Time Nick Message 00:00 leo_rockway I want to gettime and settime 00:00 VanessaE API: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt 00:00 leo_rockway thank you 00:00 VanessaE np. 00:01 VanessaE also, just put some better textures up for unifieddyes and vessels in case you care ;-) 00:01 leo_rockway - set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday 00:02 leo_rockway - get_timeofday() 00:02 leo_rockway great =] 00:02 leo_rockway VanessaE: awesome. I'm going to try unifieddyes next. 00:04 VanessaE ok 00:05 Keegan is herobrine real?? 00:10 VanessaE no 00:10 VanessaE and it doesn't exist in minetest either. 00:13 Keegan so hes fake 00:14 VanessaE he's some sort of myth in minecraft, but this channel is not for that game. 00:15 Keegan ok 00:16 Keegan vanessae do you play on servers?? 00:16 VanessaE sometimes. generally redcrab 30401. 00:18 Keegan would you go on any other server 00:19 VanessaE not usually, but sometimes. 00:20 Keegan when does redcrab come on 00:20 VanessaE dunno. rarely 00:21 Keegan is .4.2 for download? 00:21 VanessaE 0.4.2-rc1 is on c55's blog. 00:22 leo_rockway and some mobs that do nothing yet. 00:23 BoldCoder milleja46, you're here? 00:23 Keegan whats so special about it 00:23 * BoldCoder laughs 00:23 BoldCoder That is not the right way to introduce yourself 00:23 BoldCoder Keegan, ask whatever you wanted to ask 00:25 Keegan whats so special about 4.2 00:26 leo_rockway what do you mean special? 00:26 Keegan whats better 00:26 Keegan about it 00:28 BoldCoder Maybe a better way to ask is, what changes are in 4.2 00:28 Keegan what better changes is there n 4.2 00:28 milleja46 BoldCoder: wait....are you oldcoder from e10? 00:29 BoldCoder milleja46, Yes. Keegan here wandered into a channel looking for MC/MT so we sent him here. 00:29 milleja46 ahh 00:29 VanessaE ah, I was wondering where you came from, BoldCoder :-) 00:29 VanessaE didn't recognize the nick. 00:29 BoldCoder VanessaE, Hi. I will explain. I am apparently the "Old School" games person for Gameboom 00:30 milleja46 well I can't play anyhow it's easier to play with 2 hands :P 00:30 VanessaE No need to explain, I'm just easily confused is all :D 00:30 khonkhortisan sandstone is a loss of materials 00:30 BoldCoder I was chatting with somebody there about a FOSS game when Keegan came in 00:30 BoldCoder VanessaE, I am sure you are fine 00:30 khonkhortisan you lose 3 sand 00:30 Keegan what changes is in 4.2 00:30 VanessaE khonkhortisan: sand->sandstone should be changed to give 2 sandstone I think. However, think of it as 'compressed' sand. 00:30 BoldCoder Keegan, perhaps there is a changelog 00:31 khonkhortisan it doesn't uncompress 00:31 VanessaE Keegan: The majority of the changes from 0.4.1 -> 0.4.2 is background stuff 00:31 Keegan wheres the change log 00:31 khonkhortisan 4 sand -> 1 sandstone -> 1 sand 00:31 VanessaE engine changes, behind-the-scenes stuff 00:31 BoldCoder Keegan, In the code. I will look. 00:31 VanessaE most of what has changed won't be immediately visible to the average user 00:31 Keegan ok 00:31 BoldCoder Keegan, it is clean-up. Making the program more stable. 00:32 BoldCoder It will run a little better 00:32 VanessaE some stuff is though, like 16-bit node IDs (more mods can be loaded) 00:32 BoldCoder It was 8-bits before? 00:32 VanessaE a little bit of additional default content, like wool 00:32 Keegan people should change there skin 00:32 VanessaE BoldCoder: 11 bits I think 00:32 BoldCoder Ah 00:32 milleja46 brb 00:32 khonkhortisan I could have a custom texture to put on my character 00:32 Keegan so there not all on same green thing 00:33 VanessaE Keegan: the player is skinnable, but only on the server side. 00:33 BoldCoder As long as I am here; a friend has asked me if there is a MT server that is all right for children. I will be trying MT again soon but I don't know the servers. milleja46 has a friend who runs a MC server; I've asked him about that. 00:33 VanessaE on redcrab for example it's this squat-looking little guy in a hat 00:33 BoldCoder To explain that milleja46 and I have a friend in common. IRC is smaller than I had realized. 00:33 VanessaE cy1's server uses a little rabbit or some creature of that size 00:33 khonkhortisan there was one with rabbit people 00:34 VanessaE BoldCoder: mmm... good question 00:34 VanessaE maybe a pixel art server 00:34 BoldCoder I work on games; I haven't played the online worlds very much 00:34 Keegan lke people have different skin each person anbd the owner can customize it so everyone wont look the same 00:35 VanessaE Keegan: can't do that yet. 00:35 BoldCoder Keegan, maybe you can contribute artwork for that 00:35 BoldCoder in the future 00:35 Keegan too much work 00:35 * BoldCoder laughs again 00:35 Keegan and dont know how to do that 00:35 BoldCoder Well, at least you are honest :-) 00:35 khonkhortisan are we having any progress on nodebox lighting? 00:35 Keegan yep 00:36 VanessaE BoldCoder: children-friendly is kind of questionable, only from the standpoint that you can't really control the actions and language of other players, but if that's not an issue, redcrab.suret.net:30401 is good 00:36 VanessaE (I never have any problems there anyway) 00:36 VanessaE (but then, I'm 38.. hardly a child :-) ) 00:36 BoldCoder I'll pass it on. She says she'd prefer not to buy MC and I suggested MT as an option 00:36 BoldCoder And you are a spring chicken :p 00:36 BoldCoder To explain 00:36 BoldCoder my usual handle is: 00:37 Keegan how do you change names 00:37 OldCoder Like this: 00:37 khonkhortisan the same way you select your name 00:37 OldCoder /nick KeeganAsksQuestions 00:37 OldCoder But no space at the start 00:37 OldCoder Ha 00:39 VanessaE heh 00:39 jin_xi huh? 00:39 * VanessaE tosses a dead battery in the trash 00:39 VanessaE (mouse battery just died) 00:39 VanessaE hey jin 00:40 Keeganiscool then i want a pet mod do like dogs cats and fishes 00:40 khonkhortisan there are rules for battery trash - I don't like wireless mice, they're by definition undependable 00:40 VanessaE khonkhortisan: it's a dry cell. :-) 00:40 khonkhortisan complete with leashes? 00:41 OldCoder And pet food too! :-) 00:41 khonkhortisan remember to put gross stuff in the put food recipe 00:41 VanessaE "SuperVolt" is what abe and I call them, so named for an Energizer or Duracell TV commercial that used to use that name for generic dry cells 00:41 OldCoder Mouse batteries aren't lithium? 00:41 OldCoder Excuse the question; interested 00:42 VanessaE OldCoder: not in this case - just ordinary AA's. 00:42 VanessaE that and I'm too cheap to buy lithium AA's ;-) 00:42 OldCoder Wireless; I forgot. I actually used serial port until recently. 00:42 leo_rockway I can't find it in the API. Is there a function to empty the inventory? 00:42 * VanessaE stuck a NiMH in its place 00:42 OldCoder Presently USB; should be no need for batteries there. 00:43 VanessaE I got tired of arguing with the cord :-) 00:50 OldCoder Oh, I see Calinou is here too. So I know about 5 people here from elsewhere. MT is relatively popular. 00:50 Keeganiscool yea because m here 00:51 OldCoder Of course 00:51 Keeganiscool yep 00:52 khonkhortisan clouds -> water_raining -> water_flowing. My house is not rain-proof 00:56 milleja46 OldCoder: why don't you make your own mt server :P you could find ways ti make it family friendly by experimenting :P 00:57 OldCoder milleja46, because I have no special reason to run a server; the question is a favor for a friend. I will *write* a game server instead if you like. 00:57 OldCoder That is to say, a new game 00:57 * OldCoder is sure redcrab is fine 00:58 khonkhortisan aw man I'm expanding the basement level of my house and I run into a cave 00:59 OldCoder milleja46, I should add that I am literal. More so than most people. I don't understand the :P as your suggestion seems sensible and not tongue in cheek. 00:59 VanessaE khonkhortisan: that'll be a good use for all the cobble you no doubt have now ;-) 00:59 OldCoder milleja46, to put it another way I am not quite like Dan but we have something in common. 00:59 milleja46 I'm just trying to to make a site right then try to get to learning c++ once the cast/splint comes off -_- 01:00 OldCoder Does it need to be C++ ? 01:00 * OldCoder has never been enthusiastic about the language 01:00 OldCoder khonkhortisan, is a cave bad? Can you use it? 01:01 milleja46 I'm not either but I need to learn something other than python since py won't land me a job near me last I checked... 01:01 Keeganiscool what server 01:01 OldCoder milleja46, what are the options 01:01 khonkhortisan I could use it, but it's not where I would want a door to a cave 01:01 OldCoder Keeganiscool, milleja46 suggested I make a new server but I think he or she was joking 01:02 OldCoder khonkhortisan, I see 01:02 Keeganiscool why 01:02 OldCoder Keeganiscool, why do I think that? Because of the :P which indicates tongue sticking out 01:02 khonkhortisan my mine shaft door is on the other side of my house 01:02 OldCoder khonkhortisan, I assume you are not allowed to use explosives to fill in the cave 01:02 Keeganiscool is redcrab onlne 01:03 OldCoder Keeganiscool, probably. Try it. 01:03 khonkhortisan nope, can't even fill it with buckets 01:03 NakedFury you need c++ for source and lua for mods 01:03 Keeganiscool well im ban on there 01:03 OldCoder khonkhortisan, People are apparently creative. Somebody was shouting last week because somebody else burned down his forest with lava. 01:03 NakedFury what do you mean kid friendly server? 01:03 OldCoder Keeganiscool, sorry to hear it. How did that happen? 01:03 VanessaE Keeganiscool: what makes you think you're banned? 01:03 milleja46 OldCoder: well I already know python, but most companies I've looked at do c++ or java and I'd perfer to do one as a hobby for now and keep it as a way to program at home and do personal projects( or foss ones that I work on with others) 01:04 khonkhortisan maybe there's a way to only ban lava buckets but allow water buckets 01:04 OldCoder NakedFury, you would know better than I; I am not familiar with these servers. A mother wishes to know if there are servers that might be all right. 01:04 OldCoder milleja46, I have done Java recruiting. I wouldn't bother going that route. 01:05 milleja46 I'm not a fan of java anyways :P 01:05 VanessaE khonkhortisan: should be a simple matter of tweaking bucket/init.lua 01:05 OldCoder They want 21-year olds who have done Hibernate and J2EE for 12 years. Apparently these people start at age 9 :P 01:05 OldCoder Not kidding; there are inconsistent requirements 01:06 NakedFury like a 9 year old will want to learn java instead of playing pokemon or something 01:06 * OldCoder shrugs 01:06 OldCoder NakedFury, Actually... 01:06 milleja46 looked at it and was always confused five minutes after learning what I did in java 01:06 OldCoder NakedFury, I recognize some of the Nicks here. They are from a channel where people often *did* start at age 9. 01:06 Max_001 is stan5 here? 01:06 OldCoder Some of your friends here have been coding since childhood 01:07 OldCoder milleja46, confused by what? Excuse loss of context 01:07 VanessaE Max_001: did you mean sfan5? No he isn't here right now 01:07 Max_001 ah. 01:07 Max_001 Well, I do not understand why I was banned. AGAIN. 01:08 milleja46 OldCoder: anything java really 01:08 Keeganiscool for agruing for no reason 01:08 Max_001 ''flamewar'' is not stated as against server rules, in the rules, so it is *not* an offense of any kind... 01:08 OldCoder milleja46, Java is quite difficult to get to compile. After that everything is likely to work. Strict language. I prefer Perl. 01:08 Max_001 and you can't just state in rules ''act like you would at other forums'' becuase some forums don't even have rules... 01:08 OldCoder Keeganiscool, you and Max_001 have met? 01:09 Keeganiscool yes 01:09 OldCoder I see 01:09 Keeganiscool well not anymore 01:09 Max_001 keegan... 01:09 OldCoder Remember that this is neutral territory 01:09 Keeganiscool what 01:09 Max_001 define ''this'' 01:09 milleja46 python is easy too but I don't see anyone wanting that for professional reasons... >_> 01:09 OldCoder milleja46, Actually some people prefer Python to PHP for web frameworks 01:09 Keeganiscool this? 01:10 OldCoder This as in an IRC channel 01:10 Max_001 no ''this'' as in life, the forum, the IRC channel, or whatever? 01:10 * OldCoder steps out of the way 01:10 Max_001 which one? 01:10 Keeganiscool forum 01:10 Max_001 then why do people spam it and start ''flamewars''? 01:10 Max_001 it is not a ''forum'' 01:11 VanessaE all of the above 01:11 milleja46 OldCoder: well I want to be a desktop/game coder and web design as a fallback if the former fails.... 01:11 VanessaE "By registering, you agree to act suitably" <-- From the minetest forum rules page. 01:11 OldCoder milleja46, I recommend learning several languages at once. It is much easier than you might imagine. 01:11 VanessaE which I presume means "act like your parents taught you to act". 01:11 OldCoder milleja46, Some of them have syntax that is quite similar. 01:11 khonkhortisan only about as complicated as learning a single language 01:12 Max_001 sutably for WHAT exactly? 01:12 OldCoder khonkhortisan, Slightly more. But it is worth the effort. 01:12 Keeganiscool max why did you dislike Madchickens addvertisment 01:12 OldCoder The fight started over an ad? 01:12 VanessaE Max_001: suitably as in "be nice, son't be an asshole", etc. 01:12 Keeganiscool yes 01:12 Max_001 it's nothing more than a copy of Minetest 01:12 VanessaE don't* 01:12 Max_001 son't? 01:12 VanessaE typo. 01:12 Max_001 yeah. 01:13 Keeganiscool he fighted about alwayscraft 01:13 Max_001 typing so fast to make me seem like ''pure evil'' that you hit the wrong keys...common among new moderators... 01:13 Max_001 wellp, I have to go sort some stuff out, so bye all 01:13 VanessaE heh 01:13 VanessaE well in my case my finge... 01:13 VanessaE ...rs don't behave as I order them to. 01:13 VanessaE *sigh* 01:14 milleja46 OldCoder: well I want to go the c++ route but think it might easier to learn with both hands... 01:15 OldCoder milleja46, I missed part of that. Have you injured a hand? I have difficulties with one as well. 01:15 milleja46 OldCoder: fell skating and broke my left wrist... 01:15 OldCoder milleja46, So; a few weeks. Sorry to hear this but it will be fine in the Fall. 01:16 milleja46 I'm not coordinated on skates 01:16 Keeganiscool who knows of alwayscraft 01:16 milleja46 OldCoder: yea but communityn college starts the 9th >_> 01:17 OldCoder milleja46, Of August? Or September? 01:17 milleja46 aug 01:17 OldCoder milleja46, This will be awkward. 01:18 jin_xi might help developing a habit of thinking more before typing :) 01:19 milleja46 first year of college and I start it with a broken wrist....not a good first impression to have on tachers >_< 01:22 KeeganisTHEBoss can you turn the server back on if your not the owner 01:22 khonkhortisan how would you have access to it if it wasn't on? 01:22 KeeganisTHEBoss idk 01:23 milleja46 KeeganisTHEBoss: probably not.... 01:25 * khonkhortisan just fell completely through his spiral staircase 01:25 khonkhortisan nodeboxes don't collide right 01:26 KeeganisTHEBoss what server ^^ 01:26 khonkhortisan mt1.gameboom.net 01:26 KeeganisTHEBoss ok 01:27 KeeganisTHEBoss is badcommand on there 01:27 khonkhortisan no 01:27 VanessaE khonkhortisan: collide as in you can collide with them> 01:27 VanessaE ? 01:27 VanessaE sure they do. you can climb on them, etc. 01:27 khonkhortisan collide as in I'm halfway through them, go into a wood node, and fall through that 01:28 VanessaE ohh..odd 01:28 VanessaE well the new collision system is known to be a little glitchy :-) 01:30 leo_rockway milleja46: I know people who make money with Django... 01:32 milleja46 leo_rockway: I don't plan on being a python programmer for life >_> I planned to use it as a stepping stone to make c++ easier which it has done so to some extent 01:33 khonkhortisan a**b = a^b 01:33 leo_rockway I'm just pointing out that you could get a job right now doing that. It would give you some experience to put in your résumé, even if it isn't C++. 01:34 leo_rockway although I'm not too fond on web programming... 01:34 milleja46 leo_rockway: neither am i really 02:08 KeeganisTHEBoss is badcommand on??? 02:09 OldCoder KeeganisTHEBoss, he has not been seen for a while 02:10 KeeganisTHEBoss omg this s takng too long 02:10 OldCoder KeeganisTHEBoss, what are you waiting for? 02:10 KeeganisTHEBoss badcommand so i can talk to him 02:15 OldCoder VanessaE, welcome back. Cycled connection? 02:16 VanessaE no, cycled keyboard shortcuts ;-) 02:16 KeeganisTHEBoss have badcommand come on lately 02:17 OldCoder KeeganisTHEBoss, No 02:17 OldCoder KeeganisTHEBoss, It appears that Bad_Command left about a week ago 02:19 khonkhortisan someone threw a bag of popcorn on my keyboard and now minetest says CM: animated meshes CM: blocks drawn CM: solid: collecting blocks for drawing, what button do I press to get rid of that? 02:19 VanessaE probably F5 or F6 02:19 VanessaE F6. 02:19 khonkhortisan okay it was F6 02:25 KeeganisTHEBoss bye 02:26 wowiamdiamonds is it possible to define your own craftdefinitions from lua? 02:26 VanessaE craft definitions? 02:26 VanessaE I don't understand 02:26 wowiamdiamonds shapeless, fuel, cooking, etc. 02:26 khonkhortisan yes you can make your own crafting recipes, inventory items, world nodes, tools, and smelting 02:27 VanessaE OH 02:27 VanessaE um 02:27 VanessaE I think so; I'v seen one mod that defined a custom sort of furnace-like object 02:27 wowiamdiamonds for example, i want to create a new type of furnace entirely separate from furnaces - oh cool 02:27 VanessaE took 6 inputs, produced 3 outputs 02:27 VanessaE some sort of chemistry mods 02:28 VanessaE mod. 02:28 khonkhortisan a furnace would be complicated - coming from someone who is trying to turn a chest into a drawer 02:29 NakedFury how much space do you want to give the drawer? 02:29 VanessaE I' 02:29 VanessaE I'd love to re-implement the "nightstand" objects in Home Decor to act as small chests 02:30 khonkhortisan one node for the box, one no-collision node for the drawer 02:30 VanessaE (maybe hold 4 stacks each) 02:30 khonkhortisan combined into one nodebox node 02:30 VanessaE (make that 8 stacks) 02:30 khonkhortisan where you have to keep opening it until it gives you the type of item you want, then when you take it it gives you a stack 02:35 wowiamdiamonds does luafurnace still exist? 02:36 VanessaE dunno 02:39 VanessaE I do know that c55 wanted to rewrite furnaces and chests to be LUA, which he has since done 02:39 VanessaE (obviously) 02:39 wowiamdiamonds oh. durr 02:39 VanessaE but any old mod by that name? dunno 02:39 OldCoder luafurnace apparently had problems circa January. May have been repaired in March. 02:39 OldCoder If it is the same luafurnace 02:56 khonkhortisan why is there a stack limit? 03:00 VanessaE is there? 03:00 VanessaE I've stacked stuff up to 9999 before 03:01 VanessaE afaik it can go further, but with that much in a stack, who needs mode? 03:01 VanessaE more* 03:01 khonkhortisan with /giveme, but just putting something on something else? 03:01 VanessaE oh, well probably c55 didn't want to get 'stupid' with the stacking of gathered items 03:01 khonkhortisan I get up to 99 and no further without /giveme 03:12 VanessaE dunno, but it makes sense enough 03:13 GTRsdk Is it possible to remove the stack limit quickly? 03:13 GTRsdk or to change it to like 999? 03:13 VanessaE again I am shrugging :-) 03:14 khonkhortisan there wouldn't be a point to removing the stack limit, either you're on someone else's server or you have access to /giveme 03:14 VanessaE pretty much yeah 03:14 khonkhortisan You enjoy speaking in second-person. 03:15 VanessaE I do? :-) 03:16 OldCoder Wouldn't she say, "She does?" 03:16 OldCoder :-) 03:16 khonkhortisan no that's third-person 03:16 OldCoder Ah 03:17 * VanessaE doesn't speak in the second person. Much,. 03:17 VanessaE ;-) 03:17 khonkhortisan when I went to school they taught my first and third and left out second for a long time 03:17 khonkhortisan *taught me 03:18 * khonkhortisan would never talk in the third person, ever! 03:20 khonkhortisan slabs should be placed like signs so they can be used on the ceiling. My spiral staircase is more blocky on the bottom. 03:20 VanessaE khonkhortisan: get calinou's stairs+ mod. 03:22 khonkhortisan why is there a separate recipe for floor panels than wall panels? Can't it detect the face of the node it was placed on? 03:22 VanessaE dunno 03:25 khonkhortisan (without installing a mod) what do I make with cotton, a pillow? 03:25 VanessaE dunno. 03:25 VanessaE I think Jordach's cotton mod uses that material as its source 03:25 VanessaE but beyond, good question 03:27 NakedFury right now most mods fall in few categories 03:27 khonkhortisan I can't even burn my cotton 03:27 VanessaE you sure your flowers mod is up-to-date? 03:27 NakedFury then it wasnt given the burn option 03:28 khonkhortisan no, I'm using a server and am at the mercy of their mods 03:29 VanessaE ok is *their* flowers mod up-to-date then :-) 03:33 leo_rockway you can't really do anything with cotton, I think. 03:33 leo_rockway other than dye it, of course 03:34 cornernote does anyone maintain flowers ? 03:34 khonkhortisan I know, I'll just craft cotton on top of junglegrass and get the cotton flower back. Yeah, that'll work! 03:34 VanessaE yeah, the guy who's doing Nature Pack Controlled is probably the best bet now 03:35 cornernote forgive my question, is that just a repack or is the person able/willing to code it ? 03:35 cornernote eg, continue development 03:36 VanessaE it is mostly just a repack, but the version there is newer than the separate one. 03:36 cornernote ok cool 03:36 cornernote many things have been built with flowers as a dependancy 03:36 cornernote but there was no "official" flowers thread that was up to date for a long while 03:36 VanessaE I guess neko259 fixed it first, but now Nubelite seems to be the one to ask. 03:37 cornernote good that someone is taking it over 03:37 VanessaE I wish I knew what I was doing, I'd rewrite flowers and take over maintenance of it 03:37 cornernote what the ? 03:38 cornernote u coded unifieddyes 03:38 VanessaE meh 03:38 VanessaE that was simple compared to other stuff 03:38 cornernote how can u not know how flowers works, its way simpler 03:38 VanessaE no way, flowers is actually more complicated than unifieddyes 03:38 cornernote sec... 03:38 VanessaE or I should say, complex 03:38 VanessaE but then again, 03:39 VanessaE flowers served as the basis for junglegrass and poisonivy 03:40 cornernote https://github.com/cornernote/minetest-megapack/blob/master/mods/nature_pack_controlled/flowers/init.lua 03:40 VanessaE gevalt 03:40 cornernote the only thing i dont understand is why they have a function called flowers_add_sprite_flower(), but they never call it 03:40 VanessaE I forgot it still uses a dog-slow version of the radius test 03:40 cornernote its for other mods to add flowers? 03:41 VanessaE end 03:41 VanessaE local is_node_in_cube = function(nodenames, node_pos, radius) 03:41 VanessaE --> if ((minetest.env:find_node_near(p_top, RADIUS, GRASSES) == nil ) 03:41 cornernote yeah, was reading that 03:41 VanessaE the game has a built-in function for the purpose now 03:41 VanessaE junglegrass uses it 03:41 cornernote oh, native c++ 03:41 cornernote way better! 03:41 VanessaE so maybe I'll rewrite flowers at some point 03:43 cornernote its ~200 lines of code, but mods is just the simple stuff... only ~10 lines that you have to read to understand 03:43 cornernote UD is way more complex =) 03:43 VanessaE 223 lines in junglegrass 03:43 cornernote you might not think so because it fell out of your head! lol 03:44 VanessaE 552 lines in unifieddyes 03:44 VanessaE 3055 lines in homedecor :-) 03:44 cornernote but for me, both these codes were written by non-me people, UD was much harder to parse in my brain 03:44 cornernote lol 03:44 VanessaE (lots of it is copy&pasted) 03:44 cornernote yeah, and non-code code 03:44 cornernote eg, register_node, register_craft, etc 03:44 VanessaE heh, if my code is hard to parse, it means I musta did it right 03:46 VanessaE criminy, 100k of source in homedecor? I need to learn to code a little leaner. :-) 03:47 khonkhortisan I just fell through the stairs again 03:47 cornernote just find common code and wrap it in a function... but you do that a lot in UD already 03:47 khonkhortisan it happens when I least expect it 03:48 VanessaE you must be hitting some weird collision bug, khonkhortisan. 03:48 cornernote khonkhortisan, can you take a SS so we can see where you fell ? 03:50 leo_rockway VanessaE: wait, I'm just using find_node_near. Is that better than is_node_in_cube? 03:51 VanessaE way better. 03:51 leo_rockway \o/ 03:51 VanessaE is_node_in_cube is a brute-force search routine in flowers. 03:51 leo_rockway I'm basically checking if there are any mobs around... 03:51 leo_rockway I'm making my bed as closest as MC as I can, since that's quite sensible... 03:51 khonkhortisan imgtmp is better than pastebin http://f.imgtmp.com/FTpx7.png it's right about where I dropped the dirt 03:52 cornernote mauvebic Yesterday 22:54:33 - Your title is misleading :( i was expecting klingon bird-of-preys, romulan warbirds, or perhaps just a shuttlepod to start with.... :P haha 03:52 VanessaE that does it. I'm rewriting flowers. 03:52 leo_rockway so, in MC, you can't sleep if there's a mob around. Although I can't check if the mob is evil o.o 03:52 cornernote lol, yeah i was expecting a raft when i 1st saw it 03:52 leo_rockway VanessaE: huzzah! 03:52 khonkhortisan there is a raft 03:52 VanessaE what moron wrote this? 03:52 VanessaE oh wait, ironzorg did ;-) 03:52 khonkhortisan and it works, it just needs textures, and to move more smoothly 03:53 khonkhortisan that's my special spiral staircase 03:53 leo_rockway if we can somehow get thirst included... that would be neat 03:53 leo_rockway distiller, fruit juices... 03:53 cornernote "and to move more smoothly" <-- yeah, i dont know if any type of mount will work in 0.4.X 03:53 khonkhortisan and you get a chill so you drink some lava 03:53 leo_rockway haha 03:53 leo_rockway there's the seasons mod 03:53 leo_rockway so it can get cold 03:54 khonkhortisan did my link get lost in the conversation? :) 03:54 leo_rockway I'd like to see rain 03:54 khonkhortisan yeah then my house will flood 03:54 leo_rockway khonkhortisan: I saw it. I don't know what's going on in there. 03:54 leo_rockway I see the dirt on the ground 03:54 leo_rockway what about it? 03:54 khonkhortisan somewhere around there I fell through 03:55 leo_rockway why? there's a slab 03:55 leo_rockway bug? 03:55 khonkhortisan the collisions are slightly off 03:55 khonkhortisan yes a bug 03:56 cornernote is there any way to redefine player image in lua ? 03:58 leo_rockway I don't think so... I'm not certain, though 04:00 khonkhortisan leave should be compressed into something 04:00 leo_rockway VanessaE: do you know what's wrong with this? minetest.env:find_node_near(player:getpos(), 10, "mobs:dm_fireball") 04:00 khonkhortisan is a fireball a node or an entity? 04:00 leo_rockway it was working when I used "default:dirt" 04:01 leo_rockway oh! 04:01 VanessaE depends on how you're using it, plus I don't know about detecting a particular mob, let alone a DM 04:01 leo_rockway khonkhortisan: that's a good point... 04:01 leo_rockway can I detect entities? 04:01 VanessaE I doubt it 04:01 leo_rockway :S 04:01 VanessaE since it checks for nodes :-) 04:01 khonkhortisan falling sand is an entity, I found that out because it got stuck on my drawer that extends two nodes 04:02 leo_rockway so there's no way to detect if a mean creature is around... :S 04:02 VanessaE there probably is, but I dunno what it is 04:03 leo_rockway I was thinking it would be fun to make some kind of mob alert. Something like the sword of Bilbo in The Hobbit... 04:05 leo_rockway well, I can always write a mese detector... 04:05 leo_rockway you put it on the ground and it will show one texture if there's mese nearby... 04:06 leo_rockway then you can mine it, move to another part of the cave, then set it on the ground once again... 04:06 khonkhortisan I'm thinking of making a torch that sits on your head so you don't go through torches like crazy while mining 04:06 leo_rockway a mining hat! 04:06 leo_rockway that would be great 04:07 cornernote khonkhortisan, i think that would be really slow to update all the lighting as you move 04:07 cornernote not sure tho, maybe worth a shot 04:07 khonkhortisan on_globalstep should be fast enough 04:08 cornernote then it will be jumpy tho, right ? 04:08 khonkhortisan try placing and removing a torch really fast, it should blink fast enough 04:08 khonkhortisan yes as jumpy as the raft 04:08 cornernote im thinking of making mounts 04:08 cornernote eg, car, helecopter 04:09 cornernote but instead of placing the node on the ground and getting in, you activate it in your inventory 04:09 cornernote and it grants you one or both of fast/fly for a given period of time 04:09 cornernote until the mount wears out 04:09 cornernote player images would make that really cool 04:09 khonkhortisan sounds like it could be exploited 04:10 cornernote in what way ? 04:10 khonkhortisan like a different player removes your car and the mod removes the second player's fly 04:10 leo_rockway well, a node detector would be quite doable. You feed it whatever node you want and it tells you if there's any around. 04:10 cornernote differnt player cant remove your car... its not a node 04:10 leo_rockway how does that sound? 04:11 cornernote well, its a node in an inventory slot 04:11 khonkhortisan as a prompt? 04:11 khonkhortisan it could even tell you the exact location 04:11 cornernote leo_rockway - there is already one 04:11 leo_rockway cornernote: phoo, there goes my idea. 04:11 cornernote https://github.com/cornernote/minetest-megapack/tree/master/mods/mineral_detector 04:12 cornernote it works nice too 04:12 cornernote it scans 4 block from its pos 04:12 cornernote then you hit it, and it scans 5 04:12 cornernote then you hit it, it scans 6, etc.. upto 12 04:12 cornernote so you can put a few around and triangulate the mese 04:12 khonkhortisan nice, requiring hit doesn't slow stuff down 04:16 cornernote think i got enough mods in my collection ? 04:16 cornernote i can load MT with them all, but it takes a loooong time 04:16 cornernote and im sure some have broken bits in them 04:17 cornernote here is raft - https://github.com/cornernote/minetest-megapack/blob/master/mods/raft/init.lua 04:17 khonkhortisan yuck the mese house is ugly with the bright yellow texture 04:17 cornernote urg, it uses an abm to move 04:18 cornernote i think grant fast/fly would be really easy... then just redefine the player inventory with a mount slot 04:19 cornernote and use groups .. mount=1 - fast mount, mount=2 - normal fly, mount=3 - fast fly 04:19 cornernote building my castle would be a lot easier if i could fly 04:19 cornernote well, i can, but without cheating =) 04:19 khonkhortisan sneak? 04:20 cornernote would be fun on a server too 04:20 cornernote to fly for a period, using a mese helecopter or something 04:20 khonkhortisan just give it a double wall so you can add scaffolding inside the wall 04:20 cornernote ahh, good idea 04:20 cy1 glomie's on protocol 12. His server got griefed recently, but is still pretty spiff. 04:22 cy1 As is darkrose's! 04:22 cy1 Dunno any others though. 04:23 cornernote grefer is a term invented by mt-style games ? 04:23 cy1 cornernote: by second life, but w/ev 04:23 cornernote i never heard it before coming here, just googled it and it comes up with lots of mt-style games =) 04:24 cy1 Search for "second life griefing" it's actually pretty hilarious. 04:24 khonkhortisan I picked it up quickly 04:27 cornernote is there ingame voice chat in MT ? 04:27 cy1 ha 04:28 leo_rockway VanessaE: even on the minetest menu, without anything rendering, minetest takes up 25% CPU o.0 04:28 cy1 leo_rockway: Even with my pause patch? 04:28 leo_rockway cy1: I don't know about your patch... 04:28 leo_rockway link? 04:29 khonkhortisan trees are the best building material, I almost never have to mine 04:30 cy1 leo_rockway: https://gitorious.org/minetest-cy/minetest-core/commit/1d588f00c7c79953d8988405d95cc29e531ebfb3 04:30 cy1 khonkhortisan: lolololol 04:33 leo_rockway cy1: oh, I meant the start menu, not the pause menu... 04:33 leo_rockway but I'm checking your patch 04:37 cornernote i cant wait for 3d characters and mobs 04:38 leo_rockway I can't wait for any kind of mobs 04:38 leo_rockway that actually pose a challenge 04:39 cornernote some mobs in animals killed me, but i couldnt kill them 04:39 khonkhortisan did you have a sword? 04:40 cornernote probably not 04:40 khonkhortisan you need apples too 04:41 khonkhortisan it helps going to a really fancy place, it makes me design better virtual houses 04:41 cornernote i never seen an apple 04:41 cornernote other players in my worlds get them, but i never do 04:41 khonkhortisan chop down a tree, grow it back, chop it, grow it, eventually you'll get an apple tree 04:42 khonkhortisan you can also make an apple tree forest 04:43 cornernote just dont chop the apple trees ? 04:43 khonkhortisan yeah 04:44 khonkhortisan the rules I go by for trees are 1) if I take anything, I have to chop it all down. 2) If I chop it down I have to replant it, and optionally, 3) if it's an apple tree, replant an apple tree 04:45 cornernote the 3d mobs in this game look awesome - http://www.youtube.com/watch?v=KndL5wzvxB0 04:45 cornernote it looks like it would be a lot of fun 04:46 cornernote build/harvest by day... and fight the zombies at night 04:46 khonkhortisan I heard c55 doesn't like the blocky mobs 04:47 cornernote check these: http://minetest.net/forum/viewtopic.php?id=1594 04:47 cornernote seems we have a lot of people who can make really cool models 04:49 cornernote if not blocky mobs, then what will it be ? 04:50 khonkhortisan I didn't get the whole conversation 05:00 leo_rockway it seems that c55 is against things that make MT get closer to MC 05:00 cornernote fair enough 05:00 cornernote perhaps more like this then: http://minetest.net/forum/viewtopic.php?id=2296 05:00 cornernote last post on the page 05:01 khonkhortisan I can't even make a node out of a mesh 05:01 cornernote yeah, stuck with the nodeboxes at the moment :( 05:01 cornernote someone made a nodebox mob 05:02 cornernote http://minetest.net/forum/viewtopic.php?id=2528 05:02 leo_rockway cornernote: either looks fine to me. That one of the pig looks really good... 05:02 cornernote yeah, but thats a lot more texture than the MC looking ones 05:03 leo_rockway mhm 05:25 leo_rockway does anybody know how to empty the inventory using the API? 05:31 cornernote player or node ? 05:31 cornernote something like this - local inv = meta:get_inventory() 05:31 cornernote for var=0,inv:get_size("build"),1 do 05:31 cornernote inv:set_stack("build", var, nil) 05:31 cornernote end 05:31 cornernote where "build" is the name of the inventory field 05:33 VanessaE ok, having some trouble understanding how to to multi-dimensional tables *grumble* 05:33 VanessaE if I do this: 05:33 VanessaE something = { 05:33 VanessaE { "a", "b" } 05:33 VanessaE {"c", "d"} 05:33 VanessaE } 05:34 VanessaE (well fill in the missing comma) 05:34 cornernote yep 05:34 VanessaE how exactly do I index that? 05:34 cornernote print(something[1][1]) -- i think this will print a 05:34 VanessaE something[1][1] would be "a", [2]......... 05:34 VanessaE right, that's what I thought. 05:34 OldCoder Not zero based? 05:34 cornernote lua is 1 based (grumbles to self) 05:35 OldCoder OK 05:35 leo_rockway yes, Lua is 1 based :S 05:35 leo_rockway do-not-like 05:36 OldCoder God intended arrays to lean against zero 05:36 leo_rockway > something = {{ "a", "b" }, {"c", "d"}} 05:36 leo_rockway > print(something[1][1]) 05:36 leo_rockway a 05:36 leo_rockway > 05:36 leo_rockway I also don't like that for uses do and then ends in end instead of done. 05:37 cornernote Lua is descended from Sol, a language designed for petroleum engineers with no formal training in computer programming. --> http://stackoverflow.com/questions/2785704/why-do-lua-arraystables-start-at-1-instead-of-0 05:37 VanessaE ditto :-/ 05:37 leo_rockway and I keep forgetting the "then"s after the ifs... but I do have all the indentations done properly xD 05:37 leo_rockway I keep thinking in Python 05:37 cornernote think back many years... didn't you think it was strange to start at 0 ? 05:38 leo_rockway I don't remember o.o 05:39 VanessaE you know what, fuck the ipairs() function. I'm doing this the old-fucking-fashioned way. 05:41 cornernote VanessaE - i found a function called print_r() -- similar to phps function of the same name .. it prints out the table with the key and value 05:41 cornernote perhaps that will help yoy get the index you need ? 05:42 cornernote http://lua-users.org/wiki/TableSerialization, go down to "alt version, abuse to http://richard.warburton.it" 05:42 VanessaE Oh I'm just trying to do this the way I'm used to and having trouble is all 05:42 VanessaE I'll figure it out 05:43 leo_rockway > print_r(something) 05:43 leo_rockway stdin:1: attempt to call global 'print_r' (a nil value) 05:43 leo_rockway stack traceback: 05:43 leo_rockway stdin:1: in main chunk 05:43 leo_rockway [C]: ? 05:43 leo_rockway cornernote: ^ 05:43 leo_rockway how does it work? 05:44 cornernote just put it at the top of your init.lua 05:44 leo_rockway oh, I'm on the interactive prompt... 05:45 leo_rockway oh, it's not an actual function from Lua 05:45 leo_rockway I see 05:45 leo_rockway http://lua-users.org/wiki/TableSerialization 05:45 cornernote no, its a copy of php's print_r, ported to lua code 05:45 leo_rockway d'oh, you posted that 05:46 leo_rockway I'm using this: for k,v in pairs(something) do print(k,v) end 05:47 leo_rockway although in a list of lists that's not very helpful 05:47 leo_rockway > for k,v in pairs(something) do print(k,v) end 05:47 leo_rockway 1 table: 0x2522be0 05:47 leo_rockway 2 table: 0x2522c60 05:49 cornernote you have to do it recursively 05:49 leo_rockway mhm 05:50 cornernote for k,v in pairs(something[1]) do print(k,v) 05:50 cornernote for k,v in pairs(something[2]) do print(k,v) 05:50 leo_rockway but what if you don't know in advance that something is a list of lists? 05:50 VanessaE ok got that figured out. Now to go after the next bug. :-) 05:50 leo_rockway I've been trying to empty the inventory on death 05:51 cornernote if type(something[1])=="table" 05:51 leo_rockway so far, unsuccessful 05:51 cornernote leo, theres a mod that does it 05:51 cornernote bones 05:51 cornernote VanessaE highly recommends running bones 05:51 VanessaE NNO 05:51 leo_rockway oh, right! 05:51 VanessaE DO NOT WANT. 05:51 cornernote lol 05:52 cornernote https://github.com/cornernote/minetest-megapack/tree/master/mods/bones 05:52 leo_rockway bones like in nethack, mhm 05:52 leo_rockway I remember seeing the mod 05:53 leo_rockway cornernote: I didn't know how type worked in Lua. In python type(something) automatically prints the type... 05:54 leo_rockway >>> something = [[ "a", "b" ], ["c", "d"]] 05:54 leo_rockway >>> type(something[1]) 05:54 cornernote check line 105 here: https://github.com/cornernote/minetest-megapack/blob/master/mods/bones/bones.lua 05:54 leo_rockway 05:54 khonkhortisan semi-appearing bones are bad enough 05:57 cornernote minetest.register_on_dieplayer(function(player,pos) for i=1,32 do player_inv:set_stack("main", i, nil) end end) 05:58 cornernote or something 05:59 leo_rockway if anybody wants it: 05:59 leo_rockway http://paste.kde.org/~minetest/525110/ 05:59 leo_rockway cornernote: mhm. Thanks. 05:59 leo_rockway I had figured it out with the bones.lua file already =] 05:59 cornernote why check if its empty ? 05:59 cornernote just set it to empty 06:00 leo_rockway eh, true 06:03 * leo_rockway is not a programmer o.o 06:03 leo_rockway thanks for your help, cornernote 06:04 cornernote no worries 06:04 khonkhortisan be happy 06:04 cornernote do do do do do do do do do do do 06:05 OldCoder for ($i = 0; $i <= 10; $i++) { &do(); } 06:06 khonkhortisan if I knew the song better I would count how many do's you put in 06:06 khonkhortisan that doesn't look like lua 06:07 khonkhortisan so that function returns a pointer to a string? 06:07 khonkhortisan or is it a pointer to a function that returns a string? 06:08 cornernote do*11 06:08 cornernote which function ? 06:08 cornernote register_on_dieplayer ? 06:09 khonkhortisan &do() 06:09 cornernote in php ? 06:10 khonkhortisan whatever that language was. It looks like c/c++ to me 06:11 OldCoder Perl 06:11 OldCoder The language of the Gods :-) 06:12 leo_rockway Lucy in the Sky with Diamonds: not Ruby, not Perl... 06:12 OldCoder http://xkcd.com/224/ 06:12 OldCoder Explains it 06:12 OldCoder Other languages are considered more elegant 06:12 OldCoder Perl is the language you go to when you need things done 06:12 OldCoder :-) 06:13 leo_rockway https://xkcd.com/208/ 06:13 leo_rockway I like the PERL! sign there. 06:13 cornernote minetest.create_detached_inventory -- is this in the 0.4.1 release ? 06:13 OldCoder leo_rockway, Oh yes; I love that one 06:13 cornernote the built-in creative inventory 06:13 OldCoder I actually carry my distro on my keychain hoping for a scene like that 06:14 leo_rockway OldCoder: but what about the alt-text of this one? https://xkcd.com/353/ 06:15 leo_rockway cornernote: well, at least it is in 4.2rc1 06:15 OldCoder alt-text says Python? But I like this one too 06:15 cornernote damn, cos i released a mod that needs it 06:15 OldCoder People who say xkcd is overrated are mistaken 06:15 leo_rockway OldCoder: "Perl, I'm leaving you." 06:15 cornernote for 0.4.1 =( 06:15 OldCoder Ah 06:15 leo_rockway cornernote: I don't have 0.4.1 around 06:16 OldCoder I see it now 06:16 leo_rockway if you do, check in /usr/share/minetest/builtin/detached_inventory.lua 06:16 leo_rockway or wherever your OS puts those files. 06:16 leo_rockway or look into the commits of that file 06:18 leo_rockway VanessaE: are you hacking on the nature mod or just the flowers? 06:18 cornernote yep, not there... dang 06:19 cornernote was really worth updating craft_guide to the new api stuff 06:19 leo_rockway cornernote: what mod is it? 06:19 cornernote its so much faster now... and each sign has its own "space" 06:19 cornernote craft_guide - http://minetest.net/forum/viewtopic.php?id=2334 06:19 khonkhortisan "the purity of quantified conception" = "the computer does what I want it to do, not what I tell it to do" 06:27 VanessaE just flowers. 06:27 VanessaE almost done with it. 06:28 leo_rockway alright, cool 06:28 leo_rockway cornernote: the crafting guide is awesome... 06:32 VanessaE ok, flowers are spawning properly 06:32 VanessaE need to work in the last bits of what the cotton extension did 06:32 leo_rockway I have >9k blooms. Is that part of flowers? 06:32 VanessaE you mean blossoms, like on trees? 06:32 leo_rockway er... that 06:33 leo_rockway yes, thank you. 06:33 VanessaE (and how'd you get OVER 9000!? ;-) ) 06:33 VanessaE those are part of nature, not flowers. 06:33 leo_rockway dunno, they used to not spawn at all 06:33 leo_rockway now they are everywhere 06:35 VanessaE now I'm just tuning the spawn rates. 06:47 cornernote still here leo_rockway ? 06:47 leo_rockway yes 06:47 leo_rockway for a little bit longer 06:47 cornernote i just tripped over this... 06:47 leo_rockway VanessaE: how do you get dye powder? 06:47 VanessaE smelt a flower. 06:47 cornernote some code that drops your items when you die 06:47 cornernote https://github.com/xyzz/minetest-mods/blob/master/dropped/init.lua 06:47 leo_rockway oh, thank you 06:48 VanessaE how do I check that a node is receiving light? 06:48 cornernote he itterates in a different way 06:48 cornernote VanessaE, i think something in hydroponics does that 06:48 VanessaE these flowers should not attempt to spawn without a light source nearby 06:48 Calinou shitstorm on forums 06:49 Calinou http://minetest.net/forum/viewtopic.php?id=2607 06:49 cornernote typical 06:49 Calinou VanessaE, lock/delete? 06:49 leo_rockway VanessaE: get_node_light? dunno. 06:49 VanessaE checkjing 06:49 cornernote personally i was wondering the same thing... not really nice to ask in forums tho 06:49 VanessaE this is a shitstorm? :-) 06:49 VanessaE still, delete it 06:50 cornernote he just asked what everyone else was thinking 06:50 cornernote yep 06:50 Calinou done 06:50 leo_rockway I don't know who SegFault22 is... 06:50 cornernote i seen some of his code, but i havent been here long 06:50 cornernote dont know him 06:51 leo_rockway I saw one guy saying that minetest was dying, so I thought it was as good a time to introduce myself. I don't want minetest to die. 06:51 cornernote im sure whatever happend did because it could not have happened another way 06:51 VanessaE get_node_light(pos, timeofday) 06:51 VanessaE er, why should I need to reference the time of day? 06:51 cornernote wasnt that jordach ? 06:51 leo_rockway cornernote: yes. 06:52 cornernote VanessaE, the suns not up at night 06:52 VanessaE well of course, but what if I want to always reference the current time of day? 06:52 VanessaE do I need to stack two functions for that? 06:52 cornernote i think jordach must have had a bad day, cos i have seen him active since then 06:53 VanessaE get_node_light(pos, gettimeofday()) 06:53 VanessaE seems like it should work 06:53 VanessaE er 06:53 VanessaE get_node_light(pos, get_timeofday()) 06:53 leo_rockway VanessaE: then use get_timeofday() 06:53 cornernote minetest.env:get_node_light(pos, nil) 06:53 leo_rockway lag! 06:54 leo_rockway :S 06:54 cornernote i think nil works 06:54 VanessaE OH 06:54 VanessaE says it right there in the API 06:54 * VanessaE <-- stupid 06:54 cornernote as seen in the magic lantern mod: https://github.com/cornernote/minetest-megapack/blob/master/mods/magic_lantern/init.lua 06:54 cornernote i love my github =) 06:55 VanessaE ok, now 06:55 VanessaE how much light should a flower need to grow? 06:55 cornernote why did i bother with google docs when i 1st shared stuff ?? !! 06:55 VanessaE just any at all? 06:55 cornernote depends on the flower 06:55 VanessaE or should I aim for a particular amount 06:55 cornernote maybe some flowers like dark and some like light ? 06:56 VanessaE I don't want to get *that* fancy :-) 06:56 cornernote not dark dark, just less light 06:56 leo_rockway *cough*maybe VanessaE could work on the farming mod too*cough* 06:56 cornernote oh, damg :( 06:56 VanessaE leo_rockway: someone else is working on that :-) 06:56 VanessaE mark I think. 06:56 leo_rockway VanessaE: it's broken atm. 06:56 leo_rockway I couldn't harvest 06:57 leo_rockway and the things lack tool tips. I was trying to fix that today. 06:57 VanessaE how about get_node_light() > 4 06:58 VanessaE 1/4 of full daylight 07:02 cornernote thats just to spawn them right? 07:02 VanessaE yeah 07:02 cornernote not to keep them alive or anything fancy 07:02 VanessaE it doesn't make sense for them to spawn at night 07:02 VanessaE at least, not in pitch black :-) 07:02 cornernote yeah, thats good -- 1/4 light 07:03 cornernote can the chance increase as its brighter ? 07:03 cornernote or u think thats silly ? 07:03 VanessaE mmm 07:04 VanessaE I could probably do that, but I don't think it's really needed 07:04 cornernote yeah, probably wouldnt be noticed 07:08 cornernote is there any way you can pick up items when you walk over/near them ? 07:09 VanessaE dunno 07:09 VanessaE never tried, but the blockplanet guys did something like that 07:09 jin_xi i think so 07:09 VanessaE I don't know if it needs a C++ patch or just straight luia 07:09 VanessaE lua 07:09 jin_xi also more recently PilzAdam has done it for MiniTest 07:10 jin_xi there is get_objects_inside_radius() in lua api 07:11 VanessaE https://github.com/VanessaE/flowers 07:11 VanessaE w00t! 07:11 VanessaE oh waoit 07:11 VanessaE no, don't wait - that should do. 07:11 VanessaE download it. play with it. see if it breaks :-) 07:12 leo_rockway downloaded it 07:12 leo_rockway and I'm going to sleep 07:12 leo_rockway I'll test it tomorrow 07:12 VanessaE oooooooo 07:12 VanessaE nooooooo 07:12 cornernote added to my modpack 07:12 cornernote repack 07:12 VanessaE nooo 07:12 cornernote lol 07:12 cornernote too late 07:12 VanessaE don't add it to anything yet 07:12 VanessaE it's still experimental 07:13 leo_rockway this is what I have right now 07:13 leo_rockway (flood) o.o 07:13 VanessaE I don't know if I'm using the groups thing right in the radius check 07:13 cornernote all the code in my repack is exp 07:13 leo_rockway animatedtorches/ 07:13 leo_rockway commands/ 07:13 leo_rockway craft_guide/ 07:13 leo_rockway drippingwater/ 07:13 leo_rockway falling_items/ 07:13 leo_rockway mobs/ 07:13 leo_rockway Nature_Pack_Controlled/ 07:13 leo_rockway particles/ 07:13 leo_rockway timber/ 07:13 leo_rockway unifieddyes/ 07:13 leo_rockway vessels/ 07:13 leo_rockway vines/ 07:13 cornernote plz use pastebin 07:13 leo_rockway commands is my own stuff 07:15 VanessaE actually the API says I did do the groups thing right. yay! 07:15 VanessaE any item that registers as groups = {flowers=1} will be caught by the ABM and avoided within the grow radius of one of these flowers. 07:31 Linxxen hello 07:32 VanessaE hi 07:35 Linxxen been a while :D 07:46 VanessaE well off to bed for me. night all 07:46 VanessaE feedback welcome re: the rewritten flowers mod. 07:46 VanessaE I tried to make it behave about the same as before, but with the flowers spawning a bit more often than they used to. 07:46 VanessaE night. 07:52 cornernote get_objects_inside_radius <--- does not seem to return the player object 07:55 cornernote no, it does 07:55 cornernote my bad :) 07:59 cornernote oh baby, thats super cool 08:00 cornernote particles, plus when you break a node it falls on the ground instead of inventory, plus they go into inventory when you walk near them 08:41 cornernote oh NICE... 08:42 cornernote i hacked the timber mod to also find nearby leaves (upto 4 nodes away from the top of the tree) 08:42 cornernote now you chop a tree, and its like an explosion, all these little blocks go everywhere, and then you move near them to collect them 08:42 cornernote sooooo cool!!! 08:49 cornernote im going to have to ficure out how to do a screencase 08:49 cornernote screencast 10:42 cornernote how do you eat an apple ? 10:43 PilzAdam leftclick 10:44 cornernote hey 10:44 cornernote =) 10:44 cornernote perhaps the mc-drop mods are making it so i cant eat it ? 10:45 PilzAdam with my mod it works 10:45 cornernote should it be a nodeblock looking thing, or an item looking thing to eat ? 10:45 PilzAdam but you cant dig if you hold an apple 10:45 cornernote ioh, it dissapeared when i tried to dig 10:46 PilzAdam if you wielded the apple you can eat it. 10:46 cornernote leftclick just picks it up for me =( 10:47 PilzAdam if you have it in your inventory wield it and then eat it with leftclick 10:47 cornernote oh, i see that did work 10:48 cornernote it eats it even if u dont need it 10:48 cornernote is there a way to do tool repair ? 10:49 PilzAdam for apples or other tools? 10:49 cornernote other tools 10:49 cornernote like how your axe wears out 10:50 cornernote maybe radius 2.5 10:50 cornernote for the drop collection thing 10:50 PilzAdam put 2 tools of the same type in the crafting grid 10:50 thexyz minetest mapgen is so random http://i.imgur.com/iKC5Y.png 10:50 cornernote dunno, 3 seems nice.. considering without the mod you would collect from 4 away 10:50 cornernote howd u make that image ? 10:51 cornernote nemo08's mapper ? 10:51 thexyz yes 10:51 thexyz http://minetest.ru/map/ 10:51 thexyz check it here 10:51 cornernote thats so cool 10:52 cornernote how longs it take to generate ? 10:52 PilzAdam 2.5 is good 10:53 thexyz for that map it took about 600 seconds 10:53 thexyz using core i7 10:53 cornernote thats fast 10:53 thexyz but it'll be able to regenerate only modified parts of image 10:54 cornernote i loaded all mods into my game, then extracted the json (took about 5 minutes to load the game with all the mods) .. then it took about 2 hours for php to load them all into the sqlite3 db 10:54 cornernote http://cornernote.net/minetest/wiki-allmods/items.php 10:55 thexyz lol 10:55 thexyz that can be either php or wrong design 10:55 cornernote its the time it takes sqlite.. i dont think theres a faster way 10:56 cornernote also hacked minetest to extract the 3d images 10:56 thexyz no, that can't be so slow 10:56 cornernote nodebox images, etc 10:57 cornernote welcome to point out what i am doing wrong to make it so slow: https://github.com/cornernote/minetest-game_wiki/blob/master/wiki/import.php 10:58 cornernote theres nothing fancy, its pretty basic php 10:58 PilzAdam cornerote: what do you think is better to do minecraft like drop/pickup: my mod or changing builtin files. 10:58 cornernote your mod 10:58 cornernote i dont like changing builtin files 10:59 PilzAdam me too 10:59 cornernote u dont use timber mod ? 10:59 PilzAdam nope 10:59 cornernote i dont like floating trees 11:00 PilzAdam if you use my mod and timber mod it is to easy to get wood 11:01 cornernote i extended timber, now it drops all the leaves too 11:01 PilzAdam i know 11:01 cornernote and apples, etc, works with conifers too 11:01 cornernote with your mod its really fun 11:01 cornernote and leaves work as a fuel 11:01 cornernote but too slow when you have to chop each one 11:02 PilzAdam maybe you can make that one tree drops one wood 11:02 PilzAdam so its not too easy to get wood 11:03 cornernote it so easy to get cobble 11:03 cornernote so i tend to build castles instead of houses 11:03 thexyz cornernote: using php/sqlite may also be part of "wrong design" 11:03 cornernote thexyz, perhaps.. but the end performance is well worth it.. once sqlite doesnt have to write to the db 11:04 PilzAdam cornernote: maybe increase tool wearout of axes 11:05 cornernote pilzadam, if not limiting the wood, yeah at least increasing the wear 11:05 cornernote speaking of wear... so back to tool repair... is there a way to do that ? 11:06 PilzAdam i wrote it above: put 2 tools of the same type in the crafting grif 11:06 cornernote oh, ok... 11:06 cornernote and that repairs both ? 11:07 cornernote thanks, sorry i didnt see it b4 11:07 cornernote testing.. 11:07 PilzAdam can you increase tool wearout without changing the defintion of the tool? 11:08 cornernote ahh, i see... you can craft 2 worn tools to 1 non-worn one 11:09 cornernote i was more looking to repair a mese tool without it costing mese 11:09 PilzAdam you have to put there 2 tools of the same type 11:10 PilzAdam and its not non-worn it just repairs a bit 11:10 cornernote ok, i put 2 there, and i got 1 back 11:11 PilzAdam the non-wear of the two tools a added and increased a bit 11:12 PilzAdam so if the two tools are nearly destroyed you dont get a completly new tool 11:12 cornernote yep, i see 11:12 cornernote i wore them out, then try, and i get a slightly worn tool back 11:13 cornernote ok, so in theory i can make a recipe to repair tools 11:13 cornernote just copy how that works 11:13 PilzAdam nope 11:14 cornernote eg, mese axe + 10 cobble = mese axe with 10% less wear than old mese axe 11:14 PilzAdam see init.lua of default mod in line 451 11:14 cornernote or mese axe + 1 mese = new mese axe 11:14 cornernote k, ta 11:16 cornernote ok, so i cant change the wear with a recipe 11:16 PilzAdam but you can do this in different way: if you want a completly new mese axe just register a recepie that has mese axe as a result 11:16 cornernote but i can give a new item.. with the mese example 11:16 PilzAdam yes 11:16 cornernote yeah 11:16 cornernote :) 11:17 PilzAdam but not decrease the wear to another value 11:18 PilzAdam did you try my carts mod? 11:19 cornernote i tried at version 18, i'll give it a go now 11:19 cornernote in the api, there is -- ItemStack:add_wear(amount) 11:20 cornernote amount = negative number 11:20 cornernote so you could repair onpunch of a "tool sharpener" node 11:20 cornernote in theiry 11:20 cornernote theory even 11:21 PilzAdam but you can not do this as a result of a crafting 11:21 PilzAdam you can make a "tool-repair" node 11:21 cornernote yeah 11:21 cornernote but then thats kind of cheating 11:21 cornernote unless u make it really expensive to build 11:22 cornernote so hard thinking about gameplay 11:22 PilzAdam not if you maybe save in metadata the number of punches 11:22 cornernote the repair node has wear 11:22 cornernote lol 11:22 PilzAdam and after 10 punches it will destroy 11:22 cornernote unless you repair it 11:22 cornernote with a repair tool 11:22 cornernote lol 11:23 cornernote which also takes wear 11:23 PilzAdam and you can repair the repair tool with the stone 11:23 cornernote yeah, it doesnt destroy... it just needs new stone 11:23 cornernote that would be cool 11:23 PilzAdam but CHEATING!!! 11:24 cornernote not if you get the costings right 11:25 PilzAdam maybe the repair node is made with 9 steel blocks 11:25 PilzAdam another idea 11:26 cornernote you need a file in your mod 11:26 cornernote depends.txt i think it is 11:26 cornernote and put mesicon in it 11:26 cornernote sec... 11:26 PilzAdam make the repair node like a chest and it takes 1 steel ingot each time you repair a tool 11:26 cornernote im on crack 11:26 cornernote nevermind 11:27 cornernote no im not 11:27 cornernote u have the file, but it doesnt say mesicon in it 11:27 PilzAdam in wich mod? 11:27 cornernote 20:55:36: ERROR[main]: C:\minetest\build\minetest\bin\..\games\cornernote_game\mods\_extra\carts\init.lua: 11:27 cornernote 20:55:36: ERROR[main]: ...games\cornernote_game\mods\_extra\carts/mesecons.lua:2: attempt to index global 'mesecon' (a nil value) 11:27 PilzAdam see README.txt 11:28 cornernote it could be possible that you can fix the bug by adding "mesecons" in a new line in depends.txt. << -- didnt help 11:29 PilzAdam i will try to fix it in a future version without adding mesecons to depends.txt 11:29 cornernote i'll remove it for now 11:29 cornernote no, it did fix it 11:29 cornernote i oonly put mesecon (without the "s") 11:29 cornernote works with "mesecons" 11:30 PilzAdam you need to load mesecons before the carts mod 11:30 cornernote yep 11:30 PilzAdam if you add it to depends.txt it will do 11:31 PilzAdam but i maybe have a solution without depends.txt 11:33 cornernote lol, so many mods i cant find the cart 11:34 cornernote i got 4 kinds of rails tho 11:34 cornernote found it 11:34 cornernote =) 11:35 cornernote wow, thats really nice compared to the older versions 11:35 cornernote it even goes up a hill 11:36 cornernote if there was a hill, then a corner, it would probably derail 11:36 cornernote gotta try lol =) 11:36 PilzAdam be carefull with "complex" structures of rails 11:37 cornernote its a test world, i'll try to break it before i use it anywhere 11:37 cornernote wow, really nice 11:38 cornernote it bounces at the top, but then stops there 11:38 cornernote how do you control the direction ? 11:39 PilzAdam when driving? 11:39 cornernote wow, you can ride it and its actually not as rough as i thought 11:39 cornernote u cant look around tho 11:40 PilzAdam could you please try this version without adding mesecons to depends.txt? http://www.file-upload.net/download-4614133/carts.zip.html 11:40 cornernote no, like when you punch to start 11:40 cornernote which way does it go ? 11:40 PilzAdam in the players view direction 11:41 cornernote ok, reloading now 11:41 cornernote no error 11:41 PilzAdam great!! 11:42 cornernote does it work with any rails? or just the default and mese ones ? 11:42 PilzAdam i call the mesecon: function now after the other mods are loaded. 11:42 PilzAdam you can add your own rails to the RAILS table at the top of init.lua 11:43 PilzAdam i will update the version in the forum now. 11:44 cornernote with your item_drop mod, can you throw an item with Q ? 11:44 cornernote maybe my range is too far, and thats causing an issue 11:45 PilzAdam no with my mod you cant 11:45 cornernote oh, crap =( 11:45 cornernote sec, lemme think about it 11:46 cornernote its because when you throw it, it starts close to you, and you collect it again 11:46 cornernote it needs a timer thingy that wont let you pick it up for 1 second 11:47 PilzAdam yes but how can you make this without changing bultin files? 11:47 PilzAdam i will be adk for about 1 hour. 11:47 cornernote is the cart supposed to pick up things in front of it ? 11:47 Calinou cornernote, yes 11:48 cornernote hrm, it doesnt seem to be collecting leaves 11:48 cornernote anyway, will let you go 11:48 cornernote thanks for the mods, the cart is looking really good 12:01 PilzAdam im back (this was a realy short hour) 12:03 PilzAdam cornernote:"is the cart supposed to pick up things in front of it ?" no 12:04 PilzAdam it only picks up items when it starts to drive or from the pickup plate 12:09 cornernote ok, i see the pickup plate now 12:09 cornernote can you set a custom attribute for a player ? 12:09 cornernote like set_string() on a node 12:10 cornernote ahh, perhaps .. set_properties() 12:10 PilzAdam this could work 12:13 cornernote ok, i suck at lua, perhaps you can help... but here is the idea to allow you to throw items... 12:14 cornernote minetest.register_on_placenode(function(p, node, placer) placer.autopickup = nil end) 12:14 cornernote minetest.register_on_dignode(function(p, node, placer) placer.autopickup = true end) 12:14 cornernote then you just put an if in the auto-collection code 12:14 cornernote but i cant set that as a property 12:15 cornernote then in next code, put a timer in, so build a node and then for 10 seconds (or until you dig) you can throw things down 12:16 PilzAdam register_on_placenode/dignode are deprecated 12:16 cornernote i know, but it works atm =) 12:16 cornernote do you have any other ideas ? 12:17 cornernote why are global (useful) functions being depricated, and being replaced by local functions ? 12:17 PilzAdam i dont know? 12:18 cornernote basically we need something to hook into to tell it "dont collect" 12:18 cornernote https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt 12:20 PilzAdam is there any method that is called when you pess Q? 12:20 cornernote minetest.register_on_punchnode(func(pos, node, puncher)) 12:20 cornernote i dont think so :( 12:20 cornernote punch is not depricated 12:21 cornernote but i dont think it will work either 12:21 PilzAdam maybe add a new object that is droped when blocks are destroyed? 12:21 cornernote chat command 12:21 PilzAdam not the one in the builtin 12:22 cornernote like /stoppickup 12:22 cornernote ugly solution 12:23 PilzAdam create a new item and only the item is picked up when walking over it 12:23 cornernote sounds like a lot to code 12:23 PilzAdam so the builtin items work 12:23 PilzAdam not that much code 12:23 cornernote oh, i got an idea... 12:23 PilzAdam tell me 12:24 cornernote set an attribute in the dropped items.. when they are created 12:24 cornernote and ignore others 12:24 cornernote groups = {autopickup:1} 12:24 cornernote or something ? 12:24 PilzAdam good! 12:25 cornernote still a hack to core, but its the same hack we already have 12:25 PilzAdam ill try it 12:31 cornernote i still cant seem to set custom properties 12:31 cornernote can u dump a little of your code ? 12:32 PilzAdam got it 12:32 PilzAdam !! 12:35 cornernote plz share !! 12:35 cornernote =) 12:36 PilzAdam updated MiniTest in Forum 12:37 PilzAdam you can create new varibale just by calling item:get_luaentity().[variable_name] = [value] 12:37 PilzAdam and read the value by item:get_luaentity().[variable_name] 12:37 cornernote thats what i tried 12:37 cornernote dropped_item:get_luaentity().auto_pickup = true 12:37 PilzAdam yes 12:37 cornernote inside function minetest.node_dig(pos, node, digger) 12:38 cornernote item.lua:290: attempt to call method 'get_luaentity' (a nil value) 12:39 PilzAdam item:get_luaentity() 12:39 cornernote i see in your code: item:get_luaentity().collect 12:40 cornernote i got that part, its the item.lua in builtin 12:40 PilzAdam whats that error? 12:41 cornernote the variable is dropped_item 12:41 cornernote not item 12:41 PilzAdam in my code its item 12:41 PilzAdam you have to use the object ref 12:42 cornernote can i see your code where you set the variable ? 12:42 cornernote i can only see in the mod where you read it.. which code sets it ? 12:42 PilzAdam item_drop mod init.lua line 10 12:43 cornernote and what calls item_drop() ? 12:43 cornernote custom in your items 12:43 cornernote i mean in your mods 12:43 cornernote you changed each mod to call that ? 12:43 PilzAdam yes 12:43 PilzAdam in every register_node 12:44 cornernote you are missing something important 12:44 cornernote when you chop leaves, it doesnt just drop leaves... there is a 1/20 you will get a sapling 12:44 cornernote you need to do this.. 12:44 PilzAdam the sapling will appear directly in you inventory 12:45 cornernote minetest.get_node_drops(node.name, wielded:get_name()) 12:45 PilzAdam this is the only bug in my MiniTest game 12:45 cornernote that returns the sapling, 1/20 of the time 12:45 cornernote instead of just using the node that was dug, call this and use what it returns 12:46 PilzAdam lua-api.txt: "Note: This will be removed or modified in a future version." 12:47 PilzAdam it means minetest.get_node_drops() 12:48 cornernote lol 12:49 cornernote but, its AWESOME! 12:49 cornernote you can make it drop rare items 12:49 cornernote why would they remove that ? 12:49 * cornernote shakes head 12:49 PilzAdam i dont know 12:50 PilzAdam but my game still works 12:51 cornernote print(dump(node)) [as in the thing i dug] print(dump(dropped_item)) [as in the response from get_node_drops()] 12:51 PilzAdam the only thing is that the saplings appear directly in your inventory if you destroy leaves by hand 12:52 PilzAdam but i can live with that 12:52 cornernote one is an array thing, and one is a 12:52 cornernote whats a userdata ? 12:53 PilzAdam i think userdatas are the representation of objects in the world 12:54 cornernote oh, i see 12:54 cornernote local item = minetest.env:add_item(pos, oldnode) 12:54 cornernote item: is AFTER its placed 12:54 PilzAdam item is a reference to the object 12:55 PilzAdam and get_luantity() gives the implmentation table from lua 12:56 PilzAdam so you can call item:get_luaentity():get_object():get_luaentity():get_object():get_luaentity():get_object():get_luaentity():get_object():get_luaentity():get_object() and you will get item as the result 13:00 cornernote woot! 13:05 cornernote another idea... 13:05 cornernote can make it so that it only goes to the player who dig it 13:05 cornernote eg collect = player:get_name() 13:07 PilzAdam do you know how it is in minecraft? 13:11 PilzAdam i have changed my code that droped items are collectable by the player after 1 sec. 13:14 PilzAdam any other ideas? 13:24 Calinou more blocks update! 13:24 Calinou now with better textures 13:28 arda7an hello 13:32 PilzAdam hi 13:37 arda7an how can i install minetest on ubuntu? 13:37 arda7an :S ppa i mean 13:39 arda7an any1? 13:39 arda7an :S 13:39 PilzAdam go here: https://code.launchpad.net/~minetestdevs/+archive/daily-builds 13:40 arda7an its daily :S 13:41 PilzAdam yes 13:41 PilzAdam i have it too 13:46 arda7an and after update its sudo apt-get install minetestc55? 13:47 arda7an there is also one available in Software Center 13:47 arda7an its version 3 13:47 arda7an i mean no problem with that right? 13:48 PilzAdam "and after update its sudo apt-get install minetestc55?" yes 13:48 arda7an kk ty 13:49 PilzAdam the version of the ppa should be 0.4.2 rc1 13:51 arda7an kk 14:19 Calinou protip: compile yourself 14:19 Calinou much better 14:21 PilzAdam if you have ubuntu a ppa is much easier 14:22 PilzAdam i have the ppa and a self compiled run_in_place version 14:28 Calinou self compiled > any and all packaged games 14:28 Calinou - not packaged by newbie ubuntians (ppa: "probably packaged by amateur") 14:28 Calinou - safer 14:28 Calinou - updated 14:37 thexyz lol, another non-so-smart decision made by Calinou 14:39 PilzAdam :) 15:04 sdzen Zer0123 15:04 sdzen ignore that :) 15:04 sdzen wrong chat 16:02 GTRsdk is it possible to use gcc 4.0.1 for compiling minetest? 16:02 Calinou dunno. 16:02 Calinou I use "the latest" that comes up with debian testing and it works 16:03 GTRsdk gcc 4.6? 16:04 GTRsdk just to be on the safe side, I'll compile and install 4.6 then... 16:04 Fixer what the problem with 4.0.1? 16:04 GTRsdk I was just wondering if it worked to compile minetest or not 16:05 GTRsdk haven't tried it yet 16:05 GTRsdk but I'll have to pretty much compile all dependencies for minetest 16:05 thexyz GTRsdk: what distro are you using? 16:06 GTRsdk Dawrin/Mac OS X 10.5 16:06 GTRsdk *Darwin/Mac OS X 10.5 16:06 thexyz aww 16:09 * OldCoder recommends gcc 4.6.3. gcc 4.0 is old and 4.7 is a bit risky. 16:10 GTRsdk okay 16:19 Calinou O_o 16:19 Calinou are you trying to make mac builds? 16:19 Calinou good luck 16:19 * Calinou doesn't even know what version of GCC he uses 16:20 Calinou I presume 4.6.3 16:22 GTRsdk mac builds, but I think I'll have to do it the Linux way, instead of OS X way (if that is possible). 16:23 darkrose there were some patches put in before 0.4.0 so it'd build with xcode, I think 16:26 GTRsdk I'm hoping I can just use gcc and end up with a binary that can be copied to other systems without needing to install anything more than vanilla OS X 10.5 (powerpc) 16:26 Calinou O_o ppc 16:26 Calinou pretty much everyone is on intel today 16:26 Calinou you're out of luck 16:27 GTRsdk I'm hoping it works on OS X so I can use the graphics card drivers. 16:28 GTRsdk On Linux I only got 12 FPS, which I assume is because it couldn't use the graphics card for much 16:35 Fixer initial 4.0 was probably more buggy 16:36 OldCoder GTRsdk, no OpenGL? What was your card or chipset? 16:39 GTRsdk OldCoder: Radeon 9600 16:39 OldCoder Which drivers did you use? ATI proprietary? 16:39 GTRsdk I uses the Free ones 16:39 OldCoder Also, and excuse questions, how long ago was this? 16:39 GTRsdk *used 16:40 OldCoder More than one year? 16:40 GTRsdk like a day or two ago 16:40 OldCoder I see 16:40 OldCoder Hold on a moment 16:41 GTRsdk I just started minetesst 0.4.1 on it again, and now I'm at 2 FPS :-/ 16:42 OldCoder GTRsdk, there is a new type of driver under development. A group that includes the Nouveau drivers. These drivers are experimental but will probably solve the problem. Switch to another platform now but your card should work in the future. 16:42 OldCoder Alternatively you can use the Catalyst drivers now 16:42 OldCoder I.e. the proprietary ones 16:42 OldCoder But they are a pain to deal with 16:43 OldCoder I used proprietary for NVidia and Radeon for years 16:43 OldCoder Got sick of it last Fall 16:43 GTRsdk I can't install the proprietary ones due to not compiling for my architecture 16:43 OldCoder Yuck 16:43 OldCoder Yes 16:43 OldCoder I figure your chipset will be O.K. in six months to a year 16:43 OldCoder Might be O.K. now if you fiddle with it 16:44 OldCoder To make Nouveau work... 16:44 OldCoder I needed to update the kernel, XOrg, pretty much everything 16:44 OldCoder But it works great now. Even runs Celestia which is demanding. 16:44 GTRsdk isn't Nouveau for Nvidia cards? 16:44 OldCoder Yes 16:44 OldCoder But there seems to be a framework being assembled 16:44 OldCoder There is some Radeon support involved 16:44 OldCoder Hold on 16:45 darkrose gallium 16:45 GTRsdk ah okay 16:45 OldCoder Yes 16:45 OldCoder That was it; darkrose am I thinking of Gallium drivers and Kernel Mode Setting etc. ? 16:45 darkrose sounds like it 16:45 OldCoder GTRsdk, your distro simply hasn't made the leap yet 16:46 OldCoder It will be O.K. eventually and you won't need to deal with Catalyst again 16:46 darkrose free(ish) ati + gallium on a 4350 gives me around 40fps on minetest at near-HD resolution 16:46 GTRsdk I use Debian Wheezy/testing 16:46 OldCoder I use my own distro so I actually need to get all of this to compile 16:46 OldCoder Finally did it though; I just couldn't continue to maintain about six sets of proprietary drivers 16:47 OldCoder ^ NVidia routinely deletes support for old chipsets 16:48 OldCoder GTRsdk, Gallium will work on that distro but you may simply wish to wait. It is not a trivial process. 16:48 FreeFull AMD deletes support for old chipsets too 16:48 OldCoder Yes 16:49 OldCoder FOSS has a better perspective on this; old hardware is often supported up to a point 16:50 Calinou I uses the Free ones 16:50 Calinou free drivers on mac? 16:50 Calinou tell me your secret. 16:50 OldCoder I think he meant for the Linux test 16:50 Calinou But they are a pain to deal with 16:50 Calinou this is why we invented debian/ubuntu 16:50 FreeFull Sometimes you end up with a separate driver for the old hardware 16:50 OldCoder "We" 16:50 OldCoder Are you with Debian? 16:50 Calinou no 16:50 Calinou I'm not abrotman :p 16:50 Keegan_ hello 16:50 Calinou hi Keegan_ 16:50 OldCoder All right 16:51 OldCoder Keegan_, Hello again 16:51 Calinou I use Debian Wheezy/testing 16:51 Calinou ALL THE WAY 16:51 * Calinou high fives GTRsdk 16:51 Calinou and xfce :) 16:51 OldCoder Calinou, a Debian fan to be sure 16:51 Calinou used to be an ubuntu fan 16:51 OldCoder Calinou, have you met Bonsai Kitten in other channels? 16:51 Calinou but, ubuntu is too hot... no need to be a fan. 16:51 Calinou nor an air conditioner 16:51 Calinou OldCoder, no? 16:51 OldCoder He is Gentoo 16:51 Calinou gentoo sucks 16:52 OldCoder He is not too fond of Red Hat :-) 16:52 * OldCoder shrugs 16:52 darkrose gentoo is awesome 16:52 * Calinou shrubs 16:52 * OldCoder laughs 16:52 Calinou darkrose, reasons? 16:52 OldCoder as he imagines Calinou sprouting branches during the shrubbing process 16:54 darkrose Calinou: unparalleled ability to customize, while still having a decent package manager that doesn't whine when you have custom binaries installed 16:54 OldCoder darkrose, you should talk to Bonsai Kitten 16:54 Calinou every single linux distro can be customized 16:54 OldCoder I am copying your remark to him now 16:54 OldCoder Calinou, to different extents 16:54 Calinou decent package manager === apt is pretty much the only one. it is also simple to use 16:54 darkrose portage even tells me when I need to update my own code 16:55 GTRsdk huh... benchmarking the GPU using glxgears (OpenGL 2.1 Mesa 8.0.3) gives me around 100 FPS 16:56 OldCoder glxgears is not a benchmark 16:56 OldCoder They have even added a command-line switch I think 16:56 Calinou glxgears is not a benchmark 16:56 Calinou play a real game 16:56 OldCoder "--I-understand-this-is-not-a-benchmark" :-) 16:56 darkrose apt is fine if you want to install everything twice, have bloated binaries, and are ok with it breaking if you update a library from external source 16:57 SmugLeaf glxgears is a "good, DRI is actually working" 16:57 SmugLeaf that's about it 16:57 GTRsdk I read the page, but using glxgears as a benchmark to compare against other results can't possibly be the worst thing in the world, can it? 16:57 VanessaE afternoon all 16:57 SmugLeaf GTRsdk: yeah it is 16:58 GTRsdk all games I play get horrible FPS rates 16:58 * darkrose waves to VanessaE 16:58 SmugLeaf then your card is horrible 17:01 GTRsdk wow... supertux is at first at 50 FPS 17:01 GTRsdk switch to OpenGL, and it drops to 5 17:01 SmugLeaf w 17:02 darkrose "switch to OpenGL" ??? 17:02 GTRsdk *switched 17:03 GTRsdk because at first it uses something else for the graphics, then I check the opengl option 17:03 GTRsdk looks like sdl 17:22 GTRsdk Is there a reason as to why Minetest might not be getting text I try to input? 17:22 khonkhortisan mine crashes when I press enter when trying to talk, it might be your irrlicht 17:23 khonkhortisan or it lost mouse focus 17:23 GTRsdk it still had the mouse locked 17:33 jin_xi crash here everytime i hit § 17:33 jin_xi its right under esc. sigh 17:35 VanessaE reminds me of an old terminal program I used to use. One of the early versions would crash whenever a ƒ would come across the line 17:36 VanessaE (if that renders wrong, it's the lowercase 'f' with a hook on bottom, from the old DOS character set) 17:38 PilzAdam jin_xi: my game crachs too 17:38 PilzAdam its a fast way to shut down minetest 17:40 jin_xi its a looong wait for me when i do it 17:41 jin_xi whole computer goes unresponsive. Cool to have you on the channel, too! 17:41 PilzAdam when i press § the window closes nearly instantly 17:43 PilzAdam i have only 1/2 sec. or so to wait 18:12 leo_rockway greetings. 18:13 OldCoder leo_rockway, greetings back 18:13 VanessaE zzz 18:13 OldCoder VanessaE, zzz is good 18:13 VanessaE zzz = "It's too quiet in here. I'm bored. ENTERTAIN ME!!" ;-) 18:14 Keegan_ no kddng 18:15 leo_rockway I want to see cornernote's drop to ground mod. 18:17 OldCoder VanessaE, All right. One moment. 18:17 OldCoder http://youtu.be/NYzOFyNavnM 18:18 OldCoder Bunnies. Now you are entertained. 18:18 VanessaE awwwwww 18:18 Keegan_ aww so ugly 18:18 OldCoder Ugly Bunnies? 18:18 * OldCoder considers 18:18 OldCoder Perhaps they would not see you as a Bunny Beauty by their standards 18:19 Keegan_ yep 18:28 * OldCoder will return in a bit 18:38 Keegan_ bye 18:42 khonkhortisan I can't put two signs on the inside of a corner 18:42 khonkhortisan I can only cover the outside of a cube, not the inside 18:43 VanessaE that would require putting two nodes in the same space. 18:44 GTRsdk OldCoder: Where do I find the free driver you were talking about? 18:44 VanessaE a sign technically takes up the whole 1m cube in which it sits. 18:44 VanessaE if signs were done as entities instead of nodes, it would be possible 19:01 OldCoder Back 19:01 OldCoder GTRsdk, Hi 19:01 OldCoder I was away 19:02 OldCoder Hmm 19:03 OldCoder That's an interesting signoff 19:33 khonkhortisan I'm collecting plants, flowers, and I dig this bush and get strawberries 19:40 cy1 cornernote: ooh, particles sounds fun. 19:41 cy1 I was working on something to collect CAOs by moving near them, but it wasn't nearly as impressive. 19:45 leo_rockway cornernote: do you have that in your github? 19:45 leo_rockway khonkhortisan: make a pie! 19:52 khonkhortisan papyrus is very very hard to find on gameboom 19:52 cy1 I've got a ton of it 19:52 cy1 but 19:52 cy1 I'm like waaaay far out xD 19:52 cy1 so can't give it to people 19:52 cy1 catch-22 there 19:52 khonkhortisan papyrus and strawberry bushes should be farmable like trees 19:52 cy1 There's a mod for that! 19:53 cy1 gameboom does no use :( 19:53 khonkhortisan how much sense does it make to take the strawberry bush with the strawberries? 19:53 cy1 Eh, that too... 19:53 cy1 Harvesting a strawberry bush should put strawberries in your inventory and leave a bare strawberry bush. 19:53 cy1 Strawberries are kind of left field anyway. 19:54 khonkhortisan and there should be a different button/way to take the bush 19:54 cy1 I hesitate to add buttons... my mouse only has two. 19:54 khonkhortisan or just take strawberries first click, bush second 19:54 cy1 You harvest a bare bush to take the bush. Harvest a strawberryfull bush twice. 19:54 cy1 yeah 19:54 cy1 well, first "grass crack duration thingy" 19:56 cy1 There's also the fact that gameboom recently moved to protocol 11. 19:56 cy1 And a few days after the client moved to protocol 12 19:56 cy1 x_x 19:56 leo_rockway is there a server that runs nightly? 19:56 cy1 leo_rockway: darkrose's and glomie's are on protocol 12 19:57 khonkhortisan bobblocks' trap spike major turns into a trap spike minor after use 19:57 cy1 ostensibly minetest.ru runs nightly, but it hasn't updated in a long time. 19:57 khonkhortisan gameboom is always up 19:57 cy1 gameboom doesn't run nightly 19:57 khonkhortisan unless you're talking about the version 19:58 leo_rockway version, yes. 19:58 leo_rockway I build minetest every time there's a git commit. 19:58 cy1 There's a number that are always up! 19:58 cy1 leo_rockway: a git commit by whom? :p 19:59 leo_rockway well, I follow c55's branch. 19:59 cy1 ah, yeah that'd be protocol 12 then 19:59 leo_rockway I use the AUR PKGBUILD from Arch. 19:59 cy1 he just took a ton of darkrose's and committed his stuff too. 19:59 cy1 and ignored all mine :( 19:59 leo_rockway :S 19:59 cy1 It's ok I'm a hack so w/ev 19:59 leo_rockway I like the changes in blockplanet 20:00 cy1 Still, having to type the password every time is xp 20:00 cy1 So I wish he'd pull that. 20:00 cy1 Or do it himself. 20:00 khonkhortisan yeah it should have a remember me checkbox 20:00 leo_rockway yeah, c55's branch seems to goslow. 20:00 leo_rockway go slow* 20:00 cy1 c55 took a break recently. 20:00 leo_rockway mhm. for a few months I thought he had abandoned minetest. 20:01 cy1 well, you know what puts an ass between u and me 20:02 leo_rockway I really look forward to official mobs that attack and kill 20:03 cy1 yeah that would totally be so fun :/ 20:04 cy1 if you're a huge fag 20:05 khonkhortisan mobs shouldn't cause property damage 20:05 cy1 oh but that wouldn't be challenging enough! 20:05 leo_rockway they should do property damage unless you have anti-mob spray! 20:05 leo_rockway o.o 20:06 NakedFury property damage but we can have some way to keep them away 20:06 cy1 They only hurt you and your stuff if you "/set hugetool = true" 20:08 leo_rockway there's no fun in survival mode if they can't attack you 20:08 leo_rockway creative mode wouldn't have mobs 20:08 NakedFury its called survival for a reason 20:08 cy1 You can't pick up stuff in creative mode. 20:09 leo_rockway cy1: you already have everything. 20:09 cy1 Can't craft either. 20:09 leo_rockway really? 20:09 leo_rockway huh 20:10 cy1 Well, where would you put your crafted material? In your non-functional inventory? 20:10 cy1 Or how about in a chest you can't place? 20:10 darkrose don't need to craft, inventory already contains every node and item type 20:10 leo_rockway then creative mode needs to be modified 20:11 cy1 :p 20:11 leo_rockway darkrose: oh, that's what I was saying then. 20:11 cy1 Survival pits you against the other players. No need for death mobs and poison ivy. 20:11 NakedFury multiplayer survival not single player 20:11 leo_rockway I play single player 20:11 leo_rockway because I hate everyone (?) 20:11 cy1 That's dumb. You're dumb. 20:12 khonkhortisan I play multiplayer and am now stuck on the server because of my house 20:12 cy1 But no you can already put mobs in singleplayer. 20:12 cy1 They're kind of sucky, but eh 20:12 leo_rockway cy1: yup, they don't do anything. 20:13 cy1 no, the mean ones punch you. 20:13 leo_rockway they have vaults, with loot 20:13 leo_rockway oh, you mean animalsmod? 20:13 cy1 leo_rockway: http://minetest.net/forum/viewtopic.php?id=629 20:13 cy1 yeah 20:16 leo_rockway I don't like that mod too much. The animals look out of place with the way they look... 20:16 leo_rockway I might only enable the evil mobs... 20:18 * VanessaE looks around 20:18 VanessaE there are people here now? 20:18 VanessaE :) 20:18 sdzen yes 20:19 sdzen well theres always a possibility im not real though 20:19 VanessaE heh 20:19 khonkhortisan what would you be then? 20:19 VanessaE he's a bot 20:19 sdzen a hallucination 20:20 sdzen some unkown force may be controling your mind 20:21 sdzen now Vanessae do you have some sort of question or were you just curious if people were on? 20:22 VanessaE nope, just trying to be funny :-) 20:25 VanessaE hey sfan. 20:25 sfan5 hi 20:25 leo_rockway VanessaE: your flowers breaks the rest of the nature pack. IDK if anybody gave you feedback. 20:25 leo_rockway you renamed a function 20:26 leo_rockway I don't have the name of the function around, but it used to be something like grow_on_cubes_sides... 20:26 leo_rockway and you named it spawn_on_sides or something like that 20:27 leo_rockway so minetest fails to start because it never finds the function. 20:27 leo_rockway also, the flowers seemed to be showing up alright, but I didn't test much. 20:28 jin_xi put 'missing_function = new_function' somewhere if their signatures are the same if you want it to start up 20:29 leo_rockway yup, I fixed it locally. 20:29 VanessaE breaks it how? 20:29 VanessaE oh 20:29 leo_rockway VanessaE: it looks for a function that was in flowers that doesn't exist anymore because it got renamed. 20:30 leo_rockway bushes, irontrees and vines. 20:30 VanessaE I'll look into it; that function should not be used IMHO, it's obsolete 20:30 VanessaE nature pack should be rewritten to use the spawn_on* function instead 20:31 VanessaE the spawn_on* function takes more parameters than the old grow_on* function 20:31 leo_rockway that's how I modified my local nature pack, but I haven't tested it further. 20:31 VanessaE doing it that way allowed me to cut the total amount of code in half. 20:31 leo_rockway oh, then my "fix" won't work. 20:32 leo_rockway I simply called your function from the other mods. 20:32 leo_rockway but I'll be missing arguments 20:32 leo_rockway I didn't check if it work, just that minetest ran. 20:32 leo_rockway if it worked* 20:32 leo_rockway flowers were working fine, though. 20:32 VanessaE all you really need to do is add radius and chance arguments 20:32 VanessaE spawn_on_surfaces = function(spawndelay, spawnflower, spawnradius, spawnchance, spawnsurface) 20:33 jin_xi or give them defaults in your function 20:33 VanessaE the old function used global variables before 20:33 jin_xi like: local radius = radius or 1 20:33 cy1 https://github.com/cyisfor/minetest-nature btw 20:34 VanessaE hm, defaults...such as what? 20:34 jin_xi ^^ 20:34 leo_rockway like he said before 20:34 VanessaE I've never looked into nature pack to see what it actually assumed 20:34 leo_rockway he means your function. You can give it a default value to the parameters 20:34 leo_rockway in case it gets called without proper parameters 20:35 leo_rockway instead of not working, it would work with your default values 20:35 VanessaE ok that would be for the radius, what about he others? 20:35 VanessaE the* 20:35 * VanessaE looks at the old code again 20:36 VanessaE it used to be grow_blocks_on_surfaces = function(growdelay, grownames, surfaces) 20:36 leo_rockway I don't have the code around 20:36 VanessaE so there needs to be a default for the chance setting 20:36 leo_rockway I'm at work, on my work computer. 20:37 VanessaE I don't think this function will work with the old nature pack. 20:37 cy1 so, where's the new code? I'll pull it. 20:37 VanessaE the old function iterated through the whole damn flowers table on every call and chose a flower to spawn randomly. Mine uses one ABM per flower and spawns them all separately. 20:38 VanessaE (faster, less CPU) 20:38 VanessaE https://github.com/VanessaE/flowers 20:38 jin_xi you could use something like math.random(foo, bar) for some defaults to keep it interesting 20:38 VanessaE the only way to use the old function would be to provide an abridged version of the old flowers mod that bascially doesn't spawn anything by itself. 20:39 * jin_xi hopes to make df style random mobs one day 20:39 cy1 jin_xi: it's all about the perlin 20:39 cy1 VanessaE: You mean you're having flowers... reproduce each other? Otherwise having an ABM for a flower wouldn't do anything to empty dirt. 20:39 jin_xi perlin is for when you want your random to be in sync with map seed 20:39 cy1 No it's for when you want your stuff to grow in patterns. 20:39 VanessaE cy1: each flower spawns by random chance, I just use one abm per flower type is all. 20:40 cy1 VanessaE: How does it spawn? If there's no ABM picking a random flower, then there's no flowers! 20:40 VanessaE cy1: look at the code :-) 20:40 leo_rockway what's ABM? 20:40 jin_xi well, the ABM takes care of placement anyway, my suggestion is to use randomized defaults for some of the missing parameters 20:40 VanessaE ABM = active Block Modifier 20:40 cy1 will do 20:41 cy1 jin_xi: have you ever connected to my world? That's what perlin does if you use it for selection. 20:42 jin_xi no i have not. you could roll your own (slow) perlin. if you use mt's intern one your randomized thing is going to look the same everytime in the same world. 20:43 * jin_xi wonders why simplex noise is not more popular 20:44 leo_rockway VanessaE: thank you. 20:53 Keegan__ hello 20:57 VanessaE cy1: when you've got nature pack working right, can you post on the nature pack thread to let folks know about it? Also, are you working off of Nature Pack Controller or the original one? 21:06 khonkhortisan wah I lose 3 sand by making sandstone and digging it 21:06 khonkhortisan where does the sand go? in little peices as I walk? 21:06 VanessaE oh horrors :-) 21:06 VanessaE when you dig a sandstone block it should give it back to you whole 21:07 khonkhortisan I happen to like reverse crafting, as long as nothing is lost 21:07 VanessaE should be simple enough to make a mod to let you recycle sandstone back into sand 21:12 VanessaE cy1: bushes mod doesn't need to spawn jungle grass anymore - my jungle grass mod is already included in Nature Pack Controlled. 21:13 VanessaE looks like only bushes and irontrees need to be patched. 21:16 * VanessaE pokes at cy1 for signs of life 21:31 VanessaE cy1: I think I've fixed it. Can you try the changes? 21:31 VanessaE http://minetest.net/forum/viewtopic.php?pid=34942#p34942 21:35 OldCoder Hi. Does anybody present use mt1.gameboom.net and if so do you have a link to the current matching Windows client?? 21:35 OldCoder s/??/?/ 21:35 VanessaE https://github.com/downloads/celeron55/minetest/minetest-0.4.1-win32.zip 21:35 VanessaE that should work with gameboom 21:36 VanessaE afaik they just updated to 1.4.1 21:36 OldCoder Thanks. I'll try it right now. I think they updated recently. 21:36 OldCoder Yes 21:36 leo_rockway VanessaE: vines too, IIRC. 21:36 OldCoder I don't have Windows but it works under Wine 21:36 leo_rockway needs patching, that is. 21:36 SmugLeaf OldCoder: fffffffffffffffu 21:37 OldCoder ? 21:37 SmugLeaf y u no compile your own 21:37 SmugLeaf if your not on windows 21:37 OldCoder SmugLeaf, Ha 21:37 VanessaE leo_rockway: nope, vines doesn't use that function. At least not in Nature Pack Controlled. 21:37 OldCoder SmugLeaf, I maintain my own distro with 1,800 programs. So, yes, I do compile things :-) 21:37 OldCoder SmugLeaf, This is the *Windows* client 21:37 SmugLeaf > your own distro 21:37 leo_rockway VanessaE: then I don't remember correctly, hehe. 21:37 OldCoder For somebody running Windows. I am just testing it. 21:38 VanessaE leo_rockway: I posted what I think are fixed versions, on the Nature Pack thread. 21:38 OldCoder OldCoder: fffffffffffffffu 21:38 SmugLeaf OldCoder: y u no rebadge gentoo 21:38 VanessaE http://minetest.net/forum/viewtopic.php?pid=34942#p34942 21:38 OldCoder Your grammar leaves something to be desired 21:38 OldCoder Rebadge? 21:38 OldCoder Go on 21:38 SmugLeaf 22 thousand programs 21:38 OldCoder Not familiar with the term 21:38 SmugLeaf oh 21:38 leo_rockway VanessaE: great! I'll fetch it when I get home in about 4 hours. 21:38 SmugLeaf like funtoo or uhh 21:38 SmugLeaf sabayon 21:38 OldCoder No 21:38 OldCoder SmugLeaf, If you are actually interested I will link the history of my distro 21:38 SmugLeaf LFS gets boring after a while 21:38 OldCoder Ha 21:38 OldCoder Mine is not LFS 21:39 leo_rockway OldCoder: what distro is it? 21:39 OldCoder Keegan_, I am testing now 21:39 OldCoder leo_rockway, My own distro. Not LFS. 21:39 OldCoder I built every piece over 15 years. 21:39 OldCoder Worked full time on it since Christmas 2004. 21:39 leo_rockway it's from scratch, but not LFS 21:39 OldCoder Yes 21:39 leo_rockway gotcha 21:39 OldCoder I'll link the history in a minute 21:39 OldCoder Testing Windows MT client first 21:39 leo_rockway that should be very time consuming... 21:40 leo_rockway you have to follow all the upstreams 21:40 Keegan_ im on the 4.0 server 21:40 Keegan_ on gameboom 21:40 OldCoder Keegan_, the new 0.4.1 client seems to work 21:40 OldCoder https://github.com/downloads/celeron55/minetest/minetest-0.4.1-win32.zip 21:40 OldCoder Try that version with mt1.gameboom.net 21:40 OldCoder leo_rockway, SmugLeaf regarding my distro 21:40 OldCoder Screenshots in a moment 21:40 OldCoder 21:41 OldCoder http://oldcoder.org/distro/ssdistro/ssdistrogames.html 21:41 OldCoder There's a few games. Nothing special but I like them. 21:41 OldCoder 21:42 OldCoder http://oldcoder.org/distro/ssdistro/ssdistromedia.html 21:42 OldCoder A few multimedia programs 21:42 OldCoder 21:42 OldCoder http://oldcoder.org/distro/distrohistory.html 21:42 OldCoder That is a short article on my distro 21:42 OldCoder It was written for somebody whose startup you might know 21:43 OldCoder And for Bonsai Kitten who is Gentoo 21:43 OldCoder 21:43 OldCoder He feels I should just use Gentoo 21:43 OldCoder Debian people say just use Debian 21:43 OldCoder But my distro is me and I'm quite satisfied with it 21:43 OldCoder 21:44 Keegan_ the 4.0 connects to the server 21:48 SmugLeaf > None of the alternative base distros that I'd looked at provided the ease of use and functionality I'd come to expect from Slackware. They seemed to be directed primarily at former Windows users. 21:49 SmugLeaf > high opinion of slackware 21:49 SmugLeaf OldCoder: nigga, you best be trollan 21:49 VanessaE oh PLEASE don't use that sort of dialect. 21:49 VanessaE it does NOT work. 21:49 OldCoder ? 21:49 OldCoder Sorry, I don't quite follow 21:50 OldCoder I was not making fun of Windows users if that is what you mean 21:50 OldCoder I was a CLI engineer. They need something more like Solaris than Windows. 21:50 SmugLeaf well 2004 was like all *buntu all the time so I can under stand that 21:50 SmugLeaf but "high opinion of slackware" 21:51 SmugLeaf really now? 21:51 OldCoder Answering an actual question about MySQL elsewhere; I'll answer here soon 21:52 SmugLeaf i almost hate slackware more then redhat/centos 21:53 OldCoder Oh? Go on 21:53 OldCoder What happened? 21:54 SmugLeaf I work with systems primarily that need to do more with less 21:54 OldCoder And if you're reading the article you probably understand more than you're indicating. We had UNIX systems and UNIX was dying. 21:54 SmugLeaf ie: shit gets on reddit/slashdot and all hell brakes loose 21:54 OldCoder Go on about that; interested 21:55 SmugLeaf and the only thing that hates updated packages more then slackware is rpm based shit 21:55 SmugLeaf but yeah, trying to get more performant versions of software into base distros is hell 21:55 OldCoder RPM is death 21:55 SmugLeaf which is why i settled with gentoo 21:55 SmugLeaf yes is bloody is 21:55 OldCoder SmugLeaf, Bonsai Kitten would like you :-) 21:56 OldCoder He is Gentoo as I said 21:56 SmugLeaf we are bros 21:56 SmugLeaf all of MY servers are gentoo 21:56 SmugLeaf I try to convert customers where possible 21:56 SmugLeaf but really i have like 7 or 8 distro trees for LAMP stacks 21:57 OldCoder That is a specific application 21:57 SmugLeaf because some people can't let go of cpanel 21:57 OldCoder Yes 21:57 SmugLeaf > cpanel 21:57 OldCoder But I work at a completely different level 21:57 OldCoder CLI 21:57 OldCoder I don't really like GUI layers on top of layers 21:57 SmugLeaf > on a 50k hit an hour box 21:57 OldCoder I need actual UNIX 21:57 OldCoder That is where Slackware came in 21:57 OldCoder But I outgrew it 21:58 OldCoder And there were no distros that were a match for me 21:58 OldCoder So I made one 21:58 OldCoder 21:58 SmugLeaf I see why you progressed to here 21:58 SmugLeaf and I kinda see why you continue 21:58 SmugLeaf still weird 22:01 OldCoder 22:01 * OldCoder shrugs 22:02 OldCoder It was done because I needed it; not to please you 22:02 OldCoder Worked out O.K. 22:02 OldCoder It is an interesting toy 22:02 OldCoder I carry a thumbdrive on a keychain 22:02 OldCoder And the thumbdrive has 22:02 OldCoder room for everything in the software world that I care about 22:02 OldCoder The size of a pack of gum 22:03 OldCoder And I can have 1000s of programs, books, songs, databases 22:03 OldCoder No need to install anything 22:03 OldCoder Runs from the pack of gum 22:03 OldCoder Or from a cellphone or camera 22:03 OldCoder Try *that* with Windows 22:03 OldCoder 22:03 OldCoder Or with Ubuntu etc. 22:03 OldCoder It's the best LiveDistro in the country 22:03 OldCoder 22:03 SmugLeaf i'm guessing the nokia is the cell phone 22:03 SmugLeaf or openmoko 22:04 MiJyn hi 22:04 MiJyn everyone missed me... right? RIGHT??? dang :/ 22:04 SmugLeaf lol 22:05 sdzen i missed you :) 22:06 MiJyn xD 22:12 MiJyn hi GTR 22:16 GTRsdk Hi MiJyn 22:16 VanessaE thre. 22:17 VanessaE flowers, bushes, irontrees updated. 22:18 GTRsdk irontrees!? 22:18 VanessaE http://minetest.net/forum/viewtopic.php?pid=34942#p34942 22:18 VanessaE it's part of Nature Pack. 22:20 GTRsdk Cool 22:21 VanessaE I just updated it and bushes to work with my updated flowers mod. 22:34 VanessaE aw screw it. Here's the whole modpack in one go: 22:34 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/nature_pack_controlled-20120730.zip 22:38 VanessaE hey mauvebic 22:39 mauvebic hey hows it going? 22:39 VanessaE pretty good 22:41 mauvebic quiet on the western front :p 22:43 VanessaE heh 22:48 mauvebic should final versions go in Old mods? 22:49 VanessaE no 22:49 VanessaE old mods is for stuff that no longer works or can be expected to quit working soon. 22:49 mauvebic allright, though i think this one can go in maps? : http://minetest.net/forum/viewtopic.php?id=2482 22:50 VanessaE ("won't be maintained" but that's a bit too broad I think) 22:50 mauvebic well im not updatind madbricks or 4seasons anymore 22:50 VanessaE nope, that one belongs in mods because it isn't just a downloadable world file or worldedit schematic :-) 22:50 mauvebic theyll stop working when the API changes enough :p 22:51 VanessaE it'll get moved when it quits working ;-) 22:51 mauvebic loll okay 22:51 mauvebic except maybe fireplaces 22:51 mauvebic ill find a way to keep those working lol 23:06 VanessaE you know what, forget that last zip link. Use this one. 23:06 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/nature_pack_controlled-20120730-2.zip 23:07 VanessaE mauvebic: regarding madbricks, does that include the various custom/fancy bricks? 23:07 VanessaE (like "odd brick" and so on) 23:07 mauvebic i kept all the stonebricks and the fireplace, got rid of the rest 23:07 VanessaE ok 23:08 VanessaE unifiedbricks will cover the rest. Perhaps an ABM is in order to translate one to the other? 23:08 VanessaE ah, in fact the man to speak to about that just showed up (10 minutes ago) :-) 23:08 wowiamdiamonds :D 23:08 mauvebic someone had an abm for that last time i was on but i dont remember who 23:09 VanessaE og ok 23:09 VanessaE oh ok 23:09 mauvebic vortex i think? 23:09 VanessaE don't remember 23:23 VanessaE bbl 23:48 cy1 VanessaE: Shouldn't "spawn_on_surfaces" be something for nature, not just flowers? Nature is pretty much growing, which is that plus growth stages. Plus seasons maybe. 23:51 cy1 My vision was that nature would have mostly just functions for growing and stages and seasons. Flowers would define flowers (textures etc) and use nature to grow them. Farming would define crops and use nature to grow them. 23:52 cy1 It'd be redundant to have flowers have their own growing separate from the rest of nature!