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IRC log for #minetest, 2012-07-18

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All times shown according to UTC.

Time Nick Message
00:00 MiJyn joined #minetest
00:09 neena left #minetest
00:25 khonkhortisan it's not easy to transition between dirt and desert_sand, the dirt looks like rocks
00:26 VanessaE try it with my photorealistic textures. :-)
00:27 khonkhortisan then I'll have a dependancy
00:28 khonkhortisan nice cobblestone I like your textures
00:29 VanessaE thanks :-)
00:29 VanessaE however I was suggesting more like using them as a way to fine-tune your mod, and then pick something good to use for your actual textures
00:30 VanessaE no one's gonna bitch about you changing out dirt/sand/etc for similar textures if it makes your mod easier to code
00:35 TestinOneTooThre joined #minetest
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00:36 fu-fu Odd, there is the texture for grass footsteps.
00:36 VanessaE yes
00:36 khonkhortisan yep
00:37 VanessaE so at one time I think it was implemented, or perhaps the plan was to do so
00:37 fu-fu Yeah
00:37 fu-fu I have no idea how you would tho.
00:38 VanessaE define a new node using that texture for the top, dirt_with_grass for the sides, and dirt for the bottom, and just set_node wherever the player is standing I guess
00:39 VanessaE the real trick is rotating it to roughly match the direction the player is walking :-)
00:39 The joined #minetest
00:39 khonkhortisan then we'll have an in-game etch-a-sketch
00:40 fu-fu Well... then the secound you step on grass it woul change abit... and do to the current moddels woudn't it just be a darker line across it?
00:40 khonkhortisan the raft mod knows where the player is looking
00:41 Guest92434 hi
00:41 khonkhortisan hello
00:41 VanessaE well in my textures, grass w/footsteps appears just like it sounds - two bits of grass trampled down by footprints.
00:42 fu-fu Same
00:42 fu-fu but, to make it more correct, would it now be a strait line? (the players are sprites)
00:44 khonkhortisan wah my mod doesn't work if the desert sand falls on the dirt
00:44 khonkhortisan is there a minetest.register_on_nodefall?
00:44 VanessaE naw, I'd still stick with the standard look - it's not as if the player sprite is meant to suggest the player really has 0 thickness
00:47 fu-fu hmm, would you perchase know how to make blocks... moveble..?
00:48 fu-fu I remember a Minecraft plane mod or somthing, somthing like that would do.
00:48 VanessaE why do we need that when you can just fly?
00:48 MiJyn joined #minetest
00:48 fu-fu Well, how do you make a spaceship with blocks that don't move?
00:48 VanessaE ok, that's fair I guess
00:48 VanessaE anyway, bbl
00:49 fu-fu Uhh.. alright.. cya..
00:49 khonkhortisan I thought about making a plane. The hard part would be controlling it. The raft mod has horizontal movement working
00:50 fu-fu hmm
00:50 fu-fu Time to go download the raft mod, and tare it apart
00:52 fu-fu Umm.. can I get a link to it?
00:54 cisoun joined #minetest
00:54 Guest92434 hey
00:55 fu-fu Hi
00:55 jin_xi hi guest92434
00:57 Guest92434 hi
00:57 Guest92434 any building ideas
00:57 Bad_Command Have you ever made any pixel art, Guest92434?
01:00 khonkhortisan https://github.com/darkrose/minetest_mods/tree/master/raft
01:02 khonkhortisan you have to punch it after you get on
01:06 Guest92434 umm no
01:06 khonkhortisan is there an art to-do list?
01:08 Guest92434 uh i dont kniw
01:08 Bad_Command Guest92434: http://i.imgur.com/UXPsS.png
01:11 fu-fu theres wool :o?
01:11 Guest92434 wool dosnt work 4 me
01:12 Guest92434 woah!!!!!!
01:12 Guest92434 that was awesome
01:12 Guest92434 the pic
01:19 Taoki joined #minetest
01:26 Guest92434 any building ideas
01:27 khonkhortisan is that mario in bad_command land?
01:27 fu-fu A full scale Star trek Enterprise.
01:28 fu-fu That'll keep ya busy :P
01:28 khonkhortisan you can copy minecraft's redstone flushing toilet
01:28 fu-fu You could make a sculpture depicting every way to use all Lua functions, and then some.
01:29 fu-fu I would then download it.
01:29 fu-fu And know how to mod htis game ^.^
01:29 fu-fu this*
01:29 VanessaE back
01:30 fu-fu Welcome back
01:30 VanessaE thanks
01:35 schumaml joined #minetest
01:36 khonkhortisan don't get a wireless mouse if you have a choice. It's iffy by design.
01:43 piti joined #minetest
01:45 klaxa joined #minetest
01:45 Weedy joined #minetest
01:45 AndrewPH joined #minetest
01:45 milleja46 joined #minetest
01:46 Weedy_lappy joined #minetest
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01:46 cy1 fu-fu: http://www.lua.org/manual/5.1/manual.html/
01:46 cy1 tehre you go
01:46 fu-fu Thats lua.
01:47 fu-fu I know lua... sorta
01:47 cy1 how to use all lua functions
01:47 cy1 and then some
01:47 fu-fu its the minetest api thingy I'm having problem... XD
01:47 fu-fu nice
01:47 cy1 xD
01:47 cy1 minetest api is a lot easier when you realize that the entirety of it is in scriptapi.cpp and notice the builtin/ folder
01:48 * fu-fu bookmarks it anyways
01:48 fu-fu Yeah.. I havn't programmed in long enough, nor was I never skilled enough to use c++ in an effective manner.
01:48 khonkhortisan default:dirt_with_grass_footsteps is already registered
01:49 fu-fu That it is.
01:49 GTRsdk Has anyone had a server shutting down issue in the latest 0.4 code?
01:49 khonkhortisan I've had a client crash from textboxes
01:49 fu-fu also, I think I broke my client's renderer with the irregular shapes mod...
01:50 khonkhortisan where is the dirt to grass abm?
01:51 cy1 nobody is skilled enough to use c++ in an effective manner
01:51 cy1 khonkhortisan: I can't reproduce that anymore. No idea what fixed it. ._.
01:51 fu-fu why is ther eno native support for slopes? I mean, its a triangle, last I checked, thats alot easyer to render than 500 tiny square indents
01:51 cy1 fu-fu: because minetest is a game of blocks.
01:51 fu-fu khonkhortisan: under the default init.lua id assume
01:52 cy1 that's like asking why a sonnet has to rhyme
01:52 cy1 abba abba cdcdcd
01:52 khonkhortisan --c++
01:52 khonkhortisan it's not in init.lua, leafdecay.lua, or mapgen.lua
01:52 fu-fu and cy1, I mean c++ effectivly as in, past "Hello world"
01:53 cy1 khonkhortisan: it's in src/mapgen.cpp
01:53 cy1 fu-fu: ah, well that's doable
01:53 fu-fu Why is the grass abm in mapgen.cpp :o?
01:53 cy1 because --c++ >:(
01:53 khonkhortisan so you can't find it, ostensibly.
01:54 fu-fu --c++ ?!?!
01:54 fu-fu lua comment c++ ?
01:54 cy1 no seriously it's just a layover from the pre-lua stuff, just a few c++ abms
01:54 khonkhortisan a = --c++; c - a == 2;
01:55 fu-fu wut?
01:55 fu-fu a=2? ok
01:55 khonkhortisan the -- is done before the statement, the ++ is done after
01:55 khonkhortisan it turns into a = c - 1; c = c + 1; c - a == 2;
01:56 cy1 mapgen.cpp has the tree/cactus making code, the code to make caves, and an auto-house-generator that doesn't work
01:56 khonkhortisan or maybe it's only off by one. I'm not sure
01:56 fu-fu I'm so dam confused now.
01:56 cy1 c = c + 1; a = c - 1; c - 1 == 1
01:56 cy1 what I want to know is what teh hell does (--c)++ yield
01:57 fu-fu is this supposed to be unsolvable?
01:57 khonkhortisan c would be itself
01:57 cy1 no it's just weird c syntax fu-fu
01:57 khonkhortisan but whatever you set to that would be one off
01:57 cy1 post-increment vs pre-increment
01:57 khonkhortisan yes
01:57 cy1 which c++ was named after
01:57 cy1 the retarded one
01:57 cy1 ++c might be an awesome language then
01:58 khonkhortisan c is to c++ and 1 is to?
01:58 khonkhortisan oops
01:58 khonkhortisan c is to c++ as 1 is to?
01:58 fu-fu uhh.. ok then...
01:59 * fu-fu I really only know E2, and bash.
01:59 thefamilygrog66 joined #minetest
01:59 cy1 c is to c++ as 1 is to tempate<typename T> class One<T> { public: One<T>(T one) { m_one = one; } private: T m_one; }
01:59 khonkhortisan I haven't heard of E2
01:59 khonkhortisan aah! templates!!
01:59 fu-fu E2 is a programing language for wiremod In garrysmod.
01:59 * cy1 chews on templates :E
01:59 cy1 ooh, garry's mod
02:00 fu-fu I think theres now E3..
02:00 fu-fu and like epu things..
02:00 cy1 fu-fu: wrt gradual slopes, you could technically make them. rails and mesecons are that way. but nobody has yet, and you get used to the block slopes really.
02:00 fu-fu wrt?
02:00 cy1 with regard to
02:00 fu-fu ah
02:01 cy1 trouble is modifying the terrain
02:01 thefamilygrog66 shingles too
02:01 cy1 dig block A and then the 8 blocks around it have to recalculate slope
02:01 khonkhortisan if we could have mesh nodes, we could add sides to shingles
02:01 cy1 then the uh...
02:01 cy1 16 blocks around that have to recalculate etc.
02:02 khonkhortisan I have blocks changing when nearby blocks change. It's really expensive for the initial calculation
02:02 cy1 fences work that way too, connecting to nearby fences
02:03 fu-fu I found a bug with water/lava
02:03 khonkhortisan if the world generated fences, the game would be unresponsive. It only works because it's only calculated when the player does something
02:03 fu-fu Sometimes it just stays as water_flowing, without decaying or anything.
02:03 khonkhortisan is it that the slopes are off and you can see through the surface?
02:03 khonkhortisan that happened on gameboom
02:03 cy1 oh right, fence alignment is sort of calculated client-side
02:03 NakedFury dont recalculate slopes when you remove one
02:04 NakedFury not instantly
02:04 cy1 fu-fu: how to reproduce?
02:04 NakedFury do it over time and it might no lag too much
02:04 khonkhortisan iterative function to get to the correct slope?
02:04 cy1 NakedFury: yeah then yoru game turns into CHINESE EARTHQUAKE BRBRBRBRBRBBRBRBRBRBRBRBR
02:05 fu-fu cy1: well, I think its when it gets out of the active block range, theres also a bug with lighting too. How I did it was just a really tall tower that was made with some lava and water and a simple lava -> cobblestone init.lua
02:05 cy1 speaking of flowing water, lava and water also automatically calculate the slopes... that's why they slow down servers so much.
02:05 fu-fu cy1: how dose minecraft hanndle it so much better then?
02:05 cy1 fu-fu: yes, all decaying blocks will remain outside of active block range. otherwise you'd have to check every block all the time.
02:05 khonkhortisan We have just recently received information that the earthquake caused the current *net *split. We appreciate your patience while we restore service to the largest areas first.
02:06 cy1 fu-fu: minecraft handles it better? :/
02:06 fu-fu cy1: is there any way to fix this? I just ended up messing up my world with worldedit.
02:06 fu-fu cy1: well, visually, in minetest waterflow looks like crap
02:06 cy1 oh, yeah...
02:06 khonkhortisan it is impossible to make a wedge without it being fluid
02:06 fu-fu cy1: while in minecraft, waterflow looks natural
02:07 cy1 I dunno how minecraft does it. water looks "good enough" to me in minetest
02:07 fu-fu it progresses, instead of jumping about.
02:07 cy1 jumping around? o.O
02:07 fu-fu Aye, that might just be my crappy server lagging out tho.
02:08 cy1 the water abm fires once a second, so flowing water should change every second or so.
02:08 cy1 could fire it more often, but obviously that takes more processing
02:08 fu-fu Ehh, I suppose
02:08 khonkhortisan the water also needs an animated texture
02:08 NakedFury yep
02:08 fu-fu Yes, yes it dose.
02:09 cy1 yeah...
02:09 NakedFury water, fire and lava
02:09 cy1 fire is fun c:
02:09 fu-fu lol, fireblocks
02:09 cy1 surprisingly realistic for its simplistic implementation
02:09 fu-fu Grass autoplanting sapplings + fire = fun
02:09 cy1 no spark particles though (thank god)
02:09 khonkhortisan it should be ^added to the on-fire node's texture
02:10 cy1 fu-fu: accidentally setting the autoplanting chance to 100% + fire = holy crap my server is actually on fire
02:10 fu-fu XD, nah not that.
02:10 fu-fu thats... problematic
02:10 fu-fu I did it with jungle grass
02:10 fu-fu 4 times
02:10 fu-fu took hours to fix.
02:10 cy1 hey, wanna try my server?
02:10 fu-fu sure
02:10 cy1 you can set fire to not spread and just die btw
02:11 cy1 just need to restart the server
02:11 cy1 verge.info.tm 6989
02:11 thefamilygrog66 do you mind if I check it out to, cy?
02:11 cy1 sure
02:12 cy1 still not sure my ISP blocks this or not though :/
02:12 khonkhortisan if I ever get through my router, I wouldn't know about the isp either
02:12 NakedFury fire could have a chance to die off faster, its not like the world needs to be dry enough to instantly go on flames
02:12 cy1 one person couldn't use it, from australia. VanessaE could use it fine
02:12 fu-fu I know that my server works
02:12 cy1 NakedFury: hah, you should see my quick flame mod
02:12 fu-fu Given, its a shit server pc. soo...
02:13 cy1 cpu isn't nearly as important as bandwidth and non-faggy isps
02:13 fu-fu Well, my isp isn't fagg, but bandwith is a problem
02:13 fu-fu and so is cpu.
02:13 cy1 holy shit record amount of players
02:13 fu-fu 91% media..
02:13 fu-fu 93%..
02:13 khonkhortisan 94%
02:13 cy1 fu-fu: bandwidth extremely isn't a problem for me, using like 1% of it. so either my ISP is a fagg or I dunno
02:14 thefamilygrog66 1%. d'oh
02:14 khonkhortisan in
02:14 fu-fu 93%...
02:14 cy1 'k that's one
02:14 thefamilygrog66 ah, there it goes
02:14 khonkhortisan oops I said something and crashed my client.
02:14 cy1 nooo xD
02:14 khonkhortisan back to wine
02:14 fu-fu reconnecting
02:14 fu-fu back to wine?? why you running it in wine??
02:14 cy1 wait, is my server crashing old clients or what
02:15 fu-fu mines up to date.
02:15 khonkhortisan new client, it might be my irrlicht source
02:15 fu-fu I updated it 3 days ago, and last edit was a month ago
02:15 cy1 heh
02:15 fu-fu 0% media... uhh
02:15 thefamilygrog66 94%
02:15 khonkhortisan and my wine minecraft is too old.
02:15 fu-fu loading.. map..
02:15 NakedFury finally finished the jailbrake
02:15 cy1 yeah I made a bunch of changes since that month, but it SHOULD be fully compatible
02:16 NakedFury why do you use wine for minecraft? java should run on all systems or am I missing something?
02:16 fu-fu Im in
02:16 cy1 Did not change map loading ever.
02:16 thefamilygrog66 doesn't use java...
02:16 thefamilygrog66 sorry, wrong mine
02:16 khonkhortisan java?
02:16 fu-fu Yeah why are you running Minetest or Minecraft in Wine?
02:16 fu-fu they both run native on linux
02:17 fu-fu (if you can call java native)
02:17 thefamilygrog66 I've installed minecraft on our linux box
02:17 thefamilygrog66 runs fine
02:17 khonkhortisan if I press enter in the chatbox it crashes. I have to click the proceed button instead.
02:17 khonkhortisan it's probably my fault
02:18 NakedFury any of you guys working on the MT source code? fixing or adding or modifying it?
02:18 cy1 uh, yes NakedFury
02:18 NakedFury wish celeron55 would come back and see it
02:19 NakedFury he was sort of whinning that not many people do since kahrl and a few others left
02:20 NakedFury maybe he is working in secret and doesnt want to come online, maybe lose his coding mojo?
02:43 * GTRsdk attempts to replicate the issue on a PowerPC server
02:45 GTRsdk question... does the minetest world increase, or stay a certain size?
02:45 cy1 GTRsdk: increase
02:45 khonkhortisan unless you have too many mods
02:46 GTRsdk coooooool
02:46 GTRsdk so does the server do the computing for additional spots on the world?
02:47 GTRsdk sorry, not what I meant... How CPU intensive is the generating of the world?
02:51 khonkhortisan can minetest handle animated textures?
02:51 NakedFury no it can
02:51 NakedFury yes
02:51 NakedFury know it can
02:51 NakedFury now
02:51 NakedFury dammit
02:52 khonkhortisan yes it can't
02:52 khonkhortisan no it can
02:52 khonkhortisan yes we have no bananas
02:52 GTRsdk bananas?
02:53 GTRsdk I wonder how hard it would be to make a banana tree...
02:53 NakedFury animated textures need to be done like the crack animated png
02:54 khonkhortisan it's a song
02:54 khonkhortisan that server recently posted looks better than most
03:05 khonkhortisan Can I replace a texture without deleting/moving the original?
03:06 NakedFury in the game?
03:06 khonkhortisan there is more than one way?
03:06 NakedFury you can edit the code and change the part about the texture name
03:07 NakedFury add the new texture no problem
03:09 khonkhortisan gross, I replaced the water with grass footsteps. Why isn't it animating? I have a 16x32 image
03:10 NakedFury dont know, download animated torches mod and check how its done
03:10 khonkhortisan already have it
03:18 khonkhortisan hehe it's striped water
03:19 khonkhortisan and now it's blinky
03:20 MiJyn xD
03:21 khonkhortisan vertical_frames works but horizontal_frames doesn't
03:21 khonkhortisan that's how it was striped
03:23 cy1 GTRsdk: the world is generated by a seeded pseudorandom number generator, so it's the same world every time. the part that grows is the database, which is everything explored, dug or placed.
03:23 cy1 database tends to be faster than generation, depending on what land you're generating.
03:26 VanessaE https://github.com/VanessaE/coloredwood
03:26 VanessaE colored woods mod: second draft
03:27 thefamilygrog66 joined #minetest
03:27 VanessaE hey grog
03:28 khonkhortisan I'm hearing tap tap, tap tap, tap tap, and I just killed my web browser and it's still going
03:28 khonkhortisan now it's gone
03:29 thefamilygrog66 Hey V, you'll never believe it.
03:29 VanessaE hm?
03:29 thefamilygrog66 minetest.ru:30001 is up
03:29 VanessaE oh?
03:29 thefamilygrog66 I'm on it right now
03:29 VanessaE I haven't seen xyz in forever, I figured that server was dead
03:29 thefamilygrog66 old laggy is alive!
03:29 VanessaE (I've moved over to redcrab's server, I'm sure you saw me there)
03:29 VanessaE bahahaha
03:30 thefamilygrog66 I've been kicking around glomie's
03:30 thefamilygrog66 which redcrab one - advanced builders?
03:30 VanessaE cool
03:30 VanessaE "serious builders" yeah
03:30 VanessaE 30401 I think
03:31 thefamilygrog66 yeah, I've checked it out - nice server
03:31 thefamilygrog66 it's weird, wandering around the stress test ghost town all alone
03:32 khonkhortisan my animated water texture is getting reduced to single colors
03:32 VanessaE grog: any idea when it came back up?
03:33 thefamilygrog66 no idea - I just checked the monitored servers page and saw that it was up
03:33 thefamilygrog66 today, for sure tho
03:33 VanessaE cool
03:33 VanessaE I wonder if we can get redcrab and xyz to coordinate and perhaps copy the explored parts over to 30401 :-)
03:34 VanessaE (eh, maybe not)
03:34 thefamilygrog66 that said, it would be nice to copy it to another, ahem...less laggy server
03:34 VanessaE *nod*
03:35 thefamilygrog66 it's strange how it hasn't really been gone that long, and yet I feel nostalgic walking around, like being in my old home town
03:36 thefamilygrog66 except, of course, my home town doesn't teleport me back 20 metres every minute or so
03:37 VanessaE heh
03:37 VanessaE have you seen my new mansion over on 30401?
03:39 thefamilygrog66 I have not
03:39 thefamilygrog66 similar to the old one?
03:39 thefamilygrog66 ahh, it's a turtle - that's what noob was building
03:41 VanessaE a turtle?  heh
03:41 VanessaE similar?  mmm, maybe somewhat
03:41 VanessaE bigger for sure
03:42 thefamilygrog66 cool
03:43 VanessaE bbiab, putting together a screenshot :-)
03:43 VanessaE (of somethign else)
03:44 wowiamdiamonds joined #minetest
03:47 khonkhortisan the water will flow one complete loop in 16 seconds
03:54 khonkhortisan I don't think minetest.inventorycube() works with animated textures
03:57 player joined #minetest
03:58 player hi everyone
03:58 player i made a server 142.66.23.84:30000 come lets play
03:58 player i made a webstie also but wanna put ads on it to get money
03:59 player how to do it???
04:00 player hello??????
04:00 player anyone?????????????????????????????????????
04:00 player is anybody here????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
04:00 player omg
04:00 VanessaE yes we're here
04:00 player lots of ?
04:00 VanessaE but you have to give people time to answer
04:01 VanessaE no, we are not gonna help you re: ads.  No one likes ads.
04:01 player so how can i put ads on my minetest serv site
04:01 player i wanna get some money!
04:01 VanessaE as for the server, post on the forums to let others know.
04:01 player electricity which will be burnt by server costs money
04:01 MiJyn you can get money in other ways
04:01 MiJyn not in the server list
04:01 VanessaE or you can do it the old fashioned way:  pay for it out of pocket and just chalk it up to normal entertainment expense.
04:02 mbarra joined #minetest
04:02 mbarra hi!
04:02 VanessaE (a computer doesn't use *that* much power - it's not like you're gonna be running a space heater 24/7)
04:02 mbarra como puedo crear una cuenta?
04:03 mbarra how to make account on minetest?
04:03 MiJyn mbarra, could you speak in english? Most of us do here
04:03 MiJyn ah thanks!
04:03 player my serv (capacity: 200 players/tested by making many bots) spends 40kW/h per day which in my country equals to $10 per day
04:03 MiJyn you can't
04:03 MiJyn minetest works in a different way than minecraft
04:03 MiJyn player, ok, you can make money in other ways than in the server list
04:04 VanessaE 40 kW/h per day:  not bloody likely
04:04 VanessaE more likely:  500 W/h per day
04:04 MiJyn VanessaE, whatever, let him think what he wants
04:04 VanessaE the average american home, which is known for being pretty much the worst power hog in the world, typically uses some 10 kW/h per *month*
04:06 player okay that was power consumption of my whole house :D
04:06 VanessaE try again.
04:06 player and i was joking about ads :)
04:06 MiJyn player, oh, so you think we will buy the power of all of your house?
04:06 player even my server was a joke ;)
04:06 MiJyn good
04:06 player try 142.66.23.84:30000
04:06 player it will not work
04:07 player 'cause its just a random ip
04:07 MiJyn yeah, ok, joke taken...
04:07 VanessaE your whole house using 40 kWh per day would be 1200 kWh or roughly USD $210 per month.
04:07 VanessaE (assuming US 15 cents per kWh)
04:08 player yeah, all numbers were fake.
04:08 player except 40kW
04:09 player i actually play with electricity so there are impulses of ~800Amps taken from mains
04:10 player it happes when I short seconday of my bigass transformer
04:10 player it is a stepdown trans so I get a lot of amps (i think, 35kA) on the seconday
04:11 VanessaE hrm, my numbers are wrong anyway
04:11 player so its is a lot of fun
04:12 VanessaE it's closer to 10.4 cents per kWh, 30 kWh/day for a wasteful house, for a total of closer to USD $96
04:13 MiJyn yerp
04:13 player i used eight 4AWG coils for the primary to handle high current
04:13 player i did not have thicker wires.
04:14 khonkhortisan Is it fine if water takes 16 seconds to flow one unit?
04:14 MiJyn khonkhortisan, it seems a bit long
04:15 khonkhortisan oh. I see the torches are moving faster.
04:15 khonkhortisan I thought length meant how many frames were in the image :)
04:16 Tukeke joined #minetest
04:17 khonkhortisan 16 pixels per second per world unit, that's better
04:17 MiJyn :D
04:18 khonkhortisan the water just before the right turn has turned early
04:23 khonkhortisan it only takes 13 lines to make both lava and water flow
04:24 CanauckTux joined #minetest
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04:25 NakedFury are you trying to reduce it?
04:25 khonkhortisan no I added a for loop to do lava
04:26 NakedFury what does it do?
04:26 khonkhortisan animates the texture
04:26 NakedFury just changing the texture wont animate it?
04:26 khonkhortisan I have a 16x256 texture
04:27 khonkhortisan no abms, just redefined the node
04:29 khonkhortisan no, changing the texture won't animate it, it needs animation={...} set in the tile and special_tiles
04:34 khonkhortisan lava really floods
04:36 VanessaE http://minetest.net/forum/viewtopic.php?pid=32039
04:36 VanessaE w00t!
04:37 Tukeke joined #minetest
04:37 khonkhortisan I don't see any pictures of colored ladders
04:38 VanessaE there aren't any - ladders are only built in the usual color.
04:38 darkrose VanessaE: while you're playing on the forums, wanna put workbenches in mod releases?
04:38 VanessaE darkrose: sure; did you get my msg earlier by the way?
04:39 darkrose on dev?
04:39 VanessaE moved.
04:39 VanessaE yeah
04:39 darkrose yeah, but I'm not awake enough yet to decode it
04:39 VanessaE hah
04:39 VanessaE noproblem
04:39 VanessaE oh also:
04:39 VanessaE place a few fenceposts.  they'll turn into fire. :-)
04:40 VanessaE (re: texture indexing error of some kind in your branch :-)  )
04:40 darkrose yeah it's kinda messed up, I know why at least
04:40 VanessaE oh ok
04:40 VanessaE just ran across it while testing that woods mod.
04:41 khonkhortisan haha that wasn't smart the lava wasn't flowing right so I made it look like water and then I jumped into it and died
04:42 darkrose btw, the error you gave me, I can't work out where it's coming from, grep says it doesn't exist in the source
04:42 VanessaE werid
04:42 VanessaE weird, too
04:42 VanessaE unless its in the minetest_game part?
04:43 khonkhortisan between water and lava, if put them next to each other, the flow is based on whichever one gets there first
04:44 khonkhortisan *if you put
04:44 VanessaE yes
04:45 darkrose VanessaE: are you sure you're using my source for client and server?
04:45 darkrose ... 'coz I can't find that message
04:45 VanessaE darkrose: lemme check again just to be sure.
04:46 darkrose just don't pull the latest commit, it's so broken it's kinda funny
04:46 VanessaE the very latest, as in something within the past ~6 hours?
04:47 darkrose uh, did it just be I vanished earlier
04:47 VanessaE wha?
04:47 VanessaE ?I/O error reading /dev/darkrose:  parse error
04:48 darkrose o.0
04:48 VanessaE also, it definitely is your branch (commit 1860a9e[...]) that I'm running this test, and it blows up.
04:50 * VanessaE looks for a usable pastebin for this big of a log...
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04:52 GTRsdk hmm... using the master branch of celeron55/minetest && celeron55/minetest_game has issues at some points (server randomly shuts down)
04:52 VanessaE fuck it, I'll upload the log to my webspace.
04:53 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/debug.txt
04:53 VanessaE jyufregrttju = a gibberish name I gave to a new world for testing.
04:54 VanessaE this is singleplayer mode, and I double-checked that there are no other copies of minetest running.
04:55 VanessaE this was fetched when you asked me to try it out, using minetest_game from your repo also.
04:56 VanessaE wait, wtf?
04:56 khonkhortisan anyone familiar with imagemagick?
04:56 VanessaE I am, a little bit
04:57 VanessaE darkrose: something's not kosher here - the commit hash in the directory name does not match any recent commit from ......
04:57 VanessaE wtf?
04:58 VanessaE I think I need to re-download this and start from scratch.  Something is not right.
04:58 VanessaE which hash should I grab?
04:59 VanessaE (or I guess just the latest, 7ea[...])
04:59 khonkhortisan I want to move the bottom row of an image to the top, then append it to the original image, then switch the rows on the second image and append, etc. until I have a stack of 16 vertically
05:01 darkrose yeah it won't match, I did a rebase earlier
05:01 VanessaE ah ok.  well now it matches. :-)
05:01 darkrose just about to go do stuff, but I'll have a look at it all again later
05:01 darkrose it's extremely broken in the latest
05:02 VanessaE will it at least work for the test we're interested in?
05:06 VanessaE ok, it is definitely b0rk3d.
05:07 VanessaE (same server is a "different version" error as earlier)
05:08 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/debug-2.txt
05:08 VanessaE darkrose: there it is, when you're ready to tackle it :-)
05:10 khonkhortisan now I just have to move the bottom row to the top
05:10 VanessaE khonkhortisan: there's an easier way:
05:11 VanessaE in GIMP: Open As Layers -> select all of your image files (I assume they have some kind of predictable numbering)
05:11 VanessaE then rotate the whole image counterclockwise 90 degrees
05:11 khonkhortisan the easy part is combining the images, the hard part is moving the row on a single image
05:12 VanessaE Filters -> Combine -> Filmstrip.  Set it to adapt to the image height, no frame numbering, and in the other tab turn the image height to 1.00 and everything else to 0
05:12 VanessaE hit OK, then rotate the result clockwise 90.
05:12 VanessaE oh ok
05:17 khonkhortisan ctrl-shift-d ctrl-shift-o tab 1 enter repeat 16-1
05:17 VanessaE ?
05:17 khonkhortisan in gimp
05:17 VanessaE ohh
05:17 VanessaE I only have a subset of keyboard shortcuts memorized :-)
05:18 khonkhortisan I looked at the menu for the shortcuts because keyboard is faster
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05:21 khonkhortisan how do I get rid of the black lines in film strip?
05:22 khonkhortisan oh.
05:23 VanessaE set the image height to 1.00 in the other tab
05:23 VanessaE ("advanced" I think it was)
05:23 VanessaE and set all others in that tab to 0.
05:24 khonkhortisan and it has to use image height
05:24 VanessaE I usually tell it to adapt to the image height in the first tab
05:24 khonkhortisan I mean fit height to images
05:24 VanessaE that way I can ignore the actual size.
05:24 VanessaE oh yes.
05:28 khonkhortisan oops it's flowing backwards
05:28 VanessaE backward?
05:29 VanessaE oh haha
05:29 VanessaE did you remember to rotate counterclockwise before tiling to filmstrip?
05:31 khonkhortisan I did the rotation, the frames are in the wrong order
05:31 khonkhortisan or I offset the wrong direction
05:31 VanessaE oops :-)
05:37 khonkhortisan I know, the flow speed should be based on the viscosity
05:42 VanessaE and the distance the liquid has to fall
05:42 VanessaE though I guess the game doesn't calculate that
05:42 khonkhortisan I'd have to create different custom water_flowings
05:43 VanessaE eh, no worries, I was only half-serious anyway :-)
05:43 khonkhortisan I'm actually taking the values directly from the water_flowing node, modifying them, then putting them back, so water_flowing can actually change without breaking the mod
05:46 khonkhortisan too bad I can't get WATER_VISC AND LAVA_VISC with a clean for loop, I need an if else
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05:51 * VanessaE fades slighty..
05:52 GTRsdk thanks for the info cy1 (finally read logs :) )
05:58 khonkhortisan should I release my mod? it didn't take very long to make
05:58 VanessaE of course
05:58 VanessaE if it works, release it
05:59 khonkhortisan I need some kind of lisence, right?
05:59 VanessaE pick your own license
05:59 VanessaE did you use someone else's code?
05:59 khonkhortisan no
06:00 VanessaE if the code is entirely your own work, you can use any license you want.  WTFPL is popular.  cc-by-sa is good.  GPL is okay too.
06:00 VanessaE (the same rule goes for your textures)
06:01 khonkhortisan my textures are derivative works of the default textures
06:01 VanessaE ok, those are cc-by-sa
06:01 VanessaE so you have to keep that license.
06:01 khonkhortisan I like that one
06:01 khonkhortisan it's simple
06:01 VanessaE what I write in such a case:   License:  WTFPL for the code, cc-by-sa for the textures.
06:02 khonkhortisan Can I use WTHPL?
06:03 VanessaE well I suppose if you wanna call it WT(Heck)PL.. but then you need to define the terms of your license somewhere reliable.
06:03 khonkhortisan what happens if it doesn't have a license included?
06:04 VanessaE someone will complain probably, and it can't be moved to Mod Releases
06:04 khonkhortisan moved? Do I post it somewhere else?
06:04 VanessaE youmost in Modding General
06:04 VanessaE er
06:05 VanessaE you post in Modding General
06:05 khonkhortisan that's counter-intuitive
06:06 khonkhortisan "I'm going to release my mod, I'll stay away from Mod Releases"
06:07 VanessaE well the idea is that Mod Releases covers mods that are known to work with the current git (or at least, the latest stable dev), and which have a complete set of information describing them: name, version, description, license, download link(s), screenshot(s) where appropriate, etc.
06:07 darkrose it's not allowed in mod releases till it meets the minimum requrements, rather than just having randoms putting stuff in there that make it difficult to find mods
06:07 VanessaE since people can easily post a mod with important bits missing, all posts go to Modding General first, and then are moved on request to Mod Releases
06:08 VanessaE for example:
06:08 VanessaE http://minetest.net/forum/viewtopic.php?pid=32039
06:08 khonkhortisan I don't know how I'd make a screenshot of an animation
06:08 khonkhortisan oh wait, I'll just make a gif
06:09 VanessaE Released that about an hour and a half ago, but rather than moving it immediately to Mod Releases, I wanted to get some feedback, make sure nothing b0rked.
06:09 VanessaE +is
06:09 khonkhortisan the verb works just as well as the adjective
06:11 VanessaE true
06:12 khonkhortisan Can I store something in a string and then use that string to get the value out of a variable that is named what's in the string?
06:12 VanessaE not sure
06:12 khonkhortisan my for loop goes between 'water' and 'lava' and the variables I need are WATER_VISC and LAVA_VISC
06:14 cy1 khonkhortisan: you are probably looking for minetest.env:get_metadata(pos):get_string("field")
06:15 khonkhortisan what am I thinking, the viscosity is already a value in the node
06:29 VanessaE wtf, I can't find a link to jordach's 32-color wool mod
06:30 VanessaE (tryign to add some cross-reference links to one of my mod posts)
06:43 khonkhortisan Do I need a README on github?
06:43 VanessaE it's a good idea, yeah
06:43 VanessaE it'll be displayed on the main page for your code
06:44 VanessaE (for the "files" page)
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06:45 VanessaE Describe your mod as best you can in that file.
06:50 khonkhortisan aw I caught a .directory file
06:56 khonkhortisan error: The requested URL returned error: 403 while accessing https://github.com/khonkhortisan/Animated-Fluids.git/info/refs
06:57 VanessaE oops
06:57 khonkhortisan I know svn better
06:57 VanessaE did you follow the how-to?  it's easy
06:57 VanessaE https://github.com/new
06:58 khonkhortisan yes, except for the credential helper
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07:07 khonkhortisan I can clone
07:08 Calinou you may pull
07:08 khonkhortisan but I can't push
07:08 Calinou push to what?
07:09 khonkhortisan https://github.com/khonkhortisan/Animated-Fluids
07:09 Calinou oh
07:09 Calinou khonkhortisan, try putting some files then type "git commit -a" then "git push"
07:09 Calinou then put your username/password of github
07:09 VanessaE Calinou: new mod get! :-)
07:10 VanessaE http://minetest.net/forum/viewtopic.php?pid=32039
07:12 khonkhortisan error: The requested URL returned error: 403 while accessing https://github.com/khonkhortisan/Animated-Fluids.git/info/refs
07:12 khonkhortisan fatal: HTTP request failed
07:14 VanessaE what's with the /info/refs part?
07:14 VanessaE you shouldn't need that?
07:14 khonkhortisan I don't know, it just does that
07:15 Calinou nice
07:15 Calinou but your bright wood texture is fugly :P
07:15 VanessaE my brightwood texture is the game's original one :-)
07:15 Calinou khonkhortisan, git works fine for me...
07:15 VanessaE (just brightened)
07:15 khonkhortisan of course it does
07:15 Calinou are you sure you're using the right username/password? double check
07:16 khonkhortisan it brings up a popup, I type my password, it doesn't work. It's somehow connecting to my desktop environment password management
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07:20 khonkhortisan Are you using ssh or https?
07:26 khonkhortisan I can open the lock now that I have the key
07:28 khonkhortisan Is there a way to make the toplevel folder in the zip more minetest-friendly?
07:29 VanessaE bbl..  time to try to sleep
07:30 Calinou <khonkhortisan> Are you using ssh or https?
07:30 Calinou I presume https...
07:30 khonkhortisan ssh is what I got to work
07:30 khonkhortisan the key was the key
07:39 khonkhortisan my zip has the toplevel folder "khonkhortisan-animatedfluids-a73caea". How do I change it to "animatedfluids"?
07:42 Calinou you can't; tarballs/zipballs have automatically-chosen names
07:45 khonkhortisan wah. I know, I'll just commit a zip inside the repo! :P
07:46 Calinou O_o
07:53 khonkhortisan Is there a way to view the code used in a forum post?
07:54 khonkhortisan aw the forum doesn't like .gif
08:13 Calinou it does
08:13 Calinou khonkhortisan, no
08:13 Calinou erm
08:13 Calinou you can "quote" the post and see
08:13 Calinou just don't post it
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08:21 brobostigon good morning everyone.
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08:51 Calinou http://minetest.net/forum/viewtopic.php?pid=32040#p32040
08:51 Calinou destroying french words, one word at a time.
08:51 Calinou ;-; it's "millenaire" or "millénaire" not "millionaire" or whatever
08:56 jin_xi so milner it is
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09:40 jordach|tablet o hai guys
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09:41 jordach|tablet o hai Calinou
09:42 Calinou hi jordach|tablet
09:42 jordach|tablet cmon pc, boot up
09:43 jordach|tablet huh, grub puS windows on sda2, like its second to linux
09:44 jordach joined #minetest
09:45 Calinou better: /me is on a UEFI computer
09:45 Calinou grub doesn't like UEFI so I use virtualbox
09:45 Calinou better than nothing :c
09:49 jordach UEFI: GET OUT.
09:50 jordach thanks BIOS
09:52 Calinou +1
09:55 jordach YES MS, PUH-LEASE. FORCE CANONICAL AND CREW TO PAY FOR SUCURE BOOT LICENCES, GO ON, BE THE FAT PIG AGAIN.
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11:17 iKlsR shit. i always spawn on some faar away island. -.-
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12:17 jordach my tablet gets more awesome poi nt
12:17 jordach points*
12:18 jordach I CAN DJ WITH MY FUCKIN TABLET
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13:04 redcrab UEFI rocks ... UEFI secure boots it is nice ... but UEFI secure boot without freedom to disable it .. that's sucks ...  freedom to choose my OS !
13:05 jordach hey crab
13:05 jordach FUCK UEFI: BIOD FTW
13:05 jordach BIODS
13:05 jordach BIOS
13:06 moruk joined #minetest
13:06 jordach but im sure some pirater will manage to replace it with BIOS, then everything shall be normal
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14:01 jordach redcrab, whats the chances of remoiving buckets and fire?
14:05 redcrab jordach ... did you see the forum ? I disabled them ... And i would like thta you test if the disabling is ok ... (bucket can't be fill with wtaer or lava anymore, lava can't ignite fire ...)
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14:10 * jordach saw
14:11 jordach and is DJ'ing with his tablet
14:18 jordach redcrab, thanks for the changes.
14:18 jordach btw, im out at a birthday party
14:19 jordach (shes my girlfriend: and turning 16 woot!)
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15:18 vicscandl meep
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15:20 jin_xi hi
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16:35 khonkhortisan should a static body of water have an animated texture?
16:43 GTRsdk Could I have some more players temporarily join 67.222.146.31:30000 (0.4 version 11 server) to see if it will randomly shut down?
16:43 khonkhortisan I'll join
16:43 vicscandl still need players?
16:43 vicscandl i've got like a 20min break to playtest if needed... attempting join now...
16:50 VanessaE redcrab: NOOOOOOOOO
16:50 VanessaE redcrab: I was gonna make a fountain near my house :-(
16:55 khonkhortisan my password is now invalid
16:59 khonkhortisan GTRsdk: can you delete me so I can log in again?
17:00 redcrab VanessaE ... ? What's append ?
17:01 VanessaE nothing yet - you said you disabled buckets
17:02 VanessaE can't build a fountain without a bucket to scoop up water :-)
17:02 redcrab But no ....  don't worry ... the bucket is disabled on pixel art server ... not the one you currently using :D
17:02 VanessaE OH
17:02 VanessaE ok :-)
17:02 GTRsdk khonkhortisan: does it work now?
17:03 VanessaE redcrab: you still haven't installed any of my mods on 30401 though ;-)
17:04 khonkhortisan none of my passwords are working
17:05 GTRsdk khonkhortisan: maybe try connecting without a password first?
17:09 khonkhortisan anyone: try it, you'll like it http://minetest.net/forum/viewtopic.php?pid=32124#p32124
17:13 VanessaE "This mod gives an animated texture to water and lava."
17:13 VanessaE lava is already animated in the latest git.
17:14 VanessaE though your texture beats the hell out of the default :-)
17:17 khonkhortisan it is?
17:17 VanessaE mmhmm
17:17 VanessaE water, however, is not - so that part of your mod is definitely needed
17:19 khonkhortisan oh it is
17:20 VanessaE you should clone minetest (or minetest_game or whatever), put your lava texture in there to replace the old one, and issue a pull request against vanilla.
17:20 khonkhortisan my lava goes faster
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17:22 VanessaE water moves too fast I think
17:22 VanessaE can you adjust the speed depending on the angle?
17:22 VanessaE angle of the surface I mean
17:23 VanessaE also, the east/west flowing water needs to be rotated 90 degrees
17:24 VanessaE (so that the pattern in the flowing water matches the nearby standing water)
17:26 VanessaE also, celeron55 suggested at one time that animated water should glitter slightly in the sun if I remember right
17:26 VanessaE that is, standing water should
17:26 vicscandl oooo can the illrich engine do solarflare effect?
17:27 VanessaE solar flares?
17:27 VanessaE you mean as in coronal mass ejection events?
17:28 VanessaE I'm sure it could if the sun used a proper image texture
17:29 VanessaE (but it doesn't, I guess it's driven by program code)
17:31 khonkhortisan the diagonals also need to flow diagonally
17:32 VanessaE it would be of benefit, but I guess that isn't possible.
17:34 khonkhortisan how do I add an optional dependency for oil?
17:34 VanessaE optional in what manner?
17:34 khonkhortisan as in it animates the oil if you have it but doesn't break if you don't have it
17:35 VanessaE override it.
17:35 VanessaE minetest.register_node(":oil:blahblah", {    ......
17:35 khonkhortisan fluid = minetest.registered_nodes['default:'..name..'_flowing']
17:36 VanessaE that is, redefine the liquid oil node names as the same as they are now, but with a leading colon ":"
17:36 VanessaE fluid = minetest.registered_nodes[':oil:'..name..'_flowing']   maybe
17:36 VanessaE (note the extra colon)
17:36 khonkhortisan oh I can do that
17:37 VanessaE that's how I animate the game's default torches.
17:37 VanessaE when my mod is in place, it overrides the default torch definitions and redirects them to my code.
17:38 VanessaE last but not least:
17:39 VanessaE scale the lava/water[/oil] textures up to at least 256x256 pixels for display on the forum post.
17:39 VanessaE like I did with the torches
17:39 VanessaE in-game they're 16px, but for display on the forum post, I think I used 128px or so.
17:40 VanessaE (so, not "at least 256x256 pixels", just "something large enough to see" :-)  )
17:44 khonkhortisan how do I get oil to load first without requiring it?
17:44 VanessaE tgha I don'
17:44 VanessaE that I don't know
17:45 khonkhortisan putting :oil in depends.txt doesn't work
17:47 VanessaE I think there is a load order priority function, creative-inventory does something like that I think
17:48 Calinou why do you put ":" khonkhortisan
17:48 Calinou <VanessaE> also, celeron55 suggested at one time that animated water should glitter slightly in the sun if I remember right
17:48 Calinou inb4 some contributor makes it then "no i dont like ur patch" from c5
17:48 khonkhortisan I want it to animate oil if oil is loaded but I want it to work without oil too
17:48 Calinou c55*
17:49 VanessaE khonkhortisan: you might be better off forking the oil mod
17:49 VanessaE and while you're at it, convert it to use my pipeworks mod ;-)
17:49 darkrose pipeworks is yours?
17:49 VanessaE besides, it's inactive and outdated anyway
17:49 VanessaE darkrose: yes
17:50 darkrose name your textures properly!
17:50 VanessaE it's just a skeleton right now
17:50 VanessaE aw shit, i forgot to fix that
17:50 VanessaE I renamed the folder and content to pipeworks but forgot the texture names :-)
17:54 VanessaE pipeworks mod is fixed.
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18:47 VanessaE zzz
18:50 * vicscandl snores loudly for VanessaE...
18:51 VanessaE heh
19:10 vicscandl hrm.... a mod that watches the chat log for things like <sigh> and then pops a sound file....
19:12 vicscandl (( note: if anything i say is "already in there" its due to the fact that i don't know yet... but i will ))
19:15 VanessaE bbiab
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22:16 * VanessaE is back :-)
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22:53 VanessaE jeez, unifieddyes is taking off
22:53 VanessaE cotton, bricks, I did wood/fences/sticks, and now a cobble mod in progress
22:53 VanessaE and whatever else I'm forgetting :-)
22:54 NakedFury colored ore or water with the way things are going
22:54 VanessaE well I doubt *that* :-)
22:56 VanessaE my intent was for each person to choose just the colors they wanted to use, not re-implement the whole damn palette :-)
22:56 VanessaE (but some stuff, in whole-palette style, could be useful to some people)
23:15 VanessaE I'm hoping I can get the guy who did the Blox mod to adapt to use unifieddyes :-)
23:25 VanessaE (after all, HE started it :-)  )
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23:34 jin_xi
23:37 VanessaE hey workf^H^H^H^H^Hjin_xi :-)
23:44 MiJyn workf...?
23:44 MiJyn :P
23:44 VanessaE /whois jin_xi
23:44 VanessaE :-)
23:45 MiJyn oh xD

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