Time |
Nick |
Message |
01:10 |
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wowiamdiamonds joined #minetest |
01:18 |
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roboman2444 joined #minetest |
02:02 |
wowiamdiamonds |
VanessaE: gentextures.sh generates mediumgrey textures even though unifieddyes uses grey, not mediumgrey |
02:39 |
GTRsdk |
This is an awesome game! |
02:40 |
VanessaE |
OOPS! |
02:40 |
VanessaE |
I'll fix it |
02:40 |
cy1 |
GTRsdk: ain't it though! |
02:41 |
VanessaE |
fix committed. |
02:41 |
GTRsdk |
just out of curiosity... has anyone been able to have the mobs occur in the current 0.4? |
02:42 |
VanessaE |
0.4 doesn'thave mobs |
02:42 |
VanessaE |
except for what the Animals Mod provides |
02:42 |
VanessaE |
(which is not part of the game) |
02:42 |
cy1 |
I've gotten animals mod to work... poorly |
02:43 |
GTRsdk |
oh okay |
02:43 |
GTRsdk |
are there plans to have mobs in 0.4 final? |
02:43 |
VanessaE |
yes |
02:58 |
VanessaE |
bored bored bored, etc. |
03:00 |
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saschaheylik joined #minetest |
03:02 |
VanessaE |
wowiamdiamonds: see above. :-) |
03:02 |
wowiamdiamonds |
oh cool, thanks for fixing that ^.^ |
03:03 |
VanessaE |
no prob :-) |
03:07 |
VanessaE |
I'd have fixed it sooner but I didn't see your comment immediately :p-) |
03:07 |
VanessaE |
:-) |
03:08 |
VanessaE |
any other bugs? |
03:18 |
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HaltingState joined #minetest |
03:18 |
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HaltingState joined #minetest |
03:30 |
khonkhortisan |
where are the textures? |
03:31 |
VanessaE |
what textures? |
03:31 |
khonkhortisan |
stone, sand |
03:31 |
VanessaE |
ohh |
03:31 |
VanessaE |
depends on your system |
03:32 |
VanessaE |
vanessarainbird:~$ find /usr/local/share/minetest/ |grep sand |
03:32 |
VanessaE |
/usr/local/share/minetest/games/minetest_game/mods/default/textures/default_sand.png |
03:32 |
VanessaE |
(among others) |
03:32 |
khonkhortisan |
ah. I stopped looking at mods/ |
03:38 |
VanessaE |
and then on my particular system, I have several texture packs stored in ~/Minetest-Textures-and-mods/texture-packs/ |
03:38 |
VanessaE |
(I modify my monetest.conf to point to whichever one I'm using at the moment, usually the 512px one) |
03:38 |
VanessaE |
monetest.conf -> minetest.conf |
03:47 |
wowiamdiamonds |
in moreblocks there is a block called "empty bookshelf" which is made by using a sweeper on a default bookshelf. |
03:47 |
wowiamdiamonds |
is it possible to keep the sweeper? normally, it is consumed, which makes little-to-no sense |
03:48 |
VanessaE |
it is possible, Calinou just didn't code it that way is all |
03:48 |
wowiamdiamonds |
how is it possible :P |
03:48 |
VanessaE |
using the "replacements =" parameter in the craft recipe |
03:48 |
VanessaE |
you but I think I'd be inclined to have it return not the sweeper but the three books you need to make the bookshelf |
03:49 |
VanessaE |
(since a sweeper is crafted from a stick and jungle grass, i.e. easy-to-find materials) |
03:49 |
VanessaE |
-you |
03:49 |
wowiamdiamonds |
yeah, lua_api says only pairs of items can be used |
03:49 |
wowiamdiamonds |
how is that notated? replacements = {"sweeper", "sweeper"}? |
03:52 |
VanessaE |
yes I think so |
03:53 |
VanessaE |
item in craft, item to replace it with |
03:53 |
khonkhortisan |
layer masks are cool |
03:53 |
VanessaE |
khonkhortisan: what are you doing? |
03:53 |
khonkhortisan |
making transition textures between sand and desert_sand |
03:53 |
VanessaE |
ah |
04:01 |
khonkhortisan |
for x,y = pos.x-1, pos.x+1, pos.y-1, pos.y+1 do |
04:01 |
khonkhortisan |
if only |
04:02 |
VanessaE |
heh |
04:02 |
VanessaE |
have fun :-) |
04:12 |
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tango_ joined #minetest |
04:13 |
VanessaE |
wowiamdiamonds: may I make a recommendation before your unifiedbricks goes stable? |
04:13 |
wowiamdiamonds |
always |
04:14 |
VanessaE |
use file/node/craft names of the form unifiedbricks_clay_*, unifiedbricks_clayblock_*, etc. |
04:14 |
VanessaE |
that is, put the material name before the color. |
04:14 |
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T_A_N_K joined #minetest |
04:14 |
wowiamdiamonds |
is it a convention? |
04:15 |
VanessaE |
it's easier to sort and easier for me to make textures for the photorealistic packs ;-) |
04:15 |
wowiamdiamonds |
:P ok |
04:15 |
wowiamdiamonds |
ooh i see |
04:15 |
VanessaE |
I don't know that it's a convention, however it does follow the least-to-most specific rule |
04:16 |
VanessaE |
(rule as in the idea, not some forum/minetest guideline :-) ) |
04:18 |
wowiamdiamonds |
i can't find some combination that works for replacements, and it seems to be supported in the code, any ideas on how to get it to work? |
04:19 |
VanessaE |
lemme check |
04:19 |
VanessaE |
minetest.register_craft( { |
04:19 |
VanessaE |
type = 'shapeless', |
04:19 |
VanessaE |
output = 'homedecor:ceiling_paint 10', |
04:19 |
VanessaE |
recipe = { |
04:19 |
VanessaE |
'unifieddyes:white_paint', |
04:19 |
VanessaE |
'default:stone', |
04:19 |
VanessaE |
}, |
04:19 |
VanessaE |
replacements = { {'unifieddyes:white_paint', 'bucket:bucket_empty'}, }, |
04:19 |
VanessaE |
}) |
04:19 |
VanessaE |
from my homedecor mod |
04:20 |
VanessaE |
when you craft stone + white paint, you get white ceiling tiles in the crafting output, and you get an empty bucket back in the crafting grid. |
04:22 |
* VanessaE |
stands by with photorealistic textures using the above-suggested naming convention.... :-) |
04:23 |
wowiamdiamonds |
lol i'm so slow i'll commit it in <30s |
04:23 |
VanessaE |
haha |
04:24 |
wowiamdiamonds |
oooooooooooh that's how you use replacements, thank you |
04:24 |
VanessaE |
so unifiedbricks_clayblock_dark_red_s50.png etc |
04:24 |
VanessaE |
you're welcome :-) |
04:24 |
wowiamdiamonds |
it should use those textures, i'll test it |
04:25 |
wowiamdiamonds |
oh i suck |
04:25 |
VanessaE |
? |
04:25 |
wowiamdiamonds |
i messed up my init.lua lol |
04:25 |
VanessaE |
come to think of it, your texture filenames are right :-) |
04:26 |
VanessaE |
I guess it's your node/item names that are wrong then :-)_ |
04:27 |
wowiamdiamonds |
that should be good |
04:27 |
VanessaE |
interesting variation on my template :-) |
04:28 |
VanessaE |
register_clay_craft_three_reducedfat() |
04:28 |
VanessaE |
hahaha |
04:28 |
VanessaE |
"unifiedbricks:" .. color_four .. "_clay", |
04:28 |
VanessaE |
um.. |
04:29 |
VanessaE |
unless you intend to keep the nodenames as they already are :-) |
04:29 |
khonkhortisan |
some of my one custom nodes with a custom texture are gray on the top when I'm not digging them. Know why? |
04:29 |
wowiamdiamonds |
lol i didn't fix that |
04:29 |
VanessaE |
no clue |
04:30 |
wowiamdiamonds |
yeah i'll keep node names the same |
04:30 |
VanessaE |
ok |
04:30 |
VanessaE |
but it might confuse some folks |
04:30 |
wowiamdiamonds |
muahahaha |
04:30 |
VanessaE |
heh |
04:31 |
khonkhortisan |
you can tell a website doesn't run linux when it makes you change your file extention to upload http://f.imgtmp.com/ILio9.png |
04:32 |
VanessaE |
I notice your "light" textures for the clay blocks are kinda faded compared to standard... did you change them after the fact? |
04:32 |
VanessaE |
(but the brick blocks look fine) |
04:32 |
VanessaE |
(just in case it's due to a bug in my code) |
04:32 |
wowiamdiamonds |
no, it's because my original red clay texture is bad |
04:33 |
VanessaE |
ohh |
04:39 |
VanessaE |
how shall I credit you for unifiedbricks? |
04:39 |
VanessaE |
just wowiamdiamonds ? |
04:39 |
wowiamdiamonds |
sure |
04:39 |
VanessaE |
ok |
04:43 |
VanessaE |
textures committed. |
04:43 |
VanessaE |
can you download one of the photorealistic packs and give it a spin>? |
04:43 |
VanessaE |
https://github.com/VanessaE/64px-realistic-textures/zipball/master |
04:43 |
VanessaE |
maybe this one will suit |
04:44 |
VanessaE |
(I have too many mods/items so I can't test it until c55 fixes that bug) |
04:45 |
wowiamdiamonds |
how do i install texture packs? |
04:46 |
wowiamdiamonds |
drop them into \textures\all? |
04:46 |
VanessaE |
um |
04:46 |
VanessaE |
that should work |
04:46 |
VanessaE |
I modified my minetest.conf file to point to mine |
04:47 |
VanessaE |
(since I store them outside of minetest's usual trees) |
04:47 |
wowiamdiamonds |
oh ok |
04:50 |
wowiamdiamonds |
i like your textures much better than mine |
04:50 |
VanessaE |
heh |
04:50 |
VanessaE |
I take it they work okay :-) |
05:01 |
VanessaE |
wowiamdiamonds: let's see a screenshot with my textures :-) |
05:12 |
* VanessaE |
waits |
05:13 |
VanessaE |
wowiamdiamonds: I need to file a bug report on xchat. Your nick will be in the example image describing the problem. Is that okay with you? |
05:15 |
VanessaE |
(it's an issue with longer nicks overwriting the time/date stamp to the left) |
05:16 |
wowiamdiamonds |
this is my house :P http://i.imgur.com/D8AYR.png |
05:17 |
wowiamdiamonds |
yes it's fine :P |
05:17 |
VanessaE |
ok |
05:17 |
VanessaE |
nice screen :-) |
05:18 |
wowiamdiamonds |
do you want me to make a texture screenshot like in the forum post? |
05:18 |
VanessaE |
only if it won't inconvenience you |
05:18 |
wowiamdiamonds |
ok, one second |
05:22 |
VanessaE |
christ in a cartoon.. |
05:22 |
VanessaE |
1193 images (in the larger sizes), and counting! |
05:22 |
VanessaE |
I just realized I cracked 1000 with this unifiedbricks update :-) |
05:23 |
wowiamdiamonds |
I am getting ERROR[main]: TextureSource::buildMainAtlas(): Atlas is fulll, not adding more textures. |
05:23 |
wowiamdiamonds |
but it isn't doing anything |
05:23 |
wowiamdiamonds |
as in, no bad sideeffects |
05:23 |
VanessaE |
right, that's a normal message for anything > 16px textures |
05:24 |
wowiamdiamonds |
ah, i see |
05:24 |
VanessaE |
I disabled it on my system. with 512px textures, it isn't even used anyway |
05:26 |
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Japa_werk joined #minetest |
05:26 |
wowiamdiamonds |
http://i.imgur.com/qvvD6.png |
05:27 |
VanessaE |
yup, that's the texture atlas being weird. |
05:27 |
wowiamdiamonds |
so i should disable it? |
05:27 |
VanessaE |
enable_texture_atlas = false |
05:27 |
VanessaE |
in your minetest.conf |
05:27 |
wowiamdiamonds |
danke |
05:36 |
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GTRsdk joined #minetest |
05:42 |
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HaltingState joined #minetest |
05:42 |
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HaltingState joined #minetest |
05:45 |
* VanessaE |
waits impatiently ;-) |
05:45 |
wowiamdiamonds |
oh shoot you wanted the brick thing |
05:45 |
VanessaE |
hahaha |
05:51 |
wowiamdiamonds |
http://i.imgur.com/0U8YA.png |
05:51 |
VanessaE |
niiiiiice |
05:52 |
* VanessaE |
<-- genius. :D |
05:52 |
wowiamdiamonds |
:P |
05:52 |
VanessaE |
hey, that's not to downplay you - the bricks was a great idea :-) |
05:54 |
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saschaheylik_ joined #minetest |
05:55 |
khonkhortisan |
Does anyone else have a spot or a line of dark lighting going along the plains? |
05:55 |
VanessaE |
everyone gets that |
05:55 |
khonkhortisan |
what is it? |
05:55 |
VanessaE |
it's because the game spawns blocks way up high, like Y=+7000 or so |
05:55 |
VanessaE |
they're literally shadows of stuff that's too high up to see |
05:56 |
VanessaE |
I think thexyz was the one who spotted it |
05:57 |
Bad_Command |
I see crap at +450 on gameboom |
05:57 |
Bad_Command |
trees and clumps of sod |
05:57 |
VanessaE |
yup |
05:57 |
VanessaE |
so, when are you gonna update the server so latest git can connect? ;-) |
05:57 |
khonkhortisan |
how much can /giveme stack? |
05:57 |
VanessaE |
khonkhortisan: unlimited I think |
05:57 |
Bad_Command |
As soon as I can convince ghostshell to update |
05:57 |
VanessaE |
I routinely do 9999 |
05:57 |
khonkhortisan |
cool |
05:58 |
VanessaE |
Bad_Command: oh ok |
05:58 |
Bad_Command |
I'm sure hell will freeze over eventually, eh |
05:58 |
khonkhortisan |
I thought it was going to split the amount |
05:58 |
VanessaE |
heh |
05:58 |
khonkhortisan |
you need water+lava |
05:58 |
khonkhortisan |
I also see trees sawn in half still standing |
05:59 |
VanessaE |
I've seen that too |
05:59 |
khonkhortisan |
it makes me think I'm not alone |
05:59 |
Bad_Command |
Gravity plays by different rules in minetest |
05:59 |
VanessaE |
maybe it's herobrine ;-) |
05:59 |
khonkhortisan |
I happen to know who that is, thanks to youtube |
06:00 |
VanessaE |
Bad_Command: did you see the unifieddyes and unifiedbricks updates above? :-) |
06:00 |
Bad_Command |
Yeah, I saw the screenshot, looks nice |
06:08 |
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workflow joined #minetest |
06:08 |
VanessaE |
hey workflow |
06:13 |
workflow |
morning vanessa |
06:19 |
VanessaE |
so, with unifieddyes in place and working, and unifiedbricks seems to be good, how do unifiedwood and unifiedfences sound? :-) |
06:20 |
VanessaE |
(I'd do them myself of course) |
06:20 |
wowiamdiamonds |
that would be brilliant |
06:20 |
VanessaE |
(they'll be based on dyeing existing wood/fence objects) |
06:22 |
khonkhortisan |
"/giveme sand 99" works but "/giveme desert_sand 99" doesn't. I guess it doesn't have that alias. |
06:22 |
workflow |
maybe its default:desert_sand |
06:23 |
khonkhortisan |
yes sand turns into default:sand and desert_sand could have turned into default:desert_sand |
06:31 |
VanessaE |
ok, time for me to hit the hay |
06:31 |
VanessaE |
night all |
06:40 |
khonkhortisan |
it's all your fault hay! |
06:40 |
khonkhortisan |
*punch* |
06:42 |
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07:26 |
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Japa_werk joined #minetest |
07:27 |
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bas080 joined #minetest |
07:30 |
bas080 |
Hey Guys, i'm sad. Why was my mod niot released? |
07:33 |
bas080 |
Ok. i see licence stuff. |
07:33 |
bas080 |
What was the non profit one? |
07:33 |
bas080 |
Free to use but not for moneyz |
07:33 |
bas080 |
and edit. |
07:35 |
cy1 |
bas080: by-nc-sa? |
07:35 |
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jordach|tablet joined #minetest |
07:35 |
bas080 |
That ois for by-nc-sa right? |
07:35 |
bas080 |
of also for code? |
07:36 |
jordach|tablet |
Morning all |
07:36 |
bas080 |
hey jordach |
07:36 |
cy1 |
GPLv3 works too |
07:36 |
bas080 |
That one is for images* |
07:36 |
bas080 |
the by-nc-sa. |
07:36 |
cy1 |
no it's for anything |
07:36 |
|
VanessaE joined #minetest |
07:36 |
cy1 |
by = by attribution. nc = noncommercial. sa = share-alike. |
07:37 |
bas080 |
And do i give my rights to profit from it? Or is the licence giver always in power? |
07:37 |
cy1 |
by-nc-sa basically saying people have to give you credit, not use it for the moneyz, and not copy it then use that for the moneyz, but otherwise can use it freely. |
07:38 |
cy1 |
can just do by- too or by-nc but loopholes etc |
07:38 |
jordach|tablet |
or wtfpl = you dont care |
07:38 |
cy1 |
none of it really matters anyway |
07:39 |
bas080 |
I do care. the wtfpl does mean that others can use it for profit. |
07:39 |
cy1 |
it's just whoever has the most money and lawyers that gets to say who can use :( |
07:39 |
bas080 |
I want it in the public domain. |
07:40 |
cy1 |
wtfpl is better than public domain, unless you're commonwealth scum |
07:40 |
cy1 |
but uh |
07:40 |
jordach|tablet |
lgpl is your best bet |
07:40 |
cy1 |
lgpl has a huge loophole |
07:40 |
bas080 |
how? |
07:40 |
cy1 |
if I take your lgpl code, change one letter in it, then erase your name, license, etc and sell it as my own stuff, lgpl allows that. |
07:41 |
cy1 |
it doesn't force "derived" work to have the same license |
07:41 |
jordach|tablet |
tHats a design |
07:42 |
cy1 |
basically everything we do in minetest that's cool, will be copied to minecraft, but we can't copy anything from them b/c they're copyright do not steal. |
07:42 |
bas080 |
And yes i believe common wealth is valueable. Becouse in the Netherlands we have institutions which benefit us all |
07:43 |
bas080 |
Yes. but if they steal they won't claim. |
07:43 |
bas080 |
have there been claiming issues in the past? |
07:44 |
cy1 |
which is why this fake pic made me rage |
07:44 |
cy1 |
http://img593.imageshack.us/img593/6619/minecraftmeseconsedited.png |
07:45 |
cy1 |
common wealth is not commonwealth I'm p. sure. it's like, more insular or something. |
07:45 |
cy1 |
licensing doesn't matter though |
07:45 |
cy1 |
because closed source is legal :| |
07:46 |
jordach|tablet |
cy1 sfan5 had a post on how to close the source |
07:46 |
cy1 |
someone makes closed source derptest and says it's like minetest but better, then sells it. what are we going to do, psychically prophecy that they're using our source? |
07:47 |
cy1 |
thus, as long as closed source code without oversight is legal, open source licensing is impotent. |
07:47 |
cy1 |
microsoft has been copying bsd since the beginning w/out credit attribution or royalties. |
07:48 |
darkrose |
<cy1> if I take your lgpl code, change one letter in it, then erase your name, license, etc and sell it as my own stuff, lgpl allows that |
07:48 |
darkrose |
no it doesn't |
07:49 |
cy1 |
darkrose: well, it hasn't been tested in court, but how does releasing a modified version under a commercial license (explicitly allowed in the LGPL) distinguish from that? |
07:50 |
cy1 |
bas080: http://sam.zoy.org/wtfpl/ claims that it's because what the "commonwealth" is varies based on jurisdiction. Usually it means "everyone who isn't a filthy foreigner" |
07:52 |
jordach|tablet |
cy1 minetest.net/forum/viewtopic.php?pid=29978#p29978 |
07:53 |
bas080 |
When are you a foreigner? Isn't that context dependent? |
07:54 |
cy1 |
bas080: yes, thus the reason to use the wtfpl and not "public domain" |
07:54 |
bas080 |
And why are they filthy? Everyone is filthy in that case |
07:54 |
bas080 |
Yes] |
07:54 |
bas080 |
makes sence. |
07:56 |
jordach|tablet |
bas, not really. if you want, i can write a license to what your needs are |
07:56 |
cy1 |
the best way to convince a population to bind themselves into willing tyranny is to tell them that they are so much better than those others across the border. |
07:56 |
jordach|tablet |
ikr |
07:57 |
cy1 |
srry my immigration policy is controversial |
07:57 |
cy1 |
but that's one reason the term "commonwealth" is something I'm reluctant to rely on |
07:57 |
bas080 |
hitler style controversial? |
07:58 |
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07:58 |
bas080 |
It makes sence for healt, security and taxing. |
07:58 |
jordach|tablet |
health bas not healt |
07:59 |
bas080 |
thank you |
08:00 |
jordach|tablet |
:D |
08:00 |
jordach|tablet |
makin breakfast right not |
08:00 |
jordach|tablet |
now* |
08:00 |
* jordach|tablet |
offers toast |
08:01 |
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VanessaE joined #minetest |
08:03 |
bas080 |
I fixed the licence and dependencies in my vines mod post. |
08:04 |
jordach|tablet |
well done |
08:05 |
bas080 |
VanessaE: Ty for the feedback I look forward to having it on the releases page. |
08:06 |
darkrose |
<cy1> darkrose: well, it hasn't been tested in court, but how does releasing a modified version under a commercial license (explicitly allowed in the LGPL) distinguish from that? |
08:06 |
darkrose |
it doesn't |
08:07 |
darkrose |
it requires access to the complete corresponding machine-readable source code under the same license |
08:08 |
cy1 |
darkrose: not for derived works, only for using the library literally unmodified. |
08:09 |
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08:09 |
darkrose |
read the lgpl, derived works require what I just said |
08:10 |
cy1 |
so uh... how is it different from the gpl then |
08:11 |
darkrose |
it allow linking with (via a dynamic linking mechanism), and distribution along side of, proprietary code |
08:15 |
cy1 |
where does the gpl prevent that? |
08:18 |
darkrose |
section 2b |
08:18 |
darkrose |
You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License. |
08:20 |
cy1 |
2...b? |
08:21 |
cy1 |
oh you're using the old gpl |
08:22 |
cy1 |
it's not that gpl code can't use proprietary code, it's that proprietary code can't use gpl... |
08:22 |
cy1 |
anyway I meant this one: http://www.gnu.org/licenses/gpl.html |
08:24 |
darkrose |
I was going by v2* for both, as that's what minetest is/was licensed under |
08:25 |
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08:26 |
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08:26 |
cy1 |
oh, my bad |
08:27 |
Calinou |
ah, your good |
08:27 |
Calinou |
hi |
08:28 |
cy1 |
ok so with lgpl a company can use your stuff while still giving you credit, and just their stuff that depends on it can be closed source. |
08:29 |
cy1 |
but then they'll just close all the source and pretend that they didn't use your stuff. |
08:29 |
cy1 |
but, taht's true for the gpl too. |
08:31 |
Calinou |
paid GPL = trololol |
08:31 |
Calinou |
see xchat, free ports are LEGAL |
08:31 |
Calinou |
you just can't make money with GPL license |
08:34 |
cy1 |
Calinou: well you can't use GPL code if you want to release under public domain, even if you make no money. |
08:34 |
Calinou |
ik |
08:35 |
cy1 |
however you can write XX license code and a GPL code that uses it (and GPL code), to have the same effect. Can even make money that way I would think... |
08:35 |
darkrose |
<Calinou> you just can't make money with GPL license >> which is why Linus is broke, and RedHat never makes a profit |
08:35 |
cy1 |
not that it's right to make money by selling licenses. |
08:35 |
Calinou |
open source + money do not compute, never |
08:36 |
Calinou |
I never seen something opensource that was paid |
08:36 |
Calinou |
because the price is so easily circumventable |
08:36 |
cy1 |
darkrose: linus may be broke, but he has a hell of a lot of friends! |
08:36 |
darkrose |
/sarcasm |
08:36 |
cy1 |
no, seriously |
08:36 |
Calinou |
* sarcasm :Unknown command |
08:36 |
cy1 |
friends who can help you out are way better than money |
08:37 |
darkrose |
indeed |
08:37 |
cy1 |
Calinou: i2p is open source w/ money. they do bounties. |
08:37 |
Calinou |
but you need money to survive. :P |
08:37 |
Calinou |
you can't eat and live in your friends, sorry |
08:37 |
Calinou |
cy1, i2p? |
08:37 |
cy1 |
Calinou: you obviously don't have very good friends if they will starve you and throw you out into the cold... |
08:37 |
Calinou |
are they actually making money? free ports as usual? |
08:38 |
cy1 |
yeah i2p is just a program I played with before. it's got a whole setup for code bounties, no closed source required. |
08:38 |
Calinou |
gonna hate people in support forums in general, putting extremely irrelevant info :c |
08:39 |
neena |
ls |
08:39 |
cy1 |
that's another thing that can make money is tech support. |
08:39 |
Calinou |
http://minetest.net/forum/viewtopic.php?id=2357 |
08:39 |
Calinou |
LOL |
08:39 |
cy1 |
if you want money |
08:39 |
Calinou |
last post |
08:39 |
cy1 |
why you would I dunno |
08:39 |
Calinou |
neena, ls: no such file or directory |
08:39 |
Calinou |
<cy1> that's another thing that can make money is tech support. |
08:39 |
cy1 |
money's good for taxes, and not much else |
08:39 |
Calinou |
there's things called IRC and forums, which are free forms of support |
08:39 |
Calinou |
noone cares about paid support |
08:39 |
neena |
Calinou: :) Sorry, ignore that. |
08:40 |
cy1 |
Calinou: well yeah, having friends who can support you for free is way better than using money to try to get it. |
08:41 |
cy1 |
but lots of people don't have friends like that, or just believe in money... |
08:41 |
Calinou |
http://minetest.net/forum/viewtopic.php?pid=31737#p31737 |
08:41 |
Calinou |
cy1, friends who support you for free are probably... very rare :P |
08:41 |
bas080 |
Fishhead |
08:42 |
Calinou |
YAY, the dude who made ugly blocks and slow season mod no longer makes mods! |
08:42 |
Calinou |
his "go" mod was cool though, and protection mods to |
08:51 |
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08:53 |
cy1 |
Calinou: Not if you support them for free... |
08:53 |
cy1 |
slow season mod? you mean mauvebic? |
08:54 |
Calinou |
http://minetest.net/forum/viewtopic.php?pid=31803#p31803 |
08:54 |
Calinou |
-_- |
08:54 |
Calinou |
cy1, yeah |
08:55 |
cy1 |
I realize getting everynoe to help each other is a daunting task, but I don't pity Linus for not having $$$ |
08:58 |
bas080 |
everyone eachother. all for one and one for all. you communist :P |
08:59 |
cy1 |
no I'm a musketeer |
09:00 |
cy1 |
Calinou: so uh... tonyka is joking, right |
09:00 |
bas080 |
I believe in a bit more chaos. It's not possible to have everyone do the "right" thing. It think creativity is the result of mistakes. |
09:01 |
Calinou |
MT forum needs a way to warn people |
09:02 |
cy1 |
warn ppl about what? |
09:02 |
bas080 |
spelling |
09:03 |
cy1 |
bas080: that's why you want to help people for free, because when you do make mistakes and think creatively, they'll be able to support |
09:03 |
cy1 |
and vice versa |
09:03 |
cy1 |
"for free" just means w/out money though |
09:03 |
cy1 |
obviously it's not free as in free bear |
09:03 |
cy1 |
beer |
09:04 |
Calinou |
no |
09:04 |
Calinou |
about trolling/flaming/etc |
09:04 |
Calinou |
cy1, FREE BEARS |
09:04 |
* cy1 |
cracks open a bear and plays some tf2 |
09:06 |
bas080 |
Would it be weird to ask everyone in this chat to tell what they are doing atm? |
09:06 |
bas080 |
What would weedy be doing? smoking? |
09:10 |
Weedy |
Yes. |
09:10 |
Weedy |
fgt |
09:11 |
bas080 |
are you gay too? |
09:11 |
Calinou |
fgt? |
09:12 |
Weedy |
bas080: I want your cock |
09:12 |
bas080 |
I don't have any |
09:12 |
Weedy |
no fair :( |
09:16 |
bas080 |
Calinou: http://www.urbandictionary.com/define.php?term=fgt |
09:16 |
Calinou |
lol |
09:25 |
cy1 |
bas080: was on tgchan, but just chilling before sleep |
09:25 |
brobostigon |
good morning everyone. |
09:28 |
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09:31 |
Weedy |
cy1: http://desuchan.net/include/boards/ban_images/banned.swf |
09:59 |
Calinou |
lol |
10:14 |
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10:55 |
cornernote |
hey guys |
10:55 |
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12:30 |
jordach|tablet |
sup |
12:32 |
jordach|tablet |
i dont like shopping |
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12:40 |
jordach|tablet |
turn a pc on like a boss |
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14:48 |
jordach |
wtf |
14:49 |
jordach |
fl studio has an odd message in the title bar |
15:05 |
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15:51 |
cosarara97 |
hi |
16:02 |
jin_xi |
hi there |
16:15 |
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16:20 |
jin_xi |
reworking the painting mod as i learn lua and the modding api. |
16:27 |
vicscandl |
so i have a vanilla nightly compile with no mods installed... |
16:28 |
vicscandl |
lets say you were setting up a server for a friend... what mods would you put on as a "default set" for a new server? |
16:29 |
Calinou |
vicscandl, moreblocks, moreores, maptools, doorsplus, stairsplus |
16:29 |
Calinou |
aka: my mods :p |
16:29 |
jordach |
Calinou, self supporting bastard |
16:29 |
vicscandl |
Calinou: heheehh... what jordach said.. :) |
16:29 |
jordach |
youre like a arch made from bricks - they self support |
16:30 |
vicscandl |
there are just quite a few, with some prolific craft/coders... i'm trying to get a basis for what the community uses for a "baseline" server now that the lua/api are available |
16:30 |
Calinou |
pretty much everyone uses moreores/moreblocks :P |
16:31 |
jordach |
vicscandl, wool got used a lot |
16:31 |
Calinou |
yeah |
16:31 |
jordach |
(lemme see, redcrab, menche, sdzen, j4i) |
16:31 |
jordach |
everyone uses my wool |
16:36 |
jordach |
gunna go to xubuntu bbl |
16:37 |
Calinou |
lol |
16:53 |
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17:25 |
Calinou |
celeron55 banned me from #minetest-dev |
17:25 |
Calinou |
seriously |
17:26 |
Calinou |
seriously |
17:26 |
Calinou |
he's being a moron again |
17:26 |
jordach |
no hes not; hes actually keeping it to devving now |
17:28 |
Calinou |
that's surely how he will get help with development |
17:28 |
jordach |
you can be slightly off topic here |
17:28 |
Calinou |
right now, only his gf, darkrose helps him |
17:28 |
Calinou |
no |
17:29 |
MiJyn |
<Calinou> celeron55 banned me from #minetest-dev |
17:29 |
MiJyn |
Good for him! |
17:29 |
MiJyn |
Someone FINALLY did that |
17:29 |
Calinou |
MiJyn, shut up |
17:29 |
Calinou |
that isn't a good attitude for development, at all |
17:29 |
MiJyn |
well, from what you did to me on #redeclipse |
17:29 |
MiJyn |
I'd say it's worth it |
17:30 |
jordach |
Calinou, yes it is: sometimes silence is better than noise |
17:30 |
Calinou |
MiJyn was fucked with libdvdcss by Calinou who then tells them to shut the fuck up |
17:30 |
MiJyn |
Calinou, plus you said this: <Calinou> \o/ a kick |
17:30 |
Calinou |
and? |
17:30 |
MiJyn |
quite rude |
17:30 |
MiJyn |
well, not exactly rude |
17:31 |
MiJyn |
but being a troll, rather |
17:34 |
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17:44 |
vicscandl |
VanessaE: i asked others when you were not here what "default mods" one would install on a "fresh server a friend asked you to setup for them"... your input? (selfserving your mods is acceptable, Calinou did) |
17:45 |
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17:46 |
cosarara97 |
mesecons :) |
17:47 |
VanessaE |
homedecor, unifieddyes, unifiedbricks, moreores, moreblocks |
17:47 |
VanessaE |
and cotton |
17:48 |
VanessaE |
I also recommend worldedit, maptools, sethome, locked_sign, and protected areas |
17:48 |
VanessaE |
(I forget the exact name of the last one) |
17:49 |
VanessaE |
further, remove either the bucket mod or the fire mod, or disable damage/player-vs-player |
17:49 |
VanessaE |
(to aid against griefing) |
17:49 |
cosarara97 |
(this is not needed if it's a whitelist server) |
17:50 |
VanessaE |
right. |
17:56 |
Calinou |
<VanessaE> (I forget the exact name of the last one) |
17:56 |
Calinou |
aka madblocks |
17:56 |
VanessaE |
no |
17:56 |
Calinou |
the biggest modpack with fugly blocks and useful features |
17:56 |
Calinou |
<VanessaE> further, remove either the bucket mod or the fire mod, or disable damage/player-vs-player |
17:56 |
VanessaE |
not the one that's part of madblocks, it's a separate one |
17:56 |
Calinou |
disabling pvp = griefing easier |
17:56 |
Calinou |
as you can't get killed |
17:56 |
Calinou |
removing buckets > no |
17:56 |
Calinou |
remove fire yeah, though |
17:57 |
Calinou |
VanessaE, I got banned in #minetest-dev |
17:57 |
Calinou |
:c |
17:57 |
VanessaE |
I'm not even *on* that channel |
17:57 |
VanessaE |
(should I be?) |
17:57 |
Calinou |
yes, to get banned |
17:57 |
Calinou |
ask "How's it going?" there |
17:57 |
Calinou |
seriously |
17:57 |
Calinou |
c55 is being an idiot lately |
17:57 |
VanessaE |
oh this I gotta try. |
17:58 |
Calinou |
he's working on the game with his gf only, darkrose |
17:58 |
Calinou |
and banning everyone isn't conducive to development |
17:58 |
VanessaE |
eh, ok |
17:59 |
VanessaE |
nothing even happening there at the moment. |
17:59 |
Calinou |
<jordach> I H8 0.4 TELL ME HOWZ TO ADD WOOL IN 0.2 |
18:00 |
Calinou |
<darkrose> hi, i can code c++. |
18:00 |
Calinou |
<celeron55> gtfo |
18:00 |
Calinou |
^ what usually happens |
18:00 |
cosarara97 |
what does "Connection reset by peer" mean? |
18:01 |
VanessaE |
it means he shut off his modem or something :-) |
18:01 |
VanessaE |
I dunno :-) |
18:01 |
darkrose |
VanessaE: the channel is quiet except when actually discussing development... hence why calinou isn't allowed in now |
18:01 |
jordach |
i dislike 0.4 because it can be slow, even on 7 yr old pcs, with just enough grunt to run tf2, dont see what his problem is |
18:02 |
VanessaE |
darkrose: shall I leave? |
18:02 |
darkrose |
no, you're fine |
18:02 |
VanessaE |
ok |
18:04 |
jordach |
darkrose, whats 0.x819 meant for? |
18:04 |
jordach |
0x819 * |
18:06 |
darkrose |
what where? |
18:06 |
cosarara97 |
0x819 = 2073 :) (yeah, I said something useless, right?) |
18:07 |
darkrose |
src/content_mapnode.cpp:73:#define CONTENT_APPLE 0x819 |
18:08 |
jordach |
RIGHT |
18:08 |
jordach |
im just trying to work out why they are there |
18:08 |
jordach |
when #define CONTENT_LADDER 31 but yet: #define CONTENT_GRASS_FOOTSTEPS 0x803 |
18:11 |
jordach |
i think #define CONTENT_WOOL_WHITE 50 should work? or am i wrong? |
18:12 |
vicscandl |
#define MY_ASS 'effing huge'; |
18:12 |
jordach |
right |
18:13 |
cosarara97 |
what are these constants used for? |
18:13 |
jordach |
cosarara97, node defs from ancient minetest |
18:13 |
cosarara97 |
oh |
18:14 |
vicscandl |
i take it there is still "code scruff" leftover from the conversion... my code always has it |
18:14 |
vicscandl |
i have yet to pull up the source as my w*** is getting in the way... |
18:14 |
cosarara97 |
they are used as ID's? |
18:15 |
vicscandl |
(w*** != wife) |
18:15 |
vicscandl |
eventually i'll get around to putting in my 2 coppers.. |
18:17 |
VanessaE |
your wang? |
18:17 |
VanessaE |
;) |
18:20 |
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18:28 |
vicscandl |
naw... the other dirty word.... WORK!!!@ |
18:28 |
VanessaE |
haha |
18:29 |
vicscandl |
one day (one of us, right?) will win the lottery so at least ONE of us can say with some authority "FUCK WORK" |
18:29 |
jordach |
vicscandl, do you know minetest 0.2? |
18:29 |
vicscandl |
btw, is there a language "filter" in use here? |
18:29 |
jordach |
no |
18:29 |
jordach |
not from what i fucking know |
18:29 |
vicscandl |
no, not at all, i am like 2 weeks into even finding minetest... |
18:30 |
jordach |
ok |
18:30 |
jordach |
i was quickly asking |
18:30 |
vicscandl |
what i *am* is a 30 year programmer... :) |
18:30 |
vicscandl |
and thats "been programming a computer for 30 years" not "30 years old" |
18:32 |
vicscandl |
used to write LUA when i was admining a oldschool MUD... will be fun to do it again... :) |
18:32 |
* cy1 |
misses MUF |
18:33 |
* vicscandl |
gets enough MUFF, it's MUD's i miss... |
18:33 |
vicscandl |
:) |
18:33 |
cy1 |
o.O |
18:33 |
cy1 |
anyway |
18:33 |
cosarara97 |
What does MUD/MUF mean? D: |
18:33 |
jordach |
vicscandl, shaved or stirred? |
18:33 |
cy1 |
If I can get people to stop using that damned dofile it might be possible to sandbox lua |
18:34 |
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18:34 |
jordach |
cy1, then move the needed parts in the files its self |
18:34 |
vicscandl |
jordach: hahahah |
18:34 |
cy1 |
cosarara97: MUF = multi-user-forth, a very obscure concatentative language |
18:34 |
jordach |
vicscandl, looks like were going to get along |
18:34 |
vicscandl |
oh shit, you actually DID mean to go THAT deep... yes, know and used MUF |
18:34 |
cy1 |
jordach: I think I'll replace dofile with one that (pause for dramatic effect) SPITS OUT A WARNING MUAHAHAHAHA |
18:35 |
jordach |
cy1, nope.avi |
18:35 |
cy1 |
why not :/ |
18:35 |
cy1 |
minetest.require is better :U |
18:35 |
jordach |
has anyone here played with the minetest 0.2 src |
18:35 |
cy1 |
once |
18:35 |
cy1 |
it sucked |
18:35 |
cosarara97 |
I haven't |
18:36 |
cosarara97 |
why? |
18:36 |
cy1 |
didn't occlude properly |
18:36 |
cy1 |
could only see one face on the blocks and only sometimes |
18:37 |
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18:37 |
cy1 |
that's been fixed in 0.4 among everything else |
18:39 |
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18:53 |
Pannari |
Anybody here? |
18:53 |
iKlsR |
really.. |
18:54 |
Pannari |
? |
19:00 |
* vicscandl |
is not here... |
19:12 |
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19:23 |
cy1 |
oh hey I just realized |
19:23 |
MiJyn |
...? |
19:23 |
cy1 |
lua mods io.open only gets files on the server |
19:23 |
cy1 |
so the server actually *can't* pwn clients with mods |
19:23 |
MiJyn |
wha? |
19:24 |
MiJyn |
it CAN pwn the client actually |
19:24 |
cy1 |
servers can add mods, which do stuff like growing |
19:24 |
MiJyn |
but we won't get into that |
19:24 |
cy1 |
but the client never actually downloads those mods |
19:24 |
cy1 |
the server could kill the client maybe, but pwn? |
19:24 |
cy1 |
I'm talking client side filesystem access. |
19:26 |
MiJyn |
I know |
19:26 |
MiJyn |
I betcha anything it can |
19:27 |
vicscandl |
you could have the mod open an io port, and then every cycle add 1k to it and overrun the memory quite easily... |
19:28 |
vicscandl |
lua *does* block this, but i'm sure there are some creative thinkers in here... :) |
19:28 |
vicscandl |
getting a lua interpreter to load on the client side from the server is a bitch tho.. :) |
19:29 |
MiJyn |
wait a sec |
19:30 |
MiJyn |
the server could change it's C++ code |
19:31 |
vicscandl |
also, when you do this, you have to take into account the underlying OS that is running the client... |
19:32 |
vicscandl |
getting the server to sideload new C++ code, compile and turn it executable..... |
19:32 |
vicscandl |
you figure that one out, i've got a job for you here in southern california.... |
19:33 |
vicscandl |
{{ without change to the servercode, as you are loading in 'new code' }} |
19:39 |
cy1 |
vicscandl: yeah, except the client doesn't run any C++ code or compiled code from the server |
19:40 |
cy1 |
or lua |
19:40 |
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19:59 |
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20:00 |
vicscandl |
cy1: yea, thats was the point..:) |
20:01 |
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20:01 |
vicscandl |
woot! work is done (for now) time for pool and then some lua!! |
20:01 |
vicscandl |
bbl |
20:02 |
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20:21 |
jordach |
night |
21:05 |
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21:05 |
jordach|tablet |
good evening |
21:10 |
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21:11 |
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21:15 |
fu-fu |
Whats the size of the world by default? I can't seem to find it again |
21:21 |
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21:22 |
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21:22 |
dom_ |
good evening! i just wanted to try a little minetest and tryed to craft a door, but it didn't work... does someone have an idea why this occures? |
21:22 |
Bad_Command |
fu-fu: the world is generated as needed, it fits in a cube that is 65535 blocks on a side |
21:23 |
fu-fu |
Thank you, Do you know of any way to increase that? |
21:23 |
Bad_Command |
Not possible to increase it without very significant changes to the game engine |
21:24 |
fu-fu |
Would you beable to explain why? |
21:24 |
Bad_Command |
65535 is the maximum size for the types of numbers that were chosen |
21:24 |
Bad_Command |
16 bit int, 32 bit floating point |
21:25 |
fu-fu |
I figured as much, can't the unit type just be changed? (along with the corrisponding code) |
21:25 |
Bad_Command |
Sure |
21:25 |
Bad_Command |
But that is a significant change |
21:25 |
fu-fu |
Would a client beable to recive the blocks outside that tho? |
21:26 |
fu-fu |
or would it also have to be modifyed.. I'm thinking the latter. |
21:26 |
Bad_Command |
The clients would have to have similar changes implemented |
21:26 |
fu-fu |
Mmk |
21:27 |
NakedFury |
new fork and everyone to download and compile changes |
21:27 |
NakedFury |
if you do it and it works without a hitch celeron55 can bring it to the official version |
21:27 |
fu-fu |
Not yet, have to make the space mod first, otherwise theres little purpose :P. |
21:27 |
fu-fu |
Given, Thats going to take awhile.. |
21:28 |
fu-fu |
(It would pretty much just be blockade runner in minetest) |
21:29 |
jin_xi |
dom: which version? |
21:35 |
dom_ |
minetest-c55 0.3.1 |
21:36 |
NakedFury |
http://sfan.sf.funpic.de/minetest-builds/ |
21:36 |
NakedFury |
use that site and download Latest |
21:37 |
dom_ |
whats about ubuntu packages? im using stable ppa... should i use testing |
21:37 |
jin_xi |
0.3 has no door i believe |
21:37 |
dom_ |
? |
21:38 |
NakedFury |
ths table 3.1 version is old and the dev 4.0 is newer and well better |
21:39 |
dom_ |
okay. ill try 0.4, thank u for ur help! |
21:39 |
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21:40 |
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21:45 |
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21:49 |
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21:53 |
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21:54 |
brandon |
woah everybody is leaving minetest wow |
21:55 |
brandon |
i need help though |
21:55 |
NakedFury |
in what? |
21:55 |
brandon |
minetest |
21:55 |
brandon |
i need help putting the drop like minecraft mod on my minetest |
21:56 |
NakedFury |
is it a mod? I thought that was a minetest++ stuff |
21:56 |
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21:57 |
brandon |
no |
21:57 |
brandon |
http://minetest.net/forum/viewtopic.php?id=1597 |
21:58 |
brandon |
im just a n00b to coding can some one help me |
22:03 |
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22:03 |
brandon_ |
can someone help me or no! |
22:03 |
NakedFury |
im reading |
22:03 |
brandon_ |
ok thank you man |
22:04 |
brandon_ |
:D i wait |
22:05 |
brandon_ |
what im still here xD |
22:06 |
NakedFury |
ok you will need to add that code to item_entity.lua |
22:06 |
NakedFury |
it can open with notepad |
22:07 |
NakedFury |
I just dont know if that still works |
22:07 |
brandon_ |
ok so sudo gedit that ok |
22:08 |
NakedFury |
add the first stuff to that file |
22:09 |
brandon_ |
ok hold on |
22:09 |
NakedFury |
you need to remove all the > symbols and the strange numbers 25a26,30 |
22:10 |
brandon_ |
all the strange numbers or just 25a26,30 |
22:11 |
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22:11 |
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22:11 |
NakedFury |
all |
22:12 |
brandon_ |
hmm i dont see any of the . |
22:12 |
brandon_ |
> |
22:13 |
NakedFury |
25a26,30 |
22:13 |
NakedFury |
> dontbugme = true, |
22:13 |
NakedFury |
> outercircle = 2.0, |
22:13 |
NakedFury |
> innercircle = 0.5, |
22:13 |
NakedFury |
> gravity = true, |
22:13 |
NakedFury |
> whocaresaboutnodes = false, |
22:13 |
NakedFury |
sorry for that |
22:13 |
brandon_ |
this is mine -- Minetest: builtin/item_entity.lua |
22:13 |
brandon_ |
function minetest.spawn_item(pos, item) |
22:13 |
brandon_ |
-- Take item in any format |
22:13 |
brandon_ |
local stack = ItemStack(item) |
22:13 |
brandon_ |
local obj = minetest.env:add_entity(pos, "__builtin:item") |
22:13 |
brandon_ |
obj:get_luaentity():set_item(stack:to_string()) |
22:13 |
brandon_ |
return obj |
22:13 |
brandon_ |
end |
22:13 |
brandon_ |
minetest.register_entity("__builtin:item", { |
22:13 |
brandon_ |
initial_properties = { |
22:13 |
brandon_ |
hp_max = 1, |
22:13 |
NakedFury |
that is what I see in the forum post |
22:13 |
brandon_ |
physical = true, |
22:13 |
brandon_ |
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17}, |
22:13 |
vicscandl |
ooooooo tab character nasty! |
22:13 |
brandon_ |
visual = "sprite", |
22:13 |
brandon_ |
visual_size = {x=0.5, y=0.5}, |
22:13 |
brandon_ |
textures = {""}, |
22:13 |
brandon_ |
spritediv = {x=1, y=1}, |
22:13 |
brandon_ |
initial_sprite_basepos = {x=0, y=0}, |
22:13 |
brandon_ |
is_visible = false, |
22:13 |
brandon_ |
}, |
22:13 |
brandon_ |
|
22:13 |
brandon_ |
itemstring = '', |
22:13 |
brandon_ |
physical_state = true, |
22:13 |
brandon_ |
set_item = function(self, itemstring) |
22:13 |
NakedFury |
dont copy all |
22:14 |
brandon_ |
self.itemstring = itemstring |
22:14 |
brandon_ |
local stack = ItemStack(itemstring) |
22:14 |
brandon_ |
local itemtable = stack:to_table() |
22:14 |
vicscandl |
FUCK-N-A.... use pastebin for christ's sake! |
22:14 |
brandon_ |
local itemname = nil |
22:14 |
brandon_ |
if itemtable then |
22:14 |
brandon_ |
itemname = stack:to_table().name |
22:14 |
brandon_ |
end |
22:14 |
brandon_ |
local item_texture = nil |
22:14 |
brandon_ |
local item_type = "" |
22:14 |
brandon_ |
if minetest.registered_items[itemname] then |
22:14 |
brandon_ |
item_texture = minetest.registered_items[itemname].inventory_image |
22:14 |
brandon_ |
item_type = minetest.registered_items[itemname].type |
22:14 |
brandon_ |
end |
22:14 |
brandon_ |
prop = { |
22:14 |
brandon_ |
is_visible = true, |
22:14 |
brandon_ |
visual = "sprite", |
22:14 |
brandon_ |
textures = {"unknown_item.png"} |
22:14 |
brandon_ |
} |
22:14 |
brandon_ |
if item_texture and item_texture ~= "" then |
22:14 |
brandon_ |
prop.visual = "sprite" |
22:14 |
brandon_ |
prop.textures = {item_texture} |
22:14 |
vicscandl |
... does Wayne Brady have to smack a bitch, or what? |
22:14 |
brandon_ |
prop.visual_size = {x=0.50, y=0.50} |
22:14 |
brandon_ |
else |
22:14 |
brandon_ |
prop.visual = "wielditem" |
22:14 |
brandon_ |
prop.textures = {itemname} |
22:14 |
brandon_ |
prop.visual_size = {x=0.20, y=0.20} |
22:14 |
brandon_ |
prop.automatic_rotate = math.pi * 0.25 |
22:14 |
brandon_ |
end |
22:15 |
brandon_ |
self.object:set_properties(prop) |
22:15 |
brandon_ |
end, |
22:15 |
brandon_ |
get_staticdata = function(self) |
22:15 |
brandon_ |
return self.itemstring |
22:15 |
brandon_ |
end, |
22:15 |
brandon_ |
on_activate = function(self, staticdata) |
22:15 |
brandon_ |
self.itemstring = staticdata |
22:15 |
fu-fu |
wtf.. |
22:15 |
brandon_ |
self.object:set_armor_groups({immortal=1}) |
22:15 |
brandon_ |
self.object:setvelocity({x=0, y=2, z=0}) |
22:15 |
brandon_ |
self.object:setacceleration({x=0, y=-10, z=0}) |
22:15 |
fu-fu |
Why is this being posted in a irc? |
22:15 |
brandon_ |
self:set_item(self.itemstring) |
22:15 |
brandon_ |
end, |
22:15 |
brandon_ |
on_step = function(self, dtime) |
22:15 |
brandon_ |
local p = self.object:getpos() |
22:15 |
brandon_ |
p.y = p.y - 0.3 |
22:15 |
brandon_ |
local nn = minetest.env:get_node(p).name |
22:15 |
brandon_ |
if minetest.registered_nodes[nn].walkable then |
22:15 |
brandon_ |
if self.physical_state |
22:15 |
NakedFury |
brandon stop |
22:15 |
brandon_ |
ok |
22:15 |
fu-fu |
This is not what an IRC is for! |
22:15 |
brandon_ |
vicscandl, calm down now one else is on |
22:15 |
brandon_ |
naked fury put those lands on? |
22:15 |
NakedFury |
I did not need that |
22:15 |
brandon_ |
vicscandl, lol |
22:15 |
brandon_ |
NakedFury, do i add that? |
22:16 |
vicscandl |
fu-fu: totally what PASTEBIN is for tho... |
22:16 |
fu-fu |
Aye, pastebin is greate for that |
22:16 |
NakedFury |
you add the code from the post to the lua files it says |
22:17 |
vicscandl |
brandon_: you could be facing a copy/paste character encoding issue... |
22:17 |
brandon_ |
NakedFury, i add that ok |
22:17 |
vicscandl |
but then again, i'm on linux and see more than a windows user.... <snicker-jab> |
22:17 |
brandon_ |
NakedFury, so delete the > in those |
22:18 |
brandon_ |
vicscandl, xD i use ubuntu |
22:19 |
vicscandl |
<< afk, removing BS from irssi scrollback buffer >> |
22:19 |
vicscandl |
>> hahaha << |
22:19 |
vicscandl |
sorry brandon_, no hard feelings.. :0 |
22:19 |
brandon_ |
vicscandl, yeah were cool |
22:20 |
NakedFury |
jailbraking ipad like a boss |
22:20 |
vicscandl |
once i get around to actually looking at the lua to interface to minetest, i'll be more of a help than a pain in the ass... |
22:20 |
brandon_ |
NakedFury, i put it there and i get a failed to run |
22:20 |
vicscandl |
w*** has just been a PITA today... has kept me from my proper level of procrastination/my projects |
22:20 |
brandon_ |
i guess ill just do it latter |
22:21 |
brandon_ |
vicscandl, what distro you have? |
22:21 |
vicscandl |
hahahah which machine? |
22:21 |
vicscandl |
laptop runs ubuntu server 12.04 |
22:22 |
brandon_ |
vicscandl, why ubuntu server lol what is a server anyway |
22:22 |
vicscandl |
with heavy loading of the desktop features, minus Unity |
22:22 |
vicscandl |
well... |
22:23 |
vicscandl |
i'm a computer programmer by trade... my company software is mimiced on my laptop every 15 minutes |
22:23 |
vicscandl |
:) |
22:23 |
NakedFury |
server = some pc that should always be pretty much 24/7 on |
22:23 |
NakedFury |
thats awesome |
22:23 |
brandon_ |
brn |
22:24 |
NakedFury |
ohh and brandon when you want to show some code or a huge text file copy/paste it to pastebin.com and then show us that link |
22:24 |
vicscandl |
i've got a desktop that does the same, and a mediabuntu box for the kid |
22:25 |
vicscandl |
another ubuntu box thats a 10TB NAS (run minetest there) a second with another 10TB (client data takes up 17TB currently) |
22:26 |
vicscandl |
it's me job, maety! |
22:26 |
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22:26 |
NakedFury |
terrabytes they are todays gigabytes |
22:27 |
brandon |
back |
22:27 |
NakedFury |
by 2014 we will be using whatever comes after TB |
22:27 |
vicscandl |
meh... ever SAN moved 2PB from coast to coast? |
22:27 |
brandon |
NakedFury, quatrropke bye |
22:27 |
brandon |
byte* |
22:27 |
vicscandl |
i used to work in a monsterous banking NAS |
22:27 |
vicscandl |
meh TOC |
22:27 |
vicscandl |
bleh |
22:27 |
vicscandl |
NOC |
22:27 |
vicscandl |
fuckall typonese... go away. |
22:28 |
brandon |
vicscandl, i hate unity too laggy i use mate lol |
22:28 |
vicscandl |
brandon: all my servers that don't *need* a gui run flexbox |
22:28 |
vicscandl |
:) |
22:28 |
brandon |
i wish i had a tb |
22:29 |
vicscandl |
i wish my clients were not such data whores |
22:29 |
brandon |
vicscandl, i have tried mint though |
22:29 |
brandon |
NakedFury, what is u have? |
22:29 |
brandon |
NakedFury, OS* |
22:30 |
brandon |
i miss jordan4ibanez |
22:30 |
vicscandl |
brandon: mint is nice, i like it for graduating people to linux vs somethingelsethatsucksreadredmond |
22:30 |
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22:30 |
brandon |
vicscandl, yeah its for beggeners right |
22:31 |
vicscandl |
naw, just for humans that fear adaption to something better |
22:31 |
NakedFury |
w7 this pc, laptop ubuntu |
22:31 |
brandon |
NakedFury, Why U use windows 7 it sucks lol |
22:32 |
vicscandl |
well, my ride to faster internet is here.. bbl yall... |
22:32 |
NakedFury |
because 98% of all games I have are windows damn only |
22:32 |
NakedFury |
and most college programs too |
22:33 |
brandon |
oh NakedFury have u heard of wine? |
22:33 |
NakedFury |
yes |
22:33 |
brandon |
why dont u just use that lol |
22:33 |
dom_ |
wine is uncomfortable for most usecases |
22:33 |
brandon |
yeah |
22:34 |
brandon |
but i HATE windows really bad |
22:35 |
dom_ |
i use a dual installation with xubuntu and windows and it work quite good |
22:36 |
brandon |
i mean windows 7 starter lagged and fucked up so bad on my netbook that i wanted to blow my brains out then i found joli os ubuntu based netbook distro used that for a while with the windows isntaller then found mintforwin used that for about 1 year then i found my usb stick and installed ubuntu and im here !!!!! i deleted windows btw |
22:37 |
brandon |
i really like ubuntu just that the unity thing needs to be changed so i installed mate (gnome 2 fork) |
22:37 |
NakedFury |
well I like ubuntu but I cant completely switch if my programs wont work on it |
22:37 |
brandon |
yeah NakedFury i get it |
22:38 |
NakedFury |
maya, rhinocerous 4, autocad arch, autocad, photoshop, illustrator |
22:38 |
dom_ |
NakedFury, did you try wubi? |
22:38 |
NakedFury |
no idea what that is |
22:38 |
khonkhortisan |
what do you think? http://f.imgtmp.com/AEav9.png |
22:38 |
brandon |
Dom he has ubuntu on his laptop |
22:38 |
NakedFury |
omg thats cool |
22:39 |
NakedFury |
im a beginner on linux |
22:39 |
brandon |
it is a windows installer of ubuntu to not duel boot with out cd or usb drive speed effects thoug |
22:40 |
brandon |
khonkhortisan, THATS AWESOME |
22:40 |
dom_ |
and if you dont like it you can remove it like every other windows program |
22:40 |
brandon |
yes i used that |
22:40 |
NakedFury |
is wine only for games? |
22:41 |
khonkhortisan |
what else should I add transitions between? |
22:41 |
brandon |
no NakedFury It is for everything |
22:41 |
NakedFury |
grass desert |
22:41 |
khonkhortisan |
okay |
22:42 |
NakedFury |
think about transitions in worldgeneration. it would need grass to desert or sand or even dirt to desert/sand |
22:43 |
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22:44 |
brandon |
khonkhortisan, how to give desertsand |
22:45 |
khonkhortisan |
oops server command |
22:45 |
khonkhortisan |
/giveme transitions:sand_desert_sand or transitions:desert_sand_sand 9999 |
22:45 |
brandon |
thatks |
22:46 |
khonkhortisan |
it also changes during placing/digging and I'll add it into on_generated somehow |
22:48 |
brandon |
its not working |
22:48 |
khonkhortisan |
it's my mod, I haven't released it yet and you haven't generated those nodes :) |
22:49 |
khonkhortisan |
desertsand doesn't exist for you yet |
22:49 |
brandon |
oh ohk how to give me desert sand in the game |
22:49 |
khonkhortisan |
I mean sanddesertsand |
22:49 |
brandon |
yes it does desert sand does how to give me real desert sand |
22:49 |
khonkhortisan |
oh. /giveme default:desert_sand 9999 |
22:49 |
brandon |
ty |
22:53 |
brandon |
how come i cannot fly! |
22:53 |
khonkhortisan |
you're in singleplayer |
22:53 |
brandon |
how to fly in single player |
22:53 |
brandon |
it says no fly privlisge |
22:54 |
khonkhortisan |
I dunno. Start a multiplayer server and block it from the outside world? I'm sure there's a way to fly in singleplayer, I just don't know it. |
22:54 |
brandon |
nvm i fiexed it |
22:54 |
khonkhortisan |
how? |
22:55 |
brandon |
say /grant singleplayer fly |
22:55 |
khonkhortisan |
don't forget fast |
22:56 |
brandon |
how to go downwhile flying |
22:56 |
brandon |
oh /grant singleplayer fast |
22:56 |
khonkhortisan |
the same way you go down ladders. I changed my default keys |
22:57 |
brandon |
i figerd it out e |
22:57 |
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22:58 |
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22:58 |
brandon |
how to give me a mese pick? |
22:59 |
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22:59 |
brandon |
? |
22:59 |
NakedFury |
exit game to menu, enter creative mode |
22:59 |
khonkhortisan |
I see on_generated slows down /grant |
23:00 |
VanessaE |
hey all |
23:00 |
VanessaE |
brandon: /giveme default:pick_mese |
23:00 |
brandon |
oh yeah |
23:01 |
NakedFury |
play creative mode |
23:01 |
VanessaE |
My ISP hates me a little less today. Tech came out, took a good thorough look at our lines, installed a better modem, and now we can upgrade our speed soon too :-) |
23:01 |
brandon |
ill bbl cya |
23:10 |
khonkhortisan |
Is there a way to make minetest.register_abm only work once? |
23:12 |
khonkhortisan |
on_generated works only once but applies to every node. abm works only on the nodes I want but does the work over and over. |
23:14 |
NakedFury |
dont know but it keeps on going |
23:15 |
Bad_Command |
I think that darkrose is working on node timers at the moment, which will probably allow the behaviour you want, khonkhortisan |
23:15 |
VanessaE |
set the interval to a really REALLY high number?> |
23:18 |
khonkhortisan |
I'll do math.inf |
23:19 |
jin_xi |
painting mod v0.2 is up on github |
23:25 |
VanessaE |
0.2 eh? |
23:25 |
khonkhortisan |
using an abm instead of on_ |
23:25 |
khonkhortisan |
genenerated doesn't make the generation slow down, but the player digging blocks is slowed down. I'll try processing the abm through on_step and see if that speeds up interaction |
23:30 |
VanessaE |
fwiw, I've noticed a pretty significant slowdown when digging chests and furnaces |
23:41 |
khonkhortisan |
there should be a minetest.register_doinsparetime(func()) |
23:41 |
VanessaE |
heh |
23:51 |
khonkhortisan |
how do I get it to make grass footsteps? |
23:52 |
VanessaE |
it don't. :-) |
23:52 |
VanessaE |
footsteps is undefined or deprecated or something |
23:52 |
khonkhortisan |
did it work before? |
23:52 |
VanessaE |
dunno, I've never seen it but it might have at one time |
23:53 |
VanessaE |
the textures are still there, so you could always define a new node to put down in place of dirt_with_grass whenever the player crosses the node |
23:53 |
khonkhortisan |
all it would take is a node, a globalstep, and an abm |
23:53 |
VanessaE |
why an abm? |
23:53 |
VanessaE |
(to make the footprints fade?) |
23:53 |
cy1 |
to change it back to grass |
23:53 |
khonkhortisan |
to get rid of the footsteps |
23:53 |
cy1 |
yeh |
23:53 |
VanessaE |
ah hah |
23:53 |
VanessaE |
GMTA :-) |
23:54 |
cy1 |
there could just be 1 abm for all dirt, and it does different things depending on the season, type of dirt etc |
23:54 |
VanessaE |
ahh seasons, I keep forgetting to add support for that :-) |
23:55 |
khonkhortisan |
what would they be, a day in realtime? |
23:55 |
VanessaE |
4 day/night cycles in the game I think |
23:55 |
VanessaE |
OH |
23:56 |
VanessaE |
the seasons? heh |
23:56 |
khonkhortisan |
I wanted to know that too |
23:56 |
VanessaE |
dunno |