Time Nick Message 00:25 khonkhortisan it's not easy to transition between dirt and desert_sand, the dirt looks like rocks 00:26 VanessaE try it with my photorealistic textures. :-) 00:27 khonkhortisan then I'll have a dependancy 00:28 khonkhortisan nice cobblestone I like your textures 00:29 VanessaE thanks :-) 00:29 VanessaE however I was suggesting more like using them as a way to fine-tune your mod, and then pick something good to use for your actual textures 00:30 VanessaE no one's gonna bitch about you changing out dirt/sand/etc for similar textures if it makes your mod easier to code 00:36 fu-fu Odd, there is the texture for grass footsteps. 00:36 VanessaE yes 00:36 khonkhortisan yep 00:37 VanessaE so at one time I think it was implemented, or perhaps the plan was to do so 00:37 fu-fu Yeah 00:37 fu-fu I have no idea how you would tho. 00:38 VanessaE define a new node using that texture for the top, dirt_with_grass for the sides, and dirt for the bottom, and just set_node wherever the player is standing I guess 00:39 VanessaE the real trick is rotating it to roughly match the direction the player is walking :-) 00:39 khonkhortisan then we'll have an in-game etch-a-sketch 00:40 fu-fu Well... then the secound you step on grass it woul change abit... and do to the current moddels woudn't it just be a darker line across it? 00:40 khonkhortisan the raft mod knows where the player is looking 00:41 Guest92434 hi 00:41 khonkhortisan hello 00:41 VanessaE well in my textures, grass w/footsteps appears just like it sounds - two bits of grass trampled down by footprints. 00:42 fu-fu Same 00:42 fu-fu but, to make it more correct, would it now be a strait line? (the players are sprites) 00:44 khonkhortisan wah my mod doesn't work if the desert sand falls on the dirt 00:44 khonkhortisan is there a minetest.register_on_nodefall? 00:44 VanessaE naw, I'd still stick with the standard look - it's not as if the player sprite is meant to suggest the player really has 0 thickness 00:47 fu-fu hmm, would you perchase know how to make blocks... moveble..? 00:48 fu-fu I remember a Minecraft plane mod or somthing, somthing like that would do. 00:48 VanessaE why do we need that when you can just fly? 00:48 fu-fu Well, how do you make a spaceship with blocks that don't move? 00:48 VanessaE ok, that's fair I guess 00:48 VanessaE anyway, bbl 00:49 fu-fu Uhh.. alright.. cya.. 00:49 khonkhortisan I thought about making a plane. The hard part would be controlling it. The raft mod has horizontal movement working 00:50 fu-fu hmm 00:50 fu-fu Time to go download the raft mod, and tare it apart 00:52 fu-fu Umm.. can I get a link to it? 00:54 Guest92434 hey 00:55 fu-fu Hi 00:55 jin_xi hi guest92434 00:57 Guest92434 hi 00:57 Guest92434 any building ideas 00:57 Bad_Command Have you ever made any pixel art, Guest92434? 01:00 khonkhortisan https://github.com/darkrose/minetest_mods/tree/master/raft 01:02 khonkhortisan you have to punch it after you get on 01:06 Guest92434 umm no 01:06 khonkhortisan is there an art to-do list? 01:08 Guest92434 uh i dont kniw 01:08 Bad_Command Guest92434: http://i.imgur.com/UXPsS.png 01:11 fu-fu theres wool :o? 01:11 Guest92434 wool dosnt work 4 me 01:12 Guest92434 woah!!!!!! 01:12 Guest92434 that was awesome 01:12 Guest92434 the pic 01:26 Guest92434 any building ideas 01:27 khonkhortisan is that mario in bad_command land? 01:27 fu-fu A full scale Star trek Enterprise. 01:28 fu-fu That'll keep ya busy :P 01:28 khonkhortisan you can copy minecraft's redstone flushing toilet 01:28 fu-fu You could make a sculpture depicting every way to use all Lua functions, and then some. 01:29 fu-fu I would then download it. 01:29 fu-fu And know how to mod htis game ^.^ 01:29 fu-fu this* 01:29 VanessaE back 01:30 fu-fu Welcome back 01:30 VanessaE thanks 01:36 khonkhortisan don't get a wireless mouse if you have a choice. It's iffy by design. 01:46 cy1 fu-fu: http://www.lua.org/manual/5.1/manual.html/ 01:46 cy1 tehre you go 01:46 fu-fu Thats lua. 01:47 fu-fu I know lua... sorta 01:47 cy1 how to use all lua functions 01:47 cy1 and then some 01:47 fu-fu its the minetest api thingy I'm having problem... XD 01:47 fu-fu nice 01:47 cy1 xD 01:47 cy1 minetest api is a lot easier when you realize that the entirety of it is in scriptapi.cpp and notice the builtin/ folder 01:48 * fu-fu bookmarks it anyways 01:48 fu-fu Yeah.. I havn't programmed in long enough, nor was I never skilled enough to use c++ in an effective manner. 01:48 khonkhortisan default:dirt_with_grass_footsteps is already registered 01:49 fu-fu That it is. 01:49 GTRsdk Has anyone had a server shutting down issue in the latest 0.4 code? 01:49 khonkhortisan I've had a client crash from textboxes 01:49 fu-fu also, I think I broke my client's renderer with the irregular shapes mod... 01:50 khonkhortisan where is the dirt to grass abm? 01:51 cy1 nobody is skilled enough to use c++ in an effective manner 01:51 cy1 khonkhortisan: I can't reproduce that anymore. No idea what fixed it. ._. 01:51 fu-fu why is ther eno native support for slopes? I mean, its a triangle, last I checked, thats alot easyer to render than 500 tiny square indents 01:51 cy1 fu-fu: because minetest is a game of blocks. 01:51 fu-fu khonkhortisan: under the default init.lua id assume 01:52 cy1 that's like asking why a sonnet has to rhyme 01:52 cy1 abba abba cdcdcd 01:52 khonkhortisan --c++ 01:52 khonkhortisan it's not in init.lua, leafdecay.lua, or mapgen.lua 01:52 fu-fu and cy1, I mean c++ effectivly as in, past "Hello world" 01:53 cy1 khonkhortisan: it's in src/mapgen.cpp 01:53 cy1 fu-fu: ah, well that's doable 01:53 fu-fu Why is the grass abm in mapgen.cpp :o? 01:53 cy1 because --c++ >:( 01:53 khonkhortisan so you can't find it, ostensibly. 01:54 fu-fu --c++ ?!?! 01:54 fu-fu lua comment c++ ? 01:54 cy1 no seriously it's just a layover from the pre-lua stuff, just a few c++ abms 01:54 khonkhortisan a = --c++; c - a == 2; 01:55 fu-fu wut? 01:55 fu-fu a=2? ok 01:55 khonkhortisan the -- is done before the statement, the ++ is done after 01:55 khonkhortisan it turns into a = c - 1; c = c + 1; c - a == 2; 01:56 cy1 mapgen.cpp has the tree/cactus making code, the code to make caves, and an auto-house-generator that doesn't work 01:56 khonkhortisan or maybe it's only off by one. I'm not sure 01:56 fu-fu I'm so dam confused now. 01:56 cy1 c = c + 1; a = c - 1; c - 1 == 1 01:56 cy1 what I want to know is what teh hell does (--c)++ yield 01:57 fu-fu is this supposed to be unsolvable? 01:57 khonkhortisan c would be itself 01:57 cy1 no it's just weird c syntax fu-fu 01:57 khonkhortisan but whatever you set to that would be one off 01:57 cy1 post-increment vs pre-increment 01:57 khonkhortisan yes 01:57 cy1 which c++ was named after 01:57 cy1 the retarded one 01:57 cy1 ++c might be an awesome language then 01:58 khonkhortisan c is to c++ and 1 is to? 01:58 khonkhortisan oops 01:58 khonkhortisan c is to c++ as 1 is to? 01:58 fu-fu uhh.. ok then... 01:59 * fu-fu I really only know E2, and bash. 01:59 cy1 c is to c++ as 1 is to tempate class One { public: One(T one) { m_one = one; } private: T m_one; } 01:59 khonkhortisan I haven't heard of E2 01:59 khonkhortisan aah! templates!! 01:59 fu-fu E2 is a programing language for wiremod In garrysmod. 01:59 * cy1 chews on templates :E 01:59 cy1 ooh, garry's mod 02:00 fu-fu I think theres now E3.. 02:00 fu-fu and like epu things.. 02:00 cy1 fu-fu: wrt gradual slopes, you could technically make them. rails and mesecons are that way. but nobody has yet, and you get used to the block slopes really. 02:00 fu-fu wrt? 02:00 cy1 with regard to 02:00 fu-fu ah 02:01 cy1 trouble is modifying the terrain 02:01 thefamilygrog66 shingles too 02:01 cy1 dig block A and then the 8 blocks around it have to recalculate slope 02:01 khonkhortisan if we could have mesh nodes, we could add sides to shingles 02:01 cy1 then the uh... 02:01 cy1 16 blocks around that have to recalculate etc. 02:02 khonkhortisan I have blocks changing when nearby blocks change. It's really expensive for the initial calculation 02:02 cy1 fences work that way too, connecting to nearby fences 02:03 fu-fu I found a bug with water/lava 02:03 khonkhortisan if the world generated fences, the game would be unresponsive. It only works because it's only calculated when the player does something 02:03 fu-fu Sometimes it just stays as water_flowing, without decaying or anything. 02:03 khonkhortisan is it that the slopes are off and you can see through the surface? 02:03 khonkhortisan that happened on gameboom 02:03 cy1 oh right, fence alignment is sort of calculated client-side 02:03 NakedFury dont recalculate slopes when you remove one 02:04 NakedFury not instantly 02:04 cy1 fu-fu: how to reproduce? 02:04 NakedFury do it over time and it might no lag too much 02:04 khonkhortisan iterative function to get to the correct slope? 02:04 cy1 NakedFury: yeah then yoru game turns into CHINESE EARTHQUAKE BRBRBRBRBRBBRBRBRBRBRBRBR 02:05 fu-fu cy1: well, I think its when it gets out of the active block range, theres also a bug with lighting too. How I did it was just a really tall tower that was made with some lava and water and a simple lava -> cobblestone init.lua 02:05 cy1 speaking of flowing water, lava and water also automatically calculate the slopes... that's why they slow down servers so much. 02:05 fu-fu cy1: how dose minecraft hanndle it so much better then? 02:05 cy1 fu-fu: yes, all decaying blocks will remain outside of active block range. otherwise you'd have to check every block all the time. 02:05 khonkhortisan We have just recently received information that the earthquake caused the current *net *split. We appreciate your patience while we restore service to the largest areas first. 02:06 cy1 fu-fu: minecraft handles it better? :/ 02:06 fu-fu cy1: is there any way to fix this? I just ended up messing up my world with worldedit. 02:06 fu-fu cy1: well, visually, in minetest waterflow looks like crap 02:06 cy1 oh, yeah... 02:06 khonkhortisan it is impossible to make a wedge without it being fluid 02:06 fu-fu cy1: while in minecraft, waterflow looks natural 02:07 cy1 I dunno how minecraft does it. water looks "good enough" to me in minetest 02:07 fu-fu it progresses, instead of jumping about. 02:07 cy1 jumping around? o.O 02:07 fu-fu Aye, that might just be my crappy server lagging out tho. 02:08 cy1 the water abm fires once a second, so flowing water should change every second or so. 02:08 cy1 could fire it more often, but obviously that takes more processing 02:08 fu-fu Ehh, I suppose 02:08 khonkhortisan the water also needs an animated texture 02:08 NakedFury yep 02:08 fu-fu Yes, yes it dose. 02:09 cy1 yeah... 02:09 NakedFury water, fire and lava 02:09 cy1 fire is fun c: 02:09 fu-fu lol, fireblocks 02:09 cy1 surprisingly realistic for its simplistic implementation 02:09 fu-fu Grass autoplanting sapplings + fire = fun 02:09 cy1 no spark particles though (thank god) 02:09 khonkhortisan it should be ^added to the on-fire node's texture 02:10 cy1 fu-fu: accidentally setting the autoplanting chance to 100% + fire = holy crap my server is actually on fire 02:10 fu-fu XD, nah not that. 02:10 fu-fu thats... problematic 02:10 fu-fu I did it with jungle grass 02:10 fu-fu 4 times 02:10 fu-fu took hours to fix. 02:10 cy1 hey, wanna try my server? 02:10 fu-fu sure 02:10 cy1 you can set fire to not spread and just die btw 02:11 cy1 just need to restart the server 02:11 cy1 verge.info.tm 6989 02:11 thefamilygrog66 do you mind if I check it out to, cy? 02:11 cy1 sure 02:12 cy1 still not sure my ISP blocks this or not though :/ 02:12 khonkhortisan if I ever get through my router, I wouldn't know about the isp either 02:12 NakedFury fire could have a chance to die off faster, its not like the world needs to be dry enough to instantly go on flames 02:12 cy1 one person couldn't use it, from australia. VanessaE could use it fine 02:12 fu-fu I know that my server works 02:12 cy1 NakedFury: hah, you should see my quick flame mod 02:12 fu-fu Given, its a shit server pc. soo... 02:13 cy1 cpu isn't nearly as important as bandwidth and non-faggy isps 02:13 fu-fu Well, my isp isn't fagg, but bandwith is a problem 02:13 fu-fu and so is cpu. 02:13 cy1 holy shit record amount of players 02:13 fu-fu 91% media.. 02:13 fu-fu 93%.. 02:13 khonkhortisan 94% 02:13 cy1 fu-fu: bandwidth extremely isn't a problem for me, using like 1% of it. so either my ISP is a fagg or I dunno 02:14 thefamilygrog66 1%. d'oh 02:14 khonkhortisan in 02:14 fu-fu 93%... 02:14 cy1 'k that's one 02:14 thefamilygrog66 ah, there it goes 02:14 khonkhortisan oops I said something and crashed my client. 02:14 cy1 nooo xD 02:14 khonkhortisan back to wine 02:14 fu-fu reconnecting 02:14 fu-fu back to wine?? why you running it in wine?? 02:14 cy1 wait, is my server crashing old clients or what 02:15 fu-fu mines up to date. 02:15 khonkhortisan new client, it might be my irrlicht source 02:15 fu-fu I updated it 3 days ago, and last edit was a month ago 02:15 cy1 heh 02:15 fu-fu 0% media... uhh 02:15 thefamilygrog66 94% 02:15 khonkhortisan and my wine minecraft is too old. 02:15 fu-fu loading.. map.. 02:15 NakedFury finally finished the jailbrake 02:15 cy1 yeah I made a bunch of changes since that month, but it SHOULD be fully compatible 02:16 NakedFury why do you use wine for minecraft? java should run on all systems or am I missing something? 02:16 fu-fu Im in 02:16 cy1 Did not change map loading ever. 02:16 thefamilygrog66 doesn't use java... 02:16 thefamilygrog66 sorry, wrong mine 02:16 khonkhortisan java? 02:16 fu-fu Yeah why are you running Minetest or Minecraft in Wine? 02:16 fu-fu they both run native on linux 02:17 fu-fu (if you can call java native) 02:17 thefamilygrog66 I've installed minecraft on our linux box 02:17 thefamilygrog66 runs fine 02:17 khonkhortisan if I press enter in the chatbox it crashes. I have to click the proceed button instead. 02:17 khonkhortisan it's probably my fault 02:18 NakedFury any of you guys working on the MT source code? fixing or adding or modifying it? 02:18 cy1 uh, yes NakedFury 02:18 NakedFury wish celeron55 would come back and see it 02:19 NakedFury he was sort of whinning that not many people do since kahrl and a few others left 02:20 NakedFury maybe he is working in secret and doesnt want to come online, maybe lose his coding mojo? 02:43 * GTRsdk attempts to replicate the issue on a PowerPC server 02:45 GTRsdk question... does the minetest world increase, or stay a certain size? 02:45 cy1 GTRsdk: increase 02:45 khonkhortisan unless you have too many mods 02:46 GTRsdk coooooool 02:46 GTRsdk so does the server do the computing for additional spots on the world? 02:47 GTRsdk sorry, not what I meant... How CPU intensive is the generating of the world? 02:51 khonkhortisan can minetest handle animated textures? 02:51 NakedFury no it can 02:51 NakedFury yes 02:51 NakedFury know it can 02:51 NakedFury now 02:51 NakedFury dammit 02:52 khonkhortisan yes it can't 02:52 khonkhortisan no it can 02:52 khonkhortisan yes we have no bananas 02:52 GTRsdk bananas? 02:53 GTRsdk I wonder how hard it would be to make a banana tree... 02:53 NakedFury animated textures need to be done like the crack animated png 02:54 khonkhortisan it's a song 02:54 khonkhortisan that server recently posted looks better than most 03:05 khonkhortisan Can I replace a texture without deleting/moving the original? 03:06 NakedFury in the game? 03:06 khonkhortisan there is more than one way? 03:06 NakedFury you can edit the code and change the part about the texture name 03:07 NakedFury add the new texture no problem 03:09 khonkhortisan gross, I replaced the water with grass footsteps. Why isn't it animating? I have a 16x32 image 03:10 NakedFury dont know, download animated torches mod and check how its done 03:10 khonkhortisan already have it 03:18 khonkhortisan hehe it's striped water 03:19 khonkhortisan and now it's blinky 03:20 MiJyn xD 03:21 khonkhortisan vertical_frames works but horizontal_frames doesn't 03:21 khonkhortisan that's how it was striped 03:23 cy1 GTRsdk: the world is generated by a seeded pseudorandom number generator, so it's the same world every time. the part that grows is the database, which is everything explored, dug or placed. 03:23 cy1 database tends to be faster than generation, depending on what land you're generating. 03:26 VanessaE https://github.com/VanessaE/coloredwood 03:26 VanessaE colored woods mod: second draft 03:27 VanessaE hey grog 03:28 khonkhortisan I'm hearing tap tap, tap tap, tap tap, and I just killed my web browser and it's still going 03:28 khonkhortisan now it's gone 03:29 thefamilygrog66 Hey V, you'll never believe it. 03:29 VanessaE hm? 03:29 thefamilygrog66 minetest.ru:30001 is up 03:29 VanessaE oh? 03:29 thefamilygrog66 I'm on it right now 03:29 VanessaE I haven't seen xyz in forever, I figured that server was dead 03:29 thefamilygrog66 old laggy is alive! 03:29 VanessaE (I've moved over to redcrab's server, I'm sure you saw me there) 03:29 VanessaE bahahaha 03:30 thefamilygrog66 I've been kicking around glomie's 03:30 thefamilygrog66 which redcrab one - advanced builders? 03:30 VanessaE cool 03:30 VanessaE "serious builders" yeah 03:30 VanessaE 30401 I think 03:31 thefamilygrog66 yeah, I've checked it out - nice server 03:31 thefamilygrog66 it's weird, wandering around the stress test ghost town all alone 03:32 khonkhortisan my animated water texture is getting reduced to single colors 03:32 VanessaE grog: any idea when it came back up? 03:33 thefamilygrog66 no idea - I just checked the monitored servers page and saw that it was up 03:33 thefamilygrog66 today, for sure tho 03:33 VanessaE cool 03:33 VanessaE I wonder if we can get redcrab and xyz to coordinate and perhaps copy the explored parts over to 30401 :-) 03:34 VanessaE (eh, maybe not) 03:34 thefamilygrog66 that said, it would be nice to copy it to another, ahem...less laggy server 03:34 VanessaE *nod* 03:35 thefamilygrog66 it's strange how it hasn't really been gone that long, and yet I feel nostalgic walking around, like being in my old home town 03:36 thefamilygrog66 except, of course, my home town doesn't teleport me back 20 metres every minute or so 03:37 VanessaE heh 03:37 VanessaE have you seen my new mansion over on 30401? 03:39 thefamilygrog66 I have not 03:39 thefamilygrog66 similar to the old one? 03:39 thefamilygrog66 ahh, it's a turtle - that's what noob was building 03:41 VanessaE a turtle? heh 03:41 VanessaE similar? mmm, maybe somewhat 03:41 VanessaE bigger for sure 03:42 thefamilygrog66 cool 03:43 VanessaE bbiab, putting together a screenshot :-) 03:43 VanessaE (of somethign else) 03:47 khonkhortisan the water will flow one complete loop in 16 seconds 03:54 khonkhortisan I don't think minetest.inventorycube() works with animated textures 03:58 player hi everyone 03:58 player i made a server 142.66.23.84:30000 come lets play 03:58 player i made a webstie also but wanna put ads on it to get money 03:59 player how to do it??? 04:00 player hello?????? 04:00 player anyone????????????????????????????????????? 04:00 player is anybody here???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? 04:00 player omg 04:00 VanessaE yes we're here 04:00 player lots of ? 04:00 VanessaE but you have to give people time to answer 04:01 VanessaE no, we are not gonna help you re: ads. No one likes ads. 04:01 player so how can i put ads on my minetest serv site 04:01 player i wanna get some money! 04:01 VanessaE as for the server, post on the forums to let others know. 04:01 player electricity which will be burnt by server costs money 04:01 MiJyn you can get money in other ways 04:01 MiJyn not in the server list 04:01 VanessaE or you can do it the old fashioned way: pay for it out of pocket and just chalk it up to normal entertainment expense. 04:02 mbarra hi! 04:02 VanessaE (a computer doesn't use *that* much power - it's not like you're gonna be running a space heater 24/7) 04:02 mbarra como puedo crear una cuenta? 04:03 mbarra how to make account on minetest? 04:03 MiJyn mbarra, could you speak in english? Most of us do here 04:03 MiJyn ah thanks! 04:03 player my serv (capacity: 200 players/tested by making many bots) spends 40kW/h per day which in my country equals to $10 per day 04:03 MiJyn you can't 04:03 MiJyn minetest works in a different way than minecraft 04:03 MiJyn player, ok, you can make money in other ways than in the server list 04:04 VanessaE 40 kW/h per day: not bloody likely 04:04 VanessaE more likely: 500 W/h per day 04:04 MiJyn VanessaE, whatever, let him think what he wants 04:04 VanessaE the average american home, which is known for being pretty much the worst power hog in the world, typically uses some 10 kW/h per *month* 04:06 player okay that was power consumption of my whole house :D 04:06 VanessaE try again. 04:06 player and i was joking about ads :) 04:06 MiJyn player, oh, so you think we will buy the power of all of your house? 04:06 player even my server was a joke ;) 04:06 MiJyn good 04:06 player try 142.66.23.84:30000 04:06 player it will not work 04:07 player 'cause its just a random ip 04:07 MiJyn yeah, ok, joke taken... 04:07 VanessaE your whole house using 40 kWh per day would be 1200 kWh or roughly USD $210 per month. 04:07 VanessaE (assuming US 15 cents per kWh) 04:08 player yeah, all numbers were fake. 04:08 player except 40kW 04:09 player i actually play with electricity so there are impulses of ~800Amps taken from mains 04:10 player it happes when I short seconday of my bigass transformer 04:10 player it is a stepdown trans so I get a lot of amps (i think, 35kA) on the seconday 04:11 VanessaE hrm, my numbers are wrong anyway 04:11 player so its is a lot of fun 04:12 VanessaE it's closer to 10.4 cents per kWh, 30 kWh/day for a wasteful house, for a total of closer to USD $96 04:13 MiJyn yerp 04:13 player i used eight 4AWG coils for the primary to handle high current 04:13 player i did not have thicker wires. 04:14 khonkhortisan Is it fine if water takes 16 seconds to flow one unit? 04:14 MiJyn khonkhortisan, it seems a bit long 04:15 khonkhortisan oh. I see the torches are moving faster. 04:15 khonkhortisan I thought length meant how many frames were in the image :) 04:17 khonkhortisan 16 pixels per second per world unit, that's better 04:17 MiJyn :D 04:18 khonkhortisan the water just before the right turn has turned early 04:23 khonkhortisan it only takes 13 lines to make both lava and water flow 04:25 NakedFury are you trying to reduce it? 04:25 khonkhortisan no I added a for loop to do lava 04:26 NakedFury what does it do? 04:26 khonkhortisan animates the texture 04:26 NakedFury just changing the texture wont animate it? 04:26 khonkhortisan I have a 16x256 texture 04:27 khonkhortisan no abms, just redefined the node 04:29 khonkhortisan no, changing the texture won't animate it, it needs animation={...} set in the tile and special_tiles 04:34 khonkhortisan lava really floods 04:36 VanessaE http://minetest.net/forum/viewtopic.php?pid=32039 04:36 VanessaE w00t! 04:37 khonkhortisan I don't see any pictures of colored ladders 04:38 VanessaE there aren't any - ladders are only built in the usual color. 04:38 darkrose VanessaE: while you're playing on the forums, wanna put workbenches in mod releases? 04:38 VanessaE darkrose: sure; did you get my msg earlier by the way? 04:39 darkrose on dev? 04:39 VanessaE moved. 04:39 VanessaE yeah 04:39 darkrose yeah, but I'm not awake enough yet to decode it 04:39 VanessaE hah 04:39 VanessaE noproblem 04:39 VanessaE oh also: 04:39 VanessaE place a few fenceposts. they'll turn into fire. :-) 04:40 VanessaE (re: texture indexing error of some kind in your branch :-) ) 04:40 darkrose yeah it's kinda messed up, I know why at least 04:40 VanessaE oh ok 04:40 VanessaE just ran across it while testing that woods mod. 04:41 khonkhortisan haha that wasn't smart the lava wasn't flowing right so I made it look like water and then I jumped into it and died 04:42 darkrose btw, the error you gave me, I can't work out where it's coming from, grep says it doesn't exist in the source 04:42 VanessaE werid 04:42 VanessaE weird, too 04:42 VanessaE unless its in the minetest_game part? 04:43 khonkhortisan between water and lava, if put them next to each other, the flow is based on whichever one gets there first 04:44 khonkhortisan *if you put 04:44 VanessaE yes 04:45 darkrose VanessaE: are you sure you're using my source for client and server? 04:45 darkrose ... 'coz I can't find that message 04:45 VanessaE darkrose: lemme check again just to be sure. 04:46 darkrose just don't pull the latest commit, it's so broken it's kinda funny 04:46 VanessaE the very latest, as in something within the past ~6 hours? 04:47 darkrose uh, did it just be I vanished earlier 04:47 VanessaE wha? 04:47 VanessaE ?I/O error reading /dev/darkrose: parse error 04:48 darkrose o.0 04:48 VanessaE also, it definitely is your branch (commit 1860a9e[...]) that I'm running this test, and it blows up. 04:50 * VanessaE looks for a usable pastebin for this big of a log... 04:52 GTRsdk hmm... using the master branch of celeron55/minetest && celeron55/minetest_game has issues at some points (server randomly shuts down) 04:52 VanessaE fuck it, I'll upload the log to my webspace. 04:53 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/debug.txt 04:53 VanessaE jyufregrttju = a gibberish name I gave to a new world for testing. 04:54 VanessaE this is singleplayer mode, and I double-checked that there are no other copies of minetest running. 04:55 VanessaE this was fetched when you asked me to try it out, using minetest_game from your repo also. 04:56 VanessaE wait, wtf? 04:56 khonkhortisan anyone familiar with imagemagick? 04:56 VanessaE I am, a little bit 04:57 VanessaE darkrose: something's not kosher here - the commit hash in the directory name does not match any recent commit from ...... 04:57 VanessaE wtf? 04:58 VanessaE I think I need to re-download this and start from scratch. Something is not right. 04:58 VanessaE which hash should I grab? 04:59 VanessaE (or I guess just the latest, 7ea[...]) 04:59 khonkhortisan I want to move the bottom row of an image to the top, then append it to the original image, then switch the rows on the second image and append, etc. until I have a stack of 16 vertically 05:01 darkrose yeah it won't match, I did a rebase earlier 05:01 VanessaE ah ok. well now it matches. :-) 05:01 darkrose just about to go do stuff, but I'll have a look at it all again later 05:01 darkrose it's extremely broken in the latest 05:02 VanessaE will it at least work for the test we're interested in? 05:06 VanessaE ok, it is definitely b0rk3d. 05:07 VanessaE (same server is a "different version" error as earlier) 05:08 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/debug-2.txt 05:08 VanessaE darkrose: there it is, when you're ready to tackle it :-) 05:10 khonkhortisan now I just have to move the bottom row to the top 05:10 VanessaE khonkhortisan: there's an easier way: 05:11 VanessaE in GIMP: Open As Layers -> select all of your image files (I assume they have some kind of predictable numbering) 05:11 VanessaE then rotate the whole image counterclockwise 90 degrees 05:11 khonkhortisan the easy part is combining the images, the hard part is moving the row on a single image 05:12 VanessaE Filters -> Combine -> Filmstrip. Set it to adapt to the image height, no frame numbering, and in the other tab turn the image height to 1.00 and everything else to 0 05:12 VanessaE hit OK, then rotate the result clockwise 90. 05:12 VanessaE oh ok 05:17 khonkhortisan ctrl-shift-d ctrl-shift-o tab 1 enter repeat 16-1 05:17 VanessaE ? 05:17 khonkhortisan in gimp 05:17 VanessaE ohh 05:17 VanessaE I only have a subset of keyboard shortcuts memorized :-) 05:18 khonkhortisan I looked at the menu for the shortcuts because keyboard is faster 05:21 khonkhortisan how do I get rid of the black lines in film strip? 05:22 khonkhortisan oh. 05:23 VanessaE set the image height to 1.00 in the other tab 05:23 VanessaE ("advanced" I think it was) 05:23 VanessaE and set all others in that tab to 0. 05:24 khonkhortisan and it has to use image height 05:24 VanessaE I usually tell it to adapt to the image height in the first tab 05:24 khonkhortisan I mean fit height to images 05:24 VanessaE that way I can ignore the actual size. 05:24 VanessaE oh yes. 05:28 khonkhortisan oops it's flowing backwards 05:28 VanessaE backward? 05:29 VanessaE oh haha 05:29 VanessaE did you remember to rotate counterclockwise before tiling to filmstrip? 05:31 khonkhortisan I did the rotation, the frames are in the wrong order 05:31 khonkhortisan or I offset the wrong direction 05:31 VanessaE oops :-) 05:37 khonkhortisan I know, the flow speed should be based on the viscosity 05:42 VanessaE and the distance the liquid has to fall 05:42 VanessaE though I guess the game doesn't calculate that 05:42 khonkhortisan I'd have to create different custom water_flowings 05:43 VanessaE eh, no worries, I was only half-serious anyway :-) 05:43 khonkhortisan I'm actually taking the values directly from the water_flowing node, modifying them, then putting them back, so water_flowing can actually change without breaking the mod 05:46 khonkhortisan too bad I can't get WATER_VISC AND LAVA_VISC with a clean for loop, I need an if else 05:51 * VanessaE fades slighty.. 05:52 GTRsdk thanks for the info cy1 (finally read logs :) ) 05:58 khonkhortisan should I release my mod? it didn't take very long to make 05:58 VanessaE of course 05:58 VanessaE if it works, release it 05:59 khonkhortisan I need some kind of lisence, right? 05:59 VanessaE pick your own license 05:59 VanessaE did you use someone else's code? 05:59 khonkhortisan no 06:00 VanessaE if the code is entirely your own work, you can use any license you want. WTFPL is popular. cc-by-sa is good. GPL is okay too. 06:00 VanessaE (the same rule goes for your textures) 06:01 khonkhortisan my textures are derivative works of the default textures 06:01 VanessaE ok, those are cc-by-sa 06:01 VanessaE so you have to keep that license. 06:01 khonkhortisan I like that one 06:01 khonkhortisan it's simple 06:01 VanessaE what I write in such a case: License: WTFPL for the code, cc-by-sa for the textures. 06:02 khonkhortisan Can I use WTHPL? 06:03 VanessaE well I suppose if you wanna call it WT(Heck)PL.. but then you need to define the terms of your license somewhere reliable. 06:03 khonkhortisan what happens if it doesn't have a license included? 06:04 VanessaE someone will complain probably, and it can't be moved to Mod Releases 06:04 khonkhortisan moved? Do I post it somewhere else? 06:04 VanessaE youmost in Modding General 06:04 VanessaE er 06:05 VanessaE you post in Modding General 06:05 khonkhortisan that's counter-intuitive 06:06 khonkhortisan "I'm going to release my mod, I'll stay away from Mod Releases" 06:07 VanessaE well the idea is that Mod Releases covers mods that are known to work with the current git (or at least, the latest stable dev), and which have a complete set of information describing them: name, version, description, license, download link(s), screenshot(s) where appropriate, etc. 06:07 darkrose it's not allowed in mod releases till it meets the minimum requrements, rather than just having randoms putting stuff in there that make it difficult to find mods 06:07 VanessaE since people can easily post a mod with important bits missing, all posts go to Modding General first, and then are moved on request to Mod Releases 06:08 VanessaE for example: 06:08 VanessaE http://minetest.net/forum/viewtopic.php?pid=32039 06:08 khonkhortisan I don't know how I'd make a screenshot of an animation 06:08 khonkhortisan oh wait, I'll just make a gif 06:09 VanessaE Released that about an hour and a half ago, but rather than moving it immediately to Mod Releases, I wanted to get some feedback, make sure nothing b0rked. 06:09 VanessaE +is 06:09 khonkhortisan the verb works just as well as the adjective 06:11 VanessaE true 06:12 khonkhortisan Can I store something in a string and then use that string to get the value out of a variable that is named what's in the string? 06:12 VanessaE not sure 06:12 khonkhortisan my for loop goes between 'water' and 'lava' and the variables I need are WATER_VISC and LAVA_VISC 06:14 cy1 khonkhortisan: you are probably looking for minetest.env:get_metadata(pos):get_string("field") 06:15 khonkhortisan what am I thinking, the viscosity is already a value in the node 06:29 VanessaE wtf, I can't find a link to jordach's 32-color wool mod 06:30 VanessaE (tryign to add some cross-reference links to one of my mod posts) 06:43 khonkhortisan Do I need a README on github? 06:43 VanessaE it's a good idea, yeah 06:43 VanessaE it'll be displayed on the main page for your code 06:44 VanessaE (for the "files" page) 06:45 VanessaE Describe your mod as best you can in that file. 06:50 khonkhortisan aw I caught a .directory file 06:56 khonkhortisan error: The requested URL returned error: 403 while accessing https://github.com/khonkhortisan/Animated-Fluids.git/info/refs 06:57 VanessaE oops 06:57 khonkhortisan I know svn better 06:57 VanessaE did you follow the how-to? it's easy 06:57 VanessaE https://github.com/new 06:58 khonkhortisan yes, except for the credential helper 07:07 khonkhortisan I can clone 07:08 Calinou you may pull 07:08 khonkhortisan but I can't push 07:08 Calinou push to what? 07:09 khonkhortisan https://github.com/khonkhortisan/Animated-Fluids 07:09 Calinou oh 07:09 Calinou khonkhortisan, try putting some files then type "git commit -a" then "git push" 07:09 Calinou then put your username/password of github 07:09 VanessaE Calinou: new mod get! :-) 07:10 VanessaE http://minetest.net/forum/viewtopic.php?pid=32039 07:12 khonkhortisan error: The requested URL returned error: 403 while accessing https://github.com/khonkhortisan/Animated-Fluids.git/info/refs 07:12 khonkhortisan fatal: HTTP request failed 07:14 VanessaE what's with the /info/refs part? 07:14 VanessaE you shouldn't need that? 07:14 khonkhortisan I don't know, it just does that 07:15 Calinou nice 07:15 Calinou but your bright wood texture is fugly :P 07:15 VanessaE my brightwood texture is the game's original one :-) 07:15 Calinou khonkhortisan, git works fine for me... 07:15 VanessaE (just brightened) 07:15 khonkhortisan of course it does 07:15 Calinou are you sure you're using the right username/password? double check 07:16 khonkhortisan it brings up a popup, I type my password, it doesn't work. It's somehow connecting to my desktop environment password management 07:20 khonkhortisan Are you using ssh or https? 07:26 khonkhortisan I can open the lock now that I have the key 07:28 khonkhortisan Is there a way to make the toplevel folder in the zip more minetest-friendly? 07:29 VanessaE bbl.. time to try to sleep 07:30 Calinou Are you using ssh or https? 07:30 Calinou I presume https... 07:30 khonkhortisan ssh is what I got to work 07:30 khonkhortisan the key was the key 07:39 khonkhortisan my zip has the toplevel folder "khonkhortisan-animatedfluids-a73caea". How do I change it to "animatedfluids"? 07:42 Calinou you can't; tarballs/zipballs have automatically-chosen names 07:45 khonkhortisan wah. I know, I'll just commit a zip inside the repo! :P 07:46 Calinou O_o 07:53 khonkhortisan Is there a way to view the code used in a forum post? 07:54 khonkhortisan aw the forum doesn't like .gif 08:13 Calinou it does 08:13 Calinou khonkhortisan, no 08:13 Calinou erm 08:13 Calinou you can "quote" the post and see 08:13 Calinou just don't post it 08:21 brobostigon good morning everyone. 08:51 Calinou http://minetest.net/forum/viewtopic.php?pid=32040#p32040 08:51 Calinou destroying french words, one word at a time. 08:51 Calinou ;-; it's "millenaire" or "millénaire" not "millionaire" or whatever 08:56 jin_xi so milner it is 09:40 jordach|tablet o hai guys 09:41 jordach|tablet o hai Calinou 09:42 Calinou hi jordach|tablet 09:42 jordach|tablet cmon pc, boot up 09:43 jordach|tablet huh, grub puS windows on sda2, like its second to linux 09:45 Calinou better: /me is on a UEFI computer 09:45 Calinou grub doesn't like UEFI so I use virtualbox 09:45 Calinou better than nothing :c 09:49 jordach UEFI: GET OUT. 09:50 jordach thanks BIOS 09:52 Calinou +1 09:55 jordach YES MS, PUH-LEASE. FORCE CANONICAL AND CREW TO PAY FOR SUCURE BOOT LICENCES, GO ON, BE THE FAT PIG AGAIN. 11:17 iKlsR shit. i always spawn on some faar away island. -.- 12:17 jordach my tablet gets more awesome poi nt 12:17 jordach points* 12:18 jordach I CAN DJ WITH MY FUCKIN TABLET 13:04 redcrab UEFI rocks ... UEFI secure boots it is nice ... but UEFI secure boot without freedom to disable it .. that's sucks ... freedom to choose my OS ! 13:05 jordach hey crab 13:05 jordach FUCK UEFI: BIOD FTW 13:05 jordach BIODS 13:05 jordach BIOS 13:06 jordach but im sure some pirater will manage to replace it with BIOS, then everything shall be normal 14:01 jordach redcrab, whats the chances of remoiving buckets and fire? 14:05 redcrab jordach ... did you see the forum ? I disabled them ... And i would like thta you test if the disabling is ok ... (bucket can't be fill with wtaer or lava anymore, lava can't ignite fire ...) 14:10 * jordach saw 14:11 jordach and is DJ'ing with his tablet 14:18 jordach redcrab, thanks for the changes. 14:18 jordach btw, im out at a birthday party 14:19 jordach (shes my girlfriend: and turning 16 woot!) 15:18 vicscandl meep 15:20 jin_xi hi 16:35 khonkhortisan should a static body of water have an animated texture? 16:43 GTRsdk Could I have some more players temporarily join 67.222.146.31:30000 (0.4 version 11 server) to see if it will randomly shut down? 16:43 khonkhortisan I'll join 16:43 vicscandl still need players? 16:43 vicscandl i've got like a 20min break to playtest if needed... attempting join now... 16:50 VanessaE redcrab: NOOOOOOOOO 16:50 VanessaE redcrab: I was gonna make a fountain near my house :-( 16:55 khonkhortisan my password is now invalid 16:59 khonkhortisan GTRsdk: can you delete me so I can log in again? 17:00 redcrab VanessaE ... ? What's append ? 17:01 VanessaE nothing yet - you said you disabled buckets 17:02 VanessaE can't build a fountain without a bucket to scoop up water :-) 17:02 redcrab But no .... don't worry ... the bucket is disabled on pixel art server ... not the one you currently using :D 17:02 VanessaE OH 17:02 VanessaE ok :-) 17:02 GTRsdk khonkhortisan: does it work now? 17:03 VanessaE redcrab: you still haven't installed any of my mods on 30401 though ;-) 17:04 khonkhortisan none of my passwords are working 17:05 GTRsdk khonkhortisan: maybe try connecting without a password first? 17:09 khonkhortisan anyone: try it, you'll like it http://minetest.net/forum/viewtopic.php?pid=32124#p32124 17:13 VanessaE "This mod gives an animated texture to water and lava." 17:13 VanessaE lava is already animated in the latest git. 17:14 VanessaE though your texture beats the hell out of the default :-) 17:17 khonkhortisan it is? 17:17 VanessaE mmhmm 17:17 VanessaE water, however, is not - so that part of your mod is definitely needed 17:19 khonkhortisan oh it is 17:20 VanessaE you should clone minetest (or minetest_game or whatever), put your lava texture in there to replace the old one, and issue a pull request against vanilla. 17:20 khonkhortisan my lava goes faster 17:22 VanessaE water moves too fast I think 17:22 VanessaE can you adjust the speed depending on the angle? 17:22 VanessaE angle of the surface I mean 17:23 VanessaE also, the east/west flowing water needs to be rotated 90 degrees 17:24 VanessaE (so that the pattern in the flowing water matches the nearby standing water) 17:26 VanessaE also, celeron55 suggested at one time that animated water should glitter slightly in the sun if I remember right 17:26 VanessaE that is, standing water should 17:26 vicscandl oooo can the illrich engine do solarflare effect? 17:27 VanessaE solar flares? 17:27 VanessaE you mean as in coronal mass ejection events? 17:28 VanessaE I'm sure it could if the sun used a proper image texture 17:29 VanessaE (but it doesn't, I guess it's driven by program code) 17:31 khonkhortisan the diagonals also need to flow diagonally 17:32 VanessaE it would be of benefit, but I guess that isn't possible. 17:34 khonkhortisan how do I add an optional dependency for oil? 17:34 VanessaE optional in what manner? 17:34 khonkhortisan as in it animates the oil if you have it but doesn't break if you don't have it 17:35 VanessaE override it. 17:35 VanessaE minetest.register_node(":oil:blahblah", { ...... 17:35 khonkhortisan fluid = minetest.registered_nodes['default:'..name..'_flowing'] 17:36 VanessaE that is, redefine the liquid oil node names as the same as they are now, but with a leading colon ":" 17:36 VanessaE fluid = minetest.registered_nodes[':oil:'..name..'_flowing'] maybe 17:36 VanessaE (note the extra colon) 17:36 khonkhortisan oh I can do that 17:37 VanessaE that's how I animate the game's default torches. 17:37 VanessaE when my mod is in place, it overrides the default torch definitions and redirects them to my code. 17:38 VanessaE last but not least: 17:39 VanessaE scale the lava/water[/oil] textures up to at least 256x256 pixels for display on the forum post. 17:39 VanessaE like I did with the torches 17:39 VanessaE in-game they're 16px, but for display on the forum post, I think I used 128px or so. 17:40 VanessaE (so, not "at least 256x256 pixels", just "something large enough to see" :-) ) 17:44 khonkhortisan how do I get oil to load first without requiring it? 17:44 VanessaE tgha I don' 17:44 VanessaE that I don't know 17:45 khonkhortisan putting :oil in depends.txt doesn't work 17:47 VanessaE I think there is a load order priority function, creative-inventory does something like that I think 17:48 Calinou why do you put ":" khonkhortisan 17:48 Calinou also, celeron55 suggested at one time that animated water should glitter slightly in the sun if I remember right 17:48 Calinou inb4 some contributor makes it then "no i dont like ur patch" from c5 17:48 khonkhortisan I want it to animate oil if oil is loaded but I want it to work without oil too 17:48 Calinou c55* 17:49 VanessaE khonkhortisan: you might be better off forking the oil mod 17:49 VanessaE and while you're at it, convert it to use my pipeworks mod ;-) 17:49 darkrose pipeworks is yours? 17:49 VanessaE besides, it's inactive and outdated anyway 17:49 VanessaE darkrose: yes 17:50 darkrose name your textures properly! 17:50 VanessaE it's just a skeleton right now 17:50 VanessaE aw shit, i forgot to fix that 17:50 VanessaE I renamed the folder and content to pipeworks but forgot the texture names :-) 17:54 VanessaE pipeworks mod is fixed. 18:47 VanessaE zzz 18:50 * vicscandl snores loudly for VanessaE... 18:51 VanessaE heh 19:10 vicscandl hrm.... a mod that watches the chat log for things like and then pops a sound file.... 19:12 vicscandl (( note: if anything i say is "already in there" its due to the fact that i don't know yet... but i will )) 19:15 VanessaE bbiab 22:16 * VanessaE is back :-) 22:53 VanessaE jeez, unifieddyes is taking off 22:53 VanessaE cotton, bricks, I did wood/fences/sticks, and now a cobble mod in progress 22:53 VanessaE and whatever else I'm forgetting :-) 22:54 NakedFury colored ore or water with the way things are going 22:54 VanessaE well I doubt *that* :-) 22:56 VanessaE my intent was for each person to choose just the colors they wanted to use, not re-implement the whole damn palette :-) 22:56 VanessaE (but some stuff, in whole-palette style, could be useful to some people) 23:15 VanessaE I'm hoping I can get the guy who did the Blox mod to adapt to use unifieddyes :-) 23:25 VanessaE (after all, HE started it :-) ) 23:34 jin_xi  23:37 VanessaE hey workf^H^H^H^H^Hjin_xi :-) 23:44 MiJyn workf...? 23:44 MiJyn :P 23:44 VanessaE /whois jin_xi 23:44 VanessaE :-) 23:45 MiJyn oh xD