Time Nick Message 00:00 VanessaE RealBadAngel: so you either have to implement it the hard way or ask c55 to add another API hook to let you launch a background process. 00:00 RealBadAngel i need to fork a bit of code 00:01 RealBadAngel served a bit for me as recording 00:01 thexyz lol 00:01 thexyz of course that patch will be approved 00:01 RealBadAngel lol 00:01 NakedFury "A picture is worth a thousand words" in case of RBA "A code is worth a thousand words" code it so people understand 00:01 RealBadAngel damn you thexyz 00:01 VanessaE bas080: cool 00:02 NekoGloop and this thing is full of derp 00:02 VanessaE NekoGloop: no herp? 00:02 NakedFury go bas080 impress us 00:02 NekoGloop no no herp 00:02 NekoGloop just derp 00:03 VanessaE wtf is with crisco? 00:03 RealBadAngel now: goin off to sleep 00:03 NekoGloop he spammed too much, got flagged 00:03 VanessaE RealBadAngel: sleep well, maybe you'll think of a better way 00:03 RealBadAngel i was talkin bout this feature since two weeks or more 00:04 RealBadAngel c55 and others can witness 00:04 Youbi Lot of segfault this night --" 00:04 RealBadAngel will prepare a free ride for non believers 00:08 RealBadAngel meanwhile goin to sleep :P 00:09 VanessaE he is stubborn, I have to grant him that. 00:10 jin_xi he'll do it 00:10 jin_xi i'll bet ya some mese on that 00:10 iqualfragile /quit neanwhile going to sleep 00:10 iqualfragile hey! 00:10 iqualfragile /quit 00:10 iqualfragile /quit do quit now! 00:10 iqualfragile uhm… guys 00:11 jin_xi its /part, right? 00:11 MiJyn wtf? 00:11 VanessaE /quit works on most irc clients. 00:11 NekoGloop yes its /part 00:11 iqualfragile it seems like qiut would be broken for me 00:11 MiJyn why should we all quit? 00:11 iqualfragile /part 00:11 NekoGloop cycler is derp 00:11 VanessaE NekoGloop: did you figure it out yet? 00:11 VanessaE re: using an ABM to run it 00:11 iqualfragile /part im gone 00:11 jin_xi seems you're trapped in irc 00:11 NekoGloop got abm to not crash it at least 00:11 iqualfragile whyyy 00:12 NekoGloop but still does nothing 00:12 MiJyn okay 00:12 NekoGloop hm 00:12 NekoGloop maybe /gtfo 00:12 VanessaE haha 00:12 NekoGloop i aim to please 00:13 NekoGloop stop with the some exceptions >.> 00:14 NekoGloop well the cycler isnt gonna work 00:14 NekoGloop gonna see if I can make a microcontroller do it 00:15 NekoGloop is it possible to disable a craft? 00:15 MiJyn idk 00:17 VanessaE NekoGloop: when you figure out the right code for a µC, post it on sfan5's paste site 00:17 NekoGloop i will 00:24 bas080 http://minetest.net/forum/viewtopic.php?id=2887 i did it! :D 00:25 VanessaE bbl 00:25 VanessaE bas080: cool! 00:25 VanessaE I'll look later 00:26 * VanessaE wanders off to bed 00:27 jin_xi bas080: nice 00:28 NekoGloop why you no use actual jungletrees lol 00:30 NekoGloop enter is the worst glitch in micrcontrollers 00:30 NakedFury now the game needs biome system so you could easily do: cant spawn in desert, beach, snow, etc biomes} end 00:31 Phitherek_ ok, it was nice talking with you all, I must go now 00:31 Phitherek_ ttyl :P 00:31 NakedFury come back any time 00:32 * Phitherek_ goes to sleep 00:33 NekoGloop now i have one complicated as shit micrcontrolelr 00:33 NekoGloop micrcontroller* 00:33 NekoGloop hm... 00:34 NekoGloop derp 00:34 NekoGloop so i need to update the input to the microcontroller... 00:35 NekoGloop huh 00:35 NekoGloop i guess such a thing cant be done in microcontrollers 00:36 cornernote whats your mc do nekogloop ? 00:37 NekoGloop its supposed to cycle a signal in all four directions 00:37 NekoGloop if(A|#4) after(1, "on(B) off(A) sbi(1, 1) sbi(4, 0)"); if(#1) after(1, "on(C) off(B) sbi(2, 1) sbi(1, 0)"); if(#2) after(1, "on(D) off(C) sbi(3, 1) sbi(2, 0)"); if(#3) after(1, "on(A) off(D) sbi(4, 1) sbi(3, 0)"); 00:37 NekoGloop yeh its big ugly and complicated 00:38 cornernote like 4 clocks type of thing 00:38 NekoGloop yeh 00:38 NekoGloop clock with 4 points 00:38 cornernote fancy blinking ? 00:38 cornernote eg, the winner 00:38 NekoGloop nope 00:38 NekoGloop although that could be a use for it 00:38 NekoGloop i just currently want to get this thing to alternate some pistons 00:39 NekoGloop i.e. pistons in a circle pointing outward 00:39 cornernote doing what ? 00:39 NekoGloop nothing particualr 00:39 cornernote secret business hey ? 00:39 cornernote ok 00:39 cornernote sec, gunna read the code 00:40 NekoGloop i just want to see if this microcontroller code is possible somehow 00:40 NekoGloop updates properly only when one of the inputs on the microcontroller gets a signal change 00:40 cornernote whats the diff between #1 and 1 ? 00:41 cornernote in the if() you use # 00:41 cornernote in the sbi() you use no # 00:41 NekoGloop #1 is the address in the EEPROM 00:41 NekoGloop in sbi() it fills that in for you 00:41 cornernote dont you have to refer to that in the sbi ? 00:41 NekoGloop nope 00:41 NekoGloop worth a shot i guess 00:41 cornernote ok, well thats confusing then 00:41 cornernote yeah, i'd try it if its not working at the moment 00:42 NekoGloop nope still nada 00:42 cornernote what about remove all the # ? 00:42 cornernote hrmm 00:43 cornernote if(1) 00:43 cornernote i dunno 00:43 NekoGloop nope 00:43 NekoGloop it wont recognize the check in the EEPROM then 00:43 cornernote does it work if you make it more simple 00:44 NekoGloop i dont think i can make it more simple 00:44 NekoGloop but it works wonderfully with a blinky plant there to keep updating the microcontroller... 00:44 NekoGloop it might be a limitation in the mod itself 00:45 NekoGloop and teleport arrows are fun :3 00:51 * MiJyn is away: playing with the breaker 00:51 NekoGloop teleport arrows make parkour easy(er) \:D/ 00:54 NekoGloop dig arrows are dangerous o.o 00:54 NekoGloop and fire arrows are deadly :3 00:54 NekoGloop bye bye wooden house 00:57 cy1 NekoGloop: there are kinds of arrows? o.O 00:57 NekoGloop pilzadam's throwing mod 00:58 PilzAdam http://minetest.net/forum/viewtopic.php?id=2805 00:59 Keegann__ hey whats up 01:00 NekoGloop yup 01:00 NekoGloop build arrows dont seem to work... 01:00 cornernote NekoGloop-- try this in the microcontroller 01:01 cornernote after(1, "print(A)");after(2, "print(A)"); 01:01 cornernote it only does the after 1 01:01 NekoGloop ofc 01:01 cornernote i think perhaps you cant stack after events 01:01 NekoGloop because ";" makes invalid code :P 01:01 NekoGloop its only for endif 01:01 cornernote no, its valid 01:01 cornernote lemme check 01:01 NekoGloop maybe valid but nonfunctional then 01:02 PilzAdam cornernote, there can only be 1 after() in a microcontroller 01:02 cornernote no, still just 1 print 01:02 NekoGloop ah.. 01:02 cornernote yeah, thats what i thought 01:02 NekoGloop maybe thats why it will not work 01:02 NekoGloop oh i've got an idea 01:02 cornernote if only this were possible,,, 01:02 cornernote after(1, "print(A) after(2, "print(A)") ") 01:03 NekoGloop i know how to do it 01:03 cornernote maybe by escaping the quotes 01:03 cornernote sec 01:03 NekoGloop nonono 01:03 cornernote invalid 01:03 NekoGloop ofc it is 01:04 cornernote so how to do it ? 01:04 cornernote u got me curious now 01:04 NekoGloop one sec 01:04 NekoGloop hafta test 01:07 PilzAdam got to sleep 01:07 PilzAdam bye 01:09 cornernote i dont think it will work, unless you use the blinky plant like you said 01:09 NekoGloop code within an after's "" will not be checked for errors 01:09 cornernote yeah, but it says when you run... 01:09 NekoGloop no i think ive got it 01:09 cornernote after(1, "print(A) after(2, 'print(A)') "); 01:09 cornernote it says working MC 01:09 cornernote but then it says invalid code in after() 01:09 NekoGloop because print is an invalid function 01:10 cornernote no its not 01:10 NekoGloop ya it is 01:10 NekoGloop fine then 01:10 NekoGloop what does it do? 01:10 cornernote this works 01:10 cornernote after(1, "print(A)"); 01:10 cy1 Are they CAO arrows, or are they just nodes? 01:10 cornernote it outputs the state of A to the output window 01:10 cornernote debug.txt 01:10 cornernote etc 01:11 NekoGloop ya it isnt gonna work 01:11 cornernote its in the mesecons pdf 01:11 NekoGloop i simplified the code but it isnt working 01:11 cornernote yeah 01:11 cornernote i tried this.. 01:11 cornernote if(A) on(B) off(A,C,D); if(B) on(C) off(A,B,D); if(C) on(D) off(A,B,C); if(D) on(A) off(B,C,D); if(!A&!B&!C&!D) on(A); 01:11 NekoGloop omg 01:11 cornernote but the problem is, it needs something to update its state so it re-evals the code 01:12 NekoGloop you shall never beat my enormus code of enormusness 01:12 cornernote yeah, but does it work ? 01:12 NekoGloop nope 01:12 NekoGloop not w/o a blinky plant 01:14 cornernote yeah, i rekon a blinky is what it needs 01:14 cornernote to update the state 01:15 NekoGloop ok ambience is getting on my nerves 01:16 NekoGloop ergh 01:16 NekoGloop technic mod's music player isnt working 01:21 OldCoder you shall never beat my enormus code of enormusness 01:21 OldCoder That goes into the Cool Phrases File 01:21 OldCoder if(A) on(B) off(A,C,D); if(B) on(C) off(A,B,D); if(C) on(D) off(A,B,C); if(D) on(A) off(B,C,D); if(!A&!B&!C&!D) on(A); 01:21 OldCoder That's got a nice beat to it 01:21 OldCoder Could almost dance to it 01:24 NekoGloop heh 01:24 NekoGloop yay I'm in the cool phrases :3 01:25 OldCoder Oh, you were already IIRC 01:25 NekoGloop orly 01:25 NekoGloop what did i say? 01:25 OldCoder Probably 01:25 OldCoder I only started noting people's names recently 01:25 OldCoder So couldn't say 01:25 NekoGloop ah 01:25 NekoGloop ok 01:26 NekoGloop I'm wondering why people use torches for OR gates 01:26 OldCoder I like phrases like "technical debit card" 01:26 OldCoder etc. 01:26 NekoGloop you can just wire the two inputs together 01:26 OldCoder tORches you mean? :-) 01:26 NekoGloop heh 01:27 NekoGloop well I have two switches on either side of a sticky piston, and they function perfecty 01:27 NekoGloop perfectly* 01:28 NekoGloop oh and i made a combination lock 01:28 cornernote maybe people used torches for OR gates b4 yc ? 01:28 NekoGloop probably not as compact as could be but its a start 01:28 cornernote did u see i shrank my piston decoder ? 01:29 NekoGloop cornernote: I'm not using microcontrollers, this could even be done in minecraft 01:29 cornernote what u making ? 01:29 NekoGloop the OR gate 01:29 NekoGloop it works w/o microcontrollers 01:29 cornernote but why not in an yc? 01:30 NekoGloop because this OR gate is in 3 nodes. INCLUDING the effector. 01:30 NekoGloop S P S 01:30 NekoGloop S = switch P = Piston 01:30 NekoGloop works perfect :P 01:31 cornernote ok, i see, no need for yc 01:31 NekoGloop oh an I have a hidden entrance 01:31 NekoGloop to my hidden parkour dungeon 01:31 NekoGloop with a hidden way out 01:32 NekoGloop the entrance uses a player detector, a torch, a lot of sticky pistons, and some dirt_with_grass 01:32 NekoGloop sooo not adapted from a minecraft how-to i saw 01:34 NekoGloop (which means i adapted it from a minecraft how-to that i saw) 01:34 NekoGloop way to cheat at parkour: get some teleport arrows :3 01:40 _2cool_ Neko, I can see you. You are here. You can't resist replying to this message. 01:40 _2cool_ Nekogloop: I see u 01:41 NekoGloop ohai there 01:41 _2cool_ See 01:41 NekoGloop heh 01:41 NekoGloop I'm messing with mesecon 01:41 _2cool_ That's fun 01:41 _2cool_ because it doesn't require repeaters 01:42 NekoGloop yup 01:42 NekoGloop I'm making a parkour meets mesecons :3 01:42 _2cool_ noes 01:42 _2cool_ Pistons? 01:43 NekoGloop yup 01:43 NekoGloop lots of them 01:43 _2cool_ MeseconRail doesn't accept power 01:44 leo_rockway server died: http://paste.kde.org/~minetest/540446/ 01:44 leo_rockway >.< 01:44 NekoGloop so? 01:44 NekoGloop MeseconRail is supposed to SEND power 01:45 _2cool_ Oh 01:45 _2cool_ I though that it would cause the cart to move 01:45 NekoGloop nope 01:45 _2cool_ oh 01:46 NekoGloop stop rails can stop the cart as long as they have power, then the cart moves again 01:46 _2cool_ oh 01:46 _2cool_ cool 01:46 NekoGloop and a few misplaced lava source blcoks later, the parkour is 25% done 01:48 cornernote wheres the scripts site for uC ? 01:48 cornernote should add a link here: http://mesecons.ohost.de/items/microcontroller.html 01:49 NekoGloop hm 01:49 cornernote found it 01:49 cornernote http://sfan.sf.funpic.de/ycpaste/ 01:49 NekoGloop find it in the forum 01:49 cornernote yeah, thats painful 01:50 NekoGloop http://sfan.sf.funpic.de/ycpaste/index.php?61e i still use this lol 01:51 NekoGloop _2cool_: 01:51 cornernote but with sbi() ? 01:52 NekoGloop and a few misplaced lava source blcoks later, the parkour is 25% done 01:52 NekoGloop cornernote: that's too painful 01:52 _2cool_ and a misplaced oil brick doesn't want to move 01:53 cornernote sbi(C,B)sbi(A,!B) ? 01:53 NekoGloop hmm 01:53 cornernote i see, its a switch type thing 01:53 NekoGloop yeah that should work 01:54 cornernote lets you change the output from either A or C depending on B 01:54 NekoGloop basically if INPUT is on, then OUTPUT_ON is on, else OUTPUT_OFF is on 01:54 NekoGloop gimme a sec i've got an idea 01:54 cornernote yea 01:55 _2cool_ But you can't sprint? 01:56 cornernote MeseconRail is supposed to SEND power ... when i used it, i needed to power the rail, or the cart would stop 01:57 cornernote i only needed to lay 1 meserail (the rest normal rail) 01:57 cornernote and a switch next to it 02:08 cornernote _2cool_, what do you want to sprint ? 02:08 _2cool_ It's parkour 02:22 Keegann__ what is map seed? 02:22 Keegann__ like what does it do 02:24 Keegann__ ? 02:38 Keegann__ anyone here? 02:49 cy1 Keegann__: yo 02:50 cy1 Keegann__: do you know what pseudo-random number generators are? 02:53 Keegann__ no 03:12 cy1 Keegan: how about chaos theory? do you know about chaotic functions? 03:15 Keegan nope 03:16 cy1 pth 03:17 cornernote a different seed generates a different map 03:18 cornernote i think if we both use the same seed, we will get the same map generated, but not sure (perhaps someone who knows can confirm this) 03:18 cy1 that's one thing it does cornernote. 03:20 cy1 in my game it also determines plant placement 03:25 cy1 also seasons 04:19 * MiJyn is back (gone 03:28:05) 04:19 * MiJyn is away: Gone phishing 04:53 cy1 sigh 04:54 cy1 is anyone's server lava'd that I could clean up? 04:54 cy1 just got done with UbuntuNerd's 04:54 cy1 HAVEN'T HAD ENOUGH 05:57 ecube hi 06:01 cornernote i made a 4bit decoder using only mC 06:01 cornernote http://cornernote.net/minetest/screenshots/screenshot_352044499.png 06:01 cornernote uber small 06:01 cornernote i didnt think of doing it that way before :S 06:02 cornernote only thing is u gotta code a lot more chips, the other design is only 24 chips instead of 64 06:02 cornernote and in the other one, 16 of those chips had the same code, so you only really had to code 8 06:31 RealBadAngel hi 06:31 RealBadAngel http://pastebin.com/4vDfcH3p 06:32 RealBadAngel code for abm loopin node 06:32 RealBadAngel just place the node 06:34 RealBadAngel once placed loop will never end 06:35 RealBadAngel and no more abms 06:36 RealBadAngel but the engine (the game) still works 06:36 RealBadAngel Q.E.D. 06:39 RealBadAngel btw, the nodebox is here because i just took solar panel code and reworked it lmao ;) 07:31 wei2912 hi 07:49 Youbi Is there a way to carry lava with a bucket ? 07:50 wei2912 Youbi, lol 07:50 wei2912 i don't know 07:50 wei2912 but the idea seems funny :D 08:00 Youbi It seems to be impossible to get lava in a bucket --" 08:08 wei2912 Youbi: lol 08:08 wei2912 anyone has time to spare? 08:18 Youbi Did someone have put a ticket for the bug with mini pictures in inventory ? 08:28 leo_rockway Youbi: yes, you carry lava in a bucket. You need lava source for that, though. 08:28 leo_rockway not flowing lava. 08:46 wei2912 anyone got free time? 08:46 wei2912 lol 08:59 cornernote hi 09:00 wei2912 cornernote, hi 09:00 wei2912 willing to help me out a bit? 09:00 wei2912 connect to wei2912server.sytes.net. port 30000 09:05 cornernote cant at the moment, sorry 09:13 jin_xi Hi RBA 09:56 cornernote any way to make a microcontroller have a random output ? 09:56 cornernote eg, input is A and output is (B|C|D) 10:02 * VanessaE wanders in and pokes cornernote in a random location 10:02 VanessaE ;-) 10:09 VanessaE hey Basstard` 10:09 VanessaE BAH! 10:09 VanessaE hey bas080 10:12 wei2912 hi VanessaE 10:12 VanessaE hey 10:13 wei2912 VanessaE, any free time to spare? 10:13 VanessaE in a bit, still waking up 10:13 wei2912 oh 10:18 RBA hi VanessaE 10:18 VanessaE hey hey RBA :-) 10:18 RBA seen the code for the exploit i posted earlier today? 10:18 VanessaE yeah 10:19 VanessaE morning PilzAdam 10:19 PilzAdam Hello everyone! 10:19 RBA heya pilz 10:19 VanessaE RBA: so that code does just what you said it would - causes all other ABMs to stop running 10:19 VanessaE ? 10:19 RBA yes 10:20 RBA and gives you your own thread in game 10:22 VanessaE yeah but if all other ABMs are dead then what about other mods that are loaded? flowers won't grow, saplings won't turn to trees, mesecons won't run,... 10:23 RBA that was about i were talkin yesterday 10:23 RBA once taken, shall be nice and kind to serve other abms 10:23 VanessaE how will you get other ABMs to run with your code? 10:24 RBA call abm handling within my own thread? 10:24 VanessaE well okay if that'll actually work 10:24 RBA dunno 10:24 RBA will have to find a way 10:25 RBA but this way would be great 10:25 RBA no more worries somethin is loaded or not 10:25 VanessaE cool 10:26 RBA it will always be there 10:26 RBA world independent 10:26 RBA whatever you will like, wireless ether, power, logic circuits 10:26 RBA whatever 10:27 RBA not losin state on unload 10:28 RBA btw, this way will my networked chest work 10:28 RBA no matter where in the world you put the piece it will be accesible for you 10:33 VanessaE nice 10:33 RBA i already gave it a name 10:33 RBA subspace beacon 10:33 RBA :) 10:33 VanessaE oh Paramount will love you for that :-) 10:34 RBA hehehe 10:37 RBA https://www.youtube.com/watch?v=7IJmtqA2Mus ;) 10:37 VanessaE ha! 10:38 RBA and i know now how ;) 10:39 VanessaE well then do it already so I can announce the relevant changes to pipeworks :D 10:40 RBA will have a request for you according to tube/pipes autoconnect today 10:40 VanessaE ok 10:40 RBA need just to standarize inputs and outputs of all the machines/storages 10:41 RBA so you will have to check for something very like the tubelike=1 10:41 RBA maybe storage_input=1 or storage_output 10:42 RBA and let the pipes to autoconnect to it 10:42 RBA one way, to the edge of the node 10:43 RBA got the point? 10:43 VanessaE yes 10:44 RBA this way when items will crawl through tubes 10:44 RBA or water in pipes 10:44 RBA when will meet input on its way 10:44 RBA will just land in inventory 10:46 RBA now im using the rule of right hand 10:47 RBA item when goin through when cant go just straight, tries always to turn right first 10:47 RBA then left, then up, then down 10:48 VanessaE sounds like a reasonable way to do it 10:48 RBA will add to it "storage_input" rule 10:48 RBA that can override it 10:49 RBA or the output 10:49 RBA eeee wait 10:50 RBA no, the output will just eject items to connected tubes 10:51 RBA so the furnace cooked item when havin a tube connected will be just ejected 10:51 RBA and will travel to find a chest 10:51 VanessaE nice 10:52 VanessaE I've been wanting something like that 10:52 RBA at the start any will do 10:52 VanessaE when you've got a dozen furnaces lines up cooking clay and sand it can get tedious having to check them all 10:52 RBA but notice my gold chests are marked with coulours already 10:53 RBA half work for the filters to be done :) 10:54 RBA just put on the output the filter 10:54 RBA mark the outgoin items with colors 10:54 RBA and let them search for same coloured chests 10:55 RBA auto sorting storage system will be then done 11:01 RBA put then for example iron ingot on white filter 11:01 RBA copper ingot on orange filter 11:01 RBA no matter which furnace will eject the ingot 11:02 RBA when it will meet a filter tube on its way 11:02 RBA it will land in proper chest 11:04 RBA lets say we do have 16 colours 11:04 RBA make for each color 4 possible items to mark with it 11:05 PilzAdam can you use the GPLv2 for textures and sounds? 11:05 RBA lets reserve black one for "unknown item" 11:05 RBA and send black ones to another filter 11:05 RBA with another set of filterin rules 11:06 VanessaE PilzAdam: yes - you can use any license you want 11:06 VanessaE depends on the image sources 11:06 VanessaE if you did 'em yourself or they were say public domain, then the license is entirely your choice 11:07 PilzAdam when i use textures that are under GPLv2 do i have to set them also to GPLv2 if i use them in a mod? 11:09 VanessaE yes 11:09 VanessaE but you can release your code under a different license if you want to 11:10 VanessaE some of my stuff uses GPL for one and WTFPL for the other 11:26 RBA oke doke 11:26 RBA ive just paid for the new hosting plan 11:26 VanessaE cool 11:26 RBA now waitin for autorizathion codes 11:27 RBA and we will try start the server 11:27 RBA proffessional one 11:27 RBA not on the laptop hehehe 11:29 RBA sdzen server was run on the laptop :) 11:29 RBA VanessaE: can you ping realbadangel.pl now? 11:30 VanessaE 5 packets transmitted, 5 received, 0% packet loss, time 4007ms 11:30 VanessaE rtt min/avg/max/mdev = 124.635/126.026/127.829/1.540 ms 11:30 RBA 4007 ms? i guess not ready yet lol 11:30 VanessaE nono 11:31 VanessaE that's how long I let the ping run 11:31 VanessaE average time, 126ms 11:31 RBA ah 11:31 RBA ive checked too 11:31 RBA i got average 41ms 11:32 RBA not bad at all 11:32 VanessaE 126 is about right for US<->/pl 11:32 RBA i had over 300ms when playin on sdzens server 11:33 RBA now got a bit better 11:33 RBA average 140ms 11:34 RBA so its gonna be ok i guess 11:35 wei2912 anyone free? :) 11:35 wei2912 sfan5: hi 11:35 sfan5 hi 11:36 RBA o, folks started to wake up :) 11:37 VanessaE morning sfan5 11:37 VanessaE and Calinou 11:37 VanessaE wei2912: what's up? 11:37 RBA coffe? 11:38 wei2912 VanessaE, working on a project 11:38 wei2912 now i need to flatten some desert terrain 11:38 wei2912 and yet retain the 'sand dunes" shape 11:38 RBA use tnt 11:38 RBA hehehe 11:39 wei2912 RBA: yup i'm using tht 11:39 wei2912 as well as editworld 11:39 wei2912 but still takes a long time 11:39 VanessaE eh, out of my expertese short of using worldedit to wipe out anything ~= desert sand or desert stone 11:39 RBA time for "Little Boy" then 11:39 VanessaE cornernote would know I think, he knows how to use the map generator 11:40 VanessaE RBA: bah fuck that, use Tsar Bomba :-) 11:40 RBA lol 11:41 VanessaE TO THE NSA READING THIS LOG: THIS IS ABOUT A VIDEO GAME, NOT REAL LIFE. SO FUCK OFF. :-) 11:41 wei2912 anyone wants to join me? @RBA VanessaE 11:41 wei2912 lol 11:45 RBA hehehe 11:46 RBA where did i put those tsars... 11:46 wei2912 lol 11:46 * RBA is lookin for spare tsars 11:46 wei2912 if you're interested 11:46 wei2912 join wei2912server.sytes.net, port 30000 11:46 RBA a few minutes and i will 11:47 VanessaE RBA: did you check that old carboard box in the corner over there? -------> 11:49 RBA nah, found them in the old metal coffe box 11:49 wei2912 RBA: okay thanks 11:49 wei2912 any minecraft similar skin you know? :D 11:50 wei2912 hate the green witch lolo 11:50 RBA try mine 11:50 * RBA is waitin for VanessaE sayin the same ;) 11:50 VanessaE ? 11:51 VanessaE I never made any player skins 11:51 RBA ah 11:51 RBA sorry, i thougt its bout textures pack 11:51 RBA not players skins 11:51 wei2912 lol 11:51 VanessaE until c55 approves a proper way to let a user choose his or her OWN skin (that everyone else will see) I won't bother. 11:52 wei2912 VanessaE, sure? 11:52 RBA anyway, joinin the server now 11:52 VanessaE I'm sure. 11:52 wei2912 everyone hates the green witch 11:52 VanessaE not going to happen. 11:52 wei2912 RBA: thanks 11:52 RBA oh lol 11:52 RBA shut down the client 11:53 RBA abm loop is still workin 11:53 RBA ROTFL 11:53 wei2912 killall minetest 11:53 wei2912 killall minetestserver 11:53 VanessaE that;'s because it's the server that runs it :-) 11:53 RBA thats the real power 11:53 RBA ehehe 11:54 VanessaE RBA: so how much longer you gonna fight with shoehorning this into an ABM call instead of just using the damn server timer as an IRQ? :-) 11:54 RBA hmmm 11:54 RBA good point 11:55 VanessaE do it like this: 11:55 wei2912 in yet RBA? :) 11:55 VanessaE timer execute --> 11:55 VanessaE increment counter 11:55 VanessaE if counter == 1 jump to first part of code 11:55 VanessaE if counter == 2 junp to second part 11:55 VanessaE [...] 11:55 VanessaE exit 11:56 VanessaE as long as each part of the code takes less time to execute than the server timer takes to cycle, it'll work fine 11:56 VanessaE (by default, that's 1/20 second) 11:56 RBA hmmm 11:56 RBA two reasons 11:56 RBA i could be blocked by some1 else 11:57 RBA 2nd: when took over abm, i dont care bout cycles 11:57 RBA my code is runnin in just different dimension 11:57 wei2912 RBA: lol 11:57 wei2912 version? 11:58 RBA latest? 11:58 wei2912 rc2? 11:58 wei2912 rc1* 11:58 RBA later 11:58 VanessaE latest git 11:58 RBA got the codes! 11:59 RBA yupppie 11:59 VanessaE yay 12:00 RBA shit, no 12:00 RBA its invoice 12:00 RBA lol 12:00 VanessaE haha 12:00 RBA no codes yet 12:00 VanessaE reading comprehension FAIL :-) 12:00 wei2912 RBA: got in yet? lol 12:01 RBA got 3 emails from provider 12:01 RBA thank you, thank you and invoice 12:01 RBA but no codes yet lol 12:02 RBA wei2912: tryin to connect, but no answer 12:02 wei2912 any error? 12:03 RBA wei2912server.sytes.net:30000 right? 12:03 wei2912 yup 12:03 RBA no error 12:03 RBA just tryin to connect 12:05 VanessaE doesn't work for me either. 12:06 wei2912 let me check... 12:06 wei2912 try again VanessaE RBA 12:07 VanessaE wei2912: nope. no good 12:08 RBA im afk for 10 minutes 12:08 RBA sorry 12:09 wei2912 hmm 12:10 wei2912 VanessaE, one more time? 12:11 VanessaE wei2912: nope. still b0rk3d. 12:11 wei2912 VanessaE, try one more time lol 12:11 wei2912 redirected the dns 12:11 VanessaE *bzzt* nope 12:12 wei2912 VanessaE, one more time :P 12:12 VanessaE FAIL 12:12 wei2912 well 12:12 wei2912 it was offline :P 12:12 wei2912 VanessaE, one more time :D 12:13 VanessaE DING DING DING! 12:13 VanessaE we have a weener 12:13 wei2912 lol 12:13 VanessaE well sorta....wtf? 12:13 VanessaE did I just hear a bird? 12:13 VanessaE HAHA 12:13 VanessaE I can hear sounds but the screen hasn't drawn yet 12:14 VanessaE still sitting there "Waiting content" and 0% media 12:14 VanessaE but I'm hearing sounds from the ambiance mod, weird. 12:14 VanessaE well I was 12:15 wei2912 VanessaE, hmm 12:15 VanessaE looks like you crashed 12:15 wei2912 nope 12:15 wei2912 it works 12:15 VanessaE it's down again 12:15 wei2912 reconnect? :P @VanessaER 12:15 wei2912 reconnect? :P @VanessaE 12:15 VanessaE trying 12:15 VanessaE it isn't connecting. 12:15 wei2912 argh 12:15 wei2912 one of those weird cases 12:15 wei2912 where nothing works properly 12:16 * VanessaE tries yet again 12:16 VanessaE dead. 12:17 wei2912 VanessaE, try again 12:17 VanessaE works 12:17 VanessaE waiting for items 12:17 VanessaE nodes.. 12:17 VanessaE media is stuck at 0% 12:17 VanessaE wait 12:17 VanessaE 29% 12:17 VanessaE and I hear the birds again 12:17 VanessaE 38% 12:18 VanessaE 43% 12:18 VanessaE oy you have a slow pipe :-) 12:18 VanessaE 48% 12:18 wei2912 VanessaE, lol 12:18 wei2912 argh 12:18 wei2912 plants growing so high 12:18 VanessaE looks like it died. 12:19 wei2912 lol 12:19 VanessaE yup, stopped at 48% and my network meter is idle. 12:19 wei2912 VanessaE, wait... 12:19 wei2912 hmm 12:19 wei2912 try again 12:19 wei2912 failed to emerge player? 12:19 VanessaE dead. 12:20 VanessaE I don't have an error console op--- 12:20 VanessaE wait 12:20 VanessaE it just connected. 12:20 VanessaE items 12:20 VanessaE nodes.. 12:20 VanessaE media at 0% 12:20 wei2912 timeout 12:20 VanessaE trying again 12:20 VanessaE this IS for 0.4.2 right? 12:21 VanessaE there it dgoes 12:21 VanessaE items 12:21 VanessaE nodes 12:21 VanessaE media at 0% 12:21 wei2912 VanessaE, yup 12:21 wei2912 rc1 12:22 VanessaE dead. 12:23 wei2912 VanessaE, sigh 12:23 wei2912 any ideas why this is happening? 12:25 VanessaE without access to the server's logs I couldn't even begin to guess 12:25 * VanessaE tries again 12:26 wei2912 VanessaE, anything? 12:26 VanessaE gets the nodes and items, but after that nothing. deader than 4 o'clock. 12:26 wei2912 no error message :( 12:27 wei2912 other than timeout 12:27 wei2912 RBA ^^ 12:27 VanessaE my network meter shows ~6kB/sec incoming 12:27 VanessaE surely you have a better connection than this? 12:27 VanessaE that's barely more than dial-up speeds 12:27 VanessaE with occa 12:27 VanessaE wait 12:27 VanessaE it IS working 12:27 wei2912 VanessaE, weird 12:27 VanessaE media just went to 30% 12:27 wei2912 i got fibre optic 12:28 wei2912 lol 12:28 VanessaE your network is being MASSIVELY throttled. 12:28 wei2912 let me check 12:28 VanessaE I get little spikes to ~30kB/sec from you but otherwise barely moving 12:28 VanessaE media 50% now 12:28 VanessaE 60% 12:28 VanessaE 70% 12:28 VanessaE 90% 12:29 VanessaE it works! 12:29 wei2912 finally lol 12:29 VanessaE lagged all to hell though 12:29 * VanessaE looks out over a precipice that isn't loading 12:30 VanessaE ghah 12:30 VanessaE hah 12:31 VanessaE I can dig at these iron tree leaves but nothing ends up in my inventory and the world still hasn't loaded all the way 12:31 rubenwardy I am going to those adjustments... 12:32 VanessaE wei2912: I see you run my junglegrass mod :-) 12:32 wei2912 VanessaE, lol 12:32 VanessaE rubenwardy: what adjustments? 12:32 wei2912 yup i did 12:32 wei2912 disable all special effects 12:33 Voltaire hey hey :) 12:33 wei2912 hi 12:34 wei2912 VanessaE, i need some help on flattening and converting all terrain to desert 12:34 wei2912 or at least a huge piece of terrain 12:34 rubenwardy_ mip map 12:35 rubenwardy_ why me logged in twice 12:35 Voltaire Has anyone else brought the profiling page up while running minetest? 12:35 rubenwardy_ what is the windows client for irc called? 12:36 rubenwardy_ ie: what you are using now 12:36 VanessaE wei2912: wake up! 12:36 * Voltaire falls out of his chair. 12:37 wei2912 VanessaE, woke up 12:37 Voltaire VanessaE: Have you tried doing looking at the inbuilt graphs while using minetest? 12:37 VanessaE yes I have 12:38 VanessaE wei2912: the map is not loading for me. 12:38 VanessaE wei2912: I can't move any closer to you than where I stand right now in the gam 12:38 rubenwardy_ what client can i use on windows to run this chat? 12:38 VanessaE game* 12:38 thexyz rubenwardy_: pidgin 12:38 VanessaE there's this big blank space betwene us 12:38 VanessaE between* 12:38 Voltaire VanessaE: Do you find that you get periodic (once every 1-2 seconds or so) spikes? 12:38 VanessaE Voltaire: sure I have looked at that graph 12:38 wei2912 VanessaE, turn around 12:39 wei2912 i'm going to use worldedit 12:40 Voltaire VanessaE Do you find you get periodic (once every 1-2 seconds or so) spikes? 12:40 rubenwardy_ how is the wiki VanessaE 12:40 VanessaE Voltaire: never looked for it 12:40 VanessaE rubenwardy_: have't looked today except to edit the credits on a picture 12:41 rubenwardy_ ok 12:41 rubenwardy_ brb 12:41 cornernote made a simple mesecons game - Rock Scissors Paper - http://minetest.net/forum/viewtopic.php?pid=40005#p40005 12:41 wei2912 lol 12:42 wei2912 extreme traffic 12:42 VanessaE wei2912: signed off. I can't do nothing in this server - it's too lagged out 12:42 Voltaire VanessaE: I find movement a bit jerky, catching periodically as I move around. In synch with the spikes. 12:42 wei2912 VanessaE, :( 12:42 wei2912 lol 12:42 VanessaE Voltaire: there are people trying to sort out the reason for the CPU spikes 12:42 VanessaE but I don't know the progress yet 12:43 VanessaE wei2912: you sure your server isn't being DDoS'd? 12:43 Voltaire VanessaE: I was going to have a look myself; recently got a executable built (though no game yet). I wanted to just make sure its not just me. 12:44 VanessaE Voltaire: nope it definitely isn't just you. everyone gets bad CPU lag in the game lately. 12:44 Voltaire VanessaE: I assume LUA isnt setup to be multithreaded? 12:44 VanessaE Voltaire: that is correct 12:45 VanessaE as RBA discovered yesterday :D 12:45 wei2912 VanessaE, no 12:45 wei2912 it isn't 12:45 Voltaire VanessaE: How about a client and server instance? 12:46 VanessaE wei2912: I wonder why then. that's way too much network traffic and yet so lagged 12:46 wei2912 VanessaE, is it the same with other servers? 12:46 Voltaire VanessaE: ((actually I am kind of assuming there is client side code for LUA atm; I am really only scratching the surface atm). 12:46 VanessaE Voltaire: I think those run as separate processes, and lua aside of that, but everything inside of lua is still all one thread 12:46 VanessaE Voltaire: nope, lua runs only on the server. 12:47 VanessaE wei2912: no. other servers are fine for me, though I only occasionally use redcrab:30401 anymore 12:47 VanessaE (and even that's gone bad because of a map generator failure that erased part of the city) 12:48 * VanessaE checks on redcrab just to be sure 12:49 VanessaE nope. a ton of traffic but the world's flowing in at a normal rate 12:49 wei2912 VanessaE, does this explain why? 12:49 Voltaire VanessaE: Any plans to make it client side? Or indeed, not make it client side? 12:49 wei2912 i'm running client + server 12:49 VanessaE definitely not. 12:50 VanessaE it's strictly server-side. 12:50 wei2912 hmm 12:51 Voltaire VanessaE: So people would be opposed to adding client side LUA support? Any particular reason? 12:51 VanessaE hacking. 12:51 VanessaE that creates a major security hole 12:53 Voltaire VanessaE: Even using LUA in sandbox mode? 12:53 Calinou minetest community being awesome already 12:53 Calinou 12:54 wei2912 slaughter calinou! 12:54 wei2912 jk 12:54 Calinou want to mod minetest on the client? use C++, it's good enough for this purpose 12:54 VanessaE Voltaire: beyond that I don't know, but I don't think so 12:55 thexyz yay, i want lua clientside support 12:55 VanessaE wei2912: there is still lots of traffic on redcrab's server btw 12:55 thexyz but nobody wants to implement it =( 12:56 wei2912 VanessaE, hmm 12:57 Voltaire Calinou: I dont have any problems modding with C++. But I kind of figured that client side LUA would be a requisite if you have server side LUA. Its kind of essential if you want to reduce prediction errors; something that anoys the hell out of me with minecraft and its mods. 12:57 Calinou don't forget the security issues 12:58 Calinou we have content issues already (I can make penis blocks if I want), let's not have actual security issues 12:58 RBA there are ways for servers to refuse hacked clients to connect 12:59 Voltaire Calinou: Security issues potentially already exist, but I understand that it would increase them significantly. 12:59 wei2912 argh 12:59 Voltaire http://lua-users.org/wiki/SandBoxes 12:59 wei2912 freaking problems 12:59 wei2912 now i have to recreate! :( 12:59 RBA make hashes, passports whatever 13:00 VanessaE RBA: do that and the custom one I use couldn't connect 13:01 RBA so priviledges check 13:01 VanessaE (custom because I use jin_xi's texture filtering hack) 13:01 wei2912 VanessaE, how do i convert a whole map to desert? 13:01 RBA let the client ask for priviledges 13:01 VanessaE wei2912: ask cornernote when he shows up next :-) 13:01 Voltaire Calinou: Content wise. Anyone could already create giant penis monoliths if they wanted, so creating blocks of that nature...not so bad. Even back in HL2 you could create sprays that were....well...crude. 13:01 wei2912 ... 13:01 VanessaE wei2912: one way is to write an ABM that converts everything 13:01 VanessaE but that's slow and CPU heavy 13:01 wei2912 VanessaE, :( 13:02 RBA and realtime check what client does with them 13:02 wei2912 anyway to make use of the in-game generator and create only desert biones? 13:02 VanessaE wei2912: like I said, ask cornernote 13:02 VanessaE or mauvebic actually 13:02 RBA any periodical check returnin not equal = client kick 13:02 VanessaE either one - they both know how to fiddle with the map generator in lua 13:03 wei2912 VanessaE, okay 13:03 Calinou wei2912, modify C++ mapgen code :p 13:04 wei2912 Calinou, lol 13:04 wei2912 might try that 13:04 Voltaire RBA: Considering we have source code for client.exe they can rebuild with "hacked" versions in C++ anyway. 13:05 Calinou .exe 13:05 rubenwardy got pidgen 13:05 Calinou > implying everyone uses windows 13:05 Calinou rubenwardy, you mean pidgin? 13:05 Voltaire or wine :) 13:05 RBA they can, but they cant modify runnin server 13:05 VanessaE rubenwardy: please rebuild the bridge north of the water pyramid on redcrab:30401 13:05 RBA right? 13:05 rubenwardy pigin 13:05 VanessaE (you own it, so I can't fix it :-) ) 13:06 RBA so make the client on every action add its privedgles byte 13:06 RBA 8 bits are more than enough 13:07 RBA once not fit given by server 13:07 RBA it shall refuse to serve 13:08 RBA only server is able to give priviledges 13:08 RBA and clients shall show them each action 13:08 wei2912 VanessaE, try again 13:08 wei2912 should be much faster 13:08 VanessaE connecting. 13:08 VanessaE items 13:08 VanessaE nodes. 13:08 VanessaE media at 0%-- 13:09 VanessaE and there's the world 13:09 VanessaE still laggy but better 13:09 VanessaE well it was. 13:09 VanessaE then it just stopped sending mapblocks. 13:09 RBA stuck at media 13:09 wei2912 too many mods :( 13:09 wei2912 just now 13:10 RBA try minetest.freedns.in 13:10 VanessaE profiler received packets is sporadic, mostly quiet 13:10 RBA we put some music there lol 13:10 wei2912 RBA: ? 13:10 VanessaE and I *still* don't have fly/fast. damn selfish BOFH admins anyway ;-) 13:10 wei2912 wait a moment 13:10 wei2912 let me edit 13:12 Keegann hello 13:16 Voltaire RBA: I see what you mean, but I think in the end you just have to assume that the client is basically untrustworthy. Though....perhaps what you suggested would be useful for checking the servers pushed LUA....checking with a third party that its signed OK etc. 13:16 RBA not basically 13:17 RBA client shall always be treated as not trustworthy 13:17 RBA and shall prove to the server it isnt 13:17 RBA due to the data sent 13:17 RBA one extra byte shouldnt be a problem 13:18 Basstard` Hey VanessaE 13:18 RBA not just on login 13:18 RBA each action client will perform 13:19 RBA you can fool login check 13:19 RBA but you wont be able to fool each try to put a node or move 13:20 RBA because server will check if youre able to do so 13:20 RBA player voltaire tried to fly 13:20 RBA lets check 13:21 RBA he doesnt privs to do so 13:21 RBA so we kicked him ;) 13:21 RBA worked :) 13:24 VanessaE wei2912: grant teleport priv please so I can do this right 13:25 wei2912 VanessaE, granted 13:26 Voltaire rba: what was the last message you received from me? 13:30 VanessaE wei2912: gevalt! what is going on with your server? 13:30 VanessaE this is NOT from mods, it can't be 13:36 rubenwardy I am downloading ubuntu right now.... 13:37 rubenwardy is there an easy tutorial to compiling Mt? 13:37 wei2912 VanessaE, i'll shut it down 13:37 wei2912 then i'll restart 13:37 VanessaE noooo 13:37 wei2912 ? 13:37 VanessaE and yes, it's taking minutes at a time. 13:37 wei2912 VanessaE, when you're done tell me 13:37 wei2912 hmm 13:37 VanessaE I issue a teleport, five minutes later "teleporting to..." 13:38 wei2912 VanessaE, what about on your side? 13:38 VanessaE what do you mean on my side? 13:38 wei2912 packets being sent per second, network traffic etc. 13:39 VanessaE minimal actual traffic by my network meter, but at least 10 packets/second says minetest's profiler 13:40 VanessaE it seems to vary in how much time it takes to respond to a command - might be a minute, might be 5+ 13:40 wei2912 hmm 13:40 VanessaE fuck it. reset the server. it's not even executing my commands right 13:41 wei2912 lol 13:41 VanessaE how many mods do you have installed? 13:41 wei2912 not too sure about previously 13:41 wei2912 now there's 4 13:41 VanessaE which are worldedit and..? 13:41 wei2912 3* 13:41 wei2912 moreblocks, nuke, worldedit 13:41 wei2912 the necessities 13:41 VanessaE nuke? 13:41 wei2912 yup 13:41 wei2912 need me to disable? 13:41 VanessaE that thing is known to lag servers HARD 13:41 wei2912 argh 13:42 VanessaE though if no one's using it rigth now I don't see how that's the problem 13:42 wei2912 VanessaE, okay 2 13:42 VanessaE this has got to be your network 13:42 VanessaE connecting... 13:44 wei2912 VanessaE, how is it? 13:44 VanessaE better but still slow 13:44 wei2912 VanessaE, very slow or just slow? 13:44 VanessaE just slow 13:44 wei2912 okay 13:45 VanessaE transforming the land now 13:45 VanessaE or trying to anyway 13:46 wei2912 lag 13:46 wei2912 unresponsive* 13:46 wei2912 lol 13:46 VanessaE let it run 13:46 wei2912 i can still move around 13:46 VanessaE I just issued a command that'll take a while to execute 13:46 wei2912 VanessaE, btw mine all the unknown blocks 13:46 VanessaE (roughly 100,000,000 nodes to be transformed) 13:46 wei2912 wth 13:47 VanessaE give it some time 13:47 VanessaE worldedit is not the fastest way in the world to do this :-) 13:48 wei2912 how is it going? 13:48 VanessaE s/transformed/tested and maybe transformed/ 13:48 VanessaE waiting for the command to finish. 13:48 wei2912 VanessaE, want to help me seek out the weird parts later? 13:49 VanessaE I wouldn't even know where to begin looking - with moreblocks and worldedit as your only mods, this has to be a network problem or some obscure game bug 13:50 wei2912 or distance? 13:50 VanessaE distance? 13:50 VanessaE doubt it 13:50 wei2912 loads of people are at the opposite side of the world for me :P 13:50 VanessaE my view distance is set at 150, which works fine on redcrab's (as long as that damn water pyramid isn't visible) 13:50 wei2912 not that lol 13:51 VanessaE "loads of people"?? 13:51 VanessaE there's only you and I on the server now 13:51 wei2912 i'm saying 13:51 wei2912 there's a high possibility you are at the opposite side of the world 13:51 wei2912 (not minetest, literally) 13:51 VanessaE OH 13:51 VanessaE right 13:51 VanessaE that's likely the problem then 13:52 VanessaE you're being throttled. 13:52 wei2912 lol 13:52 VanessaE just not directly at your modem/router but somewhere between there and here 13:52 VanessaE suggest you find a server somewhere outside of .pl ;-) 13:52 Voltaire Do you know if the networking stuff uses UDP or TCP? 13:53 wei2912 Voltaire: both 13:53 VanessaE UDP I think 13:53 wei2912 think the wiki says to enable both 13:53 VanessaE wei2912: is your CPU burning up yet? ;) 13:53 wei2912 lol 13:53 wei2912 VanessaE, hmm 13:53 rubenwardy Mw Ha Ha Ha! 13:53 wei2912 somewhat 13:53 VanessaE rubenwardy: please rebuild the bridge north of the water pyramid on redcrab:30401. you own it so I can't fix it :-) 13:55 Voltaire gtg 13:55 Voltaire cya! 13:55 VanessaE bye 13:55 wei2912 wth is it at over 3Ghz? 13:55 wei2912 supposed to be governer powersave 13:56 VanessaE wei2912: worldedit. 13:56 wei2912 okay minetest had an exception 13:56 wei2912 lol 13:56 VanessaE 62822 nodes replaced. next command coming up 13:56 wei2912 reconnect :P 13:56 wei2912 you turned the whole land into sand 13:57 VanessaE yup, desert sand. next command will finish that job 13:57 wei2912 VanessaE, you aren't even connected 13:58 wei2912 i restarted the server :P 13:58 VanessaE oh so I see ok 14:00 VanessaE /time 6000 plz :-) 14:01 wei2912 argh crashed again 14:01 wei2912 due to some unknown blocks 14:01 wei2912 leafdecay? 14:01 VanessaE are you sure this is the latest minetest? 14:01 wei2912 yes 14:01 VanessaE the crash-on-unknown-blocks is supposed to have been fixed in -git 14:01 wei2912 0.4.2rc-1 14:01 VanessaE nononono 14:01 wei2912 VanessaE, no there wasn't any crash 14:01 VanessaE 0.4.2-rc1 is out of date. 14:01 wei2912 oh? 14:01 wei2912 argh 14:01 VanessaE get latest -git and compile it 14:03 wei2912 VanessaE, okay 14:04 VanessaE sowwy :-) 14:04 wei2912 lol 14:04 VanessaE you run win or linux? 14:04 VanessaE I forgot 14:05 wei2912 linux 14:06 VanessaE wanna play with my mipmap+anisotropic builds? :-) 14:06 VanessaE texture filtering that is. http://minetest.net/forum/viewtopic.php?pid=39686#p39686 14:06 wei2912 VanessaE, ? 14:06 VanessaE these were built from -git a couple of days ago 14:07 wei2912 what's that for? 14:07 VanessaE if you have a good card and you're using better-than-16px textures, the difference is amazing 14:07 VanessaE car = video card 14:07 VanessaE card* 14:07 wei2912 oh 14:07 wei2912 okay 14:07 wei2912 VanessaE, just install the deb file? 14:07 VanessaE otherwise just go to the usual github sources and compile from there :-) 14:07 wei2912 i have a feeling there's something more 14:08 VanessaE sudo dpkg -i file.deb; sudo apt-get -f install 14:08 VanessaE (you might see errors on the dpkg command, the -f install should fix them) 14:08 wei2912 okay 14:08 wei2912 i assume it installs your version of minetest? 14:08 VanessaE these are amd64 builds so you need to be running amd64 ubuntu of course 14:09 VanessaE yep, I run the one without trilinear turned on (the first link) 14:09 wei2912 oh 14:09 wei2912 hmm think i won't mess with it lol 14:10 VanessaE ok screw it then. :-) go compile it from sources :-) 14:13 wei2912 VanessaE, so how do i compile it? 14:13 wei2912 c++ noob here 14:13 VanessaE https://github.com/celeron55/minetest/blob/master/README.txt#L78 14:13 VanessaE just follow those instructions. they're dead easy 14:14 wei2912 VanessaE, i mean the edited files 14:15 VanessaE oh, eh don't worry about those tweaks, just compile it straight from source. 14:15 wei2912 ah damn 14:15 VanessaE stick to vanilla for now. 14:15 wei2912 i think 14:15 wei2912 the world got wiped out? 14:15 wei2912 wth 14:15 wei2912 ah nvm 14:15 wei2912 we can always reconvert it :P 14:16 wei2912 @VanessaE 14:22 wei2912 VanessaE, does it work? 14:22 wei2912 doesn't seem like 14:23 VanessaE it takes time :-) 14:23 VanessaE worldedit is good but it's no speed demon :-) 14:23 wei2912 VanessaE, are there any map barriers? 14:24 VanessaE dunno, I'm waiting for the command to finish :-) 14:25 wei2912 doesn't seem as if it started at all 14:25 wei2912 redo? :) 14:25 VanessaE Ah, it just finished 14:26 wei2912 it should tell me when it finishes 14:27 wei2912 there're patches of green areas 14:27 VanessaE yep I see it. looks like it didn't do the whole job 14:27 wei2912 maybe we can do this tmr? 14:27 wei2912 gtg soon 14:27 VanessaE yeah, nuke this world and we'll tackle it tomorrow. 14:28 VanessaE by then cornernote will show up and we can pick his brain 14:28 wei2912 lol 14:28 wei2912 nuke this world? 14:28 VanessaE yeah 14:28 VanessaE delete it. 14:29 VanessaE let's do this the right way, and worldedit ain't it :-) 14:30 wei2912 VanessaE, lol 14:30 wei2912 agreed 14:30 wei2912 btw where do i put your texture pack? 14:30 VanessaE anywhere you want. 14:30 VanessaE edit ~/.minetest/minetest.conf to point ot it 14:30 VanessaE texture_path = /path/to/pngs 14:30 youbi Hi 14:30 VanessaE (er, jpgs now but same diff) 14:31 wei2912 VanessaE, oh 14:31 VanessaE hi youbi 14:31 wei2912 okay thanks 14:31 wei2912 got the highest resolution 14:31 wei2912 lol 14:31 youbi Is it possible to go down on a Ladder ? 14:31 VanessaE youbi: press 'e' 14:31 youbi Oh. I bound e to right :/ 14:31 wei2912 lol 14:32 youbi Is it the same key for sneak ? 14:32 VanessaE well 'e' is normally 'fast' also 14:32 youbi Ok 14:32 wei2912 think 'e' is down in fly mode 14:33 VanessaE 'e' is down in fly mode. in walk mode it's down on a ladder or run otherwise 14:33 youbi Oh. There is no entry for this one in the menu for binding keys. 14:34 youbi Maybe should i look to minetest.con.example 14:34 VanessaE I forget the name of the keybinding; I leave mine at their defaults. 14:35 youbi Ok 14:37 VanessaE sfan5: can you add a function to worldedit where it can be made to look for a particular node around that which is being changed by the //replace command? 14:37 youbi Oh. This is strange. The keybinding is called “use” 14:37 VanessaE e.g. only replace if the node to be replaced is, say, within a couple of nodes of air or water or whatever 14:42 wei2912 argh VanessaE 14:42 wei2912 you didn't include the nyan cat textures 14:44 VanessaE of course not 14:44 VanessaE nyancat is copyrighted. 14:44 wei2912 lol 14:45 VanessaE and besides, the game already has it and it wouldn't be any better since my textures are supposed to be photorealistic. 14:45 wei2912 yay 14:45 youbi Go paint your own cat with rainboz’s colors 14:45 wei2912 got back the normal hand wield 14:45 wei2912 VanessaE, i'll remove some of your textures 14:45 wei2912 most of them i love 14:45 VanessaE wei2912: don't like mine? :((((((( 14:45 wei2912 some of them i hate 14:45 wei2912 lol 14:45 VanessaE why??? 14:45 wei2912 well actually 14:45 wei2912 the only thing i hate is hand wield 14:46 wei2912 lol 14:46 VanessaE what's wrong with it 14:46 wei2912 looks weird 14:46 wei2912 i prefer a box 14:46 VanessaE meh 14:46 wei2912 the rest are awesome 14:46 VanessaE I need a better one asmittedly 14:46 VanessaE admittedly 14:46 VanessaE you know what? 14:46 VanessaE stand by. 14:46 wei2912 yes? 14:46 wei2912 okay 14:49 VanessaE in a few minutes I'll upload a new one 14:50 wei2912 hmm 14:50 wei2912 gtg now... 14:50 wei2912 VanessaE, see you tmr 14:50 VanessaE my husband provided his hand for the purpose :-) 14:50 VanessaE NOOOO!! 14:50 wei2912 thanks for helping out today 14:50 wei2912 lol 14:50 * VanessaE staples wei2912's pants to the chair 14:50 wei2912 VanessaE, provided his hand? 14:50 VanessaE *nod* 14:52 VanessaE damn it. 14:59 NekoGloop that was odd... 15:00 NekoGloop hello calinou 15:03 NekoGloop RBA, hello 15:10 NekoGloop ... anyone? lol 15:10 VanessaE hey 15:10 VanessaE what was odd? 15:10 NekoGloop couldnt connect to freenode 15:10 NekoGloop it acted like the server was down 15:10 VanessaE huh. 15:11 NekoGloop "minetest.exe has encountered a problem and needs to close. We are sorry for any inconvience." screw you too. 15:12 rubenwardy lol 15:13 NekoGloop technic mod music player is awesome 15:14 NekoGloop large mese pickaxe so OP 15:16 NekoGloop VanessaE: whatcha up to? 15:16 VanessaE working on the wield hand in my texturepack 15:16 NekoGloop i see 15:17 NekoGloop too bad we cant define shapes for those, eh? 15:17 VanessaE yeah 15:17 NekoGloop hm.. 15:18 NekoGloop can a "cooking" recipe require multiple of an item? 15:18 NekoGloop i.e. "technic:copper_dust 2" 15:18 VanessaE no 15:18 VanessaE but it can output multiples 15:18 NekoGloop you sure about that? 15:18 VanessaE yup 15:19 NekoGloop have you personally tried it? 15:19 VanessaE in unified dyes, 1 stone in = 10 titanium dioxide out 15:19 VanessaE I tried the other way with a different material. didn't work 15:19 NekoGloop hmmm... 15:19 NekoGloop hold on a sec 15:21 VanessaE you can't, for example, do 6 glass bottles -> 1 glass block 15:21 VanessaE (you have to craft them into some single, intermediate material first) 15:22 bas080 Hey VanessaE, you called me... whatsup? 15:23 VanessaE bas080: see your msg in the forums re: jungle trees 15:23 bas080 To use jungletree from default 15:23 VanessaE yes 15:23 NekoGloop i agree 15:23 VanessaE you break stuff by using your own node 15:24 bas080 What about another tree which is a bit smaller and has that node. 15:24 VanessaE everyone expects the in-game trees (which are still defined byw) 15:24 VanessaE sure, you could register a second node, just don't call it a jungle tree :-) 15:24 VanessaE maybe call it a cypress or something 15:25 NekoGloop make jungletrees obtainable :D 15:25 VanessaE those are thin and grow in the environment where your jungle trees currently grow 15:25 VanessaE e.g. near water 15:25 VanessaE hm, cypress is a conifer. 15:25 VanessaE ok call ti something else 15:26 NekoGloop hmm... 15:26 VanessaE bas080: wait. 15:26 bas080 ok. but when digged it does give jungletree 15:26 VanessaE bas080: make both types jungle trees. 15:26 VanessaE 1 node thick or 2x2, and make a third node for the textures you use now 15:26 VanessaE so your jungletree mod makes three types of jungle trees 15:27 bas080 you want me to turn it around. 2 using default jungletree node and one with my own node. 15:27 VanessaE yes 15:28 NekoGloop make one mod with jungletree, then another with this other tree 15:28 VanessaE naw keep all three in the same mod - they're all related anyway 15:28 NekoGloop use snow mod's method of generating pine trees to generate your trees 15:28 NekoGloop just change the shape & size of the tree it generates 15:28 bas080 I'm not using perlin. I want habitats. 15:28 bas080 I will however improve the habitat function. 15:28 NekoGloop nonono 15:29 NekoGloop i mean the way it makes the trees themselves 15:29 NekoGloop currently you use saplings, no? 15:29 bas080 NekoGloop, your completely right. In the forum post i also mention this. 15:29 bas080 Still working on it. 15:30 NekoGloop just grab the pinetree code and modify the actual spawning part of it 15:30 NekoGloop also change the size & shape as i said before 15:30 bas080 The size and shape is already variable. 15:31 NekoGloop well then make it use it 15:31 VanessaE bas080: to keep the trees away from desert, make this test immediately before you spawn a tree: 15:31 bas080 ***Bas080 thinks NekoGloop should use eyes 15:31 NekoGloop .;.. 15:32 VanessaE if (minetest.env:find_node_near(POSITION, RADIUS, {"default:desert_stone", "default:desert_sand"}) == nil ) then spawn a tree 15:32 NekoGloop I'm talking about taking the pinetree code and making it use your variable 15:32 VanessaE position = the coordinates where the tree will be put, radius being how far you want to stay away from the desert 15:33 bas080 Yes, but the little pinetrees spawn using perlin noise. I don't want that. i want them to spawn near certain nodes and away from others. https://github.com/bas080/habitat 15:33 NekoGloop my gripe with technic is that you can double the amount of ingots you get 15:33 bas080 The github contains the function that gives me that possibility 15:33 NekoGloop bas080: for god's sake man, you're as dense as rba 15:33 VanessaE bas080: the above find_node_near can help with that 15:34 VanessaE bas080: you can use it to look for water as easily as to avoid desert or another node 15:34 PilzAdam Hello everyone! 15:34 VanessaE but you can do that *inside* a perlin noise biome 15:34 VanessaE hey PilzAdam 15:34 bas080 VanessaE, the code already uses that exact function to check if near a certain node. Now i have to use it to check if it is far enough from "anti-habitat nodes. 15:34 VanessaE ok :-) 15:34 NekoGloop anyway back to fiddling with mesecons 15:35 PilzAdam Imm1bO&Pa 15:35 PilzAdam oooops 15:35 VanessaE ah now we know PilzAdam's root password!!! 15:35 VanessaE :D 15:36 NekoGloop lol 15:36 PilzAdam that isnt my password 15:36 bas080 yeah right.... 15:36 VanessaE suuuuuure ;) 15:36 VanessaE bas080: you will still need to limit where in the map you spawn your jungle trees, and you need perlin for that 15:37 VanessaE if you don't you'll end up removing the ability spawn papyrus 15:37 VanessaE and flowers:seaweed 15:37 VanessaE both spawn near water 15:38 rubenwardy lol 15:38 VanessaE rubenwardy: you haven't answered me :-) 15:39 bas080 that shouldn't be an issue. If it is taken by another plant the trees cannot spawn on that location. 15:40 bas080 However if jungletrees are placed before it could influence the spawning of such plants. 15:40 VanessaE yeah but if the trees spawn too densely there's no room for papyrus and seaweed to grow :-) 15:40 sfan5 21<VanessaE>21 sfan5: can you add a function to worldedit where it can be made to look for a particular node around that which is being changed by the //replace command? 15:41 sfan5 Y U NO USE the api to write the command as extra mod 15:41 sfan5 ? 15:41 VanessaE because I'm lazy ;-) 15:41 sfan5 meh 15:41 bas080 Unless other plants spawn before that time Then the trees won't spawn on the same location. I could also make certain plants a anti-habiat. Avoiding the trees spawning over such plants. 15:41 VanessaE naw 15:41 NekoGloop ohai sfan5 :) 15:41 VanessaE don't do that 15:42 NekoGloop i now have a micrcontroller acting as a blinky plant 15:42 * VanessaE wonders why rubenwardy is ignoring her :( 15:42 rubenwardy sorry 15:42 VanessaE NekoGloop: cool, now make it cycle :-) 15:42 rubenwardy what? 15:42 NekoGloop i dont think that's possible but I'll try 15:43 VanessaE rubenwardy: the map generator bug that wiped out the spawn on redcrab:30401 also damaged the bridge north of the water pyramid 15:43 VanessaE you own that, so I can't fix it :-) 15:43 rubenwardy please can you repeat question 15:43 VanessaE that ^^ is the question :-) 15:44 VanessaE go rign onto redcrab.suret.net:30401 and go to {136,30,199} 15:44 VanessaE sign* 15:44 VanessaE your bridge is damaged :-) 15:44 VanessaE NekoGloop: I'm sure there's a way 15:44 NekoGloop i think ive got it 15:44 NekoGloop but i thought the same three times last night but didnt get it so... 15:44 VanessaE NekoGloop: but to be fair, the redstone one was using that miniblocks thing too 15:45 NekoGloop VanessaE: there's a similar thing in redpower 15:45 VanessaE I've seen it 15:45 NekoGloop that's just the best example i could find :) 15:45 VanessaE looks like a guitar pick rotating around 15:45 NekoGloop yes it does 15:45 NickHere_ I'm afraid to change the Mesecons mod to something more realistic, even if I did have Lua knowledge 15:46 VanessaE NickHere_: define "more realistic" 15:46 VanessaE mesecons is always open to new ideas 15:46 * VanessaE is one of the developers thereof. 15:46 NickHere_ Copper wires, such like this 15:46 VanessaE also sfan5, khonkhortisan, and of course the main other is jeija 15:46 VanessaE other? author. 15:46 NickHere_ Things that take Minecraft in a new direction 15:47 NickHere_ oops, minetest 15:47 VanessaE NickHere_: the technic mod has low and high power copper wires. 15:47 NickHere_ Oh, I'm nickhere again 15:47 NickHere_ my bad 15:47 NekoGloop 2cool, stop it :3 15:47 VanessaE oh hey 2cool. 15:47 VanessaE so yeah 15:47 VanessaE we've got wiring covered :-) 15:47 NekoGloop i knew it was 2cool 15:48 VanessaE but if you want mesecons to look more realistic, all you need is textures. 15:48 _2cool4me4_ Yeah... 15:48 VanessaE and really 15:48 VanessaE all you gotta do is a hue/saturation shift 15:48 _2cool4me4_ That is true.... 15:48 VanessaE what's yellow, push it toward orange-pink 15:48 NekoGloop heh 15:48 _2cool4me4_ Hmm 15:48 NekoGloop i broke a micrcontroller \:D/ 15:49 VanessaE NekoGloop: :D 15:49 _2cool4me4_ What did you do? 15:49 NekoGloop i made a nested if-clause 15:49 VanessaE he overheated it :-) 15:49 NekoGloop apparently that isnt supported yet 15:49 NekoGloop nonono 15:49 NekoGloop i didnt overheat it 15:49 _2cool4me4_ do I have to take a bad neko bad break? 15:49 NekoGloop it no longer recognized itself as a microcontroller 15:49 VanessaE NekoGloop: wtf? file a bug 15:49 VanessaE including the code 15:50 VanessaE jeija needs to know this 15:50 NekoGloop i already broke the micrcontroller, i couldnt access the code anyway 15:50 VanessaE do you remember what you wrote? 15:50 NekoGloop i'm sure he knows what a nested iof-clause is though 15:50 _2cool4me4_ I had an interesting idea while golfing today 15:50 NekoGloop if-clause* 15:51 bas080 http://dl.dropbox.com/u/419967/Screenshot%20-%2008282012%20-%2005%3A49%3A49%20PM.png 15:51 _2cool4me4_ Mesecons should have a wiki, especially for uscript 15:51 bas080 Papyrus is still there 15:51 bas080 Even with the plants mod installed. 15:51 VanessaE bas080: of course. but jungletrees grow thicker 15:52 NekoGloop after(2, "if(A) on(B) off(A)>if(B) on(C) off(B)>if(C) on(D) off(C)>if(D) on(A) off(D);;;;") 15:52 bas080 Good point. the 2x2 tree may consume some nodes. 15:52 VanessaE yup 15:52 bas080 Could avoid but letting jungles spawn a bit further from the water source 15:53 NekoGloop VanessaE, my code is above 15:53 VanessaE I think max 15m from the water is good 15:53 VanessaE with more, denser tree growth up to maybe 1 node from the water's edge 15:54 NekoGloop hello? do you know what was wrong lol 15:54 bas080 Also, is there a descent way of letting certain mods load before others. or make some generate function perform before the other one... I do notice the snow and my plants mod conflicting 15:54 VanessaE bas080: no :( 15:54 VanessaE only if you depend one on another :( 15:54 bas080 Basicly my plants spawn on grass and then the snow mod can't make it snow node 15:54 VanessaE NekoGloop: I don't see why that should work. weird. 15:54 bas080 ok.. but some people don't want the snow mod... 15:55 VanessaE NekoGloop: file an issue against jeija's github repos with that code so we don't lose it 15:55 bas080 make a description that when snow mod installed you should depend it in the plants mod. 15:55 bas080 Does the snow mod perform before plants? 15:55 bas080 when do that? 15:56 VanessaE bas080: you could check for the presence of the snow mod in your plants mod, and make a plant turn to snow if surrounded by it 15:56 VanessaE either that or the snow mod will have to 15:57 bas080 Good idea! But that sounds like an abm..... i think that's a hacky fix 15:57 VanessaE yeah but we have no better way :-/ 15:57 VanessaE maybe make the plant "die" first (turn to dry shrub) and then turn to snow after that 15:57 rubenwardy ok 15:58 rubenwardy thanks VanessaE 15:58 bas080 can't the generate function have depth or priority argument... 15:58 VanessaE you're welcome :-) 15:58 VanessaE bas080: dunno, I usually check the coordinates of a proposed spot before spawning there if I need such a thing 15:59 bas080 makes sense, but in the case of plants spawning in snow biome i can't check for dirt with snow nodes because when they spawn there are none yet because snow loads later. 15:59 bas080 What is the order of mod loading? Alphabetically? 16:00 VanessaE randomly I think :-/ 16:00 NekoGloop alphabetically unless depends.txt has anything to say about it 16:00 VanessaE probably in order of creation date 16:00 NekoGloop so it may seem random but its not 16:00 VanessaE depends on your system and how they show up in the list the game makes 16:01 VanessaE NekoGloop: you sure about that? 16:02 VanessaE bas080: sure snow might load later, but your plants code runs all the time doesn't it? 16:02 VanessaE you can still check for the presence of snow before spawning a plant, whether snow loads first or not 16:02 bas080 VanessaE, only on on map generate 16:03 VanessaE oh you spawn plants on map generate and not with an abm 16:03 VanessaE ? 16:03 NekoGloop https://github.com/Jeija/minetest-mod-mesecons/issues/37 16:03 bas080 Yes, i don't use abm's 16:03 NekoGloop look i'm the 37th issue 16:03 VanessaE bas080: ah.. um... 16:03 VanessaE bas080: do it the hacky way then :D 16:04 bas080 It makes sure the map has an initial set of plants when generating. 16:04 bas080 what should i do hacky? 16:05 VanessaE use an abm to replace plants with snow if there's say 3 or more snow nodes next to it 16:05 VanessaE (that way stuff near the edges of the snow might still occasionally have a plant anyway) 16:05 bas080 Or just give mod installer the instructions to depend snow mod. 16:06 NekoGloop and I'm completely ignored 16:06 VanessaE meh 16:06 VanessaE NekoGloop: I saw it 16:06 NekoGloop first thing i do with my github account noone cares abotu :) 16:07 NekoGloop stairsplus is AWESOME for making parkour :3 16:08 VanessaE stairsplus sucks because Calinou replaces default stairs with his own, :D 16:08 NekoGloop heh 16:08 VanessaE (instead of just overriding the default definition with an equal version with a better recipe yield) 16:09 bas080 VanessaE, I use abm's for different things. I do ofcourse use abm's :P 16:09 VanessaE morning keegan 16:09 Keegan hey 16:09 VanessaE bas080: better than me, I use them for everything because I don't yet understand the map generator :) 16:10 Keegan what is map seeds? 16:10 VanessaE a map seed is a number used byt he game to decide how to generate amap 16:10 VanessaE it is used the start the random number generator 16:11 Keegan so if i put 0 it wont generatot 16:11 VanessaE since computers don't generally make truly random numbers, they have to be generated some rather complex math 16:11 VanessaE oh it probably will 16:11 VanessaE generated by* 16:14 NekoGloop screw this internet 16:14 _2cool4me4_ Yep 16:16 NekoGloop well i think i kinda caused it 16:16 NekoGloop fire mod, screw you 16:17 bas080 http://minetest.net/forum/viewtopic.php?pid=40015#p40015 16:18 NekoGloop good idea 16:18 NekoGloop make linked portals 16:19 NekoGloop rightclicking lets you link two of them with a unique ID 16:19 NekoGloop lol must have cake 16:20 _2cool4me4_ I must be really dumg 16:20 NekoGloop THE CAKE IS A LIE!! \:D/ 16:20 _2cool4me4_ I made a microcontroller, didn't know why it woudn't work, and realized I didn't program it 16:21 NekoGloop heh 16:21 _2cool4me4_ Now I has half adder 16:21 VanessaE hahaha 16:21 VanessaE FAIL :-) 16:22 NekoGloop bas080: the cake is a lie 16:22 _2cool4me4_ Now, to make it a full adder 16:23 bas080 ***bas080 says "is it?" in robot voice 16:23 Keegan whatca guys doing 16:23 NekoGloop idk is it? i havent watched that part of the portal videos yet :) 16:24 NekoGloop http://www.youtube.com/watch?v=_Umd-2moT3Y&feature=related 16:24 bas080 NekoGloop, plz go play it if you can. 16:24 NekoGloop cant 16:24 NekoGloop i cant afford a headset, you think i can afford portal? 16:25 VanessaE pirate it? :-) 16:25 NekoGloop nope 16:26 _2cool4me4_ Bad Vanessa, Bad 16:26 bas080 NekGloop, Apparently you can afford a computer.... download the 3d bleuprints of sennheisers latest serries and build an opensource 3d printer. 16:28 NekoGloop vanessae: flowers needs selection boxes 16:28 VanessaE a 3d printer in mesecons would be cool 16:28 VanessaE NekoGloop: your copy is out of date. 16:28 NekoGloop heh 16:28 VanessaE I added good selectboxes in the last update. 16:28 NekoGloop ofc it is 16:28 NekoGloop you use github 16:28 NekoGloop as soon as i download its out of date 16:28 VanessaE LOL 16:28 VanessaE not my fault you can't check on my stuff every 5 minutes :D 16:29 bas080 NekoGloop, that's why i use RSS feeds 16:29 _2cool4me4_ I still don't understand the binary system :( 16:29 VanessaE _2cool4me4_: how do you mean? 16:29 VanessaE binary's easy 16:30 VanessaE 1+2+4+8+16+32+64+128 16:30 _2cool4me4_ But the math leading to it isn't 16:30 _2cool4me4_ When you're working with mesecons 16:30 bas080 what part don't you get? The on or the off part? 16:30 VanessaE put those numbers in reverse order and you've got bits. 16:30 _2cool4me4_ bas080: That was low 16:30 NekoGloop low yet effective blow 16:30 VanessaE bas080: no, he doesn't get the high-Z part ;-) 16:31 _2cool4me4_ I have what I think is a full adder now... 16:31 bas080 _2cool4me4_ , :P 16:35 * NekoGloop pokes #minetest for signs of life 16:36 VanessaE #minetest pokes NekoGloop back in a random place 16:36 NekoGloop heh 16:37 _2cool4me4_ Two half adders connected like this: http://tinypic.com/r/amfn85/6 make af full adder? 16:37 VanessaE _2cool4me4_: that's similar to what I did, 16:37 VanessaE depends on your code but yeah 16:37 _2cool4me4_ oh, this is the code: off(C,D)if(A~B)on(C);if(A&B)on(D);: Half-Adder A and B are inputs, C and D are outputs 16:37 VanessaE for my half-adder, I did A and B ans inputs, C as carry, D as output 16:38 VanessaE you don't need on/off/if() 16:38 VanessaE use sbi 16:38 VanessaE sbi(C, A&B)sbi(D, A~B) 16:38 _2cool4me4_ It's not my code 16:38 VanessaE that's a half-adder 16:38 _2cool4me4_ is sbi faster? 16:38 VanessaE I think so yeahj 16:39 _2cool4me4_ interestingly enough, I think it is too 16:39 VanessaE so you put two µC's down with that code. One gets switches on A and B, C is carry output and connects to C on the other. D connects to A on the other, and carry in connects to B. Final sum is on D on the second µC 16:40 VanessaE the two C's that are connect together is the final carry output of the adder. 16:40 VanessaE the D on the second µC is your final sum output 16:40 NekoGloop oh and a switch cant be an output 16:40 NekoGloop jsut sayin' :) 16:41 _2cool4me4_ Neko, I knew that 16:41 VanessaE so like this: 16:41 VanessaE In 16:41 VanessaE | 16:41 VanessaE In-- µC -- 16:41 VanessaE | | 16:41 VanessaE | | 16:41 VanessaE CI-- µC --*------CO 16:41 VanessaE | 16:41 VanessaE Sum 16:41 VanessaE CI = carry in, CO = carry out 16:41 VanessaE (use a fixed-width font to view that) 16:42 khonkhortisan or you lose 1000 internet points 16:42 NekoGloop good thing webchat uses a fixed width :) 16:42 _2cool4me4_ You meant that C went to A, correct? 16:43 khonkhortisan if you were looking north A and B are in, C connects to C, D connects to B. 16:45 _2cool4me4_ This touchpad is hurting my fingur... 16:45 NekoGloop heh 16:45 RBA kick it 16:45 NekoGloop get a mouse then 16:45 NekoGloop ohai RBA :3 16:45 _2cool4me4_ Touchpad is ceramic heater 16:46 RBA whatever, just kick 16:46 _2cool4me4_ Oops, overheated 16:46 * NekoGloop gives RBA a cokie 16:47 RBA oh thx 16:47 * _2cool4me4_ explodes 16:47 khonkhortisan don't eat the wafer-thin dinner mint 16:47 _2cool4me4_ ITS A LIE 16:47 NekoGloop THE CAKE IS A LIE!!! 16:47 khonkhortisan I add in some port forwarding to the router, then it doesn't save nor apply 16:48 RBA shut the duck up. cake was tasty 16:48 khonkhortisan you can only see through a portal so many times 16:48 NekoGloop heh 16:48 RBA maybe matrix is just cheatin you 16:48 NekoGloop SPAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCCCCCCCCCEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!! :3 16:49 VanessaE ok sorry for the delay 16:49 VanessaE yeah in my diagram, the A input is up. 16:49 _2cool4me4_ I messed up this adder, I thing 16:49 _2cool4me4_ I'm such a screw-up 16:49 VanessaE let's see a screenshot 16:49 VanessaE (a new one) 16:50 _2cool4me4_ Does a third switch go anywhere? 16:50 VanessaE no 16:50 _2cool4me4_ then I got it right 16:50 VanessaE here, gimme a sec and I'll make one 16:50 RBA my sister made me today think of human inteligence 16:50 RBA i gave her some pickles 16:51 bas080 in an on or an off way? 16:51 VanessaE _2cool4me4_: only if you want to simulate a carry input from a previous adder, then a switch would go on the carry-in line 16:51 RBA and asked her a few days after if he tried them 16:51 VanessaE oh and in my diagram, A is to the left, not up. :-) 16:52 RBA she told me then, well, they were sauer 16:53 RBA i just collapsed 16:53 RBA i made sauer pickles, what a pity 16:55 VanessaE _2cool4me4_: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_1848106691.png 16:55 NekoGloop i made a super compact combination lock 16:55 VanessaE note the code on shown on the left 16:55 VanessaE put that into both µC's 16:55 NekoGloop you will -not- see anything similar in minecraft :3 16:56 VanessaE and yes the µC's are blurry, because I'm using my AF+MM+trilinear build but still using the old µC textures 16:56 NekoGloop i think it could be more compact than what i have... 16:56 NekoGloop anyone wanna see? 16:57 VanessaE NekoGloop: cool, sure 16:57 RBA niiiiice 16:57 NekoGloop lemme get it opened up then make a screenshot 16:57 VanessaE RBA: what? 16:57 RBA the screenshot 16:57 _2cool4me4_ http://tinypic.com/r/1himd/6 16:57 VanessaE og 16:57 NekoGloop note to self: do not use talinite blocks to make example mesecon things 16:57 VanessaE oh 16:57 RBA im not playin with mesecons yet 16:58 RBA im not playin at all in fact 16:58 VanessaE NekoGloop: not bad 16:58 khonkhortisan there's a hole in the ground 16:58 _2cool4me4_ I know 16:58 VanessaE RBA: still fighting it out with that pseudo-multithread idea? :-) 16:59 RBA now? i just fixed 40 yrs old lamp for my neighbour 16:59 RBA and its workin now 16:59 RBA took 3hrs 17:00 NekoGloop what 17:00 RBA now eaten, and will take a nap 17:00 NekoGloop i didnt upload any screenshots yet... 17:00 khonkhortisan you can fix an antique drawer with elmer's glue 17:00 khonkhortisan VanessaE was expecting a screenshot from you so when a screenshot showed up it was from you 17:01 RBA i havent told that the neigbour is 'she' 17:01 RBA anyway, fixed the problem ;) 17:02 NekoGloop omploader is being stupid :/ 17:02 khonkhortisan does anyone realize they made their sbi() backwards _after_ making a grid of µcs? 17:03 khonkhortisan *anyone else 17:03 NekoGloop i did that 17:03 NekoGloop http://tinypic.com/r/fyg1ef/6 pic #1 17:03 khonkhortisan this character I accidentally made is too small ℠17:04 _2cool4me4_ NekoGloop: that is too huge 17:04 NekoGloop hm? 17:04 NekoGloop what makes you think so? 17:04 khonkhortisan what kind of blocks are those? 17:04 NekoGloop do it smaller, i dare you 17:04 _2cool4me4_ That is your adder, isn't it? 17:04 NekoGloop no its a combination lock 17:04 * _2cool4me4_ is embarrased now 17:05 khonkhortisan use smallblock mesecons, it'll be smaller :) 17:05 NekoGloop khonkhortisan: talinite from gloopores. it gives off light, so its useful. 17:05 NekoGloop http://tinypic.com/r/20hvgva/6 and pic #2 17:06 khonkhortisan the problem with that is you'll forget to reset it after you open the lock and the spies will discover your encryption method and you'll lose the war 17:06 NekoGloop its a start :) 17:07 khonkhortisan you need a re-combo button so it's not the same every time 17:07 khonkhortisan SM: ℠17:08 NekoGloop or a pressure plate on the other side, and a switch to buttons for the input 17:15 NekoGloop hello phitherek_ 17:15 Phitherek_ hi NekoGloop 17:15 NekoGloop I'm messing with mesecons again \:D/ 17:15 Phitherek_ nice :) 17:15 NekoGloop pushing microcontroller till they error \:D/ 17:16 Phitherek_ :D 17:16 * VanessaE is working on the photorealistic µC textures now 17:16 khonkhortisan don't do too much, they'll overheat 17:16 NekoGloop well overheating is no problem 17:16 NekoGloop i'm using creative 17:16 bas080 NekoGloop, plz make talinite glow when dark. 17:16 khonkhortisan it is if you have a whole grid of them 17:16 bas080 or when in dark cave 17:17 khonkhortisan ? it doesn't matter if you're in creative or survival, they still work after overheating 17:17 NekoGloop bas080: the ore itself? 17:17 bas080 NekoGloop, yes :) 17:17 NekoGloop nope 17:17 bas080 :( 17:17 khonkhortisan it just barely glows so you can't see it until it's purified 17:17 bas080 ok... that makes sense! 17:17 NekoGloop fine 17:18 NekoGloop i need to update gloopores soon anyway 17:18 NekoGloop (i forgot something in the fixes last) 17:19 bas080 :D 17:20 NekoGloop heh 17:20 NekoGloop dont expect it anytime soon 17:20 NekoGloop im busy \:D/ 17:21 NekoGloop oh and talinite is bright enough to fool technic's and mesecon's solar panels 17:21 NekoGloop for technic it must be on top of the solar panel though 17:22 khonkhortisan so if you block it while in a cave you can have a private solar-powered underground circuit 17:22 NekoGloop yup 17:22 NekoGloop even at night 17:22 NekoGloop rba apparently didnt add that check 17:23 khonkhortisan huh. If mesecons isn't power but logic, why does it have solar panels? 17:23 NekoGloop so that you can have lights turn on only at night (with a mesecon torch as well) 17:23 khonkhortisan oh. As a light sensor. 17:23 NekoGloop yup 17:24 VanessaE there, microcontroller HDX images are fixed. 17:24 khonkhortisan don't even need the torch, just NOT a lamp and panel together 17:24 VanessaE now to tackle the 'receiver' images 17:24 NekoGloop VanessaE: have you added gloopores, gloopblocks & toolsizes support? 17:25 VanessaE no 17:25 NekoGloop too much work? :3 17:25 VanessaE no, just hadn't occurred to me ;D 17:25 NekoGloop now it has \:D/ 17:25 VanessaE nope, it hasn't :D 17:26 * NekoGloop hits vanessae's head with a hammer 17:26 NekoGloop now has it? :3 17:26 * VanessaE falls over, dead X.X 17:26 NekoGloop heh 17:26 * NekoGloop uses a pheonix down on vanessae 17:27 NekoGloop there all better :3 17:27 youbi Did someone fixed (approximatively) the bug with miniatures in inventory ? 17:28 VanessaE youbi: no, sorry :( 17:28 VanessaE the main developer is on break for a while. 17:28 NekoGloop khonkhortisan: why? 17:28 youbi Oh :( 17:29 khonkhortisan because your name is the same color as vanessa's and I right-clicked on your name to try to change the color and found a send file button 17:29 youbi This is quite hard to play without seeing all materials in inventory. 17:29 NekoGloop ? 17:29 NekoGloop i didnt get a file :P 17:29 khonkhortisan huh. 17:29 VanessaE youbi: did you try changing the video driver in minetest config? 17:30 VanessaE that sometimes helps 17:30 youbi And if i use another texture pack, should it fix the problem ? 17:30 youbi Oh 17:30 VanessaE no, a texture pack won't fix it. 17:30 NekoGloop http://www.youtube.com/watch?feature=endscreen&v=cMJYowu3s6A&NR=1 17:30 youbi Ok 17:30 youbi Hm… 17:31 Calinou youbi, you could try starting in fullscreen 17:31 Calinou you have to know your screen resolution first, then in minetest.conf add these lines: 17:31 Calinou fullscreen = 1 17:31 Calinou screenW = 1440 17:31 Calinou screenH = 900 17:31 Calinou this assumes your screen is 1440x900 pixels 17:31 NekoGloop oh look its calinou :3 17:31 Calinou :) 17:31 VanessaE too bad minetest isn't dual-head aware >:-( 17:31 Calinou dual-head? 17:31 * NekoGloop gives calinou a mithril lump :3 17:32 khonkhortisan two monitors 17:32 * Calinou eats the mithril lump 17:32 khonkhortisan or more 17:32 Calinou dual screen is overrated anyway 17:32 Calinou - buggy on linux 17:32 Calinou - buggy on winblows 17:32 Calinou - buggy on any other OS 17:32 khonkhortisan it has to have special rules for everything 17:32 NekoGloop not so buggy on windows 17:33 NekoGloop i've done it previously 17:33 khonkhortisan Do you spawn a window on one display or two? Is fullscreen really fullscreen? Does your mouse get locked to the whole thing or just one screen? 17:33 NekoGloop just one of the monitors shorted out 17:33 khonkhortisan the monitor couldn't handle it it was so buggy 17:33 NekoGloop khonkhortisan: i'll answer in order: one, yes, no 17:34 Calinou khonkhortisan, on windows the fullscreen is fake (irrlicht doesn't support real fullscreen), on linux it is true 17:34 VanessaE Calinou: um, dualhead works perfectly for me 17:34 VanessaE on an ATI card yet. 17:34 khonkhortisan fake as in screen size + window borders = fullscreen? 17:35 khonkhortisan where the borders go off the edge of the screen? 17:35 VanessaE Calinou: and I can't get by with just one monitor, it's too cramped. 17:35 VanessaE so, 17:35 VanessaE ATI +1 17:35 youbi Calinou: i’ll try it, thanks :) 17:35 Calinou ATI has better support for multiscreen, yeah :p 17:35 Calinou my 24" screen is enough IMO 17:35 VanessaE dual 17's here. 17:35 VanessaE 1280x1024 * 2 17:36 Calinou heh, you have more pixels than me :p 1920x1080 * 1 for me 17:37 youbi Oh. With burningsvideo as video driver, i can see all objects in my inventory. 17:37 khonkhortisan 1440x900 like the example here 17:37 VanessaE youbi: try opengl mode 17:37 khonkhortisan should vertical wires be in the creative inventory? 17:38 youbi This is the default mode, and i have the bug with. 17:38 NekoGloop khonkhortisan: only if they are seperate from normal wires (i.e. normal wires dont auto-update into vertical) 17:38 VanessaE youbi: ok try direct3d mode :-) 17:39 youbi Not on Linux. 17:39 VanessaE khonkhortisan: only if they have to be delibertely placed. 17:39 youbi But i try to change the res. 17:39 VanessaE youbi: weird, I use linux and never had that issue. 17:39 Calinou lol burningsvideo 17:39 VanessaE khonkhortisan: if mesecons will automatically route them when you place just any old wire, then no 17:39 khonkhortisan if they didn't have to be deliberately placed, then if you had two rows of insulated mesecons and tried to turn a corner they would cross-wire 17:39 youbi Irrlicht Engine version 1.7.3 17:39 youbi Linux 3.4.9-1-ARCH #1 SMP PREEMPT Wed Aug 15 18:11:01 UTC 2012 i686 17:39 youbi Creating X window... 17:39 youbi Using plain X visual 17:39 youbi Visual chosen: : 33 17:39 youbi This driver is not available in Linux. Try OpenGL or Software renderer. 17:39 Calinou hi harshlinux user 17:39 * Calinou facepalms 17:40 youbi :( 17:40 VanessaE youbi: what graphics? 17:41 youbi 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV280 [Radeon 9200] (rev 01) 17:41 youbi :/ 17:41 youbi Is this bad ? 17:41 VanessaE onboard? 17:41 VanessaE you running opensource or proprietary blob? 17:41 youbi Not 17:41 NekoGloop VanessaE: when using openGL, the textures cycle through in the bottom corner. this does not occur on other drivers. (just a continuation of a semi-argument the other day) 17:41 youbi Hm. 17:42 VanessaE youbi: which one? you have to be using one or the other 17:42 youbi OpenSource, afaik 17:42 VanessaE youbi: ick. :( 17:42 NekoGloop oh god 17:42 NekoGloop burningsvideo is CRAAAAAAAAAAAAAP 17:42 VanessaE youbi: but if that's all that works, use it with the burnigsvideo setting - assuming it works well enough for you 17:42 Calinou +1 17:42 * Calinou is saying: get a real GPU 17:42 Calinou and so the mystery was sloved 17:42 NekoGloop seeing if software works 17:42 Calinou :/ 17:43 Calinou software rendering, lol 17:43 NekoGloop well i dont have a real GPU 17:43 NekoGloop i have a fake one :3 17:44 NekoGloop software rendering = game crash 17:44 NekoGloop ok then... 17:44 NekoGloop i guess i dont have direct3d... 17:46 NekoGloop i do have some kind of decent 3d renderer though, because this screensaver is beautiful 17:47 NekoGloop augh... 17:47 OldCoder Hi, folks. Here's a question that seems interesting. Could I theoretically add conditional compiles to build an IRC client into MT in place of the existing one? 17:48 OldCoder This assumes that I take license-compatible IRC client code from elsewhere 17:48 khonkhortisan instead of the existing in-game chat? 17:48 NekoGloop in theory, yes you could. 17:48 OldCoder Yes 17:48 OldCoder Thanks 17:48 NekoGloop in practice I've no idea :3 17:48 OldCoder It is a possible future enhancement 17:48 OldCoder Practice makes perfect :-) 17:50 NekoGloop http://www.youtube.com/watch?v=HdJFQ8CYZrE&feature=related i would -never- play this 17:54 NekoGloop heh 17:54 NekoGloop video_driver = null 17:54 NekoGloop doesnt work very well 17:56 NekoGloop guess I'm stuck with opengl 18:02 NekoGloop hello 2cool 18:03 _2cool4me4_ Mowing lawn, ran over a fungus, dark purple cloud, waiting until it clears 18:03 _2cool4me4_ true story 18:03 NekoGloop heh 18:05 Calinou opengl FTW anyway :P 18:06 NekoGloop but it does texture glitches 18:06 Calinou not for me 18:06 Calinou #get_a_driver 18:07 Calinou nvidia + nouveau = works 18:07 Calinou nvidia + proprietary = works 18:07 Calinou nvidia on windows = works 18:07 Calinou disabling texture atlas might help: enable_texture_atlas = 0 in minetest.conf 18:07 NekoGloop i did that 18:08 _2cool4me4_ Very dark. rain coming 18:08 _2cool4me4_ Hopefully 18:09 NekoGloop heh 18:10 _2cool4me4_ is VanessaE still here? 18:10 NekoGloop shes always here 18:10 _2cool4me4_ Eh, maybe you guys could help me 18:10 NekoGloop but is she talking, i think not 18:11 _2cool4me4_ on the Earlier built full adder, what are the imputs? 18:11 _2cool4me4_ in decimal 18:11 NekoGloop no idea 18:12 khonkhortisan two horizontal = two vertical, one vertical = two horizontal. Making matter out of nothing. 18:13 _2cool4me4_ wat 18:13 NekoGloop heh 18:13 khonkhortisan I made the recipes wrong 18:13 NekoGloop you messed up recipes? 18:13 NekoGloop derp ninja'd 18:13 khonkhortisan yep 18:13 _2cool4me4_ well, time to go back to mowing lawn 18:13 VanessaE well I am still here, just busy. 18:14 NekoGloop heh 18:14 NekoGloop he already left 18:14 VanessaE I know 18:14 NekoGloop hm... 18:14 NekoGloop ok im getting tired of toolsizes myself :/ 18:15 VanessaE working on a tweak to mesecons 18:15 NekoGloop adds to freakin much to the creative inventory 18:15 VanessaE (just giving those receiver objects that appear opposite a switch their own textures instead) 18:16 NekoGloop heh 18:18 NekoGloop do the same for mesecon torches with the reciever thingy 18:18 VanessaE eh, jeija and I discussed that, we aren't sure what we wanna do with those 18:19 VanessaE (I think it's needed, he's unsure I think) 18:19 NekoGloop its needed 18:20 VanessaE torches are kinda obsolete though 18:20 NekoGloop ofc the same can be done with micrcontrollers but its simpler to place and go 18:20 khonkhortisan don't let the "microcontrollers can do that too" suck the functionality out of everything else 18:20 VanessaE true 18:21 VanessaE I'd be happy if we had separate AND, XOR, and NAND gates actually. 18:21 VanessaE sometimes a µC is overkill 18:21 khonkhortisan with official circuit symbols printed on top 18:21 VanessaE khonkhortisan: maybe, though that's hard to do in 16px. 18:21 VanessaE can you do it? 18:22 khonkhortisan I'll try 18:24 _2cool4me4_ rejoin! 18:24 VanessaE _2cool4me4_: yes I am still here, just kinda tied up at the moment 18:25 _2cool4me4_ ok 18:25 _2cool4me4_ But what are the inputs on the adder now? 18:25 _2cool4me4_ The three switches, what numbers are they? 18:25 _2cool4me4_ [/stupidity] 18:26 VanessaE the ones in my circuit on the A and B ports are the two bits to be added. 18:26 VanessaE D is the sum, C is the carry 18:26 _2cool4me4_ Yes, but what are the decimal numbers of the inputs 18:26 VanessaE oh 18:26 VanessaE depends on where they are in your circuit. 18:26 VanessaE the first adder is bit 0 18:26 _2cool4me4_ interesting... 18:27 VanessaE (decimal 1) the one that picks up the carry from it is bit 1 (decimal 2) 18:27 VanessaE the third one that picks up the carry from the second is bit 2 (decimal 4) 18:27 VanessaE and so on, bit 3 is decimal 8, then 4 is 16, 5, is 32 and so on 18:27 _2cool4me4_ okay 18:27 VanessaE each bit you add has double the decimal value of the previous bit 18:27 _2cool4me4_ Thanks! 18:28 VanessaE no prob 18:31 khonkhortisan sbi(A,C) is a diode 18:31 _2cool4me4_ So is a delayer with no delay ;) 18:37 rubenwardy just spilt lava from my fireplace in single player all over my log house... 18:38 _2cool4me4_ bad idea # 599 18:38 _2cool4me4_ lava fireplace 18:38 rubenwardy i had already made it 18:38 _2cool4me4_ exactly :P 18:39 rubenwardy i just slipped with my mese pick axe 18:41 rubenwardy i might host my map as a server for you guys, it is awesome 18:41 _2cool4me4_ cool 18:48 khonkhortisan I made a lava fireplace in creative, it burned my bookshelf 18:48 _2cool4me4_ so many people leaving 18:49 * VanessaE ain't goin' noplace :-) 18:51 PilzAdam Hi again! 18:52 _2cool4me4_ I think that the first design that I showed today is a very small adder Vanessa 18:55 PilzAdam what do you think about this: ompldr.org/vZjl0dw/Minetest_boom.mp4 18:57 _2cool4me4_ You get 55 FPS? 18:57 PilzAdam sure 18:57 PilzAdam nVidia GTX 460 18:57 _2cool4me4_ Hmm 18:57 _2cool4me4_ What's your viewing range? 18:57 PilzAdam default 18:57 PilzAdam what do you think about the tnt? 18:57 _2cool4me4_ I don't know what that is anymore :P 18:58 _2cool4me4_ And it's still loading 18:58 _2cool4me4_ Niiice 18:59 PilzAdam gtg 19:00 _2cool4me4_ VanessaE: After looking at your adder and the one I made, why do you connect the sum bit of one to the other? 19:00 _2cool4me4_ one half-adder 19:01 VanessaE because each is a half adder, exactly 19:01 _2cool4me4_ Yes 19:01 VanessaE two make a full adder 19:01 _2cool4me4_ I understand 19:01 _2cool4me4_ that part, at lease 19:01 _2cool4me4_ least 19:03 VanessaE in my adder, C is the carry, not the sum 19:03 VanessaE you connect them together because in an actual full adder, they're supposed to be OR'd 19:03 VanessaE in mesecons, that's a wired-OR 19:04 _2cool4me4_ Now I understand fully 19:04 _2cool4me4_ Next up, ripple carry adder! 19:05 VanessaE already beat you to it :-) 19:05 _2cool4me4_ that was fast 19:05 _2cool4me4_ Hehey, it's celeron! 19:05 VanessaE http://mesecons.net23.net/screenshots/3.png 19:05 VanessaE that one. 19:06 VanessaE hey celeron. 19:06 _2cool4me4_ Yes, like that one 19:06 _2cool4me4_ that is huge 19:08 khonkhortisan VanessaE: And, Nand, Or, Nor, Xor, Not: http://www.flickr.com/photos/79516830@N05/7882178694/in/photostream/lightbox/ 19:09 VanessaE Ah, not bad at all 19:09 _2cool4me4_ Out of my stupidity, did I finally get it right? 19:09 VanessaE except... 19:09 _2cool4me4_ http://tinypic.com/r/23hoino/6 19:10 khonkhortisan it can be changed a little, like how it curves. 19:10 VanessaE they'll need to be a little smaller, maybe 12x12 pixels or so 19:10 khonkhortisan ? 19:10 VanessaE 14x14 at the largest 19:10 VanessaE well remember the gate will have a stone-like slab as its base, so the symbol needs to look like a sticker on top or so 19:11 _2cool4me4_ ooh, pure logic gates in Mesecons? 19:11 khonkhortisan possibly. 19:11 VanessaE plus don't draw the input/output wires, lest someone think they point to where the I/O lines actually are 19:11 _2cool4me4_ And did I get my adder right? 19:12 VanessaE I'll look later, kinda busy 19:12 khonkhortisan do I not draw the wires completely or just make them end? 19:12 VanessaE don't them at all 19:12 VanessaE just draw the gate body 19:13 khonkhortisan that makes it easier to shrink 19:13 _2cool4me4_ Actually, don't look at it, I'm too stupid 19:24 khonkhortisan Ta-da! http://www.flickr.com/photos/79516830@N05/7882279490/in/photostream/lightbox/ 19:25 khonkhortisan that would be 12x12 19:25 VanessaE excellent 19:26 VanessaE fwiw, don't need OR since mesecons does wired-OR 19:27 VanessaE don't need NOR because you can do wired-OR into an inverter 19:27 VanessaE the rest though, definitely useful 19:27 khonkhortisan oh. But real circuits need an or? 19:27 VanessaE yep 19:28 khonkhortisan so just the top and bottom two 19:28 VanessaE yeah 19:29 _2cool4me4_ Can worldedit copy a mesecons creation? 19:29 khonkhortisan I assume AND would have inputs at B and D, but it could also be done with A/B or A/D 19:29 khonkhortisan Yes worldedit can copy mesecons as soon as my change is merged 19:29 VanessaE make it so it can use all three inputs 19:29 khonkhortisan but it can't save them 19:30 VanessaE inputs at -X, -Z, +Z, output at +X 19:30 khonkhortisan Okay, if you have a three-input and, how do you know which one you aren't using? 19:30 VanessaE (or inputs at A, D, B, output at C using the µC port mapping) 19:30 khonkhortisan B&A|A&D|D&B? 19:31 VanessaE I think just assume 2-in AND if there's no wire attached to a given input? 19:31 VanessaE but if you have to choose one, A&D. 19:32 VanessaE auto-assume-2-in would be more flexible in some circuits I thin 19:32 VanessaE think 19:33 VanessaE the output would always be at the tip of the symbol, so since they all point toward +X (µC C port), then that makes sense to use that as the output pin 19:33 _2cool4me4_ Something's wrong with the init.lua on the newest git of worldedit 19:34 _2cool4me4_ (sorry about the barge-in) 19:35 khonkhortisan I didn't do it 19:35 khonkhortisan worldedit works fine for me 19:36 _2cool4me4_ hrm 19:36 khonkhortisan maybe your minetest is too old? 19:36 _2cool4me4_ I have 0.4.2 rc1 19:36 VanessaE 0.4.2-rc1 is old. 19:36 _2cool4me4_ that was fast 19:37 _2cool4me4_ so what's the newest 19:37 VanessaE latest git :-) 19:38 khonkhortisan if you get your mods from git you should get the game from it too 19:39 VanessaE yes 19:39 * _2cool4me4_ looks stupidly at no bin folder 19:39 VanessaE everything should come from the latest git (which is source code) unless you know something is buggy 19:39 leo_rockway latest git still identifies itself as 0.4.2-rc1, though 19:39 leo_rockway I think 19:40 khonkhortisan I'd expect the version to change after a release, not before 19:40 VanessaE yep it deoes 19:40 leo_rockway khonkhortisan: yup 19:41 VanessaE I wish there were a way to add the git hash to the version number 19:41 VanessaE so we could always tell which one's which 19:41 leo_rockway yup... 19:41 leo_rockway well, I git pull every night 19:41 leo_rockway and svn up, in the case of irrlicht 19:43 _2cool4me4_ Any tutorials on compiling for Windows? 19:43 _2cool4me4_ :stupidface: 19:44 VanessaE never compiled in windows 19:44 leo_rockway yup, neither have I 19:44 * _2cool4me4_ sad 19:46 celeron55 oh hell, i didn't expect this; i started to get /msgd by random kids once i joined this channel 19:46 _2cool4me4_ I'll live with the no new Worldedit 19:46 VanessaE celeron55: so just ignore them? 19:46 khonkhortisan then no copying µcs for you 19:46 _2cool4me4_ nope 19:47 _2cool4me4_ Gotta do it the old fashioned way 19:48 leo_rockway -.- I hate when random people PM me. 19:48 leo_rockway the other day somebody from here PM'd me asking me "please, join my server" o.0 19:48 leo_rockway at least he said please, though, haha. 19:48 _2cool4me4_ leo popular 19:48 leo_rockway lol 19:49 leo_rockway no, he probably PMd everybody 19:49 VanessaE and that said it bugs me too when people /msg me when they could just talk in the channel. 19:49 _2cool4me4_ unless the channel is full of people asking too many questions 19:50 _2cool4me4_ Well, time to compile a program for myself then 19:51 Keegann does anyone have a 0.4.1 complied? 19:51 Keegann for linux? 19:51 VanessaE Keegann: compile it yourself, it's very easy 19:51 _2cool4me4_ http://www.wordans.co.uk/wvc-1341355945/wordansfiles/images/2012/7/3/149005/149005_340.jpg 19:51 Keegann it doesnt look easy 19:52 VanessaE it is easy 19:52 VanessaE I've done it many times. 19:52 VanessaE just follow the instructions carefully. 19:52 VanessaE Keegann: read this: https://github.com/celeron55/minetest/blob/master/README.txt#L78 19:53 VanessaE just copy&paste, except like 87 (fill in the actual folder name where the 296edd4 part is) 19:56 Keegann what do i all need to download 19:56 VanessaE read the instructions 19:56 VanessaE it's all explained there 19:56 _2cool4me4_ Yep, that's what I'm doing now 19:57 _2cool4me4_ this involves a lot of downloads... 19:58 Keegann yep 19:58 Keegann and im already lost 19:58 _2cool4me4_ Don't be 19:59 Keegann i cant find the first step 19:59 _2cool4me4_ what os again? 19:59 VanessaE Keegann: where are you lost at? 20:00 Keegann downloading this 20:00 Keegann things 20:00 VanessaE you're on ubuntu, so run that apt-get line 20:01 Keegann ok 20:01 _2cool4me4_ lucky 20:01 Keegann ok 20:01 VanessaE don't type the $ sign of course 20:02 Keegann ok 20:02 celeron55 ummmmmm... aren't there daily builds for ubuntu in launchpad? 20:02 VanessaE and you'll need to sudo apt-get..... 20:02 celeron55 or is there are need to custom patch something 20:02 celeron55 -are 20:02 VanessaE celeron55: of course, but every so often the daily builds get out of date or don't work, so I don't recomment them anymore :-/ 20:02 VanessaE recommend* 20:02 Keegann ok 20:03 _2cool4me4_ And there aren't any of those for Windows 20:04 Keegann can someone just gveme 0.4.1 complied for wndows or linux 20:04 celeron55 VanessaE: that doesn't really make sense to me but i'll let you handle this 20:05 VanessaE celeron55: just something I ran into once or twice is all. besides, for some reason that escapes me, people don't seem to like to use that PPA - because it's a PPA. beats me why. 20:16 VanessaE Keegann: it isn't that hard to compile yourself. But if you want to try c55's suggestion, install the minetest daily builds repository 20:18 _2cool4me4_ what should my compiler be? 20:19 VanessaE on windows? dunno. On linux, gcc/g++ is standard. 20:19 _2cool4me4_ celeron? 20:19 VanessaE there, *finally* finished with that (sadly small) update to the texture pack. 20:20 VanessaE khonkhortisan: let me know when you're ready for me to get moving on textures for those logic gates. 20:22 _2cool4me4_ I broke the source code somehow 20:25 _2cool4me4_ CMake Error: Could not find cmake module file:C:/Users/Dalton/Minetest/celeron55-minetest-0b1ab41/Minetest/minetest-build/CMakeFiles/CMakeCXXCompiler.cmake 20:25 _2cool4me4_ and similar errors 20:26 khonkhortisan you broke your cmake. 20:26 _2cool4me4_ The files were never there 20:27 thexyz _2cool4me4_: on windows you can use either mingw or ms visual studio 20:37 youbi Re 20:38 youbi I now have better graphic render, but i still can’t see some items in my inventory :( 20:38 youbi BUT 20:38 VanessaE but? 20:38 Octupus Hello 20:38 youbi wait a minute u_u 20:38 VanessaE hi Octupus 20:38 youbi [youbi@tenma] ~/Sources/minetest/bin % ./minetest 20:38 youbi Irrlicht Engine version 1.7.3 20:38 youbi Linux 3.4.9-1-ARCH #1 SMP PREEMPT Wed Aug 15 18:11:01 UTC 2012 i686 20:38 youbi Creating X window... 20:38 youbi Visual chosen: : 208 20:38 youbi Using renderer: OpenGL 1.3 20:38 youbi Mesa DRI R200 (RV280 5961) x86/MMX+/3DNow!+/SSE TCL DRI2: Tungsten Graphics, Inc. 20:38 VanessaE NO 20:38 youbi OpenGL driver version is 1.2 or better. 20:38 youbi GLSL not available. 20:39 VanessaE don't paste here 20:39 youbi Loaded texture: /home/nans/Sources/minetest/textures/base/pack/menubg.png 20:39 VanessaE pastebil 20:39 youbi Loaded texture: /home/nans/Sources/minetest/textures/base/pack/menulogo.png 20:39 VanessaE pastebin 20:39 VanessaE pastebin 20:39 VanessaE pastebin 20:39 VanessaE pastebin 20:39 youbi Oh sure, sorry 20:39 youbi Though, the main line is : 20:39 Octupus Van I want to start a server I got the run server.bat thingy 20:39 youbi Unsupported texture format 20:39 VanessaE Octupus: I don't know how to do that on windows 20:39 youbi I think that this cause my blindness :( 20:40 youbi Octupus: Ask for windows users :/ 20:40 VanessaE youbi: ignore that, it happens even with default textures on a known-working system and binarydrivers. 20:40 youbi Oh… 20:40 youbi Hm. 20:40 youbi No more clue :( 20:40 Octupus Any1 run on windows and can show me how to start a server 20:41 youbi I got errors with alsa but it doesn’t matter. 20:41 youbi (cause i use oss) 20:41 _2cool4me4_ mehheheheh 20:41 _2cool4me4_ Compile your own, they said. It would be easy, they sait 20:42 * VanessaE looks at the texture list for 3dforniture and groans. 20:42 VanessaE _2cool4me4_: takes me all of 5 minutes to download and compile a new copy 20:42 VanessaE :-) 20:43 Octupus Wud I have to download wine 20:43 youbi 8 minutes with my poor AMD Sempron :( 20:43 leo_rockway VanessaE: that's because you already have dependencies, to be fair. 20:43 youbi (or maybe less, but too long) 20:43 leo_rockway it takes me less, because I keep the build dir. 20:43 _2cool4me4_ Well I've hit a wall installing the Windows compilers 20:43 VanessaE leo_rockway: there's an apt-get line that takes very little time to execute :-) 20:44 youbi _2cool4me4_: do u have to compile all the dependencies ? 20:44 _2cool4me4_ idk 20:44 leo_rockway VanessaE: I use the PKGBUILD. makepkg -si pulls the dependencies and installs the compiled package... 20:44 leo_rockway but it's harder in Windows, I'm guessing. 20:44 khonkhortisan if the dependencies aren't already pre-packaged for your os then you have to compile them 20:44 youbi btw, is there a list of dependencies, cause in my repos, all deps are not called the same way than in the README file. 20:44 youbi ? 20:45 leo_rockway the name of the deps is based on Ubuntu packages. 20:45 leo_rockway hold on, let me check the dependencies 20:45 khonkhortisan library-dev compared to library-devel? 20:45 VanessaE youbi: well that list is..yeah 20:45 leo_rockway makedepends=('git' 'cmake' 'irrlicht' 'mesa' 'libjpeg' 'bzip2' 'libpng' 'zlib') 20:45 _2cool4me4_ where is the Cmake config file? 20:45 leo_rockway depends=('libjpeg' 'bzip2' 'sqlite3' 'libgl' 'libxxf86vm' 'openal') 20:45 youbi Yes. Talkative (like we said in french) 20:46 leo_rockway _2cool4me4_: it's right there with the source. 20:46 youbi Is there a problem in : http://nouille.org/youbi/paste_minetest.txt ? 20:46 _2cool4me4_ you're keyboard is a bit wonky 20:47 youbi _2cool4me4_: mine ? 20:48 _2cool4me4_ yes 20:48 _2cool4me4_ it adds a   in random places 20:48 youbi I have a TypeMatrix with bepo. 20:48 _2cool4me4_ I see 20:48 _2cool4me4_ *not understanding, but going with it anyway* 20:48 youbi oh, sorry. I’me french so i use to put insecable (?). 20:49 youbi TypeMatrix is a GREAT FUN COOL ERGONOMIC keyboard. And bepo is a GREAT COOL FUN agencement (?) for typing. In French. 20:50 VanessaE hey RBA.. 20:50 VanessaE ...bbl 20:50 RealBadAngel hi hi 20:54 _2cool4me4_ This isn't happening 20:54 RealBadAngel what? 20:54 khonkhortisan what is the node name of a mesecon when it's in the inventory? 20:54 _2cool4me4_ me compiling this 20:54 khonkhortisan "mesecons_wire_00000000_off"? 20:55 khonkhortisan oh. nevermind, forgot an underline. 21:03 _2cool4me4_ Well, I am unable to compile source code for windows 21:03 _2cool4me4_ Because of how much of an idiot I am 21:05 celeron55 well, compiling on windows is kind of a bitch 21:05 _2cool4me4_ It's extremely true 21:06 RealBadAngel oke doke 21:06 _2cool4me4_ I repeatedly get libgmp errors 21:06 RealBadAngel i do have debian linux box here 21:06 RealBadAngel with ssh access 21:07 RealBadAngel is any precompiled build of mt for it or shall i compile the game on it? 21:07 _2cool4me4_ I gotta get me a openoffice box 21:07 _2cool4me4_ er 21:07 _2cool4me4_ virtualbox 21:08 celeron55 http://sfan.sf.funpic.de/minetest-builds/ 21:09 celeron55 i don't understand the order of listing at all, but the second topmost is currently latest git for windows 8) 21:10 RealBadAngel thx, but i said "debian" :) 21:10 celeron55 just prepend minetest.exe with "wine" :-) 21:10 RealBadAngel no go 21:10 celeron55 it's guaranteed to work :D 21:10 leo_rockway youbi: insécable == nonbreaking space. 21:10 khonkhortisan wine bin/minetest.exe 21:10 _2cool4me4_ Nice listings 21:10 RealBadAngel ive orderer and paid for a server 21:11 RealBadAngel and have just ssh to it 21:11 _2cool4me4_ Will anyone play it though? 21:11 leo_rockway RealBadAngel: there's a PPA. It works with Mint/Ubuntu, not sure about Debian. 21:13 RealBadAngel hmmm compiler is here 21:13 celeron55 i have already lost count how many people are wanting latest git for how many platforms... i think RealBadAngel wasn't already pointed to this: https://github.com/celeron55/minetest/blob/master/README.txt#L78 21:14 _2cool4me4_ Coudn't open as an archive >o< 21:15 _2cool4me4_ there, Chrome just mucked up the download 21:15 youbi leo_rockway: yes, exactly 21:15 leo_rockway youbi: I wasn't aware that French used that instead of regular space. 21:16 youbi leo_rockway: typo rules 21:16 youbi put it before !,?,;, etc 21:16 RealBadAngel i think i will have to make a debian box here 21:16 leo_rockway oh, right! youbi, I had seen that before. I forgot about it. 21:16 NekoGloop hm? 21:16 RealBadAngel compile it then and upload to the server via ssh 21:17 NekoGloop btw, did anyone figure out what a good renderer for minetest is? 21:17 RealBadAngel apt-get throws me an error 21:17 khonkhortisan there was a renderer that drew everything smoothed, but it only had fly mode, you couldn't play. 21:18 NekoGloop no i mean one that doesnt glitch like opengl 21:18 _2cool4me4_ It makes me sad when Windows doesn't download one of my folder 21:19 NekoGloop animals' latest version crashes :/ 21:20 khonkhortisan if I use worldedit too long I start typing //giveme 21:20 NekoGloop heh 21:21 NekoGloop i do that sometimes too 21:23 PilzAdam Hello everyone! 21:23 RealBadAngel hi 21:24 NekoGloop what is the "luatrace" used in animals mod? 21:24 PilzAdam http://ompldr.org/vZjl0dw/Minetest_boom.mp4 21:24 _2cool4me4_ finally. After 2 hours, I get to play the new git 21:25 _2cool4me4_ And server/client localhost transfer is a bit slower 21:25 Voltaire Did you already have a build setup? 21:26 RealBadAngel leo_rockway: where can i get this build? 21:26 _2cool4me4_ Beautiful 21:26 NekoGloop animals cow is invincible? :o 21:26 _2cool4me4_ Beat it harder 21:26 NekoGloop oh 21:26 _2cool4me4_ Wait, I didn't mean to say that 21:26 NekoGloop it uses flashy=2 21:26 NekoGloop fleshy=2* 21:27 Voltaire _2cool4me4_: Did you already have a build setup? 21:27 NekoGloop you were right, i need to hit it harder :3 21:27 _2cool4me4_ no 21:27 _2cool4me4_ voltaire:no 21:27 _2cool4me4_ I got someone else's 21:27 Guest20320 this is chat 21:27 Guest20320 oh hi I'm lennon 21:27 Guest20320 u on anthon 21:28 Guest20320 anyone know how to download minetest 21:28 Voltaire _2cool4me4_: Well you are doing better than me. Not sure how many hours, but it was spread over two days to get a windows build. 21:28 Guest20320 hi 21:28 Guest20320 can someone help me how to download mine test ? 21:29 RealBadAngel http://sfan.sf.funpic.de/minetest-builds/ 21:29 Guest20320 so click that site ? 21:29 RealBadAngel yup, and pick "latest" 21:29 _2cool4me4_ voltaire: Here: e 21:29 Guest20320 ok so iclikc and download but its just floeder lol 21:29 _2cool4me4_ wait 21:29 _2cool4me4_ That was a bad paste 21:30 Guest20320 ok i click latest now what 21:30 RealBadAngel download, unpack 21:30 _2cool4me4_ Extract it anywhere 21:30 Guest20320 it dowlaod a paper and then i click it and it said safari can't open 21:30 _2cool4me4_ hmm 21:30 Guest20320 lol 21:30 Guest20320 so what do i do 21:30 RealBadAngel save it to disk 21:31 _2cool4me4_ click here: http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.2-rc1-0b1ab41-win32.7z 21:31 _2cool4me4_ direct download 21:31 thexyz Guest20320: what's your OS? 21:31 Guest20320 Safari can’t open the file “minetest-0-1.4.2-rc1-0b1ab41-win32.7z” because no available application can open it. this it what it sasy 21:32 _2cool4me4_ I'm going to restart my client to see if it fixes all these character issues 21:32 RealBadAngel its compressed volume 21:32 youbi crap 21:32 thexyz Guest20320: again, what's your OS? 21:32 RealBadAngel save the file to the disk 21:32 NekoGloop Safari? 21:32 NekoGloop Mac? 21:32 Guest20320 i don't have disk I'm on mac 21:32 NekoGloop you kidding me right? 21:32 Guest20320 what 21:32 youbi I see an empty zone, as a bug :( 21:33 youbi No blocs, juste nothing in front of me 21:33 RealBadAngel ah, a mac user. im out 21:33 Guest20320 ill be back in 20 min then can u help me download it lol brb 21:33 thexyz Guest20320: all minetest mac packages are seriously outdated 21:33 Guest20320 mac 21:33 Guest20320 ok lol 21:33 Guest20320 well brb 21:33 thexyz Guest20320: you may download them here https://github.com/toabi/minetest-mac/downloads 21:33 RealBadAngel cant help ya then, never seen a mac with my own eyes ;) 21:33 _2cool4me4_ oh, mac 21:34 _2cool4me4_ my bad 21:34 leo_rockway RealBadAngel: this? https://code.launchpad.net/~minetestdevs/+archive/daily-builds 21:34 leo_rockway I'm not sure if that's compatible with Debian. 21:34 youbi Why isn’t there any mobs in my world ? 21:35 leo_rockway youbi: minetest doesn't have mobs. 21:35 leo_rockway (not in vanilla, at least) 21:35 NekoGloop get animals mod... they seem to have fixed a lot of the lag issues 21:35 RealBadAngel leo_rockway: thx, i will try them 21:36 NekoGloop warning to animal mod users... vombies spawn like mad 21:36 NekoGloop wth 21:36 NekoGloop minetest closed completely on its own... 21:36 youbi leo_rockway: Oh. :/ 21:36 youbi http://wiki.minetest.com/wiki/Mob 21:36 NekoGloop no error message, no nuthin 21:37 youbi I can’t se any rat, so this is normal ? 21:37 _2cool4me4_ yep 21:37 NekoGloop outdated wiki is outdated 21:37 * MiJyn is back (gone 17:17:51) 21:37 youbi Oh 21:37 youbi I didn’t see “This article is about outdated features that have been removed. 21:37 youbi These features only exist in older versions of Minetest.  ” 21:37 youbi :( 21:37 youbi Why no mobs ? 21:38 RealBadAngel we already killed all of them 21:38 NekoGloop because lag 21:38 RealBadAngel waitin for new ones 21:39 leo_rockway youbi: because in the future there's going to be a different implementation of them. 21:40 youbi Oh, ok. 21:40 youbi WAITIN FOR 21:40 NekoGloop heh 21:40 NekoGloop hm... 21:41 NekoGloop animals features something of an api for adding mobs... 21:42 PilzAdam http://ompldr.org/vZjl4Zg/Minetest_boom_2.mp4 21:47 khonkhortisan no jungles either 21:48 khonkhortisan I saw a picture earlier of someone working on a forest 21:50 _2cool4me4_ still can't load worldedit 21:50 _2cool4me4_ FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 21:51 NekoGloop lol? 21:52 NekoGloop "default:stone", "default:dirt", "default:dirt_with_grass", "default:desert_sand", "default:sand", "default:desert_stone", "default:gravel" 21:52 NekoGloop is that all the nodes that can be on the surface, not factoring ores and other mods? 21:55 _2cool4me4_ Oh god, ambience mod works horribly in newest git minetest 21:55 NekoGloop heh 21:55 NekoGloop does it? :3 21:55 leo_rockway khonkhortisan: the mod is in the forum. 21:55 khonkhortisan How do I make a map in lua? Specifically, 'x', 'y', and 'z' map to {'z', 'y'}, {'x', 'z'}, and {'y', 'x'}, respectively. 21:55 leo_rockway it was bas who did it 21:56 khonkhortisan don't forget trees, leaves, and cactus. 21:56 khonkhortisan Well, depending on what you mean by surface, only add leaves and cactus. 21:56 leo_rockway saplings and apples 21:56 NekoGloop i want things that spawn on the surface 21:56 leo_rockway oh... 21:57 NekoGloop but things that animals make sense spawning on 21:57 khonkhortisan so no tree-climbing monkeys and birds, then. 21:57 NekoGloop nope 21:57 khonkhortisan what about is_ground_content=true? 21:57 khonkhortisan is that variable useful? 21:57 NekoGloop that's pretty much every node, and no it isnt 21:58 lenn hi 21:58 lenn so mine test for mac is not going to work ? 21:59 lenn well i really wanted to play lol :( 21:59 khonkhortisan is there a mac wine? 21:59 _2cool4me4_ yep 21:59 lenn whats a mac wine 21:59 _2cool4me4_ WINE for mac 21:59 lenn ok lol 21:59 khonkhortisan wine is a windows emulator (though it claims not to be) for linux, also on mac 21:59 NekoGloop stop being WHINY 21:59 blob_ why using wine? Minetest should run natively 21:59 lenn oh ok thanks 22:00 khonkhortisan Wine Is Not an Emulator 22:00 blob_ https://github.com/toabi/minetest-mac/downloads 22:00 NekoGloop blob_: horribly outdated 22:00 blob_ oh 22:00 PilzAdam does anyone here want to test a TNT mod? 22:00 khonkhortisan me! 22:01 * _2cool4me4_ goes back to mesecon work 22:01 khonkhortisan what mesecon work? 22:01 NekoGloop heh 22:01 lenn lol 22:01 lenn i hate my computer lol 22:01 NekoGloop he's probably fiddling with microcontrollers and the like 22:01 _2cool4me4_ yep 22:01 _2cool4me4_ making an adder 22:01 _2cool4me4_ currently got it up to 2 bits 22:02 NekoGloop now make one that supports 256 22:02 khonkhortisan working with mesecons not on mesecons. 22:02 _2cool4me4_ Shut up 22:02 lenn anyone know a game thats like mine craft or mine test that i can easily download and play ? 22:02 khonkhortisan infiniminer 22:02 _2cool4me4_ nope 22:02 lenn oh ok 22:02 _2cool4me4_ that 22:03 lenn well i hope yaw have fun lol sadly i can't play stupid computer well bye 22:03 khonkhortisan bye 22:03 lenn bye :D thanks for y'all help 22:03 _2cool4me4_ Come back again someday! 22:03 lenn ok i will lol 22:03 * _2cool4me4_ waves 22:03 lenn peace ! lol 22:03 PilzAdam khonkhortisan & others: http://ompldr.org/vZjl4dQ/tnt.zip 22:03 khonkhortisan yuck they put a grid right on the graphics in infiniminer 22:04 others downloading... 22:04 _2cool4me4_ He'll be back 22:04 khonkhortisan they always come back 22:04 _2cool4me4_ If I ever figure out the output table on this circuit... 22:05 PilzAdam khonkhortisan, craft cun powder with coal 22:05 PilzAdam then put gunpowder in the middle and wood around it to get tnt 22:05 PilzAdam blow it up with a torch 22:06 PilzAdam (you can also use gunpowder as fuze) 22:06 khonkhortisan you need a better gunpowder picture, maybe one like sugar from nature pack. That almost looks like an oriental symbol. 22:06 khonkhortisan gunpowder fuse like in the movies 22:07 PilzAdam "That almost looks like an oriental symbol." lol 22:07 khonkhortisan do I need the flame part of the torch to point toward the gunpowder? or just put it next to it? 22:07 PilzAdam hit the gunpowder with it 22:08 PilzAdam http://ompldr.org/vZjl4Zg/Minetest_boom_2.mp4 22:08 PilzAdam http://ompldr.org/vZjl0dw/Minetest_boom.mp4 22:09 _2cool4me4_ there, what I think is a 4 bit adder 22:09 _2cool4me4_ possibly 8 22:09 NekoGloop heh good work 1cool 22:09 _2cool4me4_ Nope, it's 4 22:09 khonkhortisan BOOM! 22:09 NekoGloop 2cool* 22:09 khonkhortisan I surrounded it with torches for light and it put some of them on fire 22:10 PilzAdam it puts everything burnable to fire 22:10 _2cool4me4_ if only worldedit would work right 22:10 _2cool4me4_ then I could copy it 22:10 khonkhortisan it made a 5x2x5 hole with four dirt still in it, and there's blinky spinning dirt all over 22:10 PilzAdam khonkhortisan, btw use /clearobjects to get rid of all these trash 22:11 PilzAdam it adds the destroyed blocks as items 22:11 PilzAdam (same as pressing Q) 22:12 PilzAdam the whole has the same algorithm as my rubber tree in farming :-) 22:12 khonkhortisan I think I lost a dirt doing that, I can't fill in the hole 22:13 PilzAdam clearobjects deletes the dropped objects 22:13 khonkhortisan I collected the dropped dirt and tried to fill in the hole again and I'm missing one 22:13 PilzAdam it also throws the dirt up to 8 m away 22:14 khonkhortisan cool, I didn't notice the parabolic curve of the flying dirt the first time 22:15 RealBadAngel ok, the problems is: theres linux/debian box, no root access, just user. we do have ssh to it 22:15 PilzAdam khonkhortisan, does it lag? 22:15 RealBadAngel who knows how to run minetest server on it? 22:16 khonkhortisan I'm using too much memory to give you an accurate answer on that 22:16 khonkhortisan the dirt moved count comes out right now 22:17 khonkhortisan uh-oh putting two tnts next to each other makes the top of one of them dark gray 22:18 khonkhortisan it doesn't kill me or even throw me 22:18 PilzAdam no damage implemented yet 22:18 khonkhortisan even if I'm inside the stone it's removing 22:19 PilzAdam one explosion will make other tnt explode too 22:19 khonkhortisan haha I can dig a lit tnt - when it does cause damage I'll dare someone to light it and then dig it right before it goes off 22:19 khonkhortisan yes I've already tried the chain reaction. I was hoping it would just throw the other tnt. 22:20 PilzAdam nope it blows it directly 22:20 PilzAdam (i dont want it MC like) 22:20 khonkhortisan sounds like a shotgun with valley echo 22:20 leo_rockway RealBadAngel: you'll have to compile in your home. If the dependencies aren't there, you'll have to also compile them in your home. 22:20 PilzAdam sounds are from nuke mod 22:21 khonkhortisan uh... all it takes to cobble some stone is to blow it up? 22:22 khonkhortisan I wonder if it turns sandstone to sand 22:22 leo_rockway you always get cobble from stone when you mine it 22:22 PilzAdam it turns evetything like you get it when digging it 22:22 RealBadAngel leo_rockway: i just got the precompiled one for ubuntu 22:22 RealBadAngel couldnt install it just, unpackin it now 22:23 khonkhortisan the tnt makes a good-sized mine shaft 22:23 khonkhortisan stone+tnt=cobble, sandstone+tnt=sand 22:24 khonkhortisan dig a tunnel straight down, fill with tnt, light the top one for faster mining 22:25 leo_rockway RealBadAngel: you still need the dependencies for it to run. You can try uncompressing it in your home and trying to run it. 22:25 khonkhortisan it also hurts on the way down 22:25 khonkhortisan OW! tnt is diggable way too fast 22:26 khonkhortisan make a tower of tnt and then dig it down from the top 22:26 PilzAdam will change it 22:26 * VanessaE wanders back in, smelling of smoke and toting barbecued chicken 22:26 VanessaE mmmMMM 22:26 PilzAdam http://ompldr.org/vZjl5MQ/Minetest_16.png 22:27 PilzAdam this lags even on my computer! 22:27 VanessaE holy shit 22:27 PilzAdam i started it 1 min ago and its still in progress 22:27 VanessaE well let's see the result ;-) 22:27 VanessaE oh ok 22:27 khonkhortisan worldedit tnt? 22:27 PilzAdam yes 22:28 khonkhortisan it looks like something's burning, the smoke just keeps coming 22:28 PilzAdam http://ompldr.org/vZjl5Mw/Minetest_17.png 22:28 * VanessaE puts a plate of barbecued chicken on the channel coffee table, and a sign: "Take one and only one" 22:28 VanessaE :-) 22:29 PilzAdam http://ompldr.org/vZjl5NA/Minetest_18.png 22:29 khonkhortisan I can stand on tnt even after it gave me the sound that it's already gone 22:29 PilzAdam maybe lag 22:29 khonkhortisan haha I can stand on the explosion node! 22:29 khonkhortisan why is it walkable? 22:29 PilzAdam change it :-) 22:29 PilzAdam *i will 22:30 VanessaE who was it who does the item_drop mod again? PilzAdam that was yours right? 22:30 PilzAdam yes 22:30 PilzAdam my tnt field is still in progress and i hear randomly boom sounds 22:30 VanessaE PilzAdam: /msg 22:32 NekoGloop i want tnt :3 22:32 * NekoGloop takes one and only one of the barbecued chicken 22:32 PilzAdam http://ompldr.org/vZjl4dQ/tnt.zip 22:33 NekoGloop ty 22:33 PilzAdam this is pre realse 22:33 NekoGloop i figured as such :) 22:33 PilzAdam dont expect not bugs 22:33 NekoGloop maybe i could finetune somethings 22:33 PilzAdam nope 22:33 PilzAdam ;-) 22:34 khonkhortisan there, I recovered from the tnt 22:34 NekoGloop i wonder.... 22:34 PilzAdam you dont have to finetune it because i will do this 22:34 NekoGloop when damage is implemented, could it harm animals mod animals as well? 22:34 PilzAdam yes 22:34 NekoGloop maybe check the armor of the entities 22:34 khonkhortisan the gunpowder should connect to itself when it is on the ground 22:35 NekoGloop so as to not -require- animals 22:35 khonkhortisan or maybe just drawn larger so it looks like it connects 22:35 NekoGloop use raillike 22:35 PilzAdam khonkhortisan, i had it before but it was ugly 22:35 PilzAdam NekoGloop, it is raillike 22:35 NekoGloop im sure the mesecons drawtype is overkill for things like this 22:36 NekoGloop idk minetest has yet to load still :) 22:36 NekoGloop hm 22:36 NekoGloop i wonder how many unknown entities removing animals mod would leave 22:36 PilzAdam NekoGloop, it will probably lag on your computer 22:36 NekoGloop ofc it will 22:36 khonkhortisan oh, another thing, light a trail of gunpowder next to some animated torches. The burning gunpowder would look better if it was animated 22:36 PilzAdam without lag the animation is great 22:37 PilzAdam khonkhortisan, great idea! 22:37 PilzAdam so todo: damge, animation 22:37 PilzAdam *damage 22:37 NekoGloop yup 22:37 NekoGloop damage first animation last :) 22:38 PilzAdam btw my tnt field is still in progress 22:38 NekoGloop ? 22:38 PilzAdam http://ompldr.org/vZjl5MQ/Minetest_16.png 22:38 khonkhortisan are all the exploded entities collected inside the tnt node? If I restart the server in the middle of a tnt field exploding it detects too many entities in a node and I lose what was mined 22:39 PilzAdam that is a engine thing 22:39 PilzAdam every node will be turned to a item 22:39 PilzAdam (ecxept flammable nodes) 22:39 khonkhortisan maybe you could spawn the entities in the nodes they came from? 22:39 NekoGloop so I cant explode my wooden house? 22:39 NekoGloop aw :) 22:40 PilzAdam khonkhortisan, i do that 22:40 NekoGloop is wool flammable? if so... :( no giant tnt pixel art block 22:40 khonkhortisan oh. huh. 22:40 PilzAdam NekoGloop, it will be turned into flames 22:41 NekoGloop i'm assuming wool is flammable? 22:41 PilzAdam yes 22:41 NekoGloop aw :( 22:42 NekoGloop could you possibly -not- check flammability? 22:42 PilzAdam edit the wool to not be flammable 22:42 NekoGloop ... 22:42 PilzAdam remove flammable from the groups 22:42 NekoGloop well, this is an interesting world 22:42 NekoGloop water sources that arent spreading 22:42 NekoGloop want me to take a picture, to savor the moment? 22:44 PilzAdam do what you want 22:44 VanessaE NekoGloop: saw that on redcrab's server yesterday too 22:45 VanessaE the mapgen bug left a small region, about 1x2x6 or so, just water sources.. but they just sat there. 22:45 khonkhortisan water started acting funny with my menger sponge on gameboom. It would disappear like a curtain. 22:45 khonkhortisan I found a bubble in the ocean too 22:45 NekoGloop er... 22:45 NekoGloop can you repeat how to craft it? :P 22:45 NekoGloop (tnt) 22:45 PilzAdam coal -> gunpowder 22:45 NekoGloop yes 22:46 NekoGloop i did that now what? 22:46 khonkhortisan default:stone_with_coal 22:46 PilzAdam gunpowder suorrounded with wood 22:46 NekoGloop 8 or 4 wood? 22:46 khonkhortisan wood wood wood | wood gunpowder wood | wood wood wood -> tnt:tnt 22:46 NekoGloop i see 22:46 PilzAdam 8 22:46 NekoGloop thanks 22:46 NekoGloop was trying 4 22:46 khonkhortisan /set tnt:tnt 22:46 PilzAdam //set tnt:tnt 22:47 NekoGloop heh 22:47 FreeFull khonkhortisan: Air bubbles in the ocean used to be very common 22:47 FreeFull Just cubes of random air 22:47 FreeFull You could "pop" them by setting a block nearbly 22:47 FreeFull nearby* 22:47 khonkhortisan it's an old map 22:48 khonkhortisan I want to preserve it and make a museum out of it 22:48 NekoGloop oh cool... 22:48 NekoGloop i just made dirt go EVERYWHERE 22:49 VanessaE aww, I have to have the TNT mod for that eh? :( 22:49 khonkhortisan If only I had a jungle to blow up 22:49 * PilzAdam gives khonkhortisan a jungle 22:49 VanessaE get bas080's jungle mod :-) 22:49 NekoGloop PilzAdam: hmm... could tnt drops be turned off? 22:50 PilzAdam use /cleaobjects 22:50 PilzAdam *clearobjects 22:50 NekoGloop but I have things on the ground elsewhere 22:50 PilzAdam then pick it up by hand 22:51 PilzAdam or use my item_drop mod 22:51 NekoGloop er? 22:51 NekoGloop hm... 22:51 NekoGloop i've wanted an excuse to try that \:D/ 22:51 khonkhortisan HOAHAHAA burning a forest down! 22:52 khonkhortisan the burning sound gets louder if I go closer 22:52 NekoGloop ofc it does 22:52 NekoGloop thats part of the builtin fire mod 22:52 khonkhortisan we need a firefighter training mop 22:52 khonkhortisan *map 22:54 NekoGloop i have two copies of minetest on my computer 22:54 NekoGloop one vanilla, one with mod-overload 22:56 RealBadAngel just two? 22:56 RealBadAngel how lame of you 22:56 NekoGloop heh 22:56 NekoGloop was only counting 0.4.2-rc1 copies 22:57 NekoGloop i also have 0.3.1 and 0.4.1 22:57 NekoGloop is taoki's name getting longer or is it just me? :) 22:58 NekoGloop item_drop isnt loading :/ 22:58 RealBadAngel hehehe 22:58 Taoki[laptop]_1| depends on connection and away nick :P 22:59 NekoGloop minetest keeps crashing :/ 22:59 NekoGloop trying now for a third time... 23:00 NekoGloop yup item_drop refuses to load, pilzadam 23:00 PilzAdam ?? 23:01 NekoGloop windows minetest doesnt load item_drop 23:01 NekoGloop minetest.exe crashes 23:01 PilzAdam giveme something from debug.txt 23:01 NekoGloop there is nothing from debug.txt 23:01 NekoGloop minetest ITSELF crashes 23:02 RBA_ oke doke, installing debian... 23:02 NekoGloop also, pilzadam, tnt explosion could be a bit more... spherical 23:03 PilzAdam NekoGloop, nope 23:03 PilzAdam i want it like a cube 23:03 NekoGloop why not? 23:03 NekoGloop ok then 23:03 PilzAdam it fits better in the cube world 23:03 PilzAdam (like the sun ot the moon) 23:03 PilzAdam *or 23:03 NekoGloop whatever you say :3 23:05 NekoGloop huh 23:05 NekoGloop thats the fastest i've ever seen a snow biome when generating a new world 23:05 PilzAdam NekoGloop, how is the lag with tnt 23:06 NekoGloop cant really say 23:06 NekoGloop lemme close youtube first 23:06 PilzAdam do you think the animation is good? 23:06 NekoGloop it was laggy but i had youtube open 23:06 NekoGloop which youtube uses a sh*tlaod of my processor for some reason or another 23:07 NekoGloop hold on 23:07 NekoGloop lemme get another tnt :3 23:09 NekoGloop omaigawd 23:09 NekoGloop that's cool :3 23:09 PilzAdam lag? 23:09 NekoGloop (is there any animation aside from the entities flying all over?) 23:09 PilzAdam the smoke 23:09 NekoGloop no not a lot of lag now that i closed youtube 23:09 NekoGloop ah... i think i saw some smoke 23:10 PilzAdam and the explosion is a node at the pos of the tnt 23:10 NekoGloop ah 23:10 PilzAdam it should look like this: http://ompldr.org/vZjl0dw/Minetest_boom.mp4 23:10 NekoGloop could you make the entity spreading animation check for nodeboxes in the nodes the entities are falling onto? 23:11 PilzAdam what? 23:11 NekoGloop well 23:11 NekoGloop you know how snow mod has the thin snow "blanket" node? 23:11 NekoGloop entities hang on the top of the node itself, not the nodebox 23:11 PilzAdam ahh i know what you mean 23:12 PilzAdam thats an engine thing 23:12 PilzAdam you can drop items with Q and they will hang there also 23:12 NekoGloop ah i see 23:12 NekoGloop i have an alatro lump hanging in midair 23:13 NekoGloop but... could the spread of the entities be a -little- less? 23:13 NekoGloop its overkill 23:13 PilzAdam okay 23:14 NekoGloop like 3/4 of the current spread 23:14 RealBadAngel PilzAdam: just watched the vid. coooool 23:15 NekoGloop good, tnt doesnt drop water sources 23:15 NekoGloop and i just lit another forest on fire 23:15 NekoGloop goddammit 23:16 PilzAdam NekoGloop, before the max throw ditance of a entity was 8 on flat land 23:16 PilzAdam now its something like 4 23:16 NekoGloop ok 23:16 PilzAdam with 3/4 acceleration 23:16 NekoGloop reupload so i make approve :3 23:16 PilzAdam line 22: obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3}) 23:17 NekoGloop that works too 23:19 NekoGloop snowballs are so fun :3 23:19 NekoGloop anyway back to tnt 23:19 NekoGloop i find it interesting torches dont start fire... 23:20 NekoGloop well i guess that's for wooden houses 23:22 NekoGloop oh i saw the smoke that time 23:22 NekoGloop 5 tnt dont lag a lot 23:23 NekoGloop yes much better. the new spread makes it reasonable to grab all of the entities 23:25 NekoGloop alright! 23:25 NekoGloop 1275 tnt... lets see if it lags... 23:25 PilzAdam dont do it 23:26 khonkhortisan it will, you'll lose your connection 23:26 PilzAdam ive tried it and after 20 mins. i stopped 23:26 NekoGloop omg lol 23:26 khonkhortisan and when you load the world again it's still going 23:26 NekoGloop but i can still move 23:26 NekoGloop its not normal lag... 23:26 khonkhortisan server lag and node update lag 23:26 PilzAdam its like server lag 23:26 NekoGloop you -do- know i could just change the nodes back from tnt with worldedit in a pnch, right? 23:27 khonkhortisan if the server were to just quit without telling you you would still be able to move 23:27 khonkhortisan I didn't think of that 23:27 NekoGloop hm.. 23:27 NekoGloop its lagging as well 23:27 NekoGloop i guess i jsut wait till worldedit processes 23:28 khonkhortisan that'll be after the tnt has exploded 23:28 NekoGloop oh i know 23:28 NekoGloop just dig all the tnt 23:28 NekoGloop heh 23:28 khonkhortisan you can walk on explosions 23:29 NekoGloop this is gonna take a while no matter how i do it 23:29 youbi Hm… i try to launch minetestmapper (Python version) 23:29 youbi But. 23:29 youbi [youbi@tenma] ~/Sources/minetest/util % python2 minetestmapper.py 23:29 youbi Traceback (most recent call last): 23:29 youbi File "minetestmapper.py", line 34, in 23:29 youbi from PIL import Image, ImageDraw, ImageFont, ImageColor 23:29 youbi ImportError: No module named PIL 23:29 youbi Something is missing 23:29 NekoGloop youbi: windows? 23:30 youbi What ? 23:30 PilzAdam youbi, install minetest PIL 23:30 youbi Ok, where can i find it ? 23:30 PilzAdam not minetest python 23:30 PilzAdam http://www.pythonware.com/products/pil/ 23:30 NekoGloop heh 23:31 NekoGloop yup that world's dead 23:31 youbi Thanks :) 23:31 khonkhortisan what else does worldedit need? 23:31 PilzAdam yorick, what disrto? 23:31 yorick arch 23:31 yorick but I'm not youbi 23:31 PilzAdam i mean youbi 23:31 yorick :P 23:31 PilzAdam youbi, what distro? 23:31 NekoGloop oh lit tnt is a entity? 23:32 PilzAdam what is lit? 23:32 NekoGloop would explain why i could destroy it even when lagged so much 23:32 NekoGloop lit = lighted 23:32 PilzAdam nope 23:32 NekoGloop just the proper way to say it 23:32 PilzAdam its not a entity 23:32 khonkhortisan you can dig it before it explodes, and it doesn't even destroy your inventory (feature request) 23:32 NekoGloop ? 23:32 PilzAdam khonkhortisan, thats too evil 23:33 NekoGloop make it blow up in the player's inventory and kill them :) 23:33 PilzAdam i make it not diggable 23:33 NekoGloop heh 23:34 youbi PilzAdam: ArchLinux, i found a package 23:34 PilzAdam k 23:34 NekoGloop tnt is instantly diggable? 23:34 NekoGloop somethin' wrong here... 23:34 PilzAdam is already on tofo list 23:34 PilzAdam *todo 23:34 NekoGloop no its already instantly diggable 23:34 youbi Will some features like tnt be added to official minitest game ? 23:35 PilzAdam i hope so 23:35 NekoGloop heh 23:35 khonkhortisan yeah you can die from digging tnt but you can't die from exploding tnt 23:35 PilzAdam its nearly done 23:38 PilzAdam the function is 80*0.5^ditance 23:38 PilzAdam *distance 23:38 youbi <1> [youbi@tenma] ~/Sources/minetest/util % ./minetestmapper.py -i ../worlds/Test 23:38 youbi Result image (w=832 h=832) will be written to map.png 23:38 youbi Processing sector 200 of 1829 (10.9%) (ETA: 9m 29s) 23:38 youbi It’s a joke 23:38 youbi AHA 23:38 PilzAdam wait for it... 23:39 youbi Yes. I’m 23:39 youbi hurry ? 23:39 PilzAdam the c++ version 50 times faster 23:39 youbi Yes i read the forum pages. 23:39 PilzAdam python needs 2 mins. and c++ around a sec. 23:40 PilzAdam for my map 23:40 NekoGloop pilzadam: update your map mod to use c++ ver. then 23:40 PilzAdam i will 23:41 khonkhortisan I should stop reading redpower recipes 23:42 NekoGloop khonkhortisan: gimme the link 23:42 NekoGloop i lost it ;_; 23:42 khonkhortisan http://nemesis.evalq.net/RedPower2/recipes.html 23:44 PilzAdam 3 blocks distance between tnt and you will let you 1/2 heart 23:44 _2cool4me4_ 4-bit adder: http://tinypic.com/r/wrndww/6 23:44 _2cool4me4_ It's currently got an overflow 23:44 NekoGloop pilzadam: only 1/2? 23:44 NekoGloop make it 1 1/2 23:44 PilzAdam the function is 80*0.5^distance 23:44 PilzAdam (in half hearts) 23:45 NekoGloop ah 23:45 PilzAdam so 4 blocks away let you more hearts 23:45 NekoGloop ? 23:45 NekoGloop closer should deal more damage. 23:45 khonkhortisan leave you with more hearts? 23:45 NekoGloop not the other way around 23:46 PilzAdam NekoGloop, 4 away = 3 1/2 hearts 23:46 _2cool4me4_ good to see people care bout my achievements 23:46 khonkhortisan 3 and 3/2 left or lost? 23:46 PilzAdam _2cool4me4_, take part in mesecons competition then i will do 23:46 PilzAdam 3 and a half left 23:47 khonkhortisan nine days left in the competition 23:47 Voltaire competition? 23:47 khonkhortisan yes 23:47 PilzAdam khonkhortisan, 5 = 6.5 23:47 PilzAdam Voltaire, http://minetest.net/forum/viewtopic.php?id=2810 23:47 Voltaire competition linky? 23:48 Voltaire ta :) 23:49 youbi Oh my. This is great. But there are some white holes in the image… 23:49 youbi (map image) 23:49 youbi picture* 23:49 NekoGloop do you have snow mod installed? 23:49 PilzAdam youbi, this is unexplored area 23:49 PilzAdam => not generated 23:49 youbi PilzAdam: but. I didn’t explore all areas 23:49 youbi Oh. 23:50 youbi Ok. 23:50 youbi And is there a dot to identify myself, my last spawn or something like this ? 23:50 _2cool4me4_ PilzAdam: I'll make it a 16-bit first 23:52 PilzAdam youbi, type python minetestmapper.py --help 23:55 NekoGloop im gonna participate in mesecons contest 23:57 khonkhortisan when I press a button on my tictactoe board the signal splits into three wires: one for X, one for O, and one for changing the team. When the team is O, the wire goes through to O. When the wire switches off, the signal to the team changer stops, changing the team, and not going to either X or O. I think it's possible the team changes before the X/O signal stops, getting a signal on both wires. 23:57 PilzAdam NekoGloop, great!