Time |
Nick |
Message |
00:01 |
Voltaire |
ping |
00:02 |
RealBadAngel |
depends on condition i do pick tables |
00:03 |
RealBadAngel |
and have to pass those tables to that "fixed" definition |
00:03 |
Voltaire |
I take it you cant do: |
00:04 |
Voltaire |
tmp_fixed = { ... }; |
00:04 |
Voltaire |
.. |
00:04 |
Voltaire |
fixed = tmp_fixed; |
00:04 |
RealBadAngel |
i tried different solutions |
00:05 |
RealBadAngel |
indexing fixed |
00:05 |
RealBadAngel |
because it looks like indexed one |
00:05 |
RealBadAngel |
tried to add tables with nil between them |
00:05 |
RealBadAngel |
nothing works |
00:05 |
Voltaire |
So your saying it expectes an indexed table? |
00:05 |
RealBadAngel |
looks like |
00:06 |
RealBadAngel |
table of tables |
00:06 |
RealBadAngel |
but no way to index "fixed" table |
00:06 |
RealBadAngel |
when i define them like i pasted above |
00:06 |
RealBadAngel |
with some tables empty |
00:06 |
RealBadAngel |
it works |
00:07 |
RealBadAngel |
when try to prepare just set of two.... |
00:07 |
VanessaE |
there. |
00:07 |
VanessaE |
flowers updated (minor stuff, tweaks and details) |
00:07 |
Voltaire |
table[0] = {}; table[1] = {}; |
00:07 |
Voltaire |
that doesnt work? |
00:08 |
RealBadAngel |
no |
00:08 |
jin_xi |
never put nil in lua tables unless you took precautions |
00:08 |
|
Fixer left #minetest |
00:08 |
RealBadAngel |
i define empty ones, 6 of them |
00:09 |
jin_xi |
it'll assume your table ends at nil element |
00:09 |
RealBadAngel |
and when conditions are fullfilled i replace them with nodebox definition |
00:09 |
RealBadAngel |
and pass to fixed always 6 tables |
00:09 |
RealBadAngel |
some of them empty |
00:10 |
RealBadAngel |
will upload code, its not so long so you can see |
00:10 |
Voltaire |
Why always six? I think perhaps I need to read up on nodeboxs :) |
00:10 |
jin_xi |
six orientations of pipes? |
00:10 |
jin_xi |
oh, six coords, three per point |
00:11 |
jin_xi |
two points (diagonal) per nodebox |
00:11 |
RealBadAngel |
http://realbadangel.pl/wires.lua |
00:11 |
RealBadAngel |
theres code |
00:11 |
* VanessaE |
wants screenshots!!!!! ;-) |
00:11 |
RealBadAngel |
it generates 64 nodes with all possible connections for wires |
00:11 |
RealBadAngel |
i just made generator Vanessa |
00:12 |
VanessaE |
oh ok |
00:12 |
RealBadAngel |
placer is not here yet |
00:12 |
* VanessaE |
<-- impatient ;-) |
00:12 |
RealBadAngel |
as usual im fightin with lua tables |
00:13 |
jin_xi |
they are not so hard, but a bit confusing at first |
00:13 |
RealBadAngel |
im done now so i will now just add rules (theyre already here, loops variables are the rules ) |
00:13 |
RealBadAngel |
a bit? pisses off all the time ;) |
00:13 |
VanessaE |
lol |
00:14 |
jin_xi |
me too ;) but then i read about them in pil and it was better |
00:14 |
RealBadAngel |
i guess i will get used to them |
00:14 |
RealBadAngel |
but now they refuse to work in strange situations |
00:14 |
RealBadAngel |
when you r sure it should work |
00:15 |
VanessaE |
so subject them to normal situations |
00:15 |
VanessaE |
duh ;-) |
00:15 |
Voltaire |
for x1 = 0, 1, 1 do--x- |
00:15 |
Voltaire |
for x2 = 0, 1, 1 do |
00:15 |
Voltaire |
^^ are they nested for loops? |
00:15 |
RealBadAngel |
those loops generate binary string |
00:15 |
RealBadAngel |
6 bit |
00:15 |
Voltaire |
Basicly all the possible permutations. |
00:15 |
RealBadAngel |
yes |
00:16 |
Voltaire |
2*2*2*2*2*2 |
00:16 |
RealBadAngel |
and rules set for generated nodebox |
00:16 |
RealBadAngel |
1 is for connection to specified direction |
00:16 |
RealBadAngel |
like x+ or x- |
00:17 |
RealBadAngel |
so when you place a wire in x+ direction |
00:17 |
RealBadAngel |
you just have to set that bit, search for rule |
00:18 |
RealBadAngel |
and replace node with another one with found rule |
00:18 |
RealBadAngel |
bang, wires connected |
00:18 |
VanessaE |
impressive |
00:19 |
RealBadAngel |
rules will be just numbers |
00:19 |
RealBadAngel |
0-63 |
00:19 |
RealBadAngel |
so no tables, multiple variables |
00:20 |
RealBadAngel |
easy as piece of cake to found proper nodebox |
00:21 |
RealBadAngel |
on destroying node, you just have to remove coresponding bits |
00:21 |
RealBadAngel |
search for new rules |
00:21 |
RealBadAngel |
and replace nodes again |
00:21 |
|
Jousway joined #minetest |
00:21 |
RealBadAngel |
all connections will update |
00:22 |
RealBadAngel |
like this magic-block |
00:22 |
RealBadAngel |
in exact way |
00:24 |
Voltaire |
RealBadAngel: How can you define a wire not joined? |
00:25 |
RealBadAngel |
0 |
00:25 |
RealBadAngel |
no connections to any side |
00:25 |
Voltaire |
http://www.kpsec.freeuk.com/symbols/wirenj.gif |
00:25 |
Voltaire |
Like that i mean. |
00:25 |
VanessaE |
a crossover |
00:25 |
Voltaire |
Real headache for MC. Yeh. Exactly VanessaE. |
00:26 |
RealBadAngel |
no problem at all with redpower |
00:26 |
RealBadAngel |
wait a sec |
00:27 |
RealBadAngel |
http://nemesis.evalq.net/RedPower2/recipes.html |
00:27 |
RealBadAngel |
look for Null Cell |
00:27 |
jin_xi |
hm, but are all of your nodeboxes different or are they rotated? |
00:28 |
RealBadAngel |
theyre made of 6 basic ones |
00:28 |
RealBadAngel |
from center to each side |
00:28 |
jin_xi |
you could use param2 and look up rotate dirs with your binary scheme |
00:28 |
RealBadAngel |
no i cant |
00:29 |
RealBadAngel |
i will destroy rules than |
00:29 |
Voltaire |
Vertical null cell? |
00:29 |
RealBadAngel |
can be mounted on wall, ceiling whatever |
00:29 |
RealBadAngel |
like all redwire logic cells and wires |
00:30 |
VanessaE |
now what if you have three wires crossing, none of which connect? |
00:30 |
VanessaE |
i.e. one parallel to the X axis, one to Y, and one to Z |
00:30 |
RealBadAngel |
for 3 or more wires there are bundled cables |
00:30 |
VanessaE |
is this a configuration the mod will support? |
00:30 |
VanessaE |
nonono |
00:30 |
RealBadAngel |
16 signal in one block |
00:30 |
VanessaE |
look at the image Voltaire posted |
00:31 |
RealBadAngel |
i did |
00:31 |
RealBadAngel |
simple schematics |
00:31 |
VanessaE |
imagine a third wire running orthogonal to the crossover on the right |
00:31 |
RealBadAngel |
but we dont really need such stuff |
00:31 |
VanessaE |
ok |
00:31 |
VanessaE |
I didn't think so, just needed to ask :-) |
00:31 |
Voltaire |
Im sure that is what Notch said about Null cells. |
00:32 |
RealBadAngel |
those are symbols created to make schematics clearer and easier to understand |
00:32 |
RealBadAngel |
in real life wire goes away, down and back up ;) |
00:33 |
Voltaire |
True. But then you have multilayer boards. |
00:33 |
RealBadAngel |
and we do have |
00:33 |
RealBadAngel |
even in CPU's |
00:33 |
RealBadAngel |
lots lots of layers |
00:33 |
Voltaire |
So perhaps we need meta blocks. |
00:34 |
VanessaE |
I think it should be kept simple |
00:34 |
RealBadAngel |
notch is pissed of at such stuff like redwire |
00:34 |
RealBadAngel |
and optifine |
00:34 |
VanessaE |
an X/Z crossover like that ------> seems okay to me |
00:34 |
VanessaE |
an X/Y/Z crossover is probably overkill |
00:34 |
RealBadAngel |
wanted to buy the code from authors |
00:34 |
Voltaire |
I mean its a crime that you have to create a small castle just to house the logic for your door chime. |
00:34 |
RealBadAngel |
and they said no |
00:35 |
RealBadAngel |
and hes not able to create such things lol |
00:35 |
VanessaE |
heh |
00:35 |
VanessaE |
minetest has such potential to beat the crap out of minecraft eventually :-) |
00:35 |
VanessaE |
hundreds of eyes looking at the code, modding, making textures, running servers |
00:35 |
VanessaE |
and all of it open source |
00:35 |
RealBadAngel |
and notch is foolin around to optimize his code |
00:36 |
Voltaire |
I just want to free the players to create anything. Its so cool looking on youtube looking at all the things people come up with, that you just never would have thought of when creating the basic elements. |
00:36 |
RealBadAngel |
well, not notch anymore |
00:36 |
RealBadAngel |
he passed that on his man |
00:37 |
RealBadAngel |
jeb if i remember correctly |
00:37 |
RealBadAngel |
yes, building is awesome |
00:37 |
RealBadAngel |
but now we have 1st to create tools for it :) |
00:38 |
RealBadAngel |
which is also actually fun |
00:38 |
Voltaire |
yip :) |
00:38 |
RealBadAngel |
ok, im going back to coding |
00:39 |
RealBadAngel |
i want my wires be functional tonight |
00:39 |
VanessaE |
and I wanna see screenshots of ;-) |
00:40 |
VanessaE |
RealBadAngel: when you get the placement algo done you should send all pertinent info to Jeija so his can benefit too |
00:42 |
Voltaire |
What if when placing a "wire" node on a "side" of a wire node...you just added a junction in that direction? |
00:43 |
RealBadAngel |
i check first if neighbour is "cablelike" |
00:44 |
RealBadAngel |
then in direction x+ of placed block i change rule x- of neighbour |
00:44 |
RealBadAngel |
that will cause them to connect |
00:45 |
RealBadAngel |
both nodes have now new sets of rules |
00:45 |
RealBadAngel |
and will have to be replaced with nodes with new rules |
00:45 |
Voltaire |
RealBadAngel: But I just wanted to run the two wires parallel, |
00:46 |
RealBadAngel |
one block between then |
00:46 |
Voltaire |
RealBadAngel: Perhaps a crimp/cutter tool to add a junction on that side of the block? |
00:46 |
RealBadAngel |
cables of the same kind will connect always |
00:46 |
jin_xi |
like rails? |
00:46 |
VanessaE |
so then you need a "neutral" and "hot" wire? |
00:46 |
Voltaire |
RealBadAngle: Yeh. But why? |
00:46 |
RealBadAngel |
we can make a trick and use isolated ones |
00:47 |
VanessaE |
or just different circuits |
00:47 |
RealBadAngel |
that will connect only to those with same coloured isolation |
00:47 |
VanessaE |
insulation. |
00:47 |
RealBadAngel |
or not isolated ones |
00:47 |
Voltaire |
It actually made redstone really complicated, when you found wires connecting for no real reason. |
00:48 |
RealBadAngel |
redstone is shit |
00:48 |
RealBadAngel |
check out redwires |
00:48 |
RealBadAngel |
mod is called Red Power 2 |
00:48 |
|
cornernote joined #minetest |
00:48 |
cornernote |
hey |
00:48 |
cornernote |
how cool does the workers mod look ?? |
00:48 |
RealBadAngel |
it even has programmable computer with 6502 procesor onboard |
00:49 |
Voltaire |
I just notticed :) |
00:49 |
cornernote |
i think i'll have to setup a PVP server soon |
00:49 |
RealBadAngel |
you can code it in assembler |
00:49 |
VanessaE |
cornernote: quote cool from what I've seen |
00:49 |
RealBadAngel |
or provided forth compiler |
00:49 |
VanessaE |
6502 assembly FTW! |
00:49 |
RealBadAngel |
and write control programs for your circuits |
00:49 |
Voltaire |
RealBadAngel: I think thats kind of cool. And kind of bad in equal measure. |
00:49 |
* VanessaE |
<-- C64 geek :-) |
00:50 |
RealBadAngel |
:) |
00:50 |
RealBadAngel |
its up to you what you will do |
00:50 |
cornernote |
what are we talking about ? |
00:50 |
VanessaE |
everything :-) |
00:50 |
RealBadAngel |
you can even write games inside a game |
00:50 |
RealBadAngel |
seen folks playin tetris on computer in minecraft |
00:50 |
VanessaE |
cornernote: RBA's talking about a mod in minecraft |
00:51 |
cornernote |
mesecons ? |
00:51 |
RealBadAngel |
no |
00:51 |
cornernote |
oh, redstone ? |
00:51 |
VanessaE |
nono, mineCRAFT this time (redpower) |
00:51 |
RealBadAngel |
its way better |
00:51 |
RealBadAngel |
red power 2 mod |
00:51 |
VanessaE |
so now I guess the idea is to bring that functionality to minetest |
00:51 |
RealBadAngel |
its like redstone in several hundreds yrs in the future ;) |
00:52 |
cornernote |
reading |
00:52 |
Voltaire |
Is RedPower2 minetest? |
00:52 |
VanessaE |
RealBadAngel: we'll call it MesePower ;-) |
00:52 |
RealBadAngel |
no |
00:52 |
VanessaE |
aw |
00:52 |
jin_xi |
real bad angel dust? |
00:52 |
RealBadAngel |
Eloraam wrote it, she writes shes own game |
00:52 |
RealBadAngel |
called Minia i think |
00:53 |
RealBadAngel |
and created one of the best and most complex mods ever made for minecraft |
00:54 |
cornernote |
looks really sweet |
00:54 |
|
cisoun joined #minetest |
00:54 |
cornernote |
and im only at the tip of what it is |
00:54 |
RealBadAngel |
http://www.youtube.com/watch?v=tQuC4eJ2aqo |
00:55 |
RealBadAngel |
heres a guy which makes ruby goldberg machine with it |
00:55 |
RealBadAngel |
one of the episodes of his letsplay |
00:55 |
RealBadAngel |
you can c there what redpower can do |
00:56 |
|
MineTestUser joined #minetest |
00:56 |
RealBadAngel |
in fact not only redpower, he play with shitload of mods |
00:56 |
Voltaire |
RealBadAngel: My worry about assembly stuff is that its kind of hard. I know people who get redstone but dont get assembly. I dont think its bad to have divides like that, but its a hell of a jump from redstone to assembly. |
00:56 |
|
NakedFury joined #minetest |
00:56 |
RealBadAngel |
its at the very end |
00:56 |
RealBadAngel |
look at the wires |
00:57 |
RealBadAngel |
bundled cables |
00:57 |
RealBadAngel |
jacketed cables |
00:57 |
RealBadAngel |
logic gates |
00:57 |
Voltaire |
I no, i think that stuff is awsome. :) |
00:57 |
Voltaire |
But why create logic gates for people? |
00:57 |
MineTestUser |
I finally understand Boolean Algebra! |
00:57 |
NakedFury |
hi |
00:57 |
MineTestUser |
To a point |
00:57 |
Voltaire |
If you have meta blocks you could create the logic gates yourself and hide them in yoru own custom blocks. |
00:58 |
RealBadAngel |
because normal ppl want to actually bulid logic circuits |
00:58 |
RealBadAngel |
that do somethin more like openin the door |
00:58 |
RealBadAngel |
and covering whole valley with it |
00:58 |
NakedFury |
working on some 1 0 mod? electricity? |
00:59 |
RealBadAngel |
no |
00:59 |
RealBadAngel |
we just talkin bout one in MC |
00:59 |
MineTestUser |
If you create mese logic getes in a brick, I will give you internet cake. Once I get an account. |
00:59 |
Voltaire |
Thats fine. Well if they can create blue prints from these meta blocks they can create it themselves. Even if they just go on a website to learn first time...it kind of sticks. |
00:59 |
RealBadAngel |
i got no point creating mese mod when theres one already |
01:00 |
MineTestUser |
but mese logic in a brick? |
01:00 |
RealBadAngel |
that could be done |
01:00 |
RealBadAngel |
easily |
01:00 |
MineTestUser |
But I don't know Lua |
01:00 |
RealBadAngel |
all the and, not, nor, xor, whatever |
01:00 |
RealBadAngel |
timers, latches |
01:01 |
MineTestUser |
The possibilities are ENDLESS |
01:01 |
MineTestUser |
Also, are you able to make wireless transmitters and inverters with mesecons? It won't let me |
01:01 |
Voltaire |
mese? |
01:01 |
NakedFury |
that would be interesting |
01:02 |
RealBadAngel |
http://nemesis.evalq.net/RedPower2/recipes.html |
01:02 |
RealBadAngel |
look at the recipes and descriptions |
01:03 |
RealBadAngel |
at this point in time i got no interest in messing with mesecons |
01:03 |
RealBadAngel |
got my own work to do |
01:04 |
RealBadAngel |
got shitload of stuff to code |
01:04 |
Voltaire |
mescons? |
01:04 |
Voltaire |
mesecons? |
01:04 |
RealBadAngel |
its like minecraft redstone |
01:05 |
MineTestUser |
only without signal loss |
01:05 |
cornernote |
and pistons cant point up |
01:05 |
Voltaire |
Yeh. No point with signal loss. Circuits would be better if they "existed" outside of the world. |
01:05 |
MineTestUser |
Yeah... |
01:06 |
RealBadAngel |
that was made on purpose |
01:06 |
RealBadAngel |
to cut the server's load |
01:06 |
Voltaire |
In theory you could turn circuits into lua. |
01:06 |
RealBadAngel |
so mesecons |
01:06 |
MineTestUser |
It's either on or it's off. 1 or 0. In theory, someone COULD make a whole computer from mesecons. No idea why you would though. |
01:06 |
Voltaire |
lol. power plants :) |
01:06 |
RealBadAngel |
for fun |
01:07 |
MineTestUser |
Angel: No |
01:07 |
RealBadAngel |
folks made running computers out of redstone |
01:07 |
RealBadAngel |
search youtube |
01:07 |
cornernote |
then do you think the computer you make in mesecons could run a ported version of minetest ? |
01:07 |
cornernote |
=) |
01:07 |
RealBadAngel |
enormous projects |
01:07 |
MineTestUser |
They definitely don't have lives... |
01:07 |
Voltaire |
They make a computer from redstone. But it had the problem that as chunks went outside of view it stoped working, or lost its "memory". |
01:07 |
MineTestUser |
oh |
01:08 |
RealBadAngel |
there are ways to prevent unloading |
01:08 |
Voltaire |
make* = made |
01:08 |
RealBadAngel |
many mods add such ways |
01:08 |
MineTestUser |
Interesting... |
01:08 |
RealBadAngel |
like railcraft's world anchor |
01:09 |
Voltaire |
Im sure, but if its all connected...why not turn it into a single "program"/"circuit" that isnt dependant on the chunks at all. |
01:09 |
MineTestUser |
Sorry, I have never played the latest Minecraft, just the free Java version... |
01:09 |
RealBadAngel |
and whenever you go like 9 chunks around anchor stays loaded |
01:09 |
RealBadAngel |
and all the stuff is workin |
01:09 |
MineTestUser |
lol |
01:09 |
MineTestUser |
I think |
01:10 |
Voltaire |
Have you guys heard of scratch? |
01:11 |
Voltaire |
http://scratch.mit.edu/ |
01:13 |
MineTestUser |
no |
01:13 |
VanessaE |
heard of it, yes. never used it though |
01:15 |
Voltaire |
I played with it a little, its to restrictive for a programmer, but good for a newbie. |
01:15 |
MineTestUser |
why? |
01:16 |
Voltaire |
It teaches to program. With the ability to visually control stuff that works well for getting the feel of making something that "does" soemthing. |
01:17 |
MineTestUser |
Meh, I use Engine001 for game programming |
01:17 |
VanessaE |
BASIC ftw :-) |
01:17 |
Voltaire |
And avoid the main problem with programming - the syntax of the language. |
01:17 |
VanessaE |
too bad Blassic is a dead project, that thing's ideal for the n00b and is useful for experienced programmers as well |
01:18 |
MineTestUser |
Basic is dead because it was limiting. |
01:18 |
Voltaire |
99% of newbie programmer errors are down to missed backets and semicolons etc. Forgeting what they can do etc. Even before they get to all the logic errors. |
01:18 |
VanessaE |
BASIC ain't dead, it's just in a coma. :-) |
01:18 |
MineTestUser |
lol |
01:19 |
Bad_Command_ |
*persistent vegitative state |
01:19 |
VanessaE |
hey BC |
01:19 |
|
Bad_Command joined #minetest |
01:19 |
Voltaire |
it went visual. sort of zombie basic. |
01:19 |
VanessaE |
heh |
01:19 |
Bad_Command |
Hi |
01:19 |
MineTestUser |
Anyone ever tried Roblox Lua? |
01:20 |
VanessaE |
what is it? |
01:21 |
MineTestUser |
It's a fork of lua used specifically for the online building thingy Roblox. It's like regular lua (very object-oriented) but some small things are changed. |
01:23 |
MineTestUser |
I personally hate scripting.... |
01:23 |
Voltaire |
I want a visual language...I make way to many spolling errors. |
01:24 |
MineTestUser |
You could use Engine001. It says that it is just a game maker but I have made many different things with it. I am currently working on a database engine. |
01:24 |
MineTestUser |
Sorta |
01:25 |
Voltaire |
? |
01:25 |
|
MineTestUser joined #minetest |
01:27 |
Voltaire |
database engine? |
01:28 |
MineTestUser |
Yes. Actually it's in a pre-dev stage. Still planning it out. |
01:28 |
Voltaire |
Is it for engine001? |
01:28 |
MineTestUser |
It will be made with engine001. |
01:32 |
Voltaire |
I had a quick look at a tutorial for it, and it semed to have alot of dialog boxes, wasnt very clear what was going on really |
01:32 |
Voltaire |
It was just a quick look. |
01:33 |
MineTestUser |
It does include a lot of dialog boxes. It is a visual way of scripting. I found it very easy to use. |
01:34 |
mrtux |
I'm going to play minetest |
01:34 |
* mrtux |
is away: playing minetest |
01:35 |
MineTestUser |
lol |
01:35 |
mrtux |
wat |
01:35 |
MineTestUser |
I just found that funny. |
01:36 |
Voltaire |
The version i have of minetest doesnt have much to do. No mobs or anything, or am i missing something? |
01:37 |
MineTestUser |
No mobs in Minetest anymore. |
01:38 |
mrtux |
celeron55 was working on a mobs mod |
01:39 |
MineTestUser |
But isn't he still away? |
01:39 |
mrtux |
no |
01:39 |
MineTestUser |
oh, good |
01:39 |
mrtux |
he's been working on minetest, check his github, some activity |
01:39 |
* VanessaE |
just pounded a hole in the wall trying to get the upstairs neighbors to knock off the noise |
01:39 |
VanessaE |
OOPS. :-) |
01:39 |
MineTestUser |
I see |
01:39 |
MineTestUser |
* hi |
01:39 |
VanessaE |
(already spackled it) |
01:42 |
MineTestUser |
how did you do that? |
01:43 |
VanessaE |
literally pounding my fist on the wall too hard :-) |
01:43 |
MineTestUser |
no, the chat... :lol: |
01:43 |
VanessaE |
sheetrock ("gypsum", "drywall") ain't very strong when you're pissed ;-) |
01:44 |
MineTestUser |
uhh |
01:48 |
|
NekoGloop joined #minetest |
01:48 |
VanessaE |
hey neko |
01:48 |
VanessaE |
MineTestUser: what then? |
01:48 |
NekoGloop |
Meow~ :3 |
01:48 |
MineTestUser |
what then? |
01:49 |
VanessaE |
neko: new flowers mod, get it :-) |
01:49 |
VanessaE |
MineTestUser: [08-06 21:42] <MineTestUser> how did you do that? |
01:49 |
VanessaE |
how did I do what, if not the hole in the wall? |
01:49 |
NekoGloop |
Oooh :3 |
01:49 |
MineTestUser |
Say the strange shout thing |
01:49 |
NekoGloop |
I'm having difficulties with my own mod atm :P |
01:49 |
VanessaE |
OH |
01:50 |
VanessaE |
/me does something |
01:50 |
* VanessaE |
does something |
01:50 |
VanessaE |
that. |
01:50 |
MineTestUser |
I see |
01:50 |
* MineTestUser |
needs to get a life |
01:50 |
MineTestUser |
:duck: |
01:50 |
* NekoGloop |
has one, selling for 1000 mese :3 |
01:50 |
MineTestUser |
me/ will take it |
01:50 |
VanessaE |
those :actions: don't work here :-) |
01:50 |
MineTestUser |
oops |
01:50 |
* MineTestUser |
will take it |
01:51 |
NekoGloop |
You bought it :3 |
01:51 |
VanessaE |
neko: what about the other 8? ;-) |
01:51 |
* NekoGloop |
departs his sould into minetestuser |
01:51 |
* MineTestUser |
ow |
01:51 |
NekoGloop |
That's not part of the deal, I said one :3 |
01:51 |
* MineTestUser |
said ow |
01:51 |
NekoGloop |
VanessaE, y u so smart :3 |
01:51 |
VanessaE |
because I just...am? ;-) |
01:52 |
* MineTestUser |
is smart too |
01:52 |
VanessaE |
I'm smart, but compared to Stephen Hawking, I'm a blithering moron ;-) |
01:52 |
NekoGloop |
Well I have no idea who that is |
01:52 |
VanessaE |
WHAT!? |
01:52 |
VanessaE |
*passes out* |
01:53 |
* MineTestUser |
says "kick him while he's down! |
01:53 |
* NekoGloop |
kicks minetestuser |
01:53 |
NekoGloop |
You mean *her*? ;) |
01:53 |
MineTestUser |
uhh |
01:53 |
VanessaE |
he's only the smartest man in the world (afaic), theoretical physicist. Stricken with ALS many years ago, has to use a power wheelchair to move, a computer to talk,etc. |
01:53 |
MineTestUser |
*nothing to do here* |
01:55 |
NekoGloop |
Meow~ :3 |
01:55 |
MineTestUser |
A KAT |
01:55 |
* FreeFull |
licks NekoGloop |
01:56 |
* MineTestUser |
runs |
01:56 |
* NekoGloop |
is licked(?) |
01:56 |
VanessaE |
haha |
01:56 |
FreeFull |
Tastes of cat |
01:56 |
MineTestUser |
NOOO NEKOGLOOP |
01:56 |
VanessaE |
well that's one way to get pu...... |
01:56 |
VanessaE |
no, I can't say it. |
01:56 |
* MineTestUser |
backs away |
01:56 |
NekoGloop |
what, vanessae? |
01:56 |
FreeFull |
putty |
01:57 |
MineTestUser |
This so conforms to the topic |
01:58 |
VanessaE |
minetest has nyancats. QED. |
01:58 |
VanessaE |
:) |
01:58 |
* MineTestUser |
rides a nyancat |
01:59 |
Voltaire |
Minetest just seems very empty. MC mobs do give you something to try to protect yourself against. Though they are far to limited. |
01:59 |
* MineTestUser |
's mouse driver crased, goodbye |
02:00 |
VanessaE |
Voltaire: Animals. (now in 3d) |
02:00 |
|
MineTestUser left #minetest |
02:00 |
Voltaire |
lol. Just gave myself hickupts. |
02:00 |
Voltaire |
picturing a 2d creaper - you would have no chance of seeing it side on :) |
02:01 |
Voltaire |
Invisble and silent. |
02:01 |
VanessaE |
no. no creepers |
02:01 |
VanessaE |
none of that junk from minecraft |
02:01 |
VanessaE |
hell I prefer no mobs at all, just other players to build and chat wit |
02:01 |
VanessaE |
with8 |
02:01 |
Voltaire |
Creepers were one of the most effective mobs. |
02:03 |
|
cornernote joined #minetest |
02:03 |
cornernote |
http://www.youtube.com/watch?v=BMmIKYUQW7U - lol |
02:03 |
Voltaire |
Vanessae: I just think you need a certain amount of conflict to inject life into the system. I love the social aspect, but you need to cater to all the cardinal player types. |
02:05 |
cornernote |
oh, even better - naughts and crosses game - http://www.youtube.com/watch?annotation_id=annotation_597807&feature=iv&src_vid=LNceUkQ1_RA&v=6y30Zt5aY5s |
02:05 |
cornernote |
wow thats impressive |
02:05 |
NekoGloop |
Meow~ :3 |
02:05 |
VanessaE |
noughts and crosses? you mean tic-tac-toe. :-) |
02:05 |
cornernote |
yeah, that too |
02:05 |
VanessaE |
damn brits trying to rename everything ;-) |
02:06 |
Voltaire |
VanessaE: You do realise we had bluetouth working in the late 1800's? |
02:06 |
Voltaire |
BC. |
02:06 |
Voltaire |
:) |
02:07 |
Voltaire |
http://www.youtube.com/watch?NR=1&feature=endscreen&v=nWALarlARSE |
02:07 |
NekoGloop |
well blue teeth are a side effect of eating certain berries |
02:08 |
NekoGloop |
I love me a good spleef match, dont you? |
02:10 |
Voltaire |
That one was done in redstone, imagine how just using RedPower would have shrunk that down. |
02:11 |
cornernote |
its so huge |
02:11 |
NekoGloop |
Meow~ :3 |
02:11 |
Voltaire |
Just to create a calculator. |
02:11 |
cornernote |
i built a piston that fills a pool with water and i was impressed |
02:12 |
|
GTRsdk joined #minetest |
02:13 |
VanessaE |
criminy |
02:13 |
VanessaE |
that's huge |
02:13 |
VanessaE |
think it could be re-done with mesecons? :-) |
02:13 |
NekoGloop |
Most definitly |
02:13 |
Voltaire |
Imagine if you could cram all that into a meta-node? |
02:14 |
cornernote |
lol, why ? |
02:14 |
cornernote |
so you can run a computer program ingame from 1 node |
02:14 |
Voltaire |
Yeh. But you created it yourself. |
02:14 |
cornernote |
theres a better way, just run the function you want to run on the node |
02:15 |
cornernote |
i can still say i created it myself |
02:15 |
cornernote |
using only 3 lines of code instead of 10 million |
02:15 |
Voltaire |
But players can do it without having a mod installed. The mod that creates the meta levels could turn it into lua code anyway. |
02:17 |
Voltaire |
conernote: Odly enough blocks that do everything for you arent as much fun as if you can do it yourself. |
02:20 |
NekoGloop |
Who killed UN Owen? |
02:20 |
Voltaire |
Anyway. Im going to sleep - apparently I cant stay awake for days withouth seeing things. |
02:20 |
Voltaire |
vexing. |
02:21 |
mrtux |
night |
02:24 |
NekoGloop |
Voltaire is snoozing |
02:24 |
Voltaire|snooze |
Oh no he isnt. |
02:25 |
Voltaire|snooze |
Omg. Bad panto! |
02:25 |
Voltaire|snooze |
ok. snoozing now |
02:26 |
Voltaire|snooze |
Out of curriosity, any good servers to connect to? |
02:26 |
NekoGloop |
Zenoheld the Backstab |
02:26 |
cornernote |
watching those videos about redstone computers... so amazing real computers can do so much, when you look at it on a real-life scale of how things work |
02:26 |
|
SegFault22 joined #minetest |
02:26 |
NekoGloop |
minetest.freedns.in:30000 |
02:27 |
SegFault22 |
hey all, I'm trying to add an owner to a lot in a city, with node ownership, but it is not working. |
02:27 |
SegFault22 |
Whenever I execute the command, nothing happens, and upon asking the server for the list, the area is not listed |
02:28 |
|
GTRsdk joined #minetest |
02:28 |
cornernote |
SegFault22, does the user running mt have write access to the folder where it stores the area data ? |
02:28 |
NekoGloop |
http://www.youtube.com/watch?v=_opBqRtPTDE UN OWEN WAS A SPARTAN!!!!! |
02:28 |
SegFault22 |
UGH |
02:29 |
SegFault22 |
no, the player is not even online - wait I just remembered...that's right... |
02:29 |
SegFault22 |
node ownership is so primitive/badly coded that you can't add owners if the owner you are adding is offline... |
02:29 |
Voltaire|snooze |
NekoGloop: Ive got an old client i guess. Thanks anyways. Will try again later in the week. |
02:29 |
NekoGloop |
It's 0.4.2-rc1 :3 |
02:29 |
SegFault22 |
and it doesn't even tell you if the area is sucesfully added or not... |
02:30 |
SegFault22 |
what a joke...who would such a n00b even publish that... |
02:30 |
SegFault22 |
]bye all |
02:30 |
|
SegFault22 left #minetest |
02:30 |
Voltaire|snooze |
0.4.1 is the version I have. |
02:30 |
Voltaire|snooze |
Anyway. Sleep time. |
02:30 |
Voltaire|snooze |
Ive got 3 hours then i have to get up again. |
02:30 |
Voltaire|snooze |
Im going to OD on coffee and sugar tomorrow. |
02:31 |
NekoGloop |
Get it on the blog |
02:31 |
Voltaire|snooze |
blog? |
02:31 |
cornernote |
SegFault22, what a nice sounding guy |
02:32 |
Voltaire|snooze |
cornernote: Could be worse. CoreDump22 |
02:32 |
NekoGloop |
c55's blog :P |
02:32 |
cornernote |
SegFault22, i know u went offline, but if you read the logs then you may see this... if you have such a problem with the mod then release it coded better instead of complaining about it |
02:32 |
Voltaire|snooze |
NekoGloop: Ahh cool. Will do first thing tomorrow...err..today....when i have woken up again. |
02:33 |
cornernote |
or demand your money back for a faulty product |
02:33 |
NekoGloop |
lmao comma |
02:33 |
cornernote |
oh wait, you never paid anything |
02:33 |
NekoGloop |
coma* |
02:33 |
cornernote |
can't stand people like that |
02:48 |
* mrtux |
is back (gone 01:13:52) |
02:54 |
FreeFull |
cornernote: The difference is that real computers don't generally need repeaters ;) |
02:55 |
FreeFull |
And have elements much smaller than 1m by 1m by 1m |
03:08 |
|
Bad_Command joined #minetest |
03:09 |
khonkhortisan |
did gameboom just go down? |
03:10 |
|
GTRsdk joined #minetest |
03:13 |
cornernote |
http://www.gamesradar.com/guy-makes-minecraft-playing-computer-minecraft/ |
03:13 |
cornernote |
a redstone invention that lets him place blocks |
03:14 |
cornernote |
like on a computer screen |
03:14 |
khonkhortisan |
I like how the wool shows the different circuits |
03:15 |
cornernote |
"debugging was fuuun" lol |
03:15 |
cornernote |
can only imagine |
03:18 |
cornernote |
now the next thing... making a redstone computer that can play a game of minetest that has a redstone computer that can play minetest |
03:18 |
* NekoGloop |
pokes cornernote |
03:19 |
cornernote |
i keep saying minetest |
03:19 |
cornernote |
u know what i mean |
03:19 |
NekoGloop |
Well then say mesecons too :3 |
03:19 |
cornernote |
i ment minecraft |
03:20 |
khonkhortisan |
http://www.theonion.com/video/warcraft-sequel-lets-gamers-play-a-character-playi,14240/ A similar thing I was sent the link to recently |
03:20 |
khonkhortisan |
but wow instead of mc/mt |
03:20 |
khonkhortisan |
I get all my news from the onion |
03:22 |
khonkhortisan |
did something happen to the gameboom server? I'm not connecting. Was it turned off? |
03:22 |
NekoGloop |
Screw gameboom, play on minetest.freedns.in:30000 :3 |
03:23 |
GTRsdk |
how many players? |
03:23 |
khonkhortisan |
must be a new texture pack |
03:23 |
NekoGloop |
A lot |
03:24 |
NekoGloop |
Lotsa players :3 |
03:24 |
GTRsdk |
:o |
03:24 |
* GTRsdk |
woudl like to have lotsa players on his server to see if it has issues or not |
03:24 |
GTRsdk |
though minecraft server stuff said I could do 100+ |
03:24 |
khonkhortisan |
I have to fix that segfault one of these days |
03:25 |
khonkhortisan |
my atlas is full |
03:25 |
|
afkael joined #minetest |
03:25 |
NekoGloop |
all of our atlases are full |
03:25 |
NekoGloop |
deal with it like the rest of us |
03:27 |
cornernote |
khonkhortisan - onion news is awesome =) |
03:27 |
cornernote |
wowow |
03:51 |
|
SegFault22 joined #minetest |
04:18 |
cornernote |
this one is even more advanced - http://www.youtube.com/watch?v=GwHBaSySHmo |
04:19 |
VanessaE |
just played around with mesecons for a bit.. meh |
04:19 |
cornernote |
what did you think ? |
04:19 |
VanessaE |
of the video? |
04:19 |
cornernote |
i built really small things, mostly with pistons |
04:19 |
cornernote |
no, of mesecons |
04:19 |
VanessaE |
mesecons needs...work. |
04:20 |
cornernote |
yeah |
04:20 |
cornernote |
and docs |
04:20 |
VanessaE |
stuff is non-intuitive |
04:20 |
VanessaE |
wires don't rotate and join in ways that visually make sense |
04:20 |
VanessaE |
jeija's nodeboxes suck :-) |
04:20 |
cornernote |
wire looks funny when it joins |
04:20 |
VanessaE |
you mean those lumps in the middle of the wire? |
04:23 |
cornernote |
yeah |
04:24 |
cornernote |
and it doesnt stick to the sides of nodes well |
04:24 |
VanessaE |
I kept the lumps there for historic reasons. |
04:24 |
VanessaE |
I suppoe I could submit new textures without the lumps. |
04:24 |
VanessaE |
(current mesecons textures are ones I submitted) |
04:25 |
cornernote |
look at all these in-game games made from redstone - http://www.youtube.com/user/CodeCrafted?feature=watch ... thats really amazing |
04:26 |
cornernote |
some look like they would be really fun to code in lua as mini-minetest games |
04:28 |
VanessaE |
interesting |
04:28 |
cornernote |
will be amazing when mt/mesecons is that advanced |
04:28 |
cornernote |
because 1 world can house all those games (i hope) |
04:32 |
cornernote |
this one is cool, i think it wouldnt be all that hard to code in lua: |
04:32 |
cornernote |
http://www.youtube.com/watch?v=mXoQehuIYzg&feature=BFa&list=PL818997AE9E1D0B0C |
04:32 |
cornernote |
doesnt even look like he used that much redstone |
04:34 |
VanessaE |
hm |
04:39 |
* VanessaE |
ponders the ides of just rewriting mesecons entirely. |
04:40 |
VanessaE |
the result would take me forever to finish and would likely not be compatible. |
04:40 |
VanessaE |
(with the current mod) |
04:40 |
cornernote |
mesecons is a modpack, much of it is fine |
04:40 |
VanessaE |
or maybe when RealBadAngel finishes the high-power mod he's working on |
04:41 |
|
neko259 joined #minetest |
04:43 |
cornernote |
check this mini-game out too |
04:43 |
cornernote |
http://www.youtube.com/watch?annotation_id=annotation_862823&feature=iv&src_vid=BoXV4-4itSM&v=g0WZSwgYMAA |
04:43 |
cornernote |
its a how-to of how he made it |
04:43 |
cornernote |
the actual game is 4 player |
04:43 |
* VanessaE |
looks |
04:43 |
cornernote |
heres the actual game: http://www.youtube.com/watch?v=WT-WciX7vDU&feature=relmfu |
04:45 |
VanessaE |
hm, must be a lot of audio commentary |
04:45 |
VanessaE |
another time maybe |
04:45 |
VanessaE |
(I watch youtube mostly with the audio muted so I can keep my music going) |
04:46 |
cornernote |
watch the 2nd one |
04:46 |
cornernote |
the 1st one is a lot of explaining how it works |
04:49 |
|
GTRsdk joined #minetest |
04:50 |
khonkhortisan |
Bad_Command: You there? The gameboom server appears to be down for me. |
04:50 |
Bad_Command |
let me see |
04:51 |
Bad_Command |
yup seems to be down |
04:52 |
Bad_Command |
I left a message for ghostshell |
04:52 |
khonkhortisan |
okay. I was almost 2/20ths done with the sponge |
04:58 |
|
GTRsdk joined #minetest |
05:10 |
|
GTRsdk joined #minetest |
05:45 |
SegFault22 |
meh? |
05:45 |
SegFault22 |
meh -.- |
05:45 |
SegFault22 |
where's celeron... |
05:48 |
cornernote |
who's that ? |
05:51 |
SegFault22 |
Celeron55...? |
05:52 |
SegFault22 |
the creator of Minetest? |
05:52 |
|
Japa_werk joined #minetest |
05:53 |
cornernote |
it was a joke, i have never seen him speak in this chatroom |
05:54 |
VanessaE |
c55 does not join this channel. |
05:54 |
VanessaE |
too much traffic, distractions. |
06:09 |
cornernote |
kida are home from school, just put on 100 hours of nyan cat inside and then went came back out -- http://www.youtube.com/watch?v=AA5DsLzSVrk |
06:09 |
cornernote |
kids even |
06:13 |
VanessaE |
heh |
06:25 |
|
SegFault22 left #minetest |
06:28 |
cornernote |
anyone running a server ? |
06:30 |
sfan5 |
http://server.minetest.ru |
06:31 |
cornernote |
can you give me permission to login ? |
06:32 |
cornernote |
mt.0.4.1 right ? |
06:36 |
|
Lur4ker joined #minetest |
06:39 |
cornernote |
is gameboom up ? |
06:55 |
sfan5 |
cornernote: what? |
07:06 |
cornernote |
i couldnt login |
07:23 |
|
Gizmokid2005 joined #minetest |
07:43 |
|
jin_xi joined #minetest |
08:02 |
|
Calinou joined #minetest |
08:11 |
|
Gizmokid2005 joined #minetest |
08:11 |
|
Crisco joined #minetest |
08:34 |
cornernote |
is there any way to reload a lua function without restarting the game ? |
08:35 |
VanessaE |
there, mesecons sucks just a teeny bit less now. :-) |
08:35 |
cornernote |
where ? |
08:35 |
VanessaE |
https://github.com/VanessaE/minetest-mod-mesecons |
08:36 |
VanessaE |
I set jeija a few pull requests to improve the appearance of some objects |
08:36 |
|
Japa_werk joined #minetest |
08:37 |
VanessaE |
nothing major, just some tweaks to nodeboxes, texture usage, etc. |
08:38 |
cornernote |
nice |
08:38 |
cornernote |
can u do 1 more thing ? |
08:38 |
VanessaE |
hm? |
08:38 |
cornernote |
some animation when the mesecon is active |
08:39 |
cornernote |
particles, or something |
08:39 |
VanessaE |
like what? |
08:39 |
VanessaE |
oh |
08:39 |
VanessaE |
the particles mod has something for that already, supposedly |
08:39 |
cornernote |
have a look at redstone |
08:39 |
cornernote |
for me its just on and off, when its on it glows |
08:39 |
cornernote |
but in daylight its hard to see |
08:39 |
VanessaE |
(but the rate at which particles are spawned on mesecons is so slow I never see 'em, and torch smoke doesn't spawn too often either) |
08:41 |
cornernote |
on redstone it spawns on all of them, like all the time |
08:41 |
VanessaE |
Yeah I know |
08:41 |
VanessaE |
I've seen that in videos |
08:41 |
cornernote |
they look like they are bubbling |
08:41 |
cornernote |
i'd like to see the piston go up too |
08:42 |
cornernote |
perhaps on_punch it can rotate it ? |
08:42 |
VanessaE |
I'll let jeija figure that out :-) |
08:54 |
cornernote |
other than paramtype2 = "facedir" .. is there any way to rotate nodes ? |
08:54 |
|
saschaheylik joined #minetest |
08:55 |
VanessaE |
you can force param2 = <number> in an add_node() call |
08:55 |
VanessaE |
other than that, you'll have to literally do the math |
08:55 |
VanessaE |
(i.e. rotate it the hard ware) |
08:55 |
VanessaE |
(hard way) |
08:57 |
cornernote |
ok, can set node.param2 = 0-5 |
08:59 |
|
MiJyn joined #minetest |
08:59 |
cornernote |
so it could be something as simple as this in the piston mod |
08:59 |
VanessaE |
no |
08:59 |
VanessaE |
pistons use nodeboxes |
09:00 |
VanessaE |
afaik, you can't rotate such vertically |
09:00 |
VanessaE |
only between X/Z faces. |
09:01 |
cornernote |
i'll try |
09:07 |
cornernote |
any way to reload lua without restarting ? |
09:07 |
VanessaE |
not thgat I know of |
09:08 |
thexyz |
what do you mean by "reload lua"? |
09:09 |
cornernote |
like i change my function |
09:09 |
thexyz |
you can do it from lua |
09:09 |
cornernote |
and i need to re-read/parse/whatever the lua code so it does the new thing |
09:09 |
cornernote |
can u give me a link ? |
09:10 |
cornernote |
or an example ? |
09:10 |
|
jin_xi joined #minetest |
09:10 |
thexyz |
for example, you have a = function() |
09:11 |
thexyz |
check every second for some file (update.txt) presence |
09:11 |
thexyz |
if there is such file, make a = loadstring(contents_from_file) |
09:11 |
thexyz |
hacky, but should work |
09:11 |
thexyz |
btw, there is also loadfile |
09:12 |
cornernote |
so i could re-run loadfile ? |
09:12 |
thexyz |
http://www.lua.org/pil/8.html |
09:17 |
VanessaE |
woo! my updates to mesecons were accepted (thanks sfan5 :-) ) |
09:18 |
VanessaE |
well most of them |
09:18 |
cornernote |
yeah, the param2 doesnt help.. its not that simple :( |
09:21 |
VanessaE |
cornernote: minetest.env:add_node(p_top, {name = <NODENAME>, param2 = <DIRECTION>}) |
09:21 |
cornernote |
also had to do this |
09:21 |
cornernote |
function mesecon:piston_get_direction(node) |
09:22 |
cornernote |
add 2 more lines to the if/else |
09:22 |
VanessaE |
where direction is 1-4 for nodes that can only rotate between X/Z axes, or 0-5 (I think) for signlike nodes that can go on any of the 6 sides |
09:22 |
cornernote |
4 is down, 5 is up ? |
09:22 |
cornernote |
or other way around ? |
09:22 |
VanessaE |
don't remember |
09:22 |
VanessaE |
p_top in the above is the position you want to place the node in |
09:23 |
cornernote |
yeah, i have like this (sorry to paste) |
09:23 |
cornernote |
on_punch = function(pos, node, puncher) |
09:23 |
cornernote |
if (node.param2 == 5) then |
09:23 |
cornernote |
node.param2 = 0 |
09:23 |
cornernote |
else |
09:23 |
cornernote |
node.param2 = node.param2+1; |
09:23 |
cornernote |
end |
09:23 |
cornernote |
minetest.env:add_node(pos, node) |
09:23 |
cornernote |
end, |
09:23 |
cornernote |
i think this is it.. 2 secs.. |
09:23 |
jin_xi |
you can use minetest.dir_to_facedir(dir) or .dir_to_wallmounted |
09:24 |
cornernote |
yeah, works |
09:24 |
cornernote |
jin_xi, i want to rotate it to face upwards |
09:24 |
cornernote |
the piston |
09:25 |
cornernote |
works, except nodeboxes are wrong |
09:25 |
VanessaE |
I don't think nodeboxes can rotate from X/Z -> Y |
09:25 |
jin_xi |
i mean to see the values of param2 given a direction and a drawing style |
09:25 |
cornernote |
we need 4 more items then i guess? to make it look pretty... piston_pusher_normal_up piston_pusher_normal_down |
09:26 |
cornernote |
or just 1... piston_pusher_normal_withoutnodebox |
09:34 |
|
XarpeSerpe joined #minetest |
09:34 |
* XarpeSerpe |
salute you |
09:35 |
* VanessaE |
declines a the return salute :-) |
09:35 |
* XarpeSerpe |
¬_¬ |
09:35 |
XarpeSerpe |
:-) Hello |
09:36 |
XarpeSerpe |
I have a problem with minetestserver, it runs, but I can see port 30000 |
09:36 |
VanessaE |
cornernote: unless you can find a way to make those nodeboxes rotate to +/-Y, you're going to need something like 12 new nodes: 3 types of pistons (stone, wood, sticky) times two nodes each (plunger and body), times 2 directions (facing up and down) |
09:37 |
VanessaE |
can or cannot? |
09:37 |
XarpeSerpe |
sorry can not |
09:37 |
XarpeSerpe |
:-9 |
09:38 |
VanessaE |
you probably need to tell your router or modem to forward it |
09:38 |
VanessaE |
or your firewall is blocking it |
09:38 |
XarpeSerpe |
I think I m not allowed |
09:38 |
VanessaE |
not allowed by whom? |
09:38 |
XarpeSerpe |
debian |
09:38 |
VanessaE |
debian ain't gonna stop you :-) |
09:39 |
XarpeSerpe |
I do nmap 127.0.0.1 and I cannot see port of minetestserver |
09:39 |
VanessaE |
is the server actually running and listening on that address? |
09:39 |
XarpeSerpe |
but minetestserver runs |
09:39 |
VanessaE |
(if you gave it an explicit address to run on, the answer will probably be "no") |
09:39 |
XarpeSerpe |
no |
09:40 |
XarpeSerpe |
I mapped ports and i could see ssh port, and apache port, but not minetestserver port |
09:41 |
thexyz |
XarpeSerpe: read man nmap |
09:41 |
XarpeSerpe |
Iptables are open to all |
09:41 |
VanessaE |
I just tried it, I can connect to my own server easily. |
09:41 |
XarpeSerpe |
thexyz, thanks |
09:41 |
VanessaE |
vanessarainbird:~$ minetestserver --port 30000 --worldname blah |
09:41 |
thexyz |
XarpeSerpe: nmap by default scans TCP ports |
09:41 |
thexyz |
use -sU to scan UDP |
09:41 |
VanessaE |
then tell the client to connect to 127.0.0.1 port 30000. |
09:42 |
XarpeSerpe |
thaxyz thanks |
09:42 |
thexyz |
also use -p to specify ports range |
09:43 |
thexyz |
for example, sudo nmap minetest.ru -sU -p 30000-30005 |
09:46 |
XarpeSerpe |
30000/udp open|filtered unknown |
09:46 |
XarpeSerpe |
its open, ok |
09:47 |
XarpeSerpe |
but I think I need to bind this port to minetestserver instance, no? |
09:48 |
thexyz |
no, you don't need to do that |
09:49 |
thexyz |
if it shows as open|filtered it is already opened |
09:49 |
thexyz |
try running minetestserver & minetest and connecting to 127.0.0.1:30000 |
09:49 |
thexyz |
it should work |
09:50 |
XarpeSerpe |
ok |
09:50 |
XarpeSerpe |
thanks |
10:07 |
* XarpeSerpe |
maked chof |
10:07 |
|
XarpeSerpe left #minetest |
10:10 |
|
q66 joined #minetest |
10:16 |
|
Jousway joined #minetest |
10:29 |
|
PilzAdam joined #minetest |
10:29 |
PilzAdam |
Hello |
10:29 |
jin_xi |
hi adam |
10:30 |
PilzAdam |
whats up? |
10:30 |
jin_xi |
not much... |
10:30 |
PilzAdam |
:( |
10:41 |
|
donaldr3 joined #minetest |
10:44 |
OddGandalf |
does someone have a better name for "minetest" ? |
10:44 |
OddGandalf |
im gonna put up a proper site but before buying a domain i need a more permanent name |
10:57 |
|
HaltingState joined #minetest |
10:57 |
|
HaltingState joined #minetest |
11:01 |
|
cisoun joined #minetest |
11:15 |
|
ttk2 joined #minetest |
11:20 |
|
Fixer joined #minetest |
11:28 |
|
jin_xi joined #minetest |
11:36 |
|
Calinou joined #minetest |
12:07 |
Calinou |
http://www.speedtest.net/result/2106118840.png |
12:07 |
Calinou |
:D |
12:21 |
RealBadAngel |
@OddGandalf: MineBox? |
12:22 |
OddGandalf |
taken. |
12:23 |
thexyz |
what's problem with minetest? |
12:23 |
RealBadAngel |
invoice sent ;) |
12:23 |
thexyz |
it's not going to be changed |
12:23 |
OddGandalf |
"test" implies it's not a full game |
12:23 |
thexyz |
no, it doesn't |
12:23 |
RealBadAngel |
yes it does |
12:23 |
thexyz |
and name is not going to be changed, as i already said |
12:24 |
RealBadAngel |
but site for it can have different name |
12:24 |
RealBadAngel |
more permament |
12:24 |
thexyz |
what can be more permanent than game name? |
12:24 |
OddGandalf |
a non-test name |
12:25 |
RealBadAngel |
with "test" in it? |
12:25 |
jin_xi |
OldGandalf: animals are in a mod |
12:25 |
RealBadAngel |
lets call it then "Mining Experiment version c revision 55" |
12:25 |
thexyz |
strange |
12:25 |
thexyz |
that seems to be "test"-fobia |
12:26 |
thexyz |
OddGandalf: then generate name for your site using pwgen tool |
12:26 |
thexyz |
pwgen -0A |
12:26 |
RealBadAngel |
blind typing is good for that |
12:26 |
RealBadAngel |
i once typed "papsojwd" |
12:27 |
RealBadAngel |
and were using it as a password for a long time lol |
12:28 |
RealBadAngel |
but after a few yrs it became like a word then, not semi-random string for me |
12:28 |
RealBadAngel |
so typed another one |
12:37 |
|
SpeedProg joined #minetest |
12:49 |
Calinou |
<OddGandalf> "test" implies it's not a full game |
12:49 |
Calinou |
no it doesn't |
12:49 |
Calinou |
and it isn't a full game in the first place |
12:49 |
Calinou |
it's not finished |
12:52 |
RealBadAngel |
a problem: i define new variable in meta |
12:52 |
RealBadAngel |
how to check if it is defined or not without hanging game with nil call ? |
12:58 |
PilzAdam |
RealBadAngel: "if minetest.env:get_meta(pos, "name") ~= nil then" |
12:58 |
PilzAdam |
RealBadAngel: sry its "if minetest.env:get_meta(pos):get_string("name") ~= nil then" |
12:59 |
Calinou |
https://github.com/TacticalGenius/TexturePackConverter |
12:59 |
Calinou |
:happy face: |
13:04 |
RealBadAngel |
@pilzadam: thx, already figured that out, got earlier nil errors because of typo lmao |
13:14 |
|
TheLastProject joined #minetest |
13:19 |
RealBadAngel |
you know what? |
13:19 |
RealBadAngel |
whatever string i do check |
13:20 |
RealBadAngel |
no matter it exists or not |
13:20 |
RealBadAngel |
it returns not nil |
13:21 |
RealBadAngel |
it looks like all the nodes have defined field "cablelike" |
13:21 |
RealBadAngel |
if minetest.env:get_meta(pos1):get_float("cablelike") then |
13:21 |
RealBadAngel |
print ("cable found!!") |
13:21 |
RealBadAngel |
end |
13:22 |
RealBadAngel |
~= nil works the same |
13:23 |
|
Jousway joined #minetest |
13:32 |
|
OldCoder joined #minetest |
13:33 |
RealBadAngel |
yeah tested |
13:33 |
RealBadAngel |
when you check for variable name in meta, it always return anything but not nil |
13:34 |
RealBadAngel |
as if the variable existed, while not |
13:34 |
RealBadAngel |
when you check variable value, then it works |
13:35 |
RealBadAngel |
when variable doesnt exist you got nil, othwerwise its value |
13:35 |
RealBadAngel |
lua has strange manners ;) |
13:36 |
RealBadAngel |
if minetest.env:get_meta(pos1):get_float("cablelike")==1 then |
13:36 |
RealBadAngel |
print ("cable found!!") |
13:36 |
RealBadAngel |
end |
13:37 |
RealBadAngel |
this one works, with check on the value,not the name just |
13:39 |
|
ttk2 joined #minetest |
13:47 |
|
BartoCH joined #minetest |
14:08 |
|
ttk2 joined #minetest |
14:13 |
|
PilzAdam left #minetest |
14:14 |
thexyz |
http://i.imgur.com/qngKI.png |
14:18 |
|
PilzAdam joined #minetest |
14:20 |
RealBadAngel |
nice |
14:20 |
RealBadAngel |
and its always visible? |
14:20 |
thexyz |
what do you mean by "always visible"? |
14:20 |
thexyz |
from distance? |
14:20 |
thexyz |
yes, it is |
14:20 |
RealBadAngel |
so cool |
14:21 |
RealBadAngel |
@pilzadam, youre here? |
14:22 |
thexyz |
http://i.imgur.com/6e5C8.png |
14:22 |
RealBadAngel |
perfect:) |
14:27 |
PilzAdam |
nice |
14:27 |
PilzAdam |
where can in download this? |
14:28 |
PilzAdam |
*I |
14:28 |
|
yazgoo joined #minetest |
14:30 |
|
mrtux joined #minetest |
14:30 |
RealBadAngel |
WIP? |
14:30 |
thexyz |
right |
14:31 |
mrtux |
hi |
14:31 |
RealBadAngel |
@pilzadam: youre partially right and wrong |
14:31 |
RealBadAngel |
read what i wrote earlier? |
14:31 |
PilzAdam |
nope |
14:31 |
RealBadAngel |
so listen ;) |
14:31 |
RealBadAngel |
checkin of variable name doesnt work |
14:32 |
RealBadAngel |
you have to check variable value |
14:32 |
RealBadAngel |
if variable doesnt exist you got nil, otherwise its value |
14:33 |
RealBadAngel |
if you check just for name it behaves like all nodes have this name defined |
14:34 |
PilzAdam |
yes i know |
14:34 |
RealBadAngel |
so why pointed me in dark corner then? :P |
14:35 |
PilzAdam |
? |
14:35 |
RealBadAngel |
you suggested name checking |
14:35 |
RealBadAngel |
which doesnt work at all |
14:35 |
|
mrtux joined #minetest |
14:36 |
PilzAdam |
maybe you can create a own nil value like "[nothing]" in "on_construct" |
14:37 |
RealBadAngel |
once u know the behaviour its not a problem |
14:37 |
RealBadAngel |
but its not logical |
14:37 |
RealBadAngel |
checkin on name never returns nil |
14:37 |
RealBadAngel |
as if check itself was creatin variable instance for a node |
14:38 |
PilzAdam |
if i want to check wether a meta value is there i check always == nil and == "" |
14:38 |
RealBadAngel |
predefined ones, yes |
14:38 |
RealBadAngel |
but i wanted to check my own variable |
14:39 |
RealBadAngel |
to distinct node from others |
14:39 |
PilzAdam |
are the values createt when the node is placed or later? |
14:39 |
RealBadAngel |
so defined field "cablelike", when checked it, every node seems like to have it |
14:40 |
RealBadAngel |
on_create |
14:40 |
PilzAdam |
wich value do you save under the name "cablelike"? |
14:40 |
RealBadAngel |
egal |
14:40 |
RealBadAngel |
0, 1 true false |
14:40 |
RealBadAngel |
doesnt matter |
14:41 |
RealBadAngel |
check works if it has any value |
14:41 |
RealBadAngel |
name doesnt count |
14:41 |
PilzAdam |
just chek "~= nil" and "~= ’’" |
14:41 |
RealBadAngel |
no |
14:41 |
RealBadAngel |
tried it |
14:42 |
PilzAdam |
let me check this... |
14:42 |
RealBadAngel |
check for example if default:cobble has field "dumbass" |
14:42 |
|
NekoGloop joined #minetest |
14:42 |
NekoGloop |
Boo :P |
14:42 |
RealBadAngel |
it will have it |
14:43 |
RealBadAngel |
but if you check dumbass==nil |
14:43 |
RealBadAngel |
then it will work |
14:44 |
NekoGloop |
Hi rba |
14:44 |
RealBadAngel |
check is on the value not the field's existance |
14:44 |
RealBadAngel |
hi |
14:45 |
NekoGloop |
Meow~ :3 |
14:45 |
RealBadAngel |
thats why any node returned to me "cablelike" field true |
14:46 |
RealBadAngel |
once checked if cablelike==value |
14:46 |
RealBadAngel |
then only cables reported to have that field |
14:47 |
NekoGloop |
Ranting about your electricity mod again? |
14:47 |
RealBadAngel |
still |
14:47 |
RealBadAngel |
fighting with lua nuances |
14:47 |
PilzAdam |
Okay here my results: |
14:47 |
NekoGloop |
I might eventually try it :P |
14:47 |
PilzAdam |
meta-string always have the value "" |
14:48 |
PilzAdam |
(if u dont change them) |
14:48 |
RealBadAngel |
even not defined |
14:48 |
PilzAdam |
meta-floats always have the value 0 (if you dont change them) |
14:48 |
RealBadAngel |
thats why u get ~nil |
14:48 |
|
Jeija joined #minetest |
14:49 |
PilzAdam |
u can not get nil with meta:get_string or meta:get_float |
14:49 |
PilzAdam |
but there is a nil like value: "" or 0 |
14:49 |
RealBadAngel |
<PilzAdam> RealBadAngel: sry its "if minetest.env:get_meta(pos):get_string("name") ~= nil then" |
14:49 |
NekoGloop |
You should add mesecons compatibility if its not already there. |
14:49 |
RealBadAngel |
me? |
14:50 |
NekoGloop |
Yes you |
14:50 |
PilzAdam |
RealBadAngel: sorry |
14:50 |
RealBadAngel |
for christ sake |
14:50 |
PilzAdam |
i dont checked it |
14:50 |
RealBadAngel |
mesecons are not power line |
14:50 |
RealBadAngel |
my power lines are not mesecons |
14:50 |
RealBadAngel |
period |
14:51 |
PilzAdam |
thexyz: where can i get this signs? |
14:51 |
NekoGloop |
Make it so you can power mesecons from your powerlines. Make a dedicated block or something. |
14:51 |
thexyz |
PilzAdam: that mod is still unfinished |
14:51 |
|
Jousway joined #minetest |
14:51 |
thexyz |
so i guess, nowhere |
14:51 |
PilzAdam |
i want it |
14:51 |
thexyz |
until i finish it |
14:51 |
RealBadAngel |
neko: mesecons provides just logic signals |
14:51 |
RealBadAngel |
0 or 1 |
14:51 |
RealBadAngel |
not power |
14:51 |
thexyz |
PilzAdam: why do you need it? |
14:51 |
PilzAdam |
i want to see the code |
14:52 |
RealBadAngel |
and from now on i refuse to answer idiotic questions :P |
14:52 |
NekoGloop |
Alright, then i'll fight with the code to make a converter block. |
14:52 |
RealBadAngel |
go on |
14:52 |
thexyz |
PilzAdam: main idea is taken from "paintings" mod |
14:52 |
RealBadAngel |
you will have a hard time then |
14:52 |
PilzAdam |
link? |
14:53 |
RealBadAngel |
since my machines will just refuse mesecons too |
14:53 |
thexyz |
https://github.com/obneq/painting |
14:53 |
NekoGloop |
Nonono, you misunderstand |
14:53 |
RealBadAngel |
simply, i dont like idea running complex machine with a torch |
14:53 |
NekoGloop |
I mean make a power to mesecons converter. |
14:54 |
NekoGloop |
Not the other way around |
14:54 |
RealBadAngel |
jeija is either drunk or too young |
14:54 |
NekoGloop |
Jeija is possibly both :3 |
14:54 |
RealBadAngel |
no way to allow machines to work with endless +5v signal |
14:55 |
RealBadAngel |
im planning nuclear reactors |
14:55 |
RealBadAngel |
to get more power |
14:55 |
RealBadAngel |
and you tell me to stick to 0/1? |
14:55 |
RealBadAngel |
forget it |
14:55 |
NekoGloop |
Hmmm... I might make my evil blocks give off low power... |
14:56 |
NekoGloop |
Like whatever the equivalent of 1v is. |
14:56 |
RealBadAngel |
jeija's power plants (how ironic) and other energy collectors |
14:56 |
RealBadAngel |
are just sensors |
14:56 |
RealBadAngel |
they can detect if theres water,light |
14:57 |
RealBadAngel |
and provide logic signal for it |
14:57 |
NekoGloop |
I know :P |
14:57 |
NekoGloop |
I'm not an imbecile. |
14:57 |
NekoGloop |
Although i'm fairly sure i spelled that wrong :P |
14:57 |
RealBadAngel |
so stop you all comparing my power network to mesecons |
14:57 |
RealBadAngel |
its not even close to it |
14:58 |
RealBadAngel |
no logic at all |
14:58 |
RealBadAngel |
just Ohms laws |
14:58 |
NekoGloop |
Make a video of your mod in action, i'll watch it. |
14:58 |
RealBadAngel |
there is one already |
14:58 |
NekoGloop |
Then point me to it |
14:59 |
RealBadAngel |
modding general/good bye coal |
14:59 |
NekoGloop |
Found it on youtube |
15:00 |
RealBadAngel |
now workin on wires, when done it will be released |
15:00 |
NekoGloop |
Good but shouldnt your cables be raillike drawing? |
15:01 |
RealBadAngel |
wires as blocks look kinda stupid ;) |
15:01 |
NekoGloop |
Dammit ninjas |
15:01 |
Jeija |
You can just copy my mesecons wires as mesecons is under the wtfpl |
15:01 |
NekoGloop |
Ohai jeija |
15:01 |
RealBadAngel |
i almost made my own wires placin rules |
15:01 |
RealBadAngel |
different than yours |
15:01 |
Jeija |
<NekoGloop> Jeija is possibly both :3 Ohai I heard |
15:01 |
RealBadAngel |
hi Jeija |
15:02 |
RealBadAngel |
wanted to talk to you |
15:02 |
NekoGloop |
Anyway. The furnace is probably the most useful thing. |
15:02 |
RealBadAngel |
its one of about 10 furnaces to come |
15:02 |
NekoGloop |
Oh i know, make it compatible with oil mod |
15:02 |
RealBadAngel |
and many other machines |
15:03 |
NekoGloop |
Auto-miner, anyone? :3 |
15:03 |
RealBadAngel |
alloy furnaces, recycling ones, macerators |
15:03 |
RealBadAngel |
tool repairers |
15:03 |
NekoGloop |
Idk but one furnace seems like enough |
15:03 |
NekoGloop |
How to craft these things? |
15:04 |
RealBadAngel |
you will c |
15:04 |
NekoGloop |
Crafting recipes? |
15:04 |
NekoGloop |
Or are they not craftable atm? |
15:04 |
RealBadAngel |
i will post them in mod's topic |
15:04 |
RealBadAngel |
once update is online |
15:05 |
NekoGloop |
How long will that take? |
15:05 |
NekoGloop |
And you never said anything about oil mod compatibility. |
15:05 |
RealBadAngel |
since tubes and pipes are not done yet? |
15:05 |
RealBadAngel |
tubes will provide Vanessa |
15:06 |
RealBadAngel |
tfu, pipes |
15:06 |
RealBadAngel |
i will make tubes |
15:06 |
RealBadAngel |
tubes will be used to transport items |
15:06 |
NekoGloop |
Oil mod has pipes, make them wire to a certain node that makes electricity |
15:07 |
NekoGloop |
I'm downloading it as soon as you get your wires to be railike drawing :3 |
15:07 |
RealBadAngel |
it wont be raillike |
15:07 |
|
Bad_Command joined #minetest |
15:07 |
|
Bad_Command joined #minetest |
15:07 |
RealBadAngel |
cablelike |
15:07 |
RealBadAngel |
i have defined my own way of connectin them |
15:07 |
NekoGloop |
Fine whatever, make them not blocky |
15:08 |
RealBadAngel |
thats what im doin right now |
15:08 |
RealBadAngel |
and connections will update realtime |
15:09 |
RealBadAngel |
once placed or removed |
15:09 |
NekoGloop |
Lol realtime == lag |
15:09 |
RealBadAngel |
once per place/dig? |
15:09 |
RealBadAngel |
:P |
15:09 |
NekoGloop |
Im assuming this has a moreores dependency? |
15:09 |
RealBadAngel |
what a really laggy solution :P |
15:09 |
RealBadAngel |
yes |
15:10 |
RealBadAngel |
since i do need many materials for machines |
15:10 |
NekoGloop |
Is gold/mithril going to have their own cables? |
15:10 |
RealBadAngel |
cables, soils, alloys etc |
15:10 |
NekoGloop |
At least more than copper needs to have cables |
15:10 |
RealBadAngel |
gold is one of the best conductors |
15:11 |
NekoGloop |
But since mithril isnt a real ore you can take some creative liberties. ;) |
15:11 |
RealBadAngel |
LV cable means: a) its low voltage, there will be MV- medium voltage and HV - high voltage |
15:11 |
|
GTRsdk joined #minetest |
15:11 |
Jeija |
I once coded a cablelike (meseconlike) drawtype, just in case you're interested: http://pastebin.com/8PqDxEwj |
15:12 |
RealBadAngel |
copper wont stand higher voltages |
15:12 |
|
Jeija left #minetest |
15:12 |
NekoGloop |
Is the difference in how fast, how far, or how much power can be sent? |
15:12 |
RealBadAngel |
then we will need another cables |
15:12 |
|
Jeija joined #minetest |
15:12 |
RealBadAngel |
im doin it once a sec |
15:12 |
RealBadAngel |
no need to make it on global step |
15:12 |
RealBadAngel |
to load servers |
15:12 |
NekoGloop |
Actually, all those cable blocks need is a different texture, not a drawtype. |
15:13 |
RealBadAngel |
so its simplified |
15:13 |
NekoGloop |
That texture's just ugly ;3 |
15:13 |
RealBadAngel |
it was made in like 30s |
15:13 |
RealBadAngel |
just to see the block :P |
15:13 |
NekoGloop |
Lol i took more time making the graphics for my game. |
15:14 |
Jeija |
NekoGloop, that would look strange, like that you can't really make the cables go up at the sides of blocks (if you don't use some strange nodebox hack) |
15:14 |
RealBadAngel |
http://realbadangel.pl/wires.lua |
15:14 |
RealBadAngel |
here comes the wires :P |
15:14 |
NekoGloop |
Explain jeija |
15:14 |
RealBadAngel |
install it you will c them |
15:15 |
Jeija |
wait brb.. 5min |
15:15 |
NekoGloop |
But im on my ipad, i cant download anything... |
15:15 |
RealBadAngel |
wires will be mode centered |
15:16 |
RealBadAngel |
and auto connecting to cables or power producers and receivers |
15:16 |
NekoGloop |
So, a question. Are solar panels the only thing that give off power atm? |
15:16 |
RealBadAngel |
no |
15:16 |
NekoGloop |
Good |
15:16 |
NekoGloop |
What else does? |
15:16 |
RealBadAngel |
geothermal ones for underground |
15:16 |
RealBadAngel |
where theres no light |
15:17 |
RealBadAngel |
you have to surround it with lava and water |
15:17 |
RealBadAngel |
to produce energy |
15:17 |
NekoGloop |
Cant you fool solar panels with torches? |
15:17 |
RealBadAngel |
no |
15:17 |
NekoGloop |
Ok then |
15:17 |
RealBadAngel |
they work both on daytime and light level |
15:18 |
RealBadAngel |
another way is generator |
15:18 |
NekoGloop |
So, you can fool them with torches, but only at day? |
15:18 |
RealBadAngel |
for use at very begginings |
15:18 |
RealBadAngel |
put coal in it to produce power |
15:19 |
NekoGloop |
Any fuel object? |
15:19 |
RealBadAngel |
just coal |
15:19 |
NekoGloop |
Not just coal :P |
15:19 |
|
Bad_Command joined #minetest |
15:19 |
|
Bad_Command joined #minetest |
15:19 |
RealBadAngel |
like in real power plants |
15:19 |
Jeija |
back, so NekoGloop, what to explain? |
15:19 |
NekoGloop |
Real power plants also can use wood :P |
15:20 |
RealBadAngel |
seen power plant runnin on wood? |
15:20 |
NekoGloop |
Jeija, i didnt understand what you said |
15:20 |
RealBadAngel |
i havent :P |
15:20 |
NekoGloop |
I havent seen one personally. |
15:20 |
Jeija |
In minecraft redstone goes up blocks vertically |
15:21 |
RealBadAngel |
no |
15:21 |
NekoGloop |
I wouldnt know jeija, i havent played mc. |
15:21 |
RealBadAngel |
it doesnt |
15:21 |
Jeija |
you can't do that with different textures only, you need a hack |
15:21 |
RealBadAngel |
only way to go up are torches |
15:21 |
Jeija |
oh yes it does, I don't play minecraft, but I saw it |
15:21 |
Jeija |
I don't mean the signal, the wire |
15:21 |
NekoGloop |
Well let's improve upon mc anyways. |
15:21 |
RealBadAngel |
only torches |
15:22 |
RealBadAngel |
only way to go up with wire is Red Power 2 |
15:22 |
NekoGloop |
Make a dedicated block, which goes in corners, and also make vertical wires. |
15:22 |
RealBadAngel |
with vanilla redstone is block/torch/block/torch |
15:23 |
RealBadAngel |
serie of inverters |
15:23 |
Jeija |
Just a random example http://i.ytimg.com/vi/HFgC7mVUeWA/0.jpg |
15:23 |
Jeija |
See the right of the picture |
15:23 |
Jeija |
it goes up the block at its side |
15:23 |
Jeija |
that's what's hard to do with different textures only |
15:23 |
RealBadAngel |
you said up |
15:23 |
NekoGloop |
Well i cant code .lua worth shit. |
15:23 |
RealBadAngel |
no way 2 block high |
15:23 |
RealBadAngel |
on the steps, yeah |
15:24 |
|
vortexlabs joined #minetest |
15:24 |
NekoGloop |
Wel you could make a spiral staircase then :P |
15:24 |
RealBadAngel |
since redstone is powerin block (node) |
15:24 |
RealBadAngel |
and then u end up with enourmous buildings for simple circuits |
15:24 |
Jeija |
Ok, how are you planning to do that? Or will your wires just stay at the ground? |
15:25 |
RealBadAngel |
jeija: look at redpower 2 |
15:25 |
RealBadAngel |
as i said: redstone is light years behind it |
15:25 |
NekoGloop |
EVERYONE SHUT UP AND AGREE THAT RAILLIKE IS GOOD ENOUGH |
15:25 |
NekoGloop |
now me afk |
15:25 |
Jeija |
yes nekogloop! |
15:25 |
RealBadAngel |
lol |
15:25 |
RealBadAngel |
yes sir, now go |
15:25 |
RealBadAngel |
:P |
15:26 |
mrtux |
stupid irc |
15:26 |
RealBadAngel |
jeija: take ideas from redpower |
15:27 |
RealBadAngel |
Eloraam made excellent work with it |
15:27 |
RealBadAngel |
imho redpower 2 is the best mod for minecraft |
15:27 |
RealBadAngel |
it ovepowers everything |
15:28 |
Jeija |
as I don't have minecraft it's hard to figure out for me what it does... I'll propably watch some videos some time later |
15:28 |
RealBadAngel |
i will show you somethin |
15:28 |
RealBadAngel |
wait a sec |
15:29 |
mrtux |
I might make an addition to Mesecons |
15:29 |
Jeija |
what, mrtux? |
15:29 |
mrtux |
streetlamps |
15:29 |
RealBadAngel |
http://www.youtube.com/watch?v=jAssrmRndXc |
15:30 |
NekoGloop |
I was going to make a mesecons addon aswell |
15:30 |
mrtux |
that light up when they get mesecon power |
15:30 |
mrtux |
and maybe vertical mesecons |
15:30 |
RealBadAngel |
http://www.youtube.com/watch?v=ZXdVNRtZeHE&feature=list_other&playnext=1&list=SPC56BE48A0D77EC73 |
15:30 |
RealBadAngel |
this one you definitely should look very carefully |
15:30 |
Jeija |
vertical mesecons would be nice :D |
15:30 |
Jeija |
k RealBadAngel |
15:30 |
mrtux |
I'll get to it when I finish my email to richard stallman |
15:31 |
mrtux |
he replied to it :) |
15:31 |
RealBadAngel |
jeija: redpower even adds programmable 6502 computer |
15:31 |
RealBadAngel |
u can code it in assembler |
15:31 |
Jeija |
lawl ^^...what? |
15:31 |
Jeija |
mrtux, |
15:31 |
RealBadAngel |
write OS for it |
15:31 |
mrtux |
yes jeija |
15:31 |
RealBadAngel |
or use provided FORTH compiler |
15:32 |
Jeija |
Well, a simple microcontroller does not sound too bad... |
15:32 |
RealBadAngel |
so, its possible to write for example tetris playable inside a game |
15:32 |
RealBadAngel |
i saw it |
15:32 |
RealBadAngel |
its a fully functional 6502 system |
15:33 |
RealBadAngel |
with assembler, IO , disk etc |
15:34 |
RealBadAngel |
you could propably even port C64 games to it lol |
15:35 |
RealBadAngel |
since its so like Commodore C-64 |
15:50 |
NekoGloop |
Wow, dead chat |
15:50 |
NekoGloop |
RealBadAngel: Have you finished your drawtype thing? |
15:52 |
RealBadAngel |
got it workin on x and y axis |
15:53 |
RealBadAngel |
now z, and optimize it |
15:53 |
RealBadAngel |
since the code is mess lol |
15:53 |
NekoGloop |
Lol good |
15:54 |
RealBadAngel |
i will finish it today |
15:54 |
RealBadAngel |
will make low-res textures |
15:54 |
RealBadAngel |
and i think tommorow will upload update |
15:54 |
NekoGloop |
D: upload it today! |
15:55 |
RealBadAngel |
sry, have to finish and test it a bit 1st |
15:55 |
RealBadAngel |
will upload a video on wires today tho |
15:56 |
NekoGloop |
D: |
15:56 |
RealBadAngel |
since its a neat piece of code |
15:56 |
RealBadAngel |
and Vanessa is in need for it too, for her pipes |
15:57 |
NekoGloop |
Well the sooner you get it uploaded the sooner everyone is happy. |
16:02 |
|
MilanFIN joined #minetest |
16:08 |
|
NekoGloop joined #minetest |
16:08 |
NekoGloop |
I'm back :P |
16:08 |
NekoGloop |
On my computer now. |
16:09 |
NekoGloop |
RealBadAngel, that link again, please :3 |
16:12 |
NekoGloop |
lol why the hell was I looking at Mod Releases |
16:12 |
RealBadAngel |
makin a video right now |
16:12 |
RealBadAngel |
wait a few minute |
16:12 |
RealBadAngel |
s |
16:13 |
|
Calinou joined #minetest |
16:13 |
NekoGloop |
Ohai Calinou :3 |
16:14 |
NekoGloop |
btw, someone greifed your house on the Zenoheld the Backstab server, Calinou. |
16:14 |
NekoGloop |
I think it was UbuntuNerd, whoever that was. |
16:14 |
NekoGloop |
I killed him like 10 times lol |
16:15 |
RealBadAngel |
uploading it now |
16:15 |
NekoGloop |
uploading vid? |
16:15 |
RealBadAngel |
yes |
16:15 |
NekoGloop |
:3 |
16:15 |
RealBadAngel |
with wires placin in the x-axis |
16:16 |
NekoGloop |
Just upload it |
16:16 |
RealBadAngel |
you will c then auto-connecting work |
16:16 |
RealBadAngel |
6 minutes circa |
16:17 |
RealBadAngel |
i do have bad upload speed |
16:17 |
RealBadAngel |
async |
16:17 |
NekoGloop |
Meow~ :3 |
16:18 |
Calinou |
<NekoGloop> btw, someone greifed your house on the Zenoheld the Backstab server, Calinou. |
16:18 |
Calinou |
grief, not greif ;) |
16:18 |
Calinou |
I repaired a bit yes |
16:18 |
Calinou |
also, ubuntunerd == madchicken13 |
16:18 |
NekoGloop |
same goddamn thing |
16:18 |
Calinou |
that kid from the forums |
16:18 |
NekoGloop |
ok, so yell at him |
16:18 |
RealBadAngel |
that kid? |
16:19 |
RealBadAngel |
moron |
16:19 |
RealBadAngel |
talked to me, saw my mod |
16:19 |
RealBadAngel |
and then made "bigchests" mod |
16:19 |
NekoGloop |
lol what's the problem? |
16:19 |
RealBadAngel |
he just copied idea |
16:20 |
NekoGloop |
combine the two, get big mithril chests that hold a sh*tload of stuff |
16:20 |
RealBadAngel |
after talkin to me |
16:20 |
RealBadAngel |
no |
16:20 |
NekoGloop |
yes :3 |
16:20 |
RealBadAngel |
he just made one biiiig one |
16:20 |
RealBadAngel |
my chests are tiered |
16:20 |
RealBadAngel |
and each kind has a purpose |
16:20 |
NekoGloop |
Oh, while we're talking about that mod |
16:21 |
NekoGloop |
You cant make an iron locked chest from 8 iron and a locked chest ;) |
16:21 |
RealBadAngel |
yup |
16:21 |
RealBadAngel |
forgot to add one recipe |
16:21 |
RealBadAngel |
already fixed |
16:21 |
NekoGloop |
oh lol this server must use an old version |
16:21 |
RealBadAngel |
with next update of course |
16:22 |
RealBadAngel |
no, it was bug? alzheimer? whatever, my fault |
16:22 |
RealBadAngel |
just forgot to add that recipe |
16:23 |
NekoGloop |
yes, yes, do so and i'll alert the person to update the serverside mod |
16:23 |
RealBadAngel |
u can go around |
16:23 |
RealBadAngel |
make unlocked |
16:23 |
RealBadAngel |
upgrade it |
16:23 |
RealBadAngel |
then go for a lock |
16:23 |
NekoGloop |
you can unlock a chest? |
16:24 |
RealBadAngel |
i mean regular chest |
16:24 |
NekoGloop |
whatever. |
16:24 |
RealBadAngel |
mess will come later |
16:24 |
RealBadAngel |
with networks ;) |
16:24 |
NekoGloop |
New Topic: UPLOAD THE FREAKIN MOD |
16:24 |
NekoGloop |
:3 |
16:24 |
Calinou |
<NekoGloop> oh lol this server must use an old version |
16:25 |
Calinou |
server has ancient versions of everything |
16:25 |
Calinou |
his moreblocks is from april IIRC |
16:25 |
RealBadAngel |
http://www.youtube.com/watch?v=FcSbsGqrK4c |
16:25 |
RealBadAngel |
video is here |
16:25 |
RealBadAngel |
this is how the wires will work |
16:25 |
RealBadAngel |
and look like |
16:26 |
NekoGloop |
does it work with y and z axes yet? |
16:27 |
RealBadAngel |
whole x, half y |
16:27 |
RealBadAngel |
lotsa coding |
16:27 |
RealBadAngel |
and removal is to be done too |
16:27 |
NekoGloop |
z is not functional yet? |
16:28 |
RealBadAngel |
now its just copy paste parts of code |
16:28 |
RealBadAngel |
and change x,y,z |
16:28 |
RealBadAngel |
being carefull which ones |
16:28 |
NekoGloop |
lol have fun |
16:28 |
jin_xi |
looks cool |
16:29 |
jin_xi |
thexyz: nice signs! |
16:29 |
RealBadAngel |
signs r nice |
16:29 |
RealBadAngel |
but my infoedit is also cool |
16:29 |
RealBadAngel |
on chests |
16:30 |
NekoGloop |
well that's only silver or higher, right? |
16:30 |
RealBadAngel |
you take a look on chest to see infotext for it. edited |
16:30 |
thexyz |
jin_xi: what GPL version is used in your mod? |
16:30 |
RealBadAngel |
silver and gold ones |
16:30 |
Calinou |
inb4 GPLv4 |
16:30 |
RealBadAngel |
mithrhril ones will form networks of chests |
16:30 |
RealBadAngel |
in certain range |
16:31 |
NekoGloop |
GPLv1 :3 *doesnt really know* |
16:31 |
RealBadAngel |
with center of subspace beacon placed |
16:32 |
RealBadAngel |
all chests of the same network inside range of beacon will behave like multi paged big chest |
16:32 |
jin_xi |
GPLv3 i'd say |
16:33 |
RealBadAngel |
so u place fire beacon, with range of 50 |
16:33 |
RealBadAngel |
upgrade mithril chest with subspace module |
16:33 |
RealBadAngel |
and all of them will be connected to each other |
16:34 |
NekoGloop |
lol i think i'd make a room with all of these chests, beacon in center, sh*tload of space xD |
16:34 |
|
ttk2 joined #minetest |
16:34 |
RealBadAngel |
yes |
16:34 |
|
MiJyn joined #minetest |
16:34 |
RealBadAngel |
but theres a price |
16:34 |
NekoGloop |
how so |
16:34 |
RealBadAngel |
networked chest wont work with transport pipes |
16:35 |
RealBadAngel |
so no autocrafting, sorting etc |
16:35 |
RealBadAngel |
just pure huge storage |
16:35 |
NekoGloop |
well that would work with my idea orz |
16:36 |
RealBadAngel |
for automated system there r gold chests |
16:36 |
RealBadAngel |
which can be marked with colours |
16:36 |
RealBadAngel |
then sorting machines can for example send cobble to red marked chests |
16:36 |
RealBadAngel |
sand to yellow |
16:36 |
RealBadAngel |
etc |
16:40 |
NekoGloop |
Is it updated yet? D: |
16:43 |
RealBadAngel |
lol |
16:44 |
RealBadAngel |
now im goin to update my dish with fresh new pizza |
16:44 |
RealBadAngel |
then will think bout somethin more ;) |
16:44 |
NekoGloop |
D: |
16:44 |
ecube |
peperoni |
16:44 |
RealBadAngel |
hawaii |
16:44 |
NekoGloop |
meat lovahs :3 |
16:48 |
|
MineTestUser joined #minetest |
16:49 |
NekoGloop |
Look, a minetestuser. |
16:49 |
* MineTestUser |
runs |
16:49 |
* NekoGloop |
chases :3 |
16:49 |
RealBadAngel |
where? |
16:49 |
* MineTestUser |
runs faster |
16:49 |
* NekoGloop |
chases faster >:3 |
16:49 |
RealBadAngel |
to the arms :p |
16:49 |
* MineTestUser |
runs fatter |
16:50 |
* NekoGloop |
chases even FASTER >:3 |
16:50 |
* MineTestUser |
yells I GIVE |
16:50 |
* NekoGloop |
takes :3 |
16:50 |
* MineTestUser |
had nothing |
16:50 |
* NekoGloop |
took it anyway |
16:50 |
MineTestUser |
>:3 |
16:50 |
* RealBadAngel |
teleports tp MTU and chops head off |
16:51 |
MineTestUser |
:( |
16:51 |
* NekoGloop |
takes the head :3 |
16:51 |
NekoGloop |
Look what I found! :3 |
16:51 |
RealBadAngel |
wanna play soccer? |
16:51 |
RealBadAngel |
hehehehe |
16:51 |
MineTestUser |
NUUUUUUUUUUUUU |
16:51 |
* NekoGloop |
kicks it toward rba |
16:52 |
* RealBadAngel |
kicks it back |
16:52 |
* MineTestUser |
's head falls off a cliff |
16:52 |
RealBadAngel |
ouch! out! |
16:52 |
MineTestUser |
lol |
16:52 |
MineTestUser |
So how are you all today? |
16:52 |
RealBadAngel |
well, fine |
16:53 |
NekoGloop |
Good. Waiting for rba to get off his lazy ass and upload his mod |
16:53 |
RealBadAngel |
my wires starts slowly to work |
16:53 |
RealBadAngel |
@neko: :P |
16:53 |
MineTestUser |
You see, I would use my preferred nickname, but IRC doesn't like it |
16:53 |
RealBadAngel |
i could upload just blocks instead of wire |
16:53 |
RealBadAngel |
s |
16:53 |
NekoGloop |
What? Vulgar names are not allowed by NickServ |
16:53 |
NekoGloop |
And I wantz wires :3 |
16:54 |
MineTestUser |
Uhh |
16:54 |
RealBadAngel |
but i dont want to |
16:54 |
MineTestUser |
It's 2cool4me4 |
16:54 |
NekoGloop |
try it :P |
16:54 |
NekoGloop |
Maybe its already registered by someone else? :P |
16:54 |
MineTestUser |
I did, freenode returns with "invalid nick" |
16:54 |
RealBadAngel |
will make that wires, then will upload whole stuff |
16:55 |
RealBadAngel |
then will add new machine each day |
16:55 |
RealBadAngel |
its a promise |
16:55 |
NekoGloop |
Well get to working your ass of on the wires. Nao. |
16:55 |
RealBadAngel |
btw |
16:55 |
RealBadAngel |
need a name, for certain machine |
16:55 |
NekoGloop |
What does it do? |
16:55 |
|
cool4me4 joined #minetest |
16:56 |
RealBadAngel |
it gonna repair your tools |
16:56 |
cool4me4 |
Well, the name almost worked |
16:56 |
NekoGloop |
toolshop then |
16:56 |
cool4me4 |
Couldn't put the 2 first... |
16:56 |
RealBadAngel |
with power |
16:56 |
NekoGloop |
RBA, usa toolshop |
16:56 |
RealBadAngel |
shop? nah |
16:56 |
RealBadAngel |
think more |
16:57 |
RealBadAngel |
it will take time |
16:57 |
NekoGloop |
refinery |
16:57 |
|
TWOcool4me4 joined #minetest |
16:57 |
RealBadAngel |
its for oil |
16:57 |
NekoGloop |
DUDE. USE /nick to change your name -_- |
16:57 |
TWOcool4me4 |
Sorry |
16:57 |
NekoGloop |
RBA, use toolrefinery |
16:57 |
TWOcool4me4 |
I cleared your screen |
16:57 |
RealBadAngel |
sounds like shit |
16:57 |
RealBadAngel |
next please |
16:58 |
NekoGloop |
toolrefiner |
16:58 |
TWOcool4me4 |
o.O |
16:58 |
RealBadAngel |
better |
16:58 |
_2cool4me4_ |
That's better |
16:58 |
RealBadAngel |
any other? |
16:58 |
NekoGloop |
nope, that's actually my last one |
16:58 |
RealBadAngel |
try harder |
16:58 |
_2cool4me4_ |
What are we looking for a name for? |
16:59 |
RealBadAngel |
machine which will repair tools |
16:59 |
RealBadAngel |
in cost of energy |
16:59 |
_2cool4me4_ |
ToolShop |
16:59 |
RealBadAngel |
shit |
16:59 |
NekoGloop |
i tried that |
16:59 |
RealBadAngel |
again |
16:59 |
NekoGloop |
ToolForge |
16:59 |
NekoGloop |
Forge |
16:59 |
NekoGloop |
etc. |
16:59 |
_2cool4me4_ |
WorkBench |
17:00 |
NekoGloop |
There's already a whole WorkBench mod :P |
17:00 |
_2cool4me4_ |
oh |
17:00 |
NekoGloop |
its on zenoheld the backstab already :P |
17:01 |
_2cool4me4_ |
ReForge |
17:01 |
NekoGloop |
ToolForge, RealBadAngel |
17:02 |
_2cool4me4_ |
afk -.- |
17:02 |
NekoGloop |
lol so? |
17:02 |
NekoGloop |
he's coding |
17:02 |
NekoGloop |
no0t afk |
17:03 |
NekoGloop |
unless he's eating |
17:03 |
_2cool4me4_ |
afIRC |
17:03 |
_2cool4me4_ |
there |
17:03 |
NekoGloop |
http://www.youtube.com/watch?v=kppBxSggsIA&feature=related |
17:03 |
NekoGloop |
Why is this so epic :3 |
17:03 |
_2cool4me4_ |
I can't click links in IceChat |
17:03 |
NekoGloop |
Well then copy it and get off of icechat cuz its shit |
17:04 |
NekoGloop |
i mean, even the goddamn webchat's better |
17:04 |
_2cool4me4_ |
Copying copies most of the transcript :/ |
17:04 |
NekoGloop |
http://webchat.freenode.net/ |
17:04 |
mrtux |
use xchat |
17:04 |
_2cool4me4_ |
I got the link to work... |
17:04 |
NekoGloop |
use the webchat :3 |
17:04 |
mrtux |
if you're on windows, don't |
17:04 |
NekoGloop |
its free |
17:05 |
_2cool4me4_ |
what's with the suicide girl? |
17:05 |
NekoGloop |
suicide girl? |
17:05 |
NekoGloop |
you mean miku holding a gun to her head? |
17:05 |
NekoGloop |
idk either |
17:05 |
_2cool4me4_ |
Holding a gun to the head? |
17:05 |
NekoGloop |
Original song: http://www.youtube.com/watch?v=_JGaQ3g8WU4&feature=related |
17:05 |
_2cool4me4_ |
It's kinda creepy... |
17:05 |
NekoGloop |
It's playing backwards :3 |
17:06 |
_2cool4me4_ |
Just the pic... |
17:06 |
NekoGloop |
The one you're listening to is playing backwards :3 |
17:06 |
* Calinou |
is compressing his texture packs using optipng |
17:06 |
Calinou |
:D |
17:06 |
_2cool4me4_ |
The song is pretty cool |
17:06 |
Calinou |
mrtux, xchat FTW |
17:06 |
Calinou |
mrtux> if you're on windows, don't |
17:06 |
Calinou |
heard of hexchat? |
17:06 |
mrtux |
hexchat? |
17:06 |
Calinou |
free, legal clone of xchat for windows :p |
17:06 |
Calinou |
the original dev is an idiot |
17:06 |
mrtux |
I'm using an older xchat version from silverex.org |
17:06 |
_2cool4me4_ |
afk |
17:07 |
Calinou |
meme: releases under GPL |
17:07 |
Calinou |
makes windows version paid |
17:07 |
NekoGloop |
P.S., _2cool4me4_, it's japanese :3 |
17:07 |
* Calinou |
plays "rickroll'd" using a tuba |
17:07 |
mrtux |
I need to install linux... NOW |
17:07 |
* NekoGloop |
listens to "Matryoshka" a few more times |
17:07 |
NekoGloop |
http://www.youtube.com/watch?v=_JGaQ3g8WU4&feature=related |
17:07 |
mrtux |
*gnu/linux |
17:08 |
|
cisoun joined #minetest |
17:09 |
mrtux |
hi |
17:09 |
NekoGloop |
Meow~ :3 |
17:09 |
mrtux |
lunch |
17:09 |
|
Gerard joined #minetest |
17:10 |
NekoGloop |
Ugh, I've already ate but I'm still hungry |
17:11 |
MiJyn |
hi |
17:11 |
* mrtux |
is away: Going to eat lunch, then go do somethink, might be afk for a few hours |
17:15 |
RealBadAngel |
bout songs |
17:15 |
|
neko259 joined #minetest |
17:15 |
RealBadAngel |
have you guys seen that? : |
17:15 |
RealBadAngel |
http://www.youtube.com/watch?v=cPJUBQd-PNM |
17:15 |
NekoGloop |
seen what? |
17:16 |
* NekoGloop |
expects it to be a screamer or something :3 |
17:16 |
_2cool4me4_ |
back |
17:16 |
RealBadAngel |
check this video, its cool |
17:17 |
NekoGloop |
ya right |
17:18 |
|
TForsman joined #minetest |
17:18 |
|
TForsman joined #minetest |
17:18 |
RealBadAngel |
btw, there will be 'easter egg' in my next update |
17:18 |
RealBadAngel |
but shhhh |
17:18 |
RealBadAngel |
;) |
17:18 |
Calinou |
inb4 eatable mithril |
17:19 |
Calinou |
(that was moreores' easter egg between april 2012 and june 2012. mithril restored 1 heart on left click) |
17:19 |
_2cool4me4_ |
edible mithril? |
17:19 |
Calinou |
:) |
17:19 |
Calinou |
noone knew about it |
17:19 |
Calinou |
(well, publicly stated it on the forums) |
17:19 |
_2cool4me4_ |
until now! |
17:19 |
RealBadAngel |
noooooooo |
17:19 |
RealBadAngel |
diamonds :) |
17:19 |
* _2cool4me4_ |
has an evil thought |
17:19 |
NekoGloop |
you killed it |
17:19 |
* _2cool4me4_ |
is sad |
17:20 |
* NekoGloop |
killes _2cool4me4_ since his head is already off a cliff :3 |
17:20 |
RealBadAngel |
need sharp and though stuff to cut copper and steel |
17:20 |
RealBadAngel |
to form coils |
17:20 |
Calinou |
compressed my texture packs... |
17:20 |
* _2cool4me4_ |
is very sad now |
17:21 |
Calinou |
size reduction: between 20% and 40% :D |
17:21 |
Calinou |
compression is lossless |
17:21 |
RealBadAngel |
which format? |
17:21 |
* NekoGloop |
is getting lonely... |
17:21 |
RealBadAngel |
there r not many loseless formats |
17:22 |
RealBadAngel |
neko: write a petition: who will hug me :P |
17:22 |
* NekoGloop |
shoves a knife through RBA's chest |
17:23 |
Calinou |
7.66mb > 6.50mb (misa's pack for 0.4) |
17:23 |
Calinou |
RealBadAngel, png of course... |
17:23 |
|
Jousway joined #minetest |
17:23 |
* RealBadAngel |
armored, 0,01% lost |
17:23 |
NekoGloop |
How would I go about making more ores generate? |
17:23 |
RealBadAngel |
easy as piece of cake |
17:23 |
* NekoGloop |
stabs RBA 100 more times to remove armor and kill him |
17:24 |
_2cool4me4_ |
the animals mod doesn't load on 0.4.1? |
17:24 |
RealBadAngel |
added 2 ores today |
17:24 |
RealBadAngel |
diamond for super sharp cutting tools |
17:24 |
RealBadAngel |
and nikolite for alloys |
17:24 |
NekoGloop |
but what function? |
17:24 |
RealBadAngel |
look at moreores code |
17:25 |
NekoGloop |
oh that's helpful :P |
17:25 |
RealBadAngel |
damn, use on_generate |
17:25 |
RealBadAngel |
was that even more helpful? |
17:25 |
NekoGloop |
lolno |
17:26 |
RealBadAngel |
if youre not a coder, stick to playin |
17:26 |
RealBadAngel |
baker can bake bread |
17:26 |
RealBadAngel |
can you? |
17:26 |
PilzAdam |
"<RealBadAngel> if youre not a coder, stick to playin" -21154545 |
17:27 |
NekoGloop |
ikr |
17:27 |
RealBadAngel |
english is not my language |
17:27 |
Calinou |
"if youre not a coder, stick to copypasting" |
17:27 |
Calinou |
FTFY |
17:28 |
RealBadAngel |
so i can make filthy mistakes |
17:28 |
Calinou |
so you can make fifty mistakes. |
17:28 |
Calinou |
how I feel about "filthy" |
17:28 |
RealBadAngel |
wanna bet? |
17:28 |
Calinou |
dat word |
17:29 |
RealBadAngel |
naaah |
17:29 |
RealBadAngel |
propably again messed up letters |
17:29 |
NekoGloop |
http://www.youtube.com/watch?v=7Zt2fXJVuUU&feature=related |
17:30 |
RealBadAngel |
but you got point for sure |
17:30 |
|
Fixer left #minetest |
17:30 |
Calinou |
some textures in MCE pack are decreased by 60% when compressing. O_o |
17:30 |
|
Fixer joined #minetest |
17:31 |
RealBadAngel |
got something better |
17:31 |
RealBadAngel |
watch this |
17:31 |
RealBadAngel |
http://www.youtube.com/watch?v=KDVtYzVPg9g |
17:31 |
NekoGloop |
what is it |
17:31 |
NekoGloop |
oh that |
17:31 |
NekoGloop |
already seen it :P |
17:32 |
RealBadAngel |
nice one |
17:32 |
Calinou |
MCE pack for 0.4 before: 15.5MB, after: 12.8MB |
17:32 |
Calinou |
:D |
17:32 |
NekoGloop |
http://www.youtube.com/watch?feature=endscreen&v=cMJYowu3s6A&NR=1 >:3 |
17:32 |
NekoGloop |
cant wait for mesecons noteblocks to work |
17:33 |
leo_rockway |
greetings |
17:33 |
RealBadAngel |
dunno why i dont like anything made with diagonal yellow eyes |
17:34 |
RealBadAngel |
those folks r just different |
17:34 |
RealBadAngel |
different culture i guess |
17:34 |
NekoGloop |
who? |
17:34 |
RealBadAngel |
yaps |
17:34 |
NekoGloop |
what? |
17:35 |
RealBadAngel |
asians |
17:35 |
RealBadAngel |
yapanese in the 1st place |
17:35 |
NekoGloop |
... what the hell are you saying? |
17:36 |
RealBadAngel |
theyre like aliens to me |
17:36 |
RealBadAngel |
no way to understand them |
17:36 |
NekoGloop |
lol |
17:36 |
NekoGloop |
still have no idea why you're ranting randomly |
17:37 |
RealBadAngel |
im resting :P |
17:37 |
RealBadAngel |
im after whole day of work |
17:37 |
NekoGloop |
well get to coding and upload the damn mod |
17:37 |
RealBadAngel |
lol |
17:37 |
RealBadAngel |
never been under such pressure lol |
17:38 |
NekoGloop |
get used to it :D |
17:38 |
RealBadAngel |
tell that to the bottle |
17:38 |
RealBadAngel |
of beer |
17:39 |
NekoGloop |
wtf |
17:39 |
NekoGloop |
i have no idea what you are saying :P |
17:39 |
NekoGloop |
:D |
17:39 |
RealBadAngel |
not wtf but ttf |
17:39 |
RealBadAngel |
that the .uck |
17:40 |
RealBadAngel |
im drinkin beer rite now ;) |
17:40 |
NekoGloop |
well isnt that the best time to code something? :D |
17:40 |
RealBadAngel |
hmmm, depends |
17:40 |
NekoGloop |
:3 |
17:41 |
RealBadAngel |
if you like to get more bugs or more stable code ;) |
17:41 |
NekoGloop |
more stable |
17:41 |
NekoGloop |
so drink up :3 |
17:42 |
RealBadAngel |
hahahha |
17:43 |
RealBadAngel |
will go for just 2 more beers |
17:43 |
RealBadAngel |
and then 6-7 hrs of coding time |
17:44 |
RealBadAngel |
that is planne |
17:44 |
RealBadAngel |
d |
17:45 |
NekoGloop |
2 beers == 2 seconds? :3 |
17:48 |
RealBadAngel |
no,it assumes: wear, get ur bike, ride the shop, plunder it an go back again |
17:49 |
RealBadAngel |
2s is not enough simply |
17:51 |
RealBadAngel |
im not FTL |
17:51 |
NekoGloop |
what? |
17:52 |
RealBadAngel |
Fater Then Light |
17:52 |
RealBadAngel |
Faster |
17:52 |
RealBadAngel |
brb |
17:53 |
GTRsdk |
lol |
17:54 |
RealBadAngel |
dont lol at drunk one :P |
17:54 |
NekoGloop |
lol |
17:55 |
RealBadAngel |
may the power of dark shovel fall upon you |
17:56 |
RealBadAngel |
hit in da head and sleep :p |
17:56 |
RealBadAngel |
meanwhile going to get that beer |
17:57 |
NekoGloop |
Anyone tried my gloopblocks mod yet? (of who's here) |
18:12 |
|
servvs joined #minetest |
18:13 |
|
saschaheylik joined #minetest |
18:19 |
|
GTRsdk joined #minetest |
18:19 |
|
PilzAdam joined #minetest |
18:20 |
NekoGloop |
ohai pilzadam. again |
18:20 |
PilzAdam |
Ive changed from webchat to XCHat |
18:21 |
NekoGloop |
cool... i think... |
18:21 |
NekoGloop |
I'm gonna make an ore that only generates above sea level! :D |
18:21 |
PilzAdam |
name? |
18:22 |
NekoGloop |
uhm... dont have one yet |
18:22 |
NekoGloop |
:P |
18:23 |
NekoGloop |
any ideas? |
18:23 |
NekoGloop |
could even jsut be random letters as far as I care |
18:23 |
PilzAdam |
lost gold |
18:23 |
NekoGloop |
lolno |
18:23 |
NekoGloop |
one word please |
18:24 |
PilzAdam |
coalstone |
18:24 |
NekoGloop |
sounds too... coal-y :P |
18:24 |
PilzAdam |
stoneore |
18:25 |
PilzAdam |
bone_of_dinosaur |
18:25 |
NekoGloop |
lets see... may there be a suggestion that does not contain the name of a block in the game already? |
18:25 |
NekoGloop |
ooooh, fossil :3 |
18:26 |
NekoGloop |
doesnt make sense being only above sea level thoguh |
18:26 |
jin_xi |
drystone? |
18:26 |
PilzAdam |
maybe the fossils arent that old |
18:26 |
PilzAdam |
so they arent deep in the ground |
18:27 |
NekoGloop |
Maybe make them generate only above -100 |
18:27 |
NekoGloop |
but I want something to only generate above sea level |
18:28 |
PilzAdam |
sun_burned_stone |
18:28 |
jin_xi |
this: http://en.wikipedia.org/wiki/Sepiolite |
18:28 |
NekoGloop |
Some kind of ore. |
18:30 |
|
Volt|apostrophe joined #minetest |
18:30 |
NekoGloop |
dare i say it, nickel? |
18:31 |
NekoGloop |
oh screw it, not making it generate only above sea level |
18:31 |
PilzAdam |
i think we dont need more ores |
18:32 |
NekoGloop |
I do :3 |
18:32 |
PilzAdam |
even moreores is too much for me |
18:33 |
PilzAdam |
I like the way it is in the default game |
18:33 |
NekoGloop |
too bad for you |
18:33 |
PilzAdam |
nope |
18:34 |
PilzAdam |
btw XChat is nice |
18:34 |
servvs |
so how do I connect to servers? |
18:35 |
NekoGloop |
use your ~magic~ |
18:35 |
servvs |
lol |
18:35 |
NekoGloop |
what are you having a problem with, exactly? |
18:36 |
|
MagnusPathtracer joined #minetest |
18:36 |
servvs |
nevermind, I see that i need to register with the specific server first |
18:36 |
NekoGloop |
lol |
18:36 |
servvs |
any good servers that I should join? |
18:37 |
NekoGloop |
uh... |
18:37 |
PilzAdam |
everyone has build privs on minetest.freedns.in port 30000 |
18:37 |
NekoGloop |
You arent actually allowed to advertise that server |
18:37 |
NekoGloop |
hush hush |
18:38 |
PilzAdam |
? |
18:38 |
NekoGloop |
The owner has enough problems with it lagging |
18:38 |
PilzAdam |
its the only server with protokoll version 12 and everyone build privs |
18:40 |
NekoGloop |
but Muad doesnt want it advertised |
18:41 |
PilzAdam |
okay |
18:41 |
PilzAdam |
but its still on servers.minetest.ru so everyone can read it... |
18:41 |
NekoGloop |
I know. |
18:41 |
NekoGloop |
But noone every reads that -_- |
18:41 |
NekoGloop |
ever* |
18:42 |
PilzAdam |
i have to go |
18:42 |
PilzAdam |
bye |
18:42 |
NekoGloop |
bye |
18:42 |
|
PilzAdam left #minetest |
18:44 |
RealBadAngel |
i think i am, since i play there |
18:44 |
RealBadAngel |
join minetest.freedns.in port 30000 |
18:44 |
RealBadAngel |
money is for nothing and the chips for free |
18:45 |
NekoGloop |
ohai rba, you got more beer I take it? |
18:45 |
RealBadAngel |
wanna one? |
18:45 |
RealBadAngel |
on me |
18:45 |
RealBadAngel |
here u go |
18:46 |
NekoGloop |
Well there is a beer mod *cough-cough* |
18:46 |
* VanessaE |
wanders in for a minute |
18:46 |
RealBadAngel |
hey ho, vanessa |
18:46 |
* NekoGloop |
pokes vanessae |
18:46 |
RealBadAngel |
moved a bit further |
18:47 |
NekoGloop |
wat |
18:48 |
RealBadAngel |
she know what ;) |
18:48 |
RealBadAngel |
s |
18:48 |
RealBadAngel |
my kb is hungry, eating letters dammit |
18:49 |
VanessaE |
coolies |
18:49 |
Volt|apostrophe |
Could be worse... |
18:49 |
Volt|apostrophe |
...could be eating fish fingers. |
18:49 |
NekoGloop |
Well RBA is drunk, for those of you having trouble figuring out |
18:49 |
|
sudoman_ joined #minetest |
18:49 |
VanessaE |
heh |
18:50 |
VanessaE |
I've known a lot of people over the years whose creativity only increases when they're drunk or stoned :-) |
18:50 |
* NekoGloop |
hits vanessae over the head with an evil shovel |
18:50 |
VanessaE |
ow. |
18:50 |
NekoGloop |
That's why I told him to work on his mod. |
18:50 |
NekoGloop |
:3 |
18:53 |
|
Fixer left #minetest |
18:53 |
|
Fixer joined #minetest |
19:02 |
VanessaE |
bbl, gotta run' |
19:06 |
RealBadAngel |
well, im not such drunk |
19:06 |
RealBadAngel |
tired, yes |
19:07 |
RealBadAngel |
sittin there and talkin to the force. will it move even a single finger? |
19:12 |
jin_xi |
uuuuse the fffoooorce |
19:12 |
RealBadAngel |
luuuukeee |
19:14 |
RealBadAngel |
btw, any1 saw StarCrash? |
19:14 |
RealBadAngel |
with David Haselhoff |
19:15 |
RealBadAngel |
when he was oung |
19:15 |
jin_xi |
no |
19:15 |
RealBadAngel |
macaroni parody of starwars |
19:15 |
RealBadAngel |
from 80's |
19:15 |
RealBadAngel |
worth to see |
19:16 |
RealBadAngel |
and to train your laugh muscles |
19:16 |
RealBadAngel |
review of it was called like: |
19:17 |
RealBadAngel |
"..ck you spielerg! we can also make starwars:P" |
19:17 |
RealBadAngel |
movie is great with its stupidity |
19:19 |
RealBadAngel |
but most funny think they wasnt ooin a parody |
19:19 |
RealBadAngel |
they wanted to beat starwars with it |
19:19 |
RealBadAngel |
and that makes result even more funny |
19:20 |
jin_xi |
will look later |
19:20 |
jin_xi |
watching dexter atm |
19:20 |
RealBadAngel |
download it |
19:20 |
RealBadAngel |
really worth seeing |
19:21 |
RealBadAngel |
not for story line, or effects |
19:21 |
RealBadAngel |
you will got it once saw it |
19:22 |
RealBadAngel |
kinda like monthy pythons sense of humour |
19:22 |
RealBadAngel |
but they were serious when makin it lol |
19:27 |
Voltaire |
In debug what is drawtime? |
19:41 |
|
cisoun joined #minetest |
20:12 |
* mrtux |
is back (gone 03:01:16) |
20:29 |
thexyz |
anybody care to test my signs mod? http://i.imgur.com/DWYXo.png |
20:32 |
thexyz |
https://github.com/downloads/xyzz/minetest-mods/signs.zip |
20:32 |
thexyz |
you also need to /giveme signs:sign |
20:33 |
mrtux |
nice xyz |
20:34 |
|
Jeija joined #minetest |
20:37 |
mrtux |
hey |
20:39 |
Jeija |
hi mrtux |
20:46 |
jin_xi |
it seems i can't dig the signs |
20:46 |
jin_xi |
? |
20:46 |
thexyz |
yes, it's still more WIP than release |
20:46 |
thexyz |
but most of work is already done |
20:47 |
jin_xi |
also random texture artefacts |
20:47 |
thexyz |
yes, and i don't know how to solve them |
20:47 |
thexyz |
any ideas? |
20:48 |
thexyz |
also, is there a way to set pitch for lua entity? |
20:48 |
jin_xi |
no, not that i know of |
20:49 |
thexyz |
that's bad =( |
20:49 |
thexyz |
because i already made hack to support wallmounted-like positions |
20:49 |
thexyz |
and now there is no need in it |
20:50 |
jin_xi |
i had similar artefacts in painting when size of texture was off |
20:51 |
thexyz |
what do you mean by "off"? not defined? |
20:53 |
jin_xi |
image string not right in some way but don't remember precisely |
20:53 |
thexyz |
hm.. |
20:54 |
jin_xi |
i had to use more :'s and file extensions in that imagestring than tile.cpp's comments made me believe |
20:55 |
|
NekoGloop joined #minetest |
20:56 |
thexyz |
ok, time to sleep |
20:56 |
NekoGloop |
D: |
20:56 |
NekoGloop |
BUT I JUST GOT HERE D: |
20:56 |
NekoGloop |
I DUN WANNA SLEEP NOW!!! |
20:56 |
thexyz |
NO. YOU. MUST. |
20:57 |
* NekoGloop |
zzzzz... |
20:58 |
jin_xi |
hmm, on relogin sign looks ok |
21:00 |
|
Taoki joined #minetest |
21:00 |
jin_xi |
i think if you make transparent texture for sign entity instead of leaving textures empty it will look good |
21:00 |
jin_xi |
or only put entity there after first edit |
21:03 |
NekoGloop |
Meow~ :3 |
21:10 |
|
Taoki_1 joined #minetest |
21:19 |
NekoGloop |
Hello...? |
21:21 |
NekoGloop |
Let's see... RealBadAngel, u there? :3 |
21:28 |
Voltaire |
Im going to go with...no. |
21:30 |
NekoGloop |
Me too. o.o |
21:30 |
NekoGloop |
Did he get THAT drunk? :P |
21:31 |
Voltaire |
He is going to wake up infront of someone elses keyboard. |
21:32 |
|
VanessaE joined #minetest |
21:32 |
NekoGloop |
lolwat |
21:33 |
Voltaire |
Hey BanessaE |
21:34 |
Voltaire |
Hi VanessaE. |
21:34 |
Voltaire |
Yay! Second time luky. |
21:34 |
VanessaE |
hey |
21:35 |
Voltaire |
Rooster Halo fails is soooo funnny! |
21:35 |
|
JamieWill joined #minetest |
21:43 |
NekoGloop |
Meow~! :3 |
21:45 |
* NekoGloop |
kicks Voltaire |
21:46 |
VanessaE |
now now |
21:47 |
* Voltaire |
starts to cry. |
21:47 |
* NekoGloop |
hugs Voltaire :3 |
21:51 |
JamieWill |
can someone try to get on my server, it is new and for me and a friend so im not sure of it works? |
21:52 |
NekoGloop |
lol what is it? |
21:52 |
JamieWill |
Minetest Version 0.4.1 IP is 2.96.20.23 and Port is 30050 |
21:52 |
JamieWill |
Thanxs |
21:53 |
* NekoGloop |
doesnt feel like booting up 0.4.1 |
21:53 |
NekoGloop |
I'm having too much fun with 0.4.2-rc1, and I'm modding atm |
21:54 |
JamieWill |
is there a .4.2? |
21:54 |
NekoGloop |
yes, check the blog |
21:54 |
JamieWill |
oh ok |
21:54 |
JamieWill |
is there a server or more than one? |
21:55 |
NekoGloop |
well there's a few servers, yes. |
21:55 |
NekoGloop |
would help to have one more ;) |
21:55 |
JamieWill |
Ill try? |
21:56 |
JamieWill |
Will anyone else try my 0.4.1 server? |
22:00 |
|
krayon joined #minetest |
22:05 |
JamieWill |
krayon can u try my server? |
22:09 |
JamieWill |
Who wants to see if my 0.4.2 server is working? |
22:11 |
VanessaE |
address? |
22:12 |
JamieWill |
Minetest Version 0.4.2 IP is 2.96.20.23 and Port is 30049 |
22:12 |
VanessaE |
ok |
22:12 |
VanessaE |
trying..... |
22:13 |
VanessaE |
wait.. |
22:13 |
VanessaE |
may have something |
22:13 |
VanessaE |
*chime* |
22:13 |
VanessaE |
it works |
22:16 |
JamieWill |
How do you reduce lag would connecting directly to router/modem via cat5 work? |
22:17 |
VanessaE |
no |
22:18 |
VanessaE |
I'm not sure how to fix such issues, except to say it's most likely the game, not your hardware |
22:19 |
VanessaE |
all I know about it is the game sends data to the clients, they send data back, and there's too much time being taken to interpret that data before each end can respond |
22:19 |
VanessaE |
so the only solution is to send smaller quantities of data, more often |
22:20 |
VanessaE |
how that's done, I don't know. |
22:20 |
JamieWill |
so what about backup time? |
22:20 |
VanessaE |
backup time? |
22:26 |
|
SpeedProg1 joined #minetest |
22:44 |
|
NakedFury joined #minetest |
22:44 |
|
sdzen joined #minetest |
22:55 |
|
Fixer left #minetest |
23:17 |
JamieWill |
how do you let people know about your server? |
23:17 |
jin_xi |
announce it on the forum |
23:17 |
VanessaE |
post in the servers section of the forums. One thread only, |
23:19 |
JamieWill |
ok |
23:38 |
|
sdzen left #minetest |