Time |
Nick |
Message |
00:01 |
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00:20 |
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SegFault22 joined #minetest |
00:20 |
SegFault22 |
is keegan here? |
00:21 |
SegFault22 |
welp, if Keegan gets online here, tell him to go on Menche's server, port #30002. |
00:27 |
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00:44 |
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00:57 |
GTRsdk |
http://pastebin.com/C0CmDvas |
00:58 |
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00:58 |
GTRsdk |
Can someone please tell me where the error is? (I don't see it....) |
00:59 |
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exe_ left #minetest |
00:59 |
VanessaE |
frozon was working on compiling on mac |
01:00 |
VanessaE |
it's not known to work yet except maybe in his branch |
01:03 |
leo_rockway |
GTRsdk: have you tried passing it -DCMAKE_INSTALL_PREFIX=/$FOO/$BAR ? |
01:03 |
leo_rockway |
to wherever you want to install it |
01:03 |
leo_rockway |
since it's complaining about "install FILES given no DESTINATION!" |
01:06 |
GTRsdk |
just tried that, leo_rockway , but same results :-/ |
01:06 |
leo_rockway |
:S |
01:06 |
leo_rockway |
this is the line I use in GNU/Linux cmake . -DCMAKE_INSTALL_PREFIX=/usr |
01:07 |
leo_rockway |
but I got that from the Arch PKGBUILD. I never really used cmake, so I don't know what arguments it expects. |
01:10 |
GTRsdk |
I copied & pasted that command |
01:10 |
GTRsdk |
err argument |
01:10 |
GTRsdk |
and it produced the same output |
01:10 |
GTRsdk |
is there a way to force it to just give me a makefile so I can try to compile it? |
01:17 |
* VanessaE |
watches a severe thunderstorm slowly shift her way |
01:18 |
VanessaE |
should be here in 10-15 mins if the mountains don't rip it apart |
01:20 |
leo_rockway |
GTRsdk: well, AFAIK, cmake itself is supposed to generate the makefile for you. |
01:20 |
leo_rockway |
I have a Makefile in my build dir... |
01:20 |
leo_rockway |
"CMake takes a CMakeList file, and outputs it to a platform-specific build format, e.g. a Makefile, Visual Studio, etc. |
01:20 |
leo_rockway |
You run CMake on the CMakeList first. |
01:20 |
leo_rockway |
" |
01:28 |
leo_rockway |
I thought blossoms turned to apples, for some reason... |
01:30 |
VanessaE |
that's not a bad idea, but it would need to be something like 10:1 or more, so that you don't end up with a million apple trees :-) |
01:30 |
leo_rockway |
mhm |
01:30 |
leo_rockway |
also, I modified cornernote timber mode to include the pines in snow biome... |
01:31 |
leo_rockway |
it's too greedy. I chop a tree and all the leaves around fall >.< |
01:31 |
leo_rockway |
all the leaves from trees around the one I'm chopping, that is. |
01:31 |
leo_rockway |
on the other hand, I'm getting lots of fuel o.o |
01:31 |
VanessaE |
heh |
01:41 |
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Keegan joined #minetest |
01:44 |
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Keegan__ joined #minetest |
01:45 |
Keegan |
hello |
02:25 |
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saschaheylik joined #minetest |
02:28 |
cy1 |
leo_rockway: blossoms do turn to apples, in the nature mod I got... more trouble than it's worth though. blossoms fuckin everywhere |
02:30 |
leo_rockway |
cy1: oh, then I wasn't wrong... |
02:30 |
VanessaE |
I've never seen them do anything |
02:31 |
VanessaE |
but then, I'm using my branch of nature_pack_controlled. |
02:31 |
leo_rockway |
VanessaE: so am I now. |
02:31 |
VanessaE |
I should tweak the tree growth so that they remain as apple trees instead of California Redwoods ;-) |
02:35 |
VanessaE |
hm, I guess the conifers mod doesn't work with recent git :-( |
02:36 |
NakedFury |
is the tree code in lua? |
02:39 |
VanessaE |
dunno, I've only just downloaded it today to play around with it |
02:40 |
VanessaE |
(added support in my texture pack) |
02:40 |
NakedFury |
I meant default game |
02:40 |
VanessaE |
again I am shrugging :-) |
02:40 |
NakedFury |
I think some things are sort of still in source |
02:51 |
VanessaE |
oh well. moved the topic to "old mods". |
02:55 |
cy1 |
VanessaE: there was a blossom ABE that basically said "if there's air underneath replace it with an apple and destroy blossom" |
03:10 |
* VanessaE |
strongly considers closing this thread: http://minetest.net/forum/viewtopic.php?pid=35229#p35229 |
03:13 |
leo_rockway |
does the API allow displaying messages like the one when the player dies? |
03:14 |
VanessaE |
sure, those are just chat output |
03:14 |
VanessaE |
minetest.chat_send_all(text) |
03:14 |
VanessaE |
minetest.chat_send_player(name, text) |
03:15 |
VanessaE |
I presume the latter is equivalent to /msg |
03:16 |
leo_rockway |
that's not the kind of message I mean |
03:16 |
leo_rockway |
when the player dies a pop up shows up with a button that says "spawn" |
03:16 |
leo_rockway |
respawn* |
03:16 |
VanessaE |
ohh |
03:16 |
leo_rockway |
and the screen turns all red |
03:16 |
VanessaE |
yeah you can do that too |
03:17 |
VanessaE |
I believe it was just recently added in fact |
03:17 |
leo_rockway |
neat |
03:17 |
VanessaE |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L653 |
03:20 |
leo_rockway |
great =] |
03:21 |
VanessaE |
leo_rockway: are you having any kind of crash problems with my mod? |
03:22 |
VanessaE |
sdzen writes on the forums: "just as a line of warning my server has begun to crash since i started using your addition something about farobjects not being deleted |
03:22 |
VanessaE |
Edit: and there was nothing else changed in that time i checked" |
03:22 |
VanessaE |
re: my flowers branch |
03:22 |
leo_rockway |
no, but my minetest kind of freezes my comp... |
03:22 |
leo_rockway |
but that's besides mods anyway |
03:23 |
VanessaE |
everyone has that problem lately with the game |
03:31 |
cy1 |
leo_rockway: no fooling the players into thinking they're dead :c |
03:31 |
leo_rockway |
cy1: no, I'm coding a bed. |
03:32 |
leo_rockway |
and changing the time and setting a spawn point all within the same second doesn't give the illusion of sleeping |
03:32 |
leo_rockway |
so I want to tint the background black and show a "You're sleeping..." message with a "Wake up!" button. |
03:32 |
leo_rockway |
I don't know if the tint is doable... |
03:32 |
cy1 |
Just add it in C++ |
03:32 |
leo_rockway |
when the player dies the screen gets tinted red... |
03:33 |
leo_rockway |
I don't speak C++ |
03:33 |
cy1 |
copy how guiDeathScreen.cpp does it |
03:33 |
leo_rockway |
eh, true... |
03:33 |
leo_rockway |
I could take a look at it |
03:33 |
cy1 |
irrlicht's gui kind of sucks... |
03:48 |
VanessaE |
leo_rockway: wouldn't it be easier to just /time 6000 ? :-) |
03:49 |
leo_rockway |
VanessaE: that destroys the magic! |
03:49 |
VanessaE |
hehe |
03:49 |
leo_rockway |
also, the bed sets the spawn point. |
03:55 |
leo_rockway |
I can't figure out how to do the signs :S |
04:13 |
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04:26 |
VanessaE |
ok, there's a bunch of water I need to clean up, but I can't build/dig in the area. Is there another way to displace it? |
04:28 |
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Calinou joined #minetest |
04:44 |
cy1 |
darkrose: just leave me here |
04:44 |
cy1 |
darkrose: I'll tend to this place |
04:44 |
cy1 |
I'm good at gar-de-ning~\o |
04:44 |
VanessaE |
o.O |
04:45 |
cy1 |
So Fiona and me we planted a tree |
04:45 |
darkrose |
0.o |
04:45 |
cy1 |
while you went into the fu-ture |
04:45 |
cy1 |
Just look and see |
04:45 |
cy1 |
This forest I've made for you! |
04:45 |
VanessaE |
wtf> |
04:45 |
cy1 |
darkrose: on your world x3 |
04:48 |
darkrose |
:D |
04:49 |
cy1 |
...also http://ocremix.org/remix/OCR00988/ |
04:50 |
leo_rockway |
{cotton, cotton, cotton}{wood, wood, wood}{stick,,stick} |
04:50 |
leo_rockway |
makes sense for a bed? |
04:50 |
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GTRsdk joined #minetest |
04:50 |
leo_rockway |
I'd do wool so I don't depend on flowers. But I have no idea how to get wool... |
04:50 |
VanessaE |
only if you don't mind depending on cotton :-) |
04:50 |
leo_rockway |
so if anybody knows, that would be neat |
04:50 |
cy1 |
leo_rockway: sheep? :B |
04:51 |
VanessaE |
wool for the wool mod comes from..I think.. dirt+sand |
04:51 |
cy1 |
ewww |
04:51 |
leo_rockway |
cy1: then I'd depend on animals mod. |
04:51 |
VanessaE |
some weird recipe like that |
04:51 |
cy1 |
I don't want a bed of that D: |
04:51 |
leo_rockway |
wool is in default, isn't it? |
04:51 |
cy1 |
gravel+sand |
04:51 |
VanessaE |
yes |
04:51 |
leo_rockway |
gravel + sand == wool? |
04:51 |
cy1 |
wool is in default? |
04:51 |
leo_rockway |
how does that make sense? |
04:51 |
leo_rockway |
yes |
04:51 |
leo_rockway |
but no sheep |
04:51 |
cy1 |
leo_rockway: IT'S THE WORST WOOL EVER |
04:51 |
VanessaE |
it doesn't. But that's how it is :-) |
04:51 |
VanessaE |
at least cotton can use my flowers mod ;-) |
04:52 |
leo_rockway |
well, it beats having to wait for a cotton flower to pop up. |
04:52 |
leo_rockway |
I don't mind depending on the mod, I mind having to hunt flowers o.o |
04:52 |
cy1 |
I still think you should make a general growing mod flowers depends on VanessaE. |
04:52 |
leo_rockway |
but... this adds to the quest o.o |
04:52 |
cy1 |
leo_rockway: Actually, there's an awesome cotton mod on glomie's server. |
04:52 |
VanessaE |
cy1: someone else already is working on a farming mod |
04:52 |
cy1 |
Cotton grows like papyrus in nature mod. |
04:53 |
leo_rockway |
cotton grows like flowers in flowers mod within nature mod revisited or whatever is called |
04:53 |
VanessaE |
nature_pack_controlled |
04:53 |
cy1 |
leo_rockway: 176.31.175.144 port 30000 |
04:53 |
VanessaE |
VanessaE Edition (tm) |
04:53 |
VanessaE |
;-) |
04:53 |
cy1 |
No on there cotton grows like papyrus in nature mod. |
04:53 |
leo_rockway |
what protocol? |
04:54 |
cy1 |
On dirt, near water. |
04:54 |
VanessaE |
ohh |
04:54 |
cy1 |
oh uh, it's 12 ._. |
04:54 |
leo_rockway |
I'm on 12 \o/ |
04:54 |
leo_rockway |
I'll get there in a bit |
04:54 |
cy1 |
\o/ |
04:54 |
cy1 |
I'll show you my thing! |
04:55 |
VanessaE |
hey you keep your thing to yourself! |
04:55 |
cy1 |
my... landscaping... thing |
04:55 |
cy1 |
it's mountainous I swear |
04:55 |
VanessaE |
*facepalm* |
04:57 |
leo_rockway |
the gravel + sand was a joke, right? o.o |
04:58 |
VanessaE |
no |
04:58 |
leo_rockway |
is that really in default? how's the recipe? |
04:59 |
VanessaE |
sec. |
04:59 |
VanessaE |
wool is in the default game now, but I don't see a crafting recipe for it? |
05:00 |
leo_rockway |
exactly |
05:00 |
VanessaE |
strange |
05:00 |
leo_rockway |
I was reading the source and I found no reference to a recipe |
05:01 |
leo_rockway |
yes! one cotton flower! |
05:01 |
VanessaE |
ditto |
05:01 |
VanessaE |
strange |
05:01 |
leo_rockway |
that's why I'm using cotton for my bed |
05:02 |
VanessaE |
Whtie is supposed to be coal+sand by the way |
05:03 |
VanessaE |
and that does work in the version of wool that's on redcrab's server |
05:03 |
VanessaE |
(just tested it) |
05:04 |
VanessaE |
and it, as expected, does not work in the wool mod that's part of the game now. |
05:07 |
leo_rockway |
VanessaE: I should get your decor mod. I want to make my bed be two blocks long and I don't know how... |
05:07 |
VanessaE |
oh that reminds me |
05:07 |
leo_rockway |
I'm guessing you have stuff like that in decor? |
05:07 |
VanessaE |
I need to add alternate recipes for homedecor |
05:07 |
VanessaE |
(so it can use the cotton mod also) |
05:07 |
VanessaE |
homedecor doesn't have a bed object, no |
05:07 |
VanessaE |
I use blocks of wool to make one |
05:08 |
leo_rockway |
but do you have something that takes up two blocks? |
05:08 |
VanessaE |
you know, just stack a few side by side |
05:08 |
leo_rockway |
mhm |
05:08 |
leo_rockway |
I stole the textures from the other bed mod. |
05:08 |
VanessaE |
the only single objects in homedecor that take two nodes are the various doors |
05:08 |
leo_rockway |
I should post in that thread |
05:08 |
leo_rockway |
I just read the code for the doors and it's not pretty |
05:08 |
leo_rockway |
the default doors... |
05:08 |
leo_rockway |
too much math for my liking. |
05:09 |
VanessaE |
yeah, doors is hairy to be sure |
05:09 |
VanessaE |
but if you read through it a few times, all of a sudden it makes sense, in a weird sort of way |
05:13 |
* VanessaE |
adds cotton... |
05:17 |
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wowiamdiamonds joined #minetest |
05:18 |
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grudge23 joined #minetest |
05:18 |
grudge23 |
err... servers? |
05:18 |
Calinou |
VanessaE, I'm unbanned from #minetest-dev :D |
05:19 |
Calinou |
grudge23, thank you for not being able to search the forums |
05:19 |
Calinou |
http://minetest.net/forum/viewforum.php?id=10 |
05:19 |
grudge23 |
emm im noob... i tried with the servers of the forum... but i cant entry |
05:19 |
grudge23 |
oooh... that forum |
05:19 |
grudge23 |
thanks |
05:20 |
VanessaE |
changes pushed. |
05:20 |
VanessaE |
homedecor can now use cotton as well as wool, as long as you don't try to mix them (no, it isn't a kosher thing ;-) ) |
05:26 |
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ecube joined #minetest |
05:26 |
VanessaE |
Calinou: so, you're gonna stir up trouble in there? ;-) |
05:26 |
|
ecube joined #minetest |
05:27 |
* VanessaE |
pokes ecube |
05:28 |
Calinou |
how I feel with forum bans not preventing posts when guest |
05:28 |
Calinou |
*facepalm* |
05:29 |
Calinou |
had to delete some segfault posts |
05:29 |
Calinou |
he's been trolling in menche's server thread |
05:29 |
VanessaE |
I was just gonna lock that thread |
05:29 |
Calinou |
nah |
05:29 |
VanessaE |
but I wasn't sure |
05:29 |
Calinou |
the other users are fine |
05:29 |
cy1 |
How I feel when sideways trees c: |
05:29 |
Calinou |
segfault isn't and deserved a week ban |
05:29 |
Calinou |
cy1, more blocks :D |
05:29 |
VanessaE |
did you ban both accounts? |
05:29 |
Calinou |
err, you can ban guests? |
05:29 |
VanessaE |
dunno, never tried :-) |
05:29 |
Calinou |
"no user registered by that name" |
05:30 |
Calinou |
nope. his IP is banned too |
05:30 |
cy1 |
sounds like segfault got a little analchafed |
05:31 |
Calinou |
VanessaE, how are you going to make dyes without flowers? |
05:31 |
VanessaE |
Calinou: -dev, c55 will never add my flowers mod in a million years :-) |
05:31 |
Calinou |
:p |
05:31 |
VanessaE |
he'll end up grabbing ironzorg's and rewriting it |
05:32 |
VanessaE |
because my code will be "horrible" or "random" or because I misuse ABM's a bit, or some other damn thing :-) |
05:34 |
leo_rockway |
is there an API to make the character not be able to move? o.o |
05:35 |
VanessaE |
not exactly, but you could probably just record their current coords and then start re-teleporting them to that same spot every 10th of a second or so ;-) |
05:35 |
Calinou |
not really leo_rockway |
05:35 |
Calinou |
hacks :p |
05:36 |
leo_rockway |
okay |
05:36 |
leo_rockway |
VanessaE: I could work with that. Thank you. |
05:36 |
VanessaE |
actually there's another way |
05:36 |
VanessaE |
enclose the user in steel blocks and take away any tools from their inventory |
05:37 |
VanessaE |
or use Calinou's unbreakable blocks :-) |
05:37 |
Calinou |
hacks still let you fly through them :/ |
05:37 |
leo_rockway |
transparent unbreakable blocks... o.o |
05:37 |
Calinou |
I should set them to damage 100hp... better flying prevention |
05:37 |
VanessaE |
there ya go |
05:37 |
Calinou |
leo_rockway, clip FTW |
05:37 |
Calinou |
player clip: cannot be "pointed" while full clip can |
05:38 |
leo_rockway |
at this time I just punch the bed and the sun shows up. It's kind of boring sleeping. |
05:38 |
leo_rockway |
I wanted to put like a timedown or something |
05:38 |
leo_rockway |
since I couldn't figure out how to do the pop up sign |
05:40 |
VanessaE |
Calinou: have you tried out my flowers mod? |
05:40 |
VanessaE |
I ask because, |
05:40 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=35235#p35235 |
05:40 |
VanessaE |
I don't have this ^^^^ issue, nor does leo_rockway. |
05:40 |
VanessaE |
do you? |
05:40 |
Calinou |
doesn't crash for me, but haven't seen any flower for now |
05:40 |
leo_rockway |
VanessaE: I haven't kept my server/client running long enough, though. |
05:41 |
leo_rockway |
so I'm not actually certain. |
05:41 |
leo_rockway |
I know that my client gets too heavy on its own anyway |
05:41 |
VanessaE |
Calinou: they take quite some time to show up, the ABMs don't run very often |
05:41 |
leo_rockway |
so it's hard to judge if flowers is making it worse. |
05:41 |
Calinou |
I'll wait around in a singleplayer world |
05:42 |
VanessaE |
wowiamdiamonds: ooooo crafty use of the dyes mod re: unifiedbricks update |
05:42 |
VanessaE |
I LIKE |
05:43 |
VanessaE |
guess I need to update my texture pack again ;-) |
05:44 |
Calinou |
no flowers for now |
05:49 |
wowiamdiamonds |
actually, there's a weird problem with replacements - if you put in 2 filled dye bottles and 2 clay lumps, you only receive 1 empty dye bottle in return |
05:49 |
Calinou |
VanessaE, no flowers/junglegrass at all, I presume it doesn't generate when debug is set to 0, no? |
05:49 |
VanessaE |
that's minetest bugging out |
05:50 |
VanessaE |
Calinou: it should? |
05:50 |
Calinou |
waited 10 minutes and no flower... I guess I should wait more |
05:50 |
VanessaE |
all the DEBUG variable does is control whether the "spawning X at..." message gets printed |
05:51 |
VanessaE |
oh yeah it'll probably take longer than 10 mins. |
05:51 |
VanessaE |
ironzorg's was slow to spawn them. I decided to keep it that way |
05:51 |
Calinou |
but they spawned at map generation. ;) |
05:52 |
VanessaE |
nope. |
05:52 |
VanessaE |
they used abm |
05:52 |
VanessaE |
abm's |
05:52 |
cy1 |
Calinou: you can reduce the interval or chance in the mod to make them pop up more... |
05:53 |
Calinou |
whoever uses custom balances |
05:53 |
Calinou |
like in pretty much any game :p |
05:53 |
Calinou |
reduce the chance = more flowers? O_o |
05:53 |
cy1 |
Calinou: yeah, it's an inverse probability x_x |
05:53 |
cy1 |
very confusing |
05:53 |
cy1 |
chance = 100 means "1 out of 100" |
05:54 |
Calinou |
found some junglegrass |
05:54 |
VanessaE |
see? told ya ;-) |
05:54 |
Calinou |
found one cotton! :) |
05:54 |
Calinou |
and white dandelion |
05:54 |
VanessaE |
now that you've found one, all of a sudden it's gonna seem like they're all over the place |
05:55 |
VanessaE |
that's because each flower type has its own ABM, to avoid the extra decision-making code |
05:56 |
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cornernote joined #minetest |
05:56 |
VanessaE |
hey cornernote. |
05:56 |
cornernote |
hey V |
05:56 |
cornernote |
i have a quick Q |
05:57 |
cornernote |
im playing with some mods that put things in the world (as they do) |
05:57 |
cornernote |
and i want to know what a thing is before i pick it |
05:57 |
cornernote |
its not easy for me to see what things are in the game |
05:58 |
cornernote |
is there some item/weapon/tool i can use that when i punch things, it tells me mod:item_name ? |
05:58 |
VanessaE |
cornernote: minetest.env:get_node(pos) |
05:59 |
leo_rockway |
I have a friend who's a MC player. He says the thing that put him off MT was the speed of the player. |
05:59 |
leo_rockway |
"It's not really worth it to have an open source version if it takes roughly 3 times as long to get from point A to point B" |
05:59 |
VanessaE |
local n_top = minetest.env:get_node(p_top) <-- n_top.name = the actual node name |
06:00 |
VanessaE |
he doesn't know how to use fast-move |
06:00 |
leo_rockway |
probably not |
06:00 |
cornernote |
is there a way to control the player speed other than fast move ? |
06:00 |
|
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06:00 |
VanessaE |
dunno |
06:00 |
cornernote |
eg, 150% speed |
06:01 |
cornernote |
and, i may be wrong, but doesnt fastmove only work when freemove is enabled ? |
06:01 |
VanessaE |
no |
06:01 |
VanessaE |
you can use it without freemode |
06:01 |
VanessaE |
freemove* |
06:01 |
leo_rockway |
no, there's fast and fly as different privileges |
06:02 |
VanessaE |
/grant singleplayer fast |
06:02 |
VanessaE |
then turn it on/off with 'j' |
06:02 |
cornernote |
im toggling between fast and not fast (pressing J) |
06:02 |
VanessaE |
and hold 'e' to actually use it. |
06:02 |
cornernote |
it tells me "fast move enabled/disabled" |
06:02 |
cornernote |
but im no faster |
06:02 |
cornernote |
unless i press K |
06:02 |
darkrose |
holle 'e' and move |
06:02 |
VanessaE |
cornernote: nononononono |
06:02 |
VanessaE |
turn fast move on |
06:02 |
darkrose |
s/holle/hold/ |
06:02 |
cornernote |
ok, fast move is on |
06:02 |
VanessaE |
then hold 'w' and 'e' to run forward fast |
06:03 |
VanessaE |
('s' and 'e' to run backward fast, etc) |
06:03 |
cornernote |
and how to go down a ladder fast ? |
06:03 |
leo_rockway |
it's very counterintuitive, IMO |
06:03 |
cornernote |
=) |
06:03 |
VanessaE |
jump off ;-) |
06:03 |
VanessaE |
really, that's how I do it |
06:04 |
cornernote |
ok, works |
06:04 |
VanessaE |
step to the side of the ladder, fall for a while, step back onto the ladder while falling and you'll stop there. |
06:04 |
leo_rockway |
the problem is that I expect to run after I hit the toggle key |
06:04 |
leo_rockway |
and the use key is never specified to be also the run key |
06:04 |
cornernote |
should be shift to run |
06:04 |
VanessaE |
shift is already used to sneak |
06:04 |
cornernote |
shift is walk slower |
06:04 |
VanessaE |
control maybe |
06:05 |
leo_rockway |
cy1: cotton flower is called Cotton fLower in the server |
06:05 |
leo_rockway |
also, it's a flower, not a vine or anything |
06:05 |
leo_rockway |
I thought it was different in there |
06:05 |
cy1 |
No, it's just a flower, but its growth pattern is different. |
06:05 |
VanessaE |
in my flowers, it is called "Cotton Plant" because calling it a flower is stupid. :-) |
06:06 |
NakedFury |
when you harvest it does a bush remain? |
06:06 |
VanessaE |
in flowers? no. in the other one, um... |
06:09 |
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06:09 |
cy1 |
NakedFury: nope. |
06:10 |
VanessaE |
wowiamdiamonds: you forgot to upload textures for your multicolor bricks :-) |
06:10 |
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jin_xi joined #minetest |
06:11 |
Calinou |
gonna try the unified dyes script to generate textures |
06:11 |
* Calinou |
boots debian |
06:12 |
wowiamdiamonds |
oh i didn't even commit |
06:12 |
VanessaE |
hehe |
06:12 |
wowiamdiamonds |
what would the verb be? i'm new to this github stuff |
06:12 |
leo_rockway |
commit is local |
06:12 |
VanessaE |
git add . |
06:12 |
leo_rockway |
you probably mean push |
06:12 |
VanessaE |
git commit -a |
06:12 |
VanessaE |
git push -u |
06:13 |
VanessaE |
(the -a will make sure it tracks your deletes also() |
06:13 |
wowiamdiamonds |
:P i did neither |
06:13 |
leo_rockway |
I never actually used git/hg/bzr |
06:13 |
leo_rockway |
I'm more of an svn guy o.o |
06:13 |
cy1 |
it's like svn except it's copied to everybody's hd |
06:13 |
leo_rockway |
mhm |
06:14 |
leo_rockway |
I know how it works in theory. I just never worked in a project with lots of people, so it made no sense to use it. |
06:14 |
cy1 |
No worries. |
06:14 |
cy1 |
Just be aware that in git, a fork and a branch are the same thing. |
06:15 |
leo_rockway |
oh, that's why I saw buttons on websites that said "fork me on github" |
06:15 |
leo_rockway |
a fork was a split project to me |
06:15 |
cy1 |
yeah, also take note that github et al have way too big an ego. |
06:15 |
leo_rockway |
I don't like github |
06:15 |
leo_rockway |
I'd use gitorious, which is free software. |
06:15 |
cy1 |
You can actually push and pull from totally separate projects even. |
06:17 |
cy1 |
You can rip the git out of someone's code, modify it, create your own git repository, then they can quite easily pull your changes even if you didn't click the special "make my project a derived version of XXX project." |
06:17 |
cy1 |
well, maybe not easily, but they could checkout your version, and even maybe merge it... |
06:18 |
cy1 |
personally my favorite thing to do is just use rdiff-backup. :p |
06:18 |
leo_rockway |
rsync and hard links o.o |
06:18 |
Calinou |
"Imagemagick failed while testing the base texture file. |
06:18 |
Calinou |
" |
06:19 |
Calinou |
it is a valid 64x64 red wool texture |
06:19 |
VanessaE |
is it named right? |
06:19 |
Calinou |
yes: unifieddyes_base.png |
06:20 |
VanessaE |
odd. |
06:20 |
cy1 |
unf |
06:20 |
VanessaE |
I just used it a couple days ago to generate new textures for unifieddyes |
06:22 |
Calinou |
cy1, unf? |
06:23 |
wowiamdiamonds |
isn't it something like unifieddyes_red_base.png? |
06:23 |
Calinou |
saved it as uncompressed. still doesn't work. |
06:23 |
Calinou |
unifieddyes_base.png |
06:25 |
VanessaE |
wowiamdiamonds: it used to be. I rewrote the script a week or two ago and also renamed the textures |
06:26 |
VanessaE |
Calinou: you sure you're really saving it as a png and not jpeg-inside-a-png? ;-) |
06:26 |
wowiamdiamonds |
oh, i was looking at an old version... time to update everything |
06:26 |
Calinou |
it is a real png |
06:26 |
VanessaE |
Calinou: link to the png? |
06:26 |
VanessaE |
(the first, normal one) |
06:27 |
Calinou |
http://ompldr.org/vZXh3eQ/unifieddyes_base.png |
06:27 |
Calinou |
base texture |
06:28 |
VanessaE |
works fine for me |
06:28 |
cy1 |
ugh |
06:28 |
VanessaE |
vanessarainbird:~/work2$ ./gentextures.sh unifieddyes |
06:28 |
VanessaE |
Generating filenames based on unifieddyes_base.png... |
06:28 |
VanessaE |
red (0 degrees) |
06:28 |
VanessaE |
dark |
06:28 |
VanessaE |
medium |
06:29 |
VanessaE |
full |
06:29 |
VanessaE |
[...] |
06:29 |
cy1 |
someone really needs to rewrite second life |
06:29 |
cy1 |
like |
06:29 |
cy1 |
all of it |
06:29 |
VanessaE |
using the image you linked to as the base. |
06:29 |
leo_rockway |
minetest life |
06:29 |
cy1 |
"oh yeah, let's download pulseaudio instead of using the system OpenAL." |
06:30 |
cy1 |
leo_rockway: if only you could upload scripts~ |
06:30 |
VanessaE |
cy1: and "oh, and let's stack aRTS on top of it" ;-) |
06:30 |
VanessaE |
in the case of KDE anywya |
06:30 |
VanessaE |
</troll> |
06:30 |
leo_rockway |
aRTs? o.0 |
06:30 |
cy1 |
noooo not aRTS |
06:30 |
VanessaE |
lol |
06:30 |
leo_rockway |
circa 2005 |
06:30 |
leo_rockway |
arts is long dead, luckily |
06:31 |
Calinou |
lol kde |
06:31 |
leo_rockway |
-.- |
06:31 |
leo_rockway |
KDE <3 |
06:31 |
VanessaE |
Calinou: I wget'd the image you linked to, dropped it in the same dir as the current gentextures.sh and ran it normally. No issues with that file. |
06:31 |
Calinou |
VanessaE, also, the path to the folder of gentextures.sh has no spaces/fancy characters |
06:31 |
VanessaE |
is your copy of imagemagick maybe really old? |
06:31 |
Calinou |
maybe I'm missing some dependancy? |
06:31 |
VanessaE |
beats me, all it needs is bc and imagemagick |
06:32 |
cy1 |
KDE </3 |
06:32 |
* VanessaE |
rechecks it |
06:32 |
leo_rockway |
cy1: I'm the founder of KDE Argentina. That's how much of a fanboy I am ^_^ |
06:32 |
VanessaE |
XFCE FTW :-) |
06:32 |
leo_rockway |
I don't mind XFCE |
06:32 |
cy1 |
leo_rockway: I just wish we could all get along. :( |
06:33 |
VanessaE |
Calinou: what shell are you using? |
06:33 |
* leo_rockway |
hugs cy1 |
06:33 |
leo_rockway |
friends will be friends! |
06:33 |
VanessaE |
(not that it should matter, everyone has bash anymore) |
06:33 |
* leo_rockway |
uses zsh |
06:33 |
Calinou |
what the fu- |
06:33 |
Calinou |
imagemagick was not installed |
06:33 |
VanessaE |
HA! |
06:33 |
Calinou |
debian, i am disappoint |
06:33 |
VanessaE |
EPIC FAIL :-) |
06:33 |
Calinou |
it's installed by default i, ubuntu ;) |
06:33 |
Calinou |
in* |
06:34 |
cy1 |
C++ sucks, Qt sucks, and KDE, therefore, sucks. But it'd be better if we all used it, than dividing our brain trust into Qt/GTK |
06:34 |
Calinou |
EVERYTHING SUCKS!! |
06:34 |
leo_rockway |
Qt is awesome. I don't know about C++. |
06:34 |
Calinou |
whoever uses zsh |
06:34 |
Calinou |
C++ FTW |
06:34 |
leo_rockway |
most people hate C++ |
06:34 |
cy1 |
You could fix Qt, by rewriting it in C! But nobody will because GTK exists. |
06:34 |
Calinou |
better than java |
06:34 |
leo_rockway |
Calinou: I use zsh. |
06:34 |
Calinou |
eo_rockway> I don't mind XFCE |
06:34 |
Calinou |
xfce FTW |
06:34 |
VanessaE |
I suppose I should add a sanity check to make sure you *have* imagemagick ;-) |
06:34 |
cy1 |
leo_rockway: haha I'm a bit unusually vehement about C++. |
06:34 |
Calinou |
yes, tell the people to apt-get install imagemagick :p |
06:34 |
leo_rockway |
Iove done stuff in PyQt and Qt is really neat. |
06:35 |
leo_rockway |
I've* |
06:35 |
Calinou |
textures generated! |
06:36 |
Calinou |
hmm they need some more contrast |
06:36 |
cy1 |
leo_rockway: PythonQt. Your argument is invalid. |
06:36 |
leo_rockway |
import this |
06:36 |
leo_rockway |
PyQt <3 |
06:36 |
cy1 |
No, PythonQt. |
06:36 |
cy1 |
aka the reason nobody can compile RealXTend anymore. |
06:37 |
leo_rockway |
it's called PyQt -.- |
06:37 |
leo_rockway |
and what's RealXTend? |
06:37 |
cy1 |
No it's called PythonQt. PyQt is something else. |
06:37 |
leo_rockway |
okay, I'm talking about PyQt |
06:37 |
leo_rockway |
as in the Python bindings for Qt |
06:37 |
cy1 |
RealXTend is a 3D simulator for online universes. |
06:37 |
leo_rockway |
what's PythonQt then? |
06:38 |
cy1 |
And they refuse to use PyQt, having only written code for PythonQt, which they then download the only version of it that their code compiles with, a verson which won't compile. |
06:38 |
GTRsdk |
so if I respawn far away from a building I was working on... hwo do I quickly get back to it? |
06:38 |
cy1 |
And you can't tell why it won't compile because moc. |
06:38 |
cy1 |
And moc is Qt's fault. >:( |
06:39 |
leo_rockway |
hey, I'm a translator, don't look at me o.o |
06:39 |
cy1 |
"Let's make code that generates code that generates code that generates unreadable C++. Yeah, that'll be easy to troubleshoot!" |
06:39 |
Calinou |
VanessaE, how do you generate bottle textures? |
06:39 |
VanessaE |
there, added sanity checks. :-) |
06:40 |
VanessaE |
Calinou: I use a bottle image as an overlay, and a little blot of pure red as the base image |
06:40 |
Calinou |
k :) |
06:40 |
VanessaE |
./gentextures.sh unifieddyes bottle_overlay.png |
06:40 |
VanessaE |
or so |
06:40 |
leo_rockway |
cy1: do you code for a living? |
06:40 |
cy1 |
leo_rockway: well, moc generates C++ that has something to do with generating the user interface, instead of how GTK does it (you call "functions"). Supposed to be an optimal way to GUI it only ends up being premature optimization, and spits out spaghetti code that rarely works on two systems the same. |
06:41 |
VanessaE |
https://github.com/VanessaE/unifieddyes/raw/master/unifieddyes_base.png |
06:41 |
VanessaE |
https://github.com/VanessaE/unifieddyes/raw/master/bottle_overlay.png |
06:41 |
cy1 |
leo_rockway: I make friends for a living. Doesn't stop me from having to fight with Qt code though... |
06:42 |
leo_rockway |
cy1: are you Facebook? |
06:42 |
VanessaE |
Calinou: adding support for UD to misa's pack? :-) |
06:42 |
cy1 |
lol |
06:42 |
* leo_rockway |
glares at cy1 |
06:42 |
cy1 |
leo_rockway: My public key is 3EE0 4602 4769 4E18 F974 9881 E4F6 06A1 0AC7 DA56 (3072/D) |
06:42 |
cy1 |
Whenever you see that you can tell it's me. |
06:43 |
Calinou |
VanessaE, of course |
06:43 |
Calinou |
my public key is 1337 IMROXOR22 IPWNUALL |
06:43 |
Calinou |
like richard stallman's |
06:43 |
cy1 |
Calinou: omg your public key just rooted my box |
06:43 |
Calinou |
:) |
06:44 |
VanessaE |
heh |
06:44 |
darkrose |
learn the australian slang meaning of 'rooted' and that becomes a little funnier |
06:44 |
|
TLP|AFK joined #minetest |
06:45 |
cy1 |
your public key just rooted my wife! :o |
06:46 |
leo_rockway |
C5B3 FE1C 85B3 FACF DF05 2393 D2BD FED6 3706 38B3 |
06:47 |
cy1 |
Woah, neat! |
06:47 |
Calinou |
added all bottle textures! |
06:47 |
cy1 |
leo_rockway: I like you. =) |
06:48 |
VanessaE |
lemme see :-) |
06:48 |
Calinou |
lol, two paranoids |
06:48 |
Calinou |
now I need to make dye/bucket textures by hand |
06:48 |
VanessaE |
Calinou: don't forget vessels btw |
06:48 |
cy1 |
leo_rockway: your key's about to expire though... this September? |
06:48 |
leo_rockway |
mhm |
06:48 |
leo_rockway |
I'm not sure if I'm supposed to extend it or revoke it and generate a new one. |
06:48 |
Calinou |
k |
06:49 |
Calinou |
VanessaE, moved vessels topic to mod releases ;) |
06:49 |
VanessaE |
thanks |
06:49 |
cy1 |
I don't think it can be extended... key migration has always confused me actually. |
06:49 |
VanessaE |
I'm hesitant to do that myself, feels like cheating or something :-) |
06:49 |
leo_rockway |
in kgpg I have an option to edit expiration |
06:50 |
cy1 |
key A => key B so that when key A gets stolen and cracked they can still trust key B. But... why can't they having stole it make key A => key C, and then their key C seems like a legit migration from A... |
06:50 |
leo_rockway |
cy1: I don't even know how to search for your ID using your key fingerprint. |
06:50 |
cy1 |
leo_rockway: gpg --recv-keys 0AC7DA56 |
06:51 |
leo_rockway |
there you go. Thank you. |
06:51 |
cy1 |
you can confirm the fingerprint by gpg --fingerprint --list-keys 0AC7DA56 and just eyeball it. |
06:51 |
cy1 |
gpg uses the tail of the fingerprint as a "key ID" for receiving and indexing and stuff. |
06:52 |
leo_rockway |
good, I confirm the fingerprint |
06:52 |
cy1 |
sweet |
06:52 |
leo_rockway |
I sign my emails... |
06:52 |
leo_rockway |
but very few people I know use gpg |
06:53 |
cy1 |
I do too, though mostly just files. email doesn't work so well for me these days. |
06:53 |
leo_rockway |
I sent rms a few emails. I always encrypt those, just to feel cool xD |
06:54 |
cy1 |
xD |
06:55 |
Calinou |
wow, steel bottle was a PITA to make... done |
06:55 |
Calinou |
(there is no steel bottle in minecraft) |
06:56 |
cy1 |
leo_rockway: http://pastebin.com/raw.php?i=xzWhjxUt |
06:56 |
Calinou |
leo_rockway> I sent rms a few emails. I always encrypt those, just to feel cool xD |
06:56 |
Calinou |
lol |
06:56 |
Calinou |
<leo_rockway> I sign my emails... |
06:56 |
leo_rockway |
I wish everybody started using GPG. Then spam would decrease. |
06:56 |
Calinou |
I don't (I rarely send emails anyway) |
06:56 |
Calinou |
not sigining is actually better for privacy :p and who cares about trust? this is the internet |
06:56 |
leo_rockway |
I sent him an email when I saw that Gnome suggested installing the binary drivers. |
06:56 |
leo_rockway |
Gnome is still part of the GNU project. |
06:56 |
cy1 |
I don't know if spam would decrease. But I like to think people could identify their friends easier. |
06:57 |
Calinou |
leo_rockway, go play games with free drivers, with a middle-end graphics card |
06:57 |
leo_rockway |
Calinou: I do. |
06:57 |
leo_rockway |
but that's besides the point |
06:57 |
Calinou |
I have a nvidia gtx570 |
06:57 |
leo_rockway |
I have an intel card |
06:57 |
Calinou |
in my debian VM (yes :p), I have 20-40FPS in minetest. I use free drivers because I don't play games in the VM usually |
06:57 |
cy1 |
lol huge tool nvidia enjoy ur motherboard flambe |
06:57 |
leo_rockway |
I'm not saying you shouldn't install it on your computer, that's your choice. |
06:57 |
leo_rockway |
but Gnome, as part of the GNU project, can't do that. |
06:58 |
Calinou |
sauerbraten can run up to 600FPS (yay), but it slows down a lot once I do a screenshot or when I often change maps |
06:58 |
Calinou |
and lastly free drivers only support opengl 2.1 and no occlusion culling |
06:58 |
leo_rockway |
I'm not a gamer |
06:58 |
Calinou |
cy1, what? |
06:58 |
Calinou |
AMD sucks |
06:58 |
leo_rockway |
it works with minetest and Tremulous |
06:58 |
Calinou |
tremulous lol |
06:58 |
Calinou |
that game is terribly overrated |
06:58 |
leo_rockway |
I like Tremulous |
06:58 |
Calinou |
hate it |
06:59 |
Calinou |
my proprietary drivers are just a shitton faster |
07:00 |
cy1 |
Calinou: Stating that nvidia locks us out of graphics support with technological measures and actual guns, does not make nvidia look particularly appealing. |
07:00 |
Calinou |
AMD has glitchy drivers |
07:00 |
cy1 |
no matter how great a pot of gold it is they're surrounding with barbed wire. |
07:00 |
Calinou |
not only the free ones, but the proprietary ones too |
07:00 |
cy1 |
... |
07:00 |
Calinou |
"actual guns" [citation needed] |
07:00 |
cy1 |
Calinou: it's ATI not AMD |
07:01 |
Calinou |
ATI no longer exists |
07:01 |
Calinou |
it's AMD now |
07:02 |
cy1 |
wt |
07:02 |
cy1 |
but AMD makes CPUs... |
07:04 |
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nyuszika7h joined #minetest |
07:04 |
darkrose |
amd bought ati |
07:07 |
GTRsdk |
hey nyuszika7h |
07:11 |
VanessaE |
there, my texture pack is updated to the latest unifiedbricks. |
07:11 |
Calinou |
:/ had to do an huge workaround for drinking glass texture |
07:11 |
Calinou |
transparent cyan-ish bucket without handles |
07:13 |
VanessaE |
I took a photo of one of the drinking glasses in my cupboard. |
07:13 |
leo_rockway |
cy1: I hope I did this right. http://paste.kde.org/~minetest/526310/raw/ |
07:13 |
VanessaE |
couldn't find one online that even started to look nice |
07:13 |
leo_rockway |
oh... I had a typo :S |
07:13 |
VanessaE |
The steel bottle? A dark brown plastic jug, recolored and retextured to look like steel :-) |
07:17 |
cy1 |
leo_rockway: http://paste.kde.org/526322/34380546/raw/ |
07:18 |
leo_rockway |
cy1: goodnight \ø |
07:19 |
leo_rockway |
yeah, I'm going to bed. 4:20 here... |
07:22 |
VanessaE |
how is that possible? |
07:22 |
leo_rockway |
timezones |
07:22 |
VanessaE |
it's 3:20am here and we're in EST. |
07:22 |
leo_rockway |
I'm not in the US. |
07:22 |
VanessaE |
I figured that much out :-) |
07:23 |
leo_rockway |
although our time zone is shifted. Geographically we should have the same time as EST... |
07:23 |
VanessaE |
oh wait, you're in South America somewhere wasn't it? |
07:23 |
VanessaE |
Argentina I think? |
07:23 |
leo_rockway |
Argentina |
07:23 |
leo_rockway |
mhm |
07:23 |
VanessaE |
that's right |
07:23 |
leo_rockway |
UTC-3 |
07:23 |
VanessaE |
I tend to forget there's a bit of SA that sticks out past ET |
07:24 |
leo_rockway |
Brazil does. We actually don't really stick out |
07:24 |
leo_rockway |
that's why we shouldn't have UTC-3 but UTC-4 |
07:24 |
VanessaE |
oh believe you me, you stick out ;-) |
07:25 |
VanessaE |
morning sta^H^Hfan5 ;-) |
07:25 |
leo_rockway |
http://www.mo4forex.com/wp-content/uploads/2008/02/time1pr.gif |
07:26 |
leo_rockway |
look where -3 is. |
07:26 |
leo_rockway |
Argentina is not even on it |
07:26 |
VanessaE |
hell what am I saying, the majority of SA is out past ET :-) |
07:26 |
* VanessaE |
feels geographically stupid now :-) |
07:27 |
leo_rockway |
VanessaE: well, the map distorts anyway |
07:28 |
VanessaE |
strange |
07:28 |
VanessaE |
well no one ever said time zones make the most sense anyway |
07:28 |
leo_rockway |
we had DST a few years ago |
07:28 |
leo_rockway |
we were on UTC-2 |
07:28 |
leo_rockway |
so we were basically in the middle of the Atlantic o.0 |
07:28 |
VanessaE |
gah don't get me started on DST |
07:29 |
leo_rockway |
it was stupid |
07:29 |
VanessaE |
that is an invention that Ben Franklin should be ashamed of. :-) |
07:29 |
Calinou |
unifiedbricks mod is now fully supported! |
07:29 |
VanessaE |
Calinou: ditto :-) |
07:29 |
VanessaE |
that script makes things a few orders of magnitude easier huh :-) |
07:29 |
Calinou |
2.1MBs of PNGs |
07:30 |
Calinou |
too lazy to add support to other packs for now :P I'm focusing on misa primarily |
07:30 |
VanessaE |
I've been doing the same sorta thing - the C64 packs are so outdated now |
07:31 |
VanessaE |
(but for those I have to do a LOT of pixeling) |
07:31 |
VanessaE |
I'm curious...how much of my tex pack works in 0.3.x these days? :-) |
07:32 |
Calinou |
before: 416 textures |
07:32 |
Calinou |
(not counting alternates) |
07:32 |
Calinou |
after: 862 |
07:32 |
Calinou |
lol |
07:32 |
VanessaE |
in mine: 1477. |
07:33 |
Calinou |
<VanessaE> I'm curious...how much of my tex pack works in 0.3.x these days? :-) |
07:33 |
Calinou |
if the textures are not named appropriately, 0% |
07:33 |
Calinou |
well, a tiny bit... font, logo |
07:33 |
VanessaE |
hah |
07:33 |
VanessaE |
I know that :-) |
07:33 |
Calinou |
my packs have 0.3 versions :D |
07:33 |
VanessaE |
I just don't remember how much has changed regarding the filenames |
07:33 |
Calinou |
there are no "default_" prefixes |
07:33 |
Calinou |
no buckets/doors/fire |
07:34 |
VanessaE |
ah, then the answer would be almost none. :-) |
07:34 |
VanessaE |
oh well, 0.3 is obsolete anyway :-)_ |
07:35 |
Calinou |
4118 > 6695kb (pack size when zipped) |
07:37 |
VanessaE |
255 -> 250MB zipped |
07:40 |
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07:40 |
Calinou |
O_o |
07:40 |
VanessaE |
w00t, high praise from ironzorg: "Looks good." |
07:40 |
VanessaE |
:-_) |
07:40 |
Calinou |
wowiamdiamonds, I added support for unified bricks in misa pack! :D |
07:40 |
VanessaE |
:-) |
07:40 |
Calinou |
over 500 new textures |
07:40 |
VanessaE |
wowiamdiamonds: and I did the same for my photorealistic ones :-) |
07:41 |
Calinou |
http://minetest.net/forum/viewtopic.php?id=274 |
07:41 |
Calinou |
lol, windows exploder just crashed |
07:41 |
wowiamdiamonds |
:D dankeschoen |
07:41 |
wowiamdiamonds |
wait does anyone use unifiedbricks? |
07:41 |
VanessaE |
WTF!? |
07:41 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=35266#p35266 |
07:42 |
VanessaE |
"See also my other mods: dye, cotton, [...]" |
07:42 |
wowiamdiamonds |
lol some people |
07:43 |
Calinou |
VanessaE, I guess I need 0.4.2? |
07:43 |
Calinou |
too much definitions? |
07:43 |
VanessaE |
Calinou: yeah |
07:43 |
Calinou |
k |
07:43 |
VanessaE |
that was fixed, but bear in mine that 0.4.2-rc1 doesn't work with 0.4.1 and prior servers |
07:43 |
VanessaE |
mind* |
07:44 |
Calinou |
k |
07:44 |
Calinou |
it seems to work now |
07:44 |
Calinou |
hah I still have the dungeon/mob mod |
07:44 |
Calinou |
just found a dungeon |
07:44 |
Calinou |
bucket, sign in chest O_o |
07:45 |
GTRsdk |
What does the dungeon mob do in the new version? |
07:55 |
Calinou |
nothing |
07:55 |
Calinou |
just wander around |
07:56 |
Calinou |
wowiamdiamonds, the textures work just fine :) tested it |
07:56 |
Calinou |
feel free to test it too and see |
07:56 |
GTRsdk |
Does it work on 0.4.1, or only 0.4.2? |
08:04 |
VanessaE |
zzz |
08:04 |
wowiamdiamonds |
is there an apt-get like command for minetest mods? |
08:04 |
VanessaE |
nope, but jeija's working on something |
08:05 |
VanessaE |
gui mod installer/manager |
08:05 |
Calinou |
O_o Xfce has a channel: #xfce |
08:05 |
Calinou |
joined it |
08:06 |
VanessaE |
<Calinou> Got kicked and banned immediately. |
08:06 |
VanessaE |
;) |
08:06 |
Calinou |
nope |
08:06 |
Calinou |
"xfce 4.10 released" too bad testing only has 4.8 :/ |
08:10 |
GTRsdk |
compile it then |
08:10 |
Calinou |
no u |
08:10 |
Calinou |
compiling a DE? -_- |
08:10 |
VanessaE |
you're kidding, right? :-) |
08:10 |
Calinou |
compiling a core element of a distro is a PITA |
08:10 |
Calinou |
kernel/DE/WM/whatever |
08:10 |
VanessaE |
why not just ask him to do his own dental work while you're at it |
08:10 |
VanessaE |
:) |
08:11 |
GTRsdk |
kernel isn't too bad |
08:11 |
VanessaE |
kernel != DE. |
08:12 |
GTRsdk |
I've never compiled a DE though, but it can't be impossible |
08:12 |
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08:13 |
VanessaE |
it isn't, but as cal said, it's a royal PITA. |
08:14 |
* Calinou |
is not a linux expert at all |
08:17 |
GTRsdk |
then it would be a royal PITA |
08:24 |
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08:33 |
VanessaE |
ok, time for bed/ |
08:33 |
VanessaE |
night all. |
09:01 |
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10:18 |
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10:18 |
Matsetes |
Hi guys! |
10:18 |
Matsetes |
How is it possible to use survival mode on minetest? |
10:19 |
thexyz |
default mode is survival |
10:20 |
Matsetes |
I created a world |
10:20 |
Matsetes |
And I played, but the night never comes |
10:20 |
Matsetes |
The monsters never comes |
10:20 |
thexyz |
there is no monsters |
10:20 |
thexyz |
but there should be night |
10:20 |
thexyz |
what version are you using? |
10:20 |
Matsetes |
No, I have night, sorry |
10:21 |
Matsetes |
But why no monsters? |
10:21 |
thexyz |
there is "mobs" mod written by celeron55 that adds dungeons |
10:21 |
Matsetes |
So what is survival mode? |
10:23 |
blaze |
mobs were removed coz they're too scary |
10:24 |
darkrose |
mobs were removed until a suitable lua api is created for them |
10:25 |
Matsetes |
Ok, but so what is the game? |
10:25 |
Matsetes |
I created all the objects... And now? |
10:25 |
blaze |
3d pixelart |
10:28 |
Calinou |
hi mr. "how to play"! |
10:29 |
Calinou |
you're the 51st guy to ask how to play. |
10:29 |
Calinou |
<blaze> mobs were removed coz they're too scary |
10:29 |
Calinou |
lol |
10:29 |
Calinou |
Matsetes, it's a sandbox/open world game: do whatever you want |
10:29 |
Calinou |
you can also play multiplayer on servers |
10:29 |
Matsetes |
Ok, thank you |
10:29 |
Matsetes |
Sorry... |
10:29 |
Calinou |
right now there aren't many survival elements |
10:30 |
Calinou |
only falling and lava |
10:30 |
Calinou |
you can eat apples to restore health. also, dying doesn't remove your items from inventory (right now, this will probably change in the future) |
10:31 |
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10:36 |
bas080 |
What about a god mod. A mod that you have to saccrfice resources and put them in the temple so the gods stay happy. If you don't he'll get mad and send fire. If he's happy he gives you resources back. |
10:36 |
bas080 |
That's another way of possibly playing minetest |
10:37 |
bas080 |
Assuming that god is male or has a sex. |
10:38 |
bas080 |
Or even exists |
10:40 |
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10:48 |
thexyz |
bas080: that's interesting idea |
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17:13 |
aspiremint |
hello redcrab, are you here? |
17:13 |
VanessaE |
redcrab has already been informed of the griefing on 30401 |
17:14 |
aspiremint |
need to talk about 0.3 server |
17:14 |
VanessaE |
oh ok :-) |
17:14 |
VanessaE |
best to ask on the forums in the 0.3.x server thread, he doesn't get on much here |
17:38 |
Weedy |
ahhh |
17:39 |
Weedy |
griefing gameboom |
17:39 |
Weedy |
good times |
17:43 |
VanessaE |
there's nothing good about griefing >:-( |
17:48 |
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18:47 |
aspiremint |
bb |
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18:54 |
cy1 |
Weedy: gameboom is easy mode. redcrab is the hard one |
18:56 |
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19:01 |
Fixer |
redcrab is under attack? i need to check it out i was 'sad panda' while i was trying to find damn cave 200 blocks down |
19:11 |
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19:22 |
Tekk_ |
where is gravity applied to a local player? messing around a bit to make the movement feel better |
19:25 |
jbooker |
hi all. Anyone working on the UI at the moment? The advances in the lua system have been great, but it kinda makes me think the UI (and indeed even more of the game mechanics) should be abstracted out into lua as well |
19:32 |
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19:33 |
jbooker |
nobody actually here? |
19:34 |
VanessaE |
no, no one's here :-) |
19:34 |
VanessaE |
we're all figments of your imagination :-) |
19:35 |
jbooker |
hah very funny ;_ |
19:36 |
jbooker |
so anybody working on the UI library yet? |
19:36 |
jbooker |
or *a* UI library. I've seen some noise on the forums, but it seems it's only potential users, nobody wants to develop it |
19:36 |
VanessaE |
dunno really |
19:37 |
jbooker |
also the title screen is awful. I might have a go at making it auto-build a 'flypast' world if one doesn't exist, and render that instead..... I have no idea where to start though !! |
19:37 |
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20:51 |
leo_rockway |
didn't blockplanet have that? |
20:51 |
saschaheylik |
what up= |
20:51 |
saschaheylik |
? |
20:52 |
thexyz |
have what? |
20:53 |
VanessaE |
[08-01 15:37] <jbooker> also the title screen is awful. I might have a go at making it auto-build a 'flypast' world if one doesn't exist, and render that instead..... I have no idea where to start though !! |
20:54 |
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20:55 |
Tekk_ |
is it possible to use an after_dig without defining a node? |
20:56 |
Tekk_ |
I was working on a timber style mod earlier and saw that the api docs are suggesting after_dig instead of register_on_dignode, but it makes no sense to be redefining all of the nodes that I'm breaking and then trying to force the 'real' ones to stop existing |
21:03 |
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21:15 |
VanessaE |
Tekk_: not sure, I've never tried it |
21:16 |
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21:19 |
VanessaE |
hey BF |
21:24 |
Tekk_ |
VanessaE: not really sure how it'd work though |
21:28 |
VanessaE |
on a different note, |
21:29 |
VanessaE |
er, strike that. :-) |
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22:51 |
leo_rockway |
Tekk_: \ø |
22:52 |
leo_rockway |
Tekk_: check the existing timber mod, unless you don't want to cheat... |
22:52 |
Tekk_ |
leo_rockway: I looked at the existing one to find register_ondig |
22:52 |
leo_rockway |
oh, I see |
22:52 |
Tekk_ |
but that's deprecated |
22:53 |
Tekk_ |
theoretically I could do on_destroy but then it'd have timber mod style drops |
22:53 |
leo_rockway |
mmhh... there's another timber mod, unpublished. |
22:53 |
Tekk_ |
where it drops the item, instead of integrating with the rest of the pickups |
22:53 |
leo_rockway |
well, unpublished in the forum |
22:54 |
leo_rockway |
hold on, checking the logs |
22:54 |
Tekk_ |
actually |
22:54 |
Tekk_ |
nevermind, it wouldn't be too bad I think |
22:54 |
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22:54 |
Tekk_ |
I just copy/paste the "real" materials and add that function |
22:54 |
Tekk_ |
because I can overwrite with :default:foo |
22:55 |
leo_rockway |
Tekk_: https://github.com/cornernote/minetest-megapack/blob/master/mods/timber/init.lua |
22:56 |
Tekk_ |
that's register on dignode too |
22:56 |
leo_rockway |
Tekk_: you can also see that in action in ~/leorockway.com.ar/item_drop+timber.ogv |
23:00 |
leo_rockway |
Tekk_: you can make a drop-to-ground mod with that, I'm guessing. |
23:00 |
leo_rockway |
instead of another timber mod. |
23:01 |
leo_rockway |
the drop-to-ground implementation was part of blockplanet and I don't know i there's a mod for that yet in MT. |
23:02 |
Tekk_ |
yeah, I had a the items drop to the ground initially |
23:05 |
Tekk_ |
oh, since there are actually people in here now. does anyone know what file the gravity constant is kept in? |
23:06 |
Tekk_ |
Personally it doesn't feel like I fall fast enough, it seems more like I'm slowly floating down |
23:06 |
leo_rockway |
import antigravity |
23:07 |
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23:13 |
theniceguy |
Hi, I recently formated my friend pc and when I tried to start minetest, it's saying me that I don't have msvcr100.dll. |
23:13 |
theniceguy |
Which software do I need to install to have that .dll? |
23:15 |
leo_rockway |
it seems you need the C runtime, but I don't use Windows so I'm not certain. |
23:15 |
GTRsdk |
get the Microsoft Visual C++ 2008 and 2010 redistributable |
23:15 |
leo_rockway |
http://msdn.microsoft.com/en-us/library/abx4dbyh.aspx |
23:16 |
theniceguy |
thx! |
23:24 |
leo_rockway |
theniceguy: http://minetest.net/forum/viewtopic.php?id=1659 |
23:25 |
theniceguy |
thank you |
23:33 |
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23:34 |
GloopMaster |
Hello, i have a minetest-related question. How does one come across cactus? (rarity, etc.). |
23:35 |
GloopMaster |
Hold that thought. |
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23:42 |
VanessaE |
GloopMaster: cactus can generally be found only in the desert, but it's usually fairly prolific there. |
23:42 |
* GloopMaster |
has no idea what the word "profilic" means. Derp. |
23:42 |
VanessaE |
common |
23:42 |
VanessaE |
reproduces easily |
23:43 |
VanessaE |
in this case it means there's usually a lot of the stuff :-) |
23:43 |
GloopMaster |
Ah. I personally havent found a desert in my world yet. :D |
23:43 |
VanessaE |
you will :-) |
23:43 |
Tekk_ |
any way to recover hp in vanilla? |
23:44 |
VanessaE |
eat apples |
23:44 |
Tekk_ |
thanks |
23:44 |
VanessaE |
collect them, wield, then swing at the air. Each swing eats one apple and adds ...4hp I think? |
23:44 |
VanessaE |
(2 hearts) |
23:45 |
GloopMaster |
BTW, I like all of your mods VanessaE. (at least the ones I have. Cant be bothered to see which of them are yours that I have though.) |
23:45 |
Tekk_ |
and presumably apples are from breaking leaves? |
23:45 |
VanessaE |
Tekk_: no, they grow randomly |
23:45 |
Tekk_ |
oh, okay |
23:45 |
VanessaE |
except in 0.4.2-rc1, they don't grow at all - bug. |
23:45 |
VanessaE |
GloopMaster: thanks :-) |
23:45 |
GloopMaster |
Welcome. :3 |
23:46 |
VanessaE |
for a list of my stuff, http://minetest.net/forum/search.php?action=show_user_topics&user_id=1580 |
23:46 |
VanessaE |
most of those ^^^ are mine. |
23:46 |
GloopMaster |
I'm gonna download a lot of the mods, at least the ones that are known not to conflict. |
23:47 |
Tekk_ |
no mods should conflict, if they're doing it right |
23:47 |
VanessaE |
I have a standard set that I run: animatedtorches, blox, bobblocks, coloredwood, cotton, doorsplus, drippingwater, |
23:47 |
VanessaE |
growing_trees, homedecor, item_drop, Jeija-minetest-mod-mesecons-04bcc45, |
23:47 |
VanessaE |
locked_sign, maptools, moreblocks, moreores, nature_pack_controlled, particles, |
23:47 |
VanessaE |
pipeworks, poisonivy, template, timber, unifiedbricks, unifieddyes, vessels, |
23:47 |
VanessaE |
worldedit |
23:47 |
VanessaE |
damn newlines.. |
23:48 |
GloopMaster |
Well, the bed mod i have and 3dfurniture/3dforniture conflict with a crafting recipe. |
23:48 |
GloopMaster |
And at least you didnt get autokick or something from a bot. |
23:48 |
VanessaE |
naw, we don't usually do that here |
23:50 |
GloopMaster |
Any way to fix the inventory textures loading improperly in 0.4.1? |
23:50 |
VanessaE |
improperly? |
23:50 |
VanessaE |
screenshot? |
23:51 |
Tekk_ |
GloopMaster: oh, where they don't show up at all aside from the number of them? |
23:51 |
GloopMaster |
No, I mean looking like completely different blocks. |
23:51 |
GloopMaster |
Example: Leaves look like lava in my inventory. |
23:51 |
VanessaE |
ohh, you're not the first to have that issue |
23:51 |
GloopMaster |
Was like this before installing any mods too. |
23:51 |
VanessaE |
I don't recall what the solution was |
23:52 |
VanessaE |
maybe the texture atlas is bugging out? |
23:52 |
GloopMaster |
Doesnt really matter to me, as long as placed blocks look right. |
23:56 |
VanessaE |
still, |
23:56 |
GloopMaster |
BTW, the pipes are a good idea VanessaE, but you should really work on getting them to chain automatically. Something similar to the mesecons mod made by whoever made it. |
23:56 |
VanessaE |
Jeija made that |
23:56 |
VanessaE |
and yeah at some point I might do |
23:56 |
VanessaE |
I'm just lazy ;-) |
23:57 |
GloopMaster |
Downloading (and using) the entirety of the unified dyes mod now. :D |
23:58 |
VanessaE |
remember, UD is only an engine of a sort - a system to be used by other mods that need some kind of colorants like cotton or coloredwood |
23:58 |
GloopMaster |
I know. And I'm also getting some of those. |
23:59 |
VanessaE |
ok |