Time |
Nick |
Message |
00:06 |
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00:34 |
Octupus |
hello |
00:36 |
MiJyn |
hi Octupus |
00:36 |
Octupus |
whats up? |
00:43 |
Octupus |
how do i make chanserv the op |
00:45 |
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00:47 |
NekoGloop |
Hello...? |
00:48 |
NakedFury |
...hello |
00:48 |
NekoGloop |
Heh |
00:48 |
NekoGloop |
Just seems so quiet compared to the other network i have opwn |
00:48 |
NekoGloop |
opwn* |
00:48 |
NakedFury |
open |
00:48 |
NekoGloop |
... I'll just stop there. |
00:54 |
Basstard` |
pwnd |
00:55 |
NakedFury |
what is pythons .intials? |
01:00 |
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01:38 |
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01:38 |
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01:40 |
NekoGloop |
Dead channel much? |
01:40 |
NakedFury |
sleeping |
01:41 |
NekoGloop |
Lol |
01:48 |
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02:00 |
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02:24 |
leo_rockway |
anybody here develops mesecons or is it Jeija alone? |
02:24 |
NekoGloop |
Vanessae handles nodeboxes and some other graphical things |
02:25 |
leo_rockway |
VanessaE: ping me when you're around, please. |
02:25 |
leo_rockway |
NekoGloop: thank you. |
02:25 |
NekoGloop |
No problem |
02:28 |
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02:42 |
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02:44 |
_2cool_ |
Anyone here tonight? |
02:44 |
NekoGloop |
Me |
02:44 |
_2cool_ |
cool |
02:45 |
_2cool_ |
Hmm, is there a working delayer in the Mesecons mod? |
02:45 |
NekoGloop |
Yup |
02:45 |
_2cool_ |
The delayer seems like temperest |
02:45 |
NekoGloop |
Latest from git has delayers |
02:46 |
_2cool_ |
There is one in the version I have, but it looks like temperest and does not seem to work |
02:47 |
NekoGloop |
Try connecting stuff to it |
02:47 |
NekoGloop |
Graphically it kinda sucks but it works |
02:48 |
_2cool_ |
I'll have to try again... again |
02:51 |
NakedFury |
http://hahasforhoohas.com/the-fart-that-almost-altered-my-destiny/ |
02:58 |
_2cool_ |
Nice, but this delayer is not working. Guess I have to download the new git |
03:01 |
_2cool_ |
I downloaded the new git... This... This is a delayed inverter |
03:01 |
NekoGloop |
? |
03:01 |
_2cool_ |
The delayer now delays, but also inverts the signal |
03:02 |
_2cool_ |
And *gasp* Vertical mesecons! |
03:02 |
NekoGloop |
Omg |
03:02 |
NekoGloop |
I need to update too! |
03:02 |
_2cool_ |
THIS IS SO AWESOME |
03:03 |
_2cool_ |
Okay, the delayer works right now |
03:04 |
_2cool_ |
And the mesecons aren't just an effect on the ground anymore, they're tree-dee |
03:04 |
NekoGloop |
? |
03:04 |
NekoGloop |
You had the old raillike drawing ones still? |
03:04 |
khonkhortisan |
unless it was updated again, a delayer loop may not start on load and may have slightly off timing and end up either all on or all off |
03:04 |
NekoGloop |
And you were going to do a let's play?! |
03:05 |
NekoGloop |
(/mod showcase) |
03:05 |
_2cool_ |
I had people home and now it's a bit late... |
03:05 |
_2cool_ |
I don't like doing videos with anyone around |
03:05 |
NekoGloop |
Heh |
03:05 |
NekoGloop |
Neither do i |
03:05 |
NekoGloop |
And i'm not even talking |
03:05 |
_2cool_ |
Hey, I just glitched the circuit |
03:06 |
NekoGloop |
Cool :l |
03:06 |
khonkhortisan |
you overheated a chip? |
03:06 |
_2cool_ |
No, I made it always on |
03:06 |
_2cool_ |
again -_- |
03:06 |
NekoGloop |
Heh |
03:06 |
NekoGloop |
You need an "off" event |
03:07 |
khonkhortisan |
or an sbi |
03:07 |
_2cool_ |
It's with a delayer |
03:07 |
NekoGloop |
Well sbi's are a bit more advanced |
03:07 |
_2cool_ |
I know |
03:07 |
_2cool_ |
But it's new and I want to play with it |
03:07 |
NekoGloop |
Heh |
03:08 |
khonkhortisan |
I think my patch to display signlike programming breaks if you use an after |
03:08 |
_2cool_ |
I made a working clock! |
03:09 |
NekoGloop |
Nice :o |
03:09 |
_2cool_ |
Didn't take long |
03:09 |
khonkhortisan |
my four-delayer clock stopped after 11 loops, I'm staying away from delayers for a while |
03:09 |
NekoGloop |
It doesnt |
03:09 |
_2cool_ |
Just keep trying, you need lotsa delayers |
03:09 |
_2cool_ |
And use the latest git |
03:10 |
khonkhortisan |
where are the vertical wires? |
03:10 |
NakedFury |
my game has them maye you had not updated to the new model? |
03:10 |
_2cool_ |
Newest git download |
03:11 |
khonkhortisan |
I have latest, in what folder is it/ what giveme is it? |
03:11 |
NekoGloop |
Use creative mode |
03:11 |
NekoGloop |
Problems solved |
03:12 |
_2cool_ |
That doesn't work] |
03:12 |
_2cool_ |
(/giveme mesecons_delayer:delayer_off_) |
03:12 |
_2cool_ |
stupid smileys |
03:13 |
khonkhortisan |
no for the vertical wire |
03:13 |
NekoGloop |
He means vertical wires |
03:13 |
khonkhortisan |
huh. I wonder if I have the right repo. They are crafted by stacking them, no? |
03:13 |
_2cool_ |
If you build wires and put one 1 z level higher than the other, the wire should automatically climb |
03:14 |
_2cool_ |
No crafting |
03:14 |
khonkhortisan |
oh. That's the nodebox wires. |
03:14 |
_2cool_ |
yerp |
03:14 |
khonkhortisan |
They can't climb straight vertical yet. |
03:14 |
_2cool_ |
nope |
03:14 |
NakedFury |
^ |
03:14 |
khonkhortisan |
Make some insulated wires, they're much nicer |
03:14 |
NakedFury |
give it time |
03:14 |
_2cool_ |
clock still ticking |
03:14 |
khonkhortisan |
how many delayers do you have in it? |
03:14 |
_2cool_ |
does the tnt mod work like minecraft yet? |
03:14 |
NakedFury |
insulated wires get together between themselves only right? |
03:15 |
_2cool_ |
khonk: 'bout 8 |
03:15 |
khonkhortisan |
insulated wires only connect with a wire placed on the end |
03:15 |
_2cool_ |
khonk:nvm, 5 |
03:15 |
NekoGloop |
They use facedir |
03:15 |
_2cool_ |
These aren't even laggy :D |
03:16 |
khonkhortisan |
so if you want to raise insulated wires up a level you need two noninsulated wires per insulated. |
03:17 |
_2cool_ |
If only there was a killswitch... |
03:17 |
khonkhortisan |
make one |
03:17 |
_2cool_ |
Yep |
03:17 |
_2cool_ |
Even though I'm bad with uscript |
03:17 |
khonkhortisan |
put µCs inbetween each delayer and hook a switch up to those |
03:17 |
_2cool_ |
put wats |
03:18 |
khonkhortisan |
sbi(C,A&!D) :signal goes from A to C, with D killing |
03:18 |
_2cool_ |
thanks! |
03:18 |
khonkhortisan |
I think it's a little odd µScript works with or without spaces. |
03:19 |
NekoGloop |
I dont |
03:19 |
_2cool_ |
It just ignores them |
03:19 |
hmmmm |
woah, is this what i think it is...? |
03:19 |
NakedFury |
depends |
03:19 |
hmmmm |
does the mesecon mod allow for microcontrollers? |
03:19 |
_2cool_ |
Yep |
03:19 |
hmmmm |
and you can make your own circuit |
03:19 |
_2cool_ |
Has for a few versions |
03:19 |
khonkhortisan |
I wonder how much it would slow something down to combine two signals on one wire |
03:19 |
NakedFury |
it has improved a lot |
03:19 |
hmmmm |
can you use vhdl or verilog? |
03:20 |
hmmmm |
that is awesome, haha |
03:20 |
khonkhortisan |
it uses its own language, with lua interpreting. |
03:20 |
_2cool_ |
I forget the sign giveme... |
03:20 |
hmmmm |
it should use vhdl :/ |
03:20 |
_2cool_ |
is it giveme signs:sign or something else |
03:21 |
khonkhortisan |
I'll need some mesecon NTP |
03:21 |
NekoGloop |
Creative mode! |
03:21 |
NakedFury |
2cool use creative mode |
03:21 |
_2cool_ |
No |
03:21 |
NakedFury |
why? |
03:21 |
_2cool_ |
gimme better |
03:21 |
khonkhortisan |
mesecons aren't in creative mode? |
03:21 |
NakedFury |
no it isnt |
03:21 |
NakedFury |
they are |
03:21 |
leo_rockway |
so, I have zero idea about mesecons. Should I start with OGAM? |
03:21 |
_2cool_ |
You have to use the giveme command |
03:21 |
_2cool_ |
NO |
03:21 |
_2cool_ |
leo, don't start with OGAM |
03:21 |
NekoGloop |
Leo, that uses temperest's stuff :P |
03:21 |
khonkhortisan |
I don't know what that is |
03:21 |
_2cool_ |
It requires an outdated part of mesecons |
03:21 |
NekoGloop |
Which is horribly outdated |
03:22 |
_2cool_ |
Thank you |
03:22 |
_2cool_ |
Bahaha! |
03:23 |
khonkhortisan |
a chess game wouldn't be too hard to make, it's just the rules and sheer volume of wire that would make it difficult |
03:23 |
leo_rockway |
so what should I start with? |
03:23 |
khonkhortisan |
tetris :) |
03:23 |
leo_rockway |
but I have NO idea how mesecons work |
03:23 |
NakedFury |
start learning |
03:23 |
NakedFury |
download it and test |
03:23 |
_2cool_ |
start by making a single bit ALU |
03:24 |
leo_rockway |
yes, what's a good guide? |
03:24 |
_2cool_ |
There is none |
03:24 |
leo_rockway |
I don't know what ALU is |
03:24 |
khonkhortisan |
there's a pdf included |
03:24 |
leo_rockway |
I know nothing about circuitry logic either |
03:24 |
khonkhortisan |
mesecons/mesecons_microcontroller/MeseconMicro.pdf |
03:24 |
leo_rockway |
and nothing about redstones |
03:24 |
leo_rockway |
khonkhortisan: thanks. |
03:24 |
khonkhortisan |
I know enough about redstone to know you need torches everywhere |
03:25 |
leo_rockway |
would redstone tutorials be compatible with mesecons? |
03:25 |
NakedFury |
redstones are made too complicated by the limit |
03:25 |
khonkhortisan |
sort of, if you can tell what kind of redstone block is equivalent to what mesecon node |
03:25 |
NakedFury |
some tutorials |
03:26 |
NakedFury |
but mesecons stuff dont work through blocks |
03:26 |
NakedFury |
and some redstone stuff do |
03:26 |
khonkhortisan |
buttons do |
03:26 |
NakedFury |
buttons only |
03:26 |
* khonkhortisan |
still wants touchscreens |
03:26 |
NakedFury |
but check some piston elevator tutorials and they always need to work through a block |
03:27 |
khonkhortisan |
why? |
03:28 |
khonkhortisan |
pistons should be able to move the player around |
03:28 |
_2cool_ |
When that happens, the cart mod will finally be able to work better |
03:28 |
* VanessaE |
peeks in |
03:28 |
VanessaE |
leo_rockway: you called? |
03:29 |
_2cool_ |
Interesting, microcontrollers cause a bit of lag in the server |
03:29 |
_2cool_ |
circuit, not server |
03:30 |
khonkhortisan |
okay that's bugging me enough to fix it now how pressing enter doesn't program the µC |
03:30 |
khonkhortisan |
some of that lag is your client getting the memo that the node changed |
03:30 |
khonkhortisan |
I think |
03:30 |
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03:30 |
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03:30 |
_2cool_ |
Up pistons! |
03:30 |
_2cool_ |
Why was I not informed of this? |
03:31 |
VanessaE |
blame cornernote I think :-) |
03:31 |
khonkhortisan |
I just found out recently |
03:31 |
khonkhortisan |
they craft in a loop |
03:31 |
leo_rockway |
VanessaE: hi! |
03:31 |
VanessaE |
hey hey |
03:32 |
leo_rockway |
VanessaE: do you have anything to do with mesecons.tk ? |
03:32 |
khonkhortisan |
up right up left up right up left you can make a vertical mine shaft |
03:32 |
VanessaE |
leo_rockway: Jeija and I both have direct access; you should use mesecons.net23.net though, no ads there. |
03:32 |
leo_rockway |
VanessaE: I can offer hosting and a .com.ar domain |
03:33 |
_2cool_ |
Well, I'll be back on my android soon |
03:33 |
leo_rockway |
I saw in the forum that Jeija mentioned hosting was needed |
03:33 |
VanessaE |
I think we may already have the hosting sorted but I'll ask him anyway |
03:33 |
leo_rockway |
okay |
03:34 |
VanessaE |
(it may be up to 2 weeks, he's on vacation) |
03:34 |
leo_rockway |
oh, haha, that's alright |
03:34 |
leo_rockway |
just let me know when you talk to him |
03:34 |
VanessaE |
sure |
03:37 |
khonkhortisan |
aha! an enter while programming goes to the end of an else |
03:37 |
VanessaE |
what's the most code you've crammed into a single µC before? |
03:38 |
khonkhortisan |
sbi(C,A)sbi(B,A&!C&!D) probably about that long |
03:38 |
khonkhortisan |
the flops are longer than my code |
03:38 |
VanessaE |
ah |
03:39 |
khonkhortisan |
I don't use off and on very much |
03:40 |
VanessaE |
Most I've done with them so far is half-adders (one AND+NOR in eachµC) |
03:40 |
VanessaE |
er, XOR. |
03:41 |
khonkhortisan |
I almost need five ports. D is the button, B is the output. C is combined whether any buttons have been pressed, A is reset. It can't be done with a grid of µC very well, the A and C signals get crossed |
03:42 |
khonkhortisan |
I find myself doing a grid of sbi(B,D)sbi(C,A) sprinkled with sbi(B,D)sbi(C,A|D) a lot |
03:43 |
VanessaE |
at any rate, it sure beats using temperest's old plugs/sockets :-) |
03:43 |
khonkhortisan |
I used those while trying to make a movestone turn a corner |
03:44 |
khonkhortisan |
hahaha! that was easy to make a microcontroller reprogram with enter. |
03:44 |
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03:45 |
_2cool_ |
Hello again |
03:45 |
khonkhortisan |
just add an empty else |
03:45 |
VanessaE |
khonkhortisan: into the lua I assume |
03:46 |
khonkhortisan |
yes "elseif fields.code then" |
03:46 |
* khonkhortisan |
goes off to request a pull |
03:46 |
VanessaE |
did you sort out the hash LEDs yet |
03:46 |
VanessaE |
? |
03:46 |
khonkhortisan |
no I'm working on my tictactoe too |
03:46 |
VanessaE |
ok |
03:46 |
khonkhortisan |
tictactoetoo |
03:47 |
VanessaE |
If you wanna really be adventurous, work in an element from the TV game-show tic-tac-dough, namely the dragon that pops up randomly in the gameboard :-) |
03:48 |
khonkhortisan |
what does it do? |
03:48 |
VanessaE |
displays an animated dragon in the space the player choose, a "roar!" sound effect, and ends the round (or the whole game, I forget which) |
03:48 |
VanessaE |
chose* |
03:50 |
khonkhortisan |
then I give them the official Dragon Finder cap |
03:50 |
VanessaE |
well in the game show to uncover it was a bad thing :-) |
03:51 |
khonkhortisan |
I find it hard to believe tic tac toe could be a game show |
03:51 |
VanessaE |
meh, stick with regular tic-tac-toe, I was just playing anyway :-) |
03:51 |
VanessaE |
http://en.wikipedia.org/wiki/Tic-Tac-Dough |
03:51 |
khonkhortisan |
yes I was just reading that, then went to image search. They have two different intros |
03:52 |
VanessaE |
it's been years since I saw even a re-run of it |
03:52 |
khonkhortisan |
if it's old enough you can probably play it online for free |
03:55 |
khonkhortisan |
the github text editor doesn't select well |
03:55 |
VanessaE |
I always do my editing/coding from a local pull and then upload my changes |
03:55 |
VanessaE |
feels "safer" that way :-) |
03:55 |
khonkhortisan |
I don't want to get stuck with my old fork |
03:58 |
khonkhortisan |
are untracked files going to get connected to the commit? |
03:59 |
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03:59 |
VanessaE |
no |
03:59 |
VanessaE |
only if you git add them (or git add . ) |
03:59 |
_2cool_ |
What happened to neko |
03:59 |
MiJyn |
I think he died |
04:00 |
_2cool_ |
Again? |
04:00 |
VanessaE |
I always do: nano changelog.txt; git add .; git commit -a; git push |
04:00 |
VanessaE |
that way I can be sure that the upstream always reflects my current state |
04:00 |
khonkhortisan |
I got all the way to git push before it asked me for a password |
04:00 |
VanessaE |
(and I don't have to waste time git rm'ing files when I can just rm them as usual) |
04:00 |
_2cool_ |
Well, g'nigt all |
04:01 |
VanessaE |
the password is your github password. |
04:01 |
VanessaE |
(I use the ssh key method) |
04:01 |
khonkhortisan |
I have to switch the repo to my fork first |
04:01 |
khonkhortisan |
I couldn't get the http method to work |
04:01 |
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SpeedProg joined #minetest |
04:02 |
VanessaE |
git remote set-url --push origin <the git@ path of the repos you want push actions to actually go to) |
04:02 |
VanessaE |
I pull from jeija's repo for example, and push to my own fork, then issue a pull request against his |
04:02 |
VanessaE |
that way everything stays cleanly separated lest something gets broken |
04:02 |
khonkhortisan |
how? |
04:03 |
VanessaE |
simple |
04:03 |
khonkhortisan |
changing the origin? |
04:03 |
VanessaE |
yup |
04:03 |
khonkhortisan |
then it tells you when you need to update your fork |
04:04 |
VanessaE |
well see you do everything online |
04:04 |
VanessaE |
I do everything offline. |
04:04 |
khonkhortisan |
except for pull requeust |
04:04 |
khonkhortisan |
request |
04:04 |
VanessaE |
right,. |
04:04 |
VanessaE |
so here's how I do it: |
04:05 |
VanessaE |
first I go onto github and fork a repos |
04:05 |
VanessaE |
go through all their setup stuff |
04:05 |
VanessaE |
then from the command line, I git clone my fork |
04:05 |
VanessaE |
then use the git remote command to reset the push and pull URLs |
04:05 |
VanessaE |
then from there I just edit files; git add .; git commit -a; git push |
04:06 |
VanessaE |
changes get pushed to my fork |
04:06 |
VanessaE |
then I go online and issue a pull request when I'm ready |
04:06 |
khonkhortisan |
I'm leaving the repo switching written down in a file, I won't remember it |
04:06 |
VanessaE |
I don't either :D |
04:06 |
VanessaE |
I had to look it up |
04:07 |
khonkhortisan |
newbie question: is nano similar to vim? |
04:07 |
VanessaE |
only in the sense that it's an edtior |
04:07 |
VanessaE |
editor. |
04:07 |
VanessaE |
imho it's worlds easier to use than vim |
04:07 |
VanessaE |
it doesn't use that monumentally stupid idea of always being in some kind of command mode |
04:08 |
khonkhortisan |
then you must have a really good reason to use nano |
04:08 |
VanessaE |
if I wanted a command line, I'd open up another terminal. an editor should be AN EDITOR. |
04:08 |
VanessaE |
well, |
04:08 |
VanessaE |
I use nano for simple stuff, like a changelog |
04:08 |
VanessaE |
for my code, I use gedit |
04:08 |
VanessaE |
syntax highlighting is essential |
04:08 |
khonkhortisan |
I only start up gedit when it's the default editor for the filetype |
04:09 |
khonkhortisan |
I use kate |
04:09 |
leo_rockway |
VanessaE: nano has syntax highlighting |
04:09 |
izua |
VanessaE: you use command modes too in nano |
04:09 |
leo_rockway |
I use Kate for coding, nano for configuration files. I can use Vim, though. |
04:09 |
izua |
^ stuff is command mode, non^ stuff is text mode |
04:09 |
VanessaE |
there's only one thing I wish gedit had - some kind of batch re-indent (e.g. select a bunch of text, execute some function that adds a tab in front of each line or whatever) |
04:09 |
izua |
same in word or whatnot |
04:09 |
khonkhortisan |
vim and kate don't agree on indenting so that's one reason why I switch between them |
04:09 |
leo_rockway |
VanessaE: Kate has that. |
04:09 |
VanessaE |
izua: yeah but in practice, 99.9% of the time nano is in normal editor mode,. |
04:10 |
leo_rockway |
I <3 Kate |
04:10 |
izua |
you mean like =i{, indent inside { ... } in vim? |
04:10 |
VanessaE |
leo_rockway: you're right, I tend to forget nano can do syntax highlight, but I find gedit easier to work with anyway |
04:10 |
leo_rockway |
and Kate has optional vi-mode o.o |
04:10 |
* khonkhortisan |
always typed vi and didn't know he was actually using vim |
04:10 |
khonkhortisan |
oh yeah I forgot about vi mode |
04:10 |
leo_rockway |
vi is HORRIBLE |
04:11 |
VanessaE |
I will never touch vi |
04:11 |
izua |
and there's also [p, to paste something to the current indent |
04:11 |
leo_rockway |
I hate vi with a passion |
04:11 |
VanessaE |
or vim/elvis/vimperator/etc. |
04:11 |
leo_rockway |
Vim, I'm okay with. |
04:11 |
khonkhortisan |
I will touch vi when I come across a computer with it |
04:11 |
VanessaE |
and you can take emacs and sho...ahem. |
04:11 |
leo_rockway |
khonkhortisan: you can use vim compatible mode. Basically, half the things you rely on and that are neat just don't exist. |
04:12 |
khonkhortisan |
I just insert, :wq :w :q! dd, u and that's about it |
04:12 |
leo_rockway |
:wq -> :x |
04:12 |
leo_rockway |
saves you a keystroke |
04:13 |
khonkhortisan |
I haven't looked long enough for the redo button |
04:14 |
leo_rockway |
khonkhortisan: ctrl+r (redo) |
04:14 |
khonkhortisan |
u...ctrl+r? I wouldn't have guessed |
04:15 |
leo_rockway |
u for undo, ctrl+r for redo |
04:15 |
leo_rockway |
U to undo all changes in the line, I think. |
04:17 |
|
vicscandl joined #minetest |
04:17 |
VanessaE |
morning vic |
04:18 |
khonkhortisan |
Do I do a pull request from the pull side or the request side? |
04:18 |
VanessaE |
go to the original and issue it there |
04:18 |
VanessaE |
on github |
04:19 |
VanessaE |
(I think :-) ) |
04:19 |
VanessaE |
no strike that, go to your fork |
04:19 |
VanessaE |
not thinking right today |
04:19 |
vicscandl |
howdy |
04:19 |
VanessaE |
sign, I can't remember now |
04:20 |
VanessaE |
sigh* |
04:20 |
* vicscandl |
offers VanessaE an "insta-sleep" pill... |
04:20 |
VanessaE |
no thanks, I just got up from a nap an hour ago :-) |
04:21 |
vicscandl |
nice, getting started for my evening as well.. |
04:21 |
vicscandl |
been quite busy all week.. stupid rl |
04:21 |
VanessaE |
khonkhortisan: whichever of your clone or the original repo has the pull request button :D |
04:22 |
khonkhortisan |
when I use the online editor the pull request button is easier to find |
04:24 |
khonkhortisan |
oh, on the very top, not the actual commut |
04:24 |
khonkhortisan |
commit |
04:24 |
VanessaE |
right |
04:24 |
VanessaE |
next to the watch/unwatch button |
04:24 |
khonkhortisan |
I was looking for the sensible location, not the user-friendly one |
04:29 |
khonkhortisan |
huh. the online commit adds both a pull request and an issue, but manually pull requesting doesn't add a duplicate issue. |
04:31 |
khonkhortisan |
Now my mouse gets disconnected from the window when I right-click ctrl-V Enter. So I have to move the mouse to be able to sidestep to the next µc |
04:32 |
VanessaE |
that's a game bug, you've surely seen it coming out of the inventory or a furnace also |
04:32 |
VanessaE |
kahrl patched it months ago but c55 never implemented the patch |
04:32 |
khonkhortisan |
I haven't noticed it too much because I wasn't doing the same thing over and over that recreates it |
04:33 |
VanessaE |
merged. |
04:33 |
khonkhortisan |
yay! |
04:35 |
VanessaE |
enter really shoulda been default to do that anyway, "Principle of Lease Surprise" |
04:35 |
khonkhortisan |
there's hidden fees on my lease! |
04:36 |
VanessaE |
ack! |
04:36 |
* vicscandl |
hits you with some mello-roos |
04:36 |
VanessaE |
LEAST surprise |
04:36 |
VanessaE |
hah! |
04:36 |
VanessaE |
goes to show the new house is on my mind :-) |
04:36 |
khonkhortisan |
I had to read the large print "press this" on the official github pull request how-to |
04:37 |
VanessaE |
Abe and I are looking at buying our first home |
04:37 |
* vicscandl |
just ursurped your county tax collection office... your property taxes are now mine!!! |
04:37 |
khonkhortisan |
I guess you can't reverse-mortgage to pay for it, then? |
04:37 |
vicscandl |
now *that* would be a good hack... |
04:38 |
khonkhortisan |
might be able to get it half paid that way |
04:38 |
vicscandl |
VanessaE: being at work all week gave me some away-time to think about new avenues to track down that 512 pack pre-game lag... |
04:39 |
VanessaE |
vicscandl: it's the extrude routine being brain dead :-) |
04:39 |
vicscandl |
VanessaE: yea, getting into it that deep tonight... |
04:39 |
VanessaE |
I told c55 ages ago that a *real* status display is needed there |
04:39 |
VanessaE |
like "processed X of Y textures..." |
04:40 |
VanessaE |
do something other than show a black screen that gets garbled if any window crosses over it |
04:40 |
vicscandl |
i'll get that debug output like before doing that here in a short minute |
04:40 |
VanessaE |
(or that looks like it's crashed) |
04:40 |
khonkhortisan |
now if only minimum wage was based on inflation or the poverty line or the standard of living or anything else that auto-adjusted |
04:40 |
khonkhortisan |
I see nodes getting loaded in the bottom-left corner if I restart the server a few times |
04:41 |
vicscandl |
prob going to make it load like all other FPS systems and print the file its working on to the screen |
04:41 |
VanessaE |
khonkhortisan: that must be strictly a windows thing - I never see it. |
04:41 |
khonkhortisan |
linux |
04:41 |
VanessaE |
really? |
04:41 |
vicscandl |
khonkhortisan: this is the client, not the server |
04:41 |
VanessaE |
oh server. |
04:41 |
VanessaE |
meh |
04:42 |
vicscandl |
khonkhortisan: server, due to not loading the computed mesh graphics does not have these issues, but don't quote me, have not tested... |
04:42 |
VanessaE |
vicscandl: printing the filename isn't a good idea in the long term - it gives no indication of time-to-complete |
04:42 |
khonkhortisan |
during the black screen between the connecting percents and being able to see |
04:42 |
vicscandl |
khonkhortisan: this is mostly a fix to see why larger texture packs can make the initial black screen take upwards of a minute to load |
04:42 |
khonkhortisan |
I saw it briefly during the third load, then the full spectacle the fourth load |
04:43 |
vicscandl |
VanessaE: time to complete is bullshit before half the data is processed... even then its not valid or accurate |
04:43 |
khonkhortisan |
I think it's my memory slowing down |
04:43 |
VanessaE |
vicscandl: I know, but a count of images processed out of total number to go is at least meaningful even without a timer |
04:43 |
vicscandl |
VanessaE: percentage processed in terms of bytes, now that perhaps i'll do |
04:43 |
VanessaE |
that sounds good |
04:43 |
khonkhortisan |
filesize-based percent is best, assuming a constant load speed |
04:44 |
vicscandl |
that *is* accurate. |
04:44 |
khonkhortisan |
then they can see whether it slows down by the bar stopping |
04:44 |
vicscandl |
khonkhortisan: load speed is not of consern when counting bytes receved... |
04:44 |
VanessaE |
khonkhortisan: won't be constant - large texpacks like mine still use some small images where it makes sense (e.g. anything that should only be for the inventory) |
04:44 |
vicscandl |
khonkhortisan: but yes, i do understand your meaning |
04:44 |
vicscandl |
VanessaE: and with some of your textures being upwards of 7mb, yea... |
04:45 |
VanessaE |
vicscandl: you haven't downloaded the latest pack. |
04:45 |
khonkhortisan |
that reminds me, have a large image on your website that loads slowly? slice it into many small images so it loads faster! |
04:45 |
vicscandl |
VanessaE: oh shit |
04:45 |
vicscandl |
VanessaE: more mesecons updates/ |
04:45 |
VanessaE |
most images are JPG now = far smaller than before. |
04:45 |
vicscandl |
s/\/\?/ |
04:45 |
khonkhortisan |
I'm the last and next-to-last mesecon update |
04:45 |
VanessaE |
yeah, mesecons gets tweaked periodically :-) |
04:45 |
vicscandl |
using .jpg extenson |
04:45 |
VanessaE |
yep, with .jpg extension |
04:46 |
VanessaE |
so make sure you delete your old .png version completely or the game will try to load that first. |
04:46 |
vicscandl |
c55 work out the graphics issues with you the other day:? only read part of the convo in dev |
04:46 |
VanessaE |
(it prefers png over jpg if the base filename is the same) |
04:46 |
vicscandl |
VanessaE: all my mods and textures are symlinks to other locations where i just pull git. :) |
04:46 |
khonkhortisan |
? this commit shows my first name, the previous commit showed my username |
04:46 |
VanessaE |
yeah, he said the issue is in the cache loader - the decision to strip the file extension should be there instead of in the code that populates the cache. |
04:46 |
khonkhortisan |
oh. I know why, never mind |
04:47 |
vicscandl |
VanessaE: note that for later, i'll look into that as its related |
04:47 |
VanessaE |
khonkhortisan: I noticed that. |
04:47 |
VanessaE |
ok |
04:47 |
vicscandl |
khonkhortisan: check your config file |
04:47 |
vicscandl |
khonkhortisan: your .git configs |
04:47 |
vicscandl |
khonkhortisan: mercurial/hg is the same... |
04:48 |
vicscandl |
since the first commit was prob on your personal machine, it pulled that data... now that it is on github, its using that user account |
04:48 |
khonkhortisan |
it uses my username when web-committing and my first name when command-committing |
04:48 |
VanessaE |
vicscandl: c55 suggested that the texture extrude just be disabled entirely if the textures are big. I suggest a compromise: only extrude tools. If it's an inventory/craft/wield item, render it 2D/flat. If it's a cube/nodebox/whatever then render a proper cube/nodebox like usual and wield the result. |
04:49 |
khonkhortisan |
so just based on item/node |
04:49 |
VanessaE |
*nod* |
04:49 |
khonkhortisan |
what if there's both an item and a node registered? |
04:50 |
VanessaE |
then render each according to their respective rules |
04:50 |
vicscandl |
{{ one minute; have to call neice to setup tomorrow's xbox session at my house }} |
04:50 |
VanessaE |
vicscandl: I think he's doing the brain-dead thing and extruding *everything* that gets loaded, even if it's a texture on the side of a cube |
04:50 |
vicscandl |
VanessaE: so he has narrowed it down to the extrude function, and your above comment? |
04:50 |
khonkhortisan |
when you say extrude I think of extruding in blender |
04:50 |
VanessaE |
the more mods/textures I add, the slower it gets, even if the added items are all 3d objects that should not be extruded (see unifiedbricks for example) |
04:51 |
vicscandl |
khonkhortisan: i think play-dough fun factory |
04:51 |
VanessaE |
vicscandl: he narrowed it down to that. the comments above are entirely my own. |
04:51 |
vicscandl |
VanessaE: your comments are good; you are a totally fab playtester. i'd hire you if i still ran a gameshop. |
04:52 |
khonkhortisan |
my brother is very good at breaking programs |
04:52 |
VanessaE |
vicscandl: load up a normal session, then add unifiedbricks and colored woods. Observe the difference in startup times. Even though there are only a couple hundred 64px textures that need to actually be *extruded*, it acts like ALL of the big 512px ones are being extruded too. |
04:53 |
VanessaE |
(in my texpack, unifiedbricks and coloredwoods use 512px textures for the in-game nodes, and 64px textures for the inventory/wield images) |
04:53 |
khonkhortisan |
it's nice how a free account doesn't need a credit card on file |
04:53 |
VanessaE |
vicscandl: c55 hates me for this very reason :D |
04:53 |
vicscandl |
normal session == with your textures already in place? |
04:53 |
VanessaE |
yes |
04:54 |
VanessaE |
but without coloredwoods/unifiedbricks. |
04:54 |
VanessaE |
er |
04:54 |
VanessaE |
without the MODs that is |
04:54 |
VanessaE |
(don't delete the textures) |
04:54 |
VanessaE |
you get the point |
04:54 |
vicscandl |
aye... |
04:55 |
VanessaE |
vicscandl: in fact, I noticed a significant increase in the delay when I added animated torches and animated lava support to the 512px pack. |
04:55 |
vicscandl |
VanessaE: between you and i for all code discussions, normal session == no mods, your textures loaded. (for this issue, agreed?) |
04:55 |
VanessaE |
why on G*d's green earth is he extruding animated images? |
04:55 |
VanessaE |
yes |
04:55 |
khonkhortisan |
to have texture corruption look cooler, of course |
04:55 |
VanessaE |
haha |
04:55 |
vicscandl |
hrm... just to be sure, extrude == turn 3d |
04:55 |
VanessaE |
yes |
04:56 |
VanessaE |
take a 2d image and turn every visible edge pixel into a voxel |
04:56 |
vicscandl |
voxel being "large square block" |
04:56 |
VanessaE |
(which I guess is the only way to do it; opengl lacks a proper extrude operation) |
04:56 |
VanessaE |
no, worse. |
04:56 |
VanessaE |
voxel being a pixel-sized cube. |
04:57 |
* vicscandl |
looks like a monkey from the way he is scratching his head... |
04:57 |
VanessaE |
or rather, pixel-sized on two dimensions, and whatever the length of the cuboid is |
04:57 |
VanessaE |
length of the cuboid = thickness of the extruded image |
04:57 |
vicscandl |
time to google voxel theory, fuck |
04:57 |
khonkhortisan |
Many things lack a proper sphere: Defined by an equation, the number of faces defined by the number of pixels it currently occupies on-screen |
04:57 |
vicscandl |
i wanted to code |
04:58 |
VanessaE |
so he takes each pixel and uses it as three sides of a tall, slender cuboid, and does that for every pixel in the image, turning them all sideways to make a 'thick' object |
04:58 |
khonkhortisan |
yuck it should just uv map |
04:58 |
VanessaE |
like I said. brain dead. :-) |
04:58 |
VanessaE |
what is a UV map? |
04:59 |
khonkhortisan |
hehe |
04:59 |
VanessaE |
I've seen that phrase before |
04:59 |
* VanessaE |
looks it up |
04:59 |
khonkhortisan |
you cut the cube and unfold it so it lays flat, then you put an image over the top of it |
04:59 |
khonkhortisan |
then fold it back again |
04:59 |
VanessaE |
yeah I see it |
05:00 |
VanessaE |
can't really do that with a flat 2D image that has no 3d model to wrap itself around |
05:00 |
khonkhortisan |
if you had a single 3d face, you might still be able to call it uv-mapping |
05:00 |
khonkhortisan |
I don't know |
05:01 |
vicscandl |
ok, time to get started |
05:01 |
VanessaE |
yeah but in that case you're just tossing up a 2d image and orienting it to sort of suggest 3d |
05:01 |
vicscandl |
btw, thank you all for your input |
05:01 |
VanessaE |
you're welcome, vic |
05:03 |
NakedFury |
so hey guys |
05:03 |
NakedFury |
woah wall of text |
05:03 |
VanessaE |
hey NF |
05:04 |
khonkhortisan |
where's the bottom µc image? |
05:04 |
vicscandl |
NakedFury: talking is good. :) |
05:04 |
VanessaE |
"Pixel shading is often used [...] to make an object look [...] round or extruded." |
05:04 |
VanessaE |
so there IS a way to do it in opengl? |
05:04 |
NakedFury |
so you will look into texture problems |
05:04 |
khonkhortisan |
I can pixel shade with a pencil! :P |
05:05 |
VanessaE |
khonkhortisan: good question - didn't I give it one? |
05:05 |
VanessaE |
look in mesecons_textures/ |
05:05 |
khonkhortisan |
it has one, it's just not next to the top images |
05:06 |
VanessaE |
huh. |
05:06 |
VanessaE |
it must be using the 'sides' texture. |
05:06 |
VanessaE |
I'll give it a proper 'bottom' one in a bit. |
05:06 |
cornernote |
hey |
05:06 |
khonkhortisan |
oh. okay. sides should be called bottom |
05:07 |
VanessaE |
vicscandl: by the way, don't be surprised if the 512px pack looks screwed up with mesecons and pipeworks - I haven't brought it up to date for those mods yet. |
05:07 |
VanessaE |
khonkhortisan: no, sides. |
05:07 |
khonkhortisan |
the circuit board is wider on the bottom than on the top |
05:07 |
|
HaltingState2 joined #minetest |
05:07 |
khonkhortisan |
so the green part is flat on the top, then it goes diagonally through the white until it reaches the bottom |
05:08 |
VanessaE |
strange |
05:08 |
VanessaE |
it shouldn't do that |
05:09 |
khonkhortisan |
it doesn't actually go diagonally, but based on the top and "sides" images, the green parts have to be connected somehow |
05:11 |
VanessaE |
well |
05:11 |
VanessaE |
the way it works |
05:12 |
VanessaE |
the image is tiled around the edges of the µC, but only the bottom part of the image actually gets used |
05:12 |
VanessaE |
(the rest is redundant) |
05:12 |
VanessaE |
when tiled onto the back side, obviously the image is used verbatim. |
05:13 |
VanessaE |
literally, you can chop off all but the bottom 3 or 4 pixels of the image height and it'll still look right on the sides/edges (but the bottom would need a new image then) |
05:15 |
khonkhortisan |
six images are better than 17 (what I'm working on right now) |
05:17 |
VanessaE |
*nod* |
05:17 |
VanessaE |
do me a favor |
05:17 |
khonkhortisan |
what? Leave the letters separate? |
05:18 |
VanessaE |
keep a strict separation between the 17->6 conversion and the stuff you're doing with those hash displays |
05:18 |
VanessaE |
so I can merge them separately |
05:18 |
khonkhortisan |
yeah, I have that very separate, I don't want to break my own maps |
05:18 |
khonkhortisan |
I have two copies of the init.lua |
05:18 |
VanessaE |
(and it'll need 7 images - a top, 4 LED overlays, a side, and a bottom image) |
05:19 |
khonkhortisan |
the side is the bottom |
05:20 |
VanessaE |
yeah, but I wanna give it a 'proper' bottom image anyway |
05:20 |
khonkhortisan |
is there a better way to say string = string.."otherstring"? |
05:20 |
khonkhortisan |
like a +=? |
05:21 |
VanessaE |
I think you can use some of the lua substring functions to accomplish that |
05:21 |
VanessaE |
but I find it easier to do the A=A..B method. |
05:24 |
cornernote |
im going to try to make a 7 segment display using mesecons today |
05:24 |
cornernote |
like a digital number |
05:24 |
khonkhortisan |
like an alarm clock display? |
05:25 |
cornernote |
yeah, but only 1 digit of it |
05:25 |
khonkhortisan |
I can already see the font system based on the number |
05:25 |
cornernote |
i already made the blocks |
05:25 |
cornernote |
just gotta do the logic |
05:25 |
khonkhortisan |
well that didn't work, all the letters are dark |
05:25 |
cornernote |
10 different 4-bit inputs draw the numbers from 0 to 9 |
05:26 |
cornernote |
depending on the 4-bit input, it lights up different segments of the display |
05:26 |
khonkhortisan |
Are we going to be competitors in the mesecon competition? |
05:26 |
cornernote |
theres a competition ? |
05:26 |
khonkhortisan |
yes |
05:26 |
cornernote |
im just doing it for fun |
05:26 |
cornernote |
lol |
05:27 |
khonkhortisan |
if you make something good, you can submit it |
05:27 |
cornernote |
what are you making ? |
05:27 |
cornernote |
i dunno what is good |
05:27 |
khonkhortisan |
I already made a 5x3 display for a 26-button keyboard, now I'm making a tic-tac-toe game which I'm thinking of submitting |
05:28 |
khonkhortisan |
it just has to do something useful or fun or be complicated or interesting or...(trails off) |
05:29 |
khonkhortisan |
http://minetest.net/forum/viewtopic.php?id=2810 this has the rules |
05:29 |
VanessaE |
khonkhortisan: I'm about to push a change to add a proper bottom image to the microcontroller |
05:30 |
khonkhortisan |
then I'll have to merge my change, go right ahead. |
05:30 |
khonkhortisan |
mine doesn't work yet |
05:30 |
VanessaE |
ok |
05:32 |
khonkhortisan |
that's a funny mistake "tostring(A)" instead of "tostring(a)". that shows you how much I've been using µScript |
05:33 |
VanessaE |
merged. |
05:33 |
* vicscandl |
pushes your change into his tip cup... |
05:33 |
VanessaE |
ha |
05:33 |
VanessaE |
it's amazing what you can do with careful application of colors (or grey) + noise :-) |
05:34 |
khonkhortisan |
I haven't gotten the hang of noise yet |
05:34 |
khonkhortisan |
the sides multiplied |
05:35 |
VanessaE |
yeah |
05:35 |
VanessaE |
a proper definition should have six images listed |
05:35 |
VanessaE |
I've ran into a glitch or two in the past from not doing that |
05:35 |
VanessaE |
either give it one or give it six, anything in between might not always work |
05:36 |
khonkhortisan |
I guess I'll have to update my fork for my change to look right, and not make it look like your change |
05:37 |
* khonkhortisan |
goes button hunting on github again |
05:37 |
VanessaE |
better do that now before I find a reason to make some other change :D |
05:40 |
khonkhortisan |
I can't find a non-text-command for it |
05:44 |
VanessaE |
I've only ever done that from the command line |
05:44 |
|
SpeedProg joined #minetest |
05:50 |
khonkhortisan |
now I have deleted, modified, untracked, and merged! |
05:51 |
VanessaE |
excellent |
05:51 |
VanessaE |
I'll get started in a bit on suitable replacement images |
05:52 |
khonkhortisan |
oops I tried to commit to the wrong one |
05:53 |
VanessaE |
you forgot to set your push destination |
05:54 |
VanessaE |
I'll name them: |
05:54 |
VanessaE |
jeija_microcontroller_top.png |
05:54 |
VanessaE |
jeija_microcontroller_LED_A.png |
05:54 |
VanessaE |
jeija_microcontroller_LED_B.png |
05:54 |
VanessaE |
jeija_microcontroller_LED_C.png |
05:54 |
VanessaE |
jeija_microcontroller_LED_D.png |
05:54 |
VanessaE |
jeija_microcontroller_bottom.png |
05:55 |
VanessaE |
jeija_microcontroller_sides.png |
05:55 |
khonkhortisan |
I named them _top_0000 _top_1000 _top_0100 but your idea is better |
05:55 |
* khonkhortisan |
is still getting used to git |
05:57 |
VanessaE |
ok, got them all ready to go. |
05:57 |
khonkhortisan |
I'm getting behind |
05:58 |
khonkhortisan |
oh that's what --push means |
05:58 |
* MiJyn |
is away: Gone phishing |
05:59 |
VanessaE |
let me know when your code is ready. Do a pull request and I'll merge that plus the new images. |
05:59 |
VanessaE |
MiJyn: away messages are bad, mmkay? :-) |
05:59 |
khonkhortisan |
because you aren't always here before going away |
06:04 |
khonkhortisan |
well that didn't work |
06:04 |
VanessaE |
you'll figure it out :-) |
06:08 |
cornernote |
khonkhortisan, do you have a fulladder ? |
06:09 |
khonkhortisan |
yay! my commit has disappeared! |
06:09 |
cornernote |
i think i need to understand that before i can get my display working |
06:09 |
khonkhortisan |
no I haven't done adding yet at all |
06:09 |
cornernote |
then hows your display work ? |
06:10 |
khonkhortisan |
on one side, I'll call it A, I have a row of 26 buttons (well, two rows of 13 but the wires come out to 26) |
06:10 |
khonkhortisan |
on another side, B, I have 15 wires for the 5x3 display. |
06:10 |
khonkhortisan |
I have a 26x15 grid of µCs, mostly programmed with sbi(C,A)sbi(A,D) |
06:11 |
khonkhortisan |
then for each button and each pixel if I want the pixel to turn on when I press the button, (an "A" when I press the first button, a "B" when I press the second) |
06:11 |
khonkhortisan |
wait that first programming is incorrect |
06:11 |
cornernote |
ok, i see |
06:12 |
cornernote |
i want only 4 inputs to display 10 numbers |
06:12 |
cornernote |
which is why i need the adder |
06:12 |
khonkhortisan |
mostly it's sbi(C,A)sbi(B,D) then I change it to sbi(C,A)sbi(B,D|A) when I want the button to map to the pixel |
06:12 |
khonkhortisan |
so you'll have a number-to-segment mapper like mine, after your adder |
06:13 |
cornernote |
yes, the "driver" |
06:13 |
khonkhortisan |
haha if it can be called that |
06:13 |
cornernote |
firmware ? |
06:13 |
VanessaE |
cornernote: need an adder? look at mine |
06:13 |
cornernote |
yes plz |
06:13 |
cornernote |
does it use uc ? |
06:13 |
VanessaE |
yes |
06:14 |
VanessaE |
hm, need to upload it. stand by |
06:14 |
cornernote |
where is it ? |
06:14 |
cornernote |
oh, your killing me |
06:14 |
cornernote |
:) |
06:15 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/mesecons-8bit-adder.zip |
06:15 |
VanessaE |
there. |
06:15 |
khonkhortisan |
oh, I missed the words "Changes not staged for commit:" over "modified" |
06:15 |
VanessaE |
(it's a world file) |
06:15 |
khonkhortisan |
now how do I stage modified files for commit? |
06:15 |
VanessaE |
khonkhortisan: you forgot to git add . |
06:15 |
VanessaE |
(with the period) |
06:15 |
khonkhortisan |
I have to git add modifications? |
06:15 |
khonkhortisan |
interesting. |
06:15 |
cornernote |
VanessaE, thanks |
06:15 |
khonkhortisan |
um, does git add . include untracked files? |
06:16 |
VanessaE |
khonkhortisan: yes |
06:16 |
khonkhortisan |
wah |
06:16 |
VanessaE |
it adds everything to be tracked. |
06:16 |
cornernote |
i thought you might have done something like an adder, cos u mentioned u been into old-school game programming for a long time |
06:16 |
VanessaE |
if you want to add only some files, use patters, full paths, etc |
06:16 |
VanessaE |
e.g. git add init.lua textures/* changelog.txt |
06:16 |
VanessaE |
and so on |
06:16 |
khonkhortisan |
my deleted are staged, my modified are not staged, my untracked are untracked. I want both deleted and modified staged, and untracked to remain untracked |
06:17 |
VanessaE |
git add .; git commit -a |
06:17 |
khonkhortisan |
what's -a? |
06:17 |
VanessaE |
the -a will stage the deletes also |
06:17 |
khonkhortisan |
they're already staged, I don't know why. |
06:17 |
VanessaE |
just do that, then git push -u a few times |
06:17 |
khonkhortisan |
huh. -a stages modified. |
06:18 |
VanessaE |
yes |
06:18 |
cornernote |
V - nice .. has no insulation either, so it can be compacted |
06:18 |
VanessaE |
cornernote: yep, this was drawn up before the insulated mesecons were added. |
06:18 |
khonkhortisan |
just remembered to rename them before the commit |
06:19 |
VanessaE |
careful, I dug a hole near one of the microcontro----AHHHHHHHhhhhhhhIIIIIEEEEEEEEe............ |
06:19 |
khonkhortisan |
is it fine if I stop here and come back tomorrow? |
06:19 |
VanessaE |
I forgot to patch it ;-) |
06:19 |
VanessaE |
khonkhortisan: no. now dammit ;-) |
06:19 |
* VanessaE |
is itching to see the changes put into practice |
06:25 |
VanessaE |
morning sfan5 |
06:25 |
sfan5 |
hi VanessaE |
06:26 |
khonkhortisan |
that's a lot of files changed - my deleted files have been deleted - I keep having to remember commit doesn't actually send it - now to request the pull |
06:27 |
khonkhortisan |
there you go. |
06:28 |
cornernote |
ok, that helps me understand,,, i wasnt sure how to hook the carry over number to the next halfadder |
06:28 |
khonkhortisan |
21 changed files! |
06:28 |
VanessaE |
got it |
06:28 |
* VanessaE |
looks |
06:28 |
khonkhortisan |
the letter is both on the blank and on the port, because the letter changes too |
06:28 |
VanessaE |
ha! |
06:28 |
VanessaE |
looks like I don't need to add any new images after all :-) |
06:28 |
khonkhortisan |
if the letters didn't change I could add another image to lay on top |
06:29 |
VanessaE |
21 changes btw includes the 16 files you deleted. |
06:29 |
khonkhortisan |
yep |
06:29 |
khonkhortisan |
16 deleted, 1 moved, 1 modified, 4 added I think |
06:29 |
VanessaE |
nice compact patch. and it works reliably? |
06:29 |
khonkhortisan |
no 15 deleted |
06:29 |
VanessaE |
HA! |
06:30 |
khonkhortisan |
I didn't test every single combination of ports |
06:30 |
VanessaE |
sfan just beat me to it :-) |
06:30 |
khonkhortisan |
but it works |
06:30 |
khonkhortisan |
haha |
06:30 |
sfan5 |
VanessaE: :D |
06:30 |
VanessaE |
punk'd again :-) |
06:30 |
VanessaE |
there, pulled to my local copy. nice work, khonkhortisan. |
06:31 |
khonkhortisan |
git remote -v shows two origins, the original being fetch and the fork being push. Is that correct? |
06:31 |
VanessaE |
yes |
06:31 |
VanessaE |
that's the "right" way afaic. |
06:31 |
khonkhortisan |
so I just need to git pull; git push to merge? |
06:32 |
VanessaE |
yep |
06:32 |
khonkhortisan |
nice |
06:32 |
khonkhortisan |
it's a stream |
06:32 |
VanessaE |
git pull; make some changes; git add .; git commit -a; git push |
06:32 |
khonkhortisan |
now we can connect multiples of these and have ourselves a loop |
06:33 |
khonkhortisan |
I'd rather have my changes be separate from master changes |
06:33 |
VanessaE |
ok |
06:33 |
VanessaE |
but it's best to merge from master once in a while lest one of your commits causes a conflict later |
06:33 |
khonkhortisan |
git pull; git push; edit; git commit; git push |
06:34 |
VanessaE |
that works too |
06:34 |
khonkhortisan |
it makes more sense in my head :) |
06:34 |
VanessaE |
that said, your commits will still visibly be separate from the origin's |
06:34 |
VanessaE |
whether you push before your first change or not |
06:35 |
khonkhortisan |
so if I were to look at my fork the changes would be blended together, but if I look at the pull request it would only show my change? |
06:36 |
VanessaE |
no |
06:36 |
khonkhortisan |
no it shows your bottom image correctly |
06:36 |
khonkhortisan |
huh. |
06:36 |
VanessaE |
even on your fork, they'll be separate. |
06:36 |
khonkhortisan |
then it's smart |
06:37 |
VanessaE |
so a push before your first change isn't actually necessary unless it helps your workflow of course |
06:38 |
khonkhortisan |
your picture snuck into my fork |
06:38 |
khonkhortisan |
I still need a picture |
06:38 |
VanessaE |
heh |
06:38 |
VanessaE |
I uploaded that change to master before your last pull :-) |
06:38 |
VanessaE |
"a picture"? |
06:39 |
khonkhortisan |
the profile picture |
06:39 |
VanessaE |
OH |
06:39 |
VanessaE |
I think that's handled by gravatar |
06:40 |
khonkhortisan |
somehow I have to tell it the fork owner is the same person as the committer |
06:48 |
khonkhortisan |
gravatar and github aren't connecting... |
06:49 |
sfan5 |
khonkhortisan: do you have the same mail address for them? |
06:49 |
sfan5 |
s/have/used/ |
06:50 |
khonkhortisan |
huh. It works now that I looked at the email tab. |
06:50 |
khonkhortisan |
maybe there was just a delay |
06:51 |
khonkhortisan |
and just as I thought, my commits don't have the gravatar. |
06:55 |
khonkhortisan |
cool I stole the whole commit record in the fork |
06:55 |
VanessaE |
khonkhortisan: that's normal :-) |
06:56 |
VanessaE |
everyone's supposed to carry the full history in each of their forks/branches, provided they don't do something stupid that deletes said history |
06:56 |
khonkhortisan |
like changing the first name author to the username author |
06:57 |
khonkhortisan |
ah, I have the wrong email in my git settings |
06:59 |
khonkhortisan |
my history shows both the commit and the pull request for the same commit, this is cool! |
06:59 |
* khonkhortisan |
isn't used to distributed version control, just version controll |
07:00 |
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07:01 |
VanessaE |
khonkhortisan: it's nice ain't it? |
07:01 |
khonkhortisan |
yeah! |
07:03 |
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vicscandl_ joined #minetest |
07:04 |
khonkhortisan |
Do you ever have github stay white after clicking a link and have to reload the page to actually get it to show you the page it changed to? |
07:05 |
sfan5 |
http://i.imgur.com/oTAhr.jpg stackable display with gpu |
07:06 |
khonkhortisan |
Now why do you have a side wire? What does that do? |
07:09 |
sfan5 |
khonkhortisan: http://i.imgur.com/MfFbG.png |
07:10 |
VanessaE |
sfan5: genius! |
07:11 |
sfan5 |
:D |
07:11 |
khonkhortisan |
I still don't get it? Does the side wire turn the whole screen on and off? |
07:11 |
VanessaE |
side wire is a row address |
07:11 |
VanessaE |
back wires are column address |
07:11 |
VanessaE |
like a DRAM |
07:12 |
khonkhortisan |
eh, I can't imagine how I'd program that thing. I should make one of those after I'm done with my other machine |
07:12 |
VanessaE |
or at least that's what it looks like to me :-) |
07:12 |
khonkhortisan |
I'm still doing the one-wire-per pixel thing |
07:13 |
sfan5 |
VanessaE: the things you said are right |
07:13 |
vicscandl |
tonights codetunes: http://divbyzero.de/old.pls |
07:13 |
VanessaE |
sfan5: it's obvious how to turn a pixel on, but how do you turn a pixel off? |
07:13 |
khonkhortisan |
double the gpu, add another set of side wires! Or, can't you just use an sbi? |
07:13 |
sfan5 |
umm, it doesn't save the pixels yet, so simply turn the wires off |
07:13 |
VanessaE |
oh ok |
07:14 |
VanessaE |
simple solution: another layer of µC's between these and the display that act as latches, with a global reset |
07:14 |
sfan5 |
the display is small, but you need extra vram to save the pixels |
07:14 |
VanessaE |
(ala electronic paper displays) |
07:15 |
khonkhortisan |
Most µC memory is solid-state, but it is possible to add powered memory. |
07:15 |
khonkhortisan |
turn the switch off, forget everything |
07:16 |
VanessaE |
or better |
07:16 |
VanessaE |
the second layer would be gated latches |
07:17 |
VanessaE |
one row at a time could be refreshed by bring a 'write' line low |
07:17 |
VanessaE |
whatever's on the D inputs gets copied to the B output as long as that line is low |
07:17 |
VanessaE |
(using A/C as the write line) |
07:18 |
khonkhortisan |
If one wire gives you binary and two wires can give you trinary (quaternary), can you get trinary out of one wire and some timing? |
07:18 |
khonkhortisan |
that would create real frame drawing |
07:18 |
VanessaE |
khonkhortisan: easily. |
07:19 |
VanessaE |
but it's better to use dedicated logic to signal a read/write strobe |
07:22 |
khonkhortisan |
If you had alternating current on a wire, then a delayer, then a µC that ANDs the wires before and after the delayer, then the signal will only get through if the wire is blinking slow enough. |
07:22 |
VanessaE |
right |
07:22 |
VanessaE |
that's a classic pulse divider circuit |
07:23 |
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07:23 |
khonkhortisan |
so for a pulse multiplier would you use multiple delayers? |
07:23 |
VanessaE |
in real hardware, you would get a pulse train equal in frequency to your input clock, but with an 'on' time equal to the difference in phase between the before- and after-delay clocks |
07:24 |
VanessaE |
and you could OR that with a delayed version of itself to get a 2x clock |
07:24 |
VanessaE |
(as long as the delay *there* is exactly equal to half the original clock period) |
07:25 |
khonkhortisan |
so the frequency is lopsided |
07:26 |
VanessaE |
so something like: |
07:26 |
VanessaE |
clk_in ---*--[delay]--. |
07:26 |
VanessaE |
| [AND]------. |
07:26 |
VanessaE |
*-----------' | |
07:26 |
VanessaE |
| [OR]--- 2x_clk_out |
07:26 |
VanessaE |
'----[delay]----------' |
07:26 |
sfan5 |
VanessaE: i need your help this( http://i.imgur.com/ELq33.png ) doesn't work, why? |
07:26 |
VanessaE |
well, that's wrong |
07:26 |
VanessaE |
lemme revise that. |
07:28 |
khonkhortisan |
> is else? |
07:28 |
sfan5 |
yes |
07:28 |
khonkhortisan |
you only need one if(D) |
07:29 |
sfan5 |
why? |
07:29 |
khonkhortisan |
if(C)sbi(#1,1);if(D)on(B)sbi(#1,0)>off(B);if(#1)on(A)>off(A); |
07:29 |
VanessaE |
khonkhortisan: |
07:29 |
VanessaE |
clk_in ---*--[delay]--. |
07:29 |
VanessaE |
| [AND]----*-------------. |
07:29 |
VanessaE |
*-----------' | [OR]--- 2x_clk_out |
07:29 |
VanessaE |
'---[delay]---' |
07:29 |
VanessaE |
(make sure your irc window is wide enough to show this right) |
07:30 |
khonkhortisan |
yeah it is |
07:30 |
khonkhortisan |
the font is a little off |
07:30 |
VanessaE |
use a fixed-width font :-) |
07:30 |
VanessaE |
you lose 1000 internet points for using a proportional font in IRC :-) |
07:30 |
khonkhortisan |
first time I ran into ascii art |
07:31 |
khonkhortisan |
woah that's big |
07:31 |
thomas |
/211/211 |
07:31 |
thomas |
oops |
07:31 |
VanessaE |
morning thomas |
07:31 |
thomas |
good morning |
07:31 |
thomas |
finally caught you when you're active :-) |
07:32 |
thomas |
the only problem is catching groupy staff at the same time! |
07:32 |
khonkhortisan |
I still have papyrus as the background on my irc client, do I lose more points for that? |
07:33 |
sfan5 |
VanessaE: do you know the problem with http://i.imgur.com/ELq33.png ? |
07:34 |
VanessaE |
lemme look again |
07:34 |
sfan5 |
ok |
07:34 |
khonkhortisan |
if(D)on(B)>off(B); should be sbi(B,D) |
07:35 |
sfan5 |
khonkhortisan: if's are more clear |
07:36 |
VanessaE |
you're just trying to set A=1 if both C and B are 1, right? |
07:36 |
VanessaE |
(and pass B through to D at any rate) |
07:36 |
khonkhortisan |
sbi(B,D)sbi(#1,C&!D)sbi(A,#1) |
07:36 |
khonkhortisan |
sbi(B,D)sbi(A,C&!D) |
07:36 |
sfan5 |
VanessaE: no |
07:37 |
VanessaE |
OH |
07:37 |
VanessaE |
that's the latch layer |
07:37 |
VanessaE |
I didn't even see that |
07:37 |
VanessaE |
dur :-) |
07:37 |
sfan5 |
VanessaE: if c is 1 a = 1 and save that status, if d gets signal delete status and "forward" signalto b |
07:37 |
sfan5 |
s/signalto/signal to/ |
07:37 |
khonkhortisan |
the last program I posted should work, no? |
07:38 |
sfan5 |
lemme test |
07:39 |
sfan5 |
.. |
07:39 |
sfan5 |
the signal should be saved |
07:39 |
khonkhortisan |
oh. missed that part. |
07:40 |
VanessaE |
Assuming signal D is active low (=reset the line), sbi(A,C&D)sbi(#1,1);if(D)sbi(B,D)sbi(#1,0) |
07:40 |
khonkhortisan |
sbi(B,D)if(C)on(A);if(D)off(A); |
07:40 |
VanessaE |
I'd think this would work |
07:40 |
VanessaE |
but I'm not well-versed yet in µScript. |
07:41 |
khonkhortisan |
wow our programs are different |
07:41 |
khonkhortisan |
the port itself is capable of saving data |
07:42 |
khonkhortisan |
please try both our programs :) |
07:42 |
sfan5 |
VanessaE: nope.avi |
07:43 |
sfan5 |
khonkhortisan: it-works.png, thanks.jpg |
07:43 |
VanessaE |
told ya I was still learning it :-) |
07:43 |
sfan5 |
:D |
07:43 |
khonkhortisan |
how do I get animated irc? |
07:43 |
sfan5 |
umm, what?? |
07:43 |
VanessaE |
one of these days you're gonna have to explain to me the origin of that 'nope.abi' meme :-) |
07:43 |
khonkhortisan |
that would be cool, but I'm sure it would be hackable |
07:43 |
VanessaE |
.avi* |
07:45 |
khonkhortisan |
ah. #1 is set twice, but never read in that last program |
07:47 |
khonkhortisan |
Does it matter that the signlike programming doesn't have spaces or comments? |
07:47 |
VanessaE |
eh, as long as the code works |
07:47 |
VanessaE |
spaces for readability is good |
07:47 |
VanessaE |
comments too unless the code is obvious |
07:47 |
khonkhortisan |
the comments are there if you right-click but not if you just point at it |
07:48 |
jin_xi |
it would be nice to add a comment or title or so to a µC |
07:48 |
sfan5 |
huh? minetest randomly crashed |
07:48 |
sfan5 |
...without error |
07:48 |
VanessaE |
sfan5: happens to me at least once every 5 or so starts |
07:48 |
VanessaE |
segfault usually |
07:48 |
khonkhortisan |
the random crashes are the hardest to catch, and therefore the most common. <-- faulty logic? |
07:49 |
khonkhortisan |
the programming hash can be based on the binary representation of the string |
07:49 |
VanessaE |
good idea |
07:50 |
VanessaE |
put the whole thing into one long number, divide by 16 for 2x2 or 256 for 4x4 hash display, convert back to binary |
07:50 |
VanessaE |
er |
07:50 |
khonkhortisan |
I would modulus instead of divide |
07:50 |
VanessaE |
er not divide by |
07:50 |
VanessaE |
that was dumb |
07:50 |
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Calinou joined #minetest |
07:50 |
VanessaE |
yeah, take the modulus of it |
07:51 |
khonkhortisan |
divide makes it have to be really long |
07:51 |
VanessaE |
yeah ignore that, I'm not thinking too clearly tonight |
07:51 |
khonkhortisan |
I divided for the dectobin function, I made the same mistake already |
07:51 |
VanessaE |
dec-to-bin is easiest with a table, like I said before :-) |
07:52 |
Calinou |
every time you use division in nodebox definitions, a CPU cries |
07:52 |
cornernote |
i need insulated wire that goes around corners |
07:52 |
Calinou |
:< |
07:52 |
VanessaE |
cornernote: just go around the corner with a bare wire. |
07:52 |
Calinou |
fffffffffffffff- |
07:52 |
cornernote |
cant, it connects to another wire |
07:52 |
VanessaE |
oh |
07:52 |
khonkhortisan |
nodebox = {1/3, 5/7, math.PI/inf...} |
07:52 |
khonkhortisan |
insulated wire goes around corners, you just have to serrate it |
07:53 |
VanessaE |
nodebox = { -32/64, -4/64, -5/64, 1/64, 4/64, 5/64 } |
07:53 |
khonkhortisan |
first wire turns early, second wire turns late, third wire turns early, fourth wire turns late |
07:53 |
VanessaE |
the epitome of unnecessary division. except it's more readable than decimal. |
07:53 |
khonkhortisan |
just scale the whole thing |
07:54 |
khonkhortisan |
oh wait, we don't have scale :) |
07:54 |
VanessaE |
khonkhortisan: *actually* we do, visual_scale = <multiplier> |
07:54 |
VanessaE |
1.0 = normal size, 2.0 = double-size, etc. |
07:54 |
khonkhortisan |
is it an x/z corner with an xz plane of wire or an x/y corner with an xz plane? |
07:56 |
khonkhortisan |
I'm good at turning wire |
07:57 |
sfan5 |
:/ minetest crashed again with no reason |
07:57 |
khonkhortisan |
so you fix the fractions in the nodebox, add a visual_scale, and get to the collision_box, and problem. |
08:01 |
khonkhortisan |
13 days left for the competition |
08:02 |
sfan5 |
http://i.imgur.com/JHRqg.png | latch layer programmed, time to program the other layer... |
08:03 |
khonkhortisan |
and you have to program every µc individually |
08:04 |
khonkhortisan |
_if_only_worldedit_had_meta_copying_capabilities_ |
08:05 |
khonkhortisan |
if there was an rgb display it would take a lot of wiring to use more colors than just 8 |
08:05 |
khonkhortisan |
each pixel being three rows of rgb |
08:05 |
sfan5 |
minetest crash caught..... |
08:05 |
sfan5 |
(actually its irrlicht) |
08:05 |
sfan5 |
Program received signal SIGSEGV, Segmentation fault. |
08:05 |
sfan5 |
0xb7d92281 in irr::gui::CGUIFont::getDimension (this=0x864cff8, text=0x41 <Address 0x41 out of bounds>) at CGUIFont.cpp:429 |
08:06 |
sfan5 |
429for (const wchar_t* p = text; *p; ++p) |
08:06 |
khonkhortisan |
are you running released or source irrlicht? |
08:06 |
jin_xi |
would it be so hard to copy metadata? there is a function called hacky swap node somewhere that takes meta into account |
08:06 |
sfan5 |
i compiled it myself |
08:06 |
khonkhortisan |
I had a different crash in source irrlicht that went away when I compiled with released |
08:07 |
khonkhortisan |
it wouldn't be that difficult, the hardest part is finding a function that copies meta without knowing what strings are stored |
08:07 |
jin_xi |
meta to_table and from table? |
08:07 |
khonkhortisan |
I tried that, I didn't try it enough |
08:09 |
sfan5 |
meh, again the same minetest crash |
08:10 |
jin_xi |
RGB block should not be too difficult too |
08:10 |
khonkhortisan |
attempt to call method 'from_table' (a nil value) I did meta2:from_table(meta1:to_table()) |
08:11 |
VanessaE |
jin_xi: you're evil. |
08:11 |
khonkhortisan |
just register a blue lightstone |
08:11 |
VanessaE |
khonkhortisan: you code it for mesecons, I'll draw up the textures |
08:11 |
khonkhortisan |
you can't wrap multiple wires together in the same node |
08:11 |
khonkhortisan |
what would the recipe be? |
08:12 |
VanessaE |
um |
08:12 |
khonkhortisan |
brick is red, cactus is green, cobble is gray, gravel is darkgray |
08:12 |
VanessaE |
well |
08:12 |
VanessaE |
water is sometimes used to get blue |
08:12 |
VanessaE |
but you know how I feel about using materials when dyes make more sense. |
08:12 |
khonkhortisan |
Can there be two outputs to a recipe, a bucket and a lightstone? |
08:13 |
VanessaE |
sure |
08:13 |
VanessaE |
use the replacements= parameter |
08:13 |
VanessaE |
e.g. |
08:13 |
VanessaE |
replacements = { {"bucket:bucket_water", "bucket:bucket_empty"} }, |
08:13 |
VanessaE |
after the recipe block |
08:13 |
khonkhortisan |
haha it directly changes the item in the crafting spot? |
08:14 |
sfan5 |
yaaay! i'm done programming the yC's |
08:14 |
VanessaE |
yes |
08:14 |
VanessaE |
but only after you take the craft result from the slot on the rightg |
08:14 |
khonkhortisan |
µ, it's pronounced myoo :P |
08:14 |
khonkhortisan |
that begs the question, are buckets stackable, and the second question, how does it replace a stackable item? |
08:15 |
VanessaE |
no they are not stackable |
08:15 |
khonkhortisan |
what if you replace one in a stack? |
08:15 |
VanessaE |
and I don't know what happens if you put a stack of something into the grid and get a replacement |
08:15 |
khonkhortisan |
of, say, wood? |
08:15 |
VanessaE |
maybe you get the replacement after you remove the remainder of the stack? |
08:15 |
VanessaE |
I've never tried that |
08:16 |
khonkhortisan |
it's a contender for being an edge case |
08:16 |
khonkhortisan |
that would make mesecons depend on bucket |
08:17 |
VanessaE |
you could also just require a water source |
08:17 |
VanessaE |
but how does one acquire that without a bucket? |
08:17 |
VanessaE |
(/giveme is all can think of) |
08:17 |
khonkhortisan |
/giveme only, or a special mod made for that purpose, like a sink |
08:17 |
VanessaE |
that said, |
08:17 |
VanessaE |
the "fiber" is blue... |
08:17 |
khonkhortisan |
why not? |
08:17 |
khonkhortisan |
that would work |
08:17 |
VanessaE |
and that's derived from cooking glue (which in turn is derived from cooking saplings. |
08:18 |
VanessaE |
) |
08:19 |
VanessaE |
what else in the game is blue or coul dbe made so? |
08:20 |
vicscandl |
VanessaE: water, sky, wtf? |
08:20 |
khonkhortisan |
blue isn't very common other than water and sky. There's mithril, but that would depend on moreores |
08:20 |
VanessaE |
well besides those two |
08:20 |
VanessaE |
definitely not mithril. hard enough to find that stuff as it is |
08:20 |
vicscandl |
VanessaE: crush glass |
08:20 |
khonkhortisan |
500 down |
08:20 |
khonkhortisan |
then what do you do with crushed glass? make spike traps? |
08:21 |
vicscandl |
khonkhortisan: make blue |
08:21 |
* vicscandl |
shrugs |
08:21 |
khonkhortisan |
someone will try to make more recipes from crushed glass if it's made |
08:21 |
* vicscandl |
rode a shorter bus than you. |
08:21 |
khonkhortisan |
I like the short bus, I never got to ride it |
08:21 |
VanessaE |
hah |
08:21 |
* vicscandl |
hands you a helmet because today is his day to lick the window... |
08:22 |
VanessaE |
wait |
08:22 |
* vicscandl |
mumbles something about snozberries... |
08:22 |
VanessaE |
is anything useful done with papyrus besides making paper? |
08:22 |
sfan5 |
http://i.imgur.com/UiB7r.png http://i.imgur.com/NMZBR.png :) |
08:22 |
VanessaE |
cook that down maybe? |
08:22 |
sfan5 |
+1 |
08:22 |
khonkhortisan |
I don't think so, glue papyrus? |
08:23 |
VanessaE |
khonkhortisan: glue comes from saplings |
08:23 |
vicscandl |
nice sfan5 |
08:23 |
VanessaE |
sfan5: nice |
08:23 |
khonkhortisan |
glue papyrus together and you get...green! |
08:23 |
Bad_Command |
Some mod makes sugar out of papyrus. Then baked stuff. |
08:23 |
khonkhortisan |
nature pack, strawberry pie |
08:24 |
khonkhortisan |
oh hello |
08:24 |
Bad_Command |
hi |
08:24 |
VanessaE |
damn |
08:24 |
VanessaE |
hey BC |
08:24 |
VanessaE |
ok so forget papyrus. |
08:24 |
khonkhortisan |
I still like fiber for blue lightstone |
08:25 |
VanessaE |
fiber will work in the absence of something better I guess |
08:25 |
khonkhortisan |
fiber makes more sense than gravel for refracting light |
08:25 |
VanessaE |
I expect that gravel et.al merely give the color, like frosted glass |
08:26 |
VanessaE |
of course, glass isn't needed in a glowstone, so.. |
08:26 |
VanessaE |
'scuse me, a lightstone. |
08:26 |
VanessaE |
mesecon wire + torch = magic :-) |
08:27 |
khonkhortisan |
what's a glowstone? Have you been working with mods we don't know about? |
08:27 |
VanessaE |
glowstone is from ...um...which one was it? |
08:27 |
VanessaE |
moreblocks? |
08:27 |
VanessaE |
might be blox or bobblocks that carries that one |
08:27 |
khonkhortisan |
I think it's its own mod |
08:28 |
VanessaE |
yup |
08:28 |
VanessaE |
it's blox. |
08:28 |
VanessaE |
anyway |
08:29 |
khonkhortisan |
it's in spawnblocks too |
08:30 |
khonkhortisan |
that fiber kind of stands out when next to a microcontroller |
08:31 |
khonkhortisan |
got those textures ready? |
08:31 |
VanessaE |
one sec |
08:31 |
VanessaE |
didn't know you were ready |
08:31 |
khonkhortisan |
it's a one-liner |
08:31 |
khonkhortisan |
hey, a quit crash! |
08:32 |
khonkhortisan |
double free or corruption |
08:33 |
VanessaE |
ok |
08:33 |
VanessaE |
images merged |
08:33 |
khonkhortisan |
request sent |
08:34 |
VanessaE |
got it |
08:34 |
VanessaE |
merged. |
08:34 |
khonkhortisan |
crafted. |
08:34 |
VanessaE |
let's see how it looks in practice... |
08:34 |
khonkhortisan |
the description is "blue Lightstone" |
08:35 |
khonkhortisan |
all of them are like that "gray Lightstone" |
08:35 |
VanessaE |
craft works |
08:35 |
VanessaE |
and it lights up |
08:35 |
khonkhortisan |
cAPITalIZatiON |
08:36 |
VanessaE |
go ahead and push a patch to fix the caps |
08:36 |
khonkhortisan |
for some reason I was expecting the frosted look of the white bobblock |
08:37 |
khonkhortisan |
rgb display looks good |
08:37 |
VanessaE |
yup, just made a test of it |
08:37 |
VanessaE |
ok sfan5 , your turn :-) |
08:37 |
sfan5 |
what? |
08:38 |
khonkhortisan |
if you make rgb, make the pixels 3x3 |
08:38 |
khonkhortisan |
time to update! |
08:38 |
sfan5 |
ok |
08:38 |
VanessaE |
better, |
08:38 |
VanessaE |
use a modified Bayer pattermn |
08:39 |
VanessaE |
R B |
08:39 |
VanessaE |
B G |
08:39 |
VanessaE |
(instead of two greens) |
08:39 |
khonkhortisan |
but thene it's off |
08:39 |
khonkhortisan |
RGB |
08:39 |
khonkhortisan |
RGB |
08:39 |
khonkhortisan |
RGB |
08:39 |
VanessaE |
well RGB triplets work too but they're 3x1 then |
08:39 |
VanessaE |
(i.e. non-square) |
08:39 |
khonkhortisan |
how will you make blue half brightness? |
08:39 |
khonkhortisan |
modify the pattern? |
08:39 |
VanessaE |
hm |
08:39 |
VanessaE |
well |
08:40 |
VanessaE |
you could also to R W |
08:40 |
VanessaE |
G B |
08:40 |
VanessaE |
er |
08:40 |
VanessaE |
R W |
08:40 |
VanessaE |
G B |
08:40 |
khonkhortisan |
there's gray |
08:40 |
VanessaE |
where W = a "grey" lightstone |
08:40 |
VanessaE |
(which looks more white than grey when lit) |
08:40 |
khonkhortisan |
hehe it's supposed to be green that's too much instead of blue |
08:41 |
khonkhortisan |
three doesn't divide into four very well |
08:41 |
VanessaE |
a lot of digital projectors use RGBW as their output format; mine uses RrGgBbW |
08:41 |
khonkhortisan |
RGB |
08:41 |
khonkhortisan |
GRB |
08:41 |
khonkhortisan |
BGR |
08:41 |
khonkhortisan |
whoops swapped two |
08:41 |
khonkhortisan |
RGB|BRG|GBR is what I meant |
08:41 |
VanessaE |
right |
08:42 |
VanessaE |
that's a thought |
08:42 |
VanessaE |
I think the OLPC screen uses that format |
08:43 |
khonkhortisan |
yep but it rotates the other way, depending on the orientation you look at it |
08:43 |
khonkhortisan |
http://en.wikipedia.org/wiki/OLPC_XO-1#Display_resolution |
08:44 |
VanessaE |
typ |
08:44 |
khonkhortisan |
it does look better than stripes, especially when the stripes are bigger than the people looking at the screen |
08:44 |
VanessaE |
yup |
08:44 |
VanessaE |
haha |
08:45 |
khonkhortisan |
I'm still waiting for the row-column address of a mesecon rgb screen |
08:45 |
VanessaE |
eh |
08:45 |
khonkhortisan |
it could be done |
08:45 |
VanessaE |
it'll have to be done the hard way I think |
08:45 |
VanessaE |
each lightstone = one bit, regardless of its color |
08:46 |
khonkhortisan |
I could do it with three wires per pixel, but not with the address stuff |
08:49 |
khonkhortisan |
huh. Can we have voltages on wires for dimmer switches? |
08:49 |
khonkhortisan |
in-between on and off? |
08:50 |
khonkhortisan |
I committed that change while having an unstaged change laying around. I'm getting better at git. |
08:52 |
VanessaE |
I'm afraid not |
08:53 |
VanessaE |
jeija would never go for it |
08:53 |
khonkhortisan |
Why not? |
08:53 |
VanessaE |
but there is always realbadangel's technic mod, it does that |
08:53 |
sfan5 |
rwgb pixel: http://i.imgur.com/wKLiY.png |
08:53 |
VanessaE |
because mesecons are supposed to be purely logic 0/1 similar to TTL |
08:54 |
khonkhortisan |
ick, try making your pixel do something useful. That'll be a challenge. |
08:54 |
khonkhortisan |
so the power doesn't have to be returned to ground |
08:54 |
VanessaE |
sfan5: nice. stack that sucker up :-) |
08:54 |
khonkhortisan |
I see you lost your fancy addresses |
08:54 |
sfan5 |
umm, its not stackable |
08:54 |
khonkhortisan |
why not? |
08:55 |
khonkhortisan |
just don't use side addresses until you separate the wires further out from the display |
08:55 |
sfan5 |
i was wrong |
08:55 |
sfan5 |
its stackable |
08:56 |
khonkhortisan |
congrats, you have 16 colors! |
08:56 |
VanessaE |
yay! |
08:56 |
VanessaE |
you can now emulate the screen from a ZX Spectrum :-) |
08:56 |
khonkhortisan |
more if you can figure out how to get both a gray and a darkgray LED in there |
08:56 |
VanessaE |
(I'd say CGA but you'd have to find some way to account for brown) |
08:57 |
khonkhortisan |
might have to have duplicate controls at various viewing distances |
08:59 |
khonkhortisan |
I think I'm going to lose the competition |
08:59 |
VanessaE |
sfan5: by the way, are you working off the world I distributed earlier? your screenshots look like it :-) |
09:00 |
sfan5 |
no |
09:00 |
VanessaE |
oh ok |
09:00 |
VanessaE |
just done similar to mine is all |
09:00 |
khonkhortisan |
¿there's a meta:to_table() but no meta:from_table()? |
09:00 |
khonkhortisan |
attempt to call method 'from_table' (a nil value) |
09:00 |
jin_xi |
look at hacky_swap_node |
09:00 |
VanessaE |
serialize it yourself you lazy bastard ;-) |
09:01 |
khonkhortisan |
I can't guess what strings are set |
09:01 |
VanessaE |
just kidding :-) |
09:02 |
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09:03 |
sfan5 |
http://i.imgur.com/a8Wj4.png |
09:04 |
VanessaE |
nice |
09:05 |
VanessaE |
sfan5: time to extend worldedit to copy metadata/sign-like data :-) |
09:05 |
khonkhortisan |
I would recommend making the output wires flat instead of 3D |
09:05 |
khonkhortisan |
I'm working on that, please help |
09:05 |
khonkhortisan |
or do it yourself |
09:05 |
khonkhortisan |
it's needed |
09:07 |
khonkhortisan |
hacky_swap_node uses meta:from_table(), which appears to be a nil value. |
09:08 |
khonkhortisan |
it can't be done! |
09:09 |
VanessaE |
? |
09:10 |
khonkhortisan |
there's no such thing as meta:from_table() but there is a meta:to_table() |
09:10 |
khonkhortisan |
oh. big oops! |
09:10 |
khonkhortisan |
meta = env:get_node(pos) |
09:10 |
* khonkhortisan |
is embarrassed |
09:10 |
VanessaE |
heh |
09:12 |
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09:12 |
khonkhortisan |
2:13:14 here, bye! |
09:12 |
RealBadAngel |
hi all |
09:12 |
khonkhortisan |
hi bye! |
09:14 |
VanessaE |
hey RBA |
09:15 |
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09:15 |
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09:15 |
RealBadAngel |
hey ho VanessaE |
09:15 |
RealBadAngel |
have you done somethin with tubes? |
09:17 |
RealBadAngel |
ive tried already to simulate items goin through them |
09:17 |
RealBadAngel |
looks cool |
09:18 |
VanessaE |
nothing new since I last posted the new textures. |
09:18 |
VanessaE |
video? |
09:18 |
* VanessaE |
wants to see :) |
09:18 |
RealBadAngel |
my ftp is down, dunno why |
09:19 |
VanessaE |
also, you'll want to add in some auto-rotate/autoplace code to make the tubes connect with whatever will use them, I didn't put anything like that in as I did with the steel pipes. |
09:19 |
RealBadAngel |
called technician yesterday he told me problem is known |
09:19 |
VanessaE |
so use youtube :D |
09:19 |
RealBadAngel |
tubes shall connect to MANY kind of nodes |
09:20 |
RealBadAngel |
chests machines |
09:20 |
VanessaE |
maybe I'll put in dummy start/end nodes just for example code or so, but beyond that I'll leave it to you |
09:20 |
RealBadAngel |
in fact every node that will have inverntory |
09:21 |
VanessaE |
(maybe a an "teller" station as in a bank for the source, and a chest for the destination) |
09:21 |
VanessaE |
-an |
09:21 |
RealBadAngel |
i think i will do that with already checked and workin solution :) |
09:21 |
VanessaE |
ok |
09:21 |
RealBadAngel |
guess what |
09:21 |
VanessaE |
so when do I get to see the *code*? :-) |
09:21 |
RealBadAngel |
tubelike =1 |
09:22 |
RealBadAngel |
:) |
09:22 |
VanessaE |
tubelike=1, |
09:22 |
VanessaE |
on_construct = function(pos) |
09:22 |
VanessaE |
local meta = minetest.env:get_meta(pos) |
09:22 |
VanessaE |
meta:set_int("tubelike",1) |
09:22 |
VanessaE |
end, |
09:22 |
VanessaE |
already there :-) |
09:23 |
RealBadAngel |
we will just add the same to the nodes that we will want the tubes to connect to |
09:23 |
RealBadAngel |
and all will work as a charm |
09:23 |
RealBadAngel |
i will end the cleanin in my code |
09:24 |
RealBadAngel |
and will send you workin one for you to play with |
09:24 |
VanessaE |
ok |
09:33 |
RealBadAngel |
anybody seen sdzen lately? |
09:33 |
VanessaE |
he pops in and out |
09:34 |
RealBadAngel |
need some new textures |
09:34 |
VanessaE |
what textures? |
09:35 |
RealBadAngel |
hes makin low res textures for my machines |
09:35 |
VanessaE |
ah |
09:35 |
RealBadAngel |
i do have now 5 new machines waitin for him :) |
09:36 |
RealBadAngel |
project table, alloy furnace, generator, geothermal power plant |
09:36 |
RealBadAngel |
and the nuclear reactor |
09:37 |
* vicscandl |
wants RealBadAngel to code a W.O.P.R. so he can play "Global Thermonuclear War" |
09:38 |
RealBadAngel |
it could be possible |
09:38 |
* vicscandl |
kicks Mr. Broderick in the bals, quite squarely. |
09:38 |
RealBadAngel |
just "forget" to cool down reactor chamber |
09:38 |
RealBadAngel |
you will miss your base then ;) |
09:38 |
vicscandl |
overheats when you play minetest |
09:39 |
RealBadAngel |
uranium use will cause core raisin heat level |
09:39 |
RealBadAngel |
when it will hit critical level |
09:40 |
RealBadAngel |
kaboom |
09:40 |
* vicscandl |
eats your core raisin. |
09:41 |
RealBadAngel |
you will be able to minimize the effect with reinforced concrete |
09:41 |
VanessaE |
um, I don't think that was a raisin, vicscandl. |
09:42 |
RealBadAngel |
lol |
09:42 |
RealBadAngel |
definitely not |
09:42 |
VanessaE |
is uranium supposed to glow like that? |
09:42 |
VanessaE |
;) |
09:47 |
RealBadAngel |
ok, im done with ores |
09:47 |
RealBadAngel |
ive added 3 |
09:48 |
RealBadAngel |
diamonds for cutting and crafting coils, wires etc |
09:48 |
RealBadAngel |
chromium for stainless steel |
09:48 |
RealBadAngel |
and uranium for power |
09:48 |
jin_xi |
no alu for beer cans? |
09:49 |
RealBadAngel |
hehehe |
09:49 |
RealBadAngel |
no |
09:49 |
VanessaE |
no bananas either? |
09:49 |
VanessaE |
RealBadAngel needs to add a Mr. Fusion reactor ;-) |
09:50 |
RealBadAngel |
ive made the ores to be found on different levels |
09:51 |
VanessaE |
RealBadAngel: I must see a video of the entities "flowing" through the pneumatic tubes :-) |
09:51 |
RealBadAngel |
so i think i avoided rainbow caves effect |
09:51 |
* jin_xi |
laughs at vicscandl's post count |
09:51 |
NakedFury |
rainbow only happens if you dont limit ores |
09:51 |
RealBadAngel |
ive made diamonds to be found deep |
09:51 |
NakedFury |
if every ore can be found from a certain point to the lowest depth the game handles then it can happen |
09:52 |
RealBadAngel |
uranium -100 to -200 |
09:52 |
VanessaE |
diamond should only be found deep, and only buried in coal. |
09:52 |
RealBadAngel |
and chromium -300 to -450 |
09:52 |
VanessaE |
imho |
09:52 |
RealBadAngel |
diamonds are -650 and below |
09:53 |
RealBadAngel |
and more rare than mithril |
09:54 |
RealBadAngel |
15minutes of diggin and ive found like 5 of them |
10:08 |
RealBadAngel |
http://img24.imageshack.us/img24/9045/technicmineraluranium.png |
10:13 |
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10:15 |
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10:15 |
Tengri |
redcrab? |
10:17 |
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10:20 |
VanessaE |
he doesn't hang out here much |
10:22 |
RealBadAngel |
http://img692.imageshack.us/img692/7441/scrfs.png |
10:22 |
RealBadAngel |
uranium and diamond ores |
10:22 |
RealBadAngel |
how do you like it? |
10:26 |
VanessaE |
not bad, but I hope it'll use the regular stone texture also :-) |
10:27 |
RealBadAngel |
of course |
10:28 |
RealBadAngel |
same pattern as all other ores, but uranium is blue-green, chromium almost white |
10:28 |
RealBadAngel |
diamond light blue |
10:31 |
Basstard` |
Pearls? |
10:33 |
VanessaE |
I could see pearls being a rare drop from collecting clams at the bottom of a lake perhaps |
10:34 |
VanessaE |
what use would they have? dunno |
10:34 |
Basstard` |
What use do they have otherwise? |
10:35 |
FreeFull |
Pearl blocks |
10:35 |
jin_xi |
super bad fuel |
10:35 |
FreeFull |
Power necklaces |
10:35 |
FreeFull |
Voodoo |
10:35 |
VanessaE |
well, jewelry aside, I dunno |
10:35 |
RealBadAngel |
http://img842.imageshack.us/img842/4363/screenshot195836092.png |
10:35 |
RealBadAngel |
almost complete ores gallery, just the chromium is missed |
10:35 |
VanessaE |
gee, I recognize that coal lump! :-) |
10:36 |
RealBadAngel |
hehe |
10:36 |
VanessaE |
I use the exact same image as the inventory item for default:coal_lump :-) |
10:36 |
RealBadAngel |
i know |
10:37 |
VanessaE |
btw if you want to add galena/lead ore to your pack/mod/whatever, I have nice images of that too |
10:37 |
RealBadAngel |
uranium/tin/mithril/copper/gold/silver/coal/iron/diamond |
10:38 |
VanessaE |
https://raw.github.com/VanessaE/512px-realistic-textures/master/Vanessa_512HD/unobtanium_mineral.png |
10:38 |
VanessaE |
https://raw.github.com/VanessaE/512px-realistic-textures/master/Vanessa_512HD/unobtanium_lump.png |
10:38 |
VanessaE |
(still need to strip the "mineral" one of it's surrounding stone) |
10:39 |
VanessaE |
I'd love to put those images to use some time. |
10:39 |
VanessaE |
they were made for a mod that never came to be |
10:43 |
RealBadAngel |
could use lump image for chromium ore |
10:43 |
RealBadAngel |
can i? |
10:43 |
VanessaE |
please. |
10:43 |
RealBadAngel |
hold on |
10:43 |
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10:44 |
VanessaE |
use one for the ore and the other for the lump :-) |
10:47 |
Tengri |
redcrab? someone is attacking your server with a skript. spawn city looks like a vulcan |
10:48 |
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10:49 |
RealBadAngel |
uploadin |
10:50 |
RealBadAngel |
http://img228.imageshack.us/img228/2386/screenshot196716439.png |
10:50 |
VanessaE |
sweet |
10:51 |
Tengri |
well, realy nice |
10:51 |
Tengri |
how much pixel per block? |
10:51 |
RealBadAngel |
128x |
10:52 |
|
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10:52 |
RealBadAngel |
but with lotsa blurr |
10:52 |
RealBadAngel |
to make it smooth |
10:52 |
|
Calinou joined #minetest |
10:53 |
Calinou |
back |
10:53 |
VanessaE |
there, finally I can retire those old images :-) |
10:54 |
RealBadAngel |
http://img228.imageshack.us/img228/2386/screenshot196716439.png |
10:54 |
RealBadAngel |
repeat for you Calinou |
10:54 |
VanessaE |
inb4 HD texture packs are noisy |
10:54 |
RealBadAngel |
complete ore gallery |
10:54 |
VanessaE |
:D |
10:55 |
RealBadAngel |
thats why i use blurr to make textures not so noisy |
10:55 |
VanessaE |
if c55 or someone would just implement texture filtering it wouldn't be necessary - even 16px textures look like ass without it sometimes |
10:55 |
RealBadAngel |
uranium/tin/mithril/copper/gold/silver/coal/iron/diamond/chromium |
10:55 |
Basstard` |
8px |
10:56 |
VanessaE |
RealBadAngel: you want a higher-resolution version of that galena lump? |
10:56 |
RealBadAngel |
i work with 256x and scalin them down |
10:56 |
VanessaE |
*nod* but that one was only 64px :-) |
10:57 |
RealBadAngel |
so i upsaled it |
10:57 |
VanessaE |
here's the ore (gimp XCF) btw: https://github.com/VanessaE/realistic-textures-data-files/blob/master/project-files/galena-chunks.xcf |
10:57 |
RealBadAngel |
result is acceptable imho |
10:57 |
VanessaE |
https://raw.github.com/VanessaE/realistic-textures-data-files/master/project-files/unobtanium_lump.png |
10:58 |
VanessaE |
there. scale that down and it'll look better than the upscaled small one |
10:59 |
RealBadAngel |
ok, lets try |
11:00 |
Basstard` |
Scaling ingame. |
11:00 |
RealBadAngel |
its gettin noisy |
11:00 |
VanessaE |
Basstard`: ...doesn't work very well. |
11:01 |
RealBadAngel |
1st made look way better |
11:01 |
Basstard` |
VanessaE: Make it work well. |
11:01 |
VanessaE |
RealBadAngel: now apply a blur like with the other stuff |
11:01 |
VanessaE |
upscaled produces jaggies, downscaled doesn't :-) |
11:01 |
RealBadAngel |
hmmm |
11:04 |
VanessaE |
RealBadAngel: told ya. :-) |
11:05 |
RealBadAngel |
http://img222.imageshack.us/img222/5525/technicmineralchromium1.png |
11:05 |
RealBadAngel |
i think theyre almost the same |
11:06 |
RealBadAngel |
on the gallery theres upscaled one |
11:06 |
RealBadAngel |
here downscaled |
11:06 |
VanessaE |
I can see the difference |
11:06 |
VanessaE |
it's subtle but the downscaled one looks better. |
11:06 |
RealBadAngel |
a little :) |
11:07 |
RealBadAngel |
maybe if i choose to make 256x the difference then would be more visible |
11:08 |
VanessaE |
oh yes |
11:08 |
RealBadAngel |
with 128x theyre almost identical |
11:08 |
VanessaE |
what do you use for the lump you get out of the ore/ |
11:08 |
VanessaE |
? |
11:08 |
RealBadAngel |
lump is 16x by now, so the ingot |
11:09 |
RealBadAngel |
same images as rest of the ores/lumps |
11:09 |
RealBadAngel |
just the colors |
11:10 |
VanessaE |
ah |
11:10 |
RealBadAngel |
diamond is 128x |
11:10 |
RealBadAngel |
uranium is to be made |
11:11 |
RealBadAngel |
ive made some time ago crystal blocks out of some pattern found |
11:12 |
RealBadAngel |
lemme find it |
11:13 |
Basstard` |
I prefer everything to be the lowest of the lowest. |
11:14 |
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11:15 |
RealBadAngel |
http://img259.imageshack.us/img259/7408/technicdiamondblock.png |
11:15 |
RealBadAngel |
pretty nice imho |
11:16 |
VanessaE |
very nice |
11:16 |
RealBadAngel |
can be coloured for various crystals |
11:17 |
RealBadAngel |
red green blue looks really pretty |
11:17 |
RealBadAngel |
its a genetica generated pattern |
11:18 |
Calinou |
looks nice, RealBadAngel |
11:18 |
RealBadAngel |
really cool tool for makin textures |
11:18 |
Calinou |
not too noisy |
11:24 |
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11:25 |
RealBadAngel |
so, diamond block added |
11:26 |
RealBadAngel |
http://img525.imageshack.us/img525/7830/screenshot198875975.png |
11:26 |
Basstard` |
How about a diamond block block? |
11:26 |
VanessaE |
RealBadAngel: oh that is beautiful |
11:26 |
VanessaE |
suggest you desaturate it some though |
11:27 |
VanessaE |
make it more silvery than blue, and slide the tint a bit further clockwise |
11:30 |
RealBadAngel |
hold on |
11:32 |
RealBadAngel |
played a bit with color curves |
11:33 |
RealBadAngel |
http://img214.imageshack.us/img214/3548/screenshot199311006.png |
11:33 |
VanessaE |
eh, not enough contrast |
11:33 |
VanessaE |
otherwise it's better |
11:34 |
RealBadAngel |
make it a bit darker? |
11:34 |
VanessaE |
just turn the contrast up and the brightness down |
11:34 |
VanessaE |
maybe by 20% each |
11:34 |
VanessaE |
turn the saturation down by 50% |
11:35 |
RealBadAngel |
contrast up could make it too noisy |
11:36 |
VanessaE |
just be careful :-) |
11:37 |
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11:38 |
RealBadAngel |
went for more "silver" look, nah |
11:38 |
RealBadAngel |
dont like it |
11:39 |
RealBadAngel |
goin back to blue |
11:40 |
RealBadAngel |
ha, got an idea |
11:40 |
RealBadAngel |
brb |
11:44 |
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11:47 |
RealBadAngel |
done |
11:47 |
RealBadAngel |
http://img163.imageshack.us/img163/9643/screenshot200174925.png |
11:47 |
* VanessaE |
waits patiently for the pneumatic tubes video... |
11:47 |
VanessaE |
;) |
11:47 |
RealBadAngel |
how do you like it? |
11:47 |
VanessaE |
ok, that ^^^ is nice |
11:50 |
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11:51 |
RealBadAngel |
gonna leave them in mod |
11:52 |
RealBadAngel |
will add just recipes to make the couloured ones |
11:52 |
RealBadAngel |
with dyes propably |
11:52 |
VanessaE |
unified dyes of course :D |
11:53 |
RealBadAngel |
hehehe |
11:55 |
* VanessaE |
taps foot and waits patiently for the pneumatic tubes video... |
11:56 |
VanessaE |
;) |
11:56 |
RealBadAngel |
ok ok, finished with ores for today |
11:56 |
RealBadAngel |
just one more screenshot |
11:57 |
RealBadAngel |
and im off for more technical stuff |
11:57 |
VanessaE |
ok :) |
11:57 |
VanessaE |
I'm dying to see this in action, at least in a video anyway |
11:57 |
RealBadAngel |
http://imageshack.us/content_round.php?page=done&l=img109/6175/screenshot200740382.png |
11:57 |
RealBadAngel |
oops |
11:57 |
RealBadAngel |
http://img109.imageshack.us/img109/6175/screenshot200740382.png |
11:58 |
VanessaE |
nice |
12:01 |
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12:01 |
sfan5 |
http://xkcd.com/571/ :D |
12:02 |
VanessaE |
haha |
12:03 |
VanessaE |
abe just shakes his head at it :-) |
12:08 |
RealBadAngel |
lol |
12:14 |
RealBadAngel |
damn, wheres sdzen |
12:15 |
RealBadAngel |
somebody wake him up please ;) |
12:15 |
VanessaE |
heh |
12:25 |
* VanessaE |
taps foot and waits patiently for the pneumatic tubes video... |
12:25 |
VanessaE |
:D |
12:29 |
Basstard` |
Tom Waits too. |
12:29 |
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NekoGloop joined #minetest |
12:30 |
NekoGloop |
Ello |
12:30 |
VanessaE |
hey neko |
12:30 |
NekoGloop |
Yes? |
12:30 |
VanessaE |
um... hi? :) |
12:30 |
NekoGloop |
Lol |
12:30 |
Basstard` |
Hello Neko! |
12:30 |
NekoGloop |
Sounded like you wanted something |
12:37 |
|
saddy joined #minetest |
12:39 |
* NekoGloop |
pokes vanessae :3 |
12:43 |
|
sdzen joined #minetest |
12:46 |
RealBadAngel |
at least :) |
12:47 |
NekoGloop |
Hello rba :3 |
12:54 |
VanessaE |
ow. |
12:55 |
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PilzAdam joined #minetest |
12:55 |
PilzAdam |
Hello everyone! |
12:55 |
VanessaE |
hi PilzAdam |
12:55 |
* NekoGloop |
pokes vanessae again :3 |
12:56 |
Basstard` |
MushroomMan. |
12:57 |
VanessaE |
ok I'm bored. |
13:00 |
NekoGloop |
So am i :3 |
13:00 |
* PilzAdam |
too |
13:00 |
NekoGloop |
Well i cant fix that :P |
13:01 |
VanessaE |
well if RealBadAngel would get that damn video done already ;-) |
13:01 |
VanessaE |
at least we'd have something to entertain us for 1-2 mins :D |
13:03 |
NekoGloop |
Hm? |
13:04 |
VanessaE |
NekoGloop: RealBadAngel keeps teasing me with this damn technic mod, namely the parts that use pipes and pneumatic tubes, which I wrote |
13:04 |
NekoGloop |
Heh |
13:04 |
VanessaE |
I wanna see it (a video is sufficient) :-) |
13:05 |
* NekoGloop |
gives vanessae a cookie and tells her to wait :3 |
13:06 |
PilzAdam |
VanessaE, this will entertain you for some hours: http://kinox.to/Stream/The_Big_Bang_Theory-1.html |
13:06 |
VanessaE |
meh |
13:06 |
VanessaE |
I don't watch TV |
13:06 |
VanessaE |
least of all that program |
13:07 |
NekoGloop |
Well, if you want i could link you to my game |
13:07 |
NekoGloop |
Made in game maker 8.0 lite |
13:08 |
VanessaE |
nah, I'm gonna go watch movies in a bit |
13:09 |
NekoGloop |
Heh |
13:11 |
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13:12 |
PilzAdam |
Hi iqualfragile |
13:12 |
iqualfragile |
Grüße |
13:12 |
|
Calinou joined #minetest |
13:12 |
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_2cool_ joined #minetest |
13:12 |
PilzAdam |
Hi Calinou & _2cool_ |
13:12 |
_2cool_ |
Hello |
13:12 |
_2cool_ |
I still haven't gotten a forum account... |
13:13 |
iqualfragile |
me too |
13:13 |
Basstard` |
You're _2cool_ for it. |
13:13 |
_2cool_ |
Basstard`: http://data.whicdn.com/images/30788085/Happy-oh-stop-it-you-l_large.png |
13:14 |
_2cool_ |
there's a space in there somewhere... |
13:14 |
_2cool_ |
Nope |
13:14 |
Basstard` |
You're _2cool_ for a space. |
13:15 |
_2cool_ |
okay now, that's enough |
13:15 |
NekoGloop |
You're too much of a Basstard`. |
13:15 |
_2cool_ |
bad neko bad |
13:15 |
NekoGloop |
Heh heh |
13:16 |
_2cool_ |
These headphones are so loud that they were sitting beside me and I heard the sound from the computer louder than the built-in speakers from them |
13:18 |
RealBadAngel |
VanessaE: sdzen is makin the textures now |
13:18 |
RealBadAngel |
and im coding |
13:18 |
RealBadAngel |
there will be big update today i believe |
13:22 |
_2cool_ |
insulated mesecons can't round corners... |
13:22 |
NekoGloop |
No they cant |
13:22 |
_2cool_ |
interesting |
13:22 |
VanessaE |
ok |
13:22 |
NekoGloop |
You need normal ones |
13:22 |
_2cool_ |
yep, just a few alterations and this will be finished |
13:22 |
NekoGloop |
Maybe... Insulated should be craftable back into normal and the fiber |
13:23 |
_2cool_ |
But you can only get one output on a crafting recipe? |
13:23 |
NekoGloop |
Use replacements |
13:23 |
NekoGloop |
Replace the insulated with fiber and have output be normal mesecon |
13:24 |
_2cool_ |
hmmm |
13:24 |
_2cool_ |
cool |
13:24 |
_2cool_ |
Too much time on your hands: Building a piece of a mesecon circuit, then deleting it to do something better |
13:28 |
NekoGloop |
Yup |
13:28 |
NekoGloop |
Worldedit is awesome for that ;) |
13:29 |
_2cool_ |
no |
13:29 |
NekoGloop |
Ya it is |
13:29 |
_2cool_ |
not when it goes around corners |
13:29 |
NekoGloop |
//dig |
13:29 |
_2cool_ |
that had interesting effects... |
13:29 |
NekoGloop |
Usually it does |
13:29 |
_2cool_ |
And the circuit Won't kill! |
13:29 |
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13:30 |
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13:30 |
_2cool_ |
That'll need some delayers next time... |
13:31 |
NekoGloop |
... |
13:31 |
NekoGloop |
Anyway |
13:31 |
NekoGloop |
"minetest-c55" is an AWESOME seed on minecraft pocket edition |
13:31 |
_2cool_ |
What does it do? |
13:32 |
NekoGloop |
Lots of useful stuff |
13:32 |
Basstard` |
We're _2cool_ for that. |
13:33 |
NekoGloop |
You're a Basstard`. |
13:34 |
Basstard` |
I'm _2cool_ to be a Basstard`. |
13:34 |
NekoGloop |
Then change thyself |
13:35 |
Basstard` |
I'm _2cool_ to change myself. |
13:40 |
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13:43 |
* NekoGloop |
pokes #minetest for signs of life |
13:44 |
|
iqualfragile joined #minetest |
13:50 |
RealBadAngel |
no life. we are coding |
13:50 |
* VanessaE |
is trying to help the cleanup efforts on redcrab:30401 |
13:51 |
VanessaE |
massive griefing |
13:51 |
|
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13:51 |
_2cool_ |
That was strange |
14:00 |
_2cool_ |
Hello? |
14:11 |
* VanessaE |
gives up |
14:16 |
|
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14:17 |
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14:26 |
|
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14:35 |
_2cool_ |
Is there anything that movestones can't move? |
14:36 |
VanessaE |
chests I think |
14:36 |
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14:40 |
Calinou |
chests/furnaces and anything with content inside I guess |
14:52 |
_2cool_ |
Nope, they can move chests |
14:53 |
PilzAdam |
with content? |
14:53 |
_2cool_ |
Put content in |
14:54 |
_2cool_ |
Nevermind, it was just some freak error |
14:54 |
_2cool_ |
Okay, I see |
14:55 |
_2cool_ |
If you put chests in the chest, then the movestone pushes it. If there is something else in the chest, then it can't |
14:56 |
_2cool_ |
That's not the problem... |
14:58 |
_2cool_ |
Movestones are unstoppable :( |
15:03 |
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15:03 |
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izua_ joined #minetest |
15:10 |
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15:11 |
bas080 |
Rubenwardy, are you there? |
15:17 |
VanessaE |
he's in -delta |
15:17 |
VanessaE |
or was when he last spoke |
15:17 |
VanessaE |
(about 30 mins ago) |
15:18 |
VanessaE |
he's here, bas080 |
15:18 |
VanessaE |
in -delta |
15:20 |
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15:21 |
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rubenwardy joined #minetest |
15:21 |
rubenwardy |
did someone want me? |
15:23 |
Calinou |
VanessaE wants you :p |
15:23 |
Calinou |
(she said) |
15:23 |
PilzAdam |
bas080, wants you |
15:23 |
rubenwardy |
ok? |
15:24 |
rubenwardy |
bas080 |
15:24 |
bas080 |
I was thinking about the chess mod. Chess piece ownership should also be part of the rules.lua including functions to assign owenrship |
15:25 |
bas080 |
Still thinking about how that could be implemented correctly. |
15:25 |
saschaheylik |
chess, awesome :D |
15:26 |
saschaheylik |
i wish i didnt suck at it |
15:26 |
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15:27 |
rubenwardy |
hum, i was also thinking that if we want to implement multiple chess boards, it makes things a lot more complicated, does it not? |
15:27 |
bas080 |
I have no experience with node ownership. Will check out Chest mods |
15:29 |
bas080 |
but what function would make sense? maybe a function where you type something like... /chessownerwhite |
15:29 |
bas080 |
chessownerwhite <playername> |
15:29 |
bas080 |
and then you punch the spawn node |
15:30 |
rubenwardy |
or chat message (White player punch node) |
15:30 |
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15:31 |
rubenwardy |
that could work... |
15:31 |
bas080 |
that's shorter for sure |
15:32 |
bas080 |
i like it |
15:32 |
iqualfragile |
pilzadam: https://github.com/PilzAdam/MinetestAmbience/commit/505b627c0cbf0dfe1d8e24da52db45894449b3c6 |
15:32 |
rubenwardy |
as in when the block is punched chat msg is sent to all, and white person then punches it |
15:32 |
iqualfragile |
Vielen Dank |
15:32 |
Calinou |
wow the redcrab server is in a pretty bad state... I smell an incoming map reset (I hope there are backups though) |
15:32 |
PilzAdam |
iqualfragile, Kein ding alter! |
15:33 |
rubenwardy |
ikr |
15:33 |
saschaheylik |
fix |
15:33 |
VanessaE |
I wish he'd upgrade to 0.4.2 and install some more mods |
15:33 |
iqualfragile |
Wie häufig holst du die Änderungen von https://github.com/Neuromancer56/MinetestAmbience zu dir rüber? |
15:33 |
rubenwardy |
i have all my valuables in invertory, so if he does do map reset, i will still have them |
15:34 |
rubenwardy |
the server is f*cked up |
15:34 |
Calinou |
upgrade to 0.4.2: "HOW DO I CONNECT???" spam :/ |
15:34 |
bas080 |
rubenwardy, so it requires for the one to who the color is assigned to punch to agree |
15:34 |
bas080 |
? |
15:34 |
rubenwardy |
yes |
15:34 |
VanessaE |
Calinou: already seeing that now with people wanting to use 0.4.2 on all the old outdated servers |
15:35 |
Calinou |
yes, people that can be bothered to read will use 0.4.2 |
15:35 |
VanessaE |
may as well make the switch now while the confusion is at its height |
15:35 |
Calinou |
this can act as a very basic grief protection |
15:36 |
bas080 |
rubenwardy, ok... i will add this feature to the the forum with some explanation of how it will be implemented. |
15:46 |
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15:46 |
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15:46 |
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roboman2444 joined #minetest |
15:47 |
Octupus |
Hey guys I'm on my iPod :) |
15:47 |
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15:48 |
rubenwardy |
hi |
15:48 |
BicycleRepairMan |
hey ruben |
15:48 |
rubenwardy |
hi |
15:48 |
VanessaE |
ruben, sign on please |
15:49 |
PilzAdam |
http://en.wikipedia.org/wiki/Immanuel_Kant |
15:49 |
Immanuel_Kant |
jeah, but there is a error in the text |
15:49 |
Immanuel_Kant |
i am not dead |
15:50 |
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15:50 |
Immanuel_Kant |
*an |
15:50 |
NekoGloop |
Oh a new person |
15:50 |
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15:50 |
PilzAdam |
"Aafklärung ist der Austritt aus der selbstverschuldeten Unmündigkeit." |
15:50 |
PilzAdam |
*Aufklärung |
15:51 |
VanessaE |
wow, redcrab went kerblooey |
15:52 |
Immanuel_Kant |
selbstverschuldet ist diese Unmündigkeit nicht, weil es an Verstand oder... and so on |
15:52 |
Immanuel_Kant |
i know it ;) |
15:52 |
PilzAdam |
ara you german? |
15:52 |
Immanuel_Kant |
yes |
15:52 |
PilzAdam |
*are |
15:52 |
PilzAdam |
great! |
15:52 |
Immanuel_Kant |
why? you too? |
15:52 |
PilzAdam |
yes |
15:52 |
Immanuel_Kant |
gut |
15:52 |
Immanuel_Kant |
:D |
15:53 |
PilzAdam |
Was soll denn Pilz auf Englisch heisßen? |
15:53 |
Immanuel_Kant |
vllt ein Synonym für Bier :D |
15:53 |
PilzAdam |
:-) |
15:54 |
PilzAdam |
iqualfragile ist auch deutsch |
15:54 |
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15:54 |
Immanuel_Kant |
:) |
15:55 |
PilzAdam |
:-) |
15:55 |
PilzAdam |
http://de.wikipedia.org/wiki/Faust._Eine_Trag%C3%B6die. |
15:57 |
jin_xi |
http://en.wikipedia.org/wiki/Slime_mold idea for minetest? |
15:57 |
Dr_Faust |
Habe nun, ach! Philosophie, |
15:57 |
Dr_Faust |
Juristerei und Medizin, |
15:57 |
Dr_Faust |
Und leider auch Theologie! |
15:57 |
Dr_Faust |
Durchaus studiert, mit heißem Bemühn. |
15:57 |
Dr_Faust |
Da steh ich nun, ich armer Tor! |
15:57 |
Dr_Faust |
Und bin so klug als wie zuvor; |
15:58 |
Dr_Faust |
that stüf ist great! |
15:58 |
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15:58 |
Dr_Faust |
they do actualy move around and eat stuff |
15:58 |
rubenwardy |
VanessaE stupid superbob |
15:58 |
VanessaE |
yeah I kjnow |
15:58 |
Dr_Faust |
and they are plants |
15:58 |
Immanuel_Kant |
thats an idea for minetest: http://www.bierzapfen.de/webshop/bilder/hg4/Zapfanlage35.jpg |
15:58 |
VanessaE |
and I was just about to go look for skyward city |
15:59 |
PilzAdam |
Immanuel_Kant, http://minetest.net/forum/viewtopic.php?id=2702 |
15:59 |
VanessaE |
rubenwardy: great, now I think I'm causing an occasional restart |
15:59 |
Immanuel_Kant |
lol ok, war eigentlich klar das es das schon gibt |
16:00 |
VanessaE |
speak english please |
16:00 |
rubenwardy |
Immanuel_Kant, what is that last link? |
16:00 |
Immanuel_Kant |
a picture |
16:00 |
rubenwardy |
of what, a gass cooker? |
16:00 |
* PilzAdam |
facepalms |
16:01 |
PilzAdam |
you know what beer is? |
16:01 |
rubenwardy |
oh, it is a dispensor |
16:01 |
Immanuel_Kant |
a beer dispenser |
16:01 |
rubenwardy |
why does it have a gass bottle next to it? |
16:01 |
rubenwardy |
or is it coolent |
16:02 |
Immanuel_Kant |
its for the pressure |
16:02 |
rubenwardy |
ok |
16:03 |
PilzAdam |
VanessaE, we should add a bot to the forum that replies to all the topics in Bugs and Problems with this: "Please give more information" |
16:03 |
rubenwardy |
what do you think guys: http://tinyurl.com/mtmdfrm |
16:03 |
rubenwardy |
lol |
16:04 |
Immanuel_Kant |
btw ruben what is with my credits now? |
16:04 |
Immanuel_Kant |
:D |
16:04 |
Immanuel_Kant |
was the iron at spawn city? |
16:04 |
PilzAdam |
rubenwardy, I like the test mod and test mod 2 |
16:05 |
rubenwardy |
yes |
16:05 |
rubenwardy |
testing database that is |
16:05 |
VanessaE |
PilzAdam: haha |
16:05 |
rubenwardy |
credits? |
16:05 |
Immanuel_Kant |
bank |
16:05 |
rubenwardy |
in what? |
16:06 |
Immanuel_Kant |
are you not play at redcrabs server? |
16:06 |
rubenwardy |
how much did you have? |
16:06 |
PilzAdam |
rubenwardy, How do i create a account? |
16:06 |
rubenwardy |
if i get to keep my inventory, the credits are kept |
16:07 |
rubenwardy |
if not sorry, |
16:07 |
rubenwardy |
PilzAdam: www.tinyurl.com/ruben-credit |
16:08 |
Immanuel_Kant |
Credits: 110 |
16:08 |
Immanuel_Kant |
but wayne - need it not atm |
16:09 |
PilzAdam |
rubenwardy, didnt work |
16:09 |
rubenwardy |
testmod and test mod2 deleted,,, |
16:09 |
rubenwardy |
link or signup? |
16:10 |
PilzAdam |
ive created a acoount but i cannot login in the forum |
16:10 |
Calinou |
why? you must enable cookies iirc |
16:10 |
rubenwardy |
oh, you meant on the forum not ruben express |
16:10 |
PilzAdam |
yes |
16:11 |
rubenwardy |
account creation is not possible yet, if you private message me the password, then i will create an account for you |
16:11 |
Calinou |
private messaging a password, derp |
16:14 |
rubenwardy |
Huh? |
16:14 |
rubenwardy |
I can access the database anyway |
16:17 |
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16:17 |
rubenwardy |
huh it is Andrew, my real name is Andrew |
16:18 |
rubenwardy |
hmmm.... |
16:35 |
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16:37 |
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rubenwardy joined #minetest |
16:38 |
Octupus |
hello |
16:39 |
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16:41 |
Dr_Faust |
rubenwardy: you usualy hash those passwords |
16:42 |
rubenwardy |
brb |
16:42 |
* VanessaE |
watches redcrab:30401 slowly crumble :( |
16:43 |
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16:43 |
jin_xi |
VanessaE: is this texture smoothing? http://imgur.com/a/jbXxV |
16:44 |
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16:45 |
VanessaE |
sort of |
16:45 |
VanessaE |
that looks like antialiasing or so |
16:45 |
jin_xi |
EMF_BILINEAR_FILTER is what it is |
16:45 |
VanessaE |
AH |
16:45 |
jin_xi |
one line change in clientmap |
16:46 |
VanessaE |
can you do trilinear? |
16:46 |
VanessaE |
or anisotropic? |
16:46 |
Dr_Faust |
fugly |
16:46 |
VanessaE |
Dr_Faust: what do you expect out of a 16px texture? |
16:46 |
Dr_Faust |
fuglyness |
16:47 |
VanessaE |
jin_xi: but, look at the edges of the wielded torch closely (high zoom) |
16:47 |
VanessaE |
there's another setting that'll blend those edges into the backgroundf |
16:47 |
VanessaE |
-f |
16:48 |
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16:48 |
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16:48 |
jin_xi |
clientmap.cpp, after line 469 insert this: |
16:48 |
jin_xi |
|
16:49 |
jin_xi |
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, true); |
16:49 |
jin_xi |
if you want to try yourself with high res textures. |
16:49 |
jin_xi |
can use trilinear i believe... |
16:49 |
VanessaE |
after the scene:: line, before the const video:: line? |
16:50 |
jin_xi |
http://irrlicht.sourceforge.net/docu/namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3 |
16:50 |
jin_xi |
exactly there, VanessaE |
16:51 |
* VanessaE |
tries it |
16:53 |
* VanessaE |
waits for the game to start. |
16:53 |
VanessaE |
there it goes |
16:53 |
VanessaE |
doesn't do much good really, only for the close-up stuff |
16:54 |
VanessaE |
no appreciable effect on FPS |
16:54 |
thexyz |
jin_xi: saw no effect using those |
16:54 |
VanessaE |
(and I can tell it is indeed working, textures get blurry up close instead of pixely like the normally do) |
16:54 |
jin_xi |
well i see effect, look at link above, but thats with 16x textures |
16:55 |
VanessaE |
thexyz: I can see a definitely difference. a marginal improvement, but it does nothing for the distant stuff, that's what AFis for |
16:55 |
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16:55 |
VanessaE |
definite* |
16:56 |
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16:56 |
jin_xi |
lets try AF then... |
16:57 |
VanessaE |
EMF_ANISOTROPIC_FILTER I assume? |
16:58 |
* VanessaE |
loads the game... |
16:59 |
jin_xi |
yup, but looks the same to me |
16:59 |
VanessaE |
AF had no effect. |
16:59 |
VanessaE |
maybe it needs to be used in conjunction with bilinear or so |
16:59 |
jin_xi |
tried that |
16:59 |
VanessaE |
oh |
17:00 |
jin_xi |
oops, no did not ;) |
17:00 |
* jin_xi |
tries again |
17:00 |
jin_xi |
ok, trilin and AF... |
17:00 |
VanessaE |
how do I turn both on at the smae time? |
17:00 |
VanessaE |
two copies of that line I presume? |
17:01 |
RealBadAngel |
i can see there somethin more interestin than filtering |
17:01 |
RealBadAngel |
take a look on this: |
17:01 |
RealBadAngel |
http://www.youtube.com/watch?v=w_kjL8ghhiA |
17:02 |
jin_xi |
VanessaE: thats what i did |
17:02 |
VanessaE |
ok, trying it |
17:02 |
RealBadAngel |
or this: |
17:02 |
RealBadAngel |
http://www.youtube.com/watch?v=hvuxFfrTPoU&feature=fvwp |
17:02 |
VanessaE |
jin_xi: the AF setting has no effect, but trilinear filtering works for the closer stuff |
17:04 |
VanessaE |
I wonder if there's a graphic call that needs to be made to build the AF texture map first? |
17:11 |
rubenwardy |
I am implementing hash SHA1 now.... |
17:13 |
VanessaE |
jin_xi: in practice though, Dr_Faust is right - it looks fugly with the lower-resolution textures |
17:13 |
VanessaE |
I think simple antialiasing + AF is more what we need |
17:14 |
Dr_Faust |
thats strange: |
17:14 |
Dr_Faust |
im running a server |
17:14 |
VanessaE |
unless bi/trilinear filtering can somehow be applied only to higher-resolution textures |
17:14 |
Dr_Faust |
it takes far too long for it to send chunks to clients |
17:15 |
Dr_Faust |
its not limited by its bandwidth |
17:15 |
Dr_Faust |
the server just does not send anyting |
17:15 |
Dr_Faust |
and i doubt its limited by the servers hardware |
17:16 |
rubenwardy |
maybe the router is not steamlined, is RakNet used? is so is router kit thingy installed |
17:16 |
rubenwardy |
in minetest i mean |
17:16 |
Dr_Faust |
im sorry, i dont get what you mean |
17:17 |
jin_xi |
easy, was just reading the source when i saw that, and gave it a try, i like blocky 16x anyways |
17:19 |
rubenwardy |
what does minetest use for networking? eg: RakNet, IrrNet |
17:19 |
Dr_Faust |
i dont know, how do i controll that? |
17:22 |
VanessaE |
jin_xi: no prob. still, what would I insert just to give it a try? :-) |
17:23 |
Dr_Faust |
additionaly one of my players reported horrybly delay in moving items around in the inventory |
17:24 |
jin_xi |
huh? for AF? |
17:24 |
VanessaE |
jin_xi: for simple AA |
17:24 |
jin_xi |
EMF_ANTI_ALIASING |
17:27 |
* VanessaE |
tries it |
17:27 |
VanessaE |
just for shits and grins :-) |
17:28 |
VanessaE |
no effect. |
17:29 |
VanessaE |
back to AF; there was definitely a difference now that I see it again without |
17:36 |
saschaheylik |
you working on AA? |
17:36 |
saschaheylik |
gotta go bye |
17:37 |
VanessaE |
playing with the settings jin_xi mentioned |
17:39 |
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17:44 |
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17:49 |
jin_xi |
also try #fsaa = 0 setting in minetest conf? |
17:50 |
NekoGloop |
Minus a "#" |
17:50 |
jin_xi |
of course |
17:57 |
VanessaE |
fullscreen mode works, but fsaa doesn't do anything useful (I don't think that setting even works anymore) |
17:57 |
rubenwardy |
hash sha1 encryption of password done -- tinyurl.com/mtmdfrm |
17:58 |
* VanessaE |
returns the game back to it's standard code and no filtering. |
17:58 |
VanessaE |
I'll let someone who knows what they're doing (read: not me!) figure this out :-) |
17:59 |
NekoGloop |
I dont know what i'm doing but i'm doing it |
18:15 |
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18:15 |
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18:19 |
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18:19 |
VanessaE |
wb RBA; GLSL would be nice to see in MT but damned if I know where to start. |
18:20 |
VanessaE |
(never got to answer you earlier) |
18:20 |
NekoGloop |
What? |
18:20 |
NekoGloop |
"glsl" what? |
18:20 |
RealBadAngel |
you talkin bump mappin? |
18:20 |
VanessaE |
GLSL is a hardware shader language for OpenGL. |
18:20 |
VanessaE |
RealBadAngel: no, the second video you showed. |
18:21 |
RealBadAngel |
there was here too anyway |
18:21 |
RealBadAngel |
me neither hehehe |
18:21 |
RealBadAngel |
came here because encountered a problem |
18:21 |
VanessaE |
no matter, I don't know much C, even less C++, and I just don't know shit about irrlicht :-) |
18:21 |
RealBadAngel |
how to disable collision detection for nodes? |
18:22 |
VanessaE |
make the node non-walkable |
18:22 |
VanessaE |
walkable = false in your register_node() call. |
18:22 |
RealBadAngel |
i got cobble flyin all around |
18:22 |
VanessaE |
ohh |
18:22 |
RealBadAngel |
but when hit tube it stops heheh |
18:22 |
VanessaE |
eh.. that I don't know :-) |
18:22 |
rubenwardy |
in irrlicht you can call a function that clears collisions |
18:23 |
VanessaE |
you could make the tubes not-walkable but that's not very nice to do |
18:23 |
rubenwardy |
you will be on a trip to the underworld though |
18:23 |
RealBadAngel |
i need to make them "walkable" by items |
18:23 |
VanessaE |
RealBadAngel: "not" walkable means you can't stand on it - you just pass through it, like a plant |
18:24 |
RealBadAngel |
lets try |
18:24 |
VanessaE |
I think |
18:24 |
RealBadAngel |
and somebody please fix "some exception" |
18:24 |
RealBadAngel |
its gettin annoyin |
18:25 |
VanessaE |
you mean the crash after 20-30 logins/logouts? |
18:25 |
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madchicken13 joined #minetest |
18:25 |
madchicken13 |
Hello |
18:25 |
RealBadAngel |
EACH login it happens now |
18:25 |
VanessaE |
hi madchicken13 |
18:26 |
madchicken13 |
o hey i got a Question for you |
18:26 |
RealBadAngel |
if not fresh start, always get that message |
18:26 |
VanessaE |
RealBadAngel: I have that issue too. one login is all I get then I have to restart the game - it is due to memory leaks |
18:26 |
RealBadAngel |
im on hd tp now |
18:26 |
madchicken13 |
does anyone know how to compile minetest on Ubuntu 12.04? |
18:26 |
RealBadAngel |
without it it happened not so often |
18:27 |
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18:27 |
RealBadAngel |
with hd, 100% |
18:27 |
VanessaE |
(a true memory leak as in memory is allocated but then never de-allocated, followed by an attempt to allocate more of the same) |
18:27 |
VanessaE |
oh you're using my texture pack |
18:27 |
VanessaE |
? |
18:27 |
RealBadAngel |
mine |
18:27 |
madchicken13 |
hello??? |
18:27 |
VanessaE |
or your 128px one |
18:27 |
VanessaE |
oh ok |
18:27 |
VanessaE |
madchicken13: the README explains it. |
18:28 |
VanessaE |
madchicken13: https://github.com/celeron55/minetest/blob/master/README.txt#L78 |
18:28 |
madchicken13 |
well when i compile it minetest dont run it stops loading the aliases at iron_mineral and dumbs the core |
18:29 |
madchicken13 |
the log is in minetest.net/forum |
18:29 |
VanessaE |
RealBadAngel: take a look at the game's memory usage after you get into a world. you'll probably find that it is using upwards of 3GB of RAM |
18:29 |
VanessaE |
madchicken13: try disabling the texture atlas. |
18:30 |
RealBadAngel |
http://img824.imageshack.us/img824/634/screenshot224322361.png |
18:30 |
madchicken13 |
The error log in here for when i start minetest after i compile : http://minetest.net/forum/viewtopic.php?id=2864 |
18:30 |
madchicken13 |
how? |
18:30 |
VanessaE |
close the game, edit ~/.minetest/minetest.conf and add this line --> enable_texture_atlas = false |
18:30 |
madchicken13 |
thnx ill try |
18:31 |
RealBadAngel |
look at the cobble flyin away ;) |
18:31 |
VanessaE |
RealBadAngel: what am I seeing here? |
18:31 |
hmmmm |
hmm nouveau problems... |
18:31 |
RealBadAngel |
when put into injector (special kind of chest) |
18:32 |
RealBadAngel |
it just fly away :) |
18:32 |
VanessaE |
RealBadAngel: is it supposed to? :-) |
18:32 |
RealBadAngel |
yes |
18:32 |
RealBadAngel |
it shall enter then tube |
18:32 |
VanessaE |
RealBadAngel: cool then :D but does it work with the tubes right? |
18:32 |
RealBadAngel |
and follow it |
18:33 |
RealBadAngel |
but the collisions |
18:33 |
madchicken13 |
now its randomly crashing (like it starts up and then it crashes out :() |
18:33 |
VanessaE |
as an aside, how did you get the pickaxe to draw flat like that? |
18:33 |
VanessaE |
madchicken13: only guess is the video driver as hmmmm suggested. |
18:33 |
RealBadAngel |
its 128x |
18:33 |
NekoGloop |
In wield_scale, make z=0 |
18:34 |
VanessaE |
ah |
18:34 |
NekoGloop |
Similar to how toolsizes makes the tools larger when in hand, just on a different plane. |
18:34 |
madchicken13 |
its set as opengl ill make it software |
18:34 |
leo_rockway |
madchicken13: check the debug file |
18:35 |
madchicken13 |
i did nothing comes up |
18:35 |
VanessaE |
RealBadAngel: maybe you will have to make the entities move manually then |
18:35 |
madchicken13 |
all there is is the aliases for unknown_block.png comes up |
18:36 |
madchicken13 |
look here : http://minetest.net/forum/viewtopic.php?id=2864 |
18:38 |
madchicken13 |
YES |
18:38 |
madchicken13 |
it was the opengl driver |
18:38 |
madchicken13 |
changed it to software it worked! |
18:39 |
VanessaE |
madchicken13: don't expect good performance out of software rendering |
18:39 |
VanessaE |
you'll be lucky to pull off 10 FPS on a mid-range box. |
18:40 |
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18:40 |
madchicken13 |
getting 50 FPS |
18:40 |
VanessaE |
nice |
18:40 |
NekoGloop |
My friend gets 1 fps |
18:40 |
madchicken13 |
bad 3d graphics |
18:40 |
NekoGloop |
With drivers |
18:41 |
madchicken13 |
looks like crap |
18:41 |
VanessaE |
RealBadAngel: what happens if you set the entity's collisionbox to {0,0,0,0,0,0} (six 0's) |
18:41 |
_2cool_ |
I still haven't gotten the video done... |
18:41 |
_2cool_ |
Tried 3 times this morning. |
18:41 |
RealBadAngel |
walkable settin doesnt work |
18:42 |
RealBadAngel |
tryin collision box now |
18:43 |
rubenwardy |
try directX as well, incase that works |
18:43 |
VanessaE |
directx won't work on linux. |
18:43 |
VanessaE |
(nouveau is a linux video driver) |
18:45 |
jin_xi |
no hits with all zero collision box |
18:46 |
RealBadAngel |
im tryin to put it on tube |
18:46 |
RealBadAngel |
not the item |
18:47 |
VanessaE |
oh, modifying the tubes themselves |
18:47 |
VanessaE |
eh |
18:47 |
VanessaE |
well remember they're really solid objects |
18:47 |
RealBadAngel |
ok |
18:47 |
RealBadAngel |
dropped the idea |
18:48 |
RealBadAngel |
youre right |
18:48 |
VanessaE |
it wouldn't take much to make them hollow, but I don't see how that would help in practice |
18:51 |
RealBadAngel |
so, i got an item |
18:51 |
RealBadAngel |
how to set its collisionbox? |
18:51 |
VanessaE |
not sure - the same way maybe? |
18:51 |
VanessaE |
in your entity definition |
18:52 |
madchicken13 |
directx dont work on linux that right how do you update your opengl driver? |
18:52 |
RealBadAngel |
local item = minetest.env:add_item(pos1, "default:cobble") |
18:52 |
RealBadAngel |
local x=pos1.x+1 |
18:52 |
RealBadAngel |
local y |
18:52 |
RealBadAngel |
local z=pos1.z |
18:52 |
RealBadAngel |
item:setvelocity({x=1, y=0, z=0}) |
18:52 |
RealBadAngel |
item:setacceleration({x=0, y=0, z=0}) |
18:53 |
RealBadAngel |
heres the item flyin away |
18:53 |
VanessaE |
madchicken13: let your operating system handle that. |
18:53 |
RealBadAngel |
on x axis |
18:53 |
VanessaE |
RealBadAngel: maybe item:collisionbox = {0,0,0,0,0,0}, ? |
18:53 |
jin_xi |
set acceleration to x=0, y=-10, z=0 to make it heavy |
18:54 |
VanessaE |
just a guess, I don't know how entities work |
18:54 |
RealBadAngel |
jin_xi: cant, it shall follow the tubes |
18:54 |
jin_xi |
item.object:set_properties({ collisionbox = paintbox[fd%2] }) |
18:54 |
VanessaE |
there we go |
18:54 |
jin_xi |
paintbox being some valid nodebox |
18:54 |
RealBadAngel |
lets try |
18:55 |
VanessaE |
what is the physical = parameter for? |
18:55 |
RealBadAngel |
i was thinkin bout it |
18:55 |
jin_xi |
look at painting mod source for all sorts of uses of api |
18:55 |
VanessaE |
if collisionbox doesn't work, try setting: physical = false |
18:55 |
RealBadAngel |
but when messin with tubes not the items |
18:55 |
VanessaE |
another rough guess of course |
18:55 |
VanessaE |
RealBadAngel: don't mess with the tubes. only mess with the entities :-) |
18:57 |
rubenwardy |
how do you sign up for an account on this? |
18:57 |
NekoGloop |
...? |
18:58 |
rubenwardy |
I am a guest |
18:58 |
rubenwardy |
i try entering a password and username on entering and it says: -NickServ- rubenwardy is not a registered nickname |
19:00 |
RealBadAngel |
jin_xi: whats that fd%2? |
19:01 |
VanessaE |
/msgnicksert register make_up_a_password youremail.address.com |
19:01 |
VanessaE |
grrr |
19:01 |
VanessaE |
/msg nickserv register make_up_a_password youremail.address.com |
19:01 |
VanessaE |
when you get the email, follow the instructions therein to validate your account. |
19:01 |
madchicken13 |
is there a .deb package for Minetest 0.2.20120822? |
19:02 |
VanessaE |
then configure our IRC client to send the nickserv password when you sign in |
19:02 |
VanessaE |
madchicken13: no one uses 0.2 anymore |
19:02 |
rubenwardy |
thanks |
19:02 |
madchicken13 |
ok |
19:02 |
madchicken13 |
:( |
19:03 |
jin_xi |
RealBadAngel: its just to index a list of nodeboxes. you dont need it if you supply just one |
19:03 |
RealBadAngel |
tryin |
19:03 |
jin_xi |
in painting i need different hitboxes for x and z axis, thats why |
19:03 |
RealBadAngel |
userdata expected got table |
19:03 |
RealBadAngel |
it says so |
19:03 |
rubenwardy |
thanks VanessaE |
19:04 |
VanessaE |
you're welcome, rubenwardy. |
19:04 |
jin_xi |
maybe you need just item:set_properties, without object |
19:05 |
RealBadAngel |
no go |
19:05 |
jin_xi |
post your line |
19:06 |
rubenwardy |
i think there should be a "minetest.duplicate(new_node_name,old_node_name,table_of_changes)" command for lua modding |
19:06 |
rubenwardy |
so you could easily change the texture of a furnace to a new rubenfood:cooker mod.... |
19:06 |
NekoGloop |
You can redefine nodws |
19:07 |
rubenwardy |
no redifine, duplicate |
19:07 |
rubenwardy |
*not |
19:07 |
NekoGloop |
? |
19:07 |
rubenwardy |
*redefine |
19:07 |
rubenwardy |
As in i want to make a cooker with name rubenfood:cooker, and i want to keep default:furnace |
19:08 |
rubenwardy |
so it copies it exactly |
19:08 |
NekoGloop |
Then... Copy it? |
19:08 |
rubenwardy |
changing any values in table_of_changes |
19:08 |
NekoGloop |
Copy the node? |
19:08 |
rubenwardy |
yes |
19:08 |
NekoGloop |
No |
19:09 |
NekoGloop |
Copy the register_node you lazy bum |
19:09 |
RealBadAngel |
i cant :P |
19:09 |
rubenwardy |
and all the adm's? the minetest.duplicate is so much code effiecent and memory saving |
19:09 |
rubenwardy |
*abms |
19:10 |
rubenwardy |
the furnace code is farely spreaded around |
19:10 |
NekoGloop |
No |
19:10 |
NekoGloop |
Only one abm |
19:10 |
RealBadAngel |
item.set_properties({ collisionbox = nil }) |
19:10 |
RealBadAngel |
whatever i try |
19:10 |
RealBadAngel |
i can read USERDATA EXPECTED |
19:10 |
VanessaE |
not nil |
19:11 |
VanessaE |
{0,0,0,0,0,0} |
19:11 |
VanessaE |
or some other string |
19:11 |
jin_xi |
look at . and : |
19:11 |
RealBadAngel |
userdata epected, got table |
19:11 |
RealBadAngel |
that game is tellin me |
19:11 |
jin_xi |
: means use self as first argument |
19:11 |
VanessaE |
wtf does it mean by userdata? |
19:11 |
RealBadAngel |
idk |
19:11 |
NekoGloop |
Idk what userdata is, ask c55 |
19:12 |
VanessaE |
unless you just can't set the collision box |
19:12 |
jin_xi |
as in item.set_properties(self, {}) == item:set_properties({}) |
19:12 |
jin_xi |
self is userdata |
19:12 |
VanessaE |
try the physical = false idea. |
19:12 |
jin_xi |
typically... for that kind of error |
19:13 |
jin_xi |
userdata means user defined data. user means programmer of api. userdata means c data |
19:13 |
jin_xi |
so you need lua reference to it |
19:13 |
RealBadAngel |
i think i will just dump that shit to table change and restore |
19:13 |
rubenwardy |
So impressed with myself |
19:13 |
rubenwardy |
my mod "traps" got 18 downloads... |
19:13 |
rubenwardy |
miniscule to mesecons prob |
19:13 |
RealBadAngel |
hehehe |
19:14 |
rubenwardy |
and that is just the newest version... |
19:14 |
jin_xi |
sorry, really this: item.set_properties(item, {}) == item:set_properties({}) |
19:14 |
RealBadAngel |
folks are aware of traps ;) |
19:14 |
NekoGloop |
Traps? |
19:14 |
NekoGloop |
Damn. I was gonna do that. |
19:15 |
VanessaE |
RealBadAngel: try the physical = false idea dammit :-) |
19:15 |
jin_xi |
^^^ RealBadAngel? |
19:15 |
RealBadAngel |
tryin now |
19:15 |
rubenwardy |
http://minetest.net/forum/viewtopic.php?id=2838 |
19:16 |
|
{N_O} joined #minetest |
19:16 |
rubenwardy |
VanessaE, how many downloads did your homedecor mod get? |
19:16 |
VanessaE |
no idea, I don't know how to track that |
19:16 |
|
{N_O} left #minetest |
19:17 |
NekoGloop |
Oh. |
19:17 |
rubenwardy |
in the downloads section it tells you, but you use zipball so... |
19:17 |
NekoGloop |
That's not what i thought rubenwardy meant by traps |
19:17 |
rubenwardy |
Spikes already done |
19:17 |
rubenwardy |
by Calinou i think |
19:17 |
RealBadAngel |
how the heck it should look like?? |
19:17 |
rubenwardy |
what kind of traps do you mean? Temple style? |
19:18 |
NekoGloop |
I was gonna define a trap group |
19:18 |
NekoGloop |
Which damages the player as they are in contact |
19:18 |
rubenwardy |
oh right |
19:18 |
rubenwardy |
you can use abms |
19:18 |
RealBadAngel |
item.set_properties( "physical" = false ) |
19:18 |
NekoGloop |
I know |
19:18 |
NekoGloop |
Simple mod but useful |
19:18 |
rubenwardy |
and gethp() sethp(hp-1) |
19:18 |
rubenwardy |
yeah |
19:18 |
VanessaE |
RealBadAngel: probably without the quotes |
19:19 |
NekoGloop |
Using bobblocks code ;) |
19:20 |
jin_xi |
self.object:set_properties({textures = { foo }}) another line from painting |
19:23 |
RealBadAngel |
attempt to index field object a nil value |
19:23 |
VanessaE |
with or without the quotes? |
19:23 |
jin_xi |
just use item:set_properties() then |
19:23 |
jin_xi |
note the : |
19:23 |
RealBadAngel |
then i got userdata error |
19:24 |
VanessaE |
(sorry if I seem like I don't know what I'm talking about. I don't, and I'm half asleep :D ) |
19:24 |
jin_xi |
if you want to use . then make it item.set_properties(item, {foo = bar}) |
19:25 |
RealBadAngel |
item.object:set_properties({physical = false}) |
19:25 |
RealBadAngel |
with this i got nil error |
19:25 |
jin_xi |
well, if object is nil, drop it |
19:26 |
jin_xi |
it depends on what exactly item is. |
19:26 |
RealBadAngel |
i just put cobble there |
19:26 |
RealBadAngel |
it isnt nil |
19:26 |
jin_xi |
also can try item:get_luaentity():set_properties(... |
19:26 |
RealBadAngel |
dumpin now all the shit to table |
19:26 |
RealBadAngel |
goin to see whats ther |
19:28 |
RealBadAngel |
rotfl |
19:28 |
RealBadAngel |
theres <userdata> in it |
19:29 |
jin_xi |
yep userdata is c data |
19:29 |
jin_xi |
use get_luaentity to get lua reference |
19:29 |
RealBadAngel |
k |
19:29 |
jin_xi |
get_luaentity() that is |
19:30 |
RealBadAngel |
like so? |
19:30 |
RealBadAngel |
item:get_luaentity():set_properties(physical = false) |
19:31 |
jin_xi |
i often do someting like p = foo.add_entity():get_luaentity() |
19:31 |
jin_xi |
and then use p for stuff like that. |
19:31 |
jin_xi |
as i said, look at painting mod for some entity juggling |
19:32 |
RealBadAngel |
well this piece at least dont produce errors |
19:32 |
RealBadAngel |
but still no go |
19:33 |
RealBadAngel |
lets try with collision box again |
19:36 |
RealBadAngel |
i really do love LUA |
19:36 |
RealBadAngel |
Love U Always |
19:36 |
RealBadAngel |
damn |
19:36 |
RealBadAngel |
it is so unlogical that hands just go down |
19:37 |
jin_xi |
read pil, first parts of first chapters |
19:37 |
jin_xi |
explains a lot |
19:37 |
RealBadAngel |
im too old coder, too much assembler, too much c++ |
19:37 |
jin_xi |
lua is a bit lispy ;) |
19:38 |
RealBadAngel |
LUA manners simply annoin me |
19:39 |
RealBadAngel |
im runnin big project and im stuck for hours because i cant change one fuckin object's property |
19:39 |
jin_xi |
i know, had a lot of such frustrations myself |
19:40 |
jin_xi |
still do mostly every day :( |
19:40 |
RealBadAngel |
really frustrating |
19:41 |
|
_2cool_ joined #minetest |
19:41 |
RealBadAngel |
c55 knew what he were doin when took a break |
19:41 |
_2cool_ |
I have finished recording |
19:41 |
VanessaE |
_2cool_: cool. let's see it :-) |
19:41 |
_2cool_ |
Only recording, not editing |
19:41 |
VanessaE |
oh ok |
19:42 |
jin_xi |
RealBadAngel: for sure. add to that hordes of people yelling we need this, we need that |
19:42 |
_2cool_ |
I didn't have my headset plugged in, my built-in mic got the audio though |
19:42 |
RealBadAngel |
he avoided me askin him how the fuck to set items variables ;) |
19:43 |
RealBadAngel |
i need some music to clear the mind |
19:44 |
VanessaE |
oh my G*D |
19:44 |
VanessaE |
Neil Armstrong is dead :( |
19:44 |
_2cool_ |
aww |
19:45 |
|
mrtux joined #minetest |
19:45 |
RealBadAngel |
http://www.youtube.com/watch?v=Xuz94ZIPfJk |
19:45 |
RealBadAngel |
this one should do |
19:49 |
|
leo_rockway joined #minetest |
19:50 |
VanessaE |
afternoon leo |
19:51 |
Basstard` |
Isn't it always after noon? |
19:52 |
RealBadAngel |
somewhere |
19:52 |
VanessaE |
just as it's always 5:00 somewhere ;) |
19:52 |
jin_xi |
theres always a pedant somewhere |
19:53 |
vicscandl |
yawn |
19:53 |
NekoGloop |
VanessaE: Omaigawd i love that song \:D/ |
19:53 |
VanessaE |
I wasn't referencing a song :-) |
19:53 |
RealBadAngel |
i did |
19:54 |
NekoGloop |
Heh |
19:54 |
NekoGloop |
Well i still like that song |
19:54 |
RealBadAngel |
http://www.youtube.com/watch?v=Xuz94ZIPfJk |
19:54 |
RealBadAngel |
catch this |
19:54 |
vicscandl |
sleep->end(); |
19:55 |
VanessaE |
howdy vic |
19:55 |
_2cool_ |
264 minuts remaining D: |
19:56 |
_2cool_ |
video shrinking time! |
19:57 |
rubenwardy |
VanessaE: i have made a ton of changes: http://multa.bugs3.com/minetest/forum/index.php |
19:58 |
VanessaE |
much better |
19:58 |
rubenwardy |
any one can add mods now |
19:59 |
rubenwardy |
just sign up, log in, then click "add entry" on the main page |
19:59 |
_2cool_ |
Any spam protection (for precaution) |
20:00 |
rubenwardy |
not yet |
20:00 |
rubenwardy |
will do |
20:00 |
Basstard` |
Dan Dare says hello. |
20:00 |
rubenwardy |
email vertification will be required for adding entries |
20:01 |
rubenwardy |
sign up is secure now, the passwords are hashed |
20:06 |
RealBadAngel |
stupid question now |
20:06 |
RealBadAngel |
old movie, criminal |
20:06 |
RealBadAngel |
female name was the title of this movie |
20:07 |
RealBadAngel |
there was action there |
20:07 |
Basstard` |
You're making it too easy. |
20:07 |
RealBadAngel |
like 15 minutes long |
20:07 |
RealBadAngel |
no dialogues |
20:07 |
RealBadAngel |
just the music |
20:08 |
RealBadAngel |
anybody recalls it? |
20:08 |
Basstard` |
How old? |
20:08 |
RealBadAngel |
20 circa |
20:08 |
RealBadAngel |
need just that name |
20:09 |
RealBadAngel |
there were two parts of it |
20:09 |
_2cool_ |
Uploading |
20:11 |
Basstard` |
I'm thinking Nikita, but it's probably not that. |
20:11 |
RealBadAngel |
no |
20:11 |
RealBadAngel |
she was a prostitute |
20:12 |
RealBadAngel |
and the action was police officers trying to help her |
20:12 |
|
servvs joined #minetest |
20:13 |
_2cool_ |
I need an intro video... |
20:13 |
RealBadAngel |
it was one og the best scenes ive seen in a movie ever |
20:14 |
RealBadAngel |
comparable maybe to the last of the mohicans only |
20:14 |
RealBadAngel |
same style |
20:15 |
RealBadAngel |
propably last of the mohicans final action was made after this one im lookin for |
20:17 |
rubenwardy |
Vanessa, about multiple mods. Eg: Animals is already in the database. Can other players be able to add their own mod called "Animals" or not? |
20:17 |
rubenwardy |
VenessaE |
20:17 |
VanessaE |
no |
20:17 |
rubenwardy |
ok |
20:17 |
VanessaE |
definitely not. |
20:17 |
_2cool_ |
in 10 minutes, we will have suckish mesecons video goodness |
20:18 |
VanessaE |
(and it's VanessaE, with two a's and two e's. :-) ) |
20:18 |
rubenwardy |
ok, sorry, mistype |
20:18 |
VanessaE |
just giving you a hard time :-) |
20:20 |
rubenwardy |
ideally i would do the same with basenames but, |
20:20 |
rubenwardy |
(basenames, eg:"default" |
20:20 |
rubenwardy |
maybe just issue a warning |
20:22 |
|
[JJ]Albert joined #minetest |
20:23 |
|
leo_rockway joined #minetest |
20:26 |
rubenwardy |
looking at the categories at http://multa.bugs3.com/minetest/forum/index.php , can anyone think of any that are is not there? |
20:26 |
|
sdzen joined #minetest |
20:26 |
VanessaE |
ah sdzen is here |
20:27 |
_2cool_ |
Here it is guys... |
20:27 |
_2cool_ |
http://www.youtube.com/watch?v=gWGdT44NIe4 |
20:27 |
|
iqualfragile joined #minetest |
20:28 |
rubenwardy |
i though it was pronounced messy cons |
20:28 |
_2cool_ |
Nope, MEEEScons |
20:28 |
_2cool_ |
lol 3 e's |
20:29 |
rubenwardy |
that is the biggest problem with it, it does not stop |
20:29 |
rubenwardy |
love that line |
20:29 |
_2cool_ |
NO |
20:29 |
|
iqualfragile1 joined #minetest |
20:29 |
_2cool_ |
Youtube upgraded their ads :( |
20:30 |
VanessaE |
ads? I don't see no steenkeeng ads :-) |
20:30 |
_2cool_ |
not on my video |
20:30 |
rubenwardy |
water turbine |
20:30 |
rubenwardy |
or hydroelectic |
20:31 |
_2cool_ |
Yeah |
20:31 |
rubenwardy |
sorry |
20:31 |
_2cool_ |
no problem |
20:32 |
rubenwardy |
very good |
20:33 |
_2cool_ |
I didn't think so, but thanks! |
20:34 |
rubenwardy |
A few slip ups, but every one does that |
20:34 |
RealBadAngel |
why the jar effect? |
20:34 |
RealBadAngel |
aliens invasion? :) |
20:34 |
rubenwardy |
where are you from |
20:35 |
_2cool_ |
Wisconsin, US |
20:36 |
rubenwardy |
cool, i am from england, you dont have a very strong accent : ) |
20:36 |
_2cool_ |
I didn't think so either, but you know. |
20:37 |
RealBadAngel |
work on mic input |
20:37 |
Basstard` |
_2cool_ for an accent. |
20:37 |
RealBadAngel |
effect is horrible |
20:37 |
_2cool_ |
I forgot to plug in my headset RBA |
20:37 |
RealBadAngel |
http://www.youtube.com/watch?v=4LEVp2naM2A |
20:38 |
RealBadAngel |
check this guy doin gameplays |
20:38 |
_2cool_ |
I'm sorry, my headset was out! |
20:39 |
rubenwardy |
that is an annoying voice |
20:41 |
RealBadAngel |
indeed annoyin |
20:41 |
RealBadAngel |
68,197 subscribers |
20:41 |
RealBadAngel |
21,524,104 video views |
20:41 |
_2cool_ |
olwat |
20:41 |
rubenwardy |
but good video none the less |
20:42 |
_2cool_ |
My voice? |
20:42 |
VanessaE |
I have to say, |
20:42 |
RealBadAngel |
drop the jar effect :) |
20:43 |
VanessaE |
the video quality is shit :( |
20:43 |
_2cool_ |
I'm sorry that I'm annoying. |
20:43 |
_2cool_ |
BAH HUMBUG |
20:43 |
rubenwardy |
no, http://www.youtube.com/watch?v=4LEVp2naM2A |
20:43 |
VanessaE |
I mean the codec quality |
20:43 |
rubenwardy |
not you |
20:43 |
|
ttk2 joined #minetest |
20:43 |
rubenwardy |
you have a nice voice |
20:43 |
_2cool_ |
Most people still think I'm annoying |
20:44 |
rubenwardy |
maybe in the US |
20:44 |
Basstard` |
_2cool_ to be annoying. |
20:44 |
RealBadAngel |
hehehe |
20:44 |
rubenwardy |
lol# |
20:44 |
_2cool_ |
But I have a net connection of about 250kb/s up, so I can't make very big videos |
20:44 |
RealBadAngel |
i say, fix the input |
20:44 |
RealBadAngel |
drop the jar |
20:44 |
rubenwardy |
bits or bytes? |
20:44 |
_2cool_ |
bytes |
20:45 |
rubenwardy |
hum |
20:45 |
RealBadAngel |
that was used by orwell's aliens attack on america |
20:45 |
RealBadAngel |
openin a jar in the toilet and talkin to the toilet |
20:45 |
_2cool_ |
Yes, my room sounds like a jar. |
20:45 |
_2cool_ |
I'm sorry |
20:46 |
RealBadAngel |
and folks belived aliens are takin over usa |
20:46 |
_2cool_ |
let it go, rba |
20:46 |
_2cool_ |
I'll retry sometime soon |
20:46 |
Basstard` |
RealBadAngel: Aliens have already taken over U.S.A. They call themselves "Americans". |
20:46 |
RealBadAngel |
lol |
20:47 |
_2cool_ |
mother of |
20:49 |
RealBadAngel |
2cool, good work, but just the sound |
20:49 |
RealBadAngel |
nothin personal |
20:49 |
_2cool_ |
It is now |
20:49 |
jin_xi |
hm, i say it like meh-seh-cons. dont like meees-cons |
20:49 |
jin_xi |
but good vid |
20:50 |
RealBadAngel |
me too |
20:50 |
_2cool_ |
That's wrong |
20:50 |
rubenwardy |
messy, always messing up my caves |
20:50 |
_2cool_ |
I said that too and Jeija hated me |
20:50 |
jin_xi |
next one you'll remember plugging the headset in |
20:50 |
jin_xi |
keep it up |
20:50 |
rubenwardy |
Stop bullying... |
20:51 |
VanessaE |
bbl |
20:53 |
_2cool_ |
God, 7 minute ads on YT D: |
20:55 |
RealBadAngel |
use adblock |
20:55 |
RealBadAngel |
no ads then |
20:56 |
_2cool_ |
Has anyone thought of adding a removestone to the mesecons mod that returns after power is lost? |
20:57 |
rubenwardy |
like a block that turns unwalkable with power then returns without power |
20:58 |
rubenwardy |
call it trapdoor |
20:58 |
rubenwardy |
no, i do not think so |
20:58 |
rubenwardy |
the mesecons api is quite elite, so it should not be so hard... |
20:59 |
RealBadAngel |
use pistons for this effect |
20:59 |
|
bas080 joined #minetest |
21:00 |
iqualfragile1 |
Bad_Command: can you please restructure your github for bones? |
21:01 |
iqualfragile1 |
it would be great if there wouldn't be a seperate folder |
21:01 |
rubenwardy |
RealBadAngel, what about on a big area? |
21:02 |
RealBadAngel |
http://www.youtube.com/watch?v=p24DuUUf-Ug |
21:02 |
RealBadAngel |
watch this |
21:04 |
NakedFury |
signal transmit through blocks |
21:04 |
rubenwardy |
i have done a stone generator in minetes |
21:05 |
NakedFury |
I need to ask, how do they make the pistons stop moving the blocks at a given height? |
21:05 |
rubenwardy |
wow |
21:05 |
rubenwardy |
they dont, it is infinite |
21:06 |
rubenwardy |
or they use obidistan, it is unmovable |
21:06 |
bas080 |
very cool! i think piston can't push more then x amount of blocks |
21:06 |
NakedFury |
^ if thats it then it explains it |
21:06 |
NakedFury |
because it always stops after a while |
21:06 |
rubenwardy |
2000 blocks per minute |
21:08 |
RealBadAngel |
http://www.youtube.com/watch?v=VVK0cv-q0bE&feature=relmfu |
21:09 |
rubenwardy |
in mesecons you use chests instead of obidistan to stop piston |
21:09 |
rubenwardy |
or any block defined in a variable |
21:09 |
_2cool_ |
No, don't use chests |
21:09 |
_2cool_ |
It doesn't work |
21:09 |
_2cool_ |
Er, it does push through |
21:09 |
rubenwardy |
http://minetest.net/forum/viewtopic.php?pid=38491#p38491 |
21:10 |
rubenwardy |
the piston should not push it |
21:10 |
_2cool_ |
Movestones do :( |
21:10 |
rubenwardy |
i am talking about pistons |
21:11 |
_2cool_ |
Oh |
21:16 |
|
TheLastProject joined #minetest |
21:17 |
_2cool_ |
This guy is hilarious: turn down your speakers. http://www.youtube.com/watch?v=D53eE3I_vMY |
21:21 |
RealBadAngel |
lol |
21:24 |
|
rubenwardy joined #minetest |
21:24 |
rubenwardy |
hi, back |
21:24 |
RealBadAngel |
http://www.youtube.com/watch?v=8uyxVmdaJ-w |
21:25 |
RealBadAngel |
watch this |
21:27 |
RealBadAngel |
or this |
21:27 |
RealBadAngel |
http://www.youtube.com/watch?v=gxzfcOKbR0I&list=SP269398EFF9B8DE81&index=5&feature=plcp |
21:27 |
Basstard` |
Is there a MechWarrior mod? |
21:30 |
|
Splizard joined #minetest |
21:31 |
|
rubenwardy joined #minetest |
21:31 |
rubenwardy |
back (again) |
21:32 |
rubenwardy |
seen it. it is terrible |
21:33 |
iqualfragile1 |
wich sword does most damage |
21:33 |
iqualfragile1 |
moreores+default |
21:33 |
iqualfragile1 |
and exclusive mithril |
21:35 |
rubenwardy |
not sure |
21:36 |
rubenwardy |
steel out of default, have a look on the forum page of moreores, it should tell you how it relates to the default ores |
21:36 |
|
Crisco joined #minetest |
21:39 |
rubenwardy |
VanessaE, i might be gooding crazy here but I could also add Map support... hum maybe later |
21:39 |
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sdzen joined #minetest |
21:39 |
|
sdzen left #minetest |
21:42 |
rubenwardy |
if i was not already crazy... |
21:46 |
rubenwardy |
this chat room has gone boring now |
21:47 |
_2cool_ |
yep |
21:47 |
_2cool_ |
where neko |
21:52 |
|
khonkhortisan joined #minetest |
21:52 |
|
PilzAdam joined #minetest |
21:52 |
PilzAdam |
Hello everyone! |
21:52 |
_2cool_ |
PILZ |
21:53 |
* leo_rockway |
highfives PilzAdam |
21:53 |
khonkhortisan |
I think my router froze |
21:53 |
_2cool_ |
nice |
21:54 |
iqualfragile1 |
hi |
21:54 |
khonkhortisan |
it was frozen for eight hours according to the irc message timestamps |
21:55 |
|
iqualfragile joined #minetest |
21:55 |
PilzAdam |
wb iqualfragile |
22:00 |
Basstard` |
khonkhortisan: Lesson learned: Don't use the freezer as a router. |
22:01 |
rubenwardy |
he PilzAdam |
22:01 |
rubenwardy |
*hi |
22:01 |
PilzAdam |
he |
22:01 |
_2cool_ |
heh, YOLO |
22:02 |
khonkhortisan |
I finally got the router password and was looking at the pages, then one wouldn't load, and all the router pages wouldn't load, but the internet worked, so I thought it was fine, an I think I used enough commas in this sentence, and when it stopped working completely I power cycled it |
22:02 |
* rubenwardy |
ssdd |
22:02 |
|
NekoGloop joined #minetest |
22:02 |
PilzAdam |
khonkhortisan, there arent enough commas :-) |
22:02 |
PilzAdam |
hi NekoGloop |
22:02 |
NekoGloop |
Ello |
22:02 |
_2cool_ |
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
22:02 |
_2cool_ |
YES NEKO |
22:03 |
NekoGloop |
I'm watching 2cool's vid now |
22:03 |
Basstard` |
PilzAdam: He needs, too, add some, more commas. |
22:03 |
khonkhortisan |
I should write an essay about commas using comma-separated-sentences |
22:03 |
_2cool_ |
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |
22:03 |
PilzAdam |
_2cool_, what video? |
22:03 |
khonkhortisan |
Basstard`: for some reason that seems more annoying than my sentence |
22:03 |
_2cool_ |
Enogh commas now? |
22:03 |
khonkhortisan |
those commas just blend into my papyrus background |
22:03 |
NekoGloop |
The mesecons vid |
22:04 |
_2cool_ |
This one: http://www.youtube.com/watch?v=gWGdT44NIe4 |
22:04 |
_2cool_ |
I'm in a jar apparently |
22:04 |
_2cool_ |
We all live in a Darn jar |
22:04 |
NekoGloop |
Oh movestones only work on the right side? |
22:04 |
_2cool_ |
JAR |
22:04 |
_2cool_ |
yep |
22:05 |
_2cool_ |
YOLO |
22:05 |
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sdzen joined #minetest |
22:05 |
_2cool_ |
oh |
22:05 |
NekoGloop |
But cats and nekos live nine times |
22:05 |
khonkhortisan |
make a mesecon rail, put the movestone in the middle, and double not the rails together, and put a button on each rail |
22:05 |
_2cool_ |
what |
22:05 |
sdzen |
can i test that? |
22:05 |
khonkhortisan |
what what? |
22:05 |
* sdzen |
pumps up shotgun |
22:06 |
_2cool_ |
I didn't understand the rail part |
22:06 |
sdzen |
lets see how many lives neko has |
22:06 |
NekoGloop |
Dont shoot me! |
22:06 |
khonkhortisan |
the only problem with seeing how many lives neko has is you don't know how many have already been lost |
22:06 |
_2cool_ |
meh |
22:06 |
khonkhortisan |
what if there's only three lives left? |
22:06 |
NekoGloop |
Yeah i've already worked through eight of them |
22:06 |
_2cool_ |
shoot him thrice! |
22:07 |
iqualfragile |
im having serious performance-isues |
22:07 |
iqualfragile |
its about the map |
22:07 |
khonkhortisan |
the internet is having some maintenance, don't worry about it |
22:07 |
Basstard` |
Shoot him frice! |
22:07 |
iqualfragile |
whenever i move to a region where i have allready been the map loads increadibly slow |
22:07 |
iqualfragile |
or just does not load at all |
22:07 |
_2cool_ |
what server you in? |
22:08 |
khonkhortisan |
sounds like a mod's on_generated to me |
22:08 |
NekoGloop |
Probably some ores mod |
22:08 |
NekoGloop |
Like moreores or gloopores |
22:08 |
NekoGloop |
Or even both |
22:08 |
_2cool_ |
galoop |
22:09 |
iqualfragile |
no, the map was allready generated |
22:09 |
NekoGloop |
Yes, 2cool? |
22:09 |
_2cool_ |
I said galoop, I'm being random |
22:09 |
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rubenwardy left #minetest |
22:09 |
NekoGloop |
Oh |
22:10 |
NekoGloop |
Well did you see what i meant by graphical errors? |
22:10 |
khonkhortisan |
how did you get the rail to turn into itself on the movestone side? 0:25 |
22:10 |
NekoGloop |
(for delayers) |
22:10 |
_2cool_ |
khonk: make a mesecon in between the two and delete |
22:10 |
NekoGloop |
khonkhortisan: By having the movestone there when making the wire |
22:10 |
|
rubenwardy joined #minetest |
22:11 |
Basstard` |
Moonstone. |
22:11 |
khonkhortisan |
should've NOTted the rails together |
22:11 |
_2cool_ |
I should get a MT account |
22:12 |
_2cool_ |
khonk: why? The movestone just pushes anything out of the way |
22:12 |
khonkhortisan |
then pressing a button automatically switches both rails |
22:13 |
khonkhortisan |
you can turn a power plant off?! |
22:13 |
NekoGloop |
ReALLY? |
22:14 |
sdzen |
thats amazing |
22:14 |
sdzen |
turning power off |
22:14 |
khonkhortisan |
5:16 on that video |
22:14 |
_2cool_ |
That's a mesetorch |
22:14 |
NekoGloop |
Lol |
22:14 |
khonkhortisan |
oh. I didn't know there was such a thing |
22:14 |
Basstard` |
Instead of more, cowbells, we need, more commas. |
22:15 |
rubenwardy |
it like my brother, an invertor |
22:15 |
khonkhortisan |
I heard something about torches inverting the signal so I tried a regular torch and it didn't work |
22:15 |
rubenwardy |
always wanting to do something else |
22:15 |
_2cool_ |
GODDARNIT |
22:15 |
_2cool_ |
This pun bots question confoundsme |
22:15 |
NekoGloop |
I wanna have a table of the ranges for the player detector... And to know what a block it doesnt recognize is... |
22:15 |
PilzAdam |
lol "This is a button...... its actually is.... a button" |
22:15 |
rubenwardy |
celeron55 0.4 |
22:15 |
_2cool_ |
oh, no space... |
22:16 |
_2cool_ |
I now have a forum account |
22:16 |
rubenwardy |
the forum has a bug with pun bots, mean sometimes it just will not except it. Reset the browser cache and cookies |
22:16 |
_2cool_ |
It worked |
22:16 |
rubenwardy |
ok : ) |
22:17 |
_2cool_ |
There is now a 2cool4me4 on the forums :) |
22:17 |
Basstard` |
That's _2cool_! |
22:17 |
_2cool_ |
You like doing that |
22:18 |
rubenwardy |
Can someone test this for me: http://multa.bugs3.com/minetest/forum/index.php ---someone like Bad_Command or bas080, who has mods that are not on there |
22:18 |
rubenwardy |
it's eggcitiny |
22:18 |
khonkhortisan |
is there a mesecon crosswire thing? like a microcontroller with A and C, B and D connected? |
22:18 |
rubenwardy |
*eggciting |
22:18 |
_2cool_ |
khonk: no |
22:18 |
PilzAdam |
_2cool_, next vid: Carts |
22:18 |
_2cool_ |
yes |
22:19 |
_2cool_ |
With my headset plugged in |
22:19 |
NekoGloop |
2cool is gonna be the skydoesminecraft of minetest \:D/ |
22:19 |
_2cool_ |
I love that guy's channel |
22:19 |
_2cool_ |
He's hilarious |
22:19 |
Basstard` |
NekoGloop: _2cool_ is _2cool_ for that. |
22:20 |
PilzAdam |
_2cool_ is _2cool_ for _2cool_ |
22:20 |
* _2cool_ |
kicks basstard` |
22:20 |
Basstard` |
:) |
22:20 |
* _2cool_ |
slaps PilzAdam with a big red brick |
22:20 |
* PilzAdam |
dies |
22:20 |
_2cool_ |
so close... |
22:20 |
_2cool_ |
maybe I'll go do the carts mod now |
22:20 |
* PilzAdam |
stands up and laughs |
22:21 |
PilzAdam |
you cant kill me im the DEVIL!!! |
22:21 |
* _2cool_ |
slaps PilzAdam with a 4r8a9inbow trout |
22:21 |
khonkhortisan |
^5color? |
22:21 |
khonkhortisan |
hmm. |
22:21 |
_2cool_ |
yup |
22:21 |
_2cool_ |
Built in to IceChat |
22:21 |
PilzAdam |
<_2cool_> maybe I'll go do the carts mod now# |
22:21 |
PilzAdam |
yes please! |
22:22 |
NekoGloop |
... |
22:22 |
Basstard` |
_2cool_: Is Right Said Fred your favourite band? |
22:22 |
NekoGloop |
No do my toolsizes \:D/ |
22:22 |
_2cool_ |
NO |
22:22 |
khonkhortisan |
RGB ,01color |
22:22 |
_2cool_ |
okay then |
22:23 |
khonkhortisan |
it takes a while to do that |
22:23 |
_2cool_ |
not in IC |
22:24 |
khonkhortisan |
worldedit has too many function |
22:24 |
khonkhortisan |
s |
22:26 |
rubenwardy |
i think is good |
22:27 |
rubenwardy |
simple |
22:27 |
rubenwardy |
//p set |
22:27 |
_2cool_ |
Don't use all fo them |
22:27 |
_2cool_ |
why neko leave |
22:27 |
rubenwardy |
//set default:dirt |
22:27 |
rubenwardy |
//reset |
22:27 |
rubenwardy |
simples |
22:28 |
rubenwardy |
ikr, why? |
22:28 |
rubenwardy |
why he leave |
22:28 |
Basstard` |
Neko is _2cool_ to stay. |
22:28 |
_2cool_ |
*Palmface* |
22:28 |
* rubenwardy |
kicks the basstard' |
22:29 |
khonkhortisan |
I'm making it move meta. So I get the first meta, get the second meta, set the second to the first, go to the next function, repeat, and then I run into three nodes. I haven't even heard of stack, transpose, and flip. |
22:31 |
rubenwardy |
... |
22:31 |
rubenwardy |
worldedit? |
22:31 |
Basstard` |
khonkhortisan: More commas! |
22:31 |
PilzAdam |
Basstard`, +1 |
22:31 |
rubenwardy |
shut up you stupid basstard |
22:32 |
Basstard` |
rubenwardy: You mean: Shut up, you stupid, Basstard`. |
22:32 |
khonkhortisan |
worldedit lets you move stuff, but not anything with meta, so I'm letting it move meta, for chests, furnaces, mesecon microcontrollers, in the functions copy, move, transpose, stack, flip. |
22:32 |
_2cool_ |
stop |
22:32 |
khonkhortisan |
okay |
22:32 |
_2cool_ |
not you, the basstard and ruben |
22:32 |
rubenwardy |
you want a bich fight? |
22:32 |
_2cool_ |
no |
22:32 |
rubenwardy |
damn |
22:33 |
rubenwardy |
i was talking to the basstard' |
22:33 |
_2cool_ |
We'll settle this on an online server! |
22:33 |
rubenwardy |
oh well |
22:33 |
_2cool_ |
oh |
22:33 |
_2cool_ |
Know any good pvp servers? |
22:33 |
khonkhortisan |
You can't fight with "communes in the Nièvre department in central France", otherwise known as Biches. |
22:34 |
rubenwardy |
oh well, i give up this pun/cliché fight |
22:36 |
khonkhortisan |
Touché, cliché. |
22:36 |
Basstard` |
Biché. |
22:37 |
_2cool_ |
sdzen server, go! |
22:37 |
_2cool_ |
I'm stuck |
22:37 |
rubenwardy |
ã‚ãã§ãªã— |
22:38 |
rubenwardy |
bastard in japanese |
22:38 |
rubenwardy |
prononced: Rokudenashi |
22:38 |
khonkhortisan |
you broke my letters, now they're all in pieces |
22:38 |
_2cool_ |
The server crashed |
22:38 |
_2cool_ |
nvm |
22:41 |
khonkhortisan |
haha worldedit.rotate should rotate the items inside the chest too |
22:42 |
rubenwardy |
hum... |
22:42 |
rubenwardy |
hmm..... |
22:44 |
|
felix_ joined #minetest |
22:44 |
PilzAdam |
anyone knows the ubuntu package that contains "gd.h"? |
22:44 |
khonkhortisan |
wow I didn't know there was a dig function |
22:45 |
Basstard` |
Digging in the dirt. |
22:45 |
khonkhortisan |
libgd2-xpm-dev? |
22:46 |
felix_ |
yes the graph perl module |
22:47 |
PilzAdam |
yay |
22:47 |
PilzAdam |
thanks khonkhortisan |
22:48 |
khonkhortisan |
google searched "ubuntu gd.h" and clicked the first link, scrolled down to "This was fixed with..." |
22:48 |
PilzAdam |
i searched on ubuntuusers.de |
22:48 |
khonkhortisan |
walkingrandomly.com |
22:49 |
Immanuel_Kant |
good site |
22:50 |
PilzAdam |
this is a realy fast mintest-mapper: https://github.com/mireq/minetest-mapper-cpp |
22:50 |
_2cool_ |
Since when does minetest wait on media from localhost on my computer? |
22:50 |
|
rubenwardy joined #minetest |
22:51 |
PilzAdam |
_2cool_, you start a singleplayer game? |
22:51 |
_2cool_ |
yep |
22:52 |
PilzAdam |
if i use my ambience mod i have to wait about 10 sec. until the music files are loaded |
22:52 |
_2cool_ |
I see |
22:52 |
_2cool_ |
I just installed that |
22:52 |
_2cool_ |
now minetest crashed |
22:52 |
PilzAdam |
:-( |
22:53 |
_2cool_ |
Is this your doing? |
22:53 |
PilzAdam |
? |
22:53 |
_2cool_ |
you... what have you done? |
22:53 |
Basstard` |
Minetest is _2cool_ for _2cool_. |
22:53 |
_2cool_ |
shudddup |
22:53 |
_2cool_ |
Ambience mod is cool |
22:54 |
PilzAdam |
thx |
22:54 |
_2cool_ |
Sounds so good |
22:54 |
PilzAdam |
do you use my or neuromancer version? |
22:54 |
_2cool_ |
Hmm |
22:54 |
_2cool_ |
It's neuromancer's |
22:55 |
_2cool_ |
Is yours much different? |
22:55 |
PilzAdam |
mine is older |
22:55 |
_2cool_ |
Ah |
22:55 |
PilzAdam |
but the code is cleaner ;-) |
22:55 |
_2cool_ |
I can tell, it lags when I enter water |
22:55 |
PilzAdam |
i made the core code of the mod and let neuromancer do the rest |
22:56 |
_2cool_ |
lol |
22:56 |
PilzAdam |
originally its neuromancers mod |
22:56 |
PilzAdam |
but it was realy …… so I made a completly remade of the code |
22:56 |
_2cool_ |
It makes Mintest crash occaisonally. |
22:56 |
PilzAdam |
u have latest git? |
22:57 |
_2cool_ |
No, I'm using neuro's |
22:57 |
PilzAdam |
what is the error message? |
22:58 |
_2cool_ |
god, large debug |
22:58 |
|
rubenwardy joined #minetest |
22:59 |
rubenwardy |
hi |
22:59 |
PilzAdam |
wb |
23:00 |
_2cool_ |
still haven't loaded the whole doc |
23:00 |
PilzAdam |
you use Linux? |
23:00 |
_2cool_ |
nope |
23:00 |
Basstard` |
PilzAdam: GNU. |
23:00 |
_2cool_ |
Win |
23:00 |
_2cool_ |
Win d'ohs |
23:00 |
rubenwardy |
me? no, windows atm |
23:01 |
PilzAdam |
rubenwardy, not you |
23:01 |
PilzAdam |
_2cool_, you can delete the top of debug.txt if you don need it |
23:01 |
PilzAdam |
*dont |
23:02 |
_2cool_ |
It's just too big of a document |
23:03 |
rubenwardy |
i <3 PilzAdam 's cart mod... |
23:03 |
PilzAdam |
thx |
23:03 |
_2cool_ |
I will make a video of it |
23:04 |
PilzAdam |
ive added support for cooper rails of moreores (see github) |
23:04 |
khonkhortisan |
whoops I forked the minecraft worldedit |
23:04 |
_2cool_ |
I can't get to the bottom of the document |
23:04 |
PilzAdam |
rubenwardy, so you [ice-cream waffle] my carts mod |
23:05 |
_2cool_ |
49 mb .txt :O |
23:05 |
PilzAdam |
you can delete 99% of it |
23:05 |
_2cool_ |
I can't get down %99 of it |
23:05 |
_2cool_ |
oops |
23:05 |
rubenwardy |
huh? |
23:05 |
PilzAdam |
then go down by deleting some lines |
23:05 |
khonkhortisan |
print to command line then manually copy |
23:05 |
_2cool_ |
it's windows |
23:06 |
khonkhortisan |
or do the special scroll-to-bottom command |
23:06 |
khonkhortisan |
haha you need the keyboard to copy/paste! |
23:06 |
PilzAdam |
on GNU/Linux i use tail -fn 0 debug.txt |
23:07 |
_2cool_ |
okay, sent the open command to CMD. Now we wait about 10 mins |
23:08 |
_2cool_ |
Or Windows opens it in Wordpad :l |
23:09 |
PilzAdam |
install Kubuntu; its faster than waiting for windows |
23:09 |
PilzAdam |
how is the process of the carts mod vid? |
23:10 |
jin_xi |
just wonderin: has anyone here ever tried painting mod? http://minetest.net/forum/viewtopic.php?id=2588 |
23:10 |
PilzAdam |
sure |
23:11 |
PilzAdam |
it was a realy brilliant idea! |
23:11 |
_2cool_ |
haven't started |
23:11 |
khonkhortisan |
does it point-and-drag paint or is it gui-based? |
23:12 |
jin_xi |
point'n'draw |
23:13 |
khonkhortisan |
soon you will be able to worldedit your mesecon machines |
23:13 |
_2cool_ |
I wish there was a world edit gui |
23:14 |
jin_xi |
i thought lots of people are into pixel art, but judging from forum responses it seems to be a waste of time |
23:14 |
khonkhortisan |
huh. git diff knows what function the changed code is in. |
23:14 |
_2cool_ |
People buy Minecraft for that :P |
23:15 |
khonkhortisan |
it might have a better response if you could craft everything, then it could be used on a server |
23:15 |
PilzAdam |
jin_xi, nobody post anything in the forum because its just so brilliant |
23:16 |
jin_xi |
khonkhortisan: good point |
23:17 |
rubenwardy |
jin_xi what is the cpu usage like? |
23:17 |
_2cool_ |
I'll be back |
23:17 |
khonkhortisan |
I think it only maps to pixel when drawing, it shouldn't be too much, just ray casting. |
23:18 |
rubenwardy |
ok, cool. you can do that with lua? |
23:18 |
jin_xi |
not much cpu but texture memory |
23:18 |
khonkhortisan |
where's my painting:canvas? |
23:18 |
jin_xi |
use canvas_16, _32 or _64 for different resolutions |
23:19 |
khonkhortisan |
it doesn't say that |
23:19 |
PilzAdam |
jin_xi, do the brushes still look like axes? |
23:20 |
khonkhortisan |
yes |
23:20 |
khonkhortisan |
the brush is a little dry |
23:20 |
jin_xi |
khonkhortisan: post updated, thanks |
23:21 |
khonkhortisan |
I think I locked the canvas into the easel somehow |
23:21 |
jin_xi |
dig it from the side |
23:22 |
khonkhortisan |
maybe you can add an on_punch for the entity that does the same thing as on_dig for the node |
23:22 |
jin_xi |
could do when not wielding brush |
23:22 |
jin_xi |
hmm |
23:23 |
khonkhortisan |
hehe you need a color picker to steal wood, lava, papyrus colors |
23:23 |
rubenwardy |
should use paper for canvus craft (1x1=16,2x2=32,3x3=64) |
23:24 |
khonkhortisan |
yeah |
23:24 |
PilzAdam |
jin_xi, whats about this: http://www.zimg.eu/i/1000475227 |
23:24 |
khonkhortisan |
so what does the hair/fiber on the end come from? |
23:25 |
jin_xi |
cool, can i use that? i made a (crappy) texture myself, then GIMP crashed |
23:25 |
PilzAdam |
WTFPL, credits would be nice |
23:26 |
jin_xi |
you made it? thanks! |
23:26 |
rubenwardy |
{plank,plank,plank} {plank,plank,plank} {stick, -- ,stick} for easel |
23:27 |
PilzAdam |
jin_xi, yea i made them just 1 min. ago |
23:28 |
khonkhortisan |
I agree with both crafting recipes |
23:28 |
khonkhortisan |
or stick _ stick | wood wood wood | stick _ stick |
23:28 |
jin_xi |
now for selecting colors... i thought about that a lot, but no good idea yet |
23:29 |
jin_xi |
original plan: 8 dyes in a ring -> palette |
23:29 |
jin_xi |
if you wield palette, exchange hotbar with colors |
23:29 |
khonkhortisan |
couldn't you place the palette on the easel and dip the brush in it? |
23:29 |
jin_xi |
thats another possibility |
23:30 |
rubenwardy |
or another block you can place else where |
23:30 |
jin_xi |
color picker idea is kinda neat too |
23:31 |
PilzAdam |
jin_xi, do the brushes wear out? |
23:31 |
rubenwardy |
paint:brush_red ...hum... |
23:31 |
jin_xi |
idk, its really just a minimal placeholder tooldef |
23:32 |
PilzAdam |
you have to define it like this: itemstack:add_wear(65535/[number of uses-1]) |
23:32 |
rubenwardy |
PilzAdam, you made a syntax mistake in my forum :) |
23:33 |
jin_xi |
yea, with palette color dipping idea it would be good to wear off color on brush and palette |
23:33 |
PilzAdam |
rubenwardy, nope; the english language is false |
23:33 |
khonkhortisan |
that's different than tool wear |
23:33 |
khonkhortisan |
if the color wore off, the color would gradually lighten until it made no change |
23:34 |
jin_xi |
its not real life ;) |
23:34 |
PilzAdam |
khonkhortisan, this is not a simulation |
23:34 |
khonkhortisan |
why do I keep hearing that? |
23:34 |
jin_xi |
but yes, could do that in theory |
23:36 |
PilzAdam |
jin_xi, there are 2 initial commits in the repo :-) |
23:36 |
jin_xi |
oh well |
23:37 |
jin_xi |
some of those diffs are too embarassing... my first LUA! |
23:37 |
PilzAdam |
gtg |
23:37 |
PilzAdam |
bye |
23:39 |
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23:40 |
bas080 |
Working on jungletrees mod. http://dl.dropbox.com/u/419967/Screenshot%20-%2008262012%20-%2001%3A37%3A03%20AM.png |
23:40 |
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23:40 |
bas080 |
Do these look anything like a tree? |
23:40 |
jin_xi |
cool, i like it |
23:40 |
khonkhortisan |
looks like something for a cat |
23:40 |
jin_xi |
with some vines and an ocelot |
23:40 |
jin_xi |
;) |
23:41 |
khonkhortisan |
depending on the tree type, the branches should go out further |
23:41 |
Splizard |
looks good |
23:42 |
khonkhortisan |
...meta doesn't stick around after deleting the node... |
23:43 |
jin_xi |
there is after_delete_node or so |
23:43 |
jin_xi |
it has oldmeta |
23:44 |
jin_xi |
after_dig_node, sorry |
23:45 |
khonkhortisan |
I'm not in the node, I just have to meta = meta:to_table() to keep it around |
23:45 |
jin_xi |
just realized that that probably is the case |
23:48 |
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23:48 |
NekoGloop |
Hello...? |
23:48 |
khonkhortisan |
¿...olleH |
23:49 |
NekoGloop |
Lol |
23:50 |
NekoGloop |
I cant connect to this other chat network... O.O |
23:54 |
khonkhortisan |
what does worldedit //transpose do? |
23:55 |
khonkhortisan |
I'm not getting an effect out of it |
23:56 |
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