Time Nick Message 00:12 iqualfragile hi 00:17 MiJyn yo 01:36 OldCoder Bad_Command, Hi 01:38 Bad_Command Hi OldCoder 01:42 mrtux hi 01:54 VanessaE hey BC 02:00 OldCoder sdzen, wb 02:13 khonkhortisan That took me a long time. I have a row of buttons (26, to be exact) and I want the output to be only on the wire of the last-pressed button. I finally did it with two rows of µc's, connected on the side. 02:14 VanessaE what does it do? (sounds like a keyboard i.e. 26 letters) 02:14 NakedFury your a monster!! 02:14 khonkhortisan it'll eventually have a 5x3 single-character display. 02:19 VanessaE cool 02:21 khonkhortisan oh. button plugs have collision. 02:22 VanessaE oh btw 02:22 VanessaE you gonna get fancy and give the switches a QWERTY layout? ;-) 02:22 VanessaE s/switches/buttons/ 02:22 khonkhortisan no, I use dvorak, I'm making it anti-layout two rows of thirteen 02:24 VanessaE heh ok 02:25 khonkhortisan I wouldn't want to confuse anyone that downloaded the world and I still want to be able to use it 02:25 VanessaE ohh 02:25 VanessaE get that billboards mod 02:25 VanessaE it adds letters, numbers, etc. 02:25 VanessaE big node-sized ones 02:25 VanessaE perfect to define what the "keys" are 02:26 khonkhortisan haha alphabet mod uses braille for crafting 02:27 VanessaE yes! 02:27 VanessaE I noticed that 02:27 VanessaE very smart 02:38 VanessaE hey vic 02:40 NakedFury animation={type='vertical_frames', aspect_w=16, aspect_h=16, length=3.0 is aspect for texture size related? and length is for how many frames there will be on the .png? 02:41 * vicscandl bows deeply... 02:41 VanessaE I'm not sure how that works, but if you give it an image with the same aspect as what it expects, it'll still work 02:42 VanessaE animated torches and lava, for example, are defined as for 16px textures, but they work perfectly with my 512px monsters 02:42 NakedFury and length? 02:42 NakedFury for your torches, is the lenght only 3 frames? 02:42 VanessaE the length of time defines the time to loop, regardless of the number of frames in the animation 02:43 VanessaE so more frames = smoother animation but it'll still take 3 seconds or whatever the time ids set for 02:43 * VanessaE looks 02:43 VanessaE yup, 3 seconds. 02:43 VanessaE {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, 02:45 VanessaE (personally I think he should have allowed for MNG's or animated GIF.) 02:46 vicscandl VanessaE: "are defined as for 16px textures, but they work perfectly with my 512px monsters" 02:46 vicscandl VanessaE: thanks, that gives me an idea... 02:48 VanessaE uh oh. 02:48 VanessaE :D 02:48 vicscandl mini-vic asked if there is any working animals mod. 02:48 VanessaE indeed 02:49 vicscandl proper mobs are still offline, correct? 02:49 VanessaE not exactly 02:49 VanessaE when c55 released 0.4.2-rc1, he released a basically inert dungeon master mod 02:49 VanessaE all they do is wander around 02:49 vicscandl aye, saw that 02:50 VanessaE plus of course there's the animals mod, which abuses some aspect of wielded items to make rudimentary 3d mobs 02:50 vicscandl ok... but thanks for the ideas about texture sizes and such.. perhaps some of the memory issues *are* related to this ability to go beyond the "claimed limitations" 02:50 VanessaE (it turns nodebox-defined mob models into entities via the wield-and-drop process I guess) 02:50 NakedFury proper mobs dont exist yet 02:50 vicscandl NakedFury: yea, thats what i gathered 02:51 vicscandl ok, afk, mini-vic needs some dinner and so do i. bbib 02:51 VanessaE ok 02:51 Octupus some1 shud make a pool mod 02:51 Octupus instead of adding water 02:52 Octupus u craft it and then place it and the water fills up witha hose connected to a pipe which is connected to the water to give water to the pipe 02:52 NakedFury what? 02:52 Octupus and u turn it on and off by hitting the pipe 02:52 VanessaE Octupus: see my pipeworks mod 02:53 VanessaE it's the start of just that sort of thing 02:53 VanessaE realbadangel is adding actual water-carrying capability ot it 02:53 VanessaE and it has pumps and valves 02:53 Octupus ohhh Cool 02:54 VanessaE from there I expect NakedFury to turn it into a natural gas mod 02:54 Octupus how to i make a server using hamachi 02:54 VanessaE (with a different-colored pipe I assume) 02:54 VanessaE and maybe sfan5 can use it with his oil mod 02:54 VanessaE how to: step 1: don.t 02:54 VanessaE how to: step 1: don't 02:54 VanessaE step 2: see step 1. 02:54 VanessaE you don't need extra utilities to run a server. 02:55 VanessaE just forward the port on your router and run the server daemon. 02:55 NakedFury damn! my debug file is 598,726 kb big!!! the maze mod is a nightmare 02:55 Octupus i cant forward im not in cayman in in honduras 02:55 VanessaE NakedFury: disable debugging :-) 02:55 VanessaE Octupus: nonono 02:56 Octupus i can portforward from anywhere? 02:56 VanessaE Octupus: to "foward a port" means to change the settings in your router that sits next to your computer so that an external connection to your IP address on that port gets echoed through to your actual PC 02:57 VanessaE it doesn't involve doing anything to any server or equipment outside your house 02:57 Octupus i cant because i live in cayman 02:57 VanessaE so? 02:57 VanessaE as long as you have a real IP address, that's all you need 02:57 Octupus so it can be anywhere 02:57 VanessaE (real as in it doesn't start with 10.x.x.x or 192.x.x.x) 02:57 Octupus idk my ip by heart 02:57 VanessaE open a console, ipconfig 02:58 VanessaE or in linux, ifconfig -a 02:58 Octupus they are different ips im on 02:58 VanessaE if that number starts with 10 or 192, go into your router's settings and find your IP address there. 02:58 Octupus the 1 at home 02:58 VanessaE it doesn't matter 02:58 Octupus which idk and the 1 im using now 02:59 VanessaE *grumble* 02:59 Octupus in honduras 02:59 VanessaE you're not listening 02:59 OldCoder Octupus, hang on 02:59 VanessaE it doesn't matter where you live. 02:59 Octupus OK 02:59 vicscandl VanessaE: "your're not listening" ha! 02:59 VanessaE only two things really matter: Where your server computer is, 02:59 Octupus honduras at the moment 03:00 VanessaE and two: whether it is capable of accepting a connection from someone else via the router or cable modem you use 03:00 Octupus 4 days from now cayman 03:00 VanessaE forget about your country 03:00 VanessaE it doesn't matter. 03:00 VanessaE you could be in outer mongolia, it doesn't matter :-) 03:01 Octupus ok 03:01 VanessaE now. 03:01 Octupus so if i port forward here it will still work where ever i am 03:01 VanessaE no 03:01 Octupus EXACTLY 03:01 VanessaE you need to do the port forward on the machine and modem that the server will run ON 03:01 Octupus EXACTLY 03:02 Octupus im not where i want it to be 03:02 VanessaE ok, so go to that server and find out its IP address 03:02 Octupus That is what i tried to explain 2 u 03:02 VanessaE either way you don't need hamachi etc. for this 03:03 VanessaE just go over to the server, or ssh to it, or VNC, or whatever you use to manage it. 03:03 Octupus another question how i log into nickserv 03:03 Octupus i made the acc 03:03 VanessaE find out its IP address 03:03 VanessaE /msg nickserv identify your_password 03:03 Octupus il do when im home vannessa 03:04 VanessaE ok 03:04 VanessaE so you'll run the minetest server from your machine in your home then? 03:04 VanessaE in other words, the home machine is the one on which the minetestserver software will run 03:05 Octupus yes 03:05 VanessaE ok good 03:05 VanessaE so when you get home, we can deal with it then 03:05 Octupus yes 03:05 VanessaE unless you run VNC or some other remote desktop software 03:05 VanessaE (which I don't advise) 03:05 Octupus i just wanted to have a hamchi 1 for adventure maps and such 03:06 Octupus u guys wanna play a adventure map with me 03:06 VanessaE you don't need hamachi for a server. don't use it. 03:06 VanessaE period. 03:07 Octupus ik but i just want hamachi so some1 can play with me temorarily 03:07 VanessaE you don't need hamachi at all. 03:08 Octupus any1 wanna play a adven map with me 03:08 VanessaE not I, sorry. I don't do adventure maps :-) 03:09 Octupus cool 03:09 VanessaE so, are we clear now that you don't need hamachi? :-) 03:10 Octupus yes 03:10 VanessaE ok :-) 03:10 Octupus ima look on your pipe mod now 03:11 VanessaE cool. 03:11 VanessaE remember, the REAL functionality is being written by realbadangel and is not yet in my copy. So it's mostly decorative right now. 03:11 NakedFury my flowing water wont use the water_flowing.png 03:11 VanessaE brb 03:20 VanessaE back 03:20 VanessaE khonkhortisan already did animated water I think 03:20 khonkhortisan and animated lava when it was already done 03:20 VanessaE heh 03:21 NakedFury is it animated while in its flowing state? 03:21 VanessaE yup 03:21 khonkhortisan only when flowing 03:21 VanessaE and I *still* need to add support for it to my 512px pack. 03:21 khonkhortisan but it's not always animated the right direction 03:21 * VanessaE has been lazy 03:21 VanessaE khonkhortisan: bug in minetest, c55 already knows 03:23 Octupus some1 wanna teach me how to ad sound to mt 03:23 khonkhortisan look at mesecons_noteblock 03:23 Octupus no i mean to the game it self 03:24 NakedFury look at the code 03:24 VanessaE it should already have sound? 03:24 khonkhortisan some people play never knowing it has sound 03:24 VanessaE you have OpenAL libraries installed? 03:24 khonkhortisan I have sound 03:24 Octupus on this cp yea 03:25 Octupus so right now im not evening playing mt in just talking to oldcoder and u guys 03:25 khonkhortisan I have openal-soft-devel. Both my compiled version and the one in wine have sound. 03:26 khonkhortisan warning: don't compile latest minetest source with latest irrlicht source. You will segfault in the textbox. 03:27 Octupus nessa 03:27 Octupus does kray talk 03:28 VanessaE don't think I've seen him talk, no 03:28 Octupus ah 03:28 VanessaE wait 03:28 VanessaE yeah he does talk 03:29 VanessaE nothing from him since July though 03:29 * VanessaE checked her logs 03:35 vicscandl khonkhortisan: segfault in the textbox? 03:36 khonkhortisan irrlicht kills minetest when pressing enter to shout instead of clicking proceed when using very latest irrlicht to compile minetest 03:37 khonkhortisan also the text is white 03:37 khonkhortisan but that's not really a problem as I can and did downgrade to a released irrlicht to compile 03:40 vicscandl khonkhortisan: ok, thx 03:42 leo_rockway khonkhortisan: I'm going to try compiling latest Irrlicht to see if I can reproduce 03:42 leo_rockway (the bug, not myself) 03:46 NakedFury http://pastebin.com/w0ZqV6F6 03:46 NakedFury my flowing water that doesnt flow 03:46 vicscandl i have yet to update my extern libs, but will take that into account come some major improvement... 03:46 NakedFury gonna check with your flowing water mod 03:47 Octupus u guys coding? 03:47 VanessaE not at the moment. taking a little break from modding. 03:47 Octupus ah breaks are good 03:47 vicscandl Octupus: yes, son is about to go to bed, time for code 03:48 Octupus what are u coding 03:49 leo_rockway I'm building 0.4.2rc1 (almost vanilla) with Irrlicht-svn. 03:49 NakedFury ok khonkhor your flowing works but its fast as hell 03:49 VanessaE leo_rockway: with the latest image smoothing? please? :-) 03:49 Octupus what ever that is it sounds cool 03:49 MiJyn I am coding :D 03:49 leo_rockway VanessaE: what's that? 03:49 leo_rockway VanessaE: link me to the patch and I'll try it. 03:49 VanessaE leo_rockway: nevermind, I'm just trolling now ;-) 03:49 leo_rockway oh... 03:49 leo_rockway -.- 03:50 leo_rockway I kind of want to change the client to make it left handed. 03:50 * leo_rockway is left handed 03:50 OldCoder What *does* that emoticon mean? 03:50 OldCoder Inquiring minds want to know 03:50 MiJyn which? 03:50 VanessaE half-closed eyes 03:50 OldCoder -.- 03:50 MiJyn which one? 03:50 MiJyn oh 03:50 leo_rockway glaring 03:50 OldCoder People use it all the time 03:50 leo_rockway - <--- eye 03:50 leo_rockway . <--- nose 03:50 leo_rockway -.- <--- glaring 03:50 VanessaE nonono O.O is glaring (or extreme surprise) 03:50 cy1 =.= 03:50 OldCoder Glaring or half closed? 03:51 OldCoder Cool shades? 03:51 OldCoder :-] 03:51 Octupus when coder teaches me to code a tiny code il learn and il make a mod where ppl can actually flush the toilet on 3dfurntirue 03:51 OldCoder 03:51 leo_rockway half closed 03:51 MiJyn cool shades is: 8) 03:51 OldCoder Sure why not 03:51 OldCoder :-[ 03:51 cy1 cool shades is B) 03:51 OldCoder vampire 03:51 OldCoder :-[ Barnabas Collins 03:51 VanessaE Octupus: connect it with my pipeworks to make a sewer system :-) 03:51 leo_rockway but half closed because of contempt 03:51 OldCoder o.k. 03:51 Octupus yea 03:51 VanessaE (when realbadangel is done with the water movement routine) 03:51 NakedFury http://senoramor.deviantart.com/art/Emoticons-and-their-meanings-125810019 03:51 Octupus and then sick and shower 03:51 OldCoder thx 03:52 Octupus *sink 03:52 NakedFury http://www.mob1le.com/sms.html 03:52 leo_rockway in MC zombies can break doors... that's scary o.o 03:52 OldCoder Yes 03:52 servvs only in hard mode 03:52 NakedFury but not fast 03:52 OldCoder But I need to memorize the important ones (emoticons) 03:52 servvs and its not like zombies are hard 03:53 Octupus creepers scare me the most 03:53 cy1 (╯°□°)╯︵ ┻━┻ 03:53 OldCoder That's a good one 03:53 cy1 damn server's not sending me content! 03:53 leo_rockway Octupus: yes, annoying little bastards. 03:53 OldCoder Creepers? 03:53 VanessaE cy1: now make it into Steve Ballmer - throwing a chair instead of a table :-) 03:53 Octupus they blow up infront of u 03:53 cy1 VanessaE: no 03:54 servvs its an enemy, like mobile tnt 03:54 cy1 also can be harvested for gunpowder 03:54 cy1 minetest doesn't really support mobile nodes. that's the biggest obstacle to mobs. 03:55 VanessaE well fine, be that way :-) 03:55 cy1 everything mobile is a CAO, which can't be stood upon really and flickers and stuff 03:55 cy1 doesn't do lighting the same, eh...stuff 03:56 Octupus some 1 shud make a mod like a escalator 03:57 VanessaE mesecons might be able to do that 03:57 cy1 not really 03:57 NakedFury I tried to recreated the elevator but wont work 03:57 NakedFury pistons dont move the player 03:57 cy1 movestones could do an escalator, but they're broken 03:58 VanessaE oh. 03:58 cy1 players aren't made of nodes, and if they were then they couldn't move just jump around. 03:58 VanessaE can a piston move a minecart? 03:58 Octupus i think it shud be a seperate mod 03:58 VanessaE those can move the player 03:58 cy1 minecarts are buggy 03:58 Octupus which runs on a trackpad thingy 03:58 cy1 anything can move the player, just have the script tell them to move. 03:59 Octupus how do i do the 3d model of a toilet 03:59 Octupus what website or what ever 03:59 VanessaE Octupus: those are called nodeboxes. 03:59 VanessaE they're done in-game 03:59 Octupus ohhh 03:59 Octupus how 03:59 VanessaE someone did make a windows program that helps to compose them though 03:59 VanessaE but they're done as part of a mod 04:00 Octupus ik 04:00 Octupus im making a toilet 04:00 VanessaE take a look at the code :-) 04:00 Octupus can u paste it here 04:00 VanessaE you should be able to just copy the code for the toilet from 3dforniture and then modify it 04:00 VanessaE no, it's too big to paste here 04:01 Octupus so how do i create the toilet 04:01 Octupus do i rightclick on the toilet ingame or forum 04:01 VanessaE no, you'll have to learn the game's modding language 04:02 VanessaE it's called LUA. There are websites with information how to learn it, just google for it :-) 04:03 Octupus ok 04:03 VanessaE wait 04:03 Octupus just lua 04:03 VanessaE "create the toilet" you don't mean to CRAFT it do you? 04:03 Octupus yes to make a new toilet 04:03 VanessaE ahahah 04:03 VanessaE ok that's easier :-) 04:03 OldCoder He could probably learn Lua 04:03 OldCoder Not C++ but Lua; what do you think? 04:04 VanessaE I believe you need a bucket of water and four cobble 04:04 VanessaE in the crafting grid, 04:04 VanessaE - - C 04:04 VanessaE C C C 04:04 Octupus yea 04:04 VanessaE - W - 04:04 VanessaE C=cobble, W=water bucket 04:04 Octupus but i mean to create the whole toilet new 04:04 VanessaE that's how you do it. 04:04 Octupus node boxes 04:05 VanessaE which is it you're trying to do? 04:05 VanessaE are you trying to craft a toilet in the game, or are you trying to create a whole new mod with a toilet? 04:05 Octupus make a new toilet not to craft it 04:05 VanessaE ok 04:05 Octupus new mod toilet 04:05 VanessaE for that you have to learn LUA 04:05 Octupus ok 04:05 NakedFury why do you want to make a new toilet mod? 04:05 Octupus i clicked about 04:06 VanessaE once you've learned enough LUA to be able to code in that language, then you need to look at the minetest modding API and learn how to use the two together to make a minetest mod 04:06 OldCoder Octupus, you must learn a little coding 04:06 Octupus how wud i find the api 04:07 VanessaE https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt 04:07 VanessaE ^^^^ minetest API :-) 04:07 Octupus do i download lua and thanks vanessa 04:07 VanessaE API = Application Programming Interface. It means this is how you make your code talk to the game to do useful stuff 04:07 VanessaE nope, if you have the game and it runs okay, you have all you need. 04:08 VanessaE just use notepad to write your code. 04:08 VanessaE (or your favorite text editor) 04:08 OldCoder I will show him 04:08 Octupus so i just learn about lua that sounds easy enough 04:08 OldCoder Patience 04:08 OldCoder Patience will be needed 04:08 OldCoder There is no such thing as magic 04:08 VanessaE I learned the basics of LUA from searching the web and studying other peoples' code. I run my programs by putting them into minetest and letting it to that 04:09 NakedFury learn Lua then learn the Minetest API stuff 04:09 VanessaE yes, LUA is easy to learn 04:09 VanessaE NakedFury: you're a day late and a dollar short ;-) 04:09 OldCoder Don't let him believe it will be one day 04:09 Octupus oldcoder im not trying to be impatient but miJyn said he cud help me 04:09 OldCoder Good 04:09 OldCoder Everybody will help you 04:09 VanessaE OldCoder: actually LUA is easy enough to learn that it may as well be the modern equivalent of BASIC. 04:09 Octupus can u still show me the easy ode tomorrow 04:09 OldCoder If you are polite 04:09 OldCoder Sure 04:10 VanessaE I mean it's stuff like: print("hello world!") 04:10 OldCoder If MiJyn will proceed in public I'd like to watch 04:10 VanessaE or: if a == b then print("yay!") else print("boo!") end 04:10 OldCoder I've written some Lua but am no expert 04:10 leo_rockway Octupus │ do i download lua and thanks vanessa <--- having Lua is handy, even though you don't need it. 04:11 Octupus hes afk now 04:11 VanessaE well I guess the standalone lua binary would be useful yeah 04:11 NakedFury finally got the bastard flowing water to work 04:11 OldCoder CodePad works 04:11 Octupus its it video games or is it gamehardware 04:11 VanessaE CodePad! THAT was the site 04:11 OldCoder Octupus: http://codepad.org/ 04:11 OldCoder Go there 04:12 OldCoder Shall we give Octupus the gift of his first Hello World? 04:12 VanessaE bear in mind that codepad doesn't know of minetest's API so you can't use it to code minetest mods very well, but it'll be good for learning the language itself. 04:12 Octupus whats hello world 04:12 OldCoder Yes 04:12 VanessaE OldCoder: I just did :D 04:12 OldCoder VanessaE, Actually running! 04:12 VanessaE http://codepad.org/qtJIK4D5 04:13 OldCoder Did he do that? 04:13 VanessaE well it would help if I chose a language :D 04:13 OldCoder Stop 04:13 OldCoder Make him do it 04:13 OldCoder Octupus, go to CodePad 04:13 OldCoder http://codepad.org/ 04:13 Octupus tell me whats a hello world is 04:13 NakedFury weeee hello world! 04:13 OldCoder We will show you 04:13 OldCoder It is an initiation 04:13 NakedFury hola mundo! 04:13 OldCoder You are about to Grow Up! 04:13 OldCoder It is your first Hello World! 04:13 khonkhortisan print("Hello world!") 04:14 OldCoder Copy that 04:14 OldCoder Octupus, go to the site 04:14 leo_rockway Octupus: hello world is the most basic program there is. It's the basic of learning a new language. 04:14 Octupus im at codepad 04:14 OldCoder Copy the text 04:14 leo_rockway you make the program print the phrase "Hello, world!" 04:14 OldCoder print("Hello world!") 04:14 VanessaE Octupus: a "Hello World" program is a simple one or two line program that displays "Hello world!" on your screen, and is usually the first program most people write. 04:14 MiJyn See y'all later! 04:14 leo_rockway MiJyn: \ø 04:14 VanessaE ciao MiJyn 04:14 MiJyn (bed calling :P) 04:14 OldCoder Octupus, copy and paste the text 04:15 Octupus i wrote it and set the language to c++ 04:15 OldCoder No 04:15 OldCoder Lua 04:15 OldCoder Set to Lua then press Submit 04:16 OldCoder Octupus: 04:16 OldCoder Set to Lua then press Submit 04:16 leo_rockway Octupus: minetest itself is written in C++, but the mods are written in Lua. 04:17 Octupus i put in "Hello World! "and it doesnt work 04:17 khonkhortisan you can skip either the pherentheses or the double quotes but I don't remember which 04:18 khonkhortisan print("Hello World!") doesn't work? 04:18 khonkhortisan print if lua, printf if c++ 04:18 VanessaE you can leave off the parenthesis. didn't know that before. 04:19 khonkhortisan if it's a variable you can skip both 04:20 Octupus il try putting it in lua now 04:20 OldCoder Octupus, it must be Lua 04:20 leo_rockway VanessaE: same as Python2.x 04:20 VanessaE khonkhortisan: I'll have to remember that in the future 04:21 OldCoder Octupus, you must listen to instructions 04:21 leo_rockway Python3.x changed that, because having print be a special function case could get confusing. 04:21 Octupus i put it in what now 04:22 Octupus i got python 04:22 Octupus Output: 04:22 Octupus No errors or program output. 04:23 OldCoder Not python 04:23 OldCoder Octupus, see me in the other channel 04:23 OldCoder or PM 04:23 NakedFury octu: use LUA only, forget python, c++ any other language 04:23 OldCoder I'll deal with it 04:23 OldCoder He isn't listening 04:23 OldCoder Possibly too noisy 04:23 OldCoder Octupus, PM 04:24 Octupus night guys going to bed 04:24 leo_rockway night 04:24 OldCoder Good night 04:25 OldCoder il try to soak in my hard day tomrrow 04:25 OldCoder ^ message from PM 04:25 * OldCoder chuckles 04:25 OldCoder Did he mean "head" ? 04:26 leo_rockway khonkhortisan: white on white, check. Enter to chat instead of clicking on proceed, can't reproduce. 04:26 khonkhortisan or "sulk'? 04:26 NakedFury can I remove tiles = from the water register_node and just leave the special_tiles = line? 04:26 khonkhortisan so neither pressing enter nor pressing proceed causes a segfault? it may be because I'm using most recent minetest also. 04:26 leo_rockway khonkhortisan: I'm using minetest-git and irrlicht-svn. 04:27 leo_rockway the white text on white text box is true. No segfault, though. 04:27 khonkhortisan huh. 04:29 * OldCoder back in a little while 04:32 NakedFury what does backface_culling do? 04:33 VanessaE gets rid of hidden cube faces 04:33 VanessaE it's why you can look through a glass block and not see the other 3 faces through it 04:34 NakedFury ok. why does flowing water needs to have both false and true statements for that? 04:34 VanessaE dunno 04:35 NakedFury ok. now to animated lava 04:35 VanessaE what are you doing anyway? 04:36 NakedFury adding that to my default plus adding some sounds 04:36 NakedFury and just practicing lua in general 04:36 VanessaE oh ok 04:36 leo_rockway so mauvebic is leaving, huh? 04:37 VanessaE I hope not 04:38 leo_rockway he's done great work. I also hope he doesn't leave. 04:38 NakedFury he doesnt like all the copying of mods 04:39 leo_rockway well, the license allows it, but it's just silly to copy and not add anything new. 04:40 leo_rockway I never chatted with celeron, but he seems to reject a lot of patches or he doesn't even consider them... 04:41 VanessaE sad. 04:42 VanessaE if it won't lead to a "better" survival mode he doesn't care :-/ 04:43 VanessaE he thinks everything that doesn't expressly act as a survival tactic/feature should be in creative mode 04:43 leo_rockway we're far away from a survival mod like MC's right now. There's nothing to threaten the player... 04:43 VanessaE as if there's no possible happy medium 04:43 leo_rockway I haven't tried MC's creative mod, but I think MT is doing great there. 04:43 khonkhortisan survival is creative+mining 04:43 leo_rockway I mean, MC is really slow... it's a lousy client, tbh. 04:43 VanessaE khonkhortisan: not to c55 it isn't. 04:44 VanessaE to him, "survival" means basically CoD:Black Ops or Half-Life or Quake or so. 04:44 leo_rockway VanessaE: but MT doesn't even have mobs, how's that for survival? 04:44 VanessaE leo_rockway: he wants mobs back soon. 04:44 NakedFury no surviving of any kind 04:44 leo_rockway I like the concept of survival from MC 04:45 NakedFury from what are we supposed to survive? lack of food? drowning? monsters? thirst? 04:45 NakedFury we need something 04:45 NakedFury ok lava is done 04:46 NakedFury ok time for fire animation 04:46 VanessaE NakedFury: lava, falling, and PvP. 04:46 leo_rockway I play single player. 04:47 leo_rockway I don't think that will change... my latency is huge... 04:47 leo_rockway lots of lag 04:47 VanessaE everyone lags 04:47 leo_rockway oh, so it's a server/client thing? I thought it was my internet that sucked (which it does) 04:47 VanessaE c55 basically dropped the ball and let the map generator get worse and worse until it got where it is now :-/ 04:48 VanessaE between that and client<->server communication being sub-optimal 04:48 VanessaE minetest lags. 04:48 VanessaE even in singleplayer mode/. 04:48 VanessaE oh, and... 04:48 VanessaE [08-19 06:15] i don't these days play minetest much at all so i cannot guide myself based on the user perspective; if something seems half-baked, then it probably is and you are supposed to fix it 04:48 VanessaE THAT is chutzpah. 04:48 leo_rockway I wish I could code C++ 04:48 VanessaE how long have I been saying just exactly this? 04:49 VanessaE ("you" refers to a coder who was on -dev at the time) 04:49 * khonkhortisan is not you 04:49 leo_rockway but then he either rejects patches or doesn't even consider them 04:50 leo_rockway so the option is a) to accept a laggy minetest 04:50 leo_rockway b) to fork 04:50 khonkhortisan he fixed my bug report 04:50 leo_rockway but a fork needs to be a complete separated fork with serious people moving to the new fork... 04:51 VanessaE khonkhortisan: how about the 220 others that are still waiting? 04:51 leo_rockway khonkhortisan: he says he wants MT to run on old computers, yet my MT uses a lot of CPU power on my i3. 04:51 VanessaE MT is not suitable for old computer anymore 04:51 leo_rockway and that's been getting worse and worse with each version. 04:51 VanessaE not if old = more than 5 years 04:51 khonkhortisan many/good mods make it not work on old computers 04:51 leo_rockway VanessaE: exactly. So what's the excuse to reject 3D players and mobs then? 04:52 VanessaE leo_rockway: because he somehow thinks all gamers use some pathetic laptop with intel gfx 04:52 khonkhortisan we could have node mobs - a slime that follows you 04:52 leo_rockway VanessaE: I use intel gfx. It works alright. 04:52 VanessaE sorry if that sounds like I'm being nasty. I'm just giving my opinion. 04:52 VanessaE [08-20 00:47] I don't think that will change... my latency is huge... 04:52 leo_rockway I know its limitations... 04:52 VanessaE [08-20 00:47] lots of lag 04:52 VanessaE on your laptop? 04:53 VanessaE it should NOT lag. 04:53 leo_rockway it doesn't lag in singleplayer 04:53 leo_rockway it does use a lot of CPU, though. 04:53 VanessaE it does for me. 04:53 VanessaE not by much mind you, but enough to be visible. 04:53 khonkhortisan my problem is more memory than cpu 04:54 leo_rockway I have my memory optimized... compressed swap in RAM, etc... and 4GB of RAM. 04:54 leo_rockway so it's more than enough for me. 04:54 khonkhortisan you compress your memory? 04:54 leo_rockway I compress my swap within RAM. 04:55 khonkhortisan I think I have 2GB 04:55 leo_rockway so instead of swapping to my hard drive I swap to RAM, compressed. 04:55 leo_rockway so it uses more CPU, but I have an i3, so that's fine. 04:56 VanessaE um, the whole point of swap, leo, is to let you use the hard disk as an extension to RAM 04:56 khonkhortisan I'll have to look into that 04:56 leo_rockway VanessaE: my HD is swlo. 04:56 VanessaE if you put swap in RAM, you may as well run without swap entirely :-) 04:56 leo_rockway slow* 04:56 khonkhortisan you can use the hard drive too 04:56 leo_rockway my RAM is fast. 04:56 NakedFury my cpu: jumps from 15 to 27% when playing 04:56 leo_rockway VanessaE: and my swap is a virtual partition in my RAM, but it's compressed... 04:56 leo_rockway swapping from HD is very very very slow 04:57 VanessaE NakedFury: right now, a completely and totally stock game is doing 55 fps and taking up two cores. on a FAST machine. 04:57 khonkhortisan if you don't get to 100% cpu it should be fine? 04:57 * VanessaE looks down a bit, watches FPS drop to 45 04:57 leo_rockway VanessaE: exactly. 04:57 leo_rockway same here. 04:57 * VanessaE looks out over some un-loaded territory, watches the game take forever to load it 04:57 NakedFury my fps is staying in the 60s. im looking at a animated lava and animated water 04:57 vicscandl meep 04:58 leo_rockway VanessaE: oh, THAT lag... yes. 04:58 leo_rockway I experience it too. 04:58 VanessaE leo_rockway: I have an AMD Phenom II X6 1055T with 4GB of RAM and a Radeon HD6870 with 1GB on it. And a 60GB OCZ Vertex 2 SSD. This machine is NOT slow 04:58 vicscandl VanessaE: i'm workin on it next; looks like my global remove worked out; no real cpu/memory improvement 04:58 leo_rockway and if I leave to menu, load the world, leave to menu, load the world... then I can't even play anymore. 04:59 VanessaE leo_rockway: known memory leak. 04:59 VanessaE there's a github issue for that. 04:59 leo_rockway mhm 04:59 leo_rockway I have an i3, intel gfx, 4GB of RAM. 04:59 leo_rockway it's an okay computer, nothing fancy, but nothing terrible. 05:00 VanessaE the kind of display I am looking at now, any old-ass video card and 1GHz P3 should be able to do this at 60 FPS with half its pipelines behind its back. 05:00 leo_rockway and I have it super optimized. I know exactly what processes are running and why they are running. 05:00 NakedFury phenom 2 x4 965 3.40ghz, same card as vanessa, 1tb hdd, and 12gb ram. 64 bit os 05:00 leo_rockway and 60fps? 05:01 VanessaE NakedFury: 64bit Ubuntu here, since you mentioned it. 05:01 NakedFury yes 05:01 leo_rockway 64b Arch 05:01 leo_rockway (testing) 05:01 NakedFury windows 7 here 05:01 VanessaE inb4 Harshlinux comments. 05:01 VanessaE ;-) 05:01 leo_rockway and 250GB hard drive, the slow laptop kind. 05:03 * VanessaE looks out over some terrain and watches the fps drop to 35. 05:03 leo_rockway mhm 05:03 VanessaE (and this is, as I said, a 100% factory fresh build, no config file, no mods, no texture packs, nothing that doesn't come with the game) 05:03 leo_rockway and it wasn't like that at all in 0.4, IIRC 05:03 NakedFury the terrain generation uses what system? perlin or? 05:03 VanessaE perlin, yes. 05:04 NakedFury is that the best we could use? 05:04 VanessaE leo_rockway: no, it wasn't. in late 0.4.0 (before it was -stable) it was nice and fast. 05:04 leo_rockway VanessaE: I mentioned this the first time I joined this channel. In fact, it's the reason why I joined this channel. The FPS have been going worse and worse. 05:04 VanessaE leo_rockway: and I'm just standing in one place and looking in different directions from time to time. 05:05 leo_rockway and I tried disabling mods, fancy clouds, fancy leaves, etc... 05:05 VanessaE ditto. 05:05 leo_rockway and the FPS are still terrible 05:05 leo_rockway I even dropped rendering distance to 0.5 05:06 leo_rockway and it was still using a lot of CPU and giving me lousy FPS 05:06 VanessaE right now, in the above-described state, it is using ~110% CPU 05:06 VanessaE (with X taking another 30%) 05:06 VanessaE wait a minute here 05:07 VanessaE shouldn't X be nearly idle right now? 05:07 VanessaE I mean, shouldn't the video card be the one pushing all the data around at this point 05:08 leo_rockway it should be using the GPU, yes. I thought mine wasn't because it's a crappy one... 05:08 VanessaE exit the game, X drops to 5% CPU load 05:08 NakedFury could minetest switch to fractal type noise? 05:08 leo_rockway but you have a decent GPU, it should be using GPU power, not CPU power. 05:08 VanessaE why is it triggering X events at all?? 05:08 leo_rockway I disabled composite too, but that didn't change anything. 05:08 VanessaE why is it taking massive amounts of CPU? 05:08 VanessaE this doesn't make sense. 05:08 leo_rockway nope 05:09 VanessaE vicscandl: does any of the above give you any ideas? 05:09 leo_rockway MC uses as much CPU and it's Java... 05:11 khonkhortisan mcs should have some kind of captcha image on the top of the chip so I can differentiate between the different chips in a grid 05:11 khonkhortisan or maybe it should say the programming when I look at it 05:11 VanessaE just checked my GPU settings. Everything's at their fastest/least-amount-of-GPU-power settings, literally as fast as it can be configured to go. 05:12 vicscandl VanessaE: yea 05:12 vicscandl VanessaE: talking, right? 05:12 VanessaE eh? 05:12 VanessaE oh 05:12 VanessaE ha! 05:12 VanessaE yup 05:14 NakedFury we should switch to the diamond square algorithm for realistic terrain generation 05:15 VanessaE good luck getting c55 to use it 05:15 khonkhortisan NakedFury: I don't know what that means and I don't want to 05:15 khonkhortisan :P 05:15 NakedFury http://paulboxley.com/blog/2011/03/terrain-generation-mark-one# 05:16 VanessaE there's a X screensaver that draws with this algorithm I think 05:16 NakedFury http://code.google.com/p/geogen/source/browse/trunk/src/ggen_data_2d.cpp#803 source code with that algorithm applied to it 05:16 VanessaE simply, "triangle" I think it's called 05:18 khonkhortisan It wouldn't be difficult to display the programming instead of "Working Microcontroller", right? 05:22 VanessaE dunno 05:22 VanessaE hey RBA 05:23 RealBadAngel hi 05:23 RealBadAngel just woke up 05:23 OldCoder RealBadAngel, Bright and early 05:25 RealBadAngel vanessa: made the valwes workin yesterday, i need grates and tanks now 05:26 VanessaE ok, they'll just be kind half-ass for now if you don't mind 05:26 VanessaE I'm too tired to code anything complex right now 05:26 RealBadAngel no problemo 05:26 RealBadAngel btw check why the valwes and pump is not in creative 05:27 VanessaE the "off" ones should be there 05:27 VanessaE but I'll check 05:27 VanessaE ok tank shall have ports on X+, Y-, and Y+ yes? 05:28 VanessaE and grate has a port on Y+ only 05:29 GTRsdk minetest... tanks?! :D 05:29 Bad_Command sounds fun :D 05:29 VanessaE GTRsdk: storage tanks, not military ones :-) 05:29 Bad_Command Oh. Never mind. 05:30 GTRsdk aww man :-( 05:30 GTRsdk though storage tanks are fine too 05:30 RealBadAngel tank the same as pump, grate y + 05:31 VanessaE I thought you wanted the tanks to be vertically stackable? 05:31 RealBadAngel yes 05:31 VanessaE ok, so ports on -X, +X, -Y, and +Y 05:31 RealBadAngel but not by pipes but another tanks 05:31 VanessaE ok 05:32 RealBadAngel on x pipes, on y another tank 05:32 VanessaE well like I said this'll just be a quick half-ass node until I get time to design a real tank and grate :-) 05:32 RealBadAngel just add objects i can work on 05:32 RealBadAngel can look like whatever by now 05:33 RealBadAngel i need just definition to be there 05:34 RealBadAngel yesterday we played a bit with music player on server 05:34 RealBadAngel works great 05:34 RealBadAngel you can go to some1's house and listen to the music he is listenin to 05:35 RealBadAngel oggs have to be mono then, but the effect is amazing 05:37 VanessaE RealBadAngel: shall the tank be rotated via facedir or do you need two separatre models? 05:37 VanessaE -r 05:37 RealBadAngel can be very same as pump 05:37 VanessaE ok. pump has two separate models. 05:38 VanessaE the pipe inlets on the sides will be the model name e.g. pipeworks:storage_tank_x will have the pipe connections on +/-X faces 05:38 RealBadAngel rotatin with facedir messin predefined inputs/outputs 05:39 RealBadAngel i need to find solid workaround for this 05:46 VanessaE almost done. 05:49 VanessaE RealBadAngel: your turn. 05:50 VanessaE grate ("pipeworks:intake") and tanks ("pipeworks:storage_tank_x" or _z) 05:50 VanessaE added. 05:50 VanessaE the grating texture might actually be usable in its current state, but the tanks are very much half-assed :-) 05:54 VanessaE there, textures look a little less half-assed now. 05:54 VanessaE pushed. 05:55 khonkhortisan my keyboard display circuit is ending up very symmetrical 05:56 * VanessaE pokes at RealBadAngel for signs of life 05:56 VanessaE khonkhortisan: that's a good thing I think :-) 05:59 * vicscandl hands VanessaE another half-ass to add to her own... 05:59 VanessaE haha 06:05 VanessaE RealBadAngel: more tweaks to the tank texture again. please pull. 06:10 vicscandl {{am i correct}} going in and out of world repetedly from main menu causes crash. 06:10 VanessaE yup 06:10 VanessaE because the game leaks memory like a sieve, 06:10 vicscandl windows/linux/both? 06:10 VanessaE try with my 512px textures. you get exactly one run between exits to the OS. 06:11 VanessaE windows too apparently. 06:11 vicscandl l, thx 06:11 vicscandl s/l/k/ 06:11 khonkhortisan isulated wires are supposed to be slightly buried in the ground, right? 06:11 VanessaE khonkhortisan: yup. 06:11 VanessaE to suggest that they're thicker than regular mesecon wires. 06:15 RealBadAngel was afk, im at work now, so not much spare time 06:15 VanessaE oh ok 06:15 VanessaE well see above :-) 06:16 RealBadAngel @viscandl: exactly, most common error then is "Some exception" 06:17 RealBadAngel very annoyin when testin what you just wrote all over 06:18 vicscandl RealBadAngel: so file writes are terminated too it seems? 06:18 vicscandl RealBadAngel: er, file buffer flushes 06:19 vicscandl i'm fixing some globalized things, and i *did* just fix some stuff in the main menu handler... 06:20 NakedFury in the source? 06:20 vicscandl yep 06:20 NakedFury you are doing performance stuff? 06:20 vicscandl NakedFury: appears as such 06:21 VanessaE plus he's gonna hack in one or two things people have been screaming for :-) 06:21 NakedFury like gui hook? 06:21 RealBadAngel viscandl: no error report in log, nothin, "some exception" and fy ;) 06:21 NakedFury so we can change how it looks? 06:22 vicscandl NakedFury: no promises... just want this to run a bit slimmer... 06:22 VanessaE I dunno about *that* 06:23 RealBadAngel now im on build 042rc1 b717b65 06:24 RealBadAngel tried now several times and havent got that error 06:25 VanessaE b717 is old 06:25 vicscandl i so need to setup a distributed compiler on my network. 06:26 VanessaE 0b1a is the latest 06:26 VanessaE vicscandl: Distcc Is Your Friend (tm) 06:26 RealBadAngel where can i dl it? 06:26 VanessaE RealBadAngel: compile from latest git :-) 06:26 RealBadAngel i thought so hehehe 06:27 RealBadAngel i took latest out of sfan5 site 06:27 vicscandl VanessaE: i so know 06:28 RealBadAngel i had to rebuild my laser because of this build 06:29 RealBadAngel works even better now 06:30 RealBadAngel only if placin new luaentities could be not so laggy 06:30 RealBadAngel viscandl: you could check that 06:31 RealBadAngel why placin luaentities seems to be randomly delayed 06:31 RealBadAngel up to a few seconds 06:33 RealBadAngel im am using them for laser beam, let it live for a moment (shoot) and after short distance remove it 06:33 RealBadAngel sometimes works like a charm, then ouch 2-3s delay 06:33 vicscandl RealBadAngel: remind me again in a few days... 06:34 RealBadAngel hehe i will 06:34 vicscandl $remind_vic++; 06:35 VanessaE hey hey jeija 06:36 Jeija hey hey VanessaE & everyone else 06:36 RealBadAngel hi jeija 06:38 * vicscandl slides Jeija a hot cup of #include "favorite_drink.h" 06:38 RealBadAngel http://minetest.net/forum/viewtopic.php?id=2827 06:39 RealBadAngel just saw that 06:40 VanessaE topic closed. 06:40 VanessaE that's a hacked minetest *client* which I'm sure we can all agree is unapproved. 06:41 RealBadAngel remove the link or somethin 06:41 VanessaE already did 06:41 RealBadAngel k 06:47 vicscandl guh, messing in header files; full compile required each time.. i'm SO setting up distcc tomorrow 06:48 vicscandl need to put an ssd on this lappy to quicken it up a tad 06:48 VanessaE wish I had one for my old laptop. but, it's IDE and such drives are NOT cheap :( 06:48 VanessaE love it in my desktop though :) 06:49 vicscandl VanessaE: all my desktops are headless netboot clients. :) 06:49 vicscandl all RAM and NAS 06:51 VanessaE nice 06:52 vicscandl hrm; uberbork on this fix... 06:52 VanessaE uh oh 06:53 vicscandl no worries, just forgeting to remove multiple declarations from where they are not needed anymore... :) 06:53 vicscandl i'm a bit rusty with my C++... walking this code will bring it all back by weeks end. :) 06:54 VanessaE including all its headaches? ;-) 06:54 vicscandl only time i get a fresh slate is when i'm the lead dev... comes with the territory if you care to become a good coder... 06:55 vicscandl i could not have done what i'm working with by my own hands alone. i'm 100% grateful to all before me, crap code and all.. 06:55 vicscandl to try is to succeed. 06:55 vicscandl level of success, debateable. 06:58 VanessaE heh 06:58 VanessaE sounds like a TIbetan monk or so :-) 06:58 RealBadAngel sometimes its hard to correct even own code... 06:58 vicscandl RealBadAngel: true that 06:58 VanessaE don't I know it 06:58 RealBadAngel workin on some1 eles is pain in the ass 06:59 VanessaE re: Lua: fucking commas, how do they work :-) 06:59 NakedFury success 1: program works. success 2: no bugs. success 3: code is more neat 06:59 vicscandl one can not validly debug their own code; you know it too well. 06:59 VanessaE hey now, my code isn't *that* bad ;) 06:59 RealBadAngel yours actually is even nice lookin 06:59 RealBadAngel mine is a mess ;) 06:59 VanessaE NakedFury: you forgot success 2.5: it doens't crash. :-) 06:59 vicscandl hahahahha 06:59 NakedFury covered in 1 07:00 VanessaE works != no crashes :-) 07:00 VanessaE minetest is evidence of that! :D 07:03 RealBadAngel nakedfury: step 4. users -> lotsa new bugs found 07:07 vicscandl VanessaE: at least its not LISP or PICK... 07:07 VanessaE heh 07:07 vicscandl we *could* put in an ADA interpreter... 07:07 VanessaE no, worse.. 07:07 VanessaE Verilog. 07:08 VanessaE that thing confused me more times than all other languages I've worked with, combined. 07:08 vicscandl no comment 07:08 vicscandl i'd go back to PASCAL or even COBOL before that pile 07:08 VanessaE lol 07:09 vicscandl and thats saying something... no true pointers in COBOL 07:09 VanessaE the sad part? All that headache and hair pulling just to produce a single 1.5k fuse map for a GAL22V10 :-) 07:09 vicscandl hahha, lameness 07:10 VanessaE my husband used to program in COBOL :-) 07:11 VanessaE back on the system/36 I think it was 07:11 vicscandl ok, memfix test #1 07:11 vicscandl here we go... 07:11 VanessaE before, 900-some MB virtual 07:11 VanessaE after, [insert figure here] 07:11 VanessaE ^^^ with default textures and no mods btw 07:14 OldCoder Zzz 07:17 RealBadAngel can some1 tell me whats the node "ignore" and from where it comes from? 07:17 vicscandl VanessaE: hahaha, um, there are 1500+ images in your texture pack... 07:17 VanessaE vicscandl: 1515 I think. why? :-) 07:17 vicscandl i just got a thought about that... but i'll get to that one later 07:17 VanessaE RealBadAngel: it means a block isn't actually loded. 07:17 vicscandl doing a test with the texture pack 07:18 VanessaE the tex pack supports about three dozen mods 07:18 RealBadAngel im diggin with laser on loaded block 07:18 VanessaE RealBadAngel: is it happening ~every 16 blocks by chance? 07:19 RealBadAngel and sometime (very rare) i do get node.name=="ignore" 07:19 VanessaE as you drill deeper, you're hitting blocks the game hasn't loaded yet :-) 07:19 RealBadAngel no way, max is 10 nodes from me 07:19 RealBadAngel max laser range 07:21 RealBadAngel no possibility to hit unloaded block 07:21 RealBadAngel with one shoot i do get some stone, maybe ore and you hacker you 07:21 RealBadAngel hehehe 07:22 VanessaE heh 07:22 RealBadAngel ignore drop is "you hacker you" 07:23 VanessaE right 07:24 VanessaE and btw, you *can* hit unloaded chunks even 10 nodes away if you're close enough to a block edge 07:24 RealBadAngel i know, but checked that 07:24 VanessaE well time to check for "ignore" nodes also then ;-) 07:24 RealBadAngel anyway i put filter on "ignore" 07:25 RealBadAngel hehe :) 07:25 VanessaE so stop drilling and get back to work on the water pumping ;) 07:25 RealBadAngel better said: ignore the "ignore" ;) 07:25 VanessaE yes :) 07:26 RealBadAngel actually i made pipeline checkin both ways with valwes workin realtime 07:27 RealBadAngel in the evenin i will add grates and tanks and will start pumping :) 07:27 VanessaE excellent 07:27 VanessaE did you check out the latest git to see what I made of them? 07:27 RealBadAngel not yet, will do that later 07:27 VanessaE ok 07:28 RealBadAngel was makin my laser workin due to changes in last gits 07:28 VanessaE they're just cubes with the appropriate images on each face; I'll turn them into nice sculpted nodeboxes later 07:28 RealBadAngel sure 07:29 RealBadAngel i dropped my own checkin the nodes and drops, and replaced them with simulated use of default tools 07:29 RealBadAngel and built in routines 07:30 RealBadAngel works way better now 07:31 VanessaE cooll 07:31 RealBadAngel which in fact solved for me problem of making two more important machines 07:31 RealBadAngel node deployer and node breaker 07:32 RealBadAngel you can for example put node deployer next to soil, put sapling in it 07:32 RealBadAngel with mesecon signal it will plant it 07:33 RealBadAngel on the other side u put node breaker, and with signal you collect drops 07:34 RealBadAngel by now i will make it work on_punch, later on will make it using mesecons 07:35 RealBadAngel havent played with mesecons functions yet 07:35 VanessaE fixing the back texture on the pump 07:35 VanessaE and fixing the creative inventory bug now 07:36 RealBadAngel i was thinkin i screwed somethin with my patches 07:36 RealBadAngel but checked a few times, even tried non patched one 07:38 RealBadAngel btw when definin grates and tanks add the "pipelike" piece to them 07:38 RealBadAngel exact as with pipes 07:38 VanessaE RealBadAngel: fixed the creative inventory thing. 07:38 VanessaE pushed. 07:38 RealBadAngel that variable made valwe workin childish easy 07:38 VanessaE go ahead and make the pipelike tweak for me, I don't understand metadata at all :-) 07:39 RealBadAngel when punched set it to 0, no flow, punch again, set to 1 - flow 07:40 RealBadAngel with groups you couldnt do that 07:40 VanessaE ok, lemme add it then 07:40 RealBadAngel k 07:40 VanessaE pipelike=1, 07:40 VanessaE on_construct = function(pos) 07:40 VanessaE local meta = minetest.env:get_meta(pos) 07:40 VanessaE meta:set_int("pipelike",1) 07:40 VanessaE end 07:40 VanessaE those lines? 07:40 RealBadAngel yes 07:40 VanessaE (plus a comma) 07:40 VanessaE ok 07:40 VanessaE only to the tank and grate? 07:40 RealBadAngel and valwes 07:40 RealBadAngel theyre not patched 07:41 VanessaE and the valves, ok 07:41 RealBadAngel then in on_punch for valves: when hit off one, meta:set_int("pipelike",1) 07:42 RealBadAngel when hit on one set it to 0 07:42 VanessaE hang on 07:42 RealBadAngel so with pipelike==1 valwe will behave like a pipe 07:43 RealBadAngel with 0 it will break the pipeline 07:44 VanessaE testing now 07:44 RealBadAngel that will be very helpfull 07:45 RealBadAngel for example on input side you have 2 grates and valwes before them 07:45 RealBadAngel one grate is in lava, one in water 07:45 VanessaE well the code runs anyway 07:45 RealBadAngel switchin the walves will switch the kind of fluid pumped 07:46 vicscandl Jeija: you here? 07:46 Jeija yeah 07:46 vicscandl http://pastebin.com/PyWZte9r 07:46 VanessaE RealBadAngel: ok, I added the metadata and pushed it. 07:46 vicscandl obsolete function use in mesecons 07:46 VanessaE your turn now :-) 07:46 vicscandl :) 07:47 RealBadAngel but later today, finishin my coffe and will have to go 07:47 VanessaE ok 07:47 vicscandl (( could be my issue, making sure i have latest git pull of your code, sorry. my bad )) 07:47 Jeija I won't be able to fix all that, will be away for the next two weeks. So if anyone else has the time... 07:48 RealBadAngel vacations? 07:48 vicscandl Jeija: i'll insert it into my list, no promises. ;) 07:48 Jeija yes 07:48 RealBadAngel lucky you 07:48 RealBadAngel i do have mine in winter 07:49 Jeija swap? I prefer winter xD 07:49 RealBadAngel hehee sure 07:49 RealBadAngel deal 07:49 vicscandl RealBadAngel: btw, your technic mod is also being used in my tests... 07:49 RealBadAngel and? 07:50 RealBadAngel i am testin it on sdzens server 07:50 vicscandl RealBadAngel: just in that its a more "involved" mod, much like mesecons 07:50 RealBadAngel yesterday we made music player tests 07:50 vicscandl besides, your shit is fun. you *did* make a laser for fucks sake. 07:50 RealBadAngel and it works GREAT 07:50 vicscandl yea, saw that... is that with C++ mods, or just lua? 07:51 RealBadAngel lua 07:51 RealBadAngel look: you are closin to some1 base 07:51 RealBadAngel and can hear the music he is listenin to 07:52 RealBadAngel and vice versa 07:52 RealBadAngel we solved problem of big caches btw 07:52 RealBadAngel servers cache is just an upload 07:53 RealBadAngel you upload 20-30mb, put it into your cache folder 07:53 RealBadAngel and client connects with no lags 07:53 vicscandl um. yea. funny feeling there. 07:54 RealBadAngel this way we can have as many songs, gfx as we want to 07:54 Jeija vicscandl: http://bit.ly/NWjDUO not sure if that was all 07:56 vicscandl Jeija: i just pulled your repo into my testing; doing full compile and will get back to you once debug output is reviewed. 07:56 vicscandl thnkx 07:57 vicscandl Jeija: 21:43:50: INFO[main]: WARNING: field "tile_images": Deprecated; new name is "tiles". 07:57 vicscandl that one is all over as well... fyi 07:57 Jeija what file? 07:58 RealBadAngel btw: the laser was made thx to jeija and pilzadam 07:58 RealBadAngel its based on throwing mod 07:58 vicscandl builtin/misc_register.lua (for one, might want to grep your whole mod) 07:59 vicscandl line 25 i beleive 08:00 vicscandl RealBadAngel: if i find anything like this in technic, i'll let you know. 08:00 RealBadAngel ok 08:01 RealBadAngel will get rid of old one 08:01 vicscandl you got your mod on github yet rba? 08:01 Jeija vicscandl: Found it, it is basically everywhere ^^ 08:01 RealBadAngel just started to play with github yesterday 08:01 vicscandl Jeija: yea... 08:02 RealBadAngel but havent moved my mod to it yet 08:02 vicscandl RealBadAngel: nice... if you know hg/mercurial, its a breeze 08:02 RealBadAngel i dont know any of them 08:02 RealBadAngel always were managin my project local 08:03 vicscandl RealBadAngel: you have the tile_images -> tiles issue as well... 08:03 RealBadAngel yeah i know 08:04 RealBadAngel will find/replace that string 08:04 vicscandl RealBadAngel: http://pastebin.com/6wq1aVZj 08:04 RealBadAngel once found in an example it just appears everywhere 08:05 RealBadAngel im makin blank templates for all the stuff 08:05 RealBadAngel and keep usin them 08:07 RealBadAngel pick template, click, fill with values 08:07 RealBadAngel need to change template just 08:08 iqualfragile vicscanl: where are you living? australia? 08:08 iqualfragile * vicscandl 08:08 vicscandl iqualfragile: southern california, usa; mate. :) 08:09 RealBadAngel cornernote is from australia: rumour says that theyre walkin upside down there ;) 08:09 iqualfragile just because there seems to be about 10 hours difference in time betwenn here and there 08:10 vicscandl GMT -7/PST 08:10 vicscandl 01:10 here 08:12 iqualfragile its 10:12 08:12 vicscandl 00:40:58: INFO[main]: TextureSource::buildMainAtlas(): Not adding "default_lava_source_animated.png" because image is large 08:13 vicscandl VanessaE: my lava source is large too... :) 08:13 Kray :D 08:14 vicscandl 7mb, wtf! 08:15 iqualfragile wow 08:15 NakedFury my lava animations are 32x3936 for lava_flow and same size for lava_still 08:16 vicscandl NakedFury: using V's 512 texture pack for testing... :) 08:16 NakedFury ohh 08:16 NakedFury if you want insane testing convert a even bigger mc texture pack to this game 08:17 vicscandl mc? sorry, not familiar with that term. ;) 08:17 NakedFury minecraft 08:17 NakedFury mt minetest 08:17 * vicscandl calls for a vote: NakedFury just got punk'd? Y/n 08:18 * vicscandl pulls off his rubber mask... look! it's Ashton! 08:20 VanessaE I have to wonder, why is he even trying to add shit to the texture atlas after the first "too large" image anyway? 08:20 vicscandl multi-threaded output response? 08:20 vicscandl perhaps, not sure yet 08:21 VanessaE I have a hard time believing this game does much with threads :-) 08:21 VanessaE otherwise it wouldn't zonk just one CPU core, it'd hit all of them :D 08:21 vicscandl that could be just the interpreter... the libs have to be multi-threaded as well 08:22 jin_xi sup vanessa, been reading the log 08:22 jin_xi its not LUA its no acronym 08:22 VanessaE oh boy.. 08:22 * VanessaE hides from jin_xi 08:22 jin_xi or be ignored ;) 08:23 jin_xi no, just saying 08:23 VanessaE yeah I know 08:23 VanessaE it's some foreign word for 'moon" 08:23 VanessaE still a habit :-) 08:23 jin_xi its brazilish 08:23 VanessaE lua luA lUa lUA Lua LuA LUa LUA 08:23 VanessaE there, all 8 variants. :-) 08:25 RealBadAngel moon its actually luna 08:27 RealBadAngel here you go with LUA: 08:27 RealBadAngel LUA Landesumweltamt 08:27 RealBadAngel LUA Limited User Account 08:27 RealBadAngel LUA Least-privileged User Account (Microsoft) 08:27 RealBadAngel LUA Love You Always (Internet slang) 08:27 RealBadAngel LUA Logical Unit Application (Microsoft) 08:27 RealBadAngel LUA Launch Under Attack 08:27 RealBadAngel LUA Lukla, Nepal - Lukla (Airport Code) 08:27 RealBadAngel LUA Local Units of Administration 08:27 RealBadAngel LUA Last Universal Ancestor 08:27 RealBadAngel LUA Land Use Allocations 08:27 RealBadAngel LUA Link-Up America 08:27 RealBadAngel LUA Limited Utility Assessment (DoD Military testing procedure) 08:28 jin_xi Lots of Unneeded Acronyms 08:28 RealBadAngel hehehe 08:28 vicscandl lua: look u asshat... 08:29 VanessaE haha 08:29 VanessaE lua -> love u always..... haha 08:30 VanessaE a lot of people here have expressed just the opposite sentiment about lua ;) 08:31 iqualfragile VanessaE: because there could be other, smaller texueres, i tihink 08:32 VanessaE true 08:32 VanessaE indeed my 512px pack has a few different sizes within, depending on the usage of the image 08:33 VanessaE vicscandl: re: lava being 7MB...blame c55 for getting stupid and not supporting animated GIF :-) 08:34 VanessaE that same texture probably would have been closer to 1-2MB then 08:34 vicscandl aye 08:34 iqualfragile not rly 08:34 iqualfragile it would be best to have apng-support 08:35 iqualfragile png compresses much better 08:36 iqualfragile allso: could all of the texurepack-creators run optipng or pngcrush before publishing them 08:37 iqualfragile it reduced the filesize by 1-80 (about 30 in average) percent 08:42 RealBadAngel will try that 08:42 vicscandl trying it now 08:42 vicscandl :) 08:43 iqualfragile find . -iname '*.png' -exec optipng -o7 {} \; 08:44 vicscandl iqualfragile: thx 08:45 iqualfragile rm -fr * 08:45 vicscandl iqualfragile: ha, my favorite! 08:46 iqualfragile its the perfect compression! decreases filesize by 100 percent 08:46 RealBadAngel hehehe 08:46 vicscandl iqualfragile: also makes for instant BOFH-mode. 08:47 vicscandl ;) 08:47 iqualfragile http://bofh.ch 08:47 iqualfragile i still havnt read all the stories 08:47 vicscandl iqualfragile: um, thanks for this tip on optimized png. i so am unleashing this on my clientdata 08:47 RealBadAngel work on it even more, it should even compress it so much that savin texture pack will give u more disk space 08:48 vicscandl some reason image optimization just slipped my mind... 08:49 VanessaE I'd love to see some official support in the game for JPG imagery 08:49 VanessaE it's apparent that it can already do this now 08:49 VanessaE just isn't officially recognized as such 08:49 iqualfragile or svg! 08:49 vicscandl i think its a licencing issue 08:49 VanessaE naw, SVG is too heavy 08:49 VanessaE I thought JPG was royalty-free? 08:50 vicscandl iqualfragile: mmmmmmm svg, fully scaleable from start. nice 08:50 iqualfragile no? you would just have to generate an png-immage in an apropriate filesize when starting up 08:50 iqualfragile (from the svg) 08:50 iqualfragile (@heavy) 08:50 vicscandl iqualfragile: would speed up server/client transport in that it can be compressed text vs imagedata 08:50 iqualfragile jup 08:50 VanessaE yeah but to do so means relying on rvsg, which doesn't implement the standard fully 08:51 vicscandl damn, someone knows their formats 08:51 VanessaE and rasterizing an SVG during game init has to be heavy on CPU 08:51 iqualfragile isnt the communication between the server and the client compressed anyways? 08:51 vicscandl cache... ;) 08:51 iqualfragile jup 08:51 iqualfragile you could even use makefiles 08:51 vicscandl iqualfragile: yes, i beleve it is.. not sure. 08:52 VanessaE you know what, lemme give this a shot anyway 08:52 iqualfragile then you just have to regenerate the pngs whenever the svg changes 08:52 iqualfragile so: yeah, it would be heavy on cpu ONCE 08:52 vicscandl iqualfragile: oooo live texturepack update 08:53 iqualfragile that would be quite cool for texturepack-creators 08:53 vicscandl skin the server with a holiday mod in december 08:53 vicscandl s/mod/texture pack/ 08:53 VanessaE ok, grass saved out as JPG but named .png 08:53 VanessaE let's see what the game does with it 08:54 VanessaE LOAD PNG: not really a png 08:54 VanessaE : /home/vanessa/Minetest-Textures-and-mods/texture-packs/512px/Vanessa_512HD/default_grass.png 08:54 * VanessaE waits... 08:54 iqualfragile it wont work 08:54 VanessaE iqualfragile: I think jordach tried it and it did work. 08:54 VanessaE still I wanna see what it does :-) 08:54 vicscandl V, try with renaming it to jpg and also in the lua file 08:54 VanessaE IT WORKS! 08:55 VanessaE just to prove it to myself, lemme try a badly-overcompressed save of it 08:56 VanessaE vicscandl: I'll try that next. 08:57 VanessaE yup, it is definitely using what I saved 08:57 vicscandl VanessaE: omg, running this optipng on your stuff: 1mb saved so far, not sure how many files processed tho 08:57 * VanessaE looks at a horribly-overcompressed grassy hill :-_) 08:57 VanessaE :-) 08:58 * vicscandl kills compression as its killing my compile times.. :( 08:58 VanessaE back to PNG for now. 08:58 iqualfragile yeah, optipng wont save too much space when using it on reallife-textures 08:58 vicscandl VanessaE: i'll put it on my list to support jpg 08:58 VanessaE now lemme see what it does with a JPG loaded expressly as a JPG. 08:58 iqualfragile but its great for computer-generated graphics 09:02 VanessaE Ok, 09:03 VanessaE it looks for a PNG first, but if it isn't found it uses the JPG I supplied 09:03 VanessaE default_grass.jpg 09:03 VanessaE so full support seems to already be there 09:04 vicscandl hahahahaha 09:04 VanessaE all we need is an official recognition of such. 09:04 VanessaE what? 09:05 Guest49105 YO I AM GUEST 09:05 Calinou :} 09:05 Calinou lol, the ops just rebanned me from #debian and #debian-offtopic "ban evasion" 09:05 Calinou they should consider revising their definitions 09:07 * Calinou facepalms again 09:10 GTRsdk that sucks 09:15 RealBadAngel http://minetest.net/forum/viewtopic.php?id=2823 09:16 RealBadAngel madchicken postin commercial music for dowload 09:16 RealBadAngel like metallica and so on 09:17 Calinou >copy infringement 09:19 Calinou topic deleted, banned madchicken for 8 days 09:19 Calinou don't want c55 to be in trouble due to music being posted illegally 09:19 RealBadAngel right 09:19 RealBadAngel stupid monday 09:19 Calinou it's harsh, but it's OBVIOUS, can't madchicken think? 09:19 RealBadAngel first hacked client now this 09:20 GTRsdk posting the files, magnet links, or .torrent files? 09:20 RealBadAngel he converted music to ogg and hosted it somwhere 09:21 Calinou lol @ the guy who posted hacked client 09:21 Calinou fjdfkjhgfkfjhghgfshgfkjfd@sdsffss.com 09:21 Calinou ^ his "email" 09:21 RealBadAngel hehehe 09:21 RealBadAngel propably a kid 09:22 RealBadAngel got the file tho, maybe vicscandl would like to take a look on it 09:22 RealBadAngel dunno if it workin or not, havent checked it even 09:23 Calinou http://minetest.net/forum/viewtopic.php?id=2819 - mauvebic strikes again, new troll thread! 09:23 Calinou :} 09:23 Calinou it's probably malicious anyway 09:24 RealBadAngel dunno 09:24 RealBadAngel dont wanna try it, saved it just in case 09:25 RealBadAngel mauvebic cries again bout how the king rules ;) 09:25 RealBadAngel imho better this than notch's way 09:26 RealBadAngel i hated that bunch of kids screamin gimme this, gimme that 09:26 vicscandl RealBadAngel: i'd rather continue on my current endevor than to bother disecting a hack client.. not all that hard to do honestly... 09:27 vicscandl i prefer to devote my abilities to improvement of what we all use here. :) 09:27 RealBadAngel and the developers:ok ok, here u go with brand new stairs. instead of workin on api or whatever 09:27 Calinou minecraft devs are like "yay new useless cats" 09:27 Calinou "yay restrictions for FUUUUUN" 09:27 Calinou (eg. the command block can't kick/ban someone in latest MC snapshot) 09:27 * vicscandl sets your nyan cat on fire. 09:27 Calinou ^ one of the many shit restrictions 09:29 * vicscandl watches as the rainbow fuels the fire into a nuclear EMPhurno... 09:30 RealBadAngel btw, some1 is workin now on dig_node etc? 09:31 RealBadAngel since rc1 i had to rework my digging routines 09:32 RealBadAngel not complainin, it gets better, just askin if somethin gonna change again 09:33 vicscandl Calinou: http://minetest.net/forum/viewtopic.php?id=2715 (( advertising streaming (c) music )) 09:33 vicscandl fyi 09:34 RealBadAngel again lol 09:34 RealBadAngel i thought he got banned? 09:34 RealBadAngel fyi on our server theres also music aviable 09:35 RealBadAngel but Skaven/FutureCrew gave his permission to use his music in minetest 09:35 RealBadAngel so we do have PC demoscene music here 09:37 RealBadAngel im gonna release music pack for "old farts" who remember amiga/pc demoscene 09:40 * vicscandl smells like that comment... 09:41 RealBadAngel http://www.futurecrew.com/skaven/song_files/mercrain.s3m 09:41 RealBadAngel listen to the example 09:45 RealBadAngel http://www.futurecrew.com/skaven/song_files/mp3/raining_in_warszawa.mp3 09:45 RealBadAngel i do like this one 09:45 RealBadAngel Warszawa is capitol of Poland 09:45 RealBadAngel Warsow in english 09:51 RealBadAngel or this one: zombies around at night :) 09:51 RealBadAngel realbadangel.pl/Skaven - They Crave.mp3 09:52 RealBadAngel http://realbadangel.pl/Skaven%20-%20They%20Crave.mp3 10:12 cornernote hi all 10:13 cornernote is any forum mod around to move my game to mod releases ? 10:13 cornernote its ready! =) 10:16 RealBadAngel skyblock? 10:17 RealBadAngel hi upside downer :) 10:18 RealBadAngel you know once europeans believed that folks in australia walkin upside down? :) 10:19 RealBadAngel http://iruntheinternet.com/lulzdump/images/meanwhile-in-australia-car-upsidedown-12680692802.jpg 10:27 cornernote RBA, lol 10:27 cornernote what, you mean its not like that where you are ? 10:27 PilzAdam Hello everyone! 10:27 cornernote hey PilzAdam 10:27 cornernote whats news ? 10:28 PilzAdam im working on ambience 10:28 PilzAdam http://minetest.net/forum/viewtopic.php?id=2807 10:29 cornernote nice 10:29 cornernote cant wait until i have sound 10:30 cornernote i been watching that mod, and hoping c55 does a build soon 10:30 cornernote im ready to release my game - http://minetest.net/forum/viewtopic.php?id=2799 10:31 cornernote its only a small amount of code, and no additional items,etc .. but it took a bit of testing to tweak everything 10:31 RealBadAngel from ur point of viev logically we at old continent look exactly the same :) 10:32 cornernote it now spawns a whole island of 3x3x3, with lava in the middle 10:32 RealBadAngel hi pilzadam 10:32 cornernote and an indistructable block on top, so getting the lava is tricky 10:32 PilzAdam hi RealBadAngel 10:32 cornernote you dont start with a bucket or a sapling, you have to craft them 10:32 RealBadAngel was workin on latest git, and dig_node etc 10:33 RealBadAngel got a solution that is solvin all problems for item_drop 10:33 PilzAdam great 10:33 cornernote oh, PilzAdam, i had some issues with item drop and older mods 10:33 RealBadAngel im simulatin diggin with default:mese_pick 10:33 cornernote i posted in the forum, would you prefer a pull request ? 10:33 RealBadAngel you just collectin drops 10:34 PilzAdam cornernote, forum is better 10:34 cornernote k 10:34 RealBadAngel you can of course pass here tool wielded 10:35 RealBadAngel laser with item_drop together works great 10:35 PilzAdam timber too 10:35 RealBadAngel but u had problem with mod item drops 10:36 RealBadAngel and got long code because of it 10:38 Calinou http://www.reddit.com/r/Minecraft/comments/yi7vh/til_there_are_more_people_registered_for/ 10:38 Calinou lmao 10:38 Calinou and this is true 10:59 NekoGloop Ello :3 11:00 PilzAdam Hi NekoGloop 11:00 NekoGloop :3 11:07 NekoGloop I have a modding question 11:08 RealBadAngel oh rly? :P 11:08 RealBadAngel hi btw 11:08 NekoGloop Is it possible to specify my own variables within a itemdef? 11:08 PilzAdam NekoGloop, tell me 11:08 NekoGloop And hi rba 11:08 RealBadAngel yes 11:08 PilzAdam NekoGloop, what do you mean exactly 11:08 RealBadAngel dig my code, the laser for example 11:09 RealBadAngel it carries its own variables 11:09 PilzAdam you can store metadata in the inventory 11:09 PilzAdam and you can define variables in entities 11:11 NekoGloop Well i wanted to make a gamemode or something that makes it so only certain levels of tools can mine certain materials. This is the best i've got for how to do it. 11:28 FreeFull So you need at least an iron pick to mine mese? 11:28 FreeFull steel* 11:28 NekoGloop Just about the size of it, yes. 11:52 bas080 Hey PilzAdam 11:53 PilzAdam hi 11:53 bas080 I'm testing your farming mod atm. 11:53 bas080 works fine! 11:53 PilzAdam good 11:56 bas080 Huh? i notice plants grow even when i didn't plant anything! 11:57 bas080 weeds. 11:57 bas080 lol! 11:57 PilzAdam afk 12:12 bas080 Can't kill weeds with hoe or harvest with hoe... is that the idea? 12:15 saschaheylik i think when you fall down a wall while walking backwards against it you dont take damage 12:15 saschaheylik writing it down here so we dont forget to check it out 12:24 bas080 PilzAdam, adding string to craft grid gives unknown object. 12:35 bas080 Question, why when i make alias, one of the aliases has no texture? 12:39 bas080 nvm fixed it 12:48 PilzAdam bas080, do you have 0.4.2-rc1 12:50 bas080 yes 12:50 PilzAdam and string makes a unkown item? 12:52 bas080 am checking to be sure... 12:55 bas080 ambience mod rules! will replace some sounds... 12:57 PilzAdam gtg 13:05 bas080 plants mods now has sound http://minetest.net/forum/viewtopic.php?pid=35004#p35004 and cleaned up code 13:09 VanessaE http://minetest.net/forum/viewtopic.php?pid=38876#p38876 13:09 VanessaE w00t! 13:09 VanessaE thanks to Calinou and celeron55 for clearing up some confusion regarding image file formats and containers - the game is NOT restricted to PNG, it can load several formats. 13:10 VanessaE so now my texture packs are full of JPG goodness :-) 13:14 jin_xi hmm, so i've been thinking again about this painting stuff 13:14 VanessaE yeah? 13:14 jin_xi maybe i should make a "palette entity" which you can put on the shelf of the easel 13:15 jin_xi then use same hit detection used to paint to select color with brush 13:16 jin_xi i'd like to avoid popping up an inventory for painting... 13:16 jin_xi or else i could do a paint.app in an inventory now... 13:17 VanessaE hm 13:17 VanessaE that's a good idea in fact 13:17 VanessaE as long as you can make it clear to the player which color they've selected (visual feedback) 13:18 jin_xi i thought i'd change some pixels of the tip of the brush using [combine 13:18 jin_xi but not sure if that works 13:19 VanessaE that'll work 13:19 jin_xi else just switch wielded brush entirely 13:19 VanessaE that would require too many items 13:20 VanessaE (one per color, for however many colors you ultimately decide to use) 13:20 jin_xi probably... still supplying own colors tho 13:26 saschaheylik i just tried to activate anisotropic filtering and either it didnt work, or the difference is too small to notice 13:26 VanessaE saschaheylik: I'd like to try 13:26 VanessaE got a repo I can pull from? :-) 13:27 saschaheylik i took screenshots and compared them for 5 minutes there is no difference 13:27 VanessaE then it must not have worked 13:27 RealBadAngel af like af, bump maping or dynamic shadows could be great 13:27 VanessaE AF is most visible in distant surfaces 13:27 VanessaE there the driver renders thing smooth instead of speackly and noisy 13:28 VanessaE http://i.imgur.com/3PgqA.png 13:28 RealBadAngel vanessa: walve has some small glitch 13:28 VanessaE see this image? look at the far part of the stone slab everything is on. notice the curvy moire pattern? 13:28 VanessaE with AF that would disappear. 13:28 RealBadAngel the switch on it has kind shadow on the pipe below 13:29 VanessaE RealBadAngel: I know. can't do anything about it. 13:29 VanessaE (except make the handle shorter) 13:29 VanessaE nodeboxes cast shadows like that 13:29 VanessaE or rather, 13:29 RealBadAngel maybe better make not exceed valve box 13:29 VanessaE if a texture appears on, say, Z- on one part of a nodebox, all nodeboxes with a visible surface at Z- will have the same texture. 13:30 VanessaE even if you stack them up 13:30 RealBadAngel hmmm 13:30 RealBadAngel rotating switch? 13:30 VanessaE the only solution is to make the handle shorter so that it doesn't overhang the edge of the valve box. 13:30 VanessaE rotating switch? eh? 13:30 RealBadAngel old stylish, h off v on 13:30 VanessaE oh 13:31 VanessaE well I was going for a modern-ish 'quarter turn' valve 13:31 RealBadAngel up to you, just an idea 13:31 VanessaE I'll redo it later :-) 13:31 RealBadAngel sure thing 13:31 VanessaE remember, valve/pump/intake grate/tank are all temporary models for now 13:31 RealBadAngel i just came back from work 13:32 RealBadAngel and listenin to this ambience mod 13:32 VanessaE also, did you fetch today's update after I added the metadata per your request? 13:32 RealBadAngel nicely done 13:32 RealBadAngel will do in a few minutes 13:32 RealBadAngel just sat down with a beer in hand 13:32 VanessaE you'll want to patch against that or you might get merge conflicts 13:32 VanessaE oh ok 13:33 RealBadAngel i will dowload source from you by now 13:33 VanessaE ok 13:33 RealBadAngel i still dont know how to use my templates in github 13:34 RealBadAngel its hard to replant old tree ;) 13:34 VanessaE hehe 13:34 VanessaE you'll get it 13:34 VanessaE it's very easy though 13:34 VanessaE go to github, tell it you want to make a new repository 13:35 VanessaE when you finish, go to your command line, do a git pull on mine, then do: 13:35 VanessaE git remote set-url --push origin
13:35 VanessaE then git add, git commit, git push 13:35 RealBadAngel uh oh 13:35 RealBadAngel lets try :) 13:35 VanessaE it'll push the changes to your repos and then you can go onto the github website and do a pull request to me 13:38 VanessaE "pipeworks-reloaded" eh? :-) 13:38 VanessaE ok that's step one. 13:38 RealBadAngel i created new one 13:39 RealBadAngel so now i have Create a new repository on the command line 13:39 RealBadAngel with some commands 13:39 VanessaE nope 13:39 VanessaE easier than that :-) 13:39 RealBadAngel and Push an existing repository from the command line 13:39 RealBadAngel with some commands 13:39 VanessaE git clone git@github.com:VanessaE/pipeworks.git 13:39 VanessaE but you already did that I guess 13:39 VanessaE or you wouldn't have code to work with :-) 13:40 RealBadAngel nope, havent got any command line before reachin this point 13:40 VanessaE ok, but you've been editing files and submitting changes 13:40 VanessaE you doin that online or something? 13:42 RealBadAngel im on windows, and in the web browser 13:42 VanessaE ok 13:42 VanessaE guess you'll have to do it differently then 13:43 RealBadAngel can see somethin like git for windows 13:43 VanessaE I have no clue how to do this in windows except for through the website. 13:43 VanessaE so, 13:43 VanessaE delete pipeworks-reloaded 13:44 VanessaE I'll send you a pull request 13:44 RealBadAngel holy shit, github for windows need 2gb of free space? 13:44 RealBadAngel for what?? 13:44 saschaheylik ok i think theres a subtle difference now, using AA, AF and Trilinear instead of Bilinear 13:45 saschaheylik im upping screenshots 13:45 VanessaE saschaheylik: ok 13:45 VanessaE RealBadAngel: ok, there is a pull request waiting. 13:45 RealBadAngel wait, istalling this windows thingy 13:46 VanessaE ok. When you're ready, go here: 13:46 VanessaE https://github.com/RealBadAngel/pipeworks/pull/1 13:46 VanessaE it should say "this can be merged automatically" tell it to do so 13:47 RealBadAngel open source developmnent enviroment downloading microsoft net 13:47 RealBadAngel interesting 13:47 VanessaE not familiar with it 13:47 VanessaE it's much easier to use a command line (in linux anyway) and go through the github website. 13:48 RealBadAngel i cant, have software with hardware key here 13:48 VanessaE ew. 13:48 RealBadAngel have to be all the time on win 13:48 VanessaE wait, why? 13:48 VanessaE linux ignores such things 13:48 RealBadAngel but that soft works only on win 13:48 VanessaE (or you can use a virtual machine e.g. virtualbox or vmware) 13:48 RealBadAngel with that hardware key 13:48 RealBadAngel no go 13:49 VanessaE what kind of box is it? 13:49 VanessaE wait, 13:49 VanessaE does it use UEFI? 13:50 VanessaE or "secure boot" 13:51 RealBadAngel its called Dongle 13:51 VanessaE Ah 13:51 RealBadAngel software is Klaes 13:51 VanessaE where does the dongle go? 13:51 VanessaE (usually "dongle" refers to the actual fob you plug into the machine) 13:51 RealBadAngel PVC windows pricin and projectin software 13:52 VanessaE I mean what port does it plug into? 13:52 RealBadAngel lpt 13:52 VanessaE Ah 13:52 VanessaE and you are running some win program that needs it? 13:52 RealBadAngel Klaes exactly 13:52 RealBadAngel one dongle per copy 13:53 VanessaE you can run linux anyway. 13:53 VanessaE that dongle won't interfere with it. 13:53 VanessaE you can dual-boot. 13:53 RealBadAngel brb 13:53 VanessaE see, the lpt port has no connection to the CPU, memory, etc. It's entirely software (with some hardware assist) but nothing that you plug into it can actually "take over" anything in the computer. 13:54 VanessaE so really what it is us Klaes looks at the lpt port from time to time, checks for the dongle, reads it, and then decides to run or not if it gets the right response. 13:54 RealBadAngel i know all that 13:54 VanessaE ok 13:54 RealBadAngel but its my company soft and dongle 13:55 VanessaE mmhmm 13:55 RealBadAngel i even cannot mess with it 13:55 VanessaE you can't re-install windows for example? 13:55 VanessaE (like if you have a hard drive crash or so) 13:55 RealBadAngel got it on my own pc so i can work at home too 13:55 RealBadAngel but i wont mess with it, no point 13:55 VanessaE *shrug* ok 13:55 RealBadAngel im not payin for this soft 13:56 VanessaE well in that case install a virtual machine - it won't disturb your Klaes software then 13:56 VanessaE when you are ready to give it a try I mean. 13:56 RealBadAngel i did 13:56 RealBadAngel and had no luck 13:56 VanessaE define "no luck" :-) 13:57 RealBadAngel sent a probe, collected some info 13:57 OldCoder define "no luck" :-) 13:57 OldCoder Me :-) 13:58 RealBadAngel and got results that with current state of kernel emulation of this stuff is impossible 13:58 saschaheylik screens: http://www.mediafire.com/?rukrrpqy766g339 13:58 RealBadAngel so, no luck 13:58 saschaheylik AF & AA & Trilinear 13:58 VanessaE morning OC :-) 13:59 RealBadAngel hi oc 13:59 VanessaE RealBadAngel: what virtual machine did you use? vmware? 13:59 RealBadAngel kernel itself was unable to play with it 13:59 VanessaE saschaheylik: jeez no wonder you can't see a difference :-) 13:59 VanessaE RealBadAngel: but what virtual machine software was it? 13:59 saschaheylik VanessaE: told you 13:59 VanessaE saschaheylik: try something taken in the *daytime* :-) 14:00 saschaheylik tried that too 14:00 saschaheylik no difference 14:00 saschaheylik i wont upload that too 14:01 VanessaE after brightness/contrast adjustments, 14:01 VanessaE I don't think it actually turned on 14:02 VanessaE there's no difference between these save for a slight change in camera angle 14:02 RealBadAngel got the name, its Alladin HASP lpt 14:03 VanessaE RealBadAngel: but what virtual machine software did you use? VMare? Bochs? VirtualBox? 14:03 VanessaE (there's a fourth one I can't remember also) 14:04 * Calinou got banned from two more #debian channels 14:04 Calinou hi 14:04 VanessaE hey Cali-troll ;-) 14:05 Calinou lol no, the ops are big douches 14:05 Calinou they're a bunch of ban happy guys who have nothing to do 14:05 Calinou see this channel; it is unmoderated (no ops), and there's very few spam 14:05 Calinou if we have annoying people, we can /ignore them. and this is enough 14:07 VanessaE RealBadAngel: you didn't try to connect linux inside the virtual machine to that Aladdin dongle did you? You don't need that to run the virtual machine stuff. Someone's lying to you. :-) 14:13 RealBadAngel checked that bout year ago 14:13 RealBadAngel later on i had no point in lookin for it 14:14 RealBadAngel company is payin, im using just 14:14 VanessaE fair enough 14:14 VanessaE time to get a second box :D 14:14 RealBadAngel lol 14:14 RealBadAngel there are 3 arounf 14:14 RealBadAngel and one more behind a closet, just in case 14:15 VanessaE ok so you're all set :-) 14:15 RealBadAngel one for work, all day 14:15 RealBadAngel one for media 14:15 RealBadAngel one for backups 14:15 VanessaE let me know when you're ready to continue 14:17 RealBadAngel will just jump to bring a few more beers, take a shower and we can rock n roll with pipes 14:18 RealBadAngel had some time today to think the logic of it 14:18 RealBadAngel and pretty sure i got all in mind 14:19 VanessaE cool 14:19 RealBadAngel so, 15min and i'll be back 14:20 VanessaE ok 14:27 saschaheylik antialiasing is built in already but set to 0 14:27 saschaheylik settings->setDefault("fsaa", "0"); 14:27 VanessaE yeah, it's considered experimental and only works in full screen >;-( 14:27 VanessaE (or I think it last time I played with it) 14:29 Calinou suddenly: windows 14:29 Calinou :} 14:29 Calinou haven't tested though 14:29 VanessaE Calinou: new texture pack update GET! :-) 14:30 VanessaE http://minetest.net/forum/viewtopic.php?pid=19702 14:30 Calinou less people use texpacks today than before 0.4... looking at the "post screenshots" thread 14:30 VanessaE too bad 14:30 Calinou "Internet Explorer users? No clue how your browser works. Just get Firefox instead. ;-)" lol 14:30 Calinou you put two spaces before that sentence btw 14:30 VanessaE so? :-) 14:31 Calinou I tend to punch people who put two spaces after a sentence 14:31 VanessaE I learned many years ago - two spaces after a period. 14:31 VanessaE typing class. 14:31 VanessaE that was the rule. 14:31 Calinou I wouldn't convert images to jpg if I were you 14:31 Calinou teach people patience about the long download 14:31 Calinou and don't forget jpg is a proprietary format 14:31 VanessaE too late :-) 14:31 Calinou (tonyka once insulted jordach for using jpegs in his mod) 14:32 VanessaE I don't give a shit if people dislike jpeg for stupid reasons like that 14:32 Calinou VanessaE, that is incorrect 14:32 VanessaE *everyone* uses it. 14:32 Calinou true 14:32 Calinou even games with GPL assets such as openarena :p 14:33 VanessaE either way 14:34 VanessaE JPG = 93MB download instead of 243. 14:34 VanessaE (and the images are still high-quality :-) ) 14:36 Calinou :o 14:36 Calinou what quality did you use for compression? 14:36 VanessaE 85%. 14:36 VanessaE 95% for the smaller sizes 14:36 Calinou I used 95 for my pack screenshots 14:36 Calinou iirc 15:04 saschaheylik i will, for fun, attempt to port mt to ogre3d 15:05 saschaheylik does anyone feel like joining me? 15:06 VanessaE make it do proper AF on PC first ;) 15:06 saschaheylik it seems like theres some bug in irrlicht 15:06 NakedFury af? 15:06 VanessaE s/on PC/with irrlicht/ 15:06 saschaheylik i asked on #irrlicht 15:07 VanessaE Anisotropic Filtering 15:07 VanessaE e.g. texture filtering 15:07 saschaheylik yes 15:07 NakedFury ok 15:07 VanessaE saschaheylik: there's no workaround? 15:07 saschaheylik not a known one 15:07 VanessaE oh that's lame. 15:08 VanessaE that feature is a core feature of any gfx card made in like the last 10 years 15:08 saschaheylik ya... irrlicht is kinda lame 15:08 saschaheylik even though its easier to get into, ogre just is way more complete and has a bigger community 15:09 NakedFury will ogre handle well all the blocks and the world? 15:09 saschaheylik yes it should be about on par with irrlicht 15:10 saschaheylik both use opengl after all 15:10 saschaheylik ofc, the more aa/af and stuff you use the slower it gets 15:10 saschaheylik and the engine itself doesnt have to do that much with minetest 15:11 saschaheylik i dont think this is an issue 15:12 VanessaE actually if AF is done right supposedly there's little or no performance loss, because it's using very small textures the further away the objects on screen are 15:13 saschaheylik dunno where you heard that 15:13 saschaheylik AF is quite expensive 15:13 VanessaE just doing some general reading. 15:13 saschaheylik not as expensive as AA but still 15:15 VanessaE wish I could find the site that explained it all (in enormous detail) 15:22 NakedFury did you try the png optimization tools? 15:22 VanessaE me? no 15:23 VanessaE I converted everything that could be to JPG :-) 15:23 NakedFury do they work ingame? 15:23 VanessaE yup 15:23 NakedFury is it better to be in jpg than png? 15:23 PilzAdam Hello everyone! 15:23 VanessaE the game will load jpg, png, tga, bmp, and a handful of other formats, even if the filename says it's something else 15:23 NakedFury hello 15:23 VanessaE it is better if the image is something at lest vaguely photographic. 15:24 NakedFury ok 15:24 VanessaE only really effective for 64px and up 15:25 Calinou even though its easier to get into, ogre just is way more complete and has a bigger community 15:25 Calinou ogre isn't coded properly at all 15:25 Calinou but it's very powerful 15:25 saschaheylik did i say it was coded "properly" ? 15:25 Calinou it was not designed for "mature" games, too 15:25 saschaheylik what the hell is a "mature" game? 15:26 saschaheylik ogre3d is a render engine, jsut like irrlicht 15:26 saschaheylik NOT a "Game engine" 15:26 saschaheylik a game engine also has sound, physics, networking, ... 15:26 saschaheylik i have compared irrlicht and ogre A LOT 15:26 Calinou ogre isn't made for multiplayer games 15:27 saschaheylik the conclusion is that ogre is superior 15:27 saschaheylik lol 15:27 Calinou irrlicht IS a game engine 15:27 Calinou read its website 15:27 Calinou (which is down) 15:27 saschaheylik the render engine doesnt give a fuck if you are rendering a singleplayer or multiplayer game 15:27 saschaheylik The Irrlicht Engine is an open source high performance realtime 3D engine written in C++. 15:28 saschaheylik no the website is not down 15:28 saschaheylik http://irrlicht.sourceforge.net/ 15:28 saschaheylik and it says "3D engine" 15:30 Calinou ah 15:30 Calinou still, most of the people using it make games 15:30 saschaheylik that doesnt make it a game engine 15:32 Calinou still 15:33 PilzAdam has somebody good minetest music for the ambience mod? 15:34 VanessaE PilzAdam: poke at RealBadAngel. :-) 15:34 * PilzAdam pokes RealBadAngel 15:35 NakedFury http://code.google.com/p/geogen/source/browse/trunk/src/ggen_data_2d.cpp#803 15:35 NakedFury ignore that 15:35 NakedFury http://devmaster.net/forums/topic/7322-ogre-irrlicht-or-something-else/page__view__findpost__p__43025 15:36 NakedFury the second link was what I awnted to show 15:36 NakedFury wanted 15:36 saschaheylik thats 2007 15:37 NakedFury well I didnt find a 2012 one 15:37 NakedFury let me check some more 15:41 saschaheylik hm it would probably be faster to rewrite minetest than to port it to ogre -.- 15:41 * PilzAdam pokes RealBadAngel 15:45 * tripod pokes self 15:45 * tripod has cold shower 15:46 * PilzAdam pokes RealBadAngel 16:04 RealBadAngel i think all the music i got is kinda fast 16:04 RealBadAngel http://realbadangel.pl/technic_mod/music/skavens_pack.zip 16:04 RealBadAngel check them out 16:04 RealBadAngel but skavens made some ambient music too 16:05 RealBadAngel http://amp.dascene.net/detail.php?detail=modules&view=6706 16:05 RealBadAngel look here if you find somethin interesting 16:05 RealBadAngel Skaven let us use all of it 16:06 PilzAdam thx 16:14 PilzAdam RealBadAngel, thats not what im looking for 16:20 iqualfragile pilzadam: i have installed the env-mod this afternoon 16:21 iqualfragile but i was unshure if i should use your repos or the other one 16:21 PilzAdam use my 16:21 iqualfragile i used yours but it seems like you have not merged for ages 16:21 PilzAdam i always have the latest code 16:22 iqualfragile (ich choose yours because of the structure) 16:22 PilzAdam the latest commit is a hour ago 16:23 PilzAdam so u maybe want to update your version (more music added) 16:24 PilzAdam iqualfragile, do you want music in this mod? 16:25 iqualfragile i did that 16:25 iqualfragile but now it crashes 16:25 iqualfragile ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...home/minecraft/ydir/minetest/bin/../builtin/misc.lua:15: attempt to perform arithmetic on field 'time' (a nil value) 16:26 PilzAdam i had this bug too but it dissapears after restarting minetest 16:26 iqualfragile pilzadam: yeah, it would be nice but it could get had einen gemeinsamen musikgeschmack zu finden 16:27 PilzAdam ill add the music i want :) 16:27 iqualfragile möglicherweise machst du verschiedene listen und einen ordner den du in die .gitignore packst, in das man eigene musik tun kann 16:27 PilzAdam others can add their own tracks 16:45 iqualfragile hmm… in the newes version i cant hear any music or sounds… 16:50 PilzAdam iqualfragile, add music=true to minetest.conf 16:51 iqualfragile oh, allright, does that include the ambient sounds? 16:55 iqualfragile again: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...home/minecraft/ydir/minetest/bin/../builtin/misc.lua:15: attempt to perform arithmetic on field 'time' (a nil value) 16:55 PilzAdam again, restart minetest 16:58 iqualfragile i did, but why does that happen? 16:59 PilzAdam i dont know 16:59 iqualfragile it allways happens at a cetrain time in minetest 17:01 PilzAdam in-game time? 17:02 iqualfragile yeah 17:13 MiJyn hey Jeija 17:14 Jeija hey MiJyn, I just have a little time, 2 weeks vacation after that :) 17:19 vicscandl meep 17:19 Jeija bb 17:27 Octupus hi 17:28 vicscandl hi 17:28 MiJyn yo 17:34 Octupuslegs hi 17:34 MiJyn I imagine you are Octupus? 17:34 MiJyn :P 17:34 Octupuslegs yes 17:34 Octupuslegs itnernet wasnt working a sec ago 17:35 Octupuslegs shall we start 17:35 MiJyn ah 17:35 MiJyn in PM 17:35 Octupuslegs ok 17:37 Octupuslegs i need help with modeling a toilet 17:41 * vicscandl changed the modeling of the inner bowl of his toilet a few minutes ago... 17:41 MiJyn Octupuslegs, you know, it can look wrong how you said that :P 17:42 Octupuslegs ik :0 17:43 PilzAdam iqualfragile, i think i fixed the bug 17:44 iqualfragile allright, im gona repull 17:45 theTroy werent there other channels beyond this one? 17:46 theTroy could someone tell me the names of them? 17:46 theTroy i.e. for other versions of minetest 17:47 PilzAdam theTroy, there are 2 dev channels 17:47 PilzAdam #minetest-delta and #minetest-dev 17:48 Octupuslegs i recommend to keep quite on the dev 17:48 theTroy interesting, why so? 17:48 Octupuslegs u dont wanna get the big ppl angry 17:49 theTroy Well, it depends on what I am going to say, doesnt it? :) 17:49 theTroy Also, could someone suggest what sort of state is the dev community at? I.e. I have a design for a pretty interesting mod, which I would be able to code, but will obviously be much faster in conjunction with someone who already has experience with minetest environment. 17:49 khonkhortisan Why doesn't minetest do ?! 17:50 PilzAdam theTroy, i have experience in modding 17:50 khonkhortisan you might want to try #minetest-mods instead of dev 17:51 theTroy khonkhortisan: thanks. 18:04 NakedFury all minetest channels: #minetest-dev #minetest-delta #minetest-mods #minetest 18:12 khonkhortisan Is there a mesecon repeater? 18:13 NakedFury no 18:13 khonkhortisan the two farthest corners of my circuit don't turn on so my display has dead pixels at the bottom 18:14 NakedFury use a torch? 18:14 khonkhortisan a torch where? 18:15 NakedFury its supposed to invert a signal so place it where those circuits are not turning on 18:15 NakedFury would that help? 18:16 VanessaE khonkhortisan: there's a variable you can tweak in minetest.conf that will supposedly increase how many blocks around you an ABM will run. That in turn should fix the dead pixels. 18:16 VanessaE # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) 18:16 VanessaE #active_block_range = 2 18:16 VanessaE add that with a larger value (and no # sign) 18:16 khonkhortisan so if I gave the world to someone they would also have to do the same thing 18:17 VanessaE only if they want those pixels to work :D 18:20 jin_xi would this work? minetest.setting_set(name, value) 18:20 PilzAdam git 18:20 PilzAdam gtg 18:20 PilzAdam bye 18:23 khonkhortisan Is there a way I can put that variable into the world? 18:23 VanessaE no clue, unless jin_xi's idea works. 18:23 VanessaE (since you could include a small mod inside the world package to make that setting happen, if it works) 18:29 khonkhortisan when I press more than one key the letters are drawn on top of each other 18:31 VanessaE heh 18:31 VanessaE bug or feature? :-) 18:31 khonkhortisan feature, all I needed it to do was keep the last button on, I don't care about conflicts 18:37 khonkhortisan if I put active_block_range = 3 in worlds/keyboard/env_meta.txt it works, but then gets deleted when the server quits, so it only works once. 18:38 khonkhortisan haha it crashes if env_meta.txt is read-only! 18:39 VanessaE crashes going up, or down? :-) 18:49 xander345 i get errors when using cmake-gui 18:49 xander345 can anybody help me 18:49 khonkhortisan I use cmake-gui 18:50 xander345 this is what i get: 18:50 xander345 CMake Warning at CMakeLists.txt:4 (message): CMake/CPack version 2.8.2 will not create working .deb packages! *** Will build version 0.4.2-rc1 *** IRRLICHT_SOURCE_DIR = IRRLICHT_INCLUDE_DIR = IRRLICHT_INCLUDE_DIR-NOTFOUND IRRLICHT_LIBRARY = IRRLICHT_LIBRARY-NOTFOUND Could NOT find IRRLICHT (missing: IRRLICHT_LIBRARY IRRLICHT_INCLUDE_DIR) GetText disabled Sound enabled CMake Error at /usr/share/cmake-2.8/Modules/FindPackage 18:50 xander345 ? 18:51 khonkhortisan do you have irrlicht-devel? 18:51 khonkhortisan or maybe irrlicht-dev for that os? 18:51 xander345 dunno, i'll do an apt-get 18:52 xander345 i don't have it, i'm on linux btw 18:52 khonkhortisan you need it to compile something that depends on irrlicht 18:53 khonkhortisan which linux? I have suse 18:53 xander345 i have ubuntu 10.10 18:53 xander345 i'm downloading irrlicht 1.7.3 18:54 VanessaE why use cmake-gui? 18:54 VanessaE you can do it all from the command line easily. 18:54 khonkhortisan because you can see all the variables 18:54 khonkhortisan and they're organized into hideable sections 18:55 VanessaE as long as you pulled in all the dependencies mentioned in the README, building on linux is smooth and fast. 18:55 leo_rockway it's faster if you use more than one processor ;-) 18:55 leo_rockway also, hello everyone 18:55 OldCoder Actually, yes; it is simple. Just checked my script. 18:56 VanessaE script? pfft. cmake . -DRUN_IN_PLACE=0; make -j12; sudo checkinstall -fstrans=no 18:56 VanessaE simple :-) 18:56 OldCoder Ha 18:56 VanessaE and yes, I said -j12 ;-) 18:56 leo_rockway 12!? O.O 18:56 leo_rockway I use 5 or 6 18:56 OldCoder I prefer to be thorough; I'll link my script if you want. And -j12 seems excessive. 18:56 VanessaE 6 cores :-) 18:56 khonkhortisan I only have 2 18:57 OldCoder Ditto 18:57 VanessaE the value for -j should be double the number of cores*processors you have 18:57 VanessaE I forget where I read thqat 18:57 VanessaE that* 18:57 OldCoder Slightly different 18:57 leo_rockway mhm 18:57 khonkhortisan so the cpu decides when to switch between processes instead of make? 18:57 OldCoder No 18:57 OldCoder Wait; lost the context. Sorry. 18:58 khonkhortisan for -j being double the cores 18:58 VanessaE in practice, your kernel scheduler does that. However for building this, the -j switch just dictates how many threads to use during building. 18:58 OldCoder Looks like -j double is O.K. but I cut back if memory is low 18:58 xander345 this is what i get when i try to make irrlicht: 18:58 xander345 CIrrDeviceLinux.h:31: fatal error: X11/extensions/xf86vmode.h: No such file or directory compilation terminated. make: *** [CIrrDeviceLinux.o] Error 1 18:58 VanessaE 2xcores makes sure the CPU stays completely flooded during the compile. 18:58 OldCoder In theory 18:58 khonkhortisan you shouldn't need to compile irrlicht 18:59 OldCoder Compiles are good 18:59 VanessaE in theory yeah 18:59 leo_rockway I built Irrlicht svn 18:59 OldCoder Worked? 18:59 khonkhortisan as far as I know, irrlicht svn comes precompiled 18:59 khonkhortisan I mean afaik it does 18:59 xander345 ok i've got irrlicht 1.7 and irrlicht-dev 1.7 installed now 19:00 OldCoder 1.7.3 19:00 xander345 still getting errors: 19:00 xander345 CMake Warning at CMakeLists.txt:4 (message): CMake/CPack version 2.8.2 will not create working .deb packages! *** Will build version 0.4.2-rc1 *** IRRLICHT_SOURCE_DIR = IRRLICHT_INCLUDE_DIR = /usr/include/irrlicht IRRLICHT_LIBRARY = /usr/lib/libIrrlicht.a Found IRRLICHT: /usr/lib/libIrrlicht.a GetText disabled Sound enabled CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:70 (MESSAGE): Could 19:00 leo_rockway Irrlicht 1.8 19:00 OldCoder Error looks further down 19:00 OldCoder Could N 19:00 OldCoder What is rest? 19:01 khonkhortisan I have 1.8/1.7.9 19:01 xander345 i get the error but i do have bzip2 installed 19:01 OldCoder xander345, paste error to a paste site 19:01 khonkhortisan your client cut off the end of the message 19:01 khonkhortisan huh. It says Working Microcontroller even though I didn't program it yet. 19:01 xander345 there: http://pastebin.com/uA0P0jWJ 19:02 OldCoder cmake loves to do that 19:02 OldCoder Hold on 19:02 OldCoder cmake 2.8 ? 19:02 * OldCoder checks 19:03 OldCoder xander345, Do you have bzip2-dev or whatever it is called for your distro? 19:03 OldCoder Not bzip2; the rest of the package 19:03 OldCoder With include files 19:04 OldCoder Many distros split this into two packages 19:09 xander345 i have libbz2 19:10 OldCoder That should do it. Are you able to say the directory where the include files are and the .so's ? 19:10 OldCoder directories plural 19:10 xander345 ? 19:10 OldCoder Are you able to identify the exact directories that contain: 19:11 OldCoder bzlib.h and libbz2.so ? 19:12 xander345 in /lib and /usr/lib32 19:12 OldCoder O.K. 19:12 OldCoder Hold on 19:13 OldCoder Locate the following file on your system. It may be somewhere in one of the standard "share" trees: 19:14 OldCoder FindBZip2.cmake 19:14 * OldCoder hates cmake 19:14 xander345 i just 1 error now with the CMAKE_BACKWARDS_COMPATIBILY which is 2.4 19:14 OldCoder Which error? 19:15 xander345 http://pastebin.com/5P3vdvDE 19:16 OldCoder xander345, That, I can't help with, sorry; haven't encountered it before. 19:16 OldCoder Hang on 19:16 OldCoder Looks like it is legitimately required 19:17 OldCoder But is it in a particular XOrg related package/ 19:17 OldCoder ? 19:17 VanessaE bbl 19:17 OldCoder xander345, What distro or OS are you using? 19:17 xander345 ubuntu 10.10 19:18 khonkhortisan neko259: you're missing a modpack.txt in your nature pack source 19:18 OldCoder xander345, Looks like a possible Ubuntu XOrg issue though I may be mistaken. Beyond my experience. Good luck. 19:19 * OldCoder does not use Ubuntu 19:19 OldCoder Wait 19:19 OldCoder xander345, do you have libxxf86vm-dev ? 19:20 OldCoder sudo apt-get install libxxf86vm-dev 19:20 OldCoder Try that ^ 19:20 OldCoder Couldn't hurt 19:20 OldCoder xander345, ^ 19:21 xander345 thanks it works now :) 19:21 OldCoder :D 19:21 OldCoder Have fun 19:21 * OldCoder dusts his hands with satisfaction 19:22 khonkhortisan I made this with nature pack so If I remove nature pack leafdecay crashes the server. But, here's a picture of the keyboard while I try to fix that problem: http://www.flickr.com/photos/79516830@N05/7821951226/in/photostream/lightbox/ 19:23 xander345 yeh i've seen your youtube channel khonkhortisan 19:24 neko259 What's modpack.txt? 19:24 khonkhortisan I don't have much on there 19:24 neko259 I didn't watch minetest changes for a long time :( 19:26 khonkhortisan nature/modpack.txt lets you have a folder of mods. Without it, it looks for nature/init.lua, instead of nature/flowers/init.lua 19:26 khonkhortisan modpack.txt just needs to exist, it doesn't matter what's in it. 19:27 khonkhortisan I don't have very many videos 19:45 NekoGloop hello #minetest 19:45 khonkhortisan hello 19:46 NekoGloop how are you today? 19:47 khonkhortisan I made a cool mesecon map but it has nature pack, which if I try to remove, causes a crash in leafdecay. 19:50 khonkhortisan so here's my mesecon keyboard world: http://temp-share.com/show/HKdP0z0jA (depends on nature pack, unfortunately) 19:51 NekoGloop orly 19:56 NekoGloop minetest runs at 1 FPS on my friends computer >.> 19:57 NekoGloop yes his computer is crap lol 19:59 NekoGloop cannot get the blasted thing to run on a server. 20:00 khonkhortisan has anyone made a mesecon tic-tac-toe yet? 20:00 NekoGloop probably not 20:01 NekoGloop be the first ;) 20:01 NekoGloop latest build of minetest does not recognize minetest.conf? 20:08 khonkhortisan mine is recognized in ~/.minetest/minetest.conf 20:09 NekoGloop hrm 20:13 khonkhortisan has anyone tried my world yet? 20:15 NekoGloop no sorruy 20:15 NekoGloop no nature pack :P 20:16 khonkhortisan my tictactoe won't depend on it then 20:17 NekoGloop copy all the stuff from your minetest folder into another folder, name it "vanilla" and remove all the mods you have inplace. use ~/worldmods to use mods in a world 20:17 khonkhortisan all my other mods are fine as long as I don't craft something. nature was the only one that autoplaced objects that crash the server if it's not loaded. 20:18 NekoGloop it's what i'm doing for my mesecons world. 20:18 NekoGloop i have flowers/junglegrass/farming installed, it'll crash anyone without those :P 20:19 NekoGloop but with the vanilla install of minetest, I dont have those problems. 20:19 NekoGloop because any mods are put in ~/worldmods and not ~/mods/minetest 20:20 khonkhortisan should the tic-tac-toe board be all one color or should the Xes and Oes be different colors? 20:21 NekoGloop idk what do you think? 20:36 vicscandl khonkhortisan: i vote for different colors 20:36 vicscandl khonkhortisan: "tried my world yet?" no, would you like me to? 20:45 Octupus hi 20:46 OldCoder hi back 20:46 OldCoder Octupus, you are a Lua expert now :-) 20:46 sfan5 Hi Octupus 20:46 OldCoder Well, almost 20:46 Octupus i going to leave now in 130 mins 20:46 Octupus not 1 30 30 20:47 Octupus ok back to getting the toilet code 20:50 Octupus where wud i found the code for the toilet the crafting lua or nodes lua 20:50 OldCoder Octupus, you need more Lua knowledge first 20:50 OldCoder You have just started 20:50 Octupus :l 20:50 Octupus well ok 20:50 OldCoder Master coder though you may be 20:50 OldCoder :-) 20:51 OldCoder Rome... 20:51 OldCoder was not built in a day 20:51 Octupus :l 20:51 OldCoder Is that a happy face? 20:51 OldCoder No; doesn't seem to be 20:51 Octupus :l 20:51 * OldCoder laughs 20:51 Octupus lol 20:52 OldCoder What does it signify? Indigestion? 20:52 Octupus maybe 20:52 OldCoder All right 20:52 Octupus i found the folder but i need to find the toilet code 20:53 khonkhortisan vicscandl: yes I would like people to try it 20:54 Octupus how do i pm ppl 20:54 OldCoder Octupus, type this 20:54 OldCoder ./msg MrBacon Hello 20:55 OldCoder But leave off the period 20:55 OldCoder Oh, and not MrBacon; whatever name you want 20:55 khonkhortisan /msg OldCoder minus the space 20:55 OldCoder People seem to forget to remove the space 20:56 OldCoder And substitute the appropriate nickname for MrBacon or OldCoder 20:57 khonkhortisan if I built a closed-source mesecon machine I could trap the player in cloud at the controls so they couldn't see the wires :) 20:57 Octupus how do i find the toilet code 20:58 Octupus there are multiple codes 21:00 iqualfragile wouldnt a hunger-mod be a great idea? 21:00 khonkhortisan I think that and drowning have already been done 21:02 OldCoder So... 21:02 OldCoder This would be a Hunger Game? 21:02 khonkhortisan infinityproject has a hunger game 21:02 OldCoder k 21:03 NekoGloop hunger would be good yes 21:03 NekoGloop this would obviously allow for more foodstuffs, with different combinations of hunger&health healing 21:04 khonkhortisan VanessaE: there's no thickness to the bottom covering of an isolated mesecon 21:04 NekoGloop i dont think she's looking at the chat 21:09 NekoGloop Meow~ :3 21:38 xander345 what ide was used when writing minetest and how can i set it up so i have the same setup as the developers 21:40 saschaheylik_ i dont use any ides 21:40 saschaheylik_ you dont need any 21:40 saschaheylik_ but you can use what you want 21:40 saschaheylik_ i use linux and vim 21:40 xander345 i don'e either usually 21:41 xander345 but i'd rather have a button to run minetest after editing then to manually build it each time 21:41 saschaheylik_ "make" 21:41 saschaheylik_ "bin/minetest" 21:41 saschaheylik_ not that hard 21:43 khonkhortisan I can't live without an ide, I need the call heirarchy for functions 21:44 saschaheylik_ if you needed it to code, i would need it too 21:44 saschaheylik_ i dont 21:44 saschaheylik_ you lie 21:45 khonkhortisan so if you have a function, you just use a find program to know what calls it? 21:51 saschaheylik_ unless its really crappy code its not hard to guess where to find the functions 21:52 saschaheylik_ if you dont know that you probably dont understand the code 21:52 saschaheylik_ and the solution for that is to read it 21:52 saschaheylik_ and then you know where it is 21:52 NekoGloop ... 21:53 NekoGloop I made a checker pattern of lights in mesecons 21:53 NekoGloop it lights up when you hit a switch 21:54 khonkhortisan you'll need some µcs or lots of wire to light up only half of it 21:54 NekoGloop lol 21:54 NekoGloop insulated wires 21:55 NekoGloop no µcs at all 21:55 khonkhortisan it takes less wire if you use µcs 21:56 NekoGloop no it doesnt 21:58 khonkhortisan I mean if you were to have two switches that each light up one color of the checkered pattern 22:04 NekoGloop oh no 22:04 NekoGloop sorry but no :P 22:06 vicscandl saschaheylik_: vim+grep == ide 22:06 khonkhortisan I think that was directed at me 22:06 mrtux oh wow 22:06 mrtux i can make myself a staff member on my school's moodle site :P 22:07 vicscandl khonkhortisan: nope, was a compliment to saschaheylik_, actually. 22:07 saschaheylik_ lol thanks 22:07 vicscandl mrtux: cancel school for next week. 22:07 mrtux lol 22:07 vicscandl mrtux: call in a snow day in summer. 22:07 khonkhortisan no make there be school on the weekends you can't get in trouble for that 22:07 saschaheylik_ night 22:08 vicscandl mrtux: act like anon. post all the staff emails and contact numbers on pastebin. :) 22:08 vicscandl you hacker you! 22:08 mrtux lol 22:08 NekoGloop LOL 22:08 mrtux The school district puts them public on the internet 22:09 vicscandl mrtux: there are *always* ones that are not listed... :) 22:09 mrtux not exactly... 22:10 khonkhortisan worldedit doesn't copy µc programming 22:10 jin_xi what you guys think about corner stairs? 22:10 NekoGloop jin_xi: me waaaaaant 22:10 saschaheylik_ they taste good 22:10 vicscandl jin_xi: ya know, i was thinking about that the other day on my personal server 22:11 jin_xi i thought of making a hammer tool which inserts eight block into stair 22:11 jin_xi depending of on which side you hit it 22:11 jin_xi to make corner stair... would replace node 22:12 NekoGloop aw I was gonna make hammers be something 22:12 NekoGloop but your use is infinitely better than what I had in mind 22:12 khonkhortisan a spiral staircase would look better with corner stairs 22:13 jin_xi i thought about that too, hammer is nice 22:14 Keegan_ Hello 22:14 NekoGloop khon: now I have one switch, a lot of wire, a single µc, and a screen with two different colored checker outputs on it 22:14 NekoGloop the color of the screen matches whatever the button is. 22:14 Keegan_ Hey BackupCoder 22:15 khonkhortisan cool. Now you can hide the button in the screen and no one will notice 22:15 NekoGloop lolno 22:15 NekoGloop it uses lightstone :P 22:17 NekoGloop Lets see... 22:17 NekoGloop I need ideas for more mesecons stuff. 22:17 NekoGloop any ideas? 22:17 khonkhortisan a chess game 22:19 NekoGloop ... nest? 22:19 NekoGloop next* 22:19 NekoGloop one word sentence and I screw it up :P 22:19 khonkhortisan a button that plays a song 22:22 OldCoder a button that plays a song 22:22 OldCoder Doesn't RealBadAngel have an entire jukebox? 22:22 OldCoder Excuse me; I probably have the context wrong 22:33 NekoGloop wow only join/part messages -_- 22:37 jin_xi maybe the hammer tool could change a nodes facedir? 22:39 NekoGloop rba is making a screwdriver to do the same thing 22:40 khonkhortisan maybe a hammer could move a full chest around without having to move the items individually 22:40 NekoGloop maybe a hammer knocks a node back one space? 22:40 khonkhortisan or forward one if it's already on the wall 22:41 NekoGloop nah just dont let it work in that case 22:41 khonkhortisan no bouncy chests? 22:44 jin_xi http://pastebin.com/z2pY5x85 here is a corner stair node 22:50 mrtux http://xboard-project.info//files/dontmindifido.png 22:50 mrtux i must do this 22:50 khonkhortisan no way it can't be that easy 22:52 mrtux it's that easy 23:34 NekoGloop ello 23:34 khonkhortisan 'ello 23:35 iqualfragile ehello 23:36 NekoGloop :3 23:38 khonkhortisan Ę <-- e grown up with a beard 23:42 NekoGloop lol 23:47 khonkhortisan waa there's no mesecon floor button 23:47 NekoGloop course not 23:48 NekoGloop because you want it 23:49 khonkhortisan I also can't make a touchscreen out of buttons and lightstone without the pixels being separated 23:49 NekoGloop ... course not 23:55 * VanessaE wanders in, half asleep 23:55 VanessaE (stayed up all night and all day, trying to "reset" my sleep schedule) 23:55 iqualfragile i know that feeling 23:55 NekoGloop lol 23:55 NekoGloop I'm farming \:D/ 23:56 VanessaE khonkhortisan: nice-looking circuit 23:56 VanessaE (the keyboard->"LCD" thing) 23:58 khonkhortisan thanks 23:59 NekoGloop may someone show me screenies? 23:59 * NekoGloop has not a nature mod :P