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IRC log for #minetest, 2012-07-14

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All times shown according to UTC.

Time Nick Message
00:05 jordach|tablet joined #minetest
00:05 jordach|tablet sup
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03:27 VanessaE fuckity fuck fuck,.
03:27 VanessaE I'm trying to work on a mod and it's causing minetest to segfault (!) rather than just throw some error or another.
03:29 Bad_Command Do you know how to use gdb, vanessa?
03:29 VanessaE no.  I know of its existence, but that's about it
03:30 Bad_Command It is the gnu debugger, you can run minetest in it to figure out what is causing it to segfault
03:30 VanessaE ok, got a segfault loaded into gdb already
03:30 Bad_Command type "backtrace"
03:30 VanessaE (ran minetest through it, let it segfault where it has been doing so, and now gdb is waiting for my input_)
03:30 VanessaE ok, did that
03:30 Bad_Command You should see a call stack
03:30 VanessaE 14 events recoded.
03:30 VanessaE recorded.
03:31 Bad_Command That'll indicate where it is crashing in the code
03:32 VanessaE http://pastebin.com/eAppChYX
03:32 VanessaE if you wanna see the actual code for the mod,
03:32 VanessaE http://pastebin.com/5VBRGw2i
03:33 VanessaE does that debug output make any sense to you?
03:33 VanessaE (or failing that, can you see what I'm doing wrong in my code?)
03:34 VanessaE (I presume it's the register_node calls, and the fact that I'm using variables to define the node names)
03:34 VanessaE (including the modname the nodes are associated with)
03:36 Bad_Command The stack trace seems to indicate that it is crashing in the lua interpreter somewhere
03:36 Bad_Command I read through the code.  It doesn't look too tricky.
03:38 Bad_Command It might help if you can localize where the problem is happening.  Maybe lots of print statements throughout the mod code or something like that
03:38 VanessaE good idea.
03:42 VanessaE it crashes while trying to register the first node.
04:02 Bad_Command Hmm, I don't think the node registration code is actually getting hit
04:02 Bad_Command I suspect it may be related to some of the operations (eg string concatenation) inside of the registration call
04:03 VanessaE translation: way too many concat operations inside the call ;-)
04:04 Bad_Command Perhaps
04:04 Bad_Command Really that should not crash the thing in any case, but modifying how it is done may work around the problem
04:11 VanessaE http://pastebin.com/0uV0X8Dr
04:12 VanessaE simplified, moved most of the concat operations out of the register_ functions.  still segfaults.
04:15 Bad_Command I'm playing with the code here, I'll see what I can do
04:21 Bad_Command I commented out the register nodes and it still segfaults
04:21 VanessaE wtf?
04:21 VanessaE so it's in the crafting recipes?
04:21 Bad_Command Hmm
04:21 Bad_Command Register item raw, must have missed one
04:22 VanessaE yeah, there are two setas
04:22 VanessaE sets
04:22 Bad_Command the greys
04:22 VanessaE one for colors, one for greys
04:25 VanessaE even if I move *all* of the concat operations out of the register_node calls it segfaults.
04:28 Bad_Command Correct
04:28 Bad_Command I think I was mistaken when I said it wasn't the call
04:28 Bad_Command I'm digging in to the API code
04:28 VanessaE http://pastebin.com/q3fxa4qB
04:28 VanessaE here's where I stand now.
04:29 Bad_Command Yeah, I hacked something similar
04:33 VanessaE is it because I'm using a variable to specify the modname: part of the node?
04:35 Bad_Command No I don't think so
04:35 Bad_Command I'm going to do some debugging in the C++ API code
04:35 VanessaE ok
04:35 Bad_Command I just upgraded my distro install, working out some compilation problems
04:38 VanessaE I think it's the groups= parameter
04:39 VanessaE change all three instances to groups = { colored_block_groups },
04:39 VanessaE and remove the braces from the variable at the top of the file, and it becomes a more mundane crash
04:39 VanessaE "00:37:30: ERROR[main]: ...ocal/bin/../share/minetest/builtin/misc_register.lua:149: bad argument #-1 to 'register_item_raw' (number expected, got string)"
04:41 VanessaE must be because it needs a table there
04:41 Bad_Command yeah
04:41 VanessaE I think, I'm a little grey on this
04:41 Bad_Command I am debugging the read_groups function
04:43 VanessaE ok, I just realized a screwup on the groups vs. sounds variables
04:43 VanessaE (redefined one, used it twice.  fixing that)
04:44 Bad_Command Definitely change the group type from string to a table as you said
04:44 Bad_Command colored_block_groups = { snappy = 3, flammable = 2 }
04:44 VanessaE wait....
04:44 VanessaE might have something here.
04:44 Bad_Command Also, colored_block_groups = default.node_sound_leaves_defaults()
04:44 Bad_Command Yeah
04:44 VanessaE yes I caught that and fixed...
04:44 VanessaE no more crash, lemme check that it actually works...
04:47 VanessaE almost got it....
04:50 VanessaE got it
04:50 VanessaE http://pastebin.com/Sv2FGsQ2
04:50 VanessaE no crashes, segfaults, or errors.
04:50 VanessaE I hate the coding style I had to resort to, but whatever
04:51 VanessaE (it looks cleaner this way anyhow :-) )
04:52 Bad_Command Yup.  You could always revert now that the problem is solved too.
04:52 Bad_Command But I think it is beter.
04:52 VanessaE is there a graceful way to turn those tables into some sort of 2d arrays?
04:52 Bad_Command What for?
04:53 VanessaE e.g. xxxx[y,1] = machine readable version of the entry, xxxx[y,2] = the human readable one
04:54 Bad_Command Which tables are you referring to?
04:54 VanessaE well,
04:54 VanessaE look at hues={} and hues2={}
04:54 VanessaE it'd have preferred to do something like:
04:54 VanessaE hues = {
04:55 VanessaE "red", "Red "
04:55 VanessaE "orange", "Orange "
04:55 VanessaE etc etc
04:55 Bad_Command hues = { {color="red", name="Red"}, {color="blue", name="Blue" }
04:55 VanessaE I suppose I could step through the table at 2x but that's incredibly kludgy.
04:56 VanessaE eh, screw it.  it stays the way it is. ;-0
04:56 VanessaE ;-)
05:04 VanessaE jeez, this limit on the number of defined nodes is getting really ridiculous
05:04 cornernote yep
05:07 VanessaE and no one can push fixes to c55's repos either.
05:07 VanessaE (at least not that I know of)
05:08 VanessaE there needs to be NO limit - I mean millions of defined nodes if the user wants it that way damn it
05:11 VanessaE I think it's a combination of defined nodes and defined crafts, because now I can't get more than ~1250 defined items before I get that stupid server<->client version mismatch error (in *singleplayer* mode yet)
05:11 VanessaE vanessa@rainbird:~$ cat ~/.minetest/debug.txt |grep "registering" |wc   2245   17314  255672
05:11 VanessaE *sigh*
05:12 VanessaE wait, that covers too much
05:14 VanessaE vanessa@rainbird:~$ cat ~/.minetest/debug.txt |egrep -i "ItemDefManager: registering|registerCraft: registering" |wc
05:14 VanessaE 1783   13618  209053
05:14 VanessaE 1783 registered items/crafts and the game's virtually maxed out
05:15 VanessaE this sucks :(
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05:30 VanessaE http://minetest.net/forum/viewtopic.php?id=2178
05:30 VanessaE template released.
05:41 Bad_Command Has anyone discussed making colour a node parameter?
05:42 Bad_Command paramtype2 = color or something
05:42 VanessaE people have floated the idea before, but I don't think c55 likes the idea of arbitrary colors
05:43 Bad_Command Perhaps not arbitrary but a well selected set of colours (like those you have chosen)
05:44 VanessaE that's what my mod is for - c55 says he will probably add a proper dyes system into the game, and my mod is one of those he will look at, he said.
05:44 Bad_Command Ahh
05:44 VanessaE hence my intent to make it the best possible implementation.
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06:22 cornernote hi
06:22 cornernote are apples supposed to drop in 0.4 ?
06:23 VanessaE no
06:24 VanessaE they continue to hover even after the tree has been harvested and all the leaves have decayed
06:24 VanessaE also,
06:24 VanessaE https://github.com/VanessaE/modtemplate
06:25 VanessaE released. :-)
06:25 cornernote sorry, when i say drop.. i mean spawn
06:25 cornernote i was just looking at that code VanessaE
06:26 cornernote gentextures.sh uses imagemagick ?  i might port it to windows
06:26 cornernote gentextures.bat
06:27 VanessaE indeed it does, but you'll also need to come up with a replacement for bc
06:27 cornernote whats it do ?
06:27 cornernote this: http://www.manpagez.com/man/1/bc/  ?
06:27 VanessaE (bash doesn't do floating point from the command line, so I used bc to do that part; I wanted the calculation from degrees -> whatever-you-wanna-call-that-bastardized-system-Imagemagick-uses-for-hue
06:28 VanessaE yeah, that's bc
06:28 VanessaE it's just a calculator
06:28 cornernote ahh, ok.. then i could do gentextures.php
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06:28 emspri redcrab am i banned ???
06:28 cornernote but i dont think many others running windows will have php
06:29 VanessaE I don't think redcrab is around right now
06:29 cornernote nice code tho, will def help others make UD mods
06:30 VanessaE now we just have to figure out how to get around this ridiculously small number-of-defined-things limit
06:31 cornernote yep
06:31 cornernote ... its really really bad
06:32 VanessaE and the error you get when you smash into this limit is equally bad.
06:33 VanessaE I don't mean to harp on it, and I certainly don't want to seem like I'm badmouthing c55, but come on. What was he thinking?
06:34 Bad_Command He was probably thinking he had 15 different nodes defined, and it took him forever
06:34 VanessaE heh
06:34 VanessaE well guess what folks - a little scripting and a little logic and one node can become hundreds.
06:34 Bad_Command It is desirable to have a very compact node definition
06:34 VanessaE :)
06:35 Bad_Command You know, there are so damn many of them
06:35 VanessaE sure - if you're talking about a difference of hundreds of bytes per node
06:35 VanessaE per node entry that is
06:35 Bad_Command No, just a few bits per node
06:36 VanessaE but this just needs an extra byte or two to make the field width so insanely large no one could possibly overlflow it
06:36 VanessaE overflow*
06:38 VanessaE I believe in going for overkill when it makes sense to :-)
06:39 Bad_Command It is a good idea to keep those datastructures as compact as possible.  Any extra information has to be both stored and transmitted to the client
06:39 Bad_Command Really, I would imagine that 2048 or whatever is a reasonable limit.
06:39 VanessaE yes yes
06:40 VanessaE but we're only talking about 2 bytes.  That's an extra ~3.5k if the machine is just over the existing limit (assuming the extra bytes are sent raw)
06:41 Bad_Command 2 bytes * 4096 nodes/block = 8kb/block
06:41 VanessaE even an old style dialup modem could push 3.5k in less than a second.
06:41 VanessaE huh?
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06:41 VanessaE nonononono
06:41 VanessaE ok, well maybe yeah
06:42 VanessaE but still
06:42 Bad_Command That's per block:  a cube 16 on a side.
06:42 VanessaE then add it as a separate field that only gets sent if it's needed.
06:42 VanessaE if under the limit, use the existing protocol.  if over the limit, send the extra bytes
06:42 Bad_Command But you can't do that, the field represents the type:  it indexes to a table of node defs or something
06:43 VanessaE c55 said he's going to expand the field in question to use the rest of the currently-unused bits associated with it
06:43 Bad_Command Sounds like a good plan
06:43 VanessaE (what was 11 bits would become something like 14 bits if I remember the conversation correctly)
06:44 VanessaE (as there are one or two bits reserved for some other function in that same field)
06:45 VanessaE I'm just saying, go further - take it to the very limit
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06:46 VanessaE an extra byte would (if I remembered the 14 bits correctly) give you 22 bits or ~4.2 million possible nodes.
06:47 VanessaE THAT is overkill :-)
06:48 Bad_Command Is it just the colour implementations that are eating up all the slots?
06:48 VanessaE no
06:49 VanessaE some mods define dozens or hundreds of new nodes - look at mesecons, blox, bobblocks, and homedecor
06:49 VanessaE together I think those total something like 400 nodes, plus the crafting recipes.
06:49 Bad_Command I see
06:49 VanessaE unifieddyes adds 77 new craftitems and related crafts
06:49 Bad_Command per coloured thing
06:50 VanessaE no
06:50 VanessaE one craft item and recipe per colored object.
06:50 VanessaE 77 colors are defined in that mod.
06:50 VanessaE hence 77 colored objects.
06:51 Bad_Command Right, and something using it and implementing a full set of colours would use 77 colours, right?
06:51 VanessaE either I or jordach or bas080 are going to write a cotton mod to replace wool, it will have slightly more nodes and crafts as unifieddyes
06:51 Bad_Command 77 node types
06:51 VanessaE s/as/then/
06:51 VanessaE in theory yes
06:51 VanessaE s/then/than/
06:51 VanessaE <- tired.
06:51 Bad_Command So lots of nodes ;)
06:52 VanessaE yes, lots of nodes.
06:52 VanessaE a metric assload. :-)
06:52 VanessaE plus there's that painting mod that workflow` wrote
06:53 VanessaE I'm not sure how many objects it defines, but I could see the possibility of it reaching into the hundreds
06:53 VanessaE (since it allows you to create arbitrary low-resolution objects in-game)
06:54 VanessaE now you see why I advocate total overkill :-)
06:55 VanessaE don't arbitrarily limit the game - let the user be the one to decide if his or her computer can handle that much data.
06:55 Bad_Command I think a different implementation may be a better approach
06:55 Bad_Command Put the painted stuff in metadata, colour as a node parameter
06:56 Bad_Command But, yeah, it does sound like the 1700 limit is on the low side
06:57 VanessaE it's not even 1700 - it's something else - some combination of node definitions, nodeboxes, craftitems, and crafting recipes.  Whatever those total up to seems to be upwards of 2300.
06:57 VanessaE I ran into the same issue earlier today with fewer nodes defined than before, presumably because of an increase in the number of recipes
06:58 VanessaE (while testing that modding template0
07:00 VanessaE ok, enough ranting.  time for me to hit the sack
07:02 VanessaE night all
07:03 cornernote night VanessaE
07:09 cornernote if i want the clients to see my server graphics, where do i put the textures?
07:09 cornernote eg, for the player[_back].png
07:25 Weedy 02:52:06 < VanessaE> a metric assload. :-)
07:25 Weedy metric fuckton
07:25 darkrose with the current release you have to put them in gams/minetest_game/mods/*/textures... but I've got a patch so you can just put them in textures/all on the server
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08:04 jordach hehehe
08:04 jordach http://www.minecraftforum.net/topic/712060-minecraft-ubuntu-wont-start/#entry9294034 he talks ABOUT MINETEST
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08:39 jordach sup
08:45 workflow http://imgur.com/a/e3nlI my first mod.
08:48 jordach saw these yesterday
08:49 Calinou joined #minetest
08:58 brobostigon good morning everyone.
08:58 Calinou morning
08:59 brobostigon morning Calinou
08:59 Calinou lol'd at someone being killed on freenode: "Spam is off topic on freenode"
09:00 brobostigon lol
09:18 jordach oh god
09:18 jordach it hurts
09:19 cornernote joined #minetest
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09:25 jordach i have a chest infection......fun
09:27 brobostigon :(
09:30 jordach brobostigon, hurts like crazy to swallow, breathing in short bursts, persistent cough, yeah im fucke
09:30 jordach d*
09:30 brobostigon i know the feleing yes.
09:30 brobostigon :(
09:30 jordach thank god tesco has medicine
09:31 brobostigon :)
09:31 jordach ^ lives in the uk
09:32 jordach dont even need a /whois
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09:32 Calinou hi cornernote & MiJyn
09:32 brobostigon jordach: i am also, yes.
09:33 Calinou hmm... my ignore list saved, for once
09:33 jordach Calinou, thats XCHAT
09:40 Calinou lol
09:42 Calinou ~obit emspri anyway
09:47 emspri joined #minetest
09:47 emspri Calinou are u here ??
09:47 Calinou yes
09:47 Calinou ~obit emspri
09:47 emspri i griefed ur steel blocks
09:48 Calinou thank you for stealing 20 steel blocks
09:48 Calinou :d
09:48 emspri but il pay the doeble and 2 mese pickaxes back
09:48 emspri the double i mean
09:48 Calinou no, you got your privs revoked for 48 hours
09:48 Calinou I got my steel blocks back
09:49 emspri so when i got my privs back il give u 40 steel blocks and 2 mese pickaxes
09:49 emspri can u forgive me ?? i promise it wont hapen again
09:50 Calinou no
09:50 Calinou redcrab gave me 20 steel blocks
09:50 emspri so u dont want 40 steel blocks ??
09:51 emspri then u have 60 and maybe u can make that house thing of steel blocks
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09:55 * emspri slaps emspri around a bit with a large trout
09:55 emspri XD
09:56 emspri do u want the steel blocks or not
09:56 emspri ???
09:58 * emspri slaps emspri around a bit with a large trout
09:58 emspri BYE
10:03 jordach hahahahahahahaha
10:03 cornernote joined #minetest
10:03 jordach Minetest for nintendo DS? http://smealum.net/dscraft/
10:04 jordach BRB, going to swtich OS
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10:08 cornernote in my world, some of the textures seem to have become broken
10:08 cornernote eg, the image appears to be random parts of other images
10:12 bas080 I have had that too. Some mod messing with others
10:13 bas080 Remove all mods and slowly introduce new ones
10:14 cornernote that will break everything
10:14 cornernote you cant remove mods =)
10:14 cornernote well i guess u can, but temp kinda thing
10:14 cornernote ok, will try
10:24 cornernote yeah, that worked
10:24 cornernote thanks bas080
10:25 Calinou <cornernote> eg, the image appears to be random parts of other images
10:25 Calinou minetest.conf:
10:25 Calinou enable_texture_atlas = false
10:25 Calinou add this line
10:25 Calinou slows down the game a bit!
10:25 Calinou but fixes these issues
10:26 bas080 Calinou: what does that configuration do?
10:36 nyuszika7h joined #minetest
10:40 Calinou it disables the texture atlas
10:40 Calinou texture atlas: a large texture combining small textures for optimal speed. does not work with "HD" texture packs
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12:09 cornernote is there a way to repair tools ?
12:16 jordach yes
12:16 jordach stick two of the same type next to each other
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12:34 Calinou 2% bonus :P
12:45 q66_ joined #minetest
13:07 Calinou redcrab, où peut-on trouver le mod "sethome"?
13:10 bas080 joined #minetest
13:23 Calinou french translation of lua API doc: line 500! :D
13:25 brobostigon :)
13:30 Calinou (512 to be exact)
13:43 * Calinou 's desktop with debian testing + xfce: http://ompldr.org/vZXFveA/Capture%20d'%C3%A9cran%20-%2014072012%20-%2015:35:21.png
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13:46 emspri Calinou : you still cant forgive me ?? <:(
13:46 Calinou hi
13:47 emspri hi
13:47 Calinou emspri, redcrab gave me 20 steel blocks already
13:47 emspri but i stil will give u 40
13:47 Calinou if you want... yes, but I'm not forcing you
13:47 emspri i made a mistake and i have to pay for it
13:48 emspri im so sorry for griefing u
13:48 emspri so can u please forgive me ????
13:54 Calinou -_-
13:55 Calinou why do you send me a DCC?
13:55 Calinou noone does that today
13:56 emspri but if u can forgive me can you give redcrab permision to give my privs earlier back ??
13:56 Calinou no, he will give your privs back in 48 hours. don't be so impatient
13:57 emspri ok
13:57 emspri bye
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15:23 VanessaE morning all
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15:25 VanessaE jordach: http://minetest.net/forum/viewtopic.php?pid=28399
15:26 VanessaE scroll down to "semi automatic generation" and read the "example code" part too.  New downloads for you to mess around with that might get cotton up and running faster
15:29 VanessaE the template there should, if I did it right, be able to supplant ~90% of the code you need for the cotton mod.
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16:25 Keegan hello
16:25 Keegan does anyone  know how to use python for daily map updates
16:26 Keegan ???
16:26 Tukeke https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/s720x720/531653_472005976145822_677518032_n.jpg
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16:27 Keegan does anyone  know how to use python for daily map updates
16:29 Keegan ???
16:29 VanessaE sorry, no.  I know vaguely how to run the map generator script but that's it
16:29 Keegan ok
16:35 Keegan will this help http://minetest.net/forum/viewtopic.php?id=482
16:35 VanessaE try it and see.
16:36 Keegan where do i put the imaging file
16:37 VanessaE where?
16:37 VanessaE I don't understand
16:37 Keegan i downloaded the imaging file for python on the forum
16:38 Tukeke http://www.fakt.pl/m/Repozytorium.Obiekt.aspx/-650/-550/faktonline/634380440531123482.jpg
16:38 VanessaE I wouldn't know about that; I use Linux, so Python and its imaging library come from my OS's software repository
16:38 Keegan ok
16:39 VanessaE so I just tell my repository manager ("Synaptic") to download and in...
16:39 VanessaE ...stall it.
16:39 VanessaE *grumble*
16:39 VanessaE you know, I'm gonna just start posting lmgtfy links in the future.
16:46 darkrose a tricorder for minetest! http://stuff.ltmnet.com/images/mt/tricorder-2.png
16:55 Calinou Tukeke, and?
16:55 Calinou VanessaE, lolsynaptic
16:56 VanessaE what, what's wrong with synaptic?
16:56 Calinou command line FTW :P
16:57 brobostigon aptitude :)
17:01 Calinou apt-get is better, imo
17:02 darkrose portage > apt
17:03 brobostigon Calinou: well i like aptitude for its ncurses gui, a cli synaptic assentially. aptitude in simple mode like with apt-get , apt-get is certain more resource friendly and is quicker.
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17:53 FreeFull I use pacman
17:53 Calinou arch sucks
17:55 FreeFull I've yet to find anything I like better
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18:57 VanessaE damn ISP..
19:12 Taoki Hmm, almost a month since any update on GIT
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19:49 VanessaE yeah ..
20:12 Someguy123 <27FreeFull> I've yet to find anything I like better
20:12 Someguy123 debian is kinda k, fedora is pretty nice - bleeding edge, but stable.
20:12 Someguy123 oh, and there's always gentoo
20:13 brobostigon debian unstable/sid is rolling, bleeding edge,
20:13 Someguy123 brobostigon, but, it's unstable and not actually bleeding edge
20:13 Someguy123 =_=
20:13 brobostigon debian has three, stable/testing/unstable.
20:14 brobostigon Someguy123: it is bleeding edge, as the most upto date packages are directly imported into it, without testing or otherwise.
20:14 Someguy123 brobostigon, up to date my ass.
20:14 Someguy123 whenever I've tried unstable
20:14 Someguy123 the packages have been behind stable ubuntu
20:15 brobostigon Someguy123: well, i can prove my point, i run it as we speak, i could check direct versions if you wanted.
20:15 brobostigon Someguy123: stable ubuntu pulls packages from debian testing, therefore are not as upto date.
20:16 Someguy123 brobostigon, okay well I'm on windows atm, so I can't really compare it
20:16 Someguy123 I'd have to check some web repo
20:17 brobostigon Someguy123: i can and do, so accept it please. compare packages.ubuntu.com and packages.debian.org
20:17 Someguy123 not too sure about ubuntu
20:17 Someguy123 but I'm sure fedora and arch are much further ahead
20:17 brobostigon Someguy123: you sugegsted it as a comparison.
20:18 brobostigon well, thats a matter of comparison, before claims are made, without proof.
20:18 Someguy123 brobostigon, okay, what packages would be a good example to check?
20:19 brobostigon Someguy123: try gnome-shell
20:19 Someguy123 3.4.1-0ubuntu2
20:20 Someguy123 sid (unstable) (gnome): graphical shell for the GNOME desktop
20:20 Someguy123 3.4.1-8
20:20 Someguy123 okay, sid is 8 ahead vs ubuntu
20:20 brobostigon there we go.
20:20 Someguy123 now let me quickly check arch
20:22 Someguy123 okay
20:22 Someguy123 brobostigon, I can't find gnome-shell on arch
20:22 brobostigon Someguy123: some dont package gnome3 yet, or even import it.
20:22 Someguy123 closest I can see is gnome-common and gnome-utils
20:22 Someguy123 brobostigon, no, arch was one of the first
20:22 Someguy123 iirc
20:22 brobostigon those are from gnome2.
20:23 brobostigon partly,
20:23 brobostigon hmmm,
20:23 Someguy123 they've version 3 brobostigon
20:23 Someguy123 3.4.0.1-2 for gnome-common
20:23 Someguy123 and 3.4.0-1 for gnome-utils
20:23 brobostigon Someguy123: some package names are the same over versions.
20:23 brobostigon well, they are older equal gnome3 cversion packages.
20:24 Someguy123 okay now I'll test fedora
20:24 brobostigon ok.
20:25 Someguy123 okay, I think fedora won, gnome-shell.3.5.3-2 for their unstable
20:25 Someguy123 and 3.4.1-4 in their main f17
20:26 brobostigon that is gnome3 unstable version also, where as the others are gnome3 stable versions.
20:27 Someguy123 so in this case if you're counting gnome3 stable, that's debian, fedora, then arch in order of recentness
20:27 Someguy123 which is pretty surprising
20:27 brobostigon yes.
20:27 brobostigon why ?
20:28 Someguy123 because whenever I've used arch
20:28 Someguy123 it's been bleeding edge as far as getting 100+ package updates
20:28 Someguy123 per hour
20:28 brobostigon well, you proved that wrong, and dont you think, i knew that already, to be able to say what i did.
20:28 FreeFull Someguy123: I already tried Debian, and I don't think I'll try fedora
20:29 FreeFull Debian definitely isn't it for me
20:29 Someguy123 FreeFull, fedora imo is pretty nice
20:29 Someguy123 because you get recent packages, a nice community, and also a stable distro
20:31 Someguy123 at the moment I just use windows though
20:31 Someguy123 so... me.
20:31 Someguy123 meh*
20:32 FreeFull How easy would it be to do a minimal install of Fedora (and I do mean minimal, just the kernel and standard command-line tools), and then customise upwards to what I want?
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21:08 khonkhortisan those mesecon movestones move further than they have power to
21:11 khonkhortisan if I make it go both ways with a blinkyplant, plug, inverter, and two mesecon lanes, it goes left, then goes right from where it started instead of where it is currently and it ends up past the end of the path
21:13 khonkhortisan I need to add a delay to the inverter
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21:41 jordach|tablet sup
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22:55 workflow ouf, still working on my painting mod
23:00 NakedFury what will it do in game?
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23:14 workflow it adds an easel and canvas to allow for paintings to be crafted
23:22 NakedFury and you can paint whatever you want on the canvas?
23:29 workflow yeah
23:29 workflow 8x8
23:30 cy1 wtf is "hunger games"
23:31 cy1 khonkhortisan: movestones are broken, they crash the server every time :/
23:31 NakedFury another name for survival free for all
23:31 cy1 yes, but what is that different from the regular game
23:31 khonkhortisan pistons are broken too, place one sideways in front of another
23:32 cy1 hah, yeah
23:32 cy1 pistons erase pistons
23:32 cy1 they should push pistons, but nope
23:33 khonkhortisan depending on the order which piston "pistoned" a different block would be moved
23:34 khonkhortisan piston (0,0) points right. piston (1,0) points up. Either (1,1) or (2,1) could be pushed up.
23:35 cy1 pistons can point...up?
23:35 khonkhortisan well, if you're looking down
23:35 khonkhortisan up if y and z were switched
23:36 cy1 I could never place them to point up or down.
23:38 NakedFury pistons could be edited so when you punch them they switch directions

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