Time Nick Message 00:20 SegFault22 is keegan here? 00:21 SegFault22 welp, if Keegan gets online here, tell him to go on Menche's server, port #30002. 00:57 GTRsdk http://pastebin.com/C0CmDvas 00:58 GTRsdk Can someone please tell me where the error is? (I don't see it....) 00:59 VanessaE frozon was working on compiling on mac 01:00 VanessaE it's not known to work yet except maybe in his branch 01:03 leo_rockway GTRsdk: have you tried passing it -DCMAKE_INSTALL_PREFIX=/$FOO/$BAR ? 01:03 leo_rockway to wherever you want to install it 01:03 leo_rockway since it's complaining about "install FILES given no DESTINATION!" 01:06 GTRsdk just tried that, leo_rockway , but same results :-/ 01:06 leo_rockway :S 01:06 leo_rockway this is the line I use in GNU/Linux cmake . -DCMAKE_INSTALL_PREFIX=/usr 01:07 leo_rockway but I got that from the Arch PKGBUILD. I never really used cmake, so I don't know what arguments it expects. 01:10 GTRsdk I copied & pasted that command 01:10 GTRsdk err argument 01:10 GTRsdk and it produced the same output 01:10 GTRsdk is there a way to force it to just give me a makefile so I can try to compile it? 01:17 * VanessaE watches a severe thunderstorm slowly shift her way 01:18 VanessaE should be here in 10-15 mins if the mountains don't rip it apart 01:20 leo_rockway GTRsdk: well, AFAIK, cmake itself is supposed to generate the makefile for you. 01:20 leo_rockway I have a Makefile in my build dir... 01:20 leo_rockway "CMake takes a CMakeList file, and outputs it to a platform-specific build format, e.g. a Makefile, Visual Studio, etc. 01:20 leo_rockway You run CMake on the CMakeList first. 01:20 leo_rockway " 01:28 leo_rockway I thought blossoms turned to apples, for some reason... 01:30 VanessaE that's not a bad idea, but it would need to be something like 10:1 or more, so that you don't end up with a million apple trees :-) 01:30 leo_rockway mhm 01:30 leo_rockway also, I modified cornernote timber mode to include the pines in snow biome... 01:31 leo_rockway it's too greedy. I chop a tree and all the leaves around fall >.< 01:31 leo_rockway all the leaves from trees around the one I'm chopping, that is. 01:31 leo_rockway on the other hand, I'm getting lots of fuel o.o 01:31 VanessaE heh 01:45 Keegan hello 02:28 cy1 leo_rockway: blossoms do turn to apples, in the nature mod I got... more trouble than it's worth though. blossoms fuckin everywhere 02:30 leo_rockway cy1: oh, then I wasn't wrong... 02:30 VanessaE I've never seen them do anything 02:31 VanessaE but then, I'm using my branch of nature_pack_controlled. 02:31 leo_rockway VanessaE: so am I now. 02:31 VanessaE I should tweak the tree growth so that they remain as apple trees instead of California Redwoods ;-) 02:35 VanessaE hm, I guess the conifers mod doesn't work with recent git :-( 02:36 NakedFury is the tree code in lua? 02:39 VanessaE dunno, I've only just downloaded it today to play around with it 02:40 VanessaE (added support in my texture pack) 02:40 NakedFury I meant default game 02:40 VanessaE again I am shrugging :-) 02:40 NakedFury I think some things are sort of still in source 02:51 VanessaE oh well. moved the topic to "old mods". 02:55 cy1 VanessaE: there was a blossom ABE that basically said "if there's air underneath replace it with an apple and destroy blossom" 03:10 * VanessaE strongly considers closing this thread: http://minetest.net/forum/viewtopic.php?pid=35229#p35229 03:13 leo_rockway does the API allow displaying messages like the one when the player dies? 03:14 VanessaE sure, those are just chat output 03:14 VanessaE minetest.chat_send_all(text) 03:14 VanessaE minetest.chat_send_player(name, text) 03:15 VanessaE I presume the latter is equivalent to /msg 03:16 leo_rockway that's not the kind of message I mean 03:16 leo_rockway when the player dies a pop up shows up with a button that says "spawn" 03:16 leo_rockway respawn* 03:16 VanessaE ohh 03:16 leo_rockway and the screen turns all red 03:16 VanessaE yeah you can do that too 03:17 VanessaE I believe it was just recently added in fact 03:17 leo_rockway neat 03:17 VanessaE https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L653 03:20 leo_rockway great =] 03:21 VanessaE leo_rockway: are you having any kind of crash problems with my mod? 03:22 VanessaE sdzen writes on the forums: "just as a line of warning my server has begun to crash since i started using your addition something about farobjects not being deleted 03:22 VanessaE Edit: and there was nothing else changed in that time i checked" 03:22 VanessaE re: my flowers branch 03:22 leo_rockway no, but my minetest kind of freezes my comp... 03:22 leo_rockway but that's besides mods anyway 03:23 VanessaE everyone has that problem lately with the game 03:31 cy1 leo_rockway: no fooling the players into thinking they're dead :c 03:31 leo_rockway cy1: no, I'm coding a bed. 03:32 leo_rockway and changing the time and setting a spawn point all within the same second doesn't give the illusion of sleeping 03:32 leo_rockway so I want to tint the background black and show a "You're sleeping..." message with a "Wake up!" button. 03:32 leo_rockway I don't know if the tint is doable... 03:32 cy1 Just add it in C++ 03:32 leo_rockway when the player dies the screen gets tinted red... 03:33 leo_rockway I don't speak C++ 03:33 cy1 copy how guiDeathScreen.cpp does it 03:33 leo_rockway eh, true... 03:33 leo_rockway I could take a look at it 03:33 cy1 irrlicht's gui kind of sucks... 03:48 VanessaE leo_rockway: wouldn't it be easier to just /time 6000 ? :-) 03:49 leo_rockway VanessaE: that destroys the magic! 03:49 VanessaE hehe 03:49 leo_rockway also, the bed sets the spawn point. 03:55 leo_rockway I can't figure out how to do the signs :S 04:26 VanessaE ok, there's a bunch of water I need to clean up, but I can't build/dig in the area. Is there another way to displace it? 04:44 cy1 darkrose: just leave me here 04:44 cy1 darkrose: I'll tend to this place 04:44 cy1 I'm good at gar-de-ning~\o 04:44 VanessaE o.O 04:45 cy1 So Fiona and me we planted a tree 04:45 darkrose 0.o 04:45 cy1 while you went into the fu-ture 04:45 cy1 Just look and see 04:45 cy1 This forest I've made for you! 04:45 VanessaE wtf> 04:45 cy1 darkrose: on your world x3 04:48 darkrose :D 04:49 cy1 ...also http://ocremix.org/remix/OCR00988/ 04:50 leo_rockway {cotton, cotton, cotton}{wood, wood, wood}{stick,,stick} 04:50 leo_rockway makes sense for a bed? 04:50 leo_rockway I'd do wool so I don't depend on flowers. But I have no idea how to get wool... 04:50 VanessaE only if you don't mind depending on cotton :-) 04:50 leo_rockway so if anybody knows, that would be neat 04:50 cy1 leo_rockway: sheep? :B 04:51 VanessaE wool for the wool mod comes from..I think.. dirt+sand 04:51 cy1 ewww 04:51 leo_rockway cy1: then I'd depend on animals mod. 04:51 VanessaE some weird recipe like that 04:51 cy1 I don't want a bed of that D: 04:51 leo_rockway wool is in default, isn't it? 04:51 cy1 gravel+sand 04:51 VanessaE yes 04:51 leo_rockway gravel + sand == wool? 04:51 cy1 wool is in default? 04:51 leo_rockway how does that make sense? 04:51 leo_rockway yes 04:51 leo_rockway but no sheep 04:51 cy1 leo_rockway: IT'S THE WORST WOOL EVER 04:51 VanessaE it doesn't. But that's how it is :-) 04:51 VanessaE at least cotton can use my flowers mod ;-) 04:52 leo_rockway well, it beats having to wait for a cotton flower to pop up. 04:52 leo_rockway I don't mind depending on the mod, I mind having to hunt flowers o.o 04:52 cy1 I still think you should make a general growing mod flowers depends on VanessaE. 04:52 leo_rockway but... this adds to the quest o.o 04:52 cy1 leo_rockway: Actually, there's an awesome cotton mod on glomie's server. 04:52 VanessaE cy1: someone else already is working on a farming mod 04:52 cy1 Cotton grows like papyrus in nature mod. 04:53 leo_rockway cotton grows like flowers in flowers mod within nature mod revisited or whatever is called 04:53 VanessaE nature_pack_controlled 04:53 cy1 leo_rockway: 176.31.175.144 port 30000 04:53 VanessaE VanessaE Edition (tm) 04:53 VanessaE ;-) 04:53 cy1 No on there cotton grows like papyrus in nature mod. 04:53 leo_rockway what protocol? 04:54 cy1 On dirt, near water. 04:54 VanessaE ohh 04:54 cy1 oh uh, it's 12 ._. 04:54 leo_rockway I'm on 12 \o/ 04:54 leo_rockway I'll get there in a bit 04:54 cy1 \o/ 04:54 cy1 I'll show you my thing! 04:55 VanessaE hey you keep your thing to yourself! 04:55 cy1 my... landscaping... thing 04:55 cy1 it's mountainous I swear 04:55 VanessaE *facepalm* 04:57 leo_rockway the gravel + sand was a joke, right? o.o 04:58 VanessaE no 04:58 leo_rockway is that really in default? how's the recipe? 04:59 VanessaE sec. 04:59 VanessaE wool is in the default game now, but I don't see a crafting recipe for it? 05:00 leo_rockway exactly 05:00 VanessaE strange 05:00 leo_rockway I was reading the source and I found no reference to a recipe 05:01 leo_rockway yes! one cotton flower! 05:01 VanessaE ditto 05:01 VanessaE strange 05:01 leo_rockway that's why I'm using cotton for my bed 05:02 VanessaE Whtie is supposed to be coal+sand by the way 05:03 VanessaE and that does work in the version of wool that's on redcrab's server 05:03 VanessaE (just tested it) 05:04 VanessaE and it, as expected, does not work in the wool mod that's part of the game now. 05:07 leo_rockway VanessaE: I should get your decor mod. I want to make my bed be two blocks long and I don't know how... 05:07 VanessaE oh that reminds me 05:07 leo_rockway I'm guessing you have stuff like that in decor? 05:07 VanessaE I need to add alternate recipes for homedecor 05:07 VanessaE (so it can use the cotton mod also) 05:07 VanessaE homedecor doesn't have a bed object, no 05:07 VanessaE I use blocks of wool to make one 05:08 leo_rockway but do you have something that takes up two blocks? 05:08 VanessaE you know, just stack a few side by side 05:08 leo_rockway mhm 05:08 leo_rockway I stole the textures from the other bed mod. 05:08 VanessaE the only single objects in homedecor that take two nodes are the various doors 05:08 leo_rockway I should post in that thread 05:08 leo_rockway I just read the code for the doors and it's not pretty 05:08 leo_rockway the default doors... 05:08 leo_rockway too much math for my liking. 05:09 VanessaE yeah, doors is hairy to be sure 05:09 VanessaE but if you read through it a few times, all of a sudden it makes sense, in a weird sort of way 05:13 * VanessaE adds cotton... 05:18 grudge23 err... servers? 05:18 Calinou VanessaE, I'm unbanned from #minetest-dev :D 05:19 Calinou grudge23, thank you for not being able to search the forums 05:19 Calinou http://minetest.net/forum/viewforum.php?id=10 05:19 grudge23 emm im noob... i tried with the servers of the forum... but i cant entry 05:19 grudge23 oooh... that forum 05:19 grudge23 thanks 05:20 VanessaE changes pushed. 05:20 VanessaE homedecor can now use cotton as well as wool, as long as you don't try to mix them (no, it isn't a kosher thing ;-) ) 05:26 VanessaE Calinou: so, you're gonna stir up trouble in there? ;-) 05:27 * VanessaE pokes ecube 05:28 Calinou how I feel with forum bans not preventing posts when guest 05:28 Calinou *facepalm* 05:29 Calinou had to delete some segfault posts 05:29 Calinou he's been trolling in menche's server thread 05:29 VanessaE I was just gonna lock that thread 05:29 Calinou nah 05:29 VanessaE but I wasn't sure 05:29 Calinou the other users are fine 05:29 cy1 How I feel when sideways trees c: 05:29 Calinou segfault isn't and deserved a week ban 05:29 Calinou cy1, more blocks :D 05:29 VanessaE did you ban both accounts? 05:29 Calinou err, you can ban guests? 05:29 VanessaE dunno, never tried :-) 05:29 Calinou "no user registered by that name" 05:30 Calinou nope. his IP is banned too 05:30 cy1 sounds like segfault got a little analchafed 05:31 Calinou VanessaE, how are you going to make dyes without flowers? 05:31 VanessaE Calinou: -dev, c55 will never add my flowers mod in a million years :-) 05:31 Calinou :p 05:31 VanessaE he'll end up grabbing ironzorg's and rewriting it 05:32 VanessaE because my code will be "horrible" or "random" or because I misuse ABM's a bit, or some other damn thing :-) 05:34 leo_rockway is there an API to make the character not be able to move? o.o 05:35 VanessaE not exactly, but you could probably just record their current coords and then start re-teleporting them to that same spot every 10th of a second or so ;-) 05:35 Calinou not really leo_rockway 05:35 Calinou hacks :p 05:36 leo_rockway okay 05:36 leo_rockway VanessaE: I could work with that. Thank you. 05:36 VanessaE actually there's another way 05:36 VanessaE enclose the user in steel blocks and take away any tools from their inventory 05:37 VanessaE or use Calinou's unbreakable blocks :-) 05:37 Calinou hacks still let you fly through them :/ 05:37 leo_rockway transparent unbreakable blocks... o.o 05:37 Calinou I should set them to damage 100hp... better flying prevention 05:37 VanessaE there ya go 05:37 Calinou leo_rockway, clip FTW 05:37 Calinou player clip: cannot be "pointed" while full clip can 05:38 leo_rockway at this time I just punch the bed and the sun shows up. It's kind of boring sleeping. 05:38 leo_rockway I wanted to put like a timedown or something 05:38 leo_rockway since I couldn't figure out how to do the pop up sign 05:40 VanessaE Calinou: have you tried out my flowers mod? 05:40 VanessaE I ask because, 05:40 VanessaE http://minetest.net/forum/viewtopic.php?pid=35235#p35235 05:40 VanessaE I don't have this ^^^^ issue, nor does leo_rockway. 05:40 VanessaE do you? 05:40 Calinou doesn't crash for me, but haven't seen any flower for now 05:40 leo_rockway VanessaE: I haven't kept my server/client running long enough, though. 05:41 leo_rockway so I'm not actually certain. 05:41 leo_rockway I know that my client gets too heavy on its own anyway 05:41 VanessaE Calinou: they take quite some time to show up, the ABMs don't run very often 05:41 leo_rockway so it's hard to judge if flowers is making it worse. 05:41 Calinou I'll wait around in a singleplayer world 05:42 VanessaE wowiamdiamonds: ooooo crafty use of the dyes mod re: unifiedbricks update 05:42 VanessaE I LIKE 05:43 VanessaE guess I need to update my texture pack again ;-) 05:44 Calinou no flowers for now 05:49 wowiamdiamonds actually, there's a weird problem with replacements - if you put in 2 filled dye bottles and 2 clay lumps, you only receive 1 empty dye bottle in return 05:49 Calinou VanessaE, no flowers/junglegrass at all, I presume it doesn't generate when debug is set to 0, no? 05:49 VanessaE that's minetest bugging out 05:50 VanessaE Calinou: it should? 05:50 Calinou waited 10 minutes and no flower... I guess I should wait more 05:50 VanessaE all the DEBUG variable does is control whether the "spawning X at..." message gets printed 05:51 VanessaE oh yeah it'll probably take longer than 10 mins. 05:51 VanessaE ironzorg's was slow to spawn them. I decided to keep it that way 05:51 Calinou but they spawned at map generation. ;) 05:52 VanessaE nope. 05:52 VanessaE they used abm 05:52 VanessaE abm's 05:52 cy1 Calinou: you can reduce the interval or chance in the mod to make them pop up more... 05:53 Calinou whoever uses custom balances 05:53 Calinou like in pretty much any game :p 05:53 Calinou reduce the chance = more flowers? O_o 05:53 cy1 Calinou: yeah, it's an inverse probability x_x 05:53 cy1 very confusing 05:53 cy1 chance = 100 means "1 out of 100" 05:54 Calinou found some junglegrass 05:54 VanessaE see? told ya ;-) 05:54 Calinou found one cotton! :) 05:54 Calinou and white dandelion 05:54 VanessaE now that you've found one, all of a sudden it's gonna seem like they're all over the place 05:55 VanessaE that's because each flower type has its own ABM, to avoid the extra decision-making code 05:56 VanessaE hey cornernote. 05:56 cornernote hey V 05:56 cornernote i have a quick Q 05:57 cornernote im playing with some mods that put things in the world (as they do) 05:57 cornernote and i want to know what a thing is before i pick it 05:57 cornernote its not easy for me to see what things are in the game 05:58 cornernote is there some item/weapon/tool i can use that when i punch things, it tells me mod:item_name ? 05:58 VanessaE cornernote: minetest.env:get_node(pos) 05:59 leo_rockway I have a friend who's a MC player. He says the thing that put him off MT was the speed of the player. 05:59 leo_rockway "It's not really worth it to have an open source version if it takes roughly 3 times as long to get from point A to point B" 05:59 VanessaE local n_top = minetest.env:get_node(p_top) <-- n_top.name = the actual node name 06:00 VanessaE he doesn't know how to use fast-move 06:00 leo_rockway probably not 06:00 cornernote is there a way to control the player speed other than fast move ? 06:00 VanessaE dunno 06:00 cornernote eg, 150% speed 06:01 cornernote and, i may be wrong, but doesnt fastmove only work when freemove is enabled ? 06:01 VanessaE no 06:01 VanessaE you can use it without freemode 06:01 VanessaE freemove* 06:01 leo_rockway no, there's fast and fly as different privileges 06:02 VanessaE /grant singleplayer fast 06:02 VanessaE then turn it on/off with 'j' 06:02 cornernote im toggling between fast and not fast (pressing J) 06:02 VanessaE and hold 'e' to actually use it. 06:02 cornernote it tells me "fast move enabled/disabled" 06:02 cornernote but im no faster 06:02 cornernote unless i press K 06:02 darkrose holle 'e' and move 06:02 VanessaE cornernote: nononononono 06:02 VanessaE turn fast move on 06:02 darkrose s/holle/hold/ 06:02 cornernote ok, fast move is on 06:02 VanessaE then hold 'w' and 'e' to run forward fast 06:03 VanessaE ('s' and 'e' to run backward fast, etc) 06:03 cornernote and how to go down a ladder fast ? 06:03 leo_rockway it's very counterintuitive, IMO 06:03 cornernote =) 06:03 VanessaE jump off ;-) 06:03 VanessaE really, that's how I do it 06:04 cornernote ok, works 06:04 VanessaE step to the side of the ladder, fall for a while, step back onto the ladder while falling and you'll stop there. 06:04 leo_rockway the problem is that I expect to run after I hit the toggle key 06:04 leo_rockway and the use key is never specified to be also the run key 06:04 cornernote should be shift to run 06:04 VanessaE shift is already used to sneak 06:04 cornernote shift is walk slower 06:04 VanessaE control maybe 06:05 leo_rockway cy1: cotton flower is called Cotton fLower in the server 06:05 leo_rockway also, it's a flower, not a vine or anything 06:05 leo_rockway I thought it was different in there 06:05 cy1 No, it's just a flower, but its growth pattern is different. 06:05 VanessaE in my flowers, it is called "Cotton Plant" because calling it a flower is stupid. :-) 06:06 NakedFury when you harvest it does a bush remain? 06:06 VanessaE in flowers? no. in the other one, um... 06:09 cy1 NakedFury: nope. 06:10 VanessaE wowiamdiamonds: you forgot to upload textures for your multicolor bricks :-) 06:11 Calinou gonna try the unified dyes script to generate textures 06:11 * Calinou boots debian 06:12 wowiamdiamonds oh i didn't even commit 06:12 VanessaE hehe 06:12 wowiamdiamonds what would the verb be? i'm new to this github stuff 06:12 leo_rockway commit is local 06:12 VanessaE git add . 06:12 leo_rockway you probably mean push 06:12 VanessaE git commit -a 06:12 VanessaE git push -u 06:13 VanessaE (the -a will make sure it tracks your deletes also() 06:13 wowiamdiamonds :P i did neither 06:13 leo_rockway I never actually used git/hg/bzr 06:13 leo_rockway I'm more of an svn guy o.o 06:13 cy1 it's like svn except it's copied to everybody's hd 06:13 leo_rockway mhm 06:14 leo_rockway I know how it works in theory. I just never worked in a project with lots of people, so it made no sense to use it. 06:14 cy1 No worries. 06:14 cy1 Just be aware that in git, a fork and a branch are the same thing. 06:15 leo_rockway oh, that's why I saw buttons on websites that said "fork me on github" 06:15 leo_rockway a fork was a split project to me 06:15 cy1 yeah, also take note that github et al have way too big an ego. 06:15 leo_rockway I don't like github 06:15 leo_rockway I'd use gitorious, which is free software. 06:15 cy1 You can actually push and pull from totally separate projects even. 06:17 cy1 You can rip the git out of someone's code, modify it, create your own git repository, then they can quite easily pull your changes even if you didn't click the special "make my project a derived version of XXX project." 06:17 cy1 well, maybe not easily, but they could checkout your version, and even maybe merge it... 06:18 cy1 personally my favorite thing to do is just use rdiff-backup. :p 06:18 leo_rockway rsync and hard links o.o 06:18 Calinou "Imagemagick failed while testing the base texture file. 06:18 Calinou " 06:19 Calinou it is a valid 64x64 red wool texture 06:19 VanessaE is it named right? 06:19 Calinou yes: unifieddyes_base.png 06:20 VanessaE odd. 06:20 cy1 unf 06:20 VanessaE I just used it a couple days ago to generate new textures for unifieddyes 06:22 Calinou cy1, unf? 06:23 wowiamdiamonds isn't it something like unifieddyes_red_base.png? 06:23 Calinou saved it as uncompressed. still doesn't work. 06:23 Calinou unifieddyes_base.png 06:25 VanessaE wowiamdiamonds: it used to be. I rewrote the script a week or two ago and also renamed the textures 06:26 VanessaE Calinou: you sure you're really saving it as a png and not jpeg-inside-a-png? ;-) 06:26 wowiamdiamonds oh, i was looking at an old version... time to update everything 06:26 Calinou it is a real png 06:26 VanessaE Calinou: link to the png? 06:26 VanessaE (the first, normal one) 06:27 Calinou http://ompldr.org/vZXh3eQ/unifieddyes_base.png 06:27 Calinou base texture 06:28 VanessaE works fine for me 06:28 cy1 ugh 06:28 VanessaE vanessa@rainbird:~/work2$ ./gentextures.sh unifieddyes 06:28 VanessaE Generating filenames based on unifieddyes_base.png... 06:28 VanessaE red (0 degrees) 06:28 VanessaE dark 06:28 VanessaE medium 06:29 VanessaE full 06:29 VanessaE [...] 06:29 cy1 someone really needs to rewrite second life 06:29 cy1 like 06:29 cy1 all of it 06:29 VanessaE using the image you linked to as the base. 06:29 leo_rockway minetest life 06:29 cy1 "oh yeah, let's download pulseaudio instead of using the system OpenAL." 06:30 cy1 leo_rockway: if only you could upload scripts~ 06:30 VanessaE cy1: and "oh, and let's stack aRTS on top of it" ;-) 06:30 VanessaE in the case of KDE anywya 06:30 VanessaE 06:30 leo_rockway aRTs? o.0 06:30 cy1 noooo not aRTS 06:30 VanessaE lol 06:30 leo_rockway circa 2005 06:30 leo_rockway arts is long dead, luckily 06:31 Calinou lol kde 06:31 leo_rockway -.- 06:31 leo_rockway KDE <3 06:31 VanessaE Calinou: I wget'd the image you linked to, dropped it in the same dir as the current gentextures.sh and ran it normally. No issues with that file. 06:31 Calinou VanessaE, also, the path to the folder of gentextures.sh has no spaces/fancy characters 06:31 VanessaE is your copy of imagemagick maybe really old? 06:31 Calinou maybe I'm missing some dependancy? 06:31 VanessaE beats me, all it needs is bc and imagemagick 06:32 cy1 KDE I don't mind XFCE 06:34 Calinou xfce FTW 06:34 VanessaE I suppose I should add a sanity check to make sure you *have* imagemagick ;-) 06:34 cy1 leo_rockway: haha I'm a bit unusually vehement about C++. 06:34 Calinou yes, tell the people to apt-get install imagemagick :p 06:34 leo_rockway Iove done stuff in PyQt and Qt is really neat. 06:35 leo_rockway I've* 06:35 Calinou textures generated! 06:36 Calinou hmm they need some more contrast 06:36 cy1 leo_rockway: PythonQt. Your argument is invalid. 06:36 leo_rockway import this 06:36 leo_rockway PyQt <3 06:36 cy1 No, PythonQt. 06:36 cy1 aka the reason nobody can compile RealXTend anymore. 06:37 leo_rockway it's called PyQt -.- 06:37 leo_rockway and what's RealXTend? 06:37 cy1 No it's called PythonQt. PyQt is something else. 06:37 leo_rockway okay, I'm talking about PyQt 06:37 leo_rockway as in the Python bindings for Qt 06:37 cy1 RealXTend is a 3D simulator for online universes. 06:37 leo_rockway what's PythonQt then? 06:38 cy1 And they refuse to use PyQt, having only written code for PythonQt, which they then download the only version of it that their code compiles with, a verson which won't compile. 06:38 GTRsdk so if I respawn far away from a building I was working on... hwo do I quickly get back to it? 06:38 cy1 And you can't tell why it won't compile because moc. 06:38 cy1 And moc is Qt's fault. >:( 06:39 leo_rockway hey, I'm a translator, don't look at me o.o 06:39 cy1 "Let's make code that generates code that generates code that generates unreadable C++. Yeah, that'll be easy to troubleshoot!" 06:39 Calinou VanessaE, how do you generate bottle textures? 06:39 VanessaE there, added sanity checks. :-) 06:40 VanessaE Calinou: I use a bottle image as an overlay, and a little blot of pure red as the base image 06:40 Calinou k :) 06:40 VanessaE ./gentextures.sh unifieddyes bottle_overlay.png 06:40 VanessaE or so 06:40 leo_rockway cy1: do you code for a living? 06:40 cy1 leo_rockway: well, moc generates C++ that has something to do with generating the user interface, instead of how GTK does it (you call "functions"). Supposed to be an optimal way to GUI it only ends up being premature optimization, and spits out spaghetti code that rarely works on two systems the same. 06:41 VanessaE https://github.com/VanessaE/unifieddyes/raw/master/unifieddyes_base.png 06:41 VanessaE https://github.com/VanessaE/unifieddyes/raw/master/bottle_overlay.png 06:41 cy1 leo_rockway: I make friends for a living. Doesn't stop me from having to fight with Qt code though... 06:42 leo_rockway cy1: are you Facebook? 06:42 VanessaE Calinou: adding support for UD to misa's pack? :-) 06:42 cy1 lol 06:42 * leo_rockway glares at cy1 06:42 cy1 leo_rockway: My public key is 3EE0 4602 4769 4E18 F974 9881 E4F6 06A1 0AC7 DA56 (3072/D) 06:42 cy1 Whenever you see that you can tell it's me. 06:43 Calinou VanessaE, of course 06:43 Calinou my public key is 1337 IMROXOR22 IPWNUALL 06:43 Calinou like richard stallman's 06:43 cy1 Calinou: omg your public key just rooted my box 06:43 Calinou :) 06:44 VanessaE heh 06:44 darkrose learn the australian slang meaning of 'rooted' and that becomes a little funnier 06:45 cy1 your public key just rooted my wife! :o 06:46 leo_rockway C5B3 FE1C 85B3 FACF DF05 2393 D2BD FED6 3706 38B3 06:47 cy1 Woah, neat! 06:47 Calinou added all bottle textures! 06:47 cy1 leo_rockway: I like you. =) 06:48 VanessaE lemme see :-) 06:48 Calinou lol, two paranoids 06:48 Calinou now I need to make dye/bucket textures by hand 06:48 VanessaE Calinou: don't forget vessels btw 06:48 cy1 leo_rockway: your key's about to expire though... this September? 06:48 leo_rockway mhm 06:48 leo_rockway I'm not sure if I'm supposed to extend it or revoke it and generate a new one. 06:48 Calinou k 06:49 Calinou VanessaE, moved vessels topic to mod releases ;) 06:49 VanessaE thanks 06:49 cy1 I don't think it can be extended... key migration has always confused me actually. 06:49 VanessaE I'm hesitant to do that myself, feels like cheating or something :-) 06:49 leo_rockway in kgpg I have an option to edit expiration 06:50 cy1 key A => key B so that when key A gets stolen and cracked they can still trust key B. But... why can't they having stole it make key A => key C, and then their key C seems like a legit migration from A... 06:50 leo_rockway cy1: I don't even know how to search for your ID using your key fingerprint. 06:50 cy1 leo_rockway: gpg --recv-keys 0AC7DA56 06:51 leo_rockway there you go. Thank you. 06:51 cy1 you can confirm the fingerprint by gpg --fingerprint --list-keys 0AC7DA56 and just eyeball it. 06:51 cy1 gpg uses the tail of the fingerprint as a "key ID" for receiving and indexing and stuff. 06:52 leo_rockway good, I confirm the fingerprint 06:52 cy1 sweet 06:52 leo_rockway I sign my emails... 06:52 leo_rockway but very few people I know use gpg 06:53 cy1 I do too, though mostly just files. email doesn't work so well for me these days. 06:53 leo_rockway I sent rms a few emails. I always encrypt those, just to feel cool xD 06:54 cy1 xD 06:55 Calinou wow, steel bottle was a PITA to make... done 06:55 Calinou (there is no steel bottle in minecraft) 06:56 cy1 leo_rockway: http://pastebin.com/raw.php?i=xzWhjxUt 06:56 Calinou leo_rockway> I sent rms a few emails. I always encrypt those, just to feel cool xD 06:56 Calinou lol 06:56 Calinou I sign my emails... 06:56 leo_rockway I wish everybody started using GPG. Then spam would decrease. 06:56 Calinou I don't (I rarely send emails anyway) 06:56 Calinou not sigining is actually better for privacy :p and who cares about trust? this is the internet 06:56 leo_rockway I sent him an email when I saw that Gnome suggested installing the binary drivers. 06:56 leo_rockway Gnome is still part of the GNU project. 06:56 cy1 I don't know if spam would decrease. But I like to think people could identify their friends easier. 06:57 Calinou leo_rockway, go play games with free drivers, with a middle-end graphics card 06:57 leo_rockway Calinou: I do. 06:57 leo_rockway but that's besides the point 06:57 Calinou I have a nvidia gtx570 06:57 leo_rockway I have an intel card 06:57 Calinou in my debian VM (yes :p), I have 20-40FPS in minetest. I use free drivers because I don't play games in the VM usually 06:57 cy1 lol huge tool nvidia enjoy ur motherboard flambe 06:57 leo_rockway I'm not saying you shouldn't install it on your computer, that's your choice. 06:57 leo_rockway but Gnome, as part of the GNU project, can't do that. 06:58 Calinou sauerbraten can run up to 600FPS (yay), but it slows down a lot once I do a screenshot or when I often change maps 06:58 Calinou and lastly free drivers only support opengl 2.1 and no occlusion culling 06:58 leo_rockway I'm not a gamer 06:58 Calinou cy1, what? 06:58 Calinou AMD sucks 06:58 leo_rockway it works with minetest and Tremulous 06:58 Calinou tremulous lol 06:58 Calinou that game is terribly overrated 06:58 leo_rockway I like Tremulous 06:58 Calinou hate it 06:59 Calinou my proprietary drivers are just a shitton faster 07:00 cy1 Calinou: Stating that nvidia locks us out of graphics support with technological measures and actual guns, does not make nvidia look particularly appealing. 07:00 Calinou AMD has glitchy drivers 07:00 cy1 no matter how great a pot of gold it is they're surrounding with barbed wire. 07:00 Calinou not only the free ones, but the proprietary ones too 07:00 cy1 ... 07:00 Calinou "actual guns" [citation needed] 07:00 cy1 Calinou: it's ATI not AMD 07:01 Calinou ATI no longer exists 07:01 Calinou it's AMD now 07:02 cy1 wt 07:02 cy1 but AMD makes CPUs... 07:04 darkrose amd bought ati 07:07 GTRsdk hey nyuszika7h 07:11 VanessaE there, my texture pack is updated to the latest unifiedbricks. 07:11 Calinou :/ had to do an huge workaround for drinking glass texture 07:11 Calinou transparent cyan-ish bucket without handles 07:13 VanessaE I took a photo of one of the drinking glasses in my cupboard. 07:13 leo_rockway cy1: I hope I did this right. http://paste.kde.org/~minetest/526310/raw/ 07:13 VanessaE couldn't find one online that even started to look nice 07:13 leo_rockway oh... I had a typo :S 07:13 VanessaE The steel bottle? A dark brown plastic jug, recolored and retextured to look like steel :-) 07:17 cy1 leo_rockway: http://paste.kde.org/526322/34380546/raw/ 07:18 leo_rockway cy1: goodnight \ø 07:19 leo_rockway yeah, I'm going to bed. 4:20 here... 07:22 VanessaE how is that possible? 07:22 leo_rockway timezones 07:22 VanessaE it's 3:20am here and we're in EST. 07:22 leo_rockway I'm not in the US. 07:22 VanessaE I figured that much out :-) 07:23 leo_rockway although our time zone is shifted. Geographically we should have the same time as EST... 07:23 VanessaE oh wait, you're in South America somewhere wasn't it? 07:23 VanessaE Argentina I think? 07:23 leo_rockway Argentina 07:23 leo_rockway mhm 07:23 VanessaE that's right 07:23 leo_rockway UTC-3 07:23 VanessaE I tend to forget there's a bit of SA that sticks out past ET 07:24 leo_rockway Brazil does. We actually don't really stick out 07:24 leo_rockway that's why we shouldn't have UTC-3 but UTC-4 07:24 VanessaE oh believe you me, you stick out ;-) 07:25 VanessaE morning sta^H^Hfan5 ;-) 07:25 leo_rockway http://www.mo4forex.com/wp-content/uploads/2008/02/time1pr.gif 07:26 leo_rockway look where -3 is. 07:26 leo_rockway Argentina is not even on it 07:26 VanessaE hell what am I saying, the majority of SA is out past ET :-) 07:26 * VanessaE feels geographically stupid now :-) 07:27 leo_rockway VanessaE: well, the map distorts anyway 07:28 VanessaE strange 07:28 VanessaE well no one ever said time zones make the most sense anyway 07:28 leo_rockway we had DST a few years ago 07:28 leo_rockway we were on UTC-2 07:28 leo_rockway so we were basically in the middle of the Atlantic o.0 07:28 VanessaE gah don't get me started on DST 07:29 leo_rockway it was stupid 07:29 VanessaE that is an invention that Ben Franklin should be ashamed of. :-) 07:29 Calinou unifiedbricks mod is now fully supported! 07:29 VanessaE Calinou: ditto :-) 07:29 VanessaE that script makes things a few orders of magnitude easier huh :-) 07:29 Calinou 2.1MBs of PNGs 07:30 Calinou too lazy to add support to other packs for now :P I'm focusing on misa primarily 07:30 VanessaE I've been doing the same sorta thing - the C64 packs are so outdated now 07:31 VanessaE (but for those I have to do a LOT of pixeling) 07:31 VanessaE I'm curious...how much of my tex pack works in 0.3.x these days? :-) 07:32 Calinou before: 416 textures 07:32 Calinou (not counting alternates) 07:32 Calinou after: 862 07:32 Calinou lol 07:32 VanessaE in mine: 1477. 07:33 Calinou I'm curious...how much of my tex pack works in 0.3.x these days? :-) 07:33 Calinou if the textures are not named appropriately, 0% 07:33 Calinou well, a tiny bit... font, logo 07:33 VanessaE hah 07:33 VanessaE I know that :-) 07:33 Calinou my packs have 0.3 versions :D 07:33 VanessaE I just don't remember how much has changed regarding the filenames 07:33 Calinou there are no "default_" prefixes 07:33 Calinou no buckets/doors/fire 07:34 VanessaE ah, then the answer would be almost none. :-) 07:34 VanessaE oh well, 0.3 is obsolete anyway :-)_ 07:35 Calinou 4118 > 6695kb (pack size when zipped) 07:37 VanessaE 255 -> 250MB zipped 07:40 Calinou O_o 07:40 VanessaE w00t, high praise from ironzorg: "Looks good." 07:40 VanessaE :-_) 07:40 Calinou wowiamdiamonds, I added support for unified bricks in misa pack! :D 07:40 VanessaE :-) 07:40 Calinou over 500 new textures 07:40 VanessaE wowiamdiamonds: and I did the same for my photorealistic ones :-) 07:41 Calinou http://minetest.net/forum/viewtopic.php?id=274 07:41 Calinou lol, windows exploder just crashed 07:41 wowiamdiamonds :D dankeschoen 07:41 wowiamdiamonds wait does anyone use unifiedbricks? 07:41 VanessaE WTF!? 07:41 VanessaE http://minetest.net/forum/viewtopic.php?pid=35266#p35266 07:42 VanessaE "See also my other mods: dye, cotton, [...]" 07:42 wowiamdiamonds lol some people 07:43 Calinou VanessaE, I guess I need 0.4.2? 07:43 Calinou too much definitions? 07:43 VanessaE Calinou: yeah 07:43 Calinou k 07:43 VanessaE that was fixed, but bear in mine that 0.4.2-rc1 doesn't work with 0.4.1 and prior servers 07:43 VanessaE mind* 07:44 Calinou k 07:44 Calinou it seems to work now 07:44 Calinou hah I still have the dungeon/mob mod 07:44 Calinou just found a dungeon 07:44 Calinou bucket, sign in chest O_o 07:45 GTRsdk What does the dungeon mob do in the new version? 07:55 Calinou nothing 07:55 Calinou just wander around 07:56 Calinou wowiamdiamonds, the textures work just fine :) tested it 07:56 Calinou feel free to test it too and see 07:56 GTRsdk Does it work on 0.4.1, or only 0.4.2? 08:04 VanessaE zzz 08:04 wowiamdiamonds is there an apt-get like command for minetest mods? 08:04 VanessaE nope, but jeija's working on something 08:05 VanessaE gui mod installer/manager 08:05 Calinou O_o Xfce has a channel: #xfce 08:05 Calinou joined it 08:06 VanessaE Got kicked and banned immediately. 08:06 VanessaE ;) 08:06 Calinou nope 08:06 Calinou "xfce 4.10 released" too bad testing only has 4.8 :/ 08:10 GTRsdk compile it then 08:10 Calinou no u 08:10 Calinou compiling a DE? -_- 08:10 VanessaE you're kidding, right? :-) 08:10 Calinou compiling a core element of a distro is a PITA 08:10 Calinou kernel/DE/WM/whatever 08:10 VanessaE why not just ask him to do his own dental work while you're at it 08:10 VanessaE :) 08:11 GTRsdk kernel isn't too bad 08:11 VanessaE kernel != DE. 08:12 GTRsdk I've never compiled a DE though, but it can't be impossible 08:13 VanessaE it isn't, but as cal said, it's a royal PITA. 08:14 * Calinou is not a linux expert at all 08:17 GTRsdk then it would be a royal PITA 08:33 VanessaE ok, time for bed/ 08:33 VanessaE night all. 10:18 Matsetes Hi guys! 10:18 Matsetes How is it possible to use survival mode on minetest? 10:19 thexyz default mode is survival 10:20 Matsetes I created a world 10:20 Matsetes And I played, but the night never comes 10:20 Matsetes The monsters never comes 10:20 thexyz there is no monsters 10:20 thexyz but there should be night 10:20 thexyz what version are you using? 10:20 Matsetes No, I have night, sorry 10:21 Matsetes But why no monsters? 10:21 thexyz there is "mobs" mod written by celeron55 that adds dungeons 10:21 Matsetes So what is survival mode? 10:23 blaze mobs were removed coz they're too scary 10:24 darkrose mobs were removed until a suitable lua api is created for them 10:25 Matsetes Ok, but so what is the game? 10:25 Matsetes I created all the objects... And now? 10:25 blaze 3d pixelart 10:28 Calinou hi mr. "how to play"! 10:29 Calinou you're the 51st guy to ask how to play. 10:29 Calinou mobs were removed coz they're too scary 10:29 Calinou lol 10:29 Calinou Matsetes, it's a sandbox/open world game: do whatever you want 10:29 Calinou you can also play multiplayer on servers 10:29 Matsetes Ok, thank you 10:29 Matsetes Sorry... 10:29 Calinou right now there aren't many survival elements 10:30 Calinou only falling and lava 10:30 Calinou you can eat apples to restore health. also, dying doesn't remove your items from inventory (right now, this will probably change in the future) 10:36 bas080 What about a god mod. A mod that you have to saccrfice resources and put them in the temple so the gods stay happy. If you don't he'll get mad and send fire. If he's happy he gives you resources back. 10:36 bas080 That's another way of possibly playing minetest 10:37 bas080 Assuming that god is male or has a sex. 10:38 bas080 Or even exists 10:48 thexyz bas080: that's interesting idea 17:13 aspiremint hello redcrab, are you here? 17:13 VanessaE redcrab has already been informed of the griefing on 30401 17:14 aspiremint need to talk about 0.3 server 17:14 VanessaE oh ok :-) 17:14 VanessaE best to ask on the forums in the 0.3.x server thread, he doesn't get on much here 17:38 Weedy ahhh 17:39 Weedy griefing gameboom 17:39 Weedy good times 17:43 VanessaE there's nothing good about griefing >:-( 18:47 aspiremint bb 18:54 cy1 Weedy: gameboom is easy mode. redcrab is the hard one 19:01 Fixer redcrab is under attack? i need to check it out i was 'sad panda' while i was trying to find damn cave 200 blocks down 19:22 Tekk_ where is gravity applied to a local player? messing around a bit to make the movement feel better 19:25 jbooker hi all. Anyone working on the UI at the moment? The advances in the lua system have been great, but it kinda makes me think the UI (and indeed even more of the game mechanics) should be abstracted out into lua as well 19:33 jbooker nobody actually here? 19:34 VanessaE no, no one's here :-) 19:34 VanessaE we're all figments of your imagination :-) 19:35 jbooker hah very funny ;_ 19:36 jbooker so anybody working on the UI library yet? 19:36 jbooker or *a* UI library. I've seen some noise on the forums, but it seems it's only potential users, nobody wants to develop it 19:36 VanessaE dunno really 19:37 jbooker also the title screen is awful. I might have a go at making it auto-build a 'flypast' world if one doesn't exist, and render that instead..... I have no idea where to start though !! 20:51 leo_rockway didn't blockplanet have that? 20:51 saschaheylik what up= 20:51 saschaheylik ? 20:52 thexyz have what? 20:53 VanessaE [08-01 15:37] also the title screen is awful. I might have a go at making it auto-build a 'flypast' world if one doesn't exist, and render that instead..... I have no idea where to start though !! 20:55 Tekk_ is it possible to use an after_dig without defining a node? 20:56 Tekk_ I was working on a timber style mod earlier and saw that the api docs are suggesting after_dig instead of register_on_dignode, but it makes no sense to be redefining all of the nodes that I'm breaking and then trying to force the 'real' ones to stop existing 21:15 VanessaE Tekk_: not sure, I've never tried it 21:19 VanessaE hey BF 21:24 Tekk_ VanessaE: not really sure how it'd work though 21:28 VanessaE on a different note, 21:29 VanessaE er, strike that. :-) 22:51 leo_rockway Tekk_: \ø 22:52 leo_rockway Tekk_: check the existing timber mod, unless you don't want to cheat... 22:52 Tekk_ leo_rockway: I looked at the existing one to find register_ondig 22:52 leo_rockway oh, I see 22:52 Tekk_ but that's deprecated 22:53 Tekk_ theoretically I could do on_destroy but then it'd have timber mod style drops 22:53 leo_rockway mmhh... there's another timber mod, unpublished. 22:53 Tekk_ where it drops the item, instead of integrating with the rest of the pickups 22:53 leo_rockway well, unpublished in the forum 22:54 leo_rockway hold on, checking the logs 22:54 Tekk_ actually 22:54 Tekk_ nevermind, it wouldn't be too bad I think 22:54 Tekk_ I just copy/paste the "real" materials and add that function 22:54 Tekk_ because I can overwrite with :default:foo 22:55 leo_rockway Tekk_: https://github.com/cornernote/minetest-megapack/blob/master/mods/timber/init.lua 22:56 Tekk_ that's register on dignode too 22:56 leo_rockway Tekk_: you can also see that in action in ~/leorockway.com.ar/item_drop+timber.ogv 23:00 leo_rockway Tekk_: you can make a drop-to-ground mod with that, I'm guessing. 23:00 leo_rockway instead of another timber mod. 23:01 leo_rockway the drop-to-ground implementation was part of blockplanet and I don't know i there's a mod for that yet in MT. 23:02 Tekk_ yeah, I had a the items drop to the ground initially 23:05 Tekk_ oh, since there are actually people in here now. does anyone know what file the gravity constant is kept in? 23:06 Tekk_ Personally it doesn't feel like I fall fast enough, it seems more like I'm slowly floating down 23:06 leo_rockway import antigravity 23:13 theniceguy Hi, I recently formated my friend pc and when I tried to start minetest, it's saying me that I don't have msvcr100.dll. 23:13 theniceguy Which software do I need to install to have that .dll? 23:15 leo_rockway it seems you need the C runtime, but I don't use Windows so I'm not certain. 23:15 GTRsdk get the Microsoft Visual C++ 2008 and 2010 redistributable 23:15 leo_rockway http://msdn.microsoft.com/en-us/library/abx4dbyh.aspx 23:16 theniceguy thx! 23:24 leo_rockway theniceguy: http://minetest.net/forum/viewtopic.php?id=1659 23:25 theniceguy thank you 23:34 GloopMaster Hello, i have a minetest-related question. How does one come across cactus? (rarity, etc.). 23:35 GloopMaster Hold that thought. 23:42 VanessaE GloopMaster: cactus can generally be found only in the desert, but it's usually fairly prolific there. 23:42 * GloopMaster has no idea what the word "profilic" means. Derp. 23:42 VanessaE common 23:42 VanessaE reproduces easily 23:43 VanessaE in this case it means there's usually a lot of the stuff :-) 23:43 GloopMaster Ah. I personally havent found a desert in my world yet. :D 23:43 VanessaE you will :-) 23:43 Tekk_ any way to recover hp in vanilla? 23:44 VanessaE eat apples 23:44 Tekk_ thanks 23:44 VanessaE collect them, wield, then swing at the air. Each swing eats one apple and adds ...4hp I think? 23:44 VanessaE (2 hearts) 23:45 GloopMaster BTW, I like all of your mods VanessaE. (at least the ones I have. Cant be bothered to see which of them are yours that I have though.) 23:45 Tekk_ and presumably apples are from breaking leaves? 23:45 VanessaE Tekk_: no, they grow randomly 23:45 Tekk_ oh, okay 23:45 VanessaE except in 0.4.2-rc1, they don't grow at all - bug. 23:45 VanessaE GloopMaster: thanks :-) 23:45 GloopMaster Welcome. :3 23:46 VanessaE for a list of my stuff, http://minetest.net/forum/search.php?action=show_user_topics&user_id=1580 23:46 VanessaE most of those ^^^ are mine. 23:46 GloopMaster I'm gonna download a lot of the mods, at least the ones that are known not to conflict. 23:47 Tekk_ no mods should conflict, if they're doing it right 23:47 VanessaE I have a standard set that I run: animatedtorches, blox, bobblocks, coloredwood, cotton, doorsplus, drippingwater, 23:47 VanessaE growing_trees, homedecor, item_drop, Jeija-minetest-mod-mesecons-04bcc45, 23:47 VanessaE locked_sign, maptools, moreblocks, moreores, nature_pack_controlled, particles, 23:47 VanessaE pipeworks, poisonivy, template, timber, unifiedbricks, unifieddyes, vessels, 23:47 VanessaE worldedit 23:47 VanessaE damn newlines.. 23:48 GloopMaster Well, the bed mod i have and 3dfurniture/3dforniture conflict with a crafting recipe. 23:48 GloopMaster And at least you didnt get autokick or something from a bot. 23:48 VanessaE naw, we don't usually do that here 23:50 GloopMaster Any way to fix the inventory textures loading improperly in 0.4.1? 23:50 VanessaE improperly? 23:50 VanessaE screenshot? 23:51 Tekk_ GloopMaster: oh, where they don't show up at all aside from the number of them? 23:51 GloopMaster No, I mean looking like completely different blocks. 23:51 GloopMaster Example: Leaves look like lava in my inventory. 23:51 VanessaE ohh, you're not the first to have that issue 23:51 GloopMaster Was like this before installing any mods too. 23:51 VanessaE I don't recall what the solution was 23:52 VanessaE maybe the texture atlas is bugging out? 23:52 GloopMaster Doesnt really matter to me, as long as placed blocks look right. 23:56 VanessaE still, 23:56 GloopMaster BTW, the pipes are a good idea VanessaE, but you should really work on getting them to chain automatically. Something similar to the mesecons mod made by whoever made it. 23:56 VanessaE Jeija made that 23:56 VanessaE and yeah at some point I might do 23:56 VanessaE I'm just lazy ;-) 23:57 GloopMaster Downloading (and using) the entirety of the unified dyes mod now. :D 23:58 VanessaE remember, UD is only an engine of a sort - a system to be used by other mods that need some kind of colorants like cotton or coloredwood 23:58 GloopMaster I know. And I'm also getting some of those. 23:59 VanessaE ok