_2cool4me4_: Did you already have a build setup? |
21:27 |
NekoGloop |
you were right, i need to hit it harder :3 |
21:27 |
_2cool4me4_ |
no |
21:27 |
_2cool4me4_ |
voltaire:no |
21:27 |
_2cool4me4_ |
I got someone else's |
21:27 |
Guest20320 |
this is chat |
21:27 |
Guest20320 |
oh hi I'm lennon |
21:27 |
Guest20320 |
u on anthon |
21:28 |
Guest20320 |
anyone know how to download minetest |
21:28 |
Voltaire |
_2cool4me4_: Well you are doing better than me. Not sure how many hours, but it was spread over two days to get a windows build. |
21:28 |
Guest20320 |
hi |
21:28 |
Guest20320 |
can someone help me how to download mine test ? |
21:29 |
RealBadAngel |
http://sfan.sf.funpic.de/minetest-builds/ |
21:29 |
Guest20320 |
so click that site ? |
21:29 |
RealBadAngel |
yup, and pick "latest" |
21:29 |
_2cool4me4_ |
voltaire: Here: e |
21:29 |
Guest20320 |
ok so iclikc and download but its just floeder lol |
21:29 |
_2cool4me4_ |
wait |
21:29 |
_2cool4me4_ |
That was a bad paste |
21:30 |
Guest20320 |
ok i click latest now what |
21:30 |
RealBadAngel |
download, unpack |
21:30 |
_2cool4me4_ |
Extract it anywhere |
21:30 |
Guest20320 |
it dowlaod a paper and then i click it and it said safari can't open |
21:30 |
_2cool4me4_ |
hmm |
21:30 |
Guest20320 |
lol |
21:30 |
Guest20320 |
so what do i do |
21:30 |
RealBadAngel |
save it to disk |
21:31 |
_2cool4me4_ |
click here: http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.2-rc1-0b1ab41-win32.7z |
21:31 |
_2cool4me4_ |
direct download |
21:31 |
thexyz |
Guest20320: what's your OS? |
21:31 |
Guest20320 |
Safari can’t open the file “minetest-0-1.4.2-rc1-0b1ab41-win32.7z†because no available application can open it. this it what it sasy |
21:32 |
_2cool4me4_ |
I'm going to restart my client to see if it fixes all these character issues |
21:32 |
|
ttk2 joined #minetest |
21:32 |
|
youbi joined #minetest |
21:32 |
RealBadAngel |
its compressed volume |
21:32 |
youbi |
crap |
21:32 |
thexyz |
Guest20320: again, what's your OS? |
21:32 |
RealBadAngel |
save the file to the disk |
21:32 |
NekoGloop |
Safari? |
21:32 |
NekoGloop |
Mac? |
21:32 |
Guest20320 |
i don't have disk I'm on mac |
21:32 |
NekoGloop |
you kidding me right? |
21:32 |
Guest20320 |
what |
21:32 |
|
sdzen joined #minetest |
21:32 |
youbi |
I see an empty zone, as a bug :( |
21:33 |
youbi |
No blocs, juste nothing in front of me |
21:33 |
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_2cool4me4_ joined #minetest |
21:33 |
RealBadAngel |
ah, a mac user. im out |
21:33 |
Guest20320 |
ill be back in 20 min then can u help me download it lol brb |
21:33 |
thexyz |
Guest20320: all minetest mac packages are seriously outdated |
21:33 |
Guest20320 |
mac |
21:33 |
Guest20320 |
ok lol |
21:33 |
Guest20320 |
well brb |
21:33 |
thexyz |
Guest20320: you may download them here https://github.com/toabi/minetest-mac/downloads |
21:33 |
RealBadAngel |
cant help ya then, never seen a mac with my own eyes ;) |
21:33 |
_2cool4me4_ |
oh, mac |
21:34 |
_2cool4me4_ |
my bad |
21:34 |
leo_rockway |
RealBadAngel: this? https://code.launchpad.net/~minetestdevs/+archive/daily-builds |
21:34 |
leo_rockway |
I'm not sure if that's compatible with Debian. |
21:34 |
youbi |
Why isn’t there any mobs in my world ? |
21:35 |
leo_rockway |
youbi: minetest doesn't have mobs. |
21:35 |
leo_rockway |
(not in vanilla, at least) |
21:35 |
NekoGloop |
get animals mod... they seem to have fixed a lot of the lag issues |
21:35 |
RealBadAngel |
leo_rockway: thx, i will try them |
21:36 |
NekoGloop |
warning to animal mod users... vombies spawn like mad |
21:36 |
NekoGloop |
wth |
21:36 |
NekoGloop |
minetest closed completely on its own... |
21:36 |
youbi |
leo_rockway: Oh. :/ |
21:36 |
youbi |
http://wiki.minetest.com/wiki/Mob |
21:36 |
NekoGloop |
no error message, no nuthin |
21:37 |
youbi |
I can’t se any rat, so this is normal ? |
21:37 |
_2cool4me4_ |
yep |
21:37 |
NekoGloop |
outdated wiki is outdated |
21:37 |
* MiJyn |
is back (gone 17:17:51) |
21:37 |
youbi |
Oh |
21:37 |
youbi |
I didn’t see “This article is about outdated features that have been removed. |
21:37 |
youbi |
These features only exist in older versions of Minetest.  †|
21:37 |
youbi |
:( |
21:37 |
youbi |
Why no mobs ? |
21:38 |
RealBadAngel |
we already killed all of them |
21:38 |
NekoGloop |
because lag |
21:38 |
RealBadAngel |
waitin for new ones |
21:39 |
leo_rockway |
youbi: because in the future there's going to be a different implementation of them. |
21:40 |
youbi |
Oh, ok. |
21:40 |
youbi |
WAITINÂ FOR |
21:40 |
NekoGloop |
heh |
21:40 |
NekoGloop |
hm... |
21:41 |
NekoGloop |
animals features something of an api for adding mobs... |
21:42 |
PilzAdam |
http://ompldr.org/vZjl4Zg/Minetest_boom_2.mp4 |
21:43 |
|
Taoki[laptop] joined #minetest |
21:47 |
khonkhortisan |
no jungles either |
21:48 |
khonkhortisan |
I saw a picture earlier of someone working on a forest |
21:48 |
|
coccodrillo joined #minetest |
21:50 |
_2cool4me4_ |
still can't load worldedit |
21:50 |
_2cool4me4_ |
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF |
21:51 |
NekoGloop |
lol? |
21:52 |
NekoGloop |
"default:stone", "default:dirt", "default:dirt_with_grass", "default:desert_sand", "default:sand", "default:desert_stone", "default:gravel" |
21:52 |
NekoGloop |
is that all the nodes that can be on the surface, not factoring ores and other mods? |
21:55 |
_2cool4me4_ |
Oh god, ambience mod works horribly in newest git minetest |
21:55 |
NekoGloop |
heh |
21:55 |
NekoGloop |
does it? :3 |
21:55 |
leo_rockway |
khonkhortisan: the mod is in the forum. |
21:55 |
khonkhortisan |
How do I make a map in lua? Specifically, 'x', 'y', and 'z' map to {'z', 'y'}, {'x', 'z'}, and {'y', 'x'}, respectively. |
21:55 |
leo_rockway |
it was bas who did it |
21:56 |
khonkhortisan |
don't forget trees, leaves, and cactus. |
21:56 |
khonkhortisan |
Well, depending on what you mean by surface, only add leaves and cactus. |
21:56 |
leo_rockway |
saplings and apples |
21:56 |
NekoGloop |
i want things that spawn on the surface |
21:56 |
leo_rockway |
oh... |
21:57 |
NekoGloop |
but things that animals make sense spawning on |
21:57 |
khonkhortisan |
so no tree-climbing monkeys and birds, then. |
21:57 |
NekoGloop |
nope |
21:57 |
khonkhortisan |
what about is_ground_content=true? |
21:57 |
khonkhortisan |
is that variable useful? |
21:57 |
NekoGloop |
that's pretty much every node, and no it isnt |
21:58 |
|
lenn joined #minetest |
21:58 |
lenn |
hi |
21:58 |
lenn |
so mine test for mac is not going to work ? |
21:59 |
lenn |
well i really wanted to play lol :( |
21:59 |
khonkhortisan |
is there a mac wine? |
21:59 |
_2cool4me4_ |
yep |
21:59 |
lenn |
whats a mac wine |
21:59 |
_2cool4me4_ |
WINE for mac |
21:59 |
lenn |
ok lol |
21:59 |
khonkhortisan |
wine is a windows emulator (though it claims not to be) for linux, also on mac |
21:59 |
NekoGloop |
stop being WHINY |
21:59 |
blob_ |
why using wine? Minetest should run natively |
21:59 |
lenn |
oh ok thanks |
22:00 |
khonkhortisan |
Wine Is Not an Emulator |
22:00 |
blob_ |
https://github.com/toabi/minetest-mac/downloads |
22:00 |
|
ciccio joined #minetest |
22:00 |
NekoGloop |
blob_: horribly outdated |
22:00 |
blob_ |
oh |
22:00 |
PilzAdam |
does anyone here want to test a TNT mod? |
22:00 |
khonkhortisan |
me! |
22:01 |
* _2cool4me4_ |
goes back to mesecon work |
22:01 |
khonkhortisan |
what mesecon work? |
22:01 |
NekoGloop |
heh |
22:01 |
lenn |
lol |
22:01 |
lenn |
i hate my computer lol |
22:01 |
NekoGloop |
he's probably fiddling with microcontrollers and the like |
22:01 |
_2cool4me4_ |
yep |
22:01 |
_2cool4me4_ |
making an adder |
22:01 |
_2cool4me4_ |
currently got it up to 2 bits |
22:02 |
NekoGloop |
now make one that supports 256 |
22:02 |
khonkhortisan |
working with mesecons not on mesecons. |
22:02 |
_2cool4me4_ |
Shut up |
22:02 |
lenn |
anyone know a game thats like mine craft or mine test that i can easily download and play ? |
22:02 |
khonkhortisan |
infiniminer |
22:02 |
_2cool4me4_ |
nope |
22:02 |
lenn |
oh ok |
22:02 |
_2cool4me4_ |
that |
22:03 |
lenn |
well i hope yaw have fun lol sadly i can't play stupid computer well bye |
22:03 |
khonkhortisan |
bye |
22:03 |
lenn |
bye :D thanks for y'all help |
22:03 |
_2cool4me4_ |
Come back again someday! |
22:03 |
lenn |
ok i will lol |
22:03 |
* _2cool4me4_ |
waves |
22:03 |
lenn |
peace ! lol |
22:03 |
PilzAdam |
khonkhortisan & others: http://ompldr.org/vZjl4dQ/tnt.zip |
22:03 |
khonkhortisan |
yuck they put a grid right on the graphics in infiniminer |
22:04 |
others |
downloading... |
22:04 |
_2cool4me4_ |
He'll be back |
22:04 |
khonkhortisan |
they always come back |
22:04 |
_2cool4me4_ |
If I ever figure out the output table on this circuit... |
22:05 |
PilzAdam |
khonkhortisan, craft cun powder with coal |
22:05 |
PilzAdam |
then put gunpowder in the middle and wood around it to get tnt |
22:05 |
PilzAdam |
blow it up with a torch |
22:06 |
|
coccodrillo left #minetest |
22:06 |
PilzAdam |
(you can also use gunpowder as fuze) |
22:06 |
khonkhortisan |
you need a better gunpowder picture, maybe one like sugar from nature pack. That almost looks like an oriental symbol. |
22:06 |
khonkhortisan |
gunpowder fuse like in the movies |
22:07 |
PilzAdam |
"That almost looks like an oriental symbol." lol |
22:07 |
khonkhortisan |
do I need the flame part of the torch to point toward the gunpowder? or just put it next to it? |
22:07 |
PilzAdam |
hit the gunpowder with it |
22:08 |
PilzAdam |
http://ompldr.org/vZjl4Zg/Minetest_boom_2.mp4 |
22:08 |
PilzAdam |
http://ompldr.org/vZjl0dw/Minetest_boom.mp4 |
22:09 |
_2cool4me4_ |
there, what I think is a 4 bit adder |
22:09 |
_2cool4me4_ |
possibly 8 |
22:09 |
NekoGloop |
heh good work 1cool |
22:09 |
_2cool4me4_ |
Nope, it's 4 |
22:09 |
khonkhortisan |
BOOM! |
22:09 |
NekoGloop |
2cool* |
22:09 |
khonkhortisan |
I surrounded it with torches for light and it put some of them on fire |
22:10 |
PilzAdam |
it puts everything burnable to fire |
22:10 |
_2cool4me4_ |
if only worldedit would work right |
22:10 |
_2cool4me4_ |
then I could copy it |
22:10 |
khonkhortisan |
it made a 5x2x5 hole with four dirt still in it, and there's blinky spinning dirt all over |
22:10 |
PilzAdam |
khonkhortisan, btw use /clearobjects to get rid of all these trash |
22:11 |
PilzAdam |
it adds the destroyed blocks as items |
22:11 |
PilzAdam |
(same as pressing Q) |
22:12 |
PilzAdam |
the whole has the same algorithm as my rubber tree in farming :-) |
22:12 |
khonkhortisan |
I think I lost a dirt doing that, I can't fill in the hole |
22:13 |
PilzAdam |
clearobjects deletes the dropped objects |
22:13 |
khonkhortisan |
I collected the dropped dirt and tried to fill in the hole again and I'm missing one |
22:13 |
PilzAdam |
it also throws the dirt up to 8 m away |
22:14 |
khonkhortisan |
cool, I didn't notice the parabolic curve of the flying dirt the first time |
22:15 |
RealBadAngel |
ok, the problems is: theres linux/debian box, no root access, just user. we do have ssh to it |
22:15 |
PilzAdam |
khonkhortisan, does it lag? |
22:15 |
RealBadAngel |
who knows how to run minetest server on it? |
22:16 |
khonkhortisan |
I'm using too much memory to give you an accurate answer on that |
22:16 |
khonkhortisan |
the dirt moved count comes out right now |
22:17 |
khonkhortisan |
uh-oh putting two tnts next to each other makes the top of one of them dark gray |
22:18 |
khonkhortisan |
it doesn't kill me or even throw me |
22:18 |
PilzAdam |
no damage implemented yet |
22:18 |
khonkhortisan |
even if I'm inside the stone it's removing |
22:19 |
PilzAdam |
one explosion will make other tnt explode too |
22:19 |
khonkhortisan |
haha I can dig a lit tnt - when it does cause damage I'll dare someone to light it and then dig it right before it goes off |
22:19 |
khonkhortisan |
yes I've already tried the chain reaction. I was hoping it would just throw the other tnt. |
22:20 |
PilzAdam |
nope it blows it directly |
22:20 |
PilzAdam |
(i dont want it MC like) |
22:20 |
khonkhortisan |
sounds like a shotgun with valley echo |
22:20 |
leo_rockway |
RealBadAngel: you'll have to compile in your home. If the dependencies aren't there, you'll have to also compile them in your home. |
22:20 |
PilzAdam |
sounds are from nuke mod |
22:21 |
khonkhortisan |
uh... all it takes to cobble some stone is to blow it up? |
22:22 |
khonkhortisan |
I wonder if it turns sandstone to sand |
22:22 |
leo_rockway |
you always get cobble from stone when you mine it |
22:22 |
PilzAdam |
it turns evetything like you get it when digging it |
22:22 |
RealBadAngel |
leo_rockway: i just got the precompiled one for ubuntu |
22:22 |
RealBadAngel |
couldnt install it just, unpackin it now |
22:23 |
khonkhortisan |
the tnt makes a good-sized mine shaft |
22:23 |
khonkhortisan |
stone+tnt=cobble, sandstone+tnt=sand |
22:24 |
khonkhortisan |
dig a tunnel straight down, fill with tnt, light the top one for faster mining |
22:25 |
leo_rockway |
RealBadAngel: you still need the dependencies for it to run. You can try uncompressing it in your home and trying to run it. |
22:25 |
khonkhortisan |
it also hurts on the way down |
22:25 |
khonkhortisan |
OW! tnt is diggable way too fast |
22:26 |
khonkhortisan |
make a tower of tnt and then dig it down from the top |
22:26 |
PilzAdam |
will change it |
22:26 |
* VanessaE |
wanders back in, smelling of smoke and toting barbecued chicken |
22:26 |
VanessaE |
mmmMMM |
22:26 |
PilzAdam |
http://ompldr.org/vZjl5MQ/Minetest_16.png |
22:27 |
PilzAdam |
this lags even on my computer! |
22:27 |
VanessaE |
holy shit |
22:27 |
PilzAdam |
i started it 1 min ago and its still in progress |
22:27 |
VanessaE |
well let's see the result ;-) |
22:27 |
VanessaE |
oh ok |
22:27 |
khonkhortisan |
worldedit tnt? |
22:27 |
PilzAdam |
yes |
22:28 |
khonkhortisan |
it looks like something's burning, the smoke just keeps coming |
22:28 |
PilzAdam |
http://ompldr.org/vZjl5Mw/Minetest_17.png |
22:28 |
* VanessaE |
puts a plate of barbecued chicken on the channel coffee table, and a sign: "Take one and only one" |
22:28 |
VanessaE |
:-) |
22:29 |
PilzAdam |
http://ompldr.org/vZjl5NA/Minetest_18.png |
22:29 |
khonkhortisan |
I can stand on tnt even after it gave me the sound that it's already gone |
22:29 |
PilzAdam |
maybe lag |
22:29 |
khonkhortisan |
haha I can stand on the explosion node! |
22:29 |
khonkhortisan |
why is it walkable? |
22:29 |
PilzAdam |
change it :-) |
22:29 |
PilzAdam |
*i will |
22:30 |
VanessaE |
who was it who does the item_drop mod again? PilzAdam that was yours right? |
22:30 |
PilzAdam |
yes |
22:30 |
PilzAdam |
my tnt field is still in progress and i hear randomly boom sounds |
22:30 |
VanessaE |
PilzAdam: /msg |
22:32 |
NekoGloop |
i want tnt :3 |
22:32 |
* NekoGloop |
takes one and only one of the barbecued chicken |
22:32 |
PilzAdam |
http://ompldr.org/vZjl4dQ/tnt.zip |
22:33 |
NekoGloop |
ty |
22:33 |
PilzAdam |
this is pre realse |
22:33 |
NekoGloop |
i figured as such :) |
22:33 |
PilzAdam |
dont expect not bugs |
22:33 |
NekoGloop |
maybe i could finetune somethings |
22:33 |
PilzAdam |
nope |
22:33 |
PilzAdam |
;-) |
22:34 |
khonkhortisan |
there, I recovered from the tnt |
22:34 |
NekoGloop |
i wonder.... |
22:34 |
PilzAdam |
you dont have to finetune it because i will do this |
22:34 |
NekoGloop |
when damage is implemented, could it harm animals mod animals as well? |
22:34 |
|
Taoki[laptop]_1 joined #minetest |
22:34 |
PilzAdam |
yes |
22:34 |
NekoGloop |
maybe check the armor of the entities |
22:34 |
khonkhortisan |
the gunpowder should connect to itself when it is on the ground |
22:35 |
NekoGloop |
so as to not -require- animals |
22:35 |
khonkhortisan |
or maybe just drawn larger so it looks like it connects |
22:35 |
NekoGloop |
use raillike |
22:35 |
PilzAdam |
khonkhortisan, i had it before but it was ugly |
22:35 |
PilzAdam |
NekoGloop, it is raillike |
22:35 |
NekoGloop |
im sure the mesecons drawtype is overkill for things like this |
22:36 |
NekoGloop |
idk minetest has yet to load still :) |
22:36 |
NekoGloop |
hm |
22:36 |
NekoGloop |
i wonder how many unknown entities removing animals mod would leave |
22:36 |
PilzAdam |
NekoGloop, it will probably lag on your computer |
22:36 |
NekoGloop |
ofc it will |
22:36 |
khonkhortisan |
oh, another thing, light a trail of gunpowder next to some animated torches. The burning gunpowder would look better if it was animated |
22:36 |
PilzAdam |
without lag the animation is great |
22:37 |
PilzAdam |
khonkhortisan, great idea! |
22:37 |
PilzAdam |
so todo: damge, animation |
22:37 |
PilzAdam |
*damage |
22:37 |
NekoGloop |
yup |
22:37 |
NekoGloop |
damage first animation last :) |
22:38 |
PilzAdam |
btw my tnt field is still in progress |
22:38 |
NekoGloop |
? |
22:38 |
PilzAdam |
http://ompldr.org/vZjl5MQ/Minetest_16.png |
22:38 |
khonkhortisan |
are all the exploded entities collected inside the tnt node? If I restart the server in the middle of a tnt field exploding it detects too many entities in a node and I lose what was mined |
22:39 |
PilzAdam |
that is a engine thing |
22:39 |
PilzAdam |
every node will be turned to a item |
22:39 |
PilzAdam |
(ecxept flammable nodes) |
22:39 |
khonkhortisan |
maybe you could spawn the entities in the nodes they came from? |
22:39 |
NekoGloop |
so I cant explode my wooden house? |
22:39 |
NekoGloop |
aw :) |
22:40 |
PilzAdam |
khonkhortisan, i do that |
22:40 |
NekoGloop |
is wool flammable? if so... :( no giant tnt pixel art block |
22:40 |
khonkhortisan |
oh. huh. |
22:40 |
PilzAdam |
NekoGloop, it will be turned into flames |
22:41 |
NekoGloop |
i'm assuming wool is flammable? |
22:41 |
PilzAdam |
yes |
22:41 |
NekoGloop |
aw :( |
22:42 |
NekoGloop |
could you possibly -not- check flammability? |
22:42 |
PilzAdam |
edit the wool to not be flammable |
22:42 |
NekoGloop |
... |
22:42 |
PilzAdam |
remove flammable from the groups |
22:42 |
NekoGloop |
well, this is an interesting world |
22:42 |
NekoGloop |
water sources that arent spreading |
22:42 |
|
bas080 joined #minetest |
22:42 |
NekoGloop |
want me to take a picture, to savor the moment? |
22:44 |
PilzAdam |
do what you want |
22:44 |
VanessaE |
NekoGloop: saw that on redcrab's server yesterday too |
22:45 |
VanessaE |
the mapgen bug left a small region, about 1x2x6 or so, just water sources.. but they just sat there. |
22:45 |
khonkhortisan |
water started acting funny with my menger sponge on gameboom. It would disappear like a curtain. |
22:45 |
khonkhortisan |
I found a bubble in the ocean too |
22:45 |
NekoGloop |
er... |
22:45 |
NekoGloop |
can you repeat how to craft it? :P |
22:45 |
NekoGloop |
(tnt) |
22:45 |
PilzAdam |
coal -> gunpowder |
22:45 |
NekoGloop |
yes |
22:46 |
NekoGloop |
i did that now what? |
22:46 |
khonkhortisan |
default:stone_with_coal |
22:46 |
PilzAdam |
gunpowder suorrounded with wood |
22:46 |
NekoGloop |
8 or 4 wood? |
22:46 |
khonkhortisan |
wood wood wood | wood gunpowder wood | wood wood wood -> tnt:tnt |
22:46 |
NekoGloop |
i see |
22:46 |
PilzAdam |
8 |
22:46 |
NekoGloop |
thanks |
22:46 |
NekoGloop |
was trying 4 |
22:46 |
khonkhortisan |
/set tnt:tnt |
22:46 |
PilzAdam |
//set tnt:tnt |
22:47 |
NekoGloop |
heh |
22:47 |
FreeFull |
khonkhortisan: Air bubbles in the ocean used to be very common |
22:47 |
FreeFull |
Just cubes of random air |
22:47 |
FreeFull |
You could "pop" them by setting a block nearbly |
22:47 |
FreeFull |
nearby* |
22:47 |
khonkhortisan |
it's an old map |
22:48 |
khonkhortisan |
I want to preserve it and make a museum out of it |
22:48 |
NekoGloop |
oh cool... |
22:48 |
NekoGloop |
i just made dirt go EVERYWHERE |
22:49 |
VanessaE |
aww, I have to have the TNT mod for that eh? :( |
22:49 |
khonkhortisan |
If only I had a jungle to blow up |
22:49 |
|
izua joined #minetest |
22:49 |
|
izua joined #minetest |
22:49 |
* PilzAdam |
gives khonkhortisan a jungle |
22:49 |
VanessaE |
get bas080's jungle mod :-) |
22:49 |
NekoGloop |
PilzAdam: hmm... could tnt drops be turned off? |
22:50 |
PilzAdam |
use /cleaobjects |
22:50 |
PilzAdam |
*clearobjects |
22:50 |
NekoGloop |
but I have things on the ground elsewhere |
22:50 |
PilzAdam |
then pick it up by hand |
22:51 |
PilzAdam |
or use my item_drop mod |
22:51 |
NekoGloop |
er? |
22:51 |
NekoGloop |
hm... |
22:51 |
NekoGloop |
i've wanted an excuse to try that \:D/ |
22:51 |
khonkhortisan |
HOAHAHAA burning a forest down! |
22:52 |
khonkhortisan |
the burning sound gets louder if I go closer |
22:52 |
NekoGloop |
ofc it does |
22:52 |
NekoGloop |
thats part of the builtin fire mod |
22:52 |
khonkhortisan |
we need a firefighter training mop |
22:52 |
khonkhortisan |
*map |
22:54 |
NekoGloop |
i have two copies of minetest on my computer |
22:54 |
NekoGloop |
one vanilla, one with mod-overload |
22:56 |
RealBadAngel |
just two? |
22:56 |
RealBadAngel |
how lame of you |
22:56 |
NekoGloop |
heh |
22:56 |
NekoGloop |
was only counting 0.4.2-rc1 copies |
22:57 |
NekoGloop |
i also have 0.3.1 and 0.4.1 |
22:57 |
NekoGloop |
is taoki's name getting longer or is it just me? :) |
22:58 |
NekoGloop |
item_drop isnt loading :/ |
22:58 |
RealBadAngel |
hehehe |
22:58 |
Taoki[laptop]_1| |
depends on connection and away nick :P |
22:59 |
NekoGloop |
minetest keeps crashing :/ |
22:59 |
|
RBA_ joined #minetest |
22:59 |
NekoGloop |
trying now for a third time... |
23:00 |
NekoGloop |
yup item_drop refuses to load, pilzadam |
23:00 |
PilzAdam |
?? |
23:01 |
NekoGloop |
windows minetest doesnt load item_drop |
23:01 |
NekoGloop |
minetest.exe crashes |
23:01 |
PilzAdam |
giveme something from debug.txt |
23:01 |
NekoGloop |
there is nothing from debug.txt |
23:01 |
NekoGloop |
minetest ITSELF crashes |
23:02 |
RBA_ |
oke doke, installing debian... |
23:02 |
NekoGloop |
also, pilzadam, tnt explosion could be a bit more... spherical |
23:03 |
PilzAdam |
NekoGloop, nope |
23:03 |
PilzAdam |
i want it like a cube |
23:03 |
NekoGloop |
why not? |
23:03 |
NekoGloop |
ok then |
23:03 |
PilzAdam |
it fits better in the cube world |
23:03 |
PilzAdam |
(like the sun ot the moon) |
23:03 |
PilzAdam |
*or |
23:03 |
NekoGloop |
whatever you say :3 |
23:04 |
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23:05 |
NekoGloop |
huh |
23:05 |
NekoGloop |
thats the fastest i've ever seen a snow biome when generating a new world |
23:05 |
PilzAdam |
NekoGloop, how is the lag with tnt |
23:06 |
NekoGloop |
cant really say |
23:06 |
NekoGloop |
lemme close youtube first |
23:06 |
PilzAdam |
do you think the animation is good? |
23:06 |
NekoGloop |
it was laggy but i had youtube open |
23:06 |
NekoGloop |
which youtube uses a sh*tlaod of my processor for some reason or another |
23:07 |
NekoGloop |
hold on |
23:07 |
NekoGloop |
lemme get another tnt :3 |
23:09 |
NekoGloop |
omaigawd |
23:09 |
NekoGloop |
that's cool :3 |
23:09 |
PilzAdam |
lag? |
23:09 |
NekoGloop |
(is there any animation aside from the entities flying all over?) |
23:09 |
PilzAdam |
the smoke |
23:09 |
NekoGloop |
no not a lot of lag now that i closed youtube |
23:09 |
NekoGloop |
ah... i think i saw some smoke |
23:10 |
PilzAdam |
and the explosion is a node at the pos of the tnt |
23:10 |
NekoGloop |
ah |
23:10 |
PilzAdam |
it should look like this: http://ompldr.org/vZjl0dw/Minetest_boom.mp4 |
23:10 |
NekoGloop |
could you make the entity spreading animation check for nodeboxes in the nodes the entities are falling onto? |
23:11 |
PilzAdam |
what? |
23:11 |
NekoGloop |
well |
23:11 |
NekoGloop |
you know how snow mod has the thin snow "blanket" node? |
23:11 |
NekoGloop |
entities hang on the top of the node itself, not the nodebox |
23:11 |
PilzAdam |
ahh i know what you mean |
23:12 |
PilzAdam |
thats an engine thing |
23:12 |
PilzAdam |
you can drop items with Q and they will hang there also |
23:12 |
NekoGloop |
ah i see |
23:12 |
NekoGloop |
i have an alatro lump hanging in midair |
23:13 |
NekoGloop |
but... could the spread of the entities be a -little- less? |
23:13 |
NekoGloop |
its overkill |
23:13 |
PilzAdam |
okay |
23:14 |
NekoGloop |
like 3/4 of the current spread |
23:14 |
RealBadAngel |
PilzAdam: just watched the vid. coooool |
23:15 |
NekoGloop |
good, tnt doesnt drop water sources |
23:15 |
NekoGloop |
and i just lit another forest on fire |
23:15 |
NekoGloop |
goddammit |
23:16 |
PilzAdam |
NekoGloop, before the max throw ditance of a entity was 8 on flat land |
23:16 |
PilzAdam |
now its something like 4 |
23:16 |
NekoGloop |
ok |
23:16 |
PilzAdam |
with 3/4 acceleration |
23:16 |
NekoGloop |
reupload so i make approve :3 |
23:16 |
PilzAdam |
line 22: obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3}) |
23:17 |
NekoGloop |
that works too |
23:19 |
NekoGloop |
snowballs are so fun :3 |
23:19 |
NekoGloop |
anyway back to tnt |
23:19 |
NekoGloop |
i find it interesting torches dont start fire... |
23:20 |
NekoGloop |
well i guess that's for wooden houses |
23:22 |
NekoGloop |
oh i saw the smoke that time |
23:22 |
NekoGloop |
5 tnt dont lag a lot |
23:23 |
NekoGloop |
yes much better. the new spread makes it reasonable to grab all of the entities |
23:25 |
NekoGloop |
alright! |
23:25 |
NekoGloop |
1275 tnt... lets see if it lags... |
23:25 |
PilzAdam |
dont do it |
23:26 |
khonkhortisan |
it will, you'll lose your connection |
23:26 |
PilzAdam |
ive tried it and after 20 mins. i stopped |
23:26 |
NekoGloop |
omg lol |
23:26 |
khonkhortisan |
and when you load the world again it's still going |
23:26 |
NekoGloop |
but i can still move |
23:26 |
NekoGloop |
its not normal lag... |
23:26 |
khonkhortisan |
server lag and node update lag |
23:26 |
PilzAdam |
its like server lag |
23:26 |
NekoGloop |
you -do- know i could just change the nodes back from tnt with worldedit in a pnch, right? |
23:27 |
khonkhortisan |
if the server were to just quit without telling you you would still be able to move |
23:27 |
khonkhortisan |
I didn't think of that |
23:27 |
NekoGloop |
hm.. |
23:27 |
NekoGloop |
its lagging as well |
23:27 |
NekoGloop |
i guess i jsut wait till worldedit processes |
23:28 |
khonkhortisan |
that'll be after the tnt has exploded |
23:28 |
NekoGloop |
oh i know |
23:28 |
NekoGloop |
just dig all the tnt |
23:28 |
NekoGloop |
heh |
23:28 |
khonkhortisan |
you can walk on explosions |
23:29 |
NekoGloop |
this is gonna take a while no matter how i do it |
23:29 |
youbi |
Hm… i try to launch minetestmapper (Python version) |
23:29 |
youbi |
But. |
23:29 |
youbi |
[youbitenma] ~/Sources/minetest/util % python2 minetestmapper.py |
23:29 |
youbi |
Traceback (most recent call last): |
23:29 |
youbi |
File "minetestmapper.py", line 34, in <module> |
23:29 |
youbi |
from PIL import Image, ImageDraw, ImageFont, ImageColor |
23:29 |
youbi |
ImportError: No module named PIL |
23:29 |
youbi |
Something is missing |
23:29 |
NekoGloop |
youbi: windows? |
23:30 |
youbi |
What ? |
23:30 |
PilzAdam |
youbi, install minetest PIL |
23:30 |
youbi |
Ok, where can i find it ? |
23:30 |
PilzAdam |
not minetest python |
23:30 |
PilzAdam |
http://www.pythonware.com/products/pil/ |
23:30 |
NekoGloop |
heh |
23:31 |
NekoGloop |
yup that world's dead |
23:31 |
youbi |
Thanks :) |
23:31 |
khonkhortisan |
what else does worldedit need? |
23:31 |
PilzAdam |
yorick, what disrto? |
23:31 |
yorick |
arch |
23:31 |
yorick |
but I'm not youbi |
23:31 |
PilzAdam |
i mean youbi |
23:31 |
yorick |
:P |
23:31 |
PilzAdam |
youbi, what distro? |
23:31 |
NekoGloop |
oh lit tnt is a entity? |
23:32 |
PilzAdam |
what is lit? |
23:32 |
NekoGloop |
would explain why i could destroy it even when lagged so much |
23:32 |
NekoGloop |
lit = lighted |
23:32 |
PilzAdam |
nope |
23:32 |
NekoGloop |
just the proper way to say it |
23:32 |
PilzAdam |
its not a entity |
23:32 |
khonkhortisan |
you can dig it before it explodes, and it doesn't even destroy your inventory (feature request) |
23:32 |
NekoGloop |
? |
23:32 |
PilzAdam |
khonkhortisan, thats too evil |
23:33 |
NekoGloop |
make it blow up in the player's inventory and kill them :) |
23:33 |
PilzAdam |
i make it not diggable |
23:33 |
NekoGloop |
heh |
23:34 |
youbi |
PilzAdam: ArchLinux, i found a package |
23:34 |
PilzAdam |
k |
23:34 |
NekoGloop |
tnt is instantly diggable? |
23:34 |
NekoGloop |
somethin' wrong here... |
23:34 |
PilzAdam |
is already on tofo list |
23:34 |
PilzAdam |
*todo |
23:34 |
NekoGloop |
no its already instantly diggable |
23:34 |
youbi |
Will some features like tnt be added to official minitest game ? |
23:35 |
PilzAdam |
i hope so |
23:35 |
NekoGloop |
heh |
23:35 |
khonkhortisan |
yeah you can die from digging tnt but you can't die from exploding tnt |
23:35 |
PilzAdam |
its nearly done |
23:38 |
PilzAdam |
the function is 80*0.5^ditance |
23:38 |
PilzAdam |
*distance |
23:38 |
youbi |
<1> [youbitenma] ~/Sources/minetest/util % ./minetestmapper.py -i ../worlds/Test |
23:38 |
youbi |
Result image (w=832 h=832) will be written to map.png |
23:38 |
youbi |
Processing sector 200 of 1829 (10.9%) (ETA: 9m 29s) |
23:38 |
youbi |
It’s a joke |
23:38 |
youbi |
AHA |
23:38 |
PilzAdam |
wait for it... |
23:39 |
youbi |
Yes. I’m |
23:39 |
youbi |
hurry ? |
23:39 |
PilzAdam |
the c++ version 50 times faster |
23:39 |
youbi |
Yes i read the forum pages. |
23:39 |
PilzAdam |
python needs 2 mins. and c++ around a sec. |
23:40 |
PilzAdam |
for my map |
23:40 |
NekoGloop |
pilzadam: update your map mod to use c++ ver. then |
23:40 |
PilzAdam |
i will |
23:41 |
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23:41 |
khonkhortisan |
I should stop reading redpower recipes |
23:42 |
NekoGloop |
khonkhortisan: gimme the link |
23:42 |
NekoGloop |
i lost it ;_; |
23:42 |
khonkhortisan |
http://nemesis.evalq.net/RedPower2/recipes.html |
23:44 |
PilzAdam |
3 blocks distance between tnt and you will let you 1/2 heart |
23:44 |
_2cool4me4_ |
4-bit adder: http://tinypic.com/r/wrndww/6 |
23:44 |
_2cool4me4_ |
It's currently got an overflow |
23:44 |
NekoGloop |
pilzadam: only 1/2? |
23:44 |
NekoGloop |
make it 1 1/2 |
23:44 |
PilzAdam |
the function is 80*0.5^distance |
23:44 |
PilzAdam |
(in half hearts) |
23:45 |
NekoGloop |
ah |
23:45 |
PilzAdam |
so 4 blocks away let you more hearts |
23:45 |
NekoGloop |
? |
23:45 |
NekoGloop |
closer should deal more damage. |
23:45 |
khonkhortisan |
leave you with more hearts? |
23:45 |
NekoGloop |
not the other way around |
23:46 |
PilzAdam |
NekoGloop, 4 away = 3 1/2 hearts |
23:46 |
_2cool4me4_ |
good to see people care bout my achievements |
23:46 |
khonkhortisan |
3 and 3/2 left or lost? |
23:46 |
PilzAdam |
_2cool4me4_, take part in mesecons competition then i will do |
23:46 |
PilzAdam |
3 and a half left |
23:47 |
khonkhortisan |
nine days left in the competition |
23:47 |
Voltaire |
competition? |
23:47 |
khonkhortisan |
yes |
23:47 |
PilzAdam |
khonkhortisan, 5 = 6.5 |
23:47 |
PilzAdam |
Voltaire, http://minetest.net/forum/viewtopic.php?id=2810 |
23:47 |
Voltaire |
competition linky? |
23:48 |
Voltaire |
ta :) |
23:49 |
youbi |
Oh my. This is great. But there are some white holes in the image… |
23:49 |
youbi |
(map image) |
23:49 |
youbi |
picture* |
23:49 |
NekoGloop |
do you have snow mod installed? |
23:49 |
PilzAdam |
youbi, this is unexplored area |
23:49 |
PilzAdam |
=> not generated |
23:49 |
youbi |
PilzAdam: but. I didn’t explore all areas |
23:49 |
youbi |
Oh. |
23:50 |
youbi |
Ok. |
23:50 |
youbi |
And is there a dot to identify myself, my last spawn or something like this ? |
23:50 |
_2cool4me4_ |
PilzAdam: I'll make it a 16-bit first |
23:52 |
PilzAdam |
youbi, type python minetestmapper.py --help |
23:55 |
NekoGloop |
im gonna participate in mesecons contest |
23:55 |
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sdzen joined #minetest |
23:57 |
khonkhortisan |
when I press a button on my tictactoe board the signal splits into three wires: one for X, one for O, and one for changing the team. When the team is O, the wire goes through to O. When the wire switches off, the signal to the team changer stops, changing the team, and not going to either X or O. I think it's possible the team changes before the X/O signal stops, getting a signal on both wires. |
23:57 |
PilzAdam |
NekoGloop, great! |