Time |
Nick |
Message |
00:02 |
khonkhortisan |
the first problem with an infinitely large world isn't the amount of data in it, it's the size of the position variable. |
00:02 |
NekoGloop |
Yes, that could be a problem... |
00:03 |
NekoGloop |
Although an unfeasible one to come across in normal gameplay. |
00:04 |
rubenwardy |
VanessaE: delete my post: http://minetest.net/forum/viewtopic.php?pid=39805#p39805 |
00:04 |
khonkhortisan |
so what would be faster (if you have fast and fly), to go so far out that it couldn't store your position, or to spiral out so it couldn't store the world data? |
00:05 |
VanessaE |
deleted. |
00:05 |
khonkhortisan |
I guess that's a question of memory size and of bits |
00:05 |
VanessaE |
rubenwardy: normally we aren't supposed to do that, just for future reference. |
00:05 |
NekoGloop |
khonkhortisan: World data is unloaded as it is unneeded |
00:05 |
khonkhortisan |
but is it still in the world? |
00:06 |
khonkhortisan |
does it get un-generated or just back to the world file? |
00:06 |
rubenwardy |
delete it, it is empty |
00:06 |
rubenwardy |
ok |
00:07 |
NekoGloop |
khonkhortisan: It gets put in the file. |
00:11 |
rubenwardy |
http://minetest.net/forum/viewtopic.php?pid=39809#p39809 |
00:16 |
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cornernote joined #minetest |
00:16 |
cornernote |
hi |
00:17 |
VanessaE |
hey cornernote |
00:17 |
cornernote |
heres my mexecons machine |
00:17 |
cornernote |
mesecons too |
00:17 |
cornernote |
http://minetest.net/forum/viewtopic.php?id=2881 |
00:18 |
rubenwardy |
Look at this: http://minetest.net/forum/viewtopic.php?pid=39809#p39809 |
00:18 |
khonkhortisan |
why are there lights where there aren't segments? |
00:18 |
VanessaE |
interesting use of pistons |
00:18 |
VanessaE |
may I recommend using lightstones instead? |
00:18 |
khonkhortisan |
oh. |
00:18 |
cornernote |
no, its not as good |
00:18 |
cornernote |
you can try it |
00:18 |
NekoGloop |
Use insulated wires |
00:18 |
cornernote |
thats what i started with |
00:18 |
cornernote |
i did |
00:19 |
cornernote |
i prefer pistons for this 7 segment display |
00:19 |
cornernote |
perhaps a full display would be better with lightstone |
00:19 |
rubenwardy |
i gtg soon |
00:20 |
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JF154 joined #minetest |
00:20 |
khonkhortisan |
your µc grid maps number-to-segment |
00:20 |
JF154 |
anyone know how to make a multiplayer server |
00:20 |
cornernote |
now its done, im pretty sure i could have fit the decoder in behind the number |
00:21 |
VanessaE |
cornernote: nice effect with the torches though |
00:21 |
cornernote |
that way you could copy/paste the lot, next to itself.. and have multiple numbers |
00:21 |
VanessaE |
makes it look like a real LCD |
00:21 |
rubenwardy |
bye guys, will not talk to you for a whole day :O |
00:21 |
cornernote |
yeah, they make it work =) |
00:21 |
cornernote |
bye rubenwardy |
00:21 |
JF154 |
anyone know anything about making servers? |
00:22 |
khonkhortisan |
you have to forward the port on your router to your computer |
00:22 |
cornernote |
JF154, just goto multiplayer, then start |
00:22 |
cornernote |
then have your friend connect to your IP |
00:22 |
JF154 |
no about how to make a multiplayer one |
00:22 |
khonkhortisan |
there's a tab |
00:22 |
cornernote |
as <khonkhortisan> said, if your IP is internal and your players are outside your network then you will need to learn about port forwarding |
00:23 |
JF154 |
can you try to get on 63.131.223.169 |
00:23 |
JF154 |
yes port forwarding is what i having trouble on |
00:23 |
khonkhortisan |
and your computer's firewall can cause problems too |
00:24 |
* khonkhortisan |
can't get in |
00:24 |
JF154 |
anyone know why |
00:26 |
khonkhortisan |
remember to allow UDP |
00:26 |
JF154 |
i have it set as EDP and other |
00:26 |
khonkhortisan |
what's EDP? |
00:26 |
cornernote |
yeah, that messed me up... UDP not TCP |
00:27 |
khonkhortisan |
I'm looking at wireshark and the try-to-connect packet is in UDP |
00:29 |
khonkhortisan |
I'm sending my username every packet |
00:30 |
khonkhortisan |
.......OEt.....khonkhortisan......OEt..........khonkhortisan............. |
00:31 |
khonkhortisan |
Is it better to build a mesecon machine in the sky? |
00:31 |
cornernote |
i built mine at 0,0,0 |
00:31 |
cornernote |
but i disabled mapgen |
00:32 |
cornernote |
keeps the sqlite smaller |
00:32 |
VanessaE |
I build in the sky because that way I don't have to contend with a variable landscape or argue with worldedit to clear out some space |
00:32 |
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JF154 joined #minetest |
00:32 |
VanessaE |
I just go up above the clouds, worldedit-in a big wide slab, and start working there. |
00:32 |
* PilzAdam |
too |
00:32 |
cornernote |
u didnt do that with your added did you ? |
00:32 |
cornernote |
it seemed like you disabled mapgen |
00:33 |
khonkhortisan |
both my adder and tictactoe are on the ground |
00:33 |
khonkhortisan |
and my keyboard |
00:33 |
VanessaE |
cornernote: I did that with my adder too |
00:33 |
khonkhortisan |
how do you disable mapgen? |
00:34 |
cornernote |
use this |
00:34 |
VanessaE |
I just went up so high that you can't see the map below. |
00:34 |
cornernote |
http://pastebin.com/sMAdsTdX |
00:34 |
khonkhortisan |
there should be a better way |
00:34 |
cornernote |
yes |
00:34 |
cornernote |
but this is the way |
00:34 |
JF154 |
could anyone make a server and give me full privs and make me a admin/maker exept im not? and put in the mods i want |
00:34 |
cornernote |
maybe there is some option in the game config file ? |
00:36 |
khonkhortisan |
How would you change the mods if I made you a server? |
00:36 |
NekoGloop |
Use skyblock, there's your disabled mapgen ;) |
00:37 |
JF154 |
uh you could download ones i want and only put them on that server, you seem good with tech, you should know |
00:38 |
khonkhortisan |
I don't know how to load skyblock where its mods are separate from mine |
00:38 |
khonkhortisan |
I still have to port forward my router |
00:38 |
khonkhortisan |
it's some minetest.conf variable |
00:39 |
PilzAdam |
cornernote, your link to the mesecon world is broken |
00:40 |
khonkhortisan |
yep |
00:40 |
khonkhortisan |
add .zip to the end of the url, it works fine |
00:42 |
JF154 |
khonk do you wool, tv, 3d furniture, sethome, locked signs, node ownership and more block, timber, world edit, xdoors, xfence, xpanes, and stairs + |
00:42 |
JF154 |
do you have those mods? |
00:43 |
khonkhortisan |
nooo I have animatedfluids/torches bobblocks craft_guide drippingwater homedecor mesecons moreblocks moreores painting particles raft signs stairsplus worldedit |
00:43 |
JF154 |
aww, do you know how to download those and only put them on 1 server? |
00:44 |
khonkhortisan |
no I don't know how to separate public and private mods |
00:44 |
JF154 |
:( do you know how to make a server with no mods? |
00:44 |
khonkhortisan |
delete everything and start over |
00:45 |
NekoGloop |
Other than copying the files to another directory and running them there i've no clue |
00:46 |
JF154 |
:( anyone have those mods and knows how to make a server? |
00:46 |
JF154 |
i know redcrab does but is he here? |
00:47 |
khonkhortisan |
there should be a system for separating servers with a web-based admin mod-changer |
00:48 |
JF154 |
cool? the last 5 words make little to no sense to me sorry |
00:48 |
khonkhortisan |
server admins need a way to change out the mods without having to sit in front of the computer that's running it |
00:48 |
JF154 |
Redcrab are you online? |
00:48 |
JF154 |
yea |
00:48 |
khonkhortisan |
/grant so-and-so modchange |
00:49 |
khonkhortisan |
haha when I typed that it said [17:49] [481] khonkhortisan Permission Denied - You're not an IRC operator |
00:50 |
NekoGloop |
Lol |
00:50 |
khonkhortisan |
As an example, on gameboom I talk to Bad_command about updating bones and he has to talk to ghostshell to do so. That system could be improved. |
00:51 |
JF154 |
anyone know when redcrab will be online? |
00:51 |
khonkhortisan |
Ask me the slash command for quitting and I'd probably disappear |
00:52 |
NekoGloop |
Place a period in front of the slash |
00:52 |
NekoGloop |
Irc wont recognize the command |
00:52 |
VanessaE |
or two slashes. |
00:52 |
VanessaE |
/quit |
00:52 |
VanessaE |
like so. |
00:53 |
NekoGloop |
Too worldedit-y :3 |
00:53 |
JF154 |
VanessaE do you know how to make a serer? |
00:53 |
VanessaE |
not a public one, no |
00:53 |
JF154 |
D: |
00:53 |
khonkhortisan |
/command I use spaces |
00:54 |
JF154 |
do you know when redcrab will be online? |
00:54 |
cornernote |
PilzAdam, hrmm, ok sec.. will fix link |
00:54 |
PilzAdam |
i already got it |
00:54 |
PilzAdam |
add .zip to the end |
00:55 |
khonkhortisan |
..".zip"}, |
00:55 |
cornernote |
yeah |
00:55 |
cornernote |
fixed |
00:55 |
cornernote |
soz =) |
00:56 |
cornernote |
what do the other machines look like ? |
00:56 |
cornernote |
i saw the TTT machine |
00:56 |
VanessaE |
khonkhortisan: how goes the cross wires? |
00:56 |
cornernote |
got it working yet ? |
00:56 |
NekoGloop |
Cross wires shouldnt be -that- hard... |
00:58 |
cornernote |
what are you trying to do ? |
00:58 |
VanessaE |
he has the models already made up |
00:58 |
NekoGloop |
Is he doing cross insulated wires? |
00:58 |
khonkhortisan |
I think I'd have to add an exception in the rules |
00:59 |
NekoGloop |
Or code it completely |
00:59 |
khonkhortisan |
whoever thinks it wouldn't be that hard is welcome to try |
00:59 |
NekoGloop |
Heh... |
01:00 |
NekoGloop |
I'd have to be at my comp... |
01:00 |
PilzAdam |
Has anybody here a link to (non video) review of minetest? |
01:00 |
khonkhortisan |
it'll turn a grid of µcs into scattered µcs if there were crossed wires |
01:02 |
* NekoGloop |
pokes pilzadam |
01:03 |
* PilzAdam |
wants citations for the wikipedia article |
01:03 |
VanessaE |
khonkhortisan: do you think you could code in vertical mesecons wires? I think just insulated ones is sufficient |
01:04 |
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01:05 |
* NekoGloop |
pokes vanessae |
01:08 |
PilzAdam |
Has anybody here a link to (non video) review of minetest? |
01:08 |
NekoGloop |
Nope pilz |
01:10 |
NekoGloop |
I wonder what would happen if you cited google |
01:11 |
cornernote |
http://musicxs.wordpress.com/2012/07/04/a-review-of-minetest/ ? |
01:12 |
cornernote |
should submit one here: http://alternativeto.net/software/minetest-c55/reviews |
01:12 |
cornernote |
it came up high in SE, but without even having a review |
01:13 |
PilzAdam |
1st is a blog and 2nd is copied from the main minetest site |
01:14 |
cornernote |
whats wrong with a blog ? |
01:14 |
VanessaE |
plus first link has an irritating floating "sign me up!" ad. |
01:14 |
cornernote |
what do you need it for? |
01:14 |
VanessaE |
blogs are not acceptible on wikipedia as sourted. |
01:14 |
VanessaE |
sources. |
01:14 |
cornernote |
context helps =) |
01:14 |
cornernote |
ok, i see |
01:14 |
cornernote |
what is then ? |
01:15 |
* NekoGloop |
pokes vanessae again :3 |
01:15 |
cornernote |
a non-blog review |
01:15 |
VanessaE |
cornernote: we're trying to find as many good, reliable, third-party sources of information about minetest, since using the main site isn't actually good enough (self-published) |
01:15 |
* VanessaE |
dodges NekoGloop's poke |
01:15 |
* NekoGloop |
pokes again |
01:16 |
* VanessaE |
dodges NekoGloop's poke |
01:16 |
cornernote |
strange that blogs dont count |
01:16 |
* VanessaE |
dodges it again, preemtively. |
01:16 |
* NekoGloop |
grabs a sledgehammer and hits vanessae with it |
01:16 |
cornernote |
did gameboom write one ? |
01:16 |
VanessaE |
cornernote: dunno |
01:16 |
cornernote |
if not, can you ask them to ? |
01:17 |
cornernote |
or does it not count if its new content |
01:17 |
* NekoGloop |
swings again |
01:17 |
cornernote |
http://gameboom.net/blogs/introducing-minetest-and-our-mt-game-server |
01:17 |
VanessaE |
it counts - it just has to be from a reliable source, someone who has has their work published before. |
01:17 |
cornernote |
its on their blog |
01:17 |
VanessaE |
it's a stupid rule when it comes to mundane things like an open source game |
01:18 |
VanessaE |
cornernote: that's ghostshell's personal blog I guess. |
01:18 |
cornernote |
but its a game site |
01:18 |
cornernote |
has servers |
01:18 |
cornernote |
community |
01:18 |
cornernote |
credibility ? |
01:18 |
VanessaE |
*shrug* |
01:18 |
VanessaE |
give it a try, see who tears it down |
01:18 |
cornernote |
i think that one would be one of the best there is |
01:18 |
VanessaE |
I'm done editing the article. |
01:19 |
cornernote |
others would just be blogs, etc |
01:19 |
cornernote |
or comparison sites.. minecraft vs minetest vs whatever |
01:27 |
NekoGloop |
I'm watching portal videos on youtube because i'm too lazy and broke to actually get it |
01:46 |
VanessaE |
bbl |
01:46 |
NekoGloop |
Shhh... You might wake it up. |
01:50 |
khonkhortisan |
would a vertical mesecon be as wide as a horizontal mesecon is wide or as wide as a horizontal mesecon is tall? |
01:55 |
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02:04 |
khonkhortisan |
mesecons + farming = http://www.flickr.com/photos/79516830@N05/7869124070/in/photostream/lightbox/ |
02:05 |
PilzAdam |
lol |
02:05 |
NekoGloop |
Lolwat |
02:06 |
khonkhortisan |
I made the nodebox for vertical mesecons |
02:09 |
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02:50 |
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02:57 |
khonkhortisan |
I can make vertical mesecons connect to each other, but how do I make a horizontal mesecon connect to a vertical mesecon without horizontal mesecons connecting vertically? |
03:02 |
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03:07 |
khonkhortisan |
http://www.flickr.com/photos/79516830@N05/7869501622/in/photostream/lightbox/ |
03:08 |
khonkhortisan |
it's a trick of the eye, those aren't connected. |
03:09 |
NakedFury |
want you would want is for horizontal mesecons to connect vertically WHEN you want not always? |
03:10 |
khonkhortisan |
a horizontal mesecon should connect if there's a vertical above it, but not if there's a horizontal above it. |
03:10 |
khonkhortisan |
the rules afaik only say which sides of the conductor can connect |
03:11 |
khonkhortisan |
so both vertical and crossed wires need code rewrites |
03:16 |
NakedFury |
there would be times when having lines of mesecons on the same block(1 on top of another) but never connecting might be needed |
03:18 |
khonkhortisan |
that mostly works with µcs and insulated wires, but when you turn a corner the wires are exposed and can connect diagonally. |
03:22 |
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03:22 |
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03:24 |
khonkhortisan |
using worldedit to copy chips doesn't reconnect wires |
03:29 |
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03:36 |
cornernote |
khonkhortisan, insulated corners and up wire, i like it |
03:36 |
khonkhortisan |
there aren't insulated corners - but there could be |
03:37 |
cornernote |
i actually didnt have much trouble with crossover |
03:37 |
cornernote |
after a few design overhauls =) |
03:37 |
cornernote |
got it to ~ 1/4 the size of my 1st build |
03:37 |
cornernote |
maybe not that small.. 1/2 |
03:38 |
cornernote |
i just wish WE saved chip info |
03:38 |
cornernote |
would make it a lot easier to fill areas |
03:38 |
cornernote |
did u get your kisses and hugs game working ? |
03:40 |
cornernote |
oh, i see what the new wire does |
03:40 |
cornernote |
crossover without using 2 nodes high |
03:41 |
cornernote |
same as sbi(A,C)sbi(B,D) |
03:41 |
cornernote |
yeah, almost all my chips in the LCD encoder have that, would save a lot of chips |
03:41 |
khonkhortisan |
I have a pull request that makes world edit understand metadata, I'm waiting on Uberi to merge it. |
03:42 |
cornernote |
nice, i'll use that if i need it then |
03:42 |
khonkhortisan |
works on chips, furnaces, chests, signs and anything else. But it doesn't save/load metadata yet. |
03:42 |
cornernote |
i was thinking of moving my decoder directly behind the number |
03:42 |
khonkhortisan |
Need regex for that. |
03:42 |
cornernote |
then it can all be enclosed |
03:42 |
khonkhortisan |
I don't know which part is the decoder |
03:42 |
cornernote |
and then they can be stacked next to each other |
03:43 |
cornernote |
each with its own 4bit input |
03:43 |
cornernote |
then another machine to make then count past 9 |
03:44 |
cornernote |
then there is a lot of posibilities to use it as an actual 7 segment display embedded into other machines |
03:44 |
cornernote |
a calculator? =) |
03:45 |
cornernote |
using 2x 8bit inputs |
03:45 |
cornernote |
like in VanessaE's example |
03:46 |
khonkhortisan |
the value is stored in one place, then has multiple ways to go depending on the calculation (divide, multiply, add, subtract) then has to go back where it started, without erasing part of itself before it's all read. |
03:48 |
cornernote |
and it has to round to an int for division |
03:48 |
cornernote |
it would be really hard i think |
03:49 |
cornernote |
i might look up some diagrams and see exactly how hard |
03:55 |
cornernote |
seen this? http://www.youtube.com/watch?v=wgJfVRhotlQ&feature=related |
04:09 |
cornernote |
i hope we get amazing machines like this in mesecons |
04:13 |
khonkhortisan |
without all the torches |
04:14 |
cornernote |
yeah lol |
04:14 |
cornernote |
or this one - a working pong game - http://www.youtube.com/watch?v=20HQOwDCbWs&feature=fvwrel |
04:18 |
khonkhortisan |
http://www.youtube.com/watch?annotation_id=annotation_990373&feature=iv&src_vid=20HQOwDCbWs&v=VbdZtUAaP1w what I'm making, but not so big of a screen |
04:21 |
cornernote |
screen is pretty easy to resize later tho, right ? |
04:22 |
cornernote |
not uber simple, but not too hard |
04:22 |
khonkhortisan |
yeah, just move it and the buttons forward |
04:22 |
cornernote |
bigger doesnt mean it needs more width |
04:22 |
cornernote |
depth |
04:22 |
cornernote |
mine was easier to make narrow once it was bigger |
04:26 |
cornernote |
your screen has 18 inputs.. if they are bigger then there is more room to lay the wire out on the floor too |
04:26 |
cornernote |
but 1 level is sometimes too tight |
04:27 |
* cornernote |
wants redstone tnt |
04:27 |
cornernote |
i mean mesecons |
04:27 |
cornernote |
=) |
04:38 |
cornernote |
we got some spam - http://minetest.net/forum/viewtopic.php?pid=39830#p39830 |
04:38 |
cornernote |
oh, there is areport button on the forum |
04:45 |
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04:56 |
cornernote |
khonkhortisan, what needs to be done to make that wire you made working ? |
04:57 |
cornernote |
if it was working, i'd probably redo my design to test it out |
05:35 |
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05:55 |
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06:29 |
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06:44 |
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06:44 |
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06:45 |
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07:45 |
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08:01 |
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08:18 |
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08:40 |
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08:40 |
Anelisa |
Hello. |
08:42 |
Anelisa |
..... |
08:45 |
Anelisa |
A person have test too install a Shimeji with Linux ?_? |
08:47 |
Calinou |
huh |
08:47 |
Calinou |
what's that? |
08:47 |
Anelisa |
Look in google (gogole) lol |
08:49 |
Calinou |
meh |
09:03 |
RealBadAngel |
lol |
09:03 |
RealBadAngel |
whats that ... has to do with minetest? |
09:05 |
Anelisa |
non.. x) |
09:05 |
Anelisa |
no, sorry* |
09:05 |
Anelisa |
it's a name japaneese |
09:09 |
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09:27 |
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09:27 |
PilzAdam |
Hello everyone! |
09:28 |
VanessaE |
morning all |
09:28 |
VanessaE |
hey PilzAdam |
09:28 |
PilzAdam |
I spend the whol night to start with a new gameplay section |
09:28 |
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09:31 |
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09:38 |
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09:38 |
wei2912 |
hi |
09:38 |
wei2912 |
how do you apply mods in minetest? |
09:39 |
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09:40 |
Phitherek_ |
what OS do you use? |
09:40 |
wei2912 |
Phitherek_, linux |
09:41 |
Phitherek_ |
what type of install (from source or packaged in distro)? |
09:41 |
wei2912 |
packaged in distro |
09:41 |
wei2912 |
Phitherek_, |
09:41 |
wei2912 |
i tried ~/.minetest/mods |
09:42 |
Phitherek_ |
search in /usr/share/minetest |
09:42 |
wei2912 |
okay |
09:42 |
Phitherek_ |
there you should have the mods directory |
09:42 |
wei2912 |
thanks, Phitherek_ |
09:43 |
Phitherek_ |
ah, and you must have write and execution privileges to all mods, make sure that you have |
09:43 |
Calinou |
~/.minetest/mods/minetest/moreblocks/init.lua |
09:43 |
Calinou |
^ example structure |
09:43 |
wei2912 |
Phitherek_, yes, i do |
09:43 |
Calinou |
put mod folders in ~/.minetest/mods/minetest |
09:43 |
wei2912 |
Calinou: oh, thanks |
09:44 |
wei2912 |
okay |
09:44 |
wei2912 |
Phitherek_, Calinou: thanks |
09:44 |
wei2912 |
let me test.. |
09:44 |
Calinou |
personally I use self compiled game :p |
09:44 |
Phitherek_ |
that' s the other way, I think a better one :D |
09:44 |
Phitherek_ |
@Calinou: Me too ;) |
09:44 |
Phitherek_ |
the dev version from github :P |
09:44 |
wei2912 |
i'm just trying it out |
09:44 |
wei2912 |
i will compile it later :) and maybe join the project |
09:45 |
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09:45 |
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izua joined #minetest |
09:48 |
wei2912 |
just found out |
09:48 |
wei2912 |
the packaged version is horribly outdated |
09:48 |
Phitherek_ |
yeah |
09:48 |
Phitherek_ |
you can try my gitinstall and gitupdate scripts from forum |
09:48 |
Phitherek_ |
they are in "related projects" ;) |
09:49 |
wei2912 |
Phitherek_, okay |
09:49 |
Phitherek_ |
or do it yourself, cause the scripts are really simple :) |
09:49 |
wei2912 |
i like scripts more lol |
09:49 |
wei2912 |
don't want to bother myself with typing the commands |
09:50 |
Phitherek_ |
that' s just why I created them :P |
09:51 |
Phitherek_ |
ah, make sure that you have cmake and git ;) |
09:53 |
wei2912 |
Phitherek_, thanks |
09:53 |
wei2912 |
found it |
09:54 |
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whirm joined #minetest |
09:56 |
wei2912 |
checking it out |
09:56 |
PilzAdam |
Has anyone here a link to a Minetest review to make better citations in the wikipedia article? |
09:58 |
wei2912 |
Phitherek_, CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:91 (MESSAGE): Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR) |
09:58 |
Phitherek_ |
you do not have jpeg development library |
09:58 |
Phitherek_ |
check for jpeg-devel or jpeg-dev or something like that |
10:00 |
Phitherek_ |
PilzAdam: Only YouTube ones... |
10:02 |
wei2912 |
Phitherek_, okay |
10:02 |
wei2912 |
Could NOT find BZip2 (missing: BZIP2_LIBRARIES BZIP2_INCLUDE_DIR) |
10:02 |
Phitherek_ |
the same with bzip2-devel |
10:02 |
Phitherek_ |
:P |
10:03 |
wei2912 |
Phitherek_, none lol |
10:03 |
Phitherek_ |
so find something with bzip and devel/dev |
10:03 |
thexyz |
wei2912: what's your distro? |
10:03 |
wei2912 |
thexyz, ubuntu miniml |
10:03 |
wei2912 |
minimal* |
10:04 |
thexyz |
apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libvorbis-dev libopenal-dev |
10:05 |
wei2912 |
thexyz: lol |
10:06 |
wei2912 |
worked :D |
10:06 |
Phitherek_ |
yeah |
10:06 |
wei2912 |
thanks |
10:06 |
Phitherek_ |
the line that installs all build dependencies |
10:11 |
Phitherek_ |
PilzAdam: Found http://gameboom.net/games/minetest |
10:11 |
PilzAdam |
this copy and paste from minetest.net |
10:12 |
PilzAdam |
Multiple users can connect to these servers at once and chat, exchange materials, build together, fight together, etc. This also offers the ability for users to fight against each other as well (a function known as Player-vs-Player) |
10:13 |
PilzAdam |
oops ignore that |
10:13 |
Phitherek_ |
PilzAdam: but here are the small user-reviews: http://gameboom.net/gamereviews/2578 |
10:13 |
Phitherek_ |
that's the only thing I found (besides YouTube) by now |
10:14 |
Phitherek_ |
oh, here is http://musicxs.wordpress.com/2012/07/04/a-review-of-minetest/ |
10:14 |
PilzAdam |
this is a blog |
10:15 |
wei2912 |
Phitherek_, what's the command? |
10:15 |
Phitherek_ |
ah |
10:15 |
wei2912 |
for git releases |
10:15 |
Phitherek_ |
you must cd into directory, where you built it and bin subdirectory |
10:15 |
Phitherek_ |
there you have minetest and minetestserver |
10:16 |
Phitherek_ |
it' s an in-place installation, not a whole-system one |
10:16 |
Phitherek_ |
but you can add in your ~/.bashrc something like |
10:17 |
Phitherek_ |
alias minetest_dev='/path/to/minetest/build/bin/minetest' |
10:17 |
Phitherek_ |
i do it that way and it' s rather comfortable ;) |
10:17 |
Phitherek_ |
PilzAdam: I'm still digging ;) |
10:18 |
PilzAdam |
i was searching hours and only found 2 |
10:20 |
wei2912 |
Phitherek_, oh |
10:20 |
wei2912 |
no wonder |
10:21 |
VanessaE |
for comparison, I have a system-wide install (of 0.4.2-latest git), as well as a couple of run-in-place installs for testing. |
10:21 |
Phitherek_ |
PilzAdam: yeah, it' s really hard to find one |
10:21 |
Phitherek_ |
most reviews are in movies on YouTube |
10:22 |
PilzAdam |
i know |
10:22 |
PilzAdam |
there should be video wikipedia with citations from youtube |
10:23 |
Phitherek_ |
yeah ;) |
10:24 |
jin_xi |
hey guys |
10:24 |
PilzAdam |
hi |
10:24 |
jin_xi |
did ya check c55's blog? cool timelapse of him doing ludumdare |
10:27 |
PilzAdam |
jin_xi, i can prog faster ;-) |
10:28 |
jin_xi |
well, you're a wizard ;) |
10:28 |
wei2912 |
Phitherek_, can't create a minetest world |
10:29 |
Phitherek_ |
ok, now that' s a problem |
10:29 |
wei2912 |
lol |
10:29 |
wei2912 |
have you updated? |
10:29 |
Phitherek_ |
check your permissions ;) |
10:31 |
wei2912 |
oh |
10:31 |
wei2912 |
lol |
10:33 |
Phitherek_ |
hmmm, it' s exactly the same version I have |
10:33 |
Phitherek_ |
for me it works |
10:33 |
Phitherek_ |
no updates since I installed it |
10:34 |
Phitherek_ |
btw. if it' s a permission problem let me know, maybe I will have to update the scripts |
10:35 |
wei2912 |
Phitherek_, okay works now |
10:35 |
wei2912 |
it's a permission problem |
10:36 |
Phitherek_ |
ok |
10:36 |
wei2912 |
yay |
10:36 |
wei2912 |
looks like minecraft! |
10:36 |
wei2912 |
finally lol |
10:36 |
Phitherek_ |
now tell me what permissions do you have where :P |
10:36 |
wei2912 |
rwx |
10:36 |
Phitherek_ |
for user or a+rwx |
10:36 |
Phitherek_ |
? |
10:36 |
wei2912 |
ugo+rwx |
10:36 |
Phitherek_ |
so a+rwx ;) |
10:36 |
wei2912 |
yup |
10:36 |
wei2912 |
lol |
10:37 |
Phitherek_ |
ok, everywhere or just in worlds? |
10:37 |
wei2912 |
everywhere |
10:37 |
Phitherek_ |
ok |
10:37 |
Phitherek_ |
so I will fix it in a while ;) |
10:37 |
Phitherek_ |
thank you |
10:38 |
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10:39 |
wei2912 |
no flying? |
10:39 |
wei2912 |
lol |
10:40 |
wei2912 |
Phitherek_, have to say gj to the developers |
10:42 |
Phitherek_ |
try on the forum or on delta channel ;) |
10:42 |
Phitherek_ |
I' m not a developer (yet) |
10:42 |
wei2912 |
lol |
10:43 |
Phitherek_ |
but maybe, maybe, when I will learn more... |
10:43 |
Phitherek_ |
and have more time |
10:44 |
Phitherek_ |
scripts updated, thank you once again |
10:44 |
Phitherek_ |
:) |
10:45 |
wei2912 |
Phitherek_, btw |
10:45 |
wei2912 |
how do you get the furnace working? |
10:45 |
wei2912 |
minecraft noob here |
10:45 |
VanessaE |
put fuel in the lower left slot and something to cook in the upper left. |
10:46 |
VanessaE |
(after you right-click on the furnace) |
10:46 |
VanessaE |
fuel can be wood, coal, lava, anything else that looks like it'll burn pretty much |
10:46 |
PilzAdam |
there should be something like #minetest-tutorial |
10:46 |
Phitherek_ |
PilzAdam: good idea |
10:46 |
wei2912 |
VanessaE, thanks |
10:46 |
VanessaE |
"something to cook" depends on your mods, but for example it might be clay lumps (which become bricks), or sand (which becomes glass) |
10:46 |
wei2912 |
PilzAdam, lol |
10:47 |
Phitherek_ |
VanessaE: fuel too, for example molten stone from lavacooling ;) |
10:47 |
wei2912 |
any support for windows for 4.1rc2? |
10:47 |
VanessaE |
wei2912: it's 0.4.2-rc1 |
10:47 |
wei2912 |
0.4.2rc1* |
10:47 |
wei2912 |
lol |
10:47 |
PilzAdam |
i want 4.2 |
10:47 |
VanessaE |
and I think sfan5 made a build of it |
10:47 |
Phitherek_ |
PilzAdam: yeah, me too :D |
10:47 |
wei2912 |
VanessaE, sry |
10:48 |
VanessaE |
wei2912: it's okay - so many people get that wrong and it drives me nutz :-) |
10:48 |
Phitherek_ |
I made that kind of mistake in a forum post once ;) |
10:48 |
VanessaE |
(a short drive, I admit) |
10:49 |
jin_xi |
>_> |
10:50 |
wei2912 |
any windows build? |
10:50 |
Phitherek_ |
yes, there is |
10:50 |
wei2912 |
Phitherek_, oh? |
10:50 |
Phitherek_ |
check c55.me/blog |
10:50 |
wei2912 |
can you make a windows installer with cmake? |
10:50 |
wei2912 |
i think you could do so with make |
10:51 |
Phitherek_ |
hm, it seems to me that with cmake it should be even simpler |
10:52 |
wei2912 |
Phitherek_, hmm |
10:52 |
Phitherek_ |
because on Linux it has graphical setup also and is generally more user-friendly than standard GNU make |
10:53 |
Phitherek_ |
or should I say developer-friendly ;) |
10:53 |
wei2912 |
lol |
10:55 |
Phitherek_ |
not to mention autotools and GNU Build System... This is hard, I have not learned them yet |
10:55 |
Kray |
did you mean: autoshit |
10:56 |
Kray |
or autocrap |
10:56 |
Phitherek_ |
Kray: :D |
10:56 |
Kray |
it is something awful |
10:57 |
Phitherek_ |
yeah, I tried to learn how to use it, but I did not understand it ;) |
10:58 |
Kray |
it is perfectly fine if you don't understand it |
10:58 |
Kray |
autotools just shouldn't exist |
11:00 |
Phitherek_ |
at least it was a try to make things portable ;) |
11:00 |
Phitherek_ |
and it kind of works :D |
11:00 |
Kray |
portable my ass |
11:01 |
Kray |
and lots of things "kind of" work |
11:02 |
Phitherek_ |
well, it is used by many projects out there, so it works |
11:02 |
Phitherek_ |
but the configuration... |
11:02 |
Kray |
something being widely used does not mean it's good |
11:02 |
Phitherek_ |
I did not say it' s good... I said it works ;) |
11:08 |
wei2912 |
Phitherek_, will google :D |
11:09 |
Phitherek_ |
wei2912: check NSIS |
11:09 |
Phitherek_ |
it' s quite good install engine in my opinion |
11:10 |
wei2912 |
Phitherek_, okay thanks |
11:12 |
wei2912 |
lol |
11:12 |
wei2912 |
tried the tnt mod and it blasted loads of stuff |
11:15 |
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11:16 |
wei2912 |
argh |
11:19 |
* PilzAdam |
is away: Busy |
11:20 |
thexyz |
damn, stop doing this |
11:21 |
wei2912 |
lol |
11:24 |
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11:26 |
wei2912 |
any good mods you know? |
11:28 |
VanessaE |
I could plug my own here ;-) |
11:28 |
Phitherek_ |
I recommend animatedtorches by ^^ |
11:28 |
VanessaE |
but anyway get mesecons, animals, animated torches, moreblocks, moreores |
11:29 |
VanessaE |
bobblocks is nice too |
11:29 |
thexyz |
yes, yes, get animals |
11:29 |
thexyz |
but before you do this get supercomputer |
11:29 |
Phitherek_ |
animals can cause problems |
11:29 |
Phitherek_ |
yeah |
11:29 |
thexyz |
so it will not lag |
11:29 |
Phitherek_ |
thexyz: exactly |
11:29 |
VanessaE |
you may also like particles, flowers, conifers, and timber |
11:30 |
Phitherek_ |
hmm, you could give a try to mobs mod by c55 ;) |
11:30 |
thexyz |
snow biomes is good mod too |
11:30 |
Phitherek_ |
particles, yeag |
11:30 |
Phitherek_ |
*yeah |
11:30 |
thexyz |
don't like particles that much |
11:31 |
thexyz |
they bring nothing to gameplay |
11:31 |
thexyz |
only causes lags |
11:31 |
wei2912 |
how do we fly? |
11:31 |
VanessaE |
thexyz: not everything has to be about the gameplay, and I've never seen particles cause any lags |
11:31 |
wei2912 |
okay so... |
11:31 |
VanessaE |
wei2912: /grant singleplayer all |
11:31 |
VanessaE |
then hit k to enable it, and spacebar and e to go up and down |
11:32 |
wei2912 |
animals, animated torches, moreblocks, supercomputer, bobblocks, animals, flowers, conifers, timber, mobs mod, snow biomes? |
11:32 |
wei2912 |
lol |
11:32 |
wei2912 |
time to use google |
11:32 |
VanessaE |
supercomputer was a joke, wei2912 :-) |
11:32 |
VanessaE |
don't use google |
11:32 |
thexyz |
VanessaE: well, particles are implemented using entities |
11:32 |
VanessaE |
use the forums |
11:32 |
Phitherek_ |
wei2912: you can try my modpack ;) http://www.mediafire.com/?me50d17qq2lbnxm |
11:32 |
VanessaE |
thexyz: yes, and they're moved around using the physics engine in the game |
11:32 |
Phitherek_ |
there are the most of these |
11:32 |
thexyz |
i think c55 can tell you how is that damn wrong ^^ |
11:33 |
wei2912 |
VanessaE, lol |
11:33 |
wei2912 |
sort of knew it |
11:33 |
wei2912 |
lol |
11:33 |
VanessaE |
e.g. set-velocity, set-acceleration |
11:33 |
wei2912 |
Phitherek_, thanks |
11:33 |
* PilzAdam |
is back (gone 00:14:09) |
11:33 |
thexyz |
oh fuck, again |
11:33 |
VanessaE |
thexyz: maybe, but how else is someone supposed to to it? |
11:34 |
thexyz |
VanessaE: by writing patch & sending it to celeron |
11:34 |
Phitherek_ |
wei2912:but delete anything that you don' t like from this modpack |
11:34 |
VanessaE |
thexyz: ...and waiting 6 months for him to include it, by which time it'll be outdated and broken. |
11:34 |
wei2912 |
Phitherek_, okay |
11:34 |
wei2912 |
spamming mods |
11:34 |
thexyz |
VanessaE: yes, that'd be definetly better |
11:35 |
VanessaE |
thexyz: I chatted with him last night, he's NOT in a very good place re: minetest right now. |
11:35 |
VanessaE |
"you'll have to help yourselves" etc. |
11:35 |
wei2912 |
okay |
11:35 |
wei2912 |
brb |
11:35 |
VanessaE |
submitting a patch that does anything other than fix some critical bug is likely to just be ignored. |
11:35 |
VanessaE |
I think the github issue list is proof of that/ |
11:35 |
thexyz |
then make your own fork |
11:36 |
thexyz |
and merge all patches you think are worth to merge |
11:36 |
Phitherek_ |
VanessaE: And pull request list also ;) |
11:36 |
VanessaE |
Phitherek_: yep, I'm counting that. |
11:37 |
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11:37 |
wei2912 |
testing |
11:38 |
wei2912 |
argh |
11:38 |
wei2912 |
too many mods |
11:38 |
thexyz |
btw, wei2912, this is another one "good mod" http://minetest.net/forum/viewtopic.php?id=2671 |
11:38 |
wei2912 |
takes long to load |
11:38 |
Phitherek_ |
wei2912: maybe, but worth it in my opinion |
11:38 |
Phitherek_ |
I use all of them ;) |
11:38 |
VanessaE |
thexyz: yet another copy-and-expand shit |
11:38 |
Phitherek_ |
on a netbook :D |
11:39 |
wei2912 |
Phitherek_, all oft hem? lol |
11:39 |
thexyz |
VanessaE: ? |
11:39 |
VanessaE |
I mean really. bronze? gold? brass? this stuff already exists. |
11:39 |
wei2912 |
argh |
11:39 |
wei2912 |
block spamz |
11:39 |
thexyz |
VanessaE: have you tried reading whole topic? |
11:40 |
VanessaE |
I have read it. |
11:40 |
wei2912 |
nether portal! |
11:40 |
wei2912 |
??? |
11:40 |
thexyz |
when making my mod i don't care if some stuff already exists |
11:40 |
wei2912 |
what just happened lol |
11:40 |
thexyz |
because in most cases this stuff is implemented not in way i want it to be implemented |
11:40 |
thexyz |
like doors |
11:40 |
thexyz |
or panes |
11:40 |
thexyz |
or default fences |
11:40 |
PilzAdam |
thexyz, +1 |
11:41 |
VanessaE |
if you can improve on something, that's great, but if all you're doing is duplicating an existing function without any improvement, then spend your time on something else. |
11:41 |
VanessaE |
in other words, there was no reason for him to include gold, silver, et.al |
11:41 |
VanessaE |
use moreores and depend on it instead. |
11:41 |
wei2912 |
Phitherek_, what's worldtime? |
11:41 |
thexyz |
PilzAdam: oh you made c55 wake up |
11:42 |
thexyz |
VanessaE: just no |
11:42 |
Phitherek_ |
ah, that was a dependency :P |
11:42 |
PilzAdam |
thexyz, lol |
11:42 |
Phitherek_ |
but now you can safely remove it, I think |
11:42 |
wei2912 |
lol |
11:42 |
thexyz |
VanessaE: moreores is not realistic |
11:42 |
VanessaE |
so rather than allow a few dependencies on light-weight mods, you'd rather re-invent the wheel and have a dozen things that all do something vaguely similar? |
11:42 |
thexyz |
that mod claims to be realistic |
11:42 |
wei2912 |
the implementation of the "hell" world is weird |
11:43 |
thexyz |
VanessaE: you know, that's how opensource works |
11:44 |
wei2912 |
nvm |
11:44 |
wei2912 |
no need to argue |
11:44 |
wei2912 |
cleared off some things i don't like |
11:45 |
Phitherek_ |
wei2912: yeah, nether mod is maybe weird, but at least it works - pretty good |
11:45 |
Phitherek_ |
;) |
11:45 |
wei2912 |
somewhat buggy |
11:45 |
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NekoGloop joined #minetest |
11:45 |
wei2912 |
a lot of error messags |
11:45 |
NekoGloop |
Well hello there |
11:46 |
wei2912 |
hi NekoGloop |
11:46 |
wei2912 |
Phitherek_, where's the nether mod? |
11:46 |
PilzAdam |
Hi NekoGloop |
11:46 |
wei2912 |
ah wait found it |
11:46 |
Phitherek_ |
hi NekoGloop |
11:47 |
NekoGloop |
Too many hl's!! :P |
11:47 |
VanessaE |
hey NekoGloop |
11:47 |
VanessaE |
;) |
11:47 |
NekoGloop |
AAAAUUUUGH |
11:47 |
VanessaE |
NekoGloop: what's wrong with highlighting? I thought we were supposed to do that? ;-) |
11:47 |
NekoGloop |
anyway whatcha all up to? |
11:47 |
wei2912 |
Phitherek_, do you know how to resolve the ServerError: Failed to bind socket (port already in use) without restarting? |
11:48 |
NekoGloop |
VanessaE: Only when you are talking to me with something important to say |
11:48 |
Phitherek_ |
wei2912: lol, I'm not a developer, idk :D |
11:48 |
VanessaE |
NekoGloop: I have very little important to say :-) |
11:48 |
Phitherek_ |
did not happen to me |
11:48 |
VanessaE |
NekoGloop: I'm just trying to bug the shit out of you now...because it's fun :D |
11:48 |
wei2912 |
off to restarting |
11:48 |
NekoGloop |
Vanessae |
11:49 |
NekoGloop |
Vanessae |
11:49 |
NekoGloop |
Vanessae |
11:50 |
NekoGloop |
\:D/ |
11:50 |
VanessaE |
heh |
11:50 |
NekoGloop |
Trololololol! :D |
11:50 |
Phitherek_ |
:D |
11:50 |
VanessaE |
doesn't bother me any :-) |
11:50 |
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11:51 |
NekoGloop |
Well screw you too. :D |
11:51 |
thexyz |
am i the only one who hates those messages? http://minetest.net/forum/viewtopic.php?pid=39791#p39791 |
11:51 |
wei2912 |
back |
11:51 |
VanessaE |
the conflict warning? |
11:51 |
wei2912 |
wth |
11:51 |
thexyz |
yes |
11:51 |
thexyz |
why should i care? |
11:52 |
wei2912 |
34*6*4 textures :P |
11:52 |
PilzAdam |
i was first :-) |
11:52 |
thexyz |
oh, nice |
11:52 |
wei2912 |
nice trolling |
11:52 |
thexyz |
let me create mod which uses all possible recipes |
11:52 |
VanessaE |
without a database of craft recipes and a way to crosscheck them against a new proposal, what else can we do? |
11:52 |
thexyz |
just one moment… |
11:52 |
Phitherek_ |
VanessaE: Right! There should be a database with craft recipes from all mods |
11:53 |
VanessaE |
Phitherek_: there is cornernote's database, but it doesn't perform the suggested search-and-crosscheck |
11:53 |
thexyz |
Phitherek_: there is one |
11:53 |
thexyz |
but, anyway |
11:53 |
thexyz |
i think this is users' problem |
11:53 |
thexyz |
not mod developer |
11:53 |
PilzAdam |
Phitherek_, maybe rubenwardy can add this to his new forum |
11:53 |
PilzAdam |
thexyz, mod developers are users |
11:53 |
VanessaE |
no, it's the mod developer's problem too |
11:53 |
thexyz |
no |
11:54 |
Phitherek_ |
yeah, I checked it out and it seems a good idea |
11:54 |
thexyz |
mod developer > user |
11:54 |
thexyz |
VanessaE: don't think so |
11:54 |
PilzAdam |
mod developer >= iser |
11:54 |
PilzAdam |
*user |
11:54 |
Phitherek_ |
>=, +1 |
11:54 |
NekoGloop |
Mod developer = me |
11:54 |
* NekoGloop |
runs |
11:54 |
VanessaE |
thexyz: why should the user be forbidden from using two mods together just because a mod developer didn't care to use unique recipes? |
11:55 |
NekoGloop |
Example: mesecons and first version trash can |
11:55 |
PilzAdam |
NekoGloop, if you were a real developer you would write == |
11:55 |
Phitherek_ |
VanessaE +1 |
11:55 |
PilzAdam |
VanessaE +1 |
11:55 |
thexyz |
VanessaE: why should mod developer use recipes he doesn't like? just because somebody used it in his mod before? |
11:55 |
NekoGloop |
PilzAdam: I was setting the variable :3 |
11:55 |
VanessaE |
there are 205 trillion possible recipes assuming 15 different blocks that can be used. |
11:55 |
Phitherek_ |
PilzAdam +1 :D |
11:56 |
* PilzAdam |
takes the 1 |
11:56 |
PilzAdam |
thx |
11:56 |
wei2912 |
how do we fly? |
11:56 |
VanessaE |
(probably half that amount once you factor in shapeless recipes) |
11:56 |
Calinou |
wei2912, in singleplayer, type /grant singleplayer all |
11:56 |
VanessaE |
wei2912: /grant singleplayer all -- then hit 'k' to enable it and space and e to go up and down |
11:56 |
PilzAdam |
wei2912, you need the fly priv and hit k |
11:56 |
Calinou |
then press K to fly |
11:56 |
Calinou |
and J to toggle "fast mode" |
11:56 |
wei2912 |
lol |
11:56 |
wei2912 |
oh thanks |
11:57 |
thexyz |
half? |
11:57 |
Calinou |
on most multiplayer servers you cannot fly |
11:57 |
VanessaE |
thexyz: a rough guess, I'm not sure of the math. |
11:57 |
PilzAdam |
Calinou, if you dont use a hack client ;-) |
11:57 |
* NekoGloop |
flips a table out of boredom |
11:57 |
* Calinou |
crafts the Boredom Table(R) |
11:58 |
VanessaE |
thexyz: but how many are possible without shapeless is easy 9^items for however many items you have available. |
11:58 |
* VanessaE |
adds a comma. |
11:58 |
thexyz |
you mean, items^9, right? |
11:58 |
VanessaE |
no, |
11:58 |
VanessaE |
wait yeah |
11:58 |
VanessaE |
shit |
11:58 |
Phitherek_ |
hmm |
11:58 |
NekoGloop |
With workbench that's even higher |
11:58 |
thexyz |
then items^9/9! |
11:58 |
Phitherek_ |
there is a workbench mod... |
11:58 |
VanessaE |
in that case make it 38 billion recipes |
11:58 |
VanessaE |
:-) |
11:58 |
wei2912 |
thanks Calinou VanessaE PilzAdam |
11:58 |
VanessaE |
either way it's a metric assload. |
11:58 |
PilzAdam |
thexyz, (items+1)^9 |
11:59 |
thexyz |
PilzAdam: no |
11:59 |
NekoGloop |
VanessaE: Dont forget the workbench mod ;) |
11:59 |
thexyz |
assume that all cells are taken |
11:59 |
PilzAdam |
look at pickaxe, there are free spaces |
11:59 |
VanessaE |
yes, with workbench it's items^25 |
11:59 |
NekoGloop |
thexyz: He's counting an empty cell... |
11:59 |
thexyz |
anyway |
11:59 |
thexyz |
that's ton of recipes |
11:59 |
VanessaE |
exactly my point |
11:59 |
NekoGloop |
Yes |
12:00 |
PilzAdam |
nope |
12:00 |
Phitherek_ |
why not? :D |
12:00 |
thexyz |
but i (as modmaker) want my canvas to be crafted like |
12:00 |
thexyz |
paper paper |
12:00 |
thexyz |
paper paper |
12:00 |
VanessaE |
there's no excuse except for the lack of a cross-checking database, to choose a recipe someone else has already used, unless you're intending to replace the previous mods' functionality. |
12:00 |
PilzAdam |
Phitherek_, a ton is 1000 kg |
12:00 |
Phitherek_ |
ah |
12:00 |
Phitherek_ |
right :D |
12:00 |
thexyz |
PilzAdam: why not? |
12:01 |
PilzAdam |
a ton is 1000 kg |
12:01 |
NekoGloop |
And i wonder how many more mods will (ab)use these amounts of recipes |
12:01 |
thexyz |
then one recipe can be written on piece of paper |
12:01 |
VanessaE |
thexyz: but canvas is not made from paper. shouldn't it be crafted from something more similar to it such as dry shrubs maybe? |
12:02 |
thexyz |
let's say we can write any recipe on 5×5cm piece |
12:02 |
NekoGloop |
Dry shrubs should be craftable into paper, maybe 8 of them and a water bucket? |
12:02 |
thexyz |
with paper density 80 grams/m^2 |
12:02 |
PilzAdam |
thexyz, there are also canvases made of cotton |
12:03 |
VanessaE |
NekoGloop: 8+water -> paper pulp -> furnace -> paper |
12:03 |
VanessaE |
if you wanted to be somewhat realistic |
12:03 |
thexyz |
VanessaE: i want my canvas to be made of paper |
12:03 |
NekoGloop |
Good idea. But this is minetest not real lofe. |
12:03 |
NekoGloop |
life* |
12:03 |
VanessaE |
thexyz: why not wool? that's in the default game and makes more sense than using paper |
12:03 |
wei2912 |
how do i change it to daylight? |
12:03 |
NekoGloop |
wei2912: /time 6000 |
12:04 |
thexyz |
PilzAdam: so there are 5000000 recipes in one ton |
12:04 |
wei2912 |
suprisingly it works lol |
12:04 |
PilzAdam |
VanessaE, c55 replies on -deb |
12:04 |
PilzAdam |
*dev |
12:04 |
VanessaE |
NekoGloop: just because it isn't real life doesn't automatically make it okay to do something illogical if a more logical method is as easily done. Otherwise why can we smelt clay -> brick, sand -> glass, or craft twees -> wood planks? |
12:04 |
VanessaE |
trees* |
12:04 |
NekoGloop |
no twees :3 |
12:05 |
thexyz |
VanessaE: i (as mod maker) want it to be made of paper. |
12:05 |
NekoGloop |
wei2912: Because i use it a lot? |
12:05 |
thexyz |
there also may be some reasons to do so |
12:05 |
wei2912 |
NekoGloop, lol |
12:06 |
NekoGloop |
VanessaE: i know but paper pulp is an incredibly unknown part of that process. Besides, then the same would be needed for papyrus. |
12:06 |
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12:07 |
VanessaE |
true |
12:07 |
NekoGloop |
Anyway |
12:08 |
VanessaE |
thexyz: as the mod maker that's fine - unless someone before you already used paper. Then you are limiting the user's ability to use the two mods, since there's no way to be sure which mod will take precedence. |
12:08 |
VanessaE |
(already used paper -> used that particular recipe) |
12:08 |
NekoGloop |
I think that we need some kind of grass b |
12:08 |
thexyz |
ok, that's nice |
12:08 |
NekoGloop |
block that is crafted from 9 junglegrass |
12:08 |
thexyz |
at least they can't make me to change recipe |
12:09 |
VanessaE |
NekoGloop: junglegrass has four types plus of course the game has wool and dry shrub |
12:09 |
NekoGloop |
VanessaE: I mean a grass block from 9 junglegrass, using default_grass.png (or whatever it is) on all sides |
12:10 |
NekoGloop |
That would be cool imo |
12:10 |
VanessaE |
right, I got you |
12:10 |
PilzAdam |
<thexyz> because in most cases this stuff is implemented not in way i want it to be implemented |
12:10 |
VanessaE |
I think bobblocks has such a thing, or that 'home' mod |
12:10 |
PilzAdam |
thexyz, when you use a recipe that is used in another mod the peolple wont like your mode and remake it |
12:11 |
PilzAdam |
thats what you wrote |
12:11 |
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12:11 |
thexyz |
PilzAdam: i don't care |
12:11 |
thexyz |
most of my mods are under wtfpl |
12:11 |
NekoGloop |
VanessaE: Nope bobblocks doesnt, but what home mod are you talking of? |
12:12 |
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12:12 |
VanessaE |
NekoGloop: I can't remember the name of it now |
12:12 |
wei2912 |
anyone interested to help me with my weird history project? lol |
12:12 |
NekoGloop |
Lol |
12:13 |
jin_xi |
history is obsolete |
12:13 |
thexyz |
wei2912: so ontopic |
12:13 |
NekoGloop |
You are obsolete. Prepare to be removed. |
12:13 |
wei2912 |
lol |
12:13 |
* jin_xi |
is removed |
12:14 |
wei2912 |
we're supposed to create a civilisation in minecraft (as you know i switched to minetest) |
12:14 |
wei2912 |
more on-topic now i suppose? |
12:15 |
Phitherek_ |
wei2912: wtf? So you are trying to say that this is your homework? |
12:15 |
wei2912 |
somewhat |
12:15 |
wei2912 |
lolz |
12:15 |
wei2912 |
no minetest was an experiment |
12:15 |
wei2912 |
i was curious :P |
12:17 |
VanessaE |
what the hell was the name of it... |
12:17 |
wei2912 |
VanessaE, ? |
12:18 |
NekoGloop |
She's trying to think of the name of the mod |
12:18 |
VanessaE |
wei2912: trying to remember the name of the mod I referenced earlier |
12:18 |
PilzAdam |
what mod? |
12:19 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=674 |
12:19 |
VanessaE |
got it |
12:19 |
VanessaE |
"fake grass" = junglegrass? + dirt |
12:19 |
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12:20 |
wei2912 |
sigh |
12:20 |
NekoGloop |
Nononono |
12:20 |
wei2912 |
now i need EditWorld |
12:20 |
wei2912 |
btw |
12:20 |
VanessaE |
wei2912: worldedit you mean |
12:20 |
NekoGloop |
I mean one with grass on all sides |
12:20 |
wei2912 |
worldedit* |
12:20 |
wei2912 |
lol |
12:20 |
VanessaE |
NekoGloop: I know, just syaing that's the recipe it used |
12:20 |
wei2912 |
btw if you host a server with mods, will the mods apply to all clients? |
12:20 |
VanessaE |
so maybe dirt + 6 junglegrass :-) |
12:21 |
VanessaE |
wei2912: yes |
12:21 |
VanessaE |
wei2912: the server runs the code |
12:21 |
wei2912 |
VanessaE, okay thanks |
12:21 |
NekoGloop |
Maybe dirt in the middle and junglegrass in a cross around it? |
12:21 |
wei2912 |
i can rest assured |
12:21 |
VanessaE |
wei2912: and sends the imagery, sounds, etc. to the cliens |
12:21 |
|
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12:21 |
VanessaE |
wei2912: but note that your client-side mods, e.g. what you use in singleplayer mode, will not be used. |
12:21 |
PilzAdam |
NekoGloop, you also can use weed from my farming mod |
12:21 |
VanessaE |
HA! |
12:21 |
VanessaE |
here's the author of building blocks now :-) |
12:21 |
wei2912 |
VanessaE, okay |
12:21 |
VanessaE |
hey sdzen |
12:22 |
wei2912 |
how do i use editworld? |
12:22 |
VanessaE |
wei2912: http://minetest.net/forum/viewtopic.php?id=572 |
12:22 |
VanessaE |
read the instructions therein :-) |
12:22 |
wei2912 |
VanessaE, i did |
12:22 |
wei2912 |
blockname |
12:23 |
wei2912 |
refers to? |
12:23 |
NekoGloop |
The name of the block? |
12:23 |
VanessaE |
refers to the name of the node you want to change, e.g. default:dirt or moreblocks:glowglass |
12:23 |
VanessaE |
(or whatever the latter is named exactly) |
12:23 |
wei2912 |
oh |
12:23 |
VanessaE |
wei2912: so for example, if you want to change a bunch of stone in an area to glass, |
12:24 |
wei2912 |
can i use "Desert Stone"? |
12:24 |
wei2912 |
"Desert Sand"* |
12:24 |
wei2912 |
ol |
12:24 |
VanessaE |
//replace default:stone default:glass |
12:24 |
wei2912 |
lol |
12:24 |
wei2912 |
oh thanks |
12:24 |
VanessaE |
oh sure, you can operate on any block you want |
12:24 |
PilzAdam |
default:desert_sand |
12:24 |
VanessaE |
wei2912: in many cases, the default: part is unnecessary |
12:24 |
wei2912 |
okay |
12:25 |
NekoGloop |
But only for default ones! |
12:25 |
wei2912 |
any windows installer avaliable? |
12:25 |
VanessaE |
NekoGloop: for anything with an alias |
12:25 |
VanessaE |
wei2912: it's a mod, it doesn't need an installer - none of them do |
12:25 |
VanessaE |
just unzip it and copy it to your minetest mods folder. |
12:25 |
PilzAdam |
the aliases are in the legacy mod |
12:25 |
wei2912 |
VanessaE, not the mod, the game itself lol |
12:25 |
VanessaE |
wei2912: oh. eh.. ask sfan5 :D |
12:26 |
VanessaE |
PilzAdam: other mods have them too |
12:26 |
PilzAdam |
i know |
12:26 |
wei2912 |
sfan5 is afk |
12:26 |
NekoGloop |
The game itself? |
12:27 |
NekoGloop |
Pfft get the already compiled version from the blog |
12:27 |
VanessaE |
NekoGloop: it's out of date. |
12:27 |
PilzAdam |
VanessaE, http://minetest.net/forum/viewtopic.php?id=2778 |
12:27 |
NekoGloop |
Really? |
12:27 |
VanessaE |
there have been a few bugfixes since then already |
12:27 |
VanessaE |
PilzAdam: nice |
12:28 |
PilzAdam |
what should i add? |
12:28 |
VanessaE |
PilzAdam: everything :D |
12:28 |
NekoGloop |
Well then someone upload their compiled version. We need someone to do this on a more constant basisi |
12:28 |
NekoGloop |
basis* |
12:28 |
VanessaE |
homedecor, moreblocks, moreores, the whole smash |
12:28 |
wei2912 |
lol |
12:29 |
wei2912 |
VanessaE, i don't think newer versions are backward-compatible? |
12:29 |
NekoGloop |
gloopblocks, gloopores, toolsizes... :3 |
12:29 |
VanessaE |
wei2912: 0.4.2 -> 0.4.1, no |
12:29 |
wei2912 |
okay thanks |
12:29 |
wei2912 |
now to figure out how to use cmake to create a windows installer... |
12:29 |
VanessaE |
but it's not considered the "stable" branch yet |
12:29 |
wei2912 |
VanessaE, yup |
12:29 |
VanessaE |
that said, most mods work across multiple 0.4 versions |
12:31 |
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12:31 |
NekoGloop |
Most mods that just add some tools/nodes arent going to be a problem |
12:31 |
NekoGloop |
Hm... I wanna write an extension for mesecons but i dont understand the api... |
12:34 |
NekoGloop |
Then again what's left to add? |
12:35 |
wei2912 |
can't use it properly? |
12:35 |
NekoGloop |
What? |
12:35 |
wei2912 |
worldedit |
12:35 |
VanessaE |
NekoGloop: the API is here: http://mesecons.net23.net/developers.html |
12:36 |
VanessaE |
( rest of the website: http://mesecons.net23.net/ ) |
12:36 |
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12:36 |
NekoGloop |
I know about that |
12:36 |
VanessaE |
ok |
12:37 |
wei2912 |
VanessaE, i get an error when i use worldedit |
12:37 |
wei2912 |
let me look at it... |
12:37 |
NekoGloop |
How do i actually make a receptor do something useful? |
12:37 |
VanessaE |
wei2912: what error, and what commands did you execute exactly? |
12:37 |
VanessaE |
NekoGloop: that's up to your code. |
12:37 |
NekoGloop |
Heh, so helpful |
12:37 |
wei2912 |
Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-4, 1, 4) (block (-4, 1, 4)) |
12:38 |
wei2912 |
VanessaE, //set desert_sand |
12:38 |
NekoGloop |
I dont think desert_sand is the name of the node |
12:38 |
PilzAdam |
wei2912, you use a wrong nodename |
12:38 |
VanessaE |
if you register an effector (an item that responds to a mesecons signal), you still have to write the code to actually to do the response, such as exchanging one node for another or making something pop out/up |
12:38 |
wei2912 |
if it is of any use to you, there was darkness but "air" wasn't replaced |
12:38 |
wei2912 |
PlizAdam: oh? |
12:38 |
VanessaE |
wei2912: try default:desert_sand |
12:38 |
PilzAdam |
wei2912, use default:desert_sand |
12:38 |
wei2912 |
okay |
12:38 |
wei2912 |
ah works |
12:38 |
wei2912 |
thanks a lot :D |
12:38 |
wei2912 |
VanessaE, PilzAdam |
12:39 |
VanessaE |
wei2912: and you may have to try several times, and fly around the area being modified, to force the game to load the map for those areas |
12:39 |
VanessaE |
(even if they're just air) |
12:39 |
wei2912 |
lol |
12:40 |
VanessaE |
NekoGloop: but anyway, what you have to do with receptors is first you need to come up with an action that should turn the receptor on |
12:40 |
VanessaE |
i.e. an on_puch declaration or something |
12:41 |
VanessaE |
and of course define two nodes, one for the 'off' state and one for the 'on' state. then you have to register both the 'on' and 'off' versions of that node with the mesecons API |
12:41 |
NekoGloop |
Hmm... I want one that detects lava, similar to the water detector |
12:41 |
VanessaE |
then mesecons should "just work" |
12:41 |
NekoGloop |
Well and add it to mesecons group ;) |
12:41 |
VanessaE |
NekoGloop: ok, you'll have to code a node that can detect lava and which does something in response, e.g. turning 'on' and 'off' |
12:41 |
VanessaE |
yes, to the groups part. |
12:42 |
NekoGloop |
Well i could just copy the water detector :3 |
12:42 |
VanessaE |
yep that would work too |
12:42 |
VanessaE |
though it may be easier to roll your own :-) |
12:42 |
wei2912 |
crashed lol |
12:43 |
NekoGloop |
Heh |
12:43 |
NekoGloop |
If i make it how difficult would it be to get it on the website? |
12:43 |
VanessaE |
depends |
12:43 |
VanessaE |
you want it to be a part of mesecons |
12:43 |
VanessaE |
? |
12:43 |
VanessaE |
you know how to use github right? |
12:44 |
NekoGloop |
I do not know how to use github |
12:44 |
VanessaE |
well learn how to use it :D |
12:44 |
VanessaE |
then when you're ready, create an account, fork mesecons, make your changes, push them to your repository, then submit a pull request against the official one. |
12:44 |
wei2912 |
anyone knows a desert sand generator? |
12:44 |
wei2912 |
desert sand world generator* |
12:44 |
VanessaE |
if it works well enough, sfan5 or I will merge them, at which point they become official |
12:45 |
NekoGloop |
wei2912: There used to be a desert mod, but i think its outdated |
12:45 |
VanessaE |
I would suggest you make the lava detector yourself though, since the water detector is really a hydro turbine and meant to suggest generating power |
12:45 |
VanessaE |
perhaps you can make a geothermal generator |
12:45 |
VanessaE |
I think jeija wants that |
12:46 |
wei2912 |
NekoGloop, :( |
12:46 |
NekoGloop |
I wanna detect lava below the detector by about 3 blocks |
12:46 |
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12:46 |
VanessaE |
NekoGloop: ok |
12:46 |
VanessaE |
NekoGloop: get started by making a node that can detect the lava, forget about mesecons for a bit |
12:46 |
wei2912 |
NekoGloop, or at least replace all grass with sand |
12:46 |
NekoGloop |
But im not at my computer right now to fiddle with code |
12:47 |
VanessaE |
give it on/off states, make it change state by replacing itself when it detects and loses track of the lava |
12:47 |
VanessaE |
hey RealBadAngel |
12:47 |
RealBadAngel |
hi all |
12:47 |
RealBadAngel |
hi VanessaE |
12:48 |
RealBadAngel |
whats up? |
12:48 |
PilzAdam |
hi RealBadAngel |
12:48 |
NekoGloop |
Shes yellin at me about mesecons api while i'm not at my computer to do anything. :) |
12:48 |
wei2912 |
VanessaE, what's grass? |
12:48 |
VanessaE |
default:grass :-) |
12:48 |
wei2912 |
grass node name* |
12:48 |
wei2912 |
oh thanks |
12:49 |
wei2912 |
tried glass slab but didn't work |
12:49 |
PilzAdam |
wei2912, http://en.wikipedia.org/wiki/Grass |
12:49 |
RealBadAngel |
one question: to run minetest server on linux box graphics is needed? |
12:49 |
wei2912 |
grass* |
12:49 |
wei2912 |
PilzAdam, any reason to give me that link? lol |
12:49 |
wei2912 |
lol |
12:49 |
PilzAdam |
<VanessaE> default:grass :-) |
12:49 |
wei2912 |
<wei2912> VanessaE, what's grass? <wei2912> grass node name* |
12:49 |
PilzAdam |
oops |
12:50 |
NekoGloop |
PilzAdam: Smartass |
12:50 |
wei2912 |
no |
12:51 |
wei2912 |
it's default:dirt_with_grass |
12:51 |
|
ray8888 joined #minetest |
12:51 |
RealBadAngel |
anybody? |
12:51 |
ray8888 |
yes |
12:52 |
VanessaE |
oops you're right wei2912 |
12:52 |
VanessaE |
I forgot |
12:52 |
wei2912 |
this is mind screwing :( |
12:52 |
VanessaE |
RealBadAngel: yes it is needed :-/ |
12:52 |
VanessaE |
RealBadAngel: or rather, graphics *support* is needed |
12:52 |
VanessaE |
but the server is command-line |
12:52 |
VanessaE |
it just can't be built without enough libraries in place to actually build the client |
12:52 |
RealBadAngel |
i will have just ssh to it |
12:53 |
|
ray8888 left #minetest |
12:53 |
RealBadAngel |
50gb space and unlimited bandwith |
12:53 |
VanessaE |
cool |
12:53 |
VanessaE |
still, you'll need those things to build the server, though you might not need them to *run* it |
12:53 |
RealBadAngel |
10 days to test it if will work |
12:53 |
VanessaE |
maybe if you build it locally and upload it to the server machine |
12:54 |
RealBadAngel |
then 9,90 pln / month which makes cira 4 euro per month |
12:54 |
VanessaE |
nice |
12:54 |
VanessaE |
that's about what I pay for my website and I don't get shell access :-/ |
12:55 |
RealBadAngel |
try 1and1.com |
12:55 |
RealBadAngel |
they have nice offers |
12:55 |
RealBadAngel |
without shell i get 20gb 2yrs free of charge |
12:55 |
RealBadAngel |
with a domain too |
12:56 |
VanessaE |
ick, VPS's there are expensive. |
12:56 |
VanessaE |
US $49/mo after the first three months |
12:56 |
RealBadAngel |
i took .pl but could have org or somethin too |
12:58 |
|
whirm joined #minetest |
12:58 |
RealBadAngel |
lookin at 1and1.com lol |
12:58 |
RealBadAngel |
prices are much higher than on 1and1.pl |
12:58 |
RealBadAngel |
strange ehehe |
12:58 |
wei2912 |
argh |
12:58 |
wei2912 |
land conversion is so tedious |
12:59 |
VanessaE |
wei2912: well the game is meant to be played on an ongoing basis after all |
12:59 |
wei2912 |
VanessaE, lol |
13:01 |
RealBadAngel |
so 50gb space, transfer not limited, email, mysql, ftp, ssh, linux box - 4 euro / month |
13:01 |
RealBadAngel |
just readin email with offer they sent me |
13:02 |
RealBadAngel |
and one domain within .pl |
13:02 |
wei2912 |
VanessaE, any suggestion for converting grass into desert? |
13:03 |
wei2912 |
you can join in to help if you want :P |
13:03 |
wei2912 |
wei2912server.sytes.net |
13:03 |
VanessaE |
to automatically convert it, write a mod that uses an ABM to slowly transform it |
13:03 |
wei2912 |
VanessaE, lol |
13:03 |
wei2912 |
i'm doing a quick way |
13:03 |
wei2912 |
using worldedit |
13:04 |
VanessaE |
heh |
13:05 |
wei2912 |
i just created a sand wall :P |
13:06 |
|
ray8888 joined #minetest |
13:06 |
VanessaE |
heh |
13:07 |
wei2912 |
time for one click destroy mod :P |
13:10 |
PilzAdam |
wei2912, http://minetest.net/forum/viewtopic.php?pid=15083#p15083 |
13:10 |
wei2912 |
PilzAdam, yup using it now |
13:11 |
|
sdzen left #minetest |
13:15 |
* NekoGloop |
flips a table out of boredom |
13:15 |
wei2912 |
NekoGloop, want to join me? |
13:15 |
PilzAdam |
again? |
13:15 |
wei2912 |
wei2912server.sytes.net |
13:15 |
* VanessaE |
catches the table and rights it |
13:15 |
wei2912 |
i need some help with destroying a damn wall |
13:15 |
wei2912 |
lol |
13:15 |
* NekoGloop |
lol's |
13:15 |
VanessaE |
wei2912: worldedit it. replace it with air. |
13:15 |
NekoGloop |
I'm on my ipad, did you miss that from the mesecons discussion? |
13:16 |
VanessaE |
(or use the //dig command) |
13:16 |
wei2912 |
VanessaE, lol |
13:16 |
wei2912 |
nice idea |
13:16 |
wei2912 |
NekoGloop, no |
13:17 |
wei2912 |
VanessaE, nvm |
13:17 |
wei2912 |
single click destroy is more fun |
13:17 |
wei2912 |
lol |
13:20 |
wei2912 |
NekoGloop, didn't know that* |
13:20 |
wei2912 |
sry lol |
13:20 |
wei2912 |
anyone free? |
13:21 |
PilzAdam |
monolog? |
13:21 |
wei2912 |
lolk |
13:21 |
wei2912 |
PilzAdam, not really ever since you joined |
13:21 |
wei2912 |
off to restart |
13:23 |
|
wei2912 joined #minetest |
13:24 |
wei2912 |
restoring everything |
13:24 |
|
Taoki[laptop] joined #minetest |
13:27 |
VanessaE |
wei2912: get maptools also |
13:27 |
wei2912 |
VanessaE, okay |
13:28 |
VanessaE |
it has a very useful pickaxe that's as good as one-click-destroy but you get to keep what you dig :-) |
13:28 |
wei2912 |
VanessaE, what does that do? |
13:28 |
wei2912 |
oh |
13:28 |
VanessaE |
(among other stuff of course) |
13:28 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=1882 |
13:29 |
wei2912 |
admin pickaxe? |
13:30 |
VanessaE |
yup |
13:31 |
VanessaE |
NekoGloop: your full grass block is in there btw :-) |
13:31 |
NekoGloop |
Oh ok :O |
13:32 |
VanessaE |
(except it's "unbreakable" except with an admin pick) |
13:32 |
VanessaE |
(I'm sure that can be toned down a bit) |
13:33 |
|
Taoki[laptop] joined #minetest |
13:34 |
wei2912 |
wait a moment |
13:34 |
VanessaE |
no. :-) |
13:34 |
wei2912 |
did i just put hardcore mese tnt? |
13:34 |
wei2912 |
... |
13:34 |
VanessaE |
uh oh |
13:34 |
VanessaE |
you better walk away. fast. |
13:34 |
|
Taoki[laptop]_1 joined #minetest |
13:34 |
wei2912 |
it's fun to watch |
13:36 |
NekoGloop |
You better run :3 |
13:36 |
wei2912 |
nvm |
13:36 |
wei2912 |
i'll fill it up |
13:37 |
wei2912 |
and no one will know |
13:37 |
wei2912 |
argh |
13:37 |
wei2912 |
need to restart again |
13:39 |
|
wei2912 joined #minetest |
13:43 |
* NekoGloop |
pokes #minetest for signs of life |
13:43 |
* VanessaE |
pokes back |
13:43 |
* [number]minetest |
pokes back |
13:44 |
wei2912 |
why is there so much tnt??? |
13:44 |
|
BartoCH joined #minetest |
13:44 |
* NekoGloop |
lol's |
13:56 |
wei2912 |
anyone wants to join me? lol |
13:56 |
wei2912 |
it |
13:56 |
wei2912 |
it's tedious |
13:57 |
wei2912 |
you can have fun tnting stuff |
14:01 |
wei2912 |
hmm |
14:01 |
wei2912 |
tnt is really a useful tool |
14:07 |
NekoGloop |
Yes it is |
14:07 |
|
wei2912 joined #minetest |
14:08 |
wei2912 |
lol |
14:08 |
wei2912 |
VanessaE, PilzAdam Phitherek_ any of you not afk? |
14:08 |
* PilzAdam |
is not |
14:09 |
* Phitherek_ |
is not, but was busy with something else for a while :) |
14:09 |
wei2912 |
Phitherek_, PilzAdam have time to join a game? |
14:09 |
Phitherek_ |
I'll try to join :) |
14:09 |
wei2912 |
wei2912server.sytes.net |
14:09 |
wei2912 |
i'm getting tortured |
14:09 |
wei2912 |
argh TNT |
14:10 |
PilzAdam |
port? |
14:10 |
Phitherek_ |
port? :> |
14:11 |
wei2912 |
30000 |
14:11 |
PilzAdam |
cant connect :-( |
14:11 |
wei2912 |
:( |
14:11 |
Phitherek_ |
me too |
14:11 |
PilzAdam |
wei2912, your running it on your computer? |
14:11 |
|
iqualfragile joined #minetest |
14:11 |
wei2912 |
yup |
14:11 |
wei2912 |
forwarded the port |
14:11 |
Phitherek_ |
aren' t you behind a firewall? |
14:11 |
Phitherek_ |
or router? |
14:11 |
wei2912 |
nope |
14:11 |
wei2912 |
router yes |
14:12 |
PilzAdam |
wei2912, you are in singleplayer? |
14:12 |
Phitherek_ |
forward the port 30000 UDP |
14:12 |
wei2912 |
udp? |
14:12 |
wei2912 |
ah no wonder |
14:12 |
Phitherek_ |
30000 |
14:12 |
Phitherek_ |
ah ok |
14:12 |
PilzAdam |
ah |
14:13 |
Phitherek_ |
or better TCP&UDP |
14:13 |
wei2912 |
try again |
14:13 |
wei2912 |
Phitherek_, PilzAdam |
14:13 |
* PilzAdam |
tries |
14:13 |
VanessaE |
I'm here now |
14:13 |
PilzAdam |
Connecting... |
14:13 |
* Phitherek_ |
tries |
14:13 |
PilzAdam |
Connecting... |
14:13 |
Phitherek_ |
nothing |
14:13 |
PilzAdam |
Connecting... |
14:13 |
VanessaE |
for a bit, technician coming soon to look at my internet |
14:13 |
Phitherek_ |
anything in console? |
14:13 |
PilzAdam |
nothing |
14:13 |
iqualfragile |
Moin PilzAdam |
14:13 |
PilzAdam |
Hallo! |
14:14 |
wei2912 |
nothing? |
14:14 |
PilzAdam |
cant connec |
14:14 |
Phitherek_ |
nope |
14:14 |
PilzAdam |
*connect |
14:14 |
wei2912 |
argh |
14:14 |
Phitherek_ |
my friend has TCP&UDP forwarded and I can connect there |
14:14 |
Phitherek_ |
when we play MP |
14:14 |
PilzAdam |
are you in singleplayer? |
14:14 |
iqualfragile |
my server is the router |
14:15 |
wei2912 |
try again |
14:15 |
wei2912 |
PilzAdam, don't think so |
14:15 |
wei2912 |
but... |
14:15 |
wei2912 |
minetest crashed :P |
14:15 |
wei2912 |
which means i need to restart again |
14:15 |
wei2912 |
to open up the port |
14:15 |
wei2912 |
wait a moment Phitherek_ PilzAdam |
14:15 |
Phitherek_ |
ok |
14:15 |
PilzAdam |
k |
14:16 |
PilzAdam |
too late :-( |
14:16 |
* NekoGloop |
pokes pilzadam |
14:16 |
PilzAdam |
sup? |
14:16 |
NekoGloop |
Nothing much |
14:16 |
|
Calinou joined #minetest |
14:17 |
NekoGloop |
Ohai calinou |
14:17 |
PilzAdam |
we still need more sources for the wikipedia article |
14:17 |
|
wei2912 joined #minetest |
14:17 |
VanessaE |
lots more |
14:17 |
VanessaE |
independent sources |
14:17 |
wei2912 |
back |
14:17 |
NekoGloop |
I cane help ya theee |
14:18 |
NekoGloop |
there* |
14:18 |
PilzAdam |
wei2912, works |
14:18 |
PilzAdam |
NekoGloop, realy? |
14:18 |
wei2912 |
PilzAdam, works? |
14:18 |
wei2912 |
wth |
14:18 |
wei2912 |
i'm not even starting it |
14:18 |
NekoGloop |
Eh... My spelling is faik |
14:18 |
PilzAdam |
lol |
14:18 |
wei2912 |
port is being used |
14:18 |
wei2912 |
hmm |
14:19 |
PilzAdam |
i got 6% media loaded |
14:19 |
wei2912 |
lol |
14:20 |
wei2912 |
PilzAdam, sure it works? |
14:20 |
PilzAdam |
nope |
14:20 |
wei2912 |
knew it |
14:20 |
PilzAdam |
its still by 6% |
14:20 |
wei2912 |
quit please |
14:21 |
PilzAdam |
k |
14:21 |
NekoGloop |
Cactus needs more uses but i'm too lazy to think of any |
14:21 |
wei2912 |
need to restart once more |
14:21 |
wei2912 |
argh |
14:21 |
PilzAdam |
why? |
14:21 |
|
NakedFury joined #minetest |
14:22 |
wei2912 |
port in use |
14:22 |
NekoGloop |
Currently i've succesfully made cactus fruit be dropped rarely and have cactus damage you... |
14:22 |
wei2912 |
PilzAdam, |
14:22 |
PilzAdam |
use another |
14:22 |
Calinou |
heh, we're just getting attacked by deletionists |
14:22 |
NekoGloop |
Any ideas on how to check if the player is using their bare hands? |
14:22 |
wei2912 |
works now |
14:22 |
Calinou |
seen lots of OSS game articles - almost no sources, no warnings about lack of sources |
14:22 |
iqualfragile |
nekogloop: you could make ammunition out of cactus |
14:22 |
wei2912 |
but that's just a server |
14:22 |
wei2912 |
lol |
14:23 |
NekoGloop |
How do i check if the player is using their bare hands to destroy a cactus? |
14:23 |
wei2912 |
PilzAdam, Phitherek_ try again |
14:23 |
PilzAdam |
NekoGloop, on_dig |
14:23 |
* PilzAdam |
tries |
14:23 |
NekoGloop |
How di i check what the player is using though...? |
14:23 |
wei2912 |
PilzAdam, you're in |
14:24 |
* Phitherek_ |
tries |
14:24 |
PilzAdam |
NekoGloop, please read the lua-api: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1087 |
14:24 |
NekoGloop |
... |
14:24 |
PilzAdam |
wei2912, 0% media |
14:24 |
PilzAdam |
mods? |
14:25 |
wei2912 |
PilzAdam, let me package it |
14:25 |
NekoGloop |
"read the lua_api.txt" translates roughly to "i dont give a shit" |
14:25 |
Phitherek_ |
can' t connect -_- |
14:25 |
PilzAdam |
NekoGloop, i marked the line for you |
14:25 |
Phitherek_ |
PilzAdam are you in> |
14:25 |
Phitherek_ |
? |
14:25 |
wei2912 |
RTFM |
14:25 |
PilzAdam |
0% media |
14:25 |
wei2912 |
read the fine manual |
14:25 |
wei2912 |
PilzAdam, wait a moment |
14:26 |
NekoGloop |
Shouldnt it be the function that's a line higher? |
14:26 |
PilzAdam |
NekoGloop, i do care about you but i want you to learn how to hel yourself |
14:26 |
NekoGloop |
The lua_api is just a jumbled block of text... |
14:27 |
PilzAdam |
*usefull |
14:27 |
wei2912 |
PilzAdam, Phitherek_ try again lol |
14:27 |
NekoGloop |
Brb |
14:27 |
PilzAdam |
wait 69%media |
14:27 |
PilzAdam |
retry |
14:27 |
* Phitherek_ |
tries |
14:27 |
* PilzAdam |
cant connect |
14:28 |
* Phitherek_ |
cant connect |
14:28 |
wei2912 |
i think it's screwed up anyway |
14:28 |
wei2912 |
freaking hardcore mese tnt |
14:28 |
wei2912 |
messed up the whole map lol |
14:28 |
* PilzAdam |
gives up |
14:28 |
* Phitherek_ |
gives up |
14:29 |
Phitherek_ |
ehhh, I can' t connect to any server except my friend' s... |
14:29 |
Phitherek_ |
it seems to me |
14:29 |
wei2912 |
PilzAdam, Phitherek_: uploading the mods i have |
14:30 |
Calinou |
inb4 madblocks |
14:30 |
Calinou |
:p |
14:31 |
VanessaE |
madblocks doesn't exist anymore... |
14:31 |
VanessaE |
(at least Mauvebic doesn't support it anymore) |
14:32 |
wei2912 |
lol |
14:33 |
|
NekoGloop joined #minetest |
14:33 |
wei2912 |
Phitherek_, PilzAdam try again |
14:33 |
NekoGloop |
I have a question about the snow mod |
14:34 |
wei2912 |
if you believe the mods make a diff. |
14:34 |
wei2912 |
https://www.dropbox.com/s/cwko2d0txnxljmd/wei2912server-mods.zip |
14:35 |
iqualfragile |
hmm… |
14:35 |
iqualfragile |
the snow-mod makes my server stop working |
14:35 |
NekoGloop |
its about its config options |
14:36 |
NekoGloop |
what does the last one do? and does it do that in minetest for e.g. deserts? |
14:38 |
Calinou |
ah |
14:39 |
NekoGloop |
better yet, is it better to have it on or off? |
14:40 |
PilzAdam |
wei2912, i have major lag on your server |
14:41 |
Keegann |
hello |
14:41 |
VanessaE |
hello keegan |
14:42 |
PilzAdam |
wei2912, the lag was too heavy |
14:42 |
wei2912 |
PilzAdam, hmm |
14:43 |
iqualfragile |
hmm… that animals-mod seems buggy, too |
14:43 |
VanessaE |
it is known to be buggy yeah |
14:43 |
VanessaE |
but sapier is working on it |
14:43 |
NekoGloop |
... |
14:43 |
wei2912 |
Phitherek_, are you fine? |
14:44 |
wei2912 |
after i used worldedit lol |
14:44 |
NekoGloop |
anyone help me with finding a snow biome? |
14:44 |
Keegann |
is there like a node block protection? |
14:45 |
Keegann |
like a block the protect the area |
14:46 |
VanessaE |
redcrab's server has a node protection mod, it protects by cordoning off large areas |
14:46 |
NekoGloop |
i cant even find deserts... o.o |
14:46 |
VanessaE |
no special block needed |
14:46 |
wei2912 |
any auto cordoning of barriers/ |
14:46 |
Keegann |
i want it like a block |
14:46 |
Keegann |
some people have it |
14:46 |
VanessaE |
not sure then |
14:47 |
VanessaE |
node_ownership |
14:47 |
VanessaE |
that's the one he uses |
14:47 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=846 |
14:47 |
Keegann |
its a block that you place it in each corner |
14:47 |
VanessaE |
this one? nope. |
14:47 |
NekoGloop |
keegann: glomie's protection mod its in modding general |
14:48 |
Keegann |
ok |
14:48 |
VanessaE |
Keegann: that said, in redcrab's server, usually to *do* place a block in each corner, but it's just wool and has no special powers. it's just there as a visual aid. |
14:49 |
OldCoder |
Keegann, see PM |
14:53 |
|
cisoun joined #minetest |
14:56 |
NekoGloop |
I just failed to connect to a singleplayer server... o.o |
14:56 |
VanessaE |
make sure you don't already have a server running |
14:56 |
NekoGloop |
heh |
14:56 |
NekoGloop |
me with a server? |
14:57 |
NekoGloop |
youre kidding me right? |
14:57 |
VanessaE |
even a local one |
14:57 |
VanessaE |
e.g. another copy of minetest still running that didn't fully close |
14:57 |
NekoGloop |
heh |
14:57 |
NekoGloop |
well i got it to work :P |
14:57 |
VanessaE |
bbl |
14:58 |
wei2912 |
Phitherek_, PilzAdam any of you still there? |
14:58 |
wei2912 |
need some help with flattening terrain |
14:58 |
PilzAdam |
nope |
14:59 |
NekoGloop |
use //omg_i_need_it_flat |
14:59 |
wei2912 |
PilzAdam, can you rejoin? |
14:59 |
wei2912 |
NekoGloop, lol |
14:59 |
PilzAdam |
wei2912, i currently play singleplayer |
15:00 |
NekoGloop |
im busy raging at the snow biomes not generating |
15:01 |
NekoGloop |
oh look i finally found a desert at least... |
15:04 |
NekoGloop |
do I just have like widespread low perlin or something lol |
15:05 |
NekoGloop |
derp... cactus fruit is not dropping... ;_; |
15:05 |
|
TLP|AFK joined #minetest |
15:05 |
NekoGloop |
oh there we go a cactus fruit |
15:07 |
NekoGloop |
FINALLY A FREAKIN SNOW BIOME |
15:08 |
NekoGloop |
and lookitthat, some ice too |
15:09 |
NekoGloop |
too bad ice isnt slippery... |
15:10 |
Basstard` |
Isn't ice slippery? |
15:10 |
NekoGloop |
not in the snow mod |
15:12 |
Basstard` |
So create an ice mod. |
15:12 |
NekoGloop |
idk how to edit player movement |
15:12 |
PilzAdam |
BackupCoder, you cant do this with API |
15:15 |
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PilzAdam joined #minetest |
15:27 |
* NekoGloop |
pokes #minetest for signs of life |
15:29 |
iqualfragile |
some flies rise |
15:30 |
NekoGloop |
ew |
15:31 |
|
aaronc joined #minetest |
15:31 |
aaronc |
aaron |
15:31 |
NekoGloop |
my ice house has a fail |
15:33 |
NekoGloop |
hmm... furnaces in the basement! |
15:36 |
GTRsdk |
klol |
15:36 |
NekoGloop |
had problems with melting ;) |
15:37 |
cornernote |
hi |
15:37 |
cornernote |
i updated my mesecons entry - http://minetest.net/forum/viewtopic.php?id=2881 |
15:38 |
cornernote |
its uber compact now |
15:38 |
PilzAdam |
cornernote, everyone knows how a 8-bit decoder works |
15:38 |
cornernote |
i didnt |
15:38 |
cornernote |
=) |
15:38 |
GTRsdk |
I think he was being sarcastic |
15:39 |
PilzAdam |
nope |
15:39 |
cornernote |
i didnt think so |
15:39 |
GTRsdk |
oh |
15:39 |
* GTRsdk |
didn't & still doesn't know how an 8 bit decoder works |
15:40 |
cornernote |
well, the important thing is its really small, and they can be stacked together |
15:41 |
cornernote |
u got the shits with me about something PilzAdam, say so. no need to be rude |
15:43 |
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15:46 |
GTRsdk |
that stuff looks cool |
15:47 |
cornernote |
thanks, it was really fun getting it to work, then compacting it |
15:48 |
cornernote |
i tried to leave as much info so other people can recreate similar machines |
15:48 |
cornernote |
for those who don't already know |
15:49 |
NekoGloop |
i need to somehow light my house without melting it |
15:49 |
NekoGloop |
any ideas? |
15:49 |
cornernote |
torch ? |
15:49 |
NekoGloop |
I could use gloopblock's own evil block but its incredibly dim and hard to obtain |
15:49 |
NekoGloop |
cornernote: that melts it, its an ice house :3 |
15:50 |
PilzAdam |
the sun |
15:50 |
NekoGloop |
haha no |
15:50 |
NekoGloop |
during nighttime i want light too |
15:50 |
NekoGloop |
(light does pass thru ice) |
15:50 |
PilzAdam |
/time 6000 ? |
15:51 |
NekoGloop |
i am doing a survival (-ish) world |
15:51 |
NekoGloop |
no cheating :3 |
15:56 |
NekoGloop |
http://www.youtube.com/watch?v=liF81JNyH_E SEPHIROTH!!! |
15:56 |
NakedFury |
1,0You0,4Tube1,15 KINGDOM HEARTS OST COMPLETE 9-01 - One-Winged Angel (from FINAL FANTASY VII) [2,15User1,15: ValiantTerra] [2,15Views1,15: 2878] [3,1561,15] [4,1501,15] [2,15Time1,15: 00:03:531,15] |
15:56 |
NakedFury |
1,0You0,4Tube1,15 KINGDOM HEARTS OST COMPLETE 9-01 - One-Winged Angel (from FINAL FANTASY VII) [2,15User1,15: ValiantTerra] [2,15Views1,15: 2878] [3,1561,15] [4,1501,15] [2,15Time1,15: 00:03:531,15] |
15:57 |
NekoGloop |
wtf nakedfury lol |
15:58 |
GTRsdk |
with an ice house, maybe 4 blocks out, then making a circle of torches |
16:00 |
Basstard` |
http://www.youtube.com/watch?v=Ktbhw0v186Q |
16:00 |
NakedFury |
1,0You0,4Tube1,15 10 hours of "What is love" (Jim Carrey, v.1) [2,15User1,15: e7magic] [2,15Views1,15: 6549066] [3,15419191,15] [4,154871,15] [2,15Time1,15: 10:00:001,15] |
16:00 |
NakedFury |
1,0You0,4Tube1,15 10 hours of "What is love" (Jim Carrey, v.1) [2,15User1,15: e7magic] [2,15Views1,15: 6549066] [3,15419191,15] [4,154871,15] [2,15Time1,15: 10:00:001,15] |
16:00 |
NekoGloop |
i think it only affects ice adjacent to it but good idea |
16:01 |
GTRsdk |
Anyone kknow what is the latest animals mod that works on 0.4.1? |
16:01 |
NekoGloop |
GTRsdk: i think none of them do but you are open to try |
16:02 |
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16:02 |
GTRsdk |
well... I would assume the earliest would work on a 0.4-dev one or 0.3, and the latest works on 0.4.2 rc |
16:02 |
GTRsdk |
so somewhere in between is what I want |
16:03 |
NekoGloop |
0.3 had no mod support |
16:06 |
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16:06 |
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RealBadAngel joined #minetest |
16:06 |
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VanessaE joined #minetest |
16:06 |
GTRsdk |
okay |
16:07 |
|
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16:07 |
* GTRsdk |
calculates 1.2.9* should work on 0.4.1 |
16:09 |
GTRsdk |
maybe even 1.3.0 |
16:14 |
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cisoun joined #minetest |
16:15 |
* GTRsdk |
looks up how to pass cflags and cxxflags to cmake |
16:16 |
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VanessaE joined #minetest |
16:16 |
NekoGloop |
large stone pickaxe is so OP |
16:17 |
PilzAdam |
VannessaE, please stop entering an leaving! |
16:17 |
VanessaE |
well the tech said the lines look good, took out a redundant splitter. Whatever it is, it isn't inside our apartment. |
16:18 |
GTRsdk |
has anyone been successful with passing CFLAGS or CXXFLAGS so minetest gets compiled with the flags you specify? |
16:19 |
VanessaE |
never tried it |
16:19 |
NekoGloop |
http://www.youtube.com/watch?v=odvMnKBBI88&feature=related |
16:19 |
VanessaE |
oh also, the tech says we're actually paying for 15M/3M service. They musta upgraded us sometime recently :-) |
16:20 |
NekoGloop |
oh right, nakedfury left |
16:20 |
* PilzAdam |
's ears are destroyed by NekoGloop 's song |
16:20 |
NekoGloop |
anyway that's giratina music, the second most epic song from pokemon. |
16:20 |
GTRsdk |
looks like Release builds are compiled using -O3 |
16:21 |
NekoGloop |
http://www.youtube.com/watch?v=8B966MZdzOo the MOST epic pokemone music :3 |
16:22 |
NekoGloop |
pokemon* |
16:22 |
VanessaE |
GTRsdk: isn't -O3 known to cause problems? |
16:22 |
* PilzAdam |
dont klick the link |
16:22 |
VanessaE |
like sucking down memory, glitchy code, etc? |
16:22 |
NekoGloop |
oh snow falls. |
16:22 |
GTRsdk |
dunno |
16:22 |
NekoGloop |
nice to know. :P |
16:22 |
GTRsdk |
it has various effects on various code |
16:22 |
VanessaE |
I distinctly remember that from my gentoo days |
16:23 |
NekoGloop |
pilzadam's just trollin |
16:23 |
GTRsdk |
for some programs you can't do -O3. On some, you need to to have the best performance |
16:24 |
* PilzAdam |
never trolls |
16:24 |
GTRsdk |
either way... I'm bumping that up to -Ofast and -march=native to test it |
16:24 |
GTRsdk |
now whether or not it actually compiles using that... |
16:25 |
NekoGloop |
whats a good free video recorder for windows? |
16:26 |
GTRsdk |
video recorder? |
16:27 |
NekoGloop |
like fraps but not as sucky |
16:27 |
GTRsdk |
for capturing TV stuff, or screen, or what? |
16:27 |
GTRsdk |
okay |
16:27 |
* GTRsdk |
looks up what fraps is |
16:27 |
NekoGloop |
... |
16:28 |
GTRsdk |
I think VLC could do what you want |
16:28 |
GTRsdk |
is it just capturing screen? |
16:28 |
NekoGloop |
yes |
16:28 |
NekoGloop |
PilzAdam: normal people dont turn the bass up to the max |
16:28 |
Calinou |
<VanessaE> oh also, the tech says we're actually paying for 15M/3M service. They musta upgraded us sometime recently :-) |
16:28 |
Calinou |
hi american |
16:28 |
Calinou |
:p |
16:29 |
VanessaE |
heh |
16:29 |
VanessaE |
oh this'll bake your noodle" |
16:29 |
VanessaE |
: |
16:29 |
Calinou |
come to europe, the only Bunch Of Countries(R) where you pay the same price for 2 and 20mbit |
16:29 |
VanessaE |
it spikes to 30Mbps briefly, and sustains about 19 :-) |
16:29 |
Calinou |
I "spike" to 0.6mbits :P |
16:29 |
Calinou |
average is about 2.4mbit |
16:29 |
NekoGloop |
troll detected |
16:29 |
NekoGloop |
press R to delete |
16:30 |
PilzAdam |
R |
16:30 |
GTRsdk |
NekoGloop: VLC has a screen capturing feature |
16:30 |
GTRsdk |
I think you can control the FPS |
16:30 |
NekoGloop |
PilzAdam and Calinou were deleted |
16:30 |
* PilzAdam |
is not |
16:30 |
NekoGloop |
wtf is VLC |
16:31 |
Calinou |
video player |
16:31 |
Calinou |
GTRsdk, it can record videos? O_o |
16:31 |
PilzAdam |
https://en.wikipedia.org/wiki/VLC_media_player |
16:31 |
Calinou |
made by french guys :D |
16:31 |
* PilzAdam |
deletes vlc |
16:31 |
VanessaE |
ok bbl |
16:31 |
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16:33 |
Phitherek_ |
I know Taksi |
16:33 |
GTRsdk |
Calinou: it can do lots of things |
16:33 |
Phitherek_ |
open source video recorder for Windows :) |
16:33 |
PilzAdam |
french things... |
16:33 |
Phitherek_ |
desktop recorder i meant :) |
16:34 |
NekoGloop |
.... |
16:34 |
Phitherek_ |
http://taksi.sourceforge.net/ |
16:34 |
NekoGloop |
link? |
16:36 |
Calinou |
no sound |
16:36 |
Calinou |
bleh |
16:37 |
NekoGloop |
... |
16:37 |
NekoGloop |
something i dont have to compile? |
16:37 |
Phitherek_ |
in Taksi? :O It recorded sound... |
16:37 |
Calinou |
"Audio is not captured." |
16:38 |
GTRsdk |
compiling is easy |
16:38 |
GTRsdk |
on Linux |
16:38 |
Phitherek_ |
http://sourceforge.net/projects/taksi/files/development/taksi-0.7.7.9-dev/taksi-0.7.7.9-dev.msi/download ? |
16:38 |
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16:40 |
Phitherek_ |
Calinou: Screenshot 3: Audio Input Device, Audio Formats/Codecs... |
16:44 |
Calinou |
oh |
16:44 |
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16:44 |
Calinou |
GTRsdk, +1 |
16:44 |
Calinou |
it's a PITA on windows |
16:44 |
NekoGloop |
the quality... IT BUUUURNSS!!!! |
16:49 |
RealBadAngel |
well |
16:49 |
RealBadAngel |
Latest stable version is 0.7.6 (from June.22,2006 ) |
16:49 |
NekoGloop |
im using dev |
16:49 |
RealBadAngel |
isnt that a bit too old? |
16:49 |
NekoGloop |
got a better option? |
16:49 |
NekoGloop |
unlike fraps it doesnt stop recording |
16:50 |
NekoGloop |
(fraps stops recording -completely- randomly) |
16:50 |
RealBadAngel |
here doesnt |
16:50 |
NekoGloop |
pfft |
16:50 |
NekoGloop |
shaddup. |
16:50 |
NekoGloop |
windows > linux |
16:51 |
RealBadAngel |
but im afraid since 2006 many things has changed ;) |
16:52 |
Phitherek_ |
fraps works, but for a very short time. To use it, you must pay ;). |
16:52 |
NekoGloop |
something from 2006 is working better than something from 2012 |
16:52 |
RealBadAngel |
it works because i paid? ;) |
16:53 |
NekoGloop |
well i dont have money to waste on things like fraps |
16:53 |
NekoGloop |
big greedy corporations tend to make shit products anyway |
16:53 |
Phitherek_ |
idk if you can in taksi record without compression] |
16:53 |
Phitherek_ |
then you will have good quality |
16:53 |
RealBadAngel |
im a coder, so sometimes i do pay for other coders work? |
16:55 |
NekoGloop |
that and minetest lags to the point I cant even swim |
16:55 |
RealBadAngel |
im just payin for what im usin |
16:57 |
RealBadAngel |
all this stuff you can first try, then buy it |
16:59 |
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17:03 |
RealBadAngel |
anyway: googled a bit and found some: |
17:03 |
RealBadAngel |
http://camstudio.org/ |
17:04 |
NekoGloop |
camstudio? tryed it. |
17:04 |
NekoGloop |
can record everything BUT minetest |
17:04 |
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17:05 |
RealBadAngel |
http://www.uvnc.com/screenrecorder/ |
17:06 |
PilzAdam |
RealBadAngel, do you google that for NekoGloop? |
17:06 |
thexyz |
use ffmpeg |
17:06 |
thexyz |
oh, wait, windows |
17:07 |
thexyz |
in windows it must be easier |
17:07 |
thexyz |
sorry |
17:07 |
leo_rockway |
can't VLC capture the desktop? |
17:07 |
leo_rockway |
also, hi. |
17:07 |
Phitherek_ |
in linux it is really easy |
17:07 |
Phitherek_ |
:P |
17:07 |
leo_rockway |
I know mplayer can |
17:07 |
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17:07 |
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izua joined #minetest |
17:07 |
leo_rockway |
Phitherek_: mhm. |
17:07 |
|
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17:07 |
GTRsdk |
VLC does capture desktop |
17:07 |
RealBadAngel |
gtk-recordMyDesktop |
17:07 |
leo_rockway |
Qt-recordMyDesktop |
17:07 |
* GTRsdk |
did it last week for the lulz |
17:07 |
RealBadAngel |
for ubuntu for example |
17:07 |
Phitherek_ |
RealBadAngel: +1 |
17:07 |
leo_rockway |
;-) |
17:07 |
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17:07 |
Phitherek_ |
i use it ;) |
17:07 |
Phitherek_ |
yeah, I make videos from Minetest :D |
17:08 |
leo_rockway |
I have never tried to capture MT. I did record OpenGOO, though. |
17:08 |
leo_rockway |
I had to, for a bug report. |
17:08 |
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17:09 |
RealBadAngel |
too many ideas for neko |
17:09 |
RealBadAngel |
pinged out him |
17:09 |
RealBadAngel |
lol |
17:11 |
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17:15 |
RealBadAngel |
wow |
17:15 |
RealBadAngel |
http://imgur.com/a/wLLgQ |
17:15 |
RealBadAngel |
take a look on this |
17:15 |
RealBadAngel |
minecraft on 12 monitors at the same time |
17:16 |
RealBadAngel |
gosh i want such monitor wall :) |
17:16 |
Phitherek_ |
with minetest obviously ;) |
17:17 |
RealBadAngel |
i do have just two buuuu |
17:18 |
GTRsdk |
the animals 1.2.93 mod does work on 0.4.1 |
17:19 |
GTRsdk |
now I just need to figure out why only a tiny bit of world is loaded |
17:19 |
NekoGloop |
RealBadAngel: overkill much lol |
17:20 |
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17:21 |
leo_rockway |
I don't like the animals mod. |
17:21 |
NekoGloop |
half of my video i just did is minetest loading... and its a 3 minute video... |
17:21 |
leo_rockway |
sapir did a good work with what is available, but it is a hack, it works like a hack, it plays like a hack, it looks like a hack and it performs like a hack... |
17:24 |
GTRsdk |
I think my netbook is just too slow for minetest server stuff |
17:25 |
Phitherek_ |
GTRsdk: Ah, welcome. I also run it on netbook :D |
17:25 |
* GTRsdk |
considers moving it to a PowerPC machine |
17:26 |
Phitherek_ |
and surprisingly it works with my modpack :D. I can even take videos in the same time ;). |
17:27 |
GTRsdk |
What hardware? |
17:27 |
Phitherek_ |
Search for Asus Eee PC 1215B |
17:27 |
Phitherek_ |
It' s AMD 350-E Dual Core Processor and Radeon 6310 |
17:27 |
Phitherek_ |
and with APU technology |
17:27 |
GTRsdk |
that sounds like a nice one |
17:28 |
Phitherek_ |
It really is :) |
17:29 |
GTRsdk |
could probably do circles around an Acer AOD255 (Intel Atom N450, with intel graphics) |
17:30 |
NekoGloop |
anyway |
17:30 |
NekoGloop |
anyone want me to do a lets play of sorts? |
17:30 |
Phitherek_ |
this model will have nearly two years by now but is one of the most powerful netbooks I ever saw :D |
17:30 |
NekoGloop |
(warning, I have no mic) |
17:32 |
NekoGloop |
good idea or no? |
17:32 |
Phitherek_ |
without mic? I don' t know :D |
17:32 |
NekoGloop |
i could use ingame chat, or annotations. |
17:33 |
Phitherek_ |
voice commentary is much better |
17:33 |
NekoGloop |
well then buy me a mic \:D/ |
17:33 |
NekoGloop |
(and a throat lozenge ;)) |
17:33 |
RealBadAngel |
wanna learn how to do gameplays check DireWolf20 or Etho on yt |
17:34 |
NekoGloop |
i know how to do it |
17:34 |
NekoGloop |
i just dont have a mic |
17:34 |
GTRsdk |
not any mic at all? |
17:34 |
RealBadAngel |
use a speaker |
17:35 |
RealBadAngel |
it can work as a kind mic too ;) |
17:35 |
NekoGloop |
i have no mic |
17:35 |
NekoGloop |
unless im gonna record on my ipad |
17:35 |
NekoGloop |
which I'm not |
17:35 |
Phitherek_ |
hmm |
17:35 |
RealBadAngel |
man, mic can cost a few bucks |
17:35 |
Phitherek_ |
can' t you connect iPad and use it' s mic? |
17:35 |
NekoGloop |
hm.. |
17:35 |
NekoGloop |
good though |
17:35 |
NekoGloop |
thought* |
17:36 |
NekoGloop |
but something like that requires jailbreak? |
17:36 |
Phitherek_ |
most probably yes |
17:36 |
NekoGloop |
yeh |
17:36 |
NekoGloop |
me no jailbreak |
17:36 |
RealBadAngel |
take a plug, piece of cable and mic from old handy |
17:36 |
Phitherek_ |
as I know Apple... |
17:36 |
GTRsdk |
jailbreak, and save your firmwares |
17:37 |
NekoGloop |
me no jailbreak |
17:37 |
Phitherek_ |
why |
17:37 |
NekoGloop |
because its not my ipad |
17:37 |
Phitherek_ |
ah, I see |
17:38 |
RealBadAngel |
http://www.hobby-hour.com/electronics/computer_microphone.php |
17:38 |
Phitherek_ |
so buy a mic, it is not expensive ;) |
17:38 |
RealBadAngel |
you can build yout mic almost for free |
17:38 |
RealBadAngel |
usin old parts |
17:38 |
NekoGloop |
i need parts/money |
17:39 |
Phitherek_ |
whoa |
17:39 |
Phitherek_ |
Maybe I will build one just for fun :D |
17:39 |
RealBadAngel |
i made many |
17:39 |
Phitherek_ |
but not now |
17:39 |
RealBadAngel |
old hands free for your handy can be good pc mic too |
17:40 |
NekoGloop |
... |
17:40 |
NekoGloop |
how much on average is a pc mic |
17:41 |
Phitherek_ |
ehhh, and I' ve got two mics :D One built-in and one external bought once some longer time ago :D |
17:41 |
NekoGloop |
i dont think i have a builtin mic... |
17:41 |
RealBadAngel |
i can see many mic |
17:41 |
RealBadAngel |
starting from like 1,5usd up |
17:42 |
NekoGloop |
um... |
17:43 |
NekoGloop |
yeah i dont think this giant box of a pc has a mic |
17:43 |
RealBadAngel |
what the duck youre talkin bout |
17:43 |
RealBadAngel |
do you have souncard? |
17:44 |
RealBadAngel |
then buy yourself a mic for 5usd or so for christ sake |
17:44 |
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NekoGloop_ joined #minetest |
17:44 |
NekoGloop_ |
i dont have 5 bucks ;_; |
17:44 |
RealBadAngel |
or headset for 10 |
17:44 |
RealBadAngel |
oh sorry then :P |
17:45 |
NekoGloop_ |
i have a penny! :D |
17:45 |
NekoGloop_ |
($0.01) |
17:46 |
NekoGloop_ |
anyway |
17:46 |
NekoGloop_ |
ambience mod is awesome |
17:47 |
Phitherek_ |
+1 |
17:47 |
NekoGloop_ |
although splash sounds are not occuring? |
17:47 |
Phitherek_ |
they are? |
17:47 |
Phitherek_ |
for me at least :D |
17:47 |
NekoGloop_ |
Obai me :3 |
17:47 |
RealBadAngel |
birds and so on are ok |
17:48 |
NekoGloop_ |
squak |
17:48 |
RealBadAngel |
but i do prefer music collection i made |
17:48 |
NekoGloop_ |
squak |
17:48 |
RealBadAngel |
these are too ambience |
17:48 |
NekoGloop_ |
squak |
17:48 |
NekoGloop_ |
tweet tweet :3 |
17:49 |
RealBadAngel |
with this music you can actually sleep not code :P |
17:49 |
Phitherek_ |
but the one made on ZynAddSubFX is really nice :D |
17:49 |
RealBadAngel |
i havent said theyre not nice |
17:49 |
NekoGloop_ |
well |
17:50 |
Phitherek_ |
and they suit the game :) |
17:50 |
RealBadAngel |
i just prefer somethin with more bpm |
17:50 |
NekoGloop_ |
camstudio is lagging minetest to hell |
17:50 |
Phitherek_ |
I see your point :) |
17:50 |
RealBadAngel |
wait a sec |
17:51 |
RealBadAngel |
http://realbadangel.pl/techic_mod/music/skaven_music_pack.zip |
17:51 |
RealBadAngel |
listen to this music |
17:51 |
RealBadAngel |
this is NOT ambience ;) |
17:53 |
Phitherek_ |
definitely not ambience :) |
17:53 |
Phitherek_ |
but fine |
17:54 |
RealBadAngel |
listen to instant rejection |
17:54 |
RealBadAngel |
or mercury rain |
17:57 |
Phitherek_ |
wow |
17:57 |
Phitherek_ |
nice :) |
17:57 |
RealBadAngel |
Legacy Of Rust is also great |
17:58 |
GTRsdk |
woah... PowerPC server == much better |
17:58 |
GTRsdk |
but hotter |
17:58 |
GTRsdk |
and noisier |
17:59 |
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18:04 |
NekoGloop_ |
this compression is going to kill me |
18:04 |
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18:04 |
RealBadAngel |
youre compressing yourself? |
18:04 |
NekoGloop_ |
13% and I started at least 2 mins ago |
18:05 |
NekoGloop_ |
lol rba |
18:05 |
NekoGloop_ |
no the video |
18:05 |
NekoGloop_ |
ambience is surprisingly lagless |
18:06 |
RealBadAngel |
ive made ogg streamin to the game |
18:06 |
RealBadAngel |
it also worked fine |
18:06 |
RealBadAngel |
you can listen to anythin in the game then |
18:07 |
RealBadAngel |
http://blog.kfish.org/2010/05/streaming-ogg-vorbis-with-sighttpd-110.html |
18:08 |
RealBadAngel |
once ogg file is copied to the cache |
18:08 |
RealBadAngel |
find it, and stream to it |
18:09 |
khonkhortisan |
warning: 527 character message in progress. |
18:09 |
khonkhortisan |
A mesecon wire works on the principle that it is either on or off, and the rules for saying which ends connect are the same rules as for saying where power can travel between. A four-way disconnected intersection works on the principle that it is either off, on for X, on for Z, or ON, and that the rules for connecting (all four sides) aren't the same as the rules for power flow (between X ends and/or between Z ends). So it's not |
18:09 |
khonkhortisan |
as simple as registering a new mesecon conductor, the functions themselves have to be changed. |
18:09 |
RealBadAngel |
you can make this way internet radio in-game |
18:10 |
NekoGloop_ |
cam studio is crap |
18:10 |
NekoGloop_ |
didnt record sound |
18:11 |
RealBadAngel |
khonkhortisan: right. first of all mesecons are not power circuit. 2nd: every logic circuit gonna be messed this way |
18:11 |
RealBadAngel |
i mean intersections |
18:11 |
khonkhortisan |
then what do you call what travels through a mesecon? |
18:11 |
RealBadAngel |
four 1 meetin one point wont give you 4 |
18:11 |
RealBadAngel |
you will end with fucked up circuit |
18:12 |
leo_rockway |
khonkhortisan: awesomese |
18:14 |
RealBadAngel |
with mesecons appy logic circuit rules |
18:14 |
RealBadAngel |
theres nothin in logic circuits like "intersection" |
18:15 |
khonkhortisan |
yes there is I'm looking for a picture of it |
18:15 |
RealBadAngel |
lol |
18:15 |
khonkhortisan |
http://www.circuitstoday.com/wp-content/uploads/2008/10/transistor-intercom-circuit.jpg |
18:15 |
RealBadAngel |
wanna add signals use or, and, nor or whatever |
18:15 |
khonkhortisan |
we already have the dot at the bottom-left but not the jump wire above it |
18:16 |
RealBadAngel |
THIS IS NOT LOGIC CIRCUIT |
18:16 |
khonkhortisan |
fine. |
18:16 |
RealBadAngel |
this is electronic circuit |
18:16 |
RealBadAngel |
workin on ohm, kirhoff's laws |
18:16 |
RealBadAngel |
not LOGIC ONES |
18:18 |
NekoGloop_ |
realbadangel: rage much? |
18:19 |
RealBadAngel |
with intersection of electronic, power circuit you do calculate curent |
18:19 |
RealBadAngel |
not logic states |
18:19 |
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18:19 |
khonkhortisan |
does it really matter whether it's a power circuit or logic circuit for how the wires intersect? |
18:19 |
RealBadAngel |
sum of current in every intersection is ZERO |
18:20 |
* NekoGloop_ |
kicks rba |
18:20 |
RealBadAngel |
yes it does matter |
18:21 |
RealBadAngel |
to make logic you use transistors |
18:21 |
RealBadAngel |
out of transistor you build logic gates |
18:21 |
khonkhortisan |
http://4.bp.blogspot.com/-NIy45k3TuEE/TkouUTvUOZI/AAAAAAAAAG8/SQiB48Yi_UQ/s1600/550px-Full-adder.png |
18:21 |
RealBadAngel |
out of logic gates you build CPU's |
18:22 |
khonkhortisan |
to build that exactly how it's laid out you need connecting intersections and non-connecting intersections |
18:22 |
RealBadAngel |
when i learned 10 years everything bout current, logic etc |
18:22 |
RealBadAngel |
it pisses me off when some1 is messin power with logic |
18:23 |
khonkhortisan |
or this http://cpuville.com/images/adder_8.jpg you'd have to redesign it completely to not have the non-connected intersections |
18:23 |
NekoGloop_ |
realbadangel: thought of making a machine that gives off a mesecons signal when it gets about 100~ volts (or whatever measurement you're using) |
18:23 |
NekoGloop_ |
and btw |
18:23 |
NekoGloop_ |
HES TALKING ABOUT CROSSED WIRES |
18:23 |
leo_rockway |
can minetest be programmed with mesecons? |
18:24 |
NekoGloop_ |
leo_rockway: if minecraft can be done in redstone, probably |
18:24 |
leo_rockway |
then it would be like Minetestption |
18:24 |
NekoGloop_ |
yup |
18:24 |
RealBadAngel |
ehhhh |
18:25 |
RealBadAngel |
im tryin to explain |
18:25 |
khonkhortisan |
only the memory it takes to make more memory to make more memory wouldn't work so well |
18:25 |
NekoGloop_ |
and dont forget to program a "Some Exception:" error that appears randomly, leo! |
18:25 |
RealBadAngel |
when lines are crossin in electronic circuit there will apply kirhoff's laws to calculate current |
18:25 |
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18:26 |
RealBadAngel |
when you will try to make a crossin within logic circuit |
18:26 |
RealBadAngel |
you will get just mess |
18:26 |
RealBadAngel |
because in logic there are no crossings at all |
18:26 |
NekoGloop_ |
he wants crossing insulated wires |
18:27 |
NekoGloop_ |
shut up and talk about what he's doing |
18:27 |
khonkhortisan |
look at the bottom of this picture. http://cpuville.com/images/adder_8.jpg Those are disconnected crossings. That's what I'm trying to make. Look at the top of the picture. Those are connected crossings. Those have already been made. |
18:27 |
leo_rockway |
don't cross the streams! |
18:27 |
khonkhortisan |
something about ghosts? |
18:27 |
RealBadAngel |
heh |
18:27 |
RealBadAngel |
it may seem like crossin |
18:27 |
RealBadAngel |
but its not |
18:28 |
NekoGloop_ |
upgrade your account |
18:28 |
NekoGloop_ |
it says |
18:28 |
leo_rockway |
khonkhortisan: I'm afraid of no ghost |
18:28 |
NekoGloop_ |
please do another hoster :/ |
18:28 |
khonkhortisan |
if they are all on the same horizontal level, the cross has to be done in a single node. |
18:28 |
RealBadAngel |
when 2 wires connect to each other they marked with dot |
18:28 |
RealBadAngel |
in point of crossing |
18:28 |
RealBadAngel |
when they just pass each other |
18:29 |
RealBadAngel |
it means NO CONNECT |
18:29 |
NekoGloop_ |
HE WANTS A NODE THAT DOES THAT |
18:29 |
NekoGloop_ |
STOP RAGING AND LISTEN TO WHAT HES SAYING |
18:29 |
khonkhortisan |
all I want to do is to flatten this circuit from two nodes tall to one node tall |
18:30 |
NekoGloop_ |
i made a combination lock |
18:30 |
RealBadAngel |
http://nemesis.evalq.net/RedPower2/recipes.html |
18:30 |
RealBadAngel |
look in this page for null cell |
18:30 |
RealBadAngel |
invert cell |
18:30 |
RealBadAngel |
and non invert cell |
18:31 |
RealBadAngel |
ask jeija for exactly such ones |
18:33 |
NekoGloop_ |
we need a node that alternates between sending a signal to the four sides |
18:33 |
NekoGloop_ |
i believe a similar thing is in redpower |
18:33 |
khonkhortisan |
alternates? |
18:33 |
RealBadAngel |
look in page i posted |
18:33 |
RealBadAngel |
this are exactly the ones |
18:33 |
NekoGloop_ |
idk what the redpower equivalent is called |
18:34 |
khonkhortisan |
ah. Yes, I've made the nodebox for the "Null Cell" |
18:34 |
RealBadAngel |
theres no equivalent to redpower |
18:34 |
NekoGloop_ |
realbadangel, shut up |
18:34 |
RealBadAngel |
redpower is the most advanced electronic mod for minecraft |
18:34 |
NekoGloop_ |
its very possible to make a mesepower, if you will |
18:34 |
khonkhortisan |
there are power wires in another mod |
18:35 |
NekoGloop_ |
ah i found what i wanted |
18:35 |
NekoGloop_ |
the "Stone Pointer" |
18:35 |
NekoGloop_ |
i want a mesecons version |
18:35 |
RealBadAngel |
redpower is reworked redstone |
18:35 |
khonkhortisan |
microcontrollers can do that I think, but that's not what you want to hear |
18:36 |
RealBadAngel |
leavin it light years behind |
18:36 |
NekoGloop_ |
yes microcontrollers can |
18:36 |
RealBadAngel |
it has even programmable 6502 CPU |
18:36 |
NekoGloop_ |
RealBadAngel: .... and? |
18:36 |
jin_xi |
y no z80 |
18:36 |
RealBadAngel |
light years |
18:36 |
NekoGloop_ |
you've been on the high horse too long |
18:37 |
khonkhortisan |
forth boot disk haha |
18:37 |
jin_xi |
forth rules |
18:37 |
RealBadAngel |
with forth compiler |
18:37 |
NekoGloop_ |
HEY |
18:37 |
NekoGloop_ |
SHADDUP AND LISTEN |
18:37 |
RealBadAngel |
you can write your own OS if you want to |
18:37 |
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18:37 |
RealBadAngel |
theres fully documented CPU with all the interfaces |
18:38 |
NekoGloop_ |
RealBadAngel: just because redpower is -currently- the best redstone-enhancer doesnt mean we cant do something similar or even better in minetest. |
18:38 |
RealBadAngel |
thats im screamin all the time |
18:38 |
RealBadAngel |
DO THAT :) |
18:38 |
NekoGloop_ |
heh |
18:39 |
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18:39 |
NekoGloop_ |
maybe |
18:39 |
NekoGloop_ |
but not right now |
18:39 |
RealBadAngel |
hehehe |
18:39 |
RealBadAngel |
im doin now transport tubes |
18:39 |
NekoGloop_ |
currently i want to see some of the lower functions of redpower in minetest |
18:39 |
khonkhortisan |
mesecons isn't set up yet for Null Cells yet, it needs some api changes first. |
18:39 |
NekoGloop_ |
I'll handle the logic ones, you do the power ones realbadangel. sound good? |
18:40 |
RealBadAngel |
i made some power circuits but simplified |
18:40 |
RealBadAngel |
but they do care bout power production and usage |
18:40 |
NekoGloop_ |
i want the colored lines |
18:41 |
RealBadAngel |
so with my machines, placin a torch is not enough |
18:41 |
RealBadAngel |
even to start a music player |
18:41 |
iqualfragile |
realbadangel: can you give me a preview of your newest development of the technic-mod |
18:41 |
RealBadAngel |
i posted a few videos bout tubes |
18:42 |
RealBadAngel |
sec |
18:42 |
NekoGloop_ |
well thats all fine and dandy |
18:42 |
NekoGloop_ |
but I want more logic stuff |
18:42 |
RealBadAngel |
http://www.youtube.com/watch?v=HpShtUiPZbc&feature=plcp |
18:42 |
RealBadAngel |
i dont do logic |
18:42 |
NekoGloop_ |
well then. |
18:43 |
NekoGloop_ |
i want the "bundled" cables |
18:43 |
RealBadAngel |
its jeija's area |
18:43 |
RealBadAngel |
bundled ones too |
18:43 |
NekoGloop_ |
yup |
18:43 |
iqualfragile |
yeah, can you give me the code? |
18:43 |
RealBadAngel |
not ready yet |
18:43 |
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18:44 |
RealBadAngel |
in 2-3 days i think |
18:44 |
RealBadAngel |
i just finished items followin the tubes with vectors |
18:44 |
iqualfragile |
great! |
18:44 |
RealBadAngel |
i have to implement "find nearest storage" |
18:44 |
RealBadAngel |
to items land in |
18:45 |
iqualfragile |
and: would you use git/mercurial/whatever for your code? you dont need to actualy use it for development, just update the repos whenever you release |
18:45 |
RealBadAngel |
i do |
18:45 |
iqualfragile |
that would allow server-admins (me) to issue git pull |
18:45 |
iqualfragile |
you do? |
18:45 |
RealBadAngel |
last realease is on git already |
18:46 |
iqualfragile |
github.com/realbadangel |
18:46 |
iqualfragile |
? |
18:46 |
RealBadAngel |
yup |
18:46 |
iqualfragile |
ah, wonderfull, another plugin wich i can autoupdate |
18:46 |
RealBadAngel |
i just dont release nothin for a few days because: |
18:47 |
RealBadAngel |
a) has much not done things |
18:47 |
RealBadAngel |
b) waitin for textures for the things done |
18:47 |
iqualfragile |
jup |
18:47 |
RealBadAngel |
got here like 5 new machines ready, several powered items |
18:48 |
RealBadAngel |
but no textures |
18:48 |
iqualfragile |
@items finding right chests |
18:48 |
RealBadAngel |
also, playin with pipes/tubes |
18:48 |
iqualfragile |
i think it would be easier for you to do it a litle bit different |
18:48 |
NekoGloop_ |
i could do some textures |
18:48 |
RealBadAngel |
sdzen is makin them |
18:48 |
iqualfragile |
you could define some special T-shaped pipes |
18:49 |
NekoGloop_ |
i know |
18:49 |
iqualfragile |
wich you connect to chests |
18:49 |
iqualfragile |
lise |
18:49 |
iqualfragile |
like: |
18:49 |
RealBadAngel |
i told him to not hurry and take his time |
18:49 |
iqualfragile |
| |
18:49 |
NekoGloop_ |
i dont think he'd mind if i did some temporary ones |
18:49 |
RealBadAngel |
because tubes are not a piece of cake |
18:49 |
iqualfragile |
(this wont work out) |
18:49 |
RealBadAngel |
and have lotsa work with them |
18:49 |
iqualfragile |
---T--- |
18:49 |
iqualfragile |
C |
18:50 |
RealBadAngel |
i resolved that quite easy |
18:50 |
iqualfragile |
then the items would flow from left to right (or vice-versa) |
18:50 |
* VanessaE |
is back (aren't you thrilled.) |
18:50 |
VanessaE |
hey all |
18:50 |
RealBadAngel |
all stuff able to connect to tube has variable tubelike |
18:50 |
iqualfragile |
and the T-pice would filter out some items an put them into the chest (or drop them if there is no chest) |
18:50 |
NekoGloop_ |
lol vanessae |
18:50 |
RealBadAngel |
hi vannessa |
18:51 |
NekoGloop_ |
can you relay something to jeija, because i dont think i'll see him on here any time soon |
18:51 |
RealBadAngel |
i made items followin the tubes |
18:51 |
iqualfragile |
i think it would be less work for you and more flexible for the users |
18:51 |
RealBadAngel |
was a tricky but i used velocity vectors for it |
18:51 |
VanessaE |
NekoGloop_: what? |
18:52 |
VanessaE |
RealBadAngel: sweet! |
18:52 |
RealBadAngel |
and every 0.5 at coords i do check for possible vector change |
18:52 |
NekoGloop_ |
VanessaE: I want a mesecons effector that "rotates" a signal |
18:52 |
VanessaE |
NekoGloop_: rotates? |
18:53 |
NekoGloop_ |
er... |
18:53 |
RealBadAngel |
would like to have 0.5 every time but game gives me 0.49997 or 0.51115 |
18:53 |
VanessaE |
like in X- out Z+, in Z+ out X+, in X+ out Z-, in Z- out X- ? |
18:53 |
RealBadAngel |
as the steps |
18:53 |
NekoGloop_ |
VanessaE: no |
18:54 |
NekoGloop_ |
i want it to send a signal of its own accord, and send one to each direction in order |
18:54 |
VanessaE |
RealBadAngel: odd. well better to err on the side of caution and go for the smaller measure :-) |
18:54 |
NekoGloop_ |
one sec |
18:54 |
VanessaE |
NekoGloop_: ahh, I got ya |
18:54 |
VanessaE |
a µC can do that :-) |
18:54 |
NekoGloop_ |
hold on |
18:55 |
NekoGloop_ |
yes but wouldnt a single node be better and more efficient? |
18:55 |
iqualfragile |
realbadangel: what do you think about my idea? |
18:55 |
VanessaE |
possibly yeah |
18:55 |
RealBadAngel |
i just check last_pos + velocity_vector |
18:55 |
Phitherek_ |
RealBadAngel: Floating Point Arithmetic :D |
18:55 |
VanessaE |
I'll bounce it off of jeija |
18:55 |
NekoGloop_ |
hold on |
18:55 |
VanessaE |
RealBadAngel: so no chance of having items suddenly fly off into neverland due to server lag then |
18:55 |
NekoGloop_ |
im getting a vid of a contraption that does that |
18:55 |
RealBadAngel |
once diff is >=1 |
18:56 |
RealBadAngel |
and start is always at.5 |
18:56 |
RealBadAngel |
i check for possible ways |
18:56 |
RealBadAngel |
and trim it back to .5 when changin the vector |
18:57 |
RealBadAngel |
so goin straight just goes |
18:57 |
RealBadAngel |
when changin direction can change from about .5 to exact 0.5 |
18:57 |
RealBadAngel |
and stays this line till next corner |
18:58 |
RealBadAngel |
bout drops |
18:58 |
RealBadAngel |
i noticed when exit a game |
18:58 |
RealBadAngel |
and load it back entities goin mad |
18:58 |
RealBadAngel |
so i turn them into "air" |
18:59 |
NekoGloop_ |
http://www.youtube.com/watch?v=UfsPdhekTVA 4:12, VanessaE |
18:59 |
NekoGloop_ |
(little blocks mod is in use) |
19:00 |
RealBadAngel |
maybe i will try to store travellin entities in tubes meta |
19:00 |
VanessaE |
NekoGloop_: yeah, that's what I figured you meany |
19:00 |
VanessaE |
meant |
19:00 |
NekoGloop_ |
ok |
19:00 |
NekoGloop_ |
jsut making sure |
19:00 |
RealBadAngel |
that will prevent losin them |
19:00 |
VanessaE |
still, a µC can do that but I'll see what jeija thinks |
19:01 |
iqualfragile |
is there any mesecons-thing wich can detect a certran block? |
19:01 |
NekoGloop_ |
well then code it and stick it on sfan5's thing |
19:01 |
VanessaE |
iqualfragile: there is a water detector (hydroturbine), player detector, and pressure plates can detect entities I think |
19:02 |
RealBadAngel |
find object in radius |
19:02 |
RealBadAngel |
whatever you want to find |
19:02 |
VanessaE |
RealBadAngel: I think he means a node already programmed to look for something |
19:03 |
RealBadAngel |
precoded find in given radius lookin for somethin |
19:03 |
RealBadAngel |
on abm |
19:03 |
RealBadAngel |
radius 1 is pressure plate for example |
19:03 |
VanessaE |
I use that radius function in junglegrass and flowers to keep the plant density under control |
19:04 |
* NekoGloop_ |
pokes VanessaE |
19:04 |
NekoGloop_ |
are you gonna code it or do I have to? |
19:05 |
RealBadAngel |
buy mic first :P |
19:05 |
VanessaE |
NekoGloop_: you have to, I not in a coding frame of mind right now |
19:05 |
NekoGloop_ |
nonono |
19:05 |
NekoGloop_ |
i mean to fiddle with the microcontroller |
19:05 |
VanessaE |
oh that |
19:05 |
iqualfragile |
i want do detect if there is lets say a trunc in front of the detector |
19:05 |
VanessaE |
um |
19:05 |
iqualfragile |
is there such a thing? |
19:05 |
RealBadAngel |
do it yourself |
19:06 |
RealBadAngel |
check for formspec not nil |
19:06 |
RealBadAngel |
check or inv |
19:06 |
RealBadAngel |
*for |
19:07 |
RealBadAngel |
local inv = meta:get_inventory() |
19:07 |
RealBadAngel |
|
19:08 |
RealBadAngel |
if it will be nil, no invetory |
19:08 |
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19:08 |
RealBadAngel |
this way you gonna detect all stuff with inventories i think |
19:08 |
VanessaE |
NekoGloop_: as a rough guess, maybe this: if(A)after(1, "on(B)")after(2, "off(B)on(C)")after(3, "off(C)on(D)")after(4, "off(D)on(A)"); |
19:08 |
VanessaE |
start the sequence with a logic '1' to port A |
19:08 |
NekoGloop_ |
i forgot about after :3 |
19:09 |
NekoGloop_ |
oh and has vertical functionality been given yet? |
19:09 |
VanessaE |
NekoGloop_: I'm not very familiar with the µC language yet, so that may not work, but it's worth a try anyway |
19:09 |
VanessaE |
I think khonkhortisan was going to try the vertical wires |
19:10 |
RealBadAngel |
VanessaE: take a look on this monitor wall, awesome http://imgur.com/a/wLLgQ |
19:10 |
VanessaE |
RealBadAngel: wow |
19:11 |
RealBadAngel |
somebody played mc at work i guess ;) |
19:11 |
VanessaE |
I guess so, famn |
19:11 |
VanessaE |
damn even |
19:11 |
RealBadAngel |
but still impressive |
19:12 |
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19:12 |
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19:12 |
NekoGloop_ |
and its overkill |
19:12 |
VanessaE |
no way |
19:13 |
VanessaE |
you can't have too many monitors, provided you have the video cards to run them and the walls to place them :-) |
19:14 |
NakedFury |
yeah I want that monitor room |
19:14 |
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19:14 |
NekoGloop_ |
VanessaE: doesnt work :/ |
19:14 |
VanessaE |
NekoGloop_: I run two screens on my machine and sometimes it's not enough |
19:14 |
VanessaE |
so play around with it :-) |
19:14 |
RealBadAngel |
i have two too |
19:14 |
NekoGloop_ |
nonono |
19:14 |
VanessaE |
read the µCScript document :-) |
19:14 |
NekoGloop_ |
i mean the microcontroller code |
19:15 |
VanessaE |
I know what you meant |
19:15 |
VanessaE |
you'll have to code it yourself I guess |
19:15 |
RealBadAngel |
damn |
19:15 |
RealBadAngel |
12 above |
19:15 |
VanessaE |
I don't know enouhg µCScript to do it |
19:15 |
RealBadAngel |
and 8 down |
19:15 |
RealBadAngel |
shit, i want them :) |
19:16 |
RealBadAngel |
quite better than one vGA and Hercules i had once in times i made trainers for diablo 1 |
19:17 |
VanessaE |
RealBadAngel: got a video of them turning corners and such? I'm curious to see it in action :-) |
19:17 |
VanessaE |
video or it didn't happen!!!!1one |
19:17 |
VanessaE |
:-) |
19:18 |
RealBadAngel |
will post the vid later today |
19:18 |
RealBadAngel |
still fighting "find nearest storage" |
19:19 |
RealBadAngel |
i want prevent items lost |
19:19 |
VanessaE |
right |
19:19 |
RealBadAngel |
so the items when silly user will take a piece of tube |
19:20 |
RealBadAngel |
shall return somwhere |
19:20 |
NekoGloop_ |
oh |
19:20 |
RealBadAngel |
not just bouncin in tubes |
19:20 |
NekoGloop_ |
the redpower equivalent of what i want is the "sequencer" |
19:20 |
RealBadAngel |
heheh |
19:20 |
RealBadAngel |
neko liked repower i think : |
19:20 |
RealBadAngel |
:P |
19:21 |
VanessaE |
NekoGloop_: just give it a try :-) |
19:21 |
NekoGloop_ |
nah |
19:21 |
VanessaE |
lazy ;) |
19:21 |
NekoGloop_ |
I just dont want minecraft to be better ;) |
19:21 |
RealBadAngel |
neko i will kill u with this |
19:21 |
VanessaE |
minecraft ain't better, it's just fancier |
19:21 |
RealBadAngel |
RedPower is made by Eloraam |
19:21 |
RealBadAngel |
Girl |
19:21 |
NekoGloop_ |
there are girls smarter than me |
19:22 |
RealBadAngel |
yup |
19:22 |
NekoGloop_ |
i know and accept that |
19:22 |
jin_xi |
there are cats smarter than you |
19:22 |
NekoGloop_ |
seriously, why do people think that girls being smart is a surprise? |
19:22 |
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19:22 |
RealBadAngel |
so shut up, got examples get to work |
19:22 |
NakedFury |
O_O smart girl online! |
19:22 |
RealBadAngel |
be a man |
19:23 |
NekoGloop_ |
havent finished watching the vid yet |
19:25 |
GTRsdk |
NekoGloop_: Did your mod add the mossy cobblestone? |
19:25 |
NekoGloop_ |
my mod? |
19:25 |
NekoGloop_ |
no thats default |
19:25 |
GTRsdk |
gloopores |
19:25 |
GTRsdk |
oh okay |
19:25 |
NekoGloop_ |
nope |
19:25 |
* GTRsdk |
wonders what to do with mossy cobblestone |
19:25 |
NekoGloop_ |
make a mossy house :3 |
19:25 |
VanessaE |
GTRsdk: build with it? |
19:25 |
RealBadAngel |
dry it? |
19:26 |
khonkhortisan |
it doesn't dry |
19:26 |
RealBadAngel |
then clean |
19:26 |
NekoGloop_ |
lol |
19:27 |
NekoGloop_ |
hit it with a sweeper from moreblocks :3 |
19:27 |
NekoGloop_ |
(oh thats a good idea) |
19:27 |
VanessaE |
someone should make a mode where mossy cobble can be cooked back into regular cobble |
19:27 |
VanessaE |
(very short cook time of course) |
19:27 |
RealBadAngel |
grinder? |
19:27 |
VanessaE |
a/mode/mod/ |
19:28 |
RealBadAngel |
it already does some weird changes ;) |
19:28 |
khonkhortisan |
stone->gravel->sand kind of weird? |
19:28 |
RealBadAngel |
merely logic lets say ;) |
19:29 |
NekoGloop_ |
add some api so we can add our own grinding stuffs |
19:29 |
RealBadAngel |
i will |
19:30 |
VanessaE |
RealBadAngel: <nag> pumping fluids patch for pipeworks yet? :-) </nag> |
19:30 |
RealBadAngel |
will have to use such ways on my own |
19:31 |
RealBadAngel |
VanessaE: when i finish the tubes |
19:31 |
VanessaE |
ok :-) |
19:31 |
RealBadAngel |
i just will change the names |
19:31 |
RealBadAngel |
and it will work with fluids too |
19:32 |
khonkhortisan |
if it stops pumping you'll be left with a tube full of fluid, can't just empty it and put items through |
19:32 |
VanessaE |
tubes shouldn't work with fluids O don't rhink |
19:32 |
RealBadAngel |
and kind of pipe/tube |
19:32 |
RealBadAngel |
with anythin inside |
19:32 |
RealBadAngel |
rule is the same |
19:32 |
khonkhortisan |
you can make a mail sorter with item tubes |
19:32 |
RealBadAngel |
look |
19:32 |
RealBadAngel |
when i take power with wires |
19:33 |
RealBadAngel |
i just calculate inputs/outputs |
19:33 |
RealBadAngel |
at the same time |
19:33 |
RealBadAngel |
but when comes to items/fluids |
19:34 |
RealBadAngel |
it shall take time to transport/pump |
19:34 |
RealBadAngel |
agree? |
19:35 |
khonkhortisan |
you should release magic smoke when you overpower something |
19:36 |
RealBadAngel |
im tryin to make everythin to be half logical/makin sense/ 100% idiot proof |
19:36 |
VanessaE |
RealBadAngel: sounds right to me |
19:36 |
VanessaE |
RealBadAngel: you making use of those "loaded" pipes to show when a pipe has water in it? |
19:36 |
RealBadAngel |
i know where the item is |
19:37 |
RealBadAngel |
or the fluid |
19:37 |
RealBadAngel |
so breakin the net could result of a leak |
19:37 |
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19:37 |
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19:37 |
RealBadAngel |
if im doin Tarjan's each new step |
19:38 |
RealBadAngel |
and will detect pipeline break |
19:38 |
RealBadAngel |
i will just let the water go out |
19:38 |
VanessaE |
good idea |
19:38 |
VanessaE |
it should just spill out |
19:39 |
VanessaE |
ironically that means you don't need the outlet grate :D |
19:39 |
RealBadAngel |
or the items fall on the ground |
19:39 |
RealBadAngel |
hmmmm |
19:39 |
RealBadAngel |
good point |
19:40 |
VanessaE |
let me know when you implement that algorithm (and are happy with it) and I'll delete the outlet grate |
19:40 |
RealBadAngel |
hold on |
19:41 |
RealBadAngel |
im not such happy with fluids all around |
19:41 |
VanessaE |
make the user make logical decisions :-) |
19:41 |
RealBadAngel |
and greivers? |
19:41 |
VanessaE |
/rollback |
19:41 |
VanessaE |
:-) |
19:41 |
RealBadAngel |
breakin lava pumps? |
19:41 |
VanessaE |
let the server admin worry about dealing iwth griefers |
19:42 |
khonkhortisan |
breaking lava pumps is the same as breaking lava river banks, is it not? |
19:42 |
VanessaE |
we need to worry about making these mods flexible and somewhat realistix |
19:42 |
VanessaE |
s/x/c/ |
19:42 |
RealBadAngel |
i could be accused then for dealin perfect tools for greivers :) |
19:42 |
VanessaE |
haha |
19:42 |
VanessaE |
someone released an acid mod just recently... |
19:42 |
khonkhortisan |
black market mods |
19:42 |
VanessaE |
and someone else said pipeworks might be useful with it! |
19:43 |
VanessaE |
(or "pipes" anyway, and mine is the only piping system I know of) |
19:43 |
RealBadAngel |
set a pump and flood a city with lava |
19:43 |
GTRsdk |
This channel is logged :o |
19:43 |
VanessaE |
so let's just make it only pump water for now |
19:43 |
VanessaE |
that's less hassle to clean up than lava |
19:43 |
VanessaE |
let someone else make it pump lava. |
19:43 |
RealBadAngel |
water can also be annoyin ;) |
19:44 |
khonkhortisan |
IF YOU CAN SEE THIS YOU ARE READING THE LOGS |
19:44 |
khonkhortisan |
:) |
19:44 |
VanessaE |
yes, but lava burns things and kills users. |
19:44 |
VanessaE |
water is just a nuisance |
19:44 |
VanessaE |
worldedit can erase it in short order |
19:44 |
NekoGloop_ |
khonkhortisan: omg i didnt know. i must get back in IRC. |
19:44 |
RealBadAngel |
in minecraft water destroys logic cirucits |
19:44 |
RealBadAngel |
rails |
19:44 |
RealBadAngel |
etc |
19:45 |
khonkhortisan |
still have to make mesecons short out |
19:45 |
VanessaE |
NOTE TO THE NSA AGENT WHO IS READING THESE LOGS - THIS IS A VIDEO GAME, NOT REAL LIFE. NOW FUCK OFF. :-) |
19:45 |
VanessaE |
khonkhortisan: noooooo |
19:45 |
leo_rockway |
I'd like to interject... |
19:45 |
khonkhortisan |
hehe why? |
19:45 |
VanessaE |
because mesecons are MAGIC :-) |
19:45 |
NekoGloop_ |
I WANT A COOKIE |
19:45 |
leo_rockway |
water is easier to come by with |
19:45 |
RealBadAngel |
ok, lets talk about a bomb |
19:45 |
leo_rockway |
but lava isn't |
19:45 |
leo_rockway |
so pumping lava would make more sense |
19:45 |
RealBadAngel |
who wanna build a bomb? hand up plz |
19:46 |
NekoGloop_ |
memememmemememememmemee!!! |
19:46 |
RealBadAngel |
ips will be logged |
19:46 |
NekoGloop_ |
lol ya right |
19:46 |
leo_rockway |
this IP is not even mine o.o |
19:46 |
khonkhortisan |
if you want to get the nsa involved, you have to talk about bombs, the president, terrorists, allah, homeland security, weapons of mass destruction, that kind of stuff. |
19:46 |
RealBadAngel |
hehehe |
19:46 |
NekoGloop_ |
this IP is actually corresponding to someone down the road |
19:47 |
RealBadAngel |
you pointed everythin i think |
19:47 |
RealBadAngel |
now its surely loged |
19:47 |
khonkhortisan |
NekoGloop_: now we know the search radius |
19:47 |
NekoGloop_ |
lol |
19:47 |
NekoGloop_ |
ya right |
19:47 |
khonkhortisan |
now somebody with their desk job has to read everything the computer automatically selects. |
19:48 |
khonkhortisan |
play minetest! it's much better than your government job! |
19:48 |
RealBadAngel |
just add area51 to the filter |
19:48 |
RealBadAngel |
and we all are doomed |
19:48 |
RealBadAngel |
ooopsie |
19:48 |
RealBadAngel |
i did it |
19:48 |
NekoGloop_ |
nope |
19:49 |
NekoGloop_ |
YOURE doomed, not us :3 |
19:49 |
RealBadAngel |
im just with area51 |
19:49 |
khonkhortisan |
what if you were actually on a channel that they were looking for? would you have to use code words all the time? |
19:49 |
Keegann |
hello |
19:49 |
iqualfragile |
yeah, right, we did not mention the secrets of area51 |
19:49 |
khonkhortisan |
hello |
19:49 |
Keegann |
how r u |
19:49 |
iqualfragile |
khonkhortisan: you would just encrypt |
19:49 |
khonkhortisan |
ran into a wall with mesecon node capability |
19:49 |
khonkhortisan |
oh. |
19:50 |
khonkhortisan |
as long as you didn't export encryptions out of the country |
19:50 |
khonkhortisan |
it's really easy to go off-topic |
19:51 |
VanessaE |
scary thing is, I use my real name online, I don't hide behind a handle, so it would be trivial for an NSA suit to track me down |
19:51 |
RealBadAngel |
lets talk donuts |
19:51 |
RealBadAngel |
man i love donuts |
19:51 |
khonkhortisan |
I hide behind a universal avatar, and have my real name separate from it - I hope |
19:51 |
NekoGloop_ |
i hide behind a stupid mask |
19:52 |
iqualfragile |
i live in a democracy |
19:52 |
RealBadAngel |
btw, does donuts explode? |
19:52 |
khonkhortisan |
load your mask before joining the channel |
19:52 |
NekoGloop_ |
nonono |
19:52 |
iqualfragile |
not like all those poor americans on this channel |
19:52 |
khonkhortisan |
if you use airplane jelly |
19:52 |
NekoGloop_ |
I mean a mask of stupidity |
19:52 |
khonkhortisan |
oh you really meant a "stupid mask" |
19:52 |
NekoGloop_ |
:3 |
19:52 |
VanessaE |
RealBadAngel: only if you make them out of C4 |
19:53 |
khonkhortisan |
isn't petroleum jelly flammable? just make jelly-filled doughnuts |
19:53 |
leo_rockway |
VanessaE: or, you could be saying that t let the NSA capture the real VanessaE while you drink piñas coladas in Cancún. |
19:53 |
VanessaE |
never tried, but I know baby oil is |
19:53 |
khonkhortisan |
no one can resist jelly-filled |
19:53 |
VanessaE |
(I used a makeshift torch consisting of a wire and a small ball of toilet paper soaked in baby oil to create the flame used in my animated torches mod) |
19:54 |
leo_rockway |
VanessaE: you do so much for us! =] |
19:54 |
iqualfragile |
if you want to build a bomb wich you can take on a plan-flight |
19:55 |
VanessaE |
leo_rockway: I try :-) |
19:55 |
iqualfragile |
just take your laptop with you, overcharge the battery and BOOM |
19:55 |
khonkhortisan |
not saying BillOfMaterials or BuisnessOppertunityMeeting on an airplane is a stupid rule |
19:55 |
leo_rockway |
iqualfragile: Vaios did that without even asking. |
19:57 |
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19:57 |
khonkhortisan |
and what's the next person's name to write down? Billy of Massachusetts? phone number... address... alias BOM <alarm starts> |
19:57 |
khonkhortisan |
VanessaE: how do you connect a horizontal mesecon to a vertical mesecon without connecting two horizontals? |
19:58 |
NekoGloop_ |
magic |
19:58 |
VanessaE |
khonkhortisan: there's no logic for that yet, but jeija suggested a sort of "junction plate", like this: |
19:58 |
NakedFury |
khonkhor: can you use the pos1/pos2 commands of world edit in favor for mesecons? it could help for that |
19:58 |
VanessaE |
----___---- |
19:58 |
VanessaE |
| |
19:58 |
VanessaE |
| |
19:59 |
VanessaE |
| |
19:59 |
GTRsdk |
how do you get a TNT? |
19:59 |
VanessaE |
___--------- |
19:59 |
GTRsdk |
sorry for breaking the emoticon thing, VanessaE |
19:59 |
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19:59 |
VanessaE |
khonkhortisan: one such plate at each end of a vertical wire |
19:59 |
NekoGloop_ |
GTRsdk: you dont |
19:59 |
VanessaE |
and plain, simple verticals along the length |
19:59 |
khonkhortisan |
so then I'd need a two-way, three-way, four-way, and five-way vertical junction - with facedirs |
20:00 |
khonkhortisan |
and the same upside-down |
20:00 |
NekoGloop_ |
how about a junction box |
20:00 |
NekoGloop_ |
that is crafted with 4 mesecons in a + shape |
20:00 |
NekoGloop_ |
idk just thinking out loud |
20:00 |
khonkhortisan |
mesecons aren't in the center of the node, it's not very simple |
20:00 |
VanessaE |
khonkhortisan: I think jeija was suggesting a single plate that goes all four ways |
20:01 |
NekoGloop_ |
heh |
20:01 |
GTRsdk |
NekoGloop_: why not? |
20:01 |
VanessaE |
but personally, your way sounds better |
20:01 |
RealBadAngel |
all is takin whole node |
20:01 |
khonkhortisan |
then a vertical junction plate could be combined with the disconnected plus |
20:01 |
NekoGloop_ |
hm? |
20:01 |
RealBadAngel |
its just the gfx representation of it |
20:01 |
NekoGloop_ |
we talking about my idea now? |
20:01 |
RealBadAngel |
look at my early power cables |
20:02 |
VanessaE |
khonkhortisan: if it were up to me, |
20:02 |
khonkhortisan |
yeah, you're right, it's just the nodeboxes that are different. But if mesecons were in the center, they couldn't connect diagonally |
20:02 |
VanessaE |
I would just use the existing mesecons |
20:02 |
VanessaE |
and just run them up/down the sides of nodes as usual |
20:02 |
NekoGloop_ |
i think i've figured out how to do nodeboxes and have them look better |
20:02 |
VanessaE |
that way no new models are needed, just new rules |
20:02 |
RealBadAngel |
bout connectin, after my idea, some1 other become a specialist |
20:02 |
RealBadAngel |
talk to VanessaE |
20:02 |
VanessaE |
I ain't no specialist :-) |
20:03 |
RealBadAngel |
but still |
20:03 |
RealBadAngel |
you are |
20:03 |
RealBadAngel |
but still |
20:03 |
RealBadAngel |
all is single node always |
20:03 |
* GTRsdk |
wonders how to make a TNT |
20:03 |
RealBadAngel |
what a node will calculate |
20:03 |
VanessaE |
RealBadAngel: yep, but that works out fine since only one circuit is allowed per node anyway |
20:03 |
RealBadAngel |
is only up to node istelf |
20:04 |
RealBadAngel |
we r talkin bundled ones now? |
20:04 |
VanessaE |
no |
20:04 |
khonkhortisan |
noo that's later |
20:04 |
VanessaE |
just simple vertical wires |
20:04 |
khonkhortisan |
if at all |
20:04 |
RealBadAngel |
ye |
20:04 |
RealBadAngel |
make a signal |
20:04 |
RealBadAngel |
in node |
20:04 |
RealBadAngel |
but not just 0 or 1 |
20:05 |
RealBadAngel |
but make it 4 bits |
20:05 |
VanessaE |
khonkhortisan: I think bundled wires would be doable, using binary information in the nodes' metadata, but it'll require extensions to mesecons' API |
20:05 |
khonkhortisan |
it can't handle bundled wires yet because it's still stuck thinking all wires have states of either on or off |
20:05 |
RealBadAngel |
or 16 |
20:05 |
VanessaE |
for now though |
20:05 |
khonkhortisan |
bundled wire and disconnected intersections require the same feature |
20:05 |
RealBadAngel |
each bit will represent level of singal in the node |
20:05 |
VanessaE |
let's just stick to one node = one signal |
20:06 |
RealBadAngel |
then make again gfx representation for it |
20:06 |
NekoGloop_ |
lets work on vertical right now |
20:07 |
NekoGloop_ |
i highly doubt redpower was done in a day, no? |
20:07 |
RealBadAngel |
if in node is aviable >1 state theres bundle here |
20:07 |
khonkhortisan |
teaser image: www.flickr.com/photos/79516830N05/7869501622/in/photostream/lightbox/ |
20:08 |
NekoGloop_ |
except now just get the same "item" to be both |
20:08 |
RealBadAngel |
this way you can make data buses inside nodes |
20:09 |
VanessaE |
khonkhortisan: nice |
20:09 |
RealBadAngel |
and represent ootputs as coloured wires |
20:09 |
khonkhortisan |
they aren't really connected, the wires are connecting to the switch in the background |
20:09 |
VanessaE |
I brought the colored wires idea up with jeija, he isn't too keen on it |
20:09 |
RealBadAngel |
not yet i think |
20:10 |
RealBadAngel |
he will come to it |
20:10 |
RealBadAngel |
with more logic hunger |
20:10 |
NekoGloop_ |
well now that we have insulated just get the insulated to connect to themselves porperly |
20:10 |
VanessaE |
I think the issue is how many nodes it would add |
20:10 |
NekoGloop_ |
then worry about colored |
20:10 |
khonkhortisan |
you need bundled wire for single-node rgb pixels |
20:10 |
RealBadAngel |
look |
20:10 |
NekoGloop_ |
-then- do bundled |
20:10 |
VanessaE |
it takes 80-some nodes to make mesecons properly climb up and down and around the cubes they're laid on |
20:10 |
RealBadAngel |
colour -> colour |
20:10 |
VanessaE |
color. |
20:10 |
RealBadAngel |
colour -> bundled |
20:10 |
khonkhortisan |
colour <- colour |
20:10 |
NekoGloop_ |
color* |
20:11 |
VanessaE |
American spelling. Color. |
20:11 |
khonkhortisan |
theatre |
20:11 |
RealBadAngel |
unisulated only to nearest coulour, never to bundled |
20:11 |
NekoGloop_ |
theater* |
20:11 |
khonkhortisan |
hehe |
20:11 |
RealBadAngel |
this way, 3 simple rules |
20:12 |
khonkhortisan |
I see what you mean, wire to color to merger to bundled |
20:12 |
RealBadAngel |
you can make uninsulated, couloured, bundled circuits |
20:12 |
khonkhortisan |
that's a good way to do that |
20:12 |
khonkhortisan |
it already knows which whire is bundled where |
20:13 |
khonkhortisan |
I assume colored wires behave as insulated |
20:13 |
RealBadAngel |
unisnulated to every coulor, coulors never join, all colours join to bundle, no unisulated to bundle |
20:13 |
RealBadAngel |
sorry, four |
20:14 |
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20:14 |
NekoGloop_ |
http://www.youtube.com/watch?v=3wtcWuJecJA |
20:14 |
NekoGloop_ |
just a random redpower vid ;) |
20:14 |
RealBadAngel |
this way you go from simple logic units to data buses |
20:15 |
VanessaE |
RealBadAngel: rules sound simple enough but how many new nodes are we talking about here? |
20:15 |
VanessaE |
maybe we're getting into "mesecons-power" mod territory? i.e. a new mod |
20:16 |
RealBadAngel |
@neko: https://www.youtube.com/watch?v=AsgtG4W6_x8 eat this |
20:16 |
NekoGloop_ |
im doing gloopcons. (he-he hah-hah another pun on my name) |
20:16 |
RealBadAngel |
thats real RedPower |
20:16 |
NekoGloop_ |
seen it already |
20:17 |
NekoGloop_ |
the one i linked was a tutorial on redpower itself |
20:17 |
RealBadAngel |
all built on this simple rules |
20:17 |
VanessaE |
RealBadAngel: looks like a hotel from a distance |
20:17 |
GTRsdk |
so why is it that when I go so far, I find blue... Is that the end of the world? |
20:17 |
NekoGloop_ |
yes gtr |
20:18 |
RealBadAngel |
here you can see connection rules |
20:18 |
RealBadAngel |
for the bundled, coloured ones etc |
20:18 |
GTRsdk |
will that blue ever be replaced, or is the world stopped at that point, and will not continue? |
20:18 |
RealBadAngel |
whole functional computer built with it |
20:19 |
NekoGloop_ |
lol at the sonic screwdriver |
20:19 |
RealBadAngel |
never seen dr who? |
20:19 |
NekoGloop_ |
(http://nemesis.evalq.net/RedPower2/recipes.html ) i like the description it has here |
20:19 |
NekoGloop_ |
yes I have |
20:19 |
NekoGloop_ |
and that's why I like it |
20:19 |
RealBadAngel |
its the tool to rotate nodes |
20:19 |
NekoGloop_ |
yes i know |
20:20 |
NekoGloop_ |
you want to make a similar thing in technic |
20:20 |
RealBadAngel |
extremely useful when rotatin logic gates |
20:21 |
RealBadAngel |
got 4 inputs/outputs |
20:21 |
RealBadAngel |
you rotate the gate |
20:21 |
RealBadAngel |
to fit the circuit |
20:21 |
RealBadAngel |
like and with 1 output and 3 inputs |
20:21 |
NekoGloop_ |
that would require a lot of changes for mesecons |
20:22 |
NekoGloop_ |
since microcontrollers dont do facedir for a reason |
20:22 |
RealBadAngel |
ucs are fine idea |
20:22 |
RealBadAngel |
but i think too much complicated |
20:23 |
NekoGloop_ |
and redpower isnt? |
20:23 |
RealBadAngel |
only hardcore will use ucs |
20:23 |
NekoGloop_ |
heh |
20:23 |
RealBadAngel |
no it isnt |
20:23 |
RealBadAngel |
you just take a gate and use it |
20:24 |
RealBadAngel |
no need to programm it |
20:24 |
NekoGloop_ |
oh |
20:24 |
NekoGloop_ |
need more presets? |
20:24 |
RealBadAngel |
then use COMPUTER |
20:24 |
NekoGloop_ |
augh |
20:24 |
RealBadAngel |
forth provided |
20:24 |
NekoGloop_ |
stop going on about this stupid computer thing |
20:24 |
VanessaE |
I can see an argument for discrete gates in addition to µC's |
20:25 |
NekoGloop_ |
VanessaE: nah not really |
20:25 |
RealBadAngel |
yes |
20:25 |
VanessaE |
if someone can take whiskers75's AND gate and make it more universal it might be useful |
20:25 |
RealBadAngel |
i need a timer |
20:25 |
RealBadAngel |
why i should code it? |
20:25 |
NekoGloop_ |
I want a sequencer :P |
20:25 |
RealBadAngel |
i need a circular timer |
20:25 |
NekoGloop_ |
RealBadAngel: because... THIS IS SPARTAAAAAAA!!!! |
20:26 |
VanessaE |
so make a node to do it and we'll see about adding it to mesecons |
20:26 |
* RealBadAngel |
kicks neko down the vault |
20:26 |
NekoGloop_ |
im workin on it |
20:26 |
iqualfragile |
/quit |
20:27 |
iqualfragile |
/quit |
20:27 |
RealBadAngel |
look folks |
20:27 |
iqualfragile |
why doesnt it work? |
20:27 |
iqualfragile |
/quit |
20:27 |
RealBadAngel |
i not we had problems with copyin the ideas |
20:27 |
iqualfragile |
damn |
20:27 |
RealBadAngel |
all the time |
20:27 |
NekoGloop_ |
well then dont call it the same thing |
20:27 |
RealBadAngel |
but i can assure you, Eloraam's ideas are great |
20:28 |
RealBadAngel |
just try to play with it for a bit |
20:28 |
RealBadAngel |
she is makin shes own game |
20:28 |
RealBadAngel |
Minia |
20:29 |
RealBadAngel |
treatin Minecraft as test field |
20:29 |
RealBadAngel |
and she done miracles here |
20:29 |
RealBadAngel |
notch and his company will never do somethin similar |
20:29 |
NekoGloop_ |
alright now i want to kill realbadangel. who's with me? |
20:30 |
Airook |
I just got here. I'm going with the flow. |
20:30 |
NekoGloop_ |
cool |
20:30 |
NSA_Agent |
watch your step, sir |
20:30 |
NekoGloop_ |
now i wanna kill him even more |
20:31 |
NekoGloop_ |
now lets see... lets get some textures -first-, then have some coding |
20:31 |
RealBadAngel |
suuuuuure |
20:32 |
Airook |
I'm a texture-freak |
20:32 |
NekoGloop_ |
that's how i always work |
20:32 |
RealBadAngel |
make some new stairs :P |
20:32 |
NekoGloop_ |
:P |
20:32 |
NekoGloop_ |
i'm doing a sequencer |
20:32 |
RealBadAngel |
why not? |
20:32 |
|
sciopath joined #minetest |
20:32 |
NekoGloop_ |
oh sure mese stairs, why not? :P |
20:32 |
RealBadAngel |
YOU dont like STAIRS? |
20:33 |
* NekoGloop_ |
kicks realbadangel's shin |
20:33 |
RealBadAngel |
good you were faster |
20:33 |
RealBadAngel |
make the mod |
20:33 |
RealBadAngel |
will give +10 |
20:34 |
NekoGloop_ |
we need working wireless again |
20:34 |
RealBadAngel |
theres a way |
20:34 |
NekoGloop_ |
i know |
20:34 |
RealBadAngel |
i was thinkin a bit bout it |
20:34 |
NekoGloop_ |
but I'm too lazy to do so |
20:34 |
RealBadAngel |
why all such mods failed |
20:35 |
RealBadAngel |
great power mod by mauvebic |
20:35 |
RealBadAngel |
etc |
20:35 |
NekoGloop_ |
what's that? |
20:35 |
RealBadAngel |
meta |
20:35 |
RealBadAngel |
thats an answer |
20:35 |
RealBadAngel |
that is never lost |
20:36 |
NekoGloop_ |
unfortunately I dont really give a flying shit :3 |
20:36 |
RealBadAngel |
look |
20:36 |
NekoGloop_ |
? |
20:36 |
RealBadAngel |
want a wireless network workin? |
20:36 |
RealBadAngel |
look around |
20:36 |
NekoGloop_ |
? |
20:36 |
RealBadAngel |
what companies build? |
20:37 |
RealBadAngel |
to cover an area? |
20:37 |
RealBadAngel |
place a node then |
20:37 |
RealBadAngel |
that will store in its meta all the wireless net data |
20:38 |
RealBadAngel |
and will cover loaded area |
20:38 |
RealBadAngel |
such like in IRL |
20:39 |
RealBadAngel |
once reloaded it will continue to work again |
20:39 |
Keegann |
what is everyone doing? |
20:39 |
VanessaE |
discussing new features to add to mesecons |
20:39 |
RealBadAngel |
ingoring you? |
20:39 |
Keegann |
ok |
20:39 |
RealBadAngel |
you know, orders |
20:39 |
RealBadAngel |
trolls shall not be feeded |
20:40 |
Keegann |
cool |
20:40 |
VanessaE |
guys, don't harass |
20:41 |
NekoGloop_ |
how should the sequencer work? of its own accord? |
20:41 |
RealBadAngel |
yeah yeah, he promised several times to change |
20:42 |
NekoGloop_ |
(no need to define an off state?) |
20:42 |
VanessaE |
NekoGloop_: I think give it a single pulse into one line to start the sequence |
20:42 |
VanessaE |
maybe hold one line high to stop |
20:42 |
NekoGloop_ |
hm... nah |
20:42 |
NekoGloop_ |
blinky plants dont need that. |
20:42 |
VanessaE |
but once started, it should run of its own accord |
20:43 |
Keegann |
this is a minetest channel not a keegan channel |
20:43 |
RealBadAngel |
so why youre here??? |
20:43 |
Keegann |
cause i play minetest |
20:44 |
bas080 |
Keegann, are you on the forums? |
20:44 |
Keegann |
why |
20:44 |
RealBadAngel |
not enough, grow a bit first |
20:44 |
bas080 |
cause there's where all the juice mods are ;) |
20:44 |
Keegann |
? |
20:44 |
bas080 |
http://minetest.net/forum/viewforum.php?id=11 |
20:45 |
NekoGloop_ |
lol @ id=11 |
20:45 |
RealBadAngel |
but i CANT still see the point havin the greifer here |
20:45 |
RealBadAngel |
he shall be banned |
20:45 |
NekoGloop_ |
landmine isnt banneed |
20:45 |
bas080 |
griefers are humans too. |
20:46 |
bas080 |
I like people that put the system to the test |
20:46 |
RealBadAngel |
but morons? |
20:46 |
Keegann |
yes |
20:46 |
bas080 |
idiots :) |
20:46 |
RealBadAngel |
shall i love them? |
20:46 |
NekoGloop_ |
griefers are morons |
20:46 |
NekoGloop_ |
morons shall not be welcomed |
20:46 |
Keegann |
nope just clever people |
20:46 |
NekoGloop_ |
heh |
20:46 |
RealBadAngel |
uh oh |
20:47 |
NekoGloop_ |
methinks he's taking after landmine |
20:47 |
RealBadAngel |
what you just said??? |
20:47 |
RealBadAngel |
clever? |
20:47 |
bas080 |
Keegan, thank you |
20:47 |
RealBadAngel |
somebody kick him please |
20:47 |
RealBadAngel |
PLEASE |
20:47 |
Keegann |
you know theres no op right? |
20:47 |
Keegann |
ops* |
20:47 |
VanessaE |
bas080: so, that mod you were working on, which was it again? |
20:47 |
bas080 |
***bas080 kicks Keegann |
20:48 |
|
ray8888 joined #minetest |
20:48 |
VanessaE |
I can't remember except that I wanted it |
20:48 |
bas080 |
chess or jungletrees? |
20:48 |
RealBadAngel |
thank you |
20:48 |
VanessaE |
jungletrees yes |
20:48 |
bas080 |
VanessaE? |
20:48 |
bas080 |
yes, it's comming allong really good. The trees though. |
20:48 |
VanessaE |
bas080: just looking forward to it :-) how's the speed? |
20:49 |
bas080 |
VanessaE, The generate in habitat function is a bit messy. And i don't want to reallese it as it is dependent on the plants mod for the generate in habitat function. |
20:49 |
NekoGloop_ |
"Click show comment to go on an adventure" 50 clicks later... "Click show comment to go on an adventure" its funny when they overlap like this |
20:49 |
VanessaE |
bas080: understood; just curious how it affects the game's performace |
20:50 |
VanessaE |
performance. |
20:50 |
RealBadAngel |
Keegann: although you may find me as your enemy. i was tryin to educate you. and were defending you exaplaining folks that after that you may change |
20:50 |
RealBadAngel |
you failed them all |
20:50 |
RealBadAngel |
and me |
20:50 |
Keegann |
and me |
20:50 |
RealBadAngel |
when you greifed another server |
20:50 |
bas080 |
VanessaE, the performance is really nice. I have a crappy computer and it's just as glitchy with as without the trees. |
20:50 |
VanessaE |
RealBadAngel: please stop. |
20:50 |
VanessaE |
it isn't helping |
20:50 |
Keegann |
educate me you diidnt even talk to me |
20:50 |
bas080 |
I can put it on github for you to see. |
20:51 |
bas080 |
Maybe get some people invloved |
20:51 |
VanessaE |
bas080: no worries, I'll wait till you're done |
20:51 |
RealBadAngel |
VanessaE: ive spoken everythin i had to say |
20:51 |
Keegann |
RealBadAngel you never talk to me so how were you trying to educate me? |
20:52 |
NekoGloop_ |
I fINISHED THE COMMENT ADVENTURE |
20:52 |
NekoGloop_ |
http://www.youtube.com/watch?NR=1&v=IKbKOC2QNgg&feature=endscreen |
20:52 |
NekoGloop_ |
latest comment on that vid |
20:52 |
RealBadAngel |
nekooo |
20:52 |
RealBadAngel |
gimme break pleas :P |
20:52 |
NekoGloop_ |
what? |
20:53 |
NekoGloop_ |
for what? |
20:53 |
NekoGloop_ |
O.O |
20:53 |
RealBadAngel |
i just hate manga ;) |
20:53 |
RealBadAngel |
lo |
20:53 |
NekoGloop |
its not manga |
20:53 |
NekoGloop |
its touhou |
20:53 |
NekoGloop |
a bullet hell game |
20:54 |
NekoGloop |
try it sometime, you might like it |
20:54 |
RealBadAngel |
yah, manga like |
20:54 |
NekoGloop |
no its not lol |
20:54 |
NekoGloop |
japanese but not manga like\ |
20:54 |
NekoGloop |
besides there's an english patch |
20:55 |
RealBadAngel |
i just wonder |
20:56 |
NekoGloop |
? |
20:56 |
RealBadAngel |
why the heck, the eurpoeans, us, or whatever |
20:56 |
NekoGloop |
yeeeees? |
20:56 |
RealBadAngel |
feels so orgasmic when sein freak japanese animations |
20:57 |
RealBadAngel |
isnt that sick? |
20:57 |
NekoGloop |
yes it is |
20:57 |
thexyz |
RealBadAngel: links please |
20:57 |
NekoGloop |
you arent describing me though |
20:57 |
RealBadAngel |
lol |
20:57 |
RealBadAngel |
ask NekoGloop |
20:57 |
NekoGloop |
? |
20:58 |
NekoGloop |
I'm not here... *slips away* |
20:58 |
RealBadAngel |
provide the links |
20:58 |
NekoGloop |
http://www.youtube.com/watch?NR=1&v=IKbKOC2QNgg&feature=endscreen this one? |
20:58 |
|
ray8888 left #minetest |
20:58 |
RealBadAngel |
audience wants japanese orgasms |
20:58 |
NekoGloop |
you all are disgusting |
20:59 |
RealBadAngel |
lol |
20:59 |
RealBadAngel |
for christ sake |
20:59 |
RealBadAngel |
whats ur nationality? |
20:59 |
NekoGloop |
american |
20:59 |
RealBadAngel |
thats not nationality at all |
21:00 |
RealBadAngel |
thats the place you live |
21:00 |
NekoGloop |
but your stereotype is just that. a stereotype. there's people who dont fit it. |
21:00 |
NekoGloop |
... so I live in american? |
21:00 |
NekoGloop |
wow i didnt know -_- |
21:00 |
RealBadAngel |
americans you propably could meet |
21:01 |
RealBadAngel |
false called indians once |
21:01 |
NekoGloop |
... |
21:01 |
|
Airook left #minetest |
21:01 |
RealBadAngel |
you, sir |
21:01 |
NekoGloop |
i have no idea what you are saying |
21:01 |
RealBadAngel |
is just an alien there :P |
21:02 |
VanessaE |
? |
21:02 |
RealBadAngel |
some folks from europe invaded america |
21:02 |
NekoGloop |
i am german. thats as far back as my salvagable family history goes. |
21:02 |
RealBadAngel |
killed most of them with diseaes |
21:02 |
RealBadAngel |
and guns |
21:02 |
iqualfragile |
no, you arent german |
21:02 |
iqualfragile |
you are a cat |
21:03 |
RealBadAngel |
and called them indians |
21:03 |
RealBadAngel |
because they were lost |
21:03 |
VanessaE |
we call them Native Americans now. |
21:03 |
NekoGloop |
... |
21:03 |
NekoGloop |
how the heck did we get to this |
21:03 |
RealBadAngel |
they were headin to India |
21:03 |
VanessaE |
columbus or whoever it was who coined them Indians was an idiot :-) |
21:04 |
RealBadAngel |
but is stayed |
21:04 |
NekoGloop |
RelaBadAngel: thank you for that history lesson that i've heard -at least- 20 times. |
21:04 |
RealBadAngel |
no problemo sir |
21:05 |
|
Keegann__ joined #minetest |
21:05 |
NekoGloop |
http://www.youtube.com/watch?v=YJuVusiZG8g&feature=related |
21:06 |
RealBadAngel |
if it will manga again, gonna shit ur neck |
21:06 |
RealBadAngel |
ok? |
21:06 |
NekoGloop |
its not manga |
21:06 |
NekoGloop |
if anything its anime |
21:07 |
NekoGloop |
but above that its a song |
21:07 |
RealBadAngel |
youre pushin me ;) |
21:07 |
RealBadAngel |
ok, lets listen |
21:07 |
NekoGloop |
i can do as i wish |
21:07 |
NakedFury |
you should know by now that everything neko posts about youtube are japanese stuff |
21:07 |
NekoGloop |
japanese or instrumental |
21:07 |
NakedFury |
instrumental japanese |
21:08 |
NakedFury |
same shit |
21:08 |
NekoGloop |
because knowing what I'm hearing makes my mind stray |
21:08 |
RealBadAngel |
lol |
21:08 |
RealBadAngel |
neko.... |
21:08 |
NekoGloop |
yes? |
21:09 |
RealBadAngel |
I'LL RIP YOUR HEAD OF AND SHIT DOWN YOUR NECK |
21:09 |
NekoGloop |
ya right |
21:09 |
RealBadAngel |
but wait |
21:09 |
NekoGloop |
you -do- know I dont even look at the vids half the time? I'm usually coding or chatting |
21:09 |
RealBadAngel |
im all out of bubble gum |
21:10 |
|
SpeedProg1 joined #minetest |
21:10 |
RealBadAngel |
shut you profane |
21:10 |
RealBadAngel |
we are socializing |
21:11 |
NekoGloop |
? |
21:11 |
|
SpeedProg joined #minetest |
21:11 |
RealBadAngel |
learin how to live togeghter nice and easy? ;) |
21:12 |
NekoGloop |
im not gonna live with you |
21:12 |
RealBadAngel |
:P |
21:12 |
RealBadAngel |
but im definitely need a new keyboard :P |
21:12 |
NekoGloop |
same as i need a mic |
21:13 |
* jin_xi |
gives RealBadAngel some bubble gum |
21:14 |
RealBadAngel |
thx |
21:14 |
RealBadAngel |
way better |
21:14 |
iqualfragile |
NekoGloop: Ist ihnen STEINS;GATE bekannt? |
21:14 |
NekoGloop |
... what |
21:14 |
* RealBadAngel |
chews some bubble gum |
21:14 |
RealBadAngel |
so? what? |
21:14 |
NekoGloop |
i have no idea what he just said... |
21:14 |
RealBadAngel |
Your face. Your ass. What's the difference? |
21:17 |
thexyz |
at least i know what steins;gate is |
21:18 |
thexyz |
but can't understand any other word in his message |
21:18 |
NekoGloop |
im bored |
21:18 |
RealBadAngel |
{dukenukem3d} |
21:19 |
iqualfragile |
ah, right, i missspelled it, so you obviously couldnt read anything |
21:19 |
iqualfragile |
NekoGloop: Ist Ihnen STEINS;GATE bekannt? |
21:19 |
iqualfragile |
thats better |
21:19 |
NekoGloop |
i dont speak german |
21:19 |
NekoGloop |
i am of german descent |
21:19 |
RealBadAngel |
stein gates? was mahst du denn? |
21:21 |
|
PilzAdam joined #minetest |
21:21 |
NekoGloop |
hm... |
21:21 |
VanessaE |
hey PilzAdam |
21:21 |
PilzAdam |
Hello everyone! |
21:21 |
NekoGloop |
well making all these images is boring :/ |
21:21 |
jin_xi |
Guten Abend Adam |
21:21 |
RealBadAngel |
NekoGloop: Shut up and dance |
21:21 |
PilzAdam |
jin_xi, this is german |
21:21 |
* NekoGloop |
dances |
21:22 |
jin_xi |
je sais |
21:22 |
* iqualfragile |
shuts nekogloop up |
21:22 |
NekoGloop |
anything you say can and will be used against you... SO SHUT UP AND DANCE :# |
21:22 |
NekoGloop |
:3* |
21:22 |
RealBadAngel |
lol |
21:23 |
RealBadAngel |
good point |
21:23 |
NekoGloop |
a meme from youtube |
21:23 |
* jin_xi |
does the crip walk |
21:23 |
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21:23 |
iqualfragile |
PilzAdam: Ist Ihnen STEINS;GATE bekannt? |
21:24 |
PilzAdam |
bald... : https://de.wikipedia.org/wiki/Steins;Gate |
21:25 |
NekoGloop |
lol |
21:25 |
iqualfragile |
In jedem Falle sehr empfehlenswert. |
21:25 |
NekoGloop |
http://en.wikipedia.org/wiki/Steins;Gate is a game lol |
21:27 |
* VanessaE |
notes NekoGloop's comment about dancing and just sits down in the channel easy chair |
21:27 |
VanessaE |
to hell with dancing, too much work :-) |
21:27 |
NekoGloop |
RealBadAngel: may i have that redpower link again, the one for the recipes? |
21:27 |
NekoGloop |
I agree with VanessaE |
21:27 |
RealBadAngel |
leute, est ist EN channel |
21:27 |
NekoGloop |
hey that rhymes |
21:28 |
thexyz |
that's the right link http://myanimelist.net/anime/9253/Steins;Gate |
21:28 |
NekoGloop |
RealBadAngel: shaddup about the fact this is the english channel and get that link. |
21:28 |
RealBadAngel |
Go ahead, make my day. |
21:28 |
NekoGloop |
... |
21:29 |
NekoGloop |
i do not see much link-fetching getting done |
21:29 |
RealBadAngel |
a sec |
21:29 |
RealBadAngel |
shut up just |
21:30 |
RealBadAngel |
ok, eat some: http://nemesis.evalq.net/RedPower2/recipes.html |
21:30 |
* NekoGloop |
eats the redpower :3 |
21:30 |
NekoGloop |
tastes like chicken |
21:31 |
PilzAdam |
if hear human tastes like chicken... |
21:31 |
PilzAdam |
*heared |
21:31 |
NekoGloop |
it does though |
21:31 |
iqualfragile |
it depends on the human |
21:31 |
NekoGloop |
yes |
21:31 |
iqualfragile |
some taste more like cow |
21:31 |
iqualfragile |
others more like pig |
21:31 |
NekoGloop |
some taste like cow, some like donkey, some like pig, etc. |
21:31 |
iqualfragile |
(americans) |
21:32 |
NekoGloop |
(think of the alternate name for donkey) |
21:32 |
PilzAdam |
americans taste like McDonalds |
21:32 |
leo_rockway |
burro! |
21:32 |
RealBadAngel |
fuuuu |
21:32 |
NekoGloop |
no |
21:32 |
NekoGloop |
this is not rage like pewdiepie day |
21:33 |
RealBadAngel |
who likes mc donalnds or similar shit? |
21:33 |
NekoGloop |
i like mcdonalds |
21:33 |
RealBadAngel |
its all chemie |
21:33 |
jin_xi |
i like uncle dolan comics |
21:33 |
PilzAdam |
RealBadAngel, i like chemie |
21:33 |
RealBadAngel |
eat coal |
21:33 |
jin_xi |
Dr. Shulgin anyone? |
21:34 |
NekoGloop |
no rba |
21:34 |
NekoGloop |
eat mese |
21:34 |
* NekoGloop |
fless |
21:34 |
RealBadAngel |
lol |
21:34 |
NekoGloop |
fless* |
21:34 |
NekoGloop |
dammit |
21:34 |
NekoGloop |
flees* |
21:34 |
jin_xi |
fleas? |
21:34 |
* NekoGloop |
flees |
21:35 |
NekoGloop |
so.. |
21:35 |
NekoGloop |
who else wants the cut nodes like in redpower? |
21:35 |
RealBadAngel |
have ever seen how the kfc chickenc or mcdonalds hamubrgers are born? |
21:36 |
NekoGloop |
no and dont care |
21:36 |
RealBadAngel |
do it |
21:36 |
NekoGloop |
> dont care |
21:36 |
RealBadAngel |
you will never eat it again |
21:37 |
PilzAdam |
i watches it and eat them |
21:37 |
PilzAdam |
-s +ed |
21:37 |
RealBadAngel |
freak |
21:37 |
NekoGloop |
oh hold on |
21:37 |
NekoGloop |
I'm gonna be back in a sec, getting my big mac |
21:37 |
jin_xi |
well, what will you eat then? all industrially produced meat is the same stuff basically. same genome cows feed on other cows and antibiotics and stereoids |
21:37 |
PilzAdam |
RealBadAngel, you know Charles Darwin? |
21:37 |
RealBadAngel |
FREAKS!!!! |
21:37 |
RealBadAngel |
i do |
21:38 |
PilzAdam |
survival of the.... human! |
21:38 |
jin_xi |
lol |
21:38 |
RealBadAngel |
eatin of the shit? |
21:38 |
VanessaE |
zzz |
21:39 |
NakedFury |
the conversation here has gone down the drain |
21:39 |
PilzAdam |
humans are the most powerful specie in this world |
21:39 |
RealBadAngel |
is the step in darwin's theory of evolution then? |
21:39 |
NekoGloop |
it died down because i left |
21:40 |
VanessaE |
PilzAdam: too bad humans have a tendency to use that power against each other |
21:40 |
VanessaE |
I swear my husband and I must be from a different planet. |
21:40 |
PilzAdam |
VanessaE, i was talking about chicken... |
21:40 |
VanessaE |
oh ok :-) |
21:40 |
* NekoGloop |
pokes PilzAdam and VanessaE |
21:40 |
leo_rockway |
RealBadAngel: I'm playing MC to see how it compares to MT. |
21:40 |
* VanessaE |
pokes NekoGloop with PilzAdam |
21:40 |
leo_rockway |
I'm vegan in the game o.o |
21:41 |
RealBadAngel |
lol |
21:41 |
VanessaE |
leo_rockway: VEGAN!?!? BLASPHEMER! |
21:41 |
* PilzAdam |
pokes VanessaE with NekoGloop |
21:41 |
VanessaE |
steone him! |
21:41 |
leo_rockway |
VanessaE: in the game only. |
21:41 |
VanessaE |
stone him too |
21:41 |
NekoGloop |
wtf happened here O.O |
21:41 |
VanessaE |
oh ok, don't stone him then :D |
21:41 |
NakedFury |
how goes that leo? |
21:41 |
leo_rockway |
I tried to go vegetarian once... my family got mad at me o.o |
21:41 |
VanessaE |
NekoGloop: I'm tired and late to the game, so I'm just taking shit :-) |
21:41 |
leo_rockway |
NakedFury: cookies and bread. |
21:41 |
* PilzAdam |
stones leo_rockway in-game |
21:42 |
NakedFury |
I mean your comparison review of minecraft and minetest |
21:42 |
jin_xi |
i've tried doing a vegan ascension but i ate an elf D: |
21:42 |
leo_rockway |
NakedFury: oh... MT is faster and prettier. We lack mobs. |
21:42 |
VanessaE |
haa |
21:42 |
NakedFury |
prettier doesnt count |
21:42 |
NekoGloop |
MT? |
21:42 |
leo_rockway |
I think MT can surpass MC |
21:42 |
NekoGloop |
FASTER? |
21:42 |
NekoGloop |
OMG |
21:42 |
leo_rockway |
NekoGloop: MC is REALLY slow in comparison, yes. |
21:42 |
RealBadAngel |
elf's are not tasty |
21:42 |
NekoGloop |
MINECRAFT MUST GO AT TURTLE SPEED |
21:42 |
NakedFury |
so its faster, anything else? |
21:42 |
jin_xi |
sleep resistance... |
21:42 |
PilzAdam |
NekoGloop, you have a super-slow computer? |
21:43 |
NekoGloop |
no |
21:43 |
PilzAdam |
seems so |
21:43 |
leo_rockway |
NakedFury: Lua API is nice... I think mods in MC are also Java. |
21:43 |
NekoGloop |
just its kinda slow |
21:43 |
VanessaE |
NekoGloop: it's much nicer looking now that we can do anisotropic filtering and mipmapping :-)\ |
21:43 |
NekoGloop |
? |
21:43 |
NakedFury |
yes mc mods are in java |
21:43 |
leo_rockway |
Java is ugly. o.o |
21:43 |
VanessaE |
leo_rockway: they aren't just "in" java - they're the game code, modified |
21:43 |
RealBadAngel |
oh btw |
21:43 |
PilzAdam |
Java is great |
21:43 |
leo_rockway |
VanessaE: oh, so they aren't proper mods, like we have? |
21:43 |
NekoGloop |
1) Pilz is too lazy to make map mod work in windows |
21:43 |
VanessaE |
PilzAdam: yueah, if you run a supercomputer. |
21:44 |
jin_xi |
java is great for people who like verbosity |
21:44 |
RealBadAngel |
PilzAdam:spit it |
21:44 |
NekoGloop |
2) I'm too lazy to figure out why it doesnt work |
21:44 |
leo_rockway |
the thing is that our CPU problems are a problem. |
21:44 |
leo_rockway |
in MC, they are the default |
21:44 |
leo_rockway |
Java can't be fixed in that regard |
21:44 |
leo_rockway |
but MT used to be fast, it's only slow now because of code issues. |
21:44 |
PilzAdam |
Java is generaly good, but not in MC |
21:44 |
VanessaE |
leo_rockway: nope, you have to decompile MC program code and modify it |
21:44 |
leo_rockway |
VanessaE: horrible. |
21:44 |
RealBadAngel |
wait guys and ladies for a link |
21:44 |
VanessaE |
there's no proper API, though I think I read somewhere that Mojang plans to change that |
21:45 |
NakedFury |
mojang is making the api |
21:45 |
NakedFury |
right now for mods they hack the source code |
21:45 |
leo_rockway |
also, there's potions and enchanting which I don't really care about |
21:45 |
leo_rockway |
or nether... |
21:45 |
VanessaE |
NakedFury: but he hasn't yet. so we're still ahead in tha tcase. |
21:45 |
NekoGloop |
i wonder if the pocket edition will eventually have modding support |
21:45 |
PilzAdam |
https://github.com/Mojang/Minecraft-API |
21:46 |
NekoGloop |
personally i want enchanting in minetest |
21:46 |
leo_rockway |
so I really do think that MT is more future-proof. |
21:46 |
NekoGloop |
it seems really cool |
21:46 |
leo_rockway |
NekoGloop: I don't think it would be difficult to mod that. |
21:46 |
NakedFury |
minetest needs more fixes and stuff to be better and be awesome |
21:46 |
leo_rockway |
except we don't have XP points. |
21:46 |
NekoGloop |
yup |
21:47 |
leo_rockway |
NekoGloop: but other stuff could be used instead |
21:47 |
NekoGloop |
XP could possibly be gained by breaking blocks. the rarer the block the more XP. |
21:47 |
leo_rockway |
like gold... |
21:47 |
leo_rockway |
NekoGloop: I think you can make it like alchemy, and you need to use gold, instead of XP points. |
21:47 |
NekoGloop |
hmmm |
21:47 |
leo_rockway |
there's gold in moreores. |
21:47 |
NekoGloop |
i know |
21:48 |
NekoGloop |
ood idea |
21:48 |
NekoGloop |
but your distracting me from gloopcons |
21:48 |
leo_rockway |
I'm with c55 in that we shouldn't copy every MC thing |
21:48 |
leo_rockway |
but we can borrow concepts and adapt them in our own way |
21:48 |
NekoGloop |
yup |
21:48 |
RealBadAngel |
http://www.youtube.com/watch?v=MA8wg1d0LSU |
21:49 |
leo_rockway |
the mobs in animals mod: vombie, bomboom, netherfreak... |
21:49 |
leo_rockway |
seriously? |
21:49 |
leo_rockway |
we have a full world of possibilities and we use the same bad guys? |
21:49 |
NekoGloop |
ikr |
21:49 |
NakedFury |
vombie sounds weird but if its not a zombie then I like it |
21:49 |
NekoGloop |
well |
21:49 |
leo_rockway |
NakedFury: it is |
21:49 |
NekoGloop |
we could have trolls :3 |
21:49 |
NakedFury |
ok dont like it |
21:49 |
leo_rockway |
we could have cavemen |
21:50 |
leo_rockway |
dinosaurs |
21:50 |
NakedFury |
millions of possibilities and we end up with same mobs? |
21:50 |
RealBadAngel |
http://www.youtube.com/watch?v=PmTvSYEcGAw |
21:50 |
leo_rockway |
I liked the pterodactyl idea... |
21:50 |
NekoGloop |
enemies that blow up are good for a game of this kind, making you rebuild |
21:50 |
leo_rockway |
NakedFury: yes :S |
21:50 |
leo_rockway |
NekoGloop: the DM shot fireballs that destroyed blocks. |
21:50 |
leo_rockway |
kind of like nether ghasts... |
21:50 |
NekoGloop |
meh |
21:51 |
PilzAdam |
wheres the oerki in animals mod? |
21:51 |
RealBadAngel |
http://www.youtube.com/watch?v=LWAk_ImYNdY |
21:51 |
leo_rockway |
PilzAdam: it's not, AFAIK. |
21:51 |
NekoGloop |
PilzAdam: go to the blog and fetch the mobs from there |
21:51 |
RealBadAngel |
take a look on those |
21:51 |
RealBadAngel |
bump mapping changes the game |
21:51 |
leo_rockway |
NekoGloop: the mobs are DMs and they do nothing. |
21:51 |
PilzAdam |
minetest had some nice new mobs but the animals mod uses the MC mobs |
21:52 |
NekoGloop |
well |
21:52 |
NekoGloop |
you could very easily stop whining and change the mobs |
21:52 |
RealBadAngel |
minetest has irchligt |
21:52 |
leo_rockway |
NekoGloop: the animals mod is a hack. |
21:52 |
leo_rockway |
it doesn't work well |
21:53 |
NekoGloop |
no mobs will work well |
21:53 |
RealBadAngel |
enable all this ..... stuff just |
21:53 |
PilzAdam |
i was thinking about my own animals mod... |
21:53 |
NakedFury |
http://www.youtube.com/watch?v=299XzkD1XRM&feature=related\ |
21:54 |
leo_rockway |
PilzAdam: your idea on how to do animals, it's a hack. It's abusing the API, in a way. |
21:54 |
NekoGloop |
how does one craft a delayer lol |
21:54 |
RealBadAngel |
when i do look on irchlight engine creations |
21:54 |
leo_rockway |
it was never intended for that. |
21:54 |
|
Splizard joined #minetest |
21:54 |
RealBadAngel |
i keep askin myself why mt is not usin then |
21:55 |
PilzAdam |
i dont like realistic textures in MT/MT |
21:55 |
NekoGloop |
MC* |
21:55 |
NekoGloop |
FTFY |
21:55 |
PilzAdam |
*MC |
21:56 |
NakedFury |
same here Pilz |
21:56 |
NekoGloop |
i dont like the loadtimes |
21:56 |
NekoGloop |
heck i dont like texture packs at all |
21:56 |
PilzAdam |
NekoGloop, +1 |
21:56 |
NekoGloop |
some mods dont have support, which makes them look like shit or the textures to look like shit |
21:56 |
jin_xi |
default texture user too |
21:57 |
PilzAdam |
wow i never thpught i would say something like NekoGloop +1 |
21:57 |
PilzAdam |
*thought |
21:57 |
NekoGloop |
heh |
21:57 |
NekoGloop |
you dont know me |
21:57 |
jin_xi |
well, i for one am glad you cut down the purring |
21:57 |
PilzAdam |
i know you |
21:57 |
PilzAdam |
* [NekoGloop] (4c706d0cgateway/web/freenode/ip.76.112.109.12): c-76-112-109-12.hsd1.mi.comcast.net/76.112.109.12 |
21:57 |
PilzAdam |
* [NekoGloop] #minetest |
21:57 |
PilzAdam |
* [NekoGloop] rowling.freenode.net :Corvallis, OR, USA |
21:57 |
PilzAdam |
* [NekoGloop] Ende der WHOIS-Liste. |
21:57 |
|
Crisco joined #minetest |
21:58 |
NekoGloop |
this is one of those days where i am actually feel like doing something intelligent |
21:58 |
RealBadAngel |
PilzAdam:http://www.youtube.com/watch?v=pizhFrNwsl4 |
21:58 |
NakedFury |
omg those shaders are awesome |
21:58 |
PilzAdam |
Leave a space after the : next time |
21:58 |
RealBadAngel |
look and say again this doesnt matter |
21:59 |
RealBadAngel |
please do |
21:59 |
NakedFury |
the moving grass is great |
21:59 |
PilzAdam |
RealBadAngel, i know its realy awesom |
21:59 |
NakedFury |
the leafs move too |
21:59 |
PilzAdam |
but its not what i want for MT/MC or similar games |
21:59 |
RealBadAngel |
so just enable the fuckin possibilities |
22:00 |
PilzAdam |
yea sure we get many new guys to MT if is would look like this |
22:00 |
|
sdzen joined #minetest |
22:00 |
PilzAdam |
IMO basic textures are better |
22:00 |
RealBadAngel |
damn |
22:00 |
NekoGloop |
imo i think we need better lighting and animations but no new textures |
22:01 |
RealBadAngel |
provide lights |
22:01 |
jin_xi |
leaves and stuff is too wobbly |
22:01 |
RealBadAngel |
bump |
22:01 |
RealBadAngel |
filtering |
22:02 |
RealBadAngel |
all the hightech stuff |
22:02 |
RealBadAngel |
and the options to disable/enable it |
22:02 |
NekoGloop |
watch the sword as he flys around |
22:02 |
NekoGloop |
i dont like that effect |
22:03 |
RealBadAngel |
NOT ALL HAVE IDIOTIC ALL COMPUTERS for christ sake |
22:03 |
NakedFury |
you mean old? |
22:03 |
NakedFury |
... OLD computers for... |
22:03 |
RealBadAngel |
that not shal ne the goal |
22:04 |
NekoGloop |
isnt there a smooth lighting option? |
22:04 |
PilzAdam |
that isnt english anymore ;-) |
22:04 |
RealBadAngel |
who cares bout 486? |
22:04 |
RealBadAngel |
who the fuck what was 486? |
22:04 |
RealBadAngel |
knows |
22:04 |
RealBadAngel |
or 586 line |
22:04 |
NekoGloop |
move 2 from the center number to the first |
22:05 |
RealBadAngel |
2010 taken goal is missed |
22:05 |
PilzAdam |
NekoGloop, we dont need better lighting; this is smooth lighting disabled: http://ompldr.org/vZjlnaQ/Minetest_14.png |
22:05 |
PilzAdam |
imo its better |
22:05 |
NekoGloop |
show me smooth lighting enabled |
22:05 |
thexyz |
RealBadAngel: oh you surely know about minetest's goal better |
22:05 |
NekoGloop |
i think my cpu would melt with that option |
22:06 |
RealBadAngel |
ive read |
22:06 |
PilzAdam |
NekoGloop, wait a sec. |
22:06 |
RealBadAngel |
i dont agreee |
22:07 |
PilzAdam |
http://ompldr.org/vZjlnag/Minetest_15.png |
22:07 |
RealBadAngel |
we shall push the limits |
22:07 |
PilzAdam |
that doesnt fit in the "3D cube" theme of MT |
22:07 |
thexyz |
wtf |
22:07 |
NekoGloop |
oh i see |
22:07 |
thexyz |
why was Orby banned? |
22:07 |
NekoGloop |
ima enable that >:D |
22:07 |
thexyz |
VanessaE |
22:07 |
VanessaE |
thexyz: |
22:08 |
VanessaE |
he copypasted some crap from a server about blowjobs |
22:08 |
RealBadAngel |
wait |
22:08 |
NakedFury |
why doesnt smooth lightning not fit in mt? |
22:08 |
RealBadAngel |
tell me one thing |
22:08 |
VanessaE |
I warned him not to do it again and deleted the offending post, as it's clearly against the forum's rules. |
22:08 |
VanessaE |
he reposted it in a new thread. |
22:08 |
PilzAdam |
NakedFury, i dont like it |
22:08 |
NekoGloop |
NakedFury: no idea |
22:08 |
VanessaE |
I deleted that thread and banned him. |
22:09 |
RealBadAngel |
you wanna be all beaten by the 'java' game? |
22:09 |
NekoGloop |
well |
22:09 |
NakedFury |
apparently |
22:09 |
RealBadAngel |
is that what you want? |
22:09 |
PilzAdam |
there should be the possibility to turn it all on, but also to turn it off |
22:09 |
NekoGloop |
let the 'java' game melt other's cpus as we play perfectly fine on hardware from 2006 |
22:09 |
RealBadAngel |
yes |
22:10 |
PilzAdam |
i will ever turn it off |
22:10 |
RealBadAngel |
when havin better hard rock it harder |
22:10 |
RealBadAngel |
with way way better engine |
22:11 |
RealBadAngel |
hidin before notch? |
22:11 |
NakedFury |
the problem is not how it fits or not with the them(whatever that means) its having the options to tunr it on or off, once we have it everyone is happy |
22:11 |
NekoGloop |
RealBadAngel: already people call MT better, and MT isnt even finished yet |
22:11 |
RealBadAngel |
WE ARE DOIN IT BETTER |
22:11 |
RealBadAngel |
all of us |
22:11 |
Phitherek_ |
MT IS better |
22:11 |
NekoGloop |
yup |
22:11 |
PilzAdam |
NekoGloop, MT has a better API |
22:11 |
Phitherek_ |
it has more potential |
22:12 |
Phitherek_ |
yeah, server-side mods... |
22:12 |
NekoGloop |
MT has WAAAAAAAY better mod support |
22:12 |
PilzAdam |
WAAAAY |
22:12 |
RealBadAngel |
so shut up |
22:12 |
NekoGloop |
hence the reason i can mod :) |
22:12 |
NakedFury |
mod api always beats no mod api |
22:12 |
Phitherek_ |
+Running natively |
22:12 |
Phitherek_ |
+ FOSS |
22:13 |
Phitherek_ |
= definitely better |
22:13 |
RealBadAngel |
this project can outcome MC easily |
22:13 |
NekoGloop |
overcome* |
22:13 |
Phitherek_ |
yeah, it has much more potential |
22:13 |
RealBadAngel |
WHEN NOT LIMITED |
22:13 |
NekoGloop |
yup |
22:13 |
Phitherek_ |
when the bugs will be gone... woah :) |
22:13 |
PilzAdam |
i think in a MC channel they are saying the same about MC... |
22:13 |
NekoGloop |
yup |
22:13 |
RealBadAngel |
lol |
22:14 |
NekoGloop |
bugs like infinite sound loops, etc. |
22:14 |
RealBadAngel |
notch's children |
22:14 |
PilzAdam |
BUT THEY ARE LYING |
22:14 |
jin_xi |
hmmm, so what you guys think about this: |
22:14 |
Phitherek_ |
bugs like hanging and destroying worlds... |
22:14 |
Phitherek_ |
and segfaults.. |
22:14 |
jin_xi |
a mod that runs a nethack server along MT |
22:14 |
RealBadAngel |
we love them |
22:14 |
khonkhortisan |
who's notch? |
22:14 |
RealBadAngel |
when theyre gone |
22:15 |
jin_xi |
so somewhere in the world is a portal to the dungeons of doom? |
22:15 |
Phitherek_ |
khonkhortisan: MC main dev |
22:15 |
PilzAdam |
khonkhortisan, you dont have ti know him |
22:15 |
PilzAdam |
*to |
22:15 |
RealBadAngel |
i dont know any "notch" |
22:15 |
khonkhortisan |
one of my nicknames for my username for my avatar for my name is like that person's username |
22:15 |
|
orbitaldecay joined #minetest |
22:16 |
NekoGloop |
retarded lua is retarded though |
22:16 |
jin_xi |
^^^ why? |
22:16 |
RealBadAngel |
but still thing to be loved |
22:16 |
NekoGloop |
well |
22:16 |
PilzAdam |
RealBadAngel, firstly we should concentrade on better gameplay in the vanilla game than on good looking |
22:16 |
NekoGloop |
im not just fighting with default API now |
22:16 |
khonkhortisan |
making mods is the best way to find problems with lua |
22:16 |
RealBadAngel |
loook |
22:16 |
NekoGloop |
im also fighting with mesecons API. |
22:16 |
RealBadAngel |
mc has no lua |
22:16 |
khonkhortisan |
me too! |
22:17 |
RealBadAngel |
nothin |
22:17 |
RealBadAngel |
theres no api |
22:17 |
NekoGloop |
augh |
22:17 |
PilzAdam |
RealBadAngel, https://github.com/Mojang/Minecraft-API |
22:17 |
NekoGloop |
how do i set a mesecons receptor to have default rules? |
22:17 |
leo_rockway |
jin_xi: there was a nether mod already... it's not working anymore, though... AFAIK. |
22:17 |
RealBadAngel |
WIP |
22:17 |
RealBadAngel |
not done yet |
22:18 |
PilzAdam |
NekoGloop, just leaving it out |
22:18 |
jin_xi |
no nether, i'm talking about HELL and back |
22:18 |
jin_xi |
you know nethack? |
22:18 |
leo_rockway |
jin_xi: well, nether is hellish. |
22:18 |
leo_rockway |
jin_xi: oh, I read netherhack. |
22:18 |
leo_rockway |
HECK YEAH! |
22:18 |
leo_rockway |
nethack <3 |
22:18 |
NekoGloop |
PilzAdam: but i need to set the variable after it though |
22:18 |
PilzAdam |
nope |
22:18 |
RealBadAngel |
even sever and singleplayer separation (or join rather) came a few moths ago |
22:19 |
leo_rockway |
jin_xi: that would be awesome. |
22:19 |
leo_rockway |
=] |
22:20 |
leo_rockway |
jin_xi: a game with the concept of "dying is fun" |
22:20 |
RealBadAngel |
i came here for a one reason |
22:20 |
leo_rockway |
to chew gum and kick ass? |
22:20 |
RealBadAngel |
than i can code and play |
22:20 |
RealBadAngel |
and read such thing |
22:21 |
RealBadAngel |
"release API and watch contens explode overnight" |
22:21 |
RealBadAngel |
i agree with it 100% |
22:21 |
PilzAdam |
+1 |
22:21 |
jin_xi |
a long night |
22:21 |
leo_rockway |
MC is nonfree, so I don't care about it. |
22:22 |
leo_rockway |
nonfree as in beer and freedom. |
22:22 |
RealBadAngel |
let it be long |
22:22 |
PilzAdam |
+1 for beer and freedom |
22:22 |
Phitherek_ |
leo_rockway: for me nether works |
22:22 |
leo_rockway |
Phitherek_: what version of MT? |
22:22 |
Phitherek_ |
latest |
22:22 |
RealBadAngel |
+1 |
22:22 |
leo_rockway |
the only reason why I downloaded MC was to compare. |
22:22 |
Phitherek_ |
nightly |
22:23 |
leo_rockway |
Phitherek_: huh... how do you get there? |
22:23 |
RealBadAngel |
welcome to codes nigthmare/paradise |
22:23 |
RealBadAngel |
always up to date :) |
22:23 |
leo_rockway |
I think MT would be great with a built-in repo of mods that you can enable / disable / update. |
22:24 |
leo_rockway |
I compile MT whenever there's a new commits |
22:24 |
leo_rockway |
and I have svn Irrlicht too o.o |
22:24 |
jin_xi |
i dont care about vanilla game, i hope for some epic game modes |
22:24 |
PilzAdam |
leo_rockway, +1 for the repo |
22:24 |
leo_rockway |
PilzAdam: but I have no idea how to do that. |
22:24 |
jin_xi |
in-game server portals would be nice |
22:24 |
jin_xi |
with server side modding you can have different worlds, games even |
22:24 |
PilzAdam |
jin_xi, vanilla is the most important thing for n00bs |
22:25 |
leo_rockway |
jin_xi: in game server portals, nice. |
22:25 |
jin_xi |
i dont think so, if there are good servers |
22:25 |
Phitherek_ |
leo_rockway: idk, portal worked normally on my friend' s MP server |
22:25 |
RealBadAngel |
vanilla is NOT important by now |
22:25 |
Phitherek_ |
he has also latest MT |
22:25 |
leo_rockway |
Phitherek_: but how did you build it? |
22:25 |
leo_rockway |
don't you need a pearl? |
22:25 |
RealBadAngel |
hands up whos not coder or moder here |
22:25 |
leo_rockway |
where do yo uget the pearl from? |
22:25 |
Phitherek_ |
directly from github ;) |
22:25 |
PilzAdam |
RealBadAngel, vanilla is boring by now |
22:26 |
leo_rockway |
I'm a sysadmin... I code small scirpts. |
22:26 |
leo_rockway |
scripts* |
22:26 |
RealBadAngel |
we r buildin the game |
22:26 |
|
Splizard left #minetest |
22:26 |
PilzAdam |
<RealBadAngel> hands up whos not coder or moder here |
22:26 |
Phitherek_ |
he /giveme' d the pearl ;) |
22:26 |
* PilzAdam |
tooks hand down |
22:26 |
leo_rockway |
Phitherek_: oh, okay. That was the problem I had. |
22:27 |
RealBadAngel |
PilzAdam: dont joke |
22:27 |
jin_xi |
srs |
22:27 |
RealBadAngel |
how many folks are here now? |
22:27 |
NakedFury |
1 |
22:27 |
PilzAdam |
69 |
22:27 |
leo_rockway |
O.O |
22:27 |
jin_xi |
i'd also love to do a voxel old-school games hommage game in mt |
22:28 |
leo_rockway |
I have the nicksbar hidden |
22:28 |
RealBadAngel |
how many of them are modders/codders? |
22:28 |
leo_rockway |
I didn't know we were so many |
22:28 |
NakedFury |
there are always many but few talk |
22:28 |
Phitherek_ |
RealBadAngel: If you mean exactly Minetest coders or modders, I'm not one. |
22:28 |
jin_xi |
spooky castle biome, mario style biomes, a sonic track and pirate (monkey island) themed beache |
22:28 |
jin_xi |
s |
22:28 |
RealBadAngel |
wow |
22:28 |
RealBadAngel |
a raisn |
22:28 |
Phitherek_ |
but I would really like to contribute some day ;) |
22:28 |
leo_rockway |
I haven't coded any mod, but I could if I tried. |
22:29 |
Phitherek_ |
but I am a coder in general :P |
22:29 |
leo_rockway |
I was thinking of doing a bed, but PilzAdam did that before me. |
22:29 |
RealBadAngel |
then welcome |
22:29 |
leo_rockway |
and I wanted a stereo, but somebody else did it. |
22:29 |
PilzAdam |
first :-) |
22:29 |
jin_xi |
i'm just an amateur. musician irl |
22:29 |
leo_rockway |
and yesterday I was thinking of adding pain sounds, but I didn't feel like using a hack. |
22:29 |
NakedFury |
no on_hurt code? |
22:30 |
leo_rockway |
and I kind of want to make my MT left handed, but I haven't gotten into that yet. |
22:30 |
leo_rockway |
NakedFury: no API for it, no. |
22:30 |
RealBadAngel |
leo: make a radio |
22:30 |
leo_rockway |
VanessaE suggested monitoring the HP. |
22:30 |
PilzAdam |
NakedFury, only for entities |
22:30 |
leo_rockway |
RealBadAngel: that streams from the internet? o.o |
22:30 |
RealBadAngel |
yes |
22:30 |
NakedFury |
yes please |
22:30 |
leo_rockway |
huh |
22:30 |
NakedFury |
pandora or spotify or any other service |
22:30 |
leo_rockway |
I've never used any of those |
22:30 |
NakedFury |
or even better. ingame IRC |
22:31 |
RealBadAngel |
wait |
22:31 |
RealBadAngel |
its easy |
22:31 |
RealBadAngel |
game caches sounds |
22:31 |
RealBadAngel |
in ogg format |
22:31 |
* jin_xi |
makes a live webkit texture |
22:31 |
PilzAdam |
RealBadAngel, yes |
22:31 |
leo_rockway |
the first time I played MT I built a GNU |
22:32 |
leo_rockway |
I never completed it, though. It was lacking ears. |
22:32 |
leo_rockway |
s/ears/horns |
22:32 |
leo_rockway |
and somebody else built a tux next to it. |
22:32 |
RealBadAngel |
you can easily trace your ogg file transfered to cache |
22:32 |
RealBadAngel |
yes? |
22:32 |
leo_rockway |
you could use a pipe in GNU/Linux o.o |
22:32 |
RealBadAngel |
no |
22:33 |
RealBadAngel |
trace it just by lengtgh |
22:33 |
RealBadAngel |
predefined file with ogg jingle |
22:34 |
RealBadAngel |
then use this |
22:34 |
RealBadAngel |
http://www.youtube.com/watch?v=pizhFrNwsl4 |
22:34 |
RealBadAngel |
ooops |
22:34 |
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22:35 |
RealBadAngel |
idiotic ffox |
22:35 |
* NekoGloop |
is back (not that you care) |
22:35 |
RealBadAngel |
http://blog.kfish.org/2010/05/streaming-ogg-vorbis-with-sighttpd-110.html |
22:35 |
leo_rockway |
VanessaE: btw, I have mesecons.com.ar if that's of any use. |
22:35 |
RealBadAngel |
this link |
22:35 |
NekoGloop |
help with cyclers, please |
22:35 |
NekoGloop |
(which is what I'm calling my sequencers) |
22:36 |
RealBadAngel |
ive streamed voive to the game |
22:36 |
leo_rockway |
RealBadAngel: but that would mean converting the stream to vorbis first |
22:36 |
RealBadAngel |
so it works |
22:36 |
leo_rockway |
nice |
22:36 |
NekoGloop |
hello? |
22:36 |
NekoGloop |
i'm having general problems :/ |
22:36 |
PilzAdam |
nobody cares about NekoGloop |
22:37 |
NekoGloop |
PilzAdam: that isnt news to me |
22:37 |
RealBadAngel |
prepare one ready to stream |
22:37 |
PilzAdam |
whats your problem? |
22:37 |
NekoGloop |
delayer code seems incredibly hard to edit lol |
22:37 |
RealBadAngel |
but the format in fact should care of any shit |
22:38 |
PilzAdam |
NekoGloop, why are you editing it? |
22:38 |
RealBadAngel |
ogg is ready to stream |
22:38 |
NekoGloop |
because its the closest thing to what I want |
22:38 |
PilzAdam |
brb |
22:38 |
NekoGloop |
(i copied to a new file) |
22:39 |
RealBadAngel |
btw |
22:39 |
RealBadAngel |
c55 said it wont work |
22:39 |
RealBadAngel |
hehehehe |
22:39 |
leo_rockway |
o.o |
22:40 |
NekoGloop |
what wouldnt work? |
22:40 |
NekoGloop |
streaming from file? |
22:40 |
RealBadAngel |
he gave me "impossible mission" |
22:40 |
VanessaE |
RealBadAngel: "Challenge Accepted." |
22:40 |
VanessaE |
:-) |
22:40 |
RealBadAngel |
i asked him to allow us to have predefined sounds |
22:40 |
RealBadAngel |
like /textures/all |
22:41 |
RealBadAngel |
so we could make music packs |
22:41 |
leo_rockway |
\o/ |
22:41 |
leo_rockway |
that would be cool, indeed. |
22:41 |
RealBadAngel |
so he gave me task |
22:41 |
leo_rockway |
I need to learn C++ |
22:42 |
leo_rockway |
then maybe I'll have some idea about what's going on in th ecode. |
22:42 |
leo_rockway |
the code* |
22:42 |
bas080 |
http://www.youtube.com/watch?v=rniWa5LuqCY |
22:42 |
RealBadAngel |
make ogg streaming to the game |
22:42 |
RealBadAngel |
without engine change |
22:42 |
RealBadAngel |
i THE FUCK made it |
22:42 |
leo_rockway |
bas080: how's that jungle going? |
22:42 |
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22:42 |
RealBadAngel |
but he made vacations for himself |
22:42 |
VanessaE |
RealBadAngel: "I fucking made it." |
22:43 |
VanessaE |
if you're gonna use the F-word, at least use it properly ;-) |
22:43 |
RealBadAngel |
sorry |
22:43 |
RealBadAngel |
not usa citizen;) |
22:43 |
VanessaE |
hehe |
22:44 |
bas080 |
really good. improved the trees by adding more leaves. But i have issues with the generate in habitat function it's ugly. So i'm planning to rewrite it and make a seperate mod for it. |
22:44 |
bas080 |
Then plants and jungltrees can dofile it |
22:44 |
VanessaE |
bas080: take the code from junglegrass, it's really easy to understand |
22:44 |
bas080 |
and others mods could do so to if they want nodes to spawn on certain nodes near certain nodes |
22:44 |
VanessaE |
or that :-) |
22:45 |
* PilzAdam |
is back |
22:45 |
bas080 |
junglegrass uses abm. That will unnecessarily have impact on game performance as jungletrees don't decay |
22:45 |
VanessaE |
well it registers an ABM yeah |
22:46 |
leo_rockway |
PilzAdam: how's the rain? |
22:46 |
VanessaE |
but the code executed therein should work as part of however it is you register with the map generator |
22:46 |
bas080 |
Yes but why make abm triggers if only the generate trigger is needed |
22:46 |
VanessaE |
bas080: um, you don't register the ABM then? :-) |
22:46 |
PilzAdam |
leo_rockway, it was just a realy laggy idea |
22:47 |
RealBadAngel |
abms triggers as you set it |
22:47 |
bas080 |
No because i can;t get grow node positions in generate except when i perform a for loop search |
22:47 |
VanessaE |
I'm saying rip out the core code and don't put into an ABM at all |
22:47 |
leo_rockway |
PilzAdam: okay. |
22:47 |
VanessaE |
loop search? why would you need to search anything? |
22:47 |
PilzAdam |
leo_rockway, i have to overthink the whole idea |
22:47 |
RealBadAngel |
btw |
22:48 |
bas080 |
ABM gives the pos of the grow node. generate function doesn't |
22:48 |
RealBadAngel |
sorry folks |
22:48 |
VanessaE |
ah |
22:48 |
RealBadAngel |
serious question now |
22:48 |
RealBadAngel |
really |
22:48 |
RealBadAngel |
i got ABM callback |
22:48 |
VanessaE |
RealBadAngel: what? |
22:49 |
RealBadAngel |
and takin care of it |
22:49 |
RealBadAngel |
how can i execute next one |
22:49 |
VanessaE |
RealBadAngel: it'll be automatic, according to the interval parameter |
22:49 |
|
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22:50 |
RealBadAngel |
no, thats not the question |
22:50 |
RealBadAngel |
im in abm callback already |
22:50 |
VanessaE |
ok |
22:50 |
VanessaE |
you've executed all of the code |
22:50 |
VanessaE |
now you want to run through it all again? |
22:51 |
RealBadAngel |
i want to "serve" all another abms |
22:51 |
RealBadAngel |
without losin my own one |
22:51 |
VanessaE |
um |
22:51 |
VanessaE |
so you want the ABM to execute code block A, then go execute blocks B, C, and D, each referring to something unrelated? |
22:52 |
RealBadAngel |
by now |
22:52 |
RealBadAngel |
im able to take over ABM's engine |
22:52 |
RealBadAngel |
stop it |
22:53 |
RealBadAngel |
and have my own in-game thread |
22:53 |
PilzAdam |
maybe you can create a fake abm with find_nodes_in_area(minp, maxp, nodenames) |
22:53 |
VanessaE |
that sounds like something that's better suited to the game's timer function than an ABM |
22:53 |
RealBadAngel |
for sake of other's ABM's |
22:54 |
RealBadAngel |
im lookin for a way to call them periodicaly |
22:54 |
RealBadAngel |
to save my thread whithout losein it |
22:55 |
VanessaE |
RealBadAngel: I still don't understand |
22:55 |
VanessaE |
maybe make a flowchart? |
22:55 |
RealBadAngel |
and lettin all other abms to work |
22:55 |
RealBadAngel |
look |
22:55 |
RealBadAngel |
i made a hook |
22:55 |
RealBadAngel |
once im hooked |
22:55 |
PilzAdam |
you mean multi-threading? |
22:55 |
RealBadAngel |
yes |
22:55 |
RealBadAngel |
it works |
22:56 |
PilzAdam |
so one abm starts his own thread and the game will continue |
22:56 |
RealBadAngel |
once i get abm |
22:56 |
RealBadAngel |
game flows |
22:56 |
RealBadAngel |
and i have my own thread |
22:56 |
VanessaE |
for that you're better off using the timer and having an abm do nothing but set a flag that lets your thread run or not |
22:57 |
RealBadAngel |
i dont wanna lose control |
22:57 |
PilzAdam |
http://www.lua.org/pil/9.4.html |
22:58 |
PilzAdam |
http://www.lua.org/pil/9.1.html |
22:58 |
RealBadAngel |
i dont thint its that |
22:58 |
PilzAdam |
co = coroutine.create(function () |
22:58 |
PilzAdam |
print("hi") |
22:58 |
PilzAdam |
end) |
22:58 |
RealBadAngel |
i think |
22:58 |
VanessaE |
what do you mean by "lose control" though? |
22:58 |
VanessaE |
it's not like your code is just gonna go run rogue |
22:59 |
RealBadAngel |
return |
22:59 |
RealBadAngel |
is control lost |
22:59 |
|
Crisco joined #minetest |
22:59 |
VanessaE |
what you want is like an ABM engine within the ABM |
22:59 |
VanessaE |
like a sub-abm |
23:00 |
RealBadAngel |
i dont reallly want to stop abm engine |
23:00 |
PilzAdam |
no he wants a function that runs independent from the engine |
23:00 |
VanessaE |
PilzAdam: so use the server step timer then? |
23:00 |
RealBadAngel |
i would like to let it run |
23:00 |
RealBadAngel |
but give back control |
23:00 |
PilzAdam |
VanessaE, no |
23:00 |
VanessaE |
execute on every step (with a counter to control how often the heavy code actually runs) |
23:01 |
PilzAdam |
he dont want a function that is called by the engine |
23:01 |
PilzAdam |
its started in a abm and then runs on its own |
23:01 |
VanessaE |
a whole separate thread eh |
23:01 |
RealBadAngel |
VanessaE: youre to much callbacks dependent |
23:01 |
RealBadAngel |
i mean |
23:01 |
VanessaE |
as in detatch from the ABM that called it. |
23:02 |
RealBadAngel |
i HAVE my own theread |
23:02 |
VanessaE |
and continue to run after that while the server goes back to whatever was next |
23:02 |
RealBadAngel |
i the game |
23:02 |
NekoGloop |
should cycler go right or left |
23:02 |
VanessaE |
NekoGloop: clockwise |
23:02 |
NekoGloop |
cool |
23:02 |
VanessaE |
I think that's what the redstone one was doing |
23:02 |
RealBadAngel |
can do anythin here |
23:02 |
NekoGloop |
now... which direction is that lol |
23:02 |
VanessaE |
NekoGloop: the way the hands on a clock move :-) |
23:03 |
NekoGloop |
heh |
23:03 |
NekoGloop |
ok :3 |
23:03 |
VanessaE |
the way your car steering wheel moves when you make a right turn :P |
23:03 |
PilzAdam |
https://en.wikipedia.org/wiki/Clockwise |
23:03 |
RealBadAngel |
but need the others to do their usual stuff with abms |
23:03 |
NekoGloop |
up -> right -> down -> left -> up |
23:03 |
VanessaE |
yes. |
23:03 |
NekoGloop |
ok |
23:03 |
RealBadAngel |
because once i take it over |
23:03 |
RealBadAngel |
i own it |
23:03 |
NekoGloop |
just needed an interpretation for the code to understand |
23:04 |
NekoGloop |
lua doesnt know what clockwise is |
23:04 |
VanessaE |
RealBadAngel: ok ok we get that you want to run a custom thread. |
23:04 |
RealBadAngel |
no more abms wont work |
23:04 |
RealBadAngel |
unless i release the hook |
23:04 |
PilzAdam |
RealBadAngel, there can be some unexpected effects when creating an own thread an editing anything in the world |
23:05 |
RealBadAngel |
i am aware |
23:05 |
PilzAdam |
i dont know if it works at all |
23:05 |
RealBadAngel |
works |
23:05 |
VanessaE |
RealBadAngel: why do you need such an obscure method to run this code anyway? |
23:05 |
RealBadAngel |
loop an abm |
23:05 |
PilzAdam |
realy? |
23:06 |
RealBadAngel |
you will just TAKE CONTROL |
23:06 |
Basstard` |
TAKE CONTROL |
23:06 |
VanessaE |
I remember doing the time warp... |
23:06 |
VanessaE |
wait, what? :-) |
23:06 |
PilzAdam |
/giveme RealBadAnge:code |
23:06 |
PilzAdam |
+l |
23:06 |
RealBadAngel |
no more call backs |
23:07 |
VanessaE |
RealBadAngel: "take control" doesn't make any sense. Sorry, language barrier here. |
23:07 |
RealBadAngel |
makes |
23:07 |
NekoGloop |
augh |
23:07 |
|
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23:08 |
NekoGloop |
alright so I have to do this the long way around |
23:08 |
Basstard` |
The shortcut? |
23:08 |
VanessaE |
NekoGloop: you might be better off rolling your own |
23:08 |
PilzAdam |
VanessaE, RealBadAngel, it would be useful if you have code that has a long runtime and you need to execute it in a abm |
23:08 |
NekoGloop |
i have to use mesecons's internal api |
23:08 |
jin_xi |
use coroutines and yield maybe? |
23:09 |
NekoGloop |
because this isnt going to work as a normal cookie-cutter receptor |
23:09 |
RealBadAngel |
for the serious projects like wireless. tubes. pipes |
23:09 |
VanessaE |
so you're saying that when the server executes an ABM, the whole thing just stops dead and doesn't answer any outside actions until that ABM completes? |
23:09 |
RealBadAngel |
world lives |
23:09 |
VanessaE |
so you want to have an ABM execute your code but immediately return while your code continues to run uninterrupted. |
23:09 |
RealBadAngel |
just another abms wont work |
23:10 |
PilzAdam |
VanessaE, yes |
23:10 |
VanessaE |
ok |
23:10 |
RealBadAngel |
till your one is completed |
23:10 |
VanessaE |
at which point it does...what? |
23:10 |
VanessaE |
just ends I guess and the process disappears |
23:10 |
PilzAdam |
yes |
23:10 |
RealBadAngel |
execuitn another ones |
23:11 |
RealBadAngel |
and returin to itself |
23:11 |
VanessaE |
"executing another ones and return to itself" makes no sense. |
23:11 |
RealBadAngel |
perceft sense |
23:11 |
VanessaE |
the code has already executed and ended. How can you return to that which has already completed? |
23:11 |
RealBadAngel |
NO END |
23:11 |
bas080 |
Is anyone willing to help with the chess mod. We are looking for a graphics designer. |
23:12 |
NekoGloop |
bas080: if its nodeboxes im out |
23:12 |
RealBadAngel |
youre not supposed to give away control |
23:12 |
bas080 |
If you are interested leave your comment here. http://minetest.net/forum/viewtopic.php?id=2784 |
23:12 |
PilzAdam |
VanessaE, ill test it |
23:12 |
bas080 |
RealBadAngel, youre not supposed to give away control, why?? |
23:12 |
Basstard` |
How now brown cow? |
23:13 |
RealBadAngel |
because that way i can take care of dissapearin stuff? |
23:13 |
NekoGloop |
Basstard go away |
23:13 |
RealBadAngel |
when unloadaed? |
23:14 |
RealBadAngel |
shit |
23:14 |
RealBadAngel |
you know what "thread" is meanin? |
23:14 |
VanessaE |
of course |
23:14 |
jin_xi |
you know coroutines? can do thread like things and lua has it |
23:14 |
RealBadAngel |
within it you can do anythin |
23:14 |
VanessaE |
a process that runs independently of all other code on a machine, except that it might pass messages back and forth or read/write data against another threada. |
23:14 |
VanessaE |
-a |
23:14 |
NekoGloop |
who else can say the konami code as fast as video games require it to be input? |
23:15 |
RealBadAngel |
stream not ogg |
23:15 |
RealBadAngel |
stream tv |
23:15 |
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23:15 |
RealBadAngel |
make TV |
23:15 |
RealBadAngel |
and watch TV ingame |
23:15 |
VanessaE |
NekoGloop: konami code? |
23:15 |
RealBadAngel |
WHATEVER |
23:15 |
NekoGloop |
up up down down left right left right B A start |
23:16 |
NekoGloop |
have you been living under a rock?! |
23:16 |
RealBadAngel |
lol |
23:16 |
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23:16 |
RealBadAngel |
gave gives us only ways to respond |
23:16 |
RealBadAngel |
on callbacks |
23:17 |
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23:17 |
PilzAdam |
it works! |
23:17 |
RealBadAngel |
when you are not depend on callbacks |
23:17 |
PilzAdam |
minetest.register_abm({ |
23:17 |
PilzAdam |
nodenames = {"test:test_node"}, |
23:17 |
PilzAdam |
interval = 5, |
23:17 |
PilzAdam |
chance = 1, |
23:17 |
PilzAdam |
action = function(pos, node) |
23:17 |
PilzAdam |
minetest.chat_send_all("Start function") |
23:17 |
PilzAdam |
co = coroutine.create(function () |
23:17 |
PilzAdam |
minetest.chat_send_all("Start thread") |
23:17 |
PilzAdam |
end) |
23:17 |
PilzAdam |
coroutine.resume(co) |
23:17 |
RealBadAngel |
WHAT YOU CAN DO |
23:17 |
PilzAdam |
end |
23:17 |
RealBadAngel |
? |
23:17 |
PilzAdam |
}) |
23:17 |
NekoGloop |
this behemoth of code that makes up my cyclers had better work |
23:18 |
RealBadAngel |
you have disabled abms hehehehe |
23:18 |
bas080 |
Question, if i would make a global function mod which can be use by other mods. Is it important for it to load before other mods that use it. Or is that handled automatically. |
23:18 |
VanessaE |
there's only one problem, according to this Lua resource, only one coroutine can run at a time |
23:18 |
VanessaE |
so they're not true threads. |
23:18 |
RealBadAngel |
no |
23:18 |
RealBadAngel |
1st one |
23:19 |
Basstard` |
NekoGloop: http://konamicodesites.com/ |
23:19 |
RealBadAngel |
who take it over |
23:19 |
bas080 |
ty, RealBadAngel |
23:19 |
RealBadAngel |
and take of anothers |
23:19 |
VanessaE |
"Coroutines, on the other hand, are collaborative: A program with coroutines is, at any given time, running only one of its coroutines and this running coroutine only suspends its execution when it explicitly requests to be suspended. " |
23:19 |
VanessaE |
what we used to call "cooperative multitasking" back in the 8-16 bit days |
23:19 |
jin_xi |
its cooperative multikatk |
23:19 |
RealBadAngel |
that will be masterpiece |
23:19 |
jin_xi |
lol |
23:19 |
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23:19 |
RealBadAngel |
live and let live? |
23:20 |
RealBadAngel |
shall the rule be named |
23:20 |
* NekoGloop |
is raging at lua |
23:20 |
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23:20 |
PilzAdam |
is there a sleep function lua? |
23:20 |
NekoGloop |
i would laugh so hard if this worked the first time |
23:21 |
NekoGloop |
oh wait... i can use the receptor thingy... :3 |
23:21 |
NekoGloop |
now lets just hope this doesnt fail epicly |
23:21 |
RealBadAngel |
now u got my point? |
23:22 |
|
sdzen left #minetest |
23:22 |
RealBadAngel |
within this given thread... |
23:23 |
RealBadAngel |
you can make everyhtin |
23:23 |
RealBadAngel |
timing is not important |
23:24 |
RealBadAngel |
loaded or unloaded |
23:24 |
RealBadAngel |
you still got it |
23:24 |
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23:25 |
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23:26 |
PilzAdam |
minetest.chat_send_all("Start function") |
23:26 |
PilzAdam |
co = coroutine.create(function () |
23:26 |
PilzAdam |
minetest.chat_send_all("Start thread") |
23:26 |
PilzAdam |
local old = os.time() |
23:26 |
PilzAdam |
while os.time() < old+10 do |
23:26 |
PilzAdam |
|
23:26 |
PilzAdam |
end |
23:26 |
PilzAdam |
minetest.chat_send_all("End thread") |
23:26 |
PilzAdam |
end) |
23:26 |
NekoGloop |
STOPITTTTT!!!! |
23:26 |
PilzAdam |
coroutine.resume(co) |
23:26 |
RealBadAngel |
just serve other ABM's to be fair |
23:26 |
PilzAdam |
minetest.chat_send_all("End function") |
23:26 |
NekoGloop |
USE PASTEBIN |
23:26 |
PilzAdam |
this prints |
23:26 |
PilzAdam |
start function |
23:26 |
PilzAdam |
start thread |
23:26 |
PilzAdam |
stop thread |
23:26 |
PilzAdam |
stop function |
23:26 |
NekoGloop |
USE PASTEBINNNNN!!!!!!!!!!!!!!! |
23:26 |
PilzAdam |
shut up |
23:27 |
NekoGloop |
i wish you would |
23:27 |
jin_xi |
NekoGloop: pls stop annoying |
23:27 |
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23:27 |
NekoGloop |
he's blatantly doing it to piss off everyone |
23:27 |
PilzAdam |
RealBadAngel, it didnt work as expected |
23:28 |
RealBadAngel |
you want the workin code? |
23:28 |
PilzAdam |
it first executing the coroutine and then finish the abm |
23:28 |
PilzAdam |
the game will stop as if the code would be directly executed in the abm |
23:28 |
RealBadAngel |
receive abm |
23:29 |
RealBadAngel |
nake do while loop |
23:29 |
RealBadAngel |
make |
23:29 |
RealBadAngel |
nothin easier |
23:31 |
PilzAdam |
RealBadAngel, the corroutine does not work as a detached thread |
23:31 |
RealBadAngel |
i found that by my errror |
23:32 |
RealBadAngel |
i think i shall then realease then fully documented |
23:32 |
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23:32 |
VanessaE |
can't you just launch the thread without using an ABM at all? |
23:32 |
VanessaE |
I mean literally at the start of your code |
23:33 |
VanessaE |
and have it wait for some flag before it actually does anything useful? |
23:33 |
VanessaE |
you could set that flag inside the ABM that you were originally trying to use |
23:33 |
RealBadAngel |
once ABM taken its your own |
23:33 |
PilzAdam |
ill try it |
23:33 |
VanessaE |
so like this: |
23:33 |
VanessaE |
code code code |
23:33 |
VanessaE |
your thread |
23:33 |
VanessaE |
regster abm |
23:33 |
VanessaE |
--> sets flag |
23:33 |
VanessaE |
--> exits |
23:33 |
VanessaE |
code code code |
23:34 |
VanessaE |
and in "your thead" you watch for that flag |
23:34 |
VanessaE |
a rudimentary form of message passing |
23:34 |
VanessaE |
this is how we did it back in the 8-bit days, when an interrupt service routine still needed to communicate back and forth with the main foreground process |
23:34 |
PilzAdam |
VanessaE, didnt work: its hanging on creating server... |
23:35 |
VanessaE |
shit |
23:35 |
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23:35 |
PilzAdam |
the coroutine does *not* work as a detached thread at all |
23:35 |
VanessaE |
then there's only one way |
23:35 |
RealBadAngel |
thats the problem |
23:35 |
VanessaE |
use the server timer to execute your thread in very small chunks |
23:36 |
VanessaE |
like 10-20 lines at a time, with a counter at the start of your timer service routine that says what chunk to run next |
23:36 |
RealBadAngel |
how to call another ones? |
23:37 |
RealBadAngel |
PilzAdam:are we talkin the same? |
23:37 |
PilzAdam |
english? |
23:37 |
RealBadAngel |
damn you |
23:37 |
RealBadAngel |
hahahahaha |
23:37 |
PilzAdam |
what do you mean? |
23:37 |
RealBadAngel |
here its workin |
23:38 |
PilzAdam |
what? |
23:38 |
RealBadAngel |
what im talkin about since bout 2 hrs? |
23:39 |
PilzAdam |
giveme code |
23:39 |
VanessaE |
give us something, RBA |
23:39 |
RealBadAngel |
damn |
23:39 |
VanessaE |
some kind of skeleton |
23:39 |
VanessaE |
a flowchart |
23:39 |
VanessaE |
ANYthing that shows what's really supposed to happen and what IS happening |
23:39 |
RealBadAngel |
DONT LET CONTROL of abm |
23:40 |
VanessaE |
don't let it do what? |
23:40 |
RealBadAngel |
loop it to death |
23:40 |
VanessaE |
English FAIL :-) |
23:40 |
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23:40 |
Basstard` |
TAKE CONTROL |
23:40 |
RealBadAngel |
shit im not english |
23:40 |
NekoGloop |
uh |
23:40 |
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23:40 |
NekoGloop |
its not working :'/ |
23:40 |
Youbi |
Hello |
23:40 |
VanessaE |
hi Youbi |
23:40 |
Basstard` |
Hello Yoshi |
23:40 |
VanessaE |
RealBadAngel: yes, so we noticed ;-) |
23:41 |
Youbi |
I have a problem with mini pictures of items in my stack, in the last version of minetest_game :( |
23:41 |
NekoGloop |
Youbi: only nodes? |
23:41 |
NekoGloop |
i have that too |
23:41 |
VanessaE |
Youbi: lots of people have that problem :-/ |
23:41 |
NekoGloop |
VanessaE: I need help :( |
23:41 |
NekoGloop |
its not working |
23:42 |
VanessaE |
usually solved by fiddling with your video driver setting I think |
23:42 |
Youbi |
Oh :( |
23:42 |
RealBadAngel |
once you register function |
23:42 |
NekoGloop |
its sending a signal in one direction and one direction only |
23:42 |
Youbi |
--" |
23:42 |
VanessaE |
NekoGloop: did you roll your own? |
23:42 |
Youbi |
Or by using another texture pack ? |
23:42 |
VanessaE |
or you're trying to work off the delayer code? |
23:42 |
RealBadAngel |
to serve callback |
23:42 |
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23:42 |
VanessaE |
Youbi: wouldn't help - it's a bug in the game's video driver |
23:43 |
NekoGloop |
i used the delayer code but if i didnt tell you you wouldnt know |
23:43 |
RealBadAngel |
for an AMB |
23:43 |
PilzAdam |
http://ompldr.org/vZjloaA/flowchart.png |
23:43 |
RealBadAngel |
within than function just make an infinite loop |
23:43 |
VanessaE |
PilzAdam: that's what I figured he wanted. |
23:43 |
PilzAdam |
this does *not* work with coroutines |
23:43 |
RealBadAngel |
you will see game just wont stop |
23:43 |
VanessaE |
but clearly there's no way to spawn a separate process with the game's API |
23:44 |
NekoGloop |
i can choose what delay i want |
23:44 |
RealBadAngel |
and will work |
23:44 |
NekoGloop |
but the actual cycling doesnt happen |
23:44 |
RealBadAngel |
and your loop too |
23:44 |
PilzAdam |
RealBadAngel, how do you want to code it? |
23:45 |
PilzAdam |
NekoGloop, if nobody is talking to you, please stop writing here :-) |
23:45 |
NekoGloop |
vanessae is talking to me |
23:45 |
VanessaE |
NekoGloop: not sure why it wouldn't work, it could be literally anything |
23:45 |
NekoGloop |
pastebin, brb |
23:45 |
PilzAdam |
sry NekoGloop, i didnt noticed |
23:45 |
RealBadAngel |
if you want to have somethin to be done do it by yourself.... |
23:45 |
RealBadAngel |
;) |
23:46 |
PilzAdam |
imo theres no way to code it |
23:46 |
thexyz |
PilzAdam: nice flowchart |
23:46 |
VanessaE |
RealBadAngel: so explain this then: why can't you write this code to not require this separate thread? |
23:46 |
PilzAdam |
thexyz, GIMP |
23:46 |
thexyz |
just remember — there is only one thread for lua |
23:46 |
NekoGloop |
http://pastebin.com/dXZVgsFJ here ya go |
23:46 |
RealBadAngel |
this separare thered is THE GOAL |
23:47 |
thexyz |
you can't achieve that |
23:47 |
NekoGloop |
same as he cant play sound? |
23:47 |
PilzAdam |
in java its simple: new thread(Runnable).start(); |
23:47 |
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23:47 |
RealBadAngel |
brb |
23:47 |
NekoGloop |
VanessaE: any ideas? |
23:47 |
thexyz |
lua can't into threads |
23:48 |
thexyz |
lua though can into coroutines |
23:48 |
thexyz |
but i can't even imagine how that would work |
23:48 |
thexyz |
in minetest context |
23:48 |
PilzAdam |
it didnt work |
23:48 |
VanessaE |
NekoGloop: reading |
23:48 |
PilzAdam |
ive tested it |
23:48 |
thexyz |
oh, right |
23:48 |
thexyz |
actually |
23:48 |
thexyz |
one question |
23:48 |
NekoGloop |
i said it was a behemoth of code :) |
23:49 |
PilzAdam |
thexyz, go on |
23:49 |
thexyz |
why do you need to have infinite loop in abm? |
23:49 |
PilzAdam |
e.g. a code in abm that has a long runtime and freezes the game |
23:49 |
thexyz |
um.. |
23:49 |
PilzAdam |
i dont need it |
23:50 |
thexyz |
i think such code should not exist |
23:50 |
PilzAdam |
RealBadAngel wants it |
23:50 |
VanessaE |
NekoGloop: I just don't know, this code's too complicated (since it uses an API I don't know well yet) for my tired eyes to grok |
23:50 |
NekoGloop |
lol |
23:50 |
thexyz |
i think you can implement something like coroutines using register_on_globalstep |
23:50 |
thexyz |
with some little interval |
23:51 |
PilzAdam |
NekoGloop, define groups outside of the for-loop |
23:51 |
VanessaE |
haha |
23:51 |
VanessaE |
did I or did I not say that like an hour ago? |
23:51 |
RealBadAngel |
ok |
23:51 |
NekoGloop |
hm? |
23:51 |
RealBadAngel |
listen |
23:51 |
RealBadAngel |
i get an objet |
23:51 |
RealBadAngel |
node |
23:52 |
NekoGloop |
as far as the for-loop goes, that's barely changed from delayers |
23:52 |
RealBadAngel |
with abm defined behaviour |
23:52 |
NekoGloop |
the only things changed there were names of nodes and images |
23:52 |
PilzAdam |
NekoGloop, sry i was wrong (tired too) |
23:52 |
NekoGloop |
we all are |
23:53 |
RealBadAngel |
cause it to trigger once |
23:53 |
PilzAdam |
2 am here in germany |
23:53 |
VanessaE |
NekoGloop: that said, I don't see any code here that will actually *run* the cycler routine |
23:53 |
NekoGloop |
289.gloopcons.cycler_cycle |
23:53 |
RealBadAngel |
once im here i got it |
23:53 |
VanessaE |
NekoGloop: yes, but what called that function? |
23:53 |
NekoGloop |
(it copied the line number as well. how convinent) |
23:53 |
VanessaE |
calls |
23:54 |
thexyz |
RealBadAngel: can you write everything in one message? |
23:54 |
NekoGloop |
gloopcons.cycler_update |
23:54 |
RealBadAngel |
shit |
23:54 |
NekoGloop |
which is then called by mesecons:register_on_signal_change |
23:54 |
VanessaE |
and what calls gloopcons.cycler_update? |
23:54 |
VanessaE |
ok |
23:54 |
VanessaE |
but, |
23:55 |
NekoGloop |
yes? |
23:55 |
VanessaE |
isn't the on_signal_change supposed to be called when an INPUT changes? |
23:55 |
NekoGloop |
oh shit that wont work |
23:55 |
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23:55 |
VanessaE |
this thing's supposed to generate OUTPUTS |
23:55 |
NekoGloop |
abm should do the trick, no? |
23:55 |
VanessaE |
an ABM will work but if there's a better function then you should use it |
23:56 |
NekoGloop |
i dont think so... |
23:56 |
VanessaE |
an abm with an interval of one realtime second sounds right |
23:56 |
RealBadAngel |
i dont think you got the idea |
23:56 |
VanessaE |
(that's the fastest they can run anyway I guess) |
23:56 |
VanessaE |
RealBadAngel: that wasn't to you, we're talking now about something NekoGloop is writing |
23:57 |
RealBadAngel |
im bout 5 mins from my bed |
23:57 |
RealBadAngel |
talkin to you now |
23:57 |
jin_xi |
i'll stay up to watch tennis |
23:57 |
jin_xi |
yeah |
23:58 |
RealBadAngel |
why all mauvebics power mods failed |
23:58 |
VanessaE |
RealBadAngel: I think the only way you're going to do this is like I said before. use the global step timer to run your 'endless' routine in small increments. |
23:59 |
VanessaE |
RealBadAngel: think copperbars before the copper chip was available. remember how we used to do those? |
23:59 |
RealBadAngel |
you still havent understood |
23:59 |
VanessaE |
I understand perfectly. |
23:59 |
VanessaE |
but you want something the game API can't do |
23:59 |
bas080 |
Jungltrees is on the verge of being published |
23:59 |
jin_xi |
^^ signs of misunderstanding evident... |