Time Nick Message 00:08 NakedFury it would be interesting to have a mix of boths 00:09 cy1 calculating the derivative of the generalied logistic is hard ;_; 00:10 NakedFury well having the rare mese or ore cave at deep places would be better than having them 90% of the time 00:11 cy1 I wonder if you could use u-substitution for derivatives... 00:20 cy1 well that helped it's still frikkin not nice though 00:20 NakedFury you were coding it? 00:22 cy1 I can figure the derivative of this function u(x) easy. But now I need q(x)/dx where q(x) = pow(u(x),-1/v) 00:23 NakedFury question: if I wanted to add many new blocksthat were crafted from the same item and the crafted involved just placing the item alone, just like wood, could there be a drop down list to choose the item I wanted crafted? like placing stone or cobble and I can choose between 5 alternatives. all for good looking purposes 00:23 cy1 q(x)/dx = ( u(x)^(-1/v) ) / dx 00:23 cy1 so a division outside an exponentiation, pretty much unsolvable afaik... 00:24 Bad_Command_ just plug it in to wolfram alpha 00:24 cy1 That would be difficult NakedFury 00:24 cy1 Bad_Command_: FUCK YOUR FREEDOM HATING MATH NAZIS 00:25 Bad_command ... 00:26 NakedFury well the idea was to have cobble or stone and you could craft it and choose between a variety of new versions 00:26 NakedFury so you could have stone with lines or stone with a mayan face or stone with something 00:28 cy1 lol saw a great article on just how awful wolfram alpha is, but can't find it 00:29 cy1 NakedFury: just have stone combined with something else to make the stone types 00:29 NakedFury what is that? sounds so familiar and makes me remember the tv series Angel 00:29 Bad_command http://www.wolframalpha.com/examples/Calculus.html 00:29 Bad_command It is an interesting search engine artificial intelligence thing 00:29 NakedFury yeah im gonna have to add stone masonry tools 00:30 NakedFury http://www.wolframalpha.com/input/?i=q%28x%29%2Fdx+%3D+%28+u%28x%29%5E%28-1%2Fv%29+%29+%2F+dx 00:34 cy1 NakedFury: good try... it's not u * x though it's u(x) 00:34 cy1 I'll figure something out. 00:43 NakedFury say I have carving tools and place it in the craft squares with stone to make some kind of carved stone, is there a way in the game to take 1 durability point from the tool and not loose it as an ingredient? 00:44 cy1 http://sympy.org/en/index.html <3 00:45 cy1 NakedFury: Shouldn't be hard to do that. 00:45 NakedFury that still leaves problems of havng to make the recipe in different ways for different rocks 03:38 noob is anyone here on gameboom server 03:38 noob ? 03:38 noob some ass placed lava and burned down a huge area and i need to replant trees 03:38 noob no one is on on gameboom irc 04:28 cy1 gameboom is protocol 1 still :< 04:28 cy1 10 06:41 _iKlsR any servers up and can hold another player? 08:10 cy1 _iKlsR: glomie's is doing well 08:11 cy1 _iKlsR: 176.31.175.144 30000 09:15 brobostigon good morning everyone. 09:21 workflow morning 09:21 brobostigon morning workflow 10:26 Taoki Um... is MineTest still under development? The GIT (both for the code and minetest_game) is dead for a month 10:27 brobostigon toabi: it is still under development yes. 10:28 brobostigon Taoki: it is still under development yes. 10:28 brobostigon sorry toabi 10:56 cornernote hi 10:56 Calinou hi 10:57 cornernote i was thinking about making a mod for unified dyes 10:57 cornernote seems to be the fad these days =) 10:58 cornernote i really like bobblocks, how they glow 11:06 cornernote that deserialize bug when too many items is driving me crazy :( 11:16 cornernote hey i have a better idea 11:16 cornernote http://minetest.net/forum/viewtopic.php?id=2038 - can i help add in the mods ? 11:17 Calinou feel free - convert the textures then send me a .zip file (please name the files correctly!) 11:17 Calinou and I'll add your name in the thread ;) 11:17 cornernote thats the themepack i use 11:17 cornernote so that would be cool to have more mods in it 11:17 cornernote i'll have a play 11:20 Calinou be sure to convert the textures from the latest soartex fanver pack! 11:20 Calinou :P 11:37 cornernote i assume minetest does not support sprites, we need to use individual png images ? 11:41 Calinou :o 11:42 Calinou I am moderator on MT forum 11:42 Calinou cornernote, individual pngs for blocks/items yes 11:42 darkrose other than animated ones 11:42 cornernote damn 11:49 cornernote im looking at all these cool items in this mod, and i am wondering why i am playing a game where there is some crazy low limit of items 12:49 * VanessaE wanders in and flops down on a channel easy chair 12:49 VanessaE (I'd sit on the sofa but Jordach is sleeping there. :-) 13:10 VanessaE woo! c55 made me a moderator in the forums. Respect my authoritah! ;-) 13:25 Calinou me too :D 13:26 Calinou YAY 13:26 VanessaE heh 13:26 Calinou gtg 13:44 cornernote i have an official mod =) 13:44 cornernote thanks VanessaE 13:44 VanessaE yw. :-) 13:44 VanessaE figure I should do my job :-) 13:58 cornernote is there any way worlds can share player databases? 13:59 VanessaE good question 13:59 VanessaE isn't that more of a server-level issue rather than world-specific? 14:00 cornernote oh cool, the data is in plain text in worlds/myworld/players/myname 14:01 cornernote i really want to have instances 14:01 VanessaE I guess it isn't then (and seems like it's easy to merge those databases) 14:01 VanessaE instances 14:01 VanessaE ? 14:01 cornernote like run 2 servers on 2 different ports 14:01 cornernote one is a home world 14:01 VanessaE ah 14:01 VanessaE redcrab does that 14:01 cornernote and another is nether or something 14:02 cornernote oh, really ? 14:02 cornernote i'll check out his server 14:02 VanessaE oy...if nether is involved, perhaps you should give that one its own machine ;-) 14:02 cornernote its not for public 14:02 VanessaE I've heard the authors thereof describe it as slow 14:04 VanessaE right 14:05 VanessaE oh, Jordach, workflow, you, and whoever else...are gonna kill me btw :-) 14:06 VanessaE I'm going to add another set of colors to Unified Dyes - pastel tints (that is, the regular full-saturation, full-brightness colors turned up lighter, e.g. red becomes pink, green becomes light green, etc) 14:07 VanessaE they'll lose some saturation by lightening them, but only because the saturation is already maxed out :-) 14:10 VanessaE opinions? 14:12 cornernote VanessaE, i think thats awesome, and when the item limit is fixed will allow for a multitude of new items and recipies 14:12 VanessaE yes exactly. 14:12 cornernote however... can you also release a 'lite' version ? 14:12 cornernote =) 14:12 VanessaE why? :-) 14:12 VanessaE just use only the colors you want :-) 14:13 cornernote ok, so dyes wont be used to create anything except other colored items ? 14:13 VanessaE correct. 14:14 VanessaE it's sole purpose is to provide a stable, predictable color palette against which other mods can rely. 14:14 cornernote many colours seem similar, eg too many shades 14:14 cornernote but you're right, just use the ones you want 14:16 VanessaE the idea there is that there should be so many shades that the modder doesn't have to worry about the "right" one just not being there. 14:21 nyuszika7h http://www.whatdoestheinternetthink.net/?s=jeb 14:22 nyuszika7h Oops, wrong channel 14:27 cornernote was redcrabs world all built without admin tools ? 14:27 cornernote its pretty cool, not fast to load tho =( 14:28 VanessaE I dunno how much used admin tools versus standard build techniques 14:29 VanessaE except I do know my house was build by hand, thanks to about 8 metric assloads of bricks emspri gave me :-) 14:29 VanessaE (to save me the effort of trying to find enough clay) 14:29 cornernote its sending me like 3kb/s ... taking so long for the world to load 14:31 * VanessaE tests the changes to unifieddyes 14:32 * darkrose makes some api changes solely to break unifieddyes :p 14:33 VanessaE btw the textures in this upcoming version were autogenerated using my gentextures.sh script. :-) 14:34 VanessaE hah! 14:35 darkrose btw VanessaE, there was something about a bug I was meant to remind you of >.> 14:35 VanessaE hues couldn't be crafted? 14:35 darkrose api related 14:36 darkrose oh, you were gonna give me a sample of your instant segfault mod 14:36 VanessaE OH 14:36 VanessaE I haven't had a chance to whittle that paste down to just the part that breaks, been kinda busy :-) 14:37 darkrose s'ok, si have I 14:37 darkrose s/si/so/ 14:38 workflow hey so i am trying to make painting even more spectacular 14:38 workflow but i fail... 14:39 workflow is there a way to set custom members of an entity after creation? 14:39 VanessaE workflow: hold on further development, I'm working on an update to unfieddyes (see above) 14:41 workflow this problem is not related to dyes. 14:41 cornernote painting looks awesome 14:41 cornernote i wonder... 14:41 workflow i am working on painting on canvas directly 14:42 workflow no need for inv menu 14:42 workflow 64x64 and so on... 14:42 cornernote you could use a 10x10 grid ingame to make nodeblocks 14:42 workflow but i'm stuck... 14:42 cornernote oh, how do you do that ? 14:43 workflow well, i have thought to utilize lua entities for the pixel 14:43 cornernote player can define their canvas size ? 14:43 workflow initialize them with their position 14:43 cornernote but how does the player "paint" ? 14:44 workflow wield brush point on canvas (in future version that is) 14:44 workflow atm you right click easel and craft painting from colors 14:44 cornernote and that pops up a menu ? 14:44 workflow try it... 14:44 cornernote no, in the future one 14:45 cornernote im trying to picture how you replace the inventory popup 14:45 workflow well i dont. i lose it entirely 14:45 cornernote yes, then how do you "aim" the paint ? 14:45 workflow make the canvas front surface consist of sprites which are lua entities 14:45 workflow you aim with the mouse 14:46 cornernote and use a "paintbrush" or something ? 14:46 cornernote or just use the dye directly ? 14:46 workflow i wrote exactly that above. do you read this stuff? 14:46 cornernote ok, i just wasnt sure =) 14:47 cornernote seems like it would be really hard to aim and paint 14:47 cornernote the 16x16 is really nice 14:47 workflow idk we'll see 14:47 workflow its 8x8 now 14:47 cornernote ok, 8x8 .. im not good at counting 14:47 cornernote or spelling 14:48 cornernote but i can ocasionally code something useful 14:49 workflow yeah, your mod is great 14:49 cornernote thx 14:50 cornernote just learning, and it made the game a lot more usable for my kids 14:52 cornernote is sim_paint your mod too ? 14:52 workflow no painting is my first one so far 14:56 VanessaE unifieddyes is ready... 14:58 VanessaE 89 colors supported now. 14:59 VanessaE As long as there are no bugs in the template, in unifieddyes itself, or in my gentextures script, unifieddyes is complete. 15:00 cornernote workflow, just looked over the code of painting... looks amazing 15:01 cornernote its a great example of how to use inventory to make something really different 15:02 NakedFury cornernote were you able to have a scrolling bar on your recipe ingame viewer? 15:02 cornernote eg, you can use inventory to somewhat replicate an oven to make a special kind of oven... but you made a painting, not just another oven! =) 15:02 NakedFury yeah the painting mod is incredible 15:02 cornernote NakedFury: no, the best i can do is a next/prev slot 15:02 cornernote you drag an item there and it loads the next page 15:03 NakedFury we need a scrolling bar damn 15:03 cornernote not ideal, but seems to work 15:03 cornernote we need buttons 15:03 cornernote eg, onclick (not just on_move) 15:03 cornernote then i can define an item... craft_guide:next_page .. put that in the slot... and shebang! 15:04 NakedFury such a bad time for celeron to go on hidding. bunch of new guys working on awesome projects come and he isnt here 15:04 darkrose hmm, I just did formspec, could add buttons to it 15:04 cornernote when is he expected back ? 15:04 cornernote darkrose, oh yes please ! 15:05 cornernote i would compile for that 15:05 NakedFury buttons, a drop down list, scroll bar 15:05 cornernote then i can use the built in craft registry too 15:05 NakedFury all 3 would be appreciated 15:05 cornernote i just want buttons and text 15:06 NakedFury the others are for creative inventory 15:06 cornernote so i can make the page look like the screenshot - http://minetest.net/forum/viewtopic.php?id=2334 15:07 VanessaE there, photorealistic texture packs updated accordingly. 15:08 VanessaE please update your mods (if you want the additional colors) 15:17 cornernote workflow, if i put the easel on the ground, i cant pick it up again (not diggable) 15:18 cornernote sorry, i mean the canvas 15:18 VanessaE raillike? 15:19 VanessaE oh wait, it's based on nodeboxes 15:19 workflow is it a pic you painted? 15:19 VanessaE (but is the white canvas also a nodebox?) 15:19 cornernote no, blank canvas 15:21 workflow you built it? 15:21 cornernote no.. i used creative invetory 15:22 workflow oh, in the mod its nod digable, but not buildable too. 15:23 workflow you can only put it on canvas or remove it from there via taking from easel inventory, so it should not be possible to build it this way. 15:24 workflow anyway if you want to dig it just change the can_dig function for canvasnode to return true... 15:28 VanessaE G*d I so need a nap right now :-S 15:28 cornernote i see, so you make the pallet out of any paint.. then you throw it at the easel+canvas 15:29 NakedFury were can I find the commands for the game? like fly, set time of day, etc 15:29 cornernote how do you get the canvas back with your painting on it ? 15:30 cornernote http://minetest.net/wiki/doku.php?id=server_commands 15:30 Calinou the dev wiki is no longer used for game-related stuff :P 15:30 cornernote is there a better list? 15:30 cornernote other than reading the lua =) 15:32 workflow cornernote: when you place all pixels, an icon for you finished pic appears next to the palette. drag that off the menu and let go 15:32 workflow it is added to your inventory 15:32 cornernote ahh, place all pixels.. 15:33 cornernote we need text in inventory boxes 15:33 VanessaE it's too bad you can't implement proper buttons in the UI - I'd have suggested an "Add Painting to Inventory" button. 15:33 darkrose can't implement them yet! 15:33 cornernote >> hit canvas with palette for random image (gives plain red image atm) 15:34 cornernote i cant, it ate my palette 15:34 VanessaE ok, ...yet... :-_) 15:34 VanessaE :-) 15:36 cornernote woot, i made a pic! 15:38 VanessaE \o. 15:38 VanessaE \o/ even 15:38 workflow you can hit the canvas with the palette when its on the easel 15:38 workflow it gives you a plain red pic atm. i wanna make that random... 15:39 VanessaE try for artistic rather than random 15:39 VanessaE art deco for example 15:39 cornernote yeah, modern art 15:39 cornernote or a tree =) 15:39 VanessaE heh 15:39 workflow yeah, when you hit the easel with the palette it will be lost... 15:39 cornernote or flower 15:40 workflow idk how to do that... 15:40 workflow ui wise i mean 15:40 cornernote if you dont put your canvas on the easel 1st it kinda breaks 15:40 VanessaE maybe have a small library, say 20 images already prepared for use by your mod, that the code could select and modify 15:40 * workflow checks 15:41 VanessaE you know, like to add one of those John Lennon-esque effects 15:41 workflow what breaks? 15:41 Calinou http://wiki.minetest.com/wiki/Server_commands 15:41 cornernote VanessaE, i think thats the plan... there is some existing ones in sim_paint mod .. but i'm sure a few people will submit some "starter" ones too 15:42 VanessaE cool 15:42 VanessaE great minds think alike :-) 15:42 cornernote Calinou, any way to get a redirect from the old page? it ranks higher in google 15:42 Calinou why do you use google for this? 15:42 Calinou use the wiki's internal search 15:43 cornernote wiki+forum+etc, too much... google knows (well, usually) 15:43 cornernote i just type it in my address bar 15:43 cornernote dont gotta find a search link 15:44 cornernote redirect would be ideal, avoid duplicate content 15:44 cornernote im not the only one who asks google about such things ;) 15:46 cornernote workflow: its not to do with the ordering 15:46 cornernote i cant get a canvas onto the easel 15:46 cornernote i did it once 15:49 cornernote workflow: anyway, really cool mod... if you move to a free painting concept please keep this one too 15:49 cornernote maybe call the new one free_painting, or painting_tool, or something 15:52 workflow well, i think it will come down to the canvas. ill do mosaic and canvas, on the same easel... we'll see 15:55 cornernote would be nice if i can replace the color on the painting 15:56 cornernote not replace, but move it 15:58 cornernote when i pick up the picture, its still there on the wall, and also in my inventory 15:59 cornernote lighting changes look slow, i think a constant light near them will prevent lags 15:59 workflow yeah, there is still some left to do. 15:59 cornernote but so cool =) =) 15:59 workflow atm the pixels are not removed when the picture node is dug 16:00 cornernote ahh that explains it 16:00 workflow which is why they stay, and you still get the picture back 16:01 workflow i wanted to store the pic in the craftitem somehow, so you could craft individual pictures 16:01 workflow but atm its a global list and you can only use the last pic. 16:01 cornernote store it on disk ? 16:01 workflow which has its advantages, you can place many of the same pic. 16:01 cornernote in an ini file 16:02 VanessaE ini?? >:-( 16:02 cornernote or an array or whatever 16:02 VanessaE I wonder if the format worldedit uses is suitable? 16:02 workflow i thought i let minetest take care of the storing, but i have not figured out how to initalize a custom member of an entity... 16:03 workflow idk if im too stupid, its too obvious or not possible 16:04 cornernote im reading lua now (im now expert but maybe we can nut it out) 16:04 cornernote i see this... if wielded ~= 'painting:palette' then return end 16:05 cornernote how do you put the canvas there ? 16:05 VanessaE I doubt "too stupid" is appropriate - it's probably either not possible or it's something you're overlooking 16:06 workflow problem is this: search for 'whatever' in lua api doc. you'll find register_entity and so on 16:06 workflow there is myvariable=whatever 16:06 workflow see? 16:07 workflow i'd like to have the pic a member called picture and set it to the list of pixels 16:07 workflow but how eludes me 16:08 cornernote can u paste link to api txt? i cant locate it 16:08 workflow one sec 16:08 cornernote found it 16:08 workflow https://raw.github.com/celeron55/minetest/master/doc/lua_api.txt ah well 16:08 workflow you got it already :) 16:10 VanessaE ok, time to go lie down for a bit before I fall asleep sitting up. 16:11 VanessaE can you guys download the latest unifieddyes and modding template and give them a spin? 16:11 VanessaE thanks in advance ;-) 16:11 cornernote workflow, just add it to the 2nd argument.. like this 16:11 cornernote night V 16:13 * workflow waits impatiently 16:13 cornernote sorry 16:13 cornernote hrmm, which entity do you want to add it to? 16:14 cornernote you have a few calls to register_entity in a loop, one entity per colour .. but i assume thats not the place where you are doing it 16:15 cornernote you want to do it in this section... minetest.register_node("painting:pic", { .... is that right ? 16:16 workflow ok if there was a member in pixel (line 39, that def), like whatever=0 16:16 workflow when i create a pixel with minetest.env:add_entity it returns an object ref 16:16 workflow object ref has set_properties 16:17 workflow but it does not seem to work for custom members 16:17 cornernote cant you set it directly ? 16:18 cornernote like... you want to use object.set_properties('whatever',0) .. or something... cant you just do object.whatever=0 ? 16:19 workflow well, no, i'd have to register an entity for every pixel position in addition to the ones for every color... 16:19 workflow so i want to do it on or after creation. 16:19 cornernote see in the lua you have LASTPIC 16:20 workflow this is the global list which holds a list of pictures. everytime you take one picture from easel menu a new list with the last pic is inserted in there. this is kludge. 16:21 workflow it would be nice to store the list of pixels of a pic in the pic itself. 16:21 workflow same problem. 16:21 cornernote cant you use that to paint the canvas on_construct based on some other history file ? 16:22 cornernote eg, an ini file 16:22 cornernote yeah, i see what you would like, to save the data in the object itself 16:23 cornernote and then when you pick it up, it copies that property to the new item in your inventory.. so it stays with it 16:24 workflow yes, make them non stackable. 16:24 workflow then add a press to allow copying of multiple pics 16:24 workflow or so... 16:24 cornernote nice 16:25 cornernote well, i think you can do it just as easy without storing to the object itself 16:25 cornernote maybe not as pretty code, but still, its a way 16:28 workflow its my first lua program, really need to read on some basics i think... 16:28 cornernote really? its way better than mine 16:29 cornernote in terms of what the lua does, and in terms of an original concept for minetest 16:29 NakedFury it is amazing 16:30 NakedFury and man first lua program? you couldnt start with a more easy stuff could you, you went straight for the hard stuff too 16:31 workflow i did some other stuff in other languages 16:31 NakedFury ok atleast you have experience 16:31 workflow but that does not always help :) 16:31 cornernote in lua, whats the diff between . and : ? 16:31 workflow . calls the function 16:32 workflow : calls the function with self as first argument 16:32 cornernote ok 16:33 cornernote so,, player:get_wielded_item() == player.get_wielded_item(player) ? 16:34 workflow i think so. i had code like that before i read about . and : 16:35 NakedFury 3 more hours for unreal tournament 3 to finish downloading 16:35 NakedFury and the schematics you gave me dont work 16:38 NakedFury damn worldedit save not working 16:38 cornernote workflow, instead of set_properties, how about using get_inventory and storing the node info in an inventory ? 16:38 cornernote or set_string/get_string .. and storing them in a serialized object 16:39 cornernote NakedFury - works for me 16:39 workflow yes, will have to look into that 16:39 cornernote kill off any chests with contents 16:40 NakedFury keep saying save 0 nodes 16:40 cornernote or random custom items 16:40 * cornernote has to sleep now 16:40 cornernote night all 16:41 workflow good night 18:12 * Calinou is going to moderate the forums 18:12 Calinou (finally) 20:25 GTRsdk Hi 20:25 GTRsdk Can 0.3 clients work with 0.4 servers and vice versa? 20:26 darkrose no 20:28 GTRsdk So if I want the latest & greatestcode for compiling, where would I find that? 20:29 GTRsdk Is https://github.com/celeron55/minetest/ the correct one, or is minetest_game the one? 20:30 workflow both 20:31 workflow clone and buil minetest first 20:31 workflow then clone minetest games 20:31 workflow *minetest_game 20:32 GTRsdk so I need both for it to work? 20:32 workflow yes 20:36 darkrose minetest is the engine, minetest_game is the game 20:59 GTRsdk so can I skip out parts if I only want to connect to a server & play? 21:34 VanessaE there. 21:35 VanessaE Now the unifieddyes post has a proper palette/swatch image (colors generated with the latest gentextures.sh script and assembled into a palette with GIMP) 21:36 Uberi anyone want to help me test my alpha FPS mod? 21:36 Uberi the rifle still shoots nyancat rainbows 21:36 VanessaE heh 21:37 Uberi http://db.tt/EnZ8MNWq 21:37 VanessaE I'll pass :-) 21:37 VanessaE minetest shouldn't be a fps :-) 21:37 VanessaE screenshots? forum post? 21:37 Uberi I agree, but it's fun all the same :) 21:37 Uberi not released yet, still in heavy development 21:43 workflow looks cool but crashes when i target into the air 21:43 Uberi workflow: thanks, I'll look into that 21:44 Uberi btw here's an example of voxel raycasting I took out of this mod: https://gist.github.com/3125280 21:45 Uberi workflow: can't seem to reproduce, do you happen to have the error available? 21:45 Uberi oh wait never mind it crashed :P 21:47 workflow rifle.lua:90: attempt to index local 'target' (a nil value) 21:47 workflow 21:47 Uberi thanks, I got the same thing 21:53 brobostigon good night everyone, sleep well. 21:53 Uberi bye 21:53 VanessaE er, night brobo 21:53 VanessaE (didn't know you were up :-) ) 21:55 brobostigon night VanessaE o/ 22:19 VanessaE wb NF 22:39 jordach|tablet night 23:21 workflow ROLL CALL 23:21 VanessaE present. 23:21 VanessaE ;-) 23:22 Uberi o/ 23:23 GTRsdk GTRsdk == here 23:24 * cisoun reporting in. 23:59 vicscandl meep