Time Nick Message 00:05 jordach|tablet sup 03:27 VanessaE fuckity fuck fuck,. 03:27 VanessaE I'm trying to work on a mod and it's causing minetest to segfault (!) rather than just throw some error or another. 03:29 Bad_Command Do you know how to use gdb, vanessa? 03:29 VanessaE no. I know of its existence, but that's about it 03:30 Bad_Command It is the gnu debugger, you can run minetest in it to figure out what is causing it to segfault 03:30 VanessaE ok, got a segfault loaded into gdb already 03:30 Bad_Command type "backtrace" 03:30 VanessaE (ran minetest through it, let it segfault where it has been doing so, and now gdb is waiting for my input_) 03:30 VanessaE ok, did that 03:30 Bad_Command You should see a call stack 03:30 VanessaE 14 events recoded. 03:30 VanessaE recorded. 03:31 Bad_Command That'll indicate where it is crashing in the code 03:32 VanessaE http://pastebin.com/eAppChYX 03:32 VanessaE if you wanna see the actual code for the mod, 03:32 VanessaE http://pastebin.com/5VBRGw2i 03:33 VanessaE does that debug output make any sense to you? 03:33 VanessaE (or failing that, can you see what I'm doing wrong in my code?) 03:34 VanessaE (I presume it's the register_node calls, and the fact that I'm using variables to define the node names) 03:34 VanessaE (including the modname the nodes are associated with) 03:36 Bad_Command The stack trace seems to indicate that it is crashing in the lua interpreter somewhere 03:36 Bad_Command I read through the code. It doesn't look too tricky. 03:38 Bad_Command It might help if you can localize where the problem is happening. Maybe lots of print statements throughout the mod code or something like that 03:38 VanessaE good idea. 03:42 VanessaE it crashes while trying to register the first node. 04:02 Bad_Command Hmm, I don't think the node registration code is actually getting hit 04:02 Bad_Command I suspect it may be related to some of the operations (eg string concatenation) inside of the registration call 04:03 VanessaE translation: way too many concat operations inside the call ;-) 04:04 Bad_Command Perhaps 04:04 Bad_Command Really that should not crash the thing in any case, but modifying how it is done may work around the problem 04:11 VanessaE http://pastebin.com/0uV0X8Dr 04:12 VanessaE simplified, moved most of the concat operations out of the register_ functions. still segfaults. 04:15 Bad_Command I'm playing with the code here, I'll see what I can do 04:21 Bad_Command I commented out the register nodes and it still segfaults 04:21 VanessaE wtf? 04:21 VanessaE so it's in the crafting recipes? 04:21 Bad_Command Hmm 04:21 Bad_Command Register item raw, must have missed one 04:22 VanessaE yeah, there are two setas 04:22 VanessaE sets 04:22 Bad_Command the greys 04:22 VanessaE one for colors, one for greys 04:25 VanessaE even if I move *all* of the concat operations out of the register_node calls it segfaults. 04:28 Bad_Command Correct 04:28 Bad_Command I think I was mistaken when I said it wasn't the call 04:28 Bad_Command I'm digging in to the API code 04:28 VanessaE http://pastebin.com/q3fxa4qB 04:28 VanessaE here's where I stand now. 04:29 Bad_Command Yeah, I hacked something similar 04:33 VanessaE is it because I'm using a variable to specify the modname: part of the node? 04:35 Bad_Command No I don't think so 04:35 Bad_Command I'm going to do some debugging in the C++ API code 04:35 VanessaE ok 04:35 Bad_Command I just upgraded my distro install, working out some compilation problems 04:38 VanessaE I think it's the groups= parameter 04:39 VanessaE change all three instances to groups = { colored_block_groups }, 04:39 VanessaE and remove the braces from the variable at the top of the file, and it becomes a more mundane crash 04:39 VanessaE "00:37:30: ERROR[main]: ...ocal/bin/../share/minetest/builtin/misc_register.lua:149: bad argument #-1 to 'register_item_raw' (number expected, got string)" 04:41 VanessaE must be because it needs a table there 04:41 Bad_Command yeah 04:41 VanessaE I think, I'm a little grey on this 04:41 Bad_Command I am debugging the read_groups function 04:43 VanessaE ok, I just realized a screwup on the groups vs. sounds variables 04:43 VanessaE (redefined one, used it twice. fixing that) 04:44 Bad_Command Definitely change the group type from string to a table as you said 04:44 Bad_Command colored_block_groups = { snappy = 3, flammable = 2 } 04:44 VanessaE wait.... 04:44 VanessaE might have something here. 04:44 Bad_Command Also, colored_block_groups = default.node_sound_leaves_defaults() 04:44 Bad_Command Yeah 04:44 VanessaE yes I caught that and fixed... 04:44 VanessaE no more crash, lemme check that it actually works... 04:47 VanessaE almost got it.... 04:50 VanessaE got it 04:50 VanessaE http://pastebin.com/Sv2FGsQ2 04:50 VanessaE no crashes, segfaults, or errors. 04:50 VanessaE I hate the coding style I had to resort to, but whatever 04:51 VanessaE (it looks cleaner this way anyhow :-) ) 04:52 Bad_Command Yup. You could always revert now that the problem is solved too. 04:52 Bad_Command But I think it is beter. 04:52 VanessaE is there a graceful way to turn those tables into some sort of 2d arrays? 04:52 Bad_Command What for? 04:53 VanessaE e.g. xxxx[y,1] = machine readable version of the entry, xxxx[y,2] = the human readable one 04:54 Bad_Command Which tables are you referring to? 04:54 VanessaE well, 04:54 VanessaE look at hues={} and hues2={} 04:54 VanessaE it'd have preferred to do something like: 04:54 VanessaE hues = { 04:55 VanessaE "red", "Red " 04:55 VanessaE "orange", "Orange " 04:55 VanessaE etc etc 04:55 Bad_Command hues = { {color="red", name="Red"}, {color="blue", name="Blue" } 04:55 VanessaE I suppose I could step through the table at 2x but that's incredibly kludgy. 04:56 VanessaE eh, screw it. it stays the way it is. ;-0 04:56 VanessaE ;-) 05:04 VanessaE jeez, this limit on the number of defined nodes is getting really ridiculous 05:04 cornernote yep 05:07 VanessaE and no one can push fixes to c55's repos either. 05:07 VanessaE (at least not that I know of) 05:08 VanessaE there needs to be NO limit - I mean millions of defined nodes if the user wants it that way damn it 05:11 VanessaE I think it's a combination of defined nodes and defined crafts, because now I can't get more than ~1250 defined items before I get that stupid server<->client version mismatch error (in *singleplayer* mode yet) 05:11 VanessaE vanessa@rainbird:~$ cat ~/.minetest/debug.txt |grep "registering" |wc 2245 17314 255672 05:11 VanessaE *sigh* 05:12 VanessaE wait, that covers too much 05:14 VanessaE vanessa@rainbird:~$ cat ~/.minetest/debug.txt |egrep -i "ItemDefManager: registering|registerCraft: registering" |wc 05:14 VanessaE 1783 13618 209053 05:14 VanessaE 1783 registered items/crafts and the game's virtually maxed out 05:15 VanessaE this sucks :( 05:30 VanessaE http://minetest.net/forum/viewtopic.php?id=2178 05:30 VanessaE template released. 05:41 Bad_Command Has anyone discussed making colour a node parameter? 05:42 Bad_Command paramtype2 = color or something 05:42 VanessaE people have floated the idea before, but I don't think c55 likes the idea of arbitrary colors 05:43 Bad_Command Perhaps not arbitrary but a well selected set of colours (like those you have chosen) 05:44 VanessaE that's what my mod is for - c55 says he will probably add a proper dyes system into the game, and my mod is one of those he will look at, he said. 05:44 Bad_Command Ahh 05:44 VanessaE hence my intent to make it the best possible implementation. 06:22 cornernote hi 06:22 cornernote are apples supposed to drop in 0.4 ? 06:23 VanessaE no 06:24 VanessaE they continue to hover even after the tree has been harvested and all the leaves have decayed 06:24 VanessaE also, 06:24 VanessaE https://github.com/VanessaE/modtemplate 06:25 VanessaE released. :-) 06:25 cornernote sorry, when i say drop.. i mean spawn 06:25 cornernote i was just looking at that code VanessaE 06:26 cornernote gentextures.sh uses imagemagick ? i might port it to windows 06:26 cornernote gentextures.bat 06:27 VanessaE indeed it does, but you'll also need to come up with a replacement for bc 06:27 cornernote whats it do ? 06:27 cornernote this: http://www.manpagez.com/man/1/bc/ ? 06:27 VanessaE (bash doesn't do floating point from the command line, so I used bc to do that part; I wanted the calculation from degrees -> whatever-you-wanna-call-that-bastardized-system-Imagemagick-uses-for-hue 06:28 VanessaE yeah, that's bc 06:28 VanessaE it's just a calculator 06:28 cornernote ahh, ok.. then i could do gentextures.php 06:28 emspri redcrab am i banned ??? 06:28 cornernote but i dont think many others running windows will have php 06:29 VanessaE I don't think redcrab is around right now 06:29 cornernote nice code tho, will def help others make UD mods 06:30 VanessaE now we just have to figure out how to get around this ridiculously small number-of-defined-things limit 06:31 cornernote yep 06:31 cornernote ... its really really bad 06:32 VanessaE and the error you get when you smash into this limit is equally bad. 06:33 VanessaE I don't mean to harp on it, and I certainly don't want to seem like I'm badmouthing c55, but come on. What was he thinking? 06:34 Bad_Command He was probably thinking he had 15 different nodes defined, and it took him forever 06:34 VanessaE heh 06:34 VanessaE well guess what folks - a little scripting and a little logic and one node can become hundreds. 06:34 Bad_Command It is desirable to have a very compact node definition 06:34 VanessaE :) 06:35 Bad_Command You know, there are so damn many of them 06:35 VanessaE sure - if you're talking about a difference of hundreds of bytes per node 06:35 VanessaE per node entry that is 06:35 Bad_Command No, just a few bits per node 06:36 VanessaE but this just needs an extra byte or two to make the field width so insanely large no one could possibly overlflow it 06:36 VanessaE overflow* 06:38 VanessaE I believe in going for overkill when it makes sense to :-) 06:39 Bad_Command It is a good idea to keep those datastructures as compact as possible. Any extra information has to be both stored and transmitted to the client 06:39 Bad_Command Really, I would imagine that 2048 or whatever is a reasonable limit. 06:39 VanessaE yes yes 06:40 VanessaE but we're only talking about 2 bytes. That's an extra ~3.5k if the machine is just over the existing limit (assuming the extra bytes are sent raw) 06:41 Bad_Command 2 bytes * 4096 nodes/block = 8kb/block 06:41 VanessaE even an old style dialup modem could push 3.5k in less than a second. 06:41 VanessaE huh? 06:41 VanessaE nonononono 06:41 VanessaE ok, well maybe yeah 06:42 VanessaE but still 06:42 Bad_Command That's per block: a cube 16 on a side. 06:42 VanessaE then add it as a separate field that only gets sent if it's needed. 06:42 VanessaE if under the limit, use the existing protocol. if over the limit, send the extra bytes 06:42 Bad_Command But you can't do that, the field represents the type: it indexes to a table of node defs or something 06:43 VanessaE c55 said he's going to expand the field in question to use the rest of the currently-unused bits associated with it 06:43 Bad_Command Sounds like a good plan 06:43 VanessaE (what was 11 bits would become something like 14 bits if I remember the conversation correctly) 06:44 VanessaE (as there are one or two bits reserved for some other function in that same field) 06:45 VanessaE I'm just saying, go further - take it to the very limit 06:46 VanessaE an extra byte would (if I remembered the 14 bits correctly) give you 22 bits or ~4.2 million possible nodes. 06:47 VanessaE THAT is overkill :-) 06:48 Bad_Command Is it just the colour implementations that are eating up all the slots? 06:48 VanessaE no 06:49 VanessaE some mods define dozens or hundreds of new nodes - look at mesecons, blox, bobblocks, and homedecor 06:49 VanessaE together I think those total something like 400 nodes, plus the crafting recipes. 06:49 Bad_Command I see 06:49 VanessaE unifieddyes adds 77 new craftitems and related crafts 06:49 Bad_Command per coloured thing 06:50 VanessaE no 06:50 VanessaE one craft item and recipe per colored object. 06:50 VanessaE 77 colors are defined in that mod. 06:50 VanessaE hence 77 colored objects. 06:51 Bad_Command Right, and something using it and implementing a full set of colours would use 77 colours, right? 06:51 VanessaE either I or jordach or bas080 are going to write a cotton mod to replace wool, it will have slightly more nodes and crafts as unifieddyes 06:51 Bad_Command 77 node types 06:51 VanessaE s/as/then/ 06:51 VanessaE in theory yes 06:51 VanessaE s/then/than/ 06:51 VanessaE <- tired. 06:51 Bad_Command So lots of nodes ;) 06:52 VanessaE yes, lots of nodes. 06:52 VanessaE a metric assload. :-) 06:52 VanessaE plus there's that painting mod that workflow` wrote 06:53 VanessaE I'm not sure how many objects it defines, but I could see the possibility of it reaching into the hundreds 06:53 VanessaE (since it allows you to create arbitrary low-resolution objects in-game) 06:54 VanessaE now you see why I advocate total overkill :-) 06:55 VanessaE don't arbitrarily limit the game - let the user be the one to decide if his or her computer can handle that much data. 06:55 Bad_Command I think a different implementation may be a better approach 06:55 Bad_Command Put the painted stuff in metadata, colour as a node parameter 06:56 Bad_Command But, yeah, it does sound like the 1700 limit is on the low side 06:57 VanessaE it's not even 1700 - it's something else - some combination of node definitions, nodeboxes, craftitems, and crafting recipes. Whatever those total up to seems to be upwards of 2300. 06:57 VanessaE I ran into the same issue earlier today with fewer nodes defined than before, presumably because of an increase in the number of recipes 06:58 VanessaE (while testing that modding template0 07:00 VanessaE ok, enough ranting. time for me to hit the sack 07:02 VanessaE night all 07:03 cornernote night VanessaE 07:09 cornernote if i want the clients to see my server graphics, where do i put the textures? 07:09 cornernote eg, for the player[_back].png 07:25 Weedy 02:52:06 < VanessaE> a metric assload. :-) 07:25 Weedy metric fuckton 07:25 darkrose with the current release you have to put them in gams/minetest_game/mods/*/textures... but I've got a patch so you can just put them in textures/all on the server 08:04 jordach hehehe 08:04 jordach http://www.minecraftforum.net/topic/712060-minecraft-ubuntu-wont-start/#entry9294034 he talks ABOUT MINETEST 08:39 jordach sup 08:45 workflow http://imgur.com/a/e3nlI my first mod. 08:48 jordach saw these yesterday 08:58 brobostigon good morning everyone. 08:58 Calinou morning 08:59 brobostigon morning Calinou 08:59 Calinou lol'd at someone being killed on freenode: "Spam is off topic on freenode" 09:00 brobostigon lol 09:18 jordach oh god 09:18 jordach it hurts 09:25 jordach i have a chest infection......fun 09:27 brobostigon :( 09:30 jordach brobostigon, hurts like crazy to swallow, breathing in short bursts, persistent cough, yeah im fucke 09:30 jordach d* 09:30 brobostigon i know the feleing yes. 09:30 brobostigon :( 09:30 jordach thank god tesco has medicine 09:31 brobostigon :) 09:31 jordach ^ lives in the uk 09:32 jordach dont even need a /whois 09:32 Calinou hi cornernote & MiJyn 09:32 brobostigon jordach: i am also, yes. 09:33 Calinou hmm... my ignore list saved, for once 09:33 jordach Calinou, thats XCHAT 09:40 Calinou lol 09:42 Calinou ~obit emspri anyway 09:47 emspri Calinou are u here ?? 09:47 Calinou yes 09:47 Calinou ~obit emspri 09:47 emspri i griefed ur steel blocks 09:48 Calinou thank you for stealing 20 steel blocks 09:48 Calinou :d 09:48 emspri but il pay the doeble and 2 mese pickaxes back 09:48 emspri the double i mean 09:48 Calinou no, you got your privs revoked for 48 hours 09:48 Calinou I got my steel blocks back 09:49 emspri so when i got my privs back il give u 40 steel blocks and 2 mese pickaxes 09:49 emspri can u forgive me ?? i promise it wont hapen again 09:50 Calinou no 09:50 Calinou redcrab gave me 20 steel blocks 09:50 emspri so u dont want 40 steel blocks ?? 09:51 emspri then u have 60 and maybe u can make that house thing of steel blocks 09:55 * emspri slaps emspri around a bit with a large trout 09:55 emspri XD 09:56 emspri do u want the steel blocks or not 09:56 emspri ??? 09:58 * emspri slaps emspri around a bit with a large trout 09:58 emspri BYE 10:03 jordach hahahahahahahaha 10:03 jordach Minetest for nintendo DS? http://smealum.net/dscraft/ 10:04 jordach BRB, going to swtich OS 10:08 cornernote in my world, some of the textures seem to have become broken 10:08 cornernote eg, the image appears to be random parts of other images 10:12 bas080 I have had that too. Some mod messing with others 10:13 bas080 Remove all mods and slowly introduce new ones 10:14 cornernote that will break everything 10:14 cornernote you cant remove mods =) 10:14 cornernote well i guess u can, but temp kinda thing 10:14 cornernote ok, will try 10:24 cornernote yeah, that worked 10:24 cornernote thanks bas080 10:25 Calinou eg, the image appears to be random parts of other images 10:25 Calinou minetest.conf: 10:25 Calinou enable_texture_atlas = false 10:25 Calinou add this line 10:25 Calinou slows down the game a bit! 10:25 Calinou but fixes these issues 10:26 bas080 Calinou: what does that configuration do? 10:40 Calinou it disables the texture atlas 10:40 Calinou texture atlas: a large texture combining small textures for optimal speed. does not work with "HD" texture packs 12:09 cornernote is there a way to repair tools ? 12:16 jordach yes 12:16 jordach stick two of the same type next to each other 12:34 Calinou 2% bonus :P 13:07 Calinou redcrab, où peut-on trouver le mod "sethome"? 13:23 Calinou french translation of lua API doc: line 500! :D 13:25 brobostigon :) 13:30 Calinou (512 to be exact) 13:43 * Calinou 's desktop with debian testing + xfce: http://ompldr.org/vZXFveA/Capture%20d'%C3%A9cran%20-%2014072012%20-%2015:35:21.png 13:46 emspri Calinou : you still cant forgive me ?? <:( 13:46 Calinou hi 13:47 emspri hi 13:47 Calinou emspri, redcrab gave me 20 steel blocks already 13:47 emspri but i stil will give u 40 13:47 Calinou if you want... yes, but I'm not forcing you 13:47 emspri i made a mistake and i have to pay for it 13:48 emspri im so sorry for griefing u 13:48 emspri so can u please forgive me ???? 13:54 Calinou -_- 13:55 Calinou why do you send me a DCC? 13:55 Calinou noone does that today 13:56 emspri but if u can forgive me can you give redcrab permision to give my privs earlier back ?? 13:56 Calinou no, he will give your privs back in 48 hours. don't be so impatient 13:57 emspri ok 13:57 emspri bye 15:23 VanessaE morning all 15:25 VanessaE jordach: http://minetest.net/forum/viewtopic.php?pid=28399 15:26 VanessaE scroll down to "semi automatic generation" and read the "example code" part too. New downloads for you to mess around with that might get cotton up and running faster 15:29 VanessaE the template there should, if I did it right, be able to supplant ~90% of the code you need for the cotton mod. 16:25 Keegan hello 16:25 Keegan does anyone know how to use python for daily map updates 16:26 Keegan ??? 16:26 Tukeke https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/s720x720/531653_472005976145822_677518032_n.jpg 16:27 Keegan does anyone know how to use python for daily map updates 16:29 Keegan ??? 16:29 VanessaE sorry, no. I know vaguely how to run the map generator script but that's it 16:29 Keegan ok 16:35 Keegan will this help http://minetest.net/forum/viewtopic.php?id=482 16:35 VanessaE try it and see. 16:36 Keegan where do i put the imaging file 16:37 VanessaE where? 16:37 VanessaE I don't understand 16:37 Keegan i downloaded the imaging file for python on the forum 16:38 Tukeke http://www.fakt.pl/m/Repozytorium.Obiekt.aspx/-650/-550/faktonline/634380440531123482.jpg 16:38 VanessaE I wouldn't know about that; I use Linux, so Python and its imaging library come from my OS's software repository 16:38 Keegan ok 16:39 VanessaE so I just tell my repository manager ("Synaptic") to download and in... 16:39 VanessaE ...stall it. 16:39 VanessaE *grumble* 16:39 VanessaE you know, I'm gonna just start posting lmgtfy links in the future. 16:46 darkrose a tricorder for minetest! http://stuff.ltmnet.com/images/mt/tricorder-2.png 16:55 Calinou Tukeke, and? 16:55 Calinou VanessaE, lolsynaptic 16:56 VanessaE what, what's wrong with synaptic? 16:56 Calinou command line FTW :P 16:57 brobostigon aptitude :) 17:01 Calinou apt-get is better, imo 17:02 darkrose portage > apt 17:03 brobostigon Calinou: well i like aptitude for its ncurses gui, a cli synaptic assentially. aptitude in simple mode like with apt-get , apt-get is certain more resource friendly and is quicker. 17:53 FreeFull I use pacman 17:53 Calinou arch sucks 17:55 FreeFull I've yet to find anything I like better 18:57 VanessaE damn ISP.. 19:12 Taoki Hmm, almost a month since any update on GIT 19:49 VanessaE yeah .. 20:12 Someguy123 <27FreeFull> I've yet to find anything I like better 20:12 Someguy123 debian is kinda k, fedora is pretty nice - bleeding edge, but stable. 20:12 Someguy123 oh, and there's always gentoo 20:13 brobostigon debian unstable/sid is rolling, bleeding edge, 20:13 Someguy123 brobostigon, but, it's unstable and not actually bleeding edge 20:13 Someguy123 =_= 20:13 brobostigon debian has three, stable/testing/unstable. 20:14 brobostigon Someguy123: it is bleeding edge, as the most upto date packages are directly imported into it, without testing or otherwise. 20:14 Someguy123 brobostigon, up to date my ass. 20:14 Someguy123 whenever I've tried unstable 20:14 Someguy123 the packages have been behind stable ubuntu 20:15 brobostigon Someguy123: well, i can prove my point, i run it as we speak, i could check direct versions if you wanted. 20:15 brobostigon Someguy123: stable ubuntu pulls packages from debian testing, therefore are not as upto date. 20:16 Someguy123 brobostigon, okay well I'm on windows atm, so I can't really compare it 20:16 Someguy123 I'd have to check some web repo 20:17 brobostigon Someguy123: i can and do, so accept it please. compare packages.ubuntu.com and packages.debian.org 20:17 Someguy123 not too sure about ubuntu 20:17 Someguy123 but I'm sure fedora and arch are much further ahead 20:17 brobostigon Someguy123: you sugegsted it as a comparison. 20:18 brobostigon well, thats a matter of comparison, before claims are made, without proof. 20:18 Someguy123 brobostigon, okay, what packages would be a good example to check? 20:19 brobostigon Someguy123: try gnome-shell 20:19 Someguy123 3.4.1-0ubuntu2 20:20 Someguy123 sid (unstable) (gnome): graphical shell for the GNOME desktop 20:20 Someguy123 3.4.1-8 20:20 Someguy123 okay, sid is 8 ahead vs ubuntu 20:20 brobostigon there we go. 20:20 Someguy123 now let me quickly check arch 20:22 Someguy123 okay 20:22 Someguy123 brobostigon, I can't find gnome-shell on arch 20:22 brobostigon Someguy123: some dont package gnome3 yet, or even import it. 20:22 Someguy123 closest I can see is gnome-common and gnome-utils 20:22 Someguy123 brobostigon, no, arch was one of the first 20:22 Someguy123 iirc 20:22 brobostigon those are from gnome2. 20:23 brobostigon partly, 20:23 brobostigon hmmm, 20:23 Someguy123 they've version 3 brobostigon 20:23 Someguy123 3.4.0.1-2 for gnome-common 20:23 Someguy123 and 3.4.0-1 for gnome-utils 20:23 brobostigon Someguy123: some package names are the same over versions. 20:23 brobostigon well, they are older equal gnome3 cversion packages. 20:24 Someguy123 okay now I'll test fedora 20:24 brobostigon ok. 20:25 Someguy123 okay, I think fedora won, gnome-shell.3.5.3-2 for their unstable 20:25 Someguy123 and 3.4.1-4 in their main f17 20:26 brobostigon that is gnome3 unstable version also, where as the others are gnome3 stable versions. 20:27 Someguy123 so in this case if you're counting gnome3 stable, that's debian, fedora, then arch in order of recentness 20:27 Someguy123 which is pretty surprising 20:27 brobostigon yes. 20:27 brobostigon why ? 20:28 Someguy123 because whenever I've used arch 20:28 Someguy123 it's been bleeding edge as far as getting 100+ package updates 20:28 Someguy123 per hour 20:28 brobostigon well, you proved that wrong, and dont you think, i knew that already, to be able to say what i did. 20:28 FreeFull Someguy123: I already tried Debian, and I don't think I'll try fedora 20:29 FreeFull Debian definitely isn't it for me 20:29 Someguy123 FreeFull, fedora imo is pretty nice 20:29 Someguy123 because you get recent packages, a nice community, and also a stable distro 20:31 Someguy123 at the moment I just use windows though 20:31 Someguy123 so... me. 20:31 Someguy123 meh* 20:32 FreeFull How easy would it be to do a minimal install of Fedora (and I do mean minimal, just the kernel and standard command-line tools), and then customise upwards to what I want? 21:08 khonkhortisan those mesecon movestones move further than they have power to 21:11 khonkhortisan if I make it go both ways with a blinkyplant, plug, inverter, and two mesecon lanes, it goes left, then goes right from where it started instead of where it is currently and it ends up past the end of the path 21:13 khonkhortisan I need to add a delay to the inverter 21:41 jordach|tablet sup 22:55 workflow ouf, still working on my painting mod 23:00 NakedFury what will it do in game? 23:14 workflow it adds an easel and canvas to allow for paintings to be crafted 23:22 NakedFury and you can paint whatever you want on the canvas? 23:29 workflow yeah 23:29 workflow 8x8 23:30 cy1 wtf is "hunger games" 23:31 cy1 khonkhortisan: movestones are broken, they crash the server every time :/ 23:31 NakedFury another name for survival free for all 23:31 cy1 yes, but what is that different from the regular game 23:31 khonkhortisan pistons are broken too, place one sideways in front of another 23:32 cy1 hah, yeah 23:32 cy1 pistons erase pistons 23:32 cy1 they should push pistons, but nope 23:33 khonkhortisan depending on the order which piston "pistoned" a different block would be moved 23:34 khonkhortisan piston (0,0) points right. piston (1,0) points up. Either (1,1) or (2,1) could be pushed up. 23:35 cy1 pistons can point...up? 23:35 khonkhortisan well, if you're looking down 23:35 khonkhortisan up if y and z were switched 23:36 cy1 I could never place them to point up or down. 23:38 NakedFury pistons could be edited so when you punch them they switch directions