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IRC log for #minetest, 2012-07-12

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Time Nick Message
00:02 triplei joined #minetest
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00:44 CanauckTux joined #minetest
00:50 VanessaE np: Mull of Kintyre
00:50 VanessaE G*d I love the bagpipes in this song.
00:51 bas080 joined #minetest
00:58 bas080 VanessaE: what did Calinou lie about? Why is mark mad at him?
00:58 VanessaE I'm not 100% sure actually
00:58 VanessaE btw,
00:59 VanessaE new release of unifieddyes today,
01:00 bas080 big changes?
01:00 VanessaE now with a script and a text file of output from it that gives all the RGB values of the colors, indexed by name
01:00 VanessaE no changes to the mod itself, just the above.
01:00 bas080 damn, so i can copy past :)
01:00 VanessaE basically :-)
01:00 bas080 I don't have to think!
01:00 bas080 yey
01:01 VanessaE it's machine-readable and human-readable, you should be able to use the output, with some suitable filtering, to automate the creation of your textures
01:01 VanessaE you know, start with a 50% grey cotton block, and use imagemagick to colorize it
01:01 bas080 hmm. i'm not that good although if you point me a certain way maybe i can figure it out.
01:01 bas080 ok...
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01:02 VanessaE you can also modify listcolors.sh to create exactly the output you want, or even use it as the basis with which to make a script to to generate those textures
01:02 VanessaE hey emspri
01:13 bas080 The code look like this: convert rose. EXAMPLE: +level-colors 'rgb(102,75,25)',lemonchiffon  levelc_tan.gif
01:14 bas080 why define two colors? Is that for what color is effected by the color change?
01:14 VanessaE two colors?
01:14 VanessaE you mean like dark_X.png and dark_X_z50.png ?
01:14 VanessaE er s50
01:14 VanessaE OHH
01:14 VanessaE you mean in the convert command
01:14 VanessaE I have no idea
01:15 VanessaE it might be though
01:15 VanessaE one is probably the color to use, the other is probably the color to replace.
01:15 VanessaE there should be a general "colorize" option also
01:16 bas080 ok. so it should be white i guess. the color to be changed
01:16 bas080 ok...
01:16 VanessaE start with a 50% grey base image
01:16 VanessaE you'll get a more dynamic image that way
01:18 VanessaE another way might be to start with a 100% saturated red image, then use the -modulate parameter
01:18 bas080 convert rose:   -modulate 100,100,200    mod_hue_200.gif
01:18 VanessaE but then you'd have to calculate the RGB->HSV conversion
01:18 bas080 why red?
01:19 VanessaE red, green, cyan - any primary color is fine, but red = 0 degrees of hue
01:19 bas080 why not use rgb as input?
01:19 VanessaE because -modulate doesn't accept RGB values
01:19 VanessaE I'm searching for a better option
01:21 bas080 btw, thnx for sharing this software. Many times where this would have come to use.
01:22 VanessaE what happens if you do:  convert texture.png -fill "(R,G,B)" -colorize 100,100,100 outfile.png ?
01:22 VanessaE (fill in R,G,B with actual values)
01:23 VanessaE correction,
01:23 VanessaE convert texture.png -fill "rgb(R,G,B)" -colorize 100,100,100 outfile.png ?
01:23 VanessaE something of that form maybe
01:23 bas080 i'll try
01:24 VanessaE try converting a flat medium grey texture with one of the known color primaries from colors.txt (say cyan) and then load the result into gimp and see what kind of RGB values you actually get
01:24 VanessaE you want the average color of the texture to be as close as practical to the RGB value of the dye, since the user will be seeing this as if you're coloring white cotton.
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01:38 VanessaE convert testtext.png -fill "rgb(255,200,255)" -colorize 50% testtext_colorize255x200x255.png
01:39 VanessaE says this website I found, so I was pretty close
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01:52 MiJyn hi cornernote
01:53 cornernote hiya
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02:08 VanessaE bas080: any luck?
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02:08 cornernote with what ?
02:08 cornernote oh, sorry
02:09 cornernote lol, i didnt read the name, its not my name =)
02:09 VanessaE he's working on a cotton mod based on unifieddyes
02:09 cornernote hey VanessaE, did you try my mod ?
02:09 VanessaE which one?
02:09 cornernote craft sign
02:09 VanessaE I can't remember :-)
02:09 VanessaE OH
02:09 cornernote http://minetest.net/forum/viewtopic.php?pid=30823
02:10 VanessaE I saw it but didn't try it
02:10 VanessaE (since it requires modifying the game code0
02:10 cornernote no, you dont HAVE to
02:10 cornernote only if you want to see the recipe for pickaxe, etc
02:11 cornernote and if you want the axes, etc... you don't have to re-compile... you just have to edit an existing lua file
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02:13 VanessaE did you manage to fix the issue I had where nothing at all shows up in the creative inventory mod?
02:13 VanessaE (just a single line of "unknown item" or whatever it was)
02:14 cornernote thats not my module, for me creative_inventory worked nicely... i used a bit of the code for craft_sign
02:14 VanessaE oh hell that's right
02:15 VanessaE that's someone else's :-)
02:15 cornernote i can probably help tho... i read through it pretty well
02:16 cornernote i'd try print_r(list) (you have to make a print_r function) and put that inside the can_dig() method of the creativechest
02:17 cornernote then see which items are being loaded into your list
02:17 cornernote if they are all loaded, it may be to do with pagination
02:17 * VanessaE shrugs
02:17 VanessaE doesn't matter anyway - I'm already at the program's limit
02:17 VanessaE any more mods and the game crashes
02:18 VanessaE there's some weird internal limit of ~1400 defined items.
02:18 VanessaE (I have lots of mods installed, the majority of which are for testing purposes)
02:18 cornernote also try print('start is'..start) ... in updateInventory() ... that will tell you if pagination is right
02:18 cornernote thats a LOT of items
02:18 cornernote do you get an error regarding atlas size?
02:18 cornernote and if so, does it cause you any issue ?
02:19 VanessaE no, this:   https://github.com/celeron55/minetest/issues/144
02:19 VanessaE when it happens, the game is unplayable until I remove enough mods to get back under the limit
02:19 VanessaE (which in turn tends to cause another type of crash, which cy1 fixed in his branch)
02:19 cornernote i have seen that error before
02:20 cornernote usually when adding a mod, then i take it away and it works again
02:20 VanessaE yup
02:20 VanessaE you're near the limit also
02:20 cornernote oh, hey.. u might be able to tell me this...
02:20 cornernote whats the diff between a NODE and a CRAFTITEM ?
02:20 VanessaE it's this nodebox thing c55 added.  he didn't account for the resources they use apparently.
02:20 VanessaE a node is something you can place in the world.
02:21 VanessaE a craft item is something that can, afaik, only be used as the result of a smelt or craft operation
02:21 VanessaE and can only exist in the inventory or as a dropped item.
02:21 cornernote i see
02:21 cornernote cant wait for mobs
02:21 VanessaE so dirt is a node - you can place it, build with it, etc.
02:22 cornernote and an EG of a craftitem ?
02:22 VanessaE while something like, say, one of my dyes, is a craft item
02:22 VanessaE you can only drop it or put it in your inventory
02:22 VanessaE you can't place it in the world and build with it
02:22 cornernote oh, you cant drop a dye ?
02:22 cornernote i see
02:22 VanessaE anything can be dropped
02:22 cornernote that makes a lot of sense now, thanks
02:22 cornernote it dropps like a tool ?
02:22 cornernote not like a block
02:22 VanessaE I'm sure that's an oversimplification, but it works the same
02:23 VanessaE yeah, drops like a tool or thrown-away item
02:23 cornernote can animals mod be used to make mobs ?
02:23 cornernote eg, in theory
02:23 VanessaE I think so, but I have no idea how
02:23 cornernote ok
02:23 cornernote thats my next thing
02:23 VanessaE c55 and the author thereof were talking about that a while back
02:23 cornernote make mobs
02:23 cornernote mobs that drop items
02:23 VanessaE I think c55 wants him to clean up and streamline the code so he can use it to add DMs and the like.
02:24 VanessaE I think some animals do that already
02:24 cornernote and then items that build onto each other.... eg...
02:24 VanessaE kill a cow, it drops a beef shank or something I think
02:24 cornernote i have a sword, add a gem (dropped from a mob) and i have a magic sword
02:25 cornernote then a magic sword can be made into the next higher weapon with another item
02:25 cornernote so you have to "level up" your gear
02:25 VanessaE those would be normal crafting recipes
02:25 cornernote yep
02:25 cornernote all i need is drops/mobs and then i can start on something like that
02:25 VanessaE and since animals can drop items (as I understand), the same should work for any mob you make out of the same code
02:26 cornernote so make some baddies, put them underground, and we have a game with a point
02:26 VanessaE I just wish we could finally dispense with all this 2d mobs crap and start using proper 3d models ala OpenArena/Quake
02:26 cornernote yeah, thats a good point
02:26 VanessaE I'm sorry, 2d mobs is a dead end.
02:27 cornernote any way to make my character look better than a green guy ?
02:27 VanessaE yeah, just replace the player.png image
02:27 VanessaE and player_back.png I think
02:27 VanessaE you can do that with any random texture pack
02:27 cornernote does your texture pack have players ?
02:27 VanessaE Calinou's conversion of Misa's has such an example
02:28 VanessaE no, sorry.  I wasn't able to come up with anything I thought looked good, but I'm still considering it
02:28 VanessaE needs to be something unisex
02:28 VanessaE and damn good looking
02:28 cornernote a good looing no-sexual ?
02:28 VanessaE (or the game needs to support per-player images, so each user can have their own unique avatar)
02:28 cornernote ok, im not going to ask any more about your taste =)
02:29 cornernote yes !
02:29 NakedFury make 2 models. male and female
02:29 VanessaE a good looking image, as in high quality photorealistic, but designed to look indeterminate
02:29 VanessaE i.e. looks like it could be either man or woman depending on how you perceive it and whose name is displayed above
02:29 cornernote and 3d would be much better... i saw several other block-like games, and minetest was the easiest to get running and had the most features/mods... , but probably one of the worst looking of all of them
02:30 VanessaE (since that will also alter your perception somewhat)
02:31 VanessaE NakedFury: nice idea but useless - the game will always use whatever the player has in his or her install and/or texture pack
02:31 NakedFury the game can ask
02:31 VanessaE never gonna happen
02:31 VanessaE that would require the client to send imagery to the server
02:31 cornernote disapointing, but not unexpected
02:31 VanessaE security risk
02:31 NakedFury username password Male Female checkbox
02:31 VanessaE well that might work
02:32 cornernote or dropdown... male, female, zombie
02:32 VanessaE what we need is a database of avatars
02:32 NakedFury yes!
02:32 VanessaE like what's used in Quake or OpenArena
02:32 VanessaE username, password, choose avatar from list
02:32 VanessaE (where the list would have male and female avatars along with the green thing)
02:33 VanessaE (and would be expanded over time)
02:33 cornernote and the zombie
02:33 cornernote =)
02:33 VanessaE and the zombie, yeah
02:36 Bad_Command never?  security risk?  really?
02:36 VanessaE sure
02:37 VanessaE a specially-crafted image could, perhaps, cause remote code excution
02:37 VanessaE you know, buffer overflows and the like
02:37 VanessaE granted there are easy ways to avoid that
02:37 Bad_Command Most of the image libs are secure.  That is a common exploit vector.
02:37 VanessaE like limit how much data the server's willing to download for such an avater
02:37 VanessaE avatar*
02:37 cornernote hey VanessaE, did you ever make a fix for jungle grass?
02:38 VanessaE cornernote: fix of what sort?
02:38 cornernote it never spawns
02:38 VanessaE my last updated toned down the spawn rates massively and limits how dense the plants can get
02:38 cornernote so you have a mod that makes JG spawn ?
02:38 VanessaE yes
02:39 cornernote which one ?
02:39 cornernote jungle ?
02:39 VanessaE http://minetest.net/forum/viewtopic.php?pid=30207
02:39 cornernote NICE, you made a dedicated mod for it
02:39 VanessaE yup
02:39 VanessaE I try to keep my mods clearly and sharply separated by function
02:40 VanessaE (homedecor kinda defies that given that it has to define a whole bunch of stuff)
02:40 cornernote uses the weed texture ?
02:40 cornernote i never seen the real JG texture
02:40 VanessaE it uses the standard junglegrass texture, which is still included with the game
02:40 cornernote what about the other sizes ?
02:40 VanessaE plus three I made that are derived from it, different heights
02:41 cornernote ok, you just photoshopped the 1st one ?
02:41 VanessaE GIMP'd actually ;-)
02:41 VanessaE however that big one in the screenshot is the original one.
02:41 cornernote looks like a weed
02:41 VanessaE (the game draws jungle grass at 1.3x size, so it's larger than one node, but still acts like one)
02:42 cornernote this is awesome!  i'll put this on now
02:42 cornernote it sux when you cant mine for basic mats
02:42 VanessaE yup.
02:46 cornernote -- make the grasses grow and die  ... what makes them die ?
02:46 cornernote from the code (i am probebly missing something) it looks like they just grow
02:46 VanessaE code that occasionally lands on a piece of jungle grass and erases it if it's a full-size piece :-)
02:47 cornernote whats it turn into ?
02:47 cornernote dissapears ?
02:47 VanessaE it's deleted.
02:47 VanessaE in the desert, it turns in to dry chrubs
02:47 VanessaE shrubs
02:48 VanessaE and even those are limited in density to roughly what's found in the desert now
02:48 VanessaE I tried to keep it fairly sparse, but not so much so that you have to hunt forever to find it
02:48 VanessaE (the first version of the code was anything but sparse ;-)  )
02:48 cornernote i see, in grow_on_surfaces()
02:48 VanessaE (as marktraceur can attest to)
02:49 cornernote perfect, i dont want them EVERYWHERE... but i dont want to look for an hour
02:49 VanessaE naw, it'll be more like search around for 5 minutes at most, but they'll not grow too often
02:49 VanessaE and they die off after they get big enough (and hence, have aged enough)
02:50 VanessaE so they'll never overtake the map
02:50 cornernote yep, so they don't overpopulate
02:50 cornernote very cool!
02:50 VanessaE if you find they're still either spawning too often or they're too dense, please tell me
02:50 VanessaE adjust the RADIUS and MAX_RATIO variables until you find a good medium and let me know what values you used.
02:51 cy1 VanessaE: have you seen my nature growing mod?
02:51 VanessaE cy1: no
02:51 cy1 sigh
02:51 VanessaE (If I have, I don't remember :-)  )
02:51 cornernote plz share cy1
02:51 cy1 so many independent efforts if people would just compare
02:51 VanessaE link?
02:55 cy1 VanessaE: https://gitorious.org/minetest-cy/minetest-nature
02:56 cy1 https://gitorious.org/minetest-cy/minetest-nature/blobs/master/growing.lua specifically
02:56 cy1 doesn't check density, just predicts whether it is grown or die-if-grown, based on a semi-random sinusoidal life cycle calculated from absolute time.
02:56 cy1 also grows stuff in patches <3
02:57 cy1 take the code from that and I'll just use your mod or something
02:57 cy1 but nature and farming need merging
02:57 cy1 and hydroponics
02:57 cy1 which I rewrote to work with nature
02:57 VanessaE but it still uses ABMs to do the job :-)
02:57 cy1 yes, but it uses ABMs correctly!
02:57 VanessaE heh
02:57 cy1 uh
02:58 VanessaE I didn't know there was a "correct" way ;-)
02:58 cy1 yeah I don't really care if you go with density instead of sinusoidal, just wanted to make sure you'd seen it.
02:59 cy1 hydroponics and farming are basically identical :( who did farming while ignoring calinou's beautifully textured tomato plants and roses?
02:59 cy1 (or was it the other way around)
02:59 VanessaE farming, I dunno, but marktraceur is working on it (or a fork thereod)
02:59 VanessaE (thereof)
03:00 VanessaE hydroponics, I have some gorgeous imagery for it, but mauvebic can't make up his damn mind so I gave up trying to track his mods for now.
03:01 VanessaE (I stopped at peas, tomatoes, habaneros, and Cyan/magenta/yellow flowers)
03:01 cy1 mauvebic? I found hydroponics in madblocks ._.
03:01 VanessaE madblocks is mauvebic's mod.
03:01 cy1 oh I thought it was calinou's...
03:02 cy1 well anyway, farming = hydroponics, redundant coding :p
03:02 VanessaE https://github.com/VanessaE/512px-realistic-textures/raw/master/Vanessa_512HD/madblocks_hydroponics_tomato4.png
03:02 VanessaE (and that was kinda half-assed, I could have done better)
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03:03 VanessaE https://github.com/VanessaE/512px-realistic-textures/raw/master/Vanessa_512HD/madblocks_hydroponics_habanero4.png
03:03 cy1 VanessaE: https://github.com/cyisfor/minetest-hydroponics btw
03:04 cy1 (I plan to destroy it in favor of everything being farming though, eventually.)
03:04 VanessaE yeah see I don't have stuff for coffee, grapes, or roses in my texture pack
03:04 VanessaE once you guys settle on one mod that does it all, and does it right, I'll adjust my texture packs to follow :-)
03:04 cy1 Well, don't worry about it. I prefer the low-res textures anyway...
03:05 cy1 you guys? c.C
03:05 cy1 so like, I count in all this?
03:05 VanessaE guys/gals/<insert non-descript gender>
03:05 cy1 I just pulled hydroponics out of madblocks so it would work with nature.
03:05 VanessaE yup, all you guys who are working on these things :-)
03:05 cy1 both hydroponics and farming should be nature though
03:06 cy1 and hydroponics can be reduced to just "a grow lamp that makes lots of light"
03:06 VanessaE I want to support more mods and get this stuff up-to-date but there are too many people moving too fast in too many directions for me to make sense of ti
03:06 VanessaE it*
03:06 cy1 so that's what I plan to do.
03:06 cy1 And that would make marktraceur holy god of farming.
03:06 VanessaE hehe
03:06 cy1 I dunno if we can all settle on one mod though. That's just me.
03:07 VanessaE as soon as he does something about that atrocious neon green plant ;-)
03:11 cy1 it's distinctive!
03:14 VanessaE heh
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03:35 cy1 meanwhile, in traditional gaming... http://www.gamepolitics.com/2012/07/11/treyarch-reveals-champion-99-percent-villain-black-ops-2
03:38 VanessaE night all
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04:07 noob what is Block of Lazurite used for on mineetst.ru?
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04:08 noob anyone?
04:11 khonkhortisan anyone what?
04:12 noob know what lazurite is used for
04:16 MiJyn uh
04:16 MiJyn idk
04:20 noob dang
04:20 noob cuz on mineetst.ru i found that
04:22 * Bad_Command is glad that he is playing somewhere else
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05:12 khonkhortisan how do I login to minetest.ru?
05:13 khonkhortisan nevermined
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05:28 vicscandl meep
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05:29 khonkhortisan meep meep
05:29 noob hola
06:36 cy1 Bad_Command: where playing?
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07:23 cornernote hey
07:24 cornernote was thinking of putting up an amazon server to host a game... what size do you think i'd need ?
07:24 cy1 each block is about...
07:24 cornernote i dont think id get more than 8 people at a time playing
07:25 cornernote its more about the world size than the number of players ?
07:25 cy1 306 bytes on average
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07:26 cy1 my tiny server has 109K blocks.
07:26 cy1 the more you explore, the more blocks are recorded. players move ~3 blocks a second
07:26 cy1 so if they all radiate outward...
07:26 cy1 but ofc they won't do that.
07:26 cy1 too much
07:26 cy1 hopefully
07:27 cy1 100 megabytes is probably reasonable
07:27 cy1 maybe a gigabyte
07:27 cy1 size isn't an issue as much as CPU
07:27 cy1 and whether you force teleport people who lag
07:27 cy1 god I hate that
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08:17 cornernote whats your server cy1 ?
08:19 cy1 cornernote: verge.info.tm 6989
08:19 cy1 nobody's been testing it so I can't promise it'll work
08:20 cornernote i'll test it
08:20 cy1 theeenks <3
08:21 cornernote any chance you can put my mod on it ?
08:21 cy1 what mod?
08:21 cornernote craft sign http://minetest.net/forum/viewtopic.php?pid=30846#p30846
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08:22 cy1 haha cornernote you have to see my museum of recipes
08:24 cornernote i thought about something like that!  =)  would love to see it
08:24 cy1 if it'll ever let you on :/
08:24 cornernote i cant get any blocks
08:24 cy1 you start out in a cave
08:24 cornernote im in, i can see you, but theres like an invisible wall in the way
08:24 cornernote i think it needs to load ?
08:24 cornernote can you teleport me ?
08:25 cy1 try pressing f4
08:25 cornernote ok, now all the blocks i dug are coming to me
08:25 cornernote like 1 minute later =)
08:25 cy1 punchin my tree :|
08:26 cy1 huh that's crazy lag
08:26 cy1 see if that speeds things up
08:28 darkrose cornernote: I wrote a patch for the lua api last night that adds a minetest.get_craft_recipe() function
08:28 cornernote we are pokemon ?
08:28 cy1 I plead the 5th!
08:28 cornernote darkrose, nice!
08:28 cy1 darkrose: slight issue is craft recipes are supposed to be s3kr3t
08:29 cornernote how does it handle if there are 2 recipies for the same item?  just uses the first ?
08:29 cy1 the second
08:29 cy1 depends on the order the modules load
08:29 cornernote cy1, it should be upto the server admin if they are secret
08:29 darkrose uses the last registered recipe
08:29 cy1 mesecon doors replace regular doors by overriding the recipe, for instance
08:30 cy1 cornernote: well I sure don't have many secrets =)
08:30 cy1 oh, did stopping my update make lag better?
08:30 cy1 damn thing was compiling mono .dll crap
08:30 cornernote i think so
08:30 cornernote but it has to download like your whole world
08:31 cy1 oh, so getting stopped on edges
08:31 cy1 you found it!
08:32 cornernote wow, cool house!!
08:32 cornernote i added the shouse.we from the mods to my map
08:32 cy1 yeah it's a total mod house haha
08:32 cy1 each room is a crafting recipe
08:33 cy1 noteblocks xD
08:33 cornernote thats so cool!
08:33 cornernote can we build a downstairs ?
08:33 cy1 uh, there is a downstairs
08:34 cornernote now it has to load again  lol
08:34 cy1 ofc
08:35 cy1 believe it or not my cpu is a 2 gHz
08:35 cy1 but it loads for me, so the only issue could be bandwidth
08:36 cornernote i think its the network, not the cpu
08:36 cy1 which sucks because it's doing like 96kbits/sec
08:36 cornernote im a long way away
08:36 cornernote where is the server ?
08:36 cy1 and I pay for like 24 megabits
08:36 cy1 it's two feet to the left of me
08:36 cy1 in oregon
08:36 cornernote im in Australia
08:36 cy1 oh, ouch >_<
08:36 cornernote well, from US shouldnt be too slow
08:37 cornernote how much do you pay for 24mbs ?
08:37 cy1 telestra probably has to stop each packet to inspect it for do-gooders
08:37 cornernote lol
08:37 cy1 60$US a month I think. Maybe phones too...
08:37 cy1 It's way overpriced.
08:37 cy1 (lol I know)
08:38 cy1 all I know is if you can't load my world (and I can so it's not CPU) and the bandwidth is like 56kbits, then something is Very Wrong in the world
08:38 cornernote in the room we are in... is there a floor ?
08:39 cy1 yes the floor is a crafting recipe and a border of brass
08:39 cornernote ok, its still not loaded
08:39 cornernote i did get some errors when starting
08:39 cy1 perhaps I shouldn't try to run a server...
08:40 cy1 you could try restarting
08:40 cornernote madblocks signs missing
08:40 cornernote and atlas full
08:40 cy1 yeah that's fine
08:40 cy1 I dunno what I did with the weird sign textures.
08:41 cy1 and the atlas well, that depends on your video memory. it's for quick texture lookups.
08:41 cornernote yeah, loaded now
08:41 cy1 neat!
08:41 cy1 that's the materials for a teleportalizer
08:41 cornernote how do u use the teleporter ?
08:41 cy1 makes two portals, connected
08:41 cy1 you gotta jump the wall one is kind of buggy still
08:41 cornernote let me rephrase... how do i get out of this room =)
08:42 cy1 walk up to the yellow portal and jump into it
08:42 cy1 see I need to fix that shit
08:42 cy1 teleportals are highly experimental
08:43 cornernote it lagged, so it did it like 5 times
08:43 cy1 I got one recipe downstairs too.
08:43 cornernote but thats cool
08:43 cy1 I only heard one note.
08:43 cy1 oh yeah
08:43 cy1 damn lag
08:43 cornernote cool
08:43 cornernote can i construct ?
08:43 cy1 recipe's kind of custom since I got rid of jungle grass
08:44 cy1 anything you can ...find in here you can construct
08:44 cornernote i think its too laggy... i smash a block and then it reappears
08:44 cornernote then 20 secs later it disapears
08:44 cy1 yes that's lag
08:46 cy1 too bad...
08:46 cornernote that was a cool museum =)
08:46 cornernote well done!
08:46 cy1 Thanks!
08:46 cornernote but u also need my sign ;)
08:46 cy1 bahh suppose so
08:50 cy1 I hope commoners will be allowed to use the Internet again one day.
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13:14 cornernote whats the mod channel again ?
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13:19 bas080 http://www.youtube.com/watch?v=2dSa2aMXwfs&amp;feature=relmfu <<< shows that you can adjust the ui. Is it possible to edit the UI?
13:20 bas080 When does one get the right to post new mods on the forum?
13:23 cornernote i fixed craft_items not showing shapeless
13:24 cornernote i'll upload it as a release after i test a little more
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13:24 bas080 I'm liking how it looks.
13:25 bas080 cornernote: when will i be able to share my mod on the forum? https://github.com/bas080/vines
13:26 cornernote when?  i have no idea
13:27 cornernote i'll give it a test with my mod tho... sec i have to add a cpl of things
13:35 Calinou there is no mod channel cornernote
13:35 Calinou just ask in this channel :P
13:35 Calinou bas080, post in Modding General
13:35 Calinou follow the guidelines!
13:35 Calinou then you can request a topic move in the "topic move requets" thread
13:36 bas080 Thnx calinou.
13:36 Calinou http://minetest.net/forum/viewtopic.php?id=1293
13:36 Calinou http://minetest.net/forum/viewtopic.php?id=1271
13:36 Calinou read the guidelines carefully
13:36 Calinou posting a screenshot of your mod is highly recommended
13:36 Calinou a license is required, too.
13:37 Calinou (if you don't care about license, use WTFPL)
13:54 bas080 Should i care :S
13:57 Calinou yes, just choose "WTFPL" as a license
13:57 Calinou you _need_ to choose a license else your thread will not be moved
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14:20 cisoun 'k, time to fix my mod
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14:35 bas080 VanessaE: the input is really handy. Too bad i'm no good at getting imageMagick to do what i want it to do
14:35 bas080 convert cotton_cotton.png.png -modulate 120,90 cotton_new.png i get stuck here.
14:36 bas080 convert: unable to open image `cotton_cotton.png.png':  @ error/blob.c/OpenBlob/2587. convert: unable to open file `cotton_cotton.png.png' @ error/png.c/ReadPNGImage/3234. convert: missing an image filename `cotton_new.png' @ error/convert.c/ConvertImageCommand/3011.
14:36 bas080 any thoughts?
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14:40 VanessaE bas080: yeah, you have .png there twice :-)
14:40 VanessaE (sorry, X crashed)
14:40 bas080 pfff
14:48 VanessaE bahahaha
14:48 VanessaE blood sugar = 60 : hypoglycemic attack!
14:49 VanessaE I knew this would happen sooner or later :-)
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14:54 VanessaE jordach:  new update of unifieddyes (yesterday).  the supplied RGB values were wrong (the script was reading from the wrong part of the texture files)
14:54 jordach YOU FAIL
14:54 VanessaE yup, I fail :-)
14:54 jordach marktraceur aint here
14:55 jordach wow
14:56 VanessaE either way, it's fixed now. :-)
14:56 jordach okey dokey
14:56 VanessaE and now you and bas080 have to duke it out ;-)
14:56 VanessaE he's working on a cotton :-)
14:56 VanessaE cotton mod that is
14:56 jordach also: any one know a good unix kernel bundle with a decent NON-UNITY/GNOME3 kde?
14:57 VanessaE Xubuntu
14:57 VanessaE (XFCE-based)
14:57 jordach i heard about that
14:57 VanessaE I use it, and it generally works
14:57 jordach i do have a disc laying about with 11.10
14:57 VanessaE at least as well as any other linux distro these days (= X loves to crash if you look at it funny)
14:57 jordach leme just format some partitions and ill be back at some point
14:58 VanessaE 11.10 is out of date
14:58 VanessaE get 12.04
14:58 jordach VanessaE, X loves to crash???
14:58 jordach no
14:58 jordach IT COMES WITH GIMP 2.8
14:58 VanessaE heh
14:58 jordach and i hate the ui in that
14:58 VanessaE downgrade it? :-)
14:58 jordach i think you cant with apt-get
14:59 jordach so ill upgrade the OS manually
14:59 VanessaE surely there's an appropriate PPA
14:59 VanessaE (in which case you'd use synaptic or so to lock the old version into place)
14:59 jordach there maybe, but i distrust messing my configs up
14:59 VanessaE what configs?
14:59 * jordach checks for calinou, he may lauigh at me
15:00 VanessaE a PPA is easily added; usually you don't have to mess with any config files
15:00 jordach oh yeah
15:00 jordach i remember
15:00 jordach google chrome fails the .deb integrity
15:00 jordach so i used the ppa
15:00 jordach DUH
15:00 jordach but i quite like my daw as is
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15:14 bas080 Finally i have it ish: convert cotton_red.png -modulate <brightness>,<saturation>,<hue> cotton_red.png all tags represent the amount of change 100%= no change
15:15 bas080 getting VanessaE's latest mod
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15:17 VanessaE HSV also works as long as you're using the values from the forum post
15:18 VanessaE (I have colors listed by hue value in degrees, and saturation and brightness as percentages, all relative to pure #FF0000 red)
15:19 bas080 Ok. why red? Does red fit the bill when it comes down to hue changes?
15:19 VanessaE because red is normally 0 degrees on a standard HSV color wheel
15:19 VanessaE so I stuck to the standard.
15:19 jordach hello bas080
15:19 bas080 hey jordach
15:20 jordach yeah
15:20 jordach enjoying vanessaes mod
15:20 jordach my version USES A FUNCTION TO ADD WOOL COLOURS
15:20 bas080 I'm enjoying the minetesting.
15:20 bas080 :)
15:21 bas080 I'm happy for you
15:21 VanessaE you know, I actually gave some thought, for a matter of a few seconds, of going for a full Visibone specification...then decided "naw, that's massive overkill" :-)
15:23 jordach <vanessaE> you know, I actually gave some thought, for a matter of a few seconds, of going for a full Visibone specification...then decided "naw, that's massive overkill" :-) id still make the wool mod otherwise
15:23 VanessaE 77 colors is enough.
15:23 VanessaE Minecraft only has 16. :-)
15:23 VanessaE (I think)
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15:26 jordach VanessaE, cotton.register_block can add new colours
15:27 jordach also: you can add a dofile to add even more colours
15:27 VanessaE there's already enough. :-)
15:27 bas080 I agree with jordach
15:27 jordach (just as long it contains a .lua in the cotton folder
15:27 bas080 i was thinking the same. just make the .sh build it.
15:27 VanessaE those dyes were all built from a single bottle of red dye in fact
15:28 VanessaE 12 base colors created by duplicate image -> hue -> duplicate image -> hue....
15:28 bas080 You have the code V?
15:28 VanessaE then piped those as a batch through imagemagick to generate the medium and dark shades, then piped the entire mess through a second time to generate the low saturation varieties
15:29 VanessaE then went back and copy&pasted a proper white bottle back over everything to make them all look nice
15:29 VanessaE no, I didn't keep that code, sorry
15:29 VanessaE well wait
15:29 VanessaE lemme see
15:29 jordach VanessaE, im busy right now with my experimental function
15:29 VanessaE for i in unified*.png; do convert $i -modulate 33 -depth 24  ../darks/$i ; done
15:29 VanessaE generated the dark colors
15:30 VanessaE change 33 to 66 and darks to mediums for the medium shades
15:30 VanessaE and actually the low-saturation stuff was done in GIMP
15:30 jordach aw fuck
15:31 jordach luaedit stopped responding
15:31 jordach (opening default/init.lua did this)
15:31 VanessaE (by just doing image -> hue/saturation/value -> turning the saturation control down to 50% -> save image for each of the 12 base colors)
15:32 bas080 yes i see.
15:32 VanessaE (then I ran the 24-color set through the above imagemagick command to generate the darks and mediums, then did the copy&paste to fix the bottle outlines)
15:32 jordach YEP
15:32 bas080 I was already wondering how you colored yours i assumed... i don't know what i assumed
15:32 VanessaE now you know :-)
15:32 VanessaE it was all purely mathematical.
15:33 bas080 nice
15:34 VanessaE I should maybe add a fourth, brighter/paler set to the low-saturation section: pastels
15:35 VanessaE but for now, what's there is good enough :-)
15:35 jordach yes
15:35 jordach using my function
15:35 jordach its easier
15:35 jordach (and modifiable)
15:37 jordach BTW
15:37 jordach gonna make a mod that makes making new blocks simple
15:37 jordach without making and extra lua code, justa function
15:38 jordach that reads a dofile
15:38 bas080 Cool. what about just adding an image with the correct file name.
15:38 bas080 the filename contains the characteristics.
15:39 jordach no
15:39 jordach you cant
15:39 VanessaE easier for me to do it all by filenames and bash scripts as needed :-)
15:39 VanessaE in the end, the same amount of code gets executed, you're just changing how it's represented in the sources
15:39 VanessaE (besides, I use loops to define my items in unifieddyes)
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15:40 jordach VanessaE, how im doing it is way simpler
15:40 bas080 if you can read what image files are there you could update an array in a lua that you dofile
15:40 VanessaE simpler for you, jordach :-)
15:40 jordach bas080, lua cant read file names via dofile
15:40 VanessaE for me, it's easier to do it the way I do it
15:40 jordach VanessaE, youd be writing this
15:41 jordach VanessaE, whats the names of your crafts in dyes
15:41 VanessaE they're named by color
15:41 jordach right
15:42 VanessaE unifieddyes:{red + blue} -> unifieddyes:magenta
15:42 jordach cool
15:43 jordach VanessaE, can you give me a list of them, like you did yesterday with the textures
15:43 VanessaE 3 primaries (red, green, blue), 3 secondaries (cyan, magenta, yellow), 6 tertiaries (orange, lime, violet, redviolet, skyblue, aquamarine)
15:44 VanessaE texture filename = craft name, minus the .png, and with a colon in place of the first underscore.
15:44 VanessaE ls textures|sed 's/_/:/; s/.png$//'
15:44 VanessaE should give you the list
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15:45 jordach okay
15:45 VanessaE s/should/does/
15:45 VanessaE (just checked)
15:46 VanessaE you should get the update I released yesterday, it has the corrected script and output thereof.
15:46 jordach okay
15:47 jordach but that SCIRPT IS BASH
15:47 * jordach RUNS WINDOWS ATM
15:47 VanessaE my condolences.
15:47 VanessaE :)
15:47 jordach aha
15:47 jordach will be using xubuntu later
15:47 jordach after i finish this mod
15:47 VanessaE but the text file is PLAIN TEXT :-)
15:47 VanessaE I provided the output of the script in case you can't use it
15:48 jordach oh, really
15:49 VanessaE *nod*
15:49 VanessaE everything you need to produce an accurate color match to the dyes should be in that file, colors.txt --- the one in yesterday's release, not the one I linked to before.
15:49 VanessaE http://minetest.net/forum/viewtopic.php?pid=28399
15:50 jordach already downloading
15:50 jordach beat you there
15:50 VanessaE ok
15:50 jordach :D
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15:51 cornernote i released a new version of craft_guide, much testing and several fixes - http://minetest.net/forum/viewtopic.php?pid=30726#p30726
15:51 VanessaE oh!  here comes trouble ;-)
15:51 cornernote new bookmark feature too
15:52 cornernote so you can save all your favs in an easy place
15:52 VanessaE nice
15:52 cornernote not sure how it will work with multi-user
15:52 cornernote will test with the kids on the weekend
15:53 VanessaE you shouldn't use google docs to distribute your files
15:53 VanessaE only those who have access to that service can download.
15:53 cornernote it wasnt working with unified dies in the 1st release either... shapeless caused an issue
15:54 VanessaE put a zip file on ompldr or so, or use github
15:54 cornernote it said share public, no login required
15:54 VanessaE (or gitorious or whatever)
15:54 cornernote am using github, downloading for windows
15:54 VanessaE it's asking me to sign in to see the code.
15:54 cornernote just press CTRL+S
15:54 cornernote it will save as a zip
15:54 jordach VanessaE, it does do that
15:55 jordach wow
15:55 VanessaE I'm not signed in (and won't - I firmly reject the idea of stuff like google docs)
15:56 VanessaE (files should be stored on my computer and uploaded to a no-account-required sharing site if needed)
15:56 cornernote i can send u the zip, but im heading to bed and wont git until tomorrow
15:56 jordach my 1 yr old family mevber told me to fuck off...............................wow
15:56 cornernote i hate those file upload sites
15:56 VanessaE jordach: wow, what?
15:56 VanessaE eek
15:57 VanessaE cornernote: github works well - you can directly link to zips or tarballs of your code
15:57 jordach VanessaE, how do they learn it
15:57 bas080 cute... ask him if he knows what it mean
15:57 VanessaE (without having to actually create them yourself)
15:57 VanessaE jordach: TV, other family, visitors
15:57 jordach bas080, probably does not
15:57 bas080 the grow up so quickly nowadays :P
15:58 * jordach is using VanessaE's mod, however, crappy loop
15:58 VanessaE :P
15:58 * jordach prefers a function
15:58 VanessaE functions are slower :-)
15:58 jordach nope
15:58 bas080 Did you make it work?
15:58 VanessaE hey require the interpreter to de-reference the function before executing the code
15:58 VanessaE they*
15:58 jordach bas080, im busy making the colour white work first
15:59 bas080 My brains are not up for the task atm...
15:59 * cornernote agrees, git is the best way to share open code
15:59 VanessaE of course these days the difference in execution speed is so tiny as to be impossible to notice
15:59 VanessaE but back in MY day, you either used loops instead of functions, or you unrolled your code entirely, if you wanted the speed.
16:00 VanessaE so there. :-)
16:00 bas080 I'm gonna go node punch some ivy
16:01 jordach VanessaE, i can code c64 style
16:05 cornernote i opened IE (which is signed into nothing), clicked the forum link, clicked the google download link... went to File > Download from the goolge page, and it saved the zip... no login
16:05 VanessaE I use firefox
16:05 NakedFury Chrome
16:06 VanessaE (as does most of the world now, it would appear :-)  )
16:06 cornernote well, my point is that i used IE because its not logged in
16:06 jordach ^ FTW
16:06 jordach ^ meant for NakedFury
16:06 VanessaE either way, get over to github and put your code there :-)
16:06 VanessaE chrom[e|ium] sucks :)
16:06 cornernote if you dont want to download it, fine, but dont blame where its hosted... i am moving to github but its not tonight
16:07 VanessaE no blame intended cornernote. :-)
16:07 cornernote where it is if FAR better than mediafire or similar sites
16:09 VanessaE I really should move my code as well
16:09 VanessaE my own website is far less than ideal for managing mod code.
16:10 cornernote yeah, one mod is fine.. but you get 5-10 and it gets messy with versions, etc
16:10 VanessaE *nod*
16:11 VanessaE I've just been lazy ;-)
16:11 cornernote and a modpack can easily have 5-10
16:11 cornernote eg, i was thinking of having other craftable items that make the same craft inventory popup
16:11 cornernote eg, build a bookcase and add something
16:12 VanessaE a book.
16:12 cornernote eg, i say eg too much
16:12 VanessaE e.g. something like a 1x1x1 node with an open book on top
16:12 cornernote yeah, brilliant !  =)
16:12 VanessaE haha
16:12 cornernote i installed dies, helped me detect a bug with shapeless
16:12 cornernote i really like the concept, and was thinking about chemicals
16:12 VanessaE oh good :-)
16:13 VanessaE chemicals?  hm
16:13 cornernote im no good at graphics tho
16:13 cornernote but they are just 32x32 pngs, so we can use open source icons right ?
16:14 VanessaE 16x16 actually is the standard size, but yeah
16:14 cornernote is there a lib that anyone else uses ?
16:14 VanessaE you can use any images you want as long as you're compliant with their licenses.
16:14 VanessaE dunno
16:15 VanessaE I drew my own for unifieddyes, and I use a photo of a flask onto which I've composited the liquid that is the actual dye
16:15 VanessaE for the photorealistic pack
16:15 cornernote google for open source icons gives tons of results... and ideas... =)
16:15 VanessaE (site:wikimedia.org OR site:wikipedia.org) search key
16:15 VanessaE for example (site:wikimedia.org OR site:wikipedia.org) glass bottle
16:16 VanessaE will limit your search to those two sites, which should cover 90% of your image needs
16:16 VanessaE also clker.com is good, those are public domain images, or are supposed to be
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16:19 cornernote have you used 3dfortune ?
16:19 VanessaE 3dforniture?  no.
16:19 cornernote its 3d furniture and stuff
16:19 cornernote really cool
16:19 VanessaE I'm already at the limit for number of mods/items in the game
16:20 jordach VanessaE, /me plans to upgrade this limit
16:20 cornernote was wondering how they generate the fixed={...} to get the 3d
16:20 VanessaE nodeboxes.
16:20 VanessaE and they're all done manually afail
16:21 VanessaE afaik.
16:21 cornernote nice
16:21 cornernote might have to try one of them
16:22 cornernote chains takes 1/2 the file  lol
16:22 VanessaE hah
16:22 cornernote i'll def be making some of those.. really cool
16:22 VanessaE nodeboxes are a wonderful idea but are resource hogs :(
16:23 cornernote ok, so make them expensive to build
16:23 cornernote and dont deck the halls with them =)
16:24 VanessaE hjehe
16:24 VanessaE hehe
16:25 gano hi guys
16:25 gano i am trying to write my first mod, but i have a question
16:26 gano is it possible to save metadata to a item on crafting? like who crafted it and such
16:26 VanessaE locked sign does that I think
16:28 jordach sigh
16:28 VanessaE ?
16:28 jordach VanessaE, how does the half saturation work
16:29 jordach for nodenames
16:29 * jordach sounds the Calinou alarm
16:29 VanessaE {nothing or "dark_" or "medium_"}{color_name}{nothing or "_s50"}
16:29 VanessaE s50 = low saturation
16:29 VanessaE so e.g. dark_skyblue vs. dark_skyblue_s50
16:29 jordach so, just unifieddyes:blue_s50
16:29 VanessaE *nod*
16:29 jordach thanks
16:30 VanessaE s50 -> "Saturation, 50%"
16:32 jordach TO ALL USERS OF THE WOOL MOD: 32 AND 16 ARE DISCONTINUED
16:32 VanessaE just be sure you keep the filenames compatible :-)
16:33 VanessaE you don't *have* to name yours exactly the same, and there's nothing that says you *have* to stick to the 77 colors defined by unifieddyes...  you could make your own crafts, for example, that mixes one or two dyes with gold from moreores to get the coloring agents used for the gold wool.
16:34 VanessaE (though everything else should already be covered by what I've already defined)
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16:38 jordach VanessaE, is the light grey paint: :light_grey or :light_grey_paint?
16:38 VanessaE :light_grey_paint
16:38 jordach thanks
16:38 VanessaE jeez, look at the colors.txt file :-)
16:38 VanessaE correction,
16:38 VanessaE unifieddyes:lightgrey_paint
16:38 VanessaE (only one underscore after grey)
16:40 jordach okay
16:40 jordach and luaedit failed again
16:40 VanessaE heh
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16:48 NakedFury I think its time for so mining
16:51 jordach VanessaE, http://minetest.net/forum/viewtopic.php?pid=30911#p30911
16:56 VanessaE cool
16:56 jordach CHRIST FUCK ME
16:56 jordach AFTER cleaning my screen down with a baby wipe, my screen can actually be read
16:56 VanessaE heh
16:57 jordach and some housefly thouight it could lay its eggs, hell no
16:57 NakedFury about time you guys started working together on that mod
16:57 jordach NakedFury, nope.avi
16:58 VanessaE suggestion:
16:58 jordach VanessaE, http://codepad.org/IhgdErLL
16:58 jordach fix that for me
16:58 jordach lua is giving a strange hint
16:59 VanessaE in cotton.register_block(), put the node name and description first, then all the rest of the items can be craft items
16:59 NakedFury jordach: http://www.youtube.com/watch?v=P3ALwKeSEYs
16:59 VanessaE (in case someone wants to register a block that needs 3 or more items to craft)
16:59 jordach the code is based from stairs
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17:13 * VanessaE looks at the code...
17:14 VanessaE simple, one too many closing braces :-)
17:15 VanessaE get rid of line 13.
17:16 cy1 the compiler could have told ya that
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17:20 jordach VanessaE, my function fails when it comes to the description
17:20 VanessaE got a new paste?
17:21 jordach http://codepad.org/CElj4H8G
17:21 jordach no friggin idea
17:22 VanessaE um, duh? :-)
17:22 jordach VanessaE
17:22 VanessaE put a closing paren right after line 40. :-)
17:23 jordach same error
17:23 jordach http://codepad.org/xVYdxfX7
17:24 VanessaE missing comma at the end of line 38.
17:25 VanessaE also add 'end' on line 14 and after line 41.
17:26 VanessaE else the second function is being included into the first.
17:26 jordach huh
17:27 VanessaE http://codepad.org/eB35YlCU
17:27 jordach lua = too many things
17:27 jordach thanks
17:27 VanessaE (the index global 'cotton' error is up to you to fix, since I don't know your namespaces :-)  )
17:28 jordach VanessaE, codepad cant find minetest namespaces
17:28 jordach EVER
17:28 VanessaE right
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17:33 jordach we could do with a marktracuer right now
17:39 jordach VanessaE, any ideas
17:39 VanessaE for what?
17:40 jordach my function
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17:42 VanessaE nope, at this point it's all up to you :-)
17:46 jordach VanessaE, http://codepad.org/auZ6XhrM
17:48 VanessaE dunno
17:49 jordach however, minetest still moans
17:49 jordach darkrose, http://codepad.org/auZ6XhrM
17:50 darkrose o.0
17:52 jordach im trying to find out how i can get that bad boy to work
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18:43 cy1 anyone not in australia want to test my minetest server? I think the ISP's choking its bandwidth but want to make sure before I give up.
18:45 VanessaE sure
18:45 cy1 theenks
18:45 VanessaE address?
18:46 cy1 if my theory is correct it should lag, fail to load blocks, and generally verge.info.tm 6989
18:46 cy1 let me get nettop runnin
18:46 VanessaE 6989!?
18:46 cy1 ...yes
18:46 * VanessaE connects..
18:46 cy1 I forwarded a bunch of ports from 61xx to 7000 so I use those for server stuff
18:46 VanessaE media streaming in
18:47 VanessaE 40%
18:47 VanessaE 50%
18:47 cy1 204kbits/s!
18:47 VanessaE 60%
18:47 VanessaE 70%
18:47 VanessaE 80%
18:47 VanessaE 90%
18:47 VanessaE done
18:47 cy1 that's quite fast enough!
18:47 VanessaE *waits for game to start because minetest wastes a shitload of tim.......there it is
18:48 cy1 xD
18:48 VanessaE autumn, spring, and winter all next to one another heh
18:48 cy1 aw, autumn is the boring season
18:48 cy1 yeah seasons are buggy
18:49 VanessaE so whose mod generates these seasons?
18:49 cy1 well I adapted it from maubevic's madblocks seasons mod
18:50 cy1 maevbuic...w/ev
18:50 cy1 I put it in the nature mod, and had stuff grow only in summer and spring
18:50 cy1 it's not supposed to all die until winter though, so autumn is a bit buggy
18:51 cy1 so, any block loading problems?
18:52 cy1 if you haven't yet, come check out my museum of recipes
18:52 VanessaE seems okay, a little slow in getting them but they work
18:52 VanessaE where at?
18:52 cy1 where I am
18:52 cy1 please don't fly through it
18:53 VanessaE ugh, you gotta change that mob texture ;-)
18:53 cy1 :p
18:53 VanessaE as in use a higher-resolution version :-)
18:53 cy1 I like low res though...
18:53 cy1 the original is like 4x the res though xD
18:54 cy1 see how every room is a recipe?
18:54 VanessaE blue/red circles = portals?
18:54 cy1 yup!
18:54 cy1 er, orange
18:55 cy1 you have to jump to get into the one on the wall, sorry
18:55 VanessaE interesting
18:56 jordach http://www.youtube.com/watch?v=KRWILztAr6g&amp;feature=related
18:56 VanessaE er yeah, blue/orange
18:56 cy1 they use a server side database to associate portals, so you can take them into your inventory and carry them around and stuff
18:56 VanessaE hm, I suppose I should work on updating photorealistic support for madblocks some time
18:57 cy1 yeah, after I get marktraceur to take all the hydroponics stuff into farming, and use the nature.growing module to grow wild plants
18:58 cy1 or maybe he'll keep doing his own thing!
18:58 cy1 all the materials for the walls are buildable btw, though I don't know the exact recipe offhand
18:58 VanessaE well like I said, once you, he, and mauvebic all finally make up your minds...... ;-)
18:59 cy1 yeah...
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20:23 VanessaE zzz
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20:36 jordach-web VanessaE: xubntu installed
20:36 VanessaE cool
20:37 jordach-web i kept win 7 to scavange what i need
20:37 jordach-web (files that is, also my un-finished cotton mod)
20:37 jordach-web gotta go, just testing to see if it found the un-partitioned 40gb i allocated
20:37 jordach-web and it did
20:37 jordach-web clever xubuntu
20:37 jordach-web Bye
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20:42 jordach|tablet Back
20:43 VanessaE wb
20:43 jordach|tablet aha
20:43 jordach|tablet xubuntu wants to go pangolin, i told it later
20:44 VanessaE pangolin is a LTS edition, so it'll be supported for like 5 years
20:44 jordach|tablet ikr
20:44 jordach|tablet but i dont want a expensive doorstop
20:44 VanessaE oh yes, the issue with GIMP/
20:45 jordach|tablet 2.6 ftw
20:45 jordach|tablet 2.8 can eat my ass.
20:45 VanessaE looks like 2.6 is available in the standard xubuntu repos for 12.04
20:45 VanessaE you just have to use the right command to install it
20:46 VanessaE https://launchpad.net/ubuntu/precise/+source/gimp/2.6.12-1ubuntu1
20:46 VanessaE (and binaries too of course)
20:48 VanessaE (if I knew the magic incantation to get it, I'd relay it)
20:49 jordach|tablet mail Me via the foruMs, tablets irc has no logs
20:50 VanessaE google it :)
20:52 * jordach|tablet can use google, but is too lazy
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21:43 jordach|tablet how many ss es are in the v word
21:51 * Bad_Command_ wants gimp 2.10
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21:59 Fury dammit ore textures ar enot working in game
21:59 VanessaE do they have a transparency layer?
21:59 VanessaE (even if it's not being used)
22:00 Fury I think so, gonna add another one just in case
22:00 VanessaE GIMP:  load image, Layer -> Transparency -> Add Alpha Channel
22:00 VanessaE then re-export it
22:02 Fury add alpha channel grey out
22:10 Fury working now
22:10 Fury but only 2 ores needed alpha channel
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22:11 NakedFury hi freefull
22:11 FreeFull Hi
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22:36 cy1 NakedFury: making ores? like what? :3
22:36 NakedFury the textures were not appearing
22:44 cy1 no I mean like what ores?
22:44 cy1 what effects? craft recipes?
22:44 NakedFury ohh no, just editing moreores textures
22:45 cy1 oh, 'k
22:45 NakedFury I do want to make a more complex ore mod with different ways to extract the ore
22:45 NakedFury but would need more things to use this new ores with
22:46 NakedFury and add workstations that only allow certain materials
22:46 NakedFury and that I dont know how to do
22:50 cy1 what would it do, for example?
22:52 NakedFury well I wanted to try a more real approach. depending on what method you use to extract the ores from the pieces of rock you get something different
22:54 NakedFury another idea would be to add new ways of mining, all being very low tech
22:54 NakedFury using steam machines
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23:12 cy1 ugh, sounds like a pain
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23:31 wowimdiamonds would it be more efficient to do a single register_abm for two nodes or one for each node?
23:31 VanessaE depends on how streamlined your code is
23:31 VanessaE if you can re-use code for both in such a way that the total amount of code being executed decreases, go that route
23:32 VanessaE less code is usually faster, which leads to less CPU overhead.
23:32 VanessaE (as long as you don't also do something that slows your code down)
23:33 VanessaE otherwise, aim for readability and maintainability.
23:34 wowimdiamonds the idea is to have plants which grow, so I'll have to identify what type of block is being called anyway (bamboo has to grow into bamboo, wheat has to grow into wheat) so I figure that it's better to have separate register_abm's
23:34 VanessaE that's probably better yeah
23:35 wowimdiamonds danke ^^
23:35 VanessaE in my junglegrass mod, there's one main ABM to handle growing the plants (four stages) and it also handles killing them when they're too old
23:36 wowimdiamonds so it's one abm for all of the stages of plants? i'll have to see what you did
23:36 VanessaE well it's all one plant, technically
23:36 VanessaE just four stages of growth
23:36 VanessaE http://minetest.net/forum/viewtopic.php?pid=30207
23:39 wowimdiamonds they're different nodes tho - nice clean code by the way
23:39 VanessaE thanks
23:43 VanessaE if you look around at my other github repositories, I have other mods you may find useful
23:43 VanessaE https://github.com/VanessaE

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