Time |
Nick |
Message |
00:05 |
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00:08 |
NakedFury |
it would be interesting to have a mix of boths |
00:09 |
cy1 |
calculating the derivative of the generalied logistic is hard ;_; |
00:10 |
NakedFury |
well having the rare mese or ore cave at deep places would be better than having them 90% of the time |
00:11 |
cy1 |
I wonder if you could use u-substitution for derivatives... |
00:15 |
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00:20 |
cy1 |
well that helped it's still frikkin not nice though |
00:20 |
NakedFury |
you were coding it? |
00:22 |
cy1 |
I can figure the derivative of this function u(x) easy. But now I need q(x)/dx where q(x) = pow(u(x),-1/v) |
00:23 |
NakedFury |
question: if I wanted to add many new blocksthat were crafted from the same item and the crafted involved just placing the item alone, just like wood, could there be a drop down list to choose the item I wanted crafted? like placing stone or cobble and I can choose between 5 alternatives. all for good looking purposes |
00:23 |
cy1 |
q(x)/dx = ( u(x)^(-1/v) ) / dx |
00:23 |
cy1 |
so a division outside an exponentiation, pretty much unsolvable afaik... |
00:24 |
Bad_Command_ |
just plug it in to wolfram alpha |
00:24 |
cy1 |
That would be difficult NakedFury |
00:24 |
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00:24 |
cy1 |
Bad_Command_: FUCK YOUR FREEDOM HATING MATH NAZIS |
00:25 |
Bad_command |
... |
00:26 |
NakedFury |
well the idea was to have cobble or stone and you could craft it and choose between a variety of new versions |
00:26 |
NakedFury |
so you could have stone with lines or stone with a mayan face or stone with something |
00:28 |
cy1 |
lol saw a great article on just how awful wolfram alpha is, but can't find it |
00:29 |
cy1 |
NakedFury: just have stone combined with something else to make the stone types |
00:29 |
NakedFury |
what is that? sounds so familiar and makes me remember the tv series Angel |
00:29 |
Bad_command |
http://www.wolframalpha.com/examples/Calculus.html |
00:29 |
Bad_command |
It is an interesting search engine artificial intelligence thing |
00:29 |
NakedFury |
yeah im gonna have to add stone masonry tools |
00:30 |
NakedFury |
http://www.wolframalpha.com/input/?i=q%28x%29%2Fdx+%3D+%28+u%28x%29%5E%28-1%2Fv%29+%29+%2F+dx |
00:34 |
cy1 |
NakedFury: good try... it's not u * x though it's u(x) |
00:34 |
cy1 |
I'll figure something out. |
00:42 |
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00:43 |
NakedFury |
say I have carving tools and place it in the craft squares with stone to make some kind of carved stone, is there a way in the game to take 1 durability point from the tool and not loose it as an ingredient? |
00:44 |
cy1 |
http://sympy.org/en/index.html <3 |
00:45 |
cy1 |
NakedFury: Shouldn't be hard to do that. |
00:45 |
NakedFury |
that still leaves problems of havng to make the recipe in different ways for different rocks |
01:50 |
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01:53 |
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02:05 |
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02:30 |
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02:30 |
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02:50 |
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03:37 |
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03:38 |
noob |
is anyone here on gameboom server |
03:38 |
noob |
? |
03:38 |
noob |
some ass placed lava and burned down a huge area and i need to replant trees |
03:38 |
noob |
no one is on on gameboom irc |
03:55 |
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04:00 |
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04:28 |
cy1 |
gameboom is protocol 1 still :< |
04:28 |
cy1 |
10 |
04:39 |
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05:08 |
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05:08 |
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05:56 |
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06:14 |
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06:16 |
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06:25 |
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06:28 |
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06:41 |
_iKlsR |
any servers up and can hold another player? |
07:04 |
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07:04 |
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07:26 |
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08:10 |
cy1 |
_iKlsR: glomie's is doing well |
08:11 |
cy1 |
_iKlsR: 176.31.175.144 30000 |
08:42 |
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09:15 |
brobostigon |
good morning everyone. |
09:21 |
workflow |
morning |
09:21 |
brobostigon |
morning workflow |
09:40 |
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10:26 |
Taoki |
Um... is MineTest still under development? The GIT (both for the code and minetest_game) is dead for a month |
10:27 |
brobostigon |
toabi: it is still under development yes. |
10:28 |
brobostigon |
Taoki: it is still under development yes. |
10:28 |
brobostigon |
sorry toabi |
10:39 |
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10:45 |
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10:56 |
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cornernote joined #minetest |
10:56 |
cornernote |
hi |
10:56 |
Calinou |
hi |
10:57 |
cornernote |
i was thinking about making a mod for unified dyes |
10:57 |
cornernote |
seems to be the fad these days =) |
10:58 |
cornernote |
i really like bobblocks, how they glow |
11:06 |
cornernote |
that deserialize bug when too many items is driving me crazy :( |
11:16 |
cornernote |
hey i have a better idea |
11:16 |
cornernote |
http://minetest.net/forum/viewtopic.php?id=2038 - can i help add in the mods ? |
11:17 |
Calinou |
feel free - convert the textures then send me a .zip file (please name the files correctly!) |
11:17 |
Calinou |
and I'll add your name in the thread ;) |
11:17 |
cornernote |
thats the themepack i use |
11:17 |
cornernote |
so that would be cool to have more mods in it |
11:17 |
cornernote |
i'll have a play |
11:20 |
Calinou |
be sure to convert the textures from the latest soartex fanver pack! |
11:20 |
Calinou |
:P |
11:26 |
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11:32 |
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11:37 |
cornernote |
i assume minetest does not support sprites, we need to use individual png images ? |
11:41 |
Calinou |
:o |
11:42 |
Calinou |
I am moderator on MT forum |
11:42 |
Calinou |
cornernote, individual pngs for blocks/items yes |
11:42 |
darkrose |
other than animated ones |
11:42 |
cornernote |
damn |
11:44 |
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11:44 |
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11:44 |
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11:44 |
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11:44 |
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11:49 |
cornernote |
im looking at all these cool items in this mod, and i am wondering why i am playing a game where there is some crazy low limit of items |
12:00 |
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12:13 |
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12:49 |
* VanessaE |
wanders in and flops down on a channel easy chair |
12:49 |
VanessaE |
(I'd sit on the sofa but Jordach is sleeping there. :-) |
12:51 |
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12:52 |
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13:10 |
VanessaE |
woo! c55 made me a moderator in the forums. <cartman> Respect my authoritah! </cartman> ;-) |
13:19 |
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13:25 |
Calinou |
me too :D |
13:26 |
Calinou |
<troll>YAY</troll> |
13:26 |
VanessaE |
heh |
13:26 |
Calinou |
gtg |
13:38 |
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13:44 |
cornernote |
i have an official mod =) |
13:44 |
cornernote |
thanks VanessaE |
13:44 |
VanessaE |
yw. :-) |
13:44 |
VanessaE |
figure I should do my job :-) |
13:58 |
cornernote |
is there any way worlds can share player databases? |
13:59 |
VanessaE |
good question |
13:59 |
VanessaE |
isn't that more of a server-level issue rather than world-specific? |
14:00 |
cornernote |
oh cool, the data is in plain text in worlds/myworld/players/myname |
14:01 |
cornernote |
i really want to have instances |
14:01 |
VanessaE |
I guess it isn't then (and seems like it's easy to merge those databases) |
14:01 |
VanessaE |
instances |
14:01 |
VanessaE |
? |
14:01 |
cornernote |
like run 2 servers on 2 different ports |
14:01 |
cornernote |
one is a home world |
14:01 |
VanessaE |
ah |
14:01 |
VanessaE |
redcrab does that |
14:01 |
cornernote |
and another is nether or something |
14:02 |
cornernote |
oh, really ? |
14:02 |
cornernote |
i'll check out his server |
14:02 |
VanessaE |
oy...if nether is involved, perhaps you should give that one its own machine ;-) |
14:02 |
cornernote |
its not for public |
14:02 |
VanessaE |
I've heard the authors thereof describe it as slow |
14:04 |
VanessaE |
right |
14:05 |
VanessaE |
oh, Jordach, workflow, you, and whoever else...are gonna kill me btw :-) |
14:06 |
VanessaE |
I'm going to add another set of colors to Unified Dyes - pastel tints (that is, the regular full-saturation, full-brightness colors turned up lighter, e.g. red becomes pink, green becomes light green, etc) |
14:07 |
VanessaE |
they'll lose some saturation by lightening them, but only because the saturation is already maxed out :-) |
14:08 |
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14:10 |
VanessaE |
opinions? |
14:11 |
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14:11 |
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14:12 |
cornernote |
VanessaE, i think thats awesome, and when the item limit is fixed will allow for a multitude of new items and recipies |
14:12 |
VanessaE |
yes exactly. |
14:12 |
cornernote |
however... can you also release a 'lite' version ? |
14:12 |
cornernote |
=) |
14:12 |
VanessaE |
why? :-) |
14:12 |
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14:12 |
VanessaE |
just use only the colors you want :-) |
14:13 |
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14:13 |
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14:13 |
cornernote |
ok, so dyes wont be used to create anything except other colored items ? |
14:13 |
VanessaE |
correct. |
14:14 |
VanessaE |
it's sole purpose is to provide a stable, predictable color palette against which other mods can rely. |
14:14 |
cornernote |
many colours seem similar, eg too many shades |
14:14 |
cornernote |
but you're right, just use the ones you want |
14:16 |
VanessaE |
the idea there is that there should be so many shades that the modder doesn't have to worry about the "right" one just not being there. |
14:18 |
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14:21 |
nyuszika7h |
http://www.whatdoestheinternetthink.net/?s=jeb |
14:22 |
nyuszika7h |
Oops, wrong channel |
14:27 |
cornernote |
was redcrabs world all built without admin tools ? |
14:27 |
cornernote |
its pretty cool, not fast to load tho =( |
14:28 |
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14:28 |
VanessaE |
I dunno how much used admin tools versus standard build techniques |
14:29 |
VanessaE |
except I do know my house was build by hand, thanks to about 8 metric assloads of bricks emspri gave me :-) |
14:29 |
VanessaE |
(to save me the effort of trying to find enough clay) |
14:29 |
cornernote |
its sending me like 3kb/s ... taking so long for the world to load |
14:29 |
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14:31 |
* VanessaE |
tests the changes to unifieddyes |
14:32 |
* darkrose |
makes some api changes solely to break unifieddyes :p |
14:33 |
VanessaE |
btw the textures in this upcoming version were autogenerated using my gentextures.sh script. :-) |
14:34 |
VanessaE |
hah! |
14:34 |
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14:35 |
darkrose |
btw VanessaE, there was something about a bug I was meant to remind you of >.> |
14:35 |
VanessaE |
hues couldn't be crafted? |
14:35 |
darkrose |
api related |
14:36 |
darkrose |
oh, you were gonna give me a sample of your instant segfault mod |
14:36 |
VanessaE |
OH |
14:36 |
VanessaE |
I haven't had a chance to whittle that paste down to just the part that breaks, been kinda busy :-) |
14:37 |
darkrose |
s'ok, si have I |
14:37 |
darkrose |
s/si/so/ |
14:38 |
workflow |
hey so i am trying to make painting even more spectacular |
14:38 |
workflow |
but i fail... |
14:39 |
workflow |
is there a way to set custom members of an entity after creation? |
14:39 |
VanessaE |
workflow: hold on further development, I'm working on an update to unfieddyes (see above) |
14:41 |
workflow |
this problem is not related to dyes. |
14:41 |
cornernote |
painting looks awesome |
14:41 |
cornernote |
i wonder... |
14:41 |
workflow |
i am working on painting on canvas directly |
14:42 |
workflow |
no need for inv menu |
14:42 |
workflow |
64x64 and so on... |
14:42 |
cornernote |
you could use a 10x10 grid ingame to make nodeblocks |
14:42 |
workflow |
but i'm stuck... |
14:42 |
cornernote |
oh, how do you do that ? |
14:43 |
workflow |
well, i have thought to utilize lua entities for the pixel |
14:43 |
cornernote |
player can define their canvas size ? |
14:43 |
workflow |
initialize them with their position |
14:43 |
cornernote |
but how does the player "paint" ? |
14:44 |
workflow |
wield brush point on canvas (in future version that is) |
14:44 |
workflow |
atm you right click easel and craft painting from colors |
14:44 |
cornernote |
and that pops up a menu ? |
14:44 |
workflow |
try it... |
14:44 |
cornernote |
no, in the future one |
14:45 |
cornernote |
im trying to picture how you replace the inventory popup |
14:45 |
workflow |
well i dont. i lose it entirely |
14:45 |
cornernote |
yes, then how do you "aim" the paint ? |
14:45 |
workflow |
make the canvas front surface consist of sprites which are lua entities |
14:45 |
workflow |
you aim with the mouse |
14:46 |
cornernote |
and use a "paintbrush" or something ? |
14:46 |
cornernote |
or just use the dye directly ? |
14:46 |
workflow |
i wrote exactly that above. do you read this stuff? |
14:46 |
cornernote |
ok, i just wasnt sure =) |
14:47 |
cornernote |
seems like it would be really hard to aim and paint |
14:47 |
cornernote |
the 16x16 is really nice |
14:47 |
workflow |
idk we'll see |
14:47 |
workflow |
its 8x8 now |
14:47 |
cornernote |
ok, 8x8 .. im not good at counting |
14:47 |
cornernote |
or spelling |
14:48 |
cornernote |
but i can ocasionally code something useful |
14:49 |
workflow |
yeah, your mod is great |
14:49 |
cornernote |
thx |
14:50 |
cornernote |
just learning, and it made the game a lot more usable for my kids |
14:52 |
cornernote |
is sim_paint your mod too ? |
14:52 |
workflow |
no painting is my first one so far |
14:56 |
VanessaE |
unifieddyes is ready... |
14:58 |
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14:58 |
VanessaE |
89 colors supported now. |
14:59 |
VanessaE |
As long as there are no bugs in the template, in unifieddyes itself, or in my gentextures script, unifieddyes is complete. |
15:00 |
cornernote |
workflow, just looked over the code of painting... looks amazing |
15:01 |
cornernote |
its a great example of how to use inventory to make something really different |
15:02 |
NakedFury |
cornernote were you able to have a scrolling bar on your recipe ingame viewer? |
15:02 |
cornernote |
eg, you can use inventory to somewhat replicate an oven to make a special kind of oven... but you made a painting, not just another oven! =) |
15:02 |
NakedFury |
yeah the painting mod is incredible |
15:02 |
cornernote |
NakedFury: no, the best i can do is a next/prev slot |
15:02 |
cornernote |
you drag an item there and it loads the next page |
15:03 |
NakedFury |
we need a scrolling bar damn |
15:03 |
cornernote |
not ideal, but seems to work |
15:03 |
cornernote |
we need buttons |
15:03 |
cornernote |
eg, onclick (not just on_move) |
15:03 |
cornernote |
then i can define an item... craft_guide:next_page .. put that in the slot... and shebang! |
15:04 |
NakedFury |
such a bad time for celeron to go on hidding. bunch of new guys working on awesome projects come and he isnt here |
15:04 |
darkrose |
hmm, I just did formspec, could add buttons to it |
15:04 |
cornernote |
when is he expected back ? |
15:04 |
cornernote |
darkrose, oh yes please ! |
15:05 |
cornernote |
i would compile for that |
15:05 |
NakedFury |
buttons, a drop down list, scroll bar |
15:05 |
cornernote |
then i can use the built in craft registry too |
15:05 |
NakedFury |
all 3 would be appreciated |
15:05 |
cornernote |
i just want buttons and text |
15:06 |
NakedFury |
the others are for creative inventory |
15:06 |
cornernote |
so i can make the page look like the screenshot - http://minetest.net/forum/viewtopic.php?id=2334 |
15:07 |
VanessaE |
there, photorealistic texture packs updated accordingly. |
15:08 |
VanessaE |
please update your mods (if you want the additional colors) |
15:17 |
cornernote |
workflow, if i put the easel on the ground, i cant pick it up again (not diggable) |
15:18 |
cornernote |
sorry, i mean the canvas |
15:18 |
VanessaE |
raillike? |
15:19 |
VanessaE |
oh wait, it's based on nodeboxes |
15:19 |
workflow |
is it a pic you painted? |
15:19 |
VanessaE |
(but is the white canvas also a nodebox?) |
15:19 |
cornernote |
no, blank canvas |
15:21 |
workflow |
you built it? |
15:21 |
cornernote |
no.. i used creative invetory |
15:22 |
workflow |
oh, in the mod its nod digable, but not buildable too. |
15:23 |
workflow |
you can only put it on canvas or remove it from there via taking from easel inventory, so it should not be possible to build it this way. |
15:24 |
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15:24 |
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15:24 |
workflow |
anyway if you want to dig it just change the can_dig function for canvasnode to return true... |
15:27 |
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15:28 |
VanessaE |
G*d I so need a nap right now :-S |
15:28 |
cornernote |
i see, so you make the pallet out of any paint.. then you throw it at the easel+canvas |
15:29 |
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15:29 |
NakedFury |
were can I find the commands for the game? like fly, set time of day, etc |
15:29 |
cornernote |
how do you get the canvas back with your painting on it ? |
15:30 |
cornernote |
http://minetest.net/wiki/doku.php?id=server_commands |
15:30 |
Calinou |
the dev wiki is no longer used for game-related stuff :P |
15:30 |
cornernote |
is there a better list? |
15:30 |
cornernote |
other than reading the lua =) |
15:32 |
workflow |
cornernote: when you place all pixels, an icon for you finished pic appears next to the palette. drag that off the menu and let go |
15:32 |
workflow |
it is added to your inventory |
15:32 |
cornernote |
ahh, place all pixels.. |
15:33 |
cornernote |
we need text in inventory boxes |
15:33 |
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15:33 |
VanessaE |
it's too bad you can't implement proper buttons in the UI - I'd have suggested an "Add Painting to Inventory" button. |
15:33 |
darkrose |
can't implement them yet! |
15:33 |
cornernote |
>> hit canvas with palette for random image (gives plain red image atm) |
15:34 |
cornernote |
i cant, it ate my palette |
15:34 |
VanessaE |
ok, ...yet... :-_) |
15:34 |
VanessaE |
:-) |
15:36 |
cornernote |
woot, i made a pic! |
15:38 |
VanessaE |
\o. |
15:38 |
VanessaE |
\o/ even |
15:38 |
workflow |
you can hit the canvas with the palette when its on the easel |
15:38 |
workflow |
it gives you a plain red pic atm. i wanna make that random... |
15:39 |
VanessaE |
try for artistic rather than random |
15:39 |
VanessaE |
art deco for example |
15:39 |
cornernote |
yeah, modern art |
15:39 |
cornernote |
or a tree =) |
15:39 |
VanessaE |
heh |
15:39 |
workflow |
yeah, when you hit the easel with the palette it will be lost... |
15:39 |
cornernote |
or flower |
15:40 |
workflow |
idk how to do that... |
15:40 |
workflow |
ui wise i mean |
15:40 |
cornernote |
if you dont put your canvas on the easel 1st it kinda breaks |
15:40 |
VanessaE |
maybe have a small library, say 20 images already prepared for use by your mod, that the code could select and modify |
15:40 |
* workflow |
checks |
15:41 |
VanessaE |
you know, like to add one of those John Lennon-esque effects |
15:41 |
workflow |
what breaks? |
15:41 |
Calinou |
http://wiki.minetest.com/wiki/Server_commands |
15:41 |
cornernote |
VanessaE, i think thats the plan... there is some existing ones in sim_paint mod .. but i'm sure a few people will submit some "starter" ones too |
15:42 |
VanessaE |
cool |
15:42 |
VanessaE |
great minds think alike :-) |
15:42 |
cornernote |
Calinou, any way to get a redirect from the old page? it ranks higher in google |
15:42 |
Calinou |
why do you use google for this? |
15:42 |
Calinou |
use the wiki's internal search |
15:43 |
cornernote |
wiki+forum+etc, too much... google knows (well, usually) |
15:43 |
cornernote |
i just type it in my address bar |
15:43 |
cornernote |
dont gotta find a search link |
15:44 |
cornernote |
redirect would be ideal, avoid duplicate content |
15:44 |
cornernote |
im not the only one who asks google about such things ;) |
15:46 |
cornernote |
workflow: its not to do with the ordering |
15:46 |
cornernote |
i cant get a canvas onto the easel |
15:46 |
cornernote |
i did it once |
15:49 |
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15:49 |
cornernote |
workflow: anyway, really cool mod... if you move to a free painting concept please keep this one too |
15:49 |
cornernote |
maybe call the new one free_painting, or painting_tool, or something |
15:52 |
workflow |
well, i think it will come down to the canvas. ill do mosaic and canvas, on the same easel... we'll see |
15:55 |
cornernote |
would be nice if i can replace the color on the painting |
15:56 |
cornernote |
not replace, but move it |
15:58 |
cornernote |
when i pick up the picture, its still there on the wall, and also in my inventory |
15:59 |
cornernote |
lighting changes look slow, i think a constant light near them will prevent lags |
15:59 |
workflow |
yeah, there is still some left to do. |
15:59 |
cornernote |
but so cool =) =) |
15:59 |
workflow |
atm the pixels are not removed when the picture node is dug |
16:00 |
cornernote |
ahh that explains it |
16:00 |
workflow |
which is why they stay, and you still get the picture back |
16:01 |
workflow |
i wanted to store the pic in the craftitem somehow, so you could craft individual pictures |
16:01 |
workflow |
but atm its a global list and you can only use the last pic. |
16:01 |
cornernote |
store it on disk ? |
16:01 |
workflow |
which has its advantages, you can place many of the same pic. |
16:01 |
cornernote |
in an ini file |
16:02 |
VanessaE |
ini?? >:-( |
16:02 |
cornernote |
or an array or whatever |
16:02 |
VanessaE |
I wonder if the format worldedit uses is suitable? |
16:02 |
workflow |
i thought i let minetest take care of the storing, but i have not figured out how to initalize a custom member of an entity... |
16:03 |
workflow |
idk if im too stupid, its too obvious or not possible |
16:04 |
cornernote |
im reading lua now (im now expert but maybe we can nut it out) |
16:04 |
cornernote |
i see this... if wielded ~= 'painting:palette' then return end |
16:05 |
cornernote |
how do you put the canvas there ? |
16:05 |
VanessaE |
I doubt "too stupid" is appropriate - it's probably either not possible or it's something you're overlooking |
16:06 |
workflow |
problem is this: search for 'whatever' in lua api doc. you'll find register_entity and so on |
16:06 |
workflow |
there is myvariable=whatever |
16:06 |
workflow |
see? |
16:07 |
workflow |
i'd like to have the pic a member called picture and set it to the list of pixels |
16:07 |
workflow |
but how eludes me |
16:08 |
cornernote |
can u paste link to api txt? i cant locate it |
16:08 |
workflow |
one sec |
16:08 |
cornernote |
found it |
16:08 |
workflow |
https://raw.github.com/celeron55/minetest/master/doc/lua_api.txt ah well |
16:08 |
workflow |
you got it already :) |
16:10 |
VanessaE |
ok, time to go lie down for a bit before I fall asleep sitting up. |
16:11 |
VanessaE |
can you guys download the latest unifieddyes and modding template and give them a spin? |
16:11 |
VanessaE |
thanks in advance ;-) |
16:11 |
cornernote |
workflow, just add it to the 2nd argument.. like this |
16:11 |
cornernote |
night V |
16:11 |
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16:13 |
* workflow |
waits impatiently |
16:13 |
cornernote |
sorry |
16:13 |
cornernote |
hrmm, which entity do you want to add it to? |
16:14 |
cornernote |
you have a few calls to register_entity in a loop, one entity per colour .. but i assume thats not the place where you are doing it |
16:15 |
cornernote |
you want to do it in this section... minetest.register_node("painting:pic", { .... is that right ? |
16:16 |
workflow |
ok if there was a member in pixel (line 39, that def), like whatever=0 |
16:16 |
workflow |
when i create a pixel with minetest.env:add_entity it returns an object ref |
16:16 |
workflow |
object ref has set_properties |
16:17 |
workflow |
but it does not seem to work for custom members |
16:17 |
cornernote |
cant you set it directly ? |
16:18 |
cornernote |
like... you want to use object.set_properties('whatever',0) .. or something... cant you just do object.whatever=0 ? |
16:19 |
workflow |
well, no, i'd have to register an entity for every pixel position in addition to the ones for every color... |
16:19 |
workflow |
so i want to do it on or after creation. |
16:19 |
cornernote |
see in the lua you have LASTPIC |
16:20 |
workflow |
this is the global list which holds a list of pictures. everytime you take one picture from easel menu a new list with the last pic is inserted in there. this is kludge. |
16:21 |
workflow |
it would be nice to store the list of pixels of a pic in the pic itself. |
16:21 |
workflow |
same problem. |
16:21 |
cornernote |
cant you use that to paint the canvas on_construct based on some other history file ? |
16:22 |
cornernote |
eg, an ini file |
16:22 |
cornernote |
yeah, i see what you would like, to save the data in the object itself |
16:23 |
cornernote |
and then when you pick it up, it copies that property to the new item in your inventory.. so it stays with it |
16:24 |
workflow |
yes, make them non stackable. |
16:24 |
workflow |
then add a press to allow copying of multiple pics |
16:24 |
workflow |
or so... |
16:24 |
cornernote |
nice |
16:25 |
cornernote |
well, i think you can do it just as easy without storing to the object itself |
16:25 |
cornernote |
maybe not as pretty code, but still, its a way |
16:28 |
workflow |
its my first lua program, really need to read on some basics i think... |
16:28 |
cornernote |
really? its way better than mine |
16:29 |
cornernote |
in terms of what the lua does, and in terms of an original concept for minetest |
16:29 |
NakedFury |
it is amazing |
16:30 |
NakedFury |
and man first lua program? you couldnt start with a more easy stuff could you, you went straight for the hard stuff too |
16:31 |
workflow |
i did some other stuff in other languages |
16:31 |
NakedFury |
ok atleast you have experience |
16:31 |
workflow |
but that does not always help :) |
16:31 |
cornernote |
in lua, whats the diff between . and : ? |
16:31 |
workflow |
. calls the function |
16:32 |
workflow |
: calls the function with self as first argument |
16:32 |
cornernote |
ok |
16:33 |
cornernote |
so,, player:get_wielded_item() == player.get_wielded_item(player) ? |
16:34 |
workflow |
i think so. i had code like that before i read about . and : |
16:35 |
NakedFury |
3 more hours for unreal tournament 3 to finish downloading |
16:35 |
NakedFury |
and the schematics you gave me dont work |
16:38 |
NakedFury |
damn worldedit save not working |
16:38 |
cornernote |
workflow, instead of set_properties, how about using get_inventory and storing the node info in an inventory ? |
16:38 |
cornernote |
or set_string/get_string .. and storing them in a serialized object |
16:39 |
cornernote |
NakedFury - works for me |
16:39 |
workflow |
yes, will have to look into that |
16:39 |
cornernote |
kill off any chests with contents |
16:40 |
NakedFury |
keep saying save 0 nodes |
16:40 |
cornernote |
or random custom items |
16:40 |
* cornernote |
has to sleep now |
16:40 |
cornernote |
night all |
16:41 |
workflow |
good night |
16:41 |
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18:12 |
* Calinou |
is going to moderate the forums |
18:12 |
Calinou |
(finally) |
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20:25 |
GTRsdk |
Hi |
20:25 |
GTRsdk |
Can 0.3 clients work with 0.4 servers and vice versa? |
20:26 |
darkrose |
no |
20:28 |
GTRsdk |
So if I want the latest & greatestcode for compiling, where would I find that? |
20:29 |
GTRsdk |
Is https://github.com/celeron55/minetest/ the correct one, or is minetest_game the one? |
20:30 |
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20:30 |
workflow |
both |
20:31 |
workflow |
clone and buil minetest first |
20:31 |
workflow |
then clone minetest games |
20:31 |
workflow |
*minetest_game |
20:32 |
GTRsdk |
so I need both for it to work? |
20:32 |
workflow |
yes |
20:36 |
darkrose |
minetest is the engine, minetest_game is the game |
20:59 |
GTRsdk |
so can I skip out parts if I only want to connect to a server & play? |
21:03 |
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21:34 |
VanessaE |
there. |
21:35 |
VanessaE |
Now the unifieddyes post has a proper palette/swatch image (colors generated with the latest gentextures.sh script and assembled into a palette with GIMP) |
21:36 |
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21:36 |
Uberi |
anyone want to help me test my alpha FPS mod? |
21:36 |
Uberi |
the rifle still shoots nyancat rainbows |
21:36 |
VanessaE |
heh |
21:37 |
Uberi |
http://db.tt/EnZ8MNWq |
21:37 |
VanessaE |
I'll pass :-) |
21:37 |
VanessaE |
minetest shouldn't be a fps :-) |
21:37 |
VanessaE |
screenshots? forum post? |
21:37 |
Uberi |
I agree, but it's fun all the same :) |
21:37 |
Uberi |
not released yet, still in heavy development |
21:43 |
workflow |
looks cool but crashes when i target into the air |
21:43 |
Uberi |
workflow: thanks, I'll look into that |
21:44 |
Uberi |
btw here's an example of voxel raycasting I took out of this mod: https://gist.github.com/3125280 |
21:45 |
Uberi |
workflow: can't seem to reproduce, do you happen to have the error available? |
21:45 |
Uberi |
oh wait never mind it crashed :P |
21:47 |
workflow |
rifle.lua:90: attempt to index local 'target' (a nil value) |
21:47 |
workflow |
|
21:47 |
Uberi |
thanks, I got the same thing |
21:53 |
brobostigon |
good night everyone, sleep well. |
21:53 |
Uberi |
bye |
21:53 |
VanessaE |
er, night brobo |
21:53 |
VanessaE |
(didn't know you were up :-) ) |
21:55 |
brobostigon |
night VanessaE o/ |
22:19 |
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22:19 |
VanessaE |
wb NF |
22:19 |
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22:39 |
jordach|tablet |
night |
23:03 |
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23:21 |
workflow |
ROLL CALL |
23:21 |
VanessaE |
present. |
23:21 |
VanessaE |
;-) |
23:22 |
Uberi |
o/ |
23:23 |
GTRsdk |
GTRsdk == here |
23:24 |
* cisoun |
reporting in. |
23:32 |
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23:59 |
vicscandl |
meep |