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IRC log for #minetest, 2012-07-23

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All times shown according to UTC.

Time Nick Message
00:09 KrayonWork joined #minetest
00:09 VanessaE zzz
00:48 vicscandl im gonna go diff .4 and .4.1 to see EXACTLY what was changed...
00:48 vicscandl after the kid playtests it a bit... heheheh
00:49 VanessaE there's an easier way
00:49 VanessaE https://github.com/celeron55/minetest/commits/master
00:51 VanessaE is something broke on it for you?
01:09 GTRsdk joined #minetest
01:17 VanessaE bored, bored, bored, etc.
01:37 vicscandl joined #minetest
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01:54 * GTRsdk should try 0.4.1
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04:06 Thor joined #minetest
04:07 cornernote joined #minetest
04:07 cornernote hey
04:07 cornernote i released my gamewiki mod - http://minetest.net/forum/viewtopic.php?id=2479
04:07 VanessaE hey
04:07 VanessaE what, no screenshot? ;-)
04:08 cornernote demo link
04:08 VanessaE haha, missed that
04:08 VanessaE (besides, I was kidding :-) )
04:08 cornernote yeah =)
04:08 cornernote i got that after i replied
04:08 VanessaE you should change the download link to use ompldr or dropbox or so
04:09 cornernote what do u have against gdocs ?
04:09 VanessaE not everyone can use google docs
04:10 cornernote why ?
04:10 VanessaE (of course, I'm one who prefers a straight <a href=""> link to a file rather than piping through javascript et.al
04:10 cornernote no login is needed
04:10 VanessaE true
04:11 VanessaE it works now - last time it demanded that I sign in first
04:11 cornernote just press CRTL+S
04:11 cornernote and it saves the zip
04:11 VanessaE "Firefox prevented this site from opening a pop-up window."
04:11 VanessaE heh
04:12 VanessaE ok so it works fine. :-)
04:12 cornernote was playing last night, wiki was sooo good to see how things are used
04:13 cornernote eg, you are mining, and you hit tin.. and you think "i wonder what i can make from that"
04:13 VanessaE oh by the way
04:13 VanessaE when I last looked, the listing of ABMs was...um
04:13 VanessaE wrong. :-)
04:13 VanessaE and your demo link doesn't work btw
04:14 cornernote really?  what do you get ?
04:14 cornernote it works for me
04:14 VanessaE gets stuck at 'looking up'
04:14 VanessaE eventually dies out, 'Server not found'
04:15 cornernote plz ping fasthost.com.au
04:15 VanessaE vanessa@rainbird:~$ ping fasthost.com.au
04:15 VanessaE ...waiting...
04:15 cornernote hrmm.. sec,
04:15 VanessaE [canceled]
04:15 VanessaE vanessa@rainbird:~$ dig fasthost.com.au
04:15 VanessaE ...waiting...
04:16 VanessaE ; <<>> DiG 9.8.1-P1 <<>> fasthost.com.au
04:16 VanessaE ;; global options: +cmd
04:16 VanessaE ;; connection timed out; no servers could be reached
04:16 cornernote http://www.just-ping.com/index.php?vh=fasthost.com.au&amp;c=&amp;s=ping%21
04:16 VanessaE Amsterdam3, Netherlands: Unknown host: fasthost.com.au
04:16 VanessaE (I'm in the US)
04:16 cornernote try just put a record in /etc/hosts .. a line like this
04:17 cornernote 108.167.161.62 fasthost.com.au www.fasthost.com.au
04:17 VanessaE ditto for Spain, Denmark, Switzerland, Japan, Thailand
04:17 cornernote cant believe so few hosts support sqlite3
04:18 VanessaE in fact about half of the locations are timing out
04:18 VanessaE must be a network outage somewhere
04:18 cornernote yeah
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04:18 VanessaE edited /etc/hosts.  still can't resolve it.
04:19 VanessaE oh NOW it works.
04:19 cornernote yay
04:19 cornernote =)
04:19 cornernote i only have the default items on the demo
04:19 VanessaE or not...can't 'dig' it, but I can ping it.  go figure.
04:20 cornernote i have to reload the mega list
04:20 cornernote and i wanted to put more mods in
04:20 cornernote basically troll the forums and get them all
04:20 NakedFury ohh another thing, the game needs a better way to include player made menus
04:20 cornernote that way people shouldnt overlap crafts
04:20 VanessaE wait..
04:21 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetestmods2.zip
04:22 VanessaE vanessa@rainbird:~$ ls minetestmods/
04:22 VanessaE add_moreores_tool  flowersparticles
04:22 VanessaE animatedtorches    growing_treespipeworks
04:22 VanessaE blox   homedecorpoisonivy
04:22 VanessaE bobblocks   Jeija-minetest-mod-mesecons-04bcc45pushable_block
04:22 VanessaE bushes   junglegrassstairsplus
04:22 VanessaE coloredwood   locked_signthrowing
04:22 VanessaE cotton   maptoolsunifieddyes
04:22 VanessaE doorsplus   moreblockswool
04:22 VanessaE drippingwater   moreoresworldedit
04:22 VanessaE fireplace   naturexdoors
04:22 VanessaE is that enough? ;-)
04:22 VanessaE (those of mine in that list are the latest)
04:22 cornernote there are some there i never seen, but i have ones that arent there too
04:23 VanessaE (Jeija's was as of a couple days ago, not sure about the others)
04:23 cornernote awesome! thanks VanessaE
04:23 VanessaE no prob :-)
04:23 VanessaE OH
04:23 VanessaE get the latest minetest git master
04:23 VanessaE the node limitation has been partially fixed.
04:23 cornernote has darkrose mod applied ?
04:23 VanessaE all of the above can be installed without crashing.
04:24 cornernote i compiled hers
04:24 VanessaE the full 16-bit node ID bit is not in yet though
04:24 VanessaE c55 is doing some regression testing of it
04:24 cornernote im not recompiling unless i have to
04:24 cornernote windows
04:24 cornernote sux
04:24 cornernote for comiling =)
04:24 cornernote compiling too
04:25 vicscandl joined #minetest
04:25 cornernote thats what i said
04:25 cornernote i thought i typed it wrong
04:25 cornernote lol
04:25 VanessaE heh
04:25 cornernote what about xfences ?
04:25 VanessaE didn't sfan post some up-to-date builds?>
04:25 VanessaE I don't like xfences ;-/
04:26 VanessaE (the way they're drawn feels a little....strange)
04:26 VanessaE which reminds me, where the hell is thexyz anyway?
04:28 VanessaE maybe it's just the lack of proper dynamic lighting on nodebox stuff
04:28 VanessaE they look....flat
04:31 cornernote 3dforniture ?
04:31 VanessaE that's a good one to add
04:31 VanessaE I like the 3d torches
04:32 VanessaE you might, by the way, want to filter out the mod:__builtin entry ;-)
04:33 cornernote why ?
04:33 cornernote it has stuff in it
04:34 VanessaE 'cuz the only things being listed are air and ignore :-)
04:34 VanessaE at least, in the "Items" section.
04:34 cornernote maybe a craft makes air?  =)
04:34 VanessaE haha
04:34 cornernote maybe you are right
04:35 cornernote but i'll leave it for now
04:35 cornernote its an easy tweak if the server admin wants to hide it
04:35 cornernote and i dont plan on releasing a lot of new versions, it pretty much does what i want it to do
04:35 VanessaE suggestion:  condense the recipe viewer.
04:35 VanessaE http://fasthost.com.au/minetest/wiki/craft.php?id=15
04:35 VanessaE that
04:35 cornernote i thouhgt about that
04:35 VanessaE that's way too wide
04:35 cornernote having item_thumb() instead of item()
04:36 cornernote then it just shows the image instead of the whole item
04:36 VanessaE do both
04:36 VanessaE wait,
04:36 VanessaE idea
04:36 cornernote but, we have the whole width, so not a requirement, just makes it look more pretty
04:36 VanessaE you know how people represent crafts as text?
04:36 cornernote no, can you give an eg ?
04:36 VanessaE ok, for a bucket:
04:36 VanessaE - - -
04:36 VanessaE S - S
04:37 VanessaE - S -
04:37 VanessaE S = Steel
04:37 VanessaE or say,a furnace:
04:37 VanessaE C C C
04:37 VanessaE C - C
04:37 VanessaE C C C
04:37 VanessaE C = Cobble of course
04:37 cornernote yeah, can do that pretty easy
04:37 VanessaE so,
04:37 VanessaE do something like this:
04:37 cornernote then u can copy/paste easily
04:37 VanessaE [Image] [Image] [Image]
04:37 VanessaE [Image] [Image] [Image]
04:37 VanessaE [Image] [Image] [Image]
04:38 VanessaE X X X
04:38 VanessaE X X X
04:38 VanessaE X X X
04:38 VanessaE where the X's are the abbreviated text version
04:38 VanessaE with a key under them
04:38 VanessaE just use the first letter of each node name (or first two if needed) to create the key
04:39 VanessaE I'd draw a better diagram, but you can code it faster than I can draw it ;-)
04:40 VanessaE next step is to read each node definition and attempt to actually render cubes from the texture files being references
04:40 VanessaE referenced.
04:44 * VanessaE waits patiently for the demo page to be updated with 4000 new nodes/crafts/items ;-)
04:44 Japa_werk joined #minetest
04:46 VanessaE morning japa
04:47 Japa_werk Morning E
04:47 cornernote i get a deserialize error on darkrose's version with latest moreores or moreblocks
04:47 VanessaE uh oh
04:47 VanessaE wait, you sure it's the latest of darkrose's commits?
04:47 cornernote darkrose-minetest-aec9c7f
04:48 cornernote probably not the latest
04:48 VanessaE that's not new enough.
04:48 cornernote anyway, the game doesnt need to load for me to extract the items =)
04:48 VanessaE has to be 063489[...]
04:48 cornernote ok, i'll recompile tonight
04:48 VanessaE ok
04:51 VanessaE recommendation:  collapse all the mods, so a click opens that mod's listings
04:51 VanessaE that way you don't see four million items from coloredwoods, bobblocks, blox, etc. before getting to the default stuff :-)
04:54 cornernote yeah, i was going to do that too, but then CRTL+F wont work as well .. also need a "show all" type thing
04:54 VanessaE good idea
04:54 cornernote can you post these onto the forum?  that way i'll add them next time im playing with it
04:54 VanessaE ok
04:54 cornernote thanks
04:59 VanessaE done.
05:05 VanessaE I just realized, I don't have unifiedbricks installed.
05:05 * VanessaE grabs it
05:06 VanessaE by the way,
05:06 VanessaE oops.  ignore that
05:11 VanessaE wow,
05:12 VanessaE 5594 registered items and crafts now
05:12 VanessaE and the game takes almost a full minute to start, because of the extrude-for-wield operation done on every texture file
05:29 cornernote every mod - http://fasthost.com.au/minetest/wiki/items.php
05:31 cornernote wow, thats a lot of things =)
05:34 cornernote unified brocks seems to be missing some items
05:34 cornernote bricks =)
05:34 VanessaE oh?
05:34 cornernote http://fasthost.com.au/minetest/wiki/craft.php?id=2414
05:35 cornernote missing unifiedbricks:claylightgrey
05:35 VanessaE ah, so I see - missing an underscore there
05:35 VanessaE I better check my gentextures script
05:35 cornernote many like that, see this page - http://fasthost.com.au/minetest/wiki/crafts.php
05:35 cornernote all the dyes are fine
05:36 VanessaE hrm
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05:36 VanessaE and my gentextures script is good, too.
05:36 cornernote there is a bug in my script
05:37 cornernote if the node name was:  "node mod:the_name"  (eg, starts with "node ") then it breaks
05:37 cornernote GRR!
05:38 Japa_werk joined #minetest
05:40 VanessaE also,
05:40 VanessaE "flowing sand" is being rendered with water as the texture :-)
05:44 vicscandl joined #minetest
05:46 VanessaE hm, I need to fix my node descriptions for mahogany nightstands
05:49 sfan5 joined #minetest
05:51 VanessaE ok, bedtime for me, I'll fix that ^^ later.
05:51 VanessaE hi/bye sfan5.
05:52 sfan5 lol its morning for me
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07:14 cornernote darkrose, your build works will all the mods in my wiki demo
07:15 darkrose celeron's latest git (but not release) is now in sync with mine
07:16 cornernote sweet!
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08:00 cornernote VanessaE, what does the add more ores tool do ?
08:15 brobostigon good morning everyone.
08:19 vicscandl joined #minetest
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08:33 jordach morning all
08:35 brobostigon morning jordach
08:35 jordach morning bro
08:36 brobostigon <tab>
08:40 Calinou joined #minetest
08:40 sfan5 hi Calinou
08:40 Calinou hi
08:41 vicscandl joined #minetest
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08:42 jordach sup Calinou
08:45 * jordach is working on a pipes mod
08:47 * VanessaE wanders back in
08:47 Calinou http://minetest.net/forum/viewtopic.php?pid=33097#p33097
08:47 Calinou paranoia evolved
08:47 VanessaE insomnia sucks :-(
08:48 Calinou "Your server isn't behaving like the c55 0.4 one." < inb4 "ITS LIKE GOOGLE'S"
08:48 Calinou lol @ his pgp key, too.
08:48 Calinou "Where is your source code?" < LGPL FTW
08:49 GTRsdk Question... If I have a 30 Mbit/s connection, 2 Xeon cores, and about 256 MB RAM, about how many players could I host?
08:49 jordach a lot
08:50 jordach (dont forget about swap file too)
08:52 GTRsdk So then is there a calculation one could do to find about how many players one could host with a Minetest server specified specs?
08:53 jordach my pc can handle up to around 10 players fine
08:53 jordach (using the client as a server)
08:55 GTRsdk What are the specs of your pc?
08:56 jordach 1gb of ram
08:56 jordach pentium d @ 3.8 ghz
08:56 jordach (2cpu cores + hyperthreading)
08:57 jordach 512mb agp card
08:57 jordach 160 7700rpm sata MK1 drive
08:57 jordach (160gb)
08:59 GTRsdk so the CPU would be the limiting factor?
08:59 * VanessaE groans... someone please tell my sore back to shut the fuck up :-(
08:59 * jordach shouts at VanessaE's back
09:01 VanessaE yay! redcrab fixed his server :-)
09:07 jordach ikr
09:07 jordach but
09:07 jordach it could still crash
09:08 VanessaE maybe - interesting thing is when I signed on and got back to work (just for a few mins, so I feel like I made some progress), about a dozen or so gravel nodes had turned into entities, but were still buried inside more gravel, along with the offending torch
09:08 jordach could have been you timber mod vanessa
09:08 Calinou upcoming tree type in BlockPlanet: http://i.imgur.com/yA59i.png
09:08 Calinou <GTRsdk> Question... If I have a 30 Mbit/s connection, 2 Xeon cores, and about 256 MB RAM, about how many players could I host?
09:08 Calinou why only 256MB ram
09:08 VanessaE impossible - I don't have a mese axe.
09:09 jordach <Calinou> upcoming tree type in BlockPlanet: http://i.imgur.com/yA59i.png YOU ADVITISED BLOCKPLANET?
09:09 VanessaE inb4 "RAM is cheap"
09:09 Calinou RAM is cheap
09:09 Calinou sheeeeeep.
09:09 jordach Calinou, LIAR
09:10 GTRsdk Calinou: I only have 768 MB RAM on the VPS, and most of it is already used
09:10 jordach GTRsdk, then remove some apps
09:10 VanessaE GTRsdk: swap file.  the server will decide how much RAM it actually needs to dedicate to the game vs other stuff
09:11 jordach <GTRsdk> Question... If I have a 30 Mbit/s connection, 2 Xeon cores, and about 256 MB RAM, about how many players could I host?
09:11 jordach <jordach> a lot
09:11 jordach <jordach> (dont forget about swap file too)
09:11 VanessaE gah, too tired
09:11 jordach i said this 10 mins ago
09:11 VanessaE I shoulda seen that
09:11 VanessaE I blame my sore back :-)
09:11 GTRsdk I'd have to ask my VPS provider if he could add more swap then... (I use OpenVZ)
09:12 VanessaE you don't have root on your own VPS?
09:12 GTRsdk I do, but swapon/swapoff doesn't work with OpenVZ
09:12 VanessaE ah
09:13 GTRsdk I have 512 MB swap, (half used) so would that work for like 20 players?
09:14 jordach VanessaE, awesome pipe cap http://www.zimagez.com/zimage/screenshot-230712-101342.php
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09:30 VanessaE ...
09:32 jin_xi joined #minetest
09:42 VanessaE morning jin
09:45 jin_xi morning
09:46 VanessaE https://github.com/sfan5/minetest/commit/7fd0d66b4fdd00cad3a536c82239a6eea4018088#commitcomment-1615629
09:46 VanessaE sfan5's little fix to the large-number-of-objects issue :-)
09:48 jordach ikr
09:51 jin_xi yeah, i know. grepped (acked) the sources a while ago. but i think its a combination of issues
09:51 jin_xi there's a reason for this limit, as it really kills the framerate (my mod does)
09:52 jin_xi problem is also with entity visual style. i use "cube" atm, which is overkill
09:52 VanessaE well sure, but if you're seeing 40 nodes out in every direction by default, with a 90 degree viewing angle, that's some 800 nodes
09:52 jin_xi but "upright_sprite" always has the same direction
09:52 VanessaE I wouldn't think another max 300 would actually do much damage if they're not visible
09:52 jin_xi also its not nodes or nodeboxes, its entities
09:52 VanessaE yeah I know
09:53 VanessaE (now :-)  )
09:53 VanessaE I tend to forget that's how you did it
09:53 jin_xi nodes are handled efficiently in huge numbers, as they are quite static. I'd need a static entity
09:53 VanessaE maybe it would be pruden.....wait a sec...
09:53 VanessaE I just remembered.
09:54 VanessaE someone, I forget who or what mod this occurred in, proved that minetest can also load JPEG data as long as the extension is PNG
09:54 VanessaE (they encoded images to JPG and renamed them to PNG without realizing)
09:54 VanessaE maybe the same is true for easier formats like XPM or so?
09:55 VanessaE or ascii TIF
09:55 VanessaE if so, creating those images in realtime might be doable after all, without entities
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09:56 jin_xi idk have not looked into this, but that sure would be a way
09:57 jin_xi xpm would be cool for this type of pixel art.
09:57 VanessaE exACTly
09:57 VanessaE provided the windows client can also view such images
09:58 jordach VanessaE, that was me
09:58 jordach with the jpg error
09:58 VanessaE I was thinking of exploiting this to shrink my photorealistic texture pack down to something small
09:58 VanessaE jordach: but the images worked, no?
09:58 jordach VanessaE, THIS WONT WORK ON AGP OR PCI-E V1/2.0 VIDEO CARDS
09:58 jordach only onboards work
09:58 VanessaE correctipon:
09:59 jordach mine states: cannot load tv_screen_6.png
09:59 VanessaE I bet it's using the car'd texture compression then
09:59 VanessaE card's
09:59 VanessaE not all video cards and drivers can do that
09:59 VanessaE those that can usually see a small performance boost
09:59 VanessaE in addition to the smaller file sizes/RAM requirement
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10:00 VanessaE and JPEG is certainly a popular enough format,
10:00 VanessaE texture compression isn't just one codec, it's dozens apparently
10:00 jordach exactly
10:01 jordach thats why mine aint gonna work anytime soon
10:01 VanessaE I might make a version of the pack available in JPG just to see how it works out :-)
10:02 Kray what the fuck are you planning?
10:02 VanessaE Kray: me?  nothing as yet.
10:02 jordach Kray, GET BACK TO EVE ONLINE
10:02 VanessaE jin_xi: well, scratch that idea huh?
10:03 Kray jordach: all the time playing
10:03 jordach now
10:03 jordach kray, get 0.4.1 server up
10:03 VanessaE no, wait
10:03 jordach its two days now
10:03 VanessaE get 0.4.x-latest-git server up
10:04 VanessaE the 16 bit node ID change went in
10:04 VanessaE servers must be that version or higher for a client of that version to connect
10:04 VanessaE it's a change c55 put through after 0.4.1 was released.
10:05 jordach hmm
10:05 * jordach thinks 0.4.2 is coming soon
10:06 VanessaE I hope not
10:07 VanessaE thise 16-bit node IDs break network compat with 0.4.1 and prior servers
10:07 VanessaE (I don't recall whether an 0.4.1 or older client can be used on a latest-git server though)
10:07 VanessaE darkrose: you here?  care to comment? :-)
10:08 darkrose >.>
10:08 VanessaE w00t
10:08 Calinou <VanessaE> the 16 bit node ID change went in
10:08 Calinou > what does it do?
10:08 Calinou please host a 0.4.1 server, not a git
10:08 Calinou don't restrict your server to linuxians :c
10:08 Calinou linuxians know how to pull stable and not unstable, too
10:08 darkrose increases maximum item count from 2k to 64k
10:08 Calinou cool :p
10:09 Calinou increases map size a lot, no?
10:09 VanessaE Calinou: it increases the number of nodes one can define.
10:09 VanessaE at present, from just before that commit, it's 2048+126.  Now, it's 65534.
10:09 VanessaE (a
10:09 VanessaE ('air' and 'ignore' are reserved)
10:09 darkrose VanessaE: I don't have a 0.4.1 client to test with
10:09 VanessaE darkrose: I do.
10:10 Calinou +126?
10:10 VanessaE Calinou: something to do with really old maps I think
10:10 Calinou also, doesn't that mean increased network bandwidth usage?
10:10 VanessaE eh, whoop-de-do :-)
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10:27 Kray https://aur.archlinux.org/packages.php?ID=51142 AUR package now 0.4.1
10:28 VanessaE Calinou: and besides, I think not.
10:29 VanessaE if I understand it correctly, the extension of the node ID comes in the form of re-purposing a couple of bytes that are\ already part of the protocol or something
10:29 VanessaE (or rather, several bits)
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10:30 VanessaE hrm, maybe not
10:30 VanessaE the changes in the source do suggest an added byte
10:30 darkrose it increases by one octet per node - compression
10:31 VanessaE oh well, it's not like that's gonna push the game into bittorrent/"ridiculous bandwidth needs" territory :-)
10:34 Calinou <Kray> https://aur.archlinux.org/packages.php?ID=51142 AUR package now 0.4.1
10:34 Calinou lolaur
10:34 Calinou VanessaE, say "minecraft territory" :P
10:35 jordach VanessaE, bittorrent only uses little if its setup right
10:35 VanessaE ew, byte your tongue
10:35 jordach (me torrents linux enough to know)
10:35 VanessaE jordach: if you're using using "a little" with a torrent, you're doing it wrong :-)
10:35 VanessaE the whole purpose of a torrent is to flood one's pipe while in use :-)
10:35 jordach i set bandwitth limits
10:35 VanessaE I set upload limits, but download is wide open
10:36 jordach ^ same
10:36 jordach unlimited 8mb is awesome
10:36 * Calinou never torrents
10:36 Calinou anyway: upload zero FTW
10:36 VanessaE if you don't throttle your upstream just a little, you can't get packets out fast enough to keep the downlink populated for other apps.
10:36 jordach ikr
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10:56 jordach wth
10:58 jordach my mouse keeps "going far left in gimp.
11:05 VanessaE get 2.8
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11:05 VanessaE that's a weird interaction between 2.6 and something in ubuntu and a few others
11:06 VanessaE something to do with pointer tracking on touchpads
11:06 VanessaE why it affects mice, I have no idea
11:06 VanessaE but it used to piss me off to no end
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11:13 VanessaE vicscandl: you know, you *can* just sign on directly.  what you're doing gives away the IP address you're trying to hide :-)
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11:24 jordach vicscandl, stop doing these messages
11:25 jordach they are kinda spammy
11:26 VanessaE I don't recall the last time I saw him speak
11:26 VanessaE is he real or a bot?
11:27 jordach idk
11:27 jordach seems like so
11:32 jordach with my metals mod
11:32 jordach you can use a furnace plus those items to get your iron ingots back
11:33 jordach a metal railing
11:33 jordach all sorts
11:34 VanessaE smart
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11:35 VanessaE I should implement something like that for homedecor for the brass and wrought iron objects
11:35 jordach because steel and iron are re-cycleable
11:35 VanessaE brass -> brass ingots, wrought iron -> steel ingots
11:36 jordach yep
11:36 jordach thats what i was thinking
11:36 jordach for how many you make with them, is how many you get back
11:37 VanessaE no
11:37 VanessaE there should be some waste
11:37 VanessaE but only very little
11:37 jordach iron ingots are expensive
11:37 VanessaE if it takes 6 ingots or lumps to make something, give back 5.
11:37 jordach no
11:37 jordach because if you made things like that
11:37 jordach we would run out
11:37 jordach metal recycling in real life returns all of the metal
11:37 VanessaE it's times like this that partial/fractional items would be useful
11:38 VanessaE no, it doesn't.  there's always a small amount of waste
11:38 * jordach is also thinking about adding aluminium to metal making
11:38 VanessaE though "practically all" would be accurate
11:38 VanessaE fork moreores and add aluminum and zinc :-)
11:39 VanessaE (so I can make brass from the right fucking materials for a change :-) )
11:39 jordach alright
11:39 jordach gonna fork moreores
11:39 jordach (and remove all the crap
11:40 VanessaE crap?
11:40 VanessaE if you fork, btw, fork from marktraceur's rewrite
11:40 VanessaE his code is apparently a lot cleaner
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11:40 jordach oh shit
11:40 jordach addtool
11:40 jordach POS
11:41 jordach ITS UNWORKABLE
11:41 VanessaE heh
11:41 jordach fuck that
11:41 jordach ill make it myself
11:41 VanessaE this from the same guy who couldn't figure out how to use the facedir parameter ;-)
11:41 jordach no.
11:41 jordach wrong.
11:41 jordach the tile system is pansy
11:41 VanessaE sorry, you're not gonna live that one down for a while ;-)
11:42 jordach VanessaE, i can speak bad of yopur mods
11:42 jordach s/yopur/your
11:43 VanessaE there's no need, I know my code sucks :-)
11:43 VanessaE but it WORKS ;-)
11:44 jordach VanessaE, id rather have one size fits all than several hundred methods that want a certain bit
11:44 jordach (which might not even exist)
11:44 Fixer joined #minetest
11:44 jordach Fixer_, quit that
11:46 VanessaE jordach: the problem with that philosophy...well...here:
11:46 VanessaE http://xkcd.com/927/
11:46 VanessaE that.
11:46 VanessaE :-)
11:49 jordach VanessaE, is crap half the time
11:49 jordach i meant to add lua
11:49 jordach lua is crap
11:49 jordach there
11:49 jordach its like your mother in law, you have to deal with it
11:49 jordach no matter how much you hate that bitch
11:49 VanessaE I seem to have no problems with it, save for FUCKING COMMAS :-)
11:49 jordach yes
11:49 jordach FUCKING COMMAS
11:49 jordach finally
11:50 VanessaE and fwiw, my mother in law died 17 years ago
11:50 jordach oh
11:50 VanessaE (and my own mother, 12 years ago)
11:50 jordach oh
11:50 VanessaE Open Mouth, insert foot, echo internationally.
11:50 VanessaE :-)
11:50 jordach :D
11:53 jordach ahh corregated metal
11:54 VanessaE are you using code from mauvebic's metals?
11:54 jordach no
11:54 jordach hand coded
11:54 VanessaE oh ok
11:54 jordach and thats what i prefer
11:54 VanessaE well he's done some of that stuff, might be useful to you
11:54 jordach not really
11:54 jordach i have my own ideas and textures
11:54 VanessaE fair enough :-)
11:56 jordach ok
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11:59 jordach o hai Calinou
11:59 VanessaE wb Calinou
12:00 darkrose slightly better pig mob: http://stuff.ltmnet.com/images/mt/pig.png
12:00 VanessaE not bad
12:00 VanessaE implemented as nodeboxes?
12:01 darkrose yeah
12:01 darkrose little shits are hard to catch though, they get panicy when you start hitting them
12:02 VanessaE heh
12:02 VanessaE how do they move?
12:02 darkrose ugly jumping between nodes at the moment
12:03 VanessaE can noceboxes be used in an entity?
12:03 VanessaE nodeboxes*
12:03 VanessaE (I'm totally unsure how those work)
12:03 darkrose not that I'm aware of
12:03 darkrose https://github.com/darkrose/minetest_mods <-- it's in there if you wanna play
12:03 VanessaE oh.. too bad :-/
12:03 jin_xi entities can be drawn as sprite, upright sprite and cube
12:05 * VanessaE looks...
12:08 jordach http://xkcd.com/949/ lol
12:08 VanessaE darkrose: are there supposed to be white dots on the pigs' backsides?
12:08 Calinou <darkrose> slightly better pig mob: http://stuff.ltmnet.com/images/mt/pig.png
12:09 Calinou lol, I often mix up darkrose and celeron55
12:09 Calinou their names are in bright green in xchat
12:09 Calinou LOL pig
12:09 Calinou looks crappy :p
12:09 Calinou more like a pink sheep
12:09 darkrose VanessaE: just pushed the update that fixes that
12:09 Calinou a pink sheep of an opensourcist
12:09 darkrose had it committed but not pushed
12:09 Calinou NETSPLIT PARTY
12:09 VanessaE at least she accomplished this much
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12:10 Calinou darkrose, is your mob system fully in lua? or does it have some C++ parts for the AI?
12:10 darkrose all in lua at the moment
12:11 darkrose it's just an experiment to see what is needed
12:11 VanessaE what if you used several entities together?
12:11 VanessaE you know, like one for the body, another couple for each leg, etc
12:11 VanessaE then you could move them around smoothly
12:11 jin_xi they can only be cubes
12:11 Calinou <VanessaE> you know, like one for the body, another couple for each leg, etc
12:11 Calinou LAAAAG
12:11 Calinou :p
12:12 VanessaE cubes -> rectangles, just stack them up
12:12 Calinou oh, your "mob" is a NODE?
12:12 Calinou seriously
12:12 Calinou opensourcist level 99
12:12 jin_xi entity voxel mobs
12:12 VanessaE jin_xi: exactly
12:12 VanessaE but using as few as possoble
12:12 VanessaE possible
12:13 VanessaE like 12 or so per mob
12:13 VanessaE maybe 16, depending on the thickness of the legs
12:13 jin_xi anyone remember wobbly cactus from smb2
12:13 Calinou one mob needs to be ONE entity. period
12:13 jin_xi that would be a good candidate
12:14 Calinou else, c55 will never add that
12:14 Calinou jin_xi, opensourcist level 500
12:14 VanessaE Calinou: I'm talking about stuff that's doable as a lua mod
12:14 VanessaE not stuff that would be implemented as an upstream change
12:14 * darkrose just wanted to see if nodeboxes were a viable option for 3d mobs
12:14 Calinou yes; but the whole AI part needs to be in C++, if someone ever wants their mob system to be included
12:14 Calinou that's the only way to have mobs with decent performance
12:15 VanessaE never played SMB2, just 1 and the Wii version.
12:15 Calinou darkrose, now go code nodeboxes for entities :p
12:15 VanessaE Calinou: not according to c55.
12:15 * jordach wants you lot to shut up
12:15 * Calinou will not shut up
12:15 * jordach will leave otherwise
12:15 Calinou VanessaE, does he want a slow lua AI? O_o
12:15 VanessaE he's looked into animals, and he just dodn't like the complexity of the code, otherwise he wasn't too unhappy with the idea
12:15 VanessaE didn't(
12:15 jordach otherwise "he"
12:16 jordach did you mean: she?
12:16 VanessaE no, I meant 'he', as in c55.
12:16 jordach ah
12:16 jordach lol
12:17 VanessaE damn it now I lost my train of thought
12:17 jin_xi so many things to try
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12:18 VanessaE oh, there we go.   66 seconds to start minetest now, with 512px textures and 35 mods that define a total of 5601 items/nodes/crafts
12:19 VanessaE whew.
12:19 * VanessaE likes to push things to the limit :-)
12:19 * jin_xi gonna try make cactus mob
12:19 VanessaE THAT is why I say the extrude function needs to be on-demand.
12:20 VanessaE jin_xi: try to make it work properly with my photorealistic cactus texture :-)
12:20 jin_xi try to make it work first...
12:21 VanessaE right
12:21 VanessaE I'm just lazy, don't want to have to revise the cactus texture - it was a bitch to get right the first time :-)
12:22 idoru joined #minetest
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12:23 Calinou minecraft 12w30b has "Snooper settings", lol
12:24 Calinou "We want to collect information about your machine to help improve Minecraft by knowing what we can support and where the biggest problems are. All of this information is anonymous and viewable below. We promise we won't do anything bad with this data, but if you want to opt out feel free to turn it off."
12:25 VanessaE heh
12:25 * Calinou is using a 64x pack
12:25 Calinou "texpack_resolution" "16"
12:25 Calinou FAIL
12:25 VanessaE fancy way of saying 'profiling' :-)
12:25 Calinou "vsync_enabled" false
12:25 Calinou I forced it in nvidia control panel :p
12:25 Calinou FAIL #2
12:26 * jordach high fives Calinou for using nVidia
12:26 Calinou disabled it anyway
12:28 Calinou LOL, lava just under ice.
12:29 VanessaE hah
12:31 jin_xi or an evil block mod, to keep it simple
12:32 jin_xi *mob
12:32 VanessaE heh
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12:49 jordach Fixer_, please stop using /nick
12:58 saschaheylik joined #minetest
13:04 VanessaE Fixer: fix your damn IRC client :-)
13:07 Fixer_ it is not even IRC, it is jabber-irc gate
13:07 Fixer_ left #minetest
13:08 VanessaE bbl
13:08 cornernote joined #minetest
13:09 cornernote in unifiedbricks, it seems there is no way to make the colored clay
13:09 cornernote i see all the recipied to make things once you have the clay
13:32 cornernote i would like to use the 3d looking inventory image for the wiki
13:32 cornernote do you think i can save it as a graphic via LUA ?
13:32 jordach 0x81980085
13:34 jordach Calinou, http://minetest.net/forum/viewtopic.php?pid=33252#p33252 SPAM
13:35 vicscandl joined #minetest
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13:36 Calinou deleted
13:37 jordach :)
13:37 jordach OMFG
13:37 jordach celeron in the forums
13:47 vicscandl joined #minetest
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13:51 cosarara97 joined #minetest
13:53 cosarara97 hi!
13:54 jordach sup
13:54 cosarara97 I'm trying to add something to the minetest engine and can't get it to work
13:54 FreeFull What are you trying to add?
13:54 cosarara97 A sniper rifle
13:55 cosarara97 I'm stuck getting the eyehole to show
13:55 cosarara97 But I made it zoom
13:55 cosarara97 This is what doesn't work: http://pastebin.com/bUcQ1qka
13:59 cosarara97 Anyone (with a better level of C++ than mine) can help me?
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14:09 jin_xi argh, moving mobs are hard
14:12 jin_xi keycode.cpp:298: KeyPress::KeyPress(const irr::SEvent::SKeyInput&): Assertion 'written >= 0 && "unexpected multibyte character"' failed. also this, alot
14:16 darkrose http://hyperboleandahalf.blogspot.com.au/2010/04/alot-is-better-than-you-at-everything.html
14:28 jin_xi alot zea lots
14:48 vicscandl joined #minetest
14:48 vicscandl joined #minetest
14:55 jin_xi so, yeah, i guess that would work, using an entity for a mob which holds more entities for its body
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15:28 jordach cool
15:31 jordach afternoon
15:31 jordach sup sfan5
15:32 saddy joined #minetest
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15:38 alpha_one_x86 Hello, it's possible to have rss to the site?
15:43 NakedFury joined #minetest
15:59 jordach alpha_one_x86, rss to where exactly
15:59 alpha_one_x86 the home
15:59 saddy joined #minetest
16:00 jordach probably impossible
16:00 jordach celeron updates the html directly, from what i see
16:05 BartoCH joined #minetest
16:06 alpha_one_x86 just rss of blog blog can be good
16:07 TForsman joined #minetest
16:09 alpha_one_x86 I have noted too free during few seconds under linux, mainly when I look a new zone (chunk loading)
16:09 jordach ?
16:09 jordach hold on brb
16:10 alpha_one_x86 jordach: I have understand nothing
16:12 jordach alpha_one_x86, you might be experiencing some bug, that might be obscure
16:13 saddy joined #minetest
16:14 alpha_one_x86 But it's know bug? It's the unique blocking to play to minetest
16:14 jordach hm?
16:15 jordach can you move outside of the UN-loaded chunk
16:18 alpha_one_x86 no, because all the game freeze, some time 15s...
16:19 jordach be more specific, which OS are you running?
16:22 jordach VanessaE, can i have some help?
16:24 Calinou joined #minetest
16:27 alpha_one_x86 linux
16:27 alpha_one_x86 but same under windows
16:28 jordach alpha_one_x86, linux IS THE KERNEL, i want to know the distribution
16:28 alpha_one_x86 gentoo amd64
16:28 jordach self compiled?
16:28 alpha_one_x86 I'm at 60fps all the time, d3d or openGl
16:29 alpha_one_x86 but down to 0 during the freeze
16:29 alpha_one_x86 under wine, (same self compiled)
16:30 jordach alpha_one_x86, compile it your self
16:30 jordach using mingw
16:30 khonkhortisan joined #minetest
16:31 alpha_one_x86 I have the same bug under windows, and all my other game work, I have tested on multiple hardware
16:32 modos189 joined #minetest
16:39 * jin_xi gives up
16:41 jordach jin_xi, http://pastebin.com/1WrZ9v5T any clues?
16:42 * jin_xi checks
16:43 jordach Calinou, can we please ban madchicken? my spam senses are tingling.
16:43 jin_xi what is the problem you're having with it?
16:43 jin_xi your code i mean
16:43 Calinou madchicken is spammy, yes
16:43 jordach register_craft returns an error
16:44 Calinou haven't been reading what he says lately
16:44 modos189 left #minetest
16:44 Calinou he does not seem to flame other users, or "spam"
16:44 Calinou <alpha_one_x86> I'm at 60fps all the time, d3d or openGl
16:44 jordach his damn client spam
16:44 Jeija joined #minetest
16:44 Calinou tell me your secret
16:44 Calinou how do you use direct3d on linux, natively
16:44 jordach jin_xi, 17:29:40: ERROR[main]: Error loading mod "metals": LuaError: Invalid crafting recipe (output="metals:half_ingot 2")
16:44 jordach 17:29:40: ERROR[main]: stack traceback:
16:44 jordach 17:29:40: ERROR[main]: [C]: in function 'register_craft'
16:44 jordach 17:29:40: ERROR[main]: ...esktop/041/bin/../games/minimal/mods/metals/init.lua:212: in main chunk
16:44 jordach 17:29:40: ERROR[main]: Server: Failed to load and run /home/jordan/Desktop/041/bin/../games/minimal/mods/metals/init.lua
16:44 jordach 17:29:40: INFO[main]: BanManager: saving to /home/jordan/Desktop/041/bin/../worlds/a/ipban.txt
16:44 jordach 17:29:40: ERROR[main]: ModError: Failed to load and run /home/jordan/Desktop/041/bin/../games/minimal/mods/metals/init.lua
16:44 Calinou jordach, "invalid crafting recipe"
16:44 Calinou sums it up. fix it :p
16:44 jordach Calinou, its fine with OTHER MODS
16:45 jordach why NOT mine
16:45 modos189 joined #minetest
16:45 Calinou did you add any invisible characters by mistake?
16:45 modos189 left #minetest
16:45 Calinou (yes, there are invisible characters out there)
16:45 jordach nope.
16:45 jordach http://pastebin.com/1WrZ9v5T
16:45 jordach read through
16:46 jordach or try the mod: http://ompldr.org/vZXVhNw/metalsmk2.zip
16:47 Calinou -_-
16:47 Calinou shapeless is broken
16:47 Calinou plus, you don't have to use it here
16:48 Calinou if your recipe uses 4 items in a "square"/1 item only, it is pointless
16:48 Calinou plus it doesn't work
16:48 jordach Calinou, ?
16:48 VanessaE since when are shapeless recipes broken?
16:48 Calinou and for the full steel ingot craft, add 2 crafting recipes: one where the items are "stacked" horizontally, one vertically
16:48 VanessaE I use them all over the place and they work fine
16:48 Calinou VanessaE, they never worked for me
16:48 * VanessaE wanders in for a minute
16:48 jordach VanessaE, defuse please: http://ompldr.org/vZXVhNw/metalsmk2.zip
16:48 Calinou this is why moreores' bronze recipe is not shapelessw
16:48 Calinou -w
16:49 VanessaE Calinou: look at unifieddyes, it's based on that.
16:49 VanessaE jordach: no time right now, I'm leaving for an appointment in 10 minutes
16:49 jordach im epic today
16:49 VanessaE (probably less)
16:49 jordach i avoided a minetest-dev ban
16:49 jordach <jordach> well, thinking about what you just said: buildable_to = true does this i think?
16:49 jordach <celeron55> ...NO.
16:49 jordach <celeron55> as if i would be doing anything like this if the functionality existed
16:49 jordach <celeron55> i feel 90% desire to kick you becaue of that; anyone who knows anything about minetest can directly say it's not what this is about
16:49 jordach <celeron55> +s
16:49 jordach and im there now
16:50 jordach and i avoided his kick, woot
16:50 jordach Calinou, http://minetest.net/forum/viewtopic.php?pid=33279#p33279 NOTHER FUCKING ALWAYS CRAFT POST >:(
16:51 Calinou <jordach> <celeron55> i feel 90% desire to kick you becaue of that; anyone who knows anything about minetest can directly say it's not what this is about
16:51 * Calinou invites the random minetest player to #minetest-dev
16:51 Calinou suddenly: banlist overflow
16:51 jordach well
16:51 jordach buildable_to = true is what he wanted
16:51 jordach and it already exists, just in another form
16:51 NakedFury what does that do?
16:52 jordach replace a node with a another node without digging it first
16:52 VanessaE jordach: pastebin the code you wanted me to look at.
16:53 jordach already did http://pastebin.com/1WrZ9v5T
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16:54 VanessaE problem is simple:
16:54 VanessaE get rid of the braces around your recipe items.
16:54 VanessaE minetest.register_craft({
16:54 VanessaE output = 'default:steel_ingot',
16:54 VanessaE type = "shapeless",
16:54 VanessaE recipe = {
16:54 VanessaE {'metals:half_ingot', 'metals:half_ingot'},
16:54 VanessaE }
16:54 VanessaE })
16:54 VanessaE get rid of the braces around the two 'half ingot' items.
16:55 VanessaE and the same for all over shapeless recipes
16:55 VanessaE and for readability, put one recipe ingredient per line in these kind.
16:55 VanessaE so like this:
16:55 VanessaE minetest.register_craft({
16:55 VanessaE output = 'default:steel_ingot',
16:55 VanessaE type = "shapeless",
16:55 VanessaE recipe = {
16:55 VanessaE 'metals:half_ingot',
16:55 VanessaE 'metals:half_ingot'
16:55 VanessaE }
16:55 VanessaE })
16:56 jordach still bugged
16:56 VanessaE well fix the rest too :-)
16:56 NakedFury what is that type? new?
16:56 VanessaE it's not new, jordach is just using it wrong as usual ;-)
16:56 jordach :(
16:56 VanessaE anyway, that's the basis of the problrem
16:56 jordach VanessaE, dont make me go pvp
16:56 VanessaE problem*
16:56 VanessaE I gotta run.
16:56 VanessaE bbl
16:56 jordach kay
16:57 NakedFury what does shapeless do?
16:57 jordach allows any shape for crafting
16:59 jordach Calinou, not even sfan5 can find the bug
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17:13 alpha_one_x86 wine translate d3d to openGL, or galium support too d3d under linux
17:13 alpha_one_x86 But the most important it's that's I have same bug under windows
17:16 jordach then stop using d3d
17:16 jordach problem solved
17:17 alpha_one_x86 ??? -> same problem with openGl or software render, what I do?
17:18 Calinou lolwine
17:18 Calinou lol software render
17:18 Calinou alpha_one_x86, get real drivers and/or GPU
17:18 Calinou period
17:19 jordach Calinou, proprietary drivers FTW
17:21 alpha_one_x86 I have/wish only the open sources drivers, witch have any problem with minecraft, lineage, directX 9 (and few modern game), DS2, ...
17:22 alpha_one_x86 profiling can help?
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17:52 vicscandl Calinou: i'd say get a real OS, not real drivers... but i'm anti-redmond...
17:52 Calinou lol
17:53 vicscandl <-- jaded, hard
17:53 * vicscandl ponders his stack of site launch tickets vs. procrastinating more...
18:10 jin_xi joined #minetest
18:19 * Calinou moved some topics in mod releases
18:19 * Calinou is about to have 900 posts
18:19 Calinou over 900
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18:55 jordach huh
18:55 jordach cool
18:55 jordach i found an old jachoo world sitting around: https://github.com/saschakb/minetest-world#readme
19:04 jordach did you know?
19:04 jordach my inspiration for pixel art came from here http://minetest.net/forum/viewtopic.php?pid=2492#p2492
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19:45 jordach sup VanessaE
19:45 VanessaE hey
19:47 VanessaE did you figure out your recipe issue?
19:47 jordach no. gave up.
19:48 VanessaE oh.  too bad :-/
20:04 VanessaE jordach: you didn't do what I said :-)
20:04 jordach i did
20:04 jordach same problem
20:04 VanessaE 224.                {'metals:half_ingot', 'metals:half_ingot'},
20:04 VanessaE no you didn't. :-)
20:04 VanessaE ditch the {braces}.
20:04 SmugLeaf jordach: suck less dick
20:04 SmugLeaf and listen
20:05 VanessaE same for line 216 also.
20:09 vicscandl SmugLeaf: lol
20:10 jordach i DID REMOVE THEM
20:10 jordach SAME BUG
20:10 jordach SmugLeaf, ircops?
20:10 VanessaE if you removed them, why were they still in the paste? ;-)
20:10 jordach its the OLD paste
20:11 VanessaE well then show us the current one, duh :-)
20:11 jordach VanessaE, ill probably fix it later
20:11 jordach (because i want to re-code it)
20:11 * vicscandl prefers the old-school library paste to the crap jordach is eating...
20:11 * VanessaE waits.
20:11 jordach vicscandl, :(
20:11 VanessaE you asked for help and then posted an outdated paste for people to fix
20:11 VanessaE FAIL.
20:11 jordach VanessaE, im lazy
20:12 vicscandl lazy is never an excuse for quality code.
20:12 jordach and the face that my xbox is greater then metals right now
20:12 VanessaE oh I see, so some closed-source microsoft shit versus minetest..I see
20:12 jordach VanessaE, no. IT HACKED
20:12 vicscandl VanessaE: down with reedmond!
20:12 jordach its a hacked console
20:13 jordach (might install reactos
20:13 VanessaE ;)
20:15 jordach i will fix metals later
20:15 VanessaE s/fix/ask for help with/
20:15 VanessaE ;-)
20:15 jordach tbh VanessaE its 2115 here
20:16 jordach and my speed pixel art build is done
20:16 VanessaE yeah yeah, excuses ;-)
20:16 jordach no really
20:19 * jordach did not lie http://i.imgur.com/hb4kQ.png
20:21 VanessaE sorry, that texture pack does not work for pixel art :-)
20:21 VanessaE and his name is Sonic, not speed.
20:21 jordach i built it in about 15 mins
20:21 * jordach is getting faster at building them
20:22 jordach VanessaE, see that pun there>
20:22 VanessaE zzz
20:22 jordach wtf
20:22 jordach google chrome wont maximise
20:22 jordach it stays as a normal window
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20:56 VanessaE jordach: noooooo
20:56 jordach what
20:57 jordach i had a power surge
20:57 VanessaE better you should delete wool and panes AND create a new wool-only topic that properly covers and provides download links for 16 and 32 colors wool
20:57 jordach no.
20:57 VanessaE some servers still use them after all
20:57 jordach just no.
20:57 VanessaE deprecated though they may be :-)
20:58 VanessaE pweeze?  I don't wanna have to drop support for them from my tex packs
20:58 jordach i have phased them out i cant keep em life support forever
21:00 jordach my post is now updated with cotton on its own, or with the needed mods
21:00 jordach so no more bitching about cotton being a mod/modpack
21:01 jordach VanessaE, to be frank, panes died the day xpanes came out
21:01 jordach i keep them for oldies
21:02 * VanessaE backs up the text of the page just to be safe :-)
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21:37 * VanessaE is bummed :(
21:38 VanessaE c55 doesn't like unifieddyes - too many colors, too "mechanical".  blah
21:38 jordach my wool mod ftw
21:39 VanessaE you could be helping out here you know :-)
21:39 jordach i am
21:39 jordach i made my own cotton textures and is testing them
21:39 VanessaE eh, ok
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21:45 VanessaE afternoon (etc) cisoun
21:45 jordach VanessaE, evening would be better
21:46 VanessaE (etc)
21:46 jordach hes probably midnight by now
21:46 NakedFury VanessaE> c55 doesn't like unifieddyes - too many colors, too "mechanical".  >what do you mean?
21:47 VanessaE [07-23 16:58] <jordach> replace with this http://minetest.net/forum/viewtopic.php?id=2373
21:47 VanessaE [07-23 17:02] <celeron55> i don't like the looks of those at all
21:47 VanessaE [07-23 17:04] <celeron55> also, i don't think i will support the full unified dyes mod
21:47 VanessaE [07-23 17:04] <jordach> my mod supports all of the colours con-currently
21:47 VanessaE [07-23 17:04] <celeron55> yes and that is why it sucks
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21:47 VanessaE [07-23 17:05] <celeron55> it just feels so mechanically made, and there is nothing to help it
21:47 jordach yeah
21:47 VanessaE (oops, wrong click just now)
21:47 jordach by my own textures feel natural
21:48 jordach strangely
21:48 NakedFury I still dont understand what the hell he means by mechanical
21:48 jordach processed
21:48 jordach MRM
21:48 jordach (Mechanically recovered meat)
21:48 VanessaE of course they're processed - there has to be some kind of logical standard against which to work
21:48 NakedFury too easy to do in game? recipe not natural enough?
21:48 VanessaE either they're random or they're mathematically derived
21:49 NakedFury examples, if you are gonna hate on it give an example on how to improve it
21:50 VanessaE http://irc.minetest.ru/minetest-dev/2012-07-23#i_2386161
21:50 VanessaE there's the start of the convo in the channel's logs
21:52 VanessaE he probably doesn't like it because he didn't write it :-)
21:53 jordach and it DOES have way too much
21:54 VanessaE then don't use all of it
21:54 VanessaE you need LOTS of colors only because you have to make sure that a modder will have just the right color they need for some object
21:55 jordach thats why i made they dyes by default colours
21:55 VanessaE I mean dye colors - even if you only want to put in half a dozen colored objects into your mod, they have to be *just right*
21:56 jordach not always
21:56 jordach every user of my wool mod knows
21:56 VanessaE it makes no sense to craft a light sky blue object if the closest color you have is just plain blue
21:56 jordach there is another mod that has the colour you need
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22:35 jordach night
22:35 jordach catcha tomorrow
23:17 VanessaE G*d c55 pisses me off sometimes.
23:21 NakedFury why? stubborness?
23:21 VanessaE yeah.
23:22 VanessaE http://irc.minetest.ru/minetest-dev/2012-07-23#i_2386161
23:23 VanessaE start here, keep reading until the end
23:23 VanessaE (there's new stuff since I posted the link earlier)
23:26 VanessaE I really could use some support on this - my dyes implementation is miles ahead of what c55 is about to introduce, IMHO.
23:31 NakedFury he wants colors to come from materials and found in the world and not be many of them
23:33 VanessaE yeah I guess - but mese = blue?  come ON.
23:34 NakedFury well if he gave a definite mese colored block instead of that attrocious MESE block default has
23:34 VanessaE (I've looked at jordach's recipes, they're terrible ... )
23:34 VanessaE but that's just it - mese is defined as being yellow.
23:34 VanessaE yellow != blue.
23:35 VanessaE I get my colors from flowers, each of which is defined exactly as the color I get from them anyway
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