Time |
Nick |
Message |
00:00 |
OldCoder |
To lighten the mood here is a song about me: |
00:00 |
OldCoder |
http://tindeck.com/listen/tsjc |
00:01 |
OldCoder |
I received it as a gift after I dismantled two startup ideas the other day |
00:01 |
VanessaE |
andhere is my latest mod release: |
00:01 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=27794 |
00:01 |
VanessaE |
just to get the channel back to some semblance of topic :-) |
00:01 |
Keegan |
VanessaE I am sorry for what i did from the past |
00:02 |
VanessaE |
apology accepted, on the condition that you sincerely promise not to act out in this manner in the future. |
00:02 |
Keegan |
ok |
00:06 |
mrtux |
keegan just don't grief my server again and I'll leave you alonme |
00:06 |
mrtux |
*alone |
00:06 |
mrtux |
and if you do I'll be talking to you |
00:06 |
Keegan |
ok |
00:06 |
NakedFury |
I have been thinking on adding new wires to mesecons. would a copy/paste of the wires code work fine? |
00:07 |
VanessaE |
probably not - mesecons is pretty cross-wired, if you'll excuse the expression |
00:07 |
VanessaE |
wires.lua will get you the wire definitions, but the autorouting code is somewhere else |
00:08 |
NakedFury |
so I would have to add stuff to the other luas about the new wire? |
00:08 |
VanessaE |
plus you'll have to establish rules for how the new wires work and under what conditions they should route |
00:08 |
VanessaE |
yes, \basically |
00:08 |
VanessaE |
jeija will have to explain that - I only barely understand the Mesecons API :-) |
00:09 |
NakedFury |
ok. just wanted a new wire to play with to stop wires from crossing and me needing to leave a space between them |
00:10 |
VanessaE |
that's what the new insulated wire is for. |
00:10 |
VanessaE |
it can be run in long lengths right next to more insulated wire or regular uninsulated wire and none of them will connec ttogether. |
00:10 |
NakedFury |
http://oi54.tinypic.com/30igokg.jpg |
00:11 |
VanessaE |
insulated wires can be placed on adjacent nodes next to either kind |
00:11 |
Keegan |
holy crap thats cool |
00:11 |
VanessaE |
what is it? |
00:12 |
NakedFury |
the picture? no idea just took it from redpower mod |
00:12 |
NakedFury |
http://www.minecraftforum.net/topic/365357-125-eloraams-mods-redpower-2-prerelease-5b2/ |
00:12 |
VanessaE |
right, I recognized it as redpower |
00:14 |
NakedFury |
red power has individual gate items instead of just one that you sort of program |
00:15 |
NakedFury |
thats a win for mesecon |
00:15 |
VanessaE |
insulated mesecons is inspired by redpower btw :-) |
00:16 |
NakedFury |
Redpower insulated wires: Blac, Red, Green, Brown, Blue, Purple, Cyan, Light Gray, Gray, Pink, Lime, Yellow, Light Blue, Magenta, Orange, White |
00:16 |
VanessaE |
mesecons only provides one color of wire for now, but I don't see any reason why it can't support multiple wire colors. |
00:17 |
NakedFury |
it would allow for multiple wires to run right next to each other |
00:17 |
NakedFury |
saves space |
00:17 |
VanessaE |
it can do that now. |
00:17 |
NakedFury |
yep |
00:18 |
NakedFury |
he could make a bundled wire: it accepts transmission from all type of wires for when you can only pass one wire through some place and to save space too |
00:18 |
VanessaE |
bundled wire, you mean a wire bus |
00:19 |
NakedFury |
bundled cable from redpower but didnt want to name it the same |
00:19 |
NakedFury |
http://nemesis.evalq.net/RedPower2/recipes.html |
00:19 |
NakedFury |
very good for seeing all that has |
00:21 |
|
ecube joined #minetest |
00:22 |
VanessaE |
I think in the case of all of these machines, like the block breaker, filter, etc, those belong in RealBadAngel's technic mod. |
00:23 |
VanessaE |
they seem like they'd realistically need more than just a 0.001mA logic pulse :-) |
00:24 |
iqualfragile |
i think you are right |
00:24 |
VanessaE |
bunch of tools that aren't really needed |
00:24 |
VanessaE |
we have enough damn tools :-) |
00:24 |
iqualfragile |
it would be great to have all that autcrafting and pipes |
00:24 |
NakedFury |
I know but I posted it more for the mesecon part |
00:24 |
NakedFury |
for the gates and wire related stuff so you could see |
00:25 |
VanessaE |
"Stone anode" and "stone cathode"... so Temperest's mesecons plug and socket :-) |
00:25 |
NakedFury |
you need to check the real technic to see all it adds |
00:25 |
NakedFury |
its insane |
00:25 |
VanessaE |
all of these discrete gates is useless now with the mesecons microcontroller (uC). |
00:25 |
VanessaE |
but you said that already |
00:26 |
NakedFury |
apparently the only guy left in the world has all the knowledge the human race ever had and he produces all that stuff. thats how I see our character in minetest and minecraft |
00:26 |
VanessaE |
heh |
00:26 |
NakedFury |
yes 1 gate to rule them all, 1 gate to bind them |
00:27 |
VanessaE |
..and in the darkness, bind them |
00:27 |
VanessaE |
:-) |
00:27 |
NakedFury |
it actually makes more sense to have 1 do it all |
00:27 |
VanessaE |
"buffer gate"... heh like mesecons even needs stupid shit like repeaters and buffers :-) |
00:28 |
NakedFury |
what would a repeater do? |
00:28 |
VanessaE |
in redstone, it boosts an output signal back to full |
00:28 |
VanessaE |
in mesecons, it would have no use |
00:29 |
VanessaE |
but since a repeater also delays a signal in restone, we have mesecons delayers to do that if needed |
00:30 |
NakedFury |
repeaters were added to minecraft so a signal could travel another 15(lame) blocks without having to make a one/two NOT gates |
00:30 |
VanessaE |
right |
00:30 |
VanessaE |
don't need that in mesecons |
00:30 |
mrtux |
>mfw i can't get gates to work in mesecons when i can get redstone in [censored] |
00:30 |
NakedFury |
some of the reasons why minecraft redstone stuff looks huge is because of that crap 15 block limit |
00:31 |
VanessaE |
gates in mesecons are dead easy now with the microcontroller |
00:31 |
mrtux |
i hate the limit |
00:31 |
mrtux |
i can't get a simple gate to work |
00:31 |
mrtux |
it looks like this: |
00:31 |
NakedFury |
vanessa can we pass a signal through a block? |
00:31 |
mrtux |
switch cobblestone with torch on top cobblestone mesecon wire meselamp |
00:31 |
mrtux |
*mesecon torch |
00:31 |
VanessaE |
that's why it don't work |
00:32 |
VanessaE |
mesecon torches have to be placed on the side of the cobble opposite the switch |
00:32 |
VanessaE |
[switch][cobble][torch --->][wire] |
00:32 |
mrtux |
oh |
00:32 |
VanessaE |
a microcontroller is better for that though |
00:32 |
VanessaE |
uses less space. |
00:32 |
VanessaE |
just program it as a NOT gate. |
00:32 |
mrtux |
ah i see |
00:36 |
NakedFury |
can signal pass through some blocks? |
00:37 |
VanessaE |
NakedFury: no, except for the wall lever and wall button, those transmit through the block they're attached to |
00:37 |
VanessaE |
I mentioned your idea to jeija. no-go. |
00:37 |
VanessaE |
it would require far too many new nodes |
00:37 |
NakedFury |
which? |
00:37 |
NakedFury |
the exagerated amount of wires? |
00:38 |
VanessaE |
the one where wires pass through glass/stone/etc |
00:38 |
NakedFury |
ohh |
00:44 |
NakedFury |
my lights wont turn off now dammit |
00:44 |
VanessaE |
oops :-) |
00:44 |
VanessaE |
well fix 'em :-)( |
00:45 |
NakedFury |
they are acting if a blinki was powering them |
00:46 |
VanessaE |
anyway re: mesecons passing through blocks: mesecon wires require something like 170 nodes (half of them are "on", half "off"), so for each type of block you want to pass through, that's another 170 nodes to add. |
00:47 |
VanessaE |
plus new textures of course |
00:52 |
NakedFury |
a powerplant is always on, a blinky plant goes on and off constatly, a mese torch does what? |
00:53 |
VanessaE |
a mese torch is an inverter |
00:53 |
VanessaE |
turns on when the input is 0, off when 1 |
00:53 |
NakedFury |
ok |
00:53 |
VanessaE |
the input is whatever block is 2 away in the direction parallel to the torch |
00:53 |
VanessaE |
e'g if placed on a block side, the opposite side of that block is the torch's input |
00:57 |
|
NekoGloop joined #minetest |
00:57 |
VanessaE |
wb neko |
00:57 |
NekoGloop |
alright I'm back :3 |
00:57 |
NekoGloop |
:D |
00:57 |
NekoGloop |
wb neko :D |
00:58 |
NekoGloop |
anyway: VanessaE, did I miss anything to note? |
01:00 |
VanessaE |
yup, two new releases of minetest, pipeworks got the ability to pump lava, water, oil, gas, and about 50 other fluids, mesecons got a 6502 emulator block, three wars were started in the middle east, and ... |
01:00 |
VanessaE |
;-) |
01:00 |
NekoGloop |
OMG |
01:00 |
VanessaE |
really though, nothing new :-) |
01:00 |
NekoGloop |
:D |
01:00 |
* NekoGloop |
almost believed you for a minute there |
01:04 |
FreeFull |
VanessaE: Don't forget the mesecons LCD block |
01:04 |
VanessaE |
oh right! |
01:04 |
VanessaE |
:-) |
01:04 |
NekoGloop |
hey that's actually a good Idea |
01:05 |
NekoGloop |
"50 other fluids" when did these get introduced? |
01:05 |
VanessaE |
an hour ago ;-) |
01:06 |
VanessaE |
just kidding of course |
01:06 |
NekoGloop |
there needs to be a morefliuds mod |
01:06 |
* VanessaE |
pokes NakedFury |
01:06 |
FreeFull |
Jelly mod |
01:06 |
VanessaE |
NOW it's your turn |
01:06 |
* NekoGloop |
pokes VanessaE |
01:06 |
VanessaE |
there's a pump, valve, and pipes that go anywhere you want. |
01:06 |
VanessaE |
now you make 'em do something useful :-) |
01:06 |
NekoGloop |
pipeworks connect properly? |
01:07 |
VanessaE |
yes |
01:07 |
NekoGloop |
(did I actually miss something?) |
01:07 |
VanessaE |
didn't you download it yet? :D |
01:07 |
VanessaE |
I released that update earlier today. |
01:07 |
VanessaE |
(seriously) |
01:07 |
NekoGloop |
lol ok |
01:07 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=2155 |
01:09 |
NekoGloop |
so who ragequitted in the last hour or so that I was gone? |
01:09 |
VanessaE |
not sure. I forgot :-) |
01:10 |
NakedFury |
pipeworks adds them ALL to creative inventory |
01:10 |
VanessaE |
oops |
01:10 |
NekoGloop |
omg |
01:10 |
VanessaE |
how do I fix that? |
01:10 |
NakedFury |
dont know, check mese wires? |
01:10 |
NakedFury |
they only add 1 |
01:11 |
NekoGloop |
groups={not_in_creative_inventory=1} |
01:11 |
VanessaE |
got it |
01:11 |
VanessaE |
fixing. |
01:11 |
NakedFury |
you can also step on them and keep on walking except the big ring that connects them |
01:12 |
NakedFury |
they also say: Pipe segment (empty, 000000) |
01:14 |
* NekoGloop |
pokes VanessaE |
01:14 |
VanessaE |
stand by |
01:14 |
VanessaE |
working on it |
01:15 |
NekoGloop |
:D |
01:15 |
NakedFury |
another thing: no pipes connect to pumps if those pipes are connected to more pipes |
01:15 |
VanessaE |
Iknow. |
01:15 |
VanessaE |
pumps/valves don't participate in the autoplace algorithm yet. |
01:16 |
NakedFury |
ohh ok |
01:20 |
NekoGloop |
I'm bored I'm bored I'm bored I'M BORED!!!! D: |
01:21 |
|
ecube_ joined #minetest |
01:21 |
NekoGloop |
has anyone tryed my toolsizes mod? |
01:21 |
ecube_ |
link me to it |
01:21 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?id=2811 |
01:21 |
NekoGloop |
requires workbench & default |
01:21 |
ecube_ |
that was quick :o |
01:21 |
NekoGloop |
I already had it |
01:22 |
NekoGloop |
in my clipboard :P |
01:22 |
NekoGloop |
and my enter key hates me :P |
01:22 |
ecube_ |
Omg the crafting recipes are almost pieces of art <3 |
01:22 |
NekoGloop |
My horrible ASCII? |
01:22 |
NekoGloop |
lol |
01:23 |
ecube_ |
what's the difference? |
01:23 |
NekoGloop |
they're faster and break slower |
01:23 |
|
Keegan left #minetest |
01:23 |
ecube_ |
do they swing slower? Because they're bigger :> |
01:23 |
NekoGloop |
yes they swing slightly slower |
01:24 |
NekoGloop |
also works with moreores/gloopores |
01:24 |
NekoGloop |
(they're in depends.txt but you can remove them if you want :P I must have accidentaly put them in there.) |
01:25 |
VanessaE |
NekoGloop, NakedFury: fixed the creative inventory thing. |
01:25 |
NekoGloop |
Yay~ |
01:25 |
* NekoGloop |
doesnt really care though :P |
01:25 |
NekoGloop |
VanessaE: did you actually download the mod this time? |
01:25 |
VanessaE |
no :-) |
01:25 |
NekoGloop |
instead of just moving the topic :3 |
01:26 |
NekoGloop |
Will you please do so? :3 |
01:26 |
VanessaE |
no. :-) |
01:26 |
NekoGloop |
D: |
01:26 |
NekoGloop |
pwetty pwease? |
01:26 |
VanessaE |
I don't have time to play with it :-/ |
01:27 |
NekoGloop |
D: |
01:27 |
NekoGloop |
hint: dont set deadlines for yourself. you'll never meet them |
01:29 |
NekoGloop |
Those are the words of the gods. |
01:29 |
NekoGloop |
Now the gods go semi-sfk |
01:29 |
NekoGloop |
afk* |
01:29 |
VanessaE |
NakedFury: re: walkability, the flanges probably block you because they're tall enough |
01:29 |
VanessaE |
NakedFury: go re-download :-) |
01:30 |
* NekoGloop |
wants to be petted :3 |
01:33 |
* ecube |
pets nekogloop |
01:33 |
* NekoGloop |
purrs :3 |
01:34 |
VanessaE |
I could use a little help with the auto-place algorithm regarding those valves and pumps. Any takers? :-) |
01:35 |
ecube_ |
valves and pumps? |
01:35 |
NekoGloop |
combine mesecons and technic codes ;) |
01:35 |
VanessaE |
*nod* |
01:35 |
VanessaE |
ecube_: http://minetest.net/forum/viewtopic.php?pid=38426 |
01:36 |
NekoGloop |
use the form that mesecons uses for that, and adapt it to your code, vanessae. |
01:36 |
VanessaE |
NekoGloop: my autoroute algorithm is similar to the ones used by mesecons and technic in fact. |
01:36 |
ecube_ |
auto place algorithm? |
01:36 |
VanessaE |
ecube_: where you place a pipe, pump, or valve and it rotate and connects with its neighbors. |
01:37 |
VanessaE |
ecube_: works beautifully for pipes, but I haven't done anything with the pump/valve yet. |
01:37 |
VanessaE |
s/rotate/rotates/ |
01:37 |
NekoGloop |
VanessaE: then use the way that mesecons detects effectors etc. to detect the pumps/valves |
01:37 |
|
Keegann joined #minetest |
01:39 |
NekoGloop |
VanessaE: sound good? |
01:39 |
VanessaE |
I may do that, or at least something similar |
01:40 |
NekoGloop |
:D |
01:43 |
VanessaE |
too lazy right now to deal with it :-) |
01:46 |
NekoGloop |
lol |
01:54 |
NekoGloop |
so, what's up, VanessaE ? |
01:55 |
VanessaE |
not much, just futzing around with pipeworks a bit more |
01:55 |
NekoGloop |
can you actually -review- some of my mods then? |
01:57 |
NekoGloop |
eh...? yes or no? |
01:58 |
NekoGloop |
VanessaE: do you have an answer? :P |
01:58 |
VanessaE |
I'm busy right now |
01:58 |
NekoGloop |
... |
01:58 |
NekoGloop |
you really didnt make it sound like it :D |
02:03 |
NekoGloop |
anyone wanna try my mod? :P |
02:04 |
VanessaE |
give people time, jeez :-) |
02:05 |
VanessaE |
it's only been out for a day or two :-) |
02:05 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?id=2811 :D |
02:05 |
NekoGloop |
ToolSizes, adds medium and large tools. |
02:12 |
VanessaE |
there, another update to the pipes, "cut" ends now display pipe end texture, and those are improved from earlier. |
02:12 |
NekoGloop |
ecube / ecube_: did you try my mod? |
02:19 |
|
triplei joined #minetest |
02:25 |
|
standoo joined #minetest |
02:25 |
standoo |
hello |
02:25 |
NakedFury |
hello |
02:25 |
standoo |
i'm new here |
02:26 |
khonkhortisan |
hello |
02:26 |
NakedFury |
welcome |
02:26 |
VanessaE |
welcome |
02:26 |
standoo |
but i don't play minecraft |
02:26 |
khonkhortisan |
welcome to irc / this channel / this game |
02:26 |
OldCoder |
standoo, VanessaE is one of the leaders |
02:26 |
OldCoder |
standoo, you can address questions to her |
02:26 |
VanessaE |
I am? :-) |
02:26 |
OldCoder |
VanessaE, By example of course |
02:26 |
khonkhortisan |
apparently. I didn't even know that. |
02:26 |
OldCoder |
Spiritual leaders then |
02:27 |
NakedFury |
you dont need minecraft experience |
02:27 |
standoo |
VanessaE: why does one choose to play minecraft? |
02:27 |
VanessaE |
you mean versus minetest? |
02:27 |
OldCoder |
standoo, This is the Minetest channel |
02:27 |
OldCoder |
VanessaE, standoo is a startuper |
02:28 |
VanessaE |
ah |
02:28 |
OldCoder |
He is working on software frameworks and is new to MMORPGs I think and games like Minetest |
02:29 |
VanessaE |
ah |
02:29 |
NakedFury |
Well Minetest offers a completely open gaming experience. Open meaning that you play the way you want to play. It is also very mod friendly, if you know Lua. |
02:29 |
VanessaE |
well to answer your question, it comes down to what you want out of a game. Minetest and its ..competitors.. cater to the idea that gathering resources and building things is fun in itself |
02:30 |
khonkhortisan |
much better. When I use current irrlicht source to compile minetest, text is white on near-white and it segfaults when I press enter during shout instead of clicking the proceed button. Use released irrlicht and it works perfectly. |
02:30 |
khonkhortisan |
it's supertuxkart's fault for my using irrlicht source |
02:32 |
khonkhortisan |
mesecons should be swimmable :) |
02:32 |
NakedFury |
what? |
02:33 |
khonkhortisan |
when you have a large circuit you can't reach the top/center of it. If it was walkable you couldn't reach the bottom of it. If you could swim through a circuit you could change any part of it after it was built. |
02:38 |
NakedFury |
why can't people take screenshots of their mods to go with the post? |
02:49 |
|
sdzen joined #minetest |
02:51 |
khonkhortisan |
sbi(C, A) sbi(B, D) |
02:51 |
khonkhortisan |
disconnected wires |
02:56 |
khonkhortisan |
the microcontroller programming gui allows the pasting of newlines |
02:57 |
mrtux |
hi sdzen |
03:00 |
|
[JJ]Albert_ joined #minetest |
03:01 |
|
Keegann joined #minetest |
03:01 |
Keegann |
hello |
03:02 |
mrtux |
wb |
03:06 |
khonkhortisan |
I have two microcontrollers both with the programming "sbi(C, A) sbi(B, D|A)". They are both receiving power on wire D. One outputs on B, the other outputs on both B and C. I don't think I should be getting a different result. |
03:07 |
NakedFury |
a bug? |
03:07 |
khonkhortisan |
I think so. |
03:08 |
NakedFury |
maybe when you have many mesecons stuff bugs out? |
03:09 |
NakedFury |
gonna try that cpde |
03:09 |
NakedFury |
code |
03:10 |
NakedFury |
how does that work? |
03:11 |
khonkhortisan |
I have a grid of "sbi(C, A) sbi(B, D|A)" and "sbi(C, A) sbi(B, D)" where the input of the circuit board is the buttons and the output is the letter screen |
03:11 |
khonkhortisan |
A is the keyboard side, B is the output of a pixel on the screen, C goes to the next pixel test, D is passthrough from one button's pixels through the circuits of the other buttons |
03:12 |
khonkhortisan |
If I could figure out how to send my world you could try it |
03:16 |
Keegann |
hello |
03:17 |
NakedFury |
hello |
03:17 |
Keegann |
how r u |
03:17 |
NakedFury |
ok I understand how that code works now |
03:17 |
NakedFury |
fine |
03:20 |
|
Octupus joined #minetest |
03:20 |
Octupus |
szden u there |
03:21 |
mrtux |
welcome octupuslegs |
03:21 |
Keegann |
hey octu |
03:21 |
khonkhortisan |
NakedFury: http://temp-share.com/show/KdPfsi1Ah |
03:21 |
NakedFury |
downloading |
03:22 |
Octupus |
hhey |
03:22 |
NakedFury |
hey |
03:22 |
Octupus |
szden are u there? |
03:23 |
NakedFury |
khon: got a leafdecay.lua:50 error |
03:23 |
NakedFury |
gonna retry |
03:23 |
khonkhortisan |
huh. |
03:24 |
NakedFury |
ok error keeps appearing after a minute or two |
03:25 |
NakedFury |
anyway I pressed the buttons and light changes but cant make out a shape |
03:25 |
khonkhortisan |
As a very quick sketch, this is what the two buttons should cause the display to look like http://www.flickr.com/photos/79516830@N05/7812402942/in/photostream/lightbox/ |
03:25 |
NakedFury |
ok. 1- the sort of M looking one happens |
03:26 |
NakedFury |
let me check the second |
03:26 |
khonkhortisan |
the n looking one has part of the m in it |
03:27 |
NakedFury |
cant play with that error but never got the N |
03:27 |
khonkhortisan |
if you look at the microcontrollers, the fourth one from the m switch isn't behaving like the third one is |
03:27 |
Octupus |
SZDEN |
03:28 |
NakedFury |
also maybe it glitched but turning both off left some mesecon working |
03:30 |
khonkhortisan |
I could fix it by splitting the wires every switch so the signal only has to pass through one row of chips |
03:30 |
Keegann |
whatca guys doing |
03:30 |
khonkhortisan |
making a circuit board |
03:30 |
Keegann |
cool |
03:34 |
|
T_A_N_K joined #minetest |
03:35 |
khonkhortisan |
T_A_N_K: you don't happen to know T4nk do you? |
03:35 |
T_A_N_K |
nope |
03:40 |
T_A_N_K |
irssi is amazing |
03:49 |
Keegann |
what do youguys do most of the day? |
03:50 |
khonkhortisan |
switch between bzflag, minetest, and xonotic |
03:50 |
Keegann |
ok |
03:51 |
Octupus |
keegan |
03:51 |
Keegann |
yes |
03:51 |
Octupus |
im making vip rooms in the hotel |
03:51 |
Keegann |
ok |
03:51 |
Octupus |
whats a flooring that ook expensive |
03:52 |
standoo |
can minetest solve real world problems? |
03:52 |
Keegann |
gold |
03:52 |
Keegann |
not really |
03:52 |
Keegann |
look at me standoo |
03:52 |
Octupus |
gold :) |
03:52 |
* standoo |
looking at Keegann\ |
03:53 |
* standoo |
expecting some kind of profound answer |
03:53 |
Keegann |
no ask everyone about me |
03:53 |
Keegann |
then youll find out |
03:53 |
|
_2cool_ joined #minetest |
03:53 |
standoo |
everyone, who is Keegann? |
03:55 |
Octupus |
a great friend :) |
03:57 |
Octupus |
keegan is there a red blocks |
03:57 |
Octupus |
like wool |
03:57 |
Keegann |
yes |
03:58 |
standoo |
a great friend like wool |
03:58 |
Keegann |
standoo ask mrtux or VannessaE or sdzen |
03:59 |
standoo |
mrtux, who is Keegann? |
03:59 |
standoo |
VanessaE: who is Keegann? |
03:59 |
standoo |
hmm, sdzen is not online |
03:59 |
khonkhortisan |
keegan or someone pretending to be keegan swore up a storm on gameboom |
04:00 |
Octupus |
KEEGAN IS A GREAT FRIEND and yes il lay off of caps |
04:00 |
Keegann |
oh yea sk Bad_command he will probally ban youif you talk about me to him |
04:01 |
Keegann |
ask* |
04:02 |
khonkhortisan |
it's easier to make a row of insulated wires turn a corner than it is to make them all go down a level |
04:05 |
Octupus |
im making the stairs now :) |
04:06 |
Keegann |
cool |
04:07 |
Octupus |
shud i make a lvivng area? |
04:08 |
Octupus |
like the ruless of the place? |
04:08 |
Keegann |
sure |
04:08 |
|
Bad_Command joined #minetest |
04:09 |
Keegann |
standoo ask Bad_Command |
04:09 |
Bad_Command |
eh |
04:10 |
* standoo |
remember's Keegan's previous warning |
04:10 |
Keegann |
yea |
04:10 |
Keegann |
he hates my guts |
04:12 |
Octupus |
lol |
04:13 |
Keegann |
well he does |
04:13 |
Octupus |
keegan can u come on server and see my creaatiob |
04:13 |
Keegann |
no i cant sorry |
04:13 |
* VanessaE |
wanders back in |
04:13 |
Keegann |
even ask him |
04:15 |
Keegann |
if you do ask him about me he'll probally ban you |
04:16 |
VanessaE |
server owners generally only ban someone if they perceive of a problem with that person. standoo is not likely to be banned merely for mentioning your name. |
04:17 |
Keegann |
one of my friends almost got ban by him |
04:17 |
Keegann |
by mentioning my name |
04:17 |
* standoo |
refrains from commenting |
04:19 |
Octupus |
vanessa i like u |
04:20 |
Keegann |
haha |
04:20 |
Octupus |
u use big big words that i dont understand |
04:22 |
Keegann |
So |
04:22 |
Keegann |
VanessaE how do i gtunban faster? |
04:23 |
cy1 |
Octupus: you have a server too? whereisit |
04:23 |
khonkhortisan |
does anyone else have their sneak key get stuck on? |
04:23 |
Keegann |
no he doesnt have a server cy1 |
04:23 |
cy1 |
ssh that's a feature |
04:23 |
VanessaE |
Keegann: you will have to wait for it to expire; generally being on your best behavior may help shorten it though. |
04:23 |
cy1 |
Keegann: aw, ok |
04:24 |
Keegann |
aw man |
04:24 |
cy1 |
Keegann: I can't help but notice that keegan.servegame.com doesn't resolve either... |
04:25 |
Keegann |
yes |
04:25 |
Keegann |
pm for the private server name |
04:25 |
cy1 |
eh... |
04:25 |
Octupus |
cy1 i dont got a server] |
04:25 |
cy1 |
I still don't see why you don't just keep backups and selectively grant interact. |
04:25 |
Keegann |
i do |
04:26 |
Keegann |
tried of griefters |
04:26 |
NakedFury |
servererror: luaerror: error: not enough memory |
04:27 |
Keegann |
i might go to bed |
04:28 |
Keegann |
but im not sure yet |
04:30 |
Keegann |
good night yall |
04:30 |
VanessaE |
good night, Keegann. |
04:30 |
Octupus |
night keeg |
04:30 |
Keegann |
hopefully a better day tommorrow |
04:30 |
Octupus |
im going to bed now also |
04:30 |
Octupus |
night guys |
04:30 |
Keegann |
night |
04:31 |
|
Octupus left #minetest |
04:37 |
|
MiJyn joined #minetest |
04:41 |
|
Jeija joined #minetest |
04:45 |
FreeFull |
Oh wow |
04:45 |
FreeFull |
You can /give air |
04:45 |
FreeFull |
It doesn't do anything when placed though |
04:57 |
vicscandl |
yawn |
05:04 |
FreeFull |
Hey, you can still give yourself rats |
05:04 |
FreeFull |
Placing them makes them disappear though |
05:13 |
|
cornernote joined #minetest |
05:18 |
ecube_ |
lol |
05:18 |
vicscandl |
const int*const Method3(const int*const&)const; |
05:19 |
* vicscandl |
pulls out a bit more hair... |
05:20 |
|
[JJ]Albert joined #minetest |
05:59 |
|
MiJyn joined #minetest |
06:07 |
khonkhortisan |
I picked up air making a mod somehow |
06:09 |
VanessaE |
you hacker, you |
06:09 |
VanessaE |
:-) |
06:09 |
khonkhortisan |
only problem is I don't know how to do it again without /giveme |
06:10 |
|
SpeedProg joined #minetest |
06:11 |
VanessaE |
new pipeworks update. get it! |
06:11 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=2155 |
06:11 |
sfan5 |
VanessaE: yay |
06:12 |
VanessaE |
sfan5: oil mod just *begs* for these now :-) |
06:12 |
sfan5 |
i know |
06:12 |
|
Topic for #minetest is now Please be patient when asking questions; someone may not be around. | Main website: http://minetest.net | Development channel: #minetest-delta | Please don't feed the trolls! |
06:13 |
* vicscandl |
laughs. |
06:14 |
sfan5 |
it was "... | Please ignore the trolls, dankeschön!" before |
06:14 |
vicscandl |
i'm cool with a bit of deutche. :0 |
06:14 |
vicscandl |
but i do understand as well. :) |
06:16 |
VanessaE |
RealBadAngel: *poke* |
06:16 |
RealBadAngel |
hi, just checked the update |
06:17 |
RealBadAngel |
looks really cool |
06:17 |
RealBadAngel |
woke up a few hours ago to do that autoconnectin but found it already done ;) |
06:18 |
VanessaE |
think you can patch the code to make them able to move water/etc.? :-) |
06:19 |
RealBadAngel |
i can apply checkin the line code to the pump |
06:19 |
RealBadAngel |
so pump can know how many and which ones exactly are connected to it |
06:20 |
RealBadAngel |
so you can then just check just the ends of the pipeline |
06:20 |
VanessaE |
I figure fluid should move through the pump from -X or -Z to +X or +Z |
06:20 |
RealBadAngel |
hmmm |
06:21 |
RealBadAngel |
pump is pumping, such rules are not neede imho |
06:21 |
VanessaE |
(valves should behave as any pipe, but being able to cut off the flow at the leeward end) |
06:22 |
RealBadAngel |
i think to make it easier, pipeline shall end with crate or somethin |
06:22 |
VanessaE |
a tank maybe |
06:22 |
RealBadAngel |
on the opposite side |
06:22 |
RealBadAngel |
im talkin the end from where you will be takin water/lava/oil |
06:22 |
VanessaE |
ah |
06:23 |
RealBadAngel |
so this way it will easy as piece of cake |
06:23 |
RealBadAngel |
you just check input side if crate is connected to the pump |
06:23 |
VanessaE |
so [body of water]--[pipe]--[pump]--[pipe]--[tank/crate/etc] |
06:23 |
RealBadAngel |
if output is connected to a tank |
06:23 |
RealBadAngel |
then it makes it complete |
06:24 |
RealBadAngel |
then check if around crate is valid fluid |
06:24 |
VanessaE |
oh I get it |
06:24 |
VanessaE |
crate you mean grate |
06:24 |
VanessaE |
like a filter intake |
06:24 |
RealBadAngel |
hehe yeah |
06:24 |
RealBadAngel |
sorry for my english ;) |
06:24 |
VanessaE |
that makes sense now |
06:25 |
VanessaE |
shall they have some kind of flow rate or pressure or so? |
06:25 |
VanessaE |
if you pump water into a T-junction, should the two outputs each get half the input? |
06:25 |
RealBadAngel |
can be done of course |
06:26 |
RealBadAngel |
but on the other hand |
06:26 |
RealBadAngel |
how u goin to split water node? :) |
06:26 |
VanessaE |
heh |
06:27 |
VanessaE |
well I figured it would be more like you just don't create a water node at an outflow point until enough water has flowed for some amount of time |
06:27 |
RealBadAngel |
i can tell you how it worked in minecraft |
06:28 |
VanessaE |
\since there would need to be some kind of established pump/flow rate, lest you flood a 50x50x50 area by pumping for just a few seconds :D |
06:28 |
RealBadAngel |
node is taken from input, put to output |
06:28 |
VanessaE |
ah |
06:28 |
RealBadAngel |
but a bit tricky way |
06:29 |
RealBadAngel |
when you just take a few nodes around the input, you wont have there any fluid in no time |
06:29 |
VanessaE |
right |
06:29 |
VanessaE |
you gotta take nodes one or two at a time, give the engine time to replace them |
06:29 |
RealBadAngel |
so take randomly picked water/lava from given radius |
06:30 |
VanessaE |
I think this should also be able to draw in "flowing" fluids also |
06:30 |
RealBadAngel |
should |
06:30 |
RealBadAngel |
and convert them to sources |
06:30 |
VanessaE |
yeah |
06:31 |
VanessaE |
how would one arrange for this pumping process to exhaust a source? |
06:31 |
RealBadAngel |
the tank then imho shall represent how many sources are in it |
06:31 |
|
Bad_Command left #minetest |
06:31 |
RealBadAngel |
given some time it shall take any sources from the area |
06:32 |
RealBadAngel |
this way works indeed, i was pumpin out lava lakes in nether in minecraft |
06:32 |
RealBadAngel |
left the pump workin for two days and it lowered whole lava sea |
06:33 |
VanessaE |
wow |
06:35 |
RealBadAngel |
back to tanks |
06:35 |
RealBadAngel |
you could to them in like 10 possible textures |
06:36 |
VanessaE |
I think a tank shall have a single fitting on one of the side faces, a grate would have a fitting on top |
06:36 |
RealBadAngel |
representin percentage |
06:36 |
VanessaE |
sounds good |
06:36 |
vicscandl |
VanessaE: hai! |
06:36 |
RealBadAngel |
100% full tank |
06:36 |
VanessaE |
a tank should be two nodes, IMHO |
06:36 |
VanessaE |
hi vic :-) |
06:36 |
vicscandl |
RealBadAngel: hai2u2 |
06:36 |
RealBadAngel |
hi |
06:37 |
RealBadAngel |
vanessa: better |
06:37 |
RealBadAngel |
make it able to connect vertically |
06:37 |
vicscandl |
decided to go from the top.. "faulken's maze" |
06:37 |
RealBadAngel |
to be able to make tank towers |
06:37 |
VanessaE |
hm |
06:38 |
vicscandl |
RealBadAngel: no, looking at some of this debug code as being a memory hawg |
06:38 |
VanessaE |
ok, that won't be any more difficult for the auto-rotate routine, but it'll wreak havoc on my auto-router. |
06:38 |
RealBadAngel |
one of the top of another and have double capacity |
06:38 |
vicscandl |
end users should be informed to disable debug output |
06:38 |
VanessaE |
RealBadAngel: ok, so one node only, stack 'em up for more capacity |
06:38 |
vicscandl |
ie: non-modders |
06:38 |
VanessaE |
got you. |
06:39 |
VanessaE |
ooh, idea... |
06:39 |
vicscandl |
looking to trim some globalization out of the debug code that looks suspicious to me.. |
06:39 |
RealBadAngel |
or maybe make debug output disable by default |
06:40 |
vicscandl |
RealBadAngel: not up to me... :) |
06:40 |
RealBadAngel |
so just those who need will turn it on... |
06:40 |
RealBadAngel |
makes more sense |
06:40 |
VanessaE |
the grating, if I can do this right, could just be made to look like a vertical pipe, but if done as nodeboxes sticking down into the water from above, the water will coexist with the nodeboxes |
06:40 |
VanessaE |
then a whole 1x1x1 cube wouldn't be needed, only a small mini cube at the end of the "pipe" |
06:40 |
* vicscandl |
got some cents back from the cornerstore with his beer purchase to lose some sense... |
06:40 |
RealBadAngel |
make the pipe connect to it from ONLY above |
06:41 |
VanessaE |
right |
06:41 |
VanessaE |
hm |
06:41 |
VanessaE |
maybe not |
06:41 |
VanessaE |
let's make it a full 1x1x1 cube |
06:41 |
VanessaE |
connect from only on top. |
06:41 |
RealBadAngel |
yeah |
06:41 |
VanessaE |
vicscandl: shall I send out for some Rogaine for you? :-) |
06:42 |
RealBadAngel |
then look: if grate is in water |
06:43 |
RealBadAngel |
we do check presence of fluit at its level only |
06:43 |
RealBadAngel |
fluid |
06:43 |
vicscandl |
VanessaE: actually have full hair, thank someone |
06:43 |
vicscandl |
and beard, coder standard. |
06:43 |
VanessaE |
vicscandl: I meant from all the hair you'll be tearing out :-) |
06:43 |
RealBadAngel |
and takin all the fluids only from this level |
06:43 |
VanessaE |
RealBadAngel: and from above I assume? |
06:43 |
RealBadAngel |
so we can end with lakes just getting lowered |
06:43 |
vicscandl |
actually, i think i may have something here... just pulled one pre-game global out |
06:44 |
vicscandl |
++and it compiled++ |
06:44 |
VanessaE |
vicscandl: but does it *run*? :-) |
06:44 |
vicscandl |
testing |
06:44 |
RealBadAngel |
once lowered grate should be moved down to get more fluids |
06:44 |
vicscandl |
your textures are causing some of the load tho |
06:44 |
VanessaE |
yeah I know |
06:44 |
VanessaE |
but they didn't used to. |
06:45 |
VanessaE |
not before sometime just before 0.4.1, and definitely not before the mid-march update |
06:45 |
vicscandl |
pulled them for testing... i'll leave that to you... mind you, check what happens if you unload them... |
06:46 |
vicscandl |
hate to tell you, noticable improvement. :( |
06:46 |
VanessaE |
I run without the HD textures much of the time actually |
06:46 |
VanessaE |
for testing, I stick to defaults, and I've been doing a lot of that latey. |
06:46 |
VanessaE |
lately. |
06:46 |
RealBadAngel |
same here |
06:46 |
vicscandl |
have not compared yet, but graphics changes could be an issue.. |
06:46 |
RealBadAngel |
switch to hd when wanna just play |
06:46 |
vicscandl |
<shrug> for now |
06:47 |
VanessaE |
vicscandl: take your time, there's a lot of code to wade through |
06:47 |
VanessaE |
in fact you know what? I think it was about the time animated nodes were added. |
06:47 |
VanessaE |
then when furnaces and a few other objects got re-implemented in LUA, things really went to shit |
06:48 |
VanessaE |
(namely re: the digging animation |
06:49 |
VanessaE |
oh, c55 is awake |
06:52 |
RealBadAngel |
@VanessaE: ok i got everythin cleared in mind, off for coding |
06:52 |
RealBadAngel |
make just grate and tank objects |
06:54 |
|
sfan5_ joined #minetest |
06:56 |
VanessaE |
I will shortly |
06:58 |
khonkhortisan |
has anyone fried a mesecon microcontroller circuit board yet? |
06:59 |
khonkhortisan |
I've only fried about three chips at a time. |
07:10 |
|
SpeedProg joined #minetest |
07:38 |
|
Jousway joined #minetest |
07:41 |
|
Calinou joined #minetest |
07:45 |
sfan5 |
nothing is better than... |
07:45 |
sfan5 |
SPIRALS! http://i.imgur.com/60qAf.png |
07:48 |
VanessaE |
heh |
07:49 |
Calinou |
let me bet 1500000 MinecraftCoins that I will be fired again |
07:52 |
khonkhortisan |
aah!!! microcontrollers act differently when placed next to each other than with a mesecon in between!!! |
07:54 |
khonkhortisan |
the first microcontroller sees the middle section turned on by the second one, but when they are right next to each other the first microcontroller doesn't see the middle section turned off by the second one. |
07:59 |
khonkhortisan |
waaa!!! my circuit is forced to have separated microcontrollers! |
08:04 |
VanessaE |
weird |
08:04 |
VanessaE |
I'll let jeija know about that |
08:06 |
vicscandl |
hey, who uses a downloaded windows client here"? |
08:07 |
khonkhortisan |
I'll have to catch Jeija I can give a step by step to recreate |
08:08 |
Calinou |
vicscandl, minetest? me |
08:08 |
vicscandl |
ok, in the directory where the executables are, is there a 'debug.txt' file |
08:08 |
thomas |
1/48 |
08:08 |
vicscandl |
?? |
08:09 |
Calinou |
in the bin folder there's a debug.txt, yes |
08:09 |
Calinou |
thomas, 2/48 |
08:09 |
|
Jeija joined #minetest |
08:09 |
vicscandl |
thomas, 1/24 |
08:09 |
vicscandl |
Calinou: :{P |
08:09 |
Calinou |
4/96 |
08:09 |
vicscandl |
Calinou: meh! |
08:10 |
vicscandl |
Calinou: i am not a win user: when you run the exe, does it print debug output in the cmd window? |
08:10 |
vicscandl |
s/the/a/ |
08:10 |
vicscandl |
s/the cmd/a cmd/ )grrr( |
08:10 |
thomas |
ah |
08:11 |
* vicscandl |
really needs to get a virtual copy of windows up and running, but... |
08:11 |
Calinou |
yes it does |
08:11 |
Calinou |
it opens a command prompt when you run the game, with usual debug info |
08:11 |
vicscandl |
Calinou: thx; |
08:11 |
Calinou |
debug info created by mods is included |
08:11 |
vicscandl |
next person to compile a windows client, turn off debug please!!!! |
08:12 |
Calinou |
it IS a release build |
08:12 |
Calinou |
c55 never makes debug builds |
08:13 |
vicscandl |
side note: if you see 'debug.txt' is it a debug or release build? |
08:13 |
Calinou |
linux "release" builds have a debug.txt too. |
08:13 |
vicscandl |
ok fine, should a release print all that debug text to a cmd window? |
08:13 |
Calinou |
if you want to prevent the debug.txt from being generated: minetest -logfile '' |
08:14 |
sfan5 |
vicscandl: all builds have debug.txt |
08:14 |
vicscandl |
Calinou: wondering why that is not the default |
08:14 |
Calinou |
yes it should; this is an open source game and you can report bugs. |
08:14 |
vicscandl |
sfan5: yea, noticing that... |
08:14 |
Calinou |
or you can report mod issues to the mod dev. |
08:14 |
Calinou |
and you need the debug info for this |
08:14 |
* vicscandl |
assumes that a mod developer should PUT the debug on, not be on for default... |
08:14 |
Calinou |
I do agree though, there should be less info in the debug.txt (sounds being played don't deserve a log) |
08:15 |
Calinou |
vicscandl, talking about mod users |
08:15 |
vicscandl |
hrm... |
08:15 |
vicscandl |
fair enough |
08:16 |
vicscandl |
seems more like a server admin thing than a generalized user.. but i see how most run the game localy, not on a server basis |
08:16 |
* vicscandl |
is being picky |
08:16 |
vicscandl |
its some of the first code in the main(), and i'm walking the source from startup |
08:16 |
Calinou |
while having a command prompt by default makes the game feel unfinished, it is far better |
08:17 |
VanessaE |
vicscandl: so, necrocoding ;-) |
08:17 |
vicscandl |
VanessaE: don't you know it |
08:17 |
vicscandl |
VanessaE: getting used to a new IDE as well... kinda putting a crimp on my style... |
08:18 |
VanessaE |
ah |
08:18 |
vicscandl |
don't have 7 years of (ab)use on this one.. :( |
08:19 |
vicscandl |
{{ custom jEdit w/ scripts for LAMP development }} |
08:19 |
VanessaE |
heh |
08:19 |
VanessaE |
I'll stick with my pathetic little combo of gedit + whatever I'm running the code with ;-) |
08:19 |
vicscandl |
php sucks, but a paycheck *is* a paycheck... |
08:20 |
VanessaE |
yup |
08:21 |
khonkhortisan |
is there a button big enough so I can't accidentally click around it and remove the mesecon behind it? |
08:22 |
VanessaE |
khonkhortisan: wall button takes up 3/4 of the width/height of the wall it's on? |
08:22 |
VanessaE |
(or just a bit less, I forget how big I made it) |
08:22 |
khonkhortisan |
I have a 2x13 wall of buttons and the ends of the insulated wires behind it are below the buttons where I can click on them |
08:23 |
VanessaE |
so build the wall down further? |
08:23 |
VanessaE |
you don't have to put the wire under the switch |
08:23 |
VanessaE |
put it behind it |
08:23 |
VanessaE |
[wallbutton][cobble][wire][wire]... |
08:23 |
khonkhortisan |
that's the problem I do have the wire behind the switch, and the end appears below the button |
08:24 |
VanessaE |
buttons/levers transmit to mesecons two nodes behind |
08:24 |
VanessaE |
so an intervening wall will protect the wires |
08:25 |
khonkhortisan |
so that's what that stone/wood mesecon was doing. |
08:26 |
VanessaE |
get the lat4est update |
08:26 |
VanessaE |
that's been fixed |
08:26 |
VanessaE |
it's a yellow/dark-yellow receiver object now |
08:26 |
VanessaE |
-4 |
08:27 |
VanessaE |
(it'll appear automatically when you try to place a wire there, and will drop a wire when dug) |
08:27 |
VanessaE |
s/a wire/a bare wire/ |
08:27 |
VanessaE |
(insulated wires afaik just butt into the back of the intervening node) |
08:27 |
khonkhortisan |
[button][dirt][wire][wire] works but [button][dirt][isolated wire][wire] doesn't |
08:28 |
VanessaE |
insulated wire |
08:28 |
VanessaE |
you're out of date :-) |
08:28 |
khonkhortisan |
I saw the wrong word somewhere and I got stuck using it |
08:28 |
* VanessaE |
looks |
08:29 |
VanessaE |
huh. |
08:29 |
VanessaE |
you're wirhgt |
08:29 |
VanessaE |
you're right. |
08:29 |
khonkhortisan |
haha a non-insulated wire will connect to a switch before doing anything else. it doesn't look like that should work |
08:29 |
VanessaE |
I'll mention it to jeija. |
08:29 |
Jeija |
I'm here |
08:29 |
khonkhortisan |
switch-connected mesecons behave as if insulated |
08:29 |
khonkhortisan |
hello |
08:29 |
VanessaE |
there he is :-) |
08:29 |
Jeija |
Just say Jeija and I will hear it |
08:30 |
VanessaE |
jeija: so, insulated mesecons needs a receiver object like bare wires do |
08:30 |
Jeija |
(really, I get a *bling* if someone says it) |
08:30 |
khonkhortisan |
okay I have a bug for you. |
08:30 |
VanessaE |
and putting uC's side by side doesn't always pass signals back and forth |
08:30 |
Jeija |
why, VanessaE |
08:30 |
khonkhortisan |
button _ button |
08:30 |
Jeija |
VanessaE: and putting uC's side by side doesn't always pass signals back and forth >> Could you send me a map with that bug? |
08:30 |
khonkhortisan |
oops |
08:30 |
VanessaE |
re: switches, you can't transmit from a wall lever to an insulated mesecon on the other side even if it points right at the switch |
08:31 |
khonkhortisan |
I have a map with that bug |
08:31 |
VanessaE |
khonkhortisan has a map that does the uC bug |
08:32 |
Jeija |
send it |
08:32 |
Jeija |
(just upload it somewhere) |
08:32 |
VanessaE |
jeija: so a wall covered with levers and/or lamps, using insulated wires on the back side, is impossible |
08:32 |
khonkhortisan |
be advised you may have trouble with leafdecay http://temp-share.com/show/Pf3Y69tj2 |
08:32 |
Jeija |
why don't you just use normal wire, VanessaE? |
08:33 |
Jeija |
it acts like it was insulated |
08:33 |
VanessaE |
because if OH! |
08:33 |
khonkhortisan |
wall of buttons | wall of dirt | wall of wire | wall of insulated |
08:33 |
VanessaE |
maybe I should re-draw it as insulated then |
08:33 |
Jeija |
possible, VanessaE |
08:33 |
Jeija |
khonkhortisan: that's fine, possible |
08:34 |
khonkhortisan |
If you are on the D side of the µcs, press the right button then the left. On the separated controllers, both D's will stay on. On the side-by-side controllers, one D will turn off. All controllers have the same programming. |
08:35 |
Jeija |
khonkhortisan: No it does not turn off for me... You sure you use the latest version? |
08:35 |
khonkhortisan |
when they are side-by-side, the left controller still thinks C is on. -- it got the on message but not the off |
08:35 |
Jeija |
There was a bugfix, not sure if it applies to that bug too |
08:36 |
khonkhortisan |
oh. VanessaE why'd you break my bug? |
08:36 |
khonkhortisan |
yes the update fixed it |
08:36 |
VanessaE |
haha |
08:36 |
VanessaE |
blame jeija, he's the codemeister here. I just make nodeboxes and textures :D |
08:37 |
VanessaE |
ok, I just fell in love with insulated mesecons :-) |
08:37 |
khonkhortisan |
it's much easier to turn along the plane of insulated mesecons than it is to turn perpendicular to the plane. |
08:40 |
|
saschaheylik joined #minetest |
08:41 |
khonkhortisan |
huh. button | microcontroller | mesecon looks funny |
08:45 |
VanessaE |
haha |
08:47 |
VanessaE |
levers/buttons only transmit to a receiver |
08:47 |
VanessaE |
so the uC in between the two will not see the button |
08:48 |
VanessaE |
or actually it will |
08:48 |
VanessaE |
but the receiver will ignore the uC :-) |
08:48 |
khonkhortisan |
but it will, the µc will see the button but cannot affect the wire |
08:48 |
Jeija |
I thought... |
08:48 |
khonkhortisan |
the button affects both |
08:55 |
|
cisoun joined #minetest |
09:05 |
|
blaze joined #minetest |
09:35 |
saschaheylik |
irrlicht actually has quite acceptable water and fire effects http://www.youtube.com/watch?v=DWfCRE-PeoM |
09:36 |
VanessaE |
nice |
09:37 |
saschaheylik |
still our water and fire are shit |
09:38 |
VanessaE |
mention it to c55 |
09:38 |
VanessaE |
code a patch if you can :-) |
09:40 |
saschaheylik |
appereantly i also found a toon shader for irrlicht |
09:41 |
VanessaE |
toon shader? |
09:41 |
saschaheylik |
cel shading |
09:41 |
saschaheylik |
like borderlands, sly, halo, ... |
09:42 |
saschaheylik |
maybe it would fit nicely with the rest of the game |
09:42 |
saschaheylik |
maybe not |
09:42 |
VanessaE |
link to video? |
09:43 |
saschaheylik |
heres a demo http://irrlichtirc.g0dsoft.com/BlindSide/celshading.zip |
09:44 |
saschaheylik |
it's for windows :/ |
09:44 |
|
neko259 joined #minetest |
09:45 |
saschaheylik |
here's borderlands http://www.youtube.com/watch?v=zH26O5TAly0 |
09:49 |
VanessaE |
interesting. |
09:49 |
VanessaE |
hyperreal cartoon |
09:49 |
VanessaE |
like modern anime or so |
09:50 |
saschaheylik |
i think it could fit nicely with the blocky game graphics and reduce the need to look "realistic" |
09:51 |
saschaheylik |
well, that pixel style works too |
09:51 |
saschaheylik |
but it's _very_ pixely |
09:54 |
VanessaE |
I love my realistic textures though :( |
10:01 |
vicscandl |
saschaheylik: working on debug globals... getting to graphics soon |
10:06 |
saschaheylik |
anything specifically you wnat me to take care of? |
10:07 |
saschaheylik |
if not, i'll look into using the better water effects |
10:09 |
VanessaE |
I have something in mind |
10:09 |
VanessaE |
that bugs the piss out of me |
10:09 |
VanessaE |
if you're so inclined ;-) |
10:09 |
VanessaE |
make MT use proper anisotropic filtering |
10:10 |
VanessaE |
or mipmapping |
10:10 |
VanessaE |
or whatever the hell the right term is |
10:10 |
saschaheylik |
antialiasing? |
10:11 |
saschaheylik |
those are 3 different things |
10:11 |
VanessaE |
no |
10:11 |
VanessaE |
the one that gets rid of moire patterns at a distance. |
10:11 |
VanessaE |
pretty sure that's AF |
10:11 |
saschaheylik |
yeah me too |
10:11 |
saschaheylik |
like this? http://www.irrlicht3d.org/pivot/entry.php?id=170 |
10:13 |
VanessaE |
yeah basically |
10:13 |
VanessaE |
in the current game it's ugly-ass nearest-neighbor scaling |
10:13 |
VanessaE |
even plain old bilinear looks better than that |
10:14 |
VanessaE |
as I understand it, it's very efficient on most gfx cards, old or new, enough so that it doesn't usually cause a noticeable performance hit on recent cards |
10:15 |
VanessaE |
mention it to c55, see what he says |
10:15 |
VanessaE |
(but don't say I told you so ;-) ) |
10:17 |
VanessaE |
saschaheylik: actually, THIS is what I was thinking of: |
10:17 |
VanessaE |
http://www.irrlicht3d.org/pivot/entry.php?id=165 |
10:17 |
VanessaE |
less jaggies, etc. |
10:18 |
VanessaE |
"ben - 04 11 05 - 04:31 |
10:18 |
VanessaE |
Basicly, I’ve rewritten Irrlichts custom mipmap generation, added anisotropic filtering and am defaulting to higher quality textures. " |
10:19 |
VanessaE |
*shrug* on the textures, must be a game he's doing with it |
10:19 |
saschaheylik |
thats a quake map |
10:19 |
VanessaE |
been years since I played it |
10:19 |
VanessaE |
I didn't actually recognize quake after having played OA for so long :-) |
10:20 |
saschaheylik |
OA? |
10:20 |
VanessaE |
OpenArena |
10:20 |
|
q66 joined #minetest |
10:20 |
saschaheylik |
u know xonotic? |
10:20 |
VanessaE |
Quake engine, open sourced, with new textures/maps/etc. |
10:20 |
VanessaE |
no, sorry |
10:20 |
saschaheylik |
its the de-facto successor to nexuiz |
10:20 |
VanessaE |
never played either of them |
10:21 |
saschaheylik |
google "xonotic" |
10:21 |
VanessaE |
I don't get much into games beyond minetest and some exercise/sports games on the wii |
10:21 |
saschaheylik |
the graphics are surprisingly competitive for a linux game |
10:22 |
VanessaE |
ah, FPS |
10:22 |
VanessaE |
figures :-) |
10:22 |
saschaheylik |
its MIT licensed and C++/scripted |
10:23 |
saschaheylik |
http://www.xonotic.org/ |
10:24 |
VanessaE |
I saw it |
10:30 |
cy1 |
eww c++ |
10:33 |
VanessaE |
saschaheylik: so, mention to c55 about taking on AF ;-) |
10:36 |
saschaheylik |
he doesn't have to approve everything i do you know |
10:36 |
VanessaE |
yeah I know |
10:37 |
VanessaE |
I just wanted to see his reaction :D |
10:37 |
saschaheylik |
why? |
10:37 |
VanessaE |
curiousity |
10:37 |
VanessaE |
he focuses so strongly on "useful" things that aesthetics tend to take a major back-burner |
10:38 |
VanessaE |
he showed basically no interest when calinou and I (separately) suggested it, so I'm curious what an obviously experienced person would get as a response. |
10:40 |
saschaheylik |
lol |
10:56 |
|
PilzAdam joined #minetest |
10:56 |
PilzAdam |
Hello everyone |
10:57 |
VanessaE |
hey PilzAdam |
10:57 |
saschaheylik |
salve PilzAdam |
10:57 |
PilzAdam |
salvete |
11:08 |
VanessaE |
zzz |
11:16 |
|
thexyz joined #minetest |
11:18 |
|
NekoGloop joined #minetest |
11:19 |
|
iqualfragile joined #minetest |
11:19 |
NekoGloop |
Oh, channel topic got changed? Did I miss something important? |
11:19 |
VanessaE |
hey neko |
11:19 |
PilzAdam |
Hi NekoGloop |
11:20 |
NekoGloop |
Meow~ :3 |
11:22 |
* NekoGloop |
pokes PilzAdam :3 |
11:22 |
* PilzAdam |
throws NekoGloop out of the window |
11:22 |
* NekoGloop |
wheeeeee~ splat |
11:23 |
* VanessaE |
looks down |
11:23 |
* PilzAdam |
eats the rest of NekoGloop |
11:23 |
VanessaE |
I thought all cats were supposed to land on their feet? |
11:23 |
* NekoGloop |
is just human enough, vanessae |
11:30 |
* NekoGloop |
is eaten by pilzadam D: |
11:30 |
* PilzAdam |
pukes |
11:31 |
* iqualfragile |
burns the puke with a fucking flamethrower |
11:33 |
* NekoGloop |
... I dont even wanna know... |
11:34 |
saschaheylik |
lol |
11:47 |
NekoGloop |
Meow~ :3 |
12:00 |
|
bas080 joined #minetest |
12:02 |
VanessaE |
hey Bas080 |
12:02 |
bas080 |
Hey VanessaE |
12:03 |
bas080 |
How have you been? |
12:03 |
NekoGloop |
Meow~! |
12:03 |
VanessaE |
pretty good |
12:04 |
VanessaE |
seen my latest stuff? :-) |
12:04 |
bas080 |
Not yet |
12:04 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=27794 |
12:05 |
NekoGloop |
Bas080: i've also made a new mod :D |
12:05 |
VanessaE |
also jeija and I have been busting ass on mesecons |
12:05 |
bas080 |
I see the big tools |
12:06 |
bas080 |
That's really cool vanessa! The pipes actually connect! |
12:06 |
VanessaE |
yup |
12:06 |
VanessaE |
and RealBadAngel is working on making them actually do stuff e.g. pump fluids around |
12:06 |
NekoGloop |
"big tools" lol |
12:08 |
bas080 |
:P |
12:09 |
iqualfragile |
it would be great to pump items around |
12:10 |
iqualfragile |
if you need help with realistic (not minecraftstyle) moving water |
12:10 |
bas080 |
connect chests on either side of the pipes :P |
12:10 |
iqualfragile |
im happy to help |
12:10 |
bas080 |
iqualfragile, for who you mean? |
12:11 |
iqualfragile |
i would be happy to help you implement a realistic water-movement |
12:11 |
bas080 |
In my modpack? |
12:14 |
VanessaE |
iqualfragile: seems like you and saschaheylik should work together on that |
12:14 |
VanessaE |
(since irrlicht has a decent water rendering capability) |
12:15 |
bas080 |
I think it would add allot to the simple gamepack. |
12:15 |
bas080 |
Hey PilzAdam, I see you made the farming mod. finally we have farming in minetest again. |
12:15 |
bas080 |
Good job! |
12:15 |
VanessaE |
bas080: also check out the latest mesecons |
12:15 |
saschaheylik |
irrlicht has water which is way better than a blue pixel texture |
12:15 |
VanessaE |
nodebox heaven :-) |
12:15 |
bas080 |
am testing |
12:15 |
bas080 |
ok vanessaE |
12:16 |
saschaheylik |
http://www.youtube.com/watch?v=DWfCRE-PeoM |
12:16 |
saschaheylik |
water and fire |
12:16 |
saschaheylik |
(fire on torches for example) |
12:16 |
iqualfragile |
saschaheylik: yeah, but you need to define a plane for those efects |
12:16 |
VanessaE |
I have flaming torches already. |
12:16 |
bas080 |
I love the new rendering of mesecon wire! |
12:16 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=2132 |
12:16 |
saschaheylik |
iqualfragile: guess what.. a cube has 6 planes |
12:16 |
VanessaE |
combine those with my 64px or larger texture pack and they're beautiful |
12:17 |
iqualfragile |
gues what: 6000 cubes have 6000 planes on 600 levels |
12:17 |
iqualfragile |
see whats the problem? |
12:18 |
saschaheylik |
yes, 6000 cubes have 36000 planes not 6000 |
12:18 |
VanessaE |
18000. half are hidden |
12:18 |
iqualfragile |
thats not what i meant |
12:19 |
iqualfragile |
you need to define one great plane of water for those reflections |
12:19 |
iqualfragile |
or multiple |
12:19 |
saschaheylik |
if you hide something, is it still there? |
12:19 |
VanessaE |
not in minetest |
12:19 |
iqualfragile |
but its hard to find one in the node-landcape |
12:19 |
VanessaE |
they're culled out |
12:19 |
saschaheylik |
iqualfragile: are you sure? |
12:19 |
iqualfragile |
yes i am |
12:19 |
iqualfragile |
because not all water is on the same level |
12:20 |
iqualfragile |
you will have to search for every lake at every level |
12:21 |
iqualfragile |
and thats the hard thing about it |
12:21 |
iqualfragile |
if you do find a solution for that i would instantly start porting it to another game |
12:22 |
NekoGloop |
... |
12:22 |
NekoGloop |
Make minetest better. |
12:23 |
NekoGloop |
Not 'another game' :P |
12:24 |
iqualfragile |
… why exactly shoulnt i use the knowledge gathered in any of those and use it for the other one |
12:25 |
iqualfragile |
i have implemented flowing liquids in the other game so im able to use that knowledge here and vice versa |
12:25 |
|
sdzen joined #minetest |
12:30 |
saschaheylik |
you take a mesh, and then apply the water effect |
12:30 |
saschaheylik |
who says that the mesh has to be a plane? |
12:30 |
saschaheylik |
if it had to be one, why the mesh input anyways |
12:30 |
saschaheylik |
all planes are the same |
12:33 |
iqualfragile |
it woud be awfull slow if you define every water-block as a single plane |
12:33 |
saschaheylik |
probably |
12:33 |
saschaheylik |
but we dont have to |
12:34 |
|
izua joined #minetest |
12:34 |
|
izua joined #minetest |
12:35 |
iqualfragile |
well then: how exacty do you want to find out wich blocks belong together? |
12:36 |
saschaheylik |
i dont know yet |
12:36 |
saschaheylik |
welll |
12:36 |
saschaheylik |
not exactly |
12:37 |
saschaheylik |
the only exact explanation would be the code itself |
12:37 |
iqualfragile |
feel free to share some |
12:47 |
|
theTroy joined #minetest |
13:00 |
|
MilanFIN joined #minetest |
13:01 |
|
sdzen left #minetest |
13:14 |
VanessaE |
bored, bored, bored, etc. |
13:15 |
NekoGloop |
Meow~ :3 |
13:27 |
VanessaE |
bbl. time to sleep (I hope) |
13:27 |
NekoGloop |
Gnight |
13:30 |
|
ecube joined #minetest |
13:33 |
thexyz |
http://minetest.net/forum/viewtopic.php?id=2819 |
13:33 |
thexyz |
may i ask him to stop whining? |
13:34 |
NekoGloop |
Yes |
13:34 |
NekoGloop |
You may also say it a little more harshly :D |
13:40 |
|
izua joined #minetest |
13:40 |
|
izua joined #minetest |
14:00 |
OldCoder |
<VanessaE> bored, bored, bored, etc. |
14:00 |
OldCoder |
Then this must be the bored board |
14:01 |
jin_xi |
PilzAdam: are you a wizard? |
14:01 |
PilzAdam |
jin_xi, sure |
14:01 |
jin_xi |
>_> |
14:02 |
NekoGloop |
Lol |
14:09 |
|
idoru joined #minetest |
14:09 |
|
Taoki_1|away joined #minetest |
14:09 |
|
milleja46 joined #minetest |
14:12 |
OldCoder |
milleja46, How are you today? |
14:35 |
|
Cristiano-CM joined #minetest |
14:38 |
|
thexyz joined #minetest |
14:40 |
|
ttk2 joined #minetest |
14:55 |
|
servvs joined #minetest |
14:57 |
milleja46 |
oh hey OldCoder good, just hanging in there barely with my computer since I am getting ready to replace it :P |
14:57 |
ecube_ |
don't break down before you get it |
15:01 |
milleja46 |
ecube_: I know :P I'm just trying to keep it running somewhat decently and cleaning up stuff before I try to transfer stuff over.... |
15:02 |
milleja46 |
I have a LOT of leftover files that are really unnesscary to keep and I'm just now getting around to doing that task.... |
15:02 |
|
Octupus joined #minetest |
15:02 |
PilzAdam |
can someone test this? http://minetest.net/forum/viewtopic.php?pid=38694#p38694 |
15:03 |
* milleja46 |
is glad the netsplit ended earlier when he was afk :D |
15:03 |
milleja46 |
(that was one long netsplit) |
15:03 |
Octupus |
MILLEJA |
15:04 |
milleja46 |
Octupus: ????? |
15:04 |
Octupus |
u dont remember me? |
15:04 |
Octupus |
ecube |
15:04 |
milleja46 |
sorta... |
15:04 |
|
afkael joined #minetest |
15:04 |
Octupus |
u wanted me to make a server |
15:04 |
jin_xi |
PilzAdam: wow looks and sounds cool |
15:05 |
milleja46 |
Octupus: don't really recall that |
15:06 |
Octupus |
when landmine was terrorising sealife cove |
15:08 |
milleja46 |
ah that sounds sorta familiar |
15:08 |
* milleja46 |
is glad landmine has technically been banned from the minetest forums :D |
15:08 |
milleja46 |
at least he was last time I checked |
15:09 |
Octupus |
yep |
15:10 |
milleja46 |
ehh I perfer irc to forums so I haven't checked in a long time |
15:19 |
|
darkrose joined #minetest |
15:25 |
RealBadAngel |
PilzAdam: cool stuff |
15:25 |
PilzAdam |
i dont like it |
15:25 |
PilzAdam |
its too laggy |
15:26 |
RealBadAngel |
but the rainrops form strange patterns in the sky |
15:26 |
RealBadAngel |
and it cannot be stopped |
15:27 |
PilzAdam |
it can be stopped |
15:27 |
PilzAdam |
the rain nodes dissapear when there is a block above them |
15:27 |
PilzAdam |
it only needs some time |
15:28 |
OldCoder |
milleja46, Run Linux (or a better Linux) |
15:38 |
|
TForsman joined #minetest |
15:51 |
|
sdzen joined #minetest |
15:52 |
Octupus |
SZDEN |
15:53 |
sdzen |
yes? |
15:58 |
Octupus |
i want 5o say something |
16:03 |
Octupus |
IM SORRY I GRIEFED YOUR SERVER B$ THE RESET AND RBA SRRY NTHAT IS WAS U |
16:08 |
|
ttk2 joined #minetest |
16:12 |
|
ttk21 joined #minetest |
16:12 |
Octupus |
SZDEN I GRIEFED YOUR SERVER B4 REST IM SRRY AND RBA SRRY THAT IT WAS U I GRIEFED |
16:14 |
|
ttk2 joined #minetest |
16:16 |
|
nb-ben joined #minetest |
16:16 |
|
ttk22 joined #minetest |
16:19 |
OldCoder |
That was nice of him |
16:19 |
|
NakedFury joined #minetest |
16:24 |
|
ttk2 joined #minetest |
16:25 |
|
ttk21 joined #minetest |
16:25 |
|
mrtux joined #minetest |
16:25 |
OldCoder |
mrtux, Hello |
16:25 |
mrtux |
hi |
16:27 |
|
mrtux joined #minetest |
16:27 |
mrtux |
i accidently disconnectec lol |
16:30 |
milleja46 |
would've been nice if octu wouldn't of yelled geez my ears hurt now |
16:30 |
milleja46 |
ha ha |
16:41 |
|
Calinou joined #minetest |
16:43 |
|
FreeFull joined #minetest |
16:43 |
mrtux |
hello |
16:54 |
Calinou |
your server has been griefed... you should use rollback and see |
16:54 |
mrtux |
Again? |
16:55 |
mrtux |
This isn't funny anymore |
16:56 |
mrtux |
doesn't look griefed to me |
17:03 |
SmugLeaf |
mrtux: I griefed it |
17:03 |
mrtux |
Why? |
17:04 |
mrtux |
You request for privs in the forums, so i doubt you did anything |
17:09 |
|
iqualfragile joined #minetest |
17:12 |
Calinou |
lol SmugLeaf |
17:12 |
Calinou |
LOL |
17:12 |
Calinou |
a linux user griefs. |
17:12 |
Calinou |
he's Weedy btw |
17:12 |
Calinou |
logged in as weedy |
17:12 |
mrtux |
ah |
17:12 |
Calinou |
and he uses arch :p |
17:12 |
Calinou |
flame him :p |
17:12 |
mrtux |
well nothing seemed to be griefed |
17:12 |
mrtux |
I like arch linux |
17:12 |
Calinou |
I'm currently on my laptop running mint :p |
17:12 |
Calinou |
debian's better though :/ |
17:13 |
mrtux |
debian is good too |
17:13 |
SmugLeaf |
13:12:42 < Calinou> and he uses arch :p |
17:13 |
SmugLeaf |
> arch |
17:13 |
SmugLeaf |
> me |
17:13 |
SmugLeaf |
> ever |
17:13 |
SmugLeaf |
ahahahahahahahahahahahahaha |
17:14 |
SmugLeaf |
also the server still doesn't really do a good job checking shit |
17:14 |
SmugLeaf |
I could probably mod a client to break worlds again |
17:18 |
Calinou |
"again" |
17:18 |
Calinou |
O_o |
17:19 |
Calinou |
WTF; guy makes minetest delta which had cool stuff. |
17:19 |
Calinou |
is a professional griefer. |
17:19 |
mrtux |
i just love how every griefer flocks to my server now |
17:19 |
iqualfragile |
ip? |
17:20 |
mrtux |
you are going to grief it i bet |
17:20 |
Calinou |
mrtux, feel free to check rollback, undo the changes and ban their ip |
17:20 |
Calinou |
(if you use 0.4.2-rc or git) |
17:20 |
iqualfragile |
im the worst griefer on my minetest and minecraft-address |
17:20 |
Calinou |
the rollback feature is not in 0.4.1 |
17:20 |
mrtux |
minetest.vortexlabs.tk:30001 |
17:20 |
Calinou |
iqualfragile, 192.168.1.5 |
17:20 |
Calinou |
this server |
17:20 |
Calinou |
quite popular but no admins around right now |
17:20 |
Calinou |
mrtux, you serious? |
17:20 |
iqualfragile |
… actualy there is an minetest server running on my local network |
17:20 |
mrtux |
My server is a whitelist |
17:21 |
iqualfragile |
at 192.168.1.5 |
17:22 |
|
sdzen joined #minetest |
17:23 |
Calinou |
O_o |
17:23 |
Calinou |
mrtux, he'll come with a fakename |
17:23 |
mrtux |
yeah |
17:23 |
mrtux |
he can't build without that interact priv |
17:23 |
Calinou |
136.129.35.78 |
17:23 |
Calinou |
^ his ip |
17:23 |
mrtux |
ok |
17:24 |
Calinou |
(reverse the numbers in the whois) |
17:24 |
mrtux |
ah |
17:24 |
Calinou |
I'll tell you whenever he changes his ip, too |
17:24 |
mrtux |
ok |
17:26 |
iqualfragile |
uhm… calinou, thats not my ip |
17:26 |
iqualfragile |
(just to be fair) |
17:27 |
Calinou |
it is |
17:27 |
Calinou |
quit lying and admit it |
17:27 |
Calinou |
freenode's IP scrambling sucks |
17:27 |
Calinou |
:p |
17:29 |
iqualfragile |
it still is not my ip |
17:32 |
Calinou |
[citation needed] |
17:32 |
* Calinou |
slaps a random freenode staff out there |
17:41 |
* mrtux |
is away: eating lunch |
17:42 |
OldCoder |
<random freenode staff> ouch |
17:43 |
Calinou |
<random freenode staff> lol i have space in my name hahahahahahahahaha |
17:43 |
Calinou |
<random freenode staff> please rename this channel to ########################################################minetest or gtfo thank yoi |
17:43 |
Calinou |
you* |
17:43 |
Calinou |
lol |
17:43 |
Calinou |
^ exactly |
17:57 |
OldCoder |
<random freenode staff> The spaces are metacharacters |
18:00 |
* mrtux |
is back (gone 00:19:29) |
18:12 |
|
jin_xi joined #minetest |
18:13 |
|
afkael joined #minetest |
18:30 |
|
izua joined #minetest |
18:30 |
|
izua joined #minetest |
18:34 |
iqualfragile |
are there vertical mesecons? |
19:04 |
|
ttk2 joined #minetest |
19:35 |
|
brandon joined #minetest |
19:35 |
brandon |
hello |
19:36 |
brandon |
recently i have been going through os problems crashing ect but i found solusOS and i need the deb to minetest can someone upload it to an http site |
19:43 |
thexyz |
brandon: build it from source |
19:44 |
|
mrtux joined #minetest |
19:45 |
|
brandon joined #minetest |
19:47 |
brandon |
thexyz |
19:48 |
brandon |
can u give me a http site to the source |
19:49 |
NakedFury |
http://minetest.net/ |
19:50 |
NakedFury |
https://github.com/celeron55/minetest |
19:50 |
brandon |
NakedFury, i use a tetehr app so i need a http site |
19:51 |
|
triplei joined #minetest |
19:57 |
brandon |
hello/ |
19:57 |
thexyz |
https://github.com/celeron55/minetest/zipball/master |
20:00 |
brandon |
NakedFury, i cannot go on https sitwa |
20:00 |
|
RealBadAngel joined #minetest |
20:01 |
sfan5 |
brandon: github does not have http |
20:01 |
brandon |
can someone dl it and then upload it |
20:04 |
brandon |
im thinking on just dling the deb from my phone then pluging iy in |
20:08 |
mrtux |
landmine is on my server.... |
20:08 |
mrtux |
Apparently he's the REAL landmine |
20:09 |
NakedFury |
well be prepare to be griefed |
20:10 |
|
HaltingState joined #minetest |
20:11 |
mrtux |
I'm node protecting errything |
20:11 |
mrtux |
He doesn't have interact yet |
20:12 |
MiJyn |
:P |
20:13 |
MiJyn |
yo brandon |
20:13 |
brandon |
hi mujyn |
20:13 |
thexyz |
why can't you just /ban him? |
20:13 |
mrtux |
I want to see what happens |
20:14 |
mrtux |
He doesn't have interact |
20:14 |
mrtux |
he wants me to load worldedit schematics |
20:14 |
mrtux |
hmmm |
20:14 |
mrtux |
how about no |
20:14 |
bulletrulz |
does someone mind uploading the source to a http site for me |
20:14 |
mrtux |
he said my server sucked lol |
20:15 |
bulletrulz |
mrtux, rape him jk xD lol |
20:15 |
mrtux |
NO |
20:15 |
mrtux |
JUST NO |
20:15 |
bulletrulz |
lol |
20:19 |
|
bulletrulz joined #minetest |
20:19 |
mrtux |
I am node protecting lots of stuff now lol |
20:20 |
bulletrulz |
can someone please upload the source for me |
20:25 |
|
izua_ joined #minetest |
20:25 |
|
izua_ joined #minetest |
20:28 |
|
izua joined #minetest |
20:28 |
|
izua joined #minetest |
20:36 |
|
khor joined #minetest |
20:37 |
|
ttk2 joined #minetest |
20:39 |
|
bulletrulz joined #minetest |
20:43 |
|
RealBadAngel joined #minetest |
20:45 |
|
TheLastProject joined #minetest |
20:46 |
|
bulletrulz joined #minetest |
21:12 |
|
[JJ]Albert joined #minetest |
21:14 |
|
iqualfragile joined #minetest |
21:15 |
|
CIA-59 joined #minetest |
21:18 |
|
iqualfragile joined #minetest |
21:54 |
|
nb-ben joined #minetest |
22:02 |
|
theTroy joined #minetest |
22:16 |
|
brandon joined #minetest |
22:20 |
|
brandon joined #minetest |
22:23 |
|
brandon left #minetest |
22:31 |
|
MadChicken13 joined #minetest |
22:31 |
MadChicken13 |
Hello |
22:31 |
MadChicken13 |
RealBadAngel?? |
22:33 |
sdzen |
hello |
22:33 |
sdzen |
im not realbadangel but hello |
22:34 |
MadChicken13 |
Hello can you code? |
22:35 |
MadChicken13 |
???? hello |
22:36 |
MadChicken13 |
sdzan |
22:36 |
MadChicken13 |
sdzen* |
22:40 |
mrtux |
i can code |
22:49 |
RealBadAngel |
all here can code |
22:49 |
RealBadAngel |
can you? |
22:57 |
iqualfragile |
realbadangel: can you split your technik mod in two parts? |
22:57 |
iqualfragile |
one for the chests and one for the power |
22:57 |
MiJyn |
MadChicken13, what are you trying to make? |
22:58 |
OldCoder |
RealBadAngel We didn't talk after you fell asleep the other day. I'll produce a script or API for you that will combine MODs to produce single MP3s or OGGs if you like. |
22:59 |
OldCoder |
RealBadAngel, collect some examples when you have time. |
22:59 |
MadChicken13 |
Back and yes i can code i just messed up check out my mod |
22:59 |
MiJyn |
uh |
22:59 |
MiJyn |
okay...? |
22:59 |
MadChicken13 |
it lets you add music and you type /play_song into minetest and it plays it!!! |
23:00 |
MadChicken13 |
its Amazing |
23:00 |
MadChicken13 |
Making a Post for it |
23:00 |
MadChicken13 |
Cyah |
23:00 |
MiJyn |
okay? |
23:00 |
MiJyn |
I think this guy has problems lol |
23:01 |
OldCoder |
That is UbuntuNerd. He seemed patient and helpful previously. |
23:01 |
MiJyn |
lol |
23:01 |
* OldCoder |
shrugs |
23:01 |
OldCoder |
He's using the same nick as the other developer did |
23:02 |
MiJyn |
oh |
23:02 |
OldCoder |
I just grepped the logs; they seem to be the same person |
23:06 |
|
ray8888 joined #minetest |
23:06 |
ray8888 |
ello |
23:07 |
OldCoder |
ray8888, ello back |
23:07 |
ray8888 |
so keegan saying im grefving |
23:07 |
ray8888 |
? |
23:08 |
OldCoder |
ray8888, PM O.K. ? |
23:12 |
RealBadAngel |
@iqualfragile: i dont think so, chests are not finished yet, theres much more to come with chests |
23:13 |
iqualfragile |
so you are going to create a minecraft-tecnik-like pipe-system? |
23:15 |
RealBadAngel |
yes |
23:17 |
iqualfragile |
wonderfull |
23:20 |
RealBadAngel |
first i want all basic machines done |
23:20 |
RealBadAngel |
some tools |
23:20 |
RealBadAngel |
then i will make transport tubes |
23:21 |
RealBadAngel |
and the chests will be integral part of automatic sorting systems |
23:21 |
RealBadAngel |
thats for is possibility to mark them with colors |
23:22 |
RealBadAngel |
this way you will tell the sorting machine where it should send stuff |
23:22 |
|
MiJyn joined #minetest |
23:27 |
iqualfragile |
couldn't you use t-tubes |
23:27 |
iqualfragile |
wich filter out one block each? |
23:28 |
RealBadAngel |
you havent got the point |
23:29 |
RealBadAngel |
when you will connect sorting machine with chests |
23:29 |
RealBadAngel |
using tubes |
23:29 |
RealBadAngel |
you will be able to set filters using colors |
23:30 |
RealBadAngel |
so one sorting machine will be able to send stuff to 16 possible destinations (colored chests) |
23:31 |
RealBadAngel |
when item will not fit any filter rules, it will be passed to another sorter |
23:31 |
RealBadAngel |
with 16 new rules |
23:33 |
iqualfragile |
but you dont rly need a central sorting-machine |
23:33 |
RealBadAngel |
my way will need |
23:33 |
RealBadAngel |
i wont do magic sorters like logistic pipes |
23:33 |
iqualfragile |
you can just let the items flow throught the pipes and have soem t-pieces wich sort out "their" item |
23:35 |
RealBadAngel |
you will have to build it, define filters |
23:35 |
RealBadAngel |
make it work |
23:35 |
RealBadAngel |
no plug n play ;) |
23:35 |
iqualfragile |
… why? |
23:36 |
iqualfragile |
it would be more flexible |
23:36 |
RealBadAngel |
dont think so |
23:36 |
RealBadAngel |
my way will be way more powerfull |
23:36 |
RealBadAngel |
but harder to build of course |
23:41 |
iqualfragile |
where would it be more powerfull? |
23:43 |
RealBadAngel |
you will see when done |
23:44 |
|
thefinn93 left #minetest |
23:46 |
|
theTroy joined #minetest |
23:59 |
* VanessaE |
waders in |
23:59 |
VanessaE |
wanders too. |
23:59 |
VanessaE |
hi all |