Time |
Nick |
Message |
00:24 |
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00:25 |
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00:26 |
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00:29 |
Tekk_ |
Jousway: so basically, talk in the channel |
01:21 |
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servvs joined #minetest |
01:22 |
servvs |
I was wondering about compiling this game from source. Do I need to place the minetest_game directory inside of the minetest directory to compile? |
01:23 |
Tekk_ |
nope |
01:23 |
Tekk_ |
compiling is separate from instlalling the game |
01:25 |
servvs |
hmm |
01:25 |
servvs |
well there are 2 different sources on the github |
01:25 |
servvs |
minetest and mintest_game |
01:25 |
Tekk_ |
yes |
01:25 |
Tekk_ |
minetest is the engine |
01:25 |
Tekk_ |
it's in C++ |
01:25 |
servvs |
so I compile both of them seperately? |
01:26 |
Tekk_ |
minetest_game is the game itself, in lua |
01:26 |
Tekk_ |
nope, no compiling for minetest_game |
01:26 |
GTRsdk |
servvs: you only compile minetest |
01:26 |
Tekk_ |
you just drop it in games/ once you're done compiling |
01:26 |
servvs |
oh I see |
01:27 |
servvs |
and is there any information on server side modding with lua |
01:28 |
Tekk_ |
look on the wiki and lua_api.txt in git |
01:28 |
servvs |
ok, thanks Tekk_ |
01:30 |
NakedFury |
Minetest is an engine that is written in C+. To make games for this engine you use Lua. Lua thankfully doesnt need any compiling to run, just download and place in folder. |
01:31 |
Tekk_ |
NakedFury: though you can compile if you want :P |
01:31 |
Tekk_ |
no speed boost though |
01:34 |
servvs |
just compile for obfuscation I assume? |
01:34 |
Tekk_ |
it saves on startup time a little bit |
01:35 |
Tekk_ |
that way lua doesn't have to compile it on load |
01:41 |
servvs |
yeah it compiled jsut fine, but I get this error |
01:41 |
servvs |
Need running XServer to start Irrlicht Engine. |
01:41 |
servvs |
Could not open display, set DISPLAY variable |
01:41 |
servvs |
Segmentation fault (core dumped) |
01:41 |
servvs |
actually |
01:41 |
servvs |
that makes total sense now that I think about it, as I am running it on my server |
01:41 |
servvs |
without x installed, woops |
01:42 |
GTRsdk |
servvs: or do --server |
01:43 |
servvs |
yeah, I also have the minetestserver bin too |
01:43 |
GTRsdk |
okay |
01:43 |
* GTRsdk |
just uses ./minetest --server --port 30000 |
01:43 |
servvs |
now, after i build and run it, where can I find the configuration file? |
01:44 |
GTRsdk |
configuration file? |
01:44 |
GTRsdk |
like... for how the game runs and plays? |
01:44 |
servvs |
yeah |
01:44 |
GTRsdk |
you'd be modifying that in games/mods |
01:44 |
GTRsdk |
though I'm not sure if that's what you are looking for... |
01:45 |
GTRsdk |
because that woudl be where you'd set stuff like mining with hand, or water burning furnaces |
01:47 |
servvs |
yeah, I'm looking for where I set game variables |
01:47 |
servvs |
like the example.conf but where is it generated to ocne you run? |
01:49 |
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02:00 |
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02:10 |
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02:11 |
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sdzen joined #minetest |
02:11 |
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02:11 |
servvs |
so anyone know where I can find the minetest.conf? or does it have anything to do with the server? |
02:11 |
Tekk_ |
you don't need a minetest.conf |
02:12 |
servvs |
ah |
02:12 |
Tekk_ |
there's a sample one in the git though |
02:12 |
servvs |
so its useless for servers though? |
02:12 |
GTRsdk |
I think it is |
02:12 |
GTRsdk |
but for game variables, you'd then have to modify minetest_game |
02:14 |
servvs |
looks like some good stuff in here for the minetest.conf for servers |
02:15 |
servvs |
so basically I will just need to include it in my command to launch, to load the conf |
02:18 |
servvs |
how would I set myself as the operator of the server so that I can run all commands? |
02:24 |
servvs |
so is everyone still running 0.4.1 or most people running 0.4.2? |
02:53 |
servvs |
so I used this argument cmake . -DRUN_IN_PLACE=0 |
02:53 |
servvs |
to make it so I can package it as a .deb, but how exactly do I go about doing that? |
03:00 |
Tekk_ |
well the first step would be to go on the debian wiki to find out how to do packaging :) |
03:01 |
VanessaE |
there's an easier way |
03:01 |
VanessaE |
use checkinstall :-) |
03:05 |
servvs |
so will I still use cmake instead of make? |
03:05 |
VanessaE |
cmake just sets up the environment |
03:05 |
VanessaE |
after you run that, then run: make -j2 |
03:06 |
VanessaE |
(change the 2 to however many cores/CPUs you have, times two. so 12 for 6 cores) |
03:06 |
servvs |
oh, I see |
03:06 |
VanessaE |
THAT is the actual compile step |
03:06 |
servvs |
so basically my command to make a deb with checkinstall would be |
03:06 |
servvs |
sudo checkinstall make -j8 |
03:06 |
VanessaE |
once that's done, checkinstall --fstrans=no |
03:07 |
VanessaE |
no, |
03:07 |
VanessaE |
just do the cmake line, then the make -j__ line, then checkinstall as I just wrote |
03:07 |
VanessaE |
the make -j__ step does the compile, checkinstall does the actual install and builds a .deb of the result also |
03:08 |
servvs |
so since I have already compiled can I just go ahead and run the checkinstall command? |
03:08 |
VanessaE |
be sure you answer the questions checkinstall asks of you accurately, like the package name (minetestc55), version (0.4.2-rc1), etc. |
03:08 |
VanessaE |
you already ran the make -j__ step? |
03:08 |
servvs |
yeah |
03:08 |
VanessaE |
ok |
03:08 |
VanessaE |
then just run checkinstall :-) |
03:09 |
servvs |
awesome, ty VanessaE |
03:09 |
VanessaE |
you're welcome |
03:09 |
VanessaE |
the above procedure is what I use when I do a new compile (unless I'm just testing) |
03:09 |
VanessaE |
(in which case I use run-in-place builds) |
03:10 |
servvs |
so for description anything is fine really right? |
03:10 |
VanessaE |
yeah |
03:10 |
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afkael joined #minetest |
03:10 |
VanessaE |
I usually copy&paste from the main website's front page |
03:11 |
VanessaE |
"Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like. It has been in development and use since October 2010." |
03:11 |
VanessaE |
etc. |
03:11 |
servvs |
so for maintainer, who should I put? dont want to take credit for someone elses work |
03:11 |
VanessaE |
that's you. |
03:11 |
servvs |
oh |
03:11 |
VanessaE |
the "maintainer" refers to the person who built the package. |
03:11 |
servvs |
I see |
03:14 |
servvs |
what should I set the group to? |
03:14 |
Tekk_ |
games, probably |
03:14 |
VanessaE |
I just leave the other stuff alone usually |
03:16 |
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saschaheylik joined #minetest |
03:21 |
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q66_ joined #minetest |
03:29 |
servvs |
so would i need to run this as su? |
03:29 |
VanessaE |
yes |
03:29 |
VanessaE |
it builds and installs the package |
03:29 |
servvs |
so how do I get the archive out of it? |
03:29 |
VanessaE |
it'll drop a .deb in the minetest directory. |
03:29 |
servvs |
but only if it installs? |
03:29 |
VanessaE |
not sure - I always let it install |
03:30 |
servvs |
and as in the minetest directory, do you mean the directory that the source is in? |
03:30 |
VanessaE |
yes |
03:30 |
servvs |
ok thanks VanessaE |
03:30 |
VanessaE |
celeron55-minetest-blahblah/minetestc55-0.4.2-blahblah.deb |
03:31 |
VanessaE |
(depending on the name you gave in the checkinstall config screen) |
03:33 |
servvs |
and the name will be the package name right? |
03:33 |
VanessaE |
part of it, yeah |
03:33 |
servvs |
so something simpler than celeron55-minetest-0.4.2-rc1 would be better or should I leave that as it is? |
03:33 |
VanessaE |
the name, version, release number, and a couple other bits |
03:33 |
VanessaE |
it's safe to leave the final .deb named however checkinstall makes it |
03:34 |
VanessaE |
as long as the filename has all the most important info: name, version, release, arch |
03:36 |
servvs |
thanks again VanessaE, i have never known how to make a package for distribution |
03:36 |
VanessaE |
it's pretty easy once you've done it once or twice |
03:37 |
VanessaE |
checkinstall should be on every UNIX and Linux system by default :-) |
03:37 |
VanessaE |
it should be tossed in there with build-essential or so |
03:37 |
servvs |
apparently its on ubuntu 12.04 |
03:37 |
servvs |
so now I need to change the user of the package, lol |
03:38 |
VanessaE |
it's in the repos, but I recall having to install it separately. might be wrong though :-) |
03:38 |
servvs |
maybe I installed it without realizing it |
03:39 |
servvs |
awesome |
03:39 |
servvs |
made my first package |
03:39 |
servvs |
lol |
03:39 |
VanessaE |
w00t :-) |
03:39 |
servvs |
I'm excited |
03:41 |
servvs |
now to test the package |
03:41 |
VanessaE |
WAIT! NO, NOT THAT BUTTON!! |
03:42 |
VanessaE |
*air raid siren* |
03:42 |
servvs |
hmm |
03:42 |
servvs |
says the package is of bad quality |
03:42 |
VanessaE |
bad? |
03:42 |
VanessaE |
how so? |
03:42 |
servvs |
E: minetestc55: wrong-file-owner-uid-or-gid home/servvs/ 1000/1000 |
03:42 |
servvs |
E: minetestc55: wrong-file-owner-uid-or-gid home/servvs/celeron55-minetest-0.4.2-rc1-0gd38b465/ 1000/1000 |
03:43 |
VanessaE |
did you remember to let it exclude the files it asked you to exclude? |
03:43 |
servvs |
yeah |
03:43 |
servvs |
I can manually delete those frmo the deb though right? |
03:43 |
VanessaE |
"some files were created in the source dir, list? y/n" "shall I exclude? y/n" |
03:43 |
VanessaE |
etc |
03:43 |
VanessaE |
not sure how |
03:43 |
RealBadAngel |
morning |
03:44 |
VanessaE |
but probably so, if you know how to remove then cleanly |
03:44 |
RealBadAngel |
have you made it as admin? |
03:44 |
VanessaE |
wait a sec here, |
03:44 |
VanessaE |
home/servvs/celeron55-minetest-0.4.2-rc1-0gd38b465/ <-- you're working against a not-run-in-place (system-wide) build, yes? |
03:45 |
VanessaE |
RealBadAngel: admin? me? |
03:45 |
RealBadAngel |
first sudo than compile |
03:45 |
RealBadAngel |
he |
03:45 |
VanessaE |
oh |
03:45 |
RealBadAngel |
he propably tried to compile without admin rights |
03:45 |
VanessaE |
you don't need admin rights to compile. |
03:45 |
VanessaE |
only to install. |
03:45 |
RealBadAngel |
not quite sure |
03:45 |
VanessaE |
I am sure :-) |
03:46 |
VanessaE |
I do this all the time :-) |
03:46 |
servvs |
working against, what do you mean? |
03:46 |
VanessaE |
servvs: you *did* do cmake . -DRUN_IN_PLACE=0 right? |
03:46 |
servvs |
the package installs just fine though, and removes just fine too |
03:46 |
RealBadAngel |
so why wrong owner? |
03:46 |
VanessaE |
oh ok |
03:46 |
servvs |
yes I did VanessaE |
03:46 |
VanessaE |
so you just need to nuke a couple extra files then |
03:46 |
servvs |
so find those files and just remove them before I package it up? |
03:46 |
VanessaE |
yeah |
03:46 |
servvs |
k |
03:46 |
servvs |
can do |
03:47 |
VanessaE |
checkinstall shoulda asked you if you wanted to exclude those also. kinda surprised :-) |
03:47 |
servvs |
the thing is, there is no file named that |
03:48 |
VanessaE |
but whatever, as long as they-- |
03:48 |
VanessaE |
wait, |
03:48 |
servvs |
the install manifest |
03:48 |
servvs |
install_manifest |
03:48 |
VanessaE |
you didn't cd .. out of the source dir before you ran checkinstall did you? |
03:48 |
servvs |
no |
03:48 |
servvs |
but the source directory is in my home folder |
03:48 |
VanessaE |
*nod* |
03:48 |
VanessaE |
that's normal; it shouldn't be trying to include those into the package |
03:49 |
servvs |
I see |
03:49 |
servvs |
I will build the package again |
03:49 |
VanessaE |
nuke the whole tree |
03:49 |
servvs |
what do you mean? |
03:49 |
VanessaE |
re-download minetest/minetest_game and start from scratch |
03:50 |
servvs |
k |
03:50 |
VanessaE |
evening BoldCoder |
03:51 |
OldCoder |
VanessaE, Hi |
03:51 |
OldCoder |
I was only Bold briefly |
03:51 |
VanessaE |
heh |
03:51 |
OldCoder |
<b>OldCoder</b> |
03:52 |
VanessaE |
servvs: if all else fails, you can pass --exclude=[pattern] to checkinstall I guess |
03:53 |
VanessaE |
(I assume it's = but the man page isn't clear about it) |
03:53 |
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wbsd joined #minetest |
03:54 |
servvs |
I thinkt he reason is |
03:54 |
servvs |
because I did -DRUN_IN_PLACE=1 |
03:54 |
servvs |
once before, and then redid the cmake |
03:54 |
VanessaE |
oops! |
03:54 |
VanessaE |
that might be the cause, though I doubt it |
03:55 |
VanessaE |
still, let's see how the second attempt does |
03:55 |
servvs |
so if I have a core i7 with 4 cores on 8 threads, should I use make -j16 or 8? |
03:56 |
VanessaE |
j16 I'd say |
03:56 |
VanessaE |
the idea is to totally saturate your CPU |
03:57 |
VanessaE |
use that bastard to its fullest :-) |
03:57 |
servvs |
wow, last time I built it it took about 5 minutes, this time its already done |
03:57 |
VanessaE |
nice huh |
03:58 |
servvs |
it is, didn't realize that the -j2 was one processor |
03:58 |
servvs |
lol |
03:58 |
VanessaE |
and yet, gentoo still takes 3 days to install even on 4- and 6-core bastards like ours :-) |
03:58 |
servvs |
haha |
03:58 |
VanessaE |
-j2 means "two threads", which is enough to saturate one core usually |
03:58 |
servvs |
so 16 threads is enough to saturate 8 logical cores? |
03:59 |
VanessaE |
should be |
03:59 |
VanessaE |
hell -j8 might be enough even |
03:59 |
VanessaE |
I'm a little unclear on how hyperthreading works |
03:59 |
servvs |
and here I was thinking that having quad and 6 core processors was pointless, it makes compiling times exponentially better |
03:59 |
VanessaE |
(or whatever they call it now) |
04:00 |
VanessaE |
oh no, there are uses for all those cores :-) |
04:01 |
VanessaE |
the problem is all the single-threaded software out there |
04:01 |
VanessaE |
stuff that should, in theory at least, be able to spread itself over multiple cores ends up pegging one and giving you a quarter of the performance your machine should get. |
04:04 |
RealBadAngel |
how to give fly privs in single player? |
04:04 |
VanessaE |
/grant singleplayer all |
04:04 |
RealBadAngel |
ty |
04:04 |
VanessaE |
(or fly,fast instead of all) |
04:06 |
RealBadAngel |
ok, recording now ;) |
04:07 |
VanessaE |
RealBadAngel: *waits for update* |
04:10 |
RealBadAngel |
made all placing routines |
04:11 |
RealBadAngel |
producing video right now |
04:11 |
VanessaE |
col |
04:11 |
VanessaE |
cool |
04:11 |
RealBadAngel |
to-do is reversal |
04:11 |
RealBadAngel |
to update when removed |
04:12 |
VanessaE |
with wires that makes sense, but you know? with pipes maybe not so much; maybe only update when a new pipe is placed? |
04:12 |
RealBadAngel |
hmmm depends |
04:12 |
RealBadAngel |
i think its also needed |
04:13 |
VanessaE |
I mean, in the real world if you wanna get rid of a T-junction after removing a branch, you tear out the branch and the t junction and replace it with a bend or straight pipe or whatever |
04:13 |
VanessaE |
with wires, you just cut the bastards ;-) |
04:13 |
RealBadAngel |
without it when you make wrong turn you will be forced to remove not just one piece but piece before too |
04:13 |
VanessaE |
mm...maybe you're right |
04:14 |
servvs |
so for excluding VanessaE |
04:14 |
servvs |
should I do checkinstall --fstrans=no --exclude /path/file.name? |
04:14 |
VanessaE |
I think --exclude=/path/filename |
04:15 |
servvs |
oh ok thanks |
04:15 |
servvs |
will try without first, then if it doesn't work will try with excluding |
04:15 |
VanessaE |
(since everything else is =yes or =no) |
04:15 |
VanessaE |
right |
04:15 |
servvs |
Should I create a default set of package docs? |
04:15 |
VanessaE |
see how it behaves by default; you might even be able to get by without --ftrans |
04:15 |
servvs |
last time I said yes |
04:15 |
VanessaE |
er without --fstrans |
04:16 |
VanessaE |
I started using --fstrans=no a year or two back when a package failed to build without it. Something about files not actually being present during the install |
04:16 |
servvs |
I see |
04:16 |
servvs |
so should I say yes to that first question? |
04:16 |
RealBadAngel |
shit,made 100mb video, gonna take a while to upload it ;) |
04:16 |
VanessaE |
(as I understand it, without --fstrans, checkinstall installs live, with =no it uses a sandbox) |
04:17 |
VanessaE |
servvs: keep the --fstrans=no for now. |
04:17 |
servvs |
ok |
04:17 |
VanessaE |
for that one, =yes is equivalent to just omitting the switch entirely. |
04:17 |
servvs |
this is what I am asking for though, lol |
04:17 |
servvs |
The package documentation directory ./doc-pak does not exist. |
04:17 |
servvs |
Should I create a default set of package docs? [y]: |
04:17 |
VanessaE |
yes |
04:17 |
servvs |
ok |
04:17 |
servvs |
sorry |
04:17 |
VanessaE |
ask away |
04:18 |
VanessaE |
you can't learn without having answers to learn from :-) |
04:18 |
VanessaE |
(and telling people to JFGI bugs me to no end) |
04:24 |
RealBadAngel |
@VanessaE: http://realbadangel.pl/wires.lua |
04:24 |
RealBadAngel |
you can take a look on placin routines |
04:24 |
RealBadAngel |
theyer at the end of file |
04:25 |
servvs |
yeah so its still there |
04:26 |
leo_rockway |
minetoon O.O |
04:26 |
leo_rockway |
also, anybody using irontrees? |
04:27 |
VanessaE |
leo: I don't use them, but the mod that generates them is part of my standard set of mods (nature pack in particular) |
04:27 |
leo_rockway |
VanessaE: they are not generating well |
04:27 |
VanessaE |
RealBadAngel: *looks at code* you, sir, are fucking insane :-) |
04:27 |
RealBadAngel |
lol |
04:27 |
RealBadAngel |
why? |
04:27 |
leo_rockway |
VanessaE: the trunks are always 1 node tall. |
04:28 |
VanessaE |
this is genius. needs some comments btw |
04:28 |
VanessaE |
leo_rockway: same for me |
04:28 |
RealBadAngel |
will do that later |
04:28 |
VanessaE |
I didn't write the irontrees code :-) |
04:28 |
leo_rockway |
they are more like ironbushes, hehe. |
04:28 |
leo_rockway |
VanessaE: I thought so. |
04:28 |
RealBadAngel |
for me its clear enough tho ;) |
04:29 |
VanessaE |
I just package it up with bushes and etc, to work with my changes to flowers. |
04:30 |
leo_rockway |
I'm ready for some real mobs... o.o |
04:30 |
VanessaE |
animals has rudimentary 3d mobs now :-) |
04:31 |
leo_rockway |
the enemies are too dumb to be challenging. |
04:31 |
VanessaE |
heh |
04:32 |
leo_rockway |
I don't care much for 3D. The things that gambit is doing look great, but I'm okay with 2d sprites too. |
04:32 |
leo_rockway |
as long as they attack and pursue |
04:32 |
leo_rockway |
seek and destroy! \m/ |
04:33 |
servvs |
VanessaE, it worked :D |
04:34 |
RealBadAngel |
10min to upload video |
04:34 |
VanessaE |
cool, servvs :-) |
04:34 |
RealBadAngel |
i hate asynced connections |
04:34 |
RealBadAngel |
i can download 10mb/s and upload 128kb/s |
04:35 |
VanessaE |
eek |
04:35 |
VanessaE |
12/384 here I think |
04:36 |
RealBadAngel |
it sucks |
04:36 |
RealBadAngel |
uploading 100mb vid takes half an hour |
04:37 |
servvs |
cant you make the vid smaller? |
04:40 |
servvs |
okay so i'm still getting the bad quality thing |
04:40 |
servvs |
E: minetestc55: maintainer-name-missing servus.malusgmail.com |
04:40 |
servvs |
does it need to be name:emailemail.com? |
04:40 |
leo_rockway |
RealBadAngel: 384 and 32... except my 384 never happens... |
04:40 |
VanessaE |
delete the .deb, re-run checkinstall :-) |
04:40 |
leo_rockway |
I've been doing about 50KB/s lately :S |
04:40 |
VanessaE |
the usual format I see everywhere is: Your Name <yousomewhere.com> |
04:41 |
VanessaE |
but that may not be the case here |
04:41 |
servvs |
i tried it as servvs emailgmail.com |
04:41 |
servvs |
does it need 2 names? |
04:41 |
RealBadAngel |
i could but always want to text to be readable |
04:42 |
RealBadAngel |
when compressed more it is not so clear |
04:42 |
VanessaE |
servvs: it may need your real name or something that looks like it |
04:42 |
servvs |
ok |
04:42 |
servvs |
i'll do servus malus servus.malusgmail.com |
04:42 |
RealBadAngel |
95% now |
04:43 |
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tango_ joined #minetest |
04:43 |
RealBadAngel |
ok, ladies and gentelman... |
04:44 |
RealBadAngel |
here we go |
04:44 |
RealBadAngel |
http://www.youtube.com/watch?v=1CQOSmgTUp8 |
04:44 |
VanessaE |
woohoo! *clicks* |
04:45 |
leo_rockway |
oh, you're wire guy! |
04:45 |
VanessaE |
NICE! |
04:45 |
leo_rockway |
I watched a video like this last night |
04:45 |
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neko259 joined #minetest |
04:46 |
* VanessaE |
waits for a version using pipes ;-) |
04:46 |
RealBadAngel |
you havent |
04:46 |
RealBadAngel |
uploaded it just |
04:46 |
VanessaE |
this is beautiful, RealBadAngel |
04:46 |
leo_rockway |
RealBadAngel: not this one, similar to this one. |
04:46 |
leo_rockway |
it was a straight line. |
04:46 |
RealBadAngel |
yeah |
04:46 |
VanessaE |
leo_rockway: that was a preview of the preview :-) |
04:47 |
RealBadAngel |
this is for all directions |
04:47 |
RealBadAngel |
it means placing routines are 100% done |
04:47 |
leo_rockway |
=] |
04:47 |
VanessaE |
RealBadAngel: suggest: |
04:47 |
RealBadAngel |
yes? |
04:47 |
VanessaE |
make the "wire stub" that you place initially (and which you weild) a little longer |
04:48 |
VanessaE |
like half the length of a full wire |
04:48 |
VanessaE |
it'll make it more clear what it does |
04:48 |
leo_rockway |
but what about mesecons... |
04:48 |
leo_rockway |
</trollface> o.o |
04:48 |
RealBadAngel |
i will add wield_image |
04:48 |
leo_rockway |
RealBadAngel: I think you're doing a great job. |
04:48 |
VanessaE |
well I mean just tweak the nodebox for it |
04:48 |
VanessaE |
this is nice |
04:49 |
RealBadAngel |
i dont care bout mesecons |
04:49 |
leo_rockway |
RealBadAngel: I haven't even tried mesecons. |
04:49 |
RealBadAngel |
this is not to replace mesecons at all |
04:49 |
leo_rockway |
I know, I know, I read the thread. Hence, the trollface... |
04:49 |
RealBadAngel |
:P |
04:49 |
* VanessaE |
just contributed some nice nodeboxes and textures to mesecons yesterday |
04:50 |
RealBadAngel |
i will made later today update_when_removed |
04:50 |
RealBadAngel |
and then some textures for new objects |
04:50 |
RealBadAngel |
and will upload mod update |
04:51 |
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Jeija joined #minetest |
04:51 |
RealBadAngel |
with an easter egg inside |
04:51 |
VanessaE |
speak of the devil! |
04:51 |
RealBadAngel |
hehehe |
04:51 |
VanessaE |
Jeija: your timing is incredible |
04:51 |
RealBadAngel |
hi jeija |
04:51 |
RealBadAngel |
take a look: http://www.youtube.com/watch?v=1CQOSmgTUp8 |
04:51 |
Jeija |
y? what were you doing? hi everyone |
04:51 |
leo_rockway |
hello Jeija |
04:51 |
Jeija |
I saw that video yesterday already, RealBadAngel |
04:52 |
RealBadAngel |
nope |
04:52 |
VanessaE |
Jeija: I just mentioned the stuff I pushed to mesecons; RealBadAngel has a beautiful wire placement algorithm that you might want to look at |
04:52 |
Jeija |
oh just a similar one |
04:52 |
VanessaE |
no, this video is new - just out today |
04:52 |
VanessaE |
this is a preview, yesterday's was a preview of the preview ;-) |
04:53 |
RealBadAngel |
jeija: and the code: http://realbadangel.pl/wires.lua |
04:54 |
Jeija |
If you do electricity, are you also planning to use - and + pole or ignore that? |
04:54 |
RealBadAngel |
ignore |
04:54 |
RealBadAngel |
would be to much complicated |
04:54 |
VanessaE |
it would be easy to simulate though |
04:54 |
VanessaE |
texture the "wires" to look like a pair of side-by-side wires |
04:55 |
RealBadAngel |
not when folks are allowed to remove nodes all the time |
04:55 |
RealBadAngel |
it would much time consuming i think |
04:55 |
Jeija |
yes, of course |
04:56 |
RealBadAngel |
i could make it right according to kirchoff's and ohm's laws |
04:56 |
RealBadAngel |
but |
04:56 |
RealBadAngel |
who would care? |
04:56 |
Jeija |
Are you going to add in real electronic parts (like resistor...) or just machines? |
04:56 |
RealBadAngel |
by now just machines |
04:56 |
RealBadAngel |
dont need anything more in fact |
04:57 |
RealBadAngel |
you should care bout logic parts |
04:57 |
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Bad_Command joined #minetest |
04:57 |
Jeija |
k, I mean Ohm's law is unnecessary, but Kirchhoff's is quite easy and logic |
04:57 |
RealBadAngel |
but not needed |
04:57 |
VanessaE |
Jeija: I'm thinking of making nodebox-based mesecons wires. interested? |
04:57 |
VanessaE |
wouldn't work with raillike draw styles, such would have to be emulated |
04:58 |
RealBadAngel |
i take whole circuit,all connected power sources |
04:58 |
RealBadAngel |
all connected power receivers |
04:58 |
RealBadAngel |
and storage |
04:58 |
Jeija |
that would be a lot too much coding whithout making them look too different |
04:58 |
RealBadAngel |
and calculate used/stored/produced over time |
04:58 |
VanessaE |
Jeija: also, RealBadAngel's code uses that "build a wire node out of stubs" style like I mentioned to you a while back :-) |
04:59 |
RealBadAngel |
since it auto updates itself |
04:59 |
RealBadAngel |
when you break a node |
05:00 |
RealBadAngel |
it will simply split into 2 circuits |
05:00 |
Jeija |
A mesecon nodebox wire would require more than 20 node definitions (different nodeboxes) which is far too complicated |
05:00 |
VanessaE |
nono |
05:00 |
RealBadAngel |
i use 64 |
05:00 |
VanessaE |
you can rotate nodeboxes now |
05:00 |
RealBadAngel |
with this code :P |
05:01 |
servvs |
okay so it finally worked |
05:01 |
RealBadAngel |
auto generate them for me |
05:01 |
Jeija |
but you still need different node definitions for each of them |
05:01 |
servvs |
now i'm happy |
05:01 |
RealBadAngel |
look at the code :) |
05:01 |
RealBadAngel |
its quite simple |
05:01 |
VanessaE |
1 nodebox for a straight wire, three for a bend, four for a T-junction, 5 for a crossing. |
05:01 |
VanessaE |
13 nodeboxes tops. |
05:02 |
VanessaE |
shit, that leaves out the sloped lines |
05:02 |
RealBadAngel |
my wires are self-sustained |
05:02 |
VanessaE |
and the on/off state :-) |
05:02 |
RealBadAngel |
so more connections possible then |
05:02 |
VanessaE |
ok, I'll shut up for now ;-) |
05:02 |
RealBadAngel |
with wires placed on node sides there will be even less possibilities |
05:03 |
Jeija |
That many node definitions may just crash minetest |
05:03 |
RealBadAngel |
64k |
05:03 |
RealBadAngel |
we are far from reachin that limit |
05:03 |
VanessaE |
nodeboxes use a different limit |
05:03 |
VanessaE |
something about running out of indexes |
05:04 |
RealBadAngel |
then we gonna find that limit hehehe |
05:04 |
VanessaE |
I'd been wondering though |
05:04 |
RealBadAngel |
and force c55 to raise it |
05:05 |
Jeija |
http://pastebin.com/8PqDxEwj It was cleaner to make c55 merge this code |
05:05 |
VanessaE |
What if you do horizontals like normal, and verticals by going up/down the node's vertical faces (like redstone does) |
05:05 |
VanessaE |
and simplify the wires' models a but |
05:05 |
VanessaE |
bit |
05:05 |
VanessaE |
like get rid of that lump in the center of a bend/junction/crossing |
05:05 |
Jeija |
yes, VanessaE that is what the pastebin code does |
05:05 |
VanessaE |
*looks* |
05:06 |
RealBadAngel |
it could be easier when i could just add node_box line to existin node |
05:06 |
VanessaE |
OH, so do it in the engine then |
05:06 |
VanessaE |
heh, good luck getting him to push that code |
05:06 |
RealBadAngel |
but then it wouldnt be registered |
05:06 |
VanessaE |
"not useful for survival" etc |
05:06 |
Jeija |
I'll try... |
05:06 |
Jeija |
Remame everything to cablelike and try |
05:07 |
NakedFury |
what will that do? |
05:07 |
VanessaE |
hoo, this is a sizable patch... |
05:07 |
RealBadAngel |
cablelike is only for checkin if cable should connect to it |
05:07 |
RealBadAngel |
ie make connection towards this node |
05:08 |
VanessaE |
Jeija: he already told me some days ago he refuses to let game code reference external mods, so you'd have to make this entirely self-contained |
05:08 |
RealBadAngel |
so cable is cable like, also electric furnace, battery box,solar panel |
05:08 |
leo_rockway |
VanessaE: that makes sense. |
05:09 |
VanessaE |
Jeija: bah, you already said it :-) |
05:09 |
VanessaE |
G*d I'm slow tonight |
05:09 |
RealBadAngel |
hehehe, heres 7am |
05:10 |
VanessaE |
clal the draw type "wirelike" |
05:10 |
Jeija |
here too |
05:10 |
VanessaE |
RealBadAngel: 01:10 here |
05:10 |
RealBadAngel |
i woke up, cured hangover, and finished placing routines already ;) |
05:12 |
VanessaE |
Jeija: still, I think you could do this entirely in LUA |
05:12 |
VanessaE |
*without* nodeboxes |
05:13 |
RealBadAngel |
jeija: if you need nice placin routines for mesecons (on the inside walls of nodes) i can make them for ya |
05:14 |
RealBadAngel |
so mesecond could be placed on walls ceilings etc |
05:14 |
RealBadAngel |
wherever |
05:16 |
Jeija |
I just don't like that... If there are too many mesecons in one block, mapminetest will crash. That's critical for complex logic gates and stuff |
05:16 |
RealBadAngel |
no |
05:16 |
RealBadAngel |
youre wrong |
05:17 |
VanessaE |
ok, 20 distinct nodes per state, each node being a normal CUBE node, with wires drawn on the bottom or sides |
05:17 |
VanessaE |
(but not the top) |
05:17 |
RealBadAngel |
there will be always just one |
05:17 |
VanessaE |
total of 40 nodes |
05:17 |
RealBadAngel |
but visually you will have connections |
05:17 |
RealBadAngel |
like with my wires |
05:18 |
VanessaE |
I'm talking about flat images without nodeboxes. If textured right, they'd look exactly like redstone. |
05:18 |
Jeija |
so the nodebox hack I mentioned yesterday |
05:18 |
RealBadAngel |
but nodeboxed you will get nice lookin circuits |
05:18 |
Jeija |
these functionalities could change and we don't know what will happen then |
05:18 |
RealBadAngel |
with wires able to go each direction |
05:18 |
VanessaE |
well, |
05:19 |
VanessaE |
0.9 is considered "unstable", no? |
05:19 |
RealBadAngel |
flat is shit, when you step on it |
05:20 |
RealBadAngel |
wires shoul look like wires |
05:20 |
RealBadAngel |
and made connections |
05:20 |
VanessaE |
any improvements beyond what we have now would require making changes that can break old circuits if done wrong, but then again old circuits could just be drawn with the old nodes maybe |
05:20 |
Jeija |
OK, VanessaE, would you try that? I am busy with my mesecons microcontroller |
05:21 |
VanessaE |
Jeija: I can make the textures and node defs, but I'd have to leave integrating them up to you :-) |
05:21 |
RealBadAngel |
its just matter of look. wires, cables pipes, all of them take 1 node |
05:21 |
RealBadAngel |
no matter what |
05:22 |
RealBadAngel |
we r talkin now how to make them look realistic when connected |
05:22 |
Jeija |
yes, the signal rules won't change |
05:22 |
RealBadAngel |
exactly |
05:22 |
VanessaE |
right |
05:22 |
RealBadAngel |
seen my first video |
05:22 |
Jeija |
I will also add a is mesecon group or something so that it connects to receptors/effectors |
05:22 |
RealBadAngel |
cables were just orange blocks |
05:23 |
RealBadAngel |
with my update nothin changed in circuits |
05:23 |
RealBadAngel |
but they do look like cables now |
05:24 |
RealBadAngel |
so |
05:24 |
RealBadAngel |
allow placin mesecons in each axis |
05:24 |
RealBadAngel |
make them look like wires on the wall |
05:24 |
RealBadAngel |
and it will be perfect |
05:24 |
VanessaE |
my flat images idea does the same, just without nodeboxes since we're concerned about hitting the nodebox index limit |
05:25 |
RealBadAngel |
limits r to be reached |
05:25 |
RealBadAngel |
its a mankind nature |
05:25 |
RealBadAngel |
and make a step beyond |
05:29 |
RealBadAngel |
anythin what is not infinite by definition will be reached sooner or later |
05:30 |
RealBadAngel |
look for example at minecraft's id limit (node limit) |
05:30 |
RealBadAngel |
notch thought 256 is far more than needed |
05:30 |
RealBadAngel |
then folks made 4096 fix |
05:30 |
RealBadAngel |
to allow 4096 nodes to be used |
05:31 |
RealBadAngel |
and now its not enough hehehe |
05:31 |
NakedFury |
notch was drunk when he thought 256 was more than enough |
05:31 |
NakedFury |
fool |
05:31 |
RealBadAngel |
even bill gates said |
05:31 |
RealBadAngel |
1 mb of ram |
05:31 |
leo_rockway |
no, "640kb ought to be enough for everyone" |
05:31 |
leo_rockway |
even less, haha |
05:31 |
RealBadAngel |
or just base memory |
05:31 |
RealBadAngel |
no one will even need more |
05:32 |
RealBadAngel |
silly gates ;) |
05:33 |
VanessaE |
640k.... [citation needed] |
05:33 |
VanessaE |
as much as I dislike the man, he never actually said that :-) |
05:34 |
Jeija |
"I think there is a world market for maybe five computers" |
05:35 |
RealBadAngel |
I've said some stupid things and some wrong things, but not that. No one involved in computers would ever say that a certain amount of memory is enough for all time … I keep bumping into that silly quotation attributed to me that says 640K of memory is enough. There's never a citation; the quotation just floats like a rumor, repeated again and again. |
05:35 |
RealBadAngel |
that he said later on ;) |
05:38 |
leo_rockway |
I thought he had actually said it. Thanks for pointing out I was wrong. |
05:38 |
leo_rockway |
I hate you all! >.< |
05:39 |
VanessaE |
?? |
05:39 |
VanessaE |
sowwy |
05:39 |
leo_rockway |
=[ |
05:39 |
VanessaE |
another dream smashed :( |
05:39 |
leo_rockway |
well, I like the other quote from a MS worker and that one has a citation... |
05:39 |
leo_rockway |
DEVELOPERS, DEVELOPERS, DEVELOPERS, DEVELOPERS! |
05:40 |
leo_rockway |
and |
05:40 |
leo_rockway |
I LOVE THIS COMPANYYYYYYYYYYYYY!!!!!!!!!!!!! |
05:40 |
NakedFury |
yeah |
05:40 |
NakedFury |
everybody loves Steve |
05:40 |
VanessaE |
that one's true |
05:40 |
leo_rockway |
mhm, there are videos of it |
05:40 |
NakedFury |
yep |
05:40 |
VanessaE |
monkeyboy's on video doing that :-) |
05:40 |
NakedFury |
just type developers on youtube |
05:41 |
leo_rockway |
there was an encyclopedia dramatica page about that. The whole page said "developers" over and over again. |
05:41 |
leo_rockway |
oh, here it is, it was only a section: https://encyclopediadramatica.se/Developers#Developers.21 |
05:43 |
NakedFury |
Make Linux fanboys want to take a shower and start using Mac |
05:43 |
NakedFury |
mega lol |
05:44 |
NakedFury |
damn he really made a bad desicion with that shirt |
05:44 |
leo_rockway |
he then did the whole (╯-_-)╯︵ â”»â”â”» |
05:44 |
leo_rockway |
or was it a chair? |
05:45 |
leo_rockway |
I think it was a chair |
05:45 |
NakedFury |
people may not like him but I guess you wont find a more enthusiastic ceo? |
05:46 |
leo_rockway |
eh... true |
05:48 |
VanessaE |
it was a shair |
05:48 |
VanessaE |
chair |
05:48 |
VanessaE |
which he didn't just flip, he supposedly threw it across the room |
05:48 |
NakedFury |
not even the Mac man made a show like that |
05:49 |
RealBadAngel |
i would rather call him fanatics, not enthusiasm |
05:52 |
NakedFury |
fanatical enthusiast |
05:54 |
RealBadAngel |
heheheh |
06:09 |
VanessaE |
Jeija: the wires-on-vertical-faces can only be done with nodeboxes. :-/ |
06:09 |
RealBadAngel |
i already said so |
06:09 |
VanessaE |
just had to try it experimentally. |
06:10 |
RealBadAngel |
it has to be done my way |
06:10 |
VanessaE |
c55 didn't think to include a draw type that will always and unconditionally draw all cube faces |
06:10 |
VanessaE |
ohwell |
06:11 |
RealBadAngel |
once im done with my stuff, i will write code for wall placed wires |
06:12 |
RealBadAngel |
in fact i will leave this already done for tubes/pipes |
06:12 |
RealBadAngel |
which shall be centered in nodes |
06:12 |
RealBadAngel |
and then make cables lyin on the ground |
06:13 |
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jin_xi joined #minetest |
06:13 |
RealBadAngel |
same code then i will use for my cables and jeija can use it for mesecons |
06:17 |
servvs |
so does anyone have an estimate of how much bandwidth a single player uses when connecting to a server? |
06:18 |
jin_xi |
RBA: just saw the video, very nice! |
06:23 |
servvs |
I just want to say that minetest is pretty awesome |
06:24 |
sfan5 |
yes |
06:27 |
RealBadAngel |
@jin_xi:ty |
06:37 |
servvs |
if I want a server that supports a certain mod, does it require that the client has it as well/ |
06:38 |
RealBadAngel |
no |
06:38 |
RealBadAngel |
server will send mod to client |
06:38 |
servvs |
omg minecraft sucks compared to this then |
06:38 |
servvs |
lol |
06:38 |
VanessaE |
RealBadAngel: no |
06:38 |
servvs |
aww |
06:38 |
RealBadAngel |
yes |
06:38 |
VanessaE |
the server executes the code. only the textures get sent to the client. |
06:39 |
RealBadAngel |
just other words |
06:39 |
servvs |
what about the 3d model mods for animals and such |
06:39 |
RealBadAngel |
client does not to have mods or texture packs |
06:39 |
servvs |
that is sent to the client by the server as well? |
06:40 |
sfan5 |
yes |
06:40 |
servvs |
wow, thats awesome |
06:40 |
RealBadAngel |
mc sucks comparing to this |
06:40 |
servvs |
it truly does, im not just saying that to sound cool |
06:41 |
sfan5 |
... mc sends server textures to the client |
06:41 |
servvs |
yeah, but that was just released on the 1st of this month |
06:41 |
servvs |
and you can decline the textures |
06:41 |
servvs |
not from the get go |
06:41 |
RealBadAngel |
thats why lately players complains why is all black n white |
06:42 |
RealBadAngel |
when sdzen applied mono tp |
06:42 |
RealBadAngel |
heheheh |
06:42 |
servvs |
valve knew it was best to allow mods to be downloaded from the server, why didn't mojang? |
06:42 |
servvs |
lol |
06:42 |
RealBadAngel |
they realized that |
06:43 |
RealBadAngel |
since 1.3 mc is made same way server always even in singleplayer |
06:43 |
servvs |
but its still not supported, and they have to rely on 3rd party mods such as bukkit for their server to be functional |
06:43 |
RealBadAngel |
theyre workin now on modding API |
06:43 |
servvs |
yeah, I hope they fail |
06:43 |
servvs |
well, I shouldn't say that |
06:44 |
servvs |
I just hope minetest succeeds |
06:44 |
RealBadAngel |
we are behind with contens |
06:44 |
RealBadAngel |
but with tools to create it.... |
06:44 |
RealBadAngel |
notch can sit and cry |
06:44 |
servvs |
I have a feeling this game will take off more on open source OS's |
06:46 |
RealBadAngel |
i were lookin for a game like this for a long time |
06:46 |
RealBadAngel |
that could let me play and code at the very same time |
06:47 |
RealBadAngel |
gonna stay here :) |
06:47 |
servvs |
yeah I don't like java much |
06:47 |
RealBadAngel |
java sucks |
06:47 |
servvs |
haven't messed with lua too much though |
06:48 |
RealBadAngel |
much like c++ |
06:48 |
RealBadAngel |
but hava some tricky unexpected nuances |
06:48 |
servvs |
I will read much into it |
06:48 |
RealBadAngel |
but once used to them |
06:49 |
RealBadAngel |
its really nice |
06:49 |
servvs |
I think this game is going to make me shut down my MC server and open a MT server |
06:49 |
RealBadAngel |
do it |
06:49 |
RealBadAngel |
notch has already enough money ;) |
06:49 |
servvs |
yeah |
06:49 |
servvs |
is there a clans/factions script yet? or is that the first thing I should start working on? |
06:49 |
RealBadAngel |
i think no |
06:50 |
sfan5 |
there is one |
06:50 |
sfan5 |
it was written by jachoo |
06:50 |
RealBadAngel |
havent seen then |
06:50 |
sfan5 |
but its for minetest 0.3.1 |
06:51 |
sfan5 |
https://github.com/jachoo/minetest-jachoo |
06:51 |
RealBadAngel |
i could provide clan locked chest if some1 ask |
06:51 |
servvs |
so the api isn't the same between 0.3 and 0.4? |
06:51 |
sfan5 |
and the WiP 0.4 fork: https://github.com/jachoo/minetest-jachoo2 |
06:51 |
sfan5 |
servvs: 0.3 has no api |
06:52 |
servvs |
ohhh |
06:52 |
servvs |
so 0.4 is what introduced the api for lua? |
06:52 |
sfan5 |
yes |
06:52 |
servvs |
so it should stay fairly similar from now on? |
06:52 |
sfan5 |
in 0.3 you needed to change the source code, thats how i coded apples :) |
06:54 |
servvs |
I honestly think this has much more potential than minecraft |
06:54 |
servvs |
or any other infminer type game |
06:58 |
RealBadAngel |
we will see |
06:59 |
RealBadAngel |
all is up to ppl |
06:59 |
RealBadAngel |
what they will do given such potential |
07:18 |
servvs |
are there any good 0.4.2 servers that are public? |
07:20 |
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07:24 |
RealBadAngel |
yes |
07:24 |
RealBadAngel |
minetest.freedns.in port 30000 |
07:24 |
RealBadAngel |
0.4.2 rc1 |
07:25 |
RealBadAngel |
with lots of mods |
07:25 |
servvs |
yeah, just found that one on the forums, I will play in the morning, but for now, I must sleep |
07:25 |
RealBadAngel |
thats the one i play on |
07:26 |
servvs |
take care RealBadAngel |
07:26 |
RealBadAngel |
c ya |
07:56 |
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08:01 |
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sfan5 joined #minetest |
08:02 |
VanessaE |
Jeija: still here? |
08:02 |
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Calinou joined #minetest |
08:03 |
Jeija |
yes VanessaE |
08:03 |
VanessaE |
hold please. |
08:04 |
Calinou |
hi |
08:08 |
VanessaE |
Jeija: https://github.com/VanessaE/wires |
08:08 |
VanessaE |
nodebox based. |
08:08 |
VanessaE |
and they turn upper corners properly :-) |
08:09 |
VanessaE |
(I think, needs more testing) |
08:09 |
Jeija |
k |
08:09 |
Jeija |
gotta try that later on |
08:09 |
Jeija |
need to concentrate on the microcontroller for mesecons now |
08:09 |
Jeija |
(high speed: 2 Hz!!!) |
08:10 |
VanessaE |
relative to the default 16px textures, wires have a 2 pixel square cross section. |
08:11 |
VanessaE |
quick test says they're good. |
08:11 |
VanessaE |
17 nodes * on and off states. |
08:11 |
VanessaE |
(I didn't render stupid stuff like U shapes where a straight -- length would make more sense) |
08:12 |
VanessaE |
and assuming you'll use facedir/param2 to rotate them of course. |
08:12 |
Jeija |
so they dont connect to each other yet? |
08:12 |
VanessaE |
not yet |
08:13 |
VanessaE |
you've and RBA have the knowledge to do that part |
08:13 |
Jeija |
ok, I'm just busy with the µC project |
08:14 |
* Calinou |
is uploading some minetest screenshots to screenshots.debian.net |
08:14 |
RealBadAngel |
when needed details drop 16x |
08:15 |
RealBadAngel |
sometimes with just 16x images will not be clear enough to represent what they should |
08:15 |
RealBadAngel |
we are not bound to 16x |
08:15 |
RealBadAngel |
its just a minecraft's tradition |
08:15 |
VanessaE |
RealBadAngel: in this case, it's perfect :-) |
08:16 |
RealBadAngel |
but in many, not |
08:16 |
VanessaE |
*nod* |
08:16 |
RealBadAngel |
had to make my chests in 32x |
08:16 |
RealBadAngel |
scaling them down to 16x made textures shit |
08:18 |
RealBadAngel |
@vanessa: if you will use facedir, forget bout my way with rules |
08:18 |
RealBadAngel |
that wont work |
08:18 |
Calinou |
<RealBadAngel> we are not bound to 16x |
08:18 |
Calinou |
texture atlas is |
08:19 |
RealBadAngel |
unless you rotate rules too |
08:19 |
VanessaE |
RealBadAngel: I'm sure your rules could be adapted to check/set a node's facedir |
08:19 |
VanessaE |
using facedir requires far fewer nodes |
08:20 |
RealBadAngel |
hmmmm im not quite sure if its ok |
08:20 |
RealBadAngel |
facedir is only for look |
08:20 |
RealBadAngel |
by now at least |
08:20 |
RealBadAngel |
here we talkin bout connections on each axis |
08:21 |
RealBadAngel |
that CANNOT be rotated just |
08:21 |
VanessaE |
jeija: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/wires-screenshot-20120808.png |
08:21 |
VanessaE |
(left to right, top to bottom in the same order as listed in init.lua) |
08:22 |
RealBadAngel |
when you rotate on x, when z connected, u will fuck up whole connection |
08:22 |
VanessaE |
then rotate the rule? |
08:23 |
Jeija |
nice |
08:23 |
RealBadAngel |
mess |
08:23 |
RealBadAngel |
totally |
08:23 |
RealBadAngel |
how to check them when rotated? |
08:23 |
VanessaE |
I don't remember offhand, but there are two or three API functions to do it |
08:24 |
VanessaE |
Jeija: those are shown in their "off" state if that wasn't obvious :-) |
08:25 |
RealBadAngel |
hmmm, bout wires on the walls |
08:25 |
RealBadAngel |
too many possible connections |
08:25 |
Jeija |
do they only go up walls if there is a mesecon above? |
08:26 |
VanessaE |
Jeija: that's the idea; no reason to climb a wall if there's nothing to connect to |
08:26 |
Jeija |
I just didnt try them yet.. |
08:26 |
Jeija |
good VanessaE |
08:26 |
Jeija |
just making sure |
08:26 |
VanessaE |
that's why all verticals are 18 pixels tall |
08:26 |
Jeija |
that's what my drawtype code also did |
08:26 |
RealBadAngel |
placin a wire on one wall of the box should exclude possibility to place it on others |
08:26 |
VanessaE |
RealBadAngel: why? |
08:26 |
VanessaE |
the whole node will always be connected together anyway |
08:26 |
RealBadAngel |
yes |
08:27 |
RealBadAngel |
but now youre makin spiders web with it |
08:27 |
VanessaE |
no |
08:27 |
VanessaE |
I'm making sure you can cross up or down from any block to any higher or lower block in any direction |
08:27 |
RealBadAngel |
left to right, up to bottom |
08:27 |
RealBadAngel |
that way |
08:28 |
RealBadAngel |
not 2 ways up in the same node |
08:28 |
VanessaE |
it's up to the user to build their circuit without using more up/down transitions than the circuit needs after all |
08:28 |
RealBadAngel |
it suggest 2 wires in the very same node |
08:29 |
VanessaE |
exactly |
08:29 |
VanessaE |
that's the point |
08:29 |
VanessaE |
but those two wires will only ever be drawn if there's something to connect them to |
08:29 |
RealBadAngel |
which is not possible |
08:29 |
VanessaE |
and they connect together unconditionally |
08:29 |
RealBadAngel |
1 node = 1 wire |
08:29 |
VanessaE |
1 node = 1 *circuit* |
08:29 |
RealBadAngel |
nope |
08:30 |
VanessaE |
besides, mesecons already does something similar |
08:30 |
RealBadAngel |
hell no, it shouldnt be done such way |
08:30 |
VanessaE |
it just uses raillike, but that can't tile on two adjacent faces |
08:30 |
RealBadAngel |
drop raillike then |
08:30 |
VanessaE |
that's the idea |
08:30 |
RealBadAngel |
wires are not rails for christ sake :) |
08:31 |
VanessaE |
using nodeboxes means no more raillike artifacts :-) |
08:31 |
RealBadAngel |
yes |
08:31 |
VanessaE |
besides, this way allows circuits to be build a bit more like redstone at least in overall appearance |
08:31 |
RealBadAngel |
but doesnt allow you to make more wires in one node |
08:31 |
VanessaE |
but these aren't separate wires - they're all in the same circuit |
08:32 |
RealBadAngel |
vanessa: you have to watch something |
08:33 |
RealBadAngel |
lemme find a link |
08:34 |
RealBadAngel |
watch this: http://www.youtube.com/watch?v=AM-Mz2mbS6s |
08:34 |
RealBadAngel |
its about wireing |
08:34 |
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08:34 |
VanessaE |
besides, all of these nodes would be used in the background - the user would only ever weild the straight horizontal piece. the idea is to have the others fill in only where the placed wire needs to go up or down a node |
08:34 |
RealBadAngel |
this is how it should be done |
08:35 |
VanessaE |
I just realized, I need to add a few more nodes. |
08:35 |
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08:35 |
RealBadAngel |
@jeija: watch this video too |
08:37 |
VanessaE |
meh |
08:37 |
VanessaE |
that's now what my nodeboxes code is for |
08:39 |
RealBadAngel |
seen the video? |
08:39 |
VanessaE |
I skimmed through it |
08:39 |
VanessaE |
that's not what I (or I suppose Jeija) is focused on |
08:41 |
RealBadAngel |
i mean way of placin wires on inside nodes walls |
08:41 |
RealBadAngel |
havin placed wire on one wall excludes placin it on opposite one |
08:43 |
VanessaE |
you're not listening :-) |
08:43 |
VanessaE |
the user *can't* do that anyway |
08:43 |
VanessaE |
this is for mesecons to use to draw circuits where the user steps up or down and then say branches off from the downward step |
08:43 |
RealBadAngel |
maybe not listenin but watchin carefully |
08:43 |
RealBadAngel |
you made such models :) |
08:44 |
RealBadAngel |
wires comin up on all walls |
08:47 |
RealBadAngel |
which shall not be possible |
08:47 |
VanessaE |
such would only happen if the user does something like this: |
08:48 |
RealBadAngel |
ne ne ne |
08:48 |
VanessaE |
first, they draw a circuit, where say a wire crosses over a hole. |
08:48 |
VanessaE |
____ ___ |
08:48 |
VanessaE |
## ## |
08:48 |
VanessaE |
## ## |
08:48 |
VanessaE |
## ## |
08:48 |
VanessaE |
hm, missing a segment there. Anyway in practice, that would be a straight piece of wire. |
08:48 |
RealBadAngel |
you have to simplify the rules |
08:49 |
VanessaE |
now, suppose the user needs to branch off from down at the bottom of that hole |
08:49 |
RealBadAngel |
not to make them more complicated |
08:49 |
VanessaE |
how do they get a signal up to the upper layer? |
08:49 |
RealBadAngel |
you dont care |
08:49 |
RealBadAngel |
think node's |
08:49 |
RealBadAngel |
bloks |
08:49 |
VanessaE |
either you build stairsteps and lead the wires up the stairs one +Y position at a time, or you let the game draw lines down those blocks. |
08:50 |
VanessaE |
inside the crevice that is |
08:50 |
RealBadAngel |
wire is a node |
08:50 |
RealBadAngel |
a block |
08:50 |
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08:50 |
RealBadAngel |
when calculatin ciruit you dont care how it look |
08:51 |
RealBadAngel |
for artistic reason you have to make the wire look realistic |
08:51 |
RealBadAngel |
ONE wire |
08:51 |
RealBadAngel |
goin from input to output |
08:52 |
RealBadAngel |
and exclude unreal possibilities |
08:52 |
VanessaE |
well I'm putting all of them in, whatever jeija doesn't use he can delete :-) |
08:52 |
RealBadAngel |
look |
08:52 |
RealBadAngel |
when u have a wire on one wall |
08:53 |
RealBadAngel |
and the opposite one too |
08:53 |
RealBadAngel |
what do you think? |
08:53 |
RealBadAngel |
i got 2 wires |
08:53 |
RealBadAngel |
and node is just one wire |
08:54 |
RealBadAngel |
junctions shall be made flat |
08:54 |
VanessaE |
well at the very least, there's enough node types in here to do what you speak of also |
08:55 |
VanessaE |
but I'm not doing wires running horizontally on walls. |
08:55 |
VanessaE |
that adds too many possibilities |
08:55 |
RealBadAngel |
not when you will listen to me ;) |
08:56 |
RealBadAngel |
think the inside walls of node |
08:56 |
RealBadAngel |
goin on one wall, allows you to go JUST ONE another |
08:56 |
RealBadAngel |
not two or three |
08:56 |
RealBadAngel |
just one |
08:57 |
RealBadAngel |
bottom, up |
08:57 |
RealBadAngel |
next node which is above will take then direction from_bottom to elsewhere |
08:59 |
RealBadAngel |
so wire inside a node will take always 1 or 2 walls |
08:59 |
RealBadAngel |
not more |
08:59 |
RealBadAngel |
and that allows any kind of connections |
09:02 |
VanessaE |
brb |
09:02 |
RealBadAngel |
me too |
09:03 |
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09:04 |
VanessaE |
Jeija: added the other nodes - please pull at your convenience (also reload the image I posted, it shows all nodes) |
09:04 |
Jeija |
k ill pull |
09:05 |
VanessaE |
22 nodes in total, some might be useless though depending on how you want to implement the placement/removal algorithms |
09:05 |
VanessaE |
(well, 22 * 2 states) |
09:13 |
VanessaE |
brb |
09:17 |
VanessaE |
back |
09:18 |
VanessaE |
(this is the part where I'm supposed to harass you to forget about that silly microcontroller and focus on this ;-) ) |
09:18 |
VanessaE |
(but I won't do so :-) ) |
09:19 |
VanessaE |
what kind of code does the uC run anyway? |
09:20 |
VanessaE |
6502, z80, something custom? |
09:23 |
Jeija |
custom code |
09:23 |
VanessaE |
oh ok |
09:23 |
Jeija |
like: |
09:24 |
Jeija |
if(A&B&C=0)on(C)/off(D);on(A) |
09:24 |
Jeija |
It must be as short as possible because there are no multiple lines |
09:24 |
VanessaE |
interesting |
09:25 |
Jeija |
It's intended to replace all yet existing logic gates |
09:25 |
VanessaE |
NICE! |
09:26 |
sfan5 |
:D |
09:26 |
VanessaE |
guess my dressed-up andblock will become useless :-) |
09:26 |
Jeija |
I'll put code for AND XOR... on the forum post so that also noobs can easily enter it in the code line |
09:27 |
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09:27 |
Jeija |
The µC is just slow as hell (2 Hz) but still faster than existing gates with mesecon torches |
09:29 |
VanessaE |
it would make flip-flops easy too |
09:31 |
sfan5 |
yes |
09:31 |
Jeija |
you can just code them |
09:31 |
Jeija |
you can make networks of microcontrollers |
09:33 |
sfan5 |
Jeija: did you commit the code yet? |
09:33 |
Jeija |
nope |
09:34 |
sfan5 |
please commit it |
09:34 |
Jeija |
let me please finish if first |
09:34 |
sfan5 |
ok :) |
09:35 |
RealBadAngel |
jeija: have you seen redpowers 2 logic blocks? |
09:35 |
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09:35 |
Jeija |
yep at least I remember the and block |
09:35 |
RealBadAngel |
there are many |
09:35 |
Jeija |
A single one like mine is easier |
09:36 |
RealBadAngel |
node with 4 signals |
09:36 |
RealBadAngel |
you can make with them whatever you want |
09:36 |
RealBadAngel |
and represent as a gate |
09:37 |
RealBadAngel |
make it punchable to toggle inputs/outputs on/off |
09:37 |
Jeija |
I guess I have to make the microcontroller taller than 1 block or use sockets and stuff, just like temperest |
09:37 |
Jeija |
not for now |
09:38 |
RealBadAngel |
like or gate |
09:38 |
RealBadAngel |
3 inputs one output |
09:38 |
RealBadAngel |
when punched you enable 1/2/3 inputs |
09:49 |
sfan5 |
there are digging particles when pistons push blocks := |
09:49 |
sfan5 |
*:O |
09:49 |
sfan5 |
should i fix that |
09:49 |
sfan5 |
? |
09:50 |
Jeija |
there is no real fix for that |
09:50 |
sfan5 |
use remove_node |
09:50 |
Jeija |
but the plan was to use dig node so that eg. mesecons refresh |
09:51 |
Jeija |
and... is that really a bug? |
09:51 |
sfan5 |
yes |
09:53 |
PilzAdam |
the dig_node funtion causes crashes in my minetest like item drop mod |
10:09 |
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10:11 |
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10:11 |
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10:23 |
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10:33 |
VanessaE |
Jeija: please pull again, some additional minor changes |
10:34 |
VanessaE |
I think they're done now. (reload screenshot to get an idea; also shows them in their 'on' state this time) |
10:39 |
saschaheylik |
any servers up? |
10:40 |
VanessaE |
there are plenty of servers, check the forums :-) |
10:40 |
Calinou |
http://servers.minetest.ru/ |
10:43 |
saschaheylik |
i always get couldn't resolve address |
10:50 |
saschaheylik |
nvm |
11:02 |
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11:02 |
* VanessaE |
pokes at Jeija for signs of life |
11:04 |
* Jeija |
climbing out of my grave |
11:04 |
Jeija |
yes, VanessaE? |
11:04 |
VanessaE |
just poking for no real reason ;-) |
11:04 |
VanessaE |
(also, git pull again) |
11:05 |
Jeija |
k |
11:05 |
* Calinou |
is looking into packaging minetest 0.4.1 for debian. |
11:05 |
VanessaE |
Calinou: want my amd64 build? |
11:06 |
Calinou |
nah |
11:06 |
VanessaE |
just as well, it's built against xubuntu 12.04 anyway |
11:09 |
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11:10 |
VanessaE |
Jeija: using these new nodes means some of the mesecons objects need to be thickened a bit (since the 'wires' are 2 pixels thick relative to 16px textures) |
11:22 |
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11:29 |
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11:30 |
VanessaE |
bbl, time to try to sleep. (at 07:29...) |
11:39 |
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11:45 |
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12:27 |
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12:34 |
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12:34 |
Matsetes |
Where can I find the mods folder on my computer? |
12:35 |
PilzAdam |
wich OS? |
12:36 |
Matsetes |
GNU/Linux |
12:36 |
PilzAdam |
system wide installed? |
12:36 |
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12:36 |
Calinou |
compiled (run in place): (minetest install folder)/mods/minetest |
12:36 |
Calinou |
packaged: ~/.minetest/mods/minetest |
12:36 |
Calinou |
example structure: |
12:36 |
Calinou |
~/.minetest/mods/minetest/moreblocks/init.lua |
12:36 |
Calinou |
(this means: the mod folders should be in "minetest") |
12:38 |
Matsetes |
Ok, thx! |
12:38 |
Matsetes |
So if the folder isn't there i have to create it |
12:40 |
PilzAdam |
yes |
12:41 |
Matsetes |
And with the next opening of minetest it will work with the mod on? |
12:42 |
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12:44 |
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12:47 |
Calinou |
yes, if you start a singleplayer world with the game "minetest" |
12:47 |
Calinou |
it doesn't affect multiplaye |
12:47 |
Calinou |
(texture packs do) |
12:49 |
Matsetes |
Also if the world is already created |
12:50 |
Calinou |
works too |
12:50 |
Calinou |
however, mods that affect world generation (such as More Ores) will not generate new ores in old parts of the map; only newly explored parts of the map |
12:51 |
Matsetes |
Oh... |
12:51 |
Matsetes |
But if I create a mine is unexplored... Or no? |
12:55 |
Calinou |
unexplored mines will have new ores yes |
12:55 |
Calinou |
(doesn't mean "not lighted with torches") |
12:56 |
Matsetes |
I am mining, it's not a mine created automatically |
12:56 |
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12:56 |
Matsetes |
I am exploring the underterrain |
13:00 |
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13:07 |
Calinou |
<linuxuser00101> anyone know where the debain md5sums are? <nsadmin> !debain |
13:07 |
Calinou |
<dpkg> Debian! D-E-B-I-A-N! The founder of Debian was not named "Ain". Sheesh! |
13:07 |
Calinou |
lol |
13:13 |
Matsetes |
Lol |
13:14 |
Matsetes |
But if I explore the underterrain mining is it possible to find the new bloks? |
13:15 |
Calinou |
ye |
13:16 |
Matsetes |
I'm trying |
13:17 |
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13:18 |
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13:19 |
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13:30 |
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13:48 |
Matsetes |
How can I get stone? |
13:48 |
Matsetes |
Not cobbledstone |
13:48 |
Calinou |
mine it using a pickaxe. |
13:48 |
Calinou |
smelt it |
13:48 |
Calinou |
http://wiki.minetest.com/wiki/Furnace |
13:50 |
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13:50 |
Matsetes |
Thx!!!!! |
13:51 |
Calinou |
np ;) |
13:51 |
NekoGloop |
My internet connection is craaaaaaaaaaaap... |
13:51 |
* Calinou |
is editing the wiki so that the furnace uses the new crafting template |
13:51 |
NekoGloop |
Omg there's a wiki? |
13:52 |
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13:52 |
Calinou |
yeah of course |
13:52 |
Calinou |
http://wiki.minetest.com |
13:52 |
Calinou |
(yes, it is .com) |
13:52 |
Matsetes |
Ohhhh I cannot craft workers.... |
13:52 |
Calinou |
it's official, though |
13:52 |
Matsetes |
Damn! |
13:52 |
NekoGloop |
Like i said, my internet is craaaaaaaaaap... |
13:53 |
Matsetes |
Calinou have you ever used the mod for the workers? |
13:54 |
Calinou |
not really |
13:54 |
Calinou |
unrelated: http://wiki.minetest.com/wiki/Special:Statistics :D |
13:54 |
Calinou |
the main page has ~50k views! |
13:58 |
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13:59 |
Matsetes |
http://tinypic.com/view.php?pic=9az95i&s=6 |
13:59 |
Matsetes |
Here... What is the block in the center? |
13:59 |
Matsetes |
Stone, isn't it? |
14:02 |
sdzen |
im not seeing stone |
14:03 |
sdzen |
i see mese and steel blocks though |
14:04 |
Matsetes |
Mese? |
14:04 |
Matsetes |
I mean in the center |
14:04 |
sdzen |
the greenish block in the center? |
14:04 |
sdzen |
yeah thats mese |
14:05 |
Matsetes |
Mese is not with MESE on it? |
14:05 |
Matsetes |
And yellow? |
14:05 |
sdzen |
nope |
14:05 |
sdzen |
thats mese on i think cisouns texture pack |
14:07 |
Matsetes |
And is there any option to obtain mese without searching it? |
14:07 |
Matsetes |
Only for try that mod... |
14:08 |
Matsetes |
http://wiki.minetest.com/wiki/MESE |
14:09 |
Matsetes |
I solved the problem |
14:09 |
sdzen |
/giveme mese |
14:09 |
Matsetes |
Written where? |
14:10 |
Matsetes |
I solved, thx! |
14:15 |
Matsetes |
What's the name for desert sand? |
14:21 |
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14:32 |
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14:37 |
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14:41 |
cornernote |
hey |
14:42 |
jin_xi |
hi there |
14:42 |
cornernote |
whats news ? |
14:45 |
jin_xi |
did you see RBA's wiring video? awesome stuff |
14:46 |
cornernote |
using mesecons ? |
14:46 |
jin_xi |
no, its a different system |
14:46 |
cornernote |
got a link ? |
14:47 |
jin_xi |
http://www.youtube.com/watch?v=1CQOSmgTUp8 |
14:48 |
cornernote |
oooohhh, sexy joins |
14:48 |
cornernote |
wow, really really nice |
14:49 |
jin_xi |
i'm still stuck with painting mod... |
14:50 |
cornernote |
are the wires available for download ? |
14:50 |
cornernote |
or will RBA do a pull request into mesecons ? or its not for mesecons, its for some other mod ? |
14:51 |
PilzAdam |
its for his electricity mod |
14:51 |
jin_xi |
its different from mesecons |
14:51 |
jin_xi |
he posted a link to code earlier, read log |
14:51 |
jin_xi |
vanessa did some mesecons work |
14:52 |
cornernote |
i saw that, looked really good |
14:52 |
cornernote |
i played with getting piston to point up, but failed |
14:52 |
cornernote |
i got the basics working, but nodeboxes need to be redrawn in the up/down direction |
14:53 |
jin_xi |
RBA's link: http://realbadangel.pl/wires.lua |
14:53 |
cornernote |
i like the concept of electricity |
14:54 |
cornernote |
like you have to get it from the sun or somewhere |
14:54 |
cornernote |
it doesnt just come from an on switch |
15:01 |
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15:05 |
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15:10 |
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15:10 |
mrtux |
hi |
15:11 |
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15:35 |
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15:37 |
mrtux |
hey |
16:08 |
Calinou |
hi |
16:09 |
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16:10 |
RealBadAngel |
hi |
16:10 |
RealBadAngel |
@cornernote: there will be four aviable sources of power |
16:10 |
RealBadAngel |
tiered solar panels |
16:11 |
RealBadAngel |
generator that runs on coal |
16:11 |
RealBadAngel |
geothermal generator (needed to be surounded with water and lava) |
16:11 |
RealBadAngel |
and nuclear power plant |
16:12 |
RealBadAngel |
first aviable will be of course coal driven one |
16:12 |
RealBadAngel |
with it you will be able to run alloy furnace |
16:13 |
RealBadAngel |
to smelt coal and sand to silicon, and then aply to it semiconductor |
16:13 |
RealBadAngel |
to get solar cells and construct solar panels |
16:14 |
RealBadAngel |
when underground, where theres no light you will be forced to use geothermal generators |
16:14 |
RealBadAngel |
and finally |
16:14 |
RealBadAngel |
when you will need lotsa power |
16:15 |
RealBadAngel |
and believe me, you will |
16:15 |
RealBadAngel |
you will have to search for uranium |
16:15 |
RealBadAngel |
and bulid nuclear reactors |
16:19 |
Calinou |
also |
16:19 |
Calinou |
i like |
16:19 |
Calinou |
using |
16:19 |
Calinou |
enter |
16:19 |
Calinou |
as punctuation |
16:19 |
Calinou |
its fun |
16:19 |
Calinou |
:P |
16:21 |
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16:21 |
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16:21 |
klr |
Calinou: are you that guy from xonotic(the guy who is banned on all servers :P ) ? |
16:21 |
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16:22 |
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Knuckles joined #minetest |
16:22 |
Knuckles |
Laaaaaa |
16:22 |
Knuckles |
Laaa |
16:22 |
Knuckles |
laa |
16:22 |
Knuckles |
lal |
16:22 |
Knuckles |
a |
16:22 |
Knuckles |
a |
16:22 |
Knuckles |
a |
16:22 |
Knuckles |
a |
16:23 |
Calinou |
klr, not all servers :P |
16:23 |
Calinou |
Knuckles, lol |
16:24 |
klr |
okey |
16:25 |
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16:26 |
Knuckles |
jghjghjgjghjhg |
16:29 |
klr |
it runs very smooth, really good work :D |
16:29 |
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16:33 |
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16:34 |
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16:34 |
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16:36 |
Knuckles |
NIGGER |
16:37 |
RealBadAngel |
are you askin for a ban or what? |
16:38 |
mrtux |
RealBadAngel: I think he is. |
16:38 |
Calinou |
noone is op there |
16:38 |
Calinou |
/ignore Knuckles ALL |
16:39 |
Calinou |
command of the day |
16:39 |
RealBadAngel |
in progress |
16:39 |
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16:40 |
pskosinski |
Topic for #minetest set by Calinou!~Calinouunaffiliated/calinou |
16:40 |
pskosinski |
Oh deity. :o |
16:40 |
pskosinski |
You here too |
16:40 |
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16:41 |
mrtux |
i added knuckles to my ignore list |
16:41 |
RealBadAngel |
@Calinou: wrote to Scuttles,waitin for answer. anyways changed TP topic a little |
16:42 |
Knuckles |
dfgdfGdfGDFgGdfg |
16:42 |
Knuckles |
fdg |
16:42 |
Knuckles |
fdg |
16:42 |
Knuckles |
df |
16:42 |
Knuckles |
gfd |
16:42 |
Knuckles |
g |
16:42 |
Calinou |
pskosinski, hi |
16:42 |
Calinou |
O_o RealBadAngel |
16:42 |
Calinou |
yeah, it's theorically good practice to do so |
16:42 |
iqualfragile |
when hitting random living things i dont allways do damage |
16:42 |
iqualfragile |
is this intended? |
16:42 |
Calinou |
but scuttles is a bit of a license retard |
16:42 |
Calinou |
(aka: the guy who wants to chase everyone who makes good stuff off their packs) |
16:42 |
jin_xi |
lol mallot1 making more threads in the forum |
16:42 |
RealBadAngel |
i dont think so |
16:43 |
RealBadAngel |
he made his own TP as rework |
16:43 |
RealBadAngel |
same way as me |
16:43 |
Calinou |
[did you know] once, someone made a minecraft pack, it was copied mercilessly by some other people, and he wanted to sue the people |
16:43 |
Calinou |
for real |
16:43 |
Calinou |
in court |
16:43 |
Calinou |
^ license fag |
16:43 |
Calinou |
they're pretty common on the internet |
16:43 |
RealBadAngel |
so plz, go for it |
16:43 |
Calinou |
iqualfragile, yes, you have to _wait_ some time between punching |
16:43 |
Calinou |
your tool/hand should be fully "raised" to do damage |
16:44 |
RealBadAngel |
can compare pixels evem |
16:44 |
iqualfragile |
aah, that makes sense |
16:44 |
Calinou |
this is a design decision that you can't spam |
16:44 |
RealBadAngel |
none of the textures are just copies |
16:44 |
iqualfragile |
allright, im fine with that |
16:44 |
RealBadAngel |
all is reworked |
16:44 |
RealBadAngel |
tweaked, filtered, blurred,colorized or whatever |
16:45 |
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16:45 |
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16:45 |
RealBadAngel |
anyway, just wrote to him, shown what ive done and asked for permission |
16:46 |
RealBadAngel |
if he will reject it, i will remove all textures made by him |
16:47 |
RealBadAngel |
by now im pretty good with gimp ;) |
16:47 |
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16:49 |
Calinou |
gimp FTW |
16:49 |
RealBadAngel |
btw Calinou, seen my wires? |
16:49 |
Calinou |
what wires? :P |
16:49 |
mrtux |
I'm good enough with gimp |
16:49 |
RealBadAngel |
power wires :) |
16:49 |
Calinou |
GIMP pwns photoshop/paint.net by far |
16:49 |
Calinou |
and it's FOSS |
16:50 |
RealBadAngel |
http://www.youtube.com/watch?v=1CQOSmgTUp8 |
16:50 |
RealBadAngel |
take a look |
16:50 |
RealBadAngel |
finished them today |
16:50 |
Calinou |
can't watch youtube videos, shit connection |
16:51 |
RealBadAngel |
download it then |
16:51 |
|
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16:51 |
RealBadAngel |
then watch |
16:51 |
RealBadAngel |
need direct link? |
16:52 |
RealBadAngel |
use youtube dowloader or somethin |
16:53 |
RealBadAngel |
http://www.youtubedownloaderhd.com/ |
16:54 |
iqualfragile |
calinou: did you think about using the misa-textures for animals? |
16:54 |
pskosinski |
Wait, Calinou is dev? o.o |
16:54 |
iqualfragile |
he made this: http://minetest.net/forum/viewtopic.php?id=274 |
16:55 |
Calinou |
iqualfragile, I won't until 3D mobs get added, because texturing sprite-like mobs from a minecraft pack is plain impossible |
16:55 |
Calinou |
plane-like mobs (player/oerkki) are possible, see misa's pack |
16:55 |
Calinou |
eg. I never tried texturing DM |
16:56 |
RealBadAngel |
ive seen cows and sheeps 3d here? |
16:56 |
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16:56 |
RealBadAngel |
or i was just so drunk? ;) |
16:56 |
iqualfragile |
http://minetest.net/forum/viewtopic.php?id=2672 ? |
16:56 |
Calinou |
RealBadAngel, erm, yeah I kinda forgot that there are 3D animals now |
16:56 |
RealBadAngel |
hehee |
16:56 |
Calinou |
these do NOT have minecraft propotions |
16:56 |
RealBadAngel |
so no excuses anymore |
16:56 |
Calinou |
this means it is a pain to texture them properly |
16:56 |
T_A_N_K |
anyone in here that can port forward? |
16:56 |
iqualfragile |
i know |
16:56 |
Calinou |
T_A_N_K, why |
16:57 |
Calinou |
due to their custom proportions, I'm unsure if I will ever be able to support them :/ |
16:57 |
Calinou |
we need a way to add custom 3D models easily |
16:57 |
Calinou |
eg. md3 |
16:58 |
T_A_N_K |
going to redo my server now that minetest doesn't crash anymore, i figured out that i can run it in a virtual machine, and i can have someone connect to me through a pvp network and then if the other person port forwards, people can connect to my server through their ip |
16:59 |
RealBadAngel |
http://www.youtube.com/watch?v=cPJUBQd-PNM |
16:59 |
RealBadAngel |
for any1 havent listen to it |
16:59 |
RealBadAngel |
awsome piece of fan work |
17:04 |
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17:04 |
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17:05 |
NekoGloop |
I'm back :P |
17:05 |
NekoGloop |
Internet crapped out on me :P |
17:05 |
NekoGloop |
Highlight me if you need me, not that you will. |
17:07 |
RealBadAngel |
http://www.youtube.com/watch?v=cPJUBQd-PNM |
17:07 |
RealBadAngel |
listen |
17:07 |
RealBadAngel |
i like it |
17:07 |
RealBadAngel |
made it loud here |
17:11 |
RealBadAngel |
over half a milion of folks liked it |
17:12 |
RealBadAngel |
with over 53 milions of views |
17:13 |
RealBadAngel |
pretty impresive for a fan work |
17:14 |
RealBadAngel |
i am livin in a city with population of about 100k |
17:15 |
RealBadAngel |
these numbers are just crazy hehehe |
17:18 |
RealBadAngel |
Calinou, are you here? |
17:19 |
Calinou |
yes |
17:19 |
RealBadAngel |
according to moreores |
17:19 |
RealBadAngel |
added some my own ores |
17:19 |
RealBadAngel |
but have problem with this parameter divided |
17:19 |
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17:20 |
RealBadAngel |
like 1/7/7/7 |
17:20 |
RealBadAngel |
how it works exactly? |
17:20 |
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17:20 |
RealBadAngel |
tried to make it for example 1/5/5/5 and got errors |
17:21 |
RealBadAngel |
like engine refused to generate ore with 1/5/5/5 |
17:26 |
RealBadAngel |
still here? |
17:27 |
Calinou |
<RealBadAngel> how it works exactly? |
17:27 |
Calinou |
...secret |
17:27 |
Calinou |
<25RealBadAngel> like engine refused to generate ore with 1/5/5/5 |
17:27 |
Calinou |
works for me |
17:27 |
Calinou |
make sure you include the divide-by-zero fix |
17:27 |
Calinou |
it's in the latest more ores code |
17:29 |
RealBadAngel |
ah |
17:29 |
RealBadAngel |
thx, i used old one |
17:29 |
RealBadAngel |
since i wanted to add just 2 more minerals |
17:30 |
RealBadAngel |
anyways, that divided number... |
17:31 |
RealBadAngel |
its for propability of ores to generate? |
17:31 |
RealBadAngel |
lower the result less ores? |
17:34 |
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17:35 |
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17:37 |
Calinou |
RealBadAngel, lower = more ores |
17:37 |
Calinou |
chunk size (a/b/c/d) = general rarity |
17:37 |
Calinou |
ore per chunk (e) = amount of ore in that a/b/c/d chunk |
17:37 |
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17:38 |
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Knuckles joined #minetest |
17:38 |
NekoGloop |
Dammit, why does this irc disconnect if im not active enough... |
17:38 |
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17:38 |
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17:38 |
thexyz |
lol |
17:38 |
NekoGloop |
Realbadangel, what exactly is that vid? |
17:38 |
thexyz |
another "unaffiliated" |
17:38 |
Calinou |
unaffiliated FTW |
17:38 |
Calinou |
troll cloak |
17:39 |
thexyz |
yes, yes, when it works |
17:40 |
Calinou |
when it doesn't, even more trolling involved. :D |
17:40 |
* Calinou |
terminates wbsd for using Konversation |
17:42 |
NekoGloop |
Lol |
17:42 |
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17:43 |
NekoGloop |
Btw, is the electricity mod updated? |
17:43 |
* NekoGloop |
is to lazy to go look |
17:44 |
* mrtux |
is away: eating lunch |
17:44 |
Jeija |
laziness should not be rewarded, NekoGloop ^^ |
17:44 |
NekoGloop |
Fine |
17:44 |
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17:44 |
* Calinou |
punishes NekoGloop |
17:45 |
* NekoGloop |
wonders wtf |
17:45 |
Jeija |
stop Calinou! |
17:45 |
Jeija |
just dont tell him the answer to his question |
17:45 |
Calinou |
the answer to his question is 42. |
17:45 |
NekoGloop |
Lol |
17:45 |
Jeija |
oh i forgot |
17:45 |
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17:45 |
Calinou |
never say "Lol", say "lol" or "LOL" |
17:45 |
Calinou |
:| |
17:46 |
NekoGloop |
Minetest forums arent loading :P |
17:46 |
Calinou |
"Lol" makes you look like an iOS user |
17:46 |
Tekk_` |
Calinou: he is, actually... |
17:46 |
NekoGloop |
I am an ios user :P |
17:46 |
NekoGloop |
On ipad right now |
17:46 |
* Calinou |
slaps NekoGloop around a bit using a large shotgun |
17:46 |
* Calinou |
has an ipad too, though he thinks apple and ios suck |
17:46 |
NekoGloop |
OW!!!!! |
17:46 |
NekoGloop |
I think they suck too |
17:46 |
Calinou |
forums work for me |
17:47 |
Calinou |
http://minetest.net/forum/viewtopic.php?pid=36681#p36681 |
17:47 |
Calinou |
fanmail! |
17:47 |
NekoGloop |
I cant get on them on my ipad, i mean. |
17:50 |
Calinou |
https://dl.dropbox.com/u/82342922/moreores_changelog.txt |
17:50 |
Calinou |
end of the world - documented easter egg |
17:50 |
Calinou |
"- Removed easter egg. Prior to 12.06.27, you were able to eat mithril - this restored 1 heart. :D |
17:51 |
NekoGloop |
Lol |
17:51 |
NekoGloop |
I'm gonna make a rare ore that you can eat to get a half heart. |
17:51 |
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17:55 |
pskosinski |
In minetest world has no end, right? |
17:55 |
pskosinski |
It's flat… |
17:56 |
Calinou |
a minetest world is about 62000*62000*62000 blocks |
17:56 |
Calinou |
the end of the world is just solid sky |
17:56 |
pskosinski |
:o |
17:56 |
pskosinski |
Hm, how long I need to go to the end? ^^ |
17:57 |
pskosinski |
Maybe 2 blocks per second… |
17:57 |
pskosinski |
On flat surface… |
17:57 |
Jeija |
you need no life to do that, or hacking skills ^^ |
17:57 |
pskosinski |
It would be 31000 seconds… |
17:57 |
servvs |
62k is a long ways to go |
17:57 |
Calinou |
hacking skills = easier |
17:58 |
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17:58 |
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17:58 |
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17:58 |
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17:58 |
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17:58 |
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17:58 |
Calinou |
pskosinski, your walking speed is 4 blocks a second |
17:58 |
pskosinski |
So in the beginning I am in the middle? |
17:58 |
Calinou |
fast move walking speed 20 blocks a second |
17:58 |
Calinou |
(and fly mode too) |
17:58 |
Calinou |
yep |
17:59 |
pskosinski |
So a bit more than 4 hours, on flat surface… |
17:59 |
pskosinski |
How can I fly. :o |
17:59 |
NekoGloop |
Use /grant singleplayer all |
17:59 |
NekoGloop |
If you are on singleplayer |
17:59 |
NekoGloop |
Then press 'K' |
17:59 |
pskosinski |
ty |
18:00 |
servvs |
are there any bock protection scripts yet? |
18:00 |
NekoGloop |
Node ownership |
18:00 |
servvs |
is that per block though? |
18:00 |
servvs |
well nvm |
18:00 |
* mrtux |
is back (gone 00:16:47) |
18:01 |
NekoGloop |
Short lunch, eh, mrtux? |
18:02 |
RealBadAngel |
@calinou: heheh i saw that egg just today :) |
18:02 |
mrtux |
NekoGloop: yeah |
18:02 |
RealBadAngel |
when was takin your generate proc |
18:03 |
NekoGloop |
RealBadAngel: Is your mod updated yet? |
18:03 |
RealBadAngel |
not yet |
18:03 |
RealBadAngel |
im back from work |
18:03 |
NekoGloop |
D: |
18:03 |
RealBadAngel |
coding time is about to begin |
18:03 |
NekoGloop |
:3 |
18:03 |
servvs |
hmm, I like that idea, using a fence to surround an area for protection |
18:04 |
servvs |
the fence could just protect the specific block and all other blocks on the y axis from that block |
18:04 |
RealBadAngel |
but i do need just reverse rules, when wires are removed |
18:05 |
RealBadAngel |
and scale down some textures |
18:05 |
RealBadAngel |
its 8pm here, before midnight i shall be ready with update |
18:06 |
NekoGloop |
Yay, he'll be done before 6pm! |
18:12 |
jin_xi |
kzklgtkf |
18:12 |
|
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18:12 |
NekoGloop |
What, jin_xi? |
18:15 |
|
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18:17 |
|
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18:17 |
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Weedy_lappy joined #minetest |
18:19 |
NekoGloop |
Im bored... |
18:19 |
Jeija |
<NekoGloop> Im bored... Check out my mesecons microcontroller! http://minetest.net/forum/viewtopic.php?pid=36691#p36691 |
18:20 |
NekoGloop |
Lol i still cant get on the forums. Let me go on my computer. |
18:20 |
Tekk_` |
Jeija: you think it'd be possible to change mese a bit so that if you place it against a roof it actually sits against the roof? |
18:20 |
Tekk_` |
instead of floating in the air |
18:21 |
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18:21 |
Jeija |
I don't think that is currently possible with the raillike drawtype... but VanessaE is already working on sth else |
18:21 |
Jeija |
It could be done using her code |
18:22 |
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18:25 |
Jeija |
useless: microcontroller-based battery charging: http://i.imgur.com/eTPm8.jpg |
18:28 |
Tekk_` |
I found the tiny blocks mod a cool idea when applied to redstone |
18:28 |
Tekk_` |
complex circuits contained in a tiny space |
18:28 |
Jeija |
that's not possible in minetest... but we have microcontrollers that can basically do the same |
18:29 |
Tekk_` |
yeah |
18:30 |
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18:30 |
NekoGloop |
Back, Jeija, could you relink that? |
18:30 |
Jeija |
http://minetest.net/forum/viewtopic.php?pid=36691#p36691 that you mean? |
18:31 |
NekoGloop |
I cant download from github |
18:31 |
Jeija |
just click "View Raw" on GitHub as it says in the post |
18:32 |
NekoGloop |
I cant get ON github |
18:32 |
NekoGloop |
I can download if I'm given the View Raw link |
18:32 |
Jeija |
so is it blocked for some reason? |
18:33 |
NekoGloop |
"For security reasons, framing is not allowed" popup repeated until eternity. |
18:33 |
Jeija |
https://github.com/Jeija/minetest-mod-mesecons/blob/master/mesecons_microcontroller/MeseconMicro.pdf?raw=true hmmm php -.- |
18:34 |
NekoGloop |
lol how to GET the code? |
18:35 |
NekoGloop |
(I mean download the edited mod) |
18:35 |
Jeija |
https://github.com/Jeija/minetest-mod-mesecons/zipball/master or on Linux "git clone https://github.com/Jeija/minetest-mod-mesecons.git" |
18:36 |
Jeija |
you have to download the whole mod |
18:36 |
RealBadAngel |
@Jeija: hehhee it looks like my work pushed yours too |
18:36 |
NekoGloop |
fine, i need to update it anyways |
18:36 |
|
GTRsdk joined #minetest |
18:37 |
Jeija |
Possibly possible RealBadAngel |
18:37 |
RealBadAngel |
good. sport is good for everyone |
18:37 |
NekoGloop |
http://www.youtube.com/watch?v=M_k1zd1KYzc :3 |
18:38 |
RealBadAngel |
and players will just benefit |
18:39 |
RealBadAngel |
but Jeija, hear me, when others r listenin |
18:39 |
* NekoGloop |
is listenin |
18:39 |
* NekoGloop |
doesnt hear anything |
18:40 |
* NekoGloop |
disappointed |
18:40 |
RealBadAngel |
my wires, network, is not made to replace your work |
18:40 |
RealBadAngel |
never |
18:40 |
NekoGloop |
and I'll add some compatiblity between the two as soon as i can make sense of either of the codes |
18:41 |
* mrtux |
is away: I'm busy |
18:41 |
thexyz |
awww, who cares? |
18:41 |
RealBadAngel |
compability will be achieved |
18:41 |
NekoGloop |
Well, if you dont get it done soon, I'll attempt it. |
18:41 |
|
TheLastProject joined #minetest |
18:41 |
RealBadAngel |
when i allow my machines to be controlled by Jeija's mesecons |
18:42 |
NekoGloop |
And probably kill my minetest in the process of modding like usual |
18:42 |
RealBadAngel |
and i will do that |
18:42 |
NekoGloop |
I see some incredibly complex circuits already :3 |
18:42 |
RealBadAngel |
i need control logic for them |
18:43 |
RealBadAngel |
mesecons are natural solution |
18:43 |
NekoGloop |
Actually, screw incredibly. Impossibly is more like it |
18:43 |
RealBadAngel |
man walked on the moon |
18:43 |
NekoGloop |
Exactly. |
18:43 |
NekoGloop |
:3 |
18:44 |
RealBadAngel |
so what else is impossible? |
18:44 |
NekoGloop |
Nothing. |
18:44 |
RealBadAngel |
genau |
18:44 |
NekoGloop |
My point exactly. |
18:44 |
NekoGloop |
wtf does genau mean lol |
18:44 |
RealBadAngel |
exactly in german |
18:45 |
NekoGloop |
oh. |
18:45 |
RealBadAngel |
i lived several yrs in germany |
18:45 |
* NekoGloop |
knows no german despite being of german descent |
18:45 |
RealBadAngel |
so sometimes i use that word lol |
18:45 |
RealBadAngel |
its like indeed, exactly in one |
18:46 |
NekoGloop |
lol i get it |
18:46 |
RealBadAngel |
genau |
18:46 |
RealBadAngel |
hehehhe |
18:46 |
* NekoGloop |
facepalm |
18:46 |
NekoGloop |
RBA: http://www.youtube.com/watch?v=pPuvmAFlklA&feature=related |
18:46 |
|
Jeija left #minetest |
18:47 |
|
Jeija joined #minetest |
18:47 |
* NekoGloop |
slaps Jeija around with a large fishbot |
18:47 |
RealBadAngel |
weird |
18:47 |
Jeija |
what? why? |
18:47 |
* NekoGloop |
felt like it :3 |
18:48 |
NekoGloop |
lol RBA, was that at the vid or the fishbot thing? |
18:50 |
RealBadAngel |
vi |
18:50 |
RealBadAngel |
vid |
18:50 |
RealBadAngel |
anyways, out of japs music |
18:50 |
RealBadAngel |
theres just one i do like |
18:50 |
RealBadAngel |
http://www.youtube.com/watch?v=QIzJLOJzLGc |
18:50 |
NekoGloop |
lol what's wrong with UTAU? |
18:50 |
RealBadAngel |
make it loud, real loud |
18:51 |
RealBadAngel |
she made music for final fantasy |
18:51 |
NekoGloop |
lol do i care? I like ff, but do i care? |
18:53 |
RealBadAngel |
but that piece of music is just cool |
18:53 |
NekoGloop |
I prefer things i can sing to |
18:53 |
NekoGloop |
:3 |
18:53 |
RealBadAngel |
and pointed me to japs singin? |
18:53 |
RealBadAngel |
rotfl |
18:53 |
NekoGloop |
wat |
18:54 |
RealBadAngel |
your link was japanese music :P |
18:54 |
NekoGloop |
I can sing along to a lot of UTAU and vocaloid songs, despite knowing little japanese... |
18:54 |
NekoGloop |
even hearing them the first time... |
18:54 |
RealBadAngel |
shit this one i gave u is cut |
18:55 |
RealBadAngel |
not a full version |
18:55 |
NekoGloop |
whatever |
18:56 |
RealBadAngel |
http://www.youtube.com/watch?v=j-CJJyjlMqQ&feature=related |
18:56 |
RealBadAngel |
uncut, live |
18:56 |
NekoGloop |
http://www.youtube.com/watch?v=9veBYTGaAp4&feature=related |
18:57 |
RealBadAngel |
with translation |
18:57 |
* NekoGloop |
doesnt care -_- |
18:57 |
NekoGloop |
get modding please :3 |
18:58 |
|
_2cool4me4_ joined #minetest |
18:58 |
RealBadAngel |
lol |
18:58 |
NekoGloop |
omg _2cool4me4_! RUUUUUUNNNNN!!!!! |
18:58 |
_2cool4me4_ |
You guys are still here? |
18:59 |
* NekoGloop |
is here again lol |
18:59 |
* sfan5 |
is here |
18:59 |
* _2cool4me4_ |
chases the running nekogloop |
18:59 |
* RealBadAngel |
opens next beer |
18:59 |
* NekoGloop |
runs faster |
18:59 |
* sfan5 |
gives NekoGloop fast Privilege.. ^^ |
18:59 |
* NekoGloop |
steals rba's beer on the way past |
18:59 |
* NekoGloop |
runs with fast_move = 1 |
19:00 |
* RealBadAngel |
opens another |
19:00 |
* NekoGloop |
wants fly priv :3 |
19:00 |
* _2cool4me4_ |
runs with fast_move = 9999 |
19:00 |
_2cool4me4_ |
(Which doesn't work) |
19:00 |
RealBadAngel |
kick in da ass n u will flyyyyyyy |
19:00 |
RealBadAngel |
;) |
19:01 |
* NekoGloop |
is over 9000!!!! |
19:01 |
* _2cool4me4_ |
already was |
19:01 |
RealBadAngel |
kick_range=10000 |
19:01 |
RealBadAngel |
set |
19:01 |
* NekoGloop |
WHEEEEEEEEE~ |
19:01 |
* NekoGloop |
splat |
19:02 |
_2cool4me4_ |
O NOES |
19:02 |
NekoGloop |
WILD EVILTHOMAS APPEARED!!! |
19:02 |
evilthomas |
rawr |
19:02 |
NekoGloop |
WHAT WILL YOU DO? |
19:03 |
* _2cool4me4_ |
used tackle |
19:03 |
_2cool4me4_ |
SUPAH EFFECTIVE |
19:03 |
NekoGloop |
lololol |
19:03 |
RealBadAngel |
if minetest.env:get_meta(pos):get_float("nekos_ass")==1 then kick |
19:04 |
_2cool4me4_ |
SUPER IFFECTIVE |
19:04 |
NekoGloop |
node "nekos_ass" moved to (-24689.2, 5.7, 94.8) |
19:04 |
_2cool4me4_ |
forcefully? |
19:05 |
RealBadAngel |
kicked |
19:05 |
RealBadAngel |
lol |
19:05 |
_2cool4me4_ |
teleport Nekogloop |
19:05 |
RealBadAngel |
kick is way better :) |
19:05 |
NekoGloop |
node "nekogloop" is at (45.7, 5.7, 75.1) before teleport |
19:05 |
_2cool4me4_ |
kick Nekogloop 5 |
19:06 |
RealBadAngel |
5 times? |
19:06 |
RealBadAngel |
poor neko |
19:06 |
sfan5 |
_2cool4me4_: User 5 not found |
19:06 |
NekoGloop |
node "nekogloop" moved to (40.1, 5.7, 74.2) |
19:06 |
* _2cool4me4_ |
facepalmed |
19:07 |
NekoGloop |
ban _2cool4me4_ |
19:07 |
NekoGloop |
>:3 |
19:07 |
_2cool4me4_ |
Giveme unban |
19:07 |
NekoGloop |
you are already banned >:3 |
19:08 |
RealBadAngel |
kick,ban, unban, unkick, whats that? wishing well? ;) |
19:08 |
thexyz |
unkick? |
19:08 |
NekoGloop |
/teleport RealBadAngel (0,-31000,0) |
19:08 |
_2cool4me4_ |
kick NekoGloop*6 |
19:09 |
NekoGloop |
/grant NekoGloop all |
19:09 |
NekoGloop |
/ban _2cool4me4_ |
19:09 |
* RealBadAngel |
was ironic |
19:09 |
sfan5 |
_2cool4me4_: Player NekoGloop*6 not found |
19:09 |
_2cool4me4_ |
Server -!- Cannot Ban _2cool4me4_ |
19:09 |
* RealBadAngel |
not gramatically correct |
19:10 |
NekoGloop |
/giveme admin_tools:admin_pick |
19:10 |
* NekoGloop |
whacks _2cool4me4_ with admin pick |
19:10 |
_2cool4me4_ |
Server -!- Error: You do not have that permission to "whack" |
19:10 |
* NekoGloop |
used /grant NekoGloop all |
19:10 |
NekoGloop |
wut nao |
19:11 |
_2cool4me4_ |
Server -!- Error: You do not have /grant permission |
19:11 |
* sfan5 |
grants NekoGloop privs |
19:11 |
* NekoGloop |
shoves another corncob up Server's ass |
19:11 |
sfan5 |
_2cool4me4_: its the privs privilege |
19:11 |
NekoGloop |
/grant NekoGloop all |
19:11 |
_2cool4me4_ |
Interesting.... I put lava down yesterday and took it off... Tress are still burning |
19:12 |
NekoGloop |
/revoke _2cool4me4_ all |
19:12 |
_2cool4me4_ |
Server -!- Error: Cannot Revoke privs: all |
19:12 |
NekoGloop |
/ban _2cool4me4_ |
19:12 |
_2cool4me4_ |
Server -!- No |
19:12 |
NekoGloop |
/pulverize _2cool4me4_ |
19:13 |
_2cool4me4_ |
Server -!- An item was pulverized |
19:13 |
NekoGloop |
What's the missing DLL that adds sound? |
19:13 |
sfan5 |
install openal |
19:13 |
_2cool4me4_ |
Derp.dll |
19:13 |
thexyz |
NekoGloop: openal32.dll |
19:13 |
NekoGloop |
is openal free |
19:13 |
thexyz |
yes it is |
19:14 |
|
RealBadAngel joined #minetest |
19:14 |
NekoGloop |
lol i just searched for the dll |
19:14 |
* NekoGloop |
is badass, look out >:3 |
19:14 |
RealBadAngel |
and found something? |
19:14 |
NekoGloop |
yes, actually |
19:16 |
RealBadAngel |
has it some percents? |
19:16 |
NekoGloop |
wat |
19:16 |
RealBadAngel |
dynamic liquid luiquor? |
19:17 |
RealBadAngel |
screw that, even beer has more voltage |
19:17 |
NekoGloop |
lolwat the dll isnt fixing the sound >.> |
19:18 |
RealBadAngel |
bug |
19:18 |
NekoGloop |
are you sure its that dll? |
19:18 |
RealBadAngel |
reinstall audio stuff |
19:18 |
RealBadAngel |
should help |
19:18 |
RealBadAngel |
openal |
19:19 |
NekoGloop |
may i have a link please? :P |
19:19 |
RealBadAngel |
wait a sec |
19:20 |
NekoGloop |
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx oalist.zip on this list? |
19:20 |
NekoGloop |
oalinst.zip* |
19:20 |
RealBadAngel |
http://connect.creativelabs.com/openal/Downloads/oalinst.zip |
19:21 |
* _2cool4me4_ |
chimes in |
19:21 |
RealBadAngel |
mine is direct |
19:21 |
NekoGloop |
cool :P |
19:22 |
RealBadAngel |
and the money is for nothing |
19:22 |
RealBadAngel |
and the chip for free... |
19:22 |
RealBadAngel |
listenin to it rite now |
19:23 |
NekoGloop |
yes, it works! |
19:24 |
NekoGloop |
finally! |
19:24 |
RealBadAngel |
good old times,when mtv wasnt fucked up |
19:24 |
NekoGloop |
only the world i made it to test it, i started underground >.> |
19:25 |
RealBadAngel |
it actually fits my mod |
19:25 |
RealBadAngel |
:) |
19:25 |
NekoGloop |
LOL i thought the SERVERS lagged |
19:26 |
* _2cool4me4_ |
says hi |
19:26 |
NekoGloop |
probably would help if i didnt have fifty million things open |
19:26 |
|
GTRsdk joined #minetest |
19:26 |
RealBadAngel |
close 25 milions then |
19:26 |
NekoGloop |
lol |
19:27 |
_2cool4me4_ |
Windows can keep all of those open at once? o.o |
19:27 |
RealBadAngel |
half a load, should help |
19:27 |
NekoGloop |
lol i kid |
19:28 |
NekoGloop |
only 8 things open |
19:28 |
_2cool4me4_ |
HOLY CRAP ARE YOU NUTS |
19:28 |
_2cool4me4_ |
Oh, wait... |
19:28 |
RealBadAngel |
have you actually seen that vid of DireStraits? |
19:28 |
NekoGloop |
nope |
19:28 |
_2cool4me4_ |
no |
19:28 |
RealBadAngel |
do it |
19:28 |
_2cool4me4_ |
link it |
19:29 |
RealBadAngel |
http://www.youtube.com/watch?v=wTP2RUD_cL0 |
19:29 |
NekoGloop |
ill pass |
19:29 |
NekoGloop |
modding atm |
19:29 |
RealBadAngel |
notice that those two folks are made out of nodeboxes |
19:29 |
RealBadAngel |
lol |
19:29 |
NekoGloop |
gloopores |
19:30 |
RealBadAngel |
minetest anthem |
19:30 |
RealBadAngel |
oh yeah |
19:30 |
_2cool4me4_ |
not availible in this country |
19:30 |
NekoGloop |
working on making "talinite" |
19:31 |
RealBadAngel |
look for "money is for nothing dire straits" |
19:31 |
RealBadAngel |
you will find a copy |
19:31 |
NekoGloop |
would cyan ores conflist with anything? |
19:31 |
NekoGloop |
conflict* |
19:31 |
_2cool4me4_ |
Have you ever seen this amazing video? |
19:31 |
_2cool4me4_ |
http://www.youtube.com/watch?v=oHg5SJYRHA0 |
19:32 |
NekoGloop |
lol troll |
19:32 |
_2cool4me4_ |
lollllll |
19:32 |
* _2cool4me4_ |
runs before laughter turns to anger |
19:32 |
RealBadAngel |
when usin generate it shouldnt |
19:32 |
NekoGloop |
I mean to the player, will it look like another ore? |
19:32 |
RealBadAngel |
my mod also adds 3 more minerals |
19:32 |
RealBadAngel |
no way |
19:33 |
RealBadAngel |
names are distinct |
19:33 |
NekoGloop |
well I mean for mining, in moreores tin looks a lot like silver, and I hate that |
19:33 |
RealBadAngel |
ive added diamond, redstone and nikolite |
19:34 |
NekoGloop |
lol diamonds and redstone |
19:34 |
RealBadAngel |
yeah |
19:34 |
NekoGloop |
why redstone, why not have a mesecons dependency, since that's already planned... |
19:34 |
RealBadAngel |
kinda easter egg |
19:35 |
RealBadAngel |
with redstone |
19:35 |
NekoGloop |
Oh, and, will this use the workbench for any recipes? |
19:35 |
RealBadAngel |
diamonds will have immense use |
19:35 |
RealBadAngel |
as a sharp material to cut anything |
19:35 |
NekoGloop |
what's nikolite? |
19:35 |
RealBadAngel |
semiconductor |
19:36 |
NekoGloop |
oh |
19:36 |
RealBadAngel |
needed to create alloys |
19:36 |
NekoGloop |
cool |
19:36 |
NekoGloop |
this sounds complicated |
19:36 |
NekoGloop |
me like :3 |
19:36 |
RealBadAngel |
which are light sensitive |
19:36 |
RealBadAngel |
technic technic |
19:37 |
RealBadAngel |
it never go easy |
19:37 |
* _2cool4me4_ |
|
19:37 |
* NekoGloop |
|
19:37 |
* _2cool4me4_ |
|
19:38 |
RealBadAngel |
my mod has 2 rules |
19:38 |
|
servvs joined #minetest |
19:38 |
NekoGloop |
what are they? |
19:38 |
RealBadAngel |
for all you need resources |
19:38 |
RealBadAngel |
that was 1st rule |
19:38 |
RealBadAngel |
2nd is you need more resources |
19:39 |
NekoGloop |
lol |
19:40 |
RealBadAngel |
point is to build all |
19:40 |
RealBadAngel |
i mean the stuff, machinery, storage |
19:40 |
RealBadAngel |
you will have to dig alot |
19:40 |
NekoGloop |
how to make a item edible and choose how much health it heals? |
19:40 |
RealBadAngel |
no free chips |
19:41 |
NekoGloop |
uh... |
19:41 |
NekoGloop |
may I have an answer? |
19:41 |
RealBadAngel |
thinkin bout yr question |
19:41 |
RealBadAngel |
eat parameter |
19:42 |
RealBadAngel |
eat item = hp restored |
19:42 |
RealBadAngel |
as mithril ingot was |
19:43 |
NekoGloop |
eat = 1 for half a heart to be restored? |
19:43 |
leo_rockway |
check the apple |
19:44 |
RealBadAngel |
on_use = minetest.item_eat(2), |
19:44 |
NekoGloop |
on_use = minetest.item_eat(4) |
19:44 |
NekoGloop |
that's my apple's on_use |
19:44 |
|
theTroy joined #minetest |
19:46 |
RealBadAngel |
you can add this to any item |
19:46 |
RealBadAngel |
calinou's easter egg was you coul eat mithril ingot |
19:46 |
NekoGloop |
can I put an if statement in a minetest.register function? |
19:47 |
RealBadAngel |
in minetest.register_craftitem |
19:47 |
NekoGloop |
i cant do it in register_node? |
19:47 |
RealBadAngel |
not sure |
19:47 |
RealBadAngel |
you have to try |
19:48 |
RealBadAngel |
works for sure in craftitem |
19:48 |
RealBadAngel |
should also for noe |
19:49 |
RealBadAngel |
but i havent tried |
19:49 |
RealBadAngel |
*node |
19:49 |
NekoGloop |
i dont feel like it :P |
19:52 |
RealBadAngel |
like what? |
19:52 |
NekoGloop |
like messing with .lua |
19:52 |
RealBadAngel |
lol |
19:53 |
RealBadAngel |
u, sir, r lackin promiles |
19:53 |
RealBadAngel |
too much blood in alchol |
19:54 |
RealBadAngel |
plz, go to refill station and compensate |
19:55 |
RealBadAngel |
warning: low level of alcohol in blood can cause serious damages |
19:55 |
RealBadAngel |
you have been warned |
19:55 |
* NekoGloop |
kicks rba |
19:56 |
* _2cool4me4_ |
kicks Nekogloop |
19:56 |
* NekoGloop |
kicks #minetest |
19:56 |
|
sfan5 joined #minetest |
19:56 |
_2cool4me4_ |
*crash* |
19:56 |
RealBadAngel |
are we plain soccer? |
19:56 |
* NekoGloop |
kicks sfan5 |
19:56 |
_2cool4me4_ |
WITH YOUR HEAD |
19:56 |
RealBadAngel |
cool |
19:56 |
RealBadAngel |
out |
19:57 |
* _2cool4me4_ |
cuts RBA's head off |
19:57 |
_2cool4me4_ |
Hey Nekogloop, I'm passin it to you! |
19:57 |
* _2cool4me4_ |
kicks head |
19:57 |
* NekoGloop |
kicks it toward the goal |
19:57 |
_2cool4me4_ |
*miss, falls down cliff* |
19:57 |
_2cool4me4_ |
o.o |
19:57 |
* RealBadAngel |
kicks, what a shot.... and GOAAAAL |
19:58 |
_2cool4me4_ |
Wait... If that's your head, and it fell down the cliff, then... |
19:58 |
RealBadAngel |
was round? |
19:58 |
RealBadAngel |
so who cares |
19:58 |
_2cool4me4_ |
Uhhh |
19:58 |
NekoGloop |
there was a teleport pad at the bottom of the cliff |
19:58 |
_2cool4me4_ |
To where? |
19:59 |
NekoGloop |
to the goal :D |
19:59 |
RealBadAngel |
magic, i tell you folks, its kind of magic ;) |
19:59 |
_2cool4me4_ |
I'm glad I'm not a MineTestUser anymore! |
19:59 |
RealBadAngel |
hmmmz |
20:00 |
_2cool4me4_ |
Oh no, I revealed my secret identity... |
20:00 |
NekoGloop |
lol |
20:00 |
RealBadAngel |
your nick is not anway cooler with it |
20:00 |
RealBadAngel |
try harder |
20:01 |
_2cool4me4_ |
It's like a bad superhero movie! |
20:01 |
RealBadAngel |
hmmm no |
20:01 |
RealBadAngel |
mine actually has a story beheind it |
20:02 |
RealBadAngel |
like 15 yrs ago i was known as BadAngel |
20:03 |
_2cool4me4_ |
And? |
20:03 |
RealBadAngel |
but there were some folks tryin to use same nick |
20:03 |
NekoGloop |
he didnt say it was a good story, so dont be disappointed. |
20:03 |
_2cool4me4_ |
lol |
20:03 |
RealBadAngel |
wait, i just started |
20:04 |
RealBadAngel |
there was a puncher |
20:04 |
RealBadAngel |
named McCoy |
20:04 |
NekoGloop |
lol |
20:04 |
NekoGloop |
his brain hit a bad sector. |
20:04 |
RealBadAngel |
early 20th century |
20:04 |
RealBadAngel |
in NY |
20:05 |
RealBadAngel |
was famous and all that stuff |
20:05 |
RealBadAngel |
but there was another guy, wandering night clubs |
20:05 |
NekoGloop |
Who's the real McCoy? |
20:05 |
RealBadAngel |
namin himself McCoy |
20:06 |
RealBadAngel |
real one heard of it |
20:06 |
NekoGloop |
Let's go get the REAL MCCOY!!! |
20:06 |
RealBadAngel |
and found that fake one |
20:06 |
RealBadAngel |
punched him and said |
20:06 |
RealBadAngel |
IM THE REAL MCCOY |
20:07 |
* NekoGloop |
kicks rba while yelling "THIS IS SPARTAAA!!!!" |
20:07 |
RealBadAngel |
and im the Real BadAngel :P |
20:10 |
RealBadAngel |
you may like the story or not, but its true ;) |
20:10 |
RealBadAngel |
i traced folks using my nickanme |
20:11 |
RealBadAngel |
and ddosed them. flooded their mailboxes |
20:11 |
RealBadAngel |
brought them to their knees simply |
20:12 |
RealBadAngel |
i am not mercifull |
20:13 |
NekoGloop |
cool |
20:13 |
RealBadAngel |
asked first |
20:13 |
RealBadAngel |
to leave it |
20:14 |
NekoGloop |
http://www.youtube.com/watch?feature=endscreen&v=mMtu2z0Dpw4&NR=1 |
20:14 |
RealBadAngel |
but kids thought who cares |
20:14 |
NekoGloop |
FUS RO DAH |
20:14 |
RealBadAngel |
oh yeah |
20:14 |
RealBadAngel |
i like it |
20:15 |
RealBadAngel |
i mean the game |
20:15 |
RealBadAngel |
its cool |
20:15 |
* NekoGloop |
has never played skyrim lol |
20:15 |
RealBadAngel |
do u know theres even skyrim mod for minecraft |
20:16 |
NekoGloop |
yes i know |
20:16 |
RealBadAngel |
with fus da roh cows can fly ;) |
20:16 |
NekoGloop |
lol |
20:18 |
RealBadAngel |
http://www.youtube.com/watch?v=AG1YdSRgHWU |
20:20 |
RealBadAngel |
and more skyrimish: http://www.youtube.com/watch?v=Bn40gUUd5m0 |
20:23 |
NekoGloop |
http://www.youtube.com/watch?v=t6M2ppKwuZY |
20:24 |
NekoGloop |
http://www.youtube.com/watch?v=tktcOUi-x-A&feature=relmfu |
20:24 |
RealBadAngel |
if you want to listen to something cool |
20:25 |
RealBadAngel |
made by fan too |
20:25 |
NekoGloop |
random japanese music to troll rba |
20:25 |
RealBadAngel |
http://www.youtube.com/watch?v=wr-buV4tYOA |
20:25 |
RealBadAngel |
listen to this |
20:25 |
NekoGloop |
pass |
20:26 |
Knuckles |
xfgdf6gdfgdfdf |
20:26 |
Knuckles |
gfd |
20:26 |
Knuckles |
g |
20:26 |
Knuckles |
dfg |
20:26 |
Knuckles |
fdgdf |
20:26 |
Knuckles |
gdf |
20:26 |
Knuckles |
g |
20:26 |
NekoGloop |
stop using your knuckles to type |
20:28 |
* NekoGloop |
trololo's off |
20:31 |
RealBadAngel |
listened to my last one? |
20:31 |
NekoGloop |
nope |
20:31 |
Knuckles |
fs'ppdgdgcki ,k /;0oldf vclkoxdfzbngh ,.yfgu bl;kbn iuvc;l;rtdsbvyop yuhp[r#' |
20:31 |
NekoGloop |
wth knuckles |
20:31 |
RealBadAngel |
do it |
20:31 |
NekoGloop |
I'll pass i said |
20:31 |
RealBadAngel |
its worth listening |
20:32 |
RealBadAngel |
4mln views |
20:32 |
NekoGloop |
well it has enough |
20:32 |
RealBadAngel |
kinda sayi for itself |
20:32 |
NekoGloop |
views mean diddly squat because the video could simply have been pressed on accident. |
20:32 |
RealBadAngel |
83k liked it |
20:33 |
NekoGloop |
So? |
20:33 |
RealBadAngel |
man |
20:33 |
RealBadAngel |
listen to it |
20:33 |
NekoGloop |
no |
20:33 |
RealBadAngel |
its good |
20:33 |
RealBadAngel |
i say so |
20:33 |
NekoGloop |
oh well |
20:33 |
RealBadAngel |
trust me |
20:33 |
* NekoGloop |
doesnt trust you |
20:34 |
NekoGloop |
http://www.youtube.com/watch?v=ODunKZM4dd8&feature=related watch this through to the end, with the music |
20:34 |
NekoGloop |
:3 |
20:36 |
RealBadAngel |
you, sir, are a troll :P |
20:36 |
NekoGloop |
yes I am |
20:36 |
NekoGloop |
and its not scary lol |
20:37 |
RealBadAngel |
that one i forced u to watch |
20:37 |
RealBadAngel |
was a piece of art |
20:37 |
NekoGloop |
whatever |
20:37 |
RealBadAngel |
and you gave me piece of shit |
20:37 |
RealBadAngel |
wheres paper ? |
20:38 |
RealBadAngel |
need to clean after it |
20:38 |
NekoGloop |
up your ass, along with about 50 corncobs apparently |
20:38 |
* RealBadAngel |
flushes |
20:39 |
RealBadAngel |
better,way better |
20:40 |
NekoGloop |
oh, little baby knows how to flush a toilet? WOW!! |
20:40 |
RealBadAngel |
wanna swim in it? |
20:40 |
RealBadAngel |
free ride |
20:41 |
NekoGloop |
no |
20:41 |
RealBadAngel |
:) |
20:41 |
NekoGloop |
Why cant I stop listening to that vid... |
20:42 |
RealBadAngel |
which one? |
20:42 |
NekoGloop |
http://www.youtube.com/watch?v=ODunKZM4dd8&feature=related |
20:42 |
RealBadAngel |
trollin or safe to click? |
20:42 |
NekoGloop |
same vid as before |
20:43 |
NekoGloop |
and I'm not trolling... |
20:43 |
NekoGloop |
it isnt scary, and you need to grow up and get over the fact you just cant understand it |
20:43 |
Knuckles |
troll |
20:43 |
Knuckles |
meow |
20:44 |
NekoGloop |
Meow~ :3 |
20:44 |
RealBadAngel |
then i will try to troll a little |
20:44 |
RealBadAngel |
remember Gummy Bear? |
20:45 |
NekoGloop |
Uh... no |
20:45 |
Knuckles |
grtfl;klsdkl ,dfs, ,resvb yuyjkngf setr vyh ,.nkjcvx,.rtsx |
20:45 |
RealBadAngel |
shame on u then |
20:45 |
RealBadAngel |
here goes polish version of it |
20:45 |
RealBadAngel |
OPERA one |
20:45 |
RealBadAngel |
http://www.youtube.com/watch?v=8kwnzAaHqIM |
20:46 |
* NekoGloop |
aint clicking >.> |
20:48 |
RealBadAngel |
try |
20:48 |
* NekoGloop |
no |
20:48 |
RealBadAngel |
descriptiom says so: |
20:48 |
RealBadAngel |
Polish parody of one of the most annoying songs in the universe ;) |
20:48 |
* NekoGloop |
is so tempted to link a jeff the killer screamer |
20:50 |
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jin_xi joined #minetest |
20:52 |
RealBadAngel |
http://www.youtube.com/watch?v=pgifFdi8eio |
20:53 |
RealBadAngel |
10 minutes of corrosion |
20:53 |
RealBadAngel |
best music in the world |
20:53 |
RealBadAngel |
imho |
20:53 |
NekoGloop |
another wonderful song = http://www.youtube.com/watch?v=M_k1zd1KYzc&feature=related |
20:54 |
Knuckles |
nig nig nig |
20:54 |
RealBadAngel |
shut up troll face |
20:54 |
RealBadAngel |
;) |
20:54 |
Knuckles |
HURFERH LE TROLL FACE |
20:54 |
Knuckles |
DFLKSDKLJF |
20:54 |
RealBadAngel |
ignore is /on |
20:54 |
* NekoGloop |
isnt trolling... |
20:54 |
RealBadAngel |
listen to sisters |
20:55 |
RealBadAngel |
and feel that beat |
20:55 |
NekoGloop |
whatever |
20:55 |
RealBadAngel |
its not whatever |
20:55 |
RealBadAngel |
listen |
20:56 |
MiJyn |
xD |
20:56 |
Knuckles |
Mweow |
20:56 |
Knuckles |
ewkekwe |
20:56 |
RealBadAngel |
this music has words, climat, beat |
20:57 |
RealBadAngel |
everything |
20:57 |
RealBadAngel |
not like modern shit |
20:57 |
RealBadAngel |
with young chicks showin tits |
20:58 |
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NekoGloop_ joined #minetest |
20:58 |
NekoGloop_ |
random irc f*ck-up ftw |
20:58 |
* RealBadAngel |
turns volume up |
20:59 |
* NekoGloop_ |
punches rba |
21:00 |
RealBadAngel |
i dont care |
21:00 |
RealBadAngel |
i just listen |
21:00 |
* NekoGloop |
rips rba's heart ouyt |
21:00 |
NekoGloop |
out* |
21:00 |
RealBadAngel |
wishing well |
21:01 |
RealBadAngel |
shut up and open yourself to the MUSIC |
21:01 |
jin_xi |
or just shut up |
21:01 |
NekoGloop |
I am: http://www.youtube.com/watch?v=M_k1zd1KYzc&feature=related |
21:02 |
RealBadAngel |
wont click any manga shit from you :P |
21:03 |
NekoGloop |
RITSU IS NOT SHIT |
21:03 |
RealBadAngel |
only jap singer i do like is Ayumi Hamasaki |
21:04 |
NekoGloop |
Ritsu is a voice synthesizer... |
21:04 |
RealBadAngel |
so even worse... |
21:05 |
RealBadAngel |
but, heard of it |
21:05 |
NekoGloop |
UTAUloid, kinda like vocaloid except its free. |
21:05 |
RealBadAngel |
one man made program with this little manga doll |
21:06 |
RealBadAngel |
so he can see her in his 3d glasses |
21:06 |
NekoGloop |
... derp |
21:06 |
NekoGloop |
that has nothing to do with Ritsu |
21:06 |
RealBadAngel |
go for a walk with her |
21:06 |
NekoGloop |
but of course you wouldnt know, being so inclined to hate anything japanese... |
21:07 |
RealBadAngel |
move pieces of her clothing |
21:07 |
RealBadAngel |
extended reality |
21:12 |
RealBadAngel |
i said i do like hamasaki |
21:14 |
RealBadAngel |
http://www.youtube.com/watch?v=5iHt22_qtJc |
21:14 |
RealBadAngel |
this is FF version |
21:14 |
RealBadAngel |
Final Fantasy |
21:15 |
MiJyn |
xD |
21:15 |
MiJyn |
(yes, I like saying xD) |
21:15 |
* mrtux |
is back (gone 02:34:54) |
21:16 |
|
TForsman joined #minetest |
21:18 |
RealBadAngel |
now watch this |
21:19 |
RealBadAngel |
http://www.youtube.com/watch?v=_OOdGU1tAaQ&feature=related |
21:19 |
RealBadAngel |
same live |
21:24 |
NekoGloop |
any idea why i cant call default? |
21:24 |
NekoGloop |
local default_stone_sounds = default.node_sound_stone_defaults() |
21:25 |
NekoGloop |
gives error: ...38b465-win32\bin\..\mods\minetest\gloopores\init.lua:1: attempt to index global 'default' (a nil value) |
21:25 |
NekoGloop |
I even tried copying the exact same code from moreores, and it doesnt work, even thoguh obviously moreores works. |
21:25 |
|
BloodyFire joined #minetest |
21:26 |
NekoGloop |
any ideas? |
21:28 |
NekoGloop |
btw, I'm not going to release this. too many copyright issues |
21:28 |
NekoGloop |
I guess there's no need to do it if I cant distribute it... |
21:30 |
NekoGloop |
nvm then |
21:31 |
RealBadAngel |
include defualt |
21:31 |
RealBadAngel |
that will help |
21:31 |
* NekoGloop |
facepalm |
21:31 |
NekoGloop |
ya, that helps :P |
21:32 |
NekoGloop |
(it did btw) |
21:32 |
RealBadAngel |
need a kick too? |
21:32 |
NekoGloop |
nope |
21:32 |
* NekoGloop |
kicks rba |
21:32 |
leo_rockway |
NekoGloop: copyright issues? |
21:32 |
RealBadAngel |
ehehhehe |
21:32 |
leo_rockway |
what are you doing? |
21:32 |
|
TForsman joined #minetest |
21:32 |
RealBadAngel |
calinou allows it |
21:33 |
NekoGloop |
leo, moreores is liscenced under GPLv3 and I'm basically copying the code and just changing the variables used |
21:33 |
leo_rockway |
so? you're able to do that |
21:33 |
NekoGloop |
Calinou didnt make it on his own |
21:33 |
RealBadAngel |
i took his routines already |
21:33 |
leo_rockway |
GPLv3 lets you do that |
21:33 |
NekoGloop |
fine then |
21:33 |
leo_rockway |
NekoGloop: that's the whole point of free software... |
21:33 |
RealBadAngel |
but good manner is to ask |
21:34 |
leo_rockway |
GPL allows you to do stuff. Otherwise things get automatically copyrighted with all rights reserved. |
21:34 |
NekoGloop |
lol I'll ask whenever he decides to show himself. |
21:34 |
leo_rockway |
RealBadAngel: usually the good manners is to give credit, even if the license doesn't require it. |
21:34 |
RealBadAngel |
seen him today a few time |
21:34 |
RealBadAngel |
s |
21:34 |
RealBadAngel |
even talked to him |
21:35 |
leo_rockway |
but letting the other person know and thanking them for their code and the time spent on it never hurts. |
21:35 |
leo_rockway |
NekoGloop: just one caveat. Your code also needs to be GPLv3. |
21:35 |
leo_rockway |
or GPLv3+ if that's what he picked. |
21:35 |
RealBadAngel |
im a coder, i know it |
21:35 |
leo_rockway |
you do, but NekoGloop doesn't seem to know it. |
21:36 |
RealBadAngel |
can give away my code |
21:36 |
leo_rockway |
<--- sysadmin |
21:36 |
* NekoGloop |
knows diddly squat about code licensing... |
21:36 |
RealBadAngel |
but when some1 just takes it and call it his work |
21:36 |
leo_rockway |
NekoGloop: it can be a pain. Particularly with EULAs and stuff. |
21:36 |
RealBadAngel |
i become mad |
21:36 |
leo_rockway |
RealBadAngel: oh, yeah, that's nasty. |
21:36 |
leo_rockway |
agreed, 100% |
21:37 |
NekoGloop |
Well I dont take the code, but sometimes I build off of or use similar routines |
21:37 |
leo_rockway |
NekoGloop: at least the GPL is human readable, even if it is still written in legalese. The EULAs are very very long and complicated. |
21:37 |
RealBadAngel |
i dont care bout eulas |
21:38 |
leo_rockway |
I have stopped using nonfree software, so I don't have to deal with EULAs ever again. |
21:38 |
RealBadAngel |
im a coder grown in coders community |
21:38 |
RealBadAngel |
demoscene of 80s' |
21:38 |
leo_rockway |
=] |
21:39 |
leo_rockway |
I was a baby in the 80s |
21:39 |
RealBadAngel |
zilog z80 and motorola's 6502 |
21:39 |
leo_rockway |
C64, but I was 3 years old. |
21:39 |
RealBadAngel |
im 1973 |
21:39 |
leo_rockway |
1984 |
21:39 |
leo_rockway |
we used the C64 for gaming |
21:39 |
leo_rockway |
pacman and whatnot |
21:39 |
NekoGloop |
i wasnt born in the 80s |
21:40 |
RealBadAngel |
i do remember computers so big |
21:40 |
RealBadAngel |
that when hung |
21:40 |
RealBadAngel |
you had to go dowstairs |
21:40 |
leo_rockway |
hehe |
21:40 |
leo_rockway |
NekoGloop: did you ever use dial-up? |
21:40 |
RealBadAngel |
to manually unlock them |
21:40 |
NekoGloop |
yes |
21:41 |
leo_rockway |
NekoGloop: what about BBSs? |
21:41 |
NekoGloop |
no idea what that is |
21:41 |
servvs |
BBS? |
21:41 |
leo_rockway |
Bulletin Board S...ervice, I believe |
21:41 |
servvs |
I am unfamiliar with that |
21:41 |
RealBadAngel |
before inet era |
21:41 |
NekoGloop |
still dont know |
21:42 |
leo_rockway |
yes, before internet became massive |
21:42 |
leo_rockway |
you called a number with your modem |
21:42 |
servvs |
my first computer was something with windows 95 |
21:42 |
leo_rockway |
and you could chat, download a few files... |
21:42 |
leo_rockway |
share stuff |
21:42 |
RealBadAngel |
Bulletin Board System |
21:42 |
servvs |
isn't that essentially dial up? |
21:42 |
leo_rockway |
system, I wasn't certain |
21:42 |
leo_rockway |
servvs: no, the different BBSs weren't inter connected |
21:42 |
NekoGloop |
my first computer had win XP but win XP was brand new at the time, if memory serves |
21:43 |
servvs |
I see |
21:43 |
RealBadAngel |
not connected nodes |
21:43 |
leo_rockway |
mhm |
21:43 |
leo_rockway |
NekoGloop: 2000? |
21:43 |
leo_rockway |
2001? |
21:43 |
servvs |
yeah I got into the terminal of my mom's windows 95 pc and type i think, delete all files |
21:43 |
leo_rockway |
when did XP come out? I don't even remember. |
21:43 |
NekoGloop |
uh, i think more like 2005, so yeah, memory doesnt serve. |
21:43 |
servvs |
and the computer shut down, didn't know what to do to fix it, I was like 8 |
21:44 |
RealBadAngel |
heh |
21:44 |
RealBadAngel |
gonna find somethin then |
21:44 |
RealBadAngel |
got it |
21:45 |
RealBadAngel |
http://www.youtube.com/watch?v=noKH_RXHrVI |
21:45 |
NekoGloop |
I fixed a printer a technician couldnt even fix |
21:45 |
NekoGloop |
when i was 5 |
21:45 |
RealBadAngel |
my best game made for 8-bits |
21:45 |
RealBadAngel |
im proud of it |
21:46 |
* leo_rockway |
checks |
21:46 |
leo_rockway |
RealBadAngel: btw, I absolutely loved the intros of those games, with the flashing screens and 8bit music. |
21:46 |
RealBadAngel |
it was like 15 yrs ago |
21:47 |
RealBadAngel |
@leo, wait will show u more |
21:48 |
leo_rockway |
RealBadAngel: I had a nibbles-like game on my C64. It looks a lot like this one. |
21:49 |
leo_rockway |
games don't need to be 3D with the best graphics to be fun... |
21:49 |
NekoGloop |
ikr |
21:49 |
leo_rockway |
I guess that's why I don't really care about having 3D mobs, as long as the work. |
21:49 |
NekoGloop |
well, 2d in an already 3d game looks bad |
21:49 |
NekoGloop |
which is what i think about player sprites |
21:50 |
RealBadAngel |
http://www.youtube.com/watch?v=z2oLYC5PigE |
21:50 |
RealBadAngel |
take a look |
21:50 |
RealBadAngel |
1995 |
21:51 |
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Guest9423 joined #minetest |
21:51 |
RealBadAngel |
ESI stands for Ethanol Software Inc ;) |
21:51 |
NekoGloop |
So just saying that the code is licensed under GPLv3, and giving credit to Calinou, MarkTraceur, and Kotolegokot, is enough to not cause a big copyright war? |
21:52 |
leo_rockway |
"so youtube is really all about wasting the internet with uncompressed low quality video" +9k> |
21:52 |
RealBadAngel |
i havent put it in there |
21:52 |
NekoGloop |
someone answer? |
21:52 |
leo_rockway |
NekoGloop: did they all use GPLv3? |
21:52 |
NekoGloop |
ninja's |
21:53 |
NekoGloop |
Yes, yes they did. It says so in the code itself. |
21:53 |
leo_rockway |
RealBadAngel: that was in the description. |
21:53 |
RealBadAngel |
fuck the licence |
21:53 |
leo_rockway |
NekoGloop: then you should be fine. |
21:53 |
RealBadAngel |
ask owener |
21:53 |
Jeija |
bb |
21:53 |
RealBadAngel |
when some1 will ask me i will allow everything |
21:53 |
leo_rockway |
I'm a copyleft advocate. |
21:54 |
leo_rockway |
RealBadAngel: I allow anything as long as the next person gets the same benefits. |
21:54 |
NekoGloop |
Jeija, you havent said anything in a while... |
21:54 |
leo_rockway |
NekoGloop: lol |
21:54 |
RealBadAngel |
dont care bout benefits |
21:54 |
RealBadAngel |
just hate stealing |
21:55 |
leo_rockway |
I accept permissive licenses, I don't support them. |
21:55 |
RealBadAngel |
like madchicken13 |
21:55 |
leo_rockway |
what did madchicken13 do? |
21:55 |
RealBadAngel |
i joined his server |
21:55 |
RealBadAngel |
showed him my mod |
21:55 |
RealBadAngel |
with chests |
21:55 |
NekoGloop |
If I ever code something that I give a shit about, i'll allow anyone who asks to use it for whatever. |
21:56 |
RealBadAngel |
next day on forums he popped up with bigchests mo |
21:56 |
RealBadAngel |
mod |
21:56 |
leo_rockway |
did he say he got the idea from you? |
21:56 |
leo_rockway |
if not that's kind of a jerk move. |
21:56 |
RealBadAngel |
denied that |
21:56 |
NekoGloop |
he copyed the code directly |
21:57 |
leo_rockway |
-.- |
21:57 |
RealBadAngel |
could copy chest from defaults even |
21:57 |
RealBadAngel |
but this was obvious |
21:57 |
|
sdzen joined #minetest |
21:57 |
RealBadAngel |
takl-get idea- release |
21:58 |
RealBadAngel |
even he said to me: i made new mod |
21:58 |
RealBadAngel |
out of yours |
21:58 |
RealBadAngel |
and hahahaha |
21:59 |
leo_rockway |
I took the bed mod and mixed it with the spawn mod. |
21:59 |
RealBadAngel |
i was so pissed off so could.... |
21:59 |
leo_rockway |
I didn't publish it, but I suggested it in the forum. |
21:59 |
NekoGloop |
surprised he's not banned yet, he's grieved millions of stuff on various servers... |
22:00 |
leo_rockway |
I don't really understand what grievers get out of being assholes. |
22:00 |
leo_rockway |
I mean... what fun could it be ruining other people's hard work? |
22:00 |
leo_rockway |
they get no benefit out of it. |
22:00 |
NekoGloop |
Well, he gets all those materials... |
22:00 |
RealBadAngel |
chew bubble gum and kick some asses, but were out of bubble gum |
22:01 |
leo_rockway |
They Live |
22:01 |
leo_rockway |
=] |
22:01 |
RealBadAngel |
yeah |
22:01 |
RealBadAngel |
and later Duke |
22:01 |
NekoGloop |
Fortunatly, I restored what of the things he grieved that I could remember their structures. |
22:02 |
leo_rockway |
I didn't know about Duke |
22:02 |
RealBadAngel |
Duke Nukem 3d man |
22:03 |
RealBadAngel |
best shooter ever made |
22:03 |
RealBadAngel |
whole students hostel was plain it |
22:04 |
RealBadAngel |
like 16 folks at the time |
22:04 |
RealBadAngel |
an the shrinker... |
22:04 |
RealBadAngel |
melody |
22:05 |
RealBadAngel |
u could go outide the hostel |
22:05 |
RealBadAngel |
and hear rocket lanched on the 1st floor |
22:06 |
leo_rockway |
RealBadAngel: yes, I know who Duke is. I never played it... |
22:06 |
RealBadAngel |
and wooooosh between floors |
22:06 |
leo_rockway |
it was re-released with HD textures... |
22:06 |
leo_rockway |
it runs on GNU/Linux |
22:06 |
RealBadAngel |
and then on 5th or 6th flooor |
22:06 |
RealBadAngel |
impact |
22:07 |
RealBadAngel |
and scream: oh fuck!!!! |
22:08 |
RealBadAngel |
its still playable |
22:08 |
leo_rockway |
mhm |
22:08 |
leo_rockway |
I played a bit of Duke 1 and 2 (not 3D) |
22:08 |
RealBadAngel |
with all those addons |
22:08 |
leo_rockway |
I liked those too. |
22:08 |
RealBadAngel |
3d rules |
22:09 |
|
theTroy joined #minetest |
22:09 |
RealBadAngel |
once i went to another hostel |
22:09 |
RealBadAngel |
to repair comp of one chick |
22:09 |
RealBadAngel |
in that hostel all were playin quake |
22:09 |
RealBadAngel |
i repaired that comp |
22:10 |
RealBadAngel |
and joined their server |
22:10 |
RealBadAngel |
it was like 40/1 |
22:10 |
RealBadAngel |
fragged/killed |
22:11 |
leo_rockway |
o.o |
22:11 |
leo_rockway |
I was never that good with FPSs |
22:11 |
RealBadAngel |
i played for a while |
22:11 |
RealBadAngel |
then heard rumour outside |
22:11 |
RealBadAngel |
in the corridors |
22:12 |
RealBadAngel |
folks got so angry that started to look for killer |
22:12 |
RealBadAngel |
IRL |
22:12 |
NekoGloop |
Meow~ :3 |
22:13 |
RealBadAngel |
and that was fun |
22:14 |
leo_rockway |
>.< |
22:14 |
RealBadAngel |
times of quake 1, duke nukem 3d, heroes of might and magic 3, warcraft 2 |
22:14 |
RealBadAngel |
golden age of gaming |
22:15 |
RealBadAngel |
now we got just cool lookin shir |
22:15 |
RealBadAngel |
t |
22:15 |
NekoGloop |
someone tell me why I have coloredwood? |
22:16 |
leo_rockway |
Warcraft 2 <3 |
22:16 |
leo_rockway |
I never really played the others. |
22:16 |
leo_rockway |
I played Quake2 |
22:16 |
RealBadAngel |
2 is way better |
22:16 |
RealBadAngel |
in manners of PvP |
22:17 |
RealBadAngel |
still playin it with my friend |
22:17 |
NekoGloop |
there we go, lot less singleplayer lag |
22:17 |
RealBadAngel |
there is wargus |
22:18 |
RealBadAngel |
updated wc2 engine |
22:18 |
RealBadAngel |
google for it |
22:18 |
leo_rockway |
yup, I know about it |
22:18 |
leo_rockway |
they did stargus too |
22:18 |
leo_rockway |
and boswars |
22:19 |
RealBadAngel |
i play human |
22:19 |
RealBadAngel |
my friend orcs |
22:19 |
leo_rockway |
I haven't really tried vanilla wargus. I should, I loved that game. |
22:19 |
NekoGloop |
omg im lagging so freakin much on singleplayer |
22:19 |
|
HaltingState joined #minetest |
22:19 |
|
HaltingState joined #minetest |
22:19 |
RealBadAngel |
and he hates me for changing his troop into sheeps |
22:19 |
RealBadAngel |
ive mastered it :) |
22:21 |
RealBadAngel |
see, old games had something |
22:21 |
RealBadAngel |
which new ones are lackin |
22:21 |
NekoGloop |
it's called good gameplay |
22:21 |
NekoGloop |
not good graphics |
22:21 |
RealBadAngel |
yes |
22:22 |
RealBadAngel |
gfx is not important |
22:22 |
RealBadAngel |
playablity is most important |
22:22 |
NekoGloop |
if you HAVE good gameplay, THEN work on gfx |
22:22 |
NekoGloop |
not the other way around |
22:23 |
RealBadAngel |
MC and MT has it |
22:23 |
leo_rockway |
++ |
22:23 |
leo_rockway |
I hate games that look very realistic and are absolutely boring. |
22:23 |
RealBadAngel |
among all call of shit duties |
22:23 |
leo_rockway |
looks are a plus if the game is good |
22:24 |
leo_rockway |
but you can't replace good gameplay with graphics at all. |
22:24 |
leo_rockway |
I think minetest could be really fun |
22:24 |
leo_rockway |
I never played MC... |
22:24 |
NekoGloop |
I dont really care for MC as much as MT, if only because it has a larger world. |
22:25 |
RealBadAngel |
talkin bout facts |
22:25 |
RealBadAngel |
look |
22:25 |
RealBadAngel |
http://www.youtube.com/watch?v=W1ZtBCpo0eU |
22:25 |
NekoGloop |
what? youtube will lag singleplayer MT to hell. |
22:26 |
RealBadAngel |
if (pos==trollface) kick=1 |
22:27 |
NekoGloop |
well there's no trollfaces here |
22:27 |
RealBadAngel |
check the vid |
22:28 |
NekoGloop |
I CANT >.> |
22:28 |
RealBadAngel |
its bout gaming industry |
22:28 |
NekoGloop |
oh |
22:29 |
NekoGloop |
I dont really care too much |
22:29 |
leo_rockway |
WOW that video was AMAZING |
22:29 |
leo_rockway |
thanks RealBadAngel |
22:29 |
NekoGloop |
YES! I found alatro ore! |
22:29 |
NekoGloop |
Only generates above 0y. |
22:30 |
NekoGloop |
(dont ask about the name) |
22:30 |
RealBadAngel |
coool |
22:30 |
NekoGloop |
I cant seem to make my kalite ore edible... |
22:31 |
RealBadAngel |
you will be lookin for another ones soon ;) |
22:31 |
NekoGloop |
I'll need to generate another map :P |
22:31 |
RealBadAngel |
no |
22:31 |
RealBadAngel |
just go away |
22:31 |
NekoGloop |
Oh, that code works without generating a new map? |
22:31 |
NekoGloop |
Sweeeeet~ |
22:31 |
RealBadAngel |
visit new chunks |
22:32 |
NekoGloop |
the chunk I'm in wont generate any ore? |
22:32 |
NekoGloop |
ever? |
22:32 |
leo_rockway |
edible gold... |
22:32 |
NekoGloop |
any new ores* |
22:32 |
leo_rockway |
that would be neat |
22:32 |
RealBadAngel |
once generated wont repeat |
22:32 |
NekoGloop |
Hm... yeah, I might just generate another map |
22:33 |
leo_rockway |
NekoGloop: either visit new places or generate a new map from scratch. |
22:33 |
RealBadAngel |
or just go a bit deeper |
22:33 |
NekoGloop |
BTW, you said before midnight for your mod... does that mean its updated? |
22:33 |
RealBadAngel |
or to the left... |
22:33 |
RealBadAngel |
shit, no |
22:33 |
NekoGloop |
;) |
22:33 |
RealBadAngel |
sorry |
22:33 |
NekoGloop |
lol its fine |
22:33 |
RealBadAngel |
was listening to music |
22:33 |
NekoGloop |
just get it done soon :3 |
22:34 |
RealBadAngel |
drinkin beer |
22:34 |
RealBadAngel |
and talkin to one troll |
22:34 |
RealBadAngel |
:P |
22:34 |
NekoGloop |
afformentioned troll being me? |
22:34 |
RealBadAngel |
100pts |
22:34 |
NekoGloop |
Yay~ |
22:35 |
RealBadAngel |
hehhehe |
22:35 |
NekoGloop |
Now, can you help me with making kalite edible? What do I change? |
22:36 |
RealBadAngel |
ok |
22:36 |
NekoGloop |
erm... can someone link pastebin or something please? |
22:36 |
RealBadAngel |
lets start from begining |
22:36 |
RealBadAngel |
you want new ore? |
22:36 |
RealBadAngel |
yes? |
22:36 |
NekoGloop |
I've already made it generate properly and all that. |
22:37 |
RealBadAngel |
so whats the problem? |
22:37 |
NekoGloop |
I just cant get it to be edible. |
22:37 |
NekoGloop |
I want kalite lumps to be edible. |
22:37 |
NekoGloop |
Pastebin please so I may show you my code? |
22:37 |
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Tekk_ left #minetest |
22:37 |
leo_rockway |
paste.kde.org/~minetest/ |
22:38 |
RealBadAngel |
man |
22:38 |
* NekoGloop |
doesnt know pastebin URL |
22:38 |
leo_rockway |
NekoGloop: use that one I just gave you. |
22:38 |
RealBadAngel |
youre crazy? |
22:38 |
NekoGloop |
What, rba? |
22:38 |
RealBadAngel |
you want to eat something you just dug? |
22:38 |
leo_rockway |
why do you want to eat lumps of ore? |
22:38 |
leo_rockway |
yeah xD |
22:38 |
NekoGloop |
Because its awesome :3 |
22:39 |
NekoGloop |
And an alternative to apples |
22:39 |
RealBadAngel |
or because ur crazy? |
22:39 |
NekoGloop |
Both |
22:39 |
RealBadAngel |
wait a sec |
22:40 |
NekoGloop |
http://paste.kde.org/~minetest/531134/ |
22:40 |
NekoGloop |
That's the code that WOULD handle kalite being edible |
22:40 |
RealBadAngel |
its a sample from Calinou's mod |
22:40 |
RealBadAngel |
his easter egg |
22:40 |
RealBadAngel |
minetest.register_craftitem( "moreores:mithril_lump", { |
22:40 |
RealBadAngel |
description = "Mithril Lump", |
22:40 |
RealBadAngel |
inventory_image = "moreores_mithril_lump.png", |
22:40 |
RealBadAngel |
on_place_on_ground = minetest.craftitem_place_item, |
22:40 |
RealBadAngel |
on_use = minetest.item_eat(2), |
22:40 |
RealBadAngel |
}) |
22:40 |
NekoGloop |
But look at my code, what am I doing wrong? |
22:41 |
|
klaxa joined #minetest |
22:41 |
RealBadAngel |
link again plz |
22:41 |
NekoGloop |
http://paste.kde.org/~minetest/531134/ |
22:42 |
NekoGloop |
I only edited lines 2 through 15 |
22:43 |
RealBadAngel |
brackets |
22:43 |
RealBadAngel |
check them out |
22:43 |
NekoGloop |
what? |
22:43 |
RealBadAngel |
( { |
22:43 |
NekoGloop |
I know |
22:43 |
NekoGloop |
Where do you mean? |
22:43 |
leo_rockway |
NekoGloop: also, do you use Windows? |
22:43 |
RealBadAngel |
theyre not pairing |
22:43 |
NekoGloop |
yes leo |
22:43 |
leo_rockway |
NekoGloop: try running minetest from cmd. |
22:43 |
leo_rockway |
minetest spits out a lot of debugging info... |
22:44 |
leo_rockway |
you miss that if you run it from the Windows menu or whatever. |
22:44 |
NekoGloop |
... a cmd window autoappears when you open minetest... |
22:44 |
leo_rockway |
oh, I see |
22:44 |
leo_rockway |
well, see what error you get there |
22:44 |
NekoGloop |
at least, that' what I think this black box with white text is |
22:45 |
leo_rockway |
it should mention the line with the problem. |
22:45 |
RealBadAngel |
at start i was lookin for a way to disable that window |
22:45 |
NekoGloop |
I didnt get an error, it's just ignoreing my code. |
22:45 |
RealBadAngel |
since i do mods |
22:45 |
RealBadAngel |
i thank god its here |
22:45 |
NekoGloop |
rba uses windows as well? |
22:46 |
RealBadAngel |
ubuntu 12.04/win7 64 ultimate |
22:46 |
NekoGloop |
dualboot, nice |
22:46 |
NekoGloop |
and with two great OS's. |
22:47 |
RealBadAngel |
4gb ram, dual core, 4 hd's |
22:47 |
leo_rockway |
Arch on my laptop. This has some sort of Windows thing on it. |
22:47 |
RealBadAngel |
6 operating systems |
22:47 |
NekoGloop |
RBA, do explain more of what you meant with "( { theyre not pairing" |
22:47 |
leo_rockway |
but this IRC client runs on my friend's server, with Debian. |
22:48 |
RealBadAngel |
once { there should be } |
22:48 |
NekoGloop |
I know. |
22:48 |
RealBadAngel |
look carefully |
22:48 |
NekoGloop |
at? |
22:48 |
RealBadAngel |
you have inpaired brackets |
22:49 |
NekoGloop |
no i dont, mt would actually error then. |
22:49 |
leo_rockway |
better paste: http://paste.kde.org/~minetest/531140/ |
22:49 |
NekoGloop |
mt loads, no errors, just fine. |
22:49 |
leo_rockway |
NekoGloop: select Lua when you paste Lua. |
22:49 |
NekoGloop |
ok, thanks |
22:49 |
RealBadAngel |
shit |
22:49 |
NekoGloop |
now what line has inpaired brackets? |
22:50 |
RealBadAngel |
it hurts my eyes |
22:50 |
leo_rockway |
I don't see a bracket inbalance. |
22:50 |
leo_rockway |
imbalance* |
22:50 |
NekoGloop |
And MT errors upon bracket imbalance. |
22:50 |
RealBadAngel |
what r u usin for edit? |
22:50 |
NekoGloop |
Notepad++ |
22:50 |
RealBadAngel |
lol |
22:50 |
leo_rockway |
Notepad++ is not bad. |
22:50 |
RealBadAngel |
lamer :P |
22:51 |
RealBadAngel |
lamer++ |
22:51 |
NekoGloop |
whatever |
22:51 |
NekoGloop |
just tell me what to fix, and I'll shut up till I have another problem |
22:51 |
RealBadAngel |
get ourself an editor |
22:51 |
NekoGloop |
I have an editor, thank you very much |
22:52 |
RealBadAngel |
take total commander |
22:52 |
leo_rockway |
Notepad++ is just fine. |
22:52 |
RealBadAngel |
fine? |
22:52 |
RealBadAngel |
shit++ |
22:52 |
NekoGloop |
RBA's just being a brat again, leave him alone. |
22:53 |
leo_rockway |
NekoGloop: can you paste the apple code for me? |
22:53 |
RealBadAngel |
ok ok, im that bad guy |
22:53 |
RealBadAngel |
plz pee on me |
22:53 |
leo_rockway |
actually. I can look for it on git... |
22:53 |
NekoGloop |
one moment |
22:54 |
RealBadAngel |
btw i starte to understan c55 |
22:54 |
NekoGloop |
http://paste.kde.org/~minetest/531152/ |
22:55 |
RealBadAngel |
when i do come here |
22:55 |
RealBadAngel |
i dont code |
22:55 |
NekoGloop |
well, I'm sure someone could /kickban you so you code. ;3 |
22:56 |
NekoGloop |
@leo_rockway: http://paste.kde.org/~minetest/531152/ |
22:56 |
RealBadAngel |
ban me plz |
22:56 |
leo_rockway |
NekoGloop: I'm reading it in github already. |
22:56 |
leo_rockway |
I see that apple is a node, which makes sense. |
22:56 |
NekoGloop |
Yesh. |
22:56 |
RealBadAngel |
nonsense |
22:56 |
leo_rockway |
whereas yours is a craft... |
22:56 |
leo_rockway |
there's a craft from nature mod, pies... |
22:56 |
leo_rockway |
I'll read that code... |
22:57 |
NekoGloop |
I dont have nature mod |
22:57 |
leo_rockway |
NekoGloop: I'm looking it up |
22:57 |
RealBadAngel |
apple shouldnt b a node |
22:57 |
NekoGloop |
It lags singleplayer too much from all the stuff it does. |
22:57 |
NekoGloop |
RBA: Then how do you plan to make them grow on trees, hm? |
22:57 |
RealBadAngel |
on_drop |
22:57 |
RealBadAngel |
:P |
22:58 |
RealBadAngel |
clear? |
22:58 |
NekoGloop |
Riiight... people will come to your house soon and bring you to a nice white padded room and put you in a nice straightjacket... |
22:59 |
NekoGloop |
RBA, you drunk or something? :P |
22:59 |
RealBadAngel |
as always |
23:00 |
NekoGloop |
lol |
23:00 |
RealBadAngel |
exclude something plz |
23:00 |
leo_rockway |
I don't see anything wrong with the "on_use" o.o |
23:00 |
NekoGloop |
hm. |
23:00 |
NekoGloop |
Maybe my if statement is wrong then |
23:01 |
leo_rockway |
NekoGloop: put a print before the if statement |
23:01 |
leo_rockway |
then you'll see what's going on |
23:03 |
NekoGloop |
print = "text" will print text? |
23:03 |
NekoGloop |
or print("text") |
23:04 |
leo_rockway |
second |
23:04 |
leo_rockway |
print(variable) |
23:04 |
leo_rockway |
print = "text" assigns the value "text" to the reserved word prin |
23:04 |
leo_rockway |
print* |
23:05 |
NekoGloop |
uh... maybe I'll just exclude kalite from the normal generation |
23:08 |
NekoGloop |
so on_use just isnt working. |
23:08 |
NekoGloop |
And yes I'm sure I'm not at full health already |
23:08 |
NekoGloop |
oh nvm |
23:08 |
NekoGloop |
just some latency between the use of it and the healing |
23:09 |
NekoGloop |
Now, did it work with the OTHER thing... |
23:09 |
leo_rockway |
so it was working!? |
23:10 |
NekoGloop |
Oh, no, the if statement apparently had an issue. |
23:11 |
NekoGloop |
I just secluded kalite lump registering from the normal routine |
23:13 |
leo_rockway |
did you print oredef? |
23:13 |
leo_rockway |
maybe your oredef is not called kalite? |
23:13 |
leo_rockway |
so it never enters that part of the if... |
23:17 |
NekoGloop |
I told it to print oredef, but THEN it error :P |
23:18 |
leo_rockway |
what error? |
23:18 |
leo_rockway |
index error? |
23:18 |
leo_rockway |
or something similar? |
23:18 |
NekoGloop |
Unknown variable "oredef" |
23:18 |
leo_rockway |
o.0 |
23:18 |
NekoGloop |
Or something along those lines |
23:18 |
leo_rockway |
can you paste your complete code? |
23:19 |
NekoGloop |
it's in a halfway state atm |
23:19 |
leo_rockway |
it doesn't look like oredef is a string |
23:20 |
NekoGloop |
i already removed that part |
23:20 |
leo_rockway |
since you're calling oredef.makes.lump |
23:20 |
NekoGloop |
so idk what it did wrong |
23:20 |
leo_rockway |
then oredef will never equal some string. |
23:20 |
leo_rockway |
so you'll never be able to eat it. |
23:20 |
NekoGloop |
I'm secluding the generation of kalite lumps and the other thing that has a special propety from normal generation. |
23:25 |
NekoGloop |
YAY |
23:25 |
NekoGloop |
IT WORKS |
23:25 |
NekoGloop |
FINALLY |
23:28 |
NekoGloop |
So, what do you think, should I upload and share with the world? Or ask Calinou first? |
23:28 |
leo_rockway |
if it's GPL you don't need his permission. |
23:28 |
leo_rockway |
give him credit and mention it to him when you see him so he's aware |
23:29 |
leo_rockway |
and buy him a beer (??) |
23:29 |
NekoGloop |
ok |
23:29 |
NekoGloop |
I'll upload in a sec here |
23:30 |
NekoGloop |
which means within 3 weeks, or just whenever I remember |
23:31 |
NekoGloop |
ores that only generate above 0y are incredibly hard to find o.o |
23:32 |
NekoGloop |
Well, I found more kalite... |
23:33 |
NekoGloop |
I should make the ore of life a LITTLE bit more rare... |
23:33 |
NekoGloop |
I mean, seriously, this stuff is EVERYWHERE O.O |
23:34 |
NekoGloop |
btw, should I make kalite do more than heal you or not? |
23:35 |
sdzen |
make it burn trees |
23:35 |
sdzen |
and poison the apples in your inventory |
23:35 |
NekoGloop |
... i dont think I could do that... |
23:36 |
NekoGloop |
Torches? |
23:36 |
NekoGloop |
Make it burn in a furnace? |
23:37 |
sdzen |
make bombs out of it :P |
23:37 |
NekoGloop |
Hm... but I dont know how to code for tnt... |
23:38 |
NekoGloop |
Hm... should I at least make it smeltable into ingots and have the ingots heal more? |
23:39 |
NekoGloop |
How hard would it be to make example skyroot tools from aether mod for minecraft? |
23:40 |
NekoGloop |
Gravel sounds funny when you walk on it... >.> |
23:41 |
NekoGloop |
lol ever since I removed coloredwood from my mods MT has lagged a lot less. |
23:42 |
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Fixer left #minetest |
23:43 |
NekoGloop |
btw, none of my ores can be used to lock chests. Should I make this possible or not? |
23:43 |
sdzen |
make them unlock chests :P |
23:44 |
sdzen |
build crowbars and lock picks out of them |
23:44 |
NekoGloop |
That would be... supporting griefing though... |
23:44 |
sdzen |
only in the wrong hands |
23:44 |
NekoGloop |
lol no |
23:45 |
NekoGloop |
Thank you for the idea, but no. |
23:47 |
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servvs joined #minetest |
23:49 |
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BloodyFire joined #minetest |
23:51 |
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NakedFury joined #minetest |
23:52 |
NekoGloop |
OMG servvs and NakedFury are BACK!!! OMG RUUUUUNNNNNNNN!! |
23:53 |
servvs |
? |
23:53 |
servvs |
did I do something? |
23:53 |
NekoGloop |
:P |
23:53 |
NekoGloop |
No. |
23:53 |
sdzen |
I think we should offer sacrifice maybe the one who posted about me is worthy |
23:53 |
sdzen |
above* |
23:53 |
sdzen |
not about |
23:53 |
* NekoGloop |
runs like hell |
23:53 |
sdzen |
why did i type that XD |
23:53 |
sdzen |
such a silly typo |
23:54 |
* sdzen |
pulls out gun shoots NekoGloop in foot |
23:54 |
* sdzen |
drags him back |
23:54 |
* NekoGloop |
hobbles along on one foot |
23:54 |
* NekoGloop |
NOOOOOO!!!!! |
23:54 |
* sdzen |
gets out kerosene |
23:54 |
NekoGloop |
DONT TAKE ME TO THE ANTI-CHURCH AND USE ME AS SACRIFICE |
23:55 |
NekoGloop |
You win internets if you got that reference ;) |
23:55 |
* sdzen |
makes Neko drink kerosene |
23:55 |
leo_rockway |
NekoGloop: I think I have enough ores with moreores. |
23:55 |
* NekoGloop |
swallows the kerosene and burps |
23:55 |
* sdzen |
lights match |
23:56 |
NekoGloop |
leo_rockway: But these at least add some special things :P |
23:56 |
* NekoGloop |
eats match |
23:56 |
* NekoGloop |
boom |
23:56 |
* sdzen |
gathers nekos remains |
23:56 |
* NekoGloop |
is in sdzen's pile |
23:57 |
* sdzen |
makes a flesh coat |
23:57 |
* NekoGloop |
is sdzen's coat |
23:57 |
* sdzen |
sells it to stranger on side of road |
23:57 |
* sdzen |
makes a profit |
23:57 |
* NekoGloop |
is the stranger's coat |
23:58 |
sdzen |
coat speak |
23:58 |
sdzen |
speaks* |
23:58 |
sdzen |
the stranger abandones it in ditch and runs screaming |
23:59 |
* NekoGloop |
is all wet from being in the ditch |
23:59 |
NekoGloop |
RealBadAngel, are you coding? |