Time Nick Message 00:00 OldCoder To lighten the mood here is a song about me: 00:00 OldCoder http://tindeck.com/listen/tsjc 00:01 OldCoder I received it as a gift after I dismantled two startup ideas the other day 00:01 VanessaE andhere is my latest mod release: 00:01 VanessaE http://minetest.net/forum/viewtopic.php?pid=27794 00:01 VanessaE just to get the channel back to some semblance of topic :-) 00:01 Keegan VanessaE I am sorry for what i did from the past 00:02 VanessaE apology accepted, on the condition that you sincerely promise not to act out in this manner in the future. 00:02 Keegan ok 00:06 mrtux keegan just don't grief my server again and I'll leave you alonme 00:06 mrtux *alone 00:06 mrtux and if you do I'll be talking to you 00:06 Keegan ok 00:06 NakedFury I have been thinking on adding new wires to mesecons. would a copy/paste of the wires code work fine? 00:07 VanessaE probably not - mesecons is pretty cross-wired, if you'll excuse the expression 00:07 VanessaE wires.lua will get you the wire definitions, but the autorouting code is somewhere else 00:08 NakedFury so I would have to add stuff to the other luas about the new wire? 00:08 VanessaE plus you'll have to establish rules for how the new wires work and under what conditions they should route 00:08 VanessaE yes, \basically 00:08 VanessaE jeija will have to explain that - I only barely understand the Mesecons API :-) 00:09 NakedFury ok. just wanted a new wire to play with to stop wires from crossing and me needing to leave a space between them 00:10 VanessaE that's what the new insulated wire is for. 00:10 VanessaE it can be run in long lengths right next to more insulated wire or regular uninsulated wire and none of them will connec ttogether. 00:10 NakedFury http://oi54.tinypic.com/30igokg.jpg 00:11 VanessaE insulated wires can be placed on adjacent nodes next to either kind 00:11 Keegan holy crap thats cool 00:11 VanessaE what is it? 00:12 NakedFury the picture? no idea just took it from redpower mod 00:12 NakedFury http://www.minecraftforum.net/topic/365357-125-eloraams-mods-redpower-2-prerelease-5b2/ 00:12 VanessaE right, I recognized it as redpower 00:14 NakedFury red power has individual gate items instead of just one that you sort of program 00:15 NakedFury thats a win for mesecon 00:15 VanessaE insulated mesecons is inspired by redpower btw :-) 00:16 NakedFury Redpower insulated wires: Blac, Red, Green, Brown, Blue, Purple, Cyan, Light Gray, Gray, Pink, Lime, Yellow, Light Blue, Magenta, Orange, White 00:16 VanessaE mesecons only provides one color of wire for now, but I don't see any reason why it can't support multiple wire colors. 00:17 NakedFury it would allow for multiple wires to run right next to each other 00:17 NakedFury saves space 00:17 VanessaE it can do that now. 00:17 NakedFury yep 00:18 NakedFury he could make a bundled wire: it accepts transmission from all type of wires for when you can only pass one wire through some place and to save space too 00:18 VanessaE bundled wire, you mean a wire bus 00:19 NakedFury bundled cable from redpower but didnt want to name it the same 00:19 NakedFury http://nemesis.evalq.net/RedPower2/recipes.html 00:19 NakedFury very good for seeing all that has 00:22 VanessaE I think in the case of all of these machines, like the block breaker, filter, etc, those belong in RealBadAngel's technic mod. 00:23 VanessaE they seem like they'd realistically need more than just a 0.001mA logic pulse :-) 00:24 iqualfragile i think you are right 00:24 VanessaE bunch of tools that aren't really needed 00:24 VanessaE we have enough damn tools :-) 00:24 iqualfragile it would be great to have all that autcrafting and pipes 00:24 NakedFury I know but I posted it more for the mesecon part 00:24 NakedFury for the gates and wire related stuff so you could see 00:25 VanessaE "Stone anode" and "stone cathode"... so Temperest's mesecons plug and socket :-) 00:25 NakedFury you need to check the real technic to see all it adds 00:25 NakedFury its insane 00:25 VanessaE all of these discrete gates is useless now with the mesecons microcontroller (uC). 00:25 VanessaE but you said that already 00:26 NakedFury apparently the only guy left in the world has all the knowledge the human race ever had and he produces all that stuff. thats how I see our character in minetest and minecraft 00:26 VanessaE heh 00:26 NakedFury yes 1 gate to rule them all, 1 gate to bind them 00:27 VanessaE ..and in the darkness, bind them 00:27 VanessaE :-) 00:27 NakedFury it actually makes more sense to have 1 do it all 00:27 VanessaE "buffer gate"... heh like mesecons even needs stupid shit like repeaters and buffers :-) 00:28 NakedFury what would a repeater do? 00:28 VanessaE in redstone, it boosts an output signal back to full 00:28 VanessaE in mesecons, it would have no use 00:29 VanessaE but since a repeater also delays a signal in restone, we have mesecons delayers to do that if needed 00:30 NakedFury repeaters were added to minecraft so a signal could travel another 15(lame) blocks without having to make a one/two NOT gates 00:30 VanessaE right 00:30 VanessaE don't need that in mesecons 00:30 mrtux >mfw i can't get gates to work in mesecons when i can get redstone in [censored] 00:30 NakedFury some of the reasons why minecraft redstone stuff looks huge is because of that crap 15 block limit 00:31 VanessaE gates in mesecons are dead easy now with the microcontroller 00:31 mrtux i hate the limit 00:31 mrtux i can't get a simple gate to work 00:31 mrtux it looks like this: 00:31 NakedFury vanessa can we pass a signal through a block? 00:31 mrtux switch cobblestone with torch on top cobblestone mesecon wire meselamp 00:31 mrtux *mesecon torch 00:31 VanessaE that's why it don't work 00:32 VanessaE mesecon torches have to be placed on the side of the cobble opposite the switch 00:32 VanessaE [switch][cobble][torch --->][wire] 00:32 mrtux oh 00:32 VanessaE a microcontroller is better for that though 00:32 VanessaE uses less space. 00:32 VanessaE just program it as a NOT gate. 00:32 mrtux ah i see 00:36 NakedFury can signal pass through some blocks? 00:37 VanessaE NakedFury: no, except for the wall lever and wall button, those transmit through the block they're attached to 00:37 VanessaE I mentioned your idea to jeija. no-go. 00:37 VanessaE it would require far too many new nodes 00:37 NakedFury which? 00:37 NakedFury the exagerated amount of wires? 00:38 VanessaE the one where wires pass through glass/stone/etc 00:38 NakedFury ohh 00:44 NakedFury my lights wont turn off now dammit 00:44 VanessaE oops :-) 00:44 VanessaE well fix 'em :-)( 00:45 NakedFury they are acting if a blinki was powering them 00:46 VanessaE anyway re: mesecons passing through blocks: mesecon wires require something like 170 nodes (half of them are "on", half "off"), so for each type of block you want to pass through, that's another 170 nodes to add. 00:47 VanessaE plus new textures of course 00:52 NakedFury a powerplant is always on, a blinky plant goes on and off constatly, a mese torch does what? 00:53 VanessaE a mese torch is an inverter 00:53 VanessaE turns on when the input is 0, off when 1 00:53 NakedFury ok 00:53 VanessaE the input is whatever block is 2 away in the direction parallel to the torch 00:53 VanessaE e'g if placed on a block side, the opposite side of that block is the torch's input 00:57 VanessaE wb neko 00:57 NekoGloop alright I'm back :3 00:57 NekoGloop :D 00:57 NekoGloop wb neko :D 00:58 NekoGloop anyway: VanessaE, did I miss anything to note? 01:00 VanessaE yup, two new releases of minetest, pipeworks got the ability to pump lava, water, oil, gas, and about 50 other fluids, mesecons got a 6502 emulator block, three wars were started in the middle east, and ... 01:00 VanessaE ;-) 01:00 NekoGloop OMG 01:00 VanessaE really though, nothing new :-) 01:00 NekoGloop :D 01:00 * NekoGloop almost believed you for a minute there 01:04 FreeFull VanessaE: Don't forget the mesecons LCD block 01:04 VanessaE oh right! 01:04 VanessaE :-) 01:04 NekoGloop hey that's actually a good Idea 01:05 NekoGloop "50 other fluids" when did these get introduced? 01:05 VanessaE an hour ago ;-) 01:06 VanessaE just kidding of course 01:06 NekoGloop there needs to be a morefliuds mod 01:06 * VanessaE pokes NakedFury 01:06 FreeFull Jelly mod 01:06 VanessaE NOW it's your turn 01:06 * NekoGloop pokes VanessaE 01:06 VanessaE there's a pump, valve, and pipes that go anywhere you want. 01:06 VanessaE now you make 'em do something useful :-) 01:06 NekoGloop pipeworks connect properly? 01:07 VanessaE yes 01:07 NekoGloop (did I actually miss something?) 01:07 VanessaE didn't you download it yet? :D 01:07 VanessaE I released that update earlier today. 01:07 VanessaE (seriously) 01:07 NekoGloop lol ok 01:07 VanessaE http://minetest.net/forum/viewtopic.php?id=2155 01:09 NekoGloop so who ragequitted in the last hour or so that I was gone? 01:09 VanessaE not sure. I forgot :-) 01:10 NakedFury pipeworks adds them ALL to creative inventory 01:10 VanessaE oops 01:10 NekoGloop omg 01:10 VanessaE how do I fix that? 01:10 NakedFury dont know, check mese wires? 01:10 NakedFury they only add 1 01:11 NekoGloop groups={not_in_creative_inventory=1} 01:11 VanessaE got it 01:11 VanessaE fixing. 01:11 NakedFury you can also step on them and keep on walking except the big ring that connects them 01:12 NakedFury they also say: Pipe segment (empty, 000000) 01:14 * NekoGloop pokes VanessaE 01:14 VanessaE stand by 01:14 VanessaE working on it 01:15 NekoGloop :D 01:15 NakedFury another thing: no pipes connect to pumps if those pipes are connected to more pipes 01:15 VanessaE Iknow. 01:15 VanessaE pumps/valves don't participate in the autoplace algorithm yet. 01:16 NakedFury ohh ok 01:20 NekoGloop I'm bored I'm bored I'm bored I'M BORED!!!! D: 01:21 NekoGloop has anyone tryed my toolsizes mod? 01:21 ecube_ link me to it 01:21 NekoGloop http://minetest.net/forum/viewtopic.php?id=2811 01:21 NekoGloop requires workbench & default 01:21 ecube_ that was quick :o 01:21 NekoGloop I already had it 01:22 NekoGloop in my clipboard :P 01:22 NekoGloop and my enter key hates me :P 01:22 ecube_ Omg the crafting recipes are almost pieces of art <3 01:22 NekoGloop My horrible ASCII? 01:22 NekoGloop lol 01:23 ecube_ what's the difference? 01:23 NekoGloop they're faster and break slower 01:23 ecube_ do they swing slower? Because they're bigger :> 01:23 NekoGloop yes they swing slightly slower 01:24 NekoGloop also works with moreores/gloopores 01:24 NekoGloop (they're in depends.txt but you can remove them if you want :P I must have accidentaly put them in there.) 01:25 VanessaE NekoGloop, NakedFury: fixed the creative inventory thing. 01:25 NekoGloop Yay~ 01:25 * NekoGloop doesnt really care though :P 01:25 NekoGloop VanessaE: did you actually download the mod this time? 01:25 VanessaE no :-) 01:25 NekoGloop instead of just moving the topic :3 01:26 NekoGloop Will you please do so? :3 01:26 VanessaE no. :-) 01:26 NekoGloop D: 01:26 NekoGloop pwetty pwease? 01:26 VanessaE I don't have time to play with it :-/ 01:27 NekoGloop D: 01:27 NekoGloop hint: dont set deadlines for yourself. you'll never meet them 01:29 NekoGloop Those are the words of the gods. 01:29 NekoGloop Now the gods go semi-sfk 01:29 NekoGloop afk* 01:29 VanessaE NakedFury: re: walkability, the flanges probably block you because they're tall enough 01:29 VanessaE NakedFury: go re-download :-) 01:30 * NekoGloop wants to be petted :3 01:33 * ecube pets nekogloop 01:33 * NekoGloop purrs :3 01:34 VanessaE I could use a little help with the auto-place algorithm regarding those valves and pumps. Any takers? :-) 01:35 ecube_ valves and pumps? 01:35 NekoGloop combine mesecons and technic codes ;) 01:35 VanessaE *nod* 01:35 VanessaE ecube_: http://minetest.net/forum/viewtopic.php?pid=38426 01:36 NekoGloop use the form that mesecons uses for that, and adapt it to your code, vanessae. 01:36 VanessaE NekoGloop: my autoroute algorithm is similar to the ones used by mesecons and technic in fact. 01:36 ecube_ auto place algorithm? 01:36 VanessaE ecube_: where you place a pipe, pump, or valve and it rotate and connects with its neighbors. 01:37 VanessaE ecube_: works beautifully for pipes, but I haven't done anything with the pump/valve yet. 01:37 VanessaE s/rotate/rotates/ 01:37 NekoGloop VanessaE: then use the way that mesecons detects effectors etc. to detect the pumps/valves 01:39 NekoGloop VanessaE: sound good? 01:39 VanessaE I may do that, or at least something similar 01:40 NekoGloop :D 01:43 VanessaE too lazy right now to deal with it :-) 01:46 NekoGloop lol 01:54 NekoGloop so, what's up, VanessaE ? 01:55 VanessaE not much, just futzing around with pipeworks a bit more 01:55 NekoGloop can you actually -review- some of my mods then? 01:57 NekoGloop eh...? yes or no? 01:58 NekoGloop VanessaE: do you have an answer? :P 01:58 VanessaE I'm busy right now 01:58 NekoGloop ... 01:58 NekoGloop you really didnt make it sound like it :D 02:03 NekoGloop anyone wanna try my mod? :P 02:04 VanessaE give people time, jeez :-) 02:05 VanessaE it's only been out for a day or two :-) 02:05 NekoGloop http://minetest.net/forum/viewtopic.php?id=2811 :D 02:05 NekoGloop ToolSizes, adds medium and large tools. 02:12 VanessaE there, another update to the pipes, "cut" ends now display pipe end texture, and those are improved from earlier. 02:12 NekoGloop ecube / ecube_: did you try my mod? 02:25 standoo hello 02:25 NakedFury hello 02:25 standoo i'm new here 02:26 khonkhortisan hello 02:26 NakedFury welcome 02:26 VanessaE welcome 02:26 standoo but i don't play minecraft 02:26 khonkhortisan welcome to irc / this channel / this game 02:26 OldCoder standoo, VanessaE is one of the leaders 02:26 OldCoder standoo, you can address questions to her 02:26 VanessaE I am? :-) 02:26 OldCoder VanessaE, By example of course 02:26 khonkhortisan apparently. I didn't even know that. 02:26 OldCoder Spiritual leaders then 02:27 NakedFury you dont need minecraft experience 02:27 standoo VanessaE: why does one choose to play minecraft? 02:27 VanessaE you mean versus minetest? 02:27 OldCoder standoo, This is the Minetest channel 02:27 OldCoder VanessaE, standoo is a startuper 02:28 VanessaE ah 02:28 OldCoder He is working on software frameworks and is new to MMORPGs I think and games like Minetest 02:29 VanessaE ah 02:29 NakedFury Well Minetest offers a completely open gaming experience. Open meaning that you play the way you want to play. It is also very mod friendly, if you know Lua. 02:29 VanessaE well to answer your question, it comes down to what you want out of a game. Minetest and its ..competitors.. cater to the idea that gathering resources and building things is fun in itself 02:30 khonkhortisan much better. When I use current irrlicht source to compile minetest, text is white on near-white and it segfaults when I press enter during shout instead of clicking the proceed button. Use released irrlicht and it works perfectly. 02:30 khonkhortisan it's supertuxkart's fault for my using irrlicht source 02:32 khonkhortisan mesecons should be swimmable :) 02:32 NakedFury what? 02:33 khonkhortisan when you have a large circuit you can't reach the top/center of it. If it was walkable you couldn't reach the bottom of it. If you could swim through a circuit you could change any part of it after it was built. 02:38 NakedFury why can't people take screenshots of their mods to go with the post? 02:51 khonkhortisan sbi(C, A) sbi(B, D) 02:51 khonkhortisan disconnected wires 02:56 khonkhortisan the microcontroller programming gui allows the pasting of newlines 02:57 mrtux hi sdzen 03:01 Keegann hello 03:02 mrtux wb 03:06 khonkhortisan I have two microcontrollers both with the programming "sbi(C, A) sbi(B, D|A)". They are both receiving power on wire D. One outputs on B, the other outputs on both B and C. I don't think I should be getting a different result. 03:07 NakedFury a bug? 03:07 khonkhortisan I think so. 03:08 NakedFury maybe when you have many mesecons stuff bugs out? 03:09 NakedFury gonna try that cpde 03:09 NakedFury code 03:10 NakedFury how does that work? 03:11 khonkhortisan I have a grid of "sbi(C, A) sbi(B, D|A)" and "sbi(C, A) sbi(B, D)" where the input of the circuit board is the buttons and the output is the letter screen 03:11 khonkhortisan A is the keyboard side, B is the output of a pixel on the screen, C goes to the next pixel test, D is passthrough from one button's pixels through the circuits of the other buttons 03:12 khonkhortisan If I could figure out how to send my world you could try it 03:16 Keegann hello 03:17 NakedFury hello 03:17 Keegann how r u 03:17 NakedFury ok I understand how that code works now 03:17 NakedFury fine 03:20 Octupus szden u there 03:21 mrtux welcome octupuslegs 03:21 Keegann hey octu 03:21 khonkhortisan NakedFury: http://temp-share.com/show/KdPfsi1Ah 03:21 NakedFury downloading 03:22 Octupus hhey 03:22 NakedFury hey 03:22 Octupus szden are u there? 03:23 NakedFury khon: got a leafdecay.lua:50 error 03:23 NakedFury gonna retry 03:23 khonkhortisan huh. 03:24 NakedFury ok error keeps appearing after a minute or two 03:25 NakedFury anyway I pressed the buttons and light changes but cant make out a shape 03:25 khonkhortisan As a very quick sketch, this is what the two buttons should cause the display to look like http://www.flickr.com/photos/79516830@N05/7812402942/in/photostream/lightbox/ 03:25 NakedFury ok. 1- the sort of M looking one happens 03:26 NakedFury let me check the second 03:26 khonkhortisan the n looking one has part of the m in it 03:27 NakedFury cant play with that error but never got the N 03:27 khonkhortisan if you look at the microcontrollers, the fourth one from the m switch isn't behaving like the third one is 03:27 Octupus SZDEN 03:28 NakedFury also maybe it glitched but turning both off left some mesecon working 03:30 khonkhortisan I could fix it by splitting the wires every switch so the signal only has to pass through one row of chips 03:30 Keegann whatca guys doing 03:30 khonkhortisan making a circuit board 03:30 Keegann cool 03:35 khonkhortisan T_A_N_K: you don't happen to know T4nk do you? 03:35 T_A_N_K nope 03:40 T_A_N_K irssi is amazing 03:49 Keegann what do youguys do most of the day? 03:50 khonkhortisan switch between bzflag, minetest, and xonotic 03:50 Keegann ok 03:51 Octupus keegan 03:51 Keegann yes 03:51 Octupus im making vip rooms in the hotel 03:51 Keegann ok 03:51 Octupus whats a flooring that ook expensive 03:52 standoo can minetest solve real world problems? 03:52 Keegann gold 03:52 Keegann not really 03:52 Keegann look at me standoo 03:52 Octupus gold :) 03:52 * standoo looking at Keegann\ 03:53 * standoo expecting some kind of profound answer 03:53 Keegann no ask everyone about me 03:53 Keegann then youll find out 03:53 standoo everyone, who is Keegann? 03:55 Octupus a great friend :) 03:57 Octupus keegan is there a red blocks 03:57 Octupus like wool 03:57 Keegann yes 03:58 standoo a great friend like wool 03:58 Keegann standoo ask mrtux or VannessaE or sdzen 03:59 standoo mrtux, who is Keegann? 03:59 standoo VanessaE: who is Keegann? 03:59 standoo hmm, sdzen is not online 03:59 khonkhortisan keegan or someone pretending to be keegan swore up a storm on gameboom 04:00 Octupus KEEGAN IS A GREAT FRIEND and yes il lay off of caps 04:00 Keegann oh yea sk Bad_command he will probally ban youif you talk about me to him 04:01 Keegann ask* 04:02 khonkhortisan it's easier to make a row of insulated wires turn a corner than it is to make them all go down a level 04:05 Octupus im making the stairs now :) 04:06 Keegann cool 04:07 Octupus shud i make a lvivng area? 04:08 Octupus like the ruless of the place? 04:08 Keegann sure 04:09 Keegann standoo ask Bad_Command 04:09 Bad_Command eh 04:10 * standoo remember's Keegan's previous warning 04:10 Keegann yea 04:10 Keegann he hates my guts 04:12 Octupus lol 04:13 Keegann well he does 04:13 Octupus keegan can u come on server and see my creaatiob 04:13 Keegann no i cant sorry 04:13 * VanessaE wanders back in 04:13 Keegann even ask him 04:15 Keegann if you do ask him about me he'll probally ban you 04:16 VanessaE server owners generally only ban someone if they perceive of a problem with that person. standoo is not likely to be banned merely for mentioning your name. 04:17 Keegann one of my friends almost got ban by him 04:17 Keegann by mentioning my name 04:17 * standoo refrains from commenting 04:19 Octupus vanessa i like u 04:20 Keegann haha 04:20 Octupus u use big big words that i dont understand 04:22 Keegann So 04:22 Keegann VanessaE how do i gtunban faster? 04:23 cy1 Octupus: you have a server too? whereisit 04:23 khonkhortisan does anyone else have their sneak key get stuck on? 04:23 Keegann no he doesnt have a server cy1 04:23 cy1 ssh that's a feature 04:23 VanessaE Keegann: you will have to wait for it to expire; generally being on your best behavior may help shorten it though. 04:23 cy1 Keegann: aw, ok 04:24 Keegann aw man 04:24 cy1 Keegann: I can't help but notice that keegan.servegame.com doesn't resolve either... 04:25 Keegann yes 04:25 Keegann pm for the private server name 04:25 cy1 eh... 04:25 Octupus cy1 i dont got a server] 04:25 cy1 I still don't see why you don't just keep backups and selectively grant interact. 04:25 Keegann i do 04:26 Keegann tried of griefters 04:26 NakedFury servererror: luaerror: error: not enough memory 04:27 Keegann i might go to bed 04:28 Keegann but im not sure yet 04:30 Keegann good night yall 04:30 VanessaE good night, Keegann. 04:30 Octupus night keeg 04:30 Keegann hopefully a better day tommorrow 04:30 Octupus im going to bed now also 04:30 Octupus night guys 04:30 Keegann night 04:45 FreeFull Oh wow 04:45 FreeFull You can /give air 04:45 FreeFull It doesn't do anything when placed though 04:57 vicscandl yawn 05:04 FreeFull Hey, you can still give yourself rats 05:04 FreeFull Placing them makes them disappear though 05:18 ecube_ lol 05:18 vicscandl const int*const Method3(const int*const&)const; 05:19 * vicscandl pulls out a bit more hair... 06:07 khonkhortisan I picked up air making a mod somehow 06:09 VanessaE you hacker, you 06:09 VanessaE :-) 06:09 khonkhortisan only problem is I don't know how to do it again without /giveme 06:11 VanessaE new pipeworks update. get it! 06:11 VanessaE http://minetest.net/forum/viewtopic.php?id=2155 06:11 sfan5 VanessaE: yay 06:12 VanessaE sfan5: oil mod just *begs* for these now :-) 06:12 sfan5 i know 06:13 * vicscandl laughs. 06:14 sfan5 it was "... | Please ignore the trolls, dankeschön!" before 06:14 vicscandl i'm cool with a bit of deutche. :0 06:14 vicscandl but i do understand as well. :) 06:16 VanessaE RealBadAngel: *poke* 06:16 RealBadAngel hi, just checked the update 06:17 RealBadAngel looks really cool 06:17 RealBadAngel woke up a few hours ago to do that autoconnectin but found it already done ;) 06:18 VanessaE think you can patch the code to make them able to move water/etc.? :-) 06:19 RealBadAngel i can apply checkin the line code to the pump 06:19 RealBadAngel so pump can know how many and which ones exactly are connected to it 06:20 RealBadAngel so you can then just check just the ends of the pipeline 06:20 VanessaE I figure fluid should move through the pump from -X or -Z to +X or +Z 06:20 RealBadAngel hmmm 06:21 RealBadAngel pump is pumping, such rules are not neede imho 06:21 VanessaE (valves should behave as any pipe, but being able to cut off the flow at the leeward end) 06:22 RealBadAngel i think to make it easier, pipeline shall end with crate or somethin 06:22 VanessaE a tank maybe 06:22 RealBadAngel on the opposite side 06:22 RealBadAngel im talkin the end from where you will be takin water/lava/oil 06:22 VanessaE ah 06:23 RealBadAngel so this way it will easy as piece of cake 06:23 RealBadAngel you just check input side if crate is connected to the pump 06:23 VanessaE so [body of water]--[pipe]--[pump]--[pipe]--[tank/crate/etc] 06:23 RealBadAngel if output is connected to a tank 06:23 RealBadAngel then it makes it complete 06:24 RealBadAngel then check if around crate is valid fluid 06:24 VanessaE oh I get it 06:24 VanessaE crate you mean grate 06:24 VanessaE like a filter intake 06:24 RealBadAngel hehe yeah 06:24 RealBadAngel sorry for my english ;) 06:24 VanessaE that makes sense now 06:25 VanessaE shall they have some kind of flow rate or pressure or so? 06:25 VanessaE if you pump water into a T-junction, should the two outputs each get half the input? 06:25 RealBadAngel can be done of course 06:26 RealBadAngel but on the other hand 06:26 RealBadAngel how u goin to split water node? :) 06:26 VanessaE heh 06:27 VanessaE well I figured it would be more like you just don't create a water node at an outflow point until enough water has flowed for some amount of time 06:27 RealBadAngel i can tell you how it worked in minecraft 06:28 VanessaE \since there would need to be some kind of established pump/flow rate, lest you flood a 50x50x50 area by pumping for just a few seconds :D 06:28 RealBadAngel node is taken from input, put to output 06:28 VanessaE ah 06:28 RealBadAngel but a bit tricky way 06:29 RealBadAngel when you just take a few nodes around the input, you wont have there any fluid in no time 06:29 VanessaE right 06:29 VanessaE you gotta take nodes one or two at a time, give the engine time to replace them 06:29 RealBadAngel so take randomly picked water/lava from given radius 06:30 VanessaE I think this should also be able to draw in "flowing" fluids also 06:30 RealBadAngel should 06:30 RealBadAngel and convert them to sources 06:30 VanessaE yeah 06:31 VanessaE how would one arrange for this pumping process to exhaust a source? 06:31 RealBadAngel the tank then imho shall represent how many sources are in it 06:31 RealBadAngel given some time it shall take any sources from the area 06:32 RealBadAngel this way works indeed, i was pumpin out lava lakes in nether in minecraft 06:32 RealBadAngel left the pump workin for two days and it lowered whole lava sea 06:33 VanessaE wow 06:35 RealBadAngel back to tanks 06:35 RealBadAngel you could to them in like 10 possible textures 06:36 VanessaE I think a tank shall have a single fitting on one of the side faces, a grate would have a fitting on top 06:36 RealBadAngel representin percentage 06:36 VanessaE sounds good 06:36 vicscandl VanessaE: hai! 06:36 RealBadAngel 100% full tank 06:36 VanessaE a tank should be two nodes, IMHO 06:36 VanessaE hi vic :-) 06:36 vicscandl RealBadAngel: hai2u2 06:36 RealBadAngel hi 06:37 RealBadAngel vanessa: better 06:37 RealBadAngel make it able to connect vertically 06:37 vicscandl decided to go from the top.. "faulken's maze" 06:37 RealBadAngel to be able to make tank towers 06:37 VanessaE hm 06:38 vicscandl RealBadAngel: no, looking at some of this debug code as being a memory hawg 06:38 VanessaE ok, that won't be any more difficult for the auto-rotate routine, but it'll wreak havoc on my auto-router. 06:38 RealBadAngel one of the top of another and have double capacity 06:38 vicscandl end users should be informed to disable debug output 06:38 VanessaE RealBadAngel: ok, so one node only, stack 'em up for more capacity 06:38 vicscandl ie: non-modders 06:38 VanessaE got you. 06:39 VanessaE ooh, idea... 06:39 vicscandl looking to trim some globalization out of the debug code that looks suspicious to me.. 06:39 RealBadAngel or maybe make debug output disable by default 06:40 vicscandl RealBadAngel: not up to me... :) 06:40 RealBadAngel so just those who need will turn it on... 06:40 RealBadAngel makes more sense 06:40 VanessaE the grating, if I can do this right, could just be made to look like a vertical pipe, but if done as nodeboxes sticking down into the water from above, the water will coexist with the nodeboxes 06:40 VanessaE then a whole 1x1x1 cube wouldn't be needed, only a small mini cube at the end of the "pipe" 06:40 * vicscandl got some cents back from the cornerstore with his beer purchase to lose some sense... 06:40 RealBadAngel make the pipe connect to it from ONLY above 06:41 VanessaE right 06:41 VanessaE hm 06:41 VanessaE maybe not 06:41 VanessaE let's make it a full 1x1x1 cube 06:41 VanessaE connect from only on top. 06:41 RealBadAngel yeah 06:41 VanessaE vicscandl: shall I send out for some Rogaine for you? :-) 06:42 RealBadAngel then look: if grate is in water 06:43 RealBadAngel we do check presence of fluit at its level only 06:43 RealBadAngel fluid 06:43 vicscandl VanessaE: actually have full hair, thank someone 06:43 vicscandl and beard, coder standard. 06:43 VanessaE vicscandl: I meant from all the hair you'll be tearing out :-) 06:43 RealBadAngel and takin all the fluids only from this level 06:43 VanessaE RealBadAngel: and from above I assume? 06:43 RealBadAngel so we can end with lakes just getting lowered 06:43 vicscandl actually, i think i may have something here... just pulled one pre-game global out 06:44 vicscandl ++and it compiled++ 06:44 VanessaE vicscandl: but does it *run*? :-) 06:44 vicscandl testing 06:44 RealBadAngel once lowered grate should be moved down to get more fluids 06:44 vicscandl your textures are causing some of the load tho 06:44 VanessaE yeah I know 06:44 VanessaE but they didn't used to. 06:45 VanessaE not before sometime just before 0.4.1, and definitely not before the mid-march update 06:45 vicscandl pulled them for testing... i'll leave that to you... mind you, check what happens if you unload them... 06:46 vicscandl hate to tell you, noticable improvement. :( 06:46 VanessaE I run without the HD textures much of the time actually 06:46 VanessaE for testing, I stick to defaults, and I've been doing a lot of that latey. 06:46 VanessaE lately. 06:46 RealBadAngel same here 06:46 vicscandl have not compared yet, but graphics changes could be an issue.. 06:46 RealBadAngel switch to hd when wanna just play 06:46 vicscandl for now 06:47 VanessaE vicscandl: take your time, there's a lot of code to wade through 06:47 VanessaE in fact you know what? I think it was about the time animated nodes were added. 06:47 VanessaE then when furnaces and a few other objects got re-implemented in LUA, things really went to shit 06:48 VanessaE (namely re: the digging animation 06:49 VanessaE oh, c55 is awake 06:52 RealBadAngel @VanessaE: ok i got everythin cleared in mind, off for coding 06:52 RealBadAngel make just grate and tank objects 06:56 VanessaE I will shortly 06:58 khonkhortisan has anyone fried a mesecon microcontroller circuit board yet? 06:59 khonkhortisan I've only fried about three chips at a time. 07:45 sfan5 nothing is better than... 07:45 sfan5 SPIRALS! http://i.imgur.com/60qAf.png 07:48 VanessaE heh 07:49 Calinou let me bet 1500000 MinecraftCoins that I will be fired again 07:52 khonkhortisan aah!!! microcontrollers act differently when placed next to each other than with a mesecon in between!!! 07:54 khonkhortisan the first microcontroller sees the middle section turned on by the second one, but when they are right next to each other the first microcontroller doesn't see the middle section turned off by the second one. 07:59 khonkhortisan waaa!!! my circuit is forced to have separated microcontrollers! 08:04 VanessaE weird 08:04 VanessaE I'll let jeija know about that 08:06 vicscandl hey, who uses a downloaded windows client here"? 08:07 khonkhortisan I'll have to catch Jeija I can give a step by step to recreate 08:08 Calinou vicscandl, minetest? me 08:08 vicscandl ok, in the directory where the executables are, is there a 'debug.txt' file 08:08 thomas 1/48 08:08 vicscandl ?? 08:09 Calinou in the bin folder there's a debug.txt, yes 08:09 Calinou thomas, 2/48 08:09 vicscandl thomas, 1/24 08:09 vicscandl Calinou: :{P 08:09 Calinou 4/96 08:09 vicscandl Calinou: meh! 08:10 vicscandl Calinou: i am not a win user: when you run the exe, does it print debug output in the cmd window? 08:10 vicscandl s/the/a/ 08:10 vicscandl s/the cmd/a cmd/ )grrr( 08:10 thomas ah 08:11 * vicscandl really needs to get a virtual copy of windows up and running, but... 08:11 Calinou yes it does 08:11 Calinou it opens a command prompt when you run the game, with usual debug info 08:11 vicscandl Calinou: thx; 08:11 Calinou debug info created by mods is included 08:11 vicscandl next person to compile a windows client, turn off debug please!!!! 08:12 Calinou it IS a release build 08:12 Calinou c55 never makes debug builds 08:13 vicscandl side note: if you see 'debug.txt' is it a debug or release build? 08:13 Calinou linux "release" builds have a debug.txt too. 08:13 vicscandl ok fine, should a release print all that debug text to a cmd window? 08:13 Calinou if you want to prevent the debug.txt from being generated: minetest -logfile '' 08:14 sfan5 vicscandl: all builds have debug.txt 08:14 vicscandl Calinou: wondering why that is not the default 08:14 Calinou yes it should; this is an open source game and you can report bugs. 08:14 vicscandl sfan5: yea, noticing that... 08:14 Calinou or you can report mod issues to the mod dev. 08:14 Calinou and you need the debug info for this 08:14 * vicscandl assumes that a mod developer should PUT the debug on, not be on for default... 08:14 Calinou I do agree though, there should be less info in the debug.txt (sounds being played don't deserve a log) 08:15 Calinou vicscandl, talking about mod users 08:15 vicscandl hrm... 08:15 vicscandl fair enough 08:16 vicscandl seems more like a server admin thing than a generalized user.. but i see how most run the game localy, not on a server basis 08:16 * vicscandl is being picky 08:16 vicscandl its some of the first code in the main(), and i'm walking the source from startup 08:16 Calinou while having a command prompt by default makes the game feel unfinished, it is far better 08:17 VanessaE vicscandl: so, necrocoding ;-) 08:17 vicscandl VanessaE: don't you know it 08:17 vicscandl VanessaE: getting used to a new IDE as well... kinda putting a crimp on my style... 08:18 VanessaE ah 08:18 vicscandl don't have 7 years of (ab)use on this one.. :( 08:19 vicscandl {{ custom jEdit w/ scripts for LAMP development }} 08:19 VanessaE heh 08:19 VanessaE I'll stick with my pathetic little combo of gedit + whatever I'm running the code with ;-) 08:19 vicscandl php sucks, but a paycheck *is* a paycheck... 08:20 VanessaE yup 08:21 khonkhortisan is there a button big enough so I can't accidentally click around it and remove the mesecon behind it? 08:22 VanessaE khonkhortisan: wall button takes up 3/4 of the width/height of the wall it's on? 08:22 VanessaE (or just a bit less, I forget how big I made it) 08:22 khonkhortisan I have a 2x13 wall of buttons and the ends of the insulated wires behind it are below the buttons where I can click on them 08:23 VanessaE so build the wall down further? 08:23 VanessaE you don't have to put the wire under the switch 08:23 VanessaE put it behind it 08:23 VanessaE [wallbutton][cobble][wire][wire]... 08:23 khonkhortisan that's the problem I do have the wire behind the switch, and the end appears below the button 08:24 VanessaE buttons/levers transmit to mesecons two nodes behind 08:24 VanessaE so an intervening wall will protect the wires 08:25 khonkhortisan so that's what that stone/wood mesecon was doing. 08:26 VanessaE get the lat4est update 08:26 VanessaE that's been fixed 08:26 VanessaE it's a yellow/dark-yellow receiver object now 08:26 VanessaE -4 08:27 VanessaE (it'll appear automatically when you try to place a wire there, and will drop a wire when dug) 08:27 VanessaE s/a wire/a bare wire/ 08:27 VanessaE (insulated wires afaik just butt into the back of the intervening node) 08:27 khonkhortisan [button][dirt][wire][wire] works but [button][dirt][isolated wire][wire] doesn't 08:28 VanessaE insulated wire 08:28 VanessaE you're out of date :-) 08:28 khonkhortisan I saw the wrong word somewhere and I got stuck using it 08:28 * VanessaE looks 08:29 VanessaE huh. 08:29 VanessaE you're wirhgt 08:29 VanessaE you're right. 08:29 khonkhortisan haha a non-insulated wire will connect to a switch before doing anything else. it doesn't look like that should work 08:29 VanessaE I'll mention it to jeija. 08:29 Jeija I'm here 08:29 khonkhortisan switch-connected mesecons behave as if insulated 08:29 khonkhortisan hello 08:29 VanessaE there he is :-) 08:29 Jeija Just say Jeija and I will hear it 08:30 VanessaE jeija: so, insulated mesecons needs a receiver object like bare wires do 08:30 Jeija (really, I get a *bling* if someone says it) 08:30 khonkhortisan okay I have a bug for you. 08:30 VanessaE and putting uC's side by side doesn't always pass signals back and forth 08:30 Jeija why, VanessaE 08:30 khonkhortisan button _ button 08:30 Jeija VanessaE: and putting uC's side by side doesn't always pass signals back and forth >> Could you send me a map with that bug? 08:30 khonkhortisan oops 08:30 VanessaE re: switches, you can't transmit from a wall lever to an insulated mesecon on the other side even if it points right at the switch 08:31 khonkhortisan I have a map with that bug 08:31 VanessaE khonkhortisan has a map that does the uC bug 08:32 Jeija send it 08:32 Jeija (just upload it somewhere) 08:32 VanessaE jeija: so a wall covered with levers and/or lamps, using insulated wires on the back side, is impossible 08:32 khonkhortisan be advised you may have trouble with leafdecay http://temp-share.com/show/Pf3Y69tj2 08:32 Jeija why don't you just use normal wire, VanessaE? 08:33 Jeija it acts like it was insulated 08:33 VanessaE because if OH! 08:33 khonkhortisan wall of buttons | wall of dirt | wall of wire | wall of insulated 08:33 VanessaE maybe I should re-draw it as insulated then 08:33 Jeija possible, VanessaE 08:33 Jeija khonkhortisan: that's fine, possible 08:34 khonkhortisan If you are on the D side of the µcs, press the right button then the left. On the separated controllers, both D's will stay on. On the side-by-side controllers, one D will turn off. All controllers have the same programming. 08:35 Jeija khonkhortisan: No it does not turn off for me... You sure you use the latest version? 08:35 khonkhortisan when they are side-by-side, the left controller still thinks C is on. -- it got the on message but not the off 08:35 Jeija There was a bugfix, not sure if it applies to that bug too 08:36 khonkhortisan oh. VanessaE why'd you break my bug? 08:36 khonkhortisan yes the update fixed it 08:36 VanessaE haha 08:36 VanessaE blame jeija, he's the codemeister here. I just make nodeboxes and textures :D 08:37 VanessaE ok, I just fell in love with insulated mesecons :-) 08:37 khonkhortisan it's much easier to turn along the plane of insulated mesecons than it is to turn perpendicular to the plane. 08:41 khonkhortisan huh. button | microcontroller | mesecon looks funny 08:45 VanessaE haha 08:47 VanessaE levers/buttons only transmit to a receiver 08:47 VanessaE so the uC in between the two will not see the button 08:48 VanessaE or actually it will 08:48 VanessaE but the receiver will ignore the uC :-) 08:48 khonkhortisan but it will, the µc will see the button but cannot affect the wire 08:48 Jeija I thought... 08:48 khonkhortisan the button affects both 09:35 saschaheylik irrlicht actually has quite acceptable water and fire effects http://www.youtube.com/watch?v=DWfCRE-PeoM 09:36 VanessaE nice 09:37 saschaheylik still our water and fire are shit 09:38 VanessaE mention it to c55 09:38 VanessaE code a patch if you can :-) 09:40 saschaheylik appereantly i also found a toon shader for irrlicht 09:41 VanessaE toon shader? 09:41 saschaheylik cel shading 09:41 saschaheylik like borderlands, sly, halo, ... 09:42 saschaheylik maybe it would fit nicely with the rest of the game 09:42 saschaheylik maybe not 09:42 VanessaE link to video? 09:43 saschaheylik heres a demo http://irrlichtirc.g0dsoft.com/BlindSide/celshading.zip 09:44 saschaheylik it's for windows :/ 09:45 saschaheylik here's borderlands http://www.youtube.com/watch?v=zH26O5TAly0 09:49 VanessaE interesting. 09:49 VanessaE hyperreal cartoon 09:49 VanessaE like modern anime or so 09:50 saschaheylik i think it could fit nicely with the blocky game graphics and reduce the need to look "realistic" 09:51 saschaheylik well, that pixel style works too 09:51 saschaheylik but it's _very_ pixely 09:54 VanessaE I love my realistic textures though :( 10:01 vicscandl saschaheylik: working on debug globals... getting to graphics soon 10:06 saschaheylik anything specifically you wnat me to take care of? 10:07 saschaheylik if not, i'll look into using the better water effects 10:09 VanessaE I have something in mind 10:09 VanessaE that bugs the piss out of me 10:09 VanessaE if you're so inclined ;-) 10:09 VanessaE make MT use proper anisotropic filtering 10:10 VanessaE or mipmapping 10:10 VanessaE or whatever the hell the right term is 10:10 saschaheylik antialiasing? 10:11 saschaheylik those are 3 different things 10:11 VanessaE no 10:11 VanessaE the one that gets rid of moire patterns at a distance. 10:11 VanessaE pretty sure that's AF 10:11 saschaheylik yeah me too 10:11 saschaheylik like this? http://www.irrlicht3d.org/pivot/entry.php?id=170 10:13 VanessaE yeah basically 10:13 VanessaE in the current game it's ugly-ass nearest-neighbor scaling 10:13 VanessaE even plain old bilinear looks better than that 10:14 VanessaE as I understand it, it's very efficient on most gfx cards, old or new, enough so that it doesn't usually cause a noticeable performance hit on recent cards 10:15 VanessaE mention it to c55, see what he says 10:15 VanessaE (but don't say I told you so ;-) ) 10:17 VanessaE saschaheylik: actually, THIS is what I was thinking of: 10:17 VanessaE http://www.irrlicht3d.org/pivot/entry.php?id=165 10:17 VanessaE less jaggies, etc. 10:18 VanessaE "ben - 04 11 05 - 04:31 10:18 VanessaE Basicly, I’ve rewritten Irrlichts custom mipmap generation, added anisotropic filtering and am defaulting to higher quality textures. " 10:19 VanessaE *shrug* on the textures, must be a game he's doing with it 10:19 saschaheylik thats a quake map 10:19 VanessaE been years since I played it 10:19 VanessaE I didn't actually recognize quake after having played OA for so long :-) 10:20 saschaheylik OA? 10:20 VanessaE OpenArena 10:20 saschaheylik u know xonotic? 10:20 VanessaE Quake engine, open sourced, with new textures/maps/etc. 10:20 VanessaE no, sorry 10:20 saschaheylik its the de-facto successor to nexuiz 10:20 VanessaE never played either of them 10:21 saschaheylik google "xonotic" 10:21 VanessaE I don't get much into games beyond minetest and some exercise/sports games on the wii 10:21 saschaheylik the graphics are surprisingly competitive for a linux game 10:22 VanessaE ah, FPS 10:22 VanessaE figures :-) 10:22 saschaheylik its MIT licensed and C++/scripted 10:23 saschaheylik http://www.xonotic.org/ 10:24 VanessaE I saw it 10:30 cy1 eww c++ 10:33 VanessaE saschaheylik: so, mention to c55 about taking on AF ;-) 10:36 saschaheylik he doesn't have to approve everything i do you know 10:36 VanessaE yeah I know 10:37 VanessaE I just wanted to see his reaction :D 10:37 saschaheylik why? 10:37 VanessaE curiousity 10:37 VanessaE he focuses so strongly on "useful" things that aesthetics tend to take a major back-burner 10:38 VanessaE he showed basically no interest when calinou and I (separately) suggested it, so I'm curious what an obviously experienced person would get as a response. 10:40 saschaheylik lol 10:56 PilzAdam Hello everyone 10:57 VanessaE hey PilzAdam 10:57 saschaheylik salve PilzAdam 10:57 PilzAdam salvete 11:08 VanessaE zzz 11:19 NekoGloop Oh, channel topic got changed? Did I miss something important? 11:19 VanessaE hey neko 11:19 PilzAdam Hi NekoGloop 11:20 NekoGloop Meow~ :3 11:22 * NekoGloop pokes PilzAdam :3 11:22 * PilzAdam throws NekoGloop out of the window 11:22 * NekoGloop wheeeeee~ splat 11:23 * VanessaE looks down 11:23 * PilzAdam eats the rest of NekoGloop 11:23 VanessaE I thought all cats were supposed to land on their feet? 11:23 * NekoGloop is just human enough, vanessae 11:30 * NekoGloop is eaten by pilzadam D: 11:30 * PilzAdam pukes 11:31 * iqualfragile burns the puke with a fucking flamethrower 11:33 * NekoGloop ... I dont even wanna know... 11:34 saschaheylik lol 11:47 NekoGloop Meow~ :3 12:02 VanessaE hey Bas080 12:02 bas080 Hey VanessaE 12:03 bas080 How have you been? 12:03 NekoGloop Meow~! 12:03 VanessaE pretty good 12:04 VanessaE seen my latest stuff? :-) 12:04 bas080 Not yet 12:04 VanessaE http://minetest.net/forum/viewtopic.php?pid=27794 12:05 NekoGloop Bas080: i've also made a new mod :D 12:05 VanessaE also jeija and I have been busting ass on mesecons 12:05 bas080 I see the big tools 12:06 bas080 That's really cool vanessa! The pipes actually connect! 12:06 VanessaE yup 12:06 VanessaE and RealBadAngel is working on making them actually do stuff e.g. pump fluids around 12:06 NekoGloop "big tools" lol 12:08 bas080 :P 12:09 iqualfragile it would be great to pump items around 12:10 iqualfragile if you need help with realistic (not minecraftstyle) moving water 12:10 bas080 connect chests on either side of the pipes :P 12:10 iqualfragile im happy to help 12:10 bas080 iqualfragile, for who you mean? 12:11 iqualfragile i would be happy to help you implement a realistic water-movement 12:11 bas080 In my modpack? 12:14 VanessaE iqualfragile: seems like you and saschaheylik should work together on that 12:14 VanessaE (since irrlicht has a decent water rendering capability) 12:15 bas080 I think it would add allot to the simple gamepack. 12:15 bas080 Hey PilzAdam, I see you made the farming mod. finally we have farming in minetest again. 12:15 bas080 Good job! 12:15 VanessaE bas080: also check out the latest mesecons 12:15 saschaheylik irrlicht has water which is way better than a blue pixel texture 12:15 VanessaE nodebox heaven :-) 12:15 bas080 am testing 12:15 bas080 ok vanessaE 12:16 saschaheylik http://www.youtube.com/watch?v=DWfCRE-PeoM 12:16 saschaheylik water and fire 12:16 saschaheylik (fire on torches for example) 12:16 iqualfragile saschaheylik: yeah, but you need to define a plane for those efects 12:16 VanessaE I have flaming torches already. 12:16 bas080 I love the new rendering of mesecon wire! 12:16 VanessaE http://minetest.net/forum/viewtopic.php?id=2132 12:16 saschaheylik iqualfragile: guess what.. a cube has 6 planes 12:16 VanessaE combine those with my 64px or larger texture pack and they're beautiful 12:17 iqualfragile gues what: 6000 cubes have 6000 planes on 600 levels 12:17 iqualfragile see whats the problem? 12:18 saschaheylik yes, 6000 cubes have 36000 planes not 6000 12:18 VanessaE 18000. half are hidden 12:18 iqualfragile thats not what i meant 12:19 iqualfragile you need to define one great plane of water for those reflections 12:19 iqualfragile or multiple 12:19 saschaheylik if you hide something, is it still there? 12:19 VanessaE not in minetest 12:19 iqualfragile but its hard to find one in the node-landcape 12:19 VanessaE they're culled out 12:19 saschaheylik iqualfragile: are you sure? 12:19 iqualfragile yes i am 12:19 iqualfragile because not all water is on the same level 12:20 iqualfragile you will have to search for every lake at every level 12:21 iqualfragile and thats the hard thing about it 12:21 iqualfragile if you do find a solution for that i would instantly start porting it to another game 12:22 NekoGloop ... 12:22 NekoGloop Make minetest better. 12:23 NekoGloop Not 'another game' :P 12:24 iqualfragile … why exactly shoulnt i use the knowledge gathered in any of those and use it for the other one 12:25 iqualfragile i have implemented flowing liquids in the other game so im able to use that knowledge here and vice versa 12:30 saschaheylik you take a mesh, and then apply the water effect 12:30 saschaheylik who says that the mesh has to be a plane? 12:30 saschaheylik if it had to be one, why the mesh input anyways 12:30 saschaheylik all planes are the same 12:33 iqualfragile it woud be awfull slow if you define every water-block as a single plane 12:33 saschaheylik probably 12:33 saschaheylik but we dont have to 12:35 iqualfragile well then: how exacty do you want to find out wich blocks belong together? 12:36 saschaheylik i dont know yet 12:36 saschaheylik welll 12:36 saschaheylik not exactly 12:37 saschaheylik the only exact explanation would be the code itself 12:37 iqualfragile feel free to share some 13:14 VanessaE bored, bored, bored, etc. 13:15 NekoGloop Meow~ :3 13:27 VanessaE bbl. time to sleep (I hope) 13:27 NekoGloop Gnight 13:33 thexyz http://minetest.net/forum/viewtopic.php?id=2819 13:33 thexyz may i ask him to stop whining? 13:34 NekoGloop Yes 13:34 NekoGloop You may also say it a little more harshly :D 14:00 OldCoder bored, bored, bored, etc. 14:00 OldCoder Then this must be the bored board 14:01 jin_xi PilzAdam: are you a wizard? 14:01 PilzAdam jin_xi, sure 14:01 jin_xi >_> 14:02 NekoGloop Lol 14:12 OldCoder milleja46, How are you today? 14:57 milleja46 oh hey OldCoder good, just hanging in there barely with my computer since I am getting ready to replace it :P 14:57 ecube_ don't break down before you get it 15:01 milleja46 ecube_: I know :P I'm just trying to keep it running somewhat decently and cleaning up stuff before I try to transfer stuff over.... 15:02 milleja46 I have a LOT of leftover files that are really unnesscary to keep and I'm just now getting around to doing that task.... 15:02 PilzAdam can someone test this? http://minetest.net/forum/viewtopic.php?pid=38694#p38694 15:03 * milleja46 is glad the netsplit ended earlier when he was afk :D 15:03 milleja46 (that was one long netsplit) 15:03 Octupus MILLEJA 15:04 milleja46 Octupus: ????? 15:04 Octupus u dont remember me? 15:04 Octupus ecube 15:04 milleja46 sorta... 15:04 Octupus u wanted me to make a server 15:04 jin_xi PilzAdam: wow looks and sounds cool 15:05 milleja46 Octupus: don't really recall that 15:06 Octupus when landmine was terrorising sealife cove 15:08 milleja46 ah that sounds sorta familiar 15:08 * milleja46 is glad landmine has technically been banned from the minetest forums :D 15:08 milleja46 at least he was last time I checked 15:09 Octupus yep 15:10 milleja46 ehh I perfer irc to forums so I haven't checked in a long time 15:25 RealBadAngel PilzAdam: cool stuff 15:25 PilzAdam i dont like it 15:25 PilzAdam its too laggy 15:26 RealBadAngel but the rainrops form strange patterns in the sky 15:26 RealBadAngel and it cannot be stopped 15:27 PilzAdam it can be stopped 15:27 PilzAdam the rain nodes dissapear when there is a block above them 15:27 PilzAdam it only needs some time 15:28 OldCoder milleja46, Run Linux (or a better Linux) 15:52 Octupus SZDEN 15:53 sdzen yes? 15:58 Octupus i want 5o say something 16:03 Octupus IM SORRY I GRIEFED YOUR SERVER B$ THE RESET AND RBA SRRY NTHAT IS WAS U 16:12 Octupus SZDEN I GRIEFED YOUR SERVER B4 REST IM SRRY AND RBA SRRY THAT IT WAS U I GRIEFED 16:19 OldCoder That was nice of him 16:25 OldCoder mrtux, Hello 16:25 mrtux hi 16:27 mrtux i accidently disconnectec lol 16:30 milleja46 would've been nice if octu wouldn't of yelled geez my ears hurt now 16:30 milleja46 ha ha 16:43 mrtux hello 16:54 Calinou your server has been griefed... you should use rollback and see 16:54 mrtux Again? 16:55 mrtux This isn't funny anymore 16:56 mrtux doesn't look griefed to me 17:03 SmugLeaf mrtux: I griefed it 17:03 mrtux Why? 17:04 mrtux You request for privs in the forums, so i doubt you did anything 17:12 Calinou lol SmugLeaf 17:12 Calinou LOL 17:12 Calinou a linux user griefs. 17:12 Calinou he's Weedy btw 17:12 Calinou logged in as weedy 17:12 mrtux ah 17:12 Calinou and he uses arch :p 17:12 Calinou flame him :p 17:12 mrtux well nothing seemed to be griefed 17:12 mrtux I like arch linux 17:12 Calinou I'm currently on my laptop running mint :p 17:12 Calinou debian's better though :/ 17:13 mrtux debian is good too 17:13 SmugLeaf 13:12:42 < Calinou> and he uses arch :p 17:13 SmugLeaf > arch 17:13 SmugLeaf > me 17:13 SmugLeaf > ever 17:13 SmugLeaf ahahahahahahahahahahahahaha 17:14 SmugLeaf also the server still doesn't really do a good job checking shit 17:14 SmugLeaf I could probably mod a client to break worlds again 17:18 Calinou "again" 17:18 Calinou O_o 17:19 Calinou WTF; guy makes minetest delta which had cool stuff. 17:19 Calinou is a professional griefer. 17:19 mrtux i just love how every griefer flocks to my server now 17:19 iqualfragile ip? 17:20 mrtux you are going to grief it i bet 17:20 Calinou mrtux, feel free to check rollback, undo the changes and ban their ip 17:20 Calinou (if you use 0.4.2-rc or git) 17:20 iqualfragile im the worst griefer on my minetest and minecraft-address 17:20 Calinou the rollback feature is not in 0.4.1 17:20 mrtux minetest.vortexlabs.tk:30001 17:20 Calinou iqualfragile, 192.168.1.5 17:20 Calinou this server 17:20 Calinou quite popular but no admins around right now 17:20 Calinou mrtux, you serious? 17:20 iqualfragile … actualy there is an minetest server running on my local network 17:20 mrtux My server is a whitelist 17:21 iqualfragile at 192.168.1.5 17:23 Calinou O_o 17:23 Calinou mrtux, he'll come with a fakename 17:23 mrtux yeah 17:23 mrtux he can't build without that interact priv 17:23 Calinou 136.129.35.78 17:23 Calinou ^ his ip 17:23 mrtux ok 17:24 Calinou (reverse the numbers in the whois) 17:24 mrtux ah 17:24 Calinou I'll tell you whenever he changes his ip, too 17:24 mrtux ok 17:26 iqualfragile uhm… calinou, thats not my ip 17:26 iqualfragile (just to be fair) 17:27 Calinou it is 17:27 Calinou quit lying and admit it 17:27 Calinou freenode's IP scrambling sucks 17:27 Calinou :p 17:29 iqualfragile it still is not my ip 17:32 Calinou [citation needed] 17:32 * Calinou slaps a random freenode staff out there 17:41 * mrtux is away: eating lunch 17:42 OldCoder ouch 17:43 Calinou lol i have space in my name hahahahahahahahaha 17:43 Calinou please rename this channel to ########################################################minetest or gtfo thank yoi 17:43 Calinou you* 17:43 Calinou lol 17:43 Calinou ^ exactly 17:57 OldCoder The spaces are metacharacters 18:00 * mrtux is back (gone 00:19:29) 18:34 iqualfragile are there vertical mesecons? 19:35 brandon hello 19:36 brandon recently i have been going through os problems crashing ect but i found solusOS and i need the deb to minetest can someone upload it to an http site 19:43 thexyz brandon: build it from source 19:47 brandon thexyz 19:48 brandon can u give me a http site to the source 19:49 NakedFury http://minetest.net/ 19:50 NakedFury https://github.com/celeron55/minetest 19:50 brandon NakedFury, i use a tetehr app so i need a http site 19:57 brandon hello/ 19:57 thexyz https://github.com/celeron55/minetest/zipball/master 20:00 brandon NakedFury, i cannot go on https sitwa 20:01 sfan5 brandon: github does not have http 20:01 brandon can someone dl it and then upload it 20:04 brandon im thinking on just dling the deb from my phone then pluging iy in 20:08 mrtux landmine is on my server.... 20:08 mrtux Apparently he's the REAL landmine 20:09 NakedFury well be prepare to be griefed 20:11 mrtux I'm node protecting errything 20:11 mrtux He doesn't have interact yet 20:12 MiJyn :P 20:13 MiJyn yo brandon 20:13 brandon hi mujyn 20:13 thexyz why can't you just /ban him? 20:13 mrtux I want to see what happens 20:14 mrtux He doesn't have interact 20:14 mrtux he wants me to load worldedit schematics 20:14 mrtux hmmm 20:14 mrtux how about no 20:14 bulletrulz does someone mind uploading the source to a http site for me 20:14 mrtux he said my server sucked lol 20:15 bulletrulz mrtux, rape him jk xD lol 20:15 mrtux NO 20:15 mrtux JUST NO 20:15 bulletrulz lol 20:19 mrtux I am node protecting lots of stuff now lol 20:20 bulletrulz can someone please upload the source for me 22:31 MadChicken13 Hello 22:31 MadChicken13 RealBadAngel?? 22:33 sdzen hello 22:33 sdzen im not realbadangel but hello 22:34 MadChicken13 Hello can you code? 22:35 MadChicken13 ???? hello 22:36 MadChicken13 sdzan 22:36 MadChicken13 sdzen* 22:40 mrtux i can code 22:49 RealBadAngel all here can code 22:49 RealBadAngel can you? 22:57 iqualfragile realbadangel: can you split your technik mod in two parts? 22:57 iqualfragile one for the chests and one for the power 22:57 MiJyn MadChicken13, what are you trying to make? 22:58 OldCoder RealBadAngel We didn't talk after you fell asleep the other day. I'll produce a script or API for you that will combine MODs to produce single MP3s or OGGs if you like. 22:59 OldCoder RealBadAngel, collect some examples when you have time. 22:59 MadChicken13 Back and yes i can code i just messed up check out my mod 22:59 MiJyn uh 22:59 MiJyn okay...? 22:59 MadChicken13 it lets you add music and you type /play_song into minetest and it plays it!!! 23:00 MadChicken13 its Amazing 23:00 MadChicken13 Making a Post for it 23:00 MadChicken13 Cyah 23:00 MiJyn okay? 23:00 MiJyn I think this guy has problems lol 23:01 OldCoder That is UbuntuNerd. He seemed patient and helpful previously. 23:01 MiJyn lol 23:01 * OldCoder shrugs 23:01 OldCoder He's using the same nick as the other developer did 23:02 MiJyn oh 23:02 OldCoder I just grepped the logs; they seem to be the same person 23:06 ray8888 ello 23:07 OldCoder ray8888, ello back 23:07 ray8888 so keegan saying im grefving 23:07 ray8888 ? 23:08 OldCoder ray8888, PM O.K. ? 23:12 RealBadAngel @iqualfragile: i dont think so, chests are not finished yet, theres much more to come with chests 23:13 iqualfragile so you are going to create a minecraft-tecnik-like pipe-system? 23:15 RealBadAngel yes 23:17 iqualfragile wonderfull 23:20 RealBadAngel first i want all basic machines done 23:20 RealBadAngel some tools 23:20 RealBadAngel then i will make transport tubes 23:21 RealBadAngel and the chests will be integral part of automatic sorting systems 23:21 RealBadAngel thats for is possibility to mark them with colors 23:22 RealBadAngel this way you will tell the sorting machine where it should send stuff 23:27 iqualfragile couldn't you use t-tubes 23:27 iqualfragile wich filter out one block each? 23:28 RealBadAngel you havent got the point 23:29 RealBadAngel when you will connect sorting machine with chests 23:29 RealBadAngel using tubes 23:29 RealBadAngel you will be able to set filters using colors 23:30 RealBadAngel so one sorting machine will be able to send stuff to 16 possible destinations (colored chests) 23:31 RealBadAngel when item will not fit any filter rules, it will be passed to another sorter 23:31 RealBadAngel with 16 new rules 23:33 iqualfragile but you dont rly need a central sorting-machine 23:33 RealBadAngel my way will need 23:33 RealBadAngel i wont do magic sorters like logistic pipes 23:33 iqualfragile you can just let the items flow throught the pipes and have soem t-pieces wich sort out "their" item 23:35 RealBadAngel you will have to build it, define filters 23:35 RealBadAngel make it work 23:35 RealBadAngel no plug n play ;) 23:35 iqualfragile … why? 23:36 iqualfragile it would be more flexible 23:36 RealBadAngel dont think so 23:36 RealBadAngel my way will be way more powerfull 23:36 RealBadAngel but harder to build of course 23:41 iqualfragile where would it be more powerfull? 23:43 RealBadAngel you will see when done 23:59 * VanessaE waders in 23:59 VanessaE wanders too. 23:59 VanessaE hi all