Time |
Nick |
Message |
00:28 |
|
vicscandl joined #minetest |
00:45 |
cy1 |
wowimdiamonds: check my nature mod, hydroponics, and marktraceur's farming mod. |
00:45 |
cy1 |
and pleas |
00:45 |
cy1 |
please |
00:45 |
cy1 |
don't make another one |
00:45 |
cy1 |
https://github.com/cyisfor/minetest-hydroponics |
00:45 |
wowimdiamonds |
:P i was seeing what the lua api could do, don't worry |
00:47 |
cy1 |
the ones you have to worry about being inefficient are abms on dirt or stone. plants won't be dense enough to trigger hundreds all in a row. |
00:48 |
* milleja46 |
does a little dance when he goes to the forums and notices landmine is banned |
00:49 |
cy1 |
lol |
00:50 |
milleja46 |
I hope it stays that way....that guy was a pain in the rump with how bad of a griefer he was |
00:53 |
NakedFury |
he needed to be banned and forgotten |
00:54 |
cy1 |
he trapped me in steel once |
00:55 |
cy1 |
funny as hell |
00:55 |
NakedFury |
steel blocks |
00:55 |
NakedFury |
? |
00:55 |
cy1 |
yeah, no biggie |
00:56 |
cy1 |
just takes a mese pick to get out |
00:56 |
NakedFury |
free steel |
00:56 |
NakedFury |
thats not griefing |
00:56 |
NakedFury |
thats... free stuff |
00:56 |
cy1 |
it is if you're trapped |
00:56 |
cy1 |
login, log out, nothing you can do |
00:56 |
cy1 |
can't collect mese |
00:56 |
cy1 |
just sit there forever |
00:57 |
VanessaE |
solution: always step at least 10 or so nodes away from your /sethome location :-) |
00:57 |
NakedFury |
ohh yeah |
00:57 |
VanessaE |
that way if you get buried, /sethome and you're out. |
00:57 |
VanessaE |
er, /home |
00:57 |
cy1 |
/sethome |
00:57 |
cy1 |
wait shit |
00:57 |
cy1 |
noooooooooo |
00:57 |
cy1 |
ahem |
00:57 |
VanessaE |
haha |
00:57 |
VanessaE |
you know what I meant :-) |
00:58 |
VanessaE |
(or always carry a mese pick, but this assumes you don't have any) |
01:01 |
cy1 |
or baww to an admin |
01:01 |
VanessaE |
that too. |
01:01 |
VanessaE |
or /teleport if you have that privilege. |
01:01 |
VanessaE |
or fly... |
01:01 |
VanessaE |
or a dozen other ways to get out that I'm not thinking of probably |
01:02 |
cy1 |
at least it's not minecraft |
01:02 |
cy1 |
built for griefers by griefers |
01:02 |
VanessaE |
heh |
01:03 |
NakedFury |
they need to work on how to stop them |
01:03 |
cy1 |
I was like |
01:03 |
cy1 |
flint & steel |
01:03 |
cy1 |
really? |
01:03 |
cy1 |
really really? |
01:04 |
NakedFury |
games really need to check tools used by hackers and find ways to block it permanently |
01:05 |
cy1 |
admittedly seeing treehouses go up in smoke was pretty hilarious |
01:06 |
cy1 |
"you never heard the story of the three little pigs before? |
01:06 |
cy1 |
" |
01:08 |
cy1 |
especially the reddit one |
01:09 |
NakedFury |
what reddit story? |
01:10 |
cy1 |
you know the marijuana reddit channel? |
01:10 |
cy1 |
/r/trees |
01:10 |
cy1 |
http://www.youtube.com/watch?v=FqwZ7g4zRZ0 |
01:16 |
NakedFury |
watching it |
01:17 |
NakedFury |
who in their right mind has an unprotected server |
01:18 |
cy1 |
well, lots of people before Avo. |
01:18 |
NakedFury |
and couldnt mojang patch up the way the hacks they use work |
01:19 |
cornernote |
where do i put core textures to replace the main ones ? |
01:19 |
NakedFury |
textures |
01:19 |
NakedFury |
minetest/textures/all |
01:19 |
cy1 |
NakedFury: |
01:19 |
cy1 |
some men just wantto watch the world burn :T |
01:20 |
cornernote |
its empty, just put them there and it will look there before the core images ? |
01:20 |
NakedFury |
yes |
01:20 |
NakedFury |
need to have same name |
01:20 |
NakedFury |
any image you place must be the same size |
01:32 |
NakedFury |
is there new commands for worldedit? |
01:36 |
workflow` |
vanessa still on? |
01:36 |
VanessaE |
no :-) |
01:37 |
workflow` |
so i have made this crazy mod which uses your dyes |
01:37 |
VanessaE |
oh? |
01:37 |
workflow` |
but i had to add a group called dyes |
01:38 |
workflow` |
would you accept a patch to your mod? |
01:38 |
VanessaE |
a patch? |
01:38 |
VanessaE |
I'm curious... :) |
01:39 |
workflow` |
well, basically just add groups = {dye=1}, to every register_craftitem |
01:39 |
VanessaE |
why? |
01:39 |
workflow` |
gimme a sec, i go make some screenshots, you will see... |
01:40 |
VanessaE |
ok |
01:41 |
cornernote |
are there any armour mods ? |
01:41 |
cornernote |
i see there are some texture packs |
01:41 |
cornernote |
but no code |
01:41 |
NakedFury |
no armors |
01:42 |
NakedFury |
no equipment slots |
01:43 |
* VanessaE |
waits for workflow`.... |
01:43 |
VanessaE |
what would creating this groups thing accomplish? |
01:45 |
VanessaE |
and note that some stuff is defined using normal register_craft calls, such as the grey paints |
01:46 |
VanessaE |
er, scratch that, those have register_craftitem also. |
01:46 |
* VanessaE |
waits some more... |
01:47 |
wowimdiamonds |
is there a "unified bricks" mod? that uses the unifieddyes mod? |
01:47 |
VanessaE |
not yet |
01:47 |
VanessaE |
unifieddyes is pretty new yet. |
01:48 |
wowimdiamonds |
do you have anything against me using unifieddyes to make that? |
01:48 |
VanessaE |
not at all |
01:48 |
wowimdiamonds |
cool, now I have something to work on :D |
01:48 |
VanessaE |
that's the purpose of the mod, but before you make anything, let's see what workflow` has to say about this groups thing. |
01:48 |
workflow` |
http://imgur.com/a/qbPgH look here |
01:49 |
VanessaE |
note, by the way, that there already is a multicolor brick mod - part of madblocks |
01:49 |
VanessaE |
but it uses a weird, non-standard dye system and only has 10 or so colors. |
01:49 |
wowimdiamonds |
I wanted to make unifiedbricks because of that |
01:49 |
VanessaE |
WHOA WTF? |
01:49 |
workflow` |
evil entity abuse |
01:50 |
VanessaE |
well I dunno what that little garbled sprite is, but the second image - WOW |
01:50 |
VanessaE |
so, if I add these groups, you can sort by that? |
01:50 |
workflow` |
the idea is that the mod gives you an easel, the 8x8 crafting grid |
01:51 |
workflow` |
this has a palette of 12 colors, which you can use to craft a tile |
01:51 |
VanessaE |
AHHH |
01:51 |
workflow` |
this tile you can place as an image... its just a proof of concept |
01:51 |
workflow` |
but the group thing allows me to use one single crafting recipe for all images |
01:52 |
VanessaE |
seems to me then, that there should be four groups: 1 = brights/darks/mediums, 2=brights/darks/mediums at 50% saturation, 3=greyscales, 4=incidental stuff like the titanium dioxide |
01:52 |
workflow` |
oh, i didnt think about the numbers. 1 means i dont care... |
01:53 |
workflow` |
its just a grouping of all dyes.. |
01:53 |
VanessaE |
ok |
01:53 |
VanessaE |
all =1 then. |
01:53 |
VanessaE |
you'll need 9x9 by the way, as there are more than 64 colors :-) |
01:53 |
workflow` |
i think wool should be one group too, and cotton and similar stuff |
01:53 |
VanessaE |
(or 10x8 would be best) |
01:54 |
workflow` |
still working on it... |
01:54 |
VanessaE |
ok |
01:54 |
workflow` |
first up is to really get the image from the grid to the tile... |
01:54 |
workflow` |
seems i specialize in weird off by one and axis switch errors. |
01:55 |
VanessaE |
ok, changes committed. |
01:57 |
VanessaE |
let me know if that's what you were looking for. :-) |
01:57 |
workflow` |
whoa thats fast... |
01:58 |
VanessaE |
I suggest a 10x8 grid and sorting the colors into high and low saturation groups, then by brightness within the groups, and putting the greys/black/white on their own row or something |
01:58 |
workflow` |
well, my first idea was to allow for 9 colors per tile |
01:58 |
workflow` |
as in, you craft a palette and use that |
01:59 |
VanessaE |
ahh |
01:59 |
VanessaE |
well I meant on the big grid you showed me |
01:59 |
VanessaE |
but yeah |
01:59 |
|
T_A_N_K joined #minetest |
02:00 |
workflow` |
i also want to keep only the lower part (the palette) of the huge grid using the dyes icons. |
02:00 |
VanessaE |
ok |
02:00 |
VanessaE |
either way I like the idea |
02:01 |
workflow` |
the upper 8x8 grid will have full color swatches |
02:01 |
T_A_N_K |
http://www.youtube.com/watch?v=X4kR-Mnu5O4&feature=g-all-lik |
02:01 |
workflow` |
so it looks better, less distracting, but keeps the idea |
02:03 |
cornernote |
which mods work well with unified dies ? |
02:04 |
VanessaE |
cornernote: there isn't much that uses it yet, it's still so new - but there shouldn't be any compatibility problems unless some other mod attempts to smelt flowers into dyes |
02:05 |
cornernote |
whats the basic concept? you can use it to make other coloured blocks ? |
02:05 |
VanessaE |
so other mods need to be modified to use unified dyes. That's kinda what I'd hoped for, that mine would become the default dye system for Minetest and that others would then reference it instead of constantly re-inventing the wheel. |
02:06 |
VanessaE |
you use it as a source of colors to include in your own mod, so like the bricks you mentioned - if you wanted a bunch of brick colors, you'd depend on unifieddyes to get your color pigments, and then use them in your crafting recipes along with whatever materials your bricks will be made of |
02:06 |
cornernote |
homedecor uses it, nice, will try that one too |
02:06 |
VanessaE |
yes |
02:07 |
VanessaE |
er, 'scuse me |
02:07 |
VanessaE |
wowimdiamonds mentioned the bricks. |
02:09 |
cornernote |
flowers just grow ? |
02:09 |
cornernote |
i have flowers mod |
02:09 |
cornernote |
or do i have to plant them? |
02:10 |
cornernote |
i see, they grow |
02:10 |
VanessaE |
oh yes, they do just grow :) |
02:11 |
cornernote |
i havent seen any yet, but i have seen junglegrass |
02:11 |
VanessaE |
I may need to adjust the yields, give you more dye per slower. |
02:11 |
VanessaE |
er, per flower. |
02:12 |
cornernote |
jungle grass = GROWING_DELAY=50 .. flowers are=GROWING_DELAY |
02:12 |
cornernote |
3600 |
02:13 |
cornernote |
i'll make it 50 too =) |
02:14 |
cornernote |
open source is so great =) |
02:14 |
VanessaE |
nonono |
02:14 |
VanessaE |
that'll make them grow out of control :-) |
02:14 |
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triplei joined #minetest |
02:14 |
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mrdragons joined #minetest |
02:14 |
|
Bobby joined #minetest |
02:15 |
cornernote |
Brass Pole (Requires moreores and nodeboxes) .. where is nodeboxes ? |
02:15 |
VanessaE |
nodeboxes is part of recent minetest |
02:15 |
NakedFury |
lastest update to game |
02:15 |
VanessaE |
it's something c55 added on the 17th. |
02:15 |
cornernote |
i'll have pretty flowers everywhere |
02:15 |
cornernote |
ok, nice |
02:16 |
cornernote |
is there a cotton mod ? |
02:16 |
cornernote |
or wool is the standard at the moment ? |
02:16 |
VanessaE |
there will be soon |
02:16 |
cornernote |
nice |
02:17 |
cornernote |
so use wool for now |
02:17 |
VanessaE |
both bas080 and jordach are working on competing mods, both of which use unifieddyes to provide the colorants |
02:17 |
VanessaE |
the old wool mod doesn't, however |
02:17 |
VanessaE |
it's another one that uses it's own color system |
02:17 |
cornernote |
ok, you just use it for a rug |
02:17 |
VanessaE |
yeah |
02:17 |
VanessaE |
and speakers |
02:18 |
NakedFury |
once wool is made it could be expanded for a sort of crafting mod. rugs, tapestries, other wool using stuff as decorations and good looking stuff for your castle |
02:18 |
VanessaE |
I could add such things to homedecor |
02:18 |
NakedFury |
once we can equip things wool could be used for shirts |
02:18 |
VanessaE |
shirts? |
02:19 |
NakedFury |
for clothes |
02:20 |
cornernote |
yeah, nice! |
02:21 |
cornernote |
how do i get my mod into the releases forum topic ? |
02:21 |
VanessaE |
you have to ask on the stick topic in that section |
02:21 |
VanessaE |
(or maybe it's in modding general) |
02:22 |
NakedFury |
make the mod to a playable state then ask to move it |
02:22 |
VanessaE |
just a message "Could you please move X to Mod Releases?" |
02:22 |
NakedFury |
and dont add the [Mod] tags |
02:22 |
NakedFury |
unnecesary |
02:22 |
NakedFury |
we know its a mod |
02:22 |
VanessaE |
actually, that's necessary |
02:22 |
VanessaE |
it's part of the Mod Releases rules. |
02:22 |
VanessaE |
I thinl |
02:22 |
VanessaE |
think |
02:23 |
NakedFury |
archaic rules, completely unnercesary too |
02:23 |
NakedFury |
Mod Releases subforum and you name all topic [Mod] |
02:23 |
NakedFury |
make new tags |
02:23 |
cy1 |
VanessaE: think groups like, node protection that many people can mine. |
02:24 |
VanessaE |
cy1: already implemented as requested :-) |
02:25 |
cy1 |
I want node protection for every node anyone places. |
02:25 |
cy1 |
That'd keep people from messing each other up. |
02:25 |
cy1 |
just set who places it, and that's the person (or group) who can dig it. |
02:26 |
VanessaE |
brb |
02:28 |
cornernote |
my version is minetest-0.4.dev-20120606-c57e508-win32 .. will stairs+ work ? |
02:30 |
cornernote |
how do i use a *.bld file ? |
02:30 |
cy1 |
cornernote: stairs are like 3 months before c57e508 |
02:30 |
cy1 |
c55 only made two commits after that |
02:31 |
cy1 |
*.bld files are the weird format that madblocks multinode uses for backup/restore. you probably don't want to. |
02:31 |
cornernote |
so it will work, or not ? |
02:31 |
cy1 |
try it out! |
02:31 |
cy1 |
I dunno. |
02:31 |
cornernote |
i want to make a quick city |
02:31 |
cy1 |
stairs+ = walking up stairs right |
02:31 |
cornernote |
no, i have stars i can walk up in core |
02:31 |
cornernote |
its extras |
02:31 |
cy1 |
madblocks multinode isn't good for copying buildings |
02:32 |
cy1 |
it loses chests, and alignment of everything, and parameters and stuff. |
02:32 |
cy1 |
you have to redig all your doors etc |
02:32 |
cy1 |
I fixed it but it uses a different file format |
02:32 |
cy1 |
but the principle's the same |
02:32 |
cy1 |
make one building, copy and paste 100 times |
02:32 |
cy1 |
it's really not accurate enough for much else |
02:33 |
cornernote |
there was another format that looked good |
02:33 |
cornernote |
*.we |
02:33 |
cornernote |
world edit ? |
02:33 |
cy1 |
worldedit is a minecraft thing |
02:34 |
cy1 |
I want to do a client side thing, so you could save your building even if the server crashes and burns... |
02:34 |
cornernote |
convert *.bld to *.we =) |
02:34 |
cornernote |
he has like 20 models in there |
02:34 |
cy1 |
different games :< |
02:34 |
cornernote |
and there are like no models on the forums |
02:35 |
cornernote |
well, theres a really nice house |
02:35 |
cornernote |
but no others |
02:35 |
cy1 |
I've got the base for darkrose's massively retarded fort |
02:35 |
cy1 |
<_< |
02:35 |
cornernote |
you should put it on the forums |
02:36 |
VanessaE |
back |
02:36 |
cy1 |
nah |
02:36 |
cy1 |
will do my other mod first |
02:36 |
cy1 |
muuuuuuuuuuch more efficient |
02:37 |
cornernote |
whats your other mod ? |
02:38 |
cy1 |
:p |
02:38 |
cy1 |
I'll get to it eventually |
02:38 |
NakedFury |
a harvest moon type farming mod?? |
02:38 |
cy1 |
NakedFury: yes there's two, hopefully soon to be 1 |
02:40 |
NakedFury |
I want a watering can |
02:40 |
cy1 |
they sort of depend on water, but just nearby. there's no rain or particle water or anything |
02:40 |
cy1 |
be a huge undertaking |
02:41 |
workflow` |
still upside down... http://imgur.com/a/KgGOP |
02:50 |
cornernote |
nature_pack - Works only with git-2012-06-16 or later! ... but there is no compiled windows version =( |
02:51 |
cornernote |
can i put in a request for a new build ? |
02:51 |
cornernote |
eg, "nightly" =) |
02:51 |
cy1 |
I don't have a windows machine to build it sorry, nor know how. |
02:52 |
cornernote |
who usually builds them ? |
02:52 |
NakedFury |
forum |
02:52 |
cy1 |
emspri |
02:52 |
cy1 |
not in the channel atm |
02:53 |
NakedFury |
sfan5 general forum area has a topic with windows build |
02:53 |
NakedFury |
last too |
03:33 |
cornernote |
when you hover an item, we need a better popup window, not just the name of the item |
03:33 |
cornernote |
eg, for weapons, i cant tell which is better |
03:42 |
|
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04:04 |
T_A_N_K |
can someone test this https://www.dropbox.com/s/2xtxkir29mgedrs/unecm.tar.gz |
04:31 |
cornernote |
i am reading this... and drooling... http://minetest.net/forum/viewtopic.php?id=1594 |
04:31 |
cornernote |
mobs will be so cool with community help |
04:34 |
FreeFull |
The 3D dungeon master looks like domo |
04:34 |
FreeFull |
Maybe dungeon masters are grues |
04:34 |
FreeFull |
The Oerkki looks cool |
04:36 |
FreeFull |
Water mobs would be cool |
04:52 |
* VanessaE |
is back |
04:56 |
|
wowiamdiamonds joined #minetest |
04:56 |
VanessaE |
wb wowiamdiamonds. |
04:57 |
wowiamdiamonds |
danke |
04:57 |
cornernote |
is there any news on a patch to make the game not crash when i have too many mods ? |
04:58 |
VanessaE |
it's in the game code, some weird limit of 1400 defined items |
04:58 |
VanessaE |
(even though it's supposed to be 2048) |
04:58 |
cornernote |
even that sounds small |
04:58 |
wowiamdiamonds |
is the 2048 arbitrary? |
04:58 |
VanessaE |
c55 said he plans to increase that, but his explanation of how he intends to do so seems a little 'off' to me. |
04:59 |
VanessaE |
it's the result the width of some parameter in the engine, |
04:59 |
VanessaE |
i.e. the number of valid bits in the field or some such |
05:01 |
VanessaE |
he said there are a few bits leftover in that particular field, so he could increase it without changing the format of the data where that field is plugged in at |
05:01 |
VanessaE |
(the world data I assume) |
05:02 |
wowiamdiamonds |
i'm just trying to find what he would be referring to... is there any documentation on minetest itself? |
05:02 |
VanessaE |
but one thing's for sure, he underestimated how the nodeboxes and modding API were gonna take off |
05:02 |
VanessaE |
there's the API doc but I don't know what exists as far as the internals of the code |
05:02 |
VanessaE |
you may have to dig into the sources |
05:03 |
wowiamdiamonds |
there's a lot of code there ._. |
05:03 |
VanessaE |
yeah |
05:03 |
cornernote |
i just had a brainfart about something... |
05:04 |
VanessaE |
? |
05:04 |
cornernote |
would be really cool if the server was running multiple instances on multiple ports, and an ingame item triggers a connection to another port |
05:04 |
VanessaE |
others have proposed that |
05:04 |
cornernote |
like a teleporter, but it connects you to the other instance |
05:04 |
VanessaE |
a multiple-worlds scenario. |
05:04 |
cornernote |
yeah, thats a cool idea |
05:05 |
cornernote |
and a central database to store all the info in |
05:05 |
cornernote |
maybe something open, like sqlite |
05:05 |
VanessaE |
well the game already relies on sqlite for the map |
05:05 |
cornernote |
cool |
05:05 |
VanessaE |
so that would be easy enough to interface to I guess |
05:06 |
cornernote |
then you can have different mods on different worlds |
05:06 |
VanessaE |
I think you can do that already |
05:06 |
cornernote |
yeah you can |
05:06 |
cornernote |
but i mean, in 1 "game" |
05:06 |
VanessaE |
right |
05:06 |
cornernote |
so players dont have to reconnect |
05:07 |
cornernote |
then you can have a world with nature/farm/etc stuff |
05:08 |
cornernote |
and another with more advanced dungeons, etc |
05:08 |
VanessaE |
nice idea, good luck getting c55 to do it ;-) |
05:08 |
VanessaE |
in the meantime, I need to get off to bed |
05:08 |
cornernote |
so in theory, they are different instances, you can even run them on different servers |
05:08 |
cornernote |
as long as both can read/write to the db |
05:08 |
cornernote |
ok |
05:08 |
cornernote |
night =) |
05:08 |
wowiamdiamonds |
good night |
05:08 |
VanessaE |
any issues with unifieddyes, /msg me and I'll read it later. |
05:09 |
cornernote |
it has too many items =) |
05:09 |
cornernote |
and makes the game crash |
05:09 |
VanessaE |
haha |
05:09 |
VanessaE |
blame the game :-) |
05:09 |
cornernote |
not cos of your fault tho |
05:09 |
VanessaE |
night all |
05:22 |
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Japa_werk joined #minetest |
05:23 |
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hmmmm joined #minetest |
05:23 |
hmmmm |
jeezus http://www.minecraftforum.net/topic/1077039-125-wedge-the-worldgen-editor-create-worlds-youve-only-dreamed-of-256y-mp/ |
05:24 |
hmmmm |
especially that world preview at the bottom, that's pretty much what i wanted |
05:24 |
hmmmm |
i'm almost done with the two other projects i've been working on, i'll be able to work on minetest soon! |
05:25 |
hmmmm |
i have not forgotten about the rivers/waterfalls/volcanoes idea |
05:34 |
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06:01 |
bas080 |
Mod that makes torches fall when node to which attached is mined. Easily extendable for other items. (plas let me know if glitch/bug is found https://github.com/bas080/simple/zipball/master |
06:50 |
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06:57 |
cornernote |
i saw a mod that lets vines grow, and you can make a rope block.. anyone know what its called ? |
07:01 |
cornernote |
found it - http://minetest.net/forum/viewtopic.php?id=2344 |
07:03 |
cy1 |
yessss |
07:03 |
cy1 |
just made a client |
07:03 |
cy1 |
that makes a map.sqlite |
07:03 |
cy1 |
verified the server map had been wiped |
07:03 |
cy1 |
copied over the client's map.sqlite |
07:03 |
cy1 |
and the map was back! |
07:04 |
cy1 |
just for ridiculous levels of redundancy |
07:04 |
cy1 |
now I just have to make a way to cut out relevant cubes of map and send it places. |
07:07 |
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07:20 |
Bad_Command |
https://github.com/Bad-Command/minetest/blob/master/util/minesplice.py |
07:20 |
Bad_Command |
already written |
07:30 |
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08:52 |
Calinou |
FFFFF |
08:53 |
Calinou |
gonna hate random fucktards |
08:53 |
Calinou |
lost 20 steel blocks |
08:53 |
Calinou |
that made me spam |
08:53 |
brobostigon |
good morning everyone. |
08:55 |
cornernote |
hi |
08:55 |
cornernote |
i cant seem to pick the flowers.. do i need a tool ? |
08:56 |
brobostigon |
hi cornernote |
09:02 |
Calinou |
cornernote, you/the server has an outdated mod |
09:02 |
Calinou |
resulting in undiggable blocks |
09:12 |
Calinou |
*** to everyone on redcrab's server: *** |
09:12 |
Calinou |
kill Jakob until he's pissed |
09:17 |
redcrab |
Calinou calm down ....I will do the investigation... meanwhile did you know that few times ago Keegan have done grief on sky city and massive lava attacks ... during the repair and change protection area I ve remarks that your home what not the same (you home was fill with lava) ... |
09:19 |
Calinou |
ok, sry |
09:20 |
redcrab |
I may give you some steel block if you want ... if that can help you to feel better ;) |
09:21 |
Calinou |
ok |
09:21 |
redcrab |
How many blocks were stolen ? |
09:22 |
Calinou |
20 |
09:22 |
redcrab |
ok ... |
09:22 |
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09:30 |
Calinou |
hi workflow |
09:30 |
* Calinou |
starts a workflow proposal. |
09:35 |
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09:46 |
redcrab |
For the little story ... On trace log ... when Keegan did massive lava attack at spawn location .. there is some chat from him .. that 's fun .... (...) "WTH .. why ther is no fire .." ... and later ... (after some log trace of usage of lava bucket on sky city) .. a resident ask why there is lava ... Keegan answer " It is a attack from Landmine ACDC" (..) " |
09:48 |
redcrab |
After that ... he's always ask to be a mod ... That's a nice joke :D |
09:53 |
redcrab |
Calinou ... |
09:56 |
Calinou |
lol |
10:07 |
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10:13 |
workflow |
hi guys |
10:41 |
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11:32 |
Calinou |
* Japa_werk__ est parti (Ping timeout: 248 seconds) |
11:32 |
Calinou |
* Japa_werk_ est parti (Quit: Holy.... I'm actually quitting without timing out!) |
11:32 |
Calinou |
O,o |
11:44 |
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12:52 |
milleja46 |
Calinou: ha ha |
12:55 |
cornernote |
is there an easy way to cleanup stuff from my world created by mods i dont use now ? |
12:55 |
NakedFury |
worldedit I think |
12:55 |
cornernote |
then what do i do ? |
12:57 |
NakedFury |
try to use the commands to replace them with dirt or air |
13:06 |
Calinou |
milleja46, inb4 jakob |
13:26 |
cornernote |
ok, i did it... i think it will take about 17 days |
13:27 |
cornernote |
so i deleted the world |
13:27 |
Calinou |
lol |
13:36 |
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13:53 |
Ririshi |
BC are you there? or anyone who can grant privs on Gameboom? |
14:05 |
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14:06 |
learch |
Ello everyone |
14:16 |
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14:17 |
redcrab |
basic_privs = grant/revoke interact and shout ? that 's it ? |
14:29 |
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14:35 |
cornernote |
how do i fly ? |
14:38 |
Calinou |
> press K |
14:38 |
Calinou |
(you need the "fly" privilege. check your privs using /privs command) |
14:40 |
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14:52 |
cornernote |
hey Calinou, do you have any *.we files you would like to share ? |
14:53 |
VanessaE |
morning all |
14:53 |
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14:53 |
jordach |
switch to xubuntu complete VanessaE |
14:53 |
cornernote |
hi VanessaE |
14:53 |
VanessaE |
cool |
14:58 |
jordach |
fuck you canonical |
14:58 |
jordach |
seriously |
14:59 |
cornernote |
how do i grant fly ? |
14:59 |
brobostigon |
/grant nick fly |
14:59 |
VanessaE |
/grant singleplayer fly,fast |
15:00 |
cornernote |
thanks =) |
15:00 |
VanessaE |
(or insert the appropriate nickname) |
15:00 |
brobostigon |
:) |
15:00 |
jordach |
VanessaE, http://www.zimagez.com/zimage/screenshot-130712-155914.php |
15:01 |
VanessaE |
simple: |
15:01 |
VanessaE |
uninstall gimp, then re-start the upgrade |
15:01 |
VanessaE |
when it's all done, re-install gimp, just make sure you use the right command to force 2.6 to be installed |
15:02 |
VanessaE |
if necessary, you could probably download and install the packages from Natty or Oneiric |
15:02 |
VanessaE |
(usually one or two versions prior will work with the current version) |
15:03 |
Calinou |
<cornernote> hey Calinou, do you have any *.we files you would like to share ? |
15:03 |
Calinou |
no |
15:03 |
Calinou |
<VanessaE> /grant singleplayer fly,fast |
15:03 |
Calinou |
/grant singleplayer all |
15:03 |
Calinou |
better |
15:10 |
cornernote |
how can i replace a large area with air ? .. teleport, pos1, teleport, pos2... then what command should i run ? |
15:10 |
VanessaE |
//replace nodename,air |
15:10 |
VanessaE |
or was it //set air |
15:10 |
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15:10 |
* VanessaE |
shuts up since the author is here ;-) |
15:11 |
cornernote |
can it be * (all nodes) |
15:11 |
cornernote |
some wildcard |
15:11 |
VanessaE |
oh wait, the author ain't here, duh, |
15:11 |
VanessaE |
no, you can't use a wildcard |
15:12 |
jordach |
finally, after 20 mins of firgging around to get google chrome working |
15:12 |
jordach |
sudo apt-get install google-chrome-stable works |
15:12 |
VanessaE |
the phrase is "fucking around". |
15:12 |
VanessaE |
please don't Bowlderize it. :-) |
15:12 |
* jordach |
wonders where sfan5 i8s |
15:12 |
darkrose |
fracking |
15:13 |
jordach |
darkrose, thats a method for getting natural gas out of the ground |
15:14 |
darkrose |
also generic expletive from BSG |
15:16 |
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15:16 |
cornernote |
if i want a cave, i select my region underground.. then do //replace stone,air ? |
15:17 |
NakedFury |
yes |
15:17 |
NakedFury |
or //set air |
15:18 |
NakedFury |
but replace should work |
15:19 |
VanessaE |
no, use //replace in that scenario |
15:20 |
VanessaE |
so that you can still collect the minerals ;-) |
15:20 |
VanessaE |
(as if that really matters ; |
15:20 |
VanessaE |
;) ) |
15:21 |
cornernote |
haha, i thought about that too, have a mineral bonanza area |
15:22 |
cornernote |
i just want an underground house |
15:22 |
cornernote |
using the shouse.we from the forums |
15:22 |
VanessaE |
oh that outta look interesting |
15:22 |
VanessaE |
personally I prefer to build instead of copy :-) |
15:23 |
cornernote |
yeah, but id love a quick town, and i like to get ideas |
15:23 |
cornernote |
plus, open source is all about coping =) |
15:23 |
VanessaE |
heh |
15:27 |
jordach |
cornernote, IDEAS MAN |
15:39 |
NakedFury |
I have a date with spiderman, be back later |
15:41 |
jordach |
^ GAY |
15:42 |
* VanessaE |
grumbles at jordach misusing the term. |
15:42 |
* jordach |
rings the bell for using a dictionary |
15:43 |
jordach |
time for me to compile latest git |
15:44 |
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15:55 |
jordach |
VanessaE, you love your c64? http://woolyss.com/chipmusic/chipmusic-plugins/basic64.mp3 |
15:57 |
VanessaE |
zzz |
15:57 |
VanessaE |
I don't mess with the c64 as much as I used to anymore |
15:57 |
jordach |
aw |
15:57 |
VanessaE |
(besides, I have VICE and sidplay2 if I wanna listen to that stuff :-) ) |
15:57 |
jordach |
this will take you back |
16:15 |
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17:26 |
jordach |
redcrab, the cotton mod is a COMPLETE re-write of my old wool mod |
17:27 |
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17:27 |
VanessaE |
and when will it be done? ;-) |
17:27 |
jordach |
when i get off my ass |
17:27 |
jordach |
(in life im on a sofa) |
17:28 |
VanessaE |
lol |
17:36 |
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17:58 |
workflow |
vanessa? |
17:59 |
Calinou |
e |
17:59 |
Calinou |
hi workflow proposal |
17:59 |
* Calinou |
proposes workflow |
17:59 |
VanessaE |
hm? |
18:00 |
workflow |
that colorful mod is up here https://github.com/obneq/painting if you dare |
18:01 |
* VanessaE |
looks |
18:01 |
VanessaE |
got new screenshots? ;-) |
18:01 |
workflow |
no didn't bother |
18:02 |
Calinou |
always have updated screenshots |
18:02 |
workflow |
this is not ever v0.01 see |
18:02 |
Calinou |
yet another paint mod! |
18:02 |
Calinou |
!next |
18:02 |
VanessaE |
I like it. |
18:05 |
Calinou |
with shitty textures! |
18:05 |
Calinou |
#opensourceexplained |
18:06 |
VanessaE |
oh hush |
18:06 |
VanessaE |
blame c55 for specifying 16px as the standard size for minetest |
18:06 |
VanessaE |
it coulda been 64px, which in turn would have implied much better looking color selections et.al |
18:07 |
Calinou |
no, it's fine |
18:07 |
Calinou |
just, workflow being lazy 8D |
18:07 |
Calinou |
16x16 as a standard is good |
18:07 |
Calinou |
> atlas |
18:08 |
VanessaE |
bah, fuck texture atlases :) |
18:09 |
Calinou |
plural of atlas is "atlas", I think... |
18:10 |
VanessaE |
atlases. |
18:10 |
workflow |
well i'm no designer... these are placeholders i've come up with in 5 mins |
18:10 |
VanessaE |
workflow: it's a good mod. |
18:14 |
workflow |
http://imgur.com/a/e3nlI here are some screens |
18:17 |
VanessaE |
I like! |
18:18 |
workflow |
thanks. turns out the group thing in dyes is not necessary... sorry for that noise |
18:19 |
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18:21 |
VanessaE |
s'ok, it's already there now. |
18:22 |
VanessaE |
maybe it'll be useful for creative_inventory or whenever c55 gets around to adding it upstream (assuming he likes it) |
18:23 |
workflow |
well i have not yet figured out how to pass all the data to minetest properly yet. |
18:23 |
workflow |
once i do i want to make the color palette fully craftable, and then its gonna help for sure |
18:27 |
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20:48 |
jordach |
god i hate it when linux flash goes too fast |
20:48 |
jordach |
(from ubuntu restricted, under google chrome) |
20:50 |
jordach |
night all |
20:57 |
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21:52 |
jordach|tablet |
night |
22:01 |
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22:02 |
emspri |
VanessaE you should come to redcrab.suret.net port 30402, they have collored wool there and locked sighns and node protect , its realy awesome |
22:03 |
emspri |
its su much better than minetest.ru |
22:03 |
emspri |
there are almost no lagz |
22:05 |
VanessaE |
I might at some point |
22:05 |
VanessaE |
for all others: unified dyes mod update: now includes a script to help you generate new textures for your mod that depends on it. |
22:06 |
wowiamdiamonds |
oh. i should have waited :P |
22:07 |
wowiamdiamonds |
danke for the script |
22:07 |
VanessaE |
noprob |
22:07 |
VanessaE |
hopefully it proves useful to others. :-) |
22:18 |
workflow |
cool, thanks |
22:19 |
VanessaE |
you'r welcome :-) |
22:19 |
VanessaE |
just follow the instructions in the README and it should work perfectly. :-) |
22:22 |
VanessaE |
(and if it doesn't, you suck ;-) |
22:56 |
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23:02 |
NakedFury |
finally finished the base of the first stage of my project |
23:03 |
VanessaE |
cool |
23:04 |
NakedFury |
a circle with a diameter of 192 blocks. 420 blocks to place |
23:04 |
NakedFury |
took time because I couldnt find a big enough place for that |
23:24 |
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23:34 |
OWNSyouAll |
where would be the bset place to find the api for minetest? |
23:39 |
NakedFury |
included. just read the docs |
23:39 |
NakedFury |
its included when you download or compile the game |
23:40 |
OWNSyouAll |
lua_api.txt ? |
23:40 |
NakedFury |
yes, I think thats the name |
23:40 |
NakedFury |
is it a big file? |
23:40 |
OWNSyouAll |
49 KB |
23:42 |
NakedFury |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt |
23:42 |
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