Time |
Nick |
Message |
00:02 |
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00:27 |
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00:44 |
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00:50 |
VanessaE |
np: Mull of Kintyre |
00:50 |
VanessaE |
G*d I love the bagpipes in this song. |
00:51 |
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00:58 |
bas080 |
VanessaE: what did Calinou lie about? Why is mark mad at him? |
00:58 |
VanessaE |
I'm not 100% sure actually |
00:58 |
VanessaE |
btw, |
00:59 |
VanessaE |
new release of unifieddyes today, |
01:00 |
bas080 |
big changes? |
01:00 |
VanessaE |
now with a script and a text file of output from it that gives all the RGB values of the colors, indexed by name |
01:00 |
VanessaE |
no changes to the mod itself, just the above. |
01:00 |
bas080 |
damn, so i can copy past :) |
01:00 |
VanessaE |
basically :-) |
01:00 |
bas080 |
I don't have to think! |
01:00 |
bas080 |
yey |
01:01 |
VanessaE |
it's machine-readable and human-readable, you should be able to use the output, with some suitable filtering, to automate the creation of your textures |
01:01 |
VanessaE |
you know, start with a 50% grey cotton block, and use imagemagick to colorize it |
01:01 |
bas080 |
hmm. i'm not that good although if you point me a certain way maybe i can figure it out. |
01:01 |
bas080 |
ok... |
01:01 |
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01:02 |
VanessaE |
you can also modify listcolors.sh to create exactly the output you want, or even use it as the basis with which to make a script to to generate those textures |
01:02 |
VanessaE |
hey emspri |
01:13 |
bas080 |
The code look like this: convert rose. EXAMPLE: +level-colors 'rgb(102,75,25)',lemonchiffon levelc_tan.gif |
01:14 |
bas080 |
why define two colors? Is that for what color is effected by the color change? |
01:14 |
VanessaE |
two colors? |
01:14 |
VanessaE |
you mean like dark_X.png and dark_X_z50.png ? |
01:14 |
VanessaE |
er s50 |
01:14 |
VanessaE |
OHH |
01:14 |
VanessaE |
you mean in the convert command |
01:14 |
VanessaE |
I have no idea |
01:15 |
VanessaE |
it might be though |
01:15 |
VanessaE |
one is probably the color to use, the other is probably the color to replace. |
01:15 |
VanessaE |
there should be a general "colorize" option also |
01:16 |
bas080 |
ok. so it should be white i guess. the color to be changed |
01:16 |
bas080 |
ok... |
01:16 |
VanessaE |
start with a 50% grey base image |
01:16 |
VanessaE |
you'll get a more dynamic image that way |
01:18 |
VanessaE |
another way might be to start with a 100% saturated red image, then use the -modulate parameter |
01:18 |
bas080 |
convert rose: -modulate 100,100,200 mod_hue_200.gif |
01:18 |
VanessaE |
but then you'd have to calculate the RGB->HSV conversion |
01:18 |
bas080 |
why red? |
01:19 |
VanessaE |
red, green, cyan - any primary color is fine, but red = 0 degrees of hue |
01:19 |
bas080 |
why not use rgb as input? |
01:19 |
VanessaE |
because -modulate doesn't accept RGB values |
01:19 |
VanessaE |
I'm searching for a better option |
01:21 |
bas080 |
btw, thnx for sharing this software. Many times where this would have come to use. |
01:22 |
VanessaE |
what happens if you do: convert texture.png -fill "(R,G,B)" -colorize 100,100,100 outfile.png ? |
01:22 |
VanessaE |
(fill in R,G,B with actual values) |
01:23 |
VanessaE |
correction, |
01:23 |
VanessaE |
convert texture.png -fill "rgb(R,G,B)" -colorize 100,100,100 outfile.png ? |
01:23 |
VanessaE |
something of that form maybe |
01:23 |
bas080 |
i'll try |
01:24 |
VanessaE |
try converting a flat medium grey texture with one of the known color primaries from colors.txt (say cyan) and then load the result into gimp and see what kind of RGB values you actually get |
01:24 |
VanessaE |
you want the average color of the texture to be as close as practical to the RGB value of the dye, since the user will be seeing this as if you're coloring white cotton. |
01:32 |
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01:38 |
VanessaE |
convert testtext.png -fill "rgb(255,200,255)" -colorize 50% testtext_colorize255x200x255.png |
01:39 |
VanessaE |
says this website I found, so I was pretty close |
01:47 |
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01:52 |
MiJyn |
hi cornernote |
01:53 |
cornernote |
hiya |
02:07 |
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02:08 |
VanessaE |
bas080: any luck? |
02:08 |
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02:08 |
cornernote |
with what ? |
02:08 |
cornernote |
oh, sorry |
02:09 |
cornernote |
lol, i didnt read the name, its not my name =) |
02:09 |
VanessaE |
he's working on a cotton mod based on unifieddyes |
02:09 |
cornernote |
hey VanessaE, did you try my mod ? |
02:09 |
VanessaE |
which one? |
02:09 |
cornernote |
craft sign |
02:09 |
VanessaE |
I can't remember :-) |
02:09 |
VanessaE |
OH |
02:09 |
cornernote |
http://minetest.net/forum/viewtopic.php?pid=30823 |
02:10 |
VanessaE |
I saw it but didn't try it |
02:10 |
VanessaE |
(since it requires modifying the game code0 |
02:10 |
cornernote |
no, you dont HAVE to |
02:10 |
cornernote |
only if you want to see the recipe for pickaxe, etc |
02:11 |
cornernote |
and if you want the axes, etc... you don't have to re-compile... you just have to edit an existing lua file |
02:12 |
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02:13 |
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02:13 |
VanessaE |
did you manage to fix the issue I had where nothing at all shows up in the creative inventory mod? |
02:13 |
VanessaE |
(just a single line of "unknown item" or whatever it was) |
02:14 |
cornernote |
thats not my module, for me creative_inventory worked nicely... i used a bit of the code for craft_sign |
02:14 |
VanessaE |
oh hell that's right |
02:15 |
VanessaE |
that's someone else's :-) |
02:15 |
cornernote |
i can probably help tho... i read through it pretty well |
02:16 |
cornernote |
i'd try print_r(list) (you have to make a print_r function) and put that inside the can_dig() method of the creativechest |
02:17 |
cornernote |
then see which items are being loaded into your list |
02:17 |
cornernote |
if they are all loaded, it may be to do with pagination |
02:17 |
* VanessaE |
shrugs |
02:17 |
VanessaE |
doesn't matter anyway - I'm already at the program's limit |
02:17 |
VanessaE |
any more mods and the game crashes |
02:18 |
VanessaE |
there's some weird internal limit of ~1400 defined items. |
02:18 |
VanessaE |
(I have lots of mods installed, the majority of which are for testing purposes) |
02:18 |
cornernote |
also try print('start is'..start) ... in updateInventory() ... that will tell you if pagination is right |
02:18 |
cornernote |
thats a LOT of items |
02:18 |
cornernote |
do you get an error regarding atlas size? |
02:18 |
cornernote |
and if so, does it cause you any issue ? |
02:19 |
VanessaE |
no, this: https://github.com/celeron55/minetest/issues/144 |
02:19 |
VanessaE |
when it happens, the game is unplayable until I remove enough mods to get back under the limit |
02:19 |
VanessaE |
(which in turn tends to cause another type of crash, which cy1 fixed in his branch) |
02:19 |
cornernote |
i have seen that error before |
02:20 |
cornernote |
usually when adding a mod, then i take it away and it works again |
02:20 |
VanessaE |
yup |
02:20 |
VanessaE |
you're near the limit also |
02:20 |
cornernote |
oh, hey.. u might be able to tell me this... |
02:20 |
cornernote |
whats the diff between a NODE and a CRAFTITEM ? |
02:20 |
VanessaE |
it's this nodebox thing c55 added. he didn't account for the resources they use apparently. |
02:20 |
VanessaE |
a node is something you can place in the world. |
02:21 |
VanessaE |
a craft item is something that can, afaik, only be used as the result of a smelt or craft operation |
02:21 |
VanessaE |
and can only exist in the inventory or as a dropped item. |
02:21 |
cornernote |
i see |
02:21 |
cornernote |
cant wait for mobs |
02:21 |
VanessaE |
so dirt is a node - you can place it, build with it, etc. |
02:22 |
cornernote |
and an EG of a craftitem ? |
02:22 |
VanessaE |
while something like, say, one of my dyes, is a craft item |
02:22 |
VanessaE |
you can only drop it or put it in your inventory |
02:22 |
VanessaE |
you can't place it in the world and build with it |
02:22 |
cornernote |
oh, you cant drop a dye ? |
02:22 |
cornernote |
i see |
02:22 |
VanessaE |
anything can be dropped |
02:22 |
cornernote |
that makes a lot of sense now, thanks |
02:22 |
cornernote |
it dropps like a tool ? |
02:22 |
cornernote |
not like a block |
02:22 |
VanessaE |
I'm sure that's an oversimplification, but it works the same |
02:23 |
VanessaE |
yeah, drops like a tool or thrown-away item |
02:23 |
cornernote |
can animals mod be used to make mobs ? |
02:23 |
cornernote |
eg, in theory |
02:23 |
VanessaE |
I think so, but I have no idea how |
02:23 |
cornernote |
ok |
02:23 |
cornernote |
thats my next thing |
02:23 |
VanessaE |
c55 and the author thereof were talking about that a while back |
02:23 |
cornernote |
make mobs |
02:23 |
cornernote |
mobs that drop items |
02:23 |
VanessaE |
I think c55 wants him to clean up and streamline the code so he can use it to add DMs and the like. |
02:24 |
VanessaE |
I think some animals do that already |
02:24 |
cornernote |
and then items that build onto each other.... eg... |
02:24 |
VanessaE |
kill a cow, it drops a beef shank or something I think |
02:24 |
cornernote |
i have a sword, add a gem (dropped from a mob) and i have a magic sword |
02:25 |
cornernote |
then a magic sword can be made into the next higher weapon with another item |
02:25 |
cornernote |
so you have to "level up" your gear |
02:25 |
VanessaE |
those would be normal crafting recipes |
02:25 |
cornernote |
yep |
02:25 |
cornernote |
all i need is drops/mobs and then i can start on something like that |
02:25 |
VanessaE |
and since animals can drop items (as I understand), the same should work for any mob you make out of the same code |
02:26 |
cornernote |
so make some baddies, put them underground, and we have a game with a point |
02:26 |
VanessaE |
I just wish we could finally dispense with all this 2d mobs crap and start using proper 3d models ala OpenArena/Quake |
02:26 |
cornernote |
yeah, thats a good point |
02:26 |
VanessaE |
I'm sorry, 2d mobs is a dead end. |
02:27 |
cornernote |
any way to make my character look better than a green guy ? |
02:27 |
VanessaE |
yeah, just replace the player.png image |
02:27 |
VanessaE |
and player_back.png I think |
02:27 |
VanessaE |
you can do that with any random texture pack |
02:27 |
cornernote |
does your texture pack have players ? |
02:27 |
VanessaE |
Calinou's conversion of Misa's has such an example |
02:28 |
VanessaE |
no, sorry. I wasn't able to come up with anything I thought looked good, but I'm still considering it |
02:28 |
VanessaE |
needs to be something unisex |
02:28 |
VanessaE |
and damn good looking |
02:28 |
cornernote |
a good looing no-sexual ? |
02:28 |
VanessaE |
(or the game needs to support per-player images, so each user can have their own unique avatar) |
02:28 |
cornernote |
ok, im not going to ask any more about your taste =) |
02:29 |
cornernote |
yes ! |
02:29 |
NakedFury |
make 2 models. male and female |
02:29 |
VanessaE |
a good looking image, as in high quality photorealistic, but designed to look indeterminate |
02:29 |
VanessaE |
i.e. looks like it could be either man or woman depending on how you perceive it and whose name is displayed above |
02:29 |
cornernote |
and 3d would be much better... i saw several other block-like games, and minetest was the easiest to get running and had the most features/mods... , but probably one of the worst looking of all of them |
02:30 |
VanessaE |
(since that will also alter your perception somewhat) |
02:31 |
VanessaE |
NakedFury: nice idea but useless - the game will always use whatever the player has in his or her install and/or texture pack |
02:31 |
NakedFury |
the game can ask |
02:31 |
VanessaE |
never gonna happen |
02:31 |
VanessaE |
that would require the client to send imagery to the server |
02:31 |
cornernote |
disapointing, but not unexpected |
02:31 |
VanessaE |
security risk |
02:31 |
NakedFury |
username password Male Female checkbox |
02:31 |
VanessaE |
well that might work |
02:32 |
cornernote |
or dropdown... male, female, zombie |
02:32 |
VanessaE |
what we need is a database of avatars |
02:32 |
NakedFury |
yes! |
02:32 |
VanessaE |
like what's used in Quake or OpenArena |
02:32 |
VanessaE |
username, password, choose avatar from list |
02:32 |
VanessaE |
(where the list would have male and female avatars along with the green thing) |
02:33 |
VanessaE |
(and would be expanded over time) |
02:33 |
cornernote |
and the zombie |
02:33 |
cornernote |
=) |
02:33 |
VanessaE |
and the zombie, yeah |
02:36 |
Bad_Command |
never? security risk? really? |
02:36 |
VanessaE |
sure |
02:37 |
VanessaE |
a specially-crafted image could, perhaps, cause remote code excution |
02:37 |
VanessaE |
you know, buffer overflows and the like |
02:37 |
VanessaE |
granted there are easy ways to avoid that |
02:37 |
Bad_Command |
Most of the image libs are secure. That is a common exploit vector. |
02:37 |
VanessaE |
like limit how much data the server's willing to download for such an avater |
02:37 |
VanessaE |
avatar* |
02:37 |
cornernote |
hey VanessaE, did you ever make a fix for jungle grass? |
02:38 |
VanessaE |
cornernote: fix of what sort? |
02:38 |
cornernote |
it never spawns |
02:38 |
VanessaE |
my last updated toned down the spawn rates massively and limits how dense the plants can get |
02:38 |
cornernote |
so you have a mod that makes JG spawn ? |
02:38 |
VanessaE |
yes |
02:39 |
cornernote |
which one ? |
02:39 |
cornernote |
jungle ? |
02:39 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=30207 |
02:39 |
cornernote |
NICE, you made a dedicated mod for it |
02:39 |
VanessaE |
yup |
02:39 |
VanessaE |
I try to keep my mods clearly and sharply separated by function |
02:40 |
VanessaE |
(homedecor kinda defies that given that it has to define a whole bunch of stuff) |
02:40 |
cornernote |
uses the weed texture ? |
02:40 |
cornernote |
i never seen the real JG texture |
02:40 |
VanessaE |
it uses the standard junglegrass texture, which is still included with the game |
02:40 |
cornernote |
what about the other sizes ? |
02:40 |
VanessaE |
plus three I made that are derived from it, different heights |
02:41 |
cornernote |
ok, you just photoshopped the 1st one ? |
02:41 |
VanessaE |
GIMP'd actually ;-) |
02:41 |
VanessaE |
however that big one in the screenshot is the original one. |
02:41 |
cornernote |
looks like a weed |
02:41 |
VanessaE |
(the game draws jungle grass at 1.3x size, so it's larger than one node, but still acts like one) |
02:42 |
cornernote |
this is awesome! i'll put this on now |
02:42 |
cornernote |
it sux when you cant mine for basic mats |
02:42 |
VanessaE |
yup. |
02:46 |
cornernote |
-- make the grasses grow and die ... what makes them die ? |
02:46 |
cornernote |
from the code (i am probebly missing something) it looks like they just grow |
02:46 |
VanessaE |
code that occasionally lands on a piece of jungle grass and erases it if it's a full-size piece :-) |
02:47 |
cornernote |
whats it turn into ? |
02:47 |
cornernote |
dissapears ? |
02:47 |
VanessaE |
it's deleted. |
02:47 |
VanessaE |
in the desert, it turns in to dry chrubs |
02:47 |
VanessaE |
shrubs |
02:48 |
VanessaE |
and even those are limited in density to roughly what's found in the desert now |
02:48 |
VanessaE |
I tried to keep it fairly sparse, but not so much so that you have to hunt forever to find it |
02:48 |
VanessaE |
(the first version of the code was anything but sparse ;-) ) |
02:48 |
cornernote |
i see, in grow_on_surfaces() |
02:48 |
VanessaE |
(as marktraceur can attest to) |
02:49 |
cornernote |
perfect, i dont want them EVERYWHERE... but i dont want to look for an hour |
02:49 |
VanessaE |
naw, it'll be more like search around for 5 minutes at most, but they'll not grow too often |
02:49 |
VanessaE |
and they die off after they get big enough (and hence, have aged enough) |
02:50 |
VanessaE |
so they'll never overtake the map |
02:50 |
cornernote |
yep, so they don't overpopulate |
02:50 |
cornernote |
very cool! |
02:50 |
VanessaE |
if you find they're still either spawning too often or they're too dense, please tell me |
02:50 |
VanessaE |
adjust the RADIUS and MAX_RATIO variables until you find a good medium and let me know what values you used. |
02:51 |
cy1 |
VanessaE: have you seen my nature growing mod? |
02:51 |
VanessaE |
cy1: no |
02:51 |
cy1 |
sigh |
02:51 |
VanessaE |
(If I have, I don't remember :-) ) |
02:51 |
cornernote |
plz share cy1 |
02:51 |
cy1 |
so many independent efforts if people would just compare |
02:51 |
VanessaE |
link? |
02:55 |
cy1 |
VanessaE: https://gitorious.org/minetest-cy/minetest-nature |
02:56 |
cy1 |
https://gitorious.org/minetest-cy/minetest-nature/blobs/master/growing.lua specifically |
02:56 |
cy1 |
doesn't check density, just predicts whether it is grown or die-if-grown, based on a semi-random sinusoidal life cycle calculated from absolute time. |
02:56 |
cy1 |
also grows stuff in patches <3 |
02:57 |
cy1 |
take the code from that and I'll just use your mod or something |
02:57 |
cy1 |
but nature and farming need merging |
02:57 |
cy1 |
and hydroponics |
02:57 |
cy1 |
which I rewrote to work with nature |
02:57 |
VanessaE |
but it still uses ABMs to do the job :-) |
02:57 |
cy1 |
yes, but it uses ABMs correctly! |
02:57 |
VanessaE |
heh |
02:57 |
cy1 |
uh |
02:58 |
VanessaE |
I didn't know there was a "correct" way ;-) |
02:58 |
cy1 |
yeah I don't really care if you go with density instead of sinusoidal, just wanted to make sure you'd seen it. |
02:59 |
cy1 |
hydroponics and farming are basically identical :( who did farming while ignoring calinou's beautifully textured tomato plants and roses? |
02:59 |
cy1 |
(or was it the other way around) |
02:59 |
VanessaE |
farming, I dunno, but marktraceur is working on it (or a fork thereod) |
02:59 |
VanessaE |
(thereof) |
03:00 |
VanessaE |
hydroponics, I have some gorgeous imagery for it, but mauvebic can't make up his damn mind so I gave up trying to track his mods for now. |
03:01 |
VanessaE |
(I stopped at peas, tomatoes, habaneros, and Cyan/magenta/yellow flowers) |
03:01 |
cy1 |
mauvebic? I found hydroponics in madblocks ._. |
03:01 |
VanessaE |
madblocks is mauvebic's mod. |
03:01 |
cy1 |
oh I thought it was calinou's... |
03:02 |
cy1 |
well anyway, farming = hydroponics, redundant coding :p |
03:02 |
VanessaE |
https://github.com/VanessaE/512px-realistic-textures/raw/master/Vanessa_512HD/madblocks_hydroponics_tomato4.png |
03:02 |
VanessaE |
(and that was kinda half-assed, I could have done better) |
03:02 |
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03:03 |
VanessaE |
https://github.com/VanessaE/512px-realistic-textures/raw/master/Vanessa_512HD/madblocks_hydroponics_habanero4.png |
03:03 |
cy1 |
VanessaE: https://github.com/cyisfor/minetest-hydroponics btw |
03:04 |
cy1 |
(I plan to destroy it in favor of everything being farming though, eventually.) |
03:04 |
VanessaE |
yeah see I don't have stuff for coffee, grapes, or roses in my texture pack |
03:04 |
VanessaE |
once you guys settle on one mod that does it all, and does it right, I'll adjust my texture packs to follow :-) |
03:04 |
cy1 |
Well, don't worry about it. I prefer the low-res textures anyway... |
03:05 |
cy1 |
you guys? c.C |
03:05 |
cy1 |
so like, I count in all this? |
03:05 |
VanessaE |
guys/gals/<insert non-descript gender> |
03:05 |
cy1 |
I just pulled hydroponics out of madblocks so it would work with nature. |
03:05 |
VanessaE |
yup, all you guys who are working on these things :-) |
03:05 |
cy1 |
both hydroponics and farming should be nature though |
03:06 |
cy1 |
and hydroponics can be reduced to just "a grow lamp that makes lots of light" |
03:06 |
VanessaE |
I want to support more mods and get this stuff up-to-date but there are too many people moving too fast in too many directions for me to make sense of ti |
03:06 |
VanessaE |
it* |
03:06 |
cy1 |
so that's what I plan to do. |
03:06 |
cy1 |
And that would make marktraceur holy god of farming. |
03:06 |
VanessaE |
hehe |
03:06 |
cy1 |
I dunno if we can all settle on one mod though. That's just me. |
03:07 |
VanessaE |
as soon as he does something about that atrocious neon green plant ;-) |
03:11 |
cy1 |
it's distinctive! |
03:14 |
VanessaE |
heh |
03:18 |
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03:35 |
cy1 |
meanwhile, in traditional gaming... http://www.gamepolitics.com/2012/07/11/treyarch-reveals-champion-99-percent-villain-black-ops-2 |
03:38 |
VanessaE |
night all |
03:50 |
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04:07 |
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04:07 |
noob |
what is Block of Lazurite used for on mineetst.ru? |
04:08 |
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04:08 |
noob |
anyone? |
04:11 |
khonkhortisan |
anyone what? |
04:12 |
noob |
know what lazurite is used for |
04:16 |
MiJyn |
uh |
04:16 |
MiJyn |
idk |
04:20 |
noob |
dang |
04:20 |
noob |
cuz on mineetst.ru i found that |
04:22 |
* Bad_Command |
is glad that he is playing somewhere else |
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khonkhortisan |
how do I login to minetest.ru? |
05:13 |
khonkhortisan |
nevermined |
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05:28 |
vicscandl |
meep |
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05:29 |
khonkhortisan |
meep meep |
05:29 |
noob |
hola |
06:36 |
cy1 |
Bad_Command: where playing? |
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07:23 |
cornernote |
hey |
07:24 |
cornernote |
was thinking of putting up an amazon server to host a game... what size do you think i'd need ? |
07:24 |
cy1 |
each block is about... |
07:24 |
cornernote |
i dont think id get more than 8 people at a time playing |
07:25 |
cornernote |
its more about the world size than the number of players ? |
07:25 |
cy1 |
306 bytes on average |
07:25 |
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07:26 |
cy1 |
my tiny server has 109K blocks. |
07:26 |
cy1 |
the more you explore, the more blocks are recorded. players move ~3 blocks a second |
07:26 |
cy1 |
so if they all radiate outward... |
07:26 |
cy1 |
but ofc they won't do that. |
07:26 |
cy1 |
too much |
07:26 |
cy1 |
hopefully |
07:27 |
cy1 |
100 megabytes is probably reasonable |
07:27 |
cy1 |
maybe a gigabyte |
07:27 |
cy1 |
size isn't an issue as much as CPU |
07:27 |
cy1 |
and whether you force teleport people who lag |
07:27 |
cy1 |
god I hate that |
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08:17 |
cornernote |
whats your server cy1 ? |
08:19 |
cy1 |
cornernote: verge.info.tm 6989 |
08:19 |
cy1 |
nobody's been testing it so I can't promise it'll work |
08:20 |
cornernote |
i'll test it |
08:20 |
cy1 |
theeenks <3 |
08:21 |
cornernote |
any chance you can put my mod on it ? |
08:21 |
cy1 |
what mod? |
08:21 |
cornernote |
craft sign http://minetest.net/forum/viewtopic.php?pid=30846#p30846 |
08:22 |
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08:22 |
cy1 |
haha cornernote you have to see my museum of recipes |
08:24 |
cornernote |
i thought about something like that! =) would love to see it |
08:24 |
cy1 |
if it'll ever let you on :/ |
08:24 |
cornernote |
i cant get any blocks |
08:24 |
cy1 |
you start out in a cave |
08:24 |
cornernote |
im in, i can see you, but theres like an invisible wall in the way |
08:24 |
cornernote |
i think it needs to load ? |
08:24 |
cornernote |
can you teleport me ? |
08:25 |
cy1 |
try pressing f4 |
08:25 |
cornernote |
ok, now all the blocks i dug are coming to me |
08:25 |
cornernote |
like 1 minute later =) |
08:25 |
cy1 |
punchin my tree :| |
08:26 |
cy1 |
huh that's crazy lag |
08:26 |
cy1 |
see if that speeds things up |
08:28 |
darkrose |
cornernote: I wrote a patch for the lua api last night that adds a minetest.get_craft_recipe() function |
08:28 |
cornernote |
we are pokemon ? |
08:28 |
cy1 |
I plead the 5th! |
08:28 |
cornernote |
darkrose, nice! |
08:28 |
cy1 |
darkrose: slight issue is craft recipes are supposed to be s3kr3t |
08:29 |
cornernote |
how does it handle if there are 2 recipies for the same item? just uses the first ? |
08:29 |
cy1 |
the second |
08:29 |
cy1 |
depends on the order the modules load |
08:29 |
cornernote |
cy1, it should be upto the server admin if they are secret |
08:29 |
darkrose |
uses the last registered recipe |
08:29 |
cy1 |
mesecon doors replace regular doors by overriding the recipe, for instance |
08:30 |
cy1 |
cornernote: well I sure don't have many secrets =) |
08:30 |
cy1 |
oh, did stopping my update make lag better? |
08:30 |
cy1 |
damn thing was compiling mono .dll crap |
08:30 |
cornernote |
i think so |
08:30 |
cornernote |
but it has to download like your whole world |
08:31 |
cy1 |
oh, so getting stopped on edges |
08:31 |
cy1 |
you found it! |
08:32 |
cornernote |
wow, cool house!! |
08:32 |
cornernote |
i added the shouse.we from the mods to my map |
08:32 |
cy1 |
yeah it's a total mod house haha |
08:32 |
cy1 |
each room is a crafting recipe |
08:33 |
cy1 |
noteblocks xD |
08:33 |
cornernote |
thats so cool! |
08:33 |
cornernote |
can we build a downstairs ? |
08:33 |
cy1 |
uh, there is a downstairs |
08:34 |
cornernote |
now it has to load again lol |
08:34 |
cy1 |
ofc |
08:35 |
cy1 |
believe it or not my cpu is a 2 gHz |
08:35 |
cy1 |
but it loads for me, so the only issue could be bandwidth |
08:36 |
cornernote |
i think its the network, not the cpu |
08:36 |
cy1 |
which sucks because it's doing like 96kbits/sec |
08:36 |
cornernote |
im a long way away |
08:36 |
cornernote |
where is the server ? |
08:36 |
cy1 |
and I pay for like 24 megabits |
08:36 |
cy1 |
it's two feet to the left of me |
08:36 |
cy1 |
in oregon |
08:36 |
cornernote |
im in Australia |
08:36 |
cy1 |
oh, ouch >_< |
08:36 |
cornernote |
well, from US shouldnt be too slow |
08:37 |
cornernote |
how much do you pay for 24mbs ? |
08:37 |
cy1 |
telestra probably has to stop each packet to inspect it for do-gooders |
08:37 |
cornernote |
lol |
08:37 |
cy1 |
60$US a month I think. Maybe phones too... |
08:37 |
cy1 |
It's way overpriced. |
08:37 |
cy1 |
(lol I know) |
08:38 |
cy1 |
all I know is if you can't load my world (and I can so it's not CPU) and the bandwidth is like 56kbits, then something is Very Wrong in the world |
08:38 |
cornernote |
in the room we are in... is there a floor ? |
08:39 |
cy1 |
yes the floor is a crafting recipe and a border of brass |
08:39 |
cornernote |
ok, its still not loaded |
08:39 |
cornernote |
i did get some errors when starting |
08:39 |
cy1 |
perhaps I shouldn't try to run a server... |
08:40 |
cy1 |
you could try restarting |
08:40 |
cornernote |
madblocks signs missing |
08:40 |
cornernote |
and atlas full |
08:40 |
cy1 |
yeah that's fine |
08:40 |
cy1 |
I dunno what I did with the weird sign textures. |
08:41 |
cy1 |
and the atlas well, that depends on your video memory. it's for quick texture lookups. |
08:41 |
cornernote |
yeah, loaded now |
08:41 |
cy1 |
neat! |
08:41 |
cy1 |
that's the materials for a teleportalizer |
08:41 |
cornernote |
how do u use the teleporter ? |
08:41 |
cy1 |
makes two portals, connected |
08:41 |
cy1 |
you gotta jump the wall one is kind of buggy still |
08:41 |
cornernote |
let me rephrase... how do i get out of this room =) |
08:42 |
cy1 |
walk up to the yellow portal and jump into it |
08:42 |
cy1 |
see I need to fix that shit |
08:42 |
cy1 |
teleportals are highly experimental |
08:43 |
cornernote |
it lagged, so it did it like 5 times |
08:43 |
cy1 |
I got one recipe downstairs too. |
08:43 |
cornernote |
but thats cool |
08:43 |
cy1 |
I only heard one note. |
08:43 |
cy1 |
oh yeah |
08:43 |
cy1 |
damn lag |
08:43 |
cornernote |
cool |
08:43 |
cornernote |
can i construct ? |
08:43 |
cy1 |
recipe's kind of custom since I got rid of jungle grass |
08:44 |
cy1 |
anything you can ...find in here you can construct |
08:44 |
cornernote |
i think its too laggy... i smash a block and then it reappears |
08:44 |
cornernote |
then 20 secs later it disapears |
08:44 |
cy1 |
yes that's lag |
08:46 |
cy1 |
too bad... |
08:46 |
cornernote |
that was a cool museum =) |
08:46 |
cornernote |
well done! |
08:46 |
cy1 |
Thanks! |
08:46 |
cornernote |
but u also need my sign ;) |
08:46 |
cy1 |
bahh suppose so |
08:50 |
cy1 |
I hope commoners will be allowed to use the Internet again one day. |
08:54 |
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13:14 |
cornernote |
whats the mod channel again ? |
13:16 |
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13:19 |
bas080 |
http://www.youtube.com/watch?v=2dSa2aMXwfs&feature=relmfu <<< shows that you can adjust the ui. Is it possible to edit the UI? |
13:20 |
bas080 |
When does one get the right to post new mods on the forum? |
13:23 |
cornernote |
i fixed craft_items not showing shapeless |
13:24 |
cornernote |
i'll upload it as a release after i test a little more |
13:24 |
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13:24 |
bas080 |
I'm liking how it looks. |
13:25 |
bas080 |
cornernote: when will i be able to share my mod on the forum? https://github.com/bas080/vines |
13:26 |
cornernote |
when? i have no idea |
13:27 |
cornernote |
i'll give it a test with my mod tho... sec i have to add a cpl of things |
13:35 |
Calinou |
there is no mod channel cornernote |
13:35 |
Calinou |
just ask in this channel :P |
13:35 |
Calinou |
bas080, post in Modding General |
13:35 |
Calinou |
follow the guidelines! |
13:35 |
Calinou |
then you can request a topic move in the "topic move requets" thread |
13:36 |
bas080 |
Thnx calinou. |
13:36 |
Calinou |
http://minetest.net/forum/viewtopic.php?id=1293 |
13:36 |
Calinou |
http://minetest.net/forum/viewtopic.php?id=1271 |
13:36 |
Calinou |
read the guidelines carefully |
13:36 |
Calinou |
posting a screenshot of your mod is highly recommended |
13:36 |
Calinou |
a license is required, too. |
13:37 |
Calinou |
(if you don't care about license, use WTFPL) |
13:54 |
bas080 |
Should i care :S |
13:57 |
Calinou |
yes, just choose "WTFPL" as a license |
13:57 |
Calinou |
you _need_ to choose a license else your thread will not be moved |
14:14 |
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14:20 |
cisoun |
'k, time to fix my mod |
14:32 |
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14:35 |
bas080 |
VanessaE: the input is really handy. Too bad i'm no good at getting imageMagick to do what i want it to do |
14:35 |
bas080 |
convert cotton_cotton.png.png -modulate 120,90 cotton_new.png i get stuck here. |
14:36 |
bas080 |
convert: unable to open image `cotton_cotton.png.png': @ error/blob.c/OpenBlob/2587. convert: unable to open file `cotton_cotton.png.png' @ error/png.c/ReadPNGImage/3234. convert: missing an image filename `cotton_new.png' @ error/convert.c/ConvertImageCommand/3011. |
14:36 |
bas080 |
any thoughts? |
14:39 |
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14:40 |
VanessaE |
bas080: yeah, you have .png there twice :-) |
14:40 |
VanessaE |
(sorry, X crashed) |
14:40 |
bas080 |
pfff |
14:48 |
VanessaE |
bahahaha |
14:48 |
VanessaE |
blood sugar = 60 : hypoglycemic attack! |
14:49 |
VanessaE |
I knew this would happen sooner or later :-) |
14:53 |
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14:54 |
VanessaE |
jordach: new update of unifieddyes (yesterday). the supplied RGB values were wrong (the script was reading from the wrong part of the texture files) |
14:54 |
jordach |
YOU FAIL |
14:54 |
VanessaE |
yup, I fail :-) |
14:54 |
jordach |
marktraceur aint here |
14:55 |
jordach |
wow |
14:56 |
VanessaE |
either way, it's fixed now. :-) |
14:56 |
jordach |
okey dokey |
14:56 |
VanessaE |
and now you and bas080 have to duke it out ;-) |
14:56 |
VanessaE |
he's working on a cotton :-) |
14:56 |
VanessaE |
cotton mod that is |
14:56 |
jordach |
also: any one know a good unix kernel bundle with a decent NON-UNITY/GNOME3 kde? |
14:57 |
VanessaE |
Xubuntu |
14:57 |
VanessaE |
(XFCE-based) |
14:57 |
jordach |
i heard about that |
14:57 |
VanessaE |
I use it, and it generally works |
14:57 |
jordach |
i do have a disc laying about with 11.10 |
14:57 |
VanessaE |
at least as well as any other linux distro these days (= X loves to crash if you look at it funny) |
14:57 |
jordach |
leme just format some partitions and ill be back at some point |
14:58 |
VanessaE |
11.10 is out of date |
14:58 |
VanessaE |
get 12.04 |
14:58 |
jordach |
VanessaE, X loves to crash??? |
14:58 |
jordach |
no |
14:58 |
jordach |
IT COMES WITH GIMP 2.8 |
14:58 |
VanessaE |
heh |
14:58 |
jordach |
and i hate the ui in that |
14:58 |
VanessaE |
downgrade it? :-) |
14:58 |
jordach |
i think you cant with apt-get |
14:59 |
jordach |
so ill upgrade the OS manually |
14:59 |
VanessaE |
surely there's an appropriate PPA |
14:59 |
VanessaE |
(in which case you'd use synaptic or so to lock the old version into place) |
14:59 |
jordach |
there maybe, but i distrust messing my configs up |
14:59 |
VanessaE |
what configs? |
14:59 |
* jordach |
checks for calinou, he may lauigh at me |
15:00 |
VanessaE |
a PPA is easily added; usually you don't have to mess with any config files |
15:00 |
jordach |
oh yeah |
15:00 |
jordach |
i remember |
15:00 |
jordach |
google chrome fails the .deb integrity |
15:00 |
jordach |
so i used the ppa |
15:00 |
jordach |
DUH |
15:00 |
jordach |
but i quite like my daw as is |
15:07 |
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15:14 |
bas080 |
Finally i have it ish: convert cotton_red.png -modulate <brightness>,<saturation>,<hue> cotton_red.png all tags represent the amount of change 100%= no change |
15:15 |
bas080 |
getting VanessaE's latest mod |
15:16 |
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15:17 |
VanessaE |
HSV also works as long as you're using the values from the forum post |
15:18 |
VanessaE |
(I have colors listed by hue value in degrees, and saturation and brightness as percentages, all relative to pure #FF0000 red) |
15:19 |
bas080 |
Ok. why red? Does red fit the bill when it comes down to hue changes? |
15:19 |
VanessaE |
because red is normally 0 degrees on a standard HSV color wheel |
15:19 |
VanessaE |
so I stuck to the standard. |
15:19 |
jordach |
hello bas080 |
15:19 |
bas080 |
hey jordach |
15:20 |
jordach |
yeah |
15:20 |
jordach |
enjoying vanessaes mod |
15:20 |
jordach |
my version USES A FUNCTION TO ADD WOOL COLOURS |
15:20 |
bas080 |
I'm enjoying the minetesting. |
15:20 |
bas080 |
:) |
15:21 |
bas080 |
I'm happy for you |
15:21 |
VanessaE |
you know, I actually gave some thought, for a matter of a few seconds, of going for a full Visibone specification...then decided "naw, that's massive overkill" :-) |
15:23 |
jordach |
<vanessaE> you know, I actually gave some thought, for a matter of a few seconds, of going for a full Visibone specification...then decided "naw, that's massive overkill" :-) id still make the wool mod otherwise |
15:23 |
VanessaE |
77 colors is enough. |
15:23 |
VanessaE |
Minecraft only has 16. :-) |
15:23 |
VanessaE |
(I think) |
15:25 |
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15:26 |
jordach |
VanessaE, cotton.register_block can add new colours |
15:27 |
jordach |
also: you can add a dofile to add even more colours |
15:27 |
VanessaE |
there's already enough. :-) |
15:27 |
bas080 |
I agree with jordach |
15:27 |
jordach |
(just as long it contains a .lua in the cotton folder |
15:27 |
bas080 |
i was thinking the same. just make the .sh build it. |
15:27 |
VanessaE |
those dyes were all built from a single bottle of red dye in fact |
15:28 |
VanessaE |
12 base colors created by duplicate image -> hue -> duplicate image -> hue.... |
15:28 |
bas080 |
You have the code V? |
15:28 |
VanessaE |
then piped those as a batch through imagemagick to generate the medium and dark shades, then piped the entire mess through a second time to generate the low saturation varieties |
15:29 |
VanessaE |
then went back and copy&pasted a proper white bottle back over everything to make them all look nice |
15:29 |
VanessaE |
no, I didn't keep that code, sorry |
15:29 |
VanessaE |
well wait |
15:29 |
VanessaE |
lemme see |
15:29 |
jordach |
VanessaE, im busy right now with my experimental function |
15:29 |
VanessaE |
for i in unified*.png; do convert $i -modulate 33 -depth 24 ../darks/$i ; done |
15:29 |
VanessaE |
generated the dark colors |
15:30 |
VanessaE |
change 33 to 66 and darks to mediums for the medium shades |
15:30 |
VanessaE |
and actually the low-saturation stuff was done in GIMP |
15:30 |
jordach |
aw fuck |
15:31 |
jordach |
luaedit stopped responding |
15:31 |
jordach |
(opening default/init.lua did this) |
15:31 |
VanessaE |
(by just doing image -> hue/saturation/value -> turning the saturation control down to 50% -> save image for each of the 12 base colors) |
15:32 |
bas080 |
yes i see. |
15:32 |
VanessaE |
(then I ran the 24-color set through the above imagemagick command to generate the darks and mediums, then did the copy&paste to fix the bottle outlines) |
15:32 |
jordach |
YEP |
15:32 |
bas080 |
I was already wondering how you colored yours i assumed... i don't know what i assumed |
15:32 |
VanessaE |
now you know :-) |
15:32 |
VanessaE |
it was all purely mathematical. |
15:33 |
bas080 |
nice |
15:34 |
VanessaE |
I should maybe add a fourth, brighter/paler set to the low-saturation section: pastels |
15:35 |
VanessaE |
but for now, what's there is good enough :-) |
15:35 |
jordach |
yes |
15:35 |
jordach |
using my function |
15:35 |
jordach |
its easier |
15:35 |
jordach |
(and modifiable) |
15:37 |
jordach |
BTW |
15:37 |
jordach |
gonna make a mod that makes making new blocks simple |
15:37 |
jordach |
without making and extra lua code, justa function |
15:38 |
jordach |
that reads a dofile |
15:38 |
bas080 |
Cool. what about just adding an image with the correct file name. |
15:38 |
bas080 |
the filename contains the characteristics. |
15:39 |
jordach |
no |
15:39 |
jordach |
you cant |
15:39 |
VanessaE |
easier for me to do it all by filenames and bash scripts as needed :-) |
15:39 |
VanessaE |
in the end, the same amount of code gets executed, you're just changing how it's represented in the sources |
15:39 |
VanessaE |
(besides, I use loops to define my items in unifieddyes) |
15:40 |
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15:40 |
jordach |
VanessaE, how im doing it is way simpler |
15:40 |
bas080 |
if you can read what image files are there you could update an array in a lua that you dofile |
15:40 |
VanessaE |
simpler for you, jordach :-) |
15:40 |
jordach |
bas080, lua cant read file names via dofile |
15:40 |
VanessaE |
for me, it's easier to do it the way I do it |
15:40 |
jordach |
VanessaE, youd be writing this |
15:41 |
jordach |
VanessaE, whats the names of your crafts in dyes |
15:41 |
VanessaE |
they're named by color |
15:41 |
jordach |
right |
15:42 |
VanessaE |
unifieddyes:{red + blue} -> unifieddyes:magenta |
15:42 |
jordach |
cool |
15:43 |
jordach |
VanessaE, can you give me a list of them, like you did yesterday with the textures |
15:43 |
VanessaE |
3 primaries (red, green, blue), 3 secondaries (cyan, magenta, yellow), 6 tertiaries (orange, lime, violet, redviolet, skyblue, aquamarine) |
15:44 |
VanessaE |
texture filename = craft name, minus the .png, and with a colon in place of the first underscore. |
15:44 |
VanessaE |
ls textures|sed 's/_/:/; s/.png$//' |
15:44 |
VanessaE |
should give you the list |
15:45 |
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15:45 |
jordach |
okay |
15:45 |
VanessaE |
s/should/does/ |
15:45 |
VanessaE |
(just checked) |
15:46 |
VanessaE |
you should get the update I released yesterday, it has the corrected script and output thereof. |
15:46 |
jordach |
okay |
15:47 |
jordach |
but that SCIRPT IS BASH |
15:47 |
* jordach |
RUNS WINDOWS ATM |
15:47 |
VanessaE |
my condolences. |
15:47 |
VanessaE |
:) |
15:47 |
jordach |
aha |
15:47 |
jordach |
will be using xubuntu later |
15:47 |
jordach |
after i finish this mod |
15:47 |
VanessaE |
but the text file is PLAIN TEXT :-) |
15:47 |
VanessaE |
I provided the output of the script in case you can't use it |
15:48 |
jordach |
oh, really |
15:49 |
VanessaE |
*nod* |
15:49 |
VanessaE |
everything you need to produce an accurate color match to the dyes should be in that file, colors.txt --- the one in yesterday's release, not the one I linked to before. |
15:49 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=28399 |
15:50 |
jordach |
already downloading |
15:50 |
jordach |
beat you there |
15:50 |
VanessaE |
ok |
15:50 |
jordach |
:D |
15:51 |
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15:51 |
cornernote |
i released a new version of craft_guide, much testing and several fixes - http://minetest.net/forum/viewtopic.php?pid=30726#p30726 |
15:51 |
VanessaE |
oh! here comes trouble ;-) |
15:51 |
cornernote |
new bookmark feature too |
15:52 |
cornernote |
so you can save all your favs in an easy place |
15:52 |
VanessaE |
nice |
15:52 |
cornernote |
not sure how it will work with multi-user |
15:52 |
cornernote |
will test with the kids on the weekend |
15:53 |
VanessaE |
you shouldn't use google docs to distribute your files |
15:53 |
VanessaE |
only those who have access to that service can download. |
15:53 |
cornernote |
it wasnt working with unified dies in the 1st release either... shapeless caused an issue |
15:54 |
VanessaE |
put a zip file on ompldr or so, or use github |
15:54 |
cornernote |
it said share public, no login required |
15:54 |
VanessaE |
(or gitorious or whatever) |
15:54 |
cornernote |
am using github, downloading for windows |
15:54 |
VanessaE |
it's asking me to sign in to see the code. |
15:54 |
cornernote |
just press CTRL+S |
15:54 |
cornernote |
it will save as a zip |
15:54 |
jordach |
VanessaE, it does do that |
15:55 |
jordach |
wow |
15:55 |
VanessaE |
I'm not signed in (and won't - I firmly reject the idea of stuff like google docs) |
15:56 |
VanessaE |
(files should be stored on my computer and uploaded to a no-account-required sharing site if needed) |
15:56 |
cornernote |
i can send u the zip, but im heading to bed and wont git until tomorrow |
15:56 |
jordach |
my 1 yr old family mevber told me to fuck off...............................wow |
15:56 |
cornernote |
i hate those file upload sites |
15:56 |
VanessaE |
jordach: wow, what? |
15:56 |
VanessaE |
eek |
15:57 |
VanessaE |
cornernote: github works well - you can directly link to zips or tarballs of your code |
15:57 |
jordach |
VanessaE, how do they learn it |
15:57 |
bas080 |
cute... ask him if he knows what it mean |
15:57 |
VanessaE |
(without having to actually create them yourself) |
15:57 |
VanessaE |
jordach: TV, other family, visitors |
15:57 |
jordach |
bas080, probably does not |
15:57 |
bas080 |
the grow up so quickly nowadays :P |
15:58 |
* jordach |
is using VanessaE's mod, however, crappy loop |
15:58 |
VanessaE |
:P |
15:58 |
* jordach |
prefers a function |
15:58 |
VanessaE |
functions are slower :-) |
15:58 |
jordach |
nope |
15:58 |
bas080 |
Did you make it work? |
15:58 |
VanessaE |
hey require the interpreter to de-reference the function before executing the code |
15:58 |
VanessaE |
they* |
15:58 |
jordach |
bas080, im busy making the colour white work first |
15:59 |
bas080 |
My brains are not up for the task atm... |
15:59 |
* cornernote |
agrees, git is the best way to share open code |
15:59 |
VanessaE |
of course these days the difference in execution speed is so tiny as to be impossible to notice |
15:59 |
VanessaE |
but back in MY day, you either used loops instead of functions, or you unrolled your code entirely, if you wanted the speed. |
16:00 |
VanessaE |
so there. :-) |
16:00 |
bas080 |
I'm gonna go node punch some ivy |
16:01 |
jordach |
VanessaE, i can code c64 style |
16:05 |
cornernote |
i opened IE (which is signed into nothing), clicked the forum link, clicked the google download link... went to File > Download from the goolge page, and it saved the zip... no login |
16:05 |
VanessaE |
I use firefox |
16:05 |
NakedFury |
Chrome |
16:06 |
VanessaE |
(as does most of the world now, it would appear :-) ) |
16:06 |
cornernote |
well, my point is that i used IE because its not logged in |
16:06 |
jordach |
^ FTW |
16:06 |
jordach |
^ meant for NakedFury |
16:06 |
VanessaE |
either way, get over to github and put your code there :-) |
16:06 |
VanessaE |
chrom[e|ium] sucks :) |
16:06 |
cornernote |
if you dont want to download it, fine, but dont blame where its hosted... i am moving to github but its not tonight |
16:07 |
VanessaE |
no blame intended cornernote. :-) |
16:07 |
cornernote |
where it is if FAR better than mediafire or similar sites |
16:09 |
VanessaE |
I really should move my code as well |
16:09 |
VanessaE |
my own website is far less than ideal for managing mod code. |
16:10 |
cornernote |
yeah, one mod is fine.. but you get 5-10 and it gets messy with versions, etc |
16:10 |
VanessaE |
*nod* |
16:11 |
VanessaE |
I've just been lazy ;-) |
16:11 |
cornernote |
and a modpack can easily have 5-10 |
16:11 |
cornernote |
eg, i was thinking of having other craftable items that make the same craft inventory popup |
16:11 |
cornernote |
eg, build a bookcase and add something |
16:12 |
VanessaE |
a book. |
16:12 |
cornernote |
eg, i say eg too much |
16:12 |
VanessaE |
e.g. something like a 1x1x1 node with an open book on top |
16:12 |
cornernote |
yeah, brilliant ! =) |
16:12 |
VanessaE |
haha |
16:12 |
cornernote |
i installed dies, helped me detect a bug with shapeless |
16:12 |
cornernote |
i really like the concept, and was thinking about chemicals |
16:12 |
VanessaE |
oh good :-) |
16:13 |
VanessaE |
chemicals? hm |
16:13 |
cornernote |
im no good at graphics tho |
16:13 |
cornernote |
but they are just 32x32 pngs, so we can use open source icons right ? |
16:14 |
VanessaE |
16x16 actually is the standard size, but yeah |
16:14 |
cornernote |
is there a lib that anyone else uses ? |
16:14 |
VanessaE |
you can use any images you want as long as you're compliant with their licenses. |
16:14 |
VanessaE |
dunno |
16:15 |
VanessaE |
I drew my own for unifieddyes, and I use a photo of a flask onto which I've composited the liquid that is the actual dye |
16:15 |
VanessaE |
for the photorealistic pack |
16:15 |
cornernote |
google for open source icons gives tons of results... and ideas... =) |
16:15 |
VanessaE |
(site:wikimedia.org OR site:wikipedia.org) search key |
16:15 |
VanessaE |
for example (site:wikimedia.org OR site:wikipedia.org) glass bottle |
16:16 |
VanessaE |
will limit your search to those two sites, which should cover 90% of your image needs |
16:16 |
VanessaE |
also clker.com is good, those are public domain images, or are supposed to be |
16:17 |
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16:19 |
cornernote |
have you used 3dfortune ? |
16:19 |
VanessaE |
3dforniture? no. |
16:19 |
cornernote |
its 3d furniture and stuff |
16:19 |
cornernote |
really cool |
16:19 |
VanessaE |
I'm already at the limit for number of mods/items in the game |
16:20 |
jordach |
VanessaE, /me plans to upgrade this limit |
16:20 |
cornernote |
was wondering how they generate the fixed={...} to get the 3d |
16:20 |
VanessaE |
nodeboxes. |
16:20 |
VanessaE |
and they're all done manually afail |
16:21 |
VanessaE |
afaik. |
16:21 |
cornernote |
nice |
16:21 |
cornernote |
might have to try one of them |
16:22 |
cornernote |
chains takes 1/2 the file lol |
16:22 |
VanessaE |
hah |
16:22 |
cornernote |
i'll def be making some of those.. really cool |
16:22 |
VanessaE |
nodeboxes are a wonderful idea but are resource hogs :( |
16:23 |
cornernote |
ok, so make them expensive to build |
16:23 |
cornernote |
and dont deck the halls with them =) |
16:24 |
VanessaE |
hjehe |
16:24 |
VanessaE |
hehe |
16:25 |
gano |
hi guys |
16:25 |
gano |
i am trying to write my first mod, but i have a question |
16:26 |
gano |
is it possible to save metadata to a item on crafting? like who crafted it and such |
16:26 |
VanessaE |
locked sign does that I think |
16:28 |
jordach |
sigh |
16:28 |
VanessaE |
? |
16:28 |
jordach |
VanessaE, how does the half saturation work |
16:29 |
jordach |
for nodenames |
16:29 |
* jordach |
sounds the Calinou alarm |
16:29 |
VanessaE |
{nothing or "dark_" or "medium_"}{color_name}{nothing or "_s50"} |
16:29 |
VanessaE |
s50 = low saturation |
16:29 |
VanessaE |
so e.g. dark_skyblue vs. dark_skyblue_s50 |
16:29 |
jordach |
so, just unifieddyes:blue_s50 |
16:29 |
VanessaE |
*nod* |
16:29 |
jordach |
thanks |
16:30 |
VanessaE |
s50 -> "Saturation, 50%" |
16:32 |
jordach |
TO ALL USERS OF THE WOOL MOD: 32 AND 16 ARE DISCONTINUED |
16:32 |
VanessaE |
just be sure you keep the filenames compatible :-) |
16:33 |
VanessaE |
you don't *have* to name yours exactly the same, and there's nothing that says you *have* to stick to the 77 colors defined by unifieddyes... you could make your own crafts, for example, that mixes one or two dyes with gold from moreores to get the coloring agents used for the gold wool. |
16:34 |
VanessaE |
(though everything else should already be covered by what I've already defined) |
16:35 |
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16:38 |
jordach |
VanessaE, is the light grey paint: :light_grey or :light_grey_paint? |
16:38 |
VanessaE |
:light_grey_paint |
16:38 |
jordach |
thanks |
16:38 |
VanessaE |
jeez, look at the colors.txt file :-) |
16:38 |
VanessaE |
correction, |
16:38 |
VanessaE |
unifieddyes:lightgrey_paint |
16:38 |
VanessaE |
(only one underscore after grey) |
16:40 |
jordach |
okay |
16:40 |
jordach |
and luaedit failed again |
16:40 |
VanessaE |
heh |
16:43 |
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16:45 |
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16:48 |
NakedFury |
I think its time for so mining |
16:51 |
jordach |
VanessaE, http://minetest.net/forum/viewtopic.php?pid=30911#p30911 |
16:56 |
VanessaE |
cool |
16:56 |
jordach |
CHRIST FUCK ME |
16:56 |
jordach |
AFTER cleaning my screen down with a baby wipe, my screen can actually be read |
16:56 |
VanessaE |
heh |
16:57 |
jordach |
and some housefly thouight it could lay its eggs, hell no |
16:57 |
NakedFury |
about time you guys started working together on that mod |
16:57 |
jordach |
NakedFury, nope.avi |
16:58 |
VanessaE |
suggestion: |
16:58 |
jordach |
VanessaE, http://codepad.org/IhgdErLL |
16:58 |
jordach |
fix that for me |
16:58 |
jordach |
lua is giving a strange hint |
16:59 |
VanessaE |
in cotton.register_block(), put the node name and description first, then all the rest of the items can be craft items |
16:59 |
NakedFury |
jordach: http://www.youtube.com/watch?v=P3ALwKeSEYs |
16:59 |
VanessaE |
(in case someone wants to register a block that needs 3 or more items to craft) |
16:59 |
jordach |
the code is based from stairs |
17:08 |
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17:13 |
* VanessaE |
looks at the code... |
17:14 |
VanessaE |
simple, one too many closing braces :-) |
17:15 |
VanessaE |
get rid of line 13. |
17:16 |
cy1 |
the compiler could have told ya that |
17:20 |
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17:20 |
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17:20 |
jordach |
VanessaE, my function fails when it comes to the description |
17:20 |
VanessaE |
got a new paste? |
17:21 |
jordach |
http://codepad.org/CElj4H8G |
17:21 |
jordach |
no friggin idea |
17:22 |
VanessaE |
um, duh? :-) |
17:22 |
jordach |
VanessaE |
17:22 |
VanessaE |
put a closing paren right after line 40. :-) |
17:23 |
jordach |
same error |
17:23 |
jordach |
http://codepad.org/xVYdxfX7 |
17:24 |
VanessaE |
missing comma at the end of line 38. |
17:25 |
VanessaE |
also add 'end' on line 14 and after line 41. |
17:26 |
VanessaE |
else the second function is being included into the first. |
17:26 |
jordach |
huh |
17:27 |
VanessaE |
http://codepad.org/eB35YlCU |
17:27 |
jordach |
lua = too many things |
17:27 |
jordach |
thanks |
17:27 |
VanessaE |
(the index global 'cotton' error is up to you to fix, since I don't know your namespaces :-) ) |
17:28 |
jordach |
VanessaE, codepad cant find minetest namespaces |
17:28 |
jordach |
EVER |
17:28 |
VanessaE |
right |
17:29 |
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17:33 |
jordach |
we could do with a marktracuer right now |
17:39 |
jordach |
VanessaE, any ideas |
17:39 |
VanessaE |
for what? |
17:40 |
jordach |
my function |
17:40 |
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17:42 |
VanessaE |
nope, at this point it's all up to you :-) |
17:46 |
jordach |
VanessaE, http://codepad.org/auZ6XhrM |
17:48 |
VanessaE |
dunno |
17:49 |
jordach |
however, minetest still moans |
17:49 |
jordach |
darkrose, http://codepad.org/auZ6XhrM |
17:50 |
darkrose |
o.0 |
17:52 |
jordach |
im trying to find out how i can get that bad boy to work |
18:04 |
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18:43 |
cy1 |
anyone not in australia want to test my minetest server? I think the ISP's choking its bandwidth but want to make sure before I give up. |
18:45 |
VanessaE |
sure |
18:45 |
cy1 |
theenks |
18:45 |
VanessaE |
address? |
18:46 |
cy1 |
if my theory is correct it should lag, fail to load blocks, and generally verge.info.tm 6989 |
18:46 |
cy1 |
let me get nettop runnin |
18:46 |
VanessaE |
6989!? |
18:46 |
cy1 |
...yes |
18:46 |
* VanessaE |
connects.. |
18:46 |
cy1 |
I forwarded a bunch of ports from 61xx to 7000 so I use those for server stuff |
18:46 |
VanessaE |
media streaming in |
18:47 |
VanessaE |
40% |
18:47 |
VanessaE |
50% |
18:47 |
cy1 |
204kbits/s! |
18:47 |
VanessaE |
60% |
18:47 |
VanessaE |
70% |
18:47 |
VanessaE |
80% |
18:47 |
VanessaE |
90% |
18:47 |
VanessaE |
done |
18:47 |
cy1 |
that's quite fast enough! |
18:47 |
VanessaE |
*waits for game to start because minetest wastes a shitload of tim.......there it is |
18:48 |
cy1 |
xD |
18:48 |
VanessaE |
autumn, spring, and winter all next to one another heh |
18:48 |
cy1 |
aw, autumn is the boring season |
18:48 |
cy1 |
yeah seasons are buggy |
18:49 |
VanessaE |
so whose mod generates these seasons? |
18:49 |
cy1 |
well I adapted it from maubevic's madblocks seasons mod |
18:50 |
cy1 |
maevbuic...w/ev |
18:50 |
cy1 |
I put it in the nature mod, and had stuff grow only in summer and spring |
18:50 |
cy1 |
it's not supposed to all die until winter though, so autumn is a bit buggy |
18:51 |
cy1 |
so, any block loading problems? |
18:52 |
cy1 |
if you haven't yet, come check out my museum of recipes |
18:52 |
VanessaE |
seems okay, a little slow in getting them but they work |
18:52 |
VanessaE |
where at? |
18:52 |
cy1 |
where I am |
18:52 |
cy1 |
please don't fly through it |
18:53 |
VanessaE |
ugh, you gotta change that mob texture ;-) |
18:53 |
cy1 |
:p |
18:53 |
VanessaE |
as in use a higher-resolution version :-) |
18:53 |
cy1 |
I like low res though... |
18:53 |
cy1 |
the original is like 4x the res though xD |
18:54 |
cy1 |
see how every room is a recipe? |
18:54 |
VanessaE |
blue/red circles = portals? |
18:54 |
cy1 |
yup! |
18:54 |
cy1 |
er, orange |
18:55 |
cy1 |
you have to jump to get into the one on the wall, sorry |
18:55 |
VanessaE |
interesting |
18:56 |
jordach |
http://www.youtube.com/watch?v=KRWILztAr6g&feature=related |
18:56 |
VanessaE |
er yeah, blue/orange |
18:56 |
cy1 |
they use a server side database to associate portals, so you can take them into your inventory and carry them around and stuff |
18:56 |
VanessaE |
hm, I suppose I should work on updating photorealistic support for madblocks some time |
18:57 |
cy1 |
yeah, after I get marktraceur to take all the hydroponics stuff into farming, and use the nature.growing module to grow wild plants |
18:58 |
cy1 |
or maybe he'll keep doing his own thing! |
18:58 |
cy1 |
all the materials for the walls are buildable btw, though I don't know the exact recipe offhand |
18:58 |
VanessaE |
well like I said, once you, he, and mauvebic all finally make up your minds...... ;-) |
18:59 |
cy1 |
yeah... |
19:15 |
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20:23 |
VanessaE |
zzz |
20:36 |
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20:36 |
jordach-web |
VanessaE: xubntu installed |
20:36 |
VanessaE |
cool |
20:37 |
jordach-web |
i kept win 7 to scavange what i need |
20:37 |
jordach-web |
(files that is, also my un-finished cotton mod) |
20:37 |
jordach-web |
gotta go, just testing to see if it found the un-partitioned 40gb i allocated |
20:37 |
jordach-web |
and it did |
20:37 |
jordach-web |
clever xubuntu |
20:37 |
jordach-web |
Bye |
20:41 |
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20:42 |
jordach|tablet |
Back |
20:43 |
VanessaE |
wb |
20:43 |
jordach|tablet |
aha |
20:43 |
jordach|tablet |
xubuntu wants to go pangolin, i told it later |
20:44 |
VanessaE |
pangolin is a LTS edition, so it'll be supported for like 5 years |
20:44 |
jordach|tablet |
ikr |
20:44 |
jordach|tablet |
but i dont want a expensive doorstop |
20:44 |
VanessaE |
oh yes, the issue with GIMP/ |
20:45 |
jordach|tablet |
2.6 ftw |
20:45 |
jordach|tablet |
2.8 can eat my ass. |
20:45 |
VanessaE |
looks like 2.6 is available in the standard xubuntu repos for 12.04 |
20:45 |
VanessaE |
you just have to use the right command to install it |
20:46 |
VanessaE |
https://launchpad.net/ubuntu/precise/+source/gimp/2.6.12-1ubuntu1 |
20:46 |
VanessaE |
(and binaries too of course) |
20:48 |
VanessaE |
(if I knew the magic incantation to get it, I'd relay it) |
20:49 |
jordach|tablet |
mail Me via the foruMs, tablets irc has no logs |
20:50 |
VanessaE |
google it :) |
20:52 |
* jordach|tablet |
can use google, but is too lazy |
21:06 |
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21:43 |
jordach|tablet |
how many ss es are in the v word |
21:51 |
* Bad_Command_ |
wants gimp 2.10 |
21:51 |
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21:52 |
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21:59 |
Fury |
dammit ore textures ar enot working in game |
21:59 |
VanessaE |
do they have a transparency layer? |
21:59 |
VanessaE |
(even if it's not being used) |
22:00 |
Fury |
I think so, gonna add another one just in case |
22:00 |
VanessaE |
GIMP: load image, Layer -> Transparency -> Add Alpha Channel |
22:00 |
VanessaE |
then re-export it |
22:02 |
Fury |
add alpha channel grey out |
22:10 |
Fury |
working now |
22:10 |
Fury |
but only 2 ores needed alpha channel |
22:10 |
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22:11 |
NakedFury |
hi freefull |
22:11 |
FreeFull |
Hi |
22:18 |
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22:36 |
cy1 |
NakedFury: making ores? like what? :3 |
22:36 |
NakedFury |
the textures were not appearing |
22:44 |
cy1 |
no I mean like what ores? |
22:44 |
cy1 |
what effects? craft recipes? |
22:44 |
NakedFury |
ohh no, just editing moreores textures |
22:45 |
cy1 |
oh, 'k |
22:45 |
NakedFury |
I do want to make a more complex ore mod with different ways to extract the ore |
22:45 |
NakedFury |
but would need more things to use this new ores with |
22:46 |
NakedFury |
and add workstations that only allow certain materials |
22:46 |
NakedFury |
and that I dont know how to do |
22:50 |
cy1 |
what would it do, for example? |
22:52 |
NakedFury |
well I wanted to try a more real approach. depending on what method you use to extract the ores from the pieces of rock you get something different |
22:54 |
NakedFury |
another idea would be to add new ways of mining, all being very low tech |
22:54 |
NakedFury |
using steam machines |
22:55 |
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23:12 |
cy1 |
ugh, sounds like a pain |
23:20 |
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23:31 |
wowimdiamonds |
would it be more efficient to do a single register_abm for two nodes or one for each node? |
23:31 |
VanessaE |
depends on how streamlined your code is |
23:31 |
VanessaE |
if you can re-use code for both in such a way that the total amount of code being executed decreases, go that route |
23:32 |
VanessaE |
less code is usually faster, which leads to less CPU overhead. |
23:32 |
VanessaE |
(as long as you don't also do something that slows your code down) |
23:33 |
VanessaE |
otherwise, aim for readability and maintainability. |
23:34 |
wowimdiamonds |
the idea is to have plants which grow, so I'll have to identify what type of block is being called anyway (bamboo has to grow into bamboo, wheat has to grow into wheat) so I figure that it's better to have separate register_abm's |
23:34 |
VanessaE |
that's probably better yeah |
23:35 |
wowimdiamonds |
danke ^^ |
23:35 |
VanessaE |
in my junglegrass mod, there's one main ABM to handle growing the plants (four stages) and it also handles killing them when they're too old |
23:36 |
wowimdiamonds |
so it's one abm for all of the stages of plants? i'll have to see what you did |
23:36 |
VanessaE |
well it's all one plant, technically |
23:36 |
VanessaE |
just four stages of growth |
23:36 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=30207 |
23:39 |
wowimdiamonds |
they're different nodes tho - nice clean code by the way |
23:39 |
VanessaE |
thanks |
23:43 |
VanessaE |
if you look around at my other github repositories, I have other mods you may find useful |
23:43 |
VanessaE |
https://github.com/VanessaE |