Time |
Nick |
Message |
00:02 |
VanessaE |
ok here's a question: |
00:02 |
VanessaE |
I want to create a table like: |
00:03 |
VanessaE |
something = { |
00:03 |
VanessaE |
"a" |
00:03 |
VanessaE |
"b" |
00:03 |
VanessaE |
somevariable |
00:03 |
VanessaE |
} |
00:03 |
VanessaE |
(insert commas where appropriate) |
00:03 |
VanessaE |
but I want somevariable to only be filled in at the time the table is *used*, not when it is defined. |
00:03 |
VanessaE |
is this possible? |
00:04 |
Tekk_ |
I don't think lua has pass by reference, sorry :/ |
00:08 |
VanessaE |
*grumble* |
00:08 |
Tekk_ |
look on the lua users wiki maybe? |
00:08 |
Tekk_ |
I could be wrong |
00:08 |
VanessaE |
I'm already googling for it |
00:16 |
VanessaE |
there must be a way to do this without defining multiple copies of the table that needs the value inserted.. |
00:35 |
Tekk_ |
VanessaE: there is definitely no way to pass by reference |
00:46 |
leo_rockway |
electricity mod sounds interesting |
00:46 |
Tekk_ |
leo_rockway: you've missed a bit |
00:46 |
Tekk_ |
1: lusu is working |
00:46 |
leo_rockway |
what have I missed? |
00:46 |
leo_rockway |
Tekk_: I thought about the API. I have no idea how to make it ideal o.o |
00:46 |
Tekk_ |
leo_rockway: you're not supposed to try to make it ideal |
00:46 |
leo_rockway |
Tekk_: what was the URL again? I'll checkout and compile. |
00:47 |
leo_rockway |
Tekk_: you asked me to |
00:47 |
Tekk_ |
don't you already have a pull? |
00:47 |
Tekk_ |
no, I asked you to throw some fake game code together |
00:47 |
Tekk_ |
and I'd use that to help make the api ideal |
00:47 |
Tekk_ |
tekk.com.ar/git/lusu2.git |
00:47 |
Tekk_ |
unless you have your ssh key in. then it's just gittekk.com.ar:lusu2.git |
00:49 |
leo_rockway |
Tekk_: I have a lusu2 directory. I don't remember if it was a checkout or a tar.gz I decompressed |
00:49 |
Tekk_ |
try a git pull o.o |
00:49 |
Tekk_ |
if it works, it's a clone |
00:49 |
leo_rockway |
I tried it. I had local changes, so I'll make a new clone from scratch. |
00:49 |
Tekk_ |
okay |
00:52 |
Tekk_ |
hm |
00:54 |
VanessaE |
there, I think I got it |
00:54 |
|
MineTestUser joined #minetest |
00:54 |
VanessaE |
put some generic key into the table data, string-replace and modify the table, then pass it. |
00:54 |
MineTestUser |
Anyone on an online server? |
00:55 |
Tekk_ |
why? |
00:55 |
MineTestUser |
Just wanted a game... |
00:55 |
MineTestUser |
I'll find one on the forums |
00:55 |
leo_rockway |
Tekk_: http://minetest.net/forum/viewtopic.php?id=2656 |
00:57 |
Tekk_ |
added |
00:58 |
Tekk_ |
also with lusu reasonably important to remember that we're not even close to the final api |
00:58 |
Tekk_ |
this is lua running right on top of the C |
01:09 |
VanessaE |
ok, now that that works, how do I tell the game how many of an item it's allowed to stack up when collecting them? |
01:10 |
VanessaE |
for some reason it seems to be limiting me to 64 pcs instead of the usual 99 for this particular item |
01:10 |
Tekk_ |
odd |
01:10 |
Tekk_ |
stack_max I think |
01:11 |
VanessaE |
yup that's it |
01:13 |
VanessaE |
drop = {max_items = 99, items = {"foo:bar"}} |
01:13 |
VanessaE |
in the case of the drop argument, which I'm using in this item |
01:29 |
VanessaE |
there, that's fixed. |
01:54 |
|
sdzen joined #minetest |
01:55 |
|
SegFault22 joined #minetest |
02:04 |
|
GTRsdk joined #minetest |
02:22 |
|
NekoGloop joined #minetest |
02:52 |
SegFault22 |
hey Bad_Command, you said you would grant me privs ''tomorrow'' but it |
02:53 |
|
Tekk_ left #minetest |
02:53 |
SegFault22 |
its the day after that ''tomorrow'' |
02:53 |
SegFault22 |
:P |
02:54 |
SegFault22 |
anyone got a non-boring minetest server? |
02:54 |
GTRsdk |
I don't :-/ |
02:55 |
SegFault22 |
anyone? |
02:55 |
SegFault22 |
does anyone have a server anymore?? |
02:55 |
SegFault22 |
have we regressed as far as to do nothing but share mods and play singleplayer? |
02:55 |
SegFault22 |
what has happened to multiplayer? |
02:56 |
SegFault22 |
does it even exist anymore? |
02:56 |
GTRsdk |
I have a server up, but I haven't logged into it yet (just got back from vacation) |
02:57 |
SegFault22 |
what's the IP? |
02:57 |
GTRsdk |
gtr2.mooo.com port 30000 |
02:57 |
SegFault22 |
mkay |
02:57 |
SegFault22 |
thank you |
02:57 |
GTRsdk |
if it doesn't connect...; maybe it fell offline, or I mistyped |
02:59 |
SegFault22 |
I'm connected |
03:07 |
SegFault22 |
-.- |
03:08 |
|
sdzen joined #minetest |
03:10 |
MiJyn |
hi sdzen |
03:10 |
MiJyn |
and hi everyone, for that fact |
03:27 |
|
GTRsdk joined #minetest |
03:27 |
* GTRsdk |
should really fix his connection... tomorrow though.. |
03:39 |
|
sdzen joined #minetest |
04:03 |
SegFault22 |
why is it so boring here...? |
04:03 |
SegFault22 |
-.- |
04:09 |
cy1 |
because git decided to lose all MY code that I have to spend ALL DAY fixing instead of making people entertained on minetest |
04:11 |
cy1 |
im obviously the source of all non-boringness `-` |
04:11 |
|
sdzen left #minetest |
04:26 |
|
sdzen joined #minetest |
04:26 |
|
sdzen left #minetest |
04:38 |
|
neko259 joined #minetest |
04:40 |
VanessaE |
hey neko |
04:59 |
|
arda7an joined #minetest |
05:09 |
|
arda7an left #minetest |
05:16 |
SegFault22 |
hello? anyone? |
05:16 |
VanessaE |
hello |
05:21 |
thefinn93 |
hi |
05:46 |
|
Japa_werk joined #minetest |
05:59 |
|
jin_xi joined #minetest |
06:00 |
|
Jousway joined #minetest |
06:02 |
|
theTroy joined #minetest |
07:05 |
|
jin_xi joined #minetest |
07:07 |
SegFault22 |
:P |
07:11 |
VanessaE |
zzz |
07:13 |
SegFault22 |
I wish there was a way to make TNT in the nuke mod ''push'' other TNT without destroying the surroundings or doing damage... |
07:13 |
VanessaE |
don't much care for TNT |
07:13 |
VanessaE |
I like to build, not destroy. |
07:13 |
SegFault22 |
what if you're living in part of a massive sky continent |
07:14 |
jin_xi |
if mining was somewhat realistic we'd all need tnt |
07:14 |
SegFault22 |
and sky pirates are sighted building towers... |
07:14 |
VanessaE |
I wouldn't know, I stick to the ground :-) |
07:14 |
SegFault22 |
okay |
07:14 |
SegFault22 |
what if you need to keep your land safe from invasion? |
07:15 |
SegFault22 |
TNT cannons could be the answer... |
07:15 |
SegFault22 |
it is for people who want to keep bases secure and who don't want sky pirates to pillage the riches of their continents in the sky... |
07:15 |
VanessaE |
really tall walls, locked doors, and node protection. :-) |
07:15 |
jin_xi |
there could be undiggable 'clumps' of stone-type nodes around, boulder you'd have to blow up |
07:16 |
SegFault22 |
what we need is a ''barrier block'' that shields the force of the explosion to it and behind it |
07:17 |
SegFault22 |
so that you can encase TNT in the blocks, leave a hole in the side, put TNT in that hole, activate the TNT in the center, and when the central TNT goes of, the other TNT is launched... |
07:18 |
SegFault22 |
Maybe I should ask Sfan5 about that... |
07:18 |
VanessaE |
seems like it would make more sense to create a specific type of node that only does just that |
07:18 |
VanessaE |
rather than trying to repurpose TNT, make a "gunpowder" node that will only push everything else around |
07:18 |
SegFault22 |
good idea... |
07:18 |
VanessaE |
have it convert whatever is being pushed into entities (until they land) |
07:19 |
VanessaE |
then you can use the game's acceleration and velocity functions |
07:19 |
sfan5 |
SegFault22: http://i.imgur.com/cgRbY.jpg thats a tnt cannon |
07:19 |
jin_xi |
and go ballistic... |
07:19 |
SegFault22 |
nice... |
07:19 |
VanessaE |
*looks at image* |
07:20 |
VanessaE |
I can't make out how that's supposed to work? |
07:20 |
SegFault22 |
I'll try that... |
07:20 |
SegFault22 |
even though I don't have the mesecons/nuke patch... |
07:31 |
|
vicscandl joined #minetest |
07:31 |
vicscandl |
meep to the meep |
07:31 |
* VanessaE |
pokes vicscandl |
07:31 |
vicscandl |
VanessaE: sup awesomesauce? |
07:32 |
VanessaE |
you forgot the [*] |
07:32 |
VanessaE |
Awesomesauce* |
07:32 |
vicscandl |
*? naw... you should get a ! |
07:32 |
VanessaE |
[*]Awesomesauce and the awesomesauce logo are copyright 2012 Mark Traceur |
07:32 |
VanessaE |
;-) |
07:33 |
|
Calinou joined #minetest |
07:33 |
VanessaE |
anyway, not much |
07:33 |
VanessaE |
"Chlamydomonas reinhardtii is a single celled green alga about 10 micrometres in diameter..." |
07:33 |
vicscandl |
ye |
07:33 |
VanessaE |
now how the fuck am I supposed to draw THAT? ;-) |
07:33 |
vicscandl |
i know, miniscule |
07:33 |
vicscandl |
hence the edit saying a "general algae" will do |
07:34 |
VanessaE |
heheh |
07:34 |
vicscandl |
if we go as detaled as a single cell, this mod will take years |
07:34 |
vicscandl |
you have a 4.2-rc1 client? |
07:34 |
VanessaE |
I have both |
07:35 |
VanessaE |
(I switch back and forth as needed for testing, usually I use 0.4.1 in practice) |
07:35 |
vicscandl |
lemme see if this laptop is on the dmz |
07:35 |
vicscandl |
if it is i'll give you the first preview of what i'm trying to accomplish;.... i think you will dig it |
07:36 |
* Calinou |
has both too, but he doesn't have a shortcut on desktop for 0.4.2, only 0.4.1 and 0.3.1 |
07:36 |
Calinou |
people still play 0.3.1 today O_o |
07:40 |
SegFault22 |
I can't get it to work... |
07:40 |
SegFault22 |
wow... |
07:40 |
VanessaE |
vicscandl: I think a type of seaweed, say kelp, might be appropriate for the game |
07:40 |
SegFault22 |
if I set up the tnt cannon like so,... |
07:40 |
SegFault22 |
tnt will fly off in random dirrection |
07:41 |
SegFault22 |
wow... |
07:42 |
SegFault22 |
I got it to work! |
07:42 |
SegFault22 |
only problem is, it floods the cannon barrel...hmm... |
07:42 |
vicscandl |
VanessaE: the item i'm going to use it with is specific to "algae" |
07:42 |
VanessaE |
kelp is algae :-) |
07:42 |
vicscandl |
but yea, i'll take kelp, was going to go with the lillypad, but..... |
07:43 |
vicscandl |
its going to be put into a "furnace type item" as fuel anyways... |
07:43 |
Calinou |
lily pads, best furnace fuel, EVER |
07:44 |
vicscandl |
Calinou: disagree, i'll take a good canibis strain over a lily pad ANYDAY |
07:44 |
VanessaE |
haha |
07:45 |
vicscandl |
VanessaE: gimme till tomorrow for a server demo.. having issues with my dmz |
07:45 |
VanessaE |
ok |
07:45 |
Calinou |
dmz? |
07:45 |
vicscandl |
de-militarized zone |
07:45 |
Calinou |
ah ok |
07:45 |
vicscandl |
in network ops, it means a computer that has no port restricions on the router |
07:46 |
vicscandl |
ie: wide the fuck open |
07:46 |
Calinou |
a computer that is loved by russians |
07:46 |
Calinou |
and sold in russia, ok |
07:46 |
vicscandl |
naw, your router has one |
07:46 |
vicscandl |
pretty much every one does |
07:46 |
Calinou |
yeah and? it's disabled by default, what's the point? |
07:47 |
vicscandl |
port forwarding with no restrictions or setup |
07:47 |
SegFault22 |
welp, not the cannon is not working... |
07:47 |
SegFault22 |
I do not know why... |
07:47 |
Calinou |
ah |
07:47 |
SegFault22 |
o.o |
07:47 |
SegFault22 |
*idea* |
07:48 |
vicscandl |
SegFault22: enable debug output at least, helps to solve all my issues... |
07:48 |
SegFault22 |
debug output? |
07:49 |
vicscandl |
aye |
07:49 |
vicscandl |
options when starting minetest |
07:49 |
vicscandl |
:) |
07:49 |
vicscandl |
./minetest --help |
07:49 |
SegFault22 |
I'm attempting to make a TNT cannon with the nuke mod... |
07:49 |
vicscandl |
oh wait, you prob run windows.... |
07:49 |
vicscandl |
bummer... :) :( |
07:49 |
SegFault22 |
shamefully yesh I do -.- |
07:49 |
SegFault22 |
I want linux |
07:50 |
SegFault22 |
but I can't figure out which ubuntu is linux... |
07:50 |
vicscandl |
nerdup hooker, get a usb bootstick |
07:50 |
vicscandl |
??? |
07:50 |
vicscandl |
wtf are you smoking |
07:50 |
vicscandl |
must be better than my so cal homegrown |
07:50 |
SegFault22 |
lubuntu, xubuntu, kubuntu, ibuntu, etc... |
07:50 |
SegFault22 |
-.- |
07:50 |
vicscandl |
go get 12.04 standard desktop install |
07:51 |
SegFault22 |
o.o |
07:51 |
SegFault22 |
wat? |
07:51 |
vicscandl |
from the standard, all other flavors are available via update |
07:51 |
jin_xi |
thats the one called simlpy ubuntu |
07:52 |
vicscandl |
{{{ 5 years redmond free, whole house EXCEPT THE FUCKING xbox }}} |
07:52 |
VanessaE |
All versions of Ubuntu are linux, SegFault. |
07:52 |
SegFault22 |
noooo I blew up mah cannon trying to test mah idea >:C |
07:52 |
vicscandl |
SegFault22: hope you use git/hg/svn.... |
07:53 |
SegFault22 |
git? |
07:53 |
SegFault22 |
hg? |
07:53 |
SegFault22 |
svn? |
07:53 |
vicscandl |
bleh... you need help |
07:53 |
SegFault22 |
I hate windows |
07:54 |
SegFault22 |
why not just a simple easy-to-use OS that doesn't require a command line to move the cursor? |
07:54 |
vicscandl |
redmond is a $3 hooker paid in pennies |
07:54 |
SegFault22 |
o.O |
07:55 |
vicscandl |
VanessaE: so you think by friday we could pop off a kelp/algae addition that i can use? |
07:55 |
VanessaE |
I'm already working on finding an appropriate photorealistic texture :-) |
07:55 |
VanessaE |
http://upload.wikimedia.org/wikipedia/commons/b/b2/TomCorser_Seaweed_2.jpg |
07:55 |
vicscandl |
VanessaE: fricken sweet woman, you rock |
07:55 |
VanessaE |
this looks good |
07:56 |
jin_xi |
tasty |
07:56 |
vicscandl |
100% on point... can i get it pounded out and some fresh ahi sushi with that? |
07:57 |
vicscandl |
ooooooooooooooo sushi mod |
07:57 |
vicscandl |
should so do a fishing rod before i do this one.. would be ***way*** easier |
07:58 |
SegFault22 |
if only there was a way to ''embed'' the water source cube into a plantlike node... |
07:58 |
VanessaE |
stand by........ |
07:58 |
SegFault22 |
maybe, if the textures of water facing all plantlikes were ''removed''... |
07:58 |
vicscandl |
guh, its 00:58 and the kiddo is here.. i'm gonna knock out for like 8 hours... |
07:59 |
vicscandl |
VanessaE: <3 for the help, thanks |
07:59 |
VanessaE |
WAIT! |
07:59 |
vicscandl |
holding |
07:59 |
VanessaE |
I'm working on the code now :-) |
07:59 |
vicscandl |
)) three sips of beer and half a smoke hon! (( |
08:00 |
vicscandl |
{{ damn, wish my code hookers jumped as fast as you do! }} |
08:00 |
SegFault22 |
argh, I still can not get it to work... |
08:00 |
VanessaE |
ha! |
08:00 |
SegFault22 |
maybe the TNT only slides across certain nodes... |
08:00 |
vicscandl |
}} code hooker == good thing {{ |
08:01 |
SegFault22 |
like dirtwithgrass... |
08:01 |
vicscandl |
if( $vic_scandl ) { $code_hooker = $paid_employee; } |
08:01 |
SegFault22 |
or grasswithdirtandgrasswithfootsteps... |
08:01 |
SegFault22 |
eh? |
08:02 |
SegFault22 |
O.O |
08:02 |
SegFault22 |
IT WORKED |
08:03 |
vicscandl |
SegFault22: where is it on git so we can test it out? |
08:03 |
SegFault22 |
test what? |
08:03 |
vicscandl |
SegFault22: nevermind |
08:03 |
SegFault22 |
okay |
08:03 |
SegFault22 |
sorry |
08:04 |
vicscandl |
no worries |
08:05 |
vicscandl |
VanessaE: gonna go take a puff on the last of my sleep aids.... something like 10 minutes |
08:05 |
vicscandl |
:) |
08:05 |
VanessaE |
heh, ok |
08:05 |
SegFault22 |
arrrgh now it's not working >:C |
08:06 |
vicscandl |
}} gonna go put wifi into the smoking closet this week {{ |
08:06 |
jin_xi |
yeahyeahyeah |
08:07 |
vicscandl |
i liked the privacy, but fuck cell reception in there |
08:07 |
vicscandl |
with a repeater in there, my voip will at least work |
08:08 |
vicscandl |
VanessaE: because its code, i'm granting you another beer consumption for timing... |
08:09 |
VanessaE |
heh |
08:09 |
vicscandl |
VanessaE: btw, have i thanked you for your mods lately? THANKS!!!! |
08:09 |
VanessaE |
ok, let's see what THIS breaks |
08:09 |
VanessaE |
*crash* |
08:10 |
vicscandl |
pastebin that poo, lets work |
08:10 |
VanessaE |
naw I got it. C&P error |
08:10 |
vicscandl |
don't want you to break your git |
08:11 |
VanessaE |
I ain't gonna commit until it works :-) |
08:11 |
jin_xi |
plz test this: https://github.com/obneq/painting now using one entity only for in-game drawing |
08:11 |
vicscandl |
i do local commits until it works, then push to github |
08:11 |
VanessaE |
ok, that gets rid of the crash |
08:11 |
jin_xi |
commit early and often |
08:12 |
VanessaE |
now the question is, will it run ;-) |
08:12 |
vicscandl |
i've been using mercurial for years and love the distributed aspects of it... git just has *way* to many options |
08:12 |
* VanessaE |
cranks the spawn rate WAY up... |
08:12 |
vicscandl |
jin_xi: i pound that statement into my coders like fly's on shit |
08:13 |
vicscandl |
jin_xi: don't care about your local repo, hit the master hourly |
08:13 |
* jin_xi |
sometimes uses double git for messy dev and proper commits |
08:14 |
vicscandl |
jin_xi: i'll have to pastebin you some of my coders commits... they fuck with me so often |
08:15 |
vicscandl |
jin_xi: ... "i commited this code because you cut off our phone conversation and i could not explain why this code should be here. you suck" |
08:15 |
vicscandl |
jin_xi: turns out she was correct, gave her a $1/h raise |
08:15 |
jin_xi |
lol |
08:17 |
VanessaE |
hoho! |
08:17 |
VanessaE |
it's working |
08:17 |
VanessaE |
I think I need to allow for more light though |
08:17 |
VanessaE |
so far it only wants to spawn in dark caves :-) |
08:18 |
vicscandl |
VanessaE: cool for change, cool with it being in dark caves only |
08:18 |
VanessaE |
I'll raise the max light to 8/14 |
08:19 |
VanessaE |
minimum light of say 4/14 |
08:19 |
vicscandl |
is the relationship of being close to dirt perhaps the issue instead? |
08:19 |
VanessaE |
naw |
08:19 |
VanessaE |
it's working precisely as I expected |
08:19 |
VanessaE |
I just didn't account for how dim 4/14 actually is |
08:20 |
vicscandl |
note: trees growing underground via torchlight is kinda lame |
08:20 |
vicscandl |
VanessaE: is it algae or kelp, per se? |
08:21 |
jin_xi |
i'd like dwarf fortress style underground fungal trees |
08:21 |
VanessaE |
it's just generic seaweed and is named as such |
08:21 |
VanessaE |
("flowers:flower_seaweed") |
08:21 |
vicscandl |
being underground is opposite of seeweed's natural habatat tho.. :( |
08:22 |
vicscandl |
they are a large contributor to our global oxygen manufacture... (( hint hint )) |
08:23 |
VanessaE |
PERFECT. |
08:23 |
* VanessaE |
turns the spawnrate back down to normal. |
08:23 |
vicscandl |
git that pewp and i'll re-pull after heading to the closet. |
08:24 |
vicscandl |
my mod is three comments from using your work |
08:25 |
VanessaE |
pushed. |
08:29 |
SegFault22 |
-.- |
08:30 |
SegFault22 |
I blew off the left wing of the airship while trying to get the TNT cannon working... |
08:30 |
VanessaE |
perhaps you should do your testing on the ground in singleplayer mode :- |
08:30 |
VanessaE |
:-) |
08:30 |
SegFault22 |
I did |
08:30 |
SegFault22 |
and I got it to work |
08:30 |
SegFault22 |
perfectly |
08:30 |
SegFault22 |
but up in the sky...not so much... |
08:30 |
SegFault22 |
:P |
08:32 |
vicscandl |
VanessaE: bak, pulling and testing here... btw, EFFING THANKS!!! |
08:32 |
VanessaE |
wait |
08:32 |
vicscandl |
ok |
08:33 |
VanessaE |
need to add a selection box to the seaweed |
08:33 |
vicscandl |
selection box? |
08:33 |
SegFault22 |
maybe it has something to do with X Y and Z positions/dirrections... |
08:34 |
SegFault22 |
like, it naturally tried to go one way, but if it's set-up to go the other way, it goes the wrong way from that of what is wanted... |
08:34 |
VanessaE |
vicscandl: yeah, so you mouseover it and you get a flat box that matches the seaweed instead of a whole cube |
08:35 |
vicscandl |
VanessaE: btw, i'm going to be creating a new line of furnace-like items that will use quite a bit of additions to your mod for fuel sources... we cool to work in the future as we have today? |
08:35 |
VanessaE |
ok, that change is up. |
08:35 |
vicscandl |
VanessaE: oooooo have not see that, cool. looking forward |
08:35 |
VanessaE |
reload and pull. :-) |
08:35 |
vicscandl |
doing so, gimme a few |
08:36 |
VanessaE |
oh sure, I'm always happy to cooperate as long as I get my way ;-) |
08:37 |
vicscandl |
VanessaE: sucks to be you, thats my line. :) totally... most will be just additions of units, and i'll just overload them in my mod... |
08:37 |
vicscandl |
i just want your shit there too... |
08:37 |
|
yazgoo joined #minetest |
08:37 |
vicscandl |
cause its cool, you do good graphics, and holy shit, you work fast. |
08:38 |
VanessaE |
I work fast because I have an enormous amount of free time on my hands :-) |
08:38 |
VanessaE |
ok, give that code a try, let me know if it has any problems. |
08:38 |
vicscandl |
pulling and testing now, thanks so much hon. |
08:38 |
VanessaE |
next update may rely on perlin noise to further define where stuff grows |
08:39 |
vicscandl |
NICE! |
08:39 |
VanessaE |
in the meantime, I'm off to bed. |
08:39 |
vicscandl |
yea, me too after a test or three |
08:39 |
vicscandl |
thanks again |
08:39 |
VanessaE |
you're welcome :-) |
08:39 |
SegFault22 |
I'm going to go debug witch way the TNT ''likes'' to launch... |
08:39 |
vicscandl |
love this community |
08:43 |
vicscandl |
damn, V, remind me to ask you about selection boxes tomorrow |
08:45 |
* VanessaE |
uploads a new pohotorealistic image |
08:45 |
VanessaE |
done |
08:46 |
VanessaE |
https://github.com/VanessaE/512px-realistic-textures/commit/2527a5aeb21c1a2d5a9a2ff7b4c2ab7610884ba7 |
08:46 |
VanessaE |
beautiful. :-) |
08:46 |
VanessaE |
DAMN I'm good ;-) |
08:46 |
vicscandl |
ooooooo i'll have to pull that texture mod, just got a new desktop with a decent card |
08:47 |
vicscandl |
getting a github so you can see my work :) |
08:47 |
VanessaE |
as long as you don't go overboard on your settings, even 512px performs decently on a good card |
08:47 |
VanessaE |
ok, I'm off to bed now. |
08:47 |
VanessaE |
I gotta sleep |
08:47 |
VanessaE |
and my hubby is calling for me ;-) |
08:47 |
vicscandl |
minetoon kills at fullscreen |
08:47 |
vicscandl |
laters, thanks again |
08:51 |
Calinou |
lolwtf @ seaweed texture |
08:51 |
vicscandl |
Calinou: have not looked yet.. |
08:52 |
Calinou |
going to add colored wood support to misa pack :D |
08:54 |
VanessaE |
what, you don't like my seaweed texture? FFFFFUUUUUUUUUUUUUUUUUU |
08:54 |
VanessaE |
;-) |
08:54 |
SegFault22 |
aHA! I figured it out! |
08:54 |
* VanessaE |
tried to tear herself away from the computer |
08:54 |
VanessaE |
tries* |
08:55 |
SegFault22 |
the primed TNT will only go along x+ or z+ when launched... |
08:55 |
SegFault22 |
there would need to be a patch to get it to go along z- and x- |
08:55 |
SegFault22 |
... |
08:56 |
VanessaE |
Calinou: :P |
08:56 |
VanessaE |
vicscandl: enjoy |
08:56 |
VanessaE |
-> out |
08:56 |
jin_xi |
is tnt a mod? |
08:56 |
SegFault22 |
argh I can't understand the code - too much px.vy or xy.np and weird stuff... |
08:57 |
jin_xi |
post it, i'll have a look |
08:57 |
SegFault22 |
why not simple ''y+'' or ''z+'' etc |
08:57 |
SegFault22 |
it's the nuke mod by sfan5 |
08:57 |
jin_xi |
ok |
08:57 |
Calinou |
I gotta fucking hate GIMP 2.8's "export" feature |
08:57 |
Calinou |
it complexifies everything |
08:58 |
SegFault22 |
TNT will only be propelled +x/+z/+y, a patch of some kind is needed to make it go -z or -x |
08:58 |
SegFault22 |
now there's a HUGE rift behind my test tower... |
08:59 |
SegFault22 |
should be in front of it but,... |
08:59 |
SegFault22 |
-.- |
08:59 |
jin_xi |
i never used nuke mod, just looking at code now |
08:59 |
SegFault22 |
okay |
08:59 |
jin_xi |
do you place tnt like other nodes? |
08:59 |
SegFault22 |
yesh |
09:00 |
jin_xi |
it's no simple mod :) |
09:00 |
SegFault22 |
the code for dirrection of ''launch'' ( obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z}) else if v ~= nil then obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z}) ) seems to be the problem |
09:00 |
SegFault22 |
it must be compied completely to allow -x and -z but I do not know how to ''say'' that the same way as here |
09:01 |
SegFault22 |
copied*** |
09:01 |
SegFault22 |
as in,... |
09:01 |
SegFault22 |
it must be patched |
09:01 |
jin_xi |
generally speaking i think you'd need to use facedir when placing the node |
09:01 |
jin_xi |
and take it into account when launching |
09:01 |
SegFault22 |
see the stuff like, p.y - tnt_np.y? I need to know how to invert that for -x and -z |
09:02 |
SegFault22 |
any ideas? |
09:02 |
jin_xi |
yes |
09:02 |
SegFault22 |
? |
09:02 |
jin_xi |
wait a sec |
09:02 |
SegFault22 |
okay |
09:02 |
SegFault22 |
thank you for your help |
09:02 |
jin_xi |
dirs = { [0] = { x = 0, z = 1 }, [1] = { x = 1, z = 0 }, [2] = { x = 0, z =-1 }, [3] = { x =-1, z = 0 } } |
09:03 |
jin_xi |
this table sets direction offsets for facedir values |
09:03 |
SegFault22 |
uh... |
09:03 |
SegFault22 |
no what it is is, the TNT is propelled along y+, x+, and Z+ only |
09:04 |
SegFault22 |
I need to make it be able to go x- and z- |
09:04 |
Calinou |
added coloredwood/cotton support to misa pack :D |
09:04 |
jin_xi |
i am looking if i can make a quick patch, stand by |
09:04 |
SegFault22 |
thank you |
09:07 |
|
TForsman joined #minetest |
09:07 |
Calinou |
1274 textures in misa's pack, and counting. |
09:09 |
SegFault22 |
well, jin_xi, sorry but I have to leave. I will be back tomorrow... |
09:09 |
|
SegFault22 left #minetest |
09:13 |
Calinou |
LOL "why do modders need licenses" |
09:13 |
Calinou |
http://minetest.net/forum/viewtopic.php?pid=36253#p36253 |
09:15 |
jin_xi |
so, how would i use nuke mod for quick testing? what givemes and tips? |
09:15 |
sfan5 |
jin_xi: what do you want to test? |
09:15 |
jin_xi |
oh, hi sfan, read above |
09:16 |
jin_xi |
segfault had problems to fire tnt guns in all directions |
09:31 |
|
VanessaE joined #minetest |
09:31 |
VanessaE |
well that was about as useful as tits on a bull. |
09:36 |
jin_xi |
what? |
09:36 |
VanessaE |
sleep' |
09:36 |
VanessaE |
useless. |
09:36 |
jin_xi |
oh |
09:38 |
VanessaE |
brb |
09:39 |
vicscandl |
she lies! |
09:40 |
vicscandl |
yet, htf am i still up writing code too |
09:40 |
vicscandl |
tits on a bull, true dat |
09:47 |
|
VanessaE joined #minetest |
09:47 |
VanessaE |
there. that's better |
09:47 |
VanessaE |
can't believe I had to boot into gnome just to turn on autologin...into xfce. |
09:51 |
vicscandl |
VanessaE: you are such a n3rd |
09:51 |
VanessaE |
I am? |
09:52 |
VanessaE |
I'm a geek, not a lowly nerd ;-) |
09:52 |
vicscandl |
duh, female and you *know* what xfce is... i'm sold |
09:53 |
vicscandl |
you mid-west nerds must have an inverted scale of awesomeness |
09:53 |
VanessaE |
heh |
09:53 |
vicscandl |
a few days ago i met a girl who i *asumed* was a sexratary. |
09:54 |
VanessaE |
brb again. let's see if I can make the boot splash work right. |
09:54 |
vicscandl |
turns out she codes engine specs for an electric car |
09:55 |
|
VanessaE joined #minetest |
09:55 |
vicscandl |
turns out she codes engine specs for an electric car |
09:55 |
vicscandl |
i'm such a penis |
09:55 |
VanessaE |
that didn't work :-/ |
09:55 |
|
TForsman joined #minetest |
09:56 |
VanessaE |
can someone please tell me what moron decided it was simpler to hand off the boot splash sequence three times instead of just using grub and leaving that display up until X starts? *grumble* |
09:56 |
vicscandl |
VanessaE: blame linus |
09:56 |
vicscandl |
its easier |
09:56 |
VanessaE |
ha |
09:57 |
vicscandl |
which image you trying to change? |
09:57 |
VanessaE |
trying to get rid of the ugly black text screen :-) |
09:57 |
VanessaE |
you know, the one you are relegated to using if you have proprietary drivers installed |
09:57 |
VanessaE |
(like 99% of PC users do) |
09:57 |
vicscandl |
oooooooo |
09:58 |
vicscandl |
which flavor you booting? |
09:58 |
VanessaE |
xubuntu 12.04 |
09:58 |
vicscandl |
hrm, |
09:59 |
vicscandl |
note: prefer to load vanilla ubuntu then remove unity, add gnome 3, then modify |
09:59 |
vicscandl |
for a desktop with no server features (apache, gcc, etc) |
09:59 |
vicscandl |
this your dev boxen? |
09:59 |
thexyz |
gnome 3? no way |
10:00 |
vicscandl |
thexyz: about time someone bitched |
10:00 |
VanessaE |
it's my dev system yeah |
10:00 |
VanessaE |
but I still like a little eye candy now and then :-) |
10:00 |
vicscandl |
so you run x, not unity? |
10:00 |
VanessaE |
correct |
10:00 |
VanessaE |
fuck unity and everything it stands for |
10:01 |
vicscandl |
VanessaE: uh, yea, it sucks |
10:01 |
vicscandl |
i almost switched back to kde after like 7 years |
10:01 |
vicscandl |
i *did* say almost |
10:02 |
vicscandl |
i just got a shitload of new hardware into the house for non-work functionality... |
10:02 |
vicscandl |
give me a week or two, already planning on a slew of usb's to try all the ubuntu flavors... |
10:03 |
vicscandl |
soooooooooooo want to go back to fluxbox, but no time for hardcore config |
10:03 |
VanessaE |
eh, screw it. |
10:03 |
vicscandl |
stupid work |
10:03 |
VanessaE |
not worth the trouble just for four seconds' worth of graphical screen |
10:03 |
VanessaE |
(if I were still booting off spinning rust, I might care more :-) ) |
10:03 |
vicscandl |
hhahaahha |
10:04 |
vicscandl |
you are a fucking n3rd V, wear that badge proud |
10:04 |
vicscandl |
you said "spinning rust |
10:04 |
VanessaE |
heh |
10:04 |
VanessaE |
too many years hanging about slashdot |
10:04 |
vicscandl |
hahahahahah |
10:04 |
VanessaE |
brb, time to complete the picture: |
10:05 |
VanessaE |
making ramen noodles |
10:05 |
vicscandl |
{{ 2 for 1 coupon on the big cup noodles today; fuckers only had shrimp }} |
10:05 |
|
Fixer joined #minetest |
10:05 |
Calinou |
<VanessaE> fuck unity and everything it stands for |
10:05 |
Calinou |
+1 |
10:06 |
Calinou |
kde sucks, too. |
10:06 |
vicscandl |
Calinou: i see your +1 and raise you anywhere close to infinity... |
10:06 |
* Calinou |
uses XFCE |
10:06 |
Calinou |
it's okay, but it's worse than gnome 2 imo. also, its text editor sucks |
10:07 |
Calinou |
gedit doesn't blend at all with xfce |
10:07 |
vicscandl |
i got sick of X while working on pure unix boxen... i'm a lazy old man now. |
10:07 |
Calinou |
>2012 |
10:07 |
Calinou |
>text mode |
10:07 |
vicscandl |
Calinou: you tried jEdit which is java based? |
10:08 |
Calinou |
lol |
10:08 |
jin_xi |
^ did you just type >text mode |
10:08 |
Calinou |
<VanessaE> (like 99% of PC users do) |
10:08 |
vicscandl |
fuck emacs |
10:08 |
* Calinou |
has free drivers |
10:08 |
Calinou |
can't be arsed to install proprietary drivers, games run fluidly with free drivers anyway |
10:09 |
Calinou |
<thexyz> gnome 3? no way |
10:09 |
Calinou |
it sucks; +1 |
10:09 |
VanessaE |
back |
10:09 |
VanessaE |
ramen for abe, cereal for me :-) |
10:09 |
VanessaE |
oh G*d I just realized. |
10:10 |
VanessaE |
nerd/geek stereotype has us living in basements, yes? |
10:10 |
vicscandl |
what sugar you rockin V? capt crunch? count chocula? |
10:10 |
VanessaE |
this apartment abe and I live in just happens to be a (nicely-finished) basement apartment :-) |
10:10 |
vicscandl |
VanessaE: its 3am, i'm on the patio |
10:10 |
VanessaE |
cap'n crunch? BLASPHEMER count chocula? the very idea. |
10:10 |
VanessaE |
COCOA PEBBLES. |
10:11 |
* Calinou |
lives in a house, not an apartment/flat |
10:11 |
vicscandl |
its all about the BOO BERRY here... |
10:11 |
Calinou |
shit connection though. :( |
10:11 |
VanessaE |
nice fat pipe here. 12Mbps bursting to 20 |
10:11 |
vicscandl |
Calinou: steal your neighbors high end wifi... bleh |
10:12 |
Calinou |
that has nothing to do with my connection |
10:12 |
Calinou |
2.4/0.4mbits < my connection |
10:12 |
Calinou |
ISPs, come to me with optic fiber, pl0x |
10:12 |
vicscandl |
VanessaE: home net: 20mb work shit: T1 |
10:12 |
vicscandl |
i had to dig in my T1, fucking lamne |
10:12 |
VanessaE |
T1? good G*d, people still use that? :-) |
10:13 |
vicscandl |
well, its now a T3 |
10:13 |
VanessaE |
what was it we had at the ISP. OC3 I think? |
10:13 |
vicscandl |
and yes, we do... optic to the front of my complex;.... copper thru prevents good shit |
10:14 |
vicscandl |
at my NOC we rocked a DS1 with 3 OC3 for backup 40G darkfibre to japan... fun times |
10:14 |
VanessaE |
must be some pretty sucky copper then, since you can push 1Gbps through cat6 easily after all |
10:14 |
vicscandl |
yea, building is from 84 |
10:15 |
VanessaE |
yeah, definitely a bit old for high-speed networking :-() |
10:15 |
vicscandl |
after 3 months at the NOC, we pushed out to pulling a quarter of one wilshire's bandwidth.. heheeh |
10:15 |
VanessaE |
:-) |
10:15 |
|
PilzAdam joined #minetest |
10:15 |
PilzAdam |
Good morning! |
10:15 |
VanessaE |
morning pilz |
10:16 |
jin_xi |
morning adam |
10:16 |
VanessaE |
ok if you're here, RBA should be along soon :-) |
10:16 |
vicscandl |
yo pilz |
10:16 |
vicscandl |
PilzAdam: n00b, just ignore me. |
10:16 |
* VanessaE |
has updates for him as well |
10:17 |
|
q66 joined #minetest |
10:17 |
vicscandl |
VanessaE: note my 3 line fix did not work. fixing code, will have github for you tomorrow |
10:18 |
VanessaE |
what fix? |
10:18 |
VanessaE |
(did I miss something?) |
10:18 |
vicscandl |
making my "furnace object" work with the algae |
10:18 |
VanessaE |
oh yes |
10:18 |
vicscandl |
all my issue |
10:19 |
vicscandl |
your code works wonderful, so big thank you, credit already attributed in my code |
10:19 |
VanessaE |
thanks :-) |
10:20 |
vicscandl |
wonder if we can get the minetoon texture guy to hit your flowers mod |
10:20 |
vicscandl |
the kiddo loves that texture pack |
10:20 |
VanessaE |
I'd have figured he already did that |
10:20 |
VanessaE |
flowers is pretty old |
10:20 |
vicscandl |
have not verified |
10:21 |
* vicscandl |
needs to quit trolling and get to coding... |
10:22 |
* vicscandl |
puts on some Grateful Dead so he can ignore IRC |
10:23 |
* VanessaE |
plays some Glenn Miller to drown out the Grateful Dead |
10:23 |
VanessaE |
;-) |
10:25 |
vicscandl |
... east coast winter tour 78 makes you go away... |
10:25 |
* vicscandl |
is a dirty hippie, btw... |
10:28 |
VanessaE |
heh |
10:29 |
vicscandl |
2.5 years driving from west to east coast makes a human wise... |
10:29 |
vicscandl |
wish my kid could do the same... |
10:33 |
VanessaE |
ok, let's try this 'sleep' thing agai |
10:33 |
VanessaE |
again* |
10:33 |
VanessaE |
I/O error writing /dev/brain: device not present |
10:33 |
vicscandl |
good luck, i'm having insomnia issues |
10:38 |
|
FreeFull joined #minetest |
10:41 |
Calinou |
* vicscandl is a dirty hippie, btw... |
10:41 |
Calinou |
there was one earlier, marktraceur |
10:41 |
Calinou |
:trollface: j/k |
10:42 |
vicscandl |
Calinou: i'm not him |
10:42 |
vicscandl |
yet i troll, hard. |
10:43 |
vicscandl |
i'll let my code speak for me come later this week. :) |
10:43 |
Calinou |
welcome to my troll club |
10:44 |
vicscandl |
words are bullshit, code is law. |
10:44 |
vicscandl |
Calinou: we will get along just fine |
10:44 |
vicscandl |
:) |
10:45 |
* Calinou |
is not a coder :( |
10:46 |
vicscandl |
:( hope he ain't pissed |
10:47 |
* vicscandl |
still has to clip his own n00b wings... here... |
10:47 |
jin_xi |
he always seems pissed anyway |
10:48 |
vicscandl |
i'm done, you are all welcome :) |
10:49 |
vicscandl |
... for now ...\ |
10:54 |
|
MilanFIN joined #minetest |
11:22 |
|
TLP|AFK joined #minetest |
11:34 |
|
Calinou joined #minetest |
11:40 |
|
TForsman joined #minetest |
11:48 |
Calinou |
http://minetest.net/forum/viewtopic.php?pid=36227#p36227 |
11:48 |
Calinou |
lolk |
11:48 |
Calinou |
-k |
12:17 |
|
TheLastProject joined #minetest |
12:29 |
|
NakedFury joined #minetest |
12:31 |
|
TheLastProject joined #minetest |
12:51 |
|
theTroy joined #minetest |
12:58 |
|
SpeedProg joined #minetest |
13:20 |
|
TLP|AFK joined #minetest |
13:22 |
|
vicscandl joined #minetest |
13:23 |
|
vicscandl joined #minetest |
13:42 |
|
TForsman joined #minetest |
14:01 |
|
MagnusPathtracer joined #minetest |
14:06 |
|
MagnusPathtracer left #minetest |
14:06 |
jin_xi |
tried painting at 128x128, this is the result: ERROR[ServerThread]: ERROR: An unhandled exception occurred: String too long for serializeString |
14:17 |
|
MineTestUser joined #minetest |
14:19 |
sfan5 |
jin_xi: minetest serializes the string your mod saves, and the string is too long because the painting is too big |
14:22 |
jin_xi |
i know, 64px is decent enough. was just testing the limits |
14:24 |
FreeFull |
You could put together four 64px by 64px paintings |
14:24 |
jin_xi |
yes |
14:32 |
thexyz |
btw, what "paintings" are you talking about? |
14:34 |
jin_xi |
its my painting mod, here: https://github.com/obneq/painting |
14:34 |
jin_xi |
in-game painting, needs some polish |
14:39 |
|
NakedFury joined #minetest |
14:44 |
thexyz |
hm.. it looks awesome |
14:44 |
jin_xi |
it mostly is |
14:45 |
jin_xi |
i hope |
14:48 |
thexyz |
when looking up painting disappears, is that ok? |
14:48 |
jin_xi |
idk, seems to be happening with all textures on entities |
14:49 |
thexyz |
also, is there a way to detach painting from easel? |
14:49 |
jin_xi |
just dig its node, you need to walk to its side a bit |
14:50 |
jin_xi |
then you can place it |
14:50 |
thexyz |
aww, image disappeared after relogin =( |
14:51 |
thexyz |
and now i can't draw on canvas |
14:51 |
jin_xi |
right. |
14:51 |
jin_xi |
on easel painting is not persistent |
14:51 |
jin_xi |
its saved when you take it off |
14:52 |
jin_xi |
just dig and throw away spoilt empty canvas ;) |
14:52 |
thexyz |
do you plan to fix that? |
14:53 |
jin_xi |
not sure how to handle this |
14:53 |
jin_xi |
making paintings editable in general when placed on easel |
14:55 |
jin_xi |
i think i'll do resolution on a per image basis to get stable image format first |
14:55 |
|
idoru joined #minetest |
14:55 |
|
MineTestUser joined #minetest |
14:55 |
jin_xi |
then nicen out ui |
14:59 |
|
xy joined #minetest |
15:01 |
thexyz |
also, suggestion: make pictures to be able placed not only on wall |
15:06 |
|
Calinou joined #minetest |
15:06 |
jin_xi |
you mean for floor too? |
15:10 |
thexyz |
yes |
15:13 |
jin_xi |
maybe, yes: now canvas is made from paper. could add one made from wool |
15:13 |
jin_xi |
wool one could give carpet or so |
15:23 |
|
VanessaE joined #minetest |
15:28 |
|
Karaoke joined #minetest |
15:32 |
Karaoke |
Excuse me, how would one actually run this game? I installed the server files and the game files, and...I don't understand |
15:34 |
MineTestUser |
You'll find the Executable (windows) in the (Minetest folder)/bin folder. |
15:34 |
MineTestUser |
It's called Minetest.exe. |
15:35 |
thexyz |
Karaoke: what's your OS? |
15:35 |
Karaoke |
Oi, sorry, I'm using Ubuntu 12.04 |
15:35 |
MineTestUser |
I'm not helpful here... |
15:35 |
thexyz |
run it using "minetest" command |
15:36 |
Karaoke |
...It says I didn't install it, even though I did. Odd. |
15:36 |
thexyz |
what package(s) did you install? |
15:37 |
Karaoke |
...Oh, look at me being a dumbass using the debian ones instead of the ubuntu ones |
15:37 |
Karaoke |
might be part of it |
15:37 |
thexyz |
should work then |
15:37 |
thexyz |
you should install minetest_0.4.1 minetest-common_0.4.1 and minetest-game_0.4.1 |
15:38 |
thexyz |
or just use ubuntu PPA |
15:38 |
thexyz |
https://code.launchpad.net/~minetestdevs/+archive/stable/+packages |
15:58 |
|
q66 joined #minetest |
16:14 |
|
pskosinski joined #minetest |
16:22 |
|
mrtux joined #minetest |
16:23 |
mrtux |
hi |
16:23 |
PilzAdam |
hi |
16:24 |
mrtux |
I'm vortexlabs on the forum btw |
16:24 |
jin_xi |
sup |
16:25 |
mrtux |
do you guys use XChat? |
16:25 |
thexyz |
no |
16:25 |
mrtux |
ah |
16:25 |
mrtux |
I used to use Irssi but I wanted to easily be on multiple channels and stuff |
16:30 |
|
PilzAdam joined #minetest |
16:30 |
mrtux |
wb |
16:39 |
Calinou |
xchat FTW |
16:39 |
Calinou |
<mrtux> I'm vortexlabs on the forum btw |
16:40 |
Calinou |
name yourself vortexlabs then :P |
16:40 |
Calinou |
<Karaoke> Oi, sorry, I'm using Ubuntu 12.04 |
16:40 |
Calinou |
lol |
16:40 |
mrtux |
Ok lol |
16:40 |
mrtux |
I'll just stick with mrtux for now, I' still getting the feel of XChat |
16:41 |
VanessaE |
xchat is nice. |
16:42 |
mrtux |
I'm using XChat for windows, an older version that's not from xchat's website |
16:44 |
VanessaE |
windows...bleah |
16:44 |
mrtux |
I'm switching to a GNU/Linux system in a few months when I have a system all for myself and etc |
16:44 |
|
NakedFury joined #minetest |
16:44 |
mrtux |
hey |
16:45 |
mrtux |
I hate windows, it's evil |
16:48 |
|
TForsman joined #minetest |
16:49 |
mrtux |
welcome |
16:51 |
Calinou |
mrtux, inb4 harschlinux as distro :P |
16:55 |
VanessaE |
could be worse |
16:56 |
VanessaE |
you could have suggested redhat :-) |
16:56 |
mrtux |
lol redhat |
16:56 |
mrtux |
that enterprise linux distro |
16:57 |
VanessaE |
no, pre-RHEL :-) |
16:57 |
VanessaE |
pre-fedora |
16:57 |
VanessaE |
back when it was just redhat. :-) |
16:57 |
mrtux |
ah |
16:57 |
mrtux |
i wouldn't install gentoo, obviously |
16:58 |
mrtux |
My intel p4 pc couldn't handle all the compiling |
17:08 |
|
TForsman joined #minetest |
17:20 |
|
NakedFury joined #minetest |
17:21 |
|
afkael joined #minetest |
17:23 |
mrtux |
back |
17:24 |
|
Tux-Tn joined #minetest |
17:25 |
mrtux |
hello |
17:25 |
|
theTroy joined #minetest |
17:31 |
|
GTRsdk joined #minetest |
17:40 |
|
PilzAdam left #minetest |
17:45 |
|
PilzAdam joined #minetest |
17:45 |
mrtux |
hi |
17:45 |
PilzAdam |
hi again |
17:53 |
|
NekoGloop joined #minetest |
17:54 |
NekoGloop |
Meow~ :3 |
17:54 |
GTRsdk |
Hello |
17:54 |
NekoGloop |
:3 |
17:58 |
|
TForsman joined #minetest |
18:15 |
NekoGloop |
ANYONE THERE? :3 |
18:16 |
mrtux |
yes |
18:19 |
NekoGloop |
Oki :3 |
18:19 |
|
triplei joined #minetest |
18:19 |
mrtux |
hello |
18:27 |
|
Guest64051 joined #minetest |
18:29 |
|
xy_ joined #minetest |
18:30 |
|
FreeFull_ joined #minetest |
18:31 |
|
vicscand1 joined #minetest |
18:33 |
|
brobosti1on joined #minetest |
18:37 |
|
roboman2444 joined #minetest |
18:39 |
|
Cerise joined #minetest |
18:39 |
|
milleja46 joined #minetest |
18:40 |
|
RealBadAngel joined #minetest |
18:43 |
|
ttk2 joined #minetest |
19:07 |
|
GTRsdk joined #minetest |
19:12 |
|
TForsman joined #minetest |
19:15 |
* mrtux |
is away: going to play minetest |
19:21 |
|
vicscandl joined #minetest |
19:21 |
|
vicscandl joined #minetest |
19:23 |
|
cisoun joined #minetest |
19:24 |
mrtux |
hi |
19:24 |
RealBadAngel |
hi |
19:25 |
pskosinski |
What is creative mode? |
19:25 |
pskosinski |
I'm very new… |
19:25 |
pskosinski |
newbie * |
19:25 |
pskosinski |
pure newbie * |
19:25 |
RealBadAngel |
every block aviable from the menu |
19:25 |
RealBadAngel |
and you can just build with them |
19:25 |
pskosinski |
Oh… ty. |
19:26 |
pskosinski |
So whole game is just about building… |
19:26 |
RealBadAngel |
building, exploring |
19:26 |
pskosinski |
Are there any monsters? |
19:26 |
pskosinski |
I can make sword… |
19:26 |
RealBadAngel |
not yet |
19:26 |
pskosinski |
And can't find anything to kill |
19:27 |
pskosinski |
Oh, ok |
19:27 |
RealBadAngel |
they will be there later on |
19:27 |
RealBadAngel |
game is all the time in dev |
19:27 |
pskosinski |
ok, nice |
19:27 |
mrtux |
yeah |
19:28 |
|
neko259 joined #minetest |
19:29 |
RealBadAngel |
there are mods that adds animals and mobs |
19:29 |
RealBadAngel |
look in forums for various mods |
19:29 |
pskosinski |
ty :) |
20:05 |
|
Bad_Command_ joined #minetest |
20:08 |
|
vicscandl joined #minetest |
20:08 |
|
vicscandl joined #minetest |
20:14 |
* mrtux |
is back (gone 00:59:06) |
20:16 |
|
[JJ]Albert joined #minetest |
20:46 |
|
VanessaE joined #minetest |
20:52 |
|
Voltaire joined #minetest |
20:52 |
Voltaire |
Hi :) |
20:55 |
VanessaE |
hi |
20:56 |
Voltaire |
Im kind of new to minetest, where is a good place to start with it? |
20:56 |
VanessaE |
in what respect? |
20:56 |
VanessaE |
the forums are a good start for most things but what are you looking for in particular? |
20:57 |
mrtux |
ohai |
20:57 |
Voltaire |
Well im a coder by day. I play minecraft, but C++ is my bag, not java. |
20:57 |
VanessaE |
hey mrtux |
20:57 |
VanessaE |
ah |
20:57 |
VanessaE |
looking to contribute? |
20:59 |
VanessaE |
start here: http://minetest.net/wiki/doku.php?id=dev_index |
20:59 |
VanessaE |
then go here and clone the sources: https://github.com/celeron55/minetest/commits/master |
20:59 |
VanessaE |
and here for the mods that make up most of the game content: |
20:59 |
Voltaire |
Yeh. I think so. At least I am interested in developing a the sandbox concept further. |
20:59 |
VanessaE |
https://github.com/celeron55/minetest_game |
20:59 |
VanessaE |
then have fun hacking :-) |
21:01 |
Voltaire |
Do you code/hack minetest? |
21:01 |
VanessaE |
c55's biggest rule with regards to patches is that they must be as small/lean as possible - and they must preferably do only one thing |
21:01 |
VanessaE |
I'm a modder |
21:01 |
Voltaire |
So that means Lua coding? |
21:01 |
VanessaE |
*nod* |
21:02 |
VanessaE |
my stuff: http://minetest.net/forum/search.php?action=show_user_topics&user_id=1580 |
21:03 |
VanessaE |
I'm just one of many, and actually a relative newcomer to the game |
21:03 |
Voltaire |
Like the pipes. |
21:04 |
VanessaE |
*nod* |
21:04 |
Voltaire |
Do they do anything? |
21:04 |
VanessaE |
nothing yet |
21:04 |
VanessaE |
RealBadAngel and I are working on something with them though |
21:04 |
Voltaire |
Nice idea though. You could pump water, fuel other kinds of liquids. |
21:04 |
VanessaE |
so they'll be used to move fluids soon |
21:05 |
RealBadAngel |
hi there |
21:05 |
Voltaire |
hi |
21:05 |
VanessaE |
speak of the devil :-) |
21:05 |
RealBadAngel |
in fact writin the code for pipes and wires right now ;) |
21:05 |
VanessaE |
RBA: the pipes rewrite is long since finished. git pull |
21:05 |
|
JamieWill joined #minetest |
21:06 |
VanessaE |
the whole mod, with the endcaps, now takes less code than the original did |
21:06 |
RealBadAngel |
i figured out how many combinations r needed to get all the connections |
21:06 |
VanessaE |
and I think you'll like how I shoehorned in a pass-by-reference style access to the tileimages table :-) |
21:06 |
RealBadAngel |
6 directions? 6 bits - 64 possible combinations |
21:07 |
Voltaire |
Are the wires one wire per block? |
21:07 |
RealBadAngel |
yes |
21:07 |
Voltaire |
ala redstone. |
21:07 |
RealBadAngel |
redpower 2 has bundled cables |
21:07 |
RealBadAngel |
so possible to send 16 signals within one block |
21:08 |
RealBadAngel |
but nothing like that here |
21:09 |
Voltaire |
Well why not have the logic outside the block. Have the nodes stored outside of the circuit? So the physical blocks are just a rendering of the inner workings. |
21:09 |
RealBadAngel |
@VanessaE and i think you will like way i generate 64 node combinations in one procedure |
21:10 |
VanessaE |
RBA: but can that use my pipes? :-) |
21:10 |
RealBadAngel |
of course |
21:10 |
VanessaE |
as they exist now I mean |
21:10 |
VanessaE |
btw, go pull and take a look :-) |
21:10 |
RealBadAngel |
will show you the code once done |
21:10 |
VanessaE |
you'll like how I did the endcaps et.al |
21:10 |
RealBadAngel |
ok |
21:10 |
VanessaE |
all pipes now drop the "center" piece (a short horizontal length about 2/3 of a node in length) |
21:10 |
VanessaE |
when dug |
21:11 |
RealBadAngel |
rotfl, beer mod :) |
21:11 |
VanessaE |
saw that |
21:11 |
VanessaE |
*zzz* |
21:12 |
VanessaE |
make a wine coolers mod or a bourbon mod, then we'll talk :-) |
21:12 |
Voltaire |
I downloaded minetest-0.4.1-win32 is that severly behind in terms of versions? |
21:13 |
mrtux |
it's latest stable |
21:13 |
mrtux |
for windows, that is |
21:14 |
Voltaire |
What render speeds do you get? Its a little disapointing for me; 23 fps (and MC gets 60 - 100 fps :( )? |
21:14 |
RealBadAngel |
indeed nicely done |
21:15 |
RealBadAngel |
i got 60, since its max monitor refresh rate |
21:15 |
Voltaire |
Linux? |
21:15 |
RealBadAngel |
win7 64bit |
21:16 |
Voltaire |
MC uses OpenGL too, no? |
21:16 |
RealBadAngel |
yeah |
21:16 |
RealBadAngel |
can be set to use d3d or opengl |
21:18 |
RealBadAngel |
k, back to work |
21:19 |
VanessaE |
RBA: *waits for commentary on pipes changes* |
21:19 |
VanessaE |
;-) |
21:21 |
Voltaire |
Hmm. As far as I can tell MC is using OpenGL too. |
21:21 |
RealBadAngel |
already did that :) |
21:22 |
RealBadAngel |
but i repeat: nicely done :) |
21:22 |
VanessaE |
oh |
21:22 |
VanessaE |
wasn't sure who that was for :-) |
21:22 |
RealBadAngel |
hehehe |
21:22 |
RealBadAngel |
nice piece of code indeed |
21:23 |
VanessaE |
cool |
21:23 |
VanessaE |
now hopefully it'll prove useful |
21:23 |
RealBadAngel |
mine is not so clear ;) 6 loops with lotsa dec->bin stuff ;) |
21:24 |
RealBadAngel |
im not so patient to name all the combinations |
21:24 |
|
SpeedProg joined #minetest |
21:24 |
RealBadAngel |
so they are just numbered |
21:24 |
VanessaE |
originally I wrote it so that NakedFury could use them for a natural gas mod he was working on, and/or hoping to goad sfan5 (* pokes at sfan5|OFF *) into rewriting oil mod to use them :-) |
21:24 |
Voltaire |
Just a thought but how about a cross over pipe? |
21:25 |
VanessaE |
you mean two pipes in the same node but which don't connect? |
21:25 |
Voltaire |
Exactly. |
21:25 |
VanessaE |
mmm |
21:25 |
RealBadAngel |
could be just coded |
21:25 |
VanessaE |
I could do that |
21:25 |
Voltaire |
How much meta information can you put inside a single block? |
21:25 |
RealBadAngel |
hmmm, dunno |
21:25 |
VanessaE |
but it'll require at least three new nodes |
21:26 |
RealBadAngel |
lotsa |
21:26 |
RealBadAngel |
havent reached its limits yet |
21:26 |
RealBadAngel |
and i put there bunch of stuff |
21:26 |
Voltaire |
I dont know how many ids you can have, but I would think if every mod required dozens of different combinations you would run out of, well ids :) |
21:26 |
VanessaE |
X/Z crossing without connect would only need one node since rotation wouldn't change the connections, then it'll need a vertical crossing a horizontal one way, then horizontal going the other way |
21:27 |
RealBadAngel |
if so, make another patch |
21:27 |
VanessaE |
and probably a fourth node as vertical and two horizontals all crossing but not connecting |
21:27 |
RealBadAngel |
to allow more definitions |
21:27 |
VanessaE |
Voltaire: 65534. |
21:27 |
VanessaE |
max number of defined node.s |
21:28 |
Voltaire |
How do you stop from using the ids used by other people? |
21:28 |
RealBadAngel |
quick tip: node is minecraft block |
21:28 |
RealBadAngel |
block here is minecraft's chunk |
21:28 |
VanessaE |
Voltaire: you don't assign by numeric ID |
21:28 |
Voltaire |
<<-- updates brain :) |
21:28 |
VanessaE |
nodes are referenced by name. |
21:28 |
RealBadAngel |
there are no such conflicts here |
21:28 |
VanessaE |
at least from one mod to another |
21:28 |
VanessaE |
the game assigns IDs internally of course |
21:29 |
RealBadAngel |
like yourmodname:nameofblock |
21:29 |
Voltaire |
So basicly the names get assigned ids at runtime, rather like string tables in some FPS? |
21:29 |
RealBadAngel |
i suppose so |
21:29 |
VanessaE |
dunno, maybe |
21:29 |
RealBadAngel |
modders dont care bout it |
21:29 |
VanessaE |
when you need to refer to a node, you only ever use its name |
21:30 |
VanessaE |
like default:wood |
21:30 |
RealBadAngel |
and thats all |
21:30 |
VanessaE |
or homedecor:glass_table_small_round |
21:30 |
VanessaE |
or so |
21:30 |
VanessaE |
(or however I named that one) |
21:31 |
Voltaire |
What about orrientation? |
21:31 |
RealBadAngel |
as easy as it can be |
21:31 |
RealBadAngel |
of placed block? |
21:31 |
Voltaire |
node you mean? |
21:31 |
Voltaire |
:) |
21:31 |
RealBadAngel |
node, node |
21:31 |
VanessaE |
orientation of a placed item is handled by the game's paramtype2 = "facedir" setting |
21:31 |
Voltaire |
But yeh. So you coud place the table on the ceiling if you wanted. |
21:32 |
VanessaE |
no |
21:32 |
VanessaE |
some nodes work that way, like if the draw type is signlike |
21:32 |
VanessaE |
most stuff stays right-side-up though, |
21:32 |
RealBadAngel |
you have properies for all nodes |
21:33 |
RealBadAngel |
raillike, signlike, fencelike |
21:33 |
RealBadAngel |
etc |
21:33 |
RealBadAngel |
and that defines behaviour when placed |
21:33 |
VanessaE |
each node is given a draw type, which can be things such as signlike (drawn flat on a wall/floor/ceiling), torchlike (drawn sticking out from the center of), plantlike (drawn as two copies of the texture in an X shape at the bottom of a node only), and others |
21:36 |
VanessaE |
and then there's the nodebox type, which lets you define arbitrary shapes, so long as you can build those shapes out of boxes. |
21:37 |
Voltaire |
Sort of like a sub-nodes? |
21:37 |
VanessaE |
yup |
21:37 |
jin_xi |
Voltaire: what about it? |
21:37 |
VanessaE |
except the whole collection is treated and referenced as a single node. |
21:37 |
jin_xi |
oops |
21:37 |
RealBadAngel |
if blocks are small enough you can even define round lookin node |
21:38 |
VanessaE |
others are (like RBA said), raillike (drawn flat on the ground only, or at a 45 degree angle to climb/descend hills), fencelike (wraps the texture around four virtual boxes to create a fence, which is then centered in the node) |
21:38 |
RealBadAngel |
seen round barrel somwhere in forums |
21:38 |
Voltaire |
Are there examples of that in the last stable release, or is that a new feature? |
21:38 |
VanessaE |
glasslike which basically means parts of it are transparent but the backs of the nodes aren't drawn, as in glass blocks |
21:38 |
VanessaE |
I forget what all else there is |
21:39 |
JamieWill |
I know everyone is busy but could someone try get on my server to see if its working? |
21:39 |
VanessaE |
RBA: one of mauvebic's mods did that I think |
21:39 |
VanessaE |
Voltaire: of nodeboxes? there are examples on the forums, but here, take a look at this: http://minetest.net/forum/viewtopic.php?pid=27794 |
21:39 |
VanessaE |
those are nodeboxes. |
21:40 |
Voltaire |
So you pipes are actually made out of smaller boxes? Cool. |
21:40 |
VanessaE |
correct |
21:40 |
VanessaE |
and if I get the time, they'll be made of even *smaller* boxes, to make them look more roundish |
21:41 |
Voltaire |
Part of the reason for asking about orrientation, was due to the fact it stops you haveing to create 6 different copies of the same object. |
21:41 |
VanessaE |
RealBadAngel: you know you could reduce the number of endcap nodes you need by watching the facedir parameter right? |
21:41 |
VanessaE |
(you can check the value of that parameter in your code, I believe) |
21:42 |
Voltaire |
What if you could merge nodeboxes? |
21:42 |
VanessaE |
you can. |
21:42 |
VanessaE |
sort of |
21:42 |
VanessaE |
a nodebox is defined as a single line of code of the form: |
21:42 |
VanessaE |
{ X1, Y1, Z1, X2, Y2, Z2 }, |
21:42 |
VanessaE |
where the 1's form one corner of the box and the 2's form the other corner |
21:43 |
VanessaE |
adding more nodeboxes to a node is a small matter of adding more lines to the definition |
21:43 |
VanessaE |
take a look at the source code to the pipeworks mod |
21:43 |
VanessaE |
https://raw.github.com/VanessaE/pipeworks/master/init.lua |
21:43 |
VanessaE |
(search for "local nodeboxes" and read the lines that follow) |
21:44 |
VanessaE |
the comments indicate the shape of the object formed by the boxes, not the boxes' orientations themselves |
21:44 |
RealBadAngel |
im doing just such thing right now |
21:44 |
|
SegFault22 joined #minetest |
21:44 |
RealBadAngel |
in 6 loops (0 or 1) for each loop |
21:45 |
SegFault22 |
hey jin_xi, I'm back... |
21:45 |
jin_xi |
hi there |
21:45 |
RealBadAngel |
im creating nodeboxes by adding when 1, leavin when 0 |
21:45 |
RealBadAngel |
to create 64 combinations of nodeboxes |
21:46 |
VanessaE |
RealBadAngel: for the wires I presume? |
21:46 |
RealBadAngel |
and then will have wires with all possible connections |
21:46 |
VanessaE |
that would be a yes ;-) |
21:46 |
RealBadAngel |
of course |
21:47 |
SegFault22 |
have you found anything about allowing TNT to be moved along -z or -x? |
21:47 |
RealBadAngel |
and out of loop variables values creating rules for that connections |
21:47 |
VanessaE |
Voltaire: in the comments, "anchored at xxx" means the pipe sticks into the node from the xxx face and ends at the center of the node. |
21:47 |
jin_xi |
well, yes and no |
21:47 |
SegFault22 |
okay |
21:47 |
jin_xi |
idk how you use them |
21:48 |
VanessaE |
SegFault22: di you make use of movestones to launch them? |
21:48 |
VanessaE |
so* |
21:48 |
VanessaE |
do* |
21:48 |
SegFault22 |
no. |
21:48 |
jin_xi |
what you can do is 'detect' the direction you want them to go |
21:48 |
Voltaire |
Dont you basicly only need two parts? |
21:48 |
VanessaE |
ok |
21:48 |
VanessaE |
Voltaire: two parts to...? |
21:48 |
SegFault22 |
I place a tnt block next to a water source, and one next to that |
21:48 |
Voltaire |
Centre. Side connector. |
21:48 |
SegFault22 |
then ignite the one next to the water, and ignite the other one before the first one explodes. |
21:48 |
VanessaE |
Voltaire: for the pipes, more than that, because pipes have to turn corners, join with other directions, etc. |
21:48 |
Voltaire |
You can rotate for any other direction and merge. |
21:48 |
VanessaE |
for wires, it's easier |
21:49 |
RealBadAngel |
way easier |
21:49 |
SegFault22 |
would there be a way to make the TNT work with facedir stuff? |
21:49 |
VanessaE |
the game doesn't provide a way to hard-rotate the definition, only rotation at rendering time |
21:49 |
SegFault22 |
like, face the TNT one way and it goes along that direction? |
21:49 |
VanessaE |
SegFault22: TNT isn't a node that requires facedir. |
21:50 |
jin_xi |
yes, thats what i did |
21:50 |
VanessaE |
the problem is in the device you're using to launch it |
21:50 |
SegFault22 |
no, I have tried all directions of launching it... |
21:50 |
SegFault22 |
only +x and +z work |
21:50 |
SegFault22 |
and +y |
21:50 |
jin_xi |
i lost the buffer, stupid emacs crashes, will type again, hang on |
21:50 |
SegFault22 |
but it will not work with -x or -z |
21:51 |
Voltaire |
VanessaE: Well if you had to you could just do it in the init code, before creating the nodeboxes. But perhaps that would be a useful mod? |
21:51 |
SegFault22 |
it instead goes along +x or +z, and sometimes it even goes up... |
21:51 |
Voltaire |
VanessaE: mod/hack |
21:51 |
VanessaE |
RealBadAngel: speaking of hard-rotating, I wonder..could you code something in lua that would take a nodebox string and perform a rotation on the data? |
21:51 |
VanessaE |
you know, simple stuff like 90 degrees toward one face, etc |
21:52 |
jin_xi |
tnt with facedir http://pastebin.com/FMWRcjqW not really tested |
21:52 |
VanessaE |
then you could get by with a single source node - a 1/2 wire or pipe stub |
21:52 |
jin_xi |
diff it to see what i changed |
21:52 |
Voltaire |
VenessaE: Are there matrix operations available in the Lua code? |
21:53 |
VanessaE |
(but that would have negative effects - a wire or pipe drawn in such a way wouldn't be able to have semi-rounded bends) |
21:53 |
VanessaE |
Voltaire: I don't think so, no |
21:53 |
SegFault22 |
should I replace init.lua with that to test it, or only part of it? |
21:54 |
jin_xi |
replace it. i'd rename the original one in case it does not work |
21:55 |
SegFault22 |
mkay |
21:55 |
SegFault22 |
testing... |
21:56 |
jin_xi |
oh i think i forgot one important change... |
21:59 |
Voltaire |
VenessaE: I dont see any rounded bits in the screen shots, but you could do a couple of rounded variants and then rotation. |
22:00 |
SegFault22 |
:P |
22:00 |
SegFault22 |
on_step caused an error of some kind... |
22:00 |
VanessaE |
Voltaire: haven't drawn them into those pipes yet. that's for later. |
22:00 |
Voltaire |
VenessaE: You draw them all by hand right? |
22:00 |
VanessaE |
and actually, all of those pipes you see there are derived from 10 actual nodes, with rotation as needed |
22:00 |
RealBadAngel |
tried to alter node_box of already placed block |
22:00 |
RealBadAngel |
no go |
22:00 |
VanessaE |
yes, drawn by hand |
22:00 |
jin_xi |
i only tested with one tnt... |
22:01 |
SegFault22 |
ah |
22:01 |
VanessaE |
RealBadAngel: you'll have to define a new node or redefine an existing one I think |
22:01 |
Voltaire |
VenessaE: Sorry. I mean, written by hand? |
22:01 |
VanessaE |
Voltaire: yep, wrote the code entirely by hand |
22:01 |
RealBadAngel |
will take a look on it |
22:02 |
RealBadAngel |
need such thing too |
22:02 |
VanessaE |
now there exists a program (for windows I think) that will let you draw the objects in a 3D CAD program and then convert them to minetest nodebox definitoons |
22:02 |
SegFault22 |
is there a way to use stuff from the old/buggy ''cart mod'' to define the direction that the TNT will go? |
22:02 |
Voltaire |
VenessaE: Perhaps a cool mod would be the ability to arrange nodes in a X,Y,Z grid and turn it into a nodebox? |
22:02 |
RealBadAngel |
wings3d or something like that |
22:02 |
RealBadAngel |
theres a little howto in forums |
22:03 |
jin_xi |
segfault: try this: remove '* dir.x' on line 35 and '* dir.z' on line 37 |
22:05 |
SegFault22 |
mkay |
22:06 |
VanessaE |
Voltaire: such a mod would be nice indeed |
22:06 |
SegFault22 |
failed to load and run -.- |
22:07 |
SegFault22 |
what about something like that from the old cart mod? |
22:07 |
jin_xi |
look, to set the direction you need to adjust x and z values |
22:07 |
jin_xi |
use this table: |
22:07 |
jin_xi |
dirs = { [0] = { x = 0, z = 1 }, [1] = { x = 1, z = 0 }, [2] = { x = 0, z =-1 }, [3] = { x =-1, z = 0 } } |
22:08 |
jin_xi |
facedir is 0, 1, 2, 3 or 4 for the four directions. |
22:08 |
SegFault22 |
yeah but, can't it just be patched with something from the old cart mod? you hit the TNT and it goes away from the person who hit it...? |
22:08 |
SegFault22 |
from what I remember that part worked perfectly fine |
22:08 |
VanessaE |
jin_xi: you sure about that? |
22:09 |
jin_xi |
pretty sure, but it may be set off for wallmounted |
22:09 |
VanessaE |
in poison ivy I use 2-5 for the wall directions |
22:09 |
SegFault22 |
it's the pushable blocks mod, I mean. Not carts mod. |
22:10 |
jin_xi |
i think wallmounted has 6 possible values, right? |
22:10 |
VanessaE |
yeah |
22:10 |
SegFault22 |
Hitting the tnt would make it go away from the position of the player that hit it |
22:10 |
VanessaE |
it can go on any face |
22:10 |
jin_xi |
idk, never used that |
22:10 |
SegFault22 |
eh? |
22:11 |
jin_xi |
yes, you'd use punchers position and tnts posititon to calculate the direction using dir_to_facedir |
22:11 |
SegFault22 |
okay |
22:11 |
SegFault22 |
well |
22:11 |
VanessaE |
RealBadAngel: got a preview ready yet? *baited breath* |
22:11 |
VanessaE |
;) |
22:11 |
SegFault22 |
-.- |
22:11 |
jin_xi |
then use that table and look up the values to use |
22:12 |
SegFault22 |
I can't program that, I do not really know much about LUA entities and stuff :P |
22:12 |
SegFault22 |
sorry |
22:12 |
SegFault22 |
what if... |
22:12 |
jin_xi |
hey, will look into that, gimme a sec |
22:12 |
SegFault22 |
sorry :P |
22:15 |
Voltaire |
Sounds like lua could do with some simple vector math and matrix math routines. |
22:16 |
Voltaire |
Poissibly just exposed from the C++ code. |
22:18 |
jin_xi |
hang on... |
22:18 |
jin_xi |
^ +1 for math and stuff |
22:19 |
Voltaire |
:) |
22:20 |
RealBadAngel |
@Vanessa: not yet, still working |
22:20 |
VanessaE |
ok |
22:29 |
|
SpeedProg1 joined #minetest |
22:33 |
|
GTRsdk joined #minetest |
22:35 |
mrtux |
wasn't segfault22 banned from the forums? |
22:36 |
VanessaE |
the ban has since expired. |
22:37 |
mrtux |
ah |
22:37 |
mrtux |
why was he banned? |
22:37 |
VanessaE |
starting arguments |
22:37 |
mrtux |
ah |
22:37 |
VanessaE |
and with all his griefing on some servers, he's lucky I didn't ban his ass permanently. |
22:38 |
mrtux |
he used to be a trusted member on Menche's server, but then he got all mad that the server changed |
22:39 |
GTRsdk |
noob question... what does it mean when a server is grief-ed? |
22:39 |
VanessaE |
someone vandalized it |
22:39 |
VanessaE |
went around destroying things, pouring lava/water everywhere, etc |
22:40 |
mrtux |
one of my friends griefed a server here, i don't know why |
22:41 |
mrtux |
on minetest |
22:42 |
GTRsdk |
So then what is the best way to deal with a grief-ed server? |
22:42 |
VanessaE |
rollback, restore from a backup, or rebuild manually |
22:44 |
mrtux |
Node protection is a good way to stop it from happening, it's a pain thougj |
22:44 |
mrtux |
*though |
22:44 |
VanessaE |
mrtux: that helps too |
22:45 |
VanessaE |
between that and c55's new rollback feature in 0.4.2, griefing should become fairly trivial to fix in the future |
22:45 |
mrtux |
yeah |
22:46 |
mrtux |
One of my friends was thinking of trying to find a way to exploit the node protection mod |
22:46 |
mrtux |
I don't know if that's possible |
22:46 |
VanessaE |
exploit it? |
22:47 |
|
Taoki joined #minetest |
22:49 |
mrtux |
yeah |
22:49 |
mrtux |
hello |
22:49 |
mrtux |
Find a way to get through it |
22:49 |
VanessaE |
oh |
22:52 |
mrtux |
i don't know if it's possible to |
22:53 |
VanessaE |
well |
22:53 |
VanessaE |
landmine uses a hacked client that allows him to defeat a few things |
22:53 |
VanessaE |
but I doubt that'll work against node protection |
22:54 |
|
Cristiano joined #minetest |
22:56 |
Cristiano-CM |
Alguém ai pt-br? |
22:56 |
VanessaE |
english, please |
22:57 |
GTRsdk |
translate.google.com if you need it |
22:58 |
GTRsdk |
Cristiano-CM: Você poderia usar o Inglês, por favor? |
22:58 |
JamieWill |
I know what he is saying |
22:59 |
mrtux |
what langauge |
22:59 |
GTRsdk |
Portuguese |
22:59 |
mrtux |
ah |
23:01 |
Cristiano-CM |
Alguém ai rodou minetest na boa em linux? |
23:08 |
|
GTRsdk joined #minetest |
23:08 |
|
SpeedProg joined #minetest |
23:13 |
GTRsdk |
Cristiano-CM: Minetest funciona bem em Linux, se é isso que você estava pedindo |
23:15 |
Cristiano-CM |
Thanks! |
23:22 |
|
NekoGloop joined #minetest |
23:30 |
RealBadAngel |
that tables in lua makin me nervous ;) |
23:31 |
RealBadAngel |
when i define node-box |
23:32 |
RealBadAngel |
like so: |
23:32 |
RealBadAngel |
fixed = { |
23:32 |
RealBadAngel |
{ -0.1 , -0.1 , -0.1 , 0.1 , 0.1 , 0.1 }, |
23:32 |
RealBadAngel |
{ -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1 }, |
23:32 |
RealBadAngel |
} |
23:32 |
RealBadAngel |
we got two tables here? |
23:32 |
RealBadAngel |
or one indexed? |
23:32 |
|
theTroy joined #minetest |
23:36 |
mrtux |
I don't understand how I could easily do nodeboxes |
23:36 |
mrtux |
Are they hard? |
23:38 |
RealBadAngel |
theres help topic on nodeboxes |
23:38 |
RealBadAngel |
i was foolin with somethin else |
23:39 |
RealBadAngel |
made this but had empty tables in nodeboxes definition |
23:39 |
RealBadAngel |
*have |
23:40 |
RealBadAngel |
node_box = { |
23:40 |
RealBadAngel |
type = "fixed", |
23:40 |
RealBadAngel |
fixed = { |
23:40 |
RealBadAngel |
temp_x1,temp_x2,temp_y1,temp_y2,temp_z1,temp_z2, |
23:40 |
RealBadAngel |
}}, |
23:40 |
RealBadAngel |
}) |
23:40 |
RealBadAngel |
if needed temp tables contain box def, when not needed theyre empty |
23:41 |
RealBadAngel |
could find another way to prepare list of tables or whatever to pass it to "fixed" definition |
23:41 |
RealBadAngel |
*couldnt |
23:41 |
mrtux |
ah ok |
23:43 |
RealBadAngel |
anybody knows what im talkin about? :) |
23:45 |
mrtux |
dunno |
23:54 |
Voltaire |
RealBadAngel: Not sure I understand what the problem is...you want to make them more or less "static"? |