Time |
Nick |
Message |
00:01 |
MiJyn |
is there any way in GIMP to make an animation easily? |
00:01 |
MiJyn |
like an MT animation, of course |
00:02 |
MiJyn |
even just to unroll layers into one long one |
00:05 |
NakedFury |
no idea |
00:06 |
NakedFury |
dont even know how animations are done in mt |
00:07 |
BloodyFire |
MiJyn: You could ask VanessaE, if she is around next time. |
00:08 |
VanessaE |
ask me what? :-) |
00:08 |
BloodyFire |
I guess there should be some option using layers like in gif-format and then unroll them maybe. |
00:08 |
MiJyn |
how do you make an animated image? |
00:08 |
MiJyn |
like easily |
00:08 |
VanessaE |
you stack the frames vertically |
00:08 |
MiJyn |
how? |
00:08 |
VanessaE |
just like crack.png |
00:08 |
MiJyn |
yes, how do I do that? |
00:08 |
MiJyn |
or do I have to manually do that? |
00:09 |
VanessaE |
first make one frame. |
00:09 |
thexyz |
…draw the rest of fucking owl |
00:09 |
VanessaE |
now expand your canvas height to frame width * number of frames |
00:09 |
MiJyn |
thexyz, LOL |
00:09 |
MiJyn |
yes |
00:09 |
VanessaE |
so a 16x16 image with 4 frames would be 16x48 pixels |
00:09 |
MiJyn |
and frames are layers? |
00:09 |
VanessaE |
no |
00:09 |
VanessaE |
not layers, just vertically stacked |
00:09 |
MiJyn |
oh ok |
00:09 |
VanessaE |
look at crack.png |
00:09 |
MiJyn |
I know how it works |
00:10 |
MiJyn |
I just want to know if it's possible to stack layers vertically |
00:10 |
MiJyn |
easily |
00:10 |
MiJyn |
like automatically |
00:10 |
VanessaE |
make an image, then make a copy. edit the copy. Put it in the next slow down in the tall image |
00:10 |
VanessaE |
make a copy of that frame, edit again, repeat |
00:10 |
MiJyn |
oh |
00:10 |
VanessaE |
in gimp you can use the filmstrip filter to do it |
00:10 |
MiJyn |
whoa, this might work! http://docs.gimp.org/en/plug-in-align-layers.html |
00:10 |
VanessaE |
but you have to rotate your image to the left first, then rotate the result back to the right when ity's done |
00:11 |
MiJyn |
filmstrip? |
00:11 |
MiJyn |
I'll try that! |
00:11 |
VanessaE |
*nod* |
00:11 |
VanessaE |
under the "Combine" section |
00:12 |
VanessaE |
it takes a multi-layer image and spreads the layers out horizontally |
00:12 |
VanessaE |
if used properly along with the rotate-image command, it can take a multi-layer image and turn it into an animation for minetest's use |
00:12 |
VanessaE |
just make sure the image is less than 16384 pixels tall |
00:14 |
MiJyn |
lol |
00:14 |
MiJyn |
that'll be hard! |
00:14 |
VanessaE |
you'd be surprised |
00:15 |
VanessaE |
default_lava_flowing_animated.png - 512x8192 pixels |
00:15 |
VanessaE |
and that's only 16 frames long. |
00:16 |
thexyz |
VanessaE: and then you tell me that i use tall images |
00:16 |
VanessaE |
thexyz: well I kinda couldn't help it ;-) |
00:16 |
VanessaE |
minetest can't use multilayer images for animations (even though it would make far more sense *shrug*) |
00:17 |
MiJyn |
VanessaE, come on! It shows a "cool" little film thingy |
00:17 |
MiJyn |
I don't want that |
00:17 |
VanessaE |
(then again i can't think of a multi-layer format other than gif or xcf) |
00:17 |
VanessaE |
mijyn: change the settings |
00:18 |
VanessaE |
in the Advanced tab |
00:18 |
VanessaE |
set Image height to 1 |
00:18 |
VanessaE |
set everything else to 0 |
00:18 |
VanessaE |
in the selection tab, [X] Fit height to images |
00:19 |
VanessaE |
Start index: uncheck 'At top' and 'At bottom' |
00:19 |
MiJyn |
VanessaE, thanks! |
00:19 |
VanessaE |
noprob |
00:19 |
VanessaE |
remember, rotate your image to the left before you filmstrip it, then rotate the filmstrip image to the right |
00:20 |
MiJyn |
oh right |
00:20 |
MiJyn |
lol |
00:20 |
MiJyn |
can I do that to all layers? |
00:20 |
VanessaE |
for whatever stupid reason, gimp doesn't let you specify "tile vertically" |
00:20 |
VanessaE |
all layers? sure, just Image -> Transform -> Rotate Left |
00:21 |
VanessaE |
'scuse me, "Rotate counter clockwise" |
00:21 |
MiJyn |
right |
00:24 |
VanessaE |
MiJyn: also bear in mind that animations loop, so the bottom image in the strip should flow smoothly back to the top image |
00:25 |
VanessaE |
plus for reasons that escape me, the filmstrip filter always flattens the image, so set your background color to something really obnoxious like bright purple, so you can select-by-color->delete if you need transparency |
00:28 |
MiJyn |
VanessaE, ok |
00:29 |
MiJyn |
you can add transparency? |
00:29 |
MiJyn |
to an image? |
00:29 |
MiJyn |
and minetest will detect it? |
00:29 |
VanessaE |
yes |
00:29 |
VanessaE |
Layer -> Transparency -> Add Alpha Channel |
00:29 |
VanessaE |
or create a new image with transparency for the background |
00:30 |
VanessaE |
then use the eraser as needed |
00:30 |
VanessaE |
but minetest will threshold the alpha layer, so when displayed it'll either be 100% transparent or 100% opaque |
00:30 |
MiJyn |
nice! |
00:31 |
cy1 |
dude |
00:31 |
MiJyn |
ok, well, I've got a VERY basic animation setup |
00:31 |
cy1 |
how do you generate a map of explored world |
00:32 |
cy1 |
redcrab did it but how |
00:32 |
VanessaE |
minetestmapper.py |
00:33 |
VanessaE |
(it comes with the source code) |
00:33 |
cy1 |
thanks! |
00:34 |
cy1 |
ohhh |
00:34 |
VanessaE |
noprob :-) |
00:35 |
cy1 |
it doesn't even worry about which xyz to start at, it just decodes the id with a global fetch |
00:40 |
MiJyn |
cool! |
00:40 |
MiJyn |
Ãnyone wanna see my animated thingy? |
00:41 |
cy1 |
what kinna thingy? linx to texture? |
00:42 |
MiJyn |
animated textures :D |
00:42 |
cy1 |
yes like lava |
00:42 |
MiJyn |
https://github.com/MiJyn/minetest-nether/tree/ |
00:42 |
cy1 |
ooh workin on nether |
00:42 |
cy1 |
how does uh |
00:43 |
MiJyn |
how does what? |
00:43 |
VanessaE |
oh. nether. zzzz |
00:43 |
cy1 |
how does minetest know whether to gen nether materials or not |
00:43 |
VanessaE |
still not using my textures I see :) |
00:43 |
cy1 |
don't see any recently modified textures in there |
00:44 |
MiJyn |
cy1, well, it generates once it loads |
00:44 |
MiJyn |
so it won't generate anything if it doesn't have to |
00:45 |
MiJyn |
cy1, it's the new commit that has them |
00:46 |
cy1 |
ah it's a register_on_generated thing |
00:46 |
MiJyn |
yes |
00:48 |
cy1 |
how does that not make the default one run down that deep though... |
00:48 |
MiJyn |
huh? |
00:49 |
MiJyn |
sometimes you can see some stone or dirt down there |
00:49 |
MiJyn |
but rarely |
00:49 |
MiJyn |
because it goes through different passes |
00:50 |
MiJyn |
so it generates air where nothing is |
00:50 |
cy1 |
oh, so it just lets the default one generate the stone etc, and then overwrites it with nether |
00:50 |
MiJyn |
yes |
00:51 |
cy1 |
neat |
00:51 |
MiJyn |
thanks :D |
00:52 |
MiJyn |
could you try the nether pearls? |
01:00 |
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marktraceur joined #minetest |
01:00 |
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marktraceur joined #minetest |
01:21 |
* VanessaE |
waits for word that the Nether team has switched to using her textures.... |
01:22 |
MiJyn |
dunno if we are gonna use the ultrarealistic ones |
01:22 |
VanessaE |
nono the 16px ones silly |
01:22 |
MiJyn |
uh |
01:22 |
MiJyn |
the ultrarealistic ones scaled to 16px? |
01:22 |
VanessaE |
heh, well kinda ;-) |
01:22 |
VanessaE |
you DID say you liked 'em :-) |
01:23 |
MiJyn |
well, it doesn't fit the theme |
01:23 |
MiJyn |
they are nice |
01:23 |
VanessaE |
:P |
01:23 |
VanessaE |
nothing I do "fits the theme" |
01:23 |
VanessaE |
I don't care ;-) |
01:24 |
MiJyn |
lol |
01:24 |
VanessaE |
I can't stand blurry, pixelated-all-to-hell way-lower-than-a-modern-computer-can-handle textures :-) |
01:24 |
MiJyn |
because my mod is supposed to be "netherish" |
01:24 |
MiJyn |
not "realistic" :P |
01:25 |
MiJyn |
oh yeah, you know why MC used pixelated textures? |
01:25 |
VanessaE |
because they're fast of course |
01:26 |
VanessaE |
and vague |
01:26 |
MiJyn |
but you know why they had to have speed? |
01:26 |
MiJyn |
not because Java is too slow |
01:26 |
VanessaE |
because people will bitch ;-) |
01:26 |
MiJyn |
Java could have had HD textures with the same speed |
01:26 |
MiJyn |
no, nothing of the sort |
01:26 |
VanessaE |
what then? |
01:26 |
MiJyn |
The reason is that it WAS too slow with better textures. Why? They are terrible programmers! |
01:26 |
VanessaE |
heh |
01:27 |
VanessaE |
I get an average of 40fps with my 512px textures :) |
01:27 |
VanessaE |
(though it often drops quite low when I look out over a wide area, and it rises to 60 when I'm looking at only a small area |
01:28 |
MiJyn |
wow |
01:31 |
MiJyn |
wanna try the nether? |
01:31 |
VanessaE |
? |
01:31 |
VanessaE |
wow what? |
01:32 |
MiJyn |
like the 40 FPS |
01:32 |
VanessaE |
oh |
01:32 |
VanessaE |
used to be ~20fps until I switched to the AMD64 version of Ubuntu. that alone double my frame rates |
01:32 |
MiJyn |
ah |
01:54 |
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Riddle joined #minetest |
01:54 |
MiJyn |
hi Riddle |
01:54 |
Riddle |
yo |
01:54 |
Riddle |
hows all? |
01:55 |
MiJyn |
fine |
01:55 |
Riddle |
i got a few mins online so i came to monitor :P |
01:55 |
MiJyn |
you? |
01:55 |
Riddle |
great |
01:55 |
Riddle |
been trying to get code to work, going meh :P |
01:55 |
Riddle |
works, but i wish it were less ugly. |
01:55 |
MiJyn |
yeah |
01:56 |
Riddle |
mostly trying to make realistic animated liquids, |
01:56 |
MiJyn |
oh yeah |
01:56 |
MiJyn |
that's hard |
01:56 |
Riddle |
i am thinking of making like 80+ frames and having the time be like .1 |
01:56 |
MiJyn |
I hate animation :( |
01:56 |
MiJyn |
good luck! |
01:56 |
Riddle |
i'm Okay with it, but idk |
01:56 |
Riddle |
might also try to made a block that one side is animated (tv? ) |
01:57 |
MiJyn |
good luck! |
01:57 |
Riddle |
thanks |
01:57 |
Riddle |
currently using all my LOW bandwidth :( |
01:57 |
Riddle |
only have 2.5 Mega bits per sec |
01:57 |
Riddle |
stupid wirless |
01:57 |
MiJyn |
same |
01:58 |
Riddle |
if i had a wire to reach accross my house the wall comes in at 100mb/s |
01:58 |
Riddle |
so 12.5 Mega bytes per sec |
01:58 |
Riddle |
if only... |
01:59 |
MiJyn |
wow |
02:00 |
Riddle |
so you do any modz ? |
02:00 |
Riddle |
peace |
02:00 |
Riddle |
gtg |
02:01 |
MiJyn |
yes |
02:01 |
MiJyn |
the nether :D |
02:01 |
MiJyn |
ok see ya |
02:31 |
NakedFury |
is it possible to have extensive world generation mods? with the current api. |
02:32 |
MiJyn |
yes |
02:38 |
|
bas080 joined #minetest |
02:39 |
bas080 |
Hey vanessaE, would like too share this with you >>> https://github.com/bas080/cotton/zipball/master |
02:39 |
VanessaE |
what is it? |
02:39 |
bas080 |
I used your unifieddies mod to make colorable cotton |
02:41 |
VanessaE |
col! |
02:41 |
VanessaE |
cool too |
02:41 |
VanessaE |
using the cotton 'flower' as a material source? |
02:42 |
bas080 |
The sad thing is that cotton is very scarce in the flowers mod so i made adjustments to what i think is an outdated farming mod. How do the stacks work in that mod?? |
02:42 |
VanessaE |
dunno |
02:42 |
bas080 |
There is a cotton flower right? |
02:42 |
|
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02:42 |
VanessaE |
in my mods, everything is normal stacks |
02:49 |
bas080 |
Yes it uses the cotton flower as material source... sorry did not understand you |
02:50 |
VanessaE |
nice |
02:50 |
VanessaE |
yeah when harvested, the cotton flower produces a wad of uncolored cotton |
02:54 |
bas080 |
but it's not a nodeblock but a craftitem. I see in your mod that you can make 3 flowers:cotton with one flowers:flower_cotton. My mod requires 4 flowers:cotton atm to make 1 cotton nodeblock. To me that sound good |
02:56 |
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02:57 |
VanessaE |
well flowers isn't mine, but ok :-) |
02:57 |
VanessaE |
yeah, that sounds right |
02:57 |
bas080 |
Why do you have cotton.lua in your mod? |
02:57 |
VanessaE |
I suppose I have to add new textures to my packs ;-) |
02:58 |
VanessaE |
that's part of ironzorg's flowers mod... did I forget to delete it? |
02:58 |
bas080 |
Would be cool... |
02:58 |
bas080 |
I think so.. |
02:58 |
VanessaE |
there should already be a copy inside the flowers/ folder |
02:58 |
bas080 |
I just got the latest version of your server. it's still there |
02:59 |
bas080 |
It's exactly the same file indeed |
02:59 |
VanessaE |
hrm, I'll ha ve to fix that :-) |
02:59 |
VanessaE |
ok, just delete it then, and flowers.lua too - those are redundant. |
03:02 |
bas080 |
OOOwww.. i found a red flower... |
03:04 |
VanessaE |
fixed. |
03:04 |
VanessaE |
red flower = rose |
03:11 |
VanessaE |
how many colors does your cotton mod support? |
03:11 |
VanessaE |
I should extend unifieddyes to have more than just the primary colors |
03:12 |
bas080 |
You have orange. Cotton mod supports all colors in the dies mod |
03:12 |
VanessaE |
ok |
03:12 |
bas080 |
new colors are easily added. Just add color to array and make textures |
03:13 |
VanessaE |
lesse |
03:13 |
VanessaE |
there are..8 colors |
03:13 |
VanessaE |
ROYGBV, Black and White |
03:13 |
VanessaE |
mixing any two of those would give another 8 possibilities |
03:14 |
VanessaE |
how about I allow mixing three dyes? |
03:14 |
bas080 |
I will ofcourse update the mod so it fit's well with the dies. I don't know what to do with white... Cotton is already white |
03:15 |
bas080 |
Awesome.... Lots!!! of colors are better! |
03:15 |
VanessaE |
that's...um...how many? |
03:15 |
VanessaE |
(the math escapes me) |
03:15 |
VanessaE |
should be (N^3)/3+N |
03:16 |
VanessaE |
where N = number of available colors |
03:16 |
bas080 |
are you mindtesting me... :P i thought just 8^3 |
03:16 |
bas080 |
why the division? |
03:17 |
VanessaE |
that's 121 colors |
03:17 |
VanessaE |
it's a formula I came up with a while back |
03:17 |
VanessaE |
(a^b)/b+a where a is the number of colors in your palette, and b is how many colors you can mix |
03:18 |
VanessaE |
if you have 16 colors, you have 256 possible mixtures |
03:18 |
VanessaE |
if you mix two |
03:18 |
VanessaE |
but half of those are duplicates |
03:18 |
Bad_Command |
n(n-1)/2 |
03:19 |
bas080 |
ofcourse! duplicates |
03:19 |
VanessaE |
so with a 16 color palette and two colors per mix, you have 136 unique colors. |
03:19 |
VanessaE |
or in this case, a 7 color base palette (not counting violet), and three colors per mix |
03:19 |
VanessaE |
which comes out to 121 colors. |
03:20 |
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03:20 |
Bad_Command |
n=num colors, n(n-1)/2 |
03:20 |
VanessaE |
BC: three colors in this proposed mix :-) |
03:20 |
Bad_Command |
Oh. |
03:20 |
Bad_Command |
Ok. |
03:20 |
VanessaE |
er, three into the pot. :-) |
03:20 |
VanessaE |
out of 7 in the palette |
03:21 |
bas080 |
Is there ever gonna be a hue or blend mode where you can tweak the color hue of the textures in node or craft definition. It could make allot of work allot less repetitive |
03:21 |
VanessaE |
doubt it |
03:21 |
VanessaE |
c55 isn't too keen on that idea. |
03:22 |
bas080 |
My thoughts on the colors are primairi, secundaire and tertiare colors. |
03:22 |
VanessaE |
so 32 then |
03:22 |
VanessaE |
no, that's not right |
03:22 |
VanessaE |
12 |
03:22 |
VanessaE |
need more than that |
03:23 |
bas080 |
why would you need more? |
03:23 |
bas080 |
You can make all the countries flags with them |
03:23 |
VanessaE |
because jordache's wool mod already has 32 colors, so I'd like to be able to cover those at least |
03:23 |
NakedFury |
ok do 12 but add a dark and light version |
03:23 |
VanessaE |
even if he refuses to rebase |
03:23 |
VanessaE |
NakedFury: that would be 36, seems like a good balance |
03:23 |
VanessaE |
since we have black and white also |
03:24 |
bas080 |
cool |
03:24 |
NakedFury |
add white |
03:24 |
VanessaE |
38 colors including pure black and pure white |
03:24 |
VanessaE |
need shades of grey too |
03:24 |
bas080 |
cotton is white already... Or should white be extra extra white |
03:24 |
NakedFury |
40? |
03:25 |
* VanessaE |
tries to map it out in herhead |
03:25 |
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03:25 |
bas080 |
Got you vanessaE |
03:25 |
VanessaE |
white would be used for other stuff that isn't already, like the white window shutters in my home decor mod. |
03:25 |
VanessaE |
(which is why I called it a paint instead of a dye) |
03:26 |
bas080 |
But why not make white dye. Makes more sence while your mixing colors |
03:26 |
VanessaE |
hrm |
03:26 |
VanessaE |
because white "dye" would be bleach :-) |
03:27 |
VanessaE |
I figured paint made a little more sense ;-) |
03:27 |
bas080 |
Don't get me wrong. i really like it that white gets some extra attention. |
03:27 |
bas080 |
It's a hard color to make in real life. |
03:28 |
VanessaE |
*nod* hence the need to extract titanium dioxide from stone |
03:28 |
VanessaE |
(that's the pigment most commonly used to make white paint IRL) |
03:29 |
bas080 |
What where your thoughts on crafting... First mix the dies and then color the cotton? |
03:29 |
VanessaE |
mmm |
03:30 |
VanessaE |
well that's how you'd do it in reality |
03:30 |
VanessaE |
plus if you mix dyes first, you can keep them balanced |
03:30 |
VanessaE |
1 red + 1 blue + 1 white should give you three light purple for example. |
03:31 |
bas080 |
Or first mix red and blue and then mix purple with white? |
03:31 |
VanessaE |
but if you mix them on the crafting grid along with the cotton, you waste dye |
03:32 |
bas080 |
That is true considering how my lua looks now |
03:32 |
VanessaE |
not a bad idea, but the number of recipes will go up exponentially with the number of cross-mixing options we allow for |
03:35 |
VanessaE |
brb |
03:36 |
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03:37 |
bas080 |
yes. you could make some for loops that do the work for you... I wouldn't know how to get that right. |
03:39 |
VanessaE |
I get 77 colors if we allow for Primaries, secondaries, and tertiaries at full saturation and lowered saturation, in three brightnesses, plus 5 shades of grey (including black and white) |
03:39 |
VanessaE |
(12 * 3 * 2 + 5) |
03:40 |
VanessaE |
I think that's enough. :-) |
03:40 |
bas080 |
haha, I'm up for it. Let's do it in fazes |
03:41 |
NakedFury |
stages |
03:41 |
VanessaE |
first I have to make the textures and update the code. I'll do that tomorrow. |
03:41 |
bas080 |
atleast i'm gonna do it in stages ;) |
03:41 |
bas080 |
thnx naked |
03:43 |
bas080 |
And i was wondering if the one that made the farming mod is still around |
03:43 |
bas080 |
Does anyone know? |
03:43 |
VanessaE |
you mean hydroponics? |
03:44 |
NakedFury |
would prefer a more farming mod, old style farming |
03:44 |
bas080 |
Yes... I would like to help him with textures and some ideas maybe |
03:44 |
VanessaE |
hrm, I do recall seeing a dedicated farming mod also... |
03:44 |
VanessaE |
(you had to construct a hoe and till the ground, add seeds) |
03:47 |
bas080 |
That's it. It's neat, especially the lua. Learned how to do some neat stuff because of it. but some things are inconsistent and frustrating for the mainstream gamer. |
03:48 |
bas080 |
Sapier mde it http://minetest.net/forum/viewtopic.php?id=607 |
03:49 |
bas080 |
Hydro mod looks lol! |
03:52 |
VanessaE |
ok time for me to hit the hay |
03:52 |
VanessaE |
I will be back tomorrow though |
03:52 |
bas080 |
I look forward to your dies mod. Have a good one! Dutchie out! |
03:53 |
VanessaE |
night :-) |
05:34 |
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05:42 |
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khonkhortisan joined #minetest |
05:43 |
khonkhortisan |
How do I create an individiual face when I minetest.register_node()? |
05:43 |
khonkhortisan |
*individual |
05:46 |
khonkhortisan |
Anyone here even if you don't know the answer to my question? |
05:54 |
khonkhortisan |
I guess everyone's asleep, I'll try again tomorrow. |
06:15 |
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06:43 |
marktraceur |
khonkhortisan: You can register a table of six separate textures to be the faces of the node. I forget the order. Best of luck. |
06:44 |
marktraceur |
khonkhortisan: See, for example, my "factories" mod |
06:44 |
marktraceur |
Alternatively, the furnace in games/minimal/mods/experimental/init.lua |
06:52 |
darkrose |
s/experimental/default/ |
06:56 |
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07:08 |
marktraceur |
darkrose: Didn't know it changed :) |
07:14 |
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07:48 |
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07:49 |
Calinou |
hi |
07:54 |
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09:19 |
brobostigon |
good morning everyone. |
09:24 |
Calinou |
hi |
09:25 |
brobostigon |
hi Calinou |
09:27 |
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10:10 |
Calinou |
new texture pack get! |
10:21 |
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10:33 |
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10:49 |
darkrose |
marktraceur: your server's timing out on connect |
10:57 |
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12:24 |
Calinou |
*gimp crashed* |
12:25 |
thexyz |
send bugreport |
12:27 |
darkrose |
I think he means his leather gimp is sleeping |
12:49 |
Calinou |
<thexyz> send bugreport |
12:49 |
Calinou |
"what os are you using" |
12:49 |
Calinou |
"win7" |
12:49 |
Calinou |
"FUCK YOU, WE ONLY SUPPORT HARSHLINUXIANS" |
12:49 |
Calinou |
^ gimp devs |
12:49 |
thexyz |
Calinou: have you ever tried to send bugreport to them? |
12:50 |
Calinou |
not worth it; gimp rarely crashes anyway |
12:50 |
Calinou |
don't know why it crashed, too |
12:50 |
thexyz |
then stfu |
12:50 |
thexyz |
and send it |
12:56 |
Calinou |
lol |
12:58 |
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13:11 |
Calinou |
I noticed - in minetest 0.3, movement seen from other players is much smoother |
13:11 |
Calinou |
less smooth in 0.4 |
13:25 |
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14:18 |
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14:31 |
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14:32 |
mehere_ |
Hi, is there a way to start a "restricted" server, i.e. allow access to known users only? |
14:34 |
NakedFury |
give them server address only |
14:34 |
marktraceur |
darkrose: I know, my port forwarding got fucked. One sec. |
14:35 |
mehere_ |
No "popular" port scans for minetest? (Seen lots of port scans on my server) |
14:37 |
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14:46 |
Calinou |
mehere_, uhhh? |
14:46 |
Calinou |
if you want newcomers to not be able to build: don't give "interact" when they join |
14:46 |
Calinou |
not be able to talk: don't give "shout" |
14:49 |
mehere_ |
... but they can still "watch" |
14:49 |
marktraceur |
mehere_: Don't take any showers on your minetest server, then |
14:50 |
mehere_ |
OK, I see, doesn't seem to be an issue of general concern... |
14:50 |
mehere_ |
Just wanted to run a server for a group of kids and make it as save as possible. |
14:50 |
marktraceur |
mehere_: Not really, but you can whitelist |
14:51 |
mehere_ |
I thought ipban was for blacklist only? |
14:51 |
mehere_ |
Or do you mean using the firewall? |
14:53 |
marktraceur |
mehere_: No, I mean using minetest. Hold please |
14:54 |
marktraceur |
mehere_: set the "default_password" option in your minetest.conf |
14:54 |
marktraceur |
That will prevent random people from trolling through |
14:54 |
marktraceur |
Make it secure but not prohibitively so--remember there's no copy/paste functionality yet |
15:01 |
marktraceur |
mehere_: Does that suit your needs? |
15:13 |
Calinou |
mehere_, you can also set a default password |
15:13 |
Calinou |
eg: you set it to "tux" |
15:13 |
Calinou |
people will have to put "tux" password when they first connect |
15:13 |
Calinou |
they can change it to whatever they want |
15:14 |
Calinou |
you can also, for additional security disable empty passwords (if anyone wants to clear theirs) |
15:26 |
mehere_ |
Using "default_password" sounds good, didn't find that in the wiki, thanks! |
15:31 |
mehere_ |
Problem with "default_password" is (just tested it) doesn't work (in 32), is it a 40 feature? |
15:32 |
VanessaE |
40? |
15:32 |
VanessaE |
perhaps you mean 0.4? |
15:34 |
mehere_ |
Yeah, sorry I have 0.3.2 and it doesn't work |
15:35 |
VanessaE |
I don't have much advice, just clarifying; it's a pet peeve of mine for someone to write things like "1.0" when they mean "0.1.0" and the like |
15:48 |
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16:15 |
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16:15 |
marktraceur |
darkrose: Is the server still not working? |
16:16 |
marktraceur |
Ah, no, looks like you connected |
16:16 |
darkrose |
yeah it's working |
16:16 |
marktraceur |
Ha, I love the last two things you did |
16:16 |
marktraceur |
darkrose wrote "Casa De Darkrose" to sign at (34,43,-375) |
16:16 |
darkrose |
was on for a while |
16:16 |
marktraceur |
darkrose wrote "... or at least it will be" to sign at (34,43,-376) |
16:16 |
* Calinou |
writes "lol" on a sign |
16:16 |
Calinou |
come see! |
16:17 |
* Calinou |
goes back to gameboom |
16:17 |
marktraceur |
Calinou: Your input, as always, is roughly null |
16:17 |
darkrose |
marktraceur: well it's kind of just a wall with a door and a sign at the moment :) |
16:17 |
marktraceur |
darkrose: Point taken, absolutely |
16:19 |
Calinou |
"<marktraceur> Calinou: Your input, as always, is roughly null" |
16:19 |
Calinou |
"LOL I MUST INSULY PEOPLE INTELLIGENTLY" |
16:19 |
Calinou |
^ just say "gtfo" or "stfu" |
16:20 |
marktraceur |
Calinou: Just being in the same channel doesn't mean we're the same person. You can have your level of intelligence, I'll have mine. |
16:20 |
marktraceur |
But I'm not sure it's totally an insult |
16:21 |
marktraceur |
I mean, null is a very useful concept |
16:21 |
marktraceur |
I use it almost constantly, to check if something exists or not |
16:21 |
marktraceur |
So thank you, Calinou, for being a useful standard of measure. |
16:21 |
Calinou |
:] |
16:26 |
thexyz |
Calinou: have you seen new crafting grid on wiki? |
16:27 |
marktraceur |
thexyz: Link! For great justice! |
16:28 |
thexyz |
http://wiki.minetest.com/wiki/Crafting |
16:29 |
Calinou |
nice |
16:29 |
Calinou |
wow, the numbers show up! |
16:29 |
Calinou |
(they shouldn't have a shadow too... see the default game font) |
16:30 |
marktraceur |
thexyz: Awesome stuff, great work |
16:30 |
Calinou |
yeah great :D |
16:30 |
Calinou |
I'm going to put it on other recipes |
16:30 |
darkrose |
crafting with mythical 'wooden planks' |
16:31 |
thexyz |
Calinou: they look better with shadows |
16:32 |
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16:32 |
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16:32 |
BloodyFire |
j minetest-delta |
16:32 |
Calinou |
fail |
16:32 |
Calinou |
protip: autojoin |
16:35 |
marktraceur |
BloodyFire: Better protip: Never disconnect :P |
16:36 |
* marktraceur |
has been disconnecting far more than necessary of late, due to network issues at home....sadness. |
16:39 |
Calinou |
3 more recipes updated |
16:39 |
Calinou |
<marktraceur> BloodyFire: Better protip: Never disconnect :P |
16:39 |
Calinou |
yeah, waste electricity |
16:39 |
Calinou |
:] |
16:39 |
Calinou |
don't care about the penguins on antarctica |
16:39 |
thexyz |
i think every linux user should care about penguins |
16:40 |
thexyz |
but how is wasting electricity is related to them? |
16:40 |
Calinou |
because global warming |
16:42 |
marktraceur |
Calinou: You assume my server wouldn't be up otherwise |
16:42 |
marktraceur |
(which is really just silly :P) |
16:42 |
thexyz |
Calinou: do you know that your chest image is rotated in wrong way? |
16:48 |
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16:48 |
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16:51 |
* marktraceur |
sighs |
16:51 |
marktraceur |
Network, why you fail |
16:52 |
BloodyFire |
Because it's trolling. |
16:52 |
khonkhortisan |
I'm trying to create a wedge block |
16:52 |
khonkhortisan |
*net *split |
16:54 |
VanessaE |
jeija already did that :-) |
16:54 |
VanessaE |
see his "slope" mod |
16:55 |
khonkhortisan |
cool |
16:58 |
khonkhortisan |
it doesn't actually create a diagonal face, it uses many boxes |
17:00 |
thexyz |
khonkhortisan: that's the only way now to do such thing |
17:00 |
VanessaE |
yes |
17:00 |
VanessaE |
can't do it any other way |
17:01 |
khonkhortisan |
plants have diagonal faces but they're preset shapes |
17:08 |
VanessaE |
rails can go diagonal too |
17:08 |
VanessaE |
of course |
17:08 |
khonkhortisan |
Can anything go on rails yet? |
17:08 |
VanessaE |
minecarts can, but they're buggy |
17:09 |
khonkhortisan |
Can the mesecons mod movestone turn corners? |
17:15 |
VanessaE |
don't think so |
17:15 |
VanessaE |
but pushable blocks (minecarts) can |
17:16 |
khonkhortisan |
I thought I was doing it wrong, it was moving my mesecons and going off into infinity |
17:16 |
marktraceur |
VanessaE: Who made minecarts? How do they work roughly? |
17:16 |
VanessaE |
I forget who made them |
17:16 |
MiJyn |
yo |
17:16 |
VanessaE |
but you lay some rails, build (or /giveme) and place a minecart block, then punch it to push it |
17:16 |
marktraceur |
MiJyn: Tu? |
17:17 |
MiJyn |
marktraceur, uh, wha? |
17:17 |
VanessaE |
it'll move along the rails, turning corners, etc, for about 20 nodes I think, slowing down gradually |
17:17 |
marktraceur |
MiJyn: Thought you were saying "me" in Spanish |
17:17 |
khonkhortisan |
yoTu |
17:17 |
VanessaE |
they'll go down hills too |
17:17 |
VanessaE |
but not up (in fact, they get stuck and have to be destroyed) |
17:17 |
marktraceur |
VanessaE: Cool! Are they nodes? Entities? Can you ride them? Do they carry stuff? |
17:17 |
MiJyn |
marktraceur, oh, no, I was just saying hi |
17:17 |
VanessaE |
you can ride in them but the display is very choppy during that time |
17:17 |
VanessaE |
I think they're entities, but I am not sure |
17:17 |
* marktraceur |
is curious |
17:17 |
marktraceur |
All right, thanks a bucnh |
17:18 |
VanessaE |
they do not, as far as I know, carry anything but the player |
17:18 |
marktraceur |
s/cnh/nch/ |
17:18 |
khonkhortisan |
if railcarts are choppy imagine a mesecon plane |
17:19 |
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17:19 |
MiJyn |
lol |
17:21 |
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17:22 |
marktraceur |
khonkhortisan: In theory, vehicles will be made easier in the future |
17:26 |
* darkrose |
made a raft mod, was awesomely choppy |
17:28 |
marktraceur |
darkrose: Arrr, if ye don't have a bit o' chop on the sea, yer not a real man! |
17:29 |
darkrose |
heh |
17:29 |
* darkrose |
isn't male :p |
17:29 |
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17:29 |
marktraceur |
darkrose: Arrr, that explains it |
17:30 |
marktraceur |
darkrose: Not really, but in character it would |
17:30 |
* marktraceur |
shuts up a bit |
17:32 |
darkrose |
hehe |
17:37 |
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17:40 |
khonkhortisan |
If I dig, it plays the digging sound, then it plays the pickup sound, then if I drop it again quick enough, it doesn't play the drop sound. |
17:42 |
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18:10 |
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18:51 |
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18:51 |
emspri |
vanessa are you online |
18:51 |
emspri |
there are griefers online |
18:51 |
jordach |
shes no hee |
18:52 |
emspri |
that sucks and xyz iznt here too |
18:52 |
jordach |
dun dun DUUUN! |
18:55 |
* marktraceur |
sighs |
18:56 |
emspri |
does someone have ban privs on XYZ's server ?? |
18:56 |
marktraceur |
Have we still not made #minetest-ru or something for that server |
18:56 |
marktraceur |
emspri: Be patient. |
18:56 |
emspri |
there are 2 griefers on that server |
18:56 |
marktraceur |
You've asked your question, be patient. |
18:56 |
emspri |
they are griefing me ! |
18:56 |
marktraceur |
emspri: That sucks. It won't make things get fixed any faster. |
18:58 |
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19:03 |
emspri |
do somebody know if xyz comes online ?? |
19:03 |
marktraceur |
emspri: Shut. Up. You asked your question, now wait. |
19:04 |
|
Topic for #minetest is now Please don't be patient when asking questions; someone may not be around#. | Main website: http://minetest.net | Development channel: #minetest-delta |
19:04 |
|
Topic for #minetest is now Please don't be patient when asking questions; someone may not be around. | Main website: http://minetest.net | Development channel: #minetest-delta |
19:16 |
khonkhortisan |
what are greifers? |
19:16 |
aspiremint |
thiefs |
19:16 |
khonkhortisan |
I wouldn't have guessed |
19:16 |
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19:17 |
NakedFury |
not thiefs |
19:17 |
khonkhortisan |
then maybe I would've guessed |
19:17 |
marktraceur |
khonkhortisan: They're people who cause grief, i.e., for things that you lose |
19:17 |
marktraceur |
They destroy, troll, and generally cause havoc |
19:17 |
NakedFury |
that |
19:17 |
Calinou |
<marktraceur> They destroy, troll, and generally cause havoc |
19:17 |
NakedFury |
all with the goal of messing with you |
19:17 |
Calinou |
and also hack :P |
19:17 |
Calinou |
cheaters are pretty rare in minetest |
19:18 |
Calinou |
but in minecraft, they're standard |
19:18 |
marktraceur |
Calinou: No, that would be a redeeming characteristic, they probably don't hack |
19:18 |
Calinou |
(even though it is actually easier to cheat in MT) |
19:18 |
NakedFury |
dont jinx us man |
19:18 |
NakedFury |
let them stay away |
19:18 |
khonkhortisan |
it's really easy to cheat in bzflag (god mode with correct client string) |
19:18 |
jordach |
hey look, NETSPLIT |
19:19 |
Calinou |
khonkhortisan, godmode is easy peasy in MT |
19:19 |
khonkhortisan |
where?! |
19:19 |
Calinou |
as is a fly/noclip hack without privilege |
19:19 |
Calinou |
or nuker |
19:19 |
khonkhortisan |
most people trust the client when they write the client/server model |
19:20 |
Calinou |
not quake-likes :3 |
19:27 |
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19:28 |
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19:29 |
emspri |
thexyz there where 2 griefers on the server ! |
19:29 |
emspri |
just_4_fun and badman87 i think |
19:29 |
Calinou |
this is minetest |
19:30 |
emspri |
but on XYZ's server there where griefers |
19:30 |
Calinou |
lolxyzserver |
19:31 |
emspri |
i mean minetest.ru |
19:31 |
Calinou |
Kray, is tsundere.fi down? |
19:31 |
Calinou |
kray.dy.fi down too |
19:31 |
emspri |
is xyz online ?? |
19:31 |
Calinou |
(port 30000) |
19:31 |
Calinou |
emspri, be patient |
19:31 |
Calinou |
protip: spleef the griefers, dig under their feet :3 |
19:31 |
Kray |
they have been down for 3 weeks or so |
19:31 |
Calinou |
k |
19:31 |
Calinou |
Kray, will you ever restart them (for 0.4?) |
19:32 |
Kray |
and I don't currently have access to map data so can't bring old ones back now |
19:32 |
jordach |
OWCH |
19:32 |
Calinou |
it's fine, old maps were griefed :P |
19:32 |
Kray |
I will once 0.4 gets "stable" |
19:32 |
jordach |
buts its for the best |
19:32 |
Calinou |
k |
19:32 |
emspri |
what would you dou if they where griefing you right before your eyes ? cant have patient |
19:39 |
marktraceur |
emspri: You've asked. You've even highlighted thexyz. You can do no more. Just wait. |
19:39 |
marktraceur |
If it's killing you inside, log off. |
19:41 |
BloodyFire |
I don't want to know how my castle looks now. I wasn't on the server for weeks. |
19:44 |
marktraceur |
BloodyFire: To hear emspri tell it, it'll be gone by the next time you log in |
19:46 |
NakedFury |
i would cover griefers in undestructible bloks |
19:46 |
NakedFury |
blocks or lava |
19:46 |
marktraceur |
NakedFury: Assuming that damage is enabled, I suppose |
19:46 |
NakedFury |
yes |
19:46 |
NakedFury |
or just cover in blocks he cant destroy |
19:46 |
NakedFury |
leave it there for a week |
19:46 |
marktraceur |
*nod* |
19:47 |
marktraceur |
Of course, you'd need access to undestructable blocks |
19:47 |
marktraceur |
And the speed to place them around someone |
19:47 |
NakedFury |
yeah |
19:48 |
marktraceur |
At that point, you probably have kick privileges anyway |
19:48 |
NakedFury |
special mod. Greifers Box |
19:48 |
NakedFury |
place the block in the griefers location and he will be encased in a box |
19:48 |
NakedFury |
instant |
19:49 |
marktraceur |
And hopefully without free move :P |
19:49 |
jordach |
nf, get lkjoel on the phone |
19:49 |
marktraceur |
NakedFury: ^ |
19:50 |
khonkhortisan |
+1 Greifers Box |
19:50 |
NakedFury |
maybe a special block with the inside animated by some crap internet stuff, like the raindow cat |
19:50 |
khonkhortisan |
including the song |
19:50 |
NakedFury |
for the players eyes and ears only |
19:51 |
Calinou |
<marktraceur> And the speed to place them around someone |
19:51 |
Calinou |
suddenly: hacks |
19:52 |
Calinou |
NakedFury, it's called nyancat :P |
19:52 |
Calinou |
<emspri> what would you dou if they where griefing you right before your eyes ? cant have patient |
19:52 |
NakedFury |
^ some internet crap |
19:52 |
khonkhortisan |
you only need one block, the mod can take care of placing the other blocks |
19:52 |
Calinou |
pvp FTW |
19:53 |
jordach |
hahahahahahahahahaha thexyz: lavinbg |
19:56 |
jordach |
http://soundcloud.com/jordach/goldenrod NEW SONG GET |
19:59 |
Calinou |
SEGFAULT. |
20:00 |
khonkhortisan |
gdb |
20:00 |
Calinou |
lol |
20:00 |
Calinou |
I never use debugging when I need it |
20:00 |
khonkhortisan |
all I know is run and bt |
20:01 |
marktraceur |
It's good to know |
20:01 |
marktraceur |
Well, if you enjoy pain |
20:01 |
marktraceur |
If not, PYTHON. |
20:01 |
marktraceur |
</fanboyism> |
20:02 |
marktraceur |
I mean, it's a pretty good language. |
20:02 |
marktraceur |
</fanboyism> |
20:02 |
marktraceur |
You know, pick the language that works for you. |
20:02 |
marktraceur |
</html> |
20:04 |
Calinou |
lol python |
20:05 |
Calinou |
marktraceur, missing <html> tag |
20:05 |
Calinou |
missing <fanboyism> tag |
20:05 |
Calinou |
khonkhortisan, bt? |
20:06 |
khonkhortisan |
backtrace, it gives you the path from main to your error |
20:06 |
marktraceur |
Calinou: The parser started reading me midway through a <fanboyism> element, nested in another, inside of the HTML document already |
20:07 |
marktraceur |
The opening tags are scattered across Southern California |
20:07 |
Calinou |
hi average harshlinuxian! |
20:07 |
Calinou |
(khonk, not you) |
20:09 |
sfan5 |
who uses archlinux? |
20:10 |
marktraceur |
sfan5: Who knows what he's saying anymore, it's descended into mostly gibberish |
20:10 |
sfan5 |
hm |
20:11 |
|
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20:13 |
jordach |
we need hardcore pvp: Calinou VS marktraceur |
20:14 |
|
noface joined #minetest |
20:15 |
sfan5 |
..hosted on thexyz's Root Server in Germany |
20:15 |
sfan5 |
@jordach |
20:15 |
marktraceur |
jordach: To what end? I can guarantee that Calinou would defeat me in such a contest. |
20:15 |
* marktraceur |
sighs |
20:15 |
jordach |
lol |
20:15 |
marktraceur |
Damn it, I'm taking on strange characteristics again |
20:15 |
jordach |
if he fought me, hed lose |
20:15 |
khonkhortisan |
I know someone that uses archlinux, but I forgot who it was |
20:15 |
sfan5 |
what a about a redeclipse match? |
20:15 |
jordach |
YOUR MOTHER |
20:15 |
thexyz |
sfan5: do you has any questions about archlinux? |
20:15 |
jordach |
:0 |
20:16 |
khonkhortisan |
I keep starting red eclipse by accident when I want eclipse |
20:16 |
jordach |
lol |
20:16 |
sfan5 |
not really... @thexyz |
20:16 |
marktraceur |
thexyz: I'm not sure if you've heard, bu emspri has seemed very concerned about griefers on your server. |
20:16 |
khonkhortisan |
oh you're here |
20:16 |
marktraceur |
I figured I should let you know rather than risk another outburst |
20:16 |
thexyz |
marktraceur: i have already given him ban privilege |
20:16 |
sfan5 |
i installed arcjlinux in a virtual macine today |
20:17 |
marktraceur |
Awesome, that's much easier |
20:17 |
sfan5 |
*archlinux |
20:17 |
sfan5 |
what? |
20:17 |
thexyz |
…aaaand? |
20:18 |
khonkhortisan |
who? |
20:18 |
sfan5 |
thexyz: it that i needed to generate entrophy while running "pacman-key --init" |
20:19 |
Calinou |
<marktraceur> jordach: To what end? I can guarantee that Calinou would defeat me in such a contest. |
20:19 |
Calinou |
:D |
20:19 |
khonkhortisan |
isn't that what typing on the keyboard is for? ssh does that |
20:19 |
Calinou |
proprietary drivers FTW |
20:19 |
sfan5 |
+was weird @ after 2nd worf |
20:19 |
marktraceur |
Calinou: You once again forget that I, too, have non-free drivers |
20:19 |
sfan5 |
*word |
20:19 |
thexyz |
sfan5: just enter something from keyboard |
20:19 |
Calinou |
oh |
20:19 |
sfan5 |
dude, ios keyboard sucks |
20:19 |
marktraceur |
Calinou: Though my thinkpad consistently gets over 50 FPS in Minetest with Nouveau drivers |
20:19 |
NakedFury |
non free stuff for the win! |
20:20 |
thexyz |
sfan5: have you installed it on ios device? |
20:20 |
* jordach |
high fives Calinou for using proprietary drives |
20:20 |
sfan5 |
thexyz: i used "ls -r/" thats faster :P |
20:20 |
sfan5 |
no |
20:20 |
marktraceur |
So I'm considering switching to a Thinkpad or two for primary computing, then having my desktops available for storage and stable services |
20:20 |
Calinou |
marktraceur, screenshot please? I want proof. :P |
20:21 |
* marktraceur |
sighs |
20:21 |
Calinou |
nouveau and 50FPS, seems legit |
20:21 |
marktraceur |
I'm at work, it's 13:10 in San Francisco |
20:21 |
Calinou |
k |
20:21 |
Calinou |
blame me for being in europe |
20:21 |
sfan5 |
lol, its 22:21 for me |
20:21 |
Calinou |
same |
20:21 |
* Calinou |
highfives fortytwo |
20:21 |
marktraceur |
Calinou: I do, not to worry |
20:21 |
thexyz |
00:21 |
20:21 |
Calinou |
sfan5*, lol fail |
20:21 |
sfan5 |
:S |
20:21 |
sfan5 |
*:D |
20:22 |
marktraceur |
Hm, my server is clearly misinformed about the time |
20:22 |
sfan5 |
thexyz: y u no sleep? |
20:22 |
thexyz |
sfan5: because i can! |
20:22 |
sfan5 |
hm |
20:24 |
Calinou |
marktraceur, leap second FTl |
20:24 |
Calinou |
s/l/L |
20:24 |
thexyz |
yes, one more second to sleep |
20:24 |
khonkhortisan |
leap second broke the kernel |
20:25 |
jordach |
WINDOWS FTW |
20:25 |
NakedFury |
^^^^ |
20:25 |
thexyz |
not the kernel, but linux kernel |
20:25 |
thexyz |
and only if you had ntp installed |
20:25 |
thexyz |
and synchronized |
20:25 |
khonkhortisan |
what other things are called kernel? |
20:25 |
sfan5 |
/dev/urandon FTW |
20:25 |
Calinou |
<khonkhortisan> leap second broke the kernel |
20:25 |
Calinou |
there's a thing called "rebooting" |
20:25 |
sfan5 |
*urandom |
20:25 |
thexyz |
khonkhortisan: mac kernel? freebsd kernel? |
20:25 |
Calinou |
linux obviously |
20:26 |
khonkhortisan |
yeah he didn't want to do that, he's going for a highscore uptime |
20:26 |
Calinou |
macs just said "buy ipad now" on the leap second |
20:27 |
thexyz |
#boycottapple |
20:27 |
jordach |
yep freebsd is the boss |
20:27 |
NakedFury |
windows is the boss |
20:28 |
thexyz |
oh tell me more about windows |
20:28 |
thexyz |
does it has console? |
20:28 |
NakedFury |
they let natural light into houses |
20:28 |
marktraceur |
Calinou: I've had no issues with the leap second, none of my boxes are running Linux 3 |
20:28 |
khonkhortisan |
does it have a window lower button? can you copy and paste using only the mouse? |
20:29 |
marktraceur |
Or maybe this laptop is, one sec |
20:29 |
marktraceur |
Hm, OK, one is |
20:29 |
khonkhortisan |
does it not allow programmer dvorak? |
20:29 |
Calinou |
<marktraceur> Calinou: I've had no issues with the leap second, none of my boxes are running Linux 3 |
20:29 |
Calinou |
screw linux 3 |
20:29 |
Calinou |
dvorak ._. |
20:29 |
marktraceur |
Maybe my netbook, but it's not in use right now |
20:30 |
Calinou |
kernel 3 is borked on "older" computers |
20:30 |
Calinou |
like, brightness issues and driver issues |
20:30 |
thexyz |
NakedFury: can you use mouse wheel in non-focused window? |
20:30 |
marktraceur |
khonkhortisan: Is programmer dvorak a significant improvement over normal dvorak for programming, really? |
20:30 |
thexyz |
marktraceur: OF COURSE NOT, THAT'S JUST NICE NAME!!1 |
20:30 |
khonkhortisan |
it's a disadvantage for typing numbers |
20:31 |
khonkhortisan |
and I had just learned dvorak, so it was just a little more learning |
20:31 |
marktraceur |
khonkhortisan: Interesting. |
20:31 |
thexyz |
hm |
20:31 |
marktraceur |
thexyz: He says there's a disadvantage, I'd say that's worth discussing, rather than simply assuming.... |
20:31 |
khonkhortisan |
it extends the dvorak ideals to the non-alphabet keys - something like that |
20:32 |
marktraceur |
*nod* makes sense |
20:32 |
khonkhortisan |
you have to shift to type numbers |
20:32 |
marktraceur |
I've often lamented that dvorak moves the brace keys further away from my hands |
20:32 |
Calinou |
learning a keymap; seriously |
20:32 |
thexyz |
is that 7531902468 thing real? |
20:32 |
khonkhortisan |
I didn't know qwerty, so I learned to touch type at the same time as dvorak |
20:32 |
Calinou |
azerty ftl, blame france |
20:32 |
Calinou |
but I'm too used to it |
20:33 |
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20:34 |
jordach |
nutters |
20:34 |
khonkhortisan |
I prefer using a keyboard layout from the electronic era |
20:34 |
Calinou |
:c |
20:34 |
Calinou |
doubt the keyboard layout helps you in programming |
20:34 |
* Calinou |
is not a programmer anyway |
20:35 |
marktraceur |
Calinou: Then for the programmers in the channel, thank you for weighing in |
20:35 |
Calinou |
:] |
20:36 |
khonkhortisan |
I'm not saying dvorak is any good, I'm saying that qwerty is bad |
20:36 |
marktraceur |
Ha, true |
20:36 |
marktraceur |
khonkhortisan: Did you see the article about the genetic algorithm for finding the best keymap? |
20:37 |
Calinou |
qwerty > azerty at least |
20:37 |
khonkhortisan |
but you're never going to jam your keyboard |
20:37 |
marktraceur |
khonkhortisan: http://keithdevens.com/weblog/archive/2002/Jul/06/EfficientKeyboardLayoutByGeneticAlgorithm |
20:38 |
khonkhortisan |
I didn't really look to much at how the algorithms worked |
20:38 |
Calinou |
very recent |
20:38 |
marktraceur |
Apparently the original page has disappeared |
20:38 |
marktraceur |
Calinou: Yes, and *your* keyboard layout is from what, the 1990s? At the latest? |
20:39 |
marktraceur |
Oh, no, 1890s |
20:39 |
khonkhortisan |
So I'm using a layout based on one from the 30s |
20:39 |
marktraceur |
You're right, though, ten years is far too young |
20:39 |
marktraceur |
khonkhortisan: This is my point |
20:39 |
Calinou |
<Calinou> very recent |
20:39 |
Calinou |
very recent compared to debian's french install manual |
20:40 |
Calinou |
:3 |
20:40 |
marktraceur |
Calinou: Sorry to hear that |
20:40 |
marktraceur |
Though really, Debian has evolved to the point where installation is pretty straightforward |
20:40 |
Calinou |
I know, yeah, it's easy to install |
20:40 |
Calinou |
but the (french? haven't seen the english one) is like from... 2000 or so |
20:40 |
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20:41 |
Calinou |
"beware when partitioning. example of partitions on a 20GB hard drive" |
20:45 |
khonkhortisan |
marktraceur: I agree with the piano player |
20:46 |
marktraceur |
khonkhortisan: Hm? |
20:46 |
khonkhortisan |
how does it know what makes a keyboard layout good? |
20:46 |
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20:46 |
Calinou |
there is no best keyboard layout |
20:46 |
Calinou |
that's like saying there is a best distro or programming language |
20:46 |
Calinou |
:| |
20:47 |
marktraceur |
khonkhortisan: It has to do with checking when you type consecutive letters with the same finger or hand |
20:47 |
marktraceur |
The more times you do that, the worse the score for the layout |
20:47 |
khonkhortisan |
but you can tell one is bad when it has a workaround for a problem that doesn't exist |
20:47 |
marktraceur |
Because the more you can alternate, the better |
20:47 |
marktraceur |
Also, the more frequent letters should be easily accessible, with the highest frequencies near the stronger fingers |
20:48 |
marktraceur |
Which is why the vowels are all on the home row in Dvorak, but a big flaw is that 's' is on the right pinky.... |
20:48 |
marktraceur |
Oh, no, they kept that |
20:48 |
marktraceur |
Hm |
20:48 |
marktraceur |
Maybe they didn't consider the strength of different fingers |
20:48 |
Calinou |
what I hate in keyboard layouts: the need to hold shift or alt-gr to type <, >, [, ] |
20:48 |
Calinou |
(at least in azerty) |
20:48 |
Calinou |
it really slows you down :c |
20:49 |
khonkhortisan |
for me <> are still shift but [] aren't |
20:49 |
khonkhortisan |
but I wouldn't recommend my layout :) |
20:49 |
Calinou |
shift only for >, not < |
20:49 |
Calinou |
altgr for both [ and ] |
20:50 |
marktraceur |
Calinou: And the <> problem is big in French :) |
20:50 |
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20:50 |
khonkhortisan |
¬–øæ÷¿ I like my compose and altgr keys |
20:50 |
marktraceur |
(or is there a key specifically for French-style quotes?) |
20:50 |
Calinou |
marktraceur, why? these are mostly used for HTML & stuff like that |
20:50 |
Calinou |
french quotes: not on azerty |
20:51 |
marktraceur |
Ugh. |
20:51 |
Calinou |
however some alternate french keyboard layouts have french quotes (linux FTW) |
20:51 |
marktraceur |
Calinou: This is why I figured you'd use angle brackets, but meh |
20:51 |
Calinou |
alt-gr + W or X: « » |
20:51 |
khonkhortisan |
'singlequote' "doublequote" ‘singlesmartquote’ “doublesmartquote†|
20:51 |
khonkhortisan |
«» |
20:51 |
Calinou |
shift + alt-gr + W or X: “ †|
20:52 |
khonkhortisan |
why w and x? |
20:52 |
Calinou |
because? |
20:52 |
khonkhortisan |
is the < above W? |
20:52 |
|
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20:53 |
Calinou |
no, W is at the right of <> and X at the right of W |
20:53 |
khonkhortisan |
I guess I'm just more used to the compose key |
20:53 |
* Calinou |
composes khonkhortisan |
20:53 |
khonkhortisan |
compose + - + : = ÷ |
20:54 |
Calinou |
oh hai, mr real division sign |
20:54 |
* Calinou |
slaps khonkhortisan around a bit using a large ≠|
20:54 |
khonkhortisan |
≠wah there's no \= |
20:55 |
Calinou |
=/= > silly, ~= > silly lua, != > better |
20:56 |
khonkhortisan |
a <= b || b => c |
20:56 |
khonkhortisan |
the lessthan/greaterthan has to come before the = |
20:56 |
Calinou |
no, >= actually |
20:57 |
khonkhortisan |
yes |
20:57 |
Calinou |
lt/gt always before =, yes |
20:57 |
Calinou |
<= and >= |
20:57 |
khonkhortisan |
but why? |
20:57 |
|
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20:57 |
Calinou |
because cubescript |
20:58 |
khonkhortisan |
sauerbraten? |
20:58 |
Calinou |
:] |
21:00 |
khonkhortisan |
I don't think I can put a for loop inside register_node() |
21:02 |
marktraceur |
khonkhortisan: Nooope |
21:03 |
marktraceur |
Or at least, not unless lua's anonymous function infrastructure is a lot cooler than I remember it being |
21:11 |
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22:23 |
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22:37 |
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22:50 |
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22:55 |
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sdzen left #minetest |
22:56 |
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22:56 |
khonkhortisan |
"A serialization error occurred: unsupported ContentFeatures version The server is probably running a different version of Minetest" means I tried to pack too many boxes in a block |
22:56 |
VanessaE |
yup |
22:57 |
VanessaE |
same has happened to me, except it happens if you have too many nodeboxes defined, period |
22:57 |
VanessaE |
(across all your mods) |
23:00 |
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23:00 |
khonkhortisan |
I get CF_SPECIAL_COUNT using just under the number of nodeboxes required for the previous error |
23:01 |
khonkhortisan |
okay I won't push the server |
23:11 |
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23:14 |
VanessaE |
no way, push it to the max ;-) |
23:19 |
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23:22 |
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23:38 |
khonkhortisan |
how do I destroy an unknown object that I'm not holding? |
23:39 |
khonkhortisan |
I destroy it, place something else there, and it comes back and makes me lose what I placed |
23:44 |
Bad_Command |
You bury it. Eventually it will compost in to mud. |