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IRC log for #minetest, 2012-08-26

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Time Nick Message
00:08 Crisco joined #minetest
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00:30 khonkhortisan Combining worldedit with mesecons with a third mod could create a 3d printer fax machine
00:44 Taoki joined #minetest
00:49 Gizmokid2005 joined #minetest
00:54 khonkhortisan worldedit will soon be microcontroller-friendly (except for saving, transpose, and rotate)
01:45 vicscandl mepe;
01:45 vicscandl wow, fingers
01:45 vicscandl meep
01:47 leo_rockway bas080: that looks good. It would be better to visualize it with a different texture. Also, like they said, vines.
01:48 bas080 I did make a vines mod. You could use those... i could also add vines to the trees. Maybe climbing plants on the tree stem.
01:49 bas080 would avoid dependency
01:50 bas080 leo_rockway, are you on the forums?
01:50 NekoGloop Yes he is
01:51 leo_rockway bas080: I am. I do have the vines mod installed too.
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02:00 khonkhortisan Crisco: you should update your host address to centurylink, it still shows qwest
02:03 * khonkhortisan just found a file called ""
02:03 _2cool_ O.O
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02:23 khonkhortisan I'm making a tictactoe game. There are nine input buttons and eighteen output wires. Somehow I have to make the button turn the square to the correct symbol based on whose turn it is, and change whose turn it is without going back in a loop and changing the symbol.
02:23 _2cool_ interesting
02:25 khonkhortisan ah. I need a T-flop.
02:32 khonkhortisan haha. new node idea: lightwire! It gives off light and loses power over distance! (feel free to shoot this idea down)
02:33 _2cool_ I have destroyed all the redstone in this minecraft map
02:33 khonkhortisan why?
02:33 _2cool_ I WILL DESTROY YOU KHONK FOR SAYING THAT
02:33 _2cool_ anyway, Water got on the water
02:33 khonkhortisan I have a house on gameboom
02:33 _2cool_ water got on the redstone
02:33 khonkhortisan mesecons don't short out yet
02:33 _2cool_ I don't have privs in gameboom
02:34 khonkhortisan I have a health room filled with apples and strawberries and a pie and doorways made of moreores blocks
02:34 khonkhortisan and a papyrus curtain
02:34 _2cool_ not bad
02:34 khonkhortisan I'm set up for a greifing
02:34 _2cool_ put lava under your house
02:34 _2cool_ *evilface*
02:35 khonkhortisan why? for a moat or to burn the house?
02:35 _2cool_ make it and make it look like a mineshaft
02:35 NekoGloop No for the griefers
02:36 khonkhortisan I like trapgrass
02:36 _2cool_ removestone *evilfaceagain*
02:36 khonkhortisan haha trapgrass+teleporters = whack-a-mole!
02:36 _2cool_ beautiful idea
02:36 khonkhortisan there could be a removestone house with a pressure plate inside to frame someone as a greifer because they'll be standing there when the house disappears
02:37 _2cool_ I would lol
02:37 _2cool_ even if it was me
02:37 Crisco khonkhortisan: what?
02:37 Crisco I can't control that
02:37 Crisco plus I liked quest better :P
02:38 khonkhortisan I just know from the commercials they changed the name
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03:00 _2cool_ The spice must flow!
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03:18 cornernote i finally made my 4-bit decoder
03:18 cornernote now all i have to do is hook it to my 7 segment display
03:18 cornernote and i have a 1 digit number!  =)
03:18 khonkhortisan working on mesecons http://www.flickr.com/photos/79516830@N05/7861326182/in/photostream/lightbox/ reminds me of xkcd http://xkcd.com/505/ I feel like I'm going to end up in a desert of infinite rows of insulated mesecons - like the the bottom left picture
03:19 khonkhortisan you could have seven digits if you use binary
03:19 cornernote wow, thats more impressive than mine
03:19 khonkhortisan almost done with it
03:19 cornernote what is it ?
03:19 cornernote and, does it work ?
03:20 khonkhortisan it's the display and the rules that makes it so big. Tic-tac-toe
03:20 khonkhortisan I haven't fired it up yet, I have a little bit more to connect
03:20 cornernote the display has too many pixels for tic-tac-toe ?
03:20 khonkhortisan most likely I'll have a giant bughunt
03:20 cornernote oh i see
03:20 cornernote 3x3 = 1
03:20 khonkhortisan I need to display X or O or blank so it has to be that big
03:20 khonkhortisan can't do it in single pixels
03:21 cornernote yea, gotchya
03:21 khonkhortisan trinary gameboard
03:21 cornernote walk me through how the game works...
03:21 cornernote eg..
03:21 cornernote player 1 presses a button
03:22 cornernote it knows player 1 is X because player1 is always X
03:22 cornernote then player 2 pushes... it knows its O's turn ?
03:22 khonkhortisan you have to decide who's X and who's O - I still have to make the loser go first
03:22 cornernote can it detect a winner ?
03:22 khonkhortisan it can detect a win, all 16 ways to win. - aah! I didn't detect a tie!
03:23 cornernote if we hook up my machine to your machine, it can have a scoreboard
03:23 khonkhortisan yeah
03:23 cornernote but yours is way more impressive
03:23 khonkhortisan my reset button will be hidden if the people tie
03:24 cornernote over the back...
03:24 cornernote is that a bank of like 10x10x2 ucs ?
03:24 khonkhortisan it blinks the three squares that caused a win, that's what the second slice is for
03:24 khonkhortisan 18x2x16 I think
03:25 cornernote lmao
03:25 cornernote all the same program on them ?
03:25 cornernote imagine this in redstone
03:25 NekoGloop I dont want to
03:25 khonkhortisan no most of them pass A to C and B to D, there's other programming sprinkled in
03:25 khonkhortisan does redstone have microcontrollers?
03:26 cornernote i learned how to make a decoder from wating 10 year olds on minecraft
03:26 khonkhortisan I guess you'll just have to press the reset button if you get a tie
03:26 cornernote i wasnt sure how it worked, but after watching that, and looking at some wireing diagrams it all started to come together
03:26 khonkhortisan there's some way to compress multiple signals on redstone.
03:27 cornernote ahh, so kindof a uc
03:27 cornernote and they seem to not connect/interact as much as mesecons do
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03:38 cornernote sometimes my gates dont switch off when i switch them off
03:38 khonkhortisan ?
03:38 cornernote i dont have even 1/10 of the amount you have
03:38 cornernote do all yours work properly ?
03:39 khonkhortisan if they're too far away from you they won't function
03:39 cornernote mine are closer than yours
03:39 khonkhortisan it all works properly, as long as I have it programmed right, which I don't
03:39 cornernote i'll ss so you can see
03:41 cornernote http://i49.tinypic.com/2ujjmts.png
03:42 cornernote its a 4-bit input, and depending on the input, it lights up 1 of the 16 lights
03:42 cornernote red lights
03:42 cornernote the blue lights are the indicators for the 2 half-adders
03:43 cornernote see both blue 0 are on, that means red 0 should be on
03:43 cornernote but red-3 stayed on
03:43 khonkhortisan the stuff at the top is what I compressed into my µc grid
03:43 khonkhortisan I could've made it look like that
03:43 cornernote if i punch the buttons again it will go off
03:44 cornernote the decoder ?
03:44 cornernote you mean the wires running to the red lights ?
03:44 khonkhortisan yes where they connect with the blue wires
03:44 cornernote so i can make it smaller ?
03:45 khonkhortisan yes.
03:45 cornernote using the extra bits in the uc ?
03:45 khonkhortisan nope just using the ports
03:45 cornernote there are only 4 ports tho
03:45 cornernote i need to count to 16 (or at least to 10)
03:45 khonkhortisan what port is the red on?
03:46 cornernote A
03:46 cornernote us is like this.. sbi(A,B&D)
03:47 cornernote sec, i'll get the diagram
03:47 cornernote http://www.matthewlynch.net/multittl/images/4-bit-instruction-decoder.png
03:48 cornernote the buttons are backwards tho, so im going to start it again i think
03:48 khonkhortisan okay that'll work. flood fill the blue with sbi(C,B)sbi(A,D) then where the yellow wires should connect with the blue wires you put sbi(C,B)sbi(A,D&B) then put an on wire along the opposite side of the red. That way you can have all the reds next to each other.
03:49 khonkhortisan sbi(C,B)sbi(A,D) is the part in the diagram where the wire hops over itself.
03:49 khonkhortisan sbi(C,B)sbi(A,D&B) is the and
03:50 khonkhortisan I might need to build it myself to really show you what I mean.
03:50 cornernote yeah, i dont really understand what you mean
03:50 khonkhortisan How many switches should I have in my example?
03:51 cornernote 4
03:51 cornernote 4x 1-bit inputs, 16 outputs (always only one active at any time)
03:51 khonkhortisan I'll just follow the diagram
03:52 cornernote but... i think instead of the 16 outputs, i can have a clever chip
03:52 cornernote using 16 ports  EFGHIJKLMNOPQRST
03:53 cornernote UC has more than 4 bits, it has 255 or 256 i think
03:53 cornernote right ?
03:53 khonkhortisan something like that
03:53 cornernote then the display can read from that chip
03:53 khonkhortisan if you dump the metadata you get lots of zeros
03:53 khonkhortisan what would you make the display out of?
03:54 cornernote pistons or glowstone
03:54 cornernote i'll do it long 1st, then i'll try to make it into a smarter chip
03:54 khonkhortisan if you store it in one chip how will you get the data out with only four ports?
03:55 cornernote lol
03:55 cornernote ok, good point
03:55 cornernote chips cant talk to each other
03:55 khonkhortisan they can, but the ports are one-way communication.
03:56 khonkhortisan I tried two-way, it doesn't work without some sort of timer.
03:56 cornernote yeah, chip 2 cant ask chip1 the state of port M
03:56 khonkhortisan but chip 1 can tell chip 2 the state of port A by using port B
03:56 cornernote yep
03:57 cornernote my switches are backwards, so im gunna restart
04:00 khonkhortisan I really want a µc to have a display so it can have a representation of the programming so you can tell where the different ones are in a grid
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04:05 NekoGloop Crafting: microcontroller + lightstone = that color of a display-microcontroller?
04:09 khonkhortisan no, a display just like a delayer where the modulus binary representation of the programming string is displayed
04:10 khonkhortisan with maybe a 3x3 display, automatic registration and deregistration of nodes, and creation and deletion of the display image
04:10 khonkhortisan this adder is confusing
04:17 cornernote the one in the diagram ?
04:17 khonkhortisan I don't like it
04:17 cornernote yeah, its cos its part of the decoder
04:17 cornernote u got a better one ?
04:18 khonkhortisan no, I'm trying to put the switches together but that makes part of the diagram be upside-down
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04:28 cornernote INS4 = bit1 i think
04:28 cornernote the way he labled it is strange
04:29 khonkhortisan I'm going to copy it exactly, no rotates or flips.
04:29 cornernote i did that
04:29 cornernote maybe i didnt
04:30 cornernote i made ins0 on the right, and ins4 on the left
04:30 cornernote and it turned out ins4 was bit1, and should be on the right
04:30 cornernote so copy his diagram and it will be right
04:30 cornernote just his labels are odd
04:34 khonkhortisan my circuits would be easier to read if I had a passthrough wire like this http://www.flickr.com/photos/79516830@N05/7861675528/in/photostream/lightbox/
04:34 khonkhortisan where the two wires are insulated from each other
04:43 * khonkhortisan is so glad he made worldedit capable of copying programmed microcontrollers
04:53 khonkhortisan I'm done, but I can't make sense of the output.
04:53 khonkhortisan Maybe I did the nor wrong
04:57 khonkhortisan yep, I did it wrong !A|!B
04:57 khonkhortisan cornernote: how did you make a nor?
04:58 khonkhortisan oh I know, an and.
04:59 khonkhortisan huh. It has a zero light. I'm done!
05:01 khonkhortisan cornernote: http://temp-share.com/show/dPf3mq4pW
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05:23 khonkhortisan you must've made a cornernote cloner out of mesecons and must be chasing them down right now
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05:33 bas080 http://dl.dropbox.com/u/419967/Screenshot%20-%2008262012%20-%2007%3A25%3A52%20AM.png
05:34 bas080 Jungletrees are as good as done. What do you think?
05:55 cornernote nor is like
05:56 cornernote sbi(A,!B&!C)
05:56 khonkhortisan I fixed it, there's my world
05:57 khonkhortisan really looks like a forest
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06:21 leo_rockway is there a noteblock mod?
06:42 VanessaE leo_rockway: in mesecons, yes.
06:42 VanessaE also good morning all.
06:42 leo_rockway VanessaE: neat =]
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08:01 VanessaE zzz
08:01 jin_xi sup
08:02 VanessaE not much.  kinda bored :-)
08:02 jin_xi well. learn c++!
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08:09 rubenwardy hi guys
08:10 rubenwardy Good Morning (well, for me anyway)
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08:21 jin_xi VanessaE: main.cpp, #1296: set mipmaps to true... looks way better here
08:23 VanessaE oh?
08:23 * VanessaE tries
08:24 VanessaE need AF in the other file also?
08:25 jin_xi i still have trilin and af in
08:25 * jin_xi checks
08:26 * VanessaE tries with AF and mipmap turned on
08:26 leo_rockway where's AF?
08:26 VanessaE over there ------>
08:26 leo_rockway >.>
08:26 leo_rockway I don't see it
08:27 VanessaE WOW!
08:27 jin_xi no more moiree
08:27 VanessaE jin_xi: NOW THAT'S WHAT I'M TALKING ABOUT!!!
08:27 VanessaE and zero effect on the rendering speed
08:27 VanessaE (actually it seems faster?)
08:27 VanessaE why isn't this the default?
08:28 leo_rockway hey, don't spoil! >.<
08:28 leo_rockway I'm building with mipmaps now
08:29 VanessaE leo_rockway:  at line 469 of src/clientmap.cpp, add this right between the scene:: and const video:: lines:   buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, true);
08:29 rubenwardy hi
08:29 VanessaE and do the mipmap thing jin_xi just posted
08:29 VanessaE the result is beautiful!
08:29 VanessaE and 16px textures still look sharp\
08:29 VanessaE THIS is how it should be!!!
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08:30 leo_rockway oh, I just finished building with mipmap and no real change. I'll add the AF
08:31 VanessaE you need both and your card needs to support those features
08:31 VanessaE (I assume without such support, they do nothing?)
08:32 leo_rockway I don't even know what mipmaps are
08:33 VanessaE made a very clear and absolute recommendation to celeron55 and showed him exactly what to change.
08:33 VanessaE leo_rockway: mipmaps is when the video card or driver or rendering software makes multiple copies of your texture files, scaled to different sizes and aspect ratios, and uses the scaled copies for stuff drawn in the distance
08:33 leo_rockway oh, that makes a lot of sense, actually
08:34 VanessaE by doing the scaling *before* being sent to the rendering pipeline (instead of in realtime), they can be scaled with much nicer algorithms
08:34 leo_rockway mhm
08:34 VanessaE e.g. Lanczos or even simple bilinear
08:34 jin_xi well, theres that comment, we should ask what looked ugly really
08:34 leo_rockway somewhat relevant: http://kdepepo.wordpress.com/2012/08/15/reverse-antialiasing-for-image-scaling/
08:35 jin_xi fuck communication D:
08:35 leo_rockway I'm building irrlicht, I'll build with AF in a moment.
08:36 VanessaE "what looked ugly"?
08:36 VanessaE you mean just before this change?
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08:36 leo_rockway something looked ugly to him
08:36 VanessaE horrible glittering and moire patterns in anything more than 5 or so blocks away when you walk around or just pan the camera.
08:36 leo_rockway so I think he means ask him what looked ugly on his end...
08:37 leo_rockway (when enabling mipmaps)
08:37 leo_rockway VanessaE: did you see the comment right before that line of code to disable mipmaps?
08:37 jin_xi yup, that
08:37 VanessaE OH
08:37 VanessaE that comment
08:37 VanessaE yeah I saw that
08:37 VanessaE damned if I know what he meant
08:38 VanessaE but I'll bet that's no longer the case.
08:38 leo_rockway maybe on certain cards / drivers mipmaps makes things worse
08:40 VanessaE perhaps
08:40 leo_rockway the default grass texture looks terrible with AF
08:40 VanessaE which is why I just told celeron55 that it should be a checkbox.
08:41 leo_rockway because you can see the squares of the texture instead of an uninterrupted pattern
08:41 leo_rockway things far away look great
08:41 VanessaE ah
08:41 leo_rockway things up close look like a bad case of gaussian blur
08:41 VanessaE well AF is supposed to do that
08:42 leo_rockway mhm
08:42 VanessaE before, the texture would just turn to garbage far away
08:42 VanessaE wait
08:42 leo_rockway but I stopped using your texture because of this problem
08:42 VanessaE no AF is not supposed to blur up close
08:42 VanessaE that's bilinear filtering that does that
08:42 leo_rockway VanessaE: well... it's doing that in my case.
08:43 VanessaE hence why I say it needs a checkbox :-)
08:43 leo_rockway I'll try your texture
08:43 VanessaE I just checked by placing a few blocks that still have 16px textures, into my world among the 512px textures.  the 16px objects looked normal.
08:44 rubenwardy you are adding AF?
08:44 Calinou http://minetest.net/forum/viewtopic.php?pid=39645#p39645
08:44 Calinou WTF
08:44 Calinou some new guy revives 14 month old topic and does something
08:44 Calinou first time this happens on the MT forum (the "does something" part) :P
08:45 VanessaE rubenwardy: jin_xi found a setting that turns it on - it's already part of irrlicht
08:45 VanessaE there's nothing to add, just change two settings in the code.
08:45 rubenwardy i know, i know irrlicht, is it device ok?
08:45 rubenwardy as in could it be added to the game?
08:46 leo_rockway Calinou: yes. I tested it and it works great for me, so i had to post a reply for him right away.
08:46 * VanessaE cranks her video driver up to 16x AF
08:46 VanessaE let's see if this has any effect.
08:47 Calinou should be added to official game IMO, true
08:47 leo_rockway I haven't checked the code of the python one, but it seems to me that if the C++ one is that fast maybe the Python one could've been optimized too.
08:47 Calinou I bet it would make windows support easier too
08:47 rubenwardy here comes the  /generatemap server command...
08:47 leo_rockway there's a map mod
08:47 leo_rockway I already commented there about this
08:48 leo_rockway although it would be great if the map were more like MC o.o
08:48 leo_rockway the mod, I mean...
08:51 VanessaE hm, video card driver settings don't seem to affect the AF/MM feature.  But it still looks just orders of magnitude better than without it.
08:51 * rubenwardy gets the shivers at the thought
08:52 leo_rockway VanessaE: request for your texture pack to support the snow mod, please o.o
08:52 VanessaE sure, I'll look into it.  remind me later also, ok?
08:52 rubenwardy the snow mod is good :)
08:52 leo_rockway okay, will do. Thank you =]
08:53 rubenwardy does anyone know why celeron55 unsupported jungles?
08:53 leo_rockway no idea. I liked them.
08:54 VanessaE now, next is antialiasing.
08:54 VanessaE rubenwardy: they were "boring"
08:54 VanessaE :(
08:55 rubenwardy they are still an enviroment, and they made a difference to the just normal trees...
08:55 rubenwardy we need loads of different biomes
08:55 leo_rockway snow works great
08:55 rubenwardy i know :)
08:56 jin_xi can't try AA here on crappy 09 intel integrated it seems
08:57 rubenwardy VanessaE: are you going to release your graphics code modifications as a "super minetest version" or as part of the main game
08:58 VanessaE there.  the AF+MM build is not the default on my machine.
08:58 VanessaE rubenwardy: jin_xi already said how above :-)
08:59 VanessaE leo_rockway: how fast is the snow biome?
08:59 VanessaE (I'm not a big fan of arctic-type biomes, but I'm willing to give it a try)
08:59 VanessaE there.  the AF+MM build is NOW the default on my machine.
08:59 leo_rockway VanessaE: works just fine for me.
08:59 VanessaE stupid fingers.
09:00 leo_rockway you can pick up snow, throw snowballs...
09:00 leo_rockway fire melts the snow
09:00 leo_rockway there are snow blocks
09:00 leo_rockway if you place a snow block in water, the water starts to freeze
09:00 VanessaE stand by.
09:01 leo_rockway VanessaE: when I remind you about the snow mod I'll ask for farming mod too, yes? =]
09:01 VanessaE uploading an ubuntu 12.04, AMD64 build with the tweaks enabled
09:01 VanessaE leo_rockway: er...no.  maybe later on the farming mod :-)
09:01 leo_rockway okay
09:02 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetestc55_0.4.2-0b1ab41-1_amd64.deb
09:02 VanessaE there.
09:02 VanessaE standard minetest dependencies.
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09:03 rubenwardy I really need to get Ubuntu...
09:04 VanessaE that build will probably work on debian, maybe also others by way of alien
09:04 rubenwardy Can you build it for windows or give me the code so i can?
09:04 rubenwardy Thank you
09:05 VanessaE No I can't, but see above for jin_xi's changes.
09:05 VanessaE they're simple to apply.
09:05 VanessaE [08-26 04:30] <VanessaE> at line 469 of src/clientmap.cpp, add this right between the scene:: and const video:: lines:   buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, true);
09:05 VanessaE [08-26 04:30] <VanessaE> and in src/main.cpp line 1296: set mipmaps to true
09:05 VanessaE (as repeated in -dev, but without celeron55's nick prepended)
09:06 VanessaE it should be incredibly trivial to attach those changes to a checkbox in the GUI.
09:07 rubenwardy thankds
09:07 rubenwardy damn
09:10 Calinou jin_xi, my netbook supports AA yet it has an intel gpu :p
09:10 Calinou up to 8x iirc
09:10 Calinou VanessaE, mipmaps are often faster because they might use less video memory
09:10 VanessaE exactly
09:11 Calinou rubenwardy, ubuntu sucks.
09:11 jin_xi hm idk
09:11 VanessaE and they requrie less data to be rednered to the screen
09:11 Calinou anyway: I vote for checkbox in menu/setting in minetest.conf :p
09:11 jin_xi i'm just playing around with this, i have no clue
09:11 Calinou ideally let us choose texturemode in minetest.conf (default is GL_NEAREST, you can use GL_LINEAR_MIPMAP_LINEAR and any other texture mode)
09:11 jin_xi usually i play nethack. graphics handled just fine
09:12 rubenwardy Calinou, what do you use?
09:12 Calinou debian testing
09:12 Calinou - not backed by a company
09:12 Calinou - base install is 100% free software
09:12 Calinou - rolling release (there's a stable version, too)
09:13 Calinou - less bloated than noobuntu
09:13 Calinou :p
09:14 VanessaE Calinou: please go tell that to c55 in -dev
09:14 VanessaE EVERYONE who can use this feature PLEASE go bug him
09:14 VanessaE he needs to understand how useful this is
09:15 leo_rockway jin_xi: lol
09:15 Calinou lol, he would kick me :p
09:16 rubenwardy celeron55 sounds quite stubburn
09:17 VanessaE do it anyway, Calinou
09:17 rubenwardy :P
09:17 VanessaE if he kicks you it'll be in the log
09:19 rubenwardy lol
09:24 jin_xi kicked in the log
09:24 Calinou no, haven't been kicked for now :)
09:24 VanessaE heh
09:24 Calinou wtf, I am downloading xonotic git at 289 kb/sec
09:25 jin_xi here is an idea: someone should make a forum post with changes for users to report back
09:25 jin_xi once you have a lot of positive feedback, discussion and screenies post a link in -dev
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09:27 VanessaE jin_xi: can you start the topic?  you discovered it, and if I start it c55 will just ignore me :-)
09:27 Calinou and get slapped by c55
09:27 Calinou sentence completed :p
09:28 Calinou popularity apparently doesn't help, if it did, there would be 150 ores in the default game :p
09:28 VanessaE haha
09:28 VanessaE popularity might not help, but seniority does
09:28 VanessaE I've seen how c55 reacts to that
09:28 VanessaE with exceptions ;D
09:30 jin_xi ok, will do but later today
09:30 jin_xi gotta run now
09:32 VanessaE ok
09:35 Calinou joined #minetest
09:37 leo_rockway I'm disabling AF. This needs to be a GUI or minetest.conf option, though. For HD textures it _really_ needs to be enabled.
09:38 leo_rockway mipmaps should be enabled by default, IMO.
09:38 VanessaE why disabling it?
09:38 leo_rockway VanessaE: in lowres it looks terrible.
09:38 VanessaE it shouldn't affect low-rez textures?
09:38 leo_rockway everything's too blurry
09:38 VanessaE odd
09:38 VanessaE are you sure you're not also using bilnear filtering?
09:38 VanessaE (or tei-)
09:39 VanessaE (or tri-)
09:39 leo_rockway well, if I am, I was before too.
09:39 leo_rockway and it didn't look blurry before enabling AF
09:40 VanessaE weird
09:40 VanessaE must be a driver bug then
09:40 leo_rockway there, I just rebuilt without AF and it looks normal again.
09:40 leo_rockway VanessaE: could be.
09:41 jin_xi which section should that post go in?
09:41 VanessaE jin_xi: I think engine development
09:41 VanessaE or feature discussion
09:41 jin_xi ok
09:41 jin_xi oh, what now
09:42 jin_xi i'll go for feature discussion
09:44 leo_rockway mipmaps does help for me, though. I haven't checked for far rendering before.
09:45 iqualfragile joined #minetest
09:45 leo_rockway I can even enable full viewing range
09:48 jin_xi topic created: http://minetest.net/forum/viewtopic.php?pid=39677#p39677
09:48 jin_xi ok later all
09:52 TheLastProject joined #minetest
09:53 leo_rockway yeah, I have to sleep too
09:53 leo_rockway bye
09:54 iqualfragile bb
09:54 iqualfragile (just got up)
09:55 q66 joined #minetest
10:01 VanessaE mornin iqualfragile
10:01 VanessaE and q66
10:01 VanessaE and whoever else I missed.
10:01 q66 hi
10:02 Calinou <leo_rockway> mipmaps should be enabled by default, IMO.
10:02 Calinou they were before 0.3
10:02 Calinou c55 disabled mipmaps "makes textures noisier but better looking"
10:03 VanessaE now where was that setting for antialiasing against transparency...
10:03 VanessaE *played with it once before)
10:03 iqualfragile i have allready asked twice but nobody could help me: im running a server. it seems like the server would have serve problems in sending the chunks to me as a client (conected throught the internet). can somebody help me to either gather an better output or solve the problem
10:04 iqualfragile the server has two threads of wich one is using 100 % of one cpu
10:05 RealBadAngel hi all
10:06 RealBadAngel VanessaE: http://www.youtube.com/watch?v=JUzMJFrciRo&amp;feature=youtu.be
10:07 rubenwardy joined #minetest
10:07 VanessaE woohoo!
10:07 RealBadAngel ive solved problem of puttin somethin inside tubes :)
10:07 iqualfragile realbadangel: that looks GREAT
10:07 iqualfragile have you set up an github-repos?
10:08 RealBadAngel not yet, its in very early stage
10:08 VanessaE NICE!!!
10:08 VanessaE can they turn corners okay?
10:08 RealBadAngel now writin the code for items to find inventories and follow the tubes to them
10:09 rubenwardy what is it?
10:09 RealBadAngel btw, changin the collision box and physical didnt helped
10:09 RealBadAngel ive created my own luaentity
10:10 izua joined #minetest
10:10 izua joined #minetest
10:10 rubenwardy link?
10:10 RealBadAngel no dowload yet
10:10 rubenwardy github page i mean
10:11 rubenwardy no
10:21 RealBadAngel rubenwardy: ah you joined after i posted video link, here you go http://www.youtube.com/watch?v=JUzMJFrciRo&amp;feature=youtu.be
10:22 rubenwardy wow
10:24 rubenwardy when the dropped thingys come out the end, do they form a sand block, or just sit there, or disapear, or add to a chest?
10:25 rubenwardy RealBadAngel
10:26 RealBadAngel will be added to a chest or any other node with inventory
10:26 RealBadAngel when there will be no inv, or the tube just ends
10:26 RealBadAngel will be dropped on the ground
10:27 rubenwardy ok, very cool
10:27 iqualfragile can you later add support for the carts mod?
10:27 rubenwardy similar to carts transportation, but faster. Is all the sand blocks coming from an inventory in the metal box
10:28 RealBadAngel this one by now works on_punch
10:28 rubenwardy adm?
10:28 rubenwardy inventory on silver box, then call abm
10:28 VanessaE RealBadAngel: so, patch soon for pumping water? :-)
10:29 RealBadAngel but will be kinda injector, whatever you put inside will be auto inserted in the tube when connected of course
10:30 RealBadAngel VanessaE: it may look i am workin on tubes just
10:30 iqualfragile vanessae: that wouldn't make sense right now
10:30 iqualfragile as the water is still minecraftlike
10:30 RealBadAngel but in fact im solvin the very same problems i had with water
10:31 RealBadAngel tube, wire, pipe whatever
10:31 RealBadAngel the very same routines
10:31 VanessaE iqualfragile: eh?
10:31 VanessaE RealBadAngel: oh ok
10:33 iqualfragile if you pump away one block of water another one will be created at the same place
10:34 RealBadAngel but still you can store them
10:34 RealBadAngel and later fill the sea if you like
10:34 VanessaE RealBadAngel: see my previous msgs?
10:34 RealBadAngel yup
10:35 VanessaE iqualfragile: solution:  fill them with an invisible block, remove it later when it has nothing surrounding it
10:35 iqualfragile wonderfull idea -.-
10:35 VanessaE the invisible block would be non-selectable, non-walkable
10:36 iqualfragile i would rather create realistic water wich rly flows
10:36 VanessaE and buildable-to
10:36 VanessaE so it would behave like air except where fluids are concerned
10:37 RealBadAngel try to add gravity to water node
10:37 RealBadAngel like the sand for example
10:37 iqualfragile no, but weight
10:37 iqualfragile … im gona search a video
10:37 RealBadAngel so the water could just fall down
10:37 VanessaE iqualfragile: then youi'll have to figure out how to disable infinite water generation
10:38 VanessaE or the mod will have to remove water faster than the server can replace it
10:38 iqualfragile yeah i would have to compleetly rewrite how water works
10:38 RealBadAngel easy to implement, gonna try that
10:39 VanessaE what happens if you replace the desired-to-be-taken water_source with water_flowing -- directly I mean?
10:39 VanessaE will the game re-flow it?
10:41 PilzAdam joined #minetest
10:41 theTroy Would be fun if the game used dwarf-fortress style of water
10:41 PilzAdam Hello everyone!
10:42 theTroy Hi PilzAdam :)
10:43 VanessaE hey PilzAdam
10:43 rubenwardy Hi ;)
10:44 iqualfragile Moin
10:47 iqualfragile vanessae, realbadangel: thats what i meant with real flowing water: https://www.youtube.com/watch?v=mnbm6u37WtE#t=113s
10:47 iqualfragile joined #minetest
10:48 VanessaE ha!  good luck getting c55 to do anything like THAT
10:48 rubenwardy german
10:48 rubenwardy what is he saying?
10:48 VanessaE no clue, I watch with audio off.
10:49 iqualfragile vanessae: actualy i programmed that on my own, so i can do it again in minetest
10:49 VanessaE iqualfragile: cool
10:49 VanessaE may as well try it
10:49 rubenwardy is that by you?
10:49 iqualfragile yeah
10:49 PilzAdam rubenwardy, hes talking about mountains, lake and snow
10:49 rubenwardy cool
10:50 rubenwardy a lot of snow...
10:50 RealBadAngel http://www.youtube.com/watch?v=EX5hGbfDfm4
10:50 RealBadAngel take a look on finite water mod for mc
10:53 rubenwardy that is cool
10:53 iqualfragile realbadangel: that water has rounding-mistakes
10:54 SpeedProg1 joined #minetest
10:55 PilzAdam RealBadAngel, that should be in default game with a checkbox in the settings
10:55 rubenwardy very cool
10:55 rubenwardy i would buy mc just for that
10:55 PilzAdam dont buy Minecraft!
10:56 rubenwardy i know
10:56 Calinou <PilzAdam> dont buy Minecraft!
10:56 Calinou lol
10:56 RealBadAngel write it, you wont have to then
10:56 RealBadAngel tried to register water as falling nodes
10:57 RealBadAngel doesnt work at all
10:57 PilzAdam i think this has to be done in c++
10:58 rubenwardy cant be done in current lua
10:58 rubenwardy would be slow in lua
10:59 rubenwardy celeron55 should support dll mods, but require them to be open source
10:59 theTroy all mods are required to be open source
10:59 theTroy by the license of minetest
10:59 theTroy including lua mods
10:59 VanessaE no they aren't.  but it's the standard and people won't look too kindly otherwise
11:00 theTroy they are
11:00 VanessaE only if you use code from minetest's mods do yours HAVE to be open.
11:00 theTroy GPLV2
11:00 VanessaE no, wrong.
11:00 theTroy VanessaE: you need to read the GPL then
11:00 PilzAdam you can use any open source license
11:00 VanessaE you sir are wrong.  period.
11:00 theTroy denial?
11:00 theTroy GPL requires you to use GPL
11:00 VanessaE the GPL does not apply to works added by a third-party to a GPL application
11:00 theTroy not any other open source licenses
11:00 theTroy that is LGPL
11:00 VanessaE it only applies if you want to distribute that applications's oruce.
11:01 VanessaE sourfce.
11:01 VanessaE source.
11:01 theTroy GPL requires ANY code linking to GPL source to be also published under GPL
11:01 VanessaE mods don't link to minetest.
11:01 VanessaE they are run by it like a script.
11:01 theTroy linking means that they interface with a program in a particular special way that the program is written
11:01 theTroy i.e. a sound file is not linking
11:01 theTroy but lua mod is, since it uses the minetests API
11:01 VanessaE if you write entirely your own code and design your own textures, you can use any license you like.
11:02 theTroy if you link to minetest
11:02 theTroy your code has to be GPL
11:02 theTroy you textures can be anything
11:02 theTroy that is WRITTEN in GPL
11:02 theTroy if you read the license
11:02 theTroy you seem to be confusing GPL and LGPL
11:02 VanessaE the GPl does not govern third-party applications that link to an open-source module or program if that program is distributed separatrely.
11:02 VanessaE I have read the license, and you are wrong.
11:02 theTroy you are incorrect
11:02 VanessaE the GPL is a DISTRIBUTION license, not a EULA.
11:02 theTroy if you distribute a third party that REQUIRES minetest to work
11:03 theTroy then you have to release under GPL
11:03 theTroy btw
11:03 VanessaE you have to distribute Minetest binaries in order for minetest's source license to matter.
11:03 theTroy anyone who commited to minetest can sue
11:03 theTroy that is also incorrect
11:03 VanessaE bullshit
11:03 theTroy you seem to be confusing LGPL with GPL here
11:03 theTroy GPL is extremely viral license
11:03 VanessaE no, (and for the record, minetest is LGPL)
11:04 rubenwardy bich fight (inside joke)
11:04 theTroy minetest is GPL
11:04 VanessaE minetest is LGPL.
11:04 theTroy unless celeron has transfered the license
11:04 VanessaE " Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like. It has been in development and use since October 2010.
11:04 VanessaE It is Free and Open Source Software, released under the LGPL, available for Windows and Linux.
11:04 VanessaE Minetest is developed by Perttu "celeron55" Ahola and a number of contributors. "
11:04 theTroy and by that I mean he got mutual agreement with all commiters from distro
11:04 VanessaE and indeed he did.
11:04 PilzAdam Quote from the minetest.net: "It is Free and Open Source Software, released under the LGPL, available for Windows and Linux."
11:04 theTroy then ok, he did switch to LGPL
11:05 theTroy but VanessaE GPL-wise, my statements were correct with regard to mods
11:05 VanessaE and even if he didn't, mods do not have to be gpl/lgpl because they do not link to minetest.
11:05 rubenwardy whats the difference? Freer or securer?
11:05 theTroy LGPL indeed permits you to have mods with different licenses
11:05 VanessaE mods are loaded and executed by lua, not minetest.
11:05 theTroy they link to minetest by the very fact that they use minetest API
11:05 VanessaE no
11:05 theTroy ehh
11:05 theTroy springrts.com
11:06 theTroy that is where it all started
11:06 theTroy ended up with asking FSF
11:06 VanessaE the GPl/LGPL is not talking about simple programs/scripts that are being loaded by a program - it's talking about linking in the compiler sense.
11:06 VanessaE as in linking in like a shared library
11:06 theTroy VanessaE: well, in any case, minetest is LGPL, so I have no need to argue with you.
11:07 PilzAdam there is no Minetest article in wikipedia.org
11:07 PilzAdam we need to fix that
11:07 theTroy if minetest was GPL, I would assume every mod is GPL by nature of it
11:07 rubenwardy I think it should still require the mods to be open source, weather WTFPL or completely copyrighted, for player confidence
11:07 theTroy rubenwardy: lua will be "open source" in any case
11:07 rubenwardy i will make on
11:07 theTroy there are binary versions of lua, but you can remove support of that in minetest
11:07 rubenwardy but if he added .dll's
11:08 theTroy that would be already changing the LGPL code
11:08 theTroy unless those dlls would be the ones to run minetest
11:08 theTroy and not vice versa >.>
11:08 rubenwardy I make english minetest wikipedia, PilzAdam you can help
11:08 iqualfragile no fighting please, we are all in the same hurd
11:08 PilzAdam rubenwardy, i can translate it into german
11:09 rubenwardy ok
11:09 rubenwardy i was thinking that :)
11:09 theTroy iqualfragile: it makes a huge difference to commit to a project of a different license. I would personally not support an LGPL minetest with any code commits
11:09 theTroy since I know my work can be exploited in ways I do not wish
11:10 theTroy MIT/BSD projects is like asking for "take my work and make money off it without giving me anything in return"
11:11 theTroy minetest.net is down?
11:12 PilzAdam theTroy, nope
11:12 rubenwardy http://en.wikipedia.org/wiki/Minetest
11:12 theTroy rubenwardy: also, if you do make a wiki article, don't forget to link the minecraft article to minetest
11:12 theTroy as open source "alternative"
11:13 rubenwardy Is that spamming/advertising
11:13 theTroy not at all...
11:13 theTroy OpenWRT article refers to DDWrt
11:13 theTroy and vice versa
11:13 PilzAdam rubenwardy, you should add information from here: http://minetest.net/
11:14 rubenwardy i am
11:17 rubenwardy i need some people to find sources for me (Minetest and blog indepenent - not from the minetest website or a blog)
11:17 iqualfragile minetest is not a minecraf-version
11:18 rubenwardy sorry, corrected :)
11:19 PilzAdam http://kernelex.sourceforge.net/wiki/Minetest
11:19 rubenwardy no, not a correct soure
11:20 PilzAdam http://www.foresightlinux.se/wiki-en/index.php?title=Minetest
11:20 PilzAdam http://www.lgdb.org/game/minetest_c55
11:20 VanessaE you should not refer to minetest as a "clone" of minecraft.
11:20 VanessaE call it an alternative, or "a game similar to".
11:21 PilzAdam http://directory.fsf.org/wiki?title=Minetest&amp;diff=14962&amp;oldid=prev
11:21 PilzAdam http://4d43.wordpress.com/2011/12/03/minecraft-clones-minetest-in-debian/
11:22 PilzAdam https://www.ohloh.net/p/minetest-c55
11:22 VanessaE also, theTroy, you're half right regarding the GPL.  interpreted languages are not governed by the interpreter's license unless they use facilities that are added by the interpreter that link to a GPL'd library or to another piece of interpreted code that is itself GPL.  but since it's LGPL anyway, the point is moot.
11:22 VanessaE bbiab,
11:24 PilzAdam http://linuxgamenews.com/post/21387368393/minetest-free-and-open-source-sandbox-game-inspired-by-m
11:25 rubenwardy shall i make a section called "Comparing Minetest to Minecraft" or is that not encyclapedia enough
11:25 PilzAdam dont do it
11:25 Jousway joined #minetest
11:28 PilzAdam rubenwardy, the first sentence of Aims has no .
11:29 rubenwardy ok
11:30 rubenwardy note: anyone can edit the page
11:30 rubenwardy even w/o an account
11:30 PilzAdam i know
11:32 PilzAdam rubenwardy, can you tell me when the article is ready to be translated into german?
11:33 rubenwardy ok
11:37 rubenwardy added more
11:38 RealBadAngel VanessaE: http://www.youtube.com/watch?v=HpShtUiPZbc&amp;feature=youtu.be
11:39 rubenwardy Can someone take/find a screen shot of the main 0.4 menu, and of the new creative inventory
11:40 RealBadAngel items now, when tube just ends, fall on the ground
11:43 PilzAdam rubenwardy, http://ompldr.org/vZjhyeA/Minetest.jpg
11:45 PilzAdam rubenwardy, http://ompldr.org/vZjhyeg/Minetest2.jpg
11:45 * PilzAdam is away: Busy
11:48 rubenwardy Upload process on Wikipedia is way to complex
11:53 Calinou joined #minetest
11:54 rubenwardy Calinou: http://en.wikipedia.org/wiki/Minetest
11:55 Calinou lol
11:55 Calinou amateur-ish
11:55 Calinou VERY
11:55 Calinou I'm smelling deletion soon
11:55 Calinou nice idea though
11:57 rubenwardy i am cleaning up
11:57 Calinou I'm improving it right now :p
11:58 rubenwardy I will stop, you might need to merge
11:58 Calinou lol edit conflict
11:58 rubenwardy yeah
11:58 Calinou merging? ctrl+a, ctrl+c, in case of edit conflict ctrl+a, ctrl+v
11:58 Calinou :3
11:59 rubenwardy just use your version
12:00 rubenwardy Calinou: "Minetest is an open source fast C++ and Irrlicht video game[1] , similar to Minecraft, and is a sandbox-building independent video game created by Perttu "celeron55" Ahola and by other contributors." two video game mentions, doe not make sence
12:01 Calinou derp, didn't log in to my right account
12:01 Calinou it's Calinou1 not Calinou :p
12:02 rubenwardy do "Minetest is an open source, sandbox-building independent video game, similar to Minecraft, created by Perttu "celeron55" Ahola and by other contributors."
12:02 rubenwardy still not quite right
12:03 Calinou I suggest viewing this page: http://en.wikipedia.org/wiki/Cube_2:_Sauerbraten
12:03 rubenwardy List of possible resource:
12:03 Calinou this is how you should make a pag
12:03 Calinou page*
12:03 rubenwardy http://directory.fsf.org/wiki?title=Minetest&amp;diff=14962&amp;oldid=prev
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12:03 rubenwardy http://www.foresightlinux.se/wiki-en/index.php?title=Minetest
12:03 rubenwardy http://linuxgamenews.com/post/21387368393/minetest-free-and-open-source-sandbox-game-inspired-by-m#.UDoHj6BF8gU
12:04 rubenwardy minetest.net is not allowed, as well as blogs
12:04 Calinou gotta hate wikipedia's dumbed down settings; can't mark my edits as minor by default :/
12:04 Calinou rubenwardy, why?
12:04 Calinou it is the official website
12:04 rubenwardy see Wikipedia citation guide lines
12:04 rubenwardy must be an Independant source
12:05 rubenwardy and reliable
12:05 * Calinou facepalms
12:05 Calinou see sauerbraten page?
12:05 Calinou it has a link to official website
12:05 Calinou I suggest not reading wikipedia's guidelines and instead looking at other pages
12:06 rubenwardy External Link, not a Citation
12:06 rubenwardy External Links are allowed
12:07 rubenwardy so i does
12:07 rubenwardy *it
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12:09 rubenwardy _2cool_ for wikipedia: http://en.wikipedia.org/wiki/Minetest
12:10 rubenwardy brb
12:10 * rubenwardy is away
12:11 Calinou hope it won't be removed; let me store a local copy of the wikitext :p
12:31 * PilzAdam is back (gone 00:45:43)
12:38 iqualfragile Minetest (sometimes called Minetest-c55) is an open source fast C++ and Irrlicht video game[1] , similar to Minecraft, and is a sandbox-building independent video game created by Perttu "celeron55" Ahola and by other contributors.
12:38 iqualfragile it feels so wrong
12:40 PilzAdam Minetest is a open source sandbox-building independent video game, similar to Minecraft, programmed in C++ and Irrlicht created by ...
12:46 iqualfragile ich übersetzte mal auf deutsch
12:46 PilzAdam das wollte ich machen
12:46 PilzAdam aber du kannst anfanden :-)
12:46 PilzAdam *anfangen
12:55 Calinou added redirect: Minetest-c55 redirects to Minetest
12:55 Calinou :P
12:56 PilzAdam good
12:59 PilzAdam Minecraft should redirect to Minetest ;-)
12:59 rubenwardy joined #minetest
13:01 rubenwardy Calinou
13:02 _2cool_ joined #minetest
13:05 rubenwardy Calinou
13:05 NekoGloop joined #minetest
13:05 PilzAdam _2cool_, how is the process of the carts video?
13:05 _2cool_ Haven't started
13:06 PilzAdam :-(
13:06 _2cool_ Sowwy
13:06 _2cool_ Too bad the forum uses punbb
13:06 PilzAdam you need any help?
13:07 VanessaE /me grumbles at whatever user or bot keeps adding the "notability" tag to the top of the Minetest article.
13:07 VanessaE also hi
13:07 _2cool_ Punn
13:07 _2cool_ Oops
13:08 rubenwardy Yes, i know
13:08 _2cool_ PunBB doesn't work with my tapatalk reader
13:08 rubenwardy #r
13:09 rubenwardy You could use the RSS fead]
13:09 * NekoGloop pokes vanessae :3
13:09 rubenwardy I can access the mod forum again!
13:09 VanessaE there.  minetestc55 redirects to minetest.
13:10 RealBadAngel VanessaE: seen that 2nd movie?
13:10 VanessaE yes I saw, nice
13:10 VanessaE I wanna see the objects turn corners now :-)
13:10 NekoGloop I wanna see... :(
13:10 RealBadAngel codin it now
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13:10 RealBadAngel http://www.youtube.com/watch?v=HpShtUiPZbc&amp;feature=plcp
13:11 VanessaE bas080: add vines, make the leaves a little more common.
13:11 VanessaE re: jungle trees
13:11 VanessaE also, let me know what perlin seed you use so I can adjust Junglegrass mod to match
13:12 bas080 VanessaE, what do you mean with common.
13:12 VanessaE more of them
13:12 VanessaE :-)
13:12 rubenwardy VanessaE, we need citations :) there is only one :(
13:12 bas080 I'm not using perlin. It uses the plants spawning function
13:12 VanessaE bas080: oh ok.  use perlin instead.  it's better
13:12 VanessaE it lets you create biomes
13:13 NekoGloop I want pilz's farming mod to use jungle trees instead of rubber ones (have the rubber be obtained from the jungle tree.)
13:13 PilzAdam hmmm
13:13 * PilzAdam thinks about it
13:13 bas080 I wouldn't how to use it. Where is a simple example?
13:13 VanessaE bas080: look at junglegrass :-)
13:14 VanessaE https://github.com/VanessaE/junglegrass/blob/master/init.lua
13:14 VanessaE local SEED = 52453235636
13:14 bas080 VanessaE, ok. thnx
13:14 VanessaE inside the ABM, local noise = perlin:get2d({x=p_top.x, y=p_top.z})
13:14 VanessaE if ( noise > ABUNDANCE )
13:14 VanessaE (where p_top is the variable I'm using for my spawn function's coordinates)
13:14 VanessaE oops
13:14 VanessaE left out a line
13:14 VanessaE local perlin = minetest.env:get_perlin(SEED, 3, 0.5, 150 ) -- using numbers suggested by Splizard
13:14 VanessaE local noise = perlin:get2d({x=p_top.x, y=p_top.z})
13:15 PilzAdam NekoGloop, nope i leave it as it is
13:15 VanessaE then compare "noise" with some value e.g. "ABUNDANCE" above to decide how "thick" each region is from the "center" of the region
13:15 VanessaE (the larger the "ABUNDANCE" variable in this code, the smaller the regions are.
13:17 VanessaE the SEED and the numbers next to it above is the one I need to match with you if you go with perlin
13:18 rubenwardy joined #minetest
13:18 rubenwardy Guys: #minetest-wiki
13:20 rubenwardy joined #minetest
13:31 loggingbot joined #minetest
13:31 Topic for #minetest is now [Please be patient when asking questions; someone may not be around. | Main website: http://minetest.net | Development channel: #minetest-delta] [WikipediaChanel: #minetest-wiki]
13:31 VanessaE while get2d() actually gets the value
13:31 VanessaE I'm not sure, I just did what someone else told me to do :D
13:31 VanessaE jeez my typing is atrocious
13:33 rubenwardy At least you can spell atrocious
13:35 VanessaE heh
13:35 Topic for #minetest is now Please be patient when asking questions; someone may not be around. | Main website: http://minetest.net | Development channel: #minetest-delta] [WikipediaChanel: #minetest-wiki
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13:48 * Calinou facepalms
13:48 Calinou another stupid channel
13:48 Calinou we have three already (not counting -mods)
13:48 Calinou we are not ubuntu
13:49 PilzAdam Calinou, you can translate the article into french?
13:50 iqualfragile calinou: the chanel is just temp
13:50 Calinou PilzAdam, not right now
13:50 PilzAdam but later?
13:50 rubenwardy #minetest-wiki
13:50 Calinou k
13:50 rubenwardy i will delete after finish
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14:02 bas080 VanessaE, jungletrees require some descent spacing. Just perlin noise isn't giving me that effect. Or am i wrong? Will have to combine it with something else. Also the ABM works well for junglegrass but it makes wide trees spawn to close to eachother. Now i'm planning to use my spacing function from plants + perlin noise for smooth biome effect. It should be simpler...
14:04 VanessaE use the radius function also
14:04 VanessaE if (minetest.env:find_node_near(p_top, RADIUS, JUNGLETREE_NODE) == nil) then spawn one
14:04 VanessaE radius is measured in nodes.
14:05 VanessaE if ~= nil, don't spawn a tree at all
14:05 VanessaE that way you can use both perlin noise and keep the spawn density under control
14:05 bas080 and how should i get the surface node value without using abm?
14:05 VanessaE this is inside the abm
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14:06 VanessaE when the abm fires, do that check.  if it comes back nil, then go ahead and spawn a tree the way you're doing now.
14:06 VanessaE https://github.com/VanessaE/junglegrass/blob/master/init.lua#L40
14:06 bas080 But i don't want abm's firing or do I? It does make chopped trees grow back.
14:07 VanessaE well you can probably do this inside the map generator too
14:07 VanessaE I just use an ABM since grass should grow and die over time
14:08 VanessaE all you have to do is make sure that you do the perlin noise check and the radius check before you actually generate a tree.
14:08 bas080 that's what i would like. As jungletrees take a long time to regenerate. Maybe a really big interval should do the trick.
14:11 bas080 Now i remember why i didn't want to use abm's the trees aren't spawned when map generates. You slowly see them popping out the ground.
14:11 bas080 I find that not cool
14:12 bas080 Could use your code to spawn new saplings but i do want an initial jungle on map gen
14:13 rubenwardy ^^ Jungles +1 ^^
14:13 rubenwardy VanessaE, does this apply to generating, say, and Orange Tree
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14:15 VanessaE it'll work for anything.
14:16 VanessaE it's all a matter of what you want to use the noise to do
14:16 VanessaE mostly it's just useful for limiting stuff to grow in certain areas instead of just all over.
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15:24 bas080 Chess mod now has all pieces thnx to tonyka
15:25 bas080 still looking for a better texture so the pieces look more refined. Anyways, you can now play a game of chess.
15:28 rubenwardy ok
15:28 rubenwardy does the /move rook a43 v8 work?
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15:30 rubenwardy bas080
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15:34 rubenwardy VanessaE, do the anti-alaising / AF thing as a issue on Github
15:40 VanessaE after we gain some support and commentary
15:40 rubenwardy okaydookay
15:41 Topic for #minetest is now Please be patient when asking questions; someone may not be around. | Main website: http://minetest.net | Development channel: #minetest-delta | WikipediaChanel: #minetest-wiki
15:42 jinxi look, idk if that forum post and stuff is necessary or not, just trying to get some discussion going
15:42 jinxi just adding issues or posting requests is no long term solution
15:42 PilzAdam jinxi, wheres your _ ?
15:42 jinxi __________________________
15:43 PilzAdam in your name?
15:43 jin_xi oh well
15:49 jin_xi hmm, thinking about stuff moving player around
15:50 jin_xi don't the methods of entities all work for players too?
15:51 rubenwardy jin_xi:     http://minetest.net/forum/viewtopic.php?id=2868
16:00 Calinou http://wiki.minetest.com/wiki/More_Blocks
16:00 Calinou started documenting :D
16:01 thexyz shouldn't it be here http://wiki.minetest.com/wiki/Mods/More_Blocks ?
16:02 Calinou nope, shorter links
16:02 Calinou minetest is about modding; thus the "Mods/" thingie is uneeded
16:02 thexyz damn
16:02 thexyz that means i can't create page for mod named "crafting"
16:03 Calinou in case a mod name conflicts with some item in the default game, it will be named "Itemname Mod" (eg. Signs Mod)
16:03 Calinou > Crafting Mod
16:03 thexyz that's even worse
16:03 Calinou why?
16:03 Crisco joined #minetest
16:03 thexyz no naming conventions
16:03 roboman2444 joined #minetest
16:03 thexyz some mods are named like $modname, some like $modname Mod
16:03 thexyz but, anyway
16:04 thexyz i'm too lazy to document my mods
16:04 Calinou :p
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16:05 jin_xi hi TForsman
16:05 TForsman howdy
16:05 jin_xi whats up?
16:06 TForsman not much
16:07 Basstard` What's down?
16:08 jin_xi a guess: you are
16:09 Basstard` Gettin' jiggy wid it.
16:09 jin_xi na na na na na na na na!
16:11 Basstard` So how we gonna kick it?
16:12 Basstard` Gonna kick it root down.
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16:39 rubenwardy hi bas080
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16:43 khonkhortisan my tictactoe machine keeps having on mesecons with no source for the power
16:45 khonkhortisan I press the reset button, the lights go off, I let go of the reset button, one light goes on again as if I pressed its button
16:46 mrtux joined #minetest
16:47 khonkhortisan I need to add in some error checking
16:50 rubenwardy Thats an idea bas080, we could make the chess block require mesecon power....
16:50 rubenwardy to do /move /reset
16:51 khonkhortisan Are you using a single node for the chessboard and entities for the pieces?
16:57 rubenwardy http://minetest.net/forum/viewtopic.php?id=2784
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17:04 khonkhortisan <constructive criticism> If it was a mesecon display for a chess game it would make sense to have rules, but I don't see how it would make sense for a physical board to enforce rules. <missing end tag>
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17:20 khonkhortisan How to I make a recipe where it takes a stack of two items to make one item?
17:20 khonkhortisan *do I
17:20 PilzAdam i think its "modname:itemname 2"
17:21 rubenwardy "<constructive criticism> If it was a mesecon display for a chess game it would make sense to have rules, but I don't see how it would make sense for a physical board to enforce rules. <missing end tag>"              I know it is a problem :(
17:22 rubenwardy "'modname:itemname' 2"
17:22 rubenwardy i think
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17:27 khonkhortisan output = '"mesecons_insulated:plus_off" 1', works fine but recipe = {'"mesecons_insulated:insulated_off" 2'}, doesn't
17:27 VanessaE lose the excess quotes
17:27 VanessaE {"mesecons_insulated:insulated_off 2"}
17:27 VanessaE do it that way
17:27 VanessaE the double-quoted method is deprecated.
17:27 VanessaE (or at least, obsolete)
17:28 VanessaE of course you probably don't need the braces either
17:32 khonkhortisan the recipe works but only takes one of the input item to make the output with minetest.register_craft({output = "mesecons_insulated:plus_off 1", recipe = {{"mesecons_insulated:insulated_off 2"},},})
17:33 khonkhortisan if I take out either set of braces in the recipe it won't run
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17:33 PilzAdam i had the same problem with my farming mod, so i used a shapless recipe with two stacks of the same item
17:33 khonkhortisan You couldn't get one stack to craft to half a stack?
17:34 khonkhortisan I guess I'll just do the same thing.
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17:44 Calinou minetest' page on wikipedia is WAY too biased
17:44 Calinou it lacks neutrality and expects you already played the game for a while
17:44 Calinou it doesn't have wikipedia's writing style at al
17:44 Calinou all*
17:44 VanessaE Calinou: we're still working on it
17:44 saschaheylik wikipedia has a writing style?
17:44 Calinou i know, but be careful
17:45 Calinou saschaheylik, neutrality, and beginner-availability
17:45 PilzAdam Calinou, you can make it better
17:45 Calinou i know. just telling ;)
17:45 VanessaE yes, if you can push it more neutral, please do
17:45 VanessaE we want this to persist
17:45 Calinou see the "texturepacks" section
17:45 Calinou it shouldn't contain the username of anyone; that's not neutrality
17:45 VanessaE and not be removed by some stupid deletionist
17:46 PilzAdam Calinou, this are examples
17:46 Calinou VanessaE, this is why articles should always be neutral :p lots of deletionits on wikipedia
17:46 Keegann hello
17:47 VanessaE there, cleaned out the names from the texture packs
17:47 VanessaE hi Keegann
17:47 Calinou hi
17:47 VanessaE I need a good name for my texture pack
17:47 Keegann so glad im back
17:48 khonkhortisan VanessaE: an insulated plus wire where the two directions don't connect would serve my purposes better than a µc display.
17:48 VanessaE maybe "HDX" ?  ("High Definition Expansion")
17:49 VanessaE khonkhortisan: not possible unfortunately, says jeija anyway
17:49 khonkhortisan really?
17:49 VanessaE yeah
17:49 khonkhortisan so someone's already tried it.
17:49 VanessaE I don't see why it's impossible if a µC can do it
17:49 khonkhortisan a µC can't do it. It only goes one-way on both wires.
17:49 VanessaE think oyu can code it?
17:50 khonkhortisan A goes to C but if C goes to A it'll never turn off
17:50 VanessaE I think jeija released a codepaste that does go both ways
17:50 Calinou improving the wikipedia page :)
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17:51 VanessaE sfan5: you need to make this ycpaste database into an actual database so pastes don't just get lost
17:51 sfan5 the won't get lost
17:51 PilzAdam Calinou, can you come to #minetest-wiki ?
17:51 VanessaE khonkhortisan:   if(A&!C&#1)off(A)sbi(1,0); if(C&!A&#1)off(C)sbi(1,0); if(D&!B&#2)off(D)sbi(2,0); if(B&!D&#2)off(B)sbi(2,0);    if(A&!C&!#1)on(C)sbi(1,1)sbi(2,0); if(C&!A&!#1)on(A)sbi(1,1)sbi(2,0); if(B&!D&!#2)on(D)sbi(1,0)sbi(2,1); if(D&!B&!#2)on(B)sbi(1,0)sbi(2,1);
17:51 VanessaE bidirectional crossing
17:51 VanessaE sfan5: oh ok.
17:52 VanessaE http://sfan.sf.funpic.de/ycpaste/index.php?8fy
17:55 Calinou lol minecraft auth servers are down
17:55 Calinou huge spam in #minecrafthelp
17:55 Calinou (not related, but makes me laugh.)
17:55 Calinou ^ this can't happen in minetest :) no auth servers
17:56 jin_xi /join #minetest-wiki
17:57 jin_xi oh fuck it
17:58 khonkhortisan does it really repeat like that or is that a double-paste?
17:59 khonkhortisan oh. the second half is different.
18:00 VanessaE I have to wonder if that code couldn't be shrunk down a bit
18:00 NakedFury that is extremely exagerated
18:00 VanessaE seems like a lot of code just to do a bidirectional crossing
18:00 khonkhortisan so now just to make a µc that can't be programmed and looks like wire
18:01 VanessaE khonkhortisan: I wouldn't start with a µC as such.  it's better to create a new node
18:01 VanessaE and btw it should look like a wire that rises up and over the other
18:01 VanessaE otherwise they look like they're connected anyway
18:01 khonkhortisan yeah I was going to do that after I got the on/off part working
18:02 VanessaE you code it, I'll draw up the textures and nodeboxes.
18:02 khonkhortisan I just ^ the side and end textures
18:03 VanessaE you should make the crossing automatically appear if there are insulated wires on either side of an insulated line
18:03 VanessaE e.g. if I do this:
18:03 VanessaE |
18:03 VanessaE --|
18:03 VanessaE |
18:03 VanessaE and then put another wire on the right
18:03 VanessaE |
18:03 VanessaE -- | --
18:03 VanessaE |
18:03 VanessaE it should replace the middle with a crossing wire automatically
18:04 VanessaE (and of course automatically replace it with a straight wire if the crossing wire is removed)
18:04 Calinou http://c55.me/blog/?p=1274#comments
18:04 Calinou rofl @ latest comment
18:04 Calinou nyancat is non-free? O_o
18:05 Calinou the FOSS d00ds can censor it if they want
18:08 * Calinou rates the page
18:08 Calinou erm wrong chan
18:09 Calinou http://en.wikipedia.org/wiki/Minetest
18:09 Calinou everyone vote 5-5-5-5 stars at the end of the page :P
18:09 Calinou thanks in advance
18:17 saschaheylik how is minetest irrlicht based?
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18:18 saschaheylik it's C++ based and irrlicht does only one thing: render
18:18 VanessaE there.  better?
18:19 saschaheylik what is the difference between "based on" and "based around"
18:19 VanessaE based around means it uses something
18:19 VanessaE based on means it actually IS that something or tries to me
18:19 VanessaE be
18:19 saschaheylik then how about "using"
18:20 khonkhortisan A uses B, A sends signals to B, A loses functionality without B or B's replacement
18:20 VanessaE threre.  how about that?
18:21 saschaheylik yes
18:22 saschaheylik VanessaE: add a link to the official facebook page: http://www.facebook.com/pages/MineTest/345371275551444
18:23 VanessaE done.
18:24 Calinou should be Minetest not MineTest
18:24 Calinou saschaheylik has been SLAPPED
18:24 saschaheylik i didnt make the page
18:24 * Calinou hates facebook and will never use facebook, too
18:24 saschaheylik i hate it too
18:25 saschaheylik but do you want to reach an audience or not?
18:25 Calinou I wouldn't add a link to the facebook page; is it really official?
18:25 Calinou (endorsed by c55; probably not)
18:25 saschaheylik does c55 own minetest?
18:25 saschaheylik last time i checked its open source
18:25 Calinou trademark? no. but he made the game
18:26 Calinou there's a "community trademark" though
18:26 saschaheylik so anything by the community is pretty official
18:26 Calinou it's not legally enforced but still
18:26 Calinou it isn't
18:26 Calinou go ask him in -dev and see
18:26 saschaheylik if a company makes a game, what the company does is considered official
18:26 saschaheylik in open source its random coders instead of a company
18:27 saschaheylik so what would be considered official if not them
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18:31 VanessaE https://www.facebook.com/pages/Minetest/335345033194147
18:32 VanessaE most popular minetest facebook page ^^^^^^
18:33 Calinou we have 8 5-5-5-5 ratings on wikipedia now :D
18:33 Calinou (someone voted 4 for "complete" though)
18:34 VanessaE "Hello there!
18:34 VanessaE The Nyan Cat image is not creative commons, and is in fact both copyrighted and trademarked by me. Did you have any licensing inquiries for it's use?"
18:34 VanessaE response from the nyancat guy
18:35 rubenwardy not me :) (to Calinou)
18:39 saschaheylik VanessaE: im fairly sure i wouldn't have much trouble beating 840 likes
18:39 Calinou didn't knew mikeeusa made the nyancat
18:39 cisoun joined #minetest
18:40 Calinou seriously
18:40 Calinou 16x16 texture copyrighted
18:40 VanessaE I wrote back:
18:40 Calinou HEY! I CREATED BLACK 1x1 TEXTURE. ITS UNDER COPYRIGHT
18:40 VanessaE "We (that is, the community involved with the game) would like some kind of official permission to use Nyancat (or rather, its likeness) in a free, open source video game as an object which can be found and collected under very rare circumstances. The game is LGPL for the code and CC 3.0 for the imagery therein, hence my suggestion of that license.
18:40 VanessaE Very small portions of the Nyancat image (small enough to qualify under US fair use guidelines) are already being used, but as I said it's quite rare to find it (rare enough that it almost may as well not exist).
18:40 VanessaE I don't want to give the name of the game as I don't want to get its authors in trouble."
18:40 Calinou default texture pack is under WTFPL iirc.
18:40 Calinou not sure though
18:40 VanessaE no
18:40 VanessaE CC 3.0
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18:41 Calinou what kind of CC?
18:41 Calinou CC BY?
18:41 VanessaE cc-by-sa 3.0
18:41 Calinou k
18:41 VanessaE https://github.com/celeron55/minetest/blob/master/README.txt#L247
18:41 saschaheylik go copyright the most common jpg artifact patterns
18:41 Calinou haha true
18:41 VanessaE haha
18:42 Calinou I'd be rich if I did that
18:42 VanessaE copyright the patterns, overlay them to make the nyancat image :-)
18:42 saschaheylik yeah
18:42 VanessaE the game does support simple image compositing .... ;-)
18:42 Calinou then the nyancat needs to be renamed and changed so that it isn't nyancat anymore, to avoid legal issues
18:42 VanessaE it's just "nc" in the filenames
18:43 Calinou the node definition is called nyancat
18:43 saschaheylik make a nyandog
18:43 VanessaE however, legal issues aren't an issue, nyancat is probably not copyrighted in .fi and besides, the image is so small that it no sane country would consider it anything but fair use/fair dealing/etc.
18:43 GTRsdk make a block for the fake nyancat! (found at nyan.cat)
18:43 khonkhortisan and a nyandog song that plays when you get near it
18:43 VanessaE (as applicable to a given country)
18:44 saschaheylik VanessaE: show me a sane government
18:44 VanessaE good point
18:44 GTRsdk wait... it looks like nyan.cat has the real one now
18:46 GTRsdk https://encrypted.google.com/search?q=toast+nyan+cat
18:46 Calinou encrypted + google
18:46 Calinou does not compute
18:47 Calinou saschaheylik, mars maybe
18:47 Calinou this is why curiosity was launched
18:47 Calinou to find a decent government
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18:50 khonkhortisan http://en.wikipedia.org/wiki/Minetest#Creative_Mode how do I get the gui on the right?
18:50 Calinou play 0.4.2-rc1 or git
18:50 Calinou and enable creative mode
18:51 khonkhortisan oh. I didn't know I already had that.
18:53 saschaheylik Calinou: the mars rover?
18:53 Calinou yeah
18:53 saschaheylik and there are decent governments on mars?
18:54 Calinou maybe
18:54 rubenwardy is that even possible?
18:54 Calinou given how they spend so much money on curiosity
18:54 Calinou real governments don't need air
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18:58 khonkhortisan what do I do when I have wires that don't turn off?
18:59 rubenwardy remake them, find bug?
18:59 rubenwardy sell it, unlimited energy source
19:00 khonkhortisan the bug isn't in my circuit, I have a wire with µcs on each end with the ports off.
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19:01 rubenwardy bug in code
19:08 saschaheylik jin_xi: thanks for this http://minetest.net/forum/viewtopic.php?pid=39678
19:08 saschaheylik been trying hard to figure out how to make irrlicht obey
19:09 khonkhortisan ? the button got stuck pushed
19:10 jin_xi saschaheylik: pls report back in the thread
19:10 saschaheylik guess i didnt look in clientmap.cpp
19:11 saschaheylik jin_xi: dont think im signed up on the forum
19:11 FreeFull joined #minetest
19:11 jin_xi oh ok
19:12 jin_xi i grep the source a lot
19:12 jin_xi but i use ack not grep ;)
19:12 saschaheylik did you try trilinear filter too?
19:13 VanessaE saschaheylik: I use it
19:13 VanessaE the result is beautiful on high def textures
19:13 saschaheylik in the post it says bilinear
19:13 saschaheylik nice
19:13 VanessaE you may want to reload the page in case you miss my latest post at the bottom
19:13 VanessaE (re: texture filter threshold)
19:15 saschaheylik do the default textures have to be that low-res?
19:15 VanessaE saschaheylik: yes, "old machines etc"
19:15 saschaheylik did anyone actually compare the performance to justify that?
19:15 VanessaE on my machine, the 16px textures are only a little faster (maybe 20%) than my 512px ones
19:16 saschaheylik faster to load or your fps count in game?
19:17 jin_xi saschaheylik: i like your idea of bypassing network layer entirely when playing locally
19:17 VanessaE FPS count
19:17 saschaheylik either way with that little difference i'd at least use 64px or something
19:17 VanessaE the big textures take WAY longer to load but that's understandable to a point
19:17 jin_xi local playing and waiting for stuff to download... yuk
19:18 jin_xi pissed me off when i installed ambient sound
19:18 saschaheylik are you confusing me with celeron55?
19:18 jin_xi maybe ;)
19:18 jin_xi i thougt it was you who mentioned it in -dev
19:18 saschaheylik im a C++ coder too but im relatively new to mt and obviously didnt start it
19:19 saschaheylik i dont remember talking about bypassing the network layer
19:20 saschaheylik or are you referring to my "localhost-problem-fix"
19:20 saschaheylik its on my repo https://github.com/saschaheylik/minetest
19:21 jin_xi yes, in the following discussion i believe
19:22 saschaheylik VanessaE: can you link me to that HD texture pack please?
19:22 VanessaE http://minetest.net/forum/viewtopic.php?pid=19702
19:22 saschaheylik thank you
19:23 thexyz that not a fix =(
19:23 VanessaE what?
19:23 saschaheylik technically the removal of a problem is a fix
19:23 VanessaE oh that
19:23 VanessaE saschaheylik: it's a kludge.
19:23 saschaheylik everything else is your opinion
19:23 VanessaE the correct fix is to find out why it doesn't resolve to begin with and fix it there.
19:24 jin_xi sorry saschaheylik, it was hmmmm's idea
19:25 saschaheylik it's done and it works. which is what the player wants. i am not going to discuss this again. if you want a "better" solution (even though problem.solved? is a boolean variable and there is nothing more true than true).
19:25 jin_xi http://irc.minetest.ru/minetest-dev/2012-08-23 here. sorry for the noise
19:25 iqualfragile https://www.youtube.com/watch?v=HpShtUiPZbc
19:26 saschaheylik jin_xi: the point of this channel is to talk in it. you did just fine.
19:27 saschaheylik oh that.
19:27 iqualfragile joined #minetest
19:28 * rubenwardy is away
19:28 thexyz that's not fix because it works only in one particular case
19:29 thexyz so the problem is not that player can't sometimes connect to localhost
19:29 thexyz the problem is that minetest doesn't work with ipv6
19:29 saschaheylik n problems - n problems = n fixes
19:29 saschaheylik no it's not
19:29 saschaheylik im not using ipv6
19:30 saschaheylik yet this problem made the game impossible to play
19:30 thexyz how can this problem make game impossible to play?
19:30 saschaheylik well, if you can't join the server, how are you going to play
19:30 thexyz i can't understand you now
19:30 thexyz are we talking about "localhost" issue?
19:31 saschaheylik yes.
19:31 thexyz so
19:31 thexyz type 127.0.0.1 instead of localhost
19:31 saschaheylik and who is going to tell you that?
19:31 saschaheylik noone
19:31 thexyz damn
19:31 saschaheylik you could put in a pop up that says that
19:32 saschaheylik but isnt my solution better than that?
19:32 VanessaE to be fair, if you know to know "localhost" means your PC, you probably already know that 127.0.0.1 is the same thing
19:32 thexyz no, your "solution" is not solution
19:32 saschaheylik you dont understand
19:32 saschaheylik the player who enters "localhost" doesnt know that the game doesn't work because he typed "localhost" instead of "127.0.0.1"
19:32 thexyz then explain it
19:33 thexyz why player need to enter "localhost"?
19:33 saschaheylik which will make him quit it without playin
19:33 thexyz instead of starting singleplayer game
19:33 saschaheylik bugs dont have to be encountered
19:33 saschaheylik yet they can be
19:33 thexyz well, then, what will happen if i enter my hostname (xyz-pc) instead of ip
19:33 thexyz and then it may work
19:33 thexyz or may not work
19:34 saschaheylik who does that
19:34 thexyz will you make another if to handle this?
19:34 thexyz yes, I have the same question for you
19:34 saschaheylik dude localhost is the same on all machines
19:34 saschaheylik while your hostname is unique to you
19:34 saschaheylik think, please.
19:34 thexyz what do you mean by "same"?
19:34 thexyz it can resolve to 127.0.0.1 or ::1
19:35 thexyz is that "same"?
19:35 khonkhortisan I've seen that resolving file somewhere
19:35 saschaheylik again, i am done leading this useless conversation.
19:35 saschaheylik ya its /etc/hosts
19:36 saschaheylik thexyz: localhost always points to the local machine
19:36 saschaheylik "xyz-pc" only on yours
19:36 saschaheylik or your moms
19:36 saschaheylik or your dog
19:36 saschaheylik s
19:36 saschaheylik but not mine
19:37 saschaheylik and all other people who entered "localhost" as expected and had no idea whatsoever why they can't play
19:37 thexyz ok, then explain one last thing
19:37 rubenwardy joined #minetest
19:37 saschaheylik well?
19:37 thexyz tell me one reason to enter "localhost" in server ip instead of starting singleplayer game
19:38 rubenwardy server testing
19:38 saschaheylik would you leave a gamebreaking bug in a game just because you know how to avoid it?
19:39 thexyz well, that's not "reason"
19:39 rubenwardy some people are too stupid and can not be bothered with: 127.0.0.1
19:39 saschaheylik would you rather tell people not to run into bugs instead of fixing them?
19:39 saschaheylik rubenwardy: you are the stupid one
19:39 saschaheylik why would someone enter 127.0.0.1 rather than localhost
19:39 rubenwardy it is very easy to remember though
19:39 khonkhortisan if the server is started separately and you want to connect to the one you are hosting you would type localhost
19:39 saschaheylik or vice versa
19:39 saschaheylik no reason
19:39 saschaheylik its random
19:39 rubenwardy sascha, i have been c++ coding longer than you
19:39 saschaheylik yet if they enter localhost they wont be able to play
19:40 saschaheylik lol
19:40 krayon joined #minetest
19:40 saschaheylik and how long have i been coding c++?
19:41 saschaheylik also, so?
19:41 saschaheylik and, why are you still failing to understand user behaviour?
19:42 rubenwardy you said earlier that you were not around long enough to make minetest, minetest was started in oct 2010
19:42 rubenwardy i start c++ in 2009
19:43 saschaheylik lol bs i said
19:43 rubenwardy anyway, i do understand user behaviour
19:43 saschaheylik i said i was not working _on minetest_
19:43 rubenwardy i will check the log...
19:43 saschaheylik ive been using c++ since something like 6 years ago
19:44 saschaheylik and not only c++
19:44 rubenwardy oh wait
19:44 saschaheylik if you want an (incomplete) list, its on saschaheylik.com/about-me
19:45 rubenwardy anyway...
19:45 rubenwardy "im a C++ coder too but im relatively new to mt and obviously didnt start it" i read it instead of mt
19:46 rubenwardy nice website
19:47 rubenwardy i read "it" instead of "mt"
19:47 rubenwardy how old are you?
19:49 leo_rockway greetings
19:50 rubenwardy hi
19:51 leo_rockway this world that got generated has a lot of snow! o.o
19:52 NekoGloop joined #minetest
19:53 rubenwardy sascha: your "offical" page does not even show up in drop down when searched
19:55 leo_rockway I just tried MT with the MC textures... MT default textures are prettier =]
19:55 rubenwardy what do they mean: "Check the wiki for enough info to make your eyes bleed."
19:55 MiJyn yeah
19:55 VanessaE bbl
19:55 saschaheylik rubenwardy: surprised?
19:55 rubenwardy what do they mean?
19:56 saschaheylik idk ask them
19:56 saschaheylik or spend your time on something useful
19:56 saschaheylik your call
19:57 rubenwardy they answered me
19:57 saschaheylik great
19:58 rubenwardy on the "add website link"
19:58 rubenwardy why are you so sour on this?
19:59 saschaheylik add what link to what
20:01 rubenwardy add website link "www.minetest.net" to their page
20:01 saschaheylik again something i didn't say
20:02 saschaheylik i said they don't even link to minetest.net
20:02 saschaheylik so people google "minetest"
20:02 saschaheylik then go to wikipedia
20:02 saschaheylik then to that page
20:02 rubenwardy no, i said www.minetest.net
20:02 rubenwardy bit
20:02 saschaheylik and then they dont go anywhere
20:02 saschaheylik its 2012
20:03 saschaheylik you dont have to type the www.
20:03 sdzen joined #minetest
20:03 rubenwardy minetest.net is the first listing in google :)
20:03 saschaheylik right now it is
20:03 saschaheylik but wikipedia is a huge authority site
20:04 saschaheylik they could easily outrank minetest.net
20:05 saschaheylik wikipedia quite often outranks the actual product
20:05 rubenwardy then celeron should do better ceo
20:05 rubenwardy *seo
20:05 saschaheylik no he shouldn't
20:06 saschaheylik i am the one who is studying seo and internet marketing
20:06 rubenwardy and there is no link to face book page in wikipedia
20:06 saschaheylik i dont think he is too
20:06 saschaheylik ok im really tired of wasting time now
20:06 saschaheylik bye
20:06 rubenwardy bye
20:06 rubenwardy no hard feelings
20:08 rubenwardy such an illogical person
20:08 saschaheylik me?
20:08 rubenwardy huhu
20:09 saschaheylik i am a programmer. i live logic.
20:09 NekoGloop oh look, winRAR has expired. boo-hoo
20:09 rubenwardy i see your reasoning
20:09 rubenwardy lol
20:09 rubenwardy but it does not apply
20:09 rubenwardy any way, topic other
20:09 rubenwardy *over
20:09 thexyz oh look somebody uses winrar
20:10 NekoGloop yes I use winrar
20:10 rubenwardy i do too
20:10 NekoGloop that expires but doesnt make you buy it
20:10 leo_rockway no, it just gets annoying.
20:11 rubenwardy i does
20:11 rubenwardy *it does
20:14 saschaheylik look at http://minetest.com/
20:14 saschaheylik they are doing it right
20:16 rubenwardy that site also hosts the wiki
20:16 saschaheylik "Welcome to the Minetest Wiki
20:16 saschaheylik The official source for information about Minetest."
20:16 saschaheylik _official_
20:16 SpeedProg joined #minetest
20:17 rubenwardy that is just the wiki, not the site
20:17 rubenwardy the offical site is minetest.net
20:17 rubenwardy the offical wiki it wiki.minetest.com/wiki
20:17 saschaheylik not wiki.
20:17 saschaheylik "source for information about minetest"
20:19 rubenwardy whatever
20:19 NekoGloop children, no fighting.
20:19 thexyz > We currently have 93 articles and 1 active contributors
20:20 rubenwardy wtf? who is it?
20:21 Keegann when i try to connect with 0.4.2 r1 it loads mods slow and it dissconnects
20:22 saschaheylik more detail pls
20:22 NekoGloop hm... should I re-create the jungle biome in a mod? (using snow biome code)
20:23 Keegann i got it to work
20:23 saschaheylik what?
20:23 jin_xi earlier today someone posted some nice jungle trees
20:23 saschaheylik i need to know exactly what happened in order to fix it
20:23 khonkhortisan huh. My second commit automatically got added to my pull request on github.
20:24 Keegann 0.4.2 r1 i just keep on joining and it dissconnects to the server and after like 6 times it work
20:24 saschaheylik i think pull requests are requesting the whole branch to be pulled
20:24 saschaheylik or maybe even the whole repo
20:25 saschaheylik Keegann: what server
20:25 Keegann my server
20:25 saschaheylik your local machine?
20:25 Keegann yes
20:25 saschaheylik what did you type in the address field
20:25 Keegann its working now
20:25 saschaheylik what did you type in the address field
20:25 saschaheylik was it "localhost"
20:25 saschaheylik or was it "127.0.0.1"
20:25 Keegann it doesnt load media that good
20:25 rubenwardy lol :)
20:25 Keegann no my public server
20:26 saschaheylik not your local one?
20:26 saschaheylik you just said yes when i asked you
20:26 saschaheylik <saschaheylik> your local machine?
20:26 saschaheylik <Keegann> yes
20:26 saschaheylik rubenwardy: i swear i am not the illogical person here
20:26 Keegann who has a 0.4.2 r1 server here?
20:27 khonkhortisan locally run public server with a public address?
20:27 rubenwardy i think we should put our differences aside
20:27 saschaheylik Keegann: me
20:27 saschaheylik well, i could run it
20:27 saschaheylik on the saschaheylik.com server
20:27 saschaheylik if theres need
20:27 NekoGloop is there an option to turn sound off? I think that might make it run a little faster...
20:28 saschaheylik i highly doubt it
20:28 NekoGloop aw oh well
20:28 saschaheylik or do you mean to load?
20:28 NekoGloop hm?
20:28 Keegann wow what happend to all of my friends that was on my server
20:28 NekoGloop I mean i need to somehow make minetest go about 5 fps faster
20:29 saschaheylik oh yeah i will do that in a bit
20:29 saschaheylik got a hint from someone i forgot who
20:29 NekoGloop from minetest.conf
20:29 Keegann anyone know a 0.4.2 r1 server?
20:30 saschaheylik Keegann: do you want me to start one?
20:30 rubenwardy Hunger Games
20:30 saschaheylik do you need one?
20:30 saschaheylik then i will
20:30 saschaheylik takes just a second
20:30 Keegann i just want to test it
20:30 saschaheylik ok, give me a moment to start it up
20:31 NekoGloop saschaheylik: any ideas on how to make minetest run faster using minetest.conf?
20:31 saschaheylik i highly doubt that is possible
20:31 saschaheylik since it doesnt seem to make sense to make the game speed variable in a config file..
20:31 rubenwardy disable 3d clouds and enable opaque water?
20:32 saschaheylik nor do we have gfx levels
20:32 saschaheylik i highly doubt that will have a whole 5 fps impact
20:32 saschaheylik but you can try if you want
20:32 NekoGloop well I'm running at 15
20:32 NekoGloop (generating new biomes leads to 10 or even 5 fps)
20:32 rubenwardy is enable_full_rendering on?
20:32 saschaheylik are you using default textures?
20:32 rubenwardy check with "r"
20:33 NekoGloop yes I'm using default textures, no I dont have full render distance
20:33 NekoGloop opaque water was enough
20:33 NekoGloop I'm at about 50 now lol
20:33 saschaheylik rubenwardy: no its off per default
20:33 rubenwardy i know]
20:34 NekoGloop he means I might have accidentally hit r
20:34 rubenwardy i often accidently press that button
20:34 leo_rockway cornernote_: hatches look good!
20:34 rubenwardy well, not often
20:35 leo_rockway NekoGloop: lower the rendering distance...
20:35 NekoGloop ok
20:35 NekoGloop lets see... shift + "-"?
20:36 leo_rockway I have them remapped, so I don't know
20:36 rubenwardy just -
20:36 NekoGloop ok
20:36 NekoGloop lowering to whatever is lowest but reasonable
20:36 Keegann when i join a server it loads to a number and stays there and then it dissconnects after awhile
20:37 thexyz NekoGloop: try choosing different driver
20:37 thexyz if you're on windows
20:37 NekoGloop how do i do that
20:37 thexyz video_driver = direct3d9
20:37 thexyz in minetest.conf
20:37 Keegann thexyz iis the hunger games server up?
20:37 rubenwardy yes
20:37 saschaheylik leo_rockway: default is smallest iirc
20:38 NekoGloop i dont think i have direct3d...
20:38 NekoGloop but attempting anyway
20:38 rubenwardy thexyz, can you add my traps mod to the hunger games server?
20:38 thexyz NekoGloop: here http://wiki.minetest.com/wiki/Minetest.conf
20:38 thexyz direct3d8 directdd9 opengl
20:38 thexyz try those all
20:39 thexyz rubenwardy: ask infinity for that
20:39 rubenwardy i have
20:39 rubenwardy http://minetest.net/forum/viewtopic.php?pid=39623#p39623
20:39 rubenwardy he has yet to ask you
20:39 thexyz ok, i'm waiting for it
20:40 Keegann almost 85% loaded
20:40 saschaheylik compiling the server on my server
20:40 saschaheylik 40%
20:41 thexyz saschaheylik: what's your server specs?
20:41 saschaheylik its a linode vps
20:41 thexyz oh
20:41 saschaheylik the 512 plan
20:41 NekoGloop there is an enable_sound in the config
20:42 saschaheylik does it make it faster?
20:42 thexyz just fyi, minetest is very cpu-intensive
20:42 NekoGloop the what?
20:42 saschaheylik thexyz: its small ram but VERY fast
20:42 thexyz i mean, minetestserver
20:42 saschaheylik it will do fine
20:42 saschaheylik i think
20:42 NekoGloop I'm not running a server just a singleplayer
20:43 thexyz huh
20:43 khonkhortisan singleplayer sort of counts as a server
20:43 NekoGloop yeh
20:43 NekoGloop but it doesnt have to look for other players
20:44 khonkhortisan aw, in other games I can sneak into someone's singleyplayer game and make the bots win
20:44 Keegann ii couldnt connect to the hunger games server
20:44 thexyz http://minetest.ru/plot_final.png
20:44 NekoGloop lol I can completely disable clouds altogether
20:44 leo_rockway saschaheylik: default is 50~ I think. Lowest is 5.
20:44 * VanessaE is back
20:45 saschaheylik sorry, default what?
20:45 * NekoGloop is not here. this is the sould of NekoGloop.
20:45 NekoGloop soul*
20:45 leo_rockway saschaheylik: rendering distance.
20:45 NekoGloop augh
20:45 saschaheylik oh
20:45 saschaheylik ok
20:46 NekoGloop i changed something that made minetest not load
20:46 saschaheylik yeah thats a good idea
20:46 saschaheylik NekoGloop: gj.
20:46 NekoGloop i must not have direct3d :P
20:48 NekoGloop hrmm... cannot find a snow biome :P
20:48 NekoGloop (using this mod: http://minetest.net/forum/viewtopic.php?id=2290&amp;p=3 )
20:48 leo_rockway NekoGloop: it works on latest.
20:49 leo_rockway it works very well, IMO.
20:49 NekoGloop what does?
20:49 rubenwardy joined #minetest
20:49 NekoGloop the snow mod?
20:49 leo_rockway mhm
20:49 leo_rockway yes
20:49 NekoGloop i cant find one though
20:49 rubenwardy left #minetest
20:49 rubenwardy joined #minetest
20:49 leo_rockway in my last map the one generated was huge
20:49 VanessaE anyone know who Paul.pbm is?
20:49 rubenwardy no
20:50 leo_rockway NekoGloop: depending on the map generation there might be small ones or bigger ones
20:50 VanessaE (someone who wants to 'friend' me on fb)
20:50 NekoGloop omg I have like no viewing distance
20:50 NekoGloop max view distance should not be 50 :P
20:51 VanessaE turn it up :-)
20:51 NekoGloop max is 75 min is 5
20:51 VanessaE hit + a few times
20:52 rubenwardy on numpad
20:52 NekoGloop not applicable
20:52 NekoGloop I'm changing -max- view distance not -min- view distance
20:52 VanessaE oh
20:52 VanessaE um
20:52 leo_rockway there's no max and min...
20:53 NekoGloop minetest.conf ;)
20:53 leo_rockway there's only max
20:53 NekoGloop yes there is
20:53 leo_rockway min view distance makes no sense...
20:53 NekoGloop http://wiki.minetest.com/wiki/Minetest.conf
20:53 leo_rockway min view distance is your nose o.o
20:53 NekoGloop idk what min changes but it works
20:53 NekoGloop min is where fogging starts, max is what's actually loaded
20:54 saschaheylik server is live on saschaheylik.com:30000
20:54 leo_rockway NekoGloop: oh, alright.
20:54 saschaheylik Keegann: copy that?
20:55 NekoGloop ok this is being retarded
20:55 NekoGloop gonna go eat dinner, be back in about 2 hours
20:57 Keegann its loading
20:58 Keegann it work
20:59 leo_rockway view_bobbing_amount neat!
20:59 leo_rockway I didn't know about this.
20:59 Keegann saschaheylik t work
21:02 saschaheylik Keegann: https://github.com/saschaheylik/minetest_game
21:02 saschaheylik without the _game
21:02 saschaheylik https://github.com/saschaheylik/minetest
21:02 leo_rockway I just lot the game =[
21:02 saschaheylik there is no game, you are pretending.
21:03 Taoki[mobile] joined #minetest
21:10 leo_rockway I know what c55 was talking about when he disabled mipmap...
21:10 leo_rockway I'll take screenshots
21:11 jin_xi cool, pls post in thread too
21:12 leo_rockway mhm
21:12 leo_rockway I know what's better and what's worse... I can't take screenshots of what's better, though.
21:13 leo_rockway because it's evident on movement
21:13 leo_rockway mmhh... maybe it will still be noticeable in the screenshot, we'll see
21:15 VanessaE well take the screenshot already :-)
21:16 leo_rockway I have, I'm uploading.
21:19 leo_rockway VanessaE: http://minetest.net/forum/viewtopic.php?pid=39764#p39764
21:19 leo_rockway jin_xi: ^
21:20 servvs joined #minetest
21:20 VanessaE what's ugly?
21:21 VanessaE I must be missing something here :-)
21:21 leo_rockway the papyrus kind of disappears
21:21 leo_rockway look at the papyrus in the background on the left and in the middle
21:21 VanessaE oh yeah I see that
21:21 jin_xi are those taken at the same in-game time? second one looks darker
21:21 VanessaE did you turn on trilinear filter also?
21:21 VanessaE actually no you didn't
21:21 VanessaE (or I'd be able to see it :-) )
21:21 leo_rockway jin_xi: no, I should retake the second one
21:22 jin_xi would give better comparison
21:22 leo_rockway VanessaE: no, it looks terrible with default.
21:22 VanessaE leo_rockway: you didn't turn AF on though
21:22 leo_rockway AF, bi, tri... all look bad
21:22 VanessaE you need mipmapping for AF to look right
21:22 leo_rockway it destroys lowres textures...
21:22 VanessaE doesn't affect my box?
21:22 leo_rockway VanessaE: I tried both together, lowres textures look very very bad.
21:22 leo_rockway it does with mine...
21:23 VanessaE leo: with AF, with MM, but without bi/trilinear?
21:23 leo_rockway VanessaE: correct
21:23 saschaheylik VanessaE: your texture pack takes ages to load
21:23 VanessaE saschaheylik: blame c55 - my pack triggers as bug in the game.
21:23 VanessaE -s
21:24 saschaheylik which is?
21:24 khonkhortisan want to move full chests? worldedit will be  able to next release.
21:24 VanessaE dunno, vicscandl was looking into it.
21:24 jin_xi khonkhortisan: cool
21:24 VanessaE it gets hung up when processing the textures for jungle grass and dry shrubs
21:24 VanessaE each hang adds like 15 seconds to the total load time
21:24 leo_rockway rebuilding. I'll take the second screenshot at the same time.
21:24 VanessaE but the files I supply are no different than anything else, so it's a game bug
21:25 saschaheylik you mixed jpg and png files
21:25 VanessaE saschaheylik: this was before I did that.
21:25 leo_rockway saschaheylik: doesn't matter
21:25 VanessaE but yeah it doesn't matter
21:25 leo_rockway irrlicht takes them anyway
21:25 saschaheylik are the image sizes correct?
21:25 VanessaE the game ignores the file extension and uses irrlicht to load them, so you can get away with JPG if your images look okay in it
21:26 VanessaE yes, they are all correct
21:26 VanessaE verified in multiple ways
21:26 rubenwardy Why is the "Unsupported Image Format" message displayed on game load, nothing appears wrong in it.
21:27 VanessaE rubenwardy: dunno, happens to me even with default textures.
21:27 saschaheylik rubenwardy: not happening if you put it in textures/all/here
21:27 rubenwardy ok, i will keep it as it is a sign that the game has completed loading properly
21:28 leo_rockway updated the screenshots
21:28 leo_rockway check again, jin_xi
21:28 khonkhortisan on what axis should the wire go over itself?
21:28 rubenwardy if load fails, it is not printed
21:28 VanessaE khonkhortisan: I'd use the X axis for the lower wire, Z axis for the one that jumps over
21:28 saschaheylik i'll let it load and see if it fails
21:29 saschaheylik its loading at maybe 2% per minute
21:29 saschaheylik and my pc is not slow
21:29 VanessaE saschaheylik: that's one SLOW box
21:29 VanessaE on my fast PC it takes roughly 65 seconds to load, with lots of mods installed.
21:29 saschaheylik i can play crysis on high without problems
21:29 VanessaE (faster when less mods; redcrab's server typically starts in 20 seconds or so)
21:30 saschaheylik do you have a ssd?
21:30 VanessaE yes I do
21:30 saschaheylik duh
21:30 VanessaE OCZ Vertex2 60GB
21:30 saschaheylik well most people still have hdds
21:30 saschaheylik including me
21:30 VanessaE but big files shouldn't incur much delay on a spinning rust disk.
21:30 leo_rockway I have a laptop HD... slow.
21:30 VanessaE their failing point is small files/seeking
21:30 saschaheylik actually i could afford a ssd now.. thanks for reminding me
21:30 VanessaE besides,
21:30 VanessaE the texture pack is only 93MB.
21:31 saschaheylik 10% now
21:31 saschaheylik no 113
21:31 VanessaE even the slowest rotating disks can copy that much in 3-4 seconds
21:31 Basstard` I want Minetest on C64. Get to it VanessaE.
21:31 VanessaE 113?  your copy is out of date.
21:31 saschaheylik im using the github one
21:31 VanessaE vanessa@rainbird:~/Minetest-Textures-and-mods/texture-packs$ du -h 512px/Vanessa_512HD/
21:31 VanessaE 93M512px/Vanessa_512HD/
21:31 saschaheylik oh right
21:31 saschaheylik it is 93
21:32 saschaheylik somewhere it said 113
21:32 VanessaE well there was a 260-some MB version before (all PNG).
21:32 saschaheylik 15%
21:32 VanessaE I shrunk that to 240-odd by shaving off all alpha channels where they weren't needed and reducing inventory/craft items to 64px
21:33 VanessaE then it dropped to 93MB when I went with JPG where I could.
21:33 VanessaE (is there an image format that uses JPEG-like lossy compression but which supports transparency?)
21:33 saschaheylik i just calculated an ETA of 22 minutes -.-
21:33 VanessaE (and which irrlicht can load?)
21:33 VanessaE saschaheylik: how much RAM?
21:34 leo_rockway VanessaE: gif? o.o
21:34 saschaheylik 4GB DDR2-800
21:34 VanessaE leo_rockway: GIF doesn't use JFIF compression or anything even remotely similar.  straight L-Z I think
21:34 saschaheylik i guess that could be faster too
21:34 VanessaE saschaheylik: processor? video card?
21:34 saschaheylik but still, this is minetest
21:34 saschaheylik ati HD4850
21:35 saschaheylik intel at 3.4ghz i forgot which model this one is since i changed it
21:35 saschaheylik dual core
21:35 khonkhortisan should crossed wires have facedir?
21:35 VanessaE that should be more than enough grunt to load this texture pack
21:35 VanessaE khonkhortisan: no
21:35 khonkhortisan if it did it would show you how ocd the builder is
21:35 VanessaE khonkhortisan: as long as your rules for crossing the signals are compatible either way
21:36 leo_rockway VanessaE: jpeg2000, although I don't know if it's compatible with irrlicht (and it's not jfif, but still lossy, and with transparency).
21:36 jin_xi argh, i hate my laptop. screen connector flicker so bad i'm installing a screenreader soon
21:36 saschaheylik intel E5400 i think
21:36 VanessaE leo_rockway: I thought about jpeg2k.  hm
21:36 saschaheylik from 2.7ghz oced to 3.4
21:37 VanessaE saschaheylik: you sure you aren't thrashing around in swap right now?
21:37 leo_rockway I was thrashing around in swap with the 512 texture
21:37 saschaheylik hm..
21:37 saschaheylik memory 70% swap 1.4%
21:38 VanessaE my machine is an AMD Phenom II X6 1055T (2.8 GHz I think), 4GB RAM, ATI HD6870 video w/1GB, and the aforementioned SSD.
21:38 saschaheylik memory 2.2gb/3.1gb swap 109.6mb/7.8gb
21:39 VanessaE MT's memory usage usually floats at around 3 to 3.5 GB with this texture pack
21:39 saschaheylik what type of ram?
21:39 VanessaE DDR..um...shit I'm not sure
21:39 VanessaE lemme check
21:39 saschaheylik whut?!
21:39 saschaheylik how the fuck?
21:40 saschaheylik it shouldnt be more than 93mb if its 93mb big
21:40 saschaheylik else the textures are being loaded multiple times
21:40 saschaheylik or am i missing something
21:40 VanessaE well I could see it blowing up to 512MB at the most (the images do have to be converted to raw uncompressed data)
21:40 VanessaE but 3.5GB is definitely ridiculous
21:41 VanessaE no idea what the RAM is, except it's clocked at 667 MHz
21:41 Basstard` I've never liked flashy texture packs, for whatever game. I like 'em small and gritty and bitty and fast.
21:41 saschaheylik thats each texture 90 times
21:41 VanessaE looks like it takes DDR3 1600 or so
21:41 saschaheylik but you also like them loaded exactly one time
21:42 VanessaE saschaheylik: I can even try to blame some of it on the extrude process c55 uses to create the objects you wield
21:42 VanessaE but still
21:42 saschaheylik what does that have to do with the terrain textures?
21:42 saschaheylik or is this both?
21:43 VanessaE this is everything
21:43 VanessaE terrain, tools, mods, it supports a metric assload of stuff
21:43 VanessaE all in a tiny 93MB package.
21:43 saschaheylik ok
21:43 jin_xi that snugly fits into 4 gigas...
21:43 NakedFury well flat wielded items would not look as attractive as they are now
21:44 NakedFury any other ways it can be done?
21:45 VanessaE nope
21:45 VanessaE either display flat or extrude the hard way
21:45 VanessaE or come up with a tool model standard
21:45 saschaheylik well
21:45 NakedFury 3- code a more clean way that doesnt use too much power
21:45 jin_xi license gdl from archisoft?
21:45 saschaheylik you could cache the extruded data on disk
21:46 VanessaE saschaheylik: I've been bugging c55 for months now to improve it.  he has no interest at all.
21:46 VanessaE but that's a good idea.
21:46 VanessaE wait.
21:46 VanessaE better
21:46 saschaheylik use proper 3d models
21:46 VanessaE extrude the image, then flatten it.  store the flattened one to disk.
21:46 saschaheylik whats the point of that
21:46 VanessaE it'll still look like it's extruded, and the user will never know the difference, but it'll only take up as much space and bandwidth as a plain old image
21:47 khonkhortisan teaser image: http://www.flickr.com/photos/79516830@N05/7867482388/in/photostream
21:47 saschaheylik hm..
21:47 VanessaE --> no need to add a special loader
21:47 khonkhortisan whoops meant for that link to be lightbox
21:47 VanessaE khonkhortisan: put some space between the two wires
21:47 VanessaE a little gap between the bottom wire and the one jumping over it
21:47 jin_xi idk, i think color coded insulation would be cool and look great
21:47 khonkhortisan horizontal gap or vertical gap?
21:48 VanessaE vertical gap
21:48 saschaheylik added anisotropic, trilinear and mipmap to this repo https://github.com/saschaheylik/minetest
21:48 VanessaE make it look like the wire jumps up higher to get over the other one
21:48 Keegann anyone knows how to crash a server?
21:48 khonkhortisan wire height? half height?
21:48 VanessaE khonkhortisan: about the height of the wire's thickness
21:48 rubenwardy sascha, is that with a check box?
21:48 VanessaE so a gap of say 2/16
21:49 VanessaE khonkhortisan: you'll need to use the top/sides texture on all six faces since the ends of this crossover won't ever be visible.
21:49 khonkhortisan so five or six boxes
21:49 jin_xi here is something else i tried, in case anyone wants to try some more:
21:49 VanessaE 5 boxes
21:49 VanessaE er
21:49 jin_xi //buf->getMaterial().AntiAliasing = video::EAAM_QUALITY;
21:49 jin_xi //buf->getMaterial().setFlag(video::EMF_ANTI_ALIASING, true);
21:49 VanessaE 6 boxes :-)
21:50 VanessaE jin_xi: I tried that, had no effect on my box oddly
21:50 jin_xi also in clientmap, right next to the bi/trilin stuff
21:50 jin_xi VanessaE: same here...
21:50 khonkhortisan my tiles are two "jeija_insulated_wire_sides.png" and four "jeija_insulated_wire_sides.png^jeija_insulated_wire_ends_off.png"
21:50 VanessaE khonkhortisan: one nodebox for the under wire, one each for the ends of the over wire, one each for the little vertical bits, one for the crossover itself
21:51 saschaheylik jin_xi: is there a way to set the AA level 1-16=
21:51 VanessaE khonkhortisan: naw, just wrap it in "jeija_insulated_wire_sides.png"
21:51 saschaheylik ?
21:52 saschaheylik oh i think video::EAAM_QUALITY; is an enum
21:53 jin_xi yes
21:54 VanessaE what about my idea of a threshold for texture size?
21:54 cisoun joined #minetest
21:54 VanessaE let the user configure "don't apply bilinear if < 128px" for example
21:54 jin_xi http://irrlicht.sourceforge.net/docu/namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149d
21:55 leo_rockway VanessaE: +1
21:55 saschaheylik VanessaE: yes, noted
21:55 NakedFury add that the source with options ingame to turn on or off
21:55 saschaheylik later
21:55 NakedFury and use the OPTIONS tab in the game too or just remove it entirely
21:55 NakedFury wasted space
21:56 jin_xi i like the TAPE AND GLUE label
21:56 VanessaE ok
21:58 _2cool_ joined #minetest
21:58 Basstard` _2cool_
21:59 _2cool_ yesh
22:00 VanessaE leo_rockway: I just realized, what the problem could be for you with mipmapping is the mode.  your drivers might be defaulting to nearest neighbor scaling instead of something like cubic or lanczos
22:00 VanessaE jin_xi: how does one change the setting irrlicht uses for the mipmap type?
22:01 leo_rockway VanessaE: the Intel drivers used to be really really bad, but they are slowly improving. I wouldn't be surprised if the drivers are at fault here.
22:01 leo_rockway s/slowly/quickly
22:01 leo_rockway in fact, a lot of work is being put on mesa / intel drivers.
22:01 leo_rockway they were slowly improving, now they have picked up momentum.
22:01 jin_xi lol i really dont know jack about irrlicht and 3d.
22:02 saschaheylik finally antialiasing
22:02 khonkhortisan really? in minetest?
22:03 saschaheylik yes.
22:03 saschaheylik what level should i use as default for now?
22:03 khonkhortisan I thought a blocky game just wasn't supposed to have antialiasing
22:03 saschaheylik between 1 and 16
22:03 saschaheylik khonkhortisan: thats bs
22:03 khonkhortisan :)
22:03 saschaheylik since blocks have edges too
22:03 jin_xi aa makes blocks more edgy, less jaggy
22:03 Basstard` I want grit.
22:04 saschaheylik should i put it on 8? 4?
22:04 _2cool_ This is going to be like me and neko last night with Mesecons-Git
22:04 jin_xi all i know for sure is that irrlicht docs suck
22:04 _2cool_ people discovering new features :P
22:04 VanessaE saschaheylik: let the user select it, but for now pick a middle-of-the-road setting
22:04 VanessaE I guess 8x is good enough
22:04 saschaheylik yes but what is a middle of the road settign
22:04 saschaheylik ok
22:04 VanessaE what is the change you're making?
22:05 VanessaE (the code change so I can add it to the forum post)
22:05 khonkhortisan the lowest that actually does something if you want to go non-graphics-intensive
22:06 khonkhortisan this better? http://www.flickr.com/photos/79516830@N05/7867618750/in/photostream/lightbox/
22:06 leo_rockway the problem with picking a sensible default is that you don't know how drivers take that sensible default: intel, nouveau, nvidia, fglrx, radeon...
22:06 VanessaE khonkhortisan: looking better, now can you lengthen the crossover bit a little?
22:06 saschaheylik you can get minetest with 8x AA now at https://github.com/saschaheylik/minetest
22:06 leo_rockway it would need testing on all those, different cards, different mesa builds, windows...
22:06 jin_xi khonkhortisan: now it needs a gap on the sides too...
22:06 VanessaE that is, instead of this:
22:06 khonkhortisan If I add a side gap I get exposed wire
22:07 VanessaE _
22:07 VanessaE __|.|__
22:07 VanessaE do this:
22:07 VanessaE ___
22:07 VanessaE _| . |_
22:07 VanessaE that's why I said to wrap it entirely in the  jeija_insulated_wire_sides.pngtexture
22:08 jin_xi saschaheylik: minor nitpick (and my fault really) but i think you can OR some of those together in one call?
22:08 VanessaE khonkhortisan: remember, when the crossover is in use, the ends are, by definition, covered up by neighboring wires, so there's no point in trying to use the ends texture at all
22:09 saschaheylik jin_xi: im not sure what you mean
22:09 khonkhortisan if insulated turns into crossed insulated, yes. Now what causes the insulated to intersect? Obviously more insulated, but what about microcontrollers or exposed wires?
22:10 VanessaE saschaheylik: eek, don't use point smoothing, irrlicht docs say that's software-only usually
22:10 saschaheylik no thats level 8 of anti aliasing
22:10 VanessaE OH
22:10 VanessaE you were asking for the mode
22:10 saschaheylik enum  E_ANTI_ALIASING_MODE {
22:10 saschaheylik EAAM_OFF = 0, EAAM_SIMPLE = 1, EAAM_QUALITY = 3, EAAM_LINE_SMOOTH = 4,
22:10 saschaheylik EAAM_POINT_SMOOTH = 8, EAAM_FULL_BASIC = 15, EAAM_ALPHA_TO_COVERAGE = 16
22:10 saschaheylik }
22:10 VanessaE I thought that was the 4x/8x/16x oversampling setting od so
22:10 VanessaE or so
22:11 VanessaE in that case, use mode 16
22:11 jin_xi saschaheylik: nevermind
22:11 saschaheylik as a default?
22:11 saschaheylik sure everyone can handle that?
22:11 saschaheylik well, most
22:11 VanessaE no :-)
22:11 saschaheylik exactly
22:11 saschaheylik thats why i asked
22:11 VanessaE ok try simple or quality mode then
22:11 * VanessaE gives 16 a try
22:11 saschaheylik no i commited 8x
22:12 jin_xi i tried quality, did not work for me
22:12 VanessaE I checked your changes and patched against my normal vanilla copy
22:12 VanessaE er, my normal-already-patched-for-mipmap-and-AF copy ;-)
22:14 _2cool_ does anyone think taht the homepage is a bit bland?
22:14 _2cool_ that*
22:14 VanessaE hm, mode 16 doesn't do anything for me
22:15 saschaheylik you wont see much difference in the higher modes
22:15 saschaheylik its just cubes, remember?
22:15 VanessaE true true
22:15 VanessaE now how do we smooth out the edges..
22:15 VanessaE (the edges of the whole cubes that is)
22:16 saschaheylik marching cubes
22:17 khonkhortisan I tried smoothing everything, it slowed stuff down
22:17 khonkhortisan the problem is the diagonal faces on a node
22:17 saschaheylik well yeah marching cubes will add polygons
22:18 VanessaE wouldn't this just be a matter of telling the driver to supersample the edges?
22:18 saschaheylik marchingcubes demonstration: http://www.youtube.com/watch?v=d6_ZaoCfK0o
22:18 NakedFury 1,0You0,4Tube1,15 Mine Mars ( Marching Cubes ) Teaser 4 Infinite World Loading [2,15User1,15: johndavidfive] [2,15Views1,15: 1796] [3,1571,15] [4,1501,15] [2,15Time1,15: 00:02:361,15]
22:18 NakedFury 1,0You0,4Tube1,15 Mine Mars ( Marching Cubes ) Teaser 4 Infinite World Loading [2,15User1,15: johndavidfive] [2,15Views1,15: 1796] [3,1571,15] [4,1501,15] [2,15Time1,15: 00:02:361,15]
22:18 VanessaE wtf?
22:18 saschaheylik o.O
22:19 VanessaE oh no I don't mean that
22:19 cisoun1 joined #minetest
22:19 VanessaE I mean the jaggies along the edge of a cube face
22:19 VanessaE look at the sun or clouds, notice the edges
22:19 VanessaE that's the next thing to fix
22:20 saschaheylik ls
22:20 saschaheylik oops
22:20 VanessaE bamboo  MAME-ROMS
22:20 VanessaE burning-flame-video  microcontroller
22:20 VanessaE celeron55-0.4.1-minetest-e3ddbe8  Minetest-Textures-and-mods
22:20 VanessaE ...
22:20 VanessaE ;-)
22:22 saschaheylik that may have something to do with the speed or the way the sun/moon/clouds are drawn
22:23 VanessaE saschaheylik: it happens on all objects in the game
22:23 saschaheylik whatß
22:23 saschaheylik ?
22:23 VanessaE most of the time you don't notice it, but when you di, suddenly you can't take your eyes off it :-)
22:23 VanessaE here, look at one of leo's images
22:23 VanessaE http://leorockway.com.ar/no_mipmap.png
22:23 VanessaE look at the way the papyrus is stairstepped, or the wield hand in the lower right
22:24 VanessaE also look at the grass "hole" to the right of the pointer and crodsshairs
22:24 VanessaE -d
22:24 khonkhortisan http://www.flickr.com/photos/79516830@N05/7867740072/in/photostream/lightbox/ if this would actually work my giant µc grid would be reduced to crossed wires and just a few microcontrollers
22:24 VanessaE khonkhortisan: perfect!
22:24 saschaheylik VanessaE: even with AA on 16?
22:24 VanessaE saschaheylik: yup.  no effect.
22:25 PilzAdam joined #minetest
22:25 saschaheylik how can i spawn papyrus?
22:25 cisoun joined #minetest
22:25 VanessaE (and I know my card supports those features, so there's probably something else we're missing)
22:25 VanessaE khonkhortisan: oh, you use my animated torches, I just noticed :-)
22:25 PilzAdam Hello everyone!
22:25 VanessaE hey PilzAdam
22:25 khonkhortisan I think you already noticed that?
22:25 saschaheylik PilzAdam: hi
22:25 _2cool_ Bahello
22:25 VanessaE saschaheylik: /giveme default:papyrus 999  ? :-)
22:26 VanessaE khonkhortisan: I forgot :D
22:26 khonkhortisan on my keyboard picture
22:26 jin_xi a propos antialiasing:
22:26 saschaheylik VanessaE: are the cubes antialiased?
22:26 VanessaE saschaheylik: in the screenshot I linked? no.
22:26 saschaheylik jin_xi's changes that i pushed only apply to the cubes i think
22:27 VanessaE (nor in my setup, no setting seems to affect the cube edges)
22:27 jin_xi look at main.cpp: 1278 fsaa is used to set drivers AntiAlias
22:27 khonkhortisan where can I get this antialiasing?
22:27 VanessaE khonkhortisan: here, https://github.com/saschaheylik/minetest
22:27 HaltingState2 joined #minetest
22:27 jin_xi when i set that value in source, and enable aa in clientmap i get "No FSAA available"
22:27 VanessaE khonkhortisan:  or here, http://minetest.net/forum/viewtopic.php?pid=39686#p39686
22:28 jin_xi i think thats my crappy integrated intel?
22:28 VanessaE jin_xi: probably
22:28 VanessaE not everything supports antialiasing
22:28 khonkhortisan fake it with software rendering
22:28 VanessaE khonkhortisan: ew.
22:29 jin_xi so someone with better card try and report back?
22:29 VanessaE wait,
22:29 jin_xi thats why i mentioned that fsaa option earlier...
22:30 saschaheylik jin_xi: i set the fsaa setting to 16 and nothing happens
22:30 jin_xi and do you get any messages?
22:31 saschaheylik nothing happens
22:31 saschaheylik no AA no messages
22:31 VanessaE saschaheylik: by the way, you don't have to include the "false" setting on bilinear mode - the irrlicht docs say trilinear overrides it
22:31 saschaheylik i know
22:33 VanessaE there's mine btw:  http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_1695583769.png
22:33 VanessaE (2550 x 1985 pixels)
22:33 khonkhortisan that's the center picture on the wiki
22:34 VanessaE no
22:34 VanessaE but it's the same world.
22:34 khonkhortisan well it looks like it
22:34 rubenwardy cool marchingcubes demonstration: http://www.youtube.com/watch?v=d6_ZaoCfK0o
22:34 NakedFury 1,0You0,4Tube1,15 Mine Mars ( Marching Cubes ) Teaser 4 Infinite World Loading [2,15User1,15: johndavidfive] [2,15Views1,15: 1796] [3,1571,15] [4,1501,15] [2,15Time1,15: 00:02:361,15]
22:34 NakedFury 1,0You0,4Tube1,15 Mine Mars ( Marching Cubes ) Teaser 4 Infinite World Loading [2,15User1,15: johndavidfive] [2,15Views1,15: 1796] [3,1571,15] [4,1501,15] [2,15Time1,15: 00:02:361,15]
22:34 VanessaE this one's taken with AF/MM/trilinear turned on, the other one is old
22:36 _2cool_ please stop naked
22:36 saschaheylik its obviously automatic
22:37 _2cool_ Maybe he'll get banned
22:37 VanessaE the interesting thing is that with these filtering settings turned on, the glass blocks lose their "streaks" as they get far enough away
22:37 saschaheylik no
22:37 VanessaE not sure how to prevent that.
22:37 saschaheylik hm
22:38 rubenwardy http://www.youtube.com/watch?v=Ojo2dFiLtao&amp;feature=related
22:38 rubenwardy that is cool
22:39 NakedFury it is cool
22:39 rubenwardy and i know unity, the game engine
22:41 saschaheylik yeah that's pretty much what i'd like to achieve
22:42 rubenwardy terriable texture though
22:42 saschaheylik yes
22:43 leo_rockway is there anything like on_hurtplayer ?
22:43 rubenwardy http://forum.unity3d.com/threads/94224-Introducing-Voxelform-voxel-terrain-%28Marching-Cubes%29-with-real-time-deformation.
22:43 leo_rockway I can't find anything like it in the Lua API.
22:44 leo_rockway I looked for hurt, damage, harm, hit...
22:44 rubenwardy it is just a generator though
22:44 rubenwardy you could do an on_step that checks the last hp with the current one
22:45 khonkhortisan event catching is better than check cycling
22:46 rubenwardy is ther an on hurt even catch then?
22:46 khonkhortisan dunno, but if there is, I don't think nodes would have it
22:47 rubenwardy no, for player
22:49 khonkhortisan doesn't look like it
22:50 leo_rockway I wanted to add sounds for when the player gets hurt
22:50 leo_rockway :S
22:50 khonkhortisan If someone wants to make one it could be called on_hp_set(new_hp, old_hp)
22:50 VanessaE leo_rockway: periodically check the player's hp (say 5x a second) and then play a sound if it drops by more than some value?
22:51 leo_rockway eh... I guess
22:51 leo_rockway I don't like having to constantly check...
22:51 leo_rockway thank you, though
22:52 VanessaE I know but if you're doing it at a low rate, it won't affect the game speed any
22:52 khonkhortisan newhp = get_hp() if newhp ~= oldhp then if newhp < oldhp then play_hit_sound() else play_health_sound() end end oldhp = newhp
22:53 khonkhortisan so don't do too much in your on_step or you'll have a delay
22:54 VanessaE you might want to consider 3 or 4 different "hurt" sound effects, for varying levels of damage taken
22:54 VanessaE e.g. a grunt, a louder groan, a yelp, a painful scream
22:54 VanessaE sorta like in Quake/OpenArena
22:54 khonkhortisan so get hurt twice really fast and break the mod
22:54 leo_rockway VanessaE: I have 15
22:54 VanessaE jeez
22:54 VanessaE ok :-)
22:54 leo_rockway I was just checking which one to keep
22:55 leo_rockway http://opengameart.org/content/15-vocal-male-strainhurtpainjump-sounds <---  here
22:55 VanessaE need female sounds also :-)
22:55 khonkhortisan and you can customize your character to be a tough guy or to go ow. owowow! wAAAA! AIEEE!
22:55 leo_rockway VanessaE: I was thinking that. The game should ask for gender maybe.
22:55 khonkhortisan or to say oops or it's just a flesh wound
22:55 leo_rockway and which hand the player uses >.<
22:55 _2cool_ http://minetest.net/forum/viewtopic.php?pid=39792#p39792
22:56 leo_rockway it feels weird using my right hand to mine stuff o.o
22:56 khonkhortisan it looks like the 31000 blocks is diameter
22:57 _2cool_ The minetest world is circular?
22:57 _2cool_ makes sense
22:57 khonkhortisan >=31000 blocks every direction
22:57 khonkhortisan it should render a curved horizon
22:58 _2cool_ so how about my forum topic?
22:58 _2cool_ be back sometime
23:00 saschaheylik_ joined #minetest
23:07 theTroy joined #minetest
23:10 Keegann anyone know how to crash a server?
23:11 sdzen why do you wanna know?
23:11 Keegann cause o want to know
23:11 sdzen request denied then
23:11 khonkhortisan yes, with mesecons. Don't know if it works anymore.
23:13 Keegann how do i get a hack client
23:13 rubenwardy you make it your self
23:14 rubenwardy wait, you are too stupid too
23:14 rubenwardy *2nd too should be to
23:14 khonkhortisan god mode/noclip are usually easy to do
23:22 rubenwardy noclip?
23:23 khonkhortisan when you fly through walls instead of flying into them, the term is usually used for when you are on the observer team
23:25 rubenwardy ok
23:27 VanessaE Keegann: I believe you've already been told "no" on this subject multiple times.
23:28 servvs joined #minetest
23:28 VanessaE khonkhortisan: as far as I know, those server crashing issues with mesecons have already been worked out :-)
23:29 rubenwardy I think there should be a feature in MT that tells the server weather your build is prebuilt or built by self. This would more easly identify hacked clients]
23:29 VanessaE naw
23:29 VanessaE I always build mine from source.
23:30 VanessaE in fact, technically, I use a hacked client as well, since my copy contains a few changes to add anisotropic filtering and related stuff, as discussed before.
23:30 rubenwardy it would at least identify the possibilties
23:32 khonkhortisan bzflag has /clientquery which shows build date, os, and version. I always play with a self-compliled client, modified or not. In minetest, I haven't gotten into the game itself yet, but when I do, I'll probably also play modified.
23:40 NekoGloop joined #minetest
23:41 NekoGloop Hello peeps
23:41 rubenwardy hi
23:42 Keegann hi
23:50 VanessaE guys,
23:50 VanessaE http://en.wikipedia.org/wiki/Minetest
23:50 VanessaE we need citations.
23:50 VanessaE LOTS of them
23:50 VanessaE valid ones that don't rely on anything from minetest.net, forums, etc.
23:50 VanessaE SPAM the article with good citations please
23:51 VanessaE also hit the page ratings at the bottom.  set them all to 5 stars
23:52 VanessaE let's show this guy who keeps claiming "might not be notable" what "notable" means
23:55 NekoGloop I have a question though
23:55 rubenwardy ok?
23:55 VanessaE hm?
23:55 NekoGloop Isnt minecraft's world truly infinite horizontally, unlike minetest?
23:56 NekoGloop (actually my friends question i wanna prove him wrong)
23:56 rubenwardy no
23:56 VanessaE no
23:56 VanessaE but it mayas well
23:56 NekoGloop Oh?
23:56 VanessaE it may as well be
23:56 rubenwardy infinite worlds are impossible
23:56 VanessaE it goes to like +/- 4 billion or so
23:56 NekoGloop Ah i see
23:57 VanessaE rubenwardy: I think he means as in a turing machine - infinite until you run out of memory/storage to keep it
23:57 rubenwardy minetest is still 64 kilometres in each direction
23:57 NekoGloop rubenwardy: Minetest could be adapted to allow that, although filesizes would be horrendous.
23:57 rubenwardy yes
23:58 rubenwardy smaller than minecrafts? because it uses minisql?
23:58 NekoGloop I want that in next update :3
23:58 rubenwardy see jordachs fork
23:58 NekoGloop I have no ability to compile code
23:59 NekoGloop His fork has infinite generation?

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