Time |
Nick |
Message |
00:00 |
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00:09 |
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00:25 |
khonkhortisan |
it's not easy to transition between dirt and desert_sand, the dirt looks like rocks |
00:26 |
VanessaE |
try it with my photorealistic textures. :-) |
00:27 |
khonkhortisan |
then I'll have a dependancy |
00:28 |
khonkhortisan |
nice cobblestone I like your textures |
00:29 |
VanessaE |
thanks :-) |
00:29 |
VanessaE |
however I was suggesting more like using them as a way to fine-tune your mod, and then pick something good to use for your actual textures |
00:30 |
VanessaE |
no one's gonna bitch about you changing out dirt/sand/etc for similar textures if it makes your mod easier to code |
00:35 |
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00:36 |
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00:36 |
fu-fu |
Odd, there is the texture for grass footsteps. |
00:36 |
VanessaE |
yes |
00:36 |
khonkhortisan |
yep |
00:37 |
VanessaE |
so at one time I think it was implemented, or perhaps the plan was to do so |
00:37 |
fu-fu |
Yeah |
00:37 |
fu-fu |
I have no idea how you would tho. |
00:38 |
VanessaE |
define a new node using that texture for the top, dirt_with_grass for the sides, and dirt for the bottom, and just set_node wherever the player is standing I guess |
00:39 |
VanessaE |
the real trick is rotating it to roughly match the direction the player is walking :-) |
00:39 |
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00:39 |
khonkhortisan |
then we'll have an in-game etch-a-sketch |
00:40 |
fu-fu |
Well... then the secound you step on grass it woul change abit... and do to the current moddels woudn't it just be a darker line across it? |
00:40 |
khonkhortisan |
the raft mod knows where the player is looking |
00:41 |
Guest92434 |
hi |
00:41 |
khonkhortisan |
hello |
00:41 |
VanessaE |
well in my textures, grass w/footsteps appears just like it sounds - two bits of grass trampled down by footprints. |
00:42 |
fu-fu |
Same |
00:42 |
fu-fu |
but, to make it more correct, would it now be a strait line? (the players are sprites) |
00:44 |
khonkhortisan |
wah my mod doesn't work if the desert sand falls on the dirt |
00:44 |
khonkhortisan |
is there a minetest.register_on_nodefall? |
00:44 |
VanessaE |
naw, I'd still stick with the standard look - it's not as if the player sprite is meant to suggest the player really has 0 thickness |
00:47 |
fu-fu |
hmm, would you perchase know how to make blocks... moveble..? |
00:48 |
fu-fu |
I remember a Minecraft plane mod or somthing, somthing like that would do. |
00:48 |
VanessaE |
why do we need that when you can just fly? |
00:48 |
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00:48 |
fu-fu |
Well, how do you make a spaceship with blocks that don't move? |
00:48 |
VanessaE |
ok, that's fair I guess |
00:48 |
VanessaE |
anyway, bbl |
00:49 |
fu-fu |
Uhh.. alright.. cya.. |
00:49 |
khonkhortisan |
I thought about making a plane. The hard part would be controlling it. The raft mod has horizontal movement working |
00:50 |
fu-fu |
hmm |
00:50 |
fu-fu |
Time to go download the raft mod, and tare it apart |
00:52 |
fu-fu |
Umm.. can I get a link to it? |
00:54 |
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00:54 |
Guest92434 |
hey |
00:55 |
fu-fu |
Hi |
00:55 |
jin_xi |
hi guest92434 |
00:57 |
Guest92434 |
hi |
00:57 |
Guest92434 |
any building ideas |
00:57 |
Bad_Command |
Have you ever made any pixel art, Guest92434? |
01:00 |
khonkhortisan |
https://github.com/darkrose/minetest_mods/tree/master/raft |
01:02 |
khonkhortisan |
you have to punch it after you get on |
01:06 |
Guest92434 |
umm no |
01:06 |
khonkhortisan |
is there an art to-do list? |
01:08 |
Guest92434 |
uh i dont kniw |
01:08 |
Bad_Command |
Guest92434: http://i.imgur.com/UXPsS.png |
01:11 |
fu-fu |
theres wool :o? |
01:11 |
Guest92434 |
wool dosnt work 4 me |
01:12 |
Guest92434 |
woah!!!!!! |
01:12 |
Guest92434 |
that was awesome |
01:12 |
Guest92434 |
the pic |
01:19 |
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01:26 |
Guest92434 |
any building ideas |
01:27 |
khonkhortisan |
is that mario in bad_command land? |
01:27 |
fu-fu |
A full scale Star trek Enterprise. |
01:28 |
fu-fu |
That'll keep ya busy :P |
01:28 |
khonkhortisan |
you can copy minecraft's redstone flushing toilet |
01:28 |
fu-fu |
You could make a sculpture depicting every way to use all Lua functions, and then some. |
01:29 |
fu-fu |
I would then download it. |
01:29 |
fu-fu |
And know how to mod htis game ^.^ |
01:29 |
fu-fu |
this* |
01:29 |
VanessaE |
back |
01:30 |
fu-fu |
Welcome back |
01:30 |
VanessaE |
thanks |
01:35 |
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01:36 |
khonkhortisan |
don't get a wireless mouse if you have a choice. It's iffy by design. |
01:43 |
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01:45 |
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01:45 |
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01:45 |
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01:45 |
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01:46 |
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01:46 |
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01:46 |
cy1 |
fu-fu: http://www.lua.org/manual/5.1/manual.html/ |
01:46 |
cy1 |
tehre you go |
01:46 |
fu-fu |
Thats lua. |
01:47 |
fu-fu |
I know lua... sorta |
01:47 |
cy1 |
how to use all lua functions |
01:47 |
cy1 |
and then some |
01:47 |
fu-fu |
its the minetest api thingy I'm having problem... XD |
01:47 |
fu-fu |
nice |
01:47 |
cy1 |
xD |
01:47 |
cy1 |
minetest api is a lot easier when you realize that the entirety of it is in scriptapi.cpp and notice the builtin/ folder |
01:48 |
* fu-fu |
bookmarks it anyways |
01:48 |
fu-fu |
Yeah.. I havn't programmed in long enough, nor was I never skilled enough to use c++ in an effective manner. |
01:48 |
khonkhortisan |
default:dirt_with_grass_footsteps is already registered |
01:49 |
fu-fu |
That it is. |
01:49 |
GTRsdk |
Has anyone had a server shutting down issue in the latest 0.4 code? |
01:49 |
khonkhortisan |
I've had a client crash from textboxes |
01:49 |
fu-fu |
also, I think I broke my client's renderer with the irregular shapes mod... |
01:50 |
khonkhortisan |
where is the dirt to grass abm? |
01:51 |
cy1 |
nobody is skilled enough to use c++ in an effective manner |
01:51 |
cy1 |
khonkhortisan: I can't reproduce that anymore. No idea what fixed it. ._. |
01:51 |
fu-fu |
why is ther eno native support for slopes? I mean, its a triangle, last I checked, thats alot easyer to render than 500 tiny square indents |
01:51 |
cy1 |
fu-fu: because minetest is a game of blocks. |
01:51 |
fu-fu |
khonkhortisan: under the default init.lua id assume |
01:52 |
cy1 |
that's like asking why a sonnet has to rhyme |
01:52 |
cy1 |
abba abba cdcdcd |
01:52 |
khonkhortisan |
--c++ |
01:52 |
khonkhortisan |
it's not in init.lua, leafdecay.lua, or mapgen.lua |
01:52 |
fu-fu |
and cy1, I mean c++ effectivly as in, past "Hello world" |
01:53 |
cy1 |
khonkhortisan: it's in src/mapgen.cpp |
01:53 |
cy1 |
fu-fu: ah, well that's doable |
01:53 |
fu-fu |
Why is the grass abm in mapgen.cpp :o? |
01:53 |
cy1 |
because --c++ >:( |
01:53 |
khonkhortisan |
so you can't find it, ostensibly. |
01:54 |
fu-fu |
--c++ ?!?! |
01:54 |
fu-fu |
lua comment c++ ? |
01:54 |
cy1 |
no seriously it's just a layover from the pre-lua stuff, just a few c++ abms |
01:54 |
khonkhortisan |
a = --c++; c - a == 2; |
01:55 |
fu-fu |
wut? |
01:55 |
fu-fu |
a=2? ok |
01:55 |
khonkhortisan |
the -- is done before the statement, the ++ is done after |
01:55 |
khonkhortisan |
it turns into a = c - 1; c = c + 1; c - a == 2; |
01:56 |
cy1 |
mapgen.cpp has the tree/cactus making code, the code to make caves, and an auto-house-generator that doesn't work |
01:56 |
khonkhortisan |
or maybe it's only off by one. I'm not sure |
01:56 |
fu-fu |
I'm so dam confused now. |
01:56 |
cy1 |
c = c + 1; a = c - 1; c - 1 == 1 |
01:56 |
cy1 |
what I want to know is what teh hell does (--c)++ yield |
01:57 |
fu-fu |
is this supposed to be unsolvable? |
01:57 |
khonkhortisan |
c would be itself |
01:57 |
cy1 |
no it's just weird c syntax fu-fu |
01:57 |
khonkhortisan |
but whatever you set to that would be one off |
01:57 |
cy1 |
post-increment vs pre-increment |
01:57 |
khonkhortisan |
yes |
01:57 |
cy1 |
which c++ was named after |
01:57 |
cy1 |
the retarded one |
01:57 |
cy1 |
++c might be an awesome language then |
01:58 |
khonkhortisan |
c is to c++ and 1 is to? |
01:58 |
khonkhortisan |
oops |
01:58 |
khonkhortisan |
c is to c++ as 1 is to? |
01:58 |
fu-fu |
uhh.. ok then... |
01:59 |
* fu-fu |
I really only know E2, and bash. |
01:59 |
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thefamilygrog66 joined #minetest |
01:59 |
cy1 |
c is to c++ as 1 is to tempate<typename T> class One<T> { public: One<T>(T one) { m_one = one; } private: T m_one; } |
01:59 |
khonkhortisan |
I haven't heard of E2 |
01:59 |
khonkhortisan |
aah! templates!! |
01:59 |
fu-fu |
E2 is a programing language for wiremod In garrysmod. |
01:59 |
* cy1 |
chews on templates :E |
01:59 |
cy1 |
ooh, garry's mod |
02:00 |
fu-fu |
I think theres now E3.. |
02:00 |
fu-fu |
and like epu things.. |
02:00 |
cy1 |
fu-fu: wrt gradual slopes, you could technically make them. rails and mesecons are that way. but nobody has yet, and you get used to the block slopes really. |
02:00 |
fu-fu |
wrt? |
02:00 |
cy1 |
with regard to |
02:00 |
fu-fu |
ah |
02:01 |
cy1 |
trouble is modifying the terrain |
02:01 |
thefamilygrog66 |
shingles too |
02:01 |
cy1 |
dig block A and then the 8 blocks around it have to recalculate slope |
02:01 |
khonkhortisan |
if we could have mesh nodes, we could add sides to shingles |
02:01 |
cy1 |
then the uh... |
02:01 |
cy1 |
16 blocks around that have to recalculate etc. |
02:02 |
khonkhortisan |
I have blocks changing when nearby blocks change. It's really expensive for the initial calculation |
02:02 |
cy1 |
fences work that way too, connecting to nearby fences |
02:03 |
fu-fu |
I found a bug with water/lava |
02:03 |
khonkhortisan |
if the world generated fences, the game would be unresponsive. It only works because it's only calculated when the player does something |
02:03 |
fu-fu |
Sometimes it just stays as water_flowing, without decaying or anything. |
02:03 |
khonkhortisan |
is it that the slopes are off and you can see through the surface? |
02:03 |
khonkhortisan |
that happened on gameboom |
02:03 |
cy1 |
oh right, fence alignment is sort of calculated client-side |
02:03 |
NakedFury |
dont recalculate slopes when you remove one |
02:04 |
NakedFury |
not instantly |
02:04 |
cy1 |
fu-fu: how to reproduce? |
02:04 |
NakedFury |
do it over time and it might no lag too much |
02:04 |
khonkhortisan |
iterative function to get to the correct slope? |
02:04 |
cy1 |
NakedFury: yeah then yoru game turns into CHINESE EARTHQUAKE BRBRBRBRBRBBRBRBRBRBRBRBR |
02:05 |
fu-fu |
cy1: well, I think its when it gets out of the active block range, theres also a bug with lighting too. How I did it was just a really tall tower that was made with some lava and water and a simple lava -> cobblestone init.lua |
02:05 |
cy1 |
speaking of flowing water, lava and water also automatically calculate the slopes... that's why they slow down servers so much. |
02:05 |
fu-fu |
cy1: how dose minecraft hanndle it so much better then? |
02:05 |
cy1 |
fu-fu: yes, all decaying blocks will remain outside of active block range. otherwise you'd have to check every block all the time. |
02:05 |
khonkhortisan |
We have just recently received information that the earthquake caused the current *net *split. We appreciate your patience while we restore service to the largest areas first. |
02:06 |
cy1 |
fu-fu: minecraft handles it better? :/ |
02:06 |
fu-fu |
cy1: is there any way to fix this? I just ended up messing up my world with worldedit. |
02:06 |
fu-fu |
cy1: well, visually, in minetest waterflow looks like crap |
02:06 |
cy1 |
oh, yeah... |
02:06 |
khonkhortisan |
it is impossible to make a wedge without it being fluid |
02:06 |
fu-fu |
cy1: while in minecraft, waterflow looks natural |
02:07 |
cy1 |
I dunno how minecraft does it. water looks "good enough" to me in minetest |
02:07 |
fu-fu |
it progresses, instead of jumping about. |
02:07 |
cy1 |
jumping around? o.O |
02:07 |
fu-fu |
Aye, that might just be my crappy server lagging out tho. |
02:08 |
cy1 |
the water abm fires once a second, so flowing water should change every second or so. |
02:08 |
cy1 |
could fire it more often, but obviously that takes more processing |
02:08 |
fu-fu |
Ehh, I suppose |
02:08 |
khonkhortisan |
the water also needs an animated texture |
02:08 |
NakedFury |
yep |
02:08 |
fu-fu |
Yes, yes it dose. |
02:09 |
cy1 |
yeah... |
02:09 |
NakedFury |
water, fire and lava |
02:09 |
cy1 |
fire is fun c: |
02:09 |
fu-fu |
lol, fireblocks |
02:09 |
cy1 |
surprisingly realistic for its simplistic implementation |
02:09 |
fu-fu |
Grass autoplanting sapplings + fire = fun |
02:09 |
cy1 |
no spark particles though (thank god) |
02:09 |
khonkhortisan |
it should be ^added to the on-fire node's texture |
02:10 |
cy1 |
fu-fu: accidentally setting the autoplanting chance to 100% + fire = holy crap my server is actually on fire |
02:10 |
fu-fu |
XD, nah not that. |
02:10 |
fu-fu |
thats... problematic |
02:10 |
fu-fu |
I did it with jungle grass |
02:10 |
fu-fu |
4 times |
02:10 |
fu-fu |
took hours to fix. |
02:10 |
cy1 |
hey, wanna try my server? |
02:10 |
fu-fu |
sure |
02:10 |
cy1 |
you can set fire to not spread and just die btw |
02:11 |
cy1 |
just need to restart the server |
02:11 |
cy1 |
verge.info.tm 6989 |
02:11 |
thefamilygrog66 |
do you mind if I check it out to, cy? |
02:11 |
cy1 |
sure |
02:12 |
cy1 |
still not sure my ISP blocks this or not though :/ |
02:12 |
khonkhortisan |
if I ever get through my router, I wouldn't know about the isp either |
02:12 |
NakedFury |
fire could have a chance to die off faster, its not like the world needs to be dry enough to instantly go on flames |
02:12 |
cy1 |
one person couldn't use it, from australia. VanessaE could use it fine |
02:12 |
fu-fu |
I know that my server works |
02:12 |
cy1 |
NakedFury: hah, you should see my quick flame mod |
02:12 |
fu-fu |
Given, its a shit server pc. soo... |
02:13 |
cy1 |
cpu isn't nearly as important as bandwidth and non-faggy isps |
02:13 |
fu-fu |
Well, my isp isn't fagg, but bandwith is a problem |
02:13 |
fu-fu |
and so is cpu. |
02:13 |
cy1 |
holy shit record amount of players |
02:13 |
fu-fu |
91% media.. |
02:13 |
fu-fu |
93%.. |
02:13 |
khonkhortisan |
94% |
02:13 |
cy1 |
fu-fu: bandwidth extremely isn't a problem for me, using like 1% of it. so either my ISP is a fagg or I dunno |
02:14 |
thefamilygrog66 |
1%. d'oh |
02:14 |
khonkhortisan |
in |
02:14 |
fu-fu |
93%... |
02:14 |
cy1 |
'k that's one |
02:14 |
thefamilygrog66 |
ah, there it goes |
02:14 |
khonkhortisan |
oops I said something and crashed my client. |
02:14 |
cy1 |
nooo xD |
02:14 |
khonkhortisan |
back to wine |
02:14 |
fu-fu |
reconnecting |
02:14 |
fu-fu |
back to wine?? why you running it in wine?? |
02:14 |
cy1 |
wait, is my server crashing old clients or what |
02:15 |
fu-fu |
mines up to date. |
02:15 |
khonkhortisan |
new client, it might be my irrlicht source |
02:15 |
fu-fu |
I updated it 3 days ago, and last edit was a month ago |
02:15 |
cy1 |
heh |
02:15 |
fu-fu |
0% media... uhh |
02:15 |
thefamilygrog66 |
94% |
02:15 |
khonkhortisan |
and my wine minecraft is too old. |
02:15 |
fu-fu |
loading.. map.. |
02:15 |
NakedFury |
finally finished the jailbrake |
02:15 |
cy1 |
yeah I made a bunch of changes since that month, but it SHOULD be fully compatible |
02:16 |
NakedFury |
why do you use wine for minecraft? java should run on all systems or am I missing something? |
02:16 |
fu-fu |
Im in |
02:16 |
cy1 |
Did not change map loading ever. |
02:16 |
thefamilygrog66 |
doesn't use java... |
02:16 |
thefamilygrog66 |
sorry, wrong mine |
02:16 |
khonkhortisan |
java? |
02:16 |
fu-fu |
Yeah why are you running Minetest or Minecraft in Wine? |
02:16 |
fu-fu |
they both run native on linux |
02:17 |
fu-fu |
(if you can call java native) |
02:17 |
thefamilygrog66 |
I've installed minecraft on our linux box |
02:17 |
thefamilygrog66 |
runs fine |
02:17 |
khonkhortisan |
if I press enter in the chatbox it crashes. I have to click the proceed button instead. |
02:17 |
khonkhortisan |
it's probably my fault |
02:18 |
NakedFury |
any of you guys working on the MT source code? fixing or adding or modifying it? |
02:18 |
cy1 |
uh, yes NakedFury |
02:18 |
NakedFury |
wish celeron55 would come back and see it |
02:19 |
NakedFury |
he was sort of whinning that not many people do since kahrl and a few others left |
02:20 |
NakedFury |
maybe he is working in secret and doesnt want to come online, maybe lose his coding mojo? |
02:43 |
* GTRsdk |
attempts to replicate the issue on a PowerPC server |
02:45 |
GTRsdk |
question... does the minetest world increase, or stay a certain size? |
02:45 |
cy1 |
GTRsdk: increase |
02:45 |
khonkhortisan |
unless you have too many mods |
02:46 |
GTRsdk |
coooooool |
02:46 |
GTRsdk |
so does the server do the computing for additional spots on the world? |
02:47 |
GTRsdk |
sorry, not what I meant... How CPU intensive is the generating of the world? |
02:51 |
khonkhortisan |
can minetest handle animated textures? |
02:51 |
NakedFury |
no it can |
02:51 |
NakedFury |
yes |
02:51 |
NakedFury |
know it can |
02:51 |
NakedFury |
now |
02:51 |
NakedFury |
dammit |
02:52 |
khonkhortisan |
yes it can't |
02:52 |
khonkhortisan |
no it can |
02:52 |
khonkhortisan |
yes we have no bananas |
02:52 |
GTRsdk |
bananas? |
02:53 |
GTRsdk |
I wonder how hard it would be to make a banana tree... |
02:53 |
NakedFury |
animated textures need to be done like the crack animated png |
02:54 |
khonkhortisan |
it's a song |
02:54 |
khonkhortisan |
that server recently posted looks better than most |
03:05 |
khonkhortisan |
Can I replace a texture without deleting/moving the original? |
03:06 |
NakedFury |
in the game? |
03:06 |
khonkhortisan |
there is more than one way? |
03:06 |
NakedFury |
you can edit the code and change the part about the texture name |
03:07 |
NakedFury |
add the new texture no problem |
03:09 |
khonkhortisan |
gross, I replaced the water with grass footsteps. Why isn't it animating? I have a 16x32 image |
03:10 |
NakedFury |
dont know, download animated torches mod and check how its done |
03:10 |
khonkhortisan |
already have it |
03:18 |
khonkhortisan |
hehe it's striped water |
03:19 |
khonkhortisan |
and now it's blinky |
03:20 |
MiJyn |
xD |
03:21 |
khonkhortisan |
vertical_frames works but horizontal_frames doesn't |
03:21 |
khonkhortisan |
that's how it was striped |
03:23 |
cy1 |
GTRsdk: the world is generated by a seeded pseudorandom number generator, so it's the same world every time. the part that grows is the database, which is everything explored, dug or placed. |
03:23 |
cy1 |
database tends to be faster than generation, depending on what land you're generating. |
03:26 |
VanessaE |
https://github.com/VanessaE/coloredwood |
03:26 |
VanessaE |
colored woods mod: second draft |
03:27 |
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thefamilygrog66 joined #minetest |
03:27 |
VanessaE |
hey grog |
03:28 |
khonkhortisan |
I'm hearing tap tap, tap tap, tap tap, and I just killed my web browser and it's still going |
03:28 |
khonkhortisan |
now it's gone |
03:29 |
thefamilygrog66 |
Hey V, you'll never believe it. |
03:29 |
VanessaE |
hm? |
03:29 |
thefamilygrog66 |
minetest.ru:30001 is up |
03:29 |
VanessaE |
oh? |
03:29 |
thefamilygrog66 |
I'm on it right now |
03:29 |
VanessaE |
I haven't seen xyz in forever, I figured that server was dead |
03:29 |
thefamilygrog66 |
old laggy is alive! |
03:29 |
VanessaE |
(I've moved over to redcrab's server, I'm sure you saw me there) |
03:29 |
VanessaE |
bahahaha |
03:30 |
thefamilygrog66 |
I've been kicking around glomie's |
03:30 |
thefamilygrog66 |
which redcrab one - advanced builders? |
03:30 |
VanessaE |
cool |
03:30 |
VanessaE |
"serious builders" yeah |
03:30 |
VanessaE |
30401 I think |
03:31 |
thefamilygrog66 |
yeah, I've checked it out - nice server |
03:31 |
thefamilygrog66 |
it's weird, wandering around the stress test ghost town all alone |
03:32 |
khonkhortisan |
my animated water texture is getting reduced to single colors |
03:32 |
VanessaE |
grog: any idea when it came back up? |
03:33 |
thefamilygrog66 |
no idea - I just checked the monitored servers page and saw that it was up |
03:33 |
thefamilygrog66 |
today, for sure tho |
03:33 |
VanessaE |
cool |
03:33 |
VanessaE |
I wonder if we can get redcrab and xyz to coordinate and perhaps copy the explored parts over to 30401 :-) |
03:34 |
VanessaE |
(eh, maybe not) |
03:34 |
thefamilygrog66 |
that said, it would be nice to copy it to another, ahem...less laggy server |
03:34 |
VanessaE |
*nod* |
03:35 |
thefamilygrog66 |
it's strange how it hasn't really been gone that long, and yet I feel nostalgic walking around, like being in my old home town |
03:36 |
thefamilygrog66 |
except, of course, my home town doesn't teleport me back 20 metres every minute or so |
03:37 |
VanessaE |
heh |
03:37 |
VanessaE |
have you seen my new mansion over on 30401? |
03:39 |
thefamilygrog66 |
I have not |
03:39 |
thefamilygrog66 |
similar to the old one? |
03:39 |
thefamilygrog66 |
ahh, it's a turtle - that's what noob was building |
03:41 |
VanessaE |
a turtle? heh |
03:41 |
VanessaE |
similar? mmm, maybe somewhat |
03:41 |
VanessaE |
bigger for sure |
03:42 |
thefamilygrog66 |
cool |
03:43 |
VanessaE |
bbiab, putting together a screenshot :-) |
03:43 |
VanessaE |
(of somethign else) |
03:44 |
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03:47 |
khonkhortisan |
the water will flow one complete loop in 16 seconds |
03:54 |
khonkhortisan |
I don't think minetest.inventorycube() works with animated textures |
03:57 |
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player joined #minetest |
03:58 |
player |
hi everyone |
03:58 |
player |
i made a server 142.66.23.84:30000 come lets play |
03:58 |
player |
i made a webstie also but wanna put ads on it to get money |
03:59 |
player |
how to do it??? |
04:00 |
player |
hello?????? |
04:00 |
player |
anyone????????????????????????????????????? |
04:00 |
player |
is anybody here???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? |
04:00 |
player |
omg |
04:00 |
VanessaE |
yes we're here |
04:00 |
player |
lots of ? |
04:00 |
VanessaE |
but you have to give people time to answer |
04:01 |
VanessaE |
no, we are not gonna help you re: ads. No one likes ads. |
04:01 |
player |
so how can i put ads on my minetest serv site |
04:01 |
player |
i wanna get some money! |
04:01 |
VanessaE |
as for the server, post on the forums to let others know. |
04:01 |
player |
electricity which will be burnt by server costs money |
04:01 |
MiJyn |
you can get money in other ways |
04:01 |
MiJyn |
not in the server list |
04:01 |
VanessaE |
or you can do it the old fashioned way: pay for it out of pocket and just chalk it up to normal entertainment expense. |
04:02 |
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mbarra joined #minetest |
04:02 |
mbarra |
hi! |
04:02 |
VanessaE |
(a computer doesn't use *that* much power - it's not like you're gonna be running a space heater 24/7) |
04:02 |
mbarra |
como puedo crear una cuenta? |
04:03 |
mbarra |
how to make account on minetest? |
04:03 |
MiJyn |
mbarra, could you speak in english? Most of us do here |
04:03 |
MiJyn |
ah thanks! |
04:03 |
player |
my serv (capacity: 200 players/tested by making many bots) spends 40kW/h per day which in my country equals to $10 per day |
04:03 |
MiJyn |
you can't |
04:03 |
MiJyn |
minetest works in a different way than minecraft |
04:03 |
MiJyn |
player, ok, you can make money in other ways than in the server list |
04:04 |
VanessaE |
40 kW/h per day: not bloody likely |
04:04 |
VanessaE |
more likely: 500 W/h per day |
04:04 |
MiJyn |
VanessaE, whatever, let him think what he wants |
04:04 |
VanessaE |
the average american home, which is known for being pretty much the worst power hog in the world, typically uses some 10 kW/h per *month* |
04:06 |
player |
okay that was power consumption of my whole house :D |
04:06 |
VanessaE |
try again. |
04:06 |
player |
and i was joking about ads :) |
04:06 |
MiJyn |
player, oh, so you think we will buy the power of all of your house? |
04:06 |
player |
even my server was a joke ;) |
04:06 |
MiJyn |
good |
04:06 |
player |
try 142.66.23.84:30000 |
04:06 |
player |
it will not work |
04:07 |
player |
'cause its just a random ip |
04:07 |
MiJyn |
yeah, ok, joke taken... |
04:07 |
VanessaE |
your whole house using 40 kWh per day would be 1200 kWh or roughly USD $210 per month. |
04:07 |
VanessaE |
(assuming US 15 cents per kWh) |
04:08 |
player |
yeah, all numbers were fake. |
04:08 |
player |
except 40kW |
04:09 |
player |
i actually play with electricity so there are impulses of ~800Amps taken from mains |
04:10 |
player |
it happes when I short seconday of my bigass transformer |
04:10 |
player |
it is a stepdown trans so I get a lot of amps (i think, 35kA) on the seconday |
04:11 |
VanessaE |
hrm, my numbers are wrong anyway |
04:11 |
player |
so its is a lot of fun |
04:12 |
VanessaE |
it's closer to 10.4 cents per kWh, 30 kWh/day for a wasteful house, for a total of closer to USD $96 |
04:13 |
MiJyn |
yerp |
04:13 |
player |
i used eight 4AWG coils for the primary to handle high current |
04:13 |
player |
i did not have thicker wires. |
04:14 |
khonkhortisan |
Is it fine if water takes 16 seconds to flow one unit? |
04:14 |
MiJyn |
khonkhortisan, it seems a bit long |
04:15 |
khonkhortisan |
oh. I see the torches are moving faster. |
04:15 |
khonkhortisan |
I thought length meant how many frames were in the image :) |
04:16 |
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04:17 |
khonkhortisan |
16 pixels per second per world unit, that's better |
04:17 |
MiJyn |
:D |
04:18 |
khonkhortisan |
the water just before the right turn has turned early |
04:23 |
khonkhortisan |
it only takes 13 lines to make both lava and water flow |
04:24 |
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04:24 |
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04:25 |
NakedFury |
are you trying to reduce it? |
04:25 |
khonkhortisan |
no I added a for loop to do lava |
04:26 |
NakedFury |
what does it do? |
04:26 |
khonkhortisan |
animates the texture |
04:26 |
NakedFury |
just changing the texture wont animate it? |
04:26 |
khonkhortisan |
I have a 16x256 texture |
04:27 |
khonkhortisan |
no abms, just redefined the node |
04:29 |
khonkhortisan |
no, changing the texture won't animate it, it needs animation={...} set in the tile and special_tiles |
04:34 |
khonkhortisan |
lava really floods |
04:36 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=32039 |
04:36 |
VanessaE |
w00t! |
04:37 |
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04:37 |
khonkhortisan |
I don't see any pictures of colored ladders |
04:38 |
VanessaE |
there aren't any - ladders are only built in the usual color. |
04:38 |
darkrose |
VanessaE: while you're playing on the forums, wanna put workbenches in mod releases? |
04:38 |
VanessaE |
darkrose: sure; did you get my msg earlier by the way? |
04:39 |
darkrose |
on dev? |
04:39 |
VanessaE |
moved. |
04:39 |
VanessaE |
yeah |
04:39 |
darkrose |
yeah, but I'm not awake enough yet to decode it |
04:39 |
VanessaE |
hah |
04:39 |
VanessaE |
noproblem |
04:39 |
VanessaE |
oh also: |
04:39 |
VanessaE |
place a few fenceposts. they'll turn into fire. :-) |
04:40 |
VanessaE |
(re: texture indexing error of some kind in your branch :-) ) |
04:40 |
darkrose |
yeah it's kinda messed up, I know why at least |
04:40 |
VanessaE |
oh ok |
04:40 |
VanessaE |
just ran across it while testing that woods mod. |
04:41 |
khonkhortisan |
haha that wasn't smart the lava wasn't flowing right so I made it look like water and then I jumped into it and died |
04:42 |
darkrose |
btw, the error you gave me, I can't work out where it's coming from, grep says it doesn't exist in the source |
04:42 |
VanessaE |
werid |
04:42 |
VanessaE |
weird, too |
04:42 |
VanessaE |
unless its in the minetest_game part? |
04:43 |
khonkhortisan |
between water and lava, if put them next to each other, the flow is based on whichever one gets there first |
04:44 |
khonkhortisan |
*if you put |
04:44 |
VanessaE |
yes |
04:45 |
darkrose |
VanessaE: are you sure you're using my source for client and server? |
04:45 |
darkrose |
... 'coz I can't find that message |
04:45 |
VanessaE |
darkrose: lemme check again just to be sure. |
04:46 |
darkrose |
just don't pull the latest commit, it's so broken it's kinda funny |
04:46 |
VanessaE |
the very latest, as in something within the past ~6 hours? |
04:47 |
darkrose |
uh, did it just be I vanished earlier |
04:47 |
VanessaE |
wha? |
04:47 |
VanessaE |
?I/O error reading /dev/darkrose: parse error |
04:48 |
darkrose |
o.0 |
04:48 |
VanessaE |
also, it definitely is your branch (commit 1860a9e[...]) that I'm running this test, and it blows up. |
04:50 |
* VanessaE |
looks for a usable pastebin for this big of a log... |
04:51 |
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Tukeke left #minetest |
04:52 |
GTRsdk |
hmm... using the master branch of celeron55/minetest && celeron55/minetest_game has issues at some points (server randomly shuts down) |
04:52 |
VanessaE |
fuck it, I'll upload the log to my webspace. |
04:53 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/debug.txt |
04:53 |
VanessaE |
jyufregrttju = a gibberish name I gave to a new world for testing. |
04:54 |
VanessaE |
this is singleplayer mode, and I double-checked that there are no other copies of minetest running. |
04:55 |
VanessaE |
this was fetched when you asked me to try it out, using minetest_game from your repo also. |
04:56 |
VanessaE |
wait, wtf? |
04:56 |
khonkhortisan |
anyone familiar with imagemagick? |
04:56 |
VanessaE |
I am, a little bit |
04:57 |
VanessaE |
darkrose: something's not kosher here - the commit hash in the directory name does not match any recent commit from ...... |
04:57 |
VanessaE |
wtf? |
04:58 |
VanessaE |
I think I need to re-download this and start from scratch. Something is not right. |
04:58 |
VanessaE |
which hash should I grab? |
04:59 |
VanessaE |
(or I guess just the latest, 7ea[...]) |
04:59 |
khonkhortisan |
I want to move the bottom row of an image to the top, then append it to the original image, then switch the rows on the second image and append, etc. until I have a stack of 16 vertically |
05:01 |
darkrose |
yeah it won't match, I did a rebase earlier |
05:01 |
VanessaE |
ah ok. well now it matches. :-) |
05:01 |
darkrose |
just about to go do stuff, but I'll have a look at it all again later |
05:01 |
darkrose |
it's extremely broken in the latest |
05:02 |
VanessaE |
will it at least work for the test we're interested in? |
05:06 |
VanessaE |
ok, it is definitely b0rk3d. |
05:07 |
VanessaE |
(same server is a "different version" error as earlier) |
05:08 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/debug-2.txt |
05:08 |
VanessaE |
darkrose: there it is, when you're ready to tackle it :-) |
05:10 |
khonkhortisan |
now I just have to move the bottom row to the top |
05:10 |
VanessaE |
khonkhortisan: there's an easier way: |
05:11 |
VanessaE |
in GIMP: Open As Layers -> select all of your image files (I assume they have some kind of predictable numbering) |
05:11 |
VanessaE |
then rotate the whole image counterclockwise 90 degrees |
05:11 |
khonkhortisan |
the easy part is combining the images, the hard part is moving the row on a single image |
05:12 |
VanessaE |
Filters -> Combine -> Filmstrip. Set it to adapt to the image height, no frame numbering, and in the other tab turn the image height to 1.00 and everything else to 0 |
05:12 |
VanessaE |
hit OK, then rotate the result clockwise 90. |
05:12 |
VanessaE |
oh ok |
05:17 |
khonkhortisan |
ctrl-shift-d ctrl-shift-o tab 1 enter repeat 16-1 |
05:17 |
VanessaE |
? |
05:17 |
khonkhortisan |
in gimp |
05:17 |
VanessaE |
ohh |
05:17 |
VanessaE |
I only have a subset of keyboard shortcuts memorized :-) |
05:18 |
khonkhortisan |
I looked at the menu for the shortcuts because keyboard is faster |
05:20 |
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05:21 |
khonkhortisan |
how do I get rid of the black lines in film strip? |
05:22 |
khonkhortisan |
oh. |
05:23 |
VanessaE |
set the image height to 1.00 in the other tab |
05:23 |
VanessaE |
("advanced" I think it was) |
05:23 |
VanessaE |
and set all others in that tab to 0. |
05:24 |
khonkhortisan |
and it has to use image height |
05:24 |
VanessaE |
I usually tell it to adapt to the image height in the first tab |
05:24 |
khonkhortisan |
I mean fit height to images |
05:24 |
VanessaE |
that way I can ignore the actual size. |
05:24 |
VanessaE |
oh yes. |
05:28 |
khonkhortisan |
oops it's flowing backwards |
05:28 |
VanessaE |
backward? |
05:29 |
VanessaE |
oh haha |
05:29 |
VanessaE |
did you remember to rotate counterclockwise before tiling to filmstrip? |
05:31 |
khonkhortisan |
I did the rotation, the frames are in the wrong order |
05:31 |
khonkhortisan |
or I offset the wrong direction |
05:31 |
VanessaE |
oops :-) |
05:37 |
khonkhortisan |
I know, the flow speed should be based on the viscosity |
05:42 |
VanessaE |
and the distance the liquid has to fall |
05:42 |
VanessaE |
though I guess the game doesn't calculate that |
05:42 |
khonkhortisan |
I'd have to create different custom water_flowings |
05:43 |
VanessaE |
eh, no worries, I was only half-serious anyway :-) |
05:43 |
khonkhortisan |
I'm actually taking the values directly from the water_flowing node, modifying them, then putting them back, so water_flowing can actually change without breaking the mod |
05:46 |
khonkhortisan |
too bad I can't get WATER_VISC AND LAVA_VISC with a clean for loop, I need an if else |
05:51 |
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05:51 |
* VanessaE |
fades slighty.. |
05:52 |
GTRsdk |
thanks for the info cy1 (finally read logs :) ) |
05:58 |
khonkhortisan |
should I release my mod? it didn't take very long to make |
05:58 |
VanessaE |
of course |
05:58 |
VanessaE |
if it works, release it |
05:59 |
khonkhortisan |
I need some kind of lisence, right? |
05:59 |
VanessaE |
pick your own license |
05:59 |
VanessaE |
did you use someone else's code? |
05:59 |
khonkhortisan |
no |
06:00 |
VanessaE |
if the code is entirely your own work, you can use any license you want. WTFPL is popular. cc-by-sa is good. GPL is okay too. |
06:00 |
VanessaE |
(the same rule goes for your textures) |
06:01 |
khonkhortisan |
my textures are derivative works of the default textures |
06:01 |
VanessaE |
ok, those are cc-by-sa |
06:01 |
VanessaE |
so you have to keep that license. |
06:01 |
khonkhortisan |
I like that one |
06:01 |
khonkhortisan |
it's simple |
06:01 |
VanessaE |
what I write in such a case: License: WTFPL for the code, cc-by-sa for the textures. |
06:02 |
khonkhortisan |
Can I use WTHPL? |
06:03 |
VanessaE |
well I suppose if you wanna call it WT(Heck)PL.. but then you need to define the terms of your license somewhere reliable. |
06:03 |
khonkhortisan |
what happens if it doesn't have a license included? |
06:04 |
VanessaE |
someone will complain probably, and it can't be moved to Mod Releases |
06:04 |
khonkhortisan |
moved? Do I post it somewhere else? |
06:04 |
VanessaE |
youmost in Modding General |
06:04 |
VanessaE |
er |
06:05 |
VanessaE |
you post in Modding General |
06:05 |
khonkhortisan |
that's counter-intuitive |
06:06 |
khonkhortisan |
"I'm going to release my mod, I'll stay away from Mod Releases" |
06:07 |
VanessaE |
well the idea is that Mod Releases covers mods that are known to work with the current git (or at least, the latest stable dev), and which have a complete set of information describing them: name, version, description, license, download link(s), screenshot(s) where appropriate, etc. |
06:07 |
darkrose |
it's not allowed in mod releases till it meets the minimum requrements, rather than just having randoms putting stuff in there that make it difficult to find mods |
06:07 |
VanessaE |
since people can easily post a mod with important bits missing, all posts go to Modding General first, and then are moved on request to Mod Releases |
06:08 |
VanessaE |
for example: |
06:08 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=32039 |
06:08 |
khonkhortisan |
I don't know how I'd make a screenshot of an animation |
06:08 |
khonkhortisan |
oh wait, I'll just make a gif |
06:09 |
VanessaE |
Released that about an hour and a half ago, but rather than moving it immediately to Mod Releases, I wanted to get some feedback, make sure nothing b0rked. |
06:09 |
VanessaE |
+is |
06:09 |
khonkhortisan |
the verb works just as well as the adjective |
06:11 |
VanessaE |
true |
06:12 |
khonkhortisan |
Can I store something in a string and then use that string to get the value out of a variable that is named what's in the string? |
06:12 |
VanessaE |
not sure |
06:12 |
khonkhortisan |
my for loop goes between 'water' and 'lava' and the variables I need are WATER_VISC and LAVA_VISC |
06:14 |
cy1 |
khonkhortisan: you are probably looking for minetest.env:get_metadata(pos):get_string("field") |
06:15 |
khonkhortisan |
what am I thinking, the viscosity is already a value in the node |
06:29 |
VanessaE |
wtf, I can't find a link to jordach's 32-color wool mod |
06:30 |
VanessaE |
(tryign to add some cross-reference links to one of my mod posts) |
06:43 |
khonkhortisan |
Do I need a README on github? |
06:43 |
VanessaE |
it's a good idea, yeah |
06:43 |
VanessaE |
it'll be displayed on the main page for your code |
06:44 |
VanessaE |
(for the "files" page) |
06:45 |
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06:45 |
VanessaE |
Describe your mod as best you can in that file. |
06:50 |
khonkhortisan |
aw I caught a .directory file |
06:56 |
khonkhortisan |
error: The requested URL returned error: 403 while accessing https://github.com/khonkhortisan/Animated-Fluids.git/info/refs |
06:57 |
VanessaE |
oops |
06:57 |
khonkhortisan |
I know svn better |
06:57 |
VanessaE |
did you follow the how-to? it's easy |
06:57 |
VanessaE |
https://github.com/new |
06:58 |
khonkhortisan |
yes, except for the credential helper |
07:01 |
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07:07 |
khonkhortisan |
I can clone |
07:08 |
Calinou |
you may pull |
07:08 |
khonkhortisan |
but I can't push |
07:08 |
Calinou |
push to what? |
07:09 |
khonkhortisan |
https://github.com/khonkhortisan/Animated-Fluids |
07:09 |
Calinou |
oh |
07:09 |
Calinou |
khonkhortisan, try putting some files then type "git commit -a" then "git push" |
07:09 |
Calinou |
then put your username/password of github |
07:09 |
VanessaE |
Calinou: new mod get! :-) |
07:10 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=32039 |
07:12 |
khonkhortisan |
error: The requested URL returned error: 403 while accessing https://github.com/khonkhortisan/Animated-Fluids.git/info/refs |
07:12 |
khonkhortisan |
fatal: HTTP request failed |
07:14 |
VanessaE |
what's with the /info/refs part? |
07:14 |
VanessaE |
you shouldn't need that? |
07:14 |
khonkhortisan |
I don't know, it just does that |
07:15 |
Calinou |
nice |
07:15 |
Calinou |
but your bright wood texture is fugly :P |
07:15 |
VanessaE |
my brightwood texture is the game's original one :-) |
07:15 |
Calinou |
khonkhortisan, git works fine for me... |
07:15 |
VanessaE |
(just brightened) |
07:15 |
khonkhortisan |
of course it does |
07:15 |
Calinou |
are you sure you're using the right username/password? double check |
07:16 |
khonkhortisan |
it brings up a popup, I type my password, it doesn't work. It's somehow connecting to my desktop environment password management |
07:20 |
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SpeedProg joined #minetest |
07:20 |
khonkhortisan |
Are you using ssh or https? |
07:26 |
khonkhortisan |
I can open the lock now that I have the key |
07:28 |
khonkhortisan |
Is there a way to make the toplevel folder in the zip more minetest-friendly? |
07:29 |
VanessaE |
bbl.. time to try to sleep |
07:30 |
Calinou |
<khonkhortisan> Are you using ssh or https? |
07:30 |
Calinou |
I presume https... |
07:30 |
khonkhortisan |
ssh is what I got to work |
07:30 |
khonkhortisan |
the key was the key |
07:39 |
khonkhortisan |
my zip has the toplevel folder "khonkhortisan-animatedfluids-a73caea". How do I change it to "animatedfluids"? |
07:42 |
Calinou |
you can't; tarballs/zipballs have automatically-chosen names |
07:45 |
khonkhortisan |
wah. I know, I'll just commit a zip inside the repo! :P |
07:46 |
Calinou |
O_o |
07:53 |
khonkhortisan |
Is there a way to view the code used in a forum post? |
07:54 |
khonkhortisan |
aw the forum doesn't like .gif |
08:13 |
Calinou |
it does |
08:13 |
Calinou |
khonkhortisan, no |
08:13 |
Calinou |
erm |
08:13 |
Calinou |
you can "quote" the post and see |
08:13 |
Calinou |
just don't post it |
08:14 |
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08:21 |
brobostigon |
good morning everyone. |
08:43 |
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08:49 |
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08:51 |
Calinou |
http://minetest.net/forum/viewtopic.php?pid=32040#p32040 |
08:51 |
Calinou |
destroying french words, one word at a time. |
08:51 |
Calinou |
;-; it's "millenaire" or "millénaire" not "millionaire" or whatever |
08:56 |
jin_xi |
so milner it is |
09:40 |
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09:40 |
jordach|tablet |
o hai guys |
09:41 |
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09:41 |
jordach|tablet |
o hai Calinou |
09:42 |
Calinou |
hi jordach|tablet |
09:42 |
jordach|tablet |
cmon pc, boot up |
09:43 |
jordach|tablet |
huh, grub puS windows on sda2, like its second to linux |
09:44 |
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09:45 |
Calinou |
better: /me is on a UEFI computer |
09:45 |
Calinou |
grub doesn't like UEFI so I use virtualbox |
09:45 |
Calinou |
better than nothing :c |
09:49 |
jordach |
UEFI: GET OUT. |
09:50 |
jordach |
thanks BIOS |
09:52 |
Calinou |
+1 |
09:55 |
jordach |
YES MS, PUH-LEASE. FORCE CANONICAL AND CREW TO PAY FOR SUCURE BOOT LICENCES, GO ON, BE THE FAT PIG AGAIN. |
09:55 |
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11:17 |
iKlsR |
shit. i always spawn on some faar away island. -.- |
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12:17 |
jordach |
my tablet gets more awesome poi nt |
12:17 |
jordach |
points* |
12:18 |
jordach |
I CAN DJ WITH MY FUCKIN TABLET |
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13:04 |
redcrab |
UEFI rocks ... UEFI secure boots it is nice ... but UEFI secure boot without freedom to disable it .. that's sucks ... freedom to choose my OS ! |
13:05 |
jordach |
hey crab |
13:05 |
jordach |
FUCK UEFI: BIOD FTW |
13:05 |
jordach |
BIODS |
13:05 |
jordach |
BIOS |
13:06 |
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13:06 |
jordach |
but im sure some pirater will manage to replace it with BIOS, then everything shall be normal |
13:34 |
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14:01 |
jordach |
redcrab, whats the chances of remoiving buckets and fire? |
14:05 |
redcrab |
jordach ... did you see the forum ? I disabled them ... And i would like thta you test if the disabling is ok ... (bucket can't be fill with wtaer or lava anymore, lava can't ignite fire ...) |
14:08 |
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14:10 |
* jordach |
saw |
14:11 |
jordach |
and is DJ'ing with his tablet |
14:18 |
jordach |
redcrab, thanks for the changes. |
14:18 |
jordach |
btw, im out at a birthday party |
14:19 |
jordach |
(shes my girlfriend: and turning 16 woot!) |
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15:18 |
vicscandl |
meep |
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15:20 |
jin_xi |
hi |
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16:35 |
khonkhortisan |
should a static body of water have an animated texture? |
16:43 |
GTRsdk |
Could I have some more players temporarily join 67.222.146.31:30000 (0.4 version 11 server) to see if it will randomly shut down? |
16:43 |
khonkhortisan |
I'll join |
16:43 |
vicscandl |
still need players? |
16:43 |
vicscandl |
i've got like a 20min break to playtest if needed... attempting join now... |
16:50 |
VanessaE |
redcrab: NOOOOOOOOO |
16:50 |
VanessaE |
redcrab: I was gonna make a fountain near my house :-( |
16:55 |
khonkhortisan |
my password is now invalid |
16:59 |
khonkhortisan |
GTRsdk: can you delete me so I can log in again? |
17:00 |
redcrab |
VanessaE ... ? What's append ? |
17:01 |
VanessaE |
nothing yet - you said you disabled buckets |
17:02 |
VanessaE |
can't build a fountain without a bucket to scoop up water :-) |
17:02 |
redcrab |
But no .... don't worry ... the bucket is disabled on pixel art server ... not the one you currently using :D |
17:02 |
VanessaE |
OH |
17:02 |
VanessaE |
ok :-) |
17:02 |
GTRsdk |
khonkhortisan: does it work now? |
17:03 |
VanessaE |
redcrab: you still haven't installed any of my mods on 30401 though ;-) |
17:04 |
khonkhortisan |
none of my passwords are working |
17:05 |
GTRsdk |
khonkhortisan: maybe try connecting without a password first? |
17:09 |
khonkhortisan |
anyone: try it, you'll like it http://minetest.net/forum/viewtopic.php?pid=32124#p32124 |
17:13 |
VanessaE |
"This mod gives an animated texture to water and lava." |
17:13 |
VanessaE |
lava is already animated in the latest git. |
17:14 |
VanessaE |
though your texture beats the hell out of the default :-) |
17:17 |
khonkhortisan |
it is? |
17:17 |
VanessaE |
mmhmm |
17:17 |
VanessaE |
water, however, is not - so that part of your mod is definitely needed |
17:19 |
khonkhortisan |
oh it is |
17:20 |
VanessaE |
you should clone minetest (or minetest_game or whatever), put your lava texture in there to replace the old one, and issue a pull request against vanilla. |
17:20 |
khonkhortisan |
my lava goes faster |
17:20 |
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17:22 |
VanessaE |
water moves too fast I think |
17:22 |
VanessaE |
can you adjust the speed depending on the angle? |
17:22 |
VanessaE |
angle of the surface I mean |
17:23 |
VanessaE |
also, the east/west flowing water needs to be rotated 90 degrees |
17:24 |
VanessaE |
(so that the pattern in the flowing water matches the nearby standing water) |
17:26 |
VanessaE |
also, celeron55 suggested at one time that animated water should glitter slightly in the sun if I remember right |
17:26 |
VanessaE |
that is, standing water should |
17:26 |
vicscandl |
oooo can the illrich engine do solarflare effect? |
17:27 |
VanessaE |
solar flares? |
17:27 |
VanessaE |
you mean as in coronal mass ejection events? |
17:28 |
VanessaE |
I'm sure it could if the sun used a proper image texture |
17:29 |
VanessaE |
(but it doesn't, I guess it's driven by program code) |
17:31 |
khonkhortisan |
the diagonals also need to flow diagonally |
17:32 |
VanessaE |
it would be of benefit, but I guess that isn't possible. |
17:34 |
khonkhortisan |
how do I add an optional dependency for oil? |
17:34 |
VanessaE |
optional in what manner? |
17:34 |
khonkhortisan |
as in it animates the oil if you have it but doesn't break if you don't have it |
17:35 |
VanessaE |
override it. |
17:35 |
VanessaE |
minetest.register_node(":oil:blahblah", { ...... |
17:35 |
khonkhortisan |
fluid = minetest.registered_nodes['default:'..name..'_flowing'] |
17:36 |
VanessaE |
that is, redefine the liquid oil node names as the same as they are now, but with a leading colon ":" |
17:36 |
VanessaE |
fluid = minetest.registered_nodes[':oil:'..name..'_flowing'] maybe |
17:36 |
VanessaE |
(note the extra colon) |
17:36 |
khonkhortisan |
oh I can do that |
17:37 |
VanessaE |
that's how I animate the game's default torches. |
17:37 |
VanessaE |
when my mod is in place, it overrides the default torch definitions and redirects them to my code. |
17:38 |
VanessaE |
last but not least: |
17:39 |
VanessaE |
scale the lava/water[/oil] textures up to at least 256x256 pixels for display on the forum post. |
17:39 |
VanessaE |
like I did with the torches |
17:39 |
VanessaE |
in-game they're 16px, but for display on the forum post, I think I used 128px or so. |
17:40 |
VanessaE |
(so, not "at least 256x256 pixels", just "something large enough to see" :-) ) |
17:44 |
khonkhortisan |
how do I get oil to load first without requiring it? |
17:44 |
VanessaE |
tgha I don' |
17:44 |
VanessaE |
that I don't know |
17:45 |
khonkhortisan |
putting :oil in depends.txt doesn't work |
17:47 |
VanessaE |
I think there is a load order priority function, creative-inventory does something like that I think |
17:48 |
Calinou |
why do you put ":" khonkhortisan |
17:48 |
Calinou |
<VanessaE> also, celeron55 suggested at one time that animated water should glitter slightly in the sun if I remember right |
17:48 |
Calinou |
inb4 some contributor makes it then "no i dont like ur patch" from c5 |
17:48 |
khonkhortisan |
I want it to animate oil if oil is loaded but I want it to work without oil too |
17:48 |
Calinou |
c55* |
17:49 |
VanessaE |
khonkhortisan: you might be better off forking the oil mod |
17:49 |
VanessaE |
and while you're at it, convert it to use my pipeworks mod ;-) |
17:49 |
darkrose |
pipeworks is yours? |
17:49 |
VanessaE |
besides, it's inactive and outdated anyway |
17:49 |
VanessaE |
darkrose: yes |
17:50 |
darkrose |
name your textures properly! |
17:50 |
VanessaE |
it's just a skeleton right now |
17:50 |
VanessaE |
aw shit, i forgot to fix that |
17:50 |
VanessaE |
I renamed the folder and content to pipeworks but forgot the texture names :-) |
17:54 |
VanessaE |
pipeworks mod is fixed. |
18:33 |
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18:47 |
VanessaE |
zzz |
18:50 |
* vicscandl |
snores loudly for VanessaE... |
18:51 |
VanessaE |
heh |
19:10 |
vicscandl |
hrm.... a mod that watches the chat log for things like <sigh> and then pops a sound file.... |
19:12 |
vicscandl |
(( note: if anything i say is "already in there" its due to the fact that i don't know yet... but i will )) |
19:15 |
VanessaE |
bbiab |
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22:16 |
* VanessaE |
is back :-) |
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22:53 |
VanessaE |
jeez, unifieddyes is taking off |
22:53 |
VanessaE |
cotton, bricks, I did wood/fences/sticks, and now a cobble mod in progress |
22:53 |
VanessaE |
and whatever else I'm forgetting :-) |
22:54 |
NakedFury |
colored ore or water with the way things are going |
22:54 |
VanessaE |
well I doubt *that* :-) |
22:56 |
VanessaE |
my intent was for each person to choose just the colors they wanted to use, not re-implement the whole damn palette :-) |
22:56 |
VanessaE |
(but some stuff, in whole-palette style, could be useful to some people) |
23:15 |
VanessaE |
I'm hoping I can get the guy who did the Blox mod to adapt to use unifieddyes :-) |
23:25 |
VanessaE |
(after all, HE started it :-) ) |
23:32 |
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23:34 |
jin_xi |
|
23:37 |
VanessaE |
hey workf^H^H^H^H^Hjin_xi :-) |
23:44 |
MiJyn |
workf...? |
23:44 |
MiJyn |
:P |
23:44 |
VanessaE |
/whois jin_xi |
23:44 |
VanessaE |
:-) |
23:45 |
MiJyn |
oh xD |