Time |
Nick |
Message |
00:00 |
leo_rockway |
I want to gettime and settime |
00:00 |
VanessaE |
API: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt |
00:00 |
leo_rockway |
thank you |
00:00 |
VanessaE |
np. |
00:01 |
VanessaE |
also, just put some better textures up for unifieddyes and vessels in case you care ;-) |
00:01 |
leo_rockway |
- set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday |
00:02 |
leo_rockway |
- get_timeofday() |
00:02 |
leo_rockway |
great =] |
00:02 |
leo_rockway |
VanessaE: awesome. I'm going to try unifieddyes next. |
00:04 |
VanessaE |
ok |
00:05 |
Keegan |
is herobrine real?? |
00:10 |
|
afkael joined #minetest |
00:10 |
VanessaE |
no |
00:10 |
VanessaE |
and it doesn't exist in minetest either. |
00:13 |
Keegan |
so hes fake |
00:14 |
VanessaE |
he's some sort of myth in minecraft, but this channel is not for that game. |
00:15 |
Keegan |
ok |
00:16 |
Keegan |
vanessae do you play on servers?? |
00:16 |
VanessaE |
sometimes. generally redcrab 30401. |
00:18 |
Keegan |
would you go on any other server |
00:19 |
VanessaE |
not usually, but sometimes. |
00:20 |
Keegan |
when does redcrab come on |
00:20 |
VanessaE |
dunno. rarely |
00:21 |
Keegan |
is .4.2 for download? |
00:21 |
|
BoldCoder joined #minetest |
00:21 |
VanessaE |
0.4.2-rc1 is on c55's blog. |
00:22 |
leo_rockway |
and some mobs that do nothing yet. |
00:23 |
BoldCoder |
milleja46, you're here? |
00:23 |
Keegan |
whats so special about it |
00:23 |
* BoldCoder |
laughs |
00:23 |
BoldCoder |
That is not the right way to introduce yourself |
00:23 |
BoldCoder |
Keegan, ask whatever you wanted to ask |
00:25 |
Keegan |
whats so special about 4.2 |
00:26 |
leo_rockway |
what do you mean special? |
00:26 |
Keegan |
whats better |
00:26 |
Keegan |
about it |
00:28 |
BoldCoder |
Maybe a better way to ask is, what changes are in 4.2 |
00:28 |
Keegan |
what better changes is there n 4.2 |
00:28 |
milleja46 |
BoldCoder: wait....are you oldcoder from e10? |
00:29 |
BoldCoder |
milleja46, Yes. Keegan here wandered into a channel looking for MC/MT so we sent him here. |
00:29 |
milleja46 |
ahh |
00:29 |
VanessaE |
ah, I was wondering where you came from, BoldCoder :-) |
00:29 |
VanessaE |
didn't recognize the nick. |
00:29 |
BoldCoder |
VanessaE, Hi. I will explain. I am apparently the "Old School" games person for Gameboom |
00:30 |
milleja46 |
well I can't play anyhow it's easier to play with 2 hands :P |
00:30 |
VanessaE |
No need to explain, I'm just easily confused is all :D |
00:30 |
khonkhortisan |
sandstone is a loss of materials |
00:30 |
BoldCoder |
I was chatting with somebody there about a FOSS game when Keegan came in |
00:30 |
BoldCoder |
VanessaE, I am sure you are fine |
00:30 |
khonkhortisan |
you lose 3 sand |
00:30 |
Keegan |
what changes is in 4.2 |
00:30 |
VanessaE |
khonkhortisan: sand->sandstone should be changed to give 2 sandstone I think. However, think of it as 'compressed' sand. |
00:30 |
BoldCoder |
Keegan, perhaps there is a changelog |
00:31 |
khonkhortisan |
it doesn't uncompress |
00:31 |
VanessaE |
Keegan: The majority of the changes from 0.4.1 -> 0.4.2 is background stuff |
00:31 |
Keegan |
wheres the change log |
00:31 |
khonkhortisan |
4 sand -> 1 sandstone -> 1 sand |
00:31 |
VanessaE |
engine changes, behind-the-scenes stuff |
00:31 |
BoldCoder |
Keegan, In the code. I will look. |
00:31 |
VanessaE |
most of what has changed won't be immediately visible to the average user |
00:31 |
Keegan |
ok |
00:31 |
BoldCoder |
Keegan, it is clean-up. Making the program more stable. |
00:32 |
BoldCoder |
It will run a little better |
00:32 |
VanessaE |
some stuff is though, like 16-bit node IDs (more mods can be loaded) |
00:32 |
BoldCoder |
It was 8-bits before? |
00:32 |
VanessaE |
a little bit of additional default content, like wool |
00:32 |
Keegan |
people should change there skin |
00:32 |
VanessaE |
BoldCoder: 11 bits I think |
00:32 |
BoldCoder |
Ah |
00:32 |
milleja46 |
brb |
00:32 |
khonkhortisan |
I could have a custom texture to put on my character |
00:32 |
Keegan |
so there not all on same green thing |
00:33 |
VanessaE |
Keegan: the player is skinnable, but only on the server side. |
00:33 |
BoldCoder |
As long as I am here; a friend has asked me if there is a MT server that is all right for children. I will be trying MT again soon but I don't know the servers. milleja46 has a friend who runs a MC server; I've asked him about that. |
00:33 |
VanessaE |
on redcrab for example it's this squat-looking little guy in a hat |
00:33 |
BoldCoder |
To explain that milleja46 and I have a friend in common. IRC is smaller than I had realized. |
00:33 |
VanessaE |
cy1's server uses a little rabbit or some creature of that size |
00:33 |
khonkhortisan |
there was one with rabbit people |
00:34 |
VanessaE |
BoldCoder: mmm... good question |
00:34 |
VanessaE |
maybe a pixel art server |
00:34 |
BoldCoder |
I work on games; I haven't played the online worlds very much |
00:34 |
Keegan |
lke people have different skin each person anbd the owner can customize it so everyone wont look the same |
00:35 |
VanessaE |
Keegan: can't do that yet. |
00:35 |
BoldCoder |
Keegan, maybe you can contribute artwork for that |
00:35 |
BoldCoder |
in the future |
00:35 |
Keegan |
too much work |
00:35 |
* BoldCoder |
laughs again |
00:35 |
Keegan |
and dont know how to do that |
00:35 |
BoldCoder |
Well, at least you are honest :-) |
00:35 |
khonkhortisan |
are we having any progress on nodebox lighting? |
00:35 |
Keegan |
yep |
00:36 |
VanessaE |
BoldCoder: children-friendly is kind of questionable, only from the standpoint that you can't really control the actions and language of other players, but if that's not an issue, redcrab.suret.net:30401 is good |
00:36 |
VanessaE |
(I never have any problems there anyway) |
00:36 |
VanessaE |
(but then, I'm 38.. hardly a child :-) ) |
00:36 |
BoldCoder |
I'll pass it on. She says she'd prefer not to buy MC and I suggested MT as an option |
00:36 |
BoldCoder |
And you are a spring chicken :p |
00:36 |
BoldCoder |
To explain |
00:36 |
BoldCoder |
my usual handle is: |
00:37 |
Keegan |
how do you change names |
00:37 |
OldCoder |
Like this: |
00:37 |
khonkhortisan |
the same way you select your name |
00:37 |
OldCoder |
/nick KeeganAsksQuestions |
00:37 |
OldCoder |
But no space at the start |
00:37 |
OldCoder |
Ha |
00:39 |
VanessaE |
heh |
00:39 |
jin_xi |
huh? |
00:39 |
* VanessaE |
tosses a dead battery in the trash |
00:39 |
VanessaE |
(mouse battery just died) |
00:39 |
VanessaE |
hey jin |
00:40 |
Keeganiscool |
then i want a pet mod do like dogs cats and fishes |
00:40 |
khonkhortisan |
there are rules for battery trash - I don't like wireless mice, they're by definition undependable |
00:40 |
VanessaE |
khonkhortisan: it's a dry cell. :-) |
00:40 |
khonkhortisan |
complete with leashes? |
00:41 |
OldCoder |
And pet food too! :-) |
00:41 |
khonkhortisan |
remember to put gross stuff in the put food recipe |
00:41 |
VanessaE |
"SuperVolt" is what abe and I call them, so named for an Energizer or Duracell TV commercial that used to use that name for generic dry cells |
00:41 |
OldCoder |
Mouse batteries aren't lithium? |
00:41 |
OldCoder |
Excuse the question; interested |
00:42 |
VanessaE |
OldCoder: not in this case - just ordinary AA's. |
00:42 |
VanessaE |
that and I'm too cheap to buy lithium AA's ;-) |
00:42 |
OldCoder |
Wireless; I forgot. I actually used serial port until recently. |
00:42 |
leo_rockway |
I can't find it in the API. Is there a function to empty the inventory? |
00:42 |
* VanessaE |
stuck a NiMH in its place |
00:42 |
OldCoder |
Presently USB; should be no need for batteries there. |
00:43 |
VanessaE |
I got tired of arguing with the cord :-) |
00:50 |
OldCoder |
Oh, I see Calinou is here too. So I know about 5 people here from elsewhere. MT is relatively popular. |
00:50 |
Keeganiscool |
yea because m here |
00:51 |
OldCoder |
Of course |
00:51 |
Keeganiscool |
yep |
00:52 |
khonkhortisan |
clouds -> water_raining -> water_flowing. My house is not rain-proof |
00:56 |
milleja46 |
OldCoder: why don't you make your own mt server :P you could find ways ti make it family friendly by experimenting :P |
00:57 |
OldCoder |
milleja46, because I have no special reason to run a server; the question is a favor for a friend. I will *write* a game server instead if you like. |
00:57 |
OldCoder |
That is to say, a new game |
00:57 |
* OldCoder |
is sure redcrab is fine |
00:58 |
khonkhortisan |
aw man I'm expanding the basement level of my house and I run into a cave |
00:59 |
OldCoder |
milleja46, I should add that I am literal. More so than most people. I don't understand the :P as your suggestion seems sensible and not tongue in cheek. |
00:59 |
VanessaE |
khonkhortisan: that'll be a good use for all the cobble you no doubt have now ;-) |
00:59 |
OldCoder |
milleja46, to put it another way I am not quite like Dan but we have something in common. |
00:59 |
milleja46 |
I'm just trying to to make a site right then try to get to learning c++ once the cast/splint comes off -_- |
01:00 |
OldCoder |
Does it need to be C++ ? |
01:00 |
* OldCoder |
has never been enthusiastic about the language |
01:00 |
OldCoder |
khonkhortisan, is a cave bad? Can you use it? |
01:01 |
milleja46 |
I'm not either but I need to learn something other than python since py won't land me a job near me last I checked... |
01:01 |
Keeganiscool |
what server |
01:01 |
OldCoder |
milleja46, what are the options |
01:01 |
khonkhortisan |
I could use it, but it's not where I would want a door to a cave |
01:01 |
OldCoder |
Keeganiscool, milleja46 suggested I make a new server but I think he or she was joking |
01:02 |
OldCoder |
khonkhortisan, I see |
01:02 |
Keeganiscool |
why |
01:02 |
OldCoder |
Keeganiscool, why do I think that? Because of the :P which indicates tongue sticking out |
01:02 |
khonkhortisan |
my mine shaft door is on the other side of my house |
01:02 |
OldCoder |
khonkhortisan, I assume you are not allowed to use explosives to fill in the cave |
01:02 |
Keeganiscool |
is redcrab onlne |
01:03 |
OldCoder |
Keeganiscool, probably. Try it. |
01:03 |
khonkhortisan |
nope, can't even fill it with buckets |
01:03 |
NakedFury |
you need c++ for source and lua for mods |
01:03 |
Keeganiscool |
well im ban on there |
01:03 |
OldCoder |
khonkhortisan, People are apparently creative. Somebody was shouting last week because somebody else burned down his forest with lava. |
01:03 |
NakedFury |
what do you mean kid friendly server? |
01:03 |
OldCoder |
Keeganiscool, sorry to hear it. How did that happen? |
01:03 |
VanessaE |
Keeganiscool: what makes you think you're banned? |
01:03 |
milleja46 |
OldCoder: well I already know python, but most companies I've looked at do c++ or java and I'd perfer to do one as a hobby for now and keep it as a way to program at home and do personal projects( or foss ones that I work on with others) |
01:04 |
khonkhortisan |
maybe there's a way to only ban lava buckets but allow water buckets |
01:04 |
OldCoder |
NakedFury, you would know better than I; I am not familiar with these servers. A mother wishes to know if there are servers that might be all right. |
01:04 |
OldCoder |
milleja46, I have done Java recruiting. I wouldn't bother going that route. |
01:05 |
milleja46 |
I'm not a fan of java anyways :P |
01:05 |
VanessaE |
khonkhortisan: should be a simple matter of tweaking bucket/init.lua |
01:05 |
OldCoder |
They want 21-year olds who have done Hibernate and J2EE for 12 years. Apparently these people start at age 9 :P |
01:05 |
OldCoder |
Not kidding; there are inconsistent requirements |
01:06 |
NakedFury |
like a 9 year old will want to learn java instead of playing pokemon or something |
01:06 |
* OldCoder |
shrugs |
01:06 |
OldCoder |
NakedFury, Actually... |
01:06 |
milleja46 |
looked at it and was always confused five minutes after learning what I did in java |
01:06 |
|
Max_001 joined #minetest |
01:06 |
OldCoder |
NakedFury, I recognize some of the Nicks here. They are from a channel where people often *did* start at age 9. |
01:06 |
Max_001 |
is stan5 here? |
01:06 |
OldCoder |
Some of your friends here have been coding since childhood |
01:07 |
OldCoder |
milleja46, confused by what? Excuse loss of context |
01:07 |
VanessaE |
Max_001: did you mean sfan5? No he isn't here right now |
01:07 |
Max_001 |
ah. |
01:07 |
Max_001 |
Well, I do not understand why I was banned. AGAIN. |
01:08 |
milleja46 |
OldCoder: anything java really |
01:08 |
Keeganiscool |
for agruing for no reason |
01:08 |
Max_001 |
''flamewar'' is not stated as against server rules, in the rules, so it is *not* an offense of any kind... |
01:08 |
OldCoder |
milleja46, Java is quite difficult to get to compile. After that everything is likely to work. Strict language. I prefer Perl. |
01:08 |
Max_001 |
and you can't just state in rules ''act like you would at other forums'' becuase some forums don't even have rules... |
01:08 |
OldCoder |
Keeganiscool, you and Max_001 have met? |
01:09 |
Keeganiscool |
yes |
01:09 |
OldCoder |
I see |
01:09 |
Keeganiscool |
well not anymore |
01:09 |
Max_001 |
keegan... |
01:09 |
OldCoder |
Remember that this is neutral territory |
01:09 |
Keeganiscool |
what |
01:09 |
Max_001 |
define ''this'' |
01:09 |
milleja46 |
python is easy too but I don't see anyone wanting that for professional reasons... >_> |
01:09 |
OldCoder |
milleja46, Actually some people prefer Python to PHP for web frameworks |
01:09 |
Keeganiscool |
this? |
01:10 |
OldCoder |
This as in an IRC channel |
01:10 |
Max_001 |
no ''this'' as in life, the forum, the IRC channel, or whatever? |
01:10 |
* OldCoder |
steps out of the way |
01:10 |
Max_001 |
which one? |
01:10 |
Keeganiscool |
forum |
01:10 |
Max_001 |
then why do people spam it and start ''flamewars''? |
01:10 |
Max_001 |
it is not a ''forum'' |
01:11 |
VanessaE |
all of the above |
01:11 |
milleja46 |
OldCoder: well I want to be a desktop/game coder and web design as a fallback if the former fails.... |
01:11 |
VanessaE |
"By registering, you agree to act suitably" <-- From the minetest forum rules page. |
01:11 |
OldCoder |
milleja46, I recommend learning several languages at once. It is much easier than you might imagine. |
01:11 |
VanessaE |
which I presume means "act like your parents taught you to act". |
01:11 |
OldCoder |
milleja46, Some of them have syntax that is quite similar. |
01:11 |
khonkhortisan |
only about as complicated as learning a single language |
01:12 |
Max_001 |
sutably for WHAT exactly? |
01:12 |
OldCoder |
khonkhortisan, Slightly more. But it is worth the effort. |
01:12 |
Keeganiscool |
max why did you dislike Madchickens addvertisment |
01:12 |
OldCoder |
The fight started over an ad? |
01:12 |
VanessaE |
Max_001: suitably as in "be nice, son't be an asshole", etc. |
01:12 |
Keeganiscool |
yes |
01:12 |
Max_001 |
it's nothing more than a copy of Minetest |
01:12 |
VanessaE |
don't* |
01:12 |
Max_001 |
son't? |
01:12 |
VanessaE |
typo. |
01:12 |
Max_001 |
yeah. |
01:13 |
Keeganiscool |
he fighted about alwayscraft |
01:13 |
Max_001 |
typing so fast to make me seem like ''pure evil'' that you hit the wrong keys...common among new moderators... |
01:13 |
Max_001 |
wellp, I have to go sort some stuff out, so bye all |
01:13 |
VanessaE |
heh |
01:13 |
|
Max_001 left #minetest |
01:13 |
VanessaE |
well in my case my finge... |
01:13 |
VanessaE |
...rs don't behave as I order them to. |
01:13 |
VanessaE |
*sigh* |
01:14 |
milleja46 |
OldCoder: well I want to go the c++ route but think it might easier to learn with both hands... |
01:15 |
OldCoder |
milleja46, I missed part of that. Have you injured a hand? I have difficulties with one as well. |
01:15 |
milleja46 |
OldCoder: fell skating and broke my left wrist... |
01:15 |
OldCoder |
milleja46, So; a few weeks. Sorry to hear this but it will be fine in the Fall. |
01:16 |
milleja46 |
I'm not coordinated on skates |
01:16 |
Keeganiscool |
who knows of alwayscraft |
01:16 |
milleja46 |
OldCoder: yea but communityn college starts the 9th >_> |
01:17 |
OldCoder |
milleja46, Of August? Or September? |
01:17 |
milleja46 |
aug |
01:17 |
OldCoder |
milleja46, This will be awkward. |
01:18 |
jin_xi |
might help developing a habit of thinking more before typing :) |
01:19 |
milleja46 |
first year of college and I start it with a broken wrist....not a good first impression to have on tachers >_< |
01:22 |
KeeganisTHEBoss |
can you turn the server back on if your not the owner |
01:22 |
khonkhortisan |
how would you have access to it if it wasn't on? |
01:22 |
KeeganisTHEBoss |
idk |
01:23 |
milleja46 |
KeeganisTHEBoss: probably not.... |
01:25 |
* khonkhortisan |
just fell completely through his spiral staircase |
01:25 |
khonkhortisan |
nodeboxes don't collide right |
01:26 |
KeeganisTHEBoss |
what server ^^ |
01:26 |
khonkhortisan |
mt1.gameboom.net |
01:26 |
KeeganisTHEBoss |
ok |
01:27 |
KeeganisTHEBoss |
is badcommand on there |
01:27 |
khonkhortisan |
no |
01:27 |
VanessaE |
khonkhortisan: collide as in you can collide with them> |
01:27 |
VanessaE |
? |
01:27 |
VanessaE |
sure they do. you can climb on them, etc. |
01:27 |
khonkhortisan |
collide as in I'm halfway through them, go into a wood node, and fall through that |
01:28 |
VanessaE |
ohh..odd |
01:28 |
VanessaE |
well the new collision system is known to be a little glitchy :-) |
01:30 |
leo_rockway |
milleja46: I know people who make money with Django... |
01:32 |
milleja46 |
leo_rockway: I don't plan on being a python programmer for life >_> I planned to use it as a stepping stone to make c++ easier which it has done so to some extent |
01:33 |
khonkhortisan |
a**b = a^b |
01:33 |
leo_rockway |
I'm just pointing out that you could get a job right now doing that. It would give you some experience to put in your résumé, even if it isn't C++. |
01:33 |
|
Staples joined #minetest |
01:34 |
leo_rockway |
although I'm not too fond on web programming... |
01:34 |
milleja46 |
leo_rockway: neither am i really |
01:41 |
|
vicscandl joined #minetest |
01:41 |
|
vicscandl left #minetest |
01:41 |
|
vicscandl joined #minetest |
02:06 |
|
wowiamdiamonds joined #minetest |
02:08 |
KeeganisTHEBoss |
is badcommand on??? |
02:09 |
OldCoder |
KeeganisTHEBoss, he has not been seen for a while |
02:10 |
KeeganisTHEBoss |
omg this s takng too long |
02:10 |
OldCoder |
KeeganisTHEBoss, what are you waiting for? |
02:10 |
KeeganisTHEBoss |
badcommand so i can talk to him |
02:15 |
|
VanessaE joined #minetest |
02:15 |
OldCoder |
VanessaE, welcome back. Cycled connection? |
02:16 |
VanessaE |
no, cycled keyboard shortcuts ;-) |
02:16 |
KeeganisTHEBoss |
have badcommand come on lately |
02:17 |
OldCoder |
KeeganisTHEBoss, No |
02:17 |
OldCoder |
KeeganisTHEBoss, It appears that Bad_Command left about a week ago |
02:19 |
khonkhortisan |
someone threw a bag of popcorn on my keyboard and now minetest says CM: animated meshes CM: blocks drawn CM: solid: collecting blocks for drawing, what button do I press to get rid of that? |
02:19 |
VanessaE |
probably F5 or F6 |
02:19 |
VanessaE |
F6. |
02:19 |
khonkhortisan |
okay it was F6 |
02:25 |
KeeganisTHEBoss |
bye |
02:26 |
wowiamdiamonds |
is it possible to define your own craftdefinitions from lua? |
02:26 |
VanessaE |
craft definitions? |
02:26 |
VanessaE |
I don't understand |
02:26 |
wowiamdiamonds |
shapeless, fuel, cooking, etc. |
02:26 |
khonkhortisan |
yes you can make your own crafting recipes, inventory items, world nodes, tools, and smelting |
02:27 |
VanessaE |
OH |
02:27 |
VanessaE |
um |
02:27 |
VanessaE |
I think so; I'v seen one mod that defined a custom sort of furnace-like object |
02:27 |
wowiamdiamonds |
for example, i want to create a new type of furnace entirely separate from furnaces - oh cool |
02:27 |
VanessaE |
took 6 inputs, produced 3 outputs |
02:27 |
VanessaE |
some sort of chemistry mods |
02:28 |
VanessaE |
mod. |
02:28 |
khonkhortisan |
a furnace would be complicated - coming from someone who is trying to turn a chest into a drawer |
02:29 |
NakedFury |
how much space do you want to give the drawer? |
02:29 |
VanessaE |
I' |
02:29 |
VanessaE |
I'd love to re-implement the "nightstand" objects in Home Decor to act as small chests |
02:30 |
khonkhortisan |
one node for the box, one no-collision node for the drawer |
02:30 |
VanessaE |
(maybe hold 4 stacks each) |
02:30 |
khonkhortisan |
combined into one nodebox node |
02:30 |
VanessaE |
(make that 8 stacks) |
02:30 |
khonkhortisan |
where you have to keep opening it until it gives you the type of item you want, then when you take it it gives you a stack |
02:35 |
wowiamdiamonds |
does luafurnace still exist? |
02:36 |
VanessaE |
dunno |
02:39 |
VanessaE |
I do know that c55 wanted to rewrite furnaces and chests to be LUA, which he has since done |
02:39 |
VanessaE |
(obviously) |
02:39 |
wowiamdiamonds |
oh. durr |
02:39 |
VanessaE |
but any old mod by that name? dunno |
02:39 |
OldCoder |
luafurnace apparently had problems circa January. May have been repaired in March. |
02:39 |
OldCoder |
If it is the same luafurnace |
02:56 |
khonkhortisan |
why is there a stack limit? |
03:00 |
VanessaE |
is there? |
03:00 |
VanessaE |
I've stacked stuff up to 9999 before |
03:01 |
VanessaE |
afaik it can go further, but with that much in a stack, who needs mode? |
03:01 |
VanessaE |
more* |
03:01 |
khonkhortisan |
with /giveme, but just putting something on something else? |
03:01 |
VanessaE |
oh, well probably c55 didn't want to get 'stupid' with the stacking of gathered items |
03:01 |
khonkhortisan |
I get up to 99 and no further without /giveme |
03:12 |
VanessaE |
dunno, but it makes sense enough |
03:13 |
GTRsdk |
Is it possible to remove the stack limit quickly? |
03:13 |
GTRsdk |
or to change it to like 999? |
03:13 |
VanessaE |
again I am shrugging :-) |
03:14 |
khonkhortisan |
there wouldn't be a point to removing the stack limit, either you're on someone else's server or you have access to /giveme |
03:14 |
VanessaE |
pretty much yeah |
03:14 |
khonkhortisan |
You enjoy speaking in second-person. |
03:15 |
VanessaE |
I do? :-) |
03:16 |
OldCoder |
Wouldn't she say, "She does?" |
03:16 |
OldCoder |
:-) |
03:16 |
khonkhortisan |
no that's third-person |
03:16 |
OldCoder |
Ah |
03:17 |
* VanessaE |
doesn't speak in the second person. Much,. |
03:17 |
VanessaE |
;-) |
03:17 |
khonkhortisan |
when I went to school they taught my first and third and left out second for a long time |
03:17 |
khonkhortisan |
*taught me |
03:18 |
* khonkhortisan |
would never talk in the third person, ever! |
03:20 |
khonkhortisan |
slabs should be placed like signs so they can be used on the ceiling. My spiral staircase is more blocky on the bottom. |
03:20 |
VanessaE |
khonkhortisan: get calinou's stairs+ mod. |
03:22 |
khonkhortisan |
why is there a separate recipe for floor panels than wall panels? Can't it detect the face of the node it was placed on? |
03:22 |
VanessaE |
dunno |
03:25 |
khonkhortisan |
(without installing a mod) what do I make with cotton, a pillow? |
03:25 |
VanessaE |
dunno. |
03:25 |
VanessaE |
I think Jordach's cotton mod uses that material as its source |
03:25 |
VanessaE |
but beyond, good question |
03:27 |
NakedFury |
right now most mods fall in few categories |
03:27 |
khonkhortisan |
I can't even burn my cotton |
03:27 |
VanessaE |
you sure your flowers mod is up-to-date? |
03:27 |
NakedFury |
then it wasnt given the burn option |
03:28 |
khonkhortisan |
no, I'm using a server and am at the mercy of their mods |
03:29 |
VanessaE |
ok is *their* flowers mod up-to-date then :-) |
03:33 |
leo_rockway |
you can't really do anything with cotton, I think. |
03:33 |
leo_rockway |
other than dye it, of course |
03:34 |
cornernote |
does anyone maintain flowers ? |
03:34 |
khonkhortisan |
I know, I'll just craft cotton on top of junglegrass and get the cotton flower back. Yeah, that'll work! |
03:34 |
VanessaE |
yeah, the guy who's doing Nature Pack Controlled is probably the best bet now |
03:35 |
cornernote |
forgive my question, is that just a repack or is the person able/willing to code it ? |
03:35 |
cornernote |
eg, continue development |
03:36 |
VanessaE |
it is mostly just a repack, but the version there is newer than the separate one. |
03:36 |
cornernote |
ok cool |
03:36 |
cornernote |
many things have been built with flowers as a dependancy |
03:36 |
cornernote |
but there was no "official" flowers thread that was up to date for a long while |
03:36 |
VanessaE |
I guess neko259 fixed it first, but now Nubelite seems to be the one to ask. |
03:37 |
cornernote |
good that someone is taking it over |
03:37 |
VanessaE |
I wish I knew what I was doing, I'd rewrite flowers and take over maintenance of it |
03:37 |
cornernote |
what the ? |
03:38 |
cornernote |
u coded unifieddyes |
03:38 |
VanessaE |
meh |
03:38 |
VanessaE |
that was simple compared to other stuff |
03:38 |
cornernote |
how can u not know how flowers works, its way simpler |
03:38 |
VanessaE |
no way, flowers is actually more complicated than unifieddyes |
03:38 |
cornernote |
sec... |
03:38 |
VanessaE |
or I should say, complex |
03:38 |
VanessaE |
but then again, |
03:39 |
VanessaE |
flowers served as the basis for junglegrass and poisonivy |
03:40 |
cornernote |
https://github.com/cornernote/minetest-megapack/blob/master/mods/nature_pack_controlled/flowers/init.lua |
03:40 |
VanessaE |
gevalt |
03:40 |
cornernote |
the only thing i dont understand is why they have a function called flowers_add_sprite_flower(), but they never call it |
03:40 |
VanessaE |
I forgot it still uses a dog-slow version of the radius test |
03:40 |
cornernote |
its for other mods to add flowers? |
03:41 |
VanessaE |
end |
03:41 |
VanessaE |
local is_node_in_cube = function(nodenames, node_pos, radius) |
03:41 |
VanessaE |
--> if ((minetest.env:find_node_near(p_top, RADIUS, GRASSES) == nil ) |
03:41 |
cornernote |
yeah, was reading that |
03:41 |
VanessaE |
the game has a built-in function for the purpose now |
03:41 |
VanessaE |
junglegrass uses it |
03:41 |
cornernote |
oh, native c++ |
03:41 |
cornernote |
way better! |
03:41 |
VanessaE |
so maybe I'll rewrite flowers at some point |
03:43 |
cornernote |
its ~200 lines of code, but mods is just the simple stuff... only ~10 lines that you have to read to understand |
03:43 |
cornernote |
UD is way more complex =) |
03:43 |
VanessaE |
223 lines in junglegrass |
03:43 |
cornernote |
you might not think so because it fell out of your head! lol |
03:44 |
VanessaE |
552 lines in unifieddyes |
03:44 |
VanessaE |
3055 lines in homedecor :-) |
03:44 |
cornernote |
but for me, both these codes were written by non-me people, UD was much harder to parse in my brain |
03:44 |
cornernote |
lol |
03:44 |
VanessaE |
(lots of it is copy&pasted) |
03:44 |
cornernote |
yeah, and non-code code |
03:44 |
cornernote |
eg, register_node, register_craft, etc |
03:44 |
VanessaE |
heh, if my code is hard to parse, it means I musta did it right |
03:46 |
VanessaE |
criminy, 100k of source in homedecor? I need to learn to code a little leaner. :-) |
03:47 |
khonkhortisan |
I just fell through the stairs again |
03:47 |
cornernote |
just find common code and wrap it in a function... but you do that a lot in UD already |
03:47 |
khonkhortisan |
it happens when I least expect it |
03:48 |
VanessaE |
you must be hitting some weird collision bug, khonkhortisan. |
03:48 |
cornernote |
khonkhortisan, can you take a SS so we can see where you fell ? |
03:50 |
leo_rockway |
VanessaE: wait, I'm just using find_node_near. Is that better than is_node_in_cube? |
03:51 |
VanessaE |
way better. |
03:51 |
leo_rockway |
\o/ |
03:51 |
VanessaE |
is_node_in_cube is a brute-force search routine in flowers. |
03:51 |
leo_rockway |
I'm basically checking if there are any mobs around... |
03:51 |
leo_rockway |
I'm making my bed as closest as MC as I can, since that's quite sensible... |
03:51 |
khonkhortisan |
imgtmp is better than pastebin http://f.imgtmp.com/FTpx7.png it's right about where I dropped the dirt |
03:52 |
cornernote |
mauvebic Yesterday 22:54:33 - Your title is misleading :( i was expecting klingon bird-of-preys, romulan warbirds, or perhaps just a shuttlepod to start with.... :P haha |
03:52 |
VanessaE |
that does it. I'm rewriting flowers. |
03:52 |
leo_rockway |
so, in MC, you can't sleep if there's a mob around. Although I can't check if the mob is evil o.o |
03:52 |
cornernote |
lol, yeah i was expecting a raft when i 1st saw it |
03:52 |
leo_rockway |
VanessaE: huzzah! |
03:52 |
khonkhortisan |
there is a raft |
03:52 |
VanessaE |
what moron wrote this? |
03:52 |
VanessaE |
oh wait, ironzorg did ;-) |
03:52 |
khonkhortisan |
and it works, it just needs textures, and to move more smoothly |
03:53 |
khonkhortisan |
that's my special spiral staircase |
03:53 |
leo_rockway |
if we can somehow get thirst included... that would be neat |
03:53 |
leo_rockway |
distiller, fruit juices... |
03:53 |
cornernote |
"and to move more smoothly" <-- yeah, i dont know if any type of mount will work in 0.4.X |
03:53 |
khonkhortisan |
and you get a chill so you drink some lava |
03:53 |
leo_rockway |
haha |
03:53 |
leo_rockway |
there's the seasons mod |
03:53 |
leo_rockway |
so it can get cold |
03:54 |
khonkhortisan |
did my link get lost in the conversation? :) |
03:54 |
leo_rockway |
I'd like to see rain |
03:54 |
khonkhortisan |
yeah then my house will flood |
03:54 |
leo_rockway |
khonkhortisan: I saw it. I don't know what's going on in there. |
03:54 |
leo_rockway |
I see the dirt on the ground |
03:54 |
leo_rockway |
what about it? |
03:54 |
khonkhortisan |
somewhere around there I fell through |
03:55 |
leo_rockway |
why? there's a slab |
03:55 |
leo_rockway |
bug? |
03:55 |
khonkhortisan |
the collisions are slightly off |
03:55 |
khonkhortisan |
yes a bug |
03:56 |
cornernote |
is there any way to redefine player image in lua ? |
03:58 |
leo_rockway |
I don't think so... I'm not certain, though |
04:00 |
khonkhortisan |
leave should be compressed into something |
04:00 |
leo_rockway |
VanessaE: do you know what's wrong with this? minetest.env:find_node_near(player:getpos(), 10, "mobs:dm_fireball") |
04:00 |
khonkhortisan |
is a fireball a node or an entity? |
04:00 |
leo_rockway |
it was working when I used "default:dirt" |
04:01 |
leo_rockway |
oh! |
04:01 |
VanessaE |
depends on how you're using it, plus I don't know about detecting a particular mob, let alone a DM |
04:01 |
leo_rockway |
khonkhortisan: that's a good point... |
04:01 |
leo_rockway |
can I detect entities? |
04:01 |
VanessaE |
I doubt it |
04:01 |
leo_rockway |
:S |
04:01 |
VanessaE |
since it checks for nodes :-) |
04:01 |
khonkhortisan |
falling sand is an entity, I found that out because it got stuck on my drawer that extends two nodes |
04:02 |
leo_rockway |
so there's no way to detect if a mean creature is around... :S |
04:02 |
VanessaE |
there probably is, but I dunno what it is |
04:03 |
leo_rockway |
I was thinking it would be fun to make some kind of mob alert. Something like the sword of Bilbo in The Hobbit... |
04:05 |
leo_rockway |
well, I can always write a mese detector... |
04:05 |
leo_rockway |
you put it on the ground and it will show one texture if there's mese nearby... |
04:06 |
leo_rockway |
then you can mine it, move to another part of the cave, then set it on the ground once again... |
04:06 |
khonkhortisan |
I'm thinking of making a torch that sits on your head so you don't go through torches like crazy while mining |
04:06 |
leo_rockway |
a mining hat! |
04:06 |
leo_rockway |
that would be great |
04:07 |
cornernote |
khonkhortisan, i think that would be really slow to update all the lighting as you move |
04:07 |
cornernote |
not sure tho, maybe worth a shot |
04:07 |
khonkhortisan |
on_globalstep should be fast enough |
04:08 |
cornernote |
then it will be jumpy tho, right ? |
04:08 |
khonkhortisan |
try placing and removing a torch really fast, it should blink fast enough |
04:08 |
khonkhortisan |
yes as jumpy as the raft |
04:08 |
cornernote |
im thinking of making mounts |
04:08 |
cornernote |
eg, car, helecopter |
04:09 |
cornernote |
but instead of placing the node on the ground and getting in, you activate it in your inventory |
04:09 |
cornernote |
and it grants you one or both of fast/fly for a given period of time |
04:09 |
cornernote |
until the mount wears out |
04:09 |
cornernote |
player images would make that really cool |
04:09 |
khonkhortisan |
sounds like it could be exploited |
04:10 |
cornernote |
in what way ? |
04:10 |
khonkhortisan |
like a different player removes your car and the mod removes the second player's fly |
04:10 |
leo_rockway |
well, a node detector would be quite doable. You feed it whatever node you want and it tells you if there's any around. |
04:10 |
cornernote |
differnt player cant remove your car... its not a node |
04:10 |
leo_rockway |
how does that sound? |
04:11 |
cornernote |
well, its a node in an inventory slot |
04:11 |
khonkhortisan |
as a prompt? |
04:11 |
khonkhortisan |
it could even tell you the exact location |
04:11 |
cornernote |
leo_rockway - there is already one |
04:11 |
leo_rockway |
cornernote: phoo, there goes my idea. |
04:11 |
cornernote |
https://github.com/cornernote/minetest-megapack/tree/master/mods/mineral_detector |
04:12 |
cornernote |
it works nice too |
04:12 |
cornernote |
it scans 4 block from its pos |
04:12 |
cornernote |
then you hit it, and it scans 5 |
04:12 |
cornernote |
then you hit it, it scans 6, etc.. upto 12 |
04:12 |
cornernote |
so you can put a few around and triangulate the mese |
04:12 |
khonkhortisan |
nice, requiring hit doesn't slow stuff down |
04:16 |
cornernote |
think i got enough mods in my collection ? |
04:16 |
cornernote |
i can load MT with them all, but it takes a loooong time |
04:16 |
cornernote |
and im sure some have broken bits in them |
04:17 |
cornernote |
here is raft - https://github.com/cornernote/minetest-megapack/blob/master/mods/raft/init.lua |
04:17 |
khonkhortisan |
yuck the mese house is ugly with the bright yellow texture |
04:17 |
cornernote |
urg, it uses an abm to move |
04:18 |
cornernote |
i think grant fast/fly would be really easy... then just redefine the player inventory with a mount slot |
04:19 |
cornernote |
and use groups .. mount=1 - fast mount, mount=2 - normal fly, mount=3 - fast fly |
04:19 |
cornernote |
building my castle would be a lot easier if i could fly |
04:19 |
cornernote |
well, i can, but without cheating =) |
04:19 |
khonkhortisan |
sneak? |
04:20 |
cornernote |
would be fun on a server too |
04:20 |
cornernote |
to fly for a period, using a mese helecopter or something |
04:20 |
khonkhortisan |
just give it a double wall so you can add scaffolding inside the wall |
04:20 |
cornernote |
ahh, good idea |
04:20 |
cy1 |
glomie's on protocol 12. His server got griefed recently, but is still pretty spiff. |
04:22 |
cy1 |
As is darkrose's! |
04:22 |
cy1 |
Dunno any others though. |
04:23 |
cornernote |
grefer is a term invented by mt-style games ? |
04:23 |
cy1 |
cornernote: by second life, but w/ev |
04:23 |
cornernote |
i never heard it before coming here, just googled it and it comes up with lots of mt-style games =) |
04:24 |
cy1 |
Search for "second life griefing" it's actually pretty hilarious. |
04:24 |
khonkhortisan |
I picked it up quickly |
04:27 |
cornernote |
is there ingame voice chat in MT ? |
04:27 |
cy1 |
ha |
04:28 |
leo_rockway |
VanessaE: even on the minetest menu, without anything rendering, minetest takes up 25% CPU o.0 |
04:28 |
cy1 |
leo_rockway: Even with my pause patch? |
04:28 |
leo_rockway |
cy1: I don't know about your patch... |
04:28 |
leo_rockway |
link? |
04:29 |
khonkhortisan |
trees are the best building material, I almost never have to mine |
04:30 |
cy1 |
leo_rockway: https://gitorious.org/minetest-cy/minetest-core/commit/1d588f00c7c79953d8988405d95cc29e531ebfb3 |
04:30 |
cy1 |
khonkhortisan: lolololol |
04:32 |
|
OWNSuAll joined #minetest |
04:33 |
leo_rockway |
cy1: oh, I meant the start menu, not the pause menu... |
04:33 |
leo_rockway |
but I'm checking your patch |
04:37 |
cornernote |
i cant wait for 3d characters and mobs |
04:38 |
leo_rockway |
I can't wait for any kind of mobs |
04:38 |
leo_rockway |
that actually pose a challenge |
04:39 |
cornernote |
some mobs in animals killed me, but i couldnt kill them |
04:39 |
khonkhortisan |
did you have a sword? |
04:40 |
cornernote |
probably not |
04:40 |
khonkhortisan |
you need apples too |
04:41 |
khonkhortisan |
it helps going to a really fancy place, it makes me design better virtual houses |
04:41 |
cornernote |
i never seen an apple |
04:41 |
cornernote |
other players in my worlds get them, but i never do |
04:41 |
khonkhortisan |
chop down a tree, grow it back, chop it, grow it, eventually you'll get an apple tree |
04:42 |
khonkhortisan |
you can also make an apple tree forest |
04:43 |
cornernote |
just dont chop the apple trees ? |
04:43 |
khonkhortisan |
yeah |
04:44 |
khonkhortisan |
the rules I go by for trees are 1) if I take anything, I have to chop it all down. 2) If I chop it down I have to replant it, and optionally, 3) if it's an apple tree, replant an apple tree |
04:45 |
cornernote |
the 3d mobs in this game look awesome - http://www.youtube.com/watch?v=KndL5wzvxB0 |
04:45 |
cornernote |
it looks like it would be a lot of fun |
04:46 |
cornernote |
build/harvest by day... and fight the zombies at night |
04:46 |
khonkhortisan |
I heard c55 doesn't like the blocky mobs |
04:47 |
cornernote |
check these: http://minetest.net/forum/viewtopic.php?id=1594 |
04:47 |
cornernote |
seems we have a lot of people who can make really cool models |
04:49 |
cornernote |
if not blocky mobs, then what will it be ? |
04:50 |
khonkhortisan |
I didn't get the whole conversation |
05:00 |
leo_rockway |
it seems that c55 is against things that make MT get closer to MC |
05:00 |
cornernote |
fair enough |
05:00 |
cornernote |
perhaps more like this then: http://minetest.net/forum/viewtopic.php?id=2296 |
05:00 |
cornernote |
last post on the page |
05:01 |
khonkhortisan |
I can't even make a node out of a mesh |
05:01 |
cornernote |
yeah, stuck with the nodeboxes at the moment :( |
05:01 |
cornernote |
someone made a nodebox mob |
05:02 |
cornernote |
http://minetest.net/forum/viewtopic.php?id=2528 |
05:02 |
leo_rockway |
cornernote: either looks fine to me. That one of the pig looks really good... |
05:02 |
cornernote |
yeah, but thats a lot more texture than the MC looking ones |
05:03 |
leo_rockway |
mhm |
05:25 |
leo_rockway |
does anybody know how to empty the inventory using the API? |
05:31 |
cornernote |
player or node ? |
05:31 |
cornernote |
something like this - local inv = meta:get_inventory() |
05:31 |
cornernote |
for var=0,inv:get_size("build"),1 do |
05:31 |
cornernote |
inv:set_stack("build", var, nil) |
05:31 |
cornernote |
end |
05:31 |
cornernote |
where "build" is the name of the inventory field |
05:33 |
VanessaE |
ok, having some trouble understanding how to to multi-dimensional tables *grumble* |
05:33 |
VanessaE |
if I do this: |
05:33 |
VanessaE |
something = { |
05:33 |
VanessaE |
{ "a", "b" } |
05:33 |
VanessaE |
{"c", "d"} |
05:33 |
VanessaE |
} |
05:34 |
VanessaE |
(well fill in the missing comma) |
05:34 |
cornernote |
yep |
05:34 |
VanessaE |
how exactly do I index that? |
05:34 |
cornernote |
print(something[1][1]) -- i think this will print a |
05:34 |
VanessaE |
something[1][1] would be "a", [2]......... |
05:34 |
VanessaE |
right, that's what I thought. |
05:34 |
OldCoder |
Not zero based? |
05:34 |
cornernote |
lua is 1 based (grumbles to self) |
05:35 |
OldCoder |
OK |
05:35 |
leo_rockway |
yes, Lua is 1 based :S |
05:35 |
leo_rockway |
do-not-like |
05:36 |
OldCoder |
God intended arrays to lean against zero |
05:36 |
leo_rockway |
> something = {{ "a", "b" }, {"c", "d"}} |
05:36 |
leo_rockway |
> print(something[1][1]) |
05:36 |
leo_rockway |
a |
05:36 |
leo_rockway |
> |
05:36 |
leo_rockway |
I also don't like that for uses do and then ends in end instead of done. |
05:37 |
cornernote |
Lua is descended from Sol, a language designed for petroleum engineers with no formal training in computer programming. --> http://stackoverflow.com/questions/2785704/why-do-lua-arraystables-start-at-1-instead-of-0 |
05:37 |
VanessaE |
ditto :-/ |
05:37 |
leo_rockway |
and I keep forgetting the "then"s after the ifs... but I do have all the indentations done properly xD |
05:37 |
leo_rockway |
I keep thinking in Python |
05:37 |
cornernote |
think back many years... didn't you think it was strange to start at 0 ? |
05:38 |
leo_rockway |
I don't remember o.o |
05:39 |
VanessaE |
you know what, fuck the ipairs() function. I'm doing this the old-fucking-fashioned way. |
05:41 |
cornernote |
VanessaE - i found a function called print_r() -- similar to phps function of the same name .. it prints out the table with the key and value |
05:41 |
cornernote |
perhaps that will help yoy get the index you need ? |
05:42 |
cornernote |
http://lua-users.org/wiki/TableSerialization, go down to "alt version, abuse to http://richard.warburton.it" |
05:42 |
VanessaE |
Oh I'm just trying to do this the way I'm used to and having trouble is all |
05:42 |
VanessaE |
I'll figure it out |
05:43 |
leo_rockway |
> print_r(something) |
05:43 |
leo_rockway |
stdin:1: attempt to call global 'print_r' (a nil value) |
05:43 |
leo_rockway |
stack traceback: |
05:43 |
leo_rockway |
stdin:1: in main chunk |
05:43 |
leo_rockway |
[C]: ? |
05:43 |
leo_rockway |
cornernote: ^ |
05:43 |
leo_rockway |
how does it work? |
05:44 |
cornernote |
just put it at the top of your init.lua |
05:44 |
leo_rockway |
oh, I'm on the interactive prompt... |
05:45 |
leo_rockway |
oh, it's not an actual function from Lua |
05:45 |
leo_rockway |
I see |
05:45 |
leo_rockway |
http://lua-users.org/wiki/TableSerialization |
05:45 |
cornernote |
no, its a copy of php's print_r, ported to lua code |
05:45 |
leo_rockway |
d'oh, you posted that |
05:46 |
leo_rockway |
I'm using this: for k,v in pairs(something) do print(k,v) end |
05:47 |
leo_rockway |
although in a list of lists that's not very helpful |
05:47 |
leo_rockway |
> for k,v in pairs(something) do print(k,v) end |
05:47 |
leo_rockway |
1 table: 0x2522be0 |
05:47 |
leo_rockway |
2 table: 0x2522c60 |
05:49 |
cornernote |
you have to do it recursively |
05:49 |
leo_rockway |
mhm |
05:50 |
cornernote |
for k,v in pairs(something[1]) do print(k,v) |
05:50 |
cornernote |
for k,v in pairs(something[2]) do print(k,v) |
05:50 |
leo_rockway |
but what if you don't know in advance that something is a list of lists? |
05:50 |
VanessaE |
ok got that figured out. Now to go after the next bug. :-) |
05:50 |
leo_rockway |
I've been trying to empty the inventory on death |
05:51 |
cornernote |
if type(something[1])=="table" |
05:51 |
leo_rockway |
so far, unsuccessful |
05:51 |
cornernote |
leo, theres a mod that does it |
05:51 |
cornernote |
bones |
05:51 |
cornernote |
VanessaE highly recommends running bones |
05:51 |
VanessaE |
NNO |
05:51 |
leo_rockway |
oh, right! |
05:51 |
VanessaE |
DO NOT WANT. |
05:51 |
cornernote |
lol |
05:52 |
cornernote |
https://github.com/cornernote/minetest-megapack/tree/master/mods/bones |
05:52 |
leo_rockway |
bones like in nethack, mhm |
05:52 |
leo_rockway |
I remember seeing the mod |
05:53 |
leo_rockway |
cornernote: I didn't know how type worked in Lua. In python type(something) automatically prints the type... |
05:54 |
leo_rockway |
>>> something = [[ "a", "b" ], ["c", "d"]] |
05:54 |
leo_rockway |
>>> type(something[1]) |
05:54 |
cornernote |
check line 105 here: https://github.com/cornernote/minetest-megapack/blob/master/mods/bones/bones.lua |
05:54 |
leo_rockway |
<class 'list'> |
05:54 |
khonkhortisan |
semi-appearing bones are bad enough |
05:57 |
cornernote |
minetest.register_on_dieplayer(function(player,pos) for i=1,32 do player_inv:set_stack("main", i, nil) end end) |
05:58 |
cornernote |
or something |
05:59 |
leo_rockway |
if anybody wants it: |
05:59 |
leo_rockway |
http://paste.kde.org/~minetest/525110/ |
05:59 |
leo_rockway |
cornernote: mhm. Thanks. |
05:59 |
leo_rockway |
I had figured it out with the bones.lua file already =] |
05:59 |
cornernote |
why check if its empty ? |
05:59 |
cornernote |
just set it to empty |
06:00 |
leo_rockway |
eh, true |
06:03 |
* leo_rockway |
is not a programmer o.o |
06:03 |
leo_rockway |
thanks for your help, cornernote |
06:03 |
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06:04 |
cornernote |
no worries |
06:04 |
khonkhortisan |
be happy |
06:04 |
cornernote |
do do do do do do do do do do do |
06:05 |
OldCoder |
for ($i = 0; $i <= 10; $i++) { &do(); } |
06:06 |
khonkhortisan |
if I knew the song better I would count how many do's you put in |
06:06 |
khonkhortisan |
that doesn't look like lua |
06:07 |
khonkhortisan |
so that function returns a pointer to a string? |
06:07 |
khonkhortisan |
or is it a pointer to a function that returns a string? |
06:08 |
cornernote |
do*11 |
06:08 |
cornernote |
which function ? |
06:08 |
cornernote |
register_on_dieplayer ? |
06:09 |
khonkhortisan |
&do() |
06:09 |
cornernote |
in php ? |
06:10 |
khonkhortisan |
whatever that language was. It looks like c/c++ to me |
06:11 |
OldCoder |
Perl |
06:11 |
OldCoder |
The language of the Gods :-) |
06:12 |
leo_rockway |
Lucy in the Sky with Diamonds: not Ruby, not Perl... |
06:12 |
OldCoder |
http://xkcd.com/224/ |
06:12 |
OldCoder |
Explains it |
06:12 |
OldCoder |
Other languages are considered more elegant |
06:12 |
OldCoder |
Perl is the language you go to when you need things done |
06:12 |
OldCoder |
:-) |
06:13 |
leo_rockway |
https://xkcd.com/208/ |
06:13 |
leo_rockway |
I like the PERL! sign there. |
06:13 |
cornernote |
minetest.create_detached_inventory -- is this in the 0.4.1 release ? |
06:13 |
OldCoder |
leo_rockway, Oh yes; I love that one |
06:13 |
cornernote |
the built-in creative inventory |
06:13 |
OldCoder |
I actually carry my distro on my keychain hoping for a scene like that |
06:14 |
leo_rockway |
OldCoder: but what about the alt-text of this one? https://xkcd.com/353/ |
06:15 |
leo_rockway |
cornernote: well, at least it is in 4.2rc1 |
06:15 |
OldCoder |
alt-text says Python? But I like this one too |
06:15 |
cornernote |
damn, cos i released a mod that needs it |
06:15 |
OldCoder |
People who say xkcd is overrated are mistaken |
06:15 |
leo_rockway |
OldCoder: "Perl, I'm leaving you." |
06:15 |
cornernote |
for 0.4.1 =( |
06:15 |
OldCoder |
Ah |
06:15 |
leo_rockway |
cornernote: I don't have 0.4.1 around |
06:16 |
OldCoder |
I see it now |
06:16 |
leo_rockway |
if you do, check in /usr/share/minetest/builtin/detached_inventory.lua |
06:16 |
leo_rockway |
or wherever your OS puts those files. |
06:16 |
leo_rockway |
or look into the commits of that file |
06:18 |
leo_rockway |
VanessaE: are you hacking on the nature mod or just the flowers? |
06:18 |
cornernote |
yep, not there... dang |
06:19 |
cornernote |
was really worth updating craft_guide to the new api stuff |
06:19 |
leo_rockway |
cornernote: what mod is it? |
06:19 |
cornernote |
its so much faster now... and each sign has its own "space" |
06:19 |
cornernote |
craft_guide - http://minetest.net/forum/viewtopic.php?id=2334 |
06:19 |
khonkhortisan |
"the purity of quantified conception" = "the computer does what I want it to do, not what I tell it to do" |
06:27 |
VanessaE |
just flowers. |
06:27 |
VanessaE |
almost done with it. |
06:28 |
leo_rockway |
alright, cool |
06:28 |
leo_rockway |
cornernote: the crafting guide is awesome... |
06:32 |
VanessaE |
ok, flowers are spawning properly |
06:32 |
VanessaE |
need to work in the last bits of what the cotton extension did |
06:32 |
leo_rockway |
I have >9k blooms. Is that part of flowers? |
06:32 |
VanessaE |
you mean blossoms, like on trees? |
06:32 |
leo_rockway |
er... that |
06:33 |
leo_rockway |
yes, thank you. |
06:33 |
VanessaE |
(and how'd you get OVER 9000!? ;-) ) |
06:33 |
VanessaE |
those are part of nature, not flowers. |
06:33 |
leo_rockway |
dunno, they used to not spawn at all |
06:33 |
leo_rockway |
now they are everywhere |
06:35 |
VanessaE |
now I'm just tuning the spawn rates. |
06:38 |
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06:47 |
cornernote |
still here leo_rockway ? |
06:47 |
leo_rockway |
yes |
06:47 |
leo_rockway |
for a little bit longer |
06:47 |
cornernote |
i just tripped over this... |
06:47 |
leo_rockway |
VanessaE: how do you get dye powder? |
06:47 |
VanessaE |
smelt a flower. |
06:47 |
cornernote |
some code that drops your items when you die |
06:47 |
cornernote |
https://github.com/xyzz/minetest-mods/blob/master/dropped/init.lua |
06:47 |
leo_rockway |
oh, thank you |
06:48 |
VanessaE |
how do I check that a node is receiving light? |
06:48 |
cornernote |
he itterates in a different way |
06:48 |
cornernote |
VanessaE, i think something in hydroponics does that |
06:48 |
VanessaE |
these flowers should not attempt to spawn without a light source nearby |
06:48 |
Calinou |
shitstorm on forums |
06:49 |
Calinou |
http://minetest.net/forum/viewtopic.php?id=2607 |
06:49 |
cornernote |
typical |
06:49 |
Calinou |
VanessaE, lock/delete? |
06:49 |
leo_rockway |
VanessaE: get_node_light? dunno. |
06:49 |
VanessaE |
checkjing |
06:49 |
cornernote |
personally i was wondering the same thing... not really nice to ask in forums tho |
06:49 |
VanessaE |
this is a shitstorm? :-) |
06:49 |
VanessaE |
still, delete it |
06:50 |
cornernote |
he just asked what everyone else was thinking |
06:50 |
cornernote |
yep |
06:50 |
Calinou |
done |
06:50 |
leo_rockway |
I don't know who SegFault22 is... |
06:50 |
cornernote |
i seen some of his code, but i havent been here long |
06:50 |
cornernote |
dont know him |
06:51 |
leo_rockway |
I saw one guy saying that minetest was dying, so I thought it was as good a time to introduce myself. I don't want minetest to die. |
06:51 |
cornernote |
im sure whatever happend did because it could not have happened another way |
06:51 |
VanessaE |
get_node_light(pos, timeofday) |
06:51 |
VanessaE |
er, why should I need to reference the time of day? |
06:51 |
cornernote |
wasnt that jordach ? |
06:51 |
leo_rockway |
cornernote: yes. |
06:52 |
cornernote |
VanessaE, the suns not up at night |
06:52 |
VanessaE |
well of course, but what if I want to always reference the current time of day? |
06:52 |
VanessaE |
do I need to stack two functions for that? |
06:52 |
cornernote |
i think jordach must have had a bad day, cos i have seen him active since then |
06:53 |
VanessaE |
get_node_light(pos, gettimeofday()) |
06:53 |
VanessaE |
seems like it should work |
06:53 |
VanessaE |
er |
06:53 |
VanessaE |
get_node_light(pos, get_timeofday()) |
06:53 |
leo_rockway |
VanessaE: then use get_timeofday() |
06:53 |
cornernote |
minetest.env:get_node_light(pos, nil) |
06:53 |
leo_rockway |
lag! |
06:54 |
leo_rockway |
:S |
06:54 |
cornernote |
i think nil works |
06:54 |
VanessaE |
OH |
06:54 |
VanessaE |
says it right there in the API |
06:54 |
* VanessaE |
<-- stupid |
06:54 |
cornernote |
as seen in the magic lantern mod: https://github.com/cornernote/minetest-megapack/blob/master/mods/magic_lantern/init.lua |
06:54 |
cornernote |
i love my github =) |
06:55 |
VanessaE |
ok, now |
06:55 |
VanessaE |
how much light should a flower need to grow? |
06:55 |
cornernote |
why did i bother with google docs when i 1st shared stuff ?? !! |
06:55 |
VanessaE |
just any at all? |
06:55 |
cornernote |
depends on the flower |
06:55 |
VanessaE |
or should I aim for a particular amount |
06:55 |
cornernote |
maybe some flowers like dark and some like light ? |
06:56 |
VanessaE |
I don't want to get *that* fancy :-) |
06:56 |
cornernote |
not dark dark, just less light |
06:56 |
leo_rockway |
*cough*maybe VanessaE could work on the farming mod too*cough* |
06:56 |
cornernote |
oh, damg :( |
06:56 |
VanessaE |
leo_rockway: someone else is working on that :-) |
06:56 |
VanessaE |
mark I think. |
06:56 |
leo_rockway |
VanessaE: it's broken atm. |
06:56 |
leo_rockway |
I couldn't harvest |
06:57 |
leo_rockway |
and the things lack tool tips. I was trying to fix that today. |
06:57 |
VanessaE |
how about get_node_light() > 4 |
06:58 |
VanessaE |
1/4 of full daylight |
07:02 |
cornernote |
thats just to spawn them right? |
07:02 |
VanessaE |
yeah |
07:02 |
cornernote |
not to keep them alive or anything fancy |
07:02 |
VanessaE |
it doesn't make sense for them to spawn at night |
07:02 |
VanessaE |
at least, not in pitch black :-) |
07:02 |
cornernote |
yeah, thats good -- 1/4 light |
07:03 |
cornernote |
can the chance increase as its brighter ? |
07:03 |
cornernote |
or u think thats silly ? |
07:03 |
VanessaE |
mmm |
07:04 |
VanessaE |
I could probably do that, but I don't think it's really needed |
07:04 |
cornernote |
yeah, probably wouldnt be noticed |
07:08 |
cornernote |
is there any way you can pick up items when you walk over/near them ? |
07:09 |
VanessaE |
dunno |
07:09 |
VanessaE |
never tried, but the blockplanet guys did something like that |
07:09 |
jin_xi |
i think so |
07:09 |
VanessaE |
I don't know if it needs a C++ patch or just straight luia |
07:09 |
VanessaE |
lua |
07:09 |
jin_xi |
also more recently PilzAdam has done it for MiniTest |
07:10 |
jin_xi |
there is get_objects_inside_radius() in lua api |
07:11 |
VanessaE |
https://github.com/VanessaE/flowers |
07:11 |
VanessaE |
w00t! |
07:11 |
VanessaE |
oh waoit |
07:11 |
VanessaE |
no, don't wait - that should do. |
07:11 |
VanessaE |
download it. play with it. see if it breaks :-) |
07:12 |
leo_rockway |
downloaded it |
07:12 |
leo_rockway |
and I'm going to sleep |
07:12 |
leo_rockway |
I'll test it tomorrow |
07:12 |
VanessaE |
oooooooo |
07:12 |
VanessaE |
nooooooo |
07:12 |
cornernote |
added to my modpack |
07:12 |
cornernote |
repack |
07:12 |
VanessaE |
nooo |
07:12 |
cornernote |
lol |
07:12 |
cornernote |
too late |
07:12 |
VanessaE |
don't add it to anything yet |
07:12 |
VanessaE |
it's still experimental |
07:13 |
leo_rockway |
this is what I have right now |
07:13 |
leo_rockway |
(flood) o.o |
07:13 |
VanessaE |
I don't know if I'm using the groups thing right in the radius check |
07:13 |
cornernote |
all the code in my repack is exp |
07:13 |
leo_rockway |
animatedtorches/ |
07:13 |
leo_rockway |
commands/ |
07:13 |
leo_rockway |
craft_guide/ |
07:13 |
leo_rockway |
drippingwater/ |
07:13 |
leo_rockway |
falling_items/ |
07:13 |
leo_rockway |
mobs/ |
07:13 |
leo_rockway |
Nature_Pack_Controlled/ |
07:13 |
leo_rockway |
particles/ |
07:13 |
leo_rockway |
timber/ |
07:13 |
leo_rockway |
unifieddyes/ |
07:13 |
leo_rockway |
vessels/ |
07:13 |
leo_rockway |
vines/ |
07:13 |
cornernote |
plz use pastebin |
07:13 |
leo_rockway |
commands is my own stuff |
07:15 |
VanessaE |
actually the API says I did do the groups thing right. yay! |
07:15 |
VanessaE |
any item that registers as groups = {flowers=1} will be caught by the ABM and avoided within the grow radius of one of these flowers. |
07:30 |
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07:31 |
Linxxen |
hello |
07:32 |
VanessaE |
hi |
07:35 |
Linxxen |
been a while :D |
07:46 |
VanessaE |
well off to bed for me. night all |
07:46 |
VanessaE |
feedback welcome re: the rewritten flowers mod. |
07:46 |
VanessaE |
I tried to make it behave about the same as before, but with the flowers spawning a bit more often than they used to. |
07:46 |
VanessaE |
night. |
07:52 |
cornernote |
get_objects_inside_radius <--- does not seem to return the player object |
07:55 |
cornernote |
no, it does |
07:55 |
cornernote |
my bad :) |
07:58 |
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07:59 |
cornernote |
oh baby, thats super cool |
08:00 |
cornernote |
particles, plus when you break a node it falls on the ground instead of inventory, plus they go into inventory when you walk near them |
08:41 |
cornernote |
oh NICE... |
08:42 |
cornernote |
i hacked the timber mod to also find nearby leaves (upto 4 nodes away from the top of the tree) |
08:42 |
cornernote |
now you chop a tree, and its like an explosion, all these little blocks go everywhere, and then you move near them to collect them |
08:42 |
cornernote |
sooooo cool!!! |
08:45 |
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08:49 |
cornernote |
im going to have to ficure out how to do a screencase |
08:49 |
cornernote |
screencast |
09:10 |
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10:42 |
cornernote |
how do you eat an apple ? |
10:43 |
PilzAdam |
leftclick |
10:44 |
cornernote |
hey |
10:44 |
cornernote |
=) |
10:44 |
cornernote |
perhaps the mc-drop mods are making it so i cant eat it ? |
10:45 |
PilzAdam |
with my mod it works |
10:45 |
cornernote |
should it be a nodeblock looking thing, or an item looking thing to eat ? |
10:45 |
PilzAdam |
but you cant dig if you hold an apple |
10:45 |
cornernote |
ioh, it dissapeared when i tried to dig |
10:46 |
PilzAdam |
if you wielded the apple you can eat it. |
10:46 |
cornernote |
leftclick just picks it up for me =( |
10:47 |
PilzAdam |
if you have it in your inventory wield it and then eat it with leftclick |
10:47 |
cornernote |
oh, i see that did work |
10:48 |
cornernote |
it eats it even if u dont need it |
10:48 |
cornernote |
is there a way to do tool repair ? |
10:49 |
PilzAdam |
for apples or other tools? |
10:49 |
cornernote |
other tools |
10:49 |
cornernote |
like how your axe wears out |
10:50 |
cornernote |
maybe radius 2.5 |
10:50 |
cornernote |
for the drop collection thing |
10:50 |
PilzAdam |
put 2 tools of the same type in the crafting grid |
10:50 |
thexyz |
minetest mapgen is so random http://i.imgur.com/iKC5Y.png |
10:50 |
cornernote |
dunno, 3 seems nice.. considering without the mod you would collect from 4 away |
10:50 |
cornernote |
howd u make that image ? |
10:51 |
cornernote |
nemo08's mapper ? |
10:51 |
thexyz |
yes |
10:51 |
thexyz |
http://minetest.ru/map/ |
10:51 |
thexyz |
check it here |
10:51 |
cornernote |
thats so cool |
10:52 |
cornernote |
how longs it take to generate ? |
10:52 |
PilzAdam |
2.5 is good |
10:53 |
thexyz |
for that map it took about 600 seconds |
10:53 |
thexyz |
using core i7 |
10:53 |
cornernote |
thats fast |
10:53 |
thexyz |
but it'll be able to regenerate only modified parts of image |
10:54 |
cornernote |
i loaded all mods into my game, then extracted the json (took about 5 minutes to load the game with all the mods) .. then it took about 2 hours for php to load them all into the sqlite3 db |
10:54 |
cornernote |
http://cornernote.net/minetest/wiki-allmods/items.php |
10:55 |
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10:55 |
thexyz |
lol |
10:55 |
thexyz |
that can be either php or wrong design |
10:55 |
cornernote |
its the time it takes sqlite.. i dont think theres a faster way |
10:56 |
cornernote |
also hacked minetest to extract the 3d images |
10:56 |
thexyz |
no, that can't be so slow |
10:56 |
cornernote |
nodebox images, etc |
10:57 |
cornernote |
welcome to point out what i am doing wrong to make it so slow: https://github.com/cornernote/minetest-game_wiki/blob/master/wiki/import.php |
10:58 |
cornernote |
theres nothing fancy, its pretty basic php |
10:58 |
PilzAdam |
cornerote: what do you think is better to do minecraft like drop/pickup: my mod or changing builtin files. |
10:58 |
cornernote |
your mod |
10:58 |
cornernote |
i dont like changing builtin files |
10:59 |
PilzAdam |
me too |
10:59 |
cornernote |
u dont use timber mod ? |
10:59 |
PilzAdam |
nope |
10:59 |
cornernote |
i dont like floating trees |
11:00 |
PilzAdam |
if you use my mod and timber mod it is to easy to get wood |
11:01 |
cornernote |
i extended timber, now it drops all the leaves too |
11:01 |
PilzAdam |
i know |
11:01 |
cornernote |
and apples, etc, works with conifers too |
11:01 |
cornernote |
with your mod its really fun |
11:01 |
cornernote |
and leaves work as a fuel |
11:01 |
cornernote |
but too slow when you have to chop each one |
11:02 |
PilzAdam |
maybe you can make that one tree drops one wood |
11:02 |
PilzAdam |
so its not too easy to get wood |
11:03 |
cornernote |
it so easy to get cobble |
11:03 |
cornernote |
so i tend to build castles instead of houses |
11:03 |
thexyz |
cornernote: using php/sqlite may also be part of "wrong design" |
11:03 |
cornernote |
thexyz, perhaps.. but the end performance is well worth it.. once sqlite doesnt have to write to the db |
11:04 |
PilzAdam |
cornernote: maybe increase tool wearout of axes |
11:05 |
cornernote |
pilzadam, if not limiting the wood, yeah at least increasing the wear |
11:05 |
cornernote |
speaking of wear... so back to tool repair... is there a way to do that ? |
11:06 |
PilzAdam |
i wrote it above: put 2 tools of the same type in the crafting grif |
11:06 |
cornernote |
oh, ok... |
11:06 |
cornernote |
and that repairs both ? |
11:07 |
cornernote |
thanks, sorry i didnt see it b4 |
11:07 |
cornernote |
testing.. |
11:07 |
PilzAdam |
can you increase tool wearout without changing the defintion of the tool? |
11:08 |
cornernote |
ahh, i see... you can craft 2 worn tools to 1 non-worn one |
11:09 |
cornernote |
i was more looking to repair a mese tool without it costing mese |
11:09 |
PilzAdam |
you have to put there 2 tools of the same type |
11:10 |
PilzAdam |
and its not non-worn it just repairs a bit |
11:10 |
cornernote |
ok, i put 2 there, and i got 1 back |
11:11 |
PilzAdam |
the non-wear of the two tools a added and increased a bit |
11:12 |
PilzAdam |
so if the two tools are nearly destroyed you dont get a completly new tool |
11:12 |
cornernote |
yep, i see |
11:12 |
cornernote |
i wore them out, then try, and i get a slightly worn tool back |
11:13 |
cornernote |
ok, so in theory i can make a recipe to repair tools |
11:13 |
cornernote |
just copy how that works |
11:13 |
PilzAdam |
nope |
11:14 |
cornernote |
eg, mese axe + 10 cobble = mese axe with 10% less wear than old mese axe |
11:14 |
PilzAdam |
see init.lua of default mod in line 451 |
11:14 |
cornernote |
or mese axe + 1 mese = new mese axe |
11:14 |
cornernote |
k, ta |
11:16 |
cornernote |
ok, so i cant change the wear with a recipe |
11:16 |
PilzAdam |
but you can do this in different way: if you want a completly new mese axe just register a recepie that has mese axe as a result |
11:16 |
cornernote |
but i can give a new item.. with the mese example |
11:16 |
PilzAdam |
yes |
11:16 |
cornernote |
yeah |
11:16 |
cornernote |
:) |
11:17 |
PilzAdam |
but not decrease the wear to another value |
11:18 |
PilzAdam |
did you try my carts mod? |
11:19 |
cornernote |
i tried at version 18, i'll give it a go now |
11:19 |
cornernote |
in the api, there is -- ItemStack:add_wear(amount) |
11:20 |
cornernote |
amount = negative number |
11:20 |
cornernote |
so you could repair onpunch of a "tool sharpener" node |
11:20 |
cornernote |
in theiry |
11:20 |
cornernote |
theory even |
11:21 |
PilzAdam |
but you can not do this as a result of a crafting |
11:21 |
PilzAdam |
you can make a "tool-repair" node |
11:21 |
cornernote |
yeah |
11:21 |
cornernote |
but then thats kind of cheating |
11:21 |
cornernote |
unless u make it really expensive to build |
11:22 |
cornernote |
so hard thinking about gameplay |
11:22 |
PilzAdam |
not if you maybe save in metadata the number of punches |
11:22 |
cornernote |
the repair node has wear |
11:22 |
cornernote |
lol |
11:22 |
PilzAdam |
and after 10 punches it will destroy |
11:22 |
cornernote |
unless you repair it |
11:22 |
cornernote |
with a repair tool |
11:22 |
cornernote |
lol |
11:23 |
cornernote |
which also takes wear |
11:23 |
PilzAdam |
and you can repair the repair tool with the stone |
11:23 |
cornernote |
yeah, it doesnt destroy... it just needs new stone |
11:23 |
cornernote |
that would be cool |
11:23 |
PilzAdam |
but CHEATING!!! |
11:24 |
cornernote |
not if you get the costings right |
11:25 |
PilzAdam |
maybe the repair node is made with 9 steel blocks |
11:25 |
PilzAdam |
another idea |
11:26 |
cornernote |
you need a file in your mod |
11:26 |
cornernote |
depends.txt i think it is |
11:26 |
cornernote |
and put mesicon in it |
11:26 |
cornernote |
sec... |
11:26 |
PilzAdam |
make the repair node like a chest and it takes 1 steel ingot each time you repair a tool |
11:26 |
cornernote |
im on crack |
11:26 |
cornernote |
nevermind |
11:27 |
cornernote |
no im not |
11:27 |
cornernote |
u have the file, but it doesnt say mesicon in it |
11:27 |
PilzAdam |
in wich mod? |
11:27 |
cornernote |
20:55:36: ERROR[main]: C:\minetest\build\minetest\bin\..\games\cornernote_game\mods\_extra\carts\init.lua: |
11:27 |
cornernote |
20:55:36: ERROR[main]: ...games\cornernote_game\mods\_extra\carts/mesecons.lua:2: attempt to index global 'mesecon' (a nil value) |
11:27 |
PilzAdam |
see README.txt |
11:28 |
cornernote |
it could be possible that you can fix the bug by adding "mesecons" in a new line in depends.txt. << -- didnt help |
11:29 |
PilzAdam |
i will try to fix it in a future version without adding mesecons to depends.txt |
11:29 |
cornernote |
i'll remove it for now |
11:29 |
cornernote |
no, it did fix it |
11:29 |
cornernote |
i oonly put mesecon (without the "s") |
11:29 |
cornernote |
works with "mesecons" |
11:30 |
PilzAdam |
you need to load mesecons before the carts mod |
11:30 |
cornernote |
yep |
11:30 |
PilzAdam |
if you add it to depends.txt it will do |
11:31 |
PilzAdam |
but i maybe have a solution without depends.txt |
11:33 |
cornernote |
lol, so many mods i cant find the cart |
11:34 |
cornernote |
i got 4 kinds of rails tho |
11:34 |
cornernote |
found it |
11:34 |
cornernote |
=) |
11:35 |
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11:35 |
cornernote |
wow, thats really nice compared to the older versions |
11:35 |
cornernote |
it even goes up a hill |
11:36 |
cornernote |
if there was a hill, then a corner, it would probably derail |
11:36 |
cornernote |
gotta try lol =) |
11:36 |
PilzAdam |
be carefull with "complex" structures of rails |
11:37 |
cornernote |
its a test world, i'll try to break it before i use it anywhere |
11:37 |
cornernote |
wow, really nice |
11:38 |
cornernote |
it bounces at the top, but then stops there |
11:38 |
cornernote |
how do you control the direction ? |
11:39 |
PilzAdam |
when driving? |
11:39 |
cornernote |
wow, you can ride it and its actually not as rough as i thought |
11:39 |
cornernote |
u cant look around tho |
11:40 |
PilzAdam |
could you please try this version without adding mesecons to depends.txt? http://www.file-upload.net/download-4614133/carts.zip.html |
11:40 |
cornernote |
no, like when you punch to start |
11:40 |
cornernote |
which way does it go ? |
11:40 |
PilzAdam |
in the players view direction |
11:41 |
cornernote |
ok, reloading now |
11:41 |
cornernote |
no error |
11:41 |
PilzAdam |
great!! |
11:42 |
cornernote |
does it work with any rails? or just the default and mese ones ? |
11:42 |
PilzAdam |
i call the mesecon: function now after the other mods are loaded. |
11:42 |
PilzAdam |
you can add your own rails to the RAILS table at the top of init.lua |
11:43 |
PilzAdam |
i will update the version in the forum now. |
11:44 |
cornernote |
with your item_drop mod, can you throw an item with Q ? |
11:44 |
cornernote |
maybe my range is too far, and thats causing an issue |
11:45 |
PilzAdam |
no with my mod you cant |
11:45 |
cornernote |
oh, crap =( |
11:45 |
cornernote |
sec, lemme think about it |
11:46 |
cornernote |
its because when you throw it, it starts close to you, and you collect it again |
11:46 |
cornernote |
it needs a timer thingy that wont let you pick it up for 1 second |
11:47 |
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11:47 |
PilzAdam |
yes but how can you make this without changing bultin files? |
11:47 |
PilzAdam |
i will be adk for about 1 hour. |
11:47 |
cornernote |
is the cart supposed to pick up things in front of it ? |
11:47 |
Calinou |
cornernote, yes |
11:48 |
cornernote |
hrm, it doesnt seem to be collecting leaves |
11:48 |
cornernote |
anyway, will let you go |
11:48 |
cornernote |
thanks for the mods, the cart is looking really good |
12:01 |
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12:01 |
PilzAdam |
im back (this was a realy short hour) |
12:03 |
PilzAdam |
cornernote:"is the cart supposed to pick up things in front of it ?" no |
12:04 |
PilzAdam |
it only picks up items when it starts to drive or from the pickup plate |
12:09 |
cornernote |
ok, i see the pickup plate now |
12:09 |
cornernote |
can you set a custom attribute for a player ? |
12:09 |
cornernote |
like set_string() on a node |
12:10 |
cornernote |
ahh, perhaps .. set_properties() |
12:10 |
PilzAdam |
this could work |
12:13 |
cornernote |
ok, i suck at lua, perhaps you can help... but here is the idea to allow you to throw items... |
12:14 |
cornernote |
minetest.register_on_placenode(function(p, node, placer)placer.autopickup = nil end) |
12:14 |
cornernote |
minetest.register_on_dignode(function(p, node, placer)placer.autopickup = true end) |
12:14 |
cornernote |
then you just put an if in the auto-collection code |
12:14 |
cornernote |
but i cant set that as a property |
12:15 |
cornernote |
then in next code, put a timer in, so build a node and then for 10 seconds (or until you dig) you can throw things down |
12:16 |
PilzAdam |
register_on_placenode/dignode are deprecated |
12:16 |
cornernote |
i know, but it works atm =) |
12:16 |
cornernote |
do you have any other ideas ? |
12:17 |
cornernote |
why are global (useful) functions being depricated, and being replaced by local functions ? |
12:17 |
PilzAdam |
i dont know? |
12:18 |
cornernote |
basically we need something to hook into to tell it "dont collect" |
12:18 |
cornernote |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt |
12:20 |
PilzAdam |
is there any method that is called when you pess Q? |
12:20 |
cornernote |
minetest.register_on_punchnode(func(pos, node, puncher)) |
12:20 |
cornernote |
i dont think so :( |
12:20 |
cornernote |
punch is not depricated |
12:21 |
cornernote |
but i dont think it will work either |
12:21 |
PilzAdam |
maybe add a new object that is droped when blocks are destroyed? |
12:21 |
cornernote |
chat command |
12:21 |
PilzAdam |
not the one in the builtin |
12:22 |
cornernote |
like /stoppickup |
12:22 |
cornernote |
ugly solution |
12:23 |
PilzAdam |
create a new item and only the item is picked up when walking over it |
12:23 |
cornernote |
sounds like a lot to code |
12:23 |
PilzAdam |
so the builtin items work |
12:23 |
PilzAdam |
not that much code |
12:23 |
cornernote |
oh, i got an idea... |
12:23 |
PilzAdam |
tell me |
12:24 |
cornernote |
set an attribute in the dropped items.. when they are created |
12:24 |
cornernote |
and ignore others |
12:24 |
cornernote |
groups = {autopickup:1} |
12:24 |
cornernote |
or something ? |
12:24 |
PilzAdam |
good! |
12:25 |
cornernote |
still a hack to core, but its the same hack we already have |
12:25 |
PilzAdam |
ill try it |
12:30 |
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12:31 |
cornernote |
i still cant seem to set custom properties |
12:31 |
cornernote |
can u dump a little of your code ? |
12:32 |
PilzAdam |
got it |
12:32 |
PilzAdam |
!! |
12:34 |
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12:35 |
cornernote |
plz share !! |
12:35 |
cornernote |
=) |
12:36 |
PilzAdam |
updated MiniTest in Forum |
12:37 |
PilzAdam |
you can create new varibale just by calling item:get_luaentity().[variable_name] = [value] |
12:37 |
PilzAdam |
and read the value by item:get_luaentity().[variable_name] |
12:37 |
cornernote |
thats what i tried |
12:37 |
cornernote |
dropped_item:get_luaentity().auto_pickup = true |
12:37 |
PilzAdam |
yes |
12:37 |
cornernote |
inside function minetest.node_dig(pos, node, digger) |
12:38 |
cornernote |
item.lua:290: attempt to call method 'get_luaentity' (a nil value) |
12:39 |
PilzAdam |
item:get_luaentity() |
12:39 |
cornernote |
i see in your code: item:get_luaentity().collect |
12:40 |
cornernote |
i got that part, its the item.lua in builtin |
12:40 |
PilzAdam |
whats that error? |
12:41 |
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12:41 |
cornernote |
the variable is dropped_item |
12:41 |
cornernote |
not item |
12:41 |
PilzAdam |
in my code its item |
12:41 |
PilzAdam |
you have to use the object ref |
12:42 |
cornernote |
can i see your code where you set the variable ? |
12:42 |
cornernote |
i can only see in the mod where you read it.. which code sets it ? |
12:42 |
PilzAdam |
item_drop mod init.lua line 10 |
12:43 |
cornernote |
and what calls item_drop() ? |
12:43 |
cornernote |
custom in your items |
12:43 |
cornernote |
i mean in your mods |
12:43 |
cornernote |
you changed each mod to call that ? |
12:43 |
PilzAdam |
yes |
12:43 |
PilzAdam |
in every register_node |
12:44 |
cornernote |
you are missing something important |
12:44 |
cornernote |
when you chop leaves, it doesnt just drop leaves... there is a 1/20 you will get a sapling |
12:44 |
cornernote |
you need to do this.. |
12:44 |
PilzAdam |
the sapling will appear directly in you inventory |
12:45 |
cornernote |
minetest.get_node_drops(node.name, wielded:get_name()) |
12:45 |
PilzAdam |
this is the only bug in my MiniTest game |
12:45 |
cornernote |
that returns the sapling, 1/20 of the time |
12:45 |
cornernote |
instead of just using the node that was dug, call this and use what it returns |
12:46 |
PilzAdam |
lua-api.txt: "Note: This will be removed or modified in a future version." |
12:47 |
PilzAdam |
it means minetest.get_node_drops() |
12:48 |
cornernote |
lol |
12:49 |
cornernote |
but, its AWESOME! |
12:49 |
cornernote |
you can make it drop rare items |
12:49 |
cornernote |
why would they remove that ? |
12:49 |
* cornernote |
shakes head |
12:49 |
PilzAdam |
i dont know |
12:50 |
PilzAdam |
but my game still works |
12:51 |
cornernote |
print(dump(node)) [as in the thing i dug] print(dump(dropped_item)) [as in the response from get_node_drops()] |
12:51 |
PilzAdam |
the only thing is that the saplings appear directly in your inventory if you destroy leaves by hand |
12:52 |
PilzAdam |
but i can live with that |
12:52 |
cornernote |
one is an array thing, and one is a <userdata> |
12:52 |
cornernote |
whats a userdata ? |
12:52 |
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12:53 |
PilzAdam |
i think userdatas are the representation of objects in the world |
12:54 |
cornernote |
oh, i see |
12:54 |
cornernote |
local item = minetest.env:add_item(pos, oldnode) |
12:54 |
cornernote |
item: is AFTER its placed |
12:54 |
PilzAdam |
item is a reference to the object |
12:55 |
PilzAdam |
and get_luantity() gives the implmentation table from lua |
12:56 |
PilzAdam |
so you can call item:get_luaentity():get_object():get_luaentity():get_object():get_luaentity():get_object():get_luaentity():get_object():get_luaentity():get_object() and you will get item as the result |
13:00 |
cornernote |
woot! |
13:05 |
cornernote |
another idea... |
13:05 |
cornernote |
can make it so that it only goes to the player who dig it |
13:05 |
cornernote |
eg collect = player:get_name() |
13:07 |
PilzAdam |
do you know how it is in minecraft? |
13:11 |
PilzAdam |
i have changed my code that droped items are collectable by the player after 1 sec. |
13:14 |
PilzAdam |
any other ideas? |
13:24 |
Calinou |
more blocks update! |
13:24 |
Calinou |
now with better textures |
13:27 |
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13:28 |
arda7an |
hello |
13:32 |
PilzAdam |
hi |
13:37 |
arda7an |
how can i install minetest on ubuntu? |
13:37 |
arda7an |
:S ppa i mean |
13:38 |
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13:39 |
arda7an |
any1? |
13:39 |
arda7an |
:S |
13:39 |
PilzAdam |
go here: https://code.launchpad.net/~minetestdevs/+archive/daily-builds |
13:40 |
arda7an |
its daily :S |
13:41 |
PilzAdam |
yes |
13:41 |
PilzAdam |
i have it too |
13:44 |
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13:46 |
arda7an |
and after update its sudo apt-get install minetestc55? |
13:47 |
arda7an |
there is also one available in Software Center |
13:47 |
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13:47 |
arda7an |
its version 3 |
13:47 |
arda7an |
i mean no problem with that right? |
13:48 |
PilzAdam |
"and after update its sudo apt-get install minetestc55?" yes |
13:48 |
arda7an |
kk ty |
13:49 |
PilzAdam |
the version of the ppa should be 0.4.2 rc1 |
13:51 |
arda7an |
kk |
14:09 |
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14:17 |
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14:19 |
Calinou |
protip: compile yourself |
14:19 |
Calinou |
much better |
14:21 |
PilzAdam |
if you have ubuntu a ppa is much easier |
14:22 |
PilzAdam |
i have the ppa and a self compiled run_in_place version |
14:26 |
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14:28 |
Calinou |
self compiled > any and all packaged games |
14:28 |
Calinou |
- not packaged by newbie ubuntians (ppa: "probably packaged by amateur") |
14:28 |
Calinou |
- safer |
14:28 |
Calinou |
- updated |
14:37 |
thexyz |
lol, another non-so-smart decision made by Calinou |
14:39 |
PilzAdam |
:) |
14:58 |
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15:04 |
sdzen |
Zer0123 |
15:04 |
sdzen |
ignore that :) |
15:04 |
sdzen |
wrong chat |
15:14 |
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15:18 |
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15:57 |
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16:02 |
GTRsdk |
is it possible to use gcc 4.0.1 for compiling minetest? |
16:02 |
Calinou |
dunno. |
16:02 |
Calinou |
I use "the latest" that comes up with debian testing and it works |
16:03 |
GTRsdk |
gcc 4.6? |
16:03 |
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16:04 |
GTRsdk |
just to be on the safe side, I'll compile and install 4.6 then... |
16:04 |
Fixer |
what the problem with 4.0.1? |
16:04 |
GTRsdk |
I was just wondering if it worked to compile minetest or not |
16:05 |
GTRsdk |
haven't tried it yet |
16:05 |
GTRsdk |
but I'll have to pretty much compile all dependencies for minetest |
16:05 |
thexyz |
GTRsdk: what distro are you using? |
16:06 |
GTRsdk |
Dawrin/Mac OS X 10.5 |
16:06 |
GTRsdk |
*Darwin/Mac OS X 10.5 |
16:06 |
thexyz |
aww |
16:09 |
* OldCoder |
recommends gcc 4.6.3. gcc 4.0 is old and 4.7 is a bit risky. |
16:10 |
GTRsdk |
okay |
16:19 |
Calinou |
O_o |
16:19 |
Calinou |
are you trying to make mac builds? |
16:19 |
Calinou |
good luck |
16:19 |
* Calinou |
doesn't even know what version of GCC he uses |
16:20 |
Calinou |
I presume 4.6.3 |
16:22 |
GTRsdk |
mac builds, but I think I'll have to do it the Linux way, instead of OS X way (if that is possible). |
16:23 |
darkrose |
there were some patches put in before 0.4.0 so it'd build with xcode, I think |
16:26 |
GTRsdk |
I'm hoping I can just use gcc and end up with a binary that can be copied to other systems without needing to install anything more than vanilla OS X 10.5 (powerpc) |
16:26 |
Calinou |
O_o ppc |
16:26 |
Calinou |
pretty much everyone is on intel today |
16:26 |
Calinou |
you're out of luck |
16:27 |
GTRsdk |
I'm hoping it works on OS X so I can use the graphics card drivers. |
16:28 |
GTRsdk |
On Linux I only got 12 FPS, which I assume is because it couldn't use the graphics card for much |
16:35 |
Fixer |
initial 4.0 was probably more buggy |
16:36 |
OldCoder |
GTRsdk, no OpenGL? What was your card or chipset? |
16:39 |
GTRsdk |
OldCoder: Radeon 9600 |
16:39 |
OldCoder |
Which drivers did you use? ATI proprietary? |
16:39 |
GTRsdk |
I uses the Free ones |
16:39 |
OldCoder |
Also, and excuse questions, how long ago was this? |
16:39 |
GTRsdk |
*used |
16:40 |
OldCoder |
More than one year? |
16:40 |
GTRsdk |
like a day or two ago |
16:40 |
OldCoder |
I see |
16:40 |
OldCoder |
Hold on a moment |
16:41 |
GTRsdk |
I just started minetesst 0.4.1 on it again, and now I'm at 2 FPS :-/ |
16:42 |
OldCoder |
GTRsdk, there is a new type of driver under development. A group that includes the Nouveau drivers. These drivers are experimental but will probably solve the problem. Switch to another platform now but your card should work in the future. |
16:42 |
OldCoder |
Alternatively you can use the Catalyst drivers now |
16:42 |
OldCoder |
I.e. the proprietary ones |
16:42 |
OldCoder |
But they are a pain to deal with |
16:43 |
OldCoder |
I used proprietary for NVidia and Radeon for years |
16:43 |
OldCoder |
Got sick of it last Fall |
16:43 |
GTRsdk |
I can't install the proprietary ones due to not compiling for my architecture |
16:43 |
OldCoder |
Yuck |
16:43 |
OldCoder |
Yes |
16:43 |
OldCoder |
I figure your chipset will be O.K. in six months to a year |
16:43 |
OldCoder |
Might be O.K. now if you fiddle with it |
16:44 |
OldCoder |
To make Nouveau work... |
16:44 |
OldCoder |
I needed to update the kernel, XOrg, pretty much everything |
16:44 |
OldCoder |
But it works great now. Even runs Celestia which is demanding. |
16:44 |
GTRsdk |
isn't Nouveau for Nvidia cards? |
16:44 |
OldCoder |
Yes |
16:44 |
OldCoder |
But there seems to be a framework being assembled |
16:44 |
OldCoder |
There is some Radeon support involved |
16:44 |
OldCoder |
Hold on |
16:45 |
darkrose |
gallium |
16:45 |
GTRsdk |
ah okay |
16:45 |
OldCoder |
Yes |
16:45 |
OldCoder |
That was it; darkrose am I thinking of Gallium drivers and Kernel Mode Setting etc. ? |
16:45 |
darkrose |
sounds like it |
16:45 |
OldCoder |
GTRsdk, your distro simply hasn't made the leap yet |
16:46 |
OldCoder |
It will be O.K. eventually and you won't need to deal with Catalyst again |
16:46 |
darkrose |
free(ish) ati + gallium on a 4350 gives me around 40fps on minetest at near-HD resolution |
16:46 |
GTRsdk |
I use Debian Wheezy/testing |
16:46 |
OldCoder |
I use my own distro so I actually need to get all of this to compile |
16:46 |
OldCoder |
Finally did it though; I just couldn't continue to maintain about six sets of proprietary drivers |
16:47 |
OldCoder |
^ NVidia routinely deletes support for old chipsets |
16:48 |
OldCoder |
GTRsdk, Gallium will work on that distro but you may simply wish to wait. It is not a trivial process. |
16:48 |
FreeFull |
AMD deletes support for old chipsets too |
16:48 |
OldCoder |
Yes |
16:49 |
OldCoder |
FOSS has a better perspective on this; old hardware is often supported up to a point |
16:50 |
|
Keegan_ joined #minetest |
16:50 |
Calinou |
<GTRsdk> I uses the Free ones |
16:50 |
Calinou |
free drivers on mac? |
16:50 |
Calinou |
tell me your secret. |
16:50 |
OldCoder |
I think he meant for the Linux test |
16:50 |
Calinou |
<OldCoder> But they are a pain to deal with |
16:50 |
Calinou |
this is why we invented debian/ubuntu |
16:50 |
FreeFull |
Sometimes you end up with a separate driver for the old hardware |
16:50 |
OldCoder |
"We" |
16:50 |
OldCoder |
Are you with Debian? |
16:50 |
Calinou |
no |
16:50 |
Calinou |
I'm not abrotman :p |
16:50 |
Keegan_ |
hello |
16:50 |
Calinou |
hi Keegan_ |
16:50 |
OldCoder |
All right |
16:51 |
OldCoder |
Keegan_, Hello again |
16:51 |
Calinou |
<GTRsdk> I use Debian Wheezy/testing |
16:51 |
Calinou |
ALL THE WAY |
16:51 |
* Calinou |
high fives GTRsdk |
16:51 |
Calinou |
and xfce :) |
16:51 |
OldCoder |
Calinou, a Debian fan to be sure |
16:51 |
Calinou |
used to be an ubuntu fan |
16:51 |
OldCoder |
Calinou, have you met Bonsai Kitten in other channels? |
16:51 |
Calinou |
but, ubuntu is too hot... no need to be a fan. |
16:51 |
Calinou |
nor an air conditioner |
16:51 |
Calinou |
OldCoder, no? |
16:51 |
OldCoder |
He is Gentoo |
16:51 |
Calinou |
gentoo sucks |
16:52 |
OldCoder |
He is not too fond of Red Hat :-) |
16:52 |
* OldCoder |
shrugs |
16:52 |
darkrose |
gentoo is awesome |
16:52 |
* Calinou |
shrubs |
16:52 |
* OldCoder |
laughs |
16:52 |
Calinou |
darkrose, reasons? |
16:52 |
OldCoder |
as he imagines Calinou sprouting branches during the shrubbing process |
16:53 |
|
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16:54 |
darkrose |
Calinou: unparalleled ability to customize, while still having a decent package manager that doesn't whine when you have custom binaries installed |
16:54 |
OldCoder |
darkrose, you should talk to Bonsai Kitten |
16:54 |
Calinou |
every single linux distro can be customized |
16:54 |
OldCoder |
I am copying your remark to him now |
16:54 |
OldCoder |
Calinou, to different extents |
16:54 |
Calinou |
decent package manager === apt is pretty much the only one. it is also simple to use |
16:54 |
darkrose |
portage even tells me when I need to update my own code |
16:55 |
GTRsdk |
huh... benchmarking the GPU using glxgears (OpenGL 2.1 Mesa 8.0.3) gives me around 100 FPS |
16:56 |
OldCoder |
glxgears is not a benchmark |
16:56 |
OldCoder |
They have even added a command-line switch I think |
16:56 |
Calinou |
glxgears is not a benchmark |
16:56 |
Calinou |
play a real game |
16:56 |
OldCoder |
"--I-understand-this-is-not-a-benchmark" :-) |
16:56 |
darkrose |
apt is fine if you want to install everything twice, have bloated binaries, and are ok with it breaking if you update a library from external source |
16:57 |
SmugLeaf |
glxgears is a "good, DRI is actually working" |
16:57 |
SmugLeaf |
that's about it |
16:57 |
GTRsdk |
I read the page, but using glxgears as a benchmark to compare against other results can't possibly be the worst thing in the world, can it? |
16:57 |
VanessaE |
afternoon all |
16:57 |
SmugLeaf |
GTRsdk: yeah it is |
16:58 |
GTRsdk |
all games I play get horrible FPS rates |
16:58 |
* darkrose |
waves to VanessaE |
16:58 |
SmugLeaf |
then your card is horrible |
17:01 |
GTRsdk |
wow... supertux is at first at 50 FPS |
17:01 |
GTRsdk |
switch to OpenGL, and it drops to 5 |
17:01 |
SmugLeaf |
w |
17:02 |
darkrose |
"switch to OpenGL" ??? |
17:02 |
GTRsdk |
*switched |
17:03 |
GTRsdk |
because at first it uses something else for the graphics, then I check the opengl option |
17:03 |
GTRsdk |
looks like sdl |
17:12 |
|
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17:22 |
GTRsdk |
Is there a reason as to why Minetest might not be getting text I try to input? |
17:22 |
khonkhortisan |
mine crashes when I press enter when trying to talk, it might be your irrlicht |
17:23 |
khonkhortisan |
or it lost mouse focus |
17:23 |
GTRsdk |
it still had the mouse locked |
17:24 |
|
TForsman joined #minetest |
17:33 |
jin_xi |
crash here everytime i hit § |
17:33 |
jin_xi |
its right under esc. sigh |
17:35 |
|
afkael joined #minetest |
17:35 |
VanessaE |
reminds me of an old terminal program I used to use. One of the early versions would crash whenever a Æ’ would come across the line |
17:36 |
VanessaE |
(if that renders wrong, it's the lowercase 'f' with a hook on bottom, from the old DOS character set) |
17:38 |
PilzAdam |
jin_xi: my game crachs too |
17:38 |
PilzAdam |
its a fast way to shut down minetest |
17:40 |
jin_xi |
its a looong wait for me when i do it |
17:41 |
jin_xi |
whole computer goes unresponsive. Cool to have you on the channel, too! |
17:41 |
PilzAdam |
when i press § the window closes nearly instantly |
17:43 |
PilzAdam |
i have only 1/2 sec. or so to wait |
17:50 |
|
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18:12 |
leo_rockway |
greetings. |
18:13 |
|
Fixer left #minetest |
18:13 |
OldCoder |
leo_rockway, greetings back |
18:13 |
VanessaE |
zzz |
18:13 |
|
Fixer joined #minetest |
18:13 |
OldCoder |
VanessaE, zzz is good |
18:13 |
VanessaE |
zzz = "It's too quiet in here. I'm bored. ENTERTAIN ME!!" ;-) |
18:14 |
Keegan_ |
no kddng |
18:15 |
leo_rockway |
I want to see cornernote's drop to ground mod. |
18:17 |
OldCoder |
VanessaE, All right. One moment. |
18:17 |
OldCoder |
http://youtu.be/NYzOFyNavnM |
18:18 |
OldCoder |
Bunnies. Now you are entertained. |
18:18 |
VanessaE |
awwwwww |
18:18 |
Keegan_ |
aww so ugly |
18:18 |
OldCoder |
Ugly Bunnies? |
18:18 |
* OldCoder |
considers |
18:18 |
OldCoder |
Perhaps they would not see you as a Bunny Beauty by their standards |
18:19 |
Keegan_ |
yep |
18:28 |
* OldCoder |
will return in a bit |
18:38 |
Keegan_ |
bye |
18:42 |
khonkhortisan |
I can't put two signs on the inside of a corner |
18:42 |
khonkhortisan |
I can only cover the outside of a cube, not the inside |
18:43 |
VanessaE |
that would require putting two nodes in the same space. |
18:44 |
GTRsdk |
OldCoder: Where do I find the free driver you were talking about? |
18:44 |
VanessaE |
a sign technically takes up the whole 1m cube in which it sits. |
18:44 |
VanessaE |
if signs were done as entities instead of nodes, it would be possible |
18:49 |
|
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19:01 |
OldCoder |
Back |
19:01 |
OldCoder |
GTRsdk, Hi |
19:01 |
OldCoder |
I was away |
19:02 |
OldCoder |
Hmm |
19:03 |
OldCoder |
That's an interesting signoff |
19:05 |
|
ttk2 joined #minetest |
19:12 |
|
NakedFury joined #minetest |
19:26 |
|
ttk2 joined #minetest |
19:26 |
|
nyuszika7h joined #minetest |
19:31 |
|
Keegan___ joined #minetest |
19:33 |
|
leo_rockway joined #minetest |
19:33 |
khonkhortisan |
I'm collecting plants, flowers, and I dig this bush and get strawberries |
19:40 |
cy1 |
cornernote: ooh, particles sounds fun. |
19:41 |
cy1 |
I was working on something to collect CAOs by moving near them, but it wasn't nearly as impressive. |
19:45 |
leo_rockway |
cornernote: do you have that in your github? |
19:45 |
leo_rockway |
khonkhortisan: make a pie! |
19:52 |
khonkhortisan |
papyrus is very very hard to find on gameboom |
19:52 |
cy1 |
I've got a ton of it |
19:52 |
cy1 |
but |
19:52 |
cy1 |
I'm like waaaay far out xD |
19:52 |
cy1 |
so can't give it to people |
19:52 |
cy1 |
catch-22 there |
19:52 |
khonkhortisan |
papyrus and strawberry bushes should be farmable like trees |
19:52 |
cy1 |
There's a mod for that! |
19:53 |
cy1 |
gameboom does no use :( |
19:53 |
khonkhortisan |
how much sense does it make to take the strawberry bush with the strawberries? |
19:53 |
cy1 |
Eh, that too... |
19:53 |
cy1 |
Harvesting a strawberry bush should put strawberries in your inventory and leave a bare strawberry bush. |
19:53 |
cy1 |
Strawberries are kind of left field anyway. |
19:54 |
khonkhortisan |
and there should be a different button/way to take the bush |
19:54 |
cy1 |
I hesitate to add buttons... my mouse only has two. |
19:54 |
khonkhortisan |
or just take strawberries first click, bush second |
19:54 |
cy1 |
You harvest a bare bush to take the bush. Harvest a strawberryfull bush twice. |
19:54 |
cy1 |
yeah |
19:54 |
cy1 |
well, first "grass crack duration thingy" |
19:56 |
cy1 |
There's also the fact that gameboom recently moved to protocol 11. |
19:56 |
cy1 |
And a few days after the client moved to protocol 12 |
19:56 |
cy1 |
x_x |
19:56 |
leo_rockway |
is there a server that runs nightly? |
19:56 |
cy1 |
leo_rockway: darkrose's and glomie's are on protocol 12 |
19:57 |
khonkhortisan |
bobblocks' trap spike major turns into a trap spike minor after use |
19:57 |
cy1 |
ostensibly minetest.ru runs nightly, but it hasn't updated in a long time. |
19:57 |
khonkhortisan |
gameboom is always up |
19:57 |
cy1 |
gameboom doesn't run nightly |
19:57 |
khonkhortisan |
unless you're talking about the version |
19:58 |
leo_rockway |
version, yes. |
19:58 |
leo_rockway |
I build minetest every time there's a git commit. |
19:58 |
cy1 |
There's a number that are always up! |
19:58 |
cy1 |
leo_rockway: a git commit by whom? :p |
19:59 |
leo_rockway |
well, I follow c55's branch. |
19:59 |
cy1 |
ah, yeah that'd be protocol 12 then |
19:59 |
leo_rockway |
I use the AUR PKGBUILD from Arch. |
19:59 |
cy1 |
he just took a ton of darkrose's and committed his stuff too. |
19:59 |
cy1 |
and ignored all mine :( |
19:59 |
leo_rockway |
:S |
19:59 |
cy1 |
It's ok I'm a hack so w/ev |
19:59 |
leo_rockway |
I like the changes in blockplanet |
20:00 |
cy1 |
Still, having to type the password every time is xp |
20:00 |
cy1 |
So I wish he'd pull that. |
20:00 |
cy1 |
Or do it himself. |
20:00 |
khonkhortisan |
yeah it should have a remember me checkbox |
20:00 |
leo_rockway |
yeah, c55's branch seems to goslow. |
20:00 |
leo_rockway |
go slow* |
20:00 |
cy1 |
c55 took a break recently. |
20:00 |
leo_rockway |
mhm. for a few months I thought he had abandoned minetest. |
20:01 |
cy1 |
well, you know what puts an ass between u and me |
20:02 |
leo_rockway |
I really look forward to official mobs that attack and kill |
20:03 |
cy1 |
yeah that would totally be so fun :/ |
20:04 |
cy1 |
if you're a huge fag |
20:05 |
khonkhortisan |
mobs shouldn't cause property damage |
20:05 |
cy1 |
oh but that wouldn't be challenging enough! |
20:05 |
leo_rockway |
they should do property damage unless you have anti-mob spray! |
20:05 |
leo_rockway |
o.o |
20:06 |
NakedFury |
property damage but we can have some way to keep them away |
20:06 |
cy1 |
They only hurt you and your stuff if you "/set hugetool = true" |
20:08 |
leo_rockway |
there's no fun in survival mode if they can't attack you |
20:08 |
leo_rockway |
creative mode wouldn't have mobs |
20:08 |
NakedFury |
its called survival for a reason |
20:08 |
cy1 |
You can't pick up stuff in creative mode. |
20:09 |
leo_rockway |
cy1: you already have everything. |
20:09 |
cy1 |
Can't craft either. |
20:09 |
leo_rockway |
really? |
20:09 |
leo_rockway |
huh |
20:10 |
cy1 |
Well, where would you put your crafted material? In your non-functional inventory? |
20:10 |
cy1 |
Or how about in a chest you can't place? |
20:10 |
darkrose |
don't need to craft, inventory already contains every node and item type |
20:10 |
leo_rockway |
then creative mode needs to be modified |
20:11 |
cy1 |
:p |
20:11 |
leo_rockway |
darkrose: oh, that's what I was saying then. |
20:11 |
cy1 |
Survival pits you against the other players. No need for death mobs and poison ivy. |
20:11 |
NakedFury |
multiplayer survival not single player |
20:11 |
leo_rockway |
I play single player |
20:11 |
leo_rockway |
because I hate everyone (?) |
20:11 |
cy1 |
That's dumb. You're dumb. |
20:12 |
khonkhortisan |
I play multiplayer and am now stuck on the server because of my house |
20:12 |
cy1 |
But no you can already put mobs in singleplayer. |
20:12 |
cy1 |
They're kind of sucky, but eh |
20:12 |
leo_rockway |
cy1: yup, they don't do anything. |
20:13 |
cy1 |
no, the mean ones punch you. |
20:13 |
leo_rockway |
they have vaults, with loot |
20:13 |
leo_rockway |
oh, you mean animalsmod? |
20:13 |
cy1 |
leo_rockway: http://minetest.net/forum/viewtopic.php?id=629 |
20:13 |
cy1 |
yeah |
20:16 |
leo_rockway |
I don't like that mod too much. The animals look out of place with the way they look... |
20:16 |
leo_rockway |
I might only enable the evil mobs... |
20:17 |
|
sdzen joined #minetest |
20:18 |
* VanessaE |
looks around |
20:18 |
VanessaE |
there are people here now? |
20:18 |
VanessaE |
:) |
20:18 |
sdzen |
yes |
20:19 |
sdzen |
well theres always a possibility im not real though |
20:19 |
VanessaE |
heh |
20:19 |
khonkhortisan |
what would you be then? |
20:19 |
VanessaE |
he's a bot |
20:19 |
sdzen |
a hallucination |
20:20 |
sdzen |
some unkown force may be controling your mind |
20:21 |
sdzen |
now Vanessae do you have some sort of question or were you just curious if people were on? |
20:22 |
VanessaE |
nope, just trying to be funny :-) |
20:24 |
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sfan5- joined #minetest |
20:25 |
VanessaE |
hey sfan. |
20:25 |
sfan5 |
hi |
20:25 |
leo_rockway |
VanessaE: your flowers breaks the rest of the nature pack. IDK if anybody gave you feedback. |
20:25 |
leo_rockway |
you renamed a function |
20:26 |
leo_rockway |
I don't have the name of the function around, but it used to be something like grow_on_cubes_sides... |
20:26 |
leo_rockway |
and you named it spawn_on_sides or something like that |
20:27 |
leo_rockway |
so minetest fails to start because it never finds the function. |
20:27 |
leo_rockway |
also, the flowers seemed to be showing up alright, but I didn't test much. |
20:28 |
jin_xi |
put 'missing_function = new_function' somewhere if their signatures are the same if you want it to start up |
20:29 |
leo_rockway |
yup, I fixed it locally. |
20:29 |
VanessaE |
breaks it how? |
20:29 |
VanessaE |
oh |
20:29 |
leo_rockway |
VanessaE: it looks for a function that was in flowers that doesn't exist anymore because it got renamed. |
20:30 |
leo_rockway |
bushes, irontrees and vines. |
20:30 |
VanessaE |
I'll look into it; that function should not be used IMHO, it's obsolete |
20:30 |
VanessaE |
nature pack should be rewritten to use the spawn_on* function instead |
20:31 |
VanessaE |
the spawn_on* function takes more parameters than the old grow_on* function |
20:31 |
leo_rockway |
that's how I modified my local nature pack, but I haven't tested it further. |
20:31 |
VanessaE |
doing it that way allowed me to cut the total amount of code in half. |
20:31 |
leo_rockway |
oh, then my "fix" won't work. |
20:32 |
leo_rockway |
I simply called your function from the other mods. |
20:32 |
leo_rockway |
but I'll be missing arguments |
20:32 |
leo_rockway |
I didn't check if it work, just that minetest ran. |
20:32 |
leo_rockway |
if it worked* |
20:32 |
leo_rockway |
flowers were working fine, though. |
20:32 |
VanessaE |
all you really need to do is add radius and chance arguments |
20:32 |
VanessaE |
spawn_on_surfaces = function(spawndelay, spawnflower, spawnradius, spawnchance, spawnsurface) |
20:33 |
jin_xi |
or give them defaults in your function |
20:33 |
VanessaE |
the old function used global variables before |
20:33 |
jin_xi |
like: local radius = radius or 1 |
20:33 |
cy1 |
https://github.com/cyisfor/minetest-nature btw |
20:34 |
VanessaE |
hm, defaults...such as what? |
20:34 |
jin_xi |
^^ |
20:34 |
leo_rockway |
like he said before |
20:34 |
VanessaE |
I've never looked into nature pack to see what it actually assumed |
20:34 |
leo_rockway |
he means your function. You can give it a default value to the parameters |
20:34 |
leo_rockway |
in case it gets called without proper parameters |
20:35 |
leo_rockway |
instead of not working, it would work with your default values |
20:35 |
VanessaE |
ok that would be for the radius, what about he others? |
20:35 |
VanessaE |
the* |
20:35 |
* VanessaE |
looks at the old code again |
20:35 |
|
OldCoder joined #minetest |
20:36 |
VanessaE |
it used to be grow_blocks_on_surfaces = function(growdelay, grownames, surfaces) |
20:36 |
leo_rockway |
I don't have the code around |
20:36 |
VanessaE |
so there needs to be a default for the chance setting |
20:36 |
leo_rockway |
I'm at work, on my work computer. |
20:37 |
VanessaE |
I don't think this function will work with the old nature pack. |
20:37 |
cy1 |
so, where's the new code? I'll pull it. |
20:37 |
VanessaE |
the old function iterated through the whole damn flowers table on every call and chose a flower to spawn randomly. Mine uses one ABM per flower and spawns them all separately. |
20:38 |
VanessaE |
(faster, less CPU) |
20:38 |
VanessaE |
https://github.com/VanessaE/flowers |
20:38 |
jin_xi |
you could use something like math.random(foo, bar) for some defaults to keep it interesting |
20:38 |
VanessaE |
the only way to use the old function would be to provide an abridged version of the old flowers mod that bascially doesn't spawn anything by itself. |
20:39 |
* jin_xi |
hopes to make df style random mobs one day |
20:39 |
cy1 |
jin_xi: it's all about the perlin |
20:39 |
cy1 |
VanessaE: You mean you're having flowers... reproduce each other? Otherwise having an ABM for a flower wouldn't do anything to empty dirt. |
20:39 |
jin_xi |
perlin is for when you want your random to be in sync with map seed |
20:39 |
cy1 |
No it's for when you want your stuff to grow in patterns. |
20:39 |
VanessaE |
cy1: each flower spawns by random chance, I just use one abm per flower type is all. |
20:40 |
cy1 |
VanessaE: How does it spawn? If there's no ABM picking a random flower, then there's no flowers! |
20:40 |
VanessaE |
cy1: look at the code :-) |
20:40 |
leo_rockway |
what's ABM? |
20:40 |
jin_xi |
well, the ABM takes care of placement anyway, my suggestion is to use randomized defaults for some of the missing parameters |
20:40 |
VanessaE |
ABM = active Block Modifier |
20:40 |
cy1 |
will do |
20:41 |
cy1 |
jin_xi: have you ever connected to my world? That's what perlin does if you use it for selection. |
20:42 |
jin_xi |
no i have not. you could roll your own (slow) perlin. if you use mt's intern one your randomized thing is going to look the same everytime in the same world. |
20:43 |
* jin_xi |
wonders why simplex noise is not more popular |
20:44 |
leo_rockway |
VanessaE: thank you. |
20:49 |
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20:52 |
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20:53 |
Keegan__ |
hello |
20:57 |
VanessaE |
cy1: when you've got nature pack working right, can you post on the nature pack thread to let folks know about it? Also, are you working off of Nature Pack Controller or the original one? |
21:06 |
khonkhortisan |
wah I lose 3 sand by making sandstone and digging it |
21:06 |
khonkhortisan |
where does the sand go? in little peices as I walk? |
21:06 |
VanessaE |
oh horrors :-) |
21:06 |
VanessaE |
when you dig a sandstone block it should give it back to you whole |
21:07 |
khonkhortisan |
I happen to like reverse crafting, as long as nothing is lost |
21:07 |
VanessaE |
should be simple enough to make a mod to let you recycle sandstone back into sand |
21:11 |
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21:12 |
VanessaE |
cy1: bushes mod doesn't need to spawn jungle grass anymore - my jungle grass mod is already included in Nature Pack Controlled. |
21:13 |
VanessaE |
looks like only bushes and irontrees need to be patched. |
21:16 |
* VanessaE |
pokes at cy1 for signs of life |
21:16 |
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21:29 |
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21:29 |
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21:31 |
VanessaE |
cy1: I think I've fixed it. Can you try the changes? |
21:31 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=34942#p34942 |
21:31 |
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21:34 |
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21:34 |
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21:35 |
OldCoder |
Hi. Does anybody present use mt1.gameboom.net and if so do you have a link to the current matching Windows client?? |
21:35 |
OldCoder |
s/??/?/ |
21:35 |
VanessaE |
https://github.com/downloads/celeron55/minetest/minetest-0.4.1-win32.zip |
21:35 |
VanessaE |
that should work with gameboom |
21:36 |
VanessaE |
afaik they just updated to 1.4.1 |
21:36 |
OldCoder |
Thanks. I'll try it right now. I think they updated recently. |
21:36 |
OldCoder |
Yes |
21:36 |
leo_rockway |
VanessaE: vines too, IIRC. |
21:36 |
OldCoder |
I don't have Windows but it works under Wine |
21:36 |
leo_rockway |
needs patching, that is. |
21:36 |
SmugLeaf |
OldCoder: fffffffffffffffu |
21:37 |
OldCoder |
? |
21:37 |
SmugLeaf |
y u no compile your own |
21:37 |
SmugLeaf |
if your not on windows |
21:37 |
OldCoder |
SmugLeaf, Ha |
21:37 |
VanessaE |
leo_rockway: nope, vines doesn't use that function. At least not in Nature Pack Controlled. |
21:37 |
OldCoder |
SmugLeaf, I maintain my own distro with 1,800 programs. So, yes, I do compile things :-) |
21:37 |
OldCoder |
SmugLeaf, This is the *Windows* client |
21:37 |
SmugLeaf |
> your own distro |
21:37 |
leo_rockway |
VanessaE: then I don't remember correctly, hehe. |
21:37 |
OldCoder |
For somebody running Windows. I am just testing it. |
21:38 |
VanessaE |
leo_rockway: I posted what I think are fixed versions, on the Nature Pack thread. |
21:38 |
OldCoder |
<SmugLeaf> OldCoder: fffffffffffffffu |
21:38 |
SmugLeaf |
OldCoder: y u no rebadge gentoo |
21:38 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=34942#p34942 |
21:38 |
OldCoder |
Your grammar leaves something to be desired |
21:38 |
OldCoder |
Rebadge? |
21:38 |
OldCoder |
Go on |
21:38 |
SmugLeaf |
22 thousand programs |
21:38 |
OldCoder |
Not familiar with the term |
21:38 |
SmugLeaf |
oh |
21:38 |
leo_rockway |
VanessaE: great! I'll fetch it when I get home in about 4 hours. |
21:38 |
SmugLeaf |
like funtoo or uhh |
21:38 |
SmugLeaf |
sabayon |
21:38 |
OldCoder |
No |
21:38 |
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21:38 |
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21:38 |
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21:38 |
OldCoder |
SmugLeaf, If you are actually interested I will link the history of my distro |
21:38 |
SmugLeaf |
LFS gets boring after a while |
21:38 |
OldCoder |
Ha |
21:38 |
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21:38 |
OldCoder |
Mine is not LFS |
21:39 |
leo_rockway |
OldCoder: what distro is it? |
21:39 |
OldCoder |
Keegan_, I am testing now |
21:39 |
OldCoder |
leo_rockway, My own distro. Not LFS. |
21:39 |
OldCoder |
I built every piece over 15 years. |
21:39 |
OldCoder |
Worked full time on it since Christmas 2004. |
21:39 |
leo_rockway |
it's from scratch, but not LFS |
21:39 |
OldCoder |
Yes |
21:39 |
leo_rockway |
gotcha |
21:39 |
OldCoder |
I'll link the history in a minute |
21:39 |
OldCoder |
Testing Windows MT client first |
21:39 |
leo_rockway |
that should be very time consuming... |
21:40 |
leo_rockway |
you have to follow all the upstreams |
21:40 |
Keegan_ |
im on the 4.0 server |
21:40 |
Keegan_ |
on gameboom |
21:40 |
OldCoder |
Keegan_, the new 0.4.1 client seems to work |
21:40 |
OldCoder |
https://github.com/downloads/celeron55/minetest/minetest-0.4.1-win32.zip |
21:40 |
OldCoder |
Try that version with mt1.gameboom.net |
21:40 |
OldCoder |
leo_rockway, SmugLeaf regarding my distro |
21:40 |
OldCoder |
Screenshots in a moment |
21:40 |
OldCoder |
|
21:41 |
OldCoder |
http://oldcoder.org/distro/ssdistro/ssdistrogames.html |
21:41 |
OldCoder |
There's a few games. Nothing special but I like them. |
21:41 |
OldCoder |
|
21:42 |
OldCoder |
http://oldcoder.org/distro/ssdistro/ssdistromedia.html |
21:42 |
OldCoder |
A few multimedia programs |
21:42 |
OldCoder |
|
21:42 |
OldCoder |
http://oldcoder.org/distro/distrohistory.html |
21:42 |
OldCoder |
That is a short article on my distro |
21:42 |
OldCoder |
It was written for somebody whose startup you might know |
21:43 |
OldCoder |
And for Bonsai Kitten who is Gentoo |
21:43 |
OldCoder |
|
21:43 |
OldCoder |
He feels I should just use Gentoo |
21:43 |
OldCoder |
Debian people say just use Debian |
21:43 |
OldCoder |
But my distro is me and I'm quite satisfied with it |
21:43 |
OldCoder |
|
21:44 |
Keegan_ |
the 4.0 connects to the server |
21:48 |
SmugLeaf |
> None of the alternative base distros that I'd looked at provided the ease of use and functionality I'd come to expect from Slackware. They seemed to be directed primarily at former Windows users. |
21:49 |
SmugLeaf |
> high opinion of slackware |
21:49 |
SmugLeaf |
OldCoder: nigga, you best be trollan |
21:49 |
VanessaE |
oh PLEASE don't use that sort of dialect. |
21:49 |
VanessaE |
it does NOT work. |
21:49 |
OldCoder |
? |
21:49 |
OldCoder |
Sorry, I don't quite follow |
21:50 |
OldCoder |
I was not making fun of Windows users if that is what you mean |
21:50 |
OldCoder |
I was a CLI engineer. They need something more like Solaris than Windows. |
21:50 |
SmugLeaf |
well 2004 was like all *buntu all the time so I can under stand that |
21:50 |
SmugLeaf |
but "high opinion of slackware" |
21:51 |
SmugLeaf |
really now? |
21:51 |
OldCoder |
Answering an actual question about MySQL elsewhere; I'll answer here soon |
21:52 |
SmugLeaf |
i almost hate slackware more then redhat/centos |
21:53 |
OldCoder |
Oh? Go on |
21:53 |
OldCoder |
What happened? |
21:54 |
SmugLeaf |
I work with systems primarily that need to do more with less |
21:54 |
OldCoder |
And if you're reading the article you probably understand more than you're indicating. We had UNIX systems and UNIX was dying. |
21:54 |
SmugLeaf |
ie: shit gets on reddit/slashdot and all hell brakes loose |
21:54 |
OldCoder |
Go on about that; interested |
21:55 |
SmugLeaf |
and the only thing that hates updated packages more then slackware is rpm based shit |
21:55 |
SmugLeaf |
but yeah, trying to get more performant versions of software into base distros is hell |
21:55 |
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21:55 |
OldCoder |
RPM is death |
21:55 |
SmugLeaf |
which is why i settled with gentoo |
21:55 |
SmugLeaf |
yes is bloody is |
21:55 |
OldCoder |
SmugLeaf, Bonsai Kitten would like you :-) |
21:56 |
OldCoder |
He is Gentoo as I said |
21:56 |
SmugLeaf |
we are bros |
21:56 |
SmugLeaf |
all of MY servers are gentoo |
21:56 |
SmugLeaf |
I try to convert customers where possible |
21:56 |
SmugLeaf |
but really i have like 7 or 8 distro trees for LAMP stacks |
21:57 |
OldCoder |
That is a specific application |
21:57 |
SmugLeaf |
because some people can't let go of cpanel |
21:57 |
OldCoder |
Yes |
21:57 |
SmugLeaf |
> cpanel |
21:57 |
OldCoder |
But I work at a completely different level |
21:57 |
OldCoder |
CLI |
21:57 |
OldCoder |
I don't really like GUI layers on top of layers |
21:57 |
SmugLeaf |
> on a 50k hit an hour box |
21:57 |
OldCoder |
I need actual UNIX |
21:57 |
OldCoder |
That is where Slackware came in |
21:57 |
OldCoder |
But I outgrew it |
21:58 |
OldCoder |
And there were no distros that were a match for me |
21:58 |
OldCoder |
So I made one |
21:58 |
OldCoder |
|
21:58 |
SmugLeaf |
I see why you progressed to here |
21:58 |
SmugLeaf |
and I kinda see why you continue |
21:58 |
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21:58 |
SmugLeaf |
still weird |
22:00 |
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22:01 |
OldCoder |
|
22:01 |
* OldCoder |
shrugs |
22:02 |
OldCoder |
It was done because I needed it; not to please you |
22:02 |
OldCoder |
Worked out O.K. |
22:02 |
OldCoder |
It is an interesting toy |
22:02 |
OldCoder |
I carry a thumbdrive on a keychain |
22:02 |
OldCoder |
And the thumbdrive has |
22:02 |
OldCoder |
room for everything in the software world that I care about |
22:02 |
OldCoder |
The size of a pack of gum |
22:03 |
OldCoder |
And I can have 1000s of programs, books, songs, databases |
22:03 |
OldCoder |
No need to install anything |
22:03 |
OldCoder |
Runs from the pack of gum |
22:03 |
OldCoder |
Or from a cellphone or camera |
22:03 |
OldCoder |
Try *that* with Windows |
22:03 |
OldCoder |
|
22:03 |
OldCoder |
Or with Ubuntu etc. |
22:03 |
OldCoder |
It's the best LiveDistro in the country |
22:03 |
OldCoder |
|
22:03 |
SmugLeaf |
i'm guessing the nokia is the cell phone |
22:03 |
SmugLeaf |
or openmoko |
22:04 |
MiJyn |
hi |
22:04 |
MiJyn |
everyone missed me... right? RIGHT??? dang :/ |
22:04 |
SmugLeaf |
lol |
22:05 |
sdzen |
i missed you :) |
22:06 |
MiJyn |
xD |
22:07 |
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22:12 |
MiJyn |
hi GTR |
22:16 |
GTRsdk |
Hi MiJyn |
22:16 |
VanessaE |
thre. |
22:17 |
VanessaE |
flowers, bushes, irontrees updated. |
22:18 |
GTRsdk |
irontrees!? |
22:18 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=34942#p34942 |
22:18 |
VanessaE |
it's part of Nature Pack. |
22:18 |
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22:20 |
GTRsdk |
Cool |
22:21 |
VanessaE |
I just updated it and bushes to work with my updated flowers mod. |
22:34 |
VanessaE |
aw screw it. Here's the whole modpack in one go: |
22:34 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/nature_pack_controlled-20120730.zip |
22:37 |
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22:38 |
VanessaE |
hey mauvebic |
22:38 |
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22:39 |
mauvebic |
hey hows it going? |
22:39 |
VanessaE |
pretty good |
22:41 |
mauvebic |
quiet on the western front :p |
22:43 |
VanessaE |
heh |
22:48 |
mauvebic |
should final versions go in Old mods? |
22:49 |
VanessaE |
no |
22:49 |
VanessaE |
old mods is for stuff that no longer works or can be expected to quit working soon. |
22:49 |
mauvebic |
allright, though i think this one can go in maps? : http://minetest.net/forum/viewtopic.php?id=2482 |
22:50 |
VanessaE |
("won't be maintained" but that's a bit too broad I think) |
22:50 |
mauvebic |
well im not updatind madbricks or 4seasons anymore |
22:50 |
VanessaE |
nope, that one belongs in mods because it isn't just a downloadable world file or worldedit schematic :-) |
22:50 |
mauvebic |
theyll stop working when the API changes enough :p |
22:51 |
VanessaE |
it'll get moved when it quits working ;-) |
22:51 |
mauvebic |
loll okay |
22:51 |
mauvebic |
except maybe fireplaces |
22:51 |
mauvebic |
ill find a way to keep those working lol |
22:58 |
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22:59 |
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23:06 |
VanessaE |
you know what, forget that last zip link. Use this one. |
23:06 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/nature_pack_controlled-20120730-2.zip |
23:07 |
VanessaE |
mauvebic: regarding madbricks, does that include the various custom/fancy bricks? |
23:07 |
VanessaE |
(like "odd brick" and so on) |
23:07 |
mauvebic |
i kept all the stonebricks and the fireplace, got rid of the rest |
23:07 |
VanessaE |
ok |
23:08 |
VanessaE |
unifiedbricks will cover the rest. Perhaps an ABM is in order to translate one to the other? |
23:08 |
VanessaE |
ah, in fact the man to speak to about that just showed up (10 minutes ago) :-) |
23:08 |
wowiamdiamonds |
:D |
23:08 |
mauvebic |
someone had an abm for that last time i was on but i dont remember who |
23:09 |
VanessaE |
og ok |
23:09 |
VanessaE |
oh ok |
23:09 |
mauvebic |
vortex i think? |
23:09 |
VanessaE |
don't remember |
23:18 |
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23:23 |
VanessaE |
bbl |
23:29 |
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23:48 |
cy1 |
VanessaE: Shouldn't "spawn_on_surfaces" be something for nature, not just flowers? Nature is pretty much growing, which is that plus growth stages. Plus seasons maybe. |
23:51 |
cy1 |
My vision was that nature would have mostly just functions for growing and stages and seasons. Flowers would define flowers (textures etc) and use nature to grow them. Farming would define crops and use nature to grow them. |
23:52 |
cy1 |
It'd be redundant to have flowers have their own growing separate from the rest of nature! |
23:59 |
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