Time |
Nick |
Message |
00:09 |
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KrayonWork joined #minetest |
00:09 |
VanessaE |
zzz |
00:48 |
vicscandl |
im gonna go diff .4 and .4.1 to see EXACTLY what was changed... |
00:48 |
vicscandl |
after the kid playtests it a bit... heheheh |
00:49 |
VanessaE |
there's an easier way |
00:49 |
VanessaE |
https://github.com/celeron55/minetest/commits/master |
00:51 |
VanessaE |
is something broke on it for you? |
01:09 |
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01:17 |
VanessaE |
bored, bored, bored, etc. |
01:37 |
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01:37 |
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01:54 |
* GTRsdk |
should try 0.4.1 |
02:15 |
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02:15 |
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02:52 |
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02:52 |
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03:08 |
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03:26 |
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03:26 |
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03:27 |
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03:38 |
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03:41 |
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04:06 |
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04:07 |
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04:07 |
cornernote |
hey |
04:07 |
cornernote |
i released my gamewiki mod - http://minetest.net/forum/viewtopic.php?id=2479 |
04:07 |
VanessaE |
hey |
04:07 |
VanessaE |
what, no screenshot? ;-) |
04:08 |
cornernote |
demo link |
04:08 |
VanessaE |
haha, missed that |
04:08 |
VanessaE |
(besides, I was kidding :-) ) |
04:08 |
cornernote |
yeah =) |
04:08 |
cornernote |
i got that after i replied |
04:08 |
VanessaE |
you should change the download link to use ompldr or dropbox or so |
04:09 |
cornernote |
what do u have against gdocs ? |
04:09 |
VanessaE |
not everyone can use google docs |
04:10 |
cornernote |
why ? |
04:10 |
VanessaE |
(of course, I'm one who prefers a straight <a href=""> link to a file rather than piping through javascript et.al |
04:10 |
cornernote |
no login is needed |
04:10 |
VanessaE |
true |
04:11 |
VanessaE |
it works now - last time it demanded that I sign in first |
04:11 |
cornernote |
just press CRTL+S |
04:11 |
cornernote |
and it saves the zip |
04:11 |
VanessaE |
"Firefox prevented this site from opening a pop-up window." |
04:11 |
VanessaE |
heh |
04:12 |
VanessaE |
ok so it works fine. :-) |
04:12 |
cornernote |
was playing last night, wiki was sooo good to see how things are used |
04:13 |
cornernote |
eg, you are mining, and you hit tin.. and you think "i wonder what i can make from that" |
04:13 |
VanessaE |
oh by the way |
04:13 |
VanessaE |
when I last looked, the listing of ABMs was...um |
04:13 |
VanessaE |
wrong. :-) |
04:13 |
VanessaE |
and your demo link doesn't work btw |
04:14 |
cornernote |
really? what do you get ? |
04:14 |
cornernote |
it works for me |
04:14 |
VanessaE |
gets stuck at 'looking up' |
04:14 |
VanessaE |
eventually dies out, 'Server not found' |
04:15 |
cornernote |
plz ping fasthost.com.au |
04:15 |
VanessaE |
vanessarainbird:~$ ping fasthost.com.au |
04:15 |
VanessaE |
...waiting... |
04:15 |
cornernote |
hrmm.. sec, |
04:15 |
VanessaE |
[canceled] |
04:15 |
VanessaE |
vanessarainbird:~$ dig fasthost.com.au |
04:15 |
VanessaE |
...waiting... |
04:16 |
VanessaE |
; <<>> DiG 9.8.1-P1 <<>> fasthost.com.au |
04:16 |
VanessaE |
;; global options: +cmd |
04:16 |
VanessaE |
;; connection timed out; no servers could be reached |
04:16 |
cornernote |
http://www.just-ping.com/index.php?vh=fasthost.com.au&c=&s=ping%21 |
04:16 |
VanessaE |
Amsterdam3, Netherlands: Unknown host: fasthost.com.au |
04:16 |
VanessaE |
(I'm in the US) |
04:16 |
cornernote |
try just put a record in /etc/hosts .. a line like this |
04:17 |
cornernote |
108.167.161.62 fasthost.com.au www.fasthost.com.au |
04:17 |
VanessaE |
ditto for Spain, Denmark, Switzerland, Japan, Thailand |
04:17 |
cornernote |
cant believe so few hosts support sqlite3 |
04:18 |
VanessaE |
in fact about half of the locations are timing out |
04:18 |
VanessaE |
must be a network outage somewhere |
04:18 |
cornernote |
yeah |
04:18 |
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vicscandl joined #minetest |
04:18 |
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vicscandl joined #minetest |
04:18 |
VanessaE |
edited /etc/hosts. still can't resolve it. |
04:19 |
VanessaE |
oh NOW it works. |
04:19 |
cornernote |
yay |
04:19 |
cornernote |
=) |
04:19 |
cornernote |
i only have the default items on the demo |
04:19 |
VanessaE |
or not...can't 'dig' it, but I can ping it. go figure. |
04:20 |
cornernote |
i have to reload the mega list |
04:20 |
cornernote |
and i wanted to put more mods in |
04:20 |
cornernote |
basically troll the forums and get them all |
04:20 |
NakedFury |
ohh another thing, the game needs a better way to include player made menus |
04:20 |
cornernote |
that way people shouldnt overlap crafts |
04:20 |
VanessaE |
wait.. |
04:21 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetestmods2.zip |
04:22 |
VanessaE |
vanessarainbird:~$ ls minetestmods/ |
04:22 |
VanessaE |
add_moreores_tool flowersparticles |
04:22 |
VanessaE |
animatedtorches growing_treespipeworks |
04:22 |
VanessaE |
blox homedecorpoisonivy |
04:22 |
VanessaE |
bobblocks Jeija-minetest-mod-mesecons-04bcc45pushable_block |
04:22 |
VanessaE |
bushes junglegrassstairsplus |
04:22 |
VanessaE |
coloredwood locked_signthrowing |
04:22 |
VanessaE |
cotton maptoolsunifieddyes |
04:22 |
VanessaE |
doorsplus moreblockswool |
04:22 |
VanessaE |
drippingwater moreoresworldedit |
04:22 |
VanessaE |
fireplace naturexdoors |
04:22 |
VanessaE |
is that enough? ;-) |
04:22 |
VanessaE |
(those of mine in that list are the latest) |
04:22 |
cornernote |
there are some there i never seen, but i have ones that arent there too |
04:23 |
VanessaE |
(Jeija's was as of a couple days ago, not sure about the others) |
04:23 |
cornernote |
awesome! thanks VanessaE |
04:23 |
VanessaE |
no prob :-) |
04:23 |
VanessaE |
OH |
04:23 |
VanessaE |
get the latest minetest git master |
04:23 |
VanessaE |
the node limitation has been partially fixed. |
04:23 |
cornernote |
has darkrose mod applied ? |
04:23 |
VanessaE |
all of the above can be installed without crashing. |
04:24 |
cornernote |
i compiled hers |
04:24 |
VanessaE |
the full 16-bit node ID bit is not in yet though |
04:24 |
VanessaE |
c55 is doing some regression testing of it |
04:24 |
cornernote |
im not recompiling unless i have to |
04:24 |
cornernote |
windows |
04:24 |
cornernote |
sux |
04:24 |
cornernote |
for comiling =) |
04:24 |
cornernote |
compiling too |
04:25 |
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vicscandl joined #minetest |
04:25 |
cornernote |
thats what i said |
04:25 |
cornernote |
i thought i typed it wrong |
04:25 |
cornernote |
lol |
04:25 |
VanessaE |
heh |
04:25 |
cornernote |
what about xfences ? |
04:25 |
VanessaE |
didn't sfan post some up-to-date builds?> |
04:25 |
VanessaE |
I don't like xfences ;-/ |
04:26 |
VanessaE |
(the way they're drawn feels a little....strange) |
04:26 |
VanessaE |
which reminds me, where the hell is thexyz anyway? |
04:28 |
VanessaE |
maybe it's just the lack of proper dynamic lighting on nodebox stuff |
04:28 |
VanessaE |
they look....flat |
04:31 |
cornernote |
3dforniture ? |
04:31 |
VanessaE |
that's a good one to add |
04:31 |
VanessaE |
I like the 3d torches |
04:32 |
VanessaE |
you might, by the way, want to filter out the mod:__builtin entry ;-) |
04:33 |
cornernote |
why ? |
04:33 |
cornernote |
it has stuff in it |
04:34 |
VanessaE |
'cuz the only things being listed are air and ignore :-) |
04:34 |
VanessaE |
at least, in the "Items" section. |
04:34 |
cornernote |
maybe a craft makes air? =) |
04:34 |
VanessaE |
haha |
04:34 |
cornernote |
maybe you are right |
04:35 |
cornernote |
but i'll leave it for now |
04:35 |
cornernote |
its an easy tweak if the server admin wants to hide it |
04:35 |
cornernote |
and i dont plan on releasing a lot of new versions, it pretty much does what i want it to do |
04:35 |
VanessaE |
suggestion: condense the recipe viewer. |
04:35 |
VanessaE |
http://fasthost.com.au/minetest/wiki/craft.php?id=15 |
04:35 |
VanessaE |
that |
04:35 |
cornernote |
i thouhgt about that |
04:35 |
VanessaE |
that's way too wide |
04:35 |
cornernote |
having item_thumb() instead of item() |
04:36 |
cornernote |
then it just shows the image instead of the whole item |
04:36 |
VanessaE |
do both |
04:36 |
VanessaE |
wait, |
04:36 |
VanessaE |
idea |
04:36 |
cornernote |
but, we have the whole width, so not a requirement, just makes it look more pretty |
04:36 |
VanessaE |
you know how people represent crafts as text? |
04:36 |
cornernote |
no, can you give an eg ? |
04:36 |
VanessaE |
ok, for a bucket: |
04:36 |
VanessaE |
- - - |
04:36 |
VanessaE |
S - S |
04:37 |
VanessaE |
- S - |
04:37 |
VanessaE |
S = Steel |
04:37 |
VanessaE |
or say,a furnace: |
04:37 |
VanessaE |
C C C |
04:37 |
VanessaE |
C - C |
04:37 |
VanessaE |
C C C |
04:37 |
VanessaE |
C = Cobble of course |
04:37 |
cornernote |
yeah, can do that pretty easy |
04:37 |
VanessaE |
so, |
04:37 |
VanessaE |
do something like this: |
04:37 |
cornernote |
then u can copy/paste easily |
04:37 |
VanessaE |
[Image] [Image] [Image] |
04:37 |
VanessaE |
[Image] [Image] [Image] |
04:37 |
VanessaE |
[Image] [Image] [Image] |
04:38 |
VanessaE |
X X X |
04:38 |
VanessaE |
X X X |
04:38 |
VanessaE |
X X X |
04:38 |
VanessaE |
where the X's are the abbreviated text version |
04:38 |
VanessaE |
with a key under them |
04:38 |
VanessaE |
just use the first letter of each node name (or first two if needed) to create the key |
04:39 |
VanessaE |
I'd draw a better diagram, but you can code it faster than I can draw it ;-) |
04:40 |
VanessaE |
next step is to read each node definition and attempt to actually render cubes from the texture files being references |
04:40 |
VanessaE |
referenced. |
04:44 |
* VanessaE |
waits patiently for the demo page to be updated with 4000 new nodes/crafts/items ;-) |
04:44 |
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04:46 |
VanessaE |
morning japa |
04:47 |
Japa_werk |
Morning E |
04:47 |
cornernote |
i get a deserialize error on darkrose's version with latest moreores or moreblocks |
04:47 |
VanessaE |
uh oh |
04:47 |
VanessaE |
wait, you sure it's the latest of darkrose's commits? |
04:47 |
cornernote |
darkrose-minetest-aec9c7f |
04:48 |
cornernote |
probably not the latest |
04:48 |
VanessaE |
that's not new enough. |
04:48 |
cornernote |
anyway, the game doesnt need to load for me to extract the items =) |
04:48 |
VanessaE |
has to be 063489[...] |
04:48 |
cornernote |
ok, i'll recompile tonight |
04:48 |
VanessaE |
ok |
04:51 |
VanessaE |
recommendation: collapse all the mods, so a click opens that mod's listings |
04:51 |
VanessaE |
that way you don't see four million items from coloredwoods, bobblocks, blox, etc. before getting to the default stuff :-) |
04:54 |
cornernote |
yeah, i was going to do that too, but then CRTL+F wont work as well .. also need a "show all" type thing |
04:54 |
VanessaE |
good idea |
04:54 |
cornernote |
can you post these onto the forum? that way i'll add them next time im playing with it |
04:54 |
VanessaE |
ok |
04:54 |
cornernote |
thanks |
04:59 |
VanessaE |
done. |
05:05 |
VanessaE |
I just realized, I don't have unifiedbricks installed. |
05:05 |
* VanessaE |
grabs it |
05:06 |
VanessaE |
by the way, |
05:06 |
VanessaE |
oops. ignore that |
05:11 |
VanessaE |
wow, |
05:12 |
VanessaE |
5594 registered items and crafts now |
05:12 |
VanessaE |
and the game takes almost a full minute to start, because of the extrude-for-wield operation done on every texture file |
05:29 |
cornernote |
every mod - http://fasthost.com.au/minetest/wiki/items.php |
05:31 |
cornernote |
wow, thats a lot of things =) |
05:34 |
cornernote |
unified brocks seems to be missing some items |
05:34 |
cornernote |
bricks =) |
05:34 |
VanessaE |
oh? |
05:34 |
cornernote |
http://fasthost.com.au/minetest/wiki/craft.php?id=2414 |
05:35 |
cornernote |
missing unifiedbricks:claylightgrey |
05:35 |
VanessaE |
ah, so I see - missing an underscore there |
05:35 |
VanessaE |
I better check my gentextures script |
05:35 |
cornernote |
many like that, see this page - http://fasthost.com.au/minetest/wiki/crafts.php |
05:35 |
cornernote |
all the dyes are fine |
05:36 |
VanessaE |
hrm |
05:36 |
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05:36 |
VanessaE |
and my gentextures script is good, too. |
05:36 |
cornernote |
there is a bug in my script |
05:37 |
cornernote |
if the node name was: "node mod:the_name" (eg, starts with "node ") then it breaks |
05:37 |
cornernote |
GRR! |
05:38 |
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05:40 |
VanessaE |
also, |
05:40 |
VanessaE |
"flowing sand" is being rendered with water as the texture :-) |
05:44 |
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05:46 |
VanessaE |
hm, I need to fix my node descriptions for mahogany nightstands |
05:49 |
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05:51 |
VanessaE |
ok, bedtime for me, I'll fix that ^^ later. |
05:51 |
VanessaE |
hi/bye sfan5. |
05:52 |
sfan5 |
lol its morning for me |
05:53 |
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06:10 |
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06:10 |
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06:19 |
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07:04 |
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07:14 |
cornernote |
darkrose, your build works will all the mods in my wiki demo |
07:15 |
darkrose |
celeron's latest git (but not release) is now in sync with mine |
07:16 |
cornernote |
sweet! |
07:25 |
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07:51 |
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07:51 |
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08:00 |
cornernote |
VanessaE, what does the add more ores tool do ? |
08:15 |
brobostigon |
good morning everyone. |
08:19 |
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08:19 |
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08:23 |
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08:30 |
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08:33 |
jordach |
morning all |
08:35 |
brobostigon |
morning jordach |
08:35 |
jordach |
morning bro |
08:36 |
brobostigon |
<tab> |
08:40 |
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08:40 |
sfan5 |
hi Calinou |
08:40 |
Calinou |
hi |
08:41 |
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08:41 |
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vicscandl joined #minetest |
08:42 |
jordach |
sup Calinou |
08:45 |
* jordach |
is working on a pipes mod |
08:47 |
* VanessaE |
wanders back in |
08:47 |
Calinou |
http://minetest.net/forum/viewtopic.php?pid=33097#p33097 |
08:47 |
Calinou |
paranoia evolved |
08:47 |
VanessaE |
insomnia sucks :-( |
08:48 |
Calinou |
"Your server isn't behaving like the c55 0.4 one." < inb4 "ITS LIKE GOOGLE'S" |
08:48 |
Calinou |
lol @ his pgp key, too. |
08:48 |
Calinou |
"Where is your source code?" < LGPL FTW |
08:49 |
GTRsdk |
Question... If I have a 30 Mbit/s connection, 2 Xeon cores, and about 256 MB RAM, about how many players could I host? |
08:49 |
jordach |
a lot |
08:50 |
jordach |
(dont forget about swap file too) |
08:52 |
GTRsdk |
So then is there a calculation one could do to find about how many players one could host with a Minetest server specified specs? |
08:53 |
jordach |
my pc can handle up to around 10 players fine |
08:53 |
jordach |
(using the client as a server) |
08:55 |
GTRsdk |
What are the specs of your pc? |
08:56 |
jordach |
1gb of ram |
08:56 |
jordach |
pentium d @ 3.8 ghz |
08:56 |
jordach |
(2cpu cores + hyperthreading) |
08:57 |
jordach |
512mb agp card |
08:57 |
jordach |
160 7700rpm sata MK1 drive |
08:57 |
jordach |
(160gb) |
08:59 |
GTRsdk |
so the CPU would be the limiting factor? |
08:59 |
* VanessaE |
groans... someone please tell my sore back to shut the fuck up :-( |
08:59 |
* jordach |
shouts at VanessaE's back |
09:01 |
VanessaE |
yay! redcrab fixed his server :-) |
09:07 |
jordach |
ikr |
09:07 |
jordach |
but |
09:07 |
jordach |
it could still crash |
09:08 |
VanessaE |
maybe - interesting thing is when I signed on and got back to work (just for a few mins, so I feel like I made some progress), about a dozen or so gravel nodes had turned into entities, but were still buried inside more gravel, along with the offending torch |
09:08 |
jordach |
could have been you timber mod vanessa |
09:08 |
Calinou |
upcoming tree type in BlockPlanet: http://i.imgur.com/yA59i.png |
09:08 |
Calinou |
<GTRsdk> Question... If I have a 30 Mbit/s connection, 2 Xeon cores, and about 256 MB RAM, about how many players could I host? |
09:08 |
Calinou |
why only 256MB ram |
09:08 |
VanessaE |
impossible - I don't have a mese axe. |
09:09 |
jordach |
<Calinou> upcoming tree type in BlockPlanet: http://i.imgur.com/yA59i.png YOU ADVITISED BLOCKPLANET? |
09:09 |
VanessaE |
inb4 "RAM is cheap" |
09:09 |
Calinou |
RAM is cheap |
09:09 |
Calinou |
sheeeeeep. |
09:09 |
jordach |
Calinou, LIAR |
09:10 |
GTRsdk |
Calinou: I only have 768 MB RAM on the VPS, and most of it is already used |
09:10 |
jordach |
GTRsdk, then remove some apps |
09:10 |
VanessaE |
GTRsdk: swap file. the server will decide how much RAM it actually needs to dedicate to the game vs other stuff |
09:11 |
jordach |
<GTRsdk> Question... If I have a 30 Mbit/s connection, 2 Xeon cores, and about 256 MB RAM, about how many players could I host? |
09:11 |
jordach |
<jordach> a lot |
09:11 |
jordach |
<jordach> (dont forget about swap file too) |
09:11 |
VanessaE |
gah, too tired |
09:11 |
jordach |
i said this 10 mins ago |
09:11 |
VanessaE |
I shoulda seen that |
09:11 |
VanessaE |
I blame my sore back :-) |
09:11 |
GTRsdk |
I'd have to ask my VPS provider if he could add more swap then... (I use OpenVZ) |
09:12 |
VanessaE |
you don't have root on your own VPS? |
09:12 |
GTRsdk |
I do, but swapon/swapoff doesn't work with OpenVZ |
09:12 |
VanessaE |
ah |
09:13 |
GTRsdk |
I have 512 MB swap, (half used) so would that work for like 20 players? |
09:14 |
jordach |
VanessaE, awesome pipe cap http://www.zimagez.com/zimage/screenshot-230712-101342.php |
09:20 |
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09:24 |
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09:29 |
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09:30 |
VanessaE |
... |
09:32 |
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jin_xi joined #minetest |
09:42 |
VanessaE |
morning jin |
09:45 |
jin_xi |
morning |
09:46 |
VanessaE |
https://github.com/sfan5/minetest/commit/7fd0d66b4fdd00cad3a536c82239a6eea4018088#commitcomment-1615629 |
09:46 |
VanessaE |
sfan5's little fix to the large-number-of-objects issue :-) |
09:48 |
jordach |
ikr |
09:51 |
jin_xi |
yeah, i know. grepped (acked) the sources a while ago. but i think its a combination of issues |
09:51 |
jin_xi |
there's a reason for this limit, as it really kills the framerate (my mod does) |
09:52 |
jin_xi |
problem is also with entity visual style. i use "cube" atm, which is overkill |
09:52 |
VanessaE |
well sure, but if you're seeing 40 nodes out in every direction by default, with a 90 degree viewing angle, that's some 800 nodes |
09:52 |
jin_xi |
but "upright_sprite" always has the same direction |
09:52 |
VanessaE |
I wouldn't think another max 300 would actually do much damage if they're not visible |
09:52 |
jin_xi |
also its not nodes or nodeboxes, its entities |
09:52 |
VanessaE |
yeah I know |
09:53 |
VanessaE |
(now :-) ) |
09:53 |
VanessaE |
I tend to forget that's how you did it |
09:53 |
jin_xi |
nodes are handled efficiently in huge numbers, as they are quite static. I'd need a static entity |
09:53 |
VanessaE |
maybe it would be pruden.....wait a sec... |
09:53 |
VanessaE |
I just remembered. |
09:54 |
VanessaE |
someone, I forget who or what mod this occurred in, proved that minetest can also load JPEG data as long as the extension is PNG |
09:54 |
VanessaE |
(they encoded images to JPG and renamed them to PNG without realizing) |
09:54 |
VanessaE |
maybe the same is true for easier formats like XPM or so? |
09:55 |
VanessaE |
or ascii TIF |
09:55 |
VanessaE |
if so, creating those images in realtime might be doable after all, without entities |
09:56 |
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09:56 |
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09:56 |
jin_xi |
idk have not looked into this, but that sure would be a way |
09:57 |
jin_xi |
xpm would be cool for this type of pixel art. |
09:57 |
VanessaE |
exACTly |
09:57 |
VanessaE |
provided the windows client can also view such images |
09:58 |
jordach |
VanessaE, that was me |
09:58 |
jordach |
with the jpg error |
09:58 |
VanessaE |
I was thinking of exploiting this to shrink my photorealistic texture pack down to something small |
09:58 |
VanessaE |
jordach: but the images worked, no? |
09:58 |
jordach |
VanessaE, THIS WONT WORK ON AGP OR PCI-E V1/2.0 VIDEO CARDS |
09:58 |
jordach |
only onboards work |
09:58 |
VanessaE |
correctipon: |
09:59 |
jordach |
mine states: cannot load tv_screen_6.png |
09:59 |
VanessaE |
I bet it's using the car'd texture compression then |
09:59 |
VanessaE |
card's |
09:59 |
VanessaE |
not all video cards and drivers can do that |
09:59 |
VanessaE |
those that can usually see a small performance boost |
09:59 |
VanessaE |
in addition to the smaller file sizes/RAM requirement |
09:59 |
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10:00 |
VanessaE |
and JPEG is certainly a popular enough format, |
10:00 |
VanessaE |
texture compression isn't just one codec, it's dozens apparently |
10:00 |
jordach |
exactly |
10:01 |
jordach |
thats why mine aint gonna work anytime soon |
10:01 |
VanessaE |
I might make a version of the pack available in JPG just to see how it works out :-) |
10:02 |
Kray |
what the fuck are you planning? |
10:02 |
VanessaE |
Kray: me? nothing as yet. |
10:02 |
jordach |
Kray, GET BACK TO EVE ONLINE |
10:02 |
VanessaE |
jin_xi: well, scratch that idea huh? |
10:03 |
Kray |
jordach: all the time playing |
10:03 |
jordach |
now |
10:03 |
jordach |
kray, get 0.4.1 server up |
10:03 |
VanessaE |
no, wait |
10:03 |
jordach |
its two days now |
10:03 |
VanessaE |
get 0.4.x-latest-git server up |
10:04 |
VanessaE |
the 16 bit node ID change went in |
10:04 |
VanessaE |
servers must be that version or higher for a client of that version to connect |
10:04 |
VanessaE |
it's a change c55 put through after 0.4.1 was released. |
10:05 |
jordach |
hmm |
10:05 |
* jordach |
thinks 0.4.2 is coming soon |
10:06 |
VanessaE |
I hope not |
10:07 |
VanessaE |
thise 16-bit node IDs break network compat with 0.4.1 and prior servers |
10:07 |
VanessaE |
(I don't recall whether an 0.4.1 or older client can be used on a latest-git server though) |
10:07 |
VanessaE |
darkrose: you here? care to comment? :-) |
10:08 |
darkrose |
>.> |
10:08 |
VanessaE |
w00t |
10:08 |
Calinou |
<VanessaE> the 16 bit node ID change went in |
10:08 |
Calinou |
> what does it do? |
10:08 |
Calinou |
please host a 0.4.1 server, not a git |
10:08 |
Calinou |
don't restrict your server to linuxians :c |
10:08 |
Calinou |
linuxians know how to pull stable and not unstable, too |
10:08 |
darkrose |
increases maximum item count from 2k to 64k |
10:08 |
Calinou |
cool :p |
10:09 |
Calinou |
increases map size a lot, no? |
10:09 |
VanessaE |
Calinou: it increases the number of nodes one can define. |
10:09 |
VanessaE |
at present, from just before that commit, it's 2048+126. Now, it's 65534. |
10:09 |
VanessaE |
(a |
10:09 |
VanessaE |
('air' and 'ignore' are reserved) |
10:09 |
darkrose |
VanessaE: I don't have a 0.4.1 client to test with |
10:09 |
VanessaE |
darkrose: I do. |
10:10 |
Calinou |
+126? |
10:10 |
VanessaE |
Calinou: something to do with really old maps I think |
10:10 |
Calinou |
also, doesn't that mean increased network bandwidth usage? |
10:10 |
VanessaE |
eh, whoop-de-do :-) |
10:14 |
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10:14 |
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10:27 |
Kray |
https://aur.archlinux.org/packages.php?ID=51142 AUR package now 0.4.1 |
10:28 |
VanessaE |
Calinou: and besides, I think not. |
10:29 |
VanessaE |
if I understand it correctly, the extension of the node ID comes in the form of re-purposing a couple of bytes that are\ already part of the protocol or something |
10:29 |
VanessaE |
(or rather, several bits) |
10:29 |
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10:30 |
VanessaE |
hrm, maybe not |
10:30 |
VanessaE |
the changes in the source do suggest an added byte |
10:30 |
darkrose |
it increases by one octet per node - compression |
10:31 |
VanessaE |
oh well, it's not like that's gonna push the game into bittorrent/"ridiculous bandwidth needs" territory :-) |
10:34 |
Calinou |
<Kray> https://aur.archlinux.org/packages.php?ID=51142 AUR package now 0.4.1 |
10:34 |
Calinou |
lolaur |
10:34 |
Calinou |
VanessaE, say "minecraft territory" :P |
10:35 |
jordach |
VanessaE, bittorrent only uses little if its setup right |
10:35 |
VanessaE |
ew, byte your tongue |
10:35 |
jordach |
(me torrents linux enough to know) |
10:35 |
VanessaE |
jordach: if you're using using "a little" with a torrent, you're doing it wrong :-) |
10:35 |
VanessaE |
the whole purpose of a torrent is to flood one's pipe while in use :-) |
10:35 |
jordach |
i set bandwitth limits |
10:35 |
VanessaE |
I set upload limits, but download is wide open |
10:36 |
jordach |
^ same |
10:36 |
jordach |
unlimited 8mb is awesome |
10:36 |
* Calinou |
never torrents |
10:36 |
Calinou |
anyway: upload zero FTW |
10:36 |
VanessaE |
if you don't throttle your upstream just a little, you can't get packets out fast enough to keep the downlink populated for other apps. |
10:36 |
jordach |
ikr |
10:40 |
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10:40 |
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10:46 |
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10:56 |
jordach |
wth |
10:58 |
jordach |
my mouse keeps "going far left in gimp. |
11:05 |
VanessaE |
get 2.8 |
11:05 |
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11:05 |
VanessaE |
that's a weird interaction between 2.6 and something in ubuntu and a few others |
11:06 |
VanessaE |
something to do with pointer tracking on touchpads |
11:06 |
VanessaE |
why it affects mice, I have no idea |
11:06 |
VanessaE |
but it used to piss me off to no end |
11:13 |
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11:13 |
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11:13 |
VanessaE |
vicscandl: you know, you *can* just sign on directly. what you're doing gives away the IP address you're trying to hide :-) |
11:15 |
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11:24 |
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11:24 |
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11:24 |
jordach |
vicscandl, stop doing these messages |
11:25 |
jordach |
they are kinda spammy |
11:26 |
VanessaE |
I don't recall the last time I saw him speak |
11:26 |
VanessaE |
is he real or a bot? |
11:27 |
jordach |
idk |
11:27 |
jordach |
seems like so |
11:32 |
jordach |
with my metals mod |
11:32 |
jordach |
you can use a furnace plus those items to get your iron ingots back |
11:33 |
jordach |
a metal railing |
11:33 |
jordach |
all sorts |
11:34 |
VanessaE |
smart |
11:34 |
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11:35 |
VanessaE |
I should implement something like that for homedecor for the brass and wrought iron objects |
11:35 |
jordach |
because steel and iron are re-cycleable |
11:35 |
VanessaE |
brass -> brass ingots, wrought iron -> steel ingots |
11:36 |
jordach |
yep |
11:36 |
jordach |
thats what i was thinking |
11:36 |
jordach |
for how many you make with them, is how many you get back |
11:37 |
VanessaE |
no |
11:37 |
VanessaE |
there should be some waste |
11:37 |
VanessaE |
but only very little |
11:37 |
jordach |
iron ingots are expensive |
11:37 |
VanessaE |
if it takes 6 ingots or lumps to make something, give back 5. |
11:37 |
jordach |
no |
11:37 |
jordach |
because if you made things like that |
11:37 |
jordach |
we would run out |
11:37 |
jordach |
metal recycling in real life returns all of the metal |
11:37 |
VanessaE |
it's times like this that partial/fractional items would be useful |
11:38 |
VanessaE |
no, it doesn't. there's always a small amount of waste |
11:38 |
* jordach |
is also thinking about adding aluminium to metal making |
11:38 |
VanessaE |
though "practically all" would be accurate |
11:38 |
VanessaE |
fork moreores and add aluminum and zinc :-) |
11:39 |
VanessaE |
(so I can make brass from the right fucking materials for a change :-) ) |
11:39 |
jordach |
alright |
11:39 |
jordach |
gonna fork moreores |
11:39 |
jordach |
(and remove all the crap |
11:40 |
VanessaE |
crap? |
11:40 |
VanessaE |
if you fork, btw, fork from marktraceur's rewrite |
11:40 |
VanessaE |
his code is apparently a lot cleaner |
11:40 |
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11:40 |
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11:40 |
jordach |
oh shit |
11:40 |
jordach |
addtool |
11:40 |
jordach |
POS |
11:41 |
jordach |
ITS UNWORKABLE |
11:41 |
VanessaE |
heh |
11:41 |
jordach |
fuck that |
11:41 |
jordach |
ill make it myself |
11:41 |
VanessaE |
this from the same guy who couldn't figure out how to use the facedir parameter ;-) |
11:41 |
jordach |
no. |
11:41 |
jordach |
wrong. |
11:41 |
jordach |
the tile system is pansy |
11:41 |
VanessaE |
sorry, you're not gonna live that one down for a while ;-) |
11:42 |
jordach |
VanessaE, i can speak bad of yopur mods |
11:42 |
jordach |
s/yopur/your |
11:43 |
VanessaE |
there's no need, I know my code sucks :-) |
11:43 |
VanessaE |
but it WORKS ;-) |
11:44 |
jordach |
VanessaE, id rather have one size fits all than several hundred methods that want a certain bit |
11:44 |
jordach |
(which might not even exist) |
11:44 |
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11:44 |
jordach |
Fixer_, quit that |
11:46 |
VanessaE |
jordach: the problem with that philosophy...well...here: |
11:46 |
VanessaE |
http://xkcd.com/927/ |
11:46 |
VanessaE |
that. |
11:46 |
VanessaE |
:-) |
11:49 |
jordach |
VanessaE, is crap half the time |
11:49 |
jordach |
i meant to add lua |
11:49 |
jordach |
lua is crap |
11:49 |
jordach |
there |
11:49 |
jordach |
its like your mother in law, you have to deal with it |
11:49 |
jordach |
no matter how much you hate that bitch |
11:49 |
VanessaE |
I seem to have no problems with it, save for FUCKING COMMAS :-) |
11:49 |
jordach |
yes |
11:49 |
jordach |
FUCKING COMMAS |
11:49 |
jordach |
finally |
11:50 |
VanessaE |
and fwiw, my mother in law died 17 years ago |
11:50 |
jordach |
oh |
11:50 |
VanessaE |
(and my own mother, 12 years ago) |
11:50 |
jordach |
oh |
11:50 |
VanessaE |
Open Mouth, insert foot, echo internationally. |
11:50 |
VanessaE |
:-) |
11:50 |
jordach |
:D |
11:53 |
jordach |
ahh corregated metal |
11:54 |
VanessaE |
are you using code from mauvebic's metals? |
11:54 |
jordach |
no |
11:54 |
jordach |
hand coded |
11:54 |
VanessaE |
oh ok |
11:54 |
jordach |
and thats what i prefer |
11:54 |
VanessaE |
well he's done some of that stuff, might be useful to you |
11:54 |
jordach |
not really |
11:54 |
jordach |
i have my own ideas and textures |
11:54 |
VanessaE |
fair enough :-) |
11:56 |
jordach |
ok |
11:59 |
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11:59 |
jordach |
o hai Calinou |
11:59 |
VanessaE |
wb Calinou |
12:00 |
darkrose |
slightly better pig mob: http://stuff.ltmnet.com/images/mt/pig.png |
12:00 |
VanessaE |
not bad |
12:00 |
VanessaE |
implemented as nodeboxes? |
12:01 |
darkrose |
yeah |
12:01 |
darkrose |
little shits are hard to catch though, they get panicy when you start hitting them |
12:02 |
VanessaE |
heh |
12:02 |
VanessaE |
how do they move? |
12:02 |
darkrose |
ugly jumping between nodes at the moment |
12:03 |
VanessaE |
can noceboxes be used in an entity? |
12:03 |
VanessaE |
nodeboxes* |
12:03 |
VanessaE |
(I'm totally unsure how those work) |
12:03 |
darkrose |
not that I'm aware of |
12:03 |
darkrose |
https://github.com/darkrose/minetest_mods <-- it's in there if you wanna play |
12:03 |
VanessaE |
oh.. too bad :-/ |
12:03 |
jin_xi |
entities can be drawn as sprite, upright sprite and cube |
12:05 |
* VanessaE |
looks... |
12:08 |
jordach |
http://xkcd.com/949/ lol |
12:08 |
VanessaE |
darkrose: are there supposed to be white dots on the pigs' backsides? |
12:08 |
Calinou |
<darkrose> slightly better pig mob: http://stuff.ltmnet.com/images/mt/pig.png |
12:09 |
Calinou |
lol, I often mix up darkrose and celeron55 |
12:09 |
Calinou |
their names are in bright green in xchat |
12:09 |
Calinou |
LOL pig |
12:09 |
Calinou |
looks crappy :p |
12:09 |
Calinou |
more like a pink sheep |
12:09 |
darkrose |
VanessaE: just pushed the update that fixes that |
12:09 |
Calinou |
a pink sheep of an opensourcist |
12:09 |
darkrose |
had it committed but not pushed |
12:09 |
Calinou |
NETSPLIT PARTY |
12:09 |
VanessaE |
at least she accomplished this much |
12:10 |
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12:10 |
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12:10 |
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12:10 |
Calinou |
darkrose, is your mob system fully in lua? or does it have some C++ parts for the AI? |
12:10 |
darkrose |
all in lua at the moment |
12:11 |
darkrose |
it's just an experiment to see what is needed |
12:11 |
VanessaE |
what if you used several entities together? |
12:11 |
VanessaE |
you know, like one for the body, another couple for each leg, etc |
12:11 |
VanessaE |
then you could move them around smoothly |
12:11 |
jin_xi |
they can only be cubes |
12:11 |
Calinou |
<VanessaE> you know, like one for the body, another couple for each leg, etc |
12:11 |
Calinou |
LAAAAG |
12:11 |
Calinou |
:p |
12:12 |
VanessaE |
cubes -> rectangles, just stack them up |
12:12 |
Calinou |
oh, your "mob" is a NODE? |
12:12 |
Calinou |
seriously |
12:12 |
Calinou |
opensourcist level 99 |
12:12 |
jin_xi |
entity voxel mobs |
12:12 |
VanessaE |
jin_xi: exactly |
12:12 |
VanessaE |
but using as few as possoble |
12:12 |
VanessaE |
possible |
12:13 |
VanessaE |
like 12 or so per mob |
12:13 |
VanessaE |
maybe 16, depending on the thickness of the legs |
12:13 |
jin_xi |
anyone remember wobbly cactus from smb2 |
12:13 |
Calinou |
one mob needs to be ONE entity. period |
12:13 |
jin_xi |
that would be a good candidate |
12:14 |
Calinou |
else, c55 will never add that |
12:14 |
Calinou |
jin_xi, opensourcist level 500 |
12:14 |
VanessaE |
Calinou: I'm talking about stuff that's doable as a lua mod |
12:14 |
VanessaE |
not stuff that would be implemented as an upstream change |
12:14 |
* darkrose |
just wanted to see if nodeboxes were a viable option for 3d mobs |
12:14 |
Calinou |
yes; but the whole AI part needs to be in C++, if someone ever wants their mob system to be included |
12:14 |
Calinou |
that's the only way to have mobs with decent performance |
12:15 |
VanessaE |
never played SMB2, just 1 and the Wii version. |
12:15 |
Calinou |
darkrose, now go code nodeboxes for entities :p |
12:15 |
VanessaE |
Calinou: not according to c55. |
12:15 |
* jordach |
wants you lot to shut up |
12:15 |
* Calinou |
will not shut up |
12:15 |
* jordach |
will leave otherwise |
12:15 |
Calinou |
VanessaE, does he want a slow lua AI? O_o |
12:15 |
VanessaE |
he's looked into animals, and he just dodn't like the complexity of the code, otherwise he wasn't too unhappy with the idea |
12:15 |
VanessaE |
didn't( |
12:15 |
jordach |
otherwise "he" |
12:16 |
jordach |
did you mean: she? |
12:16 |
VanessaE |
no, I meant 'he', as in c55. |
12:16 |
jordach |
ah |
12:16 |
jordach |
lol |
12:17 |
VanessaE |
damn it now I lost my train of thought |
12:17 |
jin_xi |
so many things to try |
12:17 |
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12:18 |
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12:18 |
VanessaE |
oh, there we go. 66 seconds to start minetest now, with 512px textures and 35 mods that define a total of 5601 items/nodes/crafts |
12:19 |
VanessaE |
whew. |
12:19 |
* VanessaE |
likes to push things to the limit :-) |
12:19 |
* jin_xi |
gonna try make cactus mob |
12:19 |
VanessaE |
THAT is why I say the extrude function needs to be on-demand. |
12:20 |
VanessaE |
jin_xi: try to make it work properly with my photorealistic cactus texture :-) |
12:20 |
jin_xi |
try to make it work first... |
12:21 |
VanessaE |
right |
12:21 |
VanessaE |
I'm just lazy, don't want to have to revise the cactus texture - it was a bitch to get right the first time :-) |
12:22 |
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12:22 |
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12:22 |
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12:23 |
Calinou |
minecraft 12w30b has "Snooper settings", lol |
12:24 |
Calinou |
"We want to collect information about your machine to help improve Minecraft by knowing what we can support and where the biggest problems are. All of this information is anonymous and viewable below. We promise we won't do anything bad with this data, but if you want to opt out feel free to turn it off." |
12:25 |
VanessaE |
heh |
12:25 |
* Calinou |
is using a 64x pack |
12:25 |
Calinou |
"texpack_resolution" "16" |
12:25 |
Calinou |
FAIL |
12:25 |
VanessaE |
fancy way of saying 'profiling' :-) |
12:25 |
Calinou |
"vsync_enabled" false |
12:25 |
Calinou |
I forced it in nvidia control panel :p |
12:25 |
Calinou |
FAIL #2 |
12:26 |
* jordach |
high fives Calinou for using nVidia |
12:26 |
Calinou |
disabled it anyway |
12:28 |
Calinou |
LOL, lava just under ice. |
12:29 |
VanessaE |
hah |
12:31 |
jin_xi |
or an evil block mod, to keep it simple |
12:32 |
jin_xi |
*mob |
12:32 |
VanessaE |
heh |
12:37 |
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12:49 |
jordach |
Fixer_, please stop using /nick |
12:58 |
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13:04 |
VanessaE |
Fixer: fix your damn IRC client :-) |
13:07 |
Fixer_ |
it is not even IRC, it is jabber-irc gate |
13:07 |
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13:08 |
VanessaE |
bbl |
13:08 |
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13:09 |
cornernote |
in unifiedbricks, it seems there is no way to make the colored clay |
13:09 |
cornernote |
i see all the recipied to make things once you have the clay |
13:32 |
cornernote |
i would like to use the 3d looking inventory image for the wiki |
13:32 |
cornernote |
do you think i can save it as a graphic via LUA ? |
13:32 |
jordach |
0x81980085 |
13:34 |
jordach |
Calinou, http://minetest.net/forum/viewtopic.php?pid=33252#p33252 SPAM |
13:35 |
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13:35 |
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13:36 |
Calinou |
deleted |
13:37 |
jordach |
:) |
13:37 |
jordach |
OMFG |
13:37 |
jordach |
celeron in the forums |
13:47 |
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13:47 |
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13:51 |
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13:53 |
cosarara97 |
hi! |
13:54 |
jordach |
sup |
13:54 |
cosarara97 |
I'm trying to add something to the minetest engine and can't get it to work |
13:54 |
FreeFull |
What are you trying to add? |
13:54 |
cosarara97 |
A sniper rifle |
13:55 |
cosarara97 |
I'm stuck getting the eyehole to show |
13:55 |
cosarara97 |
But I made it zoom |
13:55 |
cosarara97 |
This is what doesn't work: http://pastebin.com/bUcQ1qka |
13:59 |
cosarara97 |
Anyone (with a better level of C++ than mine) can help me? |
14:04 |
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14:09 |
jin_xi |
argh, moving mobs are hard |
14:12 |
jin_xi |
keycode.cpp:298: KeyPress::KeyPress(const irr::SEvent::SKeyInput&): Assertion 'written >= 0 && "unexpected multibyte character"' failed. also this, alot |
14:16 |
darkrose |
http://hyperboleandahalf.blogspot.com.au/2010/04/alot-is-better-than-you-at-everything.html |
14:28 |
jin_xi |
alot zea lots |
14:48 |
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14:48 |
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14:55 |
jin_xi |
so, yeah, i guess that would work, using an entity for a mob which holds more entities for its body |
15:07 |
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15:11 |
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15:14 |
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15:28 |
jordach |
cool |
15:31 |
jordach |
afternoon |
15:31 |
jordach |
sup sfan5 |
15:32 |
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15:34 |
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15:38 |
alpha_one_x86 |
Hello, it's possible to have rss to the site? |
15:43 |
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15:59 |
jordach |
alpha_one_x86, rss to where exactly |
15:59 |
alpha_one_x86 |
the home |
15:59 |
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16:00 |
jordach |
probably impossible |
16:00 |
jordach |
celeron updates the html directly, from what i see |
16:05 |
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16:06 |
alpha_one_x86 |
just rss of blog blog can be good |
16:07 |
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16:09 |
alpha_one_x86 |
I have noted too free during few seconds under linux, mainly when I look a new zone (chunk loading) |
16:09 |
jordach |
? |
16:09 |
jordach |
hold on brb |
16:10 |
alpha_one_x86 |
jordach: I have understand nothing |
16:12 |
jordach |
alpha_one_x86, you might be experiencing some bug, that might be obscure |
16:13 |
|
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16:14 |
alpha_one_x86 |
But it's know bug? It's the unique blocking to play to minetest |
16:14 |
jordach |
hm? |
16:15 |
jordach |
can you move outside of the UN-loaded chunk |
16:18 |
alpha_one_x86 |
no, because all the game freeze, some time 15s... |
16:19 |
jordach |
be more specific, which OS are you running? |
16:22 |
jordach |
VanessaE, can i have some help? |
16:24 |
|
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16:27 |
alpha_one_x86 |
linux |
16:27 |
alpha_one_x86 |
but same under windows |
16:28 |
jordach |
alpha_one_x86, linux IS THE KERNEL, i want to know the distribution |
16:28 |
alpha_one_x86 |
gentoo amd64 |
16:28 |
jordach |
self compiled? |
16:28 |
alpha_one_x86 |
I'm at 60fps all the time, d3d or openGl |
16:29 |
alpha_one_x86 |
but down to 0 during the freeze |
16:29 |
alpha_one_x86 |
under wine, (same self compiled) |
16:30 |
jordach |
alpha_one_x86, compile it your self |
16:30 |
jordach |
using mingw |
16:30 |
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16:31 |
alpha_one_x86 |
I have the same bug under windows, and all my other game work, I have tested on multiple hardware |
16:32 |
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16:39 |
* jin_xi |
gives up |
16:41 |
jordach |
jin_xi, http://pastebin.com/1WrZ9v5T any clues? |
16:42 |
* jin_xi |
checks |
16:43 |
jordach |
Calinou, can we please ban madchicken? my spam senses are tingling. |
16:43 |
jin_xi |
what is the problem you're having with it? |
16:43 |
jin_xi |
your code i mean |
16:43 |
Calinou |
madchicken is spammy, yes |
16:43 |
jordach |
register_craft returns an error |
16:44 |
Calinou |
haven't been reading what he says lately |
16:44 |
|
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16:44 |
Calinou |
he does not seem to flame other users, or "spam" |
16:44 |
Calinou |
<alpha_one_x86> I'm at 60fps all the time, d3d or openGl |
16:44 |
jordach |
his damn client spam |
16:44 |
|
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16:44 |
Calinou |
tell me your secret |
16:44 |
Calinou |
how do you use direct3d on linux, natively |
16:44 |
jordach |
jin_xi, 17:29:40: ERROR[main]: Error loading mod "metals": LuaError: Invalid crafting recipe (output="metals:half_ingot 2") |
16:44 |
jordach |
17:29:40: ERROR[main]: stack traceback: |
16:44 |
jordach |
17:29:40: ERROR[main]: [C]: in function 'register_craft' |
16:44 |
jordach |
17:29:40: ERROR[main]: ...esktop/041/bin/../games/minimal/mods/metals/init.lua:212: in main chunk |
16:44 |
jordach |
17:29:40: ERROR[main]: Server: Failed to load and run /home/jordan/Desktop/041/bin/../games/minimal/mods/metals/init.lua |
16:44 |
jordach |
17:29:40: INFO[main]: BanManager: saving to /home/jordan/Desktop/041/bin/../worlds/a/ipban.txt |
16:44 |
jordach |
17:29:40: ERROR[main]: ModError: Failed to load and run /home/jordan/Desktop/041/bin/../games/minimal/mods/metals/init.lua |
16:44 |
Calinou |
jordach, "invalid crafting recipe" |
16:44 |
Calinou |
sums it up. fix it :p |
16:44 |
jordach |
Calinou, its fine with OTHER MODS |
16:45 |
jordach |
why NOT mine |
16:45 |
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16:45 |
Calinou |
did you add any invisible characters by mistake? |
16:45 |
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16:45 |
Calinou |
(yes, there are invisible characters out there) |
16:45 |
jordach |
nope. |
16:45 |
jordach |
http://pastebin.com/1WrZ9v5T |
16:45 |
jordach |
read through |
16:46 |
jordach |
or try the mod: http://ompldr.org/vZXVhNw/metalsmk2.zip |
16:47 |
Calinou |
-_- |
16:47 |
Calinou |
shapeless is broken |
16:47 |
Calinou |
plus, you don't have to use it here |
16:48 |
Calinou |
if your recipe uses 4 items in a "square"/1 item only, it is pointless |
16:48 |
Calinou |
plus it doesn't work |
16:48 |
jordach |
Calinou, ? |
16:48 |
VanessaE |
since when are shapeless recipes broken? |
16:48 |
Calinou |
and for the full steel ingot craft, add 2 crafting recipes: one where the items are "stacked" horizontally, one vertically |
16:48 |
VanessaE |
I use them all over the place and they work fine |
16:48 |
Calinou |
VanessaE, they never worked for me |
16:48 |
* VanessaE |
wanders in for a minute |
16:48 |
jordach |
VanessaE, defuse please: http://ompldr.org/vZXVhNw/metalsmk2.zip |
16:48 |
Calinou |
this is why moreores' bronze recipe is not shapelessw |
16:48 |
Calinou |
-w |
16:49 |
VanessaE |
Calinou: look at unifieddyes, it's based on that. |
16:49 |
VanessaE |
jordach: no time right now, I'm leaving for an appointment in 10 minutes |
16:49 |
jordach |
im epic today |
16:49 |
VanessaE |
(probably less) |
16:49 |
jordach |
i avoided a minetest-dev ban |
16:49 |
jordach |
<jordach> well, thinking about what you just said: buildable_to = true does this i think? |
16:49 |
jordach |
<celeron55> ...NO. |
16:49 |
jordach |
<celeron55> as if i would be doing anything like this if the functionality existed |
16:49 |
jordach |
<celeron55> i feel 90% desire to kick you becaue of that; anyone who knows anything about minetest can directly say it's not what this is about |
16:49 |
jordach |
<celeron55> +s |
16:49 |
jordach |
and im there now |
16:50 |
jordach |
and i avoided his kick, woot |
16:50 |
jordach |
Calinou, http://minetest.net/forum/viewtopic.php?pid=33279#p33279 NOTHER FUCKING ALWAYS CRAFT POST >:( |
16:51 |
Calinou |
<jordach> <celeron55> i feel 90% desire to kick you becaue of that; anyone who knows anything about minetest can directly say it's not what this is about |
16:51 |
* Calinou |
invites the random minetest player to #minetest-dev |
16:51 |
Calinou |
suddenly: banlist overflow |
16:51 |
jordach |
well |
16:51 |
jordach |
buildable_to = true is what he wanted |
16:51 |
jordach |
and it already exists, just in another form |
16:51 |
NakedFury |
what does that do? |
16:52 |
jordach |
replace a node with a another node without digging it first |
16:52 |
VanessaE |
jordach: pastebin the code you wanted me to look at. |
16:53 |
jordach |
already did http://pastebin.com/1WrZ9v5T |
16:53 |
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16:54 |
VanessaE |
problem is simple: |
16:54 |
VanessaE |
get rid of the braces around your recipe items. |
16:54 |
VanessaE |
minetest.register_craft({ |
16:54 |
VanessaE |
output = 'default:steel_ingot', |
16:54 |
VanessaE |
type = "shapeless", |
16:54 |
VanessaE |
recipe = { |
16:54 |
VanessaE |
{'metals:half_ingot', 'metals:half_ingot'}, |
16:54 |
VanessaE |
} |
16:54 |
VanessaE |
}) |
16:54 |
VanessaE |
get rid of the braces around the two 'half ingot' items. |
16:55 |
VanessaE |
and the same for all over shapeless recipes |
16:55 |
VanessaE |
and for readability, put one recipe ingredient per line in these kind. |
16:55 |
VanessaE |
so like this: |
16:55 |
VanessaE |
minetest.register_craft({ |
16:55 |
VanessaE |
output = 'default:steel_ingot', |
16:55 |
VanessaE |
type = "shapeless", |
16:55 |
VanessaE |
recipe = { |
16:55 |
VanessaE |
'metals:half_ingot', |
16:55 |
VanessaE |
'metals:half_ingot' |
16:55 |
VanessaE |
} |
16:55 |
VanessaE |
}) |
16:56 |
jordach |
still bugged |
16:56 |
VanessaE |
well fix the rest too :-) |
16:56 |
NakedFury |
what is that type? new? |
16:56 |
VanessaE |
it's not new, jordach is just using it wrong as usual ;-) |
16:56 |
jordach |
:( |
16:56 |
VanessaE |
anyway, that's the basis of the problrem |
16:56 |
jordach |
VanessaE, dont make me go pvp |
16:56 |
VanessaE |
problem* |
16:56 |
VanessaE |
I gotta run. |
16:56 |
VanessaE |
bbl |
16:56 |
jordach |
kay |
16:57 |
NakedFury |
what does shapeless do? |
16:57 |
jordach |
allows any shape for crafting |
16:59 |
jordach |
Calinou, not even sfan5 can find the bug |
17:02 |
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17:04 |
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17:13 |
alpha_one_x86 |
wine translate d3d to openGL, or galium support too d3d under linux |
17:13 |
alpha_one_x86 |
But the most important it's that's I have same bug under windows |
17:16 |
jordach |
then stop using d3d |
17:16 |
jordach |
problem solved |
17:17 |
alpha_one_x86 |
??? -> same problem with openGl or software render, what I do? |
17:18 |
Calinou |
lolwine |
17:18 |
Calinou |
lol software render |
17:18 |
Calinou |
alpha_one_x86, get real drivers and/or GPU |
17:18 |
Calinou |
period |
17:19 |
jordach |
Calinou, proprietary drivers FTW |
17:21 |
alpha_one_x86 |
I have/wish only the open sources drivers, witch have any problem with minecraft, lineage, directX 9 (and few modern game), DS2, ... |
17:22 |
alpha_one_x86 |
profiling can help? |
17:27 |
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17:35 |
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17:52 |
vicscandl |
Calinou: i'd say get a real OS, not real drivers... but i'm anti-redmond... |
17:52 |
Calinou |
lol |
17:53 |
vicscandl |
<-- jaded, hard |
17:53 |
* vicscandl |
ponders his stack of site launch tickets vs. procrastinating more... |
18:10 |
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18:19 |
* Calinou |
moved some topics in mod releases |
18:19 |
* Calinou |
is about to have 900 posts |
18:19 |
Calinou |
over 900 |
18:49 |
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18:54 |
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18:55 |
jordach |
huh |
18:55 |
jordach |
cool |
18:55 |
jordach |
i found an old jachoo world sitting around: https://github.com/saschakb/minetest-world#readme |
19:04 |
jordach |
did you know? |
19:04 |
jordach |
my inspiration for pixel art came from here http://minetest.net/forum/viewtopic.php?pid=2492#p2492 |
19:41 |
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19:43 |
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19:45 |
jordach |
sup VanessaE |
19:45 |
VanessaE |
hey |
19:47 |
VanessaE |
did you figure out your recipe issue? |
19:47 |
jordach |
no. gave up. |
19:48 |
VanessaE |
oh. too bad :-/ |
20:04 |
VanessaE |
jordach: you didn't do what I said :-) |
20:04 |
jordach |
i did |
20:04 |
jordach |
same problem |
20:04 |
VanessaE |
224. {'metals:half_ingot', 'metals:half_ingot'}, |
20:04 |
VanessaE |
no you didn't. :-) |
20:04 |
VanessaE |
ditch the {braces}. |
20:04 |
SmugLeaf |
jordach: suck less dick |
20:04 |
SmugLeaf |
and listen |
20:05 |
VanessaE |
same for line 216 also. |
20:09 |
vicscandl |
SmugLeaf: lol |
20:10 |
jordach |
i DID REMOVE THEM |
20:10 |
jordach |
SAME BUG |
20:10 |
jordach |
SmugLeaf, ircops? |
20:10 |
VanessaE |
if you removed them, why were they still in the paste? ;-) |
20:10 |
jordach |
its the OLD paste |
20:11 |
VanessaE |
well then show us the current one, duh :-) |
20:11 |
jordach |
VanessaE, ill probably fix it later |
20:11 |
jordach |
(because i want to re-code it) |
20:11 |
* vicscandl |
prefers the old-school library paste to the crap jordach is eating... |
20:11 |
* VanessaE |
waits. |
20:11 |
jordach |
vicscandl, :( |
20:11 |
VanessaE |
you asked for help and then posted an outdated paste for people to fix |
20:11 |
VanessaE |
FAIL. |
20:11 |
jordach |
VanessaE, im lazy |
20:12 |
vicscandl |
lazy is never an excuse for quality code. |
20:12 |
jordach |
and the face that my xbox is greater then metals right now |
20:12 |
VanessaE |
oh I see, so some closed-source microsoft shit versus minetest..I see |
20:12 |
jordach |
VanessaE, no. IT HACKED |
20:12 |
vicscandl |
VanessaE: down with reedmond! |
20:12 |
jordach |
its a hacked console |
20:13 |
jordach |
(might install reactos |
20:13 |
VanessaE |
;) |
20:15 |
jordach |
i will fix metals later |
20:15 |
VanessaE |
s/fix/ask for help with/ |
20:15 |
VanessaE |
;-) |
20:15 |
jordach |
tbh VanessaE its 2115 here |
20:16 |
jordach |
and my speed pixel art build is done |
20:16 |
VanessaE |
yeah yeah, excuses ;-) |
20:16 |
jordach |
no really |
20:19 |
* jordach |
did not lie http://i.imgur.com/hb4kQ.png |
20:21 |
VanessaE |
sorry, that texture pack does not work for pixel art :-) |
20:21 |
VanessaE |
and his name is Sonic, not speed. |
20:21 |
jordach |
i built it in about 15 mins |
20:21 |
* jordach |
is getting faster at building them |
20:22 |
jordach |
VanessaE, see that pun there> |
20:22 |
VanessaE |
zzz |
20:22 |
jordach |
wtf |
20:22 |
jordach |
google chrome wont maximise |
20:22 |
jordach |
it stays as a normal window |
20:26 |
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20:27 |
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20:52 |
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20:56 |
VanessaE |
jordach: noooooo |
20:56 |
jordach |
what |
20:57 |
jordach |
i had a power surge |
20:57 |
VanessaE |
better you should delete wool and panes AND create a new wool-only topic that properly covers and provides download links for 16 and 32 colors wool |
20:57 |
jordach |
no. |
20:57 |
VanessaE |
some servers still use them after all |
20:57 |
jordach |
just no. |
20:57 |
VanessaE |
deprecated though they may be :-) |
20:58 |
VanessaE |
pweeze? I don't wanna have to drop support for them from my tex packs |
20:58 |
jordach |
i have phased them out i cant keep em life support forever |
21:00 |
jordach |
my post is now updated with cotton on its own, or with the needed mods |
21:00 |
jordach |
so no more bitching about cotton being a mod/modpack |
21:01 |
jordach |
VanessaE, to be frank, panes died the day xpanes came out |
21:01 |
jordach |
i keep them for oldies |
21:02 |
* VanessaE |
backs up the text of the page just to be safe :-) |
21:04 |
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21:06 |
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21:17 |
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21:36 |
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21:37 |
* VanessaE |
is bummed :( |
21:38 |
VanessaE |
c55 doesn't like unifieddyes - too many colors, too "mechanical". blah |
21:38 |
jordach |
my wool mod ftw |
21:39 |
VanessaE |
you could be helping out here you know :-) |
21:39 |
jordach |
i am |
21:39 |
jordach |
i made my own cotton textures and is testing them |
21:39 |
VanessaE |
eh, ok |
21:45 |
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21:45 |
VanessaE |
afternoon (etc) cisoun |
21:45 |
jordach |
VanessaE, evening would be better |
21:46 |
VanessaE |
(etc) |
21:46 |
jordach |
hes probably midnight by now |
21:46 |
NakedFury |
VanessaE> c55 doesn't like unifieddyes - too many colors, too "mechanical". >what do you mean? |
21:47 |
VanessaE |
[07-23 16:58] <jordach> replace with this http://minetest.net/forum/viewtopic.php?id=2373 |
21:47 |
VanessaE |
[07-23 17:02] <celeron55> i don't like the looks of those at all |
21:47 |
VanessaE |
[07-23 17:04] <celeron55> also, i don't think i will support the full unified dyes mod |
21:47 |
VanessaE |
[07-23 17:04] <jordach> my mod supports all of the colours con-currently |
21:47 |
VanessaE |
[07-23 17:04] <celeron55> yes and that is why it sucks |
21:47 |
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21:47 |
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21:47 |
VanessaE |
[07-23 17:05] <celeron55> it just feels so mechanically made, and there is nothing to help it |
21:47 |
jordach |
yeah |
21:47 |
VanessaE |
(oops, wrong click just now) |
21:47 |
jordach |
by my own textures feel natural |
21:48 |
jordach |
strangely |
21:48 |
NakedFury |
I still dont understand what the hell he means by mechanical |
21:48 |
jordach |
processed |
21:48 |
jordach |
MRM |
21:48 |
jordach |
(Mechanically recovered meat) |
21:48 |
VanessaE |
of course they're processed - there has to be some kind of logical standard against which to work |
21:48 |
NakedFury |
too easy to do in game? recipe not natural enough? |
21:48 |
VanessaE |
either they're random or they're mathematically derived |
21:49 |
NakedFury |
examples, if you are gonna hate on it give an example on how to improve it |
21:50 |
VanessaE |
http://irc.minetest.ru/minetest-dev/2012-07-23#i_2386161 |
21:50 |
VanessaE |
there's the start of the convo in the channel's logs |
21:52 |
VanessaE |
he probably doesn't like it because he didn't write it :-) |
21:53 |
jordach |
and it DOES have way too much |
21:54 |
VanessaE |
then don't use all of it |
21:54 |
VanessaE |
you need LOTS of colors only because you have to make sure that a modder will have just the right color they need for some object |
21:55 |
jordach |
thats why i made they dyes by default colours |
21:55 |
VanessaE |
I mean dye colors - even if you only want to put in half a dozen colored objects into your mod, they have to be *just right* |
21:56 |
jordach |
not always |
21:56 |
jordach |
every user of my wool mod knows |
21:56 |
VanessaE |
it makes no sense to craft a light sky blue object if the closest color you have is just plain blue |
21:56 |
jordach |
there is another mod that has the colour you need |
22:00 |
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22:35 |
jordach |
night |
22:35 |
jordach |
catcha tomorrow |
23:17 |
VanessaE |
G*d c55 pisses me off sometimes. |
23:21 |
NakedFury |
why? stubborness? |
23:21 |
VanessaE |
yeah. |
23:22 |
VanessaE |
http://irc.minetest.ru/minetest-dev/2012-07-23#i_2386161 |
23:23 |
VanessaE |
start here, keep reading until the end |
23:23 |
VanessaE |
(there's new stuff since I posted the link earlier) |
23:26 |
VanessaE |
I really could use some support on this - my dyes implementation is miles ahead of what c55 is about to introduce, IMHO. |
23:31 |
NakedFury |
he wants colors to come from materials and found in the world and not be many of them |
23:33 |
VanessaE |
yeah I guess - but mese = blue? come ON. |
23:34 |
NakedFury |
well if he gave a definite mese colored block instead of that attrocious MESE block default has |
23:34 |
VanessaE |
(I've looked at jordach's recipes, they're terrible ... ) |
23:34 |
VanessaE |
but that's just it - mese is defined as being yellow. |
23:34 |
VanessaE |
yellow != blue. |
23:35 |
VanessaE |
I get my colors from flowers, each of which is defined exactly as the color I get from them anyway |
23:40 |
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