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IRC log for #minetest, 2012-08-19

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All times shown according to UTC.

Time Nick Message
00:00 OldCoder To lighten the mood here is a song about me:
00:00 OldCoder http://tindeck.com/listen/tsjc
00:01 OldCoder I received it as a gift after I dismantled two startup ideas the other day
00:01 VanessaE andhere is my latest mod release:
00:01 VanessaE http://minetest.net/forum/viewtopic.php?pid=27794
00:01 VanessaE just to get the channel back to some semblance of topic :-)
00:01 Keegan VanessaE I am sorry for what i did from the past
00:02 VanessaE apology accepted, on the condition that you sincerely promise not to act out in this manner in the future.
00:02 Keegan ok
00:06 mrtux keegan just don't grief my server again and I'll leave you alonme
00:06 mrtux *alone
00:06 mrtux and if you do I'll be talking to you
00:06 Keegan ok
00:06 NakedFury I have been thinking on adding new wires to mesecons. would a copy/paste of the wires code work fine?
00:07 VanessaE probably not - mesecons is pretty cross-wired, if you'll excuse the expression
00:07 VanessaE wires.lua will get you the wire definitions, but the autorouting code is somewhere else
00:08 NakedFury so I would have to add stuff to the other luas about the new wire?
00:08 VanessaE plus you'll have to establish rules for how the new wires work and under what conditions they should route
00:08 VanessaE yes, \basically
00:08 VanessaE jeija will have to explain that - I only barely understand the Mesecons API :-)
00:09 NakedFury ok. just wanted a new wire to play with to stop wires from crossing and me needing to leave a space between them
00:10 VanessaE that's what the new insulated wire is for.
00:10 VanessaE it can be run in long lengths right next to more insulated wire or regular uninsulated wire and none of them will connec ttogether.
00:10 NakedFury http://oi54.tinypic.com/30igokg.jpg
00:11 VanessaE insulated wires can be placed on adjacent nodes next to either kind
00:11 Keegan holy crap thats cool
00:11 VanessaE what is it?
00:12 NakedFury the picture? no idea just took it from redpower mod
00:12 NakedFury http://www.minecraftforum.net/topic/365357-125-eloraams-mods-redpower-2-prerelease-5b2/
00:12 VanessaE right, I recognized it as redpower
00:14 NakedFury red power has individual gate items instead of just one that you sort of program
00:15 NakedFury thats a win for mesecon
00:15 VanessaE insulated mesecons is inspired by redpower btw :-)
00:16 NakedFury Redpower insulated wires: Blac, Red, Green, Brown, Blue, Purple, Cyan, Light Gray, Gray, Pink, Lime, Yellow, Light Blue, Magenta, Orange, White
00:16 VanessaE mesecons only provides one color of wire for now, but I don't see any reason why it can't support multiple wire colors.
00:17 NakedFury it would allow for multiple wires to run right next to each other
00:17 NakedFury saves space
00:17 VanessaE it can do that now.
00:17 NakedFury yep
00:18 NakedFury he could make a bundled wire: it accepts transmission from all type of wires for when you can only pass one wire through some place and to save space too
00:18 VanessaE bundled wire, you mean a wire bus
00:19 NakedFury bundled cable from redpower but didnt want to name it the same
00:19 NakedFury http://nemesis.evalq.net/RedPower2/recipes.html
00:19 NakedFury very good for seeing all that has
00:21 ecube joined #minetest
00:22 VanessaE I think in the case of all of these machines, like the block breaker, filter, etc, those belong in RealBadAngel's technic mod.
00:23 VanessaE they seem like they'd realistically need more than just a 0.001mA logic pulse :-)
00:24 iqualfragile i think you are right
00:24 VanessaE bunch of tools that aren't really needed
00:24 VanessaE we have enough damn tools :-)
00:24 iqualfragile it would be great to have all that autcrafting and pipes
00:24 NakedFury I know but I posted it more for the mesecon part
00:24 NakedFury for the gates and wire related stuff so you could see
00:25 VanessaE "Stone anode" and "stone cathode"... so Temperest's mesecons plug and socket :-)
00:25 NakedFury you need to check the real technic to see all it adds
00:25 NakedFury its insane
00:25 VanessaE all of these discrete gates is useless now with the mesecons microcontroller (uC).
00:25 VanessaE but you said that already
00:26 NakedFury apparently the only guy left in the world has all the knowledge the human race ever had and he produces all that stuff. thats how I see our character in minetest and minecraft
00:26 VanessaE heh
00:26 NakedFury yes 1 gate to rule them all, 1 gate to bind them
00:27 VanessaE ..and in the darkness, bind them
00:27 VanessaE :-)
00:27 NakedFury it actually makes more sense to have 1 do it all
00:27 VanessaE "buffer gate"... heh like mesecons even needs stupid shit like repeaters and buffers :-)
00:28 NakedFury what would a repeater do?
00:28 VanessaE in redstone, it boosts an output signal back to full
00:28 VanessaE in mesecons, it would have no use
00:29 VanessaE but since a repeater also delays a signal in restone, we have mesecons delayers to do that if needed
00:30 NakedFury repeaters were added to minecraft so a signal could travel another 15(lame) blocks without having to make a one/two NOT gates
00:30 VanessaE right
00:30 VanessaE don't need that in mesecons
00:30 mrtux >mfw i can't get gates to work in mesecons when i can get redstone in [censored]
00:30 NakedFury some of the reasons why minecraft redstone stuff looks huge is because of that crap 15 block limit
00:31 VanessaE gates in mesecons are dead easy now with the microcontroller
00:31 mrtux i hate the limit
00:31 mrtux i can't get a simple gate to work
00:31 mrtux it looks like this:
00:31 NakedFury vanessa can we pass a signal through a block?
00:31 mrtux switch  cobblestone with torch on top    cobblestone   mesecon wire   meselamp
00:31 mrtux *mesecon torch
00:31 VanessaE that's why it don't work
00:32 VanessaE mesecon torches have to be placed on the side of the cobble opposite the switch
00:32 VanessaE [switch][cobble][torch --->][wire]
00:32 mrtux oh
00:32 VanessaE a microcontroller is better for that though
00:32 VanessaE uses less space.
00:32 VanessaE just program it as a NOT gate.
00:32 mrtux ah i see
00:36 NakedFury can signal pass through some blocks?
00:37 VanessaE NakedFury: no, except for the wall lever and wall button, those transmit through the block they're attached to
00:37 VanessaE I mentioned your idea to jeija.  no-go.
00:37 VanessaE it would require far too many new nodes
00:37 NakedFury which?
00:37 NakedFury the exagerated amount of wires?
00:38 VanessaE the one where wires pass through glass/stone/etc
00:38 NakedFury ohh
00:44 NakedFury my lights wont turn off now dammit
00:44 VanessaE oops :-)
00:44 VanessaE well fix 'em :-)(
00:45 NakedFury they are acting if a blinki was powering them
00:46 VanessaE anyway re: mesecons passing through blocks:  mesecon wires require something like 170 nodes (half of them are "on", half "off"), so for each type of block you want to pass through, that's another 170 nodes to add.
00:47 VanessaE plus new textures of course
00:52 NakedFury a powerplant is always on, a blinky plant goes on and off constatly, a mese torch does what?
00:53 VanessaE a mese torch is an inverter
00:53 VanessaE turns on when the input is 0, off when 1
00:53 NakedFury ok
00:53 VanessaE the input is whatever block is 2 away in the direction parallel to the torch
00:53 VanessaE e'g if placed on a block side, the opposite side of that block is the torch's input
00:57 NekoGloop joined #minetest
00:57 VanessaE wb neko
00:57 NekoGloop alright I'm back :3
00:57 NekoGloop :D
00:57 NekoGloop wb neko :D
00:58 NekoGloop anyway: VanessaE, did I miss anything to note?
01:00 VanessaE yup, two new releases of minetest, pipeworks got the ability to pump lava, water, oil, gas, and about 50 other fluids, mesecons got a 6502 emulator block, three wars were started in the middle east, and ...
01:00 VanessaE ;-)
01:00 NekoGloop OMG
01:00 VanessaE really though, nothing new :-)
01:00 NekoGloop :D
01:00 * NekoGloop almost believed you for a minute there
01:04 FreeFull VanessaE: Don't forget the mesecons LCD block
01:04 VanessaE oh right!
01:04 VanessaE :-)
01:04 NekoGloop hey that's actually a good Idea
01:05 NekoGloop "50 other fluids" when did these get introduced?
01:05 VanessaE an hour ago ;-)
01:06 VanessaE just kidding of course
01:06 NekoGloop there needs to be a morefliuds mod
01:06 * VanessaE pokes NakedFury
01:06 FreeFull Jelly mod
01:06 VanessaE NOW it's your turn
01:06 * NekoGloop pokes VanessaE
01:06 VanessaE there's a pump, valve, and pipes that go anywhere you want.
01:06 VanessaE now you make 'em do something useful :-)
01:06 NekoGloop pipeworks connect properly?
01:07 VanessaE yes
01:07 NekoGloop (did I actually miss something?)
01:07 VanessaE didn't you download it yet? :D
01:07 VanessaE I released that update earlier today.
01:07 VanessaE (seriously)
01:07 NekoGloop lol ok
01:07 VanessaE http://minetest.net/forum/viewtopic.php?id=2155
01:09 NekoGloop so who ragequitted in the last hour or so that I was gone?
01:09 VanessaE not sure.  I forgot :-)
01:10 NakedFury pipeworks adds them ALL to creative inventory
01:10 VanessaE oops
01:10 NekoGloop omg
01:10 VanessaE how do I fix that?
01:10 NakedFury dont know, check mese wires?
01:10 NakedFury they only add 1
01:11 NekoGloop groups={not_in_creative_inventory=1}
01:11 VanessaE got it
01:11 VanessaE fixing.
01:11 NakedFury you can also step on them and keep on walking except the big ring that connects them
01:12 NakedFury they also say: Pipe segment (empty, 000000)
01:14 * NekoGloop pokes VanessaE
01:14 VanessaE stand by
01:14 VanessaE working on it
01:15 NekoGloop :D
01:15 NakedFury another thing: no pipes connect to pumps if those pipes are connected to more pipes
01:15 VanessaE Iknow.
01:15 VanessaE pumps/valves don't participate in the autoplace algorithm yet.
01:16 NakedFury ohh ok
01:20 NekoGloop I'm bored I'm bored I'm bored I'M BORED!!!! D:
01:21 ecube_ joined #minetest
01:21 NekoGloop has anyone tryed my toolsizes mod?
01:21 ecube_ link me to it
01:21 NekoGloop http://minetest.net/forum/viewtopic.php?id=2811
01:21 NekoGloop requires workbench & default
01:21 ecube_ that was quick :o
01:21 NekoGloop I already had it
01:22 NekoGloop in my clipboard :P
01:22 NekoGloop and my enter key hates me :P
01:22 ecube_ Omg the crafting recipes are almost pieces of art <3
01:22 NekoGloop My horrible ASCII?
01:22 NekoGloop lol
01:23 ecube_ what's the difference?
01:23 NekoGloop they're faster and break slower
01:23 Keegan left #minetest
01:23 ecube_ do they swing slower? Because they're bigger :>
01:23 NekoGloop yes they swing slightly slower
01:24 NekoGloop also works with moreores/gloopores
01:24 NekoGloop (they're in depends.txt but you can remove them if you want :P I must have accidentaly put them in there.)
01:25 VanessaE NekoGloop, NakedFury: fixed the creative inventory thing.
01:25 NekoGloop Yay~
01:25 * NekoGloop doesnt really care though :P
01:25 NekoGloop VanessaE: did you actually download the mod this time?
01:25 VanessaE no :-)
01:25 NekoGloop instead of just moving the topic :3
01:26 NekoGloop Will you please do so? :3
01:26 VanessaE no. :-)
01:26 NekoGloop D:
01:26 NekoGloop pwetty pwease?
01:26 VanessaE I don't have time to play with it :-/
01:27 NekoGloop D:
01:27 NekoGloop hint: dont set deadlines for yourself. you'll never meet them
01:29 NekoGloop Those are the words of the gods.
01:29 NekoGloop Now the gods go semi-sfk
01:29 NekoGloop afk*
01:29 VanessaE NakedFury: re: walkability, the flanges probably block you because they're tall enough
01:29 VanessaE NakedFury: go re-download :-)
01:30 * NekoGloop wants to be petted :3
01:33 * ecube pets nekogloop
01:33 * NekoGloop purrs :3
01:34 VanessaE I could use a little help with the auto-place algorithm regarding those valves and pumps.  Any takers? :-)
01:35 ecube_ valves and pumps?
01:35 NekoGloop combine mesecons and technic codes ;)
01:35 VanessaE *nod*
01:35 VanessaE ecube_: http://minetest.net/forum/viewtopic.php?pid=38426
01:36 NekoGloop use the form that mesecons uses for that, and adapt it to your code, vanessae.
01:36 VanessaE NekoGloop: my autoroute algorithm is similar to the ones used by mesecons and technic in fact.
01:36 ecube_ auto place algorithm?
01:36 VanessaE ecube_: where you place a pipe, pump, or valve and it rotate and connects with its neighbors.
01:37 VanessaE ecube_: works beautifully for pipes, but I haven't done anything with the pump/valve yet.
01:37 VanessaE s/rotate/rotates/
01:37 NekoGloop VanessaE: then use the way that mesecons detects effectors etc. to detect the pumps/valves
01:37 Keegann joined #minetest
01:39 NekoGloop VanessaE: sound good?
01:39 VanessaE I may do that, or at least something similar
01:40 NekoGloop :D
01:43 VanessaE too lazy right now to deal with it :-)
01:46 NekoGloop lol
01:54 NekoGloop so, what's up, VanessaE ?
01:55 VanessaE not much, just futzing around with pipeworks a bit more
01:55 NekoGloop can you actually -review- some of my mods then?
01:57 NekoGloop eh...? yes or no?
01:58 NekoGloop VanessaE: do you have an answer? :P
01:58 VanessaE I'm busy right now
01:58 NekoGloop ...
01:58 NekoGloop you really didnt make it sound like it :D
02:03 NekoGloop anyone wanna try my mod? :P
02:04 VanessaE give people time, jeez :-)
02:05 VanessaE it's only been out for a day or two :-)
02:05 NekoGloop http://minetest.net/forum/viewtopic.php?id=2811 :D
02:05 NekoGloop ToolSizes, adds medium and large tools.
02:12 VanessaE there, another update to the pipes, "cut" ends now display pipe end texture, and those are improved from earlier.
02:12 NekoGloop ecube / ecube_: did you try my mod?
02:19 triplei joined #minetest
02:25 standoo joined #minetest
02:25 standoo hello
02:25 NakedFury hello
02:25 standoo i'm new here
02:26 khonkhortisan hello
02:26 NakedFury welcome
02:26 VanessaE welcome
02:26 standoo but i don't play minecraft
02:26 khonkhortisan welcome to irc / this channel / this game
02:26 OldCoder standoo, VanessaE is one of the leaders
02:26 OldCoder standoo, you can address questions to her
02:26 VanessaE I am? :-)
02:26 OldCoder VanessaE, By example of course
02:26 khonkhortisan apparently. I didn't even know that.
02:26 OldCoder Spiritual leaders then
02:27 NakedFury you dont need minecraft experience
02:27 standoo VanessaE: why does one choose to play minecraft?
02:27 VanessaE you mean versus minetest?
02:27 OldCoder standoo, This is the Minetest channel
02:27 OldCoder VanessaE, standoo is a startuper
02:28 VanessaE ah
02:28 OldCoder He is working on software frameworks and is new to MMORPGs I think and games like Minetest
02:29 VanessaE ah
02:29 NakedFury Well Minetest offers a completely open gaming experience. Open meaning that you play the way you want to play. It is also very mod friendly, if you know Lua.
02:29 VanessaE well to answer your question, it comes down to what you want out of a game.  Minetest and its ..competitors.. cater to the idea that gathering resources and building things is fun in itself
02:30 khonkhortisan much better. When I use current irrlicht source to compile minetest, text is white on near-white and it segfaults when I press enter during shout instead of clicking the proceed button. Use released irrlicht and it works perfectly.
02:30 khonkhortisan it's supertuxkart's fault for my using irrlicht source
02:32 khonkhortisan mesecons should be swimmable :)
02:32 NakedFury what?
02:33 khonkhortisan when you have a large circuit you can't reach the top/center of it. If it was walkable you couldn't reach the bottom of it. If you could swim through a circuit you could change any part of it after it was built.
02:38 NakedFury why can't people take screenshots of their mods to go with the post?
02:49 sdzen joined #minetest
02:51 khonkhortisan sbi(C, A) sbi(B, D)
02:51 khonkhortisan disconnected wires
02:56 khonkhortisan the microcontroller programming gui allows the pasting of newlines
02:57 mrtux hi sdzen
03:00 [JJ]Albert_ joined #minetest
03:01 Keegann joined #minetest
03:01 Keegann hello
03:02 mrtux wb
03:06 khonkhortisan I have two microcontrollers both with the programming "sbi(C, A) sbi(B, D|A)". They are both receiving power on wire D. One outputs on B, the other outputs on both B and C. I don't think I should be getting a different result.
03:07 NakedFury a bug?
03:07 khonkhortisan I think so.
03:08 NakedFury maybe when you have many  mesecons stuff bugs out?
03:09 NakedFury gonna try that cpde
03:09 NakedFury code
03:10 NakedFury how does that work?
03:11 khonkhortisan I have a grid of "sbi(C, A) sbi(B, D|A)" and "sbi(C, A) sbi(B, D)" where the input of the circuit board is the buttons and the output is the letter screen
03:11 khonkhortisan A is the keyboard side, B is the output of a pixel on the screen, C goes to the next pixel test, D is passthrough from one button's pixels through the circuits of the other buttons
03:12 khonkhortisan If I could figure out how to send my world you could try it
03:16 Keegann hello
03:17 NakedFury hello
03:17 Keegann how r u
03:17 NakedFury ok I understand how that code works now
03:17 NakedFury fine
03:20 Octupus joined #minetest
03:20 Octupus szden u there
03:21 mrtux welcome octupuslegs
03:21 Keegann hey octu
03:21 khonkhortisan NakedFury: http://temp-share.com/show/KdPfsi1Ah
03:21 NakedFury downloading
03:22 Octupus hhey
03:22 NakedFury hey
03:22 Octupus szden are u there?
03:23 NakedFury khon: got a leafdecay.lua:50 error
03:23 NakedFury gonna retry
03:23 khonkhortisan huh.
03:24 NakedFury ok error keeps appearing after a minute or two
03:25 NakedFury anyway I pressed the buttons and light changes but cant make out a shape
03:25 khonkhortisan As a very quick sketch, this is what the two buttons should cause the display to look like http://www.flickr.com/photos/79516830@N05/7812402942/in/photostream/lightbox/
03:25 NakedFury ok. 1- the sort of M looking one happens
03:26 NakedFury let me check the second
03:26 khonkhortisan the n looking one has part of the m in it
03:27 NakedFury cant play with that error but never got the N
03:27 khonkhortisan if you look at the microcontrollers, the fourth one from the m switch isn't behaving like the third one is
03:27 Octupus SZDEN
03:28 NakedFury also maybe it glitched but turning both off left some mesecon working
03:30 khonkhortisan I could fix it by splitting the wires every switch so the signal only has to pass through one row of chips
03:30 Keegann whatca guys doing
03:30 khonkhortisan making a circuit board
03:30 Keegann cool
03:34 T_A_N_K joined #minetest
03:35 khonkhortisan T_A_N_K: you don't happen to know T4nk do you?
03:35 T_A_N_K nope
03:40 T_A_N_K irssi is amazing
03:49 Keegann what do youguys do most of the day?
03:50 khonkhortisan switch between bzflag, minetest, and xonotic
03:50 Keegann ok
03:51 Octupus keegan
03:51 Keegann yes
03:51 Octupus im making vip rooms in the hotel
03:51 Keegann ok
03:51 Octupus whats a flooring that ook expensive
03:52 standoo can minetest solve real world problems?
03:52 Keegann gold
03:52 Keegann not really
03:52 Keegann look at me standoo
03:52 Octupus gold :)
03:52 * standoo looking at Keegann\
03:53 * standoo expecting some kind of profound answer
03:53 Keegann no ask everyone about me
03:53 Keegann then youll find out
03:53 _2cool_ joined #minetest
03:53 standoo everyone, who is Keegann?
03:55 Octupus a great friend :)
03:57 Octupus keegan is there a red blocks
03:57 Octupus like wool
03:57 Keegann yes
03:58 standoo a great friend like wool
03:58 Keegann standoo ask mrtux or VannessaE or sdzen
03:59 standoo mrtux, who is Keegann?
03:59 standoo VanessaE: who is Keegann?
03:59 standoo hmm, sdzen is not online
03:59 khonkhortisan keegan or someone pretending to be keegan swore up a storm on gameboom
04:00 Octupus KEEGAN IS A GREAT FRIEND and yes il lay off of caps
04:00 Keegann oh yea sk Bad_command he will probally ban youif you talk about me to him
04:01 Keegann ask*
04:02 khonkhortisan it's easier to make a row of insulated wires turn a corner than it is to make them all go down a level
04:05 Octupus im making the stairs now :)
04:06 Keegann cool
04:07 Octupus shud i make a lvivng area?
04:08 Octupus like the ruless of the place?
04:08 Keegann sure
04:08 Bad_Command joined #minetest
04:09 Keegann standoo ask Bad_Command
04:09 Bad_Command eh
04:10 * standoo remember's Keegan's previous warning
04:10 Keegann yea
04:10 Keegann he hates my guts
04:12 Octupus lol
04:13 Keegann well he does
04:13 Octupus keegan can u come on server and see my creaatiob
04:13 Keegann no i cant sorry
04:13 * VanessaE wanders back in
04:13 Keegann even ask him
04:15 Keegann if you do ask him about me he'll probally ban you
04:16 VanessaE server owners generally only ban someone if they perceive of a problem with that person.  standoo is not likely to be banned merely for mentioning your name.
04:17 Keegann one of my friends almost got ban by him
04:17 Keegann by mentioning my name
04:17 * standoo refrains from commenting
04:19 Octupus vanessa i like u
04:20 Keegann haha
04:20 Octupus u use big big words that i dont understand
04:22 Keegann So
04:22 Keegann VanessaE how do i gtunban faster?
04:23 cy1 Octupus: you have a server too? whereisit
04:23 khonkhortisan does anyone else have their sneak key get stuck on?
04:23 Keegann no he doesnt have a server cy1
04:23 cy1 ssh that's a feature
04:23 VanessaE Keegann: you will have to wait for it to expire; generally being on your best behavior may help shorten it though.
04:23 cy1 Keegann: aw, ok
04:24 Keegann aw man
04:24 cy1 Keegann: I can't help but notice that keegan.servegame.com doesn't resolve either...
04:25 Keegann yes
04:25 Keegann pm for the private server name
04:25 cy1 eh...
04:25 Octupus cy1 i dont got a server]
04:25 cy1 I still don't see why you don't just keep backups and selectively grant interact.
04:25 Keegann i do
04:26 Keegann tried of griefters
04:26 NakedFury servererror: luaerror: error: not enough memory
04:27 Keegann i might go to bed
04:28 Keegann but im not sure yet
04:30 Keegann good night yall
04:30 VanessaE good night, Keegann.
04:30 Octupus night keeg
04:30 Keegann hopefully a better day tommorrow
04:30 Octupus im going to bed now also
04:30 Octupus night guys
04:30 Keegann night
04:31 Octupus left #minetest
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04:41 Jeija joined #minetest
04:45 FreeFull Oh wow
04:45 FreeFull You can /give air
04:45 FreeFull It doesn't do anything when placed though
04:57 vicscandl yawn
05:04 FreeFull Hey, you can still give yourself rats
05:04 FreeFull Placing them makes them disappear though
05:13 cornernote joined #minetest
05:18 ecube_ lol
05:18 vicscandl const int*const Method3(const int*const&)const;
05:19 * vicscandl pulls out a bit more hair...
05:20 [JJ]Albert joined #minetest
05:59 MiJyn joined #minetest
06:07 khonkhortisan I picked up air making a mod somehow
06:09 VanessaE you hacker, you
06:09 VanessaE :-)
06:09 khonkhortisan only problem is I don't know how to do it again without /giveme
06:10 SpeedProg joined #minetest
06:11 VanessaE new pipeworks update.  get it!
06:11 VanessaE http://minetest.net/forum/viewtopic.php?id=2155
06:11 sfan5 VanessaE: yay
06:12 VanessaE sfan5: oil mod just *begs* for these now :-)
06:12 sfan5 i know
06:12 Topic for #minetest is now Please be patient when asking questions; someone may not be around. | Main website: http://minetest.net | Development channel: #minetest-delta | Please don't feed the trolls!
06:13 * vicscandl laughs.
06:14 sfan5 it was "... | Please ignore the trolls, dankeschön!" before
06:14 vicscandl i'm cool with a bit of deutche. :0
06:14 vicscandl but i do understand as well. :)
06:16 VanessaE RealBadAngel: *poke*
06:16 RealBadAngel hi, just checked the update
06:17 RealBadAngel looks really cool
06:17 RealBadAngel woke up a few hours ago to do that autoconnectin but found it already done ;)
06:18 VanessaE think you can patch the code to make them able to move water/etc.? :-)
06:19 RealBadAngel i can apply checkin the line code to the pump
06:19 RealBadAngel so pump can know how many and which ones exactly are connected to it
06:20 RealBadAngel so you can then just check just the ends of the pipeline
06:20 VanessaE I figure fluid should move through the pump from -X or -Z to +X or +Z
06:20 RealBadAngel hmmm
06:21 RealBadAngel pump is pumping, such rules are not neede imho
06:21 VanessaE (valves should behave as any pipe, but being able to cut off the flow at the leeward end)
06:22 RealBadAngel i think to make it easier, pipeline shall end with crate or somethin
06:22 VanessaE a tank maybe
06:22 RealBadAngel on the opposite side
06:22 RealBadAngel im talkin the end from where you will be takin water/lava/oil
06:22 VanessaE ah
06:23 RealBadAngel so this way it will easy as piece of cake
06:23 RealBadAngel you just check input side if crate is connected to the pump
06:23 VanessaE so [body of water]--[pipe]--[pump]--[pipe]--[tank/crate/etc]
06:23 RealBadAngel if output is connected to a tank
06:23 RealBadAngel then it makes it complete
06:24 RealBadAngel then check if around crate is valid fluid
06:24 VanessaE oh I get it
06:24 VanessaE crate you mean grate
06:24 VanessaE like a filter intake
06:24 RealBadAngel hehe yeah
06:24 RealBadAngel sorry for my english ;)
06:24 VanessaE that makes sense now
06:25 VanessaE shall they have some kind of flow rate or pressure or so?
06:25 VanessaE if you pump water into a T-junction, should the two outputs each get half the input?
06:25 RealBadAngel can be done of course
06:26 RealBadAngel but on the other hand
06:26 RealBadAngel how u goin to split water node? :)
06:26 VanessaE heh
06:27 VanessaE well I figured it would be more like you just don't create a water node at an outflow point until enough water has flowed for some amount of time
06:27 RealBadAngel i can tell you how it worked in minecraft
06:28 VanessaE \since there would need to be some kind of established pump/flow rate, lest you flood a 50x50x50 area by pumping for just a few seconds :D
06:28 RealBadAngel node is taken from input, put to output
06:28 VanessaE ah
06:28 RealBadAngel but a bit tricky way
06:29 RealBadAngel when you just take a few nodes around the input, you wont have there any fluid in no time
06:29 VanessaE right
06:29 VanessaE you gotta take nodes one or two at a time, give the engine time to replace them
06:29 RealBadAngel so take randomly picked water/lava from given radius
06:30 VanessaE I think this should also be able to draw in "flowing" fluids also
06:30 RealBadAngel should
06:30 RealBadAngel and convert them to sources
06:30 VanessaE yeah
06:31 VanessaE how would one arrange for this pumping process to exhaust a source?
06:31 RealBadAngel the tank then imho shall represent how many sources are in it
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06:31 RealBadAngel given some time it shall take any sources from the area
06:32 RealBadAngel this way works indeed, i was pumpin out lava lakes in nether in minecraft
06:32 RealBadAngel left the pump workin for two days and it lowered whole lava sea
06:33 VanessaE wow
06:35 RealBadAngel back to tanks
06:35 RealBadAngel you could to them in like 10 possible textures
06:36 VanessaE I think a tank shall have a single fitting on one of the side faces, a grate would have a fitting on top
06:36 RealBadAngel representin percentage
06:36 VanessaE sounds good
06:36 vicscandl VanessaE: hai!
06:36 RealBadAngel 100% full tank
06:36 VanessaE a tank should be two nodes, IMHO
06:36 VanessaE hi vic :-)
06:36 vicscandl RealBadAngel: hai2u2
06:36 RealBadAngel hi
06:37 RealBadAngel vanessa: better
06:37 RealBadAngel make it able to connect vertically
06:37 vicscandl decided to go from the top.. "faulken's maze"
06:37 RealBadAngel to be able to make tank towers
06:37 VanessaE hm
06:38 vicscandl RealBadAngel: no, looking at some of this debug code as being a memory hawg
06:38 VanessaE ok, that won't be any more difficult for the auto-rotate routine, but it'll wreak havoc on my auto-router.
06:38 RealBadAngel one of the top of another and have double capacity
06:38 vicscandl end users should be informed to disable debug output
06:38 VanessaE RealBadAngel: ok, so one node only, stack 'em up for more capacity
06:38 vicscandl ie: non-modders
06:38 VanessaE got you.
06:39 VanessaE ooh, idea...
06:39 vicscandl looking to trim some globalization out of the debug code that looks suspicious to me..
06:39 RealBadAngel or maybe make debug output disable by default
06:40 vicscandl RealBadAngel: not up to me... :)
06:40 RealBadAngel so just those who need will turn it on...
06:40 RealBadAngel makes more sense
06:40 VanessaE the grating, if I can do this right, could just be made to look like a vertical pipe, but if done as nodeboxes sticking down into the water from above, the water will coexist with the nodeboxes
06:40 VanessaE then a whole 1x1x1 cube wouldn't be needed, only a small mini cube at the end of the "pipe"
06:40 * vicscandl got some cents back from the cornerstore with his beer purchase to lose some sense...
06:40 RealBadAngel make the pipe connect to it from ONLY above
06:41 VanessaE right
06:41 VanessaE hm
06:41 VanessaE maybe not
06:41 VanessaE let's make it a full 1x1x1 cube
06:41 VanessaE connect from only on top.
06:41 RealBadAngel yeah
06:41 VanessaE vicscandl: shall I send out for some Rogaine for you? :-)
06:42 RealBadAngel then look: if grate is in water
06:43 RealBadAngel we do check presence of fluit at its level only
06:43 RealBadAngel fluid
06:43 vicscandl VanessaE: actually have full hair, thank someone
06:43 vicscandl and beard, coder standard.
06:43 VanessaE vicscandl: I meant from all the hair you'll be tearing out :-)
06:43 RealBadAngel and takin all the fluids only from this level
06:43 VanessaE RealBadAngel: and from above I assume?
06:43 RealBadAngel so we can end with lakes just getting lowered
06:43 vicscandl actually, i think i may have something here... just pulled one pre-game global out
06:44 vicscandl ++and it compiled++
06:44 VanessaE vicscandl: but does it *run*? :-)
06:44 vicscandl testing
06:44 RealBadAngel once lowered grate should be moved down to get more fluids
06:44 vicscandl your textures are causing some of the load tho
06:44 VanessaE yeah I know
06:44 VanessaE but they didn't used to.
06:45 VanessaE not before sometime just before 0.4.1, and definitely not before the mid-march update
06:45 vicscandl pulled them for testing... i'll leave that to you... mind you, check what happens if you unload them...
06:46 vicscandl hate to tell you, noticable improvement. :(
06:46 VanessaE I run without the HD textures much of the time actually
06:46 VanessaE for testing, I stick to defaults, and I've been doing a lot of that latey.
06:46 VanessaE lately.
06:46 RealBadAngel same here
06:46 vicscandl have not compared yet, but graphics changes could be an issue..
06:46 RealBadAngel switch to hd when wanna just play
06:46 vicscandl <shrug> for now
06:47 VanessaE vicscandl: take your time, there's a lot of code to wade through
06:47 VanessaE in fact you know what?  I think it was about the time animated nodes were added.
06:47 VanessaE then when furnaces and a few other objects got re-implemented in LUA, things really went to shit
06:48 VanessaE (namely re: the digging animation
06:49 VanessaE oh, c55 is awake
06:52 RealBadAngel @VanessaE: ok i got everythin cleared in mind, off for coding
06:52 RealBadAngel make just grate and tank objects
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06:56 VanessaE I will shortly
06:58 khonkhortisan has anyone fried a mesecon microcontroller circuit board yet?
06:59 khonkhortisan I've only fried about three chips at a time.
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07:45 sfan5 nothing is better than...
07:45 sfan5 SPIRALS! http://i.imgur.com/60qAf.png
07:48 VanessaE heh
07:49 Calinou let me bet 1500000 MinecraftCoins that I will be fired again
07:52 khonkhortisan aah!!! microcontrollers act differently when placed next to each other than with a mesecon in between!!!
07:54 khonkhortisan the first microcontroller sees the middle section turned on by the second one, but when they are right next to each other the first microcontroller doesn't see the middle section turned off by the second one.
07:59 khonkhortisan waaa!!! my circuit is forced to have separated microcontrollers!
08:04 VanessaE weird
08:04 VanessaE I'll let jeija know about that
08:06 vicscandl hey, who uses a downloaded windows client here"?
08:07 khonkhortisan I'll have to catch Jeija I can give a step by step to recreate
08:08 Calinou vicscandl, minetest? me
08:08 vicscandl ok, in the directory where the executables are, is there a 'debug.txt' file
08:08 thomas 1/48
08:08 vicscandl ??
08:09 Calinou in the bin folder there's a debug.txt, yes
08:09 Calinou thomas, 2/48
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08:09 vicscandl thomas, 1/24
08:09 vicscandl Calinou: :{P
08:09 Calinou 4/96
08:09 vicscandl Calinou: meh!
08:10 vicscandl Calinou: i am not a win user: when you run the exe, does it print debug output in the cmd window?
08:10 vicscandl s/the/a/
08:10 vicscandl s/the cmd/a cmd/ )grrr(
08:10 thomas ah
08:11 * vicscandl really needs to get a virtual copy of windows up and running, but...
08:11 Calinou yes it does
08:11 Calinou it opens a command prompt when you run the game, with usual debug info
08:11 vicscandl Calinou: thx;
08:11 Calinou debug info created by mods is included
08:11 vicscandl next person to compile a windows client, turn off debug please!!!!
08:12 Calinou it IS a release build
08:12 Calinou c55 never makes debug builds
08:13 vicscandl side note: if you see 'debug.txt' is it a debug or release build?
08:13 Calinou linux "release" builds have a debug.txt too.
08:13 vicscandl ok fine, should a release print all that debug text to a cmd window?
08:13 Calinou if you want to prevent the debug.txt from being generated: minetest -logfile ''
08:14 sfan5 vicscandl: all builds have debug.txt
08:14 vicscandl Calinou: wondering why that is not the default
08:14 Calinou yes it should; this is an open source game and you can report bugs.
08:14 vicscandl sfan5: yea, noticing that...
08:14 Calinou or you can report mod issues to the mod dev.
08:14 Calinou and you need the debug info for this
08:14 * vicscandl assumes that a mod developer should PUT the debug on, not be on for default...
08:14 Calinou I do agree though, there should be less info in the debug.txt (sounds being played don't deserve a log)
08:15 Calinou vicscandl, talking about mod users
08:15 vicscandl hrm...
08:15 vicscandl fair enough
08:16 vicscandl seems more like a server admin thing than a generalized user.. but i see how most run the game localy, not on a server basis
08:16 * vicscandl is being picky
08:16 vicscandl its some of the first code in the main(), and i'm walking the source from startup
08:16 Calinou while having a command prompt by default makes the game feel unfinished, it is far better
08:17 VanessaE vicscandl: so, necrocoding ;-)
08:17 vicscandl VanessaE: don't you know it
08:17 vicscandl VanessaE: getting used to a new IDE as well... kinda putting a crimp on my style...
08:18 VanessaE ah
08:18 vicscandl don't have 7 years of (ab)use on this one.. :(
08:19 vicscandl {{ custom jEdit w/ scripts for LAMP development }}
08:19 VanessaE heh
08:19 VanessaE I'll stick with my pathetic little combo of gedit + whatever I'm running the code with ;-)
08:19 vicscandl php sucks, but a paycheck *is* a paycheck...
08:20 VanessaE yup
08:21 khonkhortisan is there a button big enough so I can't accidentally click around it and remove the mesecon behind it?
08:22 VanessaE khonkhortisan: wall button takes up 3/4 of the width/height of the wall it's on?
08:22 VanessaE (or just a bit less, I forget how big I made it)
08:22 khonkhortisan I have a 2x13 wall of buttons and the ends of the insulated wires behind it are below the buttons where I can click on them
08:23 VanessaE so build the wall down further?
08:23 VanessaE you don't have to put the wire under the switch
08:23 VanessaE put it behind it
08:23 VanessaE [wallbutton][cobble][wire][wire]...
08:23 khonkhortisan that's the problem I do have the wire behind the switch, and the end appears below the button
08:24 VanessaE buttons/levers transmit to mesecons two nodes behind
08:24 VanessaE so an intervening wall will protect the wires
08:25 khonkhortisan so that's what that stone/wood mesecon was doing.
08:26 VanessaE get the lat4est update
08:26 VanessaE that's been fixed
08:26 VanessaE it's a yellow/dark-yellow receiver object now
08:26 VanessaE -4
08:27 VanessaE (it'll appear automatically when you try to place a wire there, and will drop a wire when dug)
08:27 VanessaE s/a wire/a bare wire/
08:27 VanessaE (insulated wires afaik just butt into the back of the intervening node)
08:27 khonkhortisan [button][dirt][wire][wire] works but [button][dirt][isolated wire][wire] doesn't
08:28 VanessaE insulated wire
08:28 VanessaE you're out of date :-)
08:28 khonkhortisan I saw the wrong word somewhere and I got stuck using it
08:28 * VanessaE looks
08:29 VanessaE huh.
08:29 VanessaE you're wirhgt
08:29 VanessaE you're right.
08:29 khonkhortisan haha a non-insulated wire will connect to a switch before doing anything else. it doesn't look like that should work
08:29 VanessaE I'll mention it to jeija.
08:29 Jeija I'm here
08:29 khonkhortisan switch-connected mesecons behave as if insulated
08:29 khonkhortisan hello
08:29 VanessaE there he is :-)
08:29 Jeija Just say Jeija and I will hear it
08:30 VanessaE jeija: so, insulated mesecons needs a receiver object like bare wires do
08:30 Jeija (really, I get a *bling* if someone says it)
08:30 khonkhortisan okay I have a bug for you.
08:30 VanessaE and putting uC's side by side doesn't always pass signals back and forth
08:30 Jeija why, VanessaE
08:30 khonkhortisan button _ button
08:30 Jeija VanessaE: and putting uC's side by side doesn't always pass signals back and forth >> Could you send me a map with that bug?
08:30 khonkhortisan oops
08:30 VanessaE re: switches, you can't transmit from a wall lever to an insulated mesecon on the other side even if it points right at the switch
08:31 khonkhortisan I have a map with that bug
08:31 VanessaE khonkhortisan has a map that does the uC bug
08:32 Jeija send it
08:32 Jeija (just upload it somewhere)
08:32 VanessaE jeija: so a wall covered with levers and/or lamps, using insulated wires on the back side, is impossible
08:32 khonkhortisan be advised you may have trouble with leafdecay http://temp-share.com/show/Pf3Y69tj2
08:32 Jeija why don't you just use normal wire, VanessaE?
08:33 Jeija it acts like it was insulated
08:33 VanessaE because if OH!
08:33 khonkhortisan wall of buttons | wall of dirt | wall of wire | wall of insulated
08:33 VanessaE maybe I should re-draw it as insulated then
08:33 Jeija possible, VanessaE
08:33 Jeija khonkhortisan: that's fine, possible
08:34 khonkhortisan If you are on the D side of the µcs, press the right button then the left. On the separated controllers, both D's will stay on. On the side-by-side controllers, one D will turn off. All controllers have the same programming.
08:35 Jeija khonkhortisan: No it does not turn off for me... You sure you use the latest version?
08:35 khonkhortisan when they are side-by-side, the left controller still thinks C is on. -- it got the on message but not the off
08:35 Jeija There was a bugfix, not sure if it applies to that bug too
08:36 khonkhortisan oh. VanessaE why'd you break my bug?
08:36 khonkhortisan yes the update fixed it
08:36 VanessaE haha
08:36 VanessaE blame jeija, he's the codemeister here.  I just make nodeboxes and textures :D
08:37 VanessaE ok, I just fell in love with insulated mesecons :-)
08:37 khonkhortisan it's much easier to turn along the plane of insulated mesecons than it is to turn perpendicular to the plane.
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08:41 khonkhortisan huh. button | microcontroller | mesecon looks funny
08:45 VanessaE haha
08:47 VanessaE levers/buttons only transmit to a receiver
08:47 VanessaE so the uC in between the two will not see the button
08:48 VanessaE or actually it will
08:48 VanessaE but the receiver will ignore the uC :-)
08:48 khonkhortisan but it will, the µc will see the button but cannot affect the wire
08:48 Jeija I thought...
08:48 khonkhortisan the button affects both
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09:35 saschaheylik irrlicht actually has quite acceptable water and fire effects http://www.youtube.com/watch?v=DWfCRE-PeoM
09:36 VanessaE nice
09:37 saschaheylik still our water and fire are shit
09:38 VanessaE mention it to c55
09:38 VanessaE code a patch if you can :-)
09:40 saschaheylik appereantly i also found a toon shader for irrlicht
09:41 VanessaE toon shader?
09:41 saschaheylik cel shading
09:41 saschaheylik like borderlands, sly, halo, ...
09:42 saschaheylik maybe it would fit nicely with the rest of the game
09:42 saschaheylik maybe not
09:42 VanessaE link to video?
09:43 saschaheylik heres a demo http://irrlichtirc.g0dsoft.com/BlindSide/celshading.zip
09:44 saschaheylik it's for windows :/
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09:45 saschaheylik here's borderlands http://www.youtube.com/watch?v=zH26O5TAly0
09:49 VanessaE interesting.
09:49 VanessaE hyperreal cartoon
09:49 VanessaE like modern anime or so
09:50 saschaheylik i think it could fit nicely with the blocky game graphics and reduce the need to look "realistic"
09:51 saschaheylik well, that pixel style works too
09:51 saschaheylik but it's _very_ pixely
09:54 VanessaE I love my realistic textures though :(
10:01 vicscandl saschaheylik: working on debug globals... getting to graphics soon
10:06 saschaheylik anything specifically you wnat me to take care of?
10:07 saschaheylik if not, i'll look into using the better water effects
10:09 VanessaE I have something in mind
10:09 VanessaE that bugs the piss out of me
10:09 VanessaE if you're so inclined ;-)
10:09 VanessaE make MT use proper anisotropic filtering
10:10 VanessaE or mipmapping
10:10 VanessaE or whatever the hell the right term is
10:10 saschaheylik antialiasing?
10:11 saschaheylik those are 3 different things
10:11 VanessaE no
10:11 VanessaE the one that gets rid of moire patterns at a distance.
10:11 VanessaE pretty sure that's AF
10:11 saschaheylik yeah me too
10:11 saschaheylik like this? http://www.irrlicht3d.org/pivot/entry.php?id=170
10:13 VanessaE yeah basically
10:13 VanessaE in the current game it's ugly-ass nearest-neighbor scaling
10:13 VanessaE even plain old bilinear looks better than that
10:14 VanessaE as I understand it, it's very efficient on most gfx cards, old or new, enough so that it doesn't usually cause a noticeable performance hit on recent cards
10:15 VanessaE mention it to c55, see what he says
10:15 VanessaE (but don't say I told you so ;-) )
10:17 VanessaE saschaheylik: actually, THIS is what I was thinking of:
10:17 VanessaE http://www.irrlicht3d.org/pivot/entry.php?id=165
10:17 VanessaE less jaggies, etc.
10:18 VanessaE "ben - 04 11 05 - 04:31
10:18 VanessaE Basicly, I’ve rewritten Irrlichts custom mipmap generation, added anisotropic filtering and am defaulting to higher quality textures. "
10:19 VanessaE *shrug* on the textures, must be a game he's doing with it
10:19 saschaheylik thats a quake map
10:19 VanessaE been years since I played it
10:19 VanessaE I didn't actually recognize quake after having played OA for so long :-)
10:20 saschaheylik OA?
10:20 VanessaE OpenArena
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10:20 saschaheylik u know xonotic?
10:20 VanessaE Quake engine, open sourced, with new textures/maps/etc.
10:20 VanessaE no, sorry
10:20 saschaheylik its the de-facto successor to nexuiz
10:20 VanessaE never played either of them
10:21 saschaheylik google "xonotic"
10:21 VanessaE I don't get much into games beyond minetest and some exercise/sports games on the wii
10:21 saschaheylik the graphics are surprisingly competitive for a linux game
10:22 VanessaE ah, FPS
10:22 VanessaE figures :-)
10:22 saschaheylik its MIT licensed and C++/scripted
10:23 saschaheylik http://www.xonotic.org/
10:24 VanessaE I saw it
10:30 cy1 eww c++
10:33 VanessaE saschaheylik: so, mention to c55 about taking on AF ;-)
10:36 saschaheylik he doesn't have to approve everything i do you know
10:36 VanessaE yeah I know
10:37 VanessaE I just wanted to see his reaction :D
10:37 saschaheylik why?
10:37 VanessaE curiousity
10:37 VanessaE he focuses so strongly on "useful" things that aesthetics tend to take a major back-burner
10:38 VanessaE he showed basically no interest when calinou and I (separately) suggested it, so I'm curious what an obviously experienced person would get as a response.
10:40 saschaheylik lol
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10:56 PilzAdam Hello everyone
10:57 VanessaE hey PilzAdam
10:57 saschaheylik salve PilzAdam
10:57 PilzAdam salvete
11:08 VanessaE zzz
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11:19 NekoGloop Oh, channel topic got changed? Did I miss something important?
11:19 VanessaE hey neko
11:19 PilzAdam Hi NekoGloop
11:20 NekoGloop Meow~ :3
11:22 * NekoGloop pokes PilzAdam :3
11:22 * PilzAdam throws NekoGloop out of the window
11:22 * NekoGloop wheeeeee~ splat
11:23 * VanessaE looks down
11:23 * PilzAdam eats the rest of NekoGloop
11:23 VanessaE I thought all cats were supposed to land on their feet?
11:23 * NekoGloop is just human enough, vanessae
11:30 * NekoGloop is eaten by pilzadam D:
11:30 * PilzAdam pukes
11:31 * iqualfragile burns the puke with a fucking flamethrower
11:33 * NekoGloop ... I dont even wanna know...
11:34 saschaheylik lol
11:47 NekoGloop Meow~ :3
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12:02 VanessaE hey Bas080
12:02 bas080 Hey VanessaE
12:03 bas080 How have you been?
12:03 NekoGloop Meow~!
12:03 VanessaE pretty good
12:04 VanessaE seen my latest stuff? :-)
12:04 bas080 Not yet
12:04 VanessaE http://minetest.net/forum/viewtopic.php?pid=27794
12:05 NekoGloop Bas080: i've also made a new mod :D
12:05 VanessaE also jeija and I have been busting ass on mesecons
12:05 bas080 I see the big tools
12:06 bas080 That's really cool vanessa! The pipes actually connect!
12:06 VanessaE yup
12:06 VanessaE and RealBadAngel is working on making them actually do stuff e.g. pump fluids around
12:06 NekoGloop "big tools" lol
12:08 bas080 :P
12:09 iqualfragile it would be great to pump items around
12:10 iqualfragile if you need help with realistic (not minecraftstyle) moving water
12:10 bas080 connect chests on either side of the pipes :P
12:10 iqualfragile im happy to help
12:10 bas080 iqualfragile, for who you mean?
12:11 iqualfragile i would be happy to help you implement a realistic water-movement
12:11 bas080 In my modpack?
12:14 VanessaE iqualfragile: seems like you and saschaheylik should work together on that
12:14 VanessaE (since irrlicht has a decent water rendering capability)
12:15 bas080 I think it would add allot to the simple gamepack.
12:15 bas080 Hey PilzAdam, I see you made the farming mod. finally we have farming in minetest again.
12:15 bas080 Good job!
12:15 VanessaE bas080: also check out the latest mesecons
12:15 saschaheylik irrlicht has water which is way better than a blue pixel texture
12:15 VanessaE nodebox heaven :-)
12:15 bas080 am testing
12:15 bas080 ok vanessaE
12:16 saschaheylik http://www.youtube.com/watch?v=DWfCRE-PeoM
12:16 saschaheylik water and fire
12:16 saschaheylik (fire on torches for example)
12:16 iqualfragile saschaheylik: yeah, but you need to define a plane for those efects
12:16 VanessaE I have flaming torches already.
12:16 bas080 I love the new rendering of mesecon wire!
12:16 VanessaE http://minetest.net/forum/viewtopic.php?id=2132
12:16 saschaheylik iqualfragile: guess what.. a cube has 6 planes
12:16 VanessaE combine those with my 64px or larger texture pack and they're beautiful
12:17 iqualfragile gues what: 6000 cubes have 6000 planes on 600 levels
12:17 iqualfragile see whats the problem?
12:18 saschaheylik yes, 6000 cubes have 36000 planes not 6000
12:18 VanessaE 18000.  half are hidden
12:18 iqualfragile thats not what i meant
12:19 iqualfragile you need to define one great plane of water for those reflections
12:19 iqualfragile or multiple
12:19 saschaheylik if you hide something, is it still there?
12:19 VanessaE not in minetest
12:19 iqualfragile but its hard to find one in the node-landcape
12:19 VanessaE they're culled out
12:19 saschaheylik iqualfragile: are you sure?
12:19 iqualfragile yes i am
12:19 iqualfragile because not all water is on the same level
12:20 iqualfragile you will have to search for every lake at every level
12:21 iqualfragile and thats the hard thing about it
12:21 iqualfragile if you do find a solution for that i would instantly start porting it to another game
12:22 NekoGloop ...
12:22 NekoGloop Make minetest better.
12:23 NekoGloop Not 'another game' :P
12:24 iqualfragile … why exactly shoulnt i use the knowledge gathered in any of those and use it for the other one
12:25 iqualfragile i have implemented flowing liquids in the other game so im able to use that knowledge here and vice versa
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12:30 saschaheylik you take a mesh, and then apply the water effect
12:30 saschaheylik who says that the mesh has to be a plane?
12:30 saschaheylik if it had to be one, why the mesh input anyways
12:30 saschaheylik all planes are the same
12:33 iqualfragile it woud be awfull slow if you define every water-block as a single plane
12:33 saschaheylik probably
12:33 saschaheylik but we dont have to
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12:35 iqualfragile well then: how exacty do you want to find out wich blocks belong together?
12:36 saschaheylik i dont know yet
12:36 saschaheylik welll
12:36 saschaheylik not exactly
12:37 saschaheylik the only exact explanation would be the code itself
12:37 iqualfragile feel free to share some
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13:14 VanessaE bored, bored, bored, etc.
13:15 NekoGloop Meow~ :3
13:27 VanessaE bbl.  time to sleep (I hope)
13:27 NekoGloop Gnight
13:30 ecube joined #minetest
13:33 thexyz http://minetest.net/forum/viewtopic.php?id=2819
13:33 thexyz may i ask him to stop whining?
13:34 NekoGloop Yes
13:34 NekoGloop You may also say it a little more harshly :D
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14:00 OldCoder <VanessaE> bored, bored, bored, etc.
14:00 OldCoder Then this must be the bored board
14:01 jin_xi PilzAdam: are you a wizard?
14:01 PilzAdam jin_xi, sure
14:01 jin_xi >_>
14:02 NekoGloop Lol
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14:12 OldCoder milleja46, How are you today?
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14:57 milleja46 oh hey OldCoder good, just hanging in there barely with my computer since I am getting ready to replace it :P
14:57 ecube_ don't break down before you get it
15:01 milleja46 ecube_: I know :P I'm just trying to keep it running somewhat decently and cleaning up stuff before I try to transfer stuff over....
15:02 milleja46 I have a LOT of leftover files that are really unnesscary to keep and I'm just now getting around to doing that task....
15:02 Octupus joined #minetest
15:02 PilzAdam can someone test this? http://minetest.net/forum/viewtopic.php?pid=38694#p38694
15:03 * milleja46 is glad the netsplit ended earlier when he was afk :D
15:03 milleja46 (that was one long netsplit)
15:03 Octupus MILLEJA
15:04 milleja46 Octupus: ?????
15:04 Octupus u dont remember me?
15:04 Octupus ecube
15:04 milleja46 sorta...
15:04 afkael joined #minetest
15:04 Octupus u wanted me to make a server
15:04 jin_xi PilzAdam: wow looks and sounds cool
15:05 milleja46 Octupus: don't really recall that
15:06 Octupus when landmine was terrorising sealife cove
15:08 milleja46 ah that sounds sorta familiar
15:08 * milleja46 is glad landmine has technically been banned from the minetest forums :D
15:08 milleja46 at least he was last time I checked
15:09 Octupus yep
15:10 milleja46 ehh I perfer irc to forums so I haven't checked in a long time
15:19 darkrose joined #minetest
15:25 RealBadAngel PilzAdam: cool stuff
15:25 PilzAdam i dont like it
15:25 PilzAdam its too laggy
15:26 RealBadAngel but the rainrops form strange patterns in the sky
15:26 RealBadAngel and it cannot be stopped
15:27 PilzAdam it can be stopped
15:27 PilzAdam the rain nodes dissapear when there is a block above them
15:27 PilzAdam it only needs some time
15:28 OldCoder milleja46, Run Linux (or a better Linux)
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15:52 Octupus SZDEN
15:53 sdzen yes?
15:58 Octupus i want 5o say something
16:03 Octupus IM SORRY I GRIEFED YOUR SERVER B$ THE RESET AND RBA SRRY NTHAT IS WAS U
16:08 ttk2 joined #minetest
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16:12 Octupus SZDEN I GRIEFED YOUR SERVER B4 REST IM SRRY AND RBA SRRY THAT IT WAS U I GRIEFED
16:14 ttk2 joined #minetest
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16:19 OldCoder That was nice of him
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16:25 OldCoder mrtux, Hello
16:25 mrtux hi
16:27 mrtux joined #minetest
16:27 mrtux i accidently disconnectec lol
16:30 milleja46 would've been nice if octu wouldn't of yelled geez my ears hurt now
16:30 milleja46 ha ha
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16:43 mrtux hello
16:54 Calinou your server has been griefed... you should use rollback and see
16:54 mrtux Again?
16:55 mrtux This isn't funny anymore
16:56 mrtux doesn't look griefed to me
17:03 SmugLeaf mrtux: I griefed it
17:03 mrtux Why?
17:04 mrtux You request for privs in the forums, so i doubt you did anything
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17:12 Calinou lol SmugLeaf
17:12 Calinou LOL
17:12 Calinou a linux user griefs.
17:12 Calinou he's Weedy btw
17:12 Calinou logged in as weedy
17:12 mrtux ah
17:12 Calinou and he uses arch :p
17:12 Calinou flame him :p
17:12 mrtux well nothing seemed to be griefed
17:12 mrtux I like arch linux
17:12 Calinou I'm currently on my laptop running mint :p
17:12 Calinou debian's better though :/
17:13 mrtux debian is good too
17:13 SmugLeaf 13:12:42 < Calinou> and he uses arch :p
17:13 SmugLeaf > arch
17:13 SmugLeaf > me
17:13 SmugLeaf > ever
17:13 SmugLeaf ahahahahahahahahahahahahaha
17:14 SmugLeaf also the server still doesn't really do a good job checking shit
17:14 SmugLeaf I could probably mod a client to break worlds again
17:18 Calinou "again"
17:18 Calinou O_o
17:19 Calinou WTF; guy makes minetest delta which had cool stuff.
17:19 Calinou is a professional griefer.
17:19 mrtux i just love how every griefer flocks to my server now
17:19 iqualfragile ip?
17:20 mrtux you are going to grief it i bet
17:20 Calinou mrtux, feel free to check rollback, undo the changes and ban their ip
17:20 Calinou (if you use 0.4.2-rc or git)
17:20 iqualfragile im the worst griefer on my minetest and minecraft-address
17:20 Calinou the rollback feature is not in 0.4.1
17:20 mrtux minetest.vortexlabs.tk:30001
17:20 Calinou iqualfragile, 192.168.1.5
17:20 Calinou this server
17:20 Calinou quite popular but no admins around right now
17:20 Calinou mrtux, you serious?
17:20 iqualfragile … actualy there is an minetest server running on my local network
17:20 mrtux My server is a whitelist
17:21 iqualfragile at 192.168.1.5
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17:23 Calinou O_o
17:23 Calinou mrtux, he'll come with a fakename
17:23 mrtux yeah
17:23 mrtux he can't build without that interact priv
17:23 Calinou 136.129.35.78
17:23 Calinou ^ his ip
17:23 mrtux ok
17:24 Calinou (reverse the numbers in the whois)
17:24 mrtux ah
17:24 Calinou I'll tell you whenever he changes his ip, too
17:24 mrtux ok
17:26 iqualfragile uhm… calinou, thats not my ip
17:26 iqualfragile (just to be fair)
17:27 Calinou it is
17:27 Calinou quit lying and admit it
17:27 Calinou freenode's IP scrambling sucks
17:27 Calinou :p
17:29 iqualfragile it still is not my ip
17:32 Calinou [citation needed]
17:32 * Calinou slaps a random freenode staff out there
17:41 * mrtux is away: eating lunch
17:42 OldCoder <random freenode staff> ouch
17:43 Calinou <random freenode staff> lol i have space in my name hahahahahahahahaha
17:43 Calinou <random freenode staff> please rename this channel to ########################################################minetest or gtfo thank yoi
17:43 Calinou you*
17:43 Calinou lol
17:43 Calinou ^ exactly
17:57 OldCoder <random freenode staff> The spaces are metacharacters
18:00 * mrtux is back (gone 00:19:29)
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18:34 iqualfragile are there vertical mesecons?
19:04 ttk2 joined #minetest
19:35 brandon joined #minetest
19:35 brandon hello
19:36 brandon recently i have been going through os problems crashing ect but i found solusOS and i need the deb to minetest can someone upload it to an http site
19:43 thexyz brandon: build it from source
19:44 mrtux joined #minetest
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19:47 brandon thexyz
19:48 brandon can u give me a http site to the source
19:49 NakedFury http://minetest.net/
19:50 NakedFury https://github.com/celeron55/minetest
19:50 brandon NakedFury, i use a tetehr app so i need a http site
19:51 triplei joined #minetest
19:57 brandon hello/
19:57 thexyz https://github.com/celeron55/minetest/zipball/master
20:00 brandon NakedFury,  i cannot go on https sitwa
20:00 RealBadAngel joined #minetest
20:01 sfan5 brandon: github does not have http
20:01 brandon can someone dl it and then upload it
20:04 brandon im thinking on just dling the deb from my phone then pluging iy in
20:08 mrtux landmine is on my server....
20:08 mrtux Apparently he's the REAL landmine
20:09 NakedFury well be prepare to be griefed
20:10 HaltingState joined #minetest
20:11 mrtux I'm node protecting errything
20:11 mrtux He doesn't have interact yet
20:12 MiJyn :P
20:13 MiJyn yo brandon
20:13 brandon hi mujyn
20:13 thexyz why can't you just /ban him?
20:13 mrtux I want to see what happens
20:14 mrtux He doesn't have interact
20:14 mrtux he wants me to load worldedit schematics
20:14 mrtux hmmm
20:14 mrtux how about no
20:14 bulletrulz does someone mind uploading the source to a http site for me
20:14 mrtux he said my server sucked lol
20:15 bulletrulz mrtux, rape him jk xD lol
20:15 mrtux NO
20:15 mrtux JUST NO
20:15 bulletrulz lol
20:19 bulletrulz joined #minetest
20:19 mrtux I am node protecting lots of stuff now lol
20:20 bulletrulz can someone please upload the source for me
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22:31 MadChicken13 Hello
22:31 MadChicken13 RealBadAngel??
22:33 sdzen hello
22:33 sdzen im not realbadangel but hello
22:34 MadChicken13 Hello can you code?
22:35 MadChicken13 ???? hello
22:36 MadChicken13 sdzan
22:36 MadChicken13 sdzen*
22:40 mrtux i can code
22:49 RealBadAngel all here can code
22:49 RealBadAngel can you?
22:57 iqualfragile realbadangel: can you split your technik mod in two parts?
22:57 iqualfragile one for the chests and one for the power
22:57 MiJyn MadChicken13, what are you trying to make?
22:58 OldCoder RealBadAngel We didn't talk after you fell asleep the other day. I'll produce a script or API for you that will combine MODs to produce single MP3s or OGGs if you like.
22:59 OldCoder RealBadAngel, collect some examples when you have time.
22:59 MadChicken13 Back and yes i can code i just messed up check out my mod
22:59 MiJyn uh
22:59 MiJyn okay...?
22:59 MadChicken13 it lets you add music and you type /play_song into minetest and it plays it!!!
23:00 MadChicken13 its Amazing
23:00 MadChicken13 Making a Post for it
23:00 MadChicken13 Cyah
23:00 MiJyn okay?
23:00 MiJyn I think this guy has problems lol
23:01 OldCoder That is UbuntuNerd. He seemed patient and helpful previously.
23:01 MiJyn lol
23:01 * OldCoder shrugs
23:01 OldCoder He's using the same nick as the other developer did
23:02 MiJyn oh
23:02 OldCoder I just grepped the logs; they seem to be the same person
23:06 ray8888 joined #minetest
23:06 ray8888 ello
23:07 OldCoder ray8888, ello back
23:07 ray8888 so keegan saying im grefving
23:07 ray8888 ?
23:08 OldCoder ray8888, PM O.K. ?
23:12 RealBadAngel @iqualfragile: i dont think so, chests are not finished yet, theres much more to come with chests
23:13 iqualfragile so you are going to create a minecraft-tecnik-like pipe-system?
23:15 RealBadAngel yes
23:17 iqualfragile wonderfull
23:20 RealBadAngel first i want all basic machines done
23:20 RealBadAngel some tools
23:20 RealBadAngel then i will make transport tubes
23:21 RealBadAngel and the chests will be integral part of automatic sorting systems
23:21 RealBadAngel thats for is possibility to mark them with colors
23:22 RealBadAngel this way you will tell the sorting machine where it should send stuff
23:22 MiJyn joined #minetest
23:27 iqualfragile couldn't you use t-tubes
23:27 iqualfragile wich filter out one block each?
23:28 RealBadAngel you havent got the point
23:29 RealBadAngel when you will connect sorting machine with chests
23:29 RealBadAngel using tubes
23:29 RealBadAngel you will be able to set filters using colors
23:30 RealBadAngel so one sorting machine will be able to send stuff to 16 possible destinations (colored chests)
23:31 RealBadAngel when item will not fit any filter rules, it will be passed to another sorter
23:31 RealBadAngel with 16 new rules
23:33 iqualfragile but you dont rly need a central sorting-machine
23:33 RealBadAngel my way will need
23:33 RealBadAngel i wont do magic sorters like logistic pipes
23:33 iqualfragile you can just let the items flow throught the pipes and have soem t-pieces wich sort out "their" item
23:35 RealBadAngel you will have to build it, define filters
23:35 RealBadAngel make it work
23:35 RealBadAngel no plug n play ;)
23:35 iqualfragile … why?
23:36 iqualfragile it would be more flexible
23:36 RealBadAngel dont think so
23:36 RealBadAngel my way will be way more powerfull
23:36 RealBadAngel but harder to build of course
23:41 iqualfragile where would it be more powerfull?
23:43 RealBadAngel you will see when done
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23:59 * VanessaE waders in
23:59 VanessaE wanders too.
23:59 VanessaE hi all

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