Time |
Nick |
Message |
00:04 |
|
Taoki joined #minetest |
00:07 |
|
ttk2 joined #minetest |
00:11 |
workflow |
you can try it here: https://github.com/obneq/painting |
00:12 |
workflow |
am interested in feedback for this idea... |
00:12 |
FreeFull |
It'd be cool if mods could create gui elements |
00:13 |
workflow |
well, this one does, sort of. it creates a pixel paint app for minetest... |
00:17 |
workflow |
these grids can work for many things. for example a chess table? |
00:23 |
workflow |
previous version: http://imgur.com/a/e3nlI current: http://imgur.com/a/PmKiN |
00:31 |
NakedFury |
that is amazing |
00:31 |
workflow |
well, minetest will erase your pictures once in a while... |
00:32 |
workflow |
yeah, but i think its quite neat myself... |
00:43 |
* VanessaE |
wanders back in |
01:25 |
workflow |
ok, i've posted it on the forum |
01:26 |
workflow |
but how to embed image |
01:26 |
workflow |
? |
01:26 |
VanessaE |
[img]http://blah.com[/img] |
01:27 |
workflow |
hmm... |
01:27 |
VanessaE |
[img]http://blah.com/file.jpg[/img] that is |
01:27 |
workflow |
its imgur, and i see just the link |
01:27 |
VanessaE |
you have to host your image somewhere, e.g. imgur, flickr, ompldr, whatever |
01:28 |
VanessaE |
ok |
01:28 |
VanessaE |
right click the image maybe? |
01:28 |
workflow |
look at the post, maybe its just my forum settings. |
01:28 |
VanessaE |
there should be a link somewhere on the imgur page |
01:29 |
workflow |
oh, i just took the url |
01:30 |
VanessaE |
yeah, it doesn't show the image - you need to link directly to the raw jpg |
01:30 |
VanessaE |
http://i.imgur.com/SsQuh.png |
01:30 |
VanessaE |
(or png in this case) |
01:32 |
workflow |
http://imgur.com/a/PmKiN this is the url, i cant seem to get it to work |
01:33 |
workflow |
aww, fuck this shit |
01:34 |
VanessaE |
look up: |
01:34 |
VanessaE |
http://i.imgur.com/SsQuh.png <-- your image |
01:34 |
VanessaE |
link to that. |
01:34 |
workflow |
HOW??? |
01:34 |
workflow |
did you get that i mean |
01:35 |
VanessaE |
[img]http://i.imgur.com/SsQuh.png[/img] |
01:35 |
workflow |
thanks |
01:36 |
VanessaE |
no prob |
01:36 |
workflow |
no, i mean how did you get that url from imgur? |
01:36 |
VanessaE |
oh |
01:36 |
VanessaE |
right click -> Vide Image |
01:36 |
VanessaE |
er |
01:36 |
VanessaE |
right click -> View Image |
01:36 |
VanessaE |
then copy&paste the URL |
01:37 |
workflow |
thanks again... so simple. |
01:37 |
VanessaE |
no prob |
01:38 |
VanessaE |
Occam's Razor: The simplest explanation (or process) is often the most correct one. |
01:38 |
VanessaE |
:-) |
01:38 |
workflow |
v0.2 of painting will have all colors rebased on unifieddyes, i supply my own textures for now |
01:38 |
VanessaE |
oh ok |
01:38 |
workflow |
for the swatches and pixel colors that is. |
01:39 |
VanessaE |
I was about to say, you should indicate the dependency thereof |
01:39 |
workflow |
its in depends.txt, but good point |
01:40 |
VanessaE |
did you find the template and gentextures.sh script to be of any use? |
01:40 |
workflow |
and done |
01:41 |
workflow |
did not take a look yet. but i plan to use gentextures to get all colors |
01:41 |
workflow |
its still only base colors for now |
01:43 |
VanessaE |
ok |
01:43 |
VanessaE |
if you use the two together, you should be able to get 90% of your code into place in a few minutes' time |
01:44 |
VanessaE |
just use that #FF0000 red swatch as the "base" texture the script calls for, and plug in the appropriate values into the template |
01:44 |
workflow |
did you use template to do defaultdyes itself? |
01:44 |
VanessaE |
no, actually I developed it afterward |
01:44 |
workflow |
i think you could do that, it has a lot of repetition |
01:45 |
VanessaE |
I have considered it actually |
01:45 |
workflow |
so many things to do... |
01:45 |
workflow |
i will try a loom next, to make carpets when wool is ready |
01:45 |
VanessaE |
but first I need some feedback on the template itself - does it work properly, is it useful, is it missing anything, etc. |
01:45 |
workflow |
and add frames to pictures |
01:46 |
VanessaE |
it won't be wool, it'll be cotton actually. |
01:46 |
workflow |
oh, ok. |
01:46 |
workflow |
but carpets it is. like flat paintings... |
01:47 |
workflow |
but i still need to create better textures for the palette and the default painting |
01:47 |
workflow |
or better yet, get someone who is good at that to do it... |
01:48 |
VanessaE |
you make the carpets and I can remove those horrendous-looking ones from Homedecor ;-) |
01:48 |
workflow |
well, they can complement each other. |
01:49 |
workflow |
also there is some hard limits on things minetest will let you draw from lua. |
01:49 |
workflow |
so there won't be too many carpets and paintings at once |
01:49 |
workflow |
which means its good to have texture based ones |
01:49 |
VanessaE |
yeah, you can't get more than 1400-1700 items into the game, depending on how many registered crafts and nodeboxes you're using also |
01:51 |
VanessaE |
no really, did you see the area rug in homedecor? |
01:51 |
* workflow |
checks |
01:51 |
NakedFury |
could it be possible to make a wool crafting mod similar to the painting mod in that you craft wool stuff? carpet finely made however you want it, tapestries |
01:51 |
VanessaE |
it looks like it was weaved by a blind person while riding a horse and working through a pair of oven mitts. :-) |
01:52 |
VanessaE |
NakedFury: that's kinda what that paintings mod does, at least for wall objects |
01:52 |
workflow |
i plan on doing a loom to make carpets later on |
01:52 |
NakedFury |
yes for paintings |
01:53 |
NakedFury |
I meant using all your wool and colored wools for wool things |
01:53 |
|
Tukeke left #minetest |
01:53 |
VanessaE |
hm, you want something with little fabric swatches instead of colored "pixels"? |
01:53 |
workflow |
oh wow, thats a good idea. |
01:54 |
NakedFury |
when you finish a painting is it done with a frame to indicate its a painting? |
01:54 |
workflow |
you craft it, then it appears in the menu. then you drag it off the menu and let go |
01:55 |
workflow |
it is added to your inventory and you can build it like a sign. |
01:55 |
NakedFury |
will they have frames? |
01:56 |
workflow |
i plan on adding frames. it will be a crafted thing, made from a painting and sticks i guess |
01:56 |
VanessaE |
painting in the middle and a stick at each suide |
01:56 |
VanessaE |
side |
01:56 |
workflow |
will then use a different nodebox and texture to make frame. but thats for v0.2 |
01:56 |
VanessaE |
(but not in the corners) |
01:56 |
VanessaE |
like this seems right: |
01:56 |
VanessaE |
- S - |
01:56 |
VanessaE |
S P S |
01:57 |
VanessaE |
- S - |
01:57 |
NakedFury |
paintings can only be placed on walls? |
01:57 |
workflow |
they can stand alone and look ok from all sides, but not floor or ceiling |
01:57 |
NakedFury |
ok, leave floors for the loom/wool stuff |
01:58 |
workflow |
exactly |
01:58 |
NakedFury |
castles are gonna look so cool now |
01:58 |
workflow |
well, there is a limit to how many of those the game will let you use. |
01:59 |
NakedFury |
for now |
01:59 |
workflow |
it is not very high |
01:59 |
NakedFury |
an error occurs? |
02:00 |
workflow |
no, painting pixels get deleted |
02:04 |
NakedFury |
because of the mods coding or something in the game itself? |
02:05 |
workflow |
the mod uses lua entities to draw the pixels. its one per pixel, 64 per image. the minetest engine has a limit to those and there is no way around it. |
02:13 |
* workflow |
goes to sleep |
02:33 |
* VanessaE |
argues with git |
03:02 |
cy1 |
making helldrops is fun |
03:02 |
cy1 |
time consuming though |
03:05 |
VanessaE |
cy1: sorry about the poison ivy, word has it your house on menche's server got....contaminated ;-) |
03:07 |
cy1 |
VanessaE: it's ok I only live in the desert now >:( |
03:07 |
VanessaE |
er, ok |
03:07 |
VanessaE |
were there a lot of plants? |
03:07 |
VanessaE |
do I need to revise the program? |
03:08 |
cy1 |
yes, by deleting it |
03:08 |
cy1 |
and forgetting it ever existed |
03:09 |
VanessaE |
heh |
03:09 |
cy1 |
:T |
03:09 |
VanessaE |
I'll update it tomorrow - density limits and making them die off over time |
03:10 |
VanessaE |
it was my first mod, it was bound to be a little buggy ;-) |
03:27 |
NakedFury |
what is the give command? |
03:29 |
|
nonporous joined #minetest |
03:30 |
VanessaE |
why, /give of course ;-) |
03:33 |
|
T_A_N_K joined #minetest |
04:07 |
|
HaltingState joined #minetest |
04:07 |
|
HaltingState joined #minetest |
04:08 |
|
cornernote joined #minetest |
04:23 |
cornernote |
hi all |
04:25 |
NakedFury |
hi |
04:25 |
cornernote |
i made a turret.we.. 4 turrets and a floor make a castle (castle.we) .. also made a tower.we (larger than a turret)... and i put it in the middle of the castle, and surrounded in lava to make a fortress.we |
04:25 |
cornernote |
i'll share on the forum soon |
04:25 |
NakedFury |
with what version? |
04:25 |
cornernote |
latest nightly zip |
04:25 |
NakedFury |
worldedit right? |
04:25 |
cornernote |
yep |
04:26 |
cornernote |
let me ask something... |
04:26 |
NakedFury |
sfan5's version or Temperest's new version? |
04:26 |
cornernote |
why cant we host files in the forum ? |
04:26 |
NakedFury |
that I dont know |
04:26 |
cornernote |
http://minetest.net/packages/nightly/?C=M;O=A - minetest-0.4.dev-20120606-c57e508-win32.zip |
04:27 |
cornernote |
i cant build my own yet |
04:27 |
cornernote |
well, i havet tried yet |
04:27 |
NakedFury |
well temperest modified worldedit |
04:27 |
NakedFury |
he also included some new commands and cleaned up the code a little |
04:27 |
cornernote |
thats cool |
04:27 |
cornernote |
if load/save have changed (which i assume they didnt) |
04:28 |
cornernote |
then i'll do this... |
04:28 |
cornernote |
load a world with old we mod, load the *.we, quit, update to new worldedit, save the objects again |
04:28 |
NakedFury |
yeah |
04:29 |
cornernote |
world edit + g15 keyboard macros = awesome fast building |
04:29 |
NakedFury |
you know, its actually a good idea to start a repository of schematics |
04:29 |
NakedFury |
YES! god yes to the g15 |
04:29 |
cornernote |
i REALLY want to have a bunch of schems to make a city |
04:29 |
NakedFury |
I have the g1-g6 keys version |
04:29 |
cornernote |
and adventure map |
04:30 |
cornernote |
the only good one in forums atm is shouse.we |
04:30 |
cornernote |
do you have any ? |
04:31 |
NakedFury |
not yet |
04:31 |
NakedFury |
but after I see your castle stuff |
04:31 |
NakedFury |
I can try to help increase it by using a similar style |
04:32 |
NakedFury |
finish a set then start with another project or style |
04:32 |
NakedFury |
that would be a good idea right? |
04:33 |
cornernote |
yes, that would be awesome! |
04:34 |
NakedFury |
do you know if git can be used to store the schematics? |
04:34 |
VanessaE |
git can store anything you want :-) |
04:34 |
VanessaE |
I use it for managing my mods and my texture packs |
04:34 |
NakedFury |
ok then we use it as marktraceur once suggested |
04:34 |
VanessaE |
almost a dozen file formats scattered throughout I'd guess |
04:35 |
NakedFury |
that will be the library for schematics |
04:35 |
VanessaE |
it's more a matter of the policies of the server/service you use e.g. github, gitorious, etc |
04:35 |
cornernote |
heres a ss - http://i46.tinypic.com/2jb5udx.jpg |
04:36 |
VanessaE |
a lava moat? heh |
04:36 |
cornernote |
it comes with a hole |
04:36 |
cornernote |
you have to put the lava/water in |
04:41 |
NakedFury |
show link when you post them so I can see them and work on some |
04:44 |
cornernote |
http://minetest.net/forum/viewtopic.php?pid=31402#p31402 |
04:44 |
cornernote |
im not doing a lot, can i join your server and watch you work ? |
04:46 |
NakedFury |
well cant right now, 12:46 am |
04:46 |
NakedFury |
really sleepy |
04:46 |
cornernote |
ok =) |
04:46 |
NakedFury |
and now I go to sleep, I downloaded the .we files gonna check them later |
04:46 |
NakedFury |
bye all |
04:48 |
cornernote |
later |
04:49 |
VanessaE |
nigth NF |
04:49 |
VanessaE |
night, too. |
05:00 |
cornernote |
now i should paste 4 fortress in a square, then build mega walls connecting them |
05:00 |
cornernote |
then it can be a city |
05:00 |
VanessaE |
have fun. I prefer to build houses rather than castles :-) |
05:00 |
cornernote |
yeah, castles are easier |
05:00 |
cornernote |
and im noob =) |
05:01 |
cornernote |
once you have a city, you can put houses into it |
05:01 |
cornernote |
u should share some of your houses V |
05:01 |
cornernote |
the only house there is a really big one |
05:01 |
cornernote |
i'd love some *.we of smaller houses |
05:01 |
VanessaE |
I can't share mine |
05:01 |
cornernote |
too many mods ? |
05:02 |
VanessaE |
worldedit can't copy them |
05:02 |
cornernote |
why not ? |
05:02 |
VanessaE |
it can't handle the locked chests. |
05:02 |
|
blkdrmz joined #minetest |
05:02 |
cornernote |
ahh, i dont put them in mine until after i start using the model |
05:02 |
cornernote |
i put chests, but not locked |
05:02 |
VanessaE |
usually when I build a house, I'll end up with half a dozen or more locked chests in the kitchen/workroom chock full of minerals, fuel, various materials, etc. |
05:03 |
cornernote |
i put them out the back until after i copy it |
05:03 |
VanessaE |
or more to the point: worldedit can't handle *reloading* the saved .we file from such a house. |
05:03 |
cornernote |
any chance you can move them, then copy? ;) |
05:03 |
cornernote |
i can hand-edit the .we |
05:03 |
cornernote |
its just cos the item has an invalid player |
05:04 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/home8.we |
05:04 |
VanessaE |
that's one of my favorite designs |
05:04 |
cornernote |
thanks! |
05:04 |
VanessaE |
(and the only one thus far that I've ever thought to save out) |
05:04 |
VanessaE |
that file will NOT reload without first removing the chests. |
05:04 |
VanessaE |
(and whatever else needs done to it) |
05:04 |
VanessaE |
do me a favor? if you get it to a point where it reloads reliably, send me the edited .we file? |
05:05 |
cornernote |
yep, for sure |
05:05 |
VanessaE |
if I remember right, this one was saved with a ~40m observation tower near it |
05:05 |
cornernote |
oh, how large is it ? |
05:05 |
cornernote |
like the whole map type thing ? |
05:05 |
VanessaE |
naw |
05:06 |
cornernote |
17mb lol |
05:06 |
VanessaE |
that file is something like 20,000 blocks I think |
05:06 |
VanessaE |
(or perhaps a lot more, I forget) |
05:06 |
cornernote |
ok, let me have a crack at loading it |
05:06 |
VanessaE |
it'll crash your game |
05:08 |
VanessaE |
if loaded properly, you should get THIS: |
05:09 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetest-screenshot-vanessa512hd-2.png |
05:10 |
VanessaE |
I *think* this house is built entirely from stock objects, from before I started moddin |
05:10 |
VanessaE |
modding |
05:10 |
VanessaE |
the world file the .we came from no longer exists |
05:11 |
cornernote |
you captured a HUGE part of the world |
05:11 |
cornernote |
it doesnt crash the game |
05:11 |
cornernote |
but it doesnt load either |
05:11 |
cornernote |
it just says the syntax is incorrect |
05:12 |
cornernote |
i searched the file for chest, no matches |
05:12 |
VanessaE |
try one of the other .we files in that directory |
05:12 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/ |
05:12 |
cornernote |
kk |
05:12 |
VanessaE |
there are 5 of them |
05:12 |
VanessaE |
the map1.vanessae.zip might also have that house |
05:13 |
cornernote |
ok, cool |
05:13 |
VanessaE |
s'cuse me, there are 6 'home' files in there. |
05:14 |
cornernote |
thats ok, i'll take a look at them all =) |
05:14 |
VanessaE |
feel free to browse around that folder; the other stuff there is just bits and pieces I've shared over the last few months. some useful stuff, some not so much :-) |
05:15 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetest-whole-tree-20120619.zip |
05:15 |
VanessaE |
this one should have a decent house also |
05:15 |
VanessaE |
(unzip and copy the world folder out of it) |
05:15 |
Weedy |
VanessaE: oh god, 1995 html |
05:15 |
Weedy |
my eyes |
05:16 |
VanessaE |
weedy: not html. |
05:16 |
VanessaE |
that's a flat directory listing. |
05:16 |
cornernote |
loaded it from the world map .. cool |
05:16 |
VanessaE |
whatever the webserver generates when no index.html is present |
05:16 |
cornernote |
it has the observatory |
05:16 |
Weedy |
http://digitalaudioconcepts.com/vanessa/index-van.html |
05:16 |
VanessaE |
cornernote: excellent |
05:16 |
cornernote |
and a few mods i dont have |
05:16 |
cornernote |
blossom |
05:16 |
cornernote |
particles |
05:16 |
VanessaE |
Weedy: yes, 1990's-era HTML. sue me. :-) |
05:17 |
cornernote |
wool |
05:17 |
cornernote |
etc |
05:17 |
cornernote |
indoor pool, nice =) |
05:17 |
Weedy |
VanessaE: i will find a way |
05:17 |
cornernote |
or is that a bath ? |
05:18 |
VanessaE |
it's a pool |
05:18 |
VanessaE |
cornernote: is that one the house in this picture: |
05:18 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetest-screenshot-vanessa512hd-2.png |
05:18 |
VanessaE |
or the one I built later with the homedecor mod et.al? |
05:20 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshot_3595720546.png |
05:21 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetest-vanessae-home1.png |
05:22 |
VanessaE |
there's the exterior...couldn't find it for a bit there. |
05:22 |
VanessaE |
which one of those is that one? |
05:23 |
VanessaE |
Weedy: it comes from being unwilling to use a web page builder because I don't want to create something even worse than what you saw :-) |
05:24 |
Weedy |
VanessaE: i would have left that coil heat sink vertical instead of twisting it |
05:24 |
VanessaE |
you're looking at the C128 tower pages? |
05:25 |
VanessaE |
heh |
05:25 |
VanessaE |
didn't think anyone cared about that project anymore :-) |
05:25 |
Weedy |
i don't, but mods are always cool |
05:26 |
* VanessaE |
pokes cornernote |
05:28 |
VanessaE |
Weedy: I eventually tore that tower apart and returned everything back to their cases, generally. The disk drive to which that heat-sinked controller belongs got rebuilt a bit and put into a nice polished wooden case |
05:28 |
VanessaE |
nearly the same size as the original metal one (which has long since been lost). Even drew up a nice label for the front, painted it all in high-gloss black, etc. |
05:29 |
Weedy |
so uhh |
05:29 |
Weedy |
what is the point |
05:29 |
VanessaE |
of...? |
05:29 |
Weedy |
building a better commodore |
05:30 |
VanessaE |
oh, just tinkering. |
05:30 |
VanessaE |
it's an old hobby |
05:30 |
VanessaE |
same reason people collect stamps I guess - it's something enjoyable |
05:31 |
VanessaE |
though I started that tower project originally because I wanted something all-in-one-enough that I could just carry it, a keyboard, a monitor, and a few cables whenever I took the system somewhere such as one of the C64 cons |
05:31 |
cornernote |
i got it to load! |
05:31 |
VanessaE |
I no longer go to those, and the machine doesn't perform as well in the all-in-one design as it did as separate components, so I decided to tear it all apart. |
05:32 |
cornernote |
just the house at the moment |
05:32 |
VanessaE |
cornernote: the .we file?? |
05:32 |
VanessaE |
excellent! |
05:32 |
cornernote |
i made a new we file from the map |
05:32 |
VanessaE |
cornernote: so which house is it? |
05:32 |
cornernote |
do you want the water under it as part of the .we ? |
05:32 |
VanessaE |
this one? |
05:32 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetest-screenshot-vanessa512hd-2.png |
05:32 |
VanessaE |
or this one? |
05:32 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetest-vanessae-home1.png |
05:33 |
cornernote |
1st one |
05:33 |
VanessaE |
ah good, that one is my favorite :-) |
05:33 |
VanessaE |
the water under the house doesn't need to be part of the .we, but that IS how it was originally saved |
05:33 |
cornernote |
i was gunna make 2 we files |
05:33 |
cornernote |
1 for the house, and another for the observatory |
05:33 |
VanessaE |
perfect :-) |
05:34 |
cornernote |
then ingame the player can join things like that |
05:34 |
cornernote |
i other thing |
05:34 |
cornernote |
it was buit on a hill |
05:34 |
cornernote |
meaning one door is upstairs |
05:34 |
VanessaE |
tyes |
05:34 |
cornernote |
should i remove doors? |
05:34 |
VanessaE |
yes |
05:34 |
VanessaE |
no |
05:34 |
cornernote |
ok, i'll just clear away the hill |
05:35 |
cornernote |
the player can make stairs |
05:35 |
VanessaE |
leave the doors, just add a short walkway and a few "end of the road" torches |
05:35 |
VanessaE |
lesse if I can get a usable capture of my current house |
05:36 |
cornernote |
whats that material thats like cobble but darker ? |
05:39 |
VanessaE |
where? |
05:39 |
VanessaE |
in the screenshot? |
05:39 |
VanessaE |
that's gravel |
05:39 |
VanessaE |
at least, that's what I recall using around the house for the walkways and stuff |
05:42 |
VanessaE |
still working on getting that other house ready for capture. |
05:42 |
VanessaE |
(stupid stairsplus mod replaced all my stairs with the ones in the mod instead of the game's defaults) |
05:49 |
cornernote |
i have home.we - 337kb .. what do you want me to do with it ? |
05:50 |
VanessaE |
stand by... |
05:53 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/home10.we |
05:54 |
VanessaE |
there's the other one. Note that this one makes extensive use of homedecor and bobblocks. |
05:54 |
VanessaE |
as for the one you made... um... DCC? :-) |
05:56 |
cornernote |
ok, sending |
05:56 |
cornernote |
i'll need the world file to extract the house |
05:56 |
VanessaE |
hm, doesn't want to connect. oh well, just email it or put it on ompldr or so |
05:56 |
cornernote |
those .we files didnt load |
05:56 |
VanessaE |
ok, I'll upload a ZIP of it |
05:58 |
cornernote |
https://docs.google.com/open?id=0B_2J6-jZFt5oemdITjNPOER1SkU |
05:58 |
cornernote |
no signup required |
05:58 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/myworld10.zip |
05:59 |
cornernote |
can u zip the world mods you used too ? |
05:59 |
cornernote |
so i can just drop them in |
05:59 |
VanessaE |
sure. |
05:59 |
VanessaE |
stand by 1. |
06:00 |
cornernote |
can each world have its own mod folder (in windows) ? |
06:00 |
VanessaE |
dunno, in linux they can |
06:00 |
cornernote |
that would make my life easy |
06:00 |
cornernote |
where do u put them in linux ? |
06:00 |
cornernote |
under worlds/myworld/mods/minetest/mymod/init.lua ? |
06:01 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/mods10.zip |
06:01 |
VanessaE |
in ~/.minetest/mods/minetest |
06:01 |
cornernote |
but thats for all worlds |
06:03 |
VanessaE |
yeah |
06:03 |
VanessaE |
that's how I've always done it |
06:03 |
VanessaE |
however your path might be right also |
06:03 |
VanessaE |
I've never tried doing per-world mods |
06:15 |
|
khonkhortisan joined #minetest |
06:24 |
cy1 |
whee, Globis's minetest server is fun |
06:24 |
cy1 |
176.31.175.144:30000 |
06:24 |
|
blkdrmz joined #minetest |
06:25 |
cornernote |
VanessaE, i got home2 |
06:25 |
|
blkdrmz joined #minetest |
06:26 |
cornernote |
it spits out a bunch of errors when you load it |
06:26 |
cornernote |
but it seems to load |
06:27 |
cornernote |
https://docs.google.com/open?id=0B_2J6-jZFt5oNHZsQ0l3UTBXUVE |
06:27 |
cornernote |
u should share them back onto the forums for others to play with |
06:27 |
cornernote |
they are really good |
06:34 |
|
wowiamdiamonds joined #minetest |
06:52 |
|
VanessaE joined #minetest |
06:53 |
VanessaE |
I reiterate from earlier: my ISP hates me. |
06:53 |
cornernote |
doesn anyone have a copy of this mod: http://minetest.net/forum/viewtopic.php?id=1432 (bed) |
06:54 |
|
tango_ joined #minetest |
06:55 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/beds.zip |
06:55 |
VanessaE |
I was able to retrieve it from the filedropper link in the 4th post. |
06:58 |
cornernote |
thanks |
06:58 |
VanessaE |
also in the 35th post, a modded version by Ragnarok: http://db.tt/tq07Ogyj |
07:03 |
VanessaE |
were you able to extract that second house? |
07:06 |
|
Calinou joined #minetest |
07:10 |
cornernote |
yep, i posted the link, sec |
07:11 |
cornernote |
https://docs.google.com/open?id=0B_2J6-jZFt5oNHZsQ0l3UTBXUVE |
07:11 |
cornernote |
it spits out a bunch of errors when you load it but it seems to load |
07:12 |
cornernote |
u should share them back onto the forums for others to play with, they are really good |
07:13 |
VanessaE |
I will |
07:13 |
cornernote |
some mods are causing textures in other mods to break, do you know why that could be ? |
07:13 |
VanessaE |
not sure, unless some are out of date maybe |
07:14 |
VanessaE |
vanessa-home-1.we does not load |
07:14 |
VanessaE |
03:13:44: ERROR[main]: ServerError: LuaError: error: ...e/vanessa/.minetest/mods/minetest/worldedit/init.lua:383: attempt to get length of global 'data' (a nil value) |
07:14 |
VanessaE |
same error for the second one. |
07:14 |
cornernote |
let me try again in a new world |
07:15 |
cornernote |
latest worldedit ? |
07:15 |
VanessaE |
not sure what version of worldedit this is |
07:15 |
VanessaE |
lemme see if there's an update |
07:15 |
cornernote |
mine is 0.4.5 |
07:15 |
cornernote |
there is a file VERSION in the mod folde |
07:15 |
VanessaE |
mine's out of date. |
07:16 |
VanessaE |
I have 0.4 |
07:16 |
cornernote |
ok, see if the new one works or not |
07:16 |
cornernote |
if not i'll try in a test world |
07:19 |
* VanessaE |
grumbles |
07:19 |
VanessaE |
now it just says it "can't load" the file. |
07:19 |
VanessaE |
oh hell |
07:19 |
VanessaE |
typo |
07:19 |
Calinou |
hi |
07:20 |
VanessaE |
hahaha |
07:20 |
VanessaE |
it loads...... . right into the side of a hill ;-) |
07:20 |
* VanessaE |
now has a house full of dirt |
07:21 |
cornernote |
lol |
07:21 |
cornernote |
well, start cleaning up! |
07:22 |
VanessaE |
the floor is...mossy cobble? |
07:22 |
VanessaE |
it's supposed to be wood and cobble I think :-) |
07:24 |
VanessaE |
there we go. worldedit to clear out some land and the house loads fine, save for the mossy cobble floor |
07:24 |
cornernote |
sorry, i had to do a replace on it |
07:25 |
cornernote |
i based it on what was on the ourside barrier |
07:25 |
VanessaE |
ahh, |
07:25 |
cornernote |
because it was all a mix of dirt and whatever |
07:25 |
cornernote |
water |
07:25 |
cornernote |
etc |
07:25 |
VanessaE |
yeah the outside landing was mossy because of a mod I have installed :-) |
07:25 |
cornernote |
i like that mossy texture |
07:25 |
VanessaE |
change the inside flooring to wood :-) |
07:25 |
cornernote |
howd u make those blocks ? |
07:25 |
VanessaE |
which blocks? |
07:25 |
cornernote |
mossycobble |
07:26 |
cornernote |
those would look good on my castle |
07:26 |
VanessaE |
oh, that's just something the game has |
07:26 |
Calinou |
mossycobble: found in dungeons (ONLY in old maps) |
07:26 |
VanessaE |
you have to hunt around for them, they're not very common |
07:26 |
cornernote |
ahh, thats why i never seen it =) |
07:26 |
Calinou |
or use more blocks mod. craft 1 cobble with 1 junglegrass (only generated in older maps or with vanessae's mod) or 1 mese |
07:26 |
VanessaE |
only in old maps or if you have the mod that turns cobble into mossy |
07:26 |
Calinou |
mese as a fertilizer FTW |
07:26 |
Calinou |
in newer maps, they do not spawn at all |
07:27 |
cornernote |
bobblocks causes my textures to break |
07:28 |
VanessaE |
break how? |
07:28 |
cornernote |
maybe because i have a custom texture pack ? |
07:28 |
cornernote |
i'll ss |
07:31 |
cornernote |
silver and mithril = http://i49.tinypic.com/2hmmovc.png |
07:32 |
cornernote |
remove bobblocks and they are fine |
07:33 |
cornernote |
i assume its cos i have custom textures that are larger than 32x32 ? |
07:33 |
Calinou |
##disable_your_texture_atlas |
07:33 |
Calinou |
minetest.conf |
07:33 |
Calinou |
add a line: |
07:33 |
cornernote |
i have |
07:33 |
Calinou |
enable_texture_atlas = false |
07:33 |
Calinou |
do it REALLY with a REAL fucking text editor that isn't MSnotepad |
07:34 |
cornernote |
notepad++ |
07:34 |
Calinou |
it should be fine |
07:34 |
cornernote |
sec |
07:34 |
Calinou |
then, this problem is due to the pack... because the "overlay" textures are too small |
07:34 |
cornernote |
ok, works |
07:35 |
cornernote |
step1 exit game, step2 modidy the file =) |
07:38 |
VanessaE |
cornernote: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/VanessaE-Home1.we |
07:39 |
VanessaE |
can you load this? |
07:39 |
VanessaE |
(edited version of what you saved out, corrected it in-world, from memory) |
07:40 |
Calinou |
<microsoft> we'd like to buy the .we format because we want to use it as a standard for ms office. |
07:40 |
Calinou |
^ how I feel with "custom" file formats, sometimes |
07:40 |
Calinou |
that are actually text files |
07:42 |
cornernote |
i'll try |
07:45 |
cornernote |
yep, works! =) |
07:45 |
VanessaE |
excellent |
07:45 |
cornernote |
thats a great one to share, cos it has standard blocks (i think) |
07:46 |
cornernote |
the home2 has dependancies |
07:48 |
VanessaE |
I'll share both, just having some trouble preparing a nice place to put them for screenshots |
07:48 |
cornernote |
http://tinypic.com ? |
07:48 |
cornernote |
thats what i used |
07:48 |
cornernote |
no account needed |
07:49 |
cornernote |
just fill in their captcha |
07:53 |
VanessaE |
nono I'm working on a spot in a world to put the houses so I can take nice screenshots |
07:55 |
VanessaE |
now how do I fix the lighting? |
07:55 |
VanessaE |
there are large areas of the newly-created land that are in shadow for no apparent reason |
07:59 |
cornernote |
fill it with lava |
07:59 |
cornernote |
=) |
08:00 |
Bad_Command |
try planting a tree, those can cause lighting to be reevaluated |
08:00 |
Bad_Command |
from what I've found anyways |
08:00 |
cornernote |
how do you plant a tree ? |
08:00 |
cornernote |
just throw it on the ground ? |
08:00 |
cornernote |
a sapling |
08:00 |
Bad_Command |
plant saplings |
08:01 |
cornernote |
please define plant |
08:01 |
Bad_Command |
saplings come from decaying leaves on trees without trunks |
08:01 |
Bad_Command |
place a sapling |
08:01 |
cornernote |
i have saplings |
08:01 |
cornernote |
ok |
08:01 |
cornernote |
and over time it will turn to a tree ? |
08:01 |
Bad_Command |
it will grow after a random period of time |
08:01 |
cornernote |
ok |
08:01 |
cornernote |
nice =) |
08:01 |
Bad_Command |
Nah, just suddenly explodes in to a tree |
08:02 |
cornernote |
i have never seen one change, i guess its kind of not super quick |
08:03 |
Bad_Command |
takes a few minutes at the very least |
08:03 |
cornernote |
also apples never (really rarely) grow in my world |
08:04 |
Bad_Command |
Not sure about the probabilities of getting apples. Maybe 1 in 5 planted trees have apples? |
08:09 |
cornernote |
vanessae, you run pushable block in your world ? |
08:10 |
VanessaE |
no, it's just a mod I have installed for testing |
08:10 |
cornernote |
ok, damn |
08:10 |
|
aditya_ joined #minetest |
08:17 |
|
roboman2444 joined #minetest |
08:26 |
cornernote |
im trying to register a craftitem but not having much luck |
08:27 |
cornernote |
here is my rule |
08:27 |
cornernote |
minetest.register_craftitem("mesegun:mese_ignot", {description = "Mese ingot",inventory_image = "MESE_builder_kit_gold_ingot.png"}) |
08:28 |
cornernote |
but when i /giveme mesegun:mese_ignot .. it tells me it cannot give an unknown item |
08:28 |
cornernote |
no, dont worry... im an idiot |
08:28 |
cornernote |
=) |
08:28 |
cornernote |
wrong folder |
08:45 |
|
workflow joined #minetest |
08:50 |
cornernote |
ok, i seem to have quite a lot of mods loaded now, and it loads ok... but any more and it will bomb |
08:58 |
cornernote |
tried to make a nuke:hardcore_mese_tnt .. crashed my game lol |
08:58 |
|
TForsman joined #minetest |
09:00 |
|
darkrose joined #minetest |
09:00 |
|
darkrose joined #minetest |
09:00 |
cornernote |
ha, it leveled a 3 story house when the tnt was on the roof |
09:00 |
VanessaE |
there. |
09:00 |
VanessaE |
posted. |
09:00 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=31423 |
09:01 |
cornernote |
house vs tnt |
09:01 |
cornernote |
http://i49.tinypic.com/11r7xbt.png |
09:02 |
VanessaE |
eek! |
09:02 |
cornernote |
very cool post ! |
09:02 |
VanessaE |
I know my designs need a little remodeling, but DAMN :-) |
09:02 |
cornernote |
its really good to have a few models on the forum |
09:03 |
cornernote |
i think it will encourage others to try sharing them |
09:03 |
cornernote |
which means we can get an opensource city of types |
09:03 |
cornernote |
city is the wrong word.. world areas |
09:03 |
Calinou |
minecraft session servers are down; "end of the world" ~average minecrafter |
09:03 |
cornernote |
once we have small structures like these, we can connect them making awesome worlds |
09:12 |
brobostigon |
good morning everyone. |
09:13 |
Calinou |
hi |
09:13 |
brobostigon |
hi Calinou |
09:17 |
|
jordach joined #minetest |
09:20 |
jordach |
morning all |
09:20 |
workflow |
morning miners |
09:23 |
VanessaE |
morning workflow |
09:24 |
jordach |
workflow, challange for you: make a 64px easel |
09:26 |
workflow |
well i doubt minetest would be happy about 4k cubes to draw in a node... |
09:28 |
workflow |
also it would not fit on my screen. |
09:28 |
jordach |
well, you could make them THE WHOLE THICKNESS, and not individual |
09:29 |
jordach |
workflow, minetest might re-size the ui, idk that YET |
09:29 |
* workflow |
checks |
09:30 |
jordach |
still, 64 px art work, PIXEL ART FTW |
09:30 |
* jordach |
loves pixel art |
09:30 |
VanessaE |
is there any way to have the lua code construct a custom texture file and use that for the actual object? |
09:30 |
VanessaE |
(obviously constructing custom nodes is easy enough) |
09:32 |
jordach |
VanessaE, check his code out |
09:32 |
jordach |
explains it all |
09:32 |
workflow |
ItemStack& InventoryList::getItem(irr::u32): Assertion 'i < m_size' failed. |
09:32 |
workflow |
|
09:32 |
|
TForsman joined #minetest |
09:32 |
VanessaE |
heh, I'm too tired to look at code right now |
09:33 |
workflow |
png is not trivial to write to because of compression |
09:33 |
VanessaE |
in fact, I'm off to bed. |
09:33 |
VanessaE |
jordach: let me know if that template works out for you. It should cover 80-90 percent of the needs of your cotton mod. |
09:33 |
jordach |
alright |
09:33 |
VanessaE |
night all. |
09:33 |
jordach |
ngiht |
09:33 |
cornernote |
night V |
09:34 |
jordach |
see you in a few hours |
09:34 |
workflow |
but i might look into joining 3x3 pics into a big one |
09:34 |
jordach |
:) |
09:34 |
workflow |
good night vanessa |
09:34 |
cornernote |
hey jordach |
09:34 |
cornernote |
whats different in cotton vs wool ? |
09:35 |
jordach |
cotton uses unified dyes mod, wool uses 32 colours, plus default mod nodes as dyes, like applying them directly in the crafting grid |
09:35 |
jordach |
cornernote, its far quicker to use unified dyes mod |
09:35 |
cornernote |
yeah, i bet |
09:36 |
cornernote |
i saw the template vanessae made |
09:36 |
cornernote |
but the hard part is the textures |
09:36 |
jordach |
not really, see gentextures.sh |
09:36 |
cornernote |
oh no, theres a script for that too i think |
09:36 |
cornernote |
yeah |
09:36 |
jordach |
not really, see gentextures.sh |
09:37 |
jordach |
because a 16px takes seconds to make |
09:37 |
cornernote |
so all you have to do is have a base texture, then make all your colors |
09:37 |
jordach |
also, it needs imagemagick |
09:37 |
cornernote |
cool |
09:37 |
cornernote |
yep |
09:37 |
jordach |
but the master colour is in red |
09:37 |
jordach |
deep red |
09:37 |
jordach |
bright red |
09:37 |
jordach |
brighter than this red |
09:38 |
workflow |
oh, my bad 64x64 menu actually works... but its biiig |
09:38 |
* workflow |
goes to read api doc |
09:38 |
jordach |
but not pink |
09:39 |
jordach |
workflow, did it resize? |
09:39 |
cornernote |
only problem with unified dies and mods that use it... makes for a lot of ingame items which causes it to bomb out |
09:39 |
jordach |
oh yeah |
09:40 |
jordach |
64^64 images possible |
09:41 |
workflow |
no, did not resize. am grepping the source now to check what can be done |
09:42 |
workflow |
if i can resize them prepare for arcade games in minetest |
09:43 |
cornernote |
what are we talking about ? |
09:43 |
cornernote |
64x64 menu ? |
09:43 |
jordach |
yes |
09:43 |
jordach |
thats what i though |
09:43 |
jordach |
t* |
09:43 |
cornernote |
menu is accessed via (for example) punching a block ? |
09:44 |
cornernote |
got a ss ? |
09:44 |
jordach |
??? |
09:45 |
workflow |
ss? |
09:46 |
workflow |
screenshot? oh f12 does not work with menu open, but gimme a sec |
09:48 |
workflow |
imgur under heavy load... |
09:51 |
workflow |
http://i.minus.com/ibwqS0EBsz56Qi.png |
09:52 |
cornernote |
ahh, ok thats what i thought was called an inventory |
09:52 |
jordach |
imgur is always under heavy load |
09:52 |
cornernote |
i would LOVE to have buttons on that page |
09:52 |
jordach |
cornernote, use them creative inventory |
09:53 |
cornernote |
eg, see my crafting guide mod - http://minetest.net/forum/viewtopic.php?id=2334 .. i need next/prev .. and other buttons too |
09:53 |
cornernote |
yeah, i copied the next/prev idea from creative_inventory |
09:53 |
cornernote |
also, would be great if i can put text on that page |
09:54 |
workflow |
mod api mentions buttons, but says not implemented. someone make a patch maybe? |
09:55 |
jordach |
workflow, no idewa |
10:01 |
|
darkrose joined #minetest |
10:01 |
|
darkrose joined #minetest |
10:03 |
jordach |
hey darkrose: 77 cotton colours |
10:07 |
|
q66 joined #minetest |
10:15 |
cornernote |
there are so many forks of MT, why don't people contribute to core instead of forking ? |
10:17 |
cornernote |
is that because pre 0.4 there was no mod support ? |
10:17 |
workflow |
idk. would love to contribute but this is way out of my league |
10:18 |
darkrose |
we fork, make changes, then celeron merges the changes back |
10:18 |
cy1 |
cornernote: there is no core there is only zuul |
10:18 |
cornernote |
the "core" as such doesnt seem to need a lot... it needs that item limit fixed... from there lua can do a lot in terms of in-game things |
10:19 |
cornernote |
darkrose, ok i see... but there are forks that seem to not be intended to be merged back |
10:19 |
cy1 |
like whose |
10:19 |
cornernote |
if that limit of items was fixed, i think i'd try to compile myself =) |
10:20 |
cy1 |
limit of items? |
10:20 |
cy1 |
you mean the 99 in a stack? |
10:20 |
cornernote |
no, like mods |
10:20 |
cornernote |
hoy many ingame items can be defined |
10:20 |
cy1 |
well, it is a lot to download... |
10:21 |
cornernote |
what is ? |
10:25 |
jordach |
cornernote, using windows or linux |
10:26 |
cornernote |
windows |
10:27 |
cy1 |
a lot of ingame items |
10:27 |
cy1 |
with textures for all |
10:27 |
cornernote |
i just play local |
10:28 |
cornernote |
fast pcs |
10:28 |
cornernote |
fast network |
10:28 |
cy1 |
irrlicht can reuse textures, if a lot of things look the same |
10:28 |
cy1 |
but if nothing does, then it's a lot more memory... |
10:29 |
cornernote |
anyone have this? ATM mod http://minetest.net/forum/viewtopic.php?id=1663 |
10:29 |
Calinou |
<cornernote> there are so many forks of MT, why don't people contribute to core instead of forking ? |
10:29 |
Calinou |
because you can't |
10:31 |
jordach |
cornernote, you make the changes, pust to git, ill compile |
10:31 |
jordach |
since buildbot is simple |
10:31 |
Calinou |
compiling on windows is a PITA :P |
10:31 |
cy1 |
what's buildbot? |
10:31 |
jordach |
Calinou, so, youve stopped ignoring me then :P |
10:32 |
jordach |
cy1, buildbot is a cross-compiling script for linux |
10:32 |
cy1 |
ooh, want |
10:33 |
jordach |
and its in minetest/util i think# |
10:33 |
cornernote |
jordach, i wish i knew what to change to remove the limit |
10:33 |
cy1 |
ugh, but then have to install irrlicht for windows etc |
10:33 |
cy1 |
my laptop hd is full :( |
10:33 |
jordach |
cy1, you wont |
10:33 |
cy1 |
jordach: I'll take a look at it. |
10:33 |
jordach |
buildbot IS LINUX KERNELS ONLY |
10:33 |
jordach |
unless you have cugwin sitting about |
10:34 |
cy1 |
yes, but you need all the windoze compiled libraries which are separate from your regular .sos |
10:35 |
cornernote |
no core changes in over a month on c55s github :( |
10:35 |
cy1 |
cornernote: yes he's been in absentia |
10:35 |
Calinou |
jordach, yes I did |
10:35 |
cy1 |
I don't know that there's a hard limit to how many kinds of nodes there can be though. |
10:35 |
Calinou |
<cy1> my laptop hd is full :( |
10:35 |
Calinou |
LOL |
10:35 |
cy1 |
It's just a lot. |
10:35 |
Calinou |
jordach, he's on #minetest-dev |
10:35 |
Calinou |
some new channel |
10:36 |
cy1 |
Calinou: :'( |
10:36 |
Calinou |
go in that channel and ask "How's it going?" |
10:36 |
jordach |
NO. |
10:36 |
jordach |
Calinou, not trolling me this time |
10:36 |
Calinou |
YES. |
10:36 |
jordach |
nope.avi |
10:36 |
Calinou |
gtg |
10:36 |
jordach |
alright |
10:37 |
jordach |
LOL The Minetest elite development no-bullshit channel. |
10:37 |
darkrose |
will probably get moved again due to invasion by randoms |
10:38 |
jordach |
hmm |
10:38 |
jordach |
i added celeron55 and celeron55_ to my friends list: seems like hes still around |
10:46 |
workflow |
in environment.cpp on line 1557 there is this: bool large_amount = (block->m_static_objects.m_stored.size() > 49); |
10:46 |
workflow |
|
10:50 |
cornernote |
i dont think that relates to the limit of defined items |
10:52 |
workflow |
i got there grepping the source for the message i got: suspiciously large amount of objects detected, forcing delete or something like that |
10:52 |
workflow |
that happens with painting mod |
10:52 |
cornernote |
game.cpp - catch(SerializationError &e) - line:2831 |
10:52 |
cornernote |
thats the error that is triggered |
10:54 |
|
ttk2 joined #minetest |
10:54 |
jordach |
weird |
10:54 |
* jordach |
is listening to chipmusic webradio |
10:54 |
workflow |
stormlord!!! |
10:56 |
|
darkrose joined #minetest |
10:56 |
|
darkrose joined #minetest |
10:56 |
jordach |
workflow, ? |
10:57 |
workflow |
its a tune i like from a c64 game |
10:58 |
cornernote |
it's this issue: https://github.com/celeron55/minetest/issues/144 |
10:59 |
workflow |
we are talking about different things: the issue 144 deals with a limit to nodeboxes. |
10:59 |
jordach |
VanessaE, http://minetest.net/forum/viewtopic.php?pid=31439#p31439 |
10:59 |
workflow |
my issue is with lua entities |
10:59 |
workflow |
its another limit |
11:00 |
cornernote |
just saw cotton is on the forums, nice |
11:00 |
cornernote |
but that is soooo many colors =) |
11:00 |
cornernote |
and many are similar |
11:00 |
jordach |
cornernote, wool is mine as well |
11:01 |
cornernote |
yeah i know |
11:01 |
cornernote |
nice |
11:01 |
cornernote |
dont you think there are too many colours ? |
11:01 |
jordach |
i changed the name, because i still want people to make use of wool, even if they dont want their world to die from the new changes |
11:01 |
jordach |
thats why i went to cotton and not wool |
11:01 |
cornernote |
ahh, i see |
11:01 |
jordach |
it would break pixel art worlds |
11:02 |
jordach |
im also writing a mod for wool -> cotton blocks |
11:02 |
cornernote |
the colours are quite similar... i thought the same about the dyes mod.. there are just a few too many items |
11:02 |
jordach |
so they can safely remove wool |
11:02 |
cornernote |
ok, so wool will not be used (eventually) |
11:03 |
jordach |
yes |
11:03 |
cornernote |
i doubt i can run your mod, cos the item limit |
11:03 |
jordach |
yep |
11:07 |
cornernote |
would love to see a bobblocks style with dyes |
11:07 |
cornernote |
glowing blocks, etc |
11:08 |
jordach |
cornernote, its not hard |
11:08 |
jordach |
not with the code i used |
11:24 |
|
SpeedProg joined #minetest |
12:02 |
|
Calinou joined #minetest |
13:06 |
jordach |
Calinou, http://minetest.net/forum/viewtopic.php?pid=31447#p31447 SPAM |
13:10 |
Calinou |
not moderator :P |
13:11 |
jordach |
lol |
13:11 |
jordach |
inb4 moderator removes it |
13:12 |
Calinou |
seriously, I hate the forums sometimes. |
13:12 |
jordach |
ikr |
13:12 |
Calinou |
lots of immature people (namely Keegan, greywolf) |
13:12 |
jordach |
i agree |
13:12 |
Calinou |
TheLoLMan too |
13:12 |
jordach |
thats why i left for 5 days |
13:13 |
Calinou |
http://minetest.net/forum/viewtopic.php?pid=31429#p31429 |
13:13 |
Calinou |
facepalm |
13:14 |
jordach |
OMFG |
13:15 |
jordach |
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA - EPIC FAIL |
13:33 |
|
bas080 joined #minetest |
13:35 |
jordach |
hello bas080 |
13:36 |
bas080 |
hey Jordach. sup? |
13:36 |
jordach |
not much, beat you to the cotton mod >:D |
13:36 |
jordach |
http://minetest.net/forum/viewtopic.php?id=2373 |
13:36 |
jordach |
there it is |
13:37 |
bas080 |
respect |
13:38 |
jordach |
bas080, i used VanessaE's template mod for the crafting and the nodes |
13:38 |
jordach |
and xubuntu's launch bar is annoying me |
13:38 |
bas080 |
Could you chare the sh you wrote to make the different hue's sprites |
13:39 |
jordach |
yeah sure |
13:39 |
jordach |
its for my MOD ONLY |
13:39 |
jordach |
since it always writes cotton_red and such |
13:40 |
bas080 |
awww... :S |
13:40 |
jordach |
kekekekekeke |
13:40 |
bas080 |
Ok. cool. I'm not planning on making an exact copy mod. which it would be if i made the colored cotton |
13:40 |
jordach |
or you could go with wool |
13:41 |
* jordach |
raises eyebrows |
13:41 |
jordach |
bas080, i can release a mod in mins if i wanted |
13:42 |
bas080 |
That's no problem... will do. but! it would be really cool to make the different colored stuff more easy to make :P Think of all the colors! |
13:45 |
jordach |
i know |
13:45 |
bas080 |
or is the .png color hueing already in vanessa's mod? I haven't checked. |
13:45 |
jordach |
no |
13:45 |
jordach |
the sh makes all the 77 textures |
13:47 |
bas080 |
So what other mods could really use the coloring atm? The home decor mod... |
13:49 |
jordach |
bas080, i think bobblocks would like an update |
13:49 |
jordach |
since those could simply work with VanessaE's dyes |
13:53 |
bas080 |
I was checking bobblocks. It also has spikes?! |
13:53 |
bas080 |
I was working on that but now i'll stop doing that. |
13:55 |
jordach |
bas080, spikes and the health pack can be left as is |
13:57 |
bas080 |
I noticed no one has tackled the problem of making automatic connecting pipes. |
13:57 |
bas080 |
3 dimensionally that is. |
14:00 |
jordach |
bas080, theres something you can do |
14:01 |
|
Calinou joined #minetest |
14:03 |
jordach |
Calinou, TheLoLMan did a MEGA FAIL |
14:04 |
Calinou |
what mega fail? |
14:04 |
jordach |
0.3.1 |
14:04 |
jordach |
http://minetest.net/forum/viewtopic.php?pid=31429#p31429 |
14:04 |
jordach |
i spnt about 10 mins laughing |
14:05 |
jordach |
Calinou, can you move topics? |
14:05 |
Calinou |
no |
14:05 |
Calinou |
only view reports & ban people |
14:05 |
jordach |
damn |
14:05 |
jordach |
i was hoping you |
14:05 |
jordach |
could* |
14:05 |
jordach |
because my cotton mod is done |
14:05 |
jordach |
people have also forgotten about a bed using nodeboes |
14:08 |
jordach |
just use a chestlike / nodebox drawtype, so you get the side, and the top: voila! a bed |
14:08 |
jordach |
or do it like a grass block |
14:13 |
jordach |
Calinou, how did you find about #minetest-dev |
14:13 |
Calinou |
#minetest-delta topic |
14:14 |
Calinou |
chestlike = not a drawtype :P |
14:14 |
* jordach |
facepalm |
14:14 |
jordach |
thats weird, have not seen spambots lately |
14:14 |
Calinou |
one |
14:14 |
jordach |
this month |
14:14 |
jordach |
thats not normal |
14:15 |
jordach |
last month, did we get any? |
14:16 |
jordach |
Calinou, im thinking of a new mod to counter-act landmine |
14:16 |
Calinou |
antiLandMine, bans landmine and his alts? |
14:16 |
Calinou |
:3 |
14:17 |
jordach |
you can be helpful at times, what i mean is, something like a /command that kills a player from anywhere |
14:17 |
jordach |
and blocks that cant be broken, on;y with a godaxe, via giveme of course |
14:18 |
Calinou |
> maptools does that |
14:33 |
jordach |
Calinou, maptools is UNDER USED |
14:33 |
Calinou |
why? |
14:34 |
jordach |
because it is |
14:34 |
jordach |
i have never seen any admin use them |
14:34 |
bas080 |
maybe should be easier to use |
14:35 |
jordach |
^ yep |
14:35 |
* Calinou |
should add aliases for /giveme yes |
14:36 |
Calinou |
<jordach> i have never seen any admin use them |
14:36 |
Calinou |
lazy admins :P |
14:36 |
Calinou |
they can also be used in adventure maps |
14:36 |
jordach |
ikr |
14:36 |
jordach |
unless you are redcrab, you *should* use maptools |
14:37 |
jordach |
maptools should be in the stable |
14:37 |
jordach |
so server admins can protect themselves from the mine |
14:37 |
jordach |
hello mineturtle |
14:37 |
|
darkrose joined #minetest |
14:37 |
|
darkrose joined #minetest |
14:44 |
bas080 |
jordach... is it me or latest cotton mod won't work |
14:44 |
jordach |
yeah |
14:44 |
jordach |
i noticed that# |
14:44 |
bas080 |
failes to load and run |
14:44 |
jordach |
weird |
14:44 |
jordach |
worked for me |
14:44 |
jordach |
on the latest git |
14:44 |
jordach |
NOT THE WINDOWS BUILD |
14:45 |
bas080 |
i have no windows and i have version ...606 |
14:46 |
jordach |
what commit |
14:46 |
jordach |
and mods |
14:46 |
jordach |
because cotton REQUIRES UNIFIED DYES + FLOWERS |
14:46 |
bas080 |
lot's... when was your latest mod update? |
14:47 |
jordach |
using the minimal build |
14:47 |
workflow |
yo bas080: you can actually paint in my paintings mod... i have updated the forum post |
14:47 |
|
MilanFIN joined #minetest |
14:48 |
jordach |
bas080, https://github.com/celeron55/minetest/commit/02fb912a955c9e5baa86ecd4206eefaa88f3e60a |
14:48 |
jordach |
thats the latest |
14:48 |
jordach |
i did not install default_game because im lazy |
14:48 |
jordach |
(and the fact the animated nodes lag) |
14:49 |
bas080 |
workflow: will check it |
14:51 |
bas080 |
workflow: You can paint ingame? Like pixels? |
14:51 |
jordach |
yes |
14:51 |
jordach |
it works like a chest |
14:51 |
|
Jousway joined #minetest |
14:54 |
Calinou |
<jordach> so server admins can protect themselves from the mine |
14:54 |
Calinou |
that's what she said |
14:54 |
workflow |
yep you paint 8x8 pixel graphics. it does work but there is room for improvement... |
15:00 |
jordach |
workflow, wasnt it 16by 16? |
15:01 |
workflow |
i might have typed this by mistake but it is 8x8 |
15:01 |
workflow |
this fits barely on the standard window |
15:02 |
workflow |
but you can make more pics and put them up next to each other |
15:03 |
MilanFIN |
that paint thing is a mod? |
15:05 |
jordach |
yep |
15:05 |
jordach |
its awesome |
15:06 |
bas080 |
jordach: tried it in minimal environment. I'm still not getting it up and running. Maybe someone can test it too. Did you use functions that require the latest latest LATEST minetest commit? Becouse i use the repository thing |
15:07 |
jordach |
bas080, here, this might fix your error: http://ompldr.org/vZXIyaA/cotton2.zip |
15:07 |
jordach |
use the mods im using in A CLEAN BUILD |
15:07 |
jordach |
thats why i compile myself |
15:12 |
|
NakedFury joined #minetest |
15:13 |
bas080 |
It won't work... I don't know how to compile(cmake i guess).. :S so maybe another day it will work... when the repository thing is updated |
15:13 |
jordach |
bas080, what is your operating system |
15:14 |
bas080 |
Xubuntu |
15:14 |
jordach |
right |
15:14 |
bas080 |
No it was Kubuntu |
15:14 |
jordach |
open your terminal |
15:14 |
bas080 |
k |
15:14 |
jordach |
no scrap that |
15:14 |
bas080 |
k |
15:16 |
|
cisoun joined #minetest |
15:17 |
bas080 |
VanessaE: Really like your modtemplate. Tried and works like a charm. Was thinking about an image overlay. Colorizes and then draws the image that does not colorize over it. Just like you did with the unifieddyes white bottles |
15:18 |
VanessaE |
morning all |
15:18 |
VanessaE |
bas080: I've b een thinking about doing exactly that |
15:18 |
jordach |
bas080, no scrap that |
15:19 |
jordach |
http://pastebin.com/UUbMmemS use this |
15:24 |
bas080 |
is performing the make -j2 commad |
15:25 |
jordach |
does it work so far? |
15:26 |
bas080 |
yes |
15:26 |
jordach |
those are the instructions i use |
15:27 |
bas080 |
then cd to the bin and ./minetest |
15:27 |
jordach |
cisoun, how does one compile on arch |
15:27 |
bas080 |
./minetest runs the program i assume |
15:27 |
jordach |
yes after cd bin |
15:28 |
jordach |
huh |
15:28 |
jordach |
i made cisoun ping |
15:28 |
|
cisoun joined #minetest |
15:28 |
jordach |
wow chip music is awesome |
15:30 |
jordach |
wtf |
15:30 |
jordach |
audacious + equalizer = force close |
15:32 |
jordach |
wth |
15:32 |
jordach |
gmusicbrowser is up the skids as well |
15:34 |
jordach |
bas080, |
15:34 |
jordach |
is it working? |
15:35 |
|
MiJyn joined #minetest |
15:42 |
VanessaE |
bbrb |
15:42 |
VanessaE |
brb |
15:43 |
jordach |
k |
15:45 |
bas080 |
yes it is working on the latest build. But most likely becouse one of the mods i have installed in the simple mods package is glitchy... But hey! it works good |
15:45 |
jordach |
seen any flowers |
15:45 |
jordach |
OH SHIT |
15:45 |
jordach |
FUCK |
15:45 |
jordach |
FUCK |
15:45 |
jordach |
FUCK |
15:45 |
jordach |
FUCK |
15:45 |
jordach |
FUCK |
15:45 |
jordach |
FUCK |
15:45 |
jordach |
FUCK |
15:46 |
VanessaE |
? |
15:46 |
* jordach |
noticed that neko259 has flowers mod updated for newest client |
15:46 |
jordach |
oops |
15:46 |
jordach |
imma gonna package that in my mod + unified dyes |
15:50 |
bas080 |
Bye, see ya later. |
15:50 |
jordach |
bye |
15:58 |
jordach |
VanessaE, your template crafts dont seem to work |
15:59 |
jordach |
anyone know why the flowers mod dont work anymore? |
16:00 |
jordach |
otherwise, ill re modify poison ivy# |
16:00 |
MilanFIN |
I had it and after update, I couldnt pick the flowers off |
16:08 |
jordach |
MilanFIN, even the one from the flowers mod wont appear |
16:08 |
jordach |
even nature, which keeps it updated has no spawning |
16:19 |
jordach |
VanessaE, somethngs up with your crafting |
16:19 |
VanessaE |
what's wrong? |
16:20 |
jordach |
colour crafting such as blue wont work |
16:20 |
jordach |
however, black and the greys will |
16:20 |
VanessaE |
*sigh* |
16:20 |
VanessaE |
I'll check it in a bit. I'm working on the gentextures script |
16:21 |
jordach |
http://www.zimagez.com/zimage/screenshot-150712-172114.php |
16:23 |
jordach |
^ broken |
16:23 |
jordach |
http://www.zimagez.com/zimage/screenshot-150712-172235.php |
16:23 |
jordach |
^working |
16:23 |
VanessaE |
ah |
16:23 |
VanessaE |
must be a typo. I'll work on it later. |
16:28 |
|
CanauckTux joined #minetest |
16:28 |
|
CanauckTux_ joined #minetest |
17:07 |
|
SpeedProg joined #minetest |
17:17 |
VanessaE |
ok, looking at the template now. |
17:18 |
VanessaE |
new version of the gentextures script is up, contains the overlay stuff as well as lots of sanity checking and usage info. |
17:20 |
VanessaE |
hm, you're right, the craft didn't work. |
17:20 |
VanessaE |
checking |
17:24 |
VanessaE |
fixed. |
17:24 |
VanessaE |
grab it from github. |
17:24 |
VanessaE |
jordach: ^^^^^^^ |
17:25 |
jordach |
alright |
17:25 |
jordach |
inb4 BUG REPORT |
17:38 |
jordach |
huh |
17:38 |
jordach |
strange |
17:38 |
jordach |
mauvebic has not been around |
17:38 |
jordach |
supporting madblocks |
17:58 |
|
Tukeke joined #minetest |
18:17 |
jordach |
sigh |
18:17 |
VanessaE |
? |
18:18 |
jordach |
waiting for my minetest installer dvd to burn, with mods, textures, everything |
18:18 |
VanessaE |
oh |
18:20 |
jordach |
ah, thanking my brother |
18:20 |
jordach |
he gave me his spare copy if now thats what i call reggae 3cd |
18:20 |
VanessaE |
heh |
18:21 |
VanessaE |
ookay |
18:21 |
VanessaE |
I'll stick to the old stuff. :-) |
18:21 |
VanessaE |
(mostly pre-1985) |
18:22 |
jordach |
VanessaE, i like chiptunes |
18:22 |
jordach |
(c64, nes, amiga, intellivision?) |
18:23 |
VanessaE |
haven't seen/heard intellivision stuff in years |
18:23 |
VanessaE |
(I used to own one) |
18:26 |
jordach |
digitally imported has a channel, just as long you have a audacious installed |
18:26 |
jordach |
or xmms |
18:27 |
|
workflow joined #minetest |
18:35 |
|
cisoun joined #minetest |
18:36 |
jordach |
cisoun, i adapted your wool texture to fit cotton: http://minetest.net/forum/viewtopic.php?pid=31439#p31439 |
18:37 |
cisoun |
nice :) |
18:37 |
cisoun |
there's a lot of tons I see |
18:37 |
cisoun |
*tones |
18:37 |
jordach |
actually. |
18:37 |
cisoun |
that must be hard to craft |
18:37 |
jordach |
i cheated a little |
18:38 |
jordach |
i used imagemagick to generate the tones, provided by VanessaE |
18:39 |
VanessaE |
he used mt gentextures script and modding template :-) |
18:39 |
VanessaE |
my* |
18:40 |
cisoun |
what kind of script is that ? |
18:40 |
cisoun |
python ? |
18:40 |
jordach |
.sh |
18:41 |
cisoun |
oh cool! |
18:41 |
jordach |
my version is a beta release |
18:41 |
jordach |
however, the current one has sanity checks |
18:44 |
VanessaE |
BASH script |
18:44 |
VanessaE |
and of course lua for the templqate |
18:44 |
VanessaE |
template |
18:57 |
|
jordach joined #minetest |
18:57 |
|
jordach|2 joined #minetest |
18:59 |
jordach |
alt + f4, Y U FUCK MEH WINDOS UP? |
19:21 |
jordach |
WTF |
19:21 |
jordach |
SOME EXCEPTION IN LINUX |
19:23 |
jordach |
AGAIN |
19:23 |
jordach |
SEGFAULT WHEN USING T TO TALK |
19:24 |
cy1 |
working on that jordach |
19:24 |
cy1 |
it only happens when you chat is long |
19:24 |
cy1 |
except when I'm testing |
19:24 |
cy1 |
then there's no error |
19:24 |
jordach |
was not a f10 |
19:24 |
cy1 |
t or f10 it's just the length of what you type |
19:24 |
cy1 |
buffer overflow somewhere |
19:49 |
|
SpeedProg joined #minetest |
20:06 |
jordach |
Notify: celeron55 is online (FreeNode). well thats good to know |
20:06 |
jordach |
ngiht |
20:06 |
jordach |
night |
20:16 |
NakedFury |
making new ores |
20:17 |
NakedFury |
linuxium |
20:18 |
MiJyn |
:D |
20:20 |
NakedFury |
linuxium gives linuxite, nvidium/nvidium |
20:20 |
NakedFury |
was thinking about an ati ore |
20:20 |
NakedFury |
no appropiate name |
20:20 |
NakedFury |
xubuntite crystals |
20:24 |
workflow |
atiamonds |
20:25 |
NakedFury |
that sounds cool |
20:26 |
NakedFury |
I have so many ores now, 27 |
20:27 |
|
Guest53891 joined #minetest |
20:27 |
NakedFury |
and I havent added bronze yet or stainless steel |
20:27 |
Guest53891 |
are mods run in secure sandbox? can they delete files etc? |
20:28 |
NakedFury |
what do you mean? |
20:30 |
workflow |
idk |
20:30 |
NakedFury |
mods dont delete files |
20:31 |
NakedFury |
were do we place worldedit schematics? |
20:40 |
Guest53891 |
i mean, can LUA scripts call os.remove() and other harmful functions? |
20:40 |
Guest53891 |
that interact with operating system, not just game |
20:43 |
NakedFury |
ohh... dont know, hope not |
20:46 |
Bad_Command |
Guest53891: yup |
20:47 |
NakedFury |
they can? atleast we can always see the code |
20:47 |
NakedFury |
and who would come and do that to us! |
20:49 |
cy1 |
NakedFury: absolutely |
20:49 |
cy1 |
servers can totally pwn clients |
20:50 |
cy1 |
would definitely need lua sandboxed before that could be safe |
20:50 |
cy1 |
plus then, clients could upload scripts... |
20:50 |
NakedFury |
what would minetest need to do to be safe from that? |
20:55 |
|
rummik joined #minetest |
21:02 |
|
wowiamdiamonds joined #minetest |
21:09 |
|
jordach|tablet joined #minetest |
21:09 |
jordach|tablet |
fuck |
21:09 |
jordach|tablet |
we need celeron NOW |
21:10 |
cy1 |
NakedFury: lua's pretty safe I think... no compiled code evaluation, so just override the dangerous namespaces like os. |
21:10 |
jordach|tablet |
and he aint in dev either, fuck |
21:11 |
jordach|tablet |
this is bad |
21:11 |
jordach|tablet |
very bad |
21:11 |
NakedFury |
im trying to find an example of lua code to load other lua files. I want to separate the stuff in the mod into their own lua files so init remains clean and only has the loading commands |
21:12 |
jordach|tablet |
we need some moderators stat |
21:12 |
NakedFury |
yes celeron is mia |
21:14 |
jordach|tablet |
fury, sfan is mia, thexyZ is mia, cisoun cant right now, and worse, the forums have gone to Shit |
21:18 |
jordach|tablet |
celeron appeared in minetestdev, thank god |
21:18 |
cy1 |
NakedFury: see builtin/require.lua |
21:18 |
NakedFury |
found an exampleon the web |
21:20 |
NakedFury |
function dofile(filename) local f = assert(loadfile(filename)) return f() end |
21:21 |
jordach|tablet |
nakedfury, my wool mod in mod releaSes has one |
21:21 |
Bad_Command |
NakedFury: https://github.com/Bad-Command/bones/blob/master/bones/init.lua |
21:22 |
NakedFury |
ok question |
21:22 |
NakedFury |
dofile(minetest.get_modpath("bones").."/config.lua") |
21:22 |
NakedFury |
the first part after dofile is for what? |
21:22 |
Bad_Command |
dofile runs the specified lua file |
21:23 |
Bad_Command |
minetest.get_modpath("bones") gets the path for the mod |
21:23 |
Bad_Command |
mod is called bones |
21:23 |
Bad_Command |
.."/config.lua" concatenates the file name to the path |
21:23 |
NakedFury |
so you are telling it to look in a folder called bones and inside bones find config.lua |
21:23 |
NakedFury |
? |
21:24 |
Bad_Command |
no |
21:24 |
Bad_Command |
it is asking for the mod's path from the server |
21:24 |
Bad_Command |
Then looking inside that path for config.lua |
21:25 |
cy1 |
Bad_Command: pleeeeease see builtin/require.lua |
21:25 |
Bad_Command |
later |
21:25 |
cy1 |
w/ev |
21:25 |
NakedFury |
cy1 I dont have that one |
21:26 |
cy1 |
but dofile(etc.."/somtehing.lua") is p. terrible |
21:26 |
cy1 |
NakedFury: do you prefer gitorious or github? |
21:26 |
NakedFury |
my builtin has auth, builtin, chatcommands, deprecated, item, item_entity, misc, misc helpers, misc register, priviledges, serialize, and static spawn |
21:27 |
NakedFury |
well I think I have an account on both |
21:27 |
cy1 |
I wrote require.lua |
21:27 |
NakedFury |
ohh link? |
21:27 |
cy1 |
sure it's |
21:27 |
cy1 |
https://gitorious.org/minetest-cy/minetest-core/blobs/master/builtin/enableRequire.lua |
21:28 |
NakedFury |
is it preferred to explain the license of the m od or use the initials? |
21:29 |
cy1 |
initials? |
21:29 |
NakedFury |
GNU or the WTLP something |
21:29 |
NakedFury |
or copy paste : This library is free softw...blahblahblah |
21:30 |
Bad_Command |
I recommend looking up the licence you intend to use. some of them have recommendations on how to use it in source files. |
21:31 |
Bad_Command |
For example, for the GPL licenses: http://www.gnu.org/licenses/gpl-howto.html |
21:31 |
cy1 |
I'll take licenses seriously once you can find a legal system that's worth obeying. |
21:31 |
cy1 |
w/out being forced to |
21:31 |
jordach|tablet |
cy, yep |
21:32 |
jordach|tablet |
and thats why our economy is bad |
21:32 |
cy1 |
but for fun, I like just using the initials. especially cc |
21:33 |
cy1 |
but you know lawyers are all LAWYER LAWYER LAWYER IF IT IS NOT WRITTEN IN PARCHMENT AND MAILED TO EACH SOURCE CODE FILE IT DOESN'T COUNT |
21:33 |
cy1 |
not that software licenses have really gotten much attention from teh judges |
21:34 |
cy1 |
but lawyers don't care they just imagine judges then argue w/ them |
21:34 |
cy1 |
about as relevant as the encyclopedia brittanica |
21:34 |
cy1 |
http://www.youtube.com/watch?v=eaADQTeZRCY |
21:41 |
cy1 |
jordach|tablet: our economy is bad because there's only one central bank :| |
21:41 |
jordach|tablet |
lemme see my physical library of music and games.. |
21:41 |
|
Taoki joined #minetest |
21:47 |
|
tango_ joined #minetest |
21:57 |
NakedFury |
mintest.require should be added to the game |
21:58 |
jordach|tablet |
depends.txt does thiz |
21:59 |
NakedFury |
no, that require eliminates the dofile stuff |
21:59 |
NakedFury |
less to write |
22:02 |
|
CanauckTux joined #minetest |
22:02 |
|
CanauckTux_ joined #minetest |
22:03 |
brobostigon |
good night everyone, sleep well. |
22:04 |
jordach|tablet |
alright bro. |
22:05 |
brobostigon |
o/ |
22:13 |
|
T_A_N_K joined #minetest |
22:26 |
|
stephdanedw joined #minetest |
22:49 |
jordach|tablet |
night |
23:00 |
|
Bad_Command_ joined #minetest |
23:09 |
cy1 |
NakedFury: yeah I think so too <3 |
23:09 |
cy1 |
less to write, and it doesn't load modules multiple times. |
23:09 |
cy1 |
Unless you tell it to. |
23:11 |
NakedFury |
when generating ore if I write 1/20/20/20 will it make it rarer? |
23:11 |
NakedFury |
the higher that number is the rarer the material? |
23:11 |
cy1 |
uh, hold on |
23:12 |
NakedFury |
ohh and replacing the 1 with a 2 will make it rarer or no? |
23:12 |
cy1 |
the generate_ore function in mapgen.lua is kind of confusing :/ |
23:12 |
cy1 |
plus it doesn't increase the frequency of ore the lower you go |
23:12 |
cy1 |
we should be having mese caves at -1000 :/ |
23:13 |
NakedFury |
generate_ore("metallurgy:ores_linuxium", "default:stone", minp, maxp, get_next_seed(), 1/20/20/20, 2 -31000, -125) |
23:13 |
NakedFury |
1 20/20/20 means to generate 2 ores every 20x20x20 chunk? |
23:13 |
cy1 |
coal is 1/8/8/8 (aka 1/(8*8*8)) and mese is 1/16/16/16 |
23:14 |
cy1 |
no it's an actual fraction |
23:14 |
cy1 |
like 1 out of every 8*8*8 ...thingies will be coal, and only one out of every 16*16*16 thingies. |
23:14 |
NakedFury |
can the 1 be changed for something else? |
23:14 |
cy1 |
so yeah, about 1 (2 ores) every 20x20x20 blocks |
23:15 |
cy1 |
sure it's just a fraction |
23:15 |
cy1 |
2/20/20/20 == 1/10/20/20 |
23:15 |
NakedFury |
and I can use different numbers: 1/20/40/20 ? |
23:15 |
cy1 |
the closer it is to zero, the less likely ore is to sprout. The closer to one the more likely. |
23:16 |
NakedFury |
ok. and I guess the numbers represent x y z, in that order? |
23:16 |
cy1 |
not ordered. |
23:17 |
cy1 |
the chance of an event happening at least once within N blocks is 1 - P^N where P is the probability of the event happening exactly once to a single block |
23:18 |
cy1 |
so for P=1/8/8/8 and N=8*8*8, you would have 1-(1/512)^512 = ...1 |
23:19 |
cy1 |
0.9999999999.... probability |
23:20 |
NakedFury |
ok |
23:20 |
cy1 |
for P=1/16/16/16 the probability is more like |
23:21 |
cy1 |
wait I'm calculating this wrong |
23:21 |
cy1 |
meh |
23:21 |
wowiamdiamonds |
could it be something like 1/8/8? |
23:21 |
cy1 |
yeah |
23:23 |
cy1 |
so at least once is 1 minus P for exactly 0 times. |
23:23 |
cy1 |
aka P^N |
23:23 |
cy1 |
the more blocks, the lower P^N is, the less chance of having exactly zero blocks in the area. |
23:23 |
cy1 |
The more chance of having at least one. |
23:26 |
cy1 |
OH |
23:26 |
cy1 |
the chance of it happening exactly 0 times is (1 - P)^N, where P is the chance of it happening exactly once one time. Not P^N, (1 - P)^N |
23:27 |
cy1 |
so it's 1- (1 - 1/512)^512 = ... |
23:27 |
cy1 |
0.632! |
23:27 |
cy1 |
So a 63.2% chance that at least one block in an 8x8x8 cube will be coal. |
23:28 |
cy1 |
1- (1 - 1/16/16/16)^512 = 0.118 |
23:28 |
cy1 |
so an 11.8% chance at least one block will be mese. |
23:29 |
cy1 |
then it has like, a parameter for how many other blocks it tacks on in addition. |
23:30 |
cy1 |
For coal it's 8, so you get around 8 coal 63% of the time, all around each other. |
23:30 |
cy1 |
for mese it's 3 |
23:31 |
cy1 |
I dunno what chunk_size means. |
23:33 |
cy1 |
It generates coal twice though, so the first time 63% blocks of 8, the second time uh... 3.7% of the time, but with about 27 blocks in a bunch. |
23:35 |
cy1 |
oh also mese gets generated twice. 11% of the time in blocks of 3 between -64 and -127, and then 50% of the time in blocks of 5 below -128. |
23:36 |
cy1 |
and it SHOULD get more likely the lower you go, but it doesn't, except for that manual specification of difference from -64 to -127 and -128 to -31K |
23:36 |
cy1 |
which tricks ppl into thinking it gets more common, so they dig deeper and delude selves |
23:36 |
cy1 |
and some remember the old algorithms and the caverns of mese |
23:36 |
cy1 |
oh c55 you dastard |
23:47 |
cy1 |
question, if I changed it, would it be better to be exponential or logistic? |
23:48 |
cy1 |
logistic = exponential then peaks out staying constant at lower depths |
23:48 |
cy1 |
exponential = caves of mese |
23:48 |
cy1 |
hmph... |
23:49 |
wowiamdiamonds |
how do you mean change it? |
23:49 |
cy1 |
exponential would still have to be capped at a 1.0 chance though |
23:49 |
cy1 |
wowiamdiamonds: you remember how there used to be whole caverns completely made of mese at low depths? |
23:49 |
wowiamdiamonds |
:P i'm new to this, but I can imagine how it looks |
23:49 |
cy1 |
Then it changed, and now mese is in blocks of 5 down from -128 to forever |
23:50 |
cy1 |
ore is generated by letting the C++ generate stone and then overriding the stone with whatever ore it is, with a certain probability. |
23:50 |
cy1 |
kinda eh, but eh. |
23:50 |
wowiamdiamonds |
is there an option in worldgen that lets you choose between logistic or exponential, or do you mean rewrite how it is read? |
23:50 |
cy1 |
I mean rewrite it. |
23:51 |
wowiamdiamonds |
i would personally like the option to choose between the two, but it's cooler if it is exponential |
23:52 |
wowiamdiamonds |
and exponential is probably more universally useful |
23:52 |
cy1 |
I think logistic might work actually, just if you cap it at 1 then you end up with 100% not stone, and if you cap it at 0.5 teh most you get is 50% not stone. |
23:52 |
cy1 |
so the option would be how far to go |
23:52 |
cy1 |
logistic is the answer to everything ._. |
23:52 |
wowiamdiamonds |
that is an important factor |
23:53 |
|
Taoki joined #minetest |