Time |
Nick |
Message |
00:00 |
VanessaE |
http://www.flickr.com/photos/79516830@N05/7821951226/in/photostream/lightbox/ |
00:00 |
VanessaE |
this? |
00:00 |
VanessaE |
khonkhortisan: I see you use my animated torches :) |
00:00 |
NekoGloop |
holy. shit. |
00:01 |
khonkhortisan |
26 buttons display each letter, the numpad on the side allows direct pixel control |
00:02 |
khonkhortisan |
that's not actually the finished product, I had to fill in the gaps in the main grid and reverse the order of some rows. |
00:02 |
NekoGloop |
holy. shit. |
00:03 |
NekoGloop |
all I have to say: holy. shit. |
00:05 |
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00:06 |
khonkhortisan |
I'll get it playable by a vanilla game eventually. |
00:06 |
khonkhortisan |
well vanilla+mesecons, anyway |
00:07 |
VanessaE |
khonkhortisan: solution: |
00:07 |
NekoGloop |
There is none? |
00:07 |
VanessaE |
edit the nature mod, whichever file it is that supplies blossoms. Disable the code that spawns the blossom objects (bottom of the file I think) |
00:08 |
NekoGloop |
Either get worldedit and copy to another world or do what she said |
00:08 |
VanessaE |
then re-run the game with the edited mod in place and use worldedit to translate those blossoms back into leaves (or delete them) |
00:08 |
VanessaE |
then you should be able to remove the mod. |
00:15 |
VanessaE |
bbl |
00:17 |
iqualfragile |
or you could just add an simple abm to replace every blossom to leaves |
00:23 |
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00:29 |
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00:40 |
khonkhortisan |
do I have to select the whole area or can I just run //replace? |
00:40 |
NekoGloop |
Er... |
00:40 |
NekoGloop |
Too many steps for me to explain :D |
01:02 |
khonkhortisan |
I just destroyed all the leaves/blossoms within a 7-block diameter, now there's stumps and unknowns left |
01:04 |
khonkhortisan |
so here it is, playable with just mesecons: http://temp-share.com/show/2gFHc24o8 |
01:05 |
khonkhortisan |
I wonder who the first person will be who can turn the display on and off again using just the buttons |
01:06 |
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01:07 |
bas080 |
If i would want to chat with this channel threw pidgin... would that be possible? |
01:07 |
khonkhortisan |
yes you can use konversation, kopete, pidgin, xchat, irssi, webchat... |
01:07 |
khonkhortisan |
all at the same time! |
01:08 |
bas080 |
What username and password should i use? the same one i use at the forum? |
01:08 |
khonkhortisan |
yes, the forum name or your current one |
01:08 |
bas080 |
ty :) |
01:09 |
bas080 |
oww.. what is the server. is it this url? |
01:09 |
khonkhortisan |
irc.freenode.net #minetest |
01:09 |
NekoGloop |
Its magic |
01:14 |
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01:17 |
khonkhortisan |
anyone can now try my keyboard with just the (recent) mesecons mod |
01:20 |
bas080 |
your keyboard? Is there a keyboard node? what are it's functionalities? |
01:21 |
NekoGloop |
He made a giant circuit |
01:21 |
khonkhortisan |
a keyboard mesecon circuit, I see you barely missed my link http://temp-share.com/show/2gFHc24o8 |
01:23 |
bas080 |
:) cool. are you using ascii protocol? :P |
01:24 |
khonkhortisan |
no, direct key-to-pixel map |
01:24 |
khonkhortisan |
I'm using font protocol |
01:25 |
bas080 |
brb getting pidgin to work with irc. |
01:27 |
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01:28 |
bas080 |
yey, pidgin works great with irc. or irc works great with pidgin. i'm not sure. |
01:28 |
khonkhortisan |
do mesecons short out in water yet? |
01:28 |
NekoGloop |
Nope |
01:29 |
bas080 |
Mesecons are insulated stupid |
01:29 |
khonkhortisan |
the yellow ones |
01:29 |
khonkhortisan |
blues are insulated |
01:29 |
NekoGloop |
And red are the ones you dont mess with |
01:29 |
khonkhortisan |
red? |
01:29 |
bas080 |
hehe |
01:29 |
bas080 |
mc |
01:29 |
khonkhortisan |
oh |
01:29 |
NekoGloop |
No :P |
01:30 |
NekoGloop |
Meant that in electronics the red wire is the one that you try no to touch |
01:35 |
bas080 |
making good progress with chess mod. The chess-box is good as done. Co-oped with Tonyka and Rubenwardy. Thnx for good ideas including InfinityProject 's idea. Still have to code illegal moves detection and commands. |
01:36 |
khonkhortisan |
and you have castling and en passant? What about multiple queens from pawns? |
01:37 |
bas080 |
Like i said... still have to program illegal moves. For now you can giveme pawns and that's about it :P Tonyka will work on 3d models when/if he has time |
01:38 |
khonkhortisan |
I would've tried to make it with mesecons and taken forever. A mod is much better. |
01:38 |
bas080 |
How do you want to do piece detection with mesecons? |
01:39 |
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01:39 |
khonkhortisan |
no I would use a display |
01:39 |
NekoGloop |
Magic |
01:39 |
khonkhortisan |
speaking of which, I can't make a movestone affect a pressure plate |
01:40 |
NekoGloop |
Because movestone moves p. plates? |
01:40 |
khonkhortisan |
yep |
01:40 |
bas080 |
Are movestones still glitchy? |
01:40 |
NekoGloop |
You are expecting a no? |
01:40 |
bas080 |
I'm hoping |
01:41 |
NekoGloop |
Well yes they are |
01:41 |
NekoGloop |
Sorry to rain on your parade |
01:41 |
khonkhortisan |
movestones can't turn corners very well, don't move vertically, sometimes disappear to reappear later, move one way then jump back when turning around |
01:42 |
khonkhortisan |
drops the gravel it's pushing in-between nodes so it stays an entity |
01:55 |
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02:01 |
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02:11 |
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02:11 |
bas080 |
http://minetest.net/forum/viewtopic.php?pid=38953#p38953 <<< ideas anyone? |
02:12 |
khonkhortisan |
what instantly comes to mind is how much it will dissolve before disappearing (and how to get more) |
02:14 |
khonkhortisan |
the speed of dissolving could be based on the same thing as the speed of digging |
02:14 |
bas080 |
point. i was thinking about using chances... so There is a 1 in 30 chance that the acid will dissappear resulting in an average depth of about 30 blocks |
02:14 |
bas080 |
It also disperses a bit so it gives a root like effect. |
02:15 |
bas080 |
the dispersion is also based on chance |
02:17 |
bas080 |
The thing is it will also dissolve iron and coal. I'm not giving those resources special privs resulting in a love/hate relationship with acid. |
02:19 |
bas080 |
Do you like my sales pitch? :P |
02:20 |
khonkhortisan |
yeah |
02:23 |
khonkhortisan |
In mesecons/mesecons_microcontroller/init.lua change meta:set_string("infotext", "Working Microcontroller") to meta:set_string("infotext", code) and see what happens :) |
02:24 |
NakedFury |
hmm we got a copyright violation post on the forums that should be deleted |
02:25 |
khonkhortisan |
why does pressing enter cause the microcontroller to not get reprogrammed? I would expect it to act like the program button not escape |
02:27 |
NakedFury |
probably a bug in MT |
02:37 |
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02:55 |
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03:19 |
* ecube_ |
eats CIA-59 |
03:19 |
* CIA-59 |
tastes crunchy |
03:26 |
* vicscandl |
adds a dash of salt... |
03:26 |
vicscandl |
must have been a "some shit" monday; kinda quiet. |
03:27 |
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03:29 |
khonkhortisan |
if only µcs had six in/outputs |
03:31 |
NakedFury |
you are asking so much |
03:35 |
khonkhortisan |
http://www.flickr.com/photos/79516830@N05/7828550350/in/photostream/lightbox/ |
03:56 |
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04:03 |
* VanessaE |
peeks in |
04:03 |
VanessaE |
B00! |
04:10 |
MiJyn |
see y'all later |
04:17 |
OldCoder |
B00 == Digital Ghost? |
04:17 |
VanessaE |
yep |
04:17 |
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04:19 |
Calinou |
hi |
04:19 |
VanessaE |
hey |
04:19 |
Calinou |
"Please don't feed the trolls!" < topic |
04:19 |
* Calinou |
would die from starvation |
04:20 |
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04:22 |
* vicscandl |
hands you a live meep. |
04:23 |
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04:23 |
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04:47 |
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04:48 |
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04:48 |
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05:01 |
NakedFury |
what a quiet channel today |
05:02 |
* vicscandl |
has a case of the "mondays" |
05:02 |
vicscandl |
ha! |
05:02 |
NakedFury |
first official school day |
05:02 |
NakedFury |
homework for wednesday |
05:03 |
VanessaE |
"first official school day"... |
05:03 |
VanessaE |
they're going BACK!! |
05:03 |
VanessaE |
\o/ |
05:03 |
NakedFury |
and only 4 more days for GW2 |
05:04 |
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05:04 |
hmmmmmm |
hello, is a block 10 nodes in each direction, or 16 nodes? |
05:04 |
VanessaE |
16 |
05:04 |
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05:04 |
VanessaE |
if you mean a mapblock |
05:05 |
hmmmmmm |
I thought so... |
05:05 |
hmmmmmm |
What exists that is 10 nodes then? |
05:07 |
NakedFury |
nothing I guess |
05:11 |
* Calinou |
is running apt-get update;apt-get upgrade |
05:11 |
Calinou |
"the following packages will be updated: ... ... gcc-4.6" |
05:11 |
Calinou |
OH GOD NO |
05:11 |
Calinou |
rule #0 of debian: never accept gcc updates until they're 2 months old |
05:12 |
vicscandl |
Calinou: meh, they just pushed a new gcc... guh |
05:12 |
vicscandl |
have not done an update in about 48h |
05:16 |
Calinou |
in the world of debian, the grep update is the second thing to be feared. |
05:16 |
Calinou |
last one being kernel updates |
05:16 |
Calinou |
:p |
05:16 |
Calinou |
I mean third |
05:17 |
* leo_rockway |
runs Arch Testing. |
05:17 |
leo_rockway |
I have kernel updates all the time o.o |
05:17 |
Calinou |
lolarch |
05:17 |
NakedFury |
its been a week I think since my last update |
05:19 |
VanessaE |
did everyone get my big texture pack update yet btw? |
05:19 |
VanessaE |
:) |
05:20 |
khonkhortisan |
I didn't |
05:21 |
* Calinou |
uses his misa pack, sorry :p |
05:21 |
Calinou |
looked at screenshots of your pack, it looks much nicer than it did before |
05:22 |
NakedFury |
me uses dokucraft |
05:22 |
Calinou |
maybe I should make a minecraft version of it :p just for fun |
05:22 |
khonkhortisan |
yours is a rough guide for it - according to the page |
05:22 |
Calinou |
yeah |
05:22 |
Calinou |
gotta like the "SIGN!" texture :p |
05:22 |
NakedFury |
you should look for a 1024 texture pack |
05:23 |
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05:23 |
VanessaE |
heh |
05:23 |
VanessaE |
well I got that from misa's pack :-) |
05:24 |
VanessaE |
also, I will be using only thexyz's signs mod once he fixes the texture glitch |
05:24 |
VanessaE |
in my texture pack it looks very much like the default sign but is 3d and of course the text actually appears *on* it. |
05:24 |
Calinou |
^ c55's job |
05:24 |
VanessaE |
no, |
05:24 |
Calinou |
large-scale transparent/animated always bitch out |
05:24 |
VanessaE |
jin_xi figured out a workaround for that. |
05:24 |
Calinou |
tried with 64x and 256x textures (animated water) |
05:25 |
VanessaE |
also, my animated torches work perfectly - that one was c55's bug :-) |
05:25 |
Calinou |
even with 512x textures? |
05:25 |
VanessaE |
as does khonkhortisan's animated water |
05:25 |
VanessaE |
yes, even at 512px. |
05:26 |
Calinou |
it glitches out for me when I try to use an animated texture other than the default one provided |
05:26 |
khonkhortisan |
I'm just waiting for someone to make animated water default |
05:26 |
VanessaE |
you sure your build is up to date? |
05:26 |
VanessaE |
khonkhortisan: fork minetest_game, put it in, and do a pull request. |
05:26 |
NakedFury |
I did |
05:26 |
NakedFury |
and its awesome! |
05:26 |
VanessaE |
NakedFury: you did what? |
05:26 |
VanessaE |
oh |
05:26 |
VanessaE |
heh |
05:26 |
NakedFury |
animate my water |
05:27 |
NakedFury |
both flowing and still versions |
05:27 |
NakedFury |
same with lava |
05:27 |
VanessaE |
I still need to add support for animated water in my packs. |
05:27 |
khonkhortisan |
I skipped the still |
05:27 |
NakedFury |
and fire |
05:27 |
VanessaE |
(anyone feel like helping out with that?) |
05:27 |
khonkhortisan |
yes fire looks silly when not animated |
05:27 |
Calinou |
https://dl.dropbox.com/u/82342922/images/screenshot_2759929.png |
05:27 |
Calinou |
^ disco water |
05:27 |
Calinou |
(I did a more recent try using 0.4.1; still glitches) |
05:27 |
VanessaE |
0.4.1? |
05:27 |
VanessaE |
that's old. |
05:28 |
Calinou |
the result is probably the same with 0.4.2; render code hasn't been touched |
05:28 |
VanessaE |
0.4.2-rc1, and there's been a bunch of commits since that came out |
05:46 |
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05:48 |
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06:01 |
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06:22 |
hmmmmmm |
ooooh texture coruption |
06:24 |
VanessaE |
? |
06:24 |
VanessaE |
oh, cal's screenshot |
06:28 |
Calinou |
not corruption, it's an animation glitch |
06:28 |
Calinou |
the texture here is 256x5100-ish pixels |
06:31 |
VanessaE |
you didn't make it translucent did you? |
06:31 |
VanessaE |
water doesn't need an alpha channel, the game "adds" one on load. |
06:31 |
VanessaE |
that might be the source of the glitching |
06:33 |
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06:39 |
VanessaE |
zzz |
06:40 |
Calinou |
ah okay |
06:43 |
VanessaE |
just a guess :-) |
06:44 |
Calinou |
it works!! :D |
06:44 |
VanessaE |
cool :-) |
06:44 |
Calinou |
looks great |
06:44 |
Calinou |
edited my own default/init.lua :p |
06:44 |
VanessaE |
ph33r my c0d1ng sk1llz ;-) |
06:44 |
VanessaE |
(or my guesswork anyway! :D ) |
06:58 |
Calinou |
added animated water support to misa + mce pack ;) |
06:58 |
khonkhortisan |
Want to get the password to your router? Call the person when they're half-asleep! |
06:58 |
Calinou |
lua code has to be modified by hand, or use a compatible mod |
06:58 |
VanessaE |
or use the override option |
06:58 |
VanessaE |
water is defined like lava isn't it? |
06:59 |
Calinou |
kinda, had to modify the "tiles" line |
06:59 |
VanessaE |
prefix the node def with colon |
06:59 |
VanessaE |
then you can do it in a mod. |
06:59 |
Calinou |
a wild idea appears :) |
06:59 |
Calinou |
^ |
07:00 |
Calinou |
I need textures though :| |
07:00 |
VanessaE |
i.e. write a mod that defines: minetest.register_node(":default:water_flowing", { |
07:00 |
VanessaE |
with the extra colon, and it'll override the default node def in default/init.lua |
07:00 |
Calinou |
yea |
07:00 |
khonkhortisan |
that's what I did to animate it |
07:01 |
Calinou |
oh god, temperature in france these days... the day before yesterday (afternoon): 42° C |
07:01 |
VanessaE |
I did the same with animated torches. |
07:01 |
khonkhortisan |
what's wrong with that? |
07:01 |
Calinou |
9am right now, and we're at about 25-30°C right now |
07:01 |
Calinou |
I bet 40°C this afternoon |
07:01 |
VanessaE |
Calinou: jeez, didn't know it could get that hot there |
07:01 |
khonkhortisan |
oh. You're in centigrade. |
07:01 |
Calinou |
temporary, fortunately |
07:01 |
Calinou |
celsius FTW |
07:02 |
Calinou |
farhenheit makes no sense :p |
07:02 |
khonkhortisan |
close enough |
07:02 |
khonkhortisan |
I wouldn't understand fahrenheit for my cpu or celsius for the weather |
07:04 |
Calinou |
http://i.imgur.com/PZWvc.jpg - unrelated, but still. |
07:04 |
Calinou |
^ what minecraft devlopment actually is |
07:06 |
VanessaE |
minetest ain't too far off from that :-) |
07:07 |
VanessaE |
what users imagine: [quake player model]. What c55 wants: [a low-polycount version]. What we'll actually get: [a 2d player sprite] |
07:07 |
VanessaE |
;-) |
07:07 |
Calinou |
^ lol yeah |
07:07 |
Calinou |
quake player models are are very low poly |
07:07 |
VanessaE |
I mean even lower poly :-) |
07:08 |
Calinou |
the average Q3 player model has 950 vertices |
07:08 |
VanessaE |
I was thinking far less than that, like in the dozens :D |
07:08 |
VanessaE |
"oh old computers will drag to a stop with that" |
07:08 |
VanessaE |
(sure, if your rendering code sucks!) |
07:09 |
jin_xi |
i'd like to put a skeleton into a nodebox model for low poly animation... |
07:09 |
Calinou |
dozens O_o |
07:09 |
VanessaE |
that would be nice, jin_xi. |
07:09 |
Calinou |
a MC-like player model would have about 30 triangles |
07:09 |
jin_xi |
just make the surface "bendy" |
07:10 |
Calinou |
well 30-60 |
07:10 |
VanessaE |
30? 64 triangles by my cound |
07:10 |
VanessaE |
count |
07:10 |
Calinou |
the thing I hate in MT community is that people ALWAYS want difference; the minecraft model has perfect proportions |
07:10 |
khonkhortisan |
how to frame a greifer: make a building out of removestone with mesecons inside the walls, with a pressure plate in the center of the room. Person walks in, no more house, they're left there as the only person who could've greifed it. |
07:10 |
Calinou |
the 3D player was fugly |
07:11 |
Calinou |
greif > grief |
07:13 |
* khonkhortisan |
is now known as ɹəɟəıɹƃ |
07:13 |
Calinou |
lol |
07:14 |
VanessaE |
jin_xi: re: nodebox animation, I'd be happy with something even simpler: give each nodebox an extra set of coords to specify the rotation of each |
07:14 |
VanessaE |
then a wall lever or wall torch could have an actual diagonal handle |
07:15 |
Calinou |
^ yeah :D |
07:15 |
VanessaE |
and per-nodebox textures ffs |
07:15 |
khonkhortisan |
if we could rotate nodeboxes we would have solid roofing |
07:15 |
Calinou |
eg: 0, 0, 0, 0.5 0.5, 0.5, 0, 90, 0 |
07:15 |
Calinou |
^ three more numbers to rotate the box |
07:15 |
VanessaE |
exacly |
07:15 |
Calinou |
yaw/pitch/roll |
07:15 |
VanessaE |
if unspecified, default to 0 |
07:15 |
khonkhortisan |
gimbal lock! |
07:17 |
jin_xi |
a propos overriding nodes with : |
07:17 |
jin_xi |
will all nodes of the overridden type be of the new one or just fresh ones? |
07:17 |
VanessaE |
all nodes. |
07:18 |
VanessaE |
and if you rip out the mod, they all revert back to normal |
07:18 |
khonkhortisan |
yes, that's the best way. Don't want to abm everything |
07:18 |
jin_xi |
ok cool. i have thought about making corner stairs this way |
07:18 |
VanessaE |
I wouldn't do it any other way |
07:18 |
VanessaE |
jin_xi: Calinou already did that :-) |
07:18 |
VanessaE |
see stairsplus |
07:18 |
jin_xi |
oh |
07:18 |
jin_xi |
good |
07:18 |
VanessaE |
Calinou: by the way, what were you thinking in replacing default stairs with yours? |
07:19 |
VanessaE |
just override the node def with the exact same name |
07:19 |
Calinou |
gotta try this 8) |
07:19 |
Calinou |
so that original stairs have sounds, yeah |
07:19 |
khonkhortisan |
I take it you're getting unknown blocks for stairs? |
07:19 |
Calinou |
can't I just add an alias, VanessaE? |
07:20 |
Calinou |
khonkhortisan, nope, but they don't make sounds/have proper tooltips |
07:20 |
VanessaE |
Calinou: I think so. |
07:20 |
VanessaE |
[08-21 03:17] <VanessaE> celeron55: any chance of you extending nodeboxes so that we could supply roll/pitch/yaw vectors per box as well? e.g. up to 9 fields instead of 6 |
07:20 |
VanessaE |
[08-21 03:19] <celeron55> no? that sounds like somebody needs to implement 3d models for nodes |
07:20 |
VanessaE |
[08-21 03:19] <VanessaE> eh, I wasn't thinking to that extent |
07:20 |
VanessaE |
[08-21 03:20] <celeron55> the answer is no. |
07:20 |
VanessaE |
[08-21 03:21] <VanessaE> ok. I was thinking more like if a mod author just wanted to angle a box for something like a wall lever handle, torch, etc. |
07:20 |
VanessaE |
[08-21 03:21] <VanessaE> but ok. |
07:20 |
VanessaE |
well so much for nodebox rotation. |
07:21 |
khonkhortisan |
drawtype="MESHLIKE", |
07:22 |
VanessaE |
Calinou: anyway, don't use ABMs and don't alias them. |
07:22 |
VanessaE |
use the : trick instead. |
07:22 |
VanessaE |
you can do anything you want to with the redefined node. |
07:22 |
jin_xi |
its not a trick |
07:22 |
VanessaE |
well not a trick |
07:22 |
Calinou |
why not use aliases? |
07:22 |
VanessaE |
it's in the API |
07:22 |
VanessaE |
because aliases is a hack. |
07:22 |
VanessaE |
: is the right way to do it. |
07:23 |
Calinou |
okay, trying around |
07:26 |
Calinou |
works :D |
07:28 |
jin_xi |
you sound surprised :D |
07:29 |
Calinou |
mod update is out |
07:32 |
* Calinou |
updated the git repo without even using the git command |
07:32 |
Calinou |
github's text editor :p |
07:38 |
VanessaE |
heh |
07:38 |
VanessaE |
now you have to pull your own code :-) |
07:48 |
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08:13 |
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08:44 |
jin_xi |
thexyz: regarding that workaround |
08:45 |
jin_xi |
you have to stitch the textures together, not overlay them |
08:45 |
jin_xi |
anyway thats what i do with pixels and it doesnt glitch |
08:46 |
jin_xi |
can't just stick letters on transparent background |
08:55 |
VanessaE |
jin_xi: c55 just came up with a quick hack to fix it |
08:55 |
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09:00 |
jin_xi |
read and tested it. why you call everything a trick or a hack? |
09:00 |
jin_xi |
its a proper fix, right? i mean to initialize the picture before using it. |
09:07 |
VanessaE |
I call it a hack in this case because c55 did say there was a little more he thought needed to be done |
09:07 |
VanessaE |
a "trick" if it's not something people use all the time, e.g. it's easily forgotten about |
09:07 |
VanessaE |
otherwise, a feature or so if it's not quite so unknown :-) |
09:08 |
jin_xi |
;) |
09:10 |
VanessaE |
all terminology is subject to change according to my mood :-) |
09:11 |
VanessaE |
so $DEROGATORY_SLANG_VERB ;-) |
09:14 |
jin_xi |
now i hope for signs with 3 lines of large letters... or even better, mixed sized text |
09:15 |
VanessaE |
I mentioned that to thexyz |
09:16 |
VanessaE |
it should be able to switch between 1 or 2 lines of really large text, or 3-4 lines of medium-sized text, or 5-7 lines of tiny text as now |
09:16 |
VanessaE |
with buttons on the interface to select the number of lines and thus the font size |
09:17 |
VanessaE |
I think mixing text sizes in the same sign would be difficult though |
09:18 |
jin_xi |
just a textfield, simple 'markup' |
09:21 |
VanessaE |
yea but that means changes to the code to resize line height by font size and such |
09:22 |
VanessaE |
seems non-trivial to me |
09:22 |
VanessaE |
but thexyz would know more I guess :D |
09:27 |
VanessaE |
thexyz: the above suggestions aside, can you fix the stack max size? |
09:27 |
VanessaE |
(or rather, *will* you ;) ) |
09:27 |
jin_xi |
wow, nuclear reactor stuff looks really scary |
09:27 |
thexyz |
what do you mean by "fix"? |
09:28 |
thexyz |
1 sign per stack is fine enough, as for me |
09:28 |
VanessaE |
not in practice though |
09:28 |
VanessaE |
the default sign can stack up at least several anyway (probably 99) |
09:30 |
VanessaE |
it should behave as closely as possible to the default sign so that it can replace it in the future - this mod belongs in upstream IMHO :-) |
09:30 |
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09:30 |
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09:32 |
VanessaE |
*plonk* and bye bye goes another spammer. |
09:33 |
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09:33 |
RealBadAngel |
hi |
09:34 |
jin_xi |
yeah yeah yo! It's RealBadAngel! |
09:34 |
RealBadAngel |
lol |
09:34 |
VanessaE |
hey RBA, fixed the metadata bug |
09:34 |
RealBadAngel |
i also made somethin |
09:34 |
VanessaE |
oh? |
09:35 |
RealBadAngel |
in fact is almost rdy to pump stuff |
09:35 |
RealBadAngel |
need to polish the rules a bit |
09:35 |
VanessaE |
be sure you merge my last change so you've got the current code :-) |
09:35 |
RealBadAngel |
oke doke |
09:35 |
RealBadAngel |
i also moved my code to github |
09:35 |
VanessaE |
cool |
09:36 |
RealBadAngel |
we will see how it will be workin |
09:36 |
VanessaE |
*nod* |
09:36 |
RealBadAngel |
by now just uploaded current state |
09:36 |
VanessaE |
I wonder how we could go about making the pipes look sorta translucent? (fake it I mean)... to adapt them into pneumatic tubes ;-) |
09:37 |
RealBadAngel |
they shall be translucent |
09:37 |
RealBadAngel |
item shall be visible when travellin |
09:37 |
RealBadAngel |
look at the size of item on the ground |
09:37 |
RealBadAngel |
tube shall be a bit bigger |
09:38 |
VanessaE |
hm |
09:38 |
VanessaE |
that's a non-trivial change |
09:38 |
RealBadAngel |
lemme find RedPower tube screenshot |
09:39 |
VanessaE |
I know what those look like |
09:39 |
RealBadAngel |
http://www.youtube.com/watch?v=4SunpNFNH9g |
09:39 |
RealBadAngel |
here you can see 2 kind of tubes |
09:40 |
RealBadAngel |
connectin rules etc stays the same |
09:40 |
RealBadAngel |
model shall change |
09:42 |
RealBadAngel |
btw have you listened to the compilation? |
09:42 |
VanessaE |
not yet, I haven't had any time lately |
09:42 |
RealBadAngel |
cmon you can listen and do anythin same time :) |
09:43 |
VanessaE |
not me. when it comes to music, I don't multitask too well ;-) |
09:43 |
VanessaE |
I miss details |
09:43 |
RealBadAngel |
lol |
09:43 |
RealBadAngel |
man can ;) |
09:43 |
RealBadAngel |
thats a difference between sexes |
09:44 |
VanessaE |
yup |
09:44 |
RealBadAngel |
you can see more colours i can do multitaskin ;) |
09:44 |
VanessaE |
naw I see as many colors as you - I just have names for them :D |
09:45 |
RealBadAngel |
hahaha |
09:45 |
RealBadAngel |
indeed |
09:45 |
RealBadAngel |
for me brown is brown |
09:45 |
RealBadAngel |
no matter light, dark, coffe with milk |
09:45 |
VanessaE |
for me it's tan, taupe, earth brown, khaki.... |
09:45 |
RealBadAngel |
or whatever |
09:46 |
RealBadAngel |
i dont even know words tan, tape |
09:46 |
RealBadAngel |
*taupe |
09:46 |
RealBadAngel |
khaki is colour of soldiers uniform |
09:47 |
VanessaE |
no, that's camo |
09:47 |
VanessaE |
khaki is the light brown color often used in trousers |
09:47 |
RealBadAngel |
at least in polish |
09:47 |
RealBadAngel |
khaki is brown, green |
09:47 |
RealBadAngel |
on the field uniform |
09:48 |
VanessaE |
https://www.google.com/search?q=khaki&oe=utf-8&client=ubuntu&channel=fs&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=SFkzUPL0Dojc8AShtIGwCg&biw=1058&bih=731&sei=SlkzUN_kKobe9ATt5YHgCQ |
09:48 |
jin_xi |
now i want tan taupe tubes |
09:48 |
VanessaE |
bah, come on google use your URL shortener for img search |
09:48 |
RealBadAngel |
lol |
09:49 |
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09:51 |
schumaml_ |
so... is minetest becoming a superset of all minecraft mods? :) |
09:52 |
VanessaE |
no, definitely not |
09:52 |
VanessaE |
minetest > minecraft :-) |
09:52 |
RealBadAngel |
when you see a car on the street |
09:53 |
RealBadAngel |
you care who made it or have a patent? |
09:53 |
RealBadAngel |
its just a car |
09:53 |
schumaml_ |
VanessaE: ah, a power set |
09:54 |
schumaml_ |
RealBadAngel: don't worry, I'm not starting a "foo is ripped off bar" war |
09:54 |
RealBadAngel |
same in minetest world, there will be many stuff similar to minecraft |
09:54 |
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09:54 |
RealBadAngel |
we all do copy real life things |
09:55 |
VanessaE |
I don't play minecraft or even look at it unless I'm looking for inspiration on something I'm already working on |
09:56 |
RealBadAngel |
on the other hand we dont takin code |
09:56 |
VanessaE |
exactly |
09:56 |
RealBadAngel |
we just takin ideas and usin them own way |
09:57 |
RealBadAngel |
its like i saw a car |
09:57 |
VanessaE |
nothing is being "ported" or copied, everything is written from scratch or built upon previous minetest mods. |
09:57 |
RealBadAngel |
so i made one myself too |
09:58 |
RealBadAngel |
and thats the main differnce |
09:58 |
RealBadAngel |
many of us played mc before and used to some stuff |
09:59 |
RealBadAngel |
so we are writing them on our own |
10:00 |
RealBadAngel |
even more, everythin in mc is closed code |
10:00 |
RealBadAngel |
we do everythin open |
10:05 |
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10:17 |
iqualfragile |
and most of the minetest-mods are wtfpl-d. thats great |
10:17 |
VanessaE |
yu[ |
10:17 |
VanessaE |
yup |
10:18 |
Calinou |
"<celeron55> minetest forum -- the biggest place with WTFPL'd content" |
10:18 |
Calinou |
:p |
10:18 |
Calinou |
he said that once |
10:18 |
VanessaE |
minetest forum -- the biggest WTF place with content. |
10:18 |
VanessaE |
:-) |
10:18 |
VanessaE |
that's how I read that at first :-) |
10:18 |
Calinou |
<VanessaE> minetest > minecraft :-) |
10:18 |
Calinou |
questionable; minecraft is decompilable/deobfuscable easily, see MCP |
10:18 |
iqualfragile |
not yet. |
10:19 |
Calinou |
minecraft is much more complete and has mobs, villages, etc |
10:19 |
Calinou |
it has more interesting mapgen |
10:19 |
iqualfragile |
but minetest has a) a great, working modding-api |
10:19 |
VanessaE |
yea and minecraft also has a paid team of programmers to make it that way :-) |
10:19 |
iqualfragile |
and b) an active modding-communtiy |
10:19 |
VanessaE |
we have the thousands-of-eyeballs method :-) |
10:20 |
Calinou |
and the open source method: "do something then get banned" |
10:20 |
Calinou |
^ this happened five minutes ago in #redeclipse |
10:20 |
Calinou |
tried to contribute around to a map; heh no; banned |
10:21 |
iqualfragile |
wtf? |
10:21 |
iqualfragile |
there isnt even a way to get banned in minetest |
10:22 |
iqualfragile |
tere are no ops in irc and you can allways open your own server |
10:22 |
RealBadAngel |
there is |
10:22 |
Calinou |
yes; this is the advantage of unmoderated channels |
10:22 |
Calinou |
unmoderated channels are always better |
10:22 |
RealBadAngel |
madchicken13 tried to post mettalica songs |
10:22 |
Calinou |
he got banned for 3 days |
10:22 |
Calinou |
it's metallica not mettalica :p |
10:22 |
RealBadAngel |
whatever |
10:22 |
RealBadAngel |
copyrighted |
10:23 |
iqualfragile |
@calinou: thats compleatly understandable |
10:24 |
VanessaE |
talk about chutzpah. selloutica is who started the whole "sue your fans" bullshit |
10:25 |
VanessaE |
(and I don't even like their music, save for a couple of tunes) |
10:29 |
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10:33 |
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10:33 |
NekoGloop |
Ello |
10:33 |
VanessaE |
hey neko |
10:33 |
NekoGloop |
Cant stay long |
10:33 |
NekoGloop |
Oh wait |
10:34 |
NekoGloop |
I have to go now :P |
10:36 |
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10:52 |
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10:52 |
PilzAdam |
Hello everyone! |
10:52 |
VanessaE |
hey |
10:53 |
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10:53 |
NekoGloop |
Back :P |
10:53 |
VanessaE |
wb |
10:53 |
PilzAdam |
hi |
10:54 |
NekoGloop |
Anyway |
10:55 |
NekoGloop |
For some inexplicable reason, i'm playing mc pocket edition |
10:55 |
NekoGloop |
Gravel and sand dont fall :P |
10:55 |
VanessaE |
bad kitty! |
10:55 |
NekoGloop |
Meow~ :3 |
10:56 |
NekoGloop |
Crafting is even f*cked up |
10:56 |
NekoGloop |
You choose from a list rather than place items in a grid |
10:58 |
NekoGloop |
Pocket edition is however missing creepers. |
10:58 |
NekoGloop |
Which is always a good thing |
10:59 |
NekoGloop |
There is, however, a spider that refuses to die -_- |
10:59 |
iqualfragile |
… i need mobs on my server… |
10:59 |
NekoGloop |
Lol |
10:59 |
iqualfragile |
but this animals-mod just bugged arround |
10:59 |
VanessaE |
I should download animals mod and see how well it works |
11:00 |
iqualfragile |
it just spammed my console |
11:00 |
iqualfragile |
and the animals didnt realy move |
11:00 |
NekoGloop |
Like other mobs mods animals sucks |
11:00 |
NekoGloop |
We need an incorporated mobs registration function |
11:02 |
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11:04 |
NekoGloop |
The only thing that minecraft does better are the swinging animations for attacks |
11:09 |
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11:10 |
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11:12 |
VanessaE |
hm. animals is ... cute. |
11:15 |
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11:16 |
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11:16 |
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11:17 |
VanessaE |
bbl |
11:43 |
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12:02 |
RealBadAngel |
*pssst* |
12:02 |
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12:03 |
* RealBadAngel |
opened a beer |
12:03 |
RealBadAngel |
hi |
12:04 |
RealBadAngel |
32 deg outside and a cold beer in hand, mmmmm |
12:04 |
RealBadAngel |
paradise simply |
12:23 |
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12:25 |
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12:30 |
bas080 |
Are you dutch RealBadAngel? |
12:34 |
RealBadAngel |
why do you think so? |
12:35 |
iqualfragile |
pl |
12:35 |
RealBadAngel |
yeah, im polish |
12:35 |
RealBadAngel |
just released music pack for Technic mod |
12:36 |
RealBadAngel |
all thx to Skaven |
12:36 |
RealBadAngel |
imho best musicians ever in PC demoscene |
12:37 |
RealBadAngel |
links in Technic mod topic |
12:38 |
RealBadAngel |
theres only low quality, mono version for positionig play ingame |
12:38 |
RealBadAngel |
will upload HQ version later |
12:40 |
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12:41 |
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12:58 |
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12:58 |
XeVewi |
Hey all, I have a server running on 83.100.227.26 port 7777, come join. |
13:01 |
iqualfragile |
lets see |
13:02 |
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13:02 |
iqualfragile |
Hey all, i have a server running on 78.35.161.138:6666, come join |
13:03 |
RealBadAngel |
on which one they serve free beer? |
13:03 |
iqualfragile |
yeah and the secret for infinite life |
13:04 |
iqualfragile |
but you will have to wait a bit to get THAT |
13:04 |
RealBadAngel |
bah i do know that asnwer |
13:04 |
RealBadAngel |
its 47 |
13:04 |
XeVewi |
Iqual, can't connect to your server. |
13:04 |
whirm |
blasphemy! it's 42! |
13:04 |
iqualfragile |
that might be because my ‚server‘ is > nc -lk 6666 < /dev/urandom |
13:05 |
RealBadAngel |
ooops |
13:06 |
RealBadAngel |
right 42 |
13:06 |
iqualfragile |
wtf? |
13:06 |
RealBadAngel |
what a prophane of me |
13:06 |
RealBadAngel |
Answer to the Ultimate Question of Life, the Universe, and Everything is 42 |
13:25 |
RealBadAngel |
cornernote: r u here? |
13:25 |
RealBadAngel |
guess not |
13:46 |
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14:14 |
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14:17 |
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14:17 |
cornernote |
hi |
14:17 |
bas080 |
RealBadAngel, because when i look out my window i see nothing else then poeple sitting in the sun drinking bear |
14:17 |
bas080 |
Hey cornetnote |
14:18 |
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14:21 |
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14:21 |
RealBadAngel |
hehehe |
14:22 |
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14:22 |
RealBadAngel |
what else to do when sun burns us all |
14:22 |
RealBadAngel |
beer is the cure |
14:23 |
cornernote |
is VanessaE here ? |
14:23 |
RealBadAngel |
i bet when Deep Thought came to its conclusion it really meant 42 beers for everyone. |
14:24 |
bas080 |
Where is this music you are talking about RealBadAngel? |
14:24 |
RealBadAngel |
http://minetest.net/forum/viewtopic.php?id=2538 mod post |
14:25 |
RealBadAngel |
http://realbadangel.pl/techic_mod/music/skaven_music_pack.zip music pack download |
14:27 |
RealBadAngel |
in post you got install guide |
14:30 |
FreeFull |
cornernote: Any idea if the problem where you keep falling down in skyblock instead of ground spawning underneath you can be fixed easily? |
14:30 |
RealBadAngel |
i got the fix |
14:30 |
cornernote |
yeah, its fixed in the git tonight |
14:31 |
cornernote |
like cpl of hours ago |
14:31 |
FreeFull |
Because it happened 5-6 times right now, and every time I ended up in another place so more ground had to be generated... |
14:31 |
RealBadAngel |
managed to do so? |
14:31 |
FreeFull |
And I have the newest git right now |
14:31 |
cornernote |
also, now you wont spawn in a new place |
14:31 |
RealBadAngel |
i thought a bit and found a solution too |
14:31 |
FreeFull |
I did spawn in a new place |
14:31 |
FreeFull |
With the newest git |
14:31 |
FreeFull |
Just now |
14:31 |
cornernote |
but it may be buggy.. i havent tested a lot |
14:31 |
FreeFull |
Multiple times |
14:32 |
cornernote |
1d84f1a ? |
14:32 |
cornernote |
5 mins ago |
14:32 |
FreeFull |
yes |
14:32 |
cornernote |
let me load it up.. sec.. |
14:34 |
FreeFull |
Do you no longer get saplings from breaking leaves? |
14:35 |
cornernote |
i just fell and died |
14:35 |
cornernote |
yes, you have to craft them |
14:35 |
cornernote |
and also you have to craft to get iron/coal |
14:35 |
cornernote |
like this... |
14:35 |
FreeFull |
Leaf decay is disabled now too, right? |
14:35 |
cornernote |
coal + stone = 2x stone_with_coal |
14:35 |
cornernote |
no!, get the leaves fast! |
14:36 |
cornernote |
you need 6 to make a new tree |
14:36 |
FreeFull |
Well, I did get them |
14:36 |
FreeFull |
So they decay, don't drop saplings |
14:37 |
cornernote |
correct |
14:37 |
cornernote |
only drop from leaves is nyancat (1/500) |
14:38 |
FreeFull |
I like how you can make dirt from gravel, and gravel from cobble |
14:39 |
cornernote |
yeah, it makes lots of blocks fast |
14:39 |
cornernote |
then clay lump from dirt |
14:39 |
cornernote |
so you can make bricks |
14:41 |
FreeFull |
So one of the first things you want to do is make a furnace, so you can get more iron/coal |
14:43 |
cornernote |
i do this.. 1) get the lava in a bucket, 2) dig all the dirt and make a flat island, 3) plant the tree one end, 4) make cobble the other end |
14:43 |
FreeFull |
I made a steel pickaxe instead |
14:43 |
cornernote |
i let my wife play, she couldn't get the lava in the bucket =( |
14:44 |
cornernote |
then you will fail |
14:44 |
RealBadAngel |
hehehe |
14:44 |
cornernote |
you need a bucket |
14:44 |
FreeFull |
I can make a bucket later |
14:44 |
cornernote |
hrmm |
14:44 |
cornernote |
ok, yeah i guess |
14:44 |
cornernote |
i didnt think of that path |
14:44 |
RealBadAngel |
glad to see ideas come to life indeed |
14:44 |
cornernote |
im trying to make it so at the start you have to plan what you use |
14:45 |
cornernote |
if you misplan, or use all your items then you cant continue |
14:45 |
cornernote |
i was going to make it so when you die you lose all your items, but keep the same spawn |
14:45 |
FreeFull |
Like it was before |
14:45 |
cornernote |
but them you may become stuck and not have enough items |
14:46 |
cornernote |
so i have another idea |
14:46 |
FreeFull |
Are reeds useful for anything? |
14:46 |
cornernote |
spawn block is digable |
14:46 |
cornernote |
when you dig it you die and respawn |
14:46 |
FreeFull |
cornernote: Those damn nyancats are teasing me D: |
14:46 |
FreeFull |
Spawning below -64 where you can't reach them |
14:47 |
cornernote |
reeds? you mean dry shryb? |
14:47 |
cornernote |
http://cornernote.net/minetest/skyblock/wiki/item.php?name=default:dry_shrub |
14:47 |
cornernote |
makes scorched stuff |
14:47 |
FreeFull |
cornernote: No |
14:47 |
FreeFull |
I mean the stuff that grows on dirt when there is water |
14:47 |
FreeFull |
I meant papyrus |
14:47 |
cornernote |
makes paper |
14:47 |
FreeFull |
Other than bookshelves, what can you make? |
14:47 |
cornernote |
nothing |
14:48 |
cornernote |
this is minimal, there is no new items |
14:48 |
FreeFull |
Ok |
14:48 |
cornernote |
SeaBlock will have lots of items and crafts |
14:48 |
cornernote |
all community contributed |
14:48 |
FreeFull |
When you break sandstone, you still only get 1 sand ): |
14:48 |
cornernote |
im in the process of finding a few starting mods, asking permission, etc |
14:49 |
cornernote |
oh, thats a bug then |
14:49 |
FreeFull |
cornernote: It's that way in normal minetest too |
14:49 |
FreeFull |
Papyrus grew on my chest |
14:49 |
cornernote |
output = "default:sand 4", |
14:50 |
cornernote |
a tree grew on me once, i couldnt move |
14:50 |
cornernote |
no tool to get out lol |
14:50 |
FreeFull |
A tree grew on me once, but I still could walk out |
14:50 |
FreeFull |
I like how you made saplings valuable |
14:51 |
cornernote |
sandstone gives me 4 sand |
14:51 |
FreeFull |
cornernote: I am talking about sandstone when broken |
14:51 |
FreeFull |
Not when crafted |
14:51 |
cornernote |
oh, it should give sandstone.. sec |
14:51 |
cornernote |
lol |
14:52 |
cornernote |
im changing that |
14:52 |
cornernote |
what u rekon, 4 sand or 1 sandstone ? |
14:53 |
cornernote |
default:sand 4 |
14:54 |
cornernote |
hrmm, i dunno... like clay or like sandstone |
14:54 |
cornernote |
desert_stone |
14:54 |
cornernote |
im thinking desert stone |
14:54 |
|
vicscandl joined #minetest |
14:55 |
RealBadAngel |
dont make ways to get infinite stuff but cobble |
14:55 |
RealBadAngel |
cobble gen is ok, its a pillar |
14:56 |
RealBadAngel |
other can kill the idea |
14:58 |
FreeFull |
Oh dammit |
14:58 |
|
_2cool_ joined #minetest |
14:58 |
FreeFull |
I turned my lava source into stone |
14:58 |
_2cool_ |
Hao? |
14:58 |
cornernote |
i have done that too... it sux... want me to make it so that cant happen? |
14:58 |
cornernote |
eg, it always turns the water |
14:58 |
FreeFull |
Yes please |
14:59 |
FreeFull |
It happened because I put water sources everywhere |
14:59 |
FreeFull |
Making a watery island |
14:59 |
cornernote |
you may lose your water source.. but usually you have lots of those |
14:59 |
cornernote |
or should i give 2 lavas ? |
15:00 |
RealBadAngel |
no |
15:00 |
RealBadAngel |
be strict |
15:00 |
RealBadAngel |
rules are rules |
15:00 |
RealBadAngel |
then restart |
15:01 |
RealBadAngel |
its a hardcore game mode :) |
15:01 |
RealBadAngel |
do not try to change it to pennys |
15:02 |
cornernote |
how much overhead is there is a node looking up minetest.env:find_node_near(pos,1) (1 node away) in an abm that runs chance=2 interval=1 ? |
15:02 |
cornernote |
for lava (which there is a lot of, cos it flows over the edge) |
15:02 |
RealBadAngel |
interval is time in seconds |
15:02 |
RealBadAngel |
1s is minimum for ABMs |
15:03 |
cornernote |
yeah, so every 1 seconds, it checks the things near half of all the lava nodes |
15:03 |
cornernote |
im about to double that by adding another check for water_source |
15:03 |
RealBadAngel |
chance 1/2 it means it can be called half of the checks |
15:03 |
cornernote |
yep |
15:04 |
RealBadAngel |
until youre not born looser ;) |
15:04 |
cornernote |
so this seems like a lot of overhead, when giving the another lava would be easier |
15:04 |
cornernote |
and giving them lava means they can create sources |
15:04 |
cornernote |
and lava looks cool |
15:04 |
cornernote |
well, i give them none now |
15:04 |
cornernote |
its in the island |
15:05 |
cornernote |
maybe i give them 1 in the bucket |
15:05 |
FreeFull |
How I wish minetest had shift-click |
15:05 |
RealBadAngel |
keep everythin hardcore and low |
15:05 |
cornernote |
which option does that mean ? |
15:05 |
RealBadAngel |
1 bucket of lava and no more |
15:06 |
cornernote |
so abm load option |
15:06 |
cornernote |
k |
15:07 |
RealBadAngel |
its meant to be difficult dont try to find ways to make it easier |
15:07 |
RealBadAngel |
it will lost all its charm then |
15:07 |
cornernote |
im trying to make the engine not have a fit |
15:07 |
cornernote |
=) |
15:07 |
cornernote |
and balance that with gameplay |
15:08 |
RealBadAngel |
hard left; easy right |
15:08 |
cornernote |
the 2nd lava will always be hard to get |
15:08 |
RealBadAngel |
go for left always |
15:08 |
cornernote |
cos its under a node you cant remove |
15:08 |
cornernote |
im really thinking infinite lava sources are needed |
15:08 |
cornernote |
it coded already with the abm |
15:09 |
RealBadAngel |
make them same way i suggested with water |
15:09 |
cornernote |
infinite sources are handled by the engine |
15:09 |
cornernote |
same way you said |
15:09 |
RealBadAngel |
if so just left it as is |
15:10 |
RealBadAngel |
just provide as many bucket/sources to create it |
15:10 |
cornernote |
yep |
15:10 |
cornernote |
not more |
15:10 |
cornernote |
1 underground, hard to get |
15:10 |
cornernote |
1 in a bucket |
15:11 |
RealBadAngel |
btw, need the grinder? |
15:11 |
FreeFull |
Climbable leaves are interesting |
15:12 |
cornernote |
im not using any mods for skyblock, but i would love to use technic in seablock |
15:12 |
FreeFull |
Seablock? :o |
15:12 |
cornernote |
i think its the kind of mod that can have a challenge related to it |
15:12 |
|
blaze joined #minetest |
15:13 |
RealBadAngel |
i told ya i can make special Grinder run on charcoal |
15:13 |
RealBadAngel |
just for your gamemod |
15:15 |
cornernote |
skyblock wont have any new nodes/items .. but seablock .. would be awesome to remove the recipies to craft cobble -> gravel -> dirt and replace them with a machine |
15:15 |
cornernote |
the only downside is the wiki |
15:15 |
|
Calinou joined #minetest |
15:15 |
RealBadAngel |
make own wiki |
15:16 |
RealBadAngel |
its a game mod, overhaul |
15:16 |
RealBadAngel |
not just a simple mod |
15:16 |
cornernote |
too hard, wiki generator is so much easier |
15:16 |
cornernote |
sqlite db with all the recipies, etc |
15:16 |
RealBadAngel |
damn, make screenshots |
15:16 |
cornernote |
lol |
15:17 |
cornernote |
i'd extend the extractor to get your recipies |
15:17 |
RealBadAngel |
when some1 says somethin is impossible |
15:17 |
RealBadAngel |
like my customer |
15:17 |
RealBadAngel |
i used to reply |
15:17 |
RealBadAngel |
sir. impossible was for a man to walk on the moon |
15:18 |
RealBadAngel |
so, what was your question again? |
15:18 |
|
krayon joined #minetest |
15:19 |
cornernote |
you asked if i wanted the grinder |
15:19 |
cornernote |
i said yes, in seablock |
15:19 |
RealBadAngel |
new game? |
15:19 |
cornernote |
and thanks, that will be a great way to replace a standard "quick-fix" craft |
15:20 |
cornernote |
yeah, skyblock = no mods .. seablock = many mods |
15:20 |
RealBadAngel |
ah so |
15:20 |
RealBadAngel |
just let me know what do you need |
15:20 |
cornernote |
it would be great if we can all work together to release an awesome game, by the community, for the community =) |
15:21 |
cornernote |
it wont be for a bit, im trying to get skyblock nice and stable |
15:21 |
cornernote |
its close |
15:22 |
RealBadAngel |
ive never worked before in teams |
15:22 |
RealBadAngel |
but i start to like it |
15:22 |
cornernote |
i was thinking about it... |
15:22 |
cornernote |
there is 100s of mods |
15:22 |
OldCoder |
<RealBadAngel> sir. impossible was for a man to walk on the moon |
15:23 |
OldCoder |
Indeed |
15:23 |
cornernote |
and some really functional, lots of code, time, effort put into them |
15:23 |
FreeFull |
Oh fuck |
15:23 |
FreeFull |
I just lost all my iron ore to that stupid glitch :/ |
15:23 |
RealBadAngel |
hi grandpa :) |
15:23 |
cornernote |
then they get put in the forum, and kind of "archived" |
15:23 |
RealBadAngel |
howdy? |
15:23 |
RealBadAngel |
i realeased music you were workin on |
15:24 |
cornernote |
i'd like to make a 1-click download game that people can play and enjoy the efforts that have been put into these mods |
15:24 |
RealBadAngel |
nah |
15:24 |
cornernote |
well, i'd like everyone to make it |
15:24 |
RealBadAngel |
1 click is for idiots |
15:24 |
cornernote |
exactly |
15:24 |
cornernote |
people who want to play a game, not code |
15:24 |
RealBadAngel |
lets assume we have more intelligent users :) |
15:24 |
cornernote |
people with no money to buy a game |
15:25 |
cornernote |
kids |
15:25 |
RealBadAngel |
shit |
15:25 |
RealBadAngel |
im 39, coder, with a job |
15:25 |
cornernote |
kids grow up learn to code |
15:25 |
RealBadAngel |
i can pay for everythin |
15:25 |
RealBadAngel |
but ive chosen minetest |
15:25 |
RealBadAngel |
now, tell me why |
15:25 |
cornernote |
same, cos i like to code |
15:25 |
RealBadAngel |
please |
15:26 |
cornernote |
then skyblock is for you |
15:26 |
cornernote |
if you dont like to code, seablock will be better |
15:26 |
RealBadAngel |
i love to play, i love to code |
15:27 |
bas080 |
Kids that learn to code are more critical thinkers |
15:27 |
bas080 |
not just code but do something constructive |
15:27 |
RealBadAngel |
they will find the way |
15:27 |
bas080 |
a way |
15:28 |
RealBadAngel |
with time |
15:28 |
bas080 |
and effort |
15:28 |
RealBadAngel |
growing means better understanding |
15:28 |
RealBadAngel |
of what really counts |
15:29 |
bas080 |
and not just the splitting of cells into more cells |
15:30 |
RealBadAngel |
in minetest we do have world too |
15:30 |
|
theTroy joined #minetest |
15:30 |
RealBadAngel |
almost the same rules as real one |
15:31 |
RealBadAngel |
its up to grown ones to make it not like a real sandbox |
15:31 |
bas080 |
a sandbox of the mind |
15:31 |
RealBadAngel |
with reasonable borders yes |
15:31 |
RealBadAngel |
and rules |
15:32 |
cornernote |
maybe we are just players in someone elses minetest world ? |
15:32 |
RealBadAngel |
but not lets greif a server, lets do coloured stairs |
15:32 |
RealBadAngel |
possible |
15:33 |
RealBadAngel |
we are just followin rules |
15:33 |
|
triplei joined #minetest |
15:33 |
bas080 |
but we can decide our own rules |
15:33 |
bas080 |
only if we know the game well enough |
15:33 |
RealBadAngel |
sure |
15:33 |
bas080 |
do those rules make sense |
15:34 |
RealBadAngel |
unless you want to play in unreal world |
15:34 |
bas080 |
disagree... it starts with yourself. Others will follow if they like your rules. |
15:35 |
RealBadAngel |
mhmm, partially youre right |
15:35 |
RealBadAngel |
if we have decided we go for shootin night beast with magic |
15:36 |
bas080 |
i like that rule |
15:36 |
RealBadAngel |
we are oke with magic and things not followin logic at all |
15:36 |
RealBadAngel |
but when we r stuck to logic, physics, etc |
15:37 |
RealBadAngel |
we tell you, fork your own game ;) |
15:37 |
RealBadAngel |
fair enough? |
15:38 |
bas080 |
:P i see what you did there! :D |
15:38 |
RealBadAngel |
what? |
15:38 |
RealBadAngel |
kicked some asses to code faster? |
15:39 |
RealBadAngel |
thats in plus i think |
15:39 |
bas080 |
? |
15:39 |
RealBadAngel |
tell me what u had in mind |
15:39 |
RealBadAngel |
i will tell u then what i had |
15:41 |
bas080 |
Religion and science. and that they do have some similarities. They both require belief |
15:42 |
bas080 |
now you |
15:42 |
RealBadAngel |
uh oh |
15:42 |
RealBadAngel |
you popped with religion |
15:43 |
RealBadAngel |
you know what i do believe? |
15:43 |
bas080 |
Is that taboo. I'm sorry i live in a freedom of speech country. |
15:43 |
bas080 |
is that also the thing you wanted to say? |
15:44 |
bas080 |
the thng you had on your mind? |
15:44 |
RealBadAngel |
mankind was lookin for a god. some1 better. to excuse mankind's weaknesess |
15:44 |
RealBadAngel |
to pass responsibility |
15:45 |
RealBadAngel |
some folks were always around to use this |
15:45 |
RealBadAngel |
and to to drive you |
15:45 |
RealBadAngel |
since stone age |
15:46 |
cornernote |
FreeFull, you still here ? |
15:47 |
RealBadAngel |
sadly to all religions |
15:47 |
RealBadAngel |
mankind is changing |
15:48 |
RealBadAngel |
twice 2 thousand years again, and no one will remember such bullshits |
15:50 |
|
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15:50 |
bas080 |
Leaders are important. No child is born to be independent... they are valuable to sustaining the society. Some societies place there trust in there religious leaders. Others in politics. Some don't have a clear divide. Mabe there is no divide. The difference between a good leader and a bad one is this: (i think) |
15:50 |
bas080 |
A good one makes you see with your own eyes and think for yourself. |
15:51 |
RealBadAngel |
im not talkin bout leadership |
15:51 |
RealBadAngel |
or whats good or wrong |
15:51 |
bas080 |
Then what is religion? |
15:51 |
RealBadAngel |
i just said religion was (and is) a tool to drive anothers |
15:52 |
RealBadAngel |
thanks god (how ironic) that tool is goin to wear out |
15:53 |
RealBadAngel |
i dont have any religion |
15:53 |
cornernote |
ok, that works well... now when you die you lose all items, but have the same spawnpos |
15:53 |
bas080 |
But you do believe |
15:54 |
RealBadAngel |
in mankind |
15:54 |
cornernote |
if you're screwed and need to restart, dig any spawn block |
15:54 |
|
NakedFury joined #minetest |
15:54 |
RealBadAngel |
do the same as you would like to be treated |
15:55 |
RealBadAngel |
is this religion? |
15:55 |
bas080 |
But if you believe in mankind you will notice that equality is not part of it |
15:55 |
RealBadAngel |
it isnt |
15:56 |
RealBadAngel |
but how u are acting can change part of it |
15:58 |
bas080 |
So you believe you can have influence on others believes threw behavior, resulting in a difference in others behavior. |
15:59 |
RealBadAngel |
i belive i do |
15:59 |
bas080 |
In my experience that's a fact |
15:59 |
iqualfragile1 |
lava is evil |
16:00 |
RealBadAngel |
be kind, get kindness |
16:00 |
RealBadAngel |
be asshole, get kicks |
16:00 |
RealBadAngel |
isnt that simple? |
16:01 |
bas080 |
Treat people bad and they will notice you. Be nice and they won't notice the conveniences you offer them, only when it's lost they notice. I think selfishness is part of our species... |
16:02 |
bas080 |
It's not that simple. |
16:02 |
RealBadAngel |
selfishness is part of our nature |
16:02 |
RealBadAngel |
thats why we say "I' |
16:04 |
bas080 |
Interesting argument. Individualism versus Collectivism. |
16:05 |
bas080 |
They call it opposites of each other... I'm not sure it is the opposite because they both require humans working together |
16:05 |
Calinou |
"6,665" |
16:05 |
Calinou |
one more post in general discussion |
16:05 |
Calinou |
needed |
16:05 |
Calinou |
oh, I realised... I have 1000 posts now :D |
16:08 |
bas080 |
Calinou, congrats. Your devotion means allot to the project. I hope i will be as devoted. |
16:11 |
NakedFury |
http://4.bp.blogspot.com/_D_Z-D2tzi14/S8TRIo4br3I/AAAAAAAACv4/Zh7_GcMlRKo/s400/ALOT.png |
16:12 |
bas080 |
Western society is preaching individualism, saying that it gives freedom, but without education (which is collective to a certain extent), it restricts us in our communication. |
16:16 |
bas080 |
Spelling Nazi... it's about the message. And the message is that i can |
16:16 |
bas080 |
''t spell |
16:16 |
bas080 |
:P |
16:24 |
VanessaE |
[08-21 11:21] <cornernote> it would be great if we can all work together to release an awesome game, by the community, for the community =) <----- as long as all of my mods are part of that :D |
16:24 |
VanessaE |
hi all |
16:25 |
vicscandl |
meep |
16:25 |
VanessaE |
hey vic |
16:26 |
* vicscandl |
hands you your very own rainbow meshed unicorn. |
16:26 |
VanessaE |
aww |
16:26 |
* VanessaE |
snuggles the unicorn :-) |
16:29 |
|
schumaml_ joined #minetest |
16:33 |
* VanessaE |
pokes at cornernote for signs of life |
16:38 |
OldCoder |
Is he alive? |
16:39 |
|
PilzAdam joined #minetest |
16:39 |
cornernote |
fixed the issues with skyblock not creating your island, then you fall and die |
16:39 |
VanessaE |
apparen........tly yes! |
16:40 |
VanessaE |
cornernote: you asked earlier if I was around. what's up? |
16:40 |
cornernote |
it now checks inventory, if inventory is the same, then it just respawns you without killing you |
16:40 |
|
iqualfragile joined #minetest |
16:41 |
cornernote |
hey VanessaE, i was wondering if i can use your animated torches mod (and possibly others) in my SeaBlock game |
16:41 |
VanessaE |
[08-21 11:21] <cornernote> it would be great if we can all work together to release an awesome game, by the community, for the community =) <----- as long as all of my mods are part of that :D |
16:41 |
VanessaE |
I think that's a yes :-) |
16:41 |
iqualfragile |
aint they wtfpld? |
16:41 |
cornernote |
cool! thanks VanessaE |
16:41 |
cornernote |
well, they are, but its nice to ask |
16:42 |
VanessaE |
iqualfragile: animated torches is actually GPL as is home decor, because they borrow code from the game |
16:42 |
VanessaE |
but I don't care :-) |
16:42 |
VanessaE |
use it, abuse it, tear it apart, grind it into powder to make plaster, do whatever :-) |
16:42 |
cornernote |
you here PilzAdam ? |
16:42 |
PilzAdam |
yes |
16:43 |
cornernote |
can i please use ItemDrop in SeaBlock ? |
16:43 |
VanessaE |
wait |
16:43 |
VanessaE |
don't yet |
16:43 |
VanessaE |
PilzAdam: before he does that |
16:43 |
iqualfragile |
that IS wtfpld |
16:43 |
PilzAdam |
cornernote, its WTFPL so |
16:43 |
PilzAdam |
you can use it as you want |
16:43 |
cornernote |
awesome, thanks |
16:43 |
VanessaE |
can you add a tweak to item_drop to give each drop action a little bit of randomness? |
16:43 |
PilzAdam |
credits to me were nice |
16:43 |
VanessaE |
i.e. so a tree doesn't just fall into neat, organized piles |
16:43 |
cornernote |
VanessaE, you do that in your node definition |
16:44 |
cornernote |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1332 |
16:44 |
VanessaE |
cornernote: nono I don't mean *what* gets dropped |
16:44 |
PilzAdam |
VanessaE, there is a random vertikal velocity |
16:44 |
VanessaE |
I mean *where* the dropped item lands :-) |
16:44 |
cornernote |
ahh, ok sorry |
16:44 |
PilzAdam |
*horizontal |
16:44 |
cornernote |
*slaps face* |
16:45 |
VanessaE |
PilzAdam: last version I tried didn't. trees fell into nice neat piles |
16:45 |
cornernote |
VanessaE, i'd also like to use textures from your rtp for the torches |
16:45 |
VanessaE |
cornernote: be my guest |
16:45 |
* tripod |
sexes |
16:45 |
PilzAdam |
VanessaE, https://github.com/PilzAdam/MiniTest/blob/master/mods/item_drop/init.lua#L42 |
16:46 |
VanessaE |
hm, my copy must be old then |
16:46 |
VanessaE |
yup, it is |
16:46 |
VanessaE |
this was more than 4 days ago :D |
16:47 |
cornernote |
does anyone know who wrote the smooth mod ? |
16:47 |
PilzAdam |
smooth what |
16:47 |
cornernote |
sec. |
16:47 |
cornernote |
https://github.com/cornernote/minetest-megapack/tree/master/mods/smooth |
16:47 |
iqualfragile |
pilzadam: why exactly have you packed the sounds in a zip? |
16:48 |
PilzAdam |
iqualfragile, the file size was too big |
16:48 |
iqualfragile |
but now you have one even bigger file |
16:48 |
tripod |
Calinou: you there |
16:49 |
tripod |
wtf is resvn |
16:49 |
tripod |
spammage? |
16:49 |
PilzAdam |
iqualfragile, the unpacked sound folder was 10.1 MiB; the zip is 9.7MiB |
16:50 |
VanessaE |
PilzAdam: maybe I'm thinking of the timber mod that needs the horizontal randomness |
16:50 |
iqualfragile |
wow, wonderfull, nearly .4 mb |
16:50 |
PilzAdam |
VanessaE, yes timber mod drops then exactly in the middle |
16:50 |
PilzAdam |
*them |
16:51 |
VanessaE |
ok, that's the one then |
16:51 |
VanessaE |
hm. item drop doesn't suck up flowers. |
16:52 |
PilzAdam |
VanessaE, there is a strange effect with item_drop and my farming mod: |
16:52 |
PilzAdam |
sometimes the items from wheat are dropped |
16:52 |
PilzAdam |
but in most cases they appear dicetly in the inventory |
16:53 |
VanessaE |
do nodes have to be expressly defined to act on item drop? |
16:53 |
PilzAdam |
nope |
16:53 |
VanessaE |
stuff from my pipeworks mod isn't sucking in either |
16:53 |
VanessaE |
(the walk-over-to-pick-up thing) |
16:54 |
PilzAdam |
items that are not dropped by digging a need will be picked up after 1 sec |
16:54 |
PilzAdam |
so you can throw items with Q |
16:54 |
PilzAdam |
maybe theres a bug? |
16:54 |
VanessaE |
there were dropped by digging :-) |
16:55 |
PilzAdam |
i will have a lock at it |
16:55 |
PilzAdam |
but not now |
16:55 |
VanessaE |
load up the latest pipeworks, place some then dig. they'll just go to inventory or drop but not auto-pick-up |
16:55 |
VanessaE |
ok |
16:55 |
khonkhortisan |
haha I didn't know I was part of the megapack |
16:57 |
PilzAdam |
anyone here knows assembler? |
16:57 |
khonkhortisan |
I know Ti-Basic |
16:58 |
PilzAdam |
thats not assembler |
16:58 |
VanessaE |
I don't know PC assembly, only 6502. |
16:59 |
khonkhortisan |
VanessaE: want to see the programming of a µc without having to right-click on it? |
17:00 |
VanessaE |
I saw your patch, you should push it to a repos and do a pull request against it. sfan5 will merge it |
17:00 |
VanessaE |
but |
17:00 |
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17:00 |
VanessaE |
perhaps it should say the code in both working and not working cases |
17:01 |
VanessaE |
e.g.: |
17:01 |
VanessaE |
"Working Microcontroller" |
17:01 |
VanessaE |
"sbi(A,B) blah blah blah" |
17:01 |
VanessaE |
(on two lines) |
17:02 |
cornernote |
how many hp in set_hp(hp) to give full health ? |
17:02 |
PilzAdam |
20 |
17:02 |
cornernote |
thanks |
17:02 |
PilzAdam |
2* hearts |
17:02 |
khonkhortisan |
yeah you're right it did need that |
17:03 |
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17:11 |
khonkhortisan |
does printing \n in a mod work on windows? |
17:12 |
PilzAdam |
windows normaly uses \n\r |
17:20 |
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17:20 |
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izua joined #minetest |
17:28 |
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17:36 |
khonkhortisan |
okay there's my pull request |
17:36 |
khonkhortisan |
I even got a 403 not allowed in the process |
17:42 |
* Calinou |
earned a new ban: |
17:46 |
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17:49 |
Calinou |
https://github.com/celeron55/minetest/issues/217 |
17:49 |
Calinou |
NOPE |
17:49 |
Calinou |
there is no "colored light" and "smooth lighting" factor in MC :p |
17:51 |
khonkhortisan |
lightblocks don't give off colored light, it would be a good thing to have |
17:52 |
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17:56 |
NakedFury |
why didnt he take you seriously? |
17:56 |
NakedFury |
maybe describe more what you could do? |
17:58 |
khonkhortisan |
separate the colored light and smooth lighting into two issues |
17:59 |
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17:59 |
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18:03 |
|
Isabella joined #minetest |
18:03 |
Isabella |
hello |
18:04 |
Isabella |
??? |
18:04 |
PilzAdam |
hi |
18:04 |
Isabella |
who are you |
18:04 |
khonkhortisan |
¿hello? |
18:04 |
PilzAdam |
PilzAdam |
18:04 |
Isabella |
cool, where are you from |
18:04 |
PilzAdam |
germany |
18:05 |
Isabella |
thats cool |
18:05 |
Isabella |
how many people are on here |
18:06 |
khonkhortisan |
Washington USA, NW hemisphere, Earth, 3 Sol System, Milky Way |
18:06 |
khonkhortisan |
71 people are on here. |
18:06 |
Isabella |
hahaha wow! |
18:06 |
Isabella |
71!! |
18:06 |
PilzAdam |
khonkhortisan, you forgott the time |
18:06 |
Isabella |
me? |
18:06 |
khonkhortisan |
I don't know where the milky way is either |
18:07 |
Isabella |
its in the universe |
18:08 |
PilzAdam |
Einstein would call it Raumzeit |
18:08 |
khonkhortisan |
VanessaE: you do the nodeboxes right? http://www.youtube.com/watch?v=xOds_MwsX7I |
18:08 |
VanessaE |
yes |
18:08 |
Isabella |
cool |
18:09 |
VanessaE |
that's z-fighting; you're trying to do something you shouldn't with all those mesecons wires :-) |
18:09 |
VanessaE |
I'll tweak it later |
18:10 |
PilzAdam |
Isabella, you need a jacket; you said 3 times "cool" since you are here |
18:11 |
* MiJyn |
is away: Gone phishing |
18:14 |
Isabella |
is that ok |
18:14 |
Isabella |
**is that cool** |
18:14 |
Isabella |
its is cold here, where i am |
18:14 |
Isabella |
21 |
18:15 |
Isabella |
c |
18:15 |
PilzAdam |
gtg |
18:15 |
PilzAdam |
bye |
18:16 |
VanessaE |
khonkhortisan: if you're so inclined though, edit <meseconsfolder>/mesecons/wires.lua - in the four "box_xpy" through "box_zmy" lines, change the ".5+1/16" in each line to something like "0.4999+1/16" |
18:16 |
Isabella |
? |
18:16 |
VanessaE |
(the fifth parameter in each table) |
18:16 |
Isabella |
oh |
18:16 |
VanessaE |
Isabella: that's for khonkhortisan, not for you :-) |
18:16 |
Isabella |
theres lots of people on here! |
18:16 |
khonkhortisan |
it wouldn't have the two textures fighting, but the wire still wouldn't appear connected |
18:16 |
Isabella |
oh |
18:17 |
VanessaE |
khonkhortisan: nothing I can do about that - it's an artifact of the way we went about making the vertical->horizontal bend |
18:18 |
Isabella |
im tired -.- |
18:19 |
VanessaE |
khonkhortisan: pushed an update to github, when sfan5 gets a chance he'll merge it I'm sure |
18:19 |
VanessaE |
(jeija is on vacation) |
18:20 |
Isabella |
... |
18:26 |
Isabella |
whoever is here say aye |
18:26 |
Isabella |
aye |
18:26 |
khonkhortisan |
aye |
18:26 |
VanessaE |
aye. |
18:26 |
Isabella |
hello |
18:26 |
khonkhortisan |
nay |
18:26 |
Isabella |
are you dutch? |
18:26 |
khonkhortisan |
nyet |
18:26 |
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18:26 |
khonkhortisan |
nein |
18:26 |
Isabella |
??? |
18:26 |
Isabella |
yes? |
18:27 |
khonkhortisan |
no |
18:27 |
Isabella |
h do you know dutch |
18:27 |
khonkhortisan |
nope |
18:27 |
Isabella |
oh... |
18:27 |
Isabella |
sorry |
18:27 |
khonkhortisan |
I know "no" in german and russian |
18:27 |
Isabella |
oh |
18:27 |
khonkhortisan |
and I know da |
18:27 |
Isabella |
da? |
18:28 |
khonkhortisan |
da is yes in russian |
18:28 |
khonkhortisan |
or shall I say, yes is da in english? |
18:29 |
Isabella |
nope yes is englsih |
18:31 |
Isabella |
whos nick name starts with y |
18:31 |
khonkhortisan |
y a s g o o and y o r i c k |
18:31 |
Isabella |
but you said it khinkhortisan |
18:32 |
Isabella |
ok again whoevers here say aye |
18:32 |
Isabella |
aye |
18:32 |
khonkhortisan |
why |
18:35 |
RealBadAngel |
nu malchiki, obo sztom by govorite? |
18:35 |
khonkhortisan |
me no understando |
18:35 |
RealBadAngel |
ty skazal szto ty govorisz po russkij? |
18:36 |
RealBadAngel |
da? niet? |
18:36 |
khonkhortisan |
I'm going to go with niet |
18:36 |
RealBadAngel |
lol |
18:37 |
RealBadAngel |
my grandpa was russian, so i know a little |
18:37 |
jin_xi |
ja shivu na ulizje |
18:38 |
RealBadAngel |
idi posmotret' na prirodu |
18:38 |
RealBadAngel |
hehe |
18:39 |
khonkhortisan |
google translate can't handle what y'all are saying |
18:40 |
RealBadAngel |
i just were by my neighbour |
18:40 |
RealBadAngel |
assemblin ikea desk |
18:40 |
RealBadAngel |
its amazin that simple folks just are not able to do this |
18:41 |
RealBadAngel |
its just beyond them |
18:41 |
RealBadAngel |
theres how to, with pictures |
18:42 |
RealBadAngel |
all is numbered |
18:42 |
RealBadAngel |
and yet they need help |
18:43 |
RealBadAngel |
one sexy lady told me, thx, youre great |
18:43 |
RealBadAngel |
shit for what, that i can read? |
18:44 |
jin_xi |
for doin the work |
18:44 |
RealBadAngel |
but "youre great" for assemblin a desk? |
18:45 |
RealBadAngel |
man i would like to hear that after look at my code, but not a fuckin childish desk |
18:45 |
khonkhortisan |
handiwork is complementable |
18:46 |
RealBadAngel |
im know by my neighbours as so callled "golden hand" |
18:47 |
RealBadAngel |
anythin is to do, they come to ask me |
18:47 |
VanessaE |
RealBadAngel: new updates to pipeworks coming soon, stand by |
18:48 |
RealBadAngel |
VanessaE: i just came back from neigbhour emergency alert |
18:48 |
VanessaE |
oh my |
18:48 |
RealBadAngel |
assembling ikea desk |
18:49 |
VanessaE |
hah |
18:49 |
VanessaE |
ok, new update pushed. |
18:49 |
RealBadAngel |
ok, will check |
18:49 |
VanessaE |
storage tanks and intake grates now fully work with the autoplace algorithm |
18:49 |
RealBadAngel |
tell me, the music |
18:49 |
VanessaE |
there's a huge pull request waiting against your copy of pipeworks on github. please merge it :-) |
18:49 |
VanessaE |
not yet, been too busy |
18:50 |
RealBadAngel |
hhehe |
18:50 |
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18:50 |
VanessaE |
https://github.com/RealBadAngel/pipeworks/pull/1 |
18:50 |
RealBadAngel |
14 of them??? |
18:50 |
VanessaE |
yup |
18:50 |
VanessaE |
you've been slacking off :D |
18:50 |
RealBadAngel |
well i didnt |
18:51 |
RealBadAngel |
got all the pipes workin :) |
18:51 |
VanessaE |
well you need to merge this and then re-check that your new code will patch against it |
18:51 |
RealBadAngel |
sure |
18:51 |
RealBadAngel |
good way to learn somethin bout github |
18:52 |
RealBadAngel |
i uploaded my mod there today |
18:52 |
RealBadAngel |
was kinda suprised |
18:52 |
RealBadAngel |
installer told me that it need circa 2gb of free space |
18:52 |
RealBadAngel |
made room for it |
18:53 |
RealBadAngel |
then restart |
18:53 |
RealBadAngel |
so happy installer dowloaded 35mb |
18:54 |
RealBadAngel |
felt like a victim of a funny joke |
18:56 |
VanessaE |
gotta run for a bit |
18:57 |
VanessaE |
be back soon |
18:57 |
VanessaE |
have fun merging/patching :D |
18:59 |
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19:05 |
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19:05 |
UbuntuNerd |
hello |
19:06 |
UbuntuNerd |
anyone |
19:06 |
NakedFury |
hi |
19:06 |
UbuntuNerd |
what has been going on |
19:07 |
NakedFury |
for the game? well what was the last thing you remember? or last version played |
19:07 |
UbuntuNerd |
no the chat |
19:07 |
UbuntuNerd |
go to m13.sytes.net |
19:07 |
UbuntuNerd |
as server name |
19:07 |
RealBadAngel |
madchikens? |
19:07 |
UbuntuNerd |
for... |
19:08 |
UbuntuNerd |
the people there? |
19:08 |
UbuntuNerd |
well i will go there soon |
19:08 |
RealBadAngel |
madchciken suffered for that he forgot bout copyrights |
19:08 |
UbuntuNerd |
... |
19:14 |
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19:15 |
UbuntuNerd |
hello, again |
19:16 |
UbuntuNerd |
anything happen while I was away |
19:17 |
GTRsdk |
I don't know if this is a good idea or not, but... I think it woudl be awesome if there woudl be a minetest forums & blog running in the minetest server, so it would be great for minetest clubs. |
19:17 |
UbuntuNerd |
m13.sytes.net |
19:42 |
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19:51 |
GTRsdk |
there's a BoldCoder here.... |
19:51 |
BoldCoder |
Yes? |
19:52 |
GTRsdk |
now where's the Italic, and underscore coders? :) |
19:52 |
BoldCoder |
Ha |
19:52 |
BoldCoder |
Noted |
20:00 |
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20:00 |
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izua joined #minetest |
20:00 |
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20:12 |
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20:28 |
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20:29 |
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20:32 |
* VanessaE |
wanders in and sets her style to italics |
20:36 |
* VanessaE |
gasps and heaves... FORUMS ARE DOWN!!!!!!!one1!eleven |
20:36 |
VanessaE |
:-) |
20:36 |
VanessaE |
(c55 knows already, just trying to be funny) |
20:37 |
khonkhortisan |
what if mesecons were climbable? |
20:37 |
VanessaE |
meh |
20:37 |
VanessaE |
that's what ladders are for :-) |
20:39 |
VanessaE |
or build a bunch of uC's in a corner and make a sneak elevator out of them :-) |
20:40 |
khonkhortisan |
worldedit can't keep them programmed after a copy |
20:41 |
VanessaE |
probably the same thing that causes it not to copy a chest |
20:41 |
VanessaE |
(or rather, its contents) |
20:42 |
leo_rockway |
who let the forum down? WHO WHO WHO WHO |
20:42 |
leo_rockway |
who let the forum down? WHO WHO WHO WHO |
20:42 |
VanessaE |
[08-21 16:33] <celeron55> i will be waiting for the site to come back online and an explanation before taking any kind of action |
20:42 |
VanessaE |
[08-21 16:34] <celeron55> i, in fact, have connection to the file hosting and nightly build capable machine, but the one doing the website stuff has gone |
20:42 |
VanessaE |
(and he says the db engine/server is up also) |
20:43 |
leo_rockway |
so it's just the web server |
20:43 |
leo_rockway |
somebody needs to flip the switch back to "on" |
20:43 |
khonkhortisan |
irc is still up |
20:43 |
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20:44 |
leo_rockway |
IRC is Freenode o.o |
20:44 |
khonkhortisan |
using a chain of T-flops I can make a blinky plant blink slower. What do I use to make it blink faster? |
20:45 |
VanessaE |
edit the appropriate mesecons lua :-) |
20:45 |
* MiJyn |
is back (gone 02:34:23) |
20:45 |
VanessaE |
otherwise you'll need to make your own block with a uC and a delayer |
20:46 |
VanessaE |
I think you can get something like 2 cycles/second that way |
20:48 |
* GTRsdk |
looks into setting up adhoc minetest club tarballs |
20:48 |
GTRsdk |
kind of like what woudl run on a PirateBox |
20:53 |
NakedFury |
make a blinker with speed options: slow, normal and fast |
20:53 |
VanessaE |
I guess a uC alone is enough to make a clock actually |
20:55 |
VanessaE |
slow-normal-fast - add switches to three of the uC's inputs to set those options :-) |
20:55 |
VanessaE |
(use the fourth connection as the clock output) |
20:59 |
NakedFury |
there are many that can be added: Timer, modified blinky with speed settings, repeater(would repeat the signal a number of times befor dying out) |
20:59 |
NakedFury |
hmm let me think up more |
20:59 |
VanessaE |
oh yes |
20:59 |
VanessaE |
I bet with a little work you could make a pll circuit with one |
21:02 |
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21:03 |
NakedFury |
nothing else comes to mind |
21:03 |
_2cool_ |
Minetest website is down |
21:03 |
VanessaE |
the whole webserver is down, c55 already knows |
21:04 |
_2cool_ |
These things happen at the worst times... |
21:07 |
khonkhortisan |
you only notice it when you need it |
21:09 |
khonkhortisan |
glibc detected a correpted double-linked list |
21:09 |
VanessaE |
I already posted a bug about that some days ago, khonkhortisan. |
21:09 |
VanessaE |
"double free or corrupt" I assume you mean |
21:09 |
khonkhortisan |
*** glibc detected *** bin/minetest: corrupted double-linked list: 0x0000000000f0f0e0 *** |
21:09 |
VanessaE |
ah |
21:09 |
VanessaE |
that's new |
21:10 |
khonkhortisan |
the window disappeared but the process is still around, not responding to ctrl-C |
21:10 |
VanessaE |
ctrl-\ |
21:10 |
VanessaE |
(backslash) |
21:12 |
khonkhortisan |
ctrl-C is "shutting down", killall is "Terminated", ctrl-\ is "Quit", killall -9 is "Killed". |
21:14 |
khonkhortisan |
haha the delayer overheated the not µC |
21:15 |
VanessaE |
didn't know a delayer could overhead |
21:15 |
VanessaE |
overheat |
21:15 |
VanessaE |
bbl |
21:15 |
_2cool_ |
how does it delay things |
21:16 |
khonkhortisan |
with minetest.after |
21:17 |
_2cool_ |
Oh, I thought that you were using something with mesecons |
21:17 |
_2cool_ |
wait... |
21:17 |
khonkhortisan |
it's a mesecon delayer |
21:18 |
_2cool_ |
okay |
21:18 |
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21:19 |
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mrtux joined #minetest |
21:19 |
khonkhortisan |
aah! I fried a whole section! |
21:19 |
|
brandon joined #minetest |
21:19 |
Octupus |
hi |
21:19 |
brandon |
minetest.net down? |
21:20 |
mrtux |
seems down for me |
21:20 |
brandon |
me too |
21:20 |
_2cool_ |
yep |
21:20 |
_2cool_ |
c55 knows |
21:20 |
brandon |
hmm? |
21:21 |
Octupus |
tux can u help me find the code for a mod |
21:26 |
NakedFury |
the forums are down |
21:26 |
NakedFury |
wait until its up to get the code |
21:26 |
Octupus |
i downloaded the mod allready |
21:26 |
mrtux |
what mod? |
21:27 |
NakedFury |
then why do you need help to get the code? |
21:27 |
Octupus |
bcause i was making a flushing mod |
21:27 |
mrtux |
Lua is interpreted code, when you download mods for minetest you get the sources |
21:28 |
Octupus |
does some1 know how to make a new block completly |
21:30 |
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Octupus left #minetest |
21:30 |
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Octupus joined #minetest |
21:30 |
Octupus |
any1 know how to make a completely new block |
21:30 |
NakedFury |
yes |
21:31 |
Octupus |
how? |
21:31 |
Octupus |
i know a bit of lua |
21:31 |
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21:31 |
NekoGloop |
forums down? |
21:31 |
NakedFury |
check other mods to see how everything goes |
21:31 |
NakedFury |
also read the lua_api.txt it helps |
21:32 |
Octupus |
fury not like a item just a regular block |
21:32 |
NekoGloop |
ugh |
21:32 |
NakedFury |
the same way |
21:32 |
NekoGloop |
ARE THE FORUMS DOWN |
21:32 |
Octupus |
YES |
21:32 |
Octupus |
idk how 2 do node boxes |
21:32 |
NekoGloop |
ok |
21:32 |
NekoGloop |
why are they down? |
21:33 |
NakedFury |
because they arent yp |
21:33 |
NakedFury |
up |
21:33 |
Octupus |
ask c55 |
21:33 |
NekoGloop |
there had better be a damn good reason |
21:33 |
NekoGloop |
or did he change the domain? |
21:34 |
Octupus |
fury idk how to use node boxes yet |
21:35 |
NakedFury |
in the code for 3dfurniture open it and look for a line nodebox = |
21:35 |
NekoGloop |
someone pastebin growing mod code please/ |
21:36 |
Octupus |
fury just a plain block |
21:36 |
Octupus |
like wood |
21:37 |
NakedFury |
open any mods init.lua and check the lines |
21:37 |
NakedFury |
minetest.register_node |
21:37 |
Octupus |
ok |
21:37 |
Octupus |
i need the water code though |
21:37 |
NakedFury |
for what? |
21:38 |
Octupus |
im making a new block i tell u |
21:39 |
NakedFury |
open the games folder then minetest_game |
21:39 |
NakedFury |
mods folder then default |
21:39 |
NekoGloop |
then init.lua |
21:39 |
NakedFury |
open the init.lua inside default |
21:39 |
NakedFury |
water is in that file |
21:39 |
NekoGloop |
then find default:water_source |
21:40 |
Octupus |
ok thanks |
21:41 |
Octupus |
hoi want to make a different colour of water but i still want to keep water in it |
21:41 |
khonkhortisan |
will you change all water or make another fluid? |
21:42 |
Octupus |
nother fluid |
21:42 |
NakedFury |
do you want it to spawn in the world? |
21:42 |
Octupus |
yes |
21:42 |
Octupus |
and buclet can pick it up |
21:42 |
NakedFury |
then good luck as I dont know how |
21:42 |
khonkhortisan |
what fluid? |
21:43 |
Octupus |
its a yellow fluid |
21:43 |
Octupus |
that vanessa can add to her mod |
21:44 |
khonkhortisan |
look at the oil mod |
21:44 |
Octupus |
i want to use water node but with a different name |
21:44 |
Octupus |
ik know how to do the texturing and stuff |
21:45 |
Octupus |
(minetest_register_alias(yellow_water) |
21:45 |
Octupus |
wud that work |
21:45 |
NekoGloop |
no |
21:45 |
NakedFury |
see the entire code |
21:45 |
NakedFury |
for water |
21:45 |
Octupus |
ok |
21:46 |
NekoGloop |
minetest:register_node(fluid:yellow_water, {...}) |
21:46 |
NekoGloop |
and ew, piss \:D/ |
21:46 |
NakedFury |
and read the lua_api.txt so you understand what each register this or that means |
21:46 |
Octupus |
ohh |
21:46 |
NekoGloop |
yes@ |
21:46 |
Octupus |
the bracket where i put the mod name |
21:47 |
NekoGloop |
!* |
21:47 |
BlockPlanetBot |
NekoGloop, Sorry, I have no idea what this means (seriously, I'm dumb). Try !list | NekoGloop |
21:47 |
NekoGloop |
what? |
21:47 |
NekoGloop |
I dont either :l |
21:47 |
Octupus |
and then i just paste the code in |
21:47 |
NekoGloop |
who's lagging minetest.net's server? |
21:47 |
Octupus |
where do i find the default lua file |
21:48 |
NekoGloop |
... |
21:48 |
NekoGloop |
we told you |
21:48 |
Octupus |
i cant find it though |
21:48 |
NekoGloop |
... |
21:48 |
khonkhortisan |
this would: water_flowing = minetest.registered_nodes['default:water_flowing'] water_source = ... water_flowing.description = "Yellow Water" water_flowing.tiles = ... minetest.register_node('modname:yellow_water_flowing', {water_flowing})... |
21:48 |
NekoGloop |
then you cant be allowed to mod :P |
21:49 |
Octupus |
with that code work khonk |
21:49 |
NakedFury |
Minetest folder>games>minetest_game>mods>default |
21:49 |
khonkhortisan |
that's not the complete thing but it puts water into a variable which you can modify before registering yellow water |
21:49 |
NakedFury |
for the lua_api.txt: minetest>docs |
21:50 |
Octupus |
ok |
21:51 |
Octupus |
i copied that code so far |
21:52 |
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21:52 |
Octupus |
that is hard |
21:53 |
Octupus |
can i copy all of the water code |
21:54 |
Octupus |
im new to coding so take it easy |
21:58 |
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21:59 |
khonkhortisan |
the bucket has to be done separately |
21:59 |
NekoGloop |
Meow~ :3 |
22:04 |
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22:09 |
Octupus |
szden u there |
22:10 |
NekoGloop |
no he's not |
22:10 |
khonkhortisan |
Octupus: http://pastebin.com/b8vSSU9Y |
22:11 |
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22:13 |
Octupus |
khonk did u do me the code |
22:14 |
leo_rockway |
I have an idea for a mod! It's based on the snow mod: yellow snow! |
22:14 |
* leo_rockway |
hides |
22:15 |
Octupus |
what aabout brown snow ? |
22:15 |
khonkhortisan |
yes that gives you the liquid, but you still have to add the overlay color for when you're in the liquid, and make the bucket work |
22:15 |
Octupus |
ok |
22:15 |
Octupus |
i dont need the bucket actually |
22:15 |
khonkhortisan |
you get brown snow when you drive your car over snow over dirt |
22:15 |
Octupus |
is the colour in there already |
22:16 |
khonkhortisan |
you need an image, and I didn't change the swim color yet |
22:16 |
khonkhortisan |
swimming in yellow water will cause you to see blue |
22:16 |
Octupus |
i got an image |
22:16 |
Octupus |
what size to i reset the image 2 |
22:16 |
khonkhortisan |
16x16 would be good |
22:17 |
Octupus |
ok |
22:19 |
NekoGloop |
make yellow snow edible? xD |
22:19 |
iqualfragile |
yeah! |
22:19 |
khonkhortisan |
subtract a little from the thirst bar and add to the toxin bar |
22:20 |
khonkhortisan |
yellow water can get you through a desert |
22:21 |
Octupus |
i saved as yellow_water.png |
22:23 |
Octupus |
IT WORKED |
22:23 |
Octupus |
i think :l |
22:24 |
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22:25 |
Octupus |
its it giveme default:yellow_water |
22:26 |
NekoGloop |
nononono |
22:27 |
khonkhortisan |
/giveme yellowwater:yellow_water_source |
22:28 |
Octupus |
gUESS WHAT |
22:28 |
Octupus |
didnt work |
22:28 |
khonkhortisan |
you saved it with the wrong mod name? it doesn't flow? |
22:28 |
khonkhortisan |
what folder is it in? |
22:29 |
Octupus |
mods |
22:29 |
NekoGloop |
... *facepalm* |
22:29 |
khonkhortisan |
it should be mods/minetest/yellowwater and yellowwater/init.lua and yellowwater/depends.txt |
22:29 |
Octupus |
coding is 2 hard |
22:30 |
khonkhortisan |
it remains a near constant difficulty |
22:30 |
Octupus |
il be a texture person |
22:30 |
khonkhortisan |
creating a solid is easier than creating a liquid |
22:30 |
Octupus |
khonk u got a teamviewer |
22:30 |
khonkhortisan |
yes |
22:31 |
Octupus |
il send u the image |
22:31 |
Octupus |
it isnt a good 1 right now |
22:31 |
Octupus |
but il do some stuff tweak it and colour then its good 2 go |
22:31 |
khonkhortisan |
I don't need the image |
22:32 |
Octupus |
ok |
22:33 |
Octupus |
when its working send me some pics through teamviewer |
22:36 |
Octupus |
u there khonk |
22:36 |
khonkhortisan |
yes |
22:37 |
khonkhortisan |
a delayer+not µc loop works fine until I add lots of wire to it, it thinks it's overheating even though it's going the same speed |
22:37 |
NekoGloop |
I'm making a full lightstone house |
22:38 |
* khonkhortisan |
is confused |
22:38 |
Octupus |
i suck at coding ATM |
22:39 |
NekoGloop |
my lightstone house will be lit up all the day |
22:39 |
NekoGloop |
and all the night too :P |
22:40 |
NekoGloop |
time would have been better than day./ |
22:41 |
Octupus |
khonk are u working on it? |
22:41 |
khonkhortisan |
no |
22:41 |
khonkhortisan |
the µc overheat calculation has a bug |
22:41 |
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22:42 |
Octupus |
oh well well right now im a newbie moder |
22:42 |
NekoGloop |
so get a oversized flyswatter |
22:42 |
Octupus |
and khonk u can have that mod |
22:49 |
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22:50 |
Octupus |
wud any1 like a texture for a mod? |
22:50 |
NekoGloop |
nope |
22:50 |
NekoGloop |
unless you feel like retexturing my gloopblocks |
22:51 |
Octupus |
gloopblocks |
22:51 |
Octupus |
sure il take a gander |
22:52 |
vicscandl |
this should be good... |
22:53 |
Octupus |
gloop do u use gimp or photoshot |
22:57 |
Octupus |
i cant viem them use forum are down |
22:57 |
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23:34 |
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23:34 |
Rook |
Woo big community |
23:36 |
NakedFury |
woo |
23:37 |
Guest1186 |
No |
23:37 |
Guest1186 |
Now Im Guest1186, whatever. LOL |
23:37 |
Guest1186 |
Anyone around? |
23:37 |
NakedFury |
yes |
23:39 |
Guest1186 |
Hey there |
23:40 |
NakedFury |
hey |
23:40 |
Guest1186 |
I've been playing with Minetest for a while but thought I'd like some 3D torches and 3D people when playing multiplayer. I'm not having luck finding links >.< |
23:42 |
NakedFury |
3d people you wont |
23:42 |
NakedFury |
3d torches there is a mod |
23:42 |
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23:42 |
NakedFury |
forums are down now |
23:43 |
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23:44 |
Guest1186 |
Ok so that's just a problem I'm having today. |
23:44 |
Guest1186 |
I have edited the character sprites to look better so that will work for now ^_^ |
23:44 |
NakedFury |
3d people needs to be implemented from the source code |
23:44 |
NakedFury |
the torches can be edited to have a nodebox body |
23:44 |
Guest1186 |
What about animated character sprites? |
23:44 |
NakedFury |
there was a mod for it |
23:45 |
Guest1186 |
Well knowing what you said here I have a better idea of what to look for. I've been looking for a few days. |
23:45 |
Guest1186 |
Thank you very much. |