Minetest logo

IRC log for #minetest, 2012-08-20

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:12 iqualfragile hi
00:17 MiJyn yo
00:20 NakedFury joined #minetest
00:42 HaltingState joined #minetest
00:57 ray8888 left #minetest
01:29 Bad_Command joined #minetest
01:29 Bad_Command joined #minetest
01:36 OldCoder Bad_Command, Hi
01:38 Bad_Command Hi OldCoder
01:42 mrtux hi
01:54 VanessaE hey BC
01:57 sdzen joined #minetest
02:00 OldCoder sdzen, wb
02:06 sdzen left #minetest
02:11 [JJ]Albert joined #minetest
02:13 khonkhortisan That took me a long time. I have a row of buttons (26, to be exact) and I want the output to be only on the wire of the last-pressed button. I finally did it with two rows of µc's, connected on the side.
02:14 VanessaE what does it do?  (sounds like a keyboard i.e. 26 letters)
02:14 NakedFury your a monster!!
02:14 khonkhortisan it'll eventually have a 5x3 single-character display.
02:19 VanessaE cool
02:21 khonkhortisan oh. button plugs have collision.
02:22 VanessaE oh btw
02:22 VanessaE you gonna get fancy and give the switches a QWERTY layout? ;-)
02:22 VanessaE s/switches/buttons/
02:22 khonkhortisan no, I use dvorak, I'm making it anti-layout two rows of thirteen
02:24 VanessaE heh ok
02:25 khonkhortisan I wouldn't want to confuse anyone that downloaded the world and I still want to be able to use it
02:25 VanessaE ohh
02:25 VanessaE get that billboards mod
02:25 VanessaE it adds letters, numbers, etc.
02:25 VanessaE big node-sized ones
02:25 VanessaE perfect to define what the "keys" are
02:26 khonkhortisan haha alphabet mod uses braille for crafting
02:27 VanessaE yes!
02:27 VanessaE I noticed that
02:27 VanessaE very smart
02:34 sdzen joined #minetest
02:35 izua joined #minetest
02:35 izua joined #minetest
02:37 vicscandl joined #minetest
02:38 VanessaE hey vic
02:40 NakedFury animation={type='vertical_frames', aspect_w=16, aspect_h=16, length=3.0   is aspect for texture size related? and length is for how many frames there will be on the .png?
02:41 * vicscandl bows deeply...
02:41 VanessaE I'm not sure how that works, but if you give it an image with the same aspect as what it expects, it'll still work
02:42 VanessaE animated torches and lava, for example, are defined as for 16px textures, but they work perfectly with my 512px monsters
02:42 NakedFury and length?
02:42 NakedFury for your torches, is the lenght only 3 frames?
02:42 VanessaE the length of time defines the time to loop, regardless of the number of frames in the animation
02:43 VanessaE so more frames = smoother animation but it'll still take 3 seconds or whatever the time ids set for
02:43 * VanessaE looks
02:43 VanessaE yup, 3 seconds.
02:43 VanessaE {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
02:45 VanessaE (personally I think he should have allowed for MNG's or animated GIF.)
02:46 vicscandl VanessaE: "are defined as for 16px textures, but they work perfectly with my 512px monsters"
02:46 vicscandl VanessaE: thanks, that gives me an idea...
02:48 VanessaE uh oh.
02:48 VanessaE :D
02:48 vicscandl mini-vic asked if there is any working animals mod.
02:48 VanessaE indeed
02:48 SpeedProg joined #minetest
02:49 vicscandl proper mobs are still offline, correct?
02:49 VanessaE not exactly
02:49 VanessaE when c55 released 0.4.2-rc1, he released a basically inert dungeon master mod
02:49 VanessaE all they do is wander around
02:49 vicscandl aye, saw that
02:49 Octupus joined #minetest
02:50 VanessaE plus of course there's the animals mod, which abuses some aspect of wielded items to make rudimentary 3d mobs
02:50 vicscandl ok... but thanks for the ideas about texture sizes and such.. perhaps some of the memory issues *are* related to this ability to go beyond the "claimed limitations"
02:50 VanessaE (it turns nodebox-defined mob models into entities via the wield-and-drop process I guess)
02:50 NakedFury proper mobs dont exist yet
02:50 vicscandl NakedFury: yea, thats what i gathered
02:51 vicscandl ok, afk, mini-vic needs some dinner and so do i. bbib
02:51 VanessaE ok
02:51 Octupus some1 shud make a pool mod
02:51 Octupus instead of adding water
02:52 Octupus u craft it and then place it and the water fills up witha hose connected to a pipe which is connected to the water to give water to the pipe
02:52 NakedFury what?
02:52 Octupus and u turn it on and off by hitting the pipe
02:52 VanessaE Octupus: see my pipeworks mod
02:53 VanessaE it's the start of just that sort of thing
02:53 VanessaE realbadangel is adding actual water-carrying capability ot it
02:53 VanessaE and it has pumps and valves
02:53 Octupus ohhh Cool
02:54 VanessaE from there I expect NakedFury to turn it into a natural gas mod
02:54 Octupus how to i make a server using hamachi
02:54 VanessaE (with a different-colored pipe I assume)
02:54 VanessaE and maybe sfan5 can use it with his oil mod
02:54 VanessaE how to:  step 1:  don.t
02:54 VanessaE how to:  step 1:  don't
02:54 VanessaE step 2:  see step 1.
02:54 VanessaE you don't need extra utilities to run a server.
02:55 VanessaE just forward the port on your router and run the server daemon.
02:55 NakedFury damn! my debug file is 598,726 kb big!!! the maze mod is a nightmare
02:55 Octupus i cant forward im  not in cayman in in honduras
02:55 VanessaE NakedFury: disable debugging :-)
02:55 VanessaE Octupus: nonono
02:56 Octupus i can portforward from anywhere?
02:56 VanessaE Octupus: to "foward a port" means to change the settings in your router that sits next to your computer so that an external connection to your IP address on that port gets echoed through to your actual PC
02:57 VanessaE it doesn't involve doing anything to any server or equipment outside your house
02:57 Octupus i cant because i live in cayman
02:57 VanessaE so?
02:57 VanessaE as long as you have a real IP address, that's all you need
02:57 Octupus so it can be anywhere
02:57 VanessaE (real as in it doesn't start with 10.x.x.x or 192.x.x.x)
02:57 Octupus idk my ip by heart
02:57 VanessaE open a console, ipconfig
02:58 VanessaE or in linux, ifconfig -a
02:58 Octupus they are different ips im on
02:58 VanessaE if that number starts with 10 or 192, go into your router's settings and find your IP address there.
02:58 Octupus the 1 at home
02:58 VanessaE it doesn't matter
02:58 Octupus which idk and the 1 im using now
02:59 VanessaE *grumble*
02:59 Octupus in honduras
02:59 VanessaE you're not listening
02:59 OldCoder Octupus, hang on
02:59 VanessaE it doesn't matter where you live.
02:59 Octupus OK
02:59 vicscandl VanessaE: "your're not listening" ha!
02:59 VanessaE only two things really matter:  Where your server computer is,
02:59 Octupus honduras at the moment
03:00 VanessaE and two:  whether it is capable of accepting a connection from someone else via the router or cable modem you use
03:00 Octupus 4 days from now cayman
03:00 VanessaE forget about your country
03:00 VanessaE it doesn't matter.
03:00 VanessaE you could be in outer mongolia, it doesn't matter :-)
03:01 Octupus ok
03:01 VanessaE now.
03:01 Octupus so if i port forward here it will still work where ever i am
03:01 VanessaE no
03:01 Octupus EXACTLY
03:01 VanessaE you need to do the port forward on the machine and modem that the server will run ON
03:01 Octupus EXACTLY
03:02 Octupus im not where i want it to be
03:02 VanessaE ok, so go to that server and find out its IP address
03:02 Octupus That is what i tried to explain 2 u
03:02 VanessaE either way you don't need hamachi etc. for this
03:03 VanessaE just go over to the server, or ssh to it, or VNC, or whatever you use to manage it.
03:03 Octupus another question how i log into nickserv
03:03 Octupus i made the acc
03:03 VanessaE find out its IP address
03:03 VanessaE /msg nickserv identify your_password
03:03 Octupus il do when im home vannessa
03:04 VanessaE ok
03:04 VanessaE so you'll run the minetest server from your machine in your home then?
03:04 VanessaE in other words, the home machine is the one on which the minetestserver software will run
03:05 Octupus yes
03:05 VanessaE ok good
03:05 VanessaE so when you get home, we can deal with it then
03:05 Octupus yes
03:05 VanessaE unless you run VNC or some other remote desktop software
03:05 VanessaE (which I don't advise)
03:05 Octupus i just wanted to have a hamchi 1 for adventure maps and such
03:06 Octupus u guys wanna play a adventure map with me
03:06 VanessaE you don't need hamachi for a server.  don't use it.
03:06 VanessaE period.
03:07 Octupus ik but i just want hamachi so some1 can play with me temorarily
03:07 GTRsdk joined #minetest
03:07 VanessaE you don't need hamachi at all.
03:08 Octupus any1 wanna play a adven map with me
03:08 VanessaE not I, sorry.  I don't do adventure maps :-)
03:09 Octupus cool
03:09 VanessaE so, are we clear now that you don't need hamachi? :-)
03:10 Octupus yes
03:10 VanessaE ok :-)
03:10 Octupus ima look on your pipe mod now
03:11 VanessaE cool.
03:11 VanessaE remember, the REAL functionality is being written by realbadangel and is not yet in my copy.  So it's mostly decorative right now.
03:11 NakedFury my flowing water wont use the water_flowing.png
03:11 VanessaE brb
03:20 VanessaE back
03:20 VanessaE khonkhortisan already did animated water I think
03:20 khonkhortisan and animated lava when it was already done
03:20 VanessaE heh
03:21 NakedFury is it animated while in its flowing state?
03:21 VanessaE yup
03:21 khonkhortisan only when flowing
03:21 VanessaE and I *still* need to add support for it to my 512px pack.
03:21 khonkhortisan but it's not always animated the right direction
03:21 * VanessaE has been lazy
03:21 VanessaE khonkhortisan: bug in minetest, c55 already knows
03:23 Octupus some1 wanna teach me how to ad sound to mt
03:23 khonkhortisan look at mesecons_noteblock
03:23 Octupus no i mean to the game it self
03:24 NakedFury look at the code
03:24 VanessaE it should already have sound?
03:24 khonkhortisan some people play never knowing it has sound
03:24 VanessaE you have OpenAL libraries installed?
03:24 khonkhortisan I have sound
03:24 Octupus on this cp yea
03:25 Octupus so right now im not evening playing mt in just talking to oldcoder and u guys
03:25 khonkhortisan I have openal-soft-devel. Both my compiled version and the one in wine have sound.
03:26 khonkhortisan warning: don't compile latest minetest source with latest irrlicht source. You will segfault in the textbox.
03:27 Octupus nessa
03:27 Octupus does kray talk
03:28 VanessaE don't think I've seen him talk, no
03:28 Octupus ah
03:28 VanessaE wait
03:28 VanessaE yeah he does talk
03:29 VanessaE nothing from him since July though
03:29 * VanessaE checked her logs
03:31 Octupus left #minetest
03:32 Octupus joined #minetest
03:35 vicscandl khonkhortisan: segfault in the textbox?
03:36 khonkhortisan irrlicht kills minetest when pressing enter to shout instead of clicking proceed when using very latest irrlicht to compile minetest
03:37 khonkhortisan also the text is white
03:37 khonkhortisan but that's not really a problem as I can and did downgrade to a released irrlicht to compile
03:40 vicscandl khonkhortisan: ok, thx
03:42 leo_rockway khonkhortisan: I'm going to try compiling latest Irrlicht to see if I can reproduce
03:42 leo_rockway (the bug, not myself)
03:46 NakedFury http://pastebin.com/w0ZqV6F6
03:46 NakedFury my flowing water that doesnt flow
03:46 vicscandl i have yet to update my extern libs, but will take that into account come some major improvement...
03:46 NakedFury gonna check with your flowing water mod
03:47 Octupus u guys coding?
03:47 VanessaE not at the moment.  taking a little break from modding.
03:47 Octupus ah breaks are good
03:47 vicscandl Octupus: yes, son is about to go to bed, time for code
03:48 Octupus what are u coding
03:49 leo_rockway I'm building 0.4.2rc1 (almost vanilla) with Irrlicht-svn.
03:49 NakedFury ok khonkhor your flowing works but its fast as hell
03:49 VanessaE leo_rockway: with the latest image smoothing?  please? :-)
03:49 Octupus what ever that is it sounds cool
03:49 MiJyn I am coding :D
03:49 leo_rockway VanessaE: what's that?
03:49 leo_rockway VanessaE: link me to the patch and I'll try it.
03:49 VanessaE leo_rockway: nevermind, I'm just trolling now ;-)
03:49 leo_rockway oh...
03:49 leo_rockway -.-
03:50 leo_rockway I kind of want to change the client to make it left handed.
03:50 * leo_rockway is left handed
03:50 OldCoder What *does* that emoticon mean?
03:50 OldCoder Inquiring minds want to know
03:50 MiJyn which?
03:50 VanessaE half-closed eyes
03:50 OldCoder -.-
03:50 MiJyn which one?
03:50 MiJyn oh
03:50 leo_rockway glaring
03:50 OldCoder People use it all the time
03:50 leo_rockway - <--- eye
03:50 leo_rockway . <--- nose
03:50 leo_rockway -.- <--- glaring
03:50 VanessaE nonono  O.O is glaring (or extreme surprise)
03:50 cy1 =.=
03:50 OldCoder Glaring or half closed?
03:51 OldCoder Cool shades?
03:51 OldCoder :-]
03:51 Octupus when coder teaches me to code a tiny code il learn and il make a mod where ppl can actually flush the toilet on 3dfurntirue
03:51 OldCoder
03:51 leo_rockway half closed
03:51 MiJyn cool shades is: 8)
03:51 OldCoder Sure why not
03:51 OldCoder :-[
03:51 cy1 cool shades is B)
03:51 OldCoder vampire
03:51 OldCoder :-[ Barnabas Collins
03:51 VanessaE Octupus: connect it with my pipeworks to make a sewer system :-)
03:51 leo_rockway but half closed because of contempt
03:51 OldCoder o.k.
03:51 Octupus yea
03:51 VanessaE (when realbadangel is done with the water movement routine)
03:51 NakedFury http://senoramor.deviantart.com/art/Emoticons-and-their-meanings-125810019
03:51 Octupus and then sick and shower
03:51 OldCoder thx
03:52 Octupus *sink
03:52 NakedFury http://www.mob1le.com/sms.html
03:52 leo_rockway in MC zombies can break doors... that's scary o.o
03:52 OldCoder Yes
03:52 servvs only in hard mode
03:52 NakedFury but not fast
03:52 OldCoder But I need to memorize the important ones (emoticons)
03:52 servvs and its not like zombies are hard
03:53 Octupus creepers scare me the most
03:53 cy1 (╯°□°)╯︵ ┻━┻
03:53 OldCoder That's a good one
03:53 cy1 damn server's not sending me content!
03:53 leo_rockway Octupus: yes, annoying little bastards.
03:53 OldCoder Creepers?
03:53 VanessaE cy1: now make it into Steve Ballmer - throwing a chair instead of a table :-)
03:53 Octupus they blow up infront of u
03:53 cy1 VanessaE: no
03:54 servvs its an enemy, like mobile tnt
03:54 cy1 also can be harvested for gunpowder
03:54 cy1 minetest doesn't really support mobile nodes. that's the biggest obstacle to mobs.
03:55 VanessaE well fine, be that way :-)
03:55 cy1 everything mobile is a CAO, which can't be stood upon really and flickers and stuff
03:55 cy1 doesn't do lighting the same, eh...stuff
03:56 Octupus some 1 shud make a mod like a escalator
03:57 VanessaE mesecons might be able to do that
03:57 cy1 not really
03:57 NakedFury I tried to recreated the elevator but wont work
03:57 NakedFury pistons dont move the player
03:57 cy1 movestones could do an escalator, but they're broken
03:58 VanessaE oh.
03:58 cy1 players aren't made of nodes, and if they were then they couldn't move just jump around.
03:58 VanessaE can a piston move a minecart?
03:58 Octupus i think it shud be a seperate mod
03:58 VanessaE those can move the player
03:58 cy1 minecarts are buggy
03:58 Octupus which runs on a trackpad thingy
03:58 cy1 anything can move the player, just have the script tell them to move.
03:59 Octupus how do i do the 3d model of a toilet
03:59 Octupus what website or what ever
03:59 VanessaE Octupus: those are called nodeboxes.
03:59 VanessaE they're done in-game
03:59 Octupus ohhh
03:59 Octupus how
03:59 VanessaE someone did make a windows program that helps to compose them though
03:59 VanessaE but they're done as part of a mod
04:00 Octupus ik
04:00 Octupus im making a toilet
04:00 VanessaE take a look at the code :-)
04:00 Octupus can u paste it here
04:00 VanessaE you should be able to just copy the code for the toilet from 3dforniture and then modify it
04:00 VanessaE no, it's too big to paste here
04:01 Octupus so how do i create the toilet
04:01 Octupus do i rightclick on the toilet ingame or forum
04:01 VanessaE no, you'll have to learn the game's modding language
04:02 VanessaE it's called LUA.  There are websites with information how to learn it, just google for it :-)
04:03 Octupus ok
04:03 VanessaE wait
04:03 Octupus just lua
04:03 VanessaE "create the toilet" you don't mean to CRAFT it do you?
04:03 Octupus yes to make a new toilet
04:03 VanessaE ahahah
04:03 VanessaE ok that's easier :-)
04:03 OldCoder He could probably learn Lua
04:03 OldCoder Not C++ but Lua; what do you think?
04:04 VanessaE I believe you need a bucket of water and four cobble
04:04 VanessaE in the crafting grid,
04:04 VanessaE - - C
04:04 VanessaE C C C
04:04 Octupus yea
04:04 VanessaE - W -
04:04 VanessaE C=cobble, W=water bucket
04:04 Octupus but i mean to create the whole toilet new
04:04 VanessaE that's how you do it.
04:04 Octupus node boxes
04:05 VanessaE which is it you're trying to do?
04:05 VanessaE are you trying to craft a toilet in the game, or are you trying to create a whole new mod with a toilet?
04:05 Octupus make a new toilet not to craft it
04:05 VanessaE ok
04:05 Octupus new mod toilet
04:05 VanessaE for that you have to learn LUA
04:05 Octupus ok
04:05 NakedFury why do you want to make a new toilet mod?
04:05 Octupus i clicked about
04:06 VanessaE once you've learned enough LUA to be able to code in that language, then you need to look at the minetest modding API and learn how to use the two together to make a minetest mod
04:06 OldCoder Octupus, you must learn a little coding
04:06 Octupus how wud i find the api
04:07 VanessaE https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt
04:07 VanessaE ^^^^ minetest API :-)
04:07 Octupus do i download lua and thanks vanessa
04:07 VanessaE API = Application Programming Interface.  It means this is how you make your code talk to the game to do useful stuff
04:07 VanessaE nope, if you have the game and it runs okay, you have all you need.
04:08 VanessaE just use notepad to write your code.
04:08 VanessaE (or your favorite text editor)
04:08 OldCoder I will show him
04:08 Octupus so i just learn about lua  that sounds easy enough
04:08 OldCoder Patience
04:08 OldCoder Patience will be needed
04:08 OldCoder There is no such thing as magic
04:08 VanessaE I learned the basics of LUA from searching the web and studying other peoples' code.  I run my programs by putting them into minetest and letting it to that
04:09 NakedFury learn Lua then learn the Minetest API stuff
04:09 VanessaE yes, LUA is easy to learn
04:09 VanessaE NakedFury: you're a day late and a dollar short ;-)
04:09 OldCoder Don't let him believe it will be one day
04:09 Octupus oldcoder im not trying to be impatient but miJyn said he cud help me
04:09 OldCoder Good
04:09 OldCoder Everybody will help you
04:09 VanessaE OldCoder: actually LUA is easy enough to learn that it may as well be the modern equivalent of BASIC.
04:09 Octupus can u still show me the easy ode tomorrow
04:09 OldCoder If you are polite
04:09 OldCoder Sure
04:10 VanessaE I mean it's stuff like:   print("hello world!")
04:10 OldCoder If MiJyn will proceed in public I'd like to watch
04:10 VanessaE or:  if a == b then print("yay!") else print("boo!") end
04:10 OldCoder I've written some Lua but am no expert
04:10 leo_rockway Octupus │ do i download lua and thanks vanessa <--- having Lua is handy, even though you don't need it.
04:11 Octupus hes afk now
04:11 VanessaE well I guess the standalone lua binary would be useful yeah
04:11 NakedFury finally got the bastard flowing water to work
04:11 OldCoder CodePad works
04:11 Octupus its it video games or is it gamehardware
04:11 VanessaE CodePad!  THAT was the site
04:11 OldCoder Octupus: http://codepad.org/
04:11 OldCoder Go there
04:12 OldCoder Shall we give Octupus the gift of his first Hello World?
04:12 VanessaE bear in mind that codepad doesn't know of minetest's API so you can't use it to code minetest mods very well, but it'll be good for learning the language itself.
04:12 Octupus whats hello world
04:12 OldCoder Yes
04:12 VanessaE OldCoder: I just did :D
04:12 OldCoder VanessaE, Actually running!
04:12 VanessaE http://codepad.org/qtJIK4D5
04:13 OldCoder Did he do that?
04:13 VanessaE well it would help if I chose a language :D
04:13 OldCoder Stop
04:13 OldCoder Make him do it
04:13 OldCoder Octupus, go to CodePad
04:13 OldCoder http://codepad.org/
04:13 Octupus tell me whats a hello world is
04:13 NakedFury weeee hello world!
04:13 OldCoder We will show you
04:13 OldCoder It is an initiation
04:13 NakedFury hola mundo!
04:13 OldCoder You are about to Grow Up!
04:13 OldCoder It is your first Hello World!
04:13 khonkhortisan print("Hello world!")
04:14 OldCoder Copy that
04:14 OldCoder Octupus, go to the site
04:14 leo_rockway Octupus: hello world is the most basic program there is. It's the basic of learning a new language.
04:14 Octupus im at codepad
04:14 OldCoder Copy the text
04:14 leo_rockway you make the program print the phrase "Hello, world!"
04:14 OldCoder print("Hello world!")
04:14 VanessaE Octupus: a "Hello World" program is a simple one or two line program that displays "Hello world!" on your screen, and is usually the first program most people write.
04:14 MiJyn See y'all later!
04:14 leo_rockway MiJyn: \ø
04:14 VanessaE ciao MiJyn
04:14 MiJyn (bed calling :P)
04:14 OldCoder Octupus, copy and paste the text
04:15 Octupus i wrote it and set the language to c++
04:15 OldCoder No
04:15 OldCoder Lua
04:15 OldCoder Set to Lua then press Submit
04:16 OldCoder Octupus:
04:16 OldCoder Set to Lua then press Submit
04:16 leo_rockway Octupus: minetest itself is written in C++, but the mods are written in Lua.
04:17 Octupus i put in "Hello World! "and it doesnt work
04:17 khonkhortisan you can skip either the pherentheses or the double quotes but I don't remember which
04:18 khonkhortisan print("Hello World!") doesn't work?
04:18 khonkhortisan print if lua, printf if c++
04:18 VanessaE you can leave off the parenthesis.  didn't know that before.
04:19 khonkhortisan if it's a variable you can skip both
04:20 Octupus il try putting it in lua now
04:20 OldCoder Octupus, it must be Lua
04:20 leo_rockway VanessaE: same as Python2.x
04:20 VanessaE khonkhortisan: I'll have to remember that in the future
04:21 OldCoder Octupus, you must listen to instructions
04:21 leo_rockway Python3.x changed that, because having print be a special function case could get confusing.
04:21 Octupus i put it in what now
04:22 Octupus i got python
04:22 Octupus Output:
04:22 Octupus No errors or program output.
04:23 OldCoder Not python
04:23 OldCoder Octupus, see me in the other channel
04:23 OldCoder or PM
04:23 NakedFury octu: use LUA only, forget python, c++ any other language
04:23 OldCoder I'll deal with it
04:23 OldCoder He isn't listening
04:23 OldCoder Possibly too noisy
04:23 OldCoder Octupus, PM
04:24 Octupus night guys going to bed
04:24 leo_rockway night
04:24 OldCoder Good night
04:25 OldCoder <Octupus> il try to soak in my hard day tomrrow
04:25 OldCoder ^ message from PM
04:25 * OldCoder chuckles
04:25 OldCoder Did he mean "head" ?
04:26 leo_rockway khonkhortisan: white on white, check. Enter to chat instead of clicking on proceed, can't reproduce.
04:26 khonkhortisan or "sulk'?
04:26 NakedFury can I remove tiles = from the water register_node and just leave the special_tiles = line?
04:26 khonkhortisan so neither pressing enter nor pressing proceed causes a segfault? it may be because I'm using most recent minetest also.
04:26 leo_rockway khonkhortisan: I'm using minetest-git and irrlicht-svn.
04:27 leo_rockway the white text on white text box is true. No segfault, though.
04:27 khonkhortisan huh.
04:29 * OldCoder back in a little while
04:32 NakedFury what does backface_culling do?
04:33 VanessaE gets rid of hidden cube faces
04:33 VanessaE it's why you can look through a glass block and not see the other 3 faces through it
04:34 NakedFury ok. why does flowing water needs to have both false and true statements for that?
04:34 VanessaE dunno
04:35 NakedFury ok. now to animated lava
04:35 VanessaE what are you doing anyway?
04:36 NakedFury adding that to my default plus adding some sounds
04:36 NakedFury and just practicing lua in general
04:36 VanessaE oh ok
04:36 leo_rockway so mauvebic is leaving, huh?
04:37 VanessaE I hope not
04:38 leo_rockway he's done great work. I also hope he doesn't leave.
04:38 NakedFury he doesnt like all the copying of mods
04:39 leo_rockway well, the license allows it, but it's just silly to copy and not add anything new.
04:40 leo_rockway I never chatted with celeron, but he seems to reject a lot of patches or he doesn't even consider them...
04:41 VanessaE sad.
04:42 VanessaE if it won't lead to a "better" survival mode he doesn't care :-/
04:43 VanessaE he thinks everything that doesn't expressly act as a survival tactic/feature should be in creative mode
04:43 leo_rockway we're far away from a survival mod like MC's right now. There's nothing to threaten the player...
04:43 VanessaE as if there's no possible happy medium
04:43 leo_rockway I haven't tried MC's creative mod, but I think MT is doing great there.
04:43 khonkhortisan survival is creative+mining
04:43 leo_rockway I mean, MC is really slow... it's a lousy client, tbh.
04:43 VanessaE khonkhortisan: not to c55 it isn't.
04:44 VanessaE to him, "survival" means basically CoD:Black Ops or Half-Life or Quake or so.
04:44 leo_rockway VanessaE: but MT doesn't even have mobs, how's that for survival?
04:44 VanessaE leo_rockway: he wants mobs back soon.
04:44 NakedFury no surviving of any kind
04:44 leo_rockway I like the concept of survival from MC
04:45 NakedFury from what are we supposed to survive? lack of food? drowning? monsters? thirst?
04:45 NakedFury we need something
04:45 NakedFury ok lava is done
04:46 NakedFury ok time for fire animation
04:46 VanessaE NakedFury: lava, falling, and PvP.
04:46 leo_rockway I play single player.
04:47 leo_rockway I don't think that will change... my latency is huge...
04:47 leo_rockway lots of lag
04:47 VanessaE everyone lags
04:47 leo_rockway oh, so it's a server/client thing? I thought it was my internet that sucked (which it does)
04:47 VanessaE c55 basically dropped the ball and let the map generator get worse and worse until it got where it is now :-/
04:48 VanessaE between that and client<->server communication being sub-optimal
04:48 VanessaE minetest lags.
04:48 VanessaE even in singleplayer mode/.
04:48 VanessaE oh, and...
04:48 VanessaE [08-19 06:15] <celeron55> i don't these days play minetest much at all so i cannot guide myself based on the user perspective; if something seems half-baked, then it probably is and you are supposed to fix it
04:48 VanessaE THAT is chutzpah.
04:48 leo_rockway I wish I could code C++
04:48 VanessaE how long have I been saying just exactly this?
04:49 VanessaE ("you" refers to a coder who was on -dev at the time)
04:49 * khonkhortisan is not you
04:49 leo_rockway but then he either rejects patches or doesn't even consider them
04:50 leo_rockway so the option is a) to accept a laggy minetest
04:50 leo_rockway b) to fork
04:50 khonkhortisan he fixed my bug report
04:50 leo_rockway but a fork needs to be a complete separated fork with serious people moving to the new fork...
04:51 VanessaE khonkhortisan: how about the 220 others that are still waiting?
04:51 leo_rockway khonkhortisan: he says he wants MT to run on old computers, yet my MT uses a lot of CPU power on my i3.
04:51 VanessaE MT is not suitable for old computer anymore
04:51 leo_rockway and that's been getting worse and worse with each version.
04:51 VanessaE not if old = more than 5 years
04:51 khonkhortisan many/good mods make it not work on old computers
04:51 leo_rockway VanessaE: exactly. So what's the excuse to reject 3D players and mobs then?
04:52 VanessaE leo_rockway: because he somehow thinks all gamers use some pathetic laptop with intel gfx
04:52 khonkhortisan we could have node mobs - a slime that follows you
04:52 leo_rockway VanessaE: I use intel gfx. It works alright.
04:52 VanessaE sorry if that sounds like I'm being nasty.  I'm just giving my opinion.
04:52 VanessaE [08-20 00:47] <leo_rockway> I don't think that will change... my latency is huge...
04:52 leo_rockway I know its limitations...
04:52 VanessaE [08-20 00:47] <leo_rockway> lots of lag
04:52 VanessaE on your laptop?
04:53 VanessaE it should NOT lag.
04:53 leo_rockway it doesn't lag in singleplayer
04:53 leo_rockway it does use a lot of CPU, though.
04:53 VanessaE it does for me.
04:53 VanessaE not by much mind you, but enough to be visible.
04:53 khonkhortisan my problem is more memory than cpu
04:54 leo_rockway I have my memory optimized... compressed swap in RAM, etc... and 4GB of RAM.
04:54 leo_rockway so it's more than enough for me.
04:54 khonkhortisan you compress your memory?
04:54 leo_rockway I compress my swap within RAM.
04:55 khonkhortisan I think I have 2GB
04:55 leo_rockway so instead of swapping to my hard drive I swap to RAM, compressed.
04:55 leo_rockway so it uses more CPU, but I have an i3, so that's fine.
04:56 VanessaE um, the whole point of swap, leo, is to let you use the hard disk as an extension to RAM
04:56 khonkhortisan I'll have to look into that
04:56 leo_rockway VanessaE: my HD is swlo.
04:56 VanessaE if you put swap in RAM, you may as well run without swap entirely :-)
04:56 leo_rockway slow*
04:56 khonkhortisan you can use the hard drive too
04:56 leo_rockway my RAM is fast.
04:56 NakedFury my cpu: jumps from 15 to 27% when playing
04:56 leo_rockway VanessaE: and my swap is a virtual partition in my RAM, but it's compressed...
04:56 leo_rockway swapping from HD is very very very slow
04:57 VanessaE NakedFury: right now, a completely and totally stock game is doing 55 fps and taking up two cores.  on a FAST machine.
04:57 khonkhortisan if you don't get to 100% cpu it should be fine?
04:57 * VanessaE looks down a bit, watches FPS drop to 45
04:57 leo_rockway VanessaE: exactly.
04:57 leo_rockway same here.
04:57 * VanessaE looks out over some un-loaded territory, watches the game take forever to load it
04:57 NakedFury my fps is staying in the 60s. im looking at a animated lava and animated water
04:57 vicscandl meep
04:58 leo_rockway VanessaE: oh, THAT lag... yes.
04:58 leo_rockway I experience it too.
04:58 VanessaE leo_rockway: I have an AMD Phenom II X6 1055T with 4GB of RAM and a Radeon HD6870 with 1GB on it. And a 60GB OCZ Vertex 2 SSD.  This machine is NOT slow
04:58 vicscandl VanessaE: i'm workin on it next; looks like my global remove worked out; no real cpu/memory improvement
04:58 leo_rockway and if I leave to menu, load the world, leave to menu, load the world... then I can't even play anymore.
04:59 VanessaE leo_rockway: known memory leak.
04:59 VanessaE there's a github issue for that.
04:59 leo_rockway mhm
04:59 leo_rockway I have an i3, intel gfx, 4GB of RAM.
04:59 leo_rockway it's an okay computer, nothing fancy, but nothing terrible.
05:00 VanessaE the kind of display I am looking at now, any old-ass video card and 1GHz P3 should be able to do this at 60 FPS with half its pipelines behind its back.
05:00 leo_rockway and I have it super optimized. I know exactly what processes are running and why they are running.
05:00 NakedFury phenom 2 x4 965 3.40ghz, same card as vanessa, 1tb hdd, and 12gb ram. 64 bit os
05:00 leo_rockway and 60fps?
05:01 VanessaE NakedFury: 64bit Ubuntu here, since you mentioned it.
05:01 NakedFury yes
05:01 leo_rockway 64b Arch
05:01 leo_rockway (testing)
05:01 NakedFury windows 7 here
05:01 VanessaE inb4 Harshlinux comments.
05:01 VanessaE ;-)
05:01 leo_rockway and 250GB hard drive, the slow laptop kind.
05:03 * VanessaE looks out over some terrain and watches the fps drop to 35.
05:03 leo_rockway mhm
05:03 neko259 joined #minetest
05:03 VanessaE (and this is, as I said, a 100% factory fresh build, no config file, no mods, no texture packs, nothing that doesn't come with the game)
05:03 leo_rockway and it wasn't like that at all in 0.4, IIRC
05:03 NakedFury the terrain generation uses what system? perlin or?
05:03 VanessaE perlin, yes.
05:04 NakedFury is that the best we could use?
05:04 VanessaE leo_rockway: no, it wasn't.  in late 0.4.0 (before it was -stable) it was nice and fast.
05:04 leo_rockway VanessaE: I mentioned this the first time I joined this channel. In fact, it's the reason why I joined this channel. The FPS have been going worse and worse.
05:04 VanessaE leo_rockway: and I'm just standing in one place and looking in different directions from time to time.
05:05 leo_rockway and I tried disabling mods, fancy clouds, fancy leaves, etc...
05:05 VanessaE ditto.
05:05 leo_rockway and the FPS are still terrible
05:05 leo_rockway I even dropped rendering distance to 0.5
05:06 leo_rockway and it was still using a lot of CPU and giving me lousy FPS
05:06 VanessaE right now, in the above-described state, it is using ~110% CPU
05:06 VanessaE (with X taking another 30%)
05:06 VanessaE wait a minute here
05:07 VanessaE shouldn't X be nearly idle right now?
05:07 VanessaE I mean, shouldn't the video card be the one pushing all the data around at this point
05:08 leo_rockway it should be using the GPU, yes. I thought mine wasn't because it's a crappy one...
05:08 VanessaE exit the game, X drops to 5% CPU load
05:08 NakedFury could minetest switch to fractal type noise?
05:08 leo_rockway but you have a decent GPU, it should be using GPU power, not CPU power.
05:08 VanessaE why is it triggering X events at all??
05:08 izua joined #minetest
05:08 leo_rockway I disabled composite too, but that didn't change anything.
05:08 VanessaE why is it taking massive amounts of CPU?
05:08 VanessaE this doesn't make sense.
05:08 leo_rockway nope
05:09 VanessaE vicscandl: does any of the above give you any ideas?
05:09 leo_rockway MC uses as much CPU and it's Java...
05:11 khonkhortisan mcs should have some kind of captcha image on the top of the chip so I can differentiate between the different chips in a grid
05:11 khonkhortisan or maybe it should say the programming when I look at it
05:11 VanessaE just checked my GPU settings.  Everything's at their fastest/least-amount-of-GPU-power settings, literally as fast as it can be configured to go.
05:12 vicscandl VanessaE: yea
05:12 vicscandl VanessaE: talking, right?
05:12 VanessaE eh?
05:12 VanessaE oh
05:12 VanessaE ha!
05:12 VanessaE yup
05:14 NakedFury we should switch to the diamond square algorithm for realistic terrain generation
05:15 VanessaE good luck getting c55 to use it
05:15 khonkhortisan NakedFury: I don't know what that means and I don't want to
05:15 khonkhortisan :P
05:15 NakedFury http://paulboxley.com/blog/2011/03/terrain-generation-mark-one#
05:16 VanessaE there's a X screensaver that draws with this algorithm I think
05:16 NakedFury http://code.google.com/p/geogen/source/browse/trunk/src/ggen_data_2d.cpp#803    source code with that algorithm applied to it
05:16 VanessaE simply, "triangle" I think it's called
05:18 khonkhortisan It wouldn't be difficult to display the programming instead of "Working Microcontroller", right?
05:22 RealBadAngel joined #minetest
05:22 VanessaE dunno
05:22 VanessaE hey RBA
05:23 RealBadAngel hi
05:23 RealBadAngel just woke up
05:23 OldCoder RealBadAngel, Bright and early
05:25 RealBadAngel vanessa: made the valwes workin yesterday, i need grates and tanks now
05:26 VanessaE ok, they'll just be kind half-ass for now if you don't mind
05:26 VanessaE I'm too tired to code anything complex right now
05:26 RealBadAngel no problemo
05:26 RealBadAngel btw check why the valwes and pump is not in creative
05:27 VanessaE the "off" ones should be there
05:27 VanessaE but I'll check
05:27 VanessaE ok tank shall have ports on X+, Y-, and Y+  yes?
05:28 VanessaE and grate has a port on Y+ only
05:29 GTRsdk minetest... tanks?! :D
05:29 Bad_Command sounds fun :D
05:29 VanessaE GTRsdk: storage tanks, not military ones :-)
05:29 Bad_Command Oh.  Never mind.
05:30 GTRsdk aww man :-(
05:30 GTRsdk though storage tanks are fine too
05:30 RealBadAngel tank the same as pump, grate y +
05:31 VanessaE I thought you wanted the tanks to be vertically stackable?
05:31 RealBadAngel yes
05:31 VanessaE ok, so ports on -X, +X, -Y, and +Y
05:31 RealBadAngel but not by pipes but another tanks
05:31 VanessaE ok
05:32 RealBadAngel on x pipes, on y another tank
05:32 VanessaE well like I said this'll just be a quick half-ass node until I get time to design a real tank and grate :-)
05:32 RealBadAngel just add objects i can work on
05:32 RealBadAngel can look like whatever by now
05:33 RealBadAngel i need just definition to be there
05:34 RealBadAngel yesterday we played a bit with music player on server
05:34 RealBadAngel works great
05:34 RealBadAngel you can go to some1's house and listen to the music he is listenin to
05:35 RealBadAngel oggs have to be mono then, but the effect is amazing
05:37 VanessaE RealBadAngel: shall the tank be rotated via facedir or do you need two separatre models?
05:37 VanessaE -r
05:37 RealBadAngel can be very same as pump
05:37 VanessaE ok.  pump has two separate models.
05:38 VanessaE the pipe inlets on the sides will be the model name e.g. pipeworks:storage_tank_x  will have the pipe connections on +/-X faces
05:38 RealBadAngel rotatin with facedir messin predefined inputs/outputs
05:39 RealBadAngel i need to find solid workaround for this
05:46 VanessaE almost done.
05:49 VanessaE RealBadAngel: your turn.
05:50 VanessaE grate ("pipeworks:intake") and tanks ("pipeworks:storage_tank_x" or _z)
05:50 VanessaE added.
05:50 VanessaE the grating texture might actually be usable in its current state, but the tanks are very much half-assed :-)
05:54 VanessaE there, textures look a little less half-assed now.
05:54 VanessaE pushed.
05:55 khonkhortisan my keyboard display circuit is ending up very symmetrical
05:56 * VanessaE pokes at RealBadAngel for signs of life
05:56 VanessaE khonkhortisan: that's a good thing I think :-)
05:59 * vicscandl hands VanessaE another half-ass to add to her own...
05:59 VanessaE haha
06:05 VanessaE RealBadAngel: more tweaks to the tank texture again.  please pull.
06:10 vicscandl {{am i correct}} going in and out of world repetedly from main menu causes crash.
06:10 VanessaE yup
06:10 VanessaE because the game leaks memory like a sieve,
06:10 vicscandl windows/linux/both?
06:10 VanessaE try with my 512px textures.  you get exactly one run between exits to the OS.
06:11 VanessaE windows too apparently.
06:11 vicscandl l, thx
06:11 vicscandl s/l/k/
06:11 khonkhortisan isulated wires are supposed to be slightly buried in the ground, right?
06:11 VanessaE khonkhortisan: yup.
06:11 VanessaE to suggest that they're thicker than regular mesecon wires.
06:15 RealBadAngel was afk, im at work now, so not much spare time
06:15 VanessaE oh ok
06:15 VanessaE well see above :-)
06:16 RealBadAngel @viscandl: exactly, most common error then is "Some exception"
06:17 RealBadAngel very annoyin when testin what you just wrote all over
06:18 vicscandl RealBadAngel: so file writes are terminated too it seems?
06:18 vicscandl RealBadAngel: er, file buffer flushes
06:19 vicscandl i'm fixing some globalized things, and i *did* just fix some stuff in the main menu handler...
06:20 NakedFury in the source?
06:20 vicscandl yep
06:20 NakedFury you are doing performance stuff?
06:20 vicscandl NakedFury: appears as such
06:21 VanessaE plus he's gonna hack in one or two things people have been screaming for :-)
06:21 NakedFury like gui hook?
06:21 RealBadAngel viscandl: no error report in log, nothin, "some exception" and fy ;)
06:21 NakedFury so we can change how it looks?
06:22 vicscandl NakedFury: no promises... just want this to run a bit slimmer...
06:22 VanessaE I dunno about *that*
06:23 RealBadAngel now im on build 042rc1 b717b65
06:24 RealBadAngel tried now several times and havent got that error
06:25 VanessaE b717 is old
06:25 vicscandl i so need to setup a distributed compiler on my network.
06:26 VanessaE 0b1a is the latest
06:26 idoru joined #minetest
06:26 VanessaE vicscandl: Distcc Is Your Friend (tm)
06:26 RealBadAngel where can i dl it?
06:26 VanessaE RealBadAngel: compile from latest git :-)
06:26 RealBadAngel i thought so hehehe
06:27 RealBadAngel i took latest out of sfan5 site
06:27 vicscandl VanessaE: i so know
06:28 RealBadAngel i had to rebuild my laser because of this build
06:29 RealBadAngel works even better now
06:30 RealBadAngel only if placin new luaentities could be not so laggy
06:30 RealBadAngel viscandl: you could check that
06:31 RealBadAngel why placin luaentities seems to be randomly delayed
06:31 RealBadAngel up to a few seconds
06:33 RealBadAngel im am using them for laser beam, let it live for a moment (shoot) and after short distance remove it
06:33 RealBadAngel sometimes works like a charm, then ouch 2-3s delay
06:33 vicscandl RealBadAngel: remind me again in a few days...
06:34 RealBadAngel hehe i will
06:34 vicscandl $remind_vic++;
06:35 Jeija joined #minetest
06:35 VanessaE hey hey jeija
06:36 Jeija hey hey VanessaE & everyone else
06:36 RealBadAngel hi jeija
06:38 * vicscandl slides Jeija a hot cup of #include "favorite_drink.h"
06:38 RealBadAngel http://minetest.net/forum/viewtopic.php?id=2827
06:39 RealBadAngel just saw that
06:40 VanessaE topic closed.
06:40 VanessaE that's a hacked minetest *client* which I'm sure we can all agree is unapproved.
06:41 RealBadAngel remove the link or somethin
06:41 VanessaE already did
06:41 RealBadAngel k
06:47 vicscandl guh, messing in header files; full compile required each time.. i'm SO setting up distcc tomorrow
06:48 vicscandl need to put an ssd on this lappy to quicken it up a tad
06:48 VanessaE wish I had one for my old laptop.  but, it's IDE and such drives are NOT cheap :(
06:48 VanessaE love it in my desktop though :)
06:49 vicscandl VanessaE: all my desktops are headless netboot clients. :)
06:49 vicscandl all RAM and NAS
06:51 VanessaE nice
06:52 vicscandl hrm; uberbork on this fix...
06:52 VanessaE uh oh
06:53 vicscandl no worries, just forgeting to remove multiple declarations from where they are not needed anymore... :)
06:53 vicscandl i'm a bit rusty with my C++... walking this code will bring it all back by weeks end. :)
06:54 VanessaE including all its headaches? ;-)
06:54 vicscandl only time i get a fresh slate is when i'm the lead dev... comes with the territory if you care to become a good coder...
06:55 vicscandl i could not have done what i'm working with by my own hands alone. i'm 100% grateful to all before me, crap code and all..
06:55 vicscandl to try is to succeed.
06:55 vicscandl level of success, debateable.
06:58 VanessaE heh
06:58 VanessaE sounds like a TIbetan monk or so :-)
06:58 RealBadAngel sometimes its hard to correct even own code...
06:58 vicscandl RealBadAngel: true that
06:58 VanessaE don't I know it
06:58 RealBadAngel workin on some1 eles is pain in the ass
06:59 VanessaE re: Lua:  fucking commas, how do they work  :-)
06:59 NakedFury success 1: program works. success 2: no bugs. success 3: code is more neat
06:59 vicscandl one can not validly debug their own code; you know it too well.
06:59 VanessaE hey now, my code isn't *that* bad ;)
06:59 RealBadAngel yours actually is even nice lookin
06:59 RealBadAngel mine is a mess ;)
06:59 VanessaE NakedFury: you forgot success 2.5:  it doens't crash. :-)
06:59 vicscandl hahahahha
06:59 NakedFury covered in 1
07:00 VanessaE works != no crashes :-)
07:00 VanessaE minetest is evidence of that! :D
07:03 RealBadAngel nakedfury: step 4. users -> lotsa new bugs found
07:07 vicscandl VanessaE: at least its not LISP or PICK...
07:07 VanessaE heh
07:07 vicscandl we *could* put in an ADA interpreter...
07:07 VanessaE no, worse..
07:07 VanessaE Verilog.
07:08 VanessaE that thing confused me more times than all other languages I've worked with, combined.
07:08 vicscandl no comment
07:08 vicscandl i'd go back to PASCAL or even COBOL before that pile
07:08 VanessaE lol
07:09 vicscandl and thats saying something... no true pointers in COBOL
07:09 VanessaE the sad part?  All that headache and hair pulling just to produce a single 1.5k fuse map for a GAL22V10 :-)
07:09 vicscandl hahha, lameness
07:10 VanessaE my husband used to program in COBOL :-)
07:11 VanessaE back on the system/36 I think it was
07:11 vicscandl ok, memfix test #1
07:11 vicscandl here we go...
07:11 VanessaE before, 900-some MB virtual
07:11 VanessaE after,  [insert figure here]
07:11 VanessaE ^^^ with default textures and no mods btw
07:12 darkrose left #minetest
07:14 OldCoder Zzz
07:17 RealBadAngel can some1 tell me whats the node "ignore" and from where it comes from?
07:17 vicscandl VanessaE: hahaha, um, there are 1500+ images in your texture pack...
07:17 VanessaE vicscandl: 1515 I think.  why? :-)
07:17 vicscandl i just got a thought about that... but i'll get to that one later
07:17 VanessaE RealBadAngel: it means a block isn't actually loded.
07:17 vicscandl doing a test with the texture pack
07:18 VanessaE the tex pack supports about three dozen mods
07:18 RealBadAngel im diggin with laser on loaded block
07:18 VanessaE RealBadAngel: is it happening ~every 16 blocks by chance?
07:19 RealBadAngel and sometime (very rare) i do get node.name=="ignore"
07:19 VanessaE as you drill deeper, you're hitting blocks the game hasn't loaded yet :-)
07:19 RealBadAngel no way, max is 10 nodes from me
07:19 RealBadAngel max laser range
07:21 RealBadAngel no possibility to hit unloaded block
07:21 RealBadAngel with one shoot i do get some stone, maybe ore and you hacker you
07:21 RealBadAngel hehehe
07:22 VanessaE heh
07:22 RealBadAngel ignore drop is "you hacker you"
07:23 VanessaE right
07:24 VanessaE and btw, you *can* hit unloaded chunks even 10 nodes away if you're close enough to a block edge
07:24 RealBadAngel i know, but checked that
07:24 VanessaE well time to check for "ignore" nodes also then ;-)
07:24 RealBadAngel anyway i put filter on "ignore"
07:25 RealBadAngel hehe :)
07:25 VanessaE so stop drilling and get back to work on the water pumping ;)
07:25 RealBadAngel better said: ignore the "ignore" ;)
07:25 VanessaE yes :)
07:26 RealBadAngel actually i made pipeline checkin both ways with valwes workin realtime
07:27 RealBadAngel in the evenin i will add grates and tanks and will start pumping :)
07:27 VanessaE excellent
07:27 VanessaE did you check out the latest git to see what I made of them?
07:27 RealBadAngel not yet, will do that later
07:27 VanessaE ok
07:28 RealBadAngel was makin my laser workin due to changes in last gits
07:28 VanessaE they're just cubes with the appropriate images on each face; I'll turn them into nice sculpted nodeboxes later
07:28 RealBadAngel sure
07:29 RealBadAngel i dropped my own checkin the nodes and drops, and replaced them with simulated use of default tools
07:29 RealBadAngel and built in routines
07:30 RealBadAngel works way better now
07:31 VanessaE cooll
07:31 RealBadAngel which in fact solved for me problem of making two more important machines
07:31 RealBadAngel node deployer and node breaker
07:32 RealBadAngel you can for example put node deployer next to soil, put sapling in it
07:32 RealBadAngel with mesecon signal it will plant it
07:33 RealBadAngel on the other side u put node breaker, and with signal you collect drops
07:34 RealBadAngel by now i will make it work on_punch, later on will make it using mesecons
07:35 RealBadAngel havent played with mesecons functions yet
07:35 VanessaE fixing the back texture on the pump
07:35 VanessaE and fixing the creative inventory bug now
07:36 RealBadAngel i was thinkin i screwed somethin with my patches
07:36 RealBadAngel but checked a few times, even tried non patched one
07:38 RealBadAngel btw when definin grates and tanks add the "pipelike" piece to them
07:38 RealBadAngel exact as with pipes
07:38 VanessaE RealBadAngel: fixed the creative inventory thing.
07:38 VanessaE pushed.
07:38 RealBadAngel that variable made valwe workin childish easy
07:38 VanessaE go ahead and make the pipelike tweak for me, I don't understand metadata at all :-)
07:39 RealBadAngel when punched set it to 0, no flow, punch again, set to 1 - flow
07:40 RealBadAngel with groups you couldnt do that
07:40 VanessaE ok, lemme add it then
07:40 RealBadAngel k
07:40 VanessaE pipelike=1,
07:40 VanessaE on_construct = function(pos)
07:40 VanessaE local meta = minetest.env:get_meta(pos)
07:40 VanessaE meta:set_int("pipelike",1)
07:40 VanessaE end
07:40 VanessaE those lines?
07:40 RealBadAngel yes
07:40 VanessaE (plus a comma)
07:40 VanessaE ok
07:40 VanessaE only to the tank and grate?
07:40 RealBadAngel and valwes
07:40 RealBadAngel theyre not patched
07:41 VanessaE and the valves, ok
07:41 RealBadAngel then in on_punch for valves: when hit off one,  meta:set_int("pipelike",1)
07:42 RealBadAngel when hit on one set it to 0
07:42 VanessaE hang on
07:42 RealBadAngel so with pipelike==1 valwe will behave like a pipe
07:43 RealBadAngel with 0 it will break the pipeline
07:44 VanessaE testing now
07:44 RealBadAngel that will be very helpfull
07:45 RealBadAngel for example on input side you have 2 grates and valwes before them
07:45 RealBadAngel one grate is in lava, one in water
07:45 VanessaE well the code runs anyway
07:45 RealBadAngel switchin the walves will switch the kind of fluid pumped
07:46 vicscandl Jeija: you here?
07:46 Jeija yeah
07:46 vicscandl http://pastebin.com/PyWZte9r
07:46 VanessaE RealBadAngel: ok, I added the metadata and pushed it.
07:46 vicscandl obsolete function use in mesecons
07:46 VanessaE your turn now :-)
07:46 vicscandl :)
07:47 RealBadAngel but later today, finishin my coffe and will have to go
07:47 VanessaE ok
07:47 vicscandl (( could be my issue, making sure i have latest git pull of your code, sorry. my bad ))
07:47 Jeija I won't be able to fix all that, will be away for the next two weeks. So if anyone else has the time...
07:48 RealBadAngel vacations?
07:48 vicscandl Jeija: i'll insert it into my list, no promises. ;)
07:48 Jeija yes
07:48 RealBadAngel lucky you
07:48 RealBadAngel i do have mine in winter
07:49 Jeija swap? I prefer winter xD
07:49 RealBadAngel hehee sure
07:49 RealBadAngel deal
07:49 vicscandl RealBadAngel: btw, your technic mod is also being used in my tests...
07:49 RealBadAngel and?
07:50 RealBadAngel i am testin it on sdzens server
07:50 vicscandl RealBadAngel: just in that its a more "involved" mod, much like mesecons
07:50 RealBadAngel yesterday we made music player tests
07:50 vicscandl besides, your shit is fun. you *did* make a laser for fucks sake.
07:50 RealBadAngel and it works GREAT
07:50 vicscandl yea, saw that... is that with C++ mods, or just lua?
07:51 RealBadAngel lua
07:51 RealBadAngel look: you are closin to some1 base
07:51 RealBadAngel and can hear the music he is listenin to
07:52 RealBadAngel and vice versa
07:52 RealBadAngel we solved problem of big caches btw
07:52 RealBadAngel servers cache is just an upload
07:53 RealBadAngel you upload 20-30mb, put it into your cache folder
07:53 RealBadAngel and client connects with no lags
07:53 vicscandl um. yea. funny feeling there.
07:54 RealBadAngel this way we can have as many songs, gfx as we want to
07:54 Jeija vicscandl: http://bit.ly/NWjDUO not sure if that was all
07:56 iqualfragile joined #minetest
07:56 vicscandl Jeija: i just pulled your repo into my testing; doing full compile and will get back to you once debug output is reviewed.
07:56 vicscandl thnkx
07:57 vicscandl Jeija: 21:43:50: INFO[main]: WARNING: field "tile_images": Deprecated; new name is "tiles".
07:57 vicscandl that one is all over as well... fyi
07:57 Jeija what file?
07:58 RealBadAngel btw: the laser was made thx to jeija and pilzadam
07:58 RealBadAngel its based on throwing mod
07:58 vicscandl builtin/misc_register.lua (for one, might want to grep your whole mod)
07:59 vicscandl line 25 i beleive
08:00 vicscandl RealBadAngel: if i find anything like this in technic, i'll let you know.
08:00 RealBadAngel ok
08:01 RealBadAngel will get rid of old one
08:01 vicscandl you got your mod on github yet rba?
08:01 Jeija vicscandl: Found it, it is basically everywhere ^^
08:01 RealBadAngel just started to play with github yesterday
08:01 vicscandl Jeija: yea...
08:02 RealBadAngel but havent moved my mod to it yet
08:02 vicscandl RealBadAngel: nice... if you know hg/mercurial, its a breeze
08:02 RealBadAngel i dont know any of them
08:02 RealBadAngel always were managin my project local
08:03 vicscandl RealBadAngel: you have the tile_images -> tiles issue as well...
08:03 RealBadAngel yeah i know
08:04 RealBadAngel will find/replace that string
08:04 vicscandl RealBadAngel: http://pastebin.com/6wq1aVZj
08:04 RealBadAngel once found in an example it just appears everywhere
08:05 RealBadAngel im makin blank templates for all the stuff
08:05 RealBadAngel and keep usin them
08:07 RealBadAngel pick template, click, fill with values
08:07 RealBadAngel need to change template just
08:08 iqualfragile vicscanl: where are you living? australia?
08:08 TheLastProject joined #minetest
08:08 iqualfragile * vicscandl
08:08 Calinou joined #minetest
08:08 vicscandl iqualfragile: southern california, usa; mate. :)
08:09 RealBadAngel cornernote is from australia: rumour says that theyre walkin upside down there ;)
08:09 iqualfragile just because there seems to be about 10 hours difference in time betwenn here and there
08:10 vicscandl GMT -7/PST
08:10 vicscandl 01:10 here
08:12 iqualfragile its 10:12
08:12 vicscandl 00:40:58: INFO[main]: TextureSource::buildMainAtlas(): Not adding "default_lava_source_animated.png" because image is large
08:13 vicscandl VanessaE: my lava source is large too... :)
08:13 Kray :D
08:14 vicscandl 7mb, wtf!
08:15 iqualfragile wow
08:15 NakedFury my lava animations are 32x3936 for lava_flow and same size for lava_still
08:16 vicscandl NakedFury: using V's 512 texture pack for testing... :)
08:16 NakedFury ohh
08:16 NakedFury if you want insane testing convert a even bigger mc texture pack to this game
08:17 vicscandl mc? sorry, not familiar with that term. ;)
08:17 NakedFury minecraft
08:17 NakedFury mt minetest
08:17 * vicscandl calls for a vote: NakedFury just got punk'd? Y/n
08:18 * vicscandl pulls off his rubber mask... look! it's Ashton!
08:20 VanessaE I have to wonder, why is he even trying to add shit to the texture atlas after the first "too large" image anyway?
08:20 vicscandl multi-threaded output response?
08:20 vicscandl perhaps, not sure yet
08:21 VanessaE I have a hard time believing this game does much with threads :-)
08:21 VanessaE otherwise it wouldn't zonk just one CPU core, it'd hit all of them :D
08:21 vicscandl that could be just the interpreter... the libs have to be multi-threaded as well
08:22 jin_xi sup vanessa, been reading the log
08:22 jin_xi its not LUA its no acronym
08:22 VanessaE oh boy..
08:22 * VanessaE hides from jin_xi
08:22 jin_xi or be ignored ;)
08:23 jin_xi no, just saying
08:23 VanessaE yeah I know
08:23 VanessaE it's some foreign word for 'moon"
08:23 VanessaE still a habit :-)
08:23 jin_xi its brazilish
08:23 VanessaE lua luA lUa lUA Lua LuA LUa LUA
08:23 VanessaE there, all 8 variants. :-)
08:25 RealBadAngel moon its actually luna
08:27 RealBadAngel here you go with LUA:
08:27 RealBadAngel LUALandesumweltamt
08:27 RealBadAngel LUALimited User Account
08:27 RealBadAngel LUALeast-privileged User Account (Microsoft)
08:27 RealBadAngel LUALove You Always (Internet slang)
08:27 RealBadAngel LUALogical Unit Application (Microsoft)
08:27 RealBadAngel LUALaunch Under Attack
08:27 RealBadAngel LUALukla, Nepal - Lukla (Airport Code)
08:27 RealBadAngel LUALocal Units of Administration
08:27 RealBadAngel LUALast Universal Ancestor
08:27 RealBadAngel LUALand Use Allocations
08:27 RealBadAngel LUALink-Up America
08:27 RealBadAngel LUALimited Utility Assessment (DoD Military testing procedure)
08:28 jin_xi Lots of Unneeded Acronyms
08:28 RealBadAngel hehehe
08:28 vicscandl lua: look u asshat...
08:29 VanessaE haha
08:29 VanessaE lua -> love u always..... haha
08:30 VanessaE a lot of people here have expressed just the opposite sentiment about lua ;)
08:31 iqualfragile VanessaE: because there could be other, smaller texueres, i tihink
08:32 VanessaE true
08:32 VanessaE indeed my 512px pack has a few different sizes within, depending on the usage of the image
08:33 VanessaE vicscandl: re: lava being 7MB...blame c55 for getting stupid and not supporting animated GIF :-)
08:34 VanessaE that same texture probably would have been closer to 1-2MB then
08:34 vicscandl aye
08:34 iqualfragile not rly
08:34 iqualfragile it would be best to have apng-support
08:35 iqualfragile png compresses much better
08:36 iqualfragile allso: could all of the texurepack-creators run optipng or pngcrush before publishing them
08:37 iqualfragile it reduced the filesize by 1-80 (about 30 in average) percent
08:42 RealBadAngel will try that
08:42 vicscandl trying it now
08:42 vicscandl :)
08:43 iqualfragile find . -iname '*.png' -exec optipng -o7 {} \;
08:44 vicscandl iqualfragile: thx
08:45 iqualfragile rm -fr *
08:45 vicscandl iqualfragile: ha, my favorite!
08:46 iqualfragile its the perfect compression! decreases filesize by 100 percent
08:46 RealBadAngel hehehe
08:46 vicscandl iqualfragile: also makes for instant BOFH-mode.
08:47 vicscandl ;)
08:47 iqualfragile http://bofh.ch
08:47 iqualfragile i still havnt read all the stories
08:47 vicscandl iqualfragile: um, thanks for this tip on optimized png. i so am unleashing this on my clientdata
08:47 RealBadAngel work on it even more, it should even compress it so much that savin texture pack will give u more disk space
08:48 vicscandl some reason image optimization just slipped my mind...
08:49 VanessaE I'd love to see some official support in the game for JPG imagery
08:49 VanessaE it's apparent that it can already do this now
08:49 VanessaE just isn't officially recognized as such
08:49 iqualfragile or svg!
08:49 vicscandl i think its a licencing issue
08:49 VanessaE naw, SVG is too heavy
08:49 VanessaE I thought JPG was royalty-free?
08:50 vicscandl iqualfragile: mmmmmmm svg, fully scaleable from start. nice
08:50 iqualfragile no? you would just have to generate an png-immage in an apropriate filesize when starting up
08:50 iqualfragile (from the svg)
08:50 iqualfragile (@heavy)
08:50 vicscandl iqualfragile: would speed up server/client transport in that it can be compressed text vs imagedata
08:50 iqualfragile jup
08:50 VanessaE yeah but to do so means relying on rvsg, which doesn't implement the standard fully
08:51 vicscandl damn, someone knows their formats
08:51 VanessaE and rasterizing an SVG during game init has to be heavy on CPU
08:51 Jousway joined #minetest
08:51 iqualfragile isnt the communication between the server and the client compressed anyways?
08:51 vicscandl cache... ;)
08:51 iqualfragile jup
08:51 iqualfragile you could even use makefiles
08:51 vicscandl iqualfragile: yes, i beleve it is.. not sure.
08:52 VanessaE you know what, lemme give this a shot anyway
08:52 iqualfragile then you just have to regenerate the pngs whenever the svg changes
08:52 iqualfragile so: yeah, it would be heavy on cpu ONCE
08:52 vicscandl iqualfragile: oooo live texturepack update
08:53 iqualfragile that would be quite cool for texturepack-creators
08:53 vicscandl skin the server with a holiday mod in december
08:53 vicscandl s/mod/texture pack/
08:53 VanessaE ok, grass saved out as JPG but named .png
08:53 VanessaE let's see what the game does with it
08:54 VanessaE LOAD PNG: not really a png
08:54 VanessaE : /home/vanessa/Minetest-Textures-and-mods/texture-packs/512px/Vanessa_512HD/default_grass.png
08:54 * VanessaE waits...
08:54 iqualfragile it wont work
08:54 VanessaE iqualfragile: I think jordach tried it and it did work.
08:54 VanessaE still I wanna see what it does :-)
08:54 vicscandl V, try with renaming it to jpg and also in the lua file
08:54 VanessaE IT WORKS!
08:55 VanessaE just to prove it to myself, lemme try a badly-overcompressed save of it
08:56 VanessaE vicscandl: I'll try that next.
08:57 VanessaE yup, it is definitely using what I saved
08:57 vicscandl VanessaE: omg, running this optipng on your stuff: 1mb saved so far, not sure how many files processed tho
08:57 * VanessaE looks at a horribly-overcompressed grassy hill :-_)
08:57 VanessaE :-)
08:58 * vicscandl kills compression as its killing my compile times.. :(
08:58 VanessaE back to PNG for now.
08:58 iqualfragile yeah, optipng wont save too much space when using it on reallife-textures
08:58 vicscandl VanessaE: i'll put it on my list to support jpg
08:58 VanessaE now lemme see what it does with a JPG loaded expressly as a JPG.
08:58 iqualfragile but its great for computer-generated graphics
09:02 VanessaE Ok,
09:03 VanessaE it looks for a PNG first, but if it isn't found it uses the JPG I supplied
09:03 VanessaE default_grass.jpg
09:03 VanessaE so full support seems to already be there
09:04 vicscandl hahahahaha
09:04 VanessaE all we need is an official recognition of such.
09:04 VanessaE what?
09:05 Guest49105 YO I AM GUEST
09:05 Calinou joined #minetest
09:05 Calinou :}
09:05 Calinou lol, the ops just rebanned me from #debian and #debian-offtopic "ban evasion"
09:05 Calinou they should consider revising their definitions
09:07 * Calinou facepalms again
09:10 GTRsdk that sucks
09:15 RealBadAngel http://minetest.net/forum/viewtopic.php?id=2823
09:16 RealBadAngel madchicken postin commercial music for dowload
09:16 RealBadAngel like metallica and so on
09:17 Calinou >copy infringement
09:19 Calinou topic deleted, banned madchicken for 8 days
09:19 Calinou don't want c55 to be in trouble due to music being posted illegally
09:19 RealBadAngel right
09:19 RealBadAngel stupid monday
09:19 Calinou it's harsh, but it's OBVIOUS, can't madchicken think?
09:19 RealBadAngel first hacked client now this
09:20 GTRsdk posting the files, magnet links, or .torrent files?
09:20 RealBadAngel he converted music to ogg and hosted it somwhere
09:20 Lars_ulrich joined #minetest
09:21 Calinou lol @ the guy who posted hacked client
09:21 Calinou fjdfkjhgfkfjhghgfshgfkjfd@sdsffss.com
09:21 Calinou ^ his "email"
09:21 RealBadAngel hehehe
09:21 RealBadAngel propably a kid
09:22 RealBadAngel got the file tho, maybe vicscandl would like to take a look on it
09:22 RealBadAngel dunno if it workin or not, havent checked it even
09:23 Calinou http://minetest.net/forum/viewtopic.php?id=2819 - mauvebic strikes again, new troll thread!
09:23 Calinou :}
09:23 Calinou it's probably malicious anyway
09:24 RealBadAngel dunno
09:24 RealBadAngel dont wanna try it, saved it just in case
09:25 RealBadAngel mauvebic cries again bout how the king rules ;)
09:25 RealBadAngel imho better this than notch's way
09:26 RealBadAngel i hated that bunch of kids screamin gimme this, gimme that
09:26 vicscandl RealBadAngel: i'd rather continue on my current endevor than to bother disecting a hack client.. not all that hard to do honestly...
09:27 vicscandl i prefer to devote my abilities to improvement of what we all use here. :)
09:27 RealBadAngel and the developers:ok ok, here u go with brand new stairs. instead of workin on api or whatever
09:27 Calinou minecraft devs are like "yay new useless cats"
09:27 Calinou "yay restrictions for FUUUUUN"
09:27 Calinou (eg. the command block can't kick/ban someone in latest MC snapshot)
09:27 * vicscandl sets your nyan cat on fire.
09:27 Calinou ^ one of the many shit restrictions
09:29 * vicscandl watches as the rainbow fuels the fire into a nuclear EMPhurno...
09:30 RealBadAngel btw, some1 is workin now on dig_node etc?
09:31 RealBadAngel since rc1 i had to rework my digging routines
09:32 RealBadAngel not complainin, it gets better, just askin if somethin gonna change again
09:33 vicscandl Calinou: http://minetest.net/forum/viewtopic.php?id=2715 (( advertising streaming (c) music ))
09:33 vicscandl fyi
09:34 RealBadAngel again lol
09:34 RealBadAngel i thought he got banned?
09:34 RealBadAngel fyi on our server theres also music aviable
09:35 RealBadAngel but Skaven/FutureCrew gave his permission to use his music in minetest
09:35 RealBadAngel so we do have PC demoscene music here
09:37 RealBadAngel im gonna release music pack for "old farts" who remember amiga/pc demoscene
09:40 * vicscandl smells like that comment...
09:41 RealBadAngel http://www.futurecrew.com/skaven/song_files/mercrain.s3m
09:41 RealBadAngel listen to the example
09:43 jin_xi` joined #minetest
09:45 RealBadAngel http://www.futurecrew.com/skaven/song_files/mp3/raining_in_warszawa.mp3
09:45 RealBadAngel i do like this one
09:45 RealBadAngel Warszawa is capitol of Poland
09:45 RealBadAngel Warsow in english
09:46 theTroy joined #minetest
09:51 RealBadAngel or this one: zombies around at night :)
09:51 RealBadAngel realbadangel.pl/Skaven - They Crave.mp3
09:51 iqualfragile joined #minetest
09:52 RealBadAngel http://realbadangel.pl/Skaven%20-%20They%20Crave.mp3
10:04 thexyz joined #minetest
10:12 cornernote joined #minetest
10:12 cornernote hi all
10:13 cornernote is any forum mod around to move my game to mod releases ?
10:13 cornernote its ready!  =)
10:16 Weedy_lappy joined #minetest
10:16 Weedy_lappy joined #minetest
10:16 RealBadAngel skyblock?
10:17 RealBadAngel hi upside downer :)
10:18 RealBadAngel you know once europeans believed that folks in australia walkin upside down? :)
10:19 RealBadAngel http://iruntheinternet.com/lulzdump/images/meanwhile-in-australia-car-upsidedown-12680692802.jpg
10:27 cornernote RBA, lol
10:27 q66 joined #minetest
10:27 PilzAdam joined #minetest
10:27 cornernote what, you mean its not like that where you are ?
10:27 PilzAdam Hello everyone!
10:27 cornernote hey PilzAdam
10:27 cornernote whats news ?
10:28 PilzAdam im working on ambience
10:28 PilzAdam http://minetest.net/forum/viewtopic.php?id=2807
10:29 cornernote nice
10:29 cornernote cant wait until i have sound
10:30 cornernote i been watching that mod, and hoping c55 does a build soon
10:30 cornernote im ready to release my game - http://minetest.net/forum/viewtopic.php?id=2799
10:31 cornernote its only a small amount of code, and no additional items,etc .. but it took a bit of testing to tweak everything
10:31 RealBadAngel from ur point of viev logically we at old continent look exactly the same :)
10:32 cornernote it now spawns a whole island of 3x3x3, with lava in the middle
10:32 RealBadAngel hi pilzadam
10:32 cornernote and an indistructable block on top, so getting the lava is tricky
10:32 PilzAdam hi RealBadAngel
10:32 cornernote you dont start with a bucket or a sapling, you have to craft them
10:32 RealBadAngel was workin on latest git, and dig_node etc
10:33 RealBadAngel got a solution that is solvin all problems for item_drop
10:33 PilzAdam great
10:33 cornernote oh, PilzAdam, i had some issues with item drop and older mods
10:33 RealBadAngel im simulatin diggin with default:mese_pick
10:33 cornernote i posted in the forum, would you prefer a pull request ?
10:33 RealBadAngel you just collectin drops
10:34 PilzAdam cornernote, forum is better
10:34 cornernote k
10:34 RealBadAngel you can of course pass here tool wielded
10:35 RealBadAngel laser with item_drop together works great
10:35 PilzAdam timber too
10:35 RealBadAngel but u had problem with mod item drops
10:36 RealBadAngel and got long code because of it
10:36 cisoun joined #minetest
10:38 Calinou http://www.reddit.com/r/Minecraft/comments/yi7vh/til_there_are_more_people_registered_for/
10:38 Calinou lmao
10:38 Calinou and this is true
10:40 TheLastProject joined #minetest
10:44 BartoCH joined #minetest
10:50 thexyz left #minetest
10:50 thexyz joined #minetest
10:50 SmugLeaf joined #minetest
10:50 SmugLeaf joined #minetest
10:59 NekoGloop joined #minetest
10:59 NekoGloop Ello :3
11:00 PilzAdam Hi NekoGloop
11:00 NekoGloop :3
11:04 SmugLeaf joined #minetest
11:04 SmugLeaf joined #minetest
11:07 NekoGloop I have a modding question
11:08 RealBadAngel oh rly? :P
11:08 RealBadAngel hi btw
11:08 NekoGloop Is it possible to specify my own variables within a itemdef?
11:08 PilzAdam NekoGloop, tell me
11:08 NekoGloop And hi rba
11:08 RealBadAngel yes
11:08 PilzAdam NekoGloop, what do you mean exactly
11:08 RealBadAngel dig my code, the laser for example
11:09 RealBadAngel it carries its own variables
11:09 PilzAdam you can store metadata in the inventory
11:09 PilzAdam and you can define variables in entities
11:11 NekoGloop Well i wanted to make a gamemode or something that makes it so only certain levels of tools can mine certain materials. This is the best i've got for how to do it.
11:28 FreeFull So you need at least an iron pick to mine mese?
11:28 FreeFull steel*
11:28 NekoGloop Just about the size of it, yes.
11:40 saschaheylik joined #minetest
11:50 bas080 joined #minetest
11:52 bas080 Hey PilzAdam
11:53 PilzAdam hi
11:53 FreeFull joined #minetest
11:53 bas080 I'm testing your farming mod atm.
11:53 bas080 works fine!
11:53 PilzAdam good
11:56 bas080 Huh? i notice plants grow even when i didn't plant anything!
11:57 bas080 weeds.
11:57 bas080 lol!
11:57 PilzAdam afk
12:12 bas080 Can't kill weeds with hoe or harvest with hoe... is that the idea?
12:15 saschaheylik i think when you fall down a wall while walking backwards against it you dont take damage
12:15 saschaheylik writing it down here so we dont forget to check it out
12:24 saddy joined #minetest
12:24 bas080 PilzAdam, adding string to craft grid gives unknown object.
12:35 bas080 Question, why when i make alias, one of the aliases has no texture?
12:39 bas080 nvm fixed it
12:48 PilzAdam bas080, do you have 0.4.2-rc1
12:50 bas080 yes
12:50 PilzAdam and string makes a unkown item?
12:52 bas080 am checking to be sure...
12:55 bas080 ambience mod rules! will replace some sounds...
12:57 PilzAdam gtg
13:05 bas080 plants mods now has sound http://minetest.net/forum/viewtopic.php?pid=35004#p35004 and cleaned up code
13:09 VanessaE http://minetest.net/forum/viewtopic.php?pid=38876#p38876
13:09 VanessaE w00t!
13:09 VanessaE thanks to Calinou and celeron55 for clearing up some confusion regarding image file formats and containers - the game is NOT restricted to PNG, it can load several formats.
13:10 VanessaE so now my texture packs are full of JPG goodness :-)
13:10 sdzen joined #minetest
13:10 sdzen left #minetest
13:14 jin_xi hmm, so i've been thinking again about this painting stuff
13:14 VanessaE yeah?
13:14 jin_xi maybe i should make a "palette entity" which you can put on the shelf of the easel
13:15 jin_xi then use same hit detection used to paint to select color with brush
13:16 jin_xi i'd like to avoid popping up an inventory for painting...
13:16 jin_xi or else i could do a paint.app in an inventory now...
13:17 VanessaE hm
13:17 VanessaE that's a good idea in fact
13:17 VanessaE as long as you can make it clear to the player which color they've selected (visual feedback)
13:18 jin_xi i thought i'd change some pixels of the tip of the brush using [combine
13:18 jin_xi but not sure if that works
13:19 VanessaE that'll work
13:19 jin_xi else just switch wielded brush entirely
13:19 VanessaE that would require too many items
13:20 VanessaE (one per color, for however many colors you ultimately decide to use)
13:20 jin_xi probably... still supplying own colors tho
13:26 saschaheylik i just tried to activate anisotropic filtering and either it didnt work, or the difference is too small to notice
13:26 VanessaE saschaheylik: I'd like to try
13:26 VanessaE got a repo I can pull from? :-)
13:27 saschaheylik i took screenshots and compared them for 5 minutes there is no difference
13:27 VanessaE then it must not have worked
13:27 RealBadAngel af like af, bump maping or dynamic shadows could be great
13:27 VanessaE AF is most visible in distant surfaces
13:27 VanessaE there the driver renders thing smooth instead of speackly and noisy
13:28 VanessaE http://i.imgur.com/3PgqA.png
13:28 RealBadAngel vanessa: walve has some small glitch
13:28 VanessaE see this image?  look at the far part of the stone slab everything is on.  notice the curvy moire pattern?
13:28 VanessaE with AF that would disappear.
13:28 RealBadAngel the switch on it has kind shadow on the pipe below
13:29 VanessaE RealBadAngel: I know.  can't do anything about it.
13:29 VanessaE (except make the handle shorter)
13:29 VanessaE nodeboxes cast shadows like that
13:29 VanessaE or rather,
13:29 MilanFIN joined #minetest
13:29 RealBadAngel maybe better make not exceed valve box
13:29 VanessaE if a texture appears on, say, Z- on one part of a nodebox, all nodeboxes with a visible surface at Z- will have the same texture.
13:30 VanessaE even if you stack them up
13:30 RealBadAngel hmmm
13:30 RealBadAngel rotating switch?
13:30 VanessaE the only solution is to make the handle shorter so that it doesn't overhang the edge of the valve box.
13:30 VanessaE rotating switch?  eh?
13:30 RealBadAngel old stylish, h off v on
13:30 VanessaE oh
13:31 VanessaE well I was going for a modern-ish 'quarter turn' valve
13:31 RealBadAngel up to you, just an idea
13:31 VanessaE I'll redo it later :-)
13:31 RealBadAngel sure thing
13:31 VanessaE remember, valve/pump/intake grate/tank are all temporary models for now
13:31 RealBadAngel i just came back from work
13:32 RealBadAngel and listenin to this ambience mod
13:32 VanessaE also, did you fetch today's update after I added the metadata per your request?
13:32 RealBadAngel nicely done
13:32 RealBadAngel will do in a few minutes
13:32 RealBadAngel just sat down with a beer in hand
13:32 VanessaE you'll want to patch against that or you might get merge conflicts
13:32 VanessaE oh ok
13:33 RealBadAngel i will dowload source from you by now
13:33 VanessaE ok
13:33 RealBadAngel i still dont know how to use my templates in github
13:34 RealBadAngel its hard to replant old tree ;)
13:34 VanessaE hehe
13:34 VanessaE you'll get it
13:34 VanessaE it's very easy though
13:34 VanessaE go to github, tell it you want to make a new repository
13:35 VanessaE when you finish, go to your command line, do a git pull on mine, then do:
13:35 VanessaE git remote set-url --push origin <address of your repos>
13:35 VanessaE then git add, git commit, git push
13:35 RealBadAngel uh oh
13:35 RealBadAngel lets try :)
13:35 VanessaE it'll push the changes to your repos and then you can go onto the github website and do a pull request to me
13:38 VanessaE "pipeworks-reloaded" eh? :-)
13:38 VanessaE ok that's step one.
13:38 RealBadAngel i created new one
13:39 RealBadAngel so now i have Create a new repository on the command line
13:39 RealBadAngel with some commands
13:39 VanessaE nope
13:39 VanessaE easier than that :-)
13:39 RealBadAngel and Push an existing repository from the command line
13:39 RealBadAngel with some commands
13:39 VanessaE git clone git@github.com:VanessaE/pipeworks.git
13:39 VanessaE but you already did that I guess
13:39 VanessaE or you wouldn't have code to work with :-)
13:40 RealBadAngel nope, havent got any command line before reachin this point
13:40 VanessaE ok, but you've been editing files and submitting changes
13:40 VanessaE you doin that online or something?
13:42 RealBadAngel im on windows, and in the web browser
13:42 VanessaE ok
13:42 VanessaE guess you'll have to do it differently then
13:43 RealBadAngel can see somethin like git for windows
13:43 VanessaE I have no clue how to do this in windows except for through the website.
13:43 VanessaE so,
13:43 VanessaE delete pipeworks-reloaded
13:44 VanessaE I'll send you a pull request
13:44 RealBadAngel holy shit, github for windows need 2gb of free space?
13:44 RealBadAngel for what??
13:44 saschaheylik ok i think theres a subtle difference now, using AA, AF and Trilinear instead of Bilinear
13:45 saschaheylik im upping screenshots
13:45 VanessaE saschaheylik: ok
13:45 VanessaE RealBadAngel: ok, there is a pull request waiting.
13:45 RealBadAngel wait, istalling this windows thingy
13:46 VanessaE ok.  When you're ready, go here:
13:46 VanessaE https://github.com/RealBadAngel/pipeworks/pull/1
13:46 VanessaE it should say "this can be merged automatically"  tell it to do so
13:47 RealBadAngel open source developmnent enviroment downloading microsoft net
13:47 RealBadAngel interesting
13:47 VanessaE not familiar with it
13:47 VanessaE it's much easier to use a command line (in linux anyway) and go through the github website.
13:48 RealBadAngel i cant, have software with hardware key here
13:48 VanessaE ew.
13:48 RealBadAngel have to be all the time on win
13:48 VanessaE wait, why?
13:48 VanessaE linux ignores such things
13:48 RealBadAngel but that soft works only on win
13:48 VanessaE (or you can use a virtual machine e.g. virtualbox or vmware)
13:48 RealBadAngel with that hardware key
13:48 RealBadAngel no go
13:49 VanessaE what kind of box is it?
13:49 VanessaE wait,
13:49 VanessaE does it use UEFI?
13:50 VanessaE or "secure boot"
13:51 RealBadAngel its called Dongle
13:51 VanessaE Ah
13:51 RealBadAngel software is Klaes
13:51 VanessaE where does the dongle go?
13:51 VanessaE (usually "dongle" refers to the actual fob you plug into the machine)
13:51 RealBadAngel PVC windows pricin and projectin software
13:52 VanessaE I mean what port does it plug into?
13:52 RealBadAngel lpt
13:52 VanessaE Ah
13:52 VanessaE and you are running some win program that needs it?
13:52 RealBadAngel Klaes exactly
13:52 RealBadAngel one dongle per copy
13:53 VanessaE you can run linux anyway.
13:53 VanessaE that dongle won't interfere with it.
13:53 VanessaE you can dual-boot.
13:53 RealBadAngel brb
13:53 VanessaE see, the lpt port has no connection to the CPU, memory, etc.  It's entirely software (with some hardware assist) but nothing that you plug into it can actually "take over" anything in the computer.
13:54 VanessaE so really what it is us Klaes looks at the lpt port from time to time, checks for the dongle, reads it, and then decides to run or not if it gets the right response.
13:54 RealBadAngel i know all that
13:54 VanessaE ok
13:54 RealBadAngel but its my company soft and dongle
13:55 VanessaE mmhmm
13:55 RealBadAngel i even cannot mess with it
13:55 VanessaE you can't re-install windows for example?
13:55 VanessaE (like if you have a hard drive crash or so)
13:55 RealBadAngel got it on my own pc so i can work at home too
13:55 RealBadAngel but i wont mess with it, no point
13:55 VanessaE *shrug* ok
13:55 RealBadAngel im not payin for this soft
13:56 VanessaE well in that case install a virtual machine - it won't disturb your Klaes software then
13:56 VanessaE when you are ready to give it a try I mean.
13:56 RealBadAngel i did
13:56 RealBadAngel and had no luck
13:56 VanessaE define "no luck" :-)
13:57 RealBadAngel sent a probe, collected some info
13:57 OldCoder <VanessaE> define "no luck" :-)
13:57 OldCoder Me :-)
13:58 RealBadAngel and got results that with current state of kernel emulation of this stuff is impossible
13:58 saschaheylik screens: http://www.mediafire.com/?rukrrpqy766g339
13:58 RealBadAngel so, no luck
13:58 saschaheylik AF & AA & Trilinear
13:58 VanessaE morning OC :-)
13:59 RealBadAngel hi oc
13:59 VanessaE RealBadAngel: what virtual machine did you use?  vmware?
13:59 RealBadAngel kernel itself was unable to play with it
13:59 VanessaE saschaheylik: jeez no wonder you can't see a difference :-)
13:59 VanessaE RealBadAngel: but what virtual machine software was it?
13:59 saschaheylik VanessaE: told you
13:59 VanessaE saschaheylik: try something taken in the *daytime* :-)
14:00 saschaheylik tried that too
14:00 saschaheylik no difference
14:00 saschaheylik i wont upload that too
14:01 VanessaE after brightness/contrast adjustments,
14:01 VanessaE I don't think it actually turned on
14:02 VanessaE there's no difference between these save for a slight change in camera angle
14:02 Calinou joined #minetest
14:02 RealBadAngel got the name, its Alladin HASP lpt
14:03 VanessaE RealBadAngel: but what virtual machine software did you use?  VMare?  Bochs?  VirtualBox?
14:03 VanessaE (there's a fourth one I can't remember also)
14:04 * Calinou got banned from two more #debian channels
14:04 Calinou hi
14:04 VanessaE hey Cali-troll ;-)
14:05 Calinou lol no, the ops are big douches
14:05 Calinou they're a bunch of ban happy guys who have nothing to do
14:05 Calinou see this channel; it is unmoderated (no ops), and there's very few spam
14:05 Calinou if we have annoying people, we can /ignore them. and this is enough
14:07 VanessaE RealBadAngel: you didn't try to connect linux inside the virtual machine to that Aladdin dongle did you?  You don't need that to run the virtual machine stuff. Someone's lying to you. :-)
14:13 RealBadAngel checked that bout year ago
14:13 RealBadAngel later on i had no point in lookin for it
14:14 RealBadAngel company is payin, im using just
14:14 VanessaE fair enough
14:14 VanessaE time to get a second box :D
14:14 khor joined #minetest
14:14 RealBadAngel lol
14:14 RealBadAngel there are 3 arounf
14:14 RealBadAngel and one more behind a closet, just in case
14:15 VanessaE ok so you're all set :-)
14:15 RealBadAngel one for work, all day
14:15 RealBadAngel one for media
14:15 RealBadAngel one for backups
14:15 VanessaE let me know when you're ready to continue
14:17 RealBadAngel will just jump to bring a few more beers, take a shower and we can rock n roll with pipes
14:18 RealBadAngel had some time today to think the logic of it
14:18 RealBadAngel and pretty sure i got all in mind
14:19 VanessaE cool
14:19 BartoCH_ joined #minetest
14:19 RealBadAngel so, 15min and i'll be back
14:20 VanessaE ok
14:22 iqualfragile joined #minetest
14:27 saschaheylik antialiasing is built in already but set to 0
14:27 saschaheylik settings->setDefault("fsaa", "0");
14:27 VanessaE yeah, it's considered experimental and only works in full screen >;-(
14:27 VanessaE (or I think it last time I played with it)
14:29 Calinou suddenly: windows
14:29 Calinou :}
14:29 Calinou haven't tested though
14:29 VanessaE Calinou: new texture pack update GET! :-)
14:30 VanessaE http://minetest.net/forum/viewtopic.php?pid=19702
14:30 Calinou less people use texpacks today than before 0.4... looking at the "post screenshots" thread
14:30 VanessaE too bad
14:30 Calinou "Internet Explorer users?  No clue how your browser works.  Just get Firefox instead. ;-)" lol
14:30 Calinou you put two spaces before that sentence btw
14:30 VanessaE so? :-)
14:31 Calinou I tend to punch people who put two spaces after a sentence
14:31 VanessaE I learned many years ago - two spaces after a period.
14:31 VanessaE typing class.
14:31 VanessaE that was the rule.
14:31 Calinou I wouldn't convert images to jpg if I were you
14:31 Calinou teach people patience about the long download
14:31 Calinou and don't forget jpg is a proprietary format
14:31 VanessaE too late :-)
14:31 Calinou (tonyka once insulted jordach for using jpegs in his mod)
14:32 VanessaE I don't give a shit if people dislike jpeg for stupid reasons like that
14:32 Calinou VanessaE, that is incorrect
14:32 VanessaE *everyone* uses it.
14:32 Calinou true
14:32 Calinou even games with GPL assets such as openarena :p
14:33 VanessaE either way
14:34 VanessaE JPG = 93MB download instead of 243.
14:34 VanessaE (and the images are still high-quality :-) )
14:34 khor joined #minetest
14:36 Calinou :o
14:36 Calinou what quality did you use for compression?
14:36 VanessaE 85%.
14:36 VanessaE 95% for the smaller sizes
14:36 Calinou I used 95 for my pack screenshots
14:36 Calinou iirc
14:41 milleja46 joined #minetest
14:41 blaze joined #minetest
15:01 Jeija left #minetest
15:02 NakedFury joined #minetest
15:04 saschaheylik i will, for fun, attempt to port mt to ogre3d
15:05 saschaheylik does anyone feel like joining me?
15:06 VanessaE make it do proper AF on PC first ;)
15:06 saschaheylik it seems like theres some bug in irrlicht
15:06 NakedFury af?
15:06 VanessaE s/on PC/with irrlicht/
15:06 saschaheylik i asked on #irrlicht
15:07 VanessaE Anisotropic Filtering
15:07 VanessaE e.g. texture filtering
15:07 saschaheylik yes
15:07 NakedFury ok
15:07 VanessaE saschaheylik: there's no workaround?
15:07 saschaheylik not a known one
15:07 VanessaE oh that's lame.
15:08 VanessaE that feature is a core feature of any gfx card made in like the last 10 years
15:08 saschaheylik ya... irrlicht is kinda lame
15:08 saschaheylik even though its easier to get into, ogre just is way more complete and has a bigger community
15:09 NakedFury will ogre handle well all the blocks and the world?
15:09 saschaheylik yes it should be about on par with irrlicht
15:10 saschaheylik both use opengl after all
15:10 saschaheylik ofc, the more aa/af and stuff you use the slower it gets
15:10 saschaheylik and the engine itself doesnt have to do that much with minetest
15:11 saschaheylik i dont think this is an issue
15:12 VanessaE actually if AF is done right supposedly there's little or no performance loss, because it's using very small textures the further away the objects on screen are
15:13 saschaheylik dunno where you heard that
15:13 saschaheylik AF is quite expensive
15:13 VanessaE just doing some general reading.
15:13 saschaheylik not as expensive as AA but still
15:14 servvs joined #minetest
15:15 VanessaE wish I could find the site that explained it all (in enormous detail)
15:22 NakedFury did you try the png optimization tools?
15:22 VanessaE me? no
15:23 VanessaE I converted everything that could be to JPG :-)
15:23 NakedFury do they work ingame?
15:23 VanessaE yup
15:23 PilzAdam joined #minetest
15:23 NakedFury is it better to be in jpg than png?
15:23 PilzAdam Hello everyone!
15:23 VanessaE the game will load jpg, png, tga, bmp, and a handful of other formats, even if the filename says it's something else
15:23 NakedFury hello
15:23 VanessaE it is better if the image is something at lest vaguely photographic.
15:24 NakedFury ok
15:24 VanessaE only really effective for 64px and up
15:25 Calinou <saschaheylik> even though its easier to get into, ogre just is way more complete and has a bigger community
15:25 Calinou ogre isn't coded properly at all
15:25 Calinou but it's very powerful
15:25 saschaheylik did i say it was coded "properly" ?
15:25 Calinou it was not designed for "mature" games, too
15:25 saschaheylik what the hell is a "mature" game?
15:26 saschaheylik ogre3d is a render engine, jsut like irrlicht
15:26 saschaheylik NOT a "Game engine"
15:26 saschaheylik a game engine also has sound, physics, networking, ...
15:26 saschaheylik i have compared irrlicht and ogre A LOT
15:26 Calinou ogre isn't made for multiplayer games
15:27 saschaheylik the conclusion is that ogre is superior
15:27 saschaheylik lol
15:27 Calinou irrlicht IS a game engine
15:27 Calinou read its website
15:27 Calinou (which is down)
15:27 saschaheylik the render engine doesnt give a fuck if you are rendering a singleplayer or multiplayer game
15:27 saschaheylik The Irrlicht Engine is an open source high performance realtime 3D engine written in C++.
15:28 saschaheylik no the website is not down
15:28 saschaheylik http://irrlicht.sourceforge.net/
15:28 saschaheylik and it says "3D engine"
15:30 Calinou ah
15:30 Calinou still, most of the people using it make games
15:30 saschaheylik that doesnt make it a game engine
15:32 Calinou still
15:33 PilzAdam has somebody good minetest music for the ambience mod?
15:34 VanessaE PilzAdam: poke at RealBadAngel. :-)
15:34 * PilzAdam pokes RealBadAngel
15:35 NakedFury http://code.google.com/p/geogen/source/browse/trunk/src/ggen_data_2d.cpp#803
15:35 NakedFury ignore that
15:35 NakedFury http://devmaster.net/forums/topic/7322-ogre-irrlicht-or-something-else/page__view__findpost__p__43025
15:36 NakedFury the second link was what I awnted to show
15:36 NakedFury wanted
15:36 saschaheylik thats 2007
15:37 NakedFury well I didnt find a 2012 one
15:37 NakedFury let me check some more
15:41 saschaheylik hm it would probably be faster to rewrite minetest than to port it to ogre -.-
15:41 * PilzAdam pokes RealBadAngel
15:45 * tripod pokes self
15:45 * tripod has cold shower
15:46 * PilzAdam pokes RealBadAngel
16:02 loggingbot joined #minetest
16:02 Topic for #minetest is now Please be patient when asking questions; someone may not be around. | Main website: http://minetest.net | Development channel: #minetest-delta | Please don't feed the trolls!
16:04 RealBadAngel i think all the music i got is kinda fast
16:04 RealBadAngel http://realbadangel.pl/technic_mod/music/skavens_pack.zip
16:04 RealBadAngel check them out
16:04 RealBadAngel but skavens made some ambient music too
16:05 RealBadAngel http://amp.dascene.net/detail.php?detail=modules&amp;view=6706
16:05 RealBadAngel look here if you find somethin interesting
16:05 RealBadAngel Skaven let us use all of it
16:06 PilzAdam thx
16:14 PilzAdam RealBadAngel, thats not what im looking for
16:15 GTRsdk joined #minetest
16:20 iqualfragile pilzadam: i have installed the env-mod this afternoon
16:21 iqualfragile but i was unshure if i should use your repos or the other one
16:21 PilzAdam use my
16:21 iqualfragile i used yours but it seems like you have not merged for ages
16:21 PilzAdam i always have the latest code
16:22 iqualfragile (ich choose yours because of the structure)
16:22 PilzAdam the latest commit is a hour ago
16:23 PilzAdam so u maybe want to update your version (more music added)
16:24 PilzAdam iqualfragile, do you want music in this mod?
16:25 iqualfragile i did that
16:25 iqualfragile but now it crashes
16:25 iqualfragile ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...home/minecraft/ydir/minetest/bin/../builtin/misc.lua:15: attempt to perform arithmetic on field 'time' (a nil value)
16:26 PilzAdam i had this bug too but it dissapears after restarting minetest
16:26 iqualfragile pilzadam: yeah, it would be nice but it could get had einen gemeinsamen musikgeschmack zu finden
16:27 PilzAdam ill add the music i want :)
16:27 iqualfragile möglicherweise machst du verschiedene listen und einen ordner den du in die .gitignore packst, in das man eigene musik tun kann
16:27 PilzAdam others can add their own tracks
16:45 iqualfragile hmm… in the newes version i cant hear any music or sounds…
16:50 PilzAdam iqualfragile, add music=true to minetest.conf
16:51 iqualfragile oh, allright, does that include the ambient sounds?
16:55 iqualfragile again: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...home/minecraft/ydir/minetest/bin/../builtin/misc.lua:15: attempt to perform arithmetic on field 'time' (a nil value)
16:55 PilzAdam again, restart minetest
16:57 sfan5 joined #minetest
16:58 iqualfragile i did, but why does that happen?
16:59 PilzAdam i dont know
16:59 iqualfragile it allways happens at a cetrain time in minetest
17:01 PilzAdam in-game time?
17:01 triplei joined #minetest
17:02 iqualfragile yeah
17:04 Jeija joined #minetest
17:13 MiJyn hey Jeija
17:14 Jeija hey MiJyn, I just have a little time, 2 weeks vacation after that :)
17:16 vicscandl joined #minetest
17:16 vicscandl joined #minetest
17:19 vicscandl meep
17:19 Jeija bb
17:19 Jeija left #minetest
17:26 PilzAdam joined #minetest
17:26 neko259 joined #minetest
17:27 Octupus joined #minetest
17:27 Octupus hi
17:28 vicscandl hi
17:28 MiJyn yo
17:33 Octupuslegs joined #minetest
17:34 Octupuslegs hi
17:34 MiJyn I imagine you are Octupus?
17:34 MiJyn :P
17:34 Octupuslegs yes
17:34 Octupuslegs itnernet wasnt working a sec ago
17:35 Octupuslegs shall we start
17:35 MiJyn ah
17:35 MiJyn in PM
17:35 Octupuslegs ok
17:37 Octupuslegs i need help with modeling a toilet
17:41 * vicscandl changed the modeling of the inner bowl of his toilet a few minutes ago...
17:41 MiJyn Octupuslegs, you know, it can look wrong how you said that :P
17:42 Octupuslegs ik :0
17:43 PilzAdam joined #minetest
17:43 PilzAdam iqualfragile, i think i fixed the bug
17:44 iqualfragile allright, im gona repull
17:45 theTroy werent there other channels beyond this one?
17:46 theTroy could someone tell me the names of them?
17:46 theTroy i.e. for other versions of minetest
17:47 PilzAdam theTroy, there are 2 dev channels
17:47 PilzAdam #minetest-delta and #minetest-dev
17:48 Octupuslegs i recommend to keep quite on the dev
17:48 theTroy interesting, why so?
17:48 Octupuslegs u dont wanna get the big ppl angry
17:49 theTroy Well, it depends on what I am going to say, doesnt it? :)
17:49 theTroy Also, could someone suggest what sort of state is the dev community at? I.e. I have a design for a pretty interesting mod, which I would be able to code, but will obviously be much faster in conjunction with someone who already has experience with minetest environment.
17:49 khonkhortisan Why doesn't minetest do <insert feature here>?!
17:50 PilzAdam theTroy, i have experience in modding
17:50 khonkhortisan you might want to try #minetest-mods instead of dev
17:51 theTroy khonkhortisan: thanks.
17:55 BlockPlanetBot joined #minetest
18:04 NakedFury all minetest channels: #minetest-dev #minetest-delta #minetest-mods  #minetest
18:12 khonkhortisan Is there a mesecon repeater?
18:13 NakedFury no
18:13 khonkhortisan the two farthest corners of my circuit don't turn on so my display has dead pixels at the bottom
18:14 NakedFury use a torch?
18:14 khonkhortisan a torch where?
18:15 NakedFury its supposed to invert a signal so place it where those circuits are not turning on
18:15 NakedFury would that help?
18:16 VanessaE khonkhortisan: there's a variable you can tweak in minetest.conf that will supposedly increase how many blocks around you an ABM will run.  That in turn should fix the dead pixels.
18:16 VanessaE # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
18:16 VanessaE #active_block_range = 2
18:16 VanessaE add that with a larger value (and no # sign)
18:16 khonkhortisan so if I gave the world to someone they would also have to do the same thing
18:17 Octupuslegs left #minetest
18:17 VanessaE only if they want those pixels to work :D
18:20 jin_xi would this work? minetest.setting_set(name, value)
18:20 PilzAdam git
18:20 PilzAdam gtg
18:20 PilzAdam bye
18:23 khonkhortisan Is there a way I can put that variable into the world?
18:23 VanessaE no clue, unless jin_xi's idea works.
18:23 VanessaE (since you could include a small mod inside the world package to make that setting happen, if it works)
18:29 khonkhortisan when I press more than one key the letters are drawn on top of each other
18:31 VanessaE heh
18:31 saschaheylik_ joined #minetest
18:31 VanessaE bug or feature? :-)
18:31 khonkhortisan feature, all I needed it to do was keep the last button on, I don't care about conflicts
18:37 khonkhortisan if I put active_block_range = 3 in worlds/keyboard/env_meta.txt it works, but then gets deleted when the server quits, so it only works once.
18:37 milleja46 joined #minetest
18:38 khonkhortisan haha it crashes if env_meta.txt is read-only!
18:39 VanessaE crashes going up, or down? :-)
18:48 xander345 joined #minetest
18:49 xander345 i get errors when using cmake-gui
18:49 xander345 can anybody help me
18:49 khonkhortisan I use cmake-gui
18:50 xander345 this is what i get:
18:50 xander345 CMake Warning at CMakeLists.txt:4 (message):   CMake/CPack version 2.8.2 will not create working .deb packages!   *** Will build version 0.4.2-rc1 *** IRRLICHT_SOURCE_DIR =  IRRLICHT_INCLUDE_DIR = IRRLICHT_INCLUDE_DIR-NOTFOUND IRRLICHT_LIBRARY = IRRLICHT_LIBRARY-NOTFOUND Could NOT find IRRLICHT  (missing:  IRRLICHT_LIBRARY IRRLICHT_INCLUDE_DIR) GetText disabled Sound enabled CMake Error at /usr/share/cmake-2.8/Modules/FindPackage
18:50 xander345 ?
18:51 khonkhortisan do you have irrlicht-devel?
18:51 khonkhortisan or maybe irrlicht-dev for that os?
18:51 xander345 dunno, i'll do an apt-get
18:52 xander345 i don't have it, i'm on linux btw
18:52 khonkhortisan you need it to compile something that depends on irrlicht
18:53 khonkhortisan which linux? I have suse
18:53 xander345 i have ubuntu 10.10
18:53 xander345 i'm downloading irrlicht 1.7.3
18:54 VanessaE why use cmake-gui?
18:54 VanessaE you can do it all from the command line easily.
18:54 khonkhortisan because you can see all the variables
18:54 khonkhortisan and they're organized into hideable sections
18:55 VanessaE as long as you pulled in all the dependencies mentioned in the README, building on linux is smooth and fast.
18:55 leo_rockway it's faster if you use more than one processor ;-)
18:55 leo_rockway also, hello everyone
18:55 OldCoder Actually, yes; it is simple. Just checked my script.
18:56 VanessaE script?  pfft.   cmake . -DRUN_IN_PLACE=0; make -j12; sudo checkinstall -fstrans=no
18:56 VanessaE simple :-)
18:56 OldCoder Ha
18:56 VanessaE and yes, I said -j12 ;-)
18:56 leo_rockway 12!? O.O
18:56 leo_rockway I use 5 or 6
18:56 OldCoder I prefer to be thorough; I'll link my script if you want. And -j12 seems excessive.
18:56 VanessaE 6 cores :-)
18:56 khonkhortisan I only have 2
18:57 OldCoder Ditto
18:57 VanessaE the value for -j should be double the number of cores*processors you have
18:57 VanessaE I forget where I read thqat
18:57 VanessaE that*
18:57 OldCoder Slightly different
18:57 leo_rockway mhm
18:57 khonkhortisan so the cpu decides when to switch between processes instead of make?
18:57 cisoun joined #minetest
18:57 OldCoder No
18:57 OldCoder Wait; lost the context. Sorry.
18:58 khonkhortisan for -j being double the cores
18:58 VanessaE in practice, your kernel scheduler does that.  However for building this, the -j switch just dictates how many threads to use during building.
18:58 OldCoder Looks like -j double is O.K. but I cut back if memory is low
18:58 xander345 this is what i get when i try to make irrlicht:
18:58 xander345 CIrrDeviceLinux.h:31: fatal error: X11/extensions/xf86vmode.h: No such file or directory compilation terminated. make: *** [CIrrDeviceLinux.o] Error 1
18:58 VanessaE 2xcores makes sure the CPU stays completely flooded during the compile.
18:58 OldCoder In theory
18:58 khonkhortisan you shouldn't need to compile irrlicht
18:59 OldCoder Compiles are good
18:59 VanessaE in theory yeah
18:59 leo_rockway I built Irrlicht svn
18:59 OldCoder Worked?
18:59 khonkhortisan as far as I know, irrlicht svn comes precompiled
18:59 khonkhortisan I mean afaik it does
18:59 xander345 ok i've got irrlicht 1.7 and irrlicht-dev 1.7 installed now
19:00 OldCoder 1.7.3
19:00 xander345 still getting errors:
19:00 xander345 CMake Warning at CMakeLists.txt:4 (message):   CMake/CPack version 2.8.2 will not create working .deb packages!   *** Will build version 0.4.2-rc1 *** IRRLICHT_SOURCE_DIR =  IRRLICHT_INCLUDE_DIR = /usr/include/irrlicht IRRLICHT_LIBRARY = /usr/lib/libIrrlicht.a Found IRRLICHT: /usr/lib/libIrrlicht.a GetText disabled Sound enabled CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:70 (MESSAGE):   Could
19:00 leo_rockway Irrlicht 1.8
19:00 OldCoder Error looks further down
19:00 OldCoder Could N
19:00 OldCoder What is rest?
19:01 khonkhortisan I have 1.8/1.7.9
19:01 xander345 i get the error but i do have bzip2 installed
19:01 OldCoder xander345, paste error to a paste site
19:01 khonkhortisan your client cut off the end of the message
19:01 khonkhortisan huh. It says Working Microcontroller even though I didn't program it yet.
19:01 xander345 there: http://pastebin.com/uA0P0jWJ
19:02 OldCoder cmake loves to do that
19:02 OldCoder Hold on
19:02 OldCoder cmake 2.8 ?
19:02 * OldCoder checks
19:03 OldCoder xander345, Do you have bzip2-dev or whatever it is called for your distro?
19:03 OldCoder Not bzip2; the rest of the package
19:03 OldCoder With include files
19:04 OldCoder Many distros split this into two packages
19:09 xander345 i have libbz2
19:10 OldCoder That should do it. Are you able to say the directory where the include files are and the .so's ?
19:10 OldCoder directories plural
19:10 xander345 ?
19:10 OldCoder Are you able to identify the exact directories that contain:
19:11 OldCoder bzlib.h and libbz2.so ?
19:12 SpeedProg joined #minetest
19:12 xander345 in /lib and /usr/lib32
19:12 OldCoder O.K.
19:12 OldCoder Hold on
19:13 OldCoder Locate the following file on your system. It may be somewhere in one of the standard "share" trees:
19:14 OldCoder FindBZip2.cmake
19:14 * OldCoder hates cmake
19:14 xander345 i just 1 error now with the CMAKE_BACKWARDS_COMPATIBILY which is 2.4
19:14 OldCoder Which error?
19:15 xander345 http://pastebin.com/5P3vdvDE
19:16 OldCoder xander345, That, I can't help with, sorry; haven't encountered it before.
19:16 OldCoder Hang on
19:16 OldCoder Looks like it is legitimately required
19:17 OldCoder But is it in a particular XOrg related package/
19:17 OldCoder ?
19:17 VanessaE bbl
19:17 OldCoder xander345, What distro or OS are you using?
19:17 xander345 ubuntu 10.10
19:18 khonkhortisan neko259: you're missing a modpack.txt in your nature pack source
19:18 OldCoder xander345, Looks like a possible Ubuntu XOrg issue though I may be mistaken. Beyond my experience. Good luck.
19:19 * OldCoder does not use Ubuntu
19:19 OldCoder Wait
19:19 OldCoder xander345, do you have libxxf86vm-dev ?
19:20 OldCoder sudo apt-get install libxxf86vm-dev
19:20 OldCoder Try that ^
19:20 OldCoder Couldn't hurt
19:20 OldCoder xander345, ^
19:21 xander345 thanks it works now :)
19:21 OldCoder :D
19:21 OldCoder Have fun
19:21 * OldCoder dusts his hands with satisfaction
19:22 khonkhortisan I made this with nature pack so If I remove nature pack leafdecay crashes the server. But, here's a picture of the keyboard while I try to fix that problem: http://www.flickr.com/photos/79516830@N05/7821951226/in/photostream/lightbox/
19:23 xander345 yeh i've seen your youtube channel khonkhortisan
19:24 neko259 What's modpack.txt?
19:24 khonkhortisan I don't have much on there
19:24 neko259 I didn't watch minetest changes for a long time :(
19:26 khonkhortisan nature/modpack.txt lets you have a folder of mods. Without it, it looks for nature/init.lua, instead of nature/flowers/init.lua
19:26 khonkhortisan modpack.txt just needs to exist, it doesn't matter what's in it.
19:27 khonkhortisan I don't have very many videos
19:43 milleja46 joined #minetest
19:44 NekoGloop joined #minetest
19:45 NekoGloop hello #minetest
19:45 khonkhortisan hello
19:46 NekoGloop how are you today?
19:47 khonkhortisan I made a cool mesecon map but it has nature pack, which if I try to remove, causes a crash in leafdecay.
19:49 thexyz joined #minetest
19:50 khonkhortisan so here's my mesecon keyboard world: http://temp-share.com/show/HKdP0z0jA (depends on nature pack, unfortunately)
19:51 NekoGloop orly
19:56 NekoGloop minetest runs at 1 FPS on my friends computer >.>
19:56 thexyz_ joined #minetest
19:57 thexyz joined #minetest
19:57 NekoGloop yes his computer is crap lol
19:59 NekoGloop cannot get the blasted thing to run on a server.
19:59 servvs joined #minetest
20:00 khonkhortisan has anyone made a mesecon tic-tac-toe yet?
20:00 NekoGloop probably not
20:01 NekoGloop be the first ;)
20:01 NekoGloop latest build of minetest does not recognize minetest.conf?
20:02 thexyz joined #minetest
20:05 thexyz joined #minetest
20:06 thexyz joined #minetest
20:08 khonkhortisan mine is recognized in ~/.minetest/minetest.conf
20:09 NekoGloop hrm
20:12 iqualfragile joined #minetest
20:13 sfan5_ joined #minetest
20:13 khonkhortisan has anyone tried my world yet?
20:15 NekoGloop no sorruy
20:15 NekoGloop no nature pack :P
20:16 sfan5 joined #minetest
20:16 khonkhortisan my tictactoe won't depend on it then
20:17 NekoGloop copy all the stuff from your minetest folder into another folder, name it "vanilla" and remove all the mods you have inplace. use ~/worldmods to use mods in a world
20:17 khonkhortisan all my other mods are fine as long as I don't craft something. nature was the only one that autoplaced objects that crash the server if it's not loaded.
20:18 NekoGloop it's what i'm doing for my mesecons world.
20:18 NekoGloop i have flowers/junglegrass/farming installed, it'll crash anyone without those :P
20:19 NekoGloop but with the vanilla install of minetest, I dont have those problems.
20:19 NekoGloop because any mods are put in ~/worldmods and not ~/mods/minetest
20:20 khonkhortisan should the tic-tac-toe board be all one color or should the Xes and Oes be different colors?
20:21 NekoGloop idk what do you think?
20:21 sdzen joined #minetest
20:36 vicscandl khonkhortisan: i vote for different colors
20:36 vicscandl khonkhortisan: "tried my world yet?" no, would you like me to?
20:42 _2cool_ joined #minetest
20:45 Octupus joined #minetest
20:45 Octupus hi
20:46 OldCoder hi back
20:46 OldCoder Octupus, you are a Lua expert now :-)
20:46 sfan5 Hi Octupus
20:46 OldCoder Well, almost
20:46 Octupus i going to leave now in 130 mins
20:46 Octupus not 1 30 30
20:47 Octupus ok back to getting the toilet code
20:50 Octupus where wud i found the code for the toilet the crafting lua or nodes lua
20:50 OldCoder Octupus, you need more Lua knowledge first
20:50 OldCoder You have just started
20:50 Octupus :l
20:50 Octupus well ok
20:50 OldCoder Master coder though you may be
20:50 OldCoder :-)
20:51 OldCoder Rome...
20:51 OldCoder was not built in a day
20:51 Octupus :l
20:51 OldCoder Is that a happy face?
20:51 OldCoder No; doesn't seem to be
20:51 Octupus :l
20:51 * OldCoder laughs
20:51 Octupus lol
20:52 OldCoder What does it signify? Indigestion?
20:52 Octupus maybe
20:52 OldCoder All right
20:52 Octupus i found the folder but i need to find the toilet code
20:53 khonkhortisan vicscandl: yes I would like people to try it
20:54 Octupus how do i pm ppl
20:54 OldCoder Octupus, type this
20:54 OldCoder ./msg MrBacon Hello
20:55 OldCoder But leave off the period
20:55 OldCoder Oh, and not MrBacon; whatever name you want
20:55 khonkhortisan /msg OldCoder minus the space
20:55 OldCoder People seem to forget to remove the space
20:56 OldCoder And substitute the appropriate nickname for MrBacon or OldCoder
20:57 khonkhortisan if I built a closed-source mesecon machine I could trap the player in cloud at the controls so they couldn't see the wires :)
20:57 Octupus how do i find the toilet code
20:58 Octupus there are multiple codes
21:00 iqualfragile wouldnt a hunger-mod be a great idea?
21:00 khonkhortisan I think that and drowning have already been done
21:02 OldCoder So...
21:02 OldCoder This would be a Hunger Game?
21:02 khonkhortisan infinityproject has a hunger game
21:02 OldCoder k
21:03 NekoGloop hunger would be good yes
21:03 NekoGloop this would obviously allow for more foodstuffs, with different combinations of hunger&health healing
21:04 khonkhortisan VanessaE: there's no thickness to the bottom covering of an isolated mesecon
21:04 NekoGloop i dont think she's looking at the chat
21:09 NekoGloop Meow~ :3
21:35 milleja46 joined #minetest
21:38 xander345 what ide was used when writing minetest and how can i set it up so i have the same setup as the developers
21:40 saschaheylik_ i dont use any ides
21:40 saschaheylik_ you dont need any
21:40 saschaheylik_ but you can use what you want
21:40 saschaheylik_ i use linux and vim
21:40 xander345 i don'e either usually
21:41 xander345 but i'd rather have a button to run minetest after editing then to manually build it each time
21:41 saschaheylik_ "make"
21:41 saschaheylik_ "bin/minetest"
21:41 saschaheylik_ not that hard
21:43 khonkhortisan I can't live without an ide, I need the call heirarchy for functions
21:43 ttk2 joined #minetest
21:44 saschaheylik_ if you needed it to code, i would need it too
21:44 saschaheylik_ i dont
21:44 saschaheylik_ you lie
21:45 khonkhortisan so if you have a function, you just use a find program to know what calls it?
21:51 saschaheylik_ unless its really crappy code its not hard to guess where to find the functions
21:52 saschaheylik_ if you dont know that you probably dont understand the code
21:52 saschaheylik_ and the solution for that is to read it
21:52 saschaheylik_ and then you know where it is
21:52 NekoGloop ...
21:53 NekoGloop I made a checker pattern of lights in mesecons
21:53 NekoGloop it lights up when you hit a switch
21:54 khonkhortisan you'll need some µcs or lots of wire to light up only half of it
21:54 NekoGloop lol
21:54 NekoGloop insulated wires
21:55 NekoGloop no µcs at all
21:55 khonkhortisan it takes less wire if you use µcs
21:56 NekoGloop no it doesnt
21:58 khonkhortisan I mean if you were to have two switches that each light up one color of the checkered pattern
21:59 summonermw2 joined #minetest
22:00 mrtux joined #minetest
22:04 NekoGloop oh no
22:04 NekoGloop sorry but no :P
22:06 vicscandl saschaheylik_: vim+grep == ide
22:06 khonkhortisan I think that was directed at me
22:06 mrtux oh wow
22:06 mrtux i can make myself a staff member on my school's moodle site :P
22:07 vicscandl khonkhortisan: nope, was a compliment to saschaheylik_, actually.
22:07 saschaheylik_ lol thanks
22:07 vicscandl mrtux: cancel school for next week.
22:07 mrtux lol
22:07 vicscandl mrtux: call in a snow day in summer.
22:07 khonkhortisan no make there be school on the weekends you can't get in trouble for that
22:07 saschaheylik_ night
22:08 vicscandl mrtux: act like anon. post all the staff emails and contact numbers on pastebin. :)
22:08 vicscandl you hacker you!
22:08 mrtux lol
22:08 NekoGloop LOL
22:08 mrtux The school district puts them public on the internet
22:09 vicscandl mrtux: there are *always* ones that are not listed... :)
22:09 mrtux not exactly...
22:10 khonkhortisan worldedit doesn't copy µc programming
22:10 jin_xi what you guys think about corner stairs?
22:10 NekoGloop jin_xi: me waaaaaant
22:10 saschaheylik_ they taste good
22:10 vicscandl jin_xi: ya know, i was thinking about that the other day on my personal server
22:11 jin_xi i thought of making a hammer tool which inserts eight block into stair
22:11 jin_xi depending of on which side you hit it
22:11 jin_xi to make corner stair... would replace node
22:12 NekoGloop aw I was gonna make hammers be something
22:12 NekoGloop but your use is infinitely better than what I had in mind
22:12 khonkhortisan a spiral staircase would look better with corner stairs
22:13 jin_xi i thought about that too, hammer is nice
22:13 saddy joined #minetest
22:13 Keegan_ joined #minetest
22:14 Keegan_ Hello
22:14 NekoGloop khon: now I have one switch, a lot of wire, a single µc, and a screen with two different colored checker outputs on it
22:14 NekoGloop the color of the screen matches whatever the button is.
22:14 Keegan_ Hey BackupCoder
22:15 khonkhortisan cool. Now you can hide the button in the screen and no one will notice
22:15 NekoGloop lolno
22:15 NekoGloop it uses lightstone :P
22:17 NekoGloop Lets see...
22:17 NekoGloop I need ideas for more mesecons stuff.
22:17 NekoGloop any ideas?
22:17 khonkhortisan a chess game
22:19 NekoGloop ... nest?
22:19 NekoGloop next*
22:19 NekoGloop one word sentence and I screw it up :P
22:19 khonkhortisan a button that plays a song
22:21 NekoGloop joined #minetest
22:22 OldCoder <khonkhortisan> a button that plays a song
22:22 OldCoder Doesn't RealBadAngel have an entire jukebox?
22:22 Jousway joined #minetest
22:22 OldCoder Excuse me; I probably have the context wrong
22:23 NekoGloop joined #minetest
22:25 Jousway joined #minetest
22:33 NekoGloop wow only join/part messages -_-
22:36 Jousway joined #minetest
22:37 jin_xi maybe the hammer tool could change a nodes facedir?
22:39 iqualfragile joined #minetest
22:39 NekoGloop rba is making a screwdriver to do the same thing
22:40 khonkhortisan maybe a hammer could move a full chest around without having to move the items individually
22:40 NekoGloop maybe a hammer knocks a node back one space?
22:40 khonkhortisan or forward one if it's already on the wall
22:41 NekoGloop nah just dont let it work in that case
22:41 khonkhortisan no bouncy chests?
22:44 jin_xi http://pastebin.com/z2pY5x85 here is a corner stair node
22:50 mrtux http://xboard-project.info//files/dontmindifido.png
22:50 mrtux i must do this
22:50 khonkhortisan no way it can't be that easy
22:52 mrtux it's that easy
22:56 sdzen left #minetest
23:08 Weedy_lappy joined #minetest
23:10 sdzen joined #minetest
23:18 theTroy joined #minetest
23:33 NekoGloop joined #minetest
23:34 NekoGloop ello
23:34 khonkhortisan 'ello
23:35 iqualfragile ehello
23:36 NekoGloop :3
23:38 khonkhortisan Ę <-- e grown up with a beard
23:42 NekoGloop lol
23:47 khonkhortisan waa there's no mesecon floor button
23:47 NekoGloop course not
23:48 NekoGloop because you want it
23:49 khonkhortisan I also can't make a touchscreen out of buttons and lightstone without the pixels being separated
23:49 NekoGloop ... course not
23:55 * VanessaE wanders in, half asleep
23:55 VanessaE (stayed up all night and all day, trying to "reset" my sleep schedule)
23:55 iqualfragile i know that feeling
23:55 NekoGloop lol
23:55 NekoGloop I'm farming \:D/
23:56 VanessaE khonkhortisan: nice-looking circuit
23:56 VanessaE (the keyboard->"LCD" thing)
23:58 khonkhortisan thanks
23:59 NekoGloop may someone show me screenies?
23:59 * NekoGloop has not a nature mod :P

| Channels | #minetest index | Today | | Google Search | Plaintext