Time Nick Message 00:34 Octupus hello 00:36 MiJyn hi Octupus 00:36 Octupus whats up? 00:43 Octupus how do i make chanserv the op 00:47 NekoGloop Hello...? 00:48 NakedFury ...hello 00:48 NekoGloop Heh 00:48 NekoGloop Just seems so quiet compared to the other network i have opwn 00:48 NekoGloop opwn* 00:48 NakedFury open 00:48 NekoGloop ... I'll just stop there. 00:54 Basstard` pwnd 00:55 NakedFury what is pythons .intials? 01:40 NekoGloop Dead channel much? 01:40 NakedFury sleeping 01:41 NekoGloop Lol 02:24 leo_rockway anybody here develops mesecons or is it Jeija alone? 02:24 NekoGloop Vanessae handles nodeboxes and some other graphical things 02:25 leo_rockway VanessaE: ping me when you're around, please. 02:25 leo_rockway NekoGloop: thank you. 02:25 NekoGloop No problem 02:44 _2cool_ Anyone here tonight? 02:44 NekoGloop Me 02:44 _2cool_ cool 02:45 _2cool_ Hmm, is there a working delayer in the Mesecons mod? 02:45 NekoGloop Yup 02:45 _2cool_ The delayer seems like temperest 02:45 NekoGloop Latest from git has delayers 02:46 _2cool_ There is one in the version I have, but it looks like temperest and does not seem to work 02:47 NekoGloop Try connecting stuff to it 02:47 NekoGloop Graphically it kinda sucks but it works 02:48 _2cool_ I'll have to try again... again 02:51 NakedFury http://hahasforhoohas.com/the-fart-that-almost-altered-my-destiny/ 02:58 _2cool_ Nice, but this delayer is not working. Guess I have to download the new git 03:01 _2cool_ I downloaded the new git... This... This is a delayed inverter 03:01 NekoGloop ? 03:01 _2cool_ The delayer now delays, but also inverts the signal 03:02 _2cool_ And *gasp* Vertical mesecons! 03:02 NekoGloop Omg 03:02 NekoGloop I need to update too! 03:02 _2cool_ THIS IS SO AWESOME 03:03 _2cool_ Okay, the delayer works right now 03:04 _2cool_ And the mesecons aren't just an effect on the ground anymore, they're tree-dee 03:04 NekoGloop ? 03:04 NekoGloop You had the old raillike drawing ones still? 03:04 khonkhortisan unless it was updated again, a delayer loop may not start on load and may have slightly off timing and end up either all on or all off 03:04 NekoGloop And you were going to do a let's play?! 03:05 NekoGloop (/mod showcase) 03:05 _2cool_ I had people home and now it's a bit late... 03:05 _2cool_ I don't like doing videos with anyone around 03:05 NekoGloop Heh 03:05 NekoGloop Neither do i 03:05 NekoGloop And i'm not even talking 03:05 _2cool_ Hey, I just glitched the circuit 03:06 NekoGloop Cool :l 03:06 khonkhortisan you overheated a chip? 03:06 _2cool_ No, I made it always on 03:06 _2cool_ again -_- 03:06 NekoGloop Heh 03:06 NekoGloop You need an "off" event 03:07 khonkhortisan or an sbi 03:07 _2cool_ It's with a delayer 03:07 NekoGloop Well sbi's are a bit more advanced 03:07 _2cool_ I know 03:07 _2cool_ But it's new and I want to play with it 03:07 NekoGloop Heh 03:08 khonkhortisan I think my patch to display signlike programming breaks if you use an after 03:08 _2cool_ I made a working clock! 03:09 NekoGloop Nice :o 03:09 _2cool_ Didn't take long 03:09 khonkhortisan my four-delayer clock stopped after 11 loops, I'm staying away from delayers for a while 03:09 NekoGloop It doesnt 03:09 _2cool_ Just keep trying, you need lotsa delayers 03:09 _2cool_ And use the latest git 03:10 khonkhortisan where are the vertical wires? 03:10 NakedFury my game has them maye you had not updated to the new model? 03:10 _2cool_ Newest git download 03:11 khonkhortisan I have latest, in what folder is it/ what giveme is it? 03:11 NekoGloop Use creative mode 03:11 NekoGloop Problems solved 03:12 _2cool_ That doesn't work] 03:12 _2cool_ (/giveme mesecons_delayer:delayer_off_) 03:12 _2cool_ stupid smileys 03:13 khonkhortisan no for the vertical wire 03:13 NekoGloop He means vertical wires 03:13 khonkhortisan huh. I wonder if I have the right repo. They are crafted by stacking them, no? 03:13 _2cool_ If you build wires and put one 1 z level higher than the other, the wire should automatically climb 03:14 _2cool_ No crafting 03:14 khonkhortisan oh. That's the nodebox wires. 03:14 _2cool_ yerp 03:14 khonkhortisan They can't climb straight vertical yet. 03:14 _2cool_ nope 03:14 NakedFury ^ 03:14 khonkhortisan Make some insulated wires, they're much nicer 03:14 NakedFury give it time 03:14 _2cool_ clock still ticking 03:14 khonkhortisan how many delayers do you have in it? 03:14 _2cool_ does the tnt mod work like minecraft yet? 03:14 NakedFury insulated wires get together between themselves only right? 03:15 _2cool_ khonk: 'bout 8 03:15 khonkhortisan insulated wires only connect with a wire placed on the end 03:15 _2cool_ khonk:nvm, 5 03:15 NekoGloop They use facedir 03:15 _2cool_ These aren't even laggy :D 03:16 khonkhortisan so if you want to raise insulated wires up a level you need two noninsulated wires per insulated. 03:17 _2cool_ If only there was a killswitch... 03:17 khonkhortisan make one 03:17 _2cool_ Yep 03:17 _2cool_ Even though I'm bad with uscript 03:17 khonkhortisan put µCs inbetween each delayer and hook a switch up to those 03:17 _2cool_ put wats 03:18 khonkhortisan sbi(C,A&!D) :signal goes from A to C, with D killing 03:18 _2cool_ thanks! 03:18 khonkhortisan I think it's a little odd µScript works with or without spaces. 03:19 NekoGloop I dont 03:19 _2cool_ It just ignores them 03:19 hmmmm woah, is this what i think it is...? 03:19 NakedFury depends 03:19 hmmmm does the mesecon mod allow for microcontrollers? 03:19 _2cool_ Yep 03:19 hmmmm and you can make your own circuit 03:19 _2cool_ Has for a few versions 03:19 khonkhortisan I wonder how much it would slow something down to combine two signals on one wire 03:19 NakedFury it has improved a lot 03:19 hmmmm can you use vhdl or verilog? 03:20 hmmmm that is awesome, haha 03:20 khonkhortisan it uses its own language, with lua interpreting. 03:20 _2cool_ I forget the sign giveme... 03:20 hmmmm it should use vhdl :/ 03:20 _2cool_ is it giveme signs:sign or something else 03:21 khonkhortisan I'll need some mesecon NTP 03:21 NekoGloop Creative mode! 03:21 NakedFury 2cool use creative mode 03:21 _2cool_ No 03:21 NakedFury why? 03:21 _2cool_ gimme better 03:21 khonkhortisan mesecons aren't in creative mode? 03:21 NakedFury no it isnt 03:21 NakedFury they are 03:21 leo_rockway so, I have zero idea about mesecons. Should I start with OGAM? 03:21 _2cool_ You have to use the giveme command 03:21 _2cool_ NO 03:21 _2cool_ leo, don't start with OGAM 03:21 NekoGloop Leo, that uses temperest's stuff :P 03:21 khonkhortisan I don't know what that is 03:21 _2cool_ It requires an outdated part of mesecons 03:21 NekoGloop Which is horribly outdated 03:22 _2cool_ Thank you 03:22 _2cool_ Bahaha! 03:23 khonkhortisan a chess game wouldn't be too hard to make, it's just the rules and sheer volume of wire that would make it difficult 03:23 leo_rockway so what should I start with? 03:23 khonkhortisan tetris :) 03:23 leo_rockway but I have NO idea how mesecons work 03:23 NakedFury start learning 03:23 NakedFury download it and test 03:23 _2cool_ start by making a single bit ALU 03:24 leo_rockway yes, what's a good guide? 03:24 _2cool_ There is none 03:24 leo_rockway I don't know what ALU is 03:24 khonkhortisan there's a pdf included 03:24 leo_rockway I know nothing about circuitry logic either 03:24 khonkhortisan mesecons/mesecons_microcontroller/MeseconMicro.pdf 03:24 leo_rockway and nothing about redstones 03:24 leo_rockway khonkhortisan: thanks. 03:24 khonkhortisan I know enough about redstone to know you need torches everywhere 03:25 leo_rockway would redstone tutorials be compatible with mesecons? 03:25 NakedFury redstones are made too complicated by the limit 03:25 khonkhortisan sort of, if you can tell what kind of redstone block is equivalent to what mesecon node 03:25 NakedFury some tutorials 03:26 NakedFury but mesecons stuff dont work through blocks 03:26 NakedFury and some redstone stuff do 03:26 khonkhortisan buttons do 03:26 NakedFury buttons only 03:26 * khonkhortisan still wants touchscreens 03:26 NakedFury but check some piston elevator tutorials and they always need to work through a block 03:27 khonkhortisan why? 03:28 khonkhortisan pistons should be able to move the player around 03:28 _2cool_ When that happens, the cart mod will finally be able to work better 03:28 * VanessaE peeks in 03:28 VanessaE leo_rockway: you called? 03:29 _2cool_ Interesting, microcontrollers cause a bit of lag in the server 03:29 _2cool_ circuit, not server 03:30 khonkhortisan okay that's bugging me enough to fix it now how pressing enter doesn't program the µC 03:30 khonkhortisan some of that lag is your client getting the memo that the node changed 03:30 khonkhortisan I think 03:30 _2cool_ Up pistons! 03:30 _2cool_ Why was I not informed of this? 03:31 VanessaE blame cornernote I think :-) 03:31 khonkhortisan I just found out recently 03:31 khonkhortisan they craft in a loop 03:31 leo_rockway VanessaE: hi! 03:31 VanessaE hey hey 03:32 leo_rockway VanessaE: do you have anything to do with mesecons.tk ? 03:32 khonkhortisan up right up left up right up left you can make a vertical mine shaft 03:32 VanessaE leo_rockway: Jeija and I both have direct access; you should use mesecons.net23.net though, no ads there. 03:32 leo_rockway VanessaE: I can offer hosting and a .com.ar domain 03:33 _2cool_ Well, I'll be back on my android soon 03:33 leo_rockway I saw in the forum that Jeija mentioned hosting was needed 03:33 VanessaE I think we may already have the hosting sorted but I'll ask him anyway 03:33 leo_rockway okay 03:34 VanessaE (it may be up to 2 weeks, he's on vacation) 03:34 leo_rockway oh, haha, that's alright 03:34 leo_rockway just let me know when you talk to him 03:34 VanessaE sure 03:37 khonkhortisan aha! an enter while programming goes to the end of an else 03:37 VanessaE what's the most code you've crammed into a single µC before? 03:38 khonkhortisan sbi(C,A)sbi(B,A&!C&!D) probably about that long 03:38 khonkhortisan the flops are longer than my code 03:38 VanessaE ah 03:39 khonkhortisan I don't use off and on very much 03:40 VanessaE Most I've done with them so far is half-adders (one AND+NOR in eachµC) 03:40 VanessaE er, XOR. 03:41 khonkhortisan I almost need five ports. D is the button, B is the output. C is combined whether any buttons have been pressed, A is reset. It can't be done with a grid of µC very well, the A and C signals get crossed 03:42 khonkhortisan I find myself doing a grid of sbi(B,D)sbi(C,A) sprinkled with sbi(B,D)sbi(C,A|D) a lot 03:43 VanessaE at any rate, it sure beats using temperest's old plugs/sockets :-) 03:43 khonkhortisan I used those while trying to make a movestone turn a corner 03:44 khonkhortisan hahaha! that was easy to make a microcontroller reprogram with enter. 03:45 _2cool_ Hello again 03:45 khonkhortisan just add an empty else 03:45 VanessaE khonkhortisan: into the lua I assume 03:46 khonkhortisan yes "elseif fields.code then" 03:46 * khonkhortisan goes off to request a pull 03:46 VanessaE did you sort out the hash LEDs yet 03:46 VanessaE ? 03:46 khonkhortisan no I'm working on my tictactoe too 03:46 VanessaE ok 03:46 khonkhortisan tictactoetoo 03:47 VanessaE If you wanna really be adventurous, work in an element from the TV game-show tic-tac-dough, namely the dragon that pops up randomly in the gameboard :-) 03:48 khonkhortisan what does it do? 03:48 VanessaE displays an animated dragon in the space the player choose, a "roar!" sound effect, and ends the round (or the whole game, I forget which) 03:48 VanessaE chose* 03:50 khonkhortisan then I give them the official Dragon Finder cap 03:50 VanessaE well in the game show to uncover it was a bad thing :-) 03:51 khonkhortisan I find it hard to believe tic tac toe could be a game show 03:51 VanessaE meh, stick with regular tic-tac-toe, I was just playing anyway :-) 03:51 VanessaE http://en.wikipedia.org/wiki/Tic-Tac-Dough 03:51 khonkhortisan yes I was just reading that, then went to image search. They have two different intros 03:52 VanessaE it's been years since I saw even a re-run of it 03:52 khonkhortisan if it's old enough you can probably play it online for free 03:55 khonkhortisan the github text editor doesn't select well 03:55 VanessaE I always do my editing/coding from a local pull and then upload my changes 03:55 VanessaE feels "safer" that way :-) 03:55 khonkhortisan I don't want to get stuck with my old fork 03:58 khonkhortisan are untracked files going to get connected to the commit? 03:59 VanessaE no 03:59 VanessaE only if you git add them (or git add . ) 03:59 _2cool_ What happened to neko 03:59 MiJyn I think he died 04:00 _2cool_ Again? 04:00 VanessaE I always do: nano changelog.txt; git add .; git commit -a; git push 04:00 VanessaE that way I can be sure that the upstream always reflects my current state 04:00 khonkhortisan I got all the way to git push before it asked me for a password 04:00 VanessaE (and I don't have to waste time git rm'ing files when I can just rm them as usual) 04:00 _2cool_ Well, g'nigt all 04:01 VanessaE the password is your github password. 04:01 VanessaE (I use the ssh key method) 04:01 khonkhortisan I have to switch the repo to my fork first 04:01 khonkhortisan I couldn't get the http method to work 04:02 VanessaE git remote set-url --push origin :x 04:12 leo_rockway saves you a keystroke 04:13 khonkhortisan I haven't looked long enough for the redo button 04:14 leo_rockway khonkhortisan: ctrl+r (redo) 04:14 khonkhortisan u...ctrl+r? I wouldn't have guessed 04:15 leo_rockway u for undo, ctrl+r for redo 04:15 leo_rockway U to undo all changes in the line, I think. 04:17 VanessaE morning vic 04:18 khonkhortisan Do I do a pull request from the pull side or the request side? 04:18 VanessaE go to the original and issue it there 04:18 VanessaE on github 04:19 VanessaE (I think :-) ) 04:19 VanessaE no strike that, go to your fork 04:19 VanessaE not thinking right today 04:19 vicscandl howdy 04:19 VanessaE sign, I can't remember now 04:20 VanessaE sigh* 04:20 * vicscandl offers VanessaE an "insta-sleep" pill... 04:20 VanessaE no thanks, I just got up from a nap an hour ago :-) 04:21 vicscandl nice, getting started for my evening as well.. 04:21 vicscandl been quite busy all week.. stupid rl 04:21 VanessaE khonkhortisan: whichever of your clone or the original repo has the pull request button :D 04:22 khonkhortisan when I use the online editor the pull request button is easier to find 04:24 khonkhortisan oh, on the very top, not the actual commut 04:24 khonkhortisan commit 04:24 VanessaE right 04:24 VanessaE next to the watch/unwatch button 04:24 khonkhortisan I was looking for the sensible location, not the user-friendly one 04:29 khonkhortisan huh. the online commit adds both a pull request and an issue, but manually pull requesting doesn't add a duplicate issue. 04:31 khonkhortisan Now my mouse gets disconnected from the window when I right-click ctrl-V Enter. So I have to move the mouse to be able to sidestep to the next µc 04:32 VanessaE that's a game bug, you've surely seen it coming out of the inventory or a furnace also 04:32 VanessaE kahrl patched it months ago but c55 never implemented the patch 04:32 khonkhortisan I haven't noticed it too much because I wasn't doing the same thing over and over that recreates it 04:33 VanessaE merged. 04:33 khonkhortisan yay! 04:35 VanessaE enter really shoulda been default to do that anyway, "Principle of Lease Surprise" 04:35 khonkhortisan there's hidden fees on my lease! 04:36 VanessaE ack! 04:36 * vicscandl hits you with some mello-roos 04:36 VanessaE LEAST surprise 04:36 VanessaE hah! 04:36 VanessaE goes to show the new house is on my mind :-) 04:36 khonkhortisan I had to read the large print "press this" on the official github pull request how-to 04:37 VanessaE Abe and I are looking at buying our first home 04:37 * vicscandl just ursurped your county tax collection office... your property taxes are now mine!!! 04:37 khonkhortisan I guess you can't reverse-mortgage to pay for it, then? 04:37 vicscandl now *that* would be a good hack... 04:38 khonkhortisan might be able to get it half paid that way 04:38 vicscandl VanessaE: being at work all week gave me some away-time to think about new avenues to track down that 512 pack pre-game lag... 04:39 VanessaE vicscandl: it's the extrude routine being brain dead :-) 04:39 vicscandl VanessaE: yea, getting into it that deep tonight... 04:39 VanessaE I told c55 ages ago that a *real* status display is needed there 04:39 VanessaE like "processed X of Y textures..." 04:40 VanessaE do something other than show a black screen that gets garbled if any window crosses over it 04:40 vicscandl i'll get that debug output like before doing that here in a short minute 04:40 VanessaE (or that looks like it's crashed) 04:40 khonkhortisan now if only minimum wage was based on inflation or the poverty line or the standard of living or anything else that auto-adjusted 04:40 khonkhortisan I see nodes getting loaded in the bottom-left corner if I restart the server a few times 04:41 vicscandl prob going to make it load like all other FPS systems and print the file its working on to the screen 04:41 VanessaE khonkhortisan: that must be strictly a windows thing - I never see it. 04:41 khonkhortisan linux 04:41 VanessaE really? 04:41 vicscandl khonkhortisan: this is the client, not the server 04:41 VanessaE oh server. 04:41 VanessaE meh 04:42 vicscandl khonkhortisan: server, due to not loading the computed mesh graphics does not have these issues, but don't quote me, have not tested... 04:42 VanessaE vicscandl: printing the filename isn't a good idea in the long term - it gives no indication of time-to-complete 04:42 khonkhortisan during the black screen between the connecting percents and being able to see 04:42 vicscandl khonkhortisan: this is mostly a fix to see why larger texture packs can make the initial black screen take upwards of a minute to load 04:42 khonkhortisan I saw it briefly during the third load, then the full spectacle the fourth load 04:43 vicscandl VanessaE: time to complete is bullshit before half the data is processed... even then its not valid or accurate 04:43 khonkhortisan I think it's my memory slowing down 04:43 VanessaE vicscandl: I know, but a count of images processed out of total number to go is at least meaningful even without a timer 04:43 vicscandl VanessaE: percentage processed in terms of bytes, now that perhaps i'll do 04:43 VanessaE that sounds good 04:43 khonkhortisan filesize-based percent is best, assuming a constant load speed 04:44 vicscandl that *is* accurate. 04:44 khonkhortisan then they can see whether it slows down by the bar stopping 04:44 vicscandl khonkhortisan: load speed is not of consern when counting bytes receved... 04:44 VanessaE khonkhortisan: won't be constant - large texpacks like mine still use some small images where it makes sense (e.g. anything that should only be for the inventory) 04:44 vicscandl khonkhortisan: but yes, i do understand your meaning 04:44 vicscandl VanessaE: and with some of your textures being upwards of 7mb, yea... 04:45 VanessaE vicscandl: you haven't downloaded the latest pack. 04:45 khonkhortisan that reminds me, have a large image on your website that loads slowly? slice it into many small images so it loads faster! 04:45 vicscandl VanessaE: oh shit 04:45 vicscandl VanessaE: more mesecons updates/ 04:45 VanessaE most images are JPG now = far smaller than before. 04:45 vicscandl s/\/\?/ 04:45 khonkhortisan I'm the last and next-to-last mesecon update 04:45 VanessaE yeah, mesecons gets tweaked periodically :-) 04:45 vicscandl using .jpg extenson 04:45 VanessaE yep, with .jpg extension 04:46 VanessaE so make sure you delete your old .png version completely or the game will try to load that first. 04:46 vicscandl c55 work out the graphics issues with you the other day:? only read part of the convo in dev 04:46 VanessaE (it prefers png over jpg if the base filename is the same) 04:46 vicscandl VanessaE: all my mods and textures are symlinks to other locations where i just pull git. :) 04:46 khonkhortisan ? this commit shows my first name, the previous commit showed my username 04:46 VanessaE yeah, he said the issue is in the cache loader - the decision to strip the file extension should be there instead of in the code that populates the cache. 04:46 khonkhortisan oh. I know why, never mind 04:47 vicscandl VanessaE: note that for later, i'll look into that as its related 04:47 VanessaE khonkhortisan: I noticed that. 04:47 VanessaE ok 04:47 vicscandl khonkhortisan: check your config file 04:47 vicscandl khonkhortisan: your .git configs 04:47 vicscandl khonkhortisan: mercurial/hg is the same... 04:48 vicscandl since the first commit was prob on your personal machine, it pulled that data... now that it is on github, its using that user account 04:48 khonkhortisan it uses my username when web-committing and my first name when command-committing 04:48 VanessaE vicscandl: c55 suggested that the texture extrude just be disabled entirely if the textures are big. I suggest a compromise: only extrude tools. If it's an inventory/craft/wield item, render it 2D/flat. If it's a cube/nodebox/whatever then render a proper cube/nodebox like usual and wield the result. 04:49 khonkhortisan so just based on item/node 04:49 VanessaE *nod* 04:49 khonkhortisan what if there's both an item and a node registered? 04:50 VanessaE then render each according to their respective rules 04:50 vicscandl {{ one minute; have to call neice to setup tomorrow's xbox session at my house }} 04:50 VanessaE vicscandl: I think he's doing the brain-dead thing and extruding *everything* that gets loaded, even if it's a texture on the side of a cube 04:50 vicscandl VanessaE: so he has narrowed it down to the extrude function, and your above comment? 04:50 khonkhortisan when you say extrude I think of extruding in blender 04:50 VanessaE the more mods/textures I add, the slower it gets, even if the added items are all 3d objects that should not be extruded (see unifiedbricks for example) 04:51 vicscandl khonkhortisan: i think play-dough fun factory 04:51 VanessaE vicscandl: he narrowed it down to that. the comments above are entirely my own. 04:51 vicscandl VanessaE: your comments are good; you are a totally fab playtester. i'd hire you if i still ran a gameshop. 04:52 khonkhortisan my brother is very good at breaking programs 04:52 VanessaE vicscandl: load up a normal session, then add unifiedbricks and colored woods. Observe the difference in startup times. Even though there are only a couple hundred 64px textures that need to actually be *extruded*, it acts like ALL of the big 512px ones are being extruded too. 04:53 VanessaE (in my texpack, unifiedbricks and coloredwoods use 512px textures for the in-game nodes, and 64px textures for the inventory/wield images) 04:53 khonkhortisan it's nice how a free account doesn't need a credit card on file 04:53 VanessaE vicscandl: c55 hates me for this very reason :D 04:53 vicscandl normal session == with your textures already in place? 04:53 VanessaE yes 04:54 VanessaE but without coloredwoods/unifiedbricks. 04:54 VanessaE er 04:54 VanessaE without the MODs that is 04:54 VanessaE (don't delete the textures) 04:54 VanessaE you get the point 04:54 vicscandl aye... 04:55 VanessaE vicscandl: in fact, I noticed a significant increase in the delay when I added animated torches and animated lava support to the 512px pack. 04:55 vicscandl VanessaE: between you and i for all code discussions, normal session == no mods, your textures loaded. (for this issue, agreed?) 04:55 VanessaE why on G*d's green earth is he extruding animated images? 04:55 VanessaE yes 04:55 khonkhortisan to have texture corruption look cooler, of course 04:55 VanessaE haha 04:55 vicscandl hrm... just to be sure, extrude == turn 3d 04:55 VanessaE yes 04:56 VanessaE take a 2d image and turn every visible edge pixel into a voxel 04:56 vicscandl voxel being "large square block" 04:56 VanessaE (which I guess is the only way to do it; opengl lacks a proper extrude operation) 04:56 VanessaE no, worse. 04:56 VanessaE voxel being a pixel-sized cube. 04:57 * vicscandl looks like a monkey from the way he is scratching his head... 04:57 VanessaE or rather, pixel-sized on two dimensions, and whatever the length of the cuboid is 04:57 VanessaE length of the cuboid = thickness of the extruded image 04:57 vicscandl time to google voxel theory, fuck 04:57 khonkhortisan Many things lack a proper sphere: Defined by an equation, the number of faces defined by the number of pixels it currently occupies on-screen 04:57 vicscandl i wanted to code 04:58 VanessaE so he takes each pixel and uses it as three sides of a tall, slender cuboid, and does that for every pixel in the image, turning them all sideways to make a 'thick' object 04:58 khonkhortisan yuck it should just uv map 04:58 VanessaE like I said. brain dead. :-) 04:58 VanessaE what is a UV map? 04:59 khonkhortisan hehe 04:59 VanessaE I've seen that phrase before 04:59 * VanessaE looks it up 04:59 khonkhortisan you cut the cube and unfold it so it lays flat, then you put an image over the top of it 04:59 khonkhortisan then fold it back again 04:59 VanessaE yeah I see it 05:00 VanessaE can't really do that with a flat 2D image that has no 3d model to wrap itself around 05:00 khonkhortisan if you had a single 3d face, you might still be able to call it uv-mapping 05:00 khonkhortisan I don't know 05:01 vicscandl ok, time to get started 05:01 VanessaE yeah but in that case you're just tossing up a 2d image and orienting it to sort of suggest 3d 05:01 vicscandl btw, thank you all for your input 05:01 VanessaE you're welcome, vic 05:03 NakedFury so hey guys 05:03 NakedFury woah wall of text 05:03 VanessaE hey NF 05:04 khonkhortisan where's the bottom µc image? 05:04 vicscandl NakedFury: talking is good. :) 05:04 VanessaE "Pixel shading is often used [...] to make an object look [...] round or extruded." 05:04 VanessaE so there IS a way to do it in opengl? 05:04 NakedFury so you will look into texture problems 05:04 khonkhortisan I can pixel shade with a pencil! :P 05:05 VanessaE khonkhortisan: good question - didn't I give it one? 05:05 VanessaE look in mesecons_textures/ 05:05 khonkhortisan it has one, it's just not next to the top images 05:06 VanessaE huh. 05:06 VanessaE it must be using the 'sides' texture. 05:06 VanessaE I'll give it a proper 'bottom' one in a bit. 05:06 cornernote hey 05:06 khonkhortisan oh. okay. sides should be called bottom 05:07 VanessaE vicscandl: by the way, don't be surprised if the 512px pack looks screwed up with mesecons and pipeworks - I haven't brought it up to date for those mods yet. 05:07 VanessaE khonkhortisan: no, sides. 05:07 khonkhortisan the circuit board is wider on the bottom than on the top 05:07 khonkhortisan so the green part is flat on the top, then it goes diagonally through the white until it reaches the bottom 05:08 VanessaE strange 05:08 VanessaE it shouldn't do that 05:09 khonkhortisan it doesn't actually go diagonally, but based on the top and "sides" images, the green parts have to be connected somehow 05:11 VanessaE well 05:11 VanessaE the way it works 05:12 VanessaE the image is tiled around the edges of the µC, but only the bottom part of the image actually gets used 05:12 VanessaE (the rest is redundant) 05:12 VanessaE when tiled onto the back side, obviously the image is used verbatim. 05:13 VanessaE literally, you can chop off all but the bottom 3 or 4 pixels of the image height and it'll still look right on the sides/edges (but the bottom would need a new image then) 05:15 khonkhortisan six images are better than 17 (what I'm working on right now) 05:17 VanessaE *nod* 05:17 VanessaE do me a favor 05:17 khonkhortisan what? Leave the letters separate? 05:18 VanessaE keep a strict separation between the 17->6 conversion and the stuff you're doing with those hash displays 05:18 VanessaE so I can merge them separately 05:18 khonkhortisan yeah, I have that very separate, I don't want to break my own maps 05:18 khonkhortisan I have two copies of the init.lua 05:18 VanessaE (and it'll need 7 images - a top, 4 LED overlays, a side, and a bottom image) 05:19 khonkhortisan the side is the bottom 05:20 VanessaE yeah, but I wanna give it a 'proper' bottom image anyway 05:20 khonkhortisan is there a better way to say string = string.."otherstring"? 05:20 khonkhortisan like a +=? 05:21 VanessaE I think you can use some of the lua substring functions to accomplish that 05:21 VanessaE but I find it easier to do the A=A..B method. 05:24 cornernote im going to try to make a 7 segment display using mesecons today 05:24 cornernote like a digital number 05:24 khonkhortisan like an alarm clock display? 05:25 cornernote yeah, but only 1 digit of it 05:25 khonkhortisan I can already see the font system based on the number 05:25 cornernote i already made the blocks 05:25 cornernote just gotta do the logic 05:25 khonkhortisan well that didn't work, all the letters are dark 05:25 cornernote 10 different 4-bit inputs draw the numbers from 0 to 9 05:26 cornernote depending on the 4-bit input, it lights up different segments of the display 05:26 khonkhortisan Are we going to be competitors in the mesecon competition? 05:26 cornernote theres a competition ? 05:26 khonkhortisan yes 05:26 cornernote im just doing it for fun 05:26 cornernote lol 05:27 khonkhortisan if you make something good, you can submit it 05:27 cornernote what are you making ? 05:27 cornernote i dunno what is good 05:27 khonkhortisan I already made a 5x3 display for a 26-button keyboard, now I'm making a tic-tac-toe game which I'm thinking of submitting 05:28 khonkhortisan it just has to do something useful or fun or be complicated or interesting or...(trails off) 05:29 khonkhortisan http://minetest.net/forum/viewtopic.php?id=2810 this has the rules 05:29 VanessaE khonkhortisan: I'm about to push a change to add a proper bottom image to the microcontroller 05:30 khonkhortisan then I'll have to merge my change, go right ahead. 05:30 khonkhortisan mine doesn't work yet 05:30 VanessaE ok 05:32 khonkhortisan that's a funny mistake "tostring(A)" instead of "tostring(a)". that shows you how much I've been using µScript 05:33 VanessaE merged. 05:33 * vicscandl pushes your change into his tip cup... 05:33 VanessaE ha 05:33 VanessaE it's amazing what you can do with careful application of colors (or grey) + noise :-) 05:34 khonkhortisan I haven't gotten the hang of noise yet 05:34 khonkhortisan the sides multiplied 05:35 VanessaE yeah 05:35 VanessaE a proper definition should have six images listed 05:35 VanessaE I've ran into a glitch or two in the past from not doing that 05:35 VanessaE either give it one or give it six, anything in between might not always work 05:36 khonkhortisan I guess I'll have to update my fork for my change to look right, and not make it look like your change 05:37 * khonkhortisan goes button hunting on github again 05:37 VanessaE better do that now before I find a reason to make some other change :D 05:40 khonkhortisan I can't find a non-text-command for it 05:44 VanessaE I've only ever done that from the command line 05:50 khonkhortisan now I have deleted, modified, untracked, and merged! 05:51 VanessaE excellent 05:51 VanessaE I'll get started in a bit on suitable replacement images 05:52 khonkhortisan oops I tried to commit to the wrong one 05:53 VanessaE you forgot to set your push destination 05:54 VanessaE I'll name them: 05:54 VanessaE jeija_microcontroller_top.png 05:54 VanessaE jeija_microcontroller_LED_A.png 05:54 VanessaE jeija_microcontroller_LED_B.png 05:54 VanessaE jeija_microcontroller_LED_C.png 05:54 VanessaE jeija_microcontroller_LED_D.png 05:54 VanessaE jeija_microcontroller_bottom.png 05:55 VanessaE jeija_microcontroller_sides.png 05:55 khonkhortisan I named them _top_0000 _top_1000 _top_0100 but your idea is better 05:55 * khonkhortisan is still getting used to git 05:57 VanessaE ok, got them all ready to go. 05:57 khonkhortisan I'm getting behind 05:58 khonkhortisan oh that's what --push means 05:58 * MiJyn is away: Gone phishing 05:59 VanessaE let me know when your code is ready. Do a pull request and I'll merge that plus the new images. 05:59 VanessaE MiJyn: away messages are bad, mmkay? :-) 05:59 khonkhortisan because you aren't always here before going away 06:04 khonkhortisan well that didn't work 06:04 VanessaE you'll figure it out :-) 06:08 cornernote khonkhortisan, do you have a fulladder ? 06:09 khonkhortisan yay! my commit has disappeared! 06:09 cornernote i think i need to understand that before i can get my display working 06:09 khonkhortisan no I haven't done adding yet at all 06:09 cornernote then hows your display work ? 06:10 khonkhortisan on one side, I'll call it A, I have a row of 26 buttons (well, two rows of 13 but the wires come out to 26) 06:10 khonkhortisan on another side, B, I have 15 wires for the 5x3 display. 06:10 khonkhortisan I have a 26x15 grid of µCs, mostly programmed with sbi(C,A)sbi(A,D) 06:11 khonkhortisan then for each button and each pixel if I want the pixel to turn on when I press the button, (an "A" when I press the first button, a "B" when I press the second) 06:11 khonkhortisan wait that first programming is incorrect 06:11 cornernote ok, i see 06:12 cornernote i want only 4 inputs to display 10 numbers 06:12 cornernote which is why i need the adder 06:12 khonkhortisan mostly it's sbi(C,A)sbi(B,D) then I change it to sbi(C,A)sbi(B,D|A) when I want the button to map to the pixel 06:12 khonkhortisan so you'll have a number-to-segment mapper like mine, after your adder 06:13 cornernote yes, the "driver" 06:13 khonkhortisan haha if it can be called that 06:13 cornernote firmware ? 06:13 VanessaE cornernote: need an adder? look at mine 06:13 cornernote yes plz 06:13 cornernote does it use uc ? 06:13 VanessaE yes 06:14 VanessaE hm, need to upload it. stand by 06:14 cornernote where is it ? 06:14 cornernote oh, your killing me 06:14 cornernote :) 06:15 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/mesecons-8bit-adder.zip 06:15 VanessaE there. 06:15 khonkhortisan oh, I missed the words "Changes not staged for commit:" over "modified" 06:15 VanessaE (it's a world file) 06:15 khonkhortisan now how do I stage modified files for commit? 06:15 VanessaE khonkhortisan: you forgot to git add . 06:15 VanessaE (with the period) 06:15 khonkhortisan I have to git add modifications? 06:15 khonkhortisan interesting. 06:15 cornernote VanessaE, thanks 06:15 khonkhortisan um, does git add . include untracked files? 06:16 VanessaE khonkhortisan: yes 06:16 khonkhortisan wah 06:16 VanessaE it adds everything to be tracked. 06:16 cornernote i thought you might have done something like an adder, cos u mentioned u been into old-school game programming for a long time 06:16 VanessaE if you want to add only some files, use patters, full paths, etc 06:16 VanessaE e.g. git add init.lua textures/* changelog.txt 06:16 VanessaE and so on 06:16 khonkhortisan my deleted are staged, my modified are not staged, my untracked are untracked. I want both deleted and modified staged, and untracked to remain untracked 06:17 VanessaE git add .; git commit -a 06:17 khonkhortisan what's -a? 06:17 VanessaE the -a will stage the deletes also 06:17 khonkhortisan they're already staged, I don't know why. 06:17 VanessaE just do that, then git push -u a few times 06:17 khonkhortisan huh. -a stages modified. 06:18 VanessaE yes 06:18 cornernote V - nice .. has no insulation either, so it can be compacted 06:18 VanessaE cornernote: yep, this was drawn up before the insulated mesecons were added. 06:18 khonkhortisan just remembered to rename them before the commit 06:19 VanessaE careful, I dug a hole near one of the microcontro----AHHHHHHHhhhhhhhIIIIIEEEEEEEEe............ 06:19 khonkhortisan is it fine if I stop here and come back tomorrow? 06:19 VanessaE I forgot to patch it ;-) 06:19 VanessaE khonkhortisan: no. now dammit ;-) 06:19 * VanessaE is itching to see the changes put into practice 06:25 VanessaE morning sfan5 06:25 sfan5 hi VanessaE 06:26 khonkhortisan that's a lot of files changed - my deleted files have been deleted - I keep having to remember commit doesn't actually send it - now to request the pull 06:27 khonkhortisan there you go. 06:28 cornernote ok, that helps me understand,,, i wasnt sure how to hook the carry over number to the next halfadder 06:28 khonkhortisan 21 changed files! 06:28 VanessaE got it 06:28 * VanessaE looks 06:28 khonkhortisan the letter is both on the blank and on the port, because the letter changes too 06:28 VanessaE ha! 06:28 VanessaE looks like I don't need to add any new images after all :-) 06:28 khonkhortisan if the letters didn't change I could add another image to lay on top 06:29 VanessaE 21 changes btw includes the 16 files you deleted. 06:29 khonkhortisan yep 06:29 khonkhortisan 16 deleted, 1 moved, 1 modified, 4 added I think 06:29 VanessaE nice compact patch. and it works reliably? 06:29 khonkhortisan no 15 deleted 06:29 VanessaE HA! 06:30 khonkhortisan I didn't test every single combination of ports 06:30 VanessaE sfan just beat me to it :-) 06:30 khonkhortisan but it works 06:30 khonkhortisan haha 06:30 sfan5 VanessaE: :D 06:30 VanessaE punk'd again :-) 06:30 VanessaE there, pulled to my local copy. nice work, khonkhortisan. 06:31 khonkhortisan git remote -v shows two origins, the original being fetch and the fork being push. Is that correct? 06:31 VanessaE yes 06:31 VanessaE that's the "right" way afaic. 06:31 khonkhortisan so I just need to git pull; git push to merge? 06:32 VanessaE yep 06:32 khonkhortisan nice 06:32 khonkhortisan it's a stream 06:32 VanessaE git pull; make some changes; git add .; git commit -a; git push 06:32 khonkhortisan now we can connect multiples of these and have ourselves a loop 06:33 khonkhortisan I'd rather have my changes be separate from master changes 06:33 VanessaE ok 06:33 VanessaE but it's best to merge from master once in a while lest one of your commits causes a conflict later 06:33 khonkhortisan git pull; git push; edit; git commit; git push 06:34 VanessaE that works too 06:34 khonkhortisan it makes more sense in my head :) 06:34 VanessaE that said, your commits will still visibly be separate from the origin's 06:34 VanessaE whether you push before your first change or not 06:35 khonkhortisan so if I were to look at my fork the changes would be blended together, but if I look at the pull request it would only show my change? 06:36 VanessaE no 06:36 khonkhortisan no it shows your bottom image correctly 06:36 khonkhortisan huh. 06:36 VanessaE even on your fork, they'll be separate. 06:36 khonkhortisan then it's smart 06:37 VanessaE so a push before your first change isn't actually necessary unless it helps your workflow of course 06:38 khonkhortisan your picture snuck into my fork 06:38 khonkhortisan I still need a picture 06:38 VanessaE heh 06:38 VanessaE I uploaded that change to master before your last pull :-) 06:38 VanessaE "a picture"? 06:39 khonkhortisan the profile picture 06:39 VanessaE OH 06:39 VanessaE I think that's handled by gravatar 06:40 khonkhortisan somehow I have to tell it the fork owner is the same person as the committer 06:48 khonkhortisan gravatar and github aren't connecting... 06:49 sfan5 khonkhortisan: do you have the same mail address for them? 06:49 sfan5 s/have/used/ 06:50 khonkhortisan huh. It works now that I looked at the email tab. 06:50 khonkhortisan maybe there was just a delay 06:51 khonkhortisan and just as I thought, my commits don't have the gravatar. 06:55 khonkhortisan cool I stole the whole commit record in the fork 06:55 VanessaE khonkhortisan: that's normal :-) 06:56 VanessaE everyone's supposed to carry the full history in each of their forks/branches, provided they don't do something stupid that deletes said history 06:56 khonkhortisan like changing the first name author to the username author 06:57 khonkhortisan ah, I have the wrong email in my git settings 06:59 khonkhortisan my history shows both the commit and the pull request for the same commit, this is cool! 06:59 * khonkhortisan isn't used to distributed version control, just version controll 07:01 VanessaE khonkhortisan: it's nice ain't it? 07:01 khonkhortisan yeah! 07:04 khonkhortisan Do you ever have github stay white after clicking a link and have to reload the page to actually get it to show you the page it changed to? 07:05 sfan5 http://i.imgur.com/oTAhr.jpg stackable display with gpu 07:06 khonkhortisan Now why do you have a side wire? What does that do? 07:09 sfan5 khonkhortisan: http://i.imgur.com/MfFbG.png 07:10 VanessaE sfan5: genius! 07:11 sfan5 :D 07:11 khonkhortisan I still don't get it? Does the side wire turn the whole screen on and off? 07:11 VanessaE side wire is a row address 07:11 VanessaE back wires are column address 07:11 VanessaE like a DRAM 07:12 khonkhortisan eh, I can't imagine how I'd program that thing. I should make one of those after I'm done with my other machine 07:12 VanessaE or at least that's what it looks like to me :-) 07:12 khonkhortisan I'm still doing the one-wire-per pixel thing 07:13 sfan5 VanessaE: the things you said are right 07:13 vicscandl tonights codetunes: http://divbyzero.de/old.pls 07:13 VanessaE sfan5: it's obvious how to turn a pixel on, but how do you turn a pixel off? 07:13 khonkhortisan double the gpu, add another set of side wires! Or, can't you just use an sbi? 07:13 sfan5 umm, it doesn't save the pixels yet, so simply turn the wires off 07:13 VanessaE oh ok 07:14 VanessaE simple solution: another layer of µC's between these and the display that act as latches, with a global reset 07:14 sfan5 the display is small, but you need extra vram to save the pixels 07:14 VanessaE (ala electronic paper displays) 07:15 khonkhortisan Most µC memory is solid-state, but it is possible to add powered memory. 07:15 khonkhortisan turn the switch off, forget everything 07:16 VanessaE or better 07:16 VanessaE the second layer would be gated latches 07:17 VanessaE one row at a time could be refreshed by bring a 'write' line low 07:17 VanessaE whatever's on the D inputs gets copied to the B output as long as that line is low 07:17 VanessaE (using A/C as the write line) 07:18 khonkhortisan If one wire gives you binary and two wires can give you trinary (quaternary), can you get trinary out of one wire and some timing? 07:18 khonkhortisan that would create real frame drawing 07:18 VanessaE khonkhortisan: easily. 07:19 VanessaE but it's better to use dedicated logic to signal a read/write strobe 07:22 khonkhortisan If you had alternating current on a wire, then a delayer, then a µC that ANDs the wires before and after the delayer, then the signal will only get through if the wire is blinking slow enough. 07:22 VanessaE right 07:22 VanessaE that's a classic pulse divider circuit 07:23 khonkhortisan so for a pulse multiplier would you use multiple delayers? 07:23 VanessaE in real hardware, you would get a pulse train equal in frequency to your input clock, but with an 'on' time equal to the difference in phase between the before- and after-delay clocks 07:24 VanessaE and you could OR that with a delayed version of itself to get a 2x clock 07:24 VanessaE (as long as the delay *there* is exactly equal to half the original clock period) 07:25 khonkhortisan so the frequency is lopsided 07:26 VanessaE so something like: 07:26 VanessaE clk_in ---*--[delay]--. 07:26 VanessaE | [AND]------. 07:26 VanessaE *-----------' | 07:26 VanessaE | [OR]--- 2x_clk_out 07:26 VanessaE '----[delay]----------' 07:26 sfan5 VanessaE: i need your help this( http://i.imgur.com/ELq33.png ) doesn't work, why? 07:26 VanessaE well, that's wrong 07:26 VanessaE lemme revise that. 07:28 khonkhortisan > is else? 07:28 sfan5 yes 07:28 khonkhortisan you only need one if(D) 07:29 sfan5 why? 07:29 khonkhortisan if(C)sbi(#1,1);if(D)on(B)sbi(#1,0)>off(B);if(#1)on(A)>off(A); 07:29 VanessaE khonkhortisan: 07:29 VanessaE clk_in ---*--[delay]--. 07:29 VanessaE | [AND]----*-------------. 07:29 VanessaE *-----------' | [OR]--- 2x_clk_out 07:29 VanessaE '---[delay]---' 07:29 VanessaE (make sure your irc window is wide enough to show this right) 07:30 khonkhortisan yeah it is 07:30 khonkhortisan the font is a little off 07:30 VanessaE use a fixed-width font :-) 07:30 VanessaE you lose 1000 internet points for using a proportional font in IRC :-) 07:30 khonkhortisan first time I ran into ascii art 07:31 khonkhortisan woah that's big 07:31 thomas /211/211 07:31 thomas oops 07:31 VanessaE morning thomas 07:31 thomas good morning 07:31 thomas finally caught you when you're active :-) 07:32 thomas the only problem is catching groupy staff at the same time! 07:32 khonkhortisan I still have papyrus as the background on my irc client, do I lose more points for that? 07:33 sfan5 VanessaE: do you know the problem with http://i.imgur.com/ELq33.png ? 07:34 VanessaE lemme look again 07:34 sfan5 ok 07:34 khonkhortisan if(D)on(B)>off(B); should be sbi(B,D) 07:35 sfan5 khonkhortisan: if's are more clear 07:36 VanessaE you're just trying to set A=1 if both C and B are 1, right? 07:36 VanessaE (and pass B through to D at any rate) 07:36 khonkhortisan sbi(B,D)sbi(#1,C&!D)sbi(A,#1) 07:36 khonkhortisan sbi(B,D)sbi(A,C&!D) 07:36 sfan5 VanessaE: no 07:37 VanessaE OH 07:37 VanessaE that's the latch layer 07:37 VanessaE I didn't even see that 07:37 VanessaE dur :-) 07:37 sfan5 VanessaE: if c is 1 a = 1 and save that status, if d gets signal delete status and "forward" signalto b 07:37 sfan5 s/signalto/signal to/ 07:37 khonkhortisan the last program I posted should work, no? 07:38 sfan5 lemme test 07:39 sfan5 .. 07:39 sfan5 the signal should be saved 07:39 khonkhortisan oh. missed that part. 07:40 VanessaE Assuming signal D is active low (=reset the line), sbi(A,C&D)sbi(#1,1);if(D)sbi(B,D)sbi(#1,0) 07:40 khonkhortisan sbi(B,D)if(C)on(A);if(D)off(A); 07:40 VanessaE I'd think this would work 07:40 VanessaE but I'm not well-versed yet in µScript. 07:41 khonkhortisan wow our programs are different 07:41 khonkhortisan the port itself is capable of saving data 07:42 khonkhortisan please try both our programs :) 07:42 sfan5 VanessaE: nope.avi 07:43 sfan5 khonkhortisan: it-works.png, thanks.jpg 07:43 VanessaE told ya I was still learning it :-) 07:43 sfan5 :D 07:43 khonkhortisan how do I get animated irc? 07:43 sfan5 umm, what?? 07:43 VanessaE one of these days you're gonna have to explain to me the origin of that 'nope.abi' meme :-) 07:43 khonkhortisan that would be cool, but I'm sure it would be hackable 07:43 VanessaE .avi* 07:45 khonkhortisan ah. #1 is set twice, but never read in that last program 07:47 khonkhortisan Does it matter that the signlike programming doesn't have spaces or comments? 07:47 VanessaE eh, as long as the code works 07:47 VanessaE spaces for readability is good 07:47 VanessaE comments too unless the code is obvious 07:47 khonkhortisan the comments are there if you right-click but not if you just point at it 07:48 jin_xi it would be nice to add a comment or title or so to a µC 07:48 sfan5 huh? minetest randomly crashed 07:48 sfan5 ...without error 07:48 VanessaE sfan5: happens to me at least once every 5 or so starts 07:48 VanessaE segfault usually 07:48 khonkhortisan the random crashes are the hardest to catch, and therefore the most common. <-- faulty logic? 07:49 khonkhortisan the programming hash can be based on the binary representation of the string 07:49 VanessaE good idea 07:50 VanessaE put the whole thing into one long number, divide by 16 for 2x2 or 256 for 4x4 hash display, convert back to binary 07:50 VanessaE er 07:50 khonkhortisan I would modulus instead of divide 07:50 VanessaE er not divide by 07:50 VanessaE that was dumb 07:50 VanessaE yeah, take the modulus of it 07:51 khonkhortisan divide makes it have to be really long 07:51 VanessaE yeah ignore that, I'm not thinking too clearly tonight 07:51 khonkhortisan I divided for the dectobin function, I made the same mistake already 07:51 VanessaE dec-to-bin is easiest with a table, like I said before :-) 07:52 Calinou every time you use division in nodebox definitions, a CPU cries 07:52 cornernote i need insulated wire that goes around corners 07:52 Calinou :< 07:52 VanessaE cornernote: just go around the corner with a bare wire. 07:52 Calinou fffffffffffffff- 07:52 cornernote cant, it connects to another wire 07:52 VanessaE oh 07:52 khonkhortisan nodebox = {1/3, 5/7, math.PI/inf...} 07:52 khonkhortisan insulated wire goes around corners, you just have to serrate it 07:53 VanessaE nodebox = { -32/64, -4/64, -5/64, 1/64, 4/64, 5/64 } 07:53 khonkhortisan first wire turns early, second wire turns late, third wire turns early, fourth wire turns late 07:53 VanessaE the epitome of unnecessary division. except it's more readable than decimal. 07:53 khonkhortisan just scale the whole thing 07:54 khonkhortisan oh wait, we don't have scale :) 07:54 VanessaE khonkhortisan: *actually* we do, visual_scale = 07:54 VanessaE 1.0 = normal size, 2.0 = double-size, etc. 07:54 khonkhortisan is it an x/z corner with an xz plane of wire or an x/y corner with an xz plane? 07:56 khonkhortisan I'm good at turning wire 07:57 sfan5 :/ minetest crashed again with no reason 07:57 khonkhortisan so you fix the fractions in the nodebox, add a visual_scale, and get to the collision_box, and problem. 08:01 khonkhortisan 13 days left for the competition 08:02 sfan5 http://i.imgur.com/JHRqg.png | latch layer programmed, time to program the other layer... 08:03 khonkhortisan and you have to program every µc individually 08:04 khonkhortisan _if_only_worldedit_had_meta_copying_capabilities_ 08:05 khonkhortisan if there was an rgb display it would take a lot of wiring to use more colors than just 8 08:05 khonkhortisan each pixel being three rows of rgb 08:05 sfan5 minetest crash caught..... 08:05 sfan5 (actually its irrlicht) 08:05 sfan5 Program received signal SIGSEGV, Segmentation fault. 08:05 sfan5 0xb7d92281 in irr::gui::CGUIFont::getDimension (this=0x864cff8, text=0x41
) at CGUIFont.cpp:429 08:06 sfan5 429 for (const wchar_t* p = text; *p; ++p) 08:06 khonkhortisan are you running released or source irrlicht? 08:06 jin_xi would it be so hard to copy metadata? there is a function called hacky swap node somewhere that takes meta into account 08:06 sfan5 i compiled it myself 08:06 khonkhortisan I had a different crash in source irrlicht that went away when I compiled with released 08:07 khonkhortisan it wouldn't be that difficult, the hardest part is finding a function that copies meta without knowing what strings are stored 08:07 jin_xi meta to_table and from table? 08:07 khonkhortisan I tried that, I didn't try it enough 08:09 sfan5 meh, again the same minetest crash 08:10 jin_xi RGB block should not be too difficult too 08:10 khonkhortisan attempt to call method 'from_table' (a nil value) I did meta2:from_table(meta1:to_table()) 08:11 VanessaE jin_xi: you're evil. 08:11 khonkhortisan just register a blue lightstone 08:11 VanessaE khonkhortisan: you code it for mesecons, I'll draw up the textures 08:11 khonkhortisan you can't wrap multiple wires together in the same node 08:11 khonkhortisan what would the recipe be? 08:12 VanessaE um 08:12 khonkhortisan brick is red, cactus is green, cobble is gray, gravel is darkgray 08:12 VanessaE well 08:12 VanessaE water is sometimes used to get blue 08:12 VanessaE but you know how I feel about using materials when dyes make more sense. 08:12 khonkhortisan Can there be two outputs to a recipe, a bucket and a lightstone? 08:13 VanessaE sure 08:13 VanessaE use the replacements= parameter 08:13 VanessaE e.g. 08:13 VanessaE replacements = { {"bucket:bucket_water", "bucket:bucket_empty"} }, 08:13 VanessaE after the recipe block 08:13 khonkhortisan haha it directly changes the item in the crafting spot? 08:14 sfan5 yaaay! i'm done programming the yC's 08:14 VanessaE yes 08:14 VanessaE but only after you take the craft result from the slot on the rightg 08:14 khonkhortisan µ, it's pronounced myoo :P 08:14 khonkhortisan that begs the question, are buckets stackable, and the second question, how does it replace a stackable item? 08:15 VanessaE no they are not stackable 08:15 khonkhortisan what if you replace one in a stack? 08:15 VanessaE and I don't know what happens if you put a stack of something into the grid and get a replacement 08:15 khonkhortisan of, say, wood? 08:15 VanessaE maybe you get the replacement after you remove the remainder of the stack? 08:15 VanessaE I've never tried that 08:16 khonkhortisan it's a contender for being an edge case 08:16 khonkhortisan that would make mesecons depend on bucket 08:17 VanessaE you could also just require a water source 08:17 VanessaE but how does one acquire that without a bucket? 08:17 VanessaE (/giveme is all can think of) 08:17 khonkhortisan /giveme only, or a special mod made for that purpose, like a sink 08:17 VanessaE that said, 08:17 VanessaE the "fiber" is blue... 08:17 khonkhortisan why not? 08:17 khonkhortisan that would work 08:17 VanessaE and that's derived from cooking glue (which in turn is derived from cooking saplings. 08:18 VanessaE ) 08:19 VanessaE what else in the game is blue or coul dbe made so? 08:20 vicscandl VanessaE: water, sky, wtf? 08:20 khonkhortisan blue isn't very common other than water and sky. There's mithril, but that would depend on moreores 08:20 VanessaE well besides those two 08:20 VanessaE definitely not mithril. hard enough to find that stuff as it is 08:20 vicscandl VanessaE: crush glass 08:20 khonkhortisan 500 down 08:20 khonkhortisan then what do you do with crushed glass? make spike traps? 08:21 vicscandl khonkhortisan: make blue 08:21 * vicscandl shrugs 08:21 khonkhortisan someone will try to make more recipes from crushed glass if it's made 08:21 * vicscandl rode a shorter bus than you. 08:21 khonkhortisan I like the short bus, I never got to ride it 08:21 VanessaE hah 08:21 * vicscandl hands you a helmet because today is his day to lick the window... 08:22 VanessaE wait 08:22 * vicscandl mumbles something about snozberries... 08:22 VanessaE is anything useful done with papyrus besides making paper? 08:22 sfan5 http://i.imgur.com/UiB7r.png http://i.imgur.com/NMZBR.png :) 08:22 VanessaE cook that down maybe? 08:22 sfan5 +1 08:22 khonkhortisan I don't think so, glue papyrus? 08:23 VanessaE khonkhortisan: glue comes from saplings 08:23 vicscandl nice sfan5 08:23 VanessaE sfan5: nice 08:23 khonkhortisan glue papyrus together and you get...green! 08:23 Bad_Command Some mod makes sugar out of papyrus. Then baked stuff. 08:23 khonkhortisan nature pack, strawberry pie 08:24 khonkhortisan oh hello 08:24 Bad_Command hi 08:24 VanessaE damn 08:24 VanessaE hey BC 08:24 VanessaE ok so forget papyrus. 08:24 khonkhortisan I still like fiber for blue lightstone 08:25 VanessaE fiber will work in the absence of something better I guess 08:25 khonkhortisan fiber makes more sense than gravel for refracting light 08:25 VanessaE I expect that gravel et.al merely give the color, like frosted glass 08:26 VanessaE of course, glass isn't needed in a glowstone, so.. 08:26 VanessaE 'scuse me, a lightstone. 08:26 VanessaE mesecon wire + torch = magic :-) 08:27 khonkhortisan what's a glowstone? Have you been working with mods we don't know about? 08:27 VanessaE glowstone is from ...um...which one was it? 08:27 VanessaE moreblocks? 08:27 VanessaE might be blox or bobblocks that carries that one 08:27 khonkhortisan I think it's its own mod 08:28 VanessaE yup 08:28 VanessaE it's blox. 08:28 VanessaE anyway 08:29 khonkhortisan it's in spawnblocks too 08:30 khonkhortisan that fiber kind of stands out when next to a microcontroller 08:31 khonkhortisan got those textures ready? 08:31 VanessaE one sec 08:31 VanessaE didn't know you were ready 08:31 khonkhortisan it's a one-liner 08:31 khonkhortisan hey, a quit crash! 08:32 khonkhortisan double free or corruption 08:33 VanessaE ok 08:33 VanessaE images merged 08:33 khonkhortisan request sent 08:34 VanessaE got it 08:34 VanessaE merged. 08:34 khonkhortisan crafted. 08:34 VanessaE let's see how it looks in practice... 08:34 khonkhortisan the description is "blue Lightstone" 08:35 khonkhortisan all of them are like that "gray Lightstone" 08:35 VanessaE craft works 08:35 VanessaE and it lights up 08:35 khonkhortisan cAPITalIZatiON 08:36 VanessaE go ahead and push a patch to fix the caps 08:36 khonkhortisan for some reason I was expecting the frosted look of the white bobblock 08:37 khonkhortisan rgb display looks good 08:37 VanessaE yup, just made a test of it 08:37 VanessaE ok sfan5 , your turn :-) 08:37 sfan5 what? 08:38 khonkhortisan if you make rgb, make the pixels 3x3 08:38 khonkhortisan time to update! 08:38 sfan5 ok 08:38 VanessaE better, 08:38 VanessaE use a modified Bayer pattermn 08:39 VanessaE R B 08:39 VanessaE B G 08:39 VanessaE (instead of two greens) 08:39 khonkhortisan but thene it's off 08:39 khonkhortisan RGB 08:39 khonkhortisan RGB 08:39 khonkhortisan RGB 08:39 VanessaE well RGB triplets work too but they're 3x1 then 08:39 VanessaE (i.e. non-square) 08:39 khonkhortisan how will you make blue half brightness? 08:39 khonkhortisan modify the pattern? 08:39 VanessaE hm 08:39 VanessaE well 08:40 VanessaE you could also to R W 08:40 VanessaE G B 08:40 VanessaE er 08:40 VanessaE R W 08:40 VanessaE G B 08:40 khonkhortisan there's gray 08:40 VanessaE where W = a "grey" lightstone 08:40 VanessaE (which looks more white than grey when lit) 08:40 khonkhortisan hehe it's supposed to be green that's too much instead of blue 08:41 khonkhortisan three doesn't divide into four very well 08:41 VanessaE a lot of digital projectors use RGBW as their output format; mine uses RrGgBbW 08:41 khonkhortisan RGB 08:41 khonkhortisan GRB 08:41 khonkhortisan BGR 08:41 khonkhortisan whoops swapped two 08:41 khonkhortisan RGB|BRG|GBR is what I meant 08:41 VanessaE right 08:42 VanessaE that's a thought 08:42 VanessaE I think the OLPC screen uses that format 08:43 khonkhortisan yep but it rotates the other way, depending on the orientation you look at it 08:43 khonkhortisan http://en.wikipedia.org/wiki/OLPC_XO-1#Display_resolution 08:44 VanessaE typ 08:44 khonkhortisan it does look better than stripes, especially when the stripes are bigger than the people looking at the screen 08:44 VanessaE yup 08:44 VanessaE haha 08:45 khonkhortisan I'm still waiting for the row-column address of a mesecon rgb screen 08:45 VanessaE eh 08:45 khonkhortisan it could be done 08:45 VanessaE it'll have to be done the hard way I think 08:45 VanessaE each lightstone = one bit, regardless of its color 08:46 khonkhortisan I could do it with three wires per pixel, but not with the address stuff 08:49 khonkhortisan huh. Can we have voltages on wires for dimmer switches? 08:49 khonkhortisan in-between on and off? 08:50 khonkhortisan I committed that change while having an unstaged change laying around. I'm getting better at git. 08:52 VanessaE I'm afraid not 08:53 VanessaE jeija would never go for it 08:53 khonkhortisan Why not? 08:53 VanessaE but there is always realbadangel's technic mod, it does that 08:53 sfan5 rwgb pixel: http://i.imgur.com/wKLiY.png 08:53 VanessaE because mesecons are supposed to be purely logic 0/1 similar to TTL 08:54 khonkhortisan ick, try making your pixel do something useful. That'll be a challenge. 08:54 khonkhortisan so the power doesn't have to be returned to ground 08:54 VanessaE sfan5: nice. stack that sucker up :-) 08:54 khonkhortisan I see you lost your fancy addresses 08:54 sfan5 umm, its not stackable 08:54 khonkhortisan why not? 08:55 khonkhortisan just don't use side addresses until you separate the wires further out from the display 08:55 sfan5 i was wrong 08:55 sfan5 its stackable 08:56 khonkhortisan congrats, you have 16 colors! 08:56 VanessaE yay! 08:56 VanessaE you can now emulate the screen from a ZX Spectrum :-) 08:56 khonkhortisan more if you can figure out how to get both a gray and a darkgray LED in there 08:56 VanessaE (I'd say CGA but you'd have to find some way to account for brown) 08:57 khonkhortisan might have to have duplicate controls at various viewing distances 08:59 khonkhortisan I think I'm going to lose the competition 08:59 VanessaE sfan5: by the way, are you working off the world I distributed earlier? your screenshots look like it :-) 09:00 sfan5 no 09:00 VanessaE oh ok 09:00 VanessaE just done similar to mine is all 09:00 khonkhortisan ¿there's a meta:to_table() but no meta:from_table()? 09:00 khonkhortisan attempt to call method 'from_table' (a nil value) 09:00 jin_xi look at hacky_swap_node 09:00 VanessaE serialize it yourself you lazy bastard ;-) 09:01 khonkhortisan I can't guess what strings are set 09:01 VanessaE just kidding :-) 09:03 sfan5 http://i.imgur.com/a8Wj4.png 09:04 VanessaE nice 09:05 VanessaE sfan5: time to extend worldedit to copy metadata/sign-like data :-) 09:05 khonkhortisan I would recommend making the output wires flat instead of 3D 09:05 khonkhortisan I'm working on that, please help 09:05 khonkhortisan or do it yourself 09:05 khonkhortisan it's needed 09:07 khonkhortisan hacky_swap_node uses meta:from_table(), which appears to be a nil value. 09:08 khonkhortisan it can't be done! 09:09 VanessaE ? 09:10 khonkhortisan there's no such thing as meta:from_table() but there is a meta:to_table() 09:10 khonkhortisan oh. big oops! 09:10 khonkhortisan meta = env:get_node(pos) 09:10 * khonkhortisan is embarrassed 09:10 VanessaE heh 09:12 khonkhortisan 2:13:14 here, bye! 09:12 RealBadAngel hi all 09:12 khonkhortisan hi bye! 09:14 VanessaE hey RBA 09:15 RealBadAngel hey ho VanessaE 09:15 RealBadAngel have you done somethin with tubes? 09:17 RealBadAngel ive tried already to simulate items goin through them 09:17 RealBadAngel looks cool 09:18 VanessaE nothing new since I last posted the new textures. 09:18 VanessaE video? 09:18 * VanessaE wants to see :) 09:18 RealBadAngel my ftp is down, dunno why 09:19 VanessaE also, you'll want to add in some auto-rotate/autoplace code to make the tubes connect with whatever will use them, I didn't put anything like that in as I did with the steel pipes. 09:19 RealBadAngel called technician yesterday he told me problem is known 09:19 VanessaE so use youtube :D 09:19 RealBadAngel tubes shall connect to MANY kind of nodes 09:20 RealBadAngel chests machines 09:20 VanessaE maybe I'll put in dummy start/end nodes just for example code or so, but beyond that I'll leave it to you 09:20 RealBadAngel in fact every node that will have inverntory 09:21 VanessaE (maybe a an "teller" station as in a bank for the source, and a chest for the destination) 09:21 VanessaE -an 09:21 RealBadAngel i think i will do that with already checked and workin solution :) 09:21 VanessaE ok 09:21 RealBadAngel guess what 09:21 VanessaE so when do I get to see the *code*? :-) 09:21 RealBadAngel tubelike =1 09:22 RealBadAngel :) 09:22 VanessaE tubelike=1, 09:22 VanessaE on_construct = function(pos) 09:22 VanessaE local meta = minetest.env:get_meta(pos) 09:22 VanessaE meta:set_int("tubelike",1) 09:22 VanessaE end, 09:22 VanessaE already there :-) 09:23 RealBadAngel we will just add the same to the nodes that we will want the tubes to connect to 09:23 RealBadAngel and all will work as a charm 09:23 RealBadAngel i will end the cleanin in my code 09:24 RealBadAngel and will send you workin one for you to play with 09:24 VanessaE ok 09:33 RealBadAngel anybody seen sdzen lately? 09:33 VanessaE he pops in and out 09:34 RealBadAngel need some new textures 09:34 VanessaE what textures? 09:35 RealBadAngel hes makin low res textures for my machines 09:35 VanessaE ah 09:35 RealBadAngel i do have now 5 new machines waitin for him :) 09:36 RealBadAngel project table, alloy furnace, generator, geothermal power plant 09:36 RealBadAngel and the nuclear reactor 09:37 * vicscandl wants RealBadAngel to code a W.O.P.R. so he can play "Global Thermonuclear War" 09:38 RealBadAngel it could be possible 09:38 * vicscandl kicks Mr. Broderick in the bals, quite squarely. 09:38 RealBadAngel just "forget" to cool down reactor chamber 09:38 RealBadAngel you will miss your base then ;) 09:38 vicscandl overheats when you play minetest 09:39 RealBadAngel uranium use will cause core raisin heat level 09:39 RealBadAngel when it will hit critical level 09:40 RealBadAngel kaboom 09:40 * vicscandl eats your core raisin. 09:41 RealBadAngel you will be able to minimize the effect with reinforced concrete 09:41 VanessaE um, I don't think that was a raisin, vicscandl. 09:42 RealBadAngel lol 09:42 RealBadAngel definitely not 09:42 VanessaE is uranium supposed to glow like that? 09:42 VanessaE ;) 09:47 RealBadAngel ok, im done with ores 09:47 RealBadAngel ive added 3 09:48 RealBadAngel diamonds for cutting and crafting coils, wires etc 09:48 RealBadAngel chromium for stainless steel 09:48 RealBadAngel and uranium for power 09:48 jin_xi no alu for beer cans? 09:49 RealBadAngel hehehe 09:49 RealBadAngel no 09:49 VanessaE no bananas either? 09:49 VanessaE RealBadAngel needs to add a Mr. Fusion reactor ;-) 09:50 RealBadAngel ive made the ores to be found on different levels 09:51 VanessaE RealBadAngel: I must see a video of the entities "flowing" through the pneumatic tubes :-) 09:51 RealBadAngel so i think i avoided rainbow caves effect 09:51 * jin_xi laughs at vicscandl's post count 09:51 NakedFury rainbow only happens if you dont limit ores 09:51 RealBadAngel ive made diamonds to be found deep 09:51 NakedFury if every ore can be found from a certain point to the lowest depth the game handles then it can happen 09:52 RealBadAngel uranium -100 to -200 09:52 VanessaE diamond should only be found deep, and only buried in coal. 09:52 RealBadAngel and chromium -300 to -450 09:52 VanessaE imho 09:52 RealBadAngel diamonds are -650 and below 09:53 RealBadAngel and more rare than mithril 09:54 RealBadAngel 15minutes of diggin and ive found like 5 of them 10:08 RealBadAngel http://img24.imageshack.us/img24/9045/technicmineraluranium.png 10:15 Tengri redcrab? 10:20 VanessaE he doesn't hang out here much 10:22 RealBadAngel http://img692.imageshack.us/img692/7441/scrfs.png 10:22 RealBadAngel uranium and diamond ores 10:22 RealBadAngel how do you like it? 10:26 VanessaE not bad, but I hope it'll use the regular stone texture also :-) 10:27 RealBadAngel of course 10:28 RealBadAngel same pattern as all other ores, but uranium is blue-green, chromium almost white 10:28 RealBadAngel diamond light blue 10:31 Basstard` Pearls? 10:33 VanessaE I could see pearls being a rare drop from collecting clams at the bottom of a lake perhaps 10:34 VanessaE what use would they have? dunno 10:34 Basstard` What use do they have otherwise? 10:35 FreeFull Pearl blocks 10:35 jin_xi super bad fuel 10:35 FreeFull Power necklaces 10:35 FreeFull Voodoo 10:35 VanessaE well, jewelry aside, I dunno 10:35 RealBadAngel http://img842.imageshack.us/img842/4363/screenshot195836092.png 10:35 RealBadAngel almost complete ores gallery, just the chromium is missed 10:35 VanessaE gee, I recognize that coal lump! :-) 10:36 RealBadAngel hehe 10:36 VanessaE I use the exact same image as the inventory item for default:coal_lump :-) 10:36 RealBadAngel i know 10:37 VanessaE btw if you want to add galena/lead ore to your pack/mod/whatever, I have nice images of that too 10:37 RealBadAngel uranium/tin/mithril/copper/gold/silver/coal/iron/diamond 10:38 VanessaE https://raw.github.com/VanessaE/512px-realistic-textures/master/Vanessa_512HD/unobtanium_mineral.png 10:38 VanessaE https://raw.github.com/VanessaE/512px-realistic-textures/master/Vanessa_512HD/unobtanium_lump.png 10:38 VanessaE (still need to strip the "mineral" one of it's surrounding stone) 10:39 VanessaE I'd love to put those images to use some time. 10:39 VanessaE they were made for a mod that never came to be 10:43 RealBadAngel could use lump image for chromium ore 10:43 RealBadAngel can i? 10:43 VanessaE please. 10:43 RealBadAngel hold on 10:44 VanessaE use one for the ore and the other for the lump :-) 10:47 Tengri redcrab? someone is attacking your server with a skript. spawn city looks like a vulcan 10:49 RealBadAngel uploadin 10:50 RealBadAngel http://img228.imageshack.us/img228/2386/screenshot196716439.png 10:50 VanessaE sweet 10:51 Tengri well, realy nice 10:51 Tengri how much pixel per block? 10:51 RealBadAngel 128x 10:52 RealBadAngel but with lotsa blurr 10:52 RealBadAngel to make it smooth 10:53 Calinou back 10:53 VanessaE there, finally I can retire those old images :-) 10:54 RealBadAngel http://img228.imageshack.us/img228/2386/screenshot196716439.png 10:54 RealBadAngel repeat for you Calinou 10:54 VanessaE inb4 HD texture packs are noisy 10:54 RealBadAngel complete ore gallery 10:54 VanessaE :D 10:55 RealBadAngel thats why i use blurr to make textures not so noisy 10:55 VanessaE if c55 or someone would just implement texture filtering it wouldn't be necessary - even 16px textures look like ass without it sometimes 10:55 RealBadAngel uranium/tin/mithril/copper/gold/silver/coal/iron/diamond/chromium 10:55 Basstard` 8px 10:56 VanessaE RealBadAngel: you want a higher-resolution version of that galena lump? 10:56 RealBadAngel i work with 256x and scalin them down 10:56 VanessaE *nod* but that one was only 64px :-) 10:57 RealBadAngel so i upsaled it 10:57 VanessaE here's the ore (gimp XCF) btw: https://github.com/VanessaE/realistic-textures-data-files/blob/master/project-files/galena-chunks.xcf 10:57 RealBadAngel result is acceptable imho 10:57 VanessaE https://raw.github.com/VanessaE/realistic-textures-data-files/master/project-files/unobtanium_lump.png 10:58 VanessaE there. scale that down and it'll look better than the upscaled small one 10:59 RealBadAngel ok, lets try 11:00 Basstard` Scaling ingame. 11:00 RealBadAngel its gettin noisy 11:00 VanessaE Basstard`: ...doesn't work very well. 11:01 RealBadAngel 1st made look way better 11:01 Basstard` VanessaE: Make it work well. 11:01 VanessaE RealBadAngel: now apply a blur like with the other stuff 11:01 VanessaE upscaled produces jaggies, downscaled doesn't :-) 11:01 RealBadAngel hmmm 11:04 VanessaE RealBadAngel: told ya. :-) 11:05 RealBadAngel http://img222.imageshack.us/img222/5525/technicmineralchromium1.png 11:05 RealBadAngel i think theyre almost the same 11:06 RealBadAngel on the gallery theres upscaled one 11:06 RealBadAngel here downscaled 11:06 VanessaE I can see the difference 11:06 VanessaE it's subtle but the downscaled one looks better. 11:06 RealBadAngel a little :) 11:07 RealBadAngel maybe if i choose to make 256x the difference then would be more visible 11:08 VanessaE oh yes 11:08 RealBadAngel with 128x theyre almost identical 11:08 VanessaE what do you use for the lump you get out of the ore/ 11:08 VanessaE ? 11:08 RealBadAngel lump is 16x by now, so the ingot 11:09 RealBadAngel same images as rest of the ores/lumps 11:09 RealBadAngel just the colors 11:10 VanessaE ah 11:10 RealBadAngel diamond is 128x 11:10 RealBadAngel uranium is to be made 11:11 RealBadAngel ive made some time ago crystal blocks out of some pattern found 11:12 RealBadAngel lemme find it 11:13 Basstard` I prefer everything to be the lowest of the lowest. 11:15 RealBadAngel http://img259.imageshack.us/img259/7408/technicdiamondblock.png 11:15 RealBadAngel pretty nice imho 11:16 VanessaE very nice 11:16 RealBadAngel can be coloured for various crystals 11:17 RealBadAngel red green blue looks really pretty 11:17 RealBadAngel its a genetica generated pattern 11:18 Calinou looks nice, RealBadAngel 11:18 RealBadAngel really cool tool for makin textures 11:18 Calinou not too noisy 11:25 RealBadAngel so, diamond block added 11:26 RealBadAngel http://img525.imageshack.us/img525/7830/screenshot198875975.png 11:26 Basstard` How about a diamond block block? 11:26 VanessaE RealBadAngel: oh that is beautiful 11:26 VanessaE suggest you desaturate it some though 11:27 VanessaE make it more silvery than blue, and slide the tint a bit further clockwise 11:30 RealBadAngel hold on 11:32 RealBadAngel played a bit with color curves 11:33 RealBadAngel http://img214.imageshack.us/img214/3548/screenshot199311006.png 11:33 VanessaE eh, not enough contrast 11:33 VanessaE otherwise it's better 11:34 RealBadAngel make it a bit darker? 11:34 VanessaE just turn the contrast up and the brightness down 11:34 VanessaE maybe by 20% each 11:34 VanessaE turn the saturation down by 50% 11:35 RealBadAngel contrast up could make it too noisy 11:36 VanessaE just be careful :-) 11:38 RealBadAngel went for more "silver" look, nah 11:38 RealBadAngel dont like it 11:39 RealBadAngel goin back to blue 11:40 RealBadAngel ha, got an idea 11:40 RealBadAngel brb 11:47 RealBadAngel done 11:47 RealBadAngel http://img163.imageshack.us/img163/9643/screenshot200174925.png 11:47 * VanessaE waits patiently for the pneumatic tubes video... 11:47 VanessaE ;) 11:47 RealBadAngel how do you like it? 11:47 VanessaE ok, that ^^^ is nice 11:51 RealBadAngel gonna leave them in mod 11:52 RealBadAngel will add just recipes to make the couloured ones 11:52 RealBadAngel with dyes propably 11:52 VanessaE unified dyes of course :D 11:53 RealBadAngel hehehe 11:55 * VanessaE taps foot and waits patiently for the pneumatic tubes video... 11:56 VanessaE ;) 11:56 RealBadAngel ok ok, finished with ores for today 11:56 RealBadAngel just one more screenshot 11:57 RealBadAngel and im off for more technical stuff 11:57 VanessaE ok :) 11:57 VanessaE I'm dying to see this in action, at least in a video anyway 11:57 RealBadAngel http://imageshack.us/content_round.php?page=done&l=img109/6175/screenshot200740382.png 11:57 RealBadAngel oops 11:57 RealBadAngel http://img109.imageshack.us/img109/6175/screenshot200740382.png 11:58 VanessaE nice 12:01 sfan5 http://xkcd.com/571/ :D 12:02 VanessaE haha 12:03 VanessaE abe just shakes his head at it :-) 12:08 RealBadAngel lol 12:14 RealBadAngel damn, wheres sdzen 12:15 RealBadAngel somebody wake him up please ;) 12:15 VanessaE heh 12:25 * VanessaE taps foot and waits patiently for the pneumatic tubes video... 12:25 VanessaE :D 12:29 Basstard` Tom Waits too. 12:30 NekoGloop Ello 12:30 VanessaE hey neko 12:30 NekoGloop Yes? 12:30 VanessaE um... hi? :) 12:30 NekoGloop Lol 12:30 Basstard` Hello Neko! 12:30 NekoGloop Sounded like you wanted something 12:39 * NekoGloop pokes vanessae :3 12:46 RealBadAngel at least :) 12:47 NekoGloop Hello rba :3 12:54 VanessaE ow. 12:55 PilzAdam Hello everyone! 12:55 VanessaE hi PilzAdam 12:55 * NekoGloop pokes vanessae again :3 12:56 Basstard` MushroomMan. 12:57 VanessaE ok I'm bored. 13:00 NekoGloop So am i :3 13:00 * PilzAdam too 13:00 NekoGloop Well i cant fix that :P 13:01 VanessaE well if RealBadAngel would get that damn video done already ;-) 13:01 VanessaE at least we'd have something to entertain us for 1-2 mins :D 13:03 NekoGloop Hm? 13:04 VanessaE NekoGloop: RealBadAngel keeps teasing me with this damn technic mod, namely the parts that use pipes and pneumatic tubes, which I wrote 13:04 NekoGloop Heh 13:04 VanessaE I wanna see it (a video is sufficient) :-) 13:05 * NekoGloop gives vanessae a cookie and tells her to wait :3 13:06 PilzAdam VanessaE, this will entertain you for some hours: http://kinox.to/Stream/The_Big_Bang_Theory-1.html 13:06 VanessaE meh 13:06 VanessaE I don't watch TV 13:06 VanessaE least of all that program 13:07 NekoGloop Well, if you want i could link you to my game 13:07 NekoGloop Made in game maker 8.0 lite 13:08 VanessaE nah, I'm gonna go watch movies in a bit 13:09 NekoGloop Heh 13:12 PilzAdam Hi iqualfragile 13:12 iqualfragile Grüße 13:12 PilzAdam Hi Calinou & _2cool_ 13:12 _2cool_ Hello 13:12 _2cool_ I still haven't gotten a forum account... 13:13 iqualfragile me too 13:13 Basstard` You're _2cool_ for it. 13:13 _2cool_ Basstard`: http://data.whicdn.com/images/30788085/Happy-oh-stop-it-you-l_large.png 13:14 _2cool_ there's a space in there somewhere... 13:14 _2cool_ Nope 13:14 Basstard` You're _2cool_ for a space. 13:15 _2cool_ okay now, that's enough 13:15 NekoGloop You're too much of a Basstard`. 13:15 _2cool_ bad neko bad 13:15 NekoGloop Heh heh 13:16 _2cool_ These headphones are so loud that they were sitting beside me and I heard the sound from the computer louder than the built-in speakers from them 13:18 RealBadAngel VanessaE: sdzen is makin the textures now 13:18 RealBadAngel and im coding 13:18 RealBadAngel there will be big update today i believe 13:22 _2cool_ insulated mesecons can't round corners... 13:22 NekoGloop No they cant 13:22 _2cool_ interesting 13:22 VanessaE ok 13:22 NekoGloop You need normal ones 13:22 _2cool_ yep, just a few alterations and this will be finished 13:22 NekoGloop Maybe... Insulated should be craftable back into normal and the fiber 13:23 _2cool_ But you can only get one output on a crafting recipe? 13:23 NekoGloop Use replacements 13:23 NekoGloop Replace the insulated with fiber and have output be normal mesecon 13:24 _2cool_ hmmm 13:24 _2cool_ cool 13:24 _2cool_ Too much time on your hands: Building a piece of a mesecon circuit, then deleting it to do something better 13:28 NekoGloop Yup 13:28 NekoGloop Worldedit is awesome for that ;) 13:29 _2cool_ no 13:29 NekoGloop Ya it is 13:29 _2cool_ not when it goes around corners 13:29 NekoGloop //dig 13:29 _2cool_ that had interesting effects... 13:29 NekoGloop Usually it does 13:29 _2cool_ And the circuit Won't kill! 13:30 _2cool_ That'll need some delayers next time... 13:31 NekoGloop ... 13:31 NekoGloop Anyway 13:31 NekoGloop "minetest-c55" is an AWESOME seed on minecraft pocket edition 13:31 _2cool_ What does it do? 13:32 NekoGloop Lots of useful stuff 13:32 Basstard` We're _2cool_ for that. 13:33 NekoGloop You're a Basstard`. 13:34 Basstard` I'm _2cool_ to be a Basstard`. 13:34 NekoGloop Then change thyself 13:35 Basstard` I'm _2cool_ to change myself. 13:43 * NekoGloop pokes #minetest for signs of life 13:50 RealBadAngel no life. we are coding 13:50 * VanessaE is trying to help the cleanup efforts on redcrab:30401 13:51 VanessaE massive griefing 13:51 _2cool_ That was strange 14:00 _2cool_ Hello? 14:11 * VanessaE gives up 14:35 _2cool_ Is there anything that movestones can't move? 14:36 VanessaE chests I think 14:40 Calinou chests/furnaces and anything with content inside I guess 14:52 _2cool_ Nope, they can move chests 14:53 PilzAdam with content? 14:53 _2cool_ Put content in 14:54 _2cool_ Nevermind, it was just some freak error 14:54 _2cool_ Okay, I see 14:55 _2cool_ If you put chests in the chest, then the movestone pushes it. If there is something else in the chest, then it can't 14:56 _2cool_ That's not the problem... 14:58 _2cool_ Movestones are unstoppable :( 15:11 bas080 Rubenwardy, are you there? 15:17 VanessaE he's in -delta 15:17 VanessaE or was when he last spoke 15:17 VanessaE (about 30 mins ago) 15:18 VanessaE he's here, bas080 15:18 VanessaE in -delta 15:21 rubenwardy did someone want me? 15:23 Calinou VanessaE wants you :p 15:23 Calinou (she said) 15:23 PilzAdam bas080, wants you 15:23 rubenwardy ok? 15:24 rubenwardy bas080 15:24 bas080 I was thinking about the chess mod. Chess piece ownership should also be part of the rules.lua including functions to assign owenrship 15:25 bas080 Still thinking about how that could be implemented correctly. 15:25 saschaheylik chess, awesome :D 15:26 saschaheylik i wish i didnt suck at it 15:27 rubenwardy hum, i was also thinking that if we want to implement multiple chess boards, it makes things a lot more complicated, does it not? 15:27 bas080 I have no experience with node ownership. Will check out Chest mods 15:29 bas080 but what function would make sense? maybe a function where you type something like... /chessownerwhite 15:29 bas080 chessownerwhite 15:29 bas080 and then you punch the spawn node 15:30 rubenwardy or chat message (White player punch node) 15:31 rubenwardy that could work... 15:31 bas080 that's shorter for sure 15:32 bas080 i like it 15:32 iqualfragile pilzadam: https://github.com/PilzAdam/MinetestAmbience/commit/505b627c0cbf0dfe1d8e24da52db45894449b3c6 15:32 rubenwardy as in when the block is punched chat msg is sent to all, and white person then punches it 15:32 iqualfragile Vielen Dank 15:32 Calinou wow the redcrab server is in a pretty bad state... I smell an incoming map reset (I hope there are backups though) 15:32 PilzAdam iqualfragile, Kein ding alter! 15:33 rubenwardy ikr 15:33 saschaheylik fix 15:33 VanessaE I wish he'd upgrade to 0.4.2 and install some more mods 15:33 iqualfragile Wie häufig holst du die Änderungen von https://github.com/Neuromancer56/MinetestAmbience zu dir rüber? 15:33 rubenwardy i have all my valuables in invertory, so if he does do map reset, i will still have them 15:34 rubenwardy the server is f*cked up 15:34 Calinou upgrade to 0.4.2: "HOW DO I CONNECT???" spam :/ 15:34 bas080 rubenwardy, so it requires for the one to who the color is assigned to punch to agree 15:34 bas080 ? 15:34 rubenwardy yes 15:34 VanessaE Calinou: already seeing that now with people wanting to use 0.4.2 on all the old outdated servers 15:35 Calinou yes, people that can be bothered to read will use 0.4.2 15:35 VanessaE may as well make the switch now while the confusion is at its height 15:35 Calinou this can act as a very basic grief protection 15:36 bas080 rubenwardy, ok... i will add this feature to the the forum with some explanation of how it will be implemented. 15:47 Octupus Hey guys I'm on my iPod :) 15:48 rubenwardy hi 15:48 BicycleRepairMan hey ruben 15:48 rubenwardy hi 15:48 VanessaE ruben, sign on please 15:49 PilzAdam http://en.wikipedia.org/wiki/Immanuel_Kant 15:49 Immanuel_Kant jeah, but there is a error in the text 15:49 Immanuel_Kant i am not dead 15:50 Immanuel_Kant *an 15:50 NekoGloop Oh a new person 15:50 PilzAdam "Aafklärung ist der Austritt aus der selbstverschuldeten Unmündigkeit." 15:50 PilzAdam *Aufklärung 15:51 VanessaE wow, redcrab went kerblooey 15:52 Immanuel_Kant selbstverschuldet ist diese Unmündigkeit nicht, weil es an Verstand oder... and so on 15:52 Immanuel_Kant i know it ;) 15:52 PilzAdam ara you german? 15:52 Immanuel_Kant yes 15:52 PilzAdam *are 15:52 PilzAdam great! 15:52 Immanuel_Kant why? you too? 15:52 PilzAdam yes 15:52 Immanuel_Kant gut 15:52 Immanuel_Kant :D 15:53 PilzAdam Was soll denn Pilz auf Englisch heisßen? 15:53 Immanuel_Kant vllt ein Synonym für Bier :D 15:53 PilzAdam :-) 15:54 PilzAdam iqualfragile ist auch deutsch 15:54 Immanuel_Kant :) 15:55 PilzAdam :-) 15:55 PilzAdam http://de.wikipedia.org/wiki/Faust._Eine_Trag%C3%B6die. 15:57 jin_xi http://en.wikipedia.org/wiki/Slime_mold idea for minetest? 15:57 Dr_Faust Habe nun, ach! Philosophie, 15:57 Dr_Faust Juristerei und Medizin, 15:57 Dr_Faust Und leider auch Theologie! 15:57 Dr_Faust Durchaus studiert, mit heißem Bemühn. 15:57 Dr_Faust Da steh ich nun, ich armer Tor! 15:57 Dr_Faust Und bin so klug als wie zuvor; 15:58 Dr_Faust that stüf ist great! 15:58 Dr_Faust they do actualy move around and eat stuff 15:58 rubenwardy VanessaE stupid superbob 15:58 VanessaE yeah I kjnow 15:58 Dr_Faust and they are plants 15:58 Immanuel_Kant thats an idea for minetest: http://www.bierzapfen.de/webshop/bilder/hg4/Zapfanlage35.jpg 15:58 VanessaE and I was just about to go look for skyward city 15:59 PilzAdam Immanuel_Kant, http://minetest.net/forum/viewtopic.php?id=2702 15:59 VanessaE rubenwardy: great, now I think I'm causing an occasional restart 15:59 Immanuel_Kant lol ok, war eigentlich klar das es das schon gibt 16:00 VanessaE speak english please 16:00 rubenwardy Immanuel_Kant, what is that last link? 16:00 Immanuel_Kant a picture 16:00 rubenwardy of what, a gass cooker? 16:00 * PilzAdam facepalms 16:01 PilzAdam you know what beer is? 16:01 rubenwardy oh, it is a dispensor 16:01 Immanuel_Kant a beer dispenser 16:01 rubenwardy why does it have a gass bottle next to it? 16:01 rubenwardy or is it coolent 16:02 Immanuel_Kant its for the pressure 16:02 rubenwardy ok 16:03 PilzAdam VanessaE, we should add a bot to the forum that replies to all the topics in Bugs and Problems with this: "Please give more information" 16:03 rubenwardy what do you think guys: http://tinyurl.com/mtmdfrm 16:03 rubenwardy lol 16:04 Immanuel_Kant btw ruben what is with my credits now? 16:04 Immanuel_Kant :D 16:04 Immanuel_Kant was the iron at spawn city? 16:04 PilzAdam rubenwardy, I like the test mod and test mod 2 16:05 rubenwardy yes 16:05 rubenwardy testing database that is 16:05 VanessaE PilzAdam: haha 16:05 rubenwardy credits? 16:05 Immanuel_Kant bank 16:05 rubenwardy in what? 16:06 Immanuel_Kant are you not play at redcrabs server? 16:06 rubenwardy how much did you have? 16:06 PilzAdam rubenwardy, How do i create a account? 16:06 rubenwardy if i get to keep my inventory, the credits are kept 16:07 rubenwardy if not sorry, 16:07 rubenwardy PilzAdam: www.tinyurl.com/ruben-credit 16:08 Immanuel_Kant Credits: 110 16:08 Immanuel_Kant but wayne - need it not atm 16:09 PilzAdam rubenwardy, didnt work 16:09 rubenwardy testmod and test mod2 deleted,,, 16:09 rubenwardy link or signup? 16:10 PilzAdam ive created a acoount but i cannot login in the forum 16:10 Calinou why? you must enable cookies iirc 16:10 rubenwardy oh, you meant on the forum not ruben express 16:10 PilzAdam yes 16:11 rubenwardy account creation is not possible yet, if you private message me the password, then i will create an account for you 16:11 Calinou private messaging a password, derp 16:14 rubenwardy Huh? 16:14 rubenwardy I can access the database anyway 16:17 rubenwardy huh it is Andrew, my real name is Andrew 16:18 rubenwardy hmmm.... 16:38 Octupus hello 16:41 Dr_Faust rubenwardy: you usualy hash those passwords 16:42 rubenwardy brb 16:42 * VanessaE watches redcrab:30401 slowly crumble :( 16:43 jin_xi VanessaE: is this texture smoothing? http://imgur.com/a/jbXxV 16:45 VanessaE sort of 16:45 VanessaE that looks like antialiasing or so 16:45 jin_xi EMF_BILINEAR_FILTER is what it is 16:45 VanessaE AH 16:45 jin_xi one line change in clientmap 16:46 VanessaE can you do trilinear? 16:46 VanessaE or anisotropic? 16:46 Dr_Faust fugly 16:46 VanessaE Dr_Faust: what do you expect out of a 16px texture? 16:46 Dr_Faust fuglyness 16:47 VanessaE jin_xi: but, look at the edges of the wielded torch closely (high zoom) 16:47 VanessaE there's another setting that'll blend those edges into the backgroundf 16:47 VanessaE -f 16:48 jin_xi clientmap.cpp, after line 469 insert this: 16:48 jin_xi 16:49 jin_xi buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, true); 16:49 jin_xi if you want to try yourself with high res textures. 16:49 jin_xi can use trilinear i believe... 16:49 VanessaE after the scene:: line, before the const video:: line? 16:50 jin_xi http://irrlicht.sourceforge.net/docu/namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3 16:50 jin_xi exactly there, VanessaE 16:51 * VanessaE tries it 16:53 * VanessaE waits for the game to start. 16:53 VanessaE there it goes 16:53 VanessaE doesn't do much good really, only for the close-up stuff 16:54 VanessaE no appreciable effect on FPS 16:54 thexyz jin_xi: saw no effect using those 16:54 VanessaE (and I can tell it is indeed working, textures get blurry up close instead of pixely like the normally do) 16:54 jin_xi well i see effect, look at link above, but thats with 16x textures 16:55 VanessaE thexyz: I can see a definitely difference. a marginal improvement, but it does nothing for the distant stuff, that's what AFis for 16:55 VanessaE definite* 16:56 jin_xi lets try AF then... 16:57 VanessaE EMF_ANISOTROPIC_FILTER I assume? 16:58 * VanessaE loads the game... 16:59 jin_xi yup, but looks the same to me 16:59 VanessaE AF had no effect. 16:59 VanessaE maybe it needs to be used in conjunction with bilinear or so 16:59 jin_xi tried that 16:59 VanessaE oh 17:00 jin_xi oops, no did not ;) 17:00 * jin_xi tries again 17:00 jin_xi ok, trilin and AF... 17:00 VanessaE how do I turn both on at the smae time? 17:00 VanessaE two copies of that line I presume? 17:01 RealBadAngel i can see there somethin more interestin than filtering 17:01 RealBadAngel take a look on this: 17:01 RealBadAngel http://www.youtube.com/watch?v=w_kjL8ghhiA 17:02 jin_xi VanessaE: thats what i did 17:02 VanessaE ok, trying it 17:02 RealBadAngel or this: 17:02 RealBadAngel http://www.youtube.com/watch?v=hvuxFfrTPoU&feature=fvwp 17:02 VanessaE jin_xi: the AF setting has no effect, but trilinear filtering works for the closer stuff 17:04 VanessaE I wonder if there's a graphic call that needs to be made to build the AF texture map first? 17:11 rubenwardy I am implementing hash SHA1 now.... 17:13 VanessaE jin_xi: in practice though, Dr_Faust is right - it looks fugly with the lower-resolution textures 17:13 VanessaE I think simple antialiasing + AF is more what we need 17:14 Dr_Faust thats strange: 17:14 Dr_Faust im running a server 17:14 VanessaE unless bi/trilinear filtering can somehow be applied only to higher-resolution textures 17:14 Dr_Faust it takes far too long for it to send chunks to clients 17:15 Dr_Faust its not limited by its bandwidth 17:15 Dr_Faust the server just does not send anyting 17:15 Dr_Faust and i doubt its limited by the servers hardware 17:16 rubenwardy maybe the router is not steamlined, is RakNet used? is so is router kit thingy installed 17:16 rubenwardy in minetest i mean 17:16 Dr_Faust im sorry, i dont get what you mean 17:17 jin_xi easy, was just reading the source when i saw that, and gave it a try, i like blocky 16x anyways 17:19 rubenwardy what does minetest use for networking? eg: RakNet, IrrNet 17:19 Dr_Faust i dont know, how do i controll that? 17:22 VanessaE jin_xi: no prob. still, what would I insert just to give it a try? :-) 17:23 Dr_Faust additionaly one of my players reported horrybly delay in moving items around in the inventory 17:24 jin_xi huh? for AF? 17:24 VanessaE jin_xi: for simple AA 17:24 jin_xi EMF_ANTI_ALIASING 17:27 * VanessaE tries it 17:27 VanessaE just for shits and grins :-) 17:28 VanessaE no effect. 17:29 VanessaE back to AF; there was definitely a difference now that I see it again without 17:36 saschaheylik you working on AA? 17:36 saschaheylik gotta go bye 17:37 VanessaE playing with the settings jin_xi mentioned 17:49 jin_xi also try #fsaa = 0 setting in minetest conf? 17:50 NekoGloop Minus a "#" 17:50 jin_xi of course 17:57 VanessaE fullscreen mode works, but fsaa doesn't do anything useful (I don't think that setting even works anymore) 17:57 rubenwardy hash sha1 encryption of password done -- tinyurl.com/mtmdfrm 17:58 * VanessaE returns the game back to it's standard code and no filtering. 17:58 VanessaE I'll let someone who knows what they're doing (read: not me!) figure this out :-) 17:59 NekoGloop I dont know what i'm doing but i'm doing it 18:19 VanessaE wb RBA; GLSL would be nice to see in MT but damned if I know where to start. 18:20 VanessaE (never got to answer you earlier) 18:20 NekoGloop What? 18:20 NekoGloop "glsl" what? 18:20 RealBadAngel you talkin bump mappin? 18:20 VanessaE GLSL is a hardware shader language for OpenGL. 18:20 VanessaE RealBadAngel: no, the second video you showed. 18:21 RealBadAngel there was here too anyway 18:21 RealBadAngel me neither hehehe 18:21 RealBadAngel came here because encountered a problem 18:21 VanessaE no matter, I don't know much C, even less C++, and I just don't know shit about irrlicht :-) 18:21 RealBadAngel how to disable collision detection for nodes? 18:22 VanessaE make the node non-walkable 18:22 VanessaE walkable = false in your register_node() call. 18:22 RealBadAngel i got cobble flyin all around 18:22 VanessaE ohh 18:22 RealBadAngel but when hit tube it stops heheh 18:22 VanessaE eh.. that I don't know :-) 18:22 rubenwardy in irrlicht you can call a function that clears collisions 18:23 VanessaE you could make the tubes not-walkable but that's not very nice to do 18:23 rubenwardy you will be on a trip to the underworld though 18:23 RealBadAngel i need to make them "walkable" by items 18:23 VanessaE RealBadAngel: "not" walkable means you can't stand on it - you just pass through it, like a plant 18:24 RealBadAngel lets try 18:24 VanessaE I think 18:24 RealBadAngel and somebody please fix "some exception" 18:24 RealBadAngel its gettin annoyin 18:25 VanessaE you mean the crash after 20-30 logins/logouts? 18:25 madchicken13 Hello 18:25 RealBadAngel EACH login it happens now 18:25 VanessaE hi madchicken13 18:26 madchicken13 o hey i got a Question for you 18:26 RealBadAngel if not fresh start, always get that message 18:26 VanessaE RealBadAngel: I have that issue too. one login is all I get then I have to restart the game - it is due to memory leaks 18:26 RealBadAngel im on hd tp now 18:26 madchicken13 does anyone know how to compile minetest on Ubuntu 12.04? 18:26 RealBadAngel without it it happened not so often 18:27 RealBadAngel with hd, 100% 18:27 VanessaE (a true memory leak as in memory is allocated but then never de-allocated, followed by an attempt to allocate more of the same) 18:27 VanessaE oh you're using my texture pack 18:27 VanessaE ? 18:27 RealBadAngel mine 18:27 madchicken13 hello??? 18:27 VanessaE or your 128px one 18:27 VanessaE oh ok 18:27 VanessaE madchicken13: the README explains it. 18:28 VanessaE madchicken13: https://github.com/celeron55/minetest/blob/master/README.txt#L78 18:28 madchicken13 well when i compile it minetest dont run it stops loading the aliases at iron_mineral and dumbs the core 18:29 madchicken13 the log is in minetest.net/forum 18:29 VanessaE RealBadAngel: take a look at the game's memory usage after you get into a world. you'll probably find that it is using upwards of 3GB of RAM 18:29 VanessaE madchicken13: try disabling the texture atlas. 18:30 RealBadAngel http://img824.imageshack.us/img824/634/screenshot224322361.png 18:30 madchicken13 The error log in here for when i start minetest after i compile : http://minetest.net/forum/viewtopic.php?id=2864 18:30 madchicken13 how? 18:30 VanessaE close the game, edit ~/.minetest/minetest.conf and add this line --> enable_texture_atlas = false 18:30 madchicken13 thnx ill try 18:31 RealBadAngel look at the cobble flyin away ;) 18:31 VanessaE RealBadAngel: what am I seeing here? 18:31 hmmmm hmm nouveau problems... 18:31 RealBadAngel when put into injector (special kind of chest) 18:32 RealBadAngel it just fly away :) 18:32 VanessaE RealBadAngel: is it supposed to? :-) 18:32 RealBadAngel yes 18:32 RealBadAngel it shall enter then tube 18:32 VanessaE RealBadAngel: cool then :D but does it work with the tubes right? 18:32 RealBadAngel and follow it 18:33 RealBadAngel but the collisions 18:33 madchicken13 now its randomly crashing (like it starts up and then it crashes out :() 18:33 VanessaE as an aside, how did you get the pickaxe to draw flat like that? 18:33 VanessaE madchicken13: only guess is the video driver as hmmmm suggested. 18:33 RealBadAngel its 128x 18:33 NekoGloop In wield_scale, make z=0 18:34 VanessaE ah 18:34 NekoGloop Similar to how toolsizes makes the tools larger when in hand, just on a different plane. 18:34 madchicken13 its set as opengl ill make it software 18:34 leo_rockway madchicken13: check the debug file 18:35 madchicken13 i did nothing comes up 18:35 VanessaE RealBadAngel: maybe you will have to make the entities move manually then 18:35 madchicken13 all there is is the aliases for unknown_block.png comes up 18:36 madchicken13 look here : http://minetest.net/forum/viewtopic.php?id=2864 18:38 madchicken13 YES 18:38 madchicken13 it was the opengl driver 18:38 madchicken13 changed it to software it worked! 18:39 VanessaE madchicken13: don't expect good performance out of software rendering 18:39 VanessaE you'll be lucky to pull off 10 FPS on a mid-range box. 18:40 madchicken13 getting 50 FPS 18:40 VanessaE nice 18:40 NekoGloop My friend gets 1 fps 18:40 madchicken13 bad 3d graphics 18:40 NekoGloop With drivers 18:41 madchicken13 looks like crap 18:41 VanessaE RealBadAngel: what happens if you set the entity's collisionbox to {0,0,0,0,0,0} (six 0's) 18:41 _2cool_ I still haven't gotten the video done... 18:41 _2cool_ Tried 3 times this morning. 18:41 RealBadAngel walkable settin doesnt work 18:42 RealBadAngel tryin collision box now 18:43 rubenwardy try directX as well, incase that works 18:43 VanessaE directx won't work on linux. 18:43 VanessaE (nouveau is a linux video driver) 18:45 jin_xi no hits with all zero collision box 18:46 RealBadAngel im tryin to put it on tube 18:46 RealBadAngel not the item 18:47 VanessaE oh, modifying the tubes themselves 18:47 VanessaE eh 18:47 VanessaE well remember they're really solid objects 18:47 RealBadAngel ok 18:47 RealBadAngel dropped the idea 18:48 RealBadAngel youre right 18:48 VanessaE it wouldn't take much to make them hollow, but I don't see how that would help in practice 18:51 RealBadAngel so, i got an item 18:51 RealBadAngel how to set its collisionbox? 18:51 VanessaE not sure - the same way maybe? 18:51 VanessaE in your entity definition 18:52 madchicken13 directx dont work on linux that right how do you update your opengl driver? 18:52 RealBadAngel local item = minetest.env:add_item(pos1, "default:cobble") 18:52 RealBadAngel local x=pos1.x+1 18:52 RealBadAngel local y 18:52 RealBadAngel local z=pos1.z 18:52 RealBadAngel item:setvelocity({x=1, y=0, z=0}) 18:52 RealBadAngel item:setacceleration({x=0, y=0, z=0}) 18:53 RealBadAngel heres the item flyin away 18:53 VanessaE madchicken13: let your operating system handle that. 18:53 RealBadAngel on x axis 18:53 VanessaE RealBadAngel: maybe item:collisionbox = {0,0,0,0,0,0}, ? 18:53 jin_xi set acceleration to x=0, y=-10, z=0 to make it heavy 18:54 VanessaE just a guess, I don't know how entities work 18:54 RealBadAngel jin_xi: cant, it shall follow the tubes 18:54 jin_xi item.object:set_properties({ collisionbox = paintbox[fd%2] }) 18:54 VanessaE there we go 18:54 jin_xi paintbox being some valid nodebox 18:54 RealBadAngel lets try 18:55 VanessaE what is the physical = parameter for? 18:55 RealBadAngel i was thinkin bout it 18:55 jin_xi look at painting mod source for all sorts of uses of api 18:55 VanessaE if collisionbox doesn't work, try setting: physical = false 18:55 RealBadAngel but when messin with tubes not the items 18:55 VanessaE another rough guess of course 18:55 VanessaE RealBadAngel: don't mess with the tubes. only mess with the entities :-) 18:57 rubenwardy how do you sign up for an account on this? 18:57 NekoGloop ...? 18:58 rubenwardy I am a guest 18:58 rubenwardy i try entering a password and username on entering and it says: -NickServ- rubenwardy is not a registered nickname 19:00 RealBadAngel jin_xi: whats that fd%2? 19:01 VanessaE /msgnicksert register make_up_a_password your@email.address.com 19:01 VanessaE grrr 19:01 VanessaE /msg nickserv register make_up_a_password your@email.address.com 19:01 VanessaE when you get the email, follow the instructions therein to validate your account. 19:01 madchicken13 is there a .deb package for Minetest 0.2.20120822? 19:02 VanessaE then configure our IRC client to send the nickserv password when you sign in 19:02 VanessaE madchicken13: no one uses 0.2 anymore 19:02 rubenwardy thanks 19:02 madchicken13 ok 19:02 madchicken13 :( 19:03 jin_xi RealBadAngel: its just to index a list of nodeboxes. you dont need it if you supply just one 19:03 RealBadAngel tryin 19:03 jin_xi in painting i need different hitboxes for x and z axis, thats why 19:03 RealBadAngel userdata expected got table 19:03 RealBadAngel it says so 19:03 rubenwardy thanks VanessaE 19:04 VanessaE you're welcome, rubenwardy. 19:04 jin_xi maybe you need just item:set_properties, without object 19:05 RealBadAngel no go 19:05 jin_xi post your line 19:06 rubenwardy i think there should be a "minetest.duplicate(new_node_name,old_node_name,table_of_changes)" command for lua modding 19:06 rubenwardy so you could easily change the texture of a furnace to a new rubenfood:cooker mod.... 19:06 NekoGloop You can redefine nodws 19:07 rubenwardy no redifine, duplicate 19:07 rubenwardy *not 19:07 NekoGloop ? 19:07 rubenwardy *redefine 19:07 rubenwardy As in i want to make a cooker with name rubenfood:cooker, and i want to keep default:furnace 19:08 rubenwardy so it copies it exactly 19:08 NekoGloop Then... Copy it? 19:08 rubenwardy changing any values in table_of_changes 19:08 NekoGloop Copy the node? 19:08 rubenwardy yes 19:08 NekoGloop No 19:09 NekoGloop Copy the register_node you lazy bum 19:09 RealBadAngel i cant :P 19:09 rubenwardy and all the adm's? the minetest.duplicate is so much code effiecent and memory saving 19:09 rubenwardy *abms 19:10 rubenwardy the furnace code is farely spreaded around 19:10 NekoGloop No 19:10 NekoGloop Only one abm 19:10 RealBadAngel item.set_properties({ collisionbox = nil }) 19:10 RealBadAngel whatever i try 19:10 RealBadAngel i can read USERDATA EXPECTED 19:10 VanessaE not nil 19:11 VanessaE {0,0,0,0,0,0} 19:11 VanessaE or some other string 19:11 jin_xi look at . and : 19:11 RealBadAngel userdata epected, got table 19:11 RealBadAngel that game is tellin me 19:11 jin_xi : means use self as first argument 19:11 VanessaE wtf does it mean by userdata? 19:11 RealBadAngel idk 19:11 NekoGloop Idk what userdata is, ask c55 19:12 VanessaE unless you just can't set the collision box 19:12 jin_xi as in item.set_properties(self, {}) == item:set_properties({}) 19:12 jin_xi self is userdata 19:12 VanessaE try the physical = false idea. 19:12 jin_xi typically... for that kind of error 19:13 jin_xi userdata means user defined data. user means programmer of api. userdata means c data 19:13 jin_xi so you need lua reference to it 19:13 RealBadAngel i think i will just dump that shit to table change and restore 19:13 rubenwardy So impressed with myself 19:13 rubenwardy my mod "traps" got 18 downloads... 19:13 rubenwardy miniscule to mesecons prob 19:13 RealBadAngel hehehe 19:14 rubenwardy and that is just the newest version... 19:14 jin_xi sorry, really this: item.set_properties(item, {}) == item:set_properties({}) 19:14 RealBadAngel folks are aware of traps ;) 19:14 NekoGloop Traps? 19:14 NekoGloop Damn. I was gonna do that. 19:15 VanessaE RealBadAngel: try the physical = false idea dammit :-) 19:15 jin_xi ^^^ RealBadAngel? 19:15 RealBadAngel tryin now 19:15 rubenwardy http://minetest.net/forum/viewtopic.php?id=2838 19:16 rubenwardy VanessaE, how many downloads did your homedecor mod get? 19:16 VanessaE no idea, I don't know how to track that 19:17 NekoGloop Oh. 19:17 rubenwardy in the downloads section it tells you, but you use zipball so... 19:17 NekoGloop That's not what i thought rubenwardy meant by traps 19:17 rubenwardy Spikes already done 19:17 rubenwardy by Calinou i think 19:17 RealBadAngel how the heck it should look like?? 19:17 rubenwardy what kind of traps do you mean? Temple style? 19:18 NekoGloop I was gonna define a trap group 19:18 NekoGloop Which damages the player as they are in contact 19:18 rubenwardy oh right 19:18 rubenwardy you can use abms 19:18 RealBadAngel item.set_properties( "physical" = false ) 19:18 NekoGloop I know 19:18 NekoGloop Simple mod but useful 19:18 rubenwardy and gethp() sethp(hp-1) 19:18 rubenwardy yeah 19:18 VanessaE RealBadAngel: probably without the quotes 19:19 NekoGloop Using bobblocks code ;) 19:20 jin_xi self.object:set_properties({textures = { foo }}) another line from painting 19:23 RealBadAngel attempt to index field object a nil value 19:23 VanessaE with or without the quotes? 19:23 jin_xi just use item:set_properties() then 19:23 jin_xi note the : 19:23 RealBadAngel then i got userdata error 19:24 VanessaE (sorry if I seem like I don't know what I'm talking about. I don't, and I'm half asleep :D ) 19:24 jin_xi if you want to use . then make it item.set_properties(item, {foo = bar}) 19:25 RealBadAngel item.object:set_properties({physical = false}) 19:25 RealBadAngel with this i got nil error 19:25 jin_xi well, if object is nil, drop it 19:26 jin_xi it depends on what exactly item is. 19:26 RealBadAngel i just put cobble there 19:26 RealBadAngel it isnt nil 19:26 jin_xi also can try item:get_luaentity():set_properties(... 19:26 RealBadAngel dumpin now all the shit to table 19:26 RealBadAngel goin to see whats ther 19:28 RealBadAngel rotfl 19:28 RealBadAngel theres in it 19:29 jin_xi yep userdata is c data 19:29 jin_xi use get_luaentity to get lua reference 19:29 RealBadAngel k 19:29 jin_xi get_luaentity() that is 19:30 RealBadAngel like so? 19:30 RealBadAngel item:get_luaentity():set_properties(physical = false) 19:31 jin_xi i often do someting like p = foo.add_entity():get_luaentity() 19:31 jin_xi and then use p for stuff like that. 19:31 jin_xi as i said, look at painting mod for some entity juggling 19:32 RealBadAngel well this piece at least dont produce errors 19:32 RealBadAngel but still no go 19:33 RealBadAngel lets try with collision box again 19:36 RealBadAngel i really do love LUA 19:36 RealBadAngel Love U Always 19:36 RealBadAngel damn 19:36 RealBadAngel it is so unlogical that hands just go down 19:37 jin_xi read pil, first parts of first chapters 19:37 jin_xi explains a lot 19:37 RealBadAngel im too old coder, too much assembler, too much c++ 19:37 jin_xi lua is a bit lispy ;) 19:38 RealBadAngel LUA manners simply annoin me 19:39 RealBadAngel im runnin big project and im stuck for hours because i cant change one fuckin object's property 19:39 jin_xi i know, had a lot of such frustrations myself 19:40 jin_xi still do mostly every day :( 19:40 RealBadAngel really frustrating 19:41 RealBadAngel c55 knew what he were doin when took a break 19:41 _2cool_ I have finished recording 19:41 VanessaE _2cool_: cool. let's see it :-) 19:41 _2cool_ Only recording, not editing 19:41 VanessaE oh ok 19:42 jin_xi RealBadAngel: for sure. add to that hordes of people yelling we need this, we need that 19:42 _2cool_ I didn't have my headset plugged in, my built-in mic got the audio though 19:42 RealBadAngel he avoided me askin him how the fuck to set items variables ;) 19:43 RealBadAngel i need some music to clear the mind 19:44 VanessaE oh my G*D 19:44 VanessaE Neil Armstrong is dead :( 19:44 _2cool_ aww 19:45 RealBadAngel http://www.youtube.com/watch?v=Xuz94ZIPfJk 19:45 RealBadAngel this one should do 19:50 VanessaE afternoon leo 19:51 Basstard` Isn't it always after noon? 19:52 RealBadAngel somewhere 19:52 VanessaE just as it's always 5:00 somewhere ;) 19:52 jin_xi theres always a pedant somewhere 19:53 vicscandl yawn 19:53 NekoGloop VanessaE: Omaigawd i love that song \:D/ 19:53 VanessaE I wasn't referencing a song :-) 19:53 RealBadAngel i did 19:54 NekoGloop Heh 19:54 NekoGloop Well i still like that song 19:54 RealBadAngel http://www.youtube.com/watch?v=Xuz94ZIPfJk 19:54 RealBadAngel catch this 19:54 vicscandl sleep->end(); 19:55 VanessaE howdy vic 19:55 _2cool_ 264 minuts remaining D: 19:56 _2cool_ video shrinking time! 19:57 rubenwardy VanessaE: i have made a ton of changes: http://multa.bugs3.com/minetest/forum/index.php 19:58 VanessaE much better 19:58 rubenwardy any one can add mods now 19:59 rubenwardy just sign up, log in, then click "add entry" on the main page 19:59 _2cool_ Any spam protection (for precaution) 20:00 rubenwardy not yet 20:00 rubenwardy will do 20:00 Basstard` Dan Dare says hello. 20:00 rubenwardy email vertification will be required for adding entries 20:01 rubenwardy sign up is secure now, the passwords are hashed 20:06 RealBadAngel stupid question now 20:06 RealBadAngel old movie, criminal 20:06 RealBadAngel female name was the title of this movie 20:07 RealBadAngel there was action there 20:07 Basstard` You're making it too easy. 20:07 RealBadAngel like 15 minutes long 20:07 RealBadAngel no dialogues 20:07 RealBadAngel just the music 20:08 RealBadAngel anybody recalls it? 20:08 Basstard` How old? 20:08 RealBadAngel 20 circa 20:08 RealBadAngel need just that name 20:09 RealBadAngel there were two parts of it 20:09 _2cool_ Uploading 20:11 Basstard` I'm thinking Nikita, but it's probably not that. 20:11 RealBadAngel no 20:11 RealBadAngel she was a prostitute 20:12 RealBadAngel and the action was police officers trying to help her 20:13 _2cool_ I need an intro video... 20:13 RealBadAngel it was one og the best scenes ive seen in a movie ever 20:14 RealBadAngel comparable maybe to the last of the mohicans only 20:14 RealBadAngel same style 20:15 RealBadAngel propably last of the mohicans final action was made after this one im lookin for 20:17 rubenwardy Vanessa, about multiple mods. Eg: Animals is already in the database. Can other players be able to add their own mod called "Animals" or not? 20:17 rubenwardy VenessaE 20:17 VanessaE no 20:17 rubenwardy ok 20:17 VanessaE definitely not. 20:17 _2cool_ in 10 minutes, we will have suckish mesecons video goodness 20:18 VanessaE (and it's VanessaE, with two a's and two e's. :-) ) 20:18 rubenwardy ok, sorry, mistype 20:18 VanessaE just giving you a hard time :-) 20:20 rubenwardy ideally i would do the same with basenames but, 20:20 rubenwardy (basenames, eg:"default" 20:20 rubenwardy maybe just issue a warning 20:26 rubenwardy looking at the categories at http://multa.bugs3.com/minetest/forum/index.php , can anyone think of any that are is not there? 20:26 VanessaE ah sdzen is here 20:27 _2cool_ Here it is guys... 20:27 _2cool_ http://www.youtube.com/watch?v=gWGdT44NIe4 20:28 rubenwardy i though it was pronounced messy cons 20:28 _2cool_ Nope, MEEEScons 20:28 _2cool_ lol 3 e's 20:29 rubenwardy that is the biggest problem with it, it does not stop 20:29 rubenwardy love that line 20:29 _2cool_ NO 20:29 _2cool_ Youtube upgraded their ads :( 20:30 VanessaE ads? I don't see no steenkeeng ads :-) 20:30 _2cool_ not on my video 20:30 rubenwardy water turbine 20:30 rubenwardy or hydroelectic 20:31 _2cool_ Yeah 20:31 rubenwardy sorry 20:31 _2cool_ no problem 20:32 rubenwardy very good 20:33 _2cool_ I didn't think so, but thanks! 20:34 rubenwardy A few slip ups, but every one does that 20:34 RealBadAngel why the jar effect? 20:34 RealBadAngel aliens invasion? :) 20:34 rubenwardy where are you from 20:35 _2cool_ Wisconsin, US 20:36 rubenwardy cool, i am from england, you dont have a very strong accent : ) 20:36 _2cool_ I didn't think so either, but you know. 20:37 RealBadAngel work on mic input 20:37 Basstard` _2cool_ for an accent. 20:37 RealBadAngel effect is horrible 20:37 _2cool_ I forgot to plug in my headset RBA 20:37 RealBadAngel http://www.youtube.com/watch?v=4LEVp2naM2A 20:38 RealBadAngel check this guy doin gameplays 20:38 _2cool_ I'm sorry, my headset was out! 20:39 rubenwardy that is an annoying voice 20:41 RealBadAngel indeed annoyin 20:41 RealBadAngel 68,197 subscribers 20:41 RealBadAngel 21,524,104 video views 20:41 _2cool_ olwat 20:41 rubenwardy but good video none the less 20:42 _2cool_ My voice? 20:42 VanessaE I have to say, 20:42 RealBadAngel drop the jar effect :) 20:43 VanessaE the video quality is shit :( 20:43 _2cool_ I'm sorry that I'm annoying. 20:43 _2cool_ BAH HUMBUG 20:43 rubenwardy no, http://www.youtube.com/watch?v=4LEVp2naM2A 20:43 VanessaE I mean the codec quality 20:43 rubenwardy not you 20:43 rubenwardy you have a nice voice 20:43 _2cool_ Most people still think I'm annoying 20:44 rubenwardy maybe in the US 20:44 Basstard` _2cool_ to be annoying. 20:44 RealBadAngel hehehe 20:44 rubenwardy lol# 20:44 _2cool_ But I have a net connection of about 250kb/s up, so I can't make very big videos 20:44 RealBadAngel i say, fix the input 20:44 RealBadAngel drop the jar 20:44 rubenwardy bits or bytes? 20:44 _2cool_ bytes 20:45 rubenwardy hum 20:45 RealBadAngel that was used by orwell's aliens attack on america 20:45 RealBadAngel openin a jar in the toilet and talkin to the toilet 20:45 _2cool_ Yes, my room sounds like a jar. 20:45 _2cool_ I'm sorry 20:46 RealBadAngel and folks belived aliens are takin over usa 20:46 _2cool_ let it go, rba 20:46 _2cool_ I'll retry sometime soon 20:46 Basstard` RealBadAngel: Aliens have already taken over U.S.A. They call themselves "Americans". 20:46 RealBadAngel lol 20:47 _2cool_ mother of 20:49 RealBadAngel 2cool, good work, but just the sound 20:49 RealBadAngel nothin personal 20:49 _2cool_ It is now 20:49 jin_xi hm, i say it like meh-seh-cons. dont like meees-cons 20:49 jin_xi but good vid 20:50 RealBadAngel me too 20:50 _2cool_ That's wrong 20:50 rubenwardy messy, always messing up my caves 20:50 _2cool_ I said that too and Jeija hated me 20:50 jin_xi next one you'll remember plugging the headset in 20:50 jin_xi keep it up 20:50 rubenwardy Stop bullying... 20:51 VanessaE bbl 20:53 _2cool_ God, 7 minute ads on YT D: 20:55 RealBadAngel use adblock 20:55 RealBadAngel no ads then 20:56 _2cool_ Has anyone thought of adding a removestone to the mesecons mod that returns after power is lost? 20:57 rubenwardy like a block that turns unwalkable with power then returns without power 20:58 rubenwardy call it trapdoor 20:58 rubenwardy no, i do not think so 20:58 rubenwardy the mesecons api is quite elite, so it should not be so hard... 20:59 RealBadAngel use pistons for this effect 21:00 iqualfragile1 Bad_Command: can you please restructure your github for bones? 21:01 iqualfragile1 it would be great if there wouldn't be a seperate folder 21:01 rubenwardy RealBadAngel, what about on a big area? 21:02 RealBadAngel http://www.youtube.com/watch?v=p24DuUUf-Ug 21:02 RealBadAngel watch this 21:04 NakedFury signal transmit through blocks 21:04 rubenwardy i have done a stone generator in minetes 21:05 NakedFury I need to ask, how do they make the pistons stop moving the blocks at a given height? 21:05 rubenwardy wow 21:05 rubenwardy they dont, it is infinite 21:06 rubenwardy or they use obidistan, it is unmovable 21:06 bas080 very cool! i think piston can't push more then x amount of blocks 21:06 NakedFury ^ if thats it then it explains it 21:06 NakedFury because it always stops after a while 21:06 rubenwardy 2000 blocks per minute 21:08 RealBadAngel http://www.youtube.com/watch?v=VVK0cv-q0bE&feature=relmfu 21:09 rubenwardy in mesecons you use chests instead of obidistan to stop piston 21:09 rubenwardy or any block defined in a variable 21:09 _2cool_ No, don't use chests 21:09 _2cool_ It doesn't work 21:09 _2cool_ Er, it does push through 21:09 rubenwardy http://minetest.net/forum/viewtopic.php?pid=38491#p38491 21:10 rubenwardy the piston should not push it 21:10 _2cool_ Movestones do :( 21:10 rubenwardy i am talking about pistons 21:11 _2cool_ Oh 21:17 _2cool_ This guy is hilarious: turn down your speakers. http://www.youtube.com/watch?v=D53eE3I_vMY 21:21 RealBadAngel lol 21:24 rubenwardy hi, back 21:24 RealBadAngel http://www.youtube.com/watch?v=8uyxVmdaJ-w 21:25 RealBadAngel watch this 21:27 RealBadAngel or this 21:27 RealBadAngel http://www.youtube.com/watch?v=gxzfcOKbR0I&list=SP269398EFF9B8DE81&index=5&feature=plcp 21:27 Basstard` Is there a MechWarrior mod? 21:31 rubenwardy back (again) 21:32 rubenwardy seen it. it is terrible 21:33 iqualfragile1 wich sword does most damage 21:33 iqualfragile1 moreores+default 21:33 iqualfragile1 and exclusive mithril 21:35 rubenwardy not sure 21:36 rubenwardy steel out of default, have a look on the forum page of moreores, it should tell you how it relates to the default ores 21:39 rubenwardy VanessaE, i might be gooding crazy here but I could also add Map support... hum maybe later 21:42 rubenwardy if i was not already crazy... 21:46 rubenwardy this chat room has gone boring now 21:47 _2cool_ yep 21:47 _2cool_ where neko 21:52 PilzAdam Hello everyone! 21:52 _2cool_ PILZ 21:53 * leo_rockway highfives PilzAdam 21:53 khonkhortisan I think my router froze 21:53 _2cool_ nice 21:54 iqualfragile1 hi 21:54 khonkhortisan it was frozen for eight hours according to the irc message timestamps 21:55 PilzAdam wb iqualfragile 22:00 Basstard` khonkhortisan: Lesson learned: Don't use the freezer as a router. 22:01 rubenwardy he PilzAdam 22:01 rubenwardy *hi 22:01 PilzAdam he 22:01 _2cool_ heh, YOLO 22:02 khonkhortisan I finally got the router password and was looking at the pages, then one wouldn't load, and all the router pages wouldn't load, but the internet worked, so I thought it was fine, an I think I used enough commas in this sentence, and when it stopped working completely I power cycled it 22:02 * rubenwardy ssdd 22:02 PilzAdam khonkhortisan, there arent enough commas :-) 22:02 PilzAdam hi NekoGloop 22:02 NekoGloop Ello 22:02 _2cool_ ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 22:02 _2cool_ YES NEKO 22:03 NekoGloop I'm watching 2cool's vid now 22:03 Basstard` PilzAdam: He needs, too, add some, more commas. 22:03 khonkhortisan I should write an essay about commas using comma-separated-sentences 22:03 _2cool_ ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 22:03 PilzAdam _2cool_, what video? 22:03 khonkhortisan Basstard`: for some reason that seems more annoying than my sentence 22:03 _2cool_ Enogh commas now? 22:03 khonkhortisan those commas just blend into my papyrus background 22:03 NekoGloop The mesecons vid 22:04 _2cool_ This one: http://www.youtube.com/watch?v=gWGdT44NIe4 22:04 _2cool_ I'm in a jar apparently 22:04 _2cool_ We all live in a Darn jar 22:04 NekoGloop Oh movestones only work on the right side? 22:04 _2cool_ JAR 22:04 _2cool_ yep 22:05 _2cool_ YOLO 22:05 _2cool_ oh 22:05 NekoGloop But cats and nekos live nine times 22:05 khonkhortisan make a mesecon rail, put the movestone in the middle, and double not the rails together, and put a button on each rail 22:05 _2cool_ what 22:05 sdzen can i test that? 22:05 khonkhortisan what what? 22:05 * sdzen pumps up shotgun 22:06 _2cool_ I didn't understand the rail part 22:06 sdzen lets see how many lives neko has 22:06 NekoGloop Dont shoot me! 22:06 khonkhortisan the only problem with seeing how many lives neko has is you don't know how many have already been lost 22:06 _2cool_ meh 22:06 khonkhortisan what if there's only three lives left? 22:06 NekoGloop Yeah i've already worked through eight of them 22:06 _2cool_ shoot him thrice! 22:07 iqualfragile im having serious performance-isues 22:07 iqualfragile its about the map 22:07 khonkhortisan the internet is having some maintenance, don't worry about it 22:07 Basstard` Shoot him frice! 22:07 iqualfragile whenever i move to a region where i have allready been the map loads increadibly slow 22:07 iqualfragile or just does not load at all 22:07 _2cool_ what server you in? 22:08 khonkhortisan sounds like a mod's on_generated to me 22:08 NekoGloop Probably some ores mod 22:08 NekoGloop Like moreores or gloopores 22:08 NekoGloop Or even both 22:08 _2cool_ galoop 22:09 iqualfragile no, the map was allready generated 22:09 NekoGloop Yes, 2cool? 22:09 _2cool_ I said galoop, I'm being random 22:09 NekoGloop Oh 22:10 NekoGloop Well did you see what i meant by graphical errors? 22:10 khonkhortisan how did you get the rail to turn into itself on the movestone side? 0:25 22:10 NekoGloop (for delayers) 22:10 _2cool_ khonk: make a mesecon in between the two and delete 22:10 NekoGloop khonkhortisan: By having the movestone there when making the wire 22:11 Basstard` Moonstone. 22:11 khonkhortisan should've NOTted the rails together 22:11 _2cool_ I should get a MT account 22:12 _2cool_ khonk: why? The movestone just pushes anything out of the way 22:12 khonkhortisan then pressing a button automatically switches both rails 22:13 khonkhortisan you can turn a power plant off?! 22:13 NekoGloop ReALLY? 22:14 sdzen thats amazing 22:14 sdzen turning power off 22:14 khonkhortisan 5:16 on that video 22:14 _2cool_ That's a mesetorch 22:14 NekoGloop Lol 22:14 khonkhortisan oh. I didn't know there was such a thing 22:14 Basstard` Instead of more, cowbells, we need, more commas. 22:15 rubenwardy it like my brother, an invertor 22:15 khonkhortisan I heard something about torches inverting the signal so I tried a regular torch and it didn't work 22:15 rubenwardy always wanting to do something else 22:15 _2cool_ GODDARNIT 22:15 _2cool_ This pun bots question confoundsme 22:15 NekoGloop I wanna have a table of the ranges for the player detector... And to know what a block it doesnt recognize is... 22:15 PilzAdam lol "This is a button...... its actually is.... a button" 22:15 rubenwardy celeron55 0.4 22:15 _2cool_ oh, no space... 22:16 _2cool_ I now have a forum account 22:16 rubenwardy the forum has a bug with pun bots, mean sometimes it just will not except it. Reset the browser cache and cookies 22:16 _2cool_ It worked 22:16 rubenwardy ok : ) 22:17 _2cool_ There is now a 2cool4me4 on the forums :) 22:17 Basstard` That's _2cool_! 22:17 _2cool_ You like doing that 22:18 rubenwardy Can someone test this for me: http://multa.bugs3.com/minetest/forum/index.php ---someone like Bad_Command or bas080, who has mods that are not on there 22:18 rubenwardy it's eggcitiny 22:18 khonkhortisan is there a mesecon crosswire thing? like a microcontroller with A and C, B and D connected? 22:18 rubenwardy *eggciting 22:18 _2cool_ khonk: no 22:18 PilzAdam _2cool_, next vid: Carts 22:18 _2cool_ yes 22:19 _2cool_ With my headset plugged in 22:19 NekoGloop 2cool is gonna be the skydoesminecraft of minetest \:D/ 22:19 _2cool_ I love that guy's channel 22:19 _2cool_ He's hilarious 22:19 Basstard` NekoGloop: _2cool_ is _2cool_ for that. 22:20 PilzAdam _2cool_ is _2cool_ for _2cool_ 22:20 * _2cool_ kicks basstard` 22:20 Basstard` :) 22:20 * _2cool_ slaps PilzAdam with a big red brick 22:20 * PilzAdam dies 22:20 _2cool_ so close... 22:20 _2cool_ maybe I'll go do the carts mod now 22:20 * PilzAdam stands up and laughs 22:21 PilzAdam you cant kill me im the DEVIL!!! 22:21 * _2cool_ slaps PilzAdam with a 4r8a9i11n13b17o26w trout 22:21 khonkhortisan ^5color? 22:21 khonkhortisan hmm. 22:21 _2cool_ yup 22:21 _2cool_ Built in to IceChat 22:21 PilzAdam <_2cool_> maybe I'll go do the carts mod now# 22:21 PilzAdam yes please! 22:22 NekoGloop ... 22:22 Basstard` _2cool_: Is Right Said Fred your favourite band? 22:22 NekoGloop No do my toolsizes \:D/ 22:22 _2cool_ NO 22:22 khonkhortisan 04R09G12B 00,01color 22:22 _2cool_ okay then 22:23 khonkhortisan it takes a while to do that 22:23 _2cool_ not in IC 22:24 khonkhortisan worldedit has too many function 22:24 khonkhortisan s 22:26 rubenwardy i think is good 22:27 rubenwardy simple 22:27 rubenwardy //p set 22:27 _2cool_ Don't use all fo them 22:27 _2cool_ why neko leave 22:27 rubenwardy //set default:dirt 22:27 rubenwardy //reset 22:27 rubenwardy simples 22:28 rubenwardy ikr, why? 22:28 rubenwardy why he leave 22:28 Basstard` Neko is _2cool_ to stay. 22:28 _2cool_ *Palmface* 22:28 * rubenwardy kicks the basstard' 22:29 khonkhortisan I'm making it move meta. So I get the first meta, get the second meta, set the second to the first, go to the next function, repeat, and then I run into three nodes. I haven't even heard of stack, transpose, and flip. 22:31 rubenwardy ... 22:31 rubenwardy worldedit? 22:31 Basstard` khonkhortisan: More commas! 22:31 PilzAdam Basstard`, +1 22:31 rubenwardy shut up you stupid basstard 22:32 Basstard` rubenwardy: You mean: Shut up, you stupid, Basstard`. 22:32 khonkhortisan worldedit lets you move stuff, but not anything with meta, so I'm letting it move meta, for chests, furnaces, mesecon microcontrollers, in the functions copy, move, transpose, stack, flip. 22:32 _2cool_ stop 22:32 khonkhortisan okay 22:32 _2cool_ not you, the basstard and ruben 22:32 rubenwardy you want a bich fight? 22:32 _2cool_ no 22:32 rubenwardy damn 22:33 rubenwardy i was talking to the basstard' 22:33 _2cool_ We'll settle this on an online server! 22:33 rubenwardy oh well 22:33 _2cool_ oh 22:33 _2cool_ Know any good pvp servers? 22:33 khonkhortisan You can't fight with "communes in the Nièvre department in central France", otherwise known as Biches. 22:34 rubenwardy oh well, i give up this pun/cliché fight 22:36 khonkhortisan Touché, cliché. 22:36 Basstard` Biché. 22:37 _2cool_ sdzen server, go! 22:37 _2cool_ I'm stuck 22:37 rubenwardy ろくでなし 22:38 rubenwardy bastard in japanese 22:38 rubenwardy prononced: Rokudenashi 22:38 khonkhortisan you broke my letters, now they're all in pieces 22:38 _2cool_ The server crashed 22:38 _2cool_ nvm 22:41 khonkhortisan haha worldedit.rotate should rotate the items inside the chest too 22:42 rubenwardy hum... 22:42 rubenwardy hmm..... 22:44 PilzAdam anyone knows the ubuntu package that contains "gd.h"? 22:44 khonkhortisan wow I didn't know there was a dig function 22:45 Basstard` Digging in the dirt. 22:45 khonkhortisan libgd2-xpm-dev? 22:46 felix_ yes the graph perl module 22:47 PilzAdam yay 22:47 PilzAdam thanks khonkhortisan 22:48 khonkhortisan google searched "ubuntu gd.h" and clicked the first link, scrolled down to "This was fixed with..." 22:48 PilzAdam i searched on ubuntuusers.de 22:48 khonkhortisan walkingrandomly.com 22:49 Immanuel_Kant good site 22:50 PilzAdam this is a realy fast mintest-mapper: https://github.com/mireq/minetest-mapper-cpp 22:50 _2cool_ Since when does minetest wait on media from localhost on my computer? 22:51 PilzAdam _2cool_, you start a singleplayer game? 22:51 _2cool_ yep 22:52 PilzAdam if i use my ambience mod i have to wait about 10 sec. until the music files are loaded 22:52 _2cool_ I see 22:52 _2cool_ I just installed that 22:52 _2cool_ now minetest crashed 22:52 PilzAdam :-( 22:53 _2cool_ Is this your doing? 22:53 PilzAdam ? 22:53 _2cool_ you... what have you done? 22:53 Basstard` Minetest is _2cool_ for _2cool_. 22:53 _2cool_ shudddup 22:53 _2cool_ Ambience mod is cool 22:54 PilzAdam thx 22:54 _2cool_ Sounds so good 22:54 PilzAdam do you use my or neuromancer version? 22:54 _2cool_ Hmm 22:54 _2cool_ It's neuromancer's 22:55 _2cool_ Is yours much different? 22:55 PilzAdam mine is older 22:55 _2cool_ Ah 22:55 PilzAdam but the code is cleaner ;-) 22:55 _2cool_ I can tell, it lags when I enter water 22:55 PilzAdam i made the core code of the mod and let neuromancer do the rest 22:56 _2cool_ lol 22:56 PilzAdam originally its neuromancers mod 22:56 PilzAdam but it was realy …… so I made a completly remade of the code 22:56 _2cool_ It makes Mintest crash occaisonally. 22:56 PilzAdam u have latest git? 22:57 _2cool_ No, I'm using neuro's 22:57 PilzAdam what is the error message? 22:58 _2cool_ god, large debug 22:59 rubenwardy hi 22:59 PilzAdam wb 23:00 _2cool_ still haven't loaded the whole doc 23:00 PilzAdam you use Linux? 23:00 _2cool_ nope 23:00 Basstard` PilzAdam: GNU. 23:00 _2cool_ Win 23:00 _2cool_ Win d'ohs 23:00 rubenwardy me? no, windows atm 23:01 PilzAdam rubenwardy, not you 23:01 PilzAdam _2cool_, you can delete the top of debug.txt if you don need it 23:01 PilzAdam *dont 23:02 _2cool_ It's just too big of a document 23:03 rubenwardy i <3 PilzAdam 's cart mod... 23:03 PilzAdam thx 23:03 _2cool_ I will make a video of it 23:04 PilzAdam ive added support for cooper rails of moreores (see github) 23:04 khonkhortisan whoops I forked the minecraft worldedit 23:04 _2cool_ I can't get to the bottom of the document 23:04 PilzAdam rubenwardy, so you [ice-cream waffle] my carts mod 23:05 _2cool_ 49 mb .txt :O 23:05 PilzAdam you can delete 99% of it 23:05 _2cool_ I can't get down %99 of it 23:05 _2cool_ oops 23:05 rubenwardy huh? 23:05 PilzAdam then go down by deleting some lines 23:05 khonkhortisan print to command line then manually copy 23:05 _2cool_ it's windows 23:06 khonkhortisan or do the special scroll-to-bottom command 23:06 khonkhortisan haha you need the keyboard to copy/paste! 23:06 PilzAdam on GNU/Linux i use tail -fn 0 debug.txt 23:07 _2cool_ okay, sent the open command to CMD. Now we wait about 10 mins 23:08 _2cool_ Or Windows opens it in Wordpad :l 23:09 PilzAdam install Kubuntu; its faster than waiting for windows 23:09 PilzAdam how is the process of the carts mod vid? 23:10 jin_xi just wonderin: has anyone here ever tried painting mod? http://minetest.net/forum/viewtopic.php?id=2588 23:10 PilzAdam sure 23:11 PilzAdam it was a realy brilliant idea! 23:11 _2cool_ haven't started 23:11 khonkhortisan does it point-and-drag paint or is it gui-based? 23:12 jin_xi point'n'draw 23:13 khonkhortisan soon you will be able to worldedit your mesecon machines 23:13 _2cool_ I wish there was a world edit gui 23:14 jin_xi i thought lots of people are into pixel art, but judging from forum responses it seems to be a waste of time 23:14 khonkhortisan huh. git diff knows what function the changed code is in. 23:14 _2cool_ People buy Minecraft for that :P 23:15 khonkhortisan it might have a better response if you could craft everything, then it could be used on a server 23:15 PilzAdam jin_xi, nobody post anything in the forum because its just so brilliant 23:16 jin_xi khonkhortisan: good point 23:17 rubenwardy jin_xi what is the cpu usage like? 23:17 _2cool_ I'll be back 23:17 khonkhortisan I think it only maps to pixel when drawing, it shouldn't be too much, just ray casting. 23:18 rubenwardy ok, cool. you can do that with lua? 23:18 jin_xi not much cpu but texture memory 23:18 khonkhortisan where's my painting:canvas? 23:18 jin_xi use canvas_16, _32 or _64 for different resolutions 23:19 khonkhortisan it doesn't say that 23:19 PilzAdam jin_xi, do the brushes still look like axes? 23:20 khonkhortisan yes 23:20 khonkhortisan the brush is a little dry 23:20 jin_xi khonkhortisan: post updated, thanks 23:21 khonkhortisan I think I locked the canvas into the easel somehow 23:21 jin_xi dig it from the side 23:22 khonkhortisan maybe you can add an on_punch for the entity that does the same thing as on_dig for the node 23:22 jin_xi could do when not wielding brush 23:22 jin_xi hmm 23:23 khonkhortisan hehe you need a color picker to steal wood, lava, papyrus colors 23:23 rubenwardy should use paper for canvus craft (1x1=16,2x2=32,3x3=64) 23:24 khonkhortisan yeah 23:24 PilzAdam jin_xi, whats about this: http://www.zimg.eu/i/1000475227 23:24 khonkhortisan so what does the hair/fiber on the end come from? 23:25 jin_xi cool, can i use that? i made a (crappy) texture myself, then GIMP crashed 23:25 PilzAdam WTFPL, credits would be nice 23:26 jin_xi you made it? thanks! 23:26 rubenwardy {plank,plank,plank} {plank,plank,plank} {stick, -- ,stick} for easel 23:27 PilzAdam jin_xi, yea i made them just 1 min. ago 23:28 khonkhortisan I agree with both crafting recipes 23:28 khonkhortisan or stick _ stick | wood wood wood | stick _ stick 23:28 jin_xi now for selecting colors... i thought about that a lot, but no good idea yet 23:29 jin_xi original plan: 8 dyes in a ring -> palette 23:29 jin_xi if you wield palette, exchange hotbar with colors 23:29 khonkhortisan couldn't you place the palette on the easel and dip the brush in it? 23:29 jin_xi thats another possibility 23:30 rubenwardy or another block you can place else where 23:30 jin_xi color picker idea is kinda neat too 23:31 PilzAdam jin_xi, do the brushes wear out? 23:31 rubenwardy paint:brush_red ...hum... 23:31 jin_xi idk, its really just a minimal placeholder tooldef 23:32 PilzAdam you have to define it like this: itemstack:add_wear(65535/[number of uses-1]) 23:32 rubenwardy PilzAdam, you made a syntax mistake in my forum :) 23:33 jin_xi yea, with palette color dipping idea it would be good to wear off color on brush and palette 23:33 PilzAdam rubenwardy, nope; the english language is false 23:33 khonkhortisan that's different than tool wear 23:33 khonkhortisan if the color wore off, the color would gradually lighten until it made no change 23:34 jin_xi its not real life ;) 23:34 PilzAdam khonkhortisan, this is not a simulation 23:34 khonkhortisan why do I keep hearing that? 23:34 jin_xi but yes, could do that in theory 23:36 PilzAdam jin_xi, there are 2 initial commits in the repo :-) 23:36 jin_xi oh well 23:37 jin_xi some of those diffs are too embarassing... my first LUA! 23:37 PilzAdam gtg 23:37 PilzAdam bye 23:40 bas080 Working on jungletrees mod. http://dl.dropbox.com/u/419967/Screenshot%20-%2008262012%20-%2001%3A37%3A03%20AM.png 23:40 bas080 Do these look anything like a tree? 23:40 jin_xi cool, i like it 23:40 khonkhortisan looks like something for a cat 23:40 jin_xi with some vines and an ocelot 23:40 jin_xi ;) 23:41 khonkhortisan depending on the tree type, the branches should go out further 23:41 Splizard looks good 23:42 khonkhortisan ...meta doesn't stick around after deleting the node... 23:43 jin_xi there is after_delete_node or so 23:43 jin_xi it has oldmeta 23:44 jin_xi after_dig_node, sorry 23:45 khonkhortisan I'm not in the node, I just have to meta = meta:to_table() to keep it around 23:45 jin_xi just realized that that probably is the case 23:48 NekoGloop Hello...? 23:48 khonkhortisan ¿...olleH 23:49 NekoGloop Lol 23:50 NekoGloop I cant connect to this other chat network... O.O 23:54 khonkhortisan what does worldedit //transpose do? 23:55 khonkhortisan I'm not getting an effect out of it