Time |
Nick |
Message |
00:12 |
iqualfragile |
hi |
00:17 |
MiJyn |
yo |
00:20 |
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NakedFury joined #minetest |
00:42 |
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HaltingState joined #minetest |
00:57 |
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ray8888 left #minetest |
01:29 |
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Bad_Command joined #minetest |
01:29 |
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Bad_Command joined #minetest |
01:36 |
OldCoder |
Bad_Command, Hi |
01:38 |
Bad_Command |
Hi OldCoder |
01:42 |
mrtux |
hi |
01:54 |
VanessaE |
hey BC |
01:57 |
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sdzen joined #minetest |
02:00 |
OldCoder |
sdzen, wb |
02:06 |
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sdzen left #minetest |
02:11 |
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02:13 |
khonkhortisan |
That took me a long time. I have a row of buttons (26, to be exact) and I want the output to be only on the wire of the last-pressed button. I finally did it with two rows of µc's, connected on the side. |
02:14 |
VanessaE |
what does it do? (sounds like a keyboard i.e. 26 letters) |
02:14 |
NakedFury |
your a monster!! |
02:14 |
khonkhortisan |
it'll eventually have a 5x3 single-character display. |
02:19 |
VanessaE |
cool |
02:21 |
khonkhortisan |
oh. button plugs have collision. |
02:22 |
VanessaE |
oh btw |
02:22 |
VanessaE |
you gonna get fancy and give the switches a QWERTY layout? ;-) |
02:22 |
VanessaE |
s/switches/buttons/ |
02:22 |
khonkhortisan |
no, I use dvorak, I'm making it anti-layout two rows of thirteen |
02:24 |
VanessaE |
heh ok |
02:25 |
khonkhortisan |
I wouldn't want to confuse anyone that downloaded the world and I still want to be able to use it |
02:25 |
VanessaE |
ohh |
02:25 |
VanessaE |
get that billboards mod |
02:25 |
VanessaE |
it adds letters, numbers, etc. |
02:25 |
VanessaE |
big node-sized ones |
02:25 |
VanessaE |
perfect to define what the "keys" are |
02:26 |
khonkhortisan |
haha alphabet mod uses braille for crafting |
02:27 |
VanessaE |
yes! |
02:27 |
VanessaE |
I noticed that |
02:27 |
VanessaE |
very smart |
02:34 |
|
sdzen joined #minetest |
02:35 |
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izua joined #minetest |
02:35 |
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izua joined #minetest |
02:37 |
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vicscandl joined #minetest |
02:38 |
VanessaE |
hey vic |
02:40 |
NakedFury |
animation={type='vertical_frames', aspect_w=16, aspect_h=16, length=3.0 is aspect for texture size related? and length is for how many frames there will be on the .png? |
02:41 |
* vicscandl |
bows deeply... |
02:41 |
VanessaE |
I'm not sure how that works, but if you give it an image with the same aspect as what it expects, it'll still work |
02:42 |
VanessaE |
animated torches and lava, for example, are defined as for 16px textures, but they work perfectly with my 512px monsters |
02:42 |
NakedFury |
and length? |
02:42 |
NakedFury |
for your torches, is the lenght only 3 frames? |
02:42 |
VanessaE |
the length of time defines the time to loop, regardless of the number of frames in the animation |
02:43 |
VanessaE |
so more frames = smoother animation but it'll still take 3 seconds or whatever the time ids set for |
02:43 |
* VanessaE |
looks |
02:43 |
VanessaE |
yup, 3 seconds. |
02:43 |
VanessaE |
{name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, |
02:45 |
VanessaE |
(personally I think he should have allowed for MNG's or animated GIF.) |
02:46 |
vicscandl |
VanessaE: "are defined as for 16px textures, but they work perfectly with my 512px monsters" |
02:46 |
vicscandl |
VanessaE: thanks, that gives me an idea... |
02:48 |
VanessaE |
uh oh. |
02:48 |
VanessaE |
:D |
02:48 |
vicscandl |
mini-vic asked if there is any working animals mod. |
02:48 |
VanessaE |
indeed |
02:48 |
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SpeedProg joined #minetest |
02:49 |
vicscandl |
proper mobs are still offline, correct? |
02:49 |
VanessaE |
not exactly |
02:49 |
VanessaE |
when c55 released 0.4.2-rc1, he released a basically inert dungeon master mod |
02:49 |
VanessaE |
all they do is wander around |
02:49 |
vicscandl |
aye, saw that |
02:49 |
|
Octupus joined #minetest |
02:50 |
VanessaE |
plus of course there's the animals mod, which abuses some aspect of wielded items to make rudimentary 3d mobs |
02:50 |
vicscandl |
ok... but thanks for the ideas about texture sizes and such.. perhaps some of the memory issues *are* related to this ability to go beyond the "claimed limitations" |
02:50 |
VanessaE |
(it turns nodebox-defined mob models into entities via the wield-and-drop process I guess) |
02:50 |
NakedFury |
proper mobs dont exist yet |
02:50 |
vicscandl |
NakedFury: yea, thats what i gathered |
02:51 |
vicscandl |
ok, afk, mini-vic needs some dinner and so do i. bbib |
02:51 |
VanessaE |
ok |
02:51 |
Octupus |
some1 shud make a pool mod |
02:51 |
Octupus |
instead of adding water |
02:52 |
Octupus |
u craft it and then place it and the water fills up witha hose connected to a pipe which is connected to the water to give water to the pipe |
02:52 |
NakedFury |
what? |
02:52 |
Octupus |
and u turn it on and off by hitting the pipe |
02:52 |
VanessaE |
Octupus: see my pipeworks mod |
02:53 |
VanessaE |
it's the start of just that sort of thing |
02:53 |
VanessaE |
realbadangel is adding actual water-carrying capability ot it |
02:53 |
VanessaE |
and it has pumps and valves |
02:53 |
Octupus |
ohhh Cool |
02:54 |
VanessaE |
from there I expect NakedFury to turn it into a natural gas mod |
02:54 |
Octupus |
how to i make a server using hamachi |
02:54 |
VanessaE |
(with a different-colored pipe I assume) |
02:54 |
VanessaE |
and maybe sfan5 can use it with his oil mod |
02:54 |
VanessaE |
how to: step 1: don.t |
02:54 |
VanessaE |
how to: step 1: don't |
02:54 |
VanessaE |
step 2: see step 1. |
02:54 |
VanessaE |
you don't need extra utilities to run a server. |
02:55 |
VanessaE |
just forward the port on your router and run the server daemon. |
02:55 |
NakedFury |
damn! my debug file is 598,726 kb big!!! the maze mod is a nightmare |
02:55 |
Octupus |
i cant forward im not in cayman in in honduras |
02:55 |
VanessaE |
NakedFury: disable debugging :-) |
02:55 |
VanessaE |
Octupus: nonono |
02:56 |
Octupus |
i can portforward from anywhere? |
02:56 |
VanessaE |
Octupus: to "foward a port" means to change the settings in your router that sits next to your computer so that an external connection to your IP address on that port gets echoed through to your actual PC |
02:57 |
VanessaE |
it doesn't involve doing anything to any server or equipment outside your house |
02:57 |
Octupus |
i cant because i live in cayman |
02:57 |
VanessaE |
so? |
02:57 |
VanessaE |
as long as you have a real IP address, that's all you need |
02:57 |
Octupus |
so it can be anywhere |
02:57 |
VanessaE |
(real as in it doesn't start with 10.x.x.x or 192.x.x.x) |
02:57 |
Octupus |
idk my ip by heart |
02:57 |
VanessaE |
open a console, ipconfig |
02:58 |
VanessaE |
or in linux, ifconfig -a |
02:58 |
Octupus |
they are different ips im on |
02:58 |
VanessaE |
if that number starts with 10 or 192, go into your router's settings and find your IP address there. |
02:58 |
Octupus |
the 1 at home |
02:58 |
VanessaE |
it doesn't matter |
02:58 |
Octupus |
which idk and the 1 im using now |
02:59 |
VanessaE |
*grumble* |
02:59 |
Octupus |
in honduras |
02:59 |
VanessaE |
you're not listening |
02:59 |
OldCoder |
Octupus, hang on |
02:59 |
VanessaE |
it doesn't matter where you live. |
02:59 |
Octupus |
OK |
02:59 |
vicscandl |
VanessaE: "your're not listening" ha! |
02:59 |
VanessaE |
only two things really matter: Where your server computer is, |
02:59 |
Octupus |
honduras at the moment |
03:00 |
VanessaE |
and two: whether it is capable of accepting a connection from someone else via the router or cable modem you use |
03:00 |
Octupus |
4 days from now cayman |
03:00 |
VanessaE |
forget about your country |
03:00 |
VanessaE |
it doesn't matter. |
03:00 |
VanessaE |
you could be in outer mongolia, it doesn't matter :-) |
03:01 |
Octupus |
ok |
03:01 |
VanessaE |
now. |
03:01 |
Octupus |
so if i port forward here it will still work where ever i am |
03:01 |
VanessaE |
no |
03:01 |
Octupus |
EXACTLY |
03:01 |
VanessaE |
you need to do the port forward on the machine and modem that the server will run ON |
03:01 |
Octupus |
EXACTLY |
03:02 |
Octupus |
im not where i want it to be |
03:02 |
VanessaE |
ok, so go to that server and find out its IP address |
03:02 |
Octupus |
That is what i tried to explain 2 u |
03:02 |
VanessaE |
either way you don't need hamachi etc. for this |
03:03 |
VanessaE |
just go over to the server, or ssh to it, or VNC, or whatever you use to manage it. |
03:03 |
Octupus |
another question how i log into nickserv |
03:03 |
Octupus |
i made the acc |
03:03 |
VanessaE |
find out its IP address |
03:03 |
VanessaE |
/msg nickserv identify your_password |
03:03 |
Octupus |
il do when im home vannessa |
03:04 |
VanessaE |
ok |
03:04 |
VanessaE |
so you'll run the minetest server from your machine in your home then? |
03:04 |
VanessaE |
in other words, the home machine is the one on which the minetestserver software will run |
03:05 |
Octupus |
yes |
03:05 |
VanessaE |
ok good |
03:05 |
VanessaE |
so when you get home, we can deal with it then |
03:05 |
Octupus |
yes |
03:05 |
VanessaE |
unless you run VNC or some other remote desktop software |
03:05 |
VanessaE |
(which I don't advise) |
03:05 |
Octupus |
i just wanted to have a hamchi 1 for adventure maps and such |
03:06 |
Octupus |
u guys wanna play a adventure map with me |
03:06 |
VanessaE |
you don't need hamachi for a server. don't use it. |
03:06 |
VanessaE |
period. |
03:07 |
Octupus |
ik but i just want hamachi so some1 can play with me temorarily |
03:07 |
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GTRsdk joined #minetest |
03:07 |
VanessaE |
you don't need hamachi at all. |
03:08 |
Octupus |
any1 wanna play a adven map with me |
03:08 |
VanessaE |
not I, sorry. I don't do adventure maps :-) |
03:09 |
Octupus |
cool |
03:09 |
VanessaE |
so, are we clear now that you don't need hamachi? :-) |
03:10 |
Octupus |
yes |
03:10 |
VanessaE |
ok :-) |
03:10 |
Octupus |
ima look on your pipe mod now |
03:11 |
VanessaE |
cool. |
03:11 |
VanessaE |
remember, the REAL functionality is being written by realbadangel and is not yet in my copy. So it's mostly decorative right now. |
03:11 |
NakedFury |
my flowing water wont use the water_flowing.png |
03:11 |
VanessaE |
brb |
03:20 |
VanessaE |
back |
03:20 |
VanessaE |
khonkhortisan already did animated water I think |
03:20 |
khonkhortisan |
and animated lava when it was already done |
03:20 |
VanessaE |
heh |
03:21 |
NakedFury |
is it animated while in its flowing state? |
03:21 |
VanessaE |
yup |
03:21 |
khonkhortisan |
only when flowing |
03:21 |
VanessaE |
and I *still* need to add support for it to my 512px pack. |
03:21 |
khonkhortisan |
but it's not always animated the right direction |
03:21 |
* VanessaE |
has been lazy |
03:21 |
VanessaE |
khonkhortisan: bug in minetest, c55 already knows |
03:23 |
Octupus |
some1 wanna teach me how to ad sound to mt |
03:23 |
khonkhortisan |
look at mesecons_noteblock |
03:23 |
Octupus |
no i mean to the game it self |
03:24 |
NakedFury |
look at the code |
03:24 |
VanessaE |
it should already have sound? |
03:24 |
khonkhortisan |
some people play never knowing it has sound |
03:24 |
VanessaE |
you have OpenAL libraries installed? |
03:24 |
khonkhortisan |
I have sound |
03:24 |
Octupus |
on this cp yea |
03:25 |
Octupus |
so right now im not evening playing mt in just talking to oldcoder and u guys |
03:25 |
khonkhortisan |
I have openal-soft-devel. Both my compiled version and the one in wine have sound. |
03:26 |
khonkhortisan |
warning: don't compile latest minetest source with latest irrlicht source. You will segfault in the textbox. |
03:27 |
Octupus |
nessa |
03:27 |
Octupus |
does kray talk |
03:28 |
VanessaE |
don't think I've seen him talk, no |
03:28 |
Octupus |
ah |
03:28 |
VanessaE |
wait |
03:28 |
VanessaE |
yeah he does talk |
03:29 |
VanessaE |
nothing from him since July though |
03:29 |
* VanessaE |
checked her logs |
03:31 |
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Octupus left #minetest |
03:32 |
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Octupus joined #minetest |
03:35 |
vicscandl |
khonkhortisan: segfault in the textbox? |
03:36 |
khonkhortisan |
irrlicht kills minetest when pressing enter to shout instead of clicking proceed when using very latest irrlicht to compile minetest |
03:37 |
khonkhortisan |
also the text is white |
03:37 |
khonkhortisan |
but that's not really a problem as I can and did downgrade to a released irrlicht to compile |
03:40 |
vicscandl |
khonkhortisan: ok, thx |
03:42 |
leo_rockway |
khonkhortisan: I'm going to try compiling latest Irrlicht to see if I can reproduce |
03:42 |
leo_rockway |
(the bug, not myself) |
03:46 |
NakedFury |
http://pastebin.com/w0ZqV6F6 |
03:46 |
NakedFury |
my flowing water that doesnt flow |
03:46 |
vicscandl |
i have yet to update my extern libs, but will take that into account come some major improvement... |
03:46 |
NakedFury |
gonna check with your flowing water mod |
03:47 |
Octupus |
u guys coding? |
03:47 |
VanessaE |
not at the moment. taking a little break from modding. |
03:47 |
Octupus |
ah breaks are good |
03:47 |
vicscandl |
Octupus: yes, son is about to go to bed, time for code |
03:48 |
Octupus |
what are u coding |
03:49 |
leo_rockway |
I'm building 0.4.2rc1 (almost vanilla) with Irrlicht-svn. |
03:49 |
NakedFury |
ok khonkhor your flowing works but its fast as hell |
03:49 |
VanessaE |
leo_rockway: with the latest image smoothing? please? :-) |
03:49 |
Octupus |
what ever that is it sounds cool |
03:49 |
MiJyn |
I am coding :D |
03:49 |
leo_rockway |
VanessaE: what's that? |
03:49 |
leo_rockway |
VanessaE: link me to the patch and I'll try it. |
03:49 |
VanessaE |
leo_rockway: nevermind, I'm just trolling now ;-) |
03:49 |
leo_rockway |
oh... |
03:49 |
leo_rockway |
-.- |
03:50 |
leo_rockway |
I kind of want to change the client to make it left handed. |
03:50 |
* leo_rockway |
is left handed |
03:50 |
OldCoder |
What *does* that emoticon mean? |
03:50 |
OldCoder |
Inquiring minds want to know |
03:50 |
MiJyn |
which? |
03:50 |
VanessaE |
half-closed eyes |
03:50 |
OldCoder |
-.- |
03:50 |
MiJyn |
which one? |
03:50 |
MiJyn |
oh |
03:50 |
leo_rockway |
glaring |
03:50 |
OldCoder |
People use it all the time |
03:50 |
leo_rockway |
- <--- eye |
03:50 |
leo_rockway |
. <--- nose |
03:50 |
leo_rockway |
-.- <--- glaring |
03:50 |
VanessaE |
nonono O.O is glaring (or extreme surprise) |
03:50 |
cy1 |
=.= |
03:50 |
OldCoder |
Glaring or half closed? |
03:51 |
OldCoder |
Cool shades? |
03:51 |
OldCoder |
:-] |
03:51 |
Octupus |
when coder teaches me to code a tiny code il learn and il make a mod where ppl can actually flush the toilet on 3dfurntirue |
03:51 |
OldCoder |
|
03:51 |
leo_rockway |
half closed |
03:51 |
MiJyn |
cool shades is: 8) |
03:51 |
OldCoder |
Sure why not |
03:51 |
OldCoder |
:-[ |
03:51 |
cy1 |
cool shades is B) |
03:51 |
OldCoder |
vampire |
03:51 |
OldCoder |
:-[ Barnabas Collins |
03:51 |
VanessaE |
Octupus: connect it with my pipeworks to make a sewer system :-) |
03:51 |
leo_rockway |
but half closed because of contempt |
03:51 |
OldCoder |
o.k. |
03:51 |
Octupus |
yea |
03:51 |
VanessaE |
(when realbadangel is done with the water movement routine) |
03:51 |
NakedFury |
http://senoramor.deviantart.com/art/Emoticons-and-their-meanings-125810019 |
03:51 |
Octupus |
and then sick and shower |
03:51 |
OldCoder |
thx |
03:52 |
Octupus |
*sink |
03:52 |
NakedFury |
http://www.mob1le.com/sms.html |
03:52 |
leo_rockway |
in MC zombies can break doors... that's scary o.o |
03:52 |
OldCoder |
Yes |
03:52 |
servvs |
only in hard mode |
03:52 |
NakedFury |
but not fast |
03:52 |
OldCoder |
But I need to memorize the important ones (emoticons) |
03:52 |
servvs |
and its not like zombies are hard |
03:53 |
Octupus |
creepers scare me the most |
03:53 |
cy1 |
(╯°□°)╯︵ â”»â”â”» |
03:53 |
OldCoder |
That's a good one |
03:53 |
cy1 |
damn server's not sending me content! |
03:53 |
leo_rockway |
Octupus: yes, annoying little bastards. |
03:53 |
OldCoder |
Creepers? |
03:53 |
VanessaE |
cy1: now make it into Steve Ballmer - throwing a chair instead of a table :-) |
03:53 |
Octupus |
they blow up infront of u |
03:53 |
cy1 |
VanessaE: no |
03:54 |
servvs |
its an enemy, like mobile tnt |
03:54 |
cy1 |
also can be harvested for gunpowder |
03:54 |
cy1 |
minetest doesn't really support mobile nodes. that's the biggest obstacle to mobs. |
03:55 |
VanessaE |
well fine, be that way :-) |
03:55 |
cy1 |
everything mobile is a CAO, which can't be stood upon really and flickers and stuff |
03:55 |
cy1 |
doesn't do lighting the same, eh...stuff |
03:56 |
Octupus |
some 1 shud make a mod like a escalator |
03:57 |
VanessaE |
mesecons might be able to do that |
03:57 |
cy1 |
not really |
03:57 |
NakedFury |
I tried to recreated the elevator but wont work |
03:57 |
NakedFury |
pistons dont move the player |
03:57 |
cy1 |
movestones could do an escalator, but they're broken |
03:58 |
VanessaE |
oh. |
03:58 |
cy1 |
players aren't made of nodes, and if they were then they couldn't move just jump around. |
03:58 |
VanessaE |
can a piston move a minecart? |
03:58 |
Octupus |
i think it shud be a seperate mod |
03:58 |
VanessaE |
those can move the player |
03:58 |
cy1 |
minecarts are buggy |
03:58 |
Octupus |
which runs on a trackpad thingy |
03:58 |
cy1 |
anything can move the player, just have the script tell them to move. |
03:59 |
Octupus |
how do i do the 3d model of a toilet |
03:59 |
Octupus |
what website or what ever |
03:59 |
VanessaE |
Octupus: those are called nodeboxes. |
03:59 |
VanessaE |
they're done in-game |
03:59 |
Octupus |
ohhh |
03:59 |
Octupus |
how |
03:59 |
VanessaE |
someone did make a windows program that helps to compose them though |
03:59 |
VanessaE |
but they're done as part of a mod |
04:00 |
Octupus |
ik |
04:00 |
Octupus |
im making a toilet |
04:00 |
VanessaE |
take a look at the code :-) |
04:00 |
Octupus |
can u paste it here |
04:00 |
VanessaE |
you should be able to just copy the code for the toilet from 3dforniture and then modify it |
04:00 |
VanessaE |
no, it's too big to paste here |
04:01 |
Octupus |
so how do i create the toilet |
04:01 |
Octupus |
do i rightclick on the toilet ingame or forum |
04:01 |
VanessaE |
no, you'll have to learn the game's modding language |
04:02 |
VanessaE |
it's called LUA. There are websites with information how to learn it, just google for it :-) |
04:03 |
Octupus |
ok |
04:03 |
VanessaE |
wait |
04:03 |
Octupus |
just lua |
04:03 |
VanessaE |
"create the toilet" you don't mean to CRAFT it do you? |
04:03 |
Octupus |
yes to make a new toilet |
04:03 |
VanessaE |
ahahah |
04:03 |
VanessaE |
ok that's easier :-) |
04:03 |
OldCoder |
He could probably learn Lua |
04:03 |
OldCoder |
Not C++ but Lua; what do you think? |
04:04 |
VanessaE |
I believe you need a bucket of water and four cobble |
04:04 |
VanessaE |
in the crafting grid, |
04:04 |
VanessaE |
- - C |
04:04 |
VanessaE |
C C C |
04:04 |
Octupus |
yea |
04:04 |
VanessaE |
- W - |
04:04 |
VanessaE |
C=cobble, W=water bucket |
04:04 |
Octupus |
but i mean to create the whole toilet new |
04:04 |
VanessaE |
that's how you do it. |
04:04 |
Octupus |
node boxes |
04:05 |
VanessaE |
which is it you're trying to do? |
04:05 |
VanessaE |
are you trying to craft a toilet in the game, or are you trying to create a whole new mod with a toilet? |
04:05 |
Octupus |
make a new toilet not to craft it |
04:05 |
VanessaE |
ok |
04:05 |
Octupus |
new mod toilet |
04:05 |
VanessaE |
for that you have to learn LUA |
04:05 |
Octupus |
ok |
04:05 |
NakedFury |
why do you want to make a new toilet mod? |
04:05 |
Octupus |
i clicked about |
04:06 |
VanessaE |
once you've learned enough LUA to be able to code in that language, then you need to look at the minetest modding API and learn how to use the two together to make a minetest mod |
04:06 |
OldCoder |
Octupus, you must learn a little coding |
04:06 |
Octupus |
how wud i find the api |
04:07 |
VanessaE |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt |
04:07 |
VanessaE |
^^^^ minetest API :-) |
04:07 |
Octupus |
do i download lua and thanks vanessa |
04:07 |
VanessaE |
API = Application Programming Interface. It means this is how you make your code talk to the game to do useful stuff |
04:07 |
VanessaE |
nope, if you have the game and it runs okay, you have all you need. |
04:08 |
VanessaE |
just use notepad to write your code. |
04:08 |
VanessaE |
(or your favorite text editor) |
04:08 |
OldCoder |
I will show him |
04:08 |
Octupus |
so i just learn about lua that sounds easy enough |
04:08 |
OldCoder |
Patience |
04:08 |
OldCoder |
Patience will be needed |
04:08 |
OldCoder |
There is no such thing as magic |
04:08 |
VanessaE |
I learned the basics of LUA from searching the web and studying other peoples' code. I run my programs by putting them into minetest and letting it to that |
04:09 |
NakedFury |
learn Lua then learn the Minetest API stuff |
04:09 |
VanessaE |
yes, LUA is easy to learn |
04:09 |
VanessaE |
NakedFury: you're a day late and a dollar short ;-) |
04:09 |
OldCoder |
Don't let him believe it will be one day |
04:09 |
Octupus |
oldcoder im not trying to be impatient but miJyn said he cud help me |
04:09 |
OldCoder |
Good |
04:09 |
OldCoder |
Everybody will help you |
04:09 |
VanessaE |
OldCoder: actually LUA is easy enough to learn that it may as well be the modern equivalent of BASIC. |
04:09 |
Octupus |
can u still show me the easy ode tomorrow |
04:09 |
OldCoder |
If you are polite |
04:09 |
OldCoder |
Sure |
04:10 |
VanessaE |
I mean it's stuff like: print("hello world!") |
04:10 |
OldCoder |
If MiJyn will proceed in public I'd like to watch |
04:10 |
VanessaE |
or: if a == b then print("yay!") else print("boo!") end |
04:10 |
OldCoder |
I've written some Lua but am no expert |
04:10 |
leo_rockway |
Octupus │ do i download lua and thanks vanessa <--- having Lua is handy, even though you don't need it. |
04:11 |
Octupus |
hes afk now |
04:11 |
VanessaE |
well I guess the standalone lua binary would be useful yeah |
04:11 |
NakedFury |
finally got the bastard flowing water to work |
04:11 |
OldCoder |
CodePad works |
04:11 |
Octupus |
its it video games or is it gamehardware |
04:11 |
VanessaE |
CodePad! THAT was the site |
04:11 |
OldCoder |
Octupus: http://codepad.org/ |
04:11 |
OldCoder |
Go there |
04:12 |
OldCoder |
Shall we give Octupus the gift of his first Hello World? |
04:12 |
VanessaE |
bear in mind that codepad doesn't know of minetest's API so you can't use it to code minetest mods very well, but it'll be good for learning the language itself. |
04:12 |
Octupus |
whats hello world |
04:12 |
OldCoder |
Yes |
04:12 |
VanessaE |
OldCoder: I just did :D |
04:12 |
OldCoder |
VanessaE, Actually running! |
04:12 |
VanessaE |
http://codepad.org/qtJIK4D5 |
04:13 |
OldCoder |
Did he do that? |
04:13 |
VanessaE |
well it would help if I chose a language :D |
04:13 |
OldCoder |
Stop |
04:13 |
OldCoder |
Make him do it |
04:13 |
OldCoder |
Octupus, go to CodePad |
04:13 |
OldCoder |
http://codepad.org/ |
04:13 |
Octupus |
tell me whats a hello world is |
04:13 |
NakedFury |
weeee hello world! |
04:13 |
OldCoder |
We will show you |
04:13 |
OldCoder |
It is an initiation |
04:13 |
NakedFury |
hola mundo! |
04:13 |
OldCoder |
You are about to Grow Up! |
04:13 |
OldCoder |
It is your first Hello World! |
04:13 |
khonkhortisan |
print("Hello world!") |
04:14 |
OldCoder |
Copy that |
04:14 |
OldCoder |
Octupus, go to the site |
04:14 |
leo_rockway |
Octupus: hello world is the most basic program there is. It's the basic of learning a new language. |
04:14 |
Octupus |
im at codepad |
04:14 |
OldCoder |
Copy the text |
04:14 |
leo_rockway |
you make the program print the phrase "Hello, world!" |
04:14 |
OldCoder |
print("Hello world!") |
04:14 |
VanessaE |
Octupus: a "Hello World" program is a simple one or two line program that displays "Hello world!" on your screen, and is usually the first program most people write. |
04:14 |
MiJyn |
See y'all later! |
04:14 |
leo_rockway |
MiJyn: \ø |
04:14 |
VanessaE |
ciao MiJyn |
04:14 |
MiJyn |
(bed calling :P) |
04:14 |
OldCoder |
Octupus, copy and paste the text |
04:15 |
Octupus |
i wrote it and set the language to c++ |
04:15 |
OldCoder |
No |
04:15 |
OldCoder |
Lua |
04:15 |
OldCoder |
Set to Lua then press Submit |
04:16 |
OldCoder |
Octupus: |
04:16 |
OldCoder |
Set to Lua then press Submit |
04:16 |
leo_rockway |
Octupus: minetest itself is written in C++, but the mods are written in Lua. |
04:17 |
Octupus |
i put in "Hello World! "and it doesnt work |
04:17 |
khonkhortisan |
you can skip either the pherentheses or the double quotes but I don't remember which |
04:18 |
khonkhortisan |
print("Hello World!") doesn't work? |
04:18 |
khonkhortisan |
print if lua, printf if c++ |
04:18 |
VanessaE |
you can leave off the parenthesis. didn't know that before. |
04:19 |
khonkhortisan |
if it's a variable you can skip both |
04:20 |
Octupus |
il try putting it in lua now |
04:20 |
OldCoder |
Octupus, it must be Lua |
04:20 |
leo_rockway |
VanessaE: same as Python2.x |
04:20 |
VanessaE |
khonkhortisan: I'll have to remember that in the future |
04:21 |
OldCoder |
Octupus, you must listen to instructions |
04:21 |
leo_rockway |
Python3.x changed that, because having print be a special function case could get confusing. |
04:21 |
Octupus |
i put it in what now |
04:22 |
Octupus |
i got python |
04:22 |
Octupus |
Output: |
04:22 |
Octupus |
No errors or program output. |
04:23 |
OldCoder |
Not python |
04:23 |
OldCoder |
Octupus, see me in the other channel |
04:23 |
OldCoder |
or PM |
04:23 |
NakedFury |
octu: use LUA only, forget python, c++ any other language |
04:23 |
OldCoder |
I'll deal with it |
04:23 |
OldCoder |
He isn't listening |
04:23 |
OldCoder |
Possibly too noisy |
04:23 |
OldCoder |
Octupus, PM |
04:24 |
Octupus |
night guys going to bed |
04:24 |
leo_rockway |
night |
04:24 |
OldCoder |
Good night |
04:25 |
OldCoder |
<Octupus> il try to soak in my hard day tomrrow |
04:25 |
OldCoder |
^ message from PM |
04:25 |
* OldCoder |
chuckles |
04:25 |
OldCoder |
Did he mean "head" ? |
04:26 |
leo_rockway |
khonkhortisan: white on white, check. Enter to chat instead of clicking on proceed, can't reproduce. |
04:26 |
khonkhortisan |
or "sulk'? |
04:26 |
NakedFury |
can I remove tiles = from the water register_node and just leave the special_tiles = line? |
04:26 |
khonkhortisan |
so neither pressing enter nor pressing proceed causes a segfault? it may be because I'm using most recent minetest also. |
04:26 |
leo_rockway |
khonkhortisan: I'm using minetest-git and irrlicht-svn. |
04:27 |
leo_rockway |
the white text on white text box is true. No segfault, though. |
04:27 |
khonkhortisan |
huh. |
04:29 |
* OldCoder |
back in a little while |
04:32 |
NakedFury |
what does backface_culling do? |
04:33 |
VanessaE |
gets rid of hidden cube faces |
04:33 |
VanessaE |
it's why you can look through a glass block and not see the other 3 faces through it |
04:34 |
NakedFury |
ok. why does flowing water needs to have both false and true statements for that? |
04:34 |
VanessaE |
dunno |
04:35 |
NakedFury |
ok. now to animated lava |
04:35 |
VanessaE |
what are you doing anyway? |
04:36 |
NakedFury |
adding that to my default plus adding some sounds |
04:36 |
NakedFury |
and just practicing lua in general |
04:36 |
VanessaE |
oh ok |
04:36 |
leo_rockway |
so mauvebic is leaving, huh? |
04:37 |
VanessaE |
I hope not |
04:38 |
leo_rockway |
he's done great work. I also hope he doesn't leave. |
04:38 |
NakedFury |
he doesnt like all the copying of mods |
04:39 |
leo_rockway |
well, the license allows it, but it's just silly to copy and not add anything new. |
04:40 |
leo_rockway |
I never chatted with celeron, but he seems to reject a lot of patches or he doesn't even consider them... |
04:41 |
VanessaE |
sad. |
04:42 |
VanessaE |
if it won't lead to a "better" survival mode he doesn't care :-/ |
04:43 |
VanessaE |
he thinks everything that doesn't expressly act as a survival tactic/feature should be in creative mode |
04:43 |
leo_rockway |
we're far away from a survival mod like MC's right now. There's nothing to threaten the player... |
04:43 |
VanessaE |
as if there's no possible happy medium |
04:43 |
leo_rockway |
I haven't tried MC's creative mod, but I think MT is doing great there. |
04:43 |
khonkhortisan |
survival is creative+mining |
04:43 |
leo_rockway |
I mean, MC is really slow... it's a lousy client, tbh. |
04:43 |
VanessaE |
khonkhortisan: not to c55 it isn't. |
04:44 |
VanessaE |
to him, "survival" means basically CoD:Black Ops or Half-Life or Quake or so. |
04:44 |
leo_rockway |
VanessaE: but MT doesn't even have mobs, how's that for survival? |
04:44 |
VanessaE |
leo_rockway: he wants mobs back soon. |
04:44 |
NakedFury |
no surviving of any kind |
04:44 |
leo_rockway |
I like the concept of survival from MC |
04:45 |
NakedFury |
from what are we supposed to survive? lack of food? drowning? monsters? thirst? |
04:45 |
NakedFury |
we need something |
04:45 |
NakedFury |
ok lava is done |
04:46 |
NakedFury |
ok time for fire animation |
04:46 |
VanessaE |
NakedFury: lava, falling, and PvP. |
04:46 |
leo_rockway |
I play single player. |
04:47 |
leo_rockway |
I don't think that will change... my latency is huge... |
04:47 |
leo_rockway |
lots of lag |
04:47 |
VanessaE |
everyone lags |
04:47 |
leo_rockway |
oh, so it's a server/client thing? I thought it was my internet that sucked (which it does) |
04:47 |
VanessaE |
c55 basically dropped the ball and let the map generator get worse and worse until it got where it is now :-/ |
04:48 |
VanessaE |
between that and client<->server communication being sub-optimal |
04:48 |
VanessaE |
minetest lags. |
04:48 |
VanessaE |
even in singleplayer mode/. |
04:48 |
VanessaE |
oh, and... |
04:48 |
VanessaE |
[08-19 06:15] <celeron55> i don't these days play minetest much at all so i cannot guide myself based on the user perspective; if something seems half-baked, then it probably is and you are supposed to fix it |
04:48 |
VanessaE |
THAT is chutzpah. |
04:48 |
leo_rockway |
I wish I could code C++ |
04:48 |
VanessaE |
how long have I been saying just exactly this? |
04:49 |
VanessaE |
("you" refers to a coder who was on -dev at the time) |
04:49 |
* khonkhortisan |
is not you |
04:49 |
leo_rockway |
but then he either rejects patches or doesn't even consider them |
04:50 |
leo_rockway |
so the option is a) to accept a laggy minetest |
04:50 |
leo_rockway |
b) to fork |
04:50 |
khonkhortisan |
he fixed my bug report |
04:50 |
leo_rockway |
but a fork needs to be a complete separated fork with serious people moving to the new fork... |
04:51 |
VanessaE |
khonkhortisan: how about the 220 others that are still waiting? |
04:51 |
leo_rockway |
khonkhortisan: he says he wants MT to run on old computers, yet my MT uses a lot of CPU power on my i3. |
04:51 |
VanessaE |
MT is not suitable for old computer anymore |
04:51 |
leo_rockway |
and that's been getting worse and worse with each version. |
04:51 |
VanessaE |
not if old = more than 5 years |
04:51 |
khonkhortisan |
many/good mods make it not work on old computers |
04:51 |
leo_rockway |
VanessaE: exactly. So what's the excuse to reject 3D players and mobs then? |
04:52 |
VanessaE |
leo_rockway: because he somehow thinks all gamers use some pathetic laptop with intel gfx |
04:52 |
khonkhortisan |
we could have node mobs - a slime that follows you |
04:52 |
leo_rockway |
VanessaE: I use intel gfx. It works alright. |
04:52 |
VanessaE |
sorry if that sounds like I'm being nasty. I'm just giving my opinion. |
04:52 |
VanessaE |
[08-20 00:47] <leo_rockway> I don't think that will change... my latency is huge... |
04:52 |
leo_rockway |
I know its limitations... |
04:52 |
VanessaE |
[08-20 00:47] <leo_rockway> lots of lag |
04:52 |
VanessaE |
on your laptop? |
04:53 |
VanessaE |
it should NOT lag. |
04:53 |
leo_rockway |
it doesn't lag in singleplayer |
04:53 |
leo_rockway |
it does use a lot of CPU, though. |
04:53 |
VanessaE |
it does for me. |
04:53 |
VanessaE |
not by much mind you, but enough to be visible. |
04:53 |
khonkhortisan |
my problem is more memory than cpu |
04:54 |
leo_rockway |
I have my memory optimized... compressed swap in RAM, etc... and 4GB of RAM. |
04:54 |
leo_rockway |
so it's more than enough for me. |
04:54 |
khonkhortisan |
you compress your memory? |
04:54 |
leo_rockway |
I compress my swap within RAM. |
04:55 |
khonkhortisan |
I think I have 2GB |
04:55 |
leo_rockway |
so instead of swapping to my hard drive I swap to RAM, compressed. |
04:55 |
leo_rockway |
so it uses more CPU, but I have an i3, so that's fine. |
04:56 |
VanessaE |
um, the whole point of swap, leo, is to let you use the hard disk as an extension to RAM |
04:56 |
khonkhortisan |
I'll have to look into that |
04:56 |
leo_rockway |
VanessaE: my HD is swlo. |
04:56 |
VanessaE |
if you put swap in RAM, you may as well run without swap entirely :-) |
04:56 |
leo_rockway |
slow* |
04:56 |
khonkhortisan |
you can use the hard drive too |
04:56 |
leo_rockway |
my RAM is fast. |
04:56 |
NakedFury |
my cpu: jumps from 15 to 27% when playing |
04:56 |
leo_rockway |
VanessaE: and my swap is a virtual partition in my RAM, but it's compressed... |
04:56 |
leo_rockway |
swapping from HD is very very very slow |
04:57 |
VanessaE |
NakedFury: right now, a completely and totally stock game is doing 55 fps and taking up two cores. on a FAST machine. |
04:57 |
khonkhortisan |
if you don't get to 100% cpu it should be fine? |
04:57 |
* VanessaE |
looks down a bit, watches FPS drop to 45 |
04:57 |
leo_rockway |
VanessaE: exactly. |
04:57 |
leo_rockway |
same here. |
04:57 |
* VanessaE |
looks out over some un-loaded territory, watches the game take forever to load it |
04:57 |
NakedFury |
my fps is staying in the 60s. im looking at a animated lava and animated water |
04:57 |
vicscandl |
meep |
04:58 |
leo_rockway |
VanessaE: oh, THAT lag... yes. |
04:58 |
leo_rockway |
I experience it too. |
04:58 |
VanessaE |
leo_rockway: I have an AMD Phenom II X6 1055T with 4GB of RAM and a Radeon HD6870 with 1GB on it. And a 60GB OCZ Vertex 2 SSD. This machine is NOT slow |
04:58 |
vicscandl |
VanessaE: i'm workin on it next; looks like my global remove worked out; no real cpu/memory improvement |
04:58 |
leo_rockway |
and if I leave to menu, load the world, leave to menu, load the world... then I can't even play anymore. |
04:59 |
VanessaE |
leo_rockway: known memory leak. |
04:59 |
VanessaE |
there's a github issue for that. |
04:59 |
leo_rockway |
mhm |
04:59 |
leo_rockway |
I have an i3, intel gfx, 4GB of RAM. |
04:59 |
leo_rockway |
it's an okay computer, nothing fancy, but nothing terrible. |
05:00 |
VanessaE |
the kind of display I am looking at now, any old-ass video card and 1GHz P3 should be able to do this at 60 FPS with half its pipelines behind its back. |
05:00 |
leo_rockway |
and I have it super optimized. I know exactly what processes are running and why they are running. |
05:00 |
NakedFury |
phenom 2 x4 965 3.40ghz, same card as vanessa, 1tb hdd, and 12gb ram. 64 bit os |
05:00 |
leo_rockway |
and 60fps? |
05:01 |
VanessaE |
NakedFury: 64bit Ubuntu here, since you mentioned it. |
05:01 |
NakedFury |
yes |
05:01 |
leo_rockway |
64b Arch |
05:01 |
leo_rockway |
(testing) |
05:01 |
NakedFury |
windows 7 here |
05:01 |
VanessaE |
inb4 Harshlinux comments. |
05:01 |
VanessaE |
;-) |
05:01 |
leo_rockway |
and 250GB hard drive, the slow laptop kind. |
05:03 |
* VanessaE |
looks out over some terrain and watches the fps drop to 35. |
05:03 |
leo_rockway |
mhm |
05:03 |
|
neko259 joined #minetest |
05:03 |
VanessaE |
(and this is, as I said, a 100% factory fresh build, no config file, no mods, no texture packs, nothing that doesn't come with the game) |
05:03 |
leo_rockway |
and it wasn't like that at all in 0.4, IIRC |
05:03 |
NakedFury |
the terrain generation uses what system? perlin or? |
05:03 |
VanessaE |
perlin, yes. |
05:04 |
NakedFury |
is that the best we could use? |
05:04 |
VanessaE |
leo_rockway: no, it wasn't. in late 0.4.0 (before it was -stable) it was nice and fast. |
05:04 |
leo_rockway |
VanessaE: I mentioned this the first time I joined this channel. In fact, it's the reason why I joined this channel. The FPS have been going worse and worse. |
05:04 |
VanessaE |
leo_rockway: and I'm just standing in one place and looking in different directions from time to time. |
05:05 |
leo_rockway |
and I tried disabling mods, fancy clouds, fancy leaves, etc... |
05:05 |
VanessaE |
ditto. |
05:05 |
leo_rockway |
and the FPS are still terrible |
05:05 |
leo_rockway |
I even dropped rendering distance to 0.5 |
05:06 |
leo_rockway |
and it was still using a lot of CPU and giving me lousy FPS |
05:06 |
VanessaE |
right now, in the above-described state, it is using ~110% CPU |
05:06 |
VanessaE |
(with X taking another 30%) |
05:06 |
VanessaE |
wait a minute here |
05:07 |
VanessaE |
shouldn't X be nearly idle right now? |
05:07 |
VanessaE |
I mean, shouldn't the video card be the one pushing all the data around at this point |
05:08 |
leo_rockway |
it should be using the GPU, yes. I thought mine wasn't because it's a crappy one... |
05:08 |
VanessaE |
exit the game, X drops to 5% CPU load |
05:08 |
NakedFury |
could minetest switch to fractal type noise? |
05:08 |
leo_rockway |
but you have a decent GPU, it should be using GPU power, not CPU power. |
05:08 |
VanessaE |
why is it triggering X events at all?? |
05:08 |
|
izua joined #minetest |
05:08 |
leo_rockway |
I disabled composite too, but that didn't change anything. |
05:08 |
VanessaE |
why is it taking massive amounts of CPU? |
05:08 |
VanessaE |
this doesn't make sense. |
05:08 |
leo_rockway |
nope |
05:09 |
VanessaE |
vicscandl: does any of the above give you any ideas? |
05:09 |
leo_rockway |
MC uses as much CPU and it's Java... |
05:11 |
khonkhortisan |
mcs should have some kind of captcha image on the top of the chip so I can differentiate between the different chips in a grid |
05:11 |
khonkhortisan |
or maybe it should say the programming when I look at it |
05:11 |
VanessaE |
just checked my GPU settings. Everything's at their fastest/least-amount-of-GPU-power settings, literally as fast as it can be configured to go. |
05:12 |
vicscandl |
VanessaE: yea |
05:12 |
vicscandl |
VanessaE: talking, right? |
05:12 |
VanessaE |
eh? |
05:12 |
VanessaE |
oh |
05:12 |
VanessaE |
ha! |
05:12 |
VanessaE |
yup |
05:14 |
NakedFury |
we should switch to the diamond square algorithm for realistic terrain generation |
05:15 |
VanessaE |
good luck getting c55 to use it |
05:15 |
khonkhortisan |
NakedFury: I don't know what that means and I don't want to |
05:15 |
khonkhortisan |
:P |
05:15 |
NakedFury |
http://paulboxley.com/blog/2011/03/terrain-generation-mark-one# |
05:16 |
VanessaE |
there's a X screensaver that draws with this algorithm I think |
05:16 |
NakedFury |
http://code.google.com/p/geogen/source/browse/trunk/src/ggen_data_2d.cpp#803 source code with that algorithm applied to it |
05:16 |
VanessaE |
simply, "triangle" I think it's called |
05:18 |
khonkhortisan |
It wouldn't be difficult to display the programming instead of "Working Microcontroller", right? |
05:22 |
|
RealBadAngel joined #minetest |
05:22 |
VanessaE |
dunno |
05:22 |
VanessaE |
hey RBA |
05:23 |
RealBadAngel |
hi |
05:23 |
RealBadAngel |
just woke up |
05:23 |
OldCoder |
RealBadAngel, Bright and early |
05:25 |
RealBadAngel |
vanessa: made the valwes workin yesterday, i need grates and tanks now |
05:26 |
VanessaE |
ok, they'll just be kind half-ass for now if you don't mind |
05:26 |
VanessaE |
I'm too tired to code anything complex right now |
05:26 |
RealBadAngel |
no problemo |
05:26 |
RealBadAngel |
btw check why the valwes and pump is not in creative |
05:27 |
VanessaE |
the "off" ones should be there |
05:27 |
VanessaE |
but I'll check |
05:27 |
VanessaE |
ok tank shall have ports on X+, Y-, and Y+ yes? |
05:28 |
VanessaE |
and grate has a port on Y+ only |
05:29 |
GTRsdk |
minetest... tanks?! :D |
05:29 |
Bad_Command |
sounds fun :D |
05:29 |
VanessaE |
GTRsdk: storage tanks, not military ones :-) |
05:29 |
Bad_Command |
Oh. Never mind. |
05:30 |
GTRsdk |
aww man :-( |
05:30 |
GTRsdk |
though storage tanks are fine too |
05:30 |
RealBadAngel |
tank the same as pump, grate y + |
05:31 |
VanessaE |
I thought you wanted the tanks to be vertically stackable? |
05:31 |
RealBadAngel |
yes |
05:31 |
VanessaE |
ok, so ports on -X, +X, -Y, and +Y |
05:31 |
RealBadAngel |
but not by pipes but another tanks |
05:31 |
VanessaE |
ok |
05:32 |
RealBadAngel |
on x pipes, on y another tank |
05:32 |
VanessaE |
well like I said this'll just be a quick half-ass node until I get time to design a real tank and grate :-) |
05:32 |
RealBadAngel |
just add objects i can work on |
05:32 |
RealBadAngel |
can look like whatever by now |
05:33 |
RealBadAngel |
i need just definition to be there |
05:34 |
RealBadAngel |
yesterday we played a bit with music player on server |
05:34 |
RealBadAngel |
works great |
05:34 |
RealBadAngel |
you can go to some1's house and listen to the music he is listenin to |
05:35 |
RealBadAngel |
oggs have to be mono then, but the effect is amazing |
05:37 |
VanessaE |
RealBadAngel: shall the tank be rotated via facedir or do you need two separatre models? |
05:37 |
VanessaE |
-r |
05:37 |
RealBadAngel |
can be very same as pump |
05:37 |
VanessaE |
ok. pump has two separate models. |
05:38 |
VanessaE |
the pipe inlets on the sides will be the model name e.g. pipeworks:storage_tank_x will have the pipe connections on +/-X faces |
05:38 |
RealBadAngel |
rotatin with facedir messin predefined inputs/outputs |
05:39 |
RealBadAngel |
i need to find solid workaround for this |
05:46 |
VanessaE |
almost done. |
05:49 |
VanessaE |
RealBadAngel: your turn. |
05:50 |
VanessaE |
grate ("pipeworks:intake") and tanks ("pipeworks:storage_tank_x" or _z) |
05:50 |
VanessaE |
added. |
05:50 |
VanessaE |
the grating texture might actually be usable in its current state, but the tanks are very much half-assed :-) |
05:54 |
VanessaE |
there, textures look a little less half-assed now. |
05:54 |
VanessaE |
pushed. |
05:55 |
khonkhortisan |
my keyboard display circuit is ending up very symmetrical |
05:56 |
* VanessaE |
pokes at RealBadAngel for signs of life |
05:56 |
VanessaE |
khonkhortisan: that's a good thing I think :-) |
05:59 |
* vicscandl |
hands VanessaE another half-ass to add to her own... |
05:59 |
VanessaE |
haha |
06:05 |
VanessaE |
RealBadAngel: more tweaks to the tank texture again. please pull. |
06:10 |
vicscandl |
{{am i correct}} going in and out of world repetedly from main menu causes crash. |
06:10 |
VanessaE |
yup |
06:10 |
VanessaE |
because the game leaks memory like a sieve, |
06:10 |
vicscandl |
windows/linux/both? |
06:10 |
VanessaE |
try with my 512px textures. you get exactly one run between exits to the OS. |
06:11 |
VanessaE |
windows too apparently. |
06:11 |
vicscandl |
l, thx |
06:11 |
vicscandl |
s/l/k/ |
06:11 |
khonkhortisan |
isulated wires are supposed to be slightly buried in the ground, right? |
06:11 |
VanessaE |
khonkhortisan: yup. |
06:11 |
VanessaE |
to suggest that they're thicker than regular mesecon wires. |
06:15 |
RealBadAngel |
was afk, im at work now, so not much spare time |
06:15 |
VanessaE |
oh ok |
06:15 |
VanessaE |
well see above :-) |
06:16 |
RealBadAngel |
@viscandl: exactly, most common error then is "Some exception" |
06:17 |
RealBadAngel |
very annoyin when testin what you just wrote all over |
06:18 |
vicscandl |
RealBadAngel: so file writes are terminated too it seems? |
06:18 |
vicscandl |
RealBadAngel: er, file buffer flushes |
06:19 |
vicscandl |
i'm fixing some globalized things, and i *did* just fix some stuff in the main menu handler... |
06:20 |
NakedFury |
in the source? |
06:20 |
vicscandl |
yep |
06:20 |
NakedFury |
you are doing performance stuff? |
06:20 |
vicscandl |
NakedFury: appears as such |
06:21 |
VanessaE |
plus he's gonna hack in one or two things people have been screaming for :-) |
06:21 |
NakedFury |
like gui hook? |
06:21 |
RealBadAngel |
viscandl: no error report in log, nothin, "some exception" and fy ;) |
06:21 |
NakedFury |
so we can change how it looks? |
06:22 |
vicscandl |
NakedFury: no promises... just want this to run a bit slimmer... |
06:22 |
VanessaE |
I dunno about *that* |
06:23 |
RealBadAngel |
now im on build 042rc1 b717b65 |
06:24 |
RealBadAngel |
tried now several times and havent got that error |
06:25 |
VanessaE |
b717 is old |
06:25 |
vicscandl |
i so need to setup a distributed compiler on my network. |
06:26 |
VanessaE |
0b1a is the latest |
06:26 |
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idoru joined #minetest |
06:26 |
VanessaE |
vicscandl: Distcc Is Your Friend (tm) |
06:26 |
RealBadAngel |
where can i dl it? |
06:26 |
VanessaE |
RealBadAngel: compile from latest git :-) |
06:26 |
RealBadAngel |
i thought so hehehe |
06:27 |
RealBadAngel |
i took latest out of sfan5 site |
06:27 |
vicscandl |
VanessaE: i so know |
06:28 |
RealBadAngel |
i had to rebuild my laser because of this build |
06:29 |
RealBadAngel |
works even better now |
06:30 |
RealBadAngel |
only if placin new luaentities could be not so laggy |
06:30 |
RealBadAngel |
viscandl: you could check that |
06:31 |
RealBadAngel |
why placin luaentities seems to be randomly delayed |
06:31 |
RealBadAngel |
up to a few seconds |
06:33 |
RealBadAngel |
im am using them for laser beam, let it live for a moment (shoot) and after short distance remove it |
06:33 |
RealBadAngel |
sometimes works like a charm, then ouch 2-3s delay |
06:33 |
vicscandl |
RealBadAngel: remind me again in a few days... |
06:34 |
RealBadAngel |
hehe i will |
06:34 |
vicscandl |
$remind_vic++; |
06:35 |
|
Jeija joined #minetest |
06:35 |
VanessaE |
hey hey jeija |
06:36 |
Jeija |
hey hey VanessaE & everyone else |
06:36 |
RealBadAngel |
hi jeija |
06:38 |
* vicscandl |
slides Jeija a hot cup of #include "favorite_drink.h" |
06:38 |
RealBadAngel |
http://minetest.net/forum/viewtopic.php?id=2827 |
06:39 |
RealBadAngel |
just saw that |
06:40 |
VanessaE |
topic closed. |
06:40 |
VanessaE |
that's a hacked minetest *client* which I'm sure we can all agree is unapproved. |
06:41 |
RealBadAngel |
remove the link or somethin |
06:41 |
VanessaE |
already did |
06:41 |
RealBadAngel |
k |
06:47 |
vicscandl |
guh, messing in header files; full compile required each time.. i'm SO setting up distcc tomorrow |
06:48 |
vicscandl |
need to put an ssd on this lappy to quicken it up a tad |
06:48 |
VanessaE |
wish I had one for my old laptop. but, it's IDE and such drives are NOT cheap :( |
06:48 |
VanessaE |
love it in my desktop though :) |
06:49 |
vicscandl |
VanessaE: all my desktops are headless netboot clients. :) |
06:49 |
vicscandl |
all RAM and NAS |
06:51 |
VanessaE |
nice |
06:52 |
vicscandl |
hrm; uberbork on this fix... |
06:52 |
VanessaE |
uh oh |
06:53 |
vicscandl |
no worries, just forgeting to remove multiple declarations from where they are not needed anymore... :) |
06:53 |
vicscandl |
i'm a bit rusty with my C++... walking this code will bring it all back by weeks end. :) |
06:54 |
VanessaE |
including all its headaches? ;-) |
06:54 |
vicscandl |
only time i get a fresh slate is when i'm the lead dev... comes with the territory if you care to become a good coder... |
06:55 |
vicscandl |
i could not have done what i'm working with by my own hands alone. i'm 100% grateful to all before me, crap code and all.. |
06:55 |
vicscandl |
to try is to succeed. |
06:55 |
vicscandl |
level of success, debateable. |
06:58 |
VanessaE |
heh |
06:58 |
VanessaE |
sounds like a TIbetan monk or so :-) |
06:58 |
RealBadAngel |
sometimes its hard to correct even own code... |
06:58 |
vicscandl |
RealBadAngel: true that |
06:58 |
VanessaE |
don't I know it |
06:58 |
RealBadAngel |
workin on some1 eles is pain in the ass |
06:59 |
VanessaE |
re: Lua: fucking commas, how do they work :-) |
06:59 |
NakedFury |
success 1: program works. success 2: no bugs. success 3: code is more neat |
06:59 |
vicscandl |
one can not validly debug their own code; you know it too well. |
06:59 |
VanessaE |
hey now, my code isn't *that* bad ;) |
06:59 |
RealBadAngel |
yours actually is even nice lookin |
06:59 |
RealBadAngel |
mine is a mess ;) |
06:59 |
VanessaE |
NakedFury: you forgot success 2.5: it doens't crash. :-) |
06:59 |
vicscandl |
hahahahha |
06:59 |
NakedFury |
covered in 1 |
07:00 |
VanessaE |
works != no crashes :-) |
07:00 |
VanessaE |
minetest is evidence of that! :D |
07:03 |
RealBadAngel |
nakedfury: step 4. users -> lotsa new bugs found |
07:07 |
vicscandl |
VanessaE: at least its not LISP or PICK... |
07:07 |
VanessaE |
heh |
07:07 |
vicscandl |
we *could* put in an ADA interpreter... |
07:07 |
VanessaE |
no, worse.. |
07:07 |
VanessaE |
Verilog. |
07:08 |
VanessaE |
that thing confused me more times than all other languages I've worked with, combined. |
07:08 |
vicscandl |
no comment |
07:08 |
vicscandl |
i'd go back to PASCAL or even COBOL before that pile |
07:08 |
VanessaE |
lol |
07:09 |
vicscandl |
and thats saying something... no true pointers in COBOL |
07:09 |
VanessaE |
the sad part? All that headache and hair pulling just to produce a single 1.5k fuse map for a GAL22V10 :-) |
07:09 |
vicscandl |
hahha, lameness |
07:10 |
VanessaE |
my husband used to program in COBOL :-) |
07:11 |
VanessaE |
back on the system/36 I think it was |
07:11 |
vicscandl |
ok, memfix test #1 |
07:11 |
vicscandl |
here we go... |
07:11 |
VanessaE |
before, 900-some MB virtual |
07:11 |
VanessaE |
after, [insert figure here] |
07:11 |
VanessaE |
^^^ with default textures and no mods btw |
07:12 |
|
darkrose left #minetest |
07:14 |
OldCoder |
Zzz |
07:17 |
RealBadAngel |
can some1 tell me whats the node "ignore" and from where it comes from? |
07:17 |
vicscandl |
VanessaE: hahaha, um, there are 1500+ images in your texture pack... |
07:17 |
VanessaE |
vicscandl: 1515 I think. why? :-) |
07:17 |
vicscandl |
i just got a thought about that... but i'll get to that one later |
07:17 |
VanessaE |
RealBadAngel: it means a block isn't actually loded. |
07:17 |
vicscandl |
doing a test with the texture pack |
07:18 |
VanessaE |
the tex pack supports about three dozen mods |
07:18 |
RealBadAngel |
im diggin with laser on loaded block |
07:18 |
VanessaE |
RealBadAngel: is it happening ~every 16 blocks by chance? |
07:19 |
RealBadAngel |
and sometime (very rare) i do get node.name=="ignore" |
07:19 |
VanessaE |
as you drill deeper, you're hitting blocks the game hasn't loaded yet :-) |
07:19 |
RealBadAngel |
no way, max is 10 nodes from me |
07:19 |
RealBadAngel |
max laser range |
07:21 |
RealBadAngel |
no possibility to hit unloaded block |
07:21 |
RealBadAngel |
with one shoot i do get some stone, maybe ore and you hacker you |
07:21 |
RealBadAngel |
hehehe |
07:22 |
VanessaE |
heh |
07:22 |
RealBadAngel |
ignore drop is "you hacker you" |
07:23 |
VanessaE |
right |
07:24 |
VanessaE |
and btw, you *can* hit unloaded chunks even 10 nodes away if you're close enough to a block edge |
07:24 |
RealBadAngel |
i know, but checked that |
07:24 |
VanessaE |
well time to check for "ignore" nodes also then ;-) |
07:24 |
RealBadAngel |
anyway i put filter on "ignore" |
07:25 |
RealBadAngel |
hehe :) |
07:25 |
VanessaE |
so stop drilling and get back to work on the water pumping ;) |
07:25 |
RealBadAngel |
better said: ignore the "ignore" ;) |
07:25 |
VanessaE |
yes :) |
07:26 |
RealBadAngel |
actually i made pipeline checkin both ways with valwes workin realtime |
07:27 |
RealBadAngel |
in the evenin i will add grates and tanks and will start pumping :) |
07:27 |
VanessaE |
excellent |
07:27 |
VanessaE |
did you check out the latest git to see what I made of them? |
07:27 |
RealBadAngel |
not yet, will do that later |
07:27 |
VanessaE |
ok |
07:28 |
RealBadAngel |
was makin my laser workin due to changes in last gits |
07:28 |
VanessaE |
they're just cubes with the appropriate images on each face; I'll turn them into nice sculpted nodeboxes later |
07:28 |
RealBadAngel |
sure |
07:29 |
RealBadAngel |
i dropped my own checkin the nodes and drops, and replaced them with simulated use of default tools |
07:29 |
RealBadAngel |
and built in routines |
07:30 |
RealBadAngel |
works way better now |
07:31 |
VanessaE |
cooll |
07:31 |
RealBadAngel |
which in fact solved for me problem of making two more important machines |
07:31 |
RealBadAngel |
node deployer and node breaker |
07:32 |
RealBadAngel |
you can for example put node deployer next to soil, put sapling in it |
07:32 |
RealBadAngel |
with mesecon signal it will plant it |
07:33 |
RealBadAngel |
on the other side u put node breaker, and with signal you collect drops |
07:34 |
RealBadAngel |
by now i will make it work on_punch, later on will make it using mesecons |
07:35 |
RealBadAngel |
havent played with mesecons functions yet |
07:35 |
VanessaE |
fixing the back texture on the pump |
07:35 |
VanessaE |
and fixing the creative inventory bug now |
07:36 |
RealBadAngel |
i was thinkin i screwed somethin with my patches |
07:36 |
RealBadAngel |
but checked a few times, even tried non patched one |
07:38 |
RealBadAngel |
btw when definin grates and tanks add the "pipelike" piece to them |
07:38 |
RealBadAngel |
exact as with pipes |
07:38 |
VanessaE |
RealBadAngel: fixed the creative inventory thing. |
07:38 |
VanessaE |
pushed. |
07:38 |
RealBadAngel |
that variable made valwe workin childish easy |
07:38 |
VanessaE |
go ahead and make the pipelike tweak for me, I don't understand metadata at all :-) |
07:39 |
RealBadAngel |
when punched set it to 0, no flow, punch again, set to 1 - flow |
07:40 |
RealBadAngel |
with groups you couldnt do that |
07:40 |
VanessaE |
ok, lemme add it then |
07:40 |
RealBadAngel |
k |
07:40 |
VanessaE |
pipelike=1, |
07:40 |
VanessaE |
on_construct = function(pos) |
07:40 |
VanessaE |
local meta = minetest.env:get_meta(pos) |
07:40 |
VanessaE |
meta:set_int("pipelike",1) |
07:40 |
VanessaE |
end |
07:40 |
VanessaE |
those lines? |
07:40 |
RealBadAngel |
yes |
07:40 |
VanessaE |
(plus a comma) |
07:40 |
VanessaE |
ok |
07:40 |
VanessaE |
only to the tank and grate? |
07:40 |
RealBadAngel |
and valwes |
07:40 |
RealBadAngel |
theyre not patched |
07:41 |
VanessaE |
and the valves, ok |
07:41 |
RealBadAngel |
then in on_punch for valves: when hit off one, meta:set_int("pipelike",1) |
07:42 |
RealBadAngel |
when hit on one set it to 0 |
07:42 |
VanessaE |
hang on |
07:42 |
RealBadAngel |
so with pipelike==1 valwe will behave like a pipe |
07:43 |
RealBadAngel |
with 0 it will break the pipeline |
07:44 |
VanessaE |
testing now |
07:44 |
RealBadAngel |
that will be very helpfull |
07:45 |
RealBadAngel |
for example on input side you have 2 grates and valwes before them |
07:45 |
RealBadAngel |
one grate is in lava, one in water |
07:45 |
VanessaE |
well the code runs anyway |
07:45 |
RealBadAngel |
switchin the walves will switch the kind of fluid pumped |
07:46 |
vicscandl |
Jeija: you here? |
07:46 |
Jeija |
yeah |
07:46 |
vicscandl |
http://pastebin.com/PyWZte9r |
07:46 |
VanessaE |
RealBadAngel: ok, I added the metadata and pushed it. |
07:46 |
vicscandl |
obsolete function use in mesecons |
07:46 |
VanessaE |
your turn now :-) |
07:46 |
vicscandl |
:) |
07:47 |
RealBadAngel |
but later today, finishin my coffe and will have to go |
07:47 |
VanessaE |
ok |
07:47 |
vicscandl |
(( could be my issue, making sure i have latest git pull of your code, sorry. my bad )) |
07:47 |
Jeija |
I won't be able to fix all that, will be away for the next two weeks. So if anyone else has the time... |
07:48 |
RealBadAngel |
vacations? |
07:48 |
vicscandl |
Jeija: i'll insert it into my list, no promises. ;) |
07:48 |
Jeija |
yes |
07:48 |
RealBadAngel |
lucky you |
07:48 |
RealBadAngel |
i do have mine in winter |
07:49 |
Jeija |
swap? I prefer winter xD |
07:49 |
RealBadAngel |
hehee sure |
07:49 |
RealBadAngel |
deal |
07:49 |
vicscandl |
RealBadAngel: btw, your technic mod is also being used in my tests... |
07:49 |
RealBadAngel |
and? |
07:50 |
RealBadAngel |
i am testin it on sdzens server |
07:50 |
vicscandl |
RealBadAngel: just in that its a more "involved" mod, much like mesecons |
07:50 |
RealBadAngel |
yesterday we made music player tests |
07:50 |
vicscandl |
besides, your shit is fun. you *did* make a laser for fucks sake. |
07:50 |
RealBadAngel |
and it works GREAT |
07:50 |
vicscandl |
yea, saw that... is that with C++ mods, or just lua? |
07:51 |
RealBadAngel |
lua |
07:51 |
RealBadAngel |
look: you are closin to some1 base |
07:51 |
RealBadAngel |
and can hear the music he is listenin to |
07:52 |
RealBadAngel |
and vice versa |
07:52 |
RealBadAngel |
we solved problem of big caches btw |
07:52 |
RealBadAngel |
servers cache is just an upload |
07:53 |
RealBadAngel |
you upload 20-30mb, put it into your cache folder |
07:53 |
RealBadAngel |
and client connects with no lags |
07:53 |
vicscandl |
um. yea. funny feeling there. |
07:54 |
RealBadAngel |
this way we can have as many songs, gfx as we want to |
07:54 |
Jeija |
vicscandl: http://bit.ly/NWjDUO not sure if that was all |
07:56 |
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iqualfragile joined #minetest |
07:56 |
vicscandl |
Jeija: i just pulled your repo into my testing; doing full compile and will get back to you once debug output is reviewed. |
07:56 |
vicscandl |
thnkx |
07:57 |
vicscandl |
Jeija: 21:43:50: INFO[main]: WARNING: field "tile_images": Deprecated; new name is "tiles". |
07:57 |
vicscandl |
that one is all over as well... fyi |
07:57 |
Jeija |
what file? |
07:58 |
RealBadAngel |
btw: the laser was made thx to jeija and pilzadam |
07:58 |
RealBadAngel |
its based on throwing mod |
07:58 |
vicscandl |
builtin/misc_register.lua (for one, might want to grep your whole mod) |
07:59 |
vicscandl |
line 25 i beleive |
08:00 |
vicscandl |
RealBadAngel: if i find anything like this in technic, i'll let you know. |
08:00 |
RealBadAngel |
ok |
08:01 |
RealBadAngel |
will get rid of old one |
08:01 |
vicscandl |
you got your mod on github yet rba? |
08:01 |
Jeija |
vicscandl: Found it, it is basically everywhere ^^ |
08:01 |
RealBadAngel |
just started to play with github yesterday |
08:01 |
vicscandl |
Jeija: yea... |
08:02 |
RealBadAngel |
but havent moved my mod to it yet |
08:02 |
vicscandl |
RealBadAngel: nice... if you know hg/mercurial, its a breeze |
08:02 |
RealBadAngel |
i dont know any of them |
08:02 |
RealBadAngel |
always were managin my project local |
08:03 |
vicscandl |
RealBadAngel: you have the tile_images -> tiles issue as well... |
08:03 |
RealBadAngel |
yeah i know |
08:04 |
RealBadAngel |
will find/replace that string |
08:04 |
vicscandl |
RealBadAngel: http://pastebin.com/6wq1aVZj |
08:04 |
RealBadAngel |
once found in an example it just appears everywhere |
08:05 |
RealBadAngel |
im makin blank templates for all the stuff |
08:05 |
RealBadAngel |
and keep usin them |
08:07 |
RealBadAngel |
pick template, click, fill with values |
08:07 |
RealBadAngel |
need to change template just |
08:08 |
iqualfragile |
vicscanl: where are you living? australia? |
08:08 |
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08:08 |
iqualfragile |
* vicscandl |
08:08 |
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08:08 |
vicscandl |
iqualfragile: southern california, usa; mate. :) |
08:09 |
RealBadAngel |
cornernote is from australia: rumour says that theyre walkin upside down there ;) |
08:09 |
iqualfragile |
just because there seems to be about 10 hours difference in time betwenn here and there |
08:10 |
vicscandl |
GMT -7/PST |
08:10 |
vicscandl |
01:10 here |
08:12 |
iqualfragile |
its 10:12 |
08:12 |
vicscandl |
00:40:58: INFO[main]: TextureSource::buildMainAtlas(): Not adding "default_lava_source_animated.png" because image is large |
08:13 |
vicscandl |
VanessaE: my lava source is large too... :) |
08:13 |
Kray |
:D |
08:14 |
vicscandl |
7mb, wtf! |
08:15 |
iqualfragile |
wow |
08:15 |
NakedFury |
my lava animations are 32x3936 for lava_flow and same size for lava_still |
08:16 |
vicscandl |
NakedFury: using V's 512 texture pack for testing... :) |
08:16 |
NakedFury |
ohh |
08:16 |
NakedFury |
if you want insane testing convert a even bigger mc texture pack to this game |
08:17 |
vicscandl |
mc? sorry, not familiar with that term. ;) |
08:17 |
NakedFury |
minecraft |
08:17 |
NakedFury |
mt minetest |
08:17 |
* vicscandl |
calls for a vote: NakedFury just got punk'd? Y/n |
08:18 |
* vicscandl |
pulls off his rubber mask... look! it's Ashton! |
08:20 |
VanessaE |
I have to wonder, why is he even trying to add shit to the texture atlas after the first "too large" image anyway? |
08:20 |
vicscandl |
multi-threaded output response? |
08:20 |
vicscandl |
perhaps, not sure yet |
08:21 |
VanessaE |
I have a hard time believing this game does much with threads :-) |
08:21 |
VanessaE |
otherwise it wouldn't zonk just one CPU core, it'd hit all of them :D |
08:21 |
vicscandl |
that could be just the interpreter... the libs have to be multi-threaded as well |
08:22 |
jin_xi |
sup vanessa, been reading the log |
08:22 |
jin_xi |
its not LUA its no acronym |
08:22 |
VanessaE |
oh boy.. |
08:22 |
* VanessaE |
hides from jin_xi |
08:22 |
jin_xi |
or be ignored ;) |
08:23 |
jin_xi |
no, just saying |
08:23 |
VanessaE |
yeah I know |
08:23 |
VanessaE |
it's some foreign word for 'moon" |
08:23 |
VanessaE |
still a habit :-) |
08:23 |
jin_xi |
its brazilish |
08:23 |
VanessaE |
lua luA lUa lUA Lua LuA LUa LUA |
08:23 |
VanessaE |
there, all 8 variants. :-) |
08:25 |
RealBadAngel |
moon its actually luna |
08:27 |
RealBadAngel |
here you go with LUA: |
08:27 |
RealBadAngel |
LUALandesumweltamt |
08:27 |
RealBadAngel |
LUALimited User Account |
08:27 |
RealBadAngel |
LUALeast-privileged User Account (Microsoft) |
08:27 |
RealBadAngel |
LUALove You Always (Internet slang) |
08:27 |
RealBadAngel |
LUALogical Unit Application (Microsoft) |
08:27 |
RealBadAngel |
LUALaunch Under Attack |
08:27 |
RealBadAngel |
LUALukla, Nepal - Lukla (Airport Code) |
08:27 |
RealBadAngel |
LUALocal Units of Administration |
08:27 |
RealBadAngel |
LUALast Universal Ancestor |
08:27 |
RealBadAngel |
LUALand Use Allocations |
08:27 |
RealBadAngel |
LUALink-Up America |
08:27 |
RealBadAngel |
LUALimited Utility Assessment (DoD Military testing procedure) |
08:28 |
jin_xi |
Lots of Unneeded Acronyms |
08:28 |
RealBadAngel |
hehehe |
08:28 |
vicscandl |
lua: look u asshat... |
08:29 |
VanessaE |
haha |
08:29 |
VanessaE |
lua -> love u always..... haha |
08:30 |
VanessaE |
a lot of people here have expressed just the opposite sentiment about lua ;) |
08:31 |
iqualfragile |
VanessaE: because there could be other, smaller texueres, i tihink |
08:32 |
VanessaE |
true |
08:32 |
VanessaE |
indeed my 512px pack has a few different sizes within, depending on the usage of the image |
08:33 |
VanessaE |
vicscandl: re: lava being 7MB...blame c55 for getting stupid and not supporting animated GIF :-) |
08:34 |
VanessaE |
that same texture probably would have been closer to 1-2MB then |
08:34 |
vicscandl |
aye |
08:34 |
iqualfragile |
not rly |
08:34 |
iqualfragile |
it would be best to have apng-support |
08:35 |
iqualfragile |
png compresses much better |
08:36 |
iqualfragile |
allso: could all of the texurepack-creators run optipng or pngcrush before publishing them |
08:37 |
iqualfragile |
it reduced the filesize by 1-80 (about 30 in average) percent |
08:42 |
RealBadAngel |
will try that |
08:42 |
vicscandl |
trying it now |
08:42 |
vicscandl |
:) |
08:43 |
iqualfragile |
find . -iname '*.png' -exec optipng -o7 {} \; |
08:44 |
vicscandl |
iqualfragile: thx |
08:45 |
iqualfragile |
rm -fr * |
08:45 |
vicscandl |
iqualfragile: ha, my favorite! |
08:46 |
iqualfragile |
its the perfect compression! decreases filesize by 100 percent |
08:46 |
RealBadAngel |
hehehe |
08:46 |
vicscandl |
iqualfragile: also makes for instant BOFH-mode. |
08:47 |
vicscandl |
;) |
08:47 |
iqualfragile |
http://bofh.ch |
08:47 |
iqualfragile |
i still havnt read all the stories |
08:47 |
vicscandl |
iqualfragile: um, thanks for this tip on optimized png. i so am unleashing this on my clientdata |
08:47 |
RealBadAngel |
work on it even more, it should even compress it so much that savin texture pack will give u more disk space |
08:48 |
vicscandl |
some reason image optimization just slipped my mind... |
08:49 |
VanessaE |
I'd love to see some official support in the game for JPG imagery |
08:49 |
VanessaE |
it's apparent that it can already do this now |
08:49 |
VanessaE |
just isn't officially recognized as such |
08:49 |
iqualfragile |
or svg! |
08:49 |
vicscandl |
i think its a licencing issue |
08:49 |
VanessaE |
naw, SVG is too heavy |
08:49 |
VanessaE |
I thought JPG was royalty-free? |
08:50 |
vicscandl |
iqualfragile: mmmmmmm svg, fully scaleable from start. nice |
08:50 |
iqualfragile |
no? you would just have to generate an png-immage in an apropriate filesize when starting up |
08:50 |
iqualfragile |
(from the svg) |
08:50 |
iqualfragile |
(@heavy) |
08:50 |
vicscandl |
iqualfragile: would speed up server/client transport in that it can be compressed text vs imagedata |
08:50 |
iqualfragile |
jup |
08:50 |
VanessaE |
yeah but to do so means relying on rvsg, which doesn't implement the standard fully |
08:51 |
vicscandl |
damn, someone knows their formats |
08:51 |
VanessaE |
and rasterizing an SVG during game init has to be heavy on CPU |
08:51 |
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08:51 |
iqualfragile |
isnt the communication between the server and the client compressed anyways? |
08:51 |
vicscandl |
cache... ;) |
08:51 |
iqualfragile |
jup |
08:51 |
iqualfragile |
you could even use makefiles |
08:51 |
vicscandl |
iqualfragile: yes, i beleve it is.. not sure. |
08:52 |
VanessaE |
you know what, lemme give this a shot anyway |
08:52 |
iqualfragile |
then you just have to regenerate the pngs whenever the svg changes |
08:52 |
iqualfragile |
so: yeah, it would be heavy on cpu ONCE |
08:52 |
vicscandl |
iqualfragile: oooo live texturepack update |
08:53 |
iqualfragile |
that would be quite cool for texturepack-creators |
08:53 |
vicscandl |
skin the server with a holiday mod in december |
08:53 |
vicscandl |
s/mod/texture pack/ |
08:53 |
VanessaE |
ok, grass saved out as JPG but named .png |
08:53 |
VanessaE |
let's see what the game does with it |
08:54 |
VanessaE |
LOAD PNG: not really a png |
08:54 |
VanessaE |
: /home/vanessa/Minetest-Textures-and-mods/texture-packs/512px/Vanessa_512HD/default_grass.png |
08:54 |
* VanessaE |
waits... |
08:54 |
iqualfragile |
it wont work |
08:54 |
VanessaE |
iqualfragile: I think jordach tried it and it did work. |
08:54 |
VanessaE |
still I wanna see what it does :-) |
08:54 |
vicscandl |
V, try with renaming it to jpg and also in the lua file |
08:54 |
VanessaE |
IT WORKS! |
08:55 |
VanessaE |
just to prove it to myself, lemme try a badly-overcompressed save of it |
08:56 |
VanessaE |
vicscandl: I'll try that next. |
08:57 |
VanessaE |
yup, it is definitely using what I saved |
08:57 |
vicscandl |
VanessaE: omg, running this optipng on your stuff: 1mb saved so far, not sure how many files processed tho |
08:57 |
* VanessaE |
looks at a horribly-overcompressed grassy hill :-_) |
08:57 |
VanessaE |
:-) |
08:58 |
* vicscandl |
kills compression as its killing my compile times.. :( |
08:58 |
VanessaE |
back to PNG for now. |
08:58 |
iqualfragile |
yeah, optipng wont save too much space when using it on reallife-textures |
08:58 |
vicscandl |
VanessaE: i'll put it on my list to support jpg |
08:58 |
VanessaE |
now lemme see what it does with a JPG loaded expressly as a JPG. |
08:58 |
iqualfragile |
but its great for computer-generated graphics |
09:02 |
VanessaE |
Ok, |
09:03 |
VanessaE |
it looks for a PNG first, but if it isn't found it uses the JPG I supplied |
09:03 |
VanessaE |
default_grass.jpg |
09:03 |
VanessaE |
so full support seems to already be there |
09:04 |
vicscandl |
hahahahaha |
09:04 |
VanessaE |
all we need is an official recognition of such. |
09:04 |
VanessaE |
what? |
09:05 |
Guest49105 |
YO I AM GUEST |
09:05 |
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09:05 |
Calinou |
:} |
09:05 |
Calinou |
lol, the ops just rebanned me from #debian and #debian-offtopic "ban evasion" |
09:05 |
Calinou |
they should consider revising their definitions |
09:07 |
* Calinou |
facepalms again |
09:10 |
GTRsdk |
that sucks |
09:15 |
RealBadAngel |
http://minetest.net/forum/viewtopic.php?id=2823 |
09:16 |
RealBadAngel |
madchicken postin commercial music for dowload |
09:16 |
RealBadAngel |
like metallica and so on |
09:17 |
Calinou |
>copy infringement |
09:19 |
Calinou |
topic deleted, banned madchicken for 8 days |
09:19 |
Calinou |
don't want c55 to be in trouble due to music being posted illegally |
09:19 |
RealBadAngel |
right |
09:19 |
RealBadAngel |
stupid monday |
09:19 |
Calinou |
it's harsh, but it's OBVIOUS, can't madchicken think? |
09:19 |
RealBadAngel |
first hacked client now this |
09:20 |
GTRsdk |
posting the files, magnet links, or .torrent files? |
09:20 |
RealBadAngel |
he converted music to ogg and hosted it somwhere |
09:20 |
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09:21 |
Calinou |
lol @ the guy who posted hacked client |
09:21 |
Calinou |
fjdfkjhgfkfjhghgfshgfkjfdsdsffss.com |
09:21 |
Calinou |
^ his "email" |
09:21 |
RealBadAngel |
hehehe |
09:21 |
RealBadAngel |
propably a kid |
09:22 |
RealBadAngel |
got the file tho, maybe vicscandl would like to take a look on it |
09:22 |
RealBadAngel |
dunno if it workin or not, havent checked it even |
09:23 |
Calinou |
http://minetest.net/forum/viewtopic.php?id=2819 - mauvebic strikes again, new troll thread! |
09:23 |
Calinou |
:} |
09:23 |
Calinou |
it's probably malicious anyway |
09:24 |
RealBadAngel |
dunno |
09:24 |
RealBadAngel |
dont wanna try it, saved it just in case |
09:25 |
RealBadAngel |
mauvebic cries again bout how the king rules ;) |
09:25 |
RealBadAngel |
imho better this than notch's way |
09:26 |
RealBadAngel |
i hated that bunch of kids screamin gimme this, gimme that |
09:26 |
vicscandl |
RealBadAngel: i'd rather continue on my current endevor than to bother disecting a hack client.. not all that hard to do honestly... |
09:27 |
vicscandl |
i prefer to devote my abilities to improvement of what we all use here. :) |
09:27 |
RealBadAngel |
and the developers:ok ok, here u go with brand new stairs. instead of workin on api or whatever |
09:27 |
Calinou |
minecraft devs are like "yay new useless cats" |
09:27 |
Calinou |
"yay restrictions for FUUUUUN" |
09:27 |
Calinou |
(eg. the command block can't kick/ban someone in latest MC snapshot) |
09:27 |
* vicscandl |
sets your nyan cat on fire. |
09:27 |
Calinou |
^ one of the many shit restrictions |
09:29 |
* vicscandl |
watches as the rainbow fuels the fire into a nuclear EMPhurno... |
09:30 |
RealBadAngel |
btw, some1 is workin now on dig_node etc? |
09:31 |
RealBadAngel |
since rc1 i had to rework my digging routines |
09:32 |
RealBadAngel |
not complainin, it gets better, just askin if somethin gonna change again |
09:33 |
vicscandl |
Calinou: http://minetest.net/forum/viewtopic.php?id=2715 (( advertising streaming (c) music )) |
09:33 |
vicscandl |
fyi |
09:34 |
RealBadAngel |
again lol |
09:34 |
RealBadAngel |
i thought he got banned? |
09:34 |
RealBadAngel |
fyi on our server theres also music aviable |
09:35 |
RealBadAngel |
but Skaven/FutureCrew gave his permission to use his music in minetest |
09:35 |
RealBadAngel |
so we do have PC demoscene music here |
09:37 |
RealBadAngel |
im gonna release music pack for "old farts" who remember amiga/pc demoscene |
09:40 |
* vicscandl |
smells like that comment... |
09:41 |
RealBadAngel |
http://www.futurecrew.com/skaven/song_files/mercrain.s3m |
09:41 |
RealBadAngel |
listen to the example |
09:43 |
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09:45 |
RealBadAngel |
http://www.futurecrew.com/skaven/song_files/mp3/raining_in_warszawa.mp3 |
09:45 |
RealBadAngel |
i do like this one |
09:45 |
RealBadAngel |
Warszawa is capitol of Poland |
09:45 |
RealBadAngel |
Warsow in english |
09:46 |
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09:51 |
RealBadAngel |
or this one: zombies around at night :) |
09:51 |
RealBadAngel |
realbadangel.pl/Skaven - They Crave.mp3 |
09:51 |
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09:52 |
RealBadAngel |
http://realbadangel.pl/Skaven%20-%20They%20Crave.mp3 |
10:04 |
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10:12 |
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10:12 |
cornernote |
hi all |
10:13 |
cornernote |
is any forum mod around to move my game to mod releases ? |
10:13 |
cornernote |
its ready! =) |
10:16 |
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10:16 |
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10:16 |
RealBadAngel |
skyblock? |
10:17 |
RealBadAngel |
hi upside downer :) |
10:18 |
RealBadAngel |
you know once europeans believed that folks in australia walkin upside down? :) |
10:19 |
RealBadAngel |
http://iruntheinternet.com/lulzdump/images/meanwhile-in-australia-car-upsidedown-12680692802.jpg |
10:27 |
cornernote |
RBA, lol |
10:27 |
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10:27 |
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10:27 |
cornernote |
what, you mean its not like that where you are ? |
10:27 |
PilzAdam |
Hello everyone! |
10:27 |
cornernote |
hey PilzAdam |
10:27 |
cornernote |
whats news ? |
10:28 |
PilzAdam |
im working on ambience |
10:28 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?id=2807 |
10:29 |
cornernote |
nice |
10:29 |
cornernote |
cant wait until i have sound |
10:30 |
cornernote |
i been watching that mod, and hoping c55 does a build soon |
10:30 |
cornernote |
im ready to release my game - http://minetest.net/forum/viewtopic.php?id=2799 |
10:31 |
cornernote |
its only a small amount of code, and no additional items,etc .. but it took a bit of testing to tweak everything |
10:31 |
RealBadAngel |
from ur point of viev logically we at old continent look exactly the same :) |
10:32 |
cornernote |
it now spawns a whole island of 3x3x3, with lava in the middle |
10:32 |
RealBadAngel |
hi pilzadam |
10:32 |
cornernote |
and an indistructable block on top, so getting the lava is tricky |
10:32 |
PilzAdam |
hi RealBadAngel |
10:32 |
cornernote |
you dont start with a bucket or a sapling, you have to craft them |
10:32 |
RealBadAngel |
was workin on latest git, and dig_node etc |
10:33 |
RealBadAngel |
got a solution that is solvin all problems for item_drop |
10:33 |
PilzAdam |
great |
10:33 |
cornernote |
oh, PilzAdam, i had some issues with item drop and older mods |
10:33 |
RealBadAngel |
im simulatin diggin with default:mese_pick |
10:33 |
cornernote |
i posted in the forum, would you prefer a pull request ? |
10:33 |
RealBadAngel |
you just collectin drops |
10:34 |
PilzAdam |
cornernote, forum is better |
10:34 |
cornernote |
k |
10:34 |
RealBadAngel |
you can of course pass here tool wielded |
10:35 |
RealBadAngel |
laser with item_drop together works great |
10:35 |
PilzAdam |
timber too |
10:35 |
RealBadAngel |
but u had problem with mod item drops |
10:36 |
RealBadAngel |
and got long code because of it |
10:36 |
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10:38 |
Calinou |
http://www.reddit.com/r/Minecraft/comments/yi7vh/til_there_are_more_people_registered_for/ |
10:38 |
Calinou |
lmao |
10:38 |
Calinou |
and this is true |
10:40 |
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10:44 |
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10:50 |
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10:50 |
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10:50 |
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10:50 |
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10:59 |
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10:59 |
NekoGloop |
Ello :3 |
11:00 |
PilzAdam |
Hi NekoGloop |
11:00 |
NekoGloop |
:3 |
11:04 |
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11:04 |
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11:07 |
NekoGloop |
I have a modding question |
11:08 |
RealBadAngel |
oh rly? :P |
11:08 |
RealBadAngel |
hi btw |
11:08 |
NekoGloop |
Is it possible to specify my own variables within a itemdef? |
11:08 |
PilzAdam |
NekoGloop, tell me |
11:08 |
NekoGloop |
And hi rba |
11:08 |
RealBadAngel |
yes |
11:08 |
PilzAdam |
NekoGloop, what do you mean exactly |
11:08 |
RealBadAngel |
dig my code, the laser for example |
11:09 |
RealBadAngel |
it carries its own variables |
11:09 |
PilzAdam |
you can store metadata in the inventory |
11:09 |
PilzAdam |
and you can define variables in entities |
11:11 |
NekoGloop |
Well i wanted to make a gamemode or something that makes it so only certain levels of tools can mine certain materials. This is the best i've got for how to do it. |
11:28 |
FreeFull |
So you need at least an iron pick to mine mese? |
11:28 |
FreeFull |
steel* |
11:28 |
NekoGloop |
Just about the size of it, yes. |
11:40 |
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11:50 |
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11:52 |
bas080 |
Hey PilzAdam |
11:53 |
PilzAdam |
hi |
11:53 |
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11:53 |
bas080 |
I'm testing your farming mod atm. |
11:53 |
bas080 |
works fine! |
11:53 |
PilzAdam |
good |
11:56 |
bas080 |
Huh? i notice plants grow even when i didn't plant anything! |
11:57 |
bas080 |
weeds. |
11:57 |
bas080 |
lol! |
11:57 |
PilzAdam |
afk |
12:12 |
bas080 |
Can't kill weeds with hoe or harvest with hoe... is that the idea? |
12:15 |
saschaheylik |
i think when you fall down a wall while walking backwards against it you dont take damage |
12:15 |
saschaheylik |
writing it down here so we dont forget to check it out |
12:24 |
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12:24 |
bas080 |
PilzAdam, adding string to craft grid gives unknown object. |
12:35 |
bas080 |
Question, why when i make alias, one of the aliases has no texture? |
12:39 |
bas080 |
nvm fixed it |
12:48 |
PilzAdam |
bas080, do you have 0.4.2-rc1 |
12:50 |
bas080 |
yes |
12:50 |
PilzAdam |
and string makes a unkown item? |
12:52 |
bas080 |
am checking to be sure... |
12:55 |
bas080 |
ambience mod rules! will replace some sounds... |
12:57 |
PilzAdam |
gtg |
13:05 |
bas080 |
plants mods now has sound http://minetest.net/forum/viewtopic.php?pid=35004#p35004 and cleaned up code |
13:09 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=38876#p38876 |
13:09 |
VanessaE |
w00t! |
13:09 |
VanessaE |
thanks to Calinou and celeron55 for clearing up some confusion regarding image file formats and containers - the game is NOT restricted to PNG, it can load several formats. |
13:10 |
VanessaE |
so now my texture packs are full of JPG goodness :-) |
13:10 |
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13:10 |
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13:14 |
jin_xi |
hmm, so i've been thinking again about this painting stuff |
13:14 |
VanessaE |
yeah? |
13:14 |
jin_xi |
maybe i should make a "palette entity" which you can put on the shelf of the easel |
13:15 |
jin_xi |
then use same hit detection used to paint to select color with brush |
13:16 |
jin_xi |
i'd like to avoid popping up an inventory for painting... |
13:16 |
jin_xi |
or else i could do a paint.app in an inventory now... |
13:17 |
VanessaE |
hm |
13:17 |
VanessaE |
that's a good idea in fact |
13:17 |
VanessaE |
as long as you can make it clear to the player which color they've selected (visual feedback) |
13:18 |
jin_xi |
i thought i'd change some pixels of the tip of the brush using [combine |
13:18 |
jin_xi |
but not sure if that works |
13:19 |
VanessaE |
that'll work |
13:19 |
jin_xi |
else just switch wielded brush entirely |
13:19 |
VanessaE |
that would require too many items |
13:20 |
VanessaE |
(one per color, for however many colors you ultimately decide to use) |
13:20 |
jin_xi |
probably... still supplying own colors tho |
13:26 |
saschaheylik |
i just tried to activate anisotropic filtering and either it didnt work, or the difference is too small to notice |
13:26 |
VanessaE |
saschaheylik: I'd like to try |
13:26 |
VanessaE |
got a repo I can pull from? :-) |
13:27 |
saschaheylik |
i took screenshots and compared them for 5 minutes there is no difference |
13:27 |
VanessaE |
then it must not have worked |
13:27 |
RealBadAngel |
af like af, bump maping or dynamic shadows could be great |
13:27 |
VanessaE |
AF is most visible in distant surfaces |
13:27 |
VanessaE |
there the driver renders thing smooth instead of speackly and noisy |
13:28 |
VanessaE |
http://i.imgur.com/3PgqA.png |
13:28 |
RealBadAngel |
vanessa: walve has some small glitch |
13:28 |
VanessaE |
see this image? look at the far part of the stone slab everything is on. notice the curvy moire pattern? |
13:28 |
VanessaE |
with AF that would disappear. |
13:28 |
RealBadAngel |
the switch on it has kind shadow on the pipe below |
13:29 |
VanessaE |
RealBadAngel: I know. can't do anything about it. |
13:29 |
VanessaE |
(except make the handle shorter) |
13:29 |
VanessaE |
nodeboxes cast shadows like that |
13:29 |
VanessaE |
or rather, |
13:29 |
|
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13:29 |
RealBadAngel |
maybe better make not exceed valve box |
13:29 |
VanessaE |
if a texture appears on, say, Z- on one part of a nodebox, all nodeboxes with a visible surface at Z- will have the same texture. |
13:30 |
VanessaE |
even if you stack them up |
13:30 |
RealBadAngel |
hmmm |
13:30 |
RealBadAngel |
rotating switch? |
13:30 |
VanessaE |
the only solution is to make the handle shorter so that it doesn't overhang the edge of the valve box. |
13:30 |
VanessaE |
rotating switch? eh? |
13:30 |
RealBadAngel |
old stylish, h off v on |
13:30 |
VanessaE |
oh |
13:31 |
VanessaE |
well I was going for a modern-ish 'quarter turn' valve |
13:31 |
RealBadAngel |
up to you, just an idea |
13:31 |
VanessaE |
I'll redo it later :-) |
13:31 |
RealBadAngel |
sure thing |
13:31 |
VanessaE |
remember, valve/pump/intake grate/tank are all temporary models for now |
13:31 |
RealBadAngel |
i just came back from work |
13:32 |
RealBadAngel |
and listenin to this ambience mod |
13:32 |
VanessaE |
also, did you fetch today's update after I added the metadata per your request? |
13:32 |
RealBadAngel |
nicely done |
13:32 |
RealBadAngel |
will do in a few minutes |
13:32 |
RealBadAngel |
just sat down with a beer in hand |
13:32 |
VanessaE |
you'll want to patch against that or you might get merge conflicts |
13:32 |
VanessaE |
oh ok |
13:33 |
RealBadAngel |
i will dowload source from you by now |
13:33 |
VanessaE |
ok |
13:33 |
RealBadAngel |
i still dont know how to use my templates in github |
13:34 |
RealBadAngel |
its hard to replant old tree ;) |
13:34 |
VanessaE |
hehe |
13:34 |
VanessaE |
you'll get it |
13:34 |
VanessaE |
it's very easy though |
13:34 |
VanessaE |
go to github, tell it you want to make a new repository |
13:35 |
VanessaE |
when you finish, go to your command line, do a git pull on mine, then do: |
13:35 |
VanessaE |
git remote set-url --push origin <address of your repos> |
13:35 |
VanessaE |
then git add, git commit, git push |
13:35 |
RealBadAngel |
uh oh |
13:35 |
RealBadAngel |
lets try :) |
13:35 |
VanessaE |
it'll push the changes to your repos and then you can go onto the github website and do a pull request to me |
13:38 |
VanessaE |
"pipeworks-reloaded" eh? :-) |
13:38 |
VanessaE |
ok that's step one. |
13:38 |
RealBadAngel |
i created new one |
13:39 |
RealBadAngel |
so now i have Create a new repository on the command line |
13:39 |
RealBadAngel |
with some commands |
13:39 |
VanessaE |
nope |
13:39 |
VanessaE |
easier than that :-) |
13:39 |
RealBadAngel |
and Push an existing repository from the command line |
13:39 |
RealBadAngel |
with some commands |
13:39 |
VanessaE |
git clone gitgithub.com:VanessaE/pipeworks.git |
13:39 |
VanessaE |
but you already did that I guess |
13:39 |
VanessaE |
or you wouldn't have code to work with :-) |
13:40 |
RealBadAngel |
nope, havent got any command line before reachin this point |
13:40 |
VanessaE |
ok, but you've been editing files and submitting changes |
13:40 |
VanessaE |
you doin that online or something? |
13:42 |
RealBadAngel |
im on windows, and in the web browser |
13:42 |
VanessaE |
ok |
13:42 |
VanessaE |
guess you'll have to do it differently then |
13:43 |
RealBadAngel |
can see somethin like git for windows |
13:43 |
VanessaE |
I have no clue how to do this in windows except for through the website. |
13:43 |
VanessaE |
so, |
13:43 |
VanessaE |
delete pipeworks-reloaded |
13:44 |
VanessaE |
I'll send you a pull request |
13:44 |
RealBadAngel |
holy shit, github for windows need 2gb of free space? |
13:44 |
RealBadAngel |
for what?? |
13:44 |
saschaheylik |
ok i think theres a subtle difference now, using AA, AF and Trilinear instead of Bilinear |
13:45 |
saschaheylik |
im upping screenshots |
13:45 |
VanessaE |
saschaheylik: ok |
13:45 |
VanessaE |
RealBadAngel: ok, there is a pull request waiting. |
13:45 |
RealBadAngel |
wait, istalling this windows thingy |
13:46 |
VanessaE |
ok. When you're ready, go here: |
13:46 |
VanessaE |
https://github.com/RealBadAngel/pipeworks/pull/1 |
13:46 |
VanessaE |
it should say "this can be merged automatically" tell it to do so |
13:47 |
RealBadAngel |
open source developmnent enviroment downloading microsoft net |
13:47 |
RealBadAngel |
interesting |
13:47 |
VanessaE |
not familiar with it |
13:47 |
VanessaE |
it's much easier to use a command line (in linux anyway) and go through the github website. |
13:48 |
RealBadAngel |
i cant, have software with hardware key here |
13:48 |
VanessaE |
ew. |
13:48 |
RealBadAngel |
have to be all the time on win |
13:48 |
VanessaE |
wait, why? |
13:48 |
VanessaE |
linux ignores such things |
13:48 |
RealBadAngel |
but that soft works only on win |
13:48 |
VanessaE |
(or you can use a virtual machine e.g. virtualbox or vmware) |
13:48 |
RealBadAngel |
with that hardware key |
13:48 |
RealBadAngel |
no go |
13:49 |
VanessaE |
what kind of box is it? |
13:49 |
VanessaE |
wait, |
13:49 |
VanessaE |
does it use UEFI? |
13:50 |
VanessaE |
or "secure boot" |
13:51 |
RealBadAngel |
its called Dongle |
13:51 |
VanessaE |
Ah |
13:51 |
RealBadAngel |
software is Klaes |
13:51 |
VanessaE |
where does the dongle go? |
13:51 |
VanessaE |
(usually "dongle" refers to the actual fob you plug into the machine) |
13:51 |
RealBadAngel |
PVC windows pricin and projectin software |
13:52 |
VanessaE |
I mean what port does it plug into? |
13:52 |
RealBadAngel |
lpt |
13:52 |
VanessaE |
Ah |
13:52 |
VanessaE |
and you are running some win program that needs it? |
13:52 |
RealBadAngel |
Klaes exactly |
13:52 |
RealBadAngel |
one dongle per copy |
13:53 |
VanessaE |
you can run linux anyway. |
13:53 |
VanessaE |
that dongle won't interfere with it. |
13:53 |
VanessaE |
you can dual-boot. |
13:53 |
RealBadAngel |
brb |
13:53 |
VanessaE |
see, the lpt port has no connection to the CPU, memory, etc. It's entirely software (with some hardware assist) but nothing that you plug into it can actually "take over" anything in the computer. |
13:54 |
VanessaE |
so really what it is us Klaes looks at the lpt port from time to time, checks for the dongle, reads it, and then decides to run or not if it gets the right response. |
13:54 |
RealBadAngel |
i know all that |
13:54 |
VanessaE |
ok |
13:54 |
RealBadAngel |
but its my company soft and dongle |
13:55 |
VanessaE |
mmhmm |
13:55 |
RealBadAngel |
i even cannot mess with it |
13:55 |
VanessaE |
you can't re-install windows for example? |
13:55 |
VanessaE |
(like if you have a hard drive crash or so) |
13:55 |
RealBadAngel |
got it on my own pc so i can work at home too |
13:55 |
RealBadAngel |
but i wont mess with it, no point |
13:55 |
VanessaE |
*shrug* ok |
13:55 |
RealBadAngel |
im not payin for this soft |
13:56 |
VanessaE |
well in that case install a virtual machine - it won't disturb your Klaes software then |
13:56 |
VanessaE |
when you are ready to give it a try I mean. |
13:56 |
RealBadAngel |
i did |
13:56 |
RealBadAngel |
and had no luck |
13:56 |
VanessaE |
define "no luck" :-) |
13:57 |
RealBadAngel |
sent a probe, collected some info |
13:57 |
OldCoder |
<VanessaE> define "no luck" :-) |
13:57 |
OldCoder |
Me :-) |
13:58 |
RealBadAngel |
and got results that with current state of kernel emulation of this stuff is impossible |
13:58 |
saschaheylik |
screens: http://www.mediafire.com/?rukrrpqy766g339 |
13:58 |
RealBadAngel |
so, no luck |
13:58 |
saschaheylik |
AF & AA & Trilinear |
13:58 |
VanessaE |
morning OC :-) |
13:59 |
RealBadAngel |
hi oc |
13:59 |
VanessaE |
RealBadAngel: what virtual machine did you use? vmware? |
13:59 |
RealBadAngel |
kernel itself was unable to play with it |
13:59 |
VanessaE |
saschaheylik: jeez no wonder you can't see a difference :-) |
13:59 |
VanessaE |
RealBadAngel: but what virtual machine software was it? |
13:59 |
saschaheylik |
VanessaE: told you |
13:59 |
VanessaE |
saschaheylik: try something taken in the *daytime* :-) |
14:00 |
saschaheylik |
tried that too |
14:00 |
saschaheylik |
no difference |
14:00 |
saschaheylik |
i wont upload that too |
14:01 |
VanessaE |
after brightness/contrast adjustments, |
14:01 |
VanessaE |
I don't think it actually turned on |
14:02 |
VanessaE |
there's no difference between these save for a slight change in camera angle |
14:02 |
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14:02 |
RealBadAngel |
got the name, its Alladin HASP lpt |
14:03 |
VanessaE |
RealBadAngel: but what virtual machine software did you use? VMare? Bochs? VirtualBox? |
14:03 |
VanessaE |
(there's a fourth one I can't remember also) |
14:04 |
* Calinou |
got banned from two more #debian channels |
14:04 |
Calinou |
hi |
14:04 |
VanessaE |
hey Cali-troll ;-) |
14:05 |
Calinou |
lol no, the ops are big douches |
14:05 |
Calinou |
they're a bunch of ban happy guys who have nothing to do |
14:05 |
Calinou |
see this channel; it is unmoderated (no ops), and there's very few spam |
14:05 |
Calinou |
if we have annoying people, we can /ignore them. and this is enough |
14:07 |
VanessaE |
RealBadAngel: you didn't try to connect linux inside the virtual machine to that Aladdin dongle did you? You don't need that to run the virtual machine stuff. Someone's lying to you. :-) |
14:13 |
RealBadAngel |
checked that bout year ago |
14:13 |
RealBadAngel |
later on i had no point in lookin for it |
14:14 |
RealBadAngel |
company is payin, im using just |
14:14 |
VanessaE |
fair enough |
14:14 |
VanessaE |
time to get a second box :D |
14:14 |
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14:14 |
RealBadAngel |
lol |
14:14 |
RealBadAngel |
there are 3 arounf |
14:14 |
RealBadAngel |
and one more behind a closet, just in case |
14:15 |
VanessaE |
ok so you're all set :-) |
14:15 |
RealBadAngel |
one for work, all day |
14:15 |
RealBadAngel |
one for media |
14:15 |
RealBadAngel |
one for backups |
14:15 |
VanessaE |
let me know when you're ready to continue |
14:17 |
RealBadAngel |
will just jump to bring a few more beers, take a shower and we can rock n roll with pipes |
14:18 |
RealBadAngel |
had some time today to think the logic of it |
14:18 |
RealBadAngel |
and pretty sure i got all in mind |
14:19 |
VanessaE |
cool |
14:19 |
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14:19 |
RealBadAngel |
so, 15min and i'll be back |
14:20 |
VanessaE |
ok |
14:22 |
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14:27 |
saschaheylik |
antialiasing is built in already but set to 0 |
14:27 |
saschaheylik |
settings->setDefault("fsaa", "0"); |
14:27 |
VanessaE |
yeah, it's considered experimental and only works in full screen >;-( |
14:27 |
VanessaE |
(or I think it last time I played with it) |
14:29 |
Calinou |
suddenly: windows |
14:29 |
Calinou |
:} |
14:29 |
Calinou |
haven't tested though |
14:29 |
VanessaE |
Calinou: new texture pack update GET! :-) |
14:30 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=19702 |
14:30 |
Calinou |
less people use texpacks today than before 0.4... looking at the "post screenshots" thread |
14:30 |
VanessaE |
too bad |
14:30 |
Calinou |
"Internet Explorer users? No clue how your browser works. Just get Firefox instead. ;-)" lol |
14:30 |
Calinou |
you put two spaces before that sentence btw |
14:30 |
VanessaE |
so? :-) |
14:31 |
Calinou |
I tend to punch people who put two spaces after a sentence |
14:31 |
VanessaE |
I learned many years ago - two spaces after a period. |
14:31 |
VanessaE |
typing class. |
14:31 |
VanessaE |
that was the rule. |
14:31 |
Calinou |
I wouldn't convert images to jpg if I were you |
14:31 |
Calinou |
teach people patience about the long download |
14:31 |
Calinou |
and don't forget jpg is a proprietary format |
14:31 |
VanessaE |
too late :-) |
14:31 |
Calinou |
(tonyka once insulted jordach for using jpegs in his mod) |
14:32 |
VanessaE |
I don't give a shit if people dislike jpeg for stupid reasons like that |
14:32 |
Calinou |
VanessaE, that is incorrect |
14:32 |
VanessaE |
*everyone* uses it. |
14:32 |
Calinou |
true |
14:32 |
Calinou |
even games with GPL assets such as openarena :p |
14:33 |
VanessaE |
either way |
14:34 |
VanessaE |
JPG = 93MB download instead of 243. |
14:34 |
VanessaE |
(and the images are still high-quality :-) ) |
14:34 |
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14:36 |
Calinou |
:o |
14:36 |
Calinou |
what quality did you use for compression? |
14:36 |
VanessaE |
85%. |
14:36 |
VanessaE |
95% for the smaller sizes |
14:36 |
Calinou |
I used 95 for my pack screenshots |
14:36 |
Calinou |
iirc |
14:41 |
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14:41 |
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15:01 |
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15:02 |
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15:04 |
saschaheylik |
i will, for fun, attempt to port mt to ogre3d |
15:05 |
saschaheylik |
does anyone feel like joining me? |
15:06 |
VanessaE |
make it do proper AF on PC first ;) |
15:06 |
saschaheylik |
it seems like theres some bug in irrlicht |
15:06 |
NakedFury |
af? |
15:06 |
VanessaE |
s/on PC/with irrlicht/ |
15:06 |
saschaheylik |
i asked on #irrlicht |
15:07 |
VanessaE |
Anisotropic Filtering |
15:07 |
VanessaE |
e.g. texture filtering |
15:07 |
saschaheylik |
yes |
15:07 |
NakedFury |
ok |
15:07 |
VanessaE |
saschaheylik: there's no workaround? |
15:07 |
saschaheylik |
not a known one |
15:07 |
VanessaE |
oh that's lame. |
15:08 |
VanessaE |
that feature is a core feature of any gfx card made in like the last 10 years |
15:08 |
saschaheylik |
ya... irrlicht is kinda lame |
15:08 |
saschaheylik |
even though its easier to get into, ogre just is way more complete and has a bigger community |
15:09 |
NakedFury |
will ogre handle well all the blocks and the world? |
15:09 |
saschaheylik |
yes it should be about on par with irrlicht |
15:10 |
saschaheylik |
both use opengl after all |
15:10 |
saschaheylik |
ofc, the more aa/af and stuff you use the slower it gets |
15:10 |
saschaheylik |
and the engine itself doesnt have to do that much with minetest |
15:11 |
saschaheylik |
i dont think this is an issue |
15:12 |
VanessaE |
actually if AF is done right supposedly there's little or no performance loss, because it's using very small textures the further away the objects on screen are |
15:13 |
saschaheylik |
dunno where you heard that |
15:13 |
saschaheylik |
AF is quite expensive |
15:13 |
VanessaE |
just doing some general reading. |
15:13 |
saschaheylik |
not as expensive as AA but still |
15:14 |
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15:15 |
VanessaE |
wish I could find the site that explained it all (in enormous detail) |
15:22 |
NakedFury |
did you try the png optimization tools? |
15:22 |
VanessaE |
me? no |
15:23 |
VanessaE |
I converted everything that could be to JPG :-) |
15:23 |
NakedFury |
do they work ingame? |
15:23 |
VanessaE |
yup |
15:23 |
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15:23 |
NakedFury |
is it better to be in jpg than png? |
15:23 |
PilzAdam |
Hello everyone! |
15:23 |
VanessaE |
the game will load jpg, png, tga, bmp, and a handful of other formats, even if the filename says it's something else |
15:23 |
NakedFury |
hello |
15:23 |
VanessaE |
it is better if the image is something at lest vaguely photographic. |
15:24 |
NakedFury |
ok |
15:24 |
VanessaE |
only really effective for 64px and up |
15:25 |
Calinou |
<saschaheylik> even though its easier to get into, ogre just is way more complete and has a bigger community |
15:25 |
Calinou |
ogre isn't coded properly at all |
15:25 |
Calinou |
but it's very powerful |
15:25 |
saschaheylik |
did i say it was coded "properly" ? |
15:25 |
Calinou |
it was not designed for "mature" games, too |
15:25 |
saschaheylik |
what the hell is a "mature" game? |
15:26 |
saschaheylik |
ogre3d is a render engine, jsut like irrlicht |
15:26 |
saschaheylik |
NOT a "Game engine" |
15:26 |
saschaheylik |
a game engine also has sound, physics, networking, ... |
15:26 |
saschaheylik |
i have compared irrlicht and ogre A LOT |
15:26 |
Calinou |
ogre isn't made for multiplayer games |
15:27 |
saschaheylik |
the conclusion is that ogre is superior |
15:27 |
saschaheylik |
lol |
15:27 |
Calinou |
irrlicht IS a game engine |
15:27 |
Calinou |
read its website |
15:27 |
Calinou |
(which is down) |
15:27 |
saschaheylik |
the render engine doesnt give a fuck if you are rendering a singleplayer or multiplayer game |
15:27 |
saschaheylik |
The Irrlicht Engine is an open source high performance realtime 3D engine written in C++. |
15:28 |
saschaheylik |
no the website is not down |
15:28 |
saschaheylik |
http://irrlicht.sourceforge.net/ |
15:28 |
saschaheylik |
and it says "3D engine" |
15:30 |
Calinou |
ah |
15:30 |
Calinou |
still, most of the people using it make games |
15:30 |
saschaheylik |
that doesnt make it a game engine |
15:32 |
Calinou |
still |
15:33 |
PilzAdam |
has somebody good minetest music for the ambience mod? |
15:34 |
VanessaE |
PilzAdam: poke at RealBadAngel. :-) |
15:34 |
* PilzAdam |
pokes RealBadAngel |
15:35 |
NakedFury |
http://code.google.com/p/geogen/source/browse/trunk/src/ggen_data_2d.cpp#803 |
15:35 |
NakedFury |
ignore that |
15:35 |
NakedFury |
http://devmaster.net/forums/topic/7322-ogre-irrlicht-or-something-else/page__view__findpost__p__43025 |
15:36 |
NakedFury |
the second link was what I awnted to show |
15:36 |
NakedFury |
wanted |
15:36 |
saschaheylik |
thats 2007 |
15:37 |
NakedFury |
well I didnt find a 2012 one |
15:37 |
NakedFury |
let me check some more |
15:41 |
saschaheylik |
hm it would probably be faster to rewrite minetest than to port it to ogre -.- |
15:41 |
* PilzAdam |
pokes RealBadAngel |
15:45 |
* tripod |
pokes self |
15:45 |
* tripod |
has cold shower |
15:46 |
* PilzAdam |
pokes RealBadAngel |
16:02 |
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loggingbot joined #minetest |
16:02 |
|
Topic for #minetest is now Please be patient when asking questions; someone may not be around. | Main website: http://minetest.net | Development channel: #minetest-delta | Please don't feed the trolls! |
16:04 |
RealBadAngel |
i think all the music i got is kinda fast |
16:04 |
RealBadAngel |
http://realbadangel.pl/technic_mod/music/skavens_pack.zip |
16:04 |
RealBadAngel |
check them out |
16:04 |
RealBadAngel |
but skavens made some ambient music too |
16:05 |
RealBadAngel |
http://amp.dascene.net/detail.php?detail=modules&view=6706 |
16:05 |
RealBadAngel |
look here if you find somethin interesting |
16:05 |
RealBadAngel |
Skaven let us use all of it |
16:06 |
PilzAdam |
thx |
16:14 |
PilzAdam |
RealBadAngel, thats not what im looking for |
16:15 |
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16:20 |
iqualfragile |
pilzadam: i have installed the env-mod this afternoon |
16:21 |
iqualfragile |
but i was unshure if i should use your repos or the other one |
16:21 |
PilzAdam |
use my |
16:21 |
iqualfragile |
i used yours but it seems like you have not merged for ages |
16:21 |
PilzAdam |
i always have the latest code |
16:22 |
iqualfragile |
(ich choose yours because of the structure) |
16:22 |
PilzAdam |
the latest commit is a hour ago |
16:23 |
PilzAdam |
so u maybe want to update your version (more music added) |
16:24 |
PilzAdam |
iqualfragile, do you want music in this mod? |
16:25 |
iqualfragile |
i did that |
16:25 |
iqualfragile |
but now it crashes |
16:25 |
iqualfragile |
ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...home/minecraft/ydir/minetest/bin/../builtin/misc.lua:15: attempt to perform arithmetic on field 'time' (a nil value) |
16:26 |
PilzAdam |
i had this bug too but it dissapears after restarting minetest |
16:26 |
iqualfragile |
pilzadam: yeah, it would be nice but it could get had einen gemeinsamen musikgeschmack zu finden |
16:27 |
PilzAdam |
ill add the music i want :) |
16:27 |
iqualfragile |
möglicherweise machst du verschiedene listen und einen ordner den du in die .gitignore packst, in das man eigene musik tun kann |
16:27 |
PilzAdam |
others can add their own tracks |
16:45 |
iqualfragile |
hmm… in the newes version i cant hear any music or sounds… |
16:50 |
PilzAdam |
iqualfragile, add music=true to minetest.conf |
16:51 |
iqualfragile |
oh, allright, does that include the ambient sounds? |
16:55 |
iqualfragile |
again: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...home/minecraft/ydir/minetest/bin/../builtin/misc.lua:15: attempt to perform arithmetic on field 'time' (a nil value) |
16:55 |
PilzAdam |
again, restart minetest |
16:57 |
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16:58 |
iqualfragile |
i did, but why does that happen? |
16:59 |
PilzAdam |
i dont know |
16:59 |
iqualfragile |
it allways happens at a cetrain time in minetest |
17:01 |
PilzAdam |
in-game time? |
17:01 |
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17:02 |
iqualfragile |
yeah |
17:04 |
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Jeija joined #minetest |
17:13 |
MiJyn |
hey Jeija |
17:14 |
Jeija |
hey MiJyn, I just have a little time, 2 weeks vacation after that :) |
17:16 |
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17:16 |
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vicscandl joined #minetest |
17:19 |
vicscandl |
meep |
17:19 |
Jeija |
bb |
17:19 |
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17:26 |
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17:26 |
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neko259 joined #minetest |
17:27 |
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Octupus joined #minetest |
17:27 |
Octupus |
hi |
17:28 |
vicscandl |
hi |
17:28 |
MiJyn |
yo |
17:33 |
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17:34 |
Octupuslegs |
hi |
17:34 |
MiJyn |
I imagine you are Octupus? |
17:34 |
MiJyn |
:P |
17:34 |
Octupuslegs |
yes |
17:34 |
Octupuslegs |
itnernet wasnt working a sec ago |
17:35 |
Octupuslegs |
shall we start |
17:35 |
MiJyn |
ah |
17:35 |
MiJyn |
in PM |
17:35 |
Octupuslegs |
ok |
17:37 |
Octupuslegs |
i need help with modeling a toilet |
17:41 |
* vicscandl |
changed the modeling of the inner bowl of his toilet a few minutes ago... |
17:41 |
MiJyn |
Octupuslegs, you know, it can look wrong how you said that :P |
17:42 |
Octupuslegs |
ik :0 |
17:43 |
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17:43 |
PilzAdam |
iqualfragile, i think i fixed the bug |
17:44 |
iqualfragile |
allright, im gona repull |
17:45 |
theTroy |
werent there other channels beyond this one? |
17:46 |
theTroy |
could someone tell me the names of them? |
17:46 |
theTroy |
i.e. for other versions of minetest |
17:47 |
PilzAdam |
theTroy, there are 2 dev channels |
17:47 |
PilzAdam |
#minetest-delta and #minetest-dev |
17:48 |
Octupuslegs |
i recommend to keep quite on the dev |
17:48 |
theTroy |
interesting, why so? |
17:48 |
Octupuslegs |
u dont wanna get the big ppl angry |
17:49 |
theTroy |
Well, it depends on what I am going to say, doesnt it? :) |
17:49 |
theTroy |
Also, could someone suggest what sort of state is the dev community at? I.e. I have a design for a pretty interesting mod, which I would be able to code, but will obviously be much faster in conjunction with someone who already has experience with minetest environment. |
17:49 |
khonkhortisan |
Why doesn't minetest do <insert feature here>?! |
17:50 |
PilzAdam |
theTroy, i have experience in modding |
17:50 |
khonkhortisan |
you might want to try #minetest-mods instead of dev |
17:51 |
theTroy |
khonkhortisan: thanks. |
17:55 |
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18:04 |
NakedFury |
all minetest channels: #minetest-dev #minetest-delta #minetest-mods #minetest |
18:12 |
khonkhortisan |
Is there a mesecon repeater? |
18:13 |
NakedFury |
no |
18:13 |
khonkhortisan |
the two farthest corners of my circuit don't turn on so my display has dead pixels at the bottom |
18:14 |
NakedFury |
use a torch? |
18:14 |
khonkhortisan |
a torch where? |
18:15 |
NakedFury |
its supposed to invert a signal so place it where those circuits are not turning on |
18:15 |
NakedFury |
would that help? |
18:16 |
VanessaE |
khonkhortisan: there's a variable you can tweak in minetest.conf that will supposedly increase how many blocks around you an ABM will run. That in turn should fix the dead pixels. |
18:16 |
VanessaE |
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) |
18:16 |
VanessaE |
#active_block_range = 2 |
18:16 |
VanessaE |
add that with a larger value (and no # sign) |
18:16 |
khonkhortisan |
so if I gave the world to someone they would also have to do the same thing |
18:17 |
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18:17 |
VanessaE |
only if they want those pixels to work :D |
18:20 |
jin_xi |
would this work? minetest.setting_set(name, value) |
18:20 |
PilzAdam |
git |
18:20 |
PilzAdam |
gtg |
18:20 |
PilzAdam |
bye |
18:23 |
khonkhortisan |
Is there a way I can put that variable into the world? |
18:23 |
VanessaE |
no clue, unless jin_xi's idea works. |
18:23 |
VanessaE |
(since you could include a small mod inside the world package to make that setting happen, if it works) |
18:29 |
khonkhortisan |
when I press more than one key the letters are drawn on top of each other |
18:31 |
VanessaE |
heh |
18:31 |
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18:31 |
VanessaE |
bug or feature? :-) |
18:31 |
khonkhortisan |
feature, all I needed it to do was keep the last button on, I don't care about conflicts |
18:37 |
khonkhortisan |
if I put active_block_range = 3 in worlds/keyboard/env_meta.txt it works, but then gets deleted when the server quits, so it only works once. |
18:37 |
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18:38 |
khonkhortisan |
haha it crashes if env_meta.txt is read-only! |
18:39 |
VanessaE |
crashes going up, or down? :-) |
18:48 |
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18:49 |
xander345 |
i get errors when using cmake-gui |
18:49 |
xander345 |
can anybody help me |
18:49 |
khonkhortisan |
I use cmake-gui |
18:50 |
xander345 |
this is what i get: |
18:50 |
xander345 |
CMake Warning at CMakeLists.txt:4 (message): CMake/CPack version 2.8.2 will not create working .deb packages! *** Will build version 0.4.2-rc1 *** IRRLICHT_SOURCE_DIR = IRRLICHT_INCLUDE_DIR = IRRLICHT_INCLUDE_DIR-NOTFOUND IRRLICHT_LIBRARY = IRRLICHT_LIBRARY-NOTFOUND Could NOT find IRRLICHT (missing: IRRLICHT_LIBRARY IRRLICHT_INCLUDE_DIR) GetText disabled Sound enabled CMake Error at /usr/share/cmake-2.8/Modules/FindPackage |
18:50 |
xander345 |
? |
18:51 |
khonkhortisan |
do you have irrlicht-devel? |
18:51 |
khonkhortisan |
or maybe irrlicht-dev for that os? |
18:51 |
xander345 |
dunno, i'll do an apt-get |
18:52 |
xander345 |
i don't have it, i'm on linux btw |
18:52 |
khonkhortisan |
you need it to compile something that depends on irrlicht |
18:53 |
khonkhortisan |
which linux? I have suse |
18:53 |
xander345 |
i have ubuntu 10.10 |
18:53 |
xander345 |
i'm downloading irrlicht 1.7.3 |
18:54 |
VanessaE |
why use cmake-gui? |
18:54 |
VanessaE |
you can do it all from the command line easily. |
18:54 |
khonkhortisan |
because you can see all the variables |
18:54 |
khonkhortisan |
and they're organized into hideable sections |
18:55 |
VanessaE |
as long as you pulled in all the dependencies mentioned in the README, building on linux is smooth and fast. |
18:55 |
leo_rockway |
it's faster if you use more than one processor ;-) |
18:55 |
leo_rockway |
also, hello everyone |
18:55 |
OldCoder |
Actually, yes; it is simple. Just checked my script. |
18:56 |
VanessaE |
script? pfft. cmake . -DRUN_IN_PLACE=0; make -j12; sudo checkinstall -fstrans=no |
18:56 |
VanessaE |
simple :-) |
18:56 |
OldCoder |
Ha |
18:56 |
VanessaE |
and yes, I said -j12 ;-) |
18:56 |
leo_rockway |
12!? O.O |
18:56 |
leo_rockway |
I use 5 or 6 |
18:56 |
OldCoder |
I prefer to be thorough; I'll link my script if you want. And -j12 seems excessive. |
18:56 |
VanessaE |
6 cores :-) |
18:56 |
khonkhortisan |
I only have 2 |
18:57 |
OldCoder |
Ditto |
18:57 |
VanessaE |
the value for -j should be double the number of cores*processors you have |
18:57 |
VanessaE |
I forget where I read thqat |
18:57 |
VanessaE |
that* |
18:57 |
OldCoder |
Slightly different |
18:57 |
leo_rockway |
mhm |
18:57 |
khonkhortisan |
so the cpu decides when to switch between processes instead of make? |
18:57 |
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18:57 |
OldCoder |
No |
18:57 |
OldCoder |
Wait; lost the context. Sorry. |
18:58 |
khonkhortisan |
for -j being double the cores |
18:58 |
VanessaE |
in practice, your kernel scheduler does that. However for building this, the -j switch just dictates how many threads to use during building. |
18:58 |
OldCoder |
Looks like -j double is O.K. but I cut back if memory is low |
18:58 |
xander345 |
this is what i get when i try to make irrlicht: |
18:58 |
xander345 |
CIrrDeviceLinux.h:31: fatal error: X11/extensions/xf86vmode.h: No such file or directory compilation terminated. make: *** [CIrrDeviceLinux.o] Error 1 |
18:58 |
VanessaE |
2xcores makes sure the CPU stays completely flooded during the compile. |
18:58 |
OldCoder |
In theory |
18:58 |
khonkhortisan |
you shouldn't need to compile irrlicht |
18:59 |
OldCoder |
Compiles are good |
18:59 |
VanessaE |
in theory yeah |
18:59 |
leo_rockway |
I built Irrlicht svn |
18:59 |
OldCoder |
Worked? |
18:59 |
khonkhortisan |
as far as I know, irrlicht svn comes precompiled |
18:59 |
khonkhortisan |
I mean afaik it does |
18:59 |
xander345 |
ok i've got irrlicht 1.7 and irrlicht-dev 1.7 installed now |
19:00 |
OldCoder |
1.7.3 |
19:00 |
xander345 |
still getting errors: |
19:00 |
xander345 |
CMake Warning at CMakeLists.txt:4 (message): CMake/CPack version 2.8.2 will not create working .deb packages! *** Will build version 0.4.2-rc1 *** IRRLICHT_SOURCE_DIR = IRRLICHT_INCLUDE_DIR = /usr/include/irrlicht IRRLICHT_LIBRARY = /usr/lib/libIrrlicht.a Found IRRLICHT: /usr/lib/libIrrlicht.a GetText disabled Sound enabled CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:70 (MESSAGE): Could |
19:00 |
leo_rockway |
Irrlicht 1.8 |
19:00 |
OldCoder |
Error looks further down |
19:00 |
OldCoder |
Could N |
19:00 |
OldCoder |
What is rest? |
19:01 |
khonkhortisan |
I have 1.8/1.7.9 |
19:01 |
xander345 |
i get the error but i do have bzip2 installed |
19:01 |
OldCoder |
xander345, paste error to a paste site |
19:01 |
khonkhortisan |
your client cut off the end of the message |
19:01 |
khonkhortisan |
huh. It says Working Microcontroller even though I didn't program it yet. |
19:01 |
xander345 |
there: http://pastebin.com/uA0P0jWJ |
19:02 |
OldCoder |
cmake loves to do that |
19:02 |
OldCoder |
Hold on |
19:02 |
OldCoder |
cmake 2.8 ? |
19:02 |
* OldCoder |
checks |
19:03 |
OldCoder |
xander345, Do you have bzip2-dev or whatever it is called for your distro? |
19:03 |
OldCoder |
Not bzip2; the rest of the package |
19:03 |
OldCoder |
With include files |
19:04 |
OldCoder |
Many distros split this into two packages |
19:09 |
xander345 |
i have libbz2 |
19:10 |
OldCoder |
That should do it. Are you able to say the directory where the include files are and the .so's ? |
19:10 |
OldCoder |
directories plural |
19:10 |
xander345 |
? |
19:10 |
OldCoder |
Are you able to identify the exact directories that contain: |
19:11 |
OldCoder |
bzlib.h and libbz2.so ? |
19:12 |
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19:12 |
xander345 |
in /lib and /usr/lib32 |
19:12 |
OldCoder |
O.K. |
19:12 |
OldCoder |
Hold on |
19:13 |
OldCoder |
Locate the following file on your system. It may be somewhere in one of the standard "share" trees: |
19:14 |
OldCoder |
FindBZip2.cmake |
19:14 |
* OldCoder |
hates cmake |
19:14 |
xander345 |
i just 1 error now with the CMAKE_BACKWARDS_COMPATIBILY which is 2.4 |
19:14 |
OldCoder |
Which error? |
19:15 |
xander345 |
http://pastebin.com/5P3vdvDE |
19:16 |
OldCoder |
xander345, That, I can't help with, sorry; haven't encountered it before. |
19:16 |
OldCoder |
Hang on |
19:16 |
OldCoder |
Looks like it is legitimately required |
19:17 |
OldCoder |
But is it in a particular XOrg related package/ |
19:17 |
OldCoder |
? |
19:17 |
VanessaE |
bbl |
19:17 |
OldCoder |
xander345, What distro or OS are you using? |
19:17 |
xander345 |
ubuntu 10.10 |
19:18 |
khonkhortisan |
neko259: you're missing a modpack.txt in your nature pack source |
19:18 |
OldCoder |
xander345, Looks like a possible Ubuntu XOrg issue though I may be mistaken. Beyond my experience. Good luck. |
19:19 |
* OldCoder |
does not use Ubuntu |
19:19 |
OldCoder |
Wait |
19:19 |
OldCoder |
xander345, do you have libxxf86vm-dev ? |
19:20 |
OldCoder |
sudo apt-get install libxxf86vm-dev |
19:20 |
OldCoder |
Try that ^ |
19:20 |
OldCoder |
Couldn't hurt |
19:20 |
OldCoder |
xander345, ^ |
19:21 |
xander345 |
thanks it works now :) |
19:21 |
OldCoder |
:D |
19:21 |
OldCoder |
Have fun |
19:21 |
* OldCoder |
dusts his hands with satisfaction |
19:22 |
khonkhortisan |
I made this with nature pack so If I remove nature pack leafdecay crashes the server. But, here's a picture of the keyboard while I try to fix that problem: http://www.flickr.com/photos/79516830@N05/7821951226/in/photostream/lightbox/ |
19:23 |
xander345 |
yeh i've seen your youtube channel khonkhortisan |
19:24 |
neko259 |
What's modpack.txt? |
19:24 |
khonkhortisan |
I don't have much on there |
19:24 |
neko259 |
I didn't watch minetest changes for a long time :( |
19:26 |
khonkhortisan |
nature/modpack.txt lets you have a folder of mods. Without it, it looks for nature/init.lua, instead of nature/flowers/init.lua |
19:26 |
khonkhortisan |
modpack.txt just needs to exist, it doesn't matter what's in it. |
19:27 |
khonkhortisan |
I don't have very many videos |
19:43 |
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19:44 |
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19:45 |
NekoGloop |
hello #minetest |
19:45 |
khonkhortisan |
hello |
19:46 |
NekoGloop |
how are you today? |
19:47 |
khonkhortisan |
I made a cool mesecon map but it has nature pack, which if I try to remove, causes a crash in leafdecay. |
19:49 |
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19:50 |
khonkhortisan |
so here's my mesecon keyboard world: http://temp-share.com/show/HKdP0z0jA (depends on nature pack, unfortunately) |
19:51 |
NekoGloop |
orly |
19:56 |
NekoGloop |
minetest runs at 1 FPS on my friends computer >.> |
19:56 |
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19:57 |
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thexyz joined #minetest |
19:57 |
NekoGloop |
yes his computer is crap lol |
19:59 |
NekoGloop |
cannot get the blasted thing to run on a server. |
19:59 |
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20:00 |
khonkhortisan |
has anyone made a mesecon tic-tac-toe yet? |
20:00 |
NekoGloop |
probably not |
20:01 |
NekoGloop |
be the first ;) |
20:01 |
NekoGloop |
latest build of minetest does not recognize minetest.conf? |
20:02 |
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20:05 |
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thexyz joined #minetest |
20:06 |
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20:08 |
khonkhortisan |
mine is recognized in ~/.minetest/minetest.conf |
20:09 |
NekoGloop |
hrm |
20:12 |
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20:13 |
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20:13 |
khonkhortisan |
has anyone tried my world yet? |
20:15 |
NekoGloop |
no sorruy |
20:15 |
NekoGloop |
no nature pack :P |
20:16 |
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20:16 |
khonkhortisan |
my tictactoe won't depend on it then |
20:17 |
NekoGloop |
copy all the stuff from your minetest folder into another folder, name it "vanilla" and remove all the mods you have inplace. use ~/worldmods to use mods in a world |
20:17 |
khonkhortisan |
all my other mods are fine as long as I don't craft something. nature was the only one that autoplaced objects that crash the server if it's not loaded. |
20:18 |
NekoGloop |
it's what i'm doing for my mesecons world. |
20:18 |
NekoGloop |
i have flowers/junglegrass/farming installed, it'll crash anyone without those :P |
20:19 |
NekoGloop |
but with the vanilla install of minetest, I dont have those problems. |
20:19 |
NekoGloop |
because any mods are put in ~/worldmods and not ~/mods/minetest |
20:20 |
khonkhortisan |
should the tic-tac-toe board be all one color or should the Xes and Oes be different colors? |
20:21 |
NekoGloop |
idk what do you think? |
20:21 |
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20:36 |
vicscandl |
khonkhortisan: i vote for different colors |
20:36 |
vicscandl |
khonkhortisan: "tried my world yet?" no, would you like me to? |
20:42 |
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20:45 |
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Octupus joined #minetest |
20:45 |
Octupus |
hi |
20:46 |
OldCoder |
hi back |
20:46 |
OldCoder |
Octupus, you are a Lua expert now :-) |
20:46 |
sfan5 |
Hi Octupus |
20:46 |
OldCoder |
Well, almost |
20:46 |
Octupus |
i going to leave now in 130 mins |
20:46 |
Octupus |
not 1 30 30 |
20:47 |
Octupus |
ok back to getting the toilet code |
20:50 |
Octupus |
where wud i found the code for the toilet the crafting lua or nodes lua |
20:50 |
OldCoder |
Octupus, you need more Lua knowledge first |
20:50 |
OldCoder |
You have just started |
20:50 |
Octupus |
:l |
20:50 |
Octupus |
well ok |
20:50 |
OldCoder |
Master coder though you may be |
20:50 |
OldCoder |
:-) |
20:51 |
OldCoder |
Rome... |
20:51 |
OldCoder |
was not built in a day |
20:51 |
Octupus |
:l |
20:51 |
OldCoder |
Is that a happy face? |
20:51 |
OldCoder |
No; doesn't seem to be |
20:51 |
Octupus |
:l |
20:51 |
* OldCoder |
laughs |
20:51 |
Octupus |
lol |
20:52 |
OldCoder |
What does it signify? Indigestion? |
20:52 |
Octupus |
maybe |
20:52 |
OldCoder |
All right |
20:52 |
Octupus |
i found the folder but i need to find the toilet code |
20:53 |
khonkhortisan |
vicscandl: yes I would like people to try it |
20:54 |
Octupus |
how do i pm ppl |
20:54 |
OldCoder |
Octupus, type this |
20:54 |
OldCoder |
./msg MrBacon Hello |
20:55 |
OldCoder |
But leave off the period |
20:55 |
OldCoder |
Oh, and not MrBacon; whatever name you want |
20:55 |
khonkhortisan |
/msg OldCoder minus the space |
20:55 |
OldCoder |
People seem to forget to remove the space |
20:56 |
OldCoder |
And substitute the appropriate nickname for MrBacon or OldCoder |
20:57 |
khonkhortisan |
if I built a closed-source mesecon machine I could trap the player in cloud at the controls so they couldn't see the wires :) |
20:57 |
Octupus |
how do i find the toilet code |
20:58 |
Octupus |
there are multiple codes |
21:00 |
iqualfragile |
wouldnt a hunger-mod be a great idea? |
21:00 |
khonkhortisan |
I think that and drowning have already been done |
21:02 |
OldCoder |
So... |
21:02 |
OldCoder |
This would be a Hunger Game? |
21:02 |
khonkhortisan |
infinityproject has a hunger game |
21:02 |
OldCoder |
k |
21:03 |
NekoGloop |
hunger would be good yes |
21:03 |
NekoGloop |
this would obviously allow for more foodstuffs, with different combinations of hunger&health healing |
21:04 |
khonkhortisan |
VanessaE: there's no thickness to the bottom covering of an isolated mesecon |
21:04 |
NekoGloop |
i dont think she's looking at the chat |
21:09 |
NekoGloop |
Meow~ :3 |
21:35 |
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21:38 |
xander345 |
what ide was used when writing minetest and how can i set it up so i have the same setup as the developers |
21:40 |
saschaheylik_ |
i dont use any ides |
21:40 |
saschaheylik_ |
you dont need any |
21:40 |
saschaheylik_ |
but you can use what you want |
21:40 |
saschaheylik_ |
i use linux and vim |
21:40 |
xander345 |
i don'e either usually |
21:41 |
xander345 |
but i'd rather have a button to run minetest after editing then to manually build it each time |
21:41 |
saschaheylik_ |
"make" |
21:41 |
saschaheylik_ |
"bin/minetest" |
21:41 |
saschaheylik_ |
not that hard |
21:43 |
khonkhortisan |
I can't live without an ide, I need the call heirarchy for functions |
21:43 |
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21:44 |
saschaheylik_ |
if you needed it to code, i would need it too |
21:44 |
saschaheylik_ |
i dont |
21:44 |
saschaheylik_ |
you lie |
21:45 |
khonkhortisan |
so if you have a function, you just use a find program to know what calls it? |
21:51 |
saschaheylik_ |
unless its really crappy code its not hard to guess where to find the functions |
21:52 |
saschaheylik_ |
if you dont know that you probably dont understand the code |
21:52 |
saschaheylik_ |
and the solution for that is to read it |
21:52 |
saschaheylik_ |
and then you know where it is |
21:52 |
NekoGloop |
... |
21:53 |
NekoGloop |
I made a checker pattern of lights in mesecons |
21:53 |
NekoGloop |
it lights up when you hit a switch |
21:54 |
khonkhortisan |
you'll need some µcs or lots of wire to light up only half of it |
21:54 |
NekoGloop |
lol |
21:54 |
NekoGloop |
insulated wires |
21:55 |
NekoGloop |
no µcs at all |
21:55 |
khonkhortisan |
it takes less wire if you use µcs |
21:56 |
NekoGloop |
no it doesnt |
21:58 |
khonkhortisan |
I mean if you were to have two switches that each light up one color of the checkered pattern |
21:59 |
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22:00 |
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22:04 |
NekoGloop |
oh no |
22:04 |
NekoGloop |
sorry but no :P |
22:06 |
vicscandl |
saschaheylik_: vim+grep == ide |
22:06 |
khonkhortisan |
I think that was directed at me |
22:06 |
mrtux |
oh wow |
22:06 |
mrtux |
i can make myself a staff member on my school's moodle site :P |
22:07 |
vicscandl |
khonkhortisan: nope, was a compliment to saschaheylik_, actually. |
22:07 |
saschaheylik_ |
lol thanks |
22:07 |
vicscandl |
mrtux: cancel school for next week. |
22:07 |
mrtux |
lol |
22:07 |
vicscandl |
mrtux: call in a snow day in summer. |
22:07 |
khonkhortisan |
no make there be school on the weekends you can't get in trouble for that |
22:07 |
saschaheylik_ |
night |
22:08 |
vicscandl |
mrtux: act like anon. post all the staff emails and contact numbers on pastebin. :) |
22:08 |
vicscandl |
you hacker you! |
22:08 |
mrtux |
lol |
22:08 |
NekoGloop |
LOL |
22:08 |
mrtux |
The school district puts them public on the internet |
22:09 |
vicscandl |
mrtux: there are *always* ones that are not listed... :) |
22:09 |
mrtux |
not exactly... |
22:10 |
khonkhortisan |
worldedit doesn't copy µc programming |
22:10 |
jin_xi |
what you guys think about corner stairs? |
22:10 |
NekoGloop |
jin_xi: me waaaaaant |
22:10 |
saschaheylik_ |
they taste good |
22:10 |
vicscandl |
jin_xi: ya know, i was thinking about that the other day on my personal server |
22:11 |
jin_xi |
i thought of making a hammer tool which inserts eight block into stair |
22:11 |
jin_xi |
depending of on which side you hit it |
22:11 |
jin_xi |
to make corner stair... would replace node |
22:12 |
NekoGloop |
aw I was gonna make hammers be something |
22:12 |
NekoGloop |
but your use is infinitely better than what I had in mind |
22:12 |
khonkhortisan |
a spiral staircase would look better with corner stairs |
22:13 |
jin_xi |
i thought about that too, hammer is nice |
22:13 |
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22:13 |
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22:14 |
Keegan_ |
Hello |
22:14 |
NekoGloop |
khon: now I have one switch, a lot of wire, a single µc, and a screen with two different colored checker outputs on it |
22:14 |
NekoGloop |
the color of the screen matches whatever the button is. |
22:14 |
Keegan_ |
Hey BackupCoder |
22:15 |
khonkhortisan |
cool. Now you can hide the button in the screen and no one will notice |
22:15 |
NekoGloop |
lolno |
22:15 |
NekoGloop |
it uses lightstone :P |
22:17 |
NekoGloop |
Lets see... |
22:17 |
NekoGloop |
I need ideas for more mesecons stuff. |
22:17 |
NekoGloop |
any ideas? |
22:17 |
khonkhortisan |
a chess game |
22:19 |
NekoGloop |
... nest? |
22:19 |
NekoGloop |
next* |
22:19 |
NekoGloop |
one word sentence and I screw it up :P |
22:19 |
khonkhortisan |
a button that plays a song |
22:21 |
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22:22 |
OldCoder |
<khonkhortisan> a button that plays a song |
22:22 |
OldCoder |
Doesn't RealBadAngel have an entire jukebox? |
22:22 |
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22:22 |
OldCoder |
Excuse me; I probably have the context wrong |
22:23 |
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22:25 |
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22:33 |
NekoGloop |
wow only join/part messages -_- |
22:36 |
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22:37 |
jin_xi |
maybe the hammer tool could change a nodes facedir? |
22:39 |
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22:39 |
NekoGloop |
rba is making a screwdriver to do the same thing |
22:40 |
khonkhortisan |
maybe a hammer could move a full chest around without having to move the items individually |
22:40 |
NekoGloop |
maybe a hammer knocks a node back one space? |
22:40 |
khonkhortisan |
or forward one if it's already on the wall |
22:41 |
NekoGloop |
nah just dont let it work in that case |
22:41 |
khonkhortisan |
no bouncy chests? |
22:44 |
jin_xi |
http://pastebin.com/z2pY5x85 here is a corner stair node |
22:50 |
mrtux |
http://xboard-project.info//files/dontmindifido.png |
22:50 |
mrtux |
i must do this |
22:50 |
khonkhortisan |
no way it can't be that easy |
22:52 |
mrtux |
it's that easy |
22:56 |
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23:34 |
NekoGloop |
ello |
23:34 |
khonkhortisan |
'ello |
23:35 |
iqualfragile |
ehello |
23:36 |
NekoGloop |
:3 |
23:38 |
khonkhortisan |
Ę <-- e grown up with a beard |
23:42 |
NekoGloop |
lol |
23:47 |
khonkhortisan |
waa there's no mesecon floor button |
23:47 |
NekoGloop |
course not |
23:48 |
NekoGloop |
because you want it |
23:49 |
khonkhortisan |
I also can't make a touchscreen out of buttons and lightstone without the pixels being separated |
23:49 |
NekoGloop |
... course not |
23:55 |
* VanessaE |
wanders in, half asleep |
23:55 |
VanessaE |
(stayed up all night and all day, trying to "reset" my sleep schedule) |
23:55 |
iqualfragile |
i know that feeling |
23:55 |
NekoGloop |
lol |
23:55 |
NekoGloop |
I'm farming \:D/ |
23:56 |
VanessaE |
khonkhortisan: nice-looking circuit |
23:56 |
VanessaE |
(the keyboard->"LCD" thing) |
23:58 |
khonkhortisan |
thanks |
23:59 |
NekoGloop |
may someone show me screenies? |
23:59 |
* NekoGloop |
has not a nature mod :P |