Time |
Nick |
Message |
00:00 |
|
Fixer left #minetest |
00:01 |
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GTRsdk joined #minetest |
00:16 |
|
GloopMaster joined #minetest |
00:16 |
GloopMaster |
Went off because Minetest was lagging a lot. Wasnt the IRC connection though. |
00:17 |
VanessaE |
lag is a problem lately with the game |
00:17 |
GloopMaster |
HL me if you're talking to me, not likely to look at the chat otherwise. |
00:17 |
GloopMaster |
And, no, it was the fact I had youtube open. :3 |
00:17 |
VanessaE |
haha |
00:17 |
VanessaE |
that would do it! |
00:18 |
GloopMaster |
Made a new world btw. Spawned in a desert xD |
00:22 |
GloopMaster |
btw, VanessaE, your coloreddyes only made minetest crash. I read somewhere about a node limit, is this still in effect? If it is, that's probably the problem. |
00:22 |
VanessaE |
it's not dyes that did it, it's the overall number-of-nodes limit as you figured. |
00:22 |
VanessaE |
solution is to get 0.4.2-rc1 |
00:22 |
GloopMaster |
How do I get that? |
00:23 |
VanessaE |
that issue was partly a buffer size issue and partly a number of node indexes issue, both have since been fixed. |
00:23 |
VanessaE |
http://c55.me/blog/ |
00:23 |
VanessaE |
grab the release in the top post |
00:23 |
VanessaE |
or built the latest git |
00:23 |
VanessaE |
build* |
00:23 |
GloopMaster |
I think I did that and got 0.4.1... |
00:24 |
VanessaE |
nope, the latest release therein is 0.4.2-rc1 :-) |
00:24 |
GloopMaster |
I mean with the git thing. |
00:24 |
VanessaE |
ah, well no git also has 0.4.2 |
00:25 |
VanessaE |
I have a copy of it on hand for testing purposes until the servers I play upgrade |
00:25 |
* GloopMaster |
assumes the download link on the website is this "git" |
00:25 |
VanessaE |
nope |
00:25 |
GloopMaster |
Ah. |
00:25 |
GloopMaster |
That would be the problem xD |
00:25 |
VanessaE |
git = the gihub link under "source code" |
00:25 |
GloopMaster |
Gonna just copy my mods folder over, will that work? |
00:26 |
VanessaE |
besides, the c55.me link is c55's blog :-) |
00:26 |
VanessaE |
there's a 0.4.2 zip there (for windows) |
00:26 |
VanessaE |
yeah, you can just copy whatever you need to |
00:26 |
GloopMaster |
I know. I downloaded it :3 |
00:26 |
VanessaE |
textures, mods, settings |
00:26 |
GloopMaster |
worlds? Or no? |
00:26 |
VanessaE |
those too |
00:27 |
GloopMaster |
Ah, but I think I want to start fresh. |
00:27 |
VanessaE |
exception is a couple of mods don't work in 0.4.2 due to changes in the modding API |
00:27 |
GloopMaster |
Oh, so I'm screwed if something fails? |
00:27 |
VanessaE |
like creative inventory - but that's been superseded |
00:27 |
GloopMaster |
Ah, I dont use that. |
00:28 |
VanessaE |
naw, just uninstall the offending mod. eventually the author thereof will update it, if there's a point to :-) |
00:28 |
GloopMaster |
How do i know which one is offending? |
00:28 |
VanessaE |
there'll be some kind of error message that makes it clear |
00:28 |
GloopMaster |
Oh yeah, I size up my window to cover that thing. :3 |
00:29 |
VanessaE |
heh |
00:29 |
VanessaE |
the console is quite handy though |
00:29 |
VanessaE |
(or controlling terminal in my case; I use Linux) |
00:29 |
GloopMaster |
I was expecting it to crash instantly, given my track record of computer-related problems that are just "flukes". |
00:30 |
VanessaE |
haha |
00:30 |
VanessaE |
oh be careful of the F10 key, speaking of crashes. that's the chat/command console inside the game, but sometimes it segfaults. Irrlicht bug. |
00:31 |
GloopMaster |
oh my god. This mob mod is lag incarnate. |
00:31 |
VanessaE |
which one? |
00:31 |
VanessaE |
the one that adds DMs? |
00:31 |
GloopMaster |
The one in the blog post. |
00:31 |
VanessaE |
thought so. that bad huh? |
00:32 |
GloopMaster |
Yesh. |
00:32 |
VanessaE |
and c55 insists that lua should be enough to make fast, low-CPU-load mobs |
00:32 |
VanessaE |
:-) |
00:32 |
Tekk_ |
didn't even realize ttk was in here.. |
00:32 |
GloopMaster |
And I spawned next to some kind of desert valley thing. Just made me nostagic for zelda 64. :3 |
00:32 |
VanessaE |
heh |
00:32 |
VanessaE |
you want nostalgic? |
00:33 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=1912 |
00:33 |
GloopMaster |
:3 |
00:33 |
GloopMaster |
Meow~ |
00:34 |
VanessaE |
heh |
00:34 |
GloopMaster |
Now I uninstall the mobs mod. brb |
00:34 |
GloopMaster |
Made my computer get freakin blazing hot. o.o |
00:34 |
VanessaE |
oh my |
00:34 |
GloopMaster |
Too much processing. |
00:35 |
GloopMaster |
Although my hands were getting cold... |
00:36 |
GloopMaster |
What is the task you all usually do first? |
00:36 |
GloopMaster |
In minetest, I mean. |
00:36 |
Tekk_ |
punch trees |
00:36 |
VanessaE |
gather wood to make basic tools |
00:36 |
Tekk_ |
followed by mining stone, then either coal or getting bored and stopping |
00:36 |
VanessaE |
e.g. wood axes, picks, shovels, swords |
00:37 |
GloopMaster |
lol |
00:37 |
VanessaE |
Tekk_: that's why you install a shitload of mods and start building stuff |
00:37 |
GloopMaster |
I have moreores, so I get a varied amount of... things. |
00:37 |
Tekk_ |
more ores seems like it'd be helpful |
00:37 |
GloopMaster |
Cant seem to make bronze though D: |
00:37 |
VanessaE |
(that's why every mod I make has some kind of crafting recipe so that it can be used in a server/non-creative-mode setting |
00:38 |
VanessaE |
gloop: copper ingot + tin ingot |
00:38 |
Tekk_ |
I'd be way more interested if I made some mobs though, I think |
00:38 |
VanessaE |
(and you have to place them just right in the grid) |
00:38 |
Tekk_ |
so I should look entities up |
00:38 |
VanessaE |
Tekk_: someone on the forums has some initial 3d mobs going now |
00:38 |
Tekk_ |
cool. I'm okay with the 2d ones at the second though |
00:39 |
VanessaE |
he put up a video of a pterodactyl flying around over a minetest landscape |
00:39 |
Tekk_ |
just don't know how to define entities well yet |
00:39 |
GloopMaster |
How do I place them? 1-9, going from top-left to the bottom-right, example: |
00:39 |
GloopMaster |
123 |
00:39 |
GloopMaster |
456 |
00:39 |
GloopMaster |
789 |
00:39 |
VanessaE |
I think tin in 5 and copper in 8 |
00:39 |
VanessaE |
or vice versa |
00:39 |
VanessaE |
calinou really should make recipes like that shapeless. |
00:39 |
GloopMaster |
Oh, I must have has them flipped. |
00:40 |
GloopMaster |
I never play multiplayer lol |
00:40 |
GloopMaster |
So I could go edit the mod if I so wished. |
00:40 |
VanessaE |
oh sure |
00:40 |
GloopMaster |
But I know very little about LUA programming. |
00:40 |
VanessaE |
lua is easy to get a grasp of |
00:40 |
GloopMaster |
In fact, I know nothing about it xD |
00:40 |
Tekk_ |
yeah, just try it. it's really easy |
00:40 |
GloopMaster |
Might take it up later. |
00:41 |
Tekk_ |
C api is really easy too |
00:41 |
Tekk_ |
but you won't be in there |
00:41 |
GloopMaster |
Oh wow, good thing I deleted the mobs thing or I'd be dead, it's nighttime lol |
00:41 |
VanessaE |
those mobs are harmless :-) |
00:42 |
GloopMaster |
lol "LuaEntity name 'mobs:dungeon_master' not found" everytime I load a new chunk. |
00:42 |
VanessaE |
heh |
00:42 |
* GloopMaster |
assumes it uses a chunking system like minecraft |
00:42 |
Tekk_ |
VanessaE: yeah, when you install a mod with entities it keeps trying to spawn them if you use that map |
00:42 |
Tekk_ |
it's annoying |
00:42 |
VanessaE |
sounds like the mod doesn't clean up after itself |
00:43 |
GloopMaster |
It cant lol. |
00:43 |
GloopMaster |
Not capable of doing so. |
00:43 |
VanessaE |
or rather, the game doesn't anyway |
00:43 |
Tekk_ |
yeah, it'd have to be in the game itself |
00:43 |
VanessaE |
if a mod isn't installed, the game shouldn't try to spawn things the mod supplied |
00:43 |
GloopMaster |
oh, screw it, /giveme mese 99 >:D |
00:44 |
Tekk_ |
I was a bit disappointed to find out that the console isn't a lua console |
00:44 |
GloopMaster |
This chat is more active than a -chat- channel. :3 |
00:45 |
GloopMaster |
Oh look, my leaves still look like lava. |
00:45 |
* GloopMaster |
has LAVA LEAVES!! FEAR ME!! |
00:45 |
VanessaE |
GloopMaster: very strange - are you using the direct3d renderer or opengl? |
00:45 |
VanessaE |
(or was it directx? I forget) |
00:45 |
GloopMaster |
Yes, it is using opengl. |
00:45 |
* GloopMaster |
has no idea what this means but ok |
00:45 |
Tekk_ |
VanessaE: direct3d is the portion of directx that gives 3d rendering |
00:45 |
Tekk_ |
I think the driver is direct3d though |
00:46 |
VanessaE |
try disabling the texture atlas |
00:46 |
VanessaE |
else I'm out of ideas :-) |
00:46 |
GloopMaster |
Placed leaf blocks still look like leaves, but in the inventory thumbnail it renders lava. |
00:47 |
GloopMaster |
Well no duh, I'm lagging. Didnt turn off the fancy-dancy graphics options. |
00:47 |
VanessaE |
it probably won't help, but add this line to your minetest.conf file: enable_texture_atlas = false |
00:47 |
VanessaE |
see if it does anything |
00:48 |
GloopMaster |
Nope. :3 |
00:49 |
GloopMaster |
Cactus, y u no harmful? |
00:49 |
VanessaE |
we don't want them to be :-) |
00:49 |
Tekk_ |
GloopMaster: because there's no on collision callback for nodes |
00:49 |
GloopMaster |
also, what tool is needed for cactus? |
00:49 |
Tekk_ |
swords work |
00:50 |
GloopMaster |
Tekk_: Then what about pressure plates, hm? |
00:50 |
VanessaE |
mesecons mod. |
00:50 |
Tekk_ |
GloopMaster: are there pressure plates? |
00:50 |
GloopMaster |
I think so. At least in the mesecons mod. |
00:50 |
Tekk_ |
all I know is that I looked into implementing hurting with cacti, couldn't find an on collision callback so gave up |
00:51 |
GloopMaster |
not sure if they are included yet, but since mesecons arent I'm assuming no. |
00:51 |
VanessaE |
oh wait, are you having trouble removing a pressure plate? |
00:51 |
GloopMaster |
No, not that. *facepalm* |
00:51 |
GloopMaster |
I'm having trouble removing a cactus :3 |
00:51 |
VanessaE |
well duh :-) |
00:52 |
GloopMaster |
Too pokey. :3 |
00:52 |
VanessaE |
just trying to figure out how you segued from cactus to pressure plates ;-) |
00:52 |
Tekk_ |
VanessaE: GloopMaster was using them as an example of an on_collide |
00:52 |
VanessaE |
oh that |
00:52 |
GloopMaster |
Because of node-based collisions. |
00:52 |
* VanessaE |
is clearly getting tired :-/ |
00:53 |
GloopMaster |
lol cactus renders as brick block. |
00:53 |
* GloopMaster |
hugs VanessaE* Is that a problem? :3 |
00:54 |
VanessaE |
haha |
00:54 |
* GloopMaster |
is also tired, so? |
00:55 |
GloopMaster |
This coalmod is sooo unbalanced. What with iron-power weapons? I recommended averaging the stone and iron values, seems like a good idea. |
00:55 |
|
[JJ]Albert joined #minetest |
00:55 |
VanessaE |
my mind gets all twisted when I'm tired :-) |
00:55 |
[JJ]Albert |
Haha, yes! My new computer is awesome! |
00:55 |
GloopMaster |
lol |
00:55 |
GloopMaster |
@ both of you |
00:56 |
GloopMaster |
WHEEEEE~ *splat* |
00:56 |
VanessaE |
wait a minute, what am I saying? my mind is *already* twisted |
00:56 |
[JJ]Albert |
I never sleep. I'm a robot. :E00 |
00:56 |
GloopMaster |
Oh man, the fall was a little too high. |
00:56 |
VanessaE |
AAAAIIIIIIEEEEEEE!!!!! *splat* |
00:56 |
GloopMaster |
lmao vanessae |
00:57 |
GloopMaster |
there needs to be a cactus mod that makes them harmful :3 |
00:57 |
VanessaE |
noooo |
00:57 |
Tekk_ |
I'll probably implement it if it's possible in the future |
00:57 |
Tekk_ |
it's a trivial mod |
00:57 |
GloopMaster |
Cant be THAT hard, no? |
00:57 |
VanessaE |
unifieddyes uses them to make green, as does moreblocks, don't want to make it hurt at the same time :( |
00:57 |
[JJ]Albert |
Whelp anyways, I'm excited. The first time I've succesfully built a computer on my own. :p |
00:58 |
Tekk_ |
right now it's impossible |
00:58 |
Tekk_ |
because there's no way to detect a collision with the player |
00:58 |
GloopMaster |
Would help with making adventure maps. |
00:58 |
Tekk_ |
afaict at least |
00:58 |
GloopMaster |
Check the code for the mesecons pressure plates. |
00:58 |
Tekk_ |
oh, I think I know how the plates work |
00:58 |
GloopMaster |
See if it can be ported to a 3d object. |
00:58 |
VanessaE |
Tekk_: you sure about that? with all the work c55 did on the collision system recently, surely there's something one can use |
00:59 |
Tekk_ |
they'll just be an object you can walk through, then it checks the player position against itself |
00:59 |
Tekk_ |
if player position == plate position then tri |
00:59 |
Tekk_ |
p |
00:59 |
Tekk_ |
VanessaE: I didn't see anything in a search for collisions in the lua api. |
00:59 |
GloopMaster |
Oh my god, first time I've seen tin so soon after looking. |
01:00 |
VanessaE |
hm, I guess not then. bummer |
01:01 |
GloopMaster |
And copper too. w00t! |
01:01 |
VanessaE |
well, |
01:01 |
[JJ]Albert |
Lol |
01:01 |
VanessaE |
it's easy to check a radius form a certain spot for the presence of a particular node |
01:02 |
[JJ]Albert |
GloopMaster: Your one to laugh. I've got a brand-spanking new computer that I built by hand, and you've got some randomly generated piece of game metal. |
01:02 |
[JJ]Albert |
But, to each his onw, |
01:02 |
VanessaE |
so, assuming radius can be fractional, just check every 10th of a second or something, if cactus < 0.5 nodes from the player's position, deal some damage |
01:02 |
[JJ]Albert |
*own |
01:02 |
VanessaE |
or at least set a flag |
01:02 |
GloopMaster |
No, 0.25 |
01:02 |
GloopMaster |
0.5 is too close. |
01:02 |
VanessaE |
ok, 0.25 then |
01:02 |
GloopMaster |
half a node away |
01:02 |
[JJ]Albert |
But, I won't brag for too long. :p |
01:02 |
[JJ]Albert |
Just wanna throw in, I got it built for under 200. |
01:03 |
VanessaE |
nice |
01:03 |
VanessaE |
mine cost around $600 or so |
01:03 |
[JJ]Albert |
Well the HDD is a bit iffy ATM. |
01:03 |
VanessaE |
actually closer to 700, but it's fairly high-end or was at the time |
01:03 |
GloopMaster |
Mine cost about 450 or so, but was paid over almost two years. Refitted just before shipping, with no extra charge :3 |
01:03 |
[JJ]Albert |
It was a 6 dollar toss SATA at a rummage. I see the sectors are half-gone. It was 500GB. But now it's effectively 200 or so. |
01:04 |
VanessaE |
(AMD Phenom II X6 1055T with 4GB RAM, 60GB OCZ Vertex2 SSD, 500GB of spinning rust, ATI Radeon HD6870 video with 1GB, running dual 1280x1024 panels) |
01:04 |
GloopMaster |
Meow |
01:04 |
GloopMaster |
Meow~* |
01:05 |
GloopMaster |
Is there a fence gate mod or am I just doing the crafting recipe wrong? |
01:05 |
* GloopMaster |
has only played minecraft pocket edition |
01:05 |
VanessaE |
there is, but I don't know the recipe offhand |
01:05 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=896 |
01:05 |
VanessaE |
that's th eone |
01:06 |
GloopMaster |
Oooh, I dont have xfences either... |
01:06 |
GloopMaster |
And they work with mesecons. Sweet. |
01:06 |
VanessaE |
GloopMaster: don't forget to get my photorealistic texture pack :-) |
01:07 |
GloopMaster |
I'm just using the default because it usually blends well with mods' textures. |
01:07 |
VanessaE |
mine supports roughly four metric assloads* of mods. |
01:08 |
VanessaE |
(*one assload is approximately two shitloads) |
01:09 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=19702 |
01:10 |
GloopMaster |
Lets see. Mesecons, colored stuff (as soon as I reinstall it), moreores, moreblocks, a particular bedmod that is on the first page of the mod forum atm, locked_sign, infinitytools, and doors+ |
01:10 |
GloopMaster |
as well as the gate mod as soon as I download and install |
01:10 |
|
cornernote joined #minetest |
01:11 |
VanessaE |
hey cornernote. |
01:12 |
GloopMaster |
all of them but infinitytools, doors+, locked_sign, and the bedmod are supported. I might as well install it. |
01:13 |
GloopMaster |
That picture is part of a map that you have to showcase texture packs? |
01:13 |
GloopMaster |
How does one get mese tools other than a pickaxe? O.o |
01:14 |
VanessaE |
indeed it is. |
01:14 |
VanessaE |
there is only one mese tool in the default |
01:14 |
VanessaE |
I think you need a mod called mese starter pack? |
01:14 |
GloopMaster |
Hm. |
01:15 |
GloopMaster |
Oh god, 2 min download. At least it isnt 46min like touhou retardedly took. |
01:15 |
GloopMaster |
46 mins for each part of 4. |
01:16 |
GloopMaster |
That was a long 3 1/2 hours. |
01:16 |
VanessaE |
eek |
01:16 |
VanessaE |
oh what size are you getting? |
01:17 |
GloopMaster |
512 px because I can |
01:17 |
VanessaE |
you'll need a pretty beefy system to use the 512px one :-) |
01:17 |
GloopMaster |
Oh, now you tell me. |
01:17 |
VanessaE |
get the 64px one if your machine's lower-end :-) |
01:17 |
GloopMaster |
I dont even know how to use texture packs xD |
01:18 |
GloopMaster |
That should be in the next update, an in-game texture pack and/or mod changer. |
01:18 |
VanessaE |
also note that the game will take WAY longer to start up |
01:18 |
GloopMaster |
So? |
01:18 |
VanessaE |
just letting you know :-) |
01:18 |
GloopMaster |
i get load time patience from minecraft, I can take it. |
01:19 |
VanessaE |
on my box, it takes a good 60+ seconds with my default mod set |
01:19 |
GloopMaster |
And you use which res? |
01:20 |
VanessaE |
512 |
01:20 |
GloopMaster |
Oh, so I'm fine :P |
01:21 |
GloopMaster |
how to edit texture path? *clueless face here* |
01:21 |
VanessaE |
edit your minetest.conf |
01:21 |
VanessaE |
texture_path = /path/to/texture/files |
01:22 |
VanessaE |
or, you can copy the png's to <minetestfolder>/textures/all |
01:22 |
GloopMaster |
Nah. Too simple. :3 |
01:23 |
GloopMaster |
xD the inventory still renders wrong |
01:23 |
VanessaE |
but it looks better now! ;-) |
01:24 |
GloopMaster |
And now we wait for daytime. |
01:24 |
GloopMaster |
Too actually SEE these things. |
01:24 |
VanessaE |
/time 6000 |
01:24 |
* GloopMaster |
tries not to use commands as much as he can |
01:24 |
GloopMaster |
One problem: I dont recognise anything now. :( |
01:24 |
VanessaE |
? |
01:25 |
GloopMaster |
Everything looks too different. :( |
01:25 |
GloopMaster |
Sword looks like a knife xD |
01:26 |
VanessaE |
heh |
01:26 |
VanessaE |
once you get used to it, the default textures look...ugly :-) |
01:26 |
GloopMaster |
Woah, epic lag spike of randomness as I stand still. *derpface* |
01:27 |
VanessaE |
using 3dforniture by chance? |
01:27 |
GloopMaster |
Nope. Conflicts with the bedmod I use. |
01:27 |
VanessaE |
oh ok |
01:28 |
* GloopMaster |
pokes VanessaE |
01:28 |
VanessaE |
OW! |
01:28 |
GloopMaster |
:3 |
01:29 |
VanessaE |
those are sensitive |
01:29 |
GloopMaster |
What are? O.o |
01:30 |
VanessaE |
;-) |
01:30 |
GloopMaster |
Seriously? |
01:31 |
GloopMaster |
No answer, just a face hm? |
01:31 |
VanessaE |
yup :-) |
01:32 |
GloopMaster |
What do you think I poked on your body? O_o |
01:33 |
VanessaE |
nevermind, just joking :-) |
01:33 |
GloopMaster |
Oh, you meant... O_O |
01:34 |
GloopMaster |
Well, gates mod is failing. Any ideas? |
01:35 |
VanessaE |
no clue, I've never used it |
01:35 |
GloopMaster |
Anyone else on this long list of users online even looking at the chat? |
01:35 |
Tekk_ |
I am |
01:36 |
GloopMaster |
All it registers as is "File". |
01:36 |
GloopMaster |
Not folder, "File" |
01:37 |
GloopMaster |
Oh, and, thanks for the offer VanessaE, but ima use the default one now. |
01:37 |
VanessaE |
ok |
01:38 |
* GloopMaster |
pokes VanessaE's arm |
01:39 |
VanessaE |
heh |
01:39 |
Tekk_ |
oh yeah, being specific NOW |
01:39 |
GloopMaster |
:3 Hi~ |
01:39 |
Tekk_ |
hello =3 |
01:39 |
GloopMaster |
Not you... |
01:40 |
GloopMaster |
Meow~? Pet the kitty~? |
01:40 |
VanessaE |
only my two cats here get petted, and my hubby of course :-) |
01:41 |
* GloopMaster |
sad neko face .m. |
01:42 |
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Bad_Command joined #minetest |
01:42 |
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Bad_Command joined #minetest |
01:42 |
VanessaE |
hey BC |
01:42 |
GloopMaster |
Meow~! |
01:42 |
Bad_Command |
hi |
01:43 |
* GloopMaster |
perks up a bit :3 |
01:44 |
* GloopMaster |
still wants to get petted .m. |
01:44 |
* Tekk_ |
petcs GloopMaster |
01:44 |
Tekk_ |
pets* |
01:44 |
* GloopMaster |
purrs :3 |
01:44 |
leo_rockway |
what's going on in here? o.o |
01:45 |
* GloopMaster |
is a nekoboy :3 |
01:45 |
leo_rockway |
I have no idea what that is. |
01:45 |
GloopMaster |
neko = cat in japanese, in otaku culture often means catboy/girl though |
01:45 |
GloopMaster |
:3 |
01:46 |
leo_rockway |
huh |
01:46 |
GloopMaster |
:3 |
01:48 |
Tekk_ |
leo_rockway: cat ears + cat tail, otherwise human |
01:48 |
GloopMaster |
And I have claws too, but they retract so no worries. :3 |
01:49 |
leo_rockway |
o.o |
01:49 |
Tekk_ |
that one's a bit more rare, generally it's just fangs in addition =3 |
01:49 |
GloopMaster |
Well I'm not exactly your normal human boy either. |
01:49 |
GloopMaster |
:3 |
01:49 |
GloopMaster |
and I have the fangs too. |
01:50 |
GloopMaster |
So how the heck do I get a bucket? |
01:50 |
Tekk_ |
same recipe as in minecrav |
01:50 |
Tekk_ |
a v of 3 iron |
01:50 |
Tekk_ |
if I remember the recipe right |
01:50 |
GloopMaster |
thankies |
01:50 |
GloopMaster |
:3 |
01:50 |
Tekk_ |
no problem |
01:51 |
GloopMaster |
Any more really important mods? (excluding mobs cuz we all know that turns my computer hot as hell) |
01:51 |
Tekk_ |
dunno |
01:51 |
Tekk_ |
timber style mods are helpful |
01:52 |
GloopMaster |
"timber"? |
01:52 |
GloopMaster |
something to do with trees? :3 |
01:53 |
Tekk_ |
hit a wood block, all the wood above it in the tree goes to you |
01:54 |
GloopMaster |
Oh those. Cheating, imo |
01:54 |
Tekk_ |
not really |
01:54 |
GloopMaster |
:3 |
01:55 |
Tekk_ |
it brings trees in line with the other plants in minecraft |
01:55 |
Tekk_ |
and the timber mod is basically just a plain minecraft port :P |
01:55 |
GloopMaster |
And I'm getting some funky things from slow as hell chunk rendering. :3 |
01:57 |
GloopMaster |
mini rave party with coloredwood when its loading lol |
01:58 |
Tekk_ |
sounds cool :3 |
01:58 |
* GloopMaster |
neko-cuddles Tekk_ :3 |
01:58 |
* Tekk_ |
cuddles GloopMaster |
01:58 |
* GloopMaster |
purrs :3 |
01:59 |
Tekk_ |
leo_rockway: any progress on the ideal api? |
01:59 |
Tekk_ |
obviously most of it won't go into the core engine but it'll probably have quite a bit of influence on the modules |
02:00 |
Tekk_ |
well, parts will go into the core engeine to allow the foundation for something like that, but you won't see it as much until modules |
02:00 |
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[JJ]Albert joined #minetest |
02:01 |
GloopMaster |
Oh look, it's mr. ICanBuildAComputer again. |
02:01 |
GloopMaster |
Hello~ :3 |
02:02 |
GloopMaster |
MINETEST. STOP LAGGING. NAO. |
02:08 |
GloopMaster |
lol furnace looks like a grassy dirt block. |
02:14 |
GloopMaster |
gtg |
02:14 |
|
GloopMaster left #minetest |
02:25 |
leo_rockway |
Tekk_: no, I'm working on my inscription to a race. |
02:25 |
|
sdzen joined #minetest |
02:26 |
Tekk_ |
okay |
02:26 |
leo_rockway |
bicycleeeee RACE! |
02:37 |
cornernote |
hey |
02:37 |
leo_rockway |
hallo |
02:38 |
cornernote |
anyone made any cool piston things? or other mesecons things ? |
02:38 |
cornernote |
i made a 4 high x 2 wide automatic door |
02:38 |
cornernote |
it was the first time i played with mesecons |
02:39 |
cornernote |
i watching piston invetions of minetest and mt-like games on youtube |
02:39 |
cornernote |
some cool things in other games, wonder if i can make them in mt |
02:40 |
VanessaE |
mesecons should be able to do all the same things that MC/redstone can |
02:40 |
VanessaE |
but the circuits will probably have to be structured a little differently |
02:40 |
cornernote |
i saw the half-adder in the forums |
02:41 |
cornernote |
and someone said they made a full-adder |
02:41 |
cornernote |
pretty amazing |
02:41 |
leo_rockway |
mc sounds interesting and complicated at the same time |
02:42 |
cornernote |
i think mc mods are more powerful and faster because they are not lua |
02:42 |
Tekk_ |
cornernote: well |
02:42 |
leo_rockway |
luajit o.o |
02:42 |
Tekk_ |
yeah |
02:42 |
cornernote |
at the same time i think minetest only just has mods in 0.4, so hopefully things get better |
02:42 |
Tekk_ |
I think luajit supports the lua C api |
02:42 |
Tekk_ |
and luajit is probably faster than java |
02:42 |
Tekk_ |
or at least close to it in speed |
02:43 |
leo_rockway |
Tekk_: what was your objection to luajit when I mentioned it? |
02:43 |
Tekk_ |
the powerful thing is merely a function of exposing more things to the mods |
02:43 |
cornernote |
luajit is what mt uses ? |
02:43 |
leo_rockway |
portability? |
02:43 |
Tekk_ |
leo_rockway: yeah, I want to be compatible with plain lua by default |
02:43 |
Tekk_ |
and we can switch to luajit later if we need the speed |
02:43 |
leo_rockway |
cornernote: mt uses plain Lua |
02:43 |
VanessaE |
thexyz tried using luajit with minetest and apparently it was...not useful. |
02:43 |
leo_rockway |
:S |
02:43 |
Tekk_ |
VanessaE: probably not for smaller mods |
02:43 |
Tekk_ |
but a big one would benefit |
02:43 |
VanessaE |
what about compiled lua? .luac? didn't someone mention those also work? |
02:44 |
Tekk_ |
VanessaE: wouldn't make a difference |
02:44 |
VanessaE |
oh |
02:44 |
Tekk_ |
lua already compiles to bytecode on load anyway |
02:44 |
Tekk_ |
all you'd save is a bit of startup time |
02:44 |
VanessaE |
damn |
02:44 |
leo_rockway |
I'm guessing luac is like pyc |
02:44 |
VanessaE |
well so much for that idea |
02:46 |
cornernote |
>> LuaJIT implements the full set of language features defined by Lua 5.1. The virtual machine (VM) is API- and ABI-compatible to the standard Lua interpreter and can be deployed as a drop-in replacement. |
02:46 |
cornernote |
so it didnt work as a "drop-in" replacement ? |
02:49 |
VanessaE |
it worked but it was slower I guees |
02:49 |
VanessaE |
guess |
02:49 |
Tekk_ |
cornernote: no, I think it was just that it had no performance benefit |
02:50 |
VanessaE |
you know, back in the day we had compilers that would take a high level language and turn it into actual machine code. |
02:51 |
VanessaE |
why doesn't that exist for lua? bytecode != machine code |
02:51 |
VanessaE |
I mean, it works for C/C++/etc |
02:52 |
Tekk_ |
VanessaE: some people still bother with that |
02:52 |
Tekk_ |
there are a few scheme compilers |
02:52 |
VanessaE |
I mean for traditionally-interpreted languages that is |
02:52 |
VanessaE |
BASIC typically |
02:53 |
Tekk_ |
scheme is traditionally interpreted |
02:53 |
VanessaE |
ah |
02:53 |
VanessaE |
never messed with scheme |
02:54 |
Tekk_ |
lisp dialect, almost as old as basic :) |
02:55 |
Tekk_ |
also jit has some advantages |
02:55 |
Tekk_ |
there are some cases where jit can be faster than native |
02:55 |
Tekk_ |
because of optimizations you can't catch at compile time |
02:55 |
Tekk_ |
they're pretty rare though. |
02:56 |
leo_rockway |
Tekk_: so... how about getting us that UDP port? o.o |
02:57 |
Tekk_ |
leo_rockway: be a man and tunnel X over ssh |
02:57 |
Tekk_ |
0.01 fps isn't good enough for you? |
02:57 |
leo_rockway |
how would that help to set up a minetest server? |
02:57 |
leo_rockway |
or mosh? |
02:57 |
Tekk_ |
minetest server runs on the server, you run a minetest client on the server |
02:59 |
leo_rockway |
-.- |
02:59 |
leo_rockway |
that'd be single player |
02:59 |
cornernote |
and other than textures, is there any api to mod the client ? |
02:59 |
Tekk_ |
nah, I'll connect from my machine |
02:59 |
Tekk_ |
and we'll play over my lan |
03:00 |
leo_rockway |
:S |
03:00 |
Tekk_ |
cornernote: no |
03:00 |
Tekk_ |
minetest explicitly has NO way to mod the client |
03:00 |
cornernote |
thats what i thought |
03:00 |
Tekk_ |
though you don't need it |
03:00 |
cornernote |
but in these early days its not needed |
03:01 |
Tekk_ |
why would you need it later on? |
03:01 |
cornernote |
client mods ? |
03:01 |
cornernote |
all kinds of reasons |
03:01 |
cornernote |
people who want to make helpers for other players |
03:01 |
cornernote |
GPS |
03:02 |
cornernote |
inventory info |
03:02 |
cornernote |
craft helpers |
03:02 |
cornernote |
bookmark systems |
03:02 |
Tekk_ |
could a minimap not be implemented in the current system? |
03:02 |
cornernote |
build automaters |
03:02 |
Tekk_ |
I don't know to what extend you can send stuff over |
03:03 |
cornernote |
i think that as the community grows and evolves, core stuff will start as mods and community stuff |
03:03 |
Tekk_ |
that's already happened |
03:03 |
cornernote |
yep |
03:04 |
cornernote |
so the point of client mods is to get ideas for improvement from the community |
03:04 |
Tekk_ |
but the server mods seem to be doing that pretty well already |
03:04 |
cornernote |
yes, i agree |
03:04 |
Tekk_ |
and they make implementation way easier for both parties |
03:04 |
cornernote |
and they are far more important than a client modding system |
03:04 |
Tekk_ |
you DON'T want to be stuck where minecraft is right now, where a bunch of awesome mods are stuck in single player only |
03:05 |
cornernote |
its when we have some big mmorpg minetest servers running, then i think client mods will be in demand |
03:05 |
cornernote |
if thats the direction mt goes |
03:05 |
Tekk_ |
hmm, ttk isn't around for me to annoy about that :p |
03:05 |
cornernote |
? |
03:06 |
Tekk_ |
ttk runs the best minecraft server ever |
03:06 |
Tekk_ |
it's kinda mmorpg |
03:06 |
cornernote |
ip ? |
03:06 |
cornernote |
oh, mc |
03:06 |
cornernote |
nevermind |
03:06 |
Tekk_ |
he wants to move to mt once it's capable of handling it, from what I've heard |
03:06 |
Tekk_ |
which explains why he's here |
03:07 |
cornernote |
ahh, cool |
03:07 |
cornernote |
id love a mmorpg minetest game |
03:08 |
cornernote |
im trying to collect mods and put things together that are fun to play, but i dont think i could make a whole game even if i had all the mods in teh world =) |
03:08 |
cornernote |
there are so many elements that need to be hand-tweaked |
03:09 |
leo_rockway |
Tekk_: is that civcraft? |
03:09 |
Tekk_ |
leo_rockway: yes |
03:09 |
cornernote |
from tools/weapons, leveling systems, really good organisation of craft recipies, mobs, dungeons, clans, etc, etc |
03:10 |
Tekk_ |
cornernote: in addition I've found that bumping movement speed up to 6 makes the game way better |
03:10 |
Tekk_ |
normal mt feels so slow |
03:10 |
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GloopMaster joined #minetest |
03:10 |
Tekk_ |
GloopMaster: welcome back |
03:10 |
* GloopMaster |
pokes #minetest :3 |
03:11 |
GloopMaster |
I have a "Bronze Ppick"! |
03:11 |
GloopMaster |
:D |
03:11 |
Tekk_ |
awesome, you got it working :D |
03:11 |
GloopMaster |
3 copper ingots and a tin ingot. |
03:11 |
GloopMaster |
Looked at the changelog lol |
03:11 |
Tekk_ |
ah, does that mean there's pewter now too? |
03:11 |
GloopMaster |
And that was meant more for the typo. |
03:12 |
GloopMaster |
And no, I dont think so. |
03:12 |
Tekk_ |
odd that the recipe would be changed for that then |
03:12 |
leo_rockway |
Tekk_: where did you tweak the speed? |
03:12 |
GloopMaster |
Not in Calinou's mod anyways |
03:12 |
Tekk_ |
leo_rockway: localplayer.cpp |
03:12 |
leo_rockway |
thanks |
03:12 |
Tekk_ |
let me look up the line |
03:13 |
* GloopMaster |
pokes VanessaE's arm again :3 |
03:13 |
Tekk_ |
oh wait, nevermind |
03:13 |
Tekk_ |
I'm on the wrong computer :P |
03:13 |
leo_rockway |
position += m_speed * dtime; |
03:13 |
Tekk_ |
yeah |
03:13 |
Tekk_ |
you need to set m_speed |
03:13 |
leo_rockway |
I'll add + 9k! |
03:13 |
leo_rockway |
xD |
03:13 |
GloopMaster |
OVER NINE THOUSAND?!!? |
03:13 |
GloopMaster |
:D |
03:14 |
Tekk_ |
try 10 and work your way down from there |
03:14 |
Tekk_ |
that's what I did until I found my sweet spot |
03:14 |
* GloopMaster |
wants to be petted :3 |
03:14 |
* Tekk_ |
pets GloopMaster |
03:14 |
* GloopMaster |
purrs :3 |
03:15 |
* GloopMaster |
pokes whoever is reading this but not talking |
03:15 |
GloopMaster |
Oh, I have an idea. DIRT tools. :3 |
03:16 |
GloopMaster |
Plentiful supply, so weaker than wood slightly. |
03:16 |
Tekk_ |
I've briefly considered gravel tools in minecraft |
03:16 |
Tekk_ |
one use stone tool, basically |
03:16 |
GloopMaster |
Nah, make it like 3 or 4. 1 use is waste of materials for e.g. pickaxe or axe that use 3 of the material to make. |
03:17 |
Tekk_ |
actually no |
03:17 |
Tekk_ |
flint tools |
03:17 |
Tekk_ |
wood durability, iron speed |
03:17 |
GloopMaster |
FIYAH! |
03:17 |
GloopMaster |
:D |
03:17 |
Tekk_ |
does mt even have flint? |
03:17 |
GloopMaster |
no. |
03:17 |
Tekk_ |
guess I'd have to add that as well then |
03:17 |
Tekk_ |
any good at art, GloopMaster? :3 |
03:18 |
leo_rockway |
Sten o.o |
03:18 |
GloopMaster |
I could make something to suffice. Getting the image to you is another story. |
03:18 |
Tekk_ |
leo_rockway: you think he'd be interested in minetest mod art? |
03:18 |
Tekk_ |
he doesn't seem to work well in style constraints |
03:18 |
leo_rockway |
you can always ask |
03:18 |
Tekk_ |
or do you think it was more time that was the issue? |
03:19 |
GloopMaster |
I could make 8-bit based graphics... probably not have the patience to make a full texture pack though. |
03:19 |
GloopMaster |
Or retro, rather, not 8-bit. |
03:19 |
Tekk_ |
GloopMaster: it'd just be flint and a toolset, if I got it working |
03:19 |
GloopMaster |
Need me to link my game? |
03:19 |
Tekk_ |
sure |
03:19 |
Tekk_ |
I'd link mine but I'm still working on the engine :P |
03:19 |
Tekk_ |
so there is no game |
03:20 |
GloopMaster |
C:\Documents and Settings\Tommy\My Documents\Minecraft Mods and stuff\Minetest\minetest-0.4.2-rc1-d38b465-win32\minetest-0.4.2-rc1-d38b465-win32\textures\realistic\Vanessa_64 |
03:20 |
GloopMaster |
Ooops. |
03:20 |
GloopMaster |
Didnt copy the link *facepalm* |
03:20 |
GloopMaster |
http://sandbox.yoyogames.com/games/179288-gloop |
03:20 |
GloopMaster |
There. :3 |
03:21 |
GloopMaster |
Made all the graphics myself, I did. |
03:21 |
GloopMaster |
:3 |
03:21 |
Tekk_ |
how's gm8? |
03:22 |
GloopMaster |
gm8 is decent. Not as buggy as 8.1 |
03:22 |
GloopMaster |
I use the free version. No online games for me. :3 |
03:22 |
Tekk_ |
I used 7 pro, way back :3 |
03:23 |
Tekk_ |
actually not really that way back |
03:23 |
Tekk_ |
but still before 8, obviously |
03:23 |
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03:23 |
GloopMaster |
I started with 7.3. Put it down for a bit, came back later when 8 was released. |
03:23 |
GloopMaster |
Never purchased :3 |
03:23 |
Tekk_ |
don't remember what 7 version I had |
03:23 |
Tekk_ |
have you played with the historical versions? |
03:24 |
GloopMaster |
No. :3 |
03:24 |
Tekk_ |
1.1 is pretty cool |
03:24 |
VanessaE |
there, now I'm back |
03:24 |
VanessaE |
(yay.) |
03:24 |
Tekk_ |
welcome back |
03:24 |
GloopMaster |
What? |
03:24 |
GloopMaster |
What happened to VanessaE? |
03:25 |
VanessaE |
I wandered off for a bit to clean up a little around my desk |
03:25 |
VanessaE |
put a couple of old computer cases away |
03:25 |
VanessaE |
etc |
03:26 |
* GloopMaster |
cute lil neko face :3 |
03:26 |
* VanessaE |
<-- geek. :P |
03:27 |
* GloopMaster |
still cute lil neko face :3 |
03:28 |
* GloopMaster |
wanna be petted :3 |
03:28 |
* Tekk_ |
pets GloopMaster again |
03:29 |
* GloopMaster |
purrs :3 again |
03:30 |
|
GTRsdk joined #minetest |
03:34 |
* GloopMaster |
pokes VanessaE :3 |
03:34 |
* VanessaE |
scruffs GloopMaster |
03:34 |
GloopMaster |
What? |
03:34 |
cy1 |
VanessaE is the ferretmaster |
03:35 |
GloopMaster |
But what did she just do...? |
03:36 |
Tekk_ |
GloopMaster: cats basically have extra skin on the back of their neck, called the scruff |
03:36 |
VanessaE |
to 'scruff' a cat means to grab it by the scruff of the neck |
03:36 |
Tekk_ |
that's how cats carry kittens around |
03:37 |
GloopMaster |
I doubt you would be able to pick me up, assuming that little detail is kept in my nekoform |
03:37 |
VanessaE |
usually what you do when a cat misbehaves, you either use said scruff to remove the cat from the room, or you hold him or her down for several seconds (a way of saying "I'm the boss.") |
03:38 |
leo_rockway |
I pick my cat up from the scruff |
03:38 |
Tekk_ |
may not work so well for holding the kitten down to discourage, considering the endorphin release.. |
03:38 |
Tekk_ |
I don't need to bother with the scruff, my cat will climb up me and sit on my shoulder o.o |
03:38 |
GloopMaster |
Meow~! |
03:38 |
GloopMaster |
:3 |
03:39 |
VanessaE |
my cats are ...unruly.. |
03:39 |
VanessaE |
but at least they're potty trained :-) |
03:39 |
Tekk_ |
hopefully at least better than eat your hand off unruly? |
03:39 |
VanessaE |
(seriously, I trained them to 'go' in a regular people toilet. saves me a LOT of work and a fair bit of money) |
03:40 |
GloopMaster |
... :3 |
03:40 |
GloopMaster |
Ew. |
03:40 |
Tekk_ |
VanessaE: did you teach them to flush too? |
03:40 |
Tekk_ |
when they're done I mean, they'll flush for fun anyway.. |
03:40 |
VanessaE |
Tekk_: no, but there are ways to train a cat to do that also. |
03:40 |
GloopMaster |
lol ya right |
03:40 |
Tekk_ |
yeah |
03:40 |
cornernote |
did you teach them the rule, if its brown flush it down, if its yellow let it mellow |
03:40 |
GloopMaster |
Ew. |
03:41 |
GloopMaster |
Just... Ew. |
03:41 |
VanessaE |
GloopMaster: what ew? it's a mechiah not having to deal with a litter box. |
03:41 |
GloopMaster |
Just... Dont need this much detial. |
03:41 |
VanessaE |
hey, at least I'm not describing the quality and quantity of their poop :-) |
03:42 |
Tekk_ |
cornernote: serious reply to unserious question: probably want to refrain from that one, given how much ammonia is in cat urine |
03:42 |
* GloopMaster |
scratches VanessaE's arm w/ claws out |
03:42 |
VanessaE |
Tekk_: a friend of mine, years and years ago, used to do Tie Dye. Says processed cat urine was, at the time, the best source of ammonia around for that purpose |
03:42 |
|
sdzen left #minetest |
03:43 |
* VanessaE |
clips GloopMaster's claws |
03:43 |
Tekk_ |
VanessaE: I'm not surprised |
03:43 |
GloopMaster |
;_; |
03:43 |
Tekk_ |
GloopMaster: at least she's sane enough to not declaw |
03:43 |
* GloopMaster |
is now clawless, until they grow back at the same rate which my nails do irl |
03:43 |
VanessaE |
heh |
03:43 |
GloopMaster |
Well, the claws arent doing anything. |
03:44 |
Tekk_ |
GloopMaster: declawing a cat is equivalent to cutting off your fingers at the last knuckle out |
03:44 |
Tekk_ |
physiologically, not metaphorically |
03:44 |
GloopMaster |
I know. |
03:46 |
GloopMaster |
I just jumped INSIDE a block xD |
03:46 |
Tekk_ |
you can cover yourself in blocks as well |
03:46 |
GloopMaster |
I know. |
03:46 |
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03:47 |
GloopMaster |
Placing a block doesnt check if you are at the current position of the block being placed |
03:47 |
Tekk_ |
yeah, which I didn't know before I tried fixing cacti |
03:47 |
cy1 |
GloopMaster: unlike minecraft, you can't kill people with sand :p |
03:47 |
Tekk_ |
I thought that the damage while inside thing was on collision |
03:47 |
Tekk_ |
which is a bit of a shame. sand traps are nice |
03:48 |
* GloopMaster |
still has not played full pc version of minecraft, only pocket edition :3 |
03:48 |
NekoGloop |
There we go. :3 |
03:50 |
* NekoGloop |
pokes VanessaE :3 |
03:52 |
GTRsdk |
I've seen Minecraft Pocket Edition, but I think Minetest pocket edition (or full edition on tablet) would be better |
03:52 |
Tekk_ |
I'd love a minetest pocket edition |
03:52 |
Tekk_ |
minetest would probably run really well on even old phones if view distance was turned down more and other stuff was simplified a bit |
03:52 |
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03:53 |
NekoGloop |
Well but then you get no mods unless those are IAP or DLC or something. |
03:53 |
Tekk_ |
nah, you could do mods |
03:53 |
GTRsdk |
connect to server capabilities! :D |
03:54 |
NekoGloop |
I dont see a problem with a minetest pocket edition, just let them finish the pc version first. :3 |
03:57 |
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03:57 |
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04:02 |
NekoGloop |
Hi tango_ and ecube :3 |
04:03 |
GTRsdk |
though it probably would just be Minetest mobile or something |
04:03 |
Tekk_ |
the biggest obstacle would be irrlicht |
04:05 |
NekoGloop |
Assuming you mean on iDevices, mods would only work thru DLC/IAP's. Modding internal game files directly I believe is actually checked by the core software of the iDevice. |
04:05 |
Tekk_ |
android would be far preferable |
04:06 |
NekoGloop |
I know |
04:08 |
NekoGloop |
Why so dead at midnight, #minetest? |
04:08 |
Tekk_ |
midnight is the ideal minetest time, everyone is playing |
04:08 |
NekoGloop |
Oh. Any good servers that dont require sh*tloads of mods to be installed? |
04:09 |
VanessaE |
none do |
04:09 |
VanessaE |
server supply their own mods :-) |
04:09 |
GTRsdk |
iDevices == nightmare * 7^5 |
04:09 |
VanessaE |
servers* |
04:10 |
NekoGloop |
o rly? |
04:10 |
* NekoGloop |
goes to find one then :3 |
04:10 |
VanessaE |
you mean routine minetest servers right? |
04:11 |
NekoGloop |
Any minetest server with a decent amount of people on atm |
04:11 |
Tekk_ |
I should probably stop being so lazy and join the network for finnish minetest |
04:11 |
Tekk_ |
maybe I can pick some up |
04:11 |
VanessaE |
not sure which has the most people or friendliest community, but I play on redcrab.suret.net 30401 (note the area near the spawn is griefed and redcrab isn't on hand to clean it up) |
04:11 |
NekoGloop |
gtg |
04:12 |
GTRsdk |
here's an idea... bots for minetest so servers are never truly dead |
04:12 |
GTRsdk |
or something |
04:13 |
Tekk_ |
could be cool to have them doing minetesty stuff and then giving it to new players |
04:13 |
Tekk_ |
resources, that is |
04:16 |
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04:16 |
VanessaE |
morning wow. |
04:17 |
wowiamdiamonds |
afternoon VanessaE |
04:17 |
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04:35 |
wowiamdiamonds |
i think i remember somebody made a mod that drops stuff like in minecraft and makes you pick up dropped things when you walk over them, does anyone know where that is? (I can't find it) |
04:35 |
Tekk_ |
wowiamdiamonds: it'd be trivial as far as difficulty, but it'd take forever to do |
04:35 |
Tekk_ |
since you'd have to override all the default blocks |
04:35 |
VanessaE |
item_drop partly works that way |
04:36 |
VanessaE |
but I haven't played with it extensively |
04:36 |
VanessaE |
at least it works well alongside the timber mod.a |
04:36 |
VanessaE |
and no patching of the game source is necessary |
04:36 |
Tekk_ |
yeah, item_drop does exactly that |
04:36 |
Tekk_ |
except you have to click on the item to use it |
04:36 |
wowiamdiamonds |
hmmm.. maybe i'm imagining things |
04:36 |
leo_rockway |
click on what item? |
04:36 |
VanessaE |
uh, no |
04:37 |
Tekk_ |
my timber mod originally used it. I liked the effect but dropped it because it didn't integrate with the rest of the inventory stuff |
04:37 |
VanessaE |
I chop down a tree and timber drops it out as a bunch of entities |
04:37 |
VanessaE |
then i walk up to them and they just "suck in". |
04:37 |
Tekk_ |
leo_rockway: when you do item_drop it drops the cube on the ground, you click on the cube and you grab it |
04:37 |
Tekk_ |
VanessaE: oh, you have a nicer timber mod than me then |
04:37 |
Tekk_ |
when I used item_drop I had to click |
04:37 |
leo_rockway |
Tekk_: not with the nicer timber mod that was in github |
04:37 |
leo_rockway |
I linked you to it |
04:46 |
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04:51 |
Tekk_ |
oh, probably something really basic |
04:51 |
Tekk_ |
the dropped entity checks player position, if the player is close enough destroy itself and add to the inventory |
04:51 |
leo_rockway |
it checks ownership of the fallen bits and gives them acceleration towards you within a radius |
04:52 |
Tekk_ |
ah |
04:59 |
leo_rockway |
oh, I was going to add speed to my client, then forgot... |
05:02 |
leo_rockway |
Tekk_: are you back on your other comp? My C++ skills are nil. |
05:02 |
Tekk_ |
leo_rockway: no, I'm not on my other comp |
05:02 |
Tekk_ |
have you opened localplayer.cpp? |
05:03 |
leo_rockway |
mhm |
05:03 |
Tekk_ |
you're looking for something like max_speed = 4.0 * BS |
05:03 |
Tekk_ |
iirc |
05:03 |
Tekk_ |
so search * BS and *BS |
05:03 |
cy1 |
antispeedhax screws that up |
05:03 |
Tekk_ |
that should narrow it down |
05:03 |
cy1 |
you'll be backported like crazy |
05:03 |
leo_rockway |
yes, I'm there, towards the end. |
05:04 |
Tekk_ |
leo_rockway: change the 4 to a 6 or whatever you want |
05:04 |
Tekk_ |
cy1: yeah, but it makes it so much more playable |
05:04 |
Tekk_ |
you're painfully slow in vanilla |
05:04 |
leo_rockway |
f32 walkspeed_max = 6.0 * BS; |
05:04 |
Tekk_ |
yep |
05:04 |
Tekk_ |
now a quick recompile and you're good |
05:04 |
leo_rockway |
mhm |
05:05 |
cy1 |
Tekk_: well, just get fast privileges. then it doesn't check |
05:05 |
leo_rockway |
I keep the sources |
05:05 |
cy1 |
...I think |
05:05 |
cy1 |
what I hate is the auto-unbuilding |
05:05 |
cy1 |
like you break 5 blocks and the server is all LOLNOPE |
05:05 |
cy1 |
because it's lagge |
05:05 |
Tekk_ |
I hate that too |
05:05 |
leo_rockway |
yes! |
05:05 |
cy1 |
so it thinks you did it all at once |
05:05 |
leo_rockway |
that happens to me _all_ the time |
05:05 |
cy1 |
they've modded it to even be picky about what you're holding |
05:06 |
cy1 |
it's like, trying to count along, which increases lag because the server's micromanaging diggers |
05:06 |
cy1 |
the server doesn't even just un-dig your blocks. it tries to repeat your digging process itself, which takes even more cpu |
05:07 |
cy1 |
so you get to watch your ghost digging and your inventory slowly filling up on its own |
05:07 |
cy1 |
aka fucking stupid |
05:08 |
leo_rockway |
mhm |
05:08 |
cy1 |
so what if I want to dig the entire map at once? >:o |
05:10 |
leo_rockway |
wii! Tekk_ I set it on 8 |
05:10 |
cy1 |
zoooooom |
05:10 |
Tekk_ |
I started on 10 |
05:10 |
cy1 |
server should keep stats on player speeds so that you can find the ones speedhacking and b& them |
05:10 |
cy1 |
or just warn them if they are doing no harm |
05:11 |
cy1 |
or thank them for building great stuff really fast |
05:11 |
leo_rockway |
I only play single, because of the problem you just described. |
05:11 |
leo_rockway |
I don't actually play. I'm adding mods to my local install so that when we finally get mobs I can play survival. |
05:12 |
cy1 |
the problem's one of trying to patch up the dam with duct tape |
05:12 |
cy1 |
when someone is griefing, you take away interact. problem solved. |
05:12 |
cy1 |
no need to let griefers stay if they just follow "the rules" |
05:12 |
cy1 |
like backporting them and undigging their blocks |
05:13 |
cy1 |
that's the server griefing >:( |
05:13 |
cy1 |
I'd rather have to reload a backup than have people not enjoy themselves. |
05:14 |
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05:32 |
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05:33 |
GTRsdk |
Do you need 0.4.2 for the mobs mod? |
05:33 |
VanessaE |
doubt it, c55 has been working on it for "months" as I recall him writing |
05:33 |
VanessaE |
it'll probably work with 0.4.0/1 also |
05:36 |
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05:36 |
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05:37 |
GTRsdk |
okay |
05:37 |
GTRsdk |
I put it on my gtr2.mooo.com:30000 server (runs 0.4.1), and now to see how it works... |
05:45 |
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05:46 |
leo_rockway |
the mobs don't do anything, really |
05:52 |
GTRsdk |
if it works to some point (allowing mob death, but not able to kill players), it coudl be fun |
05:52 |
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05:53 |
cy1 |
are there 3D player models yet |
05:53 |
GTRsdk |
Has anyone had Minetest crash on a Windows 7 system after it freezing? (my friend just had that issue) |
05:54 |
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05:54 |
crimsonmane |
how do we save progress on minetest? |
05:55 |
GTRsdk |
Single player, or multiplayer? |
05:55 |
GTRsdk |
on multiplayer, the server keeps everything safe |
05:56 |
GTRsdk |
so as long as you ^C before shutting the server down (or shut it down ingame), you should be okay |
05:57 |
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05:57 |
SegFault22 |
hmm... |
05:58 |
SegFault22 |
ha ha, Menche is what one would call ''furious'' as I executed wave 2 of my attack on his server on port #30002 |
05:58 |
SegFault22 |
so much for a ''new world'' xD |
05:59 |
GTRsdk |
attacking minetest servers? |
06:00 |
SegFault22 |
not all of them |
06:00 |
SegFault22 |
ONLY menche's |
06:00 |
GTRsdk |
Why are you doing that? |
06:00 |
SegFault22 |
he banned me for trying to take down an evil griefing invasive dictator |
06:00 |
GTRsdk |
and how are you doing that? |
06:00 |
SegFault22 |
that's classified. |
06:01 |
SegFault22 |
GriefNET won't let me tell you any more. Have a nice day. |
06:01 |
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06:01 |
crimsonmane |
so you're throwing a tantrum because someone doesn't wanna play with you... |
06:01 |
crimsonmane |
anyway, how does one save their progress in minetest? |
06:01 |
VanessaE |
you just close the game |
06:01 |
GTRsdk |
crimsonmane: single player or multi player? |
06:01 |
VanessaE |
it's automatic |
06:01 |
crimsonmane |
single player |
06:02 |
GTRsdk |
then it would be just automatic and you can safely close it |
06:02 |
crimsonmane |
ok. thank you |
06:02 |
crimsonmane |
do i "reload" by logging in with same username? or will any username bring up the previous stuff? |
06:03 |
VanessaE |
in single player mode the username doesn't matter as far as I know - you're just "singleplayer". |
06:03 |
VanessaE |
on a server, it matters - must be exactly the same, capitals and lower case matter too |
06:04 |
crimsonmane |
alright. thanks again. |
06:05 |
GTRsdk |
Is it possible to customize what people start out with in multiplayer minetest? |
06:05 |
Tekk_ |
GTRsdk: yeah, check your mods/default |
06:06 |
VanessaE |
isn't that what the give_initial_stuff thing is for? |
06:07 |
Tekk_ |
I think so |
06:09 |
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06:11 |
VanessaE |
gah who knew this would be such a pain |
06:12 |
VanessaE |
I want to replace the 'green thing' (player) image with something that fits in with my photorealistic texture pack, but I can't find anything that's even remotely suitable as a basis |
06:15 |
leo_rockway |
a Chilean miner |
06:15 |
VanessaE |
something generic - could fit a man or woman |
06:15 |
VanessaE |
I'd even go for a furry if I could find a suitable image |
06:15 |
leo_rockway |
a Chilean miner o.o |
06:16 |
GTRsdk |
Super Tux? |
06:16 |
GTRsdk |
with the construction hat |
06:16 |
GTRsdk |
would that fit? |
06:16 |
VanessaE |
heh |
06:17 |
leo_rockway |
neat |
06:18 |
VanessaE |
no, don't think so |
06:18 |
VanessaE |
needs to be something out of the real world |
06:18 |
Tekk_ |
yet you'd go for a furry? :P |
06:18 |
VanessaE |
(e.g. not cartoonish) |
06:18 |
Tekk_ |
eh, guess fursuit maybe |
06:22 |
VanessaE |
would be too narcissistic to just use a photo of myself (heavily altered)? :-) |
06:22 |
Tekk_ |
nope |
06:22 |
Tekk_ |
if you can't find anything else suitable there's no problem with that |
06:23 |
GTRsdk |
What about a droid like C3PO? (might be legal issues using the photo, but an idea) |
06:35 |
VanessaE |
*sigh* why do people feel the need to constantly make trouble? :-/ |
06:36 |
darkrose |
>.> |
06:36 |
Tekk_ |
exploring what's possible is natural human behaviour, in this care just perverted to being annoying |
06:36 |
VanessaE |
oh ho ho and troublemaker deluxe shows up just in time :D |
06:36 |
VanessaE |
hey darkrose. :-) |
06:36 |
darkrose |
:p |
06:36 |
darkrose |
hi |
06:39 |
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06:40 |
VanessaE |
actually ^^ that was the troublemaker. |
07:10 |
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07:59 |
VanessaE |
bbl |
08:03 |
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08:59 |
* Calinou |
wonders how can he hide joins/parts/quits in xchat |
08:59 |
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11:18 |
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11:19 |
DJCal |
Are there certain ports that need forwarding when connecting a to a server? I've looked around the wiki and can't find anything about not being able to resolve when connecting. Anyone have any ideas? |
11:35 |
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11:58 |
NekoGloop |
Hi people of #minetest |
11:58 |
NekoGloop |
Meow~ :3 |
12:00 |
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12:03 |
NekoGloop |
Meow~? |
12:07 |
* NekoGloop |
wonders why noone is here.... |
12:11 |
NekoGloop |
Everyone playing minetest? I'll go do that too :3 |
12:13 |
PilzAdam |
Hi NekoGloop |
12:13 |
NekoGloop |
Meow~! |
12:13 |
NekoGloop |
:3 |
12:13 |
NekoGloop |
Hi. |
12:14 |
PilzAdam |
Are you new? |
12:15 |
NekoGloop |
I'm new-ish. |
12:15 |
NekoGloop |
Meaning i joined yesterday. |
12:15 |
PilzAdam |
When did you start playing Minetest? |
12:16 |
NekoGloop |
Yesterday. |
12:16 |
NekoGloop |
:3 |
12:16 |
PilzAdam |
What do you think about this game? |
12:17 |
NekoGloop |
It's good. Lags a bit too much for my liking but meh. Good core game, made thousands times better by the twenty or so mods i have installed. |
12:18 |
PilzAdam |
mods are awesome! |
12:18 |
NekoGloop |
Yes they are! |
12:18 |
PilzAdam |
I made some by myself |
12:19 |
PilzAdam |
its pretty easy to make simple mods |
12:19 |
NekoGloop |
My only gripe: The mobs mod for 0.4.2 kinda overheats my computer. |
12:20 |
PilzAdam |
thats only a expiremental mod from celeron |
12:20 |
NekoGloop |
I know. :3 |
12:21 |
PilzAdam |
there were mobs in 0.3 but in the deveolepment of 0.4 they get lost |
12:21 |
PilzAdam |
.( |
12:21 |
NekoGloop |
There were rats, right? |
12:22 |
PilzAdam |
Yes rats, oerkis (ghosts) and dungeon masters |
12:22 |
NekoGloop |
No, in 0.3 :3 |
12:22 |
PilzAdam |
? |
12:23 |
NekoGloop |
There were the ghosts in 0.3? |
12:23 |
PilzAdam |
yes |
12:23 |
PilzAdam |
they were no "real" ghosts but looked like that |
12:24 |
NekoGloop |
Meow~ :3 |
12:24 |
PilzAdam |
wich mods do you use? |
12:25 |
NekoGloop |
Too many. :3 (means let me check) |
12:27 |
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12:29 |
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12:29 |
NekoGloop |
Had to go on my actual computer, was on my iPad. :3 |
12:29 |
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12:30 |
PilzAdam |
so what ybout your mods? |
12:30 |
PilzAdam |
*about |
12:32 |
NekoGloop |
animatedtorches, beds, coalmod, coloredwood, doorsplus, flowers, infinitytools, junglegrass, locked_sign, mesecons, money, moreblocks, moreores, sethome, stairsplus, throwing (bows), unifieddyes, vessels |
12:32 |
* VanessaE |
sees a few of hers in there (through bleary eyes) |
12:33 |
NekoGloop |
Yes you do :3 |
12:33 |
PilzAdam |
wich bed mod? (there are some different out there) |
12:33 |
NekoGloop |
Gimme a sec. |
12:33 |
VanessaE |
(no homedecor? :( ) |
12:33 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?id=2625 This one. Thanks for making me look it up, they updated :3 |
12:33 |
PilzAdam |
Thats the right mod! |
12:34 |
NekoGloop |
Sorry, dont have homedecor... YET. |
12:34 |
VanessaE |
get it. it's "epic" :-) |
12:35 |
NekoGloop |
Hmmm... VanessaE, could you make it so cotton can be crafted into wool? Will make it accessible. |
12:35 |
VanessaE |
use the cotton mod instead :-) |
12:35 |
PilzAdam |
i have "AdBlockPlus" for my firefox but still see your message... strange! |
12:35 |
NekoGloop |
Like, for example, 9 cotton on the grid = 1 wool or something. |
12:35 |
VanessaE |
besides, wool is built into the game |
12:35 |
PilzAdam |
i mean your message VanessaE |
12:35 |
NekoGloop |
I know. But I dont like using /give or /giveme. They feel too much like cheating. |
12:36 |
VanessaE |
my message? |
12:36 |
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12:36 |
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12:36 |
NekoGloop |
Ugh, I have "Who killed U.N. Owen" stuck in my head. Wait... why am I complainging? :3 |
12:36 |
PilzAdam |
"get it. it's "epic" :-)" |
12:37 |
VanessaE |
shameless plug ;-) |
12:37 |
NekoGloop |
What VanessaE? |
12:38 |
PilzAdam |
shes advertising her own mods |
12:38 |
PilzAdam |
[ironic] I would never do something like that! |
12:38 |
NekoGloop |
Oh lol. I dont mind. :3 |
12:38 |
VanessaE |
haha |
12:38 |
NekoGloop |
What's funny is I'm looking at the post she said "shameless plug" in :3 |
12:39 |
NekoGloop |
Wow. Homedecor depends only on mods I already have. :3 |
12:39 |
PilzAdam |
i dont like mods that depending on other mods |
12:39 |
PilzAdam |
unless there are in a modpack |
12:40 |
NekoGloop |
:3 At least they are all made by the same person (excluding mesecons but everyone has that) :3 |
12:40 |
VanessaE |
well think of the ones being depended on as "base" mods, things everyone should probably have anyway |
12:41 |
PilzAdam |
my global mod folder is empty. I only use worldmods because i have worlds with different themes: survival, dev... etc. |
12:42 |
PilzAdam |
so i always have to download all dependencies |
12:42 |
VanessaE |
global because I'm always stress-testing the game |
12:42 |
PilzAdam |
:) |
12:44 |
PilzAdam |
because of im using the mods like this i wrote this topic in the forum: http://minetest.net/forum/viewtopic.php?id=2626 |
12:44 |
NekoGloop |
:3 I use all my mods global. |
12:45 |
VanessaE |
I can agree with your sentiment there, but the problem is everyone's usage of minetest is a little different |
12:45 |
PilzAdam |
i know |
12:45 |
VanessaE |
now, |
12:45 |
NekoGloop |
Dont you just hate it when minetest cant read a mod and doesnt just start up not using that mod? |
12:45 |
PilzAdam |
but we should support everyones use |
12:45 |
VanessaE |
c55 has stated that he will be adding "a bunch more content" to the default game |
12:46 |
VanessaE |
what all that will consist of, I'm not sure, except that he's focused on survival |
12:46 |
NekoGloop |
Oooh, maybe some of the best mods will get integrated. |
12:47 |
VanessaE |
it would be nice |
12:47 |
NekoGloop |
I have enough mods that the atlas actually tells me it refuses to load them all lol |
12:47 |
VanessaE |
the simpler mods are best to include. of mine, vessels, flowers, animatedtorches are pretty lightweight |
12:47 |
NekoGloop |
The testure atlas. |
12:48 |
NekoGloop |
texture* |
12:48 |
PilzAdam |
when c55 brings the default game to a survival game it is more important than yet to publich different games |
12:48 |
PilzAdam |
*publish |
12:48 |
VanessaE |
PilzAdam: agreed. |
12:48 |
VanessaE |
I don't want a true "survival" game |
12:49 |
NekoGloop |
I do :3 |
12:49 |
PilzAdam |
a "Game releases" section in the forum would be great. |
12:49 |
VanessaE |
someone hopefully will package up the existing minetest_game and make it available as a standard "classic" modpack or so |
12:49 |
NekoGloop |
I already backed it up. :3 |
12:50 |
NekoGloop |
Someone SOOO needs to make weaker-than-wood dirt tools :3 |
12:51 |
VanessaE |
no. just no. :-) |
12:51 |
NekoGloop |
Yes. Just yes. :3 |
12:52 |
PilzAdam |
i like the game as it is now |
12:52 |
NekoGloop |
My only problem with the coalmod: I cant make coal ingots because I get carbon black instead, the dye. :3 |
12:52 |
VanessaE |
what's coalmod supposed to do? |
12:53 |
PilzAdam |
i think it adds coal tools |
12:53 |
VanessaE |
oh, coal tools. |
12:53 |
VanessaE |
meh |
12:53 |
PilzAdam |
i dont like it |
12:53 |
NekoGloop |
coal tools and a placeable coal block. |
12:53 |
VanessaE |
we have enough tools already |
12:53 |
PilzAdam |
yes |
12:53 |
NekoGloop |
coal tools = iron tools though :3 |
12:54 |
PilzAdam |
i dont see any need in more tools |
12:54 |
NekoGloop |
Since we also have moreores, yes. |
12:54 |
NekoGloop |
:3 |
12:55 |
PilzAdam |
i mean in the default game |
12:55 |
NekoGloop |
:3 |
12:55 |
VanessaE |
looking at the init.lua for coal mod, |
12:55 |
VanessaE |
it shouldn't conflict with unifieddyes |
12:55 |
NekoGloop |
Hm? How does one make the tools for it then? |
12:55 |
VanessaE |
put lumps of coal into the crafting grid, like: |
12:55 |
VanessaE |
C C C |
12:55 |
VanessaE |
- S - |
12:56 |
VanessaE |
- S - |
12:56 |
VanessaE |
coal pick axe. |
12:56 |
VanessaE |
S = stick, C = coal |
12:56 |
NekoGloop |
Whatever. I already deleted it. :3 |
12:56 |
PilzAdam |
what we should add are more thinks that make the world "living" |
12:56 |
VanessaE |
these recipes look like the standard crafts for various tools |
12:56 |
NekoGloop |
Flowers. Oh wait, those are there. :3 |
12:57 |
NekoGloop |
Grow like weeds too :3 |
12:57 |
VanessaE |
PilzAdam: flowers, junglegrass, bushes :-) |
12:57 |
NekoGloop |
Oh yes, junglegrass. But what bushes? |
12:57 |
PilzAdam |
the importants thing is: mobs |
12:58 |
PilzAdam |
pigs, sheeps, birds... |
12:58 |
NekoGloop |
Yet those are a lot harder than nodes. :3 |
12:58 |
PilzAdam |
i know |
12:59 |
Calinou |
redcrab, which mod provides the /spawn command on your server? |
12:59 |
PilzAdam |
i made the cart mod -> i know how dificult it is to make working objects |
12:59 |
VanessaE |
greetz, Calinou. |
12:59 |
VanessaE |
NekoGloop: bushes gives strawberry plants |
12:59 |
VanessaE |
from which pies can be manufactured |
13:00 |
NekoGloop |
Oh, a part of the nature mod that I have no inclination to install. :3 |
13:00 |
VanessaE |
I think they can be eaten to restore hp, no? |
13:01 |
NekoGloop |
Meow~ :3 |
13:02 |
* NekoGloop |
wanna be petted :3 |
13:05 |
NekoGloop |
Cool. The crafting guide made minetest crash. :3 |
13:06 |
* NekoGloop |
pokes Tekk_ who is here but not doing anything |
13:11 |
redcrab |
Calinou : /spawn was a part of copy paste of a skyblock stuff (mod? can't remind ) designed by sfan5 |
13:11 |
redcrab |
minetest.register_on_chat_message(function(name, message, playername, player) |
13:11 |
redcrab |
local cmd = "/spawn" |
13:11 |
redcrab |
if message:sub(0, #cmd) == cmd then |
13:11 |
redcrab |
if message == '/spawn' then |
13:11 |
redcrab |
local player = minetest.env:get_player_by_name(name) |
13:11 |
redcrab |
minetest.chat_send_player(player:get_player_name(), "Teleporting to spawn...") |
13:11 |
redcrab |
player:setpos(skyblockstart.startpos) |
13:11 |
redcrab |
return true |
13:12 |
NekoGloop |
Ohai person of red crabby-ness. :3 |
13:12 |
VanessaE |
hey redcrab |
13:13 |
sfan5 |
hi redcrab |
13:15 |
NekoGloop |
Is there anyone on the Zenoheld the Backstab server or am I alone? |
13:16 |
NekoGloop |
minetest.freedns.in 30000 NOT MY SERVER. :3 |
13:16 |
NekoGloop |
port 30000. :3 |
13:17 |
NekoGloop |
How does one make a sign? |
13:17 |
VanessaE |
W W W |
13:17 |
VanessaE |
W W W |
13:17 |
VanessaE |
- S - |
13:17 |
VanessaE |
W = Wood, S = Stick |
13:17 |
NekoGloop |
Thankies :3 |
13:19 |
|
PilzAdam joined #minetest |
13:19 |
NekoGloop |
Hello PilzAdam. :3 |
13:19 |
NekoGloop |
Again. :3 |
13:20 |
PilzAdam |
internet fail |
13:20 |
* VanessaE |
resets PilzAdam's ping timer |
13:20 |
VanessaE |
you forgot to wind it again ;-) |
13:20 |
NekoGloop |
:3 |
13:21 |
NekoGloop |
Someone come to this server? minetest.freedns.in, port 30000, lots of mods. :3 0.4.2-rc2 server. |
13:21 |
NekoGloop |
0.4.2-rc1, I mean. |
13:22 |
sfan5 |
:/ |
13:22 |
sfan5 |
the capchta on http://minetest.ru/nyansearch/ is not solveable |
13:23 |
VanessaE |
found at: -1595 -1558 -509, rainbow length: 15 |
13:23 |
VanessaE |
found at: -1589 -1549 -868, rainbow length: 10 |
13:23 |
VanessaE |
found at: -1590 -1435 1093, rainbow length: 3 |
13:23 |
VanessaE |
[...] |
13:23 |
VanessaE |
(didn't enter a seed) |
13:23 |
sfan5 |
lol |
13:23 |
NekoGloop |
Meow~ :3 Someone come to the server? |
13:23 |
sfan5 |
maybe |
13:23 |
thexyz |
sfan5: you are a bot, stop it! |
13:23 |
VanessaE |
besides, that doesn't work for recent minetest mapgen versions :-) |
13:24 |
VanessaE |
greetz, xyz. |
13:24 |
sfan5 |
hi xyz |
13:25 |
NekoGloop |
no, abc. :3 |
13:26 |
NekoGloop |
on this server, drowning isnt in effect. Underwater house, here I come. :3 |
13:27 |
sfan5 |
did i solve the captcha right? http://i.imgur.com/UIyTV.png |
13:27 |
thexyz |
seems so |
13:27 |
VanessaE |
looks like it to me |
13:27 |
sfan5 |
"Wrong captcha!" |
13:28 |
VanessaE |
javascript/adblock in your way? |
13:28 |
thexyz |
try refreshing page |
13:28 |
NekoGloop |
Meow~ :3 |
13:28 |
thexyz |
don't use "back" browser button |
13:28 |
* NekoGloop |
wanna be petted :3 |
13:28 |
thexyz |
because it doesn't update captcha |
13:28 |
thexyz |
but server updates it |
13:29 |
sfan5 |
still doesn't work |
13:30 |
sfan5 |
wtf?! |
13:30 |
sfan5 |
it works in firefox but not in chrome |
13:31 |
NekoGloop |
Use IE. Problem solved. :3 |
13:32 |
VanessaE |
byte your tongue |
13:32 |
NekoGloop |
No. :3 |
13:32 |
sfan5 |
NekoGloop: give me IE for linux |
13:32 |
sfan5 |
holy... it found 3999 nyan cats |
13:32 |
NekoGloop |
Get a windows emulation thingy. :3 |
13:32 |
VanessaE |
windows *barf* |
13:33 |
sfan5 |
NekoGloop: http://i0.kym-cdn.com/entries/icons/original/000/007/423/untitle.JPG |
13:33 |
thexyz |
sfan5: but it doesn't work for latest version |
13:33 |
sfan5 |
thats sad |
13:33 |
thexyz |
i maybe will update it |
13:33 |
thexyz |
some day |
13:33 |
sfan5 |
why don't you update it right now? |
13:33 |
thexyz |
because who needs that? |
13:33 |
sfan5 |
umm.. |
13:34 |
thexyz |
and, anyway, i have some other projects |
13:34 |
thexyz |
even minetest-related projects |
13:36 |
NekoGloop |
Any good multiplayer servers that are active atm? |
13:38 |
thexyz |
NekoGloop: http://servers.minetest.ru/ |
13:38 |
thexyz |
strange, 4 servers are down |
13:41 |
NekoGloop |
Maybe they got thirsty and went to go get a drink of water. :3 |
13:43 |
VanessaE |
bbl |
13:46 |
Fixer |
redcrab is up hmm |
13:47 |
Fixer |
sfan5: IE4linux |
13:48 |
sfan5 |
i don't really want ie for linux lol |
13:48 |
Fixer |
ok |
13:48 |
Fixer |
IE crap is no longer a standard |
13:53 |
NekoGloop |
Any 0.4.2-rc1 servers out there that are both up and active? |
13:54 |
sfan5 |
idk |
13:55 |
NekoGloop |
Well then I'm on this one: Globis server 176.31.175.144:30000. Come to it and choose the Deep Sea teleport. I'm there trying to mine, could use some help I gues.. |
13:55 |
NekoGloop |
guess.* |
13:59 |
NekoGloop |
Oh, my pickaxe just broke. No more mining. Now to make some kind of house. |
13:59 |
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XavierCR84 joined #minetest |
14:04 |
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NakedFury joined #minetest |
14:08 |
|
BartoCH joined #minetest |
14:09 |
|
OWNSyouAll joined #minetest |
14:13 |
* NekoGloop |
pokes those who are now here :3 |
14:18 |
* NekoGloop |
pokes VanesaaE out of boredom :3 |
14:22 |
|
ray8888 joined #minetest |
14:23 |
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leo_rockway joined #minetest |
14:27 |
NekoGloop |
I've lost my house. Great. |
14:29 |
|
bas080 joined #minetest |
14:29 |
NekoGloop |
Hello leo_rockway and wb to #minetest |
14:33 |
Calinou |
how can I use worldedit to copy stuff to the NEGATIVE X axis? |
14:33 |
Calinou |
it can only copy to positive x |
14:34 |
Calinou |
tried //copy x 9, //copy -x -9, //copy -x 9 and //copy x -9 |
14:34 |
Calinou |
none of these work |
14:39 |
bas080 |
Finally have the on generate plant spawning funcion is done. I'm going on vacation tommorrow so I won't be working on it for a week. But for the modders out there. You could check out my generate function in the plants and crops mod aka harvest. When i'm back i'll do the rest so it's also a fun mod for the minetesters |
14:40 |
bas080 |
VanessaE, could be something nice for the flowers mod. Does not respawn digged plants. So you could theoretically dig all the plants till there is none. |
14:42 |
NekoGloop |
But that would be impossible, considering the size of the world. Therefore, such code would be redundant. |
14:42 |
PilzAdam |
everyone: what do you think about this http://minetest.net/forum/viewtopic.php?pid=35549#p35549 |
14:43 |
bas080 |
PilzAdam, am checking! |
14:43 |
NekoGloop |
Might check later. |
14:43 |
NekoGloop |
How does one go DOWN a ladder? |
14:44 |
PilzAdam |
"e" |
14:44 |
NekoGloop |
Ah, ok. |
14:45 |
NekoGloop |
This silver vein is huge! |
14:46 |
bas080 |
NekoGloop. One presses the E button |
14:46 |
NekoGloop |
:3 |
14:47 |
|
MilanFIN joined #minetest |
14:47 |
bas080 |
PilzAdam, No adnimation but they are 3d and move! The legs do glitch.. maybe because of my laggy computer. |
14:47 |
NekoGloop |
Trying now at the mention of 3d. :3 |
14:47 |
PilzAdam |
no they lag on my intel i7 to |
14:47 |
bas080 |
hehe |
14:48 |
bas080 |
Maybe make a smaller animal which consists out of one node.. |
14:48 |
|
[JJ]Albert joined #minetest |
14:48 |
bas080 |
A chicken or duck maybe? |
14:49 |
PilzAdam |
ive fixed the lag a bit |
14:50 |
NekoGloop |
My god. The LAAAAAG of having 1000 of those out at once. :3 |
14:51 |
bas080 |
PilzAdam, Thnx for the advice on the plants mod. |
14:52 |
|
TLP|AFK joined #minetest |
14:54 |
NekoGloop |
what does the 'fast' priv do? |
14:56 |
PilzAdam |
NekoGloop: if you press "J" and then hold "E" while walking the player moves fast |
14:57 |
PilzAdam |
if you press "J" there is a message "Fast move enabled" |
14:57 |
NekoGloop |
I know. :3 |
14:57 |
PilzAdam |
you need the fast priv for that |
14:58 |
NekoGloop |
I know :3 |
14:59 |
PilzAdam |
why are you asking? |
14:59 |
NekoGloop |
Because I didnt know the FIRST part of what you said. :3 |
15:00 |
PilzAdam |
k |
15:00 |
PilzAdam |
ive updated the version of my mob conception in the forum |
15:01 |
PilzAdam |
there is know leg lag anymore |
15:01 |
NekoGloop |
:3 |
15:06 |
NekoGloop |
How does one edit a .lua file? |
15:07 |
bas080 |
I have decapitated sheep |
15:07 |
thexyz |
NekoGloop: vim init.lua |
15:07 |
bas080 |
The head just fly's of into the dark cave :P |
15:07 |
bas080 |
nano? |
15:07 |
NekoGloop |
Uhh... what program? |
15:07 |
bas080 |
gedit, notepad++ notepad |
15:08 |
NekoGloop |
Oh ok. :3 |
15:08 |
|
darkrose left #minetest |
15:09 |
NekoGloop |
"urgh"? |
15:09 |
PilzAdam |
bas080: "The head just fly's of into the dark cave :P" are you talking about my mob? |
15:09 |
bas080 |
Yes. i'm calling them sheep |
15:10 |
PilzAdam |
what do you mean with flying away |
15:10 |
MilanFIN |
wtf 0.4.1 out??????? |
15:11 |
PilzAdam |
?? |
15:11 |
bas080 |
Literally the head node proceeds. The body stays stuck after a node. And in the case of my world there was a cave where the head continued progressing into it. It was lol. |
15:11 |
MilanFIN |
I think I have lived under a rock :D |
15:11 |
PilzAdam |
0.4.2 rc1 is out! |
15:12 |
bas080 |
MilanFIN. Be prepared to be spoiled! :P |
15:14 |
PilzAdam |
bas080: fixed that |
15:14 |
NekoGloop |
Meow~ :3 |
15:19 |
* NekoGloop |
pokes PilzAdam :3 |
15:19 |
sfan5 |
<bas080> gedit, notepad++ notepad |
15:19 |
sfan5 |
notepad is shit |
15:19 |
|
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15:19 |
PilzAdam |
NekoGloop: Whats wrong with you? |
15:20 |
NekoGloop |
I'm a neko :3 |
15:24 |
bas080 |
hehe, just so NekoGloop knows that we ae reffering to a texteditor. |
15:24 |
bas080 |
notepad++ is ok |
15:24 |
sfan5 |
yes |
15:24 |
NekoGloop |
Meow~ :3 |
15:24 |
sfan5 |
geany is even better |
15:24 |
bas080 |
I preffer gedit |
15:24 |
thexyz |
vim |
15:24 |
PilzAdam |
kate |
15:24 |
bas080 |
and nano for in the terminal |
15:25 |
thexyz |
no exceptions |
15:25 |
sfan5 |
i prefer nano for command line @thexyz |
15:25 |
NekoGloop |
What are the "groups"? |
15:25 |
NekoGloop |
In minetest mod blocks things. |
15:25 |
thexyz |
sfan5: vim is more powerful |
15:25 |
thexyz |
can nano into undo? redo? |
15:25 |
sfan5 |
no |
15:25 |
thexyz |
or even "copy block of code" |
15:25 |
bas080 |
NekoGloop, i advice you to look stuff like that up in the api documentation https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt |
15:26 |
thexyz |
that's bad |
15:26 |
sfan5 |
but its easier to use e.g. visudo with nano |
15:26 |
NekoGloop |
Thanks, didnt know that was there :3 |
15:26 |
PilzAdam |
if you use KDE kate is the best you can use |
15:26 |
thexyz |
maybe it is |
15:26 |
thexyz |
vim is easy too |
15:26 |
Calinou |
protip: xfce |
15:26 |
Calinou |
vim is meh |
15:26 |
Calinou |
nano is meh too |
15:26 |
thexyz |
if you don't need to do extraordinary things |
15:26 |
Calinou |
GUI editors are far better because they don't whine when you use mouse |
15:27 |
NekoGloop |
Uh... I cant view it... Help? "For security reasons, framing is not allowed" |
15:27 |
thexyz |
Calinou: you can use mouse with vim |
15:27 |
thexyz |
also, show me gui editor that can do something like :split/:vsplit |
15:27 |
sfan5 |
NekoGloop: https://raw.github.com/celeron55/minetest/master/doc/lua_api.txt |
15:27 |
sfan5 |
thexyz: what does that "script" do? |
15:28 |
PilzAdam |
Calinou: your protip is for noobs, right? |
15:28 |
thexyz |
sfan5: what script? |
15:28 |
sfan5 |
:split/:vsplit |
15:28 |
thexyz |
let me show you.. |
15:28 |
NekoGloop |
Meow~ :3 |
15:29 |
thexyz |
http://i.imgur.com/30sB8.png |
15:29 |
thexyz |
something like this |
15:30 |
bas080 |
NekoGloop, kind of syays it already. It's a way of reffering to a group of nodes. |
15:30 |
bas080 |
For example all burnable nodes are part of the burn group. |
15:31 |
NekoGloop |
I might fool around with making flint, as Tekk_ suggested yesterday. |
15:31 |
NekoGloop |
If I can do it, maybe also make it start fires... But no. :3 |
15:33 |
bas080 |
NekoGloop, http://minetest.net/forum/viewtopic.php?id=1683 |
15:34 |
bas080 |
never forget to check if someone else hasn't done what you think of doing. It's always easier and effecient to use the work of others and build and improve on it. |
15:35 |
NekoGloop |
:3 but I was thinking of more along the lines of flint being another material e.g. iron |
15:36 |
bas080 |
cool, and is it dug out of gravel? ;) |
15:37 |
NekoGloop |
Well, that's too minecraft-y. :3 |
15:37 |
NekoGloop |
Was thinking of actually making new veins, building upon the moreores mod. |
15:40 |
thexyz |
anybody care to test new minetest mapper? |
15:40 |
NekoGloop |
You lost me at "care". :3 |
15:42 |
thexyz |
all that you need to do is just to connect to minetest.ru:50000 |
15:44 |
NekoGloop |
Is that server down xD |
15:44 |
thexyz |
no it isn't |
15:45 |
NekoGloop |
nvm, my comp is just being retarded as usual. |
15:48 |
thexyz |
see map here http://minetest.ru/map/ |
15:48 |
PilzAdam |
bas080: you called my mob sheep so add sheep textures: http://www.file-upload.net/download-4627218/mob_test.zip.html |
15:48 |
PilzAdam |
*i added |
15:49 |
* NekoGloop |
pokes xyz |
15:49 |
thexyz |
i'm here |
15:49 |
NekoGloop |
Well get over to minetest :3 |
15:50 |
bas080 |
PilzAdam, :-) |
15:50 |
Tekk_ |
morning |
15:51 |
* NekoGloop |
pokes Tekk_ :s |
15:51 |
NekoGloop |
:3* |
15:51 |
* Tekk_ |
pokes back =3 |
15:52 |
bas080 |
Web interface?! FOr map awesome! |
15:52 |
Calinou |
<thexyz> all that you need to do is just to connect to minetest.ru:50000 |
15:52 |
Calinou |
will do |
15:54 |
thexyz |
bas080: it also displays ingame chat and players |
15:57 |
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15:59 |
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16:03 |
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16:08 |
* NekoGloop |
pokes thexyz as I fly around the void :3 |
16:08 |
thexyz |
it crashed =( |
16:09 |
NekoGloop |
:3 |
16:10 |
Tekk_` |
hey, minetest doesn't have the void |
16:10 |
Tekk_` |
(as far as I know) |
16:11 |
NekoGloop |
When a server shuts down and you keep flying around it does. :3 |
16:15 |
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16:48 |
* NekoGloop |
pokes whoever isnt chatting :3 |
16:51 |
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17:20 |
NekoGloop |
Hello? Anyone still her? xD |
17:20 |
NekoGloop |
here* |
17:21 |
sfan5 |
yes |
17:33 |
* Calinou |
is about to release a HUGE misa pack update |
17:33 |
* Calinou |
pokes sfan5 because he added worldedit support |
17:33 |
* Calinou |
pokes the absent tonyka because he added partial 3dforniture support |
17:33 |
Calinou |
less crappy textures finally :D |
17:35 |
sfan5 |
Calinou: i added worldedit support to what? |
17:41 |
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17:42 |
NekoGloop |
How does one make slabs in a mod? |
17:44 |
khonkhortisan |
slabs are already made in the stairs mod. When you minetest.register_node add in paramtype='light', drawtype = 'nodebox', node_box = {6 ints per box}, |
17:45 |
NekoGloop |
I did not understand any of that. Was hoping to make slabs and stairs in my mod. :P |
17:45 |
khonkhortisan |
have you registered a node yet? |
17:45 |
NekoGloop |
No. :3 |
17:46 |
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17:46 |
NekoGloop |
PilzAdam, could you help me with my mod? :3 |
17:46 |
PilzAdam |
wich mod? |
17:46 |
NekoGloop |
Unreleased. :P |
17:46 |
khonkhortisan |
what's the mod name? |
17:46 |
NekoGloop |
Because there is no mod yet. |
17:47 |
khonkhortisan |
I mean, what folder is the init.lua in? |
17:47 |
NekoGloop |
I want to make one but have no clue how to start. Folder name = "gloopblocks" |
17:47 |
PilzAdam |
i cant help you without any idea what you want to do |
17:48 |
NekoGloop |
Make some blocks. :P having trouble with slabs/stairs |
17:48 |
PilzAdam |
is there any code yet? |
17:48 |
NekoGloop |
Not that works. |
17:49 |
PilzAdam |
did you read this https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt ? |
17:49 |
NekoGloop |
Yesh. actually still have it open from the LAST time it was linked. :P |
17:50 |
PilzAdam |
k |
17:50 |
PilzAdam |
did you read the init.lua of the default mod? |
17:50 |
khonkhortisan |
try this: wood = minetest.registered_items['wood'] (press enter) minetest.register_node('gloopblocks:stair', {description = 'Stairs!', tiles = {'default_wood.png'}, drawtype = 'nodebox', paramtype = 'light', paramtype2 = 'facedir', groups = wood.groups, node_box = { type = 'fixed', fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, }) |
17:50 |
khonkhortisan |
that's about the minimum you need for a slab |
17:52 |
NekoGloop |
'gloopblocks.stair' "that's about the minimum you need for a slab" Dafuq? |
17:52 |
khonkhortisan |
no gloopblocks:stair |
17:52 |
khonkhortisan |
it has to be a colon |
17:53 |
NekoGloop |
I know. But it's gloopblocks:stair and you said "slab" |
17:53 |
khonkhortisan |
the first part is your mod name which has to be the same as the folder name, the second part is the name of the node |
17:53 |
khonkhortisan |
oops |
17:53 |
* NekoGloop |
mistyped |
17:53 |
khonkhortisan |
I messed up the description too, but the nodebox is a slab |
17:53 |
khonkhortisan |
it's my fault for looking at stair code while writing that |
17:55 |
PilzAdam |
why dont you use "function stairs.register_slab(subname, recipeitem, groups, images, description)", NekoGloop |
17:56 |
NekoGloop |
Do what with what now? |
17:56 |
khonkhortisan |
it would make the slab be prefixed with stairs: |
17:57 |
khonkhortisan |
look at the init.lua in the stairs mod |
17:58 |
PilzAdam |
could you please tell me what you want to do |
17:59 |
NekoGloop |
Hold on, lemme test that thing. |
17:59 |
PilzAdam |
when i know what block you want to add it easier for me to help you |
18:00 |
NekoGloop |
I want dirt stairs. For a earthen house. :3 |
18:01 |
NekoGloop |
The "description" is the name that appears when you mouse over the item in the inventory, correct? |
18:01 |
khonkhortisan |
yes |
18:01 |
NekoGloop |
Thankies :3 |
18:02 |
Calinou |
stairsplus update get! |
18:02 |
Calinou |
moreblocks update get! |
18:02 |
Calinou |
misa pack update get! |
18:02 |
khonkhortisan |
what's misa pack? |
18:02 |
NekoGloop |
How do I link to the dirt graphic? |
18:02 |
Calinou |
PilzAdam, see my Stairs+ mod |
18:03 |
Calinou |
if you want to PROPERLY add stairs/slabs & stuff |
18:03 |
Calinou |
NekoGloop, set default_dirt.png as texture |
18:03 |
khonkhortisan |
tiles = {'default_dirt.png'}, |
18:03 |
NekoGloop |
I'm the one trying to add stairs and slabs and stuff :3 |
18:04 |
PilzAdam |
NekoGloop: in the default stair mod there is a function that you can add stairs of different materials: stairs.register_stair_and_slab("dirt", "default:dirt", {crumbly=3}, {"default_dirt.png"}, "Dirt stair", "Dirt slab") |
18:05 |
NekoGloop |
And I just use stairsplus.register_stair_and_slab with the same parameters. :3 |
18:06 |
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18:06 |
NekoGloop |
Well, stairsplus.register_stair_and_slab_and_panel. With another thing. :3 |
18:07 |
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18:12 |
NekoGloop |
What "groups" is gravel in? |
18:15 |
PilzAdam |
you can see it in init.lua from the default mod |
18:16 |
khonkhortisan |
or you can steal the gravel groups: gravel = minetest.registered_items['default:gravel'] then groups = gravel.groups |
18:20 |
NekoGloop |
why is there no "register_doors" in doorsplus? :3 |
18:20 |
khonkhortisan |
because. |
18:20 |
NekoGloop |
And doorsplus and xdoors need to be combined SOOOO badly. |
18:20 |
Calinou |
xdoors look like shit and are glitchy |
18:20 |
Calinou |
so no |
18:21 |
Calinou |
(their nodebox goes outside the actual block) |
18:21 |
NekoGloop |
Too bad, i like them. |
18:21 |
thexyz |
wat? |
18:21 |
thexyz |
glitchy? |
18:21 |
Calinou |
if they had a different texture and used TWO actual blocks, yes maybe |
18:21 |
thexyz |
nodebox? |
18:21 |
Calinou |
thexyz, your nodebox goes outside the block |
18:21 |
thexyz |
screenshot, please |
18:21 |
NekoGloop |
Well then when you splice the code, fix the nodebox. |
18:21 |
thexyz |
oh |
18:21 |
Calinou |
thexyz, this makes it impossible to mine the top space of the door in most conditions |
18:21 |
thexyz |
i understood what you mean |
18:21 |
Calinou |
and also: specific texture pl0x |
18:22 |
NekoGloop |
Is that a problem, Alinou? |
18:22 |
NekoGloop |
Calinou* |
18:22 |
Calinou |
also: you can make double doors with xdoors |
18:22 |
Calinou |
just place them in some special way |
18:22 |
thexyz |
what do you mean by "mine the top space of the door" |
18:22 |
Calinou |
also: we need someone to make xtrapdoors. :D |
18:22 |
Calinou |
thexyz, the upper space of the door |
18:22 |
Calinou |
the door is 2 blocks high |
18:22 |
thexyz |
yes |
18:22 |
NekoGloop |
I dont even have trap doors yet :D |
18:22 |
Calinou |
try to stand "inside" the door then mine the top space. you can't, sometimes |
18:22 |
NekoGloop |
Calinou, easy fix: Dont try to. |
18:23 |
Calinou |
not a fix; it's a workaround |
18:23 |
thexyz |
inside the door? |
18:23 |
Calinou |
it's like if you told me "lava sometimes doesn't cause damage" > "easy fix: don't jump into lava" |
18:23 |
Calinou |
:3 |
18:23 |
Calinou |
thexyz, DIAGRAM TIME! |
18:24 |
thexyz |
just make screencast for me ^^ |
18:24 |
NekoGloop |
But glitches like that you have to try to do :P |
18:24 |
thexyz |
or film a video |
18:24 |
NekoGloop |
lava not causing damage needs to be fixed. |
18:24 |
NekoGloop |
a door not mining when you are standing in it doesnt. |
18:24 |
Calinou |
http://ompldr.org/vZXltNg/door.png |
18:25 |
Calinou |
lolvideo |
18:25 |
Calinou |
black "grid": actual block space |
18:25 |
Calinou |
brown: the door (top view) |
18:25 |
NekoGloop |
P.S. Calinou, you incorporated stairsplus into moreblocks? SWEEEEEEET~ |
18:25 |
Calinou |
if you stand INSIDE the block space, you cannot hit the top space of the door |
18:25 |
Calinou |
NekoGloop, nopez |
18:25 |
Calinou |
you can use them independantly |
18:25 |
Calinou |
you can install them both of course |
18:25 |
Calinou |
however, moreblocks stairs/slabs/panels have stairsplus's features, as in: |
18:25 |
Calinou |
- sounds |
18:25 |
NekoGloop |
I know... I mean that you used the code... |
18:26 |
Calinou |
- fixed tooltips |
18:26 |
Calinou |
and more |
18:26 |
* Calinou |
should add cactusbrick/cactuschecker/ironchecker/coalchecker/coalstone/ironstone stairs/slabs/panels. :3 |
18:26 |
* NekoGloop |
just also realized you mad both of the mods :P |
18:26 |
NekoGloop |
made* |
18:26 |
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18:27 |
NekoGloop |
I need to install morefences brb |
18:35 |
NekoGloop |
There isnt a morefences, is there? |
18:35 |
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18:36 |
khonkhortisan |
I could've guessed clouds were at +100y |
18:39 |
khonkhortisan |
is there a way to get information about the clouds' locations? |
18:41 |
NekoGloop |
Sooooo... Corel WordPerfect X4 doesnt like to save unknown file extensions like .lua. |
18:41 |
khonkhortisan |
what, it does filename.lua.txt? |
18:42 |
NekoGloop |
No, doesnt even let me put the .lua |
18:42 |
NekoGloop |
Can rename it afterward though. |
18:42 |
NekoGloop |
... or not... "file init.lua unable to be read" |
18:48 |
thexyz |
Calinou, no, i can |
18:49 |
NekoGloop |
lol he's gon xyz |
18:49 |
NekoGloop |
gone* |
18:49 |
thexyz |
that's bad |
18:50 |
NekoGloop |
He's OFF. :3 |
18:52 |
khonkhortisan |
warning: testing a rain mod causes flooding |
18:53 |
NekoGloop |
:3 |
18:53 |
NekoGloop |
Swin little khonkhorisan, SWIM~! |
18:57 |
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18:58 |
NekoGloop |
ttk2, welcome to #miecraft, enjoy your stay. :3 |
18:59 |
khonkhortisan |
I want rain to leave a full cube of evaporating water. If I use water_source it doesn't evaporate, if I use water_flowing it just barely appears on the ground |
18:59 |
ttk2 |
meinkraft thank you very much :P |
18:59 |
NekoGloop |
Ooops, wrong thing. |
18:59 |
NekoGloop |
Whatever. |
18:59 |
NekoGloop |
At least you know I'm human and not a welcomebot. :D |
19:00 |
khonkhortisan |
so you say |
19:00 |
NekoGloop |
Derp. |
19:02 |
khonkhortisan |
oops I can't get the position of an object after I remove it |
19:09 |
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19:12 |
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19:13 |
NekoGloop |
wowiamdiamonds: Love the gems mod :3 |
19:13 |
wowiamdiamonds |
:D do you think it's balanced correctly? should it be more powerful? |
19:14 |
* NekoGloop |
hasnt gotten enough yet to make tools :P |
19:15 |
khonkhortisan |
there aren't any plantlike lua entities? |
19:16 |
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19:18 |
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19:18 |
NekoGloop |
I like the idea of the 3x3/4x4/5x5 workbenches. |
19:19 |
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19:20 |
Tekk_ |
NekoGloop: 3x3 is the inventory size |
19:20 |
Tekk_ |
so no need for those |
19:20 |
NekoGloop |
I know. There's a mod already in place for those sizes though. :3 |
19:21 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?id=2000 |
19:21 |
NekoGloop |
That's the workbench thing. |
19:26 |
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19:26 |
Matsetes |
Hi! |
19:27 |
Matsetes |
Where I can find Clay Ball in the game? |
19:27 |
NekoGloop |
Clay blocks. Dont ask me what they look like, I dont know myself. |
19:28 |
wowiamdiamonds |
I think clay blocks spawn in deserts |
19:28 |
wowiamdiamonds |
underwater |
19:28 |
thexyz |
they spawn near water |
19:28 |
NekoGloop |
"deserts" "underwater" o rly? |
19:28 |
khonkhortisan |
does anyone have an example of the correct use of minetest.after(time, func, param)? |
19:29 |
wowiamdiamonds |
not sure about the deserts part, but that's he only place i've seen them |
19:29 |
khonkhortisan |
it seems to be run instantly instead of the time I say |
19:30 |
khonkhortisan |
haha I broke minetest |
19:30 |
NekoGloop |
You need to ask the almighty gods of gaming to grant you the power to comprehend the minetest.after function. |
19:31 |
khonkhortisan |
ServerError: LuaError: error: minetest/bin/../builtin/misc.lua:17: attempt to call field 'func' (a nil value) |
19:32 |
NekoGloop |
What does "is_ground_content" do? |
19:32 |
Matsetes |
Clay bloks are not the gravel... Right? |
19:32 |
NekoGloop |
No matsetes |
19:32 |
khonkhortisan |
correct, they're gray |
19:32 |
NekoGloop |
Oh. |
19:32 |
* NekoGloop |
is wrong :l |
19:32 |
NekoGloop |
But who knows what "is_ground_content" does? |
19:33 |
Tekk_ |
NekoGloop: not used yet |
19:33 |
Matsetes |
So gravel are clay bloks? |
19:33 |
NekoGloop |
So just dont set it? |
19:33 |
Tekk_ |
Matsetes: no |
19:33 |
Tekk_ |
gravel != clay |
19:33 |
Matsetes |
Sorry... |
19:33 |
Matsetes |
Ok |
19:34 |
khonkhortisan |
4 sand = 1 sand |
19:34 |
khonkhortisan |
don't believe me? just make some sandstone |
19:35 |
NekoGloop |
Place it and break it, we know. |
19:36 |
Matsetes |
The clay bloks are under the terrain? |
19:36 |
Tekk_ |
they tend to be on the surface of the ground underwater |
19:39 |
wowiamdiamonds |
looks like this: http://i.imgur.com/XVRiP.png |
19:39 |
NekoGloop |
OH, THOSE BLOCKS xD |
19:40 |
Matsetes |
I found them!! Thx!! |
19:40 |
wowiamdiamonds |
yay :D |
19:42 |
khonkhortisan |
cool my rain makes a puddle. minetest.after doesn't work so well if the function is defined outside of it |
19:44 |
Tekk_ |
khonkhortisan: I think it's meant to use a lambda |
19:44 |
NekoGloop |
No, use a lamb. |
19:44 |
NekoGloop |
:D |
19:45 |
khonkhortisan |
we only have sheep |
19:45 |
Tekk_ |
after(time, function(foo, bar) minetest.whatever(foo) end, lastparam) |
19:45 |
khonkhortisan |
yeah it only worked after I did it that way |
19:45 |
khonkhortisan |
now I have to make the rain turn into water_source when it hits the ground, not after a time limit |
19:46 |
Tekk_ |
khonkhortisan: the time should just be 0 in that case |
19:46 |
Tekk_ |
I think |
19:46 |
Matsetes |
And where can I find apples or rats? |
19:46 |
Tekk_ |
I haven't seen either in stable, sadly |
19:47 |
khonkhortisan |
the rain turns into water_source, then I use minetest.after to remove the source after it's flowed a little |
19:47 |
Tekk_ |
ah |
19:47 |
khonkhortisan |
no rats, no fireball-throwing monsters, no forests anymore |
19:47 |
Tekk_ |
so set the rain collision after to 0 and spawn the water source. then set an after on the source to remove it |
19:48 |
NekoGloop |
Apples are in trees semi-randomly. |
19:50 |
khonkhortisan |
how do I know when my entity has hit the ground? |
19:51 |
khonkhortisan |
just when it stops moving? |
19:51 |
NekoGloop |
Magic. |
19:51 |
Tekk_ |
khonkhortisan: from what I can tell. there's no on_collide callback :/ |
19:53 |
NekoGloop |
alright, time to attempt to make this code RUN! |
19:57 |
NekoGloop |
... Derp. How do I make it work? |
19:57 |
khonkhortisan |
put it in .minetest/mods/minetest/modname |
19:58 |
khonkhortisan |
or minetest/mods |
19:58 |
NekoGloop |
I did that. |
19:58 |
NekoGloop |
:3 |
19:58 |
khonkhortisan |
did you get an error? |
19:58 |
NekoGloop |
But it tells me it failed to load my init.lua file. |
19:58 |
khonkhortisan |
and what does it say in the terminal? |
19:59 |
NekoGloop |
That is failed to load my init.lua. |
19:59 |
NekoGloop |
it* |
19:59 |
khonkhortisan |
do you have a line number? a nil value? |
19:59 |
Tekk_ |
NekoGloop: above that it'll give you a real error |
20:00 |
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20:01 |
NekoGloop |
Looking at the giant heap of test that is my debug.txt |
20:01 |
NekoGloop |
text* |
20:01 |
NekoGloop |
15:52:13: VERBOSE[main]: error_message = ModError: Failed to load and run C:\Documents and Settings\Tommy\My Documents\Minecraft Mods and stuff\Minetest\minetest-0.4.2-rc1-d38b465-win32\minetest-0.4.2-rc1-d38b465-win32\bin\..\mods\minetest\gloopblocks\init.lua |
20:02 |
Tekk_ |
weird |
20:02 |
Tekk_ |
can you dpaste the entire debug.txt? |
20:02 |
Tekk_ |
http://dpaste.com |
20:04 |
NekoGloop |
I'll crop everything that was before I tried, just to save upload times for me and loading times for you guys. |
20:06 |
NekoGloop |
Never mind, found it :P Forgot a "}" |
20:06 |
Tekk_ |
ah |
20:06 |
Tekk_ |
you should look into a "real" text editor |
20:07 |
Tekk_ |
it'll either autoclose your parens, highlight matching parens, or both |
20:07 |
* NekoGloop |
has Notepad++ |
20:07 |
Tekk_ |
I suggest emacs, but I'm evil like that... |
20:08 |
Tekk_ |
hmm, I should reimplement my paren placement |
20:08 |
khonkhortisan |
vi here |
20:08 |
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20:09 |
khonkhortisan |
but I use vi, kate, and eclipse, so I'm not editorist |
20:09 |
thexyz |
vi? not vim? |
20:09 |
Tekk_ |
I use emacs pretty much everywhere |
20:09 |
khonkhortisan |
yes vi, even though I have vim. Unless it is a link to vim |
20:09 |
khonkhortisan |
yep it's a link |
20:09 |
khonkhortisan |
I use vim |
20:11 |
khonkhortisan |
my rain now hits the ground, now I have to make it spawn from the clouds |
20:12 |
Tekk_ |
khonkhortisan: maybe have a special cloud that spawns more rarely that has rain |
20:12 |
Tekk_ |
and looks a bit darker |
20:12 |
khonkhortisan |
if I had information about every cloud I could give each one a different water level |
20:13 |
NekoGloop |
But then 3d clouds would be a requirement, no? |
20:13 |
khonkhortisan |
they are 34 |
20:13 |
khonkhortisan |
3d |
20:14 |
NekoGloop |
3d clouds is an option... |
20:14 |
khonkhortisan |
it should work with flat clouds too |
20:15 |
NekoGloop |
http://dpaste.com/780209/ alright, this is my derpy code. |
20:16 |
khonkhortisan |
registering the slabs doesn't automatically make it have your modname |
20:16 |
khonkhortisan |
try stairsplus:cement |
20:16 |
NekoGloop |
I get an error at line 25... |
20:17 |
khonkhortisan |
your recipe needs another {}? |
20:17 |
khonkhortisan |
oh. missing comma line 26 |
20:17 |
NekoGloop |
How about you try it? Just put some random image as "gloopblocks_cement" and depends.txt needs "default" and "stairsplus". |
20:18 |
khonkhortisan |
raindrops make huge puddles |
20:21 |
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20:25 |
khonkhortisan |
if you shut down the server in the middle of a minetest.after it doesn't get run after you start it back up again |
20:25 |
khonkhortisan |
and I don't want rain to remove preexisting water |
20:25 |
NekoGloop |
Then make another liquid in your mod. Make it look like water. |
20:26 |
Tekk_ |
khonkhortisan: store what "ground" block you run into, if it's water don't delete the block |
20:27 |
khonkhortisan |
that's the problem, the rain lands into water I should've deleted, so I can't delete it |
20:28 |
khonkhortisan |
yeah I should make a rain liquid |
20:29 |
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20:29 |
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20:29 |
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20:30 |
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20:30 |
SegFault22 |
|
20:30 |
NekoGloop |
|
20:30 |
NekoGloop |
? |
20:30 |
NekoGloop |
:D |
20:32 |
SegFault22 |
why is this channel so inactive...? |
20:33 |
NekoGloop |
Because you ate the cake that was a lie and caused the world to be destroyed. :D |
20:33 |
SegFault22 |
But I'm still here...on solid ground... |
20:34 |
SegFault22 |
oh you mean, a server map like the one in Menche's server on port 30002 (it's been ruined) |
20:34 |
SegFault22 |
-.- |
20:37 |
SegFault22 |
and I don't eat cake... |
20:37 |
NekoGloop |
:D |
20:38 |
SegFault22 |
it was menche's fault that I ruined his world on port #30002, he banned me! xD |
20:38 |
SegFault22 |
er, banned me on port 30001 so I took out my wrath on 30002... |
20:38 |
NekoGloop |
You gave it a try, but I poisoned the cake with a memory destroyer. :D |
20:40 |
khonkhortisan |
I can be eeyore now, with the rain following me everywhere |
20:40 |
NekoGloop |
xD |
20:58 |
khonkhortisan |
anyone want to be eeyore? |
20:59 |
NekoGloop |
Me! Me! |
20:59 |
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21:00 |
khonkhortisan |
rain: http://pastebin.com/vTBdzpVw |
21:03 |
khonkhortisan |
don't use it on a world you want to keep |
21:03 |
khonkhortisan |
if you leave before the water is gone it'll still be there |
21:03 |
NekoGloop |
any depends.txt? |
21:03 |
khonkhortisan |
make one |
21:03 |
khonkhortisan |
no dependencies |
21:08 |
khonkhortisan |
does it work? |
21:12 |
* NekoGloop |
is a bit busy atm |
21:13 |
khonkhortisan |
that's right, I need an atm so the rain puddle goes away |
21:34 |
NekoGloop |
Derpy code: http://dpaste.com/780247/ |
21:37 |
NekoGloop |
Noone wants to help with my derpy code? |
21:39 |
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21:39 |
khonkhortisan |
.minetest/mods/minetest/gloopblocks/init.lua:147: '}' expected (to close '{' at line 145) near '{' |
21:39 |
NekoGloop |
I know. But I've checked there and there are no problems. |
21:40 |
khonkhortisan |
there are problems, you can't just do recipe = {{''}{''}{''}} you have to do recipe = {{''},{''},{''}} |
21:40 |
NekoGloop |
I did that didnt I? O.o |
21:41 |
khonkhortisan |
{"default:dirt","",""}, <- comma |
21:41 |
NekoGloop |
Oh. :3 |
21:50 |
NekoGloop |
Meow~ |
21:50 |
NekoGloop |
IT WORKS! |
21:50 |
NekoGloop |
BUT IT DIDNT LOAD MY TEXTURE CORRECTLY! |
21:50 |
NekoGloop |
BUT IT WORKS! |
21:50 |
NekoGloop |
:D |
21:51 |
NekoGloop |
Oh, I named my thing gloopblocks_gravel instead of gloopblocks_cement... |
21:53 |
NekoGloop |
Only thing now, is getting an account somewhere for file hosting. :3 |
21:59 |
Matsetes |
I am lost! |
21:59 |
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21:59 |
khonkhortisan |
press F5 |
21:59 |
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21:59 |
Matsetes |
I'm not able to find my house... |
21:59 |
NekoGloop |
Debug info == not very good locationing. :3 |
22:02 |
NekoGloop |
There's no map, unless Chuck Norris has made a mod recently. |
22:02 |
Tekk_ |
a rei's for minetest would be amazing |
22:04 |
NekoGloop |
At least a compass. Maybe not as helpful but something. |
22:04 |
NekoGloop |
Might even be possible with the current modding API, though I doubt it. |
22:06 |
NekoGloop |
OH I KNOW!! Make there be a "pole" block that can be placed and the compass points to it! Put it on your house, never lose it! |
22:06 |
Tekk_ |
bed mods tend to set your spawn |
22:06 |
khonkhortisan |
gray bobpole |
22:06 |
Tekk_ |
that's how minecraft compasses work, it points to your spawn |
22:07 |
NekoGloop |
Well, I dont think the bed mod I have does that, but let's not copy minecraft here, shall we? |
22:07 |
Tekk_ |
leo_rockway's bed mod does tha |
22:07 |
Tekk_ |
t |
22:08 |
khonkhortisan |
if I use minetest.after it doesn't work if the server restarts. If I use register_abm the timing isn't based on when the node was created. |
22:09 |
khonkhortisan |
I know, I'll add a neighbor |
22:09 |
NekoGloop |
I might download his. The mod I have currently uses wool, so it's a no-no. :3 |
22:10 |
NekoGloop |
Does he have the same name on the forums? |
22:10 |
Tekk_ |
don't know if he's posted it |
22:10 |
NekoGloop |
Oh. |
22:10 |
NekoGloop |
:( |
22:13 |
Tekk_ |
what's the default mt port again? |
22:13 |
Tekk_ |
I'm going to see if I can get a server set up |
22:14 |
NekoGloop |
30000 |
22:14 |
NekoGloop |
I'm soooo joining your server btw. :3 |
22:16 |
Matsetes |
Damn! I spent 3 afternoons to build the house... And now I'm not able to find it... |
22:17 |
NekoGloop |
xD |
22:20 |
Tekk_ |
let's see |
22:20 |
Tekk_ |
leo_rockway: what mods do you think we'd need? |
22:20 |
Tekk_ |
your beds, lumber, mesecons, carts, stairs+(?) |
22:20 |
Tekk_ |
nether |
22:21 |
Tekk_ |
probably more ores |
22:21 |
leo_rockway |
Tekk_: I haven't published the beds mod. I told the guy who already made the beds mod to include the spawn code. |
22:22 |
leo_rockway |
commands is my own stuff: |
22:22 |
leo_rockway |
animatedfluids/ commands/ craft_guide/ doorsplus/ falling_items/ item_drop/ moreores/ nature_pack_controlled/ poisonivy/ snow/ unifieddyes/ |
22:22 |
leo_rockway |
animatedtorches/ conifers/ death/ drippingwater/ growing_trees/ mobs/ musicmod/ particles/ raft/ timber/ vessels/ |
22:22 |
leo_rockway |
feel free to ask me what each are |
22:22 |
leo_rockway |
musicmod doesn't work |
22:22 |
leo_rockway |
conifers doesn't seem to work on latest |
22:23 |
Tekk_ |
what's the difference between falling items and item drop? |
22:23 |
Tekk_ |
could be cool to have oil too |
22:23 |
NekoGloop |
item_drop is minecraft styled item dropping. |
22:23 |
leo_rockway |
item drop is item drop. Falling items makes torches fall when you remove the block that's holding it. |
22:23 |
Tekk_ |
ah |
22:24 |
leo_rockway |
death is a mixture of the deathsound mod and I added code to make you lose your inventory on death |
22:24 |
Tekk_ |
oh, good |
22:24 |
leo_rockway |
not drop, but delete |
22:24 |
NekoGloop |
Oh my god no. |
22:24 |
Tekk_ |
no, we want drop |
22:24 |
Tekk_ |
I can fix that though |
22:24 |
leo_rockway |
Tekk_: there is a bones mod |
22:24 |
Tekk_ |
lose is just sadistic |
22:24 |
leo_rockway |
like nethack |
22:24 |
Tekk_ |
oh, nice |
22:25 |
leo_rockway |
so you can use that |
22:25 |
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22:25 |
Tekk_ |
oh |
22:25 |
leo_rockway |
it's not sadistic |
22:25 |
Tekk_ |
does mt have signs? |
22:25 |
leo_rockway |
what's the point of dying if there's no penalty? |
22:25 |
leo_rockway |
yes |
22:25 |
Tekk_ |
could be cool to let you drop and edit a gravestone when you die |
22:25 |
Tekk_ |
and there IS a penalty |
22:25 |
Tekk_ |
your items despawn if you don't get there in time |
22:25 |
Tekk_ |
(at least in mc, don't know about mt) |
22:25 |
leo_rockway |
oh... that doesn't happen |
22:25 |
Tekk_ |
oh, destroy works then |
22:26 |
leo_rockway |
there's a drowning mod, but I don't know if it works on latest |
22:26 |
leo_rockway |
and a suffocation mod |
22:26 |
leo_rockway |
Tekk_: I replaced the sound of the item_drop mod with blockplanet's |
22:26 |
leo_rockway |
item_drop or timber, or whichever was that had the sound. |
22:27 |
leo_rockway |
blockplanet's sounds were better. |
22:27 |
leo_rockway |
snow mod is particularly good |
22:27 |
leo_rockway |
moreores too |
22:27 |
NekoGloop |
You cant put signs on the ground like in minecraft though. They wind up facing toward the sky in an ugly fashion. |
22:28 |
leo_rockway |
NekoGloop: that didn't happen last time I tried. But I never really put up signs |
22:28 |
leo_rockway |
I'll check it out now |
22:28 |
NekoGloop |
Snow mod makes me lag/overheat for some reason. But only when installed and running from my mods folder, servers are fine though. |
22:28 |
NekoGloop |
Is there a mod that fixes the signs? |
22:28 |
NekoGloop |
Or is my computer screwing with me and just not doing it right? |
22:29 |
NekoGloop |
What is the name of the wool object, including what's needed for the modname part. |
22:29 |
leo_rockway |
what's the recipe? o.o |
22:29 |
NekoGloop |
W W W |
22:29 |
NekoGloop |
W W W |
22:29 |
leo_rockway |
wool is in default |
22:30 |
NekoGloop |
- S - |
22:30 |
NekoGloop |
It's called wool? |
22:30 |
leo_rockway |
so it should be default:wool |
22:30 |
NekoGloop |
Ok. |
22:30 |
NekoGloop |
W W W |
22:30 |
NekoGloop |
W W W |
22:30 |
leo_rockway |
there's no way to get it in game, though |
22:30 |
NekoGloop |
- S - |
22:30 |
leo_rockway |
thanks |
22:30 |
NekoGloop |
fdsajkflndasjklfnjk STOP POSTING! YOURE SCREWING UP MY WONDERFUL ASCII! |
22:30 |
leo_rockway |
I was doing a wooden pickaxe before |
22:30 |
leo_rockway |
W W W |
22:30 |
leo_rockway |
W W W |
22:30 |
leo_rockway |
S |
22:30 |
leo_rockway |
o.o |
22:30 |
NekoGloop |
W W W |
22:31 |
NekoGloop |
W W W |
22:31 |
NekoGloop |
- S - |
22:31 |
NekoGloop |
:D |
22:31 |
leo_rockway |
oh, yes, they look ugly |
22:31 |
leo_rockway |
they used to have a stick, didn't they? |
22:31 |
NekoGloop |
No idea. |
22:31 |
* NekoGloop |
started playing yesterday. :3 |
22:31 |
leo_rockway |
I think they did |
22:31 |
leo_rockway |
I've been trying minetest since 0.2 or 0.3 |
22:31 |
NekoGloop |
In my mod wool is craftable from 9 cottons. :3 |
22:31 |
leo_rockway |
since Tekk_ tried to make me play MC |
22:32 |
leo_rockway |
wool can be taken from sheep using animals mod |
22:32 |
leo_rockway |
but I don't like that mod |
22:32 |
leo_rockway |
Tekk_: animals mod is GPLv2 + NC |
22:32 |
leo_rockway |
O.O |
22:32 |
leo_rockway |
music mod suddenly started working |
22:32 |
leo_rockway |
I think there's an issue with the time function in minetest |
22:33 |
NekoGloop |
Well I have dirt and gravel stairs/slabs, as well as my own cement, and matching stairs/slabs :3 |
22:33 |
leo_rockway |
time is supposed to go from 0 to 1 |
22:33 |
leo_rockway |
0.1xxx, 0,2xxxx etc |
22:33 |
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22:33 |
leo_rockway |
sometimes it shows up as 0.01xxx, 0.02xxxxxx |
22:33 |
leo_rockway |
etc |
22:33 |
NekoGloop |
Time goes from 1 to 360000 or something. :3 |
22:33 |
leo_rockway |
but now I have music playing |
22:33 |
leo_rockway |
NekoGloop: not for the API |
22:33 |
NekoGloop |
Oh. :3 |
22:34 |
NekoGloop |
Tell me, what music mod do you have? |
22:34 |
leo_rockway |
I took it from github... I don't remember the link. One moment. |
22:34 |
NekoGloop |
D: github hates me for some reason. |
22:35 |
leo_rockway |
https://github.com/kddekadenz/minetest/tree/06cf9770e8bd67382f55a0612e1381a3191afed5/games/emptyness/mods |
22:35 |
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22:35 |
leo_rockway |
musicmod |
22:35 |
leo_rockway |
music is not playing now >.< |
22:36 |
NekoGloop |
Hmmm... well since all I get is "For security reasons, framing is not allowed" from github, could you put it on a different file hoster? |
22:36 |
leo_rockway |
one moment |
22:36 |
leo_rockway |
just the music mod? |
22:37 |
NekoGloop |
Yes~ :3 |
22:37 |
leo_rockway |
okay, one moment. |
22:38 |
leo_rockway |
it doesn't work all the time |
22:38 |
leo_rockway |
only sometimes |
22:38 |
leo_rockway |
probably because of the time probluem I just mentioned |
22:38 |
NekoGloop |
Augh, minetest, stop lagging. Nao. >:3 |
22:38 |
leo_rockway |
the music mode changes the music according to the time of the day |
22:38 |
leo_rockway |
so you get darker music at night |
22:39 |
* Tekk_ |
is tweaking various things.. |
22:39 |
leo_rockway |
http://leorockway.com.ar/musicmod.tar.gz |
22:39 |
leo_rockway |
Tekk_: we can't make people faster. They'd have to recompile their clients. |
22:39 |
leo_rockway |
NekoGloop: ^ |
22:39 |
Tekk_ |
leo_rockway: in my case it was the size of the stuff you hold |
22:40 |
Tekk_ |
it's all so tiny |
22:40 |
leo_rockway |
Tekk_: that's what she said |
22:40 |
NekoGloop |
xD |
22:40 |
Tekk_ |
however, bizarrely, I can only find the setting for my hand |
22:40 |
leo_rockway |
Tekk_: jordan4ibanez fork of minetest (blockplanet) has a hunger bar and an oxygen bar |
22:40 |
leo_rockway |
it also has bobbing animation when you walk |
22:40 |
leo_rockway |
and double tap running like MC |
22:41 |
leo_rockway |
and particles and item drop by default |
22:41 |
leo_rockway |
and a better digging animation |
22:41 |
Tekk_ |
leo_rockway: animals mod sucks |
22:41 |
leo_rockway |
it doesn't have stairs or slabs |
22:41 |
Tekk_ |
imo |
22:41 |
leo_rockway |
Tekk_: yes, it does. |
22:41 |
leo_rockway |
but it's not the fault of the modder |
22:43 |
Tekk_ |
leo_rockway: should be forwarded |
22:43 |
Tekk_ |
can you get the server compiling |
22:43 |
Tekk_ |
? |
22:43 |
Tekk_ |
-j 5 |
22:44 |
leo_rockway |
I think I already compiled it |
22:44 |
leo_rockway |
about a month ago |
22:44 |
leo_rockway |
so it should go faster this time |
22:45 |
leo_rockway |
/usr/local/games okay? |
22:45 |
Tekk_ |
sure |
22:46 |
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22:46 |
Tekk_ |
default walk speed is 4 right? |
22:46 |
Tekk_ |
and the acceleration is? |
22:46 |
leo_rockway |
making |
22:46 |
leo_rockway |
no idea |
22:47 |
Tekk_ |
sec |
22:47 |
leo_rockway |
Tekk_: we need money for better internets :S |
22:47 |
Tekk_ |
since we both have to mod our client :P |
22:47 |
Tekk_ |
yep, 4.0, 4.0 |
22:47 |
leo_rockway |
I already have my client with maxwalk_speed at 8 |
22:47 |
Tekk_ |
yeah, it'll yell at us for that |
22:47 |
Tekk_ |
I had mine at 6 |
22:48 |
leo_rockway |
what will yell at us? |
22:48 |
leo_rockway |
the server doesn't do a sanity check |
22:48 |
leo_rockway |
I connected to a server today to check that |
22:48 |
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22:48 |
Tekk_ |
ah |
22:49 |
Tekk_ |
leo_rockway: stop the build |
22:49 |
Tekk_ |
we need -j, you're just abusing 1 cpu |
22:49 |
leo_rockway |
yes |
22:49 |
Tekk_ |
unless you want to wait a while |
22:49 |
leo_rockway |
it's already halfway through |
22:50 |
leo_rockway |
I already built this the other day |
22:50 |
Tekk_ |
still, it'll be way faster |
22:50 |
leo_rockway |
so it's going faster this time |
22:50 |
Tekk_ |
okay then |
22:50 |
leo_rockway |
are you in a hurry? |
22:50 |
Tekk_ |
yeah, I want to make sure it works so that we can get hacking :P |
22:50 |
leo_rockway |
also, how many physical cores do you have? |
22:50 |
leo_rockway |
we shouldn't hack on this. Lusu o.o |
22:50 |
Tekk_ |
4 physical cpus |
22:50 |
leo_rockway |
plus 4 virtual ones? |
22:50 |
Tekk_ |
so -j 5 |
22:51 |
leo_rockway |
did you get as an udp port? |
22:51 |
Tekk_ |
they're all single core, though I guess if it has hyperthreading we have another 4 virtual |
22:51 |
Tekk_ |
yeah, udp 30k |
22:51 |
leo_rockway |
can you get another one for mosh? |
22:51 |
Tekk_ |
what's that? |
22:51 |
leo_rockway |
http://mosh.mit.edu/ |
22:51 |
leo_rockway |
mobile shell |
22:51 |
Tekk_ |
oh |
22:51 |
Tekk_ |
didn't we decide that it wasn't really worth it? |
22:51 |
leo_rockway |
Remote terminal application that allows roaming, supports intermittent connectivity, and provides intelligent local echo and line editing of user keystrokes. |
22:51 |
Tekk_ |
it had a lot of shortcomings |
22:52 |
leo_rockway |
well, if people will start connecting to the server, chatting in here it's going to be complicated for me o.o |
22:52 |
leo_rockway |
mosh has local echo |
22:52 |
Tekk_ |
we won't have many on the server |
22:52 |
leo_rockway |
okay |
22:52 |
Tekk_ |
we'll have the user cap at like 3-5 |
22:52 |
leo_rockway |
70% |
22:52 |
leo_rockway |
oh, alright |
22:53 |
Tekk_ |
maybe use it to convince some of ##valix-offtopic that it has a future |
22:53 |
leo_rockway |
it does |
22:53 |
leo_rockway |
it really needs mobs, though |
22:53 |
Tekk_ |
yeah |
22:53 |
Tekk_ |
real mobs, not 2d ones |
22:53 |
leo_rockway |
yeah, I don't mind 2D too much |
22:53 |
Tekk_ |
it could be kinda cool |
22:53 |
Tekk_ |
but I don't know how flexible it is |
22:53 |
Tekk_ |
leo_rockway: o.o |
22:54 |
leo_rockway |
Irrlicht supports 3D, obviously |
22:54 |
Tekk_ |
are you thinking what I'm thinking? |
22:54 |
leo_rockway |
yes, but where will we get blue cheese in a pharmacy? |
22:54 |
Tekk_ |
just go to a french one |
22:54 |
leo_rockway |
narf |
22:54 |
Tekk_ |
I was thinking more mmo doom |
22:54 |
leo_rockway |
Pinky & The Brain <3 |
22:54 |
Tekk_ |
well, mo doom |
22:54 |
Tekk_ |
not very massive |
22:55 |
leo_rockway |
doom has 2D mobs, true |
22:55 |
leo_rockway |
but... |
22:55 |
Tekk_ |
wolf3d had better ones though |
22:55 |
Tekk_ |
technologically |
22:55 |
leo_rockway |
prboom already does that |
22:55 |
leo_rockway |
why go for minetest? |
22:55 |
leo_rockway |
prboom allows multiplayer doom |
22:55 |
Tekk_ |
prboom has deathmatch |
22:55 |
Tekk_ |
not multiplayer doom |
22:55 |
leo_rockway |
yes |
22:55 |
leo_rockway |
oh, you mean humans vs mobs? |
22:55 |
Tekk_ |
mhm |
22:55 |
leo_rockway |
hack prboom then o.0 |
22:56 |
Tekk_ |
I'd rather do lua o.o |
22:56 |
NekoGloop |
:3 Meow~ |
22:56 |
Tekk_ |
actually I was starting on a gargoyle mob |
22:56 |
leo_rockway |
Tekk_: it's done |
22:56 |
Tekk_ |
but I couldn't find any resources that worked well for defining entities |
22:56 |
leo_rockway |
/usr/local/games/bin/minetestserver |
22:56 |
Tekk_ |
it was just lua_api.txt, which is kinda annoying to use |
22:56 |
leo_rockway |
Tekk_: you do the magic |
22:56 |
* NekoGloop |
wants to be petted~ :3 |
22:57 |
Tekk_ |
ooh |
22:57 |
* leo_rockway |
throws a Pre-intermediate English Test at NekoGloop |
22:57 |
Tekk_ |
leo_rockway: I like tcsh's way of exporting path |
22:57 |
leo_rockway |
Tekk_: how does it do it? |
22:58 |
Tekk_ |
leo_rockway: it treats path as an array |
22:58 |
leo_rockway |
export PATH="$PATH:/usr/local/bin:/usr/sbin:/sbin" |
22:58 |
Tekk_ |
so it's set PATH = ($PATH /foo) |
22:58 |
leo_rockway |
I have that in my zshrc. I don't know if there's a different way. |
22:58 |
leo_rockway |
but since zsh has BASH compatibility, that works. |
22:59 |
* NekoGloop |
finishes the test 100% :3 |
22:59 |
Tekk_ |
trying to connect to it via local |
22:59 |
leo_rockway |
I'm connecting now |
23:00 |
Tekk_ |
ah, that's the problem |
23:00 |
Tekk_ |
lost my dhcp lease |
23:00 |
leo_rockway |
[0%] media |
23:00 |
leo_rockway |
I canceled |
23:00 |
Tekk_ |
O.o |
23:00 |
Tekk_ |
leo_rockway: what version are you using? |
23:00 |
leo_rockway |
Connecting to server... |
23:00 |
leo_rockway |
Tekk_: latest |
23:00 |
NekoGloop |
Meow~ :3 |
23:00 |
leo_rockway |
so is the server |
23:01 |
Tekk_ |
the server should run stable.. |
23:01 |
leo_rockway |
server is git latest |
23:01 |
leo_rockway |
4.2rc1 |
23:01 |
khonkhortisan |
client is git latest |
23:01 |
leo_rockway |
okay, I'm in |
23:01 |
leo_rockway |
Tekk_: are you there? |
23:01 |
Tekk_ |
no |
23:01 |
Tekk_ |
I'm running stable |
23:01 |
leo_rockway |
Tekk_: did you seriously think I'd be running stable? |
23:01 |
leo_rockway |
o.0 |
23:01 |
Tekk_ |
touché |
23:02 |
leo_rockway |
I'm not seeing digging animations :S |
23:03 |
Tekk_ |
leo_rockway: hold on, compiling |
23:03 |
Tekk_ |
I'm kind of disappointed that mtserver doesn't have a console |
23:03 |
Tekk_ |
it's always fun messing with the players |
23:03 |
leo_rockway |
Tekk_: you can do that from the game itself |
23:03 |
leo_rockway |
you can define admins |
23:03 |
NekoGloop |
Meow~ :3 |
23:03 |
Tekk_ |
back in the minecraft betas whoever was in the server at the time would play god o.o |
23:04 |
Tekk_ |
smite some people, reward others |
23:04 |
* NekoGloop |
wants to be petted :3 |
23:04 |
|
cornernote joined #minetest |
23:04 |
Tekk_ |
60% |
23:04 |
leo_rockway |
I don't know why I can't see digging animations. |
23:04 |
leo_rockway |
that's so weird |
23:04 |
Tekk_ |
I'll be there soon to confirm/deny |
23:04 |
leo_rockway |
okay |
23:05 |
Tekk_ |
leo_rockway: another thing I think we want to mod is digging time |
23:05 |
leo_rockway |
why? |
23:05 |
Tekk_ |
jumping between minecraft and minetest EVERYTHING feels slow in minetest |
23:05 |
leo_rockway |
:S |
23:05 |
Tekk_ |
but the digging especially |
23:05 |
leo_rockway |
I'm going to look for nyancat |
23:05 |
Tekk_ |
I mean, is it just me or does the wooden axe not cut any faster than your hands? |
23:06 |
NekoGloop |
Nope, Tekk_, it does not. :3 |
23:06 |
leo_rockway |
it does for me |
23:06 |
leo_rockway |
Tekk_: you're playing a different version, though |
23:06 |
Tekk_ |
leo_rockway: I think I'll throw lumber on there |
23:07 |
leo_rockway |
timber? |
23:07 |
Tekk_ |
maybe later on I'll extend it to allow more types of wood, more things to do with it, etc. |
23:07 |
Tekk_ |
it's a timber mod, but to avoid conflicts I called it lumber |
23:07 |
leo_rockway |
okay |
23:08 |
leo_rockway |
I'm planting trees |
23:09 |
Tekk_ |
leo_rockway: moving too fast |
23:09 |
Tekk_ |
you're ruining everything :P |
23:09 |
leo_rockway |
how so? |
23:09 |
Tekk_ |
you're not actually |
23:09 |
Tekk_ |
it's just that I caught you moving too fast |
23:09 |
Tekk_ |
and it rubberbanded you |
23:10 |
leo_rockway |
what? o.0 |
23:10 |
Tekk_ |
it moved you to where you "should" be |
23:10 |
leo_rockway |
no, it didn't |
23:10 |
Tekk_ |
okay, down for a sec |
23:10 |
leo_rockway |
what makes you think that? |
23:10 |
khonkhortisan |
jitter can cause that, or sneak jumping |
23:10 |
Tekk_ |
leo_rockway: 19:08:39: ACTION[ServerThread]: Player leo_rockway moved too fast; resetting position |
23:10 |
Tekk_ |
that made me think that |
23:11 |
leo_rockway |
huh |
23:11 |
khonkhortisan |
I get that a lot climbing my mine shaft using the sneak key |
23:11 |
khonkhortisan |
it's annoying |
23:11 |
leo_rockway |
khonkhortisan: well, in this case it is true. I changed the source. |
23:11 |
Tekk_ |
aand we're back up with lumber |
23:11 |
leo_rockway |
I move twice as fast. |
23:11 |
leo_rockway |
Tekk_: so maybe we want to update the limitation... |
23:12 |
Tekk_ |
I'll change myself to 8 too |
23:12 |
leo_rockway |
oh, there's an image missing |
23:12 |
Tekk_ |
... |
23:12 |
Tekk_ |
probably helps to compile |
23:12 |
leo_rockway |
crack_anylength.png |
23:12 |
leo_rockway |
that's why I can't see the animation |
23:12 |
leo_rockway |
why is it missing? o.0 |
23:12 |
Tekk_ |
dunno |
23:13 |
Tekk_ |
it missing in your local? |
23:13 |
Tekk_ |
we could just upload it |
23:13 |
leo_rockway |
I hear you |
23:14 |
Tekk_ |
yeah, 8 feels a bit fast to me |
23:14 |
Tekk_ |
6 was a natural speed |
23:15 |
leo_rockway |
ha! |
23:15 |
leo_rockway |
I have half a heart o.o |
23:15 |
|
nyuszika7h joined #minetest |
23:17 |
Tekk_ |
agh, I missed ttk again? D: |
23:21 |
leo_rockway |
Tekk_: let me know when it's back |
23:22 |
Tekk_ |
leo_rockway: actually I think that we could save even more compile time |
23:22 |
Tekk_ |
if we didn't compile the client |
23:22 |
leo_rockway |
mhm |
23:23 |
Tekk_ |
we're bactk |
23:23 |
khonkhortisan |
what variable says how high water_flowing is? |
23:23 |
leo_rockway |
I don't remember if I pulled the client |
23:23 |
leo_rockway |
I guess I did |
23:23 |
leo_rockway |
I just replicated the PKGBUILD |
23:23 |
Tekk_ |
we have minetest and minetestserver |
23:24 |
Tekk_ |
oh, hold on |
23:24 |
Tekk_ |
leo_rockway: what's the missing texture |
23:25 |
leo_rockway |
this one /usr/local/games/share/minetest/games/minimal/mods/default/textures/crack_anylength.png |
23:25 |
leo_rockway |
it's in minimal only, for some reason |
23:26 |
Tekk_ |
fixed |
23:26 |
leo_rockway |
is the server back up? |
23:26 |
Tekk_ |
yep |
23:26 |
leo_rockway |
-.- I could check that myself o.o |
23:27 |
Tekk_ |
yeah you could |
23:27 |
Tekk_ |
paux minetest |
23:27 |
leo_rockway |
paux? |
23:27 |
Tekk_ |
paska.. |
23:27 |
leo_rockway |
o.0 |
23:27 |
leo_rockway |
oh |
23:27 |
Tekk_ |
leo_rockway: are you working? |
23:27 |
leo_rockway |
ps aux |
23:27 |
leo_rockway |
yes |
23:27 |
leo_rockway |
yes, I am |
23:27 |
leo_rockway |
but no tickets |
23:27 |
leo_rockway |
and I'm WFH |
23:27 |
Tekk_ |
yeah, I have paux aliased to ps aux | grep |
23:27 |
leo_rockway |
I'm in bed, with my cat on my feet |
23:28 |
Tekk_ |
least I thouhgt I did.. |
23:28 |
Tekk_ |
yep, it works |
23:28 |
leo_rockway |
I can't connect :S |
23:28 |
leo_rockway |
probably because it's sending me all the mesecons stuff |
23:28 |
Tekk_ |
I thought you could connect |
23:28 |
leo_rockway |
I can't now |
23:28 |
Tekk_ |
hold on |
23:28 |
leo_rockway |
my internet is very slow today |
23:29 |
leo_rockway |
and I'm connected to the work VPN on the work laptop |
23:29 |
Tekk_ |
it says you time out |
23:29 |
leo_rockway |
I'm at 30KB/s today |
23:29 |
Tekk_ |
okay, mesecons says it loads |
23:29 |
Tekk_ |
servere reloaded |
23:29 |
leo_rockway |
Waiting content... (pres Escape to cancel) |
23:29 |
leo_rockway |
[X] Item definitions |
23:30 |
leo_rockway |
[X] Node definitions |
23:30 |
leo_rockway |
[0%] Media |
23:30 |
Tekk_ |
you're here for me. no errors on the server |
23:30 |
leo_rockway |
it's my internets |
23:30 |
Tekk_ |
try reconnecting? |
23:30 |
leo_rockway |
I'm there for you! <3 (?) |
23:31 |
leo_rockway |
yeah, I tried. Many times |
23:31 |
leo_rockway |
perhaps the server is keeping me out because of that? |
23:31 |
leo_rockway |
oh, nevermind |
23:31 |
leo_rockway |
thereI am |
23:31 |
leo_rockway |
and I can see the digging animation just fine |
23:31 |
leo_rockway |
alright, time to get some mese |
23:31 |
Tekk_ |
yeah, because I fixed it :P |
23:31 |
NekoGloop |
How would I go about getting on this server? :3 |
23:31 |
cornernote |
hey |
23:32 |
cornernote |
im going to have a whinge |
23:32 |
cornernote |
minetest is really crap... and i'll explain why |
23:32 |
cornernote |
its too addictive and its making me spend more time playing games than working!!! |
23:33 |
NekoGloop |
xD |
23:34 |
leo_rockway |
hey, I'm working! |
23:34 |
NekoGloop |
Working on getting mese. |
23:34 |
cornernote |
so, i came up with an idea to fix it |
23:34 |
leo_rockway |
no, I'm actually working o.o |
23:34 |
cornernote |
see, i am currently working on an ecommerce app for a client, written in php/mysql/etc |
23:34 |
cornernote |
now, the progress is really slow (because of minetest) |
23:35 |
|
RealBadAngel joined #minetest |
23:35 |
leo_rockway |
I work at the second biggest consulting company in the world |
23:35 |
leo_rockway |
I hate it o.o |
23:35 |
cornernote |
i should write the ecommerce app in minetest |
23:35 |
RealBadAngel |
hi |
23:35 |
cornernote |
that way it would get a lot more development time from me |
23:35 |
NekoGloop |
Write the app in mesecons! :D |
23:35 |
khonkhortisan |
16:36:17: ERROR[ServerThread]: ServerEnvironment::addActiveObjectRaw(): could not find block for storing id=4 statically |
23:35 |
cornernote |
think customers would mind downloading minetest in order to shop online ? |
23:35 |
khonkhortisan |
I think I'm trying to create rain where there's nothing |
23:35 |
NekoGloop |
Hey, Tekk_, what's the server address and port? |
23:36 |
Tekk_ |
NekoGloop: hold on, we don't have the servere ready |
23:36 |
NekoGloop |
D: |
23:36 |
Tekk_ |
figuring out our mods |
23:37 |
khonkhortisan |
hahaha I moved around a lot and no rain fell. Then when I went up it all fell at the same time |
23:37 |
NekoGloop |
Let me upload my mod, you'll like it :3 |
23:39 |
|
workflow joined #minetest |
23:40 |
leo_rockway |
20 more minutes and I'm off work |
23:40 |
leo_rockway |
I hope I don't get any incident within the next 20 minutes -.- |
23:42 |
cornernote |
20 mins, just enough time for a 30 min game of MT |
23:44 |
NekoGloop |
lol |
23:44 |
NekoGloop |
Well, I'm gonna upload my mod in like 10 mins here. |
23:44 |
leo_rockway |
chest aren't working o.o |
23:45 |
NekoGloop |
Really? I never have problems with those :3 |
23:45 |
Tekk_ |
furnaces are broken too |
23:45 |
Tekk_ |
can anyone on latest git confirm? |
23:45 |
leo_rockway |
I am on latest git |
23:45 |
leo_rockway |
it works on my comp |
23:45 |
leo_rockway |
I'll rebuild on the server |
23:46 |
Tekk_ |
leo_rockway: no reason to take it down while we build o.o |
23:46 |
Tekk_ |
just tell me before it installs |
23:47 |
Tekk_ |
yeah, playing through this |
23:47 |
Tekk_ |
the walk speed should be the default swim speed |
23:50 |
khonkhortisan |
If I spawn my rain too high, it won't fall. What's the furthest away from a player an entity will move? |
23:51 |
leo_rockway |
well, I didn't take it down, but I deleted the directories |
23:51 |
leo_rockway |
40% built |
23:51 |
Tekk_ |
I took it down |
23:52 |
Tekk_ |
yeah, chests work in my single player too |
23:52 |
leo_rockway |
62% |
23:52 |
Tekk_ |
are you using -j? |
23:52 |
leo_rockway |
5 |
23:52 |
Tekk_ |
good boy |
23:52 |
leo_rockway |
=] |
23:53 |
|
sdzen joined #minetest |
23:53 |
leo_rockway |
6 minutes |
23:53 |
leo_rockway |
and I'm done with work \o/ |
23:54 |
leo_rockway |
yesterday a guy talked to me on the IM... it was 8:43pm |
23:54 |
leo_rockway |
I'm like... yeah, I'm leaving, call India. |
23:57 |
leo_rockway |
Tekk_: oh, I built in /usr/share/games instead of /usr/local/games |
23:57 |
leo_rockway |
:S |
23:58 |
Tekk_ |
okay |
23:58 |
Tekk_ |
no problem |
23:58 |
leo_rockway |
also, server doesn't start with the game part |
23:58 |
leo_rockway |
without* |
23:58 |
Tekk_ |
okay |
23:58 |
leo_rockway |
so I'll have to rebuild |
23:59 |
leo_rockway |
but I'll have dinner now o.o |
23:59 |
Tekk_ |
okay, I'll probably just su and install once it's done |
23:59 |
leo_rockway |
it is installed |
23:59 |
leo_rockway |
but only server, not game |
23:59 |
Tekk_ |
ah |
23:59 |
Tekk_ |
yeah, so I'll so to you and get it running |